Animate Sci-Fi Vector Arts using Adobe After Effects CC | Art Hub | Skillshare

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Animate Sci-Fi Vector Arts using Adobe After Effects CC

teacher avatar Art Hub, All Arts at one Place

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:49

    • 2.

      Importing Files in After Effects

      3:51

    • 3.

      Subject Animation

      9:06

    • 4.

      Background and Foreground

      6:50

    • 5.

      Eyes

      4:58

    • 6.

      Finalizing the Video + Tips

      2:26

    • 7.

      Class Project

      1:46

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About This Class

In this Class, You will be learning How to Animate Sci-Fi Vector Art using Adobe After Effects CC.

By the end of this class, You will be able to;

  • PreCompose
  • Auto Trace
  • Use Saber
  • Masking
  • Animating using Keyframes
  • Using Expressions
  • Importing and Exporting

Before Starting this class, It is suggested to have basic knowledge of interface and functions of Adobe After Effects.

Happy Learning!

Meet Your Teacher

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Art Hub

All Arts at one Place

Teacher

Hello, Welcome to Art Hub where You will be learning different Digital Arts. My Teaching range includes from Photography, Videography, Illustration, Animation, Audio Production and 3d Stuff. I will be teaching all of this Here. So Make sure to Stay Connected! 

Happy Learning!

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Level: Intermediate

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Transcripts

1. Introduction: Hello everyone and welcome to Art. I'm your host. And in this small session, we will be learning how to animate different kinds of psi phi vector arts. Now for this example, I have already made a sci-fi vector dot with a purple color scheme. And we will be animating that. As an example throughout this learning session, the prerequisites for the course is you must need to know the basics of Adobe After Effects and Illustrator, of course, if you want to make a vector art. So you just need to have a vector art before the scores. And you can just jump into After Effects. And one thing that you must have is a plugin called SABR, so you can get that on web for free. So without any further ado, let's get started. 2. Importing Files in After Effects: So before animating your sci-fi vector art, first of all, you need to have that inside your Adobe After Effects. So here we are inside our Adobe After Effects. And this is going to be the default interface that you will be seeing whenever you open Adobe After Effects. Now, if your interface does not look mine, you can go here on your right side and click on the default button. And if still your interface is not looking like mine, you can click on Window and go to Workspace and select reset, default to save layout. And when you click on this, everything will be reset to the default one. And now your interface will be same as mine. Actually the interface is always same. Just a few of the dog panels are turned off or turned on when you change these workspaces. So first of all, I'm presuming that you know the basics of Adobe After Effects. If you don't know that don't vary, I will soon be making a detailed class on Adobe After Effects. So to import as sci-fi vector art, you can go to the project panel. If you don't see that, you can always go to Window and turn on the project fund. Here you can see this is, and then you can just double-click it or right-click, go to Import and important files. Now for the input, you can actually import a PNG file or the Illustrator file. I will just double-click and drag my PNG files and then I will import them. So I'll just double-click. And here I just imported my PNG file, and this is my PNG file. Now first of all, I would just right-click and create a new composition. My compositions width and height will be 1920 by 1080 with the 10-second duration. Now here you can always modify the duration or the dimensions. I will be making this animation for the landscape mode. That is why I'm using 1920 by 1080. If you want to make it in the mobile standard one, you can go with 1080 by 19. Or I'll just also make this in the mobile standards. So let's go with 1080 by 1920. This is the proper, at least you can see the YouTube shorts format. So we have this composition. Now. What we can do is left-click and just hold and drag it into our composition. And we can see this is the vector art. Now you can see it's a bit blurry. That is because the resolution is set to quarter, you can always change that to fall. And you will see that. It looks great. So we are again at the quarter one, and then we can just adjust it like where we want it to be, or go to the size and increase its dimensions a bit. And maybe this is going to look good. Something like this. So we have placed our imported character or imported vector art on our composition, or you can say newly made composition. And we have properly placed it. And again, I forgot to tell you for the position. You can press P on keyboard and you can position it or you can just hold your left mouse button to position and press S for scale and modified scale. Actually, I skipped that part because I presume that you already know this class is going to be for the intermediate level. This was all for this lecture. 3. Subject Animation : Moving towards subject animation. Now for the moment, because we are going to animate the sci-fi vector art. This is going to be our subject for the subject and emission, but we will be using is the seabed plugin that comes for absolutely free. You can search on Google, download the saber, and then install according to your version of Adobe After Effects minus 2020. And when you have placed your character in the perfect position where you want it to be, you can precompose this, and we have to precompose this just because let's just turn back to full for the moment. As you can see, at the moment, our character or our subject layer is showing this box. This box actually tells us that these are the limits that are subject layer has and if we will apply any of the effects on this layer with these dimensions, all of the activities will occur only inside this box. But if we will pre-compose this layer, it will turn. Its dimensions are size to the original composition, and then we can have that effect applied on the whole of the composition size. So first of all, you have to adjust the position that we did earlier in the lecture. And now we will just right-click and go to pre-compose. And here we can select, Move all attributes and we will name it subject. We have decomposed Subject layer. And now you can see this box is properly extended towards the size of whole composition. And I asked you to change the position earlier just because if you will change the position now, this box will move and that is going to cause problem. So for the subject and emission, as we talked earlier, we will be using Sabre. So let's just go to effects and presets and search for sable. Or you can see here we have with your copilot and saber. So just double-click it or hold your left mouse button and drop it here or on the layer. But if you will drop it now, you can see everything will turn like this because we have to apply the C but on a mask and we don't have that at the moment. That is, let's just delete this hybrid. And first of all, auto trace our subject. So far the auto trace, you have to select this object layer by your left mouse button and then go to layer. And here you can see the second last option is auto trace. You can just click on it. If you turn on the preview button, you can see that the head is a mask that covers all of our subject and this is actually what we want. So just click, Okay. And your layer will get auto tourist. Nothing will happen. But if you click on the layer, you can see there is a mask. And if you press M on your keyboard, you can see there are different mask paths. And these are the chili, the past that will be used when you are say bird, neon lights or the thunderstorm, etc, will be emerging. So now we have auto crazed our layer. We can drop the saber effect. And you see still everything goes like that. But now we can actually modify that because we have the mask. So we have to go into customize code. The code is actually the basic line or the basic energy emitting beam that we have in cyber. And after going into customized code, you can go to Code type and select Layer Mask. And when you select Layer Mask, you see everything turns into the mask that we created by using the auto trace button. And after this, you can go to Render Settings and more of it a bit and change it to transparent, and everything will look like this. Now one more thing here is that your subject is not visible just because everything turned into mask and everything like the Sabbath took it off. So for that, you can just left-click the layer, press Control D on your keyboard to duplicate the subject. You can right-click on the bottom layer and change its two subject, Siebel. And for the upper Subject layer, you can just delete the Sabbath. And now you can see we have our subject and we also have the seabed plug-in applied. Now you can just log the top layer and then go to the bottom subject. And this time we will select a preset. So let's select a preset which matches the energy vibe of the subject. So maybe we can go with something like ghost buster. Let's change this to quarter to make it render faster. Or maybe kryptonite, narrow, bright. Let's just hide this for some time. Or simple orange. You actually have to take your time and make something like begun radially that stands out. So we're going with the deselect and then you can modify its color to purple. Here it is. So we have deselect here. You can increase the blowing density like this. And if you increase the glow spread, it will actually go towards the edges. You can increase the globe biased to make it more standing out. And you can increase the core size to make more areas that have the absolute blue. This is about the basic Glue options. Then you have to animate this glue. Now for animating this glow, you can go to end offset and start offset. So far the end offset, you can see it has 100 per cent for now. You can click on it and turn it to 0. You can add a keyframe and move a few frames forward, maybe two seconds, and then turn it to 100. And then you will ram preview this by pressing numpad 0 on your keyboard. Your subject will be made from the desert act. And if you turn on your subject now, it looks great. So similarly, you can go towards the n, Maybe the second, add a key frame for start offset, move it to the end and turn it to 0. And now the end will vanish. See, this covers up our subject first, it keeps on flickering. And after some time it goes out. Oh, I guess I didn't change the value here. You can change it to 500. So now it will go out, actually. See it keeps flickering and then it goes out. We animated this mask using start offset. And the offset. Even if you still don't like the vibe of the code or everything like that, you can always change this to protocol. You can change this to heart, you can change this to Petronas. You can change this to Beulah. Everything. All of the choices and all of the stuff lies inside you and your views and your art activities, et cetera, et cetera, et cetera. So you can do anything that you like. So for the moment we will be just going back to what we created earlier. Maybe we can just go to Control Z is easy and hit Deselect again. This is what we created so far using just the saber on our subject and we just animated the mask. It's actually quite big in size. We can modify that. Be like this. Yes, this is good. Let's just make it like this. So we have this and no need to change the settings are detectable, keep on the motion blurred. And also from the lower layer by clicking on this toggle switch right then. And there you can see this is motion blur and you can turn this on. So this was all about the subject animation. For the moment. 4. Background and Foreground: We have completed the subject animations. Now it is time for the background. So at the moment you can see our background is like a gray color. You can modify that by going into Composition Settings and then changing it to something a bit darker. This. So we have this now. And then when it comes for the background, you can just click on your layer again and duplicate it. When you duplicate that, you can move that below. This time. You will rename that layer to subject background. And we did that because we actually want the background to be must do something and we will use the same mask again. This time you can just turn off the offset keyframes by clicking the stopwatch icon obviously. Then we will trim this layer to the point where our emerging appears. For example, you can see up to this point the emerging of the waves appear. So we can create a card at this point. And you can create a cut by Control Shift D. And this is the cart. Can delete this and again go to this and Control Shift D. We actually selected the double part, Control Shift D and we don't need the last one. This is what we want. Now for this part, we don't have the emerging animation, it's just this part. We will go for something like fusion, maybe change the color or something like that. And then we will increase that glows spread to like the whole background. So this will go like this. And then the whole background. For the background part, you have to select something which has the more blue spread that actually goes towards the whole part. You can again change that to blue. I mean, the purple actually. Let's go like this. Okay, so we have this. We can increase the spread a bit more. You can increase the glow. And you can make it like this when it goes this. Okay, So we have something in the background that is animated and everything like that. This is good. The next thing that you can do is obviously composite settings to transplant. We have Chile have that already. So this is our background for the moment. I'm happy with this. You can turn this to fall. Wait for them to view to complete. It's actually going to take a bit longer. Let's just go with the half. Or maybe third. This is actually quite hectic task for the computer to perform. And this is good. I'm happy with this at the moment. The main purpose is just to show you what you can do using all of these options and all of these available functions and the basic plug-ins, etc. Next thing is the foreground element. For the foreground element, I actually have the logo of this mask. So I can just import that again by double-click the project window. And here we have the logo. We'll just drop it. As it is a foreground element. We will drop it towards the front. And after dropping this, I can just increase its scale value and press R to change its rotation. Like this. Okay? So increase the scale a bit. Again, D rotation value. And here it is. This will look okay. We'll just right-click pre-compose as we did earlier. And then we will go to Layer and auto craze. And we have this again. Again, we will drop the table and we will go to Customize code. We will go to Layer Mask. And this is like this. This time again, they're intersecting background going to be transparent. And then we will change the preset to something like this. Chances to quarter. One more thing that we can do is toggle switches and change this mode to add to. It will also blend perfectly. Let's just change this to something. Okay, So this is looking good. So we'll go with again the mask options. Like have we have the customized school again. And then we will go towards the end offset where we'll turn it to 0, will go to two seconds and then increase the offset to 100. So it's going to be like this. And at the point when everything appears, we can add a duct here. And similarly, just delete the remaining part. So this will go like the logo will appear out of nowhere and everything will go like this. Indian just background diminishes and everything goes out. This is going to be a perfect loop. This was about the background and foreground. You can always modify the logo values. You can increase its blue. You can change the code size. You can increase the spread. This is how you animate using Seaborn. For the sci-fi animation of a vector art. 5. Eyes: Now we almost have completed everything. We have the foreground element, we have the background element, we have the subject animation. The only thing that we can do to enhance everything is add some flicker effect, etcetera to the eyes and divorce, et cetera. And for that, you can just create a new layer, new solid, and change its color to maybe something like the same as the guys. So we have the same color. Then you can just press T for opacity and decrease the opacity. This time, you will just go towards the eyes and make a mask around the eye. With the layer selected. Select this pen to draw roughly around the eye. We have a solid now around this eye. And then you can just duplicate this, press M for mask, delete the previous mask. Again with the layer selected a new mass for the second die. Now you can just press T on keyboard for opacity or both. And turn both the one hundred percent. One hundred and one hundred. Now the both eyes have a solid on them but the same league with the same color. Then you can go to effects and add the glow effect on both layers. With the glow effect, you can select the color channels to be alpha channels. Or maybe just electric. We collect channels we can go with on top for the composite original colors. Then you will just select Gallery and color B to be the same color. And you can increase the values that you can see here. You can increase the glow radius. Let's keep this to something that actually does not leave the eye. Then you can increase the glow intensity and change that low threshold. This is our glow that we added. If we change it to Alpha channel, that actually gives you better look. And this is good. We can just copy this and paste it here by Control C and Control V. Obviously. Now you can see everything is good, but the eyes are very static. So to make that eye movement animated, you can select the layer. First of all, we can go with this I Zomato numbered to glow intensity and hold Alt on your keyboard and click the stopwatch icon here you get to add an expression. We will add wiggle and select a value, for example, three and then n. And if we play it back now it actually is a lot bigger than you expected. So we will go with 3000. Okay, So it's good, but let's go with 200. I'm still not getting the results. I want it looks okay, it looks fine. It looks good. And then we can just copy this expression, go to the other solid layer and add again. Now both layers will have the same expression and will have the same Flickr. And then we can just select both, go to opacity and decrease the opacity. Now we have the decreased opacity, so everything will be looking good. Everything will look perfectly blend. And then we can also add the mode to soft light. Then we can change the mode to overlay. And you see that there is a slight flicker. And this looks fine to me. Let's just increase the opacity values are bit to something like 25. Okay, So this is good. So now we have dy Flickr, we have the background, we have the foreground, and we also have this object animations. This was all for this lecture. 6. Finalizing the Video + Tips: So actually now we have all of the animation. Now it comes to finalizing and exporting this animation. You can play it back again and again to check where you can modify something. If you want the foreground element to be modified, you can go to that layer. If you want to change the eyes, you can go to those layers. If you want to change the background, you can go to the background layer. And when you are happy with everything, you are good to go for the export. Now before going to the export, remember one thing when you are using the glow effects and flames and etc like this, it is better to prefer better bits per channel. And you can modify that by just clicking on this button and changing the depth to 32 bits or 16. But I will suggest 16 bits. Actually that is not quite extensive, but it's actually pretty good results. So you can go with 16, but per second. I mean 16 bits per channel. And then just, you can click on File Export and go to Adobe Media Encoder Queue. If you have that, I'll go to Add to Render Queue simply. I will be going with Adobe Media Encoder. And let's just read that the software loads up. And when it loads. You will see your project here at an object after some basic processing. And let's just wait until the project pops up. Here it is. You can see it's basically set to ten ADP. This is going to be the encoded and it's set to the default. So you can just click on this button, Start q, and it will render your video and export it. So let's just read until it exports. And it's going good. It's going to take some 15 seconds just because reactivity gene is, it's a 16-bit by channel. So I'll just meet you with the end result is now, this was all for this class. 7. Class Project: Congratulations, you have completed the class. Any meeting sci-fi vector x. So now at the moment you know how to animate a vector art inside Adobe After Effects, using Sabre, using glow effect, and using different kinds of expressions. So enough of the knowledge was submerged into the shot glass. I guess you guys have learned a lot, but I cannot confirm that until you guys provide a solid, nice, real review and discuss. So I will get to know where my drawbacks are, my points, et cetera, which I can continue to provide an upcoming classes or I can improve. So just drop an honest review and follow me on Skillshare. Also, I would be happy if you guys make a vector art of your own. If you guys don't know how to make a vector art, I will upload one of my own vector dogs which I made previously. And then you can just download that from the class project description. And then you will have to animate that after the animation, export that as an MP4 file, as an MOV file or anything that you'd like. It all depends on you. You have the creative freedom to do everything and then just upload that as gas project here on Skillshare. So new students coming can see what you guys learned. And I will also be happy to see what I taught you. So this was all for this small session. I will be back with the new classes soon. David bit different kinds of classes in which you will learn how to make vector art, how to use DSLR camera, how to go from manual photography, It's sector, a lot of stuff is coming. So do follow me and stay updated. Keep creating, stay happy, Bye.