Animate create character animation | Nicolas Forgue | Skillshare
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Animate create character animation

teacher avatar Nicolas Forgue, Welcome awesome students !

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:38

    • 2.

      Start with dashboard

      9:33

    • 3.

      Create new document

      7:34

    • 4.

      Export animation

      6:00

    • 5.

      Navigation on document

      3:58

    • 6.

      Manage selections

      7:48

    • 7.

      Create shapes

      9:06

    • 8.

      Draw with pen

      8:56

    • 9.

      Edit anchor points

      7:07

    • 10.

      Cut shapes

      4:00

    • 11.

      Difference create object break apart

      5:47

    • 12.

      Add tansformations

      6:57

    • 13.

      Use brushes

      10:34

    • 14.

      Manage layers

      11:22

    • 15.

      Manage colors

      8:00

    • 16.

      Add text

      5:24

    • 17.

      Add gradients

      7:58

    • 18.

      Manage distribution

      4:06

    • 19.

      Edit strokes

      8:31

    • 20.

      Add guides

      5:15

    • 21.

      Manage alignments

      5:25

    • 22.

      Classic tween

      10:18

    • 23.

      Add symbols

      11:38

    • 24.

      Add camera

      5:34

    • 25.

      Edit keyframes

      7:44

    • 26.

      Use grid

      9:55

    • 27.

      Start with animation

      10:55

    • 28.

      Play animation

      4:17

    • 29.

      Add filters

      9:29

    • 30.

      Bouncing ball part 2

      6:07

    • 31.

      Color effects

      7:43

    • 32.

      Improve motion tween

      10:03

    • 33.

      Character create head

      14:35

    • 34.

      Add parenting

      6:44

    • 35.

      Improve classic tween

      12:53

    • 36.

      Motion tween

      13:07

    • 37.

      Layer depth

      6:02

    • 38.

      Character create body

      3:41

    • 39.

      Character create arms

      10:53

    • 40.

      Character create legs

      10:07

    • 41.

      Character change transformation points

      5:42

    • 42.

      Character add parenting

      4:47

    • 43.

      Character import background image

      3:53

    • 44.

      Character create animation part 1

      10:06

    • 45.

      Character create animation part 2

      16:10

    • 46.

      Character change speed

      2:35

    • 47.

      Character add bouncing ball part 1

      10:25

    • 48.

      Character add bouncing ball part 2

      5:06

    • 49.

      Character add snake

      5:01

    • 50.

      Character export animation

      4:04

    • 51.

      Bouncing ball part 1

      10:04

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About This Class

Adobe animate

Adobe animate is software for design vector drawings and create animations. Animating with Animate has never been so amazing. Animate has two distinct parts, a design part with the creation of shapes, scenes or characters with the different tools, and an animation part with a timeline, where it is possible to manage frames per second and much more. It is a very ergonomic software which allows to make different animations. In this course we will focus on character animation.

Who is the course for?

The course is aimed at all people who want to use Adobe Animate to start and master 2D animations. You are beginners in graphics and animation, or simply in animation, the course will be adapted for you. 

Description of the course

In this course you will learn how to create a character with the different design tools. First you will learn basics of the sofware to start in the best conditions. Then we will work in a learning logic to create and animate a character, with the different layers for the different parts of the character. Once the character is designed, we will work on a animation part, with character rigging, then adding keyframes on the timeline and create simple and efficient animation. We will add also bouncing ball and snake image in the animation This is a great project to work with Animate. 

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

Teacher
Level: All Levels

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Transcripts

1. Introduction: Hello everybody, It's Nick class and welcome to this scarce. I animate a character with Adobe Animate. I don't have any committees, software for design vector, two wings. And so God is to create an emission. And emitting with Animate has never been so amazing. And in Adobe Animate you have two distinct proud, a design part with the creation of shapes, sense, and in this curse, a character with the different tools and an animation path with timelines, where it is possible to manage frames per second and so much more. It is a very elegant omits software which allows to mix simple animation and more complex animation. This course is for all people want to Crito character and create an animation using Adobe Animate. In this curse, step-by-step, you will see how to create so different part of the body. And it fair important because we need two each time. So right layer for each path of somebody. After we will have to create parenting with a different path. And at the end we will create a nanny mission with the character. So step-by-step, we will add different keyframes. And we will crack a great animation using Adobe Animate. 2. Start with dashboard: Let's start with the dashboard in Adobe Animate. So the dashboard in the middle, you can see your space of work with the document. On the left, you can find all the different tools and it is possible to edit these tools. Here you can find some timeline where we will be able to create an emulsion. And just on this area you can see the layers. So we have chaos and just after the timelines, because we apply frames, we apply keyframes depending of the different layers. When you guns right panels, each time you will have properties, library, and assets here. And each time that you use a tool, you will have options from these tools at this livers. And totally on the right you have different panels that can be interesting like for examples of color panels. You can see also the alignment panels. And you can AD2 brush. You have different things. The first things to do, it's to go on Window. And you can find the workspace. We have the essential workspace. We will walk like this. But if you want to have something a little different, you can apply, for example, Classic workspace. Here you have the timeline Nancy slivers. You can change Window Workspace, see like for example, basic, you will have something very simple. We don't have so different panels on the right here. It's something more basics. You can use Window Workspace. I'm not going to show you everything, but you can apply, for example, animators. And we'll have a different type of panels one more times. Let's come back on Window workspace and just come back with the essentials workspace. You can also edit this workspace for this, you go on Window directly and you can find different panels here. You have also panels that you can have. For example, I ever saw panels on the right. If I click Brush Library and Berkeley Barry, I have already here. This is a reason for which this is going to be open. Each time that you click here, you can open the Pandora's for example, you have alec man panels, and I can open xi's. Now if I want to add something a little different, It's continue. For example, I would like to apply something like story, just like this. I have a new planners. This penalty if I want, I have x2 possibility to position on the area. Here. As you can see, normally each time that you are ever in your area, you can see a blue line like this. Or if I want to put is shown on the right, I guess I can just go here. And as you can see, I have my story panders, same principle at each moment I can go left click and pull the painters at Woodside. You click here, you can open. If you click here, you can reduce. But you can also position your banners on the RREF rise on production position my binary story here and rigid, it's like that. And if I just come back on window civic for example, swatches, I have already switches, as you can see, but window, you have motion preset. It is a no door panels that we have also, but if I want, I can drag and move here. So each time you can edit your different painters have a scene painters and principle like Hanafi want position here. When you go right-click, you can click Close, Close Tab groups for example. So I can click close, but you have also tab group some time in sugar directly, you can close our answer type groups. Now if you want to revisit everything, just come back on Window Workspace. You apply. Revisit essential. Yes. And I'm going to come back with my basic panel and we will walk is this panders. Now if you take a glance on the tools, you can click here. Just at this levels, it did toolbar. I would like to have all these tools. So how you can do this, you can drag and move tools into a different area. For example, if I just click on Transform tool, if I want, I can just click, click on this tool and as you can see, you can drag and move as a tool side. And now I don't have anymore in this, in this element. So I can click and drag and move again inside. So now I can come back resistor. And what we are going to do, I would like to have all these tool. It can depends of the size of the screen, but on my screen I would like to have all these tools on one line. Because if you extend, you can also exist in two, line three, line four, line even more if you want. Each time that said you have, you can find a line of separation. Let just come back to this. Here you have the white tool. I'm going to go left-click and positions why tool inside the line tool, just lazy. So thanks to that we have the line tool and the white tool. Why? Because why tool is useful if you want to edit a line, for example, here I have the pen brush tool. And I have different tools you have just here. So fried brush tool and I ever pseudo classic brush tool and it's too much, I'm going to change that. So I'm going to take the classic brush tool first. First I'm going to take the pen brush tool and position just inside here. So now I have the fried brush tool and Japan brush tool. I'm going to tackle social classic brush tool and position inside. And I'm going to take the pencil tool and drag and move inside this just like that. So I have the free brush tool, I have the paintbrush tool, I have the classic brush tool, and I have the pencil tool. So that's it. Let's, let just continue. After I can find the 3D rotation tool. And I'm going to drag and move the 3D rotation tool. Just add this lever just like that, and take the 3D translation tool and position inside, just like this. And I'm going to take also been tool and positions is here, translate xyz, and takes been tool and position inside the bone tools, just like that. And let's finish with a camera and position the camera just on this area. You ever saw the possibility if you want to drag and drop Spicer. So it means you can take a Spicer here as you can see, or you can remove the spacer. And that's it. We have position all the different tools. So if you want to create something with a different tools, it just an example. It's about me, It's about what I'm sinking induced is good, but you can make ozone possibilities depending of what you want. So finally here we have, We keep these different tools. Here I decided to have free brush tool, pen brush tool, classic brush tool, pencil tool, everything in the same. I think it's convenient. I decided to position Y2 with the line tool. If I just continue here, I position switch the rotation tool with Swedish translation tool. Here been tool with bin tool. And finally, I added a camera and just a deceivers. After you have to weigh, you can select comfortable. It's little bit long and you can silly compact. I'm going to keep this on compact at each moment. If you want to revisit audio tool, you can keep, you can click on a receipt and that's it. So it's okay for painters. Wizard, fossa dashboard with the different panels. It's also okay for toolbar. If you just go on, ADT will find x2 preferences, edit preferences. Just like this. You want to have too much sings in Adobe Animate. Just keep in mind, for example, you have to recur very every 10 minutes. You can change that if you want you ever to undo in the historic panels until 100 leavers, you can find user-interface stem user appearance. So for example, shades dark. If you want to change something like light, darker or lighter, you can change that. But duck is great for Adobe Animate. And after you have other things, but we don't talk too much to this. I'm going to keep everything is normal. When you're gone the right panels each time you will find documents sitting. And here you have information about your document with a wiser aid in the frame per second and so coulombs, the stage or so. 3. Create new document: Let's see how to create a new document. So when you start with Adobe Animate directly, you can find the Spaniards. You can click on create new. Directly. You have new document and you have this first preset. First preset is the difference of quality. You have HD, full HD for k, and you have stand up or sold. Or we're going to walk with the HD. So it means 12 1280 pixels by 720 pixels. But we can work with something bigger and quality, full HD. Or again, for k, just like zap. Each time, even if you choose a preset like this, you can go on the right partners and you can indeed so wide and you can indeed two atria, if you want to make something really different, we don't do this too much, but you can change the wide and you can change the eight. Here. You can find what you can find the frame rate. What is a frame rate? It is a number of frames per seconds. So if we keep sati frame, we will have PESTLE gone exactly sati frames. And here you have the platform type. We keep this platform type after. This is for character animation, but you can also create some animation difference at character animation. And for this, you can use, for example, social percent if you want to create some basic animation for social preset, because we can do this also in animated. So possibility, you can use one of these preset if you want to make some scene for game, you have also different of preset like phospho, iPhone enjoyed. As you can see, education, some different size. You can use. Add, some principal, different possibility of add like for example, in line rectangle banner, one more time smartphone, web. So we can find the different size fossa web. And finally, you can find advance. Here it's little different, it's small when you create something for HTML code and you have something little differences from platform. Now if I just come back on character animation, Let's select the first presets, lysis. Click on Create. When you click on credit, you have just seen number one end, you have your document lysis. We will be able to export this work. And to save this work. If you just go on the right, you don't do any sinks, you have the document sittings. It's interesting because if, for example, you want to edit your parameters like this, it's possible. So you can indeed that, but at each moment if you want, you can come back 1 two hundred, two hundred eighty pixels by 728, dressed like this. At each moment we can edit this parameter. You can also lock wide and weight value to Giza. Hits much contents, little different. If you create some content you can match. Just like this. Heritage has come back. And yes, just laziness and press Enter. After you have the coliform stage. It's also possible if you want to change color just like this, you can make by going colon directly. And also you have some number of frame per second. It means that if I just go on my timeline, you can see at this level we have one sigma bond and we have exactly 30 frame here. So if you change the frame rate, for example, you apply 20. It's going to be, it's going to be different. So we can apply 20. And here we have not going to change, but it's going to change when we will update with a zoo animation, just like this. And you can find more settings after it, just a batch you need. Here we walk in pixels. If you want to change the unit reverts to the possibility to change here. And you can find your own shop print possibility to change to ensure sometime it will be interesting stage colon one more time and frame rate. I can click here and validate. If you want to open a document simple, you just click on Open and sets it. You can also create a new document. If I go a new, you can have different fine, five to eight CPU. For example, I have simple file basis, animate, rowboat, koala beside curl. You have these different possibility. And it can be interesting to a PW, for example, when you start to have some information. For example, if I just click here, I can double-click. And that's it. So you can have a sample of animation. I can just click on read. And this is the animation credit. So we have a scene like this, number one. And each time I have different layers. And I have different layers like this, as you can see, and something and the resting level. So group or layers. If I just go on library where we will find the different element, just like this. And when we double-click each time on Library Panels, the fact is we can directly create symbol and deliberate panels. You have symbol and each time we will be able to enter inside a symbol. So you double-click and you can enter in sign a symbol. And it means that we can create an animation inside a symbol. Let's take a glance. I have some modification on your timeline with BIM, yellow ocher, just like this beam yellow also I have something in your timeline, but I have an animation inside this, inside this directly symbol. I just come back. I can come back to my scene number one. So it means that inside the scene, you can have different symbol. And inside the symbol you can also create animation inside main and initial. So this is something to know also. And that's it for start a new document. 4. Export animation: Let's see how to export your walk accredited this animation. So I can read this animation, but the best things to do 12 every scene, it just to go directly on control tests to animation. So this is an emissions that I have created and I would like to export Z. So how to do this? It's okay. So first you're going to file and directly you're going expert. You have different way to export. First thing, it just to explode the image here. So for example, you see leaked. You select a frame on your animation. You're going File Export, Export Image. And thanks to that, you can just choose, so type, you can export in JPEG, for example, you can export a PNG. Each time that you choose something, you will have different type of quality. You can increase your quality. You can ever image size if you want to change again, it's also possible and you were just to click on save and things to that you will save as JPEG image. But if you just click something different, like for example, a PNG, you're going to save and you will have PNG file. It's okay. Although possibility you can file export and you can export imagery Gacy, so it's just a fast exploitation directly you choose your image file exploitation and it just the same, but it's something fester. Go on File. Export. You can choose Export. Movie spots, a movie, it's what, it sees, a sequence. Sequence. It can be JPEG sequence PNGs recurrence, but other type of sequence. It means that it's going to export all the frames that you have. Image frame. Let's take an example. If you have, if in Z's, if in this animation, if I continue, as you can see, I have 369 or frame. It's going to export 369 frame because an image 369 image because he's going to export sequence image of your animation. And last sprint is to expert in videos. So this is the best things to do for our animation. Go and export, Export Video Media. And thanks to that, here you have stat on the Media Encoder Queue immediately or you can use this or not. But after Media Encoder, we will be open and you can change your render size. Here you have an entire movie scene. If you expose the entire movie, you, you check an entire movie. If you want to explore just a part of the scene floss, if you have different scenes, you can select the scene. If you have. For example, when scene you can see leaked time in santos scene, you have the frame range. For example, here if you want to export to 12 forms a frame, one to frame 156, it is possible, as you can see. So you can select which frame you want to export from what frame to what frame you want to export can also enter a value of time. So here you can change startTime and phrase on perjury start at duration. And thanks to that, you can export only from time to time. So January way spot entire movie, but sometime you can expand just a selection of your animation. You have the format, different type of format of video here, It's mp4 format with Zuko Deck H print 264. But you can also export with all this type of format. Anyway, you can indeed that also in Adobe Media Encoder heads the output. You can select where to export your work, but just click on Export first is going to create a file, but Adobe Media Encoder is going to be open. Yes, just like this. And as you can see now, I have on the Queue adobe Media Encoder. You can just click here and you can find where to save your document. If you just click here something interesting, you can have more options. So you can find your animation here. You can change the format one more time from this panel's. Something interesting. One more time. If you want to edit the size of your video, you want to adjust the frame rate to again after you can also do this with a spanners, you have also more information about or Joe fixed. So this is Media Encoder. You have mini advance things. You have the estimated device size and when everything is good, you can just validate. And the last print is to click here and start Q. And thanks to that, I exported my work. And if you go directly on your element like this, you have to output file. And as you can see, syncs to that. I can find my character file at this livers in P45 lent TNC guns. And I can open with I can open because it is a video. 5. Navigation on document: Let's see. So navigation on your document, Let's first create a rectangle. So select the rectangle tool. You can create a rectangle like this with my selection tool double-click. And thanks to that, I can change my colors and apply, for example, some glucose. And I can change all sorts of stroke here if I want or Gansu stroke size. So first, legends or stroke for example, red color. Now how to walk? If you want to zoom, if you want to move. First, these different tools, you have the zoom tool, you can just click here. And as you can see, if you just go left-click, you can just zoom on your document. So this is the first things to do. You can just change out, enlarge and you have reduced. You can click on radiates and you can do the opposite. So this is Joseph basic Zoom tool. At the same time when for example, you move like this. You can change Faso and tool. You have also each time the default shortcut here at y, z, and here it's H. And if I use my end tool just like this, I can, for example, go left click and I can move like this on my document in something extremely useful like this. So you can use your end tool. I just sometime you can directly, if you want a Zoom, use your mazeway. If you use a mouse wheel, it's extremely useful because I can, for example, zoom-out. And for this, I can use Control on my keyboard and mouse wheel and I can zoom out just like this. Why it's useful because for example, you, you are on a tool, you walk like this. And when to use this different tool, you can just press Control. And so moose wheel, and you can just zoom in or zoom out. So we see something extremely useful to know. So moose wheel and control on the keyboard. If you want to move and have your end, you can just also click on the moose wheel. You can just click on the mouse wheel. And thanks to that, you can see the end and directly, you can also drag and move on. Your document. Can move on your document, just laces. And as you can see, I use, for example, the paint tool, paint, something like that. I want to zoom in directly. I can use control in the Muslim world. And I want to move, I press the mouse wheel and I can move. So yes, it's nice. And if you want it like this, you can also use different tab. If you want to move only vertically. Here, if you want to move horizontally, you can one more time, use, for example. So Mousse will to move vertically and you can use Shift M. Zoom was willing to move horizontally. Just like this. Each time. Don't forget that. When you go on these panels, you can see the percentage for your document. If for example, I zoom, you can see I have a different percentage. Each time you can apply something like, for example, Fit in Window. You can apply something like 50 per cent, so you can make some adjustments directly here. You have also show frame like this. And in this example, if you want to just fit, you can click here. 6. Manage selections: Let's see the selection. You need to see the difference about the selection first, you have the selection tool, but you have also the sub selection tool. We can also call disease. So direct selection tool. First, when you create a shape, use the Rectangle tool, for example, create a rectangle like this. As you can see by default, you can have in color and style on the Option Tool, you can fill with a color and you can also apply a stroke. So you have fill and you have a stroke. Let's increase the stroke size. Just laziness. First. I can use my selection tool. And if you just go left leg, just one Left-click, you only select the color, only Solexa background color off, for example, I can move like this, but as you can see, I let my stroke dress here. So this is a difference. And now let's just come back with undo that last action. If now I double-click, I select, as you can see, so background color and at the same time, so stroke. And now I can move everything. So one-click, you're sitting, so background color double-click, you select Socolow and at the same time, the stroke, just like this. If I just go one-click, as you can see, you can drag and move this part. But I can also take this NMR and drag and move this line, drag and move this line, drug and move this line or hertz. Little different. I will show you after drag and move this line and drag and move this line also. And if I just come back crappy rectangle, you have a little difference. For example, I could make something like this. And if you convert, because by default, as you can see, you have break apart. Your element is break apart. You can, for example, convert to create object. When you convert a credit to an object, syncs to that. You just go one left-click and you can have, so background color and the stroke at the same time. And I will show you after why it's important to have Zs. Because if for example, I select the rectangle tool like Z scratches, same thing. I will be on the back rooms as you can see. It. I won't be able to position this on the phone room, but if I select these two element, so background and stroke and apply credit object. Now I can position this on the phone, wounds or drag and move. I can also go right-click and transform our arrange, bring to front, bring forward saying background, send to back. Just like this. So this is how you can use your selection. You have a different with sub selection tool or the direct selection tool like this. For example, I use a rectangle first. Create a rectangle like this, and double-click. Thanks to that, I can change the stroke and just removes the stroke. You can find these panels and no stroke, just like that. Thanks to that, I have only, only a color. If I just change for my sub selection tool. And I just click on this area. As you can see, it's not going to be really good because I can, I need to select every sink. And if I just zoom liter on this area, as you can see, I have a point like that. And this print you can phrase on Pearl drag and move like this. But you can also, if you click on the stroke, you can find a print. Sometime it's little difficult. You need to click here, double-click. I'm going to show you again, because here it's not really good. I'm going to show you again with another example. Let's take the rectangle tool. Create a rectangle like this, and just use the selection tool. Click here, fill and apply a blue color. So now when you use a sub selection tool, if I drag and move, as you can see, you can find a small, a small black square. And if you drag and move here, you can find a small y's square. And it's a little different. If it's a black, just move all your elements and it fits the y's. You can just move the n sharp print. And for example, I can create something like this. As you can see, if you find the y's y square like this, you can just drag and move and pull the sprint just like this. If for example, I go here, yes, I can drag and move also the sprint. And you can see for all the different object on each object, you can find if I sittings oval tool, just like this and use my selection tool. As you can see, you can go here and you have also a wise square and you can phrase on paper, I've zoomed in sharp print and you can drag and move dressed like this. So this is why it's MTS team. Now, when you create different shapes, for example, I apply another rectangle here, and I create another rectangle here. You can select everything at the same times. And you can use your selection tool. First, you can just create a rectangle frame. So you go left click and you drag and move a rectangle to select everything. And for example, I can move this element. If I change for my Free Transform tool, I can resize this element at the same times. I just click outside. I can deselect if I want to sell it only, for example, this object and this object, I can just click here, press Shift on the keyboard, go left-click also a. And I can just select only these two elements. And drag and move also. So whether you create a rectangle frame to select different elements at the same times. Whether you create. You can also press Shift. You have also a difference between break apart and object. For example, here you have an element break apart, just like that. It means that if I click here, use my selection tool, I can, for example, create a rectangle of selection on this area. And if I press Delete on my keyboard, I can remove that. For example, I can go make something like this. And I selected this area. If I just press Delete on my keyboard, I can remove that. So we see something interesting to know. You can create shapes, for example, like this, and that's it. But if for example you convert to object, craft object. Now, if I want to do the same thing as you can see, it's not possible. You just have an object. So it's a little different. 7. Create shapes: Let's see how to create shapes. One of the first things to do, each to be able to create shapes. So we can find here we have these different lenses. And let's use the rectangle tool. If I just use the rectangle tool, I can go on the right, differ directly IF tool options, and you can find Fill and Stroke directly, you can change its value, but you can change also. After I can create my rectangle, just X-Y-Z, I can zoom liter with control with my mouse wheel. But you can also, if you want to use these different tools, you can find the end tools and you can find the Zoom tool or so to work with this. When you come back to your selection tool, you just go one-click. You select just the color, and double-click you sitting so color and just struck. Take a glance on the right one click, you can change our Neizha color. Double-click, you have color and stroke. It means that element separated. If I click on color, just like this, I can separate this element offs forms a struck after. I will show you why it is useful to craft object. So first let's come back to our ship and double-click. You can change the color and go here, for example, applies a red color. You have a co-op panels. You have also alpha, alpha TCC. See the transparency of your layer so you can change the transparency as you can see. Let's repair it Alpha. So it means the opacity or transparency. You can also see if I double-click, I can come back with, for example, red color like this. You can find the painters he also to edit your color. You can also work on the stroke. You have the stroke size. You can each time go and style, and you can find a not unstyled, you can go and wide. And you can find strop auction stock options exist. So you have different possibility each time or share. It provides little different. You can go on these panels, select a stroke style, and thanks to that, for example, you can change from dashed, you can change for dotted. And each time you can work with, for example, spacing and effect, click here, as you can see, I edited that. You can come back, It's truck style. For example. You can see the dashed and you have the number of dash, you have the spacing also that you can apply just like this. Let's apply 11 and 11 sickness. It just come back to fall and validate. And as you can see, I change my shape just like that. So this is one of the things that you can fill, stroke and don't forget when you select Fill. To click, you select Fill and Stroke. Now let's continue. You can select everything with a rectangle of selection. Press Delete on your keyboard. You can also create like a rectangle primitive tool. It's a little different because when the rectangle primitive tool, if I just go first Cohen's truck and just remove the stroke, you can click here and you have none. It's a little different because you can find this corona like this. It means that if you take your selection tool just like this, as you can see here, you move your rectangle, but if you change later, like this, you have a little different arrow. Thanks to that, you can create curve and trad room. Did Krona, if you want to have only rounded corner differently, you can also click here individual rectangle corner reduce. And thanks to that, you can walk on each corner independently. So you just check rectangle option. You can also enter a value here. If I sample on this, I want to have 40, I can take 40 and that's it. As you can see, it's going to change this Kroner. So this is the difference when you use directly rectangle primitive tool. Now let's continue. You can credits, yeah. So you just take the oval tool each time and you can find the shortcut on the right. Silica oval tool. You have oval options like this. First, you can press shift if you want to create a perfect circle. So press Shift and you can create a perfect circle. After you have oval options, trust disease and done but you need to sit exam. So if you click on your element like this, now it's over. I can just move this element. Let's take again. So oval tool. You can walk. We start angle and angle inner radius, for example, just like this. And as you can see, I created this type of elements, so it's not really good. I'm just going to keep and position inner radius. And thanks to that, as you can see, I have this other circle on the center. Each time. If you Use your subsection to rehear. You can do anything, but if you use the oval primitive tool, it's a little different. I can press Shift, make something like this. And thanks to that, I can keep my oval options. Just use the selection tool. And you can walk here. So stat angle, for example, and anger in another example, an inner radius. And great because phrase on PR, you want to make darker. You can just enter a value of 180 here, 180 degrees. And you can create two fc occur are in the other direction and you can take 180 degress ends at it. And you can walk also, when you go here, you change the arrow and you can also make some modification. Just like this. Translates this. And this is also possible. And the last point is to create police stars. So you can create police down one more time. You can find the tool options, syllogism, number of styles, of sites, stop point size, and you have different style. First polygon, I can create a polygon just like this. If you reduce the number of sides at three, you can create just a triangle. If you type polygon four-stars and you apply, for example, suite, you will ABS type of render. But if you apply five, you will have a perfect star. Just like this. Now if you increase stock point size, we'll have something bigger. Or you can have something smaller just like this. So this is how to crack shapes. So last spring to understand is that first you can also crab to line. It is exactly the same principle. You can use your line tool and just go left-click and you can create a line X-Y-Z. Your line depend, will depend of the different stroke and you have the stroke size just like this. You can change again for, for example, solid and you can create a line. And the last sprint is if for example, I created a rectangle, crappy rectangle, just like this. And I double-click, select stroke and stroke option, none. Each time when you take your selection tool, you can like muddy licensing. You can sculpt. I can go here. And for example, you can find these different arrow with a little care of. And thanks to Zach, you can make some modification on your shapes. I'm seeing extremely useful because you can create a shape. And after you can make everything that you want, you just take your selection tool, you go near the edge, just like that. You can go also in a corner point and you can make some modification. So you can make different modelization using this tool. 8. Draw with pen: Let's see how to use the pen so we can find the pen tool, extremely useful tool just here. Pen tool. And this is one of the most used, not the most used, but one in proton tools that we can find on different graphics software. And first, when you go on the right, you have options and you can choose a stroke. They just come back with a black stroke and let's apply just something like four after. You can also work with style of your strap. But first, you go left-click and you can position different print. First you can just add different segment like this. And after you can arrive around this part and just close the path. And thanks to that, I created a shape. I can also do the same things, but this time with different curves. So let's do this again. I select everything and just press Delete to remove that. Now, if I just use my pen tool and this time I would like to create a care off. I can go at this livers left-click and when you position another print and sharp print, you can stay left-click and drag your mouse. You can drag on the direction and cried to curve. Just like this. If you stop left-click, you craft your curve. You can continue. For example, I can go here and I can create a no duck curve. If I wanted to cry to curve on this direction like this, I need to select a printer on this area, left-click and traps another curve. And let's continue. I can go position another print, left-click credit to curve. And you can finish with the last point when you see the small circle on the right, it means that you can close the path and I can create a Node.js just laces. So this is how you can create different care of. You can also create, Let's select everything. You can create. Curve, ends segment. So use a pen tool again. Just go left-click, left-click, left-click. Left-click again after I would like to continue, but just with a segment, how to do this? When you are like this, you just use Alt on the keyboard. Press Alt on your keyboard, and you can drag and move this endl. So stay left click and press Alt on the keyboard. You can move this ender. And thanks to that, for example, I can go on this direction. Stop, left-click and Alt. And you can no position to print on this direction. And as you can see, you can come back with a segment. Let's do this again. I go left-click, try to cure off. I would like to have a segment, press Alt, left-click, and drag and move this. And thanks to that, you can position after your print and tried to continue with segment. The things that you need to know is when you have your selection, you can directly fill with a color. When you create your pass. For this, you can use Paint Bucket tool, and directly you choose a color on the Tool Options. Let's apply, for example, some blue color and you can feel inside. And thanks to that, if I use my selection tool, after one-click, you have fill and double-click. You can find Fill and Stroke. And after you can make some adjustment, exactly like flower shape. Now, if I just select every single show you concrete example, you can also use a grid. So for this directly you have View Grid, show grid, and then you have the possibility to edit this grid, view grid. It did grid. And thanks to that, I can advise you first to use snap to grid because she's why you need to apply the grid. And you can change the size. Let's apply 50 pixels vertically and 50 pixels. 50 pixels horizontally, 50 pixels vertically. Like this. After you can validate, as you can see, we have a different grid. Let's use the pen tool again. You can try to train to create some waves, for example. And you can snap like this. And for example, positioned in a dot point here. And go left-click to create your curve. When you arrive around two square, you can stop. If you want to have the same curve on the opposite, you just go left-click with the same space and you don't move, you don't move almost nothing and you can crack the same kind of go on this sprint, like this. Critical care of. So left-click, drag and move. And if you want to have the same thing here, just go left-click and don't move, almost. Don't move. Go at this level. So I can make left-click again like this. And after I can arrive here and almost I don't move, I can continue if I want, left-click again. And I can continue phrase on PR on this direction. If I want to close the path, I can come back outside just with a different segment. It's not a problem. And I can close. And thanks to that, you can see you have this result. One more time if you want to fill, you apply. So Paint Bucket tools, apply it with a color. And when you double-click, for example, you can also remove the stroke. Just like this. We can see we have a nice curve like this. So it's in some things that you can do to train yourself. At the same time to use the pen tool. It's many training, training, training. You can use your pen tool just to create some shape and snap to the grid, for example, again, go here. And each time that you apply your print, you can just try to snap directly to the grid. And let's make something like this. Can continue. And would like to create some backgrounds, for example. And let's make something like that. And yes, that's it. I can then go outside again one more time if I want. Close the path. And you can also fill with a color, just like this, filled with a color but with your tool before, let's do, let's do that. Let's redo that. If we reduce that, I'm just on the stage. Let supplies a waste color and just use a paint bucket tool. And one more time I can feel just like this if I want. If yes, it's useful, I want to create a banner or I can use my pen tool and make something like this. And yes, as you can see, it's useful. You can create many, many different shape. It's fast and it's convenient that can fit one more time with a color. But just things that you need to understand is that also you can just use your pen and just create a line. So it means you can make something like this. Yes, you can just create two line and when you validate that, you select everything and you just graphed line exists. 9. Edit anchor points: Let's see how to edit. So n sharp print. So we're going just to create a path using the pen tool. And after we'd be able to add entropic rent, to delete and shop rent, and to convert also entrant print. First credit to pass, use the pen tool. Work with a style. Maybe we can just stay with this basic stroke and just go left-click like this and credit to pass. So you can create different curve. And I'm going just to close lysis. So I created a path, as you can see, now, I have the possibility to edit the entrepreneur. First. If you change your selection tool for your sub selection tool, you double-click on subpaths. As you can see, you can see the N sharp print just like that. What does it mean? It means that if you click here when you have Z squares rectangle, you have the possibility to drag and move to ensure print, just like this. So let's show you again. You take your unsharp print and you can drag and move. Take your unsharp print, drag and move. Smith to be careful because if you have the little black rectangle, entrepreneur who move all your paths, if you just have X2, Y's rectangle, you can only aged and sharp point. So it's just something interesting to know. Can you can use this? You can also add new and sharp print. If for example, I zoom liter on this area. First, I can use the Add and Trump Point tool. When I arrive on the part, you can see plus. And if you just go left-click, you can add a new entrant prints. So here double-click, I can add new entrance point. I can go in this area and add the new interrupt print. And it means that after, if I change for the sub selection tool, I can click here and make some adjustment to my print. Also. You can also just remove print with delete and sharp point tool. I have a point like this and I teach here and as you can see, I can delete. Let's see another concrete example. It can be interesting phrase on paper. You can also create some waves. So I can use my pen tool again, stroke and make something like this. And just close after I can fill with a color directly with the paint bucket tool. And let's feel like you have a blue color. It's going to be nice. And if double-click with my selection tool, double-click, I can, for example, just remove the stroke. So stroke and not after I have the possibility to AD2 and sharp print also. And maybe I'm going to change the column because sometimes guess make something more like this. One more time. I can click on my tool. For example, if I use add-on sharp point tool, I can go here and add a print or I can go here and add a point also. Yes, just like this, after I can change from my sub selection tool like this. So you click on your shape. And for example, I added a print. And when I have my y's square like this, this white rectangle, a candidate only ensure print dress like that. It's also useful to convert so different. To convert, curve to anger, anger to curve. Let's use again the pen tool and make something like this. You can also just create credit to pass with you to close your shape and just increase the stroke size. First, I use my selection tool and select everything with a rectangle of selection and stroke. Let's apply black color. But just increasingly tool for two. You can also convert to an object. Why not convert to object? And now I can change directly for my Convert onshore point tool. When I just arrived here, I have this print. If just left-click, you can drag and move in the direction. Dragon moves the ender and create a curve like this. So as you can see, it's indistinct, can drag and move like that each time. But each time you will have to come back if you want to increase your effect and drag and move mall. Same principle I can go and this angle I can click here, left-click, left-click like this. Sometime later. Each time. To make some selections, some time, Let's just apply again. Here I have my selection tool. So let's come back to this again. Sometime you need to click not exactly on the print like this, but you can click directly. Directly if you are too much, as you can see, you can click here, but it's not going to be really good. So you will have to click lethal outside. And here we go. And sometimes a little difficult, so you need to be careful about that. And if you just want to come back, you have the possibility to, when you click on your element, you have the possibility to do the opposite. So double-click and you can convert to anger. 10. Cut shapes: Let's see how to cut shapes. So for this we have two interesting tools here. So Lasso Tools and also the polygon tool. First, let's create a rectangle. You can just go left-click. And after I can use my selection tool, double-click fill with a color. For example, I can apply a blue Carlos and stroke y naught to just remove the stroke. And thanks to that, I can just go on this area. In first you observe Lasso Tools. I can just go left-click, create something like this. And as you can see, you can have this area selected. And thanks to that, after you can drag and move and as you can see, you can make this adjustment. So this is the type of thing so that you can do. Now, let's see another example. I can use one more time. My Lasso Tools, just go left-click, grad, something like this after I can just come back and close. You have the possibility also to use. You have Smithson, are you have straighten. You can see returns a different Smithson and strengthen. Just straighten after I will show you just after he had strengthened. And if for example, I make something like this. And you apply smooth sun, you can see details a difference and after I can drag and move. So this is a type of things that you can do with these tools. Now, let's see Lexi Ozark tools remove every sink one more times. Take against the Rectangle Tool, create a rectangle like this. And this times I'm going to change. And you can find directly the Polygon tools. And thanks to that, you can, for example, craft something like this after you just close. And and so here it's not really good, hits Tuesday. So again, I'm going to show you again. Just remove this tool. Sometime it's not really good to use these tools. I'm going to show you again. Take first My directly my Polygon Tools. And let's create some sink like this. And when you finish, it's not easy. You just need to come back and use your selection tool. And thanks to Zach, you can drag and move this area. Let's just continue. Use the polygon tool for example. On the right, make something like this. And after I can just to come back at these livers, just use my selection tool. And as you can see, you can take drag and move this area. And it works also if you just have a stroke, for example, I select this area. Just directly apply in butter tools to recuperate some stroke. Now if I just double-click, as you can see, I can edit my stroke just like that. And let's apply one more time this tool, polygon tool. Let's make some laces. And I can just use my selection tool, drag and move. And you can also make that. 11. Difference create object break apart: Let's see. So difference between craft, object and break apart. It's something a little strange when we start in Adobe Animate, and it's important to understand that. First, select the rectangle tool you can fill with a color. Let's keep the basic red color and stroke. Just no stroke, just Crato rectangle at this cleavers, this rectangle, as you can see, if I just use my selection tool and I can go at this lever. I use break apart and you ever social possibility to create object. If I keep break apart lenses, I can't take another rectangle. And if I try to no direct on girl, same way as you can see. Now I have just one entity because we have all these element with Bricker Pat. If for example, I select my oval tool craft valorizes same principle as you can see. I just have one entity and sees a big difference with a breaker Pat. If you keep break apart again, you can, for example, take your selection tool, create a rectangle of selection. And if I arrive here, I have this path selected. I can press Delete on my keyboard and delete this element. I can create another rectangle like this, and I can delete this element. So now let's see the difference with Crato cheat. I can select the rectangle tool again, click my rectangle. Then I can click here. And I can convert to a cheat sheet just like this. And now it's different because if for example, I take the rectangle tool again, create another rectangle like this. As you can see, now, it's not with this element because this element is an object. So it means even if I go here, it's not going to change anything. And the other fact is that, for example, I can change the color of this element. If you keep this object or if you keep this shape break apart. Each time you will be on Zoom backgrounds. If I just go right-click and I go and transform on arranged planners, It's not possible to change, break from bring forwards and backwards and to back. It is not possible. Why? If I click here, I can go right-click and just go on Arrange. And I can bring to phone being forwards and backwards and send to back. So the difference is that if now I change, also C-shaped for credit object, I select object now is the shape. It is an object now. And as you can see, automatically, I'm on the front. And the fact is I can go right-click. I can go on orange, and now I can use phrase on per cent background like this. I can go right-click, arrange and bring to front because this is, I created an object. But something interesting is that at each moment, each moment, if you use, for example, your selection tool, you go at the slivers. You don't have the possibility. You have the possibility to exit like this, for example also. But at each moment if you want, you can come back to Bricker Pat and I can go here. Creditors or rectangular selection exist. Crato, no direct hunger of section like this. And I can continue my walk if I want and hit here and come back again on Cretan object. So you need to understand this difference. Let's take again another example, select Rectangle Tool, create a rectangle just like this, and stay in Bricker pat. Know if for example, a user oval tool like this change the color and applies a red color. And I can press Shift on the keyboard to have a perfect circle. If I click on this circular because the color is different and I positions is for example, just like this. Now, if I click again, I drag and move. As you can see, I created this opening because the two color difference, but if you have the same color, it's going to be added. But if you have a different color, you can phrase ampere positions is here, then you can drag and move. So first you position here, you see that you deselect and you take again, and as you can see, you can remove this area. So this is something interesting that you need to understand one more time I can continue still exists area. And yes. So in Adobe Animate is something literal difference at Odeo type of software because you have these two element NETs break apart and it is craft object. You need to understand the difference each time when, for example, you use a rectangle primitive tool just like this. If I click here, I'm not a craft object, not break apart, or it's something a little different from this directly you can go and break apart, or directly you can go and create object. In many times, I can advise you to finish by convert with object because it's useful when you want to have different shape in just same Lagos. But if you want to craft one shape with different shapes, you can use break apart. 12. Add tansformations: Let's see transformation. So how to use transformation? First, let's take the rectangle tool just like this and create a rectangle. With this rectangle, we have the possibility to create transformation first. Go on cred object. After with this rectangle, we have z's free transform tool. So interesting because from this you can phrase on re-size horizontally, you can resize or so vertically, you can also resize proportionally. If you press Shift on the keyboard, go left-click. But each time that you resize our UCR, that rotation, if you go Also at the slivers, you can crop rotation. It will depend on the position of your transformation point. We will see after in our trainings or transformation point, it's extremely useful when you create a character with the different layers. What does it mean? It means that if, for example, I position my ensure print just here, like this transformation point, and I just resize. As you can see, I resize on this direction, keeping this area fixed, just like this. Same principle. If I click like that, I can just resize. And from these transformation print. And the last thing is if I want to create a rotation, krater rotation like this, as you can see, I turn around my transformation print and if you position your transformation, plan to laziness, cracked irritation, and you turn around your transformation point. So it sees why it's extremely useful to understand the transformation print. And after we'll see really, really what now is the fact is, let's position again. The transformation printings are milder and Crato no door shape. Select directly. So Paulista, tool, go and style select polygons and number of side just CD63. And thanks to data can crab to like a triangle like this. Use your selection tool and first, create an object. After that with your free transform tool, you can directly create a rotation as you want at your convenience. You ever saw the possibility of transformation? Click on subject, we just go right-click and you have a transformation painters, so you click on an object, Right-click transformation. Here you can find different possibility. Like for example, you have the free transform. So it is exactly such hymns that we have Right-click transform issue and you have distort. And thanks to Zach, I'm just going to come back here. I'm just going to come back here, right-click transformation. Yes, distort. So I'm going to come back on distort. And thanks to that it just to take a print and as you can see, you can make a distortion on your element. You can change highs on bulgy perspective of legs out. Let's go right-click Transform. You can change envelope. And thanks to you, for example, you have a rectangle you can make some care of on your rectangle. It so I'm seeing something. It's also something useful to know. He want to change your shape. You can use that right-click transform and show you again on flop and you can complete, I'm seeing rises. As you can see, it's very interesting if you want to edit your ship. Let just come back later. If you just go right-click transform and Uganda remove transform. Interesting because you can come back to one of the last step here. I make so much transformation, so it's little different. I'm just going to come back with undo, undo, undo, undo, undo, undo, and that's it. Let's continue right-click transformation. You can apply scale and scale it just exactly to scale IZ so nothing exceptional because you can do this with your free transform tool. Right-click Transform, Rotate and skew. So you can grab the rotation. I just sometimes. You can also skew lysis, so nothing more to do. And lecherous come back to the scene, right-click, transform and scale and rotate so you can scale energy same time crater rotation. Let's come back first little bit more. And and to and to, and to and undo or Ted and directed and do rotate, Yes, like this. So I come back transformation toners, you can use scatter and quartet, for example, I can scale up to 100 percent and turn at 20 degrees, so enters a value. And thanks to that, you can make some modification. Now if you go right-click and transformation. And you can also create a rotation basis. Each time if you go transformation, remove transform, you can come back. Let just make something like this rightly transformation you have also on Joseon direction. And the last point is you can also flip your element. I have this object Right-click and go on transformation flip vertical. So here nursing happen. But if you go on transformation flip horizontal and you can turn X-Y-Z. If you come back transformation, removed transform, I can come back with what I was when I created the object and right-click transformation. Favorites he can and I can turn. Cesar saw something interesting to use. So each time you can use your free transform tool, you can make also basic transformations that you need. You can change the transformation point, extremely useful and don't forget that right-click transformation. And you can have access to these different element. 13. Use brushes: Let's see the brushes. You can find different brushes. We have the fried brush tool, so paintbrush tool and the classic brush tool I'm going to introduce yourselves is different brush. First, the fleet brush tool. Each time when we go on the right, you have different options. You can first choose a color. So you have feel you sitting so close that you won't let supplies a red color. And after you can work with the size of your brush, After you can paint lysis. Here, as you can see, I have this this type of resume because I have some angle just like this. And I'm going to remove that. And now if I apply, I'm going to have this, this, this view. And I think I have also led just makes them seem laziness, rudeness, and cross MOOCing stabilizer size. And yes, directly, I can go like this. And as you can see, you can paint like that. This is the first things to do. You can increase after the size of your brush or you can decrease the size of your brush. Also. You can walk also with different type of angle. If I work with 180, I will have this type of frigid if I work with, for example, here you have rudeness. You can also increase the rudeness. And thanks to that, you will have Some Sing wins round at the end, ruined at the beginning, just like this. And if you decrease the rudeness, you will have something with like just a line at x0 at the beginning and a line at the end. So this is a difference. You can see rudeness. And here you can see without any witness. Now let just select every single axis. Just remove, take my tool again. So he sees the main things that you need to do. Don't forget that you have also a cure smoothing. If you don't apply cross MOOCing, you will have something not really good. I'm going to increase my goodness, but just like this, for example. But if you increase care of smoothing, you will have, as you can see, better care of at the end of your work. This is a curves mucin in different way. Coughs mucin, yes, is interesting. Each time when you click on your subtraction tool, you double-click like this. As you can see, we'll be able to move your elements if you use your selection tool, this is the same principle and with your transformation tool, you can also change and re-size lysis. Now, let's select every six. So this is a first brush so that you can use wherever no dump brush, paintbrush tool, pen brush tool is interesting because you can work with different style. First, you can delete the stroke. So let's apply, for example. So blue color and work with a stroke size. After when you are in basic style, you can create something like this. I have smoothing also in the paintbrush option. If you don't apply smooth scene, you won't have very nice curve. If you increase those mucin, you will have beta curve. That's it. After you have, you can work with different styles. This is why it's intestine. For example, you can see different parameter of the stroke and apply this on the brush. Like for example, dashed. And I can make something like this. I need to go too rigid. For example, my stroke size. Go on. Option panels. And for example, I can increase little dash n spacing like this. Sickness. I can reduce it to eight. And maybe it's a little too much. Yes, makes something like that. If I just validate, as you can see, you can use, you can have this render. So when you use directly this brush paintbrush tool, you can work with different option of the stroke. Same principle. If I apply some sink like dotted, I go on the style option edit and I can just apply a dot spacing with a sickness and some principle. I can have this result. So this is a difference, but this is not only that, you can also have more options. I can remove every single again, select my brush. And you can also go on the right. And directly you have, so Brush Library. When you click on the Brush Library, it works with this brush. You can, for example, create a row and you have artistic declarative line up pattern brushes, vector brush, if I select our acidic for example. So first, just like this, as you can see now, on my stroke size and just below, IF style. Now I have to our style. And if I just use my brush, I can create something like that. If I increase my size, I can create two arrow. And this is the type of things that you will be able to do each time. Use brush library. You have all this possibility. You have artistic also for example, like this. You can find also the corrective binds. A ligand curve, takes divider. For example, you want to create just clued. You can directly apply. First crewed the full double-click. And if I change the color of gray, you can see in this style, I have my crude style. And I can, for example, paint like this. And I can have my crude effect just like that. You can also increase the size and create your crude. So each time with this brush, you have two brush library and you can find all this possibility. I'm not going to show everything because you have too much, but I can let you take a glance about also seems, for example, you have also dashed. Again, you can find the correct if you can find this type of patterns, double-click, know IF sub-patterns here on the style. San Francisco, I can apply patterns. This is a racing that you will be able to do. You have also, when you click here the exit stroke style. And if I click on this part, you have the pen brush options. And when directly you have a style. It's little different because now you have more sings, for example, can apply stretch to feed at speech to fit a proximity space. You can also change like this with a different symmetry. You can walk with spacing as you can see. So yes, you can make some adjustments with a paint brush options. And after you can paint just like this. And as you can see, I'm lifting space when I use my brush. Just like that. When you have your different style and you can manage the pen brushes. But if you manage a pen brushes, for example, you have two arrow number one, I can click here and delete. As you can see, nothing happened. Why? Nothing happened? Because I have already sings on my, on my scene. But if, for example, I select everything, just remove. I can use my tool again. Go on the options, manage pen brushes. And this time if I select a row, I can phrase ON delete. Or you can also select everything and you can delete with this brush. You can do this each time you go answer right? Brush library. And you can select a brush like this. After to select your brush, you can go and style and you will be able to edit SAT. And the last brush is, if I go on the right, this is a classic brush tool. This is something very basic to use. You just need to select a color just like that, for example. So Queen color. And you have just basic options. First, you use and you paint like this. As you can see. You can also change the type, brush type. And for example, you can use square. As you can see, it's the three different is that you can change for some scene curly braces. You can change and apply something like this. And that's it. So you can just select a different type of brush that you have. After 26, this type of brush, your work also with the size. And this is everything that you need to know and you have after smoothing. So as I showed you before, you can have better care of each times that you will apply smoothing. And don't forget that you have also transparency. You can decrease the transparency. And for example, you have less color. And I can paint on this again. This is a transparency. Don't forget that. 14. Manage layers: Let's see layers, how to manage layers. So first things to do, Let's scratch an example. And we have the radio panels on this area. So the first things to do, It's to Crato bag runes. It's the correct angle tool. Just grabbed some rectangle like this. We can go liter outside of the stage of the document and go and fill and apply phrase on PR is this blue color and why not create an object? You can rename a layer. You just double-click and I can tape it just background. Just like this. Each time that you want to create a newly, newly yes. A credit differently. Yeah, it's very interesting because when we will create an emission, we will work separately between the differently yes. Kick proofs here and create a new Lagos. Change the name and tap groomed. For example. Let's take another rectangle and create a rectangle on this area. And just click here at the object color and apply just a green column. Then I can drag and move liter at this livers. Know we are going to crack for different saccharin. We can click Plus again new layers. And it's going to be, we can make a bar, for example, ball one, and just validate especial character and not permitted in the layer name. So name has been changed to confirm his Erechteion length. You can invalidate. You will have, just, as you can see, small symbol here, number one. And on this layer, I can take my circle tool, click on Fill, apply the red color, and just create a circle. Just like this. Click on that object and positions is here. Now, duplicate to duplicate early years directly, you can go right-click and you can find duplicate layers. You can see at the same time, copula heroes could clears. You can also insert and delete layers at the same times. Click on Duplicate first, just change the name and tip number 2 and validate. Just drag and move. Return on the right. Continue, right-click, duplicate, double-click, tip number 3, press Enter and drag and move here. And right-click again. Duplicate layers. Double-click, change the name and tab bar number 4, and position this here. Just like that. So now I'm going to sit back so different, so different shocker. Go on to adding men panels. And here you can choose Aliyun vertical center, but you can choose directly distribute horizontal center, just like that. But it's not going to be really good about what I want to do. So I'm just going to come back and just come back to my scene. Select. This still exists, also, still exists, also share some TMA. Come back to my scene and sit exists also going to do the same principle. But this time I seek with a shift. I can select Shift a ligament panels and distribute horizontally. Now it's okay because I had selected another shape as the same times. When you walk with your LEA openers. First, you have the location of the LEA, if I take so by Grunig and position to tally on the top like this. This any month will be on the foreground. This is a reason for which I don't see so darn element. Now if I just change from one step to another step, another step, another step. And under doorstep, we can see the order of the different layers. So for grooms is the last layer, bank runes is the thrust loss, just like that. Here he just some color. And when you click here you can see only a small element but just to line exists of your layers. You can also eyed allele us. You just click here. You can ideally years just like this here. And you can also locally, locally or can be interesting. For example, when you have a back room, you don't want to use this. You can click on Lock here, can look. And now if I want to click on this green rectangle, the blue rectangle on the background. It's not possible to edit because I have luck. So also it can be. Useful. The last point if you want, for example, to delete two layers, I can click here, you can go right-click and delete layers are directly. You can click here, delete. Now let us come back, edit and undo delete layers. Each time you can also create a different folder. Let's take an example. I can go at the slivers, create a new folder, double-click. And I can make a folder with births, for example, and drag and move balls for insight. So just need to click here and just position liter with guns or left, you are outside. If you go lighter on the right, you can see the difference and you can go inside this folder. Now, let's go and crew and Crato, new folders and double-click. And I can make something like just like just by croon. By grew in the background scene for example, I can press enter some principle and just drag and move inside, drag and move inside. So if you have many, many layers, it can be interesting. You can classify inside different furloughs. So now I have my births years with B1, B2, B3, B4, and i o I have background scene with groomed and bathrooms just like this. And why it's useful because after I can create, for example, an emission, I can click on Button number 1 first and just go right-click convert to symbol. Convert to symbol. If you want to create an emission from an element formerly years for an object, we need to convert to symbol. And I can just keep symbol 1 or just step one, it's beta and validate select. So burned number to right-click, convert to symbol tip number two also, and press Enter. Click here. You can also go directly on Modify convert to symbol. You have also the shortcut F8. And I can change from birth to three just like this validate. And I can click here, right-click, convert to symbol. And now I can click and validate. What does it mean? It means that now each time I created symbols, if I go on my library painters, you can see so different symbol bar 11 to 13. But for why it's useful, because now I can create animation with this symbol. It means that I can, for example, cratered and emission with two Sagan's. So I go directly on my timeline. I'm going to show you this just after. You can zoom on the timeline using this. And we can go on the second number two. If you just go left click here and drag and move, you can see these different frames on the different layers and just go right-click. You can, for example, insert keyframe. If you insert a keyframe syncs to that, you can arrive at the slivers and I can drag and move just lazy. So different birds at the same time to arrive here. And I can crack animation just like this. But as you can see, I don't see anything on my bedrooms because as an image, as you can see, so backroom scenes here, I'm crude and bedrooms only on the first image. So I need also to exist on the image 60 are 2 second. So just click here, select the two frames, right-click and just insert frame and just frame. You can just insert frame, it's enough. So m is just to have this bag runes. And thanks to that, I created animation on two seconds you can click on Read. Just like this. If you want to have a movement, you can just go anywhere in the middle. Go left-click select so far element and right-click directly, create a classic tweens and creating classic twins, it's useful because now if I just use this, I can see some movement. Translates that. If I just click here again, as you can see, you can have movement and after when you arrive on to second, for example, you can have Moses onto Sagan's. You can have mouses for example, and to sit on you can have Moses. And just like this. So now I just come back and I can click here. And I created this animation. So I can come back again. And I can click here. And I created this type of animation. So this is why after we'll create a small animation using a character, and I will show you why it's extremely useful to have the right leaders. But first, this is how this layer panels work. You can also use the parenting view. I will show you after a while, it is useful to use this parenting view. Here you can view only active layers. So it means uneasy actively, as you can see, it can be interesting also to note that and for the rest, you can walk with your different element and manage your early years for these panels. 15. Manage colors: Let's see zoo colors. So how to apply colors? Let's use the rectangle tool. Just create a rectangle like this when you create a shape. So as I told you, you just go one-click, you can change the color, I'll double-click. You can change the color and the stroke, and it is the same. If you use credit object, you will have directly choline stroke depending of what you add. And after you have two panels, for example, you still exists directly. You have your panels Foreground Color, Fill Color. You have, you have this colon. So here you are also basic colors. And honestly you have many, many choices here. If you take a glance on the left, you have also main color, black, white, red, green, blue, yellow, lysis and things that you need to know. If you want to have more color, you just click on these panels. And directly you have the color picker and things to that you can find all the colors that you want. You need to move on to cursor. So it means you have a cursor here and you have also a cure cell lysis. And for example, I can go on so right, move little, little, little after, take this cell and move more on the red. And I've taught to do that. I can move again on this area. And if you move your cursor, you will find all the colors that you want. At the same time. You can see the color code here. If, for example, you want to create a project and you need to enter directly a specific color. You can copy and paste the color code. Here. For example, I can change the color or make something like this and validate. You can also apply feel you can click here, you will have exactly same type of things. And at the same time you can let supply your different colossal basic red color. You can walk with the transparency you have here and directly transparency and you can change that. As you can see. This is also something interesting to note. You can find more options. And for example, you go on the right directly, you have color. From this. When we work with just one main color, we will have solid color. But after I will show you that you can create a gradient, if you want, you can come back to none on your object. I can come back to Solid Color and select again the colon, but let's come back here. And yes, let's select again a color. Each time. When, for example, you have a stroke can color, you can also invert directly. For example, you can invert the color like this. It's also possible stroke and a background color. And if I just come back to this color panels, so the main things that you need to know now, let's just take a concrete example. I want to create a background. I can use my rectangle tool, make something like this. After directly, I can select and fill with a different color. Let's just apply some, for example, blue color and just grab an object, guns or a ligament panels. And for example, I can just center. Interests comeback. Need to check some sync electrodes. Comeback. Yes, I mean, size of drawing object. Let just come back to the scene. Just like this. And if I go on my ligament panels, yes. I'm going to center my element here. It's not going to work. Let's just come back maybe because I'm too much, I'm going to come back just liter, make some different histories, legacies. I'm going to make something different to rectangle just like this. And credit to an object or ligament panels. And it's not going yes. I forgot to make a link to stage. This is a reason for which it didn't work. Let's do this again and position on this area. And come back to my Alignment panel, adding two stage. And I can make something like this. After, Let's just use the oval tool for example, and grads I'm seeing like this. I can convert directly. Each time you need to be careful, I can click here and convert to an object. Feel for example, with green color and position, something like this. Credit to small rotation. Exact. Then press Alt, left-click and duplicate, cry to another rotation like this. Then you want to crack to cern. You can use your oval tool and press Shift. Z is going to be on Zoom backgrounds, so it's not really good. Just let's come back. One more time. I need, I'm going to have this result again because I didn't change this truck in this lecture smoothly turn. And let's come back with my oval tool here. This time I remove directory, stroke. Just like this none, and fill the Iraqi with a color, for example, yellow color and craft something like this. I can advise you when you create, you want to create something to position this on the right, it's going to be better or you will have problem to an object. And for example, position just send here. If I want to create too clued, I can also use my oval tool. Press Shift, crowd for example, circle. Select your circle. Create an object filled with, for example. So white-collar, press alt, duplicate and make phrase on per, something like this. Then I can select everything. And if I select everything, as you can see, you can, for example, bring to front. And I'm just going to keep all these parameters. It just come back. Yes, dress like this and position this at the slivers. If I want to have a full groups or groups with all these silly man, you just go right-click and you can convert to a symbol. And for example, you type clothes. And that's it like that you will have everything in group lysis syndrome, some basic stuff that you can do. 16. Add text: Let's see how to add text. We're not going to use too much text in Adobe Animate, but it can be useful if you want, for example, to add a title. I want to compete with a literary text. And for this, we can use the text tool. So I can click on this tool how to work on the right banners directly, you can see the option of a character. You can see the size lazy, so you can walk first. You can use also feel lead change for black color. And you just go left-click and you can type something. I'm just going to tap knee mission. And just tip here. Text tool for example. So automatically you will have a text frame like this. If you come back to your selection tool, you can drag and move your text on your document. Just like this. After, if you just click a deceiver, you can change your text frame, for example. So each time you can change your text frame on this area and for the rest you have the different option of text tool. So come back on character first. If you want, you can change different font families. So you just go the right. And as you can see, you have this type of font families that you can use. So this is a first things to do. You can change your font-family. Let's take, for example, something like that. After depending of the font family, you can change bold, italic, and you can work with the size or increase the size of your text. But if you increase the size of your text, as you can see, the frame is going to be the same. So you need at the same time to take your text tool, take your Move Tool. And thanks to that, for example, you can increase the wide just like this. And if I increase after, it will change. So you just need to increase the wide after for the rest, it will change automatically. And let's make sure I can, you can take some single, so I can take pursue 100 to print after. You can select X2 value between different literals. Or you can walk with Phil Alpha Philadelphia where TCS it is. You can walk with her stem of transparency and you can change the color just as this liver. So if I want to have my text in red, I can apply this. And for example, I can drag and move. If I use my panels, element panels, I can phrase on center my text. Just like this. We can use dragging and panels. And you can center, adding two stage you need to check and center. And center. Now you have also more option. Some other option is a bad paragraph. So if you click on paragraph, you can, for example, go on my radar, a ligament adding left, a link, right? Justified here. It's not a big paragraph, but just to see, you can also create offset each time wizard or phrase on pearls, first-line. And here you can enter a value. You can also create offset on the left and on the right after adsorption. But here we don't use it too much. And possibility if you want to add, for example, of filters. You can apply phrase on per drop shadow. And you can be interesting because thanks to that you can add PTR effect on your text and you can walk with the blur effects. You can work with a distance or so. And as you can see, it's better for this run down. So you can add, for example, this type of filter. This is an example of the drop shadow. You can Did your drop shadow. You can also click here, but you have more possibility. You have all these type of possibilities that you can use for your text. For example. You can use also Gretchen glue, just lysis and walk liter. You can walk also with the blue and one more time with the distance. Interesting to make heater switches effect, you can also work with the angular strained. And you can click here, work with your gradient, just like these would type in fill. So I can let you take a glance little bit more about filters. Don't forget that if you just take so free transform tool, you click here, you have the possibility directly to resize your text. And it is to resize directly or your frame. It will depend also a bad your transformation present if you position your transformation print on the left, as you can see, it will be ITER, different. 17. Add gradients: I'm going to show you how to create a gradient. First things to do, it's to create a rectangle. Select the rectangle tool. Just like this. Then you can double-click, go on stroke and just removes the stroke. Directly. You can convert to object. If I want to apply a gradient inside. I can directly open solar panels and we use solid color. You can change for linear gradient, again, radial gradient. Let's first use linear gradient. By default, I will have black two Ys, and you can apply to close at the beginning, but you can apply more colors if you want. First, you can click on the first and select a color for this first print. For example, I can move, move, move and make something more in. Yes, again, makes them seem little bit more in a red dress like this. And after I can select my older print and just change to tell is a cooler. And I can directly apply something like, for example. So blue color. You have the possibility after to drag and move your print. And as you can see, I will have more orange glow, orange color on this area. If I just come back and phrase on per move the blueprint, I will have more blue color on this area. And at the same time you have also the possibility to moves it to print. If you make something like this, you will have less difference here. Like that. This is a type of things that you will be able to do. Now if you want to change the direction, because it can be extremely useful. You can directly move with a tool. And just below the free transform tool, you can see the gradual and transform tool. And directly when you have your objects selected, you can see different cursor. First, you can select the sprint. And thanks to that, you can work with your gradient like this. So as you can see, you can just spread your gradient like that. Here. You can take the print and do the opposite. And fries on PR. You can drag, drag, drag and move like this. If I just take a glance, as you can see here, these two print are not going to move. But finally, it's exactly like I showed you just before. But you can do also using this tool. And now if you want to create a rotation, you can go in this sprint and you can turn, turn, turn, turn. And I can, for example, change to work this time before it was horizontally. I can walk vertically. And thanks to Zach go again. I can also reduce just laziness. So this is a good example. Now let's continue. I'm just going to come back and show you something just before you can go on color, linear gradient. And here you can change for a radial gradient. Radial, it's exactly the same principle. You can seek your two color and after you can have first the sprint and you can change your ellipse. You can also take the sprint to drag and move. And you can take this sprint to create rotation. So you have different prints that you can use. You can even select the small triangle here and drag and move literal your effect also inside. So you can walk also with this type of gradient. And when you use a printed some either you can change location. So different possibility, as you can see, I can rotate also in this direction. And so that's it. Now let's just remove this area and create another rectangle directly like this. First, I'm going to recuperate to some basic color just like this. I can convert craton object directly. I go into the right color and change for linear gradient, you can add more than one print. For example, here I have orange color. Here's a blue color, but when you are running the middle, you can plus and apply a new point. I can select this sprint and for example, apply, you know, dark color. Like maybe I can apply green color. Yes, that's it. I can go on this area, click Plus and credit to know dark color and make some seeing like for example, yellow, just like that. And as you can see now, I have four print. You can also drag and move the different prints. If you want to have something more specific, I can make something like that. For example, we do yes, you can create two gradient with all these prints. Now, if I just change, you can work with also radial gradient, Lexis and France, Berlin dragon movie odds. If you're on print. Let just come back to linear gradient. One more time, I can apply my tool gradient transform tool. And for example, if I want to change, I can also create rotation. So I can select this and drag and move, and I can turn raises. You can press Shift to constrain to 90 degrees, for example. As you can see now, I can drag and move like that and I have my Krug jumped. If for example, I continue, I continue. I can also radiates light sees. You see something interesting to know. To be able to edit this gradient you can add, then after orange It's like Zs. And as I told you, each time you can come back to your color panels and you can drag and move also a different color like that. And that's it. Each time that you have your object, you go and feel, and you have some basic regions that you can use directly like that. But honestly, we don't we don't use this too much. Sometime, yes, maybe wise to black. You ever saw something like this with all the basic colors that you can use? It can be interesting. And if I come back to this panel, as you can see, you have all main color directly on the gradient. If you want to remove a color, I'll just click, for example, on the sprint and go out like this, go outside, and that's it. You can remove phrase home. So different, print, exact. And after you need to keep, at least to print. 18. Manage distribution: Let's see the distribution. So to use the distribution, let's use the oval tool. Just create to circular like this. You can apply some color. Let's convert first to object and feel with this basic blue color. Let's duplicate this object. Press Alt, left-click, duplicate, Alt, left click, Duplicate, exits. Distribution. You can have the same space between the different elements we can also have so right? Alignment. First you need to select everything so you can create rectangle of selection like this. Or you can also select an object press Shift. And you can select different objects. At the same time. I've taught to do this work. I can open my admin panels and directly first I have the possibility to use a ligament. If you use a link to stage for example, and you apply Eileen vertical center, you will have every thing in the middle of your document. But if I just come back and I change adding to stage, I will have a ligament with frozen pearls object in the middle and vertical center. Just like this. I've taught to do this work, possibility to apply. Distribution is a basic distribution, is paste vertically or horizontally. Here I can walk horizontally. It's going to take the object on the left. So objects are most on the right. And everything we have the same space between. I can just click here. As you can see, it's nice. I have everything on the same or ligament and everything also. Every scene also directly with the same space. I can also, if I want to make some sync on my stage, I can select everything Right-click and you will absolute possibility directly. Not to go on this path. I'm going to show you something in zeros and direction. Yes, this is that I want to show you. Do the same thing but on the other direction. So you can make some seem like z's. First. After you select everything exert and just go on the ligament panels. So first I can, for example, use a ligament left edge, it's going to take, so circles or milestones are left. So it means this circular. And to have this ligament on this circle, just like this. Now I would like to have the same space between my different element. First, let's zoom liter out. Some time. If you are not in the center, it's not going to be good. And Zen I've taught to do this work, you can use space evenly, vertically. And thanks to that, you have exactly the same space between your different element. So this is a process to do for the distribution and it works even if you are, for example, trusts the object, you select the three distribution. For example, you can apply first, adding vertical center. And after you can just use space ever need horizontally. Just like this. You have also more advanced feature. But generally in many, many used, we can directly apply space even if vertically or space even need horizontally. 19. Edit strokes: Let's see Zeus strokes. So how to aged so strokes, I'm going directly to work with my rectangle tool. One more time. Create a rectangular. As you can see, double-click on this rectangle. You can fill with a color and you can apply a stroke. They just feel with basic red color. And let's apply a stroke. So stroke you can change the color directly here. You have exactly the same panels that for to fill the shape. And let's apply Joseph black color. You can change the stroke size directly here. Like that. Something interesting is that, for example, when you go at this lever, you can directly change this part. And you have just adds this lever midterm joint. You have this lever beaver drained, and you have also run train. So you can challenge a drain just like this is something interesting to note. You have a stroke like this. If I want to see better, I'm going to create an object like that. As you can see, this is a line and line of rectangle and you can see you have the alpha outside and inside for the stroke. Now, you can change the different style. If I just zoom out, you can, you can find the style options. So you have dashed for example, you can apply doted, you can apply ragged, you can apply attached like this. So you have all this possibility. But finally, here, solid is the basic things. You have also white here, and you can also change something, but here it's a little different. It's not, it's just a white profile and it's little different. You can, for example, make something like this. And if I increase my stroke style, as you can see, you can mix, mix that. It's more interesting when you work for a line, I will show you because it's interesting, but when you work essentially with a line. So for this reason I'm going to come back like this. Let's go on the style you have on the right panel, aged stroke style. And thanks to that, you can change the type again at this liver. Let's make something like dashed. And you can find directly, not in real-time here, but you can find the render on this on this frame. And for example, I can increasingly tells a dash increase the spacing. And as you can see, I can have this type or friend though. I cannot just same time change with sickness directly. And you can change the value. If I just apply, I'm going to have this result. You can see it's not really good. Let's decrease the size and come back to Egypt stroke style and make some more light, for example, dashed just maybe, maybe I can make something like ten. Print. And spacing makes something more like around ten. And let's take a glance. Just like this. As it's too, it's too much. So I need to add more space. Indeed, stroke style and spacing. I can make something like 25. And you can see I can make this interesting result. And you have also a possibility. So you click a thick stroke style. This is dashboard. You can also sharp corner. It's also interesting. You can take a gland so bugs or coronal now it's better. So don't forget that. If I just come back to my style, you can also apply something like doted. And you have just two dot spacing that you can change. You have the sickness one more time. And you can make something like this. You can also make something like rugged. Just like this. After you have more parameters, I can let you take your glands are but also possibility because you have all these, you can, for example, silica random, very wavy or you can apply medium. And if I just validate, you can have this type of racial interesting to make frame because if for example, I use fill, remove my background color. As you can see, I have a nice frame and something interesting to know. When you use this type, you have also stipple. You have also HE achieved. If you apply steeples in principle, you have different possibility. Let's make some seem like large, random size again and dense. I can validate and I will have this type of result. This is a type of things that you will be able to do. I just let you take your glands more in details. Also possibility because after it just to move on, Zoom differently, men sickness, base. This is the same principle for that. It's okay. Now I'm going to come back. You can also come back to the style here, solid. And it's interesting when you use a line, select the Line Tool. Press, for example, shift to constraint horizontally. If I just use my selection tool like that, I can work with my stroke size one more time. Let's for example, Crutzen object. If I just zoom neater, you can see the finisher next that. And you can work with bud cap, you can work with round cap and you can walk so it's projecting cap. After same principle. You can change the style with directly so wide like this. And this is why it's interesting. You can change the white and phospholipids. It's great. And you can make that. You can also have this type of style. So as you can see it and testing, if you just use your selection tool. As you can see, you keep just one sharp point here when and sharp point here, but you change sustain. Now. Let us come back. Don't forget that you can also residual profile. And just to come back if you create a profile, but she didn't created a profile. And let us come back to uniform. If you price this tie, this is the same principle. Let's go on Dashed, right-click, Edit, stroke style. Same principle. Here. You can change all sorts of Zoom. Don't forget sometime it's useful also to Zoom because I can reduce dash like this and increase the spacing like that. So here you will have just a view of the dash. But if you remove that, you can have, for example, this view and make something like that, Validate. Change the color of the stroke. Let's apply, for example, this red color and some brand zipper. You can use all the stroke style that you want. Some principle for. Dotted with a dot spacing. Same principle if you continue with rigid and you can create some patterns. Let's make something simple with just yes while to change. And for example, long validate. And as you can see, I can have this type of resume. You just need to understand all the different stroke options and to not stop on here, you can work with a different style and to manage the style you guns, alright, and exit stroke style. 20. Add guides: Let's see the guides, how to create guides. First things to do. It's directly to go on view. And you can, for example, you have got here show guide, log guide, guide, guide. But first things to do, it's just to apply rules. Thanks to that, you have a horizontal rulers and vertical rulers. You can just go left-click and you can pull a guide bases. And for example, I can apply this around like 300. And I can take a guide here and left-click and pull for example, lysate. I've taught to create your guide. At each moment you can go on the guide and you can change the position. If you want. X-y-z. I've taught to do this work deco glands on View guide. So if for example, you remove Show Guides, you have stills or guides, but you can see, sees it, and just come back to View. Guide. Show Guides again. You can also log so Guide, so few Guide unlock things too, that if you look as you can see, I tried to I want to change. It's not possible because it is locked. So sometimes it can be interesting. Let's come back on. So Guide and remove log guide. And something interesting to know also is that you can go on age it on the view guides and edit guide. And directly you have these panels. You have the color in, for example, if I want to have my color in red, my guides in the rate, it's possible directly. You have show guide also. You have snapped to guide. So yes, this panel is very interesting. Snap, Eric can see I'm going to keep normal. Yes, it's better to keep it snap to guides. And I'm going to validate. Now if I just take my rectangle and credit for us to rectangle like this, then double-click, go on the stroke options and remove the stroke. At the same time, I can fill with a color. Let's apply, for example, this is basic blue color. Why not to convert to object and select this rectangle position, for example, on this angle. And with my Free Transform tool, I can use my guide, press Alt to, I need to press L because n sharp point is here. If I don't press Alt, I'm going to have this result. But if you press Alt, you can move uneasy side. You need to change the location of x2, transformation, print, and press Alt Also here and directly you can snap to the guide. It's nice. Now let's continue. I can press Alt, left-click and duplicate this rectangle. Select a different color, like for example. So green color. And I can press Alt to snap on the right, just like this. And press Alt to snap on the guide. Let's select again this rectangle to duplicate Alt, left-click exists and apply a different color, like for example, red color. And just press Alt to move in this direction. And I'll to move into snap here. And sit exists Rectangle, press Alt, left-click again, and change a color. Let's apply, for example, yellow color. Press Alt to move on this direction. And L2 snobs again. As you can see, you can make some seeing something well because you apply some guide. If I want, I can pull a no doubt guide, create another rectangle interesting example. But what you can do, and it just to make a training with a guide. Each time, each time you have a possibility to go and view guides when you finish. When you finish your work, you can just can guide. You can also go and edit guide again. And one more time. You can remove you can remove the guide but non-farm this panel here. You can yes. You can clear all we can use clear or if you didn't apply, for example, if at all you just go and edit a view, Hugo and guides, and directly you add Clear Guides. Also, this is exactly same Sings. You can also change the view of the rulers. 21. Manage alignments: Let's see. So a ligament, you can find the alignment panels here. And first things to do to C-suite ligament create a rectangle. Just like this, this rectangle you can double-click and for example, you can just remove stroke and apply a color. Let supply, for example, just saw red color. This rectangle. For example, I'm going to create an object and I can position on my document. So directly you're going to a ligament panels linked if you want to observe a ligament on your documents. So it means on the stage you need to click adding to stitch. If you dissent exist, you will have another ligament, depending of the objects that you can select it here, nothing will happen. So you click on two-stage. For example, you can add link like this. Directly aligned left, you have unlinked horizontal center and an alkene right here your work horizontally. And you can do the same thing on top, like this top edge, adding vertical center, aniline bottom edge. So if I want to have this element in the center, I can just click on adding horizontal center and align vertical centers. And things to that rectangle is in the middle. Some say on terrorists, things that you need to know is that at this level, you have the match size. And if really you want to have exactly your rectangle with the size of your stage, you can click here much white and you can click here match aid. And thanks to that, you can be sure your rectangle, we'll add the size of your stitch. Sometimes. Why not? It can be useful. If I just come back a little bit like this. You can also directly apply your alignment panels. And directly you can use match with wide and eight, just like this also. Now with if you want to, I'm going to remove this rectangle, create another rectangle. One more time. I can apply a color, fill red, convert to object. Now, let's create another rectangle rectangle tool. If I want to position this in the foreground, I need to convert to object. And let's apply also a color like blue. Then I'm going to drag and move here. If I want to center this blue rectangle on the red rectangle, how to do this? First I Solexa to rectangle at the same time with the, with the rectangle frame like this, where they're clicking on the first rectangle and shift the signal and rectangle. Now, if I go on my ligament panels and I change that ligament panels, you can change a link to stage. You remove that. And now I'm going to have a ligament on object foreground backgrounds. So the forgone object will be positioned on so background object. And if for some parameter, something like this, as you can see, I can work directly, horizontally. For this rectangle. Insights, your direct hunger and some principle. If I want to walk vertically, if I need to, for example, change. And this blue rectangle in the center, I can apply center here, center here. But this time I work on With reference, the red rectangle. And it works also if you work with a different layers. Let's take an example on my layer number one, I create this rectangle. I can convert and apply one more time, the red color. Now create a new layer. Layer number two. On this layer number two, create another rectangle phrase on paralysis. I can convert to object, Fill, apply some blue color and position this here. Now, same principle, but you can directly select the two layers at the same times. So for example, a first, you can just create a rectangle of selection like this. And if you use your alignment panels, as you can see, it's going to walk around. So you can, at the same time, if you want directly on the layer panel, you seek Leon number one. Number two, if you just have rectangle inside. And for example, I can also use my ligament just like this. So this is why is this a ligament panels can be useful so you can align to stage a link to a reference object. 22. Classic tween: Let's see. So classic twin. So to use the classic tween, we're just going to create a new layer. So double-click we can make again, for example, ball and I can use my ellipse tool, just press shift, just like that and apply your color. Let supplies a red color and just go right-click convert to symbol. And you can tap bar and validate. So for example, I can go just that these levels, and I can also am going to just click Plus and just change and make some sink like backgrounds. And on this background layer position just here. The rectangle tool create a rectangle, directly, fill with a color. And let's apply it so I can apply this blue color. And it's nice. The thing that I would like to do first, I'm going to use the backgrounds and undo back ruined directly. I can go for example, on Saigon for and just go right-click, insert a frame. Because this is going to stay fixed. Now I'm going to go and second number one, and if I want to use my classic twin, I need to go right-click and insert a keyframe. Now, as you can see, if on this frame, for example, I move just a bar, for example, on this direction, like that. As you can see, if I just press enter, I will have this result and it's not really good. It's not really good. So if I take a glance and just like that, so it's not really good. So the things that you can do it, for example, you go right-click in the middle. You can just select one of a frame in the middle, it's enough and right-click, you can create two classic twin. And thanks to the classic twin, he's going to select the two frame. The frame, I'm so left the frame, the keyframe on celebs, a keyframe on the right, and create the animation like that. And thanks to that, I have this residue. So as you can see, it's better after I continue until single number four because I positioned on my big names. Here's just an image. And the things that I can do, it's to go and signal number two and right-click, insert a keyframe or so. So thanks to that, I just C bar and I can phrase on paper, just come back here. And the fact is that now as you can see, I don't have my classic tween again, so I need to do this again. So right-click in the middle and directly credit classic twin. And thanks to that, if I come back presenter, I'm going to have reserved. Now let just continue. I'm going to go on my sig owned three, right-click, Insert Keyframe. And for example, let's just come back like this and apply on 4 second right-click, Insert Keyframe, and phrase on PER, come back here. You can also create your motion tween on different. You can select many things at the same time. It means that I have a frame here or from here and another at the end. If I just go left click and select different frame on this area and this area, I can go right-click, create a classic twin, and I will add R0 of the classic tween here and also here. So this is the reason for which it's nice. If you insert different frame, indifferent keyframe after you will be able to apply your classic twin on all different also different frame. Now it's great if I just press Enter. As you can see, I can have this type of razor if I just go on control test. Just like this. So C is why it's really, really useful to insert keyframe. So things that you can do also, it's, for example, I can just continue liter and go on my second number six, select the two layers, right-click and just insert a frame like that. Now, the fact is when you have just to frame like that, not to keyframe, if you just go right-click, you can create two classic twin. And, but the fact is you will have this type of result. It means if I go and see N and make something like this. Automatically, automatically, he will create a keyframe at the end. So this is something also useful that you need to know just like that. And it will be also useful for every single row. For example, I click Plus and create another layer position between the background and x2 bar. Double-click, I can create a rectangle, lysis. And on this rectangle you need first, you create the object rectangle tool. Make for example, something like this. I need to use my rectangle primitive tool. And let's just apply a fink. Yes, I created another rectangle, so just come back just like this. So yes, on this rectangle, just use my rectangle primitive tool. I can go later on, so right, it's going to be better. Fill with a different color. Like for example, proper and positions. Tongue. On this anger. At the same time, with my free transform tool, I'm going to zoom liter and move my transform Sean print directly on this part, on this anger. And thanks to that, Let's scratch the animation. I'm going to go on my second number six, just like this. And here I have an image. I can go right-click and just convert to keyframe. Convert to keyframe. Knows that I have a keyframe. I can, for example, make an adjustment, make a transformation. I can press shift and transform credit transformation like that. Till phrase on per this area. And after to do this work. So things that I need to do if I want to see my animation, it's in the middle. Just go right-click. Create two classic twin. If I just come back, press Enter. As you can see, I'm going to have this type of movement here. It's not going to be really good. I'm just going to go on control test. So any mission, as you can see, I'm going to have this type of movement. Now it's the things that I can do it so I can go here. Let's convert to keyframe. Just come back. I'm going to show you something different. I can also select all this area, just like this. Dress. Go right-click and remove the frame. Here. This is my rectangle. Now I can go at the end of second six and just go right-click, insert a keyframe. Thanks to that, I'm going to have directly my motion twin. And just before it didn't work well, so I'm going to do this again because yes, I didn't have the right frame. And if I just try to move again my transformation print and just do the same scenes like this. Just can zoom liter makes them seem like that. For example, if I just drag and move, very good because I need to position two and sharp print first at the beginning. Just add in sharp print like this. So it means when, for example, you go in the middle. You first frame, you need also to change directly sharp point and the transformation printing for example, you can position just like this. Now is that our Chan Xue transformation point also at the beginning, it's going to be better. So let's go on the second number six, I can take my rectangular like this just increased, for example, like that. And if I just drag and move, yes, now it's going to work. It's okay. Just I can press Enter and you can see the difference. Just like that. 23. Add symbols: Let's see symbols. If you want to create an animation, you need to create symbols. So let's scrap sweet layers with three different circles. So first, take the ellipse tool, selected color, we can just apply X2, read Colonus truck, and crabs the first circle here, just convert to object. It's going to be little bitters and positions a first-year care at the slivers. Just double-click on the layer panels and tip. Number one. So each time you read this, you can validate and you can duplicate this layer. So just go right-click duplicate layers and position this here. Double-click, tap Circle number two, and just press Enter. Let's duplicate against this layers. Right-click duplicate layers and positions a layer here, double-click and type C occur. Number sweep. Just like this, and press Enter after. I want to have exactly the same elements so I can position my z's first layers on this area. Take silica sweet layers, go on the right panel alignment and you can apply distributed, distributed vertical center. It's nice enough to undress, drag and move, for example, in this area. So the things that I'm going to do first is to create different symbol, to be able to have animation settings. The first structural to create a symbol, you just go right-click convert to symbol. You can also apply the shortcut F8, like this, convert to symbol and you can change the name. For example, see occur number one. And you can click on, Okay, you have typed different type. But here in this type of animation we need to clip, movie clip. You have also advanced parameters, but we just keep so basic parameter, CFTR number 1. Now, let's take, I think, yes otherwise not exactly on the right circles to just go undo, undo convert to symbol, just need to check on my library. Yes. So sick the circle number one. Yes, this is Osaka number 1, convert to symbol and just step darker one and validate. Ceilings are shocker number 2, SAT see it right-click convert to symbol. And slacker number 2, presenter and soccer number of Sway. You can go also on Modify, convert to symbol. This is the same and darker number, sweet, just like this. So now I converted in symbol, you can find in the library panels as a different symbol created like this. So first things that you need to understand is that you can extend these panels just like that. And thanks to Zach, you can find use Conte, data modify and x2 type. For example, we have, as you can see, each time just one circle, one when she occur, when shackled sweet. If you just left-click and drag and move like this, you can apply Ananda circle one, left-click another one again. And as you can see, I have used cones and now I have sweet because I have sweet times just symbol circle one inside my stage. Now if I sit exists two and press Delete, I have no just one, see occur one. When you have this library panels, if you just double-click, you can also change the name. Again. You can go and this area, if you want to delete a symbol, you just go right-click. You can press Delete. Preys on Perl just like this. And as you can see, I don't tie my symbol here. Just undoes the last section, just go right-click. You can also duplicate phrase on PR. I can duplicate just like this. And I have another circle, one copy, comeback, edit, undo, and just go right-click. You can also copy and past if you want a symbol, you can also create folder. Don't forget, you can also delete from this panel side is exactly the same. If you want to create folder, click here. New folders. And I can tap just circle, press Enter and position shocker number 1 inside circle number two, inside circle number three, insight. And thanks to that I have circle one, circle two, circles three inside this folder. Each time that you click on plus here, you can also create a new symbol from an elements that you have selected. I just reverse. Now if I create an animation, I can just go on. Number 2 here. Just decrease the term my timeline. Just like this. And for example, select on the frame, 63 different frames with a left-click. Just go right-click and insert keyframe. And drag and move to element, pressing Shift to keep the same axis on the right. And now, if you just go left-click, like this, everywhere between these frames, just go right-click. You can create a classic tweens. And thanks to that, I have the effect of the movement. I can just click on read, and that's it. But if you can crisis, it is because you have created first, first you have created symbols. The interesting things is that you can add animation inside animation. So it means animation inside the symbol taker Glenn's. You have the same, do you have the scene number one? And if for example, I click on the shackle one. So address, click on yes address, come back at the beginning first and just click on my circle one. If I double-click on this symbol, just here, I can enter inside the circle animation with another timeline. So now I'm inside circle number one and inside I can, for example, go on just ten keyframes, just like this. And right-click, insert keyframe. I can go, for example, at the slivers and go into reminder on the frame 5, right-click and insert keyframe or so. And the things that I can do eats, maybe I'm going to come back first. Just go right-click and krater classic tween first, correct, classic twin. And if you go in Zoom, I do right-click. You can insert a keyframe and just make a movement like Free Transform tool. And just for example, increasingly towards a size. And thanks to that, I created this type of animation just like this. But I'm inside the circle. Number one. If I just come back here, I have circled number one. As you can see, nothing. You don't see anything because you are interested in number 1. Those are sensing in circle to Seattle to, you can just double-click here, enter inside the panel soccer too, like this. And you can use an audio timeline. Go for example, attempts, right-click, Insert Keyframe enzyme either right-click and just cried classic twins. Just like this. And thanks to that, in some wider you can go right-click, Insert, Keyframe, and maker. So some change just like this. So we'll have this animation, but inside in the timeline marker number 2. And just do the same thing. Comeback on the scene like this. Click on circle number, sweet. You can also, if you want, Double-click, double-click here, and make the same type of thing. So go and 10, right-click, insert keyframe, right-click, correct. Classic twins. Just like this. And in frame 5, you can make some modification with one more times. In frame 5, just a right-click first, insert keyframe, and use these free transform tool and make for example, something like this. So this is an emissions that we have inside the circle. Now, you can click here and come back to the scene. If I position a keyframe, I think it's not good. Just click on the keyframe. Yes, just like that. So now if I click here, I have this type of animation. But he just about some general scene. If now I go and control, test the animation. As you can see, I have these type of things. Why? Because I insert an emission inside my main animation, see something extremely interesting to understand in Animate. You have your main scene and you can make an emission. And inside your main scene you can, for example, double-click on the shackles three, and you have no doubt timeline and you can make an order, an animation inside this symbol. I can click here. And inside the circle too, I can make an animation. I can click here. Inside the circle, one can make your animation. If you take a glance on the library panels, you can see the darker ones. You care to see Yonkers three. And each time that we apply twin, it just animations that we have created. Twins animation inside, so different saccharin. And if you want to see the final render each time, it's not on the scene. Number one, you need to go on control and you need to test the animation. And you will have the final render of your animation just like this. And the last point is, if, for example, I double-click on circle sweep, not here, double-click directly at this hovels. The last point is at this animation will be repeated inside the main animation. On the same, it will be automatically repeated on this lap of time of two seconds. 24. Add camera: Let's see, coming around. So I created this animation. Soldiers take a glance and I exist. And I can go directly on Control Panel Tzu an emission. So I would like to add a camera. How to do this? So come here, I will walk exactly like early years and you will be able to insert keyframe also. To integrate with a camera, you can just click here. At camera. If I just combine, you can also use your camera tool and it is exactly the same. You can then find your timeline disease. And as you can see, if I click on this area, I can zoom in, zoom I would on my scene. Just like that. If I just click on. So my doll, for example, you can turn and move. Also zoom view of your camera. Just click here and remove that to revisit. Let's add a camera again. In this animation, for example, I'm going to go on signal number of two. And on single number two, I can go right-click. And for example, I can insert a keyframe. And in the middle I can click here and craft classic twin, exactly like Ozarks things for XR animation. When you arrive here, I can, for example, trust, click on the camera. My camera like this. Just lets take a glance and I think yes, attach also the uterus and I'm going to remove that so it's OK. Now the thing that I'm going to do is to just drag and move me, turn my camera on a direction. But first, just zoom in like this. And after dragon moves a camera elite turn on xyz direction. Then let's continue. I'm going to go on single number. And second number four, just go right-click and insert keyframe. Going from either right-click. Create classic tweens. And on these keyframes, I can phrase on Pearl. Zoom it a bit more again, just like that. And drag and moves the camera phrase on PR and this direction. And I can continue, I can move on my timeline and go on second number 6. Click here, right-click and insert keyframes. And this time I'm going to zoom out just like this and drag it moves the camera and this direction ends. Then continue. Go on. Single number eight, kids here, right-click, insert keyframes, clicking them either just cred classic tweens and I can continues on it or I would again and position my camera. Just that the slivers, just laziness. And I think I'm not the right elements, so just removes this frame. And that removes this frame. I'm just going to go right-click and clear keyframes. Yes, I'm going to come back on single number 8. And as I wanted to do, just decrease liters a size. And movie tells a camera phrase on purchase here and go at the end of my animation. So it means at this leavers right-click, Insert Keyframe, go in, Zoom either right-click, crack classic tweens. And at the end I can just can't just drugging movie turned my camera up just like this. And that's all. So if I just come back at the beginning, I think that he has are keyframes here. So right-click Create classic twins. Yes, I think it's going to be better and just come back. Now, if I read my animation, we will have this type of friend or one of the best things to do is to CSU and emission with a control panels. Just click on Test. And I will defer onto movement of the camera. So this is why it is useful to add a camera and to insert keyframe because you can make some change, you can make some movement, can zoom in, you can zoom out. You can average so different type of view. And this is why it's useful to use camera. If I just go out, don't forget, it works exactly like different layers. You do exactly the same type of work. It is exactly like you earlier, where you can insert keyframes. And you can also use the classic tween them. 25. Edit keyframes: Let's continue with the animation and the keyframes. So thanks to the keyframe, you can create your animation. You can each time in some different keyframe. So if I just press Enter again, you can see this animation. Now. I can make more things. For example, I can go at this lever first, I'm going to show you how you can remove keyframe. If I want to come back at the beginning, I can, for example, select, are these element like this. Just let us first frame. And when you select everything, you go right-click possibility to Piazza keyframe or to remove frame. It is not the same because for example, you can see a keyframe, but you keep just like this view, but you don't have any animation now. But I can keep the images. And now if I select everything, expect the first frame, just go right-click. I can remove frame and thanks to that, I can come back as, as a beginning. So you need to understand the difference between just an image and a keyframe. For example, if I go and say gone to, I can go like this. And on my just to I can zoom liter, it's going to be better. Yes, I can go. And second two on my Leon Bar, right-click and you have just the frame are just keyframe. If you insert a frame, here, I have again my classic tween. I'm going to remove that few and sort of frame you will obtain this result. So you don't have any movement, racist, you don't have any movement. So it means that if, for example, I write here, crystallizes. As you can see, you won't see any movement for the bar. Now, I can go just below, right-click, insert a frame, and thanks to that, I can see my backgrounds. But as you can see, so bar is not going to move. Nothing happened because it's D just to frame it is just like an image. But it's not. We don't see any move. Now, if for example you have an image, you can go right-click and possibility to, for example, convert to key frame. I can click here and directly or you have a keyframe. And now it will be different because you will have the possibility. For example, I can start first on my first frame here. And if I go at the end, as you can see, I will move like this. Move like this, because this is a keyframe. You can create transformation, movement. You can change the color, anything that you want, because you have a keyframe. You have also a difference. If for example, I go on 70 laces. First, I can go right-click and just insert a frame. And if I click here, right-click, you can also convert to blank keyframe or you have also insert a blank keyframe. So I'll just convert to blank keyframe is a little different because you have a keyframe but it's blank. So it means that you can see anything on this frame laces. When you click on a frame, right-click and convert blank keyframe. As you can see, you will have some sync with anything like that. So see, I can see I can see my Civics, my ellipse, I can see the bar and nothing during between the frame and the frame 60 and I recuperate. So bolus is why sometime it's interesting because you can just create an animation and during a moment you will have no sink. This is just why it's so interesting to insert, for example, a blank keyframe. Or you can also have a keyframe and convert to blank keyframe. So if I just come back here, first, I'm going to come back here, right-click, We move the frame and let's make against something. So this is my frame number one. In, for example, I can go on ten, right-click and insert a key frame just like this. Because I insert a key frame, for example, I can move so bold. Make any things that I want. For example, I can continue on 15, right-click, insert a key frame and move again. I can go on 20, right-click, insert a key frame and move again, go and 25 right-click, insert a key frame, move again. And you can do this. Insert a keyframe again, satisfy, satisfy, right-click. Insert a keyframe. You can see you can make many, many different things like that. And if I just come back, I can press Enter. I will have this type of frigid, and I will finish on my last layer with the frame. So basic frame. Each time to see the animation I'm going to show you, you can select everything. Right-click. Create classic twins. And thanks to that, if I just press Enter, you can see some movement. They sat. You ever saw. So possibility when, for example, you select all these elements, I can go right-click, remove the classic twin and come back legs that when you create a selection, you can also go right-click possibility to convert to frame by animation. So it means that you have key frame. Each frame, keyframe and furrows or frame. For example, if I set a keyframe, each frame on all my layers like this, I can have a frame just like that. Why it can be useful? Because in a fast way you can phrase on Pearl make movement just like this. But you need to be careful about direction. Now I can click every sink again and just go right-click, remove the frame. You ever chose a possibility, you can do the same thing if you have insert keyframe. So for example, I can go on my second number one from sati. And if you click here, you can insert a keyframe on frame for t5. You can also go like this and you have Azar possibility. You can trust in sort of frame for example. But I think it's better to make a click, right-click. And you can insert something. So to use directly these panels. After I'm going to show you the difference between motion tween and classic tween. Because when you use classic tween and motion tween, you will see that it's different. It's different when you use a frame or when you use keyframe. 26. Use grid: Let's see how to use the grid. The grid can be useful to create shapes, to have writer ligament, to have a good distribution. Also. First two displays a grid. You need to go on View Grid and show grid. So this is a first things to do. As you can see you have on this example many, many small square. You can change the size of this go and view grid and aged grid. Thanks to that, you can edit, you can edit first color like this of your grid if you want, letters come back in gray, but he also possibility to change the color. You can also, something interesting, change the size of your square. For example, I can make 60 like this, and I can make 60 like this. Also, as you can see, the square are different, but you can also make something like 60. And for example, it works also as you can see, and you can have agreed with rectangle. Now let's make some sink, more buzzy can let supply 50 and let supply 50 also, as you can see, I don't have snap to grid. What does it mean? It means that if I just validate crowd, for example, polar rectangle and start from the sprint. As you can see, it's not possible to snap to anything on my grid, so it's not really good. I'm just going to create a rectangle, but it's not really good. Now, let's double-click on this rectangle, stroke and remove. And let's convert to object to things that I'm going to do. It's just to change and to apply snapping options. So edit a view grid, aged grid. You can directly apply snap to grid, snap accuracy start with normal. And thanks to that, if I drag and move, I will be able to position directly on this area. But when you will move and use directly your transformation tool, free transform tool. You can press Alt and for example, you can snap to the grid here. I can snap directly. I can press Alt, left-click, and snap here also, as you can see, it's nice. I can, for example, press, Add left click, Duplicate position or not. They are here. Alt, left-click position in order here, left-click position here, left-click, left-click. As you can see, each time I'm going to respect the same space between the different elements. And it's fast. It's fast to do because you can use the grid. You can duplicate the object like this, and it's very fast. It's also useful when, for example, you use your pen tool. Because thanks to that you can use directly snap to the grid. Here you have a little space maybe I didn't position exactly on the right way. Yes. Just like this. Just snapping is not it's not, it's not perfect when you move your element, it's a little different when you resize the stress like this. Now, let's take the rectangle tool, not the rectangle tool, the Pen tool. For example, if I want to create like a tree, I can use my grid, make some sink like a trunk like that. And I can snap directly to migrate and make some sink like Sis come back from on this area, for example, like that. And to N1. And I can snap directly to the grid. Here. I can go in the middle, just like this. 123123. Come back for one. And just to, and just feel free not to exactly this. Just, just use my grid to have to make the semi element on the two different sides of my tree. And I close the path, and that's it. I created this tree for example. And I can apply with a color and she, I can fool with the blue color. I think. Yes, it's not exactly perfect because yes, I let more space on the left, that on the right, but it's not a problem. Moreover, you will have every time the possibility to make some adjustment with the sub selection tool. And yes, you can make some adjustment. For example, I can here 12312 tree, but after, Yes, it was not really good on this area. And let's just remove element. And I wanted to show you something with disagreed. So for this you have also the snapping option. And if I just use my pen tool one more times, here, it's normal. What does it mean? It means that first I can increase the size of my stroke so I can start here. And each time that you create to print, as you can see, it's fast, it's coming on. But if you click here, for example, you won't snap just like this one, snap. But if for example you go on IT, view and grid. Grid, you can, for example, change to snap. A currency can be distance or West Nile must be closed. For example, you slick, always snap, validate if I position around this area directly, directly as snap to migrate. If I click just here, for example, just run the middle, litter laughter directly. I will snap on this area. So you can really change the snapping option. For example, here it's going to be really fast to make. For example, like banner because I can use my snapping option. And as you can see, it's really fast. Lexisnexis, like this and like this, address need to make some adjustment at the end. Here I need to come back. Craft brews directly from this area and that seat and close the path. Now it's nice, but now at the end, it's not easy because you need to click here. As you can see, you are going to have the snapping option on this area. Let's just come back. Click here first. Click just like this. And yes, not going to be yes like that. And she'll know it's nice. I close the path. And for example, if I want, I can just fill with a color, my element. So this is why the grid can be useful. You can also use many times with the pen tool if you want to create some waves, you can respect. As you can see, a number, you can snap with a grid, make some scene, for example, like this. But when you snap, for example, with the pen tool to create waves, I can advise you directly to go on edit, to go directly on View Grid, grid, and to remove the always snap stay on normal because if you are not on normal, you can have problems. So I can advise you to stay on normal. And now if I go here, as you can see, it's going to be better. And I can snap on this area to make a nice curve. Here. I almost don't move. And I can have this curve exists to curve. And I always don't move crowds the same curve. And that's it. And maybe make some seeing just like that. To just remove the grid, go and view grid, aged grid. You can remove show grid from this area. But you can also go on View Grid. Remove show grid. 27. Start with animation: Let's see the basics of animation. So how to start first with the animation? I'm just going to go on my layers. Number one, I can just double-click and tape. For example, ball, press Enter. Then just select the oval tool, press Shift. And Colorado Nevada exists. Select change the color and it supplies a red color. I can just zoom liter, just like that. So first things to do when you want to start with an animation. It's directly to convert an element as an object. If you want to move an element, you need to convert as an object. You need to convert as a symbol. So slit, so object right-click and convert to symbol directly. I can tape. After to do this work. If I go on my library panels, I can see directly my new symbol. But now let us come back on the timeline. You can see is a tiny little line here. By default, you have just 30 frames per second. If I de-select everything, you can see the document sitting 30 frames per second. You will be able to accelerate after the speed of your animation with the number of frames per second. When you take a glance on this timeline, you can first zoom in. You can also zoom out just like this. As you can see here, for example, I can zoom out so I can zoom in directly on my timeline. If I zoom in, you can see each frame. When you add this number, it just the number of the frame. For example, I decrease you have at this level, so number of Saigon and just below the number of frame. For example, for 1 second by default, you will have some friends such to Sagan's a frame 60. But if you change the frame per second, you will have something different. After you will be able to insert different, you will be able to insert different keyframe. For this, you can go directly here. You have key-frame bronchi frame, frame, auto key-frame. But one of the best things to do each, each time you can go, for example, I can go on single number two. You can click directly on the frame like this when it's blue, right-click. And you can insert different element, frame or a keyframe. You have some difference. If for example you insert just, I'm going to show you after first insert for example, a keyframe. And thanks to that, to the frame 60, I can take the ball and with my move tool, I can, for example, goes here. And thanks to that, at the beginning, I'm located here. And on my frame 60, I'm located here. I just sometimes the things that I can do is to users. So my transformation tool, press Shift and increased litter, the size just like this. And thanks to that, I will arrive dressed like that. After, for example, I can continue and just go on my frame. For example, 30 laces my A-frame, 90 seconds, sweet. Right-click, I can insert another keyframe. On this keyframe, I can, for example, use to boil and come back later here. For example, decrease the size. So I will arrive to say gone to Swiss ago at this position. And I can, for example, go and second number four, right-click, insert a keyframe. And thanks to that, I can make an order movement. Come back like this. And for example, increase, increase, increase, increase again, the size. Now as you can see, if you just come back at the beginning, you want to see your animation. You need to press enter and enter. You can start the animation like this, like this, like this. You can also directly use this panel. You have play enter, step 411 frame or comeback from just one frame. Just like this. You can resume Seesaw animation. You have the possibility when you go and control to apply rewind, you ever see a shortcut and go to and you have also the shortcut. For example, click on rewind a comeback at the beginning. Control. Go to end a comeback here. Control and rewind. Now if you want to observe movement because finally she, I don't have some movement. So you need to go on one of the frame between two keyframes. If you go right-click, you also possibility to create the classic tween, our motion tween. Let just credit first classic twin, just like this. And thanks to that, if I just go at sliver, I can press Enter. And as you can see, I'm going to have my animation. You can also applies a classic twin. Because if I just zoom out and come back on my timeline, as you can see by default. So classic twin will be positioned between two keyframe. But you can, for example, go left-click, select many, many keyframe like z is between these two keyframes is to keyframe. If you apply right-click, you can create a motion tween. And you can see this arrow also here and here. And thanks to that, my animation is ready. I can come back. And if I just press Enter, I'm going to have this radiant. To read an animation, you need to go on control directly. You can apply test. So control press Enter. And thanks to that, I can see my animation. Just like that possibility to go on control. And also you will be able to loop playback. Also if you want to do this again. Now, it's little different because you will be able also to insert just image. And for example, I can create two new layers. Position this layer on the background, double-click and just step back room. I can press Enter. On this background layers. I can, for example, directly use the rectangle tool, create a rectangle on backgrounds, and just double-click. I can fill with a color. Let's apply some blue color. Just like that. When if ZOPA croon is fixed, it means you don't apply animation on the backgrounds. You can just position image. For example, if I just move here by default, I have an image at the end. This is why I see So background. But if for example, I remove this image just like this, right-click, remove the frames, just like that. Here, as you can see, I have a frame, but if I move like this, I don't see my background because I don't have any friends is a reason for which I need to go on my Saigon for. And right-click. Insert this time just to frame, keyframe. It is when you want to apply modification, to apply rotation to move your object, to make transformation. If I just have something fixed, I can just use insert a frame. And thanks to that, I will have each time my blue backgrounds can present are again, just laces. This is the basics that you need to understand for, to start. If just for example, you work with a white and a wizard with the number of frames per second. And for example, I decreased to just ten. Just, let's come back, press Enter. As you can see, it's now very slow. It's L'Oreal than before because I have, I changed the number of frames per second and they have less frame per second. This is a reason for which now my animation instead to be four seconds, 0 to second for each change for sequence 02 seconds, 12th, like this. So it is sweet times slowly. Now, if I do something different and make something like 60 is going to be double. It's going to be so double speed. And if for example, I just come back now where you have just 0 to two seconds. So it is faster. I can just press Enter and as you can see now it's faster on just on your own two seconds. This is why frame per second is useful, and this is why sometime you can create an animation. You have the feeling finally, speed is not really good. You can just change your number. You can also change your number or from Brazil. Let us come back to certain translates this you will have different possibilities. Here. You can apply some onion skin. So it means when you move you can see this type of render. So this is all possibilities that you can set. You can use onion skin. You have also here edit multiple frames. So it means that you can, for example, have an area and you can work on a multiple frame at the same time, just like this, as you can see. And if you click here, you can just remove this selection. 28. Play animation: Let's see how to read an animation. So I created this animation. And when you walk like this in the timeline, if you want to read your animation, you can directly press, Enter on the keyboard. And automatically you can read your animation each time that you press Enter or you can stop. And I can press Enter again. And as you can see, I can see my animation on our timeline. Since the first things to do, just press Enter on the keyboard and you can read your animation. Because laces. I've tells us things that I can do. It's just, for example, to come back, to come back like this. To read your animation, you can also directly click on Play. It is exactly like to use Enter. It is exactly the same. At the same time you can see step back one frame, and step forward one frame. So you just move from one frame when you click like this. And you can just advance from one frame sometime it can be useful if you want to have more precision step-by-step about animation. Just like that. After, you have also a possibility to go directly on control and you can click Play and territory is exactly the same, but interesting. You can use rewind, or you have also the shortcut here, rewind. And thanks to that, you can come back at the beginning. You can also go and control go-to end, and you can go at the end of your animation. So this is something really interesting. Rewind and go to end translates. These are just some time on your timeline. You can just drag and move your blue crosser. And you can position or so where you want. The things also that you need to understand about your animation, you can directly click on loop. And thanks to that, you have this cross-sell. And for example, I can drag and move my cursor from a type of Saigon, for example, from second one, second three. And if for example I just press enter, I will read my animation only from the second one to the second three. And at the same time I'm going to loop my animation, lysis. And yes, it's interesting. Just like that, only for the second 12 seconds, three. And each time you can drag and for example, move this element. If you have a long animation, it can be useful if you want to work and press enter each time on the area. You can apply these, you can click on loop if you want to, Nazis. And the last print to read your animation, you can go on control and directly you have test, because inside your animation you can have, for example, here I have the snake, and if I double-click here, I have an animation inside my cell. Number one. It means that I have no doubt timeline with the snake symbol. And I can see this animation on my scene number one. And to see everything you need to go and control. Test like this. And directly you can see your animation just like that. Don't forget also that you can directly each time, go on the right. So here I can deselect everything. You have documents, seating, and you can change the number of frames per second. And thanks to that, you can, you can speed your animation. You can slow your animation depending of the frame per second. 29. Add filters: Let's see the filters. To use the filters, you need to have a symbol. So the first things to do, I create a rectangle and just fill with a color. Let's supply, for example. So red color and stroke, no struck, create my rectangular like this. Now, if I just continue, just go right-click and convert to symbol. Let just apply, rectangle and validate. I've taught to do this work and now I can go on so right. And as you can see, I have the filter panels. Directly. On this filter panels. I can go on plus, and this is all the filters that you can use. Lecture use a different filter. You also drop shadow, interesting, you have each times the options, and here you can apply blue on the x-axis, on the y-axis, and you can work with a distance. Also. You can work with straight legs that increase decrease of strength. You can also have the possibility to work with the anger. So it means you can go and see without direction. Shadows. You can change the color. If an IV, generally, we keep the shadows in black. It's possible to change the color. Let's, for example, make some sink. You can also unlock if you want to have a nudges same value on the x and y-axis. Let's make something like this. Increased liters a distance. And it'll is trained and as you can see I apply my shadow. You can also walk inside. You just need to click on inner shadow, and this is the opposite. The shadow will be inside, just like this. And after you can walk around with the different value and you can also change. So anger, just like that. It's okay Each time you can enable or disable the filter like this. And if you want to remove your filter, you just click on Delete. You can also apply. So blue. So here it simple, your plus some blue on your shape. You have the x-axis and the y-axis. And after you can increase its low, but you can work with medium or you can work with ite. So blue is very simple. You can click filters, glow, a little light, drop shadow. You can phrase on PR, work. On the x-axis, on the y-axis, you will have one more time liters this blur effect, but it's different because it's closed. You can change the color by default, it's so cool off your share, but I can apply, why not some blue color for my glow effect. And you can increase the strength and one more time can increase, as you can see, some blue on the x and y-axis. And you can do the same thing, just change Inner Glow, and do the same thing, but this time inside. And after you can walk like this, walk like that, and also apply your strength, you can change each time the color. Like this, quality Low, medium. Now, let just come back. You can also apply filters. Beaver, interesting to have 3D effect on your shape increase for examples of blue on the x-axis and also on the y-axis. We can start to have this interesting effect. And we can walk with a distance. And we don't want the direction where the other direction, like this. You can walk each time we saw angle also, just like that. And it's very interesting if you want to create an ellipse, you want to add this 3D effect. You can directly apply filter and beaver. Same principle you have typed in and can do the same thing out on full. But here in this example, there is so much better. You can also apply filter plus, you will have Crayon glue. Gradient. Glow is just that. You can apply some gradient but directly outside, just like this. So you can see we have a glow effect. And after we can apply some gradient, you can see the color and you can click here. Apply for example, first color. You can click here and apply a second color. And you will have a gradient with side like this. And I've told you will be able to work with a different basic parameter that you can apply a gradient like this. It just that you have, as I just show you, you can apply some glue and share the same principle, but instead to have just glow, you have crunchy on glue. Same principle for beaver. Beaver. And you have crunch on beaver. You can work on the x-axis, on the y-axis distance and see exactly the same principle. But this time you can apply gradient and make some different color to make some different style, as you can see, and you can walk also with a different value. You can move the different print. Just like that. I can click here making a dark color. So yes, this is a type of things that you will be able to do. Last things of filters is, for example, address color. And here you can work with the brightness on your ship. Increase the brightness, decrease the brightness, and you can increase the contrast decrease. So contrast also change the color with a you can be interesting and saturation. Now, why it's interesting? Because you can also create some animation. Let's just remove this last filter. I can click on this rectangle first, go on my ligament panels and apply this in middle of my document. Just like that. I've tells the things that I can do. It's to create an animation I can go. And second number two, for example, from 60, right-click, insert to keyframe. On this second 60, I can, for example, use my transform tool, create n increases size of my rectangle, and directly apply a filter at the same times. And why not make beaver filters directly? I can increase x-axis, y-axis. So x-axis, y-axis like this, and also the distance. And I will create this type of render. I can just validate. And if I just click in some either right-click, Create classic twin. And I can go at this lever, press Enter, and as you can see, I can make this result. And just let's continue to the second number four. 30. Bouncing ball part 2: Let's continue with this exercise with Zuber. We need to change when the ball is going to arrive. If I just come back here, when the ball is going to arrive just directly at this level, we need to smash sidebar. I'm going to zoom out, take this area and each time. But as you can see, if you apply directly for examples or resize at this lever dressed like this pressing Alt, It's not going to be good because the ball is going to change, change too fast. So this is a reason for which I'm going to come back and do this and do scale. And we're just going to move litter on the timeline. And each time that the ball is going to arrive on the ground, we need to make some sink like for example, 123 maybe, yes, maybe you can just select 11 frame before and one frame after and just go right-click, insert keyframes. So just one frame before and one frame after right-click, insert keyframe. And each time that the ball is going to smudge on the ground, I can include a frame just before and a frame just after. So let's continue first. Let's zoom little out so I can arrive on my frame 50 just before, Right-click insert keyframe. Just after right-click, insert keyframe. Let's continue. I can arrive on my friend 70 just before Right-click, insert keyframe, just after right-click, insert keyframe. And if I just continue, for example, like this, I have the frame AT maybe just after on 79. Right-click, Insert Keyframe. It's nice. Now is a thing that I need to do is that each time that I'm going to click on this area, I can bonds the bar. For example. I can go at this livers and you can use directly your free transform tool. And you can make like a smudge effect. And for this, press Alt and make something like this. Then with left-click, you can just change liters a wide. And let's do this each time. That's so bar is going to smudge on the ground. On the frame 50. You can do the same thing. So just go here. Go here, press Alt and make something like this. And press Shift. And just after you don't need to press Shift, you just change a wide. And let's continue. I can go on my frame 70. You click and press Alt to re-size like this. And you can also after change the size like that. And I just need to go on my last frame, just, just be on my last frame and select. So ball and press Alt, make something like this. And also you can make something like that. Now, if I just come back, you will have this type of effect each time. So balls or bar is going to advance and arrive here between, for example, 1921, I'm going to have this effect. If I just go zoom, I would press Enter analyses and see something interesting to do that just applies a control test. So animation is that this is a type of things that you will be able to do. If you want. You can change the number of frames per second. You can accelerate. You can add Z opposite. You can slow down if you want. And let's make some scene. Slowly. I can just change for 20 and apply control test like this. Now if I just apply frame per second ten, thanks to that, we will see this slowly. I can just presenter control. Tesla animation exists. It's okay. I just come back. So this is a basic example, but it's very, very useful because you can understand how to first use a symbol after you can create a directly. When you are here directly, you can craft your classic tween at the same time. It's useful because you can understand on the right how to directly use twinning and apply some modification. So it's a very interesting exercise. 31. Color effects: Let's see the color effects. You can apply color effect when you create an animation and you have symbols. So first I'm going to double-click on this layers and just tap Rectangle. After. Use my rectangle tool. Like this, you can first double-click on the scene and you can select everything and go and fill. Just apply a color like for example, the red color and stroke. You can remove the stroke. I'll just adjust sometime I can decrease the size, Free Transform tool decrease decrease the size. Like this. I can use my ligament panels are linked to stage and adding horizontal center, align vertical center. Let's zoom liter, right-click. You can convert to symbol. Just step. Rectangle, validate. After just create two new layers. Double-click, you can tip text. I can use directly my text tool. Here. I can select static text directly filled with a different color. So why scholar? And I can tape text like this? Then I can use and possession at this lever, same principle or ligament panels adding horizontal center, align vertical centers. Now I would like to create an animation. First things to do, which when you have a symbol, if I click on the rectangle, you can see that now we have color effect. It was impossible to have color effect wizard to have a symbol. For example, you can change the brightness on the rectangle like this. I can also change so tenth, so it means I have different type of color. You have the different channels, red, green, blue, and you can change your tent. You can also, for example, use advance and syncs to that you have alphas, which means the transparency. You can change red, you have chlorine, you have also blue, and you have also alpha. Alpha is just the transparency of your LEA. And the things that I would like to do first is to come back. I'm going to use texts rectangle. And yes, we are going to use the rectangle and the text with opacity at the beginning. So I can select the rectangle layers, color effect Alpha, and reduce the opacity. I can select the text and also go directly on color effect and some principle. Directly I can apply. Directly, I can apply, you're here, I'm already in y, so it's not going to be really useful. I'm going to stay like that. But let's apply small animation. Go on for second frame 120 and just go right-click. Insert keyframe. On my second 120, I'm going to click on the rectangle layers, color effect Alpha, and increased to 100 per cent. Just laces. And things to that. I was here, come back to my element. Just come back. So my rectangle is not selected. I need to find my rectangle on the scene. Yes, now, it's nice and cool effect Alpha, let's increase 100 per cent. And thanks to that, I will be able to create this type of effect. You can add the same time, just go double-click and right-click. Insert keyframe on this two area. Not insert keyframe, right-click, Create classic twin. And thanks to that, if I just press enter, I will have this type of result. As you can see. Now as the things that I can do is to select for examples too. Earlier I do sometimes I can use text shift rectangle. And with a transformation tool, I can, for example, increase, increase, increase the size, just like this. And if I just come back at the beginning and press Enter, I will have this type of result. Knows the things that I can do. Also, I would like to change the color again. So after I can go directly on my frame, on my second F5, just go right-click. Insert Keyframe. Go in the middle. Right-click. Create classic twin. Directly on my rectangle. I can go on my single number five, select the rectangle and color effect we can change with, for example, directly tent. I can make some adjustment like this. You can also go on the right and directly apply some different type of cola, but it will be adjust depending of your basic tent. For example, I can walk with my different layers and y naught to make this type of adjustment. And thanks to that after, as you can see, I will make some change to my color. And let just continually to go on the second number six and just go right-click. Insert keyframe. Select to frame, runs them either right-click classic twin. On this second number six, if I select my rectangle, I can, for example, apply another type of colloid thick and just brightness and increase wealth with brightness. And for example, make something like this. And if I select my text, color effect talent and make some adjustment liter on my takes two slices to be complicated because at the beginning of why scholar, maybe I can walk liter yes, with the brightness. Just like that. Let's press nit brightness. Now, if I just come back at the beginning, take your glands to this animation. Press Enter. Yes, this is just a basic example. You can go and control Tesla animation and lethal some change on the color. So this is the type of things that you can do when you go on color effect. 32. Improve motion tween: Let's see how to improve motion tween. I'm going to use my firstly your analyses just inside. Use the oval tool. Press, Shift and create a circular like this. Sitting is a circle. Just go right-click and directly convert to symbol. And I can just press Enter. Now I can go on the right. Just take a glance. I have my Library Panels circle, use count one. Now, I'm going to position, for example, lysis. And I would like to go in the second, for example, number. I can go into the second year, actually decrease the size. And second number four, just go right-click and directly insert a frame. After to insert a frame, if I want to have my motion tween go on the Framingham, either right-click and directly create motion tween things so that I have this line in yellow. So things that I can do now is, for example, to go directly on for a second. And I can take my circle. And for example, two things that I can do. A first, I'm going to come back at the beginning and more position for this younger Lexis. And then I'm going to go on Sagan number four. And for example, drag and move on. This direction. Seems to that you can see this movement. If I just come back, press Enter. You can find we have a normal speed, just a linear speed. I have the possibility to aged Zach tweeted that directly. If you are in the middle, you can go right-click. We find motion tween. And thanks to that, you have different possibility. So things that you can do, for example, is that if you, for example, I go on the second number two, you can see we have a location, x axis, y axis. And on the x-axis we have just this move with just a normal speed. If for example, I change my position on the circle and drag and move on second too. At this lever, you can see we have this first red curve like this. This is just, this is just the movement, so it means the location of a circle. So first we are here, we are just going to move like this and we come back. You just need to read this at the opposite. And you have your speed with the other red line. This is speed. Now if I use the y-axis, just like this, or x-axis, and on the y-axis, you can see just the same line, just like that here. And now the things that you can do. So just x axis, I move from this sprint to sprint. So I have something in here. And y-axis, I moved to this point, to this point. So you can see the curve like that. When you go directly here, you have add 0s and 0s. And thanks to that, you have different possibility. You can see a number of points between each frame. So I move from this part to this part and I have a number of prints. You can change this number of point because these represent the speed. I have no ease. If for example, I select on simple and make some sink like for example, medium is you have different possibility, price on purchase leaked, slow or silicon medium. As you can see, it's going to have green to have a little curve different. I can speak fast. I can seek fastest, fastest. And you have this possibility, just legacies. But here I walk on the y axis. If for example, I work. And as you can see wherever no duck curve to change liters a movement. It means that if I come back, as you can see, I have a different little movement but on the y-axis. So now if I use the x axis for example. And you can see, you can go and add ease. And for example, you can change also. But here I work on the x-axis just before I was on the y-axis. So just make The term movement lysate. And here I can change. For example, I can go and simple. I have medium, fast and I can just double-click on fast. I will have this type of curve. And if you take a glance on the curve like this, as you can see at the beginning, it's going to be a little lazy. So you can see the disposition of the print are different. Now if I just come back, you can press Enter. Just like this. So the more points you will have, slowest, one will be less point you will have faster it will be. Because of clusters is, will be. And this is a type of things that you can do just like this. Now if I just show you on a different example, some sync, I'm just going to come back. If you want to come back, you can just click on the panel. So you can, for example, click on the frame or like this, you have motion twin on the right. For example, you can just click here. Now, if I just show you with another example, just click and select all these different frame, come back at the beginning right-click and directly remove frames. I'm just going to go on to second right-click, Insert Frame, going to right-click. And directly you have your emotion twin. If you want to remove your motion tween, you just click Remove. Now, I can do the same process, so I've gone second number two, I can move my ellipse just like this. If I just come back, press Enter. As you can see, I keep my last my last motion tween adjustment. This is a reason for which I have less print on the left and mock print on the right. If I just come back into the middle, right-click refund motion. Tween. Lexis. Here I need to work on the x-axis. You can make some adjustment like that fit to view. And for example, you can see we have simple fast. This is a reason for which adds the beginning. It's fast and at the end is low. If I want, for example, I can just come back with no 0s. And as you can see, all the print exactly the same space between, because this is a linear speed, just like this. But if I change again, like for example, I apply something like stop and start medium, you can have this result. So at the beginning you have more space between the print in Zoom, either less space and after more space. Because at the beginning you have an acceleration, in the middle, a deceleration, and on the right, an acceleration, for example. I can come back, goes here, press Enter on just laces. And some principle polar. Each time you can directly go and stop ends on your improvement and you can select what you want. You have also seen like for example, bonds. And I can select just Boone's. You have also been seen let just six buttons for example. And I just come back, presenter and lysis. So if you walk in the other direction, you can, for example, use a y-axis and credit bonds. So you can see is a curve like this. So each time that said you can see lead to your different elements. You can go, I know tones, something simple, fastest. And thanks to that, if I apply something like this, just come back at the beginning it's fast and after at the end it's slow. Just like that. Interests come back. 33. Character create head: We are going to make a good training with a question of a character. Simple, basic character. And after we make an animation from this character. So first things to do, it's to create different layer for each member of the body. And we need to start first with the head. So I'm going to double-click on my Firstly you and directly I can tap Add. Now, let's start to zoom neater, and let's start the design. So first things to do, we're going to use many times a rectangular primitive tool. And I can go on to write, you need to choose a colossus color is great to make the skin like this and stroke you can remove the stroke and you can start to create yes, something like this. I've taught to do this work. If you use your selection tool, as you can see, you will have the possibility to change n craft lysis, just ruined it kroner. Let's zoom out. I think it's a little too big. I can just walk like that. Yes, I feel like this, It's nice. I can zoom neater and positions head here. Now as I said, I'm going to do it to just if I want to have this into my darker of my document, I can kick here adding directly Allyn two-stage center. Let's grab the hair. I can use the oval tool. Just create a novel on the left like this. You can see digs up, fill directly with the black color. And I cried td. Yes, two lenses. And now if I crack selection first, I'm going to position this on the backgrounds. So just go right-click, transform and arrange and directly send to back. Xena can increase, determines the size, makes I'm seeing like this and drag and move surrounds this area. Maybe I can yes. Resized just liter and drag and move. It just like this. Yes, It's nice. I've taught to do this work. You can use oval tool. Again, create something like this. Not exactly. Not exactly. Yes. I'm seeing like this and you can positions is for a sample here. You can duplicate and you can position different ellipse around this area. And let's make something like this. Maybe I can take my ellipse on the back rooms, just drag and move liter on this area. And maybe I can increase determines the size of this ellipse. And yes, make some symbolizes. It's nice. I've taught to do this work. I can press algebra ticket position on a dark deep slit her on the right and here also, maybe I have one too much. I can walk. Yes, I think like this, it will be great. Maybe I can just make a small adjustment. So this is the first step to create our character. Then we need to credit the eyes. So use again directly, you can use the oval to laziness, press Shift, and directly. As you can see, if I want, I can create an object but direct he here I have an object, so it's great. And I can go at this livers feel, apply why Scala and just change size, resize like this and positions first, eyes on this area. Like that. Maybe we can increase little bit more. Yes, it's nice. After I can directly use oval tool. Again, like this. Press Shift credit to novel. I can click and yes, civic my oval gone feel and apply. So black color. Maybe one more time I can resize liter, make something like this. And position on this area. And after to doozy SWACH can just drag and move returns are left. Ceilings are two element we shift, press Alt, left-click, duplicate, like this. Then you can go and right-click. And directly you have arranged. And you can apply transform and directly flip horizontal. And as you can see, I can position on this RAI and I think like this, it's nice. I can also continue my work. Just crank that April, so I can't go here. And France be funded to do this, I'm just going to crash. So maybe I'm going to start with the notes first. So select X2, rectangular primitive tool, crud, just small ellipse like this. Click here. Apply stroke, you can remove the stroke fill. Let's apply a brand Coulomb but little darker. Maybe Muslims in laziness and positions or noise on this area like that. Let's cone t nu, I can just increase the turn on like this. Crazy mouse. So two crowds or mouse, you can directly go and select over tool. I can go here. And directly, I can apply on different color. Select the black color, just like this. And after I can create a selection around this area, maybe a little bit small. Guess around this area. Press Delete on the keyboard and just create a small rotation with a free transform tool, small rotation, dress like this. And if I just use my oval tool, I can create a small ellipse. Again. Teach here. I'm going to directly create an object, fill with this red coulomb basic red color and positions is yes. So on this part, then I can also convert as an object this element, but just go on. Just drag and move. Take this right-click, arrange, bring to front. And I can position yes, on this area. Then you can seal it. The tournament. Try again, move n positions is here. If it's too big, you just need to take your tool and you can resize pressing Shift to have something proportionally. And I can position guess I think it's nice. Maybe I can call it turned beet here. Now let's create ads. Yes, Let's crack just Let's create. So here you need to select two oval tool. Press Shift, not shift, offend. You can make not exactly a perfect circle or ellipse like that. For example, you need to convert to object thin directly with the same color. You can use a dropper like this. And I can position around this area, it's nice. Then press sittings, ellipse again, crowd to know DOS Malala lips for example, like this. Select, convert to object and go and fill, recuperate this color. Just exempt and position. Yes, literally inside. Thing like this, it's nice. Now is press Shift, Shift to select the two element at the same time, alt, left-click and duplicate. When you arrive on the right, you can just go right-click again. Transform to apply flip horizontal. And thanks to that, we can position our ears. Phrase home PR. I think yes, I'm going to have different type of guides. And I maybe I can move liter on the right and exist. It's nice. I need to create also a bros to critique a browse, let's just use x2 rectangle, rectangle primitive tool creates some scene like this. Let's apply a color. Just use the black color. And if you use your selection tool, you can phrase sample. Just go on this area. So let's take a glance. I think that yes, Just before I'm going to convert break apart. And now if I use my selection tool, I'm going to make a little adjustment on this direction. And it'll adjustment or so. And this direction, just like this. Then I can take again my shape object and go on the right. I think it's too big. I need to make some seeing it are different sizes. And drag and move on this area. And yes, I think can make some symbolizes. Then position. And press Alt, left click, Duplicate, and position also here. I can zoom neater out. I just need to finish and maybe I'm going to make an adjustment nitrous combat heater. Because there is some things that I don't really like. I need to increase my effect. I need to increase my effects. So ceilings that and one more time record part. Take again your tool and increasingly turns a chorale. Just lazy. Yes. Now select again every sink and break apart like that. And drag and move position on the right. And decrease the size Madras, something like that. And press Alt, left click, Duplicate, and makes this here. It's nice after to do this work, I just need to finish with a neck. So one more time you can just apply the rectangle, rectangle primitive tool. Cretan odor rectangle like this. Apply a color. Let's just apply the same color like that. And position this runs a miter, I think it's too small. You can use a free transform to make some adjustment. Just like this. And I can position on the back rooms, so just go right-click, arrange, send to back. And if I just zoom liter bit, I can position yes, on this area. Maybe I can make something a little bigger. And that's it. We finish phospho head. As you can see, we have Interesting, interesting result or not. And maybe you can increasingly turned bit here. And I'm just going to remove this element. Press Alt, left-click duplicate again, and yes, excites its Beta. And false arrest. You need to create a symbol when the design is finished, phospho head, select everything like this. Just go and right-click. Convert to symbol. And let just step. You need to, you can keep movie clip fossa type and validate. So now when I'm going to go directly on my library panels, as you can see, we have the head as a symbol. So this is the first things to do. Don't forget to save your work. Many times I'm going to save my work at the same times. Here I call that character. You can do the same. 34. Add parenting: Let's see the parenting, parenting extremely useful. You can see these panels show parenting view. And the first things to do because to add parenting before to a parenting is to change the transformation print when you work with a character. Let's take an example. I have humps here, and when you click at this level free transform tool, you can change the transformation print. And I'm going to show you why it is useful after, because if your transformation print is in the center here, already changed. So transformation points. But when you will turn your arm like this, it's not going to be good as you can see. So this is a reason for which you need to position your transformation print each time on the right path. So it means here the right path will be a deceivers. And then when I will turn my arm, as you can see, it will be good and after we'll add parenting. And thanks to that, the other part of the amps will follow this part. And some principle, if you click on this area, you need to position your transformation print here. If you click on the end layers, you need to position transformation point here. Just after we are going to create a basic character using different layers. And you will understand how to work with the different layers. Here. Each times that I created a part of the body, I created each time a Lagos, as you can see, and right and bottom right, I'm Tom pride and left and bottom left and top left, foot, right leg, bottom right, left, top right, and every single exist. So first position, your different transformation prints and principle, as you can see here, it's nice. But if, for example, your transformation print is he is like at the beginning, in the middle when you will turn your leg, It's not going to be good. So this is a reason for which you need to position your transformation print on the right path first. After two positions is different transformation. As you can see here. Here. Here. You can directly add parenting. You can open the parenting options. So m is to link so different part of the body. I have n, right? And right need to be linked to my bottom right. So for this I just click here, left-click and krater link lazy, so you just drag it to 0, don't pat and I created during, um, bottom right. So it means this part need to be linked to the top right that I have created. So I take this print left-click and you can try and move and position this here. And thanks to that, I link all my arm. What does it mean? It means that if with my Free Transform tool, I click this RL term. As you can see, the rest of the arm is going to follow because I apply my parenting. But if I do this on this direction, as you can see, it's not going too well because I didn't apply parenting. So now let's do the same process on this part. So you need to link and left to bottom left and bottom left to, um, top-left. In my example, after we can work differently some time with Julia. But in my example it is. And now if I just click here with my free transform tool, just like this. So just click on this area and turn, as you can see now, it's good. Let's do the same thing for the rest of the body. So I need to link foot right to left, bottom right, leg, bottom right to left, top right. I need to link foot left to lake bottom left leg, bottom-left to like top-left. Thanks to that, if I just drag and move here, drag and move, just like this. As you can see, it's nice. Let's just come back. Now the last point is to link the head to somebody like this. So I can click on Add and krater link to body. And here it is better also to link, for example, amped up, right? So it means this layer to the body. So click, drag and link to the body. Link also amped up left leg to the body just exist. And link also directly. This is to resist to mem member. So select directly x2 laptop right, link to somebody. And so like top-left link to somebody. And thanks to that, everything is good. We have the perfect link. So after we'll be able to create animation, and it's great because if, for example, I turn my leg, it's going to work. If I turn, if I turn my MC2, going to walk now if I turn my legs exist like this, it's going to Walker. So just like that. And yes, it's good. So this is the first step. Before to realize your animation, you need to change first transformation point. And the second step is to directly apply parenting. If you want to unlink an linker layers to another layers and do parenting, you just go left-click here and your guns are left, just like this. And as you can see, you can unlink just like that. And I can do the same process again. And it's okay. 35. Improve classic tween: Let's see how to improve classic twins. So it means that you can make some adjustment about the speed and froze this just on the first layers. You can use the oval tool, create an ellipse like this. You can fill with a color. Let's apply for example. So red color and just press Shift. So this is going to be my first ellipse you need to convert. So just go right-click. And directly you can convert to symbol. Can take for example, just circle number one. And at the same time you can go here and type C occur. Number one presenter. The things that you can do after it's to go on. And for example, you can copy. And you can create two new layers, double-click tape, circle number two. And I can go on aged and directly, for example, passed in center position like this. You can also create an older layers. Double-click CF curl number three, press Enter, and it passed this circle. If I just go on my library panel, you can see I have my circle. I can, for example, just rename this and just change for onesie ocher and I have three, use count three, Use cons. Just come back. First thing that I can do on my Properties panel, so I can select all this circle as you can see. And if I go directly on my ligament panels, I can use not adding to stage and just apply the same space between elements like this. And at the same time I was a right alignment on the top. And yes, it's okay. And it's nice. Knows the things that I would like to do is to create my animation with a motion tween. So I can go like, I mean 1 second, 2 second. And directly I can go and second. Number four, just like this, select the frame on the three layers, right-click. And directly you can insert a key frame like this. After you can select in Zoom either sweet and right-click, keyframe, right-click and directly crowd to classic twin. Thanks to that, I'm in the second 0 frames 0. Frame number one, and I can go on the second floor, frame number 120. On this, I can use all my circle, select all the circular shift, and just drag and move at this livers. And if I just come back, I press Enter. As you can see, I have this movement, but the speed is the same for everything. Now you can make adjustment. If not, you click not on the frame, but only on the frame between two keyframes, for example. And just click here on my circle. Number one, just laziness. I can go on the right panel. You can see twinning properties and we can make adjustment. For example, you have effect. Classic is first you can change acceleration just like this. For example, I can apply minuss 100 legacies. For my circle number two, I can stay on 0. It's easing intensity. And on my circle number three, I can change four plus 100. And you are going to see that the speed is going to be different. If I just come back in the middle, press Enter. You can see it's different. So my circle, like this, this circle, this is the second number three, I, it's going to arrive on the first position because easing intensity, it's 100. Circle number two on the second position because easing intensity is 0 and circle number one on the last position because easing intercity minuss 100. Let's just come back to 0. You can type directly value. I can also go on my circle number to 0 and singular circle number three, just step 0. Now you can also have more adjustment. For example, I select my first circle like this. And you have iffy classic is this is the basic speeds that we can have, the Bezier curve. And you can, for example, while with an intensity again here, if you move your intensity, you can see you will have something different. So we don't have to have most p, That's the beginning, like this and less at the end. Or if you do the opposite, it will be slow at the beginning and it will be a fast at the end, like this. And you can find a 0 to 100 laces and just come back to 0. I want to show you something. So you have different presets. For example, you have easing, you have quad cubic craft creamed sign. If on my first-year kill, I select two squared, it's going to be very slow at the beginning and after fast. So let's apply it. For example, craft. I can press, I can come back at the beginning, just press Enter so slow at the beginning and fast after, as you can see. Now, let's just come back on this circle number one with another example, I can click here. Let's show you some things around. If, for example, I use just Boons, you can also create bonds effect. I click here, double-click, come back and take a glance about the sacral number one on the left. Wounds effect, just like this. So really you have different option. Very interesting. Let's take another example. Select two framings. Amides will change effect. You can do the opposite. Ease out. So with ease out, you can have, it can be fast at the beginning and slow at the end. This is just the opposite. If, for example, I seek some sink like tint here is going to be very fast at the beginning and very slow at the end. I can show you deco glands come back at the beginning, just press Enter or very slow at the beginning, very fast at the beginning, and slow at the end. Wireless or towards our circle, I've just something basic. And just click again on the circle number one effect level. So back here you have also easing is I would, so it means you can create a mix. For example, if I apply, it's going to be slow, fast and slow, slow, fast and slow. Let's do this. I can click here, come back. So I just said fast, slow. Let's do this again. Yes, so fast, slow and fast. Just like this. If I just take a gland, so but I need to check something. Yes. I think I didn't apply. Writing letters come back, yes. Easing is I would let just apply again. Yes. I didn't validate disease. It was a reason. Now, let's do this. So slow, fast and slow. Now it's better. Slow, fast and slow. If I come back to my circle number one effect, you have also queues terms. Here are going to create a curve. And for example, you can click New directly, you have this curve. And finally, after you will need to make some adjustment that custom, it's better. I'm going to show you after how to process. And let's just come back. I can use my circle number one makes them seem like, for example, back like this. And it's going to be extremely slow, come back later and after our first, just like that. And if I just show you a last example, right? Arrest example, select one of the frame. Effect. Acidic, something like ease out and fries on per, dress to cubic is going to be faster at the beginning and slow at the end. Click on, click here. Come back, press Enter and fast and slow. Now if you want to create something specific, you can directly go on the right. You can find edit things. And thanks to that, you can make some adjustment. And you can, for example, see in real-time, so effect like this. So we see something interesting. You can each time add different and sharp point on the curve. Here you have the name. Mine is one you can make. I can make my example lysis validate and I can make some thing like at the beginning it's going to be fast, just like this. You can turn with also different ender. I can make something fast, more fast at the beginning. Just lazy. So I think I need to, I need to create another print at this leavers. And yes, met some simpler example, fast and after Awesome. Hello. And after some things, I can click here faster again. And after something very slow. So as you can see, I'm going to move very fast after it's going to be very, very slow, almost to come back fast and after. And if I just take a glance, I can click here. As you can see. I show you again very fast, slow, very fast, store like this. And you can make some adjustment. You can also residual curve made something different. For example, I can make something like this grandma different print and just legs up. So it's going to be, for example, little slow after fast and it'll slow. Let's do this again. Slow, very slow, very slow after fast. And it'll slow after. If you want, you can click on save and apply. That's it. And if I just come back, click here, you can see effect. I have my ys just like this. And you can find this now in Kusto is just like this. Now we just my ys because I residual parameters and it was a reason. But you can change the name each time you can come back here and you will be able, for example, to eat. It's a parameter GI tract when you ease just like Zs and make something different, if you click on save and apply, you have made is number two. And when you click at this lever, you can see in custom, so different is my S1 or S2. So this is how to improve your motion tween, you can change the different speed with these options. 36. Motion tween: Let's see motion twins, how to use Amazon twins. So first thing that I'm going to do, It's on my layer number one, I can use the rectangle tool. Drag, Scratch rectangular lysis as the backgrounds. Just click on your rectangle and go answer right, fill with a color, red just to Bly this blue color. Then let's just use you can change the name and just make background like this. And I can kick Proust, create two new layers. Directly. I can change the name for ground and just use the rectangle tool, create a rectangle just like this. And I can, for example, go on azurite, use Phil. And I can, for example, use the gray color, maybe your different gray color, for example. This gray color. Maybe I can make something darker legacies. I can use just my blue backgrounds. I think it's too dark. Let's make something more like this. I've taught to do this work. Also, I can click Preuss, create two new layers and just step ball. Change for applies oval tool just create an ellipse. Just on the left. Just like this, you can press Shift to create a perfect ellipse. And with your selection tool, change the color and apply. So red color, just like this. Now, I need to first I'm going to position my ellipse like this. And the things that I'm going to do, It's to move literal, so croon. And to create different symbol. First I can select Bar, right-click and convert to symbol. I can take bowl. I can, why not convert so backroom or so, but it's not, I can do this, but it's not too much useful. But why not to convert to symbol background? And directly I can click here, right-click. Convert to symbol ground. If you want after to make some adjustment or animation or zones are grown on the back rooms, you will be able to do this because you create a symbol. Now, let's make a different Boone says for this bar. For example, to craft how to create motion tween. I can, for example, go alike. I can increase the number of so-called frosty. For example, I go on the frame number 20, and I go right here. I have the possibility if you want to create a motion, tween them. You need you don't have to insert keyframe. You need to just insert frame, not keyframe, just frame. And when you create something like this, you can, for example, in the middle, go right-click and directly you can create a motion tween. And thanks to that, you can see this element in orange. It means that you are, for example, nursing spacial to do here. And you go just on 20. Select your object. And for example, I can drag and move on this direction, just like this. And I can snap directly here. Knows the things that I can do. As you can see, I'm going to create this movement. You can see this line with different print. Now let's continue. Go for example, on 35 and I can do the same thing, right-click and directly. For example, insert, insert a frame like this. And I can do something like that. I can go directly on 35 and for example, I can move on direction. So things that you can do also, it's for example, you can, I can go directly on Farsi Sagan, right-click. Insert a frame. And thanks to that can be really fast. I'm on 2035. I can go directly on 50 and just move. Also like this. As you can see, it's fast. I can continue go and 60 or just radiates liter each times the number of frame because the bonds will be, bonds will be smaller. And I can make some scene like this, also, just like that. After I can go and 75 make something like this AT, make something like this. And I can continue and 85 just like this. And I can continue 90, just like that. And after, for example, 95, I can almost just do something like this. So thanks to that, you can see this type of movement. If I just come back at the beginning, I just press enter. And as you can see, you have this type of result. One of the problem is is that it's not the best, but because when you press Enter, as you can see, you have the same speed for every scene. You will have the possibility to work directly on what work directly on the different print. For this, you use your selection tool. And if I just come back, use my selection tool, I can zoom liter. I can, for example, use this line and go here and with left-click, as you can see, I can create to cure off just like this. And thanks to that, when I will go at this level, as you can see, the direction is different and it will be so much better for our bones. Now let's continue. You can go also on the segment, you have these different print. You can go left-click and you need to move and create a nice curve just like this. And if you go on the right, you can do the same process, create a nice curve just like that. And thanks to that, if you move your frame, if you move your cursor on the timeline, you can see a nice bones like this and continue like that. And I can continue each time I can, for example, go here to curve to curve. Also just like this. After it will be a little bit. Other when you have small segment, but it's also possible. For example, I need to come back just like this and say I need to select yes, come back. So I was around this lever, I can zoom again. And when I arrived here, I can create two curve. Also. When I write here, I can create a curve also. Go at this lever here. You can try to move just liter and try to move just liter or so. And after you can just make some similar cases, it's enough. Now if I just come back and take a glance, we have a nice, Different, nice scale and it will be so much better for our animation. Just let's come back. I can go here, press enter, and take your glands. As you can see it so much better each time you can come back and make some adjustments. For example, it's too much about Zotero. You can just read you, It's liter. I think it was a little too much. So I can make some adjustment, just rigid splitters, a curve. It's also a possibility. Even at the beginning, you can make rigid splitters a curve. If I just come back again here, press Enter, just like this. As you can see, we have a very nice, very nice. Boone says, I can go directly on Control. Click on Test, zoo animation. You guys maybe just liter at this lever. Maybe I can make some adjustments here. Maybe later adjustment here, what I need to be careful. And also, if yes, I can come back, this area may be just more advertisement. But for the rest, I think it's nice. So this is where it is the first thing that you need to understand. Each time. You can make something like this. When you just go. For example, I'm going to show you and click Plus and credit just Rectangle, press Enter. Create a rectangle. Just click with the rectangle tool, make something like this. I can, for example, go right-click, convert to symbol, just step rectangle and press Enter. If I just come back, I have my rectangle at the beginning. When you just go right-click. And for example, you can directly here create motion tween like this. Thanks to that, you can see the line in yellow. For example, if I go on 1 second, I can click here, right-click. When you insert a key frame. You are for example, position, scale, secure rotation, color filter, or depending of what you choose, you will be able to make only when things. If, for example, you select position. And you want to, for example, use scale, just like this. Finally, you will be able to have this type of movement, but it's, you insert keyframe to change little supposition. And finally, I think that the best things to do, generally it's to click on because when you click on hall, you will make, you will be able to make every thing that you want. Kick on position. I change the size, but you can drag and move on a direction, for example, make something like this here. And if, for example, I go on to right-click insert keyframe, you can create, for example, rotation and then Crato rotation for example, just like this. And you can turn. But as you can see, even if, for example, I scale just liter, I'm going to have also this type of movement. I can advice you generally. You go right-click, Insert Keyframe, just click on All and syncs to that. You can be sure to make your adjustments that you want. And if I just press Enter, I can insert another animation like this. And same principle as you can see each time. You can also use your selection tool. And if I click on one of the frame on the layer, you can, for example, one more time, make an adjustment. For example, I can create a curve like this. If I just create a curve like this, just if I just come back and as you can see, some movement will be like that. So this is a type of things that you need to do. I can just come back control tests to animation, just like this, for example. Now if I just go on, so right here you can see it's a different library. And I'm just going to show you after how you can make adjustment. 37. Layer depth: Let's see, Zuo Lian tipped. You have the possibility to Chancellor Leontief, I'm going to select these layers, just create Russia occurs. So I can go here, press directly, shift, just double-click on the circle, fill with a color, for example, takes a red color and stroke. You can remove the stroke. I can just convert to symbol. So drugs go right-click and directly convert to symbol. I can just tap Circle and presenter. Thanks to that, I can, for example, start an animation. Goo on the cycle number two, like this from 60. Right-click and directly insert a keyframe. For example, in this keyframe I can drag and move. So bar just like this. And as you can see, I will move from this to this. So things that I can do also, it's two. For example, I can go on second Uncertainty and right-click, Insert Keyframe. And into my daughter we go for example, ACs, and thanks to zeta will have this result. Now I can select a frame like this. Crack classing twin a frame and exists. Right-click, Right-click, Create classic twin. And thanks to that, if I press Enter, I have this animation possibility to go on the right directly. Leon. Leon deep works exactly like a frame. So it means, for example, at the beginning click here, you can see just slices. Here we just have one layers and you can change, as you can see, the layer on the plexus and you can create a fake, for example, I can increase that. And if I just increase, press Enter, you can see this effect, Effect. And the things that I can do now, It's to come back on my second number one. On my second number one, for example, I can use layer and deep again and make something more. For example, just like this. And thanks to that, I change and I can have this effect just like this. Press Enter, just like that. So this is also something interesting that you need to know. If I just come back to my frame, for example, 60, I can directly use layer DPT. For example. I can increase, increase, yes, more like this at the end. But you can also create a new dataframe. For example, I'm on 45. I can directly use dipped. And for example, I can decrease little on 45 and automatically keyframe created. And if I press Enter, as you can see, I have this result. Now, let just select, for example, this animation that I've created. And if I just press enter, I have everything on the same plane, just like that. And the things that I can do it just to come back. And for example, I can go on my layer or I can go directly on the right. First you need to select the signal. Can move, move, move, move, move and go. For example, on the second number three, like this, second number three, if directly, I use my layer dipped. Here, as you can see, we have a bar like that. I can select both layers. And for example, I can change glitter effect and make something more like this. And that's it. So it means that I'd switched second. Let's see the effect. I can press Enter. And at Swiss Saigon, as you can see, I'm going to have this effect just like this. And after I come back, this is a type of things that you can do. Take a gland. So but the snake here. The snake, if I go, for example, more ads the n, for example, use the silicone number for my last frame. As you can see in the middle, you have a classic twin. You just do basic movement. And if I select my last frame, I can directly go on later on tipped select the snake layers like this. And for example, I can increase liter just like that. What does it mean? It means that if I just come back, so result will be little different. I can go directly on control Tzu animation and take your glands, but the snake. And also the effect of soap bar. Just like this. So you can see the effect here. So deep defect just like that. So it's just something interesting to know. We don't use this the most, but it's interesting to note that so each time you go on these panels, you just select layers. And for example, you can increase, but be careful because sometimes if you increase that depending of the location of your layer, you can have problem foreground background, so you just need to be careful about sat. 38. Character create body: Let's continue with body. So we need to create first a new layer. So you can click here, double-click. And body. Like this. I've turned to do this work. You can zoom neater and use one more time. We can use direct key rectangle primitive tool. Just create your rectangle like this. Fill with a color, let's apply so basic red color. And I need to make some adjustment. As you can see, the kroner, it's too much, it's too much. So I need to change that. Just use the selection tool and change the wind in Kroner. When you arrive phrase on per license, yes, you can make some adjustment and make more awesome seeing just like that. After to do this work, I can select this object, craft object, and just position this here. As you can see, it's too big so I need to resize, makes them seem more. Rises for example, sleet Her to bigger again and make some adjustment and position. And this area, I think it's not bad, maybe maybe the ad is little bigger. I can decrease the turn my head. Just like this position mountaintop takes a body again. And position this here. And that's it after to do this work. Okay, increasingly turbid to size. So yes, it's nice. Just decrease TAR element. Then duplicates is ship, left click Alt, and left click Duplicate. We need to create modification. And for this, just break apart. I've taught to use Bricker part. You can create a selection like around this area. And you can press Delete sense too that with just keep this element fill with a different color, Let's apply this basic glucuronide. And after you can come back quite object. Positions is on this area. So like that it will be far. So pens. And after to this work I think yes, I think it's nice. I don't like too much so size of the body and need to select every sink and just let's decrease, decrease, decrease the turbid. And yes, I think it will be beta arises. After to do this work. As you can see, you can select these two element. So, so red rectangle shift and the blue rectangle. And thanks to that, we can just go right-click convert to symbol. And we can just tap by the validate. It's nice. Now I can just go and my library panels just check, and that's it. You have also, the body creates heat. 39. Character create arms: Let's continue. We are going to crowd so arms. So for this, I'm going to position lysate Preuss. And you can double-click, tap top, left, top left, press, Enter, automatically spit shared character you can validate, okay? And I can just use my rectangle tool like this, rectangle primitive tool and craft something like that. Zen I can change, feel, apply. So same red color. So here we work on the left arm from the position of the character. I can decrease liter the size on this direction, like this. And let's move literal direction. And if I just zoom liter, I can position. Yes, I think it's at, it's nice. And let's continue. I need to create from this directly, right-click and convert to symbol. And you can tip directly sensing top left and validate Zen. You can just click proofs and you can tape. But term left validate. Here you can make Don't show again like that it will be better. And directly, I can one more time, one more time. Use my rectangle primitive tool like this. And just grab my rectangle. Ceilings add. And I think I can increase little bit Moses size, exact, and create a small rotation. After dark and positions is here. I think it's later too much. I can decrease the size of this rectangle and turn it'll be tomorrow. Just like this. And position around this area. This I think here it's nice. Maybe I can turn a little bit on this direction. Exist. And yes, it's nice. After to do this work, I just need to apply an end. So first, just be for ceilings this element, right-click, convert to symbol. And you can take both term left. We need to really to focus on the different element and to be careful, you can validate, um, bottom-left. No, create two new layers. Double-click and make, and left and left, press Enter. Then you can run more time directly. Apply the rectangle primitive tool credit, just some signals is filled with the same colors that we used for the skin so you can recuperate the Scholar. And then with the Free Transform tool, Let's make a small rotation. I need to decrease also on this area, make something like this. Maybe I can turn a little bit. And I'm going to duplicate this element, press Alt, left-click, and increasingly towards a size now and position some synergies. This is how you can create just a basic end. And it's nice mix beat. Let's turn to small. You can increase this direction. And for the size, it looks relatively nice maybe. And yes, it's okay. So I've talked to do this work. Same principle. You need to ceilings with tournament at the same time with your selection tool, fossil end and just go right-click. Convert to symbol. Just step. Not neutral can just tip hand left. And just validate. It's nice. After we need to do is the ozone pattern. I'm going to show you the process that I use, but it's not only process, but I think it's anticipating. So first thing that I'm going to do. It's to go on my different layers like this. Click first, I can change the turn, my window, click Plus and tap directly top right and press Enter. Then you can create a new layers, double-click and bottom, right. Dressed like this. And at the same time you can also click to create a new layer, Double-click and hand. Right and press Enter. After 12 credits he'd on top right and bottom right. And also, and right. You can directly go on the Library Panels. And let's use just, we have on the right, top left, just go right-click and duplicate and change for top right. Willie, we need to be careful about the different things because it's some protons, so top right and validate. So now I have amped up right here. I can also go and deliver and change the turn my window. So thanks to that, we can see, for example, the so-called use isis. As you can see, I have 0, its normal. No, go on directly. Bottom left, just go right-click and duplicate. And you can tap both term, right, validate. And now you can go on the end, left, right-click, duplicate. And you can tap and right. I take my time because it's really important to understand step by step and write like this. So thanks to that, as you can see, I have used count on bottom-right 0, top right 0, and right 0. And for this I need to select all the layers on the left, like this. So on my layer panels, I select top right. And I use amped up right here and drag and move like this. Isolate, bottom right, bottom right. I select on the right and bottom right and drag and move inside. And I can take and write, I go on these panels and right, and drag and move inside like this. Thanks to that, as a US counties have just one element each time. So it's great. Now I just need to make some symmetry. So silicosis element just go right here. And you can directly apply flip horizontal and things to that. You can also position. And this area like this. You can, maybe I can just move a little bit more. Like this. Still exists element on bottom right. And when you go right-click, you can just apply one more time. Transformation and flip horizontal. And then you can just position exists. So I can put says, yes, it's nice. And the last sprint is to take the end, just go right-click, transform, flip horizontal, and drag and move to position your end lazy. So I just need to check her was yes. Okay. It's nice. Lead trust position. Yes, it's okay. And that's it. So we have created a different path for the arm. So you need to respect this type of layers on top left and bottom left and left. I'm top-right and bottom right and right. After, you can change the name of the layer depending of what you, what you prefer. But I think for me it's great legacies, but you can just change the name if you prefer to make. Left to part 2 1 and arm, left, butt two and left. You can also change if you want. And we have used count one each time. So it's great. It just a little out. And we will be able to continue with the legs. 40. Character create legs: And let's continue with the legs. So I'm going to Zoom first and start with the same principle. So you create two new layers, double-click and frostings to do. It's to tap leg, top, left leg, top-left exits. After I'm going to zoom liter just applies a rectangle, rectangle primitive tool. Create a rectangle like this. Fill with these blue-collar directly. And after I can position the first part of my leg directly on this area, maybe it's little too small. Let me make something bigger. Like disease. And if I just apply like this, it's not bad, maybe a little too big. Let's decrease the turn. Go on the same ligament. And yes, I think it's nice lenses. You can take all your character, just drag and move liter on the top. It's okay. Now I have legs, top, left, just first. Go right-click and convert to symbol types of sensing. Leg. Top, left. Press enter. Then create two new layers. Double-click leg. And this time I can change for leg. Bottom, left, press Enter. And after to do this work, I can use one more time our rectangle primitive tool. Let's grab the nodal element and drag and move positions is here first, as you can see, it's too small. Let's increase the size on this direction. Yesterday slices. After. Let's put this around this area. It's nice. And it's I think the size of my legs are a little too big. So here I'm going to reduce the turn. So size on this direction. And take again this element and drag and move. Slices. Thing like this, it's bitter. And after to do this work, let's continue. So leg bottom left, just go right-click, convert to symbol, tape. Leg bottom, left. And you can validate. Click on proofs, double-click. And I can take just, for example, you can take foot, foot left, just laziness, Yes, foot left. And after to this rocket can zoom in ITER one more time. Take my rectangle primitive tool. Start with the shape. I think we can change the color for the feats applies a black color. Then you can press alt, duplicate. Crato rotation with the transformation tool makes them seem like xyz positions is here, thinks she has little to big decreases size and false. Yes, I can increase the size of my feet. And yes, it's nice. After select your element, it's too big again. Just let's read roots. Yes, like it's beta. You can select your element position on directly. Just on this area. It's okay. Maybe you can drag and move liter. And you need also to select the two shapes. Right-click, convert to symbol. And you can tap foot left and validate. Now we are going to use a simple says that 4 x2, x2, that foster different arms of two amps. So it means you go first on the library panels like this. Our first you can go on your Layer panels. Each time you create a new layer, Double-click and leg. First. Top, right. Enter creating new layers. Double-click. Leg, bottom, right. Press Enter, creating new layers. And foot. Right? And press Enter. I can directly go on My Library Panels. And on the Library Panels. Let's create, Let's duplicates with different layers. So I have bottom not, um, you need first to select leg. Yes, leg, top, left. So just go right-click and duplicate. And change left just for write. Invalidate. Zen I have leg and bottom left. So just go right-click duplicate and you can tap leg both term, right, press enter. And finally you have foot left, just go right-click duplicate and foot right. It's nice. I've taught to do this work. Just come back on your different layers. You have select upright. I go on these panels with my symbol. I search like top right, and just drag and move like this. Then I select leg both term, right? So I can go on leg bottom right and drag and move exists. And to finish, I click on foot right. And I can go drag and move foot rise symbol and positions is here. I don't need to flip these two elements, but I can take the foot and just go right-click arrange. I'll directly transformation flip horizontal. Then I can just position my element one slices. As you can see, you can just follows a different guide. Will know the laziness. It's nice. And I'm going to finish with my fit with my foot like this and resume neater. And it's okay. No, if I just take a glance about all this differently. So this is one of the process that you can use. This is not the only process to do, but I think that this process is very interesting to be sure to not have any problems. So we have the head, body on top left and bottom left. At the same time, we can check in real-time if it's as if everything is good. So she had buddy, I'm top-left and bottom left and left. It's okay. Um, top right and bottom right and right. Everything is okay. Laptop, left leg, bottom, left foot, left leg, top, right leg, bottom, right, and foot right. So everything looks nice. If I take a glance on My Library panels. As you can see, I have every time use Koons, one for each element. And bottom left and bottom right, um, top left, bottom right, foot, left foot, right, and left and right. He'd lake bottom, left leg, bottom right leg, top-left, top-right. So everything is nice. As you can see, you can also pull if you want to have more information. And now we have ready after the things that we will be able to do, it's to make some modification with the Free Transform tool fossil transformation print. And after we will be also able to work with so parenting view to abs, two different part of the body in a link sense to parenting. 41. Character change transformation points: We need to change the different transformation print. So first let Zoom and take an example on this hub. If you take a glance and you use your free transform tool, you can change the transformation print. It is in the middle, so it's not good because when we will want to create a rotation for us, the animation, as you can see, it will turn like this. And this is not what we want to have. So I'm going to use Control Z to come back and just to use a transformation, print and drag and move here. And now when I will move my element, as you can see, it will be beta. I think X2 position, maybe I can change the terms. A position on the leg and the arm. So first, let's zoom a little bit. And yes, I think I can drag and move around this maybe this area. Yes here, make some adjustment. And if I just click to create a rotation, Let's take a glance. Yes, I think it can be nice laziness. Yes, it's okay. Maybe if I take a glance and try again move. Yes. I think it will be it will be correct legacies. So we need to check us out on all the different area. So first let's start with the head and takes the sprint and you need to drag and move here. So thanks to Zach, few position and just come back with control Z and select again the symbol. If you want to create a rotation with a head, you will be able to have this render so it's better. And let's continue. I'm going to click here. And just to show you again, if for example you position your brand in Jamaica, you craft orientation. As you can see, it's not going to be good. So you understand why it's important to change your transformation point. So let's zoom neater. And yes, I can position this year after. Let's walk whizzes with this. Um, so first you can position around this area. So xi's now it's okay, ceiling so and you need to be careful because sometimes if you do this too fast, you don't select the right element. So no ceiling. So N and sex to be able to create a rotation like this. So it's nice. Now I go on this arm and some principle drag and move exists. It's okay, maybe I can make some adjustment. Let's continue in these areas. Select direct, He's like top-left and positions a point here. Just same time you can do the same thing on the other leg. Just need to check something about this laptop, right? Yes. As you can see, I have the feelings that yes, it's bigger. So I need to make some change on my left, top, left, top, right, left, top right, like this. And press Alt left-click to make some adjustment about the size. And I need two observers are same size that on the right. Let just take an example. And I don't have exactly Yes, I think I'm going to do something like this. And just drag and move to come back here. And it's going to be better. Now I can take my transformation print and position. And let's continue. Select also this member and just drag and move and position, I think. Yes here. Select also the transformation print and position here. Select also the fit chance with transformation print, like this and sit exist feet change also the transformation point. Now everything looks nice so we can just check each time that we will apply an element. Yes, it's nice, for example, after we will just add X2 parenting. So it will be better, but already it looks nice to move. So different element. So this is the first things to do to prepare your animation. 42. Character add parenting: Let's continue with the parenting. So we need to create a link between the different members of the body. And this is a reason for which we need to go on this area on these panels show parenting view. The first thing that I'm going to do, it's two links, a different element. So for example, we have foot right, we need to link foot right. So to just go left-click, drag on leg bottom-right and leg bottom right. You can drag on leg top, right, just lazy foot left. You can link to leg Batalden left and a leg bottom left. You can link on leg top left. And thanks to Zach, for example, as you can see, I select an element like this. Everything is in ink for the leg and I can take this area and I can turn. So as you can see, it's nice. Now let us come back so that you can turn here. You can also turn the foot. Let just undoes the last section to come back to the first position. Places. Let's continue and right, you can link to directly on bottom right and bottom right to top-right. Zen same principle and left to bottom left, bottom left to top left, like this. And the last thing so you will obtain this type of result is to link different top element to the body. So for example, I have left, top right. You need to link that to the body. Like this. I have leg, top left, a link I need to create to link the body. Also. I have top right, I need to create a link to the body. And I have also top left crater link to somebody basis. Now it's nice and you need also to use her head and to link directly to somebody like this. And this is a result such you will need to have. I've taught to do this well, you need to check something about supposition on the different layer. I'm going to show you because if for example, you take this arm and you drag and move here, as you can see, it's not really good because at this level, it's not on the right position. So let just come back like this. You need to position the different element with an end on the top. So select I'm top-left and bottom left and left arm, top right and bottom right and right. Ceilings are six element pressing, Shift or Control, and drag and move with left-click to positions is totally on the top of the layer. Just lays out. And thanks to that, if for example, I do exactly the same thing. Take a glance, know everything is nice. If I want to move my my arm just like this. So this is a type of things that you will be able to do like that. And everything is nice. Now we can just go out of the parenting view and we will be able to start. So an emission because if for example I want to drag, you can move like this. If I want, I will be able to move like that. Cretan Odell rotation like this. Take this leg and drag and move left. Take Zahid, and just change like that. So at this level we're finish everything for the design of the character. We have two different layers. We have the different symbols. Everything is okay to start. So an emission. Don't forget to save your work file and save. 43. Character import background image: Just before to start to animation, we are going to import an image, an image as a bad Crohn's. And for this, we need to create two new layers. And I can just go here plus create a new layer. And I can make some thing like for example, backroom and press Enter, just like this. After, Let's file and directly import, import to stage, impart to stage. Thanks to that, I go directly on my desktop and I say TDS pictures with the room in a vector file, a vector format image format, image file. But he sees, he sees a flat design as you can see. And the first things to do, It's to position x0, x1, x2 bedrooms. So you can drag the layer just on the totally here. And with your free transform tool, you can make some adjustment for his own PR Lexis. And let's walk again little bit on this aria. Let's move liter, right? And she told too small, Let's resize again. And I think we can make something like this. Yes. Maybe I can increase the turbidites with size because I lost liter the proportionality. And yes, like that it will be great. I've taught to do this work, we need to resize liters a character. So you can't just go left-click. And as you can see, you can sit exam, but the problem is you sitting so by going at the same time, so go unsullied your bunk rooms and lock like this, thanks to Zach. So backroom won't move now. And I can just select all my character. Just press shift to resize proportionally. And Mexico direct. You can position this on the carpet, run this area maybe a little bit on the left. And yes, I think are about the size. It's not bad. Maybe iter too small. Like this. And yes, I can increase the turbid again. And yes, that's it. I think about this size, It's great. After to do this, you can just zoom literal out. And it's okay. We are going to be ready for animation. I'm just going to make a small adjustment on. So bank runs unlock and I don't like too much Z position. Let's change that. And yes, I fingered exist. It's going to be little better. Is dressed like this? And yes, I can increasingly turn on this area. And yes, I think I said it can be bitter. Yes, just like this. Now it's nice. And you can look again, your layer. 44. Character create animation part 1: Let's start to create an animation. First. I'm going to make a mission like around 10 seconds. And we're going to add different adjustment every around 15 frames. And that's it. So the first thing that I'm going to do is to select each time, every sink. And for example, if you don't want to have problem, first, you can drag and move later on this area. If you lose this, you can click here again and drag and move. I can go on my frame 15, this first and just go right-click, insert keyframe. And let's start each time we're going to use a free transform tool. And first thing that I'm going to do it for example, to celiac disease in a moment and turn the turn directly. My alma, just like this. And that's it sees the first thing that I'm going to do. Then take this arm and I can drag and move it around this area, translate these, and also maybe just like that. And thanks to that, take a glance. We are going to make some simple X-Y-Z. Each time we will have inside, for example, to select all the keyframe or runs a milder and right-click crowd, for example, a classic twin. And here I need to convert. I need to convert yet. So back runes directly as a symbolic because I didn't do this, it's not a problem. Can validate. Just laziness. After Let's continue. Frame number sati, select everything like that. You'll be sure to not have problems. Right-click. First solitary sink, right-click, and directly insert keyframe. In this, we are going to make a movement of the end and runs a milder around 22. Or you can also take phrase on per taker. So so you can take 2003 also. Just go right-click and also insert keyframe. And the thing that I'm going to do is that at sortie, I'm going to have the same sing. And at 23, just a small movement on the end. Just laziness. And thanks to that, we have sees this and come back just like that. Each time you will have to, for example, you can see also element in some wider and right-click, you can correct a motion tween. And thanks to that, you will see is a movement like this. Now I would like to have this movement a second time. First, I select all this frame, just like this. And right-click copies of frames. And then if you want to add this just after, you need, first you de-select frame and you need to position, as you can see on this area. For example, you see leaked. You select all these keyframe and just go right-click and passed the frame. Just like this. And thanks to satisfy, take a glance. I have 15 2020 on 23 here arrived at certainty. And I come back and I drag and move again, and that's it. So this is a type of things that we can do. After, Let's come back. Let's continue. I'm going to add, for example, uno dos seconds and go around 75 like this. And just go right-click, insert keyframe. And let's come back with an odor movement. Selects his arm and make four examples on single X-Y-Z and try again, move liter. Yes. So I'm like xhat seedlings a single arm and make something like this also. And something like this. That's it. I've got to do this work each time. Same principle you can see lead into my doll every sink right-click. Create classing twins. And thanks to Zara, will move like this. Now let's take a glance first press Enter at the beginning. And yes, it's not bad. Now let's continue. Let's make a new data type of movement with the AMA, exactly like frozen. And so I can go first around. I can drag and move around 150. Here, select everything, Right-click, insert keyframe, and go into my daughter around, say, 90. Like this. Yes, you can go at 90. And right-click. Insert keyframe. And thanks to that, you don't move on. So keyframe 105, but on the keyframe 190, you can drag and move, for example, just this, this, this part of the arm and move liter also end. Do the same thing on this area. Don't move this element. Just move. For example, z is part of the body and just move or so. This is the end. So you need to be careful because he has scan and credit also a movement with the end. And thanks to that, I will have Cs and Gs. Now select some frame laziness and just go right-click crack class classic tweens. And thanks to that, you can move laziness and come back. And we're going to do the same things that fall as a movement of the end with copy and past. So select from directly this frame or the frame until this area. Just go right-click copies of frame. Then you can just to quickly tell outside, see leaked. All is this frame lenses and right-click pass the frames. Just like that. And thanks to that, I'm going to have this movement. And after moving a second time and lead, lead, just zoom neater. And yes, I think it's nice if I come back at the beginning, press Enter. Hello. Yes. And as you can see, you can register type of movement. The things that I can do eats maybe I can come back for example, in around yes, as you can see, you are here and you are here. Maybe when I arrived on this part, I can make a small movement on C head. Maybe I can come back to us here first. Yes. And lysis. So I can come back around 90 and make a small movement on the end. Just laziness and I will come back. And maybe around this keyframe, 119, I can make again another small movement like this. And thanks to data, we'll have this render. No. Let's duplicate again one more time. So select every sink like this. And just go on a right-click and copy. So frame. And we're going to do this again. So first, I select everything here and just go right-click and plus a frame. Just like this. I continue to advance and select all these keyframes at the end again. And just go right-click and pass the frames. Just exactly. And yes, I think it's not bad. Already know, just let's come back. Press first. Enter. Like this. We can take a glance directly on the control panels. Let's go and test. And as you can see, you can create some synergies. So this is one of the first step of our animation. We're going to continue just after. 45. Character create animation part 2: Let's continue with this animation. I'm going to come back with Mrs. tool and continue on my timeline. And I think I can go around 20, 25, just like this. Select everything. And maybe I can make some seemingly constructor 20. Yes, I can make something little shorter. You can go around 200. Yes, I think directly lysis go on 2220. And let's make a movement with arm. So first, go right-click, Insert Keyframe. And directly, you can take this home and drag and move on this direction. Exist part also. And drag and move literal exists and takes the end and drag and move liter. And just same time you can make some neater adjustment. Lays out taker. So make also a small movement with the leg now and make some single disease. And also literal exact just too small movement with the leg. And make a small movement or so one more time with Ed. And this direction. It's nice. Now you can select everything. Just go right-click and directly crap classic twins. Then let's continue. You can go around 250, like this. Select all the layers and right-click, insert keyframe. Here. Let's make some change and drag and move onto this direction, like this. Try again, move Earth so close is part of drag and move also laziness and takes a single arm and drag and move on. Misdirection exists, exists and isis. And thanks to that, we will arrive from this to this part. You can, at the same time takes her legs and just make some adjustment. You can take this part, make a small adjustment also. And take this leg go little on the right and make a small movement. Also. Let's make, yes, I think just something like this. Select also layers and right-click. Insert to key-frame. Not insert a keyframe, sorry. And just go right-click, create a classic tween. And thanks to that, if I come back to the Sagan, press Enter. You will move like this. And after you move Lexus, I think I can make a small movement if I go here first, like that. And maybe I'm going to make some change. So select all these keyframes, disease. And yes, I think it's nice, but just when I arrive, as you can see here, I turn like this thing. I can add just some sink before just a deceivers. I can go here, right-click and remove the classic twin. Just between this part, like this. And just around 230. You can go right-click, Insert Keyframe, just laziness. So I go here, I arrived on this part and at 270, just make a small movement. So silicon he sees area. Just select the hand, just like this sittings and just like that also. And thanks to that we will have Zs, small movement of the hand and after term. But I think we turn to, I'm going to select all this element. Just go right-click and copy the frame are maybe not copy. I can catch a frame. And go a little after like two hundred sixty two hundred seventy laziness. And just go right-click 270 and right-click. Pass a frame like this. And here now on this area, I can just convert, insert keyframe, just laziness. I think it's not going to be really good. So I'm just going to come back heater around. Yes, I can come back to this area. Just go right-click and you can just remove ours, a friend. Thanks to that, we are going to come back here. It's going to be bitter. Select this part, right-click, crack, blessing twin. So thanks to that, we can come back later. So we arrive on this area and a small movement of the hand come back around two hundred. Two hundred. Yes, I think 240 will be great. And just go right-click 240, right-click, insert keyframe. Here you can just make small movements so you move again, neater. So hand, you move again, he turns his hand. Also. You take the head and you move liter on this direction. After to do this work, CD8, every scene in some either right-click Create classic twins. After we can move like around 260, like this. Right-click. Sometimes if you don't apply, the right-click has a right place. Insert keyframe. Here. I'm going to move first. Z's hand exists like this. And also I can see links to end and turn and after to do this work. So this is a first things to do. And military seen in some either right-click, Insert Keyframe. Not keyframe. Right-click, Insert motion tin, right-click. Create Classic Tween. So you arrive here and you will arrive like that. We can just continue liter around 280. Right-click, insert keyframe. Do the same type of movement. Takes this arm, go on this area, takes this part, cool Aziz. And take also this part like that. Take also Xu. I'm just going to come back later. So come back just liter. It's not each time. Very simple to apply to a different element at the same time, or just come back on this keyframe and make a small adjustment to the leg. So you drag and move here. And you drag and move liter. So leg. Just like this. And go on 280. Right-click. Insert Keyframe. Makes the same type of movement. Take this dragon move little. You can also move liters this arm like this, and make a small movement with the end. And that's it. I think it's not bad. Now, silicon, everything in Zoom either just go right-click, Create classic twins or so. And thanks to that, we can arrive here like this. It's not bad. And after if you want, we can do one more time, make small movement with n. So I can go like around 290. Right-click, insert keyframe, and just drag and move, return his hand and go on this area dragon movie tells his hand at the same time, make for example, a small movement. With this leg and also lysis. And yes, I think it's nice. Just continue with around sway 100. Trials go right-click, insert keyframe, and make a small movement. For example, with the leg again. Come back just little movie theaters this area. And make a small movement again with the end. Just like this. Select many frames at the same time, Right-click, Create classic tweens. And just to finish this work, just, you can come back like around Suite 100, 20. Right-click, Insert Keyframe. And take again this arm, I'm top-right. Come back like you're wrong. This area. Select this member and mover. So laziness. Select every sink and right-click, Create classic twin. And thanks to that, when we arrive here to here. And just to finish the work, just make, so last mass movement. And I can go like around 340, like this. And just go right-click. Insert Keyframe. Go runs a milder like sweet 130. Like this. Go right-click. Insert another keyframe like this. And thanks to that, I'm going to only move in the middle. This movement, make small movement with this ham on this direction. Basis. Smell movement with this amine also in this direction. Think it's nice. And maybe I can curve little bit. I think like this, It's okay. And yeah, that's it. So we will have this movement first time and Crato last movement. So it means select all this element. Right-click copies of frame. And select again all these frames. Right-click and pass the frame. Just like this. No, I duplicated this movement. You can select many keyframe like this. Right-click, correct lesson twins. And thanks to that, we can have this movement. We move, we come back, we move, and we come back. And that's it. Just finish around the phrase on purpose, wind, read 70, and just go right-click. Insert a keyframe one more time and come back with some sink, like a small movement to come back with your analyses. And take the sum, also, drag and move and make some symbolizes just to finish. And it's nice. Select everything in Zoom. I don't just go right-click. Convert to key-frame, not convert to keyframe. Right-click I used to convert two keyframes, so crept classic twin. As you can see, it looks little difficult to follow. I understand, but you can also create your own animation so you understand how to whelks after you can change the different movement. So m is really to understand how to craft the sound keyframe. How to add some motion tween in the right path. Just like this. Now, just go on. Press enter first and you can take a glance. Maybe it will be a little slow, but after, if we need, we can change the number of frames per second. And yes, I think it's nice. Just go and control. Tests are so-so animation. And yes, it looks nice. 46. Character change speed: If, for example, it looks too slow, you have the possibility to change the friend per second. And as you can see when I go and control test, yes. It looks little little slow and it's not bad, but maybe just littered too slow. We have the possibility if for example, I guess it's not bad, but I can, for example, change the number of frames per second. If I apply some sink like 16. Just press Enter. Now I can come back control test. And I guess as you can see, it looks a little too fast. So you can make different try. I just want to I know what to use, but I just want to know the difference. Let's make some single eye, for example, 40 control test, just laziness. And yes, 50, It's liter. 40. Yes, It's not bad. If I apply 50, we begin to mature. So let's go and control test again. Yes, I think it's not bad. We can apply this. Maybe I can try with 35 or so. Control test. Yes, I think we can work with certified. If you make this type of animation and you work like this number of sigma bond, you can maybe change the number of frames per second. As you can see, because I changed the number of friends are gone. Now. Easily turn around before we add around 12 seconds, 12 seconds for this animation. And now we have like around 10 seconds, 10 seconds, 50 for this animation. So we change at the same time neater. So lanes of the animation. 47. Character add bouncing ball part 1: Let's continue with this animation. We are going to create a bowl and make something interesting. So for this, the first things to do, It's directly to take. So oval tool, just like this. And I can go at this livers. Click to create a new layer and change for bar. Please just enter. You use just shift to create a perfect circle and make some seeing fill. And let's apply just a basic, for example, green color basis. At the same time, if I double-click, you can see I have a stroke. Just removes the stroke, like this. And after I can just directly create an object. We can start with Uber yes, around this area. And the last thing that I'm going to do, it's to go right-click directly convert to symbol, convert to symbol. And I can change that four bar and press Enter. We're going to apply a smart mission on the same sings. And it's possible that maybe x2 animation will be going to see satisfy good trust on Z. And yes, like this. In Zoom either. You can just go right-click and directly Crato motion twins like this, syncs to that. It's going to be useful for animation of the bowl. And just let's continue. Like this. Probably is that it will be slow, it's going to be slow, but we can take that. It's not a normal ball and it's going to belong to move. And we're going to apply around 56 keyframe. Let's just position the first Boons. I'm going to make some single little less sat two sig on. Maybe I can position around 60, just laziness. And I can just move my balls and arrive around yes, this livers basis. Then I can continue. Maybe I can Advanced little bit lazy laziness. Laziness. Ok, It's OK. Then I'm going to advance and go between 34 sig and maybe you can go around liter after three. And yes, that's it. You can move liter. So bar on this numerals like this. Then you can continue and go around between 45, like around these levels. And you can drag and move fries on per lie exists. So this is my first bones. Second Boone's, maybe I can make something here and advanced hit like around between 67 maybe, maybe just literally after six, just like that. And move liter lysis and continue to advance like around 75 and continue resists. And after I can go like around, I can go like around here and just go and continue translate this. And that's it. After we can keep the motion twin, it's not a problem. If really I wanted to make something more. Maybe I can add an OH down Boons. And we have each time, so possibility to make some adjustment, it's not a problem. So for example, if I come back, as you can see, you can drag and move, for example, your element or you can convert. But I think in this example I can do something like this, laces disease and finish. That's it. So let's just come back. If I just press Enter, you can see we realize this movement. And the things that I need to do, it is to make adjustment directly because yes, it's not really good about the speed when it's good on, on where it's going up. And this is a reason for which I can go at this sliver. And first things to do. It's to make an adjustment for his ampere lysis. And as you can see, it's going to be better with this type curve. Then you can use this curve and some principle you can, you need to create like a darker just lysis to have something great? Maybe I can just change like that and make some adjustment again. Here it's the same principle I can cry to care of Crato, care of legacies. And at the end, you can also create a care of more exact. And now surrender will be better if I just press enter and lysis and disease. So we can guess that we can imagine it is a ball such we use like for party, you know, this type of bar with air and lysis is great. So it's low. And yes, it's going to advance like that. Just lets take against on the control tests to animation like this. And yet it's great. Maybe it's littered too fast at the end. And because it's little too fast at the end, I'm going to come back. And because the key is not really good, I'm going to go right-click and just I think removes a frame. And I need to position after our like around I think 9 second just after 9 secant. And just drag and move. I think. Yes, just like this thing, it's going to be bitter and make a smart care of. Just lays out. Yes, I just have a small problem with my curve, so just need to come back. Let's take lenses, right-click and directly removes a frame. And directly, I'm going to come back here here. And also, yes, as you can see, we have this frame like this, and you have this frame. So sittings this frame right-click removes a frame. And if I just come back, you have a new dataframe like this. Removes a frame and I haven't no door frame lenses. Right-click removes a frame. And I think I'm going to come back yes, around this area. So each time I need to remove the different frame, now it's better. I can come back here and directly I can go around my sig own little after like for example here, and just go right-click on not rightly, you just need to drag and move outside. That was a clerk will be better. I think. Yes, it's little too much. I can just drag and move on this area. And after crowd a small curve like this. And it will be better now if I just go on control test. Yes, we can make something like this. 48. Character add bouncing ball part 2: And let's continue with a bar. I would like to create an effect when the ball is going to is going to arrive directly on the ground. I would like to change liter the effect and change the size directly observable to have something better. And for z, so I'm going to go, as you can see when I arrive here, I need to make some sink and to craft a keyword, just litter laughter. For example, you can create a keyword 1, 2, 3 after, or maybe one. Here, 123. Yes, For, you can create a key world just for frame before the baboons, for frame before the baboons. And you can just go right-click here and just insert a keyframe. Then you do the same thing on the right 1234 and on for, you select the frame, right-click and insert a keyframe. You can click on R. And each times x2 bar is going to bones on the ground who are going to apply this type of keyframe. So let's continue. When I arrive here and this is exactly the same. I move on to left. 1, 2, 3, 4, 1, 2, 3, 4. Like this. Sittings of frame, right-click, Insert Keyframe are, Let's go retire after 1234. Siblings of frame. Right-click and just insert keyframe. Now let's continue. I need to advance also directly on my scene and just go at this livers and principle, we have subbands. So 1, 2, 3, 4. Select the frame, right-click, insert keyframe. And just move on to the right, 1, 2, 3, 4. Right-click, insert keyframe. And that's sets it. After to do this work, I need to come back. So first I'm going to come back, come back, come back on. My husband's, just decrease. Literals a size zoom out. And for the first boon, when I'm going to arrive on this frame, just make some modification with a free transform tool. Click on the Ellipse and you need to change the size, but not like this, you need to use Alt on the keyboard, press Alt and left-click and only move on this direction, just like this. And move literal so on this direction, but this time wizard, Alt, Alt on this direction or knee. And thanks to that, you can find this effect and z is, yes, we have this render just like this. And on each Boone's, we need to resize with the same process. So I continue on the right and when I arrived direct here on this frame, same principle. You press Alt, left-click and you change liters a size on this direction. And then just left-click and on this direction. And we continue with the land as we saw last, bonds like this. Sittings is key-frame. Press Alt, left-click with your free transform tool, just like this. And just after left-click like that. And thanks to that, if I just come back, you can zoom out, press Enter. You're going to see the difference when you arrive and grown lysis again. And yes, it's nice I can press Enter, just come back on. Control and direct key tests to an emission. And that's it. 49. Character add snake: Let's continue with this animation. I would like to import an image with a snake and to have the snake just to cross the scene. First things to do it just to create a new layers. Double-click. And you can tap snake Zen, you can import the image, go on file, import, impart to stage, and sing through that I can sit exist, image, Double-click. So first things to do, it's just to resize the image. So as you can see, if I zoom out, you can see it's too big so you can use the free transform tool first, just like this, and just press Shift to make some adjustments. So you can press Shift, shift, shift and shift. And you can just resize. I've done to do this, you can just zoom liter. So I continually turned bit more and yes, that's it. After only just positions a snake first on this area. And yes, it's nice. Maybe. Yes, it's little too big again. Just resize again and position. Just laziness. I've taught to do this work. Just go right-click and convert to symbol. Just step, snack and press Enter. After. To do this work, I would like to change the timeline but inside the snake to make a movement. So first you double-click on the snake. You can enter on this timeline and just create a small animation. I can directly on my sorority, Yes, I can go directly on certainty and uncertainty. Just go right-click, Insert Keyframe. And the things that I'm going to do, it's to go and right-click and directly create a classic twin lysis. So thanks to that, if I go on 15, I can go right-click and just insert also a keyframe, just laziness. And thanks to that, on my frame 15, I can phrase on per use my tool and press Shift. You can make some single exist. And thanks to that, you will have this type of movement. As you can see, if I just press enter, I will have this type of movement. And now I can exist directly on my scene. So let's just come back on scene and directly use snake layers. You can insert timeline and go at the end. Just let supply, yes, just here. And in the last frame on the timeline, you can just go right-click, Insert Keyframe. And thanks to the address, things that I can do eats a ceaseless keyframe and it's to drag and moves a snack. And for example, to position terabit on this area and it'll be plexus. I've taught to do this work. If I just come back, you need in some wider to go right-click crowd to classic twin. If I just go control, I can use directly rewind to come back. And if I just press Enter, as you can see, I'm going to have some movement of snack just like this. But I don't have some movement inside from a source symbol snake. It just because I just have the preview on the screen. So now if I go directly on control test, I'm going to see the result. And now it's going to be nice. Yes, I have some movement and I move and the snake is crossing the scene. Just like this. So this is an interesting animation season and is an example about what you can do with animate. I think it's a grid-based to start after your animation. Now let us come back here and just take a glance. I can zoom out and control. Just come back. 50. Character export animation: And to finish this work, we can, for example, at the camera. So I can click here at camera directly. And let's just make something simple. I can go like a won't sick on number 4 and directly go. I can go directly right-click, insert a keyframe. And from the beginning to this, we can create small Zoom like this. After I can continue and go like sickened around, around, just ate like this. And go right-click, insert keyframe, and just zoom liter out. Just laziness. And continue. And on my last keyframe, right-click, insert keyframe. On my last frame, I insert a keyframe. And let's zoom literally turn be Tamar phrase ampere, lysis. And why not to move liters a camera or so. And thanks to that, you need also to cred between the different element or right-click to create a classic twin. Here, right-click Crato classic twin. And if I just come back also at the slivers, right-click, Create classic twin. And thanks to that, if I come back at the beginning, just press Enter. You have this movement on the camera. And that's it. Just take a glance at the end of this animation control test again. And it's nice. I wanted to show you this great example of animation. It's a very great training because you start from a character from scratch. You cred somebody, crack that every scene. And after from this, you can create your animation, a plaguing of bedrooms, adding a different element. And that's it. At the end of this work you can, for example, save your work. So we'll go just on File. Save your work. You will be a burrow suitable and file you can phrase on PR expert. And you have different possibilities. Can just explode the image like this. So you can make some seeing optimize and silly phrase on per JPEG and ICT quality 100% and click on Save. And here in animate on my on my computer, I can save this image. You can also go on file. You can go on expert in, for example, export. Also, there's a movie. You can also export the video. So you have all possibility. Here, for example, it is a movie, but I can change, I have different possibility. I can save the sequence. I can have a Grief Sequence. So you can see Lex is different parameter and just explore and export your work. And this is a great example. You can take a glance on all these different layers. You can take your glands also on library like this with a different element. Because we apply a mini times a different keyframe. You can see that the current is changing on the right. Just like this. 51. Bouncing ball part 1: Let's make so exercise with the ball bouncing on the ground. This is a very interesting exercise to make. Simple, basic animation. First things to do each to create two new layers. And directly I can tap grown lysis and silica rectangle, rectangle at the slivers. I can double-click on my rectangle, apply stroke none, and just feel you can apply some color. Let's apply this gray color. Just like this. If you want, you can select your grown Lexus and go on a ligament panels and center on stage. After to this work, yes, maybe I can drag and move later on this direction. If it's too big, you can just resize like this. I've taught to do this work. It's not going to be too much useful, but why not just direct your symbol. You can tap, groomed and validate then credible. So for this, just use oval tool, crowd to circle, press, shift, just like this. And I can fill with a color, red color and convert n directly convert to object. Thanks to that, I can trust, resize later like this. And position in the center or ligament. Adding horizontal center. Then I can go right-click on my object, convert to symbol and directly tab bar and validate. But as you can see, I didn't created a new layers. So just go right-click and cut this element and inserting a new layers and tap bar, it's going to be better. And just right-click and passed. I can position this here again. And a ligament panels center. So if you check directly on the library, you can see bar and you can see so ground. Now let's start the animation. We're going to make different bonds. And first things I'm going to just read you, It's literally the size here. And start for example, at 20. And the things that I can do first, it's maybe to use. So groaned, go on the right and on groomed. I can go, for example, around 4 second and just go right-click directly. Insert. Yes, I can insert a frame just like that. And thanks to that, I will be sure to have this grown until 4 second on the bar, on the timeline, I can select directly from 20 and right-click, insert keyframe. I'm going to just drag and move some bar like this. So just press just move the bar, press Shift to constrain and arrive just on-the-ground legacies after we need to reduce the different time because it won't be exactly the same length. So I can select 35, right-click, insert keyframe, and move with left-click and shift. And you can come back for example, just like this. I can continue here. I have just 15 frame between the two, so I can go and 50. And right-click, Insert Keyframe and continue and move here. Now I can continue to reduce, maybe I can just apply ten frame. So for this I can go on the frame 60, right-click, insert keyframe, and drag and move phrase on. Dressed like this. I can go on 70, right-click, Insert Keyframe. Come back here. And let's just continue liter. I can move on. Alright. And now I can apply. So as you can see, I add yes, just ten frame. So maybe I can redo it to five frame. Civic 75. Right-click. Insert keyframe and drag and move. For example, just liter here. Maybe, let's take a glance. I was here like this. Like this. Yes, I think it's great. Maybe I can read it and go on a T, right-click, Insert Keyframe and continuous here. And after if you want, you can continue. We can walk just going to use this example. I've taught to do this work if you want, you can just call it on the right. Finally, I just use this number of Saigon. I can apply and select all of this image or this frame and directly remove frames. And thanks to that, I can see, so last frame on this area. It's nice. Now as you can see, if I just press enter, I will have this type of result. Knows the things that I need to do its first two, x2 animation. And for this, I can select everything like this with a left-click and right-click. And directly you can create a classic twin. When you create a classic twin, it's going to start to be better. And now you can see the animation ICs. One of the problems that we have is that the speed is not good because when subpar good on you need to change the speed. And yes, we need to change the speed. When the ball go up. This is the same thing. We need to change the speed. So each time, so bar is going to is going to go down. You need to go on the right panels. Here. You can see frame, for example, I go in the middle and frame, you have classic is and you need to change that to minus one hundred, one hundred glands like this. So it's better. And each time that the ball is going to go up, you need to click on one of frame and change for 100, like this. So each time, so bar is going to go down, so minus 100. And each time that the bar is going to go up, you can just continue with 100. Let's continue. So here somebody's going down. So I can click here and minus 100, then I can tap directly. You can also tap on the keyboard 100 recenter. And I can finish and just click on one of the frame and minuss 100. I can just check each part. So here minuss one hundred, one hundred minus one hundred, one hundred minus one hundred, one hundred n minuss 100. So this is a type of things that you can do with the training. You can have these different option in its than testing. And each time you can click here, you can see the difference you have classic is in with this type of curve. And if I select, for example, something, we produce 100. I can directly click here and you can see the curve is different. I can click here. You can see some curve go on the opposite. Now I can just come back, press Enter, and you can see it's so much better. I can also go directly on control test to the animation. Just like this. So this is a first step to do to create. Boone says, just after I'm going to show you that we can make an adjustment. Because when the bar is going to continue like this, as you can see, it's a little different. We need to change. It tells the effect of the bowl. And with Free Transform tool, we will resize, deter the bar.