Shapr 3D create your first 3D model | Nicolas Forgue | Skillshare

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Shapr 3D create your first 3D model

teacher avatar Nicolas Forgue, Welcome awesome students !

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:52

    • 2.

      Download software

      5:45

    • 3.

      Create document

      4:46

    • 4.

      Start with dashboard

      4:31

    • 5.

      Master navigation

      5:24

    • 6.

      Edit views

      7:00

    • 7.

      Edit grid

      6:03

    • 8.

      Export model

      8:06

    • 9.

      Drawing tools part 1

      5:48

    • 10.

      Drawing tools part 2

      7:15

    • 11.

      Add constraints part 1

      10:35

    • 12.

      Add constraints part 2

      8:05

    • 13.

      Add construction lines

      6:44

    • 14.

      Add dimensions

      5:36

    • 15.

      Offset edges

      5:44

    • 16.

      Trim edges

      3:15

    • 17.

      Move sketches

      6:18

    • 18.

      Create patterns

      10:58

    • 19.

      Add text

      6:48

    • 20.

      Add construction axes

      8:27

    • 21.

      Add construction planes

      11:02

    • 22.

      Master selections

      6:49

    • 23.

      Create extrusions

      6:30

    • 24.

      Create revolutions

      8:40

    • 25.

      Create sweeps

      6:30

    • 26.

      Create lofts

      9:35

    • 27.

      Add fillets

      9:28

    • 28.

      Create shells

      6:04

    • 29.

      Split body

      9:08

    • 30.

      Union objects

      8:40

    • 31.

      Substract objects

      7:10

    • 32.

      Intersect objects

      4:34

    • 33.

      Offset faces

      7:09

    • 34.

      Offset edge

      6:17

    • 35.

      Project face

      5:26

    • 36.

      Move objects

      6:47

    • 37.

      Scale objects

      5:29

    • 38.

      Translate objects

      8:36

    • 39.

      Rotate objects around axis

      8:24

    • 40.

      Align objects

      6:27

    • 41.

      Create patterns

      10:58

    • 42.

      Mirror objects

      6:57

    • 43.

      Import image

      7:41

    • 44.

      Add measurements

      4:30

    • 45.

      Construction tree part 1

      7:50

    • 46.

      Construction tree part 2

      6:51

    • 47.

      Edit environment

      7:56

    • 48.

      Add materials

      7:02

    • 49.

      Create drawings part 1

      5:48

    • 50.

      Create drawings part 2

      6:56

    • 51.

      Create drawings part 3

      6:15

    • 52.

      Create drawings part 4

      6:17

    • 53.

      Pipe modeling part 1

      6:48

    • 54.

      Pipe modeling part 2

      5:06

    • 55.

      Hinge modeling part 1

      7:27

    • 56.

      Hinge modeling part 2

      5:21

    • 57.

      Thread modeling part 1

      8:02

    • 58.

      Thread modeling part 2

      7:33

    • 59.

      Towel holder modeling part 1

      7:45

    • 60.

      Towel holder modeling part 2

      8:17

    • 61.

      Spatula modeling part 1

      9:24

    • 62.

      Spatula modeling part 2

      7:20

    • 63.

      Fence modeling part 1

      9:26

    • 64.

      Fence modeling part 2

      8:51

    • 65.

      Hanger modeling part 1

      6:25

    • 66.

      Hanger modeling part 2

      9:52

    • 67.

      Project gate part 1

      11:15

    • 68.

      Project gate part 2

      9:18

    • 69.

      Project gate part 3

      9:43

    • 70.

      Project gate part 4

      10:04

    • 71.

      Project gate add materials

      8:15

    • 72.

      Project gate create drawings

      9:02

    • 73.

      Project gate export model

      5:10

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About This Class

Shapr 3D

Shapr 3D is an intuitive CAD software. The tool provide a free version and a paid version with more conceptions at the same time and more features. It is possible to use on Ipad or to use on deskop version on computer. In this course, we will use the deskop version on computer. A CAD software allows you to work with sketches, and then to convert this sketches into 3D models. Shapr 3D offers everything that a CAD software need to be efficient. Ergonomic sketches system, large panel of tools to create 3D models. This tool can provide conceptions for 3D printing, it can also provide the creation of 3D models as a 3D modeling software.

We will use the deskop version on computer in this course, not the Ipad version.

Advantages to use Shapr 3D

- A free version to use all the conception tools

- Ergonomic interface

- Everything we need to create sketches

- Tools classified in different categories

- Drag and drop system for amazing experience

- Improve render with materials and environment

- Create a drawing from 3D model

- Export models in different format

Training course

In this course you will learn to master Shapr 3D on the deskop version for computer. Step by step, you will learn everything that you need to create your 3D models and more. Starting with the dashboard, the navigation, the grid. You will understand in details how to create sketches. Then, all the tools to create 3D models will be explained to perfectly undertand their uses. We will complete that with advanced features, add materials and edit the environment, and create a drawing from your model. At the end of the course, we will make a complete project with the creation of a gate with all the process to follow. 

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

Teacher
Level: Beginner

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Transcripts

1. Introduction: Hello everybody, It's Nicholas and welcome to this course on sharp 3D shapes 3D CAD software. To provide a free version and a paid version with more conceptions at the same time and more features. It is possible to use an iPad or to use on desktop version on computer improtant. In this course, we will use a desktop version on computer. Cad software allows you to work with sketches and then to convert these sketches into 3D models. Shops with the first every things that a CAD software need to be efficient. So it means ergonomic, sketchy system, large panels of tools to create 3D models. These tools can provide conceptions for 3D printing. It can also provide the creation of 3D models as a 3D modelling software. In protons. In this course, we will use a desktop version on computer, Not the iPad version. We will use the desktop version. Advantages to use this software shops 3D. You have a free version and you can use the free version with all the conception tools. You have ergonomic interface, everything we need to create, sketches, tools are classified in different categories. Drag-and-drop system for amazing experience, fast experience, improve, render with materials and our environment. You can also create a drawing from the 3D models. You can also export models in different format. So now what you will learn in this training course. In this course, you will learn to master shapes with the on desktop version for computer. Step-by-step, you will learn everything that you need to create, all your 3D models and more, starting with a dashboard. So navigation, the grid. You will understand in details how to create sketches and all the sketches system. Then also tools to create 3D models will be explained to perfectly understand their uses. We will complete that with advanced features. So it means at materials, is it confinement and even create a drawing from your models to introduce your work. At the end of the curious, a lot of different trainings will allow you to master all the features, explain in cows, ships with the desktop version x2, complete chaos. 2. Download software: First things to do it is to download sharp 3D. So do the non shops vD, it is simple, you just need to go directly on the website. After to go on the website directly at the beginning, you can find the download shops with d. You can also continually turbid. So thanks to that, you can find information why it is extremely interesting to your shop SVD because it is definitely extremly ergonomic, even if you just use in the course, we will work on a computer, we will work on the desktop version. And even on computer it is extremely ergonomic tools. If you want to make something fast. And I'm going to continue, you can find information, information and share again, you can download Sharp's reading. I've taught you have multiple options, so you can do not form Mac, you can download on iPad and you can download on windows. In my example, I'm working on Windows with the desktop version. But even if you work on Mac is definitely not a problem, as long as you will use resists Chairs directly on the desktop version. So this is the first things to do. After about the features. You can click on features here. And you have a lot of things that you can see, e.g. 3D design, we make it intuitive and you have different type of information. You can also see e.g. visualization. And the website is also very great. We have different type of description. Visualization is also very, very interesting because definitely at the end of your work you can drag and move some materials. But I will explain everything in details in the curves. And now about pricing, just important to understand the different months. You have a free version and you have a paid version, a single subscription cover my iPad and Windows. So if you just take your subscription and e.g. you want to work on desktop version, but you want to walk also an iPad. It is possible with just one subscription. So for us the basics, it's here. It is the free version. With the free version you have just essential modelling stores. And something I brought onto know you will have just to design maximums are the same terms. I've tells a solution can be to export your work in ships with g phi and e.g. at any moment you will be able to input or to open your work from your computer. If you just have to design, it will be the solution because sometime to design is very literal. So just to design available all sweaty modelings tools so you can use all 3D modelings in the free version, you have everything accessible import from measure of CAD platform. So you can input different types of models for measure CAD platforms. Low-res export for prototyping. Exploitation will be only in low resolution for prototyping and shops we declared obtained. So this is a basic, after you have the pro version, it is $25 per month. And you can also use this for one year. And in this one, you will have everything in the basics. Something I'm proton too, but the difference, you will have unlimited designs. So here you will be able to crunch the numbers that you want of design. You will be able to export your work with high quality, high quality. And something I'm protons is also material in color visualization. If you use the basic mode, you won't be able to add materials and to export your work with materials, you will be able to just try materials, but nothing more. It will just to try. And with appreciation definitely you can increase your render with materials and color officer position, something about onwards. So in mind, you will be able to create a page. It means to create a drawing, technical drawing of your model. So you can create a page. You can add different views of your models. You can add dimension, and then you can export the page or print your pitch and yellow. So priority technical support. So the important things is you change for animated design. You will have the possibility to create a 3D render and the possibility to create two technical drawings. And also you can export. You can export in resolution. And Tim hits little different entities for the group of people. So here it's not very interesting for us. You can compare the subscription here. Anti-coagulants with are basic. We have all the tools of conception are available in the basic model. But you can see the difference with the number of design. And you can see the difference with exploitation. And you can see different with the advanced features. It means he's realization technical drawings. Here, this is a type of fill it and super broad, but it's not, it's not the most important things. You can also try it for just 14 days. You want to try. So profession can be something important or so. 3. Create document: Create a new document. So to create a new document, you just need when you open shapes with the first things to do, you will discover. So you can have some information about software. Here you can find design, and here you can find a loan. You have also a different type of tutorials. First things to do if you're gone design, you will be able to see your different design and to manage your design here. To create a new design, you have two option. You click Plus here, or you go on this corner and you can select new design, then just click here. And now I can directly enter on these panels. And if I crashed just anything, I can use my sketch tool. And I can select a view. Let's see it exists top view just like that. And just create some sink. I can use e.g. my rectangle tools. I have different options here. I can draw a rectangle from the center and snap to two origins. If I need, I can enter to value. We establish and just cried too basic. So I'm seeing like a cube. And after to do this work, I can exit my sketch and I have different tools, as you can see, like transformation tools and GIF directly tours and I can use Extrude. Click here, and just create two new extrusion. Let's work with this one and it's okay. I can change. Here you have unnamed designer. And at any moment I can come back, I can click here. And directly automatically, it will be saver. And take a glance, a plugin, and this is my first document. If you click here, you can edit again your elements. So I'm going to show you, I can go on this area. If you want to rename, you go right-click and you can rename duplicate, delete. I can rename e.g. and just make something like Moderna one. Let's grab the second thing is I can create two new design, again, new. And after I can create a sketch, I can select a plane. I can walk e.g. here. Just to create two line form. The sprint. Can use my line tool and create a line here like certainty millimeter, I can just come back with two millimeter here, can come back with 20 millimeter. 20 again and finish like SAT. Exit the sketch, activate directly. So Tool Options extrude, and I can click here to an extrusion on this direction. Let's work with trust 20 millimeter and made. If I just come back now, I ever knew murders were not dying. I can rename, so right-click Rename. And let's step model number two. So by default, if you just use shapes with the, with the free version, you will have the possibility to create, only need to design. Your limit will be to design. So you can start, you won't have the possibility to create new, but you can make any things that you want. Experts will walk Krypton or Domino does x patrol walk retina domain models? If you use a free version, if you use the paid version pro version, you have multiple possibility to create multiple design. If you need to duplicate, you go right-click and you can duplicate e.g. I. Can duplicate this model to right-click and duplicate these models. After if you need, you can. So go right-click again and you can rename our right-click again and rename. So this is how you can create a new design when you start. So it's pretty simple. Everything is several. Now you just click on your models and you can work with the design. At any moment. You can just come back here and you come back to shape. Sweet deal with Discover our design loan. And every time it will be updating, if you want to delete two models, I'm going to go right-click, Delete here. So models right-click and right-click and delete. Right-click and delete. So thanks to that, I can start with new models here. 4. Start with dashboard: First things to do, Let's understand, let's use a dashboard. So when you start with shapes we d, and you create a new document, you will have this type of dashboard. The first things to understand is that it's very ergonomic. And you can find your 3D space directly onto bank run with a grid. And you can work with the three axes. So we have some blue axis, the Z axis, we have the red axis. This is the x-axis. And we have, so here you have the green axis and this is the y-axis. And we walk directly in a 3D space, we can navigate. I'm going to explain just after our navigation. First things to do when, at any moment if you want to come back, you can just click here and you can just come back to your design. So he sees my first design. Can rename this design. I can double-click and just come back on this area. On this tab, you have different options. So it means you can indeed some parameters. If you just click here, you can just show the construction tree each time when you create something you are to craft a sketch and you create two models from your sketch. You will have different things appearing here. So this is just like a construction tree extremly useful. You can have a history panel just undo and redo action. And here this is just your document, net-net. If few guns are right, you have different options. Options to toggle section view. You can edit your snapping options. You can also edit the view. If you click here, you can see the use of view is that you want and you can change the grid position also rents. You can change the type of appearance. And here you will have the possibility to edit the units for grid. If you go to tally on the right, you will have more option-like in partition exploitation. And if you need to, you can go on your settings options. And thanks to that too, you're sitting option B, you will be able to edit your preset navigation or to edit your icon. You just click on your account if you want to manage your conscious subscription. And it's things like this, you've got an account and automatically you can open a new, you can open a page on your browser. So this is the first things to do. After if your guns or left, you have all the different tools that you can use. So here you can craft a sketch. Here you have an option to just two. You can have different type of scene like a construction axes, construction plane true when n text here sees all the transform tools that you can use. This disrupt and transform tools. You can also directly apply all these different tools to work with your 3D models if you want to create to offset extrusion, cracked and loved, Union Revolution sweeps are the things you will find in different torques options. There was a possibility to see me zeros. You have visualization visualization. What is ECT is to increase the render. So apply materials color on your models and 2D drawing. You can create a 2D drawings from your models with a views. If I just continue totally on the right corner, just here, top right corner, you can find any men to navigate. If I click here, e.g. I. Will work on the top view. I can change on this direction to turn with 90 degrees at any moment. I can also click here, and it is extremely, extremely useful because each time if you want to select exactly right view like this, right view, I can just click here and automatically I will be on my right view and I can turn like this. So it's not extremely difficult panels. Here you have construction tree undo redo actions. Here on this arrow, you can edit all the different preferences on your document. You can find the different tools on this area. And in the middle, you have your 3D space. 5. Master navigation: Let's explain the navigation. So first thing is to understand frozen aggregation is you can click directly on a specific view using this cube. So each time you can select exactly that you want. If I want to create a sketch on the front view, I just need to click on front. And automatically I will be on the front view and I can create some sing with my sketch. I can also turn so you can turn on your Cuba. Just lazy city is extremely useful if I want to leave you, I just need to click on left and automatically perfectly, I will be on zoom level. You can also create rotation 90 degrees on your view, or you can just turn and drag and move. Let's take e.g. 6. Edit views: Let's explain the views. So two ages of use, you can just go on this aerial view and you have different options. So first let's create an element. And if I want to be exactly on the view to create a sketch, you can click on one of these view. You can also click here and ceilings of view that you want. I can activate top view. Now, I can walk directly here. I can drag and move to be at the center of my axes to sketch. Let's create a rectangle. You can click here a rectangle from the center, crack the first sprint. And I can activate two value. I can press tabulation to enter my first value, 60, and tabulation to until my second value, 40 millimeter. So now let's create a little bit more. If I just go on this area, I'm going to create a circle dress here. I can zoom little bit. I can just use my grid on just to create a first-year curl around this area. And I can repeat the process here with eight millimeter. Repeat the process here. I can just use my grid in this example. And I can create another circle just on this area. And I've taught to do this work. I can finish my sketch. Exit the sketch mode. Just click on this phase. You have different options. I can click E or click on, Extrude and create my first extrusion dressed like this with a value of four millimeter, dressed like that. If phi is on, but I wanted to create something in the middle here. I can click on this face. And if I create a sketch automatically, I will go directly on this face. But just things that I can do. Also, I know that it is a front view, so I can select Front with this cube and I can walk directly on the front view. Then credit to sketch again on this view and create a rectangle defined from center. I can click here and create an element like ten by six millimeter. And just validate, exit the sketch. Now I have this element and if e.g. I want to create some sync on this area, I can just drag and move here. And I can just validate. And I created this small element just inside. If I continue about, displays the first things to do if you go and show i e times, you can find your construction tree. We have a sketch plane, we have a buddy, we have another sketch plane. If you don't want to see your sketch anymore, you can just click on the psuedo tick print, delete. Here I can click and delete. Now I can exit this mode and just sees a different view options. And I click on view. You can activate the default view. The front view will be this one. If I want a specific view dress, click on one of these unify one. So by q, I can click on back. If I want a right view, I can click on the right. If I wanted to lead you, I can click on left. So not, not seeing extremely difficult. If you want to change your axis, you can click here and grid position x, y plane. By default, we will use this or most of the time you can change for x, for y is it plane, e.g. and you can change the grid position for the z x plane like this. Let us come back here. You ever saw on the view options, Let's come back on default view and the view options you have. And so appearance. And by default we have 45 degrees. If you want to work perfectly in orthographic view, sometimes it is useful. You need to drag and move at zero degrees. And now I work perfectly in orthographic view. As you can see, if I go on the top view, you can find it's perfectly orthographic view. If I want to change in a perfect perspective view, I need to go and this Options Appearance. And I can go at 90 degrees. And in this case we work at the maximum of perspective view. And if I click on the top, you will have something like this. It's okay because every time when, if we have a perspective view, when we click perfectly on one of these view, we can lock it is definitely not a problem, but it's more about your appearance. If I come back on appearance, so by default it is 45 degrees. We will keep 45-degree. So most of the time you have show iden edges. So you can find the edges on the other side if you activate these two-finger rotation does something specific about badger rotation, but personally, we don't use it a lot. If I just come back appearance I'm going to do is activate this one after you have a structured around notation. Always reduce and register in diameter if we want to add a notation here to the surface analysis. And you can activate sometimes translate Z zebra analysis with this view or resist view. If I just come back appearance here it is just a strip, strip direction, but we will keep vertical or just X out. This is a first things and proton to understand, you can click to view at any moment, clicking here. You can also if you want to work on the face, because here I created my work plane in the center. But if I want to work directly on a face, I can click on the face to sketch. And now I will want directly on this face. So it means if I create a rectangle from the center, Let's grab something with six by ten, just like this, finish my sketch and create an extrusions. Now we worked perfectly on along this face and I can create an extrusion just inside. It's not really good. I need to click on this one. Go inside and praise on Paul Crutzen, seen quiz. On the six millimeter. I can yes. Just activates, subtract and just validate. 7. Edit grid: When you start with sketches, it is important to understand how you can edit to a grid and to understand snapping options. So first things to do, Let's crack to sketch just here. I just need to select one of these view let's work with. So top view, zoom neater load. We can create a sketch. If e.g. I. Created a rectangle, you have different options here. You can create a rectangle with a jaguar, not a rectangle. And by default you can snap to the origin. And as you can see, you can snap to the grid and we work in a millimeter and you can directly snap to the grid. First things to understand is if you go on this option just here, you have unit millimeter. So at any moment if you want, you can change the unit for centimeter. And now we'll take a glance. We have 30 centimeter, 20 centimeter. So we just change our millimeter four centimeter. If I click on millimeter, just here, now I have 200 millimeter and so hundred millimeter. So be careful because if you change media metaphor centimeter and you can back centimeter, four millimeter, you will have something a little different. So now you have 200 mm, 200 millimeter. So this is why you need to do this before. You can also work in meter. If I kick a meters, you will find two meter. And this is a type of things that you can do in cheese foods. Also n grid, you can lock grid size. Why it is useful? Because if you zoom in, as you can see, the grader will change. So Grid automatically will adapt to the Zoom. If you want e.g. Zoom and to keep exactly this grid or you can go on this one. And you can just click here the options. And you can just activate LOC grid size, log grid size. And now, if I zoom in zoom, I would take a glance. We still keep exactly the same ratio for secretes, the grid, one change if we zoom in, zoom out. So it is something extremely important to note. Most of the time we will keep the grid. If I just click here, we'll keep the grid with off. Now let's just come back. I'm going to undo my story panels. Click here and just change for the limit. Again. Reactivate the top, you create another rectangle, rectangles. So I can snap to my grid just like this. Now I can zoom, I can zoom, I can zoom. And let's reduce zoom, zoom, zoom. And walk, e.g. in millimeter. Again, just like this. If I want to create a signal and rectangular, and I go in this option directly, I can snap to this point, or if e.g. I. Start here, create a rectangle. I can use my rectangle tool. Start from the sprint. Backlog lends directly. You can snap to this end print. If I create e.g. a. Circle, I can click here. I can directly snap to the center and snap to my grid. Here it is a snapping options Snapping settings automatically. You can snap to Z axis. You can snap also to the sketch getline, sketch, gate print, Swedish guy, print here. If we want to snap your 3D models. And if I just click on this arrow, you can do is activate, guide print and snapping here. So now if I click on this area, it will be this activity. Let's first is activate every scene. Just click here, click here, click here, and click here. So now I can press Escape. If I use one of these tools, tackle glands, it's not going to be extremly are snapping option. First, I'm going to exit the sketch. Now I have, I exit the sketch. And if I, if I come back to my sketch shops shown, I can select my top view and use one of these tools. And I click on my line tools, dress here and take your glands. It's not possible directly to snap. So if I zoom in, I use my line tool, take against here, I can just take this brain, but this is only things that I can do if I use my grid sheets and possible to snap. If I just go in this area, can just only I can only take the sprint here. This is possible, but this is only things that I can do. If I go in this circle, I can find that on the circle, but she's only thing that I can do. I don't have any snapping assurance. I don't have any center point or any things like this. I can just snap to something like a corner or some edge. Just like the only thing that I can do. If I just come back to the snacking settings, Let's reactivate these different ones. So most of the time we will keep all those things activity, but sometimes it can be useful to this activate e.g. is a grid because it can be a little not convenient in some, some part, e.g. to create your line and to snap to the grid. So e.g. if I want to arrive around here in the middle, I don't want to snap to the grid. I want to arrive around this area. And this is why it can be possible to change that. And to this activates snapping options. 8. Export model: Let's see how to export your work. You have multiple possibility to export your work. First things to do, Let's just create an element and nitrous grad to object credit to sketch directly, select the front view. And we will use the revolution revolve features. So click on the line tool first. And let's create something simple. I can create two line starting from center point. And let's make some things simple. So just 60 millimeter, come back with 20 millimeter. 20 millimeter again, 20 millimeter each time 20 millimeter, 20 come back at 20 on this axis and just go here, we'd see every scene in details after first exit the sketch. If I want to create to revolution, I need to use one of these tools, Tool Options. And I can find revolve. When I click on Revolve, I need to select the face that I want to use this one and z axes to revolve around this one and now attracted this first element. Now let's just click on this phase. You can craft to sketch directly on this face. And with my circle tool, I can create two circles starting from this point. And I can use my grid width 24 millimeter. And just finish the sketch. Then credit to next version. Click on the face and create an extrusion. Okay, so now if I go on my construction tree, I have different sketch plane, I have a buddy or you have different element. So it seems that I'm going to do first is to activate visualization. When I activate visualization, I can just use a materials. So let's see league e.g. plastic materials. I can drag and move this one directly on all my element needed to materials here and change. Let's walk with something just in gray and validate. I can set my environment here, sees a default environment. I can click here and change if I need to light intensity. And I can walk also is a light rotation. To export my work, I just need to come back here and I can go into top-right corner. On the top right corner, I have exploitation. Exploitation here. Why it is useful? Because you have multiple options here we have the image option. I'm going to come back to all format. You have the recommended format like e.g. shops we define. It can be a DXF file. You have also everything else. Lags, stl OBJ file, and a PNG file, JPEG file. And you have different categories. First category is the 3D models. If you just want to share your work with anyone who want to reuse your models on ships with D, you will be able to export your work with sharp because your work is automatically saved online. But it is for you. If you, if you want that someone reuse your models on ships with D on another computer, you can export your work here. Just click on export. And you just changed the name names that you want here. And after this is a sharps with the folder and you click on Save. So this is how you can do. Let's continue. Click here. Click here, exportation 3D models. After you have more options. The things that we use most of the time, it is OBJ folder, OBJ file, an STL file, because when someone wants to reuse on the different 3D modelling software or CAD software, any CAD software, 3D modeling software. They will be open in stl OBJ folder. You can click on ones and you can edit some parameters. So e.g. if you want to include items, items on the OBJ file, you can activate or not. And after I just need to click on Export, you can rename. And it is interesting because when you use OBJ, you can e.g. keeps on materials. You can keep the texture. And depending of what type of software you will use. To open in RBG, you can reach period for examples or materials and Socolow. If you use STL, it is great for printing but, and you won't keep the different materials and texture. So if you reuse on a different 3D modelling or CAD software, you will lose materials and texture, but it is just too great way to export to work. One more time, you have more options, you can keep the resolution. I increase my spurge is yes. And you need if you want to change a unit, you can share with walking, medium and dark and keep millimeter. Sometime you can change the unit. And I can click on export. And this is a sin. I've done. You can export it for 3D printing. If you cry too small part. It can be useful and you will walk. So most of the time with STL file, you can also export only your sketch. So it means e.g. if I go on my construction tree, you can find different sketch, sketch plane, sketch plane, and we have element. If I go on my exploitation panels, I can make the choice to only export sketches. And you can include dimension inside. And the format will be DWG, DXF file, or SVG file. You can also export drawing. So it means you can create two drawings. If I dress kit here, 2D drawings, and I can create a drawing directly, I need to select somebody. Next. We'll see that in details after I can change them or electric change for a part like this. I can select a model of page and after include base view, I'm going to click on Continue anticoagulants. You will be able to create your pitch here, just an example, but we'll see that in details to make something better. And when you have a page like this, you can just directly export your work here, expansive drawings with these different types of folder phi. And if I just come back to modelling now in my 2D drawings, you can find so part of drawings. And if I go now here, explored, I can expound directly my drawing. I have a list, and now you can find some pound drawing one more time. You can also export directly from these panels. And the last thing is to do it. You can export your image PNG or JPEG. Png or JPEG, if I say e.g. GPA, credit visualization, automatically you enter in your render mode and you can craft to capture. I'm going to come back here. It's exactly the same. If you are on your workspace, you silly visualization and you click on capture, it is just an expectation in JPEG or PNG file can click on capture and export, e.g. this view in JPEG or PNG. Png you can have transparent background. After all dressed up to you to select what you want. So e.g. I. Can drag and move here. Then I can click Create to capture or rename and capture my image. I can set it to different views. Zoom little, I would repeat the process to enter too much in detail. This is how you will be able to export your 3D models. 9. Drawing tools part 1: Let's explain drawings. It is possible from the models to directly credit to patch with different views. And for this we can use 2D drawings. The first things that we're going to do, each to create a model, scratches 3D models. And after I will explain, you can insert different views in stirred dimension and just create a page with, with the different drawings. So first let's create two an element I can use my top view and create a rectangle defined from center. So create a sketch rectangles defined from Center. And we will work with to value. Let's make something simple, 100 millimeter by 100 millimeter. So 100 tabulation and 100 millimeter. So after to do this work, let's create a first extrusion. First extrusion, I can finish my sketch, click here and create a first extrusion like ten millimeter. So sing and things to do each to craft a second sketch, I can use my front view and credit to sketch again on this front view. And let's use the line tool. Let's start from the center of print, grow on the right and work with, we can work with 25 millimeter here. Let's go on this area with 20 millimeter, then ten millimeter, 20 millimeter again, ten millimeter again. And 20 millimeter can go here. And we can go here. You will be able, you can check the different dimensions. So here we have 20, 2020, here we have 1010, and we will finish by five. And here we have 60 millimeter and here we have 25 millimeter. Finish the sketch. This perfect to create two Revolution activates the tools. Revolve. First things to do. Let's select this face, and second things to do. Let's select the z axis. And thanks to that, I can create a revolution. Let's click here, click here, and validate. Now let's create two liter or on the top, click on this face. To sketch. With my circle tool, I can create a circle from the center and walk with a value. The value will be exactly eight millimeter. So I can tap eight millimeter. Finish the sketch, create an extrusion on the top and Crato in the middle of the path. And just validate. I'm going to credit also for alls. Again, click on the top of this face and create the sketch directly on this one. I can use directly my tours. So we have the self-care tools. We can just click here and walk with a value of ten millimeter. Let's make some things simple. So it means we can just use a grid ten millimeter. And here we can use a grid. I have a value of 1 mm and ten millimeter here, and ten millimeter here also. Just X out. After to do this work, if you click from this point to this sprint, you will realize that we have exactly eight millimeter. And you can check, click on this point, click on this point, we have exactly 80 millimeter. Now, the next step is to finish the sketch, click on different paths. Finish the sketch, can click on this phase shift, this phase shift, this phase shift, this face. Just create two next version inside. And I can create my four different calls and just validate. And less things that I'm going to do. It's just to apply fillets on these different ages. So click on this edge. You can press Shift, click on this edge, press Shift, click on this edge, press Shift, and click on this edge. And I can walk with a value. The value of the affiliate radius, ten millimeter will be perfect, exactly like the radius of our different circles here. And just validate the first things to do if I go in my construction tree, just keep on nieces buddy, because here you have two body. So the things that I'm going to do first, it's to delete the different plane and just create the union between the body number one and number two. Click on Tools, activates the union features and you can see it exists base. Then you can select this second path and just click on Done. When we will create a 2D drawing. Something interesting, if you need, you can also mix with different body. I'm going to explain what's one buddy. But you can work with multiple body. So we have our models ready and we'll be able to crunch a page. 10. Drawing tools part 2: Let's continue with the drawings for how you can create drawings on your sketches using the different tools. Let's create a sketch. Let's walk again. On the top view. We have seen how we can create shapes. Now let's see how we can work with e.g. line arc. I'm Glenn spleen or let's create two line. Click on these tools. Each time if you want to use a shotgun, you can align your arc, a rectangular area, Kelsey, you can use a shortcut. So let's create two line. I can start from this point. If I just want to create one line, I can just create two second print. Just press Escape on the keyboard and you can finish your line. If you want to enter a specific dimension you cried to frost point and you just enter the values. I'll tell you why it is that you want. I can tap 26 millimeter, press Enter, just like that. And I can validate on my axes. If you need to create multiple line at the same time it is possible. Let's select everything and just press Delete. I can click on my line tool and go left-click. I can create e.g. a. Frosty mount at 20 millimeter and I can continue in the direction that I want. Let's come back with five. I can come back with ten. Let's continue with e.g. ten, come back here with five, then maybe eight, comeback on this area and create something like this with multiple line. Depending of the constraints that you will apply, you will be able to move the print or two dragon moves a line. It will depend about the constraint. Here I can just click on the line and walk on the direction of the normal. Just like this, I can click on this line and walk on this direction using this double arrow. Let's continue. I can select all your line, press Delete on my keyboard. You can also create app. You have multiple types of acts that you can craft. To see this act too, Let's first create a rectangle from center. First rectangle with two value. First value will be 60, sig own value will be 40. And I can press escape. Just click on my app tools. Just like this. If you go on this area each time you will have information. So it means you can click on OK and you can find information like e.g. drawing that at two and print and address the curve with a soft point, I can just click on my first print, click on my second print, and I can go in this direction or this direction, depending of what I want to do. And I can just use my grid. And I can send press Escape and finished my app. If I want to enter a value, it is possible. Credit, first point, second point. Go on this direction and take a glance. I can enter the value in degrees. If I just want to have 80 degrees second deck ATD raise, I can press tabulation. If I wanted also to enter radius. If I want a radius 20, I can tap 20 by sharing my example. I just want to, I would like just to go on this end point. So this is why I'm going to click on this point, this point, and only work with my degrees. And let's work with 100 degrees. Just like that. Yes, 100 degrees. I can press Enter until again sometime you need to press Enter before to press Escape or you will be in trouble. If I use my trim tools, I can just click here and just sketch here, just exact. You can also create two spleen. Or if I just finished my sketch after it can make any things that you want. A budget extrusion. You can also create a spleen. Actress. Come back to the beginning, yet let us come back here. Sitting is a top view and use the spleen tools. Try to sketch. If I use my spleen tool extremly useful, you can make a lot of things. I can just create a shape. Start from this print, crowds, something like this. And you just need to add multiple print for some things that you want to do. It just go left-click and you add multiple point. If I just press Escape, now always my selection tool, I can drag and move one of these print. I can click on all zero line and move every sink. But if I just click on one print, you can find this edge. If you want to change the curves, you can find this, this printer. So if you want to change the curve, the direction, and you can just drag and move the point at your convenience. So this is why it is extremely useful. You can also select everything I've access to also print. If I finish my sketch, I can go here and create an extrusion with a value just like that. Extremity, useful also if you want to create something difficult in a revolution, if I want to grab two ways, something like this, let just come back, select everything and just press Delete. Again Shinzo view, select the front view and try to sketch. I can create a first-line from this print. And let's apply 50 millimeter. I can press Escape and then use my spleen tool. With my spleen tool, I can click on this point. Goes here, I want to create a vase for a revolution. Sketch to create two vase and then activate to revolution. I can click here and just press Enter again. Continue with my line tool to line to this axis or Z axis and create a line here. If I press Escape, I don't like to merge a curve. I can click on one of these plant, make some adjustment. As you can see, if I had just finished my sketch just here, I can use one of these tools. You can find revolve, shortcut V and civic faces of sketch feeding. I can select this face and cities are axes. I can click here and create a revolution 360 degrees and just validate. And now I created this element. I can also click on this face, activate shelves. And thanks to that, I can create two origins of my doll with a value. And I created this vase in just a few clicks. It's extremly algorithm. 11. Add constraints part 1: Let's explain the constraint to a user constraint first things to do, Let's create a sketch. I'm going to click on Sketch here. And we have different tools so as, as Explain of creation and each time we will have constraint. First things to do like just click Console line tool creates a line I can activate my top view. First things to understand is on the right you have the constraints city. So by default, nursing is activity because you need to create something first, two constraints, settings you can activate auto constraint or not. Let's see. So difference first, if you create two liner, I can craft a line just here. And I can e.g. continue just here, and I can press escape. Now let's create a rectangle just like this. So by default, I don't have auto constraint. So it means if I click on one of these slide, I realize what I have as a constraint on my, on my element. What type of constraint I can do this line I can activate e.g. horizontal or vertical constraint, disconnect log or change for construction line. And if I click here, I can add a constraint and Tycho glands. Now we have this constraint just on this area. It is a vertical constraint. It means if I drag and move this sprint, I will keep this line just vertically. If I take this sprint here, it is a rectangle. By default, if I click on this line, I can add horizontal, vertical constraint, disconnect, locked, or make construction. So here we don't have automatic constraints. Now let's remove all those things with a frame of selection and press Delete. Now, if I activate auto constraint, I do the same type of thing, a credit to frost line just here. And I tried to save on line just here. I can press escape. And I create a rectangle, just rectangles on this area and just press Escape. I realized that now automatically I have the horizontal constraint and I also vertical constraint here, because it is automatic constraint. When I have created this line automatically, he had horizontal and vertical. It means if I drag and move this line taker glands, we have this constraint. If I drag and move this line, we have this constraint also vertical, horizontal, vertical. And by default we have also a coincident constraint on this area. So we have n print, we have also disconnect. And here we can apply a look. And if I click on this rectangle, by default I will so coincident constraint on each print. I don't add directly horizontal and vertical. So up to you to see if what do you prefer to have auto constraint or not? Now, let's see some basic of constraint. I can go here and just remove auto constraint. First things to do each to create a first line just here. And the second seems to do each to create e.g. second line just on this area. Each time when you click on a line on a print. Or you can also select two elements. We shift. He will indicated what type of constraint you can apply. If I click on this line, what type of constraint I can do? I can apply horizontal or vertical constraints. Here I don't have, so it means I can move like this. Now I want to add horizontal constraint. I click on my line, activate horizontal. Now you can find the constraint just here. And if I drag and move, I keep my horizontal constraint, I keep my line horizontally. Same here. If I want to have something verticality, can click on this line. And what I can do, I can make e.g. vertical. And now I can drag and move. I will keep my line vertically. If I want to point to this point coincident, I can click on the first press Shift, click on the second print. And now what I can do, I can apply symmetry. I can apply coincident, and I'm going to apply Quincy non plexus. And now I have these two lines. Join, thanks to these coincident constraint. Now let's continue. I'm going to create a nodal line e.g. address here. And if I click on this line, and I can click on this line also just here. What I can do one more time, I can apply perpendicular, parallel tangent, and I would like to have something perpendicular. So I can teach here, but I don't have the coincident constraints, so I need to click on this point, press Shift, click on this sprint, and activate coincidence. Now I have something perpendicular here. Here by default is perpendicular because they have horizontal and vertical constraint. But I can make a different size dress here and make a different size interests here. Now what's happened? If I click on this line, press Shift, and click on this slide. I have a list of cost trends that I can apply, like horizontal, vertical, equal symmetry, palate. And I'm just going to apply e.g. I'm just going to apply equal. And thanks to that, I can have the same size on this line and on this slide. So I can drag and move the size on the right, or I can drag and move the size on. So left, I will have something perfectly, perfectly equal on the two sides. And so this is why it's extremely convenient. I can drag and move credit, so I'm seeing like this. So it is a same. After I can add more lines, I can create two line, e.g. on this area, just like this. I can create a second line. Click here. Just like that. If I click on these two line, click on the first, click on this second, I can apply parallel, e.g. so now I have these two lines parallel. As you can see. If I want to have the same size, I can press shift ceilings are two lines and activate or she it's not possible to. I'm going to click on this one, press Shift. Click on this one. Now it's okay, I can activate equal and take your glands. If I change the size of this one, I have exactly the same exactly the same size. I can just snap this one here. I can just snap this one here, just like this. After when you have your constraint, if you want to remove a constraint, it is possible. If I click on this line, I can find a dimension and I can find this constraint and this constraint, e.g. I. Want to remove the equal constraint. I can just click on the cross train, press Delete on the keyboard. I can click on my parallel constraint, press Delete on the keyboard, and now take your glands. We have removed this constraint. We have removed this constraint. Now let's select every sink. Just press Delete. If I create something again with different lines, I can use my align tools, just Guanzhong, right? Let's zoom a little bit because I have too much millimeter. So let's zoom a little bit. Yes, it's better. If phrase on barrack read something like 60 millimeter. And I can go on this direction just like that. Just like sat and dress here, dress here, and just here and come back just on this area, I can press Escape. Again, just use my line, but it just to migrate it just to show you the constraints. So each time I can click e.g. on this line and I can activate horizontal, vertical. I can click on this line and I can activate horizontal vertical, line, and horizontal vertical. Why not also something perpendicular? If I click on this one shift, click on this one, I can apply perpendicular, just like that, but I can also drag and move here. I can have perpendicular here. So click on this line, shift, click on this line, and activate perpendicular also. And maybe on this direction can have multiple option. Click on this line, this line, perpendicular also, and this line and this line and perpendicular and just like that. And thanks to that I can e.g. snap here. Here I can. I return neater in trouble. I can click on this line, horizontal, vertical, and take your glands. Free zones is different constraint. I can come back with this type of render. So this is why it is useful. You can also enter dimension. If I just click here, I have 40. If I just click here for t, if I click on this area, I want to have the same. I can double-click and enter a specific value like fraud here again, just validate if you enter directly or dimension. And you just validate the dimension. Just like this. It is like to add a constraint. It means if I drag and move here, I can move. But if I just click on this slide, double-click, enter a value of 40, validate. Now if I drag and move this print, I will keep 40 millimeter this area and on this area. So each time when you add a dimension, it is like to add a constraint because you just luck with dementia and you just look at you mentioned. 12. Add constraints part 2: Let's continue with constrained. So first let's work on Sketch again, activate the top view just here. And let's continue with constraint. I'm going to show you some constraints that I didn't explain like e.g. if you want to use attention constraint. Again, first credit to see Akira can craft, use my circle tool stress here. Tried to circle from the center. I can create my circle just on this area. And I can zoom a little bit, create two line. And this line can be formed this part to this part I can press Escape. And now if I want to create a tension constraint, let's come back on sketch. I can click Console line first, press Shift, click on the circle. And what I can do here, I can apply tangent constraint, just exact tension constraints. And thanks to that, if I drag and move this line, the circle will follow. Or if I just drag and moves us Yorker will keep, the tension, just stays out. So this is why, this is why it is useful. The things that I can do, I can drag and move and take your glands. We keep perfectly this line. As a tangent. I can select everything, just press, Delete. I can zoom out. And e.g. credit for osteoarchaeologist on this area. And I can create two Sig on self-care, e.g. on this area with a different value. If I just create two lines, I can create my first-line, e.g. on this area, just like this, I can press escape and credit to second line console line tool on this area. Just like this, I can press Escape. If I click on this line and I can press Shift click on this line, I can activate to tangent constraint, just legs out. But if I click on this line and press Shift, click on this line, I can also activate attention constraint. Now if I drag and move here, take your glands. So but what will happen? I can also do the same thing on zero dot-product can click on this line, press Shift, click on this line, activate tangent, and click on this line shift, right-click on this slide and activate tension also. Now if I drag and move this one, or if I drag and move also this one, take your glands each time we will have some tangent. So some things that I can do if I need to double-click on this line and I can enter dimension here. E.g. I. Have a lot of millimeter. Let's just change for 1,000. And I can take drag and move e.g. this circle. Or I can drag and move this circularity depends on what I want to do. Maybe I can increase little bit. Always, one Tucson, five-hundred. I can just click here on this slide, double-click and 1,500 also, just like that. Now if I move this one, take your glands, I will keep 1,500, 100, 500. I can go on this origins and craft something like SAT, this slide now, because I have this type of constraint, if I click on horizontal, vertical, it's possible. If I click on this line horizontal, vertical, it's possible also. But I will reduce now the size of the soccer. So let just come back here. I can use my trim tools, e.g. remove this one or not my trim tools. Courtesy of cure, I wanted to create two circles. First, e.g. I. Can create another Ostia carillon, this area like 200 millimeter and creatinine, the Ostia curl on this area. Just any value. And I can just press Escape. But I don't have coincident constraint. I can just come back here. Here can come back just on this area. If I zoom little bit, I think I have enough set so it is not coincidence. So if I click on this print press Shift, click on the circle, take a glance, I can apply coincident. Just like that. I can do the same thing here. I can click on this print press Shift, click on this line, and I can apply coincidence. I can just go in this area. Let's repeat the same process. Click on this spring, click on this Yorker, coincident, and click on this point, click on this circle and coincident. Just like that. Now, if I use my trim tool, I can only cut this one and I can only cut this one, e.g. just legs out. Just about how you can use some constraint with the self-care tension. If I exit my sketch, I can just click here, press E, create an extrusion to create this first element, let's create an extrusion with 100 millimeter. Just exact. If I just come back, you can also apply like fixed constraint. Let's go to Sketch again, directly select the top view and just go on this area. When you create some scene, if I create a rectangle just here, Let's zoom a little bit. If I create this type of rectangle, if I cried, e.g. just to line here, I can press escape. You can also lock new element. What does it mean? It means if I click on this, on this line, I can extend. As you can see, if you click on this line, you can activate LOC. And in this case, if I take this print taker glands, it's not possible to move a lot point. Lock print can be moved because I just lock this slide. Sometimes it is useful if you don't want to move. If you don't want to move, also element, I'm going to come back. I'm going to come back because if e.g. you apply a coincident constraint, you select the sprint shift, your series is print and you'll activate coincidence. This element will be on this area. So now if I move this print, I can move this print. I drag and move this print. It is luck. As you can see, if I do exactly the same thing with e.g. rectangles here, press Escape and just a line on this area, press Escape. And I click on this point shift, click on this sprint and activate coincident. Now as you can see, I can drag and move and every sink, I can change the size of my rectangle, the size of my line, but sheds is different because I've just lock this line at any moment, you can remove the lock options. If I just click on one of these elements is point I have locked. I can just remove this one, click here and unlock. And because of that, now I can drag and move like this. You can also disconnect print. If you click on this sprint, you have these options. And if I just click here, I can drag and move like this. If I click on this print, I can activate or so disconnect. And in this case, I can open my shape because I apply so disconnect constraint. So lots of things that you can do using this constraint. 13. Add construction lines: Construction line. You can convert any, any man to a construction line. So for this, let's first create a sketch, and let's work on the top Work Plane. So create a sketch directly on the top Work Plane. So after to do this work, I can activate directly construction, construction line. What does it mean? The first thing that I'm going to do, it's to create two lines, e.g. and crystalline form. This print. I can click on my line tool. Click on this print. And I can create two line. We're going to Zoom because we walk in millimeter. It's not extremely convenient. Yes, let's work with this type of value, and I can take a glance, 1 mm. So now if I zoom a little bit, I can create something with 30, maybe a little bit more 50 millimeter or dress here. But I'm just going to use this line as a construction line. If I click on the line, oops, just press Escape. If I click on the line, you can activate, make construction. Just like that. I can do exactly the same thing. On the right. I can create two line. Go on the right while quiz, 50 millimeter, I can press escape and just click on the line again and make construction. So now you have this line of construction and this type of construction which is chime 50 millimeter, I can just create a circle, e.g. here, an activator value of 22 millimeter, and create a circle here with 22 millimeter. So now let's create another construction line. I can click on my line tool. I can e.g. go here and create a construction line with just five millimeter and press Escape. A crowd to liner first and after we'll convert it to construction five millimeter on this direction and press Escape. If I click on this line and click on this line, also, I can activate make construction with the two lines at the same time. And now I can e.g. create two line just on this area just exists. I can press Escape, create an order line. Click on this tool, e.g. from this part to this part. Oops, I think it's not really good. Let's do this again. I can just start here and create a nodal line just here. And so that's it. I use different construction line to realize this element with my trim tools. I can just cut this part, this part, this part, this part, this part, this part. Whoops. Let's cut this part also. Trim tools. This one, this one, and this one. I can e.g. create a darker on this array are with 14 millimeter. Another circle here with 14 millimeter. And I use different construction line. But you can do this for any things that you want. So if you create e.g. a. Researcher, I can create two big circle in the middle, just exists Like 40 millimeter. And if I click on this circle, I can create a cost function from this and take your glands. Its little different too bad to appearance at anytime. If you click here, you can come back to make regular. So it is also something extremely convenient. You can convert to a cost function or make regular. And what it can be useful, it can be, it can be useful because maybe I can use one of these print, one of these print. I can use e.g. my aktuell just here. I can snap to this print, snap to the sprint. E.g. I. Can use this one, but let's apply 45 degrees in my example. And just click here. Oops, let's do this again. Click on the tools and work with this print. This print and 45 degrees exact. I can press escape. And with my trim tools I can remove this line, this line and this line and this line. Just like that. The last thing that I can do it, maybe I can crowd here, you have a construction line. Maybe I can create to know doc construction line again. So I can use my grid first grade to construction line with five millimeter. So first I create my line, press Escape reactive tools and create value millimeter. I can press escape to use my selection tool press Shift, so it exists two lines, make construction. Now I can reuse my aktuell, start from the sprint to sprint and just create something which is not exactly 45 in this example, let's work with just 30 degrees. Press Enter. Oops, yes, so t degrees. And let's do again the same thing with the actual truss here. Here. And activate 30 degrees. And why it is useful. Oops, let's do this again. Click here. Click here. Sometime you need to reactivate the tools. So td grass press Enter. Yes, left-click. And now if I want, I can click on this line. And I can also click on this line. We shift this line and this line. And I can make regular. And thanks to that now I have this element in the middle. So let's finish the sketch. Exit, create an extrusion. I can click on this one, press E, and create an extrusion just like that. Let's walk with a value of six millimeter. This is why construction line can be extremly useful because you can craft a lot of things. If I just go on my plane here, you can find sketch plane. And we have all these elements. So at any moment we can come back. We can also just remove the view of the sketch. 14. Add dimensions: Add a dimension on sketches. To add dimension on sketches, you can just, let's first get to sketch and just activates with top view, Let's create a rectangle defined from center. So let's just change the rectangles center credit first rectangle from the origin we can enter to value like 118 millimeter by 100 millimeter. So as I explained before, if you just want to Andrew dimension, you can click on one of this line. So I can click on this line. Here. I can change the dimension. If I just click here, I have nosy small panels that can enter the values are tight once if I want to change for 18 millimeter, I can apply 80 millimeter, just daisies. Now if I click on this line, I can change this dimension and just need to click here. And if I want 120 millimeter, I can tap 120 millimeter. And at any moment, if you want to change your just double-click and you can change value again, this array, you can revisit when you click on the letter C. If I want 60 millimeter, I can tap 60 millimeter. So this is the first things to do, but something interesting also is when you want to position an object inside, you can also enter on dementia. If I select my circle tool, e.g. and I create a circle, I would like to position a circle around this area. So first things to do, I can enter some values at Taiwan for my shocker, let's take e.g. ten millimeter and validate. I can press escape to times n. I can drag and move my marker. If I want to have a specific dimension from this line to center of my circle and this line to the center of my circle. It is possible. Just click out and with your selection tool, you select e.g. this line. Then you can press shift and you select the center of the circle. Now you can find a new dimension between this point to this point. And if I need to change, I want ten millimeter, I can tap ten millimeter. Let's do the same thing on this area. I'm going to click on this sprint. So just sit exist, print, press Shift, select this line. And I can enter a dimension from this line to this point. Next step, ten millimeter. And thanks to that, you can apply a dimension from e.g. a. Point to another point or a line to another line. If I create a second circle, I can go in this area in credit e.g. just here. I want to have a dimension from this point to this point. It is possible. I can just press Escape. Click in this center point, press Shift click on the center point. And I can enter a dimension. If I want phrase on purpose 50 millimeter, I can change for 50 millimeter. So each time you can add dimension. If I just create two line, I decided to try to line around this area and create a line with 40 millimeter. Let's apply your own Farsi millimeter. And I want to define the dimension from this edge to this edge. So to do this work, I can just click on the first edge, Shift, click on the second edge. And now automatically I have the dimension with on the right here. And I can change the value. So I just need to click here. If I want 12, I can take 12 e.g. and y naught to create a line. Just my line tool to line from this point to this print. Press Escape, and credit to line again from this point to this point and press Escape. Now I can remove e.g. this part with my trim tool. Trim and remove this one. So each time you can really position specific element from a point to another print. If I decide e.g. to create a rectangle from center just on this area. I can apply 32 millimeter. And can apply, yes, 32 millimeter. I can press tabulation. So T2 millimeter tabulation and here e.g. ten millimeter. And I can validate. So now you have these two constraint. I want to define the position of my rectangle from this line to this line. I can press Escape or click on the first line, click on the second line. I can enter a specific value. If I want 16 millimeter, I can just step 16 millimeter. So each time you can add dimension to position an element to another element, you just need to select e.g. reliance elect to sing online. You can select a center point to uno dos Santos print. And you can move your abdomen. Be careful because after you have constrained with distance, so it means if you move an element or the element can move. So you just need to be careful about set. Each time when you add a dimension, you add a constraint at the same time. 15. Offset edges: Offset on sketches, how you can create an offset on your sketches. Let's walk again with a top view credit to sketch. The first thing that I'm going to do, each to click on my rectangle tools, create a rectangle from the center. And that can activate 100 millimeter by 600 millimeter. The things that I'm going to do then is to use one of these tools. I can use my tools directly on this area, can craft. Some are indeed Cornell. I can go little out, just create something here. And 90 degrees I can create something here. And 90 degrees I can create something here. And just this sprint to sprint and 90 degrees, you can feel the snapping options to have 90 degrees and trim with the trim tool, you can just trim this line, this line, this line, this line, this line, this line, this line, and this line. Now, I would like to create some sync with not full unjust if I add the sickness of this segment. Because if I create an extrusion, e.g. I go here, I click on this face. I can create an extrusion me. I would like just to have sickness on the different edges. So how I can do, I can use the offset tool if I don't want to repeat exactly the same thing, and I can run time, credit to sketch and select directly offset edges. If you click just on one of these Edge automatically, he will define all the things that you can have and you can just extend, I would say are inside and I can e.g. go here. I'm going to show you again, just come back. Click on offset edge. If I just click on one of these element, everything will be selected and I can create my offset. Let's work like six millimeter. Finish the sketch. And now I can make the choice to extrude uneasy spout and obtain this render just like that. So this is why it's extremly useful to credit, to offset. And I'm going to show you another example. I'm going to select everything and press Delete. Let's walk this time with the front view. Practice sketch again. Let's create a first-line directly on the left, credit first-line with a value of 100 millimeter and second Leiden, which is 100 millimeter, also, press Escape. Let's do the same thing on the right. Credit your line tool. First-line with 100 millimeter and a second line is 100 millimeter. I would like to create a path in you and to not create multiple line, I can just create two offset. So select offset edge. If I click on this hedge, it can only drag and move this edge because I don't have any curves. So here I'm moving on is this edge. If I want to move everything, I can select tool again, create a frame of selection. So you just go left-click, create a frame of selection. Again, it's a frontal section is not working properly, so click here and press Shift. It's not working properly on this area. Let's do this again. Click on offset edge, the first edge. And as you can see, it's not possible to select multiple things at the same time. I'm going to select every sink upset edge. And yes, it's not extremely convenient because you want to have the possibility to select multiple edge at the same time. If I press shift, they could glance. It's not possible when I activate the tools, so I can click here, press Shift, and click here. It's not going to work, so you need to repeat the process. But it's going to be extremely, extremely fast. You can click Offset, I can click here. E.g. extend like ten millimeter. I can click offset or shortcut 0.10 millimeter also. And I can click upset and click on this one with like ten millimeter offset tool again, click on this one and just ten millimeter. I can create two line to close here, press Escape. Just create two nodal line. Click on this tool, click here and press Escape. And also I can use my trim tools. Remove this one, this one, this one, and this one. I can create an extrusion. Finished my sketch, create an extrusion just like z sine z direction or this direction. Let's walk with a value of -50 millimeter. You can also until Angular if you want to make some transformation just like this. Here. Let us come back with your Extrusion tool. Extrude can click on this one. Let's walk with me News 50 millimeter, just like that. And validate. 16. Trim edges: Tree edges, extremely useful when you use this tool in the sketches trimmed edges, credit to sketch first, let's walk again with the top view. Directly. I can create a rectangle, change diagonal, form, center, and credit the first rectangle from the origin. I can zoom a little bit, work with two value like 120 millimeter by millimeter. Let's create a circular e.g. on this area. Just like this, with a value of 30 millimeter. Let's create also a line. I can click and use my grid. Just like this. I can press Escape. And I can use my line tool again. Click here and create a line on this area and just press Escape. So things that I'm going to do also is to create Tanakh. And I can click from this point to this sprint and credit to knock on this direction with a value of 90 degrees and press Escape. Now, if I want to remove this line, this line, this line, this line, because I want to have a perfect sketch. Oh, it's not going to work properly. I need to apply my trim tools. If I click on this edge, e.g. and I press delete, I'm going to remove this edge so it is not convenient me, I don't want to do this. Let's just come back at, just want to remove only this part and this part, this segment. So this is why you use a trimmed tools automatically. He's going to define this point to this sprint. And you just need to go left-click and you can remove this part. I need to open also my sketch so I can teach here. And he's going to remove this line so it is perfect. It is very fast. I can erase this, erase this arises, a rises and again, erase this to create e.g. this type of element. I can exit my sketch here, create an extrusion. Left-click. And 20 millimeter translates that. If I click on this face, just create a sketch again on this face. Those are things that I can just do one more time eats, I can create e.g. polygons, can go around this area, create two polygons, a budget polygons. She has trust, Let's walk with five dress here. I'm just going to create two liner just form this direction to this direction. And now I don't want any mouse is bound this path and this path. So what I can do, I can just use my trim tool, remove this line, remove this line, and e.g. only remove this line. And you can do a lot of things like this. I've talked to trim, I can finish my sketch. And why not create an extrusion inside to create two. Just like this. 17. Move sketches: Let's explain how to move sketches. Move sketches. Let's walk again on the top work plane to sketch. So you can move sketches. The first thing that I'm going to do is to create a rectangle directly defined from center. I can click on this sprint. Let's walk with two value. Let's zoom little bit for us value 102nd, value 600 millimeter. The first thing that you need to understand if e.g. I want to move my rectangle, you have a move or tech tools here. When I click on this one, here, I can move my sketch just like that. As you can see, if you click e.g. just underlying move rotate. You can move all the rectangle because all different prints are coincident. And e.g. I. Can drag and move here, certainly millimeter dragging, move here. If I want to have this print ads the intersection of the different axes, if you need to create a rotation, you can drag and move here. But if you create a rotation, you have a transformation parental transformation print is when that term here is located on this area, can change the transformation print with Dragon move again, e.g. positions is here and now I can turn around this axis. You can also enter on directly a dimension and you can copy your element. So sometime it is also useful if e.g. inside I decide to position a shocker, I can craft a shocker, e.g. just here, eight millimeter. And this circle and I can drag and move like this. If e.g. I. Click on my Move Rotate tool, I can drag and move the soccer on a specific direction, also with a specific value. Something interesting is that here I have the option copy, so it means you can directly copy to copy and position e.g. here sometime it can be fast. And if I press Shift, I can select these two element. I can click on copy, and I can also drag and move like this. Let's do this again. I can go around this area, click on Copy, and now I can drag and move on zeros and direction using my grid. Sometime you can home time if you want to do this type of work. It can be fast just to copy passed into my door like carrots, some sink like I can use my polygon tools. You have different options. Let's create two octagon exactly in the middle, just here with 16 millimeter. So it is the same. If I use my Move Rotate tools, take a glance, right-click here. We'll be able to move all the different element. If I create a frame of selection just like this acidic this part, and I'm going to use the move rotate. But that will move the rectangle for the simple reason that this is one of the central point of the rectangle, and I will have to move the rectangular at the same time. So this is why sometime it is not extremely convenient, but if I create e.g. a. Polygon just here, and I select my polygons. I'm using my Move Rotate tools now I will work only with polygons, just like SAT. You can create rotation also. If you need to. Scale. Kneeling meant it is possible. If I just select this one, move rotate. You have this little rectangle. And thanks to that, you can drag and move like this. Also. Here you can change your transformation print. And here you can move your elements with freedom's just like that. But sometimes it's not convenient about the selections. You just need to be careful to have exactly what we want, what you want selected. You can change your transformation point. Also, if you want to create a rotation around just like that. So this is why it is useful. You can create different sketches. You can e.g. create a first-year care dress here. Then you can decide to silicosis soccer and credit to copy with move rotate. And I can create a copy just like this. And e.g. move here. And I can create two cookie. Again, copy, click here, and drag and move directly on this area can be fast, convenient. After I can create a rectangle from center directly on this area. Dress here, I can press escape, activate. Naca will walk after resist. I'm just going to finish this sketch. Just use this part only credit to an extrusion with five millimeter. The next thing that I'm going to do, each to click on this edge. And I can create a chamfer, or I can create to Beaver. And let's create two beaver like this with like 16 millimeter. If I zoom in a little bit and I click on this edge, I can press Shift, click on this one and press Shift click on this one. If I drag and move again on the direction, on one direction chamfer or the other direction it's Beaver. I can apply 16 millimeter or so. Just like that. Sometimes is useful to copy and past an element. 18. Create patterns: Credit patterns on sketches. How to create a pattern on sketches? First things to do, Let's go to sketch view again. And I'm just going to create two new element. Let's create a rectangle. Define from center and notified from center, from diagonal. I can create a first rectangle here with a value of ten millimeter by ten millimeter. And I can press escape. Now if I want to repeat with the patterns, this rectangle, I can use this tool patterns and you have two options, linear, circular. Let's first work with linear. You need to select all your element because if I just click on this line, e.g. I. Move on the right. As you can see, I'm going to repeat only this line, me, I want to repeat all the rectangle. So let's click on the pattern tool again and create a frame of selection laces to select all the lines on this area. And now you can drag and move and choose a direction. E.g. I. Can choose this direction. And I need to enter a value on spacing. And a quantity I would like to repeat with quantity may be six times, so I can enter six. I can zoom out. And now we have the spacing between the element. If I click here, I can enter one more time and venue. Let's work e.g. with 20. And I created this type of patterns. If now I want to go in that direction, it is also possible. So I can e.g. click here, and I can go on this direction with a specific value and then can enter also values that they want. So let's make a concrete example. I'm going to exit the sketch. Let's just come back here and create a new sketch with a rectangular. Rectangular Jaegwon are rectangular just on this area. Oops, let's do this again. Create a rectangle. That rectangle I can zoom out. And let's work with two values. The first value will be 100 Frazzini limit and signal 200 millimeter. Finish the sketch, credit to small extrusion. Just click on this face and you can create an extrusion nitrous. Well quiz. Just walk with six millimeter. Now I can click on this face to create, to sketch directly on this face. Sketch. And let's create two rectangles. First, rectangle around this corner, we can just lead to, I need to zoom a little bit. Yes, I can walk with five millimeter here. And just, let's make two rectangle. Let's just to let ten millimeter space and credit to NAD mount like ten by 15. So now the next step is to create a repetition. I can press Escape first active at patterns, and create a frame of selection of this element. And I can go on the right first. I need to set my number. I can change the number of repetition. I can click here. Let's work with, I think six will be great. And I need to change the spacing I can reduce here are extended and so aim is to arrive exactly. Yes, Just on this area. Maybe 66 too much. I think I can change five just like this and extend extend, extend until two. I'm think I'm going to work with 27. I need to exactly. Yes. It's not working properly. Yes, I'm going to work with I think four will be better to have something perfectly or bad to size? Yes. Dressed like this, I can zoom out root. Yes, perfect. Now I can go on this direction also. And I can drag and move in this direction and enter a value. That's a value. Let's walk e.g. with ten. I think I made something wrong because I validate my element. Let's do this again. So patterns exists one, alright? First things to enter. So quantity for fall and just to decrease with a space of satisfied millimeter. And I can go and z direction, quantity, supply like eight. And about the direction I can reduce radiates red, which radiates around this area. I don't know if I will have something perfectly working properly. Maybe I can change the quantity. If I walk with Stephen, let's try. Let's walk like this. Even after I can just finish my sketch, exit the sketch. Now I have all these elements. So it means if I click here, I would like to click on all these elements will have the possibility to select all these elements here. If I want to select all these different element that can invert selection, I need to select my top view and craft a frame of selection just like this. Perfect. And now I can press E to create an extrusion. Oops. Let's do this again, extrude and let's walk again on this view. Yes, it exists one. And now yes, it's going to work properly and I can extrude on this direction just done. And that created this element, as you can see, perfect and validate. So now let's work with a circular patterns. Let's make the same type of example, but with circular, I can delete everything first, create two new sketch, W. And let's grab the first self-care credit for us. Yeah, Kern, click on this tool. Well, from the center, Let's apply. Maybe I can zoom a little bit, 100 millimeter. I can also create a nodal cell Carolingian, either with four millimeter. Exit the sketch. Click on this one, create an extrusion like this. Let's create an extrusion with six millimeter. Now I would like to create multiple circle around and I need to create a repetition. I need to create a pattern, circular patterns. Click on this face to sketch. Let's first create a circle here. So as you can see, I can find my model. If I don't find, I can just create two lines here. You have exactly 30 millimeter, so I can go at 50 millimeter, press Escape, and then credit to soccer. I can click here, create a circle with dress too small value of 12 millimeter. Press escape. With the trim tool, you can just cut this one and call this one. I need to repeat this circle. To repeat this circle, activate patterns. You can change linear or circular. Click on this line. You have the quantity. Quantity is three. So I can, whoops, chance that I'm going to do this again. Activate patterns. Click on this circle. The first things to do, it's to change or transformation prints. So this is a transformation print and you need to position the transformation print in the center. Then you can work with quantity. If you click on quantity, Let's apply e.g. eight validate. And now because my center point is here exactly, you can find direction line. And now I can extend just like this perfect. And depending of what I want to do, I can try to repeat is shown like 123456700 or more. It depends about what you want to do. 12345678, I can make a total term hundred 60 degrees. And I can just validate and I created this perfect circular patterns. The first thing is to understand, Don't forget that to a you need to when you click on patterns and you select e.g. this one. So first things that you will have to do is to change the position of your center point and position your center point where you want here in this example, it is on this area, but sometime it can be on a different area. After to do this work, Let's exit the sketch and I want to create an extrusion. I can click on Extrude, whoops, exit the sketch. I can press E or just click on this first phase. If phi just activate. If I just activate this element equal blends, it's not extremely convenient to select multiple elements at the same time. As you can see. Just like this. If I go on my tools, you can find Show, Hide items. We have a sketch plane here that we have a sketch plane with different element. And here we have a sketch plane. If I click on this sketch plane, first, I can activate extrude dress here. Extrude. I can create an extrusion on this direction. One of the best things to do, it's to try to create a frame of selection just like this. Or I can just create a frame of selection just here first. And maybe try to selection because sometime it is not extremely convenient. So I can create a frame just here and just go and extrude. This one. On this direction, validate. And I can click on Extrude again and sit exists one and just extrude on this direction and validate. This is how you can create rectangular patterns and circular patterns. 19. Add text: Let's see how to add text. If you need to add text and to convert this text in a 3D models, it is possible for this, you need to go on other and you can find texts here. So the first things to do it's to create your texts in 2D. And then you can create extrusion and use different tools to modernize your text. Let just click here. You'll need to type what you want. Let's take just text like this. And after you can set the font family, you can find my text written on this area automatically with the basic block plane on the top view. And I can see leak what I want, I can continue. You can try different things. If you need. Things that I'm going to do each to apply something maybe a little bit more in bold. So I can continue and maybe apply. Yes, maybe I can apply this one. Here. It's a dimension by default IF ten millimeter or if I want to increase, even if after I can scale it is not a problem 20 millimeter and you observe a ligament. So here we'll stay center and just continue. Now I have my text and you can change the position of your text. Just like this. As you can see. You can change also here if you need. And I can just validate, if I want to convert this text into a 3D models each time it is like a sketch. So it means you can click on this one. If I just click on this print, I can drag and move and edit. It is exactly like to sketch. You can edit your sketch at your convenience. You can drag and move the different prints if you want to create to knock, you can create an arc. You can make what you want. If I just come back at this moment, I'm just finishing my sketch, I can crack extrusion of my liters. If you click on one of the later, you can just extrude ones. If you want to extrude every single sentence, just create a frame of selection like this. And after to do this work you can use, you can press E, extrude. It's not very convenient. You need to first apply extrusion and then select different element with a frame of selection are we shift and now I can extrude, Let's apply e.g. just four millimeter and I can validate. And I have, now I have a 3D models. If I use my construction tree, you have the body, one body to body three end body for corresponding to my different layer, to my different liter. If I select everything I can drag and move. I can also create some rotation if I need like 90 degrees, e.g. if I want to add more tools, cities are super, super. I can e.g. select this face and I will add the list of everything that I can do on this face. If e.g. I want to create to share, I can play this one and take a glance. I can create something like this on my liters. If I click e.g. just here, I can create a beaver or I can create a helix. So we can modify your texts legacies. So now there's things that we are going to do, each to select everything with a frame of selection, and just press delete that sketch again to create the sketch again, let's work with the top work plane. Let's sittings to send operand. Create a rectangle from center. Just like this, I can apply to value 100 by 160 millimetre, and I can just validate. So 100 by 160 millimetre. Finish the sketch, create an extrusion. On this direction. Let's apply light 20 millimeter. And the next step is to click on this face. And clicking on this face. Just things that I'm going to do. It's to click on Add text. And as you can see, if you add the text I'm going to show you. You can just click on this on this face. You can press Escape. You click on this face and you create a sketch here. You won't have the possibility to directly add texts on the face. I can go and edit. Click on Add text just here. And if I just type some sink like texts, so text will appear directly by default here. Some things that you can do if you click on Add, you can apply your construction plane type. Upset. If you click here next, I can create a construction plane just on this. Every address validate. And if I click on my construction plane, if I just defined my construction plane here, you can have the option at text, our text. And now if I apply e.g. text here, it is possible to apply this element directly on the face. I can change with 40 millimeter. Let's keep the same font family and just validate. And now I created my text directly on this face. Why it is useful. I can also, if I use my construction tree, you can find we have the body one webs of what plane, and we have the sketch, sketch plane to. If I click on the plane one, I can press Delete and only keep my text just like this. So now I can indeed a tax credit to e.g. in extrusion. I can click on Tools. I can select Extrude, and I can see e.g. disperse later, press shift, the second letter press shift. This certainly is for eater. And I can create an extrusion inside or I can go outside depending of what I want to do. Can also dress, create something like this. After it depends, if I want to cross all over, it is possible and I can just validate. You want to position elements here, you need to create a work plane and then add your text. 20. Add construction axes: Add cost function exists for multiple arisen create construction axes will be useful. Let's first create to sketch and the sketch, Let's work on the front view. I've taught to do this work, let's create a first element. I can just create the first rectangle, Jacqueline, not a rectangle. Acidic my first point. And let's walk. I can zoom little bit and work with 100 millimeter by 100 millimeter. And Crato, no direct tongue girl from this point with 150 millimeter, 25 millimeter. A trim tool, I can just cut this line. Dress here. Next step is to finish your sketch, craton extrusion. I can click on the face craton extrusion with a value of 100 millimeter. Let's click on this face. To sketch directly on this face. I can define a self-care and self-care around this area. And I can define a structure with 40 millimeter. And if I want to add a specific dimension, I can click to this sprint, to this line. Can press Shift. I have 50 millimeter. Let's apply 60 millimeter. If I finish my sketch, Let's click on this face and I can extrude inside and just validate. So I created this little element just like that. The things that I would like to do each to create a construction line. To create construction now you need to go and add, and you can find construction axes, not construction line exactly construction axis. It will be useful for two main reasons. First reason you will be able from construction exists to create construction plane. Second reason it can be useful also if you want to add Miho on an object, I can click on construction axes and you have different option type two point. But if you click here, you have no more options if you need. Let's first work with soft edge. If you just click on the edge, you can create a construction axes. I can phrase on per-click here. And automatically, if I apply done, I created a new construction axes on this edge. If I just continue add construction axes, let just change to print from perpendicular to face at point. So it means you have a face here. And if I click on this face, I can go on. Next. I can define just a point. And now I have a construction axes directly perpendicular to this face at that point. Just like that. Let's continue either construction axes type, and let's work with source, cylinder or cone. Here we have a curls. It was, it is like a cylinder. So it means I can add a construction exists in the middle. If I teach here, I have now in line perfectly the middle of Zc Nando. And each time you can validate, if I go on other calls to action axis again, type and I can select two points. So here you need to select two point, e.g. I. Can click on this point. Just here. Click on this one. And I can click on this one just here. And now I created the construction axes directly on this area and validate. And then if I continue, other construction axes type and I can select two planes, two planes like that. And here e.g. I. Can select this face. I can press against exist face. Yes, I didn't take this face and this face. If I just validate, I can create a construction axes at the construction axis at the intersection of this face and this face. And here is the construction axes where it will be useful because if after you've gone other construction plane type and you can find different option perpendicular to edge at Prince who edge at angular. So sweet print. If I use so edge at Angola can click on e.g. this one next. And then I can credit work plane depending of what I want to do. If I apply e.g. zero degrees, I can position a new work plane on this area just like that. If I click on Add construction plane, type, again, select More option parallel to face at print, offset from phrase. So edge at anger. Hello edge at angle E, e.g. like click on this edge. I can go on next. I can also position and new work plane, e.g. zero degrees. Or I can also apply a walk plane with 90 degrees if I want to have my work plane like this, just like that. And if I create a construction line, you can add construction axes type to print. Type to print. I can select my top view and just on my plane, I can, on my grid, I can e.g. create two first point dress here and create a second print dress here. So this point to this point. So now if I validate and I select one of these two layer e.g. my transform tool, Nero. And I can select e.g. all these elements. And I can select this line just like this. Then I can apply a mirror of the first element to the single element using my construction line. And I can validate trust like this. And I don't have only this element because I selected everything. And you have also all my different construction plane. If I just go on my construction tree now you can see a lot of things because each time when we add a plane, e.g. plane will be viewed on the construction tree. So you can find this icon. And at any moment, if you want, you can click on view. Where is your construction plane? E.g. and at any moment you can click here and you can delete, rename, or Israelite your construction plane. If I click on easily add just here, it was only this construction plane. I can come back. Exit is relation. You have a lot of axes here. E.g. I. Ever saw this axis, take a gland. So about this axis, if I want after I can drag and move also my axes. I can also create a rotation. Anything, anything that you want. If I just select multiple element, I can press Shift select different element like this. If I go on Delete, take again, it's not going to delete everything. If you press Delete on your keyboard, you can delete a lot of different things. If e.g. I. Select this construction axes, I can click here, this is x is zero for I can drag and move my axes. I can also create two rotation of my axes at any moment. It is possible you can also have a free move with the different rectangle. It's okay for construction axes. I can just come back here, select everything, and just press Delete. 21. Add construction planes: Add the construction planes. Let's explain how to add construction planes. So first let's go to Sketch. I can use my top view and create a rectangle from the center. I can click on this one rectangle that change for center. And credit first element with two values. The first value will be 100 millimeter tabulation, and the second value will be 140 millimeter. I can zoom out and then finish the sketch. Exit the sketch. Let's craft next treasure, and I can click on this one. Oops, let's finish the sketch. Let's create an extrusion. Click on this one, extrude 20 millimeter. Let's create a second sketch on this face. This face. To sketch, create another rectangle. I can click on my rectangle tool home center again. Let's grab the signal on the rectangle with two value, as the first value will be 30 millimeter and tabulations, a second value will be 50 millimeter. I can finish my sketch. Click on this face. And with our tools like they can drag and move on this direction. Let's grab just too small soccer on the top. Just click here to sketch. Use the circle tool from center and network with just 20 millimeter. Finish the sketch. Click on this one correct to an extrusion with maybe 20 millimeter like this. And just create two Orleans reminder, click here. Create a sketch. Crato know Darcy occur defined from center with another value. Let's work with 14 millimeter. Oops, let's step 14 millimeter. Finish the sketch and click on this phase drag and move to create an extrusion inside. And I can validate. So I created this small element basically meant to show you the construction plane. First things to do, if you click on Add, you can find construction plane and you can create new construction plane. This is a type of construction planes that you can add. By default, you have the basic construction plane. So it means I can e.g. click on offset type of set from phase. And e.g. I. Can click on this face and you need to select Next. And you can credit to offset e.g. I. Can create to offset on this direction or another direction, can apply 25 degrees and validate. So now accurately this new constitution plane. Why it can be useful, because I can click on the construction plane like this. I can create a sketch on this construction plane. E.g. on this area, I can just use my line tool. Click on my line tool to line e.g. from here to here. And crap little like a tree younger. Finish my sketch. And as you can see, we are on this work plane and I can create an extrusion e.g. on this direction, just like this. Let's continue with the construction plane. Click Add construction plane, and you have more options. Type e.g. you can set it perpendicular, two curves at point, perpendicular, two curves at points. So it means if you click on e.g. or curve, a curve here, if I click on this one, automatically, I will have a plane perpendicular at this curve at point I can validate, but it depends on where you position the point. If I click on Add again, construction plane type, perpendicular I-V curve. If I just click here, take your glands of plane will be here, but you can drag and move on the directions that you want. And I can e.g. precision another plane just on this area. One more time. It is useful because I can now work on this e.g. construction planar credit to sketch, make what I want. It can be phrased on Perl just rectangular. Define from center I can create two rectangle, e.g. just here. Let's walk with that. Just like this. Finish the sketch. And if I click on this face, I can create an extrusion on this direction and remove e.g. minuss two millimeter. Just like this. And I can click on this sketch again and go on this direction. Oops, it's not working properly. Let's click on this one. Drag and move. Let's do this again. Need to click on the Sketch, press Shift, click here. And now it's going to work properly, but as you can see, it's not extremely convenient. I need to click on this one. I need to first. Yes. If you click on the walk pen here, so what planes were moving? So what plane? But if I just click on this, on this part, and I can click on this part again, take your glands, we can drag and move on z-direction. But one of the problem, if we drag and move in this direction will have a little element here. It's not extremely convenient, so we are going to stay like this for the exam. When you add construction plane, you click on your construction tree. So as you can see, you have a lot of construction plane just here. You will absolute possibility to classify a new folders, e.g. I. Created these construction plane by default, this is not to costal Champlain, your sketch plane by default, like this. And after this is a new plane, this is a new construction planes or plenum belt one you can hide the view or recuperate to view. This is a plain number two as, as explained, and this is a plain number of sweet at any moment when you click on one of these new plane, you can drag and move. You can change the position z location at your convenience. If I just continue with my construction plane, click on Add construction plane type. You can use perpendicular to edge at prints. So you have an edge, e.g. here, you click on a point next and you need to select frozen edge next to the print. And if I value data criteria, new construction plane perpendicular to this edge at this point, let's click on Add construction plane type. Let's apply parallel to face at prints. So here e.g. I. Have this face. I can click on the face first, next, and then I need to click on a point. If I click on this point, I can position my construction plane. I can then drag and move my location depending of where I want position exactly, my construction plane, just exact. Let's continue again little bit. Let's click on Add construction plane type. Offset from Phase I have already explained to you. So edge at angled, edge at angles. So it means if you have an edge like this, took, you can select Next. And after you can drag and move angle. And you can position e.g. something like 120 degrees. And just validate. If I just continue, let's click on Add construction plane again, type and I can select this time a mid-plane. Mid-plane is interesting because you can select e.g. if I want to have something perfectly in the middle between y naught to this face and this face I can see exists phase first. And I can see this phase also here. And we shift. And thanks to that, if I click on Done, I have a new constitution plane and the middle of this face and this face. You can also work with this on edges. If I continue add construction plane type. And you can also work with sweet print. To walk with sweet print, I can e.g. select two first point here. I can select a second print like here. And why not to serve print may be this one just here. And I created a new work plane just with these three print. Don't forget that you can also create construction line. Just click on Line. Construction axes type. And you can select any things that you want. E.g. I. Can select True, True print. And if I still exist print to the sprint, I can create a construction line. And from this construction line sometime you can cry to walk. Plenty can add construction plane type. And on type I can select just perpendicular to edge at point here, this is a edge. Next, acidic. So print and I can create two new work plane just on this area. So I wanted just to show you that you have lots of way to add construction plane. You have a lot of way to create construction plan. You just need to follow the rules across edges, across one or two points. Sweet print offset plane, you just to understand that and after it's extremely convenient, if you use your construction tree each time when you add a plane, like when you add two axes, you will have in your construction tree. Don't forget that you can delete at any moment. If e.g. you create to sketch, you, scratch your models after you don't need these different plane, you can just delete. It is possible. 22. Master selections: Let's see how to work with say, election. So you have the possibility when you go left-click to create selection, you can also create a frame of selection. So first things to do, Let's go to Sketch and directly activate the top view and create a rectangle defined from center. So I can click on this print and just create something like Frazzini limit term by 60 millimeter. And after I'm just going to create two line e.g. here, different lines. And just close the path. If I need to create selection when I'm using sketch. So you can e.g. just silly to line and you can drag and move your line. You can select to print. Dragon moves a print and everything will move depending of the constraint. But you can also create a frame of selection. To create a frame of selection, just stay left-click and you can start to frame of selection like this. I'm going to show you again left-click and you can start a frame of selection. And now you have a little panels and you can apply a filter. So by default you will have all items. So if I start my frame of selection here, I can select everything on my sketches. So it means N print or edges and constraint, again, select everything I can e.g. drug and move with left-click. At the same time, if I apply filters, I can start my friend. And now you can find edges. If you press tabulation, you can change the filters that you want. So I can press tabulation, just select edges. And now I have only two edges selected. So it means if I click here, I have unused edges selected. If I create a frame of selection, I can press tabulation and apply only point. And now I have only the print selected. All my different print are selected even if in the sketch mode it's going to not change a lot of things. And if I go left-click again, I can also make the choice to select only constraint, just exit. So if I add e.g. constraint, I can teach here or vertical, you can click here on horizontal, vertical you can find one constraint and you can find me know, dot constraint. If I create a frame of selection, I can change for constraint and I have only my two constraints elected. Why it is useful, because if I press Delete, I can remove the two constraints at the same time. So if you want to remove all the constraints on your sketch, you can just apply these filters. So now let's select everything and just press Delete. If I credit to an element like a rectangle defined from center, I can click here. And I can activate like 120 millimeter on by 80 millimeter and finish the sketch. So now let's create an extrusion. Click on this face, extrude, and let's work with 40 millimeter. We can also use the selection tool here. So each time when you apply a left-click, you can select e.g. a. Face just like that. And by default, you will have the preference tools. So when we click on the face by default we will have offset face. But you have also a list of the different tools that you can use when you select a face. If so, e.g. here, I can drag and move and credit to offset with this face. If I select e.g. niche, I can click on this edge. By default, when you select an edge, you will have chamfer fill it because this is something that we use the most. When you select an edge and I can drag and move on a direction to create a chamfer. Drag and move on zero down direction to create e.g. just like these electrodes come back, something I'm protons, it's not possible to slit directly vertice. It's not possible here. You can select multiple phase or ages at the same time with shift. If e.g. I. Want to apply a chamfer on this line and this line, I can click on this one, press Shift and click on this one. And now I have these two edges selected and I can activate my chamfer on the two edge at the same time because I'm using shift. If I want to extend this face and this face at the same time, I can click on the first phase, press Shift, click on the second phase, and knows these two faces because it is in blue, are selected. And if I extend, I can extend on this direction or this direction. So two faces at the same times, they just come back with a history panels at the moment where you add the toll-like my tube. You can also apply filters and a frame of selection. If I just go left-click stuff, left click one more time you have items. So if I select this one, I can delete every scene. When you select everything or items, you can find the transform tools by default and e.g. I. Can move later on this direction, just like this. And you can make the choice. If phi crowd my frame of selection to select only buddies on the faces are on the edges. If I press tabulation, I can e.g. select only faces. But something interesting if I wanted to apply, like refill it on all the edges of my cube, I just need to change tabulation. Select on the edges. And now all my edges are selected. And on this buddy, I can apply affiliate or a chamfer depending on what I want to do and the direction on all the edges at the same time because of this frame of selection. And e.g. I. Can create some simple exists. This is why it is extremely useful. You can go left-click, you can apply a filter. I can apply edges and select all the edges at the same time. And now if I apply chamfer fled, but it can be something different also. I can apply on all edges, not on the face or edges. If you want to delete everything, e.g. it is also good. You can create a frame of selection, select everything, and if I press Delete on my keyboard, I can remove all my elements. 23. Create extrusions: Let's start with the different tools that we have here. And we can start with extrusion. Extrusion. So here we have different tools and we can work in 3D. So I've taught to create sketch. We can use these different tools to work in 3D. And let's start with extrusion. So first things to do, we need to create a sketch and then extrude the sketch. I'm going to create a rectangle here defined from the center and activate the top view. Let's click here and create a first rectangle with two value. One value at 40 millimeter and a second value of 60 millimeter. If I just finished my sketch and I need to create an extrusion, I have two different options. First option, I can click on my tools, extrude our shortcut E, and I need to select the face to extrude this one. And after, as you can see, I can create an extrusion. And if I need to enter a dimension, I can types of dementia. If I want 20 millimeter, I can tap 20 millimeter and validate each time. If you click on one of these face, it's not the extrusion is that you will have an offset face such you will have. Now, let's just come back a little before or just hear interests come back later before. And the other possibility is that you have is just by default, if you click on your sketch like this, by default, you will be directly on the Extrusion tool, and this is the same. You can create an extrusion. I'm seeing theorists thing is, you have a second arrow here. And with a single row you can apply Angular. And it means you can drag and move on this direction, or drag and move on this direction if you want. So e.g. I. Can type 20 degrees and reasonable doubt tools. I can just use my shell tools. Click on this face just like that. And I can just add a sickness and crowds this type of object. So this is how you can create an extrusion. Don't forget if I just come back also to my sketch. Let's create a sketch again. Creditor rectangle defined from center on the top view. Let's work one more time with 60 by 60 by 100 millimeter. If e.g. you create element inside, like if I zoom a little bit, I have e.g. a. Rectangle like this for t by six millimeter. If I create a circle e.g. address here with ten millimeter and just hear with ten millimeter. When you have something like this, it's great because you can only extract this part and this part circles and this rectangle. If I finish my sketch, I can just only click on this face. So if you want, you can extrude on niece's face as you can see. But if you want, you can also extrude on the circle. But here it's interesting, you can only click on this face and only extra this part. And this is why you can ingest one sketches directly apply e.g. your cavity apply the earth and any things like this. And the last porins are less things to know about extrusion. If I just come back. It is to work on any type of axes. If I select my front view, I can create another sketch, click on the Sketch tool and create a line. I can create two lines here. Start from center, Let's work with 100 millimeter. Let's come back with five. Using my grid here you have five millimeter, 95 millimeter, 95 millimeter or five millimeter and come back with 1 mm and just create an extrusion. I can finish my sketch. If I just click on this face, I can crunch and extrusion. If you want to extrude on to direction, you just need to first go into the first direction that you want. I can e.g. goes here 50 millimeter validate. And I need to click on this face and use the offset face to go on this direction. Like an apply 100 millimeter. If you want to credit hours cavity, you can click on any face to create e.g. a. Sketch on this face. I can click on my act towards cracked, oops, not tons of tools. The circle defined from the center point with some sink like I can work with. I can zoom a little bit. I think I'm not exactly in the center. Let's sit exist circle tool again. Here's my center print. And I'm going to tap directly 40 millimeter. And if I finish my sketch, I can click on this line. And if I want to create two or you just need to go inside and automatically, he will define just like that. If I want to repeat on this face, I can click on the face, sketch and create a circle again, T5 from center. Let's work with 40 millimeter or again. I can then tell 40. Exit the sketch. Click on this face and automatically I have my extra tools. And I can just go in this direction if I want to add Materials Quantity direction, if I want to remove and I can just validate. So this is how you can work with extrusion. 24. Create revolutions: Let's explain the revolution, how you can create a revolution. We can find these features in the tools revolve extremly useful. You can learn a lot of time using Revolution. Let's create a first example, activate the front view and directly credit to sketch. You can select the Line Tool and create a frost line from this point and walk with a specific dimensions. First, things will be a dimension of 100 millimeter. And I can come back on this direction with 50 millimeter, come back with 40 millimeter here, 50 millimeter, 40 millimeter, and just 50 millimeter. Click here and just close. I would like to create two circular paths using the revolution. You can until the dimensions here. And if you want, we have 50, here we are 50, 50, here we have 40, 40, and we have 20. So it means on this area we have 150 and on this area 100. Finish the sketch. To create a revolution, we need first to activate the tools he controls, revolve or shortcut V. So first things to do, It's to select the sketch that you want to use for your revolution. So it is this one. And you need to select a nexus to revolve. It can be a construction line also. It can be also just a line that you are segments that you have on your profile. But in this example, it's extremely useful to use my z axes are to use this segment. I can click here and automatically I have my Revolution. If you want, you can just open. So it means if you want or need 45 degrees, you can enter 45 degrees. Here. You can also credit to offset on the direction, but we don't use these to match. I'm going to come back with zero. And here I'm going to work with menus 360 degrees validate to bed to complete a complete term. Let's come back dress here. But she, as you can see, a need to come back to zero. Yes, just like that. And here can turn, turn, turn, turn until to arrive at 360 degrees. I can turn on z-direction and just step 360 degrees and validate wisdom why it is extremely useful because I can do this with extrusion, but I will have to create a first sketch extrusion. Second cat sketch extrusion, sought sketch extrusion. It is a lot of work because in our evolution you can just do this once. So now if I just come back later, before I can select every sink and just press Delete. Let's do exactly the same type of example, but with a little offset, I can create a sketch and use my line tool. So now what's happening, e.g. I. Created a little upset with the z-axis. I can start e.g. here. And I think I'm going to zoom litre Beta can start e.g. here and walk one more time with 100 millimeter, 50 millimeter. Here. Let's work with a 40 millimeter or 50 millimeter. Again. 40 millimeter or 50 millimeter. And we need to just come back here. And here. So as you can see, we have an offset between this line and this line. If I click on this line and I click here with shift, we can find a dimension. We have offset between this line and this line. We have exactly here. We just have five. We have ten millimeter. So we have exactly 50 millimeter. If I finish my sketch, quieter revolution, I want to adjust all in the middle. I can create this type of set. Click on the face, and you click on the face here, I don't have directly and revolve. The best things to do is to add the shortcut V or to arrive directly on revolve here, sittings of phase. And now if I click e.g. here is going to work just like before. But if I apply e.g. this axis, so let's click on revolve again. Click on this face, and this times the z axis. And now because of this offset, we have all in the middle, because we created a revolution, runs as this axis and the profile add offset with the z axis. Just like this. Let's select everything again and press Delete extremly useful if you want to create some little complex using the spleen tools like a vase or any things like this, a circular paths. Let's create a sketch again. Front view. If I click on my line tools, I can create a first-line on the sprint, lead zoom little bit. Let's work with 200 millimeter. I can press escape and use my spleen tools. Snap to this point and just try to create something and terrorists team for the shape I can go here and turn. It'll be two in this direction, this direction, this direction, and just come back on this area. And then I can press Escape sometimes. Last print is not extremely convenient. You need to add the nodal point. I'm going to show you again. Click here. Justly clear credit to first print, crowd to second print to have a bitter care of. And just come back little bit in this direction and this direction, and this direction, and this direction I'm going to click here. And just like, I don't know, dock points and press Escape. And thanks to that, I can finish on this area. I can also close the path to line until Susie taxis and Cretan nodal line until this point and press Escape. If you need to modify your print is possible. Just press Escape. And with your selection tool, you can dragon moves a print if you want to. Increase the quality of your curves, can also drag and move. So ender just like this, but be careful because sometimes it's not. You can deform little sketch. I've taught to do this for up. Let's exit the sketch. And Crato revolution. Pecans or tools revolve and a need to select Face or sketch feeling so acidic. This sketch first and I need to sit exist axis and I can directly create my face. I can click on Done just like that. And this is why it is extremely convenient. You don't have to create a lot of extrusion to obtain the same result. If I click on this face, I can apply my shelf features and just create the sickness. I can apply like 20 millimeter and just validate. 25. Create sweeps: Let's explain how to craft sweeps. So let's see so sweet features. It is something extremely interesting to use. So when you go into tours, you can find zoot suit features on this area. So the first thing that I'm going to do, it's to show you if you want to create e.g. something like a pipe, this feature will be perfect. You need to create a path to follow and you need to create a sketch. Let's create a sketch first. I can use my circle tool just here. Activate to top view and just create the circle on this area. I can just click here, create your soccer. Let's apply 30 millimeter and just finish the sketch. So now I need to create to pass at the intersection of the sketch. So credit score to a new sketch, and I see it as a front view. And then need to create something at the intersection of this line. Not it can be in the center, but you can also move little bit, but you need to touch this darker. If I select e.g. my line tool, just here, I can create a first-line and I can create a first-line like 60 millimeter. Then I can go on this direction. Let's work with 16 millimeter again. And I can continue with 60 millimeter again, just daisies. I'm just going to escape. Exit the sketch dress here, just to show you first. Here I didn't add curve a curve. Care of wounded kernels. So if I use my sweet teachers first grand tool's sweeps. And the first thing that you need to do if you go into this option, select face or closed sketch to sweep. It's going to be this face. And you can activate next civic lines or curves to spine. I can see it exists one, this one. And I can take this one. And thanks to that, I can follow the path just like this. And I can validate. If you want to have something with curves because here it's just a, just, a colonial exists if you want to change and just come back little bit. At the moment where I was at these liverworts. And I can come back with my front view. I'm going to do now is to use one of these tools. Sketch first, I can come back and I'm going to use the spleen feature from this path, I can click here and just click here. Click here. And maybe I can walk like this. And I can press Enter. So now I created this type of paths. I can press Escape and I can drag and move e.g. my print, maybe it's deter too small. I can move the turbid different print dress they exist. Yes, dress here. So let's create something like this. I've taught to do this work, I can finish my sketch and use my sweep feature acidic tools activate sweep. So first I select this face. Next, isolate, surpass. So I can click on this line, click on this line. And I can follow directly also aligned axes and I can validate just like that. So this is why, this is why it is interesting. After if you need, you can e.g. click on one of these face your absorptions to crack the shell. Thanks to that, you can open inside if you want to do this on the two sides, the disposable, you can press Shift on this second element. So it means I can dress, come back. Here. I can select this face. Oops, exit the sketch. First. I can just click on this face. And I can press Shift click on this phase Shen. And I can activate a value outside or inside. Let's zoom little bit and let's work with menus for Andrea's validate. Trust exact. Now I'm going to show you a second example. Let's select everything, just press Delete. So first thing that I'm going to do it to create a sketch directly on the top view again. And create a rectangle defined from center peak on the Sprint network quiz. I can resume little bit first. Let's walk with 100 millimeter, ten millimeter. Finish the sketch. Now let's work on the front work plane. So front, craft a sketch and I'm going to cry to knock, click on the arc tool and select the intersection here. And let's crack to knock on this direction. I can apply like 45 degrees and arrive around this area just like that. And yes, 45 degrees. Finished my sketch. So now I can create something with a curve like this. I can follow this rectangle. I can use this rectangle to follow this line. And for this, I need to use these features. So tools sweep. First things to do. I need to select this face next. Signaling things to do, I need to sit exists line. And thanks to that, I can create these curves and I can finish my sketch. And here's how you can use a sweep feature. 26. Create lofts: Let's explain how to create loved, to crack love to can use tours and you will find love features, very interesting features. So the first thing that I'm going to do is to click on Close here and create two different sketches. Credit to sketch. Let's walk on. So Tokyo. And on this sketch I'm going to create a shocker, forms a center. Let's work with the dimension like 40 millimeter. And finish the sketch. Let's create enough sets or not. Another sketch with a different one to what Glenn click on Add. You can create a construction plane and the type will be upset. I can click here and go on Next and crack to offset on this direction like 60 millimeter and just validate. And just on this area, Solexa top view, just like this, and create a sketch on this plane. So we need to click on this one. Crowd to sketch. I can use my rectangle tools defined from center and crowdsourcing X-Y-Z, extend, extend, extend. And I can talk to value. I can tap eight millimeter tabulation and 80 millimeter, just like that. Now as this is a rectangle and I can just finished my sketch, exit the sketch. Now as you can see, we have this face and this face. There's a lot of features allows you to link the face to another face. And if e.g. I. Use one of these tools and acidic love features, acidic faces of sketch feelings and guide curves to love. So it means I can click here and I can click on this one just here. We shift. I'm going to show you again. I'm going to come back first so I can click here. And let's say love features again, loved. If you click here and if you click here, you don't need to press Shift automatically. You will create a new object using these two different sketches just like that. And this is why after, if you need to select a guide, you can also apply your guide. And I can just click here. And I created this type of element. So now it's this thing that I'm going to do. It's to craft a no doc type of work plane. I can directly click on Add and credit to know the type of construction plane. I'll not to know the type of construction plane we will work on one of these view and need to work with the front view. So I need to click on the front view and cracked a sketch. Can click on Close, create a sketch and then need to link this point to this point with e.g. blue curves. I can use my spleen tool. I'm going to use the spleen tool e.g. and I can use my actors. Let's crack to knock just like that. And I can click here. Crowds, I'm seeing Lexis and creditor-debtor curve life 45 degrees. And I'm going to complete with just a basic line from here to here. And I can just press Escape. So something interesting is I can use this one as a guide. Now, if I exit my sketch just like that, I can repeat the law features. So click on Tools, activate love that can select this face. First, cities is second phase. Just like this. Yes, this one. And after you can set it to guide curves or you can move the control points. So it means if I click here, and if I click here, it's not working properly. I made something a little wrong because here you have a line and it's not possible to create your sketch. I'm going to just remove this one. Remove this one. I'm going to show you with something different to sketch again, select Front work plane, and just cry to knock. It's going to be better or not. So I can take this N print, click here, and I can just make e.g. something like this here. So now it's going to be better I can exit my sketch if I apply again Zoloft feature, click on Tools. Loved. So I can take this one to this one, I will obtain this render. If I want to follow this line, I can create a section guide and click here. And now I can extend on this direction. But if you want, you can do the same thing, e.g. on this side, on these sites or any other side, don't forget that you can also take the sprint and you can drag and move Texas Brent dragon, move. Also. If you want to change literally your render, you can move these different print. So this is how you can use the law features. If I click on this one, click on this one again, loved. You can also drag and move this print and turn exert if you want to change litter type of render. Just like this. Let's see Just a second example. I'm just going to select everything here. Just press Delete, and just credit to sketch. Dress here. With the line. I can select my phone view first. When something is wrong like this, you just need to click here default view. Now it's so much better. I can see my front view and just grab two line. I can create a first-line with a value of like 40 millimeter. The second line on this direction with 40 millimeter, I can press escape. And credit to Nadar line here with 40 millimeter press Escape. And credit to arc forms this brand to this print. And I can extend with 180 degrees and I can create an alcohol. So in this direction or this direction from the center and apply a value like 22 millimeter. I can finish the sketch as the next step is to, I can click on this one and create an extrusion. Let's grab two little extrusion just like this, with like ten millimeter like that. I've taught to lose the Square Cap can create e.g. a new work plane. I can click on this face. First, I need to click on other construction plane type offset, and I need to click on this face next. And I can credit to offset plane. I can credit to offset with like 60 millimeter and validate. Click on this work plane and credit to sketch just like that. First things to do, I'm going to create a liner. I can use literal my grid start e.g. from this point to this print, dress come back with four millimeter and credit to Nadar line. Here, activate four millimeter, press Escape and use my aktuell from this point to this 0.180 degrees just exit. I can finish my sketch. Now, I would like to crack to link from this face to this new sketch. And I can use a lot of features. Click on the tools, activate loved. You can select e.g. this phase. And the second will be this profile and take the glands we can craft to link to this phase directly to this profile. Why it is useful because you can link some sync with rectangle shapes directly to this type of shapes at the end. And this is why it can be extremely useful. So we can do this type of things with these tools. If I come back to my construction tree, I have a work plane here, sketch planes. This one, and I can e.g. delete. This one, I can delete, and I have this one. I can just click here and delete also. 27. Add fillets: Let's explain how to add, fill it and at the same time to jump firm bit. Because with these features, you can make these two things at the same times. So the first things to do, it's to create a sketch and just activate the top work plane like this. And I'm going to create a rectangle defined from center. So crappy rectangle. Let's apply to value. Let's say 120 millimeter by 120 millimeter. Finish the sketch and create an extrusion can extrude 80 millimeter. So if I want on edge, add a beaver or a chamfer. If you first you just click on any edge, you will have jumped for that disease. You can also click on Tools and chump full-fledged shortcut F. If I click on this tool again, you will add the type auto, auto. And you can change for two distinct chamfer. So by default, let's click Auto and you need to select the edge that you want to use. If I click on this edge, you have to arrow. If you work on one direction, you will create a chamfer. On the other direction, you will create directly affiliate. So the n is just to select a direction to apply affiliate or a chamfer. So if I go here, you can enter a value. I can enter e.g. 40 millimeter chamfer and just validate. If I want to apply a fill it. If you click on the face just like this. And you would like to create e.g. a flat or a chamfer. It's not going to work properly. If you click e.g. on multiple edges at the same time, it will be possible. So again, click here, I can click here, and I can click here also. I selected these four elements. Now if I click on chamfer, take a glance, I can go in this direction or this direction and apply whether affiliate with the chamfer. Let's apply chamfer with 15 millimeter. Just exert. Those are things to do is you can walk into direction. If I just come back here and acidic e.g. this one, I select chamfer affiliate again, but this time I changed automatic for two distinct chamfer. And it's not going to be proportionally. So it means here, you can work with e.g. 20 millimeter and you can on this direction work with more. If you want to work with 40 millimeter, you can just to create a chamfer, but with two distance, I can click again on chamfer, change for two distinct chamfer. So first can be phrase on Saturday and the Sigma bond can be, oops, I'm going to do this again. Here. The first can be ten. I need to activate the tools before Tools. Trump per affiliate and don't forget to check for 2D stance. He wants to apply to distance. So I can take the first leg and Saigon dress kick here like dressed 20. And you can make something like this. So let's create an example. Let's press Delete credit to sketch. This sketch will be on the front plane. So things that I'm going to do it to try to first-line from this print and credit a first-line on this direction with a value of 200 millimeter and just come back with 40 millimeter. Come back again with 120 millimeter. Dragon, move with 60 millimeter, craft, something like this and just close. So next step is to create a nap. I can select this point to this point, Dragon move with 180 degrees to create a half circle. And then create a circle directly from this center point with 50 or 40 millimeter. And I can press escape. With my trim tools. I can erase this line, this line, and this line. It's some protons, e.g. this type of things you can do in only one sketch. After fascia, you can create a first sketch extrusion on a different plane than a second sketch and sketch. But it's so much more convenient if you work with the right view because you can learn a lot of time. I can just click on this face and create an extrusion like 80 millimeter. Just like this. Now let's click on this face to sketch again. And I'm going to grab the rectangle, not defined from center, but crappy rectangle in juggernaut, we can just use a grid lead to space with I have 5 mm here, 12345 and just grabbed something like this and create my rectangle on this area. About two distance if you want, you can click here, press Shift to here. Oops. Let's delete again here to here. And it's not extremely convenient. If you click here to here, you can enter directly or distance. So I'm going to use my grid because in this type of example, it is not extremely convenient, but I can click on this point to this point IF 50 millimeter. So you can check, sketch, click here. And from this point to this point exactly we will add 50 millimeter. As you can see. If I finish my sketch, I can create an extrusion. Click on this one, click on this one, and drag and move on this direction and validate. I can use my construction tree to erase this sketch planes. I don't want an erase the sketch plane. So now let's apply chamfer and net supply. I would like to just click here and I want to apply a chamfer. I just need to drag and move this direction. And let's apply 20 millimeter. I would like also to add, fill it. I can click on this line, just here. Shift, click on this line. And I can apply affiliate or a chamfer. Let's apply your fillets this time. And let's work with 30 millimeter. Let's click on this face. Credit to sketch. Let's create a rectangle defined from center. Change. Rectangle from center. I can first e.g. I. Can create two liner. I have a line and you have 70 millimeter press Escape. So it means I can create a rectangle from the center. I have no my center point, it's perfect. And I can work with like 50, Bye, maybe 22. And just use my trim tool to erase this line. Finish the sketch, click here, create an extrusion inside. So thanks to that, we can start to create our first parts. And I can continue with feed it. If I click on this edge, I can press shift, click on these different edges. And if I drag and move, I can create to chamfer, I can create to fill it. Let's go to fill it one more time with five millimeter. It is the same. If I click here, I can complete with another chamfer or complete also with affiliate, can make ten millimeter film that I can teach here and compete with affiliate also like ten millimeter fit. It just takes that little f turns a curse. I will explain, but we'll be able to go on visualization and to have a view of our element, we will be able to add materials also, just like that. So this is just a view about this type of element. Let's come back. You can just click here and come back at this diva. 28. Create shells: Let's explain how to craft to share credit. Shall you can use these features with these tools and we have shared. So first things to do, Let's create a sketch one naught times. Create a sketch on the top Work Plane and just grab two basic rectangle. Define from center. I can click on my tool rectangle. Let's enter two value. I can press tabulations. The first value will be 60 tabulations, the second value will be 100. After to do this work, Let's finish the sketch. I can finish the sketch just like this. I can press Escape first, finish the sketch. And the next step is to create an extrusion. If I click on this face, I can just drag and move in this direction. Let's drag and move with a value of 40 millimeter. If I want to create to share. So it means you just remove a face and you can add sickness extremly useful. Whether you can click on the face automatically, you will add the shell options here with a shortcut. Are there things that you can do it stored? So to activate the tools and click on shale, just need to select one of the phase acidic faces to remove. And if I click on the top face, I remove this phase. And after I can add a sickness, as you can see, you can stay also add zeros. If you stay at zero here, nothing will happen. So it means on the left you can validate, you need at least to apply a little bit sickness here. And if I work with four millimeter, I can validate and I created this element. You can walk on any phase that you want. So e.g. I. Can click here on this face and activate shell just like this. And I can apply or little things like two millimeter. And as you can see, it is extremely convenient. You can create something very fast krypton elemental analysis. You can use e.g. your Transform tools and create two patterns. So I can just use my move rotate, select all this element credit to cookie, activate my front view. And just drag and move on this direction, just like that. And drag and move again on this direction like this. I still use my copy and drag and move on z direction just like that here. And I can validate if I want to create an assembly with different element like this. So this is how you can create to share. Now let's see a second example. I'm going to select everything and just press Delete. Let's create a sketch for a revolution. The sketch, Let's work with the font work plane. And on this rock plane, Let's credit. First, let's create a line from this point to this point, I need to zoom little bit. Yes, Let's walk with a value of 100 millimeter and I can press Escape. Let's use the spleen tools and cretinism and credit to shape. I can zoom out and make some sinc basis. It's not extremely good. Can maybe continue my spleen. Let's do this again. I'm going to use my spleen tool again. We're fitting and control. I'm going to use control in this example. It's going to be better for what I want to do. Ops legacies, to have a better curve like that. And I can just press Escape. I can take and drag and move this one. Maybe I can make some little modification. Dragon move here, drag and move here to have a nice care of. And yes, I think it's okay. The next step is to, I can drag and move here also in this direction. Again, use my line tool. This point to this sprint. The sprint to sprint just laces and I can press escape. Now, the next step is to create a revolution, finish the sketch and active and one of these tools revolve. And I can select first this face and SIG on the axis of revolution. So firstly exist face, say gone to the axis of revolution. And I can turn with 360 degrees by default and Apply Done. Now if I want to create two all in the middle, if e.g. it is a phase, I need to click on this one and activate share, perfect. And now I can remove this phase and applies a value that I want. Let's apply like trust six millimeter and validate and it's perfect. Now I have all on this area. One more time. You can act in humans use visualization and you will have a visualization of your object. We'll see also that it's possible to add materials. 29. Split body: Let's explain how to split buddy. Speed by d can be extremely interesting extremly useful if e.g. I. Create a table, let's first try to sketch and directly. Let's work on the top prop plane and credit the top of the table. I can select my rectangle defined from santa. We will keep millimeter and let's apply 100 millimeter by 140 millimeter. After to do this work, I can just create an extrusion. I can finish my sketch, create an extrusion. Let's apply a value of four millimeter. I can use my transformation tools and select everything with a frame of selection. Select my front view. And I can just create two offset on z-direction like 80 millimeter. So now if I want to create a fit, I can click on this face and Crato sketch. I'm going to create different rectangle. I can use my rectangular tool and trust to crack up. I'm going to use my circle tool and just create a circle with a value of six millimeter and position my circle. If I click on this branch shift, click on this print. I have 12 millimeter and I'm going to change for eight millimeter. If I click on this sprint, shift, click on this sprint. I have 14 millimeter and I can change for eight millimeter or so. So now it's the next step is I'm going to use, I can use move rotate. I can use also patterns. I think Move Rotate will be created. And I can see it exists one, activate cookie. And I can drag and move on this direction. So here I have 129, I need to drag and move with 100. I need to check here. I have 12345 small element square. If I go on this direction, I have 1,234.5. Perfect. And I can continue with the copy. So it means if I drag and move here, I can repeat the same thing. And I can drag and move with 84 millimeter. And I can continue drag and move dress here. And I can use also my creed mean is 124. Exit the sketch. Again, create an extrusion, select a different element. You can press shift this one. And I need to zoom a little bit. Shift this one, and zoom little beach shift this one. Let's create an extrusion. I can drag and move on this direction. Let's apply menus 80 millimeter and just validate. So I created the base of my table. One of the problem is if I just click on my construction tree, I just add only one buddy because I created an extrusion with a sketch directly on the, on this face. If I want to separate the feet from the top of the table, it is possible I can use one of these tours and apply split by dy. If I click on Split by d, you need first silica body to split. Select a splitting plan phase, sketch feeling our image. So body to split will be this buddy. And where I want to split, I'm going to split on this face, so I need to click on this face. And now I will be able to cut this part and to separate the top of the table with a different fit. Keep Original off, and keep origin. I'm going to click on Entrez validate. And now what you can see, we have this body, we have this body. This body is his buddies, this body and this body. I could also keep the original off depending of what I want to do. So it means, so first, I can delete and notice this is the top of the table, as you can see. So it means if I drag and move, I separated this element and now you have to first fit foot such Second food, the food and the foot. So this is why it is useful to apply split budget if you want to separate laces your element. So now let's see a second example. I can delete every sink and create a sketch again, saves a sketch tool. And work directly on the front work plane. Crashed two line stanza line directly at the intersection of the axis. And let's start with 100 millimeter. Next step is to drag and move. And I can create an element with on this direction like e.g. 80 millimeter translates that I can continue dress here with 20 millimeter, just here. And I can come back on this line and come back to this point. I created this elements. The next step is to create a revolution. Finish the sketch. To create a revolution. Tools revolve and Frosty legs or sketch. Sig on ceilings are axes, so it means this axis. And thanks to that, I can cry to revolution dressed like that. Oops, let's do this again. Just click here. And done. If I want to create like a coffee tea, I can click on this face and on the Options I can activate shelves. Let's work with a value like 20 millimeter. So now, if I wanted e.g. to separate these by dy in two-part separates his buddy phrase on purlins and later. I can use this tool again and select split by d. If I sit exist buddy, take a glance and I can use as a split part, e.g. the swap plane. Or I can use e.g. this work plane. I can use this mock plane. And if I'm using e.g. this one, this axis, I'm going to remove, keep original of n, click on Done. And if I apply my construction tree, now I have the first by d and the second buddy. And you can drag and move on this direction and z order, or you can drag and move in this direction. So this is why it is useful. You can separate into part. But if you want, you can also create a plane at Lever where you want to split it just come back at this level with just one by G. Cracked a sketch again, not correct to sketch create two new work plane. I can create two new work plane, e.g. let's work with construction plane. Here. This is a type. I can apply, the offset work plane. Again. Maybe I can work with e.g. I. Can work on this area here, click on Next. And I can drag and move where I want to have my cut. So if I wanted to have my cut on the phrase pair on this part, I can just validate and I can use also this type of work plane. Let's select against his body and just frostings to do. Let's do is activate everything It's better. Controls, split by g. Click on this one. So he sees a buddies at that we'll use and click Zen on this work plane. Keep original of validate. And now I separated again in two-part. Better keeps the basic elements. So this is my first Aziz, my elements separated like this. This is my order element, just like this, and this is my plane. I can remove this plane, and I can remove this plenary. So. 30. Union objects: Credit union, credit union, it is a Boolean operation. When you go on tools, you can find these Boolean operation union. So the things that I'm going to do now is to show you how you can craft this type of Boolean operation. Let's first create two element. I need to create a sketch. Click on the Top, work plain, and just create a rectangle defined from center. This rectangle will have a value. I can tap 22 by 36 and just exit the sketch. Just like that, I can create an extrusion like ten millimeter. And I created the first part. So now I can create a single part on a different position, e.g. I. Can click on Add, create two new construction plane type of set. I can select this face. Next. Crowd two node element I can credit to offset hit even millimeter, e.g. and click on this, what plane crashed to sketch. The next step is to create an 0 dot type of element. Let's create a shocker, e.g. at the sprint, we stand millimeter. Finish the sketch and create an extrusion of this one. Credit to an extrusion which is like 15 millimeter. And I can validate if I go on my construction tree, you can find my body and my buddy number two, let's remove these different plane two. I've a better view about what we're going to do. So this is my body one, and this is my body to, I can create a Boolean operations refers things is to have an intersection. So I need to click on my body number two as my move tool. And if I apply my front plane, I can just drag and move and position my element e.g. on the top. And now I would like just to create only one by g. So how to make just one buddy? It's just possible if you use tools, you select union and you can keep the original or not. If you want to have two times e.g. this type of cylinder, you just need to see so firms by d and you need to select the second buddy after you activate with Done. And that's it. As you can see on my construction tree, I have now only one by d. So this is why it is useful if you want to create to link. Now let's see a second example. Let's go here and delete. The second example is very interesting because if you want to make something efficient, maybe you can create a frost bow to second path and then to tooling. So two element. So first credit. First sketch directly on this area with a circle tools, slugs a top view, and just create a circle just like that. I can create a circle like this. 20 millimeter. I can finish my sketch. Then I can create a second sketch directly on my front view here and create a line from this point to this point with like 40. I can tap for t. Oops, Yes, Just like this, I can create two arc. Click here, e.g. two here, and credit to arc on the direction 90 degrees. And I can create two nodal line here to here with just 20 e.g. and I can just press Escape. I can finish my sketch crowd to sweep. You can use directly these tools and you can find Sweep. So first things to do, it's too acidic your profile. So this one, you click on Next and sing on things to do. It's to select X2 element to follow some paths, which means this one, this one, and this one. I can finish your sketch just like that. E.g. I. Click on one of these tools and you click on Share, you click e.g. on this one. You can just remove some part and I can apply like two millimeter just laces. But one of the problem is I won't have unto to side if I just click here and click here and activate shell. And if I apply like two millimeter, now it's going to work because I apply on the two-phase at the same time. Now let's create another element. I'm going to create this directly on new work plain. Construction plane, offset plane directly on this face, as you can see. And just create the next credit to small offset like ten millimeter, like this. And validate. We can click on this face and try to sketch. I would like to create an element with a self-care and I can create a circle from the center. And just like that, Let's extend like 40. And I'm going to dress crowd to know the RCF curl maybe just here I can follow my creed 12345, and credit to an element with a value of four. And repeat the same things here, 12345. And credit to an element like four. And maybe here 12345 millimeter and four millimeter. And 1233 45n crypto native men like four millimeter. And if I exit my sketch, I can create two new extrusion I forgot to seize to do something. Let's click on the face. Credit to sketch again. I forgot to craft a circle in the middle Socratic circle just here to here, 16 millimeter. Finish the sketch. So now if I click on this path, I can create an extrusion. Let's go to an extrusion on this direction like four millimeter I can tip for. And now I have these two paths. And again, take your glands here. We can remove this construction plane, remove this plane, remove this plane, and remove this plane. So I have my buddy one and I have my budget to maybe at the beginning, I wanted to create two separate paths. And after I've talked to work, I realized that I want to link it to any meant. This is why I can use Boolean operation. I can just first credit silicon, e.g. this one and craft a transformation. Drag and move just directly here. And after I can use my Boolean operation tools union, I need to select this first one, and I can still exists. Second one. First I'm going to show you why before to validate. Because if e.g. I want to create like a beaver here or I want to create like affiliate. I can click here and take a glance. I will have something strange and it's definitely not good because I need to create a link. So first I need to link the two parts. Click on Tools. Union seeks the first one. The second one, validate. Now if I click on my construction tree, I have just one element. I know it is great because if I e.g. click on this line, I can apply because I have just one element I can apply, e.g. my beaver of my chump firm depending of what I want to do, my affiliate or my chamfer, let's apply your fillets. In this example. I can just validate here. 31. Substract objects: Subtract, let's explain how to subscribe object. For this. The first thing to do, it's to create a first sketch. And I can use my sketch tools and walk on the top walk plane. So the first things is to create a circle. I can create a circle from this center point. And let's apply your value. I can work with a value of 100 millimeter. Now the next step is to finish the sketch and create an extrusion. I can create an extrusion with like six millimeter. And I can validate, sing on things that I'm going to do is to create to work plane. With different work plane. I can click on add and select new construction plane with type of set. I can click on this face and click on Next, and then credit to offset with e.g. 30 millimeter. Next step is to click on this work plane and credit to sketch also. And let's work with the polygon tools. I have multiple options. Let's select e.g. hexagon. And I can go left click on the center and create something with 15 millimeter. Finish the sketch credit extrusion on this direction. Let's work with 50 millimeter and validate. I'm not going to use this. I can keep this rock plane just now. The first things to do, It's to show you the Subtract, use a Transform tools, and create a frame of selection on all this element. And you can drag and move at the intersection of the cylinder. Now we have this two element. If I take a glance on my items, I can find this sketch plane. It's better to remove. So different sketch plane syncs to that it will be easier to understand. And I have just my body number one, and they are my body number two. I can create a sketch on this part and then create an extrusion. But sometime you can use also Boolean operation. If I use my transformation tools, here, I use my tours directly. I can apply, subtract and you can decide to keep the original or not. And the first things to do, It's too, you need to select. When you click here, select bodies to remove from selling bodies to remove. So I can sit exist one first. If I want to remove this body to zero, and I can select this one. And if I just click on Dan's, take a glance, I remove this budget to this body, but I just keep first buddy like this. So it means if I delete this one, I can delete. If I delete this one, I can delete. We looked at random. So I'm just going to do this again, and let's come back at these levels. Let's choose a tool. I'm just going to show you again because I invert to two buddies. So acidic that tool again. Click directly on subtract. And so first buddies that I'm going to use, it's this one and then this one. And you can find proofs and you can find minerals here. And you can select what you want for minerals and what you want for Paris. So e.g. if I click again on this one, click on this one here, I can apply minerals here I can apply plus. And if I just validate and donor. Now, if I click on this buddy, I can drag and move anticoagulants. I keep this by D But at the same time accredited with this one. So this is a type of things that you can do with subtract. Let's create two nodes. E.g. I. Can click to create a new work plane, add a credit to new construction plane directly on this face. I'm going to cry to offset plane directly, yes, on this phase, offset next. And just drag and move on this direction again with a value of ten millimeter. If I sit exist plane, create a sketch directly on this one. And I decided to create e.g. a. Rectangle. So I can click on my rectangle tool and create a rectangle directly from center. I can start to round this print and craft my rectangle like here. And the next step is to finish the sketch. Let's crack to an extrusion. Click here. Create an extrusion. And I can apply like ten millimeter and validate if I e.g. drag and move this element. So it sees my buddy number three and I drag and move this element at the end of section with the cylinder. And I can validate. Let's remove the different plane first. So this is my buddy number of sweets. If I repeat the operation tools, I can apply one more time, subtract. And the first thing that I'm going to do, It's to click e.g. on this one and click on this one. I can select what I want to subtract. I would like to subtract this one so I can change menus. And here I can change for proofs. And I will be able to open this element if I just click here, you have modified buddy Remove by g. I'm just going to keep modified by G and just validate and I remove this part to create a cavity. If I select my budget number of Sui, now I can drag and move on this direction, this type of an operation. It's interesting because first, you can create a features on the element, but you can also keep the part. And it can be useful if e.g. you want to create two assembly after John's credit to assembly after you don't need to, you can earn time because I can see my element number two. And after, at any moment, I will absolute possibility, e.g. to drag and move to come back here. And for my assembly, I know that it will match perfectly inside my element. I can come back here to Eigen move and I know it will match perfectly on this arises is why it can be interesting or so to use subtract. If you create different parts, you want Zen credit to an assembly. Here we have this possibility. When you add, subtract. 32. Intersect objects: Intersection. Let's see how to create intersection. For things to do we need to correct to Object. So create a first sketch. Let's activate top Work Plane and create a rectangle defined from center. So create a first rectangle. We can enter a value I can zoom a little bit to work with millimeter. Let's grab the first rectangle with 100 millimeter by millimeter. Finish the sketch and create an extrusion. Click here, Craton extrusion on this direction with a value of ten millimeter. Let's create another element. To create this signal in demand, I can work with a different work plane. Click on Add construction plane one more time. I can walk with offset plane. Hence, this offset plane will be just on this face next. And crowd just too small offset like 20 millimeter and validate. The next step is to create a sketch directly on this swap plane. Let's use the Polygon Tools. And let's work with some thing here. I will use the zygote one more time and start from the center and credit to exactly one. With just two value read, use 25 millimeter. Finish the sketch, create an extrusion. I can click here and create an extrusion with around 40 millimeter. Now is the next thing that I'm going to do. It's to first drag and move this element. I can use also, my constriction tree just removes the work plane. Thanks to the ICTs, is zero, so removes a different work plane and am like body number one. And I have my buddy number two, sittings or body number two, drag and move in this direction first at this intersection. Next step is to use the features. Activate the features. Here we can go and tools and we can find intersection acidic bodies to modify solid bodies to enter shaped with. So I have this one and this one. Here. It's body to modify but the two intersection with, and it means that I will add this element at the intersection of the two body. You can find this element here. If I click here, I will have no intersection, as you can see. And if I just click here, I'm just going to come back at this lever. So I need to click again, click again, and I will add this part at the intersection, just validate, and I can just keep this element here. So this is why it can be useful. And if I dress, come back, select one more time, my buddy number two. Let's grab e.g. rotation. I can click on this one, crappy rotation like 60 degrees. And I can also drag and move on this direction. Let's drag and move on this direction and this direction also. And just make some little strange on this area. And now let's create an intersection again. Activates the tools, intersection tools. Click on the first tool, click on the thing on tools. And I will keep this small part at the intersection. Here you have keep Original off. If you want, you can keep original on. And if I just validate, now I have swayed by G. And if I click on the second buddy, I can drag and move here. If I click on the first buddy, I can drag and move here. And I have my element at the intersection of two element. Sometimes it is useful if you want to make some seemingly complex little difficult using the intersection. 33. Offset faces: Offset face. Let's see how to use credit offset face. So first things to do, Let's just create a sketch. Can use my sketch tools. And directly I can create two liner. Select the front view this time, and create a first-line based on the center called the first-line with 100 millimeter. The second line with 100 millimeter, and another line with 50 millimeter. The next step is, I'm going to create one more time. No doubt line to add like a sickness. I can click here, come back with five millimeter, 55, 100 millimeter, and just grabbed this type of element. I can press escape. Now let's create an extrusion exit sketch and create an extrusion. I can click here and automatically I can create my extrusion on a direction. Let's create an extrusion with 50 millimeter. So after autocratic extrusion, if you need to just drag and move a face, you can use offset face. If I click on one of these face, by default, I will have to offset phase activity. If I click on this face and I select Extrude, again, I can use my construction tree. You have just one buddy. I can create an extrusion here. And I can also create something like this. And I can create another extrusion, as you can see here, this is an extrusion. So it means if I click on this face and lips, if I click on this face and I activate extruder, just like that, I will obtain this, render it just like to make an offset phase. So this is why when e.g. you click on any face, I can click here and I want to extend, just need to. By default I will add my offset face. If you don't have, you just need to click on Tools. You select offset face, and you click on any face, legs out. And I can extend my face and apply e.g. 100 millimeter from this line to this line. And I can validate if I wanted to drag and move this face, I can click here, I can press Shift, click here, and take a glance. We have the offset phase. We add the extra phase in this type of example. And if I click on de-select, all I apply tools, offset face, and take your grants here, it is not possible in this example, the directly to click here because I created an extrusion. So in this example, I will have to work with another type of extrusion, just legacies. And she I can extrude with a value. Let's apply 50 millimeter. So just something little different because I have an extrusion, but now I can use offset face again, you can also reduce. I can click on this phase also. And if I want to drag and move, I can drag and move. Haiti's. So sketch. It, just come back outside your sketch. Yes, click on this face and I can drag and move Lexus. It works out. So if you have curve, Let's select every single again, press Delete credit to sketch w. Let's go to no doc type of element create a rectangle defined from center to center print Can Zoom, need to unbeaten to A2 value 60 millimeter by 100 millimeter. And use my aktuell with first point just here, undressed here. And I can work with 180 degrees. So next step is to use my app tools again and just lead to space with two square here to square of five millimeter 90 degrees. And just go here and drag and move 90 degrees with my trim tool. So I can erase this line, this line, this line, this line, and this line. So now I created this type of element. I can exit the sketch. I can create an extrusion first. So click on the face, Extrude, extrude with 13 millimeter, and click on this face. I can activate the tool shell. Is interesting because if I drag and move, I can apply something like four millimeter. And I can validate. Now if I click on one of these face, as you can see by default, I will have also the offset value. But in this type of example, because we have different type of Charles, if I'm moving this face by default, other element will follow for the simple reason that we have offset, we have curves here, we have curves here. If I zoom little bit so it exists Phase I can change going this direction or this direction. I have my convenience. If e.g. I. Click here and I click here, you can select e.g. two different phases at the same time and credit to offset with multiple faces. But as, as explained in this type of example, because we are the curves, if I just click on this face, dragon, move, drag and move here, it's going to transform the element. But if e.g. I. Click on this face dragon move, here, it will move uneasy S1, but after it depends about what you choose. If you choose this one automatically, you will have some sync on any direction. But if I just click on this one, I can reduce here or extend. And this direction. It depends on the face that you choose. If I click on this one, I will pool all these amen, but I won't move these two element. So this is just something in proton to know when you have some curves. You can some time it is liter or you need to check because sometimes if you move this one, you will have only this part moving. But if you move this one, you will have everything moving dressed like this. And you far as unfair, I move this one. Everything will move also on ink with these curves. 34. Offset edge: Let's explain offset edge. When you go on tools, you can use offset edge. So first things to do, Let's go to Sketch, credit to sketch. Activate the top view, and credit to sketch with a rectangle defined from center. Let's just create something with exactly the same value. I can zoom little bit 100 millimeter by 100 millimeter. Just X-Y-Z. Finish the sketch and create an extrusion. Let's finish the sketch. And after to do this work, if you just click here, you can create an extrusion. And let's get to an extrusion with a value of 30 millimeter. If e.g. I. Want to create an extrusion here, but directly with the size of rectangle. Different fascial refers things that I can do. I can select this face to sketch directly on this face. And I can create my rectangle defined from center with a value that you want. And after if I finish my sketch, I can create an extrusion just here. But you can use also the offset features. So let's come back with history panels just to discover, activate tools. And you can use offset edge of set H. And thanks to that, you can select an edge or you can select a face too upset. If I click on this phase, e.g. is going to define the different edges. And now I can drag and move on this direction or this direction. If I drag and move in this direction, I can credit to offset of -20 millimeter, validate with Done. And now if I want, I can use this one and credit to an extrusion. Just like this. Let's graph to an extrusion with 40 millimeter. And I can continue, I can click on this face. Then I can use offset face dress here. And I can, oops, let's apply. I'm going to come back just here. Activates the tools. Offset edge, click on this face, activate to value. Let's work with minuss 20 millimeter done and try to another extrusion on this direction. You can also work on neon the edge to welcome you on the edge, when you activate the tools you need to study, e.g. you can select two edge of phase Phaedrus. Click here. He's going to define the H here and an edge on this area. If I just click here, he is going to define these different edges. So anytime you click on the face or if you click on the edge, he will be able to define all the edges around and after you can trust that you're upset. So now what's happening if you have some sin e.g. circular, I can select everything, just press Delete. I can click on my tool again, credit to sketch. Let's create a self-care and I can use my top view. Cracked a self-care just here. Let's snap to the center and let's work with 100 millimeter finish the sketch. Crowd to first extrusion on this direction with 20 millimeter. So now is the next step is to use these tools. Activate tools of set edge. Click on this one. And this time I'm going to extend outside with 20 millimeter value date. And now I can create an extrusion. Click here and click here. At the same time we shift and credit to an extrusion with another 20 millimeter, I can create an offset again. He concert tours offset. You can use a shortcut or also if you want, click on this one and just drag and move on this direction, minuss 20 millimeter done. And now I can create again an extrusion like 20 millimeter. If I wanted to continue, I can hear you can do this walk using the revolution. I can use this walker. So using offset, if I need, then I can click on one of these, one of these segments. I can e.g. credit Devo, or I can go and see other direction. To create, to feel it, I can apply ten millimeter. Click on this edge and fill it also ten millimeter. Just like this. I can also correct extrusion or credit to offset to then create extrusion. You can just have a little time on your sketches. I can click on this face. And one more time I can use offset face, just laziness. But sometime, yes, I can click on this face again, but take your glands here. We continue to use this feature sometime it's not extremely convenient. I can advise you to use the tools directly. Offset, click on the face and radiates. This time I'm going to crack to offset with 40 millimeter. And if I need, I can create an extrusion in some either. And thanks to that, I can craft to art and just validate like this. And let's click on this edge or so and activate one more time, a flat six. Let's click on this face also, an activator, feel it on zero direction, six millimeter. 35. Project face: Project on sketches. Let's see the project on sketches, features. So we can find this on Tools, project on Sketch. And first things to do, it's to create two cylinder. Click on Sketch, activates a top view and create a cylinder from the center. So click on the circle tools to cylinder or like e.g. 20 millimeter. And credit to extrusion finishes or sketch credit to an extrusion. The value of the extrusion will be, we can extrude with just 20 millimeter. It will be enough. Now, M is, if I want e.g. to create a projection on a sketch directly on this cylinder, we can use these features. So the first thing is to do it's to create two new work plane. Click on Add construction plane. And we can create a construction plane. We can select subtype e.g. upset. But one of the problems that I have here, It's not possible directly to credit to offset plane. So I can use perpendicular to curve at point. I can just click here. I have noticed his new work plane and I can cry to offset on the direction or just walk plane just here. I'm going to show you again, click on Add construction plane type. And I can select the two curves at prints. So it means I can click here and just validate. So now about this work plane, if I go on my construction tree, I can find your plan number one. And I can drag and move on this direction. You can move with around maybe 20 millimeter. And finish the sketch. Now, let's create something directly on this new work plane. I can click here, credit to sketch. And we can use one of these feature first things to do, Let's create two line. I can create two lines, e.g. on the left here with maybe eight millimeter. We can create a second line on this direction. We may be eight millimeter also. I can come back with too many meters here. And let's create a single online with two millimeter here. Notice the next step is to use the spleen tools that just grabbed the different curves. So e.g. when curves here, a second Carol, no duck curve, QF here and just close surpass. It's interesting because you can create any sinks and then credit to projection. If I just press Enter, I can close my sketch. So now it's the next step is to exit the sketch. And I would like to create a projection of this one on my cylinder still exists. Tools you can use directly projections. And the first thing is to do it to select items to project. So items will be this one and the same on things to do is to select a projection plane. Projection plane will be the cylinder. And thanks to that directly, you can find this sketch on the cylinder. Now let's just validate the next step. If I just click on this face here, I have the possibility to create anything that they want. So if I want to apply an extrusion on this direction or this direction, it is possible just like this. So this is how you can create a projection. So first things to do, you need to, or you have e.g. a. Curves your face. Again, credit to know the rough sketch. Click here, create a sketch again. Let's create some, a little bit on the top, just a rectangle defined from center. Click on the Rectangle tool. You can create a rectangle around this area with two value, like two millimeter by 20 millimeter. Finish the sketch. Click on these tools again and activate projection. First, I need to select the sketch signaled, I need to select the cylinder. And I can create a projection of this one. When you finish your work, it is important if you don't want to keep these different sketches, grounds, or construction tree, you can close e.g. so plain 01. You can also just close the sketch plane 02 and you can close the sketch plane 01 just like this. And now instead of the moment where I have my projection as I explained, you can click here. And if you want to create an extrusion inside or outside, it is possible. And I can create an extrusion inside after it depends about the values at Taiwan, Let's walk with six millimeter and I can just validate. So it is a very interesting tools. If you want to create like a patterns are drawing directly on the cylindrical phase, these tools will be perfect. 36. Move objects: Move your object. Let's see how to move your object at the same time, you can also create rotation. And thanks to that, we can start with these different features. When you click on Transform, you have a list of features here. The first thing that I'm going to show you, it's smooth, rotate. It's not extremely difficult. Let's just crank to sketch. For this sketch I will use the front view just like this and just create a line. I can use my line tool truss here and create a line directly from this print with why not 100 millimeter? Let's continue with just two, certainly millimeter. I can come back with 35-millimeter. Then certainly millimeter, 35-millimeter. Maybe I can finish with Frazzini limit term. Just click here and just get here. So thanks to that, I created this element. As you can see, the next step, I'm going to create a revolution. I can finish my sketch just here. If you lose your sketch for a different reason, just click on View. And you are here polite default view. And thanks to that, you will be able to recuperate your elements. So now let's create two Revolution. Click on Tools, and you have revolution. You can use also the shortcut here, revolve. This is a shortcut V. And I can first click on this face, Segal and click on these axes. And just craton element, just like this. And I can validate, if I want to create two, all on the top, I can click here, create a sketch. And with my circle tool I can drag and move some seeing with like serve tea. So t4 and exit the sketch. Click on the top view. Extrude to credit to all insider could also credit to all directly with my revolution. Creating a sketch with a little upset. If I click on my construction tree, I have this sketch plane. Let's click here, delete, and then you have the sketch plane nets click here and delete. Now I have just one budget. This budget is possible to edit. Just come back here each time. If you click on the phase, you will be able to drag and move. If you try to selection of every sink, you will have the equivalent of your Move Rotate tools. And you can drag and move every single axis. If I just come back to my tool, transform, move or rotate, just like this, select any item I can click here and take a glance. If I still exists one, I will select only the face. So if you just select a face, you can drag and move the face. You can also create rotation on the face. But here it's not going to have any impact. If you want to work on your complete object. Let us come back. If you want to work on your complete object, you go on Transform, Move, Rotate. You can just select everything, just laziness or item, or you cannot. So when you create a frame of selection, you can select e.g. buddy here. You can press tabulation to change file buddy and I can just take this one. So after two silica, my buddy, to select this object, I can drag and move on a direction. E.g. I. Can drag and move 200 millimeter. If I want to move in this direction, I can apply 200 millimeter. Also, just like that. And if I want to move in this direction, I can also apply per value supply 100 millimeter or something. It is like sketch, but we worked directly on an object. If I want to crowd to copy it is also possible. You activate copy. You select e.g. is a top view. And I can craft a copy on this element, e.g. on this area. Just like that, you can also use a free move tools. You just need to click here and you can drag and move here. I still have copy activity. So this is why if I move, I can create electricity here and craton or dark copy. Something interesting. Also, you have your rotation tools. So first I can press Escape. I can click on Done civic do again, my Transform tools move rotates. I can select this object. And if you need to create a rotation, don't forget that you have your transformation points. So by default, so transformation print is in some either. But if you change your transformation print, so it means this one I can position where I want. I can even position outside just like this. Maybe. And I can drag and move from my transformation print. Depends off, I'm going to come back because my orientation was not really good. I think I'm going to click on Done. Let's do this again. Transformation exists one. And if you drag and move your transformation point draft to have a perfect view, or sometimes you can be in trouble. I can position the transformation point here. And if I crack your rotation, I can turn around and e.g. positions, these are the opposite. It can be also useful if I can see my front view. I can go on to right, just like this. Let's zoom little bit and drag and move on this direction. I can zoom, zoom again and drag and move on this direction. I can just validate. So now I have this element. If I'm using Web different tools here, but not of these tools. If you apply Tools Options, you can apply union and select intersecting bodies to unit. I can select this one and I can sit exists, one can apply, Done. And now I have just one N, one buddy with this one. If I click on my construction tree, now, is his body, the 012.1. Just like that. 37. Scale objects: Scale your object. Let's explain how to scale your object first. Let's scrap to sketch. We can walk on the front view and just create an element. I can create my first line from this point to line just here and work with a value of 30 millimeter. I can continue in this direction. Let's work with Let's zoom out. Let's work with 40 millimeter. I can come back with four. So here I can come back with 36 and just come back on this direction, 26. I'm going to continue directly and do the same thing. On the other side, I can select my line tool. One more time. I can go in this direction with a value of t here. For t. Just for, Let's come back with statistics and crowd, this type of element. I can just press Escape to finish my sketch and create the next crucial. So just click on the face. Craft to an extrusion just like this. Let's supply like 30 millimeter. If after I need to scale this element, you just need to use the transformation tools. And you can apply scale. You have a source of shortcut S. And if I click here, this is a type you have uniform or non-uniform. If I just click on Uniform first and first, if you click on the face, you can only scale of phase, but it's definitely not extremely convenient. Normally, you will use the scale tool here to scale your object. So there's things that I'm going to do it to select also element here, type uniform. And now you can scale your job uniformly from the center automatically. This is a center of print. If I tap two, I want to have the double size I can tap to just places. It depends also about your transformation print, because if I position my transformation print e.g. on this corner, and I decide to multiply by two again. Now I can multiply it by two, but directly scared from this center point. And you have also the possibility to create a copy, click on Copy. And if I apply e.g. just sweet, I can press Enter and now I will add another element. So it means if I just validate acidic my construction tree. Now you can find this buddy. I can drag and move. And now you can find these buddy or so and you can drag and move something I'm protons. You can also, if you want to scale all you want to move, any things like this, you can use directly you for the selection your construction tree. I can select e.g. this buddy. And directly I will have a list of tasks that I can do and I will, I will have again to scale like move or debt. So patterns also a ligament so I can directly apply scale. And directly, I know that I will work on this element just like that. This is a sketch plane. I'm going to delete the sketch plane. Now, if you want to scale non-uniformly, let's delete this budget again. I can zoom little bit. And civic scale. I need to change from nonuniform. And thanks to that, you can work on the different axes. So e.g. if I just click here, I can walk only on this axis and I can extend on this direction. If I walk here, I will walk only on this axis. As you can see. If I walk here, I will work only on these axes. So we can work on x-axis, y-axis, z-axis separately. You have also this option here. You can scale with two axes at the same time here to O'Dell type of axes. Here to adopt type of axes each time if you need to apply a specific value, it is also possible. So e.g. I. Can select this one. This is his buddy scale. If I want to scale by two from the center point on the x-axis, I can select this one. Because here I can apply to validate and I can scale with a value of two. But be careful because e.g. here we will lose proportionality or bat the size on this side here and also in this area. So you just need to be careful about South San Francisco if you position your transformation print on a different location, e.g. on this area, I can just drag and move just here. After you scale, you will scalar forms this transformation point. So this is everything that you need to know about. Scale, your object. 38. Translate objects: Translate. Let's see how you can translate object to another object and phrases. You can use the translation. When we go directly on transform, we can find this feature. The first things to do. It's to create a sketch first. And let's work with the front work plane and craton element. With my rectangle to redefine from center, can crack the first rectangle or laziness. Let's work with to value 80 millimeter by 120 millimeter. So save on things is to create another rectangle defined from center. Click on this sprint. And we can work with to value 60 mm by 60 millimeter. The next step with the trim tool is to delete this part, this part, this part, and this part. So I created this element. Next step is to exit the sketch, just like Zack craft and extrusion. I can go in this direction. And let's work with 60 millimeter. Validate. Let's create another element. Click directly on this face. Let's create a new sketch. And let's create an audio element. I can use my line tool, create a line from this point to this sprint, then to the sprint, to sprint. The sprint. And I can extend with like 50 millimeter. I can go and z direction and just close the path, just exit. At the same time, I can create also a circular silicon my circle tool, credit to shackle just here with a value of 20 millimeter. And frozen circle. Let's enter a distance I can press Escape. Shift this line to this 0.20 millimeter. Yes, it will be perfect. Finish your sketch craton extrusion. Click here and create an extrusion on this direction with 60 millimeter. And I can just validate. So now as you can see, I have two elements. I'm going to drag and move these secondary demand. I can use my sketch tools settings or buddy number to automatically I have my Move Rotate tools and I would like to drag and move. Let's drag and move with 100 millimeter. Just like that. The last thing that I'm going to do it to turn it around, click on this face, and create a sketch. So let's create an audio element with circular tools. Chapter with exactly the same size, 20 millimeter. Finish the sketch, and click directly on this phase just here. Oops, let's walk again on this area. Yes, I have my sketch plane and sketch create. An extrusion. Can use deselect all. And with E, I can create an extrusion. Let's select my tools. Extrude, it's better. But one of the problems that they have, I don't find my circle here, it's not extremely convenient. I'm going to work differently. Definetely just create two plane, it will be bitter. So click on Add construction plane type of set. And I can click on this face next. To offset, it will be better for what I want to do. Let's create 70 millimeter offset. Click here, create a sketch. And it's applied my circle again with yes, 20 millimeter finish the sketch. And now I can create my extrusion on this direction. Let's work with 80 millimeter. So it's okay for that. Let's just remove in the construction tree also plane. I can delete this plane. I can delete this plane, and I can delete this plane and this one are so I have sweet element. If I'm using my tools, transform tools, Translate tools, civic sketches, buddy, or groups to translate. If I say look for examples of body number two, I can go next and I can select start and end print. So e.g. if I want to position this element perfectly here, I can use my transform tool, but I can also just select a point, e.g. this corner point, if I want to perfectly match, I need to seal exists, cannot print just like that. And if I just validate, I will perfectly go on this direction. But it's embroidered onto respect the right print because if I'm using this tool again, Translate shortcut N. If e.g. you still exists, cannot print and you decide, let's click on Next. Acidic cell body number two. Let's click on Next. If e.g. I. Select this print and I go e.g. just here. I will have this random just like that. So this is why you just need to select. So write print. Let's press N. Again. I can select your body too, and I can click on Next. Select to start print. So it's better to go to corner to corner this corner to this corner, 100 millimeter. And I can validate. If I press N again on my keyboard, I can select my buddy number of sweet validate. You can also create a copy if you need, you just activate Copy and you will create a copy at the same time, if I just click on Copy Settings or staff print, here it is a circle. So I can define a print here. I can define a point here. But take your glands. It won't be extremely, extremely convenient when you work with this type of cylinder. So I'm going to click on cancel, press N again, just here. And if you select a print, e.g. I. Can take this print, but supplant will be, as you can see, trust located on this area. And if e.g. I. Go here, I will add another print located here in my dog, but my first grant is not in Zoom either. But you can drag and move and you can try to snap to the middle. So I can take this point, drag and move. And here you can find the middle. You can see your front view. It's more convenient and you can drag and moves up point e.g. here you go in this area, you select your bag view and you need to drag and moves up print in the center. And thanks to that, you will have the best precision. You will have the best precision. And I can just click and validate and position this element just here. After if I wanted to cry to offset, I can just click on this body and automatically I have the Move Rotate tools. I can e.g. create a little offset, trust on this direction, just like this. So this is how you can do. I forgot. Yes. Again, if I just click here, I'm just going to come back on this area. Transform again. I'm going to show you translate again, Solexa buddy number of sweet. I can click on Next activator cookie, select a first print I can use e.g. this view, I think apprentice were located. And select the second print. I can select this view. It's better and change the position for here, just exit. And now I can validate with the translation and I have my copy, my first element here. And this is a cookie so that we have created. 39. Rotate objects around axis: Create a rotation around the axis with the transformation features, you can find a rotate around axes. So first let's create an alien meant I'm going to create a table. So to create this table first, credit to sketch. And just use one of these tools, rectangle tools defined by center. So thanks to that, we can see different features. In this example. I can create my first rectangular form, this sprint. Let's just work with a value of I can go little I would, I'm not going to change four centimeter here are the aim is just to understand the process. I can apply it 100 millimeter by 100 millimeter and then finish the sketch. Credit to small extrusion like four millimeter validate. The next step is to go on this view here and bottom view credit to sketch. Let's create a darker, we can create a circular around this area. Let's apply ten millimeter. I will have a distance here, I'm just using my grid. And if you want to have a specific distance, the tricyclic to this print shift. And we have ten millimeter and this point shift, and you will have ten millimeter also. Let's use a mirror of features. And if I just click on this one, I'm just going to use my Move rotate in this example, it's going to be enough. I can use my move rotate and it's going to be fast. Just click on copy and drag and move on to the right. I need to move minuss 80 millimeter. And I can drag and move on this direction mu say two millimeter, and drag and move on this direction -80 millimeter. So now the next step is to finish your sketch. And I'm just going to create an extrusion with these different element. I can press Shift to select these different element. Oops, let's do this again. I can press Escape. First things to do. I'm going to select a different view. Let's change of view. Let's select this bottom view and click on this face. Click just here, click just here. It's not extremely convenient when you click here are the best things to do. I'm still in my sketch, so it sees why I'm in trouble. Dress ceilings with tools and select extrude. So now it's going to work properly. Click on this one. This one, this one, and this one. Just like this. And credit to an extrusion on this direction. Let's create an extrusion with a t millimeter, just like that. I think it's little too big or by this cylinder, but it will make, it will be okay for my example, I know if I want to create a base for our chair, I can just reuse this one. I can select all this element. And if I use my construction tree, we have just one buddy. And I can just drag and move this by d onto locations that I want. But with cookie, first I need to apply zero again. Just use my transform tool credit to copy, select e.g. this view, front view, and credit to copy on this direction. Just like that. I can create to offset 110 millimeter and just validate, then create a sketch credit to scan. Select all these elements again, I can use my scale options. And she sees the transformation point from the center. I can change the transformation print directly. Yes, on this calendar just here. And now I can scale like that and rigid with a value of 0.6. Perfect. But I didn't scan uniformly. It's not really good. It is non-uniform. So I'm going to come back. I want to do the same thing but uniformly. So let's select again the front view. Let's select all these elements scale, but you need to change for uniform. And now I can change my transformation point here, and I can reduce 40.60. And now you have this render. It is perfect. I would like to create two rotation of this object with my Transform tools, but rotate around an axis. This time address want to rotate around an axis. So axis will be this one. If I just click on the rotate around axes, select items to rotate. You can use your construction tree or credit to selection. If I sit exist by g, e.g. I. Can apply next, rotate around an axis, what will be z axis? Y axis will be the z axis. And you have the possibility to create a copy here I can turn around this axis as you can see. So I'm going to click on copy and e.g. I. Can turn around with 90 degrees. Perfect. And if I want to continue, I can just drag and move again. I need to click on cookie first, copy again, and drag and move here. But it's not extremely convenient because definitely I need to validate first and to repeat this process. So let's use again, the transformation tools rotate around the axis. I can still exist by dy. Select items to rotate. Next still exists axis. And I can apply copy and e.g. put 90 degrees. To do this work. I can use a circular patterns. Circular pattern will works, but I can also use these features. And let's apply transformation tool again. Rotate around the axis. You can also create a frame of selection if it works next, and rotate around this axis. And I can churn like this, don't forget to apply cookie and you can turn with 90 degrees. And I can just validate trust here. So this is why your choices and extremely and proton to create sketches most of the time at the intersection of the different, the different axis. And it is important also to center your element like when you create a rectangle. It is interesting also to do this work. 40. Align objects: Being an object, let's explain how to align object. So the first thing is that I'm going to do it's to create, to sketch. And we're going to create a rectangle in the middle, I can sit at my top view and create a rectangle defined from center about the value of this rectangle. Let's step tabulation and 200 midi monitor tabulation, 200 millimeter. And just validate. Finish the sketch so you can exit the sketch, create an extrusion. Let's scratch and extrusion with just ten millimeter. So now the things that I'm going to do, It's to repeat this element. So first I can use my Transform tools and we have the Move Rotate tools. So I can use this one. And here I can select what I want to duplicate. I can take this one and click on Copy. And I can e.g. dragon move now in this direction. And I can also create two rotation. I can use this one, but it's not extremely convenient. Don't need to use cup tea. And I'm just going to come back. It's not extremely convenient. Yes. Just come back at this moment and just drag and move on this direction here we can also, if we want, creates some rotation. First thing that I'm going to do, It's to validate. I'm going to use again my Transform tools. Click on this one again. Yes, just like this. And now I can create a rotation 90 degrees dress here. Let's duplicate this element again. Select all these things. Craft a cookie first copy, drag and move in this direction. And Crato rotation 90 degrees. But if you create a rotation, I have still copy activity there. So I need to do is activate Copy and just turn exist. So I'm going to come back here and repeat the same process. So acidic every sink and just create a rotation with a value of 90 degrees and I can just validate. So now I have positions is different elements fell on to ever write that ligament is symmetric view with my three different rectangle, I can use a ligament panels acidic transformation, and apply a ligament. You need first two sittings, a buddy to move with adding tools. Let's sit exist body first. You need to click on Next and acidic face or edge to align, select target face or edge or drag snap print. So you have multiple option. If e.g. I. Click here, I have this print selected. And if I click here I will have no doc points selected. You have multiple option. I can click e.g. on this one. And if you arrive here, my element, because I selected this edge, be automatically in the middle. And now we'll add this element directly in the middle on this face. Now what's happening if I want to have e.g. this edge to this edge, it is possible I can use my tools again. So first, transformation, panels and ligament Tools, and select this one next. So now I'm going to change, select this edge just like this. And now this edge will have to go directly on this edge here. And now it is perfect. I can just position my element like this. But in my example it won't, it won't be extremly good because, because the sentiment that just same-size, it won't match perfectly. So this is why I need to change and activate again transformation tools. Ligament element still exists by G. And this time I'm going to apply next and sit exists edge and this edge directly on this area. Perfect. And I can, now I can just validate. If I want to do the same thing with this element, can use again transformation select tools. I can click on this one I've taught you have also other options when you apply next phase or H dwelling, target face or HE e.g. I. Select just a complete phase acidic e.g. all these face like this. And I just go to all this phase element by default will arrive in the center. But if you want, you can also drag and move your element because after you can credit to offset and you can also even craft to rotation. So if you need, you can also drag and move credit to offset at your convenience. So it's not fixed if you want to move after it is possible. And I can use e.g. my top tools and positions is here and I can e.g. use this one and position phrase on Purusha. It depends. But in my type of examples of base things to do, it's definitely to pass the edge to edge, select Transform, activate directly and ligament. What I want to add in, I would like to add this edge or Francis buddy next. And I would like to add this edge to directly this edge just like that. And now I can just validate trust here. If really I want tea that you have the possibility I can click on this face and take a glance. I can extrude with just ten millimeter. And I tried seed in my Islamic trick element. So to do this type of work, you can use this tool, but don't forget you have also the Translate tooth, interesting. Sometimes you can use either ligaments, sometime you can use a translate. 41. Create patterns: Credit patterns on sketches. How to create a pattern on sketches? First things to do, Let's go to sketch view again. And I'm just going to create two new element. Let's create a rectangle. Define from center and notified from center, from diagonal. I can create a first rectangle here with a value of ten millimeter by ten millimeter. And I can press escape. Now if I want to repeat with the patterns, this rectangle, I can use this tool patterns and you have two options, linear, circular. Let's first work with linear. You need to select all your element because if I just click on this line, e.g. I. Move on the right. As you can see, I'm going to repeat only this line, me, I want to repeat all the rectangle. So let's click on the pattern tool again and create a frame of selection laces to select all the lines on this area. And now you can drag and move and choose a direction. E.g. I. Can choose this direction. And I need to enter a value on spacing. And a quantity I would like to repeat with quantity may be six times, so I can enter six. I can zoom out. And now we have the spacing between the element. If I click here, I can enter one more time and venue. Let's work e.g. with 20. And I created this type of patterns. If now I want to go in that direction, it is also possible. So I can e.g. click here, and I can go on this direction with a specific value and then can enter also values that they want. So let's make a concrete example. I'm going to exit the sketch. Let's just come back here and create a new sketch with a rectangular. Rectangular Jaegwon are rectangular just on this area. Oops, let's do this again. Create a rectangle. That rectangle I can zoom out. And let's work with two values. The first value will be 100 Frazzini limit and signal 200 millimeter. Finish the sketch, credit to small extrusion. Just click on this face and you can create an extrusion nitrous. Well quiz. Just walk with six millimeter. Now I can click on this face to create, to sketch directly on this face. Sketch. And let's create two rectangles. First, rectangle around this corner, we can just lead to, I need to zoom a little bit. Yes, I can walk with five millimeter here. And just, let's make two rectangle. Let's just to let ten millimeter space and credit to NAD mount like ten by 15. So now the next step is to create a repetition. I can press Escape first active at patterns, and create a frame of selection of this element. And I can go on the right first. I need to set my number. I can change the number of repetition. I can click here. Let's work with, I think six will be great. And I need to change the spacing I can reduce here are extended and so aim is to arrive exactly. Yes, Just on this area. Maybe 66 too much. I think I can change five just like this and extend extend, extend until two. I'm think I'm going to work with 27. I need to exactly. Yes. It's not working properly. Yes, I'm going to work with I think four will be better to have something perfectly or bad to size? Yes. Dressed like this, I can zoom out root. Yes, perfect. Now I can go on this direction also. And I can drag and move in this direction and enter a value. That's a value. Let's walk e.g. with ten. I think I made something wrong because I validate my element. Let's do this again. So patterns exists one, alright? First things to enter. So quantity for fall and just to decrease with a space of satisfied millimeter. And I can go and z direction, quantity, supply like eight. And about the direction I can reduce radiates red, which radiates around this area. I don't know if I will have something perfectly working properly. Maybe I can change the quantity. If I walk with Stephen, let's try. Let's walk like this. Even after I can just finish my sketch, exit the sketch. Now I have all these elements. So it means if I click here, I would like to click on all these elements will have the possibility to select all these elements here. If I want to select all these different element that can invert selection, I need to select my top view and craft a frame of selection just like this. Perfect. And now I can press E to create an extrusion. Oops. Let's do this again, extrude and let's walk again on this view. Yes, it exists one. And now yes, it's going to work properly and I can extrude on this direction just done. And that created this element, as you can see, perfect and validate. So now let's work with a circular patterns. Let's make the same type of example, but with circular, I can delete everything first, create two new sketch, W. And let's grab the first self-care credit for us. Yeah, Kern, click on this tool. Well, from the center, Let's apply. Maybe I can zoom a little bit, 100 millimeter. I can also create a nodal cell Carolingian, either with four millimeter. Exit the sketch. Click on this one, create an extrusion like this. Let's create an extrusion with six millimeter. Now I would like to create multiple circle around and I need to create a repetition. I need to create a pattern, circular patterns. Click on this face to sketch. Let's first create a circle here. So as you can see, I can find my model. If I don't find, I can just create two lines here. You have exactly 30 millimeter, so I can go at 50 millimeter, press Escape, and then credit to soccer. I can click here, create a circle with dress too small value of 12 millimeter. Press escape. With the trim tool, you can just cut this one and call this one. I need to repeat this circle. To repeat this circle, activate patterns. You can change linear or circular. Click on this line. You have the quantity. Quantity is three. So I can, whoops, chance that I'm going to do this again. Activate patterns. Click on this circle. The first things to do, it's to change or transformation prints. So this is a transformation print and you need to position the transformation print in the center. Then you can work with quantity. If you click on quantity, Let's apply e.g. eight validate. And now because my center point is here exactly, you can find direction line. And now I can extend just like this perfect. And depending of what I want to do, I can try to repeat is shown like 123456700 or more. It depends about what you want to do. 12345678, I can make a total term hundred 60 degrees. And I can just validate and I created this perfect circular patterns. The first thing is to understand, Don't forget that to a you need to when you click on patterns and you select e.g. this one. So first things that you will have to do is to change the position of your center point and position your center point where you want here in this example, it is on this area, but sometime it can be on a different area. After to do this work, Let's exit the sketch and I want to create an extrusion. I can click on Extrude, whoops, exit the sketch. I can press E or just click on this first phase. If phi just activate. If I just activate this element equal blends, it's not extremely convenient to select multiple elements at the same time. As you can see. Just like this. If I go on my tools, you can find Show, Hide items. We have a sketch plane here that we have a sketch plane with different element. And here we have a sketch plane. If I click on this sketch plane, first, I can activate extrude dress here. Extrude. I can create an extrusion on this direction. One of the best things to do, it's to try to create a frame of selection just like this. Or I can just create a frame of selection just here first. And maybe try to selection because sometime it is not extremely convenient. So I can create a frame just here and just go and extrude. This one. On this direction, validate. And I can click on Extrude again and sit exists one and just extrude on this direction and validate. This is how you can create rectangular patterns and circular patterns. 42. Mirror objects: Mia Hall on object, you can use a mirror feature smear of tools and objects. For this, you just need to click on transformation and you can find a mirror. I'm going to create something for us that can create to sketch. The sketch will be directly on the top view dress here. I'm going to create a sketch not exactly passed at this corner. I can just create a rectangle. This rectangle will be in diagonal and I'm going to let the space voluntary to snap to the sprout. And let's apply it to value like 100 mm by 60 millimeter. I can also create a rectangle defined from center and credit to rectangle just on these areas. So change defined from center, I can use my grid. First element, like e.g. not exactly here. Let's do this again. First element just on this area. And credit the second element here just on this area, 40 millimeter by ten millimeter. So now is the next step is to exit the sketch. Teach here, create an extrusion, apply like ten millimeter and crowds this first element, this first element. So now it's the next step. If I wanted e.g. to move this element on the left, on this axis perfectly, on the same place. I can use the mirror feature acidic. So Transform tools and activate Nero. First. You can keep the original, or if you want to remove the original, you just need to apply off the first things to do, each to cities, items to Meroe. So I can select these items or you can use also your construction tree. And now you need to select x1, x2 axis. My axis will be this axis, the y-axis. And take your glands. Now you can find what plane here. This is what plane to use as a mural. And if I just validate, I repeated this element on the left. And you can do this work on any type of access, any type of axis. So it means after, if you want to repeat this element on a different axis, it is also possible. I can just come back, select e.g. oops, let's just come back. Acidic e.g. all these element. First I can drag and move little bit with a value of 20 millimeter signal and I can apply my mirror feature serial again, acidic transform, activate mirror. And I'm going to select all the element just here, and then select this axis. And I can repeat e.g. on this direction, I think I'm going to change the axes acidic, so green axis and e.g. just repeat here. This is how you can use the mirror features. But something I'm proton also. I'm going to show you, I can just click on this face and create a sketch on this face. I'm going to create a circle. This circle here with a small value of ten millimeter. I can finish my sketch. And I would like to create an extrusion, but outside of this element. So it means if I use my construction tree, I can just e.g. these activate. So view of these different body to only craton extrusion of this one, like 20 millimeter, just like this. And thanks to that, automatically I will have a new body. If I don't do this work, I will link this element directly to my body. And after to do this work, I can recuperate view just like this and take a glance. I have this element. And now if I want to apply some mirror of this one, but directly on this area, how I can do because I don't have access to things that you can use it to curate, not the axes. And from this we can click on Add construction axes. And we can work with to print or you have more possibility. I can crouch true print perpendicular to face at print stroke edge. If I set it to print, I can go on my top view just like this. I can define a first point here. As you can see. Let's change the location of the point. You can snap to the grid. You need to zoom little bit. And yes, you can snap to the grid, just exits. And you can do the same thing here. Credit to save and print just exit. And whoops, let's do this again. I need to zoom. I need to zoom in, just snapped to the grid, just like this. But if I click here now, I lost this print so I can create to know dot print e.g. here. If I just validate, just like that, I can use this line to Creighton neural resist element. If I'm using directly transform tools, I can use my mirror or features. Items will be this one. So I can click on this one, but not everything is selected. So I can advise you to select also buddy and I need to select an axes. And now I can use my construction axes and I can repeat the features just theoretically on this area. This is another interesting things to note because you can also repeat with credit to construction axes. To use this as a mural after about construction exist we have multiple wave. As, as explained, you can use ad construction axes. Here it was to print, but you can make different things like perpendicular to face a print, perpendicular to face a print, e.g. select a face just like this. I can click next, and I can select to print. And I will have also two axes directly on these areas. So I've taught you have multiple way to add your axes. 43. Import image: Let's explain how to import an image. You have the possibility to improve to an image where it is useful because you can use an image as a models to create your sketch. So this is why it is useful. The first things to do, It's to import. So for this, you can go on the top right corner, you can find impact. And thanks to that, I just selected this image. It is a butter image in PNG file, just e.g. the first things to do, It's to position your image just here. I've taught to do this work you need to, you can zoom little out and just things that you can do. It. You can drag and move your image and this direction. You can drag and move the image on this direction. You can also, if you need credit to rotation of your image. By default, my image is on the top view, as you can see. By default we use the phrase pair acidic front, so image won't be on the front. So one of the things that we can do if I just click on cancel and I seek e.g. front, acidic France sketch. And now I can go and import just here and select this image. And something interesting is now I'm worked directly on the front. So the image will be directly on the walk planes that you choose, on the view that you choose. So now we can be on the front view. Again, set it frontal again. One more time. You can drag and move. Maybe I can use my base here, this base, and this is the size of my image. So if I need to change, if I need to scale, it is possible you can resize image. You just need to click here. If I wanted e.g. to have 16, I can take 16 just here. I think it's little too small. Finger and apply zero. Yes. Just type something here. Let's take 20 millimeter. I think it's not 20 millimeter, 200 millimeter. If I zoom a little bit, yes, now my image is here and as you can see, you can scale. It will be scaled proportionally. Definitely really small. I can change its type, e.g. 100. And if I type 100 here, so image will be resized on the Odell direction. Also, I've taught, depending of what you do, you can change. I think I think I can work with 200, 200 millimeter dressed legs out. And now I can drag and move on this direction. Drag and move on this direction. I can see my buttons. I can zoom and I can try to position in the center. So I can position just here. I can take a glance about this axis. Maybe I can move little bit on the right. And I think it's nice at this level, you can also change the opacity at any moment, just stays at. If I just keep my opacity value that was done. Now I can use as a model, I can use this to create e.g. revolution. And I can use credit to sketch. And e.g. I. Can start with my spleen tools, just start from this print. And I can try e.g. to add different print in this example. If I just come back later, before it can be perfect too, Go on my Snapping settings and to this activates your different snapping option I can do is activate every sink. And if I use my spleen tool again, so click on spleen, I can snap to this proud and Decker glands. I can add different point. Not going to spend too much time. So m is just to understand how you can, you can walk so process. So twin brother to an image. And if you need to reuse this image to use your different sketch tools. And I can create two curve just crashed, took care of just like Zs I've taught for the top, it depends, but what I want to do, but I can e.g. stop here or Ecuador. So creator evolution anyway, I need to finish my sketch. And against e.g. snap here. If I create two new dot print, I press Enter. I can use my line tool and e.g. Crato line directly from this point to line to this point. Then I can press escape, use my trim tools. I can code this little paths. Oops, let's do this again. Yes. If I use again my spleen to take a glance, we can take here it's not extremely convenient, but if you press Escape, you can use your selection tool. And with your selection tool, you can change the position of the different print. You can also change the Enders if you want to improve surrender, if you need to improve the render. I didn't spend too much time to crack this carryover. You just to really show you the principle of work After we can immediately tells a different point if we need, I can drag and move on this direction. So n is just to use your sketch and to use a sketch to crash your 3D models. And I can drag and move this print. And it's perfect. So I've dealt to do this work. I can finish my sketch, Exit sketch, and I can create a revolution. So to create a revolution, I can select this face first, and I need to select the axes first, drag this part, and then I can still exists axes. Let's click on the tools. It was not extremely good. I can use revolve, select this part. That's axes. And then I can create my Revolution. I can validate with done. And I created this design of these bottles just like this. So now if I just come back and use my tree, my construction tree, you can find your image to image 100 per cent here, the image just inside. So it means if I, this activates the body. You can see the image here. I don't use the image just because it is exactly the same size. So it means it is successful. And if you want to remove your image at any moment, e.g. here you have zero per cent of transparency, but you can set also. So transparency just here directly on your image. If you don't need anymore, you can just click here, delete, and I just remove my image and recuperate my buddy dressed like this. And I can finish my sketch. 44. Add measurements: Measurements. Let's see how you can add meteors on a modern siege few just want it just to see different mesial. So you can click on a line. You can also measure or you can click on the shelf phase. And you can also see your face mesial. So first let's create a sketch and let's use our rectangle tool defined from center activates the top view and just cry to print. Let's work with 100 millimeter by 100 millimeter. Exactly. Finished your sketches credit to small extrusion. I can extrude with 20 millimeter validate. Then click on this face to sketch again and zoom little. I would create a circle defined from center with a value of 40 millimeter. Finish the sketch, create another extrusion on this direction. Let's work with just 50 millimeter. In fact, the date. And then click on this face to sketch again, I can create another circle defined from this center with 26 millimeter finish the sketch. And if I zoom out, I can click on this one, drag and move. And I created this intimate. So now if I just want to add a Mezirow is pretty simple. I just need to go see a museum and civic any item to measure. So e.g. you can just click on the line. If I click on this line, m is not to rise and knees. You're here. It just to have the current measurement. I have one H selected 20 millimeter. If I click on this edge, I have one edge selected 100 millimeter. I've done depends on what you choose. If you just click here one edge, 100 millimeter, if I click e.g. on this edge, but for the circle, now I have different type of information. I have one edge with the length of the edge here. And you have the radius of the edge, 20 millimeter, diameter, 40 millimeter. If I click on this element inside, this is the same length. The length is not extremity and proton, but we have the radius and we have also the diameter. It's exactly the same when you click on the shore face, if e.g. I. Go just here, I click on this face. I have the number of millimeter square, millimeter square area here. If I just click on this face, I have one more time. The measurement of the face with millimeter squared. If I click here it is the same. I have a record of exactly two toes on millimeter square because I have 100 millimeter by 20 mm. So the result is to Towson millimeter square. Just like this. And if you want to measure e.g. between two line, if I click here and I press Shift and I click here, just like this. Now I have Zealand and I am so parallel distance. So I can see that between this line and this line, you have a parallel distance of 100 millimeter. And I have the total length because this line, either length of 20 millimeter, this line 20 millimeter. So you have a total of 40 millimeter. If I just click here, I can press Shift click here. And I press Shift click here. And I press Shift click here. I will have just the value of all the different all the different lane and I will have a total of 18 millimeter. If e.g. I. Click on this edge, press Shift, click here. You can find the length, total length, you can find the minimum distance. So it means between this circle and this circle is, is edge of circle lens is adrift circular, yeah, 50 millimeter and they have a center distance of 50 millimeter. So not a lot of more things to know. It just that each time if you want to have a fast dimension, you just click on mesial man to select any things that you want. And you will find information on these panels. 45. Construction tree part 1: Let's explain the cost reduction tree, construction tree, what disease it is. Every time when you add some sink, you ever walk plane you a credit to sketch any things like this. You will find these in the construction tree. To seize reconstruction tree, you need to go on this tab and you have all items here. It is empty for the simple reasons that I didn't created any things. So this is why I'm going to create some sink. First, let's create a sketch dress here. And I can create a rectangular directly from the center. I can use my top view. If I create a rectangle just here, I can apply to value. Let's work with 40 millimeter by 60 millimeter. At the same time, I'm going to create two also. Carola can just use my grid just here. Grads I'm seeing with eight millimeter, use my grid. Eight millimeter, eight millimeter and just eight millimeter. Finish the sketch and tried to an extrusion. I can click here and grab to an extrusion with just four millimeter. So this is my first element. Now let's create another element. I can click on Sketch again, but this time we will work on the front view sketch. And I can go little on the right and credit to line around this area. And I can create a first-line with a value of 40 millimeter. I can come back with 20 millimeter, then 15 millimeter, 20 millimeter again, 15 millimeter, 20 millimeter again, and just create some simple cases. Oops, I think the last one is not extremely good. I need to read you a little bit and credit to line. Just here. I can press escape and finished my sketch. Just legs out. I'm going to add also e.g. a. Construction plane. I'm going to create two new construction plane, construction plane with offset e.g. I. Can just click here and click on Next and just drag it moves the construction plane at ten and just validate. And I'm going to also to other directly or construction axes. Here I can sleep so type I can apply store to print, acidic my front view and credit to construction axes with two points so I can zoom a little bit. This is my first print and it can be e.g. my second point. And just validate. Let's continue. I'm going to apply Tools and select Revolve. I can click on this one, click on this face, and I can click on this axis and I can create a revolution here. And directly I have already installed later. I'm going to show you click here, click here, and click on Done. And now if I use my construction tree, I can find multiple scenes. So if I'm using my construction first things to do each time when you create an extrusion, you will have a new body. So here I have this body, but d1, and this is the second budget by D2. Well, you have to be extremely careful is if you create a sketch dress here. If I create a sketch directly on this area, create a sketch on this face. And I cried e.g. rectangle from the center truss here with two value it can be can be fraught in the midterm by 14 millimeter. Finish the sketch. When you have something like this, if you create an extrusion automatically. So extrusion, It's not possible to create a new buddy taker glands directly on the body. Number one, if you want to create directly or new buddy, why you create a sketch here? You need to just, this activates the body number one, you, this activator to view, it is not active. And if now I click on this sketch and create an extrusion like ten millimeter. Now, I can create a new body. So this is a solution to do it you create to sketch you have two solution, whether to credit to offset plane, a different plane, whether to, these activate the budget concern. And thanks to that, you can e.g. create two new buddy If you need e.g. and now I can recap periods is by GIFs, this buddy and I have also this by d. So this is how you can walk. But if you want to have everything on the same body, I'm going to come back just as easily value just cried to an extrusion. And everything is okay. Can dress crept in extrusion dressed like this? Let's click on this face to sketch again. And Crato rectangle define from center. Let's work with to value 11 by 11. Finish the sketch and just cried too old. So I can click on this face and drag and move inside. Now, unlike construction tree, each time when you create a sketch, you have sketch plane. So this is my first sketch, as you can see. This is my second sketch, as you can see here. And you can edit the sketch again. You can enter in the sketch mode when you create e.g. a new work plane. Here, you have something a little different too, but to icon when it is a sketch, you have this icon of buddy, you have this icon, a new plane, you have this icon. And e.g. when I have a plane, I can then crop the nodal upset and I can make some modification with my work plane. It is the same when I create two axes. If I create two axes, I have in my construction tree, so axis is here. And if I want to drag and move stranger position, it is also possible like this. If you need to rename your element, it is totally possible. So it means I can go here. And this is a body number one. I can click on this area and you can do is activate. You can go directly with your view on your paths. You can also rename I can change for horizontal part number one. And you can also easily adverse selection. So it means you can easily review of all the elements at any moment you can exit isolation. Something interesting if you want to delete, you can just click Delete and you can remove your element. You can also press Delete on the keyboard when you have your selection, I'm going to come back with my pen, do panels. Let's click on this buddy and just go on Rename. And I can tip number two, cross like this. It is the same for any sketch plane in the axes. If you want to rename our axes, you can rename, you can make, I can make axes. Revolution. E.g. here says my plane. I can rename, click here, rename offset plane. Just like that. 46. Construction tree part 2: Let's continue with construction tree. So we have seen that each time when we make different things, we will observe this in the construction tree. We can have, we can have body, we can sketch, we can have axes, we can have new work plane, we can have also sings. If you just want to remove a view of an element like e.g. subpart number two, you can just click here. Something interesting is that also you can acidic directly an alien land forms of construction tree. If e.g. I. Click on this offset plane, I can directly see the X offset plane. Sometimes it is convenient because if e.g. I. Want to select this element, for sure I can create a frame of selection. But sometime it can make some sink more convenient. So it means I can sell it directly through path number two. And I have these tools and I can use my Transform tools as you can see. So this is why it is useful. You can also use directly the construction tree to create selection. You have the possibility to create a new folder and to classify inside here e.g. I. Have a little folder I can click Bruce. And this is a fall down number one, e.g. in the photo number one, I can put everything In link with this element. So it means a sketch one and I can drag and move inside the folder one. So part one, drag and move inside. So Sketch Number two, it is this one. So now I can put the offset plane directly inside this folder. And I ever saw the sketch plane inside this folder and also the sketch plane inside this folder. And I can do the same with directly cis elements is type of elements. So I can create a new folder again, and I can drag and move the path to inside. So Revolution axes and the sketch planes. So sometime if you have a lot of things, you have the possibility to classify inside the folder. And if I just click here and now inside this folder, I can find my element. At the same time. If you come back here at the beginning, you have all items. If you click here, you can select to show only buddies on the sketches, on the plane and axis. You can also even have images. So if I click just on buddy, it is useful because it is like a filter. And if I click here, I can only my path number two. Now, I'm going to come back later, before just adds this livers. Let's come back on our items and let us come back here before the folder. So if I click here, I apply my filter. Buddy, I can select, I can add on Nissl bodies. So sometimes it is useful or neither sketches on these two planes and axes. Let's come back on all items. Sometime it will be very interesting to delete the different sketch plane. If you don't use anymore, you can press Delete. I'm going to delete these different until invent and only keep two Pratt truss it. Now, let's e.g. click on the path number one, activates the top view and just click on copy and drag and move on this direction. And I can continue with scopy drag and move on z direction, e.g. and copy drag and move on this direction. Just like that. I can just select my second buddies. So it means this is a path number two. And I can apply cookie also an move e.g. on the right. Just like that. Now I would like to classify in two separate parts. First I can click here, maybe drag and move liter. On the left. We see the path one. I can change the name here. We can just rename for part number or it can be the number five. Here. It can be the part number 665. Here. It can be so proud. Number four, I can rename your Spark. Number four. Here I can rename it also, rename trespass number sweet. And here I can rename trust number two. So now I have this different path. I would like to classify my part in sight folder. I can create a new folder. I can create a second folder. You can rename your folder. You just click here, renamed here it will be my, I'm going to put cylinder paths, e.g. and here I can change and just rename like square square root paths. And now you just need to drag and move inside. I can move the path one inside scrap parts here. I can drag and move here also. And dragging move here inside. And I can drag and move the path five inside cylinder paths and Pax6 inside cylinder. But also this is how you can classify, use your construction tree, classify each time you can click inside. And I have path 1234. Great. Insider can click inside here you have to part 5.6. And every time you can apply view, rename, delete, and insulate. Something interesting also is if I click on scrap parts, I can select all these element at the same time. So this is also a great way to select multiple elements at the same time. I can click here and see the same again, e.g. crack to rotation and still exists multiple elements at the same time. You can also do is activate to view of this folder. Also view of all the elements inside this folder. One more time you can activate the filters if you need. So this is how you can work with the construction tree extremly. Extremely useful here you have just one element just to isolate the element extremly useful because at the beginning we don't see, we don't see this one. We have the feeling we don't have a constriction tree. Yes, we have a cross-section tree. You just need to click here. After at your convenience, you can keep this this window every time open or you can just open when you need personally, I prefer to close the window. And when I need I need I'm going to open window. 47. Edit environment: Let's see how to work with visualization. So it means visualization, it is to create a render. And thanks to that, we can add the materials. We can also set the environment. So the first thing is to do it just to see how you can enter in visualization mode and at the same time how you can set your environment. First things to do. Let's create two basic parts to sketch and just work on the front work plane, just laziness. And we can craft a liner. Let's create a circular path with, let's create a circular paths using after the revolution features. So I can go on the right, just grab the first element. We 60 millimeter. Let's come back with 20 millimeter, 20 millimeter or 20 millimeter. 20 millimeter every time 2020. And if I come back here will have exactly 60 millimeter squared, something like this. Here we have 60, here we have 60. And after every time, as you can see, we have just 20 millimeter on ours are different lines. Finish the sketch. Gradual revolution tools. Revolve. Click on the face, then click on the axes and crutch Your Revolution. Just like that. Let's do this again and validate address graduate little orange on either click here. Create a sketch and create a circle defined from center. Let's walk with a value 24 millimeter. Finish the sketch. Let's zoom out and create an extrusion. So click on this face and credit to order. On these panels here. This is my buddy. I can just click on this area and just press Delete and click on this arrow and just press Delete. I have my paths. So now if I want to increase the render of like a 3D render, apply your materials, I need to enter in visualization mode. This mode will be available. You will be able to export your work after you use the progression. And the first thing is that you can do is first we have improvement about the render. And you need to set the environment so you can add new materials, but first before to other materials, I can add any materials like e.g. metals. And let's apply, I'm going to apply a midterm materials for this example. Let's let just change it. For plastic activates your first yes, Tresca exist. It's going to be perfect for what I want to do. Select our environment. When you click on environment, you can sit exam environments that you want. So this is a default environment. You can set it to transparent environment. So you have a transparent background. If you want to export your work on transparent backgrounds, correlate mood gradually on black can wise carousel, and bright sell on bright sun onto each time when you click on an environment, you have a little element here and you can edit the parameter. So it means if I click here, I can change the light rotation. So depending of what you want, you can position your light, e.g. answer back, or you can position the light mountains of front and you can enter a degress value. You ever saw the light intensity increase your light or decrease your light. By default, you will have a value of one. We have a going plane here. So it means this is why we have the shadow. If you don't want any shadows on the ground, you this activate couldn't play. It's pretty simple. Here you have snapped to models or x, y, z at sometime you can change fault plane but sheds, not going to change anything. So let's try some Peru, remove the shadow and works with e.g. this one. And I click on Done. And now I have my own variant meant if e.g. I. Was working on transparent, it is the same. I have different type of options and I can work with light rotation one more times. And your light intensity one more times. If I walk with Ukrainian mode, I can go and see Options. And here we can change the background color. I can select any color that I want. You have a color wheel. If I want e.g. this type of bluegrass John back rooms, I can set it to blue color just like this. And then I can walk one more time with light rotation, light intensity. And I can work with a background color just like that. So this is a grudge on mood or you can walk also with black and white stage. You go into the options every time the same scenes here you observe light rotation, light intensity. So it's very aren't going to meet very convenient. It's not very difficult. You just need to click on the environments that you won't. You check if it's okay for you, you want to edit the options. You've got these panels. And depending on the environments that you choose, you will have every time light rotation, lightened RCT. You can also apply a ground plane just like that. You ever saw bright salon. If I click on the Options, light rotation, light intensities, e.g. if I just come back to the default and I go in this area. So we have like a Y's grade backgrounds can apply, grew and playing or not. Let's work with a light intensity. I'm going to come back to one, validate and just put my light around this area, just like that. After you can right-click, you can drag and move like this. You can also move your elements with your mouse wheel to select exactly what you want for the render. Just like that. After when everything is okay, you just need to export. You can capture your image. So you go on captures. And here you can select PNG file or JPEG file. You save your work. And you will have next partition in image file on your models for this random. After I can e.g. select two different view, I can say is this type of view. As you can see if I go on on various unmanned maybe I can aged and Shane e.g. zeolite and RCT or change or light rotation, then if this view is not really good, as you can see, think it's better to work maybe on type of isometric view and change e.g. so light rotation sometimes the render is not extremely good. So I can select a different view, can be also this type of view. And then I go and capture us, and I rename, I select PNG or JPEG, and I can export my work. So that's it. So first thing is to do set on Varian. Here. Let's just come back with a value of one. Let's just step one and light rotation, let's just come back with a value of 60 degrees. Just like that. 48. Add materials: Let's see how to add materials. We have seen that we can set the environment. Now if you need to add materials on your models, you need to go and visualization. First. This is a different materials that you have. Ccs, different materials with a gray color to other materials, you can first add material on all the models, also by D. Or you can add the materials also on the face. First, here you have a categorized with different types of materials. If r is on parasitics of first plastic, you can take your glands on the list. And if you want to apply to all the body, you just need to drag and move. If you double-click applies a metal, but if you double-click, drag it over a face or use materials. So e.g. if I click here, I will apply on all the body at the same time. I can try you're not just here, I can try you note down just here. If I select on Odell categorize like would you ever saw different options, e.g. like z is phi is on policies. Each time you can have options. So depending on the materials that you choose, you can have options aged here and you can scale your materials. So here I can choose to scale if it's too big or too small. And in this example, I'm going to read you a little bit active at dawn and I scan my material to have something great with this wooden materials. Let's try another just like this. As you can see, it looks very big. So this is why I can come back on the top and I can scale it. In this example, I'm going to read your notes until the maximum. Just like that. You have a doubt type of options. So I show you weren't. But if I come back to plastic, e.g. acidic, so first, just like that with plastic materials, if you go on the options, you don't have only scared. You can scale for sure every leaf on plastic materials, not going to change a lot of things. But something interesting, you can change the color. You want something in blue. I can if I want something in gray gray plastic, I can apply my gray color just like this. And I can click on Done. If I continue, you can have stone materials shown type of stone. It can be concrete, just like this. Every time you go and edit. And I can scale my materials, just stasis. And surrender is definitely great. It is very interesting render. If I continue, you can also apply e.g. glaze over. So trust you send just IZ, so you have different type of glaze here. You can work with a type of leader. If you hear it's not useful, but e.g. you try to turn you cried to cover any things like this. You will be able to add laser or you can eat, you will be able to add e.g. fabric. If I select e.g. this type of fabric, if I zoom little bit, you can find the materials. And if I go on age it one more time, I can scale here. So you can really see the difference, but not on the scale. I can also change the color. So if I want to add my fabric materials, we use e.g. a, blue color. I can apply a blue color here one more time. It's not arena for this type of element, but it just to show you and I can continue. So you have more things. You can take a glance about everything, utility, utility you have the different materials you can come back and simple transparent materials. Now what's happening if you want to apply on the face? Let's take an example. I'm going first two. I want to apply a material on this specific phase. I click on the face first. After that, the face is selected. Here. By default, you can change the color of your different materials, but you can also click and change. And here, so this is my different material of all the body. Now, this is my different material from this phase, but I can change and I can go here acidic plastic and activate, Let's walk again siliceous plastic and activate e.g. this one just here. Double-click. I can click on this face here and change my abs materials just like this. One of the best things to do to click on Done. You go on a date and e.g. I. Can click on this one and applies a red color just like that. Weight is useful because now if I click on this face, I can click on Change and activate this one also, activate done. If I click on this face, I can click on Change because I have the default material of also by d change. And I can apply this one. If e.g. I wanted to have something different here, here and here. If I press Shift acidity the suite faces at the same time, I have my different materials can change only for these faces. And I can select e.g. we know DOCTYPE like melamine just here. And if I just validate, now, as you can see, I can click on Done. And now I have a new element. It is melamine. If I go on edit, I can change the color. And I'm going to apply on this three element at the same time. And click on done just like this here. And now I have on these elements are different materials. So IBS materials and the glossy materials. Since these are different materials, if I want to change, if e.g. you apply, you know, DOCTYPE materials. And because now I work on different faces, I can drag and move directly on the face. So if I drag and move here now I will work on this face and this face. So it means also faces outside of the melamine and polypropylene materials, just like that. We can also work on multiple bases. So it's okay for that. If you've just come back to this view, you will abduct colo and each time you can come back on, V is ready position. 49. Create drawings part 1: Let's explain drawings. It is possible from the models to directly credit to patch with different views. And for this we can use 2D drawings. The first things that we're going to do, each to create a model, scratches 3D models. And after I will explain, you can insert different views in stirred dimension and just create a page with, with the different drawings. So first let's create two an element I can use my top view and create a rectangle defined from center. So create a sketch rectangles defined from Center. And we will work with to value. Let's make something simple, 100 millimeter by 100 millimeter. So 100 tabulation and 100 millimeter. So after to do this work, let's create a first extrusion. First extrusion, I can finish my sketch, click here and create a first extrusion like ten millimeter. So sing and things to do each to craft a second sketch, I can use my front view and credit to sketch again on this front view. And let's use the line tool. Let's start from the center of print, grow on the right and work with, we can work with 25 millimeter here. Let's go on this area with 20 millimeter, then ten millimeter, 20 millimeter again, ten millimeter again. And 20 millimeter can go here. And we can go here. You will be able, you can check the different dimensions. So here we have 20, 2020, here we have 1010, and we will finish by five. And here we have 60 millimeter and here we have 25 millimeter. Finish the sketch. This perfect to create two Revolution activates the tools. Revolve. First things to do. Let's select this face, and second things to do. Let's select the z axis. And thanks to that, I can create a revolution. Let's click here, click here, and validate. Now let's create two liter or on the top, click on this face. To sketch. With my circle tool, I can create a circle from the center and walk with a value. The value will be exactly eight millimeter. So I can tap eight millimeter. Finish the sketch, create an extrusion on the top and Crato in the middle of the path. And just validate. I'm going to credit also for alls. Again, click on the top of this face and create the sketch directly on this one. I can use directly my tours. So we have the self-care tools. We can just click here and walk with a value of ten millimeter. Let's make some things simple. So it means we can just use a grid ten millimeter. And here we can use a grid. I have a value of 1 mm and ten millimeter here, and ten millimeter here also. Just X out. After to do this work, if you click from this point to this sprint, you will realize that we have exactly eight millimeter. And you can check, click on this point, click on this point, we have exactly 80 millimeter. Now, the next step is to finish the sketch, click on different paths. Finish the sketch, can click on this phase shift, this phase shift, this phase shift, this face. Just create two next version inside. And I can create my four different calls and just validate. And less things that I'm going to do. It's just to apply fillets on these different ages. So click on this edge. You can press Shift, click on this edge, press Shift, click on this edge, press Shift, and click on this edge. And I can walk with a value. The value of the affiliate radius, ten millimeter will be perfect, exactly like the radius of our different circles here. And just validate the first things to do if I go in my construction tree, just keep on nieces buddy, because here you have two body. So the things that I'm going to do first, it's to delete the different plane and just create the union between the body number one and number two. Click on Tools, activates the union features and you can see it exists base. Then you can select this second path and just click on Done. When we will create a 2D drawing. Something interesting, if you need, you can also mix with different body. I'm going to explain what's one buddy. But you can work with multiple body. So we have our models ready and we'll be able to crunch a page. 50. Create drawings part 2: Let's continue on drawings. I've taught two crowds the models. We will be able to create a page. So first you need to activate 2D drawings. When I click here, you need to create your first drawings. And you need to select the body to include in the drawing. So I'm going to select this buddy, but you can do this after I'm just going to click here, Activate next lexus. And thanks to that, you have the drawing titles. Let's just step document. I've taught you can see the orientation, landscape or portrait. And here you have different type of size that you can use. Also, let just start with something vesicle A4 document in landscape. You can also apply view to **** scale. What is that? Depending of the size of your models, if you walk in millimeter, you walk in centimeter. If you're walking meter automatically, he will define the best size for you. So here it is. One for sweet. So I'm just going to clip 143, but we can change after it is totally possible. And after you can include the view, include base view. If you include base view automatically, you will have a page with front, left, top and isometric view. If you don't click here, you will have just a blank page only with this base. So the things that I'm going to do is to click on, off and continue. So now you have this models of page, as you can see. First thing is extremely important to understand. If you just go on the right, you have the drawing preferences and at any moment you can change. So if I want to change for portrait, I can change for our portrait, as you can see, if you want to change the model of your page. And finally your design to select a sweet page, it is possible to change for a Suite page because the renderer can be better. Let us come back on A4 page. You can also change unit at any moment. And you can also change the scale options. You have also different type of dimension. Here you can find on this corner you have information. So by default you will add the title when you crowds a page so you need and the size and the scale and the different angle projection if you don't want this one. Because here it's not possible to edit this one. These different elements correspond on these elements here. If you don't want this, you just need to act these activities. Show title block as you can see, and you can even this activates show border to have a totally blank page. So let's just come back, activate show border. You can also do this and then just come back activate show title block. So now let's see how to insert the views. To insert views, I can just click here. And I have different type of options. So I can click on one of these view, one of these view when of this view, whenever this view or one of these a few different view. If really you want to, you want to mix bodies. It is also possible with change by this. So first things to do, I'm going to click on front and activate my first statement with a front view just like this. And you can then change the location with different arrow. You can also have freedom if you click on this point. As you can see, the value is one front suite, maybe finally, it's little too small, so I can try maybe one for two. It's a little bigger. If you change e.g. one for h will have something really small. So you can change the size, but I can advise you to keep the same size for all your different view. And if I just click here again, let's change. I can also activate one by one and position e.g. my element just here. I can try to work with three different views. Now let's select this top views. I can click here and you have one for sweet, I can change. Let's activate one for one. Just like this. If you want. You can also, uh, digital preferences and you can just put one for one on all the element. And I can put this one just on the right. Perfect. Let's, at any moment, if you want to come back to one of these view, you need to, you need to go inside the views here. You need to click on one of the element and you can drag and move and change the position. If you want to delete, you just click on delete here. Let's reactivates the front view. Drag and move liters here. And positions is view, yes, around this area. And after I can also create phrase on per view from the bottom, that maybe I'm going to try to position isometric view. If I just go in these areas, the last one is isometric view. So I can try to position this view. Maybe it's little bigger, but I think it's going to work. And I can drag and move this on this direction. I can zoom liter, which you can zoom in. Zoom, I would trust with a scroll wheel, I can click on my isometric view again. So views, click on this one. Whoops, views. I can click here and drag and move in this direction. When you have an isometric view, it won't be possible directly to add dementia, you need to add dimension on top view, front view, right view, live view. But you are just type a view but not on isometric views. Let's click on this one and move little bit. If I'm not going to do this now. But if really you need to create a section, you can activate your section options. And you need to draw a line to create a section line. So it means I can click on this sprint. I can drag and move a line here. And now if I go into right, I can create a section view and you can position the section view where you want. Here it's not the case. I'm not going to do this. So let's click on the section again and just press Delete. So this is a first things to do. You need to insert different views. If you click on Change by D, grabs a possibility to go on your construction tree, you can select another buddy and you can mix two different bodies on your petrol. So here in this example, let's just stay with one by d. 51. Create drawings part 3: Next step, add dimension. So this is the next step to add dimension. You need to click on dimension here. And your abs are lined land point-to-point distance. When two lysine stance you have multiple options. So basic options for us. It is a line length. If I click here, e.g. I. Can select any line. I can e.g. select this line. And I can see that I have 80 millimeter. The unit will depend of here. And if you select millimeter, I have 80 millimeter here because I created a headset with ten millimeter radius. Then if you want, you can drag and move. You just click on the value and you can drag and move on the direction that you want, just here. After I can position maybe my dimensions here. So you can add multiple dimension like this light lens. I can e.g. click here and drag and move. I have 20. I can just e.g. click here and drag and move. I have 20 and I can continue each time you can validate just at the end if you have multiple value to apply. So this is the first thing that you can do. You can also create a point-to-point distance, point-to-point distance. Why it is useful? Because here e.g. I. Would like to absolve length of this element, not only this line on this line, uneasy slang, everything. So I can use point-to-point distance is point first, select the second print and dragging. But if you want this to work properly, you need to press Shift. If you don't press Shift, it's not going to work. And now I have 100 millimeter. I can also work with CCS, a point-to-point distance. I can also work with a line to line distance. So you see two lines. If I want to know e.g. here, this line to this line, I can press shift and I have exactly 100 millimeter and I can drag and move. You can apply. So this is a line to line distance. You have also arc angle. If I go on this area, we can find an arc. If I click on these tools, are Can girls, it's going to work. And now I have 90 degrees and I can move to change the location of the degrees. So this is just the arc angles. If you click on archangels, it's not possible to define directly on the circle. It's only for arc. You can work with a sweet point anger. So sweet point angle you can phrase on policy lead term. You can see e.g. a. First point, you can press Shift, select a signal and plan to soft print and share. You can define an angle. In nice example, I don't have anything really. And theorists team for the sweet print anger, you have line to line angle, pretty simple. You, here we have 90 degrees. If I click on this one shift, click on this one. I can end includes a value of 90 degrees. As you can see, the tool is very convenient. It's very great to add dimension when sounds of views, it's extremely convenient. You have also radius option. So if you click on the radius, I can e.g. click on this one and I have a radius five millimeter. If I click here, if I click here, and if I click here, I have five millimeter. And I cannot. So e.g. click here and click here. So I have to reduce, I can drag and move on this direction. And say I can drag and move on this direction because I have two different circuit. Can also click on this one, radius 15. And I can also click on this one, radius 25, dressed like this. And if I just continue, you can also enter our audiometer. So depending of what you want to do, you can enter a radius or a diameter. If I click on diameter and I click e.g. on this one, I have 15 millimeter. It is logical because I have a radius 25. So it means the diameter is 50. 50 millimeter, just as is. And you haven't. So minimum, maximum distance. Something either specific, you can sneak a circular arc or then another soccer or lines two dimensions there are minimum and maximum distance. If e.g. you click here and you click on one of these elements. You can just add minimum, maximum distance. I'm just going to click here, show you e.g. on this line, it's better. And yes, you can just click, click on this line. And now I have line late 18 millimeter, just like this. I think it's not extremely convenient to use this one because you need to click on this one here. E.g. we have 55 between this element to this element, we have minimum, maximum five. Far distance. Sometime it is useful, yes, if you want to have the specific distance, you can also drag and move like this. And if I just click on Close, and so this is a dimension when you click on dimension. So by default you will have lined land. By default you will find lanes. But don't forget that when you use iso metric view, if I click on dimension and e.g. I. Click on this line, it is not possible to enter dimension because it is symmetric, so it's not going to work properly. But take a glance, we have added a lot of dimensions here. I could continue if I need, but I can e.g. add another dimension on this one. I can add another dimension on this one. I can add another dimension on this one just here. And I could continue on this area also. And I could continue on this area. Just like this. 52. Create drawings part 4: You can add more elements on your page. So first things that you can add text. If you want to add any, any, any sings more, any text you can click on these tools and you can add or not. Let's click here. So first things to do, each, you need to select a line, a curve, or an empty area on the sheet to annotate. So e.g. I. Can click on this one just here. And I can activate a new note to activate to new nodes. If I click on this one again, you have a small panels. Sometimes you don't see to merge these panels and you can take when you what you want again, e.g. just that fill it a value. I'm just going to tap Fill it just like this and validate. So after I have this element, if I want to drag and move, I can position my element just here. And I can add some information. Why not on my isometric view, but on any view that you want. Let's continue. I can click on not again and select something a little different that can just activate any position. And I can make texture metals. I can click on texture meters, just activate with Done. And now I can drag and move here because I didn't select the blue line, didn't selected a point. I can position this where I want. I can make texture meters here in the middle. When not to add like titles, I can click on nodes, click on this area. And this OH, can not teach here. And I can take what they want. Any things that you want. Just click here and I can position models. But if I just come back on this, drawing preferences Share, you can change. Don't forget that you can change linear, angular with dementia and aftershave was precision dimension. So I didn't really use this one, but you can change here. The last thing that you can do also, it's too. So I can continue with texts e.g. I. Can add the notes and click on just turn trust here and work with coffee, tea. And I can just click on Done and validate dragon move in this direction and close. We can add also different types of geometries. So here we have these options, geometries just to add different calls to action element to complete your page. So e.g. you have a two-point center line. It means if you want to define a center, you can select the first branch. You can press Shift, select a second print. Just like this. Just click here and click here. Again, say 2.1 center or center line between them. Not working properly. And Manza, same line, I'm going to click on this. Click on the sprint. And e.g. I. Can create this one, click here and click here. And I can create this one. So we can create some type in here. I know that I will have like the center, but you can do more things. You have two lines center also. So you can select e.g. line and you can select the second line and automatically you will have a new line in the middle. I'm going to show you again. If I click here and I press Shift, I can click here. You can find a line defined in the middle. You have also two points, circular, center line. So you can e.g. OH, peak on this one. You can also click on this one. And thanks to that, you can create a circle around this area. You have sweet prints, circular center line. You can also work with me tapered sync Center mock intersection mark. If you create a center mark, e.g. this is my circle. I can click here and I'll direct your center. I can click on all my type of soccer and define a center, just daisies. So this is a type of things that you can do is just to add construction element on your sketch if you need to complete. And that's it. You don't have more things to note after to do this work here. At any moment you have these options and you have drawing Preferences, and you can export your drawing just on the right. So now if I click on Expand drawing, I can just click here. The options possible will be the D duplo Fiji file. And you can respond to so in d phi d x be filed. But you can also work in PDF. You want something extremity bicycle, you can just export your work in PDF file. But surprising things will be so D WAG file, this one. And you will be able to save your work, and that's it. So it was a great example were first created the models, then created a page, insert different views on this page, then add dimension and older type of element. At any moment, as I explained, if you want to don't want this one, you'll go on. So Preferences and you can just edit preferences. It's done. And I can back to modelling at any moment. If I just click here to the drawings, you can find documents here. And you have the 2D drawings that you save. If I just come back here to the drawings, you can also on the same model, scrapped different type of drawings. If you need. I can click here, I can rename the drawing again and I can delete drawings if I need. 53. Pipe modeling part 1: In this training regarding to craft a pipe. So to create a pipe, it's going to be exactly n Bu pipe. We will work with three different parts. Then a credit to a union with the different paths and finish with the elbow pipe. Let's first graph to sketch and activate two top work plane. So click on the top view and just create a circle. I can create a darker defined from Santa and enter a specific value. Let's zoom little bit. And so value of this circle will be 40 millimeter. I can tap 40 millimeter. I can finish my sketch. So next step is to create a zip surpass and to create the past and need to work on the front work plane. So front view and credit to sketch. Let's first create a line defined from the center at the origins. And I can continue, continue on the top. And we would work with a t millimeter. So here we can walk with 80 millimeter. Then we need to click on the app tools. Click on this sprint. And as you can see, we can just follow the grid. So here, if you want, you can create a line like a construction line. So it means from this point to this point, we have 70 millimeter. So if I drag and move here, this point to this sprint, or you have 70 millimeter. So I'm going to create two line here. And take this point to this point. And with my AAC tools, I can drag and move on this direction and activate 90 degrees and credit to nodal line dress here. And with this line we will work with 80 millimeter or so and I can just press Escape. So next step is to use the trim tool, remove this line, and remove this snack. Trust exact. So we will obtain something like this. After I can finish my sketch, just like that. I think my first sketch if I just click here acidic. So top view for what I want to do, the circle would be probably a little smaller. I'm going to change little bit that let's walk with 60 diameter. Yes, it will be little better for what I want to do. So let's change for 60 millimeter. Activate the switch features, click on these tools. Select sweep, and you need to seek the face first, this phase ends. Then with next, you need to select the curves to follow. So this one, this one, and this one, and I can validate, I've talked to lose this work. Let's open inside with the shell features I can click on this face first, press Shift, click on this second phase. And I can activate the shared features. With our can go inside and activate to value. The value will be eight millimeter. So now I need to create two. Second part. I can go here. I have my buddy. Number one. I can e.g. remove the sketch plane and remove the sketch plane. This is my body number one. Let's click on Add and create two new construction plane directly offset. I can click on this phase next. And creditor little offset on this direction, I can apply 20 millimeter and validate. Need to create an element here. Click on this new work plane to sketch. We can close here. So let's create a first-year curve defined in the center here and walk with exactly 44 millimeter. Just exact. Let's create a second circle just outside the budget value of the second circle. Let's work with 120 millimeter. 120 millimeter. And I can come back to this view. Here. If I create two line from this point to this sprint, you can create a line and start at this extremity. To this part, we have 30 millimeter. I'm going to create two line exactly at 15 millimeter. So this point to 15 millimeter and credit to see occur. From this point, we can enter a value. Just like this, a bunch of value. It will be 14 millimeter. So let's step 14 millimeter exactly. I need to create a repetition first. You can remove this line. And I need to create a repetition with the patterns feature, click on patterns and activate circular. First things to do it too acidic, the self-care signaled things to do. It's to change the transformation point. I can drag and move the transformation print dress here. I can change quantity electrons or quantity for eight. And after I can create a rotation with exactly 360 degrees here, about the quantity, yes, I need to change, activate a value of eight millimeter. And thanks to that, I can repeat this circle all around the center point. And I can finish the sketch. It's perfect because I can create an extrusion. Click on this face, credit to an extrusion. Just like this, can create an extrusion with exactly ten millimeter and just validate. So now at this moment, if I just to come back on my construction tree, I can remove the sketch plane. I don't need anymore. I can remove this plane and just add my buddy number one and number two. And after we'd be able to duplicate this element to position on the oxide. 54. Pipe modeling part 2: Let's continue with the creation of this pipe. So the things that I'm going to do now is to duplicate this element and position this element here, but first addressed before to duplicate. I can position this body. So it means I can click on cell body number two automatically. I have my transform tool activates the front view and drag and move a little bit on the left, I need to move with minuss 20 millimeter and validate. After I need to duplicate this element. And I can use the Transform tool again, select somebody and just click on cookies here and drag and move first. On this direction. Can drag and move with the round minuss 200 millimeter. And I need to do is activate Copy now at this time, or I will create two new cookie. If I create my rotation, then you can create a rotation 90 degrees and we can change the view. So go directly on this type of view settings or bottom view, e.g. and drag and move on this direction. Just here. Minuss 154 millimeter, I need to zoom. It's not exactly this 1100 -155 millimeter. And the next step is to go in this direction. I can select e.g. so left view, and I can drag and move on to arrive here. Mean is 45 millimeter. So it's perfect. We have now three different part carotids, which is a frost buddies or second by g and the cell body. I can drag and move out. So the next step I would like to add dressed feel it on this area. But I need first to combine credit union with a sweep out because if I apply affiliate here, I will add something strange because this path isn't linked to zero dot product. So this is why the first things to do, each to credit union activities. These tools click on union, select intersecting bodies to unit. And I can select this one, this one, and this one. Notice the three elements are selected. I can click on done. And the next step is to click on this edge. And now I can apply my feed it not too big red juice. I can just apply a small reduced like four millimeter fatty date. And I can do the same thing here. I can drag and move on to the direction to create, to feed it for millimeter or so. I can just validate if I want, I can rename. My part. Can click here, rename and just step pipe or a pipe at your convenience. And I can deselect every sink nodes grades or last step is to apply a visualization. Next is great. I can see the exome variant month. Let's just keep this ovarian. Manga can try multiple ovarian meant. I will keep the default of environment. And let's come back on materials about the material options. I have these different possibility. Maybe we can try with two. We can try first with a metallic materials and y naught to apply this one, standard Chrome, I can drag and move directly on all my element. Zoom little bit. And if I go on my Edit panels, I can use scale tools, but here it's not going to change a lot and validate. And we can try also with another, so the change metal, it can be also something in plastic. So it can be interesting to use this one. Let's work with glossy abs, drag and move. Here, I think it's better. And I can just select a color, a color, Egypt panels. We have different options. Let's walk here and let's make some scene in gray, gray color TO gray color like this. And after to this one, you can scare, but here one more time it's not going to change a lot. So definetly I can keep a value of one and validate like this. And that's it. We're finished for the creation of z's and boot back to we can find here. So it is a nice finishing. 55. Hinge modeling part 1: In this training we're going to create two inch. So creation of ENG T is one more time interesting exercise to see different features. So to create this image, the first thing that I'm going to do is to create the first part on the font work plane. So I can click on front, try to sketch. Let's zoom little I would, and I need to create first a nuc so I can click on my Arc tool just here. And this is the origins. One of the best things to do. It's going to take the circle tool, create a first circle just like this. And I'm going to Zoom first. Let's zoom a little bit and create the first circle with a value of 80 millimeter. Just like that. So first-year curl with a value of 80 millimeter, I can press escape. Now I'm going to create two lines here at the intersection with a value of 20 millimeter. So I can click Tab 20 millimeter. Dress here. I can press Escape and Crato Nadar liner. I need to, with my line tool to follow this direction and snap to this intersection and apply a value of 20 millimeter also and just press Escape. Now I want to remove this part with my trim tool so I can just remove this part and now I have my base. One of the problems is extremely useful if you shop 3D e.g. you have this profile. And I want to add some possibility if I click here to e.g. create an extrusion. So this is why I need to directly at sickness. So let's come back to the sketch tool, select the front view again. One of the things that I can do is to create offset edge. I can click on this one and we can create an offset on this direction. And we can work with a specific value. The value will be just two millimeter. Just like that. After I can click on my line tool, Let's zoom a little bit and create two line with two millimeter here. I can go here 22 millimeter and two millimeter and press Escape. I can repeat the same thing on the other direction with my line tool. I can work with two millimeter, come back here, 22 millimeter and two millimeter again, dress here. And now if I just finished my sketch, so I can just click here, exit the sketch. I ever littered sickness, it is perfect. I can correct my extrusion. Well as the best things to do, It's to create an extrusion first on this direction with ten millimeter and validate. And click again on this face. Click again on this face. It's a little bit, this one and crowd to an extrusion on this direction until to arrive at 20 millimeter. So it's perfect. I have now is this first part. So stay on things to do. It's to click here and crap to sketch directly on this face. We circle tools, I can create a first-year curl. Let's work with a value of eight millimeter. And credit to signal CLK address here with a value of eight millimeter. I can finish my sketch credit to an extrusion. Click on this face, press Shift, and click on this face. Also dress here. I can create to an extrusion just inside. Perfect. I created. Notice this first part. The first things to do. If I go in my construction tree, I can remove my sketch plane and I can remove the sketch plane. Click on, somebody, activates the front view and drag and move little bit on the left with meters 20 millimeter. And after I can click on the body again and I can activate mirror. First things to do. Let's go under tools, not to answer to launch a transformation tools, Mia Hall. And I'm going to select all these elements and then still exist axes. And I can repeat just here, perfect. I can just validate. If I go in my construction three Cs, Upper d1 and d2, if I want, I can rename path one. And this will be the part number two. So I can rename it. So this will be the part number two. Just like this. I've taught to do this. Well, let's create another sketch on a different work plane. Again, click on Add. Construction plane, offset will be enough. I can click on this face next. And credit to offset plane with. Maybe I can go here teeter to merge. Let's walk credit to offset plane with 80 millimeter. Validate this offset plane. Let's click on and credit to sketch. I would like to create like a bird. Some seem to be able to close the inch to fix the inch. And I can create the first circle directly on this area with eight millimeter like this. Finish the sketch credit to an extrusion on this direction like a two millimeter, two millimeter, eight millimeter will be enough and just validate. And maybe AT is not enough, rates increase, it'll be ten millimeter. Then I can click on this face. Practice sketch again. And I can use one of these tools. This is a polygon tool. We can go here and we can see leaked directly. So eggs are grown and start from the center point. Activate a radius. Radius here will be eight millimeter legs out. Effect. And finish the sketch graph to an extrusion. We can just grab to an extrusion exactly on the same path. It is not a program. And I can create an extrusion with just two a two millimeter dressed like this. And validate. Maybe two is not enough. I wanted maybe I can extrude 14 millimeter. So it is like to Extrude directly at four millimeter 14. Yes, it's better. Now. It's great. I have this walk plane I don't need anymore. I can remove, click here and delete. You have this sketch plane click here and delete. Tried to have something clean every time it is better if you are short to not come back. You can just stay here. And I can just rename. This is a part number three. 56. Hinge modeling part 2: Let's continue with the creation of this inch. So the things that I'm going to do now is to duplicate this element. Can click on my construction. Tricyclics are prime numbers. Sweet activates the front view and click on Copy to drag and move on this direction. But the value of 100 millimeter, 100 millimeter, if I select my top view, right view, normally it is perfect. Yes. So now, next step is to create another sketch. I can click on Add Crato, new construction plane. So construction plane will be on this face. And I can click on Next crapped upset offset with a value of 80 millimeter. Validate. And I need to create an element to close the engine. Because here we have the screw and I can create like I can cry just something to close with a circular paths on this face to sketch and credit to circle. For our circular will be, will have the same dimensions at this, on. The second circle will be little beaker on trust with a value of 14 millimeter. We can finish the sketch, create an extrusion. I can click here, create an extrusion on this direction. Let's apply four millimeter Faso extrusion. Perfect. Now we can finish the sketch. Click on this element and duplicate tool so I can use my construction tree. Click on this body, copy front view, and drag and move on this direction with a value of 100 millimeter. This is why it's extremely important in this type of software to welcome lot of time at the intersection of the different element to center your different element. Because thanks to that, you can have a nice structure and it is so much simpler after 100 millimeter and just validate. I can go on this area, delete the sketch. And so this is my sweet, I can rename this one. Number four. I can click on this plane. Delete, whoops, yes, delete. This is about the five I can change for Part five. This is a bird, the 51 I can rename for part number six. So now you have six part 123456. First thing that I'm going to do each to go and visualization. Let's activate some metals, materials I can click on metal. I have multiple options. Let's walk with something little like more gold. And I can drag and move on. So different body dress here on this one or this one or this one and this one. So now if I zoom a little bit, I can come back at it. I can scale it tells, but I think one definitely will be great. I can stay like that. So I created this element about if I just come back here. So last step is if I want to create like a number of these different element, I can just click on one of these tools, e.g. things that I can do is to click on my construction tree silhouettes of brand number one, activates the front view. And let's start to do this. I can drag and move with 18 millimeter. Validate cities apart to drag and move with 18 millimeter. Select the part number three, and I can drag and move with. In this example, yes, menus, 109 millimeter, siliceous of Path4 do the same thing, -109 millimeter. You can select also if you want. I could silica. Why not two parts at the same time? If I just click here, I can drag and move these two paths at the same time. And exactly here, 98 millimeter, just like that. And it is perfect. We're finish this inch. I can also go out 1 mol times. Click on visualization again. And we're finished with this window. So it is definitely a great exercise one more times to work with the different features and to create a complete element. 57. Thread modeling part 1: Let's see how to create to Sweden. So if you need to create a thread, I'm going to explain a first example. You can just use this example on do the opposite process. So first example, let's create a cylinder. I can use my sketch tools, just activate the top view and create a circle. This circle will be starting from the center. Let's work e.g. with 20 millimeter and finish the sketch. So next step is to create an extrusion, drag and move in this direction. And let's create an extrusion with a value of 60 millimeter, 60 millimeter. So now if I want to create to switch, the first possibility is at the intersection, you need to create a second sketch. So credit to sing on sketch. And you can activate directly from view. And the aim is to create a triangle just here outside of the cylinder. So you can create a first-line, and you can create a first-line directly from this print, a glance. It is not extremely convenient because you can snap directly. So one of the best things to do, It's to click on the line tool. Let's zoom in a little out and credit to first-line. I can just click e.g. here, cracked a frost line. Here you have 2.5 millimeter. I think it can be nice. And I can go in this direction, 2.52, 0.5. And I can go in this direction, 2.5 and just come back here. And if I press Escape, I just need to trim this one line. In reminder, I created an element like that with 2.5. And the next step is to exit the sketch. If I exit the sketch, I can create my sweet outside of the cylinder. And for this, we need to use a regulation. Settings are tools, activate, revolve. And first you need to sit exists face tells the axis of revolution will be z axes. And after to do this work, you need, you can drag and move on this direction first. So it means I can arrive until 60, but maybe not to tell you at the end, maybe I can walk with like 55. Now. Now you need to repeat the number of term. Hundred, 60 degrees. I need to increase. So you just turn, turn, turn around, turn around, turn around, turn around. And you can increase the number of degrees until to obtain exactly what you want. Here. E.g. I. Can continue if I need. And let's work with around this number of degrees. And you can create something like this here. And after to do this swatch, if I check, yes, I need to arrive at 55 millimeter or after it will be too much. You can continue if you need to create some turn after it depends exactly about surrenders at one, but I could continue also, just like this until to obtain e.g. Mozi spender interest exists. And I can just validate, click on Done. So now the next step if I want on the top, I can craft just vanilla mint and click on this face. First, create a sketch. And let's work with the polygon tool. Second, critical polygon defined from center. And let's work with a value like I think Let's walk with 24 millimeter and create an extrusion. Just press Escape. Click on this element, click on this element and you can create an extrusion. Let us work with a value of 20 millimeter. Maybe it's a little too much. Yeah. All 20 millimeter will work with. And thanks to that, we can obtain this result. So this is how you can credit. Note, how will you can create a sweet, It definitely very interesting. And one of the things that I can do now is and e.g. I. Can create an audio element just here. Click on this face and credit to sketch again. I think we can craft a little offset on the work plane. So first let's exit the sketch. Create two new construction plane. Click here and offset. We can just drag and move little bit like 20 millimeter. And click on this sketch on this plane credit to sketch again. We can reuse the polygon tool start from centre. And it's got something like 20 millimeter exit the sketch. Click here, crafting extrusion on this direction. Let's walk on z direction. It will be better and I can e.g. work with why not 40 millimeter? Maybe it's a little too much head dress work with like sati millimeter. So if you create something like this, the things that I can do, it's to go on my construction tree, anticoagulants. We have this buddy and we have this buddy, and we have also this body. So you have multiple, but one of the best things to do it's to create a union first. And with my tours, I can click on union. And I need to sit exist buddy and I need to select this buddy. And I can create just one pounds and validate. So now I have just this body and I will choose this one, but I don't need any mark and just press Delete. And now you have this buddy and I have this by d. So things that I can do, it's too silly exists buddy and drag and move on this direction. I can drag and move like 60 millimeter. Validate. And I can activate tools again, select e.g. subtract and keep the original. Yes. And I can still exist buddy. And I can see it exists buddy and click on Menus and she actually can produce minerals. And here proves, yes, I need to click on this one, so Preuss and this one minuss. And if I just validate things that I can see now, if I use this buddy, I can drag and move on to write. And take a glance. This perfect We have created, right? Sweet inside, depending of this suite here. Against the league to play your filters, trust silica or Nissl bodies dress here. If I select sketches, let's delete, delete, delete, delete, delete, delete. So this is the first example. 58. Thread modeling part 2: Craft a sweet and let's see a second example about how you can craft your sweet. We will work just with the opposite process when we will create a sketch for the revolution. So first let's create a sketch again, activate. So top view, let's reuse the same type of example. Let's create a circle defined from center with a value of 20 millimeter. Finish the sketch, dress here, and create an extrusion. Let's work one more time. We 60 millimeter and just validate. Now what was the next step is to create an odor sketch One more time on the front view at the intersection. But this time I will walk directly inside and I will start from this point. So I can create two line and credit to line just here. It's not possible directly to snap, It's not extremely convenient, so you can just use this one. And let's work with 2.5. And I can go in this direction, 2.5 and 2.5 like this. Now I can drag and move little my sketch. Now, I think it's not extremely convenient. Let's walk with a different value here. You have 2.5. Here I have 2.5 and I will walk with three. Yes, let's keep this example and I'm just going to drag and move every sink. And use my move for tech tools and just move until to arrive, just adds this intersection so we can move 0.5 and just arrive here. As you can see, the direction of the triangle is at the opposite of the first example. Let's finish the sketch. So now I can create my Sweden first things to do. Let's choose a revolution. Again. Click on tools, revolve. And I can activate this phase. Nclex or access to revolve. It will be this axis. And one more time I need to turn, turn, turn around. So first let's increase the value with 55. Here. I think 55 in this example, I can go until 16 millimeter. And I need to increase the number of turns. So just click here and drag and move around. Can drag, drag, drag, drag, drag until to obtain exactly what you want. Let's walk around with this. And maybe it's a little too much. So let's step 16 millimeter. Let's do this again, 60 millimeter, validate and shear. Let's work with 5,000 Andrea's validate. Like this. I've taught this walker can click on okay, and I need to create two Boolean operation. When I said exists tools, I can use Boolean operation with subscribers this time, subtract. And I need to select this body. And this body I need to change for menus because we need to subtract this element and I need to sit exist, but they also produce a leaks, the revolution element, you need to use minerals and your Danny mentioned need to use Bruce, keep original, validate now or maybe you have the feeling that nothing happens. But if you use your construction tree, it's because you have this body and you have this buddy Hugh, these activities by d, you can find the sweet dress here. So you just need to click on G2 and just did it. And now I can obtain my render. If I want to repeat the same process as before, I can credit the top of this element. Credit to sketch again. Select directly is a polygon tool. Let's grab two eggs are gone with a value. It's work with 24 millimeter. Finish the sketch and just create an extrusion. Click here and click here. Shift crowd to an extrusion dressed before I put 20 millimeter, maybe a little too much. In this example, let's walk with just ten millimeter. It's okay and it's repeatable process. If I want to create the second element, I can create one more time. Walk plane. Click on Add construction plane directly on this phase. Offset next. And dragging moves. So what plane with 20 millimeter? I can click on disk, swap plane credit to sketch again. Let's create again a polygon can select my center point. Let's work with a value of 20 millimeter, finish the sketch, and create an extrusion. And this direction, it can create an extrusion. The budget value let us work with 20 millimeter like this. And I can just validate. So now I can repeat exactly the same process as before. First, if I go in my construction tree, we have d1 and d2. Again, citigroup body to move on this direction, Let's apply e.g. 50 millimeter and apply and no doubt Boolean operation with tools, subtract. And we subtract, I need to click on this one. So this one I need to use. Oops, let's click on this one and click on this one. I need to apply minerals here. And on this one I need to stay on. Please keep original yes. And just validate. Now, if I click on the button and b2 and drag and move on the right, you can find the sweet inside corresponding to this one. I can just very dense. So this is how in shops video you will be able to create a sweet. You don't have a specific features like automatically create a sweet around the cylinder. It's not possible to do this, but you can use these options after. It's difficult. If you really want to have a perfect precision, you need to calculate exactly the values that you want for your sweet. But on the principality is exactly the process to respect. Let's click again here. I'm going to remove the different sketch plane you just optional and you can keep the sketch plane, but you can remove all. So if you want to cleanly tell your construction tree. 59. Towel holder modeling part 1: In this training we're going to crack under. It is a very great exercise to see different features and to work with sketches. The first things to do, each to use the front plane and just create a sketch here. Sketch. And we're going to create a construction line so I can use my line tool and create a first-line. I can go on. So left with a value of 300 millimeter. You can first zoom little out to a place where hundred millimeter. Then I can press escape. And if I click on this line, I can activate, make construction. Perfect. I can create to know doc construction line. Click on this line and just go on this direction, just like this. And on this direction, we will work with a value of 40 millimeter translates that, then I can press Escape. Escape again, click on this line, and make construction again. So next step is to create two nodal line. Again, I can click here and go on this other direction. And this direction we will work with only 25 millimeter. And I can press Escape, Escape again, click on this one, make construction. So it's perfect. I have my, I have my base. I can just repeat or Sousa process dress here. So I can create a line again. Just here we have 40 millimeter. We can repeat the process on this direction, 40 millimeter, dress press Escape. Click on this line and make construction perfect. So now it's the next step is to create a first-line. This time, I can drag and move with a value of 15 millimeter. Here. I can do the same thing on the different direction. So here we can work with 50 millimeter, just press Escape. I can use my line tool again, 50 millimeter here. Each time you need to press escape and to reactivate tool and 50 millimeter dress here. So let's create again a line. I can click here, drag and move on this direction. Here we will work with certain millimeter. So I can take directly certainly millimeter and I can keep horizontal. So if you've never, you don't have your want of this, you can activate your constraint. You can click here on horizontal, vertical if you want to be sure to have this line horizontal. And it is a same here. I need to repeat on this part 30 millimeter. So just press Escape. If you want, you can activate your constraint, but normally it's not a problem, you can find this one. And if I create two line just here, the equivalents we have 25 millimeter. I need to repeat the process with 25 millimeter here. And I can go in this direction. We certainly limit, just press Escape. And I can click on this line, did it? And click again on this line. And I can go in this direction and activate again, 30 millimeter. And I need to do this again, certainly millimeter on this direction. And press Enter. And I can press Escape again. If you want, you can click here, activate horizontal, vertical. You can click here on horizontal vertical line. Normally it's not a problem. I have every single horizontal line to link different element. You can press Escape. So each time you activate your tools, you crack to a line like this. You press Escape. You click again on this point to this point you press Escape. And then this point to this sprint and you can press Escape. Now as a next step is to create a circle. Here we can create two big seer curl with a specific value. And let's work with 24 millimeter truss here, press Escape or click on this circle. Make construction. And if I drag and move a line here, I have exactly 28 mm. So I can create two line with 40 millimeter. I can repeat the same process here, 40 millimeter. Whoops, let's do this again, 40 millimeter. And now I can create another circle from this point with a value of ten millimeter. Press Escape, and create another circle from this print with a value of ten millimeter and validate. So it's okay for these type of sketch, I can press escape. Now, I have a line here. I can press Delete, and now you have a line here. I can press Delete. Just accept. Next step is to finish the sketch, exit the sketch, click on this one and create an extrusion on this direction. Here. Create an extrusion with a value of ten millimeter. It's a little too much, just six millimeter. And I can validate with my Transform tools, not my transform tool. I'm just going to click on these different element. I can press shift and just apply liter wounded Kronos. So you can select all these frontally mount element. We shift, click on all these edges, and now you can drag and move on the direction of the r direction. Let's apply affiliate with a small value, radius eight millimeter. I can validate here. So it's okay for the creation of this. First element, knows the things that I'm going to do. It's to repeat this element on the right. I need to activate mirror. If I click here, I can select my buddy. And if I go on the different options here, you can find more and you can find me. So let's click on Miro dress here on this feature. And it was the too long. Let's do this again. Click on the tools. I'm going to come back here, transformation, Mia Hall. So sittings Amir on what you want. You need to select first-order element with a frame of selection. And you need to select one of these axes. So here it's not this axis. You need to select these axes or queen axes. And I can repeat this element directly on the right and keep original yes, and just validate like this. So this is the first step. And then after we will use the sweep features to create the tube. 60. Towel holder modeling part 2: Let's continue with the creation of these two will enter. The next step is to credit. This is why I created this construction circle because now I'm going to convert to a circular. But first, I can just click on this face and credit to sketch directly here. I have my constructions, you have curl. I can just click here and convert to regular. Perfect. And now I can just finished my sketch. I need to create another sketch on a different plane. From this, I can use my top view dress here and credit to sketch. This is why it was extremely important to respect center here. And I can snap to this point and with my line tool dressed, crowd to line dress here. And I can extend with a value. If I just drag and move here, I can extend with a value of 200 millimeter. Then I can go in this direction, work with 60 mm, 600 millimeter, and just come back with 200 millimeter and you can snap directly to this point. I need to add rounded corner on my sketch. I can use the tools and zoom little bit here. So many turbid with five millimeter on this area. And let's walk e.g. just here. And I can create a knack. I say TD 1234585 square, 12345 square and do the same thing here. And drag and move to credit, this type of element just takes that radius 25. Yes it is. Okay. I can do the same thing here. So 12345, click on the first print, 12345, this print. And 90 degrees of constraint. Let's activate the trim tools to remove just the slide, whoops, to remove this line first. So trim, click here, click here. And you can also click here and click here. Perfect. So now I have this element, I have all my base. As you can see, we are perfectly at the intersection of the circle. If I exit my sketch, I can use the Swift features. Let's click on the transformation tools. Tools and just activate sweep. First, I need to select the face to face will be this one Next. And then I need to select the curves phosphine. So let's click here, click here, click here. We can also click on this line and click on this line. And perfect, I created this type of tube. And I can just validate. Next step is to create a second tube. So to create a second tube, we need to work on. These axes are green axis in the middle. So for this, I can use the right view just like this. And the work plane will be automatically perfectly in the middle. And I can create, I can create a sketch first if I use my line tool, can zoom little bit. Here is the center, and C is the center of my circle. If I drag and move dress here, from this point to this point we have 200 millimeter. We can create something at 100 millimeter address here. So I can create a first-line. And then credit to circle directly from the center point with a value of 24 millimeter. 24 millimeter. I just need to remove this line. I can press Escape first. Click on this line, press Delete on the keyboard. Now, if I zoom little, I would change the view. We have created this element just here. I didn't finish my sketch and create an extrusion. Click on this circle. Create an extrusion. For this, you can see the a top view and create an extrusion on this direction. If you want, you need to perfectly enter a value of 200 millimeter. So you can tap 200 millimeter here. And even if I steps we entered millimeter. One of the problems that I have is I have this element here. It's not extremely convenient, so I'm going to come back and extend 300 millimeter. But just before here, I can just hide my body number three. And now I can click here to next region, Sui hundred millimeter and do the same thing on this side. Click here to an extrusion. 300 millimeter also. Let's do this again. Click on this face and trust extrude on this direction. That's rendered millimeter, need to apply 600 millimeter just like this. So I've taught to do this work. I can just read this buddy. No, it's perfect. I have my two children. I can remove the different sketch plane so I don't need anymore. I can delete this one. I can delete this one and I can delete this one. I have one body to body sweeper, the formula d, I can cry to link with the different body. The first things to do, it's to use the tools, options, and activate union. Let's click on all the different buddy, this one, this one, and this one. And just click on Done. And thanks to that in my construction tree, I just have one buddy and I can rename like to wear older like this. And I have finished my work. So it was a great exercise about what you can do using this type of software and using the sketches in different types of features that just apply a materials. Click on visualization here. One more time. I can work with our environment at I want choice here. And if you work on the environment, you can also click on the options. We have light rotation. If I don't want ground plane, I'm going to remove in this example, grown plane and right rotation. We can change little bit. I think here. It will be nice. I can turn my light rotation, click on Done, and activate some materials features. We can use plastic metals. I think metal will be great. We have different options. And let's just apply light, e.g. something, titanium and I can Walters here, but I think metal won't be finally the best I going to apply plastic, like if Joseph top was in plastic so I can click on IBS, just like this color. Let's click on edit. I can change, I can put this one almost in wise after I can put out. So this one in gray that makes just light gray, very light gray translates this. And I can click on Done. And it's perfect where finish this work. 61. Spatula modeling part 1: In this training, we are going to create two spatula. So very interesting, uh, training because we will welcome two types of sketches to create a part of the spatula. And the first things to do, each to work directly on a font work plane. So front and credit to sketch. So we are on the front plane. And I'm going to create like the sickness of my element. So first, let's create a line graph, the first line starting from the center point and work with 100 millimeter. Then we can come back with just 1 mm x's. And you can go here 1 mm or so. Now the next step is to create two liner. We can enter a specific distance here. And I'm going to enter a value of 60 millimeter. Left-click and I need to enter angle, so angle is not really good here you need to click on this line, click on this line, and here you can change the angle. Let's walk with 140 degrees, just like that. And Crato nodal line also from the sprint on this direction with a value of 20 millimeter. And you need to stay on this axis. If you are not sure, you can activate two constraint, you just click on this line, horizontal constraint. Now, the next step is to click on my line tool and adjust sickness. So I can click on this line and just work with 1 mm so I can take one. And yes, I need to well-dressed here. And if I'm not perfectly vertically, I can click on this line and activate Yes, horizontal already. Now let's create a nodal line. I can click on this sprint and Decker glands. I can drag and move truss here, e.g. and I need to continue, continue, continue on this direction. One of the problems that you have a need to have this line parallel to the audio line so I can extend. And one of the best things to do, It's to click on this line, activate LOC. And now we'll click on this line and this line. And you can work with parallel. Perfect. Now it is great because I can create a new line at the anterior section just here. Let's walk horizontally. With my trim tools. I can just erase with different path. I can erase this one, this one, this one, and this one to create something like this. So it's okay. Now is the next step is to finish the sketch and I can create an extrusion. So just click here. And I want to have a symmetric excretion. So first extrude 50 millimeter on this direction. Then click on this face again and extrude 50 millimeter on zero direction, 50 years. So perfect. So the next step is great because we have created this element like this, but it's not exactly the shape that I want. So I need to create to know Dove sketch on the top so I can click on this phase. Our first click on Add, create a new construction plane directly here. And next, we can credit to offset of this construction plane with ten millimeter. After if you want a little bit less more, it's not a problem, but you just need to be on the top of this face. And thanks to that, I can create a second sketch to a rise. But bonds are tied to a rise and create my shape. So click on this sketch or click on this walk plane and create a sketch again. The first things to do, it's to create a construction line. I can click on my line tool credit construction line just here, first, just along this part. And you can create two second construction line just here, also. Just around this part. Perfect. I can press escape. And the second thing is to create another construction line at the intersection. So all these things are construction line. If you want, you can click with shift and you can activate, make construction. Perfect. So now what I'm going to do, I'm going to click on this line. Look. And I'm going to create two line just here. Crossing from e.g. this point to this sprint or horizontally. And credit to second line just here and walk horizontally also. Now Nick, to enter a distance to this line, to this construction line. And we can enter a distance. So what will be the value? Click here, click here. And I need to enter my distance. Just apply 20. Just here. I think something is moving. It's not extremely convenient. First, I need to press Escape. Let's come back with my sketch. I think here it is locked. Okay, maybe I can click on this line lock. Click on this line. Look also. And if I just click to this line, to this line, you have a value. Let's walk with 20. I think even 20s too much, I'm going to change. I want it to apply 20. But finally, we will walk with 16 and click on this line and this line, and I can do the same thing. Let's walk with 16. Now is that I have this different element. I'm going to create a line and create a first-line to this sprint. To sprint, just come back here and come back on this direction. You can go little outside here. And the next step is to go in this direction. This direction, and this direction. Perfect. Now I can do the same thing on this area. I can go here to this sprint. You will understand after y and this print, I can maybe make something like this, something like this hits. It's not very important. We'll just create an extrusion. Now, what I'm going to do, it's to use my trim tools. A rise, this one, this one we can erase the construction line. Also. Why I created this element. I can also erase this construction lines is this one, this one and this one. And if so, maybe this one and this one. For simple reason that if I exit my sketch, I can click on this face, click on this face now, and I can create an extrusion on this direction. And I can obtain this render, the equivalence we are here. And we can create an extrusion perfectly to obtain this random. So this is why it is I'm proton to walk on two different sketches. So now the next step is to go on my old items. Just remove the sketch. Remove this plane, and remove the sketch. Also. Let's apply a small film it directly on this line. And this line. Let's apply affiliate four millimeter validate. Let's apply another affiliate or source here. Click on this line, going down direction. Shift, click on this line. And let's work with four millimeter chamfer affiliate. And just validate. It's okay for that. We have created our first buddy. It was little long, but this training is very interesting because I show you how you can work with two different sketches. And first, we needed to add the sickness and to move on this direction and SIG, on credit to another sketch to be able to obtain really surrenders that they want. 62. Spatula modeling part 2: Let's continue with this spatula. The things that I'm going to do now is to create, to sketch directly on this face with a little offset from this face. So click on Add first construction plane. Click here next, and create two little offset. Let's walk with ten millimeter. It will be perfect and validate. Now click on this work plane. Credit to sketch things that we're going to do it to create a rectangle from the center, change center rectangle. Click here. And let's do this again. Click on this print and Crato rectangle with two value. But the value, it will be 2020 millimeter and 42 mm. So 42 millimeter by millimeter. Just exit. I wanted to put 42 maybe I can increase little bit, but if I just click here, Let's apply 44. I've taught to do this work, finish the sketch. First, I can press escape, can use the sketch. Click here, credit to an extrusion. A bunch of value of this extrusion. Let's work with 220 millimeter and validate. Let's apply your silhouette directly on this line. Press Shift, click on this line, press Shift, click on this line, this line. And I can apply affiliate. But that's the value. Ten is little, too much. Let's work with six millimeter. I need to credit to all an element where we can e.g. on the spatula. So I can click on this face to sketch. First line will be like a construction line. You can create two first-line, e.g. at 30. So I can apply directly to millimeter. You can snap to the on Corinne and Crato rectangle. Let's change. For juggernaut, a rectangle start from this 0.40 millimeter by eight millimeter. So I can tip 48 and I can validate, and I can do the same thing here. No direct hunger for t by eight millimeter. I can press tabulation that eight and just validate. Yes. Dress like that. Let's press Escape, tremor. Erase this line and this line. Finish the sketch. Let's grab to an extrusion inside dress here. And let's improve the render creating affiliate. So I can set it to four different lines inside like this. And automatically I can create a fill it about the value. Let's walk with four. Let's work with six or so. It's perfect. And that's it. In my construction tree. I can remove one more times with different element type, like sketch plane or this plane. So now I have my buddy one and I have my budget two. And the last thing that I'm going to do about these conception is to create two loved, to link this part to this part with something very interesting. Tools. Loved. Click on this face first and click on this phase signal. And thanks to that, you can create your link. I'm not going to move the print. It's perfect like this. I can just validate. And that's it. So I have this element, I have this element and this element. We can keep sweeper D, It is great. And I can then apply a visualization. So a bunch of visualization. Let's work on the right with materials. So here about the environment first, let's walk with default environment materials. The first things to do It's to apply a metal materials on this part. I can click and continue. I have different options. So e.g. I. Can click Y squared, this one, or maybe this one. I don't like to match the color here. It's not possible to edit. I think I'm going to use why is gold but brush? And if I try to polish titanium, I think it's a little darker. Evan, if I maybe I can yes, I can walk like this, but it depends on the light. But yes, in this example it will be crazy Polish while y squared. Let's walk here. Brush y squared, sorry. So brush y squared. Let's continue here. We can apply plastic or wood. I think I will choose wood to change little bit. Let's apply word here and take a glance. We can try with something like this. You have multiple options. Can be this one or so. I think it's great. And then we have also pine over. So just like this, Let's work with this one, e.g. and the things that I'm going to do now, it's also to drag and move here on this part. And if I just come back, I need to scare little my texture, I can zoom a little bit. I think it's too big or take your glands, so I need to redo it. And let's scale with 0.3 can be great. Yes. As a material is very, very nice. You can see it's really, really a real, It's perfect. Here. If I take a cleanse. It's nice also. So let's normally taller. And after you can just set the environment depending of what you want to do. So I'm very open mind to it can be so default environment. I can change the light rotation if I need a light intensity also. And if I want to ground plane, I can apply. You couldn't plane. Just like that. If I want, I can also change transparent background color, carousel, or disruptions. Let's come back on default. 63. Fence modeling part 1: In this training, let's create two things. It's going to be a metal fence. And the first things to do, It's to just change the unit and we will walk in centimeter, it will be better. And after I can zoom out until 1 cm. So a lot of things to do to create this metal fence. So first things to do, Let's sit in the tub tube, credit to sketch. And let's create our first element. I can create a line on the left, and we can create two line at 100 centimeter. I've taught to do this work. I can continue to first-line here, three centimeter, press Escape, create two sig online here, three centimeter, then 66 and just close. Press Escape. Click on this line and delete. The next step is to create an extrusion. So finish the sketch. Click directly here and create an extrusion. You can type a value of 120 centimeter. I can validate. Then click on this face to sketch, also. Zoom littered. I would end with the rectangle tool. You can create a rectangle defined from center, just like this, and create a rectangle with 8 cm by eight centimeter. Finish the sketch. Click here and click here, create an extrusion just two centimeter and validate. This is my first element. Let's duplicate this element with a symmetry transform, Miro. And I need to select all this element with a frame of selection. So exocrine axes and just validate. So now let's select the front view and credit to sketch directly on the front work plane. I can zoom little bit cramped, first-line, it will be like a guide so we can create a first-line in this area. So e.g. you can arrive here and create a first-line with ten centimeter. Then create a rectangle. Change from diagonals. You can follow this axis and just create a rectangle with a wide. So it means 200 centimeter and four centimeter. 200 centimeter and four centimeter, just like that. Now let's create a second line. I can zoom here and create a second line to use as a guide with 70 centimeter, 70 centimeter. And you can just press, left-click stay vertically, and I can press Escape. Let's create another rectangle, diagonal. I can go on this axis, click here on this sprint. And let's repeat the process with 200 centimeter by four centimeter and press Escape. Now we'll create a line around this area. You can see these elements. You can go here and create a nodal line width six centimeter here. Press Escape. Go on this area. Crowd to nodal line with four centimeter or press Escape. So 6 cm, 4 cm. And repeat the same thing on the right. The first element, it just to guide here, six centimeter is just a guide. And after with your line tool, you go in this area and four centimeter. So that was the thing that I'm going to do each to use my app tools, snap this sprint, and snap this printer. So we can extend with 110 degrees, just exact, and repeat the process. Click on the AAC tool settings or print just below. And apply also 110 degress. 110 degress. That was the thing that I'm going to do is 110 degress. You can validate with a trim tools that just remove this line, remove this line. And zooms here. Remove this line, remove this line. I can also remove this line and removes this slide. Now perfect, I have my three elements. I can finish the sketch and credit to an extrusion. Each time. Click here, credit to an extrusion on this direction. First two centimeter. Validate and click on this face. Go in this direction, four centimeter. Now click here also m is to have something, everything perfectly centered. So two centimeter click on this face. And arrive at four centimeter. Now we'll click here center, two centimeter on this direction, mean is two centimeter. And click here on the other direction, go until two or four centimeter. Perfect. So now it's just things that I'm going to do is to click on this line, click on this line, click on this line, and this line. Let's repeat the same process. Click on this line, this one, this one, and this one. And repeat the same process we shift each time you need to stay, shift this line and this line and this line, just like that. And craft. I can create a fill it with a value of 1 cm and just validate 1 cm. Perfect. So now I have my base, I need to go on my construction tree first, removes a different work plane. So delete this one, delete this one. Delete this one. You have a linear pattern structure. I'm going to remove this one normally you want abs, this, it was from a different design and creative folder. I can create a folder, rename my folder for base or stricture. It will be better. And click on these different buddy with Shift and drag and move inside structure and validate. Those are things that I'm going to do it to create a sketch and sketch directly on front view again. And let's create a guide. I can use my line tool here and just add this on this array. You can put something with just six centimeter like that. You plie six centimeter but it's not exactly what they want. I want four centimeter, yes. Beta. And credit the first line on this direction with 1 cm. And then you can walk vertically. And you can type a value. So value to tap is 170 centimeter and you need to zoom to stay on the same axes vertically. Then come back with two centimeter or so. N is just to create the next, earn any amount with two centimeter by two centimeter can come back here. And then here I have a rectangle, two centimeter. And if I use my trim tool, I can just erase this one. And let's turn finish the sketch, create an extrusion you found to not have program. I can click on my construction tree. This activates a stricture and click on this face, craton extrusion. Just 1 cm on this direction. Minuss one? Yes, perfect. And validate 1 cm on the Odell direction. So click here and extrude with 1 cm. So I need to arrive exactly at two. So I have this element, it's perfect. That can also click here, click here, click here, and click here and apply a small beaver. Not be valid, just apply your fillets with 0.5. Just like that. Now it's perfect. I can reach periods, so few of stricture. Or C, I can click. And I have this intimate. 64. Fence modeling part 2: Let's continue with the creation of this fence. So the things that I'm going to do now is to crack the top of this element, we need to add an element of decoration to entertainment of decoration because everything is perfectly center. I can use my front view from to create a sketch on this plane. And let zoom little bit and arrive here. Create a first-line from this sprint with a value of two centimeter. Press Escape cities of AAC tools and credit to knock this point to this print with 180 degrees. And now also aim is to create an element of decoration using the spleen tool. You don't need to make something extremely like me, but try to have this type of shapes so I can extend on this direction. But to first print e.g. here, correct? Sig on print e.g. just here. And credit soft print e.g. on this area. Yes. Dress here. I can press Enter. And I don't want to be tally on this axis because I don't want to have some synchrony to let little space. And I can create two line this point to this point with 0.1 and arrive on this area, I can press Escape. I need to check something because I think, yes. If I arrive on this area and need to create a line from this point yes to this point. And press Escape. I can use my trim tool, erase this one. You need to obtain something little like this. And after, if you use one of these tools, whoops, if you press Escape, use your selection tool. I can make some little modification of my print. I think here I'm going to change liters a curve, maybe create more, something like this. And here maybe I can reduce it a little bit, change maybe the position of the print. Yes, like that. And maybe I can move on to the right. And here. Yes, perfect. So let's grab some symbolizes. Think definitely it's too much. Oops. It just come back like this. It's nice to do this work. Let's finish the sketch and Crato revolution. So activate tools and Revolve. Click on this face, click on this axis, and you can create this element. Perfect. So now if I go on my construction tree, I have this body and this body. Let's create two union. So tools, union, select the first, this one, CDX, a SIG on this one and validate. So now you have this tricky Israel, the sketch plane. I can remove the sketch plane and I have this body set. I will be able to repeat with linear patterns and I will have automatically or funder. So this is why I didn't put this inside a folder. Let's activate repetition. First. I can use one of these tools. Transform patterns, type linear. Yes. And Silesia buddy, I can select this one and change. Here. You have to tell the stone spacing distance. Let's activate total distance. Let's work with six elements like that. And now I can drag and move on to the right. So six cinnamon total distance and I need to put 84 centimeter. So h four centimeter quantity six and just validate. So now the things that I'm going to do it to go inside the linear patterns. I have this different element. I can select the second and just change little supposition. Here. I can redo it with minuss. Minuss fall and validate. City exists buddy and drag and move miners, ate affect. Click here, drag and move minuss, minuss 12. Yes. And here drag and move, minuss 20 and shear drag and move and menus. I need to extend with Minnesota and validate. One of the problems that I have is she, I have this different elements, It's not really good. So this is why I need to remove this part crowd to sketch directly on one of these face. It can be on this face here. Credit to sketch. And I can create a rectangle directly starting at this print. We need to be just below this area. And credit to rectangular legacies. Finish the sketch and click on this one, create two new extrusion insight to just remove this part and to have everything perfectly in the semi ligament. Just x out. Now as the things that I'm going to do, it's to remove the sketch plane, delete and activator Miro. To create my neuro, I'm going to select this one, shift. Exist different buddies. And if I go into different features, I can click on more now. And silicon Miho, we can apply axis. These axes, green axis and perfect. I can just repeat and just validate. So now this is my linear patterns and I can just rename structure and I can make e.g. like decoration. Here. We see all my elements like that and this is all my stricture. Perfect. And that's it. That's nice. We have finished this work, so it was little, a lot of features to see. It wasn't ether difficult training, but a victory and theorists thing to do. We can apply a visualization. Visualization. Let's change first, I can see the exome variant man. Let's first come back to the default environment, Zen materials. And I can change that. Let's apply metals. And I have different options, the best things to do, because here, if we can first select one like I run, I run polished and I run brush. Let's apply R1 brush, if you will, drag and move here. One of the problems that we have is I need to repeat on multiple elements. If I want to earn time, I can drag and move on All declaration folder and structural folder. And now I can turn times. Let's set our environment. Now, this is a default environment. Maybe we can change in this example, color mode, gradient mode, carousel, bright salon. Let's apply the gradient mood. And just click here, you have light rotation. I think I can apply your ground plane in this example just here, and change your life to rotation on this direction. Perfect. I have a source of light intensity. Above the background. You can put your bag wounds that you want with a specific color. If I want to have something more like this, I can. If I want to have something more in orange, I can. But I think in blue it can be very interesting. Like the color of the sky. And let's apply mostly scholar, I can zoom little bit and I can create a grid, render like this. Here. 65. Hanger modeling part 1: In this training we're going to credit to anger, anger for pot, for flower pot. So it means anger Walla for flower pots that we can use in garden. So as a first things to do, we are going to create a sketch. And this time we can work on the right view and directly create two rectangles. So credit to sketch first and create two rectangles defined from center. And I can enter to value, can click here and create a rectangle, enter two values. The first value will be a need to increase, as you can see here. And the first value will be 300 millimeter. And so second value, the second value will be 40 millimeter. So Sui hundred millimeter by millimeter. I can finish my sketch and just create an extrusion like this. And credit to an extrusion just on this direction. And let's work with six millimeter and validate. So now the next step is to click on this face to sketch. And I could do this in just one sketch first. But let's repeat this process criterion element with 16 millimeter. So I can apply 16 millimeter. Just exist and enter our position from this line to this print. And let change with 20 millimeter. Perfect. Let's do the same thing here. Tried to circle from this print and just exists. I can apply 20 millimeter. I'm not 20 millimeter. I can apply 16 millimeter press Escape. And then I can click on this point to this line, this print. And I can change for 16 millimeter. Perfect. I can exit my sketch just a credit to an extrusion. Click on this face and click on this phasor. So credit to an extrusion on this direction and just validate. So now the next step we will use the sweep feature to use a Swift features first crack to sketch on this face. Just like that. And we can create a rectangle from center rectangle just here. And to value, the first value will be directly four millimeter by four millimeter, 20 millimeter, four millimeter, 20 millimeter, and just vegetate can use a sketch. So now to create this anger, I need to create to pass. I can sit in the front view and at the intersection of the axis just here. I can create two line. So credit to sketch first on the front view, just click on the line tools and credit to line like this. We can go in this direction, work with Sway hundred millimeter. And after I can come back to this position with certain millimeter and just press Escape. Now the next step is to create a circle. Start from the center of print. And let's work with 60 millimeter. I need to try to line at the intersection. So liner this intersection for the simple reason that now I want to cut this path and I can use my trim tools. Cut here, cut here, cut here, cut here, and cut here. Let's use this tool again, cut and cut. And to improve my render, I can use my AAC tools start from this point to this sprint and you can extend with 180 degrees and 15 millimeter. I can press escape. Now the next step is to create a little adjustment. I can click on this end print and you can just drag and move little bit on the top. Not too much, but just liter on the top, like this. And it is perfect. We have created this bass. I can finish my sketch. So now the next step is to use a sweep feature. Features. Let's apply these tools. And I can use directly sweep, select first the face. And the face will be this one. After I can select the curve to follow. And the curve which will be this one. This one, and this one also. I can finish my work. Perfect. So I've talked to use this suite features. As you can see, we can make a lot of great things. It is a grid declaration object and also useful for garden. I'm just going to fill it. Click here and click here with shift. After you can click here, click here, click here, and click here. Click on all these element. And let's apply a small flat on this direction or this direction. On the other direction about the value. Two is too much. We're going to apply 1.8. Just like this. Fill it 1.8 millimeter. And let's repeat the process on this direction, we can click on this line shift, click on this line, click on this line, this line, this line, this line. And let's apply your fillets. So silica are right direction. We have two directions, this one or this one. I need to zoom little bit, so let's fill it and hear it. Chamfer. I need to check because I'm not totally sure. Yes. Now it's filtered and 1.8 millimeter. And just validate if I just come back to this view, perfect. And after in the second part, we will credit to element, to another element from here to here, and repeat the process with a symmetry. And we will create this anger. 66. Hanger modeling part 2: Let's continue with the creation of this angle, angle for flow up. But the things that I'm going to do now, it's two credit to sketch directly on the front. And thanks to that, I can be at the intersection and use credit to sketch. And we can create a first-line as a guide, you can zoom, click on this sprint. And first you can create some sing at 80 millimeter. So credit to line 80 millimeter first. Press Escape, create a second line here, starting from this point on this direction. And create a second line with 120 millimeter, 120 millimeter. And you can snap here, press Escape. Now what was the next step is to create a nodal line on this direction with 20 millimeter like this. Kick, press Escape. And create another line here on this direction with 20 millimeter presenter left-click and press escape. The next step is to use the circle tools. And now I can craft a circle with 40 millimeter radius ergometer. And second circle here, starting from this point with 40 millimeter also. Perfect. And I will obtain this type of render. Now, the next step is to create two line. I can click on my line tools. First I can press Escape or click on the line tools. I can create two lines starting from this point and go around. If I just zoom a little bit, yes, I'd see sliver, I think it will be perfect. Now I can press Escape. Let's click first on this circle, activate LOC, click on this circle, activate local. So just like this. And click on this circle, press Shift, click on this line tangent constraint. Click on this circle, press Shift, click on this line tangent constraint. And now I can move as you can see, but be careful because if you move too much, you will change the size of this self-care. Yes, I need to look just like that. I've taught to obtain this render. The things that I'm going to do each to create two line and credit to line just at disease and death section just here. Then press Escape and crypto Nadar line at the center section. So here are aligned horizontally and vertically. And with my trim tool, I can erase this part to obtain this render. And I can erase this part just like that. Perfect. It stopped to be nice, I need to apply your finished with my Arc tool. Click on this line of this sprint, the sprint and 180 degrees and frequency sprint the sprint and 180 degrees or so. And can press escape shell, you can drag and move. But definitely I'm going to stay like this. Perfect. Now as the things that I'm going to do it is to exit my sketch. And we can obtain this render. Come back to the sketch wherever little troubles. We need to erase all the different lines, construction lines that we have created just here. So CDX or trim tools. And just here, if I take a glance, I think now it's okay. I can exit the sketch that I have this line as you can see. And I want to remove this line. I can press Delete and I need to remove this slide. Yes, press Delete and finish your sketch. So now it's okay. I need to create a construction plane to position a circle here perfectly as a perpendicular. Click on Add civic construction plane type. And let's apply perpendicular to edge at point. So it means I want to have something perpendicular to this edge, like this next. And where exactly at this point. So I can click on this point. And it is perfect because now I have this new work plane. I can click on this one, career to sketch. And with my circle tools, I can start from this print. Apply only 6 mm to tell you enough. It won't be extremly, nice for a very beautiful design. It just applies six millimeter. Finish the sketch. Why it is useful? Because I can use my tools. Sweep, select this sketch next. And after we need to select the curves, this one, this one, whoops, yes, this one. I think I have something wrong supply edge. Um, maybe if I click here, you have something a little wrong. I need to check. I need to check my sketch. Maybe I have a trouble. I need to come back with my phone view sketch. If I zoom a little bit, Let's click here. And maybe I'm not extremely good. And if I just click on this one, yeah, I think I have something wrong maybe here. And yes, maybe I can snap on this part. I think I was not perfectly put directly on the line. If I just check here, I think now it's better. I'm going to try again. Just click on Tools and select sweep. And I need to cry to again my element because I come back to two with too much story on my panels and create a sketch. So let's grab two again, this chakra dress here. Six millimeter. Finish the sketch. Let's activate again these tools and sweep. Click on this one. Next. Click just here. And yes, Now it's working or are you add just a little problems with the connection. So now let's just click here and address click here. And I dress kit here, perfect. And I can validate. The next step is to go on these panels. Select, Delete different sketch because I don't want to use this anymore. So I can remove this different sketches and apply symmetry. Use one of these tools I can use directly. First, let's come back here and just Solexa budget numbers, Swedes better. Click on more acidic. So blue axes and perfect, I can repeat this element just like that. Now I have this body, this body, this body, this body. Just for training, I'm going to drain the element, but you can keep that in different buddy. But just for the training, I'm going to use tools, unions, and just create one body with all this element, just like that. And click here, I can rename it if I want. First step object. And now it's perfect. So it seems that I'm going to do to finish it just to go and he's realization, we're finished with this anger. It is a very interesting exercise to do. Click directly on visualization. Let's go on the right. I have multiple possibility here. I'm just going to not apply metals because you have different options. May be something like Aaron can be interesting. But I would like to use plastic just for the top structure will be metals, but the finishing will be in plastic. So this is why I'm going to change e.g. and apply plastics, applies a first just like this. And it is a collapse. It, Let's work with downgrade. Like this one and validate. I can set their own variant meant this one. Light rotation and light intensity here wherever the green plane. But it's not extremely useful for what I want to do. And it's perfect. Look at this grid modernization of this element. See some things that you can do using sharp 3D. You can try different environment you need. And you can Egypt these different of iron metal. 67. Project gate part 1: In this training we're going to create two gate. Gate is a very interesting training to see multiple features to create this gauge. The first things to do is to click here. And we can change the unit. We will work directly in centimeter. It's going to be better for what we want to do. So after we're going to start with a base and sleep. So top work plane here. And we're going to create two rectangles. The first things to do, It's too here. We can directly create to sketch and create a rectangle. But first before to create my first rectangle, I'm going to define your line just here. The equivalents we can define a line, Let's zoom little bit. And the final line with just a value of four centimeter dress here. And create a second line on this direction for medium, for centimeter dress here. And after I'm going to create another line just on this direction. Here we will work with a value of 100, 100, 146 millimeter, 146 centimeter. Just like that. And I can click and press Escape. So just crowds these different elements. So after the next step, I would like to create two. First rectangle. So click to create a rectangle defined from center with a section eight by eight. So if I go here and I want to create to Section eight by eight, as you can see, I need to go on 11234. And if I go here, I can create my section eight by eight centimeter just lays out that can repeat the process from this point. And you can create something with eight by eight centimeter. Perfect. Now I just need to remove this line in some either. So click here and just press Delete. Let's create an extrusion. It's going to be my first two element, my two post. And I can zoom, just click here. And I can click here also with shift. And let's create an extrusion directly on this direction. But bad the value of the extrusion we will work with a little bit more, 120 centimeter, just like that. 100 cm. Sorry. I was talking about now I wanted 120 centimeter. Perfect. It's okay. And so this is a first things to do. Now we're going to create different also a demand on front. So for this, I need to create a new sketch plane. Click here, and credit to sketch directly on this area. Let's create two lines. It's going to be like a construction line. Just create a small light to credit to offset here, six centimeter press Escape and Crato rectangle, you can change. So rectangle for a jaguar rectangle. And I can start from this sprint until to arrive around this area. The value will be six centimeter, six centimeter. Now, the next step is to create two nodal line. As a guide, you can change for construction line but after we'll remove that. So it's not extremely important and you can create a second line just here. And the second night liner. If I zoom a little bit, you can credit to offset with 35 centimeter like this. And you can reuse your jaguar rectangle and drag and move here. And a badge of value six centimeter also. Just like that. Now what we need to create or so something here, just saying that I'm going to do, it's to go on this direction. One more time, Crandall credit to liner. Here. We can start at again, continually turbid. As you can see. We can start at 40. So I can take 40 centimeter. Just validate here. And I can create a second line, maybe on this direction here. And I can create two nodal line with six centimeter. Now is to create a first-line on this direction exists. Here, if I go from this point to this point, as you can see, I have 120 centimeter. So let's create two first element of 40 centimeter. Like this. Let's use a line to another line. Oops, not here. Credit to nodal line from this 0.40 centimeter and craton or double lines here, two links to print. I just need to continue on this direction, yes, truss here. And just continue also extend dress here. So now it's the next step is to create Tanakh so I can use my tools. And here we need to start from a point. I can use my grid and I can click on this point. Just go around this. Just go around this area can take 45 degrees here. And I can create a noun dress like this. 45 degrees is not the top. Maybe I can walk with tabulation and 30 degrees like this. And here we can work with 60 and just validate. And left-click. I can do the same thing here. Left-click on this part, left-click on this part, and we can go in this direction. I think I can apply 30 degrees. Also. Tabulation. Here we can work with, let's try with 70, I think, and I think seventies too much. Let's come back with 60 dressed like this. But one of the problems that I have is I need to drag and move this sprint. The sprint is not located exactly where I want. I can press Escape and I can drag and move my point. Just like this. If I change the degrees and now you apply just 28, maybe it is little better and I can just zoom a little bit. And I need to snap to this part just here. It's okay for that. I need to trim a lot of things. I need to trim this one. I need to trim this one. This one. Need to trim this one. This one, this one. And I need to trim this one. So the aim is to try to create something like this. And I can trim this one times this one. Now, the next step is to create an offset. I can use offset edge, and if you just click here, you can create an offset. One of the problem is I need to credit to offset with six centimeter just exists. But something would be wrong. I need to continue this line to this line. Dress here and close and create two nodal line. So this line to this line just here, and close. And erase with my trim tool all these different path because I don't need anymore. Just like that. So normally now It is okay. We can exit the sketch just like that. We have these three different paths. You can take this one, this one, and this one. And we can create an extrusion. Just mean is six centimeter, just X out. If I use my construction tree or you have new buddy, this one, this one, and this one. So I can press Shift select is a sentiment and just credit to offset with minuss 1 cm. Just like this. Now, the next step, if I click on this face, as you can see, I can drag and move radiates little bit just like that. And let's re-do it until to arrive at 100 centimetre. So next step, if I click my measurement tools, you can find here we have 100 T, four centimeter. Can exit and create a new sketch. Click directly on this face and credit to sketch. And directly on this area we can create two rectangular form this sprint. And we can enter a specific value, six, print seven centimeter. Because I'm going to divide the 134 centimeter by 20 and I will obtain the result of 6.7 centimeter. Now I can finish my sketch, I can just click on this one. And the things that I'm going to do is to click here, these activate different buddy here, this one, this one also. And just credit to an extrusion on this direction. And create an extrusion with just four centimeter and validate. So this is my buddy number six, you can credit to offset of 1 cm validate. And now I can recuperate to view of these different by dy. Just takes that. Unlike construction tree taker glands, I'm going to remove this sketch plants at this time and I'm going to remove this sketch plane to just keep this result with a different budget. 68. Project gate part 2: Let's continue with the creation of these gates. The things that we are going to do now is to select this and buddy. With this body, I would like to create two patterns so I can change patterns and just select linear patterns. Sit in front of you. And we can duplicate on the right. So I can drag and move like this. And I can enter a specific value. I need to enter a specific value of 24, the quantity. And here I need to tap 6.7, just like that. And thanks to that, it's perfect. So spacing is 6.7 because I have a white for this element, 6.7 and 6.7 by 20, I will have exactly 134. So I can just click and validate just like that. If I go on my construction tree now I have a folder and inside you have all these different body. So it's red because directly I have a folder. And what I'm going to do now, now we're going to click on this. And let's go to Sketch. Let's create a sketch. I can click on this face to sketch. And I have 11 element that I need to remove. Yes, this one about the view. I have exactly what from this point to this point. If I select my line tool from this point to this point that you have exactly 134. So I need to find the My daughter my daughter will be at my daughter will be at 67. 67. Just like that. And after all, it's cracked two rectangular directly create a rectangle defined from center. And create a rectangle in two major ways to value four centimeter by centimeter. Just exists and finish the sketch dress here. I made some mistakes. I'm going to come back because it was not for centimeter by centimeter. I need to make some sync with a different wide. Let's do this again. To sketch and create my rectangle defined from center. So it's four centimeter on a side, but on the other side is not four centimeter. It is ten centimeter, ten centimeter Andreas here, but 8 cm, 4 cm by 8 cm, 4.8. Finish the sketch. And where's my sketch? My sketch is located just here. It is not really good. I don't know why. Let's click on this element credit to sketch again. Let's use my rectangle tool by center. So four by eight. Yes, perfect. And finish the sketch. Phaedrus, press Escape. I have this line. I can just press Delete and creatinine extrusion just here. So first things to do to create an extrusion. If you just take your glands, recuperate this element just like that. You can create an extrusion, not to tell you on the top, just create a small extrusion like this. I can send crypto repetition. So one more time I can click and apply a patterns. With this element. Take a glance. I can see my buddy is, is by d. I have just one element, so it's not extremely good or bad your extrusion. I needed to create a new body. So let's just remove x2 view of all these different body exists shall now it's going to work. I can just create a small extrusion on this direction. Let's start with e.g. Saatchi centimeter and recuperate to view of these different elements. So now you have a new budgets better. And I can create my repetition. Your acidic patterns linear. I can go on this area about quantity we will work, I'm going to change, just apply for and rigids little bit about the space. I need to enter a value of 18 centimeter and just validate, just like this, I can use my front view here. And I need to click on one of the elements inside dress here. And I need to click on buddy. This one again. And I can activate two patterns, linear guns or left. I can apply a value of four dress here. And minerals AT just like that. And I can validate also inside I will have a second patterns just like this. So now I've taught to do this work, I need to drag and moves to a different element with offset face. So I can click on each face and I can drag and move on this direction. You can extend little bit more each time. And something interesting, if I drag and move here, he will follow directly the other phase. So we can just drag and move ticker glands. If I go here, you will follow this phase just like that. Perfect. I'm going to go here and extrude just like that. And I can click on this one, extrude. So I can click on this one. Extrude also just exists. And I can click on this one, extrude. And also you can create this different type of extrusion like this. So now the things that I'm going to do each to take a glance, if I select my construction tree and I just select this buddy. If I drag and move here, you can find these different element and it's not extremely, really convenient. So we need to use a Transform tools, click on this body and first duplicate this. First Duplicates his body. So again, credit to copy and drag and move on this direction with a specific value. I can move just with 20 centimeter first and after all will come back with 20 centimeter and validate. So now the next step is to use Boolean operation. Let's click on these tools. Activate directly, subtract. And I'm going to click on this body first. But here I need to use this as a subtraction. So click here to add menus. And then you can click here, plus, plus here, plus, plus. You need to change every time for Bruce. Yes, perfect. And now I'm going to subtract this one to this one and keeps the original. But finally, I'm going to just remove the body and just click on Done, validate just here. And if I'm using this element just here, I can use my buddy. This is my buddy and this is my body. If I drag and move in this direction, check against is perfect. We have criteria subscription. I want you to duplicate this body, but finally, it's okay. I will be able to work with, with this one. So I can just remove this one again. At this moment, we can click on this face. And I can use what's known as these tools. Let's just go. And I'll think here, I'm not going to click on the face. Silica different edges. It's going to be betas exists edges, edges and these edges. And just let's grab this time, not something like this, but just create a chamfer. Chamfer with a value of two, just like this. And let's repeat the same thing here. Click on this edge, this edge, this edge, and this edge, and corrupt again a chamfer with a value of two centimeter. And thanks to that, now we have the first part of this gate and we will be able to apply a mirror off. And then we will credit also, look. 69. Project gate part 3: Let's continue with the creation of this gate. So now I need to create my second part. The second part will be exactly the same. So this is why you can just use a mirror of features, acidic transform, Mia Hall and silica item to mirror, you need to create a frame of selection with every sink, settings and Maria plane. And in this example, let's click here. And after to do this work, I can just validate trust like this. If I take your glands to my items just here, each time we have created multiple element just on this area. One of the best things to do we can click Plus e.g. and she says My Folders, I can just rename this first dose and make price on per left, top left part. And I can do the same thing, credit to second folder and just rename. Right Pat. So now let's put the different elements inside the left or right. So what's left? Each time you can just click here, it's left. Drag and move inside here, e.g. it's right. So drag and move inside the right part. Here, it's left, drag and move inside left. I could do this also before and then duplicate, but it's, it's okay for what I want to do. Here. It's right here, It's left. Here, it's right. This one is left. This one is right. And now I have this linear patterns. One of the problems is just linear patterns. I will have every scene in the same folder. So if I click here the equivalents, we have all these different element. I could eventually separate. But we're just going to keep the frame. Keeps a frame with the right part. We have the frame here and left part webs of frame here, linear. We will keep this one and this sketch I can trust delete. And I ever saw the spectrum. So we can keep these two patterns outside and just keep the right firm part in the left frame. So now if I want to create a log, I can just click on this one. And credit to sketch. First things to do each to create a rectangle. I can first create two line. Click on this point. And we can drag and move until to have a value of 70 centimeter. So I can tape 70 centimeter. I've taught to do this work. I can use my rectangle, just change for juggernauts. And here we have a value of 1 cm. I can drag and move 12, e.g. here. And let's make something with four centimeter zoom little I would add 16 centimeter perfect and just validate. So now I created this element. So the things that I'm going to do, It's to exit the sketch first. And I can just delete this line. I don't need anymore exit the sketch. I need to create two next version. If I use my construction tree, first, I can do is activate these different view e.g. to create an extrusion on a different part. Let's create an extrusion, small extrusion with just a thing. Even 1 cm is little too much. Let's work with 0.6 centimeter. I can click here, click on this line, click on this line. Click on this line, and click on this line. And I can apply a small noted chamfer. You can go and zero del direction affiliate. And about the dimension of this film that we can apply 1.2 centimeter and validate. So now I need to, I need to crunch through and also to create gender. Click on this face. Create a sketch again. We can use the circle tool credit to circle around this area, e.g. here, with a value of two centimeter. Budget dimension, you can position little as you want. If really you can click on this sprint Shift, Click Here, we are 4.556 centimeter. Maybe we can work with exactly four centimeter into center. The next step is to work on a different work plane to create Zen asleep, I can click need to create to offset what plane. I would craft to sketch. And just let zoom little bit. Click directly on this face. Can just click on this face truss here. Jesus Sketch. And let's go and add construction plane offset. Click on this face. And with next I can credit to offset. I need to create an offset of five centimeter. Exact, perfect, validate. On this work plan, you can create a sketch. And we can define a line directly from center address here. And we can extend on this direction. So the first thing is to do it is to create an extrusion. Maybe we can apply four centimeter. And then we can go in this direction or so. And that can work with something like ten centimeter. So I can tab ten centimeter and just validate. Just need to come back with my view, top view. Whoops. Let's do this again. So here you have 4 cm, can create two nodal line on this axis with ten centimeter. I'm not sure. It's perfectly alright dimension. If I click here for, it's perfect. If I click here, I can create ten centimeter. Just like that. I'm not sure about your constraint. You can activate, you can click on this line, horizontal constraint. I can use my AAC tools. Select again the top view. We can create two little icon is this part, e.g. this one to this one. With 45-degree. Yes. I think I think it's not the best. Maybe I can do something better. Click on the tools. And I can create two lines here, 1 cm, maybe I can start at one and credit to second line. Just here with 1 cm, I can press escape and click on Zoom app tools. Just go here, click on this one, and walk with 90 degrees. I can click on this line. Just press Delete, click here, press Delete, and click here with my trim tools. Oops, let's do this again. Trim tools, because this line and click on this tile. So perfect exit the sketch. Zoom little bit creative sweeps was one of these tools. We can use a sweep features. And I can click here. Just like this. And the next step is to select Z line. I can click on this line first, this line. And this line. Just like that. I've taught to do this work led just validate. Trust here. It's okay for that. I can just Rick periods with different views. Click here and just activate this part, this part, this part and this part. Let's zoom. Nutella would dress here. And you can find the handles on this area. 70. Project gate part 4: Let's continue with the creation of this gate. We need to finish with this part. So the things that I have to do is to click on this face and directly credit to sketch. After all, let's create first rectangle. You can create two line just defined from santa. You can move little bit. And a budget value. You can move until four centimeter, just like that. Press Escape. Now, the next step is to create a rectangle. You can create a rectangle, Jaguar rectangle. Just move just a little bit here. We use 0.5 centimeter. And with John Jacques Monod, rectangles start from this point. We have 1 cm. And on this area we can walk with sweet centimeter. So next step is to use the sacral tools with a circle tools. First you need to create to another center. We can just drag and move at around 0.6 centimeter, press Escape. And with a circle tools, you can start from this point, just like that. And you can work with two centimeter. So after to do this work, I need to use my trim tools. And I can remove this one, this one, this one. And I can remove this one also to obtain this render. Let's finish the sketch. I forgot just to remove this one. You can remove also credit to very small extrusion. Click here and create a very small extrusion. Just 0.2 centimeter will be enough and just validate. So now it's the next step is to click on this face again and create a sketch. Let's just create a small rectangle. You can use a rectangle from center. Here we have an element. If I want to find my center, I can just crack to line, can click on this one. And normally we do arrive here. And I think it's not big precision. You can just create some scene from 1 cm on, just on this area, perfect. At 1 cm. If you use the rectangle tool defined from center, you can create two small rectangle with just 0.2 centimeter by 1 cm. Trim tools, I can erase this line and I can erase this line. Also. Let's finish the sketch and just click on this area. Quite a small extrusion inside. Very small extrusion, the budget value you can work with, you will print, you can walk with your print to also just exists and validate. So now we have this element. It is great, but I need to repeat this element on zero dose side. So to repeat this element and zero dose side, let's apply a symmetry again. First things if I go on my construction tree, you can find this by D dress here. And you can find his body also. We have just one element here. It's okay. I can just remove different type of sketch plane. So I can remove this one. I can delete this one. I can delete this one because I have too much things on my construction tree. And I can just remove this one. I can credit for e.g. the lock when new folder I'll click here, rename. And we can tap, look. I can drag and move this by Jean side and I can drag and moves his buddy also inside. Just exact things that I'm going to do at the same time is we have this different element and these different element. We can also create two new folder again. And just rename. And we can just tip paths. Like that. It will be also different elements that we have here. And I can drag and move my two patterns inside. So this linear patterns inside parts and this linear patterns inside parts also. Now I have the frame for my left part is a frame from my right parts. You have luck. And I hope this part of the problem I need to create two symmetry with can go inside the log, this by d and this buddy, I can press shift. If I go on More Options and we'll find Nero. Items are selected, I need to select the right axis. And so x is that I need to select. It is not this one, just here. This one. I need to select the red axis. And now I have also the same element on the other side. And I can click on Done. Everything is inside the log folder, so it is perfect. And now I have this part and this part. Last thing that I'm going to do, it's not also from, but on the back dress here. I can zoom little bit and just cried too small element to be able to close. I can click on this face and credit to sketch what I'm going to correct. I'm just going to create two rectangular, create a rectangle and just change Center for diagonal. I can zoom a little bit. We can start in here like that. And we can go on this area and just move with just two element. Here we have 1 cm. So I drag and move, drag and move, drag and move. Just sheer. Act two centimeter. Maybe it's a little too much. I need to take your glands about my element. I think it's a little too much can press escape. And maybe I can redo it with just five centimeter will be enough just to create a little offset between my luck and this slide. As you can see. Let's finish the sketch. Credit to small extrusion. I can click on this one. And I can click on this one. If I create an extrusion just here. Craton extrusion and work with e.g. just to value of 1 cm and validate. If I create this type of extrusion and I use my constriction tree I have now is this one in the left part. But I don t have directly a new buddy. It's not extremely good. So this is why we need to come back and refer to gradual extrusion. Let's reuse what we see before. So first you need to remove the view e.g. not on the sketch plane, but on a different path to be sure. And you can create your extrusion. I have this line, I can press Delete. It's not useful. And I have this slide also. I can press Delete is not useful. Let's grab to an extrusion. Extrusion with just 1 cm. And just validate. Thanks to that, we can create two new buddy. If you don't hide the visibility of these different elements, it's not going to work to create two new buddy. So this is why you need two ideas, different element or just the concern elements. If you want to be sure, I'd every single axis. And I can just validate. So now I can, this is my new body. The back I can drag and move inside my inside my left part, just like that. Here, I have my sketch plane delete. So now normally if I recuperated review of everything, I have these elements perfect. I can just click on this edge and increase little bit with not to jump for just affiliate 1 cm. Perfect. And I can zoom out. So it's okay for that. So at this step, this step we have finish zoo modelling position of this end gate. So lots of different things, a lot of different features since we work more with extrusion or so, a lot of other features, but are we deal with the extrusion. We have seen a lot of interesting things with this software. If you go in your construction tree here, don't forget, we have classified in different element. Left part, right part luck, and all the different parts here. 71. Project gate add materials: After that, we're going to create a visualization. So crowds your visualization using these features. And I can add a materials. I can also edit the colors at my confidence. So the first things to do is to activate visualization. So now we can enter directly here and we can set materials, and we can set our environment also. So if I go on ovarian mantle, you have multiple possibility exists. Let's keep the default environment first and let's come back on materials. If I click on material, yes, we can drag and move specific material from selected categorize. If e.g. I. Wanted to make something in Word, I can drag and move. One of these would materials, e.g. I. Select this one. I can drag and move directly, whether on the element like this or I can drag and move on. Also limit, if you click on the construction treat equivalents, you select something you can just put your materials on, directly on specific folder. If you just click here, in my example, I'm not going to select, I will select a directly plastic materials like PVC materials. So let us come back literally before I can go on this area. So change or categorize, let's select plastic. I have all these different options. I will use the first ABS, ABS. And I need to drag and move this one on the left part. Just like that. I need to, you can also click here. Now you have you used materials and you can drag and move on the right part. You can you have other options definitely for what I want to do, plastic will be the best. And I can drag and move also on this part, but not un-solo. Ok. And now I can change the color to edit, so materials go and edit. And I can change here. So value. And let's walk or more with some sink like wise materials, e.g. here I can change. If e.g. I. Apply waste materials. I'm going to go on environment Zen. If I click on studio default, I can teach here the light intensity. So this is why it was not really good because the light intensity we're attached to zero. You can also activate to ground plane. I don't want to go and played, but I'm going to increase the light intensity. We can apply at least one, just like this. And I can walk with light rotation as you can see. So let's work with this type of light rotation, perfect tracking move. And yes, I think this type of flight rotation will be nice for what I want to do. If I just validate, click on done, come back to the materials. I can double-click here. Again. You can scale, but when you use something like plastic, It's not extremely useful to scale. So I won't do this. If you want to try with another color, you can try it with a dark color. So let's keep the white color. Now I want to apply something neutral, different for Israel luck. Fossil logs. The first thing that I'm going to do it to just validate this one and apply again plastic directly on, Look, I'm not plastic here, it's something little different. It's metals. So I need to change for metals. And we have different types of metals here. Let's just select the first aluminium. Aluminium polished, and drag and move directly un-solo truss here. If I zoom little bit, I can edit my aluminum Polish. Double-click and you can scale at your convenience if you want. Whatnot time, I'm going to keep the value of one and validate. The last thing that I'm going to do is I need to change the color also, just for this area. You can also apply your color on your interface to apply an element on the face, I can click on the face, just here. I can click on the face and drag and move or change just polish aluminum. You can change. And I can select another polish aluminum, but change the color. So I can click on this one. And if I just click on Done, one of the problem is here, I can't edit so color, so I need to select something different. If I go in this area, you have PVC, aluminium polished, and maybe we can sneak something in gold. So click on the face again. Change polished aluminum. And I can continue on this direction and just see leaked Polish. She's one effect. And I can validate invalidate to get. Now if I just, if I just come back at the beginning, you can find a, you have y's here, glossy abs, polished aluminium, and polish guard. If I just click here it is the same. I'm going to change. And select my Polish gold again. Each time you need to click on the face and activate what you want. So I need to click here also and activate gold. And I need to click here and activate colder. So maybe I can walk inside and click on this face gold. If you press Shift, you can select multiple phase at the same time. So sometimes it is convenient and you can activate goat on multiple phase at the same time if you press shift. So now if I go in this other direction, I need also to repeat the process. So we can select this element activate goal. Here I can select all these different part. We shift, click here, click here, click here, click here. And I can activate gold also. This one, gold. And I can click here, gold and gold. So let's zoom out. You don't have to, you need to understand that. You don't have to forget the second part. Just exist. I can just validate. So as, as explained, if you've gone on variant menu can try different type of environment. Gradient, black and white. Carousel. Can we sell is interesting also take a glance. We can, because we have a new element in black and white, because we have gates in wise, it is useful to use carousel and one more time it can walk with the light rotation and you can work with the light intensity. Let's increase the turbid so light and so it was just to show you, but let's come back on default like this. To come back, you just need to click here. 72. Project gate create drawings: It is possible to create drawings from your models, to create two drawings from your models. We can activate here 2D drawings. I've taught to do this work. I can create two new drawings. And I just need to here we are credit drawing. You need to sedate what you want to have inside your drawing settings bodies to include in a drawing. So this is why if I just click here, I need to select. I have a lot of different bodies, as you can see. So I need to drag and move and create a selection of everything exists. And I can click on Next. Now, I need to have to set my drawing preferences. This example, let's change for gate orientation. Let's work with a page, this type of page here, and view to **** scared. It is interesting because automatically the software will define the right scale depending on the size of your elements and includes Bellevue. I'm not going to include here any sinks and just continue. So now I have this element. First. As you can see, we have title gate. If I go on this print drawing preferences, I can eat it again, the size of my sheet. I can change the view to **** scares. You need we will walk in centimeter like in the models. If e.g. I. Don't want to have this one I can do is activate. And this one I can do is activate, as you can see in this example, just things that I'm going to do it just to reactivate. Show border on, just like that. If I want to include views, I can activate views here and take a glance. We have different types of views that we can include on this area. So e.g. this is a front view. If I just go left-click, I have this sketch options and I can position my views with this kit options. If the scale is not really good, if you click here on the options, you can change. If it's too small, I can apply. If I click here, it will be smaller. If I click here it will be bigger. Maybe I can work with one exists, click on Done. And now if I just click on this one, you need to come back on views. If I click on this views, I can drag and move again on the direction dressed like this. And why not to position my front view on this area? If I want to put another views, you can see Luke what you want. E.g. I. Can use isometric views and I can drag and move. And why not to position. This is symmetric views around this area. And I can click outside to validate if I want to have a side views, I can e.g. click on this one and I can position my site, use y naught and z direction. I could continue if I need, I have different type of use. Let's make something like that. If I just come back to my page, I can activate again, show title block if you need. Here. It just so different parameters that you set at the beginning. So gate here it is when you have created your document, so you need what is the sheet? It is just one sheet scale and size A4. At any moment you can click on one of the element and you can change the position if you need. Just like that, I can click here and change the position also, if I need know what's happening. If you want to add dimension, a dimension, let's click on Close and activate dimension. E.g. I. Can click line eight, but eight, It's not extremely, use too much, really good here because I can e.g. just slam late and you can go left-click and drag and move the dimension. If I want to have the total dimension of my elements, I can click on Done of my gate. I can use point-to-point distance or line-to-line distance. I can click on this sprint. Click on this sprint. And you need to press Shift to select two point at the same time. And now I know that my get will be 300 centimeter wide. And I can put e.g. this one here. And I have a section 134 millimeter. Shame you can click on Done, but you can continue at the same time between two, between two lines, two point, you can do the same thing with line-to-line distance. E.g. I. Can select line to another line. So this line, I can press shift this line. And then you have 134 also, just like this. If I want to have this line, I can click on this one. Let's zoom this one, press shift this one, and then you have 35 centimeter for this element. I can repeat the same thing. I can use my line plane here. I can define 98. I can use e.g. for for this one, you have just a centimeter. This way if you have just 8 cm. So thanks to that, I can indicate my section just like that. If I want to add information also on this, REITs perceive and I can click on Done point-to-point distance. This branch shift to this sprint. I'm, I'm whispering to line distance is not really good. Point-to-point distance is Peter. Exist sprint shifts, it exists sprint. And if I just zoom out, I have my dimension just here for centimeter and five, e.g. you can see sprint. The sprint I have two centimeter and I can drag and move if I need. I can why not to place this print with this print. And I have 16 centimeter for my luck. And I can drag and move and zoom out so you can add a lot of dimension like this. These are the same on this area. I can just click on Done. You have also more possibility. You can apply this one for radius, diameter. And it seems that you want, I can select again line-to-line distance, this line to this top line shift. And I know that my gate will have eight of 120 centimeter. And I can do the same thing here. Take your grants, I can click on this line, shift, click on this line and I have 120 centimeter. I can click on this line, shift, click on this line, and I have 100 centimeter on this area. So you can add a lot of dimension here. Can click on this line, press Shift or not on this line, I can click on this one. Click on this one, and I have a section of eight centimeter. It's not possible to apply. This answer is symmetric view because it is asymmetric view, so it's not possible. I can click on Done. So now if I want to export my page, so I can just click on Close. If you want to add more things, it is possible you have texts and geometry. If I click on text, you can add a note. And e.g. I. Can just go anywhere here and I can click on new nodes. You can type something here. I can type like gate if I want, and I can position gate. Just like this. You can also add different type of geometry, like e.g. you can see two lines and you can add different geometry here. I'm not going to do this, It's not extremely useful. And to expand your world, just click here X-bar drawing. You can select format. We have this different format. By default you will use the DWG file, but we have also d x f x b. And you can also export in PDF file if you want. So it's okay for that. We have created this type of drawing at any moment you can close back to modelling. And if you want to see your drawing again, you just need to click on drawings. Now you can find get drawings and you can rename or delete. And at any moment you can double-click AND gate and I can come back on my drawings. 73. Project gate export model: When you finish your work, you can export in multiple format. So to export in multiple format, first things to do, you can click on this area and you have exploitation. Click here, exploitation. So the first thing that you can see, it's all format. So it means you have recommended first and everything else if you use or commanded first thing that you can do it just to export your file in shapes 3D. And thanks to that, You can show you this file with anyone who want to reuse your models in sharp 3D. And you just click on Export. And after you will propose where you want to save your work on your computer. And this is the shapes we defined and you just click on Save. Now you have other options. So here it's just to automatically, the project is saved online. It is safe online automatically. But you have also the option to export in ships with you because you can share your work with anyone who want to reuse your models on this software. Let's click on Export again. You have more options. One of the best things to do. Once something simple, you can take the blend. So buddy found categorize like 3D models. So here it's all the things that you can use for 3D models. Outside of shops, we d is the most useful, will be generally OBJ file and stl, OBJ file and STN. If you select one of these, I'm not going to show you everything. Just stl OBJ. Each time if I select a ****** include item, I then items I can keep off inclusion maize but measure bodies. Yes. And save each first-level items separately. Here, it depends sometime you can use this one or not. Said each first lever, item separately, finance are based on item labels. Output is compressed zip. You can activate or deactivate, include vertex colors. Yes. In some applications, some of the 3D modelling software you will be able to keep the materials and you'll be able to see the color also. If I click on. So this is a 3D models. If you walk on STN, it is also useful, but with STL you won't keep, generally you want keep all their buddies. And generally you won't have also the materials you want. Keep the materials. And here you can see the resolution. Let's keep ICT. And I can just click on Export. If I go here now this is an STL file and you can create an expectation. So the most useful folder for a 3D modeling software to reuse on another graphic design software CAD modelling will be stl, OBJ. If I continue, I have more options. Again, exploitation. If it is false 3D print, you will reuse STN. You can also use sweet. You ever saw the options too. Correlate directly an exportation of your sketches. And the most of the time you will use d w d Phi, but you can also export in SVG sometime it can be useful. And this is just a sketch here we have removed a different type of sketches, but if you want to only keep the sketch some time, it can be useful. You can just export sketch here. This is the drawings options. And as I explained, when you create your drawings, you can directly expert with this type of format. So you can do this after all sorts legs are DWG or you can also export PDF or I can t f, less things to do. It's to exploiting image. So just to have a render, PNG or JPEG, you can capture image, create a visualization. So this is a visualization. And if you click here automatically, you go back to your visualization. Mud. I can zoom little bit again, and you can crunch a capture here. If I click on captures automatically your silly PNG file, JPEG file, I can e.g. click on JPEG and activate safe truss here. And you sittings or views or to launch, drag, drag and move with a mouse, your snakes have user to want. And after that you can just click on capture and you will have this type of render inside this frame. So it's okay for that. It was a great project, very, very useful because we have seen a lot of different features. Also very interesting to see the visualization options. And then to create 2D drawings from the 3D models and finish your work with exploitation.