Transcripts
1. Introduction: Hello everybody,
It's Nicholas and welcome to this course on sharp 3D shapes 3D CAD software. To provide a free version and a paid version with more conceptions at the same
time and more features. It is possible to use
an iPad or to use on desktop version on
computer improtant. In this course, we will use a desktop version on computer. Cad software allows
you to work with sketches and then to convert these sketches into 3D models. Shops with the first
every things that a CAD software need
to be efficient. So it means ergonomic,
sketchy system, large panels of tools
to create 3D models. These tools can provide
conceptions for 3D printing. It can also provide
the creation of 3D models as a 3D modelling
software. In protons. In this course, we will use a desktop version on computer, Not the iPad version. We will use the desktop version. Advantages to use this
software shops 3D. You have a free version
and you can use the free version with all
the conception tools. You have ergonomic interface, everything we need
to create, sketches, tools are classified in
different categories. Drag-and-drop system
for amazing experience, fast experience, improve, render with materials
and our environment. You can also create a
drawing from the 3D models. You can also export models
in different format. So now what you will learn
in this training course. In this course, you will
learn to master shapes with the on desktop
version for computer. Step-by-step, you will learn everything that you
need to create, all your 3D models and more, starting with a dashboard. So navigation, the grid. You will understand
in details how to create sketches and all
the sketches system. Then also tools to
create 3D models will be explained to perfectly
understand their uses. We will complete that
with advanced features. So it means at materials, is it confinement
and even create a drawing from your models
to introduce your work. At the end of the curious, a lot of different
trainings will allow you to master
all the features, explain in cows, ships with the desktop version
x2, complete chaos.
2. Download software: First things to do it is
to download sharp 3D. So do the non shops
vD, it is simple, you just need to go
directly on the website. After to go on the website
directly at the beginning, you can find the
download shops with d. You can also
continually turbid. So thanks to that, you can find information why it is extremely interesting to your
shop SVD because it is definitely
extremly ergonomic, even if you just
use in the course, we will work on a computer, we will work on the
desktop version. And even on computer it is
extremely ergonomic tools. If you want to make
something fast. And I'm going to continue, you can find information, information and share again, you can download
Sharp's reading. I've taught you have
multiple options, so you can do not form Mac, you can download on iPad and
you can download on windows. In my example, I'm working on Windows with the
desktop version. But even if you work on Mac
is definitely not a problem, as long as you will use resists Chairs directly
on the desktop version. So this is the
first things to do. After about the features. You can click on features here. And you have a lot of things
that you can see, e.g. 3D design, we make it intuitive and you have
different type of information. You can also see e.g. visualization. And the website is
also very great. We have different
type of description. Visualization is also very, very interesting
because definitely at the end of your work you can drag and move some materials. But I will explain everything
in details in the curves. And now about pricing, just important to understand
the different months. You have a free version and
you have a paid version, a single subscription
cover my iPad and Windows. So if you just take your
subscription and e.g. you want to work on
desktop version, but you want to
walk also an iPad. It is possible with
just one subscription. So for us the basics, it's here. It is the free version. With the free version you have just essential modelling stores. And something I brought
onto know you will have just to design maximums
are the same terms. I've tells a solution
can be to export your work in ships
with g phi and e.g. at any moment you
will be able to input or to open your work
from your computer. If you just have to design, it will be the solution
because sometime to design is very literal. So just to design available all sweaty modelings
tools so you can use all 3D modelings in
the free version, you have everything
accessible import from measure of CAD platform. So you can input
different types of models for measure
CAD platforms. Low-res export for prototyping. Exploitation will be
only in low resolution for prototyping and shops
we declared obtained. So this is a basic, after you have the pro version, it is $25 per month. And you can also use
this for one year. And in this one, you will have everything
in the basics. Something I'm proton
too, but the difference, you will have unlimited designs. So here you will
be able to crunch the numbers that
you want of design. You will be able to
export your work with high quality, high quality. And something I'm
protons is also material in color visualization. If you use the basic mode, you won't be able to add materials and to export
your work with materials, you will be able to just try
materials, but nothing more. It will just to try. And with appreciation
definitely you can increase your render with materials and color officer position,
something about onwards. So in mind, you will be
able to create a page. It means to create a drawing, technical drawing of your model. So you can create a page. You can add different
views of your models. You can add dimension, and then you can export the page or print your pitch and yellow. So priority technical support. So the important things is you change for
animated design. You will have the
possibility to create a 3D render and the possibility to create
two technical drawings. And also you can export. You can export in resolution. And Tim hits little
different entities for the group of people. So here it's not very
interesting for us. You can compare the
subscription here. Anti-coagulants with are basic. We have all the tools of conception are available
in the basic model. But you can see the difference
with the number of design. And you can see the
difference with exploitation. And you can see different
with the advanced features. It means he's realization
technical drawings. Here, this is a type of
fill it and super broad, but it's not, it's not the
most important things. You can also try it
for just 14 days. You want to try. So profession can be
something important or so.
3. Create document: Create a new document. So to create a new document, you just need when you open shapes with the first things
to do, you will discover. So you can have some
information about software. Here you can find design, and here you can find a loan. You have also a different
type of tutorials. First things to do if
you're gone design, you will be able to see your different design and
to manage your design here. To create a new design,
you have two option. You click Plus here, or you go on this corner and
you can select new design, then just click here. And now I can directly
enter on these panels. And if I crashed just anything, I can use my sketch tool. And I can select a view. Let's see it exists top
view just like that. And just create some sink. I can use e.g. my rectangle tools. I have different options here. I can draw a rectangle from the center and snap
to two origins. If I need, I can enter to value. We establish and just
cried too basic. So I'm seeing like a cube. And after to do this work, I can exit my sketch and I have different
tools, as you can see, like transformation tools and GIF directly tours and
I can use Extrude. Click here, and just
create two new extrusion. Let's work with this
one and it's okay. I can change. Here you have unnamed designer. And at any moment I can come
back, I can click here. And directly automatically,
it will be saver. And take a glance, a plugin, and this is my first document. If you click here, you can edit again
your elements. So I'm going to show you,
I can go on this area. If you want to rename, you go right-click and you
can rename duplicate, delete. I can rename e.g. and just make something
like Moderna one. Let's grab the second
thing is I can create two new
design, again, new. And after I can create a sketch, I can select a plane. I can walk e.g. here. Just to create two line form. The sprint. Can use my line tool and create a line here like
certainty millimeter, I can just come back with
two millimeter here, can come back with
20 millimeter. 20 again and finish like SAT. Exit the sketch,
activate directly. So Tool Options extrude, and I can click here to an
extrusion on this direction. Let's work with trust
20 millimeter and made. If I just come back now, I ever knew murders
were not dying. I can rename, so
right-click Rename. And let's step model number two. So by default, if you
just use shapes with the, with the free version, you will have the
possibility to create, only need to design. Your limit will be to design. So you can start, you won't have the possibility to create new, but you can make any
things that you want. Experts will walk
Krypton or Domino does x patrol walk
retina domain models? If you use a free version, if you use the paid
version pro version, you have multiple possibility
to create multiple design. If you need to duplicate, you go right-click and
you can duplicate e.g. I. Can duplicate this model to right-click and
duplicate these models. After if you need, you can. So go right-click
again and you can rename our right-click
again and rename. So this is how you can create a new design
when you start. So it's pretty simple. Everything is several. Now you just click
on your models and you can work
with the design. At any moment. You
can just come back here and you come back to shape. Sweet deal with Discover
our design loan. And every time it
will be updating, if you want to
delete two models, I'm going to go
right-click, Delete here. So models right-click and
right-click and delete. Right-click and delete.
So thanks to that, I can start with
new models here.
4. Start with dashboard: First things to do,
Let's understand, let's use a dashboard. So when you start
with shapes we d, and you create a new document, you will have this
type of dashboard. The first things to understand is that it's very ergonomic. And you can find your 3D space directly
onto bank run with a grid. And you can work
with the three axes. So we have some blue axis, the Z axis, we
have the red axis. This is the x-axis. And we have, so here you have the green axis and
this is the y-axis. And we walk directly in a
3D space, we can navigate. I'm going to explain just
after our navigation. First things to do when, at any moment if you
want to come back, you can just click here and you can just come
back to your design. So he sees my first design. Can rename this design. I can double-click and just
come back on this area. On this tab, you have
different options. So it means you can
indeed some parameters. If you just click here, you can just show the construction tree
each time when you create something you are
to craft a sketch and you create two
models from your sketch. You will have different
things appearing here. So this is just like a
construction tree extremly useful. You can have a history panel
just undo and redo action. And here this is just
your document, net-net. If few guns are right, you have different options. Options to toggle section view. You can edit your
snapping options. You can also edit the view. If you click here,
you can see the use of view is that you want and you can change the grid
position also rents. You can change the
type of appearance. And here you will have
the possibility to edit the units for grid. If you go to tally on the right, you will have more option-like
in partition exploitation. And if you need to, you can go on your
settings options. And thanks to that too,
you're sitting option B, you will be able to edit your preset navigation
or to edit your icon. You just click on your
account if you want to manage your conscious
subscription. And it's things like this,
you've got an account and automatically you
can open a new, you can open a page
on your browser. So this is the
first things to do. After if your guns or left, you have all the different
tools that you can use. So here you can craft a sketch. Here you have an
option to just two. You can have different
type of scene like a construction axes, construction plane
true when n text here sees all the transform
tools that you can use. This disrupt and
transform tools. You can also directly apply all these different
tools to work with your 3D models if you want to
create to offset extrusion, cracked and loved, Union
Revolution sweeps are the things you will find in
different torques options. There was a possibility
to see me zeros. You have visualization
visualization. What is ECT is to
increase the render. So apply materials color on
your models and 2D drawing. You can create a 2D drawings from your models with a views. If I just continue totally
on the right corner, just here, top right corner, you can find any
men to navigate. If I click here, e.g. I. Will work on the top view. I can change on this direction to turn with 90
degrees at any moment. I can also click here,
and it is extremely, extremely useful because each
time if you want to select exactly right view like this, right view, I can just click here and automatically I will be on my right view and
I can turn like this. So it's not extremely
difficult panels. Here you have construction
tree undo redo actions. Here on this arrow, you can edit all the different preferences
on your document. You can find the different
tools on this area. And in the middle, you have your 3D space.
5. Master navigation: Let's explain the navigation. So first thing is to understand
frozen aggregation is you can click directly on a
specific view using this cube. So each time you can select
exactly that you want. If I want to create a
sketch on the front view, I just need to click on front. And automatically I will be on the front view and I can create
some sing with my sketch. I can also turn so you
can turn on your Cuba. Just lazy city is extremely useful if I want to leave you, I just need to click on left
and automatically perfectly, I will be on zoom level. You can also create rotation
90 degrees on your view, or you can just turn
and drag and move. Let's take e.g.
6. Edit views: Let's explain the views. So two ages of use, you can just go on this aerial view and you
have different options. So first let's
create an element. And if I want to be exactly on the view
to create a sketch, you can click on
one of these view. You can also click here and ceilings of
view that you want. I can activate top view. Now, I can walk directly here. I can drag and move to be at the center of my axes to sketch. Let's create a rectangle. You can click here a
rectangle from the center, crack the first sprint. And I can activate two value. I can press tabulation
to enter my first value, 60, and tabulation to until my second
value, 40 millimeter. So now let's create
a little bit more. If I just go on this area, I'm going to create
a circle dress here. I can zoom little bit. I can just use my grid on just to create a first-year
curl around this area. And I can repeat the process
here with eight millimeter. Repeat the process here. I can just use my
grid in this example. And I can create another
circle just on this area. And I've taught to do this work. I can finish my sketch. Exit the sketch mode. Just click on this phase. You have different options. I can click E or click on, Extrude and create my first
extrusion dressed like this with a value of four
millimeter, dressed like that. If phi is on, but I wanted to create something in
the middle here. I can click on this face. And if I create a
sketch automatically, I will go directly on this face. But just things that I can do. Also, I know that
it is a front view, so I can select Front with this cube and I can walk
directly on the front view. Then credit to sketch again on this view and create a
rectangle defined from center. I can click here and
create an element like ten by six millimeter. And just validate,
exit the sketch. Now I have this
element and if e.g. I want to create some
sync on this area, I can just drag and move here. And I can just validate. And I created this small
element just inside. If I continue about, displays the first things to do if you go and show i e times, you can find your
construction tree. We have a sketch plane, we have a buddy, we have
another sketch plane. If you don't want to see
your sketch anymore, you can just click on the
psuedo tick print, delete. Here I can click and delete. Now I can exit this mode and just sees a
different view options. And I click on view. You can activate
the default view. The front view will be this one. If I want a specific view dress, click on one of these unify one. So by q, I can click on back. If I want a right view, I can click on the right. If I wanted to lead you,
I can click on left. So not, not seeing
extremely difficult. If you want to change your axis, you can click here and
grid position x, y plane. By default, we will use this or most of the time you
can change for x, for y is it plane, e.g. and you can change
the grid position for the z x plane like this. Let us come back here. You ever saw on
the view options, Let's come back on default view and the view options you have. And so appearance. And by default we
have 45 degrees. If you want to work perfectly
in orthographic view, sometimes it is useful. You need to drag and
move at zero degrees. And now I work perfectly
in orthographic view. As you can see, if I
go on the top view, you can find it's perfectly
orthographic view. If I want to change in a
perfect perspective view, I need to go and this
Options Appearance. And I can go at 90 degrees. And in this case we work at the maximum of perspective view. And if I click on the top, you will have
something like this. It's okay because
every time when, if we have a perspective view, when we click perfectly
on one of these view, we can lock it is
definitely not a problem, but it's more about
your appearance. If I come back on appearance, so by default it is 45 degrees. We will keep 45-degree. So most of the time you
have show iden edges. So you can find the edges on the other side
if you activate these two-finger rotation does something specific
about badger rotation, but personally, we
don't use it a lot. If I just come back appearance I'm going to do is activate this one after you have a
structured around notation. Always reduce and register
in diameter if we want to add a notation here to
the surface analysis. And you can activate
sometimes translate Z zebra analysis with
this view or resist view. If I just come back appearance
here it is just a strip, strip direction, but we will
keep vertical or just X out. This is a first things
and proton to understand, you can click to view at
any moment, clicking here. You can also if you want
to work on the face, because here I created my
work plane in the center. But if I want to work
directly on a face, I can click on the
face to sketch. And now I will want
directly on this face. So it means if I create a
rectangle from the center, Let's grab something
with six by ten, just like this, finish my sketch and create
an extrusions. Now we worked perfectly on along this face and I can create
an extrusion just inside. It's not really good. I
need to click on this one. Go inside and praise on
Paul Crutzen, seen quiz. On the six millimeter. I can yes. Just activates, subtract
and just validate.
7. Edit grid: When you start with sketches, it is important to understand
how you can edit to a grid and to understand
snapping options. So first things to do, Let's crack to sketch just here. I just need to select one of
these view let's work with. So top view, zoom neater load. We can create a sketch. If e.g. I. Created a rectangle, you
have different options here. You can create a rectangle with a jaguar, not a rectangle. And by default you can
snap to the origin. And as you can see, you can
snap to the grid and we work in a millimeter and you can directly
snap to the grid. First things to understand is if you go on this
option just here, you have unit millimeter. So at any moment if you want, you can change the
unit for centimeter. And now we'll take a glance. We have 30 centimeter,
20 centimeter. So we just change our
millimeter four centimeter. If I click on
millimeter, just here, now I have 200 millimeter
and so hundred millimeter. So be careful because
if you change media metaphor centimeter
and you can back centimeter, four millimeter, you will have something a
little different. So now you have 200
mm, 200 millimeter. So this is why you need
to do this before. You can also work in meter. If I kick a meters, you will find two meter. And this is a type
of things that you can do in cheese foods. Also n grid, you
can lock grid size. Why it is useful? Because if you zoom in, as you can see, the
grader will change. So Grid automatically
will adapt to the Zoom. If you want e.g. Zoom and to keep exactly this grid or
you can go on this one. And you can just click
here the options. And you can just activate LOC
grid size, log grid size. And now, if I zoom in zoom,
I would take a glance. We still keep exactly the
same ratio for secretes, the grid, one change if
we zoom in, zoom out. So it is something extremely
important to note. Most of the time we
will keep the grid. If I just click here, we'll keep the grid with off. Now let's just come back. I'm going to undo
my story panels. Click here and just change
for the limit. Again. Reactivate the top, you create another
rectangle, rectangles. So I can snap to my
grid just like this. Now I can zoom, I can
zoom, I can zoom. And let's reduce
zoom, zoom, zoom. And walk, e.g. in millimeter. Again, just like this. If I want to create a
signal and rectangular, and I go in this
option directly, I can snap to this
point, or if e.g. I. Start here,
create a rectangle. I can use my rectangle tool. Start from the sprint. Backlog lends directly. You can snap to this end print. If I create e.g. a. Circle, I can click here. I can directly snap to the
center and snap to my grid. Here it is a snapping options Snapping settings automatically. You can snap to Z axis. You can snap also to
the sketch getline, sketch, gate print,
Swedish guy, print here. If we want to snap
your 3D models. And if I just click
on this arrow, you can do is activate, guide print and snapping here. So now if I click on this area, it will be this activity. Let's first is
activate every scene. Just click here, click here, click here, and click here. So now I can press Escape. If I use one of these
tools, tackle glands, it's not going to be extremly
are snapping option. First, I'm going to
exit the sketch. Now I have, I exit the sketch. And if I, if I come back
to my sketch shops shown, I can select my top view
and use one of these tools. And I click on my line tools, dress here and take your glands. It's not possible
directly to snap. So if I zoom in, I use my line tool, take against here, I can
just take this brain, but this is only things
that I can do if I use my grid sheets
and possible to snap. If I just go in this area, can just only I can only
take the sprint here. This is possible, but this is
only things that I can do. If I go in this circle, I can find that on the circle, but she's only thing
that I can do. I don't have any
snapping assurance. I don't have any center point
or any things like this. I can just snap to something
like a corner or some edge. Just like the only
thing that I can do. If I just come back to
the snacking settings, Let's reactivate
these different ones. So most of the time we will keep all those things activity, but sometimes it can be
useful to this activate e.g. is a grid because it can be a little not convenient in
some, some part, e.g. to create your line and to
snap to the grid. So e.g. if I want to arrive around
here in the middle, I don't want to
snap to the grid. I want to arrive
around this area. And this is why it can be
possible to change that. And to this activates
snapping options.
8. Export model: Let's see how to
export your work. You have multiple possibility
to export your work. First things to do, Let's
just create an element and nitrous grad to object
credit to sketch directly, select the front view. And we will use the
revolution revolve features. So click on the line tool first. And let's create
something simple. I can create two line
starting from center point. And let's make some
things simple. So just 60 millimeter, come back with 20 millimeter. 20 millimeter again, 20 millimeter each
time 20 millimeter, 20 come back at 20 on this
axis and just go here, we'd see every scene in details after first exit the sketch. If I want to create
to revolution, I need to use one of these
tools, Tool Options. And I can find revolve. When I click on Revolve, I need to select the face that I want to use this one and z axes to revolve around this one and now attracted
this first element. Now let's just click
on this phase. You can craft to sketch
directly on this face. And with my circle tool, I can create two circles
starting from this point. And I can use my grid
width 24 millimeter. And just finish the sketch. Then credit to next version. Click on the face and
create an extrusion. Okay, so now if I go on
my construction tree, I have different sketch plane, I have a buddy or you
have different element. So it seems that I'm
going to do first is to activate visualization. When I activate visualization, I can just use a materials. So let's see league e.g. plastic materials. I can drag and move
this one directly on all my element needed to
materials here and change. Let's walk with something
just in gray and validate. I can set my environment here, sees a default environment. I can click here and change
if I need to light intensity. And I can walk also
is a light rotation. To export my work, I just need to come back here and I can go into
top-right corner. On the top right corner,
I have exploitation. Exploitation here. Why it is useful? Because you have
multiple options here we have the image option. I'm going to come
back to all format. You have the recommended
format like e.g. shops we define. It can be a DXF file. You have also everything else. Lags, stl OBJ file, and a PNG file, JPEG file. And you have
different categories. First category is the 3D models. If you just want to
share your work with anyone who want to reuse
your models on ships with D, you will be able to
export your work with sharp because your work is
automatically saved online. But it is for you. If you, if you want
that someone reuse your models on ships with
D on another computer, you can export your work here. Just click on export. And you just changed the name
names that you want here. And after this is a sharps with the folder and you
click on Save. So this is how you can do. Let's continue. Click here. Click here,
exportation 3D models. After you have more options. The things that we
use most of the time, it is OBJ folder, OBJ file, an STL file, because when someone
wants to reuse on the different 3D modelling
software or CAD software, any CAD software, 3D
modeling software. They will be open
in stl OBJ folder. You can click on ones and you can edit some
parameters. So e.g. if you want to include items, items on the OBJ file, you can activate or not. And after I just need to click
on Export, you can rename. And it is interesting because when you use
OBJ, you can e.g. keeps on materials. You can keep the texture. And depending of what type
of software you will use. To open in RBG, you can reach period for examples or materials
and Socolow. If you use STL, it is great for printing but, and you won't keep the different
materials and texture. So if you reuse on a different 3D modelling
or CAD software, you will lose
materials and texture, but it is just too great
way to export to work. One more time, you
have more options, you can keep the resolution. I increase my spurge is yes. And you need if you
want to change a unit, you can share with walking, medium and dark and
keep millimeter. Sometime you can
change the unit. And I can click on export. And this is a sin. I've done. You can export it
for 3D printing. If you cry too small part. It can be useful
and you will walk. So most of the time
with STL file, you can also export
only your sketch. So it means e.g. if I go on my construction tree, you can find different sketch, sketch plane, sketch plane, and we have element. If I go on my
exploitation panels, I can make the choice to
only export sketches. And you can include
dimension inside. And the format will be DWG, DXF file, or SVG file. You can also export drawing. So it means you can
create two drawings. If I dress kit
here, 2D drawings, and I can create a
drawing directly, I need to select somebody. Next. We'll see that in
details after I can change them or electric change
for a part like this. I can select a model of page
and after include base view, I'm going to click on
Continue anticoagulants. You will be able to
create your pitch here, just an example, but we'll see that in details to
make something better. And when you have
a page like this, you can just directly
export your work here, expansive drawings with these different
types of folder phi. And if I just come back to modelling now in my 2D drawings, you can find so
part of drawings. And if I go now here, explored, I can expound
directly my drawing. I have a list, and now you can find some pound
drawing one more time. You can also export
directly from these panels. And the last thing is to do it. You can export your
image PNG or JPEG. Png or JPEG, if I say e.g. GPA, credit visualization,
automatically you enter in your render mode and
you can craft to capture. I'm going to come back here. It's exactly the same. If you are on your workspace, you silly visualization
and you click on capture, it is just an expectation
in JPEG or PNG file can click on
capture and export, e.g. this view in JPEG or PNG. Png you can have
transparent background. After all dressed up to you
to select what you want. So e.g. I. Can drag and move here. Then I can click
Create to capture or rename and capture my image. I can set it to different views. Zoom little, I would repeat the process to enter
too much in detail. This is how you will be able
to export your 3D models.
9. Drawing tools part 1: Let's explain drawings. It is possible
from the models to directly credit to patch
with different views. And for this we can
use 2D drawings. The first things that
we're going to do, each to create a model,
scratches 3D models. And after I will explain, you can insert
different views in stirred dimension and
just create a page with, with the different drawings. So first let's create
two an element I can use my top view and create a
rectangle defined from center. So create a sketch rectangles
defined from Center. And we will work with to value. Let's make something simple, 100 millimeter by
100 millimeter. So 100 tabulation
and 100 millimeter. So after to do this work, let's create a first extrusion. First extrusion, I
can finish my sketch, click here and create a first extrusion
like ten millimeter. So sing and things to do each
to craft a second sketch, I can use my front view and credit to sketch
again on this front view. And let's use the line tool. Let's start from the
center of print, grow on the right and work with, we can work with 25
millimeter here. Let's go on this area
with 20 millimeter, then ten millimeter, 20 millimeter again,
ten millimeter again. And 20 millimeter can go here. And we can go here. You will be able, you can check
the different dimensions. So here we have 20, 2020, here we have 1010, and we will finish by five. And here we have 60
millimeter and here we have 25 millimeter.
Finish the sketch. This perfect to create two Revolution activates
the tools. Revolve. First things to do. Let's select this face, and second things to do. Let's select the z axis. And thanks to that, I
can create a revolution. Let's click here, click
here, and validate. Now let's create two
liter or on the top, click on this face. To sketch. With my circle tool, I can create a circle from the center and
walk with a value. The value will be exactly
eight millimeter. So I can tap eight millimeter. Finish the sketch,
create an extrusion on the top and Crato in
the middle of the path. And just validate. I'm going to credit
also for alls. Again, click on the top of this face and create the
sketch directly on this one. I can use directly my tours. So we have the self-care tools. We can just click here and walk with a value
of ten millimeter. Let's make some things simple. So it means we can just
use a grid ten millimeter. And here we can use a grid. I have a value of 1 mm
and ten millimeter here, and ten millimeter here also. Just X out. After to do this work, if you click from this
point to this sprint, you will realize that we have
exactly eight millimeter. And you can check,
click on this point, click on this point, we
have exactly 80 millimeter. Now, the next step is
to finish the sketch, click on different paths. Finish the sketch, can
click on this phase shift, this phase shift, this
phase shift, this face. Just create two next
version inside. And I can create my
four different calls and just validate. And less things that
I'm going to do. It's just to apply fillets
on these different ages. So click on this edge. You can press Shift, click on this edge, press Shift, click on this edge, press Shift, and
click on this edge. And I can walk with a value. The value of the
affiliate radius, ten millimeter will be perfect, exactly like the radius of
our different circles here. And just validate
the first things to do if I go in my
construction tree, just keep on nieces buddy, because here you have two body. So the things that I'm
going to do first, it's to delete the
different plane and just create the union between the body number one
and number two. Click on Tools, activates the union features and you
can see it exists base. Then you can select
this second path and just click on Done. When we will create
a 2D drawing. Something interesting,
if you need, you can also mix
with different body. I'm going to explain
what's one buddy. But you can work
with multiple body. So we have our models ready and we'll be
able to crunch a page.
10. Drawing tools part 2: Let's continue with the
drawings for how you can create drawings on your sketches using
the different tools. Let's create a sketch.
Let's walk again. On the top view. We have seen how we
can create shapes. Now let's see how we
can work with e.g. line arc. I'm Glenn spleen
or let's create two line. Click on these tools. Each time if you want
to use a shotgun, you can align your arc, a rectangular area, Kelsey, you can use a shortcut. So let's create two line. I can start from this point. If I just want to
create one line, I can just create
two second print. Just press Escape on the keyboard and you
can finish your line. If you want to enter a specific
dimension you cried to frost point and you
just enter the values. I'll tell you why it
is that you want. I can tap 26 millimeter, press Enter, just like that. And I can validate on my axes. If you need to create multiple line at the same
time it is possible. Let's select everything
and just press Delete. I can click on my line
tool and go left-click. I can create e.g. a. Frosty mount at
20 millimeter and I can continue in the
direction that I want. Let's come back with five. I can come back with ten. Let's continue with e.g. ten, come back here with
five, then maybe eight, comeback on this area and create something like this
with multiple line. Depending of the constraints
that you will apply, you will be able to move the print or two
dragon moves a line. It will depend about
the constraint. Here I can just click
on the line and walk on the direction
of the normal. Just like this, I can click
on this line and walk on this direction using
this double arrow. Let's continue. I can
select all your line, press Delete on my keyboard. You can also create app. You have multiple types of
acts that you can craft. To see this act too, Let's first create a
rectangle from center. First rectangle with two value. First value will be 60, sig own value will be 40. And I can press escape. Just click on my app tools. Just like this. If you go on this area each time
you will have information. So it means you can click on OK and you can find
information like e.g. drawing that at
two and print and address the curve
with a soft point, I can just click
on my first print, click on my second print, and I can go in this
direction or this direction, depending of what I want to do. And I can just use my grid. And I can send press Escape
and finished my app. If I want to enter a
value, it is possible. Credit, first point,
second point. Go on this direction
and take a glance. I can enter the
value in degrees. If I just want to have 80
degrees second deck ATD raise, I can press tabulation. If I wanted also
to enter radius. If I want a radius 20, I can tap 20 by
sharing my example. I just want to, I would like just to
go on this end point. So this is why I'm going
to click on this point, this point, and only
work with my degrees. And let's work with 100
degrees. Just like that. Yes, 100 degrees. I can press Enter until
again sometime you need to press Enter before to press Escape or you
will be in trouble. If I use my trim tools, I can just click here and
just sketch here, just exact. You can also create two spleen. Or if I just finished my sketch after it can make any
things that you want. A budget extrusion. You can also create a spleen. Actress. Come back to the beginning, yet let us come back here. Sitting is a top view and
use the spleen tools. Try to sketch. If I use my spleen
tool extremly useful, you can make a lot of things. I can just create a shape. Start from this print, crowds, something like this. And you just need to add multiple print for some
things that you want to do. It just go left-click and
you add multiple point. If I just press Escape, now always my selection tool, I can drag and move
one of these print. I can click on all zero
line and move every sink. But if I just click
on one print, you can find this edge. If you want to
change the curves, you can find this, this printer. So if you want to change
the curve, the direction, and you can just drag and move the point at your convenience. So this is why it is
extremely useful. You can also select everything
I've access to also print. If I finish my sketch, I can go here and create an extrusion with a
value just like that. Extremity, useful
also if you want to create something difficult
in a revolution, if I want to grab two
ways, something like this, let just come back, select everything and
just press Delete. Again Shinzo view, select the front view and
try to sketch. I can create a first-line
from this print. And let's apply 50 millimeter. I can press Escape and
then use my spleen tool. With my spleen tool, I
can click on this point. Goes here, I want to create
a vase for a revolution. Sketch to create two vase and then activate to revolution. I can click here and
just press Enter again. Continue with my
line tool to line to this axis or Z axis and
create a line here. If I press Escape, I don't like to merge a curve. I can click on one of these
plant, make some adjustment. As you can see, if I had just finished
my sketch just here, I can use one of these tools. You can find revolve, shortcut V and civic
faces of sketch feeding. I can select this face
and cities are axes. I can click here and create a revolution 360 degrees
and just validate. And now I created this element. I can also click on this
face, activate shelves. And thanks to that, I can create two origins of my
doll with a value. And I created this vase
in just a few clicks. It's extremly algorithm.
11. Add constraints part 1: Let's explain the constraint to a user constraint
first things to do, Let's create a sketch. I'm going to click
on Sketch here. And we have different
tools so as, as Explain of creation and each time we will
have constraint. First things to do
like just click Console line tool
creates a line I can activate my top view. First things to understand is on the right you have
the constraints city. So by default, nursing is activity because you need
to create something first, two constraints,
settings you can activate auto constraint or not. Let's see. So difference first, if you create two liner, I can craft a line just here. And I can e.g. continue just here, and
I can press escape. Now let's create a
rectangle just like this. So by default, I don't
have auto constraint. So it means if I click
on one of these slide, I realize what I have as a constraint on
my, on my element. What type of constraint I can do this line I can activate e.g. horizontal or
vertical constraint, disconnect log or change
for construction line. And if I click here, I can add a constraint
and Tycho glands. Now we have this constraint
just on this area. It is a vertical constraint. It means if I drag
and move this sprint, I will keep this line
just vertically. If I take this sprint here, it is a rectangle. By default, if I
click on this line, I can add horizontal, vertical constraint, disconnect, locked, or make construction. So here we don't have
automatic constraints. Now let's remove
all those things with a frame of selection
and press Delete. Now, if I activate
auto constraint, I do the same type of thing, a credit to frost
line just here. And I tried to save
on line just here. I can press escape. And I create a rectangle, just rectangles on this
area and just press Escape. I realized that now
automatically I have the horizontal constraint and I also vertical constraint here, because it is
automatic constraint. When I have created this
line automatically, he had horizontal and vertical. It means if I drag and move
this line taker glands, we have this constraint. If I drag and move this line, we have this constraint also vertical,
horizontal, vertical. And by default we have also a coincident constraint
on this area. So we have n print, we have also disconnect. And here we can apply a look. And if I click on
this rectangle, by default I will so coincident
constraint on each print. I don't add directly
horizontal and vertical. So up to you to
see if what do you prefer to have auto
constraint or not? Now, let's see some
basic of constraint. I can go here and just
remove auto constraint. First things to do each to
create a first line just here. And the second seems to
do each to create e.g. second line just on this area. Each time when you click
on a line on a print. Or you can also select
two elements. We shift. He will indicated what type
of constraint you can apply. If I click on this line, what type of
constraint I can do? I can apply horizontal
or vertical constraints. Here I don't have, so it
means I can move like this. Now I want to add
horizontal constraint. I click on my line,
activate horizontal. Now you can find the
constraint just here. And if I drag and move, I keep my horizontal constraint, I keep my line horizontally. Same here. If I want to
have something verticality, can click on this line. And what I can do,
I can make e.g. vertical. And now I
can drag and move. I will keep my line vertically. If I want to point to
this point coincident, I can click on the
first press Shift, click on the second print. And now what I can do, I can apply symmetry. I can apply coincident, and I'm going to apply
Quincy non plexus. And now I have these two lines. Join, thanks to these
coincident constraint. Now let's continue. I'm going to create a nodal
line e.g. address here. And if I click on this line, and I can click on this
line also just here. What I can do one more time, I can apply perpendicular, parallel tangent, and I would like to have
something perpendicular. So I can teach here, but I don't have the
coincident constraints, so I need to click
on this point, press Shift, click on this sprint, and
activate coincidence. Now I have something
perpendicular here. Here by default is
perpendicular because they have horizontal and
vertical constraint. But I can make a
different size dress here and make a different
size interests here. Now what's happened? If
I click on this line, press Shift, and
click on this slide. I have a list of cost
trends that I can apply, like horizontal, vertical,
equal symmetry, palate. And I'm just going to apply e.g. I'm just going to apply equal. And thanks to that, I can have the same size on this
line and on this slide. So I can drag and move
the size on the right, or I can drag and
move the size on. So left, I will have
something perfectly, perfectly equal
on the two sides. And so this is why it's
extremely convenient. I can drag and move credit, so I'm seeing like
this. So it is a same. After I can add more lines, I can create two line, e.g. on this area, just like this. I can create a second line. Click here. Just like that. If I click on these two
line, click on the first, click on this second, I
can apply parallel, e.g. so now I have these
two lines parallel. As you can see. If I want
to have the same size, I can press shift ceilings are two lines and activate or
she it's not possible to. I'm going to click on this one, press Shift. Click on this one. Now it's okay, I can activate
equal and take your glands. If I change the
size of this one, I have exactly the same
exactly the same size. I can just snap this one here. I can just snap this one
here, just like this. After when you have
your constraint, if you want to remove a
constraint, it is possible. If I click on this line, I can find a dimension
and I can find this constraint and this
constraint, e.g. I. Want to remove the
equal constraint. I can just click on
the cross train, press Delete on the keyboard. I can click on my
parallel constraint, press Delete on the keyboard, and now take your glands. We have removed this constraint. We have removed this constraint. Now let's select every sink. Just press Delete. If I create something again
with different lines, I can use my align tools,
just Guanzhong, right? Let's zoom a little bit because I have too much millimeter. So let's zoom a little
bit. Yes, it's better. If phrase on barrack read
something like 60 millimeter. And I can go on this
direction just like that. Just like sat and dress here, dress here, and just here and come back just on
this area, I can press Escape. Again, just use my line, but it just to migrate it just to show
you the constraints. So each time I can click e.g. on this line and I can
activate horizontal, vertical. I can click on this line and I can activate
horizontal vertical, line, and horizontal vertical. Why not also something
perpendicular? If I click on this one
shift, click on this one, I can apply perpendicular, just like that, but I can
also drag and move here. I can have perpendicular here. So click on this line, shift, click on this line, and
activate perpendicular also. And maybe on this direction
can have multiple option. Click on this line, this
line, perpendicular also, and this line and this line and perpendicular
and just like that. And thanks to that I
can e.g. snap here. Here I can. I return neater in trouble. I can click on this line, horizontal, vertical,
and take your glands. Free zones is
different constraint. I can come back with
this type of render. So this is why it is useful. You can also enter dimension. If I just click here, I have 40. If I just click here for t, if I click on this area, I want to have the same. I can double-click and enter a specific value like
fraud here again, just validate if you enter
directly or dimension. And you just validate
the dimension. Just like this. It is
like to add a constraint. It means if I drag and
move here, I can move. But if I just click
on this slide, double-click, enter a
value of 40, validate. Now if I drag and
move this print, I will keep 40 millimeter
this area and on this area. So each time when
you add a dimension, it is like to add a
constraint because you just luck with dementia and you just look
at you mentioned.
12. Add constraints part 2: Let's continue with constrained. So first let's work
on Sketch again, activate the top view just here. And let's continue
with constraint. I'm going to show you
some constraints that I didn't explain like e.g. if you want to use
attention constraint. Again, first credit to
see Akira can craft, use my circle tool stress here. Tried to circle from the center. I can create my circle
just on this area. And I can zoom a little
bit, create two line. And this line can be formed this part to this
part I can press Escape. And now if I want to create
a tension constraint, let's come back on sketch. I can click Console line first, press Shift, click
on the circle. And what I can do here, I can apply tangent constraint, just exact tension constraints. And thanks to that, if I
drag and move this line, the circle will follow. Or if I just drag and
moves us Yorker will keep, the tension, just stays out. So this is why, this
is why it is useful. The things that I can do, I can drag and move and
take your glands. We keep perfectly this line. As a tangent. I can select everything,
just press, Delete. I can zoom out. And e.g. credit for osteoarchaeologist
on this area. And I can create two
Sig on self-care, e.g. on this area with
a different value. If I just create two lines, I can create my first-line, e.g. on this area, just like this, I can press escape and credit to second line console
line tool on this area. Just like this, I
can press Escape. If I click on this line and I can press Shift
click on this line, I can activate to tangent
constraint, just legs out. But if I click on this
line and press Shift, click on this line, I can also activate
attention constraint. Now if I drag and move
here, take your glands. So but what will happen? I can also do the same thing on zero dot-product can
click on this line, press Shift, click on this line, activate tangent, and
click on this line shift, right-click on this slide
and activate tension also. Now if I drag and move this one, or if I drag and
move also this one, take your glands each time
we will have some tangent. So some things that I can do
if I need to double-click on this line and I can
enter dimension here. E.g. I. Have a lot of millimeter. Let's just change for 1,000. And I can take drag and
move e.g. this circle. Or I can drag and move this circularity depends
on what I want to do. Maybe I can increase little bit. Always, one Tucson,
five-hundred. I can just click
here on this slide, double-click and 1,500
also, just like that. Now if I move this
one, take your glands, I will keep 1,500, 100, 500. I can go on this origins and
craft something like SAT, this slide now, because I
have this type of constraint, if I click on horizontal,
vertical, it's possible. If I click on this
line horizontal, vertical, it's possible also. But I will reduce now
the size of the soccer. So let just come back here. I can use my trim tools, e.g. remove this one or
not my trim tools. Courtesy of cure, I wanted
to create two circles. First, e.g. I. Can create another
Ostia carillon, this area like 200
millimeter and creatinine, the Ostia curl on this area. Just any value. And I can just press Escape. But I don't have
coincident constraint. I can just come back here. Here can come back
just on this area. If I zoom little bit, I think I have enough set
so it is not coincidence. So if I click on this
print press Shift, click on the circle, take a glance, I can apply
coincident. Just like that. I can do the same thing here. I can click on this
print press Shift, click on this line, and
I can apply coincidence. I can just go in this area. Let's repeat the same process. Click on this spring, click
on this Yorker, coincident, and click on this point, click on this circle and
coincident. Just like that. Now, if I use my trim tool, I can only cut this one and I
can only cut this one, e.g. just legs out. Just about how you can use some constraint
with the self-care tension. If I exit my sketch, I can just click here, press E, create an extrusion to
create this first element, let's create an extrusion with 100 millimeter. Just exact. If I just come
back, you can also apply like fixed constraint. Let's go to Sketch again, directly select the top view
and just go on this area. When you create some scene, if I create a
rectangle just here, Let's zoom a little bit. If I create this
type of rectangle, if I cried, e.g. just to line here, I can press escape. You can also lock new
element. What does it mean? It means if I click on this, on this line, I can extend. As you can see, if you
click on this line, you can activate LOC. And in this case, if I take this
print taker glands, it's not possible to
move a lot point. Lock print can be moved because
I just lock this slide. Sometimes it is useful if
you don't want to move. If you don't want to move, also element, I'm
going to come back. I'm going to come
back because if e.g. you apply a coincident
constraint, you select the sprint shift, your series is print and
you'll activate coincidence. This element will
be on this area. So now if I move this print, I can move this print. I drag and move this print. It is luck. As you can see, if I do exactly the
same thing with e.g. rectangles here,
press Escape and just a line on this
area, press Escape. And I click on this point shift, click on this sprint and
activate coincident. Now as you can see, I can
drag and move and every sink, I can change the size of my rectangle, the
size of my line, but sheds is different
because I've just lock this line at any moment, you can remove the lock options. If I just click on one of these elements is
point I have locked. I can just remove this one, click here and unlock. And because of that, now I can drag and
move like this. You can also disconnect print. If you click on this sprint, you have these options. And if I just click here, I can drag and move like this. If I click on this print, I can activate or so disconnect. And in this case, I can open my shape because I apply so
disconnect constraint. So lots of things that you
can do using this constraint.
13. Add construction lines: Construction line. You can convert any, any man to a construction line. So for this, let's
first create a sketch, and let's work on
the top Work Plane. So create a sketch directly
on the top Work Plane. So after to do this work, I can activate directly
construction, construction line. What does it mean? The first
thing that I'm going to do, it's to create two lines, e.g. and crystalline form. This print. I can click on my line tool. Click on this print. And I can create two line. We're going to Zoom because
we walk in millimeter. It's not extremely convenient. Yes, let's work with
this type of value, and I can take a glance, 1 mm. So now if I zoom a little bit, I can create something with 30, maybe a little bit more 50
millimeter or dress here. But I'm just going to use this line as a
construction line. If I click on the line, oops, just press Escape. If I click on the line, you can activate,
make construction. Just like that. I can do exactly the same thing. On the right. I can create two line. Go on the right while
quiz, 50 millimeter, I can press escape and just click on the line again
and make construction. So now you have this line of construction and this type of construction which is
chime 50 millimeter, I can just create a circle, e.g. here, an activator
value of 22 millimeter, and create a circle here
with 22 millimeter. So now let's create
another construction line. I can click on my
line tool. I can e.g. go here and create a
construction line with just five millimeter
and press Escape. A crowd to liner first and
after we'll convert it to construction five millimeter on this direction and press Escape. If I click on this line
and click on this line, also, I can activate make construction with the two
lines at the same time. And now I can e.g.
create two line just on this area just exists. I can press Escape, create an order line. Click on this tool, e.g. from this part to this part. Oops, I think it's
not really good. Let's do this again. I can just start here and
create a nodal line just here. And so that's it. I use different
construction line to realize this element
with my trim tools. I can just cut this part, this part, this part, this part, this part, this part. Whoops. Let's cut this part also. Trim tools. This one, this one, and this one. I can e.g. create a darker on this array are with
14 millimeter. Another circle here
with 14 millimeter. And I use different
construction line. But you can do this for
any things that you want. So if you create e.g. a. Researcher, I can create two
big circle in the middle, just exists Like 40 millimeter. And if I click on this circle, I can create a cost function from this and take your glands. Its little different too bad
to appearance at anytime. If you click here, you can
come back to make regular. So it is also something
extremely convenient. You can convert to a cost
function or make regular. And what it can be
useful, it can be, it can be useful
because maybe I can use one of these print,
one of these print. I can use e.g. my
aktuell just here. I can snap to this print, snap to the sprint. E.g. I. Can use this one, but let's apply 45
degrees in my example. And just click here. Oops, let's do this again. Click on the tools and
work with this print. This print and 45 degrees exact. I can press escape. And with my trim tools
I can remove this line, this line and this
line and this line. Just like that. The last thing that I can do it, maybe I can crowd here, you have a construction line. Maybe I can create to know
doc construction line again. So I can use my grid first grade to construction
line with five millimeter. So first I create my line, press Escape reactive tools
and create value millimeter. I can press escape to use my
selection tool press Shift, so it exists two lines,
make construction. Now I can reuse my aktuell, start from the
sprint to sprint and just create something
which is not exactly 45 in this example, let's work with just 30 degrees. Press Enter. Oops, yes, so t degrees. And let's do again the same thing with
the actual truss here. Here. And activate 30 degrees. And why it is useful. Oops, let's do this again. Click here. Click here. Sometime you need to
reactivate the tools. So td grass press Enter. Yes, left-click. And now if I want, I can click on this line. And I can also
click on this line. We shift this line
and this line. And I can make regular. And thanks to that now I have
this element in the middle. So let's finish the sketch. Exit, create an extrusion. I can click on this one, press E, and create an
extrusion just like that. Let's walk with a value
of six millimeter. This is why construction
line can be extremly useful because you can
craft a lot of things. If I just go on my plane here, you can find sketch plane. And we have all these elements. So at any moment
we can come back. We can also just remove
the view of the sketch.
14. Add dimensions: Add a dimension on sketches. To add dimension on
sketches, you can just, let's first get to sketch and just activates
with top view, Let's create a rectangle
defined from center. So let's just change the rectangles
center credit first rectangle from the origin we can enter to value like 118
millimeter by 100 millimeter. So as I explained before, if you just want to
Andrew dimension, you can click on
one of this line. So I can click on this line. Here. I can change
the dimension. If I just click here, I have
nosy small panels that can enter the values are
tight once if I want to change for 18 millimeter, I can apply 80
millimeter, just daisies. Now if I click on this line, I can change this dimension
and just need to click here. And if I want 120 millimeter, I can tap 120 millimeter. And at any moment, if you want to change your
just double-click and you can change value again, this array, you can revisit
when you click on the letter C. If I
want 60 millimeter, I can tap 60 millimeter. So this is the
first things to do, but something interesting
also is when you want to position an object inside, you can also enter on dementia. If I select my circle tool, e.g. and I create a circle, I would like to position a
circle around this area. So first things to do, I can enter some values at Taiwan for my shocker,
let's take e.g. ten millimeter and validate. I can press escape to times n. I can drag and move my marker. If I want to have a
specific dimension from this line to center of my circle and this
line to the center of my circle. It is possible. Just click out and with
your selection tool, you select e.g. this line. Then you can press shift and you select the center of the circle. Now you can find a new dimension between this point
to this point. And if I need to change, I want ten millimeter, I can tap ten millimeter. Let's do the same
thing on this area. I'm going to click
on this sprint. So just sit exist, print, press Shift, select this line. And I can enter a dimension
from this line to this point. Next step, ten millimeter. And thanks to that,
you can apply a dimension from e.g. a. Point to another point or
a line to another line. If I create a second circle, I can go in this area in
credit e.g. just here. I want to have a dimension from this point to this
point. It is possible. I can just press Escape. Click in this center point, press Shift click on
the center point. And I can enter a dimension. If I want phrase on
purpose 50 millimeter, I can change for 50 millimeter. So each time you
can add dimension. If I just create two line, I decided to try to line around this area and create a
line with 40 millimeter. Let's apply your own
Farsi millimeter. And I want to define the dimension from this
edge to this edge. So to do this work, I can just click
on the first edge, Shift, click on the second edge. And now automatically
I have the dimension with on the right here. And I can change the value. So I just need to click here. If I want 12, I can take 12 e.g. and y naught to create a line. Just my line tool to line from
this point to this print. Press Escape, and
credit to line again from this point to this
point and press Escape. Now I can remove e.g. this part with my trim tool. Trim and remove this one. So each time you
can really position specific element from a
point to another print. If I decide e.g. to create a rectangle from
center just on this area. I can apply 32 millimeter. And can apply, yes,
32 millimeter. I can press tabulation. So T2 millimeter tabulation
and here e.g. ten millimeter. And I can validate. So now you have these
two constraint. I want to define the position of my rectangle from this
line to this line. I can press Escape or
click on the first line, click on the second line. I can enter a specific value. If I want 16 millimeter, I can just step 16 millimeter. So each time you can
add dimension to position an element
to another element, you just need to select e.g. reliance elect to sing online. You can select a center point
to uno dos Santos print. And you can move your abdomen. Be careful because after you have constrained
with distance, so it means if you move an element or the
element can move. So you just need to
be careful about set. Each time when you
add a dimension, you add a constraint
at the same time.
15. Offset edges: Offset on sketches, how you can create an offset
on your sketches. Let's walk again with a
top view credit to sketch. The first thing that
I'm going to do, each to click on my
rectangle tools, create a rectangle
from the center. And that can activate 100
millimeter by 600 millimeter. The things that I'm
going to do then is to use one of these tools. I can use my tools directly
on this area, can craft. Some are indeed Cornell. I can go little out, just create something here. And 90 degrees I can
create something here. And 90 degrees I can
create something here. And just this sprint to
sprint and 90 degrees, you can feel the
snapping options to have 90 degrees and trim
with the trim tool, you can just trim this line, this line, this line, this line, this line, this line, this
line, and this line. Now, I would like to create
some sync with not full unjust if I add the
sickness of this segment. Because if I create
an extrusion, e.g. I go here, I click on this face. I can create an extrusion me. I would like just to have sickness on the different edges. So how I can do, I can
use the offset tool if I don't want to repeat
exactly the same thing, and I can run time, credit to sketch and select
directly offset edges. If you click just on one of
these Edge automatically, he will define all
the things that you can have and you
can just extend, I would say are
inside and I can e.g. go here. I'm going to show
you again, just come back. Click on offset edge. If I just click on
one of these element, everything will be selected
and I can create my offset. Let's work like six millimeter. Finish the sketch. And now I can make
the choice to extrude uneasy spout and obtain
this render just like that. So this is why it's extremly
useful to credit, to offset. And I'm going to show
you another example. I'm going to select
everything and press Delete. Let's walk this time
with the front view. Practice sketch again. Let's create a first-line
directly on the left, credit first-line
with a value of 100 millimeter and
second Leiden, which is 100 millimeter,
also, press Escape. Let's do the same
thing on the right. Credit your line tool. First-line with 100 millimeter and a second line
is 100 millimeter. I would like to create a path in you and to not create
multiple line, I can just create two offset. So select offset edge. If I click on this hedge, it can only drag and move this edge because I
don't have any curves. So here I'm moving
on is this edge. If I want to move everything, I can select tool again, create a frame of selection. So you just go left-click, create a frame of selection. Again, it's a frontal section
is not working properly, so click here and press Shift. It's not working
properly on this area. Let's do this again. Click on offset edge,
the first edge. And as you can see, it's not possible to select multiple things
at the same time. I'm going to select
every sink upset edge. And yes, it's not extremely
convenient because you want to have the possibility to select multiple
edge at the same time. If I press shift,
they could glance. It's not possible when
I activate the tools, so I can click here, press
Shift, and click here. It's not going to
work, so you need to repeat the process. But it's going to be
extremely, extremely fast. You can click Offset,
I can click here. E.g. extend like ten millimeter. I can click offset or shortcut
0.10 millimeter also. And I can click upset
and click on this one with like ten millimeter
offset tool again, click on this one and
just ten millimeter. I can create two line to
close here, press Escape. Just create two nodal line. Click on this tool, click here and press Escape. And also I can use
my trim tools. Remove this one, this one, this one, and this one. I can create an extrusion. Finished my sketch,
create an extrusion just like z sine z direction
or this direction. Let's walk with a value
of -50 millimeter. You can also until Angular
if you want to make some transformation
just like this. Here. Let us come back with
your Extrusion tool. Extrude can click on this one. Let's walk with me News 50
millimeter, just like that. And validate.
16. Trim edges: Tree edges, extremely
useful when you use this tool in the
sketches trimmed edges, credit to sketch first, let's walk again with
the top view. Directly. I can create a rectangle,
change diagonal, form, center, and credit the first rectangle
from the origin. I can zoom a little bit, work with two value like 120
millimeter by millimeter. Let's create a circular
e.g. on this area. Just like this, with a
value of 30 millimeter. Let's create also a line. I can click and use my
grid. Just like this. I can press Escape. And I can use my
line tool again. Click here and create a line on this area and just press Escape. So things that I'm going to
do also is to create Tanakh. And I can click from this point to this
sprint and credit to knock on this direction with a value of 90
degrees and press Escape. Now, if I want to remove
this line, this line, this line, this line, because I want to have
a perfect sketch. Oh, it's not going
to work properly. I need to apply my trim tools. If I click on this edge, e.g. and I press delete, I'm going to remove this edge so it
is not convenient me, I don't want to do this. Let's just come back
at, just want to remove only this part and this
part, this segment. So this is why you use a
trimmed tools automatically. He's going to define this
point to this sprint. And you just need
to go left-click and you can remove this part. I need to open also my
sketch so I can teach here. And he's going to remove
this line so it is perfect. It is very fast. I can erase this, erase this arises,
a rises and again, erase this to create e.g. this type of element. I can exit my sketch here,
create an extrusion. Left-click. And 20
millimeter translates that. If I click on this face, just create a sketch
again on this face. Those are things
that I can just do one more time eats,
I can create e.g. polygons, can go
around this area, create two polygons,
a budget polygons. She has trust, Let's walk
with five dress here. I'm just going to
create two liner just form this direction
to this direction. And now I don't want any mouse is bound this path
and this path. So what I can do, I can
just use my trim tool, remove this line, remove
this line, and e.g. only remove this line. And you can do a lot
of things like this. I've talked to trim, I can finish my sketch. And why not create an extrusion
inside to create two. Just like this.
17. Move sketches: Let's explain how
to move sketches. Move sketches. Let's walk again on the
top work plane to sketch. So you can move sketches. The first thing that I'm
going to do is to create a rectangle directly
defined from center. I can click on this sprint. Let's walk with two value. Let's zoom little
bit for us value 102nd, value 600 millimeter. The first thing that you
need to understand if e.g. I want to move my rectangle, you have a move or
tech tools here. When I click on this one, here, I can move my
sketch just like that. As you can see,
if you click e.g. just underlying move rotate. You can move all the
rectangle because all different prints
are coincident. And e.g. I. Can drag and move here, certainly millimeter
dragging, move here. If I want to have this print ads the intersection of
the different axes, if you need to
create a rotation, you can drag and move here. But if you create a rotation, you have a transformation
parental transformation print is when that term here
is located on this area, can change the
transformation print with Dragon move again, e.g. positions is here and now I
can turn around this axis. You can also enter on directly a dimension and you
can copy your element. So sometime it is
also useful if e.g. inside I decide to
position a shocker, I can craft a shocker, e.g. just here, eight millimeter. And this circle and I can drag and move like this. If e.g. I. Click on my Move Rotate tool, I can drag and move the soccer
on a specific direction, also with a specific value. Something interesting is that here I have the option copy, so it means you can directly copy to copy and position e.g. here sometime it can be fast. And if I press Shift, I can select these two element. I can click on copy, and I can also drag
and move like this. Let's do this again. I can go around this
area, click on Copy, and now I can drag and move on zeros and direction
using my grid. Sometime you can
home time if you want to do this type of work. It can be fast just to copy passed into my
door like carrots, some sink like I can
use my polygon tools. You have different options. Let's create two octagon
exactly in the middle, just here with 16 millimeter.
So it is the same. If I use my Move Rotate tools, take a glance, right-click here. We'll be able to move all
the different element. If I create a frame of selection just like
this acidic this part, and I'm going to use
the move rotate. But that will move the
rectangle for the simple reason that this is one of the central
point of the rectangle, and I will have to move the
rectangular at the same time. So this is why sometime it
is not extremely convenient, but if I create e.g. a. Polygon just here, and I select my polygons. I'm using my Move Rotate
tools now I will work only with polygons,
just like SAT. You can create rotation also. If you need to. Scale. Kneeling meant it is possible. If I just select this
one, move rotate. You have this little rectangle. And thanks to that, you can
drag and move like this. Also. Here you can change your
transformation print. And here you can move your elements with
freedom's just like that. But sometimes it's not
convenient about the selections. You just need to be careful
to have exactly what we want, what you want selected. You can change your
transformation point. Also, if you want to create a rotation around
just like that. So this is why it is useful. You can create
different sketches. You can e.g. create a
first-year care dress here. Then you can decide to silicosis soccer and credit
to copy with move rotate. And I can create a
copy just like this. And e.g. move here. And I can create two cookie. Again, copy, click here, and drag and move directly on this area can be
fast, convenient. After I can create
a rectangle from center directly on this area. Dress here, I can press
escape, activate. Naca will walk after resist. I'm just going to
finish this sketch. Just use this part
only credit to an extrusion with
five millimeter. The next thing that
I'm going to do, each to click on this edge. And I can create a chamfer, or I can create to Beaver. And let's create two beaver like this with like 16 millimeter. If I zoom in a little bit
and I click on this edge, I can press Shift, click on this one and press
Shift click on this one. If I drag and move
again on the direction, on one direction chamfer or the other direction
it's Beaver. I can apply 16 millimeter or so. Just like that. Sometimes is useful to
copy and past an element.
18. Create patterns: Credit patterns on sketches. How to create a
pattern on sketches? First things to do, Let's
go to sketch view again. And I'm just going to
create two new element. Let's create a rectangle. Define from center and notified from center,
from diagonal. I can create a first
rectangle here with a value of ten millimeter
by ten millimeter. And I can press escape. Now if I want to repeat with the patterns,
this rectangle, I can use this tool
patterns and you have two options,
linear, circular. Let's first work with linear. You need to select all
your element because if I just click on
this line, e.g. I. Move on the right. As you can see, I'm going
to repeat only this line, me, I want to repeat
all the rectangle. So let's click on
the pattern tool again and create a
frame of selection laces to select all the
lines on this area. And now you can drag and
move and choose a direction. E.g. I. Can choose
this direction. And I need to enter
a value on spacing. And a quantity I would like to repeat with quantity
may be six times, so I can enter six. I can zoom out. And now we have the spacing
between the element. If I click here, I can enter
one more time and venue. Let's work e.g. with 20. And I created this
type of patterns. If now I want to go
in that direction, it is also possible. So I can e.g. click here, and I can go on
this direction with a specific value and then can enter also
values that they want. So let's make a
concrete example. I'm going to exit the sketch. Let's just come back here and create a new sketch
with a rectangular. Rectangular Jaegwon are
rectangular just on this area. Oops, let's do this again. Create a rectangle. That rectangle I can zoom out. And let's work with two values. The first value will be 100 Frazzini limit and
signal 200 millimeter. Finish the sketch, credit
to small extrusion. Just click on this face and you can create an extrusion nitrous. Well quiz. Just walk
with six millimeter. Now I can click on
this face to create, to sketch directly on
this face. Sketch. And let's create two rectangles. First, rectangle
around this corner, we can just lead to, I need to zoom a little bit. Yes, I can walk with
five millimeter here. And just, let's
make two rectangle. Let's just to let
ten millimeter space and credit to NAD
mount like ten by 15. So now the next step is
to create a repetition. I can press Escape first
active at patterns, and create a frame of
selection of this element. And I can go on the right first. I need to set my number. I can change the
number of repetition. I can click here.
Let's work with, I think six will be great. And I need to change the
spacing I can reduce here are extended and so
aim is to arrive exactly. Yes, Just on this area. Maybe 66 too much. I think I can change
five just like this and extend extend,
extend until two. I'm think I'm going
to work with 27. I need to exactly. Yes. It's not working properly. Yes, I'm going to work with
I think four will be better to have something perfectly
or bad to size? Yes. Dressed like this, I
can zoom out root. Yes, perfect. Now I can go on this
direction also. And I can drag and move in this direction and
enter a value. That's a value. Let's walk e.g. with ten. I think I made something wrong because I validate my element. Let's do this again. So patterns exists one, alright? First things to enter. So quantity for fall and just to decrease with a space
of satisfied millimeter. And I can go and z direction, quantity, supply like eight. And about the direction I
can reduce radiates red, which radiates around this area. I don't know if I will have something perfectly
working properly. Maybe I can change the quantity. If I walk with
Stephen, let's try. Let's walk like this. Even after I can just finish
my sketch, exit the sketch. Now I have all these elements. So it means if I click here, I would like to click on all
these elements will have the possibility to select
all these elements here. If I want to select all
these different element that can invert selection, I need to select my top view and craft a frame of
selection just like this. Perfect. And now I can press E
to create an extrusion. Oops. Let's do this again, extrude and let's walk
again on this view. Yes, it exists one. And now yes, it's going
to work properly and I can extrude on this
direction just done. And that created this element, as you can see,
perfect and validate. So now let's work with
a circular patterns. Let's make the same type of
example, but with circular, I can delete everything first, create two new sketch, W. And let's grab the first
self-care credit for us. Yeah, Kern, click on this tool. Well, from the
center, Let's apply. Maybe I can zoom a little
bit, 100 millimeter. I can also create a
nodal cell Carolingian, either with four millimeter. Exit the sketch. Click on this one, create an extrusion like this. Let's create an extrusion
with six millimeter. Now I would like to create multiple circle around and I
need to create a repetition. I need to create a pattern,
circular patterns. Click on this face to sketch. Let's first create
a circle here. So as you can see, I can find my model. If I don't find, I can just
create two lines here. You have exactly 30 millimeter, so I can go at 50 millimeter, press Escape, and then
credit to soccer. I can click here, create a circle with dress too small value
of 12 millimeter. Press escape. With the trim tool, you can just cut this one
and call this one. I need to repeat this circle. To repeat this circle,
activate patterns. You can change
linear or circular. Click on this line.
You have the quantity. Quantity is three. So I can, whoops, chance that I'm going
to do this again. Activate patterns. Click on this circle. The first things to do, it's to change or transformation prints. So this is a transformation
print and you need to position the transformation
print in the center. Then you can work with quantity. If you click on quantity, Let's apply e.g. eight validate. And now because my center
point is here exactly, you can find direction line. And now I can extend
just like this perfect. And depending of
what I want to do, I can try to repeat is shown
like 123456700 or more. It depends about
what you want to do. 12345678, I can make a total
term hundred 60 degrees. And I can just validate and I created this perfect
circular patterns. The first thing
is to understand, Don't forget that to
a you need to when you click on patterns and
you select e.g. this one. So first things that
you will have to do is to change the position of your center point and position your center point where you
want here in this example, it is on this area, but sometime it can be
on a different area. After to do this work, Let's exit the sketch and I
want to create an extrusion. I can click on Extrude, whoops, exit the sketch. I can press E or just
click on this first phase. If phi just activate. If I just activate this
element equal blends, it's not extremely convenient to select multiple
elements at the same time. As you can see. Just like this. If I go on my tools, you can find Show, Hide items. We have a sketch plane
here that we have a sketch plane with
different element. And here we have a sketch plane. If I click on this sketch plane, first, I can activate
extrude dress here. Extrude. I can create an
extrusion on this direction. One of the best things to do, it's to try to create a frame of selection
just like this. Or I can just create a frame of selection just here first. And maybe try to selection because sometime it is
not extremely convenient. So I can create a frame just here and just go and extrude. This one. On this
direction, validate. And I can click on
Extrude again and sit exists one and just extrude on this direction and validate. This is how you can create
rectangular patterns and circular patterns.
19. Add text: Let's see how to add text. If you need to add text and to convert this text
in a 3D models, it is possible for this, you need to go on other and
you can find texts here. So the first things
to do it's to create your texts in 2D. And then you can create
extrusion and use different tools to
modernize your text. Let just click here. You'll need to type
what you want. Let's take just text like this. And after you can
set the font family, you can find my text written on this area automatically with the basic block plane
on the top view. And I can see leak what
I want, I can continue. You can try different
things. If you need. Things that I'm going
to do each to apply something maybe a little
bit more in bold. So I can continue
and maybe apply. Yes, maybe I can apply this one. Here. It's a
dimension by default IF ten millimeter or
if I want to increase, even if after I can scale
it is not a problem 20 millimeter and you
observe a ligament. So here we'll stay center
and just continue. Now I have my text and you can change the
position of your text. Just like this. As you can see. You can change also
here if you need. And I can just validate, if I want to convert
this text into a 3D models each time
it is like a sketch. So it means you can
click on this one. If I just click on this print, I can drag and move and edit. It is exactly like to sketch. You can edit your sketch
at your convenience. You can drag and move the different prints if you
want to create to knock, you can create an arc. You can make what you want. If I just come back
at this moment, I'm just finishing my sketch, I can crack extrusion
of my liters. If you click on
one of the later, you can just extrude ones. If you want to extrude
every single sentence, just create a frame of
selection like this. And after to do this
work you can use, you can press E, extrude. It's not very convenient. You need to first
apply extrusion and then select
different element with a frame of selection
are we shift and now I can extrude,
Let's apply e.g. just four millimeter
and I can validate. And I have, now I
have a 3D models. If I use my construction
tree, you have the body, one body to body three end body for corresponding to
my different layer, to my different liter. If I select everything
I can drag and move. I can also create
some rotation if I need like 90 degrees, e.g. if I want to add more tools, cities are super,
super. I can e.g. select this face and
I will add the list of everything that I
can do on this face. If e.g. I want to
create to share, I can play this one
and take a glance. I can create something
like this on my liters. If I click e.g. just here, I can create a
beaver or I can create a helix. So we can modify
your texts legacies. So now there's things
that we are going to do, each to select everything
with a frame of selection, and just press delete that sketch again to
create the sketch again, let's work with the
top work plane. Let's sittings to send operand. Create a rectangle from center. Just like this, I
can apply to value 100 by 160 millimetre, and I can just validate. So 100 by 160 millimetre. Finish the sketch,
create an extrusion. On this direction. Let's apply light 20 millimeter. And the next step is
to click on this face. And clicking on this face. Just things that
I'm going to do. It's to click on Add text. And as you can see, if you add the text
I'm going to show you. You can just click on
this on this face. You can press Escape. You click on this face and
you create a sketch here. You won't have the
possibility to directly add texts on the face.
I can go and edit. Click on Add text just here. And if I just type
some sink like texts, so text will appear
directly by default here. Some things that you can
do if you click on Add, you can apply your
construction plane type. Upset. If you click here next, I can create a construction
plane just on this. Every address validate. And if I click on my
construction plane, if I just defined my
construction plane here, you can have the option
at text, our text. And now if I apply e.g. text here, it is possible to apply this element
directly on the face. I can change with 40 millimeter. Let's keep the same font
family and just validate. And now I created
my text directly on this face. Why it is useful. I can also, if I use
my construction tree, you can find we have the
body one webs of what plane, and we have the sketch,
sketch plane to. If I click on the plane one, I can press Delete and only
keep my text just like this. So now I can indeed a tax
credit to e.g. in extrusion. I can click on Tools. I can select Extrude, and I can see e.g. disperse later, press shift, the second letter press shift. This certainly is for eater. And I can create an
extrusion inside or I can go outside depending
of what I want to do. Can also dress, create
something like this. After it depends, if I
want to cross all over, it is possible and I
can just validate. You want to position
elements here, you need to create a work
plane and then add your text.
20. Add construction axes: Add cost function exists for multiple arisen create
construction axes will be useful. Let's first create to
sketch and the sketch, Let's work on the front view. I've taught to do this work, let's create a first element. I can just create
the first rectangle, Jacqueline, not a rectangle. Acidic my first point. And let's walk. I can zoom little bit and work with 100 millimeter
by 100 millimeter. And Crato, no direct tongue
girl from this point with 150 millimeter,
25 millimeter. A trim tool, I can
just cut this line. Dress here. Next step is to finish your
sketch, craton extrusion. I can click on the
face craton extrusion with a value of 100 millimeter. Let's click on this face. To sketch directly on this face. I can define a self-care and
self-care around this area. And I can define a structure
with 40 millimeter. And if I want to add
a specific dimension, I can click to this
sprint, to this line. Can press Shift. I have 50 millimeter. Let's apply 60 millimeter. If I finish my sketch, Let's click on this
face and I can extrude inside and
just validate. So I created this little
element just like that. The things that I
would like to do each to create a construction line. To create construction now
you need to go and add, and you can find
construction axes, not construction line
exactly construction axis. It will be useful for
two main reasons. First reason you
will be able from construction exists to
create construction plane. Second reason it
can be useful also if you want to add
Miho on an object, I can click on
construction axes and you have different option
type two point. But if you click here, you have no more
options if you need. Let's first work with soft edge. If you just click on the edge, you can create a
construction axes. I can phrase on per-click here. And automatically,
if I apply done, I created a new construction
axes on this edge. If I just continue add
construction axes, let just change to print from perpendicular to face at point. So it means you
have a face here. And if I click on this face, I can go on. Next. I can define just a point. And now I have a
construction axes directly perpendicular to this
face at that point. Just like that. Let's continue either
construction axes type, and let's work with
source, cylinder or cone. Here we have a curls. It was, it is like a cylinder. So it means I can add a construction exists
in the middle. If I teach here, I
have now in line perfectly the
middle of Zc Nando. And each time you can validate, if I go on other calls
to action axis again, type and I can
select two points. So here you need to
select two point, e.g. I. Can click on this point. Just here. Click on this one. And I can click on
this one just here. And now I created the
construction axes directly on this
area and validate. And then if I continue, other construction axes type
and I can select two planes, two planes like that. And here e.g. I. Can select this face. I can press against exist face. Yes, I didn't take this
face and this face. If I just validate, I can create a
construction axes at the construction axis at the intersection of this
face and this face. And here is the
construction axes where it will be useful
because if after you've gone other construction
plane type and you can find different option
perpendicular to edge at Prince who
edge at angular. So sweet print. If I use so edge at
Angola can click on e.g. this one next. And then I can credit work plane depending
of what I want to do. If I apply e.g. zero degrees, I can position a new work plane on this area just like that. If I click on Add
construction plane, type, again, select More option parallel to face at print,
offset from phrase. So edge at anger. Hello edge at angle E, e.g. like click on this edge. I can go on next. I can also position and new work plane,
e.g. zero degrees. Or I can also apply
a walk plane with 90 degrees if I want to have my work plane like
this, just like that. And if I create a
construction line, you can add construction
axes type to print. Type to print. I can select my top view
and just on my plane, I can, on my grid, I can e.g. create two first point dress here and create a second
print dress here. So this point to this point. So now if I validate and I select one of
these two layer e.g. my transform tool, Nero. And I can select e.g. all these elements. And I can select this
line just like this. Then I can apply a mirror of the first element to the single element using
my construction line. And I can validate
trust like this. And I don't have only this element because
I selected everything. And you have also all my
different construction plane. If I just go on my
construction tree now you can see a lot of things because each time when we
add a plane, e.g. plane will be viewed on
the construction tree. So you can find this icon. And at any moment, if you want, you
can click on view. Where is your
construction plane? E.g. and at any moment you can click here
and you can delete, rename, or Israelite
your construction plane. If I click on easily
add just here, it was only this
construction plane. I can come back. Exit is relation. You have a lot of axes here. E.g. I. Ever saw this
axis, take a gland. So about this axis,
if I want after I can drag and move also my axes. I can also create a rotation. Anything, anything
that you want. If I just select
multiple element, I can press Shift select
different element like this. If I go on Delete, take again, it's not going
to delete everything. If you press Delete
on your keyboard, you can delete a lot
of different things. If e.g. I. Select this
construction axes, I can click here, this is x is zero for I
can drag and move my axes. I can also create two rotation
of my axes at any moment. It is possible you can also have a free move with the
different rectangle. It's okay for construction axes. I can just come back here, select everything, and
just press Delete.
21. Add construction planes: Add the construction planes. Let's explain how to add
construction planes. So first let's go to Sketch. I can use my top view and create a rectangle
from the center. I can click on this one rectangle
that change for center. And credit first element
with two values. The first value will be
100 millimeter tabulation, and the second value
will be 140 millimeter. I can zoom out and then
finish the sketch. Exit the sketch. Let's craft next treasure, and I can click on this one. Oops, let's finish the sketch. Let's create an extrusion. Click on this one,
extrude 20 millimeter. Let's create a second
sketch on this face. This face. To sketch, create
another rectangle. I can click on my rectangle
tool home center again. Let's grab the signal on the
rectangle with two value, as the first value will be 30
millimeter and tabulations, a second value will
be 50 millimeter. I can finish my sketch. Click on this face. And with our tools like they can drag and move on this direction. Let's grab just too
small soccer on the top. Just click here to sketch. Use the circle tool from center and network with
just 20 millimeter. Finish the sketch. Click on this one
correct to an extrusion with maybe 20
millimeter like this. And just create two Orleans
reminder, click here. Create a sketch. Crato know Darcy occur defined from center with another value. Let's work with 14 millimeter. Oops, let's step 14 millimeter. Finish the sketch and click on this phase
drag and move to create an extrusion inside.
And I can validate. So I created this small element basically meant to show you
the construction plane. First things to do,
if you click on Add, you can find construction plane and you can create new
construction plane. This is a type of construction
planes that you can add. By default, you have the
basic construction plane. So it means I can e.g. click on offset type
of set from phase. And e.g. I. Can click on this face and
you need to select Next. And you can credit
to offset e.g. I. Can create to offset on this direction or
another direction, can apply 25 degrees
and validate. So now accurately this
new constitution plane. Why it can be useful, because I can click on the
construction plane like this. I can create a sketch on
this construction plane. E.g. on this area, I can just use my line tool. Click on my line
tool to line e.g. from here to here. And crap little like
a tree younger. Finish my sketch. And as you can see, we are on this work plane and I can create an extrusion e.g. on this direction,
just like this. Let's continue with the
construction plane. Click Add construction plane, and you have more options. Type e.g. you can set it perpendicular, two curves at point, perpendicular, two
curves at points. So it means if you click on e.g. or curve, a curve here, if I click on this
one, automatically, I will have a plane
perpendicular at this curve at
point I can validate, but it depends on where
you position the point. If I click on Add again, construction plane type,
perpendicular I-V curve. If I just click here, take your glands of
plane will be here, but you can drag and move on the directions
that you want. And I can e.g. precision another
plane just on this area. One more time. It
is useful because I can now work on this e.g. construction planar
credit to sketch, make what I want. It can be phrased on
Perl just rectangular. Define from center I can create two rectangle,
e.g. just here. Let's walk with that. Just like this.
Finish the sketch. And if I click on this face, I can create an extrusion on this direction and remove e.g. minuss two millimeter. Just like this. And I can click on this sketch again and
go on this direction. Oops, it's not working properly. Let's click on this one. Drag and move. Let's do this again. Need to click on the Sketch, press Shift, click here. And now it's going
to work properly, but as you can see, it's not extremely convenient. I need to click on this one. I need to first. Yes. If you click on
the walk pen here, so what planes were moving? So what plane? But if
I just click on this, on this part, and I can
click on this part again, take your glands, we can drag
and move on z-direction. But one of the problem,
if we drag and move in this direction will have
a little element here. It's not extremely convenient, so we are going to stay
like this for the exam. When you add construction plane, you click on your
construction tree. So as you can see,
you have a lot of construction plane just here. You will absolute possibility to classify a new folders, e.g. I. Created these construction
plane by default, this is not to costal Champlain, your sketch plane by
default, like this. And after this is a new plane, this is a new construction
planes or plenum belt one you can hide the view or
recuperate to view. This is a plain number
two as, as explained, and this is a plain
number of sweet at any moment when you click
on one of these new plane, you can drag and move. You can change the position z location at your convenience. If I just continue with
my construction plane, click on Add
construction plane type. You can use perpendicular
to edge at prints. So you have an edge, e.g. here, you click on a point next and you need to select frozen
edge next to the print. And if I value data criteria, new construction
plane perpendicular to this edge at this point, let's click on Add
construction plane type. Let's apply parallel
to face at prints. So here e.g. I. Have this face. I can click on the face first, next, and then I need
to click on a point. If I click on this point, I can position my
construction plane. I can then drag and move my location depending of where
I want position exactly, my construction
plane, just exact. Let's continue again little bit. Let's click on Add
construction plane type. Offset from Phase I have
already explained to you. So edge at angled,
edge at angles. So it means if you have
an edge like this, took, you can select Next. And after you can
drag and move angle. And you can position e.g. something like 120 degrees. And just validate. If I just continue, let's click on Add
construction plane again, type and I can select
this time a mid-plane. Mid-plane is interesting
because you can select e.g. if I want to have something
perfectly in the middle between y naught to this face and this face I
can see exists phase first. And I can see this
phase also here. And we shift. And thanks to that,
if I click on Done, I have a new
constitution plane and the middle of this
face and this face. You can also work
with this on edges. If I continue add
construction plane type. And you can also work
with sweet print. To walk with sweet
print, I can e.g. select two first point here. I can select a second
print like here. And why not to serve print
may be this one just here. And I created a new work plane just with these three print. Don't forget that you can also
create construction line. Just click on Line.
Construction axes type. And you can select any
things that you want. E.g. I. Can select True, True print. And if I still exist
print to the sprint, I can create a
construction line. And from this construction line sometime you can cry to walk. Plenty can add
construction plane type. And on type I can select just perpendicular to edge at
point here, this is a edge. Next, acidic. So print and I can create two new work plane
just on this area. So I wanted just to show
you that you have lots of way to add
construction plane. You have a lot of way to
create construction plan. You just need to follow
the rules across edges, across one or two points. Sweet print offset plane, you just to understand that and after it's extremely convenient, if you use your
construction tree each time when you add a plane, like when you add two axes, you will have in your
construction tree. Don't forget that you can
delete at any moment. If e.g. you create to sketch, you, scratch your models after you don't need these
different plane, you can just delete.
It is possible.
22. Master selections: Let's see how to work
with say, election. So you have the
possibility when you go left-click to
create selection, you can also create a
frame of selection. So first things to do, Let's
go to Sketch and directly activate the top view and create a rectangle
defined from center. So I can click on this print
and just create something like Frazzini limit
term by 60 millimeter. And after I'm just going
to create two line e.g. here, different lines. And just close the path. If I need to create selection
when I'm using sketch. So you can e.g. just silly to line and you can drag
and move your line. You can select to print. Dragon moves a print and everything will move
depending of the constraint. But you can also create
a frame of selection. To create a frame of selection, just stay left-click and you can start to frame of
selection like this. I'm going to show you again left-click and you can
start a frame of selection. And now you have a little panels and you can apply a filter. So by default you
will have all items. So if I start my frame
of selection here, I can select everything
on my sketches. So it means N print or
edges and constraint, again, select
everything I can e.g. drug and move with left-click. At the same time,
if I apply filters, I can start my friend. And now you can find edges. If you press tabulation, you can change the
filters that you want. So I can press tabulation,
just select edges. And now I have only
two edges selected. So it means if I click here, I have unused edges selected. If I create a frame
of selection, I can press tabulation
and apply only point. And now I have only
the print selected. All my different print
are selected even if in the sketch mode it's going to
not change a lot of things. And if I go left-click again, I can also make the choice to select only
constraint, just exit. So if I add e.g. constraint, I can teach
here or vertical, you can click here
on horizontal, vertical you can find one constraint and you can
find me know, dot constraint. If I create a frame
of selection, I can change for constraint and I have only
my two constraints elected. Why it is useful, because
if I press Delete, I can remove the two
constraints at the same time. So if you want to remove all the constraints
on your sketch, you can just apply
these filters. So now let's select everything
and just press Delete. If I credit to an element like a rectangle defined from
center, I can click here. And I can activate like
120 millimeter on by 80 millimeter and
finish the sketch. So now let's create
an extrusion. Click on this face, extrude, and let's work with
40 millimeter. We can also use the
selection tool here. So each time when you
apply a left-click, you can select e.g. a. Face just like that. And by default, you will
have the preference tools. So when we click on the face by default we will
have offset face. But you have also a list
of the different tools that you can use when
you select a face. If so, e.g. here, I can drag and move and credit to offset with this face. If I select e.g. niche, I can click on this edge. By default, when
you select an edge, you will have chamfer fill it because this is something
that we use the most. When you select an
edge and I can drag and move on a direction
to create a chamfer. Drag and move on zero down
direction to create e.g. just like these
electrodes come back, something I'm protons,
it's not possible to slit directly vertice. It's not possible here. You can select multiple phase or ages at the same
time with shift. If e.g. I. Want to apply a chamfer on this
line and this line, I can click on this one, press Shift and
click on this one. And now I have these two edges selected and I can activate my chamfer on the two edge at the same time because
I'm using shift. If I want to extend this face and this
face at the same time, I can click on the first phase, press Shift, click
on the second phase, and knows these
two faces because it is in blue, are selected. And if I extend, I can extend on this
direction or this direction. So two faces at the same times, they just come back with
a history panels at the moment where you add
the toll-like my tube. You can also apply filters
and a frame of selection. If I just go left-click stuff, left click one more
time you have items. So if I select this one, I can delete every scene. When you select
everything or items, you can find the transform
tools by default and e.g. I. Can move later on this
direction, just like this. And you can make the choice. If phi crowd my frame
of selection to select only buddies on the
faces are on the edges. If I press tabulation,
I can e.g. select only faces. But something interesting
if I wanted to apply, like refill it on all
the edges of my cube, I just need to
change tabulation. Select on the edges. And now all my
edges are selected. And on this buddy, I can apply affiliate or a chamfer depending on
what I want to do and the direction
on all the edges at the same time because of
this frame of selection. And e.g. I. Can create
some simple exists. This is why it is
extremely useful. You can go left-click, you can apply a filter. I can apply edges and select all the edges
at the same time. And now if I apply chamfer fled, but it can be something
different also. I can apply on all edges, not on the face or edges. If you want to delete
everything, e.g. it is also good. You can create a frame of
selection, select everything, and if I press Delete
on my keyboard, I can remove all my elements.
23. Create extrusions: Let's start with the different
tools that we have here. And we can start with extrusion. Extrusion. So here we have different
tools and we can work in 3D. So I've taught to create sketch. We can use these different
tools to work in 3D. And let's start with extrusion. So first things to do, we need to create a sketch
and then extrude the sketch. I'm going to create
a rectangle here defined from the center
and activate the top view. Let's click here and create a first rectangle
with two value. One value at 40 millimeter and a second value of 60 millimeter. If I just finished my sketch and I need to
create an extrusion, I have two different options. First option, I can
click on my tools, extrude our shortcut E, and I need to select the
face to extrude this one. And after, as you can see, I can create an extrusion. And if I need to
enter a dimension, I can types of dementia. If I want 20 millimeter, I can tap 20 millimeter
and validate each time. If you click on
one of these face, it's not the extrusion
is that you will have an offset face
such you will have. Now, let's just
come back a little before or just hear interests
come back later before. And the other possibility is that you have is
just by default, if you click on your sketch
like this, by default, you will be directly on the Extrusion tool,
and this is the same. You can create an extrusion. I'm seeing theorists thing is, you have a second arrow here. And with a single row
you can apply Angular. And it means you can drag
and move on this direction, or drag and move on this
direction if you want. So e.g. I. Can type 20 degrees and
reasonable doubt tools. I can just use my shell tools. Click on this face
just like that. And I can just add a sickness and crowds
this type of object. So this is how you can
create an extrusion. Don't forget if I just come
back also to my sketch. Let's create a sketch again. Creditor rectangle defined
from center on the top view. Let's work one more time with 60 by 60 by 100 millimeter. If e.g. you create element inside, like if I zoom a little
bit, I have e.g. a. Rectangle like this
for t by six millimeter. If I create a circle e.g. address here with ten millimeter and just hear with
ten millimeter. When you have
something like this, it's great because you can
only extract this part and this part circles
and this rectangle. If I finish my sketch, I can just only
click on this face. So if you want,
you can extrude on niece's face as you can see. But if you want, you can also extrude
on the circle. But here it's interesting, you can only click on this
face and only extra this part. And this is why you can ingest one sketches
directly apply e.g. your cavity apply the earth
and any things like this. And the last porins are less things to know
about extrusion. If I just come back. It is to work on
any type of axes. If I select my front view, I can create another sketch, click on the Sketch
tool and create a line. I can create two lines here. Start from center, Let's
work with 100 millimeter. Let's come back with five. Using my grid here you have five millimeter, 95 millimeter, 95 millimeter or five
millimeter and come back with 1 mm and just create
an extrusion. I can finish my sketch. If I just click on this face, I can crunch and extrusion. If you want to extrude
on to direction, you just need to first go into the first
direction that you want. I can e.g. goes here 50
millimeter validate. And I need to click on this face and use the offset face
to go on this direction. Like an apply 100 millimeter. If you want to
credit hours cavity, you can click on any
face to create e.g. a. Sketch on this face. I can click on my
act towards cracked, oops, not tons of tools. The circle defined from
the center point with some sink like I can work with. I can zoom a little bit. I think I'm not
exactly in the center. Let's sit exist
circle tool again. Here's my center print. And I'm going to tap
directly 40 millimeter. And if I finish my sketch, I can click on this line. And if I want to create
two or you just need to go inside and automatically, he will define just like that. If I want to repeat
on this face, I can click on the face, sketch and create a circle
again, T5 from center. Let's work with 40
millimeter or again. I can then tell 40. Exit the sketch. Click on this face and automatically I have
my extra tools. And I can just go in
this direction if I want to add Materials
Quantity direction, if I want to remove and
I can just validate. So this is how you can
work with extrusion.
24. Create revolutions: Let's explain the revolution, how you can create a revolution. We can find these features in the tools revolve
extremly useful. You can learn a lot of
time using Revolution. Let's create a first example, activate the front view and
directly credit to sketch. You can select the Line Tool
and create a frost line from this point and walk with
a specific dimensions. First, things will be a
dimension of 100 millimeter. And I can come back on this
direction with 50 millimeter, come back with 40
millimeter here, 50 millimeter, 40 millimeter, and just 50 millimeter. Click here and just close. I would like to create
two circular paths using the revolution. You can until the
dimensions here. And if you want, we have
50, here we are 50, 50, here we have 40, 40, and we have 20. So it means on this area we have 150 and on this area 100. Finish the sketch. To create a revolution, we need first to activate
the tools he controls, revolve or shortcut V. So first things to
do, It's to select the sketch that you want to
use for your revolution. So it is this one. And you need to select
a nexus to revolve. It can be a
construction line also. It can be also just a line that you are segments that you
have on your profile. But in this example, it's extremely useful to use my z axes are to
use this segment. I can click here and automatically
I have my Revolution. If you want, you can just open. So it means if you want
or need 45 degrees, you can enter 45 degrees. Here. You can also credit
to offset on the direction, but we don't use these to match. I'm going to come
back with zero. And here I'm going
to work with menus 360 degrees validate to bed
to complete a complete term. Let's come back dress here. But she, as you can see, a need to come back to zero. Yes, just like that. And here can turn, turn, turn, turn until to arrive
at 360 degrees. I can turn on z-direction
and just step 360 degrees and validate wisdom why it is
extremely useful because I can do
this with extrusion, but I will have to create
a first sketch extrusion. Second cat sketch extrusion,
sought sketch extrusion. It is a lot of work because in our evolution you can
just do this once. So now if I just
come back later, before I can select every
sink and just press Delete. Let's do exactly the
same type of example, but with a little offset, I can create a sketch
and use my line tool. So now what's happening, e.g. I. Created a little upset
with the z-axis. I can start e.g. here. And I think I'm going to zoom
litre Beta can start e.g. here and walk one more time with 100 millimeter, 50 millimeter. Here. Let's work with a 40
millimeter or 50 millimeter. Again. 40 millimeter
or 50 millimeter. And we need to just
come back here. And here. So as you can see, we have an offset between
this line and this line. If I click on this line and
I click here with shift, we can find a dimension. We have offset between
this line and this line. We have exactly here. We just have five. We have ten millimeter. So we have exactly
50 millimeter. If I finish my sketch, quieter revolution, I want
to adjust all in the middle. I can create this type of set. Click on the face, and you click on the face here, I don't have directly
and revolve. The best things to do is to
add the shortcut V or to arrive directly on revolve
here, sittings of phase. And now if I click e.g. here is going to work
just like before. But if I apply e.g. this axis, so let's
click on revolve again. Click on this face, and this times the z axis. And now because of this offset, we have all in the middle, because we created a revolution, runs as this axis and the profile add offset
with the z axis. Just like this. Let's select everything again and press
Delete extremly useful if you want to create
some little complex using the spleen tools like a vase or any things like
this, a circular paths. Let's create a sketch again. Front view. If I click
on my line tools, I can create a first-line
on the sprint, lead zoom little bit. Let's work with 200 millimeter. I can press escape and
use my spleen tools. Snap to this point and just
try to create something and terrorists team for the shape
I can go here and turn. It'll be two in this direction, this direction, this direction, and just come back on this area. And then I can press
Escape sometimes. Last print is not
extremely convenient. You need to add the nodal point. I'm going to show you again. Click here. Justly clear credit
to first print, crowd to second print to
have a bitter care of. And just come back little bit in this direction
and this direction, and this direction, and this direction I'm
going to click here. And just like, I don't know, dock points and press Escape. And thanks to that, I
can finish on this area. I can also close the
path to line until Susie taxis and
Cretan nodal line until this point
and press Escape. If you need to modify
your print is possible. Just press Escape. And with your selection tool, you can dragon moves a
print if you want to. Increase the quality
of your curves, can also drag and move. So ender just like this, but be careful because
sometimes it's not. You can deform little sketch. I've taught to do this for up. Let's exit the sketch. And Crato revolution. Pecans or tools
revolve and a need to select Face or sketch
feeling so acidic. This sketch first and I need to sit exist axis and I can
directly create my face. I can click on Done
just like that. And this is why it is
extremely convenient. You don't have to
create a lot of extrusion to obtain
the same result. If I click on this face, I can apply my shelf features and just create the sickness. I can apply like 20
millimeter and just validate.
25. Create sweeps: Let's explain how
to craft sweeps. So let's see so sweet features. It is something extremely
interesting to use. So when you go into tours, you can find zoot suit
features on this area. So the first thing
that I'm going to do, it's to show you if you
want to create e.g. something like a pipe, this feature will be perfect. You need to create a path to follow and you
need to create a sketch. Let's create a sketch first. I can use my circle
tool just here. Activate to top view and just create the
circle on this area. I can just click here,
create your soccer. Let's apply 30 millimeter
and just finish the sketch. So now I need to create to pass at the intersection
of the sketch. So credit score to a new sketch, and I see it as a front view. And then need to
create something at the intersection
of this line. Not it can be in the center, but you can also
move little bit, but you need to touch this
darker. If I select e.g. my line tool, just here, I can create a first-line and I can create a first-line
like 60 millimeter. Then I can go on this direction. Let's work with 16
millimeter again. And I can continue with 60 millimeter again,
just daisies. I'm just going to escape. Exit the sketch dress here, just to show you first. Here I didn't add curve a curve. Care of wounded kernels. So if I use my sweet teachers
first grand tool's sweeps. And the first thing that you need to do if you go
into this option, select face or closed
sketch to sweep. It's going to be this face. And you can activate next civic
lines or curves to spine. I can see it exists
one, this one. And I can take this one. And thanks to that, I can
follow the path just like this. And I can validate. If you want to have something
with curves because here it's just a, just, a colonial exists if you want to change and just
come back little bit. At the moment where I
was at these liverworts. And I can come back
with my front view. I'm going to do now is to
use one of these tools. Sketch first, I can come back and I'm going to use the
spleen feature from this path, I can click here and
just click here. Click here. And maybe
I can walk like this. And I can press Enter. So now I created
this type of paths. I can press Escape and I
can drag and move e.g. my print, maybe it's
deter too small. I can move the turbid
different print dress they exist. Yes, dress here. So let's create
something like this. I've taught to do this work, I can finish my sketch and use my sweep feature acidic
tools activate sweep. So first I select this face. Next, isolate, surpass. So I can click on this line, click on this line. And I can follow directly also aligned axes and I can validate
just like that. So this is why, this is
why it is interesting. After if you need, you can e.g. click on one of these face your absorptions to
crack the shell. Thanks to that, you can open inside if you want to do
this on the two sides, the disposable, you can press Shift on this second element. So it means I can
dress, come back. Here. I can select this face. Oops, exit the sketch. First. I can just click on this face. And I can press Shift
click on this phase Shen. And I can activate a
value outside or inside. Let's zoom little
bit and let's work with menus for
Andrea's validate. Trust exact. Now I'm going to show
you a second example. Let's select everything,
just press Delete. So first thing that I'm
going to do it to create a sketch directly on
the top view again. And create a rectangle
defined from center peak on the Sprint network quiz. I can resume little bit first. Let's walk with 100 millimeter, ten millimeter.
Finish the sketch. Now let's work on the
front work plane. So front, craft a sketch and
I'm going to cry to knock, click on the arc tool and
select the intersection here. And let's crack to knock
on this direction. I can apply like 45 degrees and arrive around this
area just like that. And yes, 45 degrees. Finished my sketch. So now I can create something
with a curve like this. I can follow this rectangle. I can use this rectangle
to follow this line. And for this, I need
to use these features. So tools sweep. First things to do. I need to select this face next. Signaling things to do, I
need to sit exists line. And thanks to that, I can create these curves and I
can finish my sketch. And here's how you can
use a sweep feature.
26. Create lofts: Let's explain how
to create loved, to crack love to can
use tours and you will find love features, very
interesting features. So the first thing that I'm
going to do is to click on Close here and create
two different sketches. Credit to sketch. Let's walk on. So Tokyo. And on this sketch I'm going to create a
shocker, forms a center. Let's work with the dimension
like 40 millimeter. And finish the sketch. Let's create enough sets or not. Another sketch with
a different one to what Glenn click on Add. You can create a
construction plane and the type will be upset. I can click here and go on
Next and crack to offset on this direction like 60
millimeter and just validate. And just on this area,
Solexa top view, just like this, and create
a sketch on this plane. So we need to click on this one. Crowd to sketch. I can use my rectangle
tools defined from center and crowdsourcing
X-Y-Z, extend, extend, extend. And I can talk to value. I can tap eight
millimeter tabulation and 80 millimeter,
just like that. Now as this is a rectangle and I can just finished my
sketch, exit the sketch. Now as you can see, we have
this face and this face. There's a lot of
features allows you to link the face to another face. And if e.g. I. Use one of these tools
and acidic love features, acidic faces of sketch feelings
and guide curves to love. So it means I can click here and I can click on this
one just here. We shift. I'm going
to show you again. I'm going to come back
first so I can click here. And let's say love
features again, loved. If you click here and
if you click here, you don't need to press
Shift automatically. You will create a new object using these two different
sketches just like that. And this is why after, if you need to select a guide, you can also apply your guide. And I can just click here. And I created this
type of element. So now it's this thing
that I'm going to do. It's to craft a no doc
type of work plane. I can directly click on Add and credit to know the type
of construction plane. I'll not to know the type of construction plane we will work on one of these view and need to work with the front view. So I need to click on the front view and
cracked a sketch. Can click on Close, create a sketch and
then need to link this point to this
point with e.g. blue curves. I can
use my spleen tool. I'm going to use the
spleen tool e.g. and I can use my actors. Let's crack to knock
just like that. And I can click here. Crowds, I'm seeing Lexis and creditor-debtor
curve life 45 degrees. And I'm going to complete with just a basic line
from here to here. And I can just press Escape. So something interesting is I can use this one as a guide. Now, if I exit my
sketch just like that, I can repeat the law features. So click on Tools, activate love that
can select this face. First, cities is second
phase. Just like this. Yes, this one. And
after you can set it to guide curves or you can
move the control points. So it means if I click here, and if I click here, it's not working properly. I made something a little
wrong because here you have a line and it's not possible
to create your sketch. I'm going to just remove
this one. Remove this one. I'm going to show
you with something different to sketch again, select Front work plane, and just cry to knock. It's going to be better or not. So I can take this N print, click here, and I
can just make e.g. something like this here. So now it's going to
be better I can exit my sketch if I apply
again Zoloft feature, click on Tools. Loved. So I can take this
one to this one, I will obtain this render. If I want to follow this line, I can create a section
guide and click here. And now I can extend
on this direction. But if you want, you can
do the same thing, e.g. on this side, on these
sites or any other side, don't forget that you can
also take the sprint and you can drag and move
Texas Brent dragon, move. Also. If you want to change
literally your render, you can move these
different print. So this is how you can
use the law features. If I click on this one, click on this one again, loved. You can also drag and move this print and turn
exert if you want to change litter type of
render. Just like this. Let's see Just a second example. I'm just going to
select everything here. Just press Delete, and
just credit to sketch. Dress here. With the line. I can select my
phone view first. When something is
wrong like this, you just need to click
here default view. Now it's so much better. I can see my front view
and just grab two line. I can create a first-line with a value of like 40 millimeter. The second line on this
direction with 40 millimeter, I can press escape. And credit to Nadar line here with 40 millimeter press Escape. And credit to arc forms
this brand to this print. And I can extend with 180 degrees and I can
create an alcohol. So in this direction
or this direction from the center and apply a
value like 22 millimeter. I can finish the sketch
as the next step is to, I can click on this one
and create an extrusion. Let's grab two little
extrusion just like this, with like ten
millimeter like that. I've taught to lose the
Square Cap can create e.g. a new work plane. I can
click on this face. First, I need to click on other construction
plane type offset, and I need to click
on this face next. And I can credit
to offset plane. I can credit to offset with like 60 millimeter and validate. Click on this work plane and credit to sketch
just like that. First things to do, I'm
going to create a liner. I can use literal
my grid start e.g. from this point to this print, dress come back with four millimeter and
credit to Nadar line. Here, activate four millimeter, press Escape and use my aktuell
from this point to this 0.180 degrees just exit. I can finish my sketch. Now, I would like to
crack to link from this face to this new sketch. And I can use a lot of features. Click on the tools,
activate loved. You can select e.g. this phase. And the second will be this profile and take
the glands we can craft to link to this phase
directly to this profile. Why it is useful because
you can link some sync with rectangle shapes directly to this type of shapes at the end. And this is why it can
be extremely useful. So we can do this type of
things with these tools. If I come back to my
construction tree, I have a work plane
here, sketch planes. This one, and I can e.g. delete. This one, I can delete, and I have this one. I can just click here
and delete also.
27. Add fillets: Let's explain how to add, fill it and at the same
time to jump firm bit. Because with these features, you can make these two
things at the same times. So the first things to do, it's to create a sketch and just activate the top
work plane like this. And I'm going to create a
rectangle defined from center. So crappy rectangle. Let's apply to value. Let's say 120 millimeter
by 120 millimeter. Finish the sketch and create an extrusion can
extrude 80 millimeter. So if I want on edge, add a beaver or a chamfer. If you first you just
click on any edge, you will have jumped
for that disease. You can also click on Tools
and chump full-fledged shortcut F. If I click
on this tool again, you will add the
type auto, auto. And you can change for
two distinct chamfer. So by default, let's
click Auto and you need to select the edge
that you want to use. If I click on this edge,
you have to arrow. If you work on one direction, you will create a chamfer. On the other direction, you will create
directly affiliate. So the n is just to select a direction to apply
affiliate or a chamfer. So if I go here, you can enter a value. I can enter e.g. 40 millimeter
chamfer and just validate. If I want to apply a fill it. If you click on the
face just like this. And you would like
to create e.g. a flat or a chamfer. It's not going to work properly. If you click e.g. on multiple edges
at the same time, it will be possible. So again, click here,
I can click here, and I can click here also. I selected these four elements. Now if I click on
chamfer, take a glance, I can go in this direction or this direction and apply whether affiliate
with the chamfer. Let's apply chamfer
with 15 millimeter. Just exert. Those are things to do is
you can walk into direction. If I just come back
here and acidic e.g. this one, I select
chamfer affiliate again, but this time I changed automatic for two
distinct chamfer. And it's not going to
be proportionally. So it means here, you can work with e.g. 20 millimeter and you can on this direction
work with more. If you want to work
with 40 millimeter, you can just to
create a chamfer, but with two distance, I can click again on chamfer, change for two distinct chamfer. So first can be phrase on Saturday and the
Sigma bond can be, oops, I'm going
to do this again. Here. The first can be ten. I need to activate the
tools before Tools. Trump per affiliate and don't forget to check for 2D stance. He wants to apply to distance. So I can take the first leg and Saigon dress kick
here like dressed 20. And you can make
something like this. So let's create an example. Let's press Delete
credit to sketch. This sketch will be
on the front plane. So things that I'm
going to do it to try to first-line from this print and credit
a first-line on this direction with a value of 200 millimeter and just come
back with 40 millimeter. Come back again with
120 millimeter. Dragon, move with 60 millimeter, craft, something like
this and just close. So next step is to create a nap. I can select this
point to this point, Dragon move with 180 degrees
to create a half circle. And then create a
circle directly from this center point with
50 or 40 millimeter. And I can press escape. With my trim tools. I can erase this line, this line, and this line. It's some protons, e.g. this type of things you
can do in only one sketch. After fascia, you can create
a first sketch extrusion on a different plane than a
second sketch and sketch. But it's so much more
convenient if you work with the right view because you
can learn a lot of time. I can just click on
this face and create an extrusion like 80 millimeter. Just like this. Now let's click on this
face to sketch again. And I'm going to
grab the rectangle, not defined from center, but crappy rectangle
in juggernaut, we can just use a
grid lead to space with I have 5 mm here, 12345 and just grabbed
something like this and create my
rectangle on this area. About two distance if you want, you can click here, press Shift to here. Oops. Let's delete again here to here. And it's not
extremely convenient. If you click here to here, you can enter
directly or distance. So I'm going to use my grid because in
this type of example, it is not extremely convenient, but I can click on this point to this point IF 50 millimeter. So you can check,
sketch, click here. And from this point
to this point exactly we will add 50
millimeter. As you can see. If I finish my sketch, I can create an extrusion. Click on this one,
click on this one, and drag and move on this
direction and validate. I can use my construction tree to erase this sketch planes. I don't want an erase
the sketch plane. So now let's apply
chamfer and net supply. I would like to just click here and I want to
apply a chamfer. I just need to drag and
move this direction. And let's apply 20 millimeter. I would like also
to add, fill it. I can click on this
line, just here. Shift, click on this line. And I can apply
affiliate or a chamfer. Let's apply your
fillets this time. And let's work with
30 millimeter. Let's click on this face. Credit to sketch. Let's create a rectangle
defined from center. Change. Rectangle from center. I can first e.g. I. Can create two liner. I have a line and you have
70 millimeter press Escape. So it means I can create a
rectangle from the center. I have no my center
point, it's perfect. And I can work with
like 50, Bye, maybe 22. And just use my trim
tool to erase this line. Finish the sketch, click here, create an extrusion inside. So thanks to that,
we can start to create our first parts. And I can continue with feed it. If I click on this edge, I can press shift, click on these different edges. And if I drag and move, I can create to chamfer, I can create to fill it. Let's go to fill it one more
time with five millimeter. It is the same. If I click here, I
can complete with another chamfer or complete
also with affiliate, can make ten millimeter film
that I can teach here and compete with affiliate also
like ten millimeter fit. It just takes that
little f turns a curse. I will explain, but
we'll be able to go on visualization and to have
a view of our element, we will be able to add
materials also, just like that. So this is just a view
about this type of element. Let's come back. You can just click here and
come back at this diva.
28. Create shells: Let's explain how to
craft to share credit. Shall you can use these features with these
tools and we have shared. So first things to do, Let's create a sketch
one naught times. Create a sketch on the top Work Plane and just
grab two basic rectangle. Define from center. I can click on my
tool rectangle. Let's enter two value. I can press tabulations. The first value will
be 60 tabulations, the second value will be 100. After to do this work, Let's finish the sketch. I can finish the
sketch just like this. I can press Escape first,
finish the sketch. And the next step is to
create an extrusion. If I click on this face, I can just drag and
move in this direction. Let's drag and move with
a value of 40 millimeter. If I want to create to share. So it means you just remove a face and you can add
sickness extremly useful. Whether you can click on
the face automatically, you will add the shell
options here with a shortcut. Are there things that
you can do it stored? So to activate the tools
and click on shale, just need to select one of the phase acidic
faces to remove. And if I click on the top face, I remove this phase. And after I can add a sickness, as you can see, you can
stay also add zeros. If you stay at zero here,
nothing will happen. So it means on the
left you can validate, you need at least to apply
a little bit sickness here. And if I work with
four millimeter, I can validate and I
created this element. You can walk on any
phase that you want. So e.g. I. Can click here on this face and activate
shell just like this. And I can apply or little
things like two millimeter. And as you can see, it is extremely convenient. You can create something very fast krypton elemental analysis. You can use e.g. your Transform tools and
create two patterns. So I can just use
my move rotate, select all this element
credit to cookie, activate my front view. And just drag and move on this
direction, just like that. And drag and move again on
this direction like this. I still use my copy and drag and move on z direction
just like that here. And I can validate
if I want to create an assembly with different
element like this. So this is how you
can create to share. Now let's see a second example. I'm going to select everything
and just press Delete. Let's create a sketch
for a revolution. The sketch, Let's work
with the font work plane. And on this rock
plane, Let's credit. First, let's create a line
from this point to this point, I need to zoom little bit. Yes, Let's walk with a value of 100 millimeter and
I can press Escape. Let's use the spleen tools and cretinism and credit to shape. I can zoom out and
make some sinc basis. It's not extremely good. Can maybe continue my spleen. Let's do this again. I'm going to use my
spleen tool again. We're fitting and control. I'm going to use control
in this example. It's going to be better
for what I want to do. Ops legacies, to have a
better curve like that. And I can just press Escape. I can take and drag
and move this one. Maybe I can make some
little modification. Dragon move here, drag and move here to have a nice care of. And yes, I think it's okay. The next step is to, I can drag and move here
also in this direction. Again, use my line tool. This point to this sprint. The sprint to sprint just
laces and I can press escape. Now, the next step is
to create a revolution, finish the sketch and active and one of
these tools revolve. And I can select first this face and SIG on the axis
of revolution. So firstly exist face, say gone to the
axis of revolution. And I can turn with 360 degrees by default and Apply Done. Now if I want to create two
all in the middle, if e.g. it is a phase, I
need to click on this one and activate
share, perfect. And now I can remove this phase and applies a value that I want. Let's apply like trust six millimeter and validate
and it's perfect. Now I have all on this area. One more time. You can act in humans
use visualization and you will have a
visualization of your object. We'll see also that it's
possible to add materials.
29. Split body: Let's explain how
to split buddy. Speed by d can be extremely interesting extremly
useful if e.g. I. Create a table, let's first try to
sketch and directly. Let's work on the top prop plane and credit the top of the table. I can select my rectangle
defined from santa. We will keep millimeter
and let's apply 100 millimeter by
140 millimeter. After to do this work, I can just create an extrusion. I can finish my sketch,
create an extrusion. Let's apply a value
of four millimeter. I can use my
transformation tools and select everything with
a frame of selection. Select my front view. And I can just
create two offset on z-direction like 80 millimeter. So now if I want
to create a fit, I can click on this
face and Crato sketch. I'm going to create
different rectangle. I can use my rectangular
tool and trust to crack up. I'm going to use my circle tool and just create a circle with a value of six millimeter
and position my circle. If I click on this branch
shift, click on this print. I have 12 millimeter
and I'm going to change for eight millimeter. If I click on this sprint, shift, click on this sprint. I have 14 millimeter and I can change for eight
millimeter or so. So now it's the next step
is I'm going to use, I can use move rotate. I can use also patterns. I think Move Rotate
will be created. And I can see it exists
one, activate cookie. And I can drag and move
on this direction. So here I have 129, I need to drag and
move with 100. I need to check here. I have 12345 small
element square. If I go on this direction,
I have 1,234.5. Perfect. And I can continue
with the copy. So it means if I
drag and move here, I can repeat the same thing. And I can drag and move
with 84 millimeter. And I can continue drag
and move dress here. And I can use also my
creed mean is 124. Exit the sketch. Again, create an extrusion, select a different element. You can press shift this one. And I need to zoom a little bit. Shift this one, and zoom
little beach shift this one. Let's create an extrusion. I can drag and move
on this direction. Let's apply menus 80
millimeter and just validate. So I created the
base of my table. One of the problem is if I just click on my
construction tree, I just add only one buddy
because I created an extrusion with a sketch directly
on the, on this face. If I want to separate the feet
from the top of the table, it is possible I can use one of these tours and
apply split by dy. If I click on Split by d, you need first silica
body to split. Select a splitting plan phase, sketch feeling our image. So body to split
will be this buddy. And where I want to split, I'm going to split on this face, so I need to click on this face. And now I will be able to cut this part and to separate the top of the
table with a different fit. Keep Original off,
and keep origin. I'm going to click
on Entrez validate. And now what you can see, we have this body,
we have this body. This body is his buddies, this body and this body. I could also keep the original off depending of
what I want to do. So it means, so first, I can delete and notice this is the top of the table,
as you can see. So it means if I drag and move, I separated this element and now you have to first fit
foot such Second food, the food and the foot. So this is why it
is useful to apply split budget if you want to
separate laces your element. So now let's see
a second example. I can delete every sink
and create a sketch again, saves a sketch tool. And work directly on
the front work plane. Crashed two line stanza line directly at the
intersection of the axis. And let's start with
100 millimeter. Next step is to drag and move. And I can create an element with on this direction like e.g. 80 millimeter
translates that I can continue dress here with
20 millimeter, just here. And I can come back on this line and come
back to this point. I created this elements. The next step is to
create a revolution. Finish the sketch. To create a revolution. Tools revolve and
Frosty legs or sketch. Sig on ceilings are axes, so it means this axis. And thanks to that, I can cry to revolution dressed like that. Oops, let's do this again. Just click here. And done. If I want to create
like a coffee tea, I can click on this face and on the Options I can
activate shelves. Let's work with a value
like 20 millimeter. So now, if I wanted e.g. to separate these
by dy in two-part separates his buddy phrase
on purlins and later. I can use this tool again
and select split by d. If I sit exist buddy, take a glance and I can
use as a split part, e.g. the swap plane. Or I can use e.g.
this work plane. I can use this mock plane. And if I'm using e.g. this one, this axis, I'm going to remove, keep original of
n, click on Done. And if I apply my
construction tree, now I have the first by
d and the second buddy. And you can drag and move on
this direction and z order, or you can drag and
move in this direction. So this is why it is useful. You can separate into part. But if you want, you
can also create a plane at Lever where you want to split it just come back at
this level with just one by G. Cracked a sketch again, not correct to sketch
create two new work plane. I can create two new
work plane, e.g. let's work with
construction plane. Here. This is a type. I can apply, the
offset work plane. Again. Maybe I can
work with e.g. I. Can work on this area
here, click on Next. And I can drag and move
where I want to have my cut. So if I wanted to have my cut on the phrase pair on this part, I can just validate and I can use also this type
of work plane. Let's select against his body
and just frostings to do. Let's do is activate
everything It's better. Controls, split by g.
Click on this one. So he sees a buddies
at that we'll use and click Zen
on this work plane. Keep original of validate. And now I separated
again in two-part. Better keeps the basic elements. So this is my first Aziz, my elements separated like this. This is my order element, just like this, and
this is my plane. I can remove this plane, and I can remove
this plenary. So.
30. Union objects: Credit union, credit union, it is a Boolean operation. When you go on tools, you can find these
Boolean operation union. So the things that I'm
going to do now is to show you how you can craft this type of Boolean operation. Let's first create two element. I need to create a sketch. Click on the Top, work plain, and just create a rectangle
defined from center. This rectangle
will have a value. I can tap 22 by 36 and
just exit the sketch. Just like that, I can create an extrusion like
ten millimeter. And I created the first part. So now I can create
a single part on a different position, e.g. I. Can click on Add, create two new construction
plane type of set. I can select this face. Next. Crowd two node element I can credit to offset
hit even millimeter, e.g. and click on this, what plane crashed to sketch. The next step is to create
an 0 dot type of element. Let's create a shocker, e.g. at the sprint, we
stand millimeter. Finish the sketch and create
an extrusion of this one. Credit to an extrusion which
is like 15 millimeter. And I can validate if I go
on my construction tree, you can find my body and
my buddy number two, let's remove these
different plane two. I've a better view about
what we're going to do. So this is my body one, and this is my body to, I can create a
Boolean operations refers things is to
have an intersection. So I need to click on my body
number two as my move tool. And if I apply my front plane, I can just drag and move and
position my element e.g. on the top. And now I
would like just to create only one by g. So how
to make just one buddy? It's just possible
if you use tools, you select union and you can
keep the original or not. If you want to have
two times e.g. this type of cylinder, you just need to see so
firms by d and you need to select the second buddy after
you activate with Done. And that's it. As you can
see on my construction tree, I have now only one
by d. So this is why it is useful if you
want to create to link. Now let's see a second example. Let's go here and delete. The second example
is very interesting because if you want to
make something efficient, maybe you can create a
frost bow to second path and then to tooling. So two element. So first credit. First sketch directly on this
area with a circle tools, slugs a top view, and just create a
circle just like that. I can create a circle like this. 20 millimeter. I can finish my sketch. Then I can create
a second sketch directly on my front view here and create a line from this point to this
point with like 40. I can tap for t. Oops, Yes, Just like this, I can create two arc.
Click here, e.g. two here, and credit to arc
on the direction 90 degrees. And I can create two
nodal line here to here with just 20 e.g. and I can just press Escape. I can finish my sketch
crowd to sweep. You can use directly these
tools and you can find Sweep. So first things to do, it's
too acidic your profile. So this one, you click on Next
and sing on things to do. It's to select X2 element
to follow some paths, which means this one, this one, and this one. I can finish your
sketch just like that. E.g. I. Click on one of these tools and
you click on Share, you click e.g. on this one. You can just remove some
part and I can apply like two millimeter just laces. But one of the problem is I
won't have unto to side if I just click here and click
here and activate shell. And if I apply like
two millimeter, now it's going to work because I apply on the two-phase
at the same time. Now let's create
another element. I'm going to create this
directly on new work plain. Construction plane, offset plane directly on this
face, as you can see. And just create the
next credit to small offset like ten
millimeter, like this. And validate. We can click on this face and try to sketch. I would like to create
an element with a self-care and I can create
a circle from the center. And just like that,
Let's extend like 40. And I'm going to dress
crowd to know the RCF curl maybe just here I can
follow my creed 12345, and credit to an element
with a value of four. And repeat the same
things here, 12345. And credit to an
element like four. And maybe here 12345 millimeter
and four millimeter. And 1233 45n crypto native
men like four millimeter. And if I exit my sketch, I can create two new extrusion I forgot to seize to do something. Let's click on the face. Credit to sketch again. I forgot to craft a circle in the middle Socratic circle just here to here, 16 millimeter. Finish the sketch. So now
if I click on this path, I can create an extrusion. Let's go to an extrusion
on this direction like four millimeter I can tip for. And now I have these two paths. And again, take
your glands here. We can remove this
construction plane, remove this plane,
remove this plane, and remove this plane. So I have my buddy
one and I have my budget to maybe
at the beginning, I wanted to create
two separate paths. And after I've talked to work, I realized that I want
to link it to any meant. This is why I can use
Boolean operation. I can just first
credit silicon, e.g. this one and craft
a transformation. Drag and move just
directly here. And after I can use my Boolean
operation tools union, I need to select this first one, and I can still
exists. Second one. First I'm going to show you
why before to validate. Because if e.g. I
want to create like a beaver here or I want
to create like affiliate. I can click here
and take a glance. I will have something
strange and it's definitely not good because
I need to create a link. So first I need to
link the two parts. Click on Tools. Union seeks the first one. The second one, validate. Now if I click on my
construction tree, I have just one element. I know it is great
because if I e.g. click on this line, I can apply because I have just one element
I can apply, e.g. my beaver of my chump firm depending of what I want to do, my affiliate or my chamfer, let's apply your fillets. In this example. I can just validate here.
31. Substract objects: Subtract, let's explain how to subscribe object. For this. The first thing to do, it's to create a first sketch. And I can use my sketch tools and walk on the top walk plane. So the first things is
to create a circle. I can create a circle
from this center point. And let's apply your value. I can work with a value
of 100 millimeter. Now the next step is to finish the sketch and
create an extrusion. I can create an extrusion
with like six millimeter. And I can validate, sing on things that
I'm going to do is to create to work plane. With different work plane. I can click on add and select new construction plane
with type of set. I can click on this
face and click on Next, and then credit to
offset with e.g. 30 millimeter. Next step is to click
on this work plane and credit to sketch also. And let's work with
the polygon tools. I have multiple options. Let's select e.g. hexagon. And I can go left click
on the center and create something
with 15 millimeter. Finish the sketch credit
extrusion on this direction. Let's work with 50
millimeter and validate. I'm not going to use this. I can keep this rock
plane just now. The first things to do, It's to show you the Subtract, use a Transform tools, and create a frame of
selection on all this element. And you can drag and move at the intersection
of the cylinder. Now we have this two element. If I take a glance on my items, I can find this sketch plane. It's better to remove. So different sketch
plane syncs to that it will be easier to understand. And I have just my
body number one, and they are my body number two. I can create a sketch on this part and then
create an extrusion. But sometime you can use
also Boolean operation. If I use my
transformation tools, here, I use my tours directly. I can apply, subtract and you can decide to
keep the original or not. And the first things to do, It's too, you need to select. When you click here,
select bodies to remove from selling
bodies to remove. So I can sit exist one first. If I want to remove
this body to zero, and I can select this one. And if I just click on
Dan's, take a glance, I remove this budget
to this body, but I just keep first
buddy like this. So it means if I delete
this one, I can delete. If I delete this
one, I can delete. We looked at random. So I'm just going
to do this again, and let's come back
at these levels. Let's choose a tool. I'm just going to show
you again because I invert to two buddies. So acidic that tool again. Click directly on subtract. And so first buddies
that I'm going to use, it's this one and then this one. And you can find proofs and
you can find minerals here. And you can select
what you want for minerals and what you
want for Paris. So e.g. if I click again on this one, click on this one here, I can apply minerals
here I can apply plus. And if I just
validate and donor. Now, if I click on this buddy, I can drag and move
anticoagulants. I keep this by D But at the same time accredited
with this one. So this is a type
of things that you can do with subtract. Let's create two nodes. E.g. I. Can click to create
a new work plane, add a credit to new
construction plane directly on this face. I'm going to cry to offset
plane directly, yes, on this phase, offset next. And just drag and move
on this direction again with a value
of ten millimeter. If I sit exist plane, create a sketch
directly on this one. And I decided to create e.g. a. Rectangle. So I can click on
my rectangle tool and create a rectangle
directly from center. I can start to round
this print and craft my rectangle like here. And the next step is
to finish the sketch. Let's crack to an extrusion. Click here. Create an extrusion. And I can apply like ten millimeter and
validate if I e.g. drag and move this element. So it sees my buddy number
three and I drag and move this element at the end of
section with the cylinder. And I can validate. Let's remove the
different plane first. So this is my buddy
number of sweets. If I repeat the operation tools, I can apply one more
time, subtract. And the first thing
that I'm going to do, It's to click e.g. on this one and
click on this one. I can select what I
want to subtract. I would like to subtract this
one so I can change menus. And here I can
change for proofs. And I will be able to open this element if I
just click here, you have modified buddy Remove by g. I'm just going
to keep modified by G and just validate and I remove this part
to create a cavity. If I select my budget
number of Sui, now I can drag and move
on this direction, this type of an operation. It's interesting because first, you can create a
features on the element, but you can also keep the part. And it can be useful if e.g. you want to create
two assembly after John's credit to assembly
after you don't need to, you can earn time because I can see my element number two. And after, at any moment, I will absolute
possibility, e.g. to drag and move
to come back here. And for my assembly, I know that it will match
perfectly inside my element. I can come back here to Eigen move and I
know it will match perfectly on this
arises is why it can be interesting or so
to use subtract. If you create different parts, you want Zen credit
to an assembly. Here we have this possibility. When you add, subtract.
32. Intersect objects: Intersection. Let's see how to
create intersection. For things to do we need
to correct to Object. So create a first sketch. Let's activate top Work Plane and create a rectangle
defined from center. So create a first rectangle. We can enter a value I can zoom a little bit to work
with millimeter. Let's grab the first
rectangle with 100 millimeter by millimeter. Finish the sketch and
create an extrusion. Click here, Craton extrusion on this direction with a
value of ten millimeter. Let's create another element. To create this signal in demand, I can work with a
different work plane. Click on Add construction
plane one more time. I can walk with offset plane. Hence, this offset plane will
be just on this face next. And crowd just too
small offset like 20 millimeter and validate. The next step is to create a sketch directly
on this swap plane. Let's use the Polygon Tools. And let's work with
some thing here. I will use the
zygote one more time and start from the center
and credit to exactly one. With just two value
read, use 25 millimeter. Finish the sketch,
create an extrusion. I can click here and create an extrusion with
around 40 millimeter. Now is the next thing
that I'm going to do. It's to first drag and
move this element. I can use also, my constriction tree just
removes the work plane. Thanks to the ICTs, is zero, so removes a
different work plane and am like body number one. And I have my buddy number two, sittings or body number two, drag and move in this direction first at this intersection. Next step is to
use the features. Activate the features. Here we can go and
tools and we can find intersection acidic bodies to modify solid bodies
to enter shaped with. So I have this one and this one. Here. It's body to modify but
the two intersection with, and it means that I will add this element at the
intersection of the two body. You can find this element here. If I click here, I will have no intersection, as you can see. And if I just click here, I'm just going to come
back at this lever. So I need to click
again, click again, and I will add this part
at the intersection, just validate, and I can
just keep this element here. So this is why it can be useful. And if I dress, come back, select one more time, my buddy number two. Let's grab e.g. rotation. I can click on this one, crappy rotation like 60 degrees. And I can also drag and
move on this direction. Let's drag and move on this direction and
this direction also. And just make some little
strange on this area. And now let's create
an intersection again. Activates the tools,
intersection tools. Click on the first tool, click on the thing on tools. And I will keep this small
part at the intersection. Here you have keep Original off. If you want, you can
keep original on. And if I just validate, now I have swayed by G. And if I click on
the second buddy, I can drag and move here. If I click on the first buddy, I can drag and move here. And I have my element at the
intersection of two element. Sometimes it is useful if you
want to make some seemingly complex little difficult
using the intersection.
33. Offset faces: Offset face. Let's see how to use
credit offset face. So first things to do, Let's just create a sketch. Can use my sketch tools. And directly I can
create two liner. Select the front view this time, and create a first-line based on the center called the
first-line with 100 millimeter. The second line with
100 millimeter, and another line
with 50 millimeter. The next step is, I'm going to create
one more time. No doubt line to add
like a sickness. I can click here, come
back with five millimeter, 55, 100 millimeter, and just grabbed this
type of element. I can press escape. Now let's create an
extrusion exit sketch and create an extrusion. I can click here and automatically I can create
my extrusion on a direction. Let's create an extrusion
with 50 millimeter. So after autocratic extrusion, if you need to just
drag and move a face, you can use offset face. If I click on one of these face, by default, I will have
to offset phase activity. If I click on this face
and I select Extrude, again, I can use my
construction tree. You have just one buddy. I can create an extrusion here. And I can also create
something like this. And I can create
another extrusion, as you can see here,
this is an extrusion. So it means if I click
on this face and lips, if I click on this face
and I activate extruder, just like that, I
will obtain this, render it just like to
make an offset phase. So this is why when e.g. you click on any face, I can click here and I want
to extend, just need to. By default I will
add my offset face. If you don't have, you just need to click on Tools. You select offset face, and you click on
any face, legs out. And I can extend my
face and apply e.g. 100 millimeter from
this line to this line. And I can validate if I wanted to drag and move this face, I can click here,
I can press Shift, click here, and take a glance. We have the offset phase. We add the extra phase
in this type of example. And if I click on de-select, all I apply tools, offset face, and take
your grants here, it is not possible
in this example, the directly to click here because I created an extrusion. So in this example, I
will have to work with another type of
extrusion, just legacies. And she I can extrude
with a value. Let's apply 50 millimeter. So just something
little different because I have an extrusion, but now I can use
offset face again, you can also reduce. I can click on this phase also. And if I want to drag and move, I can drag and move. Haiti's. So sketch. It, just come back
outside your sketch. Yes, click on this face and I can drag and move
Lexus. It works out. So if you have curve, Let's select every single again, press Delete credit to
sketch w. Let's go to no doc type of element create
a rectangle defined from center to center print Can Zoom, need to unbeaten to A2 value 60 millimeter by 100 millimeter. And use my aktuell with first point just
here, undressed here. And I can work with 180 degrees. So next step is to use my
app tools again and just lead to space with
two square here to square of five
millimeter 90 degrees. And just go here
and drag and move 90 degrees with my trim tool. So I can erase this line, this line, this line, this line, and this line. So now I created this
type of element. I can exit the sketch. I can create an extrusion first. So click on the face, Extrude, extrude with 13 millimeter, and click on this face. I can activate the tool shell. Is interesting because
if I drag and move, I can apply something
like four millimeter. And I can validate. Now if I click on
one of these face, as you can see by default, I will have also
the offset value. But in this type of example, because we have different
type of Charles, if I'm moving this
face by default, other element will follow for the simple reason
that we have offset, we have curves here, we have curves here. If I zoom little bit
so it exists Phase I can change going this
direction or this direction. I have my convenience. If e.g. I. Click here
and I click here, you can select e.g. two different phases
at the same time and credit to offset
with multiple faces. But as, as explained in
this type of example, because we are the curves, if I just click on
this face, dragon, move, drag and move here, it's going to
transform the element. But if e.g. I. Click on
this face dragon move, here, it will move uneasy S1, but after it depends
about what you choose. If you choose this
one automatically, you will have some
sync on any direction. But if I just click on this one, I can reduce here or extend. And this direction. It depends on the
face that you choose. If I click on this one, I will pool all these amen, but I won't move
these two element. So this is just something in proton to know when
you have some curves. You can some time it is liter or you need to check because sometimes
if you move this one, you will have only
this part moving. But if you move this one, you will have everything
moving dressed like this. And you far as unfair, I move this one. Everything will move also
on ink with these curves.
34. Offset edge: Let's explain offset edge. When you go on tools, you can use offset edge. So first things to do, Let's go to Sketch,
credit to sketch. Activate the top view, and credit to sketch with a rectangle defined from center. Let's just create something
with exactly the same value. I can zoom little bit 100
millimeter by 100 millimeter. Just X-Y-Z. Finish the sketch
and create an extrusion. Let's finish the sketch. And after to do this work, if you just click here, you can create an extrusion. And let's get to an
extrusion with a value of 30 millimeter. If e.g. I. Want to create
an extrusion here, but directly with the
size of rectangle. Different fascial refers
things that I can do. I can select this face to
sketch directly on this face. And I can create my
rectangle defined from center with a
value that you want. And after if I finish my sketch, I can create an
extrusion just here. But you can use also
the offset features. So let's come back with
history panels just to discover, activate tools. And you can use offset edge
of set H. And thanks to that, you can select an edge or you can select a face too upset. If I click on this phase, e.g. is going to define
the different edges. And now I can drag and move on this direction
or this direction. If I drag and move
in this direction, I can credit to offset of -20 millimeter,
validate with Done. And now if I want, I can use this one and
credit to an extrusion. Just like this. Let's graph to an extrusion with 40 millimeter. And I can continue, I can click on this face. Then I can use offset
face dress here. And I can, oops, let's apply. I'm going to come
back just here. Activates the tools. Offset edge, click on this
face, activate to value. Let's work with
minuss 20 millimeter done and try to another
extrusion on this direction. You can also work on neon the edge to welcome
you on the edge, when you activate the tools
you need to study, e.g. you can select two edge
of phase Phaedrus. Click here. He's going to define the H here and
an edge on this area. If I just click here, he is going to define
these different edges. So anytime you click on the face or if you
click on the edge, he will be able to define all the edges around and after you can trust
that you're upset. So now what's happening
if you have some sin e.g. circular, I can select
everything, just press Delete. I can click on my tool
again, credit to sketch. Let's create a self-care
and I can use my top view. Cracked a self-care just here. Let's snap to the
center and let's work with 100 millimeter
finish the sketch. Crowd to first extrusion on this direction with
20 millimeter. So now is the next step
is to use these tools. Activate tools of set edge. Click on this one. And this time I'm going
to extend outside with 20 millimeter value date. And now I can create
an extrusion. Click here and click here. At the same time we
shift and credit to an extrusion with
another 20 millimeter, I can create an offset again. He concert tours offset. You can use a shortcut
or also if you want, click on this one and just drag and move
on this direction, minuss 20 millimeter done. And now I can create again an extrusion like 20 millimeter. If I wanted to continue, I can hear you can do this
walk using the revolution. I can use this walker. So using offset, if I need, then I can click
on one of these, one of these segments. I can e.g. credit Devo, or I can go and see
other direction. To create, to feel it, I can apply ten millimeter. Click on this edge and fill
it also ten millimeter. Just like this. I can also correct extrusion or credit to offset to then
create extrusion. You can just have a little
time on your sketches. I can click on this face. And one more time I can use
offset face, just laziness. But sometime, yes, I can
click on this face again, but take your glands here. We continue to use this feature sometime it's not
extremely convenient. I can advise you to use
the tools directly. Offset, click on the
face and radiates. This time I'm going to crack to offset with 40 millimeter. And if I need, I can create
an extrusion in some either. And thanks to that,
I can craft to art and just validate like this. And let's click on
this edge or so and activate one more
time, a flat six. Let's click on this face
also, an activator, feel it on zero direction,
six millimeter.
35. Project face: Project on sketches. Let's see the project
on sketches, features. So we can find this on
Tools, project on Sketch. And first things to do, it's to create two cylinder. Click on Sketch,
activates a top view and create a cylinder
from the center. So click on the circle tools
to cylinder or like e.g. 20 millimeter. And credit to
extrusion finishes or sketch credit to an extrusion. The value of the
extrusion will be, we can extrude with
just 20 millimeter. It will be enough. Now, M is, if I want e.g. to create a projection on a sketch directly
on this cylinder, we can use these features. So the first thing
is to do it's to create two new work plane. Click on Add construction plane. And we can create a
construction plane. We can select
subtype e.g. upset. But one of the problems
that I have here, It's not possible directly
to credit to offset plane. So I can use perpendicular
to curve at point. I can just click here. I have noticed his new work
plane and I can cry to offset on the direction or
just walk plane just here. I'm going to show you again, click on Add
construction plane type. And I can select the
two curves at prints. So it means I can click
here and just validate. So now about this work plane, if I go on my construction tree, I can find your plan number one. And I can drag and move
on this direction. You can move with around
maybe 20 millimeter. And finish the sketch. Now, let's create something directly on this new work plane. I can click here,
credit to sketch. And we can use one of these
feature first things to do, Let's create two line. I can create two lines, e.g. on the left here with
maybe eight millimeter. We can create a second
line on this direction. We may be eight millimeter also. I can come back with
too many meters here. And let's create a single online with two millimeter here. Notice the next step is to use the spleen tools that just
grabbed the different curves. So e.g. when curves
here, a second Carol, no duck curve, QF here
and just close surpass. It's interesting
because you can create any sinks and then
credit to projection. If I just press Enter, I can close my sketch. So now it's the next step
is to exit the sketch. And I would like to
create a projection of this one on my
cylinder still exists. Tools you can use
directly projections. And the first thing
is to do it to select items to project. So items will be this
one and the same on things to do is to
select a projection plane. Projection plane will
be the cylinder. And thanks to that directly, you can find this
sketch on the cylinder. Now let's just validate
the next step. If I just click on
this face here, I have the possibility to
create anything that they want. So if I want to
apply an extrusion on this direction
or this direction, it is possible just like this. So this is how you can
create a projection. So first things to do, you need to, or you have e.g. a. Curves your face. Again, credit to know
the rough sketch. Click here, create
a sketch again. Let's create some, a
little bit on the top, just a rectangle
defined from center. Click on the Rectangle tool. You can create a rectangle around this area with two value, like two millimeter
by 20 millimeter. Finish the sketch. Click on these tools again
and activate projection. First, I need to select
the sketch signaled, I need to select the cylinder. And I can create a
projection of this one. When you finish your work, it is important
if you don't want to keep these
different sketches, grounds, or construction tree, you can close e.g. so plain 01. You can also
just close the sketch plane 02 and you can close the sketch
plane 01 just like this. And now instead of
the moment where I have my projection as I
explained, you can click here. And if you want to
create an extrusion inside or outside,
it is possible. And I can create an
extrusion inside after it depends about
the values at Taiwan, Let's walk with six millimeter
and I can just validate. So it is a very
interesting tools. If you want to create
like a patterns are drawing directly on
the cylindrical phase, these tools will be perfect.
36. Move objects: Move your object. Let's see how to move your
object at the same time, you can also create rotation. And thanks to that, we can start with these different features. When you click on Transform, you have a list
of features here. The first thing
that I'm going to show you, it's smooth, rotate. It's not extremely difficult. Let's just crank to sketch. For this sketch I will use
the front view just like this and just create a line. I can use my line tool
truss here and create a line directly from this print with why
not 100 millimeter? Let's continue with just
two, certainly millimeter. I can come back
with 35-millimeter. Then certainly millimeter,
35-millimeter. Maybe I can finish with
Frazzini limit term. Just click here
and just get here. So thanks to that, I
created this element. As you can see, the next step, I'm going to create
a revolution. I can finish my
sketch just here. If you lose your sketch
for a different reason, just click on View. And you are here
polite default view. And thanks to that,
you will be able to recuperate your elements. So now let's create
two Revolution. Click on Tools, and
you have revolution. You can use also the
shortcut here, revolve. This is a shortcut V. And I
can first click on this face, Segal and click on these axes. And just craton element,
just like this. And I can validate, if
I want to create two, all on the top, I can click here,
create a sketch. And with my circle
tool I can drag and move some seeing
with like serve tea. So t4 and exit the sketch. Click on the top view. Extrude to credit to all insider could also credit to all
directly with my revolution. Creating a sketch
with a little upset. If I click on my
construction tree, I have this sketch plane. Let's click here, delete, and then you have
the sketch plane nets click here and delete. Now I have just one budget. This budget is possible to edit. Just come back here each time. If you click on the phase, you will be able
to drag and move. If you try to selection
of every sink, you will have the equivalent
of your Move Rotate tools. And you can drag and
move every single axis. If I just come back to my tool, transform, move or rotate, just like this, select any item I can click
here and take a glance. If I still exists one, I will select only the face. So if you just select a face, you can drag and move the face. You can also create
rotation on the face. But here it's not going
to have any impact. If you want to work on
your complete object. Let us come back. If you want to work on
your complete object, you go on Transform,
Move, Rotate. You can just select everything, just laziness or
item, or you cannot. So when you create a
frame of selection, you can select e.g. buddy here. You can press tabulation to change file buddy and I
can just take this one. So after two silica, my buddy, to select this object, I can drag and move
on a direction. E.g. I. Can drag and move
200 millimeter. If I want to move
in this direction, I can apply 200 millimeter. Also, just like that. And if I want to move
in this direction, I can also apply
per value supply 100 millimeter or something. It is like sketch, but we worked directly
on an object. If I want to crowd to
copy it is also possible. You activate copy. You select e.g. is a top view. And I can craft a
copy on this element, e.g. on this area. Just like that, you can
also use a free move tools. You just need to click here and you can drag and move here. I still have copy activity. So this is why if I move, I can create electricity here and craton or dark
copy. Something interesting. Also, you have your
rotation tools. So first I can press Escape. I can click on Done
civic do again, my Transform tools move rotates. I can select this object. And if you need to
create a rotation, don't forget that you have
your transformation points. So by default, so transformation
print is in some either. But if you change your
transformation print, so it means this one I can
position where I want. I can even position
outside just like this. Maybe. And I can drag and move from
my transformation print. Depends off, I'm
going to come back because my orientation
was not really good. I think I'm going
to click on Done. Let's do this again. Transformation exists one. And if you drag and move your transformation point
draft to have a perfect view, or sometimes you
can be in trouble. I can position the
transformation point here. And if I crack your rotation, I can turn around and e.g. positions, these
are the opposite. It can be also useful if
I can see my front view. I can go on to right,
just like this. Let's zoom little bit and drag and move
on this direction. I can zoom, zoom again and drag and move
on this direction. I can just validate. So now I have this element. If I'm using Web
different tools here, but not of these tools. If you apply Tools Options, you can apply union and select intersecting
bodies to unit. I can select this one
and I can sit exists, one can apply, Done. And now I have just one N, one buddy with this one. If I click on my
construction tree, now, is his body, the 012.1. Just like that.
37. Scale objects: Scale your object. Let's explain how to
scale your object first. Let's scrap to sketch. We can walk on the front view
and just create an element. I can create my first
line from this point to line just here and work with
a value of 30 millimeter. I can continue in
this direction. Let's work with Let's zoom out. Let's work with 40 millimeter. I can come back with four. So here I can come back with 36 and just come back on
this direction, 26. I'm going to continue directly
and do the same thing. On the other side, I can select my line tool. One more time. I can go in this direction
with a value of t here. For t. Just for, Let's come back
with statistics and crowd, this type of element. I can just press Escape to finish my sketch and
create the next crucial. So just click on the face. Craft to an extrusion
just like this. Let's supply like 30 millimeter. If after I need to
scale this element, you just need to use the
transformation tools. And you can apply scale. You have a source of shortcut S. And if I click here, this is a type you have
uniform or non-uniform. If I just click on
Uniform first and first, if you click on the face, you can only scale of phase, but it's definitely not
extremely convenient. Normally, you will
use the scale tool here to scale your object. So there's things that I'm
going to do it to select also element here, type uniform. And now you can scale your job uniformly from the
center automatically. This is a center of print. If I tap two, I want to have the double size I can
tap to just places. It depends also about your
transformation print, because if I position my
transformation print e.g. on this corner, and I decide
to multiply by two again. Now I can multiply it by two, but directly scared
from this center point. And you have also
the possibility to create a copy, click on Copy. And if I apply e.g. just sweet, I can press Enter and now I will
add another element. So it means if I just validate acidic my
construction tree. Now you can find this buddy. I can drag and move. And now you can find
these buddy or so and you can drag and move
something I'm protons. You can also, if you want to
scale all you want to move, any things like
this, you can use directly you for the selection
your construction tree. I can select e.g. this buddy. And directly I will
have a list of tasks that I can do and I will, I will have again to
scale like move or debt. So patterns also a ligament so I can directly apply scale. And directly, I know
that I will work on this element just like that. This is a sketch plane. I'm going to delete
the sketch plane. Now, if you want to
scale non-uniformly, let's delete this budget again. I can zoom little bit. And civic scale. I need to change
from nonuniform. And thanks to that, you can
work on the different axes. So e.g. if I just click here, I can walk only on this axis and I can
extend on this direction. If I walk here, I will
walk only on this axis. As you can see. If I walk here, I will work only on these axes. So we can work on x-axis,
y-axis, z-axis separately. You have also this option here. You can scale with two axes at the same time
here to O'Dell type of axes. Here to adopt type of axes each time if you need to
apply a specific value, it is also possible. So e.g. I. Can select this one. This is his buddy scale. If I want to scale by two from the center
point on the x-axis, I can select this one. Because here I can apply to validate and I can
scale with a value of two. But be careful because e.g. here we will lose
proportionality or bat the size on this side
here and also in this area. So you just need to
be careful about South San Francisco if you position your
transformation print on a different location, e.g. on this area, I can just
drag and move just here. After you scale, you will scalar forms this transformation point. So this is everything that
you need to know about. Scale, your object.
38. Translate objects: Translate. Let's see how you
can translate object to another object and phrases. You can use the translation. When we go directly
on transform, we can find this feature. The first things to do. It's to create a sketch first. And let's work with the front work plane
and craton element. With my rectangle to
redefine from center, can crack the first
rectangle or laziness. Let's work with to value 80
millimeter by 120 millimeter. So save on things is to create another rectangle
defined from center. Click on this sprint. And we can work with to value
60 mm by 60 millimeter. The next step with the trim
tool is to delete this part, this part, this
part, and this part. So I created this element. Next step is to exit the sketch, just like Zack craft
and extrusion. I can go in this direction. And let's work with
60 millimeter. Validate. Let's create
another element. Click directly on this face. Let's create a new sketch. And let's create
an audio element. I can use my line tool, create a line from this
point to this sprint, then to the sprint, to sprint. The sprint. And I can extend with
like 50 millimeter. I can go and z direction and just close the path, just exit. At the same time,
I can create also a circular silicon
my circle tool, credit to shackle just here with a value of 20 millimeter. And frozen circle. Let's enter a distance
I can press Escape. Shift this line to
this 0.20 millimeter. Yes, it will be perfect. Finish your sketch
craton extrusion. Click here and create
an extrusion on this direction with
60 millimeter. And I can just validate. So now as you can see, I have two elements. I'm going to drag and move
these secondary demand. I can use my sketch tools
settings or buddy number to automatically I have
my Move Rotate tools and I would like
to drag and move. Let's drag and move
with 100 millimeter. Just like that. The last thing that I'm going
to do it to turn it around, click on this face, and create a sketch. So let's create an audio
element with circular tools. Chapter with exactly the
same size, 20 millimeter. Finish the sketch, and click directly on
this phase just here. Oops, let's walk
again on this area. Yes, I have my sketch
plane and sketch create. An extrusion. Can use deselect all. And with E, I can
create an extrusion. Let's select my tools. Extrude, it's better. But one of the problems
that they have, I don't find my circle here, it's not extremely convenient. I'm going to work differently. Definetely just
create two plane, it will be bitter. So click on Add construction
plane type of set. And I can click on
this face next. To offset, it will be better
for what I want to do. Let's create 70
millimeter offset. Click here, create a sketch. And it's applied my
circle again with yes, 20 millimeter finish the sketch. And now I can create my
extrusion on this direction. Let's work with 80 millimeter. So it's okay for that. Let's just remove in the
construction tree also plane. I can delete this plane. I can delete this plane, and I can delete this
plane and this one are so I have sweet element. If I'm using my tools,
transform tools, Translate tools, civic sketches, buddy, or groups to translate. If I say look for examples
of body number two, I can go next and I can select start and
end print. So e.g. if I want to position this
element perfectly here, I can use my transform tool, but I can also just
select a point, e.g. this corner point, if I
want to perfectly match, I need to seal exists, cannot print just like that. And if I just validate, I will perfectly go
on this direction. But it's embroidered onto
respect the right print because if I'm using
this tool again, Translate shortcut N. If e.g. you still exists, cannot print and you decide, let's click on Next. Acidic cell body number two. Let's click on Next. If e.g. I. Select this
print and I go e.g. just here. I will have this
random just like that. So this is why you
just need to select. So write print. Let's press N. Again. I can select
your body too, and I can click on Next. Select to start print. So it's better to go
to corner to corner this corner to this
corner, 100 millimeter. And I can validate. If I press N again
on my keyboard, I can select my buddy
number of sweet validate. You can also create
a copy if you need, you just activate Copy and you will create a copy
at the same time, if I just click on Copy
Settings or staff print, here it is a circle. So I can define a print here. I can define a point here.
But take your glands. It won't be extremely, extremely convenient when you work with this type of cylinder. So I'm going to click on cancel, press N again, just here. And if you select a print, e.g. I. Can take this print, but supplant will be, as you can see, trust
located on this area. And if e.g. I. Go here, I will add another
print located here in my dog, but my first grant is
not in Zoom either. But you can drag and move and you can try to
snap to the middle. So I can take this
point, drag and move. And here you can
find the middle. You can see your front view. It's more convenient and you can drag and
moves up point e.g. here you go in this area, you select your bag view and you need to drag and moves
up print in the center. And thanks to that, you will
have the best precision. You will have the
best precision. And I can just
click and validate and position this
element just here. After if I wanted
to cry to offset, I can just click
on this body and automatically I have
the Move Rotate tools. I can e.g. create
a little offset, trust on this direction,
just like this. So this is how you can do. I forgot. Yes. Again, if I
just click here, I'm just going to come back on this area. Transform again. I'm going to show
you translate again, Solexa buddy number of sweet. I can click on Next
activator cookie, select a first print
I can use e.g. this view, I think
apprentice were located. And select the second print. I can select this view. It's better and change the
position for here, just exit. And now I can validate with the translation and
I have my copy, my first element here. And this is a cookie so
that we have created.
39. Rotate objects around axis: Create a rotation around the axis with the
transformation features, you can find a
rotate around axes. So first let's create an alien meant I'm going
to create a table. So to create this table
first, credit to sketch. And just use one of these tools, rectangle tools
defined by center. So thanks to that, we can
see different features. In this example. I can create my first
rectangular form, this sprint. Let's just work with a value
of I can go little I would, I'm not going to
change four centimeter here are the aim is just
to understand the process. I can apply it 100 millimeter by 100 millimeter and then
finish the sketch. Credit to small extrusion like
four millimeter validate. The next step is to go on this view here and bottom
view credit to sketch. Let's create a darker, we can create a circular
around this area. Let's apply ten millimeter. I will have a distance here, I'm just using my grid. And if you want to have
a specific distance, the tricyclic to
this print shift. And we have ten millimeter
and this point shift, and you will have
ten millimeter also. Let's use a mirror of features. And if I just click on this one, I'm just going to use my
Move rotate in this example, it's going to be enough. I can use my move rotate
and it's going to be fast. Just click on copy and drag
and move on to the right. I need to move minuss
80 millimeter. And I can drag and move on this direction mu
say two millimeter, and drag and move on this
direction -80 millimeter. So now the next step is
to finish your sketch. And I'm just going to create an extrusion with these
different element. I can press Shift to select
these different element. Oops, let's do this again. I can press Escape. First things to do. I'm going to select
a different view. Let's change of view. Let's select this bottom
view and click on this face. Click just here,
click just here. It's not extremely
convenient when you click here are the
best things to do. I'm still in my sketch, so it sees why I'm in trouble. Dress ceilings with tools
and select extrude. So now it's going
to work properly. Click on this one. This one, this one, and this one. Just like this. And credit to an extrusion on this direction. Let's create an extrusion with a t millimeter, just like that. I think it's little too
big or by this cylinder, but it will make, it will be okay for my example, I know if I want to create
a base for our chair, I can just reuse this one. I can select all this element. And if I use my
construction tree, we have just one buddy. And I can just drag
and move this by d onto locations that I want. But with cookie, first I
need to apply zero again. Just use my transform tool
credit to copy, select e.g. this view, front view, and credit to copy
on this direction. Just like that. I can create to offset 110 millimeter
and just validate, then create a sketch
credit to scan. Select all these elements again, I can use my scale options. And she sees the transformation
point from the center. I can change the
transformation print directly. Yes, on this calendar just here. And now I can scale
like that and rigid with a value of 0.6. Perfect. But I didn't scan uniformly. It's not really good.
It is non-uniform. So I'm going to come back. I want to do the same
thing but uniformly. So let's select again
the front view. Let's select all
these elements scale, but you need to
change for uniform. And now I can change my
transformation point here, and I can reduce 40.60. And now you have this render. It is perfect. I would like to create two rotation of this object with my
Transform tools, but rotate around an axis. This time address want to
rotate around an axis. So axis will be this one. If I just click on the
rotate around axes, select items to rotate. You can use your
construction tree or credit to selection. If I sit exist by g, e.g. I. Can apply next, rotate
around an axis, what will be z axis? Y axis will be the z axis. And you have the possibility
to create a copy here I can turn around this
axis as you can see. So I'm going to click
on copy and e.g. I. Can turn around with 90 degrees. Perfect. And if I
want to continue, I can just drag and move again. I need to click on cookie first, copy again, and
drag and move here. But it's not
extremely convenient because definitely I need to validate first and
to repeat this process. So let's use again, the transformation tools
rotate around the axis. I can still exist by dy. Select items to rotate. Next still exists axis. And I can apply copy and e.g. put 90 degrees. To do this work. I can use a circular patterns. Circular pattern will works, but I can also use
these features. And let's apply
transformation tool again. Rotate around the axis. You can also create a frame of selection if it works next, and rotate around this axis. And I can churn like this, don't forget to apply cookie and you can turn
with 90 degrees. And I can just
validate trust here. So this is why your
choices and extremely and proton to create sketches most of the time at the
intersection of the different, the different axis. And it is important also to center your element like
when you create a rectangle. It is interesting
also to do this work.
40. Align objects: Being an object, let's
explain how to align object. So the first thing is
that I'm going to do it's to create, to sketch. And we're going to create
a rectangle in the middle, I can sit at my top view and
create a rectangle defined from center about the
value of this rectangle. Let's step tabulation and
200 midi monitor tabulation, 200 millimeter. And just validate. Finish the sketch so you can exit the sketch,
create an extrusion. Let's scratch and extrusion
with just ten millimeter. So now the things
that I'm going to do, It's to repeat this element. So first I can use my Transform tools and we
have the Move Rotate tools. So I can use this one. And here I can select
what I want to duplicate. I can take this one
and click on Copy. And I can e.g. dragon move
now in this direction. And I can also
create two rotation. I can use this one, but it's not
extremely convenient. Don't need to use cup tea. And I'm just going to come back. It's not extremely convenient. Yes. Just come back
at this moment and just drag and move on this direction
here we can also, if we want, creates
some rotation. First thing that I'm going
to do, It's to validate. I'm going to use again
my Transform tools. Click on this one again. Yes, just like this. And now I can create a rotation
90 degrees dress here. Let's duplicate
this element again. Select all these things. Craft a cookie first copy, drag and move in this direction. And Crato rotation 90 degrees. But if you create a rotation, I have still copy
activity there. So I need to do is activate
Copy and just turn exist. So I'm going to come back here and repeat
the same process. So acidic every sink and
just create a rotation with a value of 90 degrees
and I can just validate. So now I have positions is different elements fell
on to ever write that ligament is symmetric view with my three
different rectangle, I can use a ligament panels
acidic transformation, and apply a ligament. You need first two sittings, a buddy to move
with adding tools. Let's sit exist body first. You need to click on Next and acidic face or edge to align, select target face or
edge or drag snap print. So you have multiple
option. If e.g. I. Click here, I have
this print selected. And if I click here I will
have no doc points selected. You have multiple option. I can click e.g. on this one. And if you arrive
here, my element, because I selected this edge, be automatically in the middle. And now we'll add this element directly in the
middle on this face. Now what's happening
if I want to have e.g. this edge to this edge, it is possible I can
use my tools again. So first, transformation,
panels and ligament Tools, and select this one next. So now I'm going to change, select this edge just like this. And now this edge will have to go directly on this edge here. And now it is perfect. I can just position
my element like this. But in my example it won't, it won't be extremly
good because, because the sentiment
that just same-size, it won't match perfectly. So this is why I need to change and activate again
transformation tools. Ligament element still exists by G. And this time I'm going to apply next and sit exists edge and this edge
directly on this area. Perfect. And I can, now I can just validate. If I want to do the same
thing with this element, can use again transformation
select tools. I can click on this one
I've taught you have also other options when you apply
next phase or H dwelling, target face or HE e.g. I. Select just a complete
phase acidic e.g. all these face like this. And I just go to all
this phase element by default will
arrive in the center. But if you want, you can also drag and move your element because
after you can credit to offset and you can also
even craft to rotation. So if you need, you can also drag and move credit to
offset at your convenience. So it's not fixed if you want to move after it is possible. And I can use e.g. my top tools and positions is
here and I can e.g. use this one and position
phrase on Purusha. It depends. But in my type of examples
of base things to do, it's definitely to
pass the edge to edge, select Transform, activate
directly and ligament. What I want to add in, I would like to add this
edge or Francis buddy next. And I would like to
add this edge to directly this edge
just like that. And now I can just
validate trust here. If really I want tea that
you have the possibility I can click on this face
and take a glance. I can extrude with
just ten millimeter. And I tried seed in my
Islamic trick element. So to do this type of work, you can use this tool, but don't forget you have also the Translate
tooth, interesting. Sometimes you can use
either ligaments, sometime you can
use a translate.
41. Create patterns: Credit patterns on sketches. How to create a
pattern on sketches? First things to do, Let's
go to sketch view again. And I'm just going to
create two new element. Let's create a rectangle. Define from center and notified from center,
from diagonal. I can create a first
rectangle here with a value of ten millimeter
by ten millimeter. And I can press escape. Now if I want to repeat with the patterns,
this rectangle, I can use this tool
patterns and you have two options,
linear, circular. Let's first work with linear. You need to select all
your element because if I just click on
this line, e.g. I. Move on the right. As you can see, I'm going
to repeat only this line, me, I want to repeat
all the rectangle. So let's click on
the pattern tool again and create a
frame of selection laces to select all the
lines on this area. And now you can drag and
move and choose a direction. E.g. I. Can choose
this direction. And I need to enter
a value on spacing. And a quantity I would like to repeat with quantity
may be six times, so I can enter six. I can zoom out. And now we have the spacing
between the element. If I click here, I can enter
one more time and venue. Let's work e.g. with 20. And I created this
type of patterns. If now I want to go
in that direction, it is also possible. So I can e.g. click here, and I can go on
this direction with a specific value and then can enter also
values that they want. So let's make a
concrete example. I'm going to exit the sketch. Let's just come back here and create a new sketch
with a rectangular. Rectangular Jaegwon are
rectangular just on this area. Oops, let's do this again. Create a rectangle. That rectangle I can zoom out. And let's work with two values. The first value will be 100 Frazzini limit and
signal 200 millimeter. Finish the sketch, credit
to small extrusion. Just click on this face and you can create an extrusion nitrous. Well quiz. Just walk
with six millimeter. Now I can click on
this face to create, to sketch directly on
this face. Sketch. And let's create two rectangles. First, rectangle
around this corner, we can just lead to, I need to zoom a little bit. Yes, I can walk with
five millimeter here. And just, let's
make two rectangle. Let's just to let
ten millimeter space and credit to NAD
mount like ten by 15. So now the next step is
to create a repetition. I can press Escape first
active at patterns, and create a frame of
selection of this element. And I can go on the right first. I need to set my number. I can change the
number of repetition. I can click here.
Let's work with, I think six will be great. And I need to change the
spacing I can reduce here are extended and so
aim is to arrive exactly. Yes, Just on this area. Maybe 66 too much. I think I can change
five just like this and extend extend,
extend until two. I'm think I'm going
to work with 27. I need to exactly. Yes. It's not working properly. Yes, I'm going to work with
I think four will be better to have something perfectly
or bad to size? Yes. Dressed like this, I
can zoom out root. Yes, perfect. Now I can go on this
direction also. And I can drag and move in this direction and
enter a value. That's a value. Let's walk e.g. with ten. I think I made something wrong because I validate my element. Let's do this again. So patterns exists one, alright? First things to enter. So quantity for fall and just to decrease with a space
of satisfied millimeter. And I can go and z direction, quantity, supply like eight. And about the direction I
can reduce radiates red, which radiates around this area. I don't know if I will have something perfectly
working properly. Maybe I can change the quantity. If I walk with
Stephen, let's try. Let's walk like this. Even after I can just finish
my sketch, exit the sketch. Now I have all these elements. So it means if I click here, I would like to click on all
these elements will have the possibility to select
all these elements here. If I want to select all
these different element that can invert selection, I need to select my top view and craft a frame of
selection just like this. Perfect. And now I can press E
to create an extrusion. Oops. Let's do this again, extrude and let's walk
again on this view. Yes, it exists one. And now yes, it's going
to work properly and I can extrude on this
direction just done. And that created this element, as you can see,
perfect and validate. So now let's work with
a circular patterns. Let's make the same type of
example, but with circular, I can delete everything first, create two new sketch, W. And let's grab the first
self-care credit for us. Yeah, Kern, click on this tool. Well, from the
center, Let's apply. Maybe I can zoom a little
bit, 100 millimeter. I can also create a
nodal cell Carolingian, either with four millimeter. Exit the sketch. Click on this one, create an extrusion like this. Let's create an extrusion
with six millimeter. Now I would like to create multiple circle around and I
need to create a repetition. I need to create a pattern,
circular patterns. Click on this face to sketch. Let's first create
a circle here. So as you can see, I can find my model. If I don't find, I can just
create two lines here. You have exactly 30 millimeter, so I can go at 50 millimeter, press Escape, and then
credit to soccer. I can click here, create a circle with dress too small value
of 12 millimeter. Press escape. With the trim tool, you can just cut this one
and call this one. I need to repeat this circle. To repeat this circle,
activate patterns. You can change
linear or circular. Click on this line.
You have the quantity. Quantity is three. So I can, whoops, chance that I'm going
to do this again. Activate patterns. Click on this circle. The first things to do, it's to change or transformation prints. So this is a transformation
print and you need to position the transformation
print in the center. Then you can work with quantity. If you click on quantity, Let's apply e.g. eight validate. And now because my center
point is here exactly, you can find direction line. And now I can extend
just like this perfect. And depending of
what I want to do, I can try to repeat is shown
like 123456700 or more. It depends about
what you want to do. 12345678, I can make a total
term hundred 60 degrees. And I can just validate and I created this perfect
circular patterns. The first thing
is to understand, Don't forget that to
a you need to when you click on patterns and
you select e.g. this one. So first things that
you will have to do is to change the position of your center point and position your center point where you
want here in this example, it is on this area, but sometime it can be
on a different area. After to do this work, Let's exit the sketch and I
want to create an extrusion. I can click on Extrude, whoops, exit the sketch. I can press E or just
click on this first phase. If phi just activate. If I just activate this
element equal blends, it's not extremely convenient to select multiple
elements at the same time. As you can see. Just like this. If I go on my tools, you can find Show, Hide items. We have a sketch plane
here that we have a sketch plane with
different element. And here we have a sketch plane. If I click on this sketch plane, first, I can activate
extrude dress here. Extrude. I can create an
extrusion on this direction. One of the best things to do, it's to try to create a frame of selection
just like this. Or I can just create a frame of selection just here first. And maybe try to selection because sometime it is
not extremely convenient. So I can create a frame just here and just go and extrude. This one. On this
direction, validate. And I can click on
Extrude again and sit exists one and just extrude on this direction and validate. This is how you can create
rectangular patterns and circular patterns.
42. Mirror objects: Mia Hall on object, you can use a mirror feature
smear of tools and objects. For this, you just
need to click on transformation and you
can find a mirror. I'm going to create something for us that can
create to sketch. The sketch will be directly
on the top view dress here. I'm going to create a sketch not exactly passed at this corner. I can just create a rectangle. This rectangle will
be in diagonal and I'm going to let the space voluntary to snap to the sprout. And let's apply it to value
like 100 mm by 60 millimeter. I can also create a
rectangle defined from center and credit to rectangle
just on these areas. So change defined from center, I can use my grid. First element, like e.g. not exactly here. Let's do this again. First element just on this area. And credit the second element
here just on this area, 40 millimeter by ten millimeter. So now is the next step
is to exit the sketch. Teach here, create an extrusion, apply like ten
millimeter and crowds this first element,
this first element. So now it's the next step. If I wanted e.g. to move this element
on the left, on this axis perfectly, on the same place. I can use the mirror
feature acidic. So Transform tools
and activate Nero. First. You can keep the original, or if you want to
remove the original, you just need to apply off
the first things to do, each to cities, items to Meroe. So I can select these items or you can use also
your construction tree. And now you need to
select x1, x2 axis. My axis will be this
axis, the y-axis. And take your glands. Now you can find
what plane here. This is what plane
to use as a mural. And if I just validate, I repeated this
element on the left. And you can do this work
on any type of access, any type of axis. So it means after, if
you want to repeat this element on a
different axis, it is also possible. I can just come
back, select e.g. oops, let's just come back. Acidic e.g. all these element. First I can drag and move
little bit with a value of 20 millimeter signal and I can apply my mirror
feature serial again, acidic transform,
activate mirror. And I'm going to select
all the element just here, and then select this axis. And I can repeat e.g. on this direction, I think I'm going to
change the axes acidic, so green axis and e.g.
just repeat here. This is how you can use
the mirror features. But something I'm proton also. I'm going to show you, I can just click on this face and create a
sketch on this face. I'm going to create a circle. This circle here with a small
value of ten millimeter. I can finish my sketch. And I would like to
create an extrusion, but outside of this element. So it means if I use
my construction tree, I can just e.g. these activate. So view of these different body to only craton
extrusion of this one, like 20 millimeter,
just like this. And thanks to that, automatically
I will have a new body. If I don't do this work, I will link this element
directly to my body. And after to do this work, I can recuperate view just
like this and take a glance. I have this element. And now if I want to apply
some mirror of this one, but directly on this area, how I can do because I don't
have access to things that you can use it to
curate, not the axes. And from this we can click
on Add construction axes. And we can work with to print or you have more possibility. I can crouch true print perpendicular to face
at print stroke edge. If I set it to print, I can go on my top
view just like this. I can define a first point
here. As you can see. Let's change the
location of the point. You can snap to the grid. You need to zoom little bit. And yes, you can snap to
the grid, just exits. And you can do the
same thing here. Credit to save and
print just exit. And whoops, let's do this again. I need to zoom. I need to zoom in, just snapped to the grid,
just like this. But if I click here now, I lost this print so I can
create to know dot print e.g. here. If I just validate,
just like that, I can use this line to Creighton
neural resist element. If I'm using directly
transform tools, I can use my mirror or features. Items will be this one. So I can click on this one, but not everything is selected. So I can advise
you to select also buddy and I need
to select an axes. And now I can use my
construction axes and I can repeat the features just
theoretically on this area. This is another
interesting things to note because you can also repeat with credit to
construction axes. To use this as a mural after about construction exist
we have multiple wave. As, as explained, you can
use ad construction axes. Here it was to print, but you can make
different things like perpendicular
to face a print, perpendicular to
face a print, e.g. select a face just like this. I can click next, and I can select to print. And I will have also two axes
directly on these areas. So I've taught you have
multiple way to add your axes.
43. Import image: Let's explain how
to import an image. You have the possibility to improve to an image
where it is useful because you can use an image as a models to
create your sketch. So this is why it is useful. The first things to
do, It's to import. So for this, you can go
on the top right corner, you can find impact. And thanks to that, I just selected this image. It is a butter image
in PNG file, just e.g. the first things to do, It's to position your
image just here. I've taught to do this
work you need to, you can zoom little out and
just things that you can do. It. You can drag and move your
image and this direction. You can drag and move the
image on this direction. You can also, if
you need credit to rotation of your image. By default, my image is on
the top view, as you can see. By default we use the
phrase pair acidic front, so image won't be on the front. So one of the things
that we can do if I just click on cancel
and I seek e.g. front, acidic France sketch. And now I can go and import just here and select this image. And something interesting is now I'm worked
directly on the front. So the image will be directly on the walk
planes that you choose, on the view that you choose. So now we can be
on the front view. Again, set it frontal again. One more time. You
can drag and move. Maybe I can use my base here, this base, and this is
the size of my image. So if I need to change,
if I need to scale, it is possible you
can resize image. You just need to click
here. If I wanted e.g. to have 16, I can
take 16 just here. I think it's little too small. Finger and apply zero. Yes. Just type something here. Let's take 20 millimeter. I think it's not 20
millimeter, 200 millimeter. If I zoom a little bit, yes, now my image is here and as
you can see, you can scale. It will be scaled
proportionally. Definitely really small. I can change its type, e.g. 100. And if I type 100 here, so image will be resized
on the Odell direction. Also, I've taught,
depending of what you do, you can change. I think I think I
can work with 200, 200 millimeter dressed legs out. And now I can drag and
move on this direction. Drag and move on this direction. I can see my buttons. I can zoom and I can try
to position in the center. So I can position just here. I can take a glance
about this axis. Maybe I can move little
bit on the right. And I think it's
nice at this level, you can also change the opacity at any
moment, just stays at. If I just keep my opacity
value that was done. Now I can use as a model, I can use this to
create e.g. revolution. And I can use credit to sketch. And e.g. I. Can start
with my spleen tools, just start from this print. And I can try e.g. to add different print
in this example. If I just come back later, before it can be perfect too, Go on my Snapping
settings and to this activates your different
snapping option I can do is activate every sink. And if I use my
spleen tool again, so click on spleen, I can snap to this proud
and Decker glands. I can add different point. Not going to spend
too much time. So m is just to
understand how you can, you can walk so process. So twin brother to an image. And if you need to
reuse this image to use your different
sketch tools. And I can create two
curve just crashed, took care of just like Zs
I've taught for the top, it depends, but
what I want to do, but I can e.g. stop here or Ecuador. So creator evolution anyway, I need to finish my sketch. And against e.g. snap here. If I create two new dot
print, I press Enter. I can use my line tool and e.g. Crato line directly from this point to line
to this point. Then I can press escape, use my trim tools. I can code this little paths. Oops, let's do this again. Yes. If I use again my spleen
to take a glance, we can take here it's not
extremely convenient, but if you press Escape, you can use your selection tool. And with your selection tool, you can change the position
of the different print. You can also change the Enders if you want to
improve surrender, if you need to
improve the render. I didn't spend too much time
to crack this carryover. You just to really show you the principle of work After we can immediately tells a
different point if we need, I can drag and move
on this direction. So n is just to use
your sketch and to use a sketch to crash
your 3D models. And I can drag and
move this print. And it's perfect. So I've
dealt to do this work. I can finish my sketch, Exit sketch, and I can
create a revolution. So to create a revolution, I can select this face first, and I need to select
the axes first, drag this part, and then
I can still exists axes. Let's click on the tools. It was not extremely good. I can use revolve, select this part. That's axes. And then I can create
my Revolution. I can validate with done. And I created this design of these bottles just like this. So now if I just come
back and use my tree, my construction tree, you can find your image to image
100 per cent here, the image just inside. So it means if I, this activates the body. You can see the image here. I don't use the image just because it is
exactly the same size. So it means it is successful. And if you want to remove your
image at any moment, e.g. here you have zero per
cent of transparency, but you can set also. So transparency just here
directly on your image. If you don't need anymore, you can just click here, delete, and I just remove my image and recuperate my buddy
dressed like this. And I can finish my sketch.
44. Add measurements: Measurements. Let's
see how you can add meteors on a modern siege few just want it just to
see different mesial. So you can click on a line. You can also measure or you
can click on the shelf phase. And you can also see
your face mesial. So first let's create a sketch and let's use our rectangle tool defined from center activates the top view and
just cry to print. Let's work with 100
millimeter by 100 millimeter. Exactly. Finished your sketches
credit to small extrusion. I can extrude with 20
millimeter validate. Then click on this face to
sketch again and zoom little. I would create a
circle defined from center with a value
of 40 millimeter. Finish the sketch, create another extrusion
on this direction. Let's work with
just 50 millimeter. In fact, the date. And then click on this
face to sketch again, I can create another
circle defined from this center with 26
millimeter finish the sketch. And if I zoom out, I can click on this
one, drag and move. And I created this intimate. So now if I just want to add
a Mezirow is pretty simple. I just need to go see a museum and civic any item
to measure. So e.g. you can just click on the line. If I click on this line, m is not to rise and knees. You're here. It just to have
the current measurement. I have one H selected
20 millimeter. If I click on this edge, I have one edge selected
100 millimeter. I've done depends
on what you choose. If you just click here one edge, 100 millimeter, if I click e.g. on this edge, but
for the circle, now I have different
type of information. I have one edge with the
length of the edge here. And you have the
radius of the edge, 20 millimeter, diameter,
40 millimeter. If I click on this
element inside, this is the same length. The length is not
extremity and proton, but we have the radius and
we have also the diameter. It's exactly the same when you click on the shore face, if e.g. I. Go just here, I click on this face. I have the number of
millimeter square, millimeter square area here. If I just click on this face, I have one more time. The measurement of the face
with millimeter squared. If I click here it is the same. I have a record of
exactly two toes on millimeter square because I
have 100 millimeter by 20 mm. So the result is to
Towson millimeter square. Just like this. And if you want to measure e.g. between two line, if
I click here and I press Shift and I click
here, just like this. Now I have Zealand and I
am so parallel distance. So I can see that between
this line and this line, you have a parallel
distance of 100 millimeter. And I have the total
length because this line, either length of 20 millimeter, this line 20 millimeter. So you have a total
of 40 millimeter. If I just click here, I can press Shift click here. And I press Shift click here. And I press Shift click here. I will have just the
value of all the different all the different lane and I will have a total
of 18 millimeter. If e.g. I. Click on this edge, press Shift, click here. You can find the length, total length, you can find
the minimum distance. So it means between this
circle and this circle is, is edge of circle lens is
adrift circular, yeah, 50 millimeter and they have a center distance
of 50 millimeter. So not a lot of more
things to know. It just that each time if you want to have a fast dimension, you just click on mesial man to select any things
that you want. And you will find
information on these panels.
45. Construction tree part 1: Let's explain the
cost reduction tree, construction tree,
what disease it is. Every time when
you add some sink, you ever walk plane you a credit to sketch
any things like this. You will find these in
the construction tree. To seize reconstruction tree, you need to go on this tab
and you have all items here. It is empty for
the simple reasons that I didn't
created any things. So this is why I'm going
to create some sink. First, let's create
a sketch dress here. And I can create a rectangular
directly from the center. I can use my top view. If I create a
rectangle just here, I can apply to value. Let's work with 40
millimeter by 60 millimeter. At the same time, I'm
going to create two also. Carola can just use
my grid just here. Grads I'm seeing with eight
millimeter, use my grid. Eight millimeter, eight millimeter and
just eight millimeter. Finish the sketch and
tried to an extrusion. I can click here and grab to an extrusion with
just four millimeter. So this is my first element. Now let's create
another element. I can click on Sketch again, but this time we will work
on the front view sketch. And I can go little
on the right and credit to line around this area. And I can create
a first-line with a value of 40 millimeter. I can come back with 20
millimeter, then 15 millimeter, 20 millimeter again,
15 millimeter, 20 millimeter again, and just
create some simple cases. Oops, I think the last one
is not extremely good. I need to read you a little
bit and credit to line. Just here. I can press escape and finished
my sketch. Just legs out. I'm going to add also e.g. a. Construction plane. I'm going to create two
new construction plane, construction plane
with offset e.g. I. Can just click
here and click on Next and just drag it moves the construction plane at
ten and just validate. And I'm going to also to other directly or
construction axes. Here I can sleep so type I
can apply store to print, acidic my front
view and credit to construction axes
with two points so I can zoom a little bit. This is my first print
and it can be e.g. my second point.
And just validate. Let's continue. I'm going to apply Tools
and select Revolve. I can click on this one, click on this face, and I can click on
this axis and I can create a revolution here. And directly I have
already installed later. I'm going to show
you click here, click here, and click on Done. And now if I use my
construction tree, I can find multiple scenes. So if I'm using my
construction first things to do each time when you
create an extrusion, you will have a new body. So here I have this body, but d1, and this is the
second budget by D2. Well, you have to be
extremely careful is if you create a
sketch dress here. If I create a sketch
directly on this area, create a sketch on this face. And I cried e.g. rectangle from the center truss here with two value it can be can be fraught in the
midterm by 14 millimeter. Finish the sketch. When you have
something like this, if you create an
extrusion automatically. So extrusion, It's not
possible to create a new buddy taker glands
directly on the body. Number one, if you want to
create directly or new buddy, why you create a sketch here? You need to just, this activates the
body number one, you, this activator to view, it is not active. And if now I click
on this sketch and create an extrusion
like ten millimeter. Now, I can create a new body. So this is a solution
to do it you create to sketch you
have two solution, whether to credit
to offset plane, a different plane, whether to, these activate the
budget concern. And thanks to that, you can e.g. create two new buddy
If you need e.g. and now I can recap
periods is by GIFs, this buddy and I have also this by d. So this is
how you can walk. But if you want to have
everything on the same body, I'm going to come back just as easily value just
cried to an extrusion. And everything is okay. Can dress crept in extrusion
dressed like this? Let's click on this
face to sketch again. And Crato rectangle
define from center. Let's work with to
value 11 by 11. Finish the sketch and
just cried too old. So I can click on this face
and drag and move inside. Now, unlike construction tree, each time when you
create a sketch, you have sketch plane. So this is my first
sketch, as you can see. This is my second sketch, as you can see here. And you can edit
the sketch again. You can enter in the sketch mode when you create e.g.
a new work plane. Here, you have something
a little different too, but to icon when it is a sketch, you have this icon of
buddy, you have this icon, a new plane, you have
this icon. And e.g. when I have a plane, I can then crop the nodal upset and I can make some modification
with my work plane. It is the same when
I create two axes. If I create two axes, I have in my construction
tree, so axis is here. And if I want to drag and
move stranger position, it is also possible like this. If you need to
rename your element, it is totally possible. So it means I can go here. And this is a body number one. I can click on this area
and you can do is activate. You can go directly with
your view on your paths. You can also rename I can change for horizontal part number one. And you can also easily
adverse selection. So it means you can
easily review of all the elements at any moment
you can exit isolation. Something interesting
if you want to delete, you can just click
Delete and you can remove your element. You can also press Delete on the keyboard when you
have your selection, I'm going to come back
with my pen, do panels. Let's click on this buddy
and just go on Rename. And I can tip number
two, cross like this. It is the same for any
sketch plane in the axes. If you want to rename our axes, you can rename, you can make, I can make axes. Revolution. E.g. here says my plane. I can rename, click here,
rename offset plane. Just like that.
46. Construction tree part 2: Let's continue with
construction tree. So we have seen
that each time when we make different things, we will observe this in
the construction tree. We can have, we can have
body, we can sketch, we can have axes, we can have new work plane, we can have also sings. If you just want to remove a
view of an element like e.g. subpart number two, you
can just click here. Something interesting is
that also you can acidic directly an alien land forms of construction tree. If e.g. I. Click on this offset plane, I can directly see
the X offset plane. Sometimes it is convenient
because if e.g. I. Want to select this element, for sure I can create
a frame of selection. But sometime it can make
some sink more convenient. So it means I can sell it directly through
path number two. And I have these
tools and I can use my Transform tools
as you can see. So this is why it is useful. You can also use directly the construction tree
to create selection. You have the
possibility to create a new folder and to
classify inside here e.g. I. Have a little folder
I can click Bruce. And this is a fall
down number one, e.g. in the photo number one, I can put everything In
link with this element. So it means a sketch one and I can drag and move
inside the folder one. So part one, drag
and move inside. So Sketch Number
two, it is this one. So now I can put the offset plane directly
inside this folder. And I ever saw the
sketch plane inside this folder and also the sketch
plane inside this folder. And I can do the same with directly cis elements
is type of elements. So I can create a
new folder again, and I can drag and move
the path to inside. So Revolution axes and
the sketch planes. So sometime if you
have a lot of things, you have the possibility to
classify inside the folder. And if I just click here
and now inside this folder, I can find my element. At the same time. If you come back here
at the beginning, you have all items. If you click here,
you can select to show only buddies
on the sketches, on the plane and axis. You can also even have images. So if I click just on buddy, it is useful because
it is like a filter. And if I click here, I can
only my path number two. Now, I'm going to
come back later, before just adds this livers. Let's come back on our items and let us come back here
before the folder. So if I click here, I apply my filter. Buddy, I can select, I can add on Nissl bodies. So sometimes it is
useful or neither sketches on these
two planes and axes. Let's come back on all items. Sometime it will be very interesting to delete the
different sketch plane. If you don't use anymore, you can press Delete. I'm going to delete these
different until invent and only keep two Pratt truss
it. Now, let's e.g. click on the path number one, activates the top view and just click on copy and drag
and move on this direction. And I can continue
with scopy drag and move on z direction, e.g. and copy drag and move
on this direction. Just like that. I can just select
my second buddies. So it means this is
a path number two. And I can apply cookie
also an move e.g. on the right. Just like that. Now I would like to classify
in two separate parts. First I can click here, maybe drag and move liter. On the left. We see the path one. I can change the name here. We can just rename for part number or it can
be the number five. Here. It can be the
part number 665. Here. It can be so proud. Number four, I can
rename your Spark. Number four. Here I can rename it also, rename trespass number sweet. And here I can rename
trust number two. So now I have this
different path. I would like to classify
my part in sight folder. I can create a new folder. I can create a second folder. You can rename your folder. You just click here,
renamed here it will be my, I'm going to put
cylinder paths, e.g. and here I can change
and just rename like square square root paths. And now you just need to
drag and move inside. I can move the path one
inside scrap parts here. I can drag and move here also. And dragging move here inside. And I can drag and move the path five inside cylinder paths
and Pax6 inside cylinder. But also this is how
you can classify, use your construction tree, classify each time
you can click inside. And I have path 1234. Great. Insider can click inside
here you have to part 5.6. And every time you
can apply view, rename, delete, and insulate. Something interesting also is
if I click on scrap parts, I can select all these
element at the same time. So this is also a great way to select multiple elements
at the same time. I can click here and see
the same again, e.g. crack to rotation
and still exists multiple elements
at the same time. You can also do is activate
to view of this folder. Also view of all the
elements inside this folder. One more time you can activate
the filters if you need. So this is how you can work with the construction tree extremly. Extremely useful here you have just one element just to isolate the element extremly useful because at the
beginning we don't see, we don't see this one. We have the feeling we don't
have a constriction tree. Yes, we have a
cross-section tree. You just need to click here. After at your convenience, you can keep this this window every
time open or you can just open when
you need personally, I prefer to close the window. And when I need I need
I'm going to open window.
47. Edit environment: Let's see how to work
with visualization. So it means visualization, it is to create a render. And thanks to that, we
can add the materials. We can also set the environment. So the first thing
is to do it just to see how you can enter in visualization mode and
at the same time how you can set your environment.
First things to do. Let's create two
basic parts to sketch and just work on the front
work plane, just laziness. And we can craft a liner. Let's create a
circular path with, let's create a circular paths using after the
revolution features. So I can go on the right, just grab the first element. We 60 millimeter. Let's come back
with 20 millimeter, 20 millimeter or 20 millimeter. 20 millimeter every time 2020. And if I come back
here will have exactly 60 millimeter
squared, something like this. Here we have 60,
here we have 60. And after every time,
as you can see, we have just 20 millimeter
on ours are different lines. Finish the sketch. Gradual revolution
tools. Revolve. Click on the face, then click on the axes and
crutch Your Revolution. Just like that. Let's
do this again and validate address graduate little orange on either click here. Create a sketch and create a
circle defined from center. Let's walk with a
value 24 millimeter. Finish the sketch. Let's zoom out and
create an extrusion. So click on this face
and credit to order. On these panels here. This is my buddy. I can just click on this
area and just press Delete and click on this
arrow and just press Delete. I have my paths. So now if I want to increase the render
of like a 3D render, apply your materials, I need to enter in
visualization mode. This mode will be available. You will be able to
export your work after you use the progression. And the first thing
is that you can do is first we have improvement
about the render. And you need to set
the environment so you can add new materials, but first before to
other materials, I can add any materials
like e.g. metals. And let's apply, I'm going to apply a midterm
materials for this example. Let's let just change it. For plastic activates your
first yes, Tresca exist. It's going to be perfect
for what I want to do. Select our environment. When you click on environment, you can sit exam
environments that you want. So this is a default
environment. You can set it to
transparent environment. So you have a
transparent background. If you want to export your work on transparent backgrounds, correlate mood gradually on
black can wise carousel, and bright sell on
bright sun onto each time when you click
on an environment, you have a little element here and you can
edit the parameter. So it means if I click here, I can change the light rotation. So depending of what you want, you can position
your light, e.g. answer back, or you can
position the light mountains of front and you can
enter a degress value. You ever saw the light intensity increase your light or
decrease your light. By default, you will
have a value of one. We have a going plane here. So it means this is why
we have the shadow. If you don't want any
shadows on the ground, you this activate couldn't play. It's pretty simple. Here you
have snapped to models or x, y, z at sometime you can
change fault plane but sheds, not going to change anything. So let's try some Peru, remove the shadow
and works with e.g. this one. And I click on Done. And now I have my own
variant meant if e.g. I. Was working on transparent,
it is the same. I have different type
of options and I can work with light rotation
one more times. And your light intensity
one more times. If I walk with Ukrainian mode, I can go and see Options. And here we can change
the background color. I can select any
color that I want. You have a color
wheel. If I want e.g. this type of bluegrass
John back rooms, I can set it to blue
color just like this. And then I can walk
one more time with light rotation, light intensity. And I can work with a background
color just like that. So this is a grudge on
mood or you can walk also with black and white stage. You go into the options
every time the same scenes here you observe light
rotation, light intensity. So it's very aren't going
to meet very convenient. It's not very difficult. You just need to click on the environments that you won't. You check if it's okay for you, you want to edit the options. You've got these panels. And depending on the
environments that you choose, you will have every time light
rotation, lightened RCT. You can also apply a ground
plane just like that. You ever saw bright salon. If I click on the Options, light rotation, light
intensities, e.g. if I just come back to the
default and I go in this area. So we have like a Y's grade
backgrounds can apply, grew and playing or not. Let's work with a
light intensity. I'm going to come back to one, validate and just put my light around this
area, just like that. After you can right-click, you can drag and move like this. You can also move your
elements with your mouse wheel to select exactly what
you want for the render. Just like that. After when everything is okay, you just need to export. You can capture your image. So you go on captures. And here you can select
PNG file or JPEG file. You save your work. And you will have
next partition in image file on your models for this random. After I can e.g. select two different view, I can say is this type of view. As you can see if I go on
on various unmanned maybe I can aged and Shane e.g. zeolite and RCT or change
or light rotation, then if this view
is not really good, as you can see, think it's
better to work maybe on type of isometric view
and change e.g. so light rotation sometimes the render is not
extremely good. So I can select a
different view, can be also this type of view. And then I go and capture us, and I rename, I
select PNG or JPEG, and I can export my work. So that's it. So first thing is to
do set on Varian. Here. Let's just come back
with a value of one. Let's just step one
and light rotation, let's just come back with
a value of 60 degrees. Just like that.
48. Add materials: Let's see how to add materials. We have seen that we can
set the environment. Now if you need to add
materials on your models, you need to go and
visualization. First. This is a different
materials that you have. Ccs, different materials with a gray color to other materials, you can first add material
on all the models, also by D. Or you can add the
materials also on the face. First, here you have a categorized with different
types of materials. If r is on parasitics
of first plastic, you can take your
glands on the list. And if you want to
apply to all the body, you just need to drag and move. If you double-click
applies a metal, but if you double-click, drag it over a face or
use materials. So e.g. if I click here, I will apply on all the body
at the same time. I can try you're not just here, I can try you note
down just here. If I select on Odell
categorize like would you ever saw
different options, e.g. like z is phi is on policies. Each time you can have options. So depending on the
materials that you choose, you can have options aged here and you can
scale your materials. So here I can choose to scale if it's too big or too small. And in this example, I'm going to read you a
little bit active at dawn and I scan my material
to have something great with this
wooden materials. Let's try another
just like this. As you can see, it
looks very big. So this is why I
can come back on the top and I can scale it. In this example,
I'm going to read your notes until the maximum. Just like that. You have
a doubt type of options. So I show you weren't. But if I come back
to plastic, e.g. acidic, so first, just like
that with plastic materials, if you go on the options, you don't have only scared. You can scale for sure every
leaf on plastic materials, not going to change
a lot of things. But something interesting,
you can change the color. You want something in blue. I can if I want something
in gray gray plastic, I can apply my gray
color just like this. And I can click on Done. If I continue, you can have stone materials
shown type of stone. It can be concrete,
just like this. Every time you go and edit. And I can scale my
materials, just stasis. And surrender is
definitely great. It is very interesting render. If I continue, you
can also apply e.g. glaze over. So trust you send just IZ, so you have different
type of glaze here. You can work with
a type of leader. If you hear it's not
useful, but e.g. you try to turn you cried to
cover any things like this. You will be able to add
laser or you can eat, you will be able to add e.g. fabric. If I select e.g. this type of fabric, if I zoom little bit, you can find the materials. And if I go on age
it one more time, I can scale here. So you can really
see the difference, but not on the scale. I can also change the color. So if I want to add my fabric
materials, we use e.g. a, blue color. I can apply a blue color
here one more time. It's not arena for
this type of element, but it just to show you
and I can continue. So you have more things. You can take a glance
about everything, utility, utility you have the different
materials you can come back and simple
transparent materials. Now what's happening if you
want to apply on the face? Let's take an example. I'm going first two. I want to apply a material
on this specific phase. I click on the face first. After that, the
face is selected. Here. By default, you can change the color of your
different materials, but you can also
click and change. And here, so this is my different material
of all the body. Now, this is my different
material from this phase, but I can change
and I can go here acidic plastic and activate, Let's walk again siliceous
plastic and activate e.g. this one just here. Double-click. I can click on this face here and change my abs materials just like this. One of the best things
to do to click on Done. You go on a date and e.g. I. Can click on this one and applies a red color
just like that. Weight is useful because now
if I click on this face, I can click on
Change and activate this one also, activate done. If I click on this face, I can click on Change
because I have the default material
of also by d change. And I can apply this one. If e.g. I wanted to have something different
here, here and here. If I press Shift acidity the suite faces
at the same time, I have my different
materials can change only for these faces. And I can select e.g. we know DOCTYPE like
melamine just here. And if I just validate, now, as you can see, I can click on Done. And now I have a new element. It is melamine. If I go on edit, I can change the color. And I'm going to apply on this three element
at the same time. And click on done
just like this here. And now I have on these elements
are different materials. So IBS materials and
the glossy materials. Since these are
different materials, if I want to change, if e.g. you apply, you know,
DOCTYPE materials. And because now I work
on different faces, I can drag and move
directly on the face. So if I drag and move
here now I will work on this face and this face. So it means also faces outside of the melamine and polypropylene materials,
just like that. We can also work
on multiple bases. So it's okay for that. If you've just come back to this view, you will abduct colo and each
time you can come back on, V is ready position.
49. Create drawings part 1: Let's explain drawings. It is possible
from the models to directly credit to patch
with different views. And for this we can
use 2D drawings. The first things that
we're going to do, each to create a model,
scratches 3D models. And after I will explain, you can insert
different views in stirred dimension and
just create a page with, with the different drawings. So first let's create
two an element I can use my top view and create a
rectangle defined from center. So create a sketch rectangles
defined from Center. And we will work with to value. Let's make something simple, 100 millimeter by
100 millimeter. So 100 tabulation
and 100 millimeter. So after to do this work, let's create a first extrusion. First extrusion, I
can finish my sketch, click here and create a first extrusion
like ten millimeter. So sing and things to do each
to craft a second sketch, I can use my front view and credit to sketch
again on this front view. And let's use the line tool. Let's start from the
center of print, grow on the right and work with, we can work with 25
millimeter here. Let's go on this area
with 20 millimeter, then ten millimeter, 20 millimeter again,
ten millimeter again. And 20 millimeter can go here. And we can go here. You will be able, you can check
the different dimensions. So here we have 20, 2020, here we have 1010, and we will finish by five. And here we have 60
millimeter and here we have 25 millimeter.
Finish the sketch. This perfect to create two Revolution activates
the tools. Revolve. First things to do. Let's select this face, and second things to do. Let's select the z axis. And thanks to that, I
can create a revolution. Let's click here, click
here, and validate. Now let's create two
liter or on the top, click on this face. To sketch. With my circle tool, I can create a circle from the center and
walk with a value. The value will be exactly
eight millimeter. So I can tap eight millimeter. Finish the sketch,
create an extrusion on the top and Crato in
the middle of the path. And just validate. I'm going to credit
also for alls. Again, click on the top of this face and create the
sketch directly on this one. I can use directly my tours. So we have the self-care tools. We can just click here and walk with a value
of ten millimeter. Let's make some things simple. So it means we can just
use a grid ten millimeter. And here we can use a grid. I have a value of 1 mm
and ten millimeter here, and ten millimeter here also. Just X out. After to do this work, if you click from this
point to this sprint, you will realize that we have
exactly eight millimeter. And you can check,
click on this point, click on this point, we
have exactly 80 millimeter. Now, the next step is
to finish the sketch, click on different paths. Finish the sketch, can
click on this phase shift, this phase shift, this
phase shift, this face. Just create two next
version inside. And I can create my
four different calls and just validate. And less things that
I'm going to do. It's just to apply fillets
on these different ages. So click on this edge. You can press Shift, click on this edge, press Shift, click on this edge, press Shift, and
click on this edge. And I can walk with a value. The value of the
affiliate radius, ten millimeter will be perfect, exactly like the radius of
our different circles here. And just validate
the first things to do if I go in my
construction tree, just keep on nieces buddy, because here you have two body. So the things that I'm
going to do first, it's to delete the
different plane and just create the union between the body number one
and number two. Click on Tools, activates the union features and you
can see it exists base. Then you can select
this second path and just click on Done. When we will create
a 2D drawing. Something interesting,
if you need, you can also mix
with different body. I'm going to explain
what's one buddy. But you can work
with multiple body. So we have our models ready and we'll be
able to crunch a page.
50. Create drawings part 2: Let's continue on drawings. I've taught two
crowds the models. We will be able
to create a page. So first you need to
activate 2D drawings. When I click here, you need to create
your first drawings. And you need to select the body to include
in the drawing. So I'm going to
select this buddy, but you can do this after
I'm just going to click here, Activate next lexus. And thanks to that, you
have the drawing titles. Let's just step document. I've taught you can
see the orientation, landscape or portrait. And here you have different type of size that you can use. Also, let just start
with something vesicle A4 document
in landscape. You can also apply
view to **** scale. What is that? Depending of the
size of your models, if you walk in millimeter, you walk in centimeter. If you're walking
meter automatically, he will define the
best size for you. So here it is. One for sweet. So I'm just going to clip 143, but we can change after
it is totally possible. And after you can include
the view, include base view. If you include base
view automatically, you will have a page with front, left, top and isometric view. If you don't click here, you will have just a blank
page only with this base. So the things that
I'm going to do is to click on,
off and continue. So now you have this models
of page, as you can see. First thing is extremely
important to understand. If you just go on the right, you have the drawing preferences and at any moment
you can change. So if I want to
change for portrait, I can change for our portrait, as you can see, if you want to change the
model of your page. And finally your design
to select a sweet page, it is possible to change for a Suite page because the
renderer can be better. Let us come back on A4 page. You can also change
unit at any moment. And you can also change
the scale options. You have also different
type of dimension. Here you can find on this
corner you have information. So by default you
will add the title when you crowds a
page so you need and the size and
the scale and the different angle projection
if you don't want this one. Because here it's not
possible to edit this one. These different
elements correspond on these elements here. If you don't want this, you just need to act
these activities. Show title block as you can see, and you can even this
activates show border to have a totally blank page. So let's just come back,
activate show border. You can also do this
and then just come back activate show title block. So now let's see how
to insert the views. To insert views, I
can just click here. And I have different
type of options. So I can click on
one of these view, one of these view
when of this view, whenever this view or one of
these a few different view. If really you want to, you want to mix bodies. It is also possible
with change by this. So first things to do, I'm
going to click on front and activate my first statement with a front view
just like this. And you can then change the location with
different arrow. You can also have freedom
if you click on this point. As you can see, the value
is one front suite, maybe finally, it's
little too small, so I can try maybe one for two. It's a little bigger. If you change e.g. one for h will have
something really small. So you can change the size, but I can advise you to keep the same size for all
your different view. And if I just click here
again, let's change. I can also activate one
by one and position e.g. my element just here. I can try to work with
three different views. Now let's select this top views. I can click here
and you have one for sweet, I can change. Let's activate one for one. Just like this. If you want. You can also, uh, digital
preferences and you can just put one for one on
all the element. And I can put this one
just on the right. Perfect. Let's, at any moment, if you want to come back
to one of these view, you need to, you need to
go inside the views here. You need to click on
one of the element and you can drag and move
and change the position. If you want to delete, you just click on delete here. Let's reactivates
the front view. Drag and move liters here. And positions is view, yes, around this area. And after I can also create phrase on per view
from the bottom, that maybe I'm going to try
to position isometric view. If I just go in these areas, the last one is isometric view. So I can try to
position this view. Maybe it's little bigger, but I think it's going to work. And I can drag and move
this on this direction. I can zoom liter,
which you can zoom in. Zoom, I would trust
with a scroll wheel, I can click on my
isometric view again. So views, click on this one. Whoops, views. I can click here and drag
and move in this direction. When you have an isometric view, it won't be possible
directly to add dementia, you need to add
dimension on top view, front view, right
view, live view. But you are just type a view
but not on isometric views. Let's click on this one
and move little bit. If I'm not going to do this now. But if really you need
to create a section, you can activate your
section options. And you need to draw a line
to create a section line. So it means I can
click on this sprint. I can drag and move a line here. And now if I go into right, I can create a section
view and you can position the section
view where you want. Here it's not the case. I'm not going to do this. So let's click on the section again and just press Delete. So this is a first things to do. You need to insert
different views. If you click on Change by D, grabs a possibility to go
on your construction tree, you can select another
buddy and you can mix two different
bodies on your petrol. So here in this example, let's just stay with one by d.
51. Create drawings part 3: Next step, add dimension. So this is the next
step to add dimension. You need to click
on dimension here. And your abs are lined land
point-to-point distance. When two lysine stance you
have multiple options. So basic options for us. It is a line length. If I click here, e.g. I. Can select any line. I can e.g. select this line. And I can see that I
have 80 millimeter. The unit will depend of here. And if you select millimeter, I have 80 millimeter
here because I created a headset with
ten millimeter radius. Then if you want, you
can drag and move. You just click on the
value and you can drag and move on the direction
that you want, just here. After I can position
maybe my dimensions here. So you can add multiple
dimension like this light lens. I can e.g. click here
and drag and move. I have 20. I can just e.g. click here and drag and move. I have 20 and I can
continue each time you can validate just at
the end if you have multiple value to apply. So this is the first
thing that you can do. You can also create a point-to-point distance,
point-to-point distance. Why it is useful?
Because here e.g. I. Would like to absolve
length of this element, not only this line on this line, uneasy
slang, everything. So I can use point-to-point
distance is point first, select the second
print and dragging. But if you want this
to work properly, you need to press Shift. If you don't press Shift, it's not going to work. And now I have 100 millimeter. I can also work with CCS,
a point-to-point distance. I can also work with a
line to line distance. So you see two lines. If I want to know e.g. here, this line to this line, I can press shift and I have exactly 100 millimeter
and I can drag and move. You can apply. So this is
a line to line distance. You have also arc angle. If I go on this area, we can find an arc. If I click on these tools, are Can girls, it's
going to work. And now I have 90 degrees and I can move to change the
location of the degrees. So this is just the arc angles. If you click on archangels, it's not possible to define
directly on the circle. It's only for arc. You can work with a
sweet point anger. So sweet point angle you can
phrase on policy lead term. You can see e.g. a. First point, you can press Shift,
select a signal and plan to soft print and share. You can define an angle. In nice example, I don't
have anything really. And theorists team for
the sweet print anger, you have line to line
angle, pretty simple. You, here we have 90 degrees. If I click on this one
shift, click on this one. I can end includes a
value of 90 degrees. As you can see, the tool
is very convenient. It's very great to add
dimension when sounds of views, it's extremely
convenient. You have also radius option. So if you click on the
radius, I can e.g. click on this one and I have
a radius five millimeter. If I click here,
if I click here, and if I click here, I
have five millimeter. And I cannot. So e.g. click here
and click here. So I have to reduce, I can drag and move
on this direction. And say I can drag and move on this direction because I
have two different circuit. Can also click on
this one, radius 15. And I can also
click on this one, radius 25, dressed like this. And if I just continue, you can also enter
our audiometer. So depending of what
you want to do, you can enter a
radius or a diameter. If I click on diameter
and I click e.g. on this one, I have
15 millimeter. It is logical because
I have a radius 25. So it means the diameter is 50. 50 millimeter, just as is. And you haven't. So minimum, maximum distance. Something either
specific, you can sneak a circular arc or then another soccer or lines two dimensions there are
minimum and maximum distance. If e.g. you click here and you click on one
of these elements. You can just add minimum,
maximum distance. I'm just going to click
here, show you e.g. on this line, it's better. And yes, you can just
click, click on this line. And now I have line late 18
millimeter, just like this. I think it's not extremely
convenient to use this one because you need
to click on this one here. E.g. we have 55 between this
element to this element, we have minimum, maximum five. Far distance. Sometime it is useful, yes, if you want to have
the specific distance, you can also drag
and move like this. And if I just click on Close, and so this is a dimension
when you click on dimension. So by default you
will have lined land. By default you will find lanes. But don't forget that when
you use iso metric view, if I click on dimension and e.g. I. Click on this line, it is not possible to enter dimension because
it is symmetric, so it's not going
to work properly. But take a glance, we have added a lot of dimensions here. I could continue if I need, but I can e.g. add another dimension
on this one. I can add another
dimension on this one. I can add another dimension
on this one just here. And I could continue
on this area also. And I could continue
on this area. Just like this.
52. Create drawings part 4: You can add more
elements on your page. So first things that
you can add text. If you want to add any, any, any sings more, any
text you can click on these tools and you
can add or not. Let's click here. So
first things to do, each, you need to select
a line, a curve, or an empty area on
the sheet to annotate. So e.g. I. Can click on this one just here. And I can activate a new note
to activate to new nodes. If I click on this one again, you have a small panels. Sometimes you don't see to merge these panels and you can take when you what
you want again, e.g. just that fill it a value. I'm just going to
tap Fill it just like this and validate. So after I have this element, if I want to drag and move, I can position my
element just here. And I can add some information. Why not on my isometric view, but on any view that you want. Let's continue. I can
click on not again and select something a
little different that can just activate any position. And I can make texture metals. I can click on texture meters, just activate with Done. And now I can drag and move here because I didn't
select the blue line, didn't selected a point. I can position
this where I want. I can make texture meters
here in the middle. When not to add like titles, I can click on nodes, click on this area. And this OH, can not teach here. And I can take what they want. Any things that you want. Just click here and I
can position models. But if I just come back on this, drawing preferences
Share, you can change. Don't forget that you
can change linear, angular with dementia and aftershave was
precision dimension. So I didn't really use this one, but you can change here. The last thing that you
can do also, it's too. So I can continue
with texts e.g. I. Can add the notes
and click on just turn trust here and
work with coffee, tea. And I can just click on Done and validate dragon move in
this direction and close. We can add also different
types of geometries. So here we have these options, geometries just to add
different calls to action element to
complete your page. So e.g. you have a
two-point center line. It means if you want
to define a center, you can select the first branch. You can press Shift, select a second print.
Just like this. Just click here and click here. Again, say 2.1 center or
center line between them. Not working properly. And Manza, same line, I'm going
to click on this. Click on the sprint. And e.g. I. Can create this one, click here and click here. And I can create this one. So we can create
some type in here. I know that I will
have like the center, but you can do more things. You have two lines center also. So you can select e.g. line and you can select
the second line and automatically you will have
a new line in the middle. I'm going to show you again. If I click here and I press
Shift, I can click here. You can find a line
defined in the middle. You have also two points,
circular, center line. So you can e.g. OH, peak on this one. You can also click on this one. And thanks to that, you can create a circle
around this area. You have sweet prints,
circular center line. You can also work
with me tapered sync Center mock
intersection mark. If you create a
center mark, e.g. this is my circle. I can click here and
I'll direct your center. I can click on all
my type of soccer and define a center,
just daisies. So this is a type of
things that you can do is just to add construction element
on your sketch if you need to complete. And that's it. You don't have more
things to note after to do this work here. At any moment you have these options and you
have drawing Preferences, and you can export your
drawing just on the right. So now if I click
on Expand drawing, I can just click here. The options possible will
be the D duplo Fiji file. And you can respond to so
in d phi d x be filed. But you can also work in PDF. You want something
extremity bicycle, you can just export
your work in PDF file. But surprising things will
be so D WAG file, this one. And you will be able to save
your work, and that's it. So it was a great example were
first created the models, then created a page, insert different
views on this page, then add dimension and
older type of element. At any moment, as I explained, if you want to don't want
this one, you'll go on. So Preferences and you can
just edit preferences. It's done. And I can back to
modelling at any moment. If I just click here
to the drawings, you can find documents here. And you have the 2D
drawings that you save. If I just come back
here to the drawings, you can also on the same model, scrapped different
type of drawings. If you need. I can click here, I can rename the
drawing again and I can delete drawings if I need.
53. Pipe modeling part 1: In this training regarding
to craft a pipe. So to create a pipe, it's going to be
exactly n Bu pipe. We will work with
three different parts. Then a credit to a union with the different paths and
finish with the elbow pipe. Let's first graph to sketch and activate two top work plane. So click on the top view
and just create a circle. I can create a
darker defined from Santa and enter a
specific value. Let's zoom little bit. And so value of this circle
will be 40 millimeter. I can tap 40 millimeter. I can finish my sketch. So next step is to
create a zip surpass and to create the
past and need to work on the front work plane. So front view and
credit to sketch. Let's first create a line defined from the
center at the origins. And I can continue, continue on the top. And we would work
with a t millimeter. So here we can walk
with 80 millimeter. Then we need to click
on the app tools. Click on this sprint. And as you can see, we can just follow the grid. So here, if you want, you can create a line
like a construction line. So it means from this
point to this point, we have 70 millimeter. So if I drag and move here, this point to this sprint, or you have 70 millimeter. So I'm going to
create two line here. And take this point
to this point. And with my AAC tools, I can drag and move on this
direction and activate 90 degrees and credit to
nodal line dress here. And with this line
we will work with 80 millimeter or so and
I can just press Escape. So next step is to
use the trim tool, remove this line, and
remove this snack. Trust exact. So we will obtain
something like this. After I can finish my
sketch, just like that. I think my first sketch if
I just click here acidic. So top view for
what I want to do, the circle would be
probably a little smaller. I'm going to change little bit that let's walk
with 60 diameter. Yes, it will be little better
for what I want to do. So let's change
for 60 millimeter. Activate the switch features, click on these tools. Select sweep, and you need to seek the face
first, this phase ends. Then with next, you need to
select the curves to follow. So this one, this
one, and this one, and I can validate, I've talked to lose this work. Let's open inside with the shell features I can
click on this face first, press Shift, click on
this second phase. And I can activate
the shared features. With our can go inside
and activate to value. The value will be
eight millimeter. So now I need to create two. Second part. I can go here. I have my buddy. Number one. I can e.g. remove
the sketch plane and remove the sketch plane. This is my body number one. Let's click on Add and create two new construction
plane directly offset. I can click on this phase next. And creditor little
offset on this direction, I can apply 20
millimeter and validate. Need to create an element here. Click on this new work plane to sketch. We can close here. So let's create a first-year
curve defined in the center here and walk with
exactly 44 millimeter. Just exact. Let's
create a second circle just outside the budget
value of the second circle. Let's work with 120 millimeter. 120 millimeter. And I can come
back to this view. Here. If I create two line from this point to this sprint, you can create a line and
start at this extremity. To this part, we
have 30 millimeter. I'm going to create two line
exactly at 15 millimeter. So this point to 15 millimeter
and credit to see occur. From this point, we
can enter a value. Just like this, a
bunch of value. It will be 14 millimeter. So let's step 14
millimeter exactly. I need to create a
repetition first. You can remove this line. And I need to
create a repetition with the patterns feature, click on patterns and
activate circular. First things to
do it too acidic, the self-care signaled
things to do. It's to change the
transformation point. I can drag and move the
transformation print dress here. I can change quantity electrons
or quantity for eight. And after I can create
a rotation with exactly 360 degrees here, about the quantity,
yes, I need to change, activate a value of
eight millimeter. And thanks to that, I
can repeat this circle all around the center point. And I can finish the sketch. It's perfect because I
can create an extrusion. Click on this face, credit to an extrusion. Just like this, can
create an extrusion with exactly ten millimeter
and just validate. So now at this moment, if I just to come back
on my construction tree, I can remove the sketch plane. I don't need anymore. I can remove this
plane and just add my buddy number one
and number two. And after we'd be
able to duplicate this element to
position on the oxide.
54. Pipe modeling part 2: Let's continue with the
creation of this pipe. So the things that I'm
going to do now is to duplicate this element and
position this element here, but first addressed
before to duplicate. I can position this body. So it means I can click on cell body number
two automatically. I have my transform
tool activates the front view and drag and move a little
bit on the left, I need to move with minuss
20 millimeter and validate. After I need to
duplicate this element. And I can use the
Transform tool again, select somebody and
just click on cookies here and drag and move first. On this direction. Can drag and move with the
round minuss 200 millimeter. And I need to do is activate
Copy now at this time, or I will create two new cookie. If I create my rotation, then you can create a rotation 90 degrees and we
can change the view. So go directly on this type of view settings or
bottom view, e.g. and drag and move
on this direction. Just here. Minuss 154
millimeter, I need to zoom. It's not exactly this
1100 -155 millimeter. And the next step is to
go in this direction. I can select e.g. so left view, and I can drag and move
on to arrive here. Mean is 45 millimeter. So it's perfect. We have now three
different part carotids, which is a frost
buddies or second by g and the cell body. I can drag and move out. So the next step I
would like to add dressed feel it on this area. But I need first to
combine credit union with a sweep out because
if I apply affiliate here, I will add something
strange because this path isn't linked
to zero dot product. So this is why the
first things to do, each to credit union activities. These tools click on union, select intersecting
bodies to unit. And I can select this one, this one, and this one. Notice the three
elements are selected. I can click on done. And the next step is
to click on this edge. And now I can apply my feed
it not too big red juice. I can just apply a
small reduced like four millimeter fatty date. And I can do the
same thing here. I can drag and move on to
the direction to create, to feed it for millimeter or so. I can just validate if
I want, I can rename. My part. Can click here, rename and just step pipe or a
pipe at your convenience. And I can deselect every sink nodes grades or last step is
to apply a visualization. Next is great. I can see the exome
variant month. Let's just keep this ovarian. Manga can try multiple
ovarian meant. I will keep the default
of environment. And let's come back on materials about the
material options. I have these different
possibility. Maybe we can try with two. We can try first with a metallic materials and y
naught to apply this one, standard Chrome, I
can drag and move directly on all my element. Zoom little bit. And if I go on my Edit panels, I can use scale tools, but here it's not going to
change a lot and validate. And we can try
also with another, so the change metal, it can be also
something in plastic. So it can be interesting
to use this one. Let's work with glossy
abs, drag and move. Here, I think it's better. And I can just select a color, a color, Egypt panels. We have different options. Let's walk here and let's
make some scene in gray, gray color TO gray
color like this. And after to this
one, you can scare, but here one more time it's
not going to change a lot. So definetly I can
keep a value of one and validate like this. And that's it.
We're finished for the creation of z's and boot
back to we can find here. So it is a nice finishing.
55. Hinge modeling part 1: In this training we're
going to create two inch. So creation of ENG T is one more time
interesting exercise to see different features. So to create this image, the first thing that I'm
going to do is to create the first part on
the font work plane. So I can click on
front, try to sketch. Let's zoom little I would, and I need to create first a nuc so I can click on
my Arc tool just here. And this is the origins. One of the best things to do. It's going to take
the circle tool, create a first circle
just like this. And I'm going to Zoom first. Let's zoom a little
bit and create the first circle with a
value of 80 millimeter. Just like that. So first-year curl with a value of 80 millimeter, I
can press escape. Now I'm going to create
two lines here at the intersection with a
value of 20 millimeter. So I can click Tab 20
millimeter. Dress here. I can press Escape and
Crato Nadar liner. I need to, with my line tool to follow this direction
and snap to this intersection and apply a value of 20 millimeter
also and just press Escape. Now I want to remove this part
with my trim tool so I can just remove this part
and now I have my base. One of the problems is extremely useful if
you shop 3D e.g. you have this profile. And I want to add
some possibility if I click here to e.g. create an extrusion. So this is why I need to
directly at sickness. So let's come back
to the sketch tool, select the front view again. One of the things that I can
do is to create offset edge. I can click on this
one and we can create an offset
on this direction. And we can work with
a specific value. The value will be
just two millimeter. Just like that. After I can click
on my line tool, Let's zoom a little bit and create two line with
two millimeter here. I can go here 22 millimeter and two
millimeter and press Escape. I can repeat the same thing on the other direction
with my line tool. I can work with two millimeter, come back here, 22 millimeter and two millimeter
again, dress here. And now if I just
finished my sketch, so I can just click
here, exit the sketch. I ever littered
sickness, it is perfect. I can correct my extrusion. Well as the best things to do, It's to create an
extrusion first on this direction with ten
millimeter and validate. And click again on this face. Click again on this face. It's a little bit, this one and crowd
to an extrusion on this direction until to
arrive at 20 millimeter. So it's perfect. I have now is this first part. So stay on things to do. It's to click here and crap to sketch directly on this face. We circle tools, I can
create a first-year curl. Let's work with a value
of eight millimeter. And credit to signal CLK address here with a value of
eight millimeter. I can finish my sketch
credit to an extrusion. Click on this face, press Shift, and click on this face. Also dress here. I can create to an extrusion
just inside. Perfect. I created. Notice
this first part. The first things to do. If I go in my construction tree, I can remove my sketch plane and I can remove
the sketch plane. Click on, somebody, activates
the front view and drag and move little bit on the left
with meters 20 millimeter. And after I can click
on the body again and I can activate mirror. First things to do.
Let's go under tools, not to answer to launch a
transformation tools, Mia Hall. And I'm going to select all these elements and
then still exist axes. And I can repeat
just here, perfect. I can just validate. If I go in my
construction three Cs, Upper d1 and d2, if I want, I can
rename path one. And this will be the part
number two. So I can rename it. So this will be the
part number two. Just like this. I've taught to do this. Well, let's create
another sketch on a different work plane. Again, click on Add. Construction plane,
offset will be enough. I can click on this face next. And credit to offset plane with. Maybe I can go here
teeter to merge. Let's walk credit to offset
plane with 80 millimeter. Validate this offset plane. Let's click on and
credit to sketch. I would like to
create like a bird. Some seem to be able to close
the inch to fix the inch. And I can create the
first circle directly on this area with eight
millimeter like this. Finish the sketch credit
to an extrusion on this direction like
a two millimeter, two millimeter, eight millimeter will be enough and
just validate. And maybe AT is not enough, rates increase, it'll
be ten millimeter. Then I can click on this face. Practice sketch again. And I can use one
of these tools. This is a polygon tool. We can go here and we
can see leaked directly. So eggs are grown and start
from the center point. Activate a radius. Radius here will be eight
millimeter legs out. Effect. And finish the sketch
graph to an extrusion. We can just grab to an extrusion exactly
on the same path. It is not a program. And I can create an extrusion
with just two a two millimeter dressed like
this. And validate. Maybe two is not enough. I wanted maybe I can
extrude 14 millimeter. So it is like to Extrude
directly at four millimeter 14. Yes, it's better.
Now. It's great. I have this walk plane
I don't need anymore. I can remove, click
here and delete. You have this sketch plane
click here and delete. Tried to have
something clean every time it is better if you
are short to not come back. You can just stay here. And I can just rename. This is a part number three.
56. Hinge modeling part 2: Let's continue with the
creation of this inch. So the things that I'm
going to do now is to duplicate this element. Can click on my construction. Tricyclics are prime numbers. Sweet activates
the front view and click on Copy to drag and
move on this direction. But the value of 100 millimeter, 100 millimeter, if I
select my top view, right view, normally
it is perfect. Yes. So now, next step is
to create another sketch. I can click on Add Crato,
new construction plane. So construction plane
will be on this face. And I can click on Next
crapped upset offset with a value of 80
millimeter. Validate. And I need to create an
element to close the engine. Because here we have
the screw and I can create like I can cry
just something to close with a circular paths on this face to sketch
and credit to circle. For our circular will be, will have the same
dimensions at this, on. The second circle will
be little beaker on trust with a value
of 14 millimeter. We can finish the sketch,
create an extrusion. I can click here, create an
extrusion on this direction. Let's apply four
millimeter Faso extrusion. Perfect. Now we can finish the sketch. Click on this element
and duplicate tool so I can use my
construction tree. Click on this body, copy front view, and drag and move on this direction with a value of 100 millimeter. This is why it's
extremely important in this type of software
to welcome lot of time at the intersection of the different element to
center your different element. Because thanks to
that, you can have a nice structure
and it is so much simpler after 100 millimeter
and just validate. I can go on this area,
delete the sketch. And so this is my sweet, I can rename this one. Number four. I can click on this plane. Delete, whoops, yes, delete. This is about the five I
can change for Part five. This is a bird, the 51 I can
rename for part number six. So now you have six part 123456. First thing that I'm
going to do each to go and visualization. Let's activate some metals, materials I can click on metal. I have multiple options. Let's walk with something
little like more gold. And I can drag and move on. So different body
dress here on this one or this one or this
one and this one. So now if I zoom a little bit, I can come back at it. I can scale it tells, but I think one definitely will be great.
I can stay like that. So I created this element about
if I just come back here. So last step is if
I want to create like a number of these
different element, I can just click on one
of these tools, e.g. things that I can
do is to click on my construction tree silhouettes
of brand number one, activates the front view. And let's start to do this. I can drag and move
with 18 millimeter. Validate cities
apart to drag and move with 18 millimeter. Select the part number three, and I can drag and move with. In this example, yes, menus, 109 millimeter, siliceous of Path4 do the same
thing, -109 millimeter. You can select also if you want. I could silica. Why not two
parts at the same time? If I just click here, I can drag and move these
two paths at the same time. And exactly here, 98
millimeter, just like that. And it is perfect. We're finish this inch. I can also go out 1 mol times. Click on visualization again. And we're finished
with this window. So it is definitely a great
exercise one more times to work with the
different features and to create a
complete element.
57. Thread modeling part 1: Let's see how to
create to Sweden. So if you need to
create a thread, I'm going to explain
a first example. You can just use this example
on do the opposite process. So first example, let's
create a cylinder. I can use my sketch tools, just activate the top
view and create a circle. This circle will be
starting from the center. Let's work e.g. with 20
millimeter and finish the sketch. So next step is to
create an extrusion, drag and move in this direction. And let's create an
extrusion with a value of 60 millimeter, 60 millimeter. So now if I want to
create to switch, the first possibility
is at the intersection, you need to create
a second sketch. So credit to sing on sketch. And you can activate
directly from view. And the aim is to
create a triangle just here outside of the cylinder. So you can create a first-line, and you can create a first-line directly from this
print, a glance. It is not extremely convenient because you can snap directly. So one of the best things to do, It's to click on the line tool. Let's zoom in a little out
and credit to first-line. I can just click e.g. here, cracked a frost line. Here you have 2.5 millimeter. I think it can be nice. And I can go in this
direction, 2.52, 0.5. And I can go in this direction, 2.5 and just come back here. And if I press Escape, I just need to trim
this one line. In reminder, I created an
element like that with 2.5. And the next step is
to exit the sketch. If I exit the sketch, I can create my sweet
outside of the cylinder. And for this, we need
to use a regulation. Settings are tools,
activate, revolve. And first you need to
sit exists face tells the axis of revolution
will be z axes. And after to do this
work, you need, you can drag and move on
this direction first. So it means I can
arrive until 60, but maybe not to
tell you at the end, maybe I can walk with like 55. Now. Now you need to
repeat the number of term. Hundred, 60 degrees. I need to increase. So you just turn, turn, turn around, turn around, turn around, turn around. And you can increase
the number of degrees until to obtain
exactly what you want. Here. E.g. I. Can
continue if I need. And let's work with around
this number of degrees. And you can create
something like this here. And after to do this swatch, if I check, yes, I need to arrive at 55 millimeter or after
it will be too much. You can continue if you
need to create some turn after it depends exactly
about surrenders at one, but I could continue also, just like this until
to obtain e.g. Mozi spender interest exists. And I can just validate,
click on Done. So now the next step
if I want on the top, I can craft just vanilla
mint and click on this face. First, create a sketch. And let's work with
the polygon tool. Second, critical polygon
defined from center. And let's work with a value
like I think Let's walk with 24 millimeter and
create an extrusion. Just press Escape. Click on this element, click on this element and
you can create an extrusion. Let us work with a
value of 20 millimeter. Maybe it's a little
too much. Yeah. All 20 millimeter
will work with. And thanks to that, we
can obtain this result. So this is how you can credit. Note, how will you
can create a sweet, It definitely very interesting. And one of the things that
I can do now is and e.g. I. Can create an audio
element just here. Click on this face and
credit to sketch again. I think we can craft a little
offset on the work plane. So first let's exit the sketch. Create two new
construction plane. Click here and offset. We can just drag and move
little bit like 20 millimeter. And click on this sketch on this plane credit
to sketch again. We can reuse the polygon
tool start from centre. And it's got something like 20 millimeter exit the sketch. Click here, crafting
extrusion on this direction. Let's walk on z direction. It will be better and I can e.g. work with why not 40 millimeter? Maybe it's a little too
much head dress work with like sati millimeter. So if you create
something like this, the things that I can do, it's to go on my construction
tree, anticoagulants. We have this buddy and
we have this buddy, and we have also this body. So you have multiple, but one of the best things to do it's to create a union first. And with my tours, I can click on union. And I need to sit exist buddy and I need to
select this buddy. And I can create just
one pounds and validate. So now I have just this body
and I will choose this one, but I don't need any mark
and just press Delete. And now you have this
buddy and I have this by d. So things that I can do, it's too silly exists buddy and drag and move
on this direction. I can drag and move like
60 millimeter. Validate. And I can activate tools
again, select e.g. subtract and keep the original. Yes. And I can
still exist buddy. And I can see it exists
buddy and click on Menus and she actually
can produce minerals. And here proves, yes, I need to click on this one, so Preuss and this one minuss. And if I just validate
things that I can see now, if I use this buddy, I can drag and move on to write. And take a glance. This perfect We have
created, right? Sweet inside, depending
of this suite here. Against the league to
play your filters, trust silica or Nissl
bodies dress here. If I select sketches,
let's delete, delete, delete, delete, delete, delete. So this is the first example.
58. Thread modeling part 2: Craft a sweet and let's see a second example about how
you can craft your sweet. We will work just with
the opposite process when we will create a
sketch for the revolution. So first let's create a
sketch again, activate. So top view, let's reuse
the same type of example. Let's create a circle
defined from center with a value of 20 millimeter. Finish the sketch, dress here, and create an extrusion. Let's work one more time. We 60 millimeter
and just validate. Now what was the next step
is to create an odor sketch One more time on the front
view at the intersection. But this time I
will walk directly inside and I will
start from this point. So I can create two line and
credit to line just here. It's not possible
directly to snap, It's not extremely convenient, so you can just use this one. And let's work with 2.5. And I can go in this direction, 2.5 and 2.5 like this. Now I can drag and
move little my sketch. Now, I think it's not
extremely convenient. Let's walk with a
different value here. You have 2.5. Here I have 2.5
and I will walk with three. Yes, let's keep this example and I'm just going to
drag and move every sink. And use my move
for tech tools and just move until to arrive, just adds this
intersection so we can move 0.5 and
just arrive here. As you can see, the
direction of the triangle is at the opposite of
the first example. Let's finish the sketch. So now I can create my
Sweden first things to do. Let's choose a revolution. Again. Click on tools, revolve. And I can activate this phase. Nclex or access to revolve. It will be this axis. And one more time I need to
turn, turn, turn around. So first let's increase
the value with 55. Here. I think 55
in this example, I can go until 16 millimeter. And I need to increase
the number of turns. So just click here and
drag and move around. Can drag, drag, drag, drag, drag until to obtain
exactly what you want. Let's walk around with this. And maybe it's a
little too much. So let's step 16 millimeter. Let's do this again, 60 millimeter,
validate and shear. Let's work with 5,000
Andrea's validate. Like this. I've taught this
walker can click on okay, and I need to create
two Boolean operation. When I said exists tools, I can use Boolean operation with subscribers this time, subtract. And I need to select this body. And this body I need
to change for menus because we need to subtract this element and I
need to sit exist, but they also produce a leaks, the revolution
element, you need to use minerals and your Danny
mentioned need to use Bruce, keep original, validate now or maybe you have the feeling
that nothing happens. But if you use your
construction tree, it's because you have this body and you have this buddy Hugh, these activities by d, you can find the
sweet dress here. So you just need to click
on G2 and just did it. And now I can obtain my render. If I want to repeat the
same process as before, I can credit the top
of this element. Credit to sketch again. Select directly is
a polygon tool. Let's grab two eggs
are gone with a value. It's work with 24 millimeter. Finish the sketch and
just create an extrusion. Click here and click here. Shift crowd to an
extrusion dressed before I put 20 millimeter, maybe a little too much. In this example, let's walk
with just ten millimeter. It's okay and it's
repeatable process. If I want to create
the second element, I can create one more time. Walk plane. Click on Add construction plane
directly on this phase. Offset next. And dragging moves. So what plane with
20 millimeter? I can click on disk, swap plane credit
to sketch again. Let's create again a polygon
can select my center point. Let's work with a value
of 20 millimeter, finish the sketch, and
create an extrusion. And this direction, it
can create an extrusion. The budget value let us work with 20 millimeter like this. And I can just validate. So now I can repeat exactly
the same process as before. First, if I go in my
construction tree, we have d1 and d2. Again, citigroup body to move on this direction,
Let's apply e.g. 50 millimeter and
apply and no doubt Boolean operation
with tools, subtract. And we subtract, I need
to click on this one. So this one I need to use. Oops, let's click on this
one and click on this one. I need to apply minerals here. And on this one I
need to stay on. Please keep original
yes. And just validate. Now, if I click
on the button and b2 and drag and
move on the right, you can find the sweet inside
corresponding to this one. I can just very dense.
So this is how in shops video you will be
able to create a sweet. You don't have a
specific features like automatically create a
sweet around the cylinder. It's not possible to do this, but you can use these options
after. It's difficult. If you really want to
have a perfect precision, you need to calculate exactly the values that
you want for your sweet. But on the principality is exactly the process to respect. Let's click again here. I'm going to remove the
different sketch plane you just optional and you can keep the sketch plane, but
you can remove all. So if you want to cleanly
tell your construction tree.
59. Towel holder modeling part 1: In this training we're
going to crack under. It is a very great
exercise to see different features and
to work with sketches. The first things to do, each to use the front plane and just create a sketch here. Sketch. And we're going to create a construction line so I can use my line tool and
create a first-line. I can go on. So left with a value
of 300 millimeter. You can first zoom little out to a place where
hundred millimeter. Then I can press escape. And if I click on this line, I can activate,
make construction. Perfect. I can create to know
doc construction line. Click on this line
and just go on this direction, just like this. And on this direction, we will work with a value of 40 millimeter translates that, then I can press Escape. Escape again, click
on this line, and make construction again. So next step is to
create two nodal line. Again, I can click here and
go on this other direction. And this direction we will
work with only 25 millimeter. And I can press
Escape, Escape again, click on this one, make construction.
So it's perfect. I have my, I have my base. I can just repeat or
Sousa process dress here. So I can create a line again. Just here we have 40 millimeter. We can repeat the process
on this direction, 40 millimeter,
dress press Escape. Click on this line and
make construction perfect. So now it's the next step
is to create a first-line. This time, I can drag and move with a value of 15
millimeter. Here. I can do the same thing on
the different direction. So here we can work with 50 millimeter,
just press Escape. I can use my line tool
again, 50 millimeter here. Each time you need
to press escape and to reactivate tool and 50
millimeter dress here. So let's create again a line. I can click here, drag and move on this direction. Here we will work with
certain millimeter. So I can take directly certainly millimeter and I can
keep horizontal. So if you've never, you don't have
your want of this, you can activate
your constraint. You can click here
on horizontal, vertical if you want to be sure to have this
line horizontal. And it is a same here. I need to repeat on this
part 30 millimeter. So just press Escape. If you want, you can
activate your constraint, but normally it's not a problem, you can find this one. And if I create two
line just here, the equivalents we
have 25 millimeter. I need to repeat the process
with 25 millimeter here. And I can go in this direction. We certainly limit,
just press Escape. And I can click on
this line, did it? And click again on this line. And I can go in
this direction and activate again, 30 millimeter. And I need to do this again, certainly millimeter
on this direction. And press Enter. And I
can press Escape again. If you want, you can click here, activate horizontal, vertical. You can click here on
horizontal vertical line. Normally it's not a problem. I have every single
horizontal line to link different element. You can press Escape. So each time you
activate your tools, you crack to a line like this. You press Escape. You click again on this point to this
point you press Escape. And then this point to this sprint and you
can press Escape. Now as a next step is
to create a circle. Here we can create two big seer curl with
a specific value. And let's work with 24
millimeter truss here, press Escape or click
on this circle. Make construction. And if I drag and
move a line here, I have exactly 28 mm. So I can create two line
with 40 millimeter. I can repeat the same
process here, 40 millimeter. Whoops, let's do this
again, 40 millimeter. And now I can create
another circle from this point with a value
of ten millimeter. Press Escape, and create
another circle from this print with a value of ten
millimeter and validate. So it's okay for
these type of sketch, I can press escape. Now, I have a line here. I can press Delete, and now you have a line here. I can press Delete. Just accept. Next step is to finish the
sketch, exit the sketch, click on this one and create an extrusion
on this direction. Here. Create an extrusion with
a value of ten millimeter. It's a little too much,
just six millimeter. And I can validate with
my Transform tools, not my transform tool. I'm just going to click on
these different element. I can press shift and just
apply liter wounded Kronos. So you can select all these
frontally mount element. We shift, click on
all these edges, and now you can drag and move on the direction of
the r direction. Let's apply affiliate with a small value, radius
eight millimeter. I can validate here. So it's okay for the
creation of this. First element, knows the
things that I'm going to do. It's to repeat this
element on the right. I need to activate mirror. If I click here, I can select my buddy. And if I go on the
different options here, you can find more
and you can find me. So let's click on Miro
dress here on this feature. And it was the too long. Let's do this again. Click on the tools. I'm going to come back here,
transformation, Mia Hall. So sittings Amir
on what you want. You need to select
first-order element with a frame of selection. And you need to select
one of these axes. So here it's not this axis. You need to select these
axes or queen axes. And I can repeat this
element directly on the right and keep original yes, and just validate like this. So this is the first step. And then after we
will use the sweep features to create the tube.
60. Towel holder modeling part 2: Let's continue with the creation
of these two will enter. The next step is to credit. This is why I created this construction circle because now I'm going to
convert to a circular. But first, I can just click on this face and credit to
sketch directly here. I have my constructions,
you have curl. I can just click here
and convert to regular. Perfect. And now I can just
finished my sketch. I need to create another
sketch on a different plane. From this, I can use my top view dress here
and credit to sketch. This is why it was
extremely important to respect center here. And I can snap to this point and with
my line tool dressed, crowd to line dress here. And I can extend with a value. If I just drag and move here, I can extend with a
value of 200 millimeter. Then I can go in this direction, work with 60 mm, 600 millimeter, and
just come back with 200 millimeter and you can
snap directly to this point. I need to add rounded
corner on my sketch. I can use the tools and
zoom little bit here. So many turbid with five
millimeter on this area. And let's walk e.g. just here. And I can create a knack. I say TD 1234585 square, 12345 square and do
the same thing here. And drag and move to credit, this type of element just
takes that radius 25. Yes it is. Okay. I can
do the same thing here. So 12345, click on the first
print, 12345, this print. And 90 degrees of constraint. Let's activate the trim tools
to remove just the slide, whoops, to remove
this line first. So trim, click here, click here. And you can also click
here and click here. Perfect. So now I
have this element, I have all my base. As you can see, we are perfectly at the intersection
of the circle. If I exit my sketch, I can use the Swift features. Let's click on the
transformation tools. Tools and just activate sweep. First, I need to select
the face to face will be this one Next. And then I need to select
the curves phosphine. So let's click here, click here, click here. We can also click on this
line and click on this line. And perfect, I created
this type of tube. And I can just validate. Next step is to
create a second tube. So to create a second tube, we need to work on. These axes are green
axis in the middle. So for this, I can use the
right view just like this. And the work plane will be automatically perfectly
in the middle. And I can create, I can create a sketch first if I
use my line tool, can zoom little bit. Here is the center, and C is the center
of my circle. If I drag and move dress here, from this point to this point
we have 200 millimeter. We can create something at
100 millimeter address here. So I can create a first-line. And then credit to
circle directly from the center point with a
value of 24 millimeter. 24 millimeter. I just need to remove this line. I can press Escape first. Click on this line, press Delete on the keyboard. Now, if I zoom little, I would change the view. We have created this
element just here. I didn't finish my sketch
and create an extrusion. Click on this circle. Create an extrusion. For this, you can see the a top view and create an extrusion
on this direction. If you want, you
need to perfectly enter a value of 200 millimeter. So you can tap 200
millimeter here. And even if I steps we
entered millimeter. One of the problems that I have is I have this element here. It's not extremely convenient, so I'm going to come back
and extend 300 millimeter. But just before here, I can just hide my
body number three. And now I can click
here to next region, Sui hundred millimeter and do the same thing on this side. Click here to an extrusion. 300 millimeter also. Let's do this again. Click on this face and trust
extrude on this direction. That's rendered
millimeter, need to apply 600 millimeter just like this. So I've taught to do this work. I can just read this buddy. No, it's perfect. I have my two children. I can remove the
different sketch plane so I don't need anymore. I can delete this one. I can delete this one and
I can delete this one. I have one body to body sweeper, the formula d, I can cry to
link with the different body. The first things to do, it's to use the tools, options, and activate union. Let's click on all
the different buddy, this one, this
one, and this one. And just click on Done. And thanks to that in
my construction tree, I just have one buddy and I can rename like to wear older like this. And I have finished my work. So it was a great exercise about what you can do using
this type of software and using the sketches
in different types of features that just
apply a materials. Click on visualization
here. One more time. I can work with our environment
at I want choice here. And if you work on
the environment, you can also click
on the options. We have light rotation. If I don't want ground plane, I'm going to remove
in this example, grown plane and right rotation. We can change little
bit. I think here. It will be nice. I can
turn my light rotation, click on Done, and activate
some materials features. We can use plastic metals. I think metal will be great. We have different options. And let's just apply light, e.g. something, titanium and
I can Walters here, but I think metal
won't be finally the best I going to apply plastic, like if Joseph top was in
plastic so I can click on IBS, just like this color. Let's click on edit. I can change, I can
put this one almost in wise after I can put out. So this one in gray that
makes just light gray, very light gray translates this. And I can click on Done. And it's perfect where
finish this work.
61. Spatula modeling part 1: In this training, we are
going to create two spatula. So very interesting, uh, training because we will
welcome two types of sketches to create a part of the spatula. And the first things to do, each to work directly
on a font work plane. So front and credit to sketch. So we are on the front plane. And I'm going to create like
the sickness of my element. So first, let's
create a line graph, the first line starting from the center point and work
with 100 millimeter. Then we can come back
with just 1 mm x's. And you can go here 1 mm or so. Now the next step is
to create two liner. We can enter a specific
distance here. And I'm going to enter a
value of 60 millimeter. Left-click and I
need to enter angle, so angle is not really good here you need to
click on this line, click on this line, and here
you can change the angle. Let's walk with 140
degrees, just like that. And Crato nodal line
also from the sprint on this direction with a
value of 20 millimeter. And you need to
stay on this axis. If you are not sure, you can activate two constraint, you just click on this line,
horizontal constraint. Now, the next step is to click on my line tool
and adjust sickness. So I can click on this line and just work with 1 mm
so I can take one. And yes, I need to
well-dressed here. And if I'm not
perfectly vertically, I can click on this line and activate Yes,
horizontal already. Now let's create a nodal line. I can click on this
sprint and Decker glands. I can drag and move
truss here, e.g. and I need to continue, continue, continue
on this direction. One of the problems that you have a need to have this line parallel to the audio
line so I can extend. And one of the
best things to do, It's to click on this
line, activate LOC. And now we'll click on
this line and this line. And you can work with parallel. Perfect. Now it is great
because I can create a new line at the anterior
section just here. Let's walk horizontally. With my trim tools. I can just erase
with different path. I can erase this one, this one, this one, and this one to
create something like this. So it's okay. Now is the next step is
to finish the sketch and I can create an extrusion. So just click here. And I want to have a
symmetric excretion. So first extrude 50
millimeter on this direction. Then click on this
face again and extrude 50 millimeter on zero
direction, 50 years. So perfect. So the next step is great because we have created
this element like this, but it's not exactly
the shape that I want. So I need to create
to know Dove sketch on the top so I can
click on this phase. Our first click on Add, create a new construction
plane directly here. And next, we can credit to offset of this construction
plane with ten millimeter. After if you want a little bit less more, it's not a problem, but you just need to be
on the top of this face. And thanks to that, I can create a second
sketch to a rise. But bonds are tied to a
rise and create my shape. So click on this
sketch or click on this walk plane and
create a sketch again. The first things to do, it's to create a construction line. I can click on my line tool
credit construction line just here, first, just along this part. And you can create two
second construction line just here, also. Just around this part. Perfect. I can press escape. And the second thing is to create another construction
line at the intersection. So all these things
are construction line. If you want, you can click with shift and you can
activate, make construction. Perfect. So now what I'm going to do, I'm going to click on this line. Look. And I'm going to create
two line just here. Crossing from e.g. this point to this
sprint or horizontally. And credit to second line just here and walk horizontally also. Now Nick, to enter a
distance to this line, to this construction line. And we can enter a distance. So what will be the value? Click here, click here. And I need to enter my distance. Just apply 20. Just here. I think something is moving. It's not extremely convenient. First, I need to press Escape. Let's come back with my sketch. I think here it is locked. Okay, maybe I can click
on this line lock. Click on this line. Look also. And if I just click
to this line, to this line, you have a value. Let's walk with 20. I think even 20s too much,
I'm going to change. I want it to apply 20. But finally, we
will walk with 16 and click on this
line and this line, and I can do the same thing. Let's walk with 16. Now is that I have this
different element. I'm going to create a line and create a first-line
to this sprint. To sprint, just come back here and come back
on this direction. You can go little outside here. And the next step is to
go in this direction. This direction, and this
direction. Perfect. Now I can do the same
thing on this area. I can go here to this sprint. You will understand
after y and this print, I can maybe make
something like this, something like this hits. It's not very important. We'll just create an extrusion. Now, what I'm going to do, it's to use my trim tools. A rise, this one,
this one we can erase the construction
line. Also. Why I created this element. I can also erase this
construction lines is this one, this one and this one. And if so, maybe this
one and this one. For simple reason that
if I exit my sketch, I can click on this face, click on this face now, and I can create an
extrusion on this direction. And I can obtain this render, the equivalence we are here. And we can create an extrusion perfectly to obtain this random. So this is why it
is I'm proton to walk on two different sketches. So now the next step is
to go on my old items. Just remove the sketch. Remove this plane, and
remove the sketch. Also. Let's apply a small film it directly on this
line. And this line. Let's apply affiliate
four millimeter validate. Let's apply another
affiliate or source here. Click on this line,
going down direction. Shift, click on this line. And let's work with four
millimeter chamfer affiliate. And just validate.
It's okay for that. We have created our first buddy. It was little long, but this
training is very interesting because I show you how you can work with two
different sketches. And first, we needed to add the sickness and to move
on this direction and SIG, on credit to another
sketch to be able to obtain really
surrenders that they want.
62. Spatula modeling part 2: Let's continue
with this spatula. The things that I'm going
to do now is to create, to sketch directly on this face with a little
offset from this face. So click on Add first
construction plane. Click here next, and
create two little offset. Let's walk with ten millimeter. It will be perfect and validate. Now click on this work plane. Credit to sketch things that we're going to do it
to create a rectangle from the center, change
center rectangle. Click here. And
let's do this again. Click on this print and Crato
rectangle with two value. But the value, it will be
2020 millimeter and 42 mm. So 42 millimeter by millimeter. Just exit. I wanted to put 42 maybe I
can increase little bit, but if I just click
here, Let's apply 44. I've taught to do this
work, finish the sketch. First, I can press escape, can use the sketch. Click here, credit
to an extrusion. A bunch of value
of this extrusion. Let's work with 220
millimeter and validate. Let's apply your silhouette
directly on this line. Press Shift, click on this line, press Shift, click on
this line, this line. And I can apply affiliate. But that's the value. Ten is little, too much. Let's work with six millimeter. I need to credit to all an
element where we can e.g. on the spatula. So I can click on
this face to sketch. First line will be like
a construction line. You can create two
first-line, e.g. at 30. So I can apply directly
to millimeter. You can snap to the on
Corinne and Crato rectangle. Let's change. For juggernaut, a
rectangle start from this 0.40 millimeter by
eight millimeter. So I can tip 48 and
I can validate, and I can do the
same thing here. No direct hunger for t
by eight millimeter. I can press tabulation that
eight and just validate. Yes. Dress like that. Let's press Escape, tremor. Erase this line and this
line. Finish the sketch. Let's grab to an extrusion
inside dress here. And let's improve the
render creating affiliate. So I can set it to four different
lines inside like this. And automatically I can create
a fill it about the value. Let's walk with four. Let's work with six or so. It's perfect. And that's it. In my
construction tree. I can remove one more times
with different element type, like sketch plane or this plane. So now I have my buddy one
and I have my budget two. And the last thing
that I'm going to do about these conception
is to create two loved, to link this part to this part with something
very interesting. Tools. Loved. Click on this face first and
click on this phase signal. And thanks to that, you
can create your link. I'm not going to move the print. It's perfect like this. I can just validate. And that's it. So I
have this element, I have this element
and this element. We can keep sweeper
D, It is great. And I can then apply
a visualization. So a bunch of visualization. Let's work on the
right with materials. So here about the
environment first, let's walk with default
environment materials. The first things to
do It's to apply a metal materials on this part. I can click and continue. I have different options. So e.g. I. Can click Y squared, this one, or maybe this one. I don't like to match
the color here. It's not possible to edit. I think I'm going to use
why is gold but brush? And if I try to polish titanium, I think it's a little darker. Evan, if I maybe I can yes, I can walk like this, but
it depends on the light. But yes, in this example it will be crazy Polish while y squared. Let's walk here. Brush y squared, sorry. So brush y squared. Let's continue here. We can apply plastic or wood. I think I will choose wood
to change little bit. Let's apply word here
and take a glance. We can try with
something like this. You have multiple options. Can be this one or so.
I think it's great. And then we have also pine over. So just like this, Let's work with this one, e.g. and the things that
I'm going to do now, it's also to drag and
move here on this part. And if I just come back, I need to scare
little my texture, I can zoom a little bit. I think it's too big or take your glands, so
I need to redo it. And let's scale with
0.3 can be great. Yes. As a material
is very, very nice. You can see it's really, really a real, It's
perfect. Here. If I take a cleanse. It's nice also. So
let's normally taller. And after you can just set the environment depending
of what you want to do. So I'm very open mind to it can be so default environment. I can change the light rotation if I need a light
intensity also. And if I want to ground plane, I can apply. You couldn't plane. Just like that. If I want, I can also change transparent background color,
carousel, or disruptions. Let's come back on default.
63. Fence modeling part 1: In this training, let's
create two things. It's going to be a metal fence. And the first things to do, It's to just change the unit and we will walk in centimeter, it will be better. And after I can zoom
out until 1 cm. So a lot of things to do to
create this metal fence. So first things to do, Let's sit in the tub
tube, credit to sketch. And let's create
our first element. I can create a line on the left, and we can create two
line at 100 centimeter. I've taught to do this work. I can continue to
first-line here, three centimeter, press Escape, create two sig online
here, three centimeter, then 66 and just close. Press Escape. Click on
this line and delete. The next step is to
create an extrusion. So finish the sketch. Click directly here and
create an extrusion. You can type a value
of 120 centimeter. I can validate. Then click on
this face to sketch, also. Zoom littered. I would end with
the rectangle tool. You can create a rectangle
defined from center, just like this, and create a rectangle with 8 cm
by eight centimeter. Finish the sketch. Click here and click here, create an extrusion just two
centimeter and validate. This is my first element. Let's duplicate
this element with a symmetry transform, Miro. And I need to select all this element
with a frame of selection. So exocrine axes
and just validate. So now let's select the
front view and credit to sketch directly on
the front work plane. I can zoom little bit
cramped, first-line, it will be like a
guide so we can create a first-line in
this area. So e.g. you can arrive here and create a first-line with
ten centimeter. Then create a rectangle. Change from diagonals. You can follow
this axis and just create a rectangle with a wide. So it means 200 centimeter
and four centimeter. 200 centimeter and four
centimeter, just like that. Now let's create a second line. I can zoom here and create
a second line to use as a guide with 70
centimeter, 70 centimeter. And you can just press, left-click stay vertically,
and I can press Escape. Let's create another
rectangle, diagonal. I can go on this axis, click here on this sprint. And let's repeat the process
with 200 centimeter by four centimeter
and press Escape. Now we'll create a
line around this area. You can see these elements. You can go here and create a nodal line width
six centimeter here. Press Escape. Go on this area. Crowd to nodal line with four
centimeter or press Escape. So 6 cm, 4 cm. And repeat the same
thing on the right. The first element, it
just to guide here, six centimeter is just a guide. And after with your line tool, you go in this area
and four centimeter. So that was the thing
that I'm going to do each to use my app tools, snap this sprint, and
snap this printer. So we can extend
with 110 degrees, just exact, and
repeat the process. Click on the AAC tool
settings or print just below. And apply also 110 degress. 110 degress. That was the thing that I'm
going to do is 110 degress. You can validate with a trim tools that just remove this line,
remove this line. And zooms here. Remove this line,
remove this line. I can also remove this line
and removes this slide. Now perfect, I have
my three elements. I can finish the sketch and credit to an
extrusion. Each time. Click here, credit to an
extrusion on this direction. First two centimeter. Validate and click on this face. Go in this direction,
four centimeter. Now click here also m is to have something, everything
perfectly centered. So two centimeter
click on this face. And arrive at four centimeter. Now we'll click here center, two centimeter on
this direction, mean is two centimeter. And click here on
the other direction, go until two or four centimeter. Perfect. So now it's just things
that I'm going to do is to click on this line, click on this line, click on this line,
and this line. Let's repeat the same process. Click on this line, this one, this
one, and this one. And repeat the same process we shift each time
you need to stay, shift this line and this line and this
line, just like that. And craft. I can create a fill
it with a value of 1 cm and just validate 1 cm. Perfect. So now I have my base, I need to go on my
construction tree first, removes a different work plane. So delete this one,
delete this one. Delete this one. You have a linear
pattern structure. I'm going to remove this one
normally you want abs, this, it was from a different
design and creative folder. I can create a folder, rename my folder for
base or stricture. It will be better. And click on these
different buddy with Shift and drag and move inside
structure and validate. Those are things that
I'm going to do it to create a sketch and sketch directly on
front view again. And let's create a guide. I can use my line tool here and just add
this on this array. You can put something with
just six centimeter like that. You plie six centimeter but it's not exactly
what they want. I want four
centimeter, yes. Beta. And credit the first line on
this direction with 1 cm. And then you can
walk vertically. And you can type a value. So value to tap is 170 centimeter and you need to zoom to stay on
the same axes vertically. Then come back with
two centimeter or so. N is just to create the next, earn any amount with
two centimeter by two centimeter can
come back here. And then here I have a
rectangle, two centimeter. And if I use my trim tool, I can just erase this one. And let's turn
finish the sketch, create an extrusion you
found to not have program. I can click on my
construction tree. This activates a stricture and click on this face,
craton extrusion. Just 1 cm on this direction. Minuss one? Yes, perfect. And validate 1 cm on
the Odell direction. So click here and
extrude with 1 cm. So I need to arrive
exactly at two. So I have this
element, it's perfect. That can also click here, click here, click here, and click here and
apply a small beaver. Not be valid, just apply
your fillets with 0.5. Just like that.
Now it's perfect. I can reach periods, so few of stricture. Or C, I can click. And I have this intimate.
64. Fence modeling part 2: Let's continue with the
creation of this fence. So the things that
I'm going to do now is to crack the top
of this element, we need to add an
element of decoration to entertainment of
decoration because everything is perfectly center. I can use my front view from to create a
sketch on this plane. And let zoom little
bit and arrive here. Create a first-line from this sprint with a value
of two centimeter. Press Escape cities of AAC
tools and credit to knock this point to this
print with 180 degrees. And now also aim is
to create an element of decoration using
the spleen tool. You don't need to make
something extremely like me, but try to have
this type of shapes so I can extend on
this direction. But to first print e.g. here, correct? Sig on print e.g. just here. And credit soft print
e.g. on this area. Yes. Dress here. I can press Enter. And I don't want to
be tally on this axis because I don't want to have some synchrony
to let little space. And I can create two line
this point to this point with 0.1 and arrive on this area, I can press Escape. I need to check something
because I think, yes. If I arrive on this area
and need to create a line from this point
yes to this point. And press Escape. I can use my trim
tool, erase this one. You need to obtain
something little like this. And after, if you use
one of these tools, whoops, if you press Escape, use your selection tool. I can make some little
modification of my print. I think here I'm going to
change liters a curve, maybe create more,
something like this. And here maybe I can
reduce it a little bit, change maybe the
position of the print. Yes, like that. And maybe I can move
on to the right. And here. Yes, perfect. So let's grab some symbolizes. Think definitely it's too much. Oops. It just come back like this. It's nice to do this work. Let's finish the sketch
and Crato revolution. So activate tools and Revolve. Click on this face, click on this axis, and you can create this element. Perfect. So now if I go on my
construction tree, I have this body and this body. Let's create two union. So tools, union,
select the first, this one, CDX, a SIG on
this one and validate. So now you have this tricky
Israel, the sketch plane. I can remove the sketch plane
and I have this body set. I will be able to repeat with linear patterns and I will
have automatically or funder. So this is why I didn't
put this inside a folder. Let's activate
repetition. First. I can use one of these tools. Transform patterns, type linear. Yes. And Silesia buddy, I can select this
one and change. Here. You have to tell the
stone spacing distance. Let's activate total distance. Let's work with six
elements like that. And now I can drag and
move on to the right. So six cinnamon
total distance and I need to put 84 centimeter. So h four centimeter quantity
six and just validate. So now the things that
I'm going to do it to go inside the
linear patterns. I have this different element. I can select the
second and just change little supposition. Here. I can redo it with minuss. Minuss fall and validate. City exists buddy and drag
and move miners, ate affect. Click here, drag and
move minuss, minuss 12. Yes. And here drag and move, minuss 20 and shear drag
and move and menus. I need to extend with
Minnesota and validate. One of the problems
that I have is she, I have this different elements,
It's not really good. So this is why I need to remove this part crowd to sketch
directly on one of these face. It can be on this face here. Credit to sketch. And I can create a
rectangle directly starting at this print. We need to be just
below this area. And credit to
rectangular legacies. Finish the sketch and
click on this one, create two new extrusion
insight to just remove this part and to have everything perfectly
in the semi ligament. Just x out. Now as the things
that I'm going to do, it's to remove the sketch plane, delete and activator Miro. To create my neuro, I'm going to select this one, shift. Exist different buddies. And if I go into
different features, I can click on more now. And silicon Miho,
we can apply axis. These axes, green
axis and perfect. I can just repeat
and just validate. So now this is my
linear patterns and I can just rename structure
and I can make e.g. like decoration. Here. We see all my elements like that and this
is all my stricture. Perfect. And that's it. That's nice. We have finished this work, so it was little, a lot of features to see. It wasn't ether
difficult training, but a victory and
theorists thing to do. We can apply a visualization. Visualization. Let's change first, I can
see the exome variant man. Let's first come back to
the default environment, Zen materials. And I can change that. Let's apply metals. And I have different options, the best things to
do, because here, if we can first select
one like I run, I run polished and I run brush. Let's apply R1 brush, if you will, drag and move here. One of the problems that we have is I need to repeat
on multiple elements. If I want to earn time, I can drag and move on All declaration folder
and structural folder. And now I can turn times. Let's set our environment. Now, this is a
default environment. Maybe we can change in
this example, color mode, gradient mode,
carousel, bright salon. Let's apply the gradient mood. And just click here, you have light rotation. I think I can apply
your ground plane in this example just here, and change your life to
rotation on this direction. Perfect. I have a source of
light intensity. Above the background. You can put your
bag wounds that you want with a specific color. If I want to have something
more like this, I can. If I want to have something
more in orange, I can. But I think in blue it
can be very interesting. Like the color of the sky. And let's apply mostly scholar, I can zoom little bit
and I can create a grid, render like this. Here.
65. Hanger modeling part 1: In this training we're
going to credit to anger, anger for pot, for flower pot. So it means anger Walla for flower pots that we
can use in garden. So as a first things to do, we are going to create a sketch. And this time we can work on the right view and directly
create two rectangles. So credit to sketch first and create two rectangles
defined from center. And I can enter to value, can click here and create a
rectangle, enter two values. The first value will
be a need to increase, as you can see here. And the first value
will be 300 millimeter. And so second value, the second value will
be 40 millimeter. So Sui hundred millimeter
by millimeter. I can finish my sketch and just create an
extrusion like this. And credit to an extrusion
just on this direction. And let's work with six
millimeter and validate. So now the next step is to
click on this face to sketch. And I could do this in
just one sketch first. But let's repeat this process criterion
element with 16 millimeter. So I can apply 16 millimeter. Just exist and enter our position from this
line to this print. And let change with
20 millimeter. Perfect. Let's do the same thing here. Tried to circle from this
print and just exists. I can apply 20 millimeter. I'm not 20 millimeter. I can apply 16
millimeter press Escape. And then I can click on this point to this
line, this print. And I can change
for 16 millimeter. Perfect. I can exit my sketch just a credit
to an extrusion. Click on this face and
click on this phasor. So credit to an extrusion on this direction and
just validate. So now the next step we
will use the sweep feature to use a Swift features first crack to
sketch on this face. Just like that.
And we can create a rectangle from center
rectangle just here. And to value, the first
value will be directly four millimeter by
four millimeter, 20 millimeter, four millimeter, 20 millimeter, and just
vegetate can use a sketch. So now to create this anger, I need to create to pass. I can sit in the front view and at the intersection of
the axis just here. I can create two line. So credit to sketch
first on the front view, just click on the line tools and credit to line like this. We can go in this direction, work with Sway
hundred millimeter. And after I can come back to this position with
certain millimeter and just press Escape. Now the next step is
to create a circle. Start from the center of print. And let's work with
60 millimeter. I need to try to line
at the intersection. So liner this intersection
for the simple reason that now I want to cut this path and I can
use my trim tools. Cut here, cut here, cut here, cut here,
and cut here. Let's use this tool
again, cut and cut. And to improve my render, I can use my AAC tools
start from this point to this sprint and you
can extend with 180 degrees and 15 millimeter. I can press escape.
Now the next step is to create a
little adjustment. I can click on this
end print and you can just drag and move
little bit on the top. Not too much, but just liter
on the top, like this. And it is perfect. We have created this bass. I can finish my sketch. So now the next step is
to use a sweep feature. Features. Let's apply these tools. And I can use directly sweep, select first the face. And the face will be this one. After I can select
the curve to follow. And the curve which
will be this one. This one, and this one also. I can finish my work. Perfect. So I've talked to use
this suite features. As you can see, we can make
a lot of great things. It is a grid declaration object and also useful for garden. I'm just going to fill it. Click here and click
here with shift. After you can click here, click here, click
here, and click here. Click on all these element. And let's apply a small flat on this direction or
this direction. On the other direction
about the value. Two is too much. We're going to apply 1.8. Just like this. Fill it 1.8 millimeter. And let's repeat the
process on this direction, we can click on this line
shift, click on this line, click on this line, this line, this line, this line. And let's apply your fillets. So silica are right direction. We have two directions, this one or this one. I need to zoom little bit, so let's fill it and hear it. Chamfer. I need to check because
I'm not totally sure. Yes. Now it's filtered
and 1.8 millimeter. And just validate if I just come back to
this view, perfect. And after in the second part, we will credit to element, to another element
from here to here, and repeat the process
with a symmetry. And we will create this anger.
66. Hanger modeling part 2: Let's continue with the
creation of this angle, angle for flow up. But the things that
I'm going to do now, it's two credit to sketch
directly on the front. And thanks to that, I can be at the intersection and
use credit to sketch. And we can create a
first-line as a guide, you can zoom, click
on this sprint. And first you can create
some sing at 80 millimeter. So credit to line 80
millimeter first. Press Escape, create
a second line here, starting from this point
on this direction. And create a second line with 120 millimeter, 120 millimeter. And you can snap
here, press Escape. Now what was the next step
is to create a nodal line on this direction with 20
millimeter like this. Kick, press Escape. And create another line
here on this direction with 20 millimeter presenter
left-click and press escape. The next step is to
use the circle tools. And now I can craft
a circle with 40 millimeter radius ergometer. And second circle here, starting from this point
with 40 millimeter also. Perfect. And I will obtain
this type of render. Now, the next step is
to create two line. I can click on my line tools. First I can press Escape or
click on the line tools. I can create two
lines starting from this point and go around. If I just zoom a little bit, yes, I'd see sliver, I think it will be perfect. Now I can press Escape. Let's click first
on this circle, activate LOC, click on this
circle, activate local. So just like this. And click on this circle, press Shift, click on this
line tangent constraint. Click on this
circle, press Shift, click on this line
tangent constraint. And now I can move
as you can see, but be careful because
if you move too much, you will change the
size of this self-care. Yes, I need to look
just like that. I've taught to
obtain this render. The things that I'm
going to do each to create two line and credit to line just at disease and death
section just here. Then press Escape and
crypto Nadar line at the center section. So here are aligned
horizontally and vertically. And with my trim tool, I can erase this part
to obtain this render. And I can erase this part
just like that. Perfect. It stopped to be nice, I need to apply your
finished with my Arc tool. Click on this line
of this sprint, the sprint and 180 degrees and frequency sprint the sprint
and 180 degrees or so. And can press escape shell, you can drag and move. But definitely I'm going to
stay like this. Perfect. Now as the things that
I'm going to do it is to exit my sketch. And we can obtain this render. Come back to the sketch
wherever little troubles. We need to erase all
the different lines, construction lines that we
have created just here. So CDX or trim tools. And just here, if
I take a glance, I think now it's okay. I can exit the sketch that I have this
line as you can see. And I want to remove this line. I can press Delete and I
need to remove this slide. Yes, press Delete and
finish your sketch. So now it's okay. I need to create a
construction plane to position a circle here
perfectly as a perpendicular. Click on Add civic
construction plane type. And let's apply perpendicular
to edge at point. So it means I want to have
something perpendicular to this edge, like this next. And where exactly at this point. So I can click on this point. And it is perfect because now
I have this new work plane. I can click on this
one, career to sketch. And with my circle tools, I can start from this print. Apply only 6 mm to
tell you enough. It won't be extremly, nice for a very
beautiful design. It just applies six
millimeter. Finish the sketch. Why it is useful? Because
I can use my tools. Sweep, select this sketch next. And after we need to
select the curves, this one, this one, whoops, yes, this one. I think I have something
wrong supply edge. Um, maybe if I click here, you have something
a little wrong. I need to check. I need to check my sketch. Maybe I have a trouble. I need to come back with
my phone view sketch. If I zoom a little
bit, Let's click here. And maybe I'm not
extremely good. And if I just click on this one, yeah, I think I have
something wrong maybe here. And yes, maybe I can
snap on this part. I think I was not perfectly
put directly on the line. If I just check here, I think now it's better. I'm going to try again. Just click on Tools
and select sweep. And I need to cry to again my element
because I come back to two with too much story on my
panels and create a sketch. So let's grab two again,
this chakra dress here. Six millimeter. Finish the sketch. Let's activate again
these tools and sweep. Click on this one. Next. Click just here. And yes, Now it's working or are you add just a little problems
with the connection. So now let's just click here
and address click here. And I dress kit here, perfect. And I can validate. The next step is to
go on these panels. Select, Delete different sketch because I don't want
to use this anymore. So I can remove this
different sketches and apply symmetry. Use one of these tools
I can use directly. First, let's come
back here and just Solexa budget numbers,
Swedes better. Click on more acidic. So blue axes and perfect, I can repeat this
element just like that. Now I have this body, this body, this body, this body. Just for training, I'm
going to drain the element, but you can keep that
in different buddy. But just for the training, I'm going to use tools, unions, and just create one body with all this element,
just like that. And click here, I can
rename it if I want. First step object. And now it's perfect. So it seems that I'm
going to do to finish it just to go and
he's realization, we're finished with this anger. It is a very interesting
exercise to do. Click directly on visualization. Let's go on the right. I have multiple
possibility here. I'm just going to not apply metals because you have
different options. May be something like
Aaron can be interesting. But I would like to
use plastic just for the top structure
will be metals, but the finishing
will be in plastic. So this is why I'm
going to change e.g. and apply plastics, applies
a first just like this. And it is a collapse. It, Let's work with downgrade. Like this one and validate. I can set their own
variant meant this one. Light rotation and
light intensity here wherever the green plane. But it's not extremely useful
for what I want to do. And it's perfect. Look at this grid
modernization of this element. See some things that you
can do using sharp 3D. You can try different
environment you need. And you can Egypt these
different of iron metal.
67. Project gate part 1: In this training we're
going to create two gate. Gate is a very
interesting training to see multiple features
to create this gauge. The first things to
do is to click here. And we can change the unit. We will work directly
in centimeter. It's going to be better
for what we want to do. So after we're going to
start with a base and sleep. So top work plane here. And we're going to
create two rectangles. The first things to
do, It's too here. We can directly create to
sketch and create a rectangle. But first before to create
my first rectangle, I'm going to define
your line just here. The equivalents we
can define a line, Let's zoom little bit. And the final line
with just a value of four centimeter dress here. And create a second line on
this direction for medium, for centimeter dress here. And after I'm going to create another line just
on this direction. Here we will work with
a value of 100, 100, 146 millimeter, 146 centimeter. Just like that. And I can
click and press Escape. So just crowds these
different elements. So after the next step, I would like to create two. First rectangle. So click to create
a rectangle defined from center with a
section eight by eight. So if I go here and I want to create to Section
eight by eight, as you can see, I
need to go on 11234. And if I go here, I can create my section
eight by eight centimeter just lays out that can repeat the process
from this point. And you can create
something with eight by eight centimeter. Perfect. Now I just need to remove
this line in some either. So click here and
just press Delete. Let's create an extrusion. It's going to be my first
two element, my two post. And I can zoom, just click here. And I can click here
also with shift. And let's create an extrusion
directly on this direction. But bad the value of the
extrusion we will work with a little bit more, 120 centimeter, just like that. 100 cm. Sorry. I was talking about
now I wanted 120 centimeter. Perfect. It's okay. And so
this is a first things to do. Now we're going to
create different also a demand on front. So for this, I need to
create a new sketch plane. Click here, and credit to
sketch directly on this area. Let's create two lines. It's going to be like
a construction line. Just create a small light
to credit to offset here, six centimeter press Escape and Crato rectangle, you can change. So rectangle for a
jaguar rectangle. And I can start from this sprint until to arrive
around this area. The value will be six
centimeter, six centimeter. Now, the next step is to
create two nodal line. As a guide, you can change for construction line but
after we'll remove that. So it's not extremely
important and you can create a second
line just here. And the second night liner. If I zoom a little bit, you can credit to offset with
35 centimeter like this. And you can reuse your jaguar rectangle
and drag and move here. And a badge of value
six centimeter also. Just like that. Now what we need to create
or so something here, just saying that
I'm going to do, it's to go on this direction. One more time, Crandall
credit to liner. Here. We can start at again,
continually turbid. As you can see. We
can start at 40. So I can take 40 centimeter. Just validate here. And I can create a second line, maybe on this direction here. And I can create two nodal
line with six centimeter. Now is to create a first-line
on this direction exists. Here, if I go from this
point to this point, as you can see, I
have 120 centimeter. So let's create two
first element of 40 centimeter. Like this. Let's use a line to another
line. Oops, not here. Credit to nodal line from this 0.40 centimeter and craton
or double lines here, two links to print. I just need to continue on this direction, yes, truss here. And just continue also
extend dress here. So now it's the next step is to create Tanakh so
I can use my tools. And here we need to
start from a point. I can use my grid and I
can click on this point. Just go around this. Just go around this area
can take 45 degrees here. And I can create a
noun dress like this. 45 degrees is not the top. Maybe I can walk with tabulation and 30 degrees like this. And here we can work with
60 and just validate. And left-click. I can do the same thing here. Left-click on this part, left-click on this part, and we can go in this direction. I think I can apply 30 degrees. Also. Tabulation. Here
we can work with, let's try with 70, I think, and I think seventies too much. Let's come back with
60 dressed like this. But one of the
problems that I have is I need to drag and
move this sprint. The sprint is not located
exactly where I want. I can press Escape and I
can drag and move my point. Just like this. If I change the degrees and
now you apply just 28, maybe it is little
better and I can just zoom a little bit. And I need to snap to
this part just here. It's okay for that. I need
to trim a lot of things. I need to trim this one. I need to trim this
one. This one. Need to trim this one. This one, this one. And I need to trim this one. So the aim is to try to
create something like this. And I can trim this
one times this one. Now, the next step is
to create an offset. I can use offset edge, and if you just click here, you can create an offset. One of the problem is
I need to credit to offset with six
centimeter just exists. But something would be wrong. I need to continue this
line to this line. Dress here and close and
create two nodal line. So this line to this line
just here, and close. And erase with my trim tool all these different path
because I don't need anymore. Just like that. So normally now It is okay. We can exit the sketch
just like that. We have these three
different paths. You can take this one, this one, and this one. And we can create an extrusion. Just mean is six
centimeter, just X out. If I use my construction
tree or you have new buddy, this one, this
one, and this one. So I can press Shift
select is a sentiment and just credit to offset
with minuss 1 cm. Just like this.
Now, the next step, if I click on this face, as you can see, I can
drag and move radiates little bit just like that. And let's re-do it until to
arrive at 100 centimetre. So next step, if I click
my measurement tools, you can find here we have
100 T, four centimeter. Can exit and create
a new sketch. Click directly on this
face and credit to sketch. And directly on this
area we can create two rectangular
form this sprint. And we can enter
a specific value, six, print seven centimeter. Because I'm going to divide
the 134 centimeter by 20 and I will obtain the
result of 6.7 centimeter. Now I can finish my sketch, I can just click on this one. And the things that I'm going
to do is to click here, these activate
different buddy here, this one, this one also. And just credit to an
extrusion on this direction. And create an extrusion with just four centimeter
and validate. So this is my buddy number six, you can credit to offset
of 1 cm validate. And now I can recuperate to view of these different by dy. Just takes that. Unlike construction
tree taker glands, I'm going to remove
this sketch plants at this time and I'm going to remove this sketch plane to just keep this result
with a different budget.
68. Project gate part 2: Let's continue with the
creation of these gates. The things that we are
going to do now is to select this and buddy. With this body, I
would like to create two patterns so I can change patterns and just
select linear patterns. Sit in front of you. And we can duplicate
on the right. So I can drag and
move like this. And I can enter a
specific value. I need to enter a specific
value of 24, the quantity. And here I need to tap
6.7, just like that. And thanks to that,
it's perfect. So spacing is 6.7 because I have a white
for this element, 6.7 and 6.7 by 20, I will have exactly 134. So I can just click and
validate just like that. If I go on my construction
tree now I have a folder and inside you have
all these different body. So it's red because
directly I have a folder. And what I'm going to do now, now we're going
to click on this. And let's go to Sketch. Let's create a sketch. I can click on this
face to sketch. And I have 11 element
that I need to remove. Yes, this one about the view. I have exactly what from
this point to this point. If I select my line tool from this point to this point
that you have exactly 134. So I need to find the My
daughter my daughter will be at my daughter
will be at 67. 67. Just like that. And after all, it's cracked two
rectangular directly create a rectangle defined from center. And create a rectangle
in two major ways to value four centimeter
by centimeter. Just exists and finish
the sketch dress here. I made some mistakes. I'm going to come
back because it was not for centimeter
by centimeter. I need to make some sync
with a different wide. Let's do this again. To sketch and create my
rectangle defined from center. So it's four
centimeter on a side, but on the other side
is not four centimeter. It is ten centimeter, ten centimeter Andreas here, but 8 cm, 4 cm by 8 cm, 4.8. Finish the sketch. And where's my sketch? My sketch is located just here. It is not really good.
I don't know why. Let's click on this element
credit to sketch again. Let's use my rectangle
tool by center. So four by eight. Yes, perfect. And finish the sketch. Phaedrus, press Escape. I have this line. I can just press Delete and creatinine
extrusion just here. So first things to do
to create an extrusion. If you just take your glands, recuperate this element
just like that. You can create an extrusion, not to tell you on the top, just create a small
extrusion like this. I can send crypto repetition. So one more time I can
click and apply a patterns. With this element. Take a glance. I can see my buddy is, is by d. I have just one element, so it's not extremely good
or bad your extrusion. I needed to create a new body. So let's just remove x2 view of all these different body exists shall now
it's going to work. I can just create a small
extrusion on this direction. Let's start with e.g. Saatchi centimeter
and recuperate to view of these
different elements. So now you have a
new budgets better. And I can create my repetition. Your acidic patterns linear. I can go on this area about
quantity we will work, I'm going to change, just apply for and rigids
little bit about the space. I need to enter a value of 18 centimeter and just validate, just like this, I can
use my front view here. And I need to click on one of the
elements inside dress here. And I need to click on buddy. This one again. And I can activate two patterns, linear guns or left. I can apply a value
of four dress here. And minerals AT just like that. And I can validate also inside I will have a second
patterns just like this. So now I've taught
to do this work, I need to drag and moves to a different element
with offset face. So I can click on each face and I can drag and move
on this direction. You can extend little
bit more each time. And something interesting,
if I drag and move here, he will follow directly
the other phase. So we can just drag and
move ticker glands. If I go here, you will follow
this phase just like that. Perfect. I'm going to go here and
extrude just like that. And I can click on
this one, extrude. So I can click on this one. Extrude also just exists. And I can click on
this one, extrude. And also you can create
this different type of extrusion like this. So now the things
that I'm going to do each to take a glance, if I select my construction tree and I just select this buddy. If I drag and move here, you can find these
different element and it's not extremely,
really convenient. So we need to use
a Transform tools, click on this body and
first duplicate this. First Duplicates his body. So again, credit
to copy and drag and move on this direction
with a specific value. I can move just with 20
centimeter first and after all will come back with 20
centimeter and validate. So now the next step is
to use Boolean operation. Let's click on these tools. Activate directly, subtract. And I'm going to click
on this body first. But here I need to use
this as a subtraction. So click here to add menus. And then you can
click here, plus, plus here, plus, plus. You need to change
every time for Bruce. Yes, perfect. And now I'm going to
subtract this one to this one and keeps the original. But finally, I'm
going to just remove the body and just click on
Done, validate just here. And if I'm using this
element just here, I can use my buddy. This is my buddy and
this is my body. If I drag and move
in this direction, check against is perfect. We have criteria subscription. I want you to
duplicate this body, but finally, it's okay. I will be able to work
with, with this one. So I can just remove
this one again. At this moment, we can
click on this face. And I can use what's
known as these tools. Let's just go. And I'll think here, I'm not going to
click on the face. Silica different edges. It's going to be
betas exists edges, edges and these edges. And just let's grab this time, not something like this, but just create a chamfer. Chamfer with a value of
two, just like this. And let's repeat the
same thing here. Click on this edge, this edge, this edge, and this edge, and corrupt again a chamfer with a value
of two centimeter. And thanks to that, now
we have the first part of this gate and we will be
able to apply a mirror off. And then we will
credit also, look.
69. Project gate part 3: Let's continue with the
creation of this gate. So now I need to
create my second part. The second part will
be exactly the same. So this is why you
can just use a mirror of features, acidic transform, Mia Hall and silica
item to mirror, you need to create a frame of
selection with every sink, settings and Maria plane. And in this example,
let's click here. And after to do this work, I can just validate
trust like this. If I take your glands
to my items just here, each time we have created multiple element
just on this area. One of the best things to
do we can click Plus e.g. and she says My Folders, I can just rename
this first dose and make price on per
left, top left part. And I can do the same thing, credit to second folder
and just rename. Right Pat. So now let's put the
different elements inside the left or right. So what's left? Each time you can just
click here, it's left. Drag and move inside
here, e.g. it's right. So drag and move
inside the right part. Here, it's left, drag
and move inside left. I could do this also
before and then duplicate, but it's, it's okay
for what I want to do. Here. It's right here, It's left. Here, it's right. This one is left. This one is right. And now I have this
linear patterns. One of the problems is
just linear patterns. I will have every scene
in the same folder. So if I click here
the equivalents, we have all these
different element. I could eventually separate. But we're just going
to keep the frame. Keeps a frame with
the right part. We have the frame here and left part webs of frame here, linear. We will keep this one and this
sketch I can trust delete. And I ever saw the spectrum. So we can keep these two
patterns outside and just keep the right firm
part in the left frame. So now if I want
to create a log, I can just click on this one. And credit to sketch. First things to do each
to create a rectangle. I can first create two line. Click on this point. And we can drag and
move until to have a value of 70 centimeter. So I can tape 70 centimeter. I've taught to do this work. I can use my rectangle, just change for juggernauts. And here we have
a value of 1 cm. I can drag and move
12, e.g. here. And let's make something with four centimeter zoom little I would add 16 centimeter
perfect and just validate. So now I created this element. So the things that
I'm going to do, It's to exit the sketch first. And I can just delete this line. I don't need anymore
exit the sketch. I need to create
two next version. If I use my construction
tree, first, I can do is activate
these different view e.g. to create an extrusion
on a different part. Let's create an extrusion, small extrusion
with just a thing. Even 1 cm is little too much. Let's work with 0.6 centimeter. I can click here, click on this line,
click on this line. Click on this line, and click on this line. And I can apply a
small noted chamfer. You can go and zero del
direction affiliate. And about the
dimension of this film that we can apply 1.2
centimeter and validate. So now I need to, I need to crunch through
and also to create gender. Click on this face. Create a sketch again. We can use the
circle tool credit to circle around this area, e.g. here, with a value
of two centimeter. Budget dimension, you can
position little as you want. If really you can click
on this sprint Shift, Click Here, we are
4.556 centimeter. Maybe we can work with exactly four centimeter
into center. The next step is to work on a different work plane
to create Zen asleep, I can click need to create
to offset what plane. I would craft to sketch. And just let zoom little bit. Click directly on this face. Can just click on
this face truss here. Jesus Sketch. And let's go and add construction
plane offset. Click on this face. And with next I can
credit to offset. I need to create an offset
of five centimeter. Exact, perfect, validate. On this work plan, you can create a sketch. And we can define a line directly from center
address here. And we can extend
on this direction. So the first thing is to do
it is to create an extrusion. Maybe we can apply
four centimeter. And then we can go in
this direction or so. And that can work with
something like ten centimeter. So I can tab ten centimeter
and just validate. Just need to come back
with my view, top view. Whoops. Let's do this again. So here you have 4 cm, can create two nodal
line on this axis with ten centimeter.
I'm not sure. It's perfectly
alright dimension. If I click here
for, it's perfect. If I click here, I can create ten centimeter. Just like that. I'm not
sure about your constraint. You can activate,
you can click on this line, horizontal
constraint. I can use my AAC tools. Select again the top view. We can create two little
icon is this part, e.g. this one to this one. With 45-degree. Yes. I think I think
it's not the best. Maybe I can do something better. Click on the tools. And I can create two
lines here, 1 cm, maybe I can start at one
and credit to second line. Just here with 1 cm, I can press escape and
click on Zoom app tools. Just go here, click on this one, and walk with 90 degrees. I can click on this line. Just press Delete, click here, press Delete, and click
here with my trim tools. Oops, let's do this again. Trim tools, because this
line and click on this tile. So perfect exit the sketch. Zoom little bit creative
sweeps was one of these tools. We can use a sweep features. And I can click here. Just like this. And the next
step is to select Z line. I can click on this
line first, this line. And this line. Just like that. I've taught to do this
work led just validate. Trust here. It's okay for that. I can just Rick periods
with different views. Click here and just
activate this part, this part, this
part and this part. Let's zoom. Nutella
would dress here. And you can find the
handles on this area.
70. Project gate part 4: Let's continue with the
creation of this gate. We need to finish
with this part. So the things that I have
to do is to click on this face and directly
credit to sketch. After all, let's create
first rectangle. You can create two line
just defined from santa. You can move little bit. And a budget value. You can move until
four centimeter, just like that. Press Escape. Now, the next step is
to create a rectangle. You can create a rectangle,
Jaguar rectangle. Just move just a
little bit here. We use 0.5 centimeter. And with John Jacques Monod, rectangles start from
this point. We have 1 cm. And on this area we can
walk with sweet centimeter. So next step is to use the sacral tools
with a circle tools. First you need to create
to another center. We can just drag
and move at around 0.6 centimeter, press Escape. And with a circle tools, you can start from this
point, just like that. And you can work
with two centimeter. So after to do this work, I need to use my trim tools. And I can remove this one, this one, this one. And I can remove this one
also to obtain this render. Let's finish the sketch. I forgot just to
remove this one. You can remove also credit
to very small extrusion. Click here and create a
very small extrusion. Just 0.2 centimeter will be
enough and just validate. So now it's the next step
is to click on this face again and create a sketch. Let's just create
a small rectangle. You can use a
rectangle from center. Here we have an element. If I want to find my center, I can just crack to line, can click on this one. And normally we do arrive here. And I think it's
not big precision. You can just create some
scene from 1 cm on, just on this area, perfect. At 1 cm. If you use the rectangle
tool defined from center, you can create two
small rectangle with just 0.2 centimeter by 1 cm. Trim tools, I can erase this line and I can
erase this line. Also. Let's finish the sketch and
just click on this area. Quite a small extrusion inside. Very small extrusion,
the budget value you can work with, you will print, you can walk with
your print to also just exists and validate. So now we have this element. It is great, but
I need to repeat this element on zero dose side. So to repeat this element
and zero dose side, let's apply a symmetry again. First things if I go on
my construction tree, you can find this
by D dress here. And you can find his body also. We have just one element
here. It's okay. I can just remove different
type of sketch plane. So I can remove this one. I can delete this one. I can delete this
one because I have too much things on my
construction tree. And I can just remove this one. I can credit for e.g. the lock when new folder
I'll click here, rename. And we can tap, look. I can drag and move
this by Jean side and I can drag and moves
his buddy also inside. Just exact things
that I'm going to do at the same time is we have this different element and
these different element. We can also create
two new folder again. And just rename. And we can just tip
paths. Like that. It will be also different
elements that we have here. And I can drag and move
my two patterns inside. So this linear
patterns inside parts and this linear patterns
inside parts also. Now I have the frame for my left part is a frame
from my right parts. You have luck. And I hope this part of the
problem I need to create two symmetry with can
go inside the log, this by d and this buddy, I can press shift. If I go on More Options
and we'll find Nero. Items are selected, I need
to select the right axis. And so x is that
I need to select. It is not this one, just here. This one. I need to select the red axis. And now I have also the same
element on the other side. And I can click on Done. Everything is inside
the log folder, so it is perfect. And now I have this
part and this part. Last thing that I'm going to do, it's not also from, but on the back dress here. I can zoom little
bit and just cried too small element to
be able to close. I can click on this face and credit to sketch what
I'm going to correct. I'm just going to
create two rectangular, create a rectangle and just
change Center for diagonal. I can zoom a little bit. We can start in here like that. And we can go on this area and just move with just two element. Here we have 1 cm. So I drag and move, drag
and move, drag and move. Just sheer. Act two centimeter. Maybe it's a little too much. I need to take your
glands about my element. I think it's a little too
much can press escape. And maybe I can redo it with
just five centimeter will be enough just to create a little offset between
my luck and this slide. As you can see. Let's
finish the sketch. Credit to small extrusion. I can click on this one. And I can click on this one. If I create an
extrusion just here. Craton extrusion
and work with e.g. just to value of 1
cm and validate. If I create this type
of extrusion and I use my constriction
tree I have now is this one in the left part. But I don t have
directly a new buddy. It's not extremely good. So this is why we
need to come back and refer to gradual extrusion. Let's reuse what we see before. So first you need to
remove the view e.g. not on the sketch plane, but on a different
path to be sure. And you can create
your extrusion. I have this line, I
can press Delete. It's not useful. And I have this slide also. I can press Delete
is not useful. Let's grab to an extrusion. Extrusion with just 1 cm. And just validate.
Thanks to that, we can create two new buddy. If you don't hide the visibility of these
different elements, it's not going to work
to create two new buddy. So this is why you
need two ideas, different element or just
the concern elements. If you want to be sure,
I'd every single axis. And I can just validate. So now I can, this is my new body. The back I can drag
and move inside my inside my left
part, just like that. Here, I have my
sketch plane delete. So now normally if I recuperated
review of everything, I have these elements perfect. I can just click on this
edge and increase little bit with not to jump for
just affiliate 1 cm. Perfect. And I can zoom out. So it's okay for that. So at this step, this
step we have finish zoo modelling position
of this end gate. So lots of different things, a lot of different
features since we work more with extrusion or so, a lot of other features, but are we deal
with the extrusion. We have seen a lot of interesting things
with this software. If you go in your
construction tree here, don't forget, we have classified
in different element. Left part, right part luck, and all the different
parts here.
71. Project gate add materials: After that, we're going to
create a visualization. So crowds your visualization
using these features. And I can add a materials. I can also edit the
colors at my confidence. So the first things to do is
to activate visualization. So now we can enter directly here and we can set materials, and we can set our
environment also. So if I go on ovarian mantle, you have multiple
possibility exists. Let's keep the
default environment first and let's come
back on materials. If I click on material, yes, we can drag and move specific material from
selected categorize. If e.g. I. Wanted to
make something in Word, I can drag and move. One of these would
materials, e.g. I. Select this one. I can drag and move directly, whether on the element like this or I can drag and move on. Also limit, if you click on the construction
treat equivalents, you select something you can
just put your materials on, directly on specific folder. If you just click here, in my example, I'm
not going to select, I will select a directly plastic materials
like PVC materials. So let us come back literally before I can go on this area. So change or categorize,
let's select plastic. I have all these
different options. I will use the first ABS, ABS. And I need to drag and move
this one on the left part. Just like that. I need to, you can
also click here. Now you have you
used materials and you can drag and move
on the right part. You can you have other options definitely
for what I want to do, plastic will be the best. And I can drag and move
also on this part, but not un-solo. Ok. And now I can change
the color to edit, so materials go and edit. And I can change here. So value. And let's walk or more with some sink like wise materials, e.g. here I can change. If e.g. I. Apply waste materials. I'm going to go on
environment Zen. If I click on studio default, I can teach here the
light intensity. So this is why it
was not really good because the light intensity
we're attached to zero. You can also activate
to ground plane. I don't want to go and played, but I'm going to increase
the light intensity. We can apply at least
one, just like this. And I can walk with light
rotation as you can see. So let's work with this
type of light rotation, perfect tracking move. And yes, I think this type of flight rotation will be
nice for what I want to do. If I just validate, click on done, come
back to the materials. I can double-click here. Again. You can scale, but when you use
something like plastic, It's not extremely
useful to scale. So I won't do this. If you want to try
with another color, you can try it
with a dark color. So let's keep the white color. Now I want to apply
something neutral, different for Israel luck. Fossil logs. The first thing that I'm going
to do it to just validate this one and apply again
plastic directly on, Look, I'm not plastic here, it's something little different. It's metals. So I need
to change for metals. And we have different
types of metals here. Let's just select
the first aluminium. Aluminium polished, and drag and move directly
un-solo truss here. If I zoom little bit, I can edit my aluminum Polish. Double-click and you can scale at your
convenience if you want. Whatnot time, I'm going to keep the value of one and validate. The last thing that
I'm going to do is I need to change
the color also, just for this area. You can also apply your color on your interface to apply
an element on the face, I can click on the
face, just here. I can click on the face
and drag and move or change just polish
aluminum. You can change. And I can select another
polish aluminum, but change the color. So I can click on this one. And if I just click on Done, one of the problem is here, I can't edit so color, so I need to select
something different. If I go in this
area, you have PVC, aluminium polished, and maybe we can sneak
something in gold. So click on the face again. Change polished aluminum. And I can continue on this direction and just
see leaked Polish. She's one effect. And I can validate
invalidate to get. Now if I just, if I just come back at the
beginning, you can find a, you have y's here, glossy abs, polished
aluminium, and polish guard. If I just click here
it is the same. I'm going to change. And select my Polish gold again. Each time you need to click on the face and activate
what you want. So I need to click here
also and activate gold. And I need to click here
and activate colder. So maybe I can walk inside
and click on this face gold. If you press Shift, you can select multiple
phase at the same time. So sometimes it is convenient
and you can activate goat on multiple phase at the same
time if you press shift. So now if I go in
this other direction, I need also to
repeat the process. So we can select this
element activate goal. Here I can select all
these different part. We shift, click here, click here, click
here, click here. And I can activate gold also. This one, gold. And I can click here, gold and gold. So let's zoom out. You don't have to, you need to understand that. You don't have to
forget the second part. Just exist. I can just validate. So as, as explained,
if you've gone on variant menu can try different
type of environment. Gradient, black and white. Carousel. Can we sell is interesting
also take a glance. We can, because we have a new
element in black and white, because we have gates in wise, it is useful to use carousel and one more
time it can walk with the light rotation and you can work with
the light intensity. Let's increase the
turbid so light and so it was just to show you, but let's come back
on default like this. To come back, you just
need to click here.
72. Project gate create drawings: It is possible to create
drawings from your models, to create two drawings
from your models. We can activate
here 2D drawings. I've taught to do this work. I can create two new drawings. And I just need to here
we are credit drawing. You need to sedate what
you want to have inside your drawing settings bodies
to include in a drawing. So this is why if
I just click here, I need to select. I have a lot of different
bodies, as you can see. So I need to drag
and move and create a selection of
everything exists. And I can click on Next. Now, I need to have to set
my drawing preferences. This example, let's change
for gate orientation. Let's work with a page, this type of page here, and view to **** scared. It is interesting because automatically the
software will define the right scale depending on the size of your elements
and includes Bellevue. I'm not going to include here any sinks and just continue. So now I have this element. First. As you can see, we
have title gate. If I go on this print
drawing preferences, I can eat it again, the size of my sheet. I can change the
view to **** scares. You need we will walk in centimeter like in
the models. If e.g. I. Don't want to have this
one I can do is activate. And this one I can
do is activate, as you can see in this example, just things that I'm going
to do it just to reactivate. Show border on, just like that. If I want to include views, I can activate views
here and take a glance. We have different
types of views that we can include on this area. So e.g. this is a front view. If I just go left-click, I have this sketch options and I can position my views
with this kit options. If the scale is not really good, if you click here on the
options, you can change. If it's too small, I can apply. If I click here, it
will be smaller. If I click here it
will be bigger. Maybe I can work with one
exists, click on Done. And now if I just
click on this one, you need to come back on views. If I click on this views, I can drag and move again on the direction
dressed like this. And why not to position my
front view on this area? If I want to put another views, you can see Luke what you want. E.g. I. Can use isometric views
and I can drag and move. And why not to position. This is symmetric views
around this area. And I can click
outside to validate if I want to have a side
views, I can e.g. click on this one and I
can position my site, use y naught and z direction. I could continue if I need, I have different type of use. Let's make something like that. If I just come back to my page, I can activate again, show title block if you need. Here. It just so
different parameters that you set at the beginning. So gate here it is when you
have created your document, so you need what is the sheet? It is just one sheet
scale and size A4. At any moment you
can click on one of the element and you can change
the position if you need. Just like that, I can click here and change
the position also, if I need know what's happening. If you want to add
dimension, a dimension, let's click on Close
and activate dimension. E.g. I. Can click line
eight, but eight, It's not extremely,
use too much, really good here
because I can e.g. just slam late and you can go left-click and drag
and move the dimension. If I want to have the total
dimension of my elements, I can click on Done of my gate. I can use
point-to-point distance or line-to-line distance. I can click on this sprint. Click on this sprint. And you need to press Shift to select two point
at the same time. And now I know that my get
will be 300 centimeter wide. And I can put e.g.
this one here. And I have a section
134 millimeter. Shame you can click on Done, but you can continue at
the same time between two, between two lines, two point, you can do the same thing
with line-to-line distance. E.g. I. Can select line to another line. So this line, I can
press shift this line. And then you have 134
also, just like this. If I want to have this line, I can click on this one. Let's zoom this one, press shift this one, and then you have 35
centimeter for this element. I can repeat the same thing. I can use my line plane here. I can define 98. I can use e.g. for for this one, you have just a centimeter. This way if you have just 8 cm. So thanks to that,
I can indicate my section just like that. If I want to add
information also on this, REITs perceive and I can click on Done point-to-point distance. This branch shift
to this sprint. I'm, I'm whispering to line
distance is not really good. Point-to-point
distance is Peter. Exist sprint shifts,
it exists sprint. And if I just zoom out, I have my dimension
just here for centimeter and five, e.g. you can see sprint.
The sprint I have two centimeter and I can
drag and move if I need. I can why not to place this
print with this print. And I have 16
centimeter for my luck. And I can drag and move and zoom out so you can add a
lot of dimension like this. These are the same on this area. I can just click on Done. You have also more possibility. You can apply this one
for radius, diameter. And it seems that you want, I can select again
line-to-line distance, this line to this
top line shift. And I know that my gate will have eight of 120 centimeter. And I can do the
same thing here. Take your grants, I can
click on this line, shift, click on this line and
I have 120 centimeter. I can click on this line, shift, click on this line, and I have 100 centimeter on this area. So you can add a lot
of dimension here. Can click on this line, press Shift or not on this line, I can click on this one. Click on this one, and I have a section of eight centimeter. It's not possible to apply. This answer is symmetric view because it is asymmetric view, so it's not possible.
I can click on Done. So now if I want
to export my page, so I can just click on Close. If you want to add more things, it is possible you have
texts and geometry. If I click on text,
you can add a note. And e.g. I. Can just go anywhere here and
I can click on new nodes. You can type something here. I can type like gate if I want, and I can position
gate. Just like this. You can also add different
type of geometry, like e.g. you can see two
lines and you can add different geometry here. I'm not going to do this, It's not extremely useful. And to expand your world, just click here X-bar drawing. You can select format. We have this different format. By default you will
use the DWG file, but we have also d x f x b. And you can also export
in PDF file if you want. So it's okay for that. We have created this
type of drawing at any moment you can close
back to modelling. And if you want to see
your drawing again, you just need to
click on drawings. Now you can find get drawings and you can
rename or delete. And at any moment you
can double-click AND gate and I can come
back on my drawings.
73. Project gate export model: When you finish your work, you can export in
multiple format. So to export in multiple format, first things to do, you can click on this area
and you have exploitation. Click here, exploitation. So the first thing that you
can see, it's all format. So it means you have recommended first and everything else if you use or commanded first thing
that you can do it just to export your
file in shapes 3D. And thanks to that, You can
show you this file with anyone who want to reuse
your models in sharp 3D. And you just click on Export. And after you will
propose where you want to save your work on your computer. And this is the shapes we defined and you
just click on Save. Now you have other options. So here it's just
to automatically, the project is saved online. It is safe online automatically. But you have also the option to export in ships with
you because you can share your work with
anyone who want to reuse your models
on this software. Let's click on Export again.
You have more options. One of the best things to do. Once something simple,
you can take the blend. So buddy found categorize
like 3D models. So here it's all the things that you can use for 3D models. Outside of shops, we
d is the most useful, will be generally
OBJ file and stl, OBJ file and STN. If you select one of these, I'm not going to
show you everything. Just stl OBJ. Each time if I select
a ****** include item, I then items I can keep off inclusion maize
but measure bodies. Yes. And save each
first-level items separately. Here, it depends sometime
you can use this one or not. Said each first lever, item separately, finance
are based on item labels. Output is compressed zip. You can activate or deactivate,
include vertex colors. Yes. In some applications, some of the 3D
modelling software you will be able to keep the materials and you'll be
able to see the color also. If I click on. So
this is a 3D models. If you walk on STN, it is also useful, but with STL you won't keep, generally you want keep
all their buddies. And generally you won't have
also the materials you want. Keep the materials. And here you can
see the resolution. Let's keep ICT. And I can just click on Export. If I go here now this is an STL file and you can
create an expectation. So the most useful folder for a 3D modeling
software to reuse on another graphic
design software CAD modelling will be stl, OBJ. If I continue, I
have more options. Again, exploitation. If it is false 3D print, you will reuse STN. You can also use sweet. You ever saw the options too. Correlate directly an
exportation of your sketches. And the most of the time
you will use d w d Phi, but you can also export in SVG
sometime it can be useful. And this is just a
sketch here we have removed a different
type of sketches, but if you want to only keep the sketch some time,
it can be useful. You can just export sketch here. This is the drawings options. And as I explained, when you create your drawings, you can directly expert
with this type of format. So you can do this
after all sorts legs are DWG or you can also export PDF or I can
t f, less things to do. It's to exploiting image. So just to have a render, PNG or JPEG, you can capture image, create
a visualization. So this is a visualization. And if you click
here automatically, you go back to your
visualization. Mud. I can zoom little bit again, and you can crunch
a capture here. If I click on captures
automatically your silly PNG file, JPEG file, I can e.g. click on JPEG and
activate safe truss here. And you sittings or views
or to launch, drag, drag and move with a mouse, your snakes have user to want. And after that you can just
click on capture and you will have this type of
render inside this frame. So it's okay for that. It was a great project, very, very useful because we have seen a lot of
different features. Also very interesting to see
the visualization options. And then to create
2D drawings from the 3D models and finish
your work with exploitation.