OpenToonz essentials 2D animation | Nicolas Forgue | Skillshare

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OpenToonz essentials 2D animation

teacher avatar Nicolas Forgue, Welcome awesome students !

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      4:19

    • 2.

      Start with dashboard

      6:40

    • 3.

      Edit windows

      8:33

    • 4.

      Master navigation

      2:56

    • 5.

      Create project

      5:07

    • 6.

      Save and export animation

      7:48

    • 7.

      Add guides

      5:36

    • 8.

      Difference raster and vector level

      5:55

    • 9.

      Master selections

      9:48

    • 10.

      Draw with shapes

      10:03

    • 11.

      Draw with brush

      9:04

    • 12.

      Edit control points

      7:20

    • 13.

      Erase elements

      7:32

    • 14.

      Join lines

      4:56

    • 15.

      Cut lines

      4:14

    • 16.

      Bend lines

      4:26

    • 17.

      Edit shapes with magnet

      4:42

    • 18.

      Smooth shapes

      4:57

    • 19.

      Edit lines with pinch

      5:32

    • 20.

      Edit colors

      8:49

    • 21.

      Paint area with brush

      5:06

    • 22.

      Edit gradients

      7:08

    • 23.

      Edit strokes

      5:21

    • 24.

      Add textures

      8:14

    • 25.

      Add text

      4:57

    • 26.

      Add guides

      5:36

    • 27.

      Manage columns

      9:16

    • 28.

      Manage levels

      9:39

    • 29.

      Start animation

      6:45

    • 30.

      Parameters for animation

      10:10

    • 31.

      Edit keyframes

      10:40

    • 32.

      Function editor

      8:49

    • 33.

      Edit interpolations

      11:28

    • 34.

      Edit camera

      7:43

    • 35.

      Add parenting

      12:54

    • 36.

      Add skeleton

      9:32

    • 37.

      Motion path

      7:13

    • 38.

      Import image

      5:47

    • 39.

      Animate image

      10:00

    • 40.

      Onion skin

      4:33

    • 41.

      Morphing transition

      6:09

    • 42.

      Start with effects

      8:18

    • 43.

      Edit effects

      9:44

    • 44.

      Bouncing ball part 1

      6:34

    • 45.

      Bouncing ball part 2

      8:02

    • 46.

      Bouncing ball with movement part 1

      6:11

    • 47.

      Bouncing ball with movement part 2

      8:34

    • 48.

      Animation caterpillar part 1

      5:54

    • 49.

      Animation caterpillar part 2

      10:06

    • 50.

      Animation sky part 1

      6:11

    • 51.

      Animation sky part 2

      7:47

    • 52.

      Animation with sequence part 1

      10:35

    • 53.

      Animation with sequence part 2

      10:21

    • 54.

      Character create head

      12:07

    • 55.

      Character create body

      3:01

    • 56.

      Character create arms

      10:02

    • 57.

      Character create legs

      7:01

    • 58.

      Character edit transformation points

      7:39

    • 59.

      Character add parenting

      7:30

    • 60.

      Character add image

      4:02

    • 61.

      Character add animation

      10:03

    • 62.

      Character create animation with skeleton

      10:06

    • 63.

      Character export animation

      5:29

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About This Class

OpenToonz

OpenToonz is a powerful 2D vector animation software. It is open source and easily accessible. OpenToonz have a lot of features. It is software that often seems very complex at first glance. The entire software is optimized to produce quality 2D animations, in vector format or in raster format. It is designed for use by professionals as well as beginners and has many features specifically to their needs. The interface, although confusing for beginners, is very ergonomic with a quality layout.

Training course

A structured training that will allow you to learn the essentials of OpenToonz step by step. This training will allow you to master the dashboard and all the windows. You will be able to understand the system of columns and levels. The main design tools will be presented to make drawings. It will also be seen the addition of colors, gradients or strokes. The animation part will then be processed. You will be able to understand how the timeline works, to create animations with keyframes. The function editor, or even interpolations, are explained to work best with animations. You will have different trainings like character creation and animation, but also bouncing ball, or again image animation.

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

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Level: All Levels

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Transcripts

1. Introduction: Hello everybody. It's Nicholas and welcome to this course on Open tunes. So complete curves to create 2D animation. Open tunes, it is a powerful 2D vector animation software. It is an open source and easily accessible. Open tunes have a lot of features. It is really extremely powerful software to create 2D animation. And the software means a very complex at first glance. And in fact, you have many, many functions to understand. So untie entire software is optimized to produce quality 2D animation in vector format, but you can also work in a raster format. It is designed for use by professional, but also as beginners and as many features specifically for any type of 2D animation, X2 interface earth. So confusing for beginners, is very unique when we muster the software. So advantages of open tunes. Open tunes first is an open source software. You have many design tools available. You can walk in vector format, but you can also work in a raster formats. So you can choose what type of format you want to walk. You have the ability to create an emulsion with keyframes, but you can also create an emulsion with sequences of throwing. This is why open tunes is extremely complete because you can create animation of different type. You have a poor full system of colons and livers. You can add a gradient, you can add texture, you can add on as a type of color. You can add strokes. You have a very powerful timeline. Also, it is possible to add the mini effect with advanced parameters you can change to end up position. It is possible also to create a mesh on an image. In Zen, animate the image. You can crowd just simple or complex and emission. What you will learn in Z's are training videos. In this training video you structure. It will be a structural trainings that will allow you to learn open tunes step-by-step in details. This training will allow you to master so dashboard and also different panels. You will be able to understand the system of colons and leveraged in details. So different design tool will be introduced to make drawing step-by-step. It will also be seen. So addition of color, gradient, texture on the animation part will then be process. You will be able to understand how's the timeline works. How to use a reframes, how to start with animation and place your animation. So function, editor or even interpolation explained to work best with animation and change your different speed and style of your animation. Several training session, different type will be present in this cursor. So search as wincing bowl, also moving of an image with a caterpillar animation with a changing sky secretion step-by-step of two-character respecting so different colons and zed at a skeleton to animate your character step-by-step. So really, in this curious, you will have something extremely complete, extremely powerful. And something really interesting is this software. You can make many, many, many, many things for open source software. So open tunes, Zoo, complete chaos, create all your 2D animation. 2. Start with dashboard: Let's start with the dashboard in open tunes. So first things that you need to understand is you can change your Windows depending on, on what rooms you are. So here you have different rules. For example, I'm on showing, but you can select different type of room and depending of what you choose, you can have axes at two different windows. When I walk with the first windows, this is a drawing showing your drawing panels drawing room. You can first have the basic parameter on the top each time you will have directly on the left. So different tools. So here, this is all the tools that you can use. You can also click directly on this arrow. If you only want to have, sees a few or you can increase and serve you. It depends on the size of your screen. If you use, for example, on my screen, it's okay because I can have all tools directly on one colons. Here in the center. You can, you can find your space of work with a sin, a syncs to that you have sent an untitled. We will see just after how to create new sand new document. You can find a timeline at this lever. So this is a timeline where you can add different keyframes and you can create an animation. But one more time if you change the room, for example, you can go and animation exist. You will have also your timeline with different colors here. And at the same time you will find your diverse trip. So this is a different room. I will show you this just after. On main drawing panders you can find on the right you can manage the color. At the same time. You can also edit here. Each time you will be able to meet with the legal palette. And totally on the right, you have what we call level strip. And thanks to that, you can make different drawing and after import. So drawing directly onto the timeline to create a sequence of image. If you take a glance on these different parameter, you go directly on window. So just after I'm going to show you that you can edit your window at the same time. If you go directly on, directly on it, on a file, you can find preferences. So file you can create Hussein lots and save your work. Exploitation also, but exploitation will be better on window. And let's take a glance first on preferences. If I just go directly and not to January, but interface, you have as a TEDx, she sees a default 10 10 time you can change if you want, you can apply. Yes, some different terms like this, it's darker. I can come back on phi preference default. You can also apply some light like this. You can apply your saw blue and you can apply neutral. In the course, we are just going to use a basic term because I think when it's better to work with a duct m. So we can use a default 10. Just like that. You have switched to dock icon, so hey, it's okay. You can change the unit by default for all your element, GI, walking millimeter, and you have a camera, you need just like this. Here if I just continue. So this is a main things that you need to understand. First, you can change the time and you ever saw the room default, but you can also change your whom for this. But normally you are going to keep default after your visualization loading. So here I'm not really many things to do. Import export. I will show you just after that you can export in mp4 or phi, because by default it is not possible you have render, fast render to MPI cat in P4, but it's not possible at the beginning. So here you have Render and you will have also output sittings. And the fact is on Output Settings. First, if I just increase, it'll beat the size you will want to have at the beginning. So possibility to export in n p. So you have all these type of fiber, not MP4. So I, after I will show you is that you can download something specific. And after sense 2-SAT, you will be able to go directly on your preferences, Export, and select FF mpeg pass. After you have trolling with just default level type, tune, roster or lever, he want to change that you can directly. Here you have the tools options, each shade, two different parameter. Normally we don't change that. You have a preview, you can change a blank frame scholars, onion skins or so. You will have previous frame correction with the red color following friend correction with a green color. If you want to change this color, you can just click here, Guangzhou, right, and change on Sokoloff banners. Here you have the different basic color that you have on your workspace. And we're shadow, color and touch tablet sittings in this carousel. So I work with a laptop. I walk on the computer. I don't walk on a tablet. So sometimes when I'm going to draw, you can really tell the difference that when you walk on a tablet. 3. Edit windows: Let's see XHR Windows. So as I explained in open tunes, you have different room. So you have all this home drawing cleaner, palette in paint, animation, shimmer to eek, eek sheet, task and grocer. Depending on the type of folks that you want to do, you can move, move on to a different room. For example, Xiang drawing, I'm going to create different scenes used to add, for example, new level, just laziness and create some shapes so I can create trust or rectangle here. And Aadhaar here on the door here. So I can just draw on the space, apply color, use my different tools that I have also a timeline if I want to edit an emission so I can create my own mission from these panels, but I can go so in animation room. And thanks to that, I can work with a timeline but vertically. So here you walk with your timeline horizontally. And here you walk with a timeline. And first, Kelly, I think I'd prefer to work personally horizontally. But in open twins, you can also walk Red Scare Kelly on animation. Animation woman. Here you will be able to eat, eat your animation with a function editor and change the interpolation. We use the most of the time drawing and animation panels after you have also most things that you can use, like in paint, uh, is interesting. You ever sociometric each time that you want to apply, apply effect, you will use a fixed schematic and each sheet, and here you have a no datatype of banners. If I just come back to drawing, you can edit your window. You click here window, and she's also windows that you can have. For example, you can also go right-click and create a new rule. So if I create a new room, I can just double-click and make you can tap what you want. For example, I can take my space like this and just press Enter. I have absolutely no sink and I can go on Window. And for example, I can apply different type of seeings. So the first thing that I can do it for example, to use few, well, so I can click here and as you can see, I have a big window like that. And if I just drag and move, I can apply this big window view well and take your gluts. I have, for example, my tools on this area. I have also different a month for a preview. If I continue for window, I can go for example, on toolbar. And I have this toolbar. And I can position if I want, just on the left, laziest, hey, it's not really good because if you want to position totally on celebs are things that you need to know. It's to reduce your window. So let's reduce good turbid and after I can drag and move, and for example, when you have this red area, you can directly integrate your element like this. If I go on Window, I can, for example, continue on, apply why not a timeline. And this time nine, I can position also on this area. For example. You need to be careful because it can be here, can be also on the left. And I can position, for example, just like this, my timeline. And I could continue if I want select View, acidic window. And if I want to apply a palette, I can click on pallet and just go on. So right? And I can position one pallet on this area. Just lazy. So as you can see, I could continue. I can go on Window, I have relievers trip, and I can position your STP is also very interesting. And I can position my diverse trip to Italy on the right. So this is how you can edit your window. I can go and window again, CDD for example, it was palette, studio palette. And I can position my studio palette, for example, on this area. And just take a glance here you have the big red lines if you want to position to tally on the bottom. But if you are here, it will be on this colon, just like this. And I can position my studio palette at this table and drag and move legacies so you can really get your own room if you want. I wanted just to show you some basics. After you can drag and move your whom laziness, you can drag and move and this area at any moment if you want to just go and you can click. For example, I have this room and I can drag and move, and I can position on an area if I want. So you can just drag and move and position on another area just like this. So you drag and move and you can position if you want to remove that. And if I just come back, for example, to drawing and to drawing, because in the course we are going to keep drawing. We are going to keep this different room. And some principle, you can just extend like this. You can change here. If you want, you can extend your legs out. You can also just open a window. Just for a few minutes. You say guns. So it means if I just continue, you have different option. You want to 12, so it's three panels. You can just click on history. And you have these panels you don't need to drag and move inside. You can, for example, just use your panels. And he, I see different rectangle. I can, for example, come back. I'm dressed like this. I use, I use my panels and after I just click on Close so we can go on Window, you need to open a panel truss for do something. You can directly open and after you can close the window. If for example, by default your, I don't know, for example, you move something like that and you remove that, and you change these panels by default. And you want to come back at the beginning. And you want, for example, to remove my space here. You just need to go on Window, you see leaked workspace. And here you can find receipt to default room. For example, you click on Lock whom pan paints like this. It means that each time that you want to move something, it's not possible because it is locked. Sometimes it can be useful because we always out to want you can drag and move a window. And if you don't want to have this type of problem, you can why not check? Look, whom pains, legs up. Now if I want to revisit parameter, I come back on a receipt to default whom nothing special happened because you need to close so program and you need to open again. So program, so I'm going to do this. And that's it. So I opened the program again and take quick lens. If I go here, I don't have, so my Spain's and I recuperate my drawing room with the basic parameter. So each time you just go on Window, Workspace receipt to default room. So phosphorus you have also window. You need to understand that the main scenes are directly on the different whom at this livers we will use the most of the time. So drawing room and the most of the time animation womb. But after we use also sows, room. 4. Master navigation: Let's explains the navigation. Navigation, how you can zoom in, how you can zoom out, how you can move on your workspace. First, things to understand, if you go to tally on the left, you can find this tool. So zoom tool, you can just sketch here and left-click and you can zoom in and zoom out. So just left-click, you move. So mouse and you can zoom in, zoom out. At the same time. If you just change, you have N tool space, truss daisies and sang through that you can drag and move on any direction. So this is useful because for example, I use my pen brush tool, exists, can increase the size. Just makes him seem like that. And I want to zoom. You need or you want to move, you can zoom. Just laziness after you can use. So Hand Tool and drag and move on this direction. But the fact is It's, it's not totally so best to use this. So best things to do it just to, if you use, like me, a mouse with a scroll wheel. So best things to do is to use the scroll wheel. Why? Because, for example, if I just move my scroll wheel like this, I can zoom in, zoom out. So it means I can, for example, use one of these tool. And keeping this tool and just use my scroll wheel and zoom in and zoom out. Zoom in and zoom out. And if I click on my scroll wheel, I can drag and move like a hand tool, exactly legs or hand tool. So this is why it is useful. So you use the scroll wheel, you can zoom in, zoom out, and if you click on the scroll wheel, you can move exactly with the hand tool. Don't forget. Also, if you just on the top of the timeline, you can have two different preview and sinks 2-SAT here. You can also find zoom in and zoom out. So you can also use this tool X-Y-Z. I can zoom in, zoom out. You have also a possibility to flip horizontally your document just like that. The other so something a little different. It's here and you can find Rotate tool changes to, you can rotate like xhat, your sense. And you can just drag and move and krater rotation like this. We don't use it too much, but sometime it can be useful. 5. Create project: Let's create a new scene. When you open, open tunes, you have the spanners open tunes startup directly. You need to understand that you have a project and inside the project, you can create a new scene. So it means that you can have different scene inside the same project if you want. Here for examples, the current project by default is sandbox. If you click at the slivers, you have the possibility to create a new project. So you enter a project name. By default, it will be saved in project who aren't in open tunes stuff project like this. And you can create a new project. Thanks to that, after you can create different scenes inside. Here we're going to keep the current project. So the basic project, you have a sandbox after you can create many scenes if you want. Let's crack. So first scenes, I can just tape scene like this. And you have saved in. By default it will be inside open tune sandbox since. But if you click here, for example, if I want to save in my document, I can click on my document for around to save on my desktop, I can click on my desktop. So by default, you have here, as you can see, project hood, sandbox, and you have scenes, just laziness. So you can save here are if you want, you can save or anywhere in your Duke, in your, in your laptop or on your tablet. Let's let's come back. So here you can create your scene 17 after you have the cameras size. So cameras size. And you can you exist by default, but you can change that if you want. Like these cameras size, it will be like the size of your document because when we export, we use Zoom camera, but after if we want, we can add different camera. So let's take an example. If I use HD legs, this 721,280 by 720, I have wide eight in inches resolution. This corresponding to the size you can change. So you need also if you want. So if you just want to come back so you can see like something specific at the beginning, for example, just like this, with different type of resolution. Or if you start with a scene by default, you can just click here like this, and you will add them. And you can come back with some scene by default like HD. This type of HD. You can walk with this type of HD or everything that you want. You can also click on Remove like this. I'll click on add if you want to enter a new name. And that's it. After you have so frame rate, frame rate, it's so number of frames per second. And you can change this, change this after. So I can create a new scene. Just yes, this type of scene, click on directly. You can also apply automatically, automatically save every exam. For example, and you can enter a number of Minuit, can just click on Add. I can take I am, I am not going to change that. And just click on crowd scenes. And that's it. So you can see at the slivers, you have seen options just like that. Here. I changed my panels, I'm going to come back render window workspace, reset to default room, and let's open again. So when I open, open to insert again to repair it my window, as you can see, now, I have Sandbox and I have my scene here seen sandbox. And if I want to come back, I can just click at this lever and it's okay. So scene like that and number of frames per second. I have 24. So you can change if you want to make some scene with 12 frames per second, you can apply. 12 feet will be slow, slow, well, or you can increase for 48 if you want. Let's just stay on 24 legs is each time you can go and find you have new scene. And at any moment you can create something new like this. So File select new scenes. Just like this. 6. Save and export animation: Let's see how to save and export your animation. So first how to save your work. I tried a new scene that just grabbed some basic animation. So I'm going to create a new lever like this. After, let's see, League Soccer tool. And just scroll to soccer. And this area. I can go on Zoom right, to apply some color. I'll press first and apply a different color on my palette and just fill in sizes to occur. After I click on the frame number 1 and directly I increase the number of image two is one to 40 and directly at one akin use. So animate tour and just change first center point to go under circle. And then I create my animation with position. So here on the frame, one that can activate a keyframe. And then I go on 40. And on frontier I can go on the right phrase on here. So I created some basic animation. So now if I want to save, I can go and finer. You have, for example, safes in here. But so best things to do, it's to use have, or if you just apply CFC and sometime you can save E10 some element and not to color not every scene. So it seems that I can advise you just to click on Save all. It's so much simple. You can enter a file name or phrase on PR. I can make slacker just stasis and I can click on Save. And now it's okay. I have seen a soccer and each time that you apply, you will be able to save your work. Sequencing. If you want to export. First you go on render. You can take a glance or bad surprise, you, just lazy. So you can enter to these panels and you can see surrender. After. When you go directly on Render, you have render here to Export and you have output sittings. So you can click here first. You can sitting. So Kevin arise that you want to have for export your work. If you just walk with one camera, you have your camera here. You can keep camera one after. You can export with an M, So sheets camera one but you can change it can make for example, shocker animation exist. And after you have the size of your space of work with pixels, the size of your animation here in pixel 1920 by 180 with the quality after you have from stat one to 40. So is this is my animation. But if you want, for example, to exposures AlphaGo animation, you can make one to 20, for example. So you can change and export on your belt. You just need to enter something here. After safe in this is the pass you can click at this livers and automatically it is in open tunes project crude, you have sandbox here and it is outputs. But if you want, you can export anywhere on your document and to desktop everywhere. After. Something interesting to know is what is the file. And here you have different possibility. Until beginning, you don't have mp4, so you can just select, for example, in video file ie, AVA lysis. And after you can just click on Render and automatically you can export your and you can export your work in video file just like that. So it's OK. Now if I go and outputs, I will finer directly my animation. As you can see, soccer, EV, AI, lysis, and I had also made something which character? Now, if you want to export in MP4, you can find render and you don't have fast render to unpick cat to mp4. So you need to go on File Preferences and you need to download some seeing go and export into kudzu pass. So we are going to go directly on the right website. So you can go on this website if Feff MPEG-1. And the fact is you need to go and download. And you have done load source code. So after you need to have different package and depending of what you want to walk on Windows, on Mac, me personally, I walk on Windows, you need to select the things here. So me for example, I'm going to select Windows builder at the sliver, just click. And I have different options and you need to, normally you have many things walking, not everything, it depends. You have Linux, you have Windows. So for me, for example, I need to select Windows and IE use, for example, this Windows. Normally you have different things walking if you apply Windows 64, but if you are Linux, it can be Linux and you don't load. So phyla, for example, I'm going to download this file. And after you will have to, phi will be compressed. So you will have to use a file. After you create an extraction of this file, you go at the slivers and you can find bean, and you have this sweet file. You need to go to select the swift file, right-click and you need to copy. Copy is a swift file. And after you need to create a folder on your computer. So for example, I'm going to come back on my computer here. And if I silly provide 50, I already created this. So I create a new file, FFmpeg when and where you want me, I decided in program file. And as you can see, I have this sweet different element in we're going to come back in open tunes. So then you come back in open tunes, you go and file, see linked directly. Preferences. You can go directly on in protic sport and you're sitting surpass and unsurpassed here, as you can see, I'm in my program file, I select FF, mpeg, choose. So you click on trues, just exist. And after two halves this pass, you need to close the window, close the application, you need to close open tunes and to restart. If you don't restart, It's not going to work. So you close the windows and you restart. It was already okay, but you you need to restart. And after when you've gone render, put sittings, you have the possibility on Save in and fries on Perl. You can change for him before and after you can use render. And you can also directly apply render fast render to him before, because you apply this onto preferences. So this is how you can export your work directly with directly in MP4. 7. Add guides: Let's explain how to add guide, so you have different way to add guide. You can also add to greed. And it's interesting because you can have different print off reference. First, create a new givers, exist new vector levels. First, things that you can do eats when you go in this area, you can find safe area like z, so you can click. By default, you have your center point. As you can see. You can add safe area, Faria, it means January when you Crato composition, you need to avoid important element. Woodside is a safe area. He's just so it seems that you need to understand. You can also apply field guides and directly as you can see, you can have agreed with different number. And you have also rectangle, square. You can find a jagged lines too. You have many things. Why it can be useful? Because if, for example, I select Field Guide and I want to draw something, I can use my brush tool, just decrease suicides. Again, I know that she, I'm in the center, so it means I can make phrase on or something like that. Here. These directions is direction from to create like your basic robot can make some single X-Y-Z. And I can just use these to keep some proportionality about my drawing. So we just an example after you can make a wrist things that you want. And yes, Here you can correct her some scene. You can create an auto amps and that's it. So you can position my Winsor center using these different element. So if I just come back and click here, just remove Crato again, a new vector layer, new vector. Either. It's just so interesting if you correct shape, if I apply rectangle, again, as you can see, use this grid and create a rectangle using a number of square law exists. After I need to change kids, not really good about two stroke. So I need to remove the stroke just like this. And I can apply any color and I could continue. So select again my rectangle tool and create toner Arthurdale rectangle on this area. And I can use a green. So only problem is that you don't have the possibility to snap to grid. You just some sync. Little bad because if you could snap to grid, it will be really, really beta, but it just exists. You can also create two line. So you take, can take your rectangle tool, use so line tool. And for example, you know that you can use all sorts of diagonals and Y note credit to line, just like this and you can follow. So diagonals. It's not pretty good because I don't have any stroke, so I can do this again. And yes, you can put a line and follow for examples or the Haganah. So this is why it can be useful to use these different element. Some principle if you just come back on safe area like this, or even if you remove that, you can find your center point. It means that you can use the circle tool, just Crato circle, like this. And if I click on this element, I can try to center and beta using my circular. Let's select everything and just press Delete on the keyboard. You can also create guide. Your guns are left and here you can pull a guide horizontally. Here you can pull a guide vertically like that. And some principle. Each time that you create to guide, you can directly Zoom. And you can take this small blue element and you can move after also guide again. So this is why it can be interesting. And if you just click and create one more time rectangle, I can remove the stroke. Hey, it's interesting because we will guide. You can snap so I can take he has a sprint and I can snap direct HE here and create my rectangle. I can fill with a color. And as you can see directly, I snap to the guide. If I go at the slivers, I can Crato no direct hunger and directly I can snap here. And it's convenient Also like this, can create another rectangle. Snap again to the guide and just apply some color. So I know that all my rectangle exactly on the semi ligament because I apply a guide. 8. Difference raster and vector level: Let's explain the difference between raster and lever. So what is a difference? Each time when you want to use one of these two, when you want to draw something, you need to create a new liver. You have three different flavors that you can craft. New tunes, restaurant eval, new restaurant eval, and new vector lever. So let's first see the difference between vector and raster. Each time that you want to create some sync in Victor file. It's very interesting because if, for example, you export after your work, you won't lose inequality. This is the format vector. You have great quality. It's taker Glenn's. I can create a new vector levels here. If you want, you can change the name, but I'm just going to keep this end stat from directly. So frame 1 and type 2 and vector lever, I can just click here and apply, for example. And on my colon number 1. Here, we add a new level, but it will be on a colon like this. And on this colon, again walk, we mess with my first frame and this first lever. I can use my pen tool. Just increase, it'll beat. So size and just make some symbolizes. Can swap here. And if I just zoom in on this area, take a glance. We don't see any pixels. The quality is amazing even if, again, zoom here, we have great quality for this outline. So this is a vector file, but it is the same. If for example, you take one of this tool, I can sittings a rectangle, just grab your rectangle like this. And I cannot use directly my fill tool and let's apply any color. I can apply red color, but I'm going to change. So click Plus to create a new pallet and just feel inside and one more time I have good quality like this. So now let's create a new level. So you can click here, new restaurant diverse. Just click on Apply like this and you can close and uncolored number to Iraq in rest or no, I can do the same thing. Select my tool first. You need to understand that the tool option are different depending of you on vectorially where our restaurant evert. So the tool options are little different. And if I just increasingly told beat my pain, just laziness and exam seemed like that. Paint little here. Note that your Glenn's. If I zoom, you can see we work in restaurants like that because we have pixels like this. So this is a difference. You can really see the difference of quality factor. And here restaurant, but it's not because it is restaurants that it's bad. It just that it's different. I think we use the most of the time in vector sum. So I'm seeing we can lose. So restaurant when we want to draw something. And so lastly, I'm going to show you first take your glands so bad the option of his brush tool. It is, you can create also, not here is the cern. It is directly tunes, raster, lever tune Western events. What is the difference with a tune westerly reverse, you work in roster, but you can have some options on the tool set you can find directly in Victoria reverse. So this is like a little bit rest Hurley very t's a restaurant evil with more options. So I can just click here to apply like this. So now I walk with my tune Western evils. And I can walk on the frame. Number one, I can paint like z. So as you can see, we work also investor, but if I use, for example, my tool and I work just here, so take a gland, so but directly. So brush tool. Here I walk in vector, I have these options exist. Now if I walk in raster, as you can see, I have this type of option, It's little different. And if I want in a tunes raster legs this, I have some single little different earth. So, so for example, on the restaurant lever like this, I don't have the smooth options. If I walk on. So tunes roster, I have the smooth option and smooths can be really useful. So this is why it's, for example, interesting to use. Tunes. Tunes restaurant. If I just come back at the slivers, sittings, rectangle, tool and work on a restaurant diverse. As you can see, you don't have too much corruption. If you sit at a restaurant, you have little bit more options. So this is a difference. So each time that you want to create something, draw something, you need to ask yourself if you want to create a new vectorially vials, a new restaurant, reverse our new tunes restaurant lever. Here I click on, Okay, but if for example I want to add another new vector leverage, you can click on Apply. You can also click on OK directly, like this. 9. Master selections: Let's see XHR selection. So we can use the selection tool to create selection. It will be little different depending of leavers that you choose. First, let's create a new vector leavers. And let's create different shapes. I can directly Zoom and cred some rectangle wizard struck z, so you can decrease here. And let's apply some red color on my first color palette and just go left-click. Like this. I can feel inside. Now, I can crack. Let's scratch on a direct hunger resource here. And just fear. And it's Crato rectangle with a stroke. So I can select my tool again and increase little bit size. Let's apply. You're struck. I can keep Preuss, craft a new palette in black and Jira character and create a rectangle with a stroke. And I can feel inside with a red color. And so just krater. Let's just use So brush tool or so. And with this red color, I can just make some waves here. When you work in vector format, you use the selection tool. And as you can see by default, you have a frame of selection of our hw object. It's not a selection, but just to frame to show you where are so different corner. If you want to select an object, you just go left click. And as you can see, you can change the size like this. So you can change the size of your shapes on different direction are also like that. If you press Shift, you can resize proportionally ticker glands here. It's not proportionally. If I press Shift left-click, I can resize proportionally my shape. You can also click at this leavers and you can find a small element to create some rotation. So rotation will depend of your center print. So take a glance. If I select this rectangle here, just resize, for example, in this direction, in this direction. And positions is here. You can also drag and move your selection. If I create a rotation, can go in this corner. I can create some rotation. But if I change my center point, I can go left-click and position, for example here and create some rotation, just lazy, as you can see, I'll turn around, sees center point if I believe srand my center point here, it's also perceiver. I'm going to turn around this center point. Now if I walk with an element with a stroke, you need to understand the colon. For example, I teach here and I apply, sees nothing will happen because if I want to change the color, I need to apply fill tool, select for example, black and fill with this color. Now if I want to edit, so struck, I can use my selection tool. Just go left-click. And for example here, I can create a new pallet levels let supply in blue. And as you can see, I can change the color of this truck. So is your selection tool. You can change the color of the stroke each time at the same time. So we saw the different scenes. When you have your selection tool and a stroke, you can find the small element with a pump. And you can go left-click and you can change the size of your stroke just like this. So this is exactly like we have a tool as a slivers. This is a perm tool and you can use to make some modification. But when you use directly with the selection tool just to edit the stroke at your convenience. Now, if I create a selection like a line with my brush, I can go left-click. Same principle. I can change the size, make everything's at Taiwan change transformation print. I can also change. So struck a playing so color palette that I want to have on Revert planet. Now it's going to be a little different. You can also select different objects at the same time, select the first shape and shift the second chip. And shift we shift. You can sit at different elements at the same time. You can also create a rectangle of selection. Just go left-click legacies, and you can select different objects at the same time and also resize a racing at the same time if you want. Now let's select everything. Press Delete on your keyboard. You can also go right-click here and just delete. I cannot credit direct here new restaurant evils apply like z. So this time I walk in raster, CDK, my rectangle tool, and we suit any stroke, I can just create a rectangle like this and feed with a black color. I can also create another rectangle on Zoom, right, but this time with a stroke so I can make some sin Lexis and click on proofs, create a new pallet with red color and just fill inside just like that. That's the same time. Can use my brush tool and just make something like this. If I use my selection tool and I walk on the restaurant evil. As you can see, if I just go left-click, nothing happen. Seeing happen. On the reverse, you need to stay left-click and Crato frame of selection, just like this. And now as you can see, I can drag and move my object depending of the frame of selection. I can also resize like that, can also change the transformation, print and crafts rotation here. But you need to create a frame of selection. You can also create this frame of selection and drag and move and catch your ship. So this is some things that you need to know. So if you just create a selection laziest, you can drag and move these. So it means you can also reduce. So credit to cut. You just go create a frame of selection on me, on this path. And I can also create two ket. So really you, you can see the difference between different early falls and some principles Jack and select every seeing, resize. And so now just press and removes that. Just click here. Create one more time, a new liver, but this time tunes, raster leavers and some principle Crato rectangle. First, wisdom would just with basic cola I can fill with black and create another rectangle. Wes and no dark cola press here, apply some red color. And let's apply some stroke and just go left-click. And you can feel inside with C's black color here. If I use my selection tool on this, leavers, as you can see, it is the same. It's not possible to click here, so you need to create a frame of selection and you can drag and move just like that. You can create an adult frame of selection in Crato kit. But if I go here, you have also the free hand. So it means you can create a selection with free end, just like these systems, single source that you need to know. You can also use polyline and you can create a selection with the polyline tool, just like this, but I don't like to use to merge. So polyline, It's not really convenient again, advice through to keep rectangular, sometimes free and can be useful if you want to just crack some Kurt on your shape. You can use these. As you can see, you can cry to cut. Each time that you use your selection tool. If I just come back, I've just come back. Let's come back on the rectangular. Press Delete here and just create a new believers. But vectorially volts and Crato again, basic rectangle like this. And I can feel inside with some different color. It's going to be bitter. Click proofs. Let supply blue and yes stress Lexis. If I use my selection tool from here, you have subtypes. So it means you can make something like that, but it's not really useful. So you need to collect some scene here and you can select everything. But in this example, generally we keep rectangular with the slivers. You can also hear it's tundra. You ever saw different types of things that you can select. Td can advise you to keep stand out. And each time that you could add to selection, you can also scan directly from these panels or enter a value. So it means that I can keep link and for example, increased to 120% and validate. I can also create a rotation and tear any value, make 20 degress, and that's it. So you can also enter a value here. 10. Draw with shapes: Let's start to create shapes. So far, these first things to do just create a new vector polyval. I'm going to show you under the new vectorially verbs and just validate. You can use this tool, geometry tool, and you can create different type of shape. So first things to do, the first type of shapes that you can crack is so rectangle. Each time you have the possibility to apply here, auto-fill. And you have also the snapping options. If your prior to field by default, you will have every time 0 to droop and you have also the snapping options, low, medium, high. And I'm going to show you what is this. So first, you can also select a size fossils truck like this. So if I don't apply any stroke, I just go left-click and crafts my rectangle like this. And I have autofill. So by default, I have this color. If I don't use autofill, I just created my shape. And as you can see, I don't have any color, for example. And so fact is, I can use zen my fill tool and click directly on proofs to create a new level palette. Double-click, select one color. I can use red color exist. And now I can feel inside my shape. Now if I talk about snapping options, if you don't apply any snapping options, take a glance. I go at this lever. I don't have any circle, so it's not possible to snap. Now if you activate snapping option, you can apply, for example, I, each time when I arrive near this rectangle, you can see a small green circle. And thanks to that, I can create another rectangle just like this and this area are craton or drawRectangle. I can apply autofill, for example, here are against here, just like that. And each time I can snap directly on my staff, directly on my rectangle, just like this. So this is a first things that you need to understand. And now let's select everything so I can select also in amount with my selection tool and press Delete on the keyboard. Now if you want to apply a stroke, you can work with this value. I can increase little bit applied 10 autofill also. And if I create a rectangle like this, as you can see, I apply a stroke. But to see beta, I'm going to change a color yes, for black lung disease. So the things that you need to understand is that if you use your selection tool, you click here, you change the color of the stroke. So for example, a half black. I can also create a new color. So new palettes double-click. I can drag and move silicon, for example, some blue-collar like this. And each time you will have a small element and you can increase with this icon directly is the size of your stroke. Now if I want to change the color inside, you don't use your selection tool. You will use only Sufi tool. So you click on the fill tool, you can click on muskrat and no dark color. And for example, you continue inside. So selection tool, you can change the stroke and fill tool. You can feel the color inside. So this is first autocrat rectangle. Now if I come back to my tool, you can also create shocker is exactly the same principle. You manage to different options. First I'm going to come back, just press Delete on so leavers, and just click here Craton order lever again to recuperate. So basic colors and receipt, so-called loss. So I credit, credit to shackle, go on autofill and no here, no stroke, and just make some single exam. And after if I want, I can change the color on this palette like this. And you can craft jack truss here, here, legs up. Now you can also crop ellipse. So this is the same principle. So you just go left click and you can just drag and move just like this. Here you see the center point. If you just go left click. You can also press shift. And we shift. You can create a shocker. Javadoc tools. You can create two line. If you crowd to line, just go on this area, selected color, change for black color, but creating new palettes and exist. Double-click and select black color. And to Crato line, you just go left click, and that's it. So left-click and you draw a line just like this. After, if I use my selection tool, I can use a small pump here. So I can click at this leavers and I can increase the size of the stroke. I can click here and increase the size of the stroke. If I just come back to my tool directly on the line tool, I can increase the size of the stroke and just go left-click again like that. So it's interesting that you need to understand, I still have the snapping options, so it means I can continue, for example here and left-click again just like that because I have snapping options. Now you can also crop that polyline. First select. See slivers just press delete crud to know DR. lever apply. And we split the line directly. You can just go I can go here. You can go left-click and cred, different point like that. You can also create, took care of. It is like a pen tool in some graphic design software. And I can present and finish. Take a glance. I can do this again, left-click and left-click here. I can cry to cure obvious. You stay left-click on the direction and dragging moves your mouse and left-click, left-click, left-click. And each time you can create some care of. And I can go and my last point like this and just present. And as you can see, I created the shape or you can just create different line, press Enter legacies. So this is a polyline tool. You can also, if I uses to login, threat to Crato, OK. Just go left-click crowd to first print. Left-click crowd to seek on print. And thanks to that, so sub-point you can drag and move on a direction, for example, here, and I tried to read, OK. I show you again left-click credit of your first left-click on print and you can drag it moves a self point on the other direction. Like this. You can also create multi AAC. So left-click here, left-click again. And directly you can drag and move. Drag and move your arc. And you can continue and Crato anodal, OK. And each time you can continue, Left-click and you can continue Left-click. Just like this. To finish your work, you can just press Enter on the keyboard. And thanks to Zach, you can create like some waves legacies. You can also create polygons. So you select the polygon tool and you are just a number of polygon side and GI trend Crabtree younger, centrally, good because I have a stroke. So let just come back and do, and it just creates a triangle. I can also increase, so polygon size side. So here you can change. So value. Just like that. Let's apply, for example, five. And I can create this type of polygons. So this is how you can create CCs, how you can add some shapes. If I just click on my color, I can just press Delete on the keyboard. You can do the same thing if you work on your new restaurant diverse, it's also possible, but you don't have exactly the same options. So take a glance. You don't have snapping options. You don't have many, many different scene you just choose here what type of shape? You can select a sickness also, if you want. And you can walk with opacity and you just go left. He create your shape. Lazy is after I can click prescribed to a new palettes and I can feel also inside, but I walk in raster, take a glance on Zeus truck. You surrender is not really good because we walk on the restaurant reverse. So they punching of what you want to do generally we walk on shape with vector reverse. But you can also work in restaurants or so after it is exactly the same, you can also create a line. You can increase the thickness and credible line X-Y-Z with pixels. 11. Draw with brush: Let's use a sunburst so you can find, so brush tool here h times that you want to draw something you want to paint. You can use the Brush tool. First, I'm going to work on a new vector or reverse. So new vector leavers and just click on Okay, basis. So first things to do, you need to select the size of your brush when you need to work with these two cursor because you can also, I'm going to show you the difference. So it means you can first paint legs is, but you can also walk with first cursor and a signal and cross-sell, for example, like that. And it can be a little different. Here. Let's just come back and we're going to decrease Z's size. You can find also accurate, accurate IRAC. And you have also smooth. So what is the difference? So first, I'm going to decrease moves. And if I just go here, I can just paint like SAT, as you can see here, exists. And you have this small value for most. If, for example, I want to crack nice curve like this, it's not really good, but not bad, but not really good. I'm going to decrease smooth again and show you something. If you create different curve like this, as you can see, it's a care of and not really beautiful. So now if I just change, increase smooth, you will have less precision but bit darker or thicker Glenn's, you are going to feel that it's slower. And thanks to that, I am very nice care of, but I have maybe little less precision. And you can also increase moves to the maximum. So it means, for example, you make some seem like that. Here you will have this type of render. Whereas here we use a maximum of smooth. After each time when you click on your selection tool. For example, I click on this line, I can change the color so you're going to co-op panels. You can see the two color. Be careful because if you change your color, you change on all X2 element in black because I walk on the same palette. Or if I just want to change the color here, I can click on proofs. I apply some different color like blue, and that's it. So I can click here and I can click press again. But as you can see, it's pretty good. This is a reason for which I can come back and apply this blue color. If I set it here. Same principle. You can see the pass like this. You can then if you want with your selection tool cred some modification about so size. And we will see this after all. But here, the tool to control point editor tool. If I click on this line, I can see my different control points. Or I can call this also entropy went on nodes. And you can make some modification. You can drag and move. If I take phi samples here, same principle, I can make some modification. As you can see, I can drag and move my notes at this leavers that can also click or source here. So now you can use these to draw something. So first, let's select just nitrous. We move this so I can click here. And if you just go right-click, you can delete or you can press Delete on the keyboard and Crato node level 70 volt. I can use my brush again and just decrease returns a smooth, you can increase the precision with accuracy, but be careful because precision dependent so of smoothes. And let's throw some scene, curl like your head. So I can correct some similar disease. So as you can see, I have many small, so this is why is it is liter slope. So I can decrease smooth if I want and just make some similar disease. As you can see, it's a little different. And just make here. So you can use this tool. You can draw every things that you want. And you just need to set so different parameter. And you can draw X-Y-Z each time, don't forget, you can also change the color. Or if I apply this, as you can see, I can change the color. I can also just click on Plus and create a new color lever. So now CI Wilkens is vectorially well, but you can walk also. If I just delete that, you can walk on a restaurant with your brush, new restaurant events. It just that you won't have the same parameter. So if I click on my brush, as you can see, I don't have smooth. I need first to work with size on my brush one more time. And you can walk or so on unrest of file with our nest. So it means you can apply blue on, on your brush. So take your glands, can make some symbolizes here. And I change the roundness. I can apply 100%. And you can see the difference like this. So you can also work with opacity. You can decrease truss here. So range of opacity, just like that. So this is different options that you can use if you walk in a restaurant file. So here as you can see, I have less transparency. Transparency. So just to recap, period 0, 1 entry and work literally disease and you can paint. And so last fact is just press delete that and just come back on the new tunes restaurant tourists to show you the difference also. And here I have, I can have options from restaurant and I can have options from leavers. Because take a glance, I have smooth. Also with this new tunes restaurant, he verts, and I can walk also with alertness. So this is the same principle. I can apply some smooth supply, some size and make some seamless is just here. For example. Here, I can decrease smooth. Hey, it's not really good, but if you want, you can arise each time. It's not the best to draw with a brush when you won't directly with your laptop. And a most, because it's a little difficult to have precisions. But you can categorise things that you want. Just going to show you. I'm not the best in, I'm not the best in drawing and drawing characteristic, you know? So this is a reason for which a phrase, I want to create a Greek drawing. I need to fight on PR, important image. And after use this image to create some sync with beta. For example. Who is Beta or Beta shaped or things like this. So as you can see, if we work with C, So with this new vector levels, you can have characteristic for rest Oliver, and we have characteristic for vector reverse. And this is x2, new tunes, restaurant leavers. 12. Edit control points: Let's see how to control point. So it's something very useful to be able to edit control 0.1. Let's create a new level. Vectorially verse apply are okay on these are things that I can't do it. So I can take my geometric tool, just select Rectangle. And yes, I can apply auto-fill and selected color first on CSP palette in red, for example. And no structures go left-click and Crato rectangle. At the same time, I'm going to go on to write that phrase on paper. Just some smart shackle. And I'll just sometime when not to create two line also on this direction. But if I want to create two liner, it just come back increasingly terms of size of the stroke to Caesar line, just like this. So next step, if you use your selection tool, you can make some modification. As you can see on your shape, you can make some modification and you can increase in this direction. You are associate transformation print said you can change and you can crop rotation. Know if you want to exit and sharp point, you click here, control point AT talk to them. If I just go left click on my shape around to a corner on one of the print. I can select this point and for example, drag and move and make some modification on my rectangle layer. If I click here, I can make some modification. So now if I want to apply some shelf, Let's come back. You double-click like this. And if you double-click, Let's do this again. And it's not exactly double-click. You just click here on the right of the print. And if you click at this leverage, you can see are no data point and it just to ender and you can see on this line, so to enter an NDR for this and SharePoint and the nodal forces and sharp points. So it means that I can drag and move this endl. I can also drag and move the sender on an idiot under direction and make some modification. Shades are same. You just click on this line like this. You can see so 200 Enders and you can drag and move if I want to create like a flag can be useful in this example, click here. You can drag and move your point pitch here. You can have access to Enders and create some modification. Click here. And you can have access also to Enders, just like this. And each time when you click on a transformation print, if you just go right-click, you have set linear control points set loaning your contour print. So if I just use set VGA control point, I can remove the two handles and come back here. Now, if I just go right-click set non-linear control point and nothing happened because I'm already in no VGA. So it means if I just create another rectangle, just like this here, select again my tool and select again my tool. And it's not really good because one more times I have a stroke, so let's remove the stroke. Yes, stress laces and select against a rectangle. If I go right-click set non-linear control print. And thanks to his data, can have access directly to the NDR on the side and to surrender on the sides of x2 on point. But you can also just click on the side and have access also to the different, It is like tangent. If I click on this shackles and principle, I can just click on of the edge, on one of the print and just peek at this leavers. I can drag and move if I want. Here, I can increase the size on z direction and this direction. And it's fast because you can cry to know doc type of object, just pharmacy ocher. I can drag in movers transverse direction of the slivers. Click and drag and move literacies, Enders, Treg and move the 30s handles. As you can see, I created a different object. I can use my selection tool. And that's it. If I apply on this liner, same principle. Select my tool and just go left to right here. You can directly have access to this tangent handle and descenders and Y note Crato care of. It worked also with a brush. So select your brush tool. Just to apply. I can continue with this red color and see cluttered, some smooth. It creates some care of legacies. Here. Now I want to make some adjustment. Select control point, he ditto. And when I click at the slivers, I can directly, I've access to the different point and different endl. And for example, I can drag in movie try want. If I want to increase the care of I need to still exist. Ender and Guangzhou left and 60s ender go on the right daisies. Each time. If you go right-click, you can continue. We set linear control points, set lonely and control point like that. If I select a point and I press Delete on the keyboard, I can remove preprint. And just like this. So it is something also that you need to know. If I want to remove this point, I can create a selection and just press Delete on my keyboard. And that's it. So let's remove that. If you can just press, Delete and craft a new restaurant leverage this time newly Verne Restaurant reverse transcribed to know the rectangle just like this and just feel with occurred all. If I use my tool again, as you can see, it's not possible because I walk on the restaurant liver. Now I'm going to show you and press Delete on the keyboard and craft new tunes. Raster Oliver's click on the Apply. X-y-z. Just crapped anodal typeof rectangle and fill it with any color. I can use this tool again and take your glands. It is not possible. So each time that you want to eat your control points, you need to walk on a new vector, leave on. 13. Erase elements: Let's see how to erase. So to arise, we are going to use the eraser tool. One more time. It will depend of what type of level UCR at first. So let's create a new vector reverse and click on the play. In this new vector reverse, I'm going to create two rectangles. Just so rectangle tool X-Y-Z, I can see the rectangle. Just work with zoot struck first, let's apply a recolor and create a rectangle X-Y-Z, its field inside. Now let's crank that phrase, sample, an order rectangle so I can click here, select an outdoor Cretan odor rectangle, but this time with a stroke, I can click Plus directly. Let's apply some blue color like that. And just scratch on a door rectangle with this type of stroke. If I apply my fill tool, I can use a red color again and fit inside. And let's take the brush tool so, and just go at this cleavers and just draw some similarities. So if I use my eraser tool, first, you need to select different type. You don't have many things to make some adjustment. You can keep on normal here and keep linea. You sitting just the size of your eraser. And if you just go left click, as you can see, I can erase just lazy is my shape and open sushi chef. Take a Glenn's, he sees so lines that we don't see, but it's for construction here. If for example, I go on this area and just go left click, I'm going to erase this part. And because I erase this part, I remove the color inside because I opened so ship. So this is why I open inside. I can arise directly this area after you can, if I just come back, it'll beat just here. You can change the type. You have different type of typer. If for example, you see leak to segment legs East, you can make something here and delete everything. You can just make something here. You will delete also everything because it can also create a rectangle to a rise your area. And if I just come back to normal and click at this leavers as you can see, you can delete, delete each end shop rent and you can erase just like this for example, here. Now if you want, if you walk on different lever. So first you can press Delete directly Korat NuSTAR leverage this time, apply new restaurant evils. I can just create some basic rectangle like this, fill in black and I can use my brush tool and spend something like that. Yes. Yes, yes. So she I worked in a restaurant. As you can see, we have pixels. I can use my eraser tool and you just need to select X2 size of your eraser. So let's increase like this as an S opacity. Here you have the type who are going to keep normal. And as you can see, you can just theorize with a brush. You can change, walk with less capacity. And if I erase here, as you can see, I have less opacity. So here is a difference when we work in restaurants. And you can also work with different agonists. So it means you will have some blue. You will have some blue on the edge of your brush. Just lazy is, so it sees a difference when you click at the slivers here can also arise. I can increase the size of the brush. And just like this. And the last thing that I'm going to show you, it's just delete, right-click. Delete. This leverage here. Just create two new level, but this time we are going to use new tunes rest Oliver. And again it's going to be different silica rectangle tool first, create one more times rectangle like this. I think I can apply maybe sickness, exact and just create a rectangle. You can also create a new color. So double-click. Let's create, for example, a red color on a new palette. Each time you need to create a new palette. And I can use my fill tool to fill inside. At the same time, let's choose a brush tool and just with the red color, make something like this and something like this I can paint or so. So now it's going to be at a different one more time. As you can see, I use directly arrest or lever, but this is Newton's restaurant events tunes restaurant lever. If I use my eraser first, you need to select two size of your brush. Like this. You can also walk with alertness and you have a new mode. Here. Lines are RIA lines and areas. If I see leak, for example, just Latin, I can go at this lever. And as you can see, a rise only misalign, but not, not anything inside. So one more time where the difference between vector levels, restaurant events and tunes restaurant reverse. If I change four areas, now I can arise inside, but I don't erase any sink on the line. So it means on the struck in this example, if I go at the slivers, I can make something lysis. So struck won't be, won't be a rise. But inside I can arise, can also increase the size of my brush and make some single disease, as you can see, because I use a mode areas, I don't erase anything on the stroke of this rectangle. And if you just come back a little bit like this, you can also select lines and areas. And in this case, in this case, if I apply Xia can ceilings are two things at the same time. Here. For example, if I take this pass, I can directly, if I use areas, nothing will happen because it is a line. So I can click on line and just erase laces are if you want, you can also apply lining areas and shack and they arise here it's line also, so I need to select line if I want to erase. And one more time, you can also decrease. So oddness, I can decrease that. And if I erase some line, I can apply some are met so you can see some blue on so line just like that. So this is the difference between the use of serine riser, not depending of the lever. 14. Join lines: Let's explain how to drain lines. When you got deceivers, you can find this tool. So tech tools, the n, It is what it is to you can have different line. And if you want to join two lines, you can use this tool. You can use this tool and trained by control point, but joined also directly from the line. First, create two new vectorially vowels apply like this. And just Crato line with the geometric tool. So sharp line, I can keep the black color. It's okay. And dressed crowd, for example, my first line, like this, crowd or no, draw a line here. At the same time. Why not to create one line here? One line here is lysis after 10 to create a line like disease, like this, like this, and like this. So let's make our sauce I'm seeing here. So next step. If for example, I want to train a line to another line, I have the possibility to use this tool. And directly is you have the type tool. Type. We are going to keep normal, but you need to change the mode and print one, print and print to line, line to line. If I select first endpoint to endpoint, you just go left-click and when you arrive on the control point, so it means at its extremity control point, you just go left-click and you can arrive on another end point. So n prime to n print, and that's it then can transmit Lyme disease after it just to line wizard any curve. So you have this window, but you can try this. If I show you with this example, just go left-click and when you arrive at this line, Left-click, you stay left-click and you arrive here and you can continue to pass just like that. So this is why it is used for I can go here and also try and like that here, trend like that, for example. Now you can also change for n point to line and point to line. What is, is it is you have an end point here and here I have a line. So it means automatically he's going to find the different print. So n print and here anywhere where I want on this slide. So for example, I can go at this lever, this. Let's take another example. I can select this end point and I can go anywhere on this line because I have the mode endpoint to line. And I can make something laziness, and I can make, for example, something like that. And so last possibility is line to line. So here, for example, a f, a line here, and your life also at this livers. So you just go left-click anywhere on this line. And you can go left-click and you can just continue with your left-click anywhere. Also on this slide. For example, like this is Mencius. So this is a type of things that you can, that you can do. If I use my brush tool TO same principle, I can create some single disease. Zen can add some scene here. Also, quite Landsat and here, no, just choose this tool again. Type tool. I select line to line and I can train this brain to the sprint. Again, this sprint to this print. I can change endpoint to line. I have n print here. And I can train any, any, any part on this line like this are ises. And the last possibility is line to line. So I can see leak to rely on here. Sat here. So this is a type of things that you can do with this tool. 15. Cut lines: Let's see how to cut line. So you have the possibility to use a cutoff tools. So it means you can create a line and you can have a stroke also and just cried to cut. Let's do this. So first, create a new vector, liver disease. And we saw geometric tool select Shape line. Let's apply literal value for stroke and just go left-click and Crato line on this direction, cluttered or line on the right on this direction. At the same time, Chen chip for rectangle, you can keep little value for the stroke. And maybe I can increase little bit, yes, like this. Silica. Silica. Left-click and create your rectangle. At the same time, I can create a new color. This color, I can apply in red and directly fill inside. So now it's the things that I'm going to do it just to sit in my tool. So cutter tool and just go when you arrive on a shape like this, you can find these smaller green, small green line. And thanks to that, you just need to go left-click and you create a cut. So left-click, for example, here, left-click here, and left-click here. You have the feeling may be that nothing happen. But now the things that you can use is the selection tool. If you just go left-click on this area, take a glance. I only selected this part because I created a carrot just here. So I can go left-click drag and move, left-click drag and move. Let's click drag and move. So it's relatively simple. You just need to use this tool. You just need to use this tool cutter tool. And just if I want to Tucker to run the myDog, I can go left-click here, then select my selection tool, and that's it. I can move and I can move like that if I apply on this rectangle. So this is the same principle I can use my tool to cut on the stroke. So why not once here, once here, once here, once here. Solexa selection tool. I think here I didn't apply, right? So elements, so it's strange. Let's do this again. I seek my tool. Can click here. And if I just go at these levels with my section tool, yes, now it's okay because I needed to make so double-click. So let's just come back. Let us come back a little before. So here, double-click and as you can see, you can drag and move like that double-click. And now I can drag and move and double-click. I can drag and move. Also. Why? Why I don't have my color inside for the simple reason that we open the ship. And because we open the shape, we just lost, lost the color inside. This is a type of things that you can do. Just at the same time. Also, if I use directly my brush tool and just scratch something like this, I can keep my red color directly. Let's apply the cutoff tool and left-click, left-click, left-click. For example, select against the selection tool and move, move, move, move. 16. Bend lines: I'm going to explain how to bend a line. So for this we can use Bender tool. So we can craft a line. And from this line you can bend and transform into a curve. You can also draw some sync with the brush. And then you can also create some Carol's first things to do. Crowd just annuity verse, tune vectors, diverts like this. And just validate. Now after to do this work, click directly on geometric tool. And we can create two lines. So change, apply line. You need to make little size for the stroke. Just same time we can keep our black color. It's going to be arc and just draw a line like this on this direction. Let's go to another line also on this direction. So now if I want to convert this line and to bend this line, I can use directly my tool, bender tool. When I arrive, I don't have options for this tool. The first things to do, It's to select 1. For example, I can take 1 here and select another point on the curve, this print, and stay left-click and you can turn on the direction like this. For example, I turn here. Let's do this again. Yes, just like that, as you can see, I can create a curve and bend from this print. I can go here, go here and turn like that. So you need to sit or two-point sometime it's difficult to turn shades going to work, but sometime, yes, sometimes a little difficult. Now it's working. So take this point x is print and as you can see, you can drag and move. Drag and move, yes, just like that. And you can create some care of so you can convert. If I select all. So this line, take your glands. Just using Control Point tool editor, just go left-click. If you just go like thick, you have one control point here and one control point here. And you just have one endl at these levels and another entered here. If I select directly my vendor tools, I can just position and create some curve like this or credit here. And again, yes, maybe I can turn on this direction. As you can see, are unloaded direction. Why not to bend on this direction? If I just select again my tool. So it means a control point to say ditto, left-click places. As you can see, I have no new controlled print. It slowly curve because each time that you create a curve, you need to have another control point. So you have new control prints or you can also use your budget control point tools and make some modification after. Now if I just use my brush tool, selector value for the brush and just make something like this. I can also use this tool. So acidic too again. So Bender tool does go left-click, left-click. And just like this, sometime it's not here, it's not working Yes. Properly. Now it's okay. And yes, I can take this and drag and move, drag and move and go at this leavers for is some pair. So each time you can take to print and like this, you can create two curve. I can turn, turn, turn term, term, and for example, stop here. And some brands hipper each time you can use this tool, control pointed to talk tool. You can find the new point. And if you want to create any adjustment with this tool, then it's possible. 17. Edit shapes with magnet: Let's see how to edit shapes using here is ammonia tour. So M of Z tool is you can create a shape and you can eat directly. So edges, you can make something interesting. Let's first clicker discovers new DVR tunes, vector leavers, and just click on Apply. I'll click on validate, rhetoric, Tanga, Crato rectangle. First, we zoot any struck, or you can choose a color like red to start. And I can fill with a color. Then I can craft scrapped a shocker to change. So just sittings or circle tool. And you can directly apply some struck. And I can just click here, create a new palette in blue and create a circle just like this. And I can feel inside with my red color. So let's use this tool, select directly. So magnitude. And you need first to sit exercise. And after 2, 6 0 psi, you can just go left-click. And you are absolute possibility to make some transformation laziness. I'm going to reduce. So size literally beat to 10. And take a glance, you can go left click and you can make some modification like this. So it says, why is it? It is interesting to use this tool. You can also go, and if you want to go on 00 direction, it's also perceiver. So you can make some seeing laziness or you can go and 00 direction and pull outside like that. If you go too much in the middle, as you can see, it's not going to be really good. You need to walk more on edge. And when you arrive on the edge, you can pull like this. So you want to have more precision. You can zoom Gonzo edge, and you can pull some elements. You can also go inside just like this. So this is a type of modifications that you can do with this tool if you increase. So size, just like that, as you can see, can make something bigger. Now if I walk here, I have a stroke and just decrease the size and take a glance. I can also do the same type of well, but I'm going to move each time. So struc, it's interesting because here when I go my left-click, you can see a small line inside in red and you can make some modification. So I can also walk legacies, but I can keep so stroke here, just like SAT again. So Guernsey ozone direction if I want, just exist. So it seems that type of things that you can do with this tool. And let's grab my last example. Civic directories or rectangle tool. No stroke, rectangle and Crato base like these, like it was grace. Let's cut to a new level palette click Plus and apply green color. With my fill tool. I can feel this rectangle. Next step, I can make some modification using so many AT tool. Just go left-click. Let's increase it told pizza size. And I can make phrase on put something like this. Yes, I want to Brock so linear render on this rectangle. And I would like to crap like accrue and you know, and sees a reason for each I use this tool and I can create some more defecation exists. If it's too much, you can also come back on 000 direction. It's a very convenient, Convenient Tura. And take a glance. I created my ground using this tool. If you just use your brush. For example, I make something like this. I can also use a tool on this line. Kick One more time on Semenya tool. Trucks go left-click and you can credible source some modification if you want exist. So it's also possible underlying all calf. 18. Smooth shapes: Let's see how to smooth shapes, moose edges on shape. For this, we can find these tools are on tour, how it works. First things to do, just create directly a new factor levels. And let's create a rectangle. So six rectangle tool just laces silly. You can apply autofill, change the color. Let's apply red and just create your rectangle like this. Here. Just choose your line change for rectangle and the rectangle. At the same time. Let's apply also just below six brush tool. Let's create two different color like blue. I can increase the text size for my brush and just make something like this. So the next step is to directly make some modification using the magnet tools. So I can go around this leavers and as you can see, I can make something like this directly on the edge of my shape. Here, make some modification like that. So after doing this work, if I want, I can why not apply or solely turns this direction. Here. The next step, let change the tour and directly use iron tool. If you have something like this, you have the possibility to smooth and two transforms a curve until to come back with something more linear. So you don't have any option for this tool. Just go left-click and you need to left-click and move the mouse left to right. And when you move like this, as you can see, you can smooth the different curves. And if you continue, you continue and you continue, you will have something almost totally linear. Let's show you another example. I can go here. And I have this curve. If I grab this diverse and left-click, left-click, left-click, left-click. As you can see, I can smooth the different path. If I just show you, just use the control point tools editor, take a grants. Let's do this again. Zoom neater. So you can make something here, something here, something here. And I just come back with this tool, one tool and left-click lysis. And I can just smooth this area, but I can also pull little bit on this direction like that. As you can see, I can smooth here hits later to merge. But if I continue, continue, continue, I can move this direction or this direction. Now if I go at this diverse and branch Burleigh can smooth exists. It's not really good because I make some little too much transformation. Lecture you another example, yes, here it's great. And I can just go left-click, moves the mouse and make something like this. Now, if I just select, just select my curves with a brush tool. Same principle. I can go left click. You can see the cursor directly on the bus. And just go left-click at these levels. And you move, move, move, move, and you can smooth, and you will obtain something totally more linear exists. So this is why this story is useful. But if I apply or so my tool here, take a glance on the different control point. It's going to move, move, move, move, move. Until to have some things so much more linear. So I can continue, continue, continue. And that's it. This is a type of things that you will be able to do with Aaron tool. 19. Edit lines with pinch: Let's see how to a deed to lie. No, Charles, but I can also use this tool on shape. And for this we're going to use the pinch tool. So first, cred to new levels, new reverse tunes vectorially verse, just validate and you can use your brush tool. So with our brush tool first I sit exercise of my brush. Let's make something like that. Apply. So black color and just add some careful X-Y-Z at the same time. Let's decrease little bit and make some seem like that Here. At the same time. Let's also use sociometric tools to create some basic rectangle. And I can just go at this slivers crappy rectangle and create a new color, red and Finn inside this rectangle. And at the same time also let's take against this tool select directly. So line tool. And I can come back on black and just create two line here for us, this line, Let's do this again because I want to have little stroke, just laziness. So now I have this pair of legs, this, if I just use my pinch tool, as you can see, you just need to walk with size for chrono, just like this. And after you have also a size here set, you can change. You just go left-click on the area and you can make some modification like this. So take a glance, we're going to show you again. If I click on this print, I can drag and move. For examples is scale and position like this. If I click here, I can drag and move and position Lizzie's. But sometime you can also pull n craft an angle just like that. You can take here and phrase on, but I can go in this direction, just laziness. I can also go in this direction and make some modification. So this is a type of things that you can do. It cannot so take here and crap like angle on this direction and you can make this type of modification here and move. So angle, just like this here. So this is a type of things that you can do with this tool. You can also work. So here you have the size as I showed you. So you can drag and move more lysis and you have a so-so kroner. And depending on what you choose, you will make some adjustment about anger, just like that. So each time you, when you arrive on any ship, as you can see, you can find this line. You just go left-click underneath a manager can make some adjustment and you can drag in pool like this. I can also drag and make something like that. So each time you can make these type of adjustment, if I just select my rectangle. As you can see if I go on, for example, this corner, I can go left click and make some adjustment on this direction. Left-click, make some adjustments and create a new shape like this. If I take this print left-click and I can create this type of curve for this rectangle. I can also put here, just need to be careful to stay on the same axis. And again, indeed my shape like that. But if you want you can resume head big modification disease. But shades know pretty good because we don't see a cut off. Just like that. I'm metric and make some less modification here. And if you just position your element left click for example, on an edge like this, you can also create like a new angle legs out. If I just select my control print editor. Now I have a new and shop went on this direction before. I didn't have this unsharp when but using my tool, just like this pinch tool, I could apply a new and shop went because I credit he'd like cookies if I do something lazy. So same principle. I created a new and sharp point. Take a glance in order here. And if I replace this tool also on this line, so click again pinch tool. And I can go left-click and just I can pull like to try to cure the exits. I can take this sprint and also credit to curb some modification at this lever. I can also go and zoom, zoom ADR and cred, some modification like this. You can also for sure use this tool, but when you pinch tool, I apply it. Apply in shop when because I created a curve here, I apply a new and sharp point, which is daisies. So this is why when you use your tool, you can drag and move that you can use this tool and work with a print after. So, yes, you have different way to walk. Control point 2. 0 is great. Sometimes you can also use this tool to make some, it'll different type of modification. 20. Edit colors: Let's explain the Kouros how you can edit Zuko loss. So as a first things that we are going to do, it's to create two new levels. And just click on apply. On this Unilever. Let's create some shapes. So select, for example, so tools, the Rectangle tool just removes the stroke. Here you can apply auto-fill. And to manage the coliform spanners. You can find direct key lever palette and you have level palette here also. So first things to do if I craft my rectangle like this, I apply autofill directly. I have my black color. If let's create another rectangle, for example, on this area. Each time you need to create a new column. Because by default, each time that you create a new levels, you will have are nice and white and black color. If for example, I want to change this rectangle with an a dark color, I need to credit and click on proofs if you just change directly. So colloquia also object on the semicolon will be changed. So this is a reason for which you need to not do this and click on proofs. And now I can change the color. How to change the color? You have the level pallets, you can find color. So first, you can drag and move here, and you have a color wheel. On this color wheel, you select a range of colors. If I want to have some blue, I can select a range of blue. Enzyme can go on this triangle and select what type of blue I want to have. Each time you will have a kroner with a white-collar, the corner with a black color. Here you have wise to black with also gray color. And after you can see different type of, so I can say for example, this blue. And now I created a new palette, which is blue-collar. It means that I can use my fill tool and apply this on this rectangle. Now if I want to create a new rectangle with a different color, I select again. So rectangle tool, craft an add-on axis by default because I use autofill, I will have so last color. If I want to change, I need to click on proofs again. And it did this with a different color. Let's apply some red like this. And now I can use again my tool and applies a red color. Let's continue select the rectangle tool, create another rectangle like this, and click on proofs, create a new palettes, and let's apply some yellow and just fill in yellow. So each time you need to create your own lever pallets like this. Some things that you need to understand. If for example, I go at this diverse, create a new vector. Again, just click on Apply. And Okay, now because I work on the new columns, as you can see, so level palettes is different, so we come back with just white and black. So here colon number one, I, we have black, blue, red, and yellow that I have created. And here I've just come back with my white and black color on this colon. Let's create different shape like a circle. And I can apply autofill one more time. I can remove or to fill this time Crato circle. And I can fill with a color. So first I can click on Select. You can also double-click directly on the color. And I've accessed also to the spanner is this is exactly the same that we have a Xiang. And let's apply some green like that. And I can feel with my tool just here. And I can create an ellipse like this, and I can just create a new pallet. And this time let's create some sinking proper and just fill like this. So each time you need to create your own palette, you can also import palette. How to do this? Let's create a new liver again like this. And you have the possibility to go on Window. And directly you can find studio palette. You can open directly this panel. You can find global palette. And you have also project parade, but I'm going to keep global palette. And you have some basics with main clause, we have the main colors on basics. Cool, AKI. We have little bit more color scheme. You have different color for skin so that you can use and variety. With variety, you have a big range of colors. So take a glance, you have all these number of color. You are really a lot like this. It means if I sampled, I just want to import six-by-six color. I can click on the blue. Y is in black. I don't need this because I have already wise and black. So I click on blue, press Shift on the keyboard, click until magenta, for example. And you can create cookie past. So right-click and copy, right-click, Copy. Now you go here, this liver, so liver palette right-click and you can apply past insert. And thanks to that, I just passes different columns. And you can do this if you want for skin, for variety, you want to have all these ketotic or glands you have, you have a lot. Lexis, you have also cool off home one to 255. So it means you can import all these color if you want. And know it simple because I can, for example, silico range. And if I create any shape, any new shape, just like this or not, does shocker. I can fill with, for example, this orange or I can fill with this blue series or those type of things. When you go on pallets, you have a different you have a different view with this room, which is the same principle. It just differ on this position. You can have your frame with your design. Here you have also your level pallets. You have a little more advanced option, and you can find your color here. It is the same. It's just that you have directly your studio palette integrated on this room. That's it. So now I'm going to come back on drawing. So last scene that I want to show you it is I'm going to remove my column number two. So press Delete on the keyboard and delete. If I just keep this colon, create a rectangle, and this time with a stroke so cities are struck. And just let Scratch. I'm seeing lysis, as you can see, the stroke color that we chose. Now, I can fill in psi with a different color. I can apply read and feeling inside. If you want to change the color of the stroke, you need to use your selection tool. Click here. And now I can change the color of the stroke with a section two, it means I can apply black, blue, green. We're seeing that I want, Let's apply some blue color. Now if I want to change inside, you need to, you don't need to use the selection tool. You just need to deselect everything, for example, and apply fill tool, select a color, for example, green and fit inside. So you really need these. You really need to understand the difference between stroke and fill inside with a color. So selection tool you can change, so struck, so just create a selection and change the stroke and fill tool. You just selected color and you can change the color inside. 21. Paint area with brush: Let's see how to paint an area using a brush. For this, we're going to use the paintbrush tool bench. But so paintbrush tool is different that just using a brush or just to fill with a color for the simple reason that first, it's not possible to apply this on new vector lever on your rest or liver, you can only apply. These are new tunes. Restaurant events on tunes rest are either click here first and create a new livers. Then if I use this tool here, you can first delete. So size for your brush, just like this. And you can phrase on purge, just apply your brush and paint like that. The main interest is to work with that, but inside a shape. And we got to work on areas where the OT to work online. Take a glance. I can create a rectangle. Rectangle with a stroke so you can apply sickness. Let's increase little b2 is 20. I can keep our ness to the maximum and just create a rectangle like this. After that, I want to fill inside with a new color. Click Plus apply phrase amperes or red color. And just click on the fill tool. And let's fit inside. So now the next step is to just use this tool again. Now, it's interesting because each time when you feel inside, you feel with all the color. And if for example, you just want to make some point or just feel so Alf, It's not possible. And this is a reason for which you can use a pen brush tool. If you select first areas like that, I can create a new level of cooler, a new palette of color with green. Increase the size of my brush and just take a glance. If I go at these levels, I can paint inside or outside, but not underlined because I didn't selected lines. So it means if I just come back, I can go inside. And for example, only paint an area just like this. So as you can see, it can be something interesting. I can change the color, click on Preuss, select y-naught blue color, and go little on the right, and paint this time with this blue color. And if I want to make olive green blue color, it is totally possible using this type of level. And at the same time using this tool. I can also apply some prints, creatinine levels select yellow. I can decrease the size and y naught to make some different print. Just like this. Something each time and theorists thing is that you, for example, I click on the line, nothing will happen like this. Now you can change the mode and you can select lines. If you select lines, I create a new palettes with purple. And I use my brush, for example, onto area and nothing happened. It will depends only on the stroke on this line. And take your glands like this. It's interesting because you can increase, increase the size and never you will be outlines. And you can just make something here. I can take the red color and make something here. I can take another color, blue. And why not make this track here? And I could continue as I want, and I can change each time and made different color on the stroke. So this is why this tool is useful. You can walk like this. Same principle if just, you just come back with geometric tools, credit, interest to line. You are going to do this. And after, if I use this tool, again, select the color blue and apply our neon, these areas and yellow like this, then read like this. Then a green laziness and credit to align with different color. The last mode is lines and area. So it means you can paint on everything. If I select the black color, as you can see, I will paint on every sink like this. So be careful with this tool. You can apply this only on tunes restaurant lever. 22. Edit gradients: Let's see how to add a gradient. So it is possible to add the gradient. So first things to do, Crato, new lever effect on evil. And I would like to apply like a gradual Anton bedrooms. I can sedate my rectangle tool, no stroke, and just go here and create a rectangle like that. So I've taught to do this work. I'm going to click on the Fill Tool, click on Plus directly at the sliver. Let's start with any color and feeding rate. Now if I want to change the code off our gradient, you just need to go and evil palette. And you can find, you have texture and you can find vector. So click on victor. You have numerous type of possibilities I can apply. Lazy so you can just click on different things. As you can see, you have different type of background. And when you arrive at this level, you can find a linear gradient and you can find radial gradient. You have more things also set you can apply for on to Crato mosaic. It's also possible. So phrase on Purdue you have thin glaze, you have lysis, and you just need each time to select a different color. And you have the possibility to a detached. So if I double-click here, as you can see, you have different color. And I can change X-Y-Z disease. And you can make different types of backgrounds of color on chip. Know, to come back to a gradient, click on linear gradient. You can find that you have to color now this color and this color. So green and red, it's not possible to edit this directly here. You have this lever toggle orientation. Here. You have at this level. So gradual want. And if you double-click, you can change the color. So first you have your green color. So if I want to have some singing blue, I can apply blue. If I want to change the red, I can click on Read and phrase on per mm. So seeing on orange after, as you can see, if you want to edit xhat, so it means to change the orientation and different, those are things you can enter in sittings options. We sitting options, it's great because you can, for example, change the angle of your gradient like this. At the same time, you can walk with the exposition. So change the exposition and you can walk also with a y position. So here you can make some modification. And you have also the smoothness, looseness, what is easy since the difference between the first column and the second color. And you can have more gradient if you have, if you increase the smoothness, laziness, or if you decrease, you decrease at the maximum, you will have like your first color and your second color and not any transition. And small you will increase the smoothness. So beta transition you will have for your gradient. If I increase legacies, as you can see, I have the start of gradient. I can come back around this area like this. And that's it. So this is how you can create a gradient. After one more time I can walk on x, y, position return, just like this. Now you can also create two gradual but radial sees time. So for this first, I can see it. So shackle tool change circle and just go left-click for example, just, I just cleavers and courtesy shocker. I think it's not really good. Civic my tool circle. Just like that. First I'm going to click on proofs and directly come back on color. Select a red color, apply autofill just to see yes, lies at my backyard. It's OK. And now I can change. So I sittings a ship, go directly at the slivers. I can also apply effect or directly from the spanners. It's increasingly towards a panel on vector. I can change, select radial gradient. I can zoom, and it works exactly the same. First, you'd need to come back on color. Select the first color. Let's apply some scenes in. For example, yes, just read and the second column address, I'm seeing little bit more on it. Change the first color, I can apply some yes, red and two sig and collosum seeing more in orange, just like that I've done if I go on my sitting options, same principle, I can increase the smoothness or decrease. I can also walk with a radius of the center. Take a glance. Can walk with a radius just like this. And I can transfer position if I want to have little sweet effect, I can change the y position, for example here. And so exposition, for example, around this area. I can also on the first color. And the first column makes them seem more in orange. And so Sagan color or make some sink more in the second column, it's, I'm seeing more in yellow or maybe, yes, maybe invert the signal and collosum CMO in weight. And again, credit like curry fleet here. If I select Settings, I can drag and move return on this direction and this direction and walk with a radius, decrease or increase its increasingly turbid. And after you can walk with smoothness, let's increase looseness. And I can create likely to reflect on this direction. But if I want I can change. So Reflect Y note on this direction. After to do this work, if you click at the slivers, you can drag and move on. You can apply for his own person struck. But young undergraduate anode going to do this because soon we're going to be really good and just come back on color and remove that. No, it works exactly in Columbia color palette like Coca-Cola. So I have some black here, you have one gradient here, I have a new dog gradient. And you can create new basic color, but you can also crud crud giant and applies is directly in XML evil palette. 23. Edit strokes: Let's explain how to ideate strokes. And when you create a shape with trucks or you just create two lines. So it means you have strokes. You can just a disease using one of these tool. When you go directly on, when you go directly on the left, you can find this tool. So pump tool, first, Crato new leavers, it's going to work on to index to our level. And just create two rectangle. So select the shape tool rectangle. And at the same time you can apply a size 4 struck and create your rectangle exist, can apply any color inside. Let's select red. And just feeling sad. So first things to do is first things to understand. Each, each time that you select the selection tool, you can edit the stroke so you just go left-click your siblings or stroke. But it is in open tunes like to select lines because this is Sophie alkalosis is so line color. But we can also says that it's truck. So first you select the stroke and you can find the small pump and you can increase the size or decrease the size of the stroke. So this is the first things to do. Second things to do, as, as explained before, if you want to edit the color of the stroke, you just click with your selection tool. You select an order. Palettes, color palettes, and you can just click here, like this. At the same time when you use your fill tool, look, you have also the possibility to change mod four lines. And for example, you can select any color. You can change dressed like this. So Kuulab's a line. Now you can make ozone sinks using the palm tool. So select this tool directly and you can make some modification. First, you have the size, you have accuracy. And if I go left click at this lever, I can increase the size or decrease the size, just like this. And the effect will be applied depending of society. So it means you can decrease your size like this, but you can also work with accuracy. If I decrease and make something like that. As you can see, it's going to be more difficult to change the size because accuracy is we have less accuracy. Now if I increase accurate here, just go here and just left-click and I can see, you can see the difference. So you can eat it directly. You're struck using this tool. Now, let's apply this on the line. Let's just come back, select lines and Crato lines. Just apply. Left-click, like this. And I can change the color for black. So I can use my selection tool and apply black color. At the same time, I'm going to use my brush tool. Decrease liters a size, and just Crato curve like this. If I just come back to this tool, so pumped tool, I can make some modification at the end on my end point and just go left-click. And why not make something like this? If I want, I can also decrease. So size, take left-click and as you can see it less long. I can decrease little bit Moses size again and just go left-click and take a Glen sue. So area of influence. And I can finish like this. I can why not do this also in this direction? Just like that. Okay. It's not really good, but second increase at maybe yes. Litigious come back. Yes, just like this. So as you can see, you can change also the size. You can. Why not? If I selector, so this element I can go near. I can go in this area and just go left-click and decrease the size, decreases size. Zen he, I can increasingly tell me the size G I can, I can increase or can end here, I can decrease again and form a basic lines from a basic curves. You can really, each time change. So wide just exist. You can also decrease here, can increase again or decrease. So you can make numerous sins. 24. Add textures: Let's see how to add texture. To add texture. So first thing that I'm going to do it directly create a new vector lever. And I've taught to do these two rectangle. I can select rectangle and just to, I don't need to apply any color and just make something like that. I just same time, I'm going to create a small shape on this area are so, so for this I'm going to change, just click on polyline tool and just go left-click and create something like this here, here, here, and here. And maybe I can create some singles. So outside. First I'm going to stay like this. If I select. So I have my first rectangle around this area, as you can see. And I want to apply a texture. When you go on level palette, you can find texture and you have different type of possibility. For example, I can use this, use directly my fill tool and just apply the texture. You have different types of textures that you can use. It works exactly like for the cooler. So for example, I can apply some texture here. And after I can click on Plus and create a new texture. So I can click on this area, for example, just take polar and apply this on this area. Also. So this is a type of things that I can do if I want. I can also just continue return. I can just directly select again my polyline tool. And with the polyline tool just scratch. So I'm seeing kinds of backgrounds like this and laces. After I can take this shape, Right-click and move back. One thing that I can do it is to click on Bruce credit again, a new level palette with a different type of color one more time when not to apply some scene like this. And just feel inside here, it's not really good lead change. You have numerous stifle possibility. Yes, why not this texture. As you can see, if I select this first element, if you want to resize a texture, it's not really good about that. You have the possibility, if you click on the texture here you have sittings and you have just two position, automatic. And here you have the possibility to have the possibility to scale and to change. Display just like this. Possibility you can scale or decrease, just like this. But sometime it's not really good. I can advise you to use directly this tool. And you can phrase on perchance scale. And you can just resize your element. Here. If I resize my element, I'm going to resize everything tickled glands so I can use my tool first. Even if I can use my tool and just click on Scale, but I'm going to resize, to resize everything. So in my example, I'm just going to click and delete that. Click and delete that and only take this area. And we do animate tool, just scale like this. And after to scale, if I just use my selection tool again and I increase the size. As you can see, we can keep this proportionality. So this is why it can be interesting. So now let's continue. Let's create another rectangle, but this time on your newly, newly reverse, apply to another rectangle. Select rectangle and just grab my rectangle just like this. I've taught to do this work. I'm just going to fill with a color off first and after to import a texture. So filled with this color, I can directly go on Rosa and import an image texture. I can go on my desktop, open tunes and now you have this grass texture, right-click and load. Now if I go on animation, you can see on colon number of sweet I created, I have my texture and color. And number three, if I go on drawing, you can see the texture. First thing that I can do each to resign, I can use my animate tools, can for example, increase little bit and apply position and frozen pair can move just like that. And if I want to integrate this texture inside, so queen rectangle, I need to go directly on Shema teach ethics schematic. So thanks to that, I have my colon number two, this is a green rectangle and colon number three, this is a grace. Select the position like this. Legs are colon number two, so it means the green rectangle. You can also click at this level to see what is the display. And just go right-click insert effects. And you can find tune slivers and you can find texture. You will have this link to this link and you need to add another link to the texture NGOs also link will be my colon number of sweet with my grace image. And if I link directly texture to texture, just like this. As you can see, nothing special happens because you need to have the display preview laces and now it's okay every single day. It's nice. And you don't have to forget that when you don't click here, you just have some basic display. It's not too animation display, it's not the final render. So when you work on a fixture magic, we will see this after unit each time to activate, preview, to see your render and take your glands. This is my grace texture. This is just my green rectangle. And I apply a texture inside like this. So one element to the source, one element to the texture. And after we need to go on each sheet, if I double-click on texture, you have mud and you can change different type of blend mode if you want to have different render, for example, turn darken. But I can just stay on texture. I think it's nice. Here I will choose this value. And that's it. This is example. I'm going to keep indexes. This is how you can integrate your own texture and take for granted is great. We have grace with my own texture and we have a war on two bedrooms. I can come back on drawing. Select again colon number one, select against the wall, and let's change lethal. So take for example this point and let's increase. Here. I'm not on preview, so you can just activate preview. And this will be your render, your final render. And take regrets I created an environment just using texture. 25. Add text: Let's see how to add text. This is not something that we use too much, but we have the possibility to add text using the type tool. So first I'm going to select directly a new vector lever. Just click on OK. And you just need to select here. First you can see Lex or font families that you want. Let's make something simple like this. After you can use the style, depending of what you want to choose, I'm going to sit exam. And after you ever saw a size, just go left-click. I can tap text like this. And after, as you can see, it works exactly like an object, but an object for each, for each letter. So it means I can select each liter just like this. If I want to slit everything, I need to create a rectangle of selection. I see DQ8 are my letter and I have the possibilities and to walk like an object. So it means I can increase the size. I can crop rotation if I want. I can also just re-sampled, select one Knitter and I can walk and increase the size. Like this with a pump. You can also click Plus and why not to apply some different type of color. So it means I can seek, for example, this element. And if I click a deceiver, as you can see, I can apply some color for the stroke. Like this. I can also make the choice to increase on easy Slater and for example, dragon move on this direction. I can take this later drag and move here and takes the Slater, drag and move also. And this direction takes this later, increase little bit to size and move like that. So this is a type of things that you can do. You can also apply different color. Whether you can select every single disease. If you select every sink, you take your fill tool. I need to change four areas. You need to apply this on each earlier, just like that on each liter. You can also make the choice to add different type of palette. So I can scratch a different type of color. And why not to use blue and applies a blue on this later, green on this later, and yellow on this later. So this is a type of things that you can do with text that you can attack, scratch some Leto. And after it works exactly like if you had to ship. If you just create another Oliver's click and select new restaurant, just click on Apply, select your text tool. It's not possible to apply this text tool like this when you work on tunes restaurant levels, also like this, you have the possibility to apply some text on these cables. So I can type text again, use my selection tool. And as you can see its little difference. I think it's, let's go in. You also need to create a rectangle of selection if you want to select everything and take a glance who have pixels. So it means if I increase the size, I can lose in quality, can resume, make some modification on any direction? I can use my tool, fill tool, click plus Cdk, for example, red color and just apply some red. And as you can see, it's not really convenient. One more time, I can select that. And just to place this tool, as you can see, it's not possible now to apply my colon just like that, can change for line. And as you can see, it's not working, so it's not really a convenient I can change for lying and areas and now I can apply my color. But definitely if you are credit text, I think I can advise you to stay directly on vectorially verse. It's really more convenience after fully you make everything in a restaurant you want to apply little text. You can create a tunes, tunes, restaurant levels. But for the rest, I think it's better to use restaurant lever for text. 26. Add guides: Let's explain how to add guide so you have different way to add guide. You can also add a grid. And it's interesting because you can have different print off reference. First, create a new rivers like this, new vector livers. First things that you can do it when you go in this area, you can find safe area by z, so you can click. By default, you have your center point. As you can see. You can add safe area. If area, it means that January when you create a composition, you need to avoid important element outside the safe area. She's just things that you need to understand. You can also apply field guides and directly as you can see, you can have agreed with different number. And you have also rectangles, square. You can find a diagonal lines. So you have many things why it can be useful. Because if for example, I select Field Guide and I want to draw something, I can use my brush tool just decrease size. Again. I know that she, I'm in the center, so it means I can make, for example, something like that. Here. Is direction, this direction from to create like your basic robot can make something like this. And I can just use this to keep some proportionality about my drawing. Just an example after you can make everything that you want. Yes, here you can create some scene. You can create an auto arms, and that's it. So you can position mountains, the center using these different element. So if I just come back and click here, just remove credit, again, a new vector layer, new vector, lever. It. Just so interesting if you create a shape, if I apply a rectangle, again, as you can see, use this grid and create a rectangle using a number of square lexis. After I need to change kids, not really good about two stroke. So I need to remove the stroke just like this. I can apply any color. I could continue. So select again my rectangle tool and create a rectangle and this area. And I can use the grid. Only problem is that you don't have the possibility to snap to grid. It just some little bad because if you could snap to grid, it will be really, really better. But it just like this. You can also create a line. So you can take your rectangle tool, use line tool, and for example, you know that you can use all sorts of diagonals. And why not create two line just like this and you can follow diagonals. Hey, it's not really good because I don't have any stroke, so I can do this again. And yes, you can pull a line and follow, for example, the diagonal. So this is why it can be useful to use these different element. Same principle if you just come back on safe area like this. Or even if you remove that, you can find your center point. It means that you can use the circle tool, just create a circle like this. And if I click on this element, I can try to center and beta using my circular. Let's select everything and just press Delete on the keyboard. You can also create guide your gun. So left and here you can pull a guide horizontally. Here you can pull a guide vertically like that. And some principle each time that you create to guide, you can directly Zoom. And you can take this small blue element and you can move after the guide again. So this is why it can be interesting. And if you just click and create one more time a rectangle, I can remove the stroke. Hey, it's interesting because with a guide you can snap. So I can take here the sprint, and I can snap directly here and create my rectangle. I can fill with a color. And as you can see directly as snap to the guide, if I go at this leavers, I can create another rectangle and directly I can snap here. And it's convenient Also like this, can create another rectangle. Snap again to the guide and just apply some color. So I know that all my rectangle are exactly on the semi ligament because I apply a guide. 27. Manage columns: Let's explain. So coolants, it's very important to understand difference between colons and levels. So first, each time when you create something new, for example, new vector levels, I can just click on, Okay, like this. Even if it's new vector lever, new vector, Oliver's, it just as a disclaimer on the frame one. And you have a leaflets, but we work on my colon number one, colon. What is this? It is like a layer in different graphic design software, you can find layers. And here we talk about coulombs, but it is likely your first on this layer, I would like to add a background so I can select my rectangle, tool, shape, rectangle. Just create a rectangle onto bedrooms. And just click on Color. Click Plus. Let's apply some blue color like this and fill inside. Let's change. Yes. It's okay. No, I would like to create to know Doug Collins with, for example, xu ground. I can select my rectangle tool, but first, create a vector leavers. And thanks to that, I will have directly a new colon so I can click on, Okay, on this colon number two, create another rectangle. And let's apply a different color. Select green and fill inside. Let's create some scene. Maybe I can change it towards a cooler. Yes, like this. Create a new liver again. Just click on, Okay. And I can just draw like you're some basic tree. Use my brush tool. Just use my brush tool. Make some sing with dark green color, and just make something like this. Here. I think I can feel inside with my tool, yes, just like that. And after, I can just also create one more time new vector level. So it means I will create a new column. Here. Let just create a son with only a circle. Select circle tool and circle on this area. Click Plus to create a new pallet. And let's apply yellow color and fill the shape. It's okay. Now, first you have the possibility to change the name of the colon so you double-click. And I can tap background. Here, I can tap Group and you can also change the name directly from eNodeB panels. We use also animation pattern panel a lot. And it's interesting to acetylcholine. I can also double-click and tap tree. I can double-click and tap sin, so it is like layers and you can change the name of this layer. If I just come back to my drawing panels that you can find you have different options. And thanks to that, you have a preview. Here. It's only the preview. What does it mean? It means if you apply an effect, you also possibility when you use apply preview like this, you can just remove the preview on only the preview mode. So here I'm in the preview mode and I can only remove the visibility into preview mode of my colon. If I just come back, you have, you can remove the visibility only for z serve you dressed like this. As you can see on each element. You can find also at the slivers a smaller arrow. And you can work with the opacity. So I can decrease the opacity of my colon just like that. So I can reduce, I ever saw some filter but can also apply some filter, but it's little more specific. Here. I'm not going to show you this. So you can change the opacity of the layer. If now adjust. Now I just come back on my animation. You can also change foregone backgrounds. What does it mean? It means that when you select, for example, to bucrania, you can go left-click and you can drag and move here. So elements, the first on the right is on the foreground. Element on totally on the left is onto background. So this is why I don't see now any Sync. Only my background layer, my background or colon, because it's positioned to Italians. Alright, I can move from just one step. I can see the semicolon. I can move another step and I can see the tree colon, and I can move another step and now see so-called codon. So here you can change each time your element. The things that you need to understand also, each time when you click on the layer right-click, you can, for example, copy pass so you can cook your LEA and past Pastor layer. For example. If I just come back on my drawing element, go on one here, I have the sun or I can sit in a tree each time I can make, for example, a cookie. But if I copy, I'm going to copy this element. And if I just create new colon like this, I can, for example, go on my first image and go right-click is not really good. You go on a date and you can select past insert and Decker glands. I'm going to show you again Solexa tree like this. So you still exists in demand. And you can go and edit, you can copy. You can go on colon five and here aged and just click on past in cell. And thanks to that, I place this element on a different column so you can make the copy, paste insert. If you want to remove an element, you just press Delete on the keyboard like this. If I go on my animation here you have the sun. If I just go right-click, I ever saw the possibility to go on, delete. Something also that you need to know is that you can add effect. I will show you after each time you add an effect, you can apply the effect on the colon, but you have also effect that apply directly as colon. I sitting in my bedroom. Colon just go right-click Delete. And I can go into if ethics thematic panels. So it means you can add effect. And we will show this in detail ceph term, but just go right-click add effects. And if you click on bedrooms, you can apply colloquia. With colloquia directly. You can double-click and enter some color on the background. And I click on the color and select Preview to have the render. As you can see, I have my drew bathrooms sinks to the color cow. Here you can manage your colon, you can see your coolant. I have my grid colon, three colon and co-locate currents now. And thanks to that, we can apply some iffy each time. You can also click to see what you have as a drawing. And if I just come back on animation, now you can see Carla cow like this. And depending, you need to also activate the preview, you can also one more time change. You want position colloquial on the foreground, and you won't see those columns. I can move one step. I can move another step. Will you need to understand that Colin's Milwaukee, like Legos in different graphic design software. Each time we use layers, Here in open tunes, we use coolants, but it's going to be exactly like your layers. You can also lock any layer so you can have your grown. You can click here and just look. It means that if I want to Solexa grown, it's not possible because I apply luck together like this. And that's it. So this is everything that you know about the columns. And after I will explain layers because inside the columns, you can explain the livers, because inside the colon you can have different pivots. 28. Manage levels: Let's explain the livers. So we have seen the coolants. Livers are different. We walk inside the colon, but livers is like a sequences of images. First, I'm going to create a new vector liver. So it means I will have a new colon like this. And inside you can see we have directly frame number one like that. On the right I can see lever and here we have image number one. On this image number we're just, let's use our brush tool. I can increase moose like this. Just zoom liter and position on this area and create like a circle. Translate this. Maybe I can decrease the towards the smooth end. Here. This is my first liver, so this is my first image. If I just click at this livers, you don't see the backgrounds of the scene, but we can find this circle. This is my image number one. So it means it correspond to this frame, just like this. Now I can continue, I can go right-click here. And for example, I can go on just insert, right-click and insert. If you apply, insert, just like this, you are going to have something just before. So this is why you need to be, you need to be careful. You can, for example, just go on right-click. You can also delete this element. And directly, I can go right-click. And for example, I can apply something like Insert again, and I can create different insert like this. I can also go right-click and just apply here. You can add, add frames. And I can make from frames. For example, for two frames, for example, ten n-step, just one and click on Add. And now I have ten images. What does it mean? It means on each image is, for example, on number one, I can just click at the slivers, but yes, I need to be careful about see I can drag and move the image. I think I can drag and move to image number one. Yes, just like zeta will have a new livers. So I'm just going to remove this lever like this. So an image number one. Now, so here I can create a circular just with the brush tool. So credit to see occur. Just like this. This is the image number one, now gone, image number two. And I can go here, go here, and I need to activate onion skin to see the difference and create, for example, a circle like this. Now I can go and three each time you can pull these two have red circle to have onion skin on the previous frame. And I can continue like this. I can go and image for credit to nodal circle like this. It's not very good. Let's do this again. I can go and 5678, maybe I'm not going to be right size, but it's not a program. I'm going to show you. And nine and just ten. Just like this. So I created a sequence of ten image. So 12345678910, I can activate more onion skin. So each time, for example here you can activate to onion skin before. Just like this. And you can activate, for example, click on the green circle to onion skin after. So you can see in red, so previous steps and in green, the next steps, you can also just remove that clique here and click here. Now, I can just drag and move these different geometric. So if I just click on my friend number one, I have already this image one, so it's okay. I can then click on to press Shift and click on ten. And I selected these nine other image, and I can go left-click, drag and move on. Directly on the frame number two, just laces. And thanks to that, I created directly inside my colon with sequences of image with different with this liver. So you have sequences of images inside my, my liver tissue glands. This is my a. And now if I drag and move, I have this window and I created an animation. If I just press play, just like this, I can also reduce the number of frame prasugrel and if I want to have so seeing slower, so I can apply why not ten? And just click here. And I created this animation. I can also apply and directly loop just like this. So you see some things that you need to understand. The difference between colon and liver. So colon exists and inside your colon you can apply or sequences of images and you walk on image like this. You have two type of animations that you can create in open tune. So first type is using, for example, is to animate tour, just working on Colin's and keyframes. And the second type is this. It's to walk or lever and create a sequences of images. After you can also go each time right-click. And we can also, for example, add frame, but you can add frame with. If I click again on Add frame, I can click on. I can click on tents here, right-click add frames. And I can apply, for example, here 11 to frame 20. But about the step, I can apply, for example, two-step and just click on Add. And thanks to that, I created 1113151719 because I created a step of two. The last thing that I wanted to show you just delete stolons. It's just create two new diverse vector leavers. And when you crack this, as you can see, I will work on D. Here I was on a because I create a new livers. And you can directly select a range of frame. So for example, directly from the beginning, I can tap one to ten. If I just click on Apply, take a glance. I have one to ten. It's not really good because just need, need to come back. I need to position as a frame one. So just do this again. And one to ten, apply integral glands automatically. I have my ten images of sequence like this. You can also make something different. So it means you can create a new livers, one to ten. But this time I can change the step for sweet and just click and validate. And now I have one image. But so first image, we'll use Swift frame. Second image on three frame, three image on sweet frame and see it's the same principle after you can take, for example, your brush go and one directly. And I can one more time make, I'm seeing like this. I can go on to and on to. I can go for a sample. It'll be tomorrow. Right? Go on three and continue little bit mountains are right. And continue like this. Can, for example, go here and say Van Gogh's here. And eight, go like this and come back and then go laces. So I created my sequences of images. If it's each images correspond to a frame. And if I just come back, I can see like this My directly, my work just like that. So this is a type of things that you can do here. Just need to increase view like that and take your glands. That's it. 29. Start animation: Let's see how to start too many mission. So we have seen different things. We can start to create a basic first simple animation. So to create an animation, when you arrive just at the slivers, the first things to do It's to craft a colon so I can go New Victoria reverse disease and not just crowd to soccer. So select Docker tool on geometric tool. And I can trust to credit to see occur on this area and just fill with a color. Let's add some red color inside. If you want to generate animation like this using so keyframes. You can work with this timeline here. And you can go also an animation panels and you can find your source a timeline here. It depends if you want to walk horizontally or vertically. But sometimes even if you want to walk horizontally, you will have to do some change at this level because you have all sorts of function AT top. But I like personally to walk more on horizontally, so I prefer to mock walk here. First, you need to use a tool to make some change and you go in this area you can find to animate tour. I'll show you in details after how to manage it. You can find here so different possibility to play your animation. And on the timeline you have different frame. So 1234 and by default you have a range of 2024 frame presser gone, but you can change that if you want. So m is 2. First, I'm going to click here on Center and position my center inside the circle. It's going to be better. And then I can change for position. And for position. You need to click here and left-click and you can drag and move on. So timeline, like this. But the first thing to do is to click on A1 and you have a small icon here, and you need to pull on, you need to pull on the number of frames that you want to F on your animation. For example, I can pull on 16. You can also reduce the size like this. You can also use and drag and move. Just like that. You can also use your moose and control to zoom in and zoom out each moment. You can also just click and come back here. You can also on this area, drag and move like this. It's also convenient. I'm going to go on frame number 20. And on frame number 20, Lizzie's. I cannot do keyframe, but first I need to add two position at the beginning. So on frame one, kid here, set T. Now I have this position. I can go and frame number 20. And we position I can drag and move and go, for example, on cease area pressing Shift. And I created my first animation. Take a glance. If I come back on one, I can see the preview. And this is my first animation. It's going to continue until frame 60 because my animation at 60 frames know I can go on 14 and on 40. I can, for example, go on this direction like this. Automatically I have a new keyframe. You can also apply Z on the keyboard to create a keyframe. So now I have this, take a glance like that and like that. And I'm going to continue and goes this time on the frame 60. So it means at the end of any mission, even if at any moment you can reduce your animation like that or increase. But I'm going to stay on 60 and 60. I can come back, for example, on this direction like that. Now, if I just press Control and my scroll wheel, I can zoom in. It'll I would come back at the beginning. I can see all my timeline with one keyframe to keyframe switch reframe four keyframes. And I can just click here. And I created this first animation. The fact is if you want to have some seeing slow, well you can take for example, 12 instead of 24, and it will be slower. If for example I tabs are diverse, so it means 48, it will be faster, thicker glands. Just like this. Let's come back to 2004 first and press Enter. If I just go directly on an emission like this, you have exactly the same panels, but you won't forget CKD, but it is exactly the same. You can also drag and move here. And I will explain after that you can change function editor and walk with interpolation exists. If I just come back to throw him here, you can not only change of position, for example, if I go directly on my frame 20, like this, I can also make a scan and change position for scale. And let's increase the terabits, these inter, so possible to do that. So take a glance, I increase, and after I'm going to come back to stay like that. If also you can find them. You have these three young girl wise triangle on this kroner playback stuff macro and this triangle on the right corner. And he sees the end of a play macro. If you want to read your animation with just sati frame, you just move west to younger here on salty. And so any mission will be read only from one to 30, only from one to 30. So if I want all my animation, I can just come back and go at this livers. So this is how to start your first animation. 30. Parameters for animation: Let's explain the different parameter to animation. So it means to animate. For this we can find in, you can explain in details. So animate tool. First on the timeline, just crack at this leavers. A first new vector lever. Click on, Apply, and just create some basic rectangles, helix or rectangle tool. And create a rectangle around some either just like this. And let's apply some color. I can click proofs. And let's apply some blue-collar like this. I can feel. Yes here, it's nice. Now other things that I'm going to do, it's also to create a new vector u0, v0 again. And credit a shocker. So change shape for circular, just like this. And let's apply some color and this times a red color and fill the ship. Now, first things to do, you can select the two currents and the same times on the frame number one. So press Shift, Enter your siblings or two, and you can use the small gray rectangle to pull on the timeline. How many frames you want to have for your animation. Let's apply 40. I've taught to do this work. I can directly come back on my frame one and use this animate tool, this animator intimate toolbox for also keyframes. And each time you can see leak, so colon's that you want to add. We can walk also with the camera exist. So it's exactly the same that if you select directly on these panels and you can apply position rotation scale shear centre, and let just make position. First, let's make Center, Center. It's very important because select directly. So colon number 2 and just change for Center. By default, the center of your element is in the center of the document. So it's not good because if you want to create a rotation or if you want to create a position, take a glance, you take your soccer, and so point move from this point. So it's not pretty good. So this is why you need to come back first, you Civic Center and you position the center of where you want and sheds bit on the soccer. So this is a first things to do, say on things to do. You can use a different element, create your animation. For example, I can apply position. And on my Frame 1, you can press Z on the keyboard like this. And you can add key frame. You can also click on Set Key. After I can go for example, on 40 exist and on frothy, I can change the position. So I just drag and move with this tool. And I created my animation so I can go to grid just like this. So it sees position after you cannot. So walk with rotation. To show you a rotation, Let's click on the column number one with a rectangle and go on frame one. It really depends of the transformation print. If I apply rotation like this, I can click on Z on the keyboard to set a, to set a key. And I can turn zen my element. But as you can see, if I change my transformation point, for example, I use center, change my center point position here, and now click on rotation. It will turn depending of this point. So this is why it's important in this example, let's just change your center point and position on the top right corner. I've talked to do this work. I click, I can click on rotation, Go for example, on 40 and on frothy credit or rotation her on this direction. Just like this, I can enter a value and tap directly here 90 degrees when I was on position. You can also enter position x, position y if you want. So it means if I come back on my colon two with the shackle on Frame 40, I can change also Xu Intel value for position. As you can see on the y-axis, I change the position on 0 and on the y-axis this position. But if I want, I can type something different again, tape Sui 100, press enter, and geolocation of my CFO will be here. So you can then tell so value. So take your glands. If I just come back just as is no next possibility. It is a scanner. For this. I'm going to keep Silesia x2 colon number one with a blue rectangle and remove this keyframe. You can just click on this and go right-click. And you can press Delete. You can also click on the keyframe and click on Delete on the keyboard, or right-click Delete. Now I come back on my frame. Number one here, colon one, frame, one change for scalar, same principles scanner, it will depends on your transformation point of view. It will depend offshore center point. Take a glance as scalar forms this point. So the things that I'm going to do if I want to scale directly from the center each to first, change center and position again in the middle, just like this. And now I can go on my colon one frame one and activate protein. I can go on 40 and on frothy, click on Scan and just increase, increase, increase like to a phrase on this window. And note-taker glance this animation, just like that. So you can also create a scanner. So next thing that I'm going to show you each year. So it is a same principle. Let us comeback few action before at the slivers, select against a rectangle and a rectangle on Frame 1, you can just apply Share. Click on Set Key. And you can go phrase on purges time I can apply 20 and 20. I can make some transformation. I can press Control, can press Shift to stay on the same axis like this. And I can go on 40 and on frothy I can, for example, just come back later on this direction. So now we take a glance of this animation like this and isis. And the last is so central, I showed you it's to use our SOC. You can use also possibility in just one tool. Let just come back one more time and walk with a rectangle again. So I click on colon one, frame, one, and just change for our I can zoom and just activate a key first. Notice the things that I'm going to do. As you can see, you have, for example, here you have rotate. So you can create a rotation. When you click in the middle, you have moved center so you can change your center point. When you go in this area, you have shear. So you can create this transformation. When you go directly here, you can scan. So you can scale your rectangle and you can scan only horizontally or vertically if you just click on the point just before. And so next step is that if you want to move, you just go little outside. This is crosser and you can move and change the position. So it means I can go at this. Leavers go for example, on 20 and 20 credit to scan and also some rotation. Zen gone. So it wasn't tense and 120, 120, I can scale non proportionally, crash here just like that and change the position. So just need to click at this livers. And I can go uncertainty and Satya can change again. So position like this. And I can go and fruity and on Frutti, just scale so I can take this tool and scanner. Now let's just come back and I create seeds, this type of animation. So I wanted to introduce us as tool because it's extremely important. Same principle. Each time you can enter a value. So if I see leaked scale, you can Intel value for in percentage. If you see like share, you can enter a value in degrees. If you see leaked, all you have are xu, also summary of the value and you can also enter something with precision if you want. Here you can see like your colon again, but generally we select so colon directly on the colon panels. So we are going to to be okay, fuzzy session. Extremely important to understand this tool. Each time that you walk with keyframe in the timeline, you can use this animate tools and crowd some transformation. 31. Edit keyframes: It sees a keyframe and 0 2 AG keyframe at keyframe, remove key-frame. And let's first just create a new vector lever. And just click on a place in this new vector reverse, just create an ellipse. So acidic shape. We can even create a circle. Click on codec banner and you can add a color, red color. Shows go left-click, leaps and just finish inside. So we're going to start maybe change something and position two ADPs just here. First. First things to do. You need to set 2 times 2 animation. So you click on the first frame and just go left-click. And you can drag and move. That's y naught to apply just 60 frame. After. I can just come back at the beginning like this or you take here, it's not really good. You click here and you can come back. How to add a keyframe. To add the keyframe, you have two possibility. You can press Z on the keyboard on, you can click here Set Key. First, I'm going to use my animate tool and go on center and positions. A center in my soccer legs is saying I'm going to apply position and position. I need to set the position first with a keyframe so I proceed. I click here automatically, you can see a small tear. A small key appears on the frame. So it means that the position is saved. Now I'm going to advance and for example, go at 15. And at 15 I can just move on z direction. Automatically, I have a new keyframe because I change supposition, take a glance or you have a new key. Now I can just come back here. I can go on Saturday. Saturday I can go here exists. And I can go on 45 and 45. I can come back here and I can go on 60 and 60. I can go around this area. So I created an animation with four keyframe, so I can come back and just see my animation. Now let's add a second animation. So crud new levels. Just click an okay position. This new level just below. Select an emulsion and change colon, colon one before the colon to Jack and change. And now is a colon one will be here. And let's apply some rectangle. Just click under Geometry tool change for rectangle positioned in the center. You need to seek towns or right, right frame and right colon, and credit a small rectangle on this area. Then I can apply a new color. And let's apply blue and thin inside. So same principle. I can create an animation this time using the scale tool. So I can use first animate tool and I can directly pull on 60 frame also, just to exist. So now if I just come back, I can drag and move and pull. Come back here on my friend number one, colon one, I've just apply. First, I can use center, but Center looks nice. I can just change for scalar and I need to add keyframes. So I press Z on the keyboard like this. So I have my keyframe. And after I can go directly drag and move and make some seeing on, for example, 20. On 20 I can increase the size exists. Zen, I can go on sati, not on Satya can go and 4040, I can decrease, the size, ends, then I can go on 60 and increase again, so size. So if I just come back, I created this animation. Now how to manage the keyframe. First things that you need to understand, you can move a keyframe. For example, with my colon, with a shocker, I have a keyframe on frame 15. I can go left-click and drag and move phase on PR on your frame number ten. As you can see, I move onto the frame number of 10. Now, the position when you select a keyframe, you can really see that there is a blue, blue color on the keyframes. This is why it is selected like this. After on this keyframe. Also, each time you can go right-click and you have different possibility of selection. For example, let's select the keyframe on Sagan numbers sortie and just decrease a little bit the size. Right-click. Select all keys in this frame so I can click here. But on the frame sati, I don't have some sigma. So C is why onesies is selected. If I go and friend number 1, right-click, select all keys in this frame. As you can see in my first frame, I have these two keyframes selected on column 1 and column 2. If I just come back on Thursday with this frame, right-click, select all keys in this colon. So take a glance. All keys in the colons are selected, are in blue. When we talk about color, here, It's a line because we walk horizontally. But if you use animation panels, it will be a difference, which means I can select this keyframe and right-click, select all keys in this colon and tackle Glenn's. Every single disk is selected. And here it's on colons, but you can do the same thing here. Interests that when we talk colon, it will be horizontally. You can go right-click. Select all keys. So our keys of on also colons are selected, everything is selected. You can also go right-click select all following keys. So also following keys on the right, selected after the keys. Those are from sati and trust go right-click select or previous keys. So all keys before this keyframe at frame 30, selected, right-click, select previous keys in the colon. So now all the previous keys but only in the colon. Right-click civic following keys in the colon taker glands also following keys on in this colon. Right-click, civic previous keys in this frame. So here, I don't have, I don't have and you can see leaked following keys in the frames held on travel. But if you have different colons and you are on the same frame, set previous keys in this frame. As you can see, if I can have this frame selected, if I select Set following keys in this frame, I don't have anything, so we can't see anything. And you can also invert key selection. What does it means if I select, for example, z is right-click invalid key, select cern, or it will select everything, expect this keyframe. If for example, I go right-click, select all keys in, all keys in this color, like this. Every seeing on this column are blue. Right-click invert key selection. Everything on the Osaka colon are blue. And the last things is that when you go right-click also, you have the possibility to copy pass. So here you have copy. If I go at this lever and I go right-click, I can go past Insert and I can pass a keyframe, take your glands so you can go copy and past. You can also do to keyframe you sitting. So key-frame, press, Delete on your keyboard like this. Or you can select a keyframe right-click. And you have also delete just like that. And as you can see, ideality, this keyframe. So it sees how to select different keyframes. Things are trained to understand. I cannot so select just two keyframes. Pressing Shift on the keyboard. For example, this keyframe on frame 10. I can select that shift, select this frame also, and take a glance. I can drag and move and Pratt and move these two keyframes, for example, laces. So you can see two keyframe pressing Shift. You can select mole so if you want and you can drag and move. So this is how to manage keyframes. Don't forget that keyframes. You can also apply sizes and color. You can also apply this on, directly on effects. Effect with ethics geometric I will show you this later after. 32. Function editor: Let's explain the function editor. You can find the function editor directly in animation. Function editor. First, let's create some basic animation. Click at this livers and create a new liver. After we're going to create a circle. So acidic the circle tool legacies just to create a new palettes in just red color and create your circular left-click and feel inside. We can create an animation from one to 40, for example. And just select first with animate tool, center position, the central incisor circle, and then select position. So we need to save this position, just set a keyframe first and just go on. And on for t, I can drag and move with shift on the right track places. So it means we have this animation. Now let's walk in the function editor. Select animation. And I'm going to just rename this colon and just tap Circle and press Enter the first scenes. The function editor allows you to have different values, different information about different things that you have here are but your position or rotation sketch here center. And you need first two sig figs or coolants to have information. Here this is a stage coming out one table, colon one. We can also have this for effect. Click on colon 1 first. So it means a circle. Inside tech against we have X, Y, Z, we can find a rotation scale shear. So it means all these different parameter. Now I have, I have value on x and y-axis. Why? Because I created an animation with position on the frame number one, as you can see, on the x-axis, I'm on 0. And if I continue on frame for T, I have this value, just like this. But you can also enter some specific value. I can make the choice on 40. For example, when I click here, my circle arrive on this area. We can make the choice to change and tap, for example, 300. And if I take 300, I change the position. And also the opposition on the frame are calculated between 140, dress like that. On the y-axis, I have just 0 because I don't change the value on the y-axis. Now if I change or social value on the y-axis, I go on circle here. On one, I can go at this lever and I can go into the middle on the frame to another frame, 20 Tycho glands. I'm going to look like this. I'm going to move the position little on this area here. And now I have value on y-axis, so I have 0 on the frame one, on the frame 20, you can see in orange, when you have a keyframe, I have this value. And after I come back on 0, on 40, just like that, one more time if I want, I can change this value. If I want to continue, I can take minuss 60, press Enter and your glands, I change the position of my circle. I can also just come back menus for tea, just like this. So here I make an animation with position. So I have information on x and y-axis. Now let's create another colon. Create a rectangle. So click first. New vector leavers validate. In the animation panel stress change with position on the backgrounds. If you come back on drawing, just create a rectangle. You need to come back on frame number one. Here. Let's drag and move. That's not going to be going to be convenient. I'm just going to remove that. And let's do the process again. I need to position first frame number one, create new liver. And it's come back on animation just like this. And it's okay. So now I create my rectangle, rectangle tool around some either just like this. Let's apply some new color, blue here. So if I select my rectangle like this, I can create an animation. Use animate tool. First Civic Center, but center is right. Cdx n this time scale. So we scared. I can directly create a keyframe on one. And I can go on for T. So first you need to just pull on the timeline, just like this, until 40. And when you arrive on this frame, we can just scale just like this. If I just come back, they're equivalent. So, but this animation here. Now if I come back to my function in detail, go directly on animation. If I want to have access to colon one. So it means a rectangle. Just change the name for rectangular. It will be simple. You go on the right here. And now you have colon one rectangle. You can just click on column two, circle to this Activate. So View and click on colon one. And now, as you can see, we have information on scale. Why? Because we apply a scalar directly on we animate tool. And now I have a value 100 at the beginning and at 40 IF this value 774.7. So this is a type of things that you can do. You can make this for every sing. So it means if I want to cheer at the same time, I can click on Share on sequence 0. Like this. So it means one sequence 0, I can apply. Just cheer like that. And if, for example, you go at discovers and you make some modification, as you can see, I can enter some value on chair, like this, chair, chair and v. But if I continue and I go for example, on frame for tea, I can increase little bit size. Again, if I want. Just like that. Now I have value. You can change the value each time that you have some scene in orange. It means you have a keyframe. So it sees colon one, and I can just click here to stop the visibility. So each time you click, for example, colon one, you have inflammation. If you click here, you remove. So view, you can click on colon two, we circle and you can have information. Also. This work for all the different parameter set you have here. After, you can also make a choice to every sing at the same time. So you can click colon number one, column number two, anticoagulants you have first the rectangle and then you have the circle and you can drag and move also on your space. After I'm going to show you interpolation because it's interesting. If, for example, I select just my colon number two, I will be able between two keyframes here, for example, from one to 20 to change the interpolation. So it means, so speed. 33. Edit interpolations: Let's explain the interpolation with the function ofs. So first to see this example, you can just activate. So guys like this with this grid. And just create new leavers and two, new lever lysis. So occur on colon number one, I can just change the name and let step darker color, just read and hear, see darker blue. So after todos this works, Yakel, red, circle blue. You can create your first circle. Click on circle here, and go and set color red. You can zoom knee turn and just go. Left-click lenses here. After you can feel inside. So click Plus select a red color and just feel your soccer. I think it's a little too big. I'm going to decrease that. It's too big. It's decrease. We shift. Yeah. Just like that. And just position on this area as you can see here, with just on this graph. Now you can go on aged and cookies is tracker. You can go into frame 1 on circle blue and idiot and past insert. Thanks to that, I ever know doorstep care here. And I can press, Shift, drag and move and position. Second on this area. And this circle blue. I'll change the color. Click on proofs, double-click, and it's apply this color. Now let's create a basic animation. So first, we can press Shift, Shift and trust pool on 40, like this. On frame one, we need first to go on animation tool. Select just to center first. So she hits my circle blue eye positions or center or the slivers. Here is my soccer read at positions, the center. And change for position. Activate keyframe here. Keyframe here, and drag and move on the frame throaty and cred some modification. So sitting darker, red, red, circular, and go exactly on this area and select the circle blue and go on this area just like that. So I tried to get setup. Is this animation very useful to Caesar and operation? So next step is to go on animation. And D right here on animation. So here we have the function in detail as I showed you before. So we have different type of value. You can also go at deceivers and you can find open function, a dtau open function editor. If you want to see your best things to do, you need to select one of the soccer, for example, let's see like soccer, read, I don't touch to circle blue to see the difference about the speed. No, I click on my function editor, you can increase the size. This is a type of function what we can see in 2D animation. First, you can drag and move with the mouse wheel. You can also zoom in, zoom out. And as you can see, I have is this value, this red line correspond to what correspond to the movement of the circle from wizard exposition. At the same time you can find this is proper line and this pump online. It just a location but the frame. So it means I can move to C on what frame I am using directly this element. It is linear speedup. Know if I want to change that in Zoom first? Yes, on in this area. So take your glands, it just linear. I have the possibility to click on so line right-click. And you have different type of interpolation. Speedy in, speed out is it is I would an OCR seems we use many times speed in, speed out. So you can click here. As you can see, the curve is different. Take a glance about the speed. So at the beginning it's low, after it's fast, it's faster, and after it's slow again, you have also two handles on each point. I can take this print. And drag and move on. So left, if I want to increase the effect, takes this point drag and move on to left. It's going to be very slow at the beginning. Zen fast and Zen very slow. Again, slow, fast and slow, just like that. So we can change the speed here. I will show you after with training of subunits symbol how to walk exactly with this type of interpolation. You can also make some symbolizes very low at the beginning and Zen faster. You can also change that. So you just go right-click and you can select, for example, is in his routine percentage, so 34. And you can have this, you can have like this line and you can drag and move or so on. This direction makes some change. You can also pull each year it's not really good ledgers come back with control. Z slices. It is a different type of interpolation also. And you can find her so directly you have exponential interpolation. So just to have this type of speed translate this, you can also just go right-click and you have constant interpolation. When you click here, you just go from the first position to the last position in just one step, just like this. So this is why it's interesting to use interpolation. Now I can just come back, go right-click, select linear interpolation. So I come back, I can come back on my drawing and just take this keyframe and shift this keyframe right-click and delete. Let's go directly on the frame 20. And the frame 20, I can activate again, secreted and select my brush on 20 and just drag and move at the slivers. Exact. Select my red shocker, move at the slivers here and just come back on 40 and on fraud here can come back with a red circle. And I can come back with the Creusa care. So now I have this, it is linear. Just come back on an emission panels, select the red circle directly. So care of. And now, as you can see, I have two values. So I go a deceiver and I come back. You can see here it is my position, x position, where I don't have something specific for y position because it is 0. And I can take, for example, this path Right-click speed in, speed out and speed in, speed out and take against. I can also create like a curve like this and change the speed. Thank your glands. Yes. So this is a type of things that you can do and same if you walk on y-axis. If I just make some modification. And when I arrive on 20, for example. So blue SEA curl, I can drag and move return on the top. And if I walk, also, read Shakira or just laziness, move liter on the top, just like that. So now if I come back to an emission acidic one mole times function editor, as you can see now I have two value. So this value x and this value, why I add this value before, but we didn't see many different things because no value and I can also make some change if you want here and walk with your interpolation or so. So last thing that you need to understand, you can create an interpolation directly from the function editor. So it means if I select my red circle and I walk on the x-axis, like this, forms a frame, forms of frame one to frame 20 if I click on any frame from one to 20, so between the two keyframes. And here you can see like what you want. For example, I can select Linear again, click on Apply, and I can come back on something linear, just like this. But if I go on some seeing any, anywhere between 20 and 40, I'm still on speed in, speed out and I can come back on Nina apply or so. And I just go back like this. Everything is linear. Now if I select any frame between one and 20, like that, now I have Interpolation Linear. I can change again, select for example, speeding, speed out. You can enter specific value and click on Apply to enter a value here, it's not very convenient. I can advise you to click on the Open function editor and really walk Moses element here can go again on speed, speed out, and directly walk directly with ender because it's more convenient. And after, you will have a value corresponding with first pin NDR less speed and done just places. So you can also walk with interpolation from the spanner. I think it's very great to work with open function in detail. I think it's not really convenient to enter a value because we don't have too much visibility. And yet they could glance just like this. So this is how you can walk with your interpolation. 34. Edit camera: Let's see Zoom camera. How will we can indeed your camera at camera, at keyframes on camera, by default, we have a camera, camera random bell one here. I chromatids is an initiation with this character. And I have the possibility to make some transformation with coming about. So first, when you go onto animation panel, you can find camera random bell, one. At each moment. If you want, you can go right-click and you have the possibility to add a new camera and phi's on board. I have no no doubt camera. If I just come back on a drawing. Interests here, this is my Cameo random bell one. If I just click on the small arrow on the left, I can see my camera random D2. Also. You can apply keyframes on camera. What does it mean? It means that, for example, when I start here, I can proceed and I keyframes on my friend number 1. And after I can, for example, just scan my bag prunes. And I can apply chest scan. If I apply scale, I can increase my camera or decrease my camera just like that. So it means, for example, I can reduce. So if you until semi-random bell one, you can see this red rectangle with a dotted lines. And I created some scene laziness. But so m is two positions is on the new dataframe. So for example, I can go on sati from sati and I make the same type of work I can decrease dress here. So now if I take a glance or bad, so render, you can see the camera is going to change if you want to observe you. And I come back to the beginning, you can just activate. So Preview and just press play. Ndcs refiner wonders that you will have because I created a keyframe at 13 and after us stay like this. So this is a type of things that you can do with your camera. Now if I just come back and I want to increase, again, I can go on, for example, 60, frame 60. And unframed 60. I can create some rotation. So I can click or not some rotation position. He can position and drag and moves the camera a little on the right. Like this. After I can continue and go, for example, on 8080, I would like to come back on scale. And it's increasingly turbid. And on frame one and 32 at the end, I can just click on some position again, move return, now the center. And at the same time scale and increase, increase, increase the size. Again. Just like this. And position entrust smoothly turn array, click on Scale again. Scattered against your camera. Not too much, yes, Yeah, it's less. So you apply keyframe with so animate tool exactly like for any type of animation. So now if I just come back at the beginning, I position with my camera and I'm bell when the foreign key frames. And now if phi or just checks or render, take a glance or by this animation. And you can create different camera to have different type of enzyme when you export, you can select your camera. So this is why it's interesting to cred camera. Just lazy. So it means that after I can click here Cdk for example, semi-random B2. And under camera and number two, I can make so same type of work. So it means I can just press Z that you beginning or is this time we are going to make something faster. Go onto frame in Zoom middle it means so frame 5151. If I just click, since my camera on number 2, can correct Ann O'Dell type of change. And as you can see, I see my camera number one at the same time, so it's not a problem. I can go on 50, 51. And if I use my scale again. So if you want to walk, you can, for example, you can come back and you can be random bell one. And you can see links to different keyframe. Right-click and set all keys in this colon. And if I just press Delete, as you can see, I'm going to come back here. And the fact after consider a random brush tool and you can change the position if you want. You can also click and scan and do exactly the same type of well, but one of the problem is that under view and we'll have number one. So this is a reason for which when you go on Render Shell, you can find your preview sitting and output camera. You can, for example, change with camera and number two. And in this case it will be different so you can change. So Preview seating first and when you go on Render, so you have the output sittings and depending on that, you can change coming around one or you can change camera to just lazy. So depending of what you want to have as a researcher, you can sleep camera 1, camera number 2. And he owns a camera to I tread T as you can see, Meyer, my skin, just like that. So if I just come back yes. Here. Treacherous come back on 50 years to as little small maybe I can increase little bit. Yes, just like this. And yes, I can credits. I'm seeing like that here too as also not really good. I can come back like more at the beginning with my camera random bell T2 and just get here. So I tried to do another animation with a camera number of two. So each time you need to check on render preview settings, you sittings or cameras that you want to preview. And they punching upset. When you activate preview, you will have to write render. And when you export your walk, you go on Window would put sittings. Just select cameras that you want to use, Cameron dumbbell one, or camera number 2 for your animation like this. And after you can choose Zoom. And so fight sittings to export and just click on Render. So Camila walks exactly with keyframes. You can edit keyframe at keyframes and use your animate tour. 35. Add parenting: Let's see. So parents team, it's very useful to use a parenting when you want to link colon's. It shows us the first things that we are going to do. It's to just create and C5a on colons. So I can click here newly reverse and just validate and credit a base. You can change the name and tap body. Create a rectangle. So select Rectangle tool, just go left-click and create a rectangle X-Y-Z. I can fill with a color. Click Plus select. So red color. And just finish sites. So after I can click on my rectangle and I think I can drag and move later on this direction, just like that. Now as a next step is to create a new level again like this. And you can tap upper lysis. Just select the ellipse tool. That's some basic ellipse like this. I need to recuperate this red color. And for that you can click on buddy, go, right-click on this palette, copays or palette, and go on upper arms. And right-click past, insert this red color and just fill inside Zen ways, you can just apply a control 0.80 TO make some modification. So just turn X-Y-Z. Turn on this direction, z direction and yes, crowd. So I'm seeing around this, or aria controls decrease little bit here. Decrease literally beat here on this area, also an on this area. Here. It's just like that. Now I can use my selection tool again. And I think for my example, yes, it's going to be nice. I can position my upper arms on this area first. And now is a series that I'm going to do. It's to just click on upper arm. So I select this element, go on, ADD and copy. Like this. You can create a new liver directly change for lower Alma. And after to lose the swash can go and edit and paste insert. And thanks to yes, go directly on arm and it did and past insert. So now it's okay. You need to pass the directly on the frame and take your glands. I have now is this Windows so I can click here and just drag and move on. This area. And position is, I think is a position like this will be nice. Now let's crack to end. So to crowd so n directly or create two new leavers. Also, just click OK and double-click to change n rename and select directly. So geometry tools, I'm just going to create two ellipse. 1 first, just like this. And just apply some color click Plus and falls the skin we can make. Let's make some similar disease, fascia skin exam. Maybe a little different. Yes, it's okay. So next step, I can one mole times, use my Control Point tool and duly tells the same type of work also. So just legacies. And yes, it's okay. So just select your selection tool and just drag it and move on this area. And then you can duplicate this element. No duplicates. You can just create an ellipse like this and make some seeing, yes, here it's going to be nice. Just feel with the same color. And just position your ellipse on this area. So it's okay for us that I think about the size, it's little too big. Let's make something a little different. Arms. Trike and move it on this area. Let's decrease the size. Select lower arm. It's decrease liters of size also, and drag and move in this direction. Here is just here. And select or sores hand. Just like that shift, shift, right-click. Crato group. And change your location. Yes, just like this. So now I would like to make a movement with this home. So how to do this? First things to do, you need to select, for example, support the frame first, body Frost's frame. And we need to go into any Make Tools and select center and change the center position. So body I can position this here, even if it's not going to be really important for budget. Amps, click on the frame one and you need to position his transformation print just around this area because I've talked to make rotation, it will be beta, CDK lower. Change the transformation print around this area. You need to position right through a transformation print and Senate end and moves the transformation print on this area also knows the next step. Why it's very important. I'm going to explain yourself. If I select the lower arm when I will create animation and I have my transformation point here. If I want to, crop, rotation will turn like this. So as you can see, it's not good. So this is why you need to position your transformation point center directly here. Because now if I try to rotation, as you can see, it will be nice, but I don't have so parenting, so it means so Hen is not going to follow up. This is why you need to make some transformation and some principle. Now if I click on hand and change, we will animate tools. My center and positions in the center here, and just a creditor rotation. As you can see, it's not going to be convenient. So this is why you need to position your center, right? So for example, here, and after, we'll be able to make a rotation basis. Now let's crud parents seem to cred parenting. You can go directly on animation and you have stage schematic. We just watched him at seeker. You have different possibility first here, don't forget you can use any tool to drag and move. You can zoom all source here. You can also use your selection tool. And you can also kick at the slivers and just apply some reordering nodes. So it means if you make something like this, you can click 1, N1 and come back. She'll make some symbolizes. You can click on rail DOM node also. And you ever saw maximize node and you can see the different scenes. Yes, that's it. So now let's come back with the selection tool. I need. Everything is linked to the table, it's not good, so I need to position to end on the right, lower. Shear up here and buddy here. And credit to link you sittings a blue point of end and you link to the red point, low, um, and as you can see now, hand is not linked to the table. C, click on the blue point on low and mid to upper arm like this, and click on on the upper end linked to body. And thanks to that, I created my parenting so hand logo. But by the end table, I know that every scene is link and my different colons absent parenting. You can also directly, if you click at the slivers phrase on PRD, you apply reordering nodes. You can have different view with the writer ligament. You can also click on 11, just like this visit size. And here you have just minimize notes. No, it's great because let's come back to animate tool. Let's come back on rotation and take a glance. If I go and drawing and civic for example, my lower abs. Now also hand is going to follow. If I select my upper arm, lower arm, and end up following. So it's great because now I can create any animation and press Shift select SFO first frame. And I can drag and move on frothy for example. And I can go and 10 and on. Yes, I can go and she has, this is my first position so I can apply, for example all and just press Z, z, Z, z. And if I go and 10, I can just change for rotation. And click on Y naught arms and make a movement like this. Click on lower arm and make some movement like this, can go outside, but it's not the problems. After I can go and 20 and y note to come back on this direction. Here. I can come back on this direction. I can use all sorts of hand and make something like this. For example, I can go on Saturday, just change the end and click on lower am. So each time you need to select the right color, each time you need to select the right colon. And on my friend frothy, I can just apply. So hand and drag and move on this direction. Select loyal alum, drag and move in this direction and seal it up. And make some scene like this. No, I just created a small animation. Let's come back. Just like that. You can also. Yes. So after just an example of Bed-Stuy animation, so m is really to show you is a parenting. So each time you go on animation, you sit back, stretch symmetric, and you have, you need to have everything in the right order. So first, if end is the last member, I need to position, for example, to tell you on the right and linked to different elements. So low vol Laval to approach a program to birdie and Zen buddy, to Taber. 36. Add skeleton: Let's see how to add a skeleton. So to add a skeleton, first, let's create an example with different colon. So just click here and create new lever. 1 first, double-click. And you can tap. But one. After I can use directly my circle tool. And I'm not going to create a shackle, but just to ellipse was changed for ellipse. Just like this. And I just same time you can click on proofs, apply a new color, and just activate your color. A disbelievers. I'm not doing too. Yes. I'm going to stay like this. Maybe I can just make some meter modification. So it means direct here I can use my control point editor. Just make little modification on this direction. Exert and exits. So after two doses walk, you can directly a newly volts. Just click on, Okay, you can change for, but number 2, go on patent number 1, select this element with your selection tool. Edit, copy the first frame on path number 2, idiot, and past insert. Then you can make some modification and position around this area. And the next step is to create, again newly reverse. Just click on Okay, rename. And you can take part number, sweet. Same principle. Click on patent, patent number two, sittings or ship. Ad ten copies or shap gone path number three on the frame one idiot and past insert. Then you can drag and move on to the right. And you need to position around this area, this ellipse. Now if you want to add or skeleton, you have this tool directly, skeleton tool, but It's not going to be really convenient to use this. So I can advise you to create your parenting and after to use the skeleton. So it means directly, I can go on my animation panels and I can find the stage schematic. Here. I can drag and move and need to select X2 part number three, like this, and links or pack number of sweet to the part number 2. So directly I can position z here and z search. So here, then I use the blue point of batch suite to link with a red point of B2 and ceilings. So blueprint of PO2 and link to the red point of part one. And after. As you can see, you have part one. And directly we have table. So we need to make something like this, but suite to part 2, part 2 two, path one and path two table. Now if I just come back to drawing, I can apply my skeleton tool. And if I just click automatically, as you can see, you are going to have something like that. It's not really good. It's click again. It's not really good because we need to change the transformation points per cent or print. So go directly on animate tour of first. And you select the part number one and you change center. And you need to position the center on this area. Then you select part number two, like this. And you have the center here, it's not good. So you need to position the center on this area, just like that enzyme. You need to change, falls apart, sweep and you have the center here. You need to change any position on this area. So I have my sweet different center in the right position. Now if I just come back to my skeleton tour and I select any sink, as you can see now it's interesting. You can see the link and the skeleton between the different elements. And why it is useful to do this because after you can change your bill skeleton and you can directly apply animate. And thanks to Zach, I can select my sweep out like this. We shift and Crato animation on, for example, 40 frame. And it's really fast. You don't need to use your animate tools. You can just select any point. For example, like this. Like this. And I can start here. And after I can go and 10, make something like that here. And you just need to go on a ship and automatically you can turn just like that. Here. I can go at the slivers, come back and go and fruity. Make some simple exist. And they exist. So take a glance, it is very fast. And you can make your animation exists. Now, if I just come back file directory, I'm going to open one of my project character here and discard change. And transferring has been modified in any way? Yes, it's okay. So I have a skeleton directly on this character. So if I use animation, you can find this Daesh geometric. So a link, so different element. So left foot to left, right, left or lower leg, left lower leg to left upper leg and left upper leg too, buddy. So I created all my parenting like this. After autocrat are my parenting, I can go directly on drawing. And if I see like directly like this, my skeleton tool and I go phrase on paper or change the mode from Bill skeleton like this. And I just click on the character. You can find we have automatically exoskeleton because in animation we have creatine, so parenting. So if I just come back here after it's fast, you can move your skeleton if you have addressed meant to do. But it's very great because if you just apply animate, you can make something fast traveled. So inverse kinematic, it just that you can have your transformation point and you can find your skeleton at the same times. It shows a difference. And if you go and on animate directly, I can create something fast. So it means here it was your animations that I had created using my different element. So I'm going to continue, continue, continue, continue. I had created this animation. Let's decrease little bit and I'm going to continue to animation. So I can press Shift, select my different element, and I can drag and move. Just click at this givers shift. And I can drag and move until 150. So it was this animation. If I continue, for example, I'm on my frame, I was on my frame 102. I can go and frame 120, and it's very fast. I can, for example, make something like this. Move. Moves a ham, make some movement. I can do the same thing with the arm. You don't need to automatically. You have also keyframes. I can go on 100, so T2 and just come back, move laziness, come back, move like this. So you don't need to select each time. So layers, because automatically it's going to sit. Eggs are rightly year with a skeleton, so it's very fast. You can make for many, many things and can be really, really fast to work. And just take a glance. So it means I was onto frame 102 and I created a agencies under animation. And all this animation as an example, was used with the skeleton. 37. Motion path: Let's create a motion, pass, Motion passes. Interesting, you can crowd to shape something like this and after, follow a bus. So first things to do just create a new diverse two new vectorially will. Just lazy. So the first is going to be a rectangle. So you create a rectangle. You click on plus, you can add some color. Let's apply some blue-collar existence. And just position a rectangle on this area and you can fit inside. Maybe I can change little bit. Yes. So color, just like that. After two doses who are craton, no door rectangle. So select again your tool and create a rectangle for his own PR lysis. And just fear also inside. So you can also see if you wanted to element and why not cry to group, but you can also stay lysis. Next step cred, again, a newly volts. Just click on, Okay. And here I can create to circular. So select shape circular. Let's change the color for redder. I can also just interest cred to a new pallet and just apply read code on crutches on the left. And just feel inside I can use my selection tool and drag and move return on this area. So now, next step is I want to create a motion paths. How to do this? So first thing that I'm going to do It's to slugs is two. I'm going to sit exist to frame and just drag and move on to frame one drug and moves a colon's teal 40. After you need to go on animation. And you can find stage she metric. I have my two colon is the structure like this. This is a colon number two, I can, just, when you go right-click, you can create new motion Paths, right-click new motion paths. And thanks to that, you can automatically link is a pass directly to colon number two. Why it's interesting? It's interesting because if, for example, now I just take my animate tool position, take a glance. When I move directly here, my pass. I'm going at the same time to move the soccer. But first it's not pretty good. You need to add a selection like this. I've just reoccur. So you take your selection tool and you need to drag and move your CF care near your pasture or pass is located here first. So I'm going to move my circle on the past first after you need to use directly. So control 20 ditto. And when you click on this area, you can just select your past. So take your glands here. I'm going to click on surpass, just lazy. So first you click on surpass Zen, you select your control quantity TO. And when you click here, you can find 2 and you can find two ender. You just need to not forget to click on surpass to have access to the sprint using so control quantity TO. And now you can credit to pass through. It means here it's going to be the base of my as a base of my past. So first I can position on the left, just like this. And when you press Control left-click, you can apply new point and you can make every things that you want after. So I can press Control plus and position and adopt points here. Control plus and drag and move this print on this area where not to work with a curve. And control plus crowd to nodal points here. I need to change. Here it will be my last point. So for example, my last print first, I can position this here and control press Control, cruise control clues and Zen drug and moves a different print. So I can position once here, can position and odor on this area and this area again. And then I can make some modification with so Enders to have some scene little beta for my pass. And so just Lindsey's here. Can drag and move in this direction exists. And this area, Let's move little bit. And that's it. So I think laziest, it's not bad. So what does it mean? It means that if now I take my animate tours position and then drag and move this, you will you will follow the past year. We only follows a path. And each time you add a transformation print directly control points. You can find a number like this. So you can drag and move and you can just follows a pass. So the next step is to create your animation. You just need to click on pass. Here, you just come back controlling. And when you select your colon, colon number two is the circle. Sham, on frame 1. I can go on frame fruity and just unframed 40, I seek my animate tools position, and I just follows a pass to arrive at a virus. Now I can just come back and take a glance or bad. So animation, that's it. So this is how you can create a motion path. After all, at any moment, if you want, you can come back on your animation panel. Ceilings are passed again. Use your control point editor. Click here, and if you want to make any modification, I can, for example, make some modification like this. Take your glands and now if I credit this modification address, come back to drawing. So see occur is going to continue to follow the path. Just like this. 38. Import image: Let's see how to import images. It's very useful to import images because you can, for example, create a bag runes to import the image as a background. You can also import the image Zen. You have a tool which allows you to animate directly so image. And you can also create a full type of animation just using images. First two inputs image, you need to go on the right and you have Brucella. This is a best things to import image I can advise you. And here you can find the different folder on your computer. And you just see like where are your images? He, I see League my desktop open tunes and I set it to a different type of image. First I want to add a bedroom. I have room image. Just go right-click and you have the possibility to click on load. So click here. Now I have an m frame. Number one. If I just come back directly on drawing, as you can see, I have automatically a new colon and I have room 1, m. I have my image room on the frame number one, if I take an animation, I have this colon. So it's okay. So the next step, if you want to resize your image, you just click on animate tool and you can change for scan and after you can resize just laziness. So by default or we have a new keyframe because I used to animate tool. It is not a problem. You can also walk and Bronx Zoo proportionality. So it means here for example, I can type something different, like 80 percent and I can make more something like this. I can tap 70 percent. You can also move, you just need to sleep position and you can enter the position that you want. So this is a first things to do. And now let's import our image. Click on processor. I have Is care image in PNG file right-click blood like this. So frame number 1, and I can come back a drawing and I have no my cache here. You just need to be careful about supposition. Fog room, bedrooms. Same principle. I can resize an inmate tool. Just select first, scan and just resize. Resize. I can position. My cow is position and position y naught on select first. Now let's import my last image is my last image. On browser. Select robot, right cage, lot, friend and bell one. Just click on drawing. I have a new colon, click directly on animate tool scale, and I can scale my robot ends then just change for position and why not two positions or Robert lazy? So I think it's a little small. Let's increase a little bit. Yes, little bit on this direction and change with position. Just like that. So it's okay for that. Now I want to have a cow on the Folkman. So I can go on an emission and just take my colon two with a cow and drag and move front of the colon. The colon with my robot. So I have my bag ruins robot and cow. I can't just cut some basic animation using this and just click, press Shift and select Swift frame. And I can drag, and I can pull. So lecture seek to gain here, here, here, and just pull on 0 to 40. And I can use my colon with a cow frame one. And he made tool just select position. And I can stand outside like this. I can then go on 40 and I can pull the car on this direction outside. And just with images, I created a small animation. Just like that. Here. I can, even if I want, just go on my animation panels, see lick my colon. Number of sweet like this. I have some value and ever so scale value, as you can see, go for example, in my open function in detail, I have just some singing, yeah, and if I want just to CZ, so again, I can't go right-click speed in speed I would, and I can change the interpolation. So why not to make some scene, for example, low at the beginning and make some seem fast after. So I can drag and move my legs IS and drag and move my curve just like that. So slow and fast. It was just to see this again, that quick lens, slow and fast acceleration. And that's it. So this is how you can import images. 39. Animate image: Let's see how to animate image. For this, we are going to use directly. We have very interesting tools of plastic tool. Let's first import an image. Click on grocer, ceilings or image that you want to add we're going to use in this first example. So robot. So just go right-click Lord. And just, I can click on Apply here. It's okay and just come back on drawing noses, things that I'm going to do, it's directly directly at deceivers. I can just go on my plastic tool. So plastic tool. And you can directly first you need to create mesh because it's not possible to do anything. As you can see, it's not possible to do any sync. You have some parameter but you can do anything. So first go and create mesh and manage edge length. Take a glance. We have this mesh. You can change some mesh edge length. So you can decrease or increase the exist depending of what you want to do. And let's grab some seeing grow wrong. Yes, around 56. After to do this work, I can just click on Apply. Now I have this render automatically you have, if you go on an emission panels, Let's zoom. Just here. And centi terms of position. Yes, dress like that. You can find colon number one, I have my image and cool is this colon. I have a new column with the mesh, just like that automatically. So mesh is link to the mesh is link to the image. So next step is to directly grads is fevers and UF build skill a skeleton, big skeletons. So you can click here and you position your center just like this. And thanks to that, it's going to be my root. After I can go left key phrase on lawyer trust here. Then I can go left click like this. If you have something like that, you can press Delete and you can come back. So here it's too much. So I can press, Delete. And just position yes, he's vertex here. And just, yes, just laces. I see the first things to do. Now I can create a new document. You just need to Crato, print on the left, on the right, and you can add something here. Now, I think I can drag and move in this direction. And Crato know dock points here. Now I can also click on this mesh to come back on this base and just go right-click here, drag and move, and right-click again. So you can add different, like different buttons. Here. I want to make some adjustment on so ounce, so civics or root first, click here and just come back with right-click at the slivers like that. Then right-click and Zen anodal, right-click, do the same thing on the left. So you need to click again on the root. Exists and just go right-click till the beginning of the arms, right-click and right-click. Now let's continue. I can directly click on route again. And next I'm seeing here and make some seeing here, just like that. And EFC, EFC. Now click here again to come back and pick on these areas. This area is Sarah. I can't even finish maybe with maybe a foot just like this. I can click here or so and come back. So you build your skeleton. Why it's centers team, it's very interesting because after you can just change builds skeleton and you can go and use animate. And you can send Crato animation using this mode. Take a glance. First. I can zoom neater out and I can now animate my image. Just using Z's. Take a glance. I can drag and move some modification after it depends about Somesh, also that you have. I can move also these antennas just like this. So this is why it's extremely useful. If I just come back on drawing an exam taker Glenn's a Kiana. Just take my mesh and pull. Just exist in this direction, for example, until 40. And if I want to create an animation, so it means I can go here, but as you have a nice Ramesh, so you need to also pull exists. And I can craft a fast animation. So for example, I can go at 10 and 10. I can use animate. So you need to be each time on the mesh. And make, for example, something like this. Exist. At, for example 20, I can make some movement exists. Is next is I can go at certainty and move again. So antennas over again, this Hom over again, this home and go at 40 over again. Just like that, it turns a antennas. And that's it. So you can cry too fast animation. And it's very convenient. I'm not going to show you more fossil animation. It just first to show you. So principle of work. Now let's take a second example. I can press Delete, and I can press Delete. Let's import an image. Click on Creusa. I acidic teach this image cat pee law. So I can click here, right-click and load. Just click on Apply, and just come back controlling. So one mole times. So this is my colon number one, I can click on plastic tool and first each time craft mesh. She uptake cook lens, we don't seize up to merge. I think I can decrease Lee told me to size yes, around 520, be great. And just click on Apply. So after, if I zoom, so next step I can come back on my animation mode. So next step is to click on skeleton, beat skeleton. And I don't know, I can maybe start froms ahead, but I think I can scratch it with my route just here and then apply some differ on vertex like bonds like this. And I can come back to my first route and just go and load the left-click on this area. After to do the swap. Some principles you have beat skeleton level social possibility. If you want to create different type of credit, turn you loose on the news. And from the same image, you can have different type of skeleton. And after you, we have just two silica skeletons that you want to create your animation. Now I can change and I can go and animate. And some principle. I can move here. I can create some modification like this, some modification at this lever. So as you can see, it's very great. I can come back controlling same principle. I can create any animation using this element. We will make, will make a training with the scatter plot. And we will move as a cutoff on all image. That shall. We will see that after first I can go for example, on 20 lysis, select my mesh and mode animate and y naught to make some seamless is here. It's just like that. And then go and 20, then go uncertainty. And Zen go on 40. So it's very great. You need to have image. You need to have images in PNG file. If you don't have PNG file, it's not going to be good because you need to be on transparent background and take a glance. I can use and just apply loop like this. So each time is that you want to animate the image, use the plastic Turin. 40. Onion skin: Let's see The Onion Skin them when you work directly on different images like this. It can be interesting to apply on your skin, right? Going to use Zs animation, morphing animation from frame one to frame 10 with directly is 10 images. So we have created some similarities. Let's decrease the turn beet, so number of frames per second to have something slowly. And now to activate the onion skin. If you can walk on these panels, are on this panel. If first I walk on these panels, I position, for example, on image. For example. If you have a red circle, Alpha, red circle here, and you have a green Alf, green circle here. If for example, I drag and pull this red circle, I can find x2 onion skin. It means that if I just pull from one image, I can see just my previous image like that. Now if I continue with like this, I can see my sweet images before. It's working also with C, so green element. So you just go left click and you can pull an phrase sample one, too sweet and nice can see my sweet images after. So this is my image. I can see my sweet images before, in my sweet images, after. Each time when you click on an element, you can just removes a view of when image. And if you click here, I can recuperate. My view. Can also click here, just one left-click and you can remove that. I can also poor drag and move on ours the image to see everything after and each times, each time you can have less transparency, less opacity. So this is how you can use the onion skin. After if, for example, I go on my image one, I can click directly here and remove my different element for onion skin and drag and move legacies. If I want, I can see after and apply this on all my images. You can also work directly on your colon. If you walk on your color and click on the frame number one. If, for example you apply this, you can see here so onion skin element with CC occur. So you have read on the left, green, on the right, you have these different print. Let's just remove that. Just here. And removes that. I wonder frame file. If I just want to see the previous frame, I can just go left-click. You have a yellow circle and you can click and you can find the previous frame. If I just click again at the slivers, I can see again on the previous friend. And I could continue like this. If I want to see after, I can click on the right and the yellow element, like this can click again. I can click again, gets it. They're different as long as I want to see my onion skin. Just like that. If you just click on one element, you can just remove, earn, review, and you can activate the view again. And you can apply disease, your onion skin. I can do this before and after. If you just go right-click on the element, you can find deactivate or neon scheme. And even if you have your own skin, it just does activate. If it does go right-click again, you can use activate onion skin. And if you just go right-click again, you have extent onion skin to say akin, all on your own skin macro. So it means I can clean every scene as you can see, and you also extend onion skin to scene just like that. So this is how you can apply. This element can be useful in different type of work. 41. Morphing transition: Let's create a morphing transition. To create a morphing transition, we need to use directly. So evil panels on the right, and we can apply different images. So first, just click at this lever new vectorially verse and just validate. And on the frame number 1, Let's create a rectangle. So sittings or shape rectangle. Go run this area. I think I can apply literal struck with the black color. If I grab my rectangle, just laziness, I think it's not enough but strokes, Let's increase a little bit. Yes, just like that. Let's resize, return and decrease. It's okay. Now, next step is to position on the frame number two, like this. And on the frame number to select the circle tool. Keep the same size and Guangzhou right of the drawing and credit, something like this. Then you can take the shackle and position On the right. Automatically, on the level planners. On the right, you can find the rectangle on the frame one, and you can find the Shakur on the frame tool. So frame one, rectangle like this and frame to circle. And I want to arrive from the rectangle to the circle with a morphing effect. If I just go onto right and you go right-click on the image, you have the possibility to go on a add frames. So you can add frames. This is at, I'm going to do frames are going to go directly below. This is why you need to be careful when you add frames. Click here just from frame to frame. And the things that I'm going to do each to apply as a frame, frame two, to frame directly eight. And I'm just going to keep step 1. So frame two to eight, because I have already two frames and just click on Add. And maybe I'm going to do this frame one to nine. It's going to be better. Soldiers go right-click, add frames. And let's do this again. Two to frame 9, and just click on other. And as you can see on the frame number 1, now I have this rectangle. And on the frame number ten, I have this soccer. As you can see, I have one and 10. So the next step is to select all the image on the right. So ceilings of first press Shift and select Zola just like this. So CXO first NCLEX are lysed and you can find on all these images between, you have in-between. When you click on in-between, you have these little panels with an interpolation. We use the most of the time, linear, and I will show you linear. So click here and apply in-between. And thanks to that, you can see the difference. So difference image. Each time the rectangle is going to change step-by-step on. So 10 frames to arrive to the darker, just like this. So now as a next step is I have my frame number of ten here. Just things that I can't do it, for example, to delete that. And here, Yeah, my friend number 1. If I press, I'm not going to delete this first frame. I can delete, but it's not really good because I lost my colons. So just go and colon two here I need to delete. So just click on the frame tool. Now shift frame 10 and drag and move to 210 directly here. You don't need to impose your friend number 1 because you have already. So frame number one, you have the image one here. Now if I come back to my animation panels, take a glance. I created this animation. You can apply loop like this. It's a little too fast. We don't see a releaser. The difference reduced to frame 10, for example. Like this, can reduce again like this. So you can see the transformation of the rectangle to the circle. And after depending of what you want to have, you have also the possibility, for example, to increase the step. So it means between each between each frame I can increase include a no door frame, just like this. And it's possible you can work with a step and y naught to make some symbolizes. And as you can see now, I am still walking with 10 image, but I increase the step. And it means that I have 10 image on 20 frames, like this. Again, increase or source of you. And I have 10 image on 20 frames. 42. Start with effects: Let's see how to add effect. It is possible to a defect you have many, many effects that you can use in open tones. First, just create a new leavers vector lever. And I can just apply some rectangles. So click on the Rectangle tool. Change, right Tanga, go and make some symbolizes, then create a new color. And it supplies some blue color and fill the rectangle. So next step is to create a new vector level. Again, like this. Here I can create a shocker. So just changes shape, circle, click Plus, and just apply some red color or so. Now's. So next step is to show you how you can add effect. So first I can double-click and type, rectangle, and double-click and tap soccer. So next step to add an effect, you need to go directly on sheer magic. And you can find ethics thematic, FHA metric is totally different. Xhat stage schematic here is to create parenting. And when you work on a fixture metric, you can add effect. First, tackle glands. Here you can have this panel. So it means you can use your selection tool to select a node like this. You can also zoom in using this tool just like that. You can zoom in, zoom out. You can also use and, and you can drag and move. You cannot each moment reorganized the different nodes also. So let's see. Let's take the selection tool. And if I want to add an effect on the circle, you just go right-click. You have two things in saute fixed at a fix. If I go and insert effects and silly blue, Let's apply some basic blue on this circle. I can click here. And automatically nothing happen. Why nothing happened? Because you need to activate the preview each time if you want to have effect, you need to activate preview and take a glance. I have now my blue. Now, automatically when you go right-click insert effect, you will have directly your colons and you have directly Zoom, link sociocultural to blue or blue to eat shit. Now if I go right-click and just delete three feet, if you want to delete, you can go right-click Delete, or you can press Delete on the keyboard. Now if I just go right-click and this time I go on ad if x, Breuer and assembler legs, this is different because as you can see, we don't have the same link and now I don't have blue. And if I want to apply the effect, I need to take this blue triangle and just linked to each sheet. And now I can find my blue, but it's little different because blue is only outside. Uh, you don't have exactly the same type of resume because a circle is also linked to each sheet. So it means if you go right-click and you delete this element, as you can see now your abs, your blue on all shape. So this is a difference between insert effects and add effects. Each time when you apply an effect, for example, on a colon, just apply your knee feet, you double-click. And when you double-click on say fake, you can find options. And fossil blue, I have only a value. So it means if I take three, I'm going to have less blue. I can increase. If I take 20, I will add more blue. As you can see. This is a type of saying is that you can do, you can also add different effect at the same time on the colon. For example, I can click on blue, right-click and just go on insert effects. And also I can apply distort on this thought. Let's supply and select, for example, linear wave like this. And as you can see, I apply it to effect in a row. So it sees first my colons, I apply a blur effect and Zen or linear wave effect. Same way, double-click, you can enter on J6 options. Here you have many possibility I can change the Km TT for waves way not to take ten like this. I can change the period also in millimeter and there are some different value and I will have different render. You can walk also is amplitude. So you can really change with the frequency and change your type of effect exists. And if I want, I could continue right-click and why not to insert a node type of effects that you can apply directly on a colon. Not also effect can be applied on a colon because you have also different type of effect, like to add two bedrooms. And Azar seems. If for example, I go, I can zoom here, right-click, add the fixed, so you just go right-click outside. You can, for example, ado background color by groups, you have different possibility and you see the color cap. And directly, because this is something specific, It's to have a background color. You can double-click. And I've axes to color. And for example, I can apply some blue are some yellow color exists. And after, automatically it is linked to IQ sheet, but color count will be only linked to each sheet because it's not an effects that you apply on the colon. It's an independent effect. And shadow color cam. Or if I want to delete, I can go right-click and delete again. If I go right-click, add a fixed. You have also other type of effects that you link directly to the each sheet. For example, shadows, different type of shadows you can apply. Staffs guy. I will explain in details every also different categories of effect after. So you apply staff sky directly to inch sheet, double-click and you can check for examples, include color. Just like this. You can also work with evolution, brightness, different type of parameter. If you just go right-click and here you can just passed in certain ODI feet. But here it just, you can delete, for example, when you have an element on a colon, for example, GC occur, you click, you can see your circle. Here. You can remove serviceability just like that. And as I told you at any moment, you can select a nice thick to right-click. You have different options. You can cut copays or a fixed and past also and you can delete. You ever saw disconnect from each sheet? Disconnect from each sheet. And thanks to that, as you can see, I have seen my staff sky, but it is not connected. So this is a reason for which I don't see any sink. And if I want to link, left-click on the blue triangle to the red, to the red tree younger. So it sees a basic things that you need to understand. First, when you move like this at any moment, you can click at this fevers and reorder notes. And thanks to XIJ can have some, sometimes some seem logical and nobody will view it can be beta and you can drag and move your different nodes. If it can be something extremely powerful for different reason. 43. Edit effects: Let's continue with the effect. Something interesting that you can do it to add key-frame also for effect, take a glance. Lets first I can go directly on geometric Entrez, go right-click at a fix. And I'm just going to select bedrooms and color cap. So automatically I can activate a preview and select any color just like these, like for example, a yellow first. And as you can see, you have also a swatch few. Well, so thanks, 2-SAT. You can just click preview and you can also activate a key on a frame. First, only things that you need to do if you come back on your animation panels like this, as you can see, because these o'clock counter, IF 402100, I have already this line. So it means I can add keyframes for 0 to 100. And social fact is if I come back on Shema, I can select a frame and add keyframes. For example, she on frame 1, I can activate, it will be the yellow color. But now if I continue and go, for example, on frame 20, on frame 20, I can just click to add a new keyframe and I can change the color. And for example, I can apply some blue-collar on this frame. I can then, why not continue and just go on 40. On the 40, I can just click to activate to new keyframes. And after I can change the color for, for example, proper. And I could continue, go for example, on 60 and on 60, I need to add a new keyframe like this. And I can select just that deceivers and change the color for green. So as you can see, you can change a colon exact. If, for example, I come back to my animation, take a glance. I created an emission just using effect like this. The only things that you need to understand if I just come back on drawing, you want finds the keyframes here. Here, I don't see my keyframe on basic timeline for effect. So this is why you need to be careful when you're places. If you go directly on animation panels like that, can find directly just below interpolation, function editor, you can find stage and F6. And thanks to that, you can find your color camp. And if I click here, I can find my value. So it means that each time, if you want to see your keyframe, but see your keyframes for directly an effect. You need to go on function editor, you'll see links to a fixed that you want. And here, as you can see, each time that I have some seeing in orange, I have a keyframe. So it means I have a keyframe at 20, every keyframe at 40, as we did enter keyframe at 60. So it's nice. And now let's create. Let's add also something more. I can come back controlling and just click to apply a new vector. Leavers validate laziness. And I can go from one to 60 because I stopped my animation at 60 falls or colloquium to change the color. So now let us come back. I think I made some sink. Yes, it's not really good. I'll just press Delete. I'm going to click and directly fairly debt. Yes, no, it's okay. And just drag it and move on. 60 frame. So now I can create a circle colon to frame one just takes a shackle tool and create some self-care around this area. Can drag and move literal on the right. And let's apply some color AKI plus, and apply the red color. And I can feel inside my shape. So next step, if I just activate my preview, so I have still my animation on the backgrounds like this. Now, let's just apply some position transformation. So activate to animate tool change for first change the center position, the center runs and neither of the circle. And just change with position. Activate a keyframe like this, and go on 60 and 160 directly, I can change the position. Here. Again, for example, this activity to preview first. So you have this animation from this Jacobian. Now I can apply an effect. So I can go directly on schematic like this. So this is my colon number 2. Let's apply some blue. So just go right-click and certificate blue exons. And first, I don't see my element, I need to come back yes, at the beginning. So just click here and come back on the first frame. So as you can see now I have my blog. If I just go right-click, Delete, no blue. Right-click, insert effects blue. Like this. Don't forget to activate your preview. I can also walk with these values. So double-click and one more time you can see like swatch few well, and value I can change for, start at a value of two for my blue. So not too much blue. And for example, I can drag and move on the frame. Why not 20? They also frame 20. I can increase of blue to 10, so I can until the value of 10. First I need to come back. I forgot to activate keyframe on one. Let's come back on 11. You can tell a value of two and you need to activate keyframe like this. After I can move, continue, and go on 20. And then 20, I can directly activate keyframe again and change the value. So first you activate your keyframe and then you enter a value, and I can enter 20 and then continue. I can continue on 40. And on fruity I can decrease the value. So activator keyframe first, decrease the value to six, for example, ends. Then I can continue and go on to frame 20, 60, sorry, 60. Just activate your keyframe first and I can enter a value of 15 crystallizes. So as you can see, now, if I just go, I will type traits it keyframes. But for an effect taker Glenn's like this. So you can create an animation with your basic timelines, with the different elements here, with animate tool. Then you can also activate keyframes. For effect. If you want to find your keyframes again, whether you can click directly on the feet and you can find the keyframe, but it's not the best. Best things to do is to come back on animation. And we have selected before color Coulomb. So here I can click to remove color count or just fossa visibility and click on blue just like that. And here I absolute value. So it means that if you want to change it after, it's also possible. Take a glance. I have on 20. On frame 20, for example, I have a value of 20. So I can, if I want, I can change for 15 and I can just take the value two slices. You can activate your preview. So if I want to add a keyframe, for example, attempts, I can go at 10, like this, click on the A-frame tents. And by default, I have this value calculated and why not to change and apply just four. And automatically, I created a new keyframes because I apply some value just like that. So this is a type of things that you can do. I'll take a glance at this animation so I can see directly my different keyframes for my effect. But don't forget, you can do this for all the different effect. Don't forget that when you walk on your timeline, you will see only so keyframe with your different animate tour, you want sees a keyframe for effect. If you want to see the keyframe for a feed, you need to go and animation and apply on the right. Just here, fx, you select what you want and after you can change, so different value. So I see it for example, blue, I can find value and I can, he did that. And depending of, depending of effect, you can also have different value to enter. 44. Bouncing ball part 1: In this training we are going to create a bouncing ball. So m is too quiet to groom a bar and after to make different balances. And it's very interesting because we will use interpolation to change the speed. So the first things to do, It's to walk directly and to prepare. So bedrooms. So for this first, I go directly on. I can go directly on schematic. Right-click, add a fixed backgrounds, color count. Double-click here, select a bedrooms in blue, like this type of blue. Just click to activate. So back rooms. And maybe I can change a little bit. Yes, just like this. And it's okay for that. So I have my color card, it will be my background's. Now I can come back on drawing and just gradual grown if you want, you can activate this are we will activate at the end. Six or rectangle tool change for rectangle. And just create a new liver like this vector leavers. And credit to small rectangle on this area. So next step is to craft a new palette. It's going to be in gray and just activate this gray color. Let's click here and just decrease little bit the size. Now I can crack the ball. So just create two new levels. The date exists times the circle tool change for soccer and credit to saccharin this area, I can fill with a color, just click plus NCLEX or red color and fill inside. If you want for us to start to position. You can also directly activate field guide. And as you can see, you can drag and move around this area like this. Yes, Here. I've taught this activate. And we can start animation. First, just rename. You can tap, groomed like this. Here. You can tap bar. And just click here, Shift click here. And we're going to increase on a number of frame of a T. So I can go directly on the right and just apply a T frame. After. Let us come back at the beginning, I can zoom out. So first, let's Position Select on the frame number one, and you make tool change directly. Center and position the center. Just that this diversity is extremely important. You will see after y position your center really on the base. Just like this. The next step is to change for position and go directly on 20, like this. First, we got to go and 20 at once you can activate two key. You go. Then on 2120 you can create first spoon, just like this. Then we need to reduce, we need to reduce the number of frames because I want the same distance. So let's go directly on Saturday five on 35 now I use 20 frames, now it's going to be 15 frames. And just drag and move also in this direction. You can press Shift to constraint and go around this area. Then we can go on 35 so we can go and 50, Exactly. We can come back pressing Shift. Just here. The next step we need to reduce again, so interval. So you can select ten frames and go on the frame 6060, you can come back just on this direction or wrong? Yes. Around this area. And you can continue. So here 60, you can continue with 7070. You can drag and move on this area. Let's continue. I can go on Seventy-five. Seventy-five. I can drag and move like this. And I can go on a T and an a T, I can drag and move like this. Also. If you want to check the result. Here, I need to drag and move. Yes, just like that. You can also go to an animation. Directly. On animation, you can just take your glands on the function editor. And if you go into right, you can see bar. The things that you need to do is to check on the x-axis, you have also value at 0. You have also value at 0. It's okay. It means that you are perfectly vertically in your animation. And on the y-axis, it's okay. Just come back on drawing. And let's take a gland. So, but this animation first, like this. So this is a first step. You need to create different keyframes. You need to reduce interval each time because you have less distance. And after we can work with interpolation. 45. Bouncing ball part 2: Let's continue with this Bunsen burner. So the next step, the next step is directly to go on Animation panel, animation banners. We can take a glance here. And after you can just open function curve editor. If I move my function curve editor or what you can see, we can see that everything is linear. So I need to change the interpolation. Each time I can drag and move with this value to two. Cs are different. To see my different frames. And click on the first line, right-click speed in, speed out with interpolation. Click here, right-click speed in speed out interpolation. And you need to select all the different lines to change the LTE operation. Right-click speed in speed out, Right-click speed in speed out. Rightly expedience p diode and right-click Speed in, sped up, spit out. Next step. It's already a little better. But it's not perfect. So things that are needs to do, It's on the first Kelvin. It's to take this handle and drag and move on this direction. Thanks to that, the ball speed will be slow at the beginning and after we will have more speed. And each time that the ball is it's on the top, you can just drag and move. So Enders like this. You can drag and move also on the right, just like this. Here you can click and just left-click. Left-click. You can drag and move also on the right here, left-click drag and move on to the left and left-click drag and move on the right. And take a glance. It's going to be so much better like this, like this, and like this. If really you want to increase against the feet, you can try to pull little bit again. So different endl. So it means it's possible your acidic to print. Our shell can take and drag and move again. So Enders here I can drag and move little bit again. Yes, just like this. Let's increase and let's increase the term. Now the next step is when the bar is going to arrive on the ground, it's not really good to have a curve like this. So you need to click on the button Print and just go left-click and reduce the size of the endl. And you need at the end to have something more linear. So when you arrived you have just 1 places. And thanks to that, we will have more speed when the ball way to live on the ground. So same here, railroads. Railroads are so you can zoom a little bit. Same thing on the right, just radiates like this and registered so like that. And it's okay. So next, on the next frame you can also change. So under each time that you want to create a bouncing ball and you have a graphic detail. This type of graphic detail, you need to create this type of curves like this. And now we'll take a glance. If I just come back, sees a result. We have the right speed. So everything is okay. So now let's come back on drawing. When the ball is going to arrive on the ground, I need to change the sector. So silica to animate tour and you need to change for just apply scanner like this. And this is why it was in proton to position directly the center point on the base. And you need to maintain the mass. And thanks to that, if you press Control left-click, you can make something like this. But if you do this, wizard to position key frame before, it's not going to be good. As you can see, this is why before, to make this work, you need to go on one or two frame before. In my example, I'm going to position two frame before and just activate z and position keyframe. And on 22 z and position keyframe. And on the frame 20, Now you can press Control left-click and make something like this here. So take your glands, you will arrive at 18 with your basic circle. And on 20 you will arrive like this. And 22, you will come back with your circular. And each time that the ball is going to arrive on the ground, we need to do exactly the same work. So it means I arrive on the frame 50 and on 48, I can activate a frame, a keyframe. On 52, I can activate to keyframe. And on 50, I can just go control first left-click. And I can make something like this. So meter. And you need to maintain the mass or you want to have something proportional inside. Now let's continue. I can go directly, I can go directly on 72 frames before on 68, you can activate a keyframe. On 6072, you can activate to keyframe. And directly on 70. Just go Control, left-click and make something like that. And on my last frame, on the frame, you can go to image two images before. Just activate a keyframe. When you arrive at a t, you can just press Control left-click. And you can create something like this. Now, if I just come back at the beginning. So each time you have when the ball arrive on Zoom room, you have a frame, you have a keyframe to images before, two images after. You have also another keyframe. And you can create some modification like this using scale and maintain mass. And take your glutes about final render of this animation. Just like this. The last step is just to activate preview. Thanks to that, we can have the bedrooms or you can make what you want for the bedrooms. You can also insert an image if you want. It's possible. I started the first preview and after I will have in real speed exists. 46. Bouncing ball with movement part 1: Let's crud wincing bar, but this time who are going to crash bouncing ball with movement. So we'll move x2 bar also horizontally. So not only vertically, horizontally and vertically. So let's first crack zone Ryan moment and just click at the slivers, newly VR and cred sweet leavers. One. Just click here, 23. So under the first colon number one, cataract Dongba girl as a bedrooms. So select Shape, rectangle. A direct here can keep Close and Yes, one more time can seek some seeing more in blue and just grab my rectangle like this. After I can feel applies this color, maybe I can change a little bit like this. It's better. Now as a next step is to critique ruined. So silica rectangle again and go and colon number to frame 1 makes them seem to exist. I'm just feeding cyclic proofs. Let's apply some gray color and fill inside. Maybe I can change. There'll be two color, more ACEs. And after I can craft the ball, so just click on one, colon three, frame one, and change the shape for shackle. Go run this. Leavers craft a shocker, and just fill in psi with a different color. And let's apply some red curve. So if, if I click on this lever first, I can drag and move around this area like this. And I need to change the name. So first I can tap back room. Here, I can tap crude. And I can tap bar. At the same time. Select the first frame on each colons and just pull on the right. We are going to create an animation for 0 to 80. Just lays its. So now I can come back. So the m, It is the same firstly position at we can change first, we need to go and animate tool. A third, just don't forget to change the center and positions are centered directly on the base of the bar. Just like that. After to do this work, you need to change for position. You can just activate a key frame. And we're going to go directly on 2720. I can create my first movement just like this. Here. It's okay After I can reduce the number of frame and go on 35 and make some symbolizes. Here. After I can go directly on 50 and 150, I can come back and misdirection. Just like that. I just need to be careful. Eat if it's legit current, I goes here. Okay. And I come back here. Yes, it looks nice. Let's continue. I need too rigid, so interval, so let's go on 60, so 35, 50, Let's read through it. Let's go and 60 and make something like this here. Then let's go on 70 and make some scene here. Just like that. Yes. And after continue with 70, 75 and mix I'm seeing here and go on AT and just go at this livers. Maybe I can change the third some location. Let's come back. Let's come back, Let's come back. So first 20, its rights 35, right? Yes, maybe when I arrive on 60, I can make some simple as that. And this direction, maybe as here and just go and 70, 75, maybe on 75, I can go a little bit on the right, like that and on 80, little bit on the writer. So yes, it's nice to do this work. Just click on player. Yes, I'm seeing is not really good at the end. Just need to pick here. So I'm seeing is not really good when sober arrive at 75 am, too much trans, Alright, need to come back on the left. And at 80, need to come back also on the left. Just like that. Yes. It tells some problem. Yes. Yeah. It's going to be beta. Yes, just like that. So it's okay for this first step. And after we will walk same way with the interpolation. 47. Bouncing ball with movement part 2: Let's continue with this animation bouncing ball, but with movements. So it means we move vertically and also horizontally. Let's walk one more times in animation panels. And we can just click here function editor and open function curve editor. Just like that. First you need to select the color. So here it's colon number of sweet like that. We can see the different value on the left and open the function curve editor. We, as you can see, we have a colon. Here. We walk on the x-axis like that. And here we work on the y-axis. We're not going to touch on the x-axis, but touch on the y-axis. So first things to do each, each time to go right-click and to change your interoperation for speed in, speed out and the Appalachian like this. So each time or I click speeding, Speedo with interpolation, just places after I need to walk with so different Enders. So each time that you click on an NDR, on the top like this, you can just drag and move. You need to have a nice curve on this area, just like that. Same principle when you click each time that the ball is going to took to continue like this. And to go up, you need to go left click and pull. Since n on the left and pulls the sender on. So right and same principle, you need to create the nice care of laziness. Same principles here. So you create a bit of a curve like this. Here you can cratered So care of. And it's okay. Each time you need to have this type of curve. Now, first, laziness. Now is the next step is to walk on the differ on print each time when Zobel arrive onto grown. So I sit exist sprint and I need to do the opposite. So I rejects this endl and I read through this and then you need to have almost the angle on this area like that. So here you need to remove the curve also. So you can just exist under and descender. Just lays is Sam, change and move Zander. And same on this area. Dragon moves or last ender. Now when you, when we arrive to this type of friend or maybe I can increase the told me it adds a beginning. It means that you, your animation fossa, bouncing ball will walk. So you need to crack this type of care off like this. And just take a glance. If click like this. So next step we can move forward. So function curves. If I just come back to drawing, each time when the ball is going to arrive on Zoom room, I need to make some modification. So first things to do, it's around two image before. We can also do this when image before may be sweep me, I made a choice to add a keyframe just to image before and to image after. So just click here. President. Just go to images after press Z, also an image 20. You need to use your animate tool change for directly scale. And you need to use mass. If you don't choose mass taker Glenn's, you will have and you press control. You will have some similar exist and it's not really good. So this is a reason for which you need to go and maintain mass and press Control left-click and you can drag and move on this direction exam. And on frame 18, you will have your soccer. On frame 20, two will change as an ellipse. And unframed 22, you will come back as a shocker. Now, let's assume literal out and continue on. 50. Sam sings, so you go two frames before just proceed. Two frames after just proceed. You can go onto the frame as an n on 50. You can press Control left-click and make some change. Let's continue on. 68. Press Z, on 72, press Z, and on 70 you can press Control left-click and just change foreign ellipse. And I need to do this also on frame 80. So two frames before can activate with SSID and on 80, press Control left-click and make some, some, something like this. Now let us come back. And that's it. If you want to add a spatially factor, it's also possible. So for example, you can go directly on schematic. You can find a fixed geometric and unbelief can go just right-click. And you can, for example, insert an effect, insert FX, and you have different type of possibility. I can why not to apply like some blue like a motion grow? It can be a possibility. So you just activate exists. I have my motion blue and take a glance. We can make some similar things out. You can also just click on motion blue and you have an intensity. I think it's too much. I can make just less intensity like for, for example. And take a glance is just like this. But I think it's not really good to apply motion blue. I can go right-click, Delete, Right-click. So you can just apply some basic blue. For example, you can click here and you double-click, you change a value. Let's enter a small value, three, press Enter. And yes, maybe small value can be better. Just like this. But you have many type of effects that you can apply. You can also apply some distortions. We can make some adjustment applying or so some noise weighing out on the soccer. So after it depends at what we want to do. So it's great. We have created the project with the bouncing ball just only vertically. And here it was bouncing ball with movements. So it means horizontally and vertically. 48. Animation caterpillar part 1: Let's create an animation using an image. In this training, we're going to create an environment and import the image of caterpillar. The caterpillar, we will just be able to move the caterpillar to cross the environment. So first, let's crack zone by directly. You can go on the panel thematic and right-click add effects. You can apply a background color with color cout. Here, you can just activate. So Preview, click here and change the color. Let's apply some blue-collar fossil backroom. Just lazy. I've taught to do this work. So next step is to create clouds. And Francis, just go right-click at a fix and you can complete father sky with render includes. If I just click at this leavers, I'm going to have first, I need to come back on animation panels. And you need to change your position on clouds just on the phone room. Now if I come back on schematic, you can see three feet. You can click on clued. You can make some modification if you want to budge to size, but different things exist. Let's just stay with this value. Yes, it's going to be okay after to do this work. So I have my sky. It's gradual grown. So go and drawing activates a preview again and create a rectangle. Click on new vectorially verse, validate, create a rectangle. So no stroke change shape rectangle and make some single disease. At the same time this rectangle first I can click Plus and apply any color even if after I read change. Yes, just like this. And silica rectangle, you can drag and move on. So left little bit more and drag and move on the right little bit tomorrow. At the same time, I would like to apply your texture. Select Texture painters and you have different grays, for example, at this leavers. And let's click on craze and applies this incisor rectangle. It's okay. Let just removes a preview just to integrate the image. If directly I go and Prosser, okay, in part my image I go in my open to and folders and you can select caterpillar. Right-click load. After to do this work, if you just come back on animation panels, you can find the caterpillar. Let's use a specific tool so I can go even on drawing and directly applies a plastic tool. Create mesh first. And I can just go left-click, think I can keep this value may be increase. It'll beat around six and just click on apply. Now that I've taught to Cratejoy mesh, you can see we have Colon Number 4 with a caterpillar and we have colon four with supermesh. So under Mesh I can apply directly. You have built skeleton. And if I go left-click, I can create my base next out. After I can create another point on this direction. And credit positions a route to run this lever, it's nice. And then you need to add different vertex like this. And yes, positions of red text. I think here it's, it's good. And after to do this work, I will be able, if I want to change for animation, and as you can see, I can drag and move on this direction. Dragon moves her head if I want. So it's going to be good. So just come back with undo and undo. Now let's position the caterpillar on the scene directly. We can come back on an emission. And if I click on my mesh, just like this, frame number one, I can directly applies animate tools and change the position and drag it and move on this area, just like that. For example, you use scanner. You can also scale and at the same time you, we scaled the mesh and also the image. So each time here you need to select Somesh in this example. So size is great. I don't need to scale. So I can just apply position. And yes, just go on this area. And here it's nice to start. And I can come back. Drawing activates a preview. And it's nice we have our environment. 49. Animation caterpillar part 2: Let's continue with this animation. Now we can create the animation. So first, select this pressing Shift. You have three different columns and you can just go left-click and poor rendering to create an animation with around 100 frames. So it's okay. So first things to do. It's to directly to go on frame number 1. And you can activate position by default if you use your animate tools you have already position. So it's okay. We had already our keyframe because we move the image, the mesh. And if you arrive directly on the frame when 100, you can change the position. So on 100, you just go left-click and you can drag and move. You can press Shift to stay on the same axis and you need to arrive just here. Exempt. I created this animation. So take a glance like this. So now I want to animate so Caterpillar because it's not really good. We don't have any movement. It just an image moving. How to do this first comeback on the frame number 1. And directly you can activate the plastic tool again. So just click on plastic tool. You can activate the mode animate. And when I will go on sub-frame five, I'm going to create some movement. And for example, I can drag and move littered, so head on this direction. And I can make some scene, for example, lysis. And why not like this here? Yes, just like that. Just the exam maybe it's IT or to merge thing like this. It can be crate is just here. Maybe I can pull little bit tomorrow. So movement. Yes, dress here and translate this. Yes, here. So we will credit this type of movement just like that. But as you can see, it's not perfect because I need to start at one. Let's just press Control Z. I'm just going to come back to my first position. Yes, my first position was here. And I'll just go and edit, Redo, go first on the frame one, drag and move. Just liter any sings just exist. So thanks to that, you can position keyframes with animate. After. So here you have a keyframes. I can call on five and doozy, So again, so change, it turns a head position, make something like this. And here just on this direction, just like that. And I can increase little bit more my effect truss here. So now I T1's, I will be here at five, at will be lazy. Maybe I can increase little bit again, my effect just like this. And it's okay. So next step is to go on the frame number of 10 and the frame number ten, we can reach a position exists. So in the frame number 10, if I want, I can use this element. And just go right-click. I can copy these keyframes. And if I go and 10, I arrived on this area, I can go on and passed insert just like this. Yes. Baskin CRDT. But if you passed in search, you don't move like this. So it's not really good again, it just come back. I'm not going to past insert, but just to arrive on 10 and antenna use and make some modification directly on the skeleton so I can come back here. Just come back Kansas area. Yes, here also exists. Exists. I can come back with a head movement just like that, for example. And it's okay. So we'll start lenses arrive on the frame five and on the frame 10, I will come back with this type of, this type of render. So now we need to select the image, the keyframes on the frame five press Shift. And so keyframe. Frame 10. Then you can go and edit and copy control C. And we're going to do this every five frames, so I can go and 15 and go on, edit, paste, insert, just like that, but it's not really good. Go right-click paste, insert here. It's going to be beta, trust like that. And we can keep the movement at the same time, go and 25, and just go. Right-click and past insert again. Trans, go and sell T5 and go right-click. Paste insert again. And we're going to do this every five frames. So go and 45s, right-click past Insert, go on 55, right-click and paste, insert, go and 65 right-click and just passed insert. Take a glance about surrender. Go on 75, right-click and paste, insert, go on 85, right, which passed insert, go on 95, right-click and just passed insert or so. Just like this. So as you can see, I created this type of movement and it centers team. Just, something is just little wrong. Probably I move something in my animate tools. If I just come back on my animate tools, just like this, can drag and move. I can see the different keyframes. But a bunch of position, it's not really good at the end. It's actually good at the end because at the end, if I just change the position and need to be here like this. And now it's going to be yes, beta. And let's start with animation. And yes, it's great. So in this training I wanted to show you how you can import the image, for example, like animals, but it can be a character. You can then use the plastic tool, Crato skeleton. And after you can use these to create this type of animation. Let's also directly applies or bedrooms. So Preview mode starts to animation first. It's going to be LET alone. Don't hesitate. If you think, for example, it's not enough fast. You can just change the frame per second and you can increase your things that it's too fast. You can do the opposite. So it means you can reduce the number of frame per se gone. Mm-hm. 50. Animation sky part 1: Let's create an animation we sky transformation. In this training, we are going to create an environment using a different element and effect. And after we'll create an animation changing, so color of the sky, but also the environment. So first six scenes to do heats, a direct heat to create that new vector reverse. Here. The next step is to use your brush tool. We can apply some smooth like that. And she can walk with the size. I can just decrease because I will fill with a color. I can just click on proofs and activate to color like green color. It'll darker. And I can just go left-click and make some single disease. Or it's not really good because I have littered to smooth so I can decrease. Yes, let just make something like that. And I can just come back. If I use my section tool, as you can see, I have a rectangle. And if I want, I can fill with a color with my green color inside. Just like this. So it's OK after if I want, I can also drag and move liter. Why not to move determines the left? Crus lazy so I can make some transformation or so I know to increase determines its direction. And also in this direction, It's okay. After to do this work directly, you need to go and animation. And you are going to activate the preview. After you go and schematic. And we have our colon number one, right-click, Add a fix and just apply directly shadows. And you can use them directly. Stuff sky. Just activate the preview disease. Let's see, did the staff sky so you can click on the feet, include color. I'm going to change for black to have to tally the sky after we can make some modification, but further arrest, it's going to be okay. So I have stuff sky. Now I want to craft a son. So to create a cern, just go right-click, Add a fix shadows, and apply sun flare. If I just move just a little bit on this direction, you can see the sun flare. I need to apply animation and positions and flare in front just before staff sky syncs to that I can see. So reserved, just come back and schematic. Click on sun flare, double-click, change the number of rays. I can apply just 0 places after you can edit the perimeter. But I think for the razor parameter will be great. And I'm going to position the sun flare chose to run this area just like this. Whenever we crowds animation, we will move Zenzele sun flare outside of the mountain. And the next step, so we have the sky during the night. We need to credit the sky during the day. So far these just go right-click, Add a fix, and you can find red giant. And let's apply linear gradient. Linear gradient. Just like this. For this linear gradient, you can see the two color. Let's apply your start color with blue basis. Yes, around this area is I think it can be nice. And let's apply a second color and color. And let's apply this type of blue. Yes, small exists. Let's pull so gradual and let's make some modification. Can just call it aloud. And I can drag and move this element and I can turn on this direction exists. And I can also take this element and drag and move in this direction, just like that. Net change again. So color, it's a little bit more clear blue color here. And 60 first color. And the extra small exists. It's okay. It'll be tomorrow again on this direction. The extra slides up. So it's okay. After to do this work, we have a different element. So we have colon for web stuff sky, we have sent flare and we lean in, we have linear gradient. If I just go and animation about superposition, we will exit zones a different element, Cratejoy animation. 51. Animation sky part 2: Let's continue with this animation. Now is just things that we are going to do. Each to click directly and on an emission and change stuff sky colon and position just in front of linear gradient. Then we can go on schematic. Let's come back also on drawing. Select, press shift the different first frame and just go left-click and we can drag and move. We're going to create craton ammunition with around 100 frames. Okay? After to do this work, let just come back at the beginning. Select directly schematic. And this is the position of the sky during the night. Like this. The next step is to click directly on staff sky. You can position here and just go wreckage, insert effect. And something very interesting that you can use. It is when you go and layer blending, you can find transparency, transparency. So you add transparency effect. So you link transparency to staff sky and transparency to each sheet. When you double-click, you have an intensity on the sweat feel well directly on the frame. Number one, we need to apply an intensity of an intensity of 0, like this 0 transparency. And after we're going to move directly, so on, just on one, you can activate a keyframes after. Let's continue. And we can go directly, directly on 50. So in the middle and in the middle of the animation, maybe 50 is not enough. I think I can work on 60 and 60, I can change the intensity to 0. And thanks to that, we will be able to have the sky during the day just lazy. So we are going to create an emission. So 0 to 100. If I just click outside, come back on my drawing, activate. Let's see this first step of the animation. So just come back like this. Okay, So it's okay. So now is the things that I need to do, It's to make some modification, to make some modification with the sun. And falses, I need first to come back on somatic and just SELEX and flare. And I need to change on sun flare. So position. So when you click at this livers, you can, you have different way to do this, whether you can use a set key, but it's small Faso effect. So use your drawing panels. Celiac just send flare you have already or key-frames on position for one. And let's go directly on 60 and 60, I can change the position. So I go here position and just drag and move. And the top, just like that. So I will have my center moving, moving, moving, moving, moving lenses and teal to arrive on this area. Yeah. Maybe I can change the position of the keyframes and position more on the frame 15, I think surrender will be little better. And the last step is when we are during the night. You can see it's not truly good or bad. This type of mountain with a colon number 4, we need to make some change. And for this it's very interesting because on the frame one, we can apply some modification with keyframes for the lever pallet. So we can activate a keyframe with a color. I can change the color mix I'm seeing in black Lexis, and activate a keyframes on this colon. So directly on the frame one. And when I arrive, for example, on the frame 50, also, I can change the color, so I can activate another our keyframes and just change the color. Like for example, he has just this color like this. And now, when we will start, yes, here, just click on Play. We can find our social color change on the mountain. So it means sensor colon number four. And it's okay, so don't forget to activate each time the preview, if you don't activate, you will have only this result. So activates a preview. And Zen, take a glance just like this. So this is a type of things that you can use, that you can do are just using open tunes. If you want to edit the parameters of the effect, you can go and animation. You can find the function editor. If you go on F8, you can find in the AA gradient like this with value. You can find also, if I continue stuff sky with different value, I can find also transparency. And he's tend to resting because if I use transparency, you can find one keyframe here on the frame, one with a value of 0. And when keyframes on the frame 60 with a value of 100, like this. And if you want, you can add keyframes or you can change your value using directly. So function editor. 52. Animation with sequence part 1: In this training, we're going to create an animation with a sequence of images. The first things to do is to import the image and grow and grow cell. I can select my open tunes folder. And I can just import robot. Just go right-click load. And I can come back on showing about the size. I think it's great. So it means I don't need to resize this. And I can directly click on new vectorially verse. So here it will be my base of image and I'm going to paint on the colon number 2, frame number one. So I can zoom directly, select my brush tools. I need to walk not too much smoother and just take a glance. So but yes, I think it's not bad lysis. Let's come back liter before. And I'm going to paint, as you can see here, like that, following the robot. So let's start to do this. It's not really good. Let's do this again. You can also plus here. So the first things to do on the image number one, you can just draw fast. The robot, you can apply something like Z slips apply just one eyes. And the eye. And z direction just make some symbolizes. So m is not to have too much. So after we'll be able to use it, for example, want to arise, we can use so eraser tool just decrease and as you can see, it will be easy to erase anything, translate this. So let's just come back first. And erase literally turns this direction also. Yes, here. Let's continue with a brush. It's just grab so I'm seeing here, we can also work on this area. I just walk with a mouse, so it's not very easy when you walk with a mouse and not on a tablet to control isis. Because you can't have the same precision. But m is really to understand the principle of the image. This is the most important things to do. Yes, gyrus here and Crutzen seen here also. Just like this. So create a drawing. After two. I've created your drawing. You can just go on sucker. And number two, you can stay like this and you can double-click inside. I have my robot. I can make some modification. And the first things to do, It's to, for example, go right-click and just go right-click. And directly. I can duplicate the drawing. So directly Right-click Duplicates a drawing after I can make some change. So it means I can go right-click again and each time I can insert a frame, so I can go right-click and for example, insert a frame, right-click, Insert, I can click here. I can right-click and insert. The things that you can do. It's to stay directly you first element. So your duplicate and you walk on the two and you can use your onion skin. So you can just apply here and just use onion skin. It means that knows the things that I can switch to make some modification. And for example, on the image number two, I can just use my eraser tool and make some modification. You can see with the onion skin directly, with the onion skin directly on the bag phones. So entertain us. So it's great. So I can just erase like xhat, use my brush tool and make for example. So movement, truss here and y naught some movement just like this. So that I can do, for example, on the frame tool after I can go Right-click Duplicates, withdrawing again. And on the frame sweep, I can make some modification about to face. So I can use first directly my eraser tool and just make some scene here. And use direct key. My pen brush tool, quite some single X-Y-Z dress here. After I can go right-click again, duplicates withdrawing. And so this is my drawing Number of Swedes and number four. And number four, I can make some modification again on the face. So just click on the eraser tool. He writes laziness. Erase here also. Take your brush tool. And I can move the antennas. So again, just ises and I could continue. So just go right-click again. So yeah, just apply a right-click again. Duplicates or trawling. And on the five I can why not to walk with. So if I want. So just take the eraser tool first. You can erase some part, okay, increases. So the size of my eraser, just like this. And make some scene here. For example, I can move the ozone arms also. So just a rise. Just as he said, I can continue right here. Duplicate layer again, duplicate drawing. A GP kept drawing, Yes. And make some modification again. So each time I can use my eraser tool first. And I can arise. Just laziness. Here. I can erase or so on, right? And I can draw again. So make some Seeing AI. It's not really good at something here. Even if it's not really good, it just to show you how it works. And I can go in this area and make some scene here. Just like that. So it's okay. We're going to stop for this first part and just continue after l. So m is to make around ten frames. And after we apply this directly on the timeline. 53. Animation with sequence part 2: Let's continue with the SAR training and so sequence of images. So if I just come back on, so right, we are directly on the image seeks. Just go right-click. Let's continue liter, duplicate drawing again. And she on this area. Let's make some modification again. Phrase on PR. Need to arise first. So click on the eraser tool. Let's erase here. It's erase here. Let's erase some mouse again. And let's make some modification. Again on X2 antennas. Texture brush tool exists. Here. Then I can continue. It's okay, just go right-click duplicate drawing again, going through drawing number 8. Civic further eraser tool, just a riser or against this area. Do exactly the same type of work with the eraser tool. If it's too much here can arise because it was not really good. Just like this. So I can use my brush tool again, frost, I can paint here and here. Just nets make something like this. Yes, it's okay. Let's create again a circle. Yes here. And just go right-click. Can duplicate layer, duplicate drawing again. Let's make a note movement. This time with yes with again. So first select the eraser tool. Just a rise here. This is why onion skin is interesting after you can use MFA, onion skin, but it can be too much, but you can use more if you want me. In this example, our preferred to apply just one image before for onion skin is totally enough for what I want to do. Next is and then just go right-click. Let's duplicate. So last time and on 10 do the same thing. So first a rise. Here, it's so basic example, but you can take, it can take very long time if you use this process and you draw each element that you can create great animation using this process. And it's too easy. So again, so that's it. We have our sequences of image, so we can take 12345, 6789, and 10. So the next step is to take the frame to press Shift. And you can go into frame number of ten. And if you just go left leg, you can drag and move directly onto to 10 here. Just like that. Now, if I click on my timeline, I created an animation. First. You need to go and color number 1. You can just change the view and take your grant so bad this animation just like that. Change the number of frames per second. Just apply like four and just click here again. And that's it. Those are things that I can't do. It's why not? On each element. I can click on this, click on this frame and just apply plus 1 increases step here, plus one also here, plus one here. Press one again. So each time I'm going to have one image for two frames. And if I want, I can do more. But think in this example, just one image, two frames. One image frames, just laziness. So for my image one, I will have sub-frame one, N2. And after fossa image to our will as a frame sweep and fall, as you can see. It is interesting because after if you want, you can make any modifications. So if I make modification on CAMH eight, it will change directly here because I have eight. So this is why it's useful to use this process. No, let's come back here. Let's do this again. No, it's okay every single it's nice. You can also apply. So onion skin, you can click here and see your onion skin. Each time. If you go right-click, yes, you have deactivate and then skin, but yes, I can see just a disbeliever tickled lens. I can repeat. So an emission. So interesting thing is that you can complete this sequence of image if you want with so animate tool. So you can click on X2 and emit tool for example, a of z position here. And I can make any sketch here, rotation on my element of my robot. So it means if I want, I can click on scanner just to show you. And you can just start here, for example. And you can go on 20 and 21, you can increase little bit. So you can mix the sequence of images directly with the animate tour. It is not a problem. I can also create some rotation. So it means on one. And here I can go and 10 credit or liter rotation on this direction. And I can come back on 20 and Cretan older eternal rotation like this. And now I can go here and take a glance. So you can really mix a different element after if you want, you can increase or can go and 20 and craft more skin, just laziness. And I can go on one and reduce again, so scared. And if I just see this animation again, just like this, then at any moment, if you want, you can continue. So you can take this frame, continue with different things, but it can take many times so I can't show you so much more. You can also, each time when you have an image, you can go right-click. You have the possibility to cut cookie. You can also work with the step. And you can also click on add frames if you want. And if you want to add multiple frames, you can apply from frame to frame with a step. In this example, it was better to duplicate each time, so drawing, but you can just for example, Crato drawing. And each time you create a new blank drawing and you create another full drawing. But she address, duplicate a rise and use my brush again. 54. Character create head: Let's scrap to character in this training are going to cry to character step-by-step. And it's going to be important to respect to different codons and after we will be able to crack or any mission. So first things to do, Let's crab. So head of the character, just create a newly verbal factorial evil like this. And you can double-click. And first you can tape head. So next step is you can just apply a field guide. You can zoom in here and just select the ellipse tool and create an ellipse. Just like this. After you can fill with a color. So click Plus and select any color. I can go on orange and see leaked around this type of color. Let's take a glance for us here. And yes, I think around sees color will be nice. And just fill my shape inside. Maybe I can make some little adjustments there. But the CTO, he has just like that. So next step is to sit exist element and drag and move litter on the left. Just need to check about so proportionality. But I think it looks nice. Maybe I can increasingly told beat. So again, this dress like that and positions are head on this area. So I can use some wider towards the right alignment. So the next step is to create another ellipse. And this is times you can create direct here, perfect circle. So click on circle. Like this. You can apply black color. So just fill inside. And siblings as self-care, just re-size pressing shift position on this area, and then just go right-click, move back one. Let's increase the turbid Zeus size. Again. Just lazy, same position around some either. Yes, it's nice. Sows. The next step is to create an older age groups. Again, like that. I can fit inside here and just check this ellipse position once around this area exists thing you can change a little. So size here, it's nice. And you can go on edit, copy, edit, paste, insert, and position an order on this area. And indeed passed insert again and position and odor on this area. Idiot, past insert again and position in order. Just like this. After I want to create directly. So here's, so Crato know the Ellipse, select ellipse, crowd some seeing places. You can apply directly the color of the skin and just click and drag and move on this area. Here, I think it's nice and just maybe it's literally big. I can decreasingly turn an exam. And I can go on edit, copy, edit, paste, insert. And position on the underwriter can use also suck reader. Just like this. And position little bit more on the right. And yes, I think it's nice. Now I can just click, right-click. Just move to back and click on this here, right-click and just move to back. Now let just continue credit. So eyes. So first, try to see occur perfect circle. We can just apply some z squared off first, drag and move on this area. And let's change the color for y so you can feel with, so why scholar? Here, I think I need to select a new color. In wise, it's not really good. And just to going to come back little before because it's not exactly like I want. So I'm going to redo my last actions with just control Z. Yes, just like that. So it's okay for that. Let's do this again, select the circle tool and just go on this area, press Control. And if I feel inside with a color, I can just click here. Now I can drag and move on this area. If I feel and I apply some wise, it's not really good because it just transparent. So I need to create a new color wise. And now I can fill. I think that problem is transparency. So I'm going to move on white-collar. And yes, just I had a problem of transparency. Yes, let's increase. Now it's going to work so I can just feel inside entrust, resize, pressing Shift, and just go left click Position 1, eyes on this area. And then press Edit and Copy. Edit and past insert position on this area, just like this. So it's okay for us at no, let's create another ellipse on the left. Small ellipse like this, we can feel with some black color. Yes. Trust laces after select the Ellipse and position just on this area. It's to be you can just resize. So take your selection tool and press shift to resize proportionally position once here. And the next step is to go and edit, copy, edit, paste, insert again, and position on the right, just example. Now let just create so a bros, so to credit, so a bruise, create an order ellipse, ceilings are Ellipse tool. Make just some seeing a matrix, something like this. And after you can feel with the black color, just take your control point tool editor here. And m is just to move literal in this direction, the sprint, just like that. And maybe move literal here and nothing more to do. Zen you can sit exist, element, resize and position once. Just on this area. No, Just Apply, Edit, Copy, Edit and past insert its shape and just position on the right. On this area. It's okay. Let just to create the nose to crowds or nose, just create an ellipse and order like this. You can at the same time create a new pallet plus syllogism seen first in orange. And you can make some seeing little darker, just apply and fit inside. I can send texts or nose and position on this area. And maybe I can make something smaller. Shoots on this area exists. Yes, it's okay. And next steps you can change liters a cola, I think it's little too dark and make more something like this. So next step take darker. So first, ellipse like this on the base of the head and you can increase little bit the size on this direction. Then we can create a nose. So far this crowd, a circular track mobile ellipse. First. This ellipse, I can just drag and move. Let's apply a color first. And after I will apply some different color, click here. And you need to use Control Point tool editor and make some adjustments. So M, to track the mouse is to move in this direction to create two little smile. And here I can increase little bit, drag and move, drag and move, drag and move return and drag and move return. A female exists, it will be nice. Just take your selection tool, move your element on this area. Told too big. You can resize the turn and position here. Then just apply a color, select the white color. And maybe I can decrease the target size here. Why not to select again is this ellipse and increase the turbid, the size on this direction. So now it's nice dress, creators, neck, select the Rectangle Tool, Rectangle, Crutzen, rectangle, and this area. We need to fill the first position, the rectangle, fill with a colo, or you can select the color of the skin. Nds, n. Just click on this area, increase little bit. And think, yes, it was okay. So increasingly told me it silica rectangle position. Yes, you can position like this. And after. Let's increase a little bit too again, just Size and go right-click and you can apply, move back directly. And now it's okay for this first step. So we have created your head colon head. And after we'll continue, we saw Pusan part of the body. 55. Character create body: Let's continue with our body. So we need to create a new colon. So first create a new vector lever. Just change the name and you can tape body. I've talked to do this work led to neater. I can activate again. So grid and select the rectangle tool. We need to create a new pallet and apply just these basic red color. Crater, rectangular. Ron's this area first, you can feel inside with a red color and sit exists rectangle and drag and move around this area. I need to take your glands, I think it's liter to be x2. I can resize on this direction because I need to create also a part of the penned of the pens. And yes, just apply a finger is, is it's nice. Now I need to create another rectangle. Don't forget when you move your element, you can find the neck like this. And you need to pull a little bit onto the neck, like around this area. Maybe a little bit more heads, nice. Scratch on a door rectangle. So select against rectangle tool. You need to create a new pallet, Proust and CDK to blue-collar ceilings, this basic blue color. Then you can fill the shape. And with your selection tool, you need to be in, right, a ligament. So make something like this. You need to train a zoo or direct hunger like that. You need to go on the right. And Sam, maybe it's a little too big, so I need to resize on this direction like this. It's nice. And if I zoom out, yes, I think it's going to be okay. Francis area, maybe I can drag and move Lee turn. Makes them seem little shorter. Exist. Yes, it's going to be better. So that this type of scenes, it's okay. You can just take a glance. Wizards agreed. And don't forget also to save your work regularly so you can apply, save all, every time. 56. Character create arms: Let's continue. We need to create two humps. So first, each time we need to have different colon's, four different parts. So click Plus newly reverse, and you need to apply this first. Sweet times. I've taught to do this work. Just change the name and tape. Right up. Alma exist. Here. You can tap left, upper, right to lower arm and share. You can tap right. And I've taught two positions is go on right upper arm. Select the Ellipse tool. Just create an ellipse with a red color. So make something like this first. Yes, Here. I've taught to do this work. You can click Plus and just applies the same red color. If you want to record your color, just click on buddy. Go right-click here. Just copy and come back on right upper arm and right-click. You can just click on past insert. Just an example. After I can feel inside and just with my selection tool, you can change for Control Point tool editor and make some adjustment on this direction. Z is, z is like this. And take our sources different ender you can drag and move literal on the left to script something like that. And take her sources and move on, Zoom right and takes his anger, move on to the right or so. So your aim is to create something like this to Crato part of the home. After you can use your selection tool and just take a glance if a bunch of proportion is going to be nice. Or I need to check, I think it's little, too big, so I'm going to come back and trust decrease liturgy size on this area. And I think she's going to be nice so I can position first here. So next step is to create a rotation like that and position and no dark part on this area and position my part on this area, thing like this. It's going to be nice. Maybe I can try and move later on in this direction. Yes, here. So next step is to select this part, going idiot and cookie. Then you need to go on right lower arm on the frame number 1. And you need to apply edit past insert. I've talked to apply plastic surgeons to drag and move to element. And you need to position and to have a part legacies and make some seeing here. Maybe I can yes, increasingly told beat and this area, I'm going to make some adjustment. And let just come back. So I'm seeing is wrong, it's little too big. Let's delete xhat. Take your glands, come back to this element and create some rotation again. Yes. And this area just decrease little bit later, too long after today's Isua credit or rotation again? Yes. Just like this. And I think now it's going to be okay. And do the same things. Sit exact, copy like that, and go and write law well, Ajeet and passed in. So saying you can take this and just drag it and move on. These are real. It's just like this. After all, I need to apply to Crato n. So select right end frame number 1. First create a rectangle. So I need to change. For rectangle. Just like this. I need to have the same color of the skin. So select head, head, colon, a rich periods or color of the skin with right-click cookie. And go on right end colon and right-click and paste insert on the level palette. Then I can feel with this color and credit also just you can create also just for a ellipse. So carotenoid our ellipse, just exist. You can feel inside and position your ellipse on this area. And B, I can walk you through our lenses and sittings or 20 months right-click you have the possibility to create two group. And after I can make some rotation and dress position my element on this area. Yes, Just like this. Maybe I can take my right arm and just drag and move little bit here. And take my hand like this, and drag and move little bit on this direction. Just like that. So now it's okay. The next step is to do the same sink on z, o de area and fuzzy. So it seems that you can do is to first create new layer, sweet new layer 12 tree. And you just change the name for left upper abdomen, press Enter, left lower arm enzyme, left end. So I've talked to do this SWACH silicates. So right upper arm, lazy, idiot, copy, and go on left upper arm on frame number 1, and passed in Celtx. Thanks to Zach, you can drag and move on this direction. You can also activate your grader. If you want to create two symmetry, you can just enter a value here. So instead to create a rotation, you can just dip at this level, miners. And thanks to Zach, you can directly create a flip. And I can drag and move in this direction and position my element just like this. So after today is this one. You can do exactly the same thing with right lower Alma. So select the shape first, go and edit and copy. Go on left lower on frame number one, idiot and passed in South. Then you can drag and move on this direction. You can also press Shift to constraint. And when you arrive at the slivers, you just change x2 value in percentage to apply minus 100%. Thanks to that, we can move and press Shift to stay on this axis. And just position your ship exactly here. And do the same thing with right end. So select right end colon, click on the Shape, Edit, copy, and go directly on the left end frame one. And just passed in cell. Now we'll just drag and move on this direction first after you can enter the value. Mean is 100% enzyme. It's not truly good. A bunch of value. Maybe I'm going to tap me on this area. Yes, it's Beta so far. So when you can take the menu's just on this frame, ends n and try again moves or hand. You can press Shift to constraint and position exactly here. So this is a process that you can do if you want to crowd so different patterns or humps, I can advise you to use this writer program. Right lower arm, right and left, upper, left, lower arm, and left end. Sorry, I'm proton to respect or this process. And one more time you can go and phi and don't forget to save or your walk each time. 57. Character create legs: And let's continue. We are going to create Zoo legs. So m is to use exactly the same process that foster homes. So first, create a directory newly vowels, and apply sweet times. You can just change the name. First. Just move little bit on this area. And you can tap right upper leg. So first right upper leg. Then you can double-click right lower leg ends. Then you can go here and just step. Right foot. So right upper leg, right lower leg, right foot. At the same time you can directly select body. And the rich periods is blue-collar. So right-click peas or blue-collar and go on right upper leg frame one, right-click past, insert the color on the right upper leg. Let's create two ellipse cratered. So the same type of shapes that just before foster homes are just feel with this type of color and make some adjustments. So Crato city, so use your control point aided AAC tools and make some modification with a different Enders. So XU M is to create liter like a rectangle with big rounded Kronos. Some scene like this. After we can take this and try them and move on this direction, takes a sender drag and move, also takes the sender drag and move and take the sender dragon mood. So shared, it looks not look that bad. Maybe I can make some neater adjustment. Now, if I use my selection tool, just, let's take your glands, think it's littered smaller, so I need to increase little bit about the size it looks. I think it looks nice. Take your glands here. And on the right is I think it's good to about the size. So let's duplicate first. I can position totally, yes, Just on the left like this. And right upper leg. Click on the Shape. Edit, Copy, go and right lower leg and pasting. So just take your glands. So but maybe or maybe I can make some single little longer. So I'm just going to press soup and come back on right upper leg and just increase little bit. So size. Just like this. Yes, just laziness after selector gains or shape it, copy and go on white lower leg frame one idiot and passed in cell. So now I can drag and move on this direction, pressing Shift. And after pressing Shift I can go in this area just like this. So now it's Beta. And so next step is to credit the foot. So go on right foot, select the circle tool and just press control to create a perfect circle. You can use. So black color and fields are real. Then use your tool control point AT talk to left-click, like this and make some modification with this ender. Ender also. In a film just like this, It's nice. Just use again your selection tool and drag and move on this area. Here. I think, yes, I think it's going to be nice. I can zoom a little bit. And it's okay. About the disposition. I can position. Yes. Just on this area like this. Now, let's continue. I'm going to do the same thing, but with the left leg. So first, you need to create a new lever. Just click on apply one time, two times, three times after change the name. So the first will be left upper leg is then left lower leg ends n left foot. After to lose this rock solid. So right upper leg, click on the shape first, idiot and copays or shape. Go Zen on the left upper leg makes this an idiot testing set. So next step is to drag and move on. So right. So you can press Shift to constraint and position here. Next things to do. Select the left lower leg or SELEX or right lower leg. Click on Zuckerman, click on the Shape, Edit, Copy, go on left lower leg now and idiot and pasting. So now you can drag and move its A-Z here. You just need to keep shift and two constraint. And so next step is to take the right foot. Maybe 0, right food. Let's try, let's try for us. So idiot and cookies or shapes or citizenship first, a deep copy, going left foot and it did and past. Next step, drag and move on. This is direction then yes. Makes him seem like this. It's perfect. So it's okay. So as this is how you can create a character step-by-step. So she had just two basic character, like a cartoon character, you know, low poly character. It's very important to respect these different columns. Just like that. 58. Character edit transformation points: And we continue Z step. In this step we need to change the transformation point. So if I zoom directly, we can apply to animate tool. And it will be useful because after we'll create an animation using the animate tools. So I need to check each time. Click on a colon and two position. So position directly the center point, so you change and you apply center point. For example, I go on colon head and I need to position around this area. Why I need to position here? Because when, after I will use position and I want to crop rotation with so header, for example, I'm not going, I'm going to sleek rotation. As you can see, I will turn disease. But if for example, I have my center point, just had his cleaver, it's not going to be good because to create a rotation, I will move from the center point. So change this example, it's okay, but in many example it won't be ready. Okay, I'm going to show you after. So just come back on center and forehead. You can position this here. After. Let's continue peak on buddy budgets, okay, directly, we have the center point here. We don't have any specific things to do. Right up, up. So right upper arm, take a glance. If I let my rep, right upper arms here, what will happens if I create a rotation for my animation? I will drag and move lazy. So as you can see, it's not really good because I turned around this sprint. So this is why I will have to after we apply parenting also. But first we need to do this. So this is a reason for which I need to go and center and position the center, I think here. Now, if I change rotation, take a glance, I will move on this area and it will be great. Now let's just come back. Continue with center ceilings, right lower abdomen position around this area. You need to be careful here. If for example you position too much NEA, NEA, this edge take ugliness. It's not going to be really good. Crowd some rotation. And as you can see when we move, it's not good. So this is a reason for which you really need to change your center point and position on the path. We have this part and here on this area we have like a circle and we need to position two element here. And thanks to that, if I change with my, if I create a rotation, take your glands now it's going to be nice exist. So this is why you need to relate to be careful about how to position your center point. Now let's sell it right and right end directly. I can change center and position. This here. It will be nice. Now let's continue left upper arm. So this is the same. I need to do this on z o the arm like z so I can position around this area. No, let's select a left lower arm. So left lower arm, same principle. You need to position yes, around here, like this. Maybe it'll be tomorrow. On the top. Select directly left end, left end positions or center print. Yes, at these levels. Because each time by default, the center point will be just on this area in the middle of your document. So this is why each time you need to change your center point, sittings right upper leg. So C is the same principle. If for example, I don't move our position my right upper lake here and just change for some rotation. Take a glance. It will be, it's going to be like this, so it's not good. So now I'm going to change for center and you need to patients to center around this area here and could densify, apply some rotation. Now, yes, it's going to be nice. It's okay. And now let's continue with the right lower leg and change with transformation print. And let's walk with right upper leg. Yes, So care right lower leg. I need to change for center and position around this area. Here I don't see my exactly my clear my layer. So you can just click to see where you are, just like this. So for example, I need to position little bit here and take your glands. Maybe it or she, I'm going to make a try change for rotation. And just like this, yes, it's, it's not enough good. I need to position my transformation print more on the top. So select center again and position little bit on this area. Think now it's good Chen for rotation and yes, now it's going to be nice. So really you can see the difference when, where, when you position your transformation print. But surrender acidic right foot, right foot. I'm not going to animate the right food, but I need I'm going to position this. So first Civic Center and porous shuns right food truss here. It's okay. Now, left upper leg, lift up your leg. Just change in position, translates is and left lower leg. Need to drag and move around this area. You can also take your glands to, but you can apply, for example, your field guides. You can select right lower leg where you position your parentals agreed addressed here. So if I select left lower leg, I need to position around this area. Let's take a glance. Right lower leg just here. And you turn inside and left lower leg? Yes. Just hear it turn inside. Also. Screen to be nice. You can just make a try. Change rotation. Yes, it's okay. And the next point will be on left foot. Change again for center and Shiites, easy. You just you can just place here. So it's okay for that. Before to crack parenting, we need to position two different transformation point. If you want, you can do this after parenting. It's also a possibility here. I prefer to make these before, but you can also do this process after parenting. 59. Character add parenting: Let's scrap parenting. Parenting will allow to make an emulsion and to link the different colon's. It shows. For example, if I just come back to my animate mode, just select some rotation and I want to move, right. Hello, Well, I'm just lazy, as you can see. So hand is not going to follow because we don't have any parenting. If I use for examples or right end and are if I use for example, just so right upper arm, as you can see, nursing follow because I didn't apply any parenting. So to apply parenting or just go on the right, we can find any mission and we have staged Shama cheek. First things to do just decrease. So Window. And so M is, we are going to start left foot, left leg, right leg. Or is he sings. Click on xu, left foot position on the right like that. Click on left to right leg and left, a left turn, lower leg and left upper leg. Just like this. First positions with different elements. You can also take a glance here. But bats are shaped to be sure about what you are going to do. Civic right foot position on the right right lower leg here. Right leg. Just like this. No, you can select left-hand position on this area, left lower hand and left, upper, left and the left lower arm and left, upper up, then right end, right, lower n, right, I'm just lazy this. So next step is to lnx is different elements. So you need to link left foot to left and left upper leg to write a parallel exists. Right foot to write a per leg. Right upper lake, a right lower leg, right lower leg to write, a leg. Zan left end to directly left, lower AUM and nephew well, arm to left upper arm, and then right-hand to write lower arm and right cool, Well, I'm to write about, I'm just lazy. I've taught to do this type of work we need also I'm going to move returns a table movie turned my camera and change by the end position. But the just here, because the next step is to link these different element to the body. So left the leg to budget, right upper leg, two-body, left upper body. And write a two body or so just like this. And I need also to links ahead to the body so I can click on head and link to the budget. Why not two positions ahead here? If you want. If you want to have a better view, you can finish your work and just click here where all the notes. And thanks to that I have something great like this. So to Crato parenting when you ABS is different colognes, you will have this result. So each time you links to a different element, you can, positions is like in rows like this. And after we have the parenting, if now I come back to my drawing and just use the animate tour, I can see like rotation. If I use again my right low, well on and I drag and move like this. So hand is going to follow. Now if I select my right upper Alma, take a glance. So rest of the harm is going to follow. And I can create an animation with my arms now. And it's great. I can also use the right end and drag and move or select this arises. So everything looks nice. I'm just going to check also with an element on the leg. So sleek white nodes. So left upper leg, drag and move. Left lower leg, move like this. And left foot we can if you want move even if it's not truly am protons here. Just like this. So everything is okay for this parenting. Just some scene is wrong because if you sell it, so left lower arm and drag and move like this. As you can see, a bunch of position of the colon is not good because I need two positions or harms in. So first in the foregrounds and so legs in the bag ruins. So this is a reason for which we need to make some assessment. So just come back, select animation panels and we need to reorder directly since different element. So select, so right, six or left end position directly on. So right, just here. Select the right lower hand civics or left lower end and just position, just hear Zen. Left upper end position just a deceiver. It's okay. So I have left and left lower and left upper arm. Now let's do the same thing with right end. So moves the right and on the right truss here. You can move the right lower trust at the slivers and you can move the right upper arm. Right arm just to heal. So now it's different. It's going to work because if I come back on drawing, as you can see, I have right to right lower arm, right and left, upper, left lower arm and lift n. So now if I do the same process and phrase on Pearl, move this here and use my right arm, drag and move. As you can see, it's great. But position. So now it's better. Can just come back. Exist. And as this chakra it hits some colons. I'm just going to press Delete on my keyboard. Like this. 60. Character add image: Let's apply your character inside a scene and Prozess. We are going to import the image under backgrounds. So first you can go on browser. You can select one of the folder where you have your image. And I'm going to select my room image like this. Right-click, just click on load, address, click on Apply. And after, Let's come back controlling. So image directly is on Frost plane. First, just, let's resize fuzzies. I can go on to animate tool, select, directly scan, and just press Control. And let's increase a little bit. After I think I'm going to Broglie proposed to Briggs a proportionality and just change this value. Let's apply 70 percent. Yes, it's going to be beta and it's continually scan increase, increase, increase, increase. And yes, it's okay. After all zeros, the next step is just to directly position this layer and go back. So I can go on animation directly. I can go and my colon, the sigmoid colon with this image and just go left-click and I can go on this area. I can also change on m and y naught to tap just room like this. One of the problems that tell, yeah, he's a character is too big, so I need to resize also the character. To resize your character, if you take a glance on your station at IQ. And you can see that every sing or expects the room is linked to the budget. It means that if you resize the body layer, you will resize also element in parenting. So it sees why it's extremely useful. But take against if for example, I come back controlling and I select one of the harm, for example. So right upper arm, I click on Scan. What will happens? I scan my right upper arm and also x2, right lower arm and the right end just because it is parenting. This. Now, if I want to do the same scene, but for also character, I need to select my budget layer like this, my buddy columns if you prefer, and click on skin. And if I just can, somebody colon's, I read a resized on my character because of the parenting. After just chance on position and can go on. Yes. I'm sorry. I only turn on so left and no, I think it's great. Like this here. Let's just make something like that. And it's okay. So we have preprocess seen. We have now backwards image, we have now is a character with a right size. Maybe I can increase little bit again, click on budget. Ceiling. Again, my Scale Tool. Just increase the turbid. Yes, legs out. So we have a vagrancy image, we have the character, and we will be able to create an animation. 61. Character add animation: And let's continue. We are going to create an animation. So it's okay, everything is right. First we can select directly also around currents. We shift ends, then we can pull on the right. And we're going to crack to a small animation like her role when 100 frames. So I can continue, continue and stop at yesterday's luxuries. Why not? Yes, One 102 frames. It's going to be nice. So now I can come back at the beginning and just dragging movie turn this direction to have our semi-colons here. So now m is to use directly. So animate tour. Here we have different parameters and to seek rotation. So I've talked to sink rotation each time you need to select. So right colon and after to change the position. And one of the first scenes that I can't do if I want to start with this position, it's y naught to apply a keyframe of rotation on a different element here. Um, yes, I can. Why not apply a keyframe on the different elements here on rotation? And no, so I can start, I can go phrase on pearl on the frame 10, just like this and still eat. So right two and make some transformation. Next up, as you can see, is then I can take my right lower like that. And after I can go on 20, select my left up to us to exist and make some are more rotation. Left lower arm make something like that. And at the same time I can go on my right end and make some modifications here. And at the same time I can go on 20, I can go on Saturday. And salty, I can use my left and make some modification. And I can call directly on so right low, well, and make some movement. Lizzie's lower harm need to come by because it's not really good. Is dress here and move also my right end. So I can click here and drag and move on this direction. After I can continue. Why not to go on? Wiener to go and 14? I'll maybe on yes, sir. 45 and 45. I can use my left upper and go in this direction. My left lower makes some seem like this. And my left and go and z direction. After, Let's go onto the frame 60. So at this time I just change, made some modification with a wizard arms and 160. I can seal it to again go and 00 direction. So it means just use my left flow. Well, just use my left upper arm, go in this direction like xat and civic left clue, well, yeah, stress here. And make some transformation. Yes here selectors. So my right arm. And just make some transformation on this direction and also on this direction. And also with your hand. It's okay, Let's continue. I can go on y naught 75, 75, one more time. I can drag and move and come back here. Drag and move and come back here and make some modification. And at the same time I can make some transformation resists here on Earth. So and just like that, again, continue to go on. For example, 90 and 90, I can make some transformation. Raise your hand. I can drag and move laziness. And also on zeros or move legs out. And move with your handled. So and I can finish my walkout 1 and 3, 2, and drag and move against liters or hand. Drag and move sees just this part of the home, just like that. And also turn on this direction. Click on hand and drag and move liter. So that's hit Socrates and then emission using the harms that can come back at the beginning and take a glance. Like this. Maybe something's not pretty good. I can first decrease the number of frame to have some seeing slowly. I can press 12, 12 frames per second. So for example, if I just come back here and just that, yes, he had his moment is not really good. So maybe I can make some transformation. It was on Saturday, and here I cross, so it's not really good. I need to go and 45. And on 45, I need to keep my arms differ on keys here. So let's drag and move. And continuance is direction. Here. Drag and move in this direction. And here drag and move in this direction. So it means I will be lysis and tack and I can go back. Yes, it's going to be later on. So now let's check. If you want to make a basic movement on one leg, for example, you can go y naught on sub-frame throaty, and you can activate keyframe on X2 position and rotation. So for example, I can take my left upper leg here and I can proceed. I can press Z dot Z, lower leg also and left foot seed. And thanks to that, so this will be my position. And I can go on Y note 60. And on 60 I can create some rotation. So maybe make something like this. And why not make something like that? Ends then I can come back and apply on 75 and 75. I can just go back to the turn. And I can go here and go back to the turn or so on this direction. I can make small movement also with zeros are leg at the beginning. Why not to apply a ten with a right lower leg? Precede it, right upper leg. Proceed. And I can go and 2020 I can make some movement with S2 part of the leg, and I can come back uncertainty and uncertainty. Charles, come back here. And also just come back here. And not like this. Yes, I think it's going to be right. Now. Let's see this animation. So after if you want to make some single longer, you can add many, many key frames are at your convenience here. So m just to show you also process, let's apply 20 frame. You can also make some modification with the head. So you can see links ahead. And for example, at 20, I can move the turn my head here. I can go on. 50, can move my head littler on 00 direction. And why not go and 70 and move again? It tells ahead. And just let's take a glance. Yes, just like that. So as you can see, it's very interesting or we can use this process. But sometimes it's not really convenient because you really need to follow also colognes to be careful about where you work depending of the colons and sometimes it's not really convenient. So I'm going to show you after that. We can also apply just a skeleton to the character. It can be maybe more convenient to create animation, but it's important also to create an animation using this process. 62. Character create animation with skeleton: It is also possible to create an animation using skeleton. So it seems that I'm going to do is to select all the keyframes. So just go right-click and you can see leaked or keys. After you can just go right-click again and you have the possibility to delete. Yes, if I delete that and just same time I need to resize just my room first. I can just come back on. I animate tool. Interests elite, again, scan. Let's enter some value like minuss, like 70 percent first 70 here. And just click on Scan and resize Italy bit. After. I can click also on solid body like this and just scattered so literal and use position again and drag and move around. This area. I think I can scare little bit more like this and change position again here. So it's okay. Now if we want to Crato selection, so by default when we're gone, an emission or not by default we have chromatids, just stash schematic, and we have also parenting. So it means that automatically we are going to have skeleton. If you come back on drawing, you just apply skeleton tool. Take a glance. We have our skeleton like this. And it's great because if I change, builds skeleton, if I change or build skeleton for directly animate, I have the possibility to create an animation in a fast way because he, I can just drag and move like this, drag and move legacies. So different element. I can also turn the head and as you can see, it's extremely fast. So this is a type of things that we are going to do, craton animation, but using the skeleton. So automatically each time if you just move your right, for example, on 20, I can staffed and just move like this. And I created a key-frames and it's faster, it's a faster way to create an emission. And this character is that to use. So animate tour. And I can make something like this here. I can also use directly sees home, town like that on here. And then I can go on. Why not just sati, Sati, I can make a movement laziness. I can make a movement like this also. Just go back on 40, move against your hand, move against your hand. And I can continue with 50. Can not move here. I'm dragging move on this direction and this direction just here. I think I make some modification on my transformation points. So I'm just going to go back. Yes, just like that. So I can turn on this direction. Like this here I can turn exists also. I can continue, go on 60 and 60. I can pull on this direction. This is slag and I can pull on this direction. This leg also, just like this. And I can make why not make a small movement with a head. I can come back 70 and just drag and move again. So lag on this direction like that. And make some seeing here. Go on 80. An ATI can pull on this direction like that. Then go on 90 and 90. I can make some movement again exists and lysis. And I can go at 102 and just go buy a quiz. Basic pose, just like this and here like this. And just sometime I can make small movement with head and this direction exist. So now if I want to create, for example, an emission using the leg, I can do the same type of process. And for example, I can just go on. A 20251, I can make some little modification like this. But here I'll move directly. I can apply some keyframe, but take against, I don't have any key frame before, so it's going to start here. So it says, so it means I need to position a position at the beginning. First. I didn't position keyframe at the beginning. So why not father falls? The movement at the beginning, I can start laziness. I could stat also, yes, stress Lexis. And here it would have been better yes, to start. So at the beginning I can drag and move my leg and we can change like this. I can continue, go on 40 and make some scene here. And I can go on 60s so she can activate or so keyframe for just I can proceed. Right foot, seed and seed on left lower leg and left upper leg. And for example, on the frame 60, I can also move literal here, move liter here, and just come back on 80 and turn down. Just like that. After if you change like this, I didn't apply any seem to make some little rotation under budget. Let's come back. Yes, here. I can increase my nodes the number of frames per second. Let's apply 24. I think something was wrong when yes. So leg is turning here at 50. I think I'm going to turn the leg just so left lower arm and right lower arm. In left arm. Think I'm going to change little bit. And this area moves a keyframe here. And move the keyframe. Just like this. Let's increase the number of frame plus so gone. It looks little slow and just come back. Yes, just like this. Yes, I think I think just to arrive is this movement. I think this movement is too fast. So here it's okay. But when you zoom in it third, when I go back, it's little long. So the things that I need to do also, it's two. Yes, take this keyframe and just drag and move the term on the right. And just make some change. Yes, here it's going to be beta. Yes, it's okay. So I wanted to show you how you can also create this type of animation. So it's also possible to use, so whether you can use the animate tool like this, but it can be longer. Widow directly when you add parenting, you can use your skeleton tools and thanks to set, you will be able to make a faster animation. Don't forget that at the beginning, each time that you have a position. For example, you can why not at the beginning when we start to apply keyframe directly on also element, if you want to start with this position, I is the first time we will animate tool, not here, but depending of what you want to do, it can be Why not? Useful? Just like that. 63. Character export animation: After to crash your animation, you can export your walk. So to export your work, how to do this? You need first after to save. So File Save are and directly you have render. So when you go and render first you can activators a preview, just laziness. And thanks to that you can see surrender. So you just come back and see if I zoom little on my preview. And I can read my animation just like this. After if you want, you can increase the size xat. Thanks to that, you can have all these panels and you can see your animation. So sittings or number of frames per second. After two doses swatch, you can go on Render, so you have output sittings. You can also create a fast render to MP4. If you want to export to MP4, you need first to go and file preferences. And on Import Export, you need to download a file N2. Put this file inside your, inside a folder on your computer. If you don't have this, if you don't have FFmpeg, you need to add this on your computer. You won't be able to export in mp4. Fossa rescue gone window, you have output sittings. First. Generally we select the camera so I didn't change your camera, just use my camera random bug one. Then if you want, you can change. If you have different camera, you can change here. After you have pixels. This is the size of my document by default it was 12 1920 by 180 with quality. And you have frame stat and frame n. So if for example you want to export on neuropathy, if I want to export for example, or just 60 frame, I can use frame stat 160 for example. But Xiang going to export everything after you have the file city where you want to export your work, save in by default, it's inside open tunes in outputs, but you can change that here. It's project open tunes and I have outputs and I can directly export here. But if you want, you can select any file on your computer name. So the name of my document, it was a character off my scene. And after it, very interesting, select what type of file you want to export. So if you have FFmpeg, you can apply in P4 sees one of the best. But if you don't have, you can also just exports in APA format. It's also a possibility after you have some options. And, but no CMO really to change. And after you just click on Render like this. So here I can export in this final APA file. Yeah, so it's okay. I can find one more time surrender directly here. If you want to export on your computer in MP4, you can directly apply render, fast render to MP4. And that's it. So it was a great project. It was a great training to see in open tunes how you can create a character step-by-step. So most impressed on sings was to respect the different columns like this. So it is like layer, so you need to respect the different colors after you need to change the transformation plan. So it means you need to go and animate tour each time you need to change a center point depending of your colons. After you need to add some parenting. So you can go directly on ammunition here, you can find your stage schematic and you can edit. So parenting, this secretes a different link. And after to do this work, you can create your animation. To create your animation to possibility. First possibility, you see links to animate tools. It will take more time, but it can be also interesting. Or you can use directly your skeleton tool. You will have your skeleton because in animation, you, you are a parenting your parents in with the stage schematic. And after last scenes, it is just to export your work so you go and render. You can go and output sittings. And after you can export, you can also use fast run dot mp4.