Transcripts
1. Welcome to Motion Design: Hi there. Welcome to motion graphic design in After Effects.
My name is Laura. I am a professional
motion designer and I created this course for the beginner and intermediate in motion design
and after effects. Even if you are
an advanced user, you can always benefit from this course because
I will show you the well-kept secret
techniques that read professional use to impress you and to create
some amazing videos. Let me show you a bit about the techniques that you
will learn in this class. And remember, we have a project where you will
learn the techniques and also you will apply them to
create a final awesome video. We will have three
scenes to animate. Though the class is loaded
with motion design techniques. I will give you
lots of tips here. You will learn how to
create perpetual motion to give life and some energy
to your animations. How to create different
continuous destruction. How to create civil
revealed techniques. How to design, develop,
and improve emotion. How to create a
continuous animation from a single graphic. How to create a
professional transitions. We will go through also the best motion
design for titles. How are we gonna
go about all this? We will start by organizing
the graphics in Illustrator. The first scene,
you would create an anti animation for
selected the graphics. Move on to create a continuous or perpetual
motion for some elements. And we will create
our main animation. And the first scene it is
the randomly flying birds. Lastly, for Cn-1, we add important effects
to create the mood. For the second, third scenes, it will be the same workflow, but you will learn
more advanced reveals, more advanced perpetual motion and how to design and
develop a motion. Then we will assemble
the three scenes in a single composition and create a professional and
awesome transition. I also covered a powerful
and useful method on how to delete an animation. After completing
this project and the many other projects you will complete using what you
learned in this class, I encourage you to create your video and share it
in the project page. Let's dive in and let's create some amazing motion design.
2. Setting up the graphics: Hi there. Welcome to animate
our first scene. The first thing we want to do is to bring in our graphics. But before you bring in any
graphic to After Effects, please make sure
that in Illustrator, everything is set properly. Let's go to Illustrator. Illustrated here, I opened
Halloween, seen dash one. I have all the layers I want
to animate in After Effects. The rule is very simple. Layers in Illustrator will become layers in After Effects. And stories under the
layers will become a complicated story later
on in After Effects. My layers are fine. I have the crosses. You notice this cross 4321. I have the houses. Yes. One layer, another
layer and another layer. I had the three, and I have
the bat that I can replicate. Of course, I have the
moon, I put it aside. And of course we have
the lower ground or the theory that we are
going to animate or so. Of course we have
our background, that is the background over it. It seems that everything
is okay in Illustrator and ready to be imported and
animate it into After Effects.
3. Import your graphics: Back to after effects
where we are going to import the illustrator graphics. The best way to import you can
come to the project panel. Notice now you are in
the composition panel. You go to the Project panel. You could double-click
and it will open your Finder or whatever
is there in Windows. And then you can
import your files. But the one I like
is to right-click. Notice I right-click and go
to Import and I say File. Here, please go to the assets that you
download in this section. Go to graphics, and then
select one of them. And this is the right one. You want to use
Halloween seen dash one and come to the
settings over here, which is very important. You have the format. It knows it's an
Illustrator file or a BS or PDF that all the same as format. You could import as footage. In this case, the whole design, the whole graphic
in Illustrator will come as a single layer
in After Effects. Sometimes it's very useful, but this is not our case. We will need our layers. So we click on footage. Please change to Composition,
Retain Layer Sizes. Now you notice you
have another option here that this composition only, if you import as a composition, the layer sizes will remain as the size of your composition
in After Effects. And all the layers will be
as big as the composition. That's not very
practical for me. Some people like it. I don't. I prefer composition,
retain layer sizes. It will retain the layer
size of Illustrator. That's cool. Now, you could
check create composition, but this illustrator
PDF EPS sequence, please make sure it stays blank. Do not check it. It has a totally
different tools that we will see maybe later on
or in another course. Please keep this one. It is striated
PDF, EPI sequence, unchecked, blank,
and you click Open. Now After Effects has imported
your Illustrator file, it has created a composition for you here in the same
name as the file. And you have a folder here that has all the layers
from Illustrator. You can read here
the layer name, for example, across dash three. Also the filename, which
Illustrator file it is sitting. All of them are sitting
in the same file and they have the same layer
names as Illustrator. Let's open the composition
by double-clicking on it. And here you are. We have our nice layers that are all listed
in our timeline. We can now start messing them up and start animating them. And we'll do that just
in the next video.
4. Animating with an overshoot: Hi there. You ready to animate. You are going to
use lots of tricks, lots of tips to animate
in this course. I'm gonna make everything
exciting good for you. So you learn the maximum
power of animating in After Effects and becoming a true motion graphic designer. I would start by
animating the cross here. And I would like to use the scaling up and
down for the cross. If you come to the layer, if you drill it down, of course, you have the transform. And inside the transform, that is the scaling heal
and there is a chain link, meaning if you change one, the other one will change
for the two values. This is our presenter and
this is vertical here. I click on one of them and
starts getting it down and up. Notice getting up and down
towards the anchor point, down towards the anchor point, and up away from
the anchor point. Now what happens if you change the position
of the anchor point? Let's try to change the
position of the anchor points. You come to the pan
behind tool here. Or actually it is now the anchor point tool
that we are going to use selected and then click on the anchor point and can you
move it anywhere you want? I'm going to put
adjust down over here. Something like this will do it. Now if I scale down its gaze
towards the anchor point, if I scale it up, it scares away from
the anchor point. Notice how it's scaling
up and moving away. Also pretty cool, right? Let's create an
animation based on that. I will come after 1
second, which is not good, but I need to show you
put the scale at 100%. I create a keyframe here
for the scale 101%, 100%. Come to the beginning
here and set the scale. I will change one
value is enough, clicking it and press 0. And here you are. Now I
have a very dull animation. And it makes you sleep, right? But you always start like this. Let's make it more proof. Let's create a bounce or
an overshoot if you like. I will come before. Hike the
scale to, for example, 150. At this point, the scale is 150% and it is much bigger
than the final scale. Now if you run your animation, it's gonna be still done. But you'll notice
how it's happening. Now, lots of people use
three keyframes here. I don't, I don't recommend it. I recommend to you the professional way is to
work with the graph editor. Let's go to the graph editor here and let's select the scale. But notice we did not
select the keyframes. If I click again our
select the keyframes. Now what does this graph here? First of all, some tidying up. You come to the second icon
here and make sure you are always in auto select graph
type at this for beginners, in this option, it
will always select the best graph that is used
with the selected property. We have selected scale. And the best graph to use
here is the value graph. If you select the speed graph, things are not going to look or right for you, but
still you can work. The best way is to go for now, auto select the graph type and
we are in the value graph. What does it mean? This is the value here. This graph is the
value of the scale. We know that the scale is growing and it is linear growth. And you'll notice over
here, for example, the scale is 50% on the graph. And it's 50% in values here. And you continuous. It is just the graph of
the scale growing linear. What can we do
here? First of all, we select both keyframes and you can
right-click on one of them and go to keyframe
assistant and select Easy Ease. And here you have F9 shortcut. Or simply since you'll hear no, you can jump over here and say, make them Easy Ease. Easy Ease, meaning
it has, is the out. Notice it starts small and
then start growing faster. And then when it
comes to the end, it starts slowing
down a bit slow. The increase in the
scale has been moderated if you like to slow
out and slow in, which is called Easy Ease, you ease out and the is it in, is in a keyframe. Out of a keyframe. Notice are coming
out of the keyframe, is out coming into the
keyframe you is it. But then you have this nice handles here you can
start playing with. I'll take this handle and
start moving it around. And notice here I'm playing with the graph and this
really awesome. Let's make a bump
just over here. Notice my scale now. It's going to grow
and grow and grow. Here is going to come to 117%
and then start going down. Awesome. Less adjust it a bit. Let's make it even bigger. And I'm going to go to 150%. So I'm trying to match
the bar here, 150. You have a nice overshoot
and it comes back. And if you play the animation, something like this
Nabeel at all, of course, you can start playing
with this bar and make it more drastic. Palm, something like this. Some audio will be nice. Now I'm going to keep
it the same way it was something like
this we'll do. You'll notice that the
animation is slow. I'm going to select
this key frame just over here and bring it in. I'm gonna make it 20 frames. Only. Take this one back to 50%
because we are Halloween. Make things fun. Nice. Now that's a
dynamic animation. Let's get out of here. And we have our two keyframes. Let's play from here. Very nice, very good. Now I need to replicate this animation to the
other three classes. Of course, you are
not going to believe that I'm gonna do the same
job for the other three. I'm going to select these
two key frames here, come to edit and copy them. Of course, I can use
Command or Control C. Then select the other three
layers and make sure that my play head is where I want
to paste the first keyframe. This is the first keyframe here. I'm gonna paste them just
at the beginning here. I press Control or
Command V to paste. And of course you can
do it from the menu. Adjust over here,
that is the best. You'll notice that
everything has disappeared. That's because if you press U, you can see the keyframes had three of them
coming very wrong. Why is that? I've forgotten
about the anchor point. The problem is the anchor point, you cannot adjust three
layers at the same time. You have to use one at a time. One at a time. I'll put it here or even here. Then this guy are
going to put it here. Let's see the animation now. Not bad at all. They are all coming
at the same time. But the animation
basically is quite good. Let's close all the layers. You can do that by
deselecting everything, pressing F2 or clicking
somewhere like here. And then pressing L,
everything is closed. I'll go back to the selection
tool. The shortcut is V. I'm sure you know that when
I say the first layer, I wanted to come
starting attempt flames. Then this guy is gonna come over here and this guy
will start here. And let's start here. Here, and this one here. What am I doing? I'm
sequencing the layers. I put the keyframes, all the keyframes are at
the beginning of the layer. That's what I do and that's what I recommend for you to do. And not start moving the
keyframes inside you, you know, you can select them. Saying, okay, this
one starts here. I advise you, don't do that. It's very confusing later on. To sequence them,
you click somewhere inside here on the
layer and start moving. Then if you play the animation, it's always nice to give
a gap is silence here. People can get used to
the image that you have. Then you play here you
are papa, papa, nice. Maybe I want this
one to go backwards. Notice 123 are too late. Let's bring it here. These are tests. This is also your test. This is pretty cool. Now let's make this animation cooler. How do you do that by
adding the motion blur? Notice now in After Effects, if you add motion blur, it will add also the motion blur for the whole composition. I'm going to add it on
each and every layer. And if you notice now it's much smoother and it's nice you can notice the
motion blurred here. The motion blur will
depend on the speed. If it is too slow,
you're not gonna see it. If it is too fast,
you're gonna see it even more. That's a cool one. Why not? You make this one faster? This one's lower. This one faster than
this one is slower. Just randomly like this. And see exactly
what's happening. Pump, wow. I like it very much. We have animated the
crosses and now it's time to animate
the building here. Let's do that in the next video.
5. A mild overshoot animation: Now that we animated our
crosses and quite awesome, we are going to animate our
houses here in the same way. First of all, I will use the anchor point tool to put
the anchor point down there. And this one down here. This guy is the last guy. Just put it over here. I'm trying to center them. Like if they're coming
from the same root, something like this would do. Of course, I could copy the
animation just from here. By the way, if I have
the two keyframes, I'm going to select it,
press control C to copy it. Select the three houses, make sure the time indicator is at the beginning
of the layer and paste and look at
my animation pretty cool down already had guys, Let's move these guys and we want them to
come maybe after. So this is the last one. I think this will be cool. Less bounce the middle 1 first. And then this guy will come
in and this guy will come in. Let's see. If you've done something
good, not bad at all. Unless not forget
the motion blur. This is another bounce. Maybe you don't like
it because we can see the bottom here. Maybe we'll come to this three
and open the key frames. Come to the last keyframe here. And we need to go to the graph. By the way, let's select
the scale for this one. And over here we need
to reduce it a bit. Not too much, just like this. Let's see. Yes. We take it down just here. We'll do the same
for this scale. Copying. Sometimes we will give
you problems work. And then I'm gonna
take it down to here. This guy, same, same, I think this guy is okay. I cannot see the bottom
here. Let's see. Just to verify, I can go
higher with this guy. Just like this. Let's see
if it's working fine now. 1234, Cool, very nice. We put the motion blur. Now we need to
animate the three. There is no way we're going
to animate the scale. It will look occurred. I'm going to use a
different system that we'll explore in the next video.
6. How to create steps reveal: Hi there. I hope you're
having fun with this course. Motion graphics is
about Jewel having fun. If you're having fun by
creating what you like, then you will become an excellent motion
graphic designer. If you're getting
bored, then you're not doing something
that pleases you are happy from then things
are not going to be beautiful or nice
design in motion. Please make sure
you're having fun doodling things that they
really doesn't matter. But it matters that
you are having fun and this is the
purpose of the course. Now let's have fun
with the three. We cleared our crosses and
our buildings are jumping. Pretty cool. Let's
select the tree. But of course, these three, we cannot do the scale up. You could gonna look
ugly and weird. By the way. I'm gonna use a new technique. It's called revealing
with masks. It's very easy by the way. Now, I will select the
layer and I wanted to create a mask so I
can use it to reveal. So I will come to
the shape layer. This is how we create a mask. You select your layer and then you draw something
with the shapes here, any shape you can use. Now I will choose
the rectangle tool, but I don't need to come
over and draw the mask. I can simply double-click on it and a mask is created for me. In the timeline, you'll
notice you have three. That's the layer. And then
there are masks here. And you have mask one that you can rename by
pressing Enter. Now, this is the color of the mask and you'll notice
it's really bluish, something I don't like
it. I want to show you. So I'm going to click on
the EEG squared here. This is changing the
color of the layer or the mask here and make it yellow so you can
see it perfectly. How do I animate the
mask is very easy. You will use the mask path. There are four properties
here you can animate, but usually it's
always the mask path. At the initial state. We want to hide everything. Then after some time, we want to reveal everything. So we need the mask
to reveal the tree. Of course is gonna grow. Put a keyframe here, and start playing
with the points. Notice I have four points here
that I want to play with. That very few. Let's add more points. To do this, you will
come to the pen tool. You add a point.
Notice the plus here. I will add a point. I will add another point here,
another point here. I think this is enough. Now I will select again the mask path and I want
to move the frames. Let's go back to selection
tool not to confuse you. Notice when I select
the mask path, all the points are selected. If I click now to move is
going to move all together. That's not what you want. What you want is to
move 1 at a time, so you need to
select that point. To select the point, the easiest way to go about
is not to click on it, but to shift, click on it. When you shift the Gleick, you actually this selected. If you click again,
you select it, but also you deselected
all the other points. You can now move this point. Notice whatever is not in the
mask is invisible. Simple. Now let us come
after five frames. I can write five-year, come to after five
frames and reveal a bit. I'm going to take them
up just a bit here. There shouldn't have an overlap like this, it would be ugly. Let's reveal them
just like this. I like that, that is cool. I will come after five frame, so I will write plus five. It will jump and now
reveal them again. So I'm creating a stop-motion somehow, not really stopped. And then I will go another five. Let's go back to this key
frame and right, plus five. Now I'm going five, you can go six, you can go ten. You can go the way
you would like. I'm going to move them
here and here and here. So I rebuild more here and another five,
maybe that's enough. I will return the points to the original or if I don't know, then I make sure
everything is visible. So I think everything
is visible like this. Let's take this one
up and move this one. Very cool. Now do we have an animation? Let's see, the breastplate. And the three is
coming up very nicely. Of course, this kind of reveal. You can play lots
of games with it and create many
points and some stop. Notice here is stopping a bid than the other
frames are moving. Now why do all of this
not two keyframes? Notice if I remove these
keyframes from here, going to move into a
shape. And that's it. I showed you the
complicated method because you can really
create a lot with that. Now there is the mask
feathering here, which is very important. Notice the mask and I'm
going to feather it, meaning give it some
shading if you like, up and down, which
make it much nicer. Around the line. I feathered the mask 30
or 50, even if I like. Now the reveal is
smooth. Pretty good. Let's give it to 1 second. I'm going to select
all the keyframes. I want to stretch them to 1 second. I don't
want to move them. The way to stretch them is to press on the Option or Alt key, click on the rightmost
one and drag it. Notice how they are
stretching proportionally. Now I have a 1 second
animation for this guy. Not bad at all. Very good. Please guys, do better than I did. I'm explaining. You can really sit back and really do some nice animations. Now, I want to easy ease them so I'm going to
use the shortcut. Remember the shortcut
key frame assistant, easy ease is F9. To easy ease them. You can come over to the graph and select the mask
path keyframes, select all the keyframes. Let's stop the animation here and do something
like this, just to play. Just adjusted the
way you would like. So I'm gonna go with this. Notice the animation now. It's getting a bit,
I don't like it. Let's stop. Again. I
think this is cool. That's enough. Here you are. We animated the three and
we have used a mask reveal. This is a technique you'll
really need to know if you are into motion graphics. Thank you for listening guys. I hope this was fun. I hope you are mainly made
a lot with the mask reveal. I will see you in
the next video with some other awesome animation.
7. From solid graphics to continuous animation: Hi there. We animated our three, but unfortunately
we left it here. We don't want that. Bring it over here. Let's see, the animation is going at the right
time just here. Retry again. Now by the door. Now it's time to take
care of this part. Of course I have one
but which is not nice. It is still just sitting there. Of course, animating it
with the scale and stories. Yeah, it's okay, we can
animate with the scale, but the best is to
start making it fly. How are we gonna do that? First of all, I'm going to put the bat in its own composition, which is called decomposing, to precompose to create an animation out of
this graphic only, you select the layer right-click and you have
the option just over here. Precompose. It's exactly like
creating a composition, but it doesn't for you. I'm going to call it, but
that's it. Click Okay. Then come over,
double-click to open it. I don't see anything. I'm going to right-click
composition settings and change the color to
something like this. Now I can see the bat. I remind you that this
color I adjusted here, the composition setting color
is not a background color. This is just a color sitting
there for you to see. Later on, after Effects
will not render it, will not put it in the video unless it is in the
main composition. But for now, which will not appear in the main composition. Now I have a bad,
That's a nice spot, but the composition
is a bit too small. I'm going to right-click composition settings
and come over here and make it
250 for example. Let's see. And it's good. Now I need to animate
the wings of this, but I don't have the wings. I have a single entity.
What am I gonna do? I will create wings
using, of course, masks. Now I need of course to wings, one left, one right,
and the body. So actually I need three layers. I will press Control or Command D to duplicate for three layers. The top one will
be the left wing, the middle one will be the body, and the bottom one will
be the right-wing. Let's take the top one. Come over, take the pen
tool, the layer selected. If I draw, I will draw a mask. Let's draw a mask. You can also click to make
it not very straight. I'm going to come over here
and do something like this. Over here and here, and here and close it. I don't need this one. I will select it and delete it. And let's bring this one here. Now if you notice, if I solo the layer just
clicking here, I have a wink. Not a perfect wing, but I think it will
work pretty fine. This is my wing. I'm trying
to remove this thing here. That is the left-wing. Let's go to the last layer. That is the right-wing. Select the Pen tool
and also draw a mask. I'm going to start from here because it's the most critical. If it doesn't work, it
really doesn't matter because later on
I can adjust it. I'm going to undo
this because here I want a Bezier curve. Yes, butter here and
here and here and here. Now this is too far. If I solo the last layer, I have another wing. Now I have two
wings and the body. Now notice the body
is everything. Now, I drew to mask
does very fine. Now I need the mask
for the buddy. Let's go ahead and
select the body. Let's come over to here. And here. I'm trying to imagine how
I drew the other masks. Doesn't have to work at one other percent
from the beginning. That's the body. Let's
put everything on. Now. We have three layers
and each one of them contains a part of the butt. But then the first layer, if I open the rotation
by pressing R, I can rotate it according
to the anchor point, which is not in the right place. I'll put it in the right place. So we want to rotate
it just from here. Let's do the same for this guy. We put the anchor point just
in the right place here. Now, if I put the rotation here, notice what in very fine here. If I wanted to take it up here, I think the buddy that is
showing is not by the tool. Nice masks should
congratulate me guys. And I put the rotation
now and test this guy. I think we're doing very well. Cool. Now we need to animate. Let's click on the rotation
one-by-one, by the way. Let's take it up. I'm going to put it. Up here, starts up. Then after five frames, we're going to take it
down as much as possible. Yes, Is flipping his wings. Then after another five frames? I think so we got to take
it up to the same position. I'm going to select
this keyframe, Control C and delete this
one that was created. And Control V,
Control or Command V. Now, I have one single movement. Now if you don't like
what's happening here, let, for example, here,
it's very easy. Come to the middle guy. With the selection tool. I will shift click here, select this point and
just move it over here. Let's see, now,
it's working fine. Now you have two ways
to animate this. You can select
these keyframes and replicate them for the
whole composition time. That will be so bad. I've seen like people who call themselves expert doing that. That is not right and
don't do that, please. Try to be more ingenious. How are we going to
do that? Well, we are going to use an expression. This expression is like your
daily bread and butter, but there is no
button, only bread. And it's very important
expression to add the expression simply you In Option or Alt
and click on the stopwatch. You have space here to create an expression or to
write an expression. And this expression
is for the rotation, the expression we
are going to use, I'm sure you already
guessed it is loop and out. What does it do? Simply
when it comes to the last key frame is going to jump to the first
keyframe and play again. Please, three keyframes. Out from here it will
play the first keyframe. Notice, now we have a
flying guy pretty fast. We don't like pretty fast. The Option key and stretch
them to 20 frames. This makes sure they are
correct on the frames. Let's play now.
And it's going to play for the time
of the composition. So it's gonna loop out these
keyframes for infinity. Even if we are born
our, that's very fun. Unfortunately, we
cannot copy paste these keyframes because the
rotation is different. What we are going to do is
to select this guy now, keyframe the rotation
and take him up. You could start by
down if you like, but I'm gonna start by up. They are at the
same level almost. And then in the middle here
is gonna be the maximum down. Even more down. That's fine here. Then over here, we are going to copy and paste this keyframe. Copy paste the key frame. We have the guy flying but he's right wing stops because
we need this expression. I would copy it from here. And option click
and paste it here. I cannot based
just on the layer. I have copied only the
text in this expression. Here you are, you have a
flying, but that's awesome. Let's go back here and see, oh, our bad is flying. I don't think it's
flying very fast. Let's go back to the butt. Let's take these guys here
and make it a bit faster. Let's go back to
the hallucinogen. This bud is frantic. I like it very much. Now
we have our animated, but we want to replicate it all over
the composition here. But first we need
to add the title. We don't want these bots to be behind the title or
something like this. We'll do that later
on in the next video. After we have written the title. I'll see you then.
8. How to Style and animate titles: Before we proceed with a bat
and disperses all around, create more, we are going
to work on the title. Now this doesn't, I'm
going to put it in this composition
that is a scene one, but our also use
it in s2 and S3. First I will add the title. I'll click inside,
right, Happy Halloween. Immediately, I will precompose. I will create a composition from this layer and call it tighter. In fact, title one, if you'd like to add
it to the tight. Now, if I double-click inside, you'll notice that this
pre-comp is very big. It's just taking the whole
size of our main comp. And actually we don't
need that and it's very unpractical to work
with this big pre-comp. Our best chances is to crop
or resize the precomposition. The best way to do
it is to use what we call the region of interest. You select the
region of interest and you draw the
region of interest. The pickup or the
composition is going to be cropped according to
your region of interest. So you can set it like this and come and adjusted the
way you would like. I think this is fine. Of course you can
do any adjustments. After setting the
region of interest, you will come to composition and cup the cup to the
region of interest. Now, this is our composition. I went to add drop shadows, so I will have to change the background color here
to something dark age. Three. It doesn't matter because
it will not appear. We'll select the layer now, right-click and go to layer
styles and we drop a shadow. I could have used an effect, but that's okay,
That's beautiful. I will come back to layer and styles and use Bevel and Emboss. Very nice. Come to
the bevel emboss. Lot of beveling here. I'm gonna set it to two. I like to, it's much nicer. Of course, there are
other properties you can play with them. But I think this will
do very well with us. So notice now how the pre-comp
is small composition. Now, sitting over here. Now we need to animate it and we are going to animate
it from inside here. Now to animate characters, you can use the layer
transforms here. Bring it from outside and so on. But there is much better. Always try this much better. If you notice there
is the Animate here. If you click on the arrow, it will ask you what
exactly you want to animate and you have all
these kinds of choices. I would like to
animate the scale. I want to scale it up. It has added folio and
animated that has the scale. Now you could say
at the beginning I want the scale to be 0. Notice how it's
coming down to 0. I'm gonna put it at 0. Then come to the
range selector here. And I can animate the
start or the end. Notice how the start is going
to animate from the start. It's really working. Just opening up, just like this, very beautiful. I can add more properties
if I come to this ad. As you can see, this animates
will add the animator, but the ad here we'll
add another property. For example, the
blurred if you want to, I'm going to blur it. Then let's see what's
happening here. It's working. Notice how it's blurring before
it's coming up. It's very beautiful.
Just like this. We can play around with.
This is very easy. You just add an
animator and you add the properties and you
change the properties here. Then using the start or the end you take from wherever it was. To start from the properties
that you have here to 0. Started to 0. There will be a special
lecture on section about this. I will explain it too much more, but actually it's
pretty easy to use. Let's go back and
animate these things. I will click on the
Start, put it at 0, come after 1 second, we will see, Let's make it 100%. Let's play the animation about Happy Halloween,
somebody at all. I can, of course,
easy, ease these guys. I'm going to press F9 after
selecting the keyframes. Come to the editor here. And of course, the graph
editor is opening on value. This one you can bounce. Let's do something like this. Just for the sake
of doing something. How about I would say let's
do something like this. Yes, it's slow down
in the middle. But let's go back. I'm not very
impressed with this, but nevertheless
is a Greek word. Now you have the title
and it's opening up. Now where we want
the title to start. After everything. We want the title to
start just from here. I'm going to put at
three seconds and give it 1 second and
then five seconds. And we have our composition. Now we need to take care of our robot is time and we
want to replicate it, will do that in the next video.
9. Replicate the right way: Now that we have our
bad just over here, we can start duplicating this bud and
spreading it around. Of course, we don't
want it to be high in the Happy Halloween. Let's do that. I will select the bat and then
duplicated several times. Let's make it of them. Now we have eight of them here. And of course, from
here now I will select the bot is the first one
and just drop it here. Another one, just drop it here. Another one, drop it here. I want them concentrated. I don't want them all
over the graphic here. I don't want them symmetric. You can really work on this one and spend a lot of
time doing this. We have our eight bytes here, but surely we're not
going to keep them in this composition
is the main comp. Want to create a pre-comp and to animate them and just
being in the pre-comp. Our right-click and
say precompose. We call them orbits. All of them together. We click, Okay. Let's
double-click to open it. Now of course I can't
see anything because the composition settings
ZL is black background, so I will change it to anything
so I can see the bots. Let's make it a bit lighter. I will do that, that's okay. Now for the bats here, the first animation
is to bring them in. We are going to use the scale, select them all,
press S for scale. And after maybe 1
second keyframe, the scale at 100% come to the beginning and
put the scale at 0. Now I had this simple
animation that appealing. Actually, I don't
want it very fast. I wanted like they're
coming from far over here. We're gonna make it
bigger to 12115. I think we'll be fine. 115. But does not find these
bats are not even moving. I need to wiggle
them so they can move around without having
to put a 100 keyframe. For this, I'm going
to add an expression. I will select this layer, the top one, but a speed for the position
because this well, I want to wiggle and
press Option and the stopwatch that will give
me here for the expression. I never write the
English word wiggle. You have the wiggle over
here. This is an expression. The wiggle, wiggle it around
depending on the parameters. The first parameter US is
how many times per second? I'm gonna say once per second. And how much you want to wiggle. I will write 250 pixels. Meaning every second
move this guy 250 pixel in some orientation. Now you notice how the
guy is moving around. It's linear moving is that
jumping is really moving. It's moving all the time. Not bad at all, is
not coming out. Now I want to replicate this expression to
all the other layers. I will come to the position or right-click and say
Copy Expression Only. But be careful guys,
if I select like this, what is opened here
is the scale base. This is gonna paste
on the scale. I have to be very
careful about that. I put position first of all, then select the layers
again with the position. Then Control or Command V. You'll notice it's
based on the position. Now you have to be careful as a motion designer and give
it some time to watch for the duration of the composition that
nothing is coming out. Now, I'll let you in
on a secret here. If you come to the
bot and come to the graph and select
the position, then I will come to this graph here shows post
expression graph. You'll notice this is
after the expression. Notice how this guy is moving. There is nothing you
can change here, but it gives you an idea
of how it's moving. Notice it's going back. Now if I move it, I'm not
really changing that position. I'm changing the whole
motion path, which is okay. I make sure nothing
is coming out. No, not there is
a guy coming out. And actually what happened
is it's created once and then it's all set up for the rest of the life
of this expression. Go back to Halloween scene.
Let's see what's happening. And then the text will come in. To lead the text is too late. Now, I don't want these bats to appear as soon as possible. Let's open it like this. Where did the bud
I think the bats, I want them to come over a
given time so they appear. We saw the three,
we saw this glosses the title and then the buds. The title after the buds. We have done it. It's very nice
animation by the way. Though they're coming
behind the Happy Halloween, they are really moving. Now, this is very fine. But after doing the
entry animation, maybe we will want to have everything moving around
in a mysterious way. And we'll work on this in
the next couple of videos.
10. Distortion for perpetual animation: We completed our animation. We have only an entry
animation and after that it becomes boring
except the bats. How about starting to
move things around to animate things around
to give it more life. Let's start with the three. For example, I'm going to put the bats off because they're
going all over the place. I want to see the three alone. I will select the
three, it has a mask. I will add an effect to make the three move all the duration of the
composition or its layer. If I come to effects and preset, the effect I can
add is called mesh. This is a mesh warp. I will click and drag and
put it on the tree itself. The mesh warp is
very easy to use. First of all, let us come to
the end point of the layer. Because that's for me
really doesn't matter. And we are going to
keyframe the distort mesh. I'm going to go over here. It creates the first
keyframe here. Then I'm going to create
another key frame and the animation will come till
the end, just over here. There is nothing over here. I'm going to remove
this keyframe. So the animation
will really start just from here for the three. In fact, it's a distortion. How did you play with this guy? Let's go till the end here. Let's start distorting. Click in the middle on the
intersection and you move. This is a distortion noticed
has four handlers here. You can have another distortion like this, another distortion. And all these distortions are memorized within the
single keyframe. I'm going to play around. You can do like this. You can move the whole
mesh if you want. Gonna be scary three, Let's take this one down
as being this visit. Let's turn them a bit over here. In fact, we should
distort everything. We are doing well, I'm
going very random. And actually just to show you, make sure you clicking
on the intersection, do not click on the mesh. You can move the whole mesh. That's not what
you want. Though. Sometimes it's very practical, it's very good to do that, depending of course, on the
animation that you want. See how far did I go? Not bad. Let's distort year. So this one is going
to become thicker. I'm going to click out. This is the final
distortion, if you like. This is the first distortion. Let's Play. You'll notice how the
three start distorting. Amazing. Motion graphic is
not about moving keyframes around Louis,
I put key frames. We have done
something excellent. Of course, you can come
and bring this key frame nearer and add more
keyframe later. Notice the distortion
here. And there. Add another key frame here,
another keyframe here. The way you would like. I prefer always to have
two key frames only. Not exaggerate the distortion. Make it smooth, make
it something good. Notice this guy is going, we are in Halloween, so the
three is branching out. Maybe you can add a bit more. Yes, I want to add one here. Another distortion here. Wanted to spread. That's
what I'm thinking. You guys can sit back and really think about it
and do it the right way, the way you would
like stretching out. I don't have a point here
but can make it bigger. It like this. Let's deselect and play it. The three is going really well, doing a nice Halloween. Now if you put the bat on, you have something to
watch after the title. Now we have the distortion. We have the animation
of the three. The title is appearing while
the three is going up. Now we want to play
with the crosses. And I will show you something
amazing in the next video.
11. Perpetual motion with a bender: Hi there. Since we have a perpetual
movement on the three here, you notice keep on moving
though omitted linear going up. You can of course, change
that to your liking. We wanted to create more
perpetual movement on the house. And the crosses here, we have severity choices. Let's start with the cross here. Obviously here, you can
wiggle the rotation. If you do that, for example, Option click and we enter
wiggle, like in English. Once per second for
five degrees only. That's enough. In fact, you can add the
figure and so on. You'll notice that it's
moving left and right. It's pretty cool. I will not do that here because
I want to show you more. Actually, it's a
nice animation here. I will come to
effects and presets. And inside the distort, you will notice that you
have many distorted effect. They are the CC bend it and the SCC bender CC Bend
It has its own bricks. I would say. I prefer to use CC bender within this course here
because it's easier to use. If I click and drag and
drop it on the cross. What do you have in the CC Bend? It is very easy to use. You have the amount
that you want to bend. There are several
styles that you can try out and you can
adjust the distance. But most importantly, you
have the top and the base. This is the top and
this is the base. Here I'm using the side bend. And according to the
top and the base, you can bend it on the right. That will be the
positive values. On the left, that will
be the negative values. I'm going to keep it like this. I'm play a bit with the base. I'm gonna take the base down.
Notice what's happening. More. You have the base more you
have bending if you like. Then over here, if you
take the top down, notice how the
bending is going on. Actually you trying
to bend everything and the base here is fixed. Let's put the base
just like this. This guy just like this. For this animation, of course, you can play the
way you would like. We can be extremely
creative here. You can adjust the distance. That's one things
would change a bit. It just as dancing
to a distance. Now there is something very important that I want
to show you here. I use this hill and the layer is not
continuously rasterized. You remember? It gives you a very sharp layer because it's a vector file. If I continuously rasterized, you will tell me
what happened here. Things changed a
bit where the top and the base will
change their position. Their position has changed
because it is not the same, I will say layer if it changed position because now it's rasterized and the
layer is a bit bigger. It can think about it like this. We can go back and decide how you want to work with
them if you want to. Not just now the bending is really huge for the value I had. Actually is good to
continuously rasterize. I'm going to keep that. Then work on the top and base so I can have a nice Bending
the way I would like. Here, I'm at minus 11. Let's create an animation. You keyframe the amount. Let's press U to see
the keyframe here. And maybe you can take it to, I don't know, this is
very delicate now. Minus 15 will do nice. I will go ten frames forward. That will be shifted
Aphasia down. I'm gonna write 15. Then shift page down. Of course I intend to loop out. So I'm gonna put it at minus 15. That is very cool if you notice it's going left and right. Very good. Now we can add the
expression loop out, which has become a
household for us. Loop out. Let's look at the animation. And it's very speedy. It's not bad. We did a good job here. But let's do it again. Let's remove the loop out. And let's remove
these two keyframes. Because with loopOut is going left and right,
left and right. I can add Give them. But it is not an emotion, is just some
rhythmic motion that people will look at it
and that's not nice. Let's go back to
the first keyframe. We have a value of minus 15. I will go shift page down. Then. I'm going to take the
value here to a positive. That's gonna be 20. Maybe. I don't want to exaggerate. I'm going to put it at 17. Shift page down. Take it down. We were minus 15. I'm gonna make it minus
nine. Shift page down. I don't know how much we
were in the positive we were at 16 shift page down. Shift based down twice. Where at 16 gonna take
it up, maybe at ten. And shift page down. Let's take it down to
something that we like. I'm trying to create
a random motion here. I will go back. Our first
keyframe is negative, so this one should be positive. Gonna go to 20 and
then shift page down. I went very random and I hope
I'm doing the right thing. Minus 15. I'm making sure that the last keyframe is equal
to the first keyframe. Now I could loop out. The animation is a bit different and is very speedy by the way. No problem. Let's organize this. First of all, we
entered the expression. Now I loop it out. Then I will take all
the key frames here, press the Option key
and make it bigger. Then do something like this. The loop out here
is not going to work on the old keyframes. The animation duration
will be out before the loop out completes
the first loop. It doesn't look now that
it is a rhythmic movement. Now, you can do better Even. I will remove the bloop out, take all the key frames, and this is my favorite method. So I'm gonna click on the last one and just
do it just like this. I have a perpetual
movement that is smooth. And that is not like going left and right is going
left and right, but the values are different. And it's quite smooth. By the way, this is the perpetual
movement for the cross. Now we need to copy this
through the others. I will come to the SCC bender
here and control seed. I would come to cross through
here and simply paste it. But now if you open
the key frames, what I can do here is select the whole keyframes,
all of them. I just push them out. You'll notice I'm taking
them out of the composition. The animation will
start just from here. And maybe take this guy if
I want to just put it here. I have the same movement, the same animation, but
quite different problems. I did some mistakes here. First of all, I'm
going to rasterize it. Then come to the top
and put the top here. And then come to the
bottom or the base. I'm gonna put the base here. That looks good. And then let's start. You'll notice how
it's jumping on the other side, which is cool, It's not bad, is
a nice animation which is completely distorted. We can do the same for
cross three anchors for I will come to
the SCC Bender. In fact, I'm gonna
select the first one, rasterize them, then
copy it from here. That's the first one. Come to these two. And make sure I'm at the
beginning and paste. I will see the key
frames very cool. Like the other one. I can choose, whatever I like. This guy is really
jumping out very far, but it's somehow could. Now they're looking
like the same movement. The best way to do it is play
with the keyframes here. I will select this guy
and just move it here. And this guy move it away. Maybe I'll do the same. I take this guy out just a bit. And then over here is not
gonna be noticed here because they are jumping in and nobody is going
to sit back and say, okay, what's happening here? You have them, they look like
four of them are moving. The habit perpetual movement, but then not identical. I don't know what
we have done here. Let's select the SCC Bender and we don't know where the
top and the bottom. I'm going to put the
top here and the base. I'm gonna just add it over here. I think we are cool. The same for this guy. Adjust the top and the base. I'm gonna put the top here. And the base year. Now, I liked my top and
base just like this. You might decide, let's do like this or
something like this. Maybe just like
this is try this. I'm still having a
problem with this guy in the middle is jumping
back too far here. Let's check it out. We select this and let's reduce it a bit and
take it a bit here. Let's see what's going to
happen is going barely far now. He's even going further. Let's take it up and see it
a bit better. Funny cross. Now the perpetual
movement is excellent. This is how you will work
with the SCC bender. Now we will do the houses
here with the SCC bender, but it's gonna be a kind of
different animation here. Now guys, I did this
while talking to you, but of course you can tweak it. You can make it much better
and much more beautiful.
12. Houses can bend too: Now we have a
perpetuity movement on the three and
the crosses here. That's very nice. The way I work and I
would recommend it to you is after I get the
big animation, meaning I have the
movement here, I will go ahead and tweak it. Take it easy, slow down, and start deciding exactly
how I want this animation. I will go to the
second 1, third 1, and the fourth one to make sure that everything
is balanced, everything is the
way I would like. I would consider that
you should do that. If we put keyframes, we did it for the course and
showed you how to do it. But yet there is
the tweaking and that is your TAs
and your abilities. Slowly, slowly you
will be able to create animations very
fast and very good. Let's go and work
with the houses. Now. If I click over here, I will select all buds. I'm going to lock it
to select the house. Lost my bounding box. I can't see it. I'll try to put it on
from here to here it is. In fact, if sometimes you lose, you can't see your bounding box and you notice you
select the layer, just make sure you
click over here or use the shortcut Shift Command each. Let's see what you
are going to do here. I'm going to come back
to effects and presets and drop a bender on it. Now first of all, I'm going
to summarize everything here. In fact, let's the rasterize all the graphic and
not the precomps. Of course, first of all, I will set the top. I'm gonna put the top over here. And the bottom, I'm
just gonna put it over here and see how the
bending will walk. I like it very much. I don't want to bend a lot. Few decisions here to make. We have three houses
next to each other. How are we going to bend
them? Shall we bend them? The left one to the
left, the right, the right one to
the right and then come back and this guy
will bend just a bit. I think this will be
cool. Let's start. I will give frame the amount
on the left guy here. Just over here. Got to start, just
overheat to see. Then the value here, I'm gonna take it
reset to the left. I'm going to go not even. I'm going to put
minus five. Yes. Actually, I wanted
to bend a bit more. Is do something like this. We'll do the splitting
this guy here. Yes, minus five is cool. I have again at the end here. Let's delete this one. Let's come back here. Let's see minus five. Then I wanted to come
back after some time. I'm gonna take 20 frames
and just put it as five. Then I'm going to take another 20 frames and
put it at minus five. Let's see what's happening here. They come out and yes, I'm going to loop it out
just for simplicity. Of course I can replicate
the key frames and stories, but I would like to
loop it out. Loop out. Let's split the animation
is very speedy. I'm going to select them all, press Option key and just move them and then take
them to the beginning. Start with a bend. Now we looked at info. Am I running in real time? I'm not going to
be done. It's red. Now I'm in. Now I can
look at my animation, which I like very much. Let's take now the other house. We could copy the CBC
Bender from here. I will copy it, come over here, come to the beginning, and just paste it,
open the keyframes. It's going to go
the same movement. That's fine if it goes
the same movement. But I wanted less movement
at minus five here, I'm gonna make it minus three. In the middle is gonna be, for example, I leave it to five. And here minus
three. Let's play. Our animation will
display not bad at all. I like we have the last one. We're going to copy the CC, Bend it from this guy. Remember I have to invert
or start on the right here. I will come over and
base the key frames. But you come over
to the last one, it should be visible. And instead of
having minus five, we are going to have plus five. Plus five will do. The middle one will
be maybe minus five. And the first one is
gonna be of course of five. Let's B and C. That's looking good. Maybe if you don't
want them to touch, you can change the middle
one or the first one. It's five, I'm
going to put seven. And the last one of
course should be seven. Let's see. Now, gonna go
further and come back. Is going to stay in touch. If you play our animation now, you notice, it's quite cool. Now this guy is touching.
Maybe it's okay. I want to increase this. I want this here to be seven. Just here, seven. Then in the middle we
have what minus five. That's good. And over here we're gonna
have another seven to have a good loop out. Let's play. Let's select this house here. This is the left one. And what is the top and bottom? I'm going to put the base. This one, Let's put it here. And this guy also,
what do we have? We are going to
adjust them again. I like that. Let's Play. Not bad at all. Very
nice animation. It looks a bit rhythmic,
but it's sick cool. Actually here we
animated everything. Every element has a
perpetual animation, even the bath and song.
13. Ground breaking waves: We have done quite
some progress though. It took time. But now we have our
anterior animation and perpetual movement except for the ground over
here. I will lock. But again, the lower ground
here is not really moving. How can we make it move? Surely not up and down, surely not to scale and so on. I'm going to use a nice
effect is called the wave. I already looked it up. It's wave. We are going to
use the Wave Warp. Do not use the wave would, Wave Warp will be nice. We'll put it on the ground. Now, this is a very nice
effect that I use a lot. By the way. You have different
kinds of waves. You have the sine squared. Do you see the waves? These are the waves here up and down. You had circles
if you'd like to. You have a noisy ones. Not very good in this case. Then you have uncircumcised, and that's a good one, is
an inverse of the circle. And you have others
that you can play with. What you are interested
in here is sine. But of course, this is our sign. You'll notice it's
comes from the lower up to the lower that's assigned. The high tier. We
need to reduce it. Now we can play with
it. Can make it 16. Don't look nice, or
you can make it three. That looks better now, waves here, I prefer
to give it even two. It looks even more
subtle and nicer. Now the way we'd, let me put back this to 60. This is the wave width
from here to here, from lower to lower. So we want to increase
this one to 60. Your notice we have
bigger waves. Now. We can decide AT, notice how the
waves are growing. I think 60 is a good value here. And we go back to two. We have it very light. Now. Notice few things that
are not very correct. For example, you have this bottom edge here
that is showing, maybe it would show
on the size later on. Now the direction, the direction is the direction of the movement of the wave. Now it is 90 degrees
on this side. You can cancel it. In fact, I'm gonna leave it at 90 degrees because it's
going up and down. It looks smooth. You
can play with it. I like it 0 sometimes,
not always. And it's okay. Now it's going left and right. I prefer the 90 degrees in our
case here is looking cool. You have the wave speed. Now, reducing the wave
speed in our case is cool because we don't want
this gland starts moving like going crazy. Just a smooth movement, 12 left and one to the right. Maybe 0.75 will do it. Now the pinning. You notice that I can
see here that there is waves on the other side of
the layer, the bottom side. I'm going to In meaning, do not apply the wave
effect on the bottom. The bottom now does
not have D-Wave yet. I can still see few things. Our best bet here is
just to make the layer a bit bigger outside
the composition. And our problem is solved. If you play now, make sure
in the info it's gray. We're looking at real-time
which you are not now. Wait for it to render. Now we're looking at it. The ground seems very nice. Going up and down. That's a very nice trick
you have learned here. You can apply it
almost everywhere, even to shape layers. Having wave the ground, the only thing that
is remaining is to be able to put some
layers on top. So we give the scene some
life, some obscurity. Something that looked
like Halloween. Now, the graphics is Halloween, but the background and so
on is to clean, to clear. We'll do that in the next video.
14. Setting the mood with Effects: Now we want to put an effect for the whole comp to do that is advised to use
adjustment layers. Meaning it's a
layer where you put the effect and affect
everything below. It has its advantages because it will blend according
to the effect. You don't need to blend it. Notice here we have the mode. I open it up. From here, you have the mode. You can blend it
with the layer that are beneath, less ADH. Now our layer, I can add
an adjustment layer. What's an adjustment layer? An adjustment layer is
a solid layer as you notice here it says solid
layer called adjustment layer. And only difference
between it and any solid layer is
this switch here. This is put on as a switch
for the adjustment. If I put it off, I have simply a white layer
here, like it says here. It's just a solid layer. I put it on, it becomes
an adjustment layer. Now the solid layer will affect
all the layers under it. Meaning any effect
I put over here, it will affect all the rest. If that effect can be applied to all the rest, some effects, you put them on the
Adjustment Layer and they will not affect anything because
they're supposed to be on their own layer, which is the adjustment
layer or any solid layer. Let's start. There is something nice. It is not wave, there is noise. In fact, we can come to noise. I showed you. It is
noise and green. Over here you have
turbulent noise. I like this effect a lot. This is somehow
when you place it, it's a very real effect. There are quite some settings
that you need to work on. The first setting is
the factor of type. Basic. You have turbulent smooth. Notice how it's changing. You have the turbulent chart. And you have so many of
them, including the strings. That's good, bombs. The small bumps.
That interesting. In our case, I think the Cloud, it will be the most obvious
because we need clouds. Then you have similar
types over here. The lowest type, you
can have it as a block, which we don't want to
hear, but it's very useful. You have it as linear
and you have it also the software near that we
want here is quite cool. Notice the black here. Now we could invert it. So the black becomes white
and the white becomes black. I'm going to keep it like this. You have the contrast. You can work on the contrast
the way you would like. Now, that also other things
like the brightness. You can brighten it and
song, that's very nice. How do I work on this effect? Dilbert noise? You most probably
tried to understand it. The easiest way to
work when you are compositing here is to
work with the opacity. First thing is 50% opacity, at least I can see
what's behind. Then I have the
blending mode here, which is everything almost. If I change the blending
mode is going to blend with whatever is under. I will try the ad and
surely is not what I want. I will try the multiply. It's interesting, is really
dark now, not bad at all. Let's see, I have screen and
you can play with the rest. Will be interesting year. For example, you can play with the saturation before I get out. I'm going to put it at multiply
and that's cool for me. Notice now if I play,
nothing is happening. This effect is just stable. We did not animate the effect. How do you animate this effect? Where it's very easy? You come to evolution. Gonna have an evolution during the time of
the composition. Simply keyframe, the
evolution keyframe. At the beginning. You come at the end of the composition
and give it a value. Depending how fast you
want the evolution. I'm going to put it at 5.
First of all, we test. And of course I want to open my info so I know that
I'm not running slow. I'm in real-time here. Not anymore. Obviously, I cannot see the
effects I needed to render. And then go back to the
beginning and seed playing. I'm using a pretty
powerful computer is an iMac and it has 64
gigabyte of RAM and SSD. And yet I have to wait. If you losing less
specifications, then you might
want to be patient here not to lose
the effect at all. But actually you
should try to use it. I'm going to stop it and
bring it over here and play. And you'll notice the
effect is quite cool. Split the speedy, but it's cool. I like it very much. Everything is boiling. You'll notice that the House and the moon and so on
did not get affected. The effect is not
inside the graphic, is on top as a top layer. Now, also happy Halloween. I wanted to be affected. Want to chart on top. Much nicer like this. Now we added this effect
and we have it moving, and we added some noise. Let's add more noise. Now. I will come to
effects and presets, and there is noise. Literally noise. I'm
going to add noise. Now. Here. Grab the noise and go up. And believe me,
noise is gonna take back your processing
speed a lot. But let's put it at 10%. You'll notice the noise. This noise, this is with noise. I love this effect. Let's take the noise
and put it on top. And there is no change
here for the noise. I leave it down here. I have some noise at 10%. Use color of the noise. Clip result value is three. It doesn't matter, but the
10% is the most important. Now you'll notice clearly that the noise is really moving, is really getting, shaking. The dots are appearing
and disappearing. And this is very beautiful. This is used a lot in movies. Not this simple one
that are better ones. But this simple one will
give us the job here. I think we have done enough
for this video here. We have something
very beautiful. If you notice this is
before, I'm gonna stop it. This is before and this
is after our effects. We have quite some effects. In the next video, I want to
add some rain or some snore. And let's see how it's gonna go.
15. Adding and tweaking Snow : Now we have our most
beautiful background here. I love the greens
or like the noise. That's looking quite good. Of course I invite you to use your creativity and come up something even more beautiful. Now we need to add some snow. To add snow, this is an effect
that you add on the layer. And the best layer that you can use here is a solid layer. I will not combine it with
the adjustment layer. I will create a new solid layer. And look at the color here. It's very important
for the snort. It inhibits this color. I'm gonna call the layer snow. And make sure it's the comp side because
I wanted everywhere, I would click okay, Let's go to effects and presets
and look for snow. We take the SCC snore and we
drop it on the layer itself. We can see anything. The first thing you want
to do is not to composite. You can actually change
the color of the layer. So I will come to
layer solid settings. If I change the color of
the layer, for example, to read, the snow
is becoming red. If I change it to green, you will have green snot
and that is awesome. Mere cancel. I will cancel also. And really I don't
want it so white. I would go back to layer solid settings and
I will take a dark, make it a bit gray,
something like this. We don't want it to
come in your face. Something like this is enough. Here you have so many properties that you can adjust,
you can play with them. I'm gonna make it eight
for the small size, so it's a bit big. Maybe it's too big.
Let's make it six. In fact five, I will go for
five and that's enough. Then here you are,
you have your snow. And it's quite beautiful. Of course, you can
add some wind, you can change the
opacity here. It is 50%. You can take it 100%
and see the effect. Notice now they're brighter, that appealing in your face. I don't like it. 50 will be better.
Once something subtle, not like Look, I put snow here. Something very subtle. Something that's blending with
the environment and so on. You have here the scene depth and that's an important one. I'll put it to 200. Show you. Now this is not the
snow is influences like you zoomed in with the
same number of flakes, but you notice it's
becoming much bigger. You can set that 6 thousand and it goes backward depending on what you
want in your animation. I will simply reset it by
right-clicking and go to Reset. And that's the way I'm
very happy from this. I think it's quite good. This speed is very high. This is B 250, I'm gonna make it 150. Test it, maybe I'm wrong. The speed of 150, be careful, I'm not
in real-time here. I'm looking at nothing. Will go back and
go for real-time. I think I will go
even less than 150, but that's okay. Let it render. And we see are all animation, all our work here and how grid I have done while I
was talking to you. I hope you like it. Now that has rendered on 100%. I'm running in real
time at 30 frames per second and scan see what's
wrong and what's right. Now as a motion designer,
it is never over. There is always something
I would like to tweak, something to make it better. Well, the first
thing I look at is the House's ear are
moving too fast. Might reduce the
speed yet and let them bend left and
right a bit less. The crosses. I will
do the same here. The bat maybe also I will reduce the speed and make
them less wiggling. This kind of work,
of course I will do it off camera
is gonna be boring for you to see me adjusting these things because we
created them together. This kind of work
of refining and tweaking your animation
is always there. In the next video,
I will show you my final work and
how I tweaked it.
16. Final tweaks: Hi there. While off-camera, I adjusted some keyframes for
the crosses here. I reduce the speed
on the houses here. It looks a bit
better, much better. In fact, actually, that's
all I've done. I like it. There is always some
tweaking to do. Let's organize a bit here. I will create a new folder
and call it the pre-comps. This is where I want all the
pre-comps that is titled. I'll click on title
and put it inside. That will be all bats. Put it over here, and
that will be bad. But how do you mean screen? I'm going to put it on top
later on we will work on it. If you come to the
truth, this is pre-comps only for scene one. What I will do
inside this folder, I would write a scene one. We have another folder here. I will select the one I want inside the scene
when I put it here, of course, you're gonna
have scene to scene three and then we
organize the rest. But at least now it's neater. And we can see our
animation running here. That is a very beautiful, quite amazing by the way. Thank you guys. And it's your turn now to create this scene and make
it much nicer.
17. Jumping into scene 2: In this scene, we are going
to go from a still graphic. You can see here where
we have the Hopkins. We have the owl. You
have some threes. We have the moon to some awesome animation,
as you can see. First of all, we're going
to work on the background. As you notice here, it has a very fancy animation. I will show you the
effects to use. Then we're gonna work
on the three years. Notice that animation perpetual
motion here is very nice. And the other 32, and this guy is closing and opening
his eyes very slowly. And of course we are working on this greasy pumpkins
we started with four now we have hundreds
of them somehow. Their movement, how to create this kind of motion
for the pumpkin, and how to replicate the motion. And really how to build a
motion like in motion design. Where to start and where
to end and how to tweak. I hope you really
enjoyed this section. I hope you liked the animation. Will start in the next video.
18. Importing & tweaking the graphics: White gum to s2. Now we are starting
to animate s2. We completed Cn-1 and we
want to animate into, of course later on we will link them through a
beautiful transition. We need to import the graphic, so I'll right-click import file. And I will select s2 now. And of course I
wanted to make it Composition Retain Layer Sizes. You can check
create composition, but make sure that illustrator, PDF, EPI sequence is unchecked. This squared here remains blank. I know click Open. Let's double-click
to open the s2. From this scene, I will
not animate the crosses. Just delete them. I don't want them animated. I'll just animate the pumpkin. I think I'm ready now
to start animating. I will do that in
the next video.
19. Cosmic turbulence with waves : Now it's time to animate
our Halloween seen two, I want to close all
the other composition. The best way to do it is to come over to
composition. Over here. You click on it and you
say, close other views. We have it all no confusion. Now, contrary to public belief, I will start by
animating the background because it's gonna be
something very beautiful. To animate the background. I will solo it. Solo. Meaning I will see
only the background. But I didn't put anything off. Only this one is soloed. See only the background.
To animate the background, I will add an
adjustment layer with an effect that will somehow
animate the background. I will create first
the adjustment layer. And I'm going to call it
background animation. In fact, they're
gonna be two of them. Of course, I don't want the adjustment layer to
affect all the layers. Click and drag it down to
affect only the background. The adjustment layer will affect everything under it and
it's only the bugging out. Notice it's said to be
an adjustment layer. The effect I want to add
is called Ward wave, would click and drag it
on the adjustment layer. Now you have something
very funny happening here. Actually you have
submitted views. But first of all, let's see what this effect is all about. This is a very complex effect to create some
waves, water waves. I don't know. Lots of studies, actually, lots of waves in many ways. It has a lot of controls. I will say it's a bit taxing on your system if you don't
have a lot of memory. Nevertheless, this is how it looks when it is a wireframe. But when you change from
wireframe to height map, now it is the real effect here. You will adjust it if
you want to play with all the properties here as a wireframe so it doesn't
tax on your computer, then you will view
it as a high map. I have a pretty powerful Mac and I think it's working
verifying with me. We have the waves and
its adjustment layer, but it's not affecting
the background yet. Now you'll notice that
this effect is sitting on the layer itself and did not
blend with the other layers. That's because this
kind of effect, you need to change
the mode here. If you need to set
a certain mode, if you cannot see your
modes like I have done, come to the second
icon here and you can expand or collapse the
modes, you can see it. I'm going to select
the first mode here, which is darkened. And you can see the effect
of the dark in here you are. Not bad, is nice. And if you want to cycle
through the effects, because you don't
know which effect is going to be very good for the kind of
background do you have? There is something very important I need
to point out here. Notice that the
background came from Illustrator with
some gradient here. We have a radial gradient from illustrated that were
inherited in After Effects. If you don't have any gradient,
you have a flat surface. Of course it would work
in reduced some magic. But then the gradient
will help a lot here. Then if you have nothing from Illustrator against simply
create a solid layer, apply some gradient
will see how, and then you can
apply this effect. We go back to the dark in here. And if I wanted to cycle
through the modes here, I can use shift and equal
sign on the main keyboard. That's the plus sign, but we can call it
the equal sign. I press one. This
is the multiplier, if you notice over here, and this is the color burn. So I'm gonna run
it for you a bit. The effect of the Color Burn, I will try to go to another one. This is the classic
color and so on, Linear Burn and so on. You can play around with all
kinds of blending modes here you can try this screen which will be quite bright, I think. Yes. My choice here for
this animation. I will stop the animation. My choice here will
be the multiply, because when I multiply, I'm taking care of the corners. Not gray or something like
this, which is important. And I have the very nice effect. This effect is very beautiful. If you see it with the
moon, is very nice. But that could be nice
back and make it better. Let's try to make it better. I will add another
adjustment layer. And on this adjustment layer, I will have another effect
which is deliberateness, will add first the
new adjustment layer. And we're going to
put adjust on top. I'm going to call it turbulence. Just to be clear. Then I will come over here and I will look
for turbulence. Here. I have not turbulence
noise but turbulent displace. It's going to
displace everything. Unless click and
drag and drop it on the turbulence up saying
Displaced everything. And I like the word if Iran, I don't have now some circles, I have a cosmic something cloud, whatever you like,
and it's beautiful. Now I can adjust this one
to make it even better. For example, you can play with the amount you are
distorting even more. By the way, you can change
the turbulence here. I like cross displacement because it gives
you a funny thing. And you have the Bulge. The budget is very nice. But there's reduced this
figure to something normal. First I'm going to reset
it so I right-click on it, presses set, that is the bars. I'm gonna make it a bit bigger. In fact smaller, so
I have more details. I can increase the
size if you like, until I start having some holes, maybe I can decrease the size and I have
something terrible. I'm going to reset it. It is set at 100, is not bad. I think I'm gonna
make it a bit bigger. The amount here maybe I'll add 8585 and the size also
85. That will be cooled. Instead of bulge, I'm going
to use cross displacement. That's my choice. But you guys can really
explore your imagination. Unlike adding the
complexity all the time, it's gonna be very taxing
on my PC, but it will work. Your notice how
the complexity has done some few things here. Of course, we need
to animate it. Like the turbulent
noise you animate here, the evolution keyframe,
the evolution, come at the end here
and set it at five. I think these parameters
here will work very well. I have by default pin all. I preserve the
corners everywhere. Now, I have this effect, which is very beautiful. For me, is very beautiful if you decide it's
not beautiful. Bureau came. But what makes it very beautiful is when
you put the moon on, notice everything is around the moon is coming out is
looked like cosmic stories. But yet you can change it. Let's put this to 100. Let's reduce a bit the
complexity to 1.2. I think the amount is cool. I will go down to
60. Normal because I tend to increase everything. You have now a very beautiful
background behind the moon. Now I'm not saying it's perfect. I am seeing that you have a very beautiful background
behind the moon, but it's up to you to make
it even very beautiful. I think this is awesome already. Now, if you remove the solo, we see it with the whole thing. Looking like a marvellous. Of course, we needed
to render at 100%. I look at it when
it has rendered, it's working nothing
red but in gray, which means we are
working on real-time. I think we can restart from
here it is read time already. And here it is. If you have a computer that you don't have the
specs that write specs. For example, 64 gigabyte of RAM, SSD I'm having here
and I have an I9. Maybe you would want
to be patient a bit. And notice really I have to be patient is still in red here, but you can see that
is working very fine. This is the effect that
you want to play with. And to reduce the time. Maybe we'll put it off later
on, continue our work. Then we'll put it on when
everything is ready. I will see you in
the next video with something awesome about the 3s.
20. Perpetual displacement and turbulence : Now it's time for us to apply certain effects on
the three so we can give them a
perpetual movement. Since we are into the
Distort and Displace, let's apply the same
effect on the tree. I will start with the
three on the left. You'll notice there is
already a difference. What I will do, I will
key frame the evolution and come after five seconds
and put it to five. So notice it's gonna move a lot. We are going to play a bit
with the properties here. Let's take it and
put it over here and decide that the
amount here we are going to reduce it
to 20, for example. The size of this reduces to 40. And instead of having
turbulent as Jews, the bulge, it will
bulge things around. For the complexity here
we can put it at three. It's very complex,
is what's happening. It is quite cool. Let's go to a brighter area. Actually, I'm going to put the turbulence and
the other guy off. So we can see very well,
but we're doing here. Now we have something
really cool and it's not moving so much, meaning it's not distorting or coming out of the way,
these guys coming up. And this looks quite good. It's been all by default. Let's apply the same effect
to the three on the right. I will copy this guy, but notice I copied keyframes. I bring the play
head on this side, Control V to paste it in. If I press U, I have the key
frames the way I need them. Now if you'll notice they're
almost moving the same way. Now what you can do here is change the start of
the evolutionary. Just change it a bit. They start at different time. Actually you practically
move the bit in front. And now they don't look alike. They look a bit different
for the keen eye. But actually we have a very nice perpetual
movement and it's quite cool. Notice the difference
with this turbulence, if I put it on determinants that you're having with the 3's. Very different turbulence
with exactly the same effect. Everything is emotion and thus motion graphics and
visual effects, if you like. We've done for the trees and I think we're having
very good results. I will put them off
the turbulence, the two layers, so it
doesn't take long to render. And in the next video we are going to work on this small guy. I think he didn't fall
out of the branch. The branch. That's okay. We're going to work on his eyes. I will see you then.
21. Convert, Identify and animate graphics: We animated our background, the moon and I just put
them off so we have less time to render and
see them in real time. Now we want to work on
this little owl here. The only thing I want
is the out to blink. I'm gonna make it a bit bigger. The owl gonna put it here. And you'll notice I cannot
work with his eyes. I cannot make him blink here. I could by replicating the
layer and using some masks. But I'm going to show
you something that is awesome that you can always use. First of all, I'll make it
small again. Just over here. I would zoom in. That's it. And I will take the out and
says I can't work on it because it is only in
an image if you like. It's a vector graphic gas, but it's just one piece. I will convert it
to shape layers. To do that, That's very
easy. You right-click. Go to Create and say create
shapes from vector layers. This is a vector layer is done in Illustrator, and
I'm not gonna do that. Notice this vector layer from Illustrator has many
composite, if you like. You have the owl behind, maybe it's a path. You have the feature
of the nodes. When it is converted to a shape or group of shapes in After
Effects, you can twirl down. You can go inside content. You'll notice how many
groups there are here, just to be able to
compose the graphics. Most probably these
groups were already in Illustrator and after effects just read them and
made them groups. Nevertheless, we can
care less about that. What we get is about
finding the eyes. I've got two group
one and put it off. That's the foot. Group two
is gonna be the other foot. That's how they were organized. Group three, that's
the AI Insight you notice grouped for the i inside. We can use that to make
it blink. If you want to. Actually light up and
light down his eyes. And then group three, That's it, That's our eye here. Let's select it and
let's rename it. I left. How did I rename it? I just select the layer, press Enter and type. I think group six here will
be the other I yes, I got it. It's my choice now. I don't want him to blink, like I said before, the eyes go white
and nuts white. I want him to close his
eyes and open them. I have the two groups
of shapes here. And if I turn down, I will notice there is a path, there is a group that
has emerged path. It's okay. What we need is the
transform for the I left. This transformation
is only for this. I. Notice you have the position, you can move it up and down. You have the scale.
You can scale it up and down the way
you would like. You can skew it. You can skew it if you're
not skewing is like this. If you want to. But now we simply, we are
instead in this scale. The reason I'm showing
you this is I took a new distributor from Adobe Illustrator and
converted it to a shape layer. In After Effects. The shape layer I had contents. I identified the contents
I want to animate. And now I'm animating. It sounds complicated, but
actually it's very easy. Just take a big overview of it. In the scale here. I can scale them all down, which is not my purpose. What I want is to
scale only one axis. Now they are closed. If you notice here, we have a very big layer
and stories and songs. You don't care about all this. Just focus on what
you want to do. I will zoom in and I
want them to go down. It's close at 0%. The I is off or closed. I'm coming here. I will keyframe the scale. Now after 20 flames, no need to make them very speed. I'm going to put it at 0.
Jump after, I don't know, ten frames of 15
frames and put it at 100 and try to see
exactly what I have done. It's opening very fast. I'm coming over here. I'm going to copy this
frame and paste it here. Actually these two keyframes
now that identical at 0% in-between, they stay 0%. So that is a dead
time here that we assimilate clause stay
close and then open. I think it's cool. Maybe we arrange it a bit more by moving this
keyframe away. They had the same
time too close, they close, open, they open. Then I'm going to add a
keyframe is sometime later, which is exactly 100%. It stays open. Now you guessed it. I'm going to add the loop out, which has become our household. Let's see. Closes, open, stays open, and it drops out again
from the first keyframe. And we have blinking eyes. Very good. Let's copy the scale here
and go to our other I. I, right? Let's come to the
Transform of IRI. Let's be precise. Come to the scale and paste
again the keyframes here. But that identical, they're
gonna close at the same time. That's pretty cool. Now I want them
the first time to closed at the same time. But then I wanted to start one closest one open
and stories like this. All I have to do is to take the last keyframe and
just push it forward. Notice now how is the
animation closes open? Now, one clauses and one open. I'm going to move it a
bit better. Let's see. Close, open, close and the
other one closes, and so on. Each will repeat. You notice that so many
things are moving, but you can care less. It easier, it will become easy. This is our animation. And it closes his eyes, open them, close one, open one. And maybe you can make the
nose wiggle if you'd like to. Make is nose wiggle or not
really wiggle all the time. But you can move the
nodes left and right. You can identify the
nose here in the group. Where is it? I think it's this one up. It is. This is the
nose. I lost it. Nevertheless, you can
identify the nose and decide exactly If you want the
nose to go after right, and play with it exactly
like we have done here. Guys. So we're animated
Howard, Awesome. It was just to show you that things can become
very complicated. But if you make them easy, if you look at it specifically, find out, oh, it's pretty
easy though I have 50 groups. I don't even know
what's a group. While a group it contains ships, then you identify what you
want and you work on it. You can have an
awesome animation. Thank you for listening guys. I will see you in
the next video, some crazy animation
with this pump pins.
22. How to create complex motion - Easy methods: Hi there. Welcome back. Now it's time to create some crazy animation
with the bumpkins here. We have civil law of them
and some are identical, some have different eyes. Studies like this. Let us see what kind of animation
I would like to create. I will lock all the other
layers are no mistake. I'm already have
the bumpkins here. We'd like to open the
scale by pressing S. To open the position also, I'll press P at the beginning
here of the animation. I would give him
the position and the scale and reduce this
guy just small like this. I wanted to start maybe from
here or somewhere here. After 20 frames. What I would like
to do is this guy coming up just over here. I'm pressing Shift and
scaling up not too much, just to be visible. After another 20 frames, maybe I will take him
down to the ground. But then I want to scale
him up a bit more, something like this will do. Then at the end here, That's the end of the animation. I'll click on it and take
him out of the composition. But in the same time I'm
going to scale him quite big. Of course, to preserve
the resolution, I will put the
continuously rasterized on and take him out of the
composition because scaled up. So it's okay if I play
the animation now, I have the basic animation
I want. It's not timed. We didn't work with
the graph editor yet, but I have my basic animation. This is exactly what I want. The first step is to
create your animation the way you will want it with
simple linear keyframes. Now select position here and the first thing I will
do is to easy ease them. I can press F9 shortcut
for easy ease. Now it's time to
go to the graph. So you'll notice the
first step is to create the motion with
linear keyframes. Then come to the graph
them if you want, and then start
working in the graph. I would like that this guy, when he starts from here,
it goes up very fast. This, I need this key frame and play with the
handles just like this. This is the first leg, for example,
something like this. If you look at it, yes, this guy is jumping from
infinity and coming over here. This is the first
leg of the motion. Then over here, I
wanted to settle a bit because there
is scaled also, you'll notice is also scaling up will look like it's
coming towards me. Then very rapidly I
wanted to come over here. And then very rapidly also. So it's just English
here to make it quite speedy when he comes
out. Let's see. I play. I wanted
to be even longer. Do pose here. I'm going to try to
stretch them even more. Didn't work. I'm going
to go for this guy. Yes, something like
this will work. It comes in stands and it
comes out. That's very nice. Now I could play with
these keyframes. Keyframes in the middle
have an incoming velocity. That is the velocity when
you come into the keyframe. And outgoing velocity when
you come out of the keyframe, you can click on the
keyframe itself and drag up. Notice I'm playing with the incoming velocity
of this keyframe here. I'm gonna leave it here. The outcoming velocity,
I can make it even stronger just like this. And if you play now, yes, that's exactly
the motion I want. I wanted slow down
even mode here. But I think this is
the limit it can go to because of this guy here. I'm going to take
the first keyframe, just make it linear, and take it up just like this. And you'll notice
now I have more of a slowdown not going
to happen. Yes. Maybe too much. I went too far. I'm gonna take it down a
bit. Bring it over here. I still have a very long
slow down over here. If I play, it goes up, stays, and comes out. Awesome animation, right guys. Note how we started working. As a motion designer. You should always have a
system of how you work. I first of all created
with linear keyframes. So I set the animation I want. Then I easy, ease. Then I went to the
graph and started. Now, many designers are people teaching you after
the fact retaliate, watch the graph
is not beautiful. You can coalesce, as long as the animation is working
visually the way you would like. Then forget about the
beauty of the graph itself. Even its symmetry
really doesn't matter. That's what exactly I
want to take this one up. If I'm on two, then this one
even up more. Not messed up. I love fiddling with disease and it didn't make
a difference in fact. But making this frame
linear has held because it doesn't need to
take care of the left-handed. So I could stretch
it a bit more and have more of a pause over here. In fact, the pose which
stretches from here. Something else when
it's coming here, I'm not very happy
from the scale. I would like to
increase the skills. I'm going to increase
the scale just like this. This is my test. Maybe you will want
to do something else. That is very nice for me. Something like this. I think it's pretty cool. Now is staying too much up here. No problem. Come back. Of course, select the
speed graph for position. I'm gonna take this
guy just like this, reduce a bit from here. Maybe like this, this,
take this one down. Let's take this one
just like this. It comes up, reduced a bit of time and comes
down, I like it very much. Now what will be quite
interesting here is to create more of the
scale animation. If I take this one just
here and reduce it, then when it comes just after, this is the silence
area for position, I can increase it. Notice the effect. I think
we have been affected here. I will go just like this. And we play like this. Didn't work very nice because
this 99 and this is 91. Let's make it 105. Even more. Let's go up like this. Fine. Let's see now. Yes, that looks much better than not as the growth here
has helped a lot. The animation, it
looks much natural. Motion design and
motion graphics are not something that
you will want to say. This is the way it
has to be done. Just set your motion first, go to the graph, play around
and add more keyframes. Remove more keyframes
and it will look perfect according
to what you want. Surely don't come
back and say like, here's some times
that the graph should be in a certain way
where sometimes, yes, but most of the time, no. It should be in the same way
you want your animation. Something I have to
add is over here. If I deselect, for example, that plus F2, you will notice that this
guy is appearing here. I surely no one that
I'm going to open the opacity by pressing
Shift T for opacity. Keyframe the opacity at 100%. Notice I am at the same frame as the start of
position and scale. I'm gonna come to
frames not more. I'm gonna count 12, maybe
three. I don't like three. Will do. I will take
the opacity at 100%. It's like redundant. Determine why are you
putting the keyframes here? Because I know what the element
to appear as that movie. Actually it will appear while moving and it
will look very natural. The last thing we want to do
is to put the motion blur. Wait for it to render at
100% and it is there. And we have created a new awesome animation just
through learning while we're creating and finding
out what is the best in terms of keyframes and in
terms of speed in the graph. Thank you very much
for listening. And in the next video, we are going to replicate this animation all
over the place.
23. How to replicate animations on different layers: Hi there. Welcome again. Now I have one
pumpkin jumping like crazy. I need to do the other bumpkins. Maybe this motion
is a bit too slow. Something is not right for you. You can still adjusted before
you start duplicating. Now we're reducing
the time here. It goes up and comes
down and it goes away. I like the timing here, like how the keyframes are done. I'm using three properties here. I would like to take this
motion and replicated, for example, this guy. First of all, I'm gonna put him right straight because
it's not straight. I'm meticulous. Then how
do I copy this motion? First of all, let's technically time indicator about
at the beginning. That's very important. Sometimes I do forget it, even always pay attention, where are you pasting? And of course I'm gonna
select the three properties. I selected all the
key frames here, I'm going to copy. Now let us come to
this guy and at the beginning of the
layer, I will paste. So actually you will notice that it's like my guy
has disappeared, actually is not liquid. It is, hey, just in
front of the other guy. Just here. But then how do I move in? Well, that's very easy. First of all, you
need to be attentive. Saw you put your play
head on a key-frame? Not necessarily on the first
keyframe, on any key-frame. Really not any good flame,
any position keyframe. I'm gonna move it up to here. I think this is
good. I can see now. Then while it is on a keyframe
here, it's very easy. You hold the anchor point
per shift if you want, or you can just put it
anywhere you would like. I'm gonna put it just over here. Let's try it. So I moved all the key
frames at the same time. Of course they're
coming together, that's no problem because
we will change that. This is okay, the
distance is fine here. Let's take this guy and just
adjusted like this thing. So it is this bumped him for. I will select the
three properties here. Control C, come
to the beginning. Maybe wondering why I'm
saying come to the beginning. Let's come here and show you. I'm gonna take pumpkin
fall and Control V. If I pursue to see
the keyframes, you will notice the
keyframes have been pasted starting
from the play head. This is something
you don't want to do because later on you will start wondering where this keyframe starts and you have to see them. If this happens and you
don't want to redo your job, just trim the layer. Notice Gamma at the
beginning of the layer here. At the point, you click when it is double arrows
like this and you drag it, pressing Shift, it will
snap to the play head. Now, I'm very cool. There is another one
coming here it is. I need to move. It will
sit on a keyframe. I will select now
all the key frames. Actually I need only
position because I'm moving. Simply click on one of
them and just move it. This booted over here. I don't know. I'm not very sure. I
think that's okay. Let's work on this guy. I still have the copy here, but I'll copy them again. This is a pumpkin Five. I will come at the
beginning and paste. See the key frames. That's very cool. I will select all the
keyframes just like this. Select them, come
over, where is he? Is over here, I will select
the anchor point if I want and just move him. Of course there will be
somebody behind him, but one way we copied from and I would lift him
up just to hear. In fact, this guy also
would like to do the same. Select all the keyframes, put the play head on
one of the key frames, going to move it a bit
away. Just like this. Let's look at our animation now. It doesn't matter if
they're coming together. I think it's cool. Yes. Less replicate for this guy. Now, this is our last guy. I think this will be witch,
pumpkin, pumpkin one. I'm going to come to the
beginning of the layer, select all the keyframes. Yes, it is repetitive, but you have to do it. What can you do? And I think now I have to figure out what it is. Let's come here. Press U to see it's
keyframes that are selected. And it is this guy here. Let's move. I don't know. Here. Isn't gonna come
through the three. I don't care. I think it's good. By the way, we don't
have to just move it. You can move it also
up and down a bit. And let's look at
our animation now. I will let it render. Not rendering. You see
it's 14th, 13th to read. And I need to see it very
clearly when it is gray, it is in real time. Now it's in real time. I can stop the animation, then go back to the beginning
and play in realtime here, That's my animation.
Cool, Very nice. Now you notice I already
sequenced a couple of layers, but we are going
to redo the job. Just an example for you. And we are going to
sequence them in the next video and create
very many of them.
24. Creating duplicates more and more: Let's now sequence the layers in a nice way of
deselect everything, press L and everything will be closed. This is what
I wanted to do. This guy comes first,
guy comes second. This guy after this guy March after maybe this guy
just in-between. If you look at it, I'm gonna
put the motion blur off, so it renders much faster. 1234. I don't like it. Let's go back here.
And you'll notice I have these two
together or most, that is this one. So let's bring this one here
and this one like this. Let's see the result. And how are they coming? I have a problem with this one. I wanted to come and I have
the problem with this one. You might like it. 1234. And then this
one comes at last, I like, Shall we leave
it at the corner here? Or maybe you want to
center it a bit more. Actually, let's do that. Let's bring it towards us a bit. Select the position keyframes, click on the anchor
point or anywhere, and just put it over here. So I'm gonna take it up. Let's see if I did a
good job or a bad one. Yes, I like it is
behind the other guy. I'm gonna do the same. And I did not select the
keyframes. Notice what happened. I'm going to put it back on the keyframe and just
put it over to him. I'm not gonna spend
a lot of time on it because it's random. Now, this is very nice. How do we create more of this? Well, one way to do it is
to replicate the layers, duplicate them and
move them around. But let's not do that in
the main composition. That will be too much. What I'm gonna do is
select all the bumpkins, right-click and create
a precomposition where I will call it begins. All, make sure that I will
not make the mistake. Here. I have the bumpkins coming. That's very cool. So the first thing I wanted
to do is select them all and Control D. I'll
take the new ones, click on one of them while they're selected
and drop them down. So I know these are the new
ones. This is the old ones. I will put motion
blur everywhere, but then our remove
it from here. Now I'm gonna take
this and put it here. So I clicked on one of them, if you notice, is
click on one of them. Don't click here. The area
will be trimming the layer. Click here and do like this, and then just be
somehow very random. First one comes last, the last one comes first. Move around. Even this
guy can come here. How are you doing? This guy is coming last. I really cannot conceive
everything. I have to see it. Like it very much. We have here. How many cup then bumpkins, that's good work
for a duplicate. Let's go back here and see our animation. It's pretty cool. Pretty cool. Now my motion is very nice. I want more pumpkin, I'm greedy. How would you do that? Obviously, you're going
to duplicate this comp, but now you're really gonna
come on top of his other. Then you can of course, delay it a bit. Let's say Where is the last one? Is diminutive in more and see the result. More are coming. That's pretty cool. I need to move it a bit more. Let's stop the animation. Let's call for me. Now. I'm
gonna duplicate it again. So I have three of them
and something is going to come here. That's very cool. But now they are coming
on top of each other. I'm going to select
the top precomp, click on it and
just move it a bit. I can move it up and
down the way I want. Of course not here. Something like this. I press Shift to know where I am and then take it down a bit. That's too much I think. Just here and take it down. I will go just over here. Then the last one, the third one here, or even the second one, I can just move it
the other direction. Replication, it looks very nice. I move them just like this. Now let's play. Do
we lack the job? Obviously, it's nice, but it
will take some beautiful, It's being, and actually
it's very nice. I like it very much the
way they are all coming. Now. They're all coming
at the same speed. Remember it's a single comp. That's very nice.
By the way, guys. I replicated the layer instead of coming over here and replicated
the composition. What you could have done is to duplicate this comp from here. Now you have to open it and
changed a few things here. I don't know some changes here to make it
even more random. Totally different. And then you come back
to the main scene and you put bumpkins too. And from here now you notice
the sequence is different. But my example, what
I wanted to tell you is that you can
duplicate from here, change inside this pre-comp, and then you can drop
it in the timeline, you have a totally
different animation. Now, I'm gonna delete this one because I don't want to do that. It complicates things
for the course. Now that all coming at the
same speed, right guys? I don't want that. I want to change the speed,
I want the faster. Of course, I will
not come back to the pre-computed and
change the keyframes. That will be crazy and
I will be like this. What I will do is to speed
up the whole composition. How do you do that? Well, obviously you come
to the speed over here. This is the last icon here. Expand or collapse the in-out
duration and stretch pants. I'm interested only
in this stretch. And I can stretch this
composition to become faster. Look at the time here
it's 88 seconds. Click and drag here,
it became six seconds. So actually, I increase the
speed by twenty-five percent. The percent here is decreased. And your noticed this
composition, I've become faster. Some of them are faster. I can do the same here. I can, for example, delay then making sure that
the last precomp here, if I solo it, I still have the pumpkin coming in and just
from here, they stop here. That's cool. I'm trying to
find out if I make it longer, the layer is longer is delayed. It's not like the animation is over here and
nothing is seen. Then I can keep
this one at 100%. Let's go back to the main. So I will un-solo. Notice guys, you did a replication and you
did it fantastically. Look at the last
ones, they're tired. Of course, I will
tweak it even more because I think this one
should be a bit more here. This one is in the middle. This one is worth. Okay, I'm not seeing it here. Of course I have to be
on it. I will move. You just hear something
like this around. You can decide what you want. The tweaking here will
take you a couple of hours to get an animation
that is perfect. You want to do is
put everything in motion blur, motion blur, all. But we have, it doesn't really
matter. Then let's play. Of course, the motion blur
is going to take time to render a lot of motion blur
that you were working on. And if your computer is
not top-notch, be patient. Let it render, grab some coffee, come back with some coffee
or some milk coffee, something like
this. Here you are. You want to see it
on full playback. Even with good computer
like mine is taking long. Don't worry about
it. Now is unreal. Time is not going in
real time all the time. It will take few renders
and maybe my cache is full, but nevertheless, I have
something I can look at. If this is not
happening with you, rendered the video, create
an MP4 and watch on the MP4. Sometimes there is
some work that you have to do, the 3D taxing. Gold guys, I will see you in the next video with
something more awesome, which I forgot what it will be, but I will remember
in the next video. Thank you.
25. Adding the title scene 2 : I remembered what
you have to do. This, remove the speed from
here and even the modes. We don't want them anymore. What do we have to do
is to add the title. Gonna come to pick up here
where I put my pre-comps. Seen one. Remember we had Title one. I will duplicate this one, but now let's organize it. I will come over here, create a new folder
and call it s2. I will take the title
t2 and drop it inside. Part cleans all belong to s2. I think that's all we have here. I will take the
attitude and drop it inside and it's happy Halloween. They changed the name. Remember we did a precomp here. We're going to call it tricks. Or three. Or three. How do we do that? Maybe I will just put an
enter here. I don't like it. Let's do like this and this
one put an enter here. I don't know What's happening. Well, we need to move it up, press Enter on the
numeric keyboard here or Control Enter or
Command Enter to exit. Take the selection tool
and put it just like this. I think this school, but this all, I wanted to be smaller. I'm going to make it
smaller just like this. And actually we need
to play with this guy, so trick or treat. Then we go for the
selection tool and just try to center it. Let's see how the
animation is doing. We come with trick or treat. Not bad at all. The
first one is speedy and the rest is coming
as it should be. Let's go back to the s2 and this is trick or treat
and it's not nice. I'm going to do is to come back. What I will do here simply,
I'm going to stretch it. Let's come back to
Halloween tool. That's all you like
that. I don't like that. The trick or treat, I don't like it on two lines
are preferred. One light bulb, I'm
gonna let it go. I am sure you will find much better solution
than what I'm doing, because you will
have all your time to create something awesome. Somehow it's cool. This is our animation and we
have completed our scene. And you'll notice our
composition is very long. We need maybe to trim it to somewhere as seven seconds
or something like this. But we need some space to create a transition from the first
scene to the second seat. Something I'm like looking
at it and he's wrong, is this guy should
not come immediately from here. Not here. Here. I'm going to
go to five seconds. I don't know that anything on 5 second says there
is more coming. Trick and three, I'm
gonna go just over here. What is seconds is
okay, let's play it. Then the jump more and more. After rendering, I think
it will be faster. I don't like it. I'm
gonna come back and take this guy back to overhear. I'm waiting too long
for this title. It's okay because
we can make the tie that gum while they
are still jumping. I think it's cool now the title Guns and are still some guys coming in
and out and so on. Now, maybe if we put the
title under the bumpkins, it will be nicer. I'm trying. It's not like I doctrine. Try my best. The title will come now. Yes. And they're
jumping over the title. It's your choice, your tastes, and the way you
would like to do it, it's fine for now. Maybe I will tweak it even more. Thank you guys. That is s2. I had to
do more adjustments. And I hope you will
replicate and do much better than
I have done here. Actually, we did not animate or perpetually animate
the ground here. Of course, you can use the same effect here and
put it on the ground, which I will do
off-camera later on. I will see you in
the next video.
26. Jumping into scene 3: Hi there. Welcome to sin, three animation. And of course, the first
thing that you want to do is to bring in our graphics. Our right-click go
to import file. Here we want scene three. And of course import as
composition retain layer sizes. Make sure that it is striated. Pdf EPR sequence is unchecked. This little box here, it will remain white
and blue, white. With leak open. Let's
open our scene. Then we have other
composition open. I want to close all
the other computers. You'll notice here there
is some aberration. Something is wrong. When you get something like
this in After Effects, you are sure there is a mode that hasn't been
imported with the file. For graphic design reasons, it hasn't been imported. That's all. There is no mistake anywhere, but they import did
not work very fun. Isn't really depends on
how it was done in AI. But in case you face
something like this, you need to change
the mode here. Remember the modes
you can get them to appear just by clicking
on the second icon here. Here, the most visible
since you have block is to use these guys here. Add until a lighter color. If you try, add is
going to be fine. It's too bright in the middle. You could try Lighten school. And you could try
Color Dodge or screen, even amusing Shift plus
now to select the others. This is Color Dodge,
color dodgy classic. And this is a lighter. And this is Linear Dodge. And here it's lighter. This is overlay. Now
we are a new group. I think the best one
will be the screen here. I find this nice
because they're so I can see the blue and
it's quite byte. This is done. Let's lock the mood
and the background.
27. Creating a reveal with effects: The first thing we
want to do is to animate these guys
here, the crosses. How are we going to animate them while we can use the
scale and pop them up. Let's cool. But we've done that already. Let's do another effect. This effect, it
comes into distort. This is distort and it's
called the corner pin. Whereas corner pin here it is. I will click and drag and
drop it on this cross here. How does it work? It has four pins on
the four corners. Notice the four corners, you have four pins and
they are upper left, upper right, lower
left, and lower right. If you click on one of the pins, you can drag it down. There is a complete
distortion here. I find this quite an animation. If you start from here and start taking them up one by one. Make a staccato means
one after the other. You have a nice animation here. Let's do that. Let's start
from the bottom here. One is here, and the
other one is here. So we see almost nothing. Then we are going to
keyframe the four of them, just like this at the
beginning, open the keyframes. And let's say after
15 frames you take the upper-left
and you move it up. Then you move this guy up. I'm going random,
just like this. Then after another few frames wherever you like, we're
gonna do it like this. Now I'm doing it very slowly. Just to show you. Then another few frames, whatever it is, we're
gonna take it up here. And then later on, let's move this guy a bit. And the last one, we are going to put it here. Notice how the animation
is going to be. If you play it, notice it's going to go
something like this. Of course all this is depending on how I've done the animation. And it's quite cool. For example, these two, we might not like
them very much. So let's take this one up. Notice if you go down, it's not gonna be beautiful. If ever you go down, we take it lower than
the previous position. It's not going to be nice.
Let's see, This is cool. And then we can play here with the thiamine, let's
say like this. We started like this and slowly you make them
a bit speedier. The timing in-between
key-frames, it increases a bit more. I'm going to put these
guys here like this. You notice that there's
an increasing speed. And that is very nice. Depends on what you want to do. I'm going to do something more because I'm fiddling and I loved playing
with these things. Very nice. So we have a very nice
animation here and we don't need even the opacity
to animate in the beginning. Having done this, we
are going to select this corner, been control C. Come to this guy over here, go to the beginning here, and this guy will be cross four. You've just down here. And we are going to paste the corner pin so they
have the exact animation. No problem, we will change that. I'm going to do the
same for this guy just from this guy from here. Actually as a motion
graphic designer, I already have what I need as a basic, very
basic animation. That's pretty cool. Let's come over here
and take this guy down. Maybe this guy and this
guy up. Like that. Let us see if they're
all working fine. Now how do you change? If you select one of them, for example, this guy over
here, I'm gonna select him. And notice the
corner beans here. Come over. I plus you have the pins here. And maybe at the second one, I will select the effect. I can change this,
I can change this. Now we don't want
to make it faster. Want to make another distortion. Something like this.
Come over here. Let's do something like this. You cannot randomize
this by the way. Of course, I created
two new keyframe here. I will go back and let's do
this and this guy bit here. Then we come to the last one. You change. The last one is
already done. But let's see. Very nice. And you can do
the same for the others. You can come over and find
the layer first of all, Shu For the keyframes. And let us say from here, so glad working on this guy, we select the corner pins
so we can see the pins. And maybe we take it faster. The previous one here. We also take them a bit faster, but below the next ones. It looks like you have a
new animation each time. That's okay, let's
play with this one. We select the corner. And this is a tear. You to open the keyframes. There is always some work. Nothing is automatic at 100%. I'm gonna go back here and
select again the corner pin. And let us do this. We wanted a bit slow. Scoop backwards. Yes, That's okay.
Let's bring it. Just hear something like this. And we go to the end
and they fit together. Quite not identical. Somehow. This guy is going up and
down, but it looks good. Now this kind of animation, this kind of distortion
is very nice. Of course, refining it not
as speedy as I've done. We'll give you some
awesome results. Something else that you can
do here is to add a mask. So I'm going to
take as an example, I will show you, double-click
on the mask here. Then of course I can
come over and mask path. I will keyframe at
the beginning here. Just take the mask here. My purpose is really about
not 3D animating the mask, but about feathering the mask. This is the feathering here. I'm gonna make it big. You're not sure what's
happening here. You're going to have
some kind of shadow. I'm gonna pull the
mask up so I can show whatever it's
supposed to be seen. Not too much. I want this kind of feathering. I can even play with these
guys and then come over here, let's show the maximum,
something like this. And then at the end here we
want to return the mask the way it was gonna be this
key frame and paste it. Then I will take
these guys, maybe. The last keyframe here is gonna be like
resetting the mask. I'm going to select the
mask and put it outside. If I play the animation now, it has the shallow
shading, if you like. Quite nice. Notice
how it's happening. If you like. I showed you, I'm going to remove it and you can play with it
the way you would like. Now let's click out, deselect everything plus L. And we have our crosses here. We want to seek one's
them in a random way. Maybe a very educated way
the way you would like. And you have four animations
that are awesome. First of all, let's
come over here and look at our info and then make sure we are in real-time. You can see this
is our animation. It is not something that
you want to do every time, but it's something
that is different than the normal animations. And you can work
on it Very nice. Now, if you want things
to be very complicated, if I may say you can
use the busy work. I just drop it here to show you if there is a course I have that works with
the Bezier war. It's like a lot of deformation,
a lot of distortion. The way you would
like, of course, is a lot of work if you want to. So many things to change here. But you can work with all of these tangents and
points of view like to. Now it's up to you. It's actually exactly the same
concept with more points. Thank you very much. This was distorting
the graveyard and getting them to resurrect
from under the ground. I see you in the next video.
28. perpetual motion for the ghosts: Before moving on to the ghosts, there's something
important I need to show here that I forgot about. This is the cross is
selected but you notice I did not put the continuously
rasterized on it. If I put it on, then it's disappearing
somewhere less. Let's select the corner. And you'll notice
now the pins are no more according to
the size of the layer. They are actually in the
size of the composition. You need to do the whole job. Again, you're not sure
what's happening. For the course here
is not important because we are not
really scaling them up. They will still very sharp. But in case you want to have
the continuously rasterized, make sure you
continuously rasterized before you start
moving them around. Let's take care of the ghost. So now I'm going to continuously
rasterized the course. You don't need it,
but that's okay. This is a very nice goals, but actually it's not that
goes is very stable. It doesn't move,
supposed to move around. And the best effect to
do that is, of course, the one we have already used, which is the displacement. We have turbulent displays. We can use absorbed
on the Ghost. Now notice the difference. Not rasterized. Rasterized can play with it. When it's the
rasterize is a bit, I will say there
is no difference. In fact, I can do the animation
the way I would like. 100 is fine here. Let's look at
complexity though I wanted more complex
now, not really. One will do well. Actually, I don't
even want complexity. I want the evolution here. So I click and
create a keyframe, come to the end and give it an evolution of
three, for example. Let's see how it's
going to behave. Very nice, actually too much. Okay, Let us go back here because it goes the
way I imagine it. It doesn't move so much. I
don't know why it's three. I'll put it to one. Unless see if it's
going to work with us. I think this is much better one, you really don't
want this kind of displacement that is exaggerated
or something like this. This will look quite fine. Now, I will select this
turbulent displays and then select the other goes and simply come to Effect
Controls and Control V. You'll notice that they are now having all the
turbulent displaced. Here. There is no need
to change anything. There is nothing to change here because the ghosts
have different shapes. They're having the same
kind of turbulent displays, but since they have
different shapes, then they don't look the same. It's quite good. We got
this course to move around. That's very fine.
In the next video, we are going to
animate them coming up and down and
make more of them.
29. Not the final Ghost animation: Now I would like to animate the GOCE mission
is pretty simple. I'm gonna come over and open the position and
keyframe them all. Just here. I'm going to zoom out to see
everything here you are. Then take them and
put them under here. As simple as this. Then come after three seconds. Dig them up, put them up
here as simple as that. Then you have now, then coming up just simply, just like this is very easy
animation, nothing special. But I would like to add some
thumb think special here. We're gonna come
somewhere in the middle, select this guy and
move him a bit. Notice I will get the handles. I'm going to twist
the hand is a bit, make sure they are not
bumping each other. I will go like this and this guy move them a bit nondescript frames that are being created. But I want these keyframes. I'm going to move this guy here and make sure it is not
going on a straight line. I can do exaggerated things,
something like this. If you like an overlay, I'm going to move him up or down and do something like this. Now make sure that
not on top of each other because I don't want
them on top of each other. Now what happened here? I went very systematic guys. This guy selecting from here. And let's move in this way. Yes, this guy this week. So all I'm doing is playing
with the handles just to make sure that I have a motion
path that is a bit different. So have them and they're
coming up very nicely. Okay. They're
bumping each other. It really doesn't matter. I think it's cool animation. Let's go back to the reasonable
view F2 to deselect. Let's see, do we have
anything that is nice? Now this guy is
bumpy too much in the other guy, but they'll cool. They're cool. I would say they're pretty cool. So of course now
greedy like I am, I want more ghosts. Before doing that, I'm going
to select all the goals. Of course, right-click and you know the trick, pre-compose. I'm gonna call it ghosts. Or I have a pre-composition and I don't see anything
except the scary phases. That's because the
composition settings, we need to change the background for something we can see. And I think this is good. Now we can see them
coming up very nicely. The first thing I would like
to do is to duplicate them. Okay, I'm still having a
problem with this guy. It's keyframe. At this point, Let's move it. You don't notice,
you really don't care about how many key
frames you have here. It is for this guy and if he hasn't motion
passwords, thank you. Frames really, really can care less and let's
come back here. And it keeps on bumping
into the others. Whatsapp was him. Okay, so I'm gonna go, wow, look at the key
frame where it is. Let's move him seriously. Okay, Let's take him down and let's take this keyframe down. Now I have similar
keyframes here, but three I can care
less if you want to walk it with three
keyframes, That's very fun. I think this is good. The way I'm gonna do it
is to select all of them. Before I select all of them, let me sequence them. Otherwise, I will have
to seek with too many in a certain way that
might not be pleasant. Let's see. 12 they come in, okay. This guy here, and let's
push this guy here. This guy is here. Let's push him backwards. And this guy is pushing
forward, not so backwards. And this is okay. Let's play. I'm trying to be reasonable
that there are coming up. Okay. I like it very much
one after the other, but it's still very cool. So I will select
all of them now. Control or Command D
to duplicate them. Click and put them
on the bottom. Select all of them. And I can do something
just like this. I don't want there
is a stop motion or something
disappears completely. I want them to
continue coming up and it seemed are very random. I'm happy with this animation
and I think it's enough. Let's come back here. And we have a very
ugly animation where the guys are just
coming from up to down. They don't even disappear. And we need to do
for it to render. What I would like to
do is these guys are appearing from the bottom here and it's really very harsh. You're not too just like this. And they're disappearing
here very harsh. How about if we create
a certain effect that will make them appear and
disappear in a fashionable way. We'll do that in the next video.
30. Completing the ghost animation with smooth reveals : Hi there, we have
our ghost animation. It's very nice. But these guys are appearing
because they're coming into the comp and disappearing because they're coming
out of the comp. This is very cool,
but not so cool. Yeah, actually, I don't like this disappearing because
they're coming out. Sometimes very useful in motion graphics
sometimes is not. In this case it is not, it's not beautiful that
cut just like this. We need to create some
kind of opacity games. When they are coming out, they're not very visible,
then become visible, then they're not very visible, and then they come out
without showing this cut. How do you achieve this? Well, actually achieved
this using Track Matte. First of all, parent and link. I don't need it, so
I'm gonna hide this. And to get your Track Matte, which is the second
column next to mode, you can just use the second
icon here you highlighted, you can see your track matte. We are going to use Track Matte, but what's it Track Matte. What usually a track
matte is a ship. It can be actually anything. The most common is a shape layer that you will use as a mat. We take a shape layer and
we draw a shape layer. But be careful nothing is
selected here because I want to have a shape layer. For now. I will go to the
fill here and make the field completely
solid color. Now I have a shape layer
that I will turn into a mat. How do I turn it into a mat? I will come to the layer
that is directly beneath. And that is because layer here. Then I will select here
in the track matte. I have four options. I'm going to go
for the first one. Now what's happening? I'm gonna put everything else of except the background. Okay? What's happening? You'll notice now
the content of this, there are only
appearing when it is inside the math because
we set Alpha Matte. If you play through, you will notice that
outside nothing appears. The Shape Layer one acts
as a matte for the ghost. Ghost is the truck,
if you liked. Will Alpha Matte,
you will only see what's inside the truck,
as you can see here. As simple as this, outside,
nothing inside everything. You have another option
which is the Alpha inverted. Nothing gets inverted
except what you see. Now you can see only
what's outside the math. The ghost has been Alpha inverted on the Shape
Layer, the math. And you can see only outside
the math very useful from time to time to work
with this kind of effects. Now is the Lamaze. I will select luma matte here. You will notice, first of all, everything is appealing
when it is inside the mat. That's cool. But
the luma matte will work on the luminosity
of the shape layer. Let's put it on. We notice we have a
plain pure white layer, which has the maximum luminosity for the pixel
colors if you want. But the white, pure white
has maximum luminosity. So everything appears when
you have maximum luminosity. Take this shape layer and
start playing with the colors. I will come to the field
here and I will set it to linear gradient. Now we have on one side, the luminosity is 100%. On the other side,
luminosity is 0%. In-between. Here we have some
kind of grading. Within the luminosity
goes from 100%, goes down, down,
down, down until 0%. We're not going to work with this kind of linear gradient. We are going to double-click. And you'll notice you have here the two circles that you can
use to adjust your gradient. Very easy child play. I'm gonna do something like
this and put it off again. You'll notice now in the
white area of our mat, everything is
appearing very sharp. But in the black area, everything is not
appearing at all. 100% pure black. When the luminosity is at 100%, the opacity of the target
itself will be 100%. When the luminosity,
like in the black is 0%, then of course the
opacity will be 0%. But what is his thrusting
is this small area here. Notice how I'm changing. In fact the colors here. You notice here we have
a certain luminosity. This is because we
have a gray area. Now I'm using black
and white and usually I always use
a black and white. You can use any two
colors and tests. You'll notice in this area where luminosity is not 100% is non-zero percent is kind of
a gradient of luminosity, goes from 100% degrade
and comes out. You will have the same kind
of opacity for your layer. Let's do something
like this to show you. I go down as simple as
this. Just like this. Now, when I come back, the human notice that on
the y just over here, we can see 100%. And then the opacity
of the truck will go down because
we have a gray area. And when you get
to the black here, each will appear 100%. That is Luma, Matt Bloom, I invert, it will not work. The opposite is still, will show 100% of
what's outside. There is no colors here or
anything for the math itself. But inside each
will be depending on the luminosity
of the mat itself. You need to run some tests and you will see it's
pretty easy by the way. Now I'm going to go
forward luma matte here. Let's delete this layer and create a layer as big
as the comp itself. Now notice since I already had the luma matte here,
it just replicated. Then I'm going to do like this
100% and edit the colors. I want white in-between. That is the 100% Luminosity. I'm gonna take another color
over here where I'm gonna make it very black and
try to adjust these. In fact, you will
adjust them from here. That's up like this, something like this,
something like this. Black, it will not appear. And the shading here, we'll give it a kind of opacity if you like.
Let's put it off. And you'll notice now it is amazing what's
happening in the middle here is appearing almost at 100% and the ghosts
are coming out. But I'm still seeing
them on the path. Let's select the layer, make it visible and double-click here to edit the gradient. I'm gonna take this
one up, this one down. Here, you have a
lot of sharpness. So I'm going to edit the color white and not
make it so white. Gonna take it down just a bit. And let's see the result here. You will notice that there
will not appear because the composition has
started or limited. They are disappearing and appearing according
to the luma matte. So this is how you work with the luma matte and we have
a very beautiful effects. Remember that detract match. We'll work on the
layer just above. How about if I wanted to
add another composition? Here are the number of goals. While it's not possible
to use that shape layer, we need a new shape layer and of course we are going to
replicate the ghost. The best way to go about
it in our case here is to simply precompose this one. I will say Matt dash ghosts. I have here the pre-comp, and then I can duplicate it. For example, move it a bit. Now it's working perfectly. I have two of them, and of course I have
too many of them. But of course I can come to
the speed just over here and make the first
one a bit speedier, something like this faster. And here you are. And then the karma, they're gonna go on
top of each other. That's very good. Now you'll notice
the effect here. That's very interesting. You have two precomps
here that have their own maps in their
individual composition. But yet, there is a mixing here because we did not
make it pure white. So we still have a
kind of opacity. It affecting over here and
it's pretty cool by the way. Let's take this guy and move, or just over here. I'm gonna move it
here. Something like this if you want to do that. So now you have a very beautiful
animation a bit random, seems like random effect and the goals are
all coming out. But we need only one for our projects, so
I will delete it. I hope you've got the
system is very easy. Please do some trial, play around and see how we
can create something awesome. Just getting these
ghosts coming out. Thank you. I will see you in
the next video with some more about the maths.
31. Back and Forth motion - Essentials: We have our animation here
that is very beautiful. Until now are ghosts are
working very fine, scary. Now I want to play with
the little reach here. If I click on it, I'm going to select this layer, so I'm going to lock it. Actually, I'm going
to put it off and put everything as of Except I mean, that's enough infant the
clouds we can leave them on. I'm gonna lock it so
I don't select this. I have nothing running yet. I have this little reach that I want to animate to the right, to the left, and
then to the right, maybe make the title appear. It's gonna be a bit speedy. Let us start. Of course, this is a
position and emission, so I press P to animate. I'm gonna keyframe it here. I'm going to take it from
outside. That's okay. Because it's coming
from outside, from nowhere from very far. And after, for example, 1 second, in fact, 15 frames or 20 frames only because I have to
take care of the time for the whole composition is going to come just over here,
something like this. After another 20 frames. Okay, So I will come back to this keyframe and
write a plus 20. Because I can't calculate. Then I'm gonna
take it backwards. Of course we play with
the motion path later on. But this animation is really ridiculous because the
girl is coming back. He's going backward. That's not what you want. Then we wanted after
20 frames again, we wanted to go forward. Okay, so I'm gonna select it and take it forward just here. That's the animation we want. And we don't want it to be
ridiculously going backward. We need to adjust that a couple
of ways you can do that. The first one,
which is the best, to select your layer, you right-click, you go to
Transform and Transform. You have auto orient. Select auto orient. And asked me auto orient or not, I will say auto orient
along the path. Now with the auto orient, you noticed that
she's going forward, backward, and you'll notice
here she is upside down. We need to fix that. Usually I use oriented path because we're going to play
more games with the path. That's okay. We want this lady to flip
and to be straight up. We don't want that.
We read down those. Sometimes you will want that. How are we going to do that? The best way is to
play with the scale. I bring in the scale. Now
you have to be very careful. We need to flip the scale. So if I change the
scale here to minus 100% and bring it in here, that's very good, but actually it's very
bad when it starts. Notice what kind of
key frame we put here. I'm going to keyframe the scale, but I'm going to change this
keyframe to a hold keyframe. A hold keyframe means change the value as soon as
we reach the keyframe. That's pretty practical. In the beginning,
it should be 100%. I'm gonna make it a
hold keyframe too. So we're going to
start with this scale. And when it reaches
this key frame is gonna flip twice because of
the orientation of the past before we have 100% and just after the keyframe
is gonna be minus 100%. So a hold keyframe will immediately changed the
values and not interpolating, meaning linear interpolation
like we have done before. It goes from this value
towards this value, no, when you come
to this keyframe, the value is
immediately changed. 12. Now she is
upside down again. Okay, so over here, we're going to add a key frame. And we're going to change it to 100% because she's
going forward. Here you are path, path, path. And that's pretty
cool by the way. Let's do this guy just here. I think we are very speedy, so I'm gonna take it all. We have two seconds year. I'm going to press the
Option key and stretch them to two or three seconds. I hope you will
have enough time. Here you are coming like
this and up and down. And very nice. Let's take now the motion path. This is the motion path here. And we have this handles
that you can play with. This is where orient
will play a nice roll. Let's do like this, something
like this will be nice. And here she is, comes, it goes up, downturns. But of course, this flip
here could be very good. In fact, it's well done now. She's flipping. That's okay. Now that we have the motion
here for the literal, which notice how she's
flipping is very nice. You can take it left and
right the way you would like. In the next video, we are
going to make it appear only inside the moon and
outside it just fade away.
32. Motion centering and reveal: Now we have our
which she comes in, she comes out turn and sorry. But we really want the witch to appear only within the moon, a bit further away, maybe. How are we going to do that? Well, we are going to use track mattes and we are going to use luma matte and try to adjust the luminosity and the colors so we can
have a very good effect. Let us draw, first of all, circle, I will take the ellipse. Draw a circle that is as big as the moon
are a bit bigger. I'm going to click on
top here and then come down and then press
Shift, grab my circle. So I move on the right. Then I will press
the space bar and move the circle just
in the middle here. Of course I'm going
to click on it. It's gonna be a mat and
put it on top of the which we want to apply a luma matte from the which new shape
layer, rename it. I press Enter to
rename it and the mat, which, which math,
wherever you like. And apply under which
now apply a luma matte. This is very nice and
let's take the witch here. And of course we can't
see her because we need to adjust the color. I will select the Shape Layer, double-click on the fill. And of course I don't
want a radial gradient, it will make problems. Select a linear gradient. We have black, white
in the middle on under percent and 100%, no opacity. But of course we
need to change that. So I'm gonna bring
it up to here. This one up to here. Let's test. Of course, I'm very interested
in the border not to see a line and actually
I don't see a line. You'll notice that guys,
there is no circle or song. That's very cool
and it disappears. Now if I wanted to
begin to address SAM, make it a bit bigger. And I think it's inside
the circle at 100%. We don't want a line on the
which here they're relying. You notice there is no lie near the luma matte is working perfectly because we
adjusted the color. That's the animation
that I want. It comes in, comes
out, comes in again. We have done the which we
have a very nice luma matte. I think I managed pretty fast. And we need to move on now
and start adding the title.
33. Another Title Scene 3: Now we have our Which coming in, coming out, coming in. Now that as this
add the title now, I come to pre-comps and
I have seen one and seem to I will create a new
folder inside the pre-comps. And this is gonna be
seen three, right? Then I will duplicate title too, in fact, title one whatever. So Control D to duplicate it. I'm gonna take title
three and put it in S3. Now the mid goes, we'll put it in Scene three. That's the only
pre-compute heavier. This takes title three and drop it inside the composition. We can drop it anywhere
and let it play. We don't want Happy Halloween. Let's make it only spooky. I never write spool key. Let's put it over here. In the middle. We have the animation. Let's go back to the
Halloween scene. And we want the, which let us see the key
frames for the witch hear you. So she's coming in. Maybe this is when she comes in. She brings in the title
reserve, just like this. So she's coming in, she brings the title,
she comes back. The title is too small, so I will just increase
the size. Just like this. You play. She comes in the spooky
and she finishes. And actually we don't
want the last come in. Let her go with two only. Brings the title. That's cool. Then after she brings the title, maybe we start the goals. This is the ghost here. So let's say she
brings the title 12 and goes to start
at round here. I will take the
ghosts and move it, lock it, just move
it just over here. Let's see if I've done
a good job. Here. You are in, out and
the ghost will start. That's very nice. And then that's it. Of course you can sequence
the way you would like. Okay, I'm not very
happy from that, but it's okay
because maybe I will put the buyer knows something
like this, but that's cool. If you don't like spooky only then you can add
whatever you like. The animation is done here. We have the title and
the ghost or a building. Let's put on the crosses. Let's play it. But we have a single problem
that you haven't done and became a bit
idle, is this guys. The crosses are
not moving at all. In the next video, we'll give
them some displacement and see exactly if they
look very good.
34. Perceptual distortion: We have our animation. Now we need to give a perpetual movement
to these graves here. Just one caveat guys
that is important. This layer here, which is
supposed to be the cross two, has given me a problem when
I added a lot of effects. So if you face the same study, please delete that
layer and replace it with any other cross and
just move it around. It would work very fine. Let's start adding
the displacement. We come over to effects. I already selected it. I'm gonna click and put
it on the first cross. That will be cross one. I will come in the beginning keyframe, the evolution go at the end here I'm going to put the
evolution at 180 only. It's like half an evolution. If I play here you are. Now, I will select the
turbulent displaced from mere Control or
Command C, copy it. Come to the other three, cross, makes sure I'm at
the beginning here. And paste and here you
are. I think it's done. No mistake, no system error because of this
number to be careful on it. Now let's add some turbulence on the clouds here I
will select the layer, unlock it, select the layer. I think I still have, yes, the turbulent displays. And let's see if we
keyframe from here. Actually key frame, then I send them somewhere,
which is not good. I'm gonna remove them. And keyframe again from one till maybe another one only because we don't want
a lot of displacement. Here you are. They are moving but they are
displaced TO much. I'm going to reduce
a bit the amount. Let's make it 4040 will do well. Let's see, replay and
then moving. Very nice. And you have your
full animation. So it worked very fine. Now you notice our
animation here finishes just over here. Maybe, maybe, maybe I don't
know, I'm not very sure. I can duplicate this guy here, Control D and bring
it over here, provided that it finishes
at its second, it doesn't. I'm going to play with its speed and increase the
speed from here. What are you? Okay,
Just like this, I increase the thing too much. Let's put 80%, which is
already 81. Here you are. If I play now, it starts. So we're going to
have another row coming up but a bit faster. I think it's cool.
Now by the tall, they will come out and of course the animation will
end at eight seconds. That's all we want, having none. So you will notice that you will need to put the
motion blur everywhere. So I will come to motion blur. We just put it everywhere. And in the mat goes here, I have to go inside. Inside all goes and put the
motion blur everywhere. Come out here. And let's remove the dime. Come over here, are of course going to take
or it's time to render now with the motion
blur is not gonna be easy. It's gonna be tasking
on your computer. And we have motion blur on
these guys is very cool. Thank you guys for listening and do the tweaking
that you want. And this was our
complete scene, three.
35. Professional Transitions: Are you ready to create
some awesome transition? While in this video we are going to create this transition. And it's a bit
unusual transition, but it's very professional. And I will advise you to start creating these kinds
of transitions. The Sabbath works. Now the purpose here we
have three scenes, 123. I want to put them in the main composition and
then run them together with a transition between the scene 12 and the same transition
between seen 23. So let's do that. First of all, we
create our being comp. Give it a nice name. For example, Halloween.
Let's do that. Let's call it low wind. It is custom because I have 1920 by 108030
frames per second. The one that is a preset, it is 3425 or 29. I prefer to work for 30
because most of the work would go the Internet and
30 is very practical. I'm not sending it to the
VA or something like this. I'll click. Okay. I'm going to take the
three comps here and just drop them inside
the main composition. Of course I will come
one above the other. I would like to sequence them. In this case, I will
select them one-by-one. So I will select the first one, press Command or Control, select the others,
and then right-click. And to sequence them
without any trouble, you will come to
keyframe assistant. And only one that is
available is sequence layers. Now it's asking me if I
want to overlap them. I don't want to
overlap them at all. I'm going to click
Okay, here you are. You have them sequenced
perfectly one after the other. If you come over here at
the junction, if this one, I press I for the
endpoint and zoom in, you will notice
they are perfect. There is not any overlap, not even a single frame. I will select this
layer and press all to go to it's out point, it means the last point. Then I press N to bring the work area and
to this outpoint, then our right-click and
say trim comp to work area. I have the exact time needed. I'm going to reduce
the resolution, the playback resolution
to third, okay, just to be able to
make it render faster. If I play here, you'll
notice there is just a cut between one
and the other one. There is nothing
interesting here. We want to create a transition. Now usually what people do, normal people not do is to put some keyframes
on the layer above and some keyframes on
the layer below and overlap them and you
have a kind of transition. But here we are going to make a very professional transition. To create this transition, we are going to use an adjustment layer and
have the animation, whatever effects we want
on the adjustment layer. Let's add a new
adjustment layer. You'll notice this
adjustment layer comes all over the place, but actually that's
not all I want. I want to trim it. I wanted, for example, for more than 1 second. Okay, so I will come
to 1 second and that will be 13 and
add another 20 frames. Okay, so I'm gonna
write a plus 20. This is the duration of the
transition that I want. So I'm going to
cut the layer now, option squared bucket and then bring it in just over here. Now, I'm going to zoom in. This being an
adjustment layer if I come on animate from
here is not gonna work. So what I will do is
to have a transform. I will take the transform effect and drop it on the
adjustment layer. The Transform effect
will allow you to scale, to position, to rotate
wherever you like. Now if I rotate within
the transform layer, I will be rotating
all the layers underneath because this
is an adjustment layer. Let's start a simple animation because there are few
things I need to show you. I will keyframe, the
scale, keyframe rotation. Press U to see them
in the timeline. Then just over here, I'm going to get the scale to be 200 and the rotation
to be minus 90. Of course I can go 90. Now I have a very
simple animation. You'll notice pretty
ugly because we can see these guys here the borders. Again, that's not really what you want. We need
to adjust that. To adjust that you have a special effect is
called motion type. So I'm gonna take the
motion tile, put it here. And actually we
take the transform and put it under
the motion tile. The motion tile simply
will dial my composition. You're not gonna see
it outside the comp, but it's gonna cover here. The first setting we want
to do is mirrored edge. And then you have here the output width and
the output height. You meaning you're
gonna take the ties. These are the tires at 100% and you are
going to put them, for example, at 200 by 200. You'll notice it has
covered the edge. This is the whole secret. You're covering the
edge just like this. Now when I rotate, I don't see the edge at all. That's fine. So I rotate
it just like this. And then at the end here, I will keyframe the
scale and rotation. Put back the scale at 100. And now the rotation, I'm not doing it to 0
because it goes backwards. I'm gonna put it at minus
one here and 0 here. Actually that rotation
will continue. Notice it's continuing. Now you're wondering
what's happening here when it continues this
as an adjustment layer. So the layers are under it
will take effect here you are. That's very beautiful, but you need to have the
motion blur on it. Okay, I'll put
Marshall blurrier and motion blur on all of
them. It doesn't matter. I'm going to play now,
you'll notice it's cool as not really fantastic
in terms of speed. I will now is the keyframes. Let's come to the scale
and go to the graph here. I would like the scale
to go up pretty fast, I would say and then go
down, not pretty fast. Go down and set up
just like this. Notice the difference
now is pretty cool. Now I want the rotation
to do the same almost. I'm gonna select this guy from the rotation
and come over here. So it comes in a pretty fast. And then here I
want it a bit slow. I'm gonna do
something like this. You notice, just like this. This is quite cool.
Maybe it's too slow. So I'm going to
take both of them and turn them over here. Actually, the key
frames should be just at the endpoint
or the outpoint. I'm gonna go to the outpoint. I select the layer, press
O to go to the outpoint, select these two keyframes and just slam them on the
output. Here you are. I like using an effect
called the bulge. I think we used it or something or in other
courses, I can't remember. I'm gonna take this effect
and put it under everything. Now let's come over
to the keyframes. We have two keyframes only
or two sets of keyframes. We are going to set the bulge. This is the initial state. And notice here I'm
gonna make it big. So this is how much I'm going
to let us say 10000100. Vertical bulge is gonna be one hundred, ten
hundred, one hundred. If I increase the bars,
notice what's happening. How do you want to animate
now you have the choice. I'm going to
keyframe the budget. 0. Come to this key frame. Just here. I will increase the Bulge. Notice what's gonna happen. Something like this. In fact, let's decrease the Bulge. Let's make it minus one. Then at the end here, we're going to return it to 0. Now let's take the badge. Keyframes. We select
the keyframes, we ease, ease them with F9. Go to the graph here, and we need to adjust
the amino pretty nicely. So we're gonna do a fast
bulge in the beginning. And here we are going
to do is slow bulge. It's set as very slowly, something like this. Let us see. Let it render. Only this portion
needs to render. And let's play it again. I'm going to bring
the play head here. I will put B for the work area beginning and end for workers. And let's do this. Let's Play. Notice the animation. Very cool. What do
you think, guys? It's very easy to work with, so I need to select
everything and show you fit. Now I'm gonna go back to
my full resolution here. None that has rented at
100% you are in time, you can see really the
transition is very beautiful. If few things are bothering you. Like for example, here we
can see the lines and so on. This is really from the artwork, but if you would like to fix it, how about if you
add another effect? I will add the blur effects. I have here. Some fast blur like the Gaussian blur like Fast
Box Blur, any one of them. I will take the first box and drop it also under
the adjustment layer. I will come over
to the endpoint. This is my Fast Blur. I will keyframe it. I need to see the
key frames and then bring it to the endpoint or the outpoint of the other
layer and maybe increase it. We increase the way
you would like, then come at the end here to 0. Okay, this cannot be continuous. And then I will select all
the keyframe easy, ease them. Go to the Graph Editor
and fix it very nicely. So I wanted to be, I want it to be fast and
it's not gonna work is too small ear and is going
to settle. Just like this. It's set as very nicely here. This one also, I'm
going to bring it in so it sets as nicely. And now I can learn it. Now that it has
rendered as 100%. Here you are, this
is your transition and it's pretty beautiful. Nice, beautiful, really nice. So we want to skip the
transitions that come from left or right and create these kinds of transitions
that are very beautiful. Now, I use the Rotate, I use the Sum Scaling gear. Though minded, you can use, for example, the
opacity, the skew. I'm not really, but to
something like this, you have your transition. This layer is going to be
called a trend position. So you press Enter, you write the name the
way you would like. I've created the transition
here and this is my cut. I will go to the out point here. And you'll notice
where the cut is. I will put a marker. I will select the
layer and press star. So this is the cut. In fact, I can double-click
on it and ride cut here. And click Okay, so
there is a cut here. Now I know where the cut is. I can simply duplicate this
layer and take it to the cut. So I will select this guy, go to the out point and just selected the
adjustment layer. If I press Shift, it will
snap. Supposed to snap. I have the same transition
just over here. We want to play it. Let's play all. We still have a
single problem here. Notice that the animation
is starting before, etc. Sometimes it's fantastic,
sometimes is not. I'm not going to take
the risk delivered here. So in the next video, I will show you how to
change the starting point of a pre-comp without even touching the pre-comp itself
or the content of it. I will see you in
the next video and we will do some array timing.
36. Animation re-timing: Hi there and welcome to
time remapping this layer. Timely barb is a method, is not an effect and it can be extremely useful if used wisely. Let's look what's
happening here. We notice that the
animation has already started and we are still
under the adjustment layer. Sometimes this fantastic,
sometimes it's not. But we would like
the animation not to start when there
is a transition. How do we do that? Let's go back to third.
That will be okay. We can first of all, double-click on the
composition here and decide to select all the
layers which are locked. For example, select
all the layers and just move them a bit. But that will not be
convenient at all because it's going to
be black over here. So you need to decide which
layer are gonna come first. And really, it could
be quite some mess. Let me undo this.
That's one solution, but I will show you
the right solution. Now if you come to this
composition Halloween s2, you will notice that
after six seconds or something like this,
six seconds, yes. There is nothing to work with. Six seconds and ten frames. So actually these
two seconds here at the end are not very useful. Now first of all,
let's go back to Halloween and close
the other comps. We decided that if we go
backwards two seconds, it's gonna be okay. You notice the animation
stops over here. Now all I have to do
is to make sure that the animation starts after
the adjustment layer. I'm gonna do that. Well, we are going to use, like I said, a time remap. So you right-click
on your layer, you go to time and you have
enable time remapping. Now when you enable
time remapping, you will get two keyframes. One that is the value is 0. The second one, the
value is eight seconds. Actually, this is
the real time of the composition from
0 to eight seconds. But now you can take
these keyframes, for example, a move them around. I'm gonna move them
just outside here. What's happening? Our composition
will start playing from time 0 according
to the time remap. But within our timeline is gonna be at this time over here. So actually what we did, we returned our composition
as simple as this. We moved the beginning
of the animation. Notice we don't have
anything blank. We don't have black or
something like this. The layers are still there, but the animation timing
is going to change. Here. You already
will notice that it's gonna change over here. Now let's play a bit if you can. You will notice we moved out of here and then we came back. And then because the animation
now with a timely map, which is at 00, the keyframe, it will start just here. Now you might ask you what
will happen at the end. Let's see where our
animation ends. And we are okay with
just over here, so there is no change. Now, notice something
very important. I will be undoing a bit. I did not move this
keyframe alone. If I move this key frame alone, I will be changing
the duration of the composition here because
this keyframe is stable. So it will start at 0 here. And it takes its time on this timeline to complete the
animation at eight seconds. But now the time on this
timeline has been reduced. Hence, every time the playtime
for these composition. In our case, this is not useful. So we're going to
take both keyframes, move both of them to the
out point over here. I'm gonna put all
and select them again and just shift
and put it over here. Of course I can take
them a bit inside if harm onto that will be cool, even you can time them
the way you want. So the purpose of us using the
retirement now, each dish, the startup of the animation
in terms of animation, in terms of keyframes. Now we can do the
same over here. We can right-click
and go to time, and we do enable time remapping. We select both keyframes and I'm going to
move them just over. Nothing to do with
this keyframe. I will just press
or to the go-to outpoint and I'll
select them again. I don't want to change the duration of the
composition or the speed. In fact, I'm going to
just snap it over here, maybe we take it
back a bit more. Select both of them.
The guy is coming up. Here will be nice.
Lesser play it and see where you are and
the animation starts. If you don't like it now you have all the powers to change. Okay, let us start a bit before,
and let's play it again. You know that little
adjustment are really very important
when doing a project. And it seems pretty cool. Let's see this one. And here you are. And it starts, you see this
dead-time is not very nice. First of all, I'm
gonna make sure I am in full speed here. This one is not
working very fine. We want to take both keyframes
here and just being there, I'm just over here and see
what we have at the end. I think it's okay. Notice the speed is okay,
they're coming together. There is no dead time. Let's play it from here. Third, Cool. I will go even further. I don't know, It's
up to you guys. I'm gonna bring it over here. Just adjusted few frames here. And the animation
startup is different. Now, here you are. This is how you use
time remapping. And we are cool. We have done our
animation and you can see it's working very nicely. These guys come in,
where is the title? Yes, we are still okay. And we come out and
the girl comes. This is a fantastic animation. Now what do we need to do is to return to full, Of course. And I'll put that auto. And of course we want to
make a video out of it, which we'll do in
the next video.
37. Create a Video: Hi there, It's time now
to create your video. You will render a video using Adobe Media Encoder
and make sure that Adobe Media Encoder is
installed on your system. And Adobe Media
Encoder and after effects are at the
same versions, hopefully is the
latest versions that you are using for
both application, Adobe Media Encoder
and After Effects. How do you make a video
here it's very easy. First of all, make sure that
the composition you want to render is the one that is
active in your timeline. You notice this one is active. If I open another one here, this is the active one here, I will close the other
one for no confusion. Then you come to
composition and you go to Add to Adobe Media Encoder. Now Adobe Media Encoder
should pop-up, should pop up. And you will have the composition that you
have sent for rendering. What do you see it as
264 is not by default. You could have anything here depending on what you
have. Render just before. I will come to the arrow here, click on it and
decide on the codec. H.264 is the best. This is an MP4, quite compact. You can go for other
things if you'd like to. But we will restrict to
H.264, that is an MP4. Now if you click on the
arrow next to match source, then you have a
loss of study here. You can render accordingly. You can say, Okay, I need as an Adobe
Stock for k. But remember your composition
is 1920 by 1080. So obviously the forecast, your video will be a bit pixelated or
something like this. You can go for Facebook, you can go for Twitter, stories wherever you like. There are plenty
of choices here. So actually we are
going for this one, but we're not gonna use this. I prefer they use Match
Source High bitrate. Then you have here
the output file. You just click on this link
and it tells you, Hey, what do you want to
put your video as simple as this you
can notice is MP4s. What I would like to put
it in my IMG assets. On the final videos I
created this folder, especially I want to click save. It opens the folder save again, this is where I want to save it. And simply I'm going to
click on this green arrow. Now notice as fast
is going to render, it has rendered the video. Now click on the video. I can just see the
video itself and play. It looks very sharp and
it looks very beautiful. Now let us see the second one. The transition is very nice. These guys are coming
in and trick or treat. Here you are. You have the last one spooky,
and that's it. It will stop and you will
have spooky over here. Guys. This is how
to create a video. Thank you very much
for listening, and I'll see you
in the next video.