Transcripts
1. Introduction: Hello, everybody it's
Nicholas and welcome to this complete curse
with affinity photo. What is affinity photo? It is a very powerful
software for photo editing and photo montage. You have also the
possibility to create various graphic documents
using affinity photo, and you can also create
drawing with affinity photo. Affinity photo is not free, but the license is
very affordable, and you can do definitely a lot of things using
affinity photo. Affinity photo is compatible
with all the popular file, and you have different features, including the process
to improve photo, color space, color
space options. You can use different
lives previews as effect, and you can also work
with a lot of adjustment, and this adjustment
is extremely powerful because you can use
as layer adjustment. Apart from high quality
image processing, affinity photo has a
lot of features that allow you also to work on all
types of graphic document. You can create covers, you can create cards. You can create a presentation,
any presentation document. Because you have also
a very advanced system if you want to add guide if
you want to work with text, and if you want to focus with different
tools of conceptions. So affinity photo, extremely powerful tool
with a lot of mod, extremely ergonomic tools
for photo adjustment, photo montage, creation
of graphic document. Now, why to use affinity photo? What are the most
important features? Concretely, you have a very
powerful layer system. Layer system is very powerful. You can do a lot of things. You have a very powerful
system of mask layers also. You have advanced
photo selection tools. You have advanced photo
editing adjustment. You have also the
possibility if you need to have different
type of filters. You can focus on guide. You can craft a
different separation of your page if you want to
craft graphic document also. You have a list of
a lot of tools to edit any ct any selection, add shapes, and also if
you need to drik, do draw. You will have all
these type of things. Now, what you will learn in this training course concretely. In this training course, you will learn affinity
photo software from scratch, and you will quickly obtain a very good level which will allow you to do all
your photo editing, as well as your photo montage and as well as your
graphic documents using affinity photo. All the features of the software will be learnt in this course. Step by step, respecting, for example, the dashboard, work with the
principle of layers, Master the different tools every time with a different
concrete example. Master the photo
adjustment, apply filters, work with a mask in
a cure structure, you will be able to
master all the software. At the end of the curse, you will have also
different trainings, different trainings
on photo montage, on photo improvement,
and also creation of graphic document to see all
the features in the curse. Affinity photo is
the complete curse.
2. Start with dashboard: We are going to
see the dashboard. One of the first things to
do is to see the dashboard. When you start with
the software first, you won't have exactly
this disposition about the different window, but I'm going to explain
how to work with this different window and how you can place the
different window. So first, totally on the top, you have different
options like five, so you can create
a new document, you can save your work and
you can export your work. Here, this is edit panels. You can for example,
copy, you can pass. You can also undo and
redo the last actions. Here you can edit the text. You have a lot of options
to edit the text. Here it is a document panels, if you want to
resize the document, or if you want to edit
the va or the marchins, it's possible with these panels. Here this is the layer panel, so you can create
different type of layers, but you can also
edit the layers. Here, this is different selection options
that you can have. On this area, you can arrange so it means just you can
change, for example, the position, you can
work with the aligment, and you can work with
the distribution. It is possible to
add filters using the filters features with
different categories. You can edit the view if you
need to add guides if you need to add columns or
any things like this. It's possible using
these panels. Here this is the window panels, and in this case, if you want to edit, the different panels
that you want to place, like, for example, what
I have on the right, like the layer panels and more, you will be able to
do this with window. Then you have a panel. This is the first
thing to understand. After that, you
have another line and on this line concretely, it is different tools
that you can use. One more time, you can
also edit this line. And it is entesting because you can also
change the option. For example, you can change
to the liquefy persona modes. You can change to the developed
persona mode and you can change for the ton
making persona mode. After that, you will have a
list of different tools like to increase or have
automatic adjustment. You will be able to silic
de silt here on this area. You have also more options
with mask features. Here you will be able to work with the different
snapping options, and you have more
options on this area. If you go here, by default, you have different
tools on the left, and on this line, it just the tool option. It means if I select any tool here like
my selection tools, I will have different
options for these tools. But if I select a tool like
the rectangle tools here, I will have different
type of options. If I select my selection tool, I will have other
type of options. So every time when
you select the tools, here you will have a line and
you will have what you will be able to do with these tools and you will have
the tool options. If I select my brush, I have all these type of
options with the brush tools. Totally on the left, you have the tool bars, and by default, I decided
to put on two columns. But it's possible
to work only with one coloun or with three or
four columns if you need. In my case, I just decided
to work with two columns. Just below, you have
the four ground color and the background colors. We have the white color
as a foreground as backgrounds and the black color as a four ground by default. But we can just change and select any color
from these panels. As you can see, if
you go in the center, you can just see your documents. So for example, in this case, if you have the view tools, you can find some information
about your document. Here I created a document
1,800 pixel by 1,200 pixels. I will have some
information when I select my view tool
about my document and about also the color
of my color options. When I just go on the right, we'll have different
type of panels. This panel by default, they are not
organized like this. I decided to put different
type of panels and to put, for example, the layer
panels, channel panels, adjustment panels, and
transform panels on this area, and to work with only two lines. It means this line
and this line. On this line, I decided
to work with color panel, histogram panel, navigator
panels, and history panels. Every time you have the
possibility to extend this bar, so you can just drag and move
on this area if you need. By deft normally,
it's not too bad, but depending on the
screen of your computer, you can just change and if
you want to increase here, it's possible to increase. By deft you will have
not this organization. I decided to put this
organization like this because I think for
me it is interesting, but you can create a
different organization. This is everything
that you need. Don't forget that
totally on this area. You can have some option. It means you can
select any tools, for example, I
select these tools, and you will have
information about what you will be able
to do with these tools. For example, I decided
to select this tool, the flute selection tools. On the option, I can click
to flout select drug to set the tolerance and fluid control
to add l two substrate. So you will have some
information about your tool. If I set in my pain brush tool, you can find drag
to start painting draft shift to
continue last stroke, drag plus to use
the color picker. So every time that
you use the tools, you will have information
about what you will be able to do just on this area. This is how you can start
with this dashboard.
3. Edit preferences: We're going to see
the preferences. To see the preferences, you can go and edit and you
can find here settings. Settings are the preferences. When I click on this area, you can find a list
of preferences in different categories. The M is not to change
all the preferences. The M is just to see if really you need to
change something. You have this possibility and this is why I'm
going to explain. So first, it is the
general preferences. If you need to change
the language here, you can find the language
options and you will have to restart if you want
to change the language. Here it's possible to
change the language. You have your
document, by default, you have for example
documents open in the current active group and
Seft tub nail with document. If for example, you want to
reopen a document on startup, you can directly
activate this one. If you want to documents open
in a new floating window, you can activate this one. I think I didn't
change anything. In this area, but it's possible to change if you
select the colors. By default, you have
different color system like the RGB color profile or
the CM ICR color profile. We are going to keep
this color profile. Don't try to change
all the color profile. It's not very useful, so it means you have the RGB, they propose to you something
which is interesting, so we don't need to
change the color profile. Here this is a performance. It depends on your
computer, if for example, your computer maybe
is not very powerful, maybe you can have
the possibility to increase the RAM usage limits, so here you can
increase this value, and you can increase
the disin warning add maybe if you want to
increase your performance. But one more time, it depends
just only of your computer, by default, You
computer is correct. Normally you won't have a eblan, but sometime in some computer, if it's not extremely powerful, you have the possibility
to increase, for example, the RAM usage limit, and you can change this value. If I select the user interface. By default, you have
background gray level. This is a background gray level. If I increase, as you can see
the background gray level, just on this area, you
can change this value. One more time I will
keep by default, you can snap to come back here. You have also hard bond
background gray level. Here it is something little
specific, so in this case, I'm not going to see the
difference in my case. I will come back
here. You can find the text contrast and here just only for
the text contrast, so it is the same we don't have not big difference on this area. You have the user
interface brightness. By default, we are on height, if I increase, you can
change the user interface, sometimes it is
useful because of the reflection of the
light and sometimes it can be interesting to
change depending on your position of the user
interface brightness. This is the user
interface contrast. We use default. You can change
for height and default. It depends sometime
about the light of the reflection or the screen that you have on your computer, and sometimes you can change the user interface brightness and the user interface contrast. User interface style,
dark or light. Honestly, the dark option generally is good on
this type of software. If really you prefer to
work with the light option, you just need to
switch the light, but in the training
course, anyway, we will work with
the dark options. Icon style color mono. One more time, you can switch. And if you switch here, as you can see, all the tools, all the elements of
the interface are now are now just in one color. So I think it's
probably better to use icon style and to
activate the color. So this is the user
interface features. If I continue, you
have tools options. The tools handle
size, what is it? It concretely when
you use any tools, you will have a small
icon with what you will be able to do with these
tools and to use these tools. By default, the tool handle
size will be on default. Normally we use this, but if you want to increase the
size, you can use large, if you want to reduce,
you can use small, but honestly by
default, it is okay. One more time in
the training curse, we will work with default. This is a shortcut, so
you can have a listing of different types of
shortcut you can have. But it just a shortcut
about basic things like, for example, to
close, for example, to export, to save, just the basic
shortcuts that you will be able to
see on this area. Here, this is the
assistant options, and by default
assistant are enables. What is the assistant assistant concretely adjust
when for example, sometimes you will have to
use the tools automatically, he will create a new layers. Sometime you will
like to use one of these tools and
automatically automatically, the assistant will do
something for you. I think by default, it
is pretty convenient. But if you don't use this will be okay but by default,
it is pretty convenient. Here's the some p gin we
are not going to use. Here this is services. One more time we're not
going to use for this one. You have also this option. If you click on miscellaneous, you have the possibility
to resit, for example, fields, brushes, object style, textile, and user defaults. Sometimes it is useful
because you can save textile and you
just want to resit. You have the possibility to
do this in miscellaneous. Sometimes you can work with a brush and you don't
know how to resit, you change different
type of brush, and you want to come
back at the beginning, you can use miscellaneous
and rest brush. After for the rest, not more things to know for this option. This is how you
work when you start
4. Edit windows: We're going to see how
to manage the windows. Concretely, when you start, you won't have exactly
this type of windows. For example, when
I go on the right, as you can see as organized
like this different windows, but by default, you
won't have that. So how to organize the window. You can go on window here. When you go on window,
you have a list of different windows
that you can apply. Let's take a concrete example. If I just select styles here, I can click on styles, and automatically, I will have a new window automatically
appearing on this area. This window, I can drag and move and I can
switch this window. I can put the window
in another place, for example, if I wanted to put the window here,
it's possible. But as you can see if you
put the window on this area, it won't be extremely
convenient. But you have this
possibility to put the window just on
a specific area. For example, I put
the window here. Let's drag and move. You can put the
window on the left. You can have to drag and move the window at your
convenience just like this. Every time you just
need to go left click and you can drag
and move the window. You can also reduce the window at your convenience,
so you can extend. You can just reduce like
this at your convenience. If you want to remove a window, you just need to click
here, close panels. Let's sync on the
example window, and on window, I would like
to select another one. For example, I would like to, I'm going to go on the right. For example, by default, you don't have adjustment, and I put adjustment here. If I drain and move
my adjustment window, it is an interesting window
because you can have a listing of the
different adjustment with predefined template. If for example at the beginning, you want have this, you
will select window. And on the window, you
will select adjustment. After to select adjustment, the window will appear here. In this case, sometimes it's
automatically on the right. Sometimes it is not. You can position the
window where you want. For example, I can drag
and move my window here, and I can put the
window on this area. If you want to change
exactly the position, you can select the
window again and drag and move at your
convenient where you want. For example, I'm going to put this window here.
Here it is the same. I have a color window,
and if I want, I can drag and move the window
here or come back here. So what type of
window you can apply. First here, we have
a layer window. I think it is one of
the basics to have and it is interesting
me I just dispositions, one lines here and another lines here and not on Tree line
because on three line, I think it's too
much and it's not convenient for the layer panels. I decided to put first
the layer panels. Second, the channel panels. Interesting, you can find
information about the channels. Then I decided to
put adjustment, you go on window, you
select adjustment, and you can drag and move here. Thanks to that, it will be pretty convenient for the curse. I decided also on the last
one to put transform panels. The transform panel can be interesting when
you are working on chips and you want to make some transformation
and have information. One more time you
can go on window. You will select just
transform and after that, you will dragon move the transformation panels
just on the right. Here, what I display
on this area. I display a color panels. You can find these
display colors, and the color panel is
definitely interesting, to have access to the color, so you can select any shapes
here and automatically, you can use one of these colors. I decided to put
histogram panels. Interesting also when
you open any pictures, you can have information about the at lights, the shadows. Definitely, if you work for photo editing or photo montage or just to improve any pictures, the histogram can
be interesting. I display my histogram here. Here I display the
navigator panels, and here the history panels to undo and redo
the last action. You can find on this window
here, just slick window. For example, the color is here. The histogram is here. The navigators is here, and the history
panels is just here. Every time you just need to drag and move any window,
for example, if I slick another
example like the brushes, and every time you
just need to drag and move a window on the
position that you want. You can also, if you go here, as you can see, it is
just on all this area. So definitely it's not
pretty convenient. Sometimes it's a little long when you use the brush window. And I just close
the panels window. I silic one more
time brushes and the brushes will appear
on the last position. But you can just reduce dragon move or position
the window where you want. If I silect another example, I can use, for example, something like style
one more times, and you can dragon move
the window and you just need to switch in the
location that you want. It's okay for that.
So for the curse, you just need to
position the window like this to follow in
the right way the curse, layers, channels,
adjustment transform, color, histogram
navigator, and history.
5. Edit tools: We are going to see how
to edit the tool bars and we can find two
different tool bars. The first one is on this area, so it means this line, and the second one is on this area with the
different tools. To edit the tool bars, you need to go on view here. When you go on view, you will find a different
type of things. Here you can find show the context tool bars and you can find
show the tool bars. It means I just click here. I'm not going to find
the context tool bar, so view and I can recuperate
the context tool bars. It means when you use
one of these tools, you will have information
about the tools, and you can find also
show the tool bars here. You can find the tool bars on the top is not
appearing like this, and you can recuperate show
tool bars just like this. So if you buy de food, for example, you
remove this one, it just because you
need to go in view, and you can find again show the context tool bars
and show tool bars. After to do this work, you can find also here's the dug tools, so you can deactivate
the duct tools and the tool bar will be moving so it means you
can move like this. Let's come back on
view and duck tools, and you can find view also and shot tools and in this case, you will add the tool
bars on the left. Is it useful? Definitely no because you need to have
these different tools, but sometimes it just maybe
at the end of your work. You want to activate a preview. Maybe you can just remove the
tool bar just in this case. For the rest, we need
to keep shot tools. After that, when you go on view, you have two options, and you have customized tool
bar and customized tools. If you click on
customized tool bars, it is to customize this
tool bars on this area. Concretely, we are going to keep the tool bars
and this tool bar, but it just to show you that
you can change if you want. For example, I have
different options here. But most of the options
are already here. Limon panels is
located on this area. Range panel is located on
this area, for example. And you can move any panels. If for example, I select
one of these panels, I select all I
have already here. But just to show you
you can just dragon move and you can put
the element just here. Or you can dragon move
and remove element. If you select der one, here you can find more things, like for example, you can
have blear operation. If I wanted to put all the
boolan operation here, I can put this one on this area. But you have access
to the bolean operation in a different way. Why we don't have
the boolan operation because we are going to
work on affinity photo. And we work less with
the Boland operation, even if it can be extremely useful if we want
to craft owing. I'm going to remove and
position this one here. This is the first thing to do. I'm going to close
after you have the tool bars on the left
with the different tools, and for this, you can
select view and you can activate custom,
customized tools. Something important
to understand in the tools is when
you stay left click, in some tools, you can
have more options. For example, I can
click on close. If I go here, you can
find the pain brush tool, but you can have also a
color replacement brush tool on the pixel tools. If you just stay
left click here, you can find Ease brush
tool, background, as bruh, erase brush, and fluid erase tools. This is the tool that
we use the most. If you select view, you can activate
customized tools. If for example, I wanted to add something like
the defuse tool, I can just go left click and position my default
tool maybe here. If I want to work with
the ripple tools, I can just go left click and
position the element here, or less deterion, and more. You can just drag
and move and you have access to more
tools on this area. Is it useful, honestly,
not too much, but sometimes, for example, you can find something
like shadows at lights. We can use the adjustment
shadow at lights. But here you can do
this with a brush so maybe it can be interesting
to use sometime. You can just go left
click to come back on this area and to
remove the tools. If you just click here, you have the
possibility to se it. And in this case, you will recuperate your tool bars
with all the basic tools. Here this is a number of colons. By default, I decided to
work with two colons. You can also do
this if you want. It's better for the curse, but if you want to work
with one columns or more three or four colons,
it's definitely possible. Me I think two columns were
pretty good was pretty good for a simple reason that depending on the
size of the screen, you can work with
one or two colons, I think, and two colons for the size of my screen
is pretty good.
6. Master selections: We are going to see how to
work with the selection. So concretely, the
selection, what is this? You have the
possibility when you add element or you add object to create some selection
using the selection tools. I'm going to show you
how to work because this is some basics to
know when you start. First thing to do, I
have this document, and I'm just going
to add a sheeps, so I will go here, and
I will add rectangles. I will click on the
rectangle tools. Left click to start
my rectangles. After to do the left click, you can define colors
on this panels, so you can also click
on the color panels, double click, and you can search a color, for
example, this one. Let's place an image. I will go on file here, and I will select place file, place, and I will
define a image. I will go on this
area and we will take the example one more
time with the road. And I will go left click to Dragon Move my
image on this area. We have two elements. First thing to do is by default, every time you add something, you will have the
selection tool activated. The selection tool
is located here. It is a move tool for me, it is to selection tools, and when you click on this area, you can select any object. When you select object, depending of what you choose, you will see what is your
selection on the layer panels. For example, here,
this is my image, and here this is my rectangles. I Zoom little bit here, you have the possibility, for example, on this rectangle, to drag and move to
change the size. If you press shift
and you click here, you will keep the ratio. You can also create
some rotation if you need dragging and moving and you can press shift to also activate a constraint. So something important, you
can also move your object, so you just need to click
on the section tool, you select the object, and
you can drag and move. You want to disilic just go left click outside and
you can deselect. Now if I go here, I can just activate here. We are working on the selection only with the selection
tool because after you have the selection to
create selection for photo montage
or photo editing. Here is just to create basic
selection when you want to select a layer or you
want to select an object. Something that I'm going to do now is to position this layer, dragon move on the top here. I will put my image on this
area and increase the size. After if I dragon move, I can define a center. I will put my
rectangle also here. Maybe on this area and
extend little bit. I will select another object. I will click here and
define the ellipse tools. I will craft the
first ellipse on these directions.
Define the color. I will click here, double click, and I will define, for example, this type of blue color. And I will duplicate
with my selection tool. So I can click on
my selection tool, click on the circles. And to duplicate, I can press Control left click
and I can duplicate. Control left click, and I can duplicate Control left
click and I can duplicate. I will select my
different circle. To select all the circle
at the same time, I select the first one shift. The second one shift the third
one and shift the front, you can use shift to
select the different. Sacs. I click on this one shift, this one, this
one, and this one. After to do this type of work, I selected the four circle
and I can drag and move. I will show you how to work with Aligan distribution after. But at this moment, I will
just click on Aligan, and I will select here
and distribution here. So you can select multiple
sap us this shift, or you have another way to
select multiple shapes. You can or multiple layers. You can go left click and you dragon move a
frame of selection, you stay left click,
and you can create a frame of selection
just like this. I selected also
my four ellipses. In this software,
if you just create a frame of selection and
you touch any layers, the layers won't be selected if you don't englobe
all the layers. For example, if I want
to select the rectangle, I need to create a frame of selection all around
the rectangle, and now all these
elements are selected. But in some cases, for example here, you can select all the circle like
this. It's pretty fast. But if you don't want to
select the rectangle, sometimes you will have
to click on shift, and you can select only
the circle just like this. Another way to create a selection is to go
on the layer panels. If I go for example here, I can just click
on my rectangles. Layers, and it means I
selected the rectangles. If I click here, I
selected this ellipse. So on the layer panels, you can also create
multiple selection. I can slick this first ellipse. If I press control, I can select the other
ellipse just like this. If you want to
select all the layer from the first one to the last one, you
select the first one. Shift, you stay shift. Left click on the last one, and you can select all the
layers between the two, and here selected all the
layers as you can see. It is another way to
create some selection. You can also use
this layer panel.
7. Brush selections: We are going to see how to
create a selection with brush. For this, we can
use these tools. This is a selection brush tool. Concretely, what we will be able to do, we can use a brush, set the parameter of this brush, and thanks to that, we
can create a selection. The tool is extremely
convenient, I will select these pictures
for my first example. I will go here and I will define the selection brush tool. In the selection brush tool, you can find two mode. Add mode and the substract mode. I will select for the add mode and here this is the
size of your brush. By de 40, I have 50 pixels, if I want to increase the size, I increase the value, I have something bigger, or you can also decrease the size to have
something smaller. You have the snap to
edge or layer soft edge, the most of the time
will keep snap to edge. I think definitely it's more convenient about your selection, because if you don't
use snap to edge, sometimes it's not
extremely convenient and he won't be able to define
exactly the contrast edge. This is why the most
of the time we can keep snap to edge and we don't
need to remove this one. Because the interest
of this tool generally it's because you
can snap to the edges, and when you have
part with contrast, you will define
automatically the contrast. So if I slick this tool, maybe I can start
with around 75%, you have two options. If you have contrast, you
can just go left click, stay left click and automatically he will snap
to the different edges. Here stay left click. I don't stop the left click, and when I think everything
is okay, I can stop. As you can see with
just one left click, I think the selection
is pretty good. I I just invert the selection
to slick the back room, so invert the selection, I can press delete on my
keyboard and deselect, and as you can see,
this is our selection. Let us come back just here. I would click on this lick. Second option, you can press
multiple time left click. It means if I go one
left click here, one left click, one left
click, one left click. You can also work like
this. It depends. Sometimes it can be interesting to just go one left click. Sometimes it's better to continue and just to do
like if you were painting. But it's convenient also
even using this process. Now if you want to, for example, remove a part, you can click on substrate. If I go on this area, as you can see, I can
substrate from here. If I want to re pert add, and I can come back
again on this area. I selected this flower, I can go and edit, copy this
selection, if I go here, edit and pass the selections
with my move tools, I can now drag and move, resize, if I want these layers, and we have created
this selection. Let's see a second example. In this second example, I would like to use this tool to select the part with the sky. We have different
way to select this, and we can use this tool also. If I use my selection
brush tool, so here we need to click on
ad and I define the size. I think one more time around This time I think around
100 will be pretty good. I I I stay left click, just like this, I can
just in just one way. As you can see, the tool is very powerful because I just dragging and moving a little here and automatically he
define all this area. I think the section
is pretty perfect. I just go one left click here, and I press delete, and I think definitely the
selection is pretty good. I can go here, and yes, that's
definitely interesting. If I go on this area, I can create new layers. Add the pixel layers. Put the layers on the back here. With the field tool, you can fill the layer with the color. Here is a white color. Here it is a blue color, here it is a green color. Let's put, for example, this type of blue
color, just like this. Yes, that's it. Here just fill with the nodern
layers with the color. I'm going to come back with
my history panel, and do did, and we're going to come
back at the moment where we didn't
have the selection. Let's just come back
here. Just like this. I can di select hoops
before s just like this, and I can deselect. If you just put one left click, so you select the tools, and for example, you start with maybe one left click
here, one left click. Yes, automatically
he will stop here. I can continue one left click because we have contrast it's
working really properly. But this is why it is important to keep the snap to edges. Generally, we don't to this tool if you don't
use snap to edges, it's not very interesting to
use this tool. That's it. But if for example, I go
here, as you can see, you can complete
with another part, so you don't need to
link all the part. If for example, I go here, I can also complete
with another part, or I can use minus here, and you can also cut and select another part
on your pictures. Here, I can click plus, come back on this area, and I selected also this part. We have this part. We
have a separate part, and we have again a selection. You can select multiple
area on your picture. You don't need to have
something in continuum. You don't need to have
something contiguous. You can add another part of your pictures
definitely not a problem. It's okay with this selection.
8. Create document: Create a new document. For this, as you can see, I have a document here, and when you slick this
tool with the view tools, I have a document with 1,800
pixels by 1,200 pixels. If you want to create
a new document or open an existing document. You need to go on file here
and you can select new. One of the first
things that I'm going to show you is, if for example, you want to create
a photo montage, and you need to open
different pictures. You have different way. O the first way is just
to click on pen here. When you click on Open, you can go for example on your computer and select
the picture that you want. For example, let's just select a picture on this area
will select this pictures, and I can open this one. Let's select again file open. If you have affinity photo file, you can open Dirco
Affinity Photo file. If you just want to open
a image file to create, for example, a montage, you can select a image
file just like this. You will have multiple documents on this area and thanks to that, you can create selection, you can mix the selection, and you can create montage. You want to create a
new document now you go find and you select
new fine, new. After to do this type of work, you have different
type of options. One of the first
options that you can do is when you go here, you have different
type of categories. If I select for example,
the category print, I can find something like the A four document or I can find something like
the P five document, and you can continue because
you have more options. If I select something like webs. For example, you can find
if you just continue webs. Yes, just go on this area. You can find one more
time to categorize also, and the categories
are located here. If I wanted to create
something for a letter, I can click on letters and automatically I will
have some information. Depending on the predefined
template that you choose, the unit will be different. If I silic letters, as you can see it is in inches. But if you silic A four, it is in millimeter. But if you silic
something different, it can be also in pixels. If I just continue,
here, this is, for example, for social media, it is in pixels. So you can select
different options and depending on the options, it can be in inches, it
can be a millimeter, or it can be
generally in pixels. You can also go on the left, craft a new document
from here or open a new document when
you have these panels. Now, if you don't want
predefined models, you can just go in this area and you define the
page that you want. For example, you have
the document unit and I can select pixels. If I select pixels, I define the size that I want. For example, I want
something with 200 for 2,400 for my wide, and for the eight, I want
something like 2000, I will tape this value, and I can press enter. As this is the DP height. We can use 300, but sometimes we can
change if we need. This is a document
unit in pixels. If you want to work
in millimeter, you will have the
correspondence in millimeters. If you want to work in inches, you can also work in inches, and you will have exactly
the correspond value. Let'll just come back
in pixels first. If I just want to create
something like this. I have also the color
with the color formats, and you can find RGB and
CMC, concretely HRGB. It's more if you want to keep your document online on the web, or if you use CMC, it is if you want to
print your document. But when you export your work, you can change that after. It's definitely not extremely important because
you can also change that after when you will export your work and you
can include the margins. Here, for example,
we have a margin included if you don't want
to deactivate the margin. And to create the new document, you just need to click
on CreAT, just here. And I created this new
document as you can see. I just have a problem
about the correspondence. So if you want to remove a document, you can
just click here. I'm going to come
back, fine, new. And I will change I'm
going to go on this area. I will change that for
for example, A four, but I will change the
unit pixels one more time and I will redo
with another one. I will put 22800 and here, I'll put 2000 pixels. But the margins, I will
not include the margins. I come back to my layout, and I will go on
rat just like this. Now it's perfect. You can find the information when you
use your view tools. I have 2,800 by 2000
pixels just on this area. That's it. After when you
have your different document, you can drag and move your
document at your convenience, so it means you can drag
and move the position. You can also change the
position of any document. If you want to put
something more on the left on the right, you will have all your
document located just here. If I just come back so open, you can open an existing
document or you can just open pictures that you want
to use for a photo montage, and when you click on you, you will have the possibility
to create a new document. Here, I deactivated
show on start U, but when you start
affinity photo, by default, you will
have the panels. If you want to deactivate, you just need to deactivate
show on startup. This is what I was going, but if you just want
to keep on start up, it is definitely not a problem, and it is pretty convent. The last point is
here in this area, you can change landscape
for portraits. For example, I have
this AFO document. Again switch portrait
landscape portrait landscape. If you just want to switch
portrait to landscape, you just need to
click on this area.
9. Export work: We're going to see
how to export work. You have the possibility to export your work to
export your document. You can also save your work. One of the first things to
do just to create a montage, just montage, a basic montage. For this, I have this document, 1,800 by 1,200, and I have this picture
and this pictures. Let's just make
something very basical. I will select the pictures
and select all the layers. We will see in details all the parameters
after how to work. But here just go edit, copy the layers,
and just go here, edit and pass the layer. You can also use Control C or
Control V to copy and pass. After to do this work,
I will switch for my selection tools and
this element arrive here, and I can just
increase the size of my element and I will
put in the center. After to do this type of work, I will click on this pictures. I would like just to replace
the sky on this area. I'll click on this pictures, select the rectangle tools, and just create a rectangle of selection around this area, and edit, copy the selection. And I will go here, edit, and pass the selection. Now I have this element, I will increase the size to arrive close to the
line of the horizon, and I will put this on the line of the horizon,
just like this. After to do this work, I
create it, for example, this montage, and I just want
to save and export my work. You can file and you can
find save or save as. When you click here,
something that you can do is to export in affinity file. He it will be affinity file and you can just
change the name here. Why it is interesting, it is because you can use this
in any affinity software. If you want to re use a
different affinity software, with this file, you will be able to open, it
is not a problem. It is just pretty simple. You just need to click on
Save and you will be able to export your work
to save your work. Now if you want to
export Gun file, and you will be able to
click on export just here, and when you go on export, you have different
type of options. Basic exportation, what is this? Basic exportation, it is
GPEg or it is PNG five. If you slick just GPEg five, here, you will have information. One more time, if you want to
resize after it's possible. My document is 1008 by 1,200. If I the exportation, I want to change and
I want to reduce, I can put a different
value as you can see. You can keep the ratio or you can brock the ratio just here, and you can take to
different value, generally, we don't brock the ratio, an example, but generally
we keep the ratio. If I want to come back, I can define my value at the basic. Here, first, when you
export your work, even if you start with the size, you can change the
size just here. After you have the
quality, generally, it's better to keep 100, but if you reduce, you will have different size. For example, if I put 100, estimated five size, we
can find this value. But if I reduce
estimated five size, it is pretty small. Sometimes you can just change the quality just if you
want to reduce the size, but if it's not the case, generally, we keep 100. Area, what you want to select. Normally, we keep
the world document, and quality one red, you just need to
click on export and you select the folder
on your computer, and here this is the GPE file. You can go and file export and
another basic exportation, just a PNG file. It is useful sometimes when you have a transparent
backgrounds, and it is exactly the
same type of way. Now if you want to
export with the layers, because if you export
in GPEg or PNG file, you won't have the layers. It's just a document, a image
document, nothing more. Exactly like, for example, this document, just
a image document. If you want to keep the layers, and you want to reopen on another
graphic design software. If you have another
graphic design software or photo montage
software and you want to recuperate the
different layers and information about your
conception, it's possible. You can file, you select export, Here on this area instead to
select GPA or GPE, or PNG, you have the possibility
to select PSD or something that you
can use also is EPS. PSD is interesting and
you can use also EPS. In the two case, you will be able to re open in another graphic design software
with a different layers. Here, for example, I have
EPS for exportation, one more time, the
word document, and you will find some
information just here. If I just select one more
time, something like PSD. At the same world document
and here preset PSD. If I just come back to EPS, I will select here export, and as you can see,
just the EPS folder. And another last
type of exportation. I'm not going to show
you all the exportation, but something that
you can have also, it is if you want to export, for example in PDF, you can find the PDF also. If you want to export in SVG, you can also export SVG can be enteesting if you want
to work in vector. If you want to work in
vector, for example, you craft a drawing
in affinity photo, and this drawing, you
use different chaps, and you want to reuse in another graphic design software to work with vector format, you can export in SVG. And you will keep the
different layers, but it is perfect if you
want to work with vector. If it's for photo, it's
better to keep EPS or PSD. But if it is for drawing, you can export in SVG also. This is how to work
with the exploitation.
10. Add images: Add images. We're going
to see how to add images. As as explained, something that you can do it's to open images. But you can also place directly images as new
layers on your document. If you want to open images, as I explained before,
you just need to go and file, you select open, and after to select open, you can go on your computer and you can open
the picture that you want. For example, I decide
to open these pictures, and the picture will appear
here as a new document. Let's select another
example file. Open, and I will
define another one. So for example, I want
to open these pictures. I will click here, and the
pictures will be open. But when you do
this type of work, automatically, what you have, you have a new document. It means if for
example, I'm here, and I want to create
a montage with different photos
using this process, I will have every
time to go on for example, edit and copy. All the layers are a selection. But if I want all the image, I go on edit copy, go here and edit and pass, and I will have this one as the new layers
just like this. But if you don't need
to work on selection, so it means you don't need
to work on a specific part. You don't need to do
this type of work. If you want all your pictures, you can just use the
place image options. For example, here, I'm
going to remove this one, and you can use
place image feature. Select file, and here you
can find place file place. Now you can select any pictures. Let's take an example. I will select the pictures. Left click, and automatically you have a small
element appearing here. When you press left click
and stay left click, you can drag and move the image, keeping the ratio
at your convenience and defining the size that
you want, just like this. Automatically, as you can
see, I go on the right, and now I have image layers
appearing on this area. If you don't have to,
for example, resize, if you don't want to
resize or not to resize, if you don't want to
create a specific part, have a selection of a
specific part of the image. You just want to
create a montage and have all your image. You can do this type of work. For example, I can place my image on the back
rounds Just like this. If I don't make any
work on this image, if I don't want to
create any selection, I can do this type of work. You can also integrate
multiple image. First, you can go and file. A I slick place, you can select multiple
image at the same time. For example, I'm
going to go here, and I have different
temple image on this area. I can select this one, this one, this
one, and this one. I selected this
four temple image and I can click on Open. Now and you will
have a new a new tab here opening and
thanks to that inside, you can see your
different image. You can select the order that you want to use to
place your image. If I want to start
with this one, I just need to click here. But if I want to
start with this one, I can just click here. You can position
the first one left click Sy left click with
the size that you want. Now, the first image is
place, and as you can see, we can have access
to another one, like for example, this one, but I can select
another one if I want. And I can dragon move
my second image. After let's position my
second image just here, and let's position my four
image just like this. Now, as you can see, we have
still the place tab open. As you can see, you can
drag and move like this. If you want to close because
you can repeat this process, but if you want to close, if you click here,
the best thing to do, you need to click here and you can close or close the group. It depends here the
two are going to work, but sometimes you just
need only to close. Now I have four. Images in four different
layers, as you can see. This different image, you
can make adjustments. You can resize at
your convenience, be careful because if you take
this or if you take this, you will lose the ratio. It's important to
not lose a ratio. This is why it's better
to use this one. But if you click here and you press shift at the same time, you will be able
to keep the ratio.
11. Place images: We are going to see how to
place images inside shapes. It is interesting to use these features in
a different way, and I'm going to show
you concrete example. For some thing that I'm going to do is to place the image. We go on file here, and I will select place. Thanks to that, I can import
a image from this area. Let's just select as an
example this image first, and I can position my image
just here with left kick. Let's create another image. I will go on f place, and I will select another one. What other image I will
select in this example, I will select this
one just like this. The interesting point, if you want to crop
image like this, you will use shapes because the image concretely is as a
layer in this type of case. We have just a image layer. This is image layers. Sometime you would like to
have exactly a specific size. I'm going to select the
rectangle tools just here, create a rectangle with with a different
ratio of this one. I will define for
example, the green color. So you have two options. The first options,
I have this image, and I can pull this image first just below the rectangles. And if you're selling
the two element, and you go right click here. You won't have directly the possibility to craft a mask or to do
something like this. One of the best things to do, it just to work with
your layer panels. I want to position the image
inside the rectangles. You salic the image here, and you drag and move the image. On the rectangle, you go a little bit on the
right, it's better. And the image is now
inside the rectangle. You can see here, you have the rectangle and
the image is inside. Why is useful because now if
I extend my image outside, as you can see, We are not going to be outside of the rectangle. So the rectangle will
be used as a mass. Concretely, you can create a rectangle with the
size that you want. After you have the image inside, you can
make what you want. You can scale the image
inside if you need. Absolutely, no problem. And if you want to move, you move your rectangle, and the rectangle will move
with the image inside. If you double click, you will
be able to have access to the image and to change
the size or the position. Let's he second example
with the circle. You can select any shape
it's going to work properly. Let's select the ellipse tools, and I will create
the ellipse here. I would like to see the face of the woman around
this ellipse. I will select this
image and I will put the image around this area. We'll select again, my circle make little adjustment
just like this. Something that I will do
is to select this image, drag and move the image
on ellipse just inside. Now as you can see it's perfect. If you go one left click, you select the circle and you move the image
at the same time, If you double click, you select the image inside the circle and you
can drag and move, you can scale, you can create. Also, if you want it to create
rotation, it's possible. You can do after dragging
and moving the image, but the image is
inside the ellipse. If you want to do the
opposite process, you just drag and move the image outside of the saps,
as you can see. For example, here can drag
and move outside of the sp. Now, let's see a
concrete example. I'm going to remove this one, remove this one,
remove this one, and I will separate in
four part my element. I will go on view here, and I will select first
show colon guides. I will go on view, and
I will select guides. Something that I will do just
to separate in two colons, here I can type two,
just like this. Here I can tape two also. I will apply a gutter. What gutter I will apply, maybe I can work with 80, and I will apply a
margins also with 80. I. So two column two gutter
eight and margin 80 pixels. As you can see, we
have a specific size. If you import pictures,
place pictures, which are not the
size of this area, you need to use this process. First, I will place
four pictures. File place, and I can slick multiple
picture at the same time. For example, I have this temple, this temple, this
temple, and this temple, pen, and I will place
the first one here, the second one,
here, the third one here, and the last one here. After to do this work, here
we can close this one. I I I slick, for example, my first
one, as you can see, I don't have the same ratio, so I will be outside
of this space. This is why it's not good
and if I slick this one, I won't have a good ratio. As you can see,
it's not good also. This is the reason for
which process that you need to use is to crater rectangles
with exactly the size, you can snap here and
you can snap here. After to snap from this corner point to
this corner point here, you can replace by a image. Of first something that
you can do is to press control alt duplicate like this. Control l duplicate here, right click, arrange,
move to back. Control control left click
move here, just like that. We have multiple rectangle. First, let's position
the rectangle in the right disposition. This is the first one.
This is the second one. The third one I will place here, and the fourth one I will
place here, just like that. Now I will put all the temple
on the top just like this. I will select my first
temple and this temple, I need to put inside
the first rectangle. It means just here. If I move my temples, now he is visible here. As you can see, I can find my temple perfectly in
the same rectangle, and now it will be perfect to center for example the temple and I can adjust
at my convenience. Let's lick the temple to. I need to correspond
to this rectangle. I drag and move the
temple number two inside this rectangle. And now if I scale,
as you can see, we are inside the rectangle, so it's perfect to use this exactly like if we wanted
to crop the image. I select the temples, and go on my third
rectangles just like this. Now it's here I'm inside, and I can increase the size and for example,
center, like this. I will slick the last one. So temple number four, dragon move inside
my last rectangles. Now I'm inside, perfect, and I can scale and
position at my convenience. So this is how you need to process if you want
to make this type of work and definitely
it's convenient. Because if you import
different pictures, the pictures won't have, for example, the same ratio, and the picture won't correspond
to your colons and rows, and this is the reason for which you need to craft
your shape first. You place your shapes and after you display the image inside. Very interesting process to use.
12. Crop images: Crop images. To use this type of features. We can go on the left and
we can find this tool. This is a crop tool.
Thanks to that, you can crop a image. You need to be careful
because it's not convenient if you
want to crop layers, but it's convenient if you want to just to crop all your
images just like this. I have this image and after
we'll focus on this one, but first let's see this image. The only thing that you need to do is to select your cpt tool. So after to select
your crop tool, you will have multiple
options located here. So you can apply a
mob and here you have unconstrained original
ratio, custom ratio resemble. If you select unconstrained
concretely, what you can do, you can drag and move the different handles at
your convenience, and dragging and moving
the different handles, you will see the radule
with a size here crop. This will be my result, and you can just click on apply just here and you can
crop your picture like this. So now you have more option. If I just come back and edit and select the crop tool again. This is a S constraint. You can apply original
ratio just like this. It means you keep the original
ratio of your pictures, and when you resize, you keep automatically the
same ratio, as you can see. You can focus on a custom ratio and here concretely the
custom ratio, what is this? You define the custom
ratio that you want. If for example, I
want 400 by hundred, I will use this ratio and after when you want to
resize with any handle, you will keep the
ratio 400 by 300. And you can also have a resample
and concretely resample, you will just come back to the original ratio that
I have at the beginning. If you just go on the right,
you have some option, you can rotate your element, you can use strengthen, just
like this. Thanks to that. If you want to create a line, sometimes you'll
have an horizon is not really good, you
can use strength ten, and you create a new
line here with left click and you can as you
can see make an adjustment. In this case, it's
definitely not convenient, but sometimes it is
interesting to use. If I select my crop tool again, Something important to do, it's also the overlay. By de foot, we use
the third grid to have different
information if you want to find perfectly your center
here or one of the corner, but you can change for none. You can change for third grid, grid, golden spirals,
and diagonals. Let's just come
back to third grid. Something important is, you
have predefined custom ratio. When you click here, presets, you can select the custom
ratio that you want. If for example, I
slick one by one, I keep a ratio one by one. This is why we have this
square just like this. If you tap here, you just change the ratio again and it
will come back for custom. When you go in the predefined, you can select the ratio that you want, here it's one by one. Here it can be S for
one, you can select. If for example, you want something like
photographic paper, We have this type of ratio, and you have so
much more options. If you want to have
this one screen size, you can select this size and
you will have the ratio. After that, you just
place where you want and if you press enter or crop, you can upturn your render. So that not many
more things to do. I will select this image and I will click
here one more time. Depending on what I want to do, I can change one more time, for example, define a ratio
if I need two for one. I can also click on rotate. As you can see the ratio
is not pretty good. Something that I will
do is to rotate again. In this case, I will
use unconstraint. Using constraint, I can just
crop on my convenience. If I want to crop on the
face maybe on this area, I can press enter and
validate like this. This is how you can work. So just need to
select these tools, select the mud that you want. If you want to apply
specific constraints, you can apply a
specific constraint, and not many more things to
know with these features.
13. Master navigation: We are going to see
the navigation. To see the navigation, one of the first things to
do I have this document. As you can see by default, you can have this tool,
this is the view tools. Thanks to the view tool, you can find
information on the top about the size of your document. Thanks to this view tool, if you just go left click, you can just drag and move like this on your space of work. Important things if you want
to work with the navigation. You have different
type of options here. But when you click on these
different type of options, it's not extremely convenient. If you go here, you can find some information
about the layers, information about the selection, arrange, filters, and view. If you select for example view, you can have access
to the Zoom here. And you have also some views, but it just views about the
document that you have. If you go on Zoom, you can
for example Zoom in Zoom Out, and you can also have
access to percentage, and you can also have
access to the shortcut. If I silic 200%, I will directly go to
200% for my document. If I silk view, and I
just want to Zoom out. I can click on Zoom Out. But one of the best things to do is to use a scroll wheel, a mouse with a scroll wheel and to use also
shift and control. If you just go on the left just first. You can find this tool. This is a Zoom tool. You can
click on the Zoom tools, and here you can
define a percentage. If I want 150%, I can define 150%. If I want 80%, I can define 80%, but you can also dragon move
just using the toolbars. At this moment, if you
want to change the pixels, if you want to change the unit, it's possible to change the
unit using the Zoom tools. Here on this area, you can
change the percentage. Now some things that I can do. If I want to move,
you can also use the view tools and you
can drag and move laces. One of the best things
to do is to use a mouse with a scroll wheel. What does it mean? It means concretely that with
a scroll wheel, If you click on
the scroll wheel, for example, you use
one of these tool, I'm using, for example,
the brush tools, and why I'm using
the brush tool, I click on the
scroll wheel and I can have the same thing
that the n tools. You have any tools here, you click on the scroll wheel and you can drag
and move like this. Now if you want to Zoom, you click on control, and you drag and move
the scroll wheel. You click on control, and
you can drag and move the scroll wheel to zoom
in and to zoom out. If you drag and move
the scroll wheel, you will just move horizontally. If you drag and move
the scroll wheel and you press shift on the keyboard, you will drag and
move horizontally. Vertically, if you drag and move the scroll wheel and shift
press the scroll wheel, you can drag and
move horizontally. Let's see a concrete example. I will go on file
and select open, and I will define a image. I will select this
image just like this. After to select this
image. I have two options. I can use this options
to zoom in Zoom out. I can use this to drag and move. But one of the best
things to do if, for example, I have
one of these tools, a tool of selection is I can press control
the scroll wheel, drag and move the scroll wheel, and I can zoom in and zoom out. After to do this, I can
click on my scroll wheel and I can drag and
move on my image. When I click on the
scroll wheel like this. I want to zoom out, control
scroll move the scroll wheel, and I can zoom out. Something important, also, as I explained before in
the window panels, I decided to put a navigator. So Window, and you
can silic navigator. I decided to put the navigator
option on this area. Sometimes it is useful
because you can use also the navigation panels. Thanks to that, you can
zoom in and zoom out, and as you can see
it's pretty fast. If for example, you zoom here, you have the possibility to drag and move directly
from these panels, and it's also something
pretty convenient. You will find the
percentage on this area. It is just another way to
focus on the navigation, and you can also use
the navigator panels, and you can zoom in here. This is the maximum and I can zoom out also just like this. So you can use this navigator
panels if you need. This is how we can work
with the navigation.
14. Master layers part 1: We're going to see the layers extremely important to
understand the layers. For this, as you can see, we can find the layer
panels on the right. So I display the layer panels
here, and thanks to that, we can have some places to see the different
layers on this area. We're going to create a
montage and thanks to that, we will see the layers. First, I selected this
picture for this montage, these pictures, these
pictures, and these pictures. First, I will select
this pictures and select all the layers
with edit and copy. So thanks to that, you
can copy all the layers. I will go here, edit, and pass. First, when you want to
create something like this, you can also use Control ser
Control V. Thanks to that, you will have a new
layers with your image. I can select my layers, and I can resize with my selection tools and
put this in the center. After I will select
also this image, use my rectangle
selection tools, and create a frame of
selection on this area. I will repeat the process
edit copy, edit, and pass. I will increase, and position
this element on this area. First things to
understand if you want to change the name
of the layers. You just need to double click, and when you double
click on the layers, you can change the name. For example, this can be I
can take something like Osh. After to do this type of
work, I will click here, and I will change, double
click and I will tape sky. You can re you can
change the name, rename your layers
just like this. You just need to double click and you can change the name. Let's just continue.
I will select the pictures and use my
flud selection tools, select the tolerance around
20% and click outside. I need to invert the selection to select the face of the woman, so invert the selection. And then I can use edit copy. Go on this document,
edit, and pass. I will with my selection tool automatically dragging
and moving here, and I will change the name, and I will change the name
for woman, just like this. I will even change the
name for woman number one. After to do this work, I will
select also this picture. And with this pictures, I will create a selection. I will use the
selection brush tool, and I want to select
the flower so I can use my brush and just
paint like this. After to do this
work, edit copy, I will go on this
document, edit, and pass. I will change the name, and I will change the name
for flower number one. One of the first things
to understand is the position for
ground backgrounds. The layer totally on the
bottom is on the foreground. The layer totally on the top is this one is
on the backgrounds, and this one, the layers totally on the top is
on the foreground. You can change the
position of a layer. You just need to click
on the layer and you can drag and move the layer
on another position. For example, I display the ocean on the foreground because
the layer is on the top. But if I change
the position here, I will see the flower because now the
flower is on the top. If I go here, I will see
the face of the woman, and if I go here,
I will see mask. You can change the
name just like this. What you will be
able to do also. You have the possibility to go right click and when
you go right click, you will have different
type of options. For example, you can change
and lock the layers. You can select the layers.
You can click here. Lock. Why it is useful because sometimes you want to work and when you will
select something, you will dragging and
moving, for example, the backgrounds, and this is
why you can lock the layers. If you local here, for example, I log these layers, I can try to move,
try to select. Nothing will happen for a simple reason that
the layer is logged. If you want to unlock, you just need to click here
or you can go right click, lock, and right click,
deactivate lock here. You have also the
options on this area, Tgal visibility,
and thanks to that, you can remove the visibility of one layer or multiple layers
clicking on this area. Now, if I want to
duplicate the layer, I want to duplicate
the face of the woman. You have two possibilities. The first possibility is
to click on the layer, right click duplicate,
right click duplicate. Thanks to that, I can position
another one here, dus. The second possibility
when you select a layer is to press
control and left click. So directly here,
control, left click, and I can duplicate these
layers also in this way. Now I will rename the layers. I will change this one
for woman number two, and I will change this one
for woman number three, and I will repeat the
process with the flower. I can position this flower in the midle and I can
g right click here, duplicate, and
position another one. So here, If I want to duplicate directly
from this selection, I can press, click here also, control left click
and duplicate, and I will increase the
size just like this. Now I will change the name
for flower number two, and here we'll change the
name for flower number si. So as you can see,
we have this one. We have this one,
we have this one, this one, this one, this
one, this one, this one. If you want to select multiple
layers, it's possible. Whether you can, I
can, for example, select all the face
of the woman we shift directly from
the selection panels. But in the layer, I can
create selection also. First, I select everything. I go on the layer panel. If I want to select the S woman, I click on the first
one, Control or shift, and I can click here,
and I can click here, and I selected from the layer
panels, the third layers. You can also select
all the layers, you see the first one, shift, the last one here, and you will select thanks to that all the layers
between the two, and I selected all my layers on this area, as you can see. When you use the right click, you will have more options. For example, something
that you can do is to go right click here. When you go right click, You have the possibility
also to delete the layer. If you want to delete any
layer, you select the layers, and you can go right click
and you can use delete. But when you have the right
click here, for example here, you need to go the
right click directly on the layers to have
access to delete, so I can use delete,
for example. If I want to recuperate, I will go on edit
and do the options, you can also delete edits, and do edits, just like that. You can also click
on the layers, and when you go on this area, you have the options,
remove layers, just like that. Yeah.
15. Master layers part 2: We're going to continue
with the layers. Something that we can do, we have seen how it's possible
to work with the layers. You can classify your layers with a color code, and for this, when you click on the
layers, right click, you can set a color code here. For example, this one
I can put in blue, and now you can find the blue
color just on the right. If I click here, right click, I can define this
one like yellow. I can select my Sie woman
layers and right click put another color like purple and select the sie flower
layers and right click put, for example in red. So it's just a way to have a color code to
indicate, for example, how you can organize your
layers to show that, for example, he almost
the same type of layers. This one, this one, also, this one or again this one. On each layer, I will
show you details after, but you can change the
opacity and the bland mode. For example, I slick my flower number one,
so it means this one, and I can change the
transparency just here, and thanks to that,
you can create different type of effect. I can also change
the bland mode. You click here and you have
different types of options. The bland mode, thanks to that, you can have different mode of crystation with the layers
on the backgrounds. Example I clic overlay, I will obtain this render for
my flower, just like this. Let's come back with
the selection tools, and I will come back
here with normals. But I will explain
this in details after. You can create also
just a pixel layers. For this to create just
a new pixel layer, you can click here,
add the pixels layers. On this pixel layers,
if for example, I wanted to use one of these tools like
the pain brush tools, I'll define just a wide. Clic for example of color. If I just go on this area, we have the harness, also, I can increase to
100 just to start. If I just go here, I don't have the
maximum of opacity. This is why we have this render. But I can paint like
this, as you can see. We can change the harness also, change abs opacity, and you
can just paint like this. When you paint,
you need to be on a new pixels layer and you can
see the element just here. Something that you can do also. If I just remove this one. You can also create new layers. I can see the rectangle tools, with a rectangle to create
the rectangles here, define a color, and now we'll
have a new shape layers. You can find the difference of the layer just on the left. Here, it means this
is a pixel layers. Here it is a rectangle layer, so it means a shape layers. I can draw and move just the element here,
and thanks to that, I can see the flower also, and I can create my rectangle
just around this area. If you add a text, it will be a text layer. For example, I can
click on my text tool, Dragon move W left click, and I will tape title. I can tape title here. If I want to use
my selection tool, increase the size,
and I can change the color for wise,
just like this. And this is just a text layer. If I want to put
this on the front, I can dragon move on this
area, you can see the layer, so it means it is artistic exactly artistic text
layers, just like this. Will be able to convert this element and to
restorize this element, I will explain after. If I want to delete, you
can press delete directly on the keyboard to delete
this type of layers. Something that you can do also is to create new layers here. Add pix salt layers, and you can organize
layer sub layers. It means I can select
the swift flower here. And I can dragon move
inside the pixels layers. If I dragon move inside
this pixels layer, you will have the
different flower. But in this type of case, it's not extremely
interesting for the simple reason that it is hiding inside
the pixel layers. In this case, it's not extremely interesting and it will
be better to crato group. I will come back here just
before to put this inside. This one I will remove, and it will be better
to crato group. I can select my
swi woman layers, right click and possibility
to crato group or Control G. I will select this
one, right click group. For example, this
group I can put woman, just like this, and this group, I can put flowers. You can generate group like
that, and thanks to that, you can just go one
left click and you can select also elements of
your group, you can resize. You can center also elements. It's pretty convenient
for multiple way. If you want to ungroup, you click on here and right click n group or
I can click here, right click and ungroup also. One of the last point
is to merge the layers. When you click on the
layers, right click, you have the possibility
to merge or merge visible. If you just use merge D, you only merge with
the layers just below. Thanks to that, I merge, all the flowers layers. Let's just come back, edit, and do, edit, and undo. If you want to merge
all the layers, cilic, for example, the last one, right click merge visibles. Thanks to that, it is interesting because you
keep all your layers here. But automatically he will craft a new layers with
everything inside. For example, these layers have all the element in
just one layer. These layers, it is just
this one as you can see. We have all the elements
inside one layers. It isn't interesting because you can keep the order layer, you can just hide if you need, and it is pretty convenient. Last point is, if you want to have access
to more elements, you can go layers, but finally, you will find again
the other type of sin. When you go neyer, you can
create a new layer here. You can create also a new group. After you have other
type of layer, but concretely adjustment layer will show you with adjustment, fill layer just to
fill with a color. I will explain also how
to work with a mask. One more time you
can log the layer, nlog duplicate when you select, for example, a layers. You can unlock all also. You can hide, show show all, so you can merge, merge, merge selecting merge visible. You will find again the
same type of options, even if sometime you have more
options when you go here. So this is how you can
focus on the layers. When I go on this area, don't forget that you can extend little bit the panels if you want to have more
space on this area. You can extend little
bit the panels. You can also click on a layer and when you go on this area, you will be able on a
layer to add, for example, adjustment or to
add an effect here. You can also group the layers
directly from the panels.
16. Master masks part 1: Work with mask. We are going to see how
to work with the mask. First, I selected
different pictures, so I have this picture. I have also these pictures, these pictures, and
these pictures. One of the first things to
do will select the flowers. After to select the flowers, I will use a copy and paths. So first, let's select the
selection brush tools. Left click, and we can create
a selection of the flower. After to do this type of work, so I can paint,
craft my selection. I have the possibility to
copy the selection, edit, copy or control C, and I can go here, edit, and pass or control. I will come back just
here and use the silt. After to do this type of work
with my selection tools, I can move the flower and I will put the flower on the sky here, and I will zoom a little bit. How to work with the mask. First, I will double click here and change for I will rem, and I will take
for example road, and this layer I will
change for flower. To generate a mask directly
your selector layers, and after two selector layers, for example, slice layers. After that, you can go on this area and you
can find layer mask. After the mask is positioned
directly on the right, and as you can see the
color of this mask is wise. Why it is interesting to create a mask because it's totally non destructive to be able to erase
or recuperate your image. Cupert layers. But it's non
destructive because at any moment you can
edit the mask again, and at any moment, if you want to delete the
mask, you can. Because you have some
tools, for example, you can use just eraser tools. You can use erase brush tools. When you use the
erase bush tool, you increase, and if
you don't have a mask, for example, here,
I can go right click and I can delete the mask. If you don't have a mask, you can erase like this. After to arise, it's
totally destrictive. If you want to come
back, it's not possible expect with
the historic panels. This is why I will
come back here, and I will use
instead to use this, I will use the mask. I will come back, Yes, just on this area, and I will
be able to use the mask. So let's select these
layers. Cratu mask. When the mask is in wise, you can select the
pain brush tools, and if you want to a rise, you need to activate the black
color on the for ground. You activate the black
color, just see. After you have the
different parameter for your brush, let's put 100100100. Concretely, the opacity,
what is the opacity, it is the transparency. The flow is Just the number of time where you will apply
the maximum of colors, and the hardness
is to have blue to have a transition on
the edge of your brush. So if I just syllx this, reduce little the
wie of my brush. As you can see, will be able
to rise, just like that, so here I can rise because
I have the white color on I have the black
color on a white mask. You can see here we can
erase some of the layers. If I want to recuperate, I just need to invert the color, take the white
color, and if I take the white color,
I can recuperate. As you can see it's totally non destructive at any moment, you can come back here. Now why it can be useful. Because with your brush, you can add multiple
type of effects. First, I can increase
just like this. With your brush, you can apply
multiple type of effect. For example, first, I can decrease the harness
and just put the harness at 20% to have a transition on the
edge of my brush. With the edge of my brush, now I invert for black color, and I can just arise a little
with the edge of my brush. On this area of the flower
first to create an effect. After to do this type of work, I can change the
transparency, reduce. Let's put just 30%. If I put 30%, I can rise with
some transparency. If I just stop, I want
to apply again 30%, I can stop left click and
redo again the astction, stop and redo again
just like this. At any moment, I can
invert for wise, set the parameter of my
brush and I can reper some part also clicking
using my brush tools. As you can say, you
can create this type of interesting
effect using this. Another thing, important to. You have the mask
here, right click, you have different options. You can also click
on edit the mask, and if you edit the mask, you can find directly the mask just like this. Is it useful? We don't use this too much, but you can do
something like that. You can go right click
one more time and you can edit mask again to come
back to this view. If I remove my mask, you can click on the mask, so you select the mask
here, right click, delete. Now you can create a mask and directly have this mask
black. How to do this. You can click here and
create a new mask layers. This mask in this wise. T fill the mask in black,
you have two options. The first option is just to press I just to press
A on the keyboard. When you press A
on the keyboard, control A, control A, you can invert the mask. Now the mask is in
black, as you can see. I. Come back, the
second options. I just to select your
paint field tools here. You select the black color
on the for gun color and left click and you will fill the mask with
the black color. If you fill the mask
with the black color, automatically, you will
hide all your layers. If you select the
pain brush tool to recuperate some element, you will use the white color. You will set the opacity harness anything that you
want here on the parameters, and I will be able
to recuperate. Can decrease the opacity and create some effect
just like this. I want to repare the maximum, I can put 100 on all
my brush options, and I can recuperate the
maximum of my layers just here. You can also do the
opposite process, so you can start
with a black mask and after you can paint
with a white color, or you can start with the
white color and paint with a black and use a black color to paint and to
ei or recuperate, it depends up if you have a black mask or if you
have a white mask. Let's just go right click
and delete this one. This is the basic
to create a mask. Anyway, we focus. I will explain in
different example how to repeat this process. But the most important thing
is definitely to go this ba. Some things that we're going to do is to slick these layers, and I will just
delete these layers. After I will take
another example because we'll use
these pictures, and we will use also this
pictures to show you that it's possible
to work differently.
17. Master masks part 2: We're going to continue
with the layer mask. We have seen how to use the mask and something that we will do
is to see another example. So to see another example, I will take this picture first, and also I will
take this pictures. So let's create a selection
of all the layers. In this case, you don't need to create a rectangle of selection. You can just go and edit, copy, and automatically, you
can copy all the layers. And I will go on
these pictures and edit and pass all the layers. After I will use the
selection tools, resize and put this on the corner on the
top left corners, and after I will
select this corner to extend until to
up turn this render. So I would like to create
the effect using the mask. I will just rename first
to hear we change for sum. This one, I will
change for women. After to do this type of work, I will create a mask. I will click here, and
I will create a mask. As I explained before, the mask is in wise. If I slick my brush tools, and I apply the black color
on the foreground color, just like this, so here I
can check the black color. I will be able to rise. For example, here I would
like to create a transition. I have the possibility
if I do this, as you can see to rise, you can switch and you can recuperate just doing
this type of work. It's totally non destructive. Some thing that I can
do is to decrease here this value of
the hardness like 20. On this area, I will increase a little the
size of my brush. I can increase a
little bit more. And thanks to that with
the edge of my brush. I need to silic the black color, I will be able to
create this type of transition just like this. As you can see now,
it's more interesting. If I want to create
some specific effect, I can then decrease
the opacity like 20, increase a little bit more, the size of my brush. After we can paint just like this and I can
paint a little bit more. Every time I will have a
opacity of 20%, just like this. You can make this type of effect transition
using this type of mask, as you can see. But something that you can do, you can also directly
apply a gradient. But first before you see that, I will click on this mask
and right click Delete. You can do the opposite process. You can craft a mask and you can press control
to invert the mask, control, and I will
invert the mask. Now we don't see the
layer because the mask is in black and I can invert
for the white color. Now I can recuperate using I have the same
opacity and harness. Thanks to that, I can
recuperate some effect, as you can see, and I
can paint like that. I can switch black color
and I can pull this on this area one more time to
try the best things here. It's just to do
something like this. Now if you want to create a
transition with a gradient, I will select my mask
and right click delete. I will gun the left
and on the left, I will create a transition. So first, I create a mask. The mask is in wise, and I will select
my gradient tools. Thanks to the gradient tools, you select what type
of gradient you want, and I can select
linear gradient. Thanks to that, you
can go left click and you can start the two point. To edit the color
of your gradient, you need to go here
on the options. As you can see, you can select the first point and the first
point you can go on color. And here on one of the corner, you can sect the black color, and you select the second point, you go color, and you
go on the corner, the top left corner, for example, to select
the white color. Now I have a gradient
black to wise. If I change, I have
steel my gradient tool, if I change the position of the gradient on this direction, as you can see, it's not
really what I want to do. I will change the white
color on the left, and I will pull the black
color on the right. You pull too much, you
will see this line here. This is why I will redut and I will pull the black
point around this area. Here on this ay depends I
can extend or I can reduce. It depends on the
effect that I want. Something that you can
do also is to move the midle point here to
change your type of effect. For example, I can extend,
do something like this, and I can dragon move this
point or I can extend outside and drag and move little bit this point maybe
around this area. You can see the gradient
appearing directly on the mask. At any moment, you
can also click here, and if you want to
change the midpoint, just the gradient option, you can work like this. Don't forget that you can also change the
opacity of the layer. If for example, I'm satisfied
I can stay like this. But if I'm not satisfied I
can just click on the layers, and I have also the possibility to reduce the opacity after. I have also the opacity to
change the bland mode after. For example, I can use screen, I will see just a little bit, or I can just come
back to normals. So it is interesting,
and as you can see, just one layer, one mask, we can create this
type of render. It's very fast, and you
can use the gradient. If I want to complete, so here I use a graduate. But if I needed to complete, I can click on my mask and I
can come back with my brush. At any moment, I can complete with one more time is or black. If I come back with
here the wise, I can recuperate more effect. Here we have a opacity of 100. Let just decrease, I can
come back to 100 to 20%, and if I want to recuperate bit more effect just on this area, it's
definitely possible. And if I want to rise more, I switch to the black color, and if I want to rise
more here with 20%, I can also complete
using my brush. This is how to work
with the mask. It's very pretty convenient
and interesting features. As I explained it's non
destructive, so at any moment, you can go right click,
and if you want, you can also hide the mask. Hide the mask, keep the
mask, but only hide. Sometimes it is interesting, so you only hide
the mask and you can see your layer at the base, and you can come
back with the mass. You can also go right click
and at any moment you can delete the mask
and thanks to that, you can recuperate your layers exactly like at the beginning. Totally non destructive. It's okay with the layers. With the mask layers.
18. Master blend modes: We are going to
see the blend mud. For this, I selected
these pictures, I selected these pictures and
I selected these pictures. To see the blend mode, one of the first things to do. It is to create a
selection here, and we will create a
selection in the sky. For this, I will just use the
rectangle selection tool, create a frame of
selection just here, and edit, copy this selection. I will go on this area, and edit and just
pass the selection. After to do this type of
work again dragon move here and extend a little bit until to go until the line of horizon. What is the bland mode and
why it is interesting. Here on these layers, you can use a bland mode
to create different type of effect on the layers
on the backgrounds. For this, when you go
in this area, first, you can understand that it's possible to decrease
the opacity. Thanks to that, you can have a transition between
the two layers and you can obtain this render. Maybe I can change it
little bit the position, and I think like this, it
will be pretty better. Second options, it is to
work with the bland mode. The aim is not to show
you all the bland mode. It depends really about the circumstance, and
depending on that, you can select the bland
mode that it is the most useful or the best depending
of what you want to do. You have a lot of options
here that you can use. For example, let's
select one of these. I will select something like
hard light just like that, and I will obtain this render. You can see before, and now with this layers
and the bland mode. Now, let's see another example. I will remove this part.
Something that I will do is to click here
and select the flower. I will use the
selection brush tool. Zoom metal bit and left click. You can stay left
click and you can apply multiple time left click to create a selection of
the flower just like this. And I will copy this selection. Edit, copy the selection, go here, edit and
pass the selection. I will reduce it a
bit position this element this time
around the ocean, and I can one more time
decrease the opacity, for example, to
obtain this render, but I can also change
the blend mode. I will click on this
area and one more time, I have different
type of options. Something that I can
do is to for example, I can sell this time,
why not soft light. As you can see automatically, you have crustation
effect of your element. If I duplicate, for
example like this, can duplicate multiple times, and I can obtain this render. This is a type of
thing that you can do, and we use this bland mode. Another example of
the bland mode is, you can add something like, for example, shapes, and you
can use the bland mode also. I can use my rectangle
tool just here, and I can crate the
rectangles on this area. If I put the rectangle
at the level of the sky, I can define a color
of these rectangles. Depending on what I want to do, I can one more time change
and apply a blend mode. And let's silic something like overlay and I can
obtain this render. If I des activate the rectangle before after, before, after, or I can switch also
the rectangle maybe on the ocean to have a different
type of blue color. I can put this one here. I decrease little bit,
the transparency. Here I silic this layers, change a little bit
of transparency with this value,
and thanks to that, I can reinforce the blue of the ocean using this
type of methods. You can also just on the top crate like a screen
effect. What does it mean? It means I can remove this one, I can select the
rectangle tools, crate the rectangle just on
the top of these layers, and I will define something
like the red color. After to do this type of work, I can change here
and I will select different type of plan mode if I select something
like screen, I will obtain this render. It's pretty convenient.
You can create this type of effect
just adding a shapes, and after to add this shapes, you can change the plan mode. You can also focus on the
opacity just clicking here. So it says how to work
with the bland mode. After the is not to explain
all the bland mode, it depends really
about the situation, the circumstances, and what
you want to do for your work.
19. Create groups: We are going to see how to
create a groups, and for this, I created this document first and we will
add a rectangles. Let's select the rectangle tool, create a rectangle on this area, and I will replace with a different color so you can
activate a color here f, and I will define the red
color for this rectangle. After to do this type of work, I will extend at a bit
here on this area. And this rectangle, I
will duplicate with control and left click
control and left click. Now as you can see, I have
three different rectangle. Something that I can do first is to select all my rectangles, and I will go on the
aligment panels, and here you can find
different type of options, and I can also click here and activate directly
the aligment, adding Mdels, and the
distribution space horizontal. Put this in the center. After to do this work, I have the three
different rectangles, and I can create a group. How to create a group, you select the layers
that you want. Here or on this area, and you have different options. You can create a group from this panel, first, group layers. And thanks to that, now you have inside
different element. Why it is interesting
to create a group, you have different reasons. We the first reason can be to
organize your layer panels. Another reason is when you
go one left click here, you will select all
the group and you can move all the
elements of your group. You can also scale all the
elements of the group, you can create a rotation
or all the elements of your group in just one time because you have
created a group. You can also center. For example, if I here, I can decide to center my group, and it's okay because
I created a group. If you don't have a
group, all the rectangle will go in the center. So it's not pretty good, so this is why it can be
useful to create a group also. After to do this type of work, you have a group here, you
can rename your group. For example, I can
take group number one. Something important if I want to change the color of all
the element of my group, I can just click on the group, and I can change with a
color just like this, and it will be applied on all
the element of the group. But if I want to edit only
one rectangle, it's possible. Instead to go one left
click, you double click, and when you double click, you can enter and select
only one of the rectangle. If I want to change that, or if I want to change the color of this
one, it's possible. You can also on your layer panel directly select one
element of the group. Let's just come back
with the same color. I'll click on the
group, fill options, and I will define the red color. If I want to
duplicate this group, I can click on this
one and right click, I can from the layer panel, it's precipitor, right
click and duplicate. I created an oder group. I can change the
color, just like this. And duplicate again, right click duplicate,
change the color, and right click
duplicate again with duplicate and change with
another type of color, let o sic green color. I can rename my different group, so this will be the
group number two. This will be the group number, and this one will be
the group number four. If I want to alig
my different group, it's great because if you are near rectangle, it's
not pretty good. Here I can select
my four groups. In my four groups, I can define the ligment, and for the space
just like this. I can define center and center. As you can see, this
is what happens when you click on
center and center. It's not pretty good. If
for example, I have this, and I define center like this, all the group will
go in the center. This is why if I want
to center everything, I need to create another group. I select the group
one, group two, group, and group four, right click, group or Control G, and now I created
another main group. So this is my general
group, as you can see. Can tape group Object,
just like that. And inside, I have
multiple group, and I have my four group inside. Now, if for example,
I want to center, I click here center and center, and it's going to work properly because I have a main group. If you want to un group, you can go right click
and you have un group, right click and ungroup, or you can click
here, right click, and you have also
the possibility to un group and ungroup.
What is the difference? If you just click
on un group here, I will just come back with
my four different groups. I'm going to show you again
and do the last action until to come back like this with a group
of all the object. And the second
possibility when I click here is to go right
click ungroup Hall. In this case, I will
ungroup all the groups that I have to recuperate
only all the rectangles. This is how to work
with the group. If I take another example
like this one in the flower, I will select the flower
with my selection tools. I will click on the
selection brush tools and create a
selection like this. After to do this type of work, I will go and edit,
copy the selection. I will just go here, edit, and pass the selection. I will reduce it
to bit the flower, and I would like to have different flower and
create to group. First things to do, I
can duplicate control, left click and control
left click just like this. If I want to c a complete
group, one more time, I can rename, for example
flower number one. This one I can rename
for flower number two. This one Flower
number S. Maybe I can complete and I can reduce
my different flowers, position ones here,
position another ones here. And duplicate again and
control duplicate again, increase it to be the size. This will be the
flower number four, and this will be the
flower number five. And I want to crate a group. I select all the layers. Whether I can use
this panels or I can crate a frame of
selection in this case. Control G or click
group, the selection. I have one element. It
means if I click here, I can drag and move all
the element in one times. I can also scale all the elements because
I have the group. But if I want to change
only one flower, it's possible just double
click and you can enter inside the group and I
can move only one flower, I'll reduce the size. It's possible for
a simple reason that I enter inside the group. If I want to ungroup, I click here, right click, ungroup or ungroup all. In this case, the two
will be exactly the same, and I ungroup this
different element.
20. Master positions: Position a object, and it is important to understand
because you can position a object for
grown background. Concretely, when you will have element on your lear panels, you can change the position. So one of the first
things that I'm going to do is to go on file here, and I will place an image. And I will select
just an image that I will put on the
background that's it, so I will silic for example, this image with the road. And I will go left click
here to increase my image. And after to do
this type of work, I will position like
this in the center. So now we have a layer, just these layers placed here, and I will define rectangles on the top and create a
rectangle on this area. I will change with
a different color. At the same time,
something that I will do is to also ado ellipse. I will go in this
area, cryo ellipse, and I will define a color
like the white color. I will change a little bit the ratio and put
something like this. I will define my text
tool artistic text tool, tape something here,
and I will tape title. I will use my selection tools, change the color for wise, just like this, and I will
increase the title just here. Maybe I can change the
title on this area. I will select my artistic
text tool again, just crit something here
and just put content. And this content, I will change the color
for the black color and put content in the middle
of the circle like that. So something important
to understand, I will define maybe d one, it's the butt I'm going to
stay like this to start. As I explained before in the
layer panels, the element, the most on the bottom
here is on the back. So concretely, if I take
my image and put here, my image will be on the front. And if I just drag and
move from one step, I can see content now. No step, I can see
title, another step. I can see my circle also, and here we'll be able to
see all the other element. You have also the possibility is when you select an element,
if you go right click, you have the possibility
to have access to arrange, and you can move to front, move forward one, and you can use also this
type of element. For example, if I
use a move to front, just here, as you can see the
element, move to the front, if I go right click
arrange, move to back, I will go to tally on the back, but you can also do just from one step so I
can go right click. Range, move to front,
right click range, and move back one, one step. Right click range. Move back one, just one
step, right click range. Move back one, just
one step again. Range, move back
one, just one step. So it is important
to understand. Extremely useful also
when you want to create a Nitro wing with
multiple element. Can be very interesting to
use this type of tools. For example, a cat
rector girl just here, and these rector girls, I will put the green color. And I will convert these
rector girls to a curves, so I will define
convert to curves, and I will add one point
here, one point here. I will also Dragon
move this sprain, Dragon moves this point,
Cylic this point, convert to smart,
sylx this sprain, convert to smart also. So thanks to that, I
can turn this render. If I have different
type of element to add. For example, I want to add
something on the back, I can use one more
times my pain tools, and I can just do
something like this. With my pain tools. And if
I do something like that, I just apply a color like for example,
this type of color. As you can see were on
the front directly, because I just created
like a new curve layer. So I need to put
this on the back, so generally you
can drag and move the limen from your layer
panels just like this. But generally what I'm doing it is to a right click range, move to back directly. If for example, I
define an ellipse, so I will create an
ellipse just here. I will define ellipse
on this direction, maybe here, and I will define
like darker green color. Or put this one just here, put this one here,
put this one here. But I want this one be
between this element. Something that I can
do is to click here. If I go right click range, I can move back one
back one and click here range Move only back
one, click here range. Move on ops for that one. So range move back one,
right click range. Move back one.
Oops, right click. Range, move back one, but it's not enough, so I need to continue
arrange move back one, just like this and right
click range, move back one. Here you can work
with the layer panel, but sometimes it's not
extremely convenient if you have a lot of layers
to re per it, so you can also do
something like this. It is same fc to rectangles. Here, the rectangle
will appear on the top. If I want this rectangle
on the bottom, you can just dragon move my rectangle here or
just right click range. Move to back. So thanks to that, you can change the display
of your different element, and definitely it is
something very convenient. So not many more things to do when you crat
example drawing, or also just work
with the layers. You can draw and move the layer here to
change the position. Or you can go right click here. You have access to range, you have also the shortcut, if you prefer to
use the shortcut, you can use a shortcut. And you can use move to front, move forward, one, move
back one, move to back.
21. Shape selections: We are going to see how to
create selections with shapes. For this, we can go on this area and we have
different shapes selection. One of the first things
that we can do is to select the rectangular selection tools. Concretely, what is the base? If I just work on this document, you use the rectangular
selection tools, and you can create a rectangle of selection
just like this. This rectangle of
selection after you can drag and move because
you have a cursor, and you can drag and
move the selection. Important to understand
for each selection, it's also for the different
tools of selection. You can have different mod. By defod, this is a
new mode you can find add mod, substrate,
and intersect. If I stay on the new
mode by default, and I crit the rectangle again, the rectangle will replace
the last rectangle. But I can complete my selection with ad,
and in this case, I will craft another dctngle, and I will add a new rectangle to the existing rectangles. I will be able to click on
substract in this case, I can substract rectangle
to the existing rectangles, or I can use intersect,
and in this case, I will intersect my rectangle
to the last rectangle. This is the first
thing to understand. Let's take a concrete example. When you go on this area,
you have some options, select all, di select, and invert selection. Again deselect here. When I go on this area, if you want, for example,
just to select all, you can select all the layers, and here you can deselect, and here we'll be
able to invert. If I use again my
rectangular selection tools, and I want to select
the part with the sky. I can create a rectangle
of selection like this. But if for example,
it's not enough, can drag and move my selection, but something that I can do, is to click on ad, and I can create
another rectangle to complete my existing
rectangle just like this. If I want to replace,
I click on new, and I can create a new
rectangle of selection. Concretely, you can
make adjustment with these different options. I created this selection. If I want to invert, I can invert, just like this. If you want to remove the
element on your selection, you presented lit
on the keyboard. Now I have this part on
transparency background, and I can use D silt. You can do exactly
the same thing with order type of basic sheps. For example, I'm going
to come back with undo de silect and undo
delete, click here. So I have also the example. If I select this one, you can just use the Elliptical
Marquee selection tool. Concretely with this one, you can only create ellipse
or a circle if you prefer. And if you press shift, you will constrain
to have a circle. If you don't press
shift, you will have on your rectangle. It
is the same way. After that, I can drag and move. If I want to add, I can add another ellipse, as you can see, just like this. If you want to substrate, you can substrate
another ellipse, and if you want to
create an intersection, you can create an intersection. Something that I'm going to do to click here and de select. Other type of tool
that you can use, it is a colon market tools. With a colon market
tool, what you can do, you just define a colon
with a wide on this area. You enter the wide
that you want here. If for example, I want to create a colons with 400 pixels. I enter the value of 400, and after to do
this type of work, if I just go one left click, automatically you create a colon with a constraint of 400 pixels. I will have a 400 pixel wide and I will have a total
lane just like that. You change here and I put 200, it's going to not
work for this one. It's going to work for another
one depending of the mod. But something that
you can do also, I'm going to show
you. Now I have 200. I can use my ud here and
create a new rectangles. Here I can see this mod and define rectangle
for example here. I can click on add and I
can craft an oder one, click on add an der one, or add ander one just like this. If I press delete,
as you can see, we turn this type of render. So something that
I'm going to do is to come back because you can do exactly the same thing
using these tools, and you have also the
row Market tools. It is exactly the same way. With this tool, you
define the eight. This time I define maybe 300, and you select the
mode, you, for example, and I can start with my
tool just like this. And one more time, I can go on the options. So we can just create
a frame of selection, but you apply a constraint. This is only difference. Let's click on undo
here and de select. H After that, something that we can do
we have also this tool, the free end selection tools. Inside the free end
selection tools, we have different modes. First, I will select another
picture like this one. Concretely, what you
can do with this tool, so you click on the tools, and as you can see,
you have the type. And by default, it is three nd, but you can use
polygonal and magnetic. If I just select the
three end, concretely, you can add multiple
point just like that. If I want to just cra selection, a fast selection on
the part of the phase, I can just go here, and even if you don't finish, automatically, you will
close the selection. For example, if I wanted
to take this part to put, for example, on another face, it's possible I created
this type of selection. But one more time,
it is the same, you can use the mode add. It means if I want
to add a part, I can go here. And I can add a new part. You can add any thing that
you want, just like this. You can also just turn
and thanks to that, you can do this type of work. I can just turn nest or here
I think it's not convenient. You can also remove. You click on substrate. If you click on substrace, you go inside, you will
be able to remove, but sometimes you need
to turn for example here or for example
here one more times. You can also remove and substrate and the last
thing is intersection, but in this case, it's not very useful to use intersection. You can change also the
mode for polygonal, and If you click on polygonal, you add multiple segment. Concretely, you add
multiple lines like this. It is the same type of word, but you can add multiple line. Don't forget that you can
also do this with pen tools. Here, it's not working
because I need to validate ne again. I can go here and you
can do something. First, if you press enter, you will be able to
validate your selection. Let's just de select and
the last option is mageti. When you click on
Mnetic, concretely, he will define some edges. Automatically if you
go left click and you Go in this area
automatically, if you stop the left click, he will try to define intersection and he will add
multiple points for you. Is it really useful? Personally, I don't
use this too much, but it's just
interesting to know, and you can use
this type of work, but think it's not very
convenient to have a good precision in this
type of example if you use, for example, the free
and selection tools. So multiple way to
create selections. As you can see, if I want
to make something simple, I sick my rectangle tools, and I can just create a
frame of selection here. I will click on substract to substrate
phrase example this part. Edit copy. I will go here, edit, and pass or control C control V, position this element just
here, scale little bit, and I will select
these pictures, rectangular selection tools, Qt a frame of selection here, edit, copy or control C, go here, edit, and pass or control V. I will
position my element here, scale on these directions, and I will be able to crato montage with these two
rectangular selection.
22. Flood selections: We are going to
see how to create selection with the
flout selection tools. We can find this tool here, flout selection tools, and I
selected different pictures. First, I'm going to
work on these pictures after we'll work on this
one, and then with this one. If I take this picture first, I will click on this tool. One more time you can
find the different mode, so it means new mode, add mode, substrate, and intersect mode. You can define the toleon. The most important things
here is the tolerance. Concretely, if I start with 20% and I want to select
the face of the woman, I will focus on the back round. I will go left click here. As you can see, we can select this part on the back round. But it depends of
your tolerance. For example, if I
click on d silect, and I reduce my tolerance
just like this. If you reduce the tolerance, you will have more
precision just like this. But in this case, it's not very useful. This is why if I increase
the tolerance here, just like that, I will
have less precision. This is why he will have something bigger
about the selection. Depending you need to
define a tolerance. Something that I will do
here to click on D select. I will change the
toll rounds around 20 was pretty good by default,
and left click here. I can invert the
selection, invert. Now I selected this part, I can go for example,
an edit copy, go here, edit and pass, and I can find
the face of the woman here, I can resize if I need, and I created this selection. Now, let's see a second example. I will click on this area and one more time I
can use this tools. If for example, you want
to select the flower. It will be not
pretty convenient. Here I selected this one. Let's click on the select. I can reduce the tolerance. In this case, I will
have more precision, but as you can see it
difficult, it's not enough. If I increase my value, I will have too much I will
have not enough precision. Here, I cannot select anything. Yes, just like
that. Don't forget that you can also complete. For example, you
can define a value. You can select new and
you start with this. After you can continue with add. If you continue with add, I can click again until
to define the flower, but here for example
is too much. Maybe I can go on this area. It's too much again, you
can do this type of work. In this case, the best
thing to do is to I will go and add and I will select the back rounds
just like that. As you can see,
it's pretty better. Don't forget that if I go here, so I selected the back rounds. And I can click on add. If I go on this area, I can add also here add
here on the back room, but here for example
is too much. Don't forget that you can
mix with different tools. I can use also the
selection brush tool, and with the
selection brush tool, I can click on subtract or ad. If I click on add in this case, I can complete with these tools. As you can see, you can
mix different tools together is definitely
not a problem. If I come back to my
flute selection tools. Now the Brood is selected, If I want to select the flower, I invert the selection,
and for example, edit copy or control C, go here, edit, and pass or control V. Now I have this flower selected. So Let's see my last example. And I will sling my
flute selection too. If I want to select the sky, it will be pretty fast. I can define around 20%, left click here on the sky, so I need to come back
to new mode left click. The layer is not selected. This is why it was
not working properly. Now if I go left
click as you can see it's to too much on this area. This is a reason
for which maybe I can reduce to have
more precision, and if I redo, I will
obtain this render. It's not enough, but I
can complete with ad. Left click here,
left click here. And left click on the angle,
but I think it's okay, maybe one left click here, and I can complete. Now I selected this
part if I press delete on my keyboard, D select. I think the selection
is pretty good. Something important also
if I just come back around here and de select.
You have contigus. It means the area need
to be contiguous, but if you deactivate this, you can for example silic here. At the same time, you will silic here because we have a range of color on this area and we have the same range of
color on this area. This is why it is important to understand that
here, for example, if I want to silic the sky, it's not going to be convenient if you deactivate contigruous. Anyway, most of the time
we will use contigous. But sometimes we can
not use contiguous, but the most of the
time definitely contiguous will be perfect. This is why by default,
it is activated. If I click here or
anything like this, he will define a multiple area with the same range of color. If I just want the sky, I just need to click
on Conti gros, and I will replace the
selection, just click here. I think I can increase the
tolerance, maybe around 70, and I can try to
replace the selection, complete with this one,
click here and click here. I the sky is perfectly crop if I press delete on
my keyboard, D select. We can remove this area. If I only tell it as you
can see it, it's great. We have really very and
interesting selection. Even for the part with
the tree, as you can see, it's very nice and
you almost don't need to make anything more because definitely the
tools are very powerful. It's okay with this selection. In a different example, we will use this tool because
a lot of time we need. I definitely every time when you want to select something
in the back rounds, you just have one
color or the same type of range of color. You
can use this tool. I think it is the
most convenient because in one left click, you can definitely select all the element.
Here it is the same. If I select, I'll
just go one left click on the part
outside, it's convenient. I can complete with a tool. For example, these tools. And I can complete,
for example here here, and you can complete
with another tool is going to be
perfectly working. You can even complete with
the shape selection tools, crateric tangle, circle,
any things like this. You can complete with the
different selection tool.
23. Flood erase selections: We're going to see how to craft selection with the
fluid eraser tools. For this, when I
go in this area, I can find fluid erase tools. With the fluid erase
tools, concretely, what you will be able to
do, it's pretty fast, he will define
contrast with element like the foreground and contrast with element
like a backgrounds, and automatically you can put this on a
transparent backgrounds. The only thing that
you need to set, it is the tolerance value. For example, if I start with 20% and I go left click here, don't forget to
select your layers, and as you can see
automatically, he will put this on the
transparent backgrounds. Now, let just increase
the percentage. I will increase
the percentage and Net click, and as you can see, we have less precision and because we have
less precision, in this type of case,
it's not really good. Let just reduce the percentage
to for example six. If I just valid it, maybe it's not enough
because this is not taking this one,
not taking count. But you can complete also if you want and continue
with your tools. If I just come back with
my history panels, here, let's just come
back at the moment where I was on these directions. In this case, I think around 20% will be great and
I use left click. You can complete
with these tools, but if it's not
working properly, one more time you can
switch with another tools. In this case, one
more time you can just complete with
erase brush tools. You select the size and you
can complete and you can erase the parts that you need if you want to
complete, just like this. If I want to change the
color on the back rooms, as I was explained before, we can create a new layers, put these layers on the back, and I will replace the
color using this tool, the flood field tools. I will define a color like, for example, this color, blue color, and I can put the blue color on
the back rooms. So this is another way to
create selection. Is it good? Is it less good th order, it depends on the situation, even if personally I
prefer to focus more on the flood selection tool or on the selection brush tool
to create the selection. But you have also
this possibility. If I just click on this area, let's also try this tools. So I will use one more
times the flud as tools. If I apply 20%, I think, it's pretty good. Now I can increase
the tolerance, and as you can see
it's too much, If I decrease the
tolerance with maybe 4%. As you can see it's not enough because he's not
able to take this and take this even
if we can complete after it's definitely possible. We can do this type of
work in multiple way. If I just come back here
definitely with a value of 20%, by default, I think it
was a good value and ops, it's not working properly. Oops, I'm going to come
back because here, I think I didn't do let's try with Let's just
try with this value. Let's come back with this
tool fluid isor tools, decrease the tolerance, let's just put 24, maybe S 28. Let's just try as. Now
it's going to properly. It was detail strange. I think it's good with
this type of selection. If one more time, I want to change the color on
the backgrounds. You can also feel on this area. But definitely the best thing to do it to work on a
different layer. Add the pixel layers. Put these layers on
the backgrounds here, so that means on the bottom
on the layer panels, and after I can define a color. By select for
example this color, I will use the flout
select field tools, and I will go left click to change the color
on the background. As I've explained, it is just another way to create selection, but you cannot improve
the selection. It's not possible to
improve the selection. Sometimes it's not
extremely good. As you can see when
you are on the edge, I think about the tool, it's not extremely good. So This is why I think my advice in this type of case when you have this
type of background. Definitely, I think
it's more oritic to use the flute selection tools or to use the
selection brush tool. Because I think
about the selection, it's a little pretty better, and at the same time, you have the possibility to
improve the selection. If it's not perfect, you have the posy to improve
the selection. When you use this tool, it's not possible to improve the section. This is a selection tool,
but at the same time the base is to craft a
transparent background. It's a little different even if, I think you can use this as
a selection tool also. A
24. Erase brush selections: We are going to see how
to create selection with the background
eraser tools. For this, we can see the
background eraser tools here. This is a background
eraser brush, and concretely what you can do, we're going to select this one. When you click on this element, you will define contrast between some elements and
different type of element, and we can use a brush to create a
transparent backgrounds. I will go on the wide option here because the
first thing to do, it is to define the
size of your brush, after you can focus
on the opacity, flow, and hardness
one more times. If I only little
bit on my pictures, and I use the left click
here on this area, first I slick my
layers. Left click. As you can see, automatically he will detect the contrast. You can see the preview at the same time and every time
when you go left click, he will try to
find the contrast. But I can also increase
my wide for the brush. Here. Something important is also the tolerance because
here we have a tolerance. Concretely, if you increase
at the tolerance and you put your brush like this as you can see it's going
to go on the flower. It's not really
what I want to do, but if I decrease too
much the tolerance, it will be almost impossible because here he's not too bad, but sometimes as you
can see here it's not going to detect or maybe
I can try this one, try this one, so you need
to set also the tolerance. Thing that can do it to
increase a little bit, and here on this
area can turn around the flower and he will try
to do something like this. You can put the background on
transparent just like that. One of the problems, sometimes it will be pretty difficult, so you can reduce the white. Honestly, we don't use
this tool too much. I think we can create
selection in a different way, for example, here it's
difficult to select this one. One of the best things
to do if you want to complete is you can
switch to another brush, and here you can select
the eraser brush too. This is a basic eraser brush and here you don't
have any constraint. You don't have constraint, you don't have the
possibility to work. With a specific value, so I can just increase my wide, just like that, and I can erase all the
backgrounds if I need. Can rise here, rise here,
all these directions. If you want to complete,
one more time, you don't have to
forget that you can mix different tools together. For example, I can just
do something like this. If I reduce my brush, I can zoom little
bit on this area, and I can also rise here. Let's your second example. I have this profile as
I explained before, definitely if you use the flute selection tool or even if you use the
selection brush tool, it will be one of the best to crop this surface of the woman. But you can also use this tool. Backgrounds a rice brush tool. One more time you will
detect the contrast. Something that I will do first, it is to increase the
wild just like this. After I will define
my tolerance. About the tolerance, let's
start with the around 20%. And I will be able to
put my brush just here. And on this area, I can phrase on parle turn all around the
face of the woman. Here maybe it's not
working properly. Some things I can try to do to reduce the
size of the brush. But even if I reduts, yes, now it's working it's
better on this area. After to turn around,
one more time, the best things to do is to use the eraser brush tool and you can complete on the back rounds. You increase the brush and here I think it's too
much and need to reduces, and you can just paint
all the order area, and you will arrive on a
transparent back rounds. In the two case, if for example, after you want to
feel with the color, you want to change the
color backgrounds, you can create new
layers just like this. Place these layers just here. With the fut feel
selection tool, you can, for example,
define a color. I will obtain this render. But as you can see
the selection is not extremely good
it by opinion. If I'm here, I can create
a new layers also. Put this layer on the
back roots first, define a color like this one, and with these tools, I can feel maybe I can change a little bit the color
and feel like this.
25. Refine selections: We are going to see how
to refine selection. For this, I selected this
picture first and second, we will work on these pictures. First with this one, we will
be able to see the basics, and after with this one, we'll be able to see
more advanced features. First with this picture, I'm going to create a
basic selection, and for this, I will use
the selection brush tool. With a selection brush tool, I will increase the tol
bit the size of my brush, silico mod add and
left click here to crop the most important
part of the dog. I can go here, I can
complete on this area, I can complete on this area, and maybe I can complete the
tole bit on this area also. As you can see, we
have this selection, and the principle to refine selection first
is Automatically, you will have features. Here you can find refine. You can find refine here. If for example, I invert the selection just here
and I press delete, I will obtain this render. But as you can see, it's not
pretty good on this area. Something that I will
do is to go and edit undo delete and edit undo
invert the selection, and I will select refine. After to refine the selection, if you don't touch to anything, so it means we have
adjustment brush tools, you will have automatically something that we
call a border wide. And automatically,
what you will be able to see is that
automatically, we have smooth the edges. The edges here are smooth
with a border white of 10%. Here it allows you to smooth
using a border wide value. And here we have 10%. You can also smooth a little bit more using
these features, but if you use too much, as you can see, you
will turn this render. If you want to see better, you have also different
preview options. This is the overlay preview. You can find the black preview. Is mat, black en wise
and transparent. If I select, for example, the black mat just like this, and I activate smooth. As you can see, you can find the difference and
definitely it's too much. If you select feaser, just like this, automatically, it's interesting if
you want to create a little transition
between your selection, and for example, the elements that you
are going to select. Here is a ramp something
little bit specific. You can extend little bit your
selection just like that, but be careful when
you use this one. By default, we
just have a border y to smooth little bit here. For example, I can increase
little bit, maybe 20%, and you extend little bit and smooth at the same time even if you have the
smooth option here, but when you change
the border wy, you can see little
the difference, you can apply and now it's
little bit different. It means if I invert my selection and I press
delete on the keyboard, as you can see the render is
not the same that before. Let's click on and do.
This is the basics to no. And I will come
back to here and D s. Now let's see a second
example with this example. It is a great example because if I zoom a little
bit as you can see it's not easy to
crab this type of air. We are going to try to crab
the maximum of air and to keep the maximum of details
here we refine the selection. So first, let's create the
selection of the back rooms. I will click here
flout selection tools. I will define a tolerance
value and we will just use 20% that we use the most of
the time. Left click here. As you can see it's not very interesting, I
will click on you. Left click here. And here, it's not extremely interesting. Left click here. It's not
working very properly. So I will increase my value
and one left click here. Here, it's not the case, I need to change one
more time of value. Let's work maybe with 30%. And click on this area. Yes. I think 30% will be great. So I selated this part and now I will invert the selection. So I I just press delete here, whoops, I will delete
with invert delete. I will obtain this render
and if I little bit, this is not selected. We can see the wise background on this area is not
pretty good also. This is why I need to
refine the selection. I will go and ed it and do, and I will invert
the selection first. The face of the
woman is selected. I can apply a refine. After to apply a
refine, one more time, I can sil different
type of preview, and we can see the default here. I can change wise met, black and white,
and transparent. If I silic overlay, you can see the default here, we have the white background, we have the white
background here, and we don't have
too much irate. Something that you can do is to use the adjustment
brush tool. What is the adjustment
brush tool? Concretely, if I
zoom a little bit. Here this is fiser you can just select the
size of your brush. The most important is mate, I show you fiser here you
can create a transition. If you select back
round concretely, you will remove selection
just like this. And this is not
what I want to do. If you slick for gro, you will recuperate selection. I think you need to be
extremely careful about this element for a simple reason that it wasn't going
to be perfect. I think the best
things to do is to create properly the selection first and to only work with the adjustment
brush and matt, and you are going
to understand why. So I will come back
here, Silic Matt. And with the matt
option, what you can do. When you have
something like this, you just need to paint on this area and you
paint with your brush, and you will see what
happens on this area, and automatically
he's able to remove the white backgrounds here and to crop in a better way
the different hairs. When you have
something like this, you just need to take your brush and you
take your brush on the different area where you want to increase your selection. Generally on all this part, we will use the brush. I can also try to
parse on this part. You can do this in one step, but you can do this
also in multiple steps. I think it's pretty better, and I can go on this area, and it is same, I can
just use my brush. Maybe I can continue little
bit here on this area also, and I can stop first
to obtain the render. Maybe I can pull
little bit here. As you can see, it's definitely really better when you refine the selection and
you have something little difficult to select, like for example, this type
of errors, just like that. So now it's definitely better. You can one more time, change here and check the
different value, let just select overlay. When you are satisfied
on your work, you have different
output options, whether you stay on
the selection mode, but you can also create a mask, create directly a new layer with this selection on a
new layer with mask. Lets just keep selection, apply, and automatically my
selection in realize. As you can see, you have so much more
details on this area. If I want to remove
the backgrounds, I will invert the selection. So now I just need to invert, and I will press delete. On my keyboard and then de
select with de select options. As you can see it's pretty good, let's add the backgrounds. I will just click on this
area and create a new layers, and on these new layers, I will fill with a color. Float field tools, select a color first
position the layer on the back to see the face
of the woman and define a color and I can go left click
here to change the color. If I Zoom little as you can see it's pretty good
about the selection, we don't have all the airs, but the quality is really good, and we can change. Let's put something
little in yellow, and you can define the
color that you want if you want to change the
backgrounds, just like this.
26. Clone selections: Clone selection. For this, we can use this tools. This is a clone brush tools. One of the first
things that I'm going to do is to duplicate the layer, so right click and
duplicate the layers. After to do this work, you have the possibility to
clone selection. When I use these tools, clone brush tools, what
you will be able to do. Concretely, you can set the
parameters of your brush. I will increase the
size of my brush. First, little bit here. I think it's not enough. Let's focus around 180. After to do this type of work, I can work on the
opacity, flu and harness. At the beginning, I will start
with the harness of 100. You can even add a
stabilizer if you need. Something that I can do it
is to define first a source. To do this to define the source, you need to select
Alt plus left click. If for example, I wanted
to erase this wise line, I can define a part of the road and put
this on the wise line. Let's just decrease a
little bit the wise again. For example, if I go here, if you click here automatically, he will define a
message like what, you must to use
helpless click to set a source before
trying to code. And I will press out left click
and I define this source. If I zoom a little bit, and I click here,
one left click, I will obtain this render. But you can also paint like
this following your source. As you can see, it's
not really good. Why it is not really good for a simple reason
that on the brush, the hardness is 100%. Because the hardness is
100% is not pretty good and we don't have transition
on the edge of the brush. This is why I will
reduce the hardness and work for example with 30%. Now, let's redo again. I will press Alt left click
and silk this source. I will go here, and I
can go one left click, another one left click, and as you can see
it sprea ti better. I will repeat the process here, Alt left click, and you
can also paint like this, so you can stay like this, follow the cursor that you have, and be careful when you follow the cursor on
the right that we have. Here, because the color
is a little different, I can press Alt left
click on this area, and I can also paint like this. Alt left click to
take this part, and I can also paint like this. That's it. As you can see, the render is not bad,
it's pretty good. You can also improve. You
can press alt left click and you can try to make
some improvements. You can go alt left click and
try to change little bit. The more difficult thing is
to try to have the source in coincidence with the rest of the road in
this type of case. I could continue Alt left click and I can paint
also on this area. Reduce the wide of my
brush, Zoom little bit, and alt left click and here
where it's little pixels, but it's going to be enough
for what I want to do. Thanks to that, as you can see, I remove the wise
line on this area. Even if I think
it's not to right, but I will show you that
we have the tools can be a little bit more interesting
to do this type of f, but it's possible to do this. If I increase my size just here. For example, I want
to I can press left click and you can extend
the road on this area. We can press left
click and you can decide to extend the road. So I'd left click and I can try to extend the road on
this area as you can see. Some things that I can do
it is the opposite process. For example, I can
press left click, take a part of the grace, and I can duplicate like this. A left click and
duplicate like this. Definitely, we can have a
very interesting render. You just need to be
careful about the source and to try to make
something realistic. But this is a principle and this is how you can
work as you can see. Let's see a second example. In this example, I have
different clutes on the sky. Can duplicate, so right
click duplicate the layers. If I wanted to duplicate for only one reason because you
can put before or after, and you can see the
transformation. If I select this
one, this b clones, one more time I
can use my tools, clon brush tools, and I want to extend
little d the clots. Something that I can do is
to reduce the white first. For example, I can
press at left click. As you can see, I can
extend the clots, so Alt left click, and I can change the
cloud just like this. At left click. And alt left click and every time you just need to use your brush. If for example, I want to
extend here outt left click, and as you can see, I can
do something like this. It's red because you keep
perfectly the texture, and this is the reason
for which you can keep a realistic render in
this type of case. But you can also remove element. For example, I have this one. If I press Alt left click, I can take the blue sky
and I can try to remove. Sometimes it's a
little bit difficult, so you need to try
again and you can try again to paint
Alt left click. As you can see, this type
of case is not pretty good. Sometimes it's not perfect. If I try again Alt left
click and I put this, the blue color won't be matched perfectly with with what I have. I need maybe to try
a different source, maybe like this one, or maybe like this one to make
adjustment, try this source. Try this one, and I think
it will be little better. Don't forget, you can continue to try to change the source. I think this one will be
Better and it is the same. I can try a different source. It means alt left
click, left click, At left click and you put your brush directly
on this area. Alt left click, alt left click, alt left click, alt
and left click. This is the type of
thing that you can do. You want to make some
transformation like this. Definitely, it is possible. I can see before, after, before, after, just like this.
27. Change defaults: We're going to see how to remove default using the
painting brush tool. For this, we can have access
to this tool on this area, and this is the
painting brush tool. Concretely, what we
can do with this, we can use a brush. We can just put the brush on the default
that we want to remove, and it works perfectly. Some things that
I'm going to do, first, it's to
duplicate my layers. So right click duplicate here. I will zoom on this area. You can define the
options that you want for your brush like the wide
opacity flu and hardness. If I put my hardness
a 100% to start, and something that you can do, you can just go left click and automatically if you paint, you can remove default. I'm going to show you
again, I will go here. If you just go one left click, you can remove a
default like this. But something that you
can do also is to paint, so it means you can
paint on area just here. So in this type of case, here, even with hardness at
100%, it's not too bad, but I will reduce
the hardness 40%, and I will just go one
neclick to turn this render. I will repeat the process on the different part where I
want to remove my default. As you can see it's pretty fast, because you just need
to use one neclick, and automatically,
he will define the portion of skin around
to make adjustment. So I can click here. Click here, here,
it's not very good, so I can click again to try
to have something better. If you need, you can also just change the size of your prosse. I can also zoom on this
area and remove this one. If I zoom meter out, we can see the difference
before, after, and we remove all the
different default or all the different spot
on the skin of the woman. This is how you can work. If
for example, you are here, and you decide to paint on
the aprox just like this. What he will be able to do it, will be able to remove like that because as you can see you
can paint on all area, and automatically he will define the portion of skins and you
can obtain this render also. So it's okay for
that. I'm going to remove this one and just
see another example. When I go here as I
explained before, let's take the example where we want to remove the wise line. For this, I can use the
painting brush tool and define a wide. I will increase it
to be the wide, keep a hardness of 40%. And if I go on this area, I will be able to remove this. You can just go one net click, but you can also just
put the brush and paint paint like this to
remove all the wise line. As you can see it's pretty good, you can also put your
brush again if you want to try to make adjustment and
make something better. The render is definitely fast, and I can reduce my wight for the brush to
continue on this area, and I can click here. But you can try to make adjustments so it
means at any moment, you can put the brush, and as you can see the
render is very fast, and at the same time to be
fast the render is also good. So if I go on this area and I decide to increase the wide
of my brush like this, and I put my brush here. What he will be able to do, he will be able to recognize a little bit of the road here and try to put some part of the road
directly on the grace. But it will be definitely
a little bit more difficult because we don't
have too much contra, so it's not extremely
extremely good. But in the case where we focus here, it's
definitely good. I forgot to duplicate the layer to see the
difference before after, so it's not a problem, but yes, definitely, you can use these tools to do
this type of work. Something that I will do, I
will use my history panels, and I will come back
at the beginning. And if I come back
here, I can now, for example, duplicate the
layers, and that's it. At any moment, you can just put your brush just like that, and as you can see,
it's very very fast. And it's not only fast, you can have a great render. Definitely, I can reduce here, and I can paint
also on this area. Maybe it's a little too much. But if I zoom lit all out, you can see the difference
before after and before after just if I want to
remove this wise line.
28. Remove defaults: We are going to
see how to remove default and to do
this type of work. When we go here, we will use
the blemish removal tool. Very useful tool because you just need to click on the default that
you want to remove, and automatically you
will be able to remove. Here you won't have
a lot of options, so it means concretely the
only thing that you can do is to edit the
size of your brush. It means you won't have to focus on different
parameter of the brush. You just define the
size of the brush and you click on the default
that you want to remove. I have selected the pictures and right click
duplicate the layers. After to do this type of work, I will zoom at this area. I just define the size of my brush and one F click and you can just
remove a default. It will be pretty fast. You just need to click on the default that
you want to remove. Sometime maybe you need
to make adjustments so you can click multiple times. And automatically the
default will be removed. It's pretty fast. It is
another tool to remove. You have multiple tool
to remove the default. It is another one. This one is very simple to
use because concretely you only have to define
the wide of the brush. After to do this w,
you just need to click on the default that
you want to remove. As you can see,
it's pretty fast. If you try to paint, just like this, it's
not going to work. Don't try to paint here. You just need to go left click and when
you stay left click, you can define a transformation. In this type of
case, if you want to remove this type of element, it will be definitely not easy. You can try to paint and go
to search another element, but definitely, I think it's
not extremely convenient. So if I say these pictures, just to show you if you select one more time the
blemish removal tools, and just to show you that you can select a portion of element. So if I just go one left click, I will obtain this
render, for example. But something that you can
do, it's, for example, if I go left click and
I stay left click, I can go and around a area. And I can do also
this type of work, going to increase the
size of the brush. And left click, stay left click, and you can also search
a portion on the area. Sometimes it can be useful, even if we don't use too much, but I can do this
type of work and just search a portion on
a specific area. But here, for example, in this
case, is not really good, so I can use left click again, maybe to try to have
something different. But here on this area definitely
won't be extremely good, even if I'm using
this type of work. If I go on this area, I can
use one left click again. Maybe it's a little
big and I can reduce the size of my brush
and left click again. For example, I go in this area. I can define higher
value and I can, for example, left click, and I can try to search
a specific area here. I can use left click
and try to search here. But the render won't be pretty
good in this type of case. If I do the opposite process, you can do for example, left click on this area
and you can try to search, and it is like to duplicate, but you don't duplicate
exactly in the same way. At the same time, you will have an adjustment
directly on this way. In this type of case, I didn't duplicate the element, I can use and delete or just
come back to my position. I think in this case, maybe
you can use this tool. You can also try to use
only one left click to just try to make some
transformation like this. But definitely in
this type of case, if you want to remove
the wise line, this tool won't be the best. I think you can slick
better tools to improve if you want to
remove the wis line, you have better tool to
If the result is not too, but I think it's
not really good in comparison of some tools that
we can use in this area.
29. Remove with brush: We are going to see how to make correction with the
healing brush tools. To select the
healing brush tool, you can go on this area,
healing brush tools. One of the first
things to do I will go on the right and right click, I will duplicate
this layer to see the difference before and after. Something that I will do
is to zoom on this face. As you can see, we can find different spot on the
skin and something that I would like to do is to make a correction of this
default using this brush. I can slick my healing
brush tool just here. One more time on the
option, what you have. You have first the
size of your brush, here, it's pretty simple, just the size of your brush. One more time you can
find the opacity, the flu, and the harness. I will start with the harness of 100% to show you that the most of the time you
need to decrease the hardness to have
a better render. One more time, you can also work with the stabilizer if you need. So concretely, what is the. The is to define a source. You can define a source
with click plus lt. If for example, you just
go one left click here, the assistant will
tell you you must click plus l to set a source
before trying to heal. If I want for example
to remove this element, I will press, left click and
I will define this part. Now as you can see, I have
this part of the skin, and I think to do this type of work we have an under
tool more interesting, but you can use this tool
to do this type of work. If I go left click here, I can obtain this render.
Think it's pretty good. Maybe you can see a
little bit the circle, even if almost not. The things that I
can advise you, it's even to decrease
the hardness. Let's focus on 50%, and I will go on outt
left click to take this part and outt
left click here. As you can see the
render is pretty good. Now let's just continue. I will go on this area, and I will to go
outt left click, take this part, and left
click here to arise. I will go around this area. Maybe I can take this
part of the skin, It left click, and
I will put here. I continue I'll left click here. I'll left click here. Don't forget you can change
the size of the brush. If it start to be too big, you can reduce the size. Oops. Let's define
Alt left click here. Alt A slick this part, left click to arise, to put this part of the
skin on the Oder one. Alt left click here. Let's go on this
area, Alt left click. Alt left click and
put this one here. At left click and left
click again to put here. At left click to take this
part and left click here. And I just continue
at left click here and at left click here. As you can see the
render is pretty good if I zoom little bit, and I define the
render before after. Yes. Definitely, it's realistic. We don't have any trouble. We don't see we'll
use a difference if we add something
before or after. You can try to use this tool also to
make some adjustment. Maybe I can use one here also. But if for example, you don't try to select this part and to try
to put this here. Because if you try
to put this here, you will mix the two and it's not going to
be pretty good. Or something that you can do, you can try to tape out left leak to take this
area and you can try to increase a little bit
the volume of the bros. But when you mix
like this generally, the render is not really good. If I just take my
second example, right click on the backroom
layers and just duplicate. After to duplicate this layer, if I wanted to try to write
some set concrete example. I just want to
show you that it's difficult in this
type of case because we have here specific
light, here specific light. If I want to try the
same type of things, it will be really difficult if I use these tools to make
something realistic. I can try to, for example, sylx this part, and try to put here or sylx
this part put here. I can try even to paint. But as you can see, it
will be really difficult, even if you can
increase the wide. You can increase the wide and try to take something
bigger like this one, and you can try
to put this here. You take this one and you
can try to put this here. I think in this type of case, it's pretty better to
try to work like this. Here if you increase the size, you can also do this type
of work just like that. I think it's not bad. If you
work with a bigger cursor, you can do something like this. Let's just reduce little bit
the wide. One more time. If I click here and click here, can try to paint and to remove little the grace on the tree, even if it's not easy, but you can remove little bit, but here in this type of case, we have something
not really cool. One more time, you have tools depending on
what you want to do. Sometimes it will
be interesting, sometimes it won't
be interesting. Don't forget that on the left. You have a list with other type of tools to
create this type of render.
30. Remove with patch: We are going to see how to make correction using
the patch tools. To make correction, some things that I'm
going to do first, I selected these pictures and right click
duplicate the layers. After to duplicate the layers, we have these tools, and this is a patch tools. Concretely, what you
can do with this tools. You craft a selection and you have the different mode
of selection here. From this selection,
you can dragon move to replace this selection
by an der part. Let's tact concrete
example on this face. Here we have the spot here. I define my first, it is just to create
a new selection. I can, for example,
go left click and I can start a selection
just like this. After to stop my selection, I can start left click. You can drag and
move around and you can select a part of
the skin that you want. For example, this
one, left click here. After to do this work,
if you want to scale, if you want to turn to make adjustment, it's also possible. If you are satisfied, you can just press. You can just validate here,
it was not really good. You need to validate
with the left click. I'm going to show you
again patch tools, and accurate
something like this. I can dragon move
maybe for this area. When you are here, you
apply left click again, and as you can see, I
can remove this part. This is the type of
thing that you can do. This type of work
to remove the spot. I can do this also
with these tools. But it's just a
little different. I create a selection like this, and I can search
a different part. You can also remove
the selection. I can do something like this, and I can dry again move
just here and left click. We are going to
repeat this process. I can use my patch tools and
just create a selection. I think I didn't
select it properly, so I can press a scap
and try to redo again, left click, left click. Let's do again left
click left click. Let's do again left
click, left click. So *** explain you are different way to craft
the same type of render. So here, you just
craft a selection. After you just need
to drag and move on the side and you can remove
the spot using this feature. I like to show you this type of example because you can
see different tools, and with these different tools, you can have the
same type of render. I can click here. Left click
again, left click again. But I think it's not pretty good sometime here, for example. I think it's not pretty good. Let's just click here, I can go on this area. Left click again. L et's just click here and
left click again. And Let's just click
here, left click again. I have again this area. Let's click here and left click again. It's okay for that. Now if I zoom a little bit, we can see the different
before after, before after. Concretely, if for example, I selected, I don't know, maybe I can select this part, and it's not enough, you can
complete your selection, so it means you can complete here or you can complete
here just like this. Even if I think sometime it's
not extremely convenient, but you can complete
your selection as you can see convenient, you can substrike
or interst also. Just come back to
this selection. I can for example, turn
around just like this. If you just move
and for example, you do something
like this, you can try to do this type of work. Here to show you something
little different. It's not interesting
in this type of case, but just to show you that
you have this possibility, you can select a bigger part and you can do
this type of work. That's okay for this example. Let's remove this one
and I will select here. If I duplicate my layer first. I can click here and duplicate the layer, right
click duplicate. After I will go on this area, one more time we
have this rocks. If I use this tools, I can create a frame
of selection around, then I can drag and move. Oops. I think I'm not on the right mode.
Let's click on you. Click on the tools, silic
the layers, and ops. Let's just de silect again, going to make something
little bigger. And that's it and you can
try to find another part. Even if depending on the part, maybe it's not going
to be pretty good, maybe I can try with
this part and left click left click to try to
remove this area. But I can also try maybe
to duplicate some grace. We have this grace here. If I continue with this
tool one more time, and I define for
example this one. As you can see, you can remove
just by another element, but you can also
slick for example this one and you can try to
put something different. Even if it is this type of ss, it's not extremely convenient. If for example, I
define this one, but maybe I defined something
like this. Just here. I try to put more
something like so Share, I can try to do
something like this, but in this type of case, it will be difficult. Just how to use this tool. As I explained, you have a
list of different tools, and From some of this tool, you can do the
same type of work. Depending on the situation, some tools will be pretty
better and other less useful, it depends really about what you have to do. It's okay with this.
31. Lighten images: We are going to see
how to lighten images. At the same time that to
see how to lighten images, we will see how
to darken images. For this, we can use a brush. First things to do I have
these pictures and I will duplicate my layer so
right click duplicate. After to do this work, I will slick my layers and
when I go on the left, you can find on this area, and you have the
dodge brush tool to lighten and the burn
brush tool to darken. If I slick the dodge burn. If I slick the first one, the Dodge brush tools. I will define the
size of my brush. Opacity flow and hardness. It is important to not
put the harness at 100% because if you put
the harness at 100%, I'm going to show
you the render, you put your brush like this, and as you can see,
it's not pretty good. This is a reason for
which if you want to create a transition
and have a better render, you need to decrease
the hardness and you will focus around 20 or 30%. Let's focus on 20%. As you can see, you can lighten
some area using a brush. You can also work with
the transparency, so it means you can
decrease the transparency here to just add small effect, and I can add a small
effect on the sky here. Maybe a little bit on the sky here or a little bit
on the sky here. As you can see the effect, it just a little
bit on this area. Here, this is a tonal range, so you can also change the
toll and range mid turns. Concretely, what it will change, I will change the impact depending on what
you choose because if I silic for example,
shadows just here. I will silic shadows. As you can see, I will
turn this render, if I select mid
turns this render, and if I select at
lights this render. It will be a little bit more powerful if I select
the at lights. At the same time at
the opposite process, if you silic of this tool, the burn brush tools, you will darken your pictures. First, let's remove the layers, remove layers, and duplicate, again, duplicate the layers. If you click here,
it is the same. I can use shadows,
and I will darken. I can use min tons, and I will darken with
this and at light. Concretely stronger if I select at lights in
this type of case. I will come back just here, just here and just here. This is how you can work.
Now why it is useful. I select this pictures,
and for example, I want to lighten maybe
a little bit of the sky. I can also create
the selections. For example, I can use
this selection tools, and I can create
a selection here. If it's too much, I can reduce and redo
again these actions. And I will obtain this render, I will click on ad
and click here. Why I create a selection
because thanks to that, I can duplicate my layers, and when I will use the tools, I won't be on this area. If I want to lighten the sky, I can just select the
touch bush tools, I will define the size
of my brush here. As you can see, we'll
obtain this render. Definitely it's too much
because I'm on plights, I can come back for mid tones. If I just put my brush
and stay left click, I won't be outside because I have my
selection, and that's it. I just lighten the
sky, I can deselect, and you can see the
difference before after and before after. But I could do also
the opposite process. If For example, I want
to lighten some area. I can also continue
with these tools. If it's too much, I can
reduce the opacity, and take a glans, I can lighten, for example, this
area just here. If I want to darken area, I will switch the tools
for the burn brush tools. For example, I want
to darken little bit. I will click here, and I want to darken maybe
around this area with, for example, the
trees just here, I can put my brush tools
just on this area. You can see the difference
after before and after. Thanks to that, I can
put more contrast between this one and this one. I can also darken
a little bit here. A and I will create
more contrast, but here I need to
be careful to not overtake. Just like this. The last thing that
I'm going to show you is this example. I will go right click and I will duplicate the layer.
I will little bit. If for example, I want to take a look. Here,
we have some light. If I want to lighten
a little bit more, I can use my dodge push tools, but I will decrease the opacity, maybe 30%, and I will increase a little bit
the wide of my push. If I just go here, I can lighten a little bit more. Using my brush just here. If I want to darken
on this area, I can also switch to burn and here I can
darken just like this. You can see the
difference like that. But if for example,
on this area, I decide that maybe we
have too much shadows. I can select my
dodge brush tools. I will work with the
opacity around 20%. And I can lighten this area to have less shadows
impact just here. K is the same, if I want, I can use also this brush. So now let's take a look. Before after before and after. So you can make this
type of correction. I will explain that we have
adjustment at light shadows, and you can do
this type of work, but we don't use a brush. Here you can work with
at light shadows, it means you can make correction
to lighten into darkens, but you use a brush. This is something
important to understand.
32. Change saturation: We are going to see how to
use the sponge brush tools. You can find these tools when you go directly on the left. And when you go to the left, you can find the
sponge brush tool. What you will be able to do
with these tools, concretely, you will be able to
increase the level of saturation using a brush. But if you want so we can
increase the saturation, but if you want also to
desaturate, it's possible. First, I will select the layers
and duplicate the layers. I will zoom a little
bit and you will set the parameter of your
brush like the wide. You will be able to
work with the opacity. Let's focus to 100%, flow 100%, and I will start
with the hardness of 100%. You can use a stabilizer
one more time if you want, and here you have the option
saturate or desaturate. If I click saturate, for example, I go in this area, left click and if I stay
left click, as you can see, you increase the
saturation where you will put your
brush, just like that. If I go here, I can also
increase the saturation. We can find the different
before after, before, after. And I can do a little
bit more every time that I use my brush
and I repeat this process, I will increase the
saturation, just like this. You can also apply
to any selection. For example, I can
duplicate these layers. I will select one
of these tools. Some things that I can do,
I can use my pain tools. When I use my pain tools, I can crater to lines here until maybe can zoom it all bit, maybe this part, just like that. Then maybe this part here. I will go back on
these directions, these directions, this
direction, and these directions. After that, if I want to here, for example, it's
not pretty good. But something that
I can do is to craft a selection,
just like that. If I just press a scap, I will remove my selection. I'm going to redo
again because it was not exactly what I want, so I can do something like
this, something like this. For example, go an area here, here, here and here. I will crate the selections, and I will invert the selection.
Invert the selection. Thanks to that, I can
select this part. If I using my brush,
sponge brush tools, I can make the choice, for example to saturate
my selection. But one of the problem is here, we have a pixel layers. I'm just going to
duplicate this layer, right click and duplicate. If I use my brush here, I will just saturate the
part outside of the road. I can put my brush here, and I will saturate
on this part. Let's increase the
little bit the size of my brush and I can saturate one more time
more all this area. Every time when I'm using my
brush, I can saturate more. He's definitely too much, but it was just to show you
the difference before, after. Now, if I delete this one and
I crat again a new layer, you can also make the
choice to desaturate. I will go right
click, duplicate, and this time I will
change for desaturate. In this case, if I go here, don't forget also that you
can decrease the hardness. If I go on this area, I will desaturate using a brush. It means you will
remove some color. But if I want to do more, I need to stop the left
click and do the left click again to
desaturate this area. But here we won't
have any impact. At the opposite, I can invert the selection
saturate and I will saturate more this
area, just like this. L et's finish with D silect. This is the type of
thing that you can do. If I select the
pictures, it is same. For example, I'm using the
sponge tools, saturate. If I go in this area, I will saturate this part. If I click desaturate, I will desaturate here. You can really see the
difference in these pictures. Something that I will do is to duplicate my layers,
right click duplicate. Grato selection with my
rectangular selection tools and grato selection just here
until the line of horizon. After to do this work, I
will invert the selection, and I want to saturate
more of them. I can click here and
I just need to take the option saturate and
put my brush on all them. We can have adjustment
vibrant saturation to do this type of work
inside the selection, but you can also use
this brush. That's it. You can see the different
before after before after, but if you want to
have more effect, I can do again to
increase again my effect. So if I'm satisfied, I can use this select. As you can see, we increase
the saturation of the ocean.
33. Change colors: We're going to see
how to replace color. For this, I selected
this picture first, and after that, we will
focus on this picture. If I select this one,
for things to do, I will duplicate my layers, and we have the tools
on the left here. This is the color
replacement brush tools. Concretely, what you
will be able to do. You will be able first to go on the right and here to define
a different type of color. For example, I can define
something more in orange here. After to do this type of w, you have the basic
options of the brush. Here I can find the basic
options of the brush. And opacity flu and harness, let's put everything at 100%. You can even focus
on the length, and something important,
it is a tolerance. Concretely, if I put my
brush here, as you can see, I obtain this render because
this level of tolerance. If I increase my
level of tolerance, concretely, I will be
able to change like that, and he will define some
contrast and you can replace the existing color by the color that you choose
on the right just here. But first things to do, I can, for example, put my
brush on this area. Why it is useful
because sometimes when you are on this area, he will define the contrast and you are not to go
outside. It depends. For example, here, I go outside, so it's not really good. This is why I can complete. But something that
you can do also is to reduce the size of the brush. You can decrease the tolerance, and for example, you can
only put your brush here. But it's not enough, so I need to change
the tolerance again. As you can see it's
too much on this area. So sometimes it's pretty good, sometimes it's a little bit more difficult, as you can see. Just an example about
what you can do, but you can select
any brush here and you can put your
brush and you can try to replace the
existing color. We don't use this too much, we have different ways to
do this type of work like, for example, if you want
to do this type of work, you can just select the flower. After to select the flower, you fill the flower with
the bucket field tools. After you work with
the blend mode to upturn different
type of render. You can work with the
transparency also. But you can also use this tool, I want it just to show
you how it works, and you can do something
like this, for example. But one of the problem, is
not possible to come back. For example, when you
have something like this, you won't have too
much possibility, expect maybe to take the eraser brush tools and to
try to erise on this area. Because I duplicated the layer, but if you didn't
duplicate the layers, it's not going to work properly. Concretely, this
is what you will be able to do with
this type of tools. If I select these pictures,
right click, duplicate. In this picture, I just
want to change the color of the eyes and after I
will you with the mouse. I can use also the color
replacement brush tools, and I will select on a
dark type of blue color. If I zoom a little bit, I will change little
the white of my brush. When I put here, as you can see, you can change the
color of the eyes. But here I have a
tolerance of 10%. I'm going to come
back and increase the tolerance maybe 26%, and I can change the
color like this here. As you can see, you can do this type of work. I
can go on the right. And I can do this
type of work also. But something that you can do is also to create a new layers. You just do this work with the pain brush tool
and after you change the bland mode and you work with the opacity to obtain
exactly the same render. Let's take a look before
after and before, after. Want to change the mouse. It is exactly the same way. Here as you can see, you
can change the color. Something that I can do, it's directly to silic to
color like this one. In this case, I will decrease
the harness like 25%. Let's just change the size
of the brush one more time, and here it's too much. I will focus on this. I have a tolerance of 26. I think it will be nice, and I can just
paint on this area. Sometimes you need to stop
the left click and to redo again if you want to obtain
this type of render. If for example, it's too much, because you have a
duplicated layers, you can select the eraser
brush tools with harness, like for example,
let's supply 30%, and just with the
edge of my brush, I will be able to
remove some effect, but because I have a
duplicated layers. Plus if you don't
duplicate the layers, concretely you will
obtain this render. This is why it's important to duplicate the layers
just like this. Even with this type of
effect on this one, you can also No change the blend mold because you will apply on all the elements, but you can work with the
opacity and you can reduce little the impact of the effect
with your opacity value. For example, in this case, I can decrease for 68%, and I will obtain
this render to change the color of the eyes and to change the
color of the mouth. One more time others explain if you want to do
this type of work, I think you can work
differently better. But just to show you how
to work with this type of color and this is the type
of use that you can do.
34. Add blur: We are going to see how to
add blue using a brush. To add blue using a brush, first I selected these pictures. I will little bit and duplicate my layers so right
click duplicate layers. To add my blue, I
can go on the left and here we have
different type of tools, and I'm going to select
the blue brush tools. Concretely, you will have
the size of the brush first and one more time the
opacity, flu and harness. As you can see for
these different type of tools they don't put the harness by default at 100% because definitely
it's not very good. If you just go here, concretely, you add some
blue as you can see. So I'm going to reduce the
hardness because in many case, it's more interesting to not have the maximum
of hardness, and I can go left click
and I can add just blue where I'm going
to put my brush. Where I will paint, I
will add some blue. I can go on the
right, and here I can add some blue on this area. We can see the difference, we have blue here, we
have blue here, and we can see the
different before after and before after. I will delete these layers, and I will duplicate again with right click and duplicate. If I use my pen tools, I can create point
around this direction till these directions go here, and at another point
may be on this area. Oops, something is wrong, going to redo again. Yes, just like this and
close to this point. I can create a
selection from this. Click on the selection tools. If I want to add blue
outside of these selections, I will first invert
the selection. I will use my brush. This is the blue tool here. You can do this with adjustment. You can add bluer
with the filters. It's definitely not a problem, but you can also do
this using a brush. I will work with the harness
around 41% opacity flu. I will just increase the size of my brush for a simple
reason that here, it's okay because I'm
inside a selection, and you just add some
blue on this area. If I want to add more, I can stop the left click and apply another left click on all
the area just like this. I can finish with the select, and you can find the blow here, not on the road, but outside of the road,
we have some blow. But I can reinforce
maybe a little bit again on the sky if I need to create a little bit more
transition just like this. Something that I'm
going to show you, it is another example.
I have this example. It is the same. I can
use my tools here. I will decrease the
wide just on this area. If I go here, you can
see the blue appearing. Something that I can
do, it's for example, create a selection with
elliptical selection tools. Oops, start a selection. It's not working properly. I will create a new selection. Yes, just like this, now
it's going to work properly. I will create a new selection, maybe like that, and I will try and move around this area. I will add blue on
the backgrounds. First, I will duplicate this layer, right
click duplicate, and I will use my blue tools, and you can also work with
the opacity if you need. But maybe I can position
the blue outside, so I will invert the selection, and I can add first
type of blue just here, and on all the area
at the same time. Now if I want to create
the transition effect, I can hoops maybe a
little bit more here. I can add more blue may be
here again and more blue, every time I apply left
click one more times. I can de select and we'll
obtain this render. I can decrease the opacity
and maybe add a little bit blue on this area to
create a transition effect. Yes, that's it. See the type
of work that we can do. Thanks to that, I can only focus on the face, as you can see.
35. Sharpen pixels: We are going to see
how to sharpen images. For this, we can use these
features just on this area, and we can find the
sharpen brush tool. You can do, you
can just sharpen, so it means you will increase the level of details
using a brush. I will select this
tool first and I will warn the right and I
will duplicate my layer. So right click,
duplicate the layers. When you goarn this area,
you can find the options. We can focus on the wide
of the brush first, so I can click here
and increase the wide. I can focus on the opacity also. Let's put 100%, and you have also the
hardness on this area. Let's just keep around 40%. Zoom little bit, you can find, for example, this mountain. I will reduce little bit
the size of my brush, and if I just apply
left click here, what I will be able to do, I will be able to sharpen, so increase the level
of details just here. Ometal bit, you can see the
difference before, after. It's not extremely powerful, so you can use the left click
again to reinforce more. But you need to be careful because if you do this too much, I'm going to show you
left click again. Left click again, you will
have the feeling that you just burn the pixels and after
the render won't be good. If I just click on this area, you can see the difference now. But here it's
definitely too much. You have the possibility to click on the mode here clarity. You can also use unsharp mask. It's a little bit different
when you go on this area, and you have an der mode, it is arch mode also, and it's extremely powerful, so definitely in this type of
case, it's not interesting. If you just want to reinforce little the details
using a brush, you can use this tools. Can click here. Just
deactivate this one. If for example, I just change the mode again with
the clarity mode. Sometimes it is useful, you can have something like
this, like for example, you have the trees,
and I can just put my brush around this area. But before to do this, I will duplicate my layer so right click and
duplicate again. Let's put the brush just here and on the
duplicate layers, I can put my brush
just on this area and I can reinforce little
the level of details. If I zoom little bit, you can see the
difference before after before and
after just here. If I Zoom little
out before, after. Clearer you can see
the difference. Let's see a second example. My second example
will be this one. When I'm using these pictures, something that I
would like to do is to increase the level
of details where. For example, around the eyes, and for example on the mouth, I will go right click, duplicate the layer again, Zoom little bit on this area. Something that I will do
is to select my tools, so the sharpen brush tools. And if I zoom
directly on the eyes, I will slick one more time. We'll keep this value of
opacity flow hardness and just left click on the eyes
and around the eyes. This is by first left click, and you can see a little bit the different. It's not a lot. I can put a little bit
more again just here, and maybe on the Apros also. Let's just see the
different before after and before after
just a little bit, but it can be very
interesting in this example. One left click first, just here and here, and I will use left click
again around the eyes. If I zoom little bit, I click here, you can
see the difference, in this case, it's interesting. I can zoom little out,
select the mouse. And on the mouse left click, and I will use this first one. Thanks to that, you can
recuperate a little bit more the texture
of the mouse. I think I can recuperate, I can redo again this
action second time. Let's click second
time on this alba. I think it's enough, you
can see the different before after before and after. And that's it. I can just only
do this on these pictures. Take a look before
after, before, after. So just a little bit, but it can be interesting to cra little bit more details,
and at the same time, little a bit more
contrast on the eyes, or again on the
texture of the mouth, just using this tool.
36. Smooth pixels: We are going to see how to
smooth with the metian brush. For this, we can
select these tools. This is the metian brush tools, and Fst thing that
I'm going to do is to duplicate these layers. After to do this work, if I zoom a little
bit on this area, what you will be able to do, you can smooth using a brush, and it's interesting
in different ways. It can be interesting
on selection, but it can be also
interesting if you want to create
a special render. Something that I'm
going to do is to select my median brush tools. You can set the different
options here first, and I can define a
wide for my brush. I will keep these
different parameters and something that you can do. Sometimes when you want
to craft selection, you can smooth directly
on the edge just here. You can smooth just
on this area and it can be more interesting
to craft selection. If I zoom here, you can
see the difference before, after before and after. You can see this difference
on the edge of the flower. Before after, before, after. While it can be
useful one more time as explain if I
crate a selection. I can use one of these tools, for example, the
selection brush tools, and I can use left click to crate a selection of the flower. And the render can be
sometime more interesting if you smooth with these tools
on the edge of the flower. Something that I
can do is to invert the selection, invert
the selection, and I will press delete on the keyboard just here
to delete this part. But I have my order
layer on the background. This is why I don't
see anything, so I need to hide these
layers and the select. Sometimes it's pretty better, but the edge, even if we
can also refine selection. This is one of the first
use that you can do. If I decide to come back, I will click here and
remove this layer. So we'll just
remove this layers. Duplicate again so right click and duplicate
the layer again. If you want to create an effect, you can also just
select your brush, and you can put the brush, for example, on where you want. For example, I can paint
just here on all the flower, and you can repeat this
action on other times. And you can create
a special effect to smoothly tell all the
pixels using these tools. You can find the difference before after before and after. So now if I select this picture. Can create also an effect. For example, I'm
going to show you on the eyes because you
really see the difference, so I can click on this
picture on this tools, right click and duplicate. For example, if I'm
using these tools, reduce first the
wile and apply this, you can really see
the difference. If I apply here, you can
really see the difference, how it can smooth the pixels. You will take the average of the pixels to create
this type of render. As you can see, we
can change like this. In this type of case, if I apply my effect, you can find this difference. It is the same if I put this
on the mouse, just here, and you can really
see the difference and what will be the type
of effect that you can do. You can add this type of effect, but you can also use
this as I explained on some edges if you want to
create some selection. And this is the reason
for which I will remove this layer and
show you my last example. When I zoom little of it and
f to craft some selection, as you can see, we can find these different
airs on this area. Something that I can do is
to use this brush tools, and I will work with the
size first. I will reduce. I will go right click and
duplicate the layers, and maybe I can put my
brush just on the edge. That means I can go left
click here and just put the brush on this area. Just on this area, and you
will see the render after. First, I put my brush, and I'm using the brush
just here on all this area. Here also. And until this part. If I o a little bit, you can see how we can smooth and you can see before, after. If I select this part, you can see before, after, and you can really see the
difference on this area. If I go here, I can see
before, after also. If I'm using one of
the selection tools in this type of case, I can use the float
selection tools. I will change the tolerance. Maybe we can work
with around 20%, and I would use left
click on this area. The selection won't take in
account this type of things. I can if I need, for example, press delete on my
keyboard and just hide my first layer to see
the transparent back rounds. Let just click on
this select and you can also use
these tools before to create selection depending of the render that
you want to opt.
37. Mix colors: We're going to see how to use the paint mixer brush tools, and these tools is located here. Concretely, what you
will be able to do, you can mix the colors. When, for example, you
use the paint brush tool, you can use this one
also to make the colors. But something that
you can do also is to work with a
picture with pixels, and you can cate
different type of effect. First thing that I'm going to do is to craft a new layers here. I can add a new pixel layers. If you use these tools concretely and you
define any colors, you will focus on the wide
of your brush and the flow, and you have also the
straight of your effect. If I just do
something like this, as you can see, you
can just paint, but if you select another
type of color, for example, I select the blue color, you can mix the color
just like this. It's a little bit specific about your brush is different
than a normal brush. You can also increase
the strength, and if I increase the
strength with this value. As you can see, you can
really mix the colors. You can select here and you
can just mix the colors. I can select the red colors. As you can see, you can mix
using this type of brush, and I can define
this color also. Depending on the strength, you can mix just like this. I can also have the flu, but definitely you
need to manage the flu and the strength
at the same time because the fluid you can turn or you can drag and move
in a very fast way, for example, I can turn and
mix the color just like this. Definitely, you can really mix the color at
your convenience. Another example about
what you can do. If I select this
picture with pixels. First, I will
duplicate the layer, so right click duplicate. Some things that I can
do is to use my tools. I will select the
paint brush tools, and I can define a color, maybe something like
the pink colors. If I go on this area,
as you can see, you can paint like this and at the same time mix the pixels. But here definitely is too much. Something that I can do
is decrease my strength, and I will decrease the flu also like a 22 here, we have 18. If I do like this, I can create a small effect on my flower, but just a small
effect just here. I can just paint the
flower, I can pull. You can also increase. Let's increase a little
bit the strength, little bit the flu, and I can do something
like this for the effect. The feeling we have little blue, it's not the case, it
just to put the effect, but I can also change if I want the color and mix with
another type of color. This is the type of
thing that you can do. My last example
will be this one. If I only tele bit, you can see the
clothes on this area. Something that we can do, it's to select one more time
The pain mix our brush. If I define the
white color here, I can decrease the
size of my brush, and we have the
clues on this area. If I use these tools,
as you can see, you can pull like
this, and I'm going to come back just here.
Let's come back. It means you can pull little bit and mix the color
and create little effect. You can also increase
the strength here, and I will increase
little bit the flow. As you can see you can
pull and mix the pixels. Thanks to that to some clothes, I can create different type
of effect just like this. I forgot to duplicate the layer. It's not a problem. I'm just
going to work like this. As you can see, I
can create effect on the clothe just like this
using this type of tools. Here I create i effect
for a simple reason that I apply also
the wise color. I'm just using a
brush, just like this. Here. This is the
effect on the sky. But if for example, you create new layers and you work
on another type of layer. You can also do
this type of work, but because you don't work
directly on the pixel layers, as you can see the render is different, is
definitely different. Because you don't work
directly on the image, you work only on a pixel layers. Here, if I work like this, it's little different
about the render that if I focus directly on this area to create this type of effect. D
38. Spread pixels: We are going to see how
to use the smug tools. For these four things to do, I selected these pictures
and I will click on the layers and just go right
click, duplicate the layers. After to do this type of work, I will go on the left, and we can find the smug brush tools. After to click on this area, something that you can do
it to set your parameters, and you can focus on the
wide of your brush first. And you can focus
also on the flow, it will be like the
power, but you can mix, you need to mix on the
flow and you need to mix on the strain to define
the power of the effect. Let's increase first the wide. I'm going to show you
what you will be able to do if I Zoom little
bit on this area. Concretely, you can mix
like this the pixel. If you turn here, you will
be able to turn this render. So after that,
depending on the power, I will come back if
I decrease the flow. As you can see, it's not
fast in the same way, but you can also work with
the strength and put 100%, just like that, and really
you can see the difference. So this is why you
need to work with the flow and work
with the strength depending on what
you want to do. And you can craft
specific effect. For example, I can decrease
to something like around 20%, and sa will decrease
with around 25%. I will remove these layers
and then duplicate again. So first, I remove these layers and right click duplicate. After I will create
a selection of the flower using the
selection brush tools, and I will create a selection of the flower with this brush. Why I p the selection for a
simple reason that I want to apply my Smudge bush tool
only inside the selection. I have this selection. If
I click on these tools, something that I can do is
to increase little my brush. Oops, I think something is
wrong about the selection. Take a look here.
Yes. Now it's better. Something that I
will do is to use the Smudge Bush tools
and click here. With the power that I apply, I can use my tools just here. Then I will di select and
I will obtain this render. So you can see the difference
using these tools. But I could also work with
the selection if I wanted. But it was only to
impact the flower. This is a first example. Let's the second example. I just want to show
you something. For example, we have
the river here, we can see the shadows. We have a different
level of deep, so this is why
here it is darker, and this is why
here it is lighter. I can use these tools, the smudge bush tool first, just go right click and
duplicate the layers. And I can focus with the wide. If I just go a little bit here, as you can see you can pull little xes and create
this type of render. It is the same here,
can, for example, pull little xes on
these directions, and you can smirch
the pixels and you can change little bit the render using
this type of tools. So mean testing, you
can create some effect, for example, using these tools, as you can see, just like that. You can see the difference
before, after before, after. So you can create
some effect on a, as you can see, for example, on the leg using these tools. So just like this.
Something that I can do also is to show you with my last example with
these pictures. So I will use the
right click one more times and
duplicate the layers. What we have on the sky. We have different clothes, and you can also
use this tools to create effect on the
clothes on the sky. I will sell my
smudge brush pools. Let's try again with the
flu and the strength. Maybe I can decrease
the strain with 25% and decrease the
wide for my brush. If I go on this area, you can pull little like this
at the level of the clod, but the strength is not
extremely powerful, so I will increase with 50%, and I will increase the
flu with maybe 42%. Now you can pull a little bit more and you have more power. And while more time, it
can be useful if I want to make some transformation
on the cloud, definitely, I can
also use this tools. You can pull some pixels on the directions
using these tools. You can also go on this area. You can work this. I'm going to focus more
on the wise clothes. If I just come back
a little bit here, we can see the
difference before, after, before and after. If I zoom meter out, you can see the different
before after and before after. So concretely, this is the
type of thing that you will be able to do
with these tools. You can go here. You can
also increase the strength, a little bit more to have something more powerful,
as you can see.
39. Remove red eyes: We are going to see how
to remove red eyes. For this, I selected
these pictures and the first thing
that I'm going to do is to duplicate the layers. Now let's just take a look about the red eyes that we have. As you can see, we
can really really see the red eyes on this area. If I move on the right, we can really see
the red eyes here. And you have a tool allows you to remove this type of problems. First, I have my first
layer, my second layers, and something that I can
do is to go on the left, and here you can find this tool. This is a red ice removal. Definitely, it's pretty
fast because you just need to click on the ye. After to click on the
ys automatically, he will detect the reds, and I can click here. Automatically as you can see, I have my render and I can recuperate the
color of the eyes. Something important to know is if I undo the last actions. If for example,
you click outside. It is very powerful because
even if you click outside, you click here, or you
ground the right and, for example, I click here. Here as you can
see it's too fast, so it's not going to work. But if you just click
maybe around this area, automatically he
will detect the eye. After I sure if you click on the area very fast, very far, it's not going to work properly, but when you have
close to the eyes, automatically he will detect. So the best things
to do generally, just to click on the ye, so like that you will be pretty sure to improve the render, so I can click on my pat rooms. I can zoom, little bit, just click on the ice anywhere
here it's going to work. And with the left click, the red ye is removed, and I can recuperate this
type of color for the eyes. Can go here also and left click. Sometimes maybe if
you left click again, you need to be careful because
if you left click again, you will add another
transformation. This is not what you want to do. Generally, you only need to use one left click on the eyes. After that, nothing more
to know about this tool. So if I click here, you can see the difference
before after and before after. If I remove that,
and do this again, right click,
duplicate the layers. Use these tools. Red eyes removable tool. We don't have any
options to manage. You just need to
use one left click. Left click here,
left click here, and automatically we can
remove the red eyes.
40. Change perspective: We are going to see how
to work with perspective. For this, we can see
these tools here, and we can have the
perspective tools. Thanks to these tools, we can have this element and we will be able to work
with the perspective. But if you work with
the perspective, as you can see here we are on
a transparent backgrounds. You will have access to the
different point and you can change the perspective
on any layers. I can select these layers. For example, I can
change the perspective, and if you just click on apply, you will be able to edit the
perspective of your layers. I'm going to come back and
show you a concrete example. I have these layers just here. First, I would like to create
a selection of the flower. Something that I will do is to use my selection brush tools, define the wide of my brush, and with the left click, I will select the flower. After to do this type of work, I selected this flower, I will copy and pass the flower. I will use edit copy, and I will go here,
edit and pass. With my selection tool, I will resize the flower and
put the flower on this area. I will repeat the same
process with another picture. I will select the pictures, and I will create
a selection also. This time, I will use the
flute selection tools, and I will define
the tolerance with around 20% and left
click on this area. I will invert the
selection invert selection to select this part, and edit, copy, go
here, edit, and pass. After to do this type of work, I will reduce mettle
bit my element, and something that I will do. As you can see, if I want to put these two layers
on the ocean, this perspective
is not the same. If I want to create the
effect, I can select, for example, these layers, and I can use the
perspective tools. With the perspective tools, you can work on different plane, single plane, but you have
also the trail plane. If I select the single plane. You have a mode, that just
select the destination. You can also term like this
if you need your layers, and you can also define and
you can split the view. Concretely, you will
be able to have access to the different handles. With the different handle, you can just change the
perspective at your convenience. Here, if I just
select this part, I can split the view
before or after, but it's more convenient
when you have something different because
here if you split the view, it is not pretty good in
this type of example. I can just change the
perspective to have the flower in the same
way that the ocean, and I can do more
something like this. If you are satisfied,
you can just click on ply and as you can see the perspective is now pretty better in comparison
of the Ocean. If I need, I can
change the blend mode, you something like overlay maybe or change
the transparency, and I will obtain this render. If I select these pictures, I will go also at the
perspective tool but this time, I'm just going to show
you the dread plane, even if in this type of case, it's not pretty
good, but you can just have access
to more element. For example, if you take
this one, as you can see, you can change the
perspective on this direction and also
on this direction. Just another way to focus
on the perspective. You still have this handle, still have this handle, but you have also these handles, and you can make something
little different. This type of case, it's
not very interesting, but definitely you can move the different handles
to really, for example, I can do something like that, and you can change the
perspective at your convenience. Here. But in my type of case, it's not very interesting
to address to show you. I'm going to undo the
transformation and undo the last transformation to work with the basic perspective. Let's select again these tools. Click here, and I will
change the perspective. In this type of case, the same, I will change this point,
change this point, and I will select this point, and I will select
this point also to cratttle differenti fic can
be something like this. Maybe I can change
little this point, change little this point also, and maybe only do
something like that. I can just click from
I'm satisfied with apply and now the perspective
is a little different. If I just click here, I will see, for
example, overlay. You can also decrease the
degres of transparency. Here on this one, I can
also change the level of transparency if I want
to make adjustment. If I resize, we can see can keep the perspective on this area. This is how you can work
with a perspective.
41. Mesh warp: We are going to see how to
use the mesh wrap tool. For this, I can
select this tools and you can find the mesh wap tools. So concretely if you just
have a layer like this, like an image with
background layers, and you define to
select the tools. So you select the
mesh wap tools. You will have access
to different handles, but you can work also
with this one, this one, and you can make
some transformation with the different handles. I can also go
outside, for example, I will be able to do
something like this, or to do something
like this to change. For example, surrender
of my image. This is the first
things to understand. Some things that you can do
also, it's to add a node. To add a node, when
you click here, you can create a first
click and a second click, and you can create your
own grid on your element. Double click, and when
you double click, you can add more element
and you can create more specific transformation
as you can see. After you can really
make what you want on your pictures using
this different way. If you are satisfied,
you will just click on apply and make some
transformation. I'm going to undo. I just want to show you something
if I click here, and I want to craft my grid. I can, for example,
doable click here, double click, do
click, do click here. These different nodes, if
you want to delete one, you can select a
nod, delete node. If I want to recuperate
ander nod, double click. On each node, when you click on a nod, when she is selected, you can convert to sharp, or you will be able
to convert to Smooth. It means to have access to handles and to be able to turn. If I double click here, I can add more
element if I need. After two creator
create, as you can see, you can pull on
different directions, and you can just
drag and move like this using the different
end ups just here. This is the type of thing
that you will be able to do. I'm going to use
an edit and undo. I will create a selection of the flower with this picture. I will use for this my
selection brush tool and just left click to
create selection, just like that, and
then copy pass. Edit copy, as I explained
before, go here, edit, and pass, and with
the selection tool, we can dry and move the flower
and place the flower here. Let's select now this picture. Crato selection with the
flute selection tools. Select the tolerance of 20%, left click outside, invert
the selection with invert. After I will go and edit, copy this selection, go here, edit and pass this selection, and put this element
around this area. We have these layers. I want to create some transformation of the flower using the weh
map tool. I can use this. For example, you can only use
your different extremities. If for example, I want to
pull on this direction, I can pull on this direction. You can just use this
different element and you can create the
transformation that you want. But if I want to add
handles to at new point, I can double click, do click, double click and I will
be able to add more. Element on my grid. After to add more
element on my grid, you can also make
some transformation, more local transformation, or a simple reason that
you have more point. When you are satisfied, you
can just click on a ply. I'm going to select
also these layers and click on this one. Activate the tools, and it is same I can craft
my own grid do click, double click, do click, and do click, do click, do click, and do click. Even inside the face, you can see you can make
some transformation. For example, I can
open little the eyes, just like this, clicking
here and clicking here. For example, maybe it's
a little too much, and just make something just little bit. Here
we have the mouse. You can also double
click here and I can move my face also in
these directions. This one, take a look, I can make some transformation. Here I made some transformation, but it's a realistic
transformation. We can make something fun, as you can see, and I can drag and move for
example, this one. Here, we have double click, and I can drag and move little This area
on the directions. Here I have also these eyes. Let's just make
something like this if I want to increase
little of the ears, we can pull little bit on these directions or
maybe double click here, double click here, and
we can pull little on this direction or
again these directions. We can make this type
of transformation. If I just click on
apply, take a look, we make some transformation
on this space, as you can see using this tool. This is a Wsmap tools and this is how you
can use this one.
42. Add colors: We are going to see the colors, how you can add colors and how
you can manage the colors. First, let's just
create the rectangles, and I will select my
rectangle tools just here. When you create any
shapes like this, to add the colors,
you have two options. The first option is to go
on the feel on the shapes, and the second
option is to go on the color panels because
at the beginning, we place the color
panels on the right. So if I just click on feel here, it is exactly the same. So when I go on feel, you can find color gradient, and you have also switches. Concretely, if you go on
color, you have a panels. By defaut, we use the
erg based liders, but you can have more options. If for example, you
salic H SL color wheel, you will have access
to this color wheel to search your colors. But you can come
back to another we, you can silic saturation, and this is just
another way to have access to a color wheel, and you have multiple
options here. If I come back to
the erg base lider, You can just have access to
this type of color wheel. Here you have the wise, here you have the
black on each corners, and after you can select
a range of color. For example, I select this blue, you can make adjustment with
the different channels, and here I can change
with these channels, these channels, and
these channels to make adjustment with
my RGB sliders. You can also click here, Color Picker, and
thanks to that, you will have access to a
color that you can pick, but I'm going to
show you this after. So you can choose the
color from these panels. If I come back on feel, you have also swatches. And when you click on Switches, you can see all
the recent colors that you use on your document. You can also have access to multiple basic colors
from this one, and it is like color palette, and you can find different
type of color palette. So here I can select,
for example, this one, or I can select this one, and you have access to
multiple color palette. Let's just come back on color. Here to really define
color palette, it's more interesting if you
want to focus on drawings. But I think it's
important because you can also create
graphing document, and you can also draw
with affinity photo. If you go on this area,
here we have colors, but if you go on
swatches, directly, you can have access
to the black color on to the white color. Let's just come back on color and select one of the color. When you go on this area, you can also here, switch for ground
color, b ground color. If you don't want color,
you can set feel no, and if you click again here, you can define a color. You can also have access to a color clicker if you
doable click here. When you doable click here, you can have access also
to the color chooser. And you define the main range of colors that you
want on the top, like, for example, red. Here on this area, it
is the white color, the black color, and you can select the red color
that you want. On the right, you will have more advanced information here. If for example, you
have a work to do, and you want to
enter a color code, you will be able to enter the color code here and
tape the color code. When you go on the right,
we have this color panels. Concretely, when you
go on view here, you can have access to colors. When I go on this area, a window, you can have
access to color just here. And we put this. You can also have
switches one more time. So if you want, you
can also add switches. We just put color at the beginning because
I think switches, we don't use too much
in affinity photo. Expect if really you want to focus on a specific drawings. But if not, you don't need
to use afin switches, you can just keep
these color panels. These cor panels is a summary
or what I've show you. Concretely, you can find again the f room color and
the back room color. At any moment, you can switch
f room and back rooms. If for example, I put a craton dir rectangles and define another color
like the blue color. I can put this rectangle
on the back and put this element just
here like this, and define this rectangle, my second rectangles on
this corner in this corner. I will add at the same
time, maybe a circle, so I will select my circle
tools, grato circles. You can also repeat
the process here, so you can select a range of color and after you
have the red channel, green channels and blue
channels to make adjustment. But you can also
double click here. Don't hesitate to double
click because sometimes it's more simple to select a
color from these panels. For example, I can select the
yellow color and validate. I will duplicate this circle
with another ones here. I will select for
example this color, and press control left click, duplicate, resize, and
define another color. Now, you have the
color picker here. Concretely, what is this? If I select my rectangles, and I want to reuse this green
color, exactly the same. I can click on the color
picker, drag and move, stay left click, and
you go on this area, and you stop left click. Thanks to that, he
recuperated this green color. I know I can just click here, and as you can see you can
recuperate this color. If I want to recuperate this yellow color,
it is the same. You can drag and move the
color picker, salect this one. And you can click here, and now I can have access
to this yellow color. Extremely useful if you
want to recuperate color. You can also double click here, and you can find again
the color pic here. I want to recuperate this one. I can drag and move here. And now I can just click here, and it's going to work properly. This is how you can
work with color. Don't forget that you
have also the opacity. For example, if I click
on my blue right tangles, you can also decrease
the opacity of your co. It's the opacity of the colors. It's not the opacity of the
layers because in some case, you won't have the same render. This type of case, it's not
going to change anything. I I change the opacity
here or the opacity here, I will have exactly
the same render, but in some case, it's interesting to separate
these two opacity.
43. Create gradients: We are going to
see the gradient, how to create gradient. For this, something that
I'm going to do, first, it is to create a shapes, and you will see how to insert the gradient inside
these shapes. Let's select the
rectangle tools. Create rectangles here. Let's just put a color first, and now I would like to
fill with the gradient. To fill with a gradient,
you have two options. You have the gradient tools, and you have also the
field options here, and you can work with
the two element. Let's just click on feel here, and you can switch for gradient. After two go and fill, switch for gradient, you
can define two colors. This one, this is
the first color, and you need to define the colors that
you want on this area, and you select the second point and define another colors. Here. And you can select the type of
gradient that you want. So you click on
gradient type linear, elliptical, radial, and conical. If I just focus on linear here, you will be able also to reverse your gradient
just like this. One of the problem is here, it's not possible to
set the position. So this is why you need also to use the
gradient tools here. And when we go on this area, you can select gradient tools. After two sic gradient tools, when your layers is selected, or your object is selected. Now you have the
possibility to so litle here to change the
position of my gradient. If I want to work vertically, I can do something like this. If I want to work horizontally, I can do something like this. You can also pre shift
to apply a constraint, and if you want to perfectly be vertically or horizontally, you can press shift to
apply some constraint. I can go here and apply
a constraint with shift. So if you reduce the
transition, concretely, you will take this point at this point and here
reduce the transition. And if I increase
the transition, I will be able to do
this or to do this. Here, this is a midle point
to have more blue color, for example here, or to have more green color,
for example here. And that's it. So after you can come back, you have your gradient tools. You can come back here.
And as you can see now, it's possible to
change the midpoint. So the midpoint, what is this? It is just the midl point
that you have here. And you can also
add multiple color. So if I click here
to add a color, you can go left click here
and you can add new point. This new point, you
click on color, and you define another one. If I want to add more point, you can go left click here
or you can click on Insert. Also, it's going
to work properly. And I can go on colors, and I can slick,
for example, range. It's also even
possible to focus on the opacity on one of the
point of your gradient. You can also decrease the opacity when more time
reverse the gradient. You can also use
here and you can drag and move the point
at your convenience. If you want to delete a point, you go left click on the point, drag and move outside,
it's going to work. Or you can select
also a point and press delete just here to come back for example
with only two point. This is how to
insert a gradient. For example, I want to insert a gradient on the back rooms. You just click on
your tool just here. So I select the rectangle tools. Ct rectangle just here. Automatically, I have
the last parameter. I can define the red color first to start, and
I can use feel. And on the fill options, I will define gradient. So I selling my first
point just here. Color. I want to cred gradient with this type
of blue to another blue. I selling my second point. Click here color, and I
will define a der blue. So now I want to
set the position, so I go out like this. I select my gradient
tools, and thanks to that, I want to create
something vertically, so I can go in the
center here to here, and I created this gradient, and I can make some
transformation with a midpoint depending on the t. Now, if I want to create a gradient, not a linear gradient, let's just remove this one because when you use the
gradient tool first, you click on the gradient tools, you have different type of
gradient that you can use. So let's select the circle
tools here, ellip tools, create a circle, and I will
define a color just here, and I will select
my gradient tools. So you can also select the type of gradient
that you want here. You have the different options. So you have even bitmap
something little specific. You can insert a gradient with a predefined models
that you can have self, so here I'm not going
to show you this. But you can create, for
example, conical here. So you can have a con render. First, let's click on this area. If you click on the conical, as you can see here, we
have automatically s color. But if you change for radial, automatically adjust
have two color. Let's slick radial, sick
the first point color, and I will define maybe this type of maybe
this type of orange color, and I will define my second
point color just here, and I will define more this type of color, just like that. If I click radial,
so I can move. I can for example extend. We can also create
effect, for example, put this orange color
more on this direction. Dragon move here, and you
can dragon move here. If I want to change the
color, it's not enough dark, I can click on this area
and make something a little bit darker here. And I can dragon move to create this type of effect
of my element, but I can change
radial conical again. This conical, I can put
this in the center, and you can change the
position of this point, and you can also change the
position of the second point. Can drag and move and craft something conical
just like this. You can also dragon move, and you can turn here on this direction on this
direction to change the effect. You can also work
with elliptical. We won't have big
difference with radial just a different way. You can dragon move this point, dragon move this point, and after you can change the
main position with this one. You can extend on these
directions or you can also focus on
this mid point. I can increase here to
create a sued effect and position my element
may be on this area. But if you don't have
your gradient tool, you just select your shapes. When you go in the
field option gradient, you can we more time change here with these four
options soolnear, elliptical, radial and conical. But if you want to make
the transformation, for example, silipy elliptical, you need to be out and you
need to silect these tools, and now I can adjust
at my convenience.
44. Edit strokes: Oh. We are going to see
how to work with strokes. And for this, the first
thing that I'm going to do it is to create
the rectangles. So I will select my
rectangle tools, and I will create rectangles. So this rectangle
has explained you can apply feel and strokes. So if I just click on feel, I can define a color, for example, the blue color. And if I want to stroke, you need first to
activate the stroke here, and when you click on this
area, you will have options. The first option to do is
to work with the white, so you can increase the
white just like this. Let's, for example, apply a
value like around this value. After to do this type of work, you can see the stroke
appearing on your shapes. Something that I can do also, is to define the color. To define the color, you
click on stroke here, and on the stroke options, you can select the color that
you want for the stroke. Let's define, for
example, the red color. So let's take a look more in details about
the stroke options. Let's just remove the
color, feel, no color. Let's take a look more deeper
about the options here. If I click on this area, something that you can
do, so this is the wide. First thing to do it is the cap. The cap is more when
you work with line, so here it's not going
to change anything. Something important
will be the drain. Because if I just go here, you can see how it is
finished with rounded corner, small rounded corner for the stroke. So you
can change that. Here it's round drain, Bavel, and you can change also for meter drain if you don't want to have the small rounded
part on your stroke. Let's just come back
on round drain. You can also change the ligment. Here you can see
in the selection, where is position the strokes in comparison of the line of
selection of our shapes, and you can put inside, stroke is inside
outside or medal. After you have
more options here, I'm going to reduce Little bit, and one of the
options that you can use is to change for
dash line style, and you can true
work with dash line. We have even texture, but yet a little
bit more specific. We're not going to
see that. We're just focus on dash line style. When you click on dash
liine here on this area, you can create a
system of repetition. By default, you can define
the size of the dash, so you can just enter a value, and you can define the space
between your different dash. Here, I have a dash
with a value of four, and I have a space with
a value of four also. But you can change.
I can also put four, maybe here. I can put A. It's also possible, and you
can do something like this. Something that you
can do also it is a system of repetition. For example, I can put two, and I can put two
on the first phase. But on the second
phase, I want four, and I want to have
eight just like this. O on my last phase, I want to have one, and
I want to have two. You can create
multiple phase like this and create something
like that for your stroke. So this is the first
thing to understand. And you can create a stroke
on any type of shape, you can see the
shape that you want. You can define for
ellipse, create a circles, and I can come back here with for example
solid line style, and I will be able to focus on my different parameters,
just like that. For example, I have this stroke, if I create another ellipse, one more time, I will have
another one, just like this. It is also important to understand the stroke
when you cort a line. To create a line, you
can also use here, we have the arrow tools, but you can also focus
with the pain tools. So if I click on my pain tools, I can just go one left click, a sad left click, and I can just clot to line
and validate with this. So here we have a line, concretely sees
the curve layers, and let's just take a look. Here we have the stroke,
so I can define the color, let's just change for black, and I will see the
options value here. Now, I can focus on the cap because if I has
little bit here, we can see round cap, but cap, and we can see
square cap, just like that. This is just a different
way to finish your element. If I go here, here it's
not going to change anything, train and aligment. When you work on a line, it's not going to change anything. When I go on this area, one more time, I
can use Dahl sein. If you don't want this
type of repetition, you can only remove this
one, so I need to remove. When you clad here,
you can balance. You can also create some phase. In this type of case,
I'm just going to come back here and put
a value of zero. Here a value of zero, here, a value of zero, and here a value of zero to have something with exactly
this type of size. I just want to have S
for example and S here. This is the type
of line that you can craft as you can see. If you want to add from this
base arrow, it's possible. Concretely, I'm going
to come back here. Increase a little bit the wide. And what you can see, you
can see start and end. So concretely at the
start, I can change. At the beginning, if
I want to t angles, I can apply three angles. If I want to change the end and around another type of triangle, you have all these type of
options as you can see. Around this type of triangle, I can change the first
one for, for example, something different
again like a square, and I will turn
this render here. This is the type of
thing that you can do, and after that, you can also change the size
with a percentage. It means your finish element, you can change the size with a percentage is also
something important to know. But you can also
repeat this process. Here, I created the line. But when you go in this
area, for example, you have different
tools, Pacific, for example, the arrow tools. Automatically it's
little different because you will have
arrow like that, and it's little different. It's not the same type of arrow that you will be able to create. I can put the black color. But if in this case, a focus with dotted line, it will be a little
bit different. Here I'm going to
come back with 100%, and on this area, 100% also. After to do this type of work, if I want to hear your dashline, I can feel remove the
options and go in this area, can use this one, or
I can use this one. And that's it. So here why we have
something a little strange on this area for a simple reason that if I go stroke here. Something that I can do, I
have the start and the end, so I can come back to none, and here we'll come
back to none also. And I can just
validate this one. This is how you can
work with a stroke. One more time, something
brought on to no, also, going to click
here and remove.
45. Fill with colors: We are going to see how
to feel with colors. For this, we can find these
tools just on this area, and this is a flute field tools. Concretely, what you can
do with these tools. Here I can create a new
layers on this document, and I can click on
my field tools, and you will have
a tolerance value. If you just have a pixel layer, so it means it's not
a image with pixel, you just create a
new pixel layer, you can only fill with
the colors that you want. For example, I can define any color here or double click and you select the
colors that you want. Let's define a red color. On this new pixel layer, I can just feel like this. If you want to
fill a background, you can just create
a new pixel layers, and you can do this. You can also do
inside a selection. For example, I can use a
rectangular selection tools. I can focus on the same layers or on the different layers, create a rectangle of selection. If I want to fill
with another color, I select a different
color here, double click. Let's select the blue color. And with my field tool, you don't care about
the tolerance when you work like this because
it's not image with pixel. You won't have anything inside the layer,
just a selection, it just a transparent layer, so it's not important the
tolerance in this type of case, and I can just de select. This is the first thing to
understand with this tool. Other type of thing
to understand. When you have here and I will
just duplicate the layer, so right click duplicate. Here, definitely it's different
because if for example, I wanted to fill the
ocean with the color, I can use this field tools. And I will define blue color, for example, this blue color. Here's the tolerance
is important. Because if I go here,
he will try to serve the same type of range of pixel with the same
type of color. If you decrease here, you will have more precision. If I go here, I will
have more precision, and this is the
reason for which I see almost nothing because
it's too much precision. If I do something like this, as you can see, we have
too much precision. But if I reduce, if I increase the percentage to
reduce the precision, I go in this area as you
can see it's too much. This is something that
you need to understand when you want to
work with the fluid. Here we have it's too large, so it's take in
count also the sky. After that, you need also to understand that it's contiguous. It is the area contiguous. If you di select here, it
won't be area contiguous. It means he can select
this part to fill, but it can also salect this part because he defines the
same range of color. It is something
important to understand contiguous and not contiguous. But in this type of case, something that you can
do, you have two ways. You can do this type of
work with the selection. Concretely, you can craft
frame of selection just here. And you can just feel you can put a tolerance with this one, i tolerance to be able to feel all the
elements and that's it. After you can change, for example, the blend mode, I can use overlay. I can also reduce the
opacity and I can de select, I will upturn this render. But you can also just click
here and you can also just create a rectangle of selection on this line of horizon
hops it's too much. Let's go on this area. You can just create
a new pixel layers. On this new pixel layers,
you select this tool. You feel and after
that, you can, for example, decilic first, and you just need to
change the bland mode, can be something
like soft light, and you decrease
the transparency depending of what you
want, just like this. You can see the different
before after before, after. The last point will be
this point like this. If I want to, for example, grand modification, if I use my field tools and I
want to feel the sky. I use my field tool and directly if I click
here as you can see, we'll optn this render. Let's just take the proper color just to see the difference. Here I will opt this render. But if I activate contiguous, it is important
because I won't go on this area for a simple reason
that it is contiguous, so it will stop on this area. Something that I
can do, it's now it's to reduce the tolerance, and now I will
obtain this render. Maybe I can reduce again
the tolerance like 21%, and I will obtain this.
I can feel the sky. I can repeat the
process dress here. But you need to understand that if you don't
apply contiguous here, I select this one, I
will have color here, and I will have color
in this area also. Something that you
can do one more time, I can duplicate the layer, so right click duplicate. If I want to change
the blue color, I can select a blue color here. And Cilic contigrus feel. I can complete with this area. One more time it is the
same type of thing. You can change the bland
mode one more time, or something that
you can do because it will apply on all the layers, maybe it's better to just
decrease the opacity. Even here it's not pretty good because I have
a selection here. But don't forget that you
can create a selection. For example, I can just
duplicate my layer first, and create the selection with the fruit selection
tool, left click here. It's not pretty good. It's too much, so
I need to reduce. Left click here,
and I will complete with left click here and
left click on the corner. It's k, we have the selection. Now I can use my
bucket field tools and whether I stay on these
layers, I feel like this. And I can change the bland mode, the bland mode will apply on all the elements, in this case, I'm not going to
change the bland mode just the opacity of the layers. If I just select, I will obtain this render before
after, before after. Something that we can do also is I will duplicate
the layer again. Duplicate the layer, right
click and duplicate. I will create one more time
selection, selection here. I will complete this, this area. This time, I will
create a new layers, add the pixel layers, and I will fill on
the new pixel layers. I will select color, my pen bucket tools,
select the color. And I will feel like this. I can the silicate, and now it's different because I created the element on the pixel layers as you can see on the
transparency layers. So this is why now I can use the bland mode because it
will apply only on this one. For example, I can silic something like why not
Softlt one more time. You can see the different
before after before and after. If it's too much,
you can just reduce with the opacity
value of your layers. For example, I can
put 41 just here, and you can see the difference before, after, before, after. So this is how you
can work if you need to feel with a
pen bucket feel too. We have also different type of views, but concretely here, it allows you to have a great overview about what
you can do with this tool.
46. Create shapes part 1: Add shapes. We are going
to see how to add shapes. For this, we can use
these tools here and we have a list of different
tools that we can use. The aim is to see how it works, and after you can repeat the process with the
different tools. Let's just slick the
rectangle tools, craft a rectangle
around this area. After to define this rectangle, you will have multiple
options on the top. The first option will
be to define the color. You can click here and define the color
with a color wheels. If you need to crato
gradient, it's also possible. When I go on the
right, I can also define the color of my
shapes on this area. Here, this is a stroke, so you can activate a stroke, define the wide for
your shapes here, and you can define
also the color of the stroke just on this area. And after you have
multiple options, we'll see details
after how to edit the stroke or how to feel or how to work
with the gradient, but this is the basicle that
you need to know first. So now if I want to
remove the stroke, I will click here and
remove the stroke. After you will have multiple
options to edit the shapes. When you have a rectangle, for example, you have
predefined options. When you click here,
this is a preset. So you can create
a rectangle with automatically who dit corners. You can create a rectangle
will, for example, this one, for example, this one, or for
example this one. So you have multiple
type of preset. And after that, you will have option to edit the preset here, or to edit the preset here. For example, if I select a rector girl with
this type of corner, I can dragon move, you have a small red point here, and thanks to that, you can dragon move to edit the corner. Something that you can do also
is to click on this area. One more time, you can change the type of corner
that you want. And if you go here, you
can define a percentage. So if I come back on rounded
and go in this area, and I can define a percentage. Don't forget that when
you go one left click, you have to just select
your rectangles. When you have your rectangles, you will be able to resize
if you press shift, you can constrain to keep
the proportionality. If you want to resize
non proportional, you don't press shift and
you can resize like this. You can also create a
rotation with these handles. In any corner, you can
also create a rotation. If I just come
back on this area. If you double click, you will have the possibility to edit with a different option. In this type of case, I just have the corners. But if you double click, you can edit your saps
with a different options. You can also convert to
curves of shapes that will explain just after
why it is useful. I'm going to delete
this rectangle. Let's select another shape. I'm going to select
the ellipse tool. It is exactly the same way. First, you create your
ellipse, just like this. If you want to create
a perfect circle, you can press shift, and when you press shift, you can create a perfect circle. After to do this type of work, if I If I want to edit this
circle, it is the same. You have multiple options here. If you double click, you can enter to some options, but in this case, I need to convert to donut, or convert to P. So I I
just sylect this one, I can just slg my circle
again, convert to donut. In this type of case, you can, for example, have
access to this point. You can open your shap
on this direction. You can also have
access to this point, this direction, this direction, or this direction inside. But you can use this
point and come back at any moment and use this point to extend
at your convenience. It corresponds to this value. For example, you
have the who radius, so it is same you can work with this value or you can work
with a point if you prefer. Here I can change
with the start angle. This is the end angles, and I can change also, and this one is
the total angles. You can also invert the angles, or you can close P
clicking on this area. If you just want to edit another type of preset
for your circle, you can click on preset. And one more time, you
have multiple types of presets that you can
use if you prefer. But when you use any preset, you just like to change the value of the all
radius start angle, and angles and total angles. You just come back here,
you can also close to come back to a basic circles. You can also break the proportionality if you want to come back to any ellipse. So this is how you can add
ellips if I just continue. I want to round rectangle tools. You have directly the
rounded rectangle tools, and automatically
you have this preset and you can edit the corners. So here, it's not very useful to continue with this
rounded rectangle tools. If you want to let's
click, for example, the triangle, you want
to craft a triangle, you start a triangle like this. If you want a tree gle
perfectly proportional, you can pre shift
on the keyboard, and you will have a tree angle perfectly proportional
like this. If I just click on this
one, Zoom little bit. One more time, you have the
option to go double click, and if you double click, what you can see, you
can see this point here. Thanks to that, you can drag
and move on this direction. If you want to change the
preset, you go on this option. For example, I have the mirror. I can drag and move like this. Here, this is my top point. I can also change in percentage. And on this area, I can define
another type of preset. When I click here,
you have this preset. You have this preset,
T young rectangles. This one is T young. Eso cell. You have this one,
300 rectangle, and you have this one, 300
rectangle on this direction. Each time you can drag and move the red point to
change the value. This is how to start, for example with a cringle. If I just continue here, Let's silk to something. I'm not going to show
all the elements. We can use a polygon tool. Polygon tool can be interesting. We can define the number
of sides just here. So if I want to start a
polygon with eight side, I can define a polygon
with eight side. And if you want to keep
the proportionality, you go left click, pre shift, and you can
keep the proportionality. After to define this polygon, I can change the
number of sides. So here this is the
number of sides. You can change that. You have also the possibility
to work with the curve, but the curve is
corresponding to this point. So you have this point here. And if you drag and move on a direction or on
another direction, you can activate curves inside
instead to have a segment. Just click on the curve here. You can change the percentage, and it's going to be
exactly the same. So if you prefer to
drag and move here, or to use this value, you can also use this value. Possibility to smooth the point, but it's not very useful in this case and define
another type of preset. For example, you want
something like this, or you want rounded triangular. It's possible you can change. Let's select to
octagon one more time, I can dry and move my point on this direction
or this direction. This is the type of thing
that you can do if I just select this area.
I can continue. Let's craft, for example just where a star
or a double star. I'm just going to
select the star tools. One more time you can
define the number of point. If you start like this, you will craft the basic stars. You can press shift to
keep the proportionality. One more time you have
axis to the point, so you can change the
point just on this area. I can define your inner radius, outer circle inner circle. You can dragon move
this value here with a red point like this. You have also the options. If you just prefer you have also the sions to change with the percentage
value inner radius. Outer circles and
then inner radius. We can also drag and
move from this point. Here this is a curve edge. One more time, you
can apply this, and if you apply curve edge, you will have a more
point and you can curve like this on this direction
or in this direction. Sometimes it can be useful, you can just change this one. So just a complementary option, if you don't want, just
need to deactivate. When I go on the preset options, you have multiple
presets that you can use one more time for this one. And if you say it tiny
preside like this one, every time you will be able to change the different ameters, as you can see,
and one more time, you will find again inner
reduce ca cal inner cacs.
47. Create shapes part 2: We can continue with the chaps. We have seen how to position
different she chaps, how it's possible to eat it, and we are going to
continue because we have more type of options. Something that we can use, for example, it is
something like a arrow. I can see the arrow tools. Automatically, you
can create arrow, you can drag and move the arrow. One more time, if you press she, you will keep proportionality. After we can take a look about what we can
do on this arrow. One more time you can change
again the fill option, you can change the color. If you need to define a stroke, you can also apply a stroke and change the stroke color
just on this area. If you don't want to stroke, you can remove at any moment
the style and put for none. Here, what you will
be able to do. You can have access directly
to the different red point. Thanks to that, you can increase the thickness of this line here. On this area, you
can change the view of The arrow on this area, it is the same, but on this
direction, and on this area, we can drag and move here or
we can drag and move here. After to do this type
of work, it is same. You can use the thickness value. As as explained,
you can use also the proportional with the
lent on this direction. You can use the
inner offset also, and you can use also one more
time the lent on this area. You will have even
more options here with the possibility to focus
on the inner offset, and here this is a convert to curve that I will
explain just after. Per something important,
if you want to change, the first arrow and
the last arrow, you have the end here, and you can find the beginning. If I click on the end and
I want to change for non, to only have one arrow, I can do this type of
work as you can see. If at the end, I want to
have something different, it can be something like box, I can apply box. And one more time, we can change with a different
value located here, or we can work with a
percentage on this area. Here, this is the left on
the right adjust here. We have also some options, so I can also click here and make some transformation
for this one. Also. You have predefined
sheps so select a preset, and if you want directly a
preset with only one arrow, it's possible or preset with double arrow, you
can select this one. Or if you prefer something
like this, it's also possible. So you can define the
preset that you want. So after I'm going to
select this arrow, just press delete on
the keyboard and let's continue little because when you use this type of tool, like, for example, donut
tools, Cressa tools, if I sect the donut tools, finally, it is exactly
like the circle. So as explained before, you can create a circles, so you can select the lip tools, or shift crate circles, and you can convert to douut, and you will have
exactly the same thing. It is exactly the same thing to use this one or to use this one. So only difference
is you can have axis directly here with
a to use preset. If you want to create
something like a crescent, you can use directly
the crescent tools. You can press shift to
keep the proportionality. After you can focus
on this part, and you can focus on this
part with the red point. Automatically, you can
find also left curves. Here, this is the right curves. If you want to mirror, you just activate
mirror just like this, and if you want negate
to invert like that, it's possible to
apply negat also. When I go on this area, this is the left curves, and when I go on this area, this is the right curves. Here you have different type of options like the
transform origin, and I will explain a
little bit how you can use transformation panels because it can be interesting
when you use this one. Here you can
transform the object. But when you have any object, you have also some
transformation panels and with this
transformation panels, it is possib to work with
different type of options. Something that I'm going to
do is to just come back here. I will use that
will come back to the layer panels
and just click here and remove. Let's just continue. I will go on the
left on this area, so we have seen the
different type of tools. Something in testing that we
can select it, for example, the **** tools,
and automatically, you can create this
type of shapes. One more time, you will
have multiple options like this point to increase or decrease the circle
inside, like this one. So thanks to that you
can drag and move this. This one, if you want to add curves on a direction
or a d direction, and this one also to
reinforce the inner part. I can extend here. You will have the same options on this
area for the number of ts. If you want to increase or
decrease, you can change that. One more time inner radius. A radius just here and two
size just on this area. Here this is a notch size. You will have more
options one more time, so you can click here. If you want to create
something like a cloud, you will have an
option like a cloud. You can go on the parameter, define the number of bubbles for your cloude Just like this. And if I just continue, you can also have interesting tools like you
have something at the end. It is spiral tools. And when you click
on the Spiral tools, you can automatically
create a spiral. Only difference when you create a spiral is you don't feel
the spiral generally, you only apply a
stroke, just like this. If I double click, you have multiple point and you can also extend proportionally. Here, I can define my stroke, and you have different type
of style for your element. If I just come back on linear, you can define a number
of turns, as you can see. You can invert just
here the directions. You can define a arc angles, and you can define
a inner radius. So something that we can
do is just to create a basic drawing
using these shapes. So first, I will select my rectangle tools and just create a rectangle
on the back rooms. And on the right, I will define a color like for
example this one. Then I will define triangles. I will select my triangle tools, and I will create first triangle around these directions,
strike option, none, and I will define a color, like for example, can define
a type of gray color. I if it's not easy to
find just click here, and we can define, for example, this type of color. And I will put my triangle
around this area. I will press control and
increase little bit here, and control left click to define another one maybe
on this direction. I can extend here and put
this maybe around this area. So let's extend a little
bit also this one on the directions and extend a little bit this one
on this direction. Something that I can do also, it test to crater rectangle. I'll crayoctangle tools
may be rectangles around this area and define a color like for example,
the green color. I will complete
with some ellipse, or I click on my ellipse tools. Crate, for example, ellipse here with another type of green
color like this one. After that, I will press control left click to create
an order one here. Let's change little
bit the color. And control left click to
create an Oder one here. I can create a small rotation. Change little beat
the color also, and control out left click and displace another
one just here. After to do this type of work, I can define, for example, maybe I can click here. Reduce the little bit
on this direction. This one on this direction, this one on these directions, select my ellipse tools, re shift rato ellipse
on these directions, activate the yellow color, and put my element
maybe on this area. If I want to add the clothes, I can select my clock tools. After I will explain
the bolear operation, how you can transform object. But first here, we just
use the basic tools, just to make something
really basical to see how we can
work with the sheps. So this one, I can
define the white color. Just here, I can reduce
define the number of bubbles, but you can reduce also. Let's work with eight bubbles
and press outt left click, and I can resize, we shift, press outt left click, and I can resize. We shift again. Just like this to put title
codes on this area. What I can do, I have more
options, one more time. If you just, for example, your triangle tool, you
can define a triangle. But if you want this match, you can see it's not
directly convenient. So this is why we'll
have the possibility if we want to resize. We can put this element here, but definitely it's
not very convenient. So in this type of case, it will be better to
use a different tools. If you use the segment tools, I didn't show you, you can also create this type of segment. So in this type of case, we will be able to use the
pain tools, for example, to complete and maybe make
something like this here, and I will change the stroke for no stroke and fill options
for the white color. And I can double click. I can edit my
different point and my convenience and repeat the process with the pain tools. And I will go in this
direction, just snap here. First, slic the triangle, define the pain tools, and I will be able to
snap on these directions. One more time, click here and work with the field
options white color. And I can double click
to edit the point. We'll see that in details after. And I can do my last things. I have something wrong. I
think on the back just here. On my rectangles,
yes, I have this one. I will zoom le bit, slick my pain tools, and this is the same, I can snap here because I have
the snapping options. And Let's do
something like this. Selection tools, stroke, and define no stroke and defy a field color with the wise
color, just like this. Let's make just
something basical. It's okay for the saps, so as you can see you can add multiple shapes on this area. It's interesting when you use the shapes to mix with
the bole operation. This is what I'm going
to show you after, and you can mix also
with the pain tools if you want to create drawings.
48. Draw with pen: We are going to see how to
draw with the pen tool. For this to have
access to these tools, you can click here, and
this is the pin tools. Let's first see the
basic of the pin tools, and you can craft first, something that you can
do, you can craft line, you can craft segment, and you have the possibility
to craft curves. First, if I want to
create multiple line, you will just position one
point with left click, then a second point, for example, left click. Left click again. Left click
again, left click again, left click again, and you
can position multiple point. If you want to finish, you have the possibility to just here and you
create your curve, you use your selection
tool just like that. And automatically you
can validate curves. When you go on the right, I
created multiple segment, and I have a curves layers. Something that I'm going to do also is here, this is my curves, why I don't see anything if I deselect Because these curves
I need to add a stroke. So I can go on the stroke
options on the top and I can define a stroke with a
different values that we have. I just add a stroke for
example with this value, and you can define also
the color of your stroke. Let's just define
the black color. After that, with a pin tool, you can also create
something like a polygon, it means you can add multiple
point, just like this. After you can close here, you select your selection
tool and you can validate. Why you create
something like this, if you want also to feel inside, it's possible to
feel with a color. Now why it is interesting, it interesting because you have the possibility when you use a pin tool to
create the curves. How to craft a curve, you
define a first point. And when you want to craft your second point and craft a
curve, you stay left click. And when you stay left click, you can go on a direction with your mouse or another
direction just like this, and you can pull the handles
to work with the curves. If you are satisfied, you stop left click, and you can define
another point. So for example, I go
here, left click, stay left click, and I
can try another curve. Can go here, left
click, stay left click, craft another curve, stop, and here left click,
stay left click. If I just sl my selection tool, I can d, and you have
created this type of curves. I can also close the shape, so I select my pen tool again, but here we de select
first, Pen tools, and I create the first point, second point, I start to
curve on the direction. Noder point, start to
curve, an nother point, just like this, like this, like, like this. And like this. And here I created the sharp, I can fill also with a color. So I will show you after that it's possible to edit
this different point. I will come back with no color. So it means when we click here, if you click one time, you can just select your
element as an object. But if you double click, you can enter and automatically, you will be redirected
to the Note tools. And with this note tools, you can select each point and you can make transformation, but we will see that more
in detail just after, so we can just select
the different handle, select the point, and
apply some transformation. I will show you also that you will be able to
convert to sharp, to smooth, to smart. And if you have more
transformation, it's possible using
the different tools. Here it is the same.
I can double click. Here I I did a new point, but I can, for example, this point, I don't
like like this. I can convert to smooth
and start the curves, and after I can make adjustment to create a curve,
as you can see. So now from this, you will be able to I'm
going to show you a use. We are going to create
a small drawing. So I will select my
pen tools just here. First, I will craft a
rectangle just on the back. Let's crate something basical, so just a basic rectangle
to craft a back rooms. Here struck, no struck. After I would like to craft something like
mountain on the back, so I will define my pen tool. It will be perfect,
and I will start, for example here, and craft first mountain just like
this, maybe a second one. Just here, and
maybe a third one. And I can go outside, I craft just multiple segment. And after to do
this type of work, I can use my selection
tool, stroke, no stroke, and I define a color, or I can go also on this area, double click, and I can
search a color here. Let's define, for
example, this color. If I want to craft an
effect for my mountain, maybe I can change a little bit the color, just like this. F to craft an effect
from my mountain, I can select my pain tools, and I can snap here. You can snap to this point. I can go a little bit
on this direction, and maybe I can snap to
this point and snap here. You need to have activity
to defer snapping options. Is my selection tools struck. No struck and fill options. We will double click
here and we make something little
darker, just like this. Prat 20 fit. I will continue. I will select my pen tool again. I will start snapping here. Put something until this area. Go back here. This point
and snap to this point. It is the same
selection tool, struck, no struck, and I will fill
with the same gray color. Concretely, you selling
the Hopper tools. You find this color,
and you click here. Let's redo the same action. I can click on my pen tools. Just go on this
direction, the direction, this direction, snap here, here, selection tools, stroke options, no struck, and I will
recuperate this gray color. As you can see, we can
create something like this. I will create another
element with my pain tools. So for example with
my pain tools, I will start from this point, this point, and here I
will create a curve, so I will draw a point,
stay left click. Here stay left click, and here stay left click also. And I will pull like this. Go outside. Here,
it's not a problem. You can go outside
exactly as you want. And I will define a color like this type of green
color and stroke. No struck. And I will
increase a little bit. The size of this element. I will click on my
paint tool again. Start maybe again just here. And do something like this, something like this, and
something like this. Also, p here, go outside, come back here and
select, stroke, no stroke and just make something a little
darker, just like that. I want to add something like a snow effect on my mountain. I can use my pain tools. Snap around maybe this area. Here, we don't have a curve, so it's pretty simple. We just need to do maybe
something like this. And every time selection
tool struck, no stroke, and the white color, so I can go and feel, select the white color and
obtain this type of render. L et's go here.
Continue. Pen Tool. I think it's a good training to create some basic drawing like this because you can
see different things. Sometimes it's not
working properly to snap. So when you have the
type of problems, For example, I'm
going to click here. It's not pretty good. I will select my
selection tools. Why I'm in trouble
because the curves here was not in the foreground. I'm going to remove
this. Come back to my layer on the foreground and now if I select
my pain tools, it's going to work because now I should be in
the foreground. Yes, so now it's going to work. We need to be careful
to something like this. Let's slick here. T it
is perfect to train with a pin tool to try to make this type of drawings.
It is perfect. And I click on the curve
to stay on the for groom and define my pin
tool again, click here, click here, click here, and just make multiple
line like this. Strike and activate the
se color just like this. If you double click, you can edit the
different enter point, cyclet to the curve
here down front, so we can dragon move your different point to
make transformation. If I wanted to add some
clothes on the sky, I can also use the pin tools one more times I
slick my pin tools, can go on this area, t the first curve, second curve. But maybe it was not pretty
good what I'm doing here. I'm going to come back
at the first curve here. I think definitely if you
want to create a clue, we have better things
that will explain. It's not pretty good to
use this type of tool, but we can do this. I will select my gray color, just do something like
that or put this in wise. Strike, No struck, like this, and just do something like that. I can double click if I need and make some
transformation. On different point. Like this. I created this,
I can press control. I left click can create another
one control left click, and we can create
multiple cloudes, just like this on the sky. We could continue. Just an
example, but the pin tool, we can continue
with this extremely useful when you want
for example to. You can make a lot
of things with this type of pin tools. M
49. Edit points: H. We are going to see
how to edit her point. For this, we've seen
how to use a pen tool. It's possible to edit
the ensur point. You can edit the she point
when you use the pen tool, but also when you
craft the shapes, and you convert this
shape to a curves. So first, if I select
my pen tools just here, and I'll just add multiple
segment just like this, so I can add multiple
segment just here. After I will show
you with curves, so I can click on my
selection tool validate. Let's just craft the second
curves with the pen tools. But this time we can stay left
click and thanks to that, we can create multiple
curves like this, stay left click and do
something like this. I will use my smooth
tools and just validate. If I need to here, I have a struck, I have this struck, and
here I have this struck, so it's better to see
what I want to show you. How to edit the sure point. You need to you
have two options. Double click, and when
you double click, you can have access to
the different sure point. Or something that you can do, it's just go to go
to the Not tools. And the lot not tools allow you to be the same thing
that the double click. If you click once here, you can edit the sure point. If I zoom little
bit on this area, what I will be able to do. Concretely, you can
just silect a point, and you can drag
and move the point, you stay fe click, and you
can drag and move the point. When the point is selected, the blue color is
full just like this. It means you can slick
multiple points. If I click here, I can select this point, shift, this point,
shift, this point. So now the swi
point is selected, and if I drag and move this one, the swi point are
going to move at the same time because I selected sweet print at the same time. You can also when
you click here, create a frame of selection, I can create a frame of
selection of this sit print, and now I selected
the sit print. And you can do the
same with the curves. When you have a curves, you have your no tools,
it is the same. You can drag and move a point, drag and move a point like this. But when you have a curve, you have also two handles. It means you have a first
handles and you can work with your curves
in a directions, and you have a second
handle to work with the curves on
another direction. When you train a lot and with experience will be
perfectly how to drag and move the handles in a direction or another ection
to have a bitter curves. Something that you can do
it to add Ensure point. How to add Ensure point. For example, I have this one, and when I'm directly
on the segment, if I just use one Nef click, I can add a new point. I click here, one nef click,
I can add a new point. Now I have a new point here, and I can dragon
move this new point. I have this one,
Dragon move here, and this one, Dragon Move here. Let's do the same thing here. If I want to add a new
point, maybe ones here. Left click on the curves, and I created a new point. For example, I can drag
and move this one here. This one here. This
one on this direction, and when I have this one, I can change it to beat the
curves, moving the handles, but I can also change
also the curves, dragging and moving
the two handles. Now you have more options. It means when you have for example here,
something like this, something that you
will be able to do is to convert to sharp, to smooth or to smart. Concretely, if I go here, we have something with angle, and it is equal to sharp. So if I want to convert
to curve or smooth, to craft just a curve here, I can use convert to smooth
or convert to smart. You won't have big
difference between smooth and smarts
and for example, here, craft convert to smooth, I obtain this render. If I use convert to Smart, it will be almost
the same thing. And after that, you have
access to the handles, these handles, and we
have created the curves. If I click here,
convert to smooth. But you can also select
multiple points. For example, I can
select this sw point we shift and convert all to smooth. I can also slc this one, convert to smooth, slx this
one, convert to smooth. Sex this one, convert to smooth, sylx this one,
convert to smooth. I converted all my curve to two smooth just like
this or too smart. Thanks to that, now I have these different
curves with handles. You can do the opposite process. So when you have any point like this with the two handles, you can convert to sharp. For example, see this one, and I can convert to
sharp, just like this. Now we have a sharp
angles as you can see. But if I want to continue, I can click here and maybe shift and click
here on this two point. Convert to sharp,
just like this, and I will obtain
this type of render. So you can also
convert to sharps. Something important
also is you can do this type of
work on any sharps. For example, I slick my
rectangle tools just here, and I will create a rectangles. These rectangles, I
will use a color. Let's se the red color. And I will define an or tools. So what type of other tools I
will define for my example, will define for
example directly Yes, just the lip tools, and I will create a circle
just on this direction. So now I have these two shapes. And as I explained before, you need to convert
to curves if you want to edit the nodes. So if I slick the tools, the note tools here,
nothing will happen. So I will go right click, convert to curves,
these rectangles. So now I have access to
the different shore point, and with my note tools, I can slick the
different shore point. For example, if I click here, I can drag and move this
point on this direction. If I go here, I can drag and move this point on
this direction. I can also click on this
one and convert to Smooth. I can also go on the line
and add another point. And do something like this. Click here and convert
to smooth also. So concretely, you have a base. And from this base, you have the possibility
to prt multiple curves. As you can see it's pretty fast. So now, for example, I
can play this one here, I can maybe extend, put a color. If I want to add more point, I can go here and add
a point on this area, a point on this area, and we can make some
transformation at our convenient. The base is the rectangles, and you can definitely in a pretty fast way add
multiple point if you need, and you can convert to
curves also if you need, and I will turn this
render, just like this. It is for example, I
have this element. This element, I will convert to ur first
to convert to curves. Something that I
can do, I can sic for example this point, and I can drag and move on this direction and you can press shift if you want to constraint
on the vertical axis. I will click on this point, shift, click on this point, and drag and move
on this direction, we shift to go on
the vertical axis. Maybe I can click
on this one and drag it and move a little bit. I can change the color,
and as you can see, dragging and moving the
sure point will allow me to make this type of
transformation just like this. Here. I I just select
let's just add the basic rectangles on this area to let's
just make something. Here, I will select this one, right click range, right
click range, move to front. I will craft to group
with this element, clicking here shift
shift, right click group. Now I have this group. I
can resize proportionally. For example, I
have this element. I just make something simple, I can press control, and duplicate duplicate, maybe something like this. Twice just to show you how you can
edit the share point, as you can something pretty
convenient that you can do to edit this point extremely practical
in a different way.
50. Draw with brush: We're going to see how to
use the pin brush tool. And to use these tools, we can click here. And first, I'm going to
show you how we can use the pin brush tools with the basic and you can
use for drawing. But it's also possible to use the pain brush
tool if you want to make modification
on different image. So first things to do
if you want to use a pin brush tool just to
paint or to create drawings. First, I click here
and the first thing to do is to define the options. So the first option is the white of the brush and define a color. You can define a color in the color panel
that we set here, so for example I can
slic the red color. And if I use opacity
flow harness at 100, and I paint, I will
obtain this render. And I paint again, I
will obtain this render. While we have the assistant, because automatically you will have a new pixel layer created. So if you don't have
any pixel layers, and you start to
paint automatically, he will create a
new pixels layers. Now, let's see the difference between opacity,
flow and harness. So Gorretly, the opacity, it is just the transparency. If you reduce, you won't
have 100% of color, you will have only 20, in this case, 29%. And if I paint again, I will have 29% again. Now, let's talk about the flu. The flu is this, it is the time to have the maximum of colors. So if I reduce the flu, when I start, I won't
have 100% of color. So when I start, I won't
have 100%, but after yes. But at the beginning, I
won't have 100% of colors. The harness, what is
this it is to have transition or blue on
the edge of the brush. So for example, if I put here, I don't have any blue or
transition on the edge. But if I decrease the harness
like around 30% like this, and I use my brush, as you can see you
can find the blue. On the edge of the brush. This is a different options. After you can use
also a stabilizer. I'm going to remove this one and create a new pixel layer. The stabilizer is useful. I'm going to show you if I increaseample the
white of my brush, and I define the green color. For example, I can
draw like this, or I can put the
harness at 100%. If I want to draw
something like this, as you can see the curve
is not pretty good, and this is the reason for
which you can use stabilizer. Can activate stabilizer here, and when you activate
the stabilizer, you can use a lane. Depending on the length, if you increase the length, you will have more power
for your stabilizers. For example, if I do do this, you can find a
small line around, and as you can see, you can
make so much better curves. But you can also
increase the stabilizer, you will have less precision. But the curve will
be better again, so I can increase
the stabilizer. Let's put this value and left
click, and as you can see, you can pull like this, and I can make very nice curves because I use the stabilizer. At any moment I can
deactivate the stabilizer. For example, I can paint
again just on this area. Now, something that I
can do is to create a new pixel layers,
go on the back. For example, I can use
again the stabilizer. Click here, create
something little in gray. I can double flick
here if I want to select a different
color like for example, maybe this one, and I will go on the back
and on the back, I can do something like this. And that's it. After I
can remove my stabilizer, and if I want to paint,
I can paint here. As you can see, because the
layers is on the backgrounds, it's okay and I can repeat
this type of things. If I just want to have
a blue background here, I can create new layers. Here, and I can use
just a blue color, so I can see this
type of blue color, increase the wit of my brush, and I can paint like this. But I will put this
layer on the back. So it's just an example. Now, I'm going to remove
this layer, this layer, and this layer to
show you that you can apply also a mirror
and asymmetry. So concretely, what you can do I will decrease my
wide of the brush, associates again too much, and I will decrease
for around 30%. On the color, I will define the black
color just like this, and I will create a new layers, and I will activate
here the symmetry. If you activate the
symmetry, for example, you have this line of symmetry, and if I draw like this, as you can see, it is
perfectly symmetric. But it's not with mirror. It means if you activate
moreover mirror, I will obtain this render. But if I deactivate
mirror and I go here, as you can see, the line will
appear on this direction. This is why you need
to be careful between symmetry and
symmetry and mirror. If you just activate
mirror, here, nothing will happen,
so you need to focus on the mirror
with the symmetry. Let's remove this one, create a new layer again
and activate the symmetry. You can turn your
axis of symmetry. How to turn your
axis of symmetry? When you are closed, you
can see the small arrow, and you can draw again move and you can change the position. Something that you can
do is to press shift to constraint, and
when you press shift, you can apply a constraint
and for example, pretty good to perfectly
position this axis on this area. If I don't have the
mirror, take a look, If I draw a line here, the line will appear
on the direction. But if I activate moreover, the mirror, the line
will appear here. Something that we
can do. It's for example to use this axis, and I would like to
draw something like a face so I can decrease
the wide of my brush. I can for example, create
something like a first layer, only to create like a sketch. For example, I can go here
to something like this. Here we can separate. In this first layer, it will
be just to draw the basics. For example I can separate in one line here, one line here, one, two, and three, and I will decrease my wide. For example, the
position of the eyes will be around this area. The position of the noise
will be around this area and the most probably
around this area. Ears will be around this
area, just like that. Here we can make
something for the hair. And if I need to I can
create der layers, here it will be a sketch layers. You can change on this one, the opacity, just like that, and you can create an der
layer with, for example, the stabilizers, you define
the size that you want. I can change little the
length of my stabilizer, and I can do something
better as you can see. But on the new layers. It means on this one with 100%. It means I can draw like this. I can draw this for
my face just here. As you can see, you can
use the stabilizer. If the stabilizer is too strong, like, for example, here, I can decret, I can decrease the value and do
something like this. You can create a first
layer to have the base, and then you can create
second layers to, for example, draw like this. Here. I can complete
on this area. As you can see my first layer, I can just remove the view
or if I don't need any, I can also erase just like this. This is the type
of thing that you can do with this type of brush. Another thing is you can
increase the symmetry. If for example, I
remove these layers, and I want to increase
the symmetry, I want to have multiple axis. You can change the number here, and you can increase the
number of axis until 16. Why it is useful because if
you want to create something like patterns, you
can draw like this. As you can see it's pretty fast, and you can really do
this type of work also. Like this. I could continue. If I want to add a point, I can add a point just
here or just a line, and you can do something like this is definitely pretty fast, and you can use this
with affinity photo it's definitely
not the problems. I can deactivate my symmetry, and I will obtain this render. The last point is you can use the brush when you want to
make some transformation. For example, here I
can create new layers. I will define my pin brush tool, and I will define a color like for example,
the pink color. And directly I can paint. It means I will increase
little the wide of my brush here, increase a little bit, and I
will decrease the harness. It will be pretty
useful in my case. I will go in these
directions and I will paint on the mouse, and I still have a
stabilizer, as you can see. And I can do
something like that. After that, I can
change the bland mode, slick something like slight, and I can decrease the opacity. If for example, it's too much, I can create a mask, but if I don't want to mask, I can just use the
razor brush tools, change the harness and just rise with the edge
of my brush here. You can do this with
your brush tool also. I I decrease little
bit of opacity, this is the render that we
can do just using a brush. This is how to work
with this story.
51. Draw with pixel: We are going to see how
to draw with pixels. For this, we can use this tools. This is the pixel tools. You can draw using pixels. First, let's take a look
about the parameter. You will find the same type
of parameter at the brush, but you have little
bit difference. It means here we focus
on opacity flow. But as you can see, you
have also the hardness, it is not possible directly
to edit the hardness. I can create the
new pixel layers, and then you will find one
more time the stabilizer, and you can focus
on symmetry also. Concretely, if I
go in this area, I can define a color. Let's define the red color. I will define a wide, and after to define my wide, I can draw using the pixels
tools just like this. As you can see, we
have multiple pixels, you can also just put
some pixels on this area, and you can just
draw with pixels. This is the type of thing
that you will be able to do. I'm going to remove this one
and create a new layers. If you want to activate
symmetry, you can click here. One more time, you can
try again move the axis and you can press shift if
you want to constraint, for example like this, or I can turn here and press shift. You can also activate the
mirror tool if you need, and you can also increase the number of axis
just like this, and I can decrease
my wide Zoom bit. I have still my red color, and I can add a point here, and I can also draw like this. Can decrease so wide
just on this area. And if you want to
add more point, you can do something like that. Let's hear another
concrete example. I will click on these layers
and I will press delete. I will then deactivate
the symmetry, the mirror, and let's come back here with the value of one. I will just define white first. Let's increase the size. Until to turn maybe
this value here. It's a little too big.
Yes, just on this area. I will create a new layers here. I will define one
symmetry, one mirror. If I just go here, you can go one left click. For example, I can go around this area and one left click. It's perfect. Now I will define a different
size like this. I will create
something like that. After I will decrease again
the size of my brush, and I will do
something like this. Then I will change the
color for the whit. Increase a little bit, the wide with my brush and do
something like that. Here. Something that I can
do is to continue with this one and I will
recuperate this red color, and I can do something here, something here, and
something here. We can just do anything
that you want. You can use your pixel tools. If you need to draw
something using the pixels, is
definitely possible. Can go here. As you can
see, it's pretty good. The aim is to try to draw something when you use
this type of tools. Here. It's okay for that. This is how to work with
this type of tools. You don't need more to know, just to draw using pixels. After you can recuperate
this pixel tools, if you want to create
environment environment with pixels, definitely, you can use these tools, and s you can do
anything that you want, and you will use some pixels
to draw what you want.
52. Erase with brush: Rise with brush. For this, we can use these tools. This is the erase brush tools. But before to use this tools, we need to draw something. Something that I can do is to
create a new pixel layers, and I will use my
paintbrush tool first. With my paint brush tools, I would be able just
to select a color. For example, I can
select the red color. I will define the wide
of my brush here, and I will define hardness 100%. If I just paint like this here, and I select after
my rise brush tools. You have exactly the same type of parameter that you can use, so it means you can rise with
the opacity flu hardness. I'm going to put
this at 100% also, but you can use also
a mortal stabilizer. And even the symmetry
and M feature. If I go here, I can just rise. If I want to use, for example, the harness, it means to have blue on
the edge of my brush, I can do something like this. That's it. This is the type
of thing that you can do. You can also change the opacity
and the flue if you need. You can draw anything, you can use, for example, pain brush tools, and I
will go on the right. I will double click
to define a color. Let's see, for example, this type of color. Maybe I can define this one, and I can start to
draw something here. And I will decrease the value and maybe do
something like this. And I will select one more time, my pen brush tools, and I will define a green color. I can also in this area, just increase the
size of my brush, and you can just go for
example, one nef click here. Here I will go outside, but
I can just use one neve click here and it can be
pretty fast, just like this. If you need to erase, you just click here and depending
on what you want to do, you can set the
different parameters, and if you want to
erase something, you can use this type of tools. So it's okay for that. It
was just some bicycles. If you click on this image. First things to understand
if you use Rs brush tool, just like this and you set your parameters and let's
just fix hardness at 100%, you can just errise, and you will be on a
transparent back rounds. So every time when you have
a image, just like this, if you use your
eraser brush tool, you can just rise and you will have the
transparent back rounds. This is one of the first
things to understand. I would use my historic panels and or maybe I can
come back here. I think it will
be pretty better. But you can use also
in a different way. If I take the example
again of if you want to paint and to add lipstick
using the brush on the mouse. I can craft the new
layers, select first, paint brush tools, and
I will define a wide. I will decrease the hardness
to maybe around 40%. I will select a color
like a pink color, and I will zoom on this area. Let's increase a
little bit the wide. Just here, it's too much. Let's focus around this
area. It's too much again. After to do this work,
I can paint just here. As you can see, I can
go outside because if I want to rise after, it's
definitely possible. For example, I can do
something like that. I will go on the bland mode
and on the bland mode, I will select soft light. Already the render
is pretty better. But if I want to rise and
to have a better render, I will select my
erase brush tools. In this case, as you can see,
you can find the render. In this case, I will
decrease the wd. In this case, I will just
use the edge of my brush, and this is why I will decrease
the hartnes to maybe 30%. Thanks to that, I can
just use the edge of my brush to erase
a little bit and to create interesting transition between the skin and the mouse. I can just rise with
the edge of my brush. Thanks to that, I can
obtain this render. To finish this work, I
will decrease the opacity. Let's focus around 40%. Thanks to that you can
have a realistic render. Maybe I can rise a
little bit on this area, can be perti better
and here also. So I can find the
different before after and before after. This is different use of
the eraser brush tool.
53. Master boolean operations: We are going to see
the Bolean operation. To do this type of work, we are going to create
a rectangle first, so I see the rectangle tools. Then this rectangle, I
will define a color, Let's just define the red color, and I will put my rectangle
around this area. Then I will create a circles, so I will select my ellip tools. Create a circle, I will rieckly tell me the
proportionality, activate the blue color and define here after I will
show you concrete example, but let's first see the basics
of the blear operation. So you can apply this to
one to two or more shapes, and you need to understand
the object on the force. F on the foreground and the
object on the backgrounds. So first, I will
select the two object with shift or with a
frame of selection, and to have access to
the bolean operation, you can use right click and
you will find geometry. Add substract
intersection divide. The first operation is
add, so concretely, you will add the object
on the foreground, form the object on
the backgrounds. So if I click here, I have now one entity
converted to curves, and I have only one element
converted to a curves. Now let's just come back
with the historic panels. I will come back
here, come back here, and come back here until
to have my two shapes. That's okay. I'll
select the two shapes. Second bollard
operation right click, select geometry,
it is substrate. So we'll substrate the
object on the foreground, so I mean the circle from
the rectangle, substrate. Thanks to that, you
can see this type of created on this area. Order type of boran operation. Let's select all the element, right click geometry,
intersection. We will have an
intersection between the object on the foreground and object on the backgrounds. Concretely, we keep the part of the circle at the intersection
between the two objects. Let's just come back here, select the twot one more times
and right click geometry. The last operon is just
the opposite process, we will remove the part at the intersection
of the two object. So we'll remove this part. If I just come back,
I'm going to show you the last options,
I will click here, and we will select
directly right click, and I will apply
geometry divide. Concretely, where neslic divide, we can divide insanity, this part, this
part and this part. I'm going to show you
why it is useful. Let's see another
concrete example. I want to create
something like a moon. I can create a first circle. Then I can create second
circle with shift, define an oder color. Put this circle here, increase with shift, do
something like this, and I can select my two circles, and right click geometry, and I will select substract
to turn the shapes. Let's select another example. I will click on my elips tools, create a first circle just
here with a specific colors. And I will put my first
circle around this direction. And then I will press
control left click to duplicate and to
define another color. And I will press control, left click duplicate and define another color and put
this one also here. So something that I'm going to do is to select this two circle, try to dragon move in the
middle of my document, and select this one in the
middle of my document also. Maybe I can drag and
move a little bit more, select my two element,
my doll perfect. Now, click on the shapes,
decrease the opacity. Click on this one,
decrease the opacity also, and click on this one,
decrease little bits opacity. What we can see, we can see, we have a part here
on the intersection, and I want to turn
this shape here. So what I can do, I can select my Swiss circles like
this, right click, and I will define geometry, and I will define Here
in this type of case, I can just use intersection. And thanks to that, I can
obtain this type of shapes. I can come back with
the maximum of opacity. And thanks to that, I obtain
this render as you can see. So now let's see a
concrete example. Going to craton element,
so I will select, for example, the
pain tools first. So we'll define my pain tools. At first, I will save
my rectangle tools. We're going to create
a basic drawing with something for the
sky just like this. After I will define
my pain tools, I will select the pain
tools here and create just multiple point
just on the directions. And I can come back here. I will define a color. So first, I deactivate
the stroke color, and I will work with something
little in gray like maybe, maybe it's better to click here, double click, and we can
have access to a gray color. It's pretty simple when
I go on this area. Something that I will do also, is to craft rectangles just here and to apply
the green color. Maybe I will click on this
one and reduce little bit. Now, what I will be able to do, I will click here on this
element, convert to curves. Add a point on the directions, and add a point on
this direction. Maybe I can decrease
little bit the point. Something that I will be
able to do is to click on this point and create a curve
is and click on this point, create a curve less. If I go on this area, I will lick on this point. Convert to smooth. Click on this point, convert to smooth. This one, also it will be good. This one, also, it will be good, and this one also
it will be good. Something that I will do is, I want to use my pain tool, so I will use my
pain tools here, and I want to craft
something like snow here. But if I want to follow the curves, it's
almost impossible. This is the reason for
which I will just c something like this,
multiple point around. Oops, think it's
not pretty good. I will just come back
on this direction. For example, this
direction, this direction, these directions,
and maybe here, I will do something like that. I have a stroke,
I need to remove the stroke feel
with a white color. And now it's perfect if
I crat intersection. I'm going to show you afters. First, just sylla pin tools, just go around like this. Here, here, here,
here. And here. I will use my selection tools, right click, range,
move to front. After about the
stroke, no struck, and abo the field
options y Color. I will repeat to last
time this element, I will create
something like this. Come back here, come
back here, here, here, here, and on
this direction. I will use my selection tools. No struck, and field
options color, right click, range,
move to front. Something that I can do now
to obtain the render that I want is to select
this element, shift, the mountain, so it
means this curves and right click right
click geometry. I will select divide.
Thanks to that, I can separate, click here, and delete and
obtain this render. I will do the same thing here. I select this element,
shift this element, right click, right
click geometry, divide. Thanks to that, I
can select this one, press delete, and click
here, click here. We shift, right click,
geometry, divide. Thanks to that, I
can select this part and just press delete
on the keyboard. Another type of example is, I'm going to use my lip tools
to show you again, Devine. Now I will create something like this with a color
just like that. I will make something
little darker, put the circle here,
press control, left click, and I'm
going to duplicate multiple time this
element just here. After that, I will
go on the left, create a frame of selection
to select all this element, and I will go right
click geometry ad. Thanks to that, I
just have one entity. One other the problem,
I want to follow this entity with the curve
and cut this part here. Something that I will
do. It's important to duplicate this element. Duplicate this element first, right click here and duplicate. After to duplicate this
element, as you can see, I have a second element, the same just on this area, put on the same position. Something that I can do is
to select this one, shift, select this one, and right
click geometry divide. Thanks to that, I can
have a cut on this area, so I can move or press
delete on the keyboard, and we can follow
perfectly this area. But this is why we
need to duplicate this curve because as you
can see, we have a cut here. Now I can delete also this one. And my last example, I'm going to repeat the process again before to show
you my last example. So I can click here and
repeat the same process. Maybe can extend a little
bit just like this. Ratops. Salic we shift
the different circles, right click geometry
ab, just like this. After to do this type of
work, I can click here, duplicate this element so
right click duplicate. Then I slick this
one and this one, right click geometry divide, and I will remove this
part, just like that. So this is the type
of thing some example about bole anueration
that you can use, and as you can see it's pretty
good to use, for example, these divide options if you want to turn this
type of render.
54. Master transformations: Transform object. We are going to see how
to transform object. So we have seen how to add
shapes, and these shapes, we can use
transformation panels, and we have also
the possibility to change the position point
to add a transformation. So first, I will
slick my rectangle, just crat rectangle
on this area. And I will define a color with a fiel options and just
define this red color. Some things that we can do. I'm going to reduce a
little bit by rectangles. One of the first
things that we can do is to go on the right here. As I explained, we place
transformation panels. You can also go on window and you can find transform
window transform. At the beginning, we position the transformation
panel on this area. Concretely is useful for
the different shapes, but it's also useful when
you add any element, you will have the
transformation panels. First, here, you have the
position, the wide, the eight. My rectangles, I have
this wide and this eight. If I want to display
a specific value. For example, I want
500 for the wide, I can take 500 for the wide. If I want 300 for the
eight of my rectangle, I can take 300. You can also break the
proportionality lock, the aspect ratio and
if you click on lock, and I change for 600. Automatically here
will have 360. Or you can remove
lock aspect ratio, and in this case, I can enter the two values that
I want on this area. Possibility to work
with a position. This is my position
on the x and y axis. If for example, I tape 100, I will have a position
of 100 on the x axis. So if I silton order
rectangles just on this area, and these rectangles I
define on the x axis 100, I will know that we have
perfectly in the same aligate, I silton order rectangle here, I define x position 100. Automatically,
here we have zero, and on this area, we
have exactly 100. You have also the
position on the y axis. So if I dra again move here, we have the position
on the y axis, if I tape 300, I will have 200 on the y axis. But I'm going to
remove this one, remove this one depending
of the shore point. Because here, for example, I have y axis, if I tape 100, for example, I can tape 100. So I have 100100, but the 100 position 100 pixels if from the top
left corner of my shapes. And you can change that. If
for example, you click here, you will have 300, from the midle point left here. If you select this one, you will have 500 pixels from the bottom left
corner sing this point. Why Be the reference
point can change, so it means your reference point is not every time on the top, you can define the reference
point from this area, and if I define 400, I will be here, and
400 from this part. If for example here
I define zero, I will be perfectly
in the corner. This is where you can
change this point. If your click center, it will be from the
center of your shape. Here if I define 400, it will be from a center
of my saps and 400. Now something that I can
do if I define this point. And I define for example zero, I will be here and zero, I will be here, as you can see. So this is why this
point can be sometimes interesting because
definitely you can change the position. Here possibility also to craft rotation with this
panel, so you can turn, and you can also apply here, and you can do something
like this on your sheps. As you can see, the
rotation point here, it's not because of here. So if I define center, You can change from the center, but it depends on the element
if I defined right here. You can turn from
the right point. So this point can be
a reference point, and it can be useful
for the xn y axis, but also when you want
to turn your object. By default, if I'm located here, I will decrease my object. By default, if you
slick top left corner, and you create the rotation, you turn around the
top left corner. If now you define center, the sur point will be in
the center just like this. If you define right
and you turn, you can also turn
from the panels. But if you turn from the panels, it's not going to work properly. It's only from this one from
the transformation panel. If you click here, you will
turn around this point, so it means this one. Something important also
to know if you want to create a rotation but
directly from here. Something that you can do it to define your center
point on this area. You can find enable
transform origin. When I click here,
origin is in the center. I I create a rotation, I will obtain this render. Now if I dragon move the point and I position
in this corner, I will turn around this corner. Even if you don't work with
the transformation panel, I can come back here.
It's not a problem. If for example, I dragon
move my point here, I will turn around this point on this
area, as you can see. This is why it can
be interesting. I'm going to show you
something you can for example, create a circles, can
define a small circles, may be in the center. I can put my circle
in the center, center, and center,
and define a color. Then I will duplicate the
circles with control left click press shift control
to resize on this axis, and I will define the red color. Now I want to turn my circles, but here's the shore
point is on this area, so we can activate this
activates the shore point. If I turn, I will
just turn like this. May I want to turn
around this circle. What I can do, you can select
Nable, transform origin. Dragon move the point
and snap directly in this intersection.
Now what's happened? If I turn, I will turn
around just like this. This is the reason for
which I can for example, change little bit my
element just like this. I can press control left click and if I press
control left click, you will be able to duplicate
and turn around this point. But it's not working
too much properly. The best thing to do it
is to press control, dragon move to just duplicate, come back here, and now you
can turn just like this. O of the problem is maybe the point was moving
when I press control. I need to change my
inter point again, locate it here, and I
can turn on this area. Yes. Now if I press one more
time, control, left click, I can duplicate, come back here, and I can dragon
move on this area. L et's repeat control
left click here, and I come back here, and something that I
can do is to turn, and I will turn around
this sure point. You can also select
this four element, and you can press control left click to duplicate first.
I will come back here. If I just turn, I can create
something like this. This is the type of
thing that you can do. Now, if I select all these
different ellipses, we shift, and I decide to resize, I can shift and control to
resize from the center, and I will be able to do something like
this, for example. I can also s this circle, shift control to reduce, and select this
Different element, shift control radius, and I
can turn maybe this render. This is the type
of thing that you can do or I can stay like this. Also, increase my circles. Click this one, and I can repeat the process
maybe on more times. I will use control left click
to duplicate first time. After I will press
shift to turn around, and I can turn maybe like this
just letting little space. I can increase this control left click to create
something like this. This is the type of
thing that you can do if you want to
repeat element, you need to move the
transformation point. When you select an element, you have also more options, here it's to activate
the n sharp point. First, and my sharp point, if I just click on this area, activate the sharp
point is located here. Something that you can do also, it's just to show the
aligment handles. Here just specific
aligment handles that you can use and you
can move a little bit, but we don't use this too much. Here, it is height
selection while dragging, concretely, when you
move your object, you don't see the selection. When you click here, you
can move your object, you see your selection, and here is transform
objects separately. It's more when you
focus with crooks. It's something little
specific that we are not going to see
in this example.
55. Convert to curves: Convert to curves. We have the
possibility to convert to curves when you
create a haps, you can convert to curves,
and thanks to that, you will be able to edit
the different sur point. So I will click here,
I'll select the rectangle first and create a
rectangle on this area, and I will define this color. You can convert to
curves any shape. This is why I will select anoder one like the
ellipe tools and just create ellipse on this
directions, just like that. I will select
another possibility, like, for example,
something that I can do. It's to select anoder one, like just select maybe
the polygon tools. Here, I can create the polygons, just like this with
H eight sides. So let's come back
to the rectangle, move the rectangle here. As I explained before, if you go one NF click, you can select your object, dragon move great rotation. If you double click, you can only you won't have
any option specific. The only thing that you
can do if, for example, you change for this preset, and you double click, you will have access
to these options. So now if you want to
convert to curves, you have the possibility
to go the right, convert to curves, or select right click
convert to curves. After to do this
work, automatically, you will be moved
to the note tools. And thanks to the not tools, you can edit each note. We will see that in details
with the pen tools, but concretely now if I
de select everything. Take my selection
tool, one left click, you select your object,
normally, double click, you have access directly
to your node tools, and now what you can do, you can drag and move the
different nodes. So you can select the nodes. The node will appear in blue, and you can drag and
move and you can make transformation
just like this. But something important is if now you select your element, it's not possible
to edit your shape like before because
now it is a curves. So if you go on the right, By default, when you add
saps, you have a shape layer. For example, here
for this polygon, we still have a shape layer. Polygon layer, if you prefer, but it just to shape layers. When we go here, now
we have a curves. And because we have a
curve is different, if we double click, we
can edit the sure point. We can also use one
nef click here, one nef click here
to add more point. And this point when
we click here, we'll be able to
convert to Smooth, for example, I can
click on this one. Convert to Smooth also, and I can drag and move the different handle to
make some transformation. It works for all the elements. I can select this circles
and convert to curves. Now I can for example,
dragon move this one. You can also select multiple
point at the same time. For example, I can create
a frame of selection, select this nodes and this node, and now I can dragon
move the two nodes at the same time if I need. And here, it is same, I
can convert to curves, and I can have access
to the different point and make E transformation
at my covenant. So definitely, it is something
extremely convenient. Let's take an example I would
select my rectangle tools, and I can select and craft
a rectangle just here. Define a color. And
this right tangle, something that I can do
it to convert to curves. Convert to curves. And now
I can go left click here. Left click here,
so I at two point. I can dragon with this point, dragon with this point, slect this one, convert to Smart and slect this
one, convert to smart. After I can dragon
move, for example, the handles and these handles to create
something like a curves. Depending on the curves
that I want to create, I can make adjustment with
the different handles. And I can move again like this. It depends after
what you want to do, dragging the different handles. It's okay for that. I
think I added a point, so it was not pretty good. Maybe I can remove this
one, remove this one, click here and convert again to a curves and dragon
move this handles. This is the type of
thing that you can do. If I define a tre
angle, for example, I have a three angles here, and this t angle, I want to change on the top. I can convert to curves,
slick this point, and if I want to
convert to smart, I can do something like this. If I want to move this
handle or move this handle, it will be possible. The Last important point, you can also convert
to curve text, so you can select here
the artistic text tool. With the artistic text tool, you can go left click
and stay left click, you can drag and
move, and I can take, for example, let's tep title. After to tep title, I will increase my text with this handle
increase a little bit, and I can convert to
curves this text also. Here this is a text layer by default, artistic text layers. If you want to
convert to curves, right click, convert to curves. After to do this type of work, what I can see, I
can see a group, and inside my group, I have each letter
converted to a curves. So it means you can
select any letters, and with your selection tool, you can drag and move the
letter independently. You can also if you want, change the size of your letter and deferent
direction it's possible. You can move the sur point. For example, if I double
click on this sleper. I can select do click again, select this point, and convert to smart,
select this point. Convert to Smart also, this one, convert to Smart, and this one convert to smart. You can change
definitely the aspect of your ratio with a
different type of options. This is the interrat
to convert to curves.
56. Add text: We are going to see
how to add text. For this, we can
go on this area, and we can find the
artistic text tool. With the artistic text tool, you can just add simple
text concretely. You won't have a frame type, just add a simple text. The aim is to first
you stay left click, and when you stay left click, you can drag and move to
define the size of your text. For example, I can
define this size. I can stop left click and
you can tape what you want. Here I can tape what I want, Let's just tape
something like title, after to tap to tech title here. You have the possibility
to edit some parameter, but if you edit some parameter directly here,
nothing is selected. You need to select for
example your text, just like this, and
now you can change. One of the best things to do is to just use your
selection tool. You can click on your
selection tools, and you can select de select. If you've got the right,
you can see the text layer, it is artistic text layer. So when you use your
selection tools, you can just click on the text and you can drag
and move the text. You can also resize the text in a pretty fast way just using
the different handles, even broking the
proportionality like this, if you need, or on these
directions, if you need. You can also create a rotation
here or you can create the rotation using the different corner
point as you can see. After that, let's take a
look a little bit more in details about the
options. You have your text. First, you can change
the phone family. So you want to change
the phone family, you just need to
click here and you have access to all
the phone family. After depending
on the pm familie you have more options here. So just classicals, and you can define also the size
from this panel. You can define the
size from the panels, or you can just
resize directly here. But if you want
to specific size, maybe you can tape
something, for example, I want 62, I can tape 62. After one more time, you can put again your texting
ball if you want, but if you use, for example, bolt here, it will be bolt here also. When I go in this area, it is a character style, and you can also craft
paragraph style, it is something a little bit specific when we want
to focus on text. So here we are not going
to see that just directly. L et's continual little
bit on the right. You can have different
type of ligment, but this type of aligment is more if you
have more content. This is why we will
add more content. I will click on my
artistic text tools and just craft another
artistic text tools, and we will tape something like, for example, content
example number one, and I will press enter
to tape content hoops. Let's just tape content. Example number two. Content Example number three, and content example number four. As you can see, you can create, for example, something
like paragraph like this. I can place my element
maybe around this area, and Zoom little bit. If I click here, you will define the ligment inside your
frame just like that, but it's more when
you focus here on the frame text tool that you
will use this parameter. What you will be able to do, you have access to a panel
when you go on window here, and if you want to have
access to more options. Here just basic
options, generally, affinity photos
enough because we don't use too much the text. But if you want to create a graphic document with
more advanced feature, you can go on text here, and you will slick the
character options. After I'll show you
paragraph options when we will work on frame text. So let's just slick
character options first. As you can see, we
have now these panels, and we have so much more
sees on these panels. So if I come back to
just my title here, You see again the basic
features like for example, the phone family
that you can change. One more time, you can
also define the size, just clicking on this area. After you have the
decoration and you can find more options here
for the decoration. And something interesting is you have also the
outlet line here. So phrase I can define my text, and something that I forgot to tell you it is to change
the color of the text. When you go here, you can change the color of the
text as you can see. When you select your text, you can also burn the right
and define the color. If for example, I define
the wise color here, I don't see my text
because it's in wise, I can activate outline style and define a outline
style like this, for example with a size, and you can define the color
of the outlines us here. So sometimes it is
interesting to create effect, and you can put also a color, for example directly
on this area. If I don't want
to outline style, I can come back and
recuperate no line style. Here we have some position
and transformation panel. It will be more interesting
if for example, I'm using this type of element. So one of the first
things to do here just to carry it something
little bit specific. So here, it's a ian interesting. You can work with shear here and you can define
a number of digress. You have also the possibility
to work with the tracking. So it means you can extend
the space just like this. But here you have
horizontal scale and vertical scale
for your letters, and here it is about
your w. So you can just use this
to let more space, but more space between
the different letter. Here it is the space between
the different letters. And when you work here, it is the size horizontally
of the letter. So you can increase the size horizontally of the
letters with percentage. And you can also
focus with the size vertically of the letter
in percentage also. If I just continue,
we have a baseline. You can change the baseline. So in this case, you
will crate offset, not very interesting, but something more important
in this type of case, it is a leading override
because I can increase the space between
my different lines using the leading override. For example, I can
put 20 in this case. After you will
have more options, spelling options because you can have a correction
when you make some mistake and depending on the spelling option
that you choose, and after it is more
advanced features. You can add some text just on this area and you can
create some content. If for example, I want
it to add a frame, I can use my rectangle tools, create rectangles like this. Define for example
the red color. Put the rectangle here and define this rectangle
on the background. I can draw ag and move on
the back rounds first. Put, for example,
my rectangle here. Sect the title, change
the color for wise, and salect this one and just change the color for wise also. I can define re size, put this one just here, and put the title maybe
on these directions and define the frame just
on these directions. I can also put my
element in the madels. If I need, select
the two element, distribution panel, handing
center, just like that.
57. Add frame text: We are going to see
how to add text frame. For this, we can use this tools, and you can find the
frame text tool. In this case, it's possible to add frame and to
fill with a text. So how to process. One of the first things to do
is to create a frame. So you stay left click
and we stay left click, you can define the
size of your frame. After to do this type of work, you can tape what you want. For example, I will tape
something like a mortal cont, example Example, let's take title one and I will press
enter conta example. Title two, content
example Title three, and content example title
four. So I have this frame. I put some content.
At any moment, you can select the
contents inside, you can change for
example the phone family. Let's just come back
with this phone family. You can change one more time
with the different options, exactly like the
artistic text tools. You can also change the
size at your convenience. Something important
is, if for example, I'm using my selection
tool just here. When you click here, you
will see the frame text. So even if the frame is
smaller, just like this. As you can see, you will have
still your text outside, but it's not
extremely convenient. This is where you need to have
definitely your text frame outside of outside of your text. If you just click here, you can define also the
color for your text. It just come back
with the black color. And because you have a
frame just like this, you can extend also your frame. And you have the
possibility inside your frame to place your text. For example, I can
define my frame here and inside I
can use ing left, handing center, handing right, and you have also some
justification that you can use. But this type of
case is not very useful because I don't
have a paragraph. So I will come back to
justify for example center. If you click on ify center, you can move here and as
you can see the text, will stay in the center depending even if I'm
moving my frames. Something interesting is
you can click here also, and you can work not only
horizontally but vertically. So here we have on the top, but you can use center. You can use bottom, and you can use justify
vertical. So what does it mean? It means if I select justify vertical and here justify all, all my text will fill
the different corners. Now if I want to have
everything in the center, I will select justify center
and center vertically. And we have all the
elements perfectly located inside the center
of this text frame, as you can see, If
you go on the right, you have a little
bit more options, but here it's going to be
okay to add this element. One more time, you can slick
window text characters. And the character panels, if you want to have access to more options like for example, the space between
the different lines or want to work horizontally, you will have access one more time to these different options. So it's okay for that. Something that I want
to show you also it is if you create a
frame frame text tool, but you want to fill with a
character and have paragraph. So you create your
frame like this. And first, I will
reduce the size inside. I will change with
the options top, a linked, and the
option justify left. When you go right click, you have insert a filler text, and thanks to that, you can fill with text just like this. If you click on this area, you can at any moment,
for example, reduce. But as you can see, we have a
lot of space because I need to come back on window
text characters, and here I need to
decrease this value. If I decrease this value, now I have different renders. For example, maybe I can
put eight for this value. After to do this
work, we have now multiple paragraph
as you can see. If you dragon move the text, the text will be adjusted. The place text will be
adjusted depending on how you are going to move
just on the direction. One more time here, for
example, it can be interesting. If I want to use
the justification, I can use the justification. When you have this
type of things, you can use also the
paragraph options tools. Let's just see window text, and you can find paragraph. This is another panels with
more advanced features, but not for the character
directly from the paragraph. So what you can
see on the right, you can see the leading here. And you can change some
leading options here. It's not going to really
have a great impact. Something important is here. If you want to create
inside your frame, c to offset on the left, you can create offset on
the left with a value. Here you can also
create offset on the right with a
value just like this. We have offset on the
left, offset on the right, and here this is also
a space that you can use between the
different paragraph, and you can just change
this value one more times. So here you can work
with this value. It's more a space before. So before eight paragraph
expect on the first, you will have this
type of ender. So now you have also
a line over end. So it means on each
beginning of paragraph, the beginning of each paragraph, you can create a upset. Here, it's its last line dent, something a little bit more specific here it's not
going to change anything, and you can also define
more space here. This is a space after each
paragraph, just like this. So this is how to work with
this type of paragraph. Something that I'm going to
do is to just come back here with you can also create some
space in a different way. I can come back with 30 because you need to adjust
with the left hand, if I have left
hand 30 pig cells, and I want to have
the same here, I need to put 30 pig cells also. So here in this area, we'll put also a value
of 30 pig cells. So this is some more things
you can use the aligment. Also, on this area, we can use the different
aligment options that we have. Some things that I will do,
I will just come back here, select these
options, and this is how we can work with
the paragraph options. If I reduce bit, let's make just maybe
just something like this. Yes. Going to be
a char increase, just focus on three paragraph. If you want to have
something on the back rooms, you can just crater tangles. It means you can cratertngles, with for example a color,
right click, range, move to back, and you can put your text to define the
colors that you want, for example, the white color, and you can do this
type of thing. But you can also place
texts inside any shape. For example, I can
define rectangles, define rectangles on this area. And when you click
on this rectangle, right click, you have
convert to text frame. And when you convert
to text frame, you can now tape tape your
text inside this element. I can go right click
in ir filler text. I don't see anything because
the text is in wise, so I can change for
the black color. You can also create
any different type of shape if I select
the ellipse tools. I can craft a ellipse or
just a circle like this, and I will go right click
and convert to text frame. This is the same
I can take what I want or one more time,
I can go right click, insert a filler text, and we can fill this
shape directly with this. It is also something
important to know you can create any shapes, and you can fill the
shapes with text just like this. H
58. Create character styles: We are going to see how to
create a character style. To create a character style, something that we can do first. It is to define here
who will add elements. I will go on view first, and I will select
show colon guides. After I will go on view and
we will add guides first. On the colon guide options, we can activate three columns. I will add also a margin here, and I will change
to apply a margin. And I will tape just 100 pixels. So Solon and a
margin 100 pixels, the gutter will be also at
100 pixels and I can close. I will use my rectangle tools and just crate a
rectangle just here. Define a color like
the red color. It's normal this
color will be like this just because you
are on the guide, so this see why the
render will be like this. I will use my text,
artistic text tools, and we will take just
title number one. I will change the color
for the wise color, increase a little bit my text, just here, put in the Midol, and I will seek my text options and at the same time
the rectangles, and I will press control left
click to duplicate here. Then control left click
to duplicate here. I will select this
element of text and control left click to
duplicate in the Midol here, and control left click
to duplicate here. Now just change the content. I will just replace
by Title number two. Here I will replace by
Title number three. Title number four,
title number five, Title number six,
title number seven, title number eight
title number nine. I can Zoom little out. J here. Perfect. Something
that I can do, it directly will
go on view here, and I will deactivate directly if I go on
the guide options. Now I don't need
my guides anymore. It was just to start like this, and I will go on view and I
will deactivate col guides. Thing that I can do is to
craft a character style. How to craft a character style. When you click on
the text element, what you can do. You
what you can see. You can see on this area
character style here, and you can see paragraph style. I will show you after
a paragraph style. Concretely, by default, you have different styles that you
can use like emphasize, strong, strong
emphasize on your text. But if you want to craft a new
style, you can click here. If I craft a new style, now I can find craft
character style. Concretely, what I
will be able to do, I just define the
parameter for my style. First, I can put, for example, title style number one, and you just define the
information that you need. Here we didn't put any
style at the beginning, so I can define a font family. Let's see for example of
this font family calibry. I can define a size. Let's just increase
like for example, 20. Maybe I can increase more 28. After I can define also
some color and decoration, here we are in wise,
position and transformation. You can also have more options
on this area if you need. Like, for example,
if I just go here, you have leading override, but it's not very interesting, but you can find something
like the tracking, and I can apply 20%. I can validate and I created
my first character style. And the character style
will appear here, title style number one. Another option to create a character style is just
to if I select this one, just to define what
you want here first. So you define what you want
here first, so for example, just change the font family, like, for example, this one. Or maybe I can try another one, but I think it will be okay. After that, I can define maybe the size of the
text, maybe just this one. I can define some more parameter because you can have also
more options on this area. I keep just this justification. I can just define the pyramid
that I want on this area. After to do this type of work, I have a second style. But I need to create
my new style. You can also have
the possibility to create a style from view. And you will be able to silic for window and
you can silect text, and you can find textile. Here you can create a paragraph
style with these panels, first, or you can create
also a character style. This panel, if you want to increase the size, you
can increase the size, you will have a summary of
the different size that you want for the text
character style, but also for the text
paragraph style. So now if I click here,
create character style. I can create a new
character style, but this will be based
on what I was doing. So first, I change that
title style number two. After to do this type of work, if I select my options, we can see the
character that we use, font style, font sile that we use all these
type of things. Maybe I can increase
the little bit, maybe the tracking options. Sometimes it's useful can let apt bit more space
between the letter. Let just increase with
maybe 80% just here. I will just validate to craft
this new character style. And I can just click here and put this element in the midle. Now I have created two style. In fact you click on any text, you can find titles Ty
one titles type two. If for example, I
see this one here, I can apply my title Style one, as you can see, or I can apply my title stay two
just like this. Let's take a concrete example. I can select
multiple text layer. This one shift this one, this one, this one, this one, and this one. I selected the six
text layer and I want to apply the Title
style number one. I can just go here and I
select title style number one. After I just need to
make adjustments, so admit to put the text in
the midle of my rectangles. I have different ways
I can click here, click here, and for
example, put center center. Each time you can select
the rectangle and the text, and you can use your
ligan panels to center. I can click here, click
here t Center Center, or I can click here. And click here, and this is the same way I can
use Center center. Can click here and click
here also center center. I can select this title seven, Title eight Title nine we shift, and I will apply my Oder
character style number two, as you can see. I can select this one in
this one Center center. This one and this one, center center, and this one and this one and center center. The last point important is if you edit your
character style, it will apply directly here. For example, you can go
on window text textile, and if I want to edit
my textile number one, I can go on this area, and I select edit
Title style one. And for example, if I decide to change the font, and
change the font. What you can see,
the font will be change of all my elements. For example, I can
select this one, andara, and the font will be
apply on all my elements. If I change the size of my text, it will be applied also on all the elements
concerned by the style. This is the type of
thing that you can do. So only problem after you
need to adjust yourself, you want to center
again your object. If I say Title style two, I can go here and I can edit
Title style number two. It is same I can change if I want to change
the font or just, change the size, I can
just change the size, as you can see,
and just validate. The last point is if you
want to remove a style, you can click on
your style, go here, and you have the possibility
to delete your style. If you delete your style, so you go here and
delete the style, automatically, you will
come back to a no style. If for example, a
slick this style, this title, as you can see, you don't have any style
applied now for the text, character and for the paragraph. By default, will be every
time with no style, and you can apply your style, and this is the
interest to crat style. As you can see it is
definitely interesting, you have different type of
options to create style. You just need the
most important things to understand the process, why it is useful to
create a character style, why you can use this in
your conception concretely.
59. Create paragraph styles: We are going to see how
to craft paragraph style. To do this type of work, the first thing that
I'm going to do, it is to go on view here, and I will define
show colon guide, one more times clic view guide. I will separate one more
times in Sedi firm columns, and we will use again
the margin with 100 pixels on the different
size of our document. I can just click and close. Something that I will
do, is just to use my ITstic text tools and I
will just go on this area, and I will start
to tape something. I'll just tape title first, and here we'll take content example for for you. I just put any sings laces. I just put any content here. After to put this
content on this area, I will click on my
selection tool, rediuc a little bit, and maybe I can put my element just lass. After to do this type of work, I will add another text, but this time a frame te tool. I will start snap this point. And do something like this. I will go right click
Insert a filler text, right click insert
a filler text. But as you can see
it's pretty big, so this is the reason for
which I will reduce just here. The best thing to do is to use your selection tool and you can reduce the phone size here. Let's try to have
multiple paragraph, so maybe I can change for I
think it's not pretty good. Maybe I'm going
to do this again. I can go here. I can go and six and right
click in third filler text. Maybe it's pretty better. I can select these
different options, and I can reduce with five, and now it's better for the
render. I will click here. Control left click
Duplicate, Control left click Duplicate,
and click here. Control left click
Duplicate Control left click Duplicate. Now, let's see how to
craft a paragraph style. We have seen how to
craft a character style. It is the same principle,
but you have more options. So I can click on this area, and two ways to create a style. First, when you go here, you select a text frame, you can find character, and just after you can
find paragraph style. When you go in this
area, you have just simple predefined paragraph
style that you can use, but you can just
create a new style. When you click a new style, just here, you can
define the name, so it can be style, for example, content
number one here. You define what you want
for the font family. Let's just define maybe
this font family. I can define the font
style and the size. Maybe I will define
the value of ten. After to do this type of work, you can put also some
color decoration, position transformation,
so one more time, you can change, for example,
the tracking value. You have also the lead override. In this case, I'm going
to change a little bit to put value of 40 point. The difference between only
the character style here, you can focus again
with style character. But you have also the
option typography with more advanced feature, it's a little specific, and you have also the paragraph
option if you want to create inden space
before space after. You can focus with this. You have also the
justification on this area. You can change your
justification panel here. If I just validate here, I'm going to create my
style content number one for this paragraph. But second point, you can also define what
you want at first, so I can click on
this frame text, and I can just define
what I want first. It means I can just change
the style, just on this area, maybe with this one, and I
can change maybe the color, like for example, the
red color, this one. If I want, I can
define the fe size, let's just put five again. I can justify my text to
create something like this. Before to create a
new character style, I'm just going to go on view and deactivate my guide so guide, I will change for one
just here and view, deactivate Shocol and guy. So now from this element, I can click with
my selection tool. I will rato style. Second wight rato style, so you set your parameter first, you select window
one more time text, and you can find textile. But this time instead to
use rat character style, on the left, you can use
rat paragraph style. After to do this type of work, I can use the same
type of thing, style content number two. I can have access one more
time to my different options, so I can edit my
different options here. As you can see I already
selected my phone family, my phone style, my color, so here resin looks okay, and I will just validate. Now I have a second style. So you can click on any element. Now if you go on
paragraph style, you can find a list
and I can find my style content one
and Style content two. If I click here, I want to
apply my style content one, I will go on paragraph
style Content one options. If you click on the
paragraph options here, here you will have
the possibility here to option to have
the character panels. But when you click on
the character panels, you don't have
directly the style, but you can go on this area. When you go on the
paragraph here, you have the paragraph panels, and you can also define the style that you want
from these panels. It's also possible. I can also click here and define
my style content one. As some thing that
I will do it is to select this front text, shift this one, and
shift this one. And what I will apply, I will apply the style content, number two, just like this. Now why it is useful. It is useful because definitely after if you edit the style, you can directly apply on the element
concern the element, which you apply the style. So for example, clic view here, I fclic window text, and I come back to
my textile options. I can define my style content
one and go in this area. When you click here, you can go and edit Style content one. And what happened? If
I just change here, I change the font, and
I define an oder one, it will be applied
not only to this one, will be apply on all the
elements with this style. And I can also change
the size if you need, so I mean this one,
this one, and this one. This is why it is interesting. I can also edit the style
of the content two. Here, we have the style
content two and this one, this one and this
one. What happened? If I did my style content two, I can click on Style
content two options, and I will define edit
Style content two, and I can change for example, the size, just like this. Or I can just change
the font family. I can change also the color, I just change the color, put something maybe in blue, just like this, and
I can validate. All the element with this
style will be concerned. This is why it is useful. Definitely, it is something
extremely useful to do, if for example, you
have a document. On this document, you want
to repeat the same type of style on different paragraph
or different title. You can earn time because if you want
to make modification, you just need to edit
the style and you won't have to edit each text element, each text layer, one after one. You can earn time. We don't use this too much
in affinity photo. It's not too much
in affinity photo, but it can be useful to know even when you
use affinity photo. If you want to remove a style, you go on window, you select text, you define
the text style options. And when I go on this area, I can find my style content one, when you go on the
options on the right, you can delete the style. You have so option
but here we are going to focus on this one,
delete the style. And if I slick my
style content to, I will go right click,
not right click. You don't need to go right click because if you go right click, the option will appear here, and definitely not
extremely useful. So you just need to click here and you can delete the style. If never you delete the style, one of the problems
is your element, will come back with
the reference style and what is the reference
style you just no style. You don't have any
specific thing, you just have this font
family with this value, and you will have no
style appearing here. You have also predefined
style like body, heading one, heading
two, table body. Even if we don't
use this too much, but you have also this predefined
style that you can use. This is how to work with
the paragraph styles.
60. Master alignments: We are going to see the ligment. For this, I have this document, and I will select the rectangle tools and just craft the rectangles
on this area. After to display
these rectangles, will change the
color on the right. First things to do to see the ligment when
you select layers. You can find on this
area, the ligan panels. On the aliment panels, you will have different options horizontally and different
options vertically. Something that I'm going to do, first is if you want
to adding one layers, the layers will be automatically alig to your document
to your document. So for example, if
I select onlys, and I'm using directly adding
horizontally or vertically. The reference will
be my document. So for example, e fc here. Adding center, I will
go in the center. An fcl here, adding Midol, I will go in the Midol because the reference will
be my document. If I go here, I will
go on the left, here, I will go on the
right, here on the top. If I want for example to go in the Midl you can click
here and click here. If I want to go in this corner, I will select adding
horizontally left and ling top. At the same time. This is the
first things to understand. Second things to
understand it is when you have two object. If you have two
object, for example, I display an image, so file place, and I
will select an image. Let's just select, for example, I will use this one. I will display this image and position this on the left here. Now I will sick my rectangles, just put the rectangle on the top and put the
element just here. You have smart guide,
it means if you use the different snapping
option that you are here. Automatically, you
will have smart guide like what you can see the del. You can see the center here. You can also snap to the
corner on your document, and you can also
snap on the object. But you can use
your liment panels. If you see two object, so it means this one,
shift, and this one. Now these two layers
are selected, the layers on the back ground
will be the reference. You will li layer
on the foreground. On the layer on the back rounds. I can click here. Repeat
the same process. If I want to go in the center, I will select link
center, ling Midol. If I want to go in the top
left corner of the image, I will select ling
left, link top. If I want to go here, I will go with ling right. If I want to come
back in the center, ling Mids link center. This is something
important to understand. So it's important to
understand the reference. Now I'm going to remove this
one and remove this one and select again rectangles, and I will duplicate this
rectangle multiple times. I can press control left click, Control left click
Control left click. But your Aman as you can
see, you have smart guide, thanks to the snapping options, and you can link your
object like this. But some things that you can
do also, if for example, your object are Like this, you can use the litan panel. First, you select all the
objects that you want. Let's create a frame of selection of the four
different objects, and then I will click here. If you select ling top, he will take the object the most of the top and an on this. Here it's not a good example. Let's put this one here. Select again all the object. So if I select ling top, he will select this object, the most of the top, and link to the top of this
object like this. If I just come back
and I select here, and I silt ling batom, he will take the object on the bottom, most of the bottom. I mean this one ling all the
object here, ling batop. If for example,
the last options, I'm going to select all
the object, click here. And the last option
in alig medal, he will take the average of the different object
to ling in the medal. You can repeat this process
also on this direction. For example, I do
something like this. I select all the
object, gman panels. If I use alig left, he will take the object
the most of the left, which mean this one, ag left. Let's repeat the process. I will select all
the object, go here. If I select alig right, he will take the object
the most of the right this one to
cratligment, like this. L et's just come back here. And if I select all
the object like this, and I use ling center, you will take the average
of my four object to ling all the element in
the center just like this. This is how to work
with the ligment. You have this panel
extremely useful. You'll just go right click. You have also ligment, and you can find this again. For example, I select this
one, right click ligment, and you can find again
ling left, ing center, ling right, ling top, ling midle and ling bottom.
61. Master distribution: We are going to see
the distribution. To see the distribution, I will select rat
first multiple object. I will select the
rectangle tools. With this rectangle, we
will duplicate this one. I will duplicate the first time, I will duplicate
the second times just like this and another one. We have seen how to
align the object. In this case, I will select my four different object
and I will go on the right, and here we have seen
that it's possible to an. For example, I want
to an in the average, I will select the
ling dl options. Now if you want to work
with the distribution, you need to position the first object exactly
where you want. For example, this one,
I place where I want. This one, where I want. You have information in green arrow
about the distribution here, to have the space, but if you just want to use the panels, you can select all the object. You will click on this area, and you can find horizontally the distribution
space horizontally, and you can find vertigal ally the distribution
space vertically. In this type of work, I
want to focus horizontally. So I will click on
horizontally, and that's it. We have now the same space here. Here and here. If for example, I select
this one, Crato group, right click rato group, and I want to for example
center, my group. I will click here,
center and center. But if you don't have a group, it's not going to work properly, all the object will
go on the center. This is why I created the group. Now we can do the same thing. I can click here, and we can do the same
thing on this direction. I create a rectangle, press control, left click, control left click, and control left click,
just like that. Something that I can do is to
select all the rectangles. First, ligan panels, and
I will select Alim medal. I obtain this render. Here it's not what
we want to do. We are going to click here
and limizontal center. Now I place this rectangle
where I want on this axis, and this one where I
want on this axis. Then I can select
all the rectangles, and I will use this
time space vertically. Now I have the same
space here here. Here. As you can see,
it's pretty convenient. If I just come back
on these directions, do again something like this. I will change to I will
remove this rectangle first. I want to show you something. I will create the first one. I will deactivate the color
and change the stroke. I can go on the stroke
options, define value. And the value that I
want let's just place value of maybe s two,
and just validate. After I have this first
rectangle rectangle. Something that I can do is to press control left
click to duplicate, left click and left click again. Now I place my first rectangle where I want, for example, here, I select all the rectangles, and first, I will
distribute a Mdle. Next step is to work with the space space
horizontally like this. Now I will create a group. I will select all the
rectangle right click group. After two group, I will press Control left click
and I will be able to make some transformation like this to duplicate
control left click, and I will be able to duplicate. You can also duplicate
from this panel, select group and right
click duplicate, and I can drag and move. Right click duplicate again. Drag and move, right
click duplicate, and when you
duplicate like this, automatically will duplicate
with the previous space. Now I select all my
group limen panels, and I will use
link center first, I will select this
distribution space vertically. If I want to center everything, I select all the group, crato complete group,
right click group. Now it means I have all these
things and I can center everything with link
center and link Midol. Thanks to that, you
can turn this rand. It's important when also you work the aliment and
distribution panels to take in account to crato groups if you want
to make something better, when you will use your
aliment or distribution, everything will go on
the same position. This is why you need
also to crato groups.
62. Add grid: I We are going to
see how to add grid. For this on this document, I would like to display a grid. You can go on view here, and when you go on view, you will find show grid. After it's important
also to understand when you click on show
grid, the snapping option. One of the first things to
do is to click on show grid. You can see a grid
appearing here. Automatically you will have the disposition depending on
the size of your document, and then it's possible
to edit this grid. How to edit this grid, you can go on view. On view, you have the
possibility to select grid and axis, grid and axis. And when I click on this area, you can find different
type of preset. But here you can one more time deactivate the view of the grid, and you have also a pixel grid, but this is something
little bit specific. If I just come back on show
grid, Zoom little bit. The mode is automatic. By default, you will have a grid with a number
of subdivision and a space fitting automatically depending on the size
of your document. Here you can find the colors, cred lines, subdivision
line, pixel grid line. If you want to
change the tt bit, this type of color, it's possible and you can reduce
or increase the litle bit. You can also change the color if you want a different ones. You can change automatic
for basics on this area, and if you apply basics, you have the possibility to edit your spacing and your
number of division. If for example, I want to
agreed with every 100 pixels, I can enter the value
of 100 on this area. Depending if I only
want two subdivision, I can take two subdivision. But if I want ten subdivision, I can apply ten
subdivision also. But when you apply ten, you need to Zoom if you want to see your number of subdivision. If I want four, I can take four. You can have also more advanced
features. Like advanced. We don't use this too much
in affinity photo because we work more on photo
editing and photo montage, but it's also possible on the advanced features
to use grid type, and you can change
the standard view for something isometric. If you want for example to
crat drawing and the drawing, you want to work
with a perspective, you can use isometric. You have also bl you
have more options. You're going to show
all the options, but you have different type
of options that you can use. Example, I come
back to isometry. This is the same, you can
define the space that you want on this area and also the
number of subdivision. You can even apply a
gutter as you can see, so it means a space between the different element
of your grid. It is more useful if you
want to focus on drawings. We don't use this too
much in affinity photo, but it can be
interesting to know. So this is the possibility. So we have the first axis, depending on what you choose, you can work with
multiple axis also. If I just come back to standard, you can also use cube here. When you use cube, you can find a cube scale just like this
number of subdivisions. For example, if I change
that, I can put 200, that will increase
the size of my grid, and you focus on two axis. So first axis, and for example, second axis, and the up axis. It means if you want to have something at your right tangle, you can change the
different axis. If I just want to come back, I come back to the
mod automatic. In my case, let's just come back here and close this panel. This is how to display the grid. After it is important to
understand the snapping option. When you click here, you
have the snapping options, and here I have
the snap to grid. If you don't have
the snap to grid, it's a snapping option, let's just select a shape. Cra a shape here,
nothing will snap. You can cra a shape, you can drag and move the shape, you are not going to
snap to the grid. Something that I will
do is to click here. And I can craft my shapes first. I can change, you have the
snapping options on this area, and you need to activate first a snapping and
second snap to grid. After to do this work, I
can use my selection tools, and now you will see you will be able to snap to the grid. For example, I can
create a grid, just snap to this area
for my first rectangles. Let's create a
second rectangles. I can snap to my corner point. And craft a second rectangle
with a different colors. I will select again
my rectangle, snap to this corner point until this area and define the
green colors, just like this. Let's take another example. I will remove this one, remove this one,
remove this one. If for example, I want to draw something
on the backgrounds, I can use my pain tools. And on my pain tools, I can start for
example to this point. Thanks to that, it
can be pretty fast. I can draw horizontal lines or vertical lines
respecting my grid. I can do something like this. If I want to draw just
something on the backgrounds, I can just follow
horizontal and vertical. You can also use
this if you want to focus on aligment, distribution, even if we have a powerful aligment and
distribution panels, but it is something
that you can do. I can come back here,
snap to this point, snap to this point, and
snap to this point. After to do this type of work, here, I can change the color. If I go on the fi options, we will see these different
tools in details anyway, so it's definitely
not a problem if you don't master directly the tool because we'll see
that in detail. And if I go on the right, I can define a color, like, for example, this type of
color, as you can see. But the grid. When you go on this area, you can focus on the snapping options at any
moment, you can go on view. On the view options, one more time, something
that you can do, it is to deactivate
if you have finished, you can deactivate show grid, just like this, I can click here and deactivate show grid.
63. Add guides: Add guide. Let's explain
how to add guide. For this, I have this document, and I would like to add guide. To do this type of work, I can select view. One of the first things to
do if you want to add guide, you have concretely
you have two options. You can add guide
from the rulers, and you can add guide
with a specific dimension or percentage when you go
on the guide options here. First, I'm going to show
you with the rulers. I can click on show
rulers and you can find a rulers here
and a rulers here. By default, my document is
1,800 pixels by 1,200 pixels. It's just the size of
the documents that I use for the different example, and you can see the ruler. How to pull a guide. You go on the
ruler, for example, these vertical rulers and left click and you will be
able to pull a guide, but you need to use
your selection tool. So select the move tool, the selection tool here
and left click and you can pull a guide
on the directions. If you want to have more
precision, if for example, I want to have this guide at 40, 400, you need to zoom. When you zoom here, You can drag and move and now you
will have more precision, and I can position exactly
at 400 pixels on the x axis. Let's add another one
on this direction. I can pull this
guide horizontally, and I would like to put
ones at 200 pixels. Let's crate another
one, I can pull again, and this one maybe I would
like to put at 1,000. I can zoom at the same time with my scroll wheel
and pull at 1,000. I display siifern guides. Other options is a crato sheps. Here I can create sps on this direction with
my rectangle tools. Fell with the color
of this rectangle. And I can snap here because
I have the snapping option. If you don't have, you
just need to go here. First, you have enable all
the snapping and inside, what you can find, you
can find Snap two guide. If you don't have
Snap two guide, concretely, you won't
be able to snap. Here, it's not possible to snap. Now I'm going to come back, click here and select
again Snap two Guide. So enable snapping options, snap to guide here. After that, now I can snap directly to my different guide. Because of the snapping options, I have also here snap
to snap to margin, I have snapped to bonding
box, snap to keypoint. I have everything selected. So thanks to that, I can select the edge of my Canva and
everything like this. So I will try and move
my rectangles here, create another one rectangle
tools just on this area, and I will put my
rectangle just here. And apply a blue color. Something that I will do
is to duplicate this one. Control left click. Control left click to duplicate, snap here, and activate
Another color. Control left click, snap here. Other color, and I
can snap to my guide. And click maybe on this one. Control left click,
define a different color. I can resize. Just like this, and
control left click, position another
one on this area with another color and every
time you can snap here. That's okay. Don't forget that when you have a
guide at any moment, you can drag and move the guide. With your move tools, you can again dragon move the guide. If you want to deactivate
the view of the guide, you just need to go on view here and you have show guides. If you just click on Show
guide, you deactivate here. The guide are still here, but you didn't
remove this guide. Now if I go on view and I
activate again Show guide, you can see where are position your guide in the view and you can select guide options here. In the guide option here, what I can see because you can guide guide from this panel, but what I can see I can
see my three guide here. I have horizontal
guide vertical guide. After I we make another session about this another session about how to work
with colon margins. But in this case, we're focused on horizontal
guide vertical guide. As I explained, I place
a guide at 200 pixel, another 11 an pixel on
the horizontal axis, and vertical axis 400 pixels, so it's okays perfect
correspond to what I was doing. If you want to remove the guide, you have two options. The first options
is, for example, I'm going to remove
the rectangle first with delete
on my keyboard. The first option is just to take a guide and you can drag
and move outside like this. The second option
is to go on view. Slick guide, and here you can just click
on remove All guide, or you can just slick the guide that you want and click on remove the vertical guide or
horizontal guide just here, or I can remove all guides also. This is the two options. Something that I will
do is to go on view, and I will deactivate shower. The second possibility
to add guide, it's directly from
this view panels, so you can view guides, and with this panels, you can add guide in percentage or in a
specific location. When you click here, add a new horizontal
guide, by default, it is in the model
of your document, and you can change the
value with double click. If I want to position,
for example, guide at 200, pixels, I will apply 200. If I want to order one at 10, I can click here, and I can tape one Tsar, as you can see. If I want vertical guide, I can click here and vertically, if I want ones at 100, I will take 100. If I want another
one at 107 1,700. I can position another one here. You can create this type of guy. Something that you can do
also it to work in percents. If I click on percents, you will convert in percentage. If for example,
you want by defot, the guide will be
located in the model, but if I click plus, by de fot, I will
have a guide at 50%. If I click here, I will add another guide in vertical
this time in percent. You can place multiple guide
in this type of process. After I can click and
close just like this. As you can see, we have a
series of multiple guide, for example, to
organize the page, if you want to position
different type of images, or if you want to create a
different type of frames, it is interesting
to use this guide. Don't forget that you go here. Enable snapping options, and here you have
the snap to guide options appearing here to be
able to snap on this area. Something that I can do if
I want to remove all guide, I will come back
on view Sil guide, and something that I will do it to click and
remove All guide. If you want to change the color of your guide, it's possible. As you can see, you have
the small option here, so you can click on this area, and if you don't like,
for example, this color, you can change the color
at your convenience. I'm going to kick the
color with this one, but you can change if you want. Let's select remove
all guides, close, and we can recuperate this
document at the beginning.
64. Add columns: Add colons. We're
going to see how to add colons and
at the same time, how we can add rows. For this, something
that we can do, it's first to select view. When you go on view, you have the possibility to go
on the guide options. But you need also to validate
here show colon guides. Because if you don't click
on show colon guide, you won't see the
different guides. Activate show colon guides and after to do this
work, select guides. What we will be able to do, I will try again movely
tell this window, we can focus on this area. Colon guides. Concretely, you can define
a number of colons, so you can divide your
document in different colons, and you can also divide in
different rows as you can see. If I just focus on colon first, I can enter for
example three columns, and after two define three
colors, you have the gutter. What is the gutter, it is a
space between the colons. By default, for example, here, I have 100, so I can
reduce the space, or I can increase the space between my different
colous just like this. L et's just work with 100. On the options on the right, you have the color. One more time if
you want to change the color of your colors, it's possible using here. After you can also
complete with a margins. You have the margin
options on this area. Here, my document is in pixels. I can increase the margins. By default, your margin will be perfectly proportional
on its side. For example, I can put 100 also. But if I bridge the proportionality just
here and on the right, I wanted 200, I can
tape 200 on the right. I on the left, I wanted 200, I can tape also 200 on the left
just like this. Let's just come
back with 100 here and let's just come
back with 100 here. I created multiple colons
and just one rows. After to do this work, I can
click for example on cloths. Why it is useful, you have
something with organization. Again for example,
Cilic rectangle tools, and create a rectangle on this area and fill with a
color like the blue color. I will deselect everything. Select my artistic text tool, go inside the rectangle
and left click, stay left click to create
the first element. I can tape title. I will select title number one, change the color for
the white color, and put title number
one in the medl. I can define a size
for my text like 20 and put in the medl
with a smart guide. I will select this text options, pre shift the rectangles, and I will duplicate with control left click
and duplicate here, and control left click
duplicate again on this area. Double click to
edit the content, Title two, and here, title. You can organize in a varias the way your
page just like that. Here if I wanted to add a directgle with maybe
some content inside. I can create an directgle. Just like this,
define another color, like for example, this one. I can press control,
left click here, control, left click here. And as you can see, you
can perfect perfectly master the display of your different element on
your page, just like that. After to do this type of work. Here, don't forget
that you need to activate also in these options, we have the snapping options. In the snapping option, you have Snap to guide, so you need also to
activate Snap to guide, and you can also activate the Snap two margin options
when you craft margins. If I just come back on view, I can select guide
one more times. If I select guide one more times and you don't want
to have your guide, you can click on Remove
guide just like this. As you can see, the
guide is still here for a simple reason that
you need to go on view. And you need to deactivate
show column guides. In this case, now we have deactivated the
show column guides. It's also useful for
multiple type of auctions. If I remove that, you can cry to complete grid.
What does it mean? You can click here,
click guides. You can repeat the same
thing for example with row. First. Here, I don't see
anything because I need to go on view and show column guide. You can do the same type
of thing with the rows, and for example, I can
keep these parameters. As you can see, we
have now s rows. Once here, I can snap Control left click and
control left click. You can organize your page in a very easy way using
the column and ross. My last example is if you want to display like
a grid to fill with, for example, multiple image
or something like this. You can go and view
one more time guide, and something that
I will do it is to increase the
colons and the rows. For example, I can
display four colons, maybe three rows,
just like this. I can reduce little
bit the gutter between the different
element like 60, and I can also reduce on
this area the margins. Let's apply something
like maybe 60. Some things that I will do here, we will have some maybe
I have the cutters, number of columns,
and rose four. Maybe I will do something like
that, and I will validate. If I want to place the image, I will go and file,
select file place. I will select one
of the image that I have here. As an example. Maybe I can select
this one because the ratio is not too bad
for what I want to do. I can display my
image just inside. Something that I can do
after to place my image. Just here, I have the possibility
to use the crop tools. But if I use a crop tools, I'm going to crop all the
elements at the same time. It's definitely not
extremely convenient. Something that I need to
do is to create a mask. To do this type of work, I will crate a rectangle with exactly the size of my
colons and rows here. I crit rectangles. And the image on
the layer panels, I will put the image just
inside just like this. Now the image is located inside, and automatically you
create a mask like this. It's not exactly
what I want to do. I'm going to come back
just here at this moment. Something that you need to do is to select the image just here, and you need to drag and
move a little bit on the right at the level
of your rectangles, little bit on the right here. After if I move the image, concretely, she will be
inside the rectangle. The image will be
inside the rectangle. I can increase the size, and as you can see, the image will stay inside the rectangle. It's useful because you
don't need to crop the image because it's not extremely convenient to crop
on your layers, and this is why you need to
process with this type of mask and I can for example
position this way here. And now that I have this. You can repeat the process for all the image that
you are going to import. It can be little
along in this case, so we just duplicate
this one just to show you and you
can duplicate this. But you need to duplicate the
element with the rectangle. You need to take
the rectangle here, Alt left click and
duplicate this one. Alt left click here. I can select the images, Alt left click Alt
left click and alt. Oops. It's not working properly. Let's select again this one, this one and this one, Alt left click here. So I just repeated
the same image to make something
a little faster, but you can repeat this process and
inside each rectangle, you place the image
that you want. That's it. After
you can go on view, and if you're satisfied, you deactivate
show column guide, and you will have
your different images inside a grid just like this.
65. Adjustment levels: We are going to see
the adjustment levers. To see this adjustment, first, I have these layers, and I will go rightly duplicate the layers. After to do this work, let's take a look first
on this picture. Where are the at
lights and where are the shadows because
it is important. So concretely, we have the
at lights on the sky here. And we can find the shadows
on all the rocks area. And above the share, it is more mid tones
and little atlets. So it's important
to understand that because when we use this
type of adjustment, we will focus on atlt shadows
and work with the controls. For this, I will go on here, we have information ab channels. Here, we have the
adjustment transformation, and I place so
adjustment panels here. It's not for nothing because we have access to all
the adjustment, and I will seek the first one. It is a liver adjustment. We can have predefined
predefined adjustment. So first, if clic
darken concretely, I will have the
black level at 20% and a se level 100%,
just like this. And if clic lighten, I will have this adjustment, but it's not what I want to do. So me, I will use
default concretely. And after to use default, we can see the histogram
appearing here. Totally on the left part of this histogram, this
is the shadows. And this is why we
have a curve here because it corresponding
to the work area. Here totally on the right, we have the at
lights on this part, and this is why we have a curve here because it
corresponding to the sky. And here this part is
between the mid ton and the at lights and it
corresponding to the ocean. Totally on the left, we
have the white point, totally on the right, we
have the black point. The wise point, here
we have shadows, mid turns at lights wise point. After to do this type of work, if I zoom little bit on my pictures and you
have the black lever. So concretely, you will
change the black lever. It is like to darken
already your shadows. So you will increase
the black levers, so you have the thing
to darken the shadows. If you select the wise lever, it is the opposite
process. You will lighten. You will change the position
of the wise levels, and because you change the
position of the Y level, it will lighten at
lights just like this. And you can make
your adjustment with gama gamtes just to move
the mid tons if you want to have the mid
tons more close to the shadows or close
to the at lights. Here's the little specific
output black level and output wise lever. So concretely, if I want
to reinforce the contrast, I can move my black level here, and I can move my is
level on this direction. And thanks to that, you will
reinforce the contrast. And this is the type
of things that you can do with this
type of adjustment. If you work with the
gamma correction here, you can go more
in this direction or more in this direction. So it is interesting
because, if for example, I put the black level here, and I put the waist level here, I can move my gamma
correction to maybe decrease little here on the sky and maybe to have a better
render like this and to reinforce again the black level and reinforce again
the waist level. It is a way really to work with the contrast at
lights and shadows. If I just select this pictures. Something that I will do also, it's to duplicate the layers. So layers, right
click duplicate. So Here what we can
see on this picture. We have the at
lights on the sky, all this part, and also
little on this part. And as you can see on all
this part with the river, and also the accommodation here, it is dark so that means
it is the shadows. And if I sic adjustment levers. I can click here, and I can
work with the black levers. So here, you can really
see what's happened on the shadows and
here's the white lever, what's happened in the
atlet it meets on the sky. So one more time with a gamma, you can drag and move like this. So if I do this and do this, I will rain for the contrast. But in this type of picture, it's not extremely convenient
because I would like to make a correction in the
shadows and in the atlet, so I would like to
lighten the shadows. And I won't have
the possibility to really alight the shadow
in this type of case. So my only possibility will
be if you double click, you can resit the parameters, it is to work with the output
wise level and maybe to focus little bit like this
on the output black level, but can try to make
adjustment like this. And maybe I can make yes with a wise level,
little correction, but it won't be pretty good in this type of example,
just like this. And my last example
will be this one, and we will go on right click and duplicate the
layer one more time. If I select adjustment, livers. Click on this one. So here we have many
parts with lights, many parted with shadows
on these pictures. We only have little shadows more on this area with a tree, little this house and little
on the leg just here. And if I put the black liver, you can see the difference here, and the white liver, you can
see the difference here. So one more time, it is
another way to work maybe with a contrast here and to
do something like this. And you can make a
grama correction on this direction
on this direction. This example, I will go
on the left. Little bit. After you can also adjust here maybe with the
output black level, 8% and the output white level. If I go on this area, layers, you can see the difference
before and after. He just show you one
adjustment like this, but after we'll make
different trainings about how we can mix different adjustments to make complete pics on the pictures. Here adjust we see the
adjustment in a and deeper way. So it's okay for
this adjustment, and I'm going to
remove this one.
66. Adjustment color balance: We are going to see the
adjustment color balance. To see this adjustment, I selected this picture first. And when I go on the right, one more time, I will
duplicate the layers. After that lege
select adjustment, and we can define the
color balance just here. You won't have any preset
with the color balance. Let's just click on this area. I will zoom on my image. And something important
to understand is the tonal range because concretely what you
will be able to do, you will be able to work on
the different level here, so you can change the color
on the red green blue. And you can activate this effect whether on the shadows the
midtones or the atlts. So you need first to define on your pictures where are the shadows and where
are the at lights. Here as explained before the shadows are located
in this rock area. So atlts are located in the sky and the midtones are located
more in the Ocean area. If I select, for
example, first shadows, and I define to
move this cursor, as you can see it will
impact only the shadows. If I define here, same shadows and the shadows. For example on this area, let's put more yellow here, focus on magenta and
red on this area. Now, what happened if I
change the tonal range, and the toll en range, I would lie this
impact the at lights. So will select at lights. Take a look on the
sky because if I make some transformation
like ion red, the ion red ar maagenta
green yellow blue, so I can start here. On this direction, maybe I can reinforce this type of color, reinforce this
one, and reinforce this one to create
more contrast. This is the type of thing
that you will be able to do. Now if I wanted to
focus on the midtones, I can click on midtones, take a look more
about this area. It is same I can
impact this area, but I have also little
mid tones here. So I need to be careful when
I dragon move this curser. I don't want to impact
too much this area. That's it, you won't have more
things to know about this. You just need to select
your tunnel range, at lights, shadows or mid turns, and after you make
adjustment with the different cursors depending of the render that you want. And I will come back to my
layers and you can create different type of effect on your image using the
color balance adjustment. Something that you
can do also with the color balance because
here it's too much. You can just make very
minor adjustments. So for example, if
I sit my cursor, or I can sit all the elements. Can just select shadows. On the shadows, I would like to only put little warm colors. I just drag and move my
yellow color little bit. I will select at lights, and on the at lights, I want also to
create little fix, so I will put this
little bit on the right, just little bit, and I will put this little bit on the left. Maybe this one little
bit on the magenta also. So I want I will apply
just this little effect. Click here, and you can
see deferent before, after, before and after. Let's li to second example. I will duplicate my layer first, right click duplicate layers,
adjustment, color balance. After to say color balance, as has explained before, you have at lights
in different parts. On this image, you have also
shadow some different parts. Something that I
will do to select at lights this time first,
and take a look. Here we will focus
on the atlight only. On the different purser. Something that I will
do, for example, maybe on the at lights, I can make something
more yellow, a little bit more effect
with the red and magenta. I will same the shadows. On the shadows depending
on the render that I want, I can maybe crate
this type of effect. It means you can drag and
move this cursor here, this cursor here, and this one, I will you can make definitely
many interesting things. Maybe 26, this one, minus ten, and this one -20%. You can also impact the
mid turns using this one. That's it. I can tell bit. Click here sitting my layers, and you can find the type of renders that we can
do on the pictures, if you want to focus on the tlight shadow metters and work with three
different per cels.
67. Adjustment black and white: We're going to see the
adjustment black and white. For this, I have these pictures. First, I will go
on the right and right click duplicate
the layers. After to do this type of work, you will use the
adjustment black and wise. So concretely, what you
will be able to do, you will be able to convert to image in plac and wise to
layer in black and wise. But you have the possibility to work with a different
type of channels. So let's just select
Black and hse here. First, you have two presets. The first preset
is the ct preset. So concretely, the cut
preset is going to put some element at 200%
just like this. And if you select
the one preset, he will put some element at
200 200% just like this. This is the first
things to understand. Something that I will
use its default. When I'm using default, you can find 100% here, here, here, here, and here. So we have so different channels with this type of percentage. And it's not exactly channels. It's more range of color. So concreta will show you
after with another example. You can also click
on the picker, and you can define
a picure here. If you define a picure here, you will have the possibility to drag and move the pickers and to crato adjustment
on the picker selected. So for example, if
I say the picker, I go this area left
click, stay left click, he is going to move the cursor concern
by the color picker, and here in this type
of case, it is yellow. And after that, in
this range of color, you can lighten,
or you can darken. So you can lighten
or you can darken your percentage in the
black and white render. So if I able click here, come back to everything at 100%. Concretely, if I move the red inside the rend range of color, I will have the possibility to lighten or to darken
a little bit more in yellow lightn or darken in
the green lightn or darken. For example, if I just
sing this picture, I'm going to show you something. And I will come back to layers and here we'll
remove these layers. You can see here on the
left we have a green area. So we have little vegetation, vegetation with green area here. So what happen if I
apply directly my hoops, drag and move these panels? Yes, just like that.
So what happen if I come back with my
adjustment here, and I drag and move
the green channel, not the green channel,
the green range. If I go on the left, I
will be able to darken. If I go here to
lighten and really, you can see the difference. So you can focus on these
different things if I work on the san like this, it will conserve the sky, and I can drag and move also and we can drag
and move the blue. Depending on what
you want to do, you can craft more contrast
between your black and white. So it's okay for that,
for this first example. I will define a second
example with this one. First, I will click here
and remove the adjustment. So second example,
it is this one and right click
duplicate the layer. If I is a little bit, you can see where are located the range of color.
He it is interesting. You can take a look
where the p is in red, where the roof here
on the house in red. We can find also some green area with the
trees on the backgrounds. We can find also blue
area on the sky. So let's just put the
adjustment adjustment, black and white, default. So everything is at 100%. If you wanted to put
everything at 200%, for example, you will turn this type of render as
you can see, a 200%. If I put everything at -200%, so I will drag and move, everything will be so much
darken just like this. So now, something that I'm
going to do is to click on sit to sit everything at 100%. If clic the red, let's
take a look about the Bo here on the
roof and this area. As you can see you can
lighten or you can darken this type of area depending on
what you want to do. By salic green, you
can take a look about the tree on the backgrounds
and darken lighten also. So depending on what
you want to do, you can also add more contrast. For example, this
one, I can here, red, maybe I can do
something like this, here something like
this, and here, if I drag and move the green, I can create more
contrast in my lain ways. So after I adjust a choice
about what you want to do, and depending on
what you want to do, you will be able to adjust
this different sir.
68. Adjustment color: We are going to see the
adjustment recolor. To see this adjustment, I selected this picture first, and I will duplicate the layer. So right click
duplicate the layer. After to do this trap off work, I will go on adjustment, and here you can find recolor. What you will be able
to do concretely, you'll be able to
make an effect of crustation with the color
that you will choose, and you will apply this
directly on your layers. What you can use, you have this preset first
that you can use, and you have the
U at 30 degrees. Here, you can find
the saturation 42%. Other option that
you have is fire, 40 degrees for the U, and 100% for the saturation. One more time, you
just to present we don't use this too much. Just something that proposed to you just to have an
ID, but nothing more. So I will define recolor. And after to define recolor, concretely, you can
define the u here. So it is the u, but just like if you had a color on the front
of your pictures, and this color was a blend effect like a blend
mode directly on your layers. So here you can
select what you want, for example, I can define red. And after you have
the saturation. So if you put the
saturation here, you won't see any effect. It is like a desaturate. So you can dry and
move the saturation, and you have also the
lightness just like this. So if you want to
make a strong effect, you can do, for example,
something like this. But if you just want small
effect like vantage effect, you can create a vantage effect
just using, for example, a saturation with a low
value like maybe 20%, and here increase it little bit the lightness,
but not too much, maybe I will decrease
the lightness, may be minus ten here. Saturation around 28. Here you can change the U, and maybe I can put
something in orange. And take a look, we
can make this type of render with using the
recolor adjustment. If you want to decrease
your flick, one more time, you can work also with
the bland mode and you can also work
with the opacity. Let's select this picture
as a second example. I will go right
click one more time, and I will duplicate the layers. Exelit adjustment,
recolor again. We have this one. And
we have this one. L just select default, and I just need to select the main range of colors
that I want to apply, let's try to change in these pictures and
to make something a little more like maybe
blue, just like this. After I can decrease my
saturation, increase or decrease, maybe I can do
something like this, 54%, and then I can
focus on the lightness, increase or decrease
the lightness. If I want to see better
my different details, I think it's better to
decrease little bit the lightness. And that's it. If I just go here, I
will obtain this render. So it's just the type
of effects that you can realize that you can product using this recolor adjustment. And you can try
different color after I just up to you what
you want to create. So it's not only
one way to process, it just what you want to create with the color that you want. You can also do something
maybe like this. Saturate a little bit
more like around 30%. And about the lightness, one more time I can
work also like this. And maybe I can
focus around -10%. This is a recolor adjustment. One more times, if I just
remove this adjustment. As explained, here we use
most of the time the panels. But as as explained, if you don't have this panel, if you don't want to
position your panels here, you just need to go below the layer and just
below the layer, you can find also adjustment. So difference is you won't
have the preset here. These are difference.
For the rest, it is exactly the same. And I can have access also
to recolor, one more times. I can select the main range of color that I want,
so it can be this one. I can use the
saturation that I want. It can be for example this
one and the lightness, and I will decrease also. It will be the lightness to
ten for example this render. So it's okay with
this adjustment. I will remove this.
69. Adjustment posterize: We're going to see the
adjustment posterize. To use this adjustment, first, I selected this picture. Let's select the layers, right click,
duplicate the layers. After to do this work, we can find the posterize
adjustment in adjustment, and we will select posterize. With this adjustment, what you will be able to do concretely, you will be able to divide to convert in different
levels your pictures. He will select a range of
pixels and he will convert different levels of color depending on the number
that you will choose. Concretely, first,
you have this preset. This is arg preset, and in the posterized level, you only have three
posterized levels. Why it is useful, it is most
useful if you want to create different type of effect defect of posterization, posterization. If I slic soft here, you have a posturized
level of 17, and you can see the difference. So now let's take a
look more in details. I will just select default, Zoom a little bit
on my pictures. And this one, something that we can do to select
a posterized level. So you need to understand
if you select the minimum, like, for example two. You won't have a lot of levels, so this is why you will
obtain this render. And the most posturize
level you will have, the more you will come back
to your initial pictures. So if I go like this
and I come back to 256, my pictures will come back with exactly the same
render because we have the maximum level
of posterization. So now I've to understand that, what type of effect you can do. For example, you have the
posturize level here to. So if I increase here,
for example, si, you can see we have a more
different type of level, five, six, eight,
and take a look. If example, I use six. If we take a look in the sky, we have one nevel here. After we'll have a transition
with another level here for this part of the sky
because at the beginning, we have two or three
different type of blues. And here we can
find the clothes on this area or the clothes
here with a different color. It is the same if I'm some here, they will separate
different range of color to have different
level of posterization. If you take a look on the tree, you can have different type
of effect just like this. Take acal of the lake, it is like we have
one nevel here, another level here, another level here,
another level here. But if I increase my
level of posterization, just like this, I will have
more levels on this area. This is just what
you will be able to do when you have more
posterization vel. Take a glans about this clod. At the beginning, we have this white color
different values of colors on this clothes. This is the reason for
which if I go here, you can see the
difference just like this depending of the
posterization levels. I put something like 24, we'll have more levels, for example, on
the clothes and on all the element of our pictures. This is the type of
thing that we can do. If I select this picture, let's sum tele bit one more times and we'll go right click duplicate, select
adjustment, posterize. So if I go in the maximum, I'll come back to
my initial picture. If I go here, I just have
two level of posterization, and you can define a
number, just like this. I can have multiple type of render depending
on the number. If now I zoom a little bit on this tiger head,
as you can see, I can change my level
of posterization, and if I silic for
example, I can zoom again. You can see here, and I can change the
levels of posterization. If I arrive here,
I have ten levels, but I can increase to
have more difference, take a look for example here. On this area, the painting of the level of
posterization that we choose will have more
level of range of colors. And if I come back
to the maximum, I will come back to
my initial pictures. This is the type of thing
that we can do with this. We can have different
range of effect, for example on the lake this element depending of
the levels of posterization. If here, for example, I define ten to create
this type of effect, I can just click here, validate my posterization, and
we can see the difference. This was the picture
before and this was after, depending on the level of
posterization that we choose.
70. Adjustment vibrance: We're going to see the
adjustment vibrance. And for this, I selected
these pictures. I have these layers and just go right click first to
duplicate the layers. Let's take a look about
the vibrance adjustment. I will select First,
my adjustment panel, so you can find the
adjustment panels here, and you can see the vibrance
adjustment on this area. After two car vibrance
adjustment, you have two preset. The first proct is simplify, and we will have -50% for the vibrance and 0%
for the saturation. The second option is complicate, and we will have 50% for the vibrant and 0%
for the saturation. So now if I just click on
default, what you can do. You can work with two cursor, the vibrant and the saturation. Concretely, if I see for the saturation,
it's pretty simple. The aim is to increase
all the colors. So if you want to have better
colors on your pictures, you will increase
the saturation, and thanks to that when
you have some picture, you don't see too
much the color, you can increase little bit the saturation and
atorly or better render. So if I increase the saturation, take a look about all the colors will be improved,
just like this. There you need to
be careful because if it's too much,
It's not realistic. If you decrease the
saturation at the opposite, you will desaturate your image, and if the saturation a -100%, as you can see, you will have your image in black and white. Double click to change that. If I is a little bit, take a look about the PO
or just this element here, if I increase the saturation, you can really see
the difference. A the vibrant. The vibrant, it's a little bit different. The M is also to have better
color in your pictures, but it's apply already of some
colors already saturated. So not totally on everything. If I increase the saturation, I will obtain this render. But if I increase the
vibrance, as you can see, you have the feeling that
you have less things because it's apply
already saturated color. So let's take a glance. Already this color is saturated, this color is saturated. If I increase the vibrance, this one will be concerned, but you have a dar part less
concerned. So the m is what? If you decrease
the vibrance here, you will be able
to see what is the most saturated and
less saturated. If you decrease the
vibrance to 100. For example, you realize
that we can see that again, it's not too much
in black and white, so it means it's already saturated color
that we will use. If I lit out, what will be the? The M is to work
with the two cursor. So you need to work with
saturation in vibrance at the same time and try to find a good deal
between the two cursor. In this case, maybe I can
increase the lib my thing 24% and maybe around 40% here. I will click on this area, slick my layers and take
a glance we can have so much better color extremely
useful on this image. Four and after, four and after. So It's okay for
this first example. Let's take a look with
this second example. It will be also perfect
to reinforce the color on these pictures and also to have better colors on the
temple s Pagodas. I will duplicate
first my pictures. Then I will select adjustment
and one more time this one. Or something that
you can do also. You can click on this area and adjustment and
select also vibrans. So one more time here,
increase the saturation. But as you can see it's
definitely too much if you put 100 and de saturate to come
back in black and white. D will click, somethings
that I can do also with the brands,
increase the vibrans. And decrease the
brands, just like this. So even if you
decrease the vibrans, you can see again colors on the temple pagodas because it's already saturated
color, just like this. So reduce the vibrant will
have less impact on this area. So now what I can do
I can double click, and I would like to increase the saturation in the vibrant, so will silic saturation, and I will increase maybe 20%, and I will work
with the V brands, and I will increase
also maybe around 60%. I will click here. Zoom
little out and as you can see it so much better
for this area, we can release the difference before, after, before, after. We can see also on
this green area, it's better also to
read for the color. But we can do more.
We can select this. We can increase 28%. Here can put maybe 24%. If we see the difference, maybe it's a little too much, but s to that we can release
the difference before after. And when you make the
vibrance adjustment with something like, for example, a light shadow, reinforce the contrast, all
these type of adjustment, you can really make amazing
things on the images.
71. Adjustment exposure: We are going to see the
adjustment exposure. To see this adjustment, I selected this picture first. After to select the pictures, I will go in this area, and right click
duplicate the layer. So Let's see this
adjustment exposure. First, I will go on
adjustment here, and we can find exposure. When we click here, we have
different type of presets. The first preset
is just one stop, so concretely, you have
your exposure here, and one stop is just
minus one on this value. After you have this one, it is p one stop. If you click here, you decrease
little beats to exposure, here you increase little
beats the exposure. If I silic here minus two stop, you decrease, the exposure
a little bit more. And if you click
here plus two stop, it is to increase, the
exposure a little bit more. So after to do
this type of work, something that we
will select here. It is to k and default. So concretely, it is
a simple adjustment. We don't have many things to do. It is just about the exposure. So if you go totally
on the right, you will increase the exposure. If you increase with
the maximum concretely, your image will be almost in wise because you increase
too much the exposure. And if you go on the left, you will decrease the exposure. If you do this at the maximum, your image will be
almost in black because you decrease with the maximum value, the exposure. After to understand that, if you want to res
it, double click. One more time, it is to mix
with different adjustment. I'll explain one more
time after how to improve this type of picture
with a series of adjustment. Here we can decrease or
here we can increase. Something that I can do. You can also work
with selection mask. If you want to work, I will explain also this. Here, I just increase,
for example, it'll lead the exposure just
around this area just here. That's it. If I just
come back to the layer, we have just exposure
adjustment here. So this is the type of
thing that we can do. Let's select a second example. This is this one.
I have my layers. I will duplicate these layers, and I will go on adjustment. On adjustment, one more time, I can select some
predefined models. One of the problem, for
example, on this picture, I I only work with the exposure, it won't be pretty good. I will have probably
to work first with the Atlts and shadows adjustment to make something better, so it means why I'm
going to click here. I will work first with the
Atlts and shadows adjustment to readjust this area. So to lighten this area
and to darken this area. And after that,
if we want to add something like exposure,
we'll be able to do. After that, we'll
be able to do this. But if I just use this adjustment independently
I'll go adjustment, the fat, and here I can
increase the exposure value, so just increase
the exposure here. And on the left, I will
decrease the exposure. And this will be apply
on all the picture. It can be the shadows,
it can be the at lights. All the type of tons that
you have on the picture, you can change the exposure. So here I can decrease. On this area, I can
increase the exposure. So in this type of case, I don't have many things to do. I need to mix with
an order adjustment. So if for example, I decide to increase the
exposure just with this value, so it's good because on
this area I can lighten, but I can also lighten the sky, and because of this, it's
not good on this area. So this is why we need to use this adjustment
with the older one. Okay. So for the rest, not more things to do
about this address, so I will click here and
remove this address, and I will click here and
remove also this addressment.
72. Adjustment shadows highlights: We are going to see the
adjustment at light shadows. Extremely useful adjustment
that you can use, and first I selected
this picture, right click duplicate
the layers. To use this adjustment, first, you need to define
where are the shadows and where are the
tlight on your image. In my case, the at
lights are on the sky. The shadows are on
the rock area here, and the ocean needs more mid
turns mix with at lights. Concretely, you need
to define this first. After that, you can go on adjustment and you can
find shadows at lights. You have multiple
type of preset. One of the first
preset is extreme. Concretely, they put
the shadows at -200%, at lights at 200% to create the maximum of
contrast in your pictures. Second preset is
soft shadows, -50%, 50%, so you can create
more contrast also, but a little bit less. Here it is dumb
shadows, so concretely, you don't touch to
the at lights and you dice the shadows at the maximum. And here is the blow
at lights, concretely, you don't touch to the shadows, and you increase the at lights
to the maximum with 200%. So now let's click on default. After to click on default, I can focus on this two person. So if you click on the shadows, will have impact
only on the shadows. So concordly, if I
dragon moves this, take a look about
what happened on this area because the
shadows are located here. I will lighten the shadows. It's not exactly lighten, but it is in the same way and you will work
like this on the shadows. If I go on the left, you will darken the
shadows like this, but you won't impact
the at lights. If you're selling the at lights, you can lighten the at
lights just like this. And here you can
darken the at lights, and take a look at supply
only on the at lights. If you want to add more
contrast, you can for example, decrease the shadows here and increase the at lights and
you will have more contrast. But most of the time where
we use shadows alight not to create contrast to make
adjustment because for example, the shadows are too dark, or the at lights are too light. So something that we can do too bright. Something
that we can do. For example, it's to click on the shadows
and in this case, I can just reduce the talbt, and about the at lights, I can maybe increase the target. Here to create a little
bit more contrast, but in the most of the case, we will work differently,
I'm going to show you. So if I just click here, just create a little
bit more contrast on this example with
this adjustment. So now let's see another very interesting
example this one. Be first I will
duplicate the layers. As I explained before, all this area is too dark. So between the river and
between the accommodation, it's definitely too dark, and we don't see
too much this area. And it's too much contrast
with the at lights on the sky. This is why if I
want to adjust this, I will use adjustment, shadows, at lights,
and I will click here. After to do this type of work, take a look about the shadows
if I go this direction. I will darken all this area. This is not what I want to do. I just want to lighten. This is the reason for which
I will go to right. But if I go too much,
it will be pretty good. I will try to find interesting
value, like, for example, maybe around 60% here
to lighten this area. A about the at light
at the opposite, I don't want to
have more tlight. This is why I will
go on the left, and I will reduce the at lights. Not too much, but I think
I can reduce around -20%. So on the pictures, I think 60%, -20% can be interesting
and after we'll have to complete with maybe
a exposure contrast or something like this. I will just click on this area, and you can now see the
difference on my layers, and this is the pictures
before and after. So concretely, we have very
interesting adjustment to readjust all this area in
comparison of this area. Concretely, we can
readjust in this way. And now it's pretty
better because I have a good base if I want to
make more adjustment. So on this picture, the first adjustment
that I would use, it is a shadow alights. So now let's slick
my last example. This is this example. On many pictures where you won't have a big problem on
the shadows at light, you can repeat this
type of process to automatically have
a better render. Will click here and
click duplicate. What you can do when
you have a picture with different color like this, not too much big probe
shadow at lights, something that you will be
able to do in the adjustment. Shadow at light. Is concretely, you will increase the
shadows little bit, and you will increase
the atlight little bit, but most of the time you
will increase the shadows. So here concretely, I
have the shadows and to reinforce automatically
I can increase. Not too much, but value like, for example, here t percent
can be interesting, but the at light just little bit maybe only 10%
will be great. And on mini perture, when you want to
have big problem, just to do this can have a better base to add
more adjustment after. So here we'll select shadows. At light may be 30%, 10%. If you increase too
much your we have this, decrease your re have so that you can see it's
not pretty good, so around 30% will be
great and here and here. So In my case, 30%, 10%, just come back layers, and we can see the
difference before and after. The most of the time the shadows at lights adjustment will be used at the beginning of the
process to improve an image. So you need to use this as a
base the most of the time in the first adjustment. A
73. Adjustment threshold: We are going to see the
adjustment Si hold. To see this adjustment, I selected this picture first. After to select this pictures, I will go right click and I
will duplicate the layers. Let's select adjustment, and here you will be
able to see S Hold. You have two presets with
the S hole adjustment. The first preset is Faver light. And you will be able
to see your histogram. Here you have value
of S hole with 25%. The second option is favor dark, and you will have a
value of S Hole of 75%. Why to use this, you can
have different type of ewe. This type of few, I'm going to show you that it can be
interesting, for example, in separate in white and black, and for example, to
crat some selection. So I would select
the food first. So the M, he's going
to take the atlts, and all the atlet he
will convert to s, and he will take all the
shadows and all the shadows, he will convert to black. But depending on the s hole, you will be able to put, for example, submit
tons in the atlts, or submins in the shadows. Depending on the site hole, you can extend the atlets or you can extend the shadows
to have different render. So here clic again at present. By default were 50%, you can see your histogram. Here this is the histogram
representing this picture. As explained, we have
a curve here for a simple reason that this is a shadows area with
the rocks here. We have a curve here corresponding to the
atletes area with the sky, and we have an der curve here, a little bit smaller
corresponding to the ocean between the
mitts and the atlets. After that, what I
will be able to do. Concretely, if I put
this on the left, 0%, I will have everything in wise because I
will drag and move the atlets at the maximum and all my picture will be wise. If I drag and move on the right, all my picture will be black
because we drag and move the shadows totally
to be on the atletes, and will have 100% and
everything will be in black. So concretely, the aim is
to mix with this value. Depending on the render
that you want to have. For example, I want
to create a selection of the sky on the
line of horizon. Something that I will do if
I'm at 50%, as you can see, the ocean area won't
be take in the black. Won't be taken in the shadow. This is why I can draw a
and move this on the right, and I can mix until to
see my line of horizon. For example, this
line of horizon. Maybe I can put around 70 70%, think it's a little too much, so I will reduce
a little bit and try to work around maybe 66. After to do this work, I can validate my adjustment and we can see the contrast between this wise area
and this black area. If I select my
background layer here, the second background layers. I can select this tool, the foot selection tools, and I can create a
selection of the sky here. I can define it runs
just to run 20, it will be pretty good. If I just create
a selection here, as you can see, you
can select this part. Now I can deactivate the
view of my adjustment. If for example, I want
to delete the sky, I can press delete
on my keyboard. But if I press delete, I need also to hide the
visibility of this. If Icilic taco glans we have very interesting
selection here or remove this on the transparent because the contrast sank
to the Swill adjustment. After that, your
swole adjustment, if you don't need anymore, you can just continue to hide, or you have the
possibility to only remove the layers because
it is adjustment layer. It's okay for that. I'm going to show you a second
example with this one, and we are going to
repeat the same process. We can have different views, but the most of the time for
selection is pretty good. I will call right click and
I will duplicate my layers. After to duplicate my
layers, it is same. I think if I use the
section to here, normally, it's pretty good because
we have already contrast, but in some cases, it can be interesting to
use this addressment. Addressment, click here. S hole. And as you can see
if we put here, we have a part on the sky here. Concern as the shadows
because it is in black. It's not concerned as the
shadows, but it is in black. So it's a little strange. We can we go here, everything in black, here,
everything in white. Something I tend to do, it's to maybe dragon move on the left until to
not see this area. Maybe dragon move here. I can reinforce dragon
move in this area. But as you can see, it's
not extremely pretty good. So I can go here, for example, do
this type of work. Come back to my layers. We have this. If I
select my section, tool kick on the back rounds. Just go here. We can have
this type of selection. I just want to see,
and this looks pretty nice if I focus on
this area, just like that. If I deactivate the view, the visibility of
this adjustment and the visibility on
this back room layer, and I just press
delete on my keyboard, I will turn this render on the transparent back
rounds, as you can see. I can deactivate my selections and I will turn this render. But in this case, it's not extremely good to work like this because we
don't have too much contrast. But just to show you an
example about what you can do with the three
hold adjustment.
74. Adjustment curves: We are going to see
the curves adjustment. And for this, I selected
this picture first, and just go right click
duplicate the layer. After to do this work, we will go to surg
this adjustment, so adjustment here, and we can find the
curves adjustment. In this curve adjustment, you don't have any preset. Let's just click on
this adjustment, Zoom a little bit
on the pictures. Why it is useful to
use this adjustment. It is useful because
you can focus on what. You can focus on the tlight, on the shadows, you
can create contrast. You can work with the exposure. But all these type of things, you can have more precision because you are using a curves, and you can add multiple
points on this curves. First, let's take a look
about how it is displayed. Concretely, you your
histogram on the back room. Corresponding to my image. On this histogram, totally on the left, I have
the black point. Totally on the right,
I have the wise point. Here on this first
part on the left, this is the shadows. Here on the second
part on the right, this is the atletes. And in the miter, it
is just the mettere. As I explained before, this is the curve
corresponding to this image, so the rock area is the shadows, so we have the curves. The ocean is moreton atlets, so we have the surves, and the sky is concerning
about the atlet, so we have the
curves on the right. M is to position
point on the curves. For example, you can add a
point first in the midle. After to add this
point on this model, if you drag and move
your curve on this area, you will lighten your image. If you drag and move the
curves on this area, you will darken all your image. If your point is
located in the model, you will lighten or
darken all your image. Now, what happen
if I decide to at 2.1 here on the at light, and another point on
the shadows just here. Something that we
will able to do its to something
that will be hoops. I have one more point,
I will press delete. This point, I will
click here, delete. I'm going to show you again. I will click on this
area adjustment curves and add the first point here, second point here,
third point here. So Gly, if you drag and move this point on
this direction, you will lighten the at lights, and if you drag and move this
point on this direction, you will darken the shadows. This is the typical
curve that you can do if you want to
increase the contrast. Take a look, we have more
contrast on this picture. You put this here and you put this here and you
will have more contrast. You need to decrease
the contrast, you can do the opposite process. Concretely, the curve
will had to go here, and the curve will have to
go here and you decrease the contrast creating
this type of curves. But why it is also useful for a simple reason that you
can add more points. For example, if I want to work maybe on the shadows
with more precision, I can add a point
here at a point here, and I can act more I can darken more shadow parts
only on this area with to impact another
part of the shadows here. For example, I can use
my curve just like this. And this point, I can extend
a little bit to darken only specific part
already dark here. This is the type of
things that you can do when you use these tools. You can have more
local adjustment because you can create
multiple point as you can see. Here it is the same found to
add more point in the atlts, I can create more point, and you can make
more correction. If for example, I take
a look about the ocean. Between this point
and this point, we can see on the curves, the curve corresponding
to the ocean. Comparative for
adrian move here, you can see a difference
on this area, and I can make more
adjustment only on this specific area if I need. This is why the
curve can be useful. And that's it. I can click, come back
on my layer s panel, and is the difference
with before and after. First slick the second
picture, these pictures. Something that I will do first
is to duplicate the layer. Right click, duplicate the
layer and go on adjustment. After two go adjustment,
I will slick curves. In this type, we have a difference between the
shadows and the at lights, shadows on the river and accommodation and at
lights on the sky. This is why we have
a big curves here, and we have a big curve here. If I click just one point, I will lighten all my image, darken all my image. In this case, it is
not what I want to do. In this case, I can place one
point here, one point here. If I dragon move my
curve like this, I will increase the contrast. Let me what I would like to do. So you can do this after
a door adjustment. But if I use only
this adjustment, I just want to lighten
this dark area. Something that I can do
is to at the opposite, I will take this one and just
go little bit on this area, and I will take this print and
go litle bit on this area. And thanks to that, I can make my adjustment on my
pictures, just like this. So this type of curve on
this picture will be great. Click here, Layers, can find the difference before
after and before after. So I can make corrections on the at lights and shadows
using this adjustment. But I can make more local
things one more time, I can add, for
example, MrePoint, and here I can work with more specific area as you can see dragging
and moving this point. You can also even create
more point if you need. This is just the entras
to create more point. Now I can come back here layers and see the
difference before, after before and after.
75. Adjustment channel mixer: We're going to see the
adjustment channel mixer. For this, first, I
selected these pictures, and I will go on this a, and I will select adjustment, and here you can find
the channel mixer. After you define
the channel mixer, you don't have any preset. You can click here, and you can open and Zoom
on your picture. So after to do this
work concretely, the first things to understand, we are working in R GP. So we have red, green, blue, but alpha also Alpha and offset. Concretely, here you need to
silic the channel concern. If you silic red, you will have 100% on the red
channel by default. If you silic green, you will
have 100% for the green, blue 100% for the blue, and Alpha 100% for the Alpha. I'll just come back to the red. Concretely, you have 100%
of red in these channels. So you can drag and move this if you want to reduce
or increase the red. In the red channels.
But something that you can do is inside
the red channels. Concretely, what you
will be able to do, we'll be able to do in
the different channels, to create values
interesting effect, just dragging and
moving the odor value. We need to be careful to not put too much value
because for example, I slic green, too much, I will obtain this
render or reduce, I will obtain this render. So the am depending of the
render that you want to have, is to drag and move
tb the cursor. For example, here, we'll
have more coal color, here more red, and if I slic the blue,
what I want to have. And also for the
Alpha, just like this. In this type of case,
in the red channel, maybe I can increase the
litle beat the green, five, and increase
litle beat the blue also to create this type of
render on the sky and here. And for the blue, if I want
to increase my effect, I will be able to put a value, and you can also create offset. So offset will allow you to more dragon move, for example, with a percentage here, so increase your
effect or decrease little your effect depending
on these different channels. And I can continue. I
can sack the cream. And if I sick the crea, I will have 100% for the cream. And inside the green, I can
put less red or more red, but depending on the percentage, you can have different
type of render. So here, if I decrease, I can create this
type of effect. On the blue, I can
decrease also, maybe. But after it will be too much. If I focus on blue, it is the same, we can
make some adjustment. If I want to have yellow, little yellow effect, I can put the green on the
left, like, for example, this one, maybe -70%, and on the red channels, I can go a little
bit on the left. So after to do this work, if you are satisfied,
you just click here, layers and taken with this channel mixer
adjustment about the general effect
product with this. So before, after, before, after. So the aim is not to directly
create a correction. The aim is to create a
general environment, general effect on your image, working on the
different channels. If I just click here, I'm going to remove this one, I could also duplicate in this. I'm not going to duplicate. It's going to work or
duplicate the layers. And you can also go
here if you need adjustment and select one more
times the channel mixers. I can put my picture
on this area, and this is the red channels. First on the red channel, decrease or increase
the value of the red by the
foot to have 100%. The most of the time it
will be to focus on this. So if I want to have
more coal color, I can change the green
here, I can change that. Put, for example,
the alpha here. I can see you can create this type of render
for your image. But if I want to
warm little bit, maybe I can put a little bit
more value on the green. On the blue, I can
also increase. Alpha value, but I'm not going to touch to
the Alpha value. If I take a look about
the green channels, maybe I can stay here at zero, and the blue move little
bit at 12, just like this. For the Alpha channel, maybe I can put minus five, and I will work with the blue, and with the blue,
increase little bit the red value like five. Here I will change for -11. Di this value, maybe I can
change for minus five. And take a gs about this render. One more time we can mix with
other type of adjustment. I can also drag and move my alpha channels to
create maybe a vantage, little vantage fig dus
maybe around minus ten, and we can also create offset on this direction or
on this direction. That's it. After to do this type of work,
you can validate. If I click here on my
channel mixer adjustment, I can see the
difference before and after before and after.
76. Adjustment gradient map: We are going to see the
adjustment gradient mamp. To see this adjustment, I selected this image and right Lk first
duplicate the layer. After to do this type of work, I will zoom a little
bit on my image, and I will go an adjustment, and I will select
the gradient map. You can find two presets
on the gradient map. The first is that
they cult travot xs, and concretely you
will have two colors, a set colors exactly with
set print of gradient, and the second
option is nuclear, and one more time you can have swat print
for the gradient. So what is the.
The is concretely, he will separate different tons, and these different tons like the alighted shadows
mean tons and more, he will separate
into a gradient, and you can define the number of points that you want
for this gradient. So let's take a look, I will
select default first here, and you can find this different
this craton by default. Something that I'm
going to do first is to select the
point in the Midol. And this point in the Midol, I will delete this point. Oops, I will delete this point. I will click here, and
I will slick here, you have insert copy,
reverse, dealt. I will click on Dilt and I will remove this point to
only have two color. Now I will slick
the first color. When I click on my first point, I can define the color. For example, here, I can
define the color that I want. Let's define
something like blue. And I will select
my second point, and I will define another
color like for example red. I think for the first color, I didn't define
exactly what I want. Let's just defined something
to create contrast. I will put maybe the green color will be perfect to
see the difference. So now we have a preset. I just created a
gradient with two color. So the first one is green, the last one is red. And what we can see,
we can see that the at lights are red. We can see that the shadows
on this area are green. Concretely, you will separate at lights, shadows, mid tones, and you can separate
in more range depending on the number of points that you will
add in your gradient. Here just at two point. Because I just at two point, I just separated at lights and shadows with two
different colors. I can also insert
here a new point, or you can delete a new point. You can also reverse your
gradient just like this. Thanks to that, we can really see what is the gradient map. Now you can add more point. If I add more point here. And I define a color for
this point like blue, it will impact more
of the midtones. So if my point is in the midle, it will impact the midtones, but you can drag and
move the midtones more close to the atltes, or you can drag and
move the midtones more close to the shadows. And you can add more points. If I had a point here, you will conserve
more of the atltes. On the atlets, I can select
another range of color, like, for example, this one. And on the shadows, I can
define another range of blue, like for example, this one. So something that I can
do. You can mix like that. You can also craft
something, for example, I can sick my first point and
silic some dark blue color. I can slick my second point, another type of blue
color like this one, and I can sect my
third point with another type of blue color
like maybe this one. And here I can silic
maybe 1.2 point, so I can silect this
one with the red color. I can silic this one with maybe
something in more orange. And then I will slick
this one and something like more yellow
orange just like this. I will be able to obtain
this render for this image. If I just validate layers, you can see the difference, and this is just a cradan
map ad, crag map adjustment. So now, something
that I will do it to select an der image. I will define this
one, as you can see, and we will repeat
the same process. First, I will go right
click duplicate the layers. You can also find the
adjustment here adjustment, and some things
that I will select, it just the cratent map. It is the same way. I will select this print
and selected this print. As you can see, it
concerns the shadows area. And I can define a color for the shadows depending
on what I want to do. Maybe I can define
this type of color. Here this is the atlt, so I can click on the
atlights and define the color that I
want for my atlts. For example, I just define something little bit
orange, just like this. I have another point.
If I remove this point, with delete here, I'll just
separate in two colors. If I add a more point, I can add another one here, and I can add more
point if I need. It means I can add a more point here and do something like this, and I can add a more point
here and do something maybe like this with
just a yellow color. And here crated
between the shadows and atlts exactly five levels, five levels of gradient, five levels of color here. We have separated atlts and shadows exactly in five levels, and we have chose five color. After you can drag
and move this color, you can drag and move
this different point at your convenience. But if you want to add more, you can also add more point. If I just stick here, is a type of effects
that you will be able to use with a gradient
map adjustment.
77. Adjustment selective color: We're going to see the
adjustment selective colors. To see this adjustment first, I will select the layers and right click,
duplicate the layer. After to do this work,
I will go adjustment, and I will select
selective color. I will zoom on my image. You won't have any preset with this adjustment. Let
just click here. And on the selective
color, concretely, what you will be able to do, you can select a range of color. After you can create
modification on Sion, magenta, yellow, and black. For example, here this is a range of color
that you can choose. White is a great example
because on this image, you can see this
bridge and the base of the bridge is totally
with the red color. But I also little red
area, for example, when you see this grace and
this area it's little red. But for the bridge, it will
be the perfect example. If I select the color red, concretely, what I
will be able to do. I will be able to change
the different value and it will impact the
red pixels on my image. Here I can work with the s, but I can work with
the magenta also. The yellow, just like
this and define after that a level of black if you
want to lighten or darken. If I want to change the
color of this bridge, I can change the yellow here. Magenta may be on this
direction and take a look at change the color
of this bridge for purple. And I I define here, I can lighten or darken. Let's put this image. Let's put this value. If I
zomly tell out you can see the difference with the color of this bridge, just like that. But you can also it will
impact little bit here. But this is why if we need, we can also create a
mask or we can create a selection to impact
only the bridge, and I will explain
how you can work with selection with the adjustment
or mask with adjustment. So that if you select another
way, like for example, the green because here we have the green some green area with all the trees on the
backgrounds and all the forest. What does it mean? It means
that if I click here, I will impact the green area. For example, I can move
the magenta to -100%, and here about the yellow
I can rainforce with 100%. And for this one, maybe
I can rainfce like this. As you can see,
the green area can look pretty better with
this different value. But for the green area, maybe it can impact also
maybe phasic this one. Maybe the magenta
can take a look. Not so sure, but if I go here, it won't impact
directly this one. So I'm going to sit
these parameters. Click here, layers, and you can see the difference
with this bridge, and you can see the
difference with the forest and the
backgrounds and the monta. So it was before and
after, before and after. This is the type of transformation
that you will be able to do with a selective
color adjustment. Double click and you can just work with the
different modification. So now let's see a second
example with this one. I will go right click first and I will duplicate the layers. Then select the
adjustment this time, I will go an adjustment,
and one more time, I will define this
adjustment let just select selective color. If I zoom little bit, let's take again the
example about the red area. Be on this pagodas, you can see different red
pixels and also here, but also on the tiger head. It means if I drag
and move here, take a glans, we can make
this type of transformation. And I can also move
here if I need, or again move here. If I take a look at the
pagodas and this post, just like this, you can make some transformation
just using this value. So one more time if I
want to change the color, it's also possible like that. But it will impact also, for example, this area, because also on this area, we have some red pixels, as you can see, just like that. You can also mix with
the black color. And take a look, I
reinforce this red part. By the metal bit, let's take
a look about the tiger head. We have some green
color. It is the same. If I sic, for example, greens, and I drag and move my cursor, I will be able to
make transformation. We move my cursor to 100% here. Magenta, I will
reinforce with 100%, and on this area, it depends about
what I want to do, but I will reinforce with 100%. Just like that. You can
see what you can impact. We can try also another one, maybe you can even
work with the ys. If you focus with the y, take a, we can have an impact
directly on the sky and create some effect
using this value. Fample can put this one
here, this one here, and maybe this one
around these directions, and you can see the effect
product on the sky. I can use my black
color just like this. What I will be able
to do it just to validate and we can
find the different, so it is the pictures. The image before and
after, before and after. So concretely, you just select a range of pig
cells depending of a color and after you can make transformation
with the different colors, and this will impact directly the range of pix
cells that you chose.
78. Adjustment white balance: We are going to see
how to work with the wise balance adjustment. For this, I selected
the pictures and just go right click
duplicate the layers. After to duplicate the layers, we can search here
on the adjustment, and we can find
the wise balance. You will have 2% for the
wise balance, warm or cold. Is this indication, concretely, what you can do with
the is balance, you can warmer your pictures or you can color your pictures. So you have took
yourself adjustment to make something warmer
or make something color. Phago slick warm just here. You can see the wise balance, and you can just make transformation here and
transformation here. So double click to res it first. Concretely, if I move my cursor with a wise balance
on the right, I will add more warm
color just like this. This is why we have little
this feeling of red and yellow on the image
because we add warm color. But if I go on the left, I will have more cold color. So depending on the render
that you want to have, general render of your picture, you can move on the
right and on the left. And yet it is same you can
complete with the magenta, the warmer color,
or the green here. So color color. So if I want to add
more warmer color, I will move the white
balance on the right. Just like this, maybe
put something like 20%, and I will complete with
little magenta render, like, for example, 16%. And if you just go and
validate, as you can see, you can make this type of transformation on your pictures. I can go nearer, just like this. But if I want to have something more color on my pictures, I will make some
transformation differently. So for example, I can
see the wise balance, Dragon move little
bit on the left, maybe a value around
-20%, and here -10%. If I just valid it, you
can see the difference, and now we have something definitely little bit
with more cool color, but we can work also. It depends just about
the general render that we want to give
to the picture. So we can also work like this. It's definitely not a problem. So after to do this work, something that I'm
going to do is to click on the wise Balance adjustment
and here I can remove. I will select this one and
now we have these pictures. I will duplicate these pictures with right click and duplicate. After to duplicate this one, I will apply my wise
balance adjustment. You don't have only one
way to have access to the adjustment here just
because I display these panels. But something that you can
do is also to go here, and you can find adjustment, and it is exactly
in the same order, and I will select
the wise balance. After to do this
work, one more time, you can make something more warm color or more coal color. If this time I want to make
something with call color. I will be able to drag and move, maybe put something like -37, and here, Minus maybe 26. If I go here, we have
changed little to general. Aspect of this picture before
after and before after. This can be extremely
interesting, extremely interesting, depending
on what we want to do. For example, if you take a look on the grace at the beginning, can look little maybe
too much yellow, and you have this
possibility to make little transformation using this adjustment
just like this. But if at the opposite, you want to little reinforce, you can do the opposite process, so it means you can change the
wise balance on the right, like around 20%, and you can change the
tent on the right, like, for example, 40%. If you do something like this, little different general
render on your pictures, and here you reinforce
all this area and just add more one color
on your image. This is how you can focus
on the wise balance, so you don't have only one way. I can silico
adjustment just here. You can also go adjustment
on this area, wise balance. And in this type of
case, so as explain, you are just
predefined 20% here, so it's simple preset
and he just -20%. Definitely, this preset is
just very basic preset. We don't use this too honestly, but we can have this type of preset also when you
use the adjustment.
79. Adjustment invert: We are going to see
the adjustment invert. To see this adjustment, I select this image first
and click on the layers, right click,
duplicate the layers. Let's scenic adjustment, and you can find the
adjustment invert. Inside the invert adjustment, you won't have any preset,
let's just click here. So concretely, he will invert the at lights
and the shadows. Something that you need to
understand, click on layers. You ground this adjustment is, you won't have any
transformation. I'm going to show you again. I will click here and
define adjustment, default, and you won't
have anything more to do. Concretely, he will
define where are the at lights and where are the
shadows on your image. So if I just hide this, as I explained before, we have the at
lights on the sky, we have the shadows
on this area. So it means if you invert, so if you slit invert, the at lights will become dark like this
close to the black, and the shadows will become
more right like this, close to the wise, and the midtone will be
little between the two. This is just what you will
be able to do with this. Can be also interesting for selection because you
can cred more contrast. If I slick here my
flute selection tools. I need to position my flute
selection tools here, not on the invert adjustment, but on the backgrounds. But something that I
need to do is to sick the invert adjustment
and right click. I have the possibility
to use March tone. Thanks to that, I can apply
this one to my back rounds. I can go left click here, and I can define this selection. For example, I press
delete on my keyboard, and I add this one here, not this one, I add this one. We can find we can remove this area and to be on a
transparency back round. This is just an example. Now, let's see a second example. I will recover this visibility. Let's click this one
also and invert. So this area will be in wise, almost in white, and this
area will be almost in black. So I will first
duplicate my layers, so right click duplicate
layers, adjustment. I will select invert. Automatically, you can see
the render already here, so it's pretty fast,
you select invert, and you can see this difference. F to create the selection
also here, it's not bad, you can first come
back on layers. This layer adjustment
right click merged on. In this case, as you
can see it's very practical to have
created other layers, and I will use my flute
selection to left click on the sky depending a value of tolerance as as
explained before. For example, I can
press digit on the keyboard just to
see the transparency. And if I just deactivate
this visibility, Click here. We can have this typ offender. Just like that. That's it. So we can have this typo fender. We can remove this here. But we can also remove on this background in depend
about what we want to do. So here I can recuperate
my back room. And can be interesting for
this type of selection. If I just come back here, I will click on this
one and press delete, reactivate the backgrounds,
and I will go on this area and repeat
the same process. So we'll go right
click and duplicate the layers adjustment invert. So if I invert, just hear this part or I V
black this part in wise, as you can see it's
pretty good to have some contrast between
the trees and the sky. Here we have good contrast
and definitely can be also one more time interesting
to create the selection. So I can go on layers, right click, Merch do. And again rato selection, food selection tool
crato selection here. As you can see, not
everything is selected. Maybe I can increase
the little beat the tolerance and try again, and I will obtain this render. It's pretty too much. Maybe I can decrease 26 here. I think I think can
be pretty good, maybe not too much if
I go in this area. If I go on this area, I can select this way. I think here the
selection is pretty good. And something that I can
do it is to for example, press delete on my keyboard. But I can also on these
layers, if I need, click on this layer because
here it's only this one, and click on these layers. I have the same selection
press delete also. That's it. Now if I deactivate this
view in the tolerance, we are in transparency
backgrounds on this image. But if I activate this view, I'm also on transparency
backgrounds. As you can see for this section is pretty good for this area, even if it will be interesting
to refine the selection. So refine the selection here, refine the selection here
and refine the section here with the tools that
I explained just before. But for the rest for the
sky in a general way, it's a good way to
improve, for example, to have a better quality for your first selection and
after you can refine.
80. Adjustment split toning: We are going to see the
adjustment split tuning, and for this, I selected
this picture first, and I will go right click
and duplicate the layers. After to do this type of work, if we select adjustment, you can find here split tuning. You don't have any presets
that will select default, and concretely what you can
do with this adjustment, you can work with the U and the saturation on the
atlts and on the shadows. So on this picture, we
have seen where are the at lights and
where are the shadows. Concretely here, if I
drag and move here, It will apply a different type
of colors on the plights, but I need to set at the
same time the saturation. So if I put 100, as you can see the hue, so it means different type of color will be applied
on the atlte. It means on the sky, a little
bit on the ocean part. And you can define the
colors that you want to create some effects,
for example, I can define something
little in red and after I can define my
saturation just here. And I can do the same
thing for the shadows. So I can go here. I can increase the
shadow saturation. And as you can see if
you change the color, it will be applied
on the shadows area. Very interesting if you want
to you can create contrast, for example, just like this, if you put 100%, 100%, and you can change the
balance to have something more in the at lights or more in the shadows
with the balance. I can just crate the sapopi fi put this little bit on
yellow, not too much, maybe 70%, and here I
can put this in red, but decrease with
maybe around 47%. If I do something like that, you can just validate, come back on myers, and you can see this
adjustment before and after. So let's hear a
second example here. So I have these pictures. I already apply a split
tonight adjustment. So I will remove this one, and I will go one more time
on right click duplicate. And when I go on this area,
adjustment split toning. Here we have atlight and shadows is more
separate on this area. We have in different areas. If I just click here, first, I put my saturation to 100 and it will be applied
only on the atlight. So take a look on the
sky, for example, and we can just
change the render. On something more in blue. I can click on this blue
color, saturation 100%. If I set the shadows used, it will be applied
only on the shadows. One more time I can put
the saturation, 100%, and I can define something
only for the shadows. F to make contrast, I can put something in orange, and we can craft
this type of effect. Then you can focus also on
the balance, just like that, so you can drag and move on this direction or
on this direction. I can just stay to 50%. So definitely depending
on what you will choose. For example, I can choose, maybe a yellow orange or red. I can create this type
of render on this area, and I can put
contrast with blue. But on the at light blue, I can also do something more in red or more in
yellow, like this. But in this case, I would
like to create contrast. This is why we put this in blue. This one around orange. After that, I can
validate layers, and we can see split
toning just like this. This is the type of
thing that you can do. Here it was very fast to understand because we know exactly where the
atlight, the shadows. You can see the contrast, so it's pretty simple. You can just change totally
the general renders, for example, here I can apply something more
in green to change. For the at lights, I can put
something more like blue. Then I display the saturation, shadow saturation, and
atlight saturation. I can craft totally a
different style for my image. You can click here,
and as you can see, we upturn this render. Et Sam can craft a
different style, just dragging and moving the shadow and dragging
and moving at lights. Use you, as you can see.
81. Adjustments with selections: We're going to see how to create adjustment
with selection. Now concretely, we can create selection and add adjustment
only on selection. Something that I'm going
to do is to select the layers and right click duplicate for this
first example. So let's just make
something really simple to understand the adjustment
on the selection. I will select the rectangular
selection tools and just create rectangular selection
only on this area. So if I apply any
adjustment now, the adjustment will be
inside the selection. So I can click on
adjustment just here. Let's make something
pretty simple. I will just use an adjustment like the
exposure adjustment. I will click here, and I
will increase the exposure. And as you can see
the adjustment will go only on this selection. So if I go here,
now you deselect, you can see the
adjustment will appear only on this specific area. So it is definitely something
important to understand. Now I'm going to come back, edit and do, edit and doo. If I try with
another adjustment, I can sick for
example another one, it can be For example, the vibrance and saturation. And if I just select
this one here, default, I can increase the
saturation only on the specific area
and I can deselect. So here we can see
the difference. Sometimes you can make
interesting things here, difference between a
part and another part. I will say my layers, remove the vibrant
adjustment just here and remove this exposure adjustment. You can also have
the possibility when you select the
food selection tool, for example, to not apply contiguous and to select
a range of color. If for example, I selected this, I try to selected only
the element in green. I can also reduce Little
beat my range and try again, if I just click here, only more the green area,
specific green area. Maybe I can increase Little beat the range and try with this one. So now, what happened if I'm using a saturation adjustment, it will be applied only
on the selected area. So I can click on adjustment, and I will select
one more times, this saturation adjustment, it will be pretty
good, so vibrant. Pick here. I will
select this one, and I will increase
the saturation and increase the vibrant maybe around this
value and this value. I now I finish my adjustment, and I decide to deselect. As you can see, we reinforce
all the green area, but only the green area, depending of the range
that we choose and the tolerance with
the selection tools. We can see on the
right, it is a mask, and concretely,
what does it mean, it means we apply
only on selection. If I go here, you can
see the different before after before, after. It's definitely interesting
way to for example and put the saturation or
maybe the exposure of only a selected part. Now, let's see another example. Go to click here and
remove this one. I have this image and
I just want maybe to make a transformation
on the sky. I can use my food
selection tools. Keep contiguous again and
just create a selection here. So now as you can see the
sky is well selected. Let's just go right clip date the layer first and
create to adjustment. Let's select the
adjustment tools, and we have different
type of options. Something that I can
do, something simple, is just one more time
to use the exposure. And with my exposure, I will click here, and I just want to change
the exposure of the sky. So if I want to lighten my sky, I can put here, if I want
to darken, I can put here. So maybe in my case, I can
darker little bit the sky. Here if I want to use this one, but I can also here
you can see the different before after,
before and after. So definitely, you
can work with this. One more time if I want
just to change for example, the saturation of the sky, so increase the value
of the blue color. I can repeat the same thing. So I create a selection. I will go on adjustment. And I will slick one
more time vibrance. I will click here and
increase my saturation, and I can reinforce
the saturation of the sky to have a
better blue color. Let's just try with
maybe 20%, 24%. And I can come back
here and you can see the mask and it is before
after and before after. So the render is really natural. No problem because of this, but I can reinforce this
part. Just like that. So definitely it's very convenient to it's very
convenient to use. I could increase a saturation vibrant maybe on
the other parts, I mean I select this part and invert the selection
to select this part, and create an order vibrant
saturation adjustment. Adjustment, I can use also this one vibrant and saturation. But I will apply
only on this area, it means I can put
a different value if I need that before, like, for example, can increase
the value for this area. Click here, and we apply
every time like a mask. What happened if you
click on the mask, let just click here, you
can click on the mask, right click and delete. You will delete all
the elements here. If you want to edit
the adjustment, you can edit the adjustment
on the mask and here we can file the mask where
appear the adjustment. And let's see my last example. Last example, I can one
more time, for example, use my selection brush tools and right click
duplicate layers. If I slit my selection
brush tools, Let's just click here. Yes, now it's going
to work. I will be able to select for
example this area. So I can use my brush. Oops. I think it's pretty good because the ise
part is selected. I have snap to edge. Okay. Let's just try to create a selection just on
the specific part. Maybe I can use also
the specific part. So only on the specific part, I can increase the grace to
have a better green color, or I can change to exposure
or any things like this, work with the contrast, so I can go on adjustment. If I just slick
one more time pers adjustment because it's
pretty good to see this, I can increase, for example, the situation only on this
selection, just like that. But I can also use something like the H S and
click on default, select green here and define the saturation
and define the U, and I will be able to
change little Bat this one. I don't find maybe
with my color picker, I can select here, and I will be able to
change little beat the green color and work one
more time with saturation. And if inside, I want
to change again, maybe to add also contrast. I can see the brightness
contrast default. And here we will increase the
contrast only on this area. For example just like this. And I can come back on layers. Now we have three
adjustment, the adjustment, apply only inside
this selection. So something that I can do at the end, just to click here. As you can see, you can really apply only inside the selection, a different adjustment,
and you can see the mass, so it means where is
apply the adjustment. Just go rightly. Edit adjustment and you can see the adjustment. The white part, the adjustment
is inside the white part, and the black part will
hide the adjustment. You can also go right
click, refine the mask. And if you just go
and refine the mask, you have the possibility
to smooth your mask, that means you can go here
and you can make adjustments. You can also use the
border wide if you need. So here we can also refine
the mask if we need. So it's okay for that.
I'm going to remove this one lite,
delete and delete.
82. Adjustments with masks: We are going to see
how to work with mask and focus with
mask on the adjustment. So I have this image and I
would like to adjustment, but I would like to adjustment
on a specific area. For this, I can use a mask. First things to do,
I can go right click and I can duplicate
these layers. After to duplicate this layers, I have the posity to add an adjustment and then
to create a mask. So if I go here, adjustment, let's take a concrete example. I will adjust use the
adjustment vibrance here. I will click on this
area and I will define more saturation
and more vibrance. Voluntary will
increase the tele bit the effect to show
you with a mask. So after to do this work, as you can see the vibrance and adjustment is apply
on all my pictures. I have the possibility
on this vibrance and adjustment and this
vibrance adjustment to cratu mask. So
I can fit here. I will craft new mask layers, and concretely what I
will be able to do. Exactly like when you
use a normal mask, you select the
paint brush tools. You define the color
that you want. If for example, I select
the black color here, I define my different parameter of the brush, and concretely, if for example, I use
my black color here, I will remove the saturation. Go to come back. If for example, you want to remove all the effect on the mask,
you click on the mask. Control, and when
you use control, you can put your mask in black. Now I don't see any saturation. If I just want to
have saturation, only where I will use my brush. Now the mask is in black. I will select the white color
to recover some effect, and I will paint like this, and I will recover
my saturation only where I'm going to use my
brush, as you can see. So if for example, I zoom here, I use my brush and
I will recuperate some saturation only
on this specific area. It is also interesting. It's interesting to use
the adjustment with the mass because you can make different things
just like this. Now I put the saturation only on the temples and the
pagodas just like this, you can really see the
difference before, after. If I increase my
saturation here to see more of the different
vibrant and saturation here, you can find the difference before and after just like this. This is one of the
interests using the mask. So let's just remove this. It was my first example. I'm going to show you
a sell on example with this pictures and just go right click and
duplicate the layers. So after to duplicate the layer, what I will be able to do. One more time it is to
crate adjustment first, where we use the adjustment. I have different
type of options. What I will be able to use, it is Hell saturation, click here, and I will define as an example
one more times. I will click here first. So let's click on the
green color picker, and I will select this area. So after to select this area, I will change as we
can see the color. So for example, let's
put this color. And can increase also the
saturation a little bit. We can also work with the
aluminosity if I need. Now to do this type of work, I put this adjustment on all my pictures.
I can create a mask. Invert the mask with
control and thanks to that, I can mask my adjustment. Now if I'm using my
brush, pain brush tools, I can recuperate my effect only where I will use my brush. For example, I can increase, little bit the size here, and I need to use
the white color. If I go in this ara,
you can already see the effect on
near the cursor, and you can just paint where you want to activate your
effect at your convenience. It's totally non destructive. The Advantage, also,
if for example, I go outside like this,
it's not really good. You just need to invert, you save the black color, and I can remove again. If you wanted to use in
other area, you can also, for example, use this, or any areas that you
want using a brush. As you can say
something convenient. Let's see a last example. I'm going to remove this one. And slate my last picture. In this example, I would
like to maybe apply the adjustment only on maybe
this part and this part, which, for example, a
university adjustment. I will go right click first. I will duplicate the layers, and I will apply adjustment. So we click on adjustment. And what adjustment
I will select here? I will silic for example,
the exposure adjustment. In the exposure adjustment, I will click here and I can increase my exposure
just like that. But one of the problems it
will apply on all the parts. This is not what I want to do, so I will just do maybe
something like this. First, after I will go ayers. And in the exposure and
adjustment, I will create a mask. I will activate my mask here. I will invert the mask with control y to have
my mask in black, and now in I'm using
my brush tool, so I will select the
pain brush tool here. I can activate the
effect where I want. So I will use the white color because the mask is in black. I will increase the size
of my brush, like this. And as you can see if
I apply my brush here, I will be able to
recuperate some effect, but only on a specific area. For example I can just make
an effect on the river, if I'm using this one. But if I want more, I can also use my brush for example here. So definitely it's a
very convenient way to make some correction because sometimes you need
to apply correction, not on all the pictures. Sometimes it's not
extremely convenient, so this is why you have the
possibility to create a mask. I can use type of work
here to turn this render. So now I can see the
different before, after and before, after. So we apply only the effect on the part where
we use the brush. If you want to do
the opposite action, you slick the black
color, and, for example, I can darken this
area if I need. So after I just need
to switch white and black depending on the
render that you want.
83. Filters blur: We are going to see
the filters blur. To see these filters, first, I selected this image, and I will duplicate the layers, so right click here and
duplicate the layers. After to do this type of work, I will go on filters blur, and you have different type
of blue that you can apply. The aim is not to see
all this blue but to see about how you can
work with the plu. So for example, if I just
sic the first one here, you can just define
average blue, and when you define
an average blue, you will just up turn
this type of thing. So it's just the basic
blow that you can do. It's not pretty good
in this type of case. You can also focus
on the bland mode, and here in this area, you can focus also
on the opacity. But don't forget that
this type of thing, you can apply on an image, just like this, I'm
going to go and edit and do. Just like that. But you can also apply
on shapes if you need, so or on text. Don't forget also that
you can click here and you have some filters. The difference when
you go on this area, not on all the feaurs, but you will be able
to add another one. If I go on filters, I can go on blow average, here you won't find
this average blow here because this one
it's not possible to use like like
adjustment filters. It's not exactly possible, but if you select
the Gacian blow, I will come back here,
filters, blow gaucan blow. So the gaucan blow is
one of the user most, you can crate a radius
just like this. You can also see
the different type of views, as you can see. And if you just click on apply, you can validate your blow. But here when you apply directly
here, it is destructive. It means it's directly
on the layer. Expect to come back
with the undo panels. It's not possible to remove. But if you use, for example, for this one, I will go right
click and I will duplicate. For example, for this one, you can use live filters, and this is a different
blows that you can use. If I see Gatan brows, just here, you can work with the radius, so I can increase the
radius just here. After to do this type of
work, as you can see now, we just have the filters
as a separate way. The filter is just
separate of the layer. At any moment, we
can click here. And we can increase the
value or decrease the value. We can just change the
blue, and at any moment, something that you can do
is to click and delete, and you can just
delete your filters. So in this case, it's
totally non destructive. If I continue with filters, blue, so this is
a gaussian blue. You have a lot of type of
blues that you can use. If I silic for example, the box blue, you can
increase the radius. This is another type of
blue that you can use, like, for example, this one. If I select filters,
let's select blue. We can do something like, for example, the radial blue. If you click on radial
blue just here, you can define angles,
and as you can see, because it is radial, we
have a circular blue. If you ct this type of blow, so I will obtain this render, edit, do, I will go here, a silic life filters. One more time, you can see
again the radial blow. Again this type of blow
also, it is the same. You can also put this
directly in a separate way. It's not exactly a mask. It's just a filter, but like a filter adjustment
in separate to the layers. At any moment, I can click here. If I want to delete or
edit, I can delete. Let's just select
these pictures also. I will go right click and I
will duplicate my layers. After to duplicate my layers, something that I will do it
is to create a selection. I will use, for example, just my elliptical
selection tools, and I will crate a
selection maybe like this, and I will drag and
move my selection. I think it's not pretty good. Lets do this again. I will crate a selection around the face of the woman,
for example, like this. And if you invert the selection, so you select inverse selection. So now we have selected
this part and I can apply the blue
only on this part. I can click also on
life filters just here, and I have all
this list of blue, the different list of block
correspond to the categories. Here is the blue category. Here we have another
category, here another one. Let's silect another one
like maybe Diffused glow. If I just apply
the diffused glow, I can focus on the radius, the intensity, just here, swi hold, and opacity. It's a little bit specific, so this is the
diffuse glow radius. I can double click here
and just delete this one. Let just apply the cacan blow, so I will come back
here and I will silic life filters Cacian blow. I will increase my radius. As you can see, the blow will be applied just on this area. And I will click
here and de select. This is the type of
render that we can do. Something interesting is
we have this blue here. You have the possibility
also to crate a mask. If I select the mask
layers just here, I can put my mask just below, and I can put the mask here. If you put the mask just here, I'm going to show you, if you put the mask
here we have a blue, Here, Goan blue, and
here we have a mask. What does it mean? It means that if for example,
I have my mask here, I have the possibility to
select my pain brush tool, and if I select the white
color, just like this, as you can see nothing happen, if I select the black color, as you can see
nothing happen also. For a simple reason that the blue is located
on this area. It's not pretty
good, and I'm not on the right way going
to come back here, and This one, I will go right click and
I will just delete. Because if you apply the blow, the blow here, because
it is a selection, automatically, you
have the mask. So you can directly work here. As you can see, if you
select the black color, you will have more power, and if you select the wise here, and you decide to click on the mask here just because the
opacity is not too strong, but if I have more opacity, you can work with this. For example, here you
can work like that, and if I invert, here I can reduce my effect. So here I can reduce my effect, I can go here, white color, and I can recuperate my effect. It's interesting because if
you decrease the opacity. Maybe I can decrease
the opacity. I can make something like
a transition like this. I can invert and rise
a little bit more here with just 40% of opacity. This is why it is interesting. When you have a
selection, automatically, a mask will be created
on your element, and you can increase
after if you need. This is why it is
extremely powerful. This is how to work
with this type of blow. I'm going to click and
delete all the elements, just go right click
and duplicate again. If you go one more
time on the filters, you will find a lot of
type of options just here. One more time you can find a
lot of type of blow options. You can try, for example, the length blow and you need
you can increase the radius, just like this number of blade, you have also blade curvature. The aim is not to
see on the blow, you just need to work with the different cursor and you
can do this type of render. This is for example,
the length blow here.
84. Filters sharpen: We are going to see
the filters sharpen. To see these filters, I selected this image
first and I will go the layers and just go right
click duplicate the layers. After to do this work, you can
have access to this filter when you go the left,
filters sharpen. You have this possibility. You can also go on this
area and light filters. You will find also this one. The difference will be if
you want to apply this directly in a separate
way of your layer or not. If I just go filters here, just select sharpen
and sharp mask. Here you can define your
radius, just like this. You can define a
factor and a S hole. It is powerful is definitely you want to increase the
level of details. But be careful because
if you apply Si hole, you will decrease your effect. For example, here I'm
going to come back. You can increase
the radius first. But if you don't
apply any factor, you won't have any effect. I can increase the factor
just here just like this. If you want to make adjustment, you can use a SI lt
just a little bit. If for example I apply 2%, increase the factor, this is the type of render
that you can have. Don't forget that, if you
want to reduce your ethic, you can then reduce the opacity when you work
on the duplicate layers, or you can even change for another type of bland mod, like, for example, soft
light or overlay, or you can just decrease
this one. Don't forget that. If I click here, I'm going to come back
with remove these filters. Right click and duplicate. You can also do this
type of work directly on a separate way to your
layers with light filters. And when I click on this area, I will select a sharp mask. When I go on a sharp mask, I can define a radius. One more time factor, maybe the s hole, and you can work like this
in a separate way. At any moment, you
can come back and reduce or increase your
effect, edit your effect. You can also focus directly
on the opacity of your filter here and the bland mode of your filters directly
from the panels. At any moment, I
can go right click, and if I want just
to remove this one, I can click on delete
and keep my layer, so it is totally
non destructive. Let's select another one. I can go here in
the live features, and you can use
also on sharp mask. It is perfect one more time to increase the
level of details. So Radius factors, and sw hole one more
time to adjustment. Here too much, but I can
just do maybe a little bit and just activate this one
just here. Just like this. Another way. Another
filter that you can use, let's just go right
click delete, and you can click here. Life fixtures, and you
can use also iPass. When you use the iPass, you have something strange here. Because when you use the pass, generally, it is, you need to work with
the bland mode after. You will increase
the radius first, and it is powerful if you want to reinforce the level
of details also. I can put maybe
around 20 pixels. After to do this type of work, if I change the bland
mode just here, you can make something
very interesting and can silic maybe
overlay, just like this. If I silic overlay, you can see the
difference before, after, before and after. But if I make something stronger because it
is a live filters, I can edit again and I can just make something
stronger and it is extremely powerful
because you can see in real time your adjustment,
just like that. We can see before, after. Let's select this image also, and I want to reinforce, I will use also the
iPass features. I will go right click first, I will duplicate to have
my first layers as a base, and I will focus on
the second layers. I will go on the life features, and one more time, I
will select iPass. We can define a radius, let just start with
around 21 more times. You can also change directly
the bland mode here, but in this type of
case I will do after. I will work like this. Now we need to change the bland mode. And to select something, the most of the time overlay
will be pretty good, but you can use also soft light, hard light can be interesting. But the most of the time
when you use light, pass, the best things to do generally to use overlay.
I can use overlay. I can zoom little bit, and you can see the
difference before and after. It is perfect to Add more local contrast is something little
like local contrast, and you can see the difference. Because it is a live
filters at any moment, you can double click here and
you can change the radius, you can reduce or increase
the radius depending of the effect that
you want to turn. Very interesting
adjustment, not adjustment, it is filters that
you can use if you want to increase
the level of details.
85. Filters distort: We're going to see how to
use the filters distort. For this, I selected this
image and first things to do, I will duplicate the layers
and when you go on filters, you can find distort. You have a different
type of distorts, where the first
thing you need to understand if you
select something like, for example, deform,
just like this. You can deform your image, but in this type of cage, it's not going to be very useful when you
want to use this, but something that I'm
going to show you. It is when you go on filters, Cilic, for example,
something like perspective. It is exactly the same way that you use your
perspective tools. For example, if I
drag and move here, I just changed my perspective exactly like the
perspective tools. If I just I add my
backdrod layers, as you can see, just like
to change the perspective. Don't forget also that
when you go in this area, you have the live filtur, is it is dynamic filters. Thanks to the dynamic features, automatically, you will
be non destructive. If you go in this area, you can find different
different filters of distortion that you can use. If for example, I
click this one, this is the ripple filters, and I can define the
intercity that I want. If I just go here, as you can see it apply, even if I don't
duplicate my layers, it's applied automatically
on a separate element. It means at any
moment I can edit my filters again,
as you can see. At any moment, I can go right click and if I want
to delete my filters, I can delete the filters. It is something
extremely interesting because it is totally
non destructive. I'm going to duplicate my layer, life features, and you can create something
like Toal for example, and you can apply your angles, you can apply your radius and
increase the radius and do this type of effect
on your layers. As you can see, one more time, it is totally non destructive. It means at any moment, I can edit my features again, just like that, and it is something extremely
interesting. If I just go right click, I can delete these features. So you have a list of
different life filters here. This is the distortion filters. Something that I
wanted to show you, I'm not going to show
you all the filters, but concretely, if slick for example,
the perspective filters, you can also craft the
perspective filters, but using dynamic filters. Here I change the perspective, but now you can find the
perspective dynamic filter here. At any moment, I here
this is the render. I can go right click and
delete at any moment. You have order elements, for example, if you
use liquefy here. You have the possibility also on this area in the live filters
to have access to liquefy. But it's a little bit
different because here, for example, I'm
going to show you with different
pictures concretely. Here, you have the live filters. I'm going to go right
click and delete. If I set this image, you have the possibility
to go on liquefy persona, you can make some
transformations. For example, I can make some transformation on this phase. Just like this, I can
dragon move here, dragon move here and just apply. But this will be applied
directly at the layers. This is the reason
for which if you use these filters directly
in a life fixture, so life filters liquefy and
I do the same type of work. Maybe if I just
using these tools, I can change a little
bit the size because this image is little different and I do something like this, and I do something
like this here. Can just validate,
and as you can see, the filters will be applied
as a dynamic filters. At any moment, I can
double click and I can edit again if I need. It is something that
you will be able to do. At any moment, you can go right click and you can
delete the filters. So you have a list here of different filters and you can
use the different option. I have also the mesh wap. It is exactly like the tools. You can make some
transformation to your layers, just like this, using the mesh wap filters exactly when you use
the meshw tools. But the only difference
is that here, it will be for of the layers, and it is a dynamic filters. I can do something like this, maybe something like this,
and just validate with done. And if I just hide
my backrod layers, I will turn this render. At any moment, I
can double click. If I want to it again with my different
handle, it's possible. Let's just go right
click and did it. You have multiple type of
adjustment that you can use, but has a dynamic filters. If I just duplicate again, I can slick filters,
distort here. You have more options on this area that we
won't be duplicate, that it won't be a
directly a dynamic filter. If I want to use pielit. I can click on pi
solide just here and I can apply value of Ctesation, just like that, and I can craft this type of effect
as you can see. Here it is definitely useful
to have duplicated layers. If I continue with filters,
let's sal distort. You can use something
like mirror also, and you can define a number
of mirror just like this. For example, I can
define just one and you can position the
mirror where you want. Input and also I will put sometimes it's useful
because as you can see, you can craft
something like this, you can increase your
number of mirror, but they just put once and I can turn this render,
as you can see.
86. Filters noise: We are going to see
the filters noise. To use this type of filters, I selected this image
and selected this image. First thing that I'm
going to do is to go right click and
duplicate these layers. After to do this
type of work if I go on filters here noise. There are different type of
filters that you can use. When you use de noise, here it's not going
to be very useful because I don't have
noise, noise what is. It is like you can find multiple points on the image
generally when you have a low exposition or when the image is taking
during the night. Here it is not the case, so don't have a
concrete example, but concretely if you work
with your different parameter, you will be able to
remove some noise. If you want to add noise, you can do the opposite process, so filters, noise, add noise. Here you can work with the
intensity that you want. If I put 100, you have
gaussian or uniform noise. Let's see Gaussian noise, and this is the type of
render that you can do. As you can see, we
have multiple point appearing on the image. Sometimes it's useful if you
want to create some effect. If I just continue
with filters noise, you can add something
like diffuse. Here I can define my
intensity just like this, and it's the same, I can
use this type of filters. If I just selling this image, let's just go right click
and duplicate the layers. When we take a look
about the life filters, it means the dynamic
filters here, what we will be able to see. We can see that in
this type of category, we can find D noise, add noise, D fuse, and something that I'm going to show you also as
a dynamic filter, for example, its
dust and scratches. Can define a radius,
just like this. You can define a tolerance, and you can apply this type
of work also just like that. Now, it is a dynamic
filter so at any moment, you can edit your
filters, just like this. Let's just go right
click and delete. You can also work
with a selection. For example, if I
go on the left, I can use one of these tools. Let's just select the
elliptical selection tools. I will craft a selection around this area,
maybe this area. After that, I will oops, yes, selection around this area. I will drag and move
little bit my selection. Let's crag the selection first and move little bit
around this area. I will invert my selection. I will click here invert. After to invert the selection, what I will be able to do. I will be able to apply for
example a dynamic filter. I can go here and I
will select add noise. I can add the noise just with the intensity only on this area. I can do add noise, for example, this one, and I can
click on the select. Now it is applying Exactly because it is the
dynamic filters as a mask. If I want to use my brush tool, it is pretty
convenient because I can silect my pain brush tools. Because it is a dynamic filters, if I silic for example,
the white color, I define my different
value of opacity, flu and hardness
exactly like the mask. I can erase, recuperate
some effect just here. Or if I invert with
a black color, I can erase some effect. You can do something like this. Ifinitely, it is
very interesting to edit after your element. I can also decrease opacity, so put something like,
for example, 20 s, and now I can just
ise a little bit with a different type of
opacity just like this. It is also something
important to know when you use
the dynamic filters, you have the possibility
if it is inside a selection to automatically
create a mask like this, you can use spain bert tool if you want to erse some effect, or if you want to
recuperate some effect. This is why it is important because we can go right click. If you just go and delete, you can delete ei like this. If you do the same
thing, for example, you go on filters and you select noise and
you select add noise. Even if you have a selection, I'm going to show
you you craft again a selection, Elliptical
selection tools. I can create hoops. Let's redo again. Because if you do something like this, it's not pretty good. I'm going to redo again.
Yes, just like that. Dragon move my selection, ops it's pretty small again. Yes, just like this, and
dragon move my selection here. If I invert the selection again, and I don't use the
dynamic filters. I just use filters,
noise, and noise. I apply the noise here. As you can see if
I just deselect. Like this, it's not
possible to edit anymore because it is
not a dynamic filter. I cannot do anything. I cannot use a mask in this type of case. This is why it is useful
to use a dynamic filter, but you don't have dynamic
filter for all the filters. Only on specific filters. It's okay for that. I'm
going to remove this one and remove this layer and it's
okay for the filters.
87. Filters color: We are going to see the filters color and to use this filters, first I selected this image, and we will work with
this image also. After to do this type of work, first thing that
I'm going to do is to go right click duplicate. When you go on filters here, you can find colors, and you have different
type of color filters. When you go on this area, you can see also live filters, and you can find
color filters here, not a lot, but it
is also possible. For example paclic one of these, for example vignette
can be interesting. You can create a
vignette effect with exposure on a direction
or another directions. After to do this type of work, I can change the
harness, just like that. If you put the ar net at 100%, you will have this
circle effect, or you can create
more something like a gradient, reducing
the harness. You can also focus with
the scale value and you can change little the
shape ratio using shapes. This is the type of
thing that you can do. It is a dynamic filter in this type of case, double click, and at any moment, I can
edit again, filters. As you can see it's pretty good. I can go right click and it. When I go in these
dynamic filters, you can also use something
like lf ton and concretely, he will separate in two
tons with white and black. But moreover, to
have these two tons, you can also define cell size to ton this type of
render just like this. After you can change
the contrast, so it means less contrast
or more contrast, and this is something
that you can do. You can also change you
have different type of mode because you can do the same type of things with color also. And after that, you have
also round and this one. You can also change the angle depending on what you choose, as you can see it's pretty
good, just like this. One more time at any moment, you can also click here. Right click, and delete. It is non destructive. If you take a look inside
the filters colors, at the beginning, you have
different automatic filters. For example, if I
just use auto levels, you will have auto
level filters, but it is exactly
the same that you use this automatic element here. You have exactly the
same thing here. The just continue with
filters, colors here. Something that you
can do, you have something little bit specific. You can use chromatic applation. Sometimes it is useful
on image, differente. In this type of
case, let's apply something like if you click
on procedural texturity, something very specific
that we're not going to see because it's
more advanced features. Let's click on filters. Voronoi. Thanks to that, you can define cell size, and you can do this type
of work for your image. These filters, you
can use also as a dynamic filters because it is inside the
dynamic filters. Here, I didn't use as a dynamic filters,
but it's possible. Why it is useful because I'm
going to show you something. Let's slick this image and
right click duplicate. One more time I will
create a selection with the elliptical selection tool
of the face of the woman. Maybe I can start to around this area and dragon
move my selection here. One more time as an example, I will invert the selection. I want to put my Voronoi
texture outside. I will go on this area. And if you silic
live filters hoops, this procedural textures
is not what I want to do. I will select live filters, and I will silic Voronoi. As you can see, you can put this directly on the
selection outside. Just like this. I can
work with the line wide, and I can just click here. We just apply Voronoi
on this area. I'm going to do this again because I think here
we have something, so we'll delete this filters. We do again, and I will
go yes, just here. Drag and move this
invert the selection. Let's just go on this area. And as you can see, we can apply the filters. Life filters, let's
silic one more time Voronoi can increase
the cell size or decrease, let's do something like this
line wide and validate. If I just the silic
We have a mask. As explained before,
at any moment, you can use the
pain brush tools, and if you sing the black
color, just like this. Here you can focus
with the opacity, flu and harness, and if
I use a black color, I will remove some effect. But if at the opposite, I invert the color for wise, I will recuperate some
effect one more times. It is also something important
to know. So, that's it. At any moment, you can arise, go here, right click
and just delete. It's totally non destructive when you use a dynamic filters. For the rest, if we come back
and we select the colors, you have a little bit more
options. What you can do. You can use something
like emboss, for example, Sometimes it is useful, you can craft this type of
render on duplicated layers. You just apply and you
have emboss effect. If you change here,
sometimes you can change, slick something like overlay, and sometimes it is useful, you can craft this type
of render with emboss. If I just remove this one, right click and
duplicate the layers, something that we have not
also on the dynamic filter, which can be interesting. It is filters. When
you see color, you can use something
like solarize also. You can define this
effect, and one more time, you can try different
type of render using, for example, screen or
another type of bland layer.
88. Filters photo: We are going to see the
filters astro photography, and for this, I
selected this image, and I selected this image also. For things to do I
thing this image and right click
duplicate the layers. After we will work
with this image. Not many things to
know with this filter. Concretely, when
you go on filters, you can find astrophotography, and you have the possibility
to remove the backgrounds. You will remove the back rounds depending of the
different channels. If you go on this area, you can find life filters. On the life filters, you won't have astrophotography. Concretely, it is not
a dynamic filters. Something that I'm going
to do is to go on filters. And I will select
astrophotography, remove barons, and what
you will be able to see. Concretely, when you go here, you can remove acrons, and here you can find
the different channels. You can find again
the red channels, the green channels,
and the blue channels. Concretely if you select one of these channels and you
draw and move the cursor, you will remove the
color of the channels. If I select blue
and I put at one, going to remove this cold color. It means like this
cold channels. This is a reason for which
this render will be in yellow. But if I do the
opposite process, the red color is a warm color. If I put this at one,
as you can see now, I have little this
blue render for a simple reason that I
remove the red channels. If I remove the green channels, I will obtain this render. Concretely, if you remove blue, you remove green
and you remove red, you will be in black because
you remove all the channels. If you remove all the channels,
you won't see anything. This is why I
obtain this render. But something interesting if you remove the blue and
you remove the green, you can find the red channels, so you can see the red channels. If at the opposite, I put the red and the blue, you can see the green channels. If at the opposite, I put the red and
the green here, I will see my blue channels for a simple reason that I remove
the green and the red. You can complete also
with this value, and you can also complete with output black levers
to make adjustment. Concrete it is really what
you need to understand. If you remove all
the red channels and all the green channels, you will see the blue channels. If you do something like this, you will see the green channels. The am is just to
remove a channels. You also the possibility, you have a point here, you
can drag and move the print, but sometime, if you focus here, you can drag and move the point, but something not
extremely useful. You have sample and position, so it means If you
activate here, you can drag and move and
depending on where you are, he will define your channels. But I think it's not extremely convenient to work with this, and it's better to only work with the different
options that you have. That is just the principle. If I want to remove a channels, you can put an element
at one and you can just remove a channels,
just like this. I'm going to remove this
one, just click here, silt so this image and just go right click and
duplicate the layers. If I silic filters, I will one more times use astrophotography,
remove backgrounds. It is a very specific filters, one more time if I
remove red and green, I can see the blue
channels just here. If I select the position, you can find, but it's
not extremely convenient. If I select red and blue at one, I can find my green channels. If I put just like this, I can see my red channels. After I can make adjustment, reduced little bit with our
output black levels, also. For example, I can do
something like this for my image. That's it. This is the type of thing
that you will be able to do, nothing more to know
about these filters. Astrophotography, something
little bit specific. But Istrom because you can definitely remove just channels. For example, I can just
remove my red channels here, and here you have also
the output levels. Output black levels, I can just remove in this example,
the red channels. Now if I just apply this, as you can see, I will
turn this render. Definitely it is a
specific filters that you can use if you want to remove a channels. It is convenient.
89. Add lights: We are going to see
the filter lighting. To use this filter, I selected this image, and the first thing
that I'm going to do is to go right click
and duplicate the layers. So we have the possibility
to add a light effect exactly like we add alight
on the front of the image. For this, we can select
filters lighting. So after that, what I
will be able to do. Concretely, you
have a spot here, and you can change the
position of your spot. First thing to do, you
slick the first point. This is this first point will
be the base of your spot, and you can drag and move this point because
at the beginning, it will be in the
center of your image. So you can drag and move the spot to change
the location first. I just focus on this area
because before to focus here. You have multiple points. Concretely, you have this point, you can extend just like
this, so you can extend. It is like the outer cone, and you can extend
or reduce here with a number of degrees
corresponding to the outer cone. If you just click here, you can work with the inner
cone, just like this. If you click on this point, you can drag and move the location of your element
because when you are here, you can increase
change just like this. But if you really want
to change the position, you need to drag and
move with this point. After you have also this
point to work like that, it's little like directions, and you can change the
direction like this. For example, you can
drag and move here, and if you take this
point and you drag and move this point in this point, you will have this type of
render without any transition. This is why if you
move this point, you will create a
transition just like this between the outer con and the
inner con, just like this. After that, we can focus
also on the right. On the right, what
you will have. If I zoom a little bit,
you have the diffuse. Here is just how you can put your light effect
with a percentage. You can find specular also
inside and the shininess. First, you can regulate your effect with diffuse
specular shininess. You have a specular color
by default it is wise. I can apply another color like red if I want to crate
this type of effect. You can also focus with ambient. If you increase ambient, you will see also your image on the backgrounds with
the ambient color. It means it is the
base of your image. By default, the
base of your image, it is like opacity
reduced to 20%. Here, this is the ambient color, so I can change, put yellow,
and if f I increase. You can see also
the ambient like color appearing on this area. After to do this work, you
have different type spot, you can define a point. You have also the point here, and you can just
change the location of the point just like
this and dragon move the circle to
reduce little the light. I can put the
light, for example, in the midle just like this. You can also define
a specific color, like, for example, if I want to have something
on the line of horizon, crasun effect, I can put the light in yellow,
just like that, and I can dragon move
maybe the element here and put this
element just like that. And after I can work with my ambient color one more
time because it is in yellow, but I could change one
more time for white and here for white
also, just like this. And I can reduce little
shininess or also my differs, and you can craft this type
of render on the back. You can increase
the distance also, and here it's a little specific. You can craft texture effect. Very powerful, very powerful
filter that you can use. Take a look about what you can do with this type of effect. So here we have the point
directional just here. Factors come back to point. You can double click to rest the effect if I'll
just click on the ply. I can craft this type of
render on this image. So as you can see,
it's pretty good. I'm going to click here, right click and duplicate because I want to show
you also something more, so I will go and
filter lighting. And if I just come
back to my type spot, because here you
have more options. For example, I can display
those things on the left here, just put here, and I can reduce. Maybe I can increase the
ambient on the back just like this and increase little
the specular and shininess. And here you can
have the direction. So if you drag and move, it is exactly like
to move the point. So if you use the different
parameters, stress here, outer cone also inner cone, it is exactly like to drag and move the point as has
explained before. So I can change
this. You can also split the view. Just like this. You can separate in two view depending on
what you want to do. But if you want to add multiple
spot, it's also possible. I'm going to cancel,
select this image, and just go right
click duplicate. I will select my filters
and one more time lighting. The extremely powerful if I want to only see the
face of the woman, I can just display like spot just here and just do
something like this. After that, maybe I
can increase a little bit specular or
not too much here. Ambient, increase a
little bit ambient. Here we can set the
directions just like that. An explain if I want
to put multiple ln, you can click Light one, you can click on ad, and I
can define a nod down line. For example, I can display
my second line and my second line I can display
maybe just on this area. I can add another line like S, and I can display maybe if I dragon move this
plane just here, and I can add ano line. You can add multiple line and place your multiple spot
on a different way. It definitely something
extremely powerful. To remove a spot, you click on the lights that
you want, remove. Here I have my light number S, remove, and here I have my
light number two, remove. Let's just focus on one slide, and I will display this slide
maybe around this area, and I can just click on a ply. Take a look about what
we can do, definitely, it's pretty great to have
this type of filters.
90. Remove haze: We are going to see how to
remove as and for this, I selected this picture
first and I will go right click and
duplicate the layers. When you go on this area, you have very
interesting filters, and this filters
is the as removal. As you can see on these
pictures, not exactly as, but definitely we have
some trouble here, and this is why we
can use this tool to try to improve the sky. So for this, I will select
filters as removal. After that, we can
work with a distance, a strengt and
exposure correction. So if for example, you double
click, you come back here. Here this is a distance. When I will increase,
you can see the difference to improve. Maybe I can put this at the
maximum in these pictures, but you need also to
complete with the strength. So as you can see if you
don't put too much strength, you are not going to
have improvement. This is why I will increase the strength and you
can increase more. But if you increase too much, you will make some
transformation too much on all your image. You need to be
careful about that. You need to not put too much. Maybe I can put
around this area, and you have also the exposure
correction just like that. As you can see, I think it's pretty good with
this correction, you can find different
view with a split view, and you can also use
this type of view. Where you can see
the difference, I think the split
view is pretty good, so this is the half of my
image and the order half. We can change that for that. Different pled is
very interesting. I can just click on
apply just here, and we will be able
to see the difference before and after,
before and after. As you can see the tool
is definitely powerful because when I want to
improve this image, the first thing that
I will have to do it is to make this
transformation with. L et's see a second example. I have these pictures,
and I will go right click also first and duplicate
the lira. It is the same. We can find this,
and as you can see, it's not pretty
good on this area. So some thing that I can do
is to use filters as removal. So after to do this type
of work one more time, I need to work with the different value
like the distance, because if I reduce
distance, strength, exposure correction,
we'll obtain this render. So I will increase the
distance just like this. After I will increase
the strength. Here it's definitely too much, so definitely the
render is very dark, so I just need to put
but not too much, thing like this, and we can
put exposure correction. So I can increase now
a little bit of strain because if you increase
the exposure correction, it will be okay. If your exposure correction is too low, it will be too dark. This is why you can after
to put the strength, use the exposure correction. So thanks to that, you can lighten or darken
your corrections, and here I can work
with the strain maybe like this and try
to make adjustment, but hates too much,
maye like this. T it will be difficult
to make better on this picture because after
it will be too dark, maybe I can try a
little bit more, but around this
area and this area, I think it will be the best
on this picture to do. So we can see the difference
first before after, and it's definitely
so much better, can see the difference here, and I can come back
to no split view. I can click on apply. And as you can see it's pretty
good about the render. We will keep a little bit here, but I think definitely it's not possible to do better
on this image. But it's already a
very good improvement that we can use on this image. So every time that you need to make this type
of transformation, you just need to I can advise
you to duplicate layers. And after to
duplicate the layers, you just need to go on filters. And on filter, you have
this powerful tool, and this is as removal. And definitely very,
very powerful. So how to work, I think, you need to work first
with the distance. After that, you need to edit this two value exposure
correction and straight to try to the entire section of the two to find the best
render for your image. So it depends definitely
of the image you won't have to use
a specific value. You just need depending
on the image to work with this cursor to try to
have the better under.
91. Layer effects bevel emboss: We're going to see the
layer effect bevel embers. To see this layer effect, something that I'm
going to do is to silt my rectangle tools, and just crate the
rectangle just here. On this rectangle, I will apply a color like
the red color. At the same time, I
will cra the ellipse, so I will take my ellipse tools, Zoom little bit, and crat
ellipse on these directions, and I will change the
color for the blue color. At the same time, I will a text, so I will select my
artistic text tool. After to s my
artistic text tool, I will just tap something and I will just tap title
on this area. A the font family, maybe I can change
the font family and select an oder one like, for example, this one. I will increase, put this here, and just change the color. Let's just select
this type of color. To use this effect, we can go here and you
can find a layer effect. We can apply this, for example, on an object, like
a shape layer, like a text layer, but it can be also
on a image layer, I will show you just after. First I slic this layer. If. After to go an effect, you have the first
one bevel emboss. First thing to do, you need
to activate the effect. You can zoom, and after
to activate the effect, you have the possibility to
master the different options, where you want to have
your effect inside, outside emboss and pillow. So if for example,
a select inner. Here you can define the radius, I can extend the radius. Thanks to that, you
can have something like it's not exactly
a Swedi effect, but it is little this, so you can work with the radius, and you can soften your
effect with this one. After to do this type of work, so this is inner, outer, so it will be outside embers
and pillow, just like that. The most of the time
we use inner embers, if I come back on embers here, you can also use soften and you can check
with the radius. If I just come back to inner, I will obtain this render. You can even deactivate loc
ti spec ratio to work also with the dip and the dip will be separate from the radius. After to do this structure
work, you have invert, so it means you can
have something like more outside effect and hear more inside effect
if you go on invert. You can change the
direction at any moment. This is also something
enteesting to do, change the direction,
just like that. After that, you can even work with at light color
and you can change little bit the reflections on this area and work
with the opacity. This is the type of
thing that we can do. If I just take this one. I can take this one and I
can go on my directions, and this is the same, I can define a direction
just like this. After to do this type
of work one more time, what radius I want to have, and I can use soft
turn if I need. Here's this pillow, embers,
Outer, faciic inner. Generally, this is
what we use the most to have this
type of effect. One more time, you can unlock this and you can
change it a bit, and I can change the
directions to have like your reflection maybe more on the top left corner,
just like this. Thanks to that, we
have the shadow here. And s definitely
even the shadow, you can increase the value, decrease or increase the value of the shadow in percentage. If I just valid it, take a glance about the
render that we can have here. At any moment, you can
come back to effect, double click, and you
can edit your effect. After. You can also go
right click on the effect. If you press delete,
just like this, you need to be careful
because if you press delete, you will delete all the layer. Here we have the
effect, like this. If you want to remove, you
just deactivate the effect, you validate and the effect will disappear as you can see if
you just click on this area. So you can also play
this on a text. So you silect layer effect on this area val
ambus this is same, you select what you
want, Let's just go for inner again because this is something that we use the most. Work with the radius. Here you can also change like that to change
a little bit, how will be the shadows, and you can soften
after that if you need. One more time, you can
change the position. And this is the type of
things that you can do, but you can also apply
this on any image, so I can go on file. It can be a image layer place and leer select
image layers like, for example, this one, and I will display my
image layer here. Even when you have image layer, you can use this type of effect. Layer effect, beaver embers. The only difference it, it will be applied to
create like a frame. Something like this, and
I can use maybe inner, and you can do
something like that. It's more about your frame when you can soften
here and you can change the display to create little
like a frame effect on a direction or another direction with the shadows,
as you can see. This is how to use
this type of effect.
92. Layer effects 3D: We are going to see the
layer effect Swede. To see this, something that
I'm going to do, first, it's to silic the
rectangle tools, and just to craft the
rectangles on this area. After that, I will
change the color, yo silic something like the
red color for the s chaps. I will a little bit, and I will define also a circle, so I will crate a circle
just on the right. Here. This circular
will change the color, and ers craft also some text using the
artistic text tools, and I can add some text
and I will put Title. My text is in wise,
I will click here. Just change the
font family maybe with the proper color and
we'll make adjustment, and I decided to define this font families protibtor
for this different example. It's increasingly the size. If I select my
rectangles, this one, I will go here, and I
will select Liar effect. Here we can define Swedi, activate the Swedi options. So it's a like bevel emboss, but the render, we have
different options. If I define the radius here, as you can see it looks a
little same that Bf emboss, but you can have more options. If you click on this area, you can change also
the dip just here. After you can make
the choice to soften one more time with this one. And here you can work with
Df specular shininess. Concretely with DF,
you can change how the light will be reflected
on the color of your layers. And here you can see also
specular just like this, and then you can find shininess. As you can see are more reflex. If you just move this precursor, you can try to have different render about how the light can reflect to your layers
using this value. Specular color, what
color you want to have, here is wise, but
if for example, I define something like orange, the render will be different. You can increase ambient also. If you increase
ambient, you can also define a ambient
color just like this. If I want to come back in
wise, I can define wise. Just here, I can
define wise again. And you have the
direction of the light. Concretely, we have
one point light. And this point light, you
can drag and move this, the point light will
arrive from the right. On here will arrive
from the left, or you can put this in
the center and you can see the light in the midle. One more time the light, you can define also a
color for this line. If it this in yellow, you
can see the different. You can even, if I just come back with it even
add more point. For example, if
you click on add, you can add a second point. This second point, you can
put light also on the right. So for example, my first point, we have the light on the left. My second point, the
light on the right, but if I continue on the right, I can put also a light below. If I add another one, I can also put a
light on the top. You can add multiple
light like this. If you want to remove a point, just click on remove, remove, remove, and I can remove my
se point to only keep one. This is the type of
thing that you can do. If I just click on
this one, the circles, I'll come back on F
X Swedi activate, and little bit interesting
also to put this on a circles. I will define the radius
one more time click here, and I can change. Soften a little bit, and how the light will reflect depending on the
different value like this. After we have ambient, and choose the direction
of the light here, we just have one point light, and I can make the
choice to put the light maybe from the leftist one
and to have the shadow here, and I can just validate. Let's select an example. You can also put this on text. I will select F X and one
more times Swede activate. Define radius. I can zoom, you can see the swede effect. Soften, how the light will be reflected and put the direction
exactly where I want. To crate my effect here, the light will be on
the top right corner. You can also do this
type of form even when you want to
focus on the image. For example, I can file, and I will silic place. Layer silicon image and silque more time this
image as an example, but you can do on any image, any layer image because
this is a layer image, and I will define F x here, Swedi and activate the options. If you put this image, it will be on This part, you won't impact directly the
image just on the outlines. One more time, I can
define the radius, I can soften here, change how the light
will be reflected with different value and display
where will come the light. For example, here the light
will be on the front, so this is why we
have this render. But if I go here, the
light will come maybe from a direction like the
bottom left corner. And that's it. I can increase the
ambient here a the light, and you can just validate. Different example,
you can every time apply this type of thing
on different layers, shape layers, text layers, image layers without
any problems.
93. Layer effects inner shadow: We are going to see the
layer effect inner shadow. To see this layer effect,
first things to do, let's see the rectangle tools. Create the rectangles. I can define a color
for these rectangles. And I will work with the
inner shadow layer effect. For this, we can go on
the right lier effect, and we can select inner shadow. I can just activate this one. What we have, it's not
very difficult concretely, we can just on
this layer effect. Focus here, this is opacity
of the inner shadow. After we need to
define a radius, we need to define a offset, and we need to define intercity. First things to do, I will
put my inner shadow to 100% to see exactly
where it is located. Concretely, you have the radius, so you can extend or reduce your inner
shadow just like this. After you have the offset, if you increase the offset, you will have this
direction here, but after you can change
the intensity also. The last important things will be the color and the angles. It means I can turn
the position of my inner shadow depending
on the angle that I want. If for example, I
define 135 degrees, the inner shadow will appear here with the black
color by default. But you can change for
another one of color. If I want it yellow,
I can apply yellow. But generally when
you change the color, you want it to match
your inner shadow, so the most of the time
we use the black color. After to do this type
of i put 135 degrees, and here I can focus
on the intensity. It is too strong.
This is why I can decrease opacity to maybe
obtain something like this. I can also decrease
little the offset, and I can also decrease
the intensity. Maybe I can put
something like that, decrease little
bit, the intensity, and things so that you can have inner shadow with the transition creating this type of
process, just like this. So it's okay for that. You can apply this on different
type of layer, so it means if I select
the artistic text tools. So here I can tape titles. After to tape titles
one more time. I can edit this one to see
better the final render, I will change the phone family, and one more time I will
select this pont familie. I will increase dettle my text, and I will change the color. I will put for example
this blue color. Let' just zoom on the
text, go on the right. F X just activate in a shadow. Increase the radius
offset and intensity. Thanks to that we have opacity, so we can define a angle. Let's put against the
example of 135 degrees. After I can reduce little bit, the opacity and the
offset, little bit also, and also the intensity
to have something just little bit like this, and I can apply this on my text. It works also on
any type of layer. If you go and file place, you can select the image. We sect the image just as
an example like this image. Try and move the
image here, silt, F X, and activate
the inner shadows. I will increase the radius, increase offset,
increase intensity. You can find now
the inner shadow located on this position. One more time you can
change the position. Here this is the color. If you want to, for example, I want to apply the red color, in this type of example, it can be interesting and after offset intensity and radius
of the inner shadow. If a dragon moves opacity 100%, here I can create a frame
with the red color and create a frame just all around
using this type of effect, all around my image. I can click on close
and I can apply my inner shadow on
my image inside, as you can see inside the image, thanks to this effect. This is how you can work with
this effect inner shadow. One more time you can
apply on different layers. So if you want to apply
on image lays possible, text layers pile Shape
layers, it's possible.
94. Layer effects inner glow: We are going to see the
layer effect inner globe. To see this layer effect, first that I'm going to do
it two crater rectangles. Just on this area, I will apply a color. Let just apply the red color. After to do this type of work, I will go on F x, here, I will select inner glow. So you have a little difference between the inner shadow
and the inner globe. It's little the same
type of principle, but the type of a render
will be different. Because here in this case, you can find a bland mode, and by default, you has
a screen bland mode. First things to do if you want
to see your inner shadow, you need to increase the radius, you click on inner shadow, and you can increase the radius. And you can see what type
of efic you can turn. You can work also
with intercity. Because the color is in wise, concretely the
rectangle is here, and we can obtain this render. Now I'm going to
change the color, and I will define, for example, the yellow color. Now you can find the inner
shadow located on the edge, and you can change
for center, edge, center, most of the
time we use edge. So I have 100%, 100%, 100%. I can decrease my radius, decrease my intensity, and
decrease my opacity also. And if I just decrease
all this type of thing, I can just create
a little effect on the edge and we have
the screen blend mode. But if you change
the bland mode, you can have a different
type of render. For example, hclic may be
something like this one, the render can be a
little different. If I just come back, you
can also silic just normal. After silic normal, you can
also increase the radius, the intensity and the color. One more time, you can switch
center edge. That's it. Nothing more to know
for this one if you create a text,
artistic text tool. Let's just step one more time. Title I will zoom on this one. I will define a
color for my text. Let's just apply one more
time the blue color, it will be pretty good, and I will use my layer effect. F X, let's just select. This effect inner glow activate, and I can increase the
radius just like that. Here in this case,
if I increase at the maximum, I
won't see anything. This is why I need to put
just a little effect, and if you apply unitary effect, it will be like to
have a little like a blue on my layers,
just like this. Here, the blend mode screen, you can decrease
opacity of the effect, and one more time, you can
switch center and edge. In this type of case,
facilic center, take a look butle what
you can do can be very interesting if asilic center to create this type of render, or I can switch from edge. One more time, you can do this on multiple types of layers. This is why I will select
the image, so file place, and one more time we will re
use the same type of image, so it means this one
with the road and dragon move the image
and zoom on this. I will go in this area, select the layer effect. Switch on this and activate
the inner glow effect. Define the radius
just like that. Interesting, if you want to create a frame
with a transition, you can increase the radius,
increase the intensity, but not too much, maybe do something like this, you can do something
like that on your image to create
a specific frame. More time, you can also decrease with the opacity
variant interesting, and this is the blend mode. You can try with different blend mode because
if for example, you slick sub strike, you will have this
type of render. If I slick something
like reflect, I will have this type of render. You can try different
type of bland mode. You can even come back
to normals if you want. If I slick one more time scream, this is a color, so I can
define another type of color. If I define red, just like this, we can create a frame with a transition using
the inner globe. You can switch edge from center. But the most of the
time we'll use edge, but if you want to craft
on efect in the center, you can see lick
center just like this. And here we can switch
for edge one more time. When you focus on the sity, you can really see
the transition, and if you put 100%, generally, it won't be pretty good
because you won't craft any transition e. The most of
the time we need to focus, maybe I can put here
in this example, 60%. You can also work with the radius to decrease
a little bit, and here the color is in black. I can also switch the color for white and because my
ban round is in white, I will turn this render. If I just click on close now, this is the type of
effect that you can create when you
have a image layer.
95. Layer effects color: We are going to see the
layer effect color overlay. To use this effect, first
thing that I'm going to do is just to
crater rectangles, and after that, I will define a color for
this rectangles. Zoom in this area and
activate color overlay. After I will show you
on an image layer because it is extremely
interesting on the image layers. If I just click
here color overlay. Concretely, you will
just add a color, so here you slick the
color that you want, and after you can define a
opacity and a bland mod. Concretely, you can just change the opacity and just
change the bland mod. But if you do this
type of wd concretely, it is exactly like if the layer you change the
opacity like this, or if you go here, you change also the bland mod. The only difference is
in this type of case, it is inside a layer effect. Sometimes it's more
interesting because it is totally non destructive. This is why I'm going
to show you this because here you can
define this one. If you have the text also, you can select, for example, the artistic text tools, you can tape anything
that you want. One more time I
can select title. Here, the color is in blue, let's just keep
the blue color and activate also the
effect color overlay. When you have this
type of things, you won't have too
big difference, for example, a silic green, I can reduce the opacity
and it will be a mix with my original blue color
and the green color here. If I select any bland mode, it will be a mix between this color and the
order color also. This is something
interesting to know first. So now I'm going
to place an image. So we're going to
file slick place, and I will define a image that just slicks this road
image one more time and position my image totally on my document
just like this. Now, something
that I can do if I sick the rectangle
tools, I could craft, for example, rectangles on
the front just like this, define the color that I want. I can silect the color. After that, I can
change the opacity, and I can also change
the bland mode. So I can do this type of work, but you can do this
with a layer effect. For example, I can salic screen, and I will obtain this
render on my layers. Because I change
with the rectangle, I change the bland mode, and I can also go here and
reduce the opacity if I need. Now, what I'm going to do it
is to select this layers. Go on lier effect, and if I want to have
the same type of render, but with the layer effect, I will select color overlay. After to do this type of work, if I select one
more time of color, let's do again the red color. It is exactly the
same type of render. You can select the bland
mode that you want. For example, I can
click on overlay, and I can also
decrease the opacity. If I'm working with normal, I can also decrease the
opacity after that. So let's s elect to blend
mode like for example, overlay and here decrease the
opacity like for example, 45%, and I can validate. It is exactly the same type
of renders and before, but the difference is before
a created lier rectangles. Here we don't have
any layer on the top. We just have a layer effect. At any moment, I can
click on Mayer effect, and it's non destructive, I can just make any
adjustment just like this. If I want to remove Mer effect, I just need to
click here and you can remove the effect
and come back here. It's totally non
destructive and you are focused on the same here. This is why it is interesting, and you can do this
with any element, let's just come back here. As I explained, can
cratertnga just like this. You can select a color, and you can change
the blend mode and after work with
opacity just like this. Or you can just sil your layers, F, and I can activate overlay, and after that silect
to color like, for example, blue, in
this type of case, change the blend
mode like screen, and after work with opacity to obtain the same type of render but directly
with a layer effect.
96. Layer effects gradient: We are going to see the layer
effect gradient overlay. To use effect, this effect, it's working exactly
like the color overlay. The only difference is you
will create the gradient. If you select any
shapes, for example, you can create the rectangles,
you define colors. I can at the same time select my text tools,
artistic text tools. And on this area, I will start to tape something
and I will tape title. So if I do something like this, I can increase a
little bit my size. We have this rectangles
and just select this one, and I will use the
gradient overlay. It is exactly the same way. If you apply just on a sap, you won't have big
difference like to apply a gradient
on your shapes. Completely here, you
have the bland mode, you can focus on the opacity, the type of gradient
that you want. After when you
click on gradation, you will have all the options
that you want, for example, you can select the first color, you select the second point, and you can define a second
color just like this. You have also more
option I'm going to show you after after it just like if you
select your image, and here I can remove
my gradient overlay. And it is exactly when you
have a sheep layer like to click on feel and to
apply a gradient. If you click here, it
is exactly also like to click here and to
apply a gradient. So you can go here, F X, and one more time, I can select gradient overlay, and I can define the
gradient that I want. So I can click here,
select first color. You can even select
Mr color if you need, and I can define more
colors, just like this. This is the type of
things that you can do. Why it is useful, it's more
useful with image layers. This is why we go on file and
I will just select place. I will define the image. Let's just select this image. Zoom little out and left click to define my image just here. After to do this type of
work, I have this image. As I explained before, like the color let, you can create your
rectangles on the top. This rectangle on the top, you can create your gradient, go and feel gradient. Salic the first point, the colors that you
want, like for example, blue, Salic the second point, the colors that you want,
like for example, green. You can even make adjustment
with the gradient tool, so you can click on
the gradient tools, and you can just dragon move the gradient in
the location that you want. So we have created our gradient. After that, if I
go on the right, I can click here and
silic to blend mode. Let's just sic for example, overlay, and you can also
reduce with the opacity. And I obt this render, and I can do the same type
of work with to create a new layers just
with liar effect. So it means I can sink
this rectangle and remove. And now, something that
I would like to do is just to add my liar effect, and I can have the same type of render using color overlay. So I can activate color overlay. I can an color overlay,
cratient overlay. And after that, I go on the right and select the
gradients that I want. I can click here,
gradation options, selling the first point, and sling the first color
like for example blue, selling the second point, and second color like
for example green. Oops, here green, let just
select the second point. It was not selected concretely. Like blue, and you can
reverse the gradient. You can also add a new point, so you just need to click on insert and after you
can add one more point. For example, I have a gradient
with exactly sweetens. You can also drag
and move exactly like the gradient as
has explained before. You can even change
the gradient, elliptical, radial and conical. Now some things that I can
do if I come back on linear. M is to click here, and you can silic the
bland moon that you want. One more time I
can silck overlay. And I can decrease the opacity depending on the
render at Taiwan. After that, you
have the offset X for your gradient offset y, and you can change also with the angle to
set the position. If I just go here, it is exactly
the same type of render. The only difference is now
we only have a layer effect. It is non destructive
on these layers. At any moment, I can click here, and if I want to remove
my gradient overlay, I can just click
on this area and I can remove my gradient
overlay from the layer.
97. Layer effects outer shadow: We are going to see the
layer effect out shadow. To see this effect,
first thing that I'm going to do it is to
crate the rectangle. We'll crate a rectangle
just here, define a color. Let's select the re color. After to do this type of work, let's crate text also, select the artistic text tools. One more time, we will tape. Just titles, and with
my selection tools, increasely tell the size of this text and define
the blue color. Concretely, what we can
do with this layer fit. I will slick my rectangles, and here you can find
the outer shadow. We have seen how here it's possible to work with the shadow and you
have outer shadow. I will zoom a little bit and
the shadow will be displayed outside of your layers. Go here. First things to do you
define the radius, the offset and the entersity. If I put everything
at the maximum, you can find your outer shadow outside with specific colors. We have the black
color, but it's not totally black
for a simple reason that we have a bland mode
just here and I default, we have the multiply bin mode, and you can also
change the position, the location of your
outside shadow. As you can see it's not pretty good for a simple reason that I need to focus also on the
radius of set entersity. If you put 100% here, you can see the black color. So, something that I will
choose, it's a different color. For example, I will silic green. After two silic green, I will define less radius, less offset, and bit
bit less intensity to create more transition. After I will change the
location, for example, to put the location here, and this is why I choose
this number of decres. After to do this type of ware, you can define another
color if you need, most of the time, you
can use, for example, the black color, and the
opacity is too strong. So I will decrease the
opacity and may be put 50%. Now we can see the shadows on this area and
it's pretty better. Now, the only thing
that I need to do is to focus with my radius, my offset, and my intensity to try to find exactly what I want
to do for my effect. If I just click here, this is the type of
render that you can do. I will select my
text layer also, and I will go on this type of effect select outer shadow also. One more time,
let's just display everything at 100,
just like this. You just change the
position that you want. One more time, I will
select this number of degra you can focus
on the opacity, so let's decrease the radius. Let's decrease the
offset and let just decrease the intensity. We'll Zoom here, we have the black colors and
maybe I can extend a little bit and decrease
my opacity like around 50%. You can see now the outer
shadow arriving on this area. You can change the location
of your outer shadow. Let's just display
here and validate. Let's make a last
example because you can also do this on
any image layers. Let's just go and file, select one more time place. L t just select the same
image that we used before, so it means this image. We can apply this
image if I want to apply shadows outside. I can display my Layer effect, activate one more times
the outer shadows. And I will define radius
of set intensity first, everything at the maximum to just take a look
about the position. So we can define the position. Let's define the position
here one more times. And now I need to set my parameters with
the different cursor. I can decrease also
the transparency. Let's just put around 50%. And if you want to
change the color, I can display another color. For example, here, we can apply the red color
on this area. I just change, I will
come back in black, but you can display
any color and after you can change your parameters. As you can see it's
pretty good if you want to apply this type of effect on any type of
layer, you can do this. At any moment, you
can come back and you can change the parameter, so it means the different
value of your eff you can make something stronger or you can make something
with less eff, you just need to focus on
the different parameters, just like this. H.
98. Layer effects outer glow: We are going to see the
layer effect outer glow. To use this layer effect, first thing that I'm going to do it is to create a rectangle, so I will define my
rectangle just here, and I will define a color
like the red color. At the same time, I
will create text. I will use artistic text tools, start my text, and one more time we will tape
exactly the same way. We'll just tape titles. We can focus on this
font family to have a better render for
the different example, and I will increase
a little bit of size and put one blue color. To see this layer effect,
for things to do, I will select my
rectangle layers and activate the layer effect, and here you can
find outer globe. Let's just activate the effect, Zoom little on the rectangles, and concretely what you
will be able to do. Outside of the outline
of the rectangles, you can define the radius to start the effect
here and the intensity. Why I don't see anything for a simple reason that
the color is in wise. But if I click here, I
can define anoer color. So if for example,
I define blue. One more time, you have the
intensity and the radius. So if you have zero
pixels and 0%, you won't see any things. So I will increase the radius, this is the radius, and this is the intensity of the effect. If the intensity that
the maximum concretely, you will have no transition. So generally, we never use 100%, and you need to focus on
a different intensity. Here, this is a bland mode. We have a screen blend mode. You can also change
the bland mode and you have different type of
options that you can use. You can even come back
to a normal mode. Radius also the opacity if
you need, and as you can see, we have color out glow
outside, just like this. And you can select also the color that you
want if you need. It can be also the black color, and you can increase
the intensity or decrease just like this
to up turn this render. If I select my titles here. It means my text layers. I can go on this area, and I can silic more
times outer glow. After to select outer glow, I will increase the radius, the intensity, and define
the color that I want. I just select the
yellow color to change, and I can increase or decrease
my value just like this, and something that I will be
able to do just to validate. This is the principle
of the outer glow. I will position an image. So I'll zoom out out and first, I will go file and
just select place. After to select place, ley just go on this area, and I will define this one. And I will create these layers. After to create these layers, I will put in the center, and I will activate
also this render. I will go on efic and I will select one more
times these tools. So here we have the color. We have the outer glow, let just slick the Outer glow. I can define a radius intensity, and now I can define
the color that I want. Like, for example, I can
define the red color, more intensity or more radius. We can find it looks
just like a frame. But something that
you can do is to decrease the intersity to
create more transition. Don't forget that one more time, you can change the bland mold. Sometimes you have
different renders depending also what you
have on the backgrounds. Here we are on the
wise background, but if you have
something different, the bland mold can change
depending on the backgrounds, and one more time
define the radius and one more times focus
with the opacity. This is how to work
with this adjustment. If you click here at any moment, you can remove also
your adjustment, you deactivate outer
glow like this. I just come back here, you can I can do this and
cra for example rectangles, put my rectangles in the midge to show you the
blend mode, the difference. And if I just go here, I silic one more
time, the outer glow. I will define a color
like the yellow color. Increase little bit this value. Here now you can
see the outer glow. Now if I use the bland mode, as you can see the
render will be different because I have something
on the backgrounds. Because I have another
layer on the backgrounds, here, it will change. You can change the
bland mode on this area and also focus with the opacity, and I will close to
add this effect.
99. Layer effects outline: We are going to see the
layer effect outline. To see this layer effect, something that I'm
going to do first. It is to create your shapes. I will craft a
rectangle on this area, define the red color. After to do this work,
I will go on the right, and here we can
find layer effect. You can define outlines here. So you need to to
click on, activate, and then you can go on the right and craft outline effect. Each here, you can only create a stroke on this type of shapes, and when you add a stroke here, you can do the same render. The different is here,
it is on effect. You can also come
back at any moment, and it is just on
a layer effect. And you can select the agment
also center or inside. So we can see the outline is here outside,
center, and inside. After this, you can
define the color, for example, if I want blue, I can define blue,
and one more time, you can define the radius. So that's it, nothing more
to know about this effect. You can also apply interesting. Sometimes you can
apply on a text, so you can silk the
artistic text tool. Just at some texts. I'm going to continue
with this font family. One more time, I will
tape titles here. So I can click on my text. Just change the color. Let's slick this blue color. I want to add this
outline effect. So I will go on FX select
outlines, just like that, and I can go on the radius to put this on my text.
It is also possible. One more time center inside. Maybe it can be
better inside if I want to let space
between my letters, and I define then the color. For example, I want to red, I can define the red color, and then I can increase the size or the radius of
the layer effect. If I just validate,
and for example, I don't want my color
inside. I can click here. No color or white color, but if you click on no
color, nothing will happen. If you click on white, its prey better because you
can see your effect. At any moment, you
can come back here, double click on the effect, and if you want to
edit, it's possible. If you want to change the
color, it's possible also. So the interest of the layer
effect, is non destructive, so it means you can double
kick at any moment, and you can change, you can also add multiple layer
effect on the same layer. If I have this one, I'm going to press delete. You can also apply
on an image layer. I will go on file, select place. After to go on file place, let's select an image layer. L just select this one. Left click. You can just
craft like a frame around, select F. And here
we can define what? We can define outlines. Click here, edit
panels just like that. You can also remove the effect
directly from this one. If you prefer you
can deactivate, but you can also
remove an effect here. So if you have the
effect activated, you can click here to
remove the effect. T activate again, radius,
and as you can see, it will just in this type
of case create a frame, and I can change the
color of this frame. Let's put something in orange outside center or
inside one more time. Let's just select
outside and here. But the field style, you have solid
color, but you can also use a contour
just like this. Thanks to that, you
can create a gradient. So you silt first point, for example, and you can define a second point
just like this. You can create
with, for example, multiple color because you can also If you click on insert, you can insert a new stop, and you can work
with multiple color also, as you can see. This is the type of
thing that you can do with this type of tools. Field style contour, and
the next step is gradient. A little different, you can
reuse your gradient here. But as you can see, the gradient is not displayed
in the same way. So just display on this area, you can change exactly the
position that you want. Scale the value X, scale the value y, depending of what you want to have with a different
color that you choose. You can create a frame
using this type of effect.
100. Layer effects blur: We are going to see the
lio effect, Gosh and blue. To apply this effect, I will crate a rectangle first, so I will select my
rectangle tools. And I will apply just a
color like this red color, I just want to apply
blue on my layers. For this, you have the
possibility to add a layer I fix, that means it will be
directly non destructive, and you can apply on the layers. Let's just click
here and you can activate on this
area, Gaussian blue. After to activate
the gaussian blue, you can click on this and you won't have a lot
of things to do. Concretely, what you
will be able to do is just to focus
with the radius. As you can see, we can apply on the shape layers just a blow. So not a lot of things
to do because you only have to change the radius, here I can only change the
radius, just like that, and I can just click on close
and validate. That's it. So if you want to apply
this on a image layers, let's just go and
file select place, and I will select one more time the same image
layer that we use, and I can position
this image here. One more time, if I want to I can increase
it bit the size, put my image layers in the dels just here and activate
this layer effect. Layer effect, gaussian blue. After to apply grasan blue, I will put if I put at 100, you can see the difference. Legs put around maybe
this value around ten, and we can validate. If I redu, you will be
able to see on So I would line of the layers here also some blow,
just like that. Now is something
that I would like to do is to remove my eff. I just need to click
here and you need to deactivate can blow, and I will come
back to this area. So you can craft multiple
effect like this. I can put my image one
more time on the back, and one more time, I can define rectangle that I will
put around this area. This area, I will define
also gaussian blow. I will click here, Gaussian
blue on this rectangles, and I can focus like this. If I want to create a little
effect, not too much, I can maybe put around 20 pixels in this type
of case, and I can close. You can also change
the opacity of your layer at the same time to create something like this. For example, if I keeps
100%, I can go here. But don't forget that you
can complete your effect at any moment with the
opacity of your layers. And also the blend
mode of your layers. In this type of k, it can be interesting because
I can also silic something like maybe darken
color just like that. At the same time, we
have also the opacity, so I can reduce the opacity. A darken color is not very good because here we have
this type of render. I will change, I will try another one and some
things that I will use, it may be overlay. If I put 100%, we can complete with this
effect as you can see. It is definitely interesting. You can even put
your rectangles, just put your rectangle on
the front just like this, and I can come back
on ethics and I can increase my value
of gaucan blow. Can put the gaucan
blow at the maximum. Depending on what you choose, you will have different
type of render. I can syqual the soft
light here 100%. If I come back to normal, I will have this type of render, but one more time, you can also decrease with the opacity. We don't have too
much difference here. Only that if we craft a
rectangle on the front. But because of the
Gaussian blue, we have something just a little bit difference
as you can see, and you can also create
this type of render. Something interesting also that at any moment, you
can change the color, so just go here
and you can change the color at your
convenience of your layers. So, let just change, I will reduce my rectangles, and I can place my rectangles
in a different part. I can also center my
rectangle just here. If you need to
remove this effect, you just need to click
on the layer effect. Here, why you need to have the plus because you have some effects that you can duplicate. It's pretty good, and you
have some effect it's not possible to duplicate,
it's not teresting. This is why you don't
have the options plus. In this type of case, I
don't have the option plus, I will just deactivate this one and it's
totally non destructive.
101. Master liquify persona part 1: We're going to see how to
use a liquefy persona. For this, I selected these
pictures, it is perfect, if you want to edit a face, or improve a face, make transformation, but also on different type of images. But for this, it will
be the perfect example. First thing that I'm
going to do it's on my layers, I will
go right click, I will duplicate these layers, and after that, I will enter
in the liquefied persona. What you can see in this mode. First on the left, you will have the different tools of the
liquefied persona mode. For example, you can use
the liquefied pitch tool, the liquify, push
forward tools and more. Totally on the
right, you will have different type of options
like the mesh option, extremely important
to understand and also to set the
parameter of your brush. But possibility also to
work here so mesh and to focus with a mask to apply effect only on a specific area. First, let's go on the right
and here you have show mese. Concretely, it is agreed
to help you to make, for example, some
transformation. You can change the number
of subdivision just here to have bigger
or smaller square, and you can also
focus on the opacity and the color of your
number of subdivision. If I want to set my brush because every time
when you use the tools here, for example, I use the
liquefied brush forward tools, I have a brush as you can see. So you can define the size of your brush just on this area. For example, I can reduce. After the harness opacity
and speed, and concretely, if you focus on this sit value, you will be able to increase the power of your tool or decrease the
power of your tool. If I omit all bit, and I slick this first tool, concretely, what I will be able to do, I can go left click. And when you go left click, you can just pull like this
a specific part of pixels. I can go here and
I can pull like this a specific part of pixels. If I want to go in this area, I can pull like this here. But I can also have more power. If you increase the spred, and you increase
the harness here, you can dragon move, and you will have also more
power just on this area. You can also increase
the size of your brush, and for example,
I have this area, and I can dragon move on
these directions if I need on this area dragon move
or this area dragon move. After this multiple step, something that I
wanted to show you it is the wrong construct mesh. Because what you can do
concretely you are at 100%. When you are at 100%, it means this is at this
moment the last modification. If you click here, you can
come back progressively to the different modification until to come back
at the beginning. As long as you didn't apply
your your validication, here, your validation, You can come back with a
reconstruction mesh, and I can come back to 100%. Why you can put more than 100% for a simple reason that he will continue your effect depending on what you have done
first in the history. And in this case, he will
repeat the effect until 200%. If you can apply just here, nothing special will work, you need to apply
here to go out. And something important to know if you want to resit
totally your mesh. You have the possibility to resit the mesh,
and in this case, you can drag and move now
everything is a resit, so it's like to come
back at the beginning. You can even, if for
example, I do this, I do this, I do
this, and I do this. I can go in this direction and you can find one more time. Load me save mesh concretely, you can save a mesh,
load the mesh, so it means some
transformation that you apply, you will be able to
apply on another image. And here I can click on
resit mesh one more time. This is how you can process. After you have multiple tool, if you don't want
to use the grid, you can deactivate
also show mese. Another type of tool, this is the liquefied
push left tools. I will decrease the size, decret tells the harness
to maybe 40% and also the split to come back
to 50%. It is the same. If I go here, you can turn little bead like
this and extend, turn little bead like this, and you can extend
just like that. If I go in this direction, as you can see, turn the nose, just in this direction. This is the type of
thing that you will be able to do with these tools. L et's just come
back with it mesh. You can use the liquefy 12 tool. I will decrease the size of
my brush and you can turn. For example, if I
go to this abras, I go here and I can turn exo
abro if I stay left click. If I go on the left, I will be able to turn ex this also if I stay left
click and turn. You can use also the
liquefying pinch tool. So when you use these
tools, concretely, you can increase the size of
the surface that you choose. For example, I want to
increase the noise. What I can do, I can increase
my size of the brush first. It's too much. Let's
put around 200. After to put around 200, I can go left click here, and I will increase the
size of this brush, as you can see, and
I can stay left click to increase a
little bit more the size. If I want to do the
opposite process, here, I can increase
the mouse also, so I can paint on this
to increase the mouse. So now what happened if at the opposite, I
want to decrease. You can select the
liquefy punch tool, and with the liquefy punch tool, you can go left click,
and it is the opposite, you can reduce the selected
inside your brush. Every time it will apply
inside your brush, and here I can decree. Another tool that you can use, it is the liquefy turbulence. When I click on these tools, for example, you can
add some turbulence. If I go here, Take a look about what we will be
able to do to this hair. We can just add trombulence. If I go for example
on the mouse, we can add this
type of turbulence. When you make a neat
transformation here, I just want to make
something specific. Concretely, I can
resit the mesh. Something that I can do
it just maybe to reduce little bit the size of the nose, so I can click here,
and I can paint on this area to reduce
the size of the nose. I will reduce litter the
size here, the size here. Increase the size of the
mouse just with left click. Just like this, I want to have a little smile on this mouse. I will click on liquefy
push forward tools. Decrease little bit of size, and a small left click here
and a small left click here. Just some little transformation. At the end, you can
click on Apply. After to click on apply, we'll be able to
see the difference before after and before after, and the result is
really realistic. So this is first how
to start and after I'm going to show you how you
can work with the mask. Because you have also
some mask options. So if I just go rightly
duplicate again, when you go on this model, I can Zoom little bit, you will have a possibility
to display some mask. But I will show you just
after how it works. This is the main thing
that you need to understand at the beginning
when you start with this, how you can use the mesh, how you can construct the mesh, define the size of your brush. All these different parameters.
102. Master liquify persona part 2: We are going to continue
with liquefied persona. We have this image, and I'm going to go
right click again, duplicate the image,
and we will enter one more time in the
liquefied persona mode. So as I explained, I explain the different tools, how to work with the mesh here, how to work with the brash. We need to understand also that you have the
possibility to add a mask. Here concretely, you
can click on mask. When when you use
a mask like this, you can use any of these tools, for example, I use the tools. It's impossible to do anything. Because when the area is
in red is inside the mask, it's not possible to apply any
modification, it is fixed. You have also the possibility to clear the mask and
to invert the mask. So Cct you have also
these tools here, and here this is the liquefy. Yes, here you have the
liquefy phrase tool. So when you click on
this tool, concretely, when you go left click here, you can define your area that
you don't want to touch. So if, for example, I
want to touch the noise, but I don't want
to touch the eyes, I can put something like
this to fix this area, or again to fix this
area to apply only on the noise or maybe to fix this area and
to fix this area. So now if I slick my brush and I define my liquefied pinch tools. I will increase the size. I can put a cursor bigger, but as you can see, it will
apply only on this part. I can put a cursor
again even bigger, and it will apply
only on this part, and not here, not here for the simple reason that
we have fixed this area. You can also invert the mask. If you invert the mask, you will have all the order
area selected just like this. So you can do the
opposite process. Something that I'm going to do first is to resit the mesh. You can do the opposite process. You can display your mask here, mask all, and you have
also on this area, the liquefy freeze tools, and if you reduce the size, if your brush and
you click here, as you can see, nothing happen. And if you click on these tools, you can do the opposite process. And for example, I can decrease little the
size of my brush, and I can just open
here or open here. Now if I want to make
any modification, It will be applied only inside the eyes area,
which is not red. But can squala tools like
the turbulance tools. I can make a bigger cursor. It's definitely not a problem. It will apply only inside
the eyes just like this. Only inside this
one. Not outside. If you click here,
nothing will happen. So it is something
important to understand. I will click here and resit
my view. Something important. Also, you have a liquefied
mesh clone tools. It is something little specific. It's not very easy to use, not very convenient
in my opinion. For example, you can just
grit a modification, this type of modification. If you use the liquefy
mesh tools, concretely, you can define you need
to use Alt left click. For example, if you click here, click plus l to set a source. I will define a source alt
left click and concretely, He will apply what you do. So for example, if I click
here, Alt left click. I can define this source. And if I go here, he will define exactly the same
modification that I put here or Alt left click here and I can have
the dragon move. So the dragon move
that I apply here, I can put on this area. But I think it's
not very convenient to use in Liquify Persona. A can sit the mese. The last point is the
reconstruction tools. So first, I'm going
to cancel here. Just come back with
my Liquify persona. And zoom again. I will make some transformation, for example, on the mouse. As things to do, click on Liquefy push, decrease the size, and one more time, pull a
little bit on this direction, pull a little bit
on this direction. I will increase again, this direction, this direction. Increase the mouse with
liquefying pinch tools, and I will go left click here, and I will go left click here. Maybe left click also
on the directions, pull and just go here and
just go here, just like that. So if I writ this modification, You have also this to liquefy
your construction tool. It is like to drag and move
your reconstruction mesh. Completely, if I go here, you select the size and with a brush, you
can reconstruct. But here you reconstruct
the mesh with the brush, and here you can use a
brush to if I click here, automatically, you will
apply the modification. You can come back using a brush. I can also increase it a bit the size and just
put here and took. If I just go one ft click, one net click, one netflick, you can reconstruct gs, and you can even if
stay left click, come back to your initial to your initial position
for the transformation. Concretely, this is the
main thing that you need to understand when you want
to focus with these tools. You can create an e modification and just to last
time maybe here, maybe here, and do
something like this. Increase little bit the size. Click on this area decrease, for example, the
size of the nose. Decrease little bit
the size of this eye, this eye, and I will
use this tool again, a little bit on this direction, a little bit on this direction, this direction, and
maybe this direction. You can also extend a little bit here and extend a
little bit here. You can make mini
transformation just like this, extremely
interesting. Then if you are satisfied, you just click on apply, and you will be able to see the difference with
the before and after.
103. Master develop persona part 1: Develop persona, and for this, I selected this image, and at the same time, we
will work with this image. To enter in the develop persona
mode, you can click here. Develop persona,
first, I will go right click and
duplicate this layer. After to do this type of work, we will be able to enter in
the developed personal mode. First things to understand is in this interface
on the left, you have different
type of tools, and with this type of tools, you can one more time, for example, remove default. You can also use this one if you want to use the
red eye removals, and you have also some
tools like over paint tool, over ys tool or over gran tool. And thanks to this tool, concretely, you
can use as a mask, and you will be able to apply
transformation with mask. Totally on the right.
First thing that you need to understand is you
need to go on basic. Concretely, you have all
the basic adjustments that you need to do
to improve a picture, but to improve a
picture in a fast way. It means you just need to move
different type of cursor. The first things to
understand a slic basics. W acyl pasi I'm going
to zoom on my image. What you can do, you
have first exposure, so exactly like the
adjustment as explained, you can work with
the exposure here. You have the black
point, you can change the position of the black point. And you have the brightness. So basic adjustment to
focus on the exposure. You can double click to resit
your parameter to zero. After you have a parameter
that we can call Ns, every time you can click here to activated the different
category of parameters. And what you can do, you
can focus with a contrast. It means you can add more
contrast on your pictures. You can see at the same time the histogram just on
the top right corner. You can work with a clarity, extremely interesting if you want to reinforce the details. But you can double click
to come back to zero, work with a saturation
to reinforce your color, and then the vibrans. You can also have access to the wise balance if you
want to warm your pictures or if you want to call your pictures just
with these two cursor, as was explained before
in the adjustment, and you can have access also to the shadows and at
light adjustment, and you can have
access to profile. This is some basic adjustments
that you can have access, but you can go more so it means. You can go in the
length, and for example, you have even distortion. You can put horizontal
on your image, vertical, rotation
of your image, and scale of your image. You have even advanced things. We have also details turns here. If you say, for example, turns, you can have
access to the curve. The curves will be located here. You can have access also to
black and white adjustment, and you can have access also to split tuning adjustment to make some transformation and do something like this using
the spling tunning. Something that I'm going to
do is to deactivate this one. You can also add the details, and you can add the
details refinement. For example, let's just
improve these pictures using this mode and something
that I can do first, it's to go on basics. What I will be able
to do on basics, I can go on shadow at lights. First thing to do,
I will increase little bit the shadows and little bit the at lights
with maybe 28 and 8%. After to do this type of work, I will reinforce
little the contrast, so I will go on S, and I can increase little bit
the contrast like 12%. I will increase also
little bit the clarity. I think it's pretty
good like maybe 32%. I want to have better
color on my image, so this is the reason for which I can increase the situation. Maybe 20% and 10% will be
pretty good just like this. If I want to add the effect, maybe I can put a
little bit temperature, not too much, maybe three here and maybe two on this area. About the lens correction, I won't do anything, but about the details, I can add a detail
refinement with a radius. For example, we can increase, maybe 20% and put amount. It's pretty good
about the render when you use this on man images, 21, maybe 24, and
it's pretty good. About the tone and overlayer
will stay like this. This is the first
thing to understand. When you are satisfied
of your work, you can click on develop and you have improved your
image just like this. As you get it's pretty fast, and it's very fast instead
to use this adjustment here. It's a little different because you won't have layer adjustment, but it's pretty good also. It was my first example. Let's see this second example. I can click here after I will explain how to use the mask, and I will go on Develop pers. After to
do this type of work, as explained before about the different problems
that we have in the pictures, can
go on the right. Something that I will
do first is to focus on the shadows and at lights. I will put the shadows like this to make a correction
on this area. This is the reason
for which I will put the shadows like
around at least 30%. About the at lights,
I will reduce tal bit like maybe -20%. To think th that, I can make something great
around this area, and I can come back then to put a little bit
contrast, not too much. Maybe I can put around 10%
of contrast after that. Increase the clarity also. Maybe I can put around 20%. And increase a little
bit the situation, not too much, but maybe 40%
and 10% in this picture. But the general exposure,
I can increase, but I think it's
not pretty good, and maybe I can
change a little bit the black point on
the left, here, -4%. After to do this
cycle work length, I will keep the lengths
like these details. Can add a detail refinement and increase the radius
six and maybe eight. If you or maybe a little
bit more here, maybe ten. If you just focus on det, you have also some
noise reduction. If you want to reduce the noise, you will be able
to work on this. Here, we don't have noise, but it's possible to reduce when you apply a noise reduction. And you have a noise addition. It is the opposite process. You can just add
noise on your image. As you can see, we can
add noise like this, and you can add a
percentage of noise. So after we have the
details of fireman, turns, overlay, and this is how to
use some basic addressment. Totally on the top right corner, you can see the histogram. When you go here, you can
see a split view before, after, and you can drag
and move the view. You can at the same time
just use the single views, or you can use the
mirror views also, and you can try and move your
image at your convenience. When you click here, just
some synchronization, but I'm not going to use this. And something interesting
also that you can use, if you just come back here. On on your image, you
can show clip alights. You can show clip shadows, and you can show clippy turns. And sometimes is some areas that we have problem about the
holights and shadows. But here, I made this adjustment and think it will be okay, I can classic can develop, and I will obtain this render. I forgot to duplicate the
layer to see before after this
104. Master develop persona part 2: We're going to continue
with the developed persona. With this image, I'm going to come back in
the developed persona, let's just first right
click and duplicate. Something that I will do is to enter one more time in
the developed persona. So we have seen that
it's possible to add all this adjustment here. Something that you
can do, you have tools to create a mask. How to create a mask concretely, It is to apply an adjustment
only on a specific area. So let's take a
concrete example. You need to go an overlay
on the top right corner. And here you have master.
What does it mean? It means that when you
apply a knee adjustment, it will apply on all the
image, all the layers. Now, if an overlay, you decide to for example, go here and to use the
overlay paint tools. When you click on the
overlay paint tools, you can select a specific area. For example, if I go here, I can decide to paint. Just this area, you can
use on the top corners, top left corner, here
the size of your brush, and you can define
also the harness. And thanks to that, I can, for example, paint the
leg area just like this. After to do this type of work, if I apply any adjustment because I'm on this
brush overlay, I will apply only on this area. Let's take a look. I
will go on basic here. Something that I will do is
to work with pamps exposure. So now if I increase
the exposure, I will replace here my area with a brush
by this adjustment, and as you can see, apply only on this area, only on this area. If I select overlay here, we are on the brush overlay. If you decide to select
overlay erase tool, concretely, you will
erase this area. For example, I increase here, and I put my brush
and I will just erase this a just like this. But if I do the
opposite process, overlay pain tools, I can just put like this and
apply directly. On this area, this
brush overlay. It's to merch at any moment, you are still on this overlay. I can decrease my
exposure to just here, I can double just put
a little adjustment. Now let's see another example. I will click an overlay
and I will create a new brush overlay
with add brush overlay. You can also add a
gradient overlay. Let's select add brush overlay. So now I have second one, and the second word will
be for the saturation. But you can also make
the adjustment before. For example, if you
select basics here, and you put saturation and increase the saturation in
vibrance at the maximum, I don't see any modification. For a simple reason
that I need to yes. Check overlay, yes, for a simple reason
that I need to use my brush and to paint where I want to have
this adjustment. So here I just set
my parameters, 5050. Now if I just zoom a little bit, go here, as you can see, I can apply with my brush, my saturation,
exactly where I want. Here, I just paint and I apply
my vibrant and saturation, exactly where I'm
going to use my brush, like this, like this
and just like this. This is why it is pretty good
to use this type of tools. And concretely here, I
have overlay, master, and I have this brush overlay
and this brush valley, you can also decrease the effect with the
opacity just here. And if it's too much, I
can decrease my saturation here on my second brush overlay, can decrease my saturation
and my fibrins percentage. So let's hear second example. I can click and develop
just like this, and we can make some
transformation just like that. If I just sing this picture, just go right click
and duplicate. I will use one more
time to develop person. Something that I will do it, you can also add a
gradient overlay. When you click on overlay here, you can also add a gradient, or you can use these tools. Also, overlay gradient tools. You can go left
click and you can do the same thing
with a gradient. Here it is a gradient
overlay. Like this. You can remove your overlay. If I click here, I can create a new gradient
overlay again. Left click, and you can start. For example, I can create a gradient overlay
on this direction, maybe I can ops, It's not what I want to do. Maybe I can put this
point just here and drag and move the
point on this direction. I do this type of
work, I go basics, and now I can apply
your adjustment. I take example about
the exposure again. As you can see the
exposure will be applied exactly on a gradient. I say the brightness also, it will apply only here. After you can change example your gradient overlay,
just like this, and as you can see,
it will be apply only on the specific area. So it will adjust to show
you the gradient over. If I don't want, I'm
going to remove this. So let's take an example. I will use my brush tools here, overlay ten tools,
crit a new one. For example, I will crit a
mask on all this area to maybe change where more
times the exposure or just wants to work with the shadows. So I can paint on this area. So after to paint on this area, something that I can do
is to set an adjustment. So we go on basics, and I have different
type of way. I focus on the exposure as you can see I can do some signals. But I can also only use my
shadows at lights just here and put the shadows and increase the shadows here with 100%. You will apply
only on this area. I can come back on overlay, create a new brush overlay, and just create an
effect on the river. So we'll just paint only on
the river, just like this. We can also work with
less harness if you need. Sometimes it is
pretty convenient. And I can decide to maybe
only paint this area. I want to lighten
this area more. I'll come back to basics, and with the exposure
panels, I can increase here. You can also work
with brightness, it depends about
what you want to do. Maybe in my case, the
brightness will be pretty good. I can also change
the black point and just move a little bit of black point on the
left, just like this. As you can see you can
lighten this area. If I go overlay, you can see this
and after you can decrease the opacity,
just like that. But the problem when
you decrease opacity here is after you
have a block at 10%. I think it's not really good. I need to come back 100%
and take 100% per year. If I click on develop. We have our modification, and we have we brush overlay. This is how to use develop personas so very interesting for different ways when you want to improve any image in a fast way, you can use develop persona.
105. Master tone mapping persona part 1: We're going to see how to work with the tone mapping persona. To work with this, I selected this photo first and I
selected this photo. First things to do, let's
just duplicate the layer, so right click
duplicate the layers. At the same time,
I can go here and right click duplicate
the layer also. After to do this type of
work if I go on this area, to enter in the tone
mapping persona, you can just click here,
Tn mapping Persona. Concretely, what you
will be able to do. You will be able to have access
to different adjustment, but it is a little bit more specific because you can create high definition image using
the tone mapping persona. Concretely, how you can
work with this dashboard. On the top, you will find information just here
about your image. Here is the information
about the size of my image. At the same time on this area, I can find information
about the camera and more. When you go to the left,
you have different tools. The most important tools is
to be able to work with mask, and this is why you can
use over paint tools, overly erased tools, and
overly gradient tools. When you go here, you have different presets
that you can choose, and totally on the right, you can have the
navigation options. You have the navigator
panel sent thanks to that, you can drag and move here. You can have access also to a histogram and here you
have overlays and ton map. So Overlays, you will be
able to focus with the mask. I will explain this after and ton map with
different adjustment. Concretely, what happened? You can select one of the high definition
adjustment on the left. You have natural,
you can sel details. Cool, contrast, black and
white, organ dynamic. Depending up what you choose, you will have
different adjustments. If for example, I
see the first laura. You will have something
very specific like the tone compression
and the local contrast. If I slick this one,
I have 100% and 0%. If I continue, I
have zero, zero, and nothing more than only
a ton compression of 100. But if I slick details, what I can realize,
I can realize that I have a ton
compression of 100%. Local contrast 40%. I if I just continue tell it, I have also more options. What I have more, I
have also in n n here, I have nothing specific. But when I click on
Detail refinement. I can find a radius of
50% and amount of 30%. This is why we have
this level of details. If I select the last one, dramatic just like this. We can have 100% for
the turn compression. Local contrast 50%, Blackpoint, 2% saturation, 30%, radius, define refinement, 50%, 30%. This is the first
thing to understand. You can define a preset. For example, you can
just click on apply. After to click on apply on
your duplicated layers, you will have your high
definition render. As you can see it's pretty good because just with the preset, you can have
something very great. Now I'm going to delete
this one duplicate, but here, I think I will
work with the Oder picture. I will select this picture now, and I will on the
duplicated layers, activate one more time
the tone mapping persona. After to do this type of work, something that I can
do it to select a predefined for example models. But if you just select natural, you can also work by yourself with a
different adjustment. So for example here, you have the ton compression, so you can really improve
with the ton compression, your image it's very very fast, but you can also focus
on the local contrast. Local contrast, what is this, It is more on the
edges of your image. When you have edges like this, you can increase the
contrast of these edges. Here definitely it's too much, but you just put a little bit, you will have more contrast. If I just go here,
it is the same, you can increase the
contrast just like this. For example, why not to put around 30%, turn
compression 100%. You can then have all the basic
adjustments that we need. Like if kick on
exposure, activate, you can work with the exposure, increase or decrease
your exposure. You can change the position
of the black point. It's sometimes useful to
increase the contrast, and you can focus also on the
brightness as you can see. If you just continue, you can find n n. One more time, you can deactivate or activate. If you activate, you can
work with the contrast, decrease or increase
the contrast. You can increase the saturation. Here and you can also
increase the vibrance. So you can work by yourself with this different adjustment, and as you can see
it's pretty powerful. If I select the wise balance, I will be able to focus on
warm color or color color. If I go here, I can make different type of
style for my pictures, depending on what type of
color I will decide to choose. For example, if I go here, I can make more warm color
using this type of adjustment. You can find also the
shadows at light adjustment, even if when you just
use the ton compression, generally, it's pretty good. But after you can reuse this if you want to make
more adjustment. You will be able also
to find a deti fiement, and if I a little bit, take a glance at deti
fiement, radius, and amount. You can really increase
the level of detail, but if it's too much after
it's not pretty good, if definitely is too much. But you need to take a value with these two
different elements, and maybe I can
put something like 20 and 10% in this type of case. You can even work the curve, so you can find the curve again, activate the curves,
and one more time, you can work with
the lever here, you can work with your exposure, or you can put a point
here, put a point here, one more time is
the typical curves that you can use to increase
the contrast one more time. You can find again
all these adjustments that we use with a
layer adjustment, but that you can use also when you work with
the developed persona. But the difference
is here you can add directly a high
definition for a simple reason that we
have something extremely powerful that the
tone compression and the local contrast. If you don't use
tone compression, local contrast, you can see
it's not very, very good. This is why in
this type of case, we use a tone compression in lotal contrast to try to create
a high definition image. If you are just satisfy, you can just click on the ply. And after to click on apply, I can zoom a little bit, and you can really
see the difference. This is before,
after, before, after. You can really see the
big difference between the image at the beginning
and the image after. I think it's too
much, but just to show you how to process.
106. Master tone mapping persona part 2: We are going to continue with
the tone mapping persona, and to continue one
more time we will use this image and right click
duplicate the layer. After we use one
more time this image and right click also
duplicate the layer. After to do this work, let's
click on this image and I want to show you
how to work with a mask using the tone
mapping persona. So I can click on the
ton mapping persona. We have seen how to focus
on the tone map here. It means ton map, it is a different adjustment
with the base of a preset. Now, when you go on the left, you can find over a paint tool, over a rice tool, over g radium
tool to work with a mask. For example, I can start
with natural here. And something that you can do, it's to define for example
overlay pain tools. But you need first to take
a look about overlays. By de footwear master,
when it's master, the adjustment is applied on all your photo without any mask. Now what's happened if I
click on the Ony pain tools. I can click here, and I define the size
of my brush first, and I define the harness. So if for example, I want to lighten this area. What I can do? I can paint
here just on the lake here. This area will be in
red, as you can see. Now we have a new brush overlay. If you stay on this brush
overlay, you use a turn map, and you apply a near adjustment, it will apply only on the
red area. Let's take a look. I can go on the right. Here, I can select exposure, maybe, and I can increase the exposure, and as you can see if you
increase or decrease, it will apply only
on this red area. Now you don't see
the red area for a simple reason that
you use the adjustment. For example, I can do
something like this. But you can also use
overlay as tools. If I click here, I click one more time the size
of my brush harness, and if I go here, I can do the opposite process. It means I will remove my
effect just like this. If I want to recuperate, I click again on the
overlay pain tool. But if you click again on
the overlay pain tools, you click on overlay brush
overlay, you go here, and as you can see, I can
recuperate my exposure effect. But you can also apply on the same brush
overlay multipopi, so it means it can
be the exposure, but I can put also
the black point. If I want it to maybe work
with the wise balance, I can also use the wi balance at the same time directly
on this area. So now what happened if I want to apply
another adjustment. I can click on overlay. You can also create a new
brush overlay from this panel, add a brush overlay. Now I can add a
second brush overlay and on the second brush overlay, what I will be able to do. I will be able to for example, paint on a specific area
and apply like saturation. I will select my brush. For example, I will paint
with a mask because I didn't touch any
adjustment first. Automatically I will
see the red mask. But if I put adjustment, you will won't see the red mask, you will see the
adjustment directly. I can do something
like that here, and I want to increase
the saturation. If I go on the tom mac options, I can increase the saturation
and now I will see the effect playing directly
where I put my brush. If I click on erase here, as you can see, I
can erase my effect. If I come back and
just apply my brush, I can recuperate my
saturation effect on the specific area. If it's too much, I
can just decrease, depends about what I want to do, but I can decrease my
saturation and my vibrance. I can click on the ply, and I made adjustment using
a mask as you can see. Now you can do the
same type of work, but also with gradient. I have this image, and
I have this image, so I mean just duplicated
layer of the image, and I would sic one more time, the ton making persona. After to do this type
of if I go here, I can just stay on natural, and I will click on overlay. You can start overlay gradiation tools also
d for these panels. I'm going to show you
with the black en white. For example, I start
my gradiation here. You drag a first point
to drag a second point. And on the ton map options, what I will do, I will use, for example, So you can
move the element here, but you can use also, for example predefined models. If I click directly on this one, this one will be applied
with a gradient. It means as you can see, we have the black en
white on the right, or I can invert also like this. I can have the
black and white on the right and the
color on the left. Because here this
area is in red, will be in red with a mask, and this is why I can
do this type of work. And I can also reduce to crate transition to black
and wise to color. I can zoom a little bit
and dragon move here. This area is in black and wise, and this area is in color. If I just click on overlay, you can see the
gradient overlay. Even on the tom map features, if I want to put more contrast on the
black and white part, it is possible, so I can put more contrast
here if I need. I can also decrease the
black point just here. As you can see the situation, t -100%, just like that. Something that I would
like to do is to create an oder gradient on the left
to increase the saturation. So I would click on overlay, and you can also click on add gradient overlay
from these panels, and now I slick the
second gradient. The first one, you can also mad the first one just to not
see this gradient overlay, but just to keep
the gradient over. If I slick now this one, so it means this one. Something that I can do is to start my gradient
one more time, maybe on these
directions just here. On this area with a gradient, I will increase the saturation. I can go on town map
and now I will apply my effect on this
area with a gradient. And I can put the saturation in the vibrance at the maximum to define contrast between the
color and the blacken white. Now if I can overly
I created this type of change using two
ment, as you can see. If you want to remove,
you can at any moment, remove your gradiento
let or click here, remove your gradiento varlet. If I just come back to here, I'll just slick this one,
and for example, apply. This is how you can focus with the tone mapping persona and how you can
work with the mask. As you can see it's
definitely extremely convenient because
you can really see very interesting things and you have very nice
difference between, for example, I
selected this one, B a little too much, but when you see the image before and
the image like this, it's sure it's not the
same type of render.
107. Improve photo landscape 1: In this training,
we are going to work with this image
and in this image, we will improve with
different adjustment. First, some things that
I'm going to do first, it is to go right click
and duplicate the layers. After to do this type of work, when I see this image, I don't have a big big
problem, but concretely, as you can see, we don't have too much contrast the
color are not really good, you can definitely
improve the color, and we can reinforce
the details. I think we can definitely
have a better render for this image and to have a better quality for
the final render. So this is why we would
use different adjustment, and I will go the
right adjustment. One of the first things
that I'm going to do is to select the
shadows at light. As I've explained, it is one of the adjustments that you can use first if you want to work
with the shadows at light, It is to do at the beginning. So I will set default here. Something that I
will do is just to increase al bit the
shadows, not too much, but I will increase with around
a value of maybe 35 here. Maybe a little bit more. Let's put 36. Ab the t lights here, I can increase also,
but in this case, I will radio al bit with a
value of -12, just like that. If I just come back, maybe I
can come back to my layers, shadow at lights here. And as you can see, we
have this improvement. I think something was wrong. It was not working properly. I need to check something
because I'm not sure the adjustment
was working properly. So let's go an
adjustment default. And I will come back one
more time with maybe six, and here will decrease with
around -40%. Just tea. So this is the first adjustment
that I'm going to do. After that, I will
go on adjustment, and I will reinforce
little bit the contrast. I will go on brightness
contrast, just here, and I will select default, and I will increase the
contrast after that. 10%, and brightness may be 4%. After to do this type
of work every time can see difference
before and after. After to do this type of work, adjustment, and what I need
to do on these pictures, concretely, I want to increase
the quality of my colors. This is the reason for
which I can use vibrance. On the vibrant, I
will select this one. I will increase the saturation, so here I can change
the saturation. Let's put around 20%, and I will increase the vibrant. Let's put 16% just like this. I will come back on or is a
different before or after. If I want to make adjustment
on any specific area, I can use one more time
adjustment and on this area, we can use the U
saturation levels. And we can make your adjustment
or any specific area. For example, if I wanted
to reinfor the red here, I can set red just like this, and I can reinfor
the saturation. Let's put 30%, and
numinosity may be 4%. I can just validate. If I to reinforce
a little bit more, maybe the green area. I can use one more
time adjustment. Another saturation
value, sil green. I can pick here a color. When you pick here, we realize that we have
multiple colors. I think this one can be great, and I can reinforce this saturation also
a little bit more. Maybe with 20%, a
little bit more, and 4% for luminosity. So I think it's pretty good
already with this one, if I put my backgrounds
on the top hoops. Here it's inside the mask. So let's just put the
backgrounds on the top first. We can see the difference before and after for this image. If I just come back
on the back rooms, we can use filters. If we were to use the filters, let's come back on adjustment. I just check if I want
to add more element. Maybe we can focus exposure
at k black and white. The color, maybe take a look
about the wise balance here. I one color, so I
can change this one, and I can change this one
also, just like this. Something that I will do,
I will check my layer because the wise balance
is located here. This is not what I want to do. So I come back on this area. Here is the HL adjustment. I'll come back on this area, and I will add ano adjustment. Wie balance, and here now
it's going to work properly. I can put little
bit maybe 6% here. And on this area
maybe 3%. Or 4%. It's okay for that.
I will just finish my work with filters, sharpen, and where the pass, lets just use the clarity, and I will increase
the clarity value here to reinforce my
levels of details. So I will go on here. Clarity, and I will
increase the clarity value. Maybe I can put one and
just click on the ply. I think it was not working
properly for this one. I was not on the right layer. Let's just click on
the micron layers and filters sharpen clarity.
Let's just click here. Yes. Now it's going
to work properly, and I can put a value like
I think I can put a value at least 40% and just click
on apply on this area. That's it. We can
sell this picture, put this on the top, and we can see the
difference before after and before after. T.
108. Improve photo landscape 2: In this training, we're
going to work with this image and on this image, we're going to do improvement. What we have on this image. Concretely, we don't have it I think the thing that we need to do is to improve the
quality of the color, to improve the quality
of the details, and to add more contrast, maybe we can make something better definitely on this image. So something that
I will do, first, is to go on the right and right click duplicate the layers. After to duplicate the layers, I will start with an adjustment. I'll click on adjustment. One of the first things
that I do generally, is to use the at lights
and shadows adjustment. So we can go here, select shadows at lights, default, what I
will do is just to reinforce a little
bit the shadows. So I can lighten the
shadows with a value, not too much on this image, but I think 30% is pretty good. And the at light,
maybe I can increase just with maybe 10%. Just like that.
That's it, 30%, 10%. After I will continue. I will silt adjustment. What adjustment I will continue? I will use with the
brightness contrast. We can focus to add more contrast after
that, not too much, but 10% will be pretty
good the brightness, I will reduce it
bit the brightness with -6%, just like that. Already, we have
this transformation, we can see the difference, it was before, and
this is after. After that, we can
definitely have so much more better colors
and reinforce all this area. And for this, I
can use adjustment and one more time,
vibrance and saturation. I click here. Default,
increase my saturation. Let's put percent, and increase the vibrant
10%, just like this. If I want to increase
the saturation, the saturation, the exposure
only on a specific area. As has explained before, we can use the adjustment, silic the adjustment per
use saturation, luminosity. If for example, I want to I think about this
one, it's enough. But if I want to
increase for example, the green area, I can click
on green or silica picker, click on this area, and I can increase the saturation
a little bit more here, and I will define 20%. Can work also with
luminosity maybe 6%. W to change it the
color, I can go here. It is something that you can do. Depending on what
you want to do, you can repeat this process. I can go one more time
adjustment if I want to repeat the process
acclic to another one, and if it's, for example, if I click on the sky here. I define any color picker. For example, I click on the sky. You will define
this type of blue. I can just change a
little bit, maybe here, increase a little
bit the saturation, and have the
luminosity just here. I think it's not
pretty good like this. Let's just focus a little on
the red a. I can click on red or picker can
select this red aa, and reinforce little bet
the saturation again, and here we can work darken
or lighten one more time. Let's click on
lighten, maybe 10%. And I will just validate.
It's okay with this. If I just come back to
the leaders adjustment, what we can do, I think
it's pretty good like this. Maybe we can have the channel
mixer, we have the curves. Maybe I can use a
little color balance one more times and
just click here. On one I can focus, I focus on the hot light. Just here, so it means
on the sky part. We can change little
bit the ratio. Maybe I can put
little contrast with more cold color just
here a little bit more, as you can see, blue
color on the back. I can put 10% here. And Dragon move here, I think I will almost
not move just 3%. Reinforce a little bit with maybe this value 20
and this one -28. So that's it. I I a little bit, we can have a little bit
more contrast between the sky and all this
area. It's pretty good. I will just finish with something to improve
the level of detail, so as explained before,
filters, sharpen clarity. Filters, sharpen clarity. And one of the problem
is you need to apply this directly on the
layer so I can click here, and I will define filters,
sharpens, clarity. And I can zoom a little bit. Take a look at the strength, so here we can make
something very powerful. And about the power, let's just apply
maybe around 40. Let's apply 42, and I
will click on apply. And that's it. Just select
the image on the backgrounds, put this on the top to
see the difference. Here if I take a look at
the pagoda, it was before. So here it is after and
before, after and before. After depending of
the render that we want on the sky,
we can change. Here I decided to
work like this, but we can work in
a different way for the sky depending on
what we want to have. I can obtain this render. If I zoom a little bit out before after before,
just like this.
109. Improve photo landscape 3: In this training,
we are going to work with this image
and on this image, we are going to improve
with different adjustment. So first thing to
do is to duplicate the layer so right
click duplicate. As others explain, what is
the problem of this image. Concretely, here we
have the shadows, here we have the t lights, and we don't see
really this part. We don't see this
part with the river. We don't see the
different accommodation here for a simple reason
that it's too dark. This is why you need to
make this correction first and after we can
improve also the image. First things to do, I will go on this area and to make this
correction It light shadows. So I will go on the
right adjustment, and I will select shadows lights on the first adjustments
that you need to do to have good to do something
better first on your image. So let's click here,
and I will increase my shadows just on
these directions. Don't need to put too much, but I think at least 38%, and I will reduce the t
lights also with maybe -20%. So thanks to that, if I go here, we can see the difference
before, after, and it's already first, very good correction
that we can do. Let us silic one more
times adjustment. And after to do
this type of work, I will silic the
brightness contrast, and I will define a
little bit more contrast, not too much 8%, and a little bit more brightness
maybe 12%, just like this. And I will come back to shadows at lights, brightness contrast. After to do this type of work, one more time, I can
select adjustment. I have multiple type of thing. Maybe if we want, we can complete with
little levels to take a look because here we can
change the black levels, and here we can also change
the output black levels. Maybe we can put 4%. And one problem is to move the output black
levels with maybe 8%. But the wise levels here, you can also change the
output wise levels, and you can reduce
here maybe 96, and here I can reduce
with maybe 92%. I can complete also with
a level adjustment. After to do this tut path work, let's continue adjustment. Apply just vibrant
and saturations. I will click here, and a
little bit saturation, don't need to put too
much on these pictures, but we can put maybe 12 here and 10% on this
area of saturation. I will go back on my
adjustment one more time. Here. We have the wise balance, brightness contrast, posturize, it's okay for that curves. Eventually, the channel mixer. Something that we can do also, it's to here have
a color balance. When you click on
the color balance, you can apply generally flick on the shadows
meton at lights. If I say, for
example, the shadows, I can make little
transformation on this area. This that I'm going to do maybe 5% here to add more warm color, and here I can put
a little value -3%, and here maybe -3% also. Minus five, and three. Here it is for the shadows, and for the at lights, it is same because here I can reinforce the blue of the sky, but it is not exactly
what I want to do so -20. Here 4%. Here on this
area maybe -14%. That's it. I think it's good. It's pretty good with the
different adjustment. Why not to one more
time use the filters. Something that we use a lot is definitely the clarity filters. It is pretty good to
improve your image. But when you use this one, you need to put on the cro ayer. So see the croyer filters,
sharpens clarity. And I can apply this
value and I can increase, not too much, maybe, I think
40% can be. That's it. So if I put this value layer on the top
just to see the difference. It was our image before and
this is our image after. So definitely it's really, really pretty better, can go
this area also before after, before, after, let's
take a look in a general way before and after. After maybe we can
apply more adjustment, but I think definitely for
this, it will be pretty good. Maybe I can add little
exposure at the end. So add little bit exposure, but need to be
careful when you use this because take a look
about the at lights, think it's not very good. So I think I won't to
use exposure adjustment. I will just stay with
this value spatia. If I take a look about
the adjustment again, we can focus also on
the curves, but yes, I think we can stay like
this for this image. Okay.
110. Improve photo landscape 4: In this training, we're
going to improve this image. So on this image if I zoom, what can be the problem. Concretely, the most
important problem will be the exposure because
it is at the end of the day, and concretely, we don't
see really the trees here. We don't see really the
accommodation on the back. Here, we have a harbor, but we don't see too much the butt on the
first plane here. We don't see too much the tree. Concretely, the main
problem is the exposure. We'll have to try to increase the quality of the
exposure of this image. So right click first and
duplicate the layers. After to do this, I
will zoom lit a bit, and I will go on the
right adjustment. So I think one of the
best things to do, it's first to make the correction one more times
with the shadows at lights. I will select shadows atlight. I will click here, and we can increase the shadows
just like this. Something that I
will do, it is to, yes, increase the
shadows with a value. But maybe around
50% can be enough, and the at lights here, as you can see, where's
in trouble on this area. It's not pretty good because if you increase the at light will have something definitely
wrong around this area. So I will also decrease
the at lights with a value maybe -40
on this direction, 41, will be pretty good. This is my first correction. I will come back on
ers and we can see the difference before,
after, before, after. It's not bad, but we
need to make more. So this is the reason for
which I can use adjustment, and something that I will do. It's why not to complete
with the curves adjustment. So I can silect the curves. We have the curves here,
and I can click here. As I've explained before, here we have our histogram, and as you can see we
have almost nothing on the at light so it
meets on the right. So if we go here,
we can lighten. If we go here, we can
darken our image. We can silt a point here
and silt a point here. Concretely on this area,
we are in the shadow. So I can try to Increase
little bit my shadows. Just drag and move
on this direction. Maybe we can add more points
one here and one here, and I can use this to
dragon move little bit and dragon move little
bit also on this area. So I can drag and move here and maybe just
little bit also, but not too much
on the directions, little bit here, and
little bit here. And I can make this
type of corrections. If I just continue, we can also continue
with the levels. So we've got levels here. We can change the black levels, but the black levels need to be also with the output
black levels. So I will change the output
black levels with maybe ten and dragon move the black
liver a little bit, maybe 6%. I think 6% is not
enough maybe 8%. I will change the wise level, but the wise levels need to be changed also with the
output is levels. So that will decrease 90%, and about the wise levels, think I can put 92%,
just like that. So after that, I think we
have interesting corrections between This was our first
image after this correction, these corrections,
and this correction. Maybe we can continue little
bit with another adjustment, and we can use the
brightness contrast. With the brightness contrast, we can increase the
brightness very interesting in this type
of case, as you can see. But one more time if I want
to keep realistic things, I need to not put too much
thing around 12 is good, and we can put little
bit contrast after that, maybe 4%, or maybe a
little bit more like 8%. So 12 and 8%, or maybe just 10% and 6%. As you can see, it's pretty good and we have made
good correction. If we zoom a little bit now we can see accommodation
on the back, we can see more of the
arbor and the bots, and here it's pretty better. So after to make these
interesting corrections, I can come back
on my adjustment. Just put little bit saturation, so vibrance and saturation. I just want to check
something first. And I just want to work
with the exposure first. Maybe I can increase a
little bit of exposure, but I don't like too much because it increases too
much on the hot lights. So I think I'm not
going to use this one. So I will use exposure
adjustment, I will remove. And I just focus
on the vibrance. Here we have our
vibrance and increase a little bit of saturation 10%. And the vibrance also maybe
let's put 12 and 10%. It will be pretty good. Let's one more time
apply your filters. Little bit on this layer, so we need to slick the layers, filters, sharpens
and one more time, clarity is definitely
extremely useful. We can just put a value. Take a look about
the clouds here, but this area if you
increase the clarity, definitely it's
very interesting. I'm not going to put too much, but around, let's put 42%. I think it's pretty good, and I will click on
apply. That's it. I think it's enough
for this image. If we want to give
something little specific, we can complete with
we can come back here, go on branus here. And when I continue, I can see the channel mixer. If I want to pop
something is wrong, bran adjustment, I'm going
to come back just here. I know what is a problem. I think I'll move something on the channels. Yes,
just like this. So I will come
back on my layers, so brands adjustment and yes definitely, I
think it's okay. And I have my back rooms. Yes. I think it's nice
for this picture. So now let's drag and move the back room layers
totally on the top. And this was our image before, and this is the image after. So maybe it's a little too much, but I think definitely it's very interesting and powerful to recuperate some
interesting things on this image using the
different adjustment.
111. Create montage part 1: In this training, we are
going to create a montage. For this, to create
this montage, we will use different images. I created a new document, 1,800 pixels by 1,200 pixels, and I selected this
image, this image, this image, and this image
to create this montage. So first things to
do is to select this image and to put
this on this document. So I will click here and I
will select all the layer. So we have seen that
we can use edit and copy or control C to
select all the layers, and we can go here, edit, and pass or control V
to pass all the layers. After with the selection tools, we can craft a selection
just like this, and we will increase the
bit the size and put this in the center
using the Smart guide. Now, something that I
would like to do is to replace the sky and
to replace the sky. I will use this image, and I will create a
selection of the sky. So first I would slick my
rectangular selection tools, create a frame of selection
around this area, and I can repeat the
same process, edit, copy the selection,
and I will go here, edit, and just pass
the selection. After that, with my move tools, I will increase the size until to arrive on
the line of horizon, and then I will drag and move the element to position
in the center. And when I go on the right, I will change the bland mode. So I will click here, and I will just change the bland
mode for overlay. So I will just apply overlay
and 100% of opacity. I can rename my layer, so here we can tape s. Here, we can tape sky just like this. After to do this type of work, I will make some
more transformation. So I will select this image, and I will select all the
layer in this case, edit, copy, and I will go
here, edit and pass. I will pass my image. Maybe I can go around this area, reduce it little bit
until to snap here. Something that I
will do is to craft a mask and to add a gradient
mask to craft my effect. So first, I will rename, and I will tape women. After to do this type of work, I will craft a mask
with mask layers. After to craft my mask layers,
I will use this tools, the gradient tools,
and I will go left click to do
something like this. I will start with my first
point little outside. And with my dole point, I will drag and
move a little bit, maybe around this area, and I will try to do something
around maybe like this. Here I can go in this
direction, maybe like this, and I can put little
bit this point on the left to up
turn this render. As you can see, it's pretty good because you can drag and move the point, select, direction. You can also drag
and move this point. You can really create
very interesting effect. If you want to
change the opacity or to change the blade
mode, it's also possible. But I think this type of case that will just
stay like this. So totally on the left, you can see this image here. If I want to make
some improvement, for example, you can
click on opacity, and you can change the opacity, just to explain what
I just told you here, and you can change the
opacity at your convenience. If I just go on this
area, I can click here, and you have also
different type of bland mode that we can use. And if I just continue, I have strike you,
have a reflection. We can one more time, see, for example, overlay. But I think if you use overlay, we don't see too this element. And screen can be
interesting also sometimes add or overlay. Some things I will do will
stay with normals, just here. We can see the difference before and after or with the sky before and after here or
with Ocean before and after. First is a montage
with only this image. After we are going
to add more element. If you need to complete, as I explained, you can
click on the layers. You can select the
pain brush tools. If you want it to
complete, for example, I select the white color. If I go here, as you can see, you can recuper tament. If you click on the black color, you will be able to rise again. It is something
interesting to know focusing on this
different parameter. On no time, you just to
redo the explanation again, but we'll stay with this value.
112. Create montage part 2: We are going to continue
with this montage. We have created this montage
using a different images. I'm going to continue
and select these models. Something that I will
be able to do it to select create a
frame of selection, and only select a part of
the woman like this part, I think it will be pretty good. We'll Zoom little bit, and I think definitely
this part will be great. Maybe I can dragon move, but this part will be great, and I will go on edit and
copy these selections. Then I will go on this area and edit and just past
this selection. As you can see the size of this image is pretty small in
comparison of the oder one, but I can resize, I will increase just like this. I will put something
more on the right just to keep maybe only this
part with the end. I think it will be pretty good only to keep maybe this part. Here with the face. After
to do this type of work, I will repeat my
proceeds for the mask. So for this, first, I will click here and I
will change, I will take, for example, pace, or
you can take woman one, woman two, will depend
Leger step pace. And I will add also a mass. I will click on the
mass tool just here. And one more time, I
will select gradient. So I will the left
gradient tools and just go left click
and start the gradient. As you can see the
position is not pretty good because I need
to turn the gradient. So we'll put this one here, and I will put this
one here and now definitely it's so much
better for what I want to do. And this one, this point, need to drag and move outside to have this type of rander,
so I need to be outside. After I can drag and
move this point here, I drag and move this
point on this direction. Let's do, I think,
something like this. It will be pretty
good. And that's it. Physic, my first element with the gradient again
found to redo again, maybe I can make little
transformation of f I don't see enough
the face of the woman. Maybe I can change
little bit this one and change increase
little bit, this one. Now, I think it's pretty
better. That's it. We can craft this type of
montage and it's pretty fast. It's it's not really difficult. We just copy and
pass some selection, and we just craft two different
mask, as you can see. After that, something
that we can do, we can, for example,
make adjustments. I can go right click here. I go right click, you can merge. For example, I can
select merge visible, and I will obtain this
render at the end. So even if we can hide
this different element, we can see the final
render on the top. And on this final render, if we want to make for
example adjustment, I want to maybe decide
to create an effect. I have different type
of options here. So for example, if after I want to add brightness contrast, I want to add more
contrast just like this, and define also a brightness
level, it's possible. So I will add more contrast here to have effect on this
area in this area. Some things that I can do
also is cases of contrast. Maybe we can focus on
why not color balance. I can go in this area, and depending on
what I want to do, maybe put more yellow, more red also, and more little bit more
magenta, just like this. I can even if I want
to add an effect, why not to add
something like a split tonight and light saturation,
shadow saturation. And we can create different
type of effect here. They just change for
red around orange. The little too much, but I can decrease this saturation and decrease
this saturation also. So work with the balance
also in this area. So you can make transformation after that with a
different layer. So all this one is
just an option. You can keep and you can add many options just like
this if you need after. If it's too much, don't
hesitate to click on this one. And if it's too much, you can come back
to any adjustment. You can also if you want reduce on any
layer, the opacity. And if you work with opacity, we'll be able to
reduce the effect. An example of what you can
do to create a montage. Just select basic
selection on images. After that, working with a mask, you can finish with adjustment, and you can create this
type of interesting effect.
113. Change face part 1: In this training,
we're going to create a montage and what is
this montage concretely, so was two image. So we have this image first, and the second image
will be this one. I would like to create a
montage to change this face. It means to replace
this face by this face. We'll keep the hairs
will keep all the base, but we will replace
just this area, just this area of the
face by this face. So how to do this. One of the
first things that I'm going to do is to select one
of these tool here. We multiple tools, and I will sect the M pen tool to
create a selection, because you can also create a selection with the pen tools, and I will just go here. It is a great example, and I will start
around this area. I will just add
multiple segment. The aim is to create
multiple segment, just here around the face on this direction,
maybe the directions. You just create
multiple segment. And here I can finish
with this point. After that, you can
convert to a selection. To convert to a selection, you need to activate
selection just like this. That's it. We have created this selection
using the pen tool, as you can see it's convenient
also to use the pen tool to create some selection
in a different way. I will go on edit and I
will copy this selection, and I will go here
and we'll go on edit and just pass
the selection. So after to do this work, the pace will appear
on this area. What I need to do is to
increase the face first, and here we can change
for phase number one, and Here we can change for
phase number two, first. I think it's pretty better
for the organization. The is to decrease the
opacity of this one. First, decrease the
opacity around 50%, and you increase to try to
find the right position. What is the, the is to position the eyes in the same
way and to try to have the noise and the eyes in the same position when you
want to replace this face. I think like this,
it's pretty good. Maybe I can reduce
it a bit the size, and here I think we
are good for this one. Almost just on this area. So, you need to try to match. No need to be perfect, but to try to match about the position on the eyes of
the nose and of the mouse. After to do this work, I can recuperate my transparency,
just like that. So what I need to
do at this moment? I need to this moment, I need to make adjustment, and something that
I will be able to do to slick this
face adjustment. On the adjustment, I
have different type of way that I will
be able to use. Concretely, I will
got an adjustment, and I will slick color balance. With the color balance here,
you got an adjustment. You have multiple
type of adjustment, and we can slick the
color balance just here color balance and
activate this one. Something that I will do is to put little bit in
yellow just here. Put here little bit in red, maybe around 23%, and
here also around -24. So I will activate
my color balance. One of the problems it's
apply on all the layer below, something that you can do it to drag and move on the
face number two. And here we have the adjustment
only for these layers. It's pretty better. Go inside
and you can see the layers. The next step is to
crater to layer masks. So click on the
mask layers here. And just before to work this, maybe I can add ano
door adjustment, so adjustment, and I
will select levers. On the liver panels, maybe I can, as you can see, make little adjustment,
output black levers, and where output wise
levers, maybe I can reduce. But I think it's not
going to be pretty good if I focus on the
black levers here. I think I will stay
only with my only with my color
balance adjustment. So I will create a
liar mask, lion mask, and I will use my brush, so I will slick the brush here. Of the hardness, I think
30% would be pretty good, opacity 100 flow 100 to start, decrease the size of the brush, and with the edge of the brush, I will start to a rise. My face. So I need to select what type of
color I need to slick. To rise, I need to
select the black color. I will go just with
the edge of my brush. I need to increase
because I will work only with the
edge of the brush, and I will go here, and I will erise just
progressively this part. This is the first step to do
after to position the face, just to use the
edge of your brush and you can do
something like this. Here. And I can position a
little bit more just here. After that, I will
decrease my opacity, and I will change the
opacity for just 20%. After to do this type of work, I can put a little bit more on the different
directions and put a little bit more here
and little on the cheek also, but only with this value
of 20%, just like that. Thanks to that, we can
create more transition, and it is definitely
interesting. J here. When I select this layer,
I can come back here. We can drag and move a little
bit because the brows. The location is not really good, so maybe I can
increase a little bit. And it is convenient because after you
can make adjustment, I just want to position this to not s to merge the
brows on the back, and I think like this,
it's pretty good.
114. Change face part 2: We're going to continue
with this montage. What we will be able to do it is to hear where the
face number one. So what I will do on
this face number one, I will go right click
and I will duplicate. And I will position
this face number one with a copy just on the top. This face is face number
one, but it is a copy, so I can just step copy just here to complete on
my layer display. And I will add
also a layer mask. So we'll click on
mask layer here. And concretely, I
will be able to erase some part to
C. If I click here, and I want to erase some part. It's not exactly
what I want to do. I will invert the mask with
control I and with control I, I can invert the mask. Now if I go on the left, I will select my brush
tools, pain brush tools, and I need to change
the color for wise, and I will recuperate my
first phase using a brush. And yet it's important to work with to decrease
the opacity. We'll just focus with
maybe 20% of opacity, nothing more, harness
30% flow 100. If I go here, I will be able to recuperate some part of the
face on the background, but just with the low opacity. To mix little bit the two face. Here I think it's
a little too much, I will just take a look here. Take a look on this area
just here on this area also. It is a perfect
way to try to mix the two different faces
just using a brush. I can decrease also the
size of my brush here, I can try to put little display also on this area to
paint a little bit. Also here and paint a little bit on this
area just like that. The render will
be pretty better. When you complete with
this type of render, here and also little
on this area, and little on this
area, just like this. I think the result
can be pretty good. We can see we need to focus
on the different mask. One of the problems that I have, it's a little bit again
problems of color. Something that we can do
it is to go right click, and when we go right click, you have the possibility
to merge visible. So we click on merge visible, and if I dactivd
this different view, we can see this render. And after that, we just
need to apply adjustment. Some adjustment that I
will be able to use, it is for example
brightness contrast, and I will reinforce
the contrast here about the brightness, we can increase the brightness, for example first with 20%, and contrast may be 24%. After to do this work, I will use also the
exposure adjustment. And here I will reduce my exposure little bit
because it's too much, just reduce little bit, the exposure with this. After something
that I can do also, it's to use the vibrance
adjustment, so vibrance, and here we can increase at bit the saturation to the tra to recuperate something
more interesting about the general render
to mix the two phase. And I think with
this type of work, I think we are good
for the final render, just like this. Let
them a little bit. And yes, I think
it's pretty good. So I can save my first
phase here, around the top, and if I just eide, we can see the w we can replace this type of
phase by another one. Interesting training
that we can do. Don't forget that also it's possible. Sometimes we can work. We didn't work with the opacity, and we didn't work
with the bland mode. But sometimes also it
can be interesting. But in this type of case, we can just stabilize. So definitely, it's
important to focus on the mask to just gra the selection to
insert your selection, and after you can focus
on the different mask.
115. Edit face part 1: In this training, we're
going to edit this face. We will make multiple things. Like, for example, to
remove the default, we will see how to
make up the mouth, change the color of the eyes, and to work with the skin. First things to do is
to select this layer, just go right click and
duplicate the layers. On the duplicated layers, one of the first things
that I'm going to do is I would like to
remove element. For this, something that I can
use we have a list of tool here and we can use the
blemish removal tool. So I will zoom it a bit. As I explained before, you just need to
define a wide here. And when you just go left click, you will be able to
remove the default. So you just need to click here. And as you can see, the
results generally pretty good, and I will use this tool even if we can use other type of tools because I think this one is extremely convenient
in this type of case. So first thing to do,
let's just go lef click, maybe sometime you need to click two or three times to try
to have a better render, so I can click here, click here. And click here on
this area also. And I will go here. Let's go left click
again. Left click. So every time when you can
see this type of body spot, you just go one left click. Don't hesitate to
left click again. Sometime you will
have an adjustment, and generally it is working
good to this type of work. And I have also one
just on this area. Here. It's okay for that. This is the four things
that I'm going to do on this face and I
will go on the right. And here we can
see the difference before and after and
before and after. Second things that
I'm going to do, I would like to apply
makeup on the mouse, and we'll see after how to
change the color of the eyes, and we will work with two
different type of process. So in this first process, something that I will do it
just to create a new layers. And I will focus
with a pixel layer. I just want to show you
different type of process. So first here, we just add
a new layer just like this. So here, it's backgrounds
background layer on this one, we can just check remove
because I remove the default, and here we can just tape mouse. After to do this type of work, I will just use my brush tools. Here you can see the
paint brush tools. We can also create selection of the mouse to fill
with the color, makes improvement, but
in this type of case, I will just use this process. We'll define a
color on the right, maybe around a pink color, like maybe around this one. Don't hesitate to double click if you want to have
access to more color, and I will just
paint opacity here, and I will just paint like that. If you paint like that,
you will turn this render. So here I have different
type of opacity. I will paint with 100%, but the harness I
will only put 30%, and here we can paint like that. Let's just change bots
wide a little bit, and I will go in these
directions and do something like this on all the
mouse, just like that. After to do this work,
something that I will do is to maybe I can
completely little bit on this direction and
on these directions, and I will change the
bland mode first. Something that we
can use the loft of the time it is soft light. After that, I need to erase and I will use
my eraser tools. And I will de select the
rise brush tools just here. And with my erase brush tools, I will put the hardness 30%
and just increase the wide, and I just want to hear
it a little too much. I just want to ise
with the edge of my brush just a little bit here. Like this, and left click
again on these directions. Left click again on
these directions. As you can see it's pretty good, you can make this type
of render to make up, for example, the mouse. After I will make adjustment
with the opacity, and I will decrease
the opacity to make something more
interesting, maybe 41%. If I see the render before,
after, before, after. Depending on the
effect that you want, you can reduce the
opacity of the layer. Most of the types
of life definitely very great when you want
to do this type of work. This is the first step,
so we can already take a look about the mouse
or here it was before. This is our image
at the beginning, and this is the image
with the two adjustment. So first, we'll remove
the default like this. And second, we will
make up the mouse. After we'll change the
ye color and I will show you that exactly
like the mouse, you can do this type of
work, but this time, we will use a mask to
do this type of work.
116. Edit face part 2: We're going to continue
to edit this face and something that I will do
is to change the ice color. I would like to have
more blue color. So how I can process first things to do add
these layers with remove. I will duplicate again. After to duplicate this
layer with remove, we will change and we
will make just yes. So after to do
this type of work, I will apply adjustment. So here we have different types of adjustment that we can apply. Something that I can
use, definitely, I can use the U saturation
luminans can be interesting. We can use also, we have
the recolor adjustment. We can use multiple type
of adjustment here. If I just Cilic U
SL adjustment here, can just work with the
U shift so here we can change just the
value like that. But one of the problems is this is apply on
all the pictures. This is why we need
to create a mask. I will go here, and I
will use mask layers directly applying
to the adjustment. So now what I will do. I'm going to invert the mask. So I will click on
the mask and I will press control eye
to invert the mask. Now the mask will
hide my effect. If I want to recuperate the
effect or near the eyes, I just need to take a brush. And because everything
is in black now, if I select the white color, I will be able to
recuperate my effect. I s the white color. I decrease the wide of
my brush just here, opacity through harness,
and I just need to paint like that where I want
to recuperate the effect. As you can see it's convenient. After that, the
am just to try to paint in a good way all around this area,
maybe this area. I can zoom it a bit more. And do something like this. If it's too much,
you can just invert, so you go here, and you can here silic
the black color, and if you want to erase, you can do the opposite process. If I just go on the right, I will use one more
time the white color and it is same I will paint. On the eyes expect in the
medal, here, for example, it's too much, I invert, black color, and again
erase this part. Invert again and
recuperate here. That's it, we can change
the color of the eye. Something interesting
is after that, you can put the
colors that you want. So you go into HSL
shift adjustment, and you can just drag and move here to change for the
color that you want. I can slick for example this one to have
more blue colors. You can even increase
the saturation, but if you increase too much, the render will be pretty good, we just increase a little bit
more and luminosity also, but if it's too much, it
won't be pretty good also. Maybe I can just focus around 40% here and just change
the color just like this. Now we have this blue
color and we can see the difference before and after. Something that I would
like to do also is to make up little of the cheeks. How I can do? I can do. It'll be the same type of work. But I think the
best thing to do is to select these layers
and right click, and we can duplicate the layers. If I duplicate these
layers just here. I will be able on this layer
to change and to make, for example, It's not
skin color I will make. I just te color here. And after to do
this type of work, I will sil my paint brush tools, and with my paint brush
tool, I will paint. I'll define the color. Double click select
around this color. And I will paint. I will use my paint
brush tool here, increase 100 100 Rs 100, Rs 30%, and I will increase the size of my brush and
I will just paint glass. Here, it's not really good, but we are going to
make improvement. You will understand how
and I can paint here, and I can do the same process on this area at the beginning. After to do this type of work, here I can create a mask again. I can create another mask here, and I will use my pain brush tools because
the mask is in white, I will select the
black color to erase, and I will increase
the size of my brush, and First things to do with
the edge of the brush, I can erase the
little bit like this. Here, I just a little
bit, but not too much. If I want to pert I just
need to invert here. But if I invert, here it's not really good
for a simple reason that Theodor color need to be
wise, just like that. Here I can recuper
it with this color. Something that we can do, it's to will decrease the opacity, but first before to do this. I can go on this area, and I will change
the bland mode. Here we can change
the bland mode. One of the problems if you
change the bland mode, it won't be pretty good for a
simple reason that we're on this layer and everything
will be applied just below. This is why I will click just if you click
on the layer here, change the bland mode,
it won't be pretty good. Just focus on the mask, just click on the mask, and silic the black
color decrease the opacity with maybe 20%. With my brush, I will
rise just progressively. Just like that. I will repeat
the same thing on the left. So you need to apply multiple
times the left click to repeat the process
multiple times. The aim is just to create
little makeup like this, not too much, just a little bit, et little too much. I can put 20% again, little bit again here, and we have a little
incrustation effect, and as you can see, I think
it's pretty good like this. Just little makeup, not too much on this area,
just like that. I can go here, res
little bit more, and I think it's
pretty good like this. As you can see,
just a little bit. But in comparison
of V four, yes, you can put little
makeup on this area.
117. Edit face part 3: We're going to continue
to edit this face. After to do this type of work,
something that I will do, I would like to make an
improvement on the skin, so concretely, what type of improvement just to
smooth the skin? We will use a process. First things to do
if I want this work, I don't have a choice here, I have a mask, and
something that I will do is to go
right click here. We have the mask here. I will go right
click on the layers, and I will merge these layers
with just the layer below. So thanks to that, I can now
use these layers just here. I will go right click and I
will duplicate these layers, and I will just rename
and I will tape skin. After to do this work, I
will zoom a little bit. Something that I will be able to do it is to add a filters. So we'll go on filters blur and what type of blue I will use
I will use the Gauchan blu. After to apply the gauchan blue, I need to define a value. What value I can define, I can define a
round may be four, not too much, think a
round four will be good, and I will click on apply. So after to do this
type of work here, we can craft here a mask. So one of the problem is, if you just apply the
blow from filters, I'm going to show you something. Automatically, it will be
applied on the layers. But if you go here, you have on this
area filters also, and you have a list of type
of filters that you can use, and I think it's pretty good for a simple reason that if I
slick the gaussian blow here. Automatically, you will be
able to edit the value after. This is why it's pretty better
to do this type of work, and I will put 4.2. And I will create a mask then. So just after that, I will
create the mask layers. And this mask layer
need to be just below. So I need to put the mask
here after also the filters. And I will just invert the mask. I will press control,
and thanks to that, I can invert the mask, and I will hide my blow effect. Now what I can do
is to just lick my paint brush tool and recuperate the blow
effect on the skin, just painting with
a white color. And I will keep here
you can put 100%, 100% Harness worth 30%. And I'll just reduce the
Harness again, maybe 20%. And after to do this work, I will paint like this. Where I'm going to paint, I will just add my blue. After we'll be able to make adjustment if we want
to reduce the effect, going to show you how
we can make adjustment. But first, let's just paint on different part of the skin. You just need to avoid to go where you have too
much details like, for example, the noise, so eyes or the mouth. Don't forget that you can
reduce the wide of your brush. Thanks to that, if I want to go more on this direction,
it's also possible. Definitely it's too much. The blow is too strong, but we can make
adjustment after. For things to do, let's just
continue to focus on this. Let's just continue to focus
on this, just like that. I think it's pretty good. I can zoom a little bit, just put on this area, zoom here and go on the right, and I can also make
something like this. That's it. After to
do this type of form, can see the difference before after, it's a little too strong. If it's too strong, you
have different way, you can double
click on the blue, and as you can see, you can
increase or you can decrease. This is definitely I think
one of the best things to do. For example, I can
reduce to 3.2. You can also just on the
general layer decrease the opacity and you can also decrease your
effect like this. You can can improve this image. We have seen here we are
going to sit to come back, and we have seen how to improve
this image step by step, so you can remove the default, you can make up the mouse, you can edit, the eyes, you can make up on the cheeks, you can smooth also
using this type of process and after
increase the effect or decrease the
effect at any moment.
118. Create drawing part 1: In this training, we are
going to create drawing. It is an interesting training because we can use the pin tool. We can use how to add shapes. It is interesting
because you can also use affinity photo
if you want to draw, you have different options, and this is what we
are going to see. First things to do, I'm going to cratotngle, to crat the background
of my drawing. It's going to be a
landscape drawing just with simple shapes using the
pin tool and simple shapes. First, I crater rectangle on
the backgrounds just here. This rectangle, I can
define a blue color, but something that I would
like is to define a gradient. I will use the gradation tools and with my gradation tool, I can start a gradient here from this point
to this print, and I will change the
color on this area. So it's thing my first point. On this first point,
I will define a first color like a
round maybe this blue, and I will define
my second point, and I will define the color like maybe something like this. Maybe I can change
for my first point. L something little bit darker. Things like this will
be pretty better, and I can just
validate my gradient. Just like that. This
will be my backroom. After I would like to create
something like mountain. I will use my pen tools, and I will start
around this area and define first element
just like this. Then a second
element may be here, and then last element
may be around this area. I can come back here even
if I could go outside just snap to my document point, and I will define a first Icilck here, I
don't have a stroke. If I slick this element, I will define a color. Best things to do
just click here and search a color
like a gray color, not too dark like
around this area. And I will use my stroke
options and remove the stroke. Maybe I will be able to adjust a little bit
on this direction. After to do this type of work, let's just double click, you can drag and move the
point so it means you can make adjustment on any point
at your convenience. Something that I will do also
is to double click here. Sylx this point, Cra convert
to this type of curve, sylx this one convert, syngs one convert,
sylx this one convert, and synagis one convert,
just like that. I will be able to double click and dragon movely
tell me this point. Move little bit this one
here and move little bit this one maybe
on this direction. Now, what I will do, I
will use my pain tools, so you can select
the pain tools, and you can start
around this area, and you can create a small curve just on the
directions like this, like this, and you
can continue and just convert the mis to
add a little shadow. I will do something like this, use my selection tools, and about the color, we can select a gray color, little bit darker,
just like this. Can double click
because I want to pull a little bit my
handle just here. Something that I will do
it to select this element, shift, select this element, so the two elements and
just go right click. Geometry, divide.
Thanks to divide, if you click on this area, you can cut and just
keep this part. Now, let's just continue. I will select my pen tools and redo the same
type of action. I can do something
like this again, like this, like this, like this, or here. And do something like that. I can click on my selection
tools, Hopper tools, Dragon move, sed, this
element, and click here. Double click again. If I want to make adjustment to
the point here, for example, I have a handle, I don't like too much, so I
can make some adjustment. And this one, I can also click on this point and
extend on this direction. Let's do something like this. I will repeat my process. With my selection tool, I
will say this right tangle, shift the saps, the
sheps and the sheps. It means the mountain
and the new shapes with the pent tools and right
click geometry, divide. Thanks to that, I can
click here and delete. I will repeat the same
process one more time. One more time I will use one of these tools and I will
select my pain tools. Thanks to that, we can
work with the pain tools, and I will start
around this area. Oops. Let's redo again. I will start around here, C to small curves. Just like this. I will come back on the
directions just here. I will go outside and
do something like that. I will activate also this
color just like this. And something that I will do
it to slick this element, shift, select this
element, and right click. This is interesting also to use the persan bleen
is what I wanted to show you also and
click and divide. Thanks to that, I can
only take this part, so it means this part on
this area and I can deal it. Perfect. After to do
this type of work, I will also use my rectangle tools and just create first I will create
something on the sky. To create something on the sky. I will select my ellip tools, and I will do
something like that. Here I will activate
the white color, just like this, to
create two clothes, and I will press control,
left click here. Control left click here, and control left
click like this. I will select these
different circles. Here we have our
different circles, and something that will do is to sick the different
circles and right click. Geometry add. After I will create
the rectangles to subtract the crat rectangle
around this area, Click on this rectangle, put on the frog ground
and select this element, shift this element and
right click range, right click,
geometry, substrate. Thanks to that, I
have this element. I can now reduce little bit, put a clothes around this area, press control, left click and increase little
bit the size. Control left click. Reduce little bit and
control left click maybe reduce the little
bit on this area. I will use my circle tools to create a circles
just on the left, maybe I can put a circle
around this area and put something like a yellow
orange color, as you can see. Maybe I can drag and
move the element here, here I can increase my size, and do something like that. This is the type of
thing that we can do. After that, I will
cratod rectangles. I will say my rectangle tools, and crate a rectangle here and just display with a green color. I can put a green color
maybe more like this here, and I can go right click, convert to curves, and
I can define a point. For example, after
to convert to curve, you can just go on this line and add may be one point here, and add may be one point here. If I slick this point,
as you can see, you can drag and move
and convert to smooth. Click on this point, dragon
move, convert to smooth. Maybe I can drag and
move the point here, and this one on
these directions, dragging these handles and do something like
this, just here. I will extend a little
bit on this direction.
119. Create drawing part 2: We are going to continue
with this drawing. Some thing that
I'm going to do is to click here and I will
select my circle tools. After to select my circle tools, I will draw a circle
around this area. And I will put my
circle with the color and we will make something
little bit darker, like for example, this one. I will put my circle here, change little bit, the
ratio of the circles. Reduce little bit to
something like that. I will press control
left click to duplicate, control left click to duplicate, and just do something like this. After I will select
all these type of sheps just here
and right click. I will select these
different shapes here and right click arrange, right click geometry,
and we will select ad. After to do this type of work, I will duplicate on this area again and
duplicate again here. I will press out left
click to duplicate again around this area and
duplicate just here. After to do this type of work, I have to select this one
and to duplicate also. Control left click,
we can duplicate. As you can see, we can
put another color just to see the difference and
put this just here. While I do this type of work, you are
going to understand, select this one shift, this one, this one, this one. This one and this one. Select all the curves like that, and shift select also
this yellow one. When you go right click, you can apply a geometry
and you can use Divide. After to use divide, I can just click here Press Delete and click
here Press Delete. Click here Press Delete. Click here, Press Delete, click here Press Delete. Delete, delete,
delete all this type of elements that
we use for Divide. Now you can also click
here and remove. This is the type of
thing that you can do. If I use my selection tools now, as you can see, we will be
able to remove this one. One of the problems is, I think we have the problems, going to come back, maybe
a the duplication process. I need to come back
a little bit here, and yes, I have my green
element just here. I need to see the yellow
element just like that, and press delete on my keyboard to only keep
this type of element. Now, what I will be able to do, I will be able to click here. And to cratono dtangles first. So I'll cratonodtngles on
these directions here. I will change it
a bit the color. Maybe I can put this color. Africa will change
this one first. I can change maybe for
this type of color. Then sect this one and define
maybe this type of color, and table click to
add a point here. First, I need to convert to
C to curve, right click, convert to curves,
add a point here, and add a point here. I can click on this
one, Crato curves. Click on this one, Convert not to curve and
convert to smooth, and do again something maybe
a little bit different, but following the
same type of pass. Maybe I can do something here. Maybe I can do
something like that. That's it. This is the type
of thing that I can do. If I double click
here on this one, I think I can make
some adjustment about the curves just like this. I will select my ellipse tools, crat ellipse just on
these directions. I will define this
type of color. Put this one here, and left click to duplicate
again and put an der one. Maybe I can select this one, make something a
little bit darker, and click on this one,
make something like this. I will select these
two elements. Control, left click, go
in these directions, and right click then, apply a transformation arrange. Not arrange, I think
it's better to use transform and
flip horizontal. So Let's just slick
this element to drag and move around
this position, and something that I will
do it to add a tree. How to craft my tree, I will craft the rectangles. Just a rectangle like
this with a brown color. I will duplicate this element. Control left click
duplicate here, reduce bit the size and put a darker brown
color, just like that. After to do this type of work, I will extend a little bit, select my circle tool. First, I will select
this one and this one, right click create a group. I will define the circle tools. Let's select the circle tools, create a circle on
these directions, and put the circle in the middle of the group with
your smart guide, define a color like this one, and right click
convert to curves. After to convert to curve, I can select this point, and just drag and
move we shift to keep the proportionality
just like that. After to do this work,
I will duplicate this one just like this, make something a little darker. And I have the possibility
to G right not to go right click to
double click and to drag and move this point on
these directions just here. After that, I can drag
and move this handle on these directions,
just like that. T I can drag and move
the handle around here, and I can drag and move the handle also around
these directions. But maybe I can also
take these handles and drag and move we shift to keep these directions
just like that. And I can create this
type of shadow here. Maybe it's too much. I
can reduce little bit. Here, I can move little
bit on these directions, and yes, I think we'll
be perfect like this. After to do this type of work, let's just rato group. So click here. Click here. Click here and just krato group, so right click rato group. After to do this type of
work, I have a group, and I can place my group, for example, first here. I can increase the size, and I will press out
left click to position another one maybe
around this area. After that, the M is to reduce little bit the size when
you go more on the back, so you can duplicate. But you need to
reduce little bit the size when you
will go on the back. For example, I can do
something like this. Start to reduce little
bit more, press control, and reduce a little
bit more when you arrive on the
back, just like this. So every time when
you go on the back, you can reduce more your t. Here I can increase
a little bit. This one I can increase
a little bit more. And yes, something like
this, it's not bad. We can repeat this process
multiple time if we need. Depends really about
what we want to do. So I can put this one here. This one may be reduced a little bit more
on this direction. Put anoder one may be just here, and put anoder one, maybe on these directions, and another one may
be a little bit here. It's okay for that. The last
thing that I'm going to do, it is to select my pen tools. With my pen tools, I will
go on these directions. I will start in this area, we will do just
something like this, and you will understand
what we are going to do. I can come back here,
activate the white color, so here I can double click, define the white color, and you can click
on this element, this element and this
element and right click. Geometry divide.
And thanks to that, I can remove only this part. I can repeat the process
with my pen tools, just starting from this area and just create small
curves just here. I will go back on this area, activate the color,
so I can go here, work with the color. Click on this sw element, this one, this one, and
this one, right click. Geometry divide. And I will click
here and remove. And I will finish to repeat
the same thing on this area, so I will use my pen tools. And I will start from
this one to this one. Let's start a curves.
Another curves. Another curves, A oder curves, and just go here. And I will click on this area. Define the wise color. Click on this one, this one, and this one, and right click. I will define a geometry divide. And I will click
here and remove. I think we're going
to stop here. It is a perfect example about
a basic drawing that you can create using affinity photo. And I wanted just to show you some options about how to
use the Bolan operation, how you can create a group, how you can use the pen tools, and definitely it's very
interesting training to use.
120. Create post part 1: In this training, we are
going to create a post. It is interesting training because we will work
with the guide. We will add images, and we'll see how to use
the images with the shapes, and we will also add text. First thing to do, it is
to display the guide. Here, I have a document
first with the value of 1,800 pixels by 1,400 pixels. I will select first view and
something that I will use, it is show guide, so you can activate show guide, after you can just
click on guide. Here we have seen
that it's possible to add horizontal guide
and vertical guide. I'm going to move
little bits here. I will create a new
horizontal guide. Here we have percentage, you are not going to work in
percentage just in pixels, and I will craft the
first guide here, and my first guide will
be located at 680 pixels. The midel is at 700 pixels, and I will add another
one at 7:20 720 pixels. The guide at 700
pixels we can remove. If I craft a vertical guide, vertical guide here, He will be located at 900 pixels.
I will double click. And I will craft
something 880 pixels, and here's in my Midol guide, and I will craft another
one with 920 pixels. After that, I will slick
this one and I will remove. We need to create
something like this. Thanks to that, if I close, we have this guide and we
have the same space here, here, here, and here. Now the aim is to create four rectangles and you
will understand why after. You can snap to the corner point and snap to the guide here, and you can change the color like the red or any
color that you want. You will duplicate with control
left click to duplicate, Control left click to duplicate, and control left
click to duplicate. Now we can obt this render. Why I display this
rectangle to put image inside and have exactly
the right size. First, that will go on file, and we can place
different images. What images we will sect, as you can see, I have
multiple images with temples. I will silk the first one, the second one, the third
one and the last one. It means temple one,
two, three, and four, and I will click on open and
display the temple here. After to play the temple, we will go left click to
display the first one. Left click the second one, left click the third one,
and left click the last one. I will go here close. Why it is useful because yes, you can do something like this, so go in this corner, extend. But as you can see,
it's not pretty good or go here and go outside, but it's not possible to adjust
your size of your image. This is why it is
useful to create mask. You will dragon move. The temple number one, we
can rename here for frame. If it's better, you can rename
for you frame number one. Here you can change
for frame number two. Here you can change for
frame number three, and here you can change
for frame number four. After to do this work, you can sect the temple number one, and you can just draw again move inside the
frame number one. Thanks to that, the
frame number one, the rectangle will be used
to display the image inside. We have the image if
I increase the image. As you can see the image
is inside the rectangle. And you can click
here. You can find the image inside the rectangle. It is perfect because I can adjust the size of
the image and I can center my image if I
need to release the temple. I will repeat the
process temple two inside the frame
number two, like this. Now, The temple two is
inside the frame number two, and I can adjust
at my convenience. After you can adjust a
little bit as you want ops, I think something is wrong. Yes, just like this.
I can select here, double click to slic
the image inside. One click, you dragon move the rectangle with the
image and double click, you edit the image
inside just like this. I will select the temple
sue and dragon move inside the frame number S, just like this.
Here, double click. I have my image number S, and I can dragon move
inside the rectangles. Maybe you can reduce the
le bit and put this here. Here on this area, I
can double click also. Increase the size, and dragon move the temple four inside
the frame number four. Thanks to that, I can
up turn this render, so I can double kick and put
this inside the rectangle. As you can see, it's pretty good because if I just extend, you can see each image is
inside each rectangle. It's definitely
extremely powerful. You don't have to
crop your layer, you don't have to try to
do something difficult. You just need to put the
image inside the shapes, and definitely it's
pretty convenient to obtain this render,
just like that. Now if I'm satisfied, I can just go and view and deactivate here we
have the guide. If I know that I'm
not going to move, I can deactivate the
guide just here. So I can click on this one, this one and click on
this one, this one, and I can close and just
keep my element like this.
121. Create post part 2: We are going to continue
with this post. Something that we
are going to do, we have display the
different images inside the different frames. So I need to go on the left, and I will silect my rectangle
tools just like this, and I will create rectangles. These rectangles,
I can dragon move and display on the
front with a color, will sil like a blue color, just like this, and I can use my transformation tunnel to display a specific size
for this rectangle. So I will reduce the little bit, and I will change the size so
here we can tape something, and I will tape a value of
800 pixels for the wide. For the eight, I can
tape 500 pixels. I will dry and move my
rectangle and just put in the center using the smart
guides, just like that. After to do this type of work, I can come back to Malia. If you want to see the display, come back with these tools, and you can find the display. I will select my text tools, artistic text tool, and I will create a text
just like this. And I will tape something
like travel Japan, for example, I will
select this one, dragon move for the white color. I will change here we
have the phone size, and I will use maybe
20 for the value, and I can change
the phone family. So if I's go here, I have multiple font
family that I can choose and some things that I will silic maybe I can
silic this one. I can change, I
have an oder one, maybe this one, maybe I
can try another one again. We have multiple phone
family, as you can see. You have multiple
type of options. For example, I can select
this one just here, and I can put this
one on this area. Travel Japan, and I can click on my element of and control
left click Duplicate. I will reduce the bit and edit the content
with double click. And I will take
discover temples. I will put this here. This one, we have a
value, let's just change. Maybe I can put 20 s.
This one for the size, I will put maybe 17. I can put travel Japan
around this one, discover temple around this one. And maybe I can reduce 16, will be pretty better, and I will add different stars. So due here, and we can use the star tools,
and with the star tool, I can zoom a little bit, craft my first
stars on this area and define the white
color for these stars. I would like to
craft five stars. I will At the first
one and press control left click to duplicate, Control left click to duplicate
and duplicate five times. After to do this type of work, we need to position
the first stars, and we need to position the
last star where we want. Thanks to that, if I select my different stars
pressing shift, and left click, I will be able
to go to my ligan panels. So first, I can check the
ligment, like lg Midls, and I will use the
distribution space horizontally, just like this. I can continue with a group. So you select all the
stars like this and right click Crato group or
Control G. Thanks to that, if you just go one click
here, you have a group. You can also scale your group at your convenience with left click and you can
scale if you need. I will put this
around this area. So I say travel Japer, maybe I can display here, discover temple here, and
this one around this area. I will select this element. The two text element
and my group, and I will sling my distribution
panels space vertically. And also an center
just like this. So the last thing
that I'm going to do is to select my rectangles. I want to add a stroke to
make something better, so I can click on stroke here, and I will be able
to apply a stroke. But this struck need to be in
y. I click on stroke here, define the y color, and we need to display value. If I display this
one is too much, I think around eight
will be pretty good to match with here
we are 40 pixels. Height is in print. I
think with eight point, it will be pretty good, and I can Zoom little I
to upturn this render. You can click here. This
is a perfect example about the type of posts that you can create with affinity photo. As you can see, the
most important thing when you create this type of graphic document is to ask to
you how to work and, what, what will be the
best to run time, and what will be
the best to have the right eligment,
the right disposition, the right position of
the different element, to have something with
a nice structure.
122. Create card part 1: In this training, we are
going to create a visit card. For this, something
that I'm going to do is to create
a new document, 1350 pixels by 650 pixels. At the same time, I
selected this image, and at the same time,
I selected this image. We have this two image
to work with this. Something that I'm
going to do, first, it is on this document
to include this image. I will go and edit and I
will copy all the image, so it means all the layers, and then I will go here, and I will go and edit
and pass all the layers. With my selection tools,
I will try and move, I will increase little bit the size to be
little bit outside. After I will be able
to center my element. If it's too big,
first things to do, I think you can just snap here. You can reduce until
to snap on this area, and after you can just center
the image in the medl. After to do this type of
work, I will select here, the rectangle tool just crater
rectangles on this area. These rectangles, I can
put in the midle make little maybe adjustment
here and adjustment here. When I go on the right, I
will change the opacity of this rectangle to
put a value of 80%. Maybe I can adjust a little bit, but I think it's pretty good
like this using this value. After to do this type of work, I will put some text. I will say my text tool,
artistic text tool. I will start to tape something. And I will tape
nature garden first. After to do this type of work, I will define a color like
this type of green color. And I can select a different
font family I need. Here, I have different types of font family that I can use. And I will just use the
font family in bold, this one, Font clan got heavy. I will put Natural
garden just here, and I will press Control
left click to duplicate and double click to edit the
content for conception. Then I will put conception
just below here, and I think it's a
little too big so I will reduce maybe 26. This one I will put also 26, and I will press out left
click to duplicate dut. And I will take garden
maintenance by professionals. After to do this type of work, I will put this one here. I can extend Little bit, put conception around this area, Natural garden around this area, need to let little space here because I'm going
to create a logo. To crate this logo, I will
select my ellip tools, Zoom Little bit,
create a circles, and this circle need to
have this green color, so you can re per the green
color with the Hper tools, and you can click here to
activate this green color here. I can center just like this and select my
ellip tool again. I will craft the first
circle with the white color. Just here, increase. I will craft like a small tree, and I will press control
left click, just like this, and control left click
may be around this area. Something that I will do,
I can extend a little bit. It is to create the rectangles. I will create the rectangles
starting from this area. I will define the white
color for this rectangle. If you don't see the white color it is because it is
on the back room, so you can go right click, arrange, move to front. Now I can see my
rectangles and change a little bit the size and
put may be just like this. I think it's pretty
good, I can just select these four shapes, and after that, I
will go right click. Geometry add. Thanks to that, I just have one entity now. Again, with my selection
tool pressing shift, I can resize
proportionally and put in the model of my circle
just like this. I will select this
two entity just here, and I will go right
click cyto group or Control G. And now
we have this group. I can click on this area, reduce a little bit, the size, and put
this around the dels. I define my last element here, my first element here. If I select all the
elements just like that, I can use my ligan panels. First, I can use a
link center to check, and I can use also
the space vertically, just like this. That's
it, it's perfect. We have the front of the car. This is the front
of the cart and after we'll be able to
crack the back of the car, again click here
to see the render.
123. Create card part 2: We are going to continue with
the creation of this car. For the creation of this card, as explain we have created
the front of the car, and we will craft the
back of the card. Just create a new document
with exactly the same size, 1250 pixels by 650 pixels, and you craft a document
with exactly the same size. In affinity photo,
it's not possible to work with different like boards. It means you cannot have
in the same document, different boards and it is not possible in
affinity photo. Sometimes it's possible to
create different boards and we will have exactly
the front end of the back on the
same document, it's not possible, so you need
to create a new document. On the back of the card, I will use my rectangle tools, and I will just snap to this corner point,
crater rectangles. We need to have the same green
color if we are not sure, we just need to use
the dropper tools and recuperate the green color
on one of these elements. If I go here, I can activate my green color on
the rectangles. So now I have another
image to use. The order image is this one. Now we just edit, copy
all the layers, so edit, copy all the layers, and just go here and edit
and past all the layers. I will reduce my
layers just like this, and then drag and
move the layers on this area around this place. After to do this type of work, I will activate some text. We'll use my text tool, artistic text tool, normally, if we do something
like this here. I will take contact. S. I will use my selection tools. I will reduce a little
bit, put the white color. One of the problem is, I don't have the same font
family, so if I click here, we can check again the font
family Franklin Gotti HV, we'll go this
document and I will apply the same font
family. I need to change. And I will sedict
Frankln Got AV also. Hops just like this. I can put contact us
around this area. Zoom little bit,
control, left click, reduces the text, and
add some content also. I can take something
like address Street. Let's just tap
anything for this one. Can red it just like this. Maybe I can click on Contact
us so here we can put 21, and here we can put eight. I will go out a control left click and I will
change the content. Just like this. We
let little space. It's okay for that and
control left click just here. I will duplicate again, control, left click and
change the content. So that's okay. After to
do this type of work, maybe I can take my image, increase a bit the size, put the image in the. So Here, if I'm not
sure about the Midol, you can click on
your ligan panels and you can select alig Midols. After I will put place
contactors around this area and garden
design around this area, and I want to define
the same space. I will select all the
elements just here, all the elements of text, and I will use the
Aligan panels. I will define first
ling left to be sure to ing on the elements
the most of the left, and I will use also
space vertically. Perfect. Now I can
all my elements, I think around this area, it will be pretty good. I can move just like this. That's it. I don't have
more things to do. I can use just my tools here
to see the render, but yes, one of the problem is something is wrong because
here it is upper case. I need to change that. Yes, it's pretty better. It's okay for that. That's it. We don't have more things to do for the creation
of this card. As you can see, it's
pretty fast to do this type of work when
you use affinity photo. You just need to copy
and pant some layers. You can add some texts, work with the transparency, and it's pretty fast to create this type of
graphic document. Don't forget that
in affinity photo, you need to create
one document for the front of the car
and one document for the back of the car because it's not possible to work with
board in affinity photo.