Transcripts
1. Start with dashboard: We are going to see how to
work with the dashboard. First things to do it is to see how to work with the dashboard. When you start
with the software, first, you will have on
the top different tabs. First, when you go into file, you will be able to create a
new document to save work, to export work, and to have access also to the
document properties. Then you can go in the Edit
options to, for example, have access to
undo redo actions, but also you can copy and past. You can work with selection and have access
to the preferences. I will explain the
preferences after. Here, this is a view panel, you can display the guide, you can display also the grid. You can work as well
with the navigation. In the layer, you can work with the position
of the layers. You can also add layers
and edit the layers. In the object, you will
have different panels. You can open some panels,
like, for example, layers and object
fill and stroke, but I will explain just after how you can
work with the panels. You can find a pass here
and you can edit the pass. You have different type of Bolan operation and
different type of operation. Here this is a text.
You can edit the text. You can have access to a
library of filters as well with a lot of type of
possibilities of filters. Here, this is an
extension panel, you have also different type of extension that you can use, and here it's just help panels. After that, you have a
second horizontal tab here. You just have a basic
things that you can use in inscapes like for example,
the selection here. Then when you have, for example, an object, you can rotate or you can
flip the object and you can send also the
position foreground and background just here. When I go directly on
the left, what I can do, I can see the different
tools that we can use. This one is the
tool bar just here. You have different type of
tools, you can crack shape, you can work with gradient, you can draw with
different type of tools. This is all the tools that
you can use just here. You have one horizontal tab
here and one vertical tab, it is two rulers. Thanks to that, I have a
document 12600 pixel by one to 200 pixels and you can see that on the rulers here. On this area, we have
the space of work, so it means I have my document. And when I just go below, I have all this tab. All the tab where we can have, we can have color panel. We have all the basic
colors that we can use. Here you can define any
simple color using this. When you just go just below, you have the view of
what layer you use. You can change also the
transparency of element. When you go on the
bottom right corner, you can define a level of Zooms and you can also
rotate your document. When you go totally
on the right, what you can have here, this is some options about
the snapping options. When you click here,
you can change the snapping options so you can enable the snapping option here or you can not enable
the snapping options. At the beginning,
you can enable, but you can switch
easily using this one. When you go totally
on the right, you have one more
time more options. This some basic options
that you can use. When you go in file, you
can create a new document, you can save and
export the work, have access to the
document properties, and you will find again these different type of element here. Create a new document,
you can open a file, you can save again, print again. You can have access to
different elements at different position on
your space of work. When you just scroll down, you click on this area. As you can see, you
have also more options and it is tools that
you can find again, for example, you can duplicate. For example, you can
Zoom Center page. You can also work with Cloud, all these type of features. We can find all these type
of features in the toolbars, or for example, in the
object or for example, in the edit panels, but you can have access
to different features at different position on
your space of work. Here, I decided to
start with two panels, you'll be able to extend
or to reduce here. And what I have here, you have a layer
and object panels, fill and stroke panel, but here it's up to you to define what type of
panels you want to have. So we are going to start with the layers and object panels, the fill and stroke panels. But if you want to
place more panels, you can place more
panels here and you can adjust the position of
these panels as well. You can also extend this
tool bar just like this, and you can redu
the space of work and you can extend the
tool bars on the right. Can also adjust the tool bar we explain after you clicking on this arpa and here you have the different type of
panels that you can use. If you want in and distribute,
you can click here. If you want to export
panels, you can click here. If you want the swatch
panel, you can click here. So you have different
type of panels. One more time when you go here, this is a panel
that you can use, but you can also one more time have access to the
document properties, the object properties or the preferences
from these panels. So one more time, you
can have access to the same features in different area on
your space of work. Example, you have
five and you can find document properties here
to address your document. But you can also find
this one when you go here and when you
go on this area, and you can find the document
properties as well here. This is exactly the same panel, just that you can have access in different area on
your space of work. So this is how you can
start with this panel. So it's important first to have first preview of your space
off work to take a look about where displays
a different area because to have a first
overview of the software. So extremely important to
take a look to this work to see what you are on your
space of work when you start. And after we show you the
preferences and how you can work to position the
different panel.
2. Edit preferences: We're going to see
the preferences. So when you start, you can edit the preferences. It is important to take a
look about the preferences. The aim is not to change
all the preferences, just to take a
look that you have the possibility to
change the preferences. Got access to the preferences, you can go and edit here and
you can select preferences. After to do this work, these panels will be open. First, you can take a look, you have the interface
panels here. So you can reduce
or extend here. F things to do, you can take
a look about the interface. This is the most things that
we can change for example. And in the interface in general, you can change, for
example, the language. So on this area, I can
change the language here. If I just continue, you have also a Zoom
corrector factor, so we are going to keep 100, but you can change
the value here. About the Tam options here, this is the I contrast tem, but you can just change. Personally, in inks cape, I prefer to work with
this type of tem. So it means a clear tame. But you can adjust the
tame at your convenience. So you can use a different tame. If I just continue a little bit, you have also the icon TAM, and by default, we use
multicolor. So what does it mean? It means that when you
take a look on this area, you have different type
of color for these tools, and you have the possibility
to change the color here. But definitely multicolor,
in my opinion, is great. So if you prefer to work
with a team in black, you can work with a team in
black, but in the kiosk, we will work with
this bright tem. Personally, I
prefer in inks cape to work with a bright
tem just here. You can change the type of tem that you want on this area. The icon in the menu
will depend on the tem. So here, I'm going to keep
the tem decide here and the color because the color
tame is inscape light, but you can change also
at your convenience. About the tool bars,
as you can see, the tool bars are separate in
different categories here. We're going to keep
this categorize and you have the Cilic categorize,
the shape categorize, creating you categorize,
color and style categorize, order categorize and
Canva tool categorize. When you switch to
the window here, we're not going to
change anything, just information
about the window size and position and more. You have also a color selector. So when we go in the
fill and stroke options, you will have a color selector, and by default, we use this one. But you can switch the color selector at your convenience when
you are on this area. So you can define what
you want by default, and if you want to
change when you go in, for example, the
fill and stroke, you will be able to change. You can display the grid, and the grid we can find a minor grid line color and
a major grid line color. So the color will
appear on this area, and we will have a grid with
a space of one by default, and we have three type
of grid just like this. I will explain more in
detail how you can adjust the grid when we will
work with the grid. So here we're not going
to change anything, just information about
how to edit the grid. Common palettes and
also keyboard you can find on the keyboard
different information about, for example, the shortcut and
what you can do with this. Here is some behavior. So concretely, you have a
lot of type of option here. It's not really useful to
change the different option. We are going to keep
this by default. But sometime you have
something like, for example, deselect change or select the top most ITM only when it
choose selection mode. So we have all these type
of things by default. It will be too difficult to change and to adjust
these different element. So we'll keep this
one by default. Input input panels here, just information
about, for example, the color management,
autosave options. You have also the system here. And it is just information
about where you are going to use your software
on your computer, imported images, rendering
and here spell check. If I just come back here, you can reduce at any moment
the different elements. So it means you can extend
and you can reduce here. The most important things in this case will be
in the interface. And if you want to
adjust your time, you want to adjust
the toolbar and more and you want to
work with the grid, you will be able to edit this in the preferences
and the interface. Now if I just take a look, you can also go on the right. You can also have access to the preferences when
you go in these panels. And in these panels, you will have also the preferences here. And when you click
on this at same, you can also have access to the preferences from these
panels and one more time, I can switch again with
the interface if I need. So two way to have access
to the preferences, you can go in the
file option here. You can go in the
edit option here. You can click on the
preferences just like that. So you can have access to the preferences from these panels. And the second way will
be to go on the right. And when you go on the right, you can also have access
to the preferences here. You have also the
preferences when you click here, so preferences. But even on this area, you can click on this
area and you can also have access to the
preferences from these panels. One more time, you can
see the same features accessible in different way. So accessible here. And you can see the
same pictures also accessible when you
go not on this area, when you go on this area, and you can have access also
to the document properties. This one is a document
properties that will explain after when we
create a new document, and when you go here, this is
the preferences and you can edit the preferences as well
when you go on this area.
3. Edit windows: We are going to see
how to edit panels. And for this,
something that we can do when we go on the right, as you can see, we
can display panels. So I decided to
display the an object and fill and strap
panels by default here. But you can adjust this element. Concretely, where you can
find this type of panels, you have different
type of options. First, if I close the panels, I can click here and I
can close these panels. As you can see,
you can extend to have all your document
on this area. Now if I want to display
panels, I have two options. The first option is
when, for example, you go on object, you can display different
type of panels. One more time layer an object. And when I click
here, automatically the panels will be
open on the right. But you have more options. For example, you can display the fill and stroke,
just like this. You can also have the
object property panels. And you can have more
options as well. I can continue to object. If you want to adding
and distribute, you can click on
Adding and distribute. And all these panels will
be located on this area. So you can have access after that to these
different panels here. You select a panel, you can also go left click and
you can go out. And for example, you can put
the panels outside and you can also work with the panels in where you
want, just like that. You can change the position of your panels at
your convenience. Adding the distribute panels
will be convenient as well. So if you want to
keep this one here, you can keep this one here, but you have also the
possibility to open these panels at any
moment if you need. If you want to
remove this panel, you can just click here. This panels is the
object property. If I want to remove, I
can click here as well. You have also the
possibility to extend, so it means you can
reduce here and extend. If you redo, you will have
you won't have the title, so it means if you redo this, you will just see as
you can see the icon, but you are not going
to see all the text, but if you extend like this, you will see also the text
of the panels appearing. So first, when you go
on different area, just like that, for
example, in the object, you can open
different panels like layer object plantro
object property symbol, pin server, selectors
or you can find also transform and halign
and distribute here. You can also adjust these panels from here
when you click on this a, all the basic things
that you have, you have this categorize. This is a basic categorize. And you can also use
the panels from this. For example, I can click
on Aline and distribute, and I can play the panels
for example, on this area. But if you want to
play the panels, as you can see
here in this case, it's not extremely convenient, but you don't need to
put this one here. You need to pull from this area. And when you pull
from this area, as you can see, you
can play the panels, for example, here, and now I have line and
distribute on this area. This is how you can
place the panels. Have also the possibility
to click here, so all the panels that you can use will arrive on this area. If for example, I want to display something like swatches, I will define swatches here. And after to define stretches, these panels will be
located here as well. One more time I can
also go out with the panels and the panels
will appear on this area. So you can dragging and moving the panels outside just
like this, as you can see. And when you click here, you
can close the current tab, close the panels, move the
tab to the new window. So I'm not going to show
you all the panels. But when you click
here, you have basic panels and
advanced panels. So all these are just
panels that you can open temporarily or that
you can place on this area. To work with this. Some panels are very
important, like, for example, your object or feeling struck because
you use this every time. But some panels, you are not going to use a lot,
so it depends. You can just open if really
you need panels, for example. That is something important. So basic panels, advanced panel, you can even into
setting panels, you can also put the object properties
from this area as well. If you here, you can
close the panel, the active panels on this area. But you have also
close the current tab. So if you click on
close the current tab, you can close this one and you have also close
the panel just here. So when you start by default, maybe you won't have any panels. When you start by default,
you will be like this. So definitely, you can also
go on the right as well. You can just click on this area. This area is a little
bit different. It is a display mode. So when you go on
the right here, you can adjust the display mode. By default, we use normals, but you can change
the display mode. When you click here, it will be the snapping option panels. And when you go on this area, this is another option
that you can use. And one more time
even from this, you have also the
possibility to open. For example, I can click
on layers and object here, and I can also have access
to this panel from here. It is the same I can find on this area some aligna
distribute panels, and it will be open
here and I can maybe dragging and
moving here as well. So what we will do for the
cures because by default, if I close this, by default, and I close this, I
won't have anything. So what we do for
the cures will go in these panels
will go in object. I will apply layers and object. So we'll open these panels. I will extend a little bit here, and I will open also the
fill and stroke panel. So this is the two
panels that we will keep every time on this area. After that, if we need, we can open panels when we need. So for this, we'll
go on this area, and if we need a
specific panels, we'll just open the
panel temporarily. So this is the type of
things that we can do.
4. Create document: We are going to see how
to create a new document. To create a new document, we can go in file here and you
can create a new document. So when I go on this area, I can click on new
and automatically, I will create a new window
with a new document, and we will have by
default this A four pages. Now, how you can edit the
size of this document. To edit the size, you
can go in file on this area and you have the possibility to select
the document properties. The document properties, you can have access to the
display options. And by default, we
have the A four. You have multiple types of predefined templates
that you can use, and you can even have to others. And when you go on others, you have also all these types of template it means you
want to create something like a banners or something for video or something for arch. You have different
type of template. If for example, I want
to create something like maybe I will switch for IO here. I want to create a two document. I can select A two document
just on this area. And you can also switch
here the orientation. So it means the orientation
is by default portrait. But we can work with
landscape as well. And you can see the
preview on this area. And if I just click
here, as you can see, I'm going to zoom out and you
can craft a two document. You can see the dimension
here and the dimension here. When I come back to the
document properties, the rulers that you display here will be
the display unit. It means you can
create a new document with unit like for
example, centimeter, millimeters, inches or you
can even create in pixels, but you have also
the display unit. So for example, I will come back to something like
A four document. I will be able to go here, select AF document and switch, for example, to landscape. And here it is in millimeter, and you have the display
unit in millimeter. So it means when you take
a look on the ruler here, the display is in millimeters. Now if I just go here, I select the
document properties. In the document properties, you can also change the unit, and you can, for example, work in pixels, but you
can also switch here. So if I define pixels
here and pixels here, I just go out, and
as you can see, now the ruler will appear
in pixels on this area, and the ruler will
appear in pixels. And if you create any object
or anything like this, you will be displayed in pixels. So it's important to understand these document properties with the format and the display unit. If you want to here
you have a view box, it's something a
little bit specific, so it means you can increase, for example, your area
of work with a view box. You can also switch for Custom. So when you go here,
you can select customs. And when you click on Custom, you can enter the
dimension that you want. For example, in the cures
in the different example, when we reduce the tools
or different features, I created a new document with 1,600 and here
1,200, for example. And if I just go here,
I will validate. We will work with pixels for the format and the display
unit in pixels as well. And when I click here, I will start with a new
document in pixels. If you want to
switch in portrait, you can go into
document properties, and you will be able
to switch to portray. And when I go here, I can switch my
document to portrait. I will come back to file. I will select one more time the document
properties just here, and something that
I will do it is to adjust the display value. And when you go in the
display, you have page here. You can start with a
background color as well. So for example, if I want to start with something in blue, you can see the
display directly. I will come back to this value to the orientation landscape, and you can start with
color background. Sometimes it is useful. So thanks to that, you
don't need to create something like a rectangle with a color on the backgrounds. So file document properties, and you can define a
color on the backgrounds. You can also even add
borders just like this. So you can even add a border. So what does it mean
if you increase, you have the view box here. And as you can see, you
can define a value. On this area. So this one will be the value. You have the borders,
and you can activate the checkerboard as well if you want to have some
transparencies. And when I click here,
you can see the red color appearing with the
shadows on this area. So find document properties. So this one is the borders, and you can even change the color on the
backgrounds on your page. So we have this document
with this type of page, and you can also change the color on the
background just like this. You can create the
contra that you want when you create a new
document just like that. So each time you go in find, you can have access to
the document properties, and you can adjust
what you need. You have also the
possibility when you go on the right here, you can click on this area, and you can have access also to the document properties as well. You can do also more things
from this document property. You can, for example,
go in guide. You can show the guide here and possibility to
create guide around the current pages or
to delete all guides. But I will show you when we will work with guide
exactly how to process. It is same for the grid. You can define a grid
and I will explain more in details after how
you can edit this grid. You can have also
access to color, scripting, metadata and license. So metadata can be
sometime interesting. If you work for you, it's
definitely not very useful. But if you work
with something like a project that you want to
share professional project, you can enter some
titles, the date, the creation, the writes, the publisher, source,
keywords and things. Thanks to that, when
you export your work, the different metadata property
will be exported as well, and sometimes it is useful
in the professional way. When I come back here, this is a display feature. So what we will do for curse, I'm going to click here and close close without
saving just like this. And when I go in this area, we will start with
this type of document. So I will go in
the file options. I will define the document
properties just here. And in the document property, we will start with the
document with a white of 1608 of 1,200. So orientation will be
in landscape like this, and we will start with
wise backgrounds first. So type this type of document will be our
reference for the cures. And if we need to change, we can change at our convenience at any moment in
these properties.
5. Master navigation: We're going to see
the navigation, extremely important to
understand the navigation. The first thing
that I'm going to do is to create a rectangle. For this, I will select
the rectangle tools, and I will go left click
here to define rectangles. And this rectangle,
as you can see, when I go on the fill
and stroke panels, I have fill and stroke here. So concretely on the fill, I will fill my rectangle and
I will remove the stroke. When I go and stroke paint, I can click on no paint. And when I go on the
field options value, I can activate a color, and from the color wheel, I can define a color
just on this area, but you can also
define a color on this with the different
color option that we have. So we have this rectangle. Now I will come back to
the selection tools. How we can process
for the navigation. First, the navigation,
if you want to make something fast using the mouse. So when you use the
mouse, concretely, if you want to zoom in Zoom out, you need to press control on the keyboard and dragging
and moving the scroll wheel. If you press control and you drag and move the scroll wheel, you will be able to
zoom in and zoom out. If I want to zoom
more on this corner, I will place my cursor here and control and the scroll wheel
to zoom more on this area. I want to zoom more here, will place my cursor
on this area, and with the scroll wheel, I will be able to
zoom in and zoom out. After to understand that, you have also the
possibility to move. And for this, you can click on the scroll wheel and when you
click on the scroll wheel, you can move like this. So for example, I can
zoom on this area. And if I want them to move, I can click on the scroll wheel, and as you can see, you
can move like that. When you go right click, you will have access to
just some properties. So right click here, you only have pass and
document properties. But if you have an object
selected, like, for example, the rectangle, you
will use Right Click, you will have different
type of option, like for example, copy and past, you can duplicate, you can create a clone, you can delete, or you can even have access to the layer and object
properties or object properties or fill in stroke panels using the
Right click as well. So different type of option when you have
selected an element. You also has a navigation
you can click here. And with this one, you
can move vertically. And when you click here, you
can move also horizontally. Move vertically and move
horizontally from these panels. Now you can find more options. When you go on the
bottom right corner, you can define a level of Zoom. So if you want to
specific level of Zoom, you can also go on the
right just here and you can adjust with a level
of Zooms as you can see. You can even have a rotation and you can turn
your document with a rotation just like this on this direction or
on this direction. So possibility to
create some rotation on your document using these
options as you can see. I'm going to come back
with zero degrades. We don't use this too much, but sometimes it can be useful. Let's continue about
the navigation. Something that you
can do as well if you go on the top here. When you go on the top, you will have different
type of options. And what you can have
you have this panel. This is when you go in this area, you
have the view panels. And the view panels,
you can also zoom in or shortcut plus, and you can zoom in also here
or Zoom out just like this. And you can define
different level of om You have
also the shortcut. For example, when you
click on one here, you will have the
Zoom one to one. When you go in one for two, you can also in the
Zoom option for one. So different type of
zoom that you can use. You can also zoom to the
drawing, for example, like this. You have also the
possibility to zoom to the page to zoom to the
page just like this. You will have also
the possibility to zoom to the page wide, and then you can
also zoom when you go in the panels to
the center page. If for example, you
have a selection, I'm going to reduce these
rectangles just like that, and I create another
rectangle here, I will define a color. If for example, I
select this rectangle, this rectangle is selective. And something that I can do it is to go on the view panels, and you have the possibility
in the Zoom options to define Zoom to selection
or shortcut sweep. And when I click here, as you can see, I can zoom
to the selection directly. So it means to this rectangle. There's also the possibility
in the Zoom options, you can also zoom previous, so the previous zoom
and you have also the possibility to
use the Zoom next. Sometimes it is useful. We don't use all the option too much. You need to
understand to keep in mind that when you
want to zoom in, you press control and the scroll wheel to
zoom in Zoom out, when you click on
the scroll wheel, you can dragging and moving at your convenience,
just like that. And you have also these
vertical tabs that you can use and these horizontal
tabs that you can use. You even have a tool. So when you go on the left here, you can also have access
to the Zoom tools. And when you click
on the Zoom tools, you have different options. One more time, you can zoom
here and you can zoom out. You will find again
all the things that we see in the view options. So in the view
options, you can find Zoom and you have these
different type of options. And it is the same. You
can define one for one, one for two, two for one. You can also zoom
to the selection. So it means if one more
time I Cilic for example, this time green rectangles, I define the Zoom tools, you can also zoom to
selection as you can see. All the things that we have, we can find here
again as you can see. You go on view here, and
when you go on view, you have a different
type of options, and all these type
of options will appear when you click
also on the Zoom tools. But personally, we don't use too ch Zoom tool for a simple reason that you need to switch for these tools and come
back to another tool. Generally, we use
a scroll wheel, it's pretty much better. Well, let's select this
rectangle press delete, this rectangle press delete, and this is how to work
with the navigation.
6. Master selections: We are going to see how
to work with selections. For this to work with selection, something that we are
going to do it is first to select the
rectangle tools. With the rectangle tools, I will create a
first rectangle on this area and I will define
a color from the panels, for example, the blue color. Then we will create
an order rectangles. I will go here and I will
define the red colors. Then I will create anoer one, I will define maybe
the yellow colors and another one here, and I will put the green colors. So I have four rectangle, let's just with a selection tool change little bit
the selections. So the selection
tool is this one. So first, when you deselect,
you have different options. To deselect, you can press cap, and thanks to that,
you can dislectO when, for example, I have
this object selected, you can click outside and
you can deselect as well. To select the object, you can go left click and
the object will be selected. When you just go one left click, you can dragging and
moving the object. You have also access to
the different handle to, for example, resize the object at your convenience on
the different size. If you want to keep
the proportion, you can press control. And when you press Control, you can keep the proportion of your object when
you want to resize. Now, if you click again, you click one more
time. Left click again. You have access to
other options like, for example, the
rotation, just like this. And you can also
press Control to constraint to different
value of degrees. If you want to turn 45
degrees or 90 degrees, you can press control,
and thanks to that, you can apply constraint. You can also, when
you go in this area, you can use what we call
her and you can share object when you go here or on this direction when
you go here as well. So it is another type of
options. You can also do this. So one left click you can scale, a second left click,
you can rotate and her. You can even change the
transformation point if you want to change the
transformation point, for example, for the rotation, you can move the
transformation point. By default, it is in the
middle of the object, so you can change
the rotation point. Let's come back more
to the selection. You can craft a
selection like this, but don't forget you have also
a layer and object panels, and you can also select
from these panels. So now we can how we can select multiple
objects at the same time. If, for example, I want
to select to object, I will click on the
blue rectangle, press Control and click on the press Shift and click
on the yellow rectangle. So with control, you can select multiple shapes
at the same time. I can click on the blue one, press shift, select the red one, press shift, select
the green one, and press shift,
select the yellow one. And thanks to that,
the four rectangle are selected and I can
do the same thing. I can move I can, for example, scale, and if
I use control, I can keep. And if I left click again, I can also rotate or use
the share options as well. Now when you go on this area, you can find also
select or Control A. Select, you can select all
the object in your layers. When you go on this area, you can select all
in all layers. So if you have multiple layers, you can select all
in all the layers. Here you have di select
and Togle selection ball to select all the object. If I select, just like that, I can dslect as well
clicking on this area. Why you have Toggle
selection ball to select all touch object? Because by default, if you
create a frame of selection, you can create a
frame of selection. Left click and you can create a frame of
selection like this. And as you can see, I
selected these two object. Now why you have here for
a simple reason that when, for example, you
touch an object, it's not going to be selected. And in most of the software, you need to be all around the object to be able to select. And if you prefer only to touch, you can switch here for Togal selection ball to
select all touch object. And in this case, if you just touch the object,
as you can see, it will be selected here, just touch and it
will be selected. And sometimes it can be
convenient, even if honestly, I prefer to be around
all the object, but sometimes it can be
convenient because you can, for example, have
something like this. And if you only
touch the object, I will select, for example, the yellow one and the blue. But if I deactivate this one, I want to select the
yellow and the blue one. I need to crat
something like this, but the red one will
be selected as well. But if I click here, I can select the blue one and the yellow one just
doing this type of work. This is why sometimes
it can be useful to switch toggle selection
box using this one. I'm going to go back here. I'm going to click on
the blue rectangles and adjust and move the red
one just on this area. So now what we can do when you go on the
Edit panels here, you can find again
this type of options. Select All, select all
layers and slc SAM. CelcSAM can be
pretty convenient. For example, you can
select by fill and stroke. So if, for example,
these blue rectangles, I define I recuperate
the colors, I can click here and
recuperate the green color. So this rectangle
have the same color. So when you go select
this green rectangle, you go in the edit panels. You can, for example, use Clic SEM and Clic for
example, by color. And as you can see,
these two rectangle will be selected because
they have the same color. If I click on this
red rectangle, I can go in the edit options, and here you can
find select SEM. And it can be, for
example, the object type. And if you have a rectangle, a circle or something like
this, as you can see, because all these
elements are rectangles, they will be selected because this is the same type of object. So this is how you can do. So you have different type of option of selection
here as well. Select all in layers. Select Same, and
you can select by fill and stroke by
fill and color, by stroke colors, by stroke
style and by object types. Sometimes it can be useful. Not a lot, but sometimes it can be useful and interesting, you can select, for example, in different area, some
element with the same color or the same stroke or as you can see the
object type as well. You can also invert
the selection here and you can also
diselect as well. But as I explained,
you can click outside, or you can click on Escape also when you want to deselect. So multiple way to
select one more time. You can also select from
the panel layer panel, so I can go left click
and when I go Left click, I can select an element here. And when you are in the
layer panel, it is the same. You can press here Control. And when you press Control, you can select multiple layers. And here, for example, I
selected these two rectangle, not multiple layer,
multiple object, but also multiple layers. If I click on this rectangle and I click on this
one with Control, these 21 will be selected. But if I want to select all the object in the layer panel from the
first to the last one, you can select the first one. And on the last one,
you press shift at the same time
and all the layers between the first one and the second one will be
selected when you press shift. In this case, as you can see, all the rectangle
has been selected. All the rectangle has
been selected here. This is something
that we can do. So different way one
more time to select. Let's just click on this area, we select and I will press
delete on the keyboard.
7. Create rectangles: We are going to see how
to create rectangles. For this, we can use this tool. This is the rectangle tools
and you can create rectangle. First things to do, I'm going to zoom here
to create a rectangle, left click, you can
stay left click and you can dragging and moving
to create a rectangle. Then when you stop the
left click, automatically, you will have access
to different things. So concretely with this point, you can move just like that. With this point, you
can move as well. And here you can
add wounded corner. So thanks to that,
you can also add wounded corner for your
rectangle using this point. After to understand that, you can switch for
the selection tools, and with the selection tools, I'm going to seek
the rectangle and just before to make
some transformation, you can fill your rectangle with any color located on the
bottom area, just like that. You can also use fill
and stroke panels. You will be able to fill with a color from these
panels, just like this. And if you want to add a stroke, you will switch
for stroke paint. And when you are
on stroke paint, you can activate a stroke
with a flat color. You have also some
gradient color, but I will explain more in details when we will
work with gradient. So here you can
apply a flat colors. You define the
color that you want for the stroke just like this. If I want to increase
the stroke paint, I can click on the
stroke style options, and here you can
define the size of the stroke and you can if
you need increase the value. This one is the size of the
stroke, just like that. Now, something that I'm going to do if you want to remove, you can also remove the color, you go to fill options
and you can remove the color and only keep
the stroke as you can see. I'm going to come back here with a color and stroke paint, I'm going to remove the stroke. Let's apply the red color. When you have an
object like this, you use your selection
tool, left click. And when you use one left click, you can scale your rectangle at your convenience,
just like this. You can also, if you want
to keep the proportion, press control, and you
can keep the proportion. If you want to rotate or chill, you just go left click again. And when you go left click, you can create rotation for, for example, your rectangle. And if you press control, you can directly with control, apply some constraints
as you can see. After that, you can also chair, so it means you can use this one or use this
one if you need. One more time depending on
the transformation point. Let's undo this action
and undo this action. If the transformation
point is located here, you will turn around this transformation
point, as you can see. But if the transformation point, you can snap again
to the object in the center because we use the snapping
options on the right. You can turn around this
center point, just like that. Now I'm going to place
the rectangle here, left click again, and I
will scale little bit. Something that you can do also when you create rectangles. You have access directly to
some information on the top, so it means the tool option. If I create another
rectangle here, you have access to the w and you can
enter specific value. If my rectangle around 600 I'm working in
pixel here and 400, I can tap this
value and directly, I will have some specific value. It is same, you can
also work with this. This one is to have access to rounded corners and you can enter a value for
rounded corners. And something interesting,
you can work with, for example, two
value in this case. If I apply 100, let's just apply, yes. Yes, let's just apply 100 here. And on the other side, I can
apply another value, like, for example, 40, and you can create more specific
rounded corner. Yes, this is a unit,
and you can come back at any moment
with this value. So this is why it can be pretty convenient
to use this option because you can break the proportion of
the rounded corner. When you select the
tool, this is not tools. You will have one more time
access to these handles and one more time to this handle and this handle when
you use the not tools. I will explain
after that you have the possibility to
convert to pass, and in this case, it
will be different if you convert an element to a
pass, just like this. If for example, I want to
create a rectangle on the back, I will select the rectangle and I will press delete
on the keyboard. I will click on the
rectangle tools. I will go on the right
here and you can snap. You can snap, for example, enable the snapping to, for example, the page border
and the page margins here. When you activate this one
with enabled snapping option, you can snap to the page
corner as you can see, I can go left click to create
a Rectangle on the back. I will define a color like
for example, some blue color. I will define this blue color, and I can create a
rectangle like this. Then I will select the
rectangle tools one more time, and I will create another
ones on these directions, and I will adjust with maybe another type of
color just like this. As you can see, I can create
another rectangle here. I will create anoorRctangle two, I will snap to this
one until this one, and I will adjust a little
bit the green color. Let's work more with maybe
this type of green color, and I will deselect here. And I will create ano DR one. I will snap to this
corner, create anoor one, and I will adjust with another
type of color as well. As you can see, I created
multiple rectangles, then you can see the
rectangle adjust. Here, as you can see
we snap on this area because we have the
snapping option activated. Sometimes it's not
extremely convenient. Regularly, you will
have to deactivate the snapping options
and thanks to that, I can now move freely my rectangles as you can
see, just like that. This is the type of
things that we can do if you need to create rectangle. Let's select all the rectangle here and press delete
on the keyboard.
8. Create circles: We're going to see how
to create circles. And for this, we can click
on the circle tools. And with the circle tools, you can start to
circle or create ellipse with left click and
you can dragging and moving. Then the circles, if you
click on the selection tools, you will have access
to the same type of options and the rectangle. So you can resize your circle
with a different handles. You can also press Control if you want to resize
proportionally. And if you use Left click again, you will have access
to the rotation. And you can turn like
this, as you can see, and you can press control if you want to keep the proportion. You can also change
the transformation point if you want to turn in a different way
in your space off work. You can also take your
transformation print, and if you want to snap
again in the center, you can reactivate, for
example, the snapping options, and now I can snap to the center of my
object just like this. This is the type of
thing that you can do. This element as well, you will have the possibility
to go on the right. Fill and stroke panel. So in the fill and stroke panel, you can fill with a color, so you can here we
are in the stroke, so you can add a
stroke just like this. You can define the stroke value, and I have the possibility in the stroke style to
increase the value here. So it means we can
increase the size of the stroke on the
right, just like this. I want to come back
with an er value, I will just come back with, for example, value of four. If I want to remove
the struck paint, I will click here
and I will remove. You can go also on the field
options, and on the field, you can select another color on the color wheel as
well, just like this. The different element
you can also use use saturation luminosity and the transparency also if you
want to address the color, but I will show you
more in details when we will work with the
colors just like that. If now you want to create
a perfect circle, first, I will delete this one, and I will select the
circle tool again and don't forget that you have the option of
the tool on the top. So if, for example, I start
to ellipse just like this, I can adjust and
define my X radius. So for example, I can define 400 and here my order radius. For example, I can define 300. Have the possibility when you
are still with these tools to dragging and moving this handle to open,
as you can see. So you can open
dragging these handles. You can also take these handles
to extend on this area, depending on what
you choose here. So it means you can choose
switch to arc close like this, switch to course, close shapes, or you can just come back with your ellipse
just like this. It will depend if you
have a stroke or not. If for example, you use fiel, you deactivate the color, you use stroke and activate
the stroke like this. As you can see if you open, you will obtain the surrender. And you can switch
for unclosed shapes just like this to open like this or closed shapes to have this line on this area. And you can come back to
your ellipse just like this. And this is why you
can also define star value and
value here as well. Now I will deactivate
the stroke paint, I will come back
to the field and I will define color
just like this. I will select my ellipse
and I will press delete. If you want to create
a perfect circles. So it means with
the right ratio. You can click on the circle
too, you can press Control. And when you press Control, you can just create a circle with the
ratio, just like this. And we have the same
Xradis and Y radius. You can also start
from the center with shift and control. So if you press Shift, you can create a circle
from the center from your center point and control to keep the ratio as
well, just like this. I'm going to remove this circle and remove this one as well. So something that we can do when you go into
snapping options. In the snapping option
on this area, you can, for example, use some
different midpoint, you have also the page
borders here that you can snap and
something interesting, you have order point, object
midpoint, and more things. But if I enable this
different snapping option and I click on the circle tools, as you can see, you can snap
to the center of your page. For example, here, I can snap
to the center of my page. Can press Shift to
start from the center, my circle and control if
I want to keep the ratio. I can create
something like this. I will define, for example, color, and I will
obtain this render. Then I will deselect,
for example, and I will define another color like maybe the green color. I will select the circle tool. I will snap again
to the center point and I will press Shift and control to keep the ratio
and create another one. Then I will click
here and deselect. I will define another color like the yellow colors and I
will click on my circles. I will snap to the center point and shift and control to start from the center and create another circle maybe like this. I will click here and
I will deselect again. As you can see,
each time you can snap to the center here. And if you press
shift and control, you can not only create a circle with the same ratio on
the white and the eight, but also start from the center. I will click for
the circle tools. I will define
another color first like the blue color and
I can snap again here, shift control, and I can
create another circle. And all my circle here are perfectly in the
center, as you can see. But if you want to
break the ratio, for example, I can
click here on this one, as you can see, break
the ratio again, and I can place my
element in the center. I can maybe extend here. Sometimes it's not convenient because you have the
snapping option, you can temporarily deactivate
the snapping options. And you can also if
you press shift, you can also scale on the left and the right
at the same time. Because I press shift, I can go into two sides
at the same time. And here, if I press shift, I can go into two sides
at the same time as well. And sometime it is
convenient also to shift when you want to scale. So this is how we
can create circles.
9. Create polygons: We are going to see how
to create polygons. And for this, we can
use these tools and we can create polygons
with the polygon tools, and you can create also stars. When I click on this area, the first thing that you can
do it is to define the mode. So you have the
regular polygons, and you have also
the stars mode. If I select the
regular polygons, you can define the number
of corners that you want. And now you can just go left click and you can
create polygons. But as you can see
from these polygons, why ot this render because
I have a random value, and this one is a random value. So if for example, I deactivate the wounded value here and
the random value as well, I'm not going to
have rounded corner, but this type of
polygons, just like this. So I'm going to show you again, I will click on my
polygon tools and I will press Control if
you press Control, you can snap and you
can go, for example, to place the corner on the top or on the side
depending on what you use. So you can press
control if you need. And I created this first
polygon. I have six side. I can still edit the
option value and if you want to change the
number of side to create, for example, a
triangle is possible, but you can also increase the number of side
just like this. These polygons, when
you click on this area, you have this point
and this point, you can just turn the polygons at your convenience
just like this. If you select the
selection tools, one more time, it is same. You can scale your polygons. You can also break the ratio. You can press control if
you want to keep the ratio. And if you go left click again, you have also access to
the rotate tools and more. Oh, this is the type
of thing that you can. One more time, it is same. You can go in the fill
and stroke panels. You can adjust also with color, so you can fill with a color. You can also adjust with
a stroke and activate, for example, stroke paint, and you can define a stroke as well and define in
the stroke style, the value that you want or
the stroke, for example. I just click on the stroke
and just remove here, and this is how you can
create the polygons. Why you have a random value? Because when I click on
this area, if, for example, create a polygon just like this, these polygons, after that, you can apply rounded corner. Here you can define some rounded corner for your
polygons. It's possible. You can also go in
a negative value, and if you apply
a negative value, you will obtain this
type of render. Here it is rounded corners. You can also use a
randomized value, and sometimes it's pretty
convenient because you can deform like
this, your element. And if you add rounded corner, you will upturn this type
of things as you can see. So you can apply random, and it can be pretty
convenient sometimes, and you can mix wounded
and random value as well. And let's take little bit value, not too much maybe around this one and little bit
rounded corners. And as you can see, I can
crat this type of shapes in a fast and efficient way
thanks to these tools. If you want to create stars, you can click on the star tools. You can click on
the polygon tools, and you just need
to switch here. You have the regular polygons, and you can select
the star polygons. One more time, you can
define a number of corners. If I define eight corners, you can also
activate the stroke, activate the snapping options, and you can snap to the
center if you need. After to snap to the center, I can create my stars. But here, as you can
see one more time, I have a random values. I'm going to click on Undo and I will click on
the start stools. I will define corners
like eight corners. But I will start with round
zero and Random I zero. And I can just snap
to my center point, and here one more time, I have the random value. I will press shift to
do something like this. And as you can see, I will come back to zero here. So on this area,
I will tape zero. On this area, I will
tape zero as well. And for the ratio here,
if you tape zero, you won't have anything
because you can start your stars just
like this until one, and this is the ratio
that you can use between the corner point and the
inside value of the stars. And you can adjust just
like this using this ratio. But you have another
way to adjust. You can just click on this point and you can also adjust
with this point, can also click on this point, and you can also turn like
this, as you can see. Now if I apply as well
randomized value, I can click on Randomize
just like this, and I can mix also
with rounded corners, and this is where you can
deform your stars and you can make something little bit
different one more times. This is how we can work. So let's create polygons. I will select the polygon tools. I will just click here. I will define some
rounded value. I will go back with
a value of zero. And for the randomized value, I will apply also zero. I will select the polygons and I will define corner eight, I will snap to the center point. And on this area, I will press control to place
my element just like this. Then I will go in the
field options and I will define some color for
example, this blue color. I will create anoer one. I will go in the
option of the tools, and here we have eight. First, I will deselect my polygons and I will come
back with these tools. I will create an
oder one, I will decrease the number
of corners of six, and I will snap inside. Maybe we define another color
like the yellow colors, and I will snap inside
just like that. And I will press Control to, for example, create
something like this. If I want one more
time to adjust, I can just turn like this. If I want to turn, as
you can see, hoops. And if I want to add
rounded corners, I can also apply some
rounded corners value, as you can see
using these tools, and sometimes it can
be pretty convenient. And I will obtain, for example, this render just like that. I can also select two entities. I can press Control to scale, and if I press control shift, I will be able to scale from the center point,
as you can see. So this is how you can create polygons as well as
you can create stars.
10. Create spirals: We're going to see how
to create spirals. And for this, we can
use these tools. And with the spiral tools, you have the possibility
to create spirals. And you can start
with a first point. I can, for example, snap
to the center if I need, but you can also
start from any point. And if you press
Left click here, you can create your spirals. You have the possibility to stop the left click and you can
do something like this. The first things to understand is when I zoom a
little bit here, you can change the
number of turns. Concretely, from the
center until here, you can define the
number of turns. If for example, I define four, I will have four
turns, as you can see. If I increase, I define
something like eight, I will have eight turns. Also the divergence value. The divergence value is the number of space
starting from the center. So it means here we can
have more space and less space between each
line as you can see, and you can adjust
the divergence. You can also come back more near the center here and finally have more space at this area and
less space on this area. Then you have the inner radius. You can also adjust
the inner radius. If you don't want to
start do like this, you can switch until 0.999, and as you can
see, you can start your turn likes using
the inner radius. And if you increase until, for example, a value of
zero, you can tap zero, you will start
perfectly in the center perfectly with a small
turn on this area. So you can adjust
little bit inner radius if you need, as you can see. After to understand
this type of work, you have the possibility
if you feel. It's not very interesting
in this case, generally to feel
this type of element. If you select fill
and stroke here, you define a color, as you can see, it will
be fill like this. So you can define any color. Generally, when you
work with a spiral, generally, you
work with a stroke and you don't use too much fill. Sometimes you can
fill, but most of the time you will
only use a stroke. So for example, I will
deactivate the color here, and after to
deactivate the color, I will activate
the stroke pain in the stroke pain we can
click on this area. Then we can adjust
with a stroke color. I can come back with a
black color, for example, in the stroke style value, I will be able to define a size. And as you can see, you can
create something like this, for example, this element. If I'm redirected with a selection tool with
a selection tools, one more time, you
will be able to scale, and you can keep the
proportion with control. For example, if left
click again, you can, for example, one more time, you can turn your
element, as you can see. Something that you can do
also if you use the tool, so it means not tools, you have the possibility
to have access to the first handle to the pass and the last
handle to the pass, and you can adjust after with these tools and you can adjust
your term just like this. You can also select
this one and adjust the base and the final
point just like that. After that, you can
also use Not tools. It can be pretty convenient if you want to adjust like this. I'm going to select here and press delete
on the keyboard. This is how you can
create spirals. I will click one more
time on the spiral tools. If I want to start from the
centers, one more time, you can go on the
right and you have the different snapping options. Here, I expect few element, I decided to snap in
almost all the elements. So you can activate, for example, enable snapping, just clicking here, and it means I can find
my center point. One more time, we have the
different options on the top. You can also define the
option first if you need. Maybe I can come back to
a divergence of zero, and the inner radius, maybe I will start with 0.2. After to do this work, I will start also with a
number of turn of eight. And if I just snap to the
center point just like this, I will go left click here
and I can start my spirals. If you press shift, you can define the directions and I will do
something like this. As you can see, because the
divergence is at zero will otur almost like a circle because all the line will
be on the same area. Now if I apply some divergence, you can see the difference
just like this. This is why the divergence
can be pretty and testing. And you can also increase the divergence
with higher value. Let's, for example,
work with two, one more time inner radius. So you can change
your starting point, location of your starting
point with inner radius. I will start in this
example with 0.4. And here you can change one more times the number of turns, and as you can see,
it will impact directly your spirals as well. So what I will select as a turn, you can also put higher value. You can make the number
of turns that you need. In this case, I will
come back with, for example, eight turns. I type a value of eight. After two this type of work. I define my turns, my divergence, my inner
radius if I'm satisfied. I can also go back to
the selection tools. If you want to adjust after, you can click on the not tools, left click on the pass. And if you want to adjust after, as you can see, you can
adjust the first point, and you can adjust or if you prefer the last point and the starting
point just like this. So I can adjust after if
I need just like that. After to do this type of work, I have also the possibility
to apply a stroke. I will come back to
my selection tools, layers object, fill and stroke. In the fill options, you can fill with a color, but most of the time you
will use a strap paint, and in this case, I will
activate stroke paint. I can also change the color
will define, for example, some red colors, and in
the strop style options, I will increase the
value a little bit. And what I will use, I
will use, for example, a value of maybe I will
type 12 in this case, and I created my
spiral just like that. So one more time,
convenient tools. If you need to create a spiral, you can use this tool.
11. Create boxes: We are going to see
how to create boxes. And for this, we can
use these tools, and thanks to that,
we can create boxes. This is D box tools. So you can work in three
dimension using these tools. I will click on this area. And the first thing that
I'm going to do is to go left click and I can stay
left click like that. And depending on the direction, you can also have just stop the left click and you will be able to create
something like this. So after to do this type of
work, what you can have, you can just have access to different handle to work
with a perspective. For example, I have
this handle and I can change the
location of this one. I can also extend
outside if I need. I have then this one and I
can dragging and moving. I can also extend
outside if I need. And something that
we can do now you can take this handle and
you can move like this, and you can take this
one and you can move like this as well to
change the perspective. But you can also take
this type of point to adjust on this dimension on this direction or
on this direction. And if you adjust here, you will see just the element
on the base just like that. And if, for example, you decide to maybe dragging and
moving this print, you will be able to see the
element on the top, as well. So it means this side. So you can have multiple
side at the same time. If, for example, you have
satisfied, you create your box, you work like this, and
you just want to validate. So I can just press Enter and come back to my
selection tools. And as you can see, I
created this element. Now, if I go into layer object, you will have a group created and you have multiple pass here. So why you have
multiple pass for a simple reason that
I'm going to show you. If you double click here, not double click, if you select, for example, the node tools, you can just with the node tools when you
click on this area, you can just see only
one element selected, so it means only one pass. Concretely, if I
deactivate the preview here of this different element, you will be able to see
the different elements. So for example, we
have this pass. We have this one,
we have this one, we have this one, we have this
one, and we have this one. So we have also the different
element of the boxes. And in this case, we
have six sites totally. You can click on one of element. You can change the
color. For example, I can define the red color here, and for this one, I can define, for example, this
type of red color. But if you adjust, you can also with
a section tools, you can select all
the elements here, but you can also double click
and when you double click, you can edit again. And when you edit again, you can, for example, adjust here, and I would
like to see the top. So I will adjust
little bit like this. I will move on these directions. This one, maybe I
will move like that, and I can extend to try to box more on this direction
to see the top on this area. As you can see, you
can change like that. Now after to change like that, I can also have access
to this element. So this element on the top. Sometimes it's not
easy to select, so you can go in the layer energy panel
inside your group, and inside the
group, I can select, for example, this top element. I can adjust the
color if I need, whether I can work like
that or I can make something darker depending
on the render that I want. And you can create an element in three dimensions using this one. Each time you have a group
and inside the group, you will have different paths. As you can see, it can
be pretty convenient. If I deactivate the
snapping option, I can decide to place
one element here. I can double click, maybe adjust a little bit
on these directions, and I will extend
a little bit here, and I will create
maybe here we can adjust and this one
adjust little bit here. This one on this area
will work like this. Now I can also duplicate. If I go and edit, I have the possibility to
duplicate the box, and as you can see, I
can place another one. The problem is when you move, after with your section tool, it's going to move your ratio. So it means concretely, if, for example, you
duplicate, you are like this. And if you select the group, just like that, you
just move a little bit. Automatically, it will be si. So you need to
double click and to adjust your box again
with another one, and I can maybe adjust
on these directions. Just like that, and I can create loader box,
as you can see. I could also adjust
the color if I need, and for this, you can select
one of the pass inside. Let's change the color. I will select this blue. For this one hoops, I will click on this area, I will select this blue, and for this pass on the top, I will selt maybe this blue. As you can see, you can
create boxes like this. So it definitely
something convenient. Each time so you
can double click, you can edit again. Don't forget that
you have a group, so because you have a group, if you decide to ungroup, you can go right click
here and you go ungroup, right click and Ungroup,
just like that. I can also click on this one
and right click and Ungroup. So if you ungroup,
you only half pass. And here, for example,
I can sell exist, and you can see the
different element composing your composing your Swede box at the beginning for
simple reason that now I have group the
different elements, so it means I have
multiple faces that I can dragging and
moving, as you can see. That's just to show you that
when you crack a Swede box, you don't have only two faces. You have multiple faces
and these multiple faces, you can see something on the front on the
back on the top, on the bottom depending about how you can
move the handles.
12. Build shapes: We're going to see
how to work with a shape builders tool. For this, we can find this. This is the shape builder tool. And the first thing
that I'm going to do it is to create
different shapes. I will select, for example,
the rectangle tools, and I will create a first
rectangle on this area. I will go in the fill
and stroke panels and I will define a color. I will fill the
shape with a color. Let's work, for example, with some red color or I
can use this red color. Then I go into stroke and I
will deactivate the stroke. I will read title with my rectangle and I will
place this rectangle here. Then something that
we will do it is to create another rectangle. I will create another one maybe these directions
with another color. Just like that, I would select these two rectangle and
dragging and moving here. I will select circle tools. I will create circles maybe around this
area just like this. And I will define another
color like these blue colors, and then I will create another
element like, for example, another rectangle just here, and I will play this rectangle
maybe around this area. So let's see how to use
the Shape Builder tools. The Shape Builder tools
will be interesting to link different
shapes together. For this, something
that we can do is you need to select the shape
because if you click here, you're going to
have this method, you might select some object to use the Shape Builder tools. So you need to seelct the different objects
that you want to use. In this case, what
I'm going to see, we crat a frame of selection
to select this four object. Now when I click here, you have two modes. This is the ad mode
and the delete mode. If you click on the Ad mode, if you just stay left
click, you go left click, you stay left click and
if you stay left click, you dragging and moving, you will be able to create only one entity with
a different part. I stay left click dragging
and moving just like this. Now if I decide to validate
with finish, accept here. As you can see, I
created only one shape. If I come back to
my layer panels, I have only one pass now from the base of these
multiple shapes, as you can see, can even
change the color like this. So you can create only one
shapes using this way. I'm going to come back with
my undo panels just here. But you can see, we have
four elements here and I could create in a fast
way only one element. Let's continue. I will
go Left click here. I will click on these tools. The second option, you can
still click on Plus here, but instead to stay Left click, you just activate one Left
click and another left click. In this case, you will be able to separate at the
different intersection. So each time left click on the different part, for example, here on the different
intersection, and now if I just
validate what we can opt, we have multiple pass created. So it means we have this one. We have this one,
we have this one, we have this one, and we
have this one and this one. All these pass have been
created from this base. So it is something also
interesting to know. There is different way to
use the Shape Builder tools. I'm going to show you and
come back on this area. I would select H. Another option that you can do with the
Shape Builder tools, it is to click did it. And when you click undid it, you can do the opposite process. For example, you
can define to go left click here and you
can remove this one, or you can go left click
here, remove this one. If you switch four plus, you can just go here
and select this one. Then I can validate
and I will create my new path on the base
of these four shapes. This is a principle of work or the shape will
be a builder to. I will delete on the keyboard. Now let's see another
concrete example. I'll take the circle tools. And I will create a
circle around here, and this circle I will
place in the middle. So here we are the center. You can dragging and
moving little bit. When you are on the center,
you can move a little bit on the top
using control Oops. Again, it's not going
to be extremely nice. I can go here, and I will just dragging and moving pressing control to
arrive around this area. And I will go on the
fill and stroke options, and I will deactivate the color. So feel, I will deactivate. And on the stroke pane, I
will activate the color, and we will work with a
black color and stroke style around Sui for example. So that I will do, I will extend a little
bit here with shift, and I will press control. I will duplicate. I
will go and edit here, duplicate or Control D, and I will dragging and moving this new element around
maybe here, just like that. Now I will take the two element, and these two elements are dragging and moving
to be in the center. I will select this first circle and I will press shift to
select the second one. I will duplicate again with
Control D or duplicate. And then when I go
left click again, Oops, I will click on this
one and left click again, I can have access to
the rotate tools, and I will be able
to rotate like this and to do
something like that. And then I will select
again these four circles. I will select these
four circles here. I will duplicate,
so edit duplicate. Then I will go left click again to have access
to the rotation, and I will turn like
this and I will press Control to upturn this
render just like that. Now I will select
all the element, and in the fill and
stroke options, I will reduce the value. So here we can
reduce the value of all the element at the same
time and I will tap just one. So now what I can do, I would like to clean all this element to
have only one entity. How I can process, I can
select all the elements here. I will define directly
the Shape Builder tools, and I can zoom a little bit, and I just need to go left click on the
different part and I can stay left click to
just create one entity. So we can do
something like this. When we arrive around
here, we can zoom. And as you can see, I can use my tools on all these
different area like that. And now if I just valid it, I created only this entity,
and thanks to that, I can clean to only
have one pass. And this pass if I need, I can define maybe a color. I have also the fill
and stroke options. You can one more time
define the stroke value, but if I don't want any stroke, I can just remove the stroke and I will obtain this
render as you can see. So this is a convenient tool that you can use these
Shape Builder tools. Each time when you
have different intersection between the object, you can create a new shape, so it means a new
path using this way.
13. Draw with brushes: We're going to see how
to draw with brushes. For this, we can use this tool. This is a calligraphic tools, and you can draw with brushes. First, I'm going to
select these tools, the first thing that you can do, you can take a look to
the options on the top, and here you have
a different type of elements that you can use. For example, if you
select no preset, for example, you select
no preset, automatically, it will be to draw in
a fast way and you can just draw multiple
line just like this. And for this, if I go
in my layer and object, I will create different paths. If you use no preset, it is like to use something
like the pencil tools. You won't have anything
special and you can just with this tool draw some basic curves or basic line because you don't have any preset just like that. Now here you have sinning mass, and when you work on this area, it will be useful
if for example, you use, for example,
the tablet mode, but if you don't use
the tablet mode, you can also do
this type of work, but it will be a
little bit different. And as you can see, if
I increase the mass, it's going to be a
little bit slower. You can improve the quality
of the curve using this one. I'm going to show you again. I will press dit
on the keyboard. And if I just click on this
tool again, for example, I will increase the mass, and you are going to see
that it's going to be slow. So for example, if I start
like this, as you can see, you can create a knife curve, and it's going to be very
slow just like that, and I will go on
these directions. And I will upturn this render. You can also go in the
field and stroke value. You can adjust, for example, you have the stroke pen here, I can define some color, and this one is
the stroke style. I can keep, for
example, this value. Definitely, when you
use these tools, if you increase the mass, you can make something really, really slow like that, but this will allow you to create nice curves as you
can see, for example. Here you have this one, and you can also
increase little bit. And now, if I go here, this one will be
linked with the mass. So it means you can work with these two type of thing that
can reduce a little bit, the mass, and you will have little bit some difference
just like that. I after that, this is the type
of things that we can do. You can also use rug and
trembling. You are wiggle. So you can use this type of
thing if you want to make something little bit randomly so I can use, for
example, this one. And as you can see, now we
have something little bit different and we have some
wiggle as you can see. And I'm going to show you again. I will increase the
value just like that, and I will just do
something like this. And in a fast way,
as you can see, we can just draw in a fast
way, something like that. So this is the type of
things that we can do. If you want to come back
to something normal, I can apply a value of zero, and here we apply
a value of zero. I decrease here with
20 and the mass, I will apply Oops. Yes, I apply 20 and
the mass 20 as well. So now I will select all and I will press delete
on the keyboard. When you click on these tools, you can also activate a preset. For example, you have
the marker preset. And if you select
the marker preset, automatically, you will
have some predefined value. Like the mass will be at two, the angle at 90, the caps at one, and
when you work like this, this one will be
the marker preset. And with the marker, take
a look about how we are. We can fill in the marker with a color inside
just like this. So we can have a stroke and we can feel inside when we use, for example, the marker
preset, just like this. So this one will be the
marker preset, just here. I will click here I
will come back to the fill options and I will
deactivate this value. If I just come back here, you can also select
something like a brush. And if you select a brush, you will have other
predefined value. So when you use, for example, no preset, no preset, you won't have any
specific value here, expect the first one that
you use just before. So concretely, if you select,
for example, the brush, you will have this value, this value, this
value, and this value. So this is the value that you have when you use the brush. And when you use the brush, you have also a size corresponding to the
white that we have here. So as you can see, it can
be pretty convenient. This one is, for
example, the brush. If you slick toner one, let's try with Noor one, what I will select. And you will have other type
of predefined possibility. If I s for example, tracing, one more time the wide is at 50, if I reduce, I define
something like ten. With stressing, as you can see, you won't have a lot of specific things using
tracing just like that. Definitely, it is
another type of tools that you can use when you want, for example, to draw. So you can click on these tools, and in a fast way, you can show any
things as you can see. You can work with a value
14. Draw with pen: We are going to see
how to draw with pen. And for this, we can
use these tools. This is the Pen tools, and thanks to that, you can create curves, but you can also create
different type of lines. So first, when I
click on this tool, you have different type of mode. So most of the time, you will use create regular bezier pass, but you have also
other types of mode. Here you can also define shapes. In this case, I
would click on nod. First, if you want to
create different line, you can just go left click
and when you go Left click, you can place different point. And when you place
just different point, you can create strangline
just like this. If you want to validate, you need to go right click
and when you go right click, you can validate like that. After to validate, if
I go on the right, you can see we have
a pass created. So it means we'll be able
to edit the sharp point. First, if I want to feel, I will go on the
fill and stroke. As you can see, when
you go and feel, it's not very useful to fill because you will have
something strange like this. In this case, I will
deactivate feel. I will go in the
stroke pain value, and in the stroke pain, I can define, for example, color, I will define
the black color, and in the stroke style, I can define the
sickness of the stroke. You can also close the shape. To close the shape, I will
come back with these tools, and I will go left click
to place multiple point, just like that, and I will just come back
on this direction. And thanks to that, we
can close the shape. In this case, I can
keep the strop pain, but I can also
fill with a color, and I will craft
something like a polygon using this type of
tools, just like that. And so this is the type
of things that we can do. After that, you can adjust. You can double click. And when you double
click, I will show you in details the not tools after, you can just select a
point and you will be able to adjust the point or to convert this point
in multiple way. So you can edit after that
your different checkpoint. So this one is how you
can create segment. It's pretty convenient. You
can do a lot of things. For example, I can
use my pain tools. I will be able to activate
the snapping options. I will start here,
and I will create, for example, something
like this on the back, I will snap to the
different corner here, and I will go in the
struck pen options, no colors in the field options, I will define some color like maybe I will define
maybe this one. Then something that I will do it is to select the pen tool again. I will click on the pen tool. First, I will deselect. I will click on the pen
tools and I will snap here and I can snap
to different tangle. I will go maybe on
these directions. Then here, then these
directions, then just here, and I will snap on
this area, this area, this area, and this area, and I will define color. I can define another color, maybe I will define maybe I can define this type of color or maybe more this
one like this one. And I will adjust
little bit this point, I will dragging and moving here, as you can see, you can
do a lot of things. I will take the pen tool again. I will start maybe
I will snap here, and I will do
something like this. When you use a pen tool,
you need to train. See is a tool that
we can use a lot. And definitely, if you train after you will be
able to work with this. I could continue
as well if I need. So it means I can
take the pin tool. I can make something here, something here, and just
make something like this. I will snap on this area and I will define some other
color just like that. So this is a principle of one. I will select all and I will press delete
on the keyboard. The second option when
you use the pen tool, it is to create the curves. So to create curves,
how you can process. You place the first print, and when you want to place a second point, you
stay left click. So I arrive here,
I stay left click. And when you stay left click, you can dragging and
moving the mouse in a direction or in another
direction to create the curves. And when you are
satisfied by the curve, you can stop the left click. Then you can continue
with another point. Left click, you stay
left click again, and staying left click, you can dragging and
moving to place handles. And when you are satisfied, you can stop the left click. I can search on this area. Left click again,
I stay left click, and then I can create curves. Left click again,
I stay left click. When I'm satisfied, I can stop, left click again,
and left click. So you can create some
curves like this. And you can also
feel, for example, because you have
something like a shape, you can come back
with your tools. You can adjust your tools. Here, for example, this point, I can select the point, and I will switch for nod smooth to have access to
two handles, as you can see. This is a principle of work. I'm going to delete this one, come back with my pen tools, and you can also create just a curves to
close the shapes. For example, I will go left click here, play
the first point. Left click, and I stay Left
click, and I draw again move. And when I'm satisfied, I stop the left
click and left click again here, I stay left click. When I'm satisfied, I
can stop the left click and I place another
point just like this, and you really need to train when you want to
master these tools. If I just press, if you press
Escape, you will remove. So you need to define
right click Enter, it's going to be
pretty convenient. I'm going to redo again. If I press Enter,
I can validate. Here, for example, I reduce
feel, null, stroke pain. And in the struck pen value, I can also define dark color. I can adjust with this
print and we can adjust the pass after that is definitely not a
problem, just like that. Now you have other
type of modes. I'm going to click
here and press delete. When you click on this tool, so most of the time you
will use this one. But you have also the
spiral pass tools. The spiral pass tools, it is another way
to create a curve. So when you go left click, as you can see, you can
create a spiral pass. So it means this is
this type of curves. So the curves will be
a little different, but you can create
interesting curves, as you can see using this one. And if I just presenter,
as you can see, I created this, and the
quality of the curve is very, as you can see, very smooth. And when you move, it will be a little bit different when
you move the handles, as you can see, and you can
create spiral pass like this. Okay. Another way to process. I'm going to press delete on the keyboard that will
come back with a pen tool. You can also create B spin. The B spin is the same. The handle will be different. So you just need to place
different point and automatically you will create curves with multiple handles. One more time I can
validate with enter. And if you edit this
element, as you can see, if you want to move the point, you have access to
different handle like this, and it is a different way to dragging and moving to create a pass first and
then to drag and move with the different handles. This is another way to process. If I select the pen tool, you have also this one, create a second of
straight line segment. Why it is useful because when
you do something like this, you will be only in
the straight mode. So it means you will
be pretty sure to every time create
a straight line and to never create the curves. So it means if you click
here, you stay left click, as you can see, you can
only create straight line. And it's not possible
to create curves. So sometimes it's good
because you can use the Bzier part and by mistake, you can create the curves. Let's just click here and
press delete for this one. Another thing that you
can do with these tools, it is paraxial line segment, and automatically, you will
have perpendicular line. So it means you create
line like this, automatically all the line will be perpendicular
just like this. And you can also come
back on these directions. So while it is useful, it is useful because you can work horizontally
and vertically. So, for example, I'm
going to show you, I can click on these tools, and I can start on this area. And if I go left click here, I can define I can define
with control horizontal line. Control will allow you to create a constraint
just like that. And now after to create
this first horizontal line, I can go in any direction. It will be horizontally
or vertically. So as you can see, each
line now will be perfectly horizontally or
vertically because I'm using this mode
and I can snap here, snap here, snap here, snap here, and I will go on the
stroke pen value, no stroke fill options, and I will activate color. I will define, for
example, this red color, but it can be an odor
one, just like this. As you can see, I can
craft something like this, and everything will be perfectly horizontally and
vertically as well. So it is another way to process. You can use this type of mode. But most of the time you will
use the regular pasio pass. So it's okay with this tool.
15. Draw with pencil: We are going to see how
to draw with pencil. And for this, we can
use these tools. This is the pencil tools,
and thanks to that, you can draw different
type of lines. And when I click on these tools, first things to understand, you have different
modes one more time. So the regular Busier pass, you can find the spiOPas. The spleen pass one more time
is a flattened spiO spin. If I click on this are a, you have also some
percent of pressure. So pressure is useful
if you work on tablet. Here, it's not the
case I'm on computer, but if you work on
tablet, it can be useful. You can also change the
end with a round cap, and the smoothing option
will be very interesting. So first, I will decrease
the smoothing options. Concretely, what you can do
you can also define a color. I will define, for
example, the blue color. And if I just go left click, you can just draw like
this in a fast way. When you stop the left click, I can apply a filling stroke, I will deactivate
the field value, and in the stroke pane, I will activate a color, and I will activate this color, it will be pretty better. If I just click on this
tool, as you can see, multiple point will be created, and in the layer panels, we will have a pass created. So when you click on these tools in a fast way, the pencil tool, you can just go and you can draw anything you
want, just like this. So you can draw anything
using these tools. You can draw something, just do something like this. And you can create
multiple lines using this type of tools. Now, the smoothing value here first the cap
because at the end, as you can see,
we have this one. This round, you can just change and you will have
something a little bit different depending on what
you choose on the cap. You can have different type of cap that you can use at the end. Let's just come back on wound. Something that I wanted
to show you also, it's, smoothing value is important
because as you can see, we don't have very nice curve. Don't forget that if
you snap to a point, you can extend the path
that you have first. So if, for example, I snap here, I can stay on and snap to
this path just like this. So now what I will
do, I will select all here and I
will press delete. I want to show you the smooth
value extremely useful. I will click on
the pencil tools. And if I don't have
a lot of smoothing, example, write a
curve like this. And as you can see, it's
not very nice curves. Now, if I increase
the smoothing, like, for example, around 50, and I do this type of work, as you can see, the
curve is pretty better. And if I increase more, like, for example, this value, we lose details, but the curves will be definitely
pretty better. Take a look. If I select a lot tools, here we will have
all the points. Here we will have
only a few points and here only a
few point as well. If you have too much
smoothing value, for example, you increase, you increase, the maximum is 100 and you want to create
something like this. We will have only two point. And as you can see, we
only have two point because the smooth
value is very high. So when you go here, this is why you can do the smooth tools. Sometimes you can
switch and you can adjust with a value,
just like that. So now I'm going to
reduce a little bit. I will select my tools, Seling all the element press
delete on the keyboard. When you click on these tools, you can also do the same
thing with the spiral pass. So exactly like the pin tools, you can do this type of work, but with a spiral pass. You can also use a B plein pass. So it is same, but each time you have different way to adjust the point and then
the flattened Spiro as well just like this. So if, for example, I select the not tool with
a flattened Spiro, I can adjust with
this type of handles. With this one, so it
means a spero pass, you can adjust with
this type of handles, and then with this one, you can adjust with this
type of handles as well. And it's pretty good. If
you want to draw anything, you can use these tools. I can select one more
times my pencil tools. I will zoom little bit. I will reduce a little bit
smoothing value around 40, I will use, for example, this type of tools. And you can also, as you can
see create some just base, and I can snap to just here and I can do
something like this, for example, just on this area. I will do something here. You can create in
a very fast way, multiple lines as you can see. You can create on the
first layer, for example, a base and maybe in this
case, I can separate. Here we have some area for so eyes as you can
see, just like this. There's some noise here, some mouse, and that's it. So you can create multiple
elements in a fast way. If I select all, I will define the fill and stroke
option in the stroke paint, I will define a color, but I can define the
color only after. What does it mean if
I select these tools? As you can see, we
have this color. I can use a stroke paint and I will define the black color, and then I will
press delete again. So what I will do,
I will click here, I will increase a little
bit of smoothing value. And for example, I
can do something on the bag like this. And we can create
multiple lines. Every time you will add
a new pass on this area, so you add a new pass. If I go in my object, you can see all the pass
will be created here. So after we can group, we can also link paths together, but we need to be careful
when we do this type of work. But on the base, we have
multiple paths, as you can see, can even move all
paths in a fast way with a selection tools or
with a node tools to edit the different nodes as you can see.This is how we
can use this tool.
16. Edit points: We are going to see how
to edit Shar Point. To do this work, we
can use this tool to edit Shar Point and
thanks to that, we can edit the nodes. For things to do, I will
create a pass and for this, I will select the Pen tools. With the pen tools, I
will create a pass. I will select this mode first and we'll create
multiple segment. I will go left click to create a first print and we will create multiple point
just like this, this one, this
one, and this one, and I will press Enter. Then I will go in the
fill and stroke panels. In the field panels,
what we will do will deactivate the fill, and we will go on
the stroke value and we will create a stroke. I will go in the stroke color. I will define the black color, and for the stroke style
here, you have two. I think it's pretty convenient. Then I will deselect. I will create er pass. I will select the pain tools, and this time we'll
create a few curves. So I will go left click here, and I will place
ner point with left click and we will drag and
move to create a curves. Then I will stop the left click, create er point here,
stay left click, dragging and moving the andles and you can stop the left click, then left click again here, and I will create
my type of pass. And after to do
this type of work, I will press Enter to
create this type of curves. So I can move this one here and I will
move this one here. So now, when you click
on the nod tools, you will have access to
the different nodes. When, for example, you want to select a nod, how you can do. You just go left click and
the node will appear in blue, and it means the node is selected and you can
drag in and move in. If you want to select multiple
node at the same time, you Press left click and
you can press Shift. And when you press Shift, you can select multiple
nodes at the same time. For example, I selected these four nodes
at the same time, and if I just
dragging and moving, the four nodes are
selected as you can see, and I can move the four
nodes at the same time. Left click outside if
you want to deselect. If you want to
create more nodes, you can insert a new node
into selected segment. For example, I can
click here when I'm on a segment Left click and I can double click to
create a new nodes. Double click again, and
I added these two nodes. It means now I can maybe
do something like this, and as you can see,
I can change that. You have also the
possibility to delete a selected node so how you can
process you select a node, and after that, you can click on Delete Selected node and
the node will be removed. Automatically, this
one will be converted to dL curves and
this one as well. If I click here, I can delete also this
node, just like that. To know if I want to come back
to segment, it's possible. You can click on a node. When you click on
a node, you have different type of option here. So it means you can make
selected node corners, smooth, symmetric
or auto smooth. In this case, I will slick
not corners, just like that. I will click on this one, and I will slick nod corners, and I will come back
just like that. So it is also something
important to know. Now, if you have
something like a curve, I will selt this
pass just like this. After to select this pass, I can click on a node, and as you can see, you can also dragging and
moving some nodes. But because it is a nod curves, you can see these
handles and you can see this handle that you can
move in a symmetric way. These handles, if I want
to convert to not corners, I can click here, not corners. I will click on this one and not corners as well,
just like that. But sometimes you need to click a second time to really
activate this type of render. Now you have different options. If I click on this node, the first convert that
you can do is not smooth. Not smooth, what is this? It is just like this. You can dragging and moving
this handle and this handle. And as you can see, you
have the right balance on the right and on the left. If you convert this
one to nod, symmetric, if you move something on
the right on the left, it will move in a symmetric way. And if you convert to auto
smooth, just like this, it's a little bit
different because you can move this one
just like that, and automatically, you will
have the autosmoos activity. Also come back to node corner. In this case, I can move on easy easy one in
two different way. And if you activate again
this will be perfectly convert to two strength
segment, as you can see. You can also apply some
change on segment. And for this, you are straighted line and add curves handles. So for example, you can
select a segment here. When I click on the segment, this node is selected and
this node is selected, I can add curve handles, and automatically on this node, I have a new handles, this one, a new handles, and I
can convert like this. If I select again this segment, I can use this one, strengthen lines, and I
can convert to straighten. You have definitely
a lot of type of options that you can use. Now you can even open
pass. What does it mean? It means that if, for example, I select this one, you can just on this area, you have different
type of options. And for example, you can join selective node or brick
pass selective node. So I can select a node
and I can use brick pass. And in this case, as you can see, you can
open like that, here. You can also select two
nodes just like that, and you can at the opposite
train the selected node. At the same time, you can
join selected node with a new segment or deleted segment between
two nod and print. Little bit different,
you can just train the end of
element just like that. So this type of things
that we can do. But most of the time we will use these two types of
options as you can see. So definitely, you can
do a lot of things. You can even convert to object
to pass, stroke to pass, but I will explain more in details after because
when you go on pass, you have object to pass and
stroke to pass as well. Now something that you
need to understand, I will do this more
in details after, but you can convert
any object to a pass. If I select the rectangle tools, I will create the
rectangles, fill and stroke, deactivate the
stroke, on the field, and on the field value, I will use the red color and I will place the red color here. I will select the circle tools, and I will create a
circle just like that, and I will define a green color. Convert to pass, you can click on the rectangle,
for example, pass Object to pass, and I can click on the circle, pass object to pass. So now in the layer object, we have the pass creative. What does it mean? It means
if I select these tools. I can now have access to the handles and I can
now adjust the handles. You can also click
on the handles, I can convert to, for example, a curves. You can also click on plus, you can add a new handle. So you can do a lot of
things as you can see, to, for example, adjust
at your convenience, your shapes just like. And it is same here. I have
no access to the handle, so it means I can
drag in the handle. You can also press Control
to stay on the same igment. And I can also select two handles like this
one and this one, and hoops, I converted. This one and this one we shift, and as you can see, I can move
the two at the same time. And if I press control, I can stay on a vertical
or horizontal axis, as you can see, just like that. But definitely, you
have this possibility to edit some basic shapes, converting to pass, and then you can use also these
different tools.
17. Master transformations part 1: We're going to see how to
work with transformation. For this, I will select the rectangle tools and we will craft a
rectangle like this. On this rectangle, when you
use the selection tools, first, I will go on the right, and I have the possibility
to go on feline stroke with define colors and I will go on the stroke pane and I will deactivate
the stroke. So when we work with
transformation, as I explained before, when you just go left click, you select your object, you can dragging and
moving the object. You have the possibility
with handle to scale non proportionally,
just like this. And if you want to
scale proportionally, you can press control. And with control, you can
scale proportionally and keep the proportion depending of your transformation
point, just like this. If you want to scale proportionally
and from the center, you can press shift and
control at the same time and you can scale
proportionally from the center. This one is when you
go one left click. You have the possibility
also to create a second left click
and in this case, you can have access to
the rotation print, and you can also
share your object. For example, I can
create rotation axis, and if I want to
add a constraint, I can press control to constraint
every 15 degrees or 15, 30, 45, 60, 75, and 90 degrees. So you can press control if
you want to add constraint. Also the possibility
to cheer and for this, you can select these handles and you can do
something like this. For example, or you can do
something like this as well. Each time depending on your transformation
point because the transformation
print is located here. If this transformation print, you can change, and you can dragging and moving your
transformation pran. If you don't activate
the snapping options, it's not possible to snap
your transformation pran. If I located here, for example, in accurate rotation,
as you can see, we turn around this
transformation print. You want to snap the transformation point to a specific area,
you can click here, you can activate
enable snapping and this one concern directly
Object rotation center, Object rotation center,
and you can activate Snap. In this case, I
can, for example, place this one maybe
on this corner, snap to this corner. And if I turn around,
as you can see, I can turn around this transformation
point as you can see. But if I want to place one
more time in the center, I'm going to show you, I can also ragging and moving, and I can snap to the
center of my object. While it is useful,
I'm going to delete, and I will select a circle. So I will create a
circle just like this. And these circles, I will
place on the top just here, and I will reduce a little
bit, just like that. Will create another color. For example, I will
define this color. I will select to create
another circle just like this. This circle, I will define maybe the yellow color and
I will play this circle in the center here and
this one around this area. Now, I would like to repeat in a circular way this
ellipse all around. How I can process, first, I will change the
transformation points where I would go
left click again, and I will dragging and moving the transformation point
in the center here. After to do this type of work, if I wanted to turn, I can
turn around my center. So now what I need to do I
will just duplicate and turn. So I will press Control
D to duplicate, and then I can turn and I can press Control to
constraint 90 degrees. Then I can press Control
D, I can duplicate, and I can turn like this and
press Control to constraint. Then I can press
Control D again, and I can duplicate
and I can press control to constraint
90 degrees. Now if I want to repeat this four object
at the same time, I can click on this
one, press shift, click on this one, press
shift, click on this one, press shift, stay shift, and I can slick
this four object. If I go left click again, I can have access
to the rotation of the four objects at the same time even if
I don't have a crew. Now what I will do, I will
press Control D to duplicate. After to duplicate, I
can turn around and I can press Control to
constraint 45 degrees. Now if I stop, I can do
something like this. So as you can see, it can be
pretty convenient to you. This is how, for example, you can repeat in the circular way
different element around. Now what I will do, I will create selection
of just like that. And if I create a
selection of, I can, for example, scale again
so I can scale if I need. And I can put this
one maybe here. I will go in the layer object and I will create
a group with this. I will go right click, create a group or Control G, and now I created a group. And if I select this
group, for example, I can select all the
group and I can press Control D to
duplicate my groups, and then I can click
here and scale. If I want to keep
the proportion, it is important
to press control, and if I press Control, I can keep the proportion. Now I will press Control D to
duplicate the group again, and I will extend the value. I will press Control T again. And we will scale little bit, maybe just like this,
Control D again, and I will scale like that. I will press Control D again. I can go here, so I can make
this time multiple times. I'll just go left click. Oops. If I select my
group, just like this. I will go left click again, and I can crat some rotation
again, just like that. I will click on this
one, left click again, and I can create some
rotation like this. I will click on this
one, left click again, and I will do some rotation. As you can see, it can
be pretty convenient. Here, for example, I
have multiple groups. So every time when you
have something like this, one left click, you select
your object and you can, for example, scale with
control and you can press shift to scale from the center
and keep the proportion. And if you just go
another or left click, you can also crat some rotation, but you can also share your
shape, as you can see, I can do, for example, something like this if I need. And as you can see, it
can be pretty convenient. I can use also on these directions and on
this direction if I need. Just like this. This is
something that you can use.
18. Master transformations part 2: We're going to continue
with the transformation. For this, I will select
the rectangle tools, and we will create a
rectangle around here, and I will craft a small
rectangle on this area. And this rectangle, I would use, for example, the blue color. Then I will duplicate Control D or edit and for
example, duplicate. And I will play this one here. I will write a rotation. I will press control. So as I explained before, I can press control. I want to rotate here, wrote this transformation
print and left click again to come back and I will scale a
little bit more, and I will play this
one around just here. So after do this type of work, I will sex these two objects
with a frame of selection, and I will go on the pass. I will sex boolean
operations union. Now I have only one entity, this is a pass as you can see. Now what I wanted to show you, I wanted to show you here you have different type
of transformation. For example, when you
have object here, you have the possibility
to rotate this object, 90 degrees counter clockwise. You can also use this 190 degrees clockwise,
just like this. After you can also
create some symmetries. For example, I will
select this element, and I will press
Control D to duplicate, we will stay on the same
in front just like this. And on this area, I have flip selected object
horizontally. So flip selected object
horizontally. And that's it. This is the type of
things that we can do. I will select this element, and I will just join here, and I will take the
two element and I will go on the path here
to create a union. So now what we will do
we duplicate as well. I will click here, I
will press Control D, and I will stay
on the same axis, pressing Control to
stay on the same axis. And I would like
to flip as well. So we have seen that we can use flip selected
object horizontally, but we can do also
as well vertically. So we define vertically, and I will snap on this
area just around here. Then I will select
all this element, and I will go on the pass here, and I will create
union, just like that. As you can see, I
created, for example, this element using different flip options,
just like that. This is the type of
things that we can do. After that, one more time,
as I explained before, one left click, you can create some rotation just like this. And if you do left click
again, you can scale. Left click again, you can also cheer using these different
endles just like this. So what we will do now, I will crat something
like a tree. I will crat a rectangle
just like that. I will crat a small
rectangle around here, and I will define
some brand color, like for example, this one. Then I will press Control D, and I will duplicate, and I will make something
a little bit darker. I will reduce a little bit
here on this a little bit, and I will select
and create a group. I will go right group or
Control G. Now I will select the ellipse tools
and I will create an ellipse around this area. And these ellipse, what
we will do we will convert to pass pass
object to pass, and now if I'm
using these tools, I can have access to this
handle to this point, I can dragging and moving pressing control just like this. Now I will define some green
color like maybe this one. We duplicate. For this, I will
press Control D, and I can duplicate
on the same area. I would make something
a little bit darker like this color. And if I go darker, little bit this one, brighter and double click. As you can see, I can move
little bit these handles. We can zoom here and
we can move little bit these handles around this area to make
something like this. Oops. I think
something was moving. Yes, I need to select
only these handles. And if I select
only this handle, I can move a little
bit maybe like this. We crate to group as well. So I will select this element, and I will go right click, rat to group, and
then I can align my group with the er
one, just like this. So we have two group and we can align this group
around just like this. And I will select
all the element and right click again,
create an or group. So now I created this
type of element. So one more time, I
can, for example, place here and we can
increase little bit of size, and I will press, for example, we create rectangles
little bit on the back, maybe a rectangle here
with these colors, and I will duplicate, edit, press duplicate, and I will make
something a little bit darker and I will just move a little bit
here, just like that. Maybe we can invert the color. This one I can click here and this one I can make
something maybe like this. This one maybe like
this. This one, it can be this color, oops, this color, and
this one, this one. So I will click on this element, and I will put here
on selection to top, so we can change the position
for ground backgrounds. After to do this type of work, I will, for example, press so this one
can be close to the front and I will scale little bit, make
something bigger. I will deactivate the snapping
options, just like that. And I will press
Control D to duplicate and I will reduce little bit
this size and put this here. Then I will press Control D, duplicate and something that
I can do is, for example, to use this and I can flip the selected
object, maybe like that. Then we will press Control D, and I will define another one, just here, and then I
will press Control D, and I will define another one. Here I can scale little bit and I can do something
like this and repeat. I can press Control
D with this one, place another one,
maybe just like this. Here and I will just turn using the flip
horizontal tools, and I will press Control D, and I will dragging
and moving here, and I will scale a
little bit on this area, as you can see, and see the type of things
that we can do. So the important element
was to show you how we can work with this tool. So it means you can
use this type of rotation and you can flip
also the selected object.
19. Duplicate objects: We are going to see how
to duplicate object. For this, I will select the rectangle tools and
with the rectangle tools, I will crack the
rectangles here. After to do this type of work, I will define a color, like, for example,
the red colors. I will place my rectangle
around this area. To duplicate an object, you have different options. The first option
can be the shortcut Control D. So if you
press Control D, you can duplicate the object exactly on the same location, and then I can, for example, dragging and moving the
object just like this. Another possibility to duplicate an object is to go right click. And when you go right click, you can duplicate as well. And here I can duplicate,
just like this. After to do this type of work, you can also go
and edit on edit, you can also duplicate the
object with duplicate again, selected object, and then
I can duplicate as well. This is a type of
thing that you can do. You can also select multiple
objects at the same time. For example, I have
these four objects selected and I can
duplicate as well. I can go right
click in this case, and I will click
on duplicate and I will duplicate these
four rectangles. As you can see, this is how
we can duplicate objects, different type of options. I'm going to delete this one. I'll create rectangles and I would like to activate the snapping options
on the right, and we create rectangles
around this area. Then we define a color like
these green colors and we can maybe define these
green colors just like this. Then I will duplicate
this rectangle. For this, I will use
Control D, so I duplicate. I change a little bit of colors, and I'm going to
move a little bit this element around this
area, just like that. Oops. I think I need to
deactivate the snapping options. It will be pretty better. So after to do
this type of work, I will create something
basic like a basic tree, so I will just create
rectangles just like this, and we activate on this
rectangle brown colors, and then we select
the circle tools. And with the circle tools, we just create ellipse
around this area, and I will switch with
maybe a green colors, this one or maybe this one, and I will place this
one around here. I will activate the
snapping options to be able to center my element
just on this area. And now I will create a group. So to create a group, I will
select these two elements. And I will press Control G
or I can go also on object, and you can define groups
or rightly groups as well. And now I created a
group just like this. And as you can see, I
can select my groups, I can move just like that, and I will place maybe my element around
here, just like this. Maybe I can scale
a little bit more. I will deactivate the
snapping options, and I will scale a
little bit more. So now what I will do, I
would like to duplicate. Let's use a different option. You can also go on
the layer panels. When you go right, click
on the layer panels, you can duplicate as well. For example, I duplicate it
here and I can move this one, maybe I will make
something a little bit smaller if I'm on the
back just like this. I will press this time, I will go on edit
and I will click on duplicate and I
will maybe go here. Let's make something a little
bit smaller on this area. Then I will go right
click, for example, and I will click on Duplicate, and I will raging and
moving just here. Maybe I can just
increase a little bit of size and put something a little bit on the
front just like this. This time, I will press
Control D, and with Control D, I will place another one, maybe on the back
just like this. As you can see, it can
be pretty convenient. You can just have the
multiple options. You can choose what you prefer, generally control this
pretty convenient, but you can just go right
click, for example, and you can duplicate as
well. L just continue. I will click on this one, and
I will go right click here, and I will duplicate
this element, then I will scan a little bit and I will play
this element just here. And if I wanted to repeat, I can repeat the
process as well. Maybe I can scale something
a little bit bigger. I can place this one here, this one here, and this one
little bit on the right, and I will press
Control D again, and I will scale a little bit this one and we will reduce and place little
bit on the back. So maybe this one around here, this one around here, and this one, let's
make something little bit more bigger
around this area. So this is how we can process. Even on this one, I
can, for example, go here and a p press
Control D. I will define another color like maybe this one and I will dragging and moving
a little bit here. Then I will duplicate again, and I will go right
click this time, I will duplicate, and I
will define another colors, and I will just move
a little bit here. I just change the position.
So what does it mean? I will select all
the trees here. And after to sec all
the trees we shift, I will just put
this on the front, and I will obtain this
render, as you can see. Maybe this one we can dragging and moving a little bit here.
20. Create offsets: We're going to see
how to crack, offset. And for this something that
I'm going to do it is to create a rectangles and we'll create a
rectangle here first. So let's see the basics
of the offset first. And when you have this
rectangle, for example, you can go on pass here
and if you select inset, you can just create inset. In this case, it is
just like to reduce. But if you go on pass, you can also define
set and it is like to increase a little bit. You can also create
a dynamic offset. So it means you have
handles and you can create a dynamic
onset like this. And you have the
last possibility is to use a link of set, and in this case,
little bit the same but in a little different
way, just like that. To know why it can be
useful because finally it just like to increase
or anythings like this. So I'm going to show you you can create a
rectangle like this, and you can duplicate
this rectangle so you can press Control D. And
after to press Control D, you can put the
rectangle on the back, lower selection to bottom. And now you can
change, for example, the color and go on pass and you can select,
for example, Wooset. And you can continue
pass Wood set, pass Wood set, pass Wood set
and do something like this. Or you can select the blue
rectangle one more time. You can go on edit, duplicate, you
define another color like the yellow color, and you go pass inset, pass inset, pass, inset, and you can do
something like this. So now why it is useful also to use the dynamic
offset or the link offset, I'm going to show you I
will remove this one and I will remove this one to only
keep the blue rectangle. Because when you click on Pass, you have the dynamic offset. And thanks to that, you can, for example, scale on this area. But if you use a dynamic offset, I'm going to use
my section tool, put something on the
back, put this one. As you can see, you don't duplicate the object
while at the same time, if I just come back before my dynamic upset and you select, yes, before the dynamic offset, you can see the
icon was changing. So now if I see this rectangle, I can go on pass and you
can use Link offset. And if you click on link
offset, automatically, you keep your original rectangle and you create a new pass. And now, for example,
I can extend, I can define colors, but it is interesting
because automatically, the shape is on the backgrounds and we have a new pass created, and I could continue
with, for example, pass Link offset again, and I change the colors, and as you can see, we can do something like this
in a very fast way. So this is why the link
can be pretty convenient. So now let's see
a second example. I will delete all the
elements on my layers, and after that, I will
sell the paint tools, and we will use this mode. P 2 seconds of
parallel line segment, we will go left click here. Left click, left click
and left click here. Then I will press
Enter just like that, and I will go on
fill and stroke. We will go on fill option,
nod, stroke, paint, activate colors, and I redefine, for example, this orange color. I will define also
the stock style, and I can increase. I will put a value like, for example, we
will put maybe 26. You know what I will do, I
will use a dynamic upset. So one more time, you can
for example duplicate. So I can come back here
and I can select the pass, I can press for
example, Control D, then I change the color, and I oops not the color,
the color on the stroke. So I can change the color on
the stroke feeling stroke, stroke pain and I define another color and I need
to put on the back. And now I can use, for example, pass, and I can use Woodset,
something like this. But the problem is,
as you can see, if you do something like that, it's not going to be
convenient, as you can see. Or if you use pass, you select, for example, if you select element this one, you select pass, and
you select inset, you will obtain something like this, so it's not convenient. So what you will use, here, I'm going to
remove this one. Something that you can do it
to use pass dynamic of set. And if you use the
dynamic offset, we'll obtain this
type of render. And as you can see,
we can just go on this area and we can
obtain this render. So it's not extremely convenient
in this type of case. If I just come back
at this moment, and I have, for
example, this pass. If you use link offset, as you can see, you will
do something like this. And when you have the pass, just like that, you will
use fill and stroke. And as you can see,
you can reduce the stroke just like that. But the problem is when
we arrive on this area, the problem is we have something close just
like that, just here. So this is a problem
that we can have. Now, if for example, I have this element and I convert to pass, it's
going to be different. So we'll go and pass and I
will select stroke to pass. So now after to select stroke
to pass, it's different. And if I'm using
these tools like pass and I define dynamic
upset, now it's going to work. And as you can see, I can
extend, I can put this one, then go on the back and I
will do something like this. But I forgot to duplicate. So I will just come back here. At this moment, I
will click here. I will press Control D, I will duplicate, I
will change the color, pass Dynamic offset, extend, click here and go on the back. And I have, for example, this color just like that. So as you can see, it's
convenient in this case. So this is why the last
possibility I'm going to undo, undo until to have just my
yellow shapes like this. This one I can remove. So I have this element. So this is why you can
use pass link offset. Because if you use Link offset, automatically, you
have a new pass crat. You can select, for example, a color and you can just
extend a little bit. And I could continue
pass ink offset, I will define an dark color. Let's put, for example, I will put this one and
I will extend it a bit, and I will continue
pass Link offset. I will define another
dark color like maybe this one and I
will continue like this. And in this case,
as you can see, can be pretty convenient. Oops. You need to be
careful after if you move to move all the
elements at the same time. This is how to work
with the offset.
21. Change objects: We're going to see how to
work with the tweak tool. So for this, something
that we're going to do it is to create rectangles, and will create rectangles
around this area. And I will put my
rectangles just like this. I will scale little bit
and I will go around here. Then what I will do, I
will select the pen tools. And with the pen tools, I will activate the
snapping options, and I will start on
this corner point. I will create
another point here, I will move a little bit, and then I will zoom a
little bit and we'll create different
point like this. I will create
different curves with multiple point around here, and I will create
different type of curves. I will go around
these directions, and then we can snap here. So on this area, I will define a green color
like this green color. So what you can do
with these tools, concretely, you can select the twit tool it
is located here. It is a tool not
extremely easy to use. It's a little bit specific. Concretely, you have
different type of options. For example, when you use
move object in any direction, you can define a white, so it means you can define
the white of your closer, you can increase or decrease, just like this, depending
on the white that you use. Here you can define a
force and fdlity value. But just go left click here. As you can see, it's
not working for a simple reason I need to
facilitate the object, and now it's going to work. So I'm going to click here
and I can just drag and move. If, for example, I increase a little bit the size just
like this, as you can see, I can move on the directions, and I can also increase
the force to move more easily on any
directions, just like that. Here it is this direction. But if I click on this area, I can go in another
direction like for example, this one, and you can
move your cursor to move, for example, your
object just like this. You have also move object in random direction and sometimes
you can move like this. The way it can be
useful because you can, for example, have
something like this, you can duplicate multiple
times and I can move here, press Control D, press
Control D again, and I can have multiple objects. I will press Control D again. You have another one,
Control D again, and I will press Control
D again and that's it. So if I come back to the
twit tools, as you can see, you will be able if you select
all these objects first, you select all these objects, all these objects are selected. If now you select
the twit tools, as you can see, you can move
the object in a random way. So for example, I can moving the object in a random
way and change, for example, the
position just like this. I have also the possibility to dragging and moving
just in a fast way, different type of object. And sometimes it
can be convenient. If you want to make
something randomly, you can use this type of tools. You have also shrink object, and here you can decrease. So it is interesting
if you want to make something
randomly, for example, and you can use
also rotate object, so you can turn a
little bit some object. Just like this, you can
just go left click. So as you can see, it
can be interesting. And when you click here, you
can rotate in the other way. You can also one more time, it address the why and
address the force as well. So this is the type of
thing that you can do. There are also that type
of tool, push pass, push part of pass
in any direction. So here you can push in any
direction using your cursors, and as you can see,
you can, for example, extend on any direction. You can also shrink in set here, and as you can see, you can shrink some element
just like that. E as I explained, it is to have multiple elements that you can adjust
in a random way. And for this, we
have different type of options and you can adjust in random way your different element using
these different tools. You can also use root and part. Even here, for example, I Zooms not going to impact. I'm going to show you after. You can even use paints
with a selective color. So concretely, if you
use one of color here, you will be able to
convert little bit your original color to the
color that you can choose. Have also the possibility
to use Jitter. So here you will
jitter an element, just like that, as you can see. And the last possibility
will be to add blur. And in a random way,
you can, for example, add blue on multiple
element just like that. So something that you need
to understand is this. You can have multiple object, and you can use this tool if you want to make something randomly. And for this, you have all
these different types of options to make
something randomly. But even if you don't work with multiple objects,
so for example, I can select all the subject
and I define this one, I have also some possibility. If I'm using one more
time these tools, I will click on these tools, just like this, I
will zoom little bit. And it's the same if I use
move object in any direction, as you can see, I can move all
the object just like that. I can, for example, move in another direction. Even if in this case, it's
not very interesting, but just to show
you the principle of if I select something like, for example, push part of
path of any direction. I'm moving a little bit
here, I define a way. And as you can see, I
can push, for example, in these directions and
also increase the size, and I can push, for example, this area on this direction, not all the object
only this area. And I can also increase
my size, just like that. And as you can see, you can
push on this direction. You can add the opposite
string, so inset, and I can also craft inset, just like that, which is also another type
of possibility. So as you can see, I can
adjust also using these tools. You can also add some blue. So if you click here, you can add directly a lot of
blue on your element. You can also use something
like Rotten, and in this case, it's going to be
interesting because if I'm zoom a little bit here because
I have different so point, if I'm using these tools, going to zoom little bit out, and I can try to use Rutten. And oops, now it's not
going to work properly. So I will click on this
area and I will go left click here and you can Roten using these
tools, as you can see. You can also attract part
of pass to what cursor, and you can do something
also just like this, as you can see when
you use these tools. But in first case, it was
more interesting to use. So you need to understand that. If you want to create
something randomly, these tools will be perfect. So tool steak object by
sculpting or painting, you select the options
that you want, this one, so this one is a blue. So you sex the options
that you want. And after that, if for example, you select multiple object, you can also edit
multiple object to create something randomly
thanks to these tools. The thing that I'm going to
do is to remove this element. And it's okay with
the Twig tory.
22. Spray objects: We're going to see how
to use the spray tools. P is something that
I'm going to do. First, I will go on this area and we'll
select these tools. This is the polygon tools, and I will create polygons here. First, I will start my
polygon just like that. After to start my polygons, I will go on the fill
and stroke options and we deactivate the stroke, and I will activate fill options and I will
define the red color. Then I will reduce
little bit this element. B, we can see the spray tool. To use the spray tool,
how you can process. You need to select
the objects that you want to repeat
in a fast way. So you select, for
example, this object. Then you click on
the spray tools, and you can just
repeat this object, create multiple
copies, spray clone of the initial election
or spray copy of the initial selection. You are going to
understand the difference. So for example, if
I'm using this one, I can just define the wide, just like this,
define the amount. If for example,
you go Left click. Each time when you apply
Left click, you can repeat. Why we have different size because we have a
scale value here. This is because we
have a scale value, but if we have zero, it's going to be different. For example, I can
just remove this one, remove this one, remove this
one, and remove this one. And if I'm using the spray tool, I can just go left click hoops. I need to apply a
scale value, I think, one and hoops, I will
click on this one, and I will use the spray tools. And if I just go left click, I can repeat in this way. You can also apply, yes, value of zero, and you can
just repeat in this way. If you stay live click, you can repeat also in
a very fast way here. And you can use offset value, so it means you can
apply a minimum of offset using this one
with offset value. For example, I at
100 and you can just go with a minimum offset
value as you can see. Let's just come back
with maybe 100. Now because I'm using this spray clone of
the initial election, if the first one I adjust, all the one will be adjusted. If I reduce, all the one will be adjusted because
we have the clone. Now if I don't have a
clone, for example, I remove this one, I
remove this one as well. I create another
polygon like this. If we don't have a clone, so it means I'm using
the spray tools, and I use this one, spray copy of the
initial selections. So I can just spray this
multiple time with Left click. Here it's different.
We don't have a clone. So because we don't
have a clone, if I adjust the first one
like this blue color, I increase or reduce, no things will change because
we don't have a clone. So this is a difference
between these two modes. So this is the principle
of work of this one. Let's create an element. I will one more time, take this example
and we'll create one more time this example
with the rectangles. Let's crap to basic
31 more time. I will click here, I will
select the circle tools, and I will create a
circle like this. We define some green colors, and I will put my
element just like that. And I will extend
little bit here. At the same time, let's
crate a small effect. I will duplicate this one. First, I will reduce
a little bit. I will press Control
D. I will move on these directions and reduce
little bit this element, just like that with something little bit darker for
the bright colors. Let's put this one on the front. I will select these
two rectangle, go right click and I
will create a group. Then I will center this one. I will first extend little bit, and I will use pass
Object to pass. Then I will duplicate
with Control D, and after to duplicate
with Control D, I will define this color
and double click to adjust little bit the
handles, just like that. Maybe we can change the green
color for maybe this one. So after that, I will
select these two ellipses, and I will go right click again, create the groups, and I will center the groups
just on this area. Will center the
groups around here. So now I will deactivate
the snapping options. I will select all the element, go right click and create
a complete groups. So here we have a
complete group like this. And I would like to, for
example, repeat this group. How I can process, I can
use the spray tools. I can use the
tools, spray tools. And if I define here, I can just go left click
and repeat in a fast way. But something that I can
do, it's also to apply, for example, a scale value. So if I apply a
scale value of 40, for example, it is like to
have a difference of 40%. Each time when I
put a left click, I can have 40% of
different size. As you can see, it can
be pretty convenient. If I increase, I can
have more difference, it can be a different
until 60% of the original. So as you can see, it can be
pretty convenient to use. Just like this. And you
have also more options. Maybe this option here, you can also define
the scatter value. If it is your stay Live click, it can be convenient to use. But if you just apply
small live click, it's a little bit different. And I can repeat my
element just like that. You can also have
a random rotation with a number of percent, and you will realize
that you can also turn a little bit as well. So here, I can, for example, turn a little bit
also with a value of 10% randomly, just like that. This is the type
of things that you can do using the rotation. So if you want to repeat
elements in a fast way, this is how you can
use these tools.
23. Create groups: We are going to see
how to create groups. We select the rectangle
tools and we will create rectangles
around this area. Then this rectangle, I
will zoom little bit play the rectangle here with
scale and after that, I will adjust my rectangle with double click and I will
create rounded corners. So we'll play this
one and we will duplicate with Control
D to duplicate, and I will place on the right, and I will scale with control to keep the proportion
and reduce little bit. Then Control D again, and I will move here. I will scale with
control as well. And I will select these
two rectangle with shift, and I will press
Control D to duplicate, place these two rectangles here, and then I will use object flip horizontal,
just like that. Now we'll move a
little bit closer these different rectangles to create maybe
something like this. And something that
we will do it is to it is to first work
with the same alignment. So first I will select
all the element. I will open in these
panels will go in the object panels to open the align and
distribute panels, and I reduce alignment, and I will activate here this alignment center on horizontal axis
relative to page, and I will define
this space distribute horizontally, just like that. One of the problem is, if we select hoops, if we select all the element, I think this distribution
is not pretty good, I will come back to the object aligned and distribute because here we have relative to page. We're going to put
last selected. And if I'm using this one, as you can see, you
can define a space, and yes, I will use this one. It will be pretty better. So what is the
interest of the group? You have different interests. One of the first
interests can be to organize in
your layer panels. One of the second
interest is to be able to transform all
groups at the same time. Another interest is to use alignment and
the distribution. To create a group, you select all the entities that you want, and then you can go right click. You can define group. You can also go on the
object panels, group, or you can press Control
G. If you create a group, now you can find a
group on this area. And if you want to rename, you can rename, for example, I can tape group number
one, just like this. So one of the first interests
when you have a group, you can just click on the group. So here you can select a group. And you can dragging and
moving all the group, you can transform
all the group with the different tools that
we have as I explained. So the first thing
that you can do. You can click,
select your group, and you can use the
transform on all the group. You can also address
the color on all the elements of the
group as you can see. For example, I can
put this blue color. To edit an element
inside the group, you can just double click. And when you double
click, you enter inside the group and you can
select only one element. For example, I can only
edit this element. And if I want to
increase, I can increase, double click, and I can
adjust only this element. I will use my Addian
tools here to be able to come back to a
center just like that. I just here. This is another
thing that we can do. You can edit element
inside the group. And for this, you can go inside. When you go inside here, when you go right click,
you have group exit group. So if I go on Edit group, I come back with a
selection of all the group. And if you go right click, you can find also inter groups. And when you go on inter groups, if you go WifClick, you can select an element inside the group,
just like this. This is one of the first things that you can do with the group. Now why it is useful
because I can center all my group
using the panels. If I go on object,
ailing and distribute, if I want to center
all the group, I just use ling and distribute. And for example, I can also put my panels maybe here
temporarily, just like this. And I can use on this area page. Click on the group hoops, I'm inside the
group, right click, exit the group, and I can use center and center on my page. Now I will see the circle tools, I will create a circle
with control around here. And this circle I will place in the Midl I can use
Midl and Midl also, and I will use the fill
and stroke panels. Feel stroke pain colors, and I will recuperate this
blue color just like this, and I will go on
the stroke style, and with the stroktyle value, I will increase the sickness. For example, I will
tap something like 20. Maybe it's not enough. I will increase a little bit
with a value of, yes, 30. Oops. 30, just like this. You know, I can center
this element as well. Click here center center, and I will explain
more in detail this. I will create a group if I
come back to my layer panel with the circles and
the group number one. I will select this circle
and the group number one, and I will create another group, right click group or control G, and I created another group. And we have the
second group inside. We have the first group here
and the second group here. You can put a group
inside another one, and I can double
click and I can tap group number two,
just like that. One more time, if I
click on this group, I can move all the group here. I was inside it's pretty good. Let's just go right
click, exit the group. If I just go one left click, I can select all the group
here, just like that. Scale, and one more time, it is useful for the
alignment panels also because I want to align
all the elements here, I have a group, I can
put relative to page, center vertical, center,
horizontal, just like that. If I go right click, I can enter inside the group, I can also double click, and now I can have
this and this, this one and this one. And this one, if
I go right click, I can enter inside
this group as well, and now I can edit this one
if I need, as you can see. How you can ungroup to ungroup, I'm going to select the group
number two, just like this. And after seeing the
group number two, I can click on ungroup just like that and I
can ungroup like this. If I select now the
group number one, you can also use
object and you can find group or shift control
G, and you can ungroup. And now I created all my element just like
this. So now it's different. I cannot use the
alenval in the same way for a simple reason
that I ungroup. This is how we can
work with the groups. Yes.
24. Fill paths: We're going to see
how to feel pass. And for this first, I will create a pass, so I will click on these tools. I will select the pain tools, and I will create a first
pass just like this. And just slide this. Then I will press Enter. This path, I will go on the
fill and stroke panels, and on the fill panels
will deactivate the fill. I will go on the stroke paint, will activate the color, and after that, I will define the black
color just like this. I will go on the stroke side, I will decrease the
stroke side too much. I will just put maybe six. Then I will deselect, and I will create another pass. I will click on this area here, select the pen tools, and I will do
something like this. Then I will press Enter. You have the possibility to fill two pass if it's open like this, for this, you can select
one pass, the second one. And when you go
on the pass here, you can define
feel between pass. Automatically, you can feel between two pass just like this. Now if I take a look
here on this area, you have the original
pass this one, you have the second pass, this one, and you have
a new pass created. Let's take a look. For
example, if I'm moving here, this is a pass created, and automatically, they are
linked to the two element. This is why we have
sweet pass now. And if I click on these tools, you can see that we are filled between this pass and
this pass with a color. So why it is useful because
sometimes it's not you can make something open like this
and you can feel inside. So you can make something
open and you can feel inside two pass even
if the pass are not closed. And you can just change
the color like this. So now let's see
a second example. I will select all the
elements, I will press digit. I will use the pen tools, and I will just
create different. I will, for example, start with creating some
line around maybe here, and I will press escape
hoops around here. I will press Enter,
just like that. And I will select this line. I will go in the options. I will increase little bit the size of this
line like around 12. I will deselect, and I
will click on these tools. And with the pen tools, I
will create another line, maybe just like this
and I will press Enter, and I will create another one, maybe like this, and
I will press enter. Then we will go around this area and I will do
something like this. As you can see, I
don't close anything. I don't close anything. I will
press Enter and I will go on the field panels here I will deactivate the color and
just keep the stock. If, for example, I click,
I have this slide. I can click on this slide and I can click on
this one with shift. And after to click
on these two lines, I can fill between
these two lines. And for this, I can
go on pass here. I can use feel between pass. As you can see even if these
two lines are not closed, we can fill inside
just like this. And if I just come back to
the field value options, I can define some
colors just here. For example, I can define
maybe some blue colors. If, for example, I
select this line and I select maybe this
one and this one, here are selected sui lines. If I go on pass and I'm using fill between
pass, as you can see, we obtain this render and if now I going into fill options
and I define a color, as you can see, it's not
going to work properly. It's not going to
work properly because I'm using too many things. Or I will redo again. I will take this pass
and maybe this pass, these two ones, and I will go on pass and I will select
fill between pass. And as you can see, a little bit different in this type of case. Again, this type of case is not working properly for this. I'm going to click on Undo
and undo just like this. We have this one, this one, this one, this
one, and this one. Now, if for example, I select this and I press
shift and I select this. This slide and these
multiple segment lines. I will go on pass here, fiel between pass, as you can
see, I can feel like this. Now if I go in colors, I will define colors, and I can feel also
using this one. Here. As you can see,
this is a type of thing. Automatically, if I come
back to the panels, I have this element and
if I move this element, the pass around
will move as well. It is also something
important to know. The color that we use, the new path will be
linked to the other pass. This pass is linked
with this one, for example, and
also with this one. We have three pass
linked together. The new one and the two pass that we use to
obtain this color. This is how we can
work to fill pass.
25. Master boolean operations part 1: We're going to see how to work
with a boolean operation. For this, I will create
two objects first. I'll select the
rectangle tools and we can create rectangles
around this area. And this rectangle when I go on the fill and
struck panels. I will deactivate the stroke and will use the field options, and I will define some colors. I will define some red
colors like this one. I will place my
rectangle around here. Then I will select
the circle tools and I will create a circle, I will press Control to
keep the proportion, and I will activate, for example, these blue colors, and I will place
the circles here. Maybe I can selt the rectangle and increase
a little bit the size of these rectangles on this
area and put these circles, just like this, using the snapping options on
the top right corner. So the first boolean
operations to craft, first you can take a
look on pass and pass, you can see the
different boolean operations union
difference intersection, exclusion division, cut pass, but also combine break apart, split pass, fracture,
and flatten. The first one are
what we use the most. First, you need to select at
least two object or more. For example, I can select the rectangles and
the blue circles. If I take a look in the layer
panels, I have to object. The first one is union. Concretely, you
will create a union with the two object and
create only one element. When I click on Union, I have now just
one pass creative, and as you can see, we just
have one entity creative. And if I want to, for example, adjust the color, I can. If I want to edit the
point with no tools, I can also edit the point. As you can see, we only
have one entity now. This is the first type
of boolean operations. Now let's undo and come
back to this moment. The second type of
boolean operation, I will select all the
boolean operations here. And the second type of boolean
operation is difference. So concretely, you will
substrate the element on the foreground to the element on the backgrounds,
top to bottom. So I will remove the circle
to create one entity. I will click here,
and as you can see, we can remove the circle to
have only one pass here. And one more time if I
want to address the color, I can address the
color as you can see. I just come back. I will
say the two objects, the order boolean
operations is intersection. So we'll have the area at the intersection of
the two objects. So it means we will have this lf circle here at the intersection
of the two object. Intersection and I will obtain this render. Just come back. The four boolean operation I
would select the two object, and the other boolean
operations will be exclusion. It is just the opposite process. So concretely what you
can do with exclusions, you can exclude the area at
the intersection of the two. So for example, we have
these half circles. These half circles
will be removed. I click on exclusion
just like this. And sometimes it can
be pretty convenient. Going to continue here, I will select the two objects. The other boolean
operations is division. Cut the bottom pass into pieces. So if for example, I click here, we can cut, and we'll have the two
element at the intersection. Concretely, we have
this one and this one, and now I can move this one. Concretely, I can remove
it's like to remove here. So it means to create
a subtraction, but we can keep this
element and we can keep this element
as a second object. So we can cut, but we can
keep the two object of cut. Let's just come back at this
moment with the undo panels. And the last type of simple boolean operations
that you can use, it is the cut pass. And when you use the cut pass, you have the feeling
that nothing happened. I just because we
didn't have a stroke. So in this case, you
need to create a stroke. I'm going to show you.
You see these rectangles, you go on the right and
you deactivate the color, and you go in the stroke paint
and you activate a stroke. Then you can define
a stroke style. I think I can decrease, I will put a value
maybe of eight. I would take the circle and
I will do the same thing, click on the circle, feel non, stroke paint colors,
and the same the stroke style will
define eight as well. So now it's different. I will select the two object. After to select the two object, I will go in the pass and
I will select cut pass. Now you are going to see that's
different because we have cut the pass here and now
you can find this area. At the intersection
of the circle, we have cut, we
have cut the pass, and this is why we
obtain this line. Here we have opened at the level of the
pass just like this. This is the other type
of boolean operations. So after that, it will be
useful for a lot of things. For example, let's
make something simple. You create first circles. You go on stroke,
paint, non feel colors. And I will use, for
example, these colors. And then I will create another
circle just like this, and I will define another
color like this one, and I will put the
circle around here. Maybe I can scale a little bit, place the circle here, and I will subtract the red circle from
the yellow circles. I will click on the two
circle just like this, and I will go on pass and
I will select difference. And thanks to that, I can create this new shape with the
base of these two ones. Let's just click on this
one and press delete. You can also do this
with more shapes. For example, I create a
circle just like this. We have the snapping
option activated, and this circle I will
place around here. Then I will press Control D, and I will duplicate the
circle with another colors, and we will select these
two circles and I can drag in and move around this
area just like that. Maybe I can move
it this one here. Then I will crack another one or I will just
duplicate this one, I will press Control D, and I will duplicate. I will put another color
and I will put around, maybe this area, just like that. Maybe I can try to adjust, here I can find some medals. Okay. So now at the
intersection of the sie shape, so concretely, I can
see the first one, the second one, and the
third one will shift. And we can have raya at the
intersection of this object. And we can define, for example, the intersection of
the suis circle, create a new object, a new pass if you prefer. And for this, I can
click on pass here and you can select, for
example, intersection. And you can do this also
with more objects than two. So here we have three, but
it can be with four or more. And if I click on intersection, as you can see, I can
optan this render. And I created this window on the base of Sui
circle, for example. Any one more time, you
can also double click. If you want to adjust, you can click on this
area and you can adjust. Oops, I can only
select these handles, and I can move the handle. I can select this one
and I can move this one. So I can after adjust. T the first type of Bano person
and after we have the der one because you have more type
of Bolanoperon after that.
26. Master boolean operations part 2: We are going to continue
with the boolean operation. We have seen a different
type of boolean operations and we are going to continue
with more operation. For this, I will crat
tangles one more time, we craterate tangles
around here. I will select one more
time the red colors, and I will play the red
colors on this area. Then I will select one
more time the circles, and I will create circles
around here just like this. Something that we are
going to do it is one more time to
select the two object. And after that, I will go on pass and we can
create combine. So you have a difference
between union and combine. At the beginning, you
have the feeling if you click here that is same, but it's a little bit different
if you have a stroke. So when you combine and you
don't have a stroke here, you have the feeling
that this is the same. But in reality,
it's not the same. If I say this rectangle, I go here, I
deactivate the color. I'm using stroke paint, activate the stroke
paint, stroke style, we have a value of eight.
I think it's pretty good. And I will select the circle, feel, I will
deactivate the colors. I will activate stroke paint. Like this, and then I will use stroke style with a value of
eight millimeter as well. So if you have a
stroke is different because if you
have, for example, a stroke like this and
you go pass Union, as you can see, you can
obtain this render. But if I just come back here
and I sell it to two entity, and I go on pass and
I define combine. As you can see, it's different. You only have one
element, crati, but you can still find this edge here with
the intersection. So we have only one element, but it's different because we keep the stroke of the edge, and this is why it is different. Now if I just come back
around this area with two panels until two
hoops until to be here. So one more time, we have this
rectangle and this circle. I will select the two shapes. I will go on the pass options
and we select break apart. Break selected
pass into subpass. When you click here,
you have to pass, and you can find just
this area and you can move this one and you can move this one as
well, just like this. This one is break apart. You can B in sub pass, you won't have big difference when you use the break apart. It will convert to
pass if for example, I come back here and I see, for example, the rectangles. And this rectangle,
I will come back with colors, stroke paint, no. And here, this circle
I will come back with filling stroke
stroke paint, none, feel colors, and I will define it
just change with orange. Now if you select
the two elements, you select break apart
like this, as you can see, you will have only two element, and if you just select this one, you will just keep
this one in this area. So in this case, I want
to have big difference. Split pass is a
little bit specific. I'm not going to show
you the split pass because the split pass
something really specific, and this one we are
not going to see. Other type of
boolean operations, you can find some element like, for example, fracture or you can find something
like flatten. I'm going to select this
two element just like that, and I will create rectangles, and I will create
rectangles around here. These rectangles, I will activate to green
color, this one. I will go on pass Object to
pass and thanks to that, I can use the node tools
and I can edit the nodes. I will double click
here and move a little bit and double click
here and move little bit. I'll say this one
I will convert to cures and this one
converts to not symmetric. And I will adjust little bit here and adjust little bit here. You know what I will do,
I take the circle tool. I create a circle
just like that. And this circle I will
change the color, I will define maybe this one. This element I will change for this and this one I
will change for this. And then I will play
this circle here, and I will deactivate
the snapping options, and I will press
Control D, duplicate, Control D, duplicate again, click on this one, Control
D, duplicate again. So now if I select this four
different circle we shift, I can select this four different circle in the pass option, I will use union to
create only one entity. Now if I selt this pass, shift, I selt to second pass. When I go on pass, you can
find something like fracture. When I click on fracture here, I can separate in multiple area. For example, I have this area, and as you can see, I
have also this area. And as you can see, it
can be pretty convenient. I can also keep, for example, this area, put other colors,
and in some case, it can be interesting. So this one is fracture. But if I come back at
this moment and I select this one and this
one, I define pass, you can find also
something like flatten one or more overlapping objing
into their visible pass. And in this case,
I have this one, and here you don't crack
a cut on this one, but only on this
area, as you can see. So now let's take an example. I will come back,
yes, at this moment. And something that I can do it to select this element
and duplicate. So I can press Control D, and I can duplicate. I can put, for example, dark colors, and I can
select this element pass. And I can select the element hoops,
this one and this one. And when I go on
the pass panels, something that I can do is to use, for example, difference. And thanks to that, if I move here, as you can see, you can remove this part here on this area. But something that
we can use also, just before when I have
this element duplicated, I can click on this one
and click on this one. And when I go on pass Yes, I can select intersection. When I click on intersection, as you can see, yes, I can
click on intersection, but I make something wrong because it's not this element
that I want to duplicate. I'm going to show you. I want
to duplicate this element. It will be pretty better. So we click on this element, Edit, duplicate. Just like that. Yes. And now I can click
on this one and this one, and I will go on pass and
I will select difference. I know why it is useful because
I can adjust this color, maybe put another
color like this one. And as you can see,
we have this element. What does it mean? It means that this one I
can use the same color, for example, or I
can just stay here. As you can see, we follow
perfectly this path, and this is why it can
be pretty convenient. We can use here, this one, I can use this one, and as you can see, we
can follow like this. There is multiple way to
use a boolean operation and one more time in different training will
reduce the boolean operation.
27. Create clones part 1: We're going to see how
to work with clones. For this, something
that we are going to do it is to craft an element, and for this, I will
go around this area. And we will create circles. So I'll create a
circle just like this. And this circle I will
put the blue colors, and we are going to see
how to create a clone. So to create a clone, you have different options. You can go right click and when you go right
click, you can use Clone. You have also the
possibility to go and it it and you
can find clone. And here you have
different type of options. Like the first one
is create clones. Or Alt D also. I'm going to click
on Crat clones, and now this element is a clone. How can know this because I have a second element created, and this type of layers
is a clone layers. Why we have the
original circle layers. So concretely, I have
now two element. So this one is this one is a clone and this one is
just our base element, but just what we
are going to use. So concretely, if you click on this one
and you edit the colors, just like this, as you can see, I cannot edit this one
because this one is a clone. But if I click here
and adjust the color, this one is my reference. So this one is my reference, I will impact this
reference, just like that. So concretely, this one is a reference and this
one is a clone. Now if I duplicate,
I can, for example, press Control D, and
I can duplicate. I can press Control to stay
on the same alignment. I can also use these panels, and I can press Control
D again to duplicate, press Control D
again to duplicate, and I will repeat
the same thing, Control D, and I
will duplicate here. Control D, I will
duplicate here. Control D, I will
duplicate here, and I could continue Control
D. I can duplicate here, Control D, I can duplicate here. I can duplicate multiple
times if I need. Why it is useful
to create a clone. So all these different
element, as you can see, have a small symbol in
front like it is a clone. It means that you can select the original element
of your clone, and if you change, for example, the colors, it will
impact all the clones. If you adjust, you add
a stroke, for example, you create a stroke,
as you can see, you will have a stroke
on all the clones. So this is why it is useful. You can just edit your
base and after it will be apply on all the
element, just like that. If, for example, you scale, you scale this one,
I decide to scale. As you can see, all the
elements are going to be scale. So this is why it is useful. I can also break the ratio. So this is why it is
useful to create a clone. Now, something that you can do also if you select an
element separently. For example, this one, I
decide to change the color. I cannot change the color. And if I scale, I can scale, but it's not going
to impact anything, so it means if I
reduce this one, this one will be
reduced proportional. Now if you want to remove an element from a clone,
you click on an element, and when you go Edit clone, you can unling the
unling the clone. And when you click
on Earning clone, this one is now a normal
element. What does it mean? It means that we are converted this to just a normal object. And this one now is not a clone. If I click on this one,
I will go on Edit Clone. You can also un
clones recusively. It just like if for example, you selec multiple
clones with shift, you can also just use edit clones and
unlink clock reably. Now these three elements
are not part of the clone. So if I adjust this
one, as you can see, only the element are concerned, not this one because
I unlink the clones. This is the type of
thing that we can do. Let's select all the
elements and Kraton are one. Now it es rectangle tools. I will, for example, craton element just here. And I will just
change the color. Let's work with this red color, and I will press Control D. I will move here,
left click again, create some rotation
with control, and left click again,
I will scale it a bit, and I will put
this element here. Then I would press Control D. I will move this element just
here. Yes, just like that. And I will select all
the element here, I will go into pass
boolean operation Union. If I select no direct tangles, I can crate and one, just here and put this one in the midals if I select
all object pass union. Now I only have one
icon, as you can see. If I want to change
the color, I can. I'm going to Crato
group as well. What I will do to rato
clone I will go and it it, Clon Crato clones. Now I will press Control D, and I will duplicate. I will press Control D, I will duplicate, and I
will press Control D, I will duplicate again. I can select this si element. I will press Control
D, duplicate here, Control D, duplicate here, and Control D, duplicate here. So now my original
clone is this one. If I change, for example, something on this one, so oops, not this one. I'm going to move. It is this one. So if I
change something on this one, all the clone will be impacted. To see better, I will
remove this one. I can also scan, all the clone will be impacted, but I can also edit
this one inside. If I double click here, I have, for example, the sharp
point, and if I move, as you can see, the
sharp point will be moved as well on this area. You can also move
the sharp point. You can make anything
on the reference clone. So it is something also
important to know. You can also create some
rotation just like this, and all the elements
are going to rotate. Now if I decide, for example, I select this one
and I go on Edit, unlink clock or I
selic maybe, this one, edit unlink clone, this
one, just like this. Automatically now if I select this and I
change the color, as you can see, this
one and this one is not impacted because we have
recuperated a pass. So this one, you have
a small symbol on the front like
what it is a pass. So this is why it
is interesting. Now I can scale, as
you can see the clone, this one are the clone, and
this one is not a clone, this one is totally independent. Now it just a different entity, and it's not a part of
the clone features. After I will show you for
the clone that we have the possibility on the clone, you have more options here, and we can create a ti Clone. Titlon will be pretty convenient
for different reasons. You can create two patterns, and this is what we are
going to see after. First, let's select
all press delete, and we are going to
continue with the clones. A
28. Create clones part 2: We are going to continue
with the clones. We have seen how to
create the clones, and we are going to continue. The first thing
that I'm going to do is to create rectangles, and I will define some colors, and I will create a small
rectangles around here. I change a little bit of
color, these blue colors, just like that, and I will scale a little bit on
this direction just here. And I will craft another
rectangle around, around this area,
just like this. And I will make something a little bit like maybe I think this one
is not convenient. I will go on the
panel and I will make something a little bit
darker, just like this. Then I will move a little bit, play this element around here. I will create another rectangle snapping around this area. I will change a little
bit of color, also. Let's make this type of color. I think this one will make
something more like this. This one may be more like this. This one may be more like this, and I will extend a
little bit this one. I will click on this element, and I will press Control D, and I will duplicate here, and this one will
adjust a little bit. Then we will press Control
D again like this. I can go here, I can read it, and we will make something a little bit more
darker as well. So we have created, for
example, this element. Something that I
will do is to slc all and I will
create one object, just clicking on pass, and I will define
union, just like that. The problem is I will
recuperate all the element. So instead to do this,
I will create a group. So I will go right
click here or you can also create a group with multiple elements.
It's possible. When you have multiple element, you can create a clone directly with all the
element just like that. And if you go on this area here, as you can see, you will have multiple element
created as a clone. If, for example, you
create to group, I select this and I will go
right click cra to group, and I create to clone from
the base of the group. Edit create clone. And as you can see,
it's going to work. So now I have my group
and I have my clone. So this one is the clone, and this one is my
original groups. So if I scale this one, the one will be scale as well. So now I'm going to, for example, I can
have this base here. If this one you duplicate, you can duplicate this one. But if you duplicate,
you duplicate the group, not the clones, like that. So if I want to duplicate, will be pretty better
to use clones. Oh, now what we can do, what's the possibility
when for example, we click we remove,
for example, this one. When we click on the group, we have the possibility to go Edit clone and create tie Clone. Crap tie clone is a little bit different because you
can create patterns. So we click on Crati Clone, just like that, and you can
have access to these panels. These panels concretely
what you can do. You can use different
type of operation. The first operation is just a symmetry
with a translation. Concretely, you can repeat with a number of
rows and columns. And if you click on Creat, you can repeat like this. While I have this, I need
to revisit the parameters, and I'm going to
click on remove, and I will click on
Krat again, now, because I need to visit the parameter because
I use before. So here you can repeat with
four columns and four rows. This is the first
thing that you can do with a simple translation, but you can use also wide eight. If you use it eight, you can repeat depending on
the eight that you choose. For example, I would like
to repeat on 1,200 wide, and for example, on
12 us 208 frames. If I click on Creats I will
click on remove first, create, I will
obtain this render. And I can increase if I
want to change the value, I can put more value. If I want to put, for example, two Tsan, I can put two Tsan if
I want to put 100, 600 and I click on Create, I will repeat in this way. But here we don't have
space between the elements. You can sic gross colon
and define your weight. If I syngroin colons I
can also increase more, maybe six, six, and I
will obtain this window. I just come back with, for
example, four and four. You can use a
simple translation, but it can be something
different, for example, it can be reflection
plus 180 rotation. And if I just click on create, I will create this
type of pattern. If I click on remove,
create, I will obtain that. It can be something
like, for example, reflection plus 60
degrees rotation. And if I click on create, I will obtain this
type of render. So definitely, you can have
multiple types of render. It can be also maybe this one, and if I click on create, I will obtain this render. Now you can have access
to more options. So it means you can use a
simple translation here. But after that,
when you use Shift, you can create to offset because if I click on Krat
I don't have any offset. So something that I can
do is on the x pair rows, I can define a percentage. I can define maybe 20%
and pair columns 20%. And here we define 20, and here we define 20 as well. And if I just click on Krat now I created offset with 20%. But it's just a percentage
per per column, and you can create
offset like this. Now, if in this area, I come back to example, I will come back to
zero, just like this. And if here I will
come back to zero, I can just click on Zt not
rest, I will click here. 20 and here I will
tap maybe 20 as well. Now I click on Create
and as you can see, you can create offset
only on the axis. It means you can do
something like that. Then I can also
switch here to zero, and this one maybe 40. And if I just click on create, I will obtain this one down. So it depends really
about what you use. I can use 60, here, I can use maybe 40, and here I will use zero, and here I will use
zero, for example. If I click on Create, I will
be able to move like this. In this case, it
is interesting if I move on pair colons like this. I can stay horizontal and
vertical and definer space. And in this case, if I
put 60 here and 60 here, I can repeat with a space of
60 and 60, as you can see. But you can complete. So for example, you can apply something more like a scale. You can apply difference with a scale value,
and I can apply, for example, various
value of scale with, for example, 20, just
like that on the x axis. But it can be a small value like maybe just four and four and on the y axis can be four
and also act on create, I will just increase a
little bit like this. You can do a lot of things.
You can even randomize. So it means I can apply maybe
12 here, maybe 12 here, and I can randomize with a percentage 20 and
here on this area 20, and I can randomize as well to have different
type of size. So definitely, you can use
different type of things. So here is this example. And you can even add
some, for example, if I just come back here, you can even add some
rotation just like that. So you can put some rotation, and it can be 20%, and if I just crack you
can turn like this. So you can do a lot of things. You can also randomize
the rotation, and we have steel rose
colon four and four. If I just come back
with a value of zero, you can also add
some blue opacity, per row or per
color, it is same. You can make values
per rose blue or also work with some transparency and you can do
something like this. So definitely, you can
do a lot of things, and you can also use randomize. It's same you can adjust the initial color and even
stress even if this one, this one is a little
bit more specific. But if you adjust, for example, the you can also change the U with this one and
this one just like that. Even if you need to
change the initial color, and I think this type of case is not extremely
convenient. If I just click on
cred for example, I just come back here, you just click on this
area and as you can see, you can create various
types of patterns. One more time you select your original element,
you can, for example, scale like this and
you can just adjust your original Th one is the original element,
and as you can see, I can, this one is
original element, and as you can see, we can
adjust at our convenience. So this is how we
can work with Ticon.
29. Create symbols part 1: We're going to see how
to work with symbols. For this something
that I'm going to do it is to create rectangles. I will create your
rectangles here, and I will press Control
to keep the ratio. Then we will zoom here
and this rectangle, I will scale a little bit, and I will select these
tools, the pen tools. I will switch for this mode, create a sequence of
parallel line segment, and I will go a little bit inside and I will
stay left click here, and I will just create multiple line maybe
something like this, here, here, And here, then I would press Enter and I would go on the
fill and stroke panels, and on the fill and
stroke panels feel non, stroke pan, I will
activate the colors. Stroke style will procus
first with the west color, and I will define a value
around two or the size. Maybe two is not enough. I will increase a
little bit like si. And after that, I will decrease a little
bit of size and I will center because I'm using on the right
the snapping options. Let's do something like this. Let's crat another element. I would say the circle too, I will crat a circle
just like this. And this circle, I will
go on the field options, and here I will go on the stroke pad and I will
activate a stroke style, and I will crat a stroke. Here, we define, for
example, the red colors. And I will go on the
fill option no colors, and I will play the
element around here. Then I will create a
rectangle just inside, and this rectangle in the
fill and stroke option stroke Null, peel red colors. So I will recuperate these
red colors with these tools. And then I will adjust little bits of rectangle
around this area. And I will create a triangle. For this, I can select
the polygon tools. I can create a
polygon like this, and I will change the number
of corners for three. After to do this type of work, I can go left click
and I can create a rotation, and I
will click here. I will increase
little bits of size, and I will place my triangle around this area,
just like this. I will place the
triangle around here. Then I will select
all the triangle, and I will place the triangle
around the midle and first, I will go on the pass,
and on the pass, I will define union,
just like this. How to create the symbols. To create a symbol, you can create a symbol
on the base of the group. But even if you don't have a
group, it's going to work. So for example, I can
select all the elements, and I can go on
the options here. And you will find when
we go on the object, you can find symbols, and you can open these panels. When you click here, you
can open this panel. You can also switch the symbol panels and you can switch on the
right if you need. After two switches
symbol panels here, when you create a selections, you can click on the Plus on the bottom right corner
to create a new symbols, and the symbols will be
created as you can see. If I create frame of selection of the circles and this arrow, I can then create a new symbol, convert selected
object to symbol. Now if you take a look to
the layers and object, when you have a
symbol, you can see the small icon on
the front here. So the small icon will be
the small icon of a symbol. When you go on a symbol, you can just click
on the symbol here, and something
interesting is now, if, for example, I
delete this element. And I delete this element, my symbol are still here. So the advantage
of the symbol is to recuperate
element from librae. I'm going to show you
after because you have multiple elements
in this bray. But you can create
your own symbol, and then you can just drag in and moving the
symbol on this area, so I can just drag in and moving the symbol on this
area as you can see. I can just drag in and moving
as I want just like that. If, for example, you make
transformation on this symbol, as you can see, it's
not directly possible. How you can create
transformation on this symbol, you can go and edit, and it
links to the clone features. In the cloud features,
what you can do, you can, for example,
unlink the clone. When you create a symbol, at the same time, it
is clone features. So you can unlink the clone. And if you decide, for example, to unlink the clone
just like this, you have now the possibility
to edit the symbol. And let's take a look. I'm going to show you also with this one. So this one, we have a symbol
here. We have a symbol. Now if I uning the clone, I will go on layers. I will go here, and I
will unlink the clone. So for this, I will go and edit unlink clones,
just like this. Now a group is generated, and inside the group, I have the pass and the circle. When you unlink the clones here on the base of the symbol, after that, if you
want, you can select the pass or here I can
select the circles. And for example, if
I want to change the color of the
circle, I can change. Here it is for the
fill and stroke, I can deactivate fiel, I can go on the
stroke pan and I can, for example, activate a stroke. I can just click on this
a and I can go fill and I will recuperate the
color of the stroke that I have here and I
can edit my element. As you can see,
it's interesting. If I come back to my symbol, I see my symbol here. If you want to unlike a symbol, you need to as I
explained before, you can take a look
in the layers. Here we have these symbols
and these symbols. And here we have converted
the symbols into a group, and then we can edit the groups. Here it is same, I converted this symbol into a group and
then I can edit the group. You can also click here. You can go in edit here. And you can go on the symbol
panels on the clone panels. In the clone panels, you
can unlink the clone. And if you unning the clunk, it will allow you to
unlink the symbols. So this is something
important to understand because
at the beginning, you have the feeling how
I can edit the symbols. And if you want to edit a symbol, you can do
this type of for. Otherwise, the symbol act
like just a simple library. So just create a symbol here and you can just drag and move the symbol at
your convenience. And if you want
to edit a symbol, you just need to uning the
symbol from the clone panels. I'm going to click here, dragging and moving this one, here, and dragging
and moving this one, just here as well.
30. Create symbols part 2: We're going to continue
with the symbols. We have seen how to
integrate symbols. So for this, as I've explained, you can create your element. And after to create
your element, you can open the symbol
panels in the object, and here you can open
the symbol panels. The symbol panels will
act like a library. So it means if I just go
here, you have the symbols, and you can just dragging
and moving the symbols, and you can place your
symbols at your convenience. So here, for example,
I created two symbol, as I explained before. If you want to
delete the symbols, when you go right
click, as you can see, you don't have any possibility. Want to remove a symbol, you can just click on Minus
and when you click on Minus, you can remove the symbols. I can click here Minus and
I can remove the symbols. Now if you go into layer object, when you remove the symbols, automatically it will create a copy with groups and you can recuperate your original element with a groups and inside
what you have created. For example, I recuperated my original element with a circus and at the
same time arrow. This one is still the
symbol that I deleted. And this one is now
the group with inside. I have the arrow and
I have the circle. Even if you delete to
symbols, automatically, it's convenient, it will create a new element just like this. We are going to select
all the elements. And in this library of symbols, if I just go on the right here, in this library and symbol,
you have other options. This one, you can switch, and you have a lot
of type of options. First, you can click
on all symbols. And if you click
on all symbol set, all symbols will
appear on this area. You can also select
symbol by category. You want, for example,
logic symbol, you can click on Logic symbols. If you want, for example, symbols for Power Power set, you can find Power set. If you want Water set, you can select Water set. If you want place
or washing set, you can select this one. So all the symbol
will be located here. If I come back to all symbol, all the symbols displayed in these different categories
will appear here. It's convenient because you have a huge library of symbol. For example, you
can find this one again and you can find this one. Just need to drag in and
moving at your convenience. Let's select another one, I will drag in and
moving this one here. Let's try with another
symbol, like for example, we have different
models of s as well, like, for example, this
one, and let's continue. You have many type of
thing. For example, if you want to add a bubbles, you can add bubbles. You have many types of and here I display all the
different categories. Befor continue, I can find all the different
categories just here. So after to understand that you can integrate symbols here. This library of symbols, when you integrate, if
you want to adjust. So first, you can just
select the symbol, you can scale, you can adjust at your
convenience symbols. And for this, you can just
press control just like that. First, you can adjust here. If you want to edit a symbol, you can take a
look on this area. And as you can see, when we
go here, we have a group. So automatically, we
have a group created. So if I double click here, if I just want to change
the color, it's possible. So it means I can click
here and I can just change the color of all the
symbols on the backgrounds. So this is the first thing
that you need to understand. Even this one, I can
define another color. But for this one, the background
color will arrive here. Now it is because
we have the group. So for example, we have a symbol and a
group at the same time. So if you just go
right click here, we have exit group. And if I exit the groups, I will go outside of
my symbol folder here. Now if I double click here, as you can see, I
cannot edit more. I want to edit more, I
will go to the same thing, edit clones, and I will
select unlink clones. Now I can have a group
and inside the group, I have what compose
this element. It is same if I select,
for example, this one, I want to unlink the
clones to be able to edit. I can click on this area, and I will go in these panels. I will go on clone and I
will unlink the clones. And now a group is
generated, and in this case, I have so much more element for these symbols for this base. And for example, we can click on this area, we
can change the color, but I can click also
I have a pass here, and if I double click, I can edit the pass. For example, if I want to
adjust the bubble here, I can adjust the
bubble using this one, but we are also other
type of elements. So we have a pass
here, when other ones, like for example, this
one, or elements inside. As you can see, we
have different enders and we can adjust
these enders as well. Just like that. Like
for example, this one. So if I zoom out, let's make something
more simple. If I click on this one, if I click on this one, we can select this
pass one more time. So we have this pass,
and if I double click, I can enter inside the pass. And for example, I can drag in and moving
this one if I want. I can drag in and moving
this one if I want also. I want to address this one,
I can address this one. If I want to address
this one, I can adjust. So you can, for example, move the different endles. So this one concerns the pass. I can also go on the
fill and stroke, stroke pain in the stroke style again if I want to reduce
the size of the stroke, I can reduce the size of
the stroke, as you can see. I come back to the field panels, I can select this
element and I can adjust the field panels
and the final dark colors. I can also double click here, and this one is
just a rectangle. So if I want to adjust, I can adjust by rectangle, for example, and I can
remove the rounded corner. So you can adjust like
this your symbol. As you can see, it's convenient. When you go on
symbol panels here, you take a look and
when you take a look, you have a library of
symbol accessible, definitely, you have
a lot of things, so it's not only
one categorized, you have a lot of type of categorized and you can just
select all symbol sets. And you will have access
to all the symbol here. You just need to drag in
and moving on this area. And as I explained before,
when you have a symbol, just change all
the basic colors, just clicking on
the symbol and you can change the background color. But if you want to edit, you will have to
go on edit clones, and here you can unlink
the cloud or shift at D, and you will be able to
adjust at your convenience. So this is how you can
work with the clones.
31. Add text: We are going to see
how to add text. And for this, we can
click on these tools, and we can add text. So the first thing
that I'm going to do, if you want to start your text, you just go left click and you can tape
the text that you want. For example, I will tape title and I will tape title
content just like this. So why I have this render for simple reason that here
I'm using a stroke. So concretely, I will
go on Fill and Stroke, I will select Z text. So you need to select
text like this, select fill and stroke, and on the Felix strokes, I will define stroke here, and I will deactivate
the stroke, and on the field options, I will activate the color like, for example, the black color. So first things to do, you will add text like this. When I click on the text, now when you have
the selection tool, you can drag in and
moving the text. You can also scale the text. If you press Control,
you can keep the ratio, but you can also break
the ratio as you can see. If you want to edit
the text again, double click and when
you double click, you can edit the text
again inside your frame. If I slct the text like this, I have the possibility to
change first the font family. So you have a library with different font families
that you can apply. So for example, if I want
to change the font family, I can apply a different
font family here. Then depending on
the font family, you can switch for
the mode as well. Here, this is the
size of the text. Even if you can scale
with a selection tool, you can also define size
directly on this area. And if you press Enter, you can enter the size for
your text just like this. After you can find some
space between the lines, the adjustment inside a frame. See, this one is available if you have a frame
with multiple element. So something that I will do, I will place the elements here. I will select the text
tool one more time. But this time, what we can do we go left click and we
will stay left click. If you stay left click, you can create a frame. And now I can tape
something inside. I will adjust the size first
I will reduce with maybe 16, and I will tape something inside like I will tape content. Oops, not here. I will tap on this area content. The problem is now I
don't have my frame, so I will remove, I will
redo again these actions. We will s the text tool, craft frame like this, and now I will tape
I will tape content. Example, and let's do content. Example project, I
will tape project, I will tape content. Example project, also, I will tap content example project, also, and here content. Example project also.
So as you can see, we have all this text. But the frame is located here. So this one is a text,
this one is a frame. So what does it mean?
It means that if I select just like this, as you can see, you can
work with adjustment. Hling center inside your frame, hing right inside your frame or justify inside your frame. I will come back to Allin left. Here, as I explained before, you can also change
the unit for the text. If you prefer to work in pixel, you can work in pixels. Here, we have the size. So it means this is the spacing between
the different line, as you can see, so you
can adjust the space. And one more time, it
can be between the line, but you can work also
with a different value. So it means if I want
to be in pixels, I can adjust the size
with a pixel value. It's also a possibility. You have also the possibility when you go on the right, here, it's more advancing, but you can switch your text here
it's horizontal. So you can switch your text
vertical, just like this. You can switch your text
vertical text just like this here as well, on this area. And depending on what
you choose them, I will reduce little do size. I will tape my text
with maybe 30 here. So you can change as you can see the text on
these directions, and you have the orientation, this orientation, or you can work with this
orientation as well. So you can adjust the
different orientation. If you want to come
back, you can come back here on this area. Left to right text, right
to left text as well, left to right, right to left. Just like that here, it's a little bit more
advanced feature. So it means you can adjust the
space between the letters. If, for example,
I increase again this size with a value of 60, you go in the options,
and as you can see, you can increase the space
between the letters. Here, you can also define
some space between the words, this one is the letter,
this one is the world. This is the type of
thing that you can. After that, if I
select this, now, the frame will be cropped to
the content, as you can see. So my frame has been
cropped to the content. If I come back to these
tools just like this, you have the
possibility when you have a text to go on
the field options, and you can define
color for the text. But you can also
define stroke so I can click on Stroke and I
go on the stroke style, and I can define stroke as well. So if I define stroke, stroke pain, I can
activate the color. Now we have this green color, and I will define
the stroke style and I will reduce
the stroke style. And thanks to that,
you can also add a stroke your content, as you can see, just like that. If I don't want to stroke, I click on Stroke and I
can deactivate the stroke. So if I press delete
on the keyboard here, I will create a rectangle. I have the snapping
option activated. I will create a rectangle on
the top here with a color, and I will define the red color. Then I would like to play
something like a title inside. I will scan a little
bit this rectangle. I will select the text tools, and I will go left click here. I won't tape any frame just left click and I will
tape one more time. Title content here. I will use my selection tool because the color is the
same as the rectangle. I will go in the field options and I will define
the wise color. Then if I Scan, I
can scale here, but I can also double click, select the content inside. And as you can see if I want to change the size
or tape something, I can change the size. I can tape, for example, 120. And if I want to adjust
with different option, I can I can place the center. So here, it's pretty convenient. You can directly snap to the
center of the rectangle. So it's pretty fast to
place, for example, your text in the middle of the
rectangle, just like this. Each time you will
have a text layers, and oops, I think I
have some frame layer. You need to separate because
when you have a text layer, this one is a basic text layers. But when you create a
frame, for example, you do something like this and
you tape something inside, it's a little bit different. You have a frame just like that. W means if I tap one more time, I'm going to show you I will click on the text,
I will press delete. I'm going to show you
and I will click here, and I will tap
something content. Example one more time. I will select all
the text just here, and I will reduce the
value to maybe 60. I will change for
the fill options, I will put the black color. And as you can
see, we are inside the frame, just like that. So because we are
inside a frame, if I come back to my layer here, you can see we have this one
and we have the text inside. We have the frame and we
have the text inside. But if you click
on, for example, you select the frame, you go on the filling stroke, you can adjust on
all the elements, just a little bit different. There is no big difference, but sometimes it can
be useful to have only this type of text or
only this type of frame.
32. Text curve: We're going to see
how to add text on pass for this something
that I'm going to do. First it is to select
the text tools, and I will go left click
here and I will tap title. Content example. After to type title
content examples, if I go on the right here on
the fill and stroke panel, I think I have a stroke, so I will remove the strokes, and if I just define
the field colors, I just go back with
the black colors. After that, I can select
font family on the top. So we have different
type of font family. I can come back to something
basic like for example, this one, and with these tools, I can, for example,
scale using control. So after to do this work, let's create a pass because we need to put the text on a pass. So to create a pass, I will adc, for example, the pen tools. And I will go, for
example, left click here. Left click on this areas. I think the pass
is not convenient because I need to
switch for this spot. So left click here. Left click, I will
create to curve, stay left click and
left click and I will create to curve
again. I will press Enter. I will go on the fill
and stroke panels, feel non stroke paints.
I will click here. I will define a color like the black color and
for the strokes un to, it would be pretty convenient. Then I will sllist tools, no tools to adjust little
bits of pass just like that, and I will just put
something maybe like this. So after that, something
that we can do is to select, we
have the text here. First, I will
decrease little bits of size because little too big. And I will put the
text on this one. So how to do this,
you select the text, you press Shift, you
select the pass, and you go in the
pass features and on the pass features on
the text features, you can use put on
pass, put on Pass. When I click here, as you
can see the text will be now directly
linked to the pass. I go to the layer object, you just to you
have the text here, and inside, you have a
text pass inside the text. It means it links to the pass. Now what we can do, we can, for example,
move the text. And if we move the
text, as you can see, I'm going to show you
if you select the text, drag and moving the text, as you can see, you
follow this one. Maybe I can deactivate
the snapping options and you keep the
shape of the pass. At the same time, if you select the pass and you
use a note tours, you adjust the pass, the text
will be adjusted as well. As you can see, you
can adjust the pass, and if you adjust the pass, the text will be
adjusted as well. Now, if you slick the text, you have the possibility
to click on the text. You can edit the text. You can also scan the text. 80 sees you press Control
to scale the text. You can scal the
text just like this, and it will continue to follow
the pass, just like that. Now, if you want to
remove, for example, the text or for something else, you can do it can select the pass and you can
just hide the pass. Thanks to that, you
can just see on your text and you don't
need to see the pass, so it is something possible. If you want to remove
the text from the past, you select your text
just like this. You go into text features, and you have removed
from pass and you will recuperate the text
automatically as before. It's a little second example. I will remove here, I would say the text tools
and one more time, I will tape tighter content
example one more time. After to do this type of work, I will go on the filling stroke, and I will go on the stroke
style and the stroke style. I need to remove the stroke for this are going stroke
paint, I will remove. And I will burn
the fill options, I will activate a color like the black color
one more time. Then this time, I will create
something like a circles. I'll create a circle here. I will change the
colors and I will, for example, place the
circle in the Midor. I can activate one more
time the snapping option, place my circle here, and with pit title
content example. And I would like to put
this on the circle. So how to do this, I
select the text shift, I select the circles, and I will go on pass here. And on the pass feature, something that I can do it is to activate on the text
features button pass. The text will
appear stress here. Now I have the possibility
if I select the text, I can select the text here, left click Left click again, and I can, for example, rotate. The prime of the rotation is, as you can see the rotation
is not pretty good, but if I move the cender point and I move the cender point here in the midel now I can
rotate and I can place here. But I think the rotation
point is not pretty good. Let's take a look and I can, for example, move on
this way just like this. I will just go back here. And as you can
see, I can change. I will take a look about the
options that I have here, and I can change the location
object rotation center, for example, on this
area, the center. I think on this area, this one is not good, and maybe this one is
more in the center. And if I rotate, now
it's going to work. So I just need to define
the right center. And I can put, for
example, the text here. If you want to offset, you can just move a
little bit and you can press control to
stay on the same axis, and I can, for example,
move a little bit here. If I scale the text, it is also a possibility. I can sche the text from the center sing
shift and control, and I can scal the text from
the center, for example. And as you can see, we can
obtain something like this. Something that I can
do it is to click on the circles and on the circles, I can just on the layer
and optic panels, I can deactivate the
view the circles. And in this case, I will
find only the text. You know what I can do, I
can also select the text. And on the text features here, if I want to remove from pass, I can click on
remove Front pass. And now my text
will appear here. I can go left click, I can come back with, for example, a different
level of rotation. If I select the pass, I can recuperate pass like this. This is how we can
put text on pass.
33. Master colors: We're going to see how
to work with colors. And for this, I will
create a rectangles. I will select the
rectangle tool and I will create a rectangles
on this area. So this rectangle, I will place my rectangles around
here, as you can see. And how we can work with colors. You have different
type of options. So first option is
when you go here, you have these color panels. And with these color panels, you can in a very fast way
select any basic color. So you have a lot of colors that you can choose
for these panels. Don't forget that you can
also extend a little bit here to have access
also to more color. So here we are on the top, but you can scroll down. And when you scroll
down, you can have access to more color as well. You can also place
the black color. Here you can see
the black colors, and here you can see
the white color. Like you have also
different value between the white
and the black color. So here, black color and
this one white color. This is the first way
to add basic colors. Now, as I explained before, we have the fill and
stroke panel just here. Because we can play the fill
and stroke panel object, you can activate
fill and stroke. Because we use a
lot, I think it's pretty convenient to
keep the panels here. You can also click on this area. And when you click on this area, you can find also the
fill and stroke panels, as you can see. And thanks to that, we
can play this panel here. When we go on the fill
option just here, you can activate a
color inside the shell, but also for the stroke. If I select the field option, you can also fill
with a gradient. I will explain the gradients
in a separate way. Here we have flat colors. Plus by default, what we use. We use this type, this is the saturation
luminosity value. But you have also
different type of way. So if you use this one, you have a U saturation
luminosity value here. But if you try another one, like for example, this
one, it will be different. Or if I select for example, this one, the RGB, we can search a color on
the different channels, red channel, green channel, book channels, and
transparency channels. So if we use this one, how you can search a color. First, you can define the main range of color on
this area that you want. For example, it can
be some orange color. And inside, you can define the orange
color that you want. In this corner, for example, you will have the white color. In this corner, the black color, and in this corner, your orange color that you pick. And you can also go from white to black with
different type of color. You can then adjust with a
saturation losity value. So what is it is to pick
the main range of colors, like, for example, blue. The saturation, it is your level of saturation of your colors. The luminosity, it is to
make something lighten or to darken your color
with a luminosity value, and this one is a
transparency value. You can reduce the transparency
value with this one. You can also even change
the opacity here, but this opacity will be even at some blue on your
element just like this, as you can see, but this one will be more on
your layer object. So it is something also
that you need to know. And I can decrease the opacity also from my layer
object, just like this. Here you can switch any
pass self intersection, but in this case, we are
going to keep this one, and this is how you can add
a color on the element. As you can see, it can be pretty convenient,
just like that. If you want to add, for example, a rectangle on the
background with a color, you can just click on
the rectangle tools. You can snap the option here. You can create a rectangle snapping from this
corner to this corner, and you define the
color that you want. For example, I can
define this color. Then I will select the
rectangle tools again. I will create another
rectangle on this area, and I can define also color from these panels,
as you can see. You can also choose
a color first here, and after select your rectangle, the color is selected. And as you can see, I
can create anoer one. I'm going to deselect first, select the rectangle
tools, select another one, like for example,
this one, snap here, and I can crat anoer
color as well. On any element, you can do
the same type of thing with, for example, a stroke pain. So it means you can
use stroke pain. You can activate color, and you can define a color
also for the stroke. And on the stroke side, you can define the
size of the stroke. I will explain more
in details after. If you don't want to
fill, you click on fill, and you can deactivate
the fill value. I'm going, for
example, to remove my rectangle on the back
with delete on the keyboard. And here, as you can see, we don't have any color inside. You can also come back and
feel recuperate the color, stroke paint, deactivate
the color just like this. So now what I'm going to do, I'm going to remove
all this element. And I wanted to show you also
how to recuperate color. Let's select a first rectangle
with maybe this color, maybe a second one
with this color, maybe a third one
with this color, and maybe a last one
with maybe this color. If you want to
recupate the color, you can see these tools,
this is a draw pair tools. And thanks to that,
you can pick a color. And if for example, I click here, automatically
you can recupate this color. But if I want to apply
this color on the object, you select the objects
that you want. For example, I
select this object. And if I define these tools, just the pick color tools, I can activate this color on
this object, as you can see. But when you go in
the field options, you have also these
tools appearing here. So for example, I can
click on these rectangles. In my field panels, I can recuperate also the tools, pick color form image, and I can click on
this one as well. So this is the type of
things that you can do also to recuperate the color. You can also here
this is am pick. But when you if I
slate for example, this rectangle and
I slick this too, you can switch for asm. So for example, you select this element and you click
on this tool, you can Assn. And in this case, if
you activate Assing, you can assyn the color that you have choose
just like this. For example, I can
define this one. I can go on Assing and I
can assing for example, this color to have all my
rectangle in red as well. So this is how you can
recuperate to color Al sometimes it's
convenient, as you can see.
34. Create gradients: We're going to see how
to create gradients. For this something that we
can do to create gradient, we can click on these tools, and this is the gradient tools. To activate this
gradient tool first, I will create an object. I will see the rectangle tools, I will create rectangle
like this and we will see how to apply a gradient
on these rectangles. So to create a gradient on a shape, you
select the shapes, you activate the gradient tools, and you can start
with left click here. First things to understand, you can create a new
linear gradient, but you can also create
a radial gradient. I will select linear
gradient and left click to start a
gradient just like this. After to do this type of work, you can edit your gradient with these panels using
the gradient tools. But you have also
the possibility to go into fill and struck panels, and automatically, you will be radirected to slinear gradient. So for example, if you are like this with some basic color, can also how you
deactivate the color, you can also switch for the linear gradient
clicking here, and automatically,
you will be at the same time redirected
to adjust your gradient. Even if you have your selection
tools, and for example, you don't have any color and you decide to
apply your gradient, you can edit the gradient
from these panels, but it's pretty
better to complete with the linear gradient
tool with the gradient tool, so I can go left click here. So first you have two handles, the handles, and this one. So if I select the
first handle, this one, I can define the color
of my first stop, and I can go in the color wheel
and I can define a color. For example, I will
define the blue color. Now, if I want to
select the second stop, I can click on the stop here, or I can also click
on this panel. Here you can select
the first stop or you can select
the second stop with the end and I will define
another color like the orange. Well, it's not extremely good because the second
handle by default, is at a transparency of
zero as you can see. And if you want to
recuperate the transparency, you can put 100
and in this case, I can see my orange color you
can find this first step, second step, just like this. You can then adjust the point, so it means you can change
the position of the blue and change the position
of the orange to radio just like this. You can also move this
point here and move this point here if you prefer directly with
the gradiut tools. And thanks to that, we can
create less transition or we can create more
transition just like this. I move this point and
if I move this point. How to change the position
of your gradient, you can just select
the point here and you can move this point or you can move this point as well, and thanks to that, you can change the position
of your gradient, like for example, horizontally
or again vertically. You have also the possibility
when you are here to turn your gradient
from this panel. So each time you can move
directly on the object, or you can also have access
to the different options. Here, you can define
also orientation value. If I want, for
example, 45 degrees, I can take 45 degrees. You can flip the gradient
reverse the directions, and you can also rotate the gradient 90 degrees
as you can see, it's also a possibility. If you want to add more point on your
gradient, it's possible. Concretely, you
can go plus here, left click and you
can add a new point. And here I created a new point and I can define another color. But you can also add
plus here, left click, double click here, and you can add another point also
on this direction. And now I have a gradient with more point and
I can move this one. I can move this one. You can
also drag in moving here. And as you can see, we have a total of four
different points. To remove a point, you just
click on a point here, and you press delete on
the keyboard and you can remove a point
just like that. You click on a point, press
delete on the keyboard, and you can remove
a point as well. Here you have the
possibility to see the different gradients
that you will have on your document, and this is why we have
a gradient library here. So you can also
repeat your gradient. You have repeat here,
direct, just like that. For example, if I reduce here, I can repeat my
gradient like that, but you can also use reflective. You can also do the same type
of things you have here, you can, for example,
reverse the gradient. You can also repeat the
gradient on this area, so you can have the same type of options also on this area. Now accurate this gradient. I will press delete
on the keyboard. If I select the circle tools, I will create the circle
tools because you can create also a
radial gradient. So I can select
the gradient tool, switch here you can create a gradient also
directly in the stroke, but I will show you when we
will work with the stroke, and here it is in the field. If I see create radial here, elliptic or circular gradient, just like this, you can go
in the fill and stroke. You can also start your
gradient in a radial way. But here, as you can
see, I'm on the stroke, so I will come back
to the field value. And if I want to remove the
gradient for the stroke, I will need to go in
the stroke pan and to remove the stroke because you can apply
also on the stroke. If I select the field here, in the field now I started
my gradient just like that. And it is the same. I
can select two color. My first one will be
maybe this type of color. And then my second one, you can select the
second stop here, but it corresponds to
this print as well, and the second one will be
more some orange color. One more time, we have a
transparency at zero here. So if I want to
see all the color, I need to switch the
transparency to, for example, 100% here. I can dragging and moving
the center point here. This one I can extend my
point for this color, and this one it is another
handle to turn your gradient. Here you can change
the position. Here you can turn, and here, this one is just another
point for the second color. You can create something like a sphere using this
type of process. So now if, for example, you want to create a
gradient on the backgrounds. For example, clear blue background to dark
blue background. You can select the
rectangle tools, you activate the snapping
options, and I can, for example, snap from this corner until
this corner point. Then I will select
the gradient tools. We will switch for
cratlinear gradient, and I will start my
gradient like this. I will select my first stop, whether I can click here, but I can also select
the stop here or the stop here or the stop
directly here as well. I'll define a first
color like this type of blue color maybe on the
back just like this. And I will select
the second stop. And the second stop, I will
place a clear blue color. But if I want to have
the transparency at 100, I need to activate the
transparency here, 100. And now, as you can see, I have a maximum
of transparency, and I can adjust
at my convenience the tools this colors
just like that. And thanks to that,
I can create, as you can see, gradient for
my backrooms just like this. But you can also extend outside depending on what
you want to do. That's here. So this is how
we can create gradient.
35. Create meshes: We're going to see how
to use mesh tools. For this, something that
I'm going to do it is to create a rectangle so we
see the rectangle tools, and I will create
rectangle just here. Then I will select the selection tools
and to create a mesh, you can go on this area and
you have the mesh tool. As I've explained before, you can change the
colors of your shape. You can create gradient
on your shapes and you can also edit mesh. When I click here, I can
have access to these panels, and you can create
a mesh gradient, conical gradient and
you apply this on fill, and you can do the
same thing on stroke. In this case, they just apply
to mesh gradient and fill. You can define the number of rows and the number of columns. For example, if I
define two and two, you just need to double click, and when you double click, you will be able to create a grid with two rows
and two columns. After do this type of work, you have multiple point and
this point you can adjust. I feeling so panel. So concretely, when you
select a point with a circle, you can just adjust
a point like this. But when you select
to point here, point with something
like a polycon, it is different. You
can adjust the color. So for example, in this case, I can put the green
color on this area. If I select this one, I can, for example, select
the blue color. If I select this one, I can select the purple color. If I select this one, I can select the orange color. Then if I select this one, I can selict for example, this color just like this. If I select this one, I can selict another
type of color, maybe I can selt one, this one. So after to do
this type of work, after to do this type of work, as you can see, I place
multiple types of color. Even in the middle here, I have also this element and to adjust the
color I can adjust. You can just dragging and moving the different point
at your convenience, and this is how the
mesh gradient work. You can see different
point and then you have different handle to adjust
at your convenience inside. And this is the type of
things that you can do. As I explained, you can
also change the grid. So it means you can take more element and you can
adjust with more element. I'm going to show
you, for example, a craton direct tangles, I select tangles, and I'm
using the mesh tools. If I define six and six, double click, as you can see, I have a lot of dub options. So by default, you will have the color that you choose
on wise backgrounds, and you can adjust
all the colors. For example, I can see this
one and I can put in red, or I can select this one
and I can put in red. So you have definitely a
lot of type of options. I'm thinking that
you can do also if I six the rectangle tools, and I'm using these tools. It is to apply this
on gradtal stroke. When you double
click, you can use a stroke paint can activate colors and
use a stroke style. And on the stroke style
features that can increase, maybe I will put
26 just like this. And when you double click here, as you can see, you can apply your mesh gradient on a stroke. At the same, you can, for
example, click this one. And on the fill and stroke, you can define some
colors just like this. And it will be applied only
on the stroke as you can see. And if I select this one, it will be applied
only on the stroke. So you can repeat also this process only on the
stroke, just like that. Now, if I select
another options, I will create a circle, so I will press control, and I will create a circle
keeping the same ratio. I will go on the stroke
pen, I will deactivate, I will go on the fill options. Here I have the red colors. I will define these tools. And something that I can do, so I will define the
number of fence columns. Let's define, for
example, two and two. I will activate two crato
gradients in the field, and in this case, I will switch for this mode, rat
conical gradient. And here you have Edit
Src mesh and fill mesh, left click and you can see I can edit the
color like this. For example, handle
in the milder, so I can click on this
handle, I can define a color. But here, for example, I can define a color
like this one. Here, I can define another one, like for example, this one. Here, I can define another one, like for example, this one, and here I can define
another one, like, for example, this one, so we can just change this
different color. And we can also
dragging and moving. So we have different handles. Ig dragging and
moving these handles, for example, if I want, but I can also just
keep the handles here. This one is handle
with a polygon, but you can also drag and moving only the different
point just like that. This is something that
you can do as well. I can define this white color, but if I want to define
the red color, I can also. So definitely, you have a
lot of type of options. So every time you can just
click on your element, select the mesh gradient tools. And with this tool,
you can adjust, you have multiple
types of handles, and you can adjust
at your convenience. You can also use on the top right corner of
the snapping option. If you want to
snap, for example, handle to something, it
is definitely possible. And you have multiple
types of options here. So the option by default, it is to create a
mesh gradient and also to create
gradient in the field. So it's okay with the grad
36. Edit strokes: We're going to see how
to work with strokes. And for this, something
that we can do. It is to select the pen tools, and first, we will
create curves. So I will go here and I will create first
curves with Left click. Then left click again. I will stay Left click to
create an element like this, and I will go around this
area and I will press enter. So automatically,
when we fill with a color and you only have
something like a pass, you will obtain this render. So what I will do, I will go in the fill and stroke panels, and in the fill
and stroke panels, as I explained, you
can edit the stroke. First, if I want to
remove the color, I will deactivate fill
and I will click on none. And thanks to that, I
don't have anything. If I want to
activate the stroke, I will click on stroke paint, and we can switch
for flat color, and we can activate a
stroke on this pass. So after to do this work, one more time, you
can define the color. So you have the color wheel, and you can define the color
that you want on this area. For example, I want
the black color, I can put the black color. Let's create something
like some blue color here. You will be able also on a
stroke to create a gradient, so you can switch for
the linear gradient. Thanks to that, you can also create a stroke
with a gradients, can define the first stop, the second stop as well, you can increase the level of transparency and you can do
this for linear gradient, but you can also create a
radial gradient or you can feel a stroke with the different
options that you have. If now I come back to the flat color and for
example, this blue color. To edit the stroke paint, we can go in strokes time. First, I will come back to the black color and I
will go on strokes time. First things to understand, you can work with a white. Here we can decrease the size of the stroke as
you can see with a white. You can tap directly a value. If for example, I want 12, I can apply for 12. You can also change the
unit where millimeter, if you prefer to
work, for example, in pixels, you can
work in pixels. You can adjust with the
value that you want. You need to understand when
you work with a stroke like this with a pass
and not a shapes, you can change the cap. So by default, we
have a square cap. So it means here, I have the handles, and we have the cap just
outside like this. You can switch for round cap, and here we have rounded
cap, as you can see, and you can switch for butt cap, so it means we have
the sharp point here and we have directly
the end on this area. So this is a suit type
of things that we can have for the ending or the
beginning of your pass. If you want to crack
dashes, it's possible. I'm going to reduce
little bits of wide here, so I will reduce. I will tap something like seven, and I will change the dashes. So you have multiple
types of options. You can make small dashes, you can make longer dashes. You can also do
something like this. So you have multiple options. And while you have a pattern here for a simple reason
that if, for example, I use these dashes, you can also try Noder one,
you have multiple ways. So you can try multiple
types of dashes here. Something that I wanted
to show you if I select, for example, this
one, not this one, I think it's too big. I will try ander one. Let's just come back eventually. This one, I will
reduce little bit the size at six.
If I try this one. Let's just try
this one. Here you have a pattern. So
pattern, what is this? It is the size of each die. And the space
between each dashes. If, for example, I tap six here, and I tap space and six, I will have six for
the size of the dash, six pixels and a space of six. But if I create two and six, the size of the dash will
be two and the space six. And you can repeat
with more after I can tap four space and eight. And after that, I can
tap, for example, ten space and six. So you can adjust and create to sequence just like this using the pattern
sequence just here. If you don't want any
things like this, you can come back just
with a basic line. You can even define a
marker at the beginning, so this one will be
at the beginning. This one will be at the end. For example, I can crowd
arrows at the beginning and the end and here between
each sharp point in the mid, for example, if I click here, I define my in sharp point, and as you can see, I have sharp point
on this three area. So this is why when you go here, you define something, it will replace at each sharp
point as you can see. If I don't want anything here, I will just go back to the
first options, just like that. This is the type of
things that we can do as you can see,
just like that. I don't want arrow,
I can come back here and on this one,
I can come back here. So it is how you
can edit a stroke. It works for any type of pass but also when you
work with the shape. So I'm going to show
you with a shape. So what we will do we
see the rectangle tools. We'll create a
rectangle like this. So one more time,
this rectangle, you can go in the fill option. If you want a color, you can fill with
color as you can see. If you want a stroke, you go in the stroke
can deactivate the stroke or
activate the stroke. When you activate the stroke, you have also the possibility
to define a color. Let's define the blue. And if I define
the stroke style, I can define the
thickness of the stroke. So here, if I want
to, for example, increase, I can
increase as well. If I want to remove the color, the field color, I can
click on feel and remove. Now, when you have something
like this, in the corners, you go in the struck style, what you can see, you
can see is the drain. And so the cap will be when you have something open,
like, for example, a curves or line, and the drain is when you
have something close, and you can switch
for val drain. Bron drain or meter drain. Here, depending on
what you choose, sometimes it will adjust, but in this case, it's
not extremely useful, but sometimes you can adjust
when you have something like a Bavel and use this one, you can switch when you increase
depending of the stroke. For example, I use
zero automatically, a Bavel will be
created like that. If for example, I increase
again, as you can see, we recuperate this type of
element just like this. So after to do
this type of work, you can also have the order. If I come back to
the fill options, I will activate the color. As you can see, we are inside, if I double click, the shop point is here,
but as you can see, we have the limit
little bit inside. What you can do when you
go in the stroke style, you can order fill stroke
markers, stroke fill markers. And here, this one is
field marker and stroke. Markers feel struck,
stroke markers, feel, and markers stroke feel. So most of the
time we'll use the first one for the fill option, the stroke and the markers. But sometimes in some
case, you can switch, so it is also something
important to. As you can see, we can
do something like that. If I go in the field and
I come back no value, I will just crack
struck on this area. This is how we can
work with struck. I will click here
and I will delete.
37. Add guides: We're going to see
how to add guides. So for this, something
that we can do, you can see on the top, we have the rulers, and you can see also on the
left, you have this ruler. And thanks to that,
you can create horizontal guide and you
can create vertical guide. So to create a guide from these different rulers,
what you can do, you can just go left click here and you can
dragging and moving guide just like
this horizontal you can drag in and moving
vertical guides as well. If you zoom a little bit, when you have your
selection tools, you can adjust the position of the guide when
you are on a guide, you have a small end
appearing and you can just drag in and moving the
guide at your convenience. If you want to improve
your precision, you just need to zoom and you can take a look
about the value. I have a document 1,000 201,600
pixels by 1,200 pixels, and you can adjust the
position of the guide using this ruler if you want to improve your precisions
just like that. This is how you can crat a kind. You can zoel out. I can cate another one or I can just create another
wine on this area. Now if you want
to use the guide, if I deactivate further
snapping options and I create rectangle
just like this, as you can see, I cannot
snap to the guide. For this, you go on
the top right corners and on the top right corners, you can enable snapping, and on the snapping option,
you have guidelines. If you activate guidelines, here at the same time I have page borders and pen margins, and if you activate guidelines, what you can do, you can
just snap to the guide. And for example, I can snap here because I'm using
snap to the guide. Let's just go on this area. I will snap here,
and I will create a rectangle around this area. I will crat anoder one, and I can snap to the guide and the page borders at the same
time and I will define, for example, this yellow color. Then I will crat
another one, just here. Then I will crate
another rectangles, I will define another colors. Then I will crat
another rectangles, let's create another colors, and I will define another ones, and I will create an
colors just like this. You have also the possibility when you go on the file options, you have the
document properties. So I'm going to show you again, file options,
document properties. In the document properties,
what you can have, you can have the guide options and you can see show guide. So if you deactivate show guide, as you can see, the guide
won't be on this area. So you can deactivate all the
guide with show guide here. You also log HL guide. If you log guide,
it's not going to be possible to adjust the
position of the guide, and you can see on this
area, we don't have a point. We have a small
element like this, like what it's not possible
to adjust the guide. If we deactivate, now we
can return to a print. We can find also the guide
colors and the Atlight color. So guide colors and Atlight
colors, just like this. After to do this type of work, you have also the possibility to create a guide around
the current page. And when you click here, you can do something like this. As you can see now, I created guide around the current page. Sometimes it's
useful if you want to make different
snapping options. Even if on the top right corner, we have the possibility to snap to the page border,
the page margin. So it's not extremely
useful in this case, but sometimes it can be useful. So this is why you
have these features. If you want to address,
you're going to file you select the
document properties. And in the document
properties, you define guide, and you can activate Show
guide, log all guide, create guide around
the current pages, and you can even
change the color. Here, I'm not going to change the color, but it's possible. If you want to remove
only one guide, to remove only one guide, you select a guide, and you just dragging and
moving outside just like this. So you select a guide and you're dragging and
moving outside. And thanks to that, you
can remove a guide. So this is the first options. The second options, if you
want to remove a guide, the second options it is if you want to
remove all guides, you can go into file
document properties. And in the document properties,
you can sell guides. And here you have the possibility
to delete all guides. Concretely, here, if you
click and delete A Guides, as you can see in real time, the real time, all
the guides will be deleted and you can do
something like this. So as you can see,
it's convenient also when you do
this type of work. That's it. So you
want to add a guide, you just select the
horizontal rulers and you can create horizontal
guide just like this. You can create a vertical guide. After if you need,
you can adjust the position of the guide
at your convenience. If you want to edit the guide, Options, you go on the
top right corners, not the guide options to guide snapping options and you can find guidelines
on this area. If you activate enable
snapping, it will be enable. To remove only one guide, you just dragging and
moving outside like this. You select a guide to
dragging and moving outside. If you want to remove guides, you want to remove guides, something that you
can do it is to select this option file, document properties of
file, document properties. And in the document
properties here, they have the possibility
to select guides and to delete all guides
just like this. So this is how we
can work with the
38. Add grid: We are going to see
how to work with grid. For the first thing
that we're going to do it is to go on this area. And when you go on view here, you can see how to work
with a grid and you can display the He grid here. When I activate here, a grid is automatically
generated. This grid we can edit, how to edit the grid, you need to go on
the file features on the document properties and
on the document property, you can find grid. After to select grid, automatically, you have the
grid that you have generated. If you want to remove the
grid, you click on remove. Even if you display the grid, if you don't have any grid in the document property,
nothing will happen. Concretely, you have
three type of grid, rectangular axonometric modular. If I click on rectangular, I can define a rectangular grid. Here on this area, you can define the
spacing of the grid. For example, I can change the spacing if I
want to apply ten, I can apply ten, and here
I can apply ten as well. You have also the
major grid between, and you can just
change that as well. And this will allow you to
adjust the size of the grid. For the grid, you have
enable visible snap to visible grid line only
show dots instead of line. So you can put dots
if you prefer. And I will just here and
I will display the dot. If you don't want dot, you
select to document properties, and on the document properties, I can adjust here. So for example, I
can select here, the guide property and
the GAD properties, I can just change the grid. And in this case, I will remove show dots
instead of line. I will click here
and I will just remove Showdt instead of line. Now we have the grid, and if
I want to snap to the grid, I will go on the
top right corners, and on the top right corners, I will change the options. What options we can have, we can have the options here. So here we have the grids and we can display the grid lines. So if I just deactivate
the grids and if I deactivate the grid lines and I define, for example, rectangles. I select the rectangle tools, I can create rectangles, and I'm going to
want to snap here. As you can see,
it's not possible. I can on snap on my page for simple reason
that I display this. So now what I can do if I want to snap to the grid that we
go the top right corners, and I will activate grid. And here the grid line
will be activated. Now I can use the grid, I can snap for
example on this area. And if I extend the
size of the rectangle, I can extend here, here, and I can just snap to the grid. Let's grate another rectangle, snapping on this area, order one, snapping
on this area. And I will create another
one snapping here. Then I will change the color. This one I will
define a first color. This one I will define
a second color, this one I will
define a third color, and this one I will
define a four color. This is the first type of
breed that we can create. If I remove the
different rectangle, let's see the second
type of grid. I will go on the file options. I will select the
document properties here, and in the document properties, I will define an dark grid. So I can crack dark grid here. For example, I can
crat axonometric grid, and when I crat
axonometric grid, the second grid will
be on the first one. If I don't want to have
this one on the first one, I will remove the first one. This second grid, this
one is axonometric grid. I can define one more
time the spacing, so I can change the spacing
on the y axis for 20, and I can just change the
measure grid line every, and I can adjust maybe with a value I can increase
with a value like ten, and I can just
change the spacing. If I just come back
with a spacing of zero, I will change the angles
maybe 40 on the x axis, 40 on this axis and
40 on this axis. Now, what I can do
I can, for example, just get out and I can
crater not a rectangle, I can use pain tools. And with the pin tools,
I can, for example, snap to one of Mitrit I can
create something isometric. For example, I can
create a rectangle, snapping this point
to this point, I just snap to this one, and I will snap to this point. I will snap to this point and
I will snap to this point. We can fill with a color. We go in the philantro panels. I will activate, for
example, the blue colors, and I will define no errors. Rectangles. I will snap to
the handles one more time. We can zoom, we can
snap to this handle. I think we didn't
snap on this area. I will snap here. I will go on the top right corners and
on the top right corner. I think it's not snapping
very well on this area, so I'm going to adjust just
like this. I think it's okay. Let's just select one
more time the pen tools and I will crater a
line from this point to maybe it can be maybe it can be this print
just like this and we can snap to one of
the print and we can snap to this print and
we can just go back here. I will adjust with
another blue colors and I will create another rectangle
snapping here to here, this one, this one, and this one, and I will define another type
of blue color. And thanks to that, I can
create something in SWD. I will set all the element. I will scale little
bit this element. And as you can see in the layer object will have sweepers, and I will go right click. I will create a group, and thanks to that, I
have this object. I can go into five Osha
document properties. In the good document properties, I can work with a grid. So the last type of grid
that we can create, it is a modular grid. So for example, this
one I can remove, so I can select this one. And the last type of
grid is a modular grid. So you can create a
new modular grid. You can also create a multiple
grid just as you can see. When you have a grid, you can just, for example, we this one and this one
will be a modular grid. And as you can see, when you have a modular grid, you can do something like this. You can, for example,
crater rectangles, and this one is a modular grid. But we have also
directly on the back, we have still the
axonometric grid. If I just come back, I will select pile. I will go into
document properties, and I will select grid, and I will remove, for example, the
rectangular grid. Every time when you add
a grid just like this, you can add a new
grid and the new grid will be displayed on the
older one, just like that. I can extend a
little bit this one. So if you want to
remove, you can remove. I can remove all
this type of grill. And now I will come back here. I have, for example,
this element. And as you can see, we can have this type of
option thanks to the grid. If I press Control D, I can create another one. Just like this, I can
even press Control D, create another one, and I can just adjust on my convenience. So this is why it is great. If I just define this one, you can go into
document properties one more time into
document property, you can activate the grid. We can define another
modular grid. You can define the different
options here one more time. And if I define a rectangle, as you can see, you can snap
with this modular grid. Modular grid, you can
have directly a gutter between and you can adjust the gutter at your convenience. Is how you can work with a grid.
39. Master alignments: We're going to see how
to work with aligment. For this, something that I'm
going to do it is to select the rectangle tools and I will create the rectangles here. Then I will scale
this rectangles and I will work
with the alignment. So to work with the alignment, first option is to go on the top right corners and
on the top right corners, we have enabled snapping. So if I enable snapping, I can, for example, enable two different
options like for example, the page border or the page bar or the
page margins just here. So concretely, if you enable
this type of snapping, you can find
directly the center. So I can find directly the
center of my document. I can also snap to the top left corner on
the bottom right corners, and I can align
also horizontally, or I can align also vertically. This is the first thing that we can do with the alignment. You can just use the
top right corners and you can use the
snapping uptit. The other way is to use ling
and distribution panels. Concretely, I'm going
to deactivate this one, select this area,
and on this area, I will define lined
and distribute. After to define Allen
and distribute, I will have these panels. If you want to
display the panels, you can just dragging and moving on the top right
corners just like this. But what we have in the panels, we can g to relative
to something. So by default, we have
relative to page. So coptly I have my object here, and I can adjust this
rectangle to the page. So the base will be the page, and you have different
options just below. If I go on the left, I can align to the left like this or
to the right like this for simple reason
that we have also alignment handles and
move in selection here. So kitly if we change that, we can use Alink to page, and we have link
handle with certi. And if we go left click here, we'll go on this area. And if we go left click
here, we'll go on this area. Now if I want to center, I can go in the
center here and I can go in the center
on this area also. So now let's just
deactivate the element. So if you want to go on the
left, you can go on the left, you want to go in the right, you can go in the right as well. Now the options here, when you click on relative to, you have page and
drawing and you can have multiple type of elements. If I go on the left, I
will go around this area. If I want to center, I will click here and I
will click here. So now if we work with, for example, two object, I have first rectangles, and I will create a second one. And I would like to align my second right tangle
to the first one. One more time, you can use
these panels, enable snapping. And in this case,
automatically, you can center. You can go in the top left
corner, top right corner. You can align at
your convenience, it's not a problem for
simple reason that you use enable snapping and you have different type of options
like for example, bonding box, edge corner,
edge midpoint center. Now if we don't use this, for example, I don't use this. The aim is to select
the two rectangles. I will sele the two rectangles and after you can
change relative to. If you sell it relative to page, you can one more time center, but this is not really
what I want to do. If I don't want to
use relative to page, I just want to align this
rectangle to this one. I will select the two rectangles and after to select
the two rectangles, I will switch relative to. Here we have different
option like last selected for selected biggest
object, smallest object. So it depends on the situation. In this case, I will select, for example, the biggest object. So my base will be the
biggest rectangle. And after I can go, for example, on the left, or I
can go on the right, or I can go on this area, and I will define, for example, center and center. You have also option
here like the grid, and you have also option
here like circular. But here's a little
bit more specific. We'll see that in
a different way. So if I use Allen
just like this, I will be able to link, for example, on the
biggest object, center and center,
just like this. Also use the top. You can use the top like
this inside the object or the top outside the object or the bottom outside the
object, just like this. So you can be outside or inside, or here can be outside
or inside as well. And on this area can be the My dolls and in
the Midl just here. Depending on the situation, you can adjust
let's selected for selective biggest
objects Mob Now, if we have multiple
object two, for example, I will select to rectangles, I will create a first one, and I will duplicate with this
rectangle with Control D, so I press Control D first time, Control D second time and
Control D a third times. So now I have these for tangles, and I would like to add
in this for a tangle. So it says the four tangles. I will go on the right, adding and distribute
and I can put adding to. And if I select, for example, the first selective, the first selected is the first
rectangle here. But if I deselect, I select this one, I can align,
for example, to this one. I can press shift this one,
this one, and this one, and I will use Aline relative
to and I will define, for example, the
first selective. So the first selective
is this one. And I can adjust, for example, to the top or adjust to the
bottom depending on what I want to do or just
simply in the mid ups. After we'll complete
with a distribution, but we will see that just after. If I click on the
rectangle tools, I can also put the different
rectangle in a vertical way. I can select all
the rectangle axes, and then I will go on the right. On the right here in this area, if I define first selected, the first selected will
be my first right angle, but I can define what will
be the first selected. For example, it can be this one. Then I press shift,
shift, and shift here, and I will go on the right, and on the right, I will
define first selected. I can aling on the
left or I can align on the right like
this or on the right on this area or simply in the midals after we complete
with a distribution. This is how we can work with alignment on the page
or different object. Okay.
40. Master distribution: We're going to see how to
work with distribution. So for this, I will create
rectangles on this area, and these rectangles,
I will duplicate. I will duplicate with
Control D first times. Then I will duplicate with
Control D second times, and then I will duplicate
with Control D four times. We have seen first how
to work with alignment. First, if you want to work with the distribution,
the distribution, what is this, it is to have the right space between
the different object. Concretely, if I select
a rectangle just like this and I want to have the right distribution,
I have two options. The first option is to run the right and you can just
enable the snapping options. And when you enable
the snapping option, you can work with, for example, you have alignment here and nod in same pass
and same distances. If you are using same distances, you can use the distribution. For example, I can
see these rectangles and I can play this
rectangle here. And when I define
the second one, you can see some information if we have the
same space or not. For example, I can define
here and I have information about the same distance between the different
tangle at these levels, you can see these
different lines. This is the first possibility to work with the distribution. I can also go here and you
can work with alignment, and at the same time, the
distribution will have some information like what we
are the same distribution. Now let's see the second option with the distribution panel. First, I will go on the right, and I will deactivate
the snapping options. Then we will activate
the panel object. We can activate haline and distribute after to activate
haline and distribute, we can go around this area. So we have seen the
alignment panel. Alignment panel, we can
select relative to something. We can use to page, but the best things to
do can be to something. If we select all the rectangles, now we have different type
of options and we can align, for example, to
the biggest object or smallest object here. The object are the same, so I can select the biggest object. And when you go
on the alignment, you can select, for example,
Midl just like this. Now, if I want the same
space between this area, this area and this area, what I need to do I need to use the distribute panel just below. We have
different options. Distribute horizontally,
distribute horizontally, but this one is spacing
between the left edge. This one is spacing between center or spacing
between the right edge or even distribute horizontally with horizontally.
Depend on the situation. In this situation,
it will be the same. So I can, for example, select this one will have the right space
between this area, this area and this area. But if, for example, I define this one, it's going to work as well. In some situation, you
will have to use this one. But in this type of case, the different possibility
will be the same completely. I see what we can do. And here we have the right
space between this area, this area, this
area, and this area. So now we can work
in the other way. Here we have
distribute horizontal. We can also distribute vertical. I will keep this
example and I will dragging and moving to
different rectangles here. So we can also have
more element here, just put four element, but you can press Control D, I can create der one and I can press Control D
and I can add der one. Here we have more elements. I can select all the
element just like this. And after to select
all the elements, I will go on this area and we have the adding
and distribute panels. I adding and distribute panels, one more time, I can
select relative to. You can use relative to page, but here relative to page, you use center, we go, for example, in the center here. And I can activate
the distribution. This distribution, we can
work vertically as well, distribute vertically with even spacing between top edges, distribute vertically
with even spacing between centers or
distribute vertically with even spacing
between bottom edges or distribute vertically
with even vertical gaps. If I see this one, I will
have the same space here, here, here, here and here. So this is how we can work. If I was using another
one in this type of case, it would work in the same way, but in this type of case, it will impact if you have
different size of object. Here my object have
the same size. This is why I can use this one. But if the objects
have different size, you can maybe use another one. And in this case,
as you can see, I can work with the
distribution here. In the type of case
where for example, I wanted to stay on the left, I can select, for example, this first object to
have this reference. I will press shift to select
all the different object. Then I will switch relative
to the first selected. And if I switch to
the first selected, this one will be the
first one selected. So this one is the
first one selected. Now I can align all to example
the left or the right. What I will use, I will use, for example, aligned left. With the base of this object. And if I want to have the right
distribution, I will use, for example,
distribute vertically with even vertical gaps. I can click on this area, and I will have the
same space here, here, here, here, and here. And this is how we can work
with the distribution. So you can put a different
object at different position. For example, this one, I can play a different
object here. You just need to select the
first one as a reference. For example, this one
can be a reference, and I can select my
different object here one more time relative
to the first selected, I can use, for example, Aline write and after to
select haline write, I will use distribute vertically
with even vertical gaps, and I will work like this.
41. Master layers part 1: We're going to see how
to work with layers. For this, when we
go on the right, we can have the layer panels. So these panels, as I
explained at the beginning, we can go in layers and we can
define layers and objects. Thanks to that, we can display layer panels on
the top right corners. By default, we have
the layer number one. If you have different
type of things, this will be displayed
on the layer number one. You can just stay in one layer, but depending on the situation, can be interesting to work
with different layers. First, I will create rectangles. I will activate the
snapping option on the top right corners and I will create rectangles
on the back roles. We define colors. I will go here and
I will define, for example, this
type of blue colors. And this will be my first layer. To nim layer, just need to double click and you
can wnable layer. This one would be, for
example, the sky layers. No, I would like to create something differently
on a different layer. So how to do this,
you have two options. The first option is to go right click and you
can add a layer. So right click on the layers. You can add a layer and you have this small panel
where you can rename the layers above
the current layers or below the current layers. So here I will change and I will take, for example, Monten. I take Monten and I
will click on Add. So after to do
this type of work, we seltPenTol with a pen tool, we create something
like mountain, we'd snap to this handle page. I will arrive around
here and I will create the first Point to second point and
different point around this area will snap to the
border of the page and we snap to this first point to
create area with a pass. Then we will select a color
so we define a color like, for example, this
type of colors. Maybe this one, it
will be pretty better. And I will duplicate
this pass object layer. Here, this is the main layer and this one is just
like object layer. You can have any type
of object layer, it can be rectangle,
it can be a pass, it can be anything like this
can be inside main layers. I will duplicate with edit
duplicate or Control D, and I will select
the node tools. I will change the color for this type of rey color
and with the node tools, I will dragging and moving
to create this type of effect on the back and are we dragging and
moving here as well? And are we dragging
and moving here also? So now we have two
different layers this one and this
one. Let's continue. Let's first create
different layers and after we'll see
how to process. I will click on this
area and I will crat oder one, click on plus. After to click on plus, I will crat an oder one. This is a second way to create a new layers and you
can directly rename. We will rename for, for example, retape filled. In the fill layers,
I will create rectangles and I will snap to this point and snap to this point to crate
rectangle with, for example, some
green color, this one. Then I will create
another rectangle. I will snap to this point
until around this area, and I will define second colors. And I will create
the last layers. You can also go on the top corners here and you
can have the layer panels, and all the type of
things that I'm going to show you will be on this area. Yer subject and layers,
minimal layers, show at current layers, lock unlocked current layers, and dragging and moving
the layer for grad. So we can also use these panels, but we can use the panels on the right
in this pretty better. Now we right click,
add the layers, and these layers will rename
for, for example, crude. After we validate and I
will select the circle too. We do a little bit around this color we
create the circles, and we'll switch this circle
with the white color. We define a color here, and we switch for
the white color, and we duplicate the
circle with Control D, place first circle here, and Control D to place
another one here. I will select the swiss circles, and after to select
the Swiss circle we we do a boolean operation
with pass union. After to do union, we have only one entity. I would select direct tangle, create a rectangle
around this area, and I will select supreme color. And after that, I will
select the two object. We have this two object
and we can create boanoperation to
substrate the rectangle to the union element. And for this we use pass
and we will use difference. Thanks to that, I can create
this code using this way. So this code, we can place up this area and I will duplicate with Control
D one more time to, for example, another one. I will scale a little
bit and Control D again, and I will increase
a little bit, the size and control D again, and this one I will reduce
the size and place here. So this one will be my layers. When I go into layer panels, you can find out four layers. So the sky layers, the mountain layers,
the field layers, and the crude layers. And inside these
different layers, we can have different
elements in this case, where these different paths
here, we have rectangle, we have pass here,
we name the pass, we name the rectangle,
you can do as well. So for things that we can do
when we have some layers is, for example, two idle layers. When you go on the right,
you can find display. For example, I have
the mountain layers. And this area, I can deactivate the display of
the mountain just like this. You can also you can also have the possibility
so you can remove the view, but you can also do this
only for the object. So only for the object
layer, you can also do this. You have the
possibility to change the transparency
with these panels. And here you can just
change the opacity. You can put to zero or you
can change the transparency. It is convenient, and you
have also a blend mode. So blend mode, what is this? It is crcation encrustation effing between the layers below. Concretely, you can
select, for example, lighten, screen, and you
can have different vendors. Generally, it's more useful
when you have image, but in some case, even if you work with
this type of format, you can use this one as well. It just come back with normal and you can change
the transparency. You can also do this
on any type of layer, so you can also adjust the transparency only
on the object layers. The other possibility
will be to local layer. While it is useful because
sometimes you want to a selection adjust
and by mistake, you will move something on the
background just like this. And sometimes it's
not continual. So if you want to lock
the layer, for example, on the background to
be sure to not move, you can go on this area and
you can log the layers. And after to log the
layers, as you can see, I can try to move this, and it's not possible. So I can try to move
this and I can not do any transformation
for the simple reason that these layers is locked. And if I unlock the layers, now I can move these layers or I can adjust at
my convenience. This why press useful. Generally, when you have some
layer on the backgrounds, you don't want to
move the layer, you want to fix the layers, you can activate this one. This is a lot of options. And after that, we can change the position
foreground background. Here we are going
to see that after. So every time we can come back into layer panels in
the layer panels, you can find layer and object. You can display the layer and object panels on the
top right corners, and after all these type of options will be summary
of what we can do. All these type of options, you can find this on
the right when you open the layer and panels.
42. Master layers part 2: We're going to continue
with the layers. We have seen how to
work with the layers, how we can create layers. We're going to see the
position foreground backrooms. So for example, the
layers on these areas, it means the layers below
will be on the backgrounds, and the layers on the top
will be on the foreground. So concretely, you can find
here y selection in one step, lower selection one step. So when I go in this area, I have the possibility to
change the position and I can change the position on the foreground and on the
backroom just like this. So if for example, I go here, I can change the position
on the foreground, and if I just scroll below, I can change the position
on the backrooms. Here, you can just
move in one step or you can move in another step. So the possibility just to dragging and
moving the layers. So it means I can
go left click and I can drag in and move
in the layers on, for example, the
top, just like this. You need to be careful
because you can also put a layer
inside another one. If I move this one
inside crudes, I will put the scan layer
inside the clude layers. So we need to be careful
about that because you can put layers
inside another one. Now if I want to be on the top, I will go outside and I will
drag in and move in here. So these layers
now is on the top. So this is why because
it is on the from, I don't see anything below. Now I can move, for example, place the layers maybe
here and one step, I can see the crude
layers here another step. I can see the field layers, and here, I can see the
mountain layers just like that. You can switch from acom. This is exactly when
you click on this area. You have also the
possibility to move the element for
ground background, but you need to be careful because when you work like this, it will only move the
object, not the layer. So when you work on this area, it just the selection. It is not really the layer. It is only the selection. So there is a difference
between using this one who raise all the layers and using this one to raise
only the selection. This is how we can play a different element
for the backrooms. If you want to remove a layer, how you can do
remove or duplicate. To duplicate the layers, you can go right click and right click, you
have different options. Add layers, duplicate layers, digit layers, rename
layers, layer two group. You can also raise
layers and lower layers, and you have all the different options that I
showed you before, like to add the layers
or like to the layers. So if I just go on this
area and I select, for example, duplicate layers, I can duplicate the layers. So you can duplicate like this. You can also go right click again and I
can duplicate again. So here I created two
copy of these layers. Diltal layers, you
have two options. The first option
is to click here, delete selected items, so it can be on your
items or items, what is this can be
only on element, like, for example, a
pass or rectangle, a circular or
anything like this. But if you click on this area, you can also delete
complete layers. I can delete these
complete layers. If I click here, I can delete these complete layers as well. So after to do
this type of work, I deleted these two layers. But also when we take
a look on the right, we have also some color codes. So you can adjust
the color code. I just something visual if you want to work
more conveniently. It's not extremely important, it just something visual. So for example, I
have the sky colors. I have my sky layers, I can click on this area. And I can say that
maybe for the sky, I will define for
my color layers, the blue colors, just
something visual for you. If I select Montain, I can click on this area and
I can define another color. Maybe I can define
the brd colors. If I select filled, I will define another color. Maybe for this one, we can define some green
color just like this. And if I define clue, I will define color, and maybe this one redefine, for example, red color. I just something for you. But as you can see, the color is displayed not
only on the right. You don't have only a rectangle
with a color display. It's also on how the
text will be displayed. So the text on this area
will keep this color, as you can see, here we
have the red colors. And here we have also
the different small icon just on the front with a color. But in a visual way,
it is interesting because you can the first way, conveniently, you can separate the different layer in this way. And here, for example,
you have this one. Do you have to create
layers on each conception? No. It just depends, but if you have a lot
of things or not, you can just work on one layers. Here could work on one
layers and only keep a different object pass the rectangle in the
layer number one. But when you have
a lot of things, it can be convenient. Well, one more ton,
you can add a layer, you can click here,
you can add layers. You can also, as you can see, just here the layers, and if I want to move my element on the backgrounds,
as you can see, it's not possible because I lock this layer or to unlock,
I will click here. Something that I can do also is to change the transparency. Let's take a look, for
example, on the field layers. I will click here and I
have the opacity features. So we can decrease the
transparency just like this. So here I have 100%. In some case, even if we
work with this format, and we draw, we can
adjust the transparency. Sometimes it is convenient. It's more convenient generally
when you use the image. But even in this type of case, sometimes it is convenient
to change the opacity. But also the blend mode, so we have different
type of options here. And we can also adjust
the blend mode. Example we have overlay, soft light, hard light,
color, screen, lighting, and this is a different
options that we can use to adjust the
mode, the blend mode. As I explained
before, what is this? It is like transparency effect, like incrustation effect between the layers that you use
and the layers below. When I go on this
area, one more time, you can display the
panels with layer and object and you can find
the different options. Add layers, rename layers, exactly like here, add
layers, rename layers. Show layers, lock layers,
exactly like here, when you click on layers, you can show layers, and you can add layers as well. So all this type of thing, you can do this with a
layer and obj panel. So I think it's not
very convenient to use here because you can have
all this option here. Switch to layer above,
switch to layer, be below, move selection
to layer above, move selection to layer below. One more time, it's not
extremely interesting for the simple reason that we can do all this type of work with
this layer and object panel. So for example, you have
the sky here and I can move this element on the it's not
going to work because yes, I'm going to select the
sky here all the layers. Yeah, I was not
using other layers, and you can move like this. Why it's not working
because it's layers and inside
among ten layers. So I need to put outside again. I'm going to put outside again. Yes, like this. And sometimes it's
not convenient, so we need to put
outside, like this. Yes, now it is outside,
pretty better. If you have some trouble here, put the layers on the top, so you can put the layers
on the top just like this. And when you put the
layer on the top, you will be pretty sure
it is totally outside. And now I'm going to reorganize. I will sect for example, the mountains and
I will put here, and I will see the sky
layer we put here. And from this panel,
you can put for room, for example, the foom here and I can put on the
backgrounds as well. So it is how we can
work with the layers.
43. Add images: A short when I click on
this area, I can search in this case, I will
take ex and I will need to be careful same moves if we shift, we can keep the proportion
shift from the center exactly like an so after it
works exactly like an obj. For example, and I can put. I can increase the size of
we can scale again image. After that, something
that we can do also is a snapping option. Can 15, 30, 45, 60, 75, 90 degrees. When I go on this area, I can apply here. We can go around here and we
can go around here as well. Now if I just come back, we can adjust the
transformation point, so I can click on the
transformation point with the second left click and we can move the transformation
point outside. If the transformation point is located here and I
create rotation, I will rotate on this
transformation point. We can one more time snap
the transformation point. So for this, we can use Other point object
rotation center, and I can snap, for example, the rotation point on the bottom left
corner of the image. And now if I create rotation, I can move around this corner. So this is the first way to, for example, add an image. We're going to see
a second example, I will remove this one and
I will add another one. For this, I will go in
the top left corner, we go on file here, and I will impart another image. I will define import. We will try another one, what image I will use. I will use, for
example, this image. After that, I will put the
image here and we will scale the image around
this area just like this. Then if I want to scale
the image one more time, I can scale the image. I want to place the
image in the center, I can play the image
in the center. Something interesting
is we can work also with a blend mode
when we have image. So let's take a look. We'll add another
image I import. So I will add another image. I will add also maybe I
have an image with Ocean. With this one will
integrate the image. And I will press Control
to keep the ratio. We will play this image hoops. I forgot to press control. We will play this image
in the background so I can place this one
on the backgrounds. We can put this on the backgrounds
and I will go on file. I will select Import. And I will try
another 11 more time, like for example, this one, and I will scale
the image as well. Something interesting, you
can change the blend mode. For example, I have this image, and when I go on the right, you can click here to
deactivate the view. When you go here, you can
change the transparency. As you can see in this case, it can be pretty interesting
to butt some effect. You can also use one of the
blend mode that we have here to adjust.F example, overlay can be interesting and we can use a
blend mode like this. It is same with this one, so I can click on this one. And if I go on the right, I can click here and
if I want to adjust, I can select, for example, overlay or something like, for example, color dodge, you have multiple
type of blend mode that you can use on your image. And thanks to that, we can
do something like this. Transparency and blend mode, I can show you again,
we can delete this one. I will increase a little
bit more this one, lay more in the center. And this one I will snap to
this area until around here. And I can change the
blend mode one more time, so I will go on
the right options. And one more time can create
a blend effect with opacity, and I can use something
different like ten or one more time overlay, and we can create multiple
types of options. I can also activate reduce the transparency
as well just like this. This is how to add image.
44. Vectorize images: We're going to see how
to vectorize image. For this, something
that we can do, first, it is to add an image. We'll go on file here, and we will import image. After to do this work, I will import a first image example. And the first image example will be this one with a flower. But we integrate this image and replace here and I will
scale with control. How to vectorize image. When you go on the
top corners here, you can find Tres bitmap. It means you have image in pixels, and you
can use this one. Interesting in different ways just on a simple
image like this, but also when you have an image like a drawing and you want to vectorize this to create something like a vector
file, you can use this one. Let's use Tress bitmap. Here, you have a new panels
opening on the right. You can find single
scan multicolor pixel. Need to understand that single scan multicolor
will use the most. You have a pixel art but
pixel art can be pretty low. Basic single scar
just have here, you can activate the preview, and you can change here. The update the preview
just like this. You need to select the image or it's not going to work properly. Now you can see. Kids
brightness cut off. You have the edge detections, lar contization,
autotrace or center line. But you have something
in black and white, just the edge I can click
on edge detections. We can adjust little bit
of sue hole, for example, I can reduce here, or
also some speaker values, musorneer adjustment, optimization, user
assistance stress, and if I just click on apply. A new file is created. I go on my git, I
have the image, so this one is a image, and this one is a new file
created using image trace. We have a pass. Created,
you can see it is perfect vector format because
we don't have any pixels. So this one is a vector format. As you can see, I can create
a base just using this one. If I just delete here
and recuperate my image, let's try another one. I read slc one more
time TraceVman. But I would like
to keep the color. Keep the color, you can use some auto trace or center
line tracing auto trace. To are very close. You define a number
of iteration, it means the number of separation between
the different colors. Error here. One more time can adjust little bit these three
different options. You need to try to. There is not only one true. You need to try and when I
click on apply just like this, a new file has been created
and when I go on this area, we have the original image
and we have the new one. Since this case is
not very very nice, but I'm going to show you
after in another process, it can be interesting. Welcome back to
the Trace Bitmap. You can also work
with multicolors. With multicolor, you have
different type of steps. And here, one more time, we have auto trace slower. But if you just select
something like color here, you can use one more time
a number of separation. So for example, I can define
maybe ten separation, so it means ten scans. You can work with
smooth you are also stack remove backroom but in this case, not
what I want to do. If I just click on upline. You can see now
we have two fine, this one is original image, and this one is with auto trace. And here we defined
ten type of colors. In the layer and object, you will have a
group creative and all the paths have been created. And here we have ten elements
because we choose ten scan. For example, if I
double click inside, I can edit and you can
see all the different and check point with all the
different pass created. For example, if I
select something like this one and
I press delete, I can delete this
pass or this one, I can delete this pass. After you can
adjust if you need. Let's just press delete. I'm going to select
all the element here, press delete in the tras
bit map here this color. When you slip color, you can
also use remove backgrouns. But if you apply remove
backgrouns just like this, as you can see if I move, I'm just going to obtain
this vendor as well. So this is the type of
thing that we can do. Let's select a
second example where it can be interesting
I will go on file, I will select Import, and I have another
image that we can use. This other image will be the image with an
illustration, this one. So I will import this image. I will scale little bit, and this image is a pixel image. So concretely, if I zoom, you can see all
this is in pixels. So if I zoom, the quality
is not very good. And I can use Auto trace, if I want to convert to vector
format with a new file, I can use Trace Bitmap. Here we can come
back to single scan. One more time you can
work with J H detection, we'll obtain this random. Maybe it's not the base. We can select, in my opinion, this type of auto trace. We will use maybe let's try with ten or
maybe I will reduce with only six can activate a little bit
more optimization. I will click on pline and now
if I dragging and moving, we can see the new file, and as you can see,
it works perfectly. So it means if we zoom, we have a new file in vector
format in the layer objects. This one is a new file with
a vector format hoops. I have groups I'm
going to remove. So this one is the
vector format. We have a pass, and
as you can see, we have created a new file
just like this, a new layers. If you double click,
you have also access to the sharp point. So it means if you want
to adjust, now you can. So you can convert the image in pixels like something
with a drawing. You can convert in vector File, and after to convert
in vector file, you can adjust the sharp point. But because it, I have also
the possibility if I go in the fill and strop panels
we go in the stock paint. And as you can see, we can change the color of the stroke. I can go on the stroke style and I can also increase
the stroke style. So as you can see, it
can be extremely useful. Now I increase little
bit of stroke style, and I will obtain
this wonder and we have a perfect vertor format, and it works perfectly. And now I could
work, for example, with this type of pass. If I try another one, we can go on the fill and
stroke, stress bit map. So this one is auto tres,
it works perfectly. In the multicolor, we could
we brightness, color, gray, Walmart, we have this autotrace facilic
for example, colors. I'm going to remove this one. I will just click on apply. I will select layers and object
one more time this time, I have a group,
only two element, and as you can see, we
can work like this. Maybe my first example was
a little bit better because here we have struck with
different tenso point, it's a little bit
different because instead we have
only the path here, we have a sickness
on this strop, so it's a little bit different. But the important aim is to understand the
principle of work, and this is how we can work.
45. Create masks part 1: We're going to see how
to work with mask. And for this to create a mask subjects that
we are going to do, it is first to import an image. So for this, I will go on file. I will select Import, and I will import directly
image that I have here. So what image will use will use the rod image, so
it means this one. And I will double click, I will insert my image
with Zoom little bit, and I will scale the
image just on this area. So after to do
this type of work, I will play the image here, I will scale a little bit, and I will create shapes. We will create a rectangle
just on the front, and I will create
the rectangles here, and I will place
rectangles on this area. So now with a rectangle, you can define the areas
that you want to have. The aim is to put a part of the image inside the rectangle. So you can also click
on the rectangles. You can go on the option here, transparency and you
can, for example, reduce the
transparency and place exactly the rectangle
in the area that you want to define
that you want to choose. And you can just recuperate 100% of transparency just here. After to do this type of work, you can select the two elements. So you select the
rectangles and you select the image with shift
or a frame of selection. And when you go on the top here, you can find clip and mask. Um, if you use the
two is going to work, you have not big difference. If for example,
you use clip here, you clip and you click on set
clip or Control shortcut. When you go on this
area, as you can see, part of the image will be here. Now, you go on this area, and as you can see, you
can find a small symbol. The symbols change because we have created a cut
using a shape. And now, as you can see,
we have this element, and I can resize, I will keep the
proportion of the image. And this is how you can process. You can also double click, and now you have
something like a group. So concretely when you go here, you can select the image. And when you go right click, you have different
type of options and you have crop
image to click, for example, and if you
just click on this one, you can just do
something like this. But yeah, in this type of case, it's not extremely useful. So this is how you can process. I'm going to undo and come back just before the way
that we have this. If, for example, you
sealing the entity and you go on clip and you
select set inverse clip. It's going to work in the
same way just like this. It depends just about
the position if you are or groom backgrounds. But most of the time,
the best you can also release a clip and release
a clip if you want to, for example, come back. So if I use object, I will define clip, set clip. And if I want to
release result to go in the history panels,
I can just click here, and I will define
one more time pass, and I will define
clip release clip. And in this case, you
can reperate this one. So this is how we can process. Now what we're
going to do, we are going to delete this rectangle, delete this one, and I will show you with
another example. We'll go and fight here, and I will impart another image. So what image I will impart, I will impart this part image. So I can double click and the image will appear
on these directions. And the first thing
that I'm going to do is to radiate the image here, and I will place the
image around this area. And we like to crow but this
time we work with circles. Selling the circle tools, and I will create the
circles around this area, and one more time, I can
do the same type of work. So I can click on the circles. I can go on the options, and I can decrease the
transparency first a little bit, and I can place my circle exactly in the way
that I want to crop. So maybe we can scale
scale a little bit here and place the
circle around this area. And I would like
to drop this area. So how to do this, I will
come back to the pass. I can recuperate the
transparency to 100%, and then we can select. And after to select, I will go on the pass features, and on the pass features, what we can do, we can just I will go on
the object features, and we can use clip set clip. But if you use mask, you can use set mask. And as you can see, the
set mask is not extremely interesting because we
obtain this type of render. It is like to mask this area, and generally, we don't
really use this too much. And this is why I
don't really show you because you can use object, you can slc mask,
set invert mask, and you can obtain this render. You can also go on object, mask and release a mask. But definitely, we
don't use really that. So if you want to create a mass, the most important
thing is the first way. So you have your circle. You define, for example, your shape, it works
with any shapes. Then you can select
the two entity, and I will go on pass, and I will go on object, and I will define clip set clip. And as you can see now, we can do something like this. So as you can see, it's
convenient if you have any image that you want to crop. You can use this way. You can use the clip mask and
it's going to be perfect. Then I can scale. The image
will be scale as well. You need to press control if you want to keep the proportion, and as you can see,
it's pretty good, the image will stay
perfectly inside. And if you double click, you can just create
some rotation, for example, like this on your image. You can do any step. I never you want to go back, you just need to and set the mask and how
you can do this, you can go on object, clip, and you have released slip. And I will define really clip
here, and as you can see, I can come back with now the circle and I can come
back with my original image. So this is how we can
craft mask on image. I will click here, I will delete and click here, and I
will delete as well.
46. Create masks part 2: We are going to
continue with a mask. So for this, something
that we're going to do, it is to import image. We have seen how we can
create a mask, with image, you have the possibility to do the same type of
thing with text, first I will find here, and I will import image. What image I will import, I will import first
the image with Ocean, and I will double click here. I will integrate the image, and then we will
scale the image. I will increase the image here, and I will place the
image just on this area. And after I will
increase the size. So after to do
this type of work, I will click on the text tools. And with text tools, I will click on this area and
we will define some text. I will go ef click and
I will tap something. We will tap just ****. And as you can see, I
have this font family. So what I can do, I can
select all the letters. And we'll change the font
family because we want to crop the image inside the text. I think it's pretty
better if you take a font family with big letters, and something interesting
that we can use is, for example, Franklin got
heavy. You can use this one. I think it will
be pretty good to put the image inside the text. I will go left click here, and now what I will
do, I will scale. And you can change the color, apply any color on the text. It's going to work as well. But let's just come back with
the red color, this one. And I would like to put, for example, the sky
inside the letter. So I will place my
text just here. I will repeat the same process. You can just go in this area. You can reduce the
transparency on the text, and you can place exactly
where you want first. And after hoops, I put the transparency on all the layers is not what I want to do. I just want only on the text. So thanks to that, you can see exactly what you
are going to take. And if I just click here, I will recreate the
transparency just like that. So now what I will
do, I will select the two entity with shift
or frame of selection, and we'll go on and
we'll go on object, clip, set clip, and we can put the image
inside as you can see. If you select the invert, we will go on this
Object will say clip, set inverse clip,
and as you can see, it's not going to be interesting
in this type of case. So we can just clip like that. You have also the
possibility to go on object, clip, set clip. Oops, I think it's
not going to work. I would say the two object, object, clip set clip. So I will obtain this render. Now what I can do,
I can go on object, clip, and release clip. Object, clip release. So let's see a second example. I will remove all
this element and we will repeat the same process
with a second example. First, I will add
image one more time, we will click on file, we
will impart another image. I will go on this area
with scroll below, and here you have this
image with tropical. I will integrate
the image first. Oops. This image is a
little bit more bigger. We scale the image, and one more time will
play the image here. I will add some text, so we'll click on
the text tools, and we will go left click here and we can
tape I will tape, I will tape content. So I will tape
content this time. And I will use the
selection tool. I will prick little
bit of proportion, and I would like to
define the ocean inside. So I will play this one here. I can one more time, click and change little bits
of transparency to see exactly what area I want
to take. So maybe this one. And after that,
if I'm satisfied, I will recuperate
the opacity at 100%. So after to do this work, we can select two entity, and we can go on object. If you select mask, it's not going to be
very interesting. You can set the mask and you
will obtain this render. I'm going to show you again, object, mask, set invert mask. And as you can see,
we have only this. So I'm going to show you again, object mask set invert mask, and I will obtain that. And if, for example, you
go on mask, it is same. You can select object,
mask, set mask, and you can select object, mask release mask, but we
don't use this too much. At the opposite process,
you can click here. You can go on Object, clip Setlip and you can
obtain this render. If I just come back,
I will select all. You can go on object, clip, set Invert clip, and
it's going to work as well if you set invert
clip, as you can see. But something that
you will use most of the time something
that you will use, most of the time, you
select all just like this. And most of the time you will just clip and you
will set the clip. It is the best way to work. And when you click on set clip, you can put this image
inside the text. Then if you want to scale, you
can scale. So I can scale. I can keep the proportion
with control, for example. And when I go here,
I can, for example, scale also on this area, and I will break
the proportion of the image inside as well. So it is also something
important to know. As you can see, it's a great
way because if you want to create this type of effect to
put some image inside text, to have something
like patterns or yes, texture inside the letters, you can work like this. If I want just to
repreate my image, I will be able to go on
object, clip, release clip. I can repret my image. But here, as I explained, we have scaled the image. So we have break the
proportion of the image. It is also important
to understand. So now what I will do, I
will select the two element. I will press delete, and this is the process if you
want to write a mass, so the am you can select a specific area of
image using a shape, or you can also put
image inside text.
47. Add pages part 1: We're going to see how
to work with pages. For this by default, when we create a new document, we have a page and this page
we can change the display. When we go on this area, we can find the page tools, create and edit document pages. We can work with only one pages and we can create more pages. First thing to do, if I want
to adjust with a new page, I can click on these tools. And after to click
on these tools, we can define just the
page that we want here. So on this area, this is the size of the page
that I have by default. Concretely, fine
document properties. And in the document properties, I created a new document with 1,600 pixels by 1,200 pixels. So this is my original
size of this page. I can change the original
size of the page after. Now if I come back here, I want to have exactly the
same size of the page, I can just click
here and you have a small plus icon on the left and when I
click on this area, I can create a new page
with exactly the same size. When I click here, I can
create another one with exactly the same size and I
can continue just like this. We have also the possibility
to change the size. Concretely, if for
example, I click outside, and I come back with a page two, the last page, we
can change the size. And for this, you can
replace this size, but one of the predefined
size that we have, I want to switch
for a four page, I can switch for a four page. I want to switch
for, for example, descop, I can switch for descop. If I want to switch for, for example, letters, I
can switch for letters. If now I click on plus, I will create also a new page with letter and if I
click on Plus again, another one with letters. This is the first
things to understand when you want to create a page. After that on this pair, there is also different
possibility on this area, you can create some offset. Here you have margins. If for example, on the top, I replace, I can
define 20 on the top. On the left, I can define 20
on the right 20 and here 20. We have the possibility
to directly apply the margins on this area. I come back to my selection too, you can see the margin here and we can work with multiple edges. It is useful, we can create
something like for example, a card and we can have
to write the front and the back and we don't need to
create multiple documents. We can stay inside
the same document. So after to do this work, you can also when
you have a page, you can select this
page and you can drag in and moving the page
on a different position. If you want to align the page
with aliment distribution, it is not possible to use
directly the alignment panels. But you can align the page
just with different guides. And for this, you can go on
the right and on the right, you can just activate things like the page borders
or we have also the page margins enable the snapping options to be able to stay in the
same alignment. We can also add a bleed. How to add a bleed, we can go on the top, and when we go here, we have the possibility to work one more time with the
margins can reduce. You can also apply
different values that can apply maybe 20 here. Maybe on this area we
tap 20 on this area, we tap ten, and then
I have the page pled. The page bled, what is this? It is the area of work. Concretely, we can define
a specific area of work. And I will define something
like maybe 100 pixels. And if I define 100 pixels, I will have a bleed area. Concretely, you can create
object and the object can go outside of the page, but you can let only in the specific area and
when you export work, you can export the
work with the bleed. I want to come back, and just click on this area, I will define a page
Mori for example, zero, and I will define
order value here like zero, we define zero, I will define zero here, and I will define zero here, and I will come back
with a selection tools. With a selection tool,
you cannot move a page. If you want to move a page, you need to select
the page tools. Can see also the number of
page that you have here. You can switch for the previous page on this area and you
can adjust the size. So if, for example, I move here, this is a page number four, six, and I can adjust, for example, a four. And to remove a page, we can click on We
Tilt page here, move object with page. It is interesting
because inside, we put different object, and I will explain
this one after. If you want to remove a page, you can just click on this
area and you can remove a page or I can click here and I
can remove a page as well. The second option to
create a page is just to create with left click, just frame to create a page. For example, here,
I'm going to use the page tool and inside
to click on Plus with, for example, one of
the predefined models, you can just switch for customs. And when you switch for Custom, you just need to go left click and you can generate a page. Or after I can go left click again,
generate another page. I can define the size of this page just on
the left after. So it means now I
can define a size. Let's tap, for example, two Tsan and on this area,
we type, for example, 1,600, 1,600, and I can
just change like this. Here we have a first
page with this size, and there's another page
with this size also. And if after I want
to add a page margin, I can do from this area. So now we have this
page. So this is the second possibility
to write a page. If you want to align your page, you can move the pad, but as I explained,
you can stay, for example, on the
same alignment, and for this, you can just
drag in and moving the page, activate the snapping options, and I can drag in and move
the pad just like this. This one, even if it's smaller, I can stay in the
same alignment, but you can align
the peg just using the different snapping
options at your convenience. This is how we can add page. So we are going to do is to click here after I'm going
to show you this content. We'll remove this
one, remove this one. We will remove this one, remove this one, and
remove this one. I can just come back with my
original page 1,000 601,200.
48. Add pages part 2: We're going to continue
with the pages. We have seen how to craft edges. So here we have a page. This page, first, if I want to edit the size as I explained before,
you can go in file, you define the
document properties, and in the document properties, you can have access
to your edge options, and you can change the white,
you can change the height. You can change also the
orientation, portrait landscape. You can also have more
options if you need, and you can change the unit. Here it is how to displace
the size of the page. Now if you want to
create a new page, as I explained before, you select the page tools and
inside the same document, you can have multiple page. Here we have 1,000
by 1,200 pixel. Around the same size,
where are in customs, I just click on Plus and
I can create a new page. If I want to move the page, I just need to dragging
and moving like this. Let's crater one, for example, plus and I can dragging
and moving like this, my page also. Let's continue. I will click on Plus, I will add another one, and
I will move the page here. So second options can be to
create a frame of selection. So you can switch here, Customs and you can just write
a frame of selection, a frame to create a page. And in this case, you can just write a page with the
size that you want. And if I want to
define the page, you can switch or one of the predefined models
or you can come back to Customs and you can
just switch with a size. It is also another possibility. Remove a page, you
can just click here, you can remove and you can
remove a page just like this. Now, if you want to add content, it's going to work
exactly as you want, but you can also complete
with the layers. For example, these layers, I can say I will work
on the page number one, and I will create
a new one and I will create page number two. I will create a new one, and I will tap
page number three, and I will create a new one for page number
four.Thks to that, I can create a structure
for the layers and object. Select the page number one, I will define the rectangle
tools just like this. And with the rectangle tools, I will create a prime
of selection here, and I will change
for another colors. For example, I will
select the blue colors. And I will add also some texts. I will select the text tools. I will go inside, and I will
tape content number one. So I will tape
content number one. I will select the
selection tools. I need to adjust with
a fill and stroke. And we will adjust with
you have a black color. Maybe I will define the
white color just like this. I will put this in the center, and I will change a little bit of color of this
element like this one. And something that I will
do it just to repeat. I will click on
these two elements and I will duplicate
with Control D, and I will raging and moving
inside the page number two, and I will move the content on the page number
two just like this. I just need to double
click and we will replace by content number two, and I will change the color. Here the aim is to see
how you can structure. I will select, for
example, these two layers. Not these two layers,
these two object layers, object and text layers. I will duplicate with Control D. Then you need to drag and
move inside the page. You just dragging and
moving here, for example, on this area, it's not going
to move on the layers. I just going to move
on your page here, but you are still
in the same layers. So I need to dragging and moving here inside page number three. And we will change that
for content number three, we select the red background. We define another one
like for example, the green rea, and that's it. I will select one more
time, these two layers. I will duplicate with Control D, and after that, I will drag
and moving my content here, but not only here in
the page as well, and I will dragging and moving inside to page number four. You need to be really inside, so I need to little bit on the right to be
inside the layers. And this one is
page number four. The content here, I can switch
for content number four, just like this, and I
will change the color, I will define this purple color. But this is a structure that
you can do if you want to have something clean in
your construction tree, you can create one main
layer for each page. And after you can focus inside, you can also create sub
layer inside you need. You know, thanks
to that, we have the page number one,
we can, for example, deactivate the view
of the content of all the elements that
we have inside the page. And as you can see,
it can be pretty convenient if you
work like this, for example, a main
layers or a main page. Now, something important to know is when you see the textbook, just here, you have on this
area move object with page. So concretely if you
don't have this activity, and I'm going to
page number four. I decide to move here. As you can see, I
only move the page, but the content is
not going to move. So for example, I
will have after to select also the content and
to move also the content. So if you do
something like this, it's not very convenient. So second option, the second
option, what is this? It is this word move
object with page. So I can activate move
object with page, and in this case, I can move the content
inside the object. If, for example, I go here, I can also change the
display on this area, and as you can see, the content will be moved in the same way. Don't forget that if now
you create a new page. So for example, I
create a new page, the page will appear here and you won't have
the same content, or the page will
appears on this area. I can go here just after
if I create a new page, the page will appear
on these directions. Let's just come
back to this page. I have still this one activated, move object with pages. I will define this one here. I will define this one here, and I will define this one here. As you can see, this is
why it is interesting. You can stay in
the same document. And as I explained, when you export your work, you can define what
you want to export. So if after you export, you have the possibility to export only one
page, for example.
49. Add effects part 1: We're going to see how to
work with pass effect. And for this something that
we are going to do, first, it is to select the paint tools, and we will create a pass. I will go left click here, left click here to
create a curves and I will press Enter to
validate these squares. Then we'll go on the right. I will go on the fill
and stroke options, and on the stroke option, we will deactivate the colors and we'll apply a stroke style. Here, I can increase
with some value like the white and I can use a stroke paint and we'll
activate the colors. So now I will play this
element around here. We will use the not tools, and I can adjust, for example, little bit my element. So here, as you can see, we have a pass, we
can adjust the node. And if you want to
create a Pasific, you can open a panel. What panels you can open, you can go and pass here. And when you go and pass, you have the possibility to
open the pass effect panels. So here we can open the
pass effect panels. I will just click on
this area, pass effect. And now we can open a panel, the panels will be displayed
on the right here. And when you select object, you can then have access to the different pacific when
you click on this area. If you know all the pacific, you can just tape the
pacific that you want here. Let's take first example. When you have
something like this, you have edit, distort,
generate, convert. And something that
I will use first, it is, for example,
a taper stroke. So I will click on Taper stroke, and why it is useful
in this type of case because you can change
the end and the start, you have first to stroke wide, so this is a stroke
wide that we define. And after to define
the stroke wide, we can also select start offset. So we can define
where we are going to start here to
change the wide. You have also the end offset. You can also adjust
on this area. Then we can start
smoothing and we can adjust this one and the end smoothing as
well as you can see. Need to be careful on your wheel at the end of something
little bit strange. Have also the drain type. So for example, we can
change something like this, start direction,
clamp left or right. So in this case, you
can just select center, and this is the type of
things that we can do. So now if you
select these tools, you have your entar point, but you don't have
only your ent point because you have a pacific, also this element allow you
to adjust your pacific. So this handle is to
adjust your pacific like this one is also to
adjust the pacific like this. And if I just click here, as you can see, I adjust
my pass using this one. You can also mix multiple
pacific at the same time. So how to mix multiple pacific, you just need to
search oder one. Let's select an oder one, for example, I will use
something like bend, and if I use
something like bend, I can define a wise and I can bend my pass and I
will use a value. After to do something like this, you can have different options. And for example,
for this element, I have two pacific. You come back to fit, you won't see anything special, but the pacific are still
present on my element. So we have two
pacific on this area. And you can create more pacific for only one
object selected. If you want to remove
a pacific first, you can also change the position
of a pacific just here, so it will adjust eventually the first
one or the second one. And if we need to deactivate the view of a Pacific,
we can click here. And if I want to
remove a Pacific, you just need to
click on this area. Let's remove this one as well. Let's try another pacific. I will click here,
and I will define, for example, we
have Power stroke, simplifying taper stroke. We can use something
like Power stroke. It's a little bit
in the same way, but we have some difference. For example, you can define a
wide multipliers like this. We can apply a
smoothness value also, and you have the start cap. So the start cap
can be adjusted on this area and the end cap
can be adjusted as well. So you can change
what you want to have at the beginning
at the end. If I want to use zero
wide, I can use zero wide, and you can also use a
meters limit. And that's it. So if I do something like this, I can go outside if I
select these tools. One more time you
have the tools, you will find something
to adjust the sickness, and you will find something
to adjust, for example, here, or you can also dragging and moving on this areas like that. It is another type of
pacific that we can crack. After I will show you on
the different shapes like, for example, a rectangle. So this one I'm going to remove. If I just click on this area, you can also crat some band we have seen also use
something like node. But in this type of case is not going to
be very interesting. You can also convert
something on aches, you can use root
and we can convert the pass in multiple
small curves like this. We have a randomness value, so we can adjust random
value just here. I can change, I can put
something like maybe 22 dits. We also value, I can increase
with a value of ten, depending on the
value that I change, it will maybe impact the
length of my element. But after I will show you
that you can apply this also on something
different like rectangles. If I just continue, we'll be able to
use also something like tiling and rotate copies. So these two will be
very interesting. We also the
possibility to create interpolate point or show the handle or to
create a Spiro spleen. If I create a Spiro spin here, I can convert to spit here, but I just don't have
any specific parameter. If I adjust, I will keep
my spleen adjustment here. So I can turn this automatically the original paths
have been converted thanks to the pass effect
to the SpO spleen. And the spear spleen,
what is this, where the perfect
curves just like that. Even if you want to add
point or anything like this, it's not possible after. So we can only create a spire
of spin just like this. So after if I just come back, I adjusted this point. I will put this one
on these directions. And it works for any
type of element. So after we expand
with the rectangles. If I just come back here, I will define maybe
let's try another one. You can switch with
a perspective and you can adjust the
perspective on an object. You will have access to a type envelope deformation
or perspective here. You can use also
some mirror movement horizontally just like this, or we can switch for mirror
movement in vertical. And if I'm moving this point, the point will move
at the same time. I have also overflow
perspective, and if I'm dragging and moving this point or dragging
and moving this point, we can check the sue
at the same time, but if you check the
swell at the same time, nothing special will happen. I think it's pretty better
to adjust each point or to only have axis
to only one point. You can change the perspective. Here, this is a different
point so you can adjust the different point with a coordinate X and Y axis. But it's more simple if
you're dragging and moving each point on each corner and on each side just like this. Let's just remove this one and
remove the pass as well. A
50. Add effects part 2: We're going to continue
with the Pacific. We have seen how to create a pass and how we can
start with the Pacific. Oh, something that we are going to do it is
to click on pass, and one more time, I will open the panel so you can find
the panel pacific here. Automatically, it will be displayed on the
top right corner and we can adjust a pass or
we can adjust an object. I'll select the rectangle tools. I will create a
rectangle like this, and we will adjust with
a filling stroke value. So first, I will go
in the stroke paint, and I will deactivate
the stroke, and I will apply fill value, and I will activate
the fill options. I will just adjust the color. I will define some red
color just like this, and I read zoom a little. So first type of pacific can be interesting
on this rectangle. So if I just go here see
the snapping option, if I just come back
to the Pacific. So you can use, for
example, the corners. When you use corners here, you can activate some radius
and you have more options. So if I increase the radius, I will define maybe
a value of 60, you can switch for fillet, invert fillet, champer,
invert jumper. And each time you can
define a jumper side, steps with five, six or more, and it will impact directly
here as you can see. Now we have the unit, so we work in pixel. If you double click here, you can also adjust your
pacific with, for example, these angles here, and we can adjust with
this one as well. And you can dragging and
moving this point and make something a little bit
more specific using this one. We still have the chamfer type. We can come back
at any moment with some basic fillet and we can adjust also the
fillet like this. So this is one of the first type of
pacific that we can use. If you remove the Pacific, you will recuperate basic
rounded corners like this, and I can recuperate my
basic rounded corner here. If I just continue, we can also define one more
times in the past effect. You can use something
like aches one more time, and we can create
something like this. You have a lot of
type of option. If you want to
smooth on the top, if you want to smooth
on the bottom, can also work with a wide. Here you have randomness values. If I want to decrease,
I can decrease. You have also some growth, we can work with
different values. So you have a lot of
type of option here. If I just continue, as I explained before, you can also use something
here like the perspective, and we can find perspective envelope or
lattice deformation. You can also use
lattice deformations, and here you have some
option with sit grid. The problem here, you
need to double click. And when you double click, you can enter inside the lattice, and you can deform your object with a grid just like this. Here I activated
movement horizontal, so it means if I move in here, as you can see the er
side is going to move. But if I just
deactivate this one, it will work only
on one direction. It's definitely
interesting because we can make something
very specific. You can also work horizontally
or use only perimeters. I I come back to horizontal, I will adjust a
little bit more here, adjust maybe these handles
on these directions, and if I'm just satisfied, I can create
something like this. It can be really great to deform object using
late deformations. I will remove this one and
we will create a rectangle. I will create a rectangles. Here, this rectangle,
I would like to create patterns and to repeat this
rectangle using patterns. So to create a patterns, outside to duplicate the
rectangle multiple time, we can make something
more simple. And to make something
more simple, we can use a pacific. I will go here, you can
select directly tiling. And when you click on tiling, you can define the
number of rows. For example, I will
define six rows and here is the number of columns
and maybe eight columns. After we can define a gap, the gap where is the space
between the element, and we can craft a pattern. Maybe I will decrease
for six columns. And the rows maybe eight. Then we will increase
a little bit more gap. Let's select 40 and
on the Yaxs I will apply also maybe 40
also just like that. As you can see, you can
create patterns here. You can then create to offset. We can to offset on
these directions. On the rows or you can create
offset of the columns. On the gap, you can also adjust
with something randomly. On something randomly vertically or not or you can
come back like this. Even the possibility
to put a scale value. So you can have different type
of sites for your element, and you can change to scale value depending on
where you want to start. You can also apply
some rotate value, like or the value, and you can apply here. So you can definitely make a lot of things with these
tools, as you can see. And you can create a pattern
like this on the back. You start with a base. You also the mirroring mode and you can also one more time, you have different type of
options that you can use. For example, I apply some
scale values, some rotation. Here, as you can see, you can change the type of
mirroring and it will impact if you want to be on a specific direction or not. So you have multiple
coordinate directions that you can use to make something
perfectly random. And another one I can show you, I will remove this one, another one, I will write,
for example, a circle. So we'll create a circle here, and this circle I will scale little bit
on this direction, scale on these directions, and we activate anoer color. I will put my element
in the center. Or this I will activate
the snapping options and place in the
center of my document. I would like to repeat
in a circular way. So for this, we can use
also a pass effect. I will go on the right,
and I will click here, and I will define a pass effect. So this time, I will use
copies, rotate copies. When I click on rotate copies, as you can see, you can
repeat in a circular way. You have the method, pus pass,
Kaleidoscope and normal. I'm using normal, I just define the number of
copies that I want, just like this and
you have distributed. Here is a starting
angle so you can start also with angle, you can use some random angles. So for example, if I come back the random angles to zero,
I can start like this. And here you have
the starting angles. The problem is, if I don't
put any rotation angles, I'm not going to
repeat anything. So if I define maybe ten, I will repeat in this way. If I define 90, I will repeat in this way. If I define 40, I will repeat in this way. You have different type of
options that you can use. I will define maybe CS is 14 and we can define a rotation
angles one more time. If I define 20, I
will obtain this. But if I define 180 degrees, I will obtain this
one, just the number of copies that it will
impact my element. And here we can define
a number of copy. For example, I can do something
maybe more like this. I have also some gap
value that I can adjust. Let's try four just like this. And I can define a space because
I was using a gap value. But the gap value
can be increased. So if I take 12, I
will turn this render. Now I can just take
my object outside, and as you can see, I can
scale my object as well. So if I want to
remove the Pacific, I will click here and I can
remove the object as well. This is how we can
create the Pacific.
51. Add filters part 1: We're going to see
how to add filters. And for this to add filters, you can go on this area. And you have different
categories of filters that you can
use, for example, BRL filters, be filters, color filters, distort filter, fill and transparency, and more. The aim is not to see
all these filters. The aim is to show
you the principle of work because you can edit different filters
with the panels. First thing that we're
going to do is to create a rectangle we select
the rectangle tools, and we will create
rectangles on this area can define any color like
for example, the red color. Well, the first way to add
filters is just to only click on one of the category like for example,
you go on Beals, and you want to create
one of these effect, I'm going to use, for example, Mad Beals, and I will
just click here and I can just add my
transformation on this. I can just apply my
beavers, as you can see. Now I will go and edit and I will undo and I will
show you another one. I will go on filters. I will take maybe
materials and I will use, for example, enamels jewelry. And thanks to that, I can
create this type of filters. So the first possibility to
add filters is this one. So you have different
type of options. I will select another one.
I will select this one. I will define mat
ridge and that's it. I can create another filters. Let's try another one. I will selict for example, scatters, and I
will use this one. As you can see, you
can apply filters and you have multiple
types of options. Now you need to
understand after that that when you go
on filters here, you have two option filter
editors and filter galleries. What is the difference,
the difference is a filter gallery, you will have a summary of
all the available filters that you can use in
different categories with option to have a preview. And in the filter editor, you can edit more in
detail the filters. So for example, I can take on
filter galleries just here, and automatically panels will appear on the top right corner. The filter gallery
will be applied here. Find all the filter with all
the categories on this area, but you can also
click on bevels. You can also click on Blue. You can also click on bumps or anything like this,
just like that. No after to do
this type of work, I will select one
of the categories. Let's come back to bevels. So all the categorize
will appear here. But as you can see,
you have a preview. So this is why it is interesting because
you have a preview. So if I select bevels, I want to have something like, for example, deep
colored plastic, I can have the preview here, Duglas I can have the preview. Let's, for example,
select this one, Duglas. And to apply the filter, you just need to double click. And when you double
click, you can apply the filters
as you can see. If I want another categorized, for example, let's
select another one wigs, you have different
option, I will selicn Mmbran double click, and you can apply the
filters like this. As you can see, it's convenient because here in this area, you have different
type of prejum. They have also some
texture and I can double click on organics
just like that. If I click here wrote
papers, if for example, I apply a beaver
with this one and I apply a beaver like
something like bloom. You can have multiple effect at the same time on
the same element. And I can continue this one. So it means on the
same object I created, I have four different filters. And if you're going
to hear an object, the problem is you are not
going to see these filters, and this is why you have the
possibility to go filters and to have access to nodwn
options filters editor. When you click on filters
Editor, when you go here, you will have the
possibility to edit the last filters
that you can use. And on this area, you can
deactivate the filters, and here you can
find five holes. But I put also filters
met Now if I remove, I will remove all
the filters here. This is important to understand. So here you can
apply any filters, and on this area, you will be able to crack also a new filters and to put
one of these inside. But we'll see that
more in details after. So first, I will
remove this one. And you can apply this
on any type of object. For example, I will create
a circle just below. So I click on the circle tools. I will place my circle here. I will define the color,
like, for example, the blue colors, and it is say I can have access
to the categorize You have also these options, and this small option will
allow you to adjust the size, so it means you can make something bigger
about the preview or something pretty small depending on what
you want to do. If I just go in this area, you can find blue,
bumps, colors, distort. And I have these different
type of options, as you can see, image effect, image draw materials,
and you can see the preview because you change
the terminal size here. I found something
like maybe flex metal that can double click or you
can also just click here. You can have access to a
description on this area. If I select, for
example, this one, you can see a description,
waxy texture, which if I select morphology, acylc warm inside, you can find blue colorized
contour fill inside. Let's select for
example, warm inside. You can also click
Apply and you can apply the adjustment filters
just like this. So this is the first way. First way, you select filters, you can just directly apply
a filter from this area, and as you can see, you
can do this type of work. But this filter
gallery is pretty convenient because you
can have the preview. It's not possible
to edit anything, but you can have access to
the preview as you can see. If I want something to distort, I will select, for
example, this one, double click and I can distort my circle to obtain this render. I go. This one term edges, I can distort this one to obtain this render
as you can see. So this is a type of
thing that we can do. If I want something like pulse, I will define ripuls. And you can apply multiple types of filter in shapes
on how I can scale, I will keep my filters
directly on this element. So this is how we can start. I'm going to zoom in zoom out. And after I'm going to show you more details how you
can edit filters.
52. Add filters part 2: We're going to continue
with the filters. We have seen how to add filters, we are going to see
how to edit filters. To add filters, as I explained, we will create first rectangles, I will select rectangle tools and we will crat
rectangles just here. This rectangles will
place on this area, we will dial bitter size. So as I explained, you
can go on filters. When you go on filters, you
can apply any filters here. Like, for example, I'm going
to select one of these. I will select, for example, this one, and as you can see, you can add filters. The second way to add a filters, you click on filters, you
select the filters gallery, and you can have access to
the different categorize, and you can select a render from one of these
different categories. For example, I can
apply this one. Now if you apply filters, like, for example, I
decided to apply this one, I have the possibility to go on filters and to have access
to the filter editor. When I click on the
filters Editor, you can see deactivate the filters or
activate the filters. As you can see, this is the
filter that I just created. And we use just before the
ripple some pel filters. So the repel filters
can appear here. You have a number on the
right, it is just a number of shapes concerned
by the filters. So what does it mean?
It means that I can add a circle just below. I will click here. I will
come back to this one, and I will, for example, apply some other filters, clic materials, and I
will use maybe this one. And as you can see, the filters
will appear on this area. And now if I just click on this, I will select this one
and as you can see, use. What does it mean it
means that we have use these filters on one sheps. If I was using two shapes, I will have two on the right. Now, something that we can do, why we have ripple Because
just before I use ripples, as you remember, and this
is why if I click here, I will have one on use and now zero on the iridescent Emax. Every time if you
write a filter, the filter is appear here. Now if I complete, for example, with another one, I'm going to click on this one, and on this one, I will
add another filters. I will put regen I will use maybe seen memory and I
will double click here. I apply also these filters. If I go on these
options on this area, now you can find here, and this area is not going to apply directly with
the seal membrane, but you can see, we
don't see because we see on this area
ridiceneax just like that. So this is the type of
thing that we can do. Now, if you remove the filters, you can click here and I will have access to
the scene membrane, and I can remove this one. So from these panels, you have also the possibility to just add filters as well. So when you click on this area, you have show all filters input, and you can also craton
your filters here. When you create on your filters, as you can see, the filters
will appear on this area. But I have nothing inside. So I have nothing inside. So if I activate,
nothing is inside. You can create a new
filters and you can also create new filters
for these panels. If I go on the
filter number one, I have nothing inside. So what I can do, I can click
here, I define filters. Let's define, for example,
what I'm going to use, I will use one of
the Biff filters, and I will use as borders. Now I use as borders. So if I go here, you can find the filters border inside
the filters number one. But you can double
click and rename. So for example, I can apply
these filters, borders. And after to apply
these filters, borders, as you can see, I
can just go outside. And after to go
outside on this area, we can have access to
different options like struck paint and composite Goshen blue, composite, ashen blue composite. And just all the element
composing these filters. And I can edit this one. So what does it mean? It
means to compose this filter, we have some Gaussian blue, and I can adjust the Gaussian
blue value like this. This is how you can adjust the filters because
you can now have the possibility to
edit the filters here first with the first
parameter, the Gaussian blue. Now we have another
parameter. This is composite. Here we can change the
type of operation. Inside or outside, but you have more options,
as you can see. We have the Gaussian
block here again, and we have another
way of Gaussian blow. We have now composite
specular lighting as well, and I can modify the
specular lighting like constant value. We can address the exponent. We can work with
Azimutan elevation. And depending on the
filters that you choose, you will have different
type of option here. We have again, composite
and composite again. This is all the element
composing your filters. If I select this one and I
want to apply another filter. I will click on this
one and I will go back on this area and we
will select er filters. I'm going to use maybe
maybe I will have this one, protusions, ridges, scatter,
shadows, what I can use. I will use maybe this one. I will use, for
example, wood paper. I will double click
and I created this wood paper effect,
as you can see. Now after to do this work, I can go on the right
and to have root paper, as you can see, with one I
can double click to rename, I will tape paper
just like this. I have this filter number two,
this one I want to remove. You can delete to
current filters. You can also duplicate
the current filters here. If I delete, I can
remove and I will have now paper accessible. When I click on papers, what we have, we have
these different options. So as you can see, we
have a lot less options. And for any type of
filters that you will use, you will have access
to these panels and the possibility to
edit the filters. So on the right, you have
also different elements. You can also click on the right. You have different element, but I think it's a
little bit more complex. You can focus more on this area. So for example, we
have the turbulence, and I can adjust the turbulence, as you can see with the
size, just like that. I can adjust with a
livid of details. I can adjust with the scene. Can adjust the first
element of these filters. It is a turbulence and we
have different options. I can also use turbulence
or I can use fractal noise. Here we have the
displacement map, and I can use a scale
value, just like this. I can use a scale value, just like this for
the displacement. Here we have the different
type of options. We have also diffuse
lighting composite. Diffuse lighting
can adjust as well, so we can change
the constant value. We can change the surface scale, but also aimate value
and elevation value. So as you can see,
you can really adjust your effect
using this one. We composite and one
more time in or out. But you have more options. You can also use default. Over in this case, we use in to have the
effect all inside. You can use also composite. We can adjust little
bit of composite value, and it will make,
as you can see, depending on what you choose, you can adjust with
the first factor. You can also adjust
with more factor, but don't touch this too much because it's a
little bit more specific. And we can find the last thing. This is a blend effect. And after to do all
this type of work, as you can see, it will
appear on this area. So the filter editor
will be here. So now I have the shapes
with the filters editors, and we have this one with
this filters editor. It works for any
type of element. But my advice if you
want to use the filters, you can just temporarily
open these two elements. You select the filter that
you want on this area, you apply the filters
that you want. And then if you are satisfied, you can just stop here. But if you want to adjust more, you will click on this area and you have access to the
filters that you need. If, for example, you want
to duplicate a filter, you can also duplicate
clicking here. And if you want to
remove a filter, you can just remove
clicking here, and I will be able I will
remove and remove this one. And if I remove this
one, as you can see, I will redjt my original shapes. So that's it. This is how you
can work with the filters.
53. Logo landscape part 1: To no ice so so mortal. This is this one. This this way. My you make experience. That sexual activism and I would like to be
in the back for this, with this symbol we will select all right click here to group. A as Mo make so so much, what is the clitce so the second is in I Could you take you take this. And the Selaglag. Or to L He's like exact, et cetera. He Sure. So let's take a
look to this base. I have this element, this group. After we'll focus group, but at this time, we can
still keep this group. We have this element. We're not going to create a
complete group. Just stay with this
one and this one. We can just dragging and moving a little bit
more on the top. I just need to check
that my group and my rectangle are in the milders inhaling and
distribute panels we can use relative to page, and I will use center
on the vertical axis.
54. Logo landscape part 2: We're going to continue
with this logo. And for this, something that
we are going to do it is to select the circle tools, and we will zoom on this area, and I will create circles. So we'll create a circle here, we'll press Control to keep the proportion
just like this. We'll change little
bits of color, we select to different color. We'll go on fill and stroke, and we'll select to clear
green color like this first. I will play this
circle around here, and I will duplicate first I will place
on the backgrounds. So I will place total
in the backgrounds, and I will duplicate
with Control D. I will make another one little
bit darker just like this, and maybe it's not enough,
like, for example, this color, and I will
place on the back also, and I will dragging
and moving hoops. I will dragging and
moving this one around here and this one around here. Let's put this one
maybe, just like that. And I will duplicate
with Control D again. I will move here, I will make something one more
time more darker, and I will place on
the back as well. And we will place maybe
this one just like this. This one maybe like this, this one around here, and this one, yes, I think like this, it will
be pretty convenient. Maybe this one we can
just scroll down below. So after to do
this type of work, I need to crack a cut. Maybe we can put
this one here and this one more around this area. I can select the Swiss circle and we can resize
the Swiss circle. We can press control and scale the Swiss
circle just like this. And now maybe it's going to
be pretty better to adjust. So I will play this one, I think, like, like this. I will deactivate the
snapping options. I will play this one
maybe just here, and I will play this one maybe
just here. Yes, perfect. So after to do this work,
I need to crat cut. So for this, what we will use, we use the pain tools, and I will just create
something to cut. So concretely, I will
create a line, for example, here to here and
until this part, this part and this part. We can define any color. And I will use a
Bolan operation. We click on this circle and
we will click on this pass, and we'll go on pass
we select difference. And thanks to that,
we can cut like this. And we can keep this group is going to work,
as you can see. Then we will repeat
this process. So we'll click on the Pen tools. We will go around this area, and we'll create pass just
like this, left click, and I will select I will
select this circle here, and I will select this
pass and I will run pass, and I will select
difference just like that. So thanks to that, I
can obtain this wonder. Now we can select all this element like this,
we can crate to group, right click create to group, and we can duplicate the
group with Control D, and I will play
this one just here. The problem is, as you can
see, it's not going to fit. So I need to scale a little bit. I need to put this
in the back first. I'll put this on
the back. And yes, I will put this on
the back and we'll try to adjust a little bit. And I will try to
adjust maybe like this. The problem is if I try
to adjust like this, as you can see, it's
not convenient, so I will have to cut again. So if we do something
like this, I need to cut. I would like to
not cut this one. Maybe we can scale again, and I can try to
place around here, but I think I will have to
cut the element on the right. Let's try again. And Yes. We're going to place like this. Yes, here. And I need
to repeat the process. So first group, we ungroup, we'll select the pen
tools one more time, and we'll create
a cut around this here until here, here and here. Then we'll select
this circle and this pass will go
on pass difference. I will repeat the process. I will click on the pen tools. We'll go around here until, yes, I need to cut also here, I need to cut on this
area, just like this. Go outside. So as you can see, we can make
something like that. And then we can select this circle and this pass
will go and pass difference. And we'll repeat the process. We'll use the pass tools, and we'll click here
until this area. And we will select this circle and we will
select this element. And we will create a pass. We will use difference. So now I can create
to group again, so we can group this difference circle again.
I will go right click. I will create to group, and we can we can just stay like this.
It's going to work. So after that, what I will do, I will use text tools, and I will go left click here, and we will tape house for sale. So we'll tape us for
sales and I will scale, I will reduce the size, we place house for cell here, and I will double click to
change the font family. What font family we will use, we will go back on
these directions. And the font family
that we will use hoops will be
Franklin gotiEVT one. And I'm in Italy, I will come
back to normals, perfect. And I will double
click to select this part and this
part will be in green. So this part we can
repare the green color. But all the green
will appear here. So it's not a problem because here I know this is
this green color. And here for sale, I know that we use
this red color. So I will use this red color. And I will place
house for sale here. We can just activate again
the snapping options. So thanks to that, we can
move on this area just like this and we can press Control to scale until to snap here. If we want, we can
move a little bit on this area to Brit little bit of proportion
just like this. Now we can define the
space that we want, and maybe we can define
the space around here. Maybe I can let a
little bit more space. So this one we can move
a little bit more, just like that, and this one we can move a
little bit more as well. Maybe a little bit more again. And that's it. We have
finished for this logo. So as you can see,
pretty interesting logo with the green color
and the red color. I will say, A, I will
press right click, I will create a group, and I will scale so we
can scale the logo. We keep perfectly to proportion one more time so as you can
see, it's pretty convenient. And after that, you can check to pull the group in the center. I will deactivate
the snapping option. I will go on the Almen
distribute and I will select center and center and
it's okay for this logo.
55. Logo coffee part 1: In this training, we're
going to create a logo, and it's going to be
a logo for coffee. And for this, we will work
with different elements. We will create a symbol. We will add text, we will work with
transformation, and we will work with a contrast between brown colors and
contrast with white colors. So, the first thing that
I'm going to do it is to select the
rectangle tools here. I will start with rectangles
and I would like to create a rectangle on the backgrounds.
I will go on the right. I will activate the
snapping options, and I will place my rectangle
on the top left corners, and I will extend to snap here, and I will extend to snap here. We need to choose
a dark brown color first. I will go on the right. I will select fill and stroke, and on the field colors, we will go around
the orange here, and then we can
search a brown color. We can select, for example, this type of brown
color maybe this one. So after to do this work, I will zoom a little bit, and we will create a rectangle. Is the rectangle tools, I will create a
rectangle like this. We'll define color
like a red color, we extend a little bit on this direction and
this direction. And I think we can
place the element bond, yes here, and I think it's
going to be pretty good. So after to do this work, I will create circles, and we'll create a circle here. We will define a color. I will work with a blue color, and the aim is to
place the circle here, and you need to place
a bonding box to this position and
this one to here. And we need to repeat the
same process with Control ED. You can duplicate and you
can place another one here. The aim is going to
create a cylinder. And as you can see, we can
create this type of things. So now after to do
this type of work, I will select this element, this circle shift
this red element, and we will go on
pass we select Union. So here we have only one entity. And in this entity, we will go on strike here. And what we will do
we go unfill first. So fill will recuperate the brown color that we
have on the background. So it means this color. And then we will
activate a stroke paint, click on the stroke and we will activate the white color
to create some contrast. And the stroke style, we
can define a value here. For example, in pixels, maybe you can work
around 20 pixels. And I will select
the circle here. And these circles,
I will apply feel. A, we will recuperate the
brown color just like this. And I will go on stroke, paint. I will activate a stroke, and in the stroke style, we will define 20 as well, and the element can
be on the front. Now what we can do, we can select the circle tools. And with circle tools, we can create circle just
like this for circles. And we can press
Control D to duplicate, and I will place another
one on the back, so I will go on the
back like this. Oops, I will yes here, and I will press shift and
control to scale a little bit. I think it's too big, we'll reduce with shift and control, this one, then this one will reduce with shift and
control just like that. I think this can be pretty
convenient. I can select this. We need to apply
20 millimeters and this one I need to
apply 20 millimeters. But if I do something like this, as you can see, I need
to reduce this one. So we'll reduce more this
one, I think, like this. It's going to be
more convenient. And this one let just change. Let's put a value
of 20 millimeters, just like that, and I
think it's pretty good. So now what we will do will
take the first circle. I will check, yes, we
have 20 millimeters. I'll take the first circle,
shift the second one, and we can dragging and
moving these two circle. So I'll be dragging and moving these two circles around
here, just like that. And I need to change
a little bit of position only one step. But the problem is this
rectangle on the back. We need to put totally
on the back, yes. And now we can
recuperate this view. So I just adjust little bit. I'll say this circle
and these circles. We can scale a little
bit if we need. We can try to scale
a little bit. But if we scale little bit, something that we need
to do it is to adjust. So I need to click
here and to put again 20 millimeter. Yes,
just like that. And this one I can scale
a little bit again, shift control, and I can
put again 20 millimeters. Every time shift control to keep the proportion and to
scale from the center. Maybe you can press Shift
control again to reduce again, and I need to adjust
20 millimeter. So that's it. Now
it's pretty good. I will select all this element. I will crat frame of
selection from here, and we will just crap to group. So I will go right click
crap to group perfect. And we're not going
to center because we can use the Ailing and
distribute panels here. But if we center, we have something strange
because of this element. So we're not going to center. We're going to place around here and move little bit around
this direction first. Another thing that I'm going to do it is to see the paint tools. And with the pin tools
we'll go on the top here, and I will start with
first line here. A second line will craft small curves and a
second line like this. And then I can press
Enter to validate. I will adjust with
my n Sharp point. We'll click the
sharp point tools, and we will dragging and
moving these handles. We dragging and
moving these handles. I will adjust little bit here
and adjust little bit here. So now we have also this one. So we can just change a
little bit of curves, and just try to adjust here. And this one I can try
to adjust like this, and maybe you can make a better curve if I
extend these handles, and extend this handle
make a better curve. So now we have this element. We will scale a little
bit on these directions. Maybe you can double click
and move a little bit, yes, just like this. And something that
will do, I will place a first one around here. I think it's a little
bit, we can scale little. I need to go on the fill and stroll because we still
have fill options, and on the fill options,
I will deactivate. And we can play this
one around here. Maybe I can extend a little
bit on these directions. And in the stroke style, we can recuperate
the value of 20, and now I can duplicate with Control D. I will duplicate
the first time with Control D. I will
deactivate this one and press Control D to
duplicate a third time. Now we can select this sweepers and we can go into Ag
and distribute panels. We can make relative
to the last selected, and we can halgn
here bottom edge. Then we can use
this distribution horizontally with
even horizontal gap. We can create a group as
well, right click group, and we can place the group
around I think here, maybe we can move a
little bit on the top, and let's do
something like this. Now I will select
these two groups. We have two groups here,
and we can go right click, we can group again,
and that's it. We can then have our symbols. Oops I'm not sure
I created a group. No, I didn't create a group. Let's select again this 21, right click Group,
and now it's okay. So now what we will do, we'll
play this one around here, not perfectly in the center. I think here on this
Rights pretty good, and it's going to be maybe a
little bit more on the left, and it's gonna be okay for
the first part of this logo.
56. Logo coffee part 2: We are going to continue
with this logo. We have seen how to create this different element and
we are going to continue. And for this, something that I'm going to do it is to add text. So we'll click on
the text tool here. We will go on this area, and I will go left click
and I will tap something. I will tap the Luna place here. And as you can see, we don't see anything because we
need to apply colors. I will go on fill and I
will activate colors, and we will select
the wise color. Then we can scale a little bit, and I will change
the font family. I will double click here, and I will select
all the element, and I will change
the font family. What font family will choose
will go on this area, and I will select Candara. But for Kandara I will switch
for bolt just like this. And after that, we can
scale the lunar place. I want to scale a little
bit also the size and we will break the proportion
to adjust on the height. So will scale little bit here on the eight,
as you can see. And we place the
lunar place, yes, I can scale little bit more around here and maybe
we can increase again. So after to do
this type of work, maybe it's a little too much. Maybe it's a little too big. Let's just reduce little here and adjust little
bit on these directions. Then we will duplicate
with Control D. We'll work with liment
and distribution after. Then we will scale here, and I will taper tape coffee
roaster just like this. And we will place coffee roster. But here we will make something
a little bit smaller. I would like to add the stars one on the left
and one on the right. For this, we can select the star tools. We
can click here. We can define the star mode. On this area, if you
are not on five, you can go on five
corners spoke ratio 0.5. I can crack stars
here, press Control, and you can turn to have the summit in the
right position. So it means concretely here, and I will place these
stars on this area. I will reduce it bits to B
and we place this one here. And I will duplicate
with Control D and we will duplicate to have
another one on the right. As you can see,
it's pretty good. Now what we need
to do, we need to work with alignment
and distribution. So first, we will
start with this one. I select the stars here, and I will select COF roster and I will selict second star. We'll go in the halin and
distribute panels relative to, for example, we can put
the biggest object, it means it will be
the text in this case, and I will center
on horizontal axis, and I will use distribute horizontally with
even horizontal gaps. Now, as I explained, if you want to center all
the element on the page, you need to create a
group or it's not going to one of the interest of
the group, right click. You create to group automatically
the relative to will be changed for page and you
can center on your page. So it means on your
document in this case. When I select the lunar place, I can also put relative to page and I can activate Center. So now what is the
aim. The aim is to try to have something better
about the position. Concretely, we
have this element. So this element, we can try to a little bit the
position around here, so Narclas and we
have coffee roaster. So we are going to move a little bit this one
here, move a little bit, this one here, like tootin
something like that, and we'll center
more of the element. So concretely we can create
a frame of selection with all the content expect
the bron rectangles. And if looks okay, I
will go right click, I will create a group,
and now we have a group with all this element. We can also scale the group
with all this element. I can scale the group
just like this on my convenent and I will go on the link and distribute
panels relative to page, center, and center, and we will obtur this
render just like that. But maybe in this case, it can be pretty decent
to not be perfectly in the center and to move little bit on the top just
little bit like this. I think it will be
pretty better like that. So not perfectly in the
center because it looks not very balanced when we put everything in the
center in this case. So sometimes we need
to work like this. So one more time,
two main colors. So first main colors
is the brand colors, and the second one
is a white color, and we have contrast. Something interesting
is you can switch the logo with
different backgrounds. So for example, you can
select the rectangles here to select the
Bn rectangles. I think I created a group
with a brown rectangle, yes. Right click. Let's ungroup. Let's just keep the rectangle. And I can set the rectangle. You can try different one so you can see your logo
with another one. If you switch with another
one, it's possible, but you will have to change
the color here as well. But if, for example, you enter inside this logo, and you enter inside, for example, I can double click, double click, double click. If I select this one and
I'm going to fill options, I can deactivate the field. But if I deactivate the field, I will see this one on the background because
I didn't create a cut. So we can maybe stay like this. Something that you can do it just I'm not going
to do this here, but something that you
can do concretely, it is you can stay like that. You can try different
backgrounds. And if really you are satisfied
with another background, you can try different one, but you need to keep in mind that you need
to create contrast. You are satisfied with
one on no background, you can have to change
the color and fill this different area
with the same color. But in this case,
as I explained, the brand color will
be pretty good, so I can reprere
this brand color, and we can use a brand
color in this type of case.
57. Logo ground part 1: In this training, we're going to create a logo, and for this, we will work with different
type of transformation. We will work with different
types of operation, it will be interesting training
to work with this logo. So the first thing
that I'm going to do it is to select
the circle tools, and we will define colors. I will select these colors, and I will press Control to perfectly create
complete circles. I will define a color
we use finance stroke, and I will define a
color like this one, and I will place my
element in the center. Then we will duplicate with
Control D. I will duplicate. I will define another
color like maybe this one, and I will scale
a little bit with shift and control to
stay with the center, and I will put this
in the background. We'll click here and we'll
put in the background, and I will scale little
bit more like this. I'll set my two circle. I will radiate with shift and control to upturn
this type of render. So now what I will do I can open directly to line
and distribute panels, and I can use center
and center first. After to do this type of work, we will create a rectangles, and I will create a
rectangle on this area. And this rectangle will
use this clear blue color, and I will place my
rectangle just here. After that, this rectangle
zoom, as you can see, we have the Midle here and we'll move little
bit on the left, little bit on the left
that the Midal point. And I will create shapes. I will select here
the polygon tools. And with the polygon tools, I will click on regular and I will define Sui. Corners here. And we'll crack
polygon, three corners, and I will press shift to put the summit on
the top just like this, and I will place
my rectangle just here in the center
on the bonding box. Sometimes if we not snapping, you need to zoom a little bit. I will adjust little bit
on the left until here, and I will scale a little
bit on this direction. I think this rectangle
is too high, we are going to dies and this one we are going
to snap here as well. Now what I will do, I
will create rectangles. I will create another
rectangles around here. This rectangle we can
snap to this point. We can define
another color first, we can snap to this boding box, and we can adjust
and as you can see, we can make just here, you can snap to have exactly the same
size that this area. And now what we can do, we can adjust little bit
rectangle on the right, just like that,
maybe around here. And after two. And I
think we can reduce, we can put little bit inside. Yes, just like that, we
can put little bit inside. Maybe this one we
can go a little bit on the right on the left, and this one little
bit on the right, and this one we can snap here. I think like this, it
will be pretty better. So after that, I will
convert this one. I will go on pass,
object to pass and double click to select this handle point and
to snap to this one. The problem is, if I do
something like this, the one is not going to
move. So I have two options. I can select the two element
and we can work like this. We can also go on the selection tools and we can use a shared
value just like that. But I think it's not the best. The best way is to double click now because we convert
to pass you select this handle and this
handle we shift to select the two handles and you can dragging and moving
just like this. Now we will create
another dictangle. I will create another direct
tangles, just like this. And this rectangle, let's
select an color like this one, and I will put the
rectangle here and we will extend until this area
and extend until this area. So now we need to work
with different colors. I will select this
element fill and stroke. We'll select different type of blue color like
maybe this one. Then I will select this one, and I will recuperate
this blue color and we will make something
a little bit different. Then we'll select this one. We'll recuperate
this blue color, and we'll make
something a little bit darker, just like this. And then we'll select this one. We'll recuperate this color, and I will make something a
little bit darker as well, just to upturn, maybe
something like this. And on this one, I will make something a little bit
more darker again. And thanks to that, I
can obtain this render. Now the last step is to select this rectangle and to select
the circle on the back, so range circle
into pass division. And thanks to that, you can just have an element like this. And this element,
as you can see, you can recuperate the color. I think division
is not the best. I'm going to come back here. And I will do another one. I will click on this
rectangle, shift the circle, and I will go and pass here, and we will select
something like fracture. And thanks to that, I can
have this small area, and we can delete this small area and we can
delete these small hoops, and we can delete this
small area as well. You prefer, if you want to be
sure, let's just come back. If you want to be sure, you can extend a little bit this rectangle outside and
this rectangle outside. You select this rectangle and the circle here,
the orange circle. You can go and pass fracture. And now you can really
see this element and you can dragging and
moving and you can be sure. I will select this
blue rectangle, shift, the orange rectangles,
and I will go on pass. I will select here. Fracture, and it's pretty
convenient because we can chart this element and we can perfectly
keep this one. And I will press delete and we can keep this one
and keep this one. So as you can see,
it's pretty good. So now what we can do, we can have all these element. We can go right click.
We will define a groups. And this group, if
we need to scale, we can scale little
bit as you can see, and I will place my
group around here first. And that's it for
this first part.
58. Logo ground part 2: We're going to continue
with this logo. So for this, we have created this element, as you can see. Something that we will
do it is to crater rectangles and we'll crater
rectangle just here, and this rectangle, we
will adjust the color. I will go in fill and stroke, and I will adjust with this
type of dark green color. Yes, just like this
little bit close to the blue, but not perfectly. And after that, I will
scale a little bit more, and I will duplicate
with Control D, we duplicate with another one. And after to do
this type of work, this one will increase a
little bit of size here, little bit of size here, and double click to
apply rounded corner. And I can extend a little bit on this area and double click to
apply rounded corner again. And I will play this one around
this area just like that. So now we will select
this one and this one, and we can crate to group. I will go right click. I
will not create to group, I will go on pass, and
I will select Union. And I will put my element in the foreground so I will
put in the foreground and we'll place an element around
here first. First here. And I will crater one, I will press Control D, and I will create anor Maybe this one we
can reduce the size. Place one maybe like this, and this one little bit bigger, but not too much
around this area. And we can do
something like that. And this one maybe,
just like this. I can deactivate the
snapping options and this one just like this. So now something that we can do. Maybe this one we
can place here, and this one we can increase
a little bit of side. Let's make something
a little bit bigger. After to do this work, I
will click on this one and click on the orange rectangle. We can move little bit here. This one and the orange
rectangle will go and pass, and we will select division. Try again, I will click on this element and
orange rectangle, I will go on pass and division. The problem is not
going to work properly. I will go here, here, pass, and I will
select fracture. If I select fracture, I'm going to recuperate
this element, but the problem is it's not
going to work properly. I'm going to work
in a different way. Why it's not working properly because I have a group here. So on the back, I have a group, so it's not working properly. So I need to go right
click, I need to ungroup. And after to ungroup,
now it's going to work. So I can click on this element
and the orange circle, I will go and pass, and I will select division
just like that. And if I select division, I will have multiple
pass created, and as you can see,
I can have this one. And if I define a color, I can define a
color here and put, for example, on the front. And one of the problem it's not working
properly in this case. I will obtain this one. And yeah, the division
is not working properly. I'm going to undo. I will come back to
this step because it was not working
exactly like I want. Yes, it's because I didn't
select it the right circle. I will click here
and I will click on this circle the yellow circle. I will select the yellow circle with this element,
I will go and pass. I will select division, and now it's going
to be betters. And I can click on this area, and as you can see, we can recuperate some colors and
now it's going to work. And in the fill
and stroke panels, we can adjust we can
recuperate to colors, and I will recuperate this color and it's going to work properly. I can select the orange circle and I can select this
element. I will go and pass. I will say divisions. And it is same, I can
recuperate this color. Oops, just recuperate
this color. So I will click on this element, and with these panels, I will recuperate this color,
just like that. The problem is, as you can see, we cannot directly put this one. So if I select the yellow
circle and this element, I will go and pass and
I will select division. We will obtain
this element and I can re parateF example,
this green color. But the problem is we don't
have the other elements. So in this type of case,
we'll work differently. We'll select this element,
shift orange rectangle, and we'll go on pass
and we'll select like we have done on
the blue rectangle, we select fracture,
and thanks to that, we can cut this element
and we can do something. This is why the Bolan
operation are important. I'm going to select
all this element. I will cra to group. We will scale little
bit to group, just little bit and the Alina
distribute panel center. We'll add some text. I will click on the text
tools, and we'll go here. We will tape Landscape. Um, for the font family,
we can select all. I will use the Calibri
font family one more time. It is a pretty
interesting font family, simple but efficient. And here we will work with bold. And I will increase
little bit of size. We'll put landscape around here, and I will duplicate
with Control D, and I will scale little bit to dits and we will
tape here structure. So I will tape
structure directly. And we'll increase
little bit of size, we change and we'll
adjust the color. So I will see landscape. I will select, plan stroke, and we'll recuperate the dark blue colors
that we have here. And I will select
structure, I will select A, and with hydroperTol, I will recuperate the orange
color that we have here. So in this case, in this logo, we'll work with multiple color. We don't do this too much, but in some case, it
can be interesting. But one more time, generally, we use only two color
contrast between two color. But in some case, you can
make multiple color for sure. But the big majority
of the time it generally will work with two color and contrast
between two color. And I can move
little bit this one, move little bit
this one just here. I select landscape,
Alga distribute center, structure, Alina
distribute center. And this one I will
check in the center. Perfect. I can select
all now, right click, try to group for this logo, layer on the object, and I can dragging and
moving just like this. I will put this
close to the center, and I will go Al and distribute center and center like this, and it's okay for this logo.
59. Logo furniture part 1: In this training, we
are going to create a logo, and for this, we will create a
logo for furnitures, and it will be
interesting training. We will work with
different types of shapes. We will create a symbol, and we will work with a
brown color in this logo. We are going to this. The first thing that
we are going to do is to start with
the circle tools. We're going to create
two circle with stroke. I will create a
first circle here and I will press control on this area around this size and we will put the
circle in the midl. I will using the
snapping options, and we can snap to the
middle of our page. I will go and fill and
stroke on the fill options, I will deactivate the colors. I will go on stroke paints, activate the stroke, and we
will work with a brand color. So we'll se the brown
color because it is logo for furniture so I
think it's pretty good. And we'll select, for example, this type of brown color. Then I will select a stroke
style just like this. I will scale a little
bit from center, and for the stroke style, we will adjust the size. Here, I change for pixels, but you can switch again
for millimeter if you need. And here it is in millimeter, you can switch in,
in millimeters. And here we are,
for example, 20. I'm going to ts 20. After I will
duplicate the circle, I will press Control
D to duplicate. And then I will put
in the background, lower selection to bottom, and I will scale with shift and control to keep the
proportion from the center. And we can just scale like this. After that, I will reduce the wide here to make
something smaller. And what type of size
we are going to do, we can make something
like, for example, 12. I think we are a
little bit outside. 12, I think it's too much. Just step ten, and I
will scale a little bit. I will arrive closer like this, and we need to adjust
with ten again. And I will obtur
this type of render. Maybe we can scale a little bit, just like this, and I
will adjust with ten. So after to do this work,
we'll create a symbol. We create a symbol like sofa
using different rectangle. We'll zoom on this area first. And I will select
the rectangle tool. I will create small
rectangles here, and this rectangle will adjust with a fill
and stroke value. So in the stroke
pane, we can remove. In the field options, we can activate the colors, and I will create with a dropper tools,
these brand colors. And we'll play this
rectangle around here. I will extend a little bit on this direction, just like that. After I will duplicate
with Control D, and we will place
another one here, I will deactivate the snapping
option or I will be in trouble and I will scale a
little bit on this area. Yeah, maybe this one I can scale a little bit also
just like this. This one like this, you can press control to
stay on the same axis, and I will duplicate with
Control D to place another one. I will press control,
and I will ops scale this until
around this area. After to do this type of work, maybe we can move
little bit this one, move little bit this one here, and this one little
bit like this. And I think we can six
these different rectangle, extend a little bit,
just like that. And I will double click on
the rectangle on the top, and we will add little
bit rounded corner, not too much, but
little bit here. I will create another
direct tangles. We go on the left here. And as you can see, we
can create direc tangles. This rectangle, I
will double click to have non rounded corners, and I will play this
one around here. I will extend a little
bit on these directions. Maybe, yes, just like that. I will extend a little bit here, and I will press Maybe
it's a little too much. I can reduce a little bit
more like for example, this one, and I will press Control D to duplicate
and place on the right. So it's okay for that.
Now what we need to do we need to work with
igment and distribution. For this, we can select object. First, I will come
back here and we'll go on object, haline
and distribute. Oops, I need to deselect
everything first, and I will go on
object and Oops, yes, ling and distribute now. I will select first this rectangle, this
one, and this one. So these three rectangles, and I will allo
center to the page. So I need to move
this one because yes, it's going to be very convenient
to center to the page, and at the same time,
the three rectangle, we can use this distribution. Now I will click on
these rectangles. I will place around here, this one around here, and I will select
this rectangle, this one, and this one. I will align to the bottom
edge just like that. But the problem is we're
in the bottom to the page, so it's not going
to work properly. And I need to be
on, for example, maybe we can select
the biggest object and we can align
center like this. Perfect. Now I can check
that everything is okay with this one and align with the distribution again,
yes, it's going to work. And if I see this rectangle, shift this one and this one. We can also use a distribution,
distribute horizontally. But because I distributed
horizontally, I need to select this rectangle, this rectangle, and
these rectangles, and I need to move and
to be in the center. I can create a group
to right click group. I can go in center and now
right click and group again. So now if everything is okay, I have the right distribution. What does it mean it
means I can create a selection of all this element. And I can go right click,
I can create to group, and as you can see, we have
created these sofa symbols. After that, if we
want to adjust, we can scale, we can reduce. Maybe we can do something here. I think it's pretty
good, and I replace my symbol around this
area in the haline and distribute panels
relative to page we ling to the center. And that's it. So this is the first
thing that we are going to do for this local back here page. And after we add text, we'll add also some elements
to finish discretion.
60. Logo furniture part 2: We're going to continue
with this logo. And for this something
that we are going to do it is to create rectangles. I select the rectangle tools, and I will create a
rectangles around this area. And this rectangle will
choose anoer color. I'll select the red
color just like this. Something that we can do it is if we place the
rectangle like that, we can work like this. I want to show you something. If you place the rectangle, in the distribute center
and center just like this, maybe we can work here. And I define, for example, I convert this circle
pass stroke to pass, struck to pass, and I select the circle
pass, struck to pass. And then if we select
this circle, shift, we select the rectangle,
we go and pass, and we select difference, we can crat to cut like this. But don't forget to convert
to pass this circle. If you don't convert
to pass this circle, it's not going to work properly. And before to do this, I need to duplicate
also this rectangle. So I will come back, I
will press Control D because I want to repeat
after seven times. So now I can repeat
this operation. I will select this
first circles, this rectangle, and
I will go on pass, and I will select difference. Now I will place again
this rectangle here. We can activate the
snapping option again, or I can just click
on center and center. It's going to be pretty better, and I will select
this circle shift, the red rectangle,
pass difference, and I will obtain this
render as you can see. Could just create a
rectangle putin wise, but the problem is, if never one day we want maybe to apply a background
or something like this, maybe it's not going to
be extremely convenient. It depends on the situation. Here, I decided to create
this body and operation. Then we'll select
the text tools. We'll add some text here, and I will tap four knee che. On this area, we
can type furniture. We can double click. I
will select all the text. We will recuperate
the brown color in the fill and stroke panels, and I will click
to the eyedropper to recuperate the brown color. Now if I select all the text, I will change the font family, and we will use with the
letter G Gill son ultra bolt, and we can use this one. After to click on this one, I will place furniture
around here. Maybe we can adjust
little bit the size. It depends. Maybe it's
a little too big. I will deactivate
the snapping option, scale a little bit
on this direction, and place this one just here. Maybe we can extend
a little bit more. If I just go on line
and distribute, we can center
perfectly our element. Maybe I can zoom a
little bit and extend again, center and center. And I think like this it's
going to be pretty good. Now what I will do I will
click on furniture and I will press Control
D to duplicate, and I will decrease the size with control to keep
the proportionality. And when we arrive around
close to this size, I will double click
to edit the content, and I will tape quality. But we tape high quality, we'll tape high quality
place around here, and I will create two line, one of the left and
one of the right. I will select the line tools. For this, we can
select the pen tools, and I can create a small
line with one point here, press Control to
stay horizontally, another point, and you
can just press Enter. Now we have this
line, I need to go in the fill and stroke option
in the stroke style. We will here go in
the stroke pin first, and I will activate stroke
with this brand color. Then we'll go on stroke style. I will select just the lines, and we can reduce. We can reduce the size. Here we're going to set the cap. I was in roundy drain. Round Cap, this is what
I want to do to have some rounded corner
on this area. And we are going to work
with maybe a value of si, and I will place my small
line around this area. Maybe it's too B, we can
adjust a little bit. Yes, just like that. And I will duplicate this
line with Control D, and we will duplicate
on the right. Just here, I can place. And I will select the
first line, then the text, high quality shift
the second line. In the line and
distribute panels, we can work with
the distribution. First alignment relative to what relative to maybe
the biggest object, and we can apply this one
center on horizontal axis, and then distribute horizontally with even horizontal gaps. Then we can create to group, right click Crate to
group, and thanks to that, I can the line and distribute
panels to the page, I can center if the element. Maybe you can adjust the
position around here. Then we'll create
stars just below. And for this, I will
click on these tools. We can select the star tools. Here you can define
the number of corners. So for stars, we can
stay with five corners. Spoke ratio 0.5
and press control, and you can turn little bit
to create the summit on, for example, this area. Then we will place
fro stars here. I will scale these stars. I think this size
can be pretty good, and I will press
Control D to duplicate, place here, and I will
scale to radiate litters, and I will press
Control D again, and I will duplicate
on the right. So now we can obtain
something like this. I can let little bit space here, little bit space here, and after we can work with
lin and distribute panels. I'll take the first star shift, the second one shift,
the third one. And when I go in the line
and distribute panels, what we can do, we can make relative one more time
to biggest object. It's going to work, and I will select center on
horizontal axis. And then we can use
this distribute horizontally with
even horizontal gaps. Now one more time, you can keep the selection and every time
it is the same process, you select your object, then you work with
aligmenta distribution, and then you create a group to center all the
element perfectly. So right click, let
just create a group, and after I will be in the
center just like that. Then I can just
adjust the position, I can press control
to keep the axis whether I can place more here
or more here, for example. Maybe around this area, and I will go left click here and I will
obtain this render. So now what we will do, I will just come back
to layers and object, and that's it. We're finish. After I can select all the logo, I can go right click,
I can crack a group. So here we have a group,
and one more time, you can scale the group with
control or you can increase. You can change the position, and as you can see, it's
convenient, just like that. If you want to change the
color, as you can see, we apply on everything, but you need to be
careful, for example, in the case of the stars, or this line and this line, it's not going to be
extremely useful, but just an overview. So after maybe you want
to change all the color, you can change all the color. But for this case, I wanted to choose
the brand color. And I can check linked
center and center. And it's okay for this creation.
61. Logo letter part 1: In this training, we're
going to create a logo. This logo will be a
logo that I going to tell letters for
the simple reason that we create a circle. We make letters in front
and we will create different type of
effect on this logo. So the first thing to do
is to create a circle. It's like the circle tools. We will go around this area
and we'll create a circle. We can press control to
keep the proportion. So after that, I can
center my circle. We can activate the snapping
option on the right and we can center the circle in
the middle of the document. After that, I will
change the color would select some dark
blue color first, and I will go on filling
stroke and on filan stroke, we will use fill will
deactivate the color, and we will use
directly stroke paint. I will go on feel
here, stroke paint, I will activate
the colors and we activate some blue color like maybe this type
of blue colors, and I will go in
the stroke style to increase the white value. I can increase the white value, just here, and what
white will apply, I will apply value of maybe we can type
something like 40. So after to do this work, I will create a rectangle. I will create a
rectangle just here, and we will change the color. First, I will go stroke pain, we deactivate the stroke. Then we'll go on
the Phil Option and I will define a color like, for example, some
orange color like this. And I will move this element and I will
increase little bit size. As explained, for
example, for this one, we have created a
stroke style with 40. It means if I sic for example, this rectangle just like this, I have the possibility to
when I take a look here, you have the wide and eight. We can adjust a little bit
of wide and the eight. We can reduce we are
working in pixels here. But when you are in fin
Edtrck you are in millimeter. So if for example,
you switch here and you define
something like pixels, you can define a value in pixel. For example, I can
choose 150 or this one. And for the rectangle, I can choose a wide, 150 as well, just like that. And thanks to that, I can extend a little bit on
these directions, and I can put the
rectangle around here. I will deactivate
first this one. And I will extend a little bit the rectangle around this area. Then something that I will do, I will extend a little bit. I will press Control D, and I will place
another one around, around here, just like that. And I will press Control D, I will crate another one. I will reduce size
just like this. And as you can see,
I have still 50. I will pick on this area. We can put this one
here, put this one here. But for this one, we can when we move here, as you can see, we
can not put 150, so it means here, I can
extend, just like that. But for the eight,
I can put 150, so I can put 150 for the
eight, just like that. And now I can, for example, move, let's make
something like this. So now if I want to have
the right position, I would create a rectangle to create something
like a guide, and I will change the color, and I will put a rectangle
on the top here. And I will do
something like this. Then I will press Control D, and I will duplicate
this rectangle to place another one just on this
area snapping to the edge, and thanks to that, I can
select this and I can just put here until
the top just here. So thanks to that, I can
crack this type of guide. Then we can select
this rectangle, this rectangle and
this rectangle, and we can just
dragging and moving in the fact that to
be in the Midor. So how to process,
you can group first. So you can go right
click, you can group. And after two group, you can center perfectly. I can use, for example, object. Alg and distribute panels. I can open these panels and
I can go in the center. Then I will ungroup
right click and Ungroup. Oh, I think we have
the right position now for these different letters. Maybe we can take this
rectangle. We have a eight. Maybe we can extend a little
bit to eight like 760, 760. And for this one, I
will do the same thing. I will extend little
bit to the eight, and I will tap as well 760. And I just need to adjust, yes, my rectangles here and
adjust my rectangle. I just need to snap to
this part, just like that. Yes. So it's okay for that. Now I can select this rectangle. We can delete. We don't need that anymore, and I can delete. So as you can see, if
you want to perfect the center of the same space, we need, in this case, to find solution,
and the solution was to create this
type of rectangles. So now what we will do we will link this
different element. So I will select this rectangle. I will press Shift,
select this one, and I will press Shift and I will select this one as well. And we can create a union. So I'll go on pass here and
on pass we select Union. And thanks to that, we
just have one entity. I can even check on the Aing and distribute panels that
we are in the center. So now I just have
one entity Union, Kentl Center center,
and as you can see, we are perfectly in the center. This is the first
thing that we are going to do after we'll
address the color, but first we start like this, aim is to have this element and this element and to place this with the right position and the right distribution
in this space.
62. Logo letter part 2: We're going to continue
with this logo. So for this something
that I'm going to do to continue with this logo, we need to on this area, need to create a curt here, and I need to create
a cut here as well. So I'll take the
rectangle tools. We still have the snapping
options activated, and I will create the
rectangles around here, and the aim is to snap these
rectangles to this part concretely and to align to show you you can align
the rectangle like this, and you just need to snap
here to have this space. And you can extend
the rectangle here. Then you can duplicate
again with Control D, and you can position
another one here. So the aim is to create
a cut on the circle. The problem is, it's not
going to work properly if you select pass difference after to select the circle
in the rectangle. Why? Because here
we have a stroke. We don't have field with a
color, we have the stroke. So what I need to do
if I want this work, you need first to select
the circles to go and pass, and you need to change
the stroke to pass. Extremely important convert
the stroke to pass. After to convert the stroke to pass, now it's going to work. But does it mean it means
I can select the circle? I can press shift, I can
select the rectangle, red rectangle, and I can go and pass and I can
select difference. And now it's going to
work, as you can see. I can repeat the process
in the other way. I can select the circle, shift this rectangle, I will go and pass and I will
select difference. And first, it's because you
need to convert stroke to pass for this circle or it's
not going to work properly. Now I want to create one entity. So what we can do, we can select the circle. Shift, we can select the element with a
letter as a union, and we can go on pass and
create one entity with union. And as you can see, we
can obtain this render. So now we can put any color
for this type of element. I would like to create
something more in orange. But in this case, let's create
a gradient on this area. So I will select
the gradient tools we select the
gradient tools here, and I will start maybe
around this area, and I will create a
gradient with two pred. I will take my first and
this is my first stop here. We need to create a
new linear gradient and to place the gradient in the fill options to
apply fill and stroke, I will go on stroke paint here, and we can select
the first stop, and the first stop will be some dark orange
like maybe this one. And the second stop, we can
click on the second stop, another type of orange
like maybe this one, and I need to change
the transparency to 100% with a value. And maybe it's a
little too dark, I can do more, something like this,
as you can see. Then we can address the point. So if we want to be more inside,
we can adjust like that. In this case, I will go just
a little bit maybe outside, just here, and I think like
this, it's convenient. And as you can see, I can
create a gradient on this area. So we can create a gradient. Want to adjust, we can
select the first stop. I want to make something a
little bit darker or brighter. It depends on the render
that I want to obtain. Maybe I can do,
something like this. And this point, maybe we can
do something more like this. And we just validate
and that's it. So we can create this type
of logo, for example. Now, in this type of case, we are going to integrate
on a background. In some logo, you are never going to integrate
in a backgrounds. But in this case, I think it can be pretty interesting to create
some contrast. For this reason, I will come back to the layer object here, and we define your rectangles. And I can crate rectangles here. And this rectangle, I will put with a different color
like blue colors, and I will put on
the back first. So we'll select lower
selection to bottom. After to do this work, I
will extend my rectangle. I will go snap on the top
left corner and we just need to because we have the
snapping option activity, do something like this. Now, as I explained to them
is to create contrast. So because we have this with
this type of orange color, sure we're not going to
make the background in red. As you can see, it's
not pretty good. It's not pretty good as well. So we need to create contrast. So contrast because we
have a warm color here, the contrast will be something with cold color and darker. So what we can use, we
can use red contrast. We can use, for example,
the black color. The black color can be pretty
good in this type of case. We can use also maybe some
very dark purple color. Even purple is not very good because it's not
enough contrast, so we can try
something like this, but it's not enough contrast. In this case, what
can be the best, the best can be the black color. So we can use, for
example, the black color, or a dark blue color can be
pretty interesting as well. So I can click on this area. And if you see clear
blue, it's not good. So we need to create contrast to at least this blue color, and we can make
something a little bit, as you can see darker. I think the best way to create contrast in this case will be the black color or
some dark blue color. Dark blue color can be also
pretty good maybe like this. And I can just validate here. After that, we
have this element. So this element, if
we want to scale, we can scale, as you can see, we have still our backgrounds. I want to increase again, I can increase again, and I can place in the
center one more time, alg and distribute banels center and center, in this case. And that's it. So we are
finished, as you can see, interesting training
to create this logo, work with different type
of shape, transformation, some boolean operation to link or j together,
or, for example, to rat cuts and also add colors and crat contrast to
generate this type of logo.
63. Logo music part 1: In this training, we're going to create a logo and it will be a logo that we will create for music and for this we'll create
different type of shapes. We will work with contrast
with the orange colors, and this is how we are
going to create this logo. First things to do we
select the rectangle tools and we will create a first
rectangle on this area. So this rectangle will adjust the si with something more
higher just like this. And we will play
this first rectangle around this area like this. We can increase the size like a brown here and first we
choose a orange color. So we'll go on fill in shock here will set orange
color just like this. I will zoom little out. And we will double click
to apply rounded corners. After to apply rounded corners, we can start to duplicate. Well duplicate multiple times. So first I will do Control
D. I will go on the left. You can press Control if
you want to keep directly the right positions and
I can just scalize this. I will scale little bit to reduce the size and
double click to adjust the rounded corner
because we need to adjust the rounded
corner if we resize. I will press Control D, and I will move a little bit on this area and I will resize, but don't for it to
resize only for the eight and double click to
adjust the size like this, and I will press
Control D again, and I will duplicate again with scale little bit just like
this and double click, and I will adjust the
size just like that. And maybe I can reduce a little bit
more and double click, and I will adjust the size. Now what I will
do, I will select this different element and
I will press Control D, and I will duplicate
on this size, and we will just
create symmetry. For this, we'll use
flip selected object horizontally and I
will place like that. I will place more element here. I will select this one,
I will press Control D, and I will create another one, and we will increase again. I will go around this
area, double click, and we will just adjust
little bit size, just like that and double click, I will adjust the size again. And I will press
Control D again. We will increase the size again one more time around this area, and I will press
Double click and I will adjust the rounded corners. I will duplicate again with
Control D, we duplicate here. We'll increase little bit
of size, double click, one more time, and we can just
make something like this. So I just need to put
maybe this one little bit smaller than the
big one that we are here to crack little
bit different. I think like this,
it's pretty good, and I will press Control D
or I can press Control D, but something that I can do,
it will be pretty better. You're selling this one shift. You're selling this
one and you press Control D to duplicate
these two ones. And you can just flip so you can use this flip selected
object horizontally. And then I will work like that. Maybe this one we can increase a little bit more the size
and don't forget to use double click to adjust the rounded corners
after if you resize. So after to do this
type of element, something that we can
do it is to first, we can change a little bit the position of the
different element. So it means we can make a little bit less space between the different
element just like that. So we'll adjust the
different space to make something shorter on
the wise, just like this. After to do this top path for the most important thing is
to work with a distribution. For this, we'll go
in object features, we open the align and
distribute panels. And if I'm satisfied
about the position of the first element and the position of the
last element like this, we can select all and after to select all
we go on the right, and relative to we
can sel here as the biggest object and
we can use on this area. We can use Center on horizontal axis first
and we can use this one, distribute horizontally
with even horizontal gaps. Thanks to that, we can obtain this render. Then
I can select all. I can generate to group, so rightly create a group, and I will scale little bit
and place my element here. Then something that I will do, I will adjust a
little bit the color. I think the orange
is too strong. So we'll go in the field colors. Now we adjust to make something little bit more close to
yellow, just like that. Then we'll select the group, adding a distribute center
and center on the page, and we'll create a
circle and we'll put a circle with a black
color on the back. I will select the black
color here. Oops. Yes. I will take
the black colors, and I will use the
selection tools to put this on the backgrounds, and we will go around this area. Then we will scale a
little bit this element, like Brown maybe this
one, just like that. And we can scale a
little bit of circles, and we can play the circle with and distribute panel
center and center. Then something that we can do, we can have this
element in the center, this element in the center. We can select all cra groups, groups, and I will
scale a little bit. And as you can see, this
is just the base of the logo after we'll add a
little bit more element, but the base of the logo will
be this one, this group. And we can scale and first we'll place not
totally in the center. We'll place little bit
on the top because we'll add some text just below. And I will go on
relative to page, I will check center
on vertical axis. I think it's too big. Let's just reduce a little bit, place one more time
in the center, and we can start with this base. So this will be the
base of this logo, and after we'll
add more element.
64. Logo music part 2: We're going to continue
with this logo. And for this something that
we can do it is to add text. And for this, I will
select the text tool here, text tools, and we'll
go around this area. And I will go left click
to create some text, and I will tape the app. And we will use a specific
font family first, I will scale little bit, and we will double click
to edit the font family. I will select all the letters. And when we go here, we can
select the fern font family. And what font family will
select, I will select. Yes, I will select the
Calibre font family. So I will search
to the letter C, and on the letter
C, we can find. I will click on this one. Have
different type of option. The normal is not enough
strong, as you can see. So I think I'm not going
to use the normal, I'm going to use bold, so I will select one
more time, the letters. I will go here one more time, and I will define bold. And after to define bold, we can go on this
different area. We can just come back
to the select tools and I will increase a
little bit the size, and I will put lever
up with around here. I just need to I will
check the space here. We have only one liter, so it's going to be okay. I will duplicate, I will click here, will press Control D, and I will duplicate lever up
and I will reduce the size. And I will double
click to edit and what we will tape will
tape sound effect. So I will taped effect,
just like this. After I will use the
selection tools, we will reduce a
little bit more and we will play soon
effect just be low. I think it's too small, let's
increase thing like this, maybe level up, you can
increase a little bit more. So effect little bit more, higher wider than the size of
the circle just like this. I think like this
would be pretty good. After it depends about
what we want to do, we can make something
really small, so it means we can make
something bigger than these circles or we can
make something smaller. So it means we can just
put levers just like this, so we can reduce. We can reduce or
we can increase. It depends about
what we want to do. Maybe it's going to be a
little bit better if I make something smaller
in this type of logo. So I can reduce a little
bit lever up and play this one here and soon reduce a little bit more
and place this one here. So after to do this work, I will place my
different element. I need to select lever up going in the Alinen
distribute panel center. I need to select sound effect distribute panel center as well. Now we are just going to a
rectangle on the background. I will create your rectangles and we'll create
your rectangles. Here, I will adjust rounded
corner just like this, and I will activate
the snapping option to first snap on the
top left corner. Then we can go on the
right just like this. I will define another color
first and I will snap here. I will go back to
the flan struck panels and we have the
layer object panels, on the flank panels, first, we'll put this
in the background. So we'll lower
selection and we'll recuperate this orange
color like this. So thanks to that, we can
work only with two color. So the orange color and
the black color contrast. As I explained in logos,
most of the time, we need to focus on
contrast color and generally two colors
and not much more. Sometime in few example, you can make multiple colors, but the majority of the time, you will have to just contrast with two color and
it's totally enough. Now what I will do, I can select all this element here if I'm
satisfied about the space. I can crate to group, I will go right click and
I can crate to Group. So after to create a group, as you can see, I
have this element, and I can dragging and moving, we have our arrange backgrounds, and we can dragging and moving. We can also scale like this
if we want to increase. But in this case,
it is important to the range background is
important in this case. It's not just something that we have here.
It is important. So this is why it's important
here, in this case, to put this element
with the right size. So if it's like this,
concretely it's too big. So we need to reduce. If it is, it's
generally too small. So I need to change and try
to craft the right size. So concretely, I will
scale a little bit. I will scale, I will scale,
I will scale around. A fund this size
will be pretty good. And in this type of case, orange background
will be interesting. And I can adjust and distribute panel center
and center on the page, center and center on the page. If I just go on this area, if you want to change the color, you can change the background
color on this one, and you will have to
change inside the group, the different small rectangle
that we have created here, and you can try this logo
with other types of color. Think orange color is pretty
good in this type of case, but you can adjust
little bit of color. If you want to change the
background color here, and you replace the
orange and inside, you can double click
and inside the group, double click again,
double click again, and you can change the color of these different
elements if you need to try the logo in
a different color. But I think with orange
color, it's pretty good. So that's it. This is an example about what we can
create with this logo.
65. Logo food part 1: In this training,
you are going to cratologo and for this, this logo will be about a food market and we will work with different
type of shapes. We will work with text as well and we will work with
different type of operation. We will use the red color. So something that
we will do first, it is to create a circle. I will select the circle tools. I will define the
red color like this, and I will press Control
to create a circle. We will zoom little bit, we place the first
circle on this area, and I can use a snapping option to place my circle in the mier. I think's little too big, let's reduce a little bit first. After that, I will go in
the fill and stroke panels, and I will apply a stroke. So first on the
fill, I will remove, and I will go on stroke paint, and I will define colors. So for the stroke paint colors
will work with red color. I will reopare this red
color that we have here, but I need to put this for the stroke and for
the feel no color. And for the stroke, I need to adjust little
bits of color, yes, we use this one. And for the strokes style will increase little
bits of size. We are in millimeters. Let's define something specific. I will define, for example, ten millimeter to make
something simple. Then we will use
the polygon tools, and with polygon tools, we'll crat polygon like this. And as you can see, I need to before
to crab my polygon because here I didn't
select any parameters. So before to do this, we'll
select a number of corners. We'll increase the
number of corner like maybe let's try 26, and we will add also
rounded corner. So first, I will crat my
polygon just like this, and I will adjust here. So we can adjust the number of rounded
corner just like this. So the aim is to I think I
need to work with stars, so I will work with stars here. And as you can see, yes,
we can adjust like this, and now it's going
to be pretty better. So I will adjust with
a rounded value. And here we have also
this one that we can use. And this one, yes, I think for this one,
I need to reduce. So for this one, I
need to reduce, yes. Let's try something around
10 point maybe 200. And this one, I will
work with 0.2 yeah, I think around 0.43, and let's try to make something a little bit more rounded,
but not too much. I think here it's too much. Yes, I will work with, like, yes, around
this value, 0.4. And after that, I will place this element on the back here, we scale with shift and control. We'll put this on the back, and I will increase little
bit of size just like this. Maybe if I double click, I have the possibility to adjust again and
we have this pass. And I can adjust
the number here. Maybe I can reduce a little
bit the number of corners. I will put only 20 corners,
it will be enough. I will increase a little bit of stroke in the stroke style, will increase a little bit
of stroke to make something a little bit more higher and I will put
something like 0.14, it will be pretty good. Just like that. So maybe you
can make something higher. I will change a little
bit what I wanted to do. I will adjust little bit and
we'll make something higher. We'll make the double, and I will tape 20, just like this. So after to do this work, we'll select the circles. We will use the panels
haline and distribute. We will put this in
the center first, and then I will select this one and we'll put
in the center as well. Then I will create a rectangle. I will create the rectangles
just on the front, and this rectangle will use
on fine strokes, stroke, pain, no fill will
define colors, and I will define the blue
colors just first like that. So what I need to do, um, I need to, I need to create a stroke. So I will go on the
field value here, and the fill will remove
and stroke paint. We can on the field, we can activate the white color. And on the stroke paint, we can activate the
color just like this, like the rounded color, the rounded the red
colour, these red colors. And we have also
the stroke style, and here we can adjust but I think it's okay
for the corners. We have different type of
corners, just like this. And here we have this value. If I come back with a
value of zero, yes, we'll obtain this render, and I will go directly
on this area. And on this area, I
will define stroke pan, stroke style, we will decrease, and I will decrease with a smaller value like maybe
eight, just like that. Maybe with you apply ten,
ten will be pretty good. I can apply ten. I can go in the distribute
center and center. So now what I need to do, I can select this element and I can go and pass, stroke to pass. I can click on this element, this circle, pass,
stroke to pass. And I will click on this one and pass stroke to pass as well. So now what we can do, we can create two circles. And I will create
another circle. I will select any
color fill and stroke. And on this circle
stroke paint none, I will go with these colors, and I will play
this circle here. Then I will scale until to snap on this area,
as you can see, and we'll select
this rectangle and this circle will go on pass
and we'll select cut pass. And if I select cut pass, oops, not cut pass and make some mistakes,
it's not cut pass. Yeah, this is cut pass. I will click here
and click here. I will go on pass cut pass. And if I click cut pass, as you can see, we have this
element just like that. And yes, we have cut this
one, and it's perfect. I need to cut this one, and I want to cut this one as well. And now we can obtain this
render as you can see. Now what we will do, we can select this element. We can put this on the back, and this one we can
put this on the front. So I can just put this on the front and this one
put this on the front. And something that
we need to do is to adjust the color. So
we have this element. If we go and fill and
strop, we can go and fill. As you can see, we can
fill with a white color. And this one we can fill
with a white color as well. So now what we need to
do we need to adjust. I need to adjust
little bit inside, not too much, but I can
adjust little bit inside. Yes, just like that.
And here I can adjust little bit inside as
well to increase the size. And I can select
these two element or I can just select
this element, this one, and then
as you can see, we can just move like this
and we can move like this. If we select these two element, we can increase a little bit
the size on this direction. And in this type of case, it can be pretty interesting. And I can use one more time, this one, the white
color, this one, the white color,
and we can adjust little bit of position.
We can also reduce. I think and I think it's
pretty better if I reduce, it will be pretty better. So I will reduce a little
bit until this area, and then we can try to
adjust the position. We can adjust the position maybe here and a little
bit on the left, and this one little
bit on the right. And I will select
this two element. I will go into align
and distribute panels, and we can use this type of
alignment just like that. And we can obtain this render. Then we'll select the two
element, we generate a group, or click create a group, and we will center the group
as well, just like this. For this one, we can address, as you can see, we have
a circle like that. So we can try to make
something like this here.
66. Logo food part 2: We're going to continue
with this logo. So for this, something
that we are going to do it is to add text. And for this, I will click
on the text tool here, and I will zoom a little bit, and I will tap
something on this area. I will tap food center. We will select all
the different letters will go on the fill and stroke, and we can have
the fill options, and we will recuperate this
red color just like that. But if I double click here, we will recuperate the
Calibri font family in bold, and then we can extend a
little bit with food center, and I will place food
center around this area. We can maybe scale little
bit on these directions, and I will place food
center around here. Then we will center to center, yes, we can do
something like this. I can also select this
group, as you can see, we can just scroll
down a little bit below to make something
a little bit below, not too much, just
a little bit below, maybe just like this here. And I can use food center and we can move a little bit
below, just like that. And as well. So I can move
also a little bit below here. We duplicate food center. I will press Control
D, we duplicate, we'll play this one
around this area, and I will adjust. I will tape something, I
will tape Sunday market. So we'll tape Sunday maarket. I will play Sundmarket here, we reduce it be size. We can keep the
same font family, and I will duplicate again. I will press Control D, we duplicate, and we
will double click here, and after to double click, I will tapetL Sunday Market, and I will tape
Festival as well. So after we'll place
festival around here, I think it's pretty good and Sunday market
around this area. After to do this type of
work, we have festival, we can press Control D, and I can duplicate
and place snow Dorman. But here, in this
case, I'm going to place something a
little bit different. So in this area, we'll place s star. So I
will click here. I will select the star tools, and on the star tools, we will reduce the number of corner because it is a stars, and we will work with five. I need to re click here to recpre the basic
Information here, and I will press Control
and I will place the summit on the
top, just like this. And after I will reduce
little bits of size. Then I will press Control D, and I will duplicate again, and then I will press Control D, and I will duplicate again
on the right as well. So after to do this work, I have these swiss stars. I can place the first
one where I want, the last one where I want, and then I select
the Swiss stars to work with the haline
and distribute panel. The Aline and distribute
panel to the first selected, I can define center on
horizontal axis and here distribute horizontally with even horizontal gaps,
just like that. After that, we can go
right click Wal Morton to Crato Group to be able
to address the positions, and I will scale a little bit. Maybe we can reduce a
little bit this area. The aim is to perfectly
position the elements. So for example, food
center I can place here and I can adjust little
bit the positions, and I will check center. Then Sunday market, I think
location is pretty good. We can place here, and I can adjust center on vertical xis. Then we have festivals. We can place festival
around here, and maybe I can scale a little bit festivals and I can center on
vertical xis as well. After I have these
different stars here, maybe I can increase the
size place around here, and I can center as
well, just like that. And that's it. This
is just an example about what we can do. I'm going to The
interesting thing, as you can see, here we have
worked with the red color. So we have multiple elements. You can try this logo also
with other types of colors. Here, I decided to focus
only on one color, one more time, as I explained, when you create a
logo generally, you need to work with a
contrast between two colors, but sometimes you can work
with multiple colors, but generally focus
on only two colors. And this is the way
to work generally. Maybe you can increase a
little bit on the market, and I will check one more
time to center positions. The swi stars, maybe you
can increase a little bit more and I will check
the center position. So we'll select all the
elements of the logo. Select all. I will go right click and I will generate
a group as well. And now we have the freedom
to resize so we can resize Eyes we want if we
need, as you can see, hoops. I think I break little
bits of proportion, be careful to press control to perfectly keep the
right proportion. But for the rest, you
can resize your group. So it means your logo, in this case, at
your convenience, and you can press
Control to just check to keep the same
ratio. And I will center. I will click here center and center and it's
okay for this logo. So as you can see, another
interesting training. So one more time,
different type of things. You need to master the shapes, you need to master the
aligment and distribution. You need also to
master the colors. You need to master the Bolan
operation to be able to concretely craft the right
things. So it's okay
67. Logo city part 1: In this training,
we are going to create a logo, and for this, it will be a logo,
and for this one, we call this city. For the simple reason we will create different
type of element. And for this, we will
work with transformation. We work with Bolan
operation as well, different types of colors and different types
of operation. Oh, first things to do I will zoom a little
bit on this area. I will create a rectangles. And we'll create a
first rectangle here. I will define a color, and I will define a color like this type of
red color first. And I will go on this area. We'll move a little bit here, and I will go on pass, we convert object to pass to
where did the sharp point. And then double click and I will select this sharp point, I
will dragging and moving. Don't forget to press Control
to stay on this axis, and we'll dragging
and moving like this. Then we'll press Control D to duplicate and I will
duplicate on the right. I will press Control to
stay on the same axis, and we'll make something
a little bit darker. And I will dragging and moving to extend a
little bit on this area, and then we will flip and
we will just snap here. To snap here, we can activate the snapping option on
the top right corner, and then I can just move
and snap just like this. So after to do this work, I will crate a rectangle. So we'll sect the
rectangle tools, and we'll crator
rectangle like this, and I will place
rectangle will use a different color to crast
some contrast just here. And after to do
this type of work, we play the first rectangle. We need to play the
first rectangle on the corner, just like that, and we try to
duplicate sit times, and we need to let
little bit space here. We press Control D, we'll press Control D again and
Control D again. Yes. Ith like this, it's
going to be pretty good for the space that we have
between the different element. So we will select the
first element here shift. Maybe we can extend
a little bit, but it's not
extremely important. You can extend like this, but as I explained, it's not extremely
important in this case. I will select four re
tangle just like that. After to select the
four rectangles, I will go on the right here
and after to go on the right, I will go on this
panel fill and stroke, and we can open directly in the object panels so hing and distribute panels. Object halin and distribute. Then in the Alingen distribute, we will align to
the first selected. And to the first selected, we can align to the
base ling bottom edge, and at the same time, we can
have the same space with the distribute horizontally
with even horizontal gaps. Then we can select this
different element, this different blue rectangle to go and pass and
we'll select union. So thanks to that, we
have only one entity. After I can select the
different rectangle, select the element on the back. So we have another
pass on the back. So we select the
pass on the back, we select the union
element just like this. So this rectangle and this
rectangle convert it to pass, and we can go and pass and
we can select intersection. And thanks to that, I
can obtain this random. So now we can select
these two element. We can cry to group, so
I will go right click, I will cry to group, and I can scale little bit
around this area. Maybe we can adjust little
bit on this area as well. Then I will press Control D on this group and
I will duplicate. So I will press Control D.
We can duplicate the group. And I will scale the
group on this direction, and I will scale the group
more on this area as well. And we will reduce maybe
a little bit to size. Let's do something like this. And then I will press
Control D again and I will duplicate again and we will
scale a little bit this one, and we will make something
smaller just here. Then something that we will do, we can select the sue groups. I will go on here, we have this one
ling and distribute. And with the first selected, I will select this base. Maybe this one we can
scale a little bit more and I can scale a
little bit more this group. I can deactivate the
snapping option and we scale a little bit more
and I will place around here. And this one I will move a
little bit around this area. So now what I need to do, maybe this one is
a little too big. Let's just reduce a little bit. What I need to do I need
to create a space here, we see the rectangle tools, and we need to create a small rectangles on this
area, as you can see. So you create a rectangle, I need to recuperate
the snapping options and we can snap on this area. So we can snap just like this. And I will extend until here. So after to do
this type of work, I will duplicate this
rectangle as well. I will press Control D, we place another one here, and it is the same way. I need to adjust little bit
this rectangle like that, and I will press Control D to place this rectangle
here as well. And we need to snap
one more time. So you need to zoom
and you need to snap. Here, it's strange because
the snapping option is not going to work properly. I just zoom here and the snapping option is not going to work properly in
this type of case. Maybe I can do something
like this, corner pass. Yes, now it's going to work, and now it's going to be okay. The problem is we need to let's work first on first,
we will work on the left. So first, we'll
work on this one. I will click on this
rectangle and shift, I will click on this rectangle, this one, and we'll
go on pass and I will select difference,
just like that. The problem is with a group, so it's not going
to work properly. So I need to select this one, and we need to ungroup first, and I need to select this one and to ungroup first as well. We'll ungroup all these
different element. Now I will select
this rectangle, so this one shift
the blue rectangle and I will go and pass
and we select difference. And thanks to that, I
can create this element. After to do this type of
work, I will go here, and I need to adjust
and sharp one. I will go and pass and I
will select object to pass. And I will click here,
pass Object to pass. And thanks to that,
we can double click. We can dragging and moving this sharp point here and
this sharp point like this. And here we'll do the
same type of thing, this sharp point, and
we can snap here, and we can snap here as well. And now it's going to work. So now we can select the
blue rectangles with the adjustment and
this red rectangle and we can go and
pass difference. And we can select this
blue rectangle again. I think I'm going to adjust. M I think I'm going to adjust. Let's select all this element, just like this,
all this element. And let's move a little
bit more on inside. So I will move a little bit more inside, I will
press Control, and let's do I would like
to be, yes, more like this. I need to adjust. I think
it's going to be pretty good. So I will select this base, this rectangle, this blue
rectangle, just like this, I will go on pass difference
I will use this one, shift and this blue rectangle, pass and difference again. And thanks to that, we
can obtain this render. Then I will just
change the color. So on this area, we
can change the color. We'll go in the
panels, these panels. Now we change the color, maybe I will put this type
of blue color, and I will select this one will select a darker blue color. And then we'll
click on this one. We'll select something
more like a gray color, but maybe little bit gray, and I think we can
work a little bit with green gray color like maybe
this one, just like this. And I will select another one, and I will make something
a little bit darker, like, for example, this
one. And that's it. So here we have our base, as you can see,
and it's perfect. We can select all the elements. We can go right click,
we can try to group, scale a little bit and center our group on the page in
the center like this.
68. Logo city part 2: We're going to continue
with this logo. And for this, we have
created this element, as you can see, and
we add more elements. So I will create circles, and I will select
the circle tools. We create a circle. We can press control
on this area, and this circle will
change the color first. I will go on these panels, and I will define
the black color. Then we can play the
circle around here, maybe just like this. And after to place the circle, I can use alignment panels
and play this in the center. Then we will select
these tools and we'll create another
circle just here. And on this area, we will define ano der color, like the red color first. And we'll increase little
bit of size just like this. And the aim is to place this circle in the
center just like this. I will deactivate the
snapping options, and we'll create
something like a ring, but I need to address
the proportion. So what we can do, we
can place the circle close to I think this
area will be pretty good and something
that we can do it is to use Aigan distribute and
one more time I can center. So now what we will do, we'll select these two
circles just like that, and we will go on the
pass option here, and we will select difference. And thanks to that, we can crat something like a ring here. I'm going to play this
ring on the front. We'll click here, raise
selection to top, and we'll obtain this render. Then I will increase little
bit of size just like this. And the aim is to reduce just on this area and
we can adjust like this. I can adjust like this on this area and I can
adjust like this as well. So the aim is to try to create something
like this, just here. I just adjust a little bit. We need to have this summit
here, this summit here. And yes, I think we can align to center and you can move
a little bit more, and here dragging
and moving more. Let's take a look. And
yes, just like that. So after to do
this type of work, what we need to do we
need to create a cut. So first, we will
align the element in the center and we'll
create a rectangle. We will work with the
slapping option again, and we create a rectangle
just like this. And this rectangle will
use a different color. We use, for example,
any type of color, let's just use this green color. And I will snap here, and we need to snap
on the right just like this to create
to cut on the ring. So we'll create a
rectangle just like this. And what we need to
do, we need to select this rectangle, shift this ring, this element with a union, and we need to go on pass and
we can select difference. So thanks to that,
as you can see, what we have, we will
obtain something like this. So as you can see, we'll
obtain something like this. And in this case, I will just
come back here like that. So as you can see,
it's pretty good. We can obtain this render. So now what we will do we just add little bit text just below. First, we can select
all this element, and we can go right click, we can create two groups. And if we want to
scale the groups, we can adjust as you can see. And we have all the base of
our logo just like that. After to do this type of work, I will play the element. I will scale little bit, and I will align and
distribute center, and we will click
on the text tools. And with the text tool,
we'll go Left click here. I will just tap city and I will select the element and
what color we will use. We will use in these panels, we use the black colors. I will increase little bits
of size just like this. I'm going to make
something simple. Not many take just
one element of text. We can double click. We have different type of font families that we can use one more time. I'm going to use a simple font family that
we can use a lot. It is a caliber font family. You have different font
families that we can use. In this case, let's
make something simple and we will use caliber. The caliber font family, you have different type of way. So normal font family
is little bit, it's not enough strong, so I will reinforce little
bit with the bul value. And for this, I
will select bold. And after that, we can
put city just below, not something too big, maybe just like this. And I can reduce a little bit more and it's going
into work perfectly, and we can play this
one around here. So after to do
this type of work, we will select all the
element just like this and we can go right click
to create a complete group. First, before we need
to check the location. So I will select all this group, and in the ligan panels,
I will check center. And I will select city. In the alignment panels, I will select center as well. Now we can select all the group like
this, all the elements. And I will go right click, I will write two
groups, and that's it. We have the creation
of this logo. So now what we can do, we
can dragging and moving. We will keep the
quality one more time because we work
with this format, and this is why it's perfect
when you want to crack logo. You won't lose any quality
thanks to this format. So I will play the logo here. I will scale little
bit around this area. I think it's pretty better to increase little bit the size. And after installing
and distribute panels, you can perfectly center to the page and you
can click Center on vertical axis and center
on horizontal axis, and this is the
creation of this logo. So it's okay. So as you can see, very interesting to work with
the different operation. Here, we have seen
different type of Bolanoperation, and
as you can see, it's extremely
interesting to master this different
Boland operation to be able to create this
type of elements.
69. Logo ocean part 1: In this training, we're
going to create a logo, and for this we create a logo for the aim of
this logo will be Ocean, and we will create a circle. We will work with
the blue colors, and we will add
different elements like shapes and we
will add a text also. So the first thing that I'm
going to do for this logo, it is to create a circle. So we sell the circle tools, and with create a circle, we need to press control to keep the proportion
of the circles, and then we will play
the circle here. I will scale a little
bit of circle, I will place in the center here, and we can just
choose a blue color. I will go in the fill
and stroke value, and I will change
the blue color. We'll select a blue
color around this area. You want to have exactly
the same blue color, you just check the number
that we have here and you replace this number to
have exactly the same color. So after to do this work, I will zoom a little bit, I will select the
rectangle tool. And we'll create something
like a but symbol. And to create a butt symbol, I will first create a rectangle. We will use a white
color just like this, and I will play the rectangle in the midl and I will
scale little bit. Then I will create another
rectangle to use as a guide, and we will select
the red color. We'll put this on the
top, just like this. We will scale a little bit this rectangle, just like that. And after to scale
this rectangle, I will use the second one. We will increase little bit
side and the second one, I will convert with a pass. I will go on pass object
to pass, double click, and I would set this
handle and I can exchange here and I can extend here to
create this type of things. Then we can use this one and
we have two possibility. I can remove if I need
and cratondar one, but I could scale also this one. I will cratonodor one, we put another one here. And this one will reduce
little bit on this area, we select the white
color as well, and I will snap on this
area just like that. And I need to snap in the mid. So after to do this work,
I will press Control D, I will duplicate, and I
will scale this one again. We'll put another one, small one on the
top, just like this. And after that, I will
press maybe we can adjust a little bit on this
direction, just like this. And center, and I will
press Control D again. We'll place a small
one on the left, I need to scale on this area. And I need to put
this in the center. It's important to have
the snapping option stam. It's a little bit difficult. So if it's difficult,
you need to put the rectangle outside and
you need to move again, and thanks to that,
you can snap. I will press Control
D to duplicate and put another one on
the other area. Then I will take the rectangle
tool, we cratoRctangle, and I will click on this area, but this rectangle, I would like to have
the same proportion. So I will delete first. I will crack another one, and I will press on this area, I would like to keep the ratio, so I will press Control, and I would like to keep the
ratio, yes, just like this. And I will use the red color. I will place this
one around here. We will scale little
bit this one, and I will place
around this area, and I will press Control D, and I will play this
one around this area. And after to do that, I will select the two
rectangles and I will just move in the Md end to cra groups or
right click to group, and after that, we can
open the object panels, haline and distribute panels in the halin and
distribute panels, we can use center to page. Were these two elements. I will go right click
here and I will ungroup. So after to ungroup,
what we can do, we can just remove this element from the
rectangle on the back. So I'll see the
rectangle on the back, shift I will select these
two rectangle on the front, and I will go on pass and
I will select difference. The problem is, as you can see, it's not going to work because we have three objects selected. So I will select the
first rectangle. I will select this first square, and I will go in the pass, I will select difference,
and now it's going to work. And I will select
the rectangle again. Shift, I will
select this square, and I will go and pass and we will select difference again. Oh, thanks to that, we can
create like these but symbols. So now we need to select
a different element, and all these different element, we will create a union. I will select this rectangle, shift this union element, shift this one, shift this
one, and shift this one. We'll create a union with pass, and we will select here union. We can also create to group. It depends what we want to do. In this case, yes, maybe we'll create union, but in some case, we can
only create a group. In this case, I will
create a union. And as you can see, I
just have one entity, and I can use this as a symbol. It depends about
what you want to do. If you really think that
you will edit this element, maybe you can only
create a group. But if you are sure that you can just use this element
and you want edit, maybe you can create a union. It depends about
what you want to do. Group or union, group or union, in this case, we select union. I will scale little bit, and I will play this one around here with maybe
this type of size. And in many logo, we can
create a symbol depending on the situation to represent
what we want to create. I will click on this symbol. I will go in the ling
and distribute panels, and I will define center. Then if you want to move, you can move the symbol here. You just need to press
Control and with control, you can stay on this axis. And every time if
you want to check, just go on this area and you can check
center for example. This is an example
about what we can do. So after that, we'll add text, and we will add more
element as well.
70. Logo ocean part 2: We're going to continue
with this logo. So for this, we have created these circles as you can see, and at the same time, we
have created this element. We'll select the
rectangle tools. We'll create rectangles
around here, and I will create
two rectangles. First one here, this is a
Midle point, as you can see. So we'll go a little bit
below the Midle point, we zoom here and we will go little bit below,
just like that. And we'll create a space
around maybe this space. And I will press Control
D again and we will duplicate to place another
one little bit more smaller, and I will play
this one just here. Maybe you can reduce ile bit this one and reduce
ile bit more this one, reduced it bit of space. Yes, I think
something like this, it will be pretty good. Maybe it's too, I
can adjust again. Yes, just like that. So
after to do this work, I will create boolean operation. This one is too small, I will
increase a little bit more. I will create a
boolean operation, I will select the circles shift, I will select the red rectangle, and we'll go on pass, we will select we
select difference, yes. And I will select the circles, and I will select the second
rectangle just like this, and I will go on pass and
we'll use difference again. And thanks to that, we can
create this type of things. And maybe we can adjust little bit because I want to, yes. I want to have a little
bit more space here. So maybe we can move a little
bit this one on this area, and let's six the circle and the rectangle again
pass difference. Yeah, I think like
this is pretty better. Now, what we will do, we
add little bit content. So first, I will sick my symbol, and I will drag and
moving the symbol here will scale a
little bit more, and I will play the symbol here. We'll create no direct tangle, we create andirect
tangle just like this. And this rectangle we can
just place in the midle. We can usual distribute
panels midals. And as you can see, we need
to cover this type of area. After to do this type of work, I will scale a little bit, I will press Control D,
and I will dragging and moving these rectangles
also in the mider. But this one will reduce a
little bit and we'll make something we cover a
little bit less area. So I'll take this rectangle and select the circle just here, and we'll go on the pass, and this time we will use what
different type of options. And what option we use
will use division. And thanks to that, I can
recuperate only this part. We can go in the fill
and strop panels and we can make something
a little bit darker, as you can see, just like that. And we'll do the same
thing on this area. I will click on this one. I will move a little bit more, just like this, and I will select the rectangle
and the circle pass. I will select divisions, and I will click on this one, and we'll recuperate
this blue color as well. Let's take a look. I think it's a little too big. Because a little too big, I will move a little
bit more here, and I will select the
circle and the rectangle, I will go and pass, and I will select divisions, and thanks to that, I can
recuperate this element, and I can recuperate
the blue color. I need to make
something a little bit smaller on this area
that this area. Then we'll add some text, and for this, we'll click on the text tool, we'll go here, and I will tape Oh, and I will select all the text and we will work with
the white color. Then we'll increase a
little bit of size. About the font family, we have multiple types of font family. I will double click,
and in this case, I will keep this font family. So in this case, we will just keep the
caliber font family. I will use the
calibre font family, and for the calibre
font family as well, we will work on the
value caliber bold, and I will place Ocean here. I will scale a little bit ocean, we with Alina distribute panels, and we'll select center. And then we'll add few stars. I will click on the
startols and here we have different type of
stars that we can create. We'll define five corners, and the spoke ratio will be 0.5. I will go on this area. We can press Control to have the summit in the right
position like this one, and I will create a first star. Then we'll scale
little bit stars. At this moment, we can
deactivate the snapping option. It will be pretty better. So I have this star, I will
put something like this size, and I will press Control D, and I will duplicate one on the left and press Control D and duplicate one on the right. So after to do
this type of work, I need to adjust my star. So I will select the
first one shift, the second one shift,
the third one, and I will go into Allinn
distribute panels, and I will distribute horizontally with even
horizontal gap, this one. And we will use this one center on horizontal axis as well. Depending relative to, we
have different options, the biggest object, all the objects of the
same size here, so it's going to work perfectly. Then I will go right
click and I will create two groups,
and this group, I can dragging and moving and put the position
of the eight. And after for the wide, I will go inhaling
and distribute and we can center on
the vertical axis. I will zoom a little
bit, and that's it. This is just how we can
create this type of logo. Then we can select
all the element. We can go right click, we can create complete
group one more time. And as you can see, we can scale the logo because we work
with this type of format. As I explained before,
it's pretty convenient with this format for logo
because you can resize, you can propose the logo in
different type of format, and the quality will stay the same for the simple reasons that we work with
this type of format. And I will go into Alina
distribute panels. I will see Center and I
will see Center again. And after that, we'll
go around here. And it's okay for this logo.
71. Logo fitness part 1: In this training,
we're going to create a logo for fitness, and it will be
interesting training to see different features. So the title of this logo
is a logo for fitness. And for this something
that I will do, we will work with
different circles. We will create symbols. We will also work with text, and we will work with the
alignment and the distribution. And the main color
of this logo will be the red in contrast
with white color. The first things to do we
click on the circle tools, and I will create a circle here, and I will press Control to perfectly keep the
proportion of this circle. And we place the
circle in the milder, we can activate the
snapping options and just play the
circle in the milder. So after to do this work, I will create another one. I will click here, I will
change the color first, and I will press Control. I will create another circle. This circle I will place in the Midols as well,
just like this. We can press shift and control
to scale a little bit more the circle in the Midols and we can check that we are
perfectly in the mydal. And we'll apply
another red color. First, I will click
on this red color. And as you can see, we
put these red colors, and I will click on this
one and this one will put another type of red
color, little bit different. Maybe I can select this one, but I will go on
the option here. We can adjust little
bits of color and I will selt maybe
think this one. So, after to do this work, we zoom a little bit, and we will create a rectangle. So I will craatetngle here, small rectangles, and we will put in the stroke pin options. We will activate hoops,
stroke, no stroke, feel white color, and I
will zoom a little bit. So the aim is to
create a symbol here. I will first define
my rectangle, like, for example, around this area, and we will place in the center. First, I will deactivate the slapping option or I will
be a little bit in trouble, and I will press I will create
an directangle directly. It will be pretty better just on the side,
just like this. And I will play the second
rectangles around here. We will adjust a little bit. We will scale on
these directions. And after to do this work,
I will double click, and I will just adjust with
a the orner just like this. I will press Control
D to duplicate. We will go around this area
and we will scale around here and we will double click to
adjust the rounded corner. And we will press
Control D again, and I will move this
one on the left. Double click. Oops,
first, I will scale. I will scale a little
bit on these directions. Maybe this one we can
increase a little bit more. This one we can increase
a little bit more, and this one reduce
a little bit more. I think like this,
it's convenient. I just need to double click
to adjust the rounded corner. Here, I will adjust the rounded corner and here I will adjust
the rounded corner. So now we'll upturn this winder. What I will do, I
will play some space here before to work with
alignment and distributions. And first, I will select this swill
rectangle on the left, and I will press Control
D to duplicate and we will go on the right just like this and I will just invert. To invert, we create a symmetry, flip selected object
horizontally, and we will play this
element around here. I think it's a little too close. Let's move a little bit, move a little bit, and move a little bit, move
a little bit here. So now I need to work with
the right distribution. We can for this open
the panels object, halign and distribute panels. We can now go on the right, and I will select
all this rectangle. I will create a frame
of selection here, select all the rectangles. And relative to the last
selected, what we can do, we can use center
on horizontal axis, and I will be able
to use distribute horizontally with even
horizontal gap, just like that. Now what I can do, I
can create a group, so I will go right click here
and I will create a group. And now, as you can see, we can create this
type of symbols. Now we have a group and we can adjust the position
of the group. This will be the main symbol. If you want to
resize this group, you need to really be careful to to play this in the center, you can scale, so it
means I can scale. And if I scale, I
need to perfectly press control if I
want to a proportion. Were we are going to
position the symbols. First, I will come back here in this panel, so
we have a group. If you want to rename,
we can rename, but I think we can just stay like this and
you can just press, for example, control,
and we can scale. So we'll increase.
Let's make something it'll bit bigger
around this size. I think like this
it's pretty good, and I just need to
center my element. So we're going to
alignment panels. We can also activate the snapping option,
but in this case, the alignment and distribute
panel will be pretty good, and I will just
click on this area to center on the vertical axis. So maybe we can
adjust little bit to red color. I will click here. I will come back to the color. We can make something maybe a little bit darker. It depends. Maybe we can make
something a little bit darker here or this color. And for this one, maybe we can make something
a little bit darker as well to create a little
bit more contrast. So I will click here. Let's make something a little
bit more darker again. Maybe I think this
one will be pretty good and the other one with
this color just like this. So it's okay for that. We'll
come back to these panels, and after we'll add
some text and element.
72. Logo fitness part 2: We're going to continue
with this logo. We have seen how to create
these different elements of this logo with the
circles and also this group. What we're going to do,
we're going to add text. And for this, I will click on the text tool just
here and we will go left click on this area
and I can tap some text. First, I will adjust because
I think it's a little bit, I will tap over limit. And after to tap over limit, I will double click here and
we will adjust the colors. So how to adjust the color, we will go on the options here and we define
the wise color, and I will select a font family. And I would like to select this font family
Franklin Gotti heavy. It is a heavy font family, and I think it will correspond perfectly for what I want
to do for this logo. Then we will click on
the selection tool will scale a little
bit with control, and I will place over limit around here close to the Mdals. We can use the ligan
panels one more time, and we will align directly
on the vertical axis. Then what we will, we
will press Control D, and after to press Control D, I will put this one here, I will scale a little bit, and we will double click
and we'll tape Jim. So I will tape gym here, and after to tape gym, will place this one around
the Midor just like that. So we'll have over
limit, as you can see, we can scare a little bit more, and we can place one
more time in the center. I will go in the Aline
and distribute panels, and I will go in the center. We duplicate one more time. I will duplicate gym, I
will press Control D, and I will place this one here. Then I will radiate litter and we will tape fitness center. So I will tape fitness center. And after to do this work, I will go around this area and I will scale
little bit just here. And after that, we will place fitness center around this area. I think it's pretty good. So now what I would
like to have, I would like to add two stars on the left here and
on the right here. So for this, we can select
the star tools here. So it means these tools. We can define a
number of corners, and I will just
define five corners. Spoke ratio at 0.5, and we'll go left click here
and we can create a star. I just need to put summit yes on this area and
then we will go here. Will scale a little bit, place this one around this area. Maybe it's a little too big. I will reduce a little bit, and I will press Control D to duplicate and have
this on the right. So now is to work with
the right distribution. I think we can
increase a little bit more the size of over limit, and maybe we can increase
a little bit more the size of gym as well. Oh, let's just double click
and double click here, it is a little bit smaller. It's pretty good. So
now what I will do, I will work with the alignment
and the distribution. I select a position
for this one here, and I will select
gem with shift, and I will select this second
stars we shift as well. We'll go into line and
distribute panels, and in the line and
distribute panels, we can select relative
to the last selected. And what we would do we will use this one center on
horizontal axis. And I will complete
with a distribution. We will use this one, distribute horizontally
with even horizontal gaps, and I will just
validate like that. Now if I want to center all
I want to create a group, I need to create two groups so I will go right click here, and I will crate to group, and now I will be able
to center the group. So now what is the aim? The aim is to
position perfectly in the midle element and to try to have the
right disposition. Concretely, I will
select my symbol. The symbol maybe we
can put a little bit more on the top,
just like this. After we can have over limit, maybe I can put this little bit more on the top as
well, just like that. Oops, maybe it's too high. I think here, it will
be pretty better. Now we can have this group. So this group maybe we
can place around here. And now we are fitness center, maybe I can stay like this. Maybe this one around here. I can center all my element. Will click on this one, and I will check
that everything is center center on the page. I will click on this
one, center on the page. I will click on this
group, center on the page, and I will click on Feds
Center center on the page. I will check at the same time
this circle, center center, and this circle center center. The interesting way with
this type of logo is you can change the color and take a look about how it will be. For example, I can
divide and I can try maybe with a blue color. So maybe try with this one. And this one maybe some
different type of blue color. And thanks to that,
we can introduce the logo in different
type of way. I can select this one and I can try dart maybe some green
color, just like that. And I can click on this one and another type of green color. But I think the choice here, the red color will
be pretty good because I think the blue
is not very interesting. We don't have too
much contrast here. So definitely, I think the
red color will be the best. So I will click on this area. We recuperate some red color, and let's make something
little bit darker like this. And at the same time, I will
click on the circle inside. We will select again the
red color like this one, and we can just adjust little bits of transparency
just like this. And maybe we can, yes, use Pinker on this one
will be pretty good. Here. And that's it. We can select all the logo, all the element of the logo, Crato group, and one more time. After to do this type of work, you can resize on your page, you can scale, and we will
keep perfectly the proportion. You can go into element panels, define center, and center, and it's okay for this logo
overnJimHtness Center. So we are finished
with this logo.