ADVANCED SCRIPTWRITING - THE BIBLE OF STORYTELLING PART 003 | Stockholm Film School | Skillshare

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ADVANCED SCRIPTWRITING - THE BIBLE OF STORYTELLING PART 003

teacher avatar Stockholm Film School, Stockholm Film School Online Classes

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction Modus Operandi

      0:58

    • 2.

      Chapter 1: Logline

      54:37

    • 3.

      Chapter 2: Synopsis

      51:10

    • 4.

      Chapter 2.1 Campbells monomyth

      28:38

    • 5.

      Chapter 3: Script in prose

      23:05

    • 6.

      Chapter 4: Script

      21:49

    • 7.

      Chapter 5: Writing is rewriting

      29:30

    • 8.

      Chapter 6: Fredrik Hiller“s Tool for scriptwriting

      79:37

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About This Class

Welcome to the art of storytelling!

My name is Fredrik Hiller, and I have been a writer, director and actor for almost three decades. My ambition is to provide you with all the principles and techniques you need to create compelling stories. This class is primarily geared towards cinematic storytelling, but the principles and techniques presented here can just as easily be applied to writing plays or literature. My hope is that you, after completing this series, will see that creating compelling stories is not achieved by luck or magic — but, instead, by tangible and specific principles and methods, all of which you will learn in this class. The board game Othello boasts the slogan ā€œone minute to learn, a lifetime to masterā€. I would never propose that the principles of storytelling only take a minute to learn — but you will find that the principles of storytelling are simple, clear and concise. Learning to employ them masterfully, however — that does take a lifetime.

Welcome to the third part — MODUS OPERANDI

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Stockholm Film School

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Transcripts

1. Introduction Modus Operandi: Welcome to the third and last part of this tri-part series in screenwriting. In the first part of this series, we talked about aspects that are common to all your characters. In the second part, we've talked about aspects that are specific to each individual character. And now in this part, we'll talk about what do you need to do to take everything that we've talked about and create a story from scratch onto the point of a fully realized screenplay. Without much further ado. Let's rock and roll. 2. Chapter 1: Logline: Welcome to the third part of this series. We're going to talk about modus operandi. How do you write a function script? In the previous parts of this series, we talked about what constitutes a good script. What parameters do you need to have in place in order for a script to work? Now, in the third and last installment, we're going to talk about how do you go about turning blank pieces of paper into a functioning script? This part of the series is more open for subjective discussion. The previous parts are more or less objective. That's the way it is, for instance, that you need a conflict for seemed to work. That is not my opinion. That's just the way it is. It's like if you play music and if you want to play C major, that is C, E, and G, and that's just the way it is. Now, what constitutes a good music and what you like, that's subjective. But the fact that C major is C, E, and G, that's a fact. And so basically all of the aspects and parameters that I've been talking about in the previous episodes. Those are facts. That's basically it. C major aspect of writing. If you're well. Now when talking about how do you go about creating a good script? Well, that's much more subjective. And the only thing I can do is of course, offer you my method. What works for me. And what I can tell you is that my method is a method that to a large extent is something that many writers use. Of course not exactly like this, but many writers progress in this fashion. Then there are many writers who don't. And what do you have to do, of course, is fine your way. What works for you might be similar to the way I'm going to the process I'm going to discuss here, or it might be something completely different. Either way, I hope and I think that you will find great value in taking part of my method and this method. Regardless, if you decide to work accordingly or if you find that. Another way is what suits you. Usually separate riders into two categories. One is the plotters and one is the Panzers. The plotters to which I belong are the ones who plot ahead, who write outlines and starting from a logline which we're going to discuss shortly. And expanding that into a functioning synopsis. Expanding that with functioning treatment, and then into a script working from the nucleus out until the specifics. The plotters, on the other hand, are those who sit down and write interior house days scene one. And then they write continuously until they reached. And one famous cancer is Stephen King. He starts with a situation and then he sits down to write. And he famously said that he hates plots, he hates outlines. So obviously, that's one way to go about it. I would like dough to interject and say that I do think that Mr. King, they're brilliant writer daddy is he has an outline. It's probably not written down. It's probably not very specific or very detailed, but he does have an inkling of where he's going. And I can prove that by saying that I saw him once during the seminar. And he talks about writing The Shining. And he said as he was writing, he was growing apprehensive because he knew that a couple of days he was to write the scene that takes place in room 237. And if you've seen the film or read the book, you know what I'm talking about? So what does that prove? What it proves that he knew where he was going. Probably didn't have it written down. Maybe he didn't know exactly what's going to happen, but he had sort of an idea where he was going. So that would be my case for advocating, which of course, the way I feel it's the best way to go about. And that is the planning way, starting from the nucleus, working out into the specifics. And that's the way we're going to talk about here in this part of the series. This is the way, for instance, that Norwegian playwright Henry Gibson worked. And he was a young playwrights came to him and wanted advice if they didn't bring him an outline of the play that we're working on. He just showed them out the door because it said it's impossible to write something without an outline. So that's the way we're going to talk about here. But at the same time, creativity is when it's really working, is a, is a constant dance between your conscious self and your subconscious self. The Hungarian creativity philosophy. Graham Wallace has written a book called The Art of Thought, which I can recommend. And he says that every creative process has four acts, are four stages. The first stage is what he calls preparation. There's, for instance, if you have a problem, for instance, writing a script, this a problem, it's a challenge. You start to do research. You think about your story. You address all the aspects of storytelling that we've talked about in previous episodes. That's your preparation. And then we'll take you so far, maybe will take you all the way through down most of the time. It won't. Most of the time it will take you a part of the way, then you will be left with questions unanswered. Were problems. Where, how do I bring him from there and how do I create a resolution to the sequence that really propels us into the next sequence, you will have all these different problems. What do you do when you hit that wall? Then you enter the second stage or creativity, which he calls incubation. That is, when you bang your forehead against the wall, trying to solve the problems and you can't do it. Well, then you leave your office or the coffee shop where we're working and you do something else? You play with your kids or what have you, you're out with your friends, you play sports. And suddenly you will experience standing in the shower or buying a piece. As your local grocery store. Suddenly you realize that that's the way. And that is the third stage and creativity, which grain Wallace calls illumination. That's the eureka moment where you're like where you wake up in the middle of night and got yes? Yes, yes. I don't know how many times I woken up in the middle of night to realize during this or maybe I haven't woken up still in dreaming. That's right. The first thing I do in the morning is just write it down. Steven Spielberg ear by his bedside. He has a notebook because he knows in that short period of time just before falling asleep or in that short period of time when you just are waking up, you're in-between sleep and awake. That's the golden, golden hour. Golden moments where our creativity is at its peak. So that's a good discipline to have, to keep a notebook handy because when those ideas come, you better catch up because as you probably experienced, you might have this super idea. And then just one minutes later it's gone, never to be found again. In a William Blake, the classic poet, he wrote the poem Kublai Khan. And he had the poem in a dream, and he woke up and it was gone. So the poem is just, he says, a pale echo, what he wants to grant. So when creativity hits you, you need to be there and grab it. Then the arm, the Sean, Fantastic compulsory of our bio musicals like chess. He says that creativity is like a drag on that lives in a cave. And you need to sit there by the cave. And when the dragon rears its head, you want to be able to ****** it. So you really need to pay attention to when accounts, when it arrives and then you need to be able to receive it. Okay, so that's the third part. Illumination then comes, according to Graham Wallace, the fourth part, the fourth act, or create the creative process. And that is because that verification, that is when you try to verify if this thing that your subconscious brought you is viable, is this a good idea or not? Most of the time, it won't be good. Wholesale. It will be partly good and where it might give you ideas to something else. And then you return in the cycle to the preparation phase where you start to consciously work in the material. Or you ask yourself questions, and that is what creativity is. You ask yourself questions to which there aren't any correct answers. This is why creativity is so hard, and this is why creativity is so different from, for instance, math or physics. If you remember, in school when you were doing math, if you can solve the problem, you, you flip back and read what the correct answer was. In creativity, there are no correct answers. And that's what's so hard. You're asking yourselves questions. You're trying to answer a question as to which there isn't an answer where there is no right answer. This is the thing about art. In art, there is no right and wrong. If someone tells you this right and wrong, they don't know what they're talking about. There is no right and wrong. There is, however, good and bad. If you write in comedy, no one left, That's a bad comedy. If a writer horror movie and no-one's afraid, that's a bad horror movie. If we write a sad scene, knowing Christ, it's a bad scene. However, no one can tell you that you did the wrong choices or the right choices. That is, of course, what brings us to the creative act is that that is similar to what's short, sharp or south. The French philosopher and the founder or existential that's obsessed. That's the existential angst that we all feel that we have to live our lives both as the perpetrator, the while committing the acts, and then afterwards, we are the ones judging ourselves so that it's there. And this is especially so for us at creatives. As soon as you embark on a creative endeavor, you are both being the creator and the judge. Time, continuously asking yourself questions and then coming back to Greenwald, a cycle you are working on, on, on the problems at hand with this new information that your subconscious brought you. And then eventually you will hit a wall. You will bang your forehead bloody against the wall, and then you will do something else for awhile. And that is of course the incubation phase. And then which eventually with bringing a new illumination, which will bring a new verification phase and so forth until you've think that you're done. So a good creative process is your conscious self and your subconscious self working in tandem. If it's only a subconscious, then it's become chaos. If it's only the conscious self, then it becomes a, a, a, a dead product of the mind. So you need both, both parts. Stephen King, he says that he wants the boys in the basement to do the work and the voice in the basement. Of course, this is a metaphor for two subconscious. You can look at it this way. You're working on the restaurant. As a busboy. You've taking orders from the different tables. Then you go into the kitchen and you don't prepare the meal. So you write down the orders and you put it on the spike for all the people in the kitchen to see. And then they prepared a meal. And when they're done, they probably ring a bell dinging. And then you go on and say, oh, there's two fish card, blah, blah, blah, and you take it out to the guests. And that is what you do when you are creative and when you are working in tandem with your subconscious self, you're giving orders to your subconscious self. You're saying, work on this, find a solution to this. And what you need to do is to trust the process. And because I can guarantee you from my own experience, my subconscious has always risen to the challenge. My subconscious has always come up with an answer. Might take some time sometimes, but as always, always, always come forth and deliver unanswered. What I would advise you to do when you're writing is to keep maybe a page of an Excel sheet or a Word document or what have you, where you write down the questions, the best way to solve a problem. This might sound counter-intuitive, is to actually write down the problems. Because what you tend to do, we tend to do as human beings, we tend to, when we have a problem, start trying to find solutions right away. This is much better if you just write down the problem. For instance, I don't have the ending to the story or I want to ending to involve a double Chase. I want them to chase him while at the same time to police are chasing the killers or what have you. I don't know how to do that. Write that down. I mean, don't just write that down. Because what happens when you write stuff down is that you send that signal to your subconscious. And I don't know how this works. But what I think is that when you write something down, you're sending a signal to your subconscious that this is important, is the same thing if you want to memorize something, write it down. Because that mere act of physically writing it down will the mortar Oracle aspect of it will send a signal to your subconscious that this is important. We need to remember this. So write down your questions and then I promise you that your subconscious will rise to the challenge, may take some time, or sometimes it just gets delivered fast. But the boys in the basement or girls in the basement, if you will, will deliver. I'm, John has written a wonderful book called creativity as short and cheerful guide. And he also has a lecture which you can find on YouTube. He says that he thinks there are five parameters to creativity. And it's time, time, space, humor and confidence. Time it takes time. It takes much more time than you think. Especially at the beginning if anonymous writer, it takes much more time than you think to create something that's functioning. It will speed in. Creating stuff will increase the more you're right. But still it takes time. You can't rush art as they say. Secondly, time you have to a lot specific period of time and space. You have a specific space and there needs to be a time and space where no one can disturb you. I read somewhere that if you're working hard on the problem which requires a lot of mental effort, and someone just pops in their head and ask you a question. It might take you 15 minutes to get back to speed. So you need to make sure that no one can can reach you during this time, whether it just be 30 minutes or ideally, I'd say one to two hours is a good is a good amount of time. I would argue that no more than three to four hours a day. Most professional writers don't write more than that. For instance, Stephen King, he writes about 3.5 hours a day. And of course he's one of the most successful writers alive. I think he knows what he's talking about because it's hard, you know, creating something out of nothing. It's hard. It's really, really hard. It's mentally taxing. It's lovely and it's fun. It's exciting, but it's hard. That's the reason why many, most writers have a hard time starting writing. Because that's that threshold, that stuff. Initial resistance to sitting down and writing. Because we know that it's so hard. It's so hard, it's fun. But it's so hard that you can help yourself by deciding today, I'm going to write between 23 PM PM. I start at 3PM, I stop. This is super important that you decide on writing times. You set a deadline. And the reason for this is that if you want to kids, I mean kids or children or the most creative beings alive, right? We have never been as creative as when we were kids. And what are we trying to do as adults and engaging and creative activities? We're trying to regain that childlike sense of wonder which we had when we were kids, you know, Pablo Picasso. He said that it took me 16 years to learn to paint like Matisse. And it took me 60 years to learn to paint like a child. Of course, still having all the positive qualities when the adult being punctual, being a hard worker and having work ethic and discipline. So we're not throwing that out the window. We're keeping that by adding the childlike sense of wonder that we all had as children where everything was possible. So we want that, that adult self and our child-like self work in tandem. So a lot of time and space because if you, if you have children and you leave your children to play, you say you can play all the way. And I'm going to pick you up in above them one hour. And they are a super creative if they get along with other kids. But if you were to say to your children, play with his kids and I don t know when I'll be back. Maybe I'll be back in two days. Maybe I'll come back in two weeks. The children will be really afraid. They won't play it all. And your creative self, your subconscious is like a child. This your inner child. And you need to tell your inner child. Today, we're going to work two hours. So you need to mentally prepare and sum up the mental and creative energy you need to work for two hours. After two hours we're done. So you don't need to have more energy and store for that. Then you'll create yourself. Oh, great, Wonderful. Okay, I know this I can do. If you tell you recreate the stuff we're going to start writing now and we'll end. I don't know where you will not be created. And probably you have felt this. This is one of the reasons why I feel people experienced writers block because they haven't set The time limit. What happens is your subconscious self starts to defend itself by, well, I don't know how much energy sheets expanded here, so I better save it. So a better wait until I start working. So it might sound counter-intuitive, but the more the firmer a deadline you said, I will stop. By this hour, I will stop working the more creative you will be. And what I also would advise you, try not to write eight hours every Sunday and then nothing in-between. It's much better if you write 30 minutes a day. You say, maybe you hold down a job, maybe have a family. You don't have a lot of time. But I guarantee that even if you work a full-time job and have a family, you can get at least half an hour or one hour a day. But you have to let go of something else. Maybe you have to let go being on social media or watching soap operas or what have you. But you can dedicate one hour a day to writing. And what happens when you write daily, whether it's just what 30 minutes is that you tell by that very action, you tell your subconscious, this is important to me. This is something that we need to focus on. And then your subconscious, well, as grand Wallace talks about with start to homologues, okay? Okay, this is apparently important then your boys in the basement to use the words of Stephen King will start to work alongside. You have, you will have so much for free if you keep writing every day, whether it just be 30 minutes, saying things like exercise, it's much better than you exercise 15 minutes a day, then three hours every Sunday and nothing in-between. Kirby pockets, the great American baseball player, he said that it's you have to do with everyday, have to do it every day. Okay. So time and space, a lot of time and space where no one can disturb you. Turn off the phone and force yourself to sit in the blank paper. Then talks about confidence. You need to be confident in the process. We've talked about that if you post your subconscious questions, thrust the process, trust that your subconscious will rise to the challenge. And as I mentioned, every time I've written down a question, my subconscious have answered and yours will as well. Lastly, junk, this is fifth is humor. And that's super important. It's very important that we approach the creative process. Not dead seriously, but with a sense of, a sense of wonder. Like a child has a sense of humor that at the end of the day, this is not a cure for cancer. We need to be really serious about what we do. Because if we want to take other people's time, then we need to treat that with the utmost respect. But at the same time, it's just rock and roll. We need As we need our adult self to work in Tana without child-like self, we need to treat what are we doing with the utmost respect? And at the same time, hey, it's just rock and roll. Because if it's just only a rock and roll, then it want them onto something. If it's only dead serious, it will be dead. So you need both. And find the right balance is the same thing. When, when other creative aspects that I mean, the most important creative aspect of being human is of course, procreation. There are so many examples of couples trying to get a baby and they just won't happen. And trying all these different, different methods. And in the end, they give up and they adopt, and as soon as they adopt, she becomes pregnant. And why is that? Because now they're having sex for the fun of it, not just in order to get pregnant. And it's the same thing being created, even regardless of how serious you are or maybe you need to make money of this. You need to treat it with a sense of humor, otherwise, it will be dead. Okay? So when you create with this method, I'm going to talk to her, talk you through here. We have five acts to this creative process. It starts with a logline. Creating a logline. Then you create a synopsis. Then you create a script in prose or prose script. Then we have the script. I'm talking now, writing a feature film scripts. And then the fifth act, which is the rewriting. What is a logline? Well, logline is traditionally it's a statement of 25 words or less, which gives us the nucleus of your story. It can be shorter if, for instance, James Cameron's pitch to Fox when he wants to make Titanic, was Romeo and Juliet on board the Titanic? And that pretty much sums it up. What you need and want a long line to accomplish is to create a sense of wanting more. Create a sense of, I want to see the movie or I want to read the script. It's first and foremost, function is a selling tool. But at the same time, it's also very important creative tool because this logline will serve as your compass. And hindering you from veering away from what is the nucleus of your story that, that's, that's the center, the epicenter of the story. Spielberg says that he wants to be able to hold the film in his hand, and that is the logline. For instance, he asked Michael Creighton, writer of Jurassic Park and he said, It's a theme park for dinosaurs. That's it. That's the concept for Jurassic Park, a theme park for dinosaurs. The pitch for ALT on the first movie was jaws in space. Since bed, okay, we get it. What could it be? The pitch for, for, for instance, Star Wars episode for a New Hope? Well, let's look at it this way. What kind of questions could you ask yourself that would give you the good basis for a good logline? Well, of course, all the aspects that we talked about previously in this series are aspects of parameters is you would want to address in creating your logline. And to summarize, you would start with your theme. What's the, what does the story have to say about the human condition, which you think is relevant and important to share. What's the concept? What's the big problem in the store? What's the, what's the paramount fight, the struggle. In this story, I'm between which opponents are two worlds. If you remember, we talked about worlds that you have two or three physical worlds and you have four teams. For instance, if you take Pirates of the Caribbean, the Curse of the Black Pearl, the first parts of the Caribbean movie. You see we have 23 physical worlds and the first world is Port Elizabeth. That's the word belonging to the British crown. And then we have the c, belonging to the pirates. And then we have the cave belonging to the dead pirates. We also have toward UGA, which is the opposite, the mirror opposite of Port Elizabeth because that's the capital, the pirates. So we have these three or four could you say fiscal words? Then we have four teams. We have the upper and we have the ordinary world, and we have the special world, and we have the upper and lower register of these worlds. And starting with ordinary world upper part, that's important, Elizabeth. That's Elizabeth's father, That's the officers and the commanders in Port Elizabeth, the lower part of Port Elizabeth. That's Will and Elizabeth. Moving on to the special world, the upper part is the ghost pirates led by Captain Barbosa. The lower part is Captain Jack Sparrow and the non dead pirates. These are the four teams that will clash in the story. So this is super-helpful when trying to create a good logline that you first decide what's my theme was the concept. What's the, what's the big struggle? What objects are they? Everyone trying to get? And how are the worlds and the teams distributed? That will give you good map, so to speak, of your story, of your concept. Then trying to decipher what are my main protagonists, main characters here. For instance, like product, we have Barbosa, Jack Sparrow, will Elizabeth, Elizabeth's father, and Commander Jack and Warrington. There are several other characters, but these are the most important players. And you want, for these four teams, you want when you create a logline and just have maybe a basic idea what the story is trying to come up as soon as possible with at least one major character in each quadrant of your story. Okay? Next question is that you want to answer is one, what is the big initial problem for the story? And often lead this, of course, is displayed to the audience in the prologue. For instance, in Jurassic Park. The big initial problem is that at Eastland loop, or they are starting to lose control over the dinosaurs. That's a big problem. No one knows about this yet, except those working at these lung nobler. That is the big initial problem which will hit our protagonist later on. Now, second question is, what's the individual initial problem for the protagonist? Yet again, taking Jurassic Park has referenced the initial problem for our hero archaeologists, is that they lack funding for their research. Now enter the big problem into the world of our protagonist. And that is in Jurassic Park where the helicopter lands. And Dr. Hammond comes to them with a bottle of champagne and he says that he will finance the research if they asked, come with him to Jurassic Park. Another question to ask yourself, how does the hierarchy look like? Who's on top of this world and who is at the bottom of this world, which mentor assists your protagonist from their original world into the adventure. For instance, in Jurassic Park, Hammond serves at this part of the story. He serves as the mentor because he, he is the one who makes our protagonists leave their original world and travel to the special order. The mentor here needn't be the mentor later on, he or she can be an adversary later on. For instance, in the movie Aliens. The mentor that helps Ripley leave her ordinary world and leave for the adventure in the special word. Burke, who later turns out to be their biggest human adversary. So the mentor he is the one that is, at this point, point of the story helps our protagonist leave his or her original world. Another question to ask yourself is, why does the protagonists have no other choice but to leave her original world? And the part for the adventure, why is staying no longer an option? For instance, take aliens? Because Ripley experiences nightmares. And she knows that unless she dares to face these creatures again, she will suffer nightmares for the rest of her life. She has no option but to leave for the adventure. In Jurassic Park. Our hero archaeologists know that if they don't accept Hamlin's offer, they will never will never be able to continue their research again. They need that money and they live for their work. So that having said, they need to accept the adventure. Another question to ask yourself is, what is the time pressure? What's the deadline? We talked about earlier? We talked about that it's so important that you have a deadline and keep that as tight as possible. So you always want your protagonist to be caught between a rock and a hard place. He or she has to win, has to defeat the drag on the opponent before the deadline, after which everything is lost. And what you want the logline to do is to create the promise of danger, of conflict, of excitement. When you hear a good logline and we feel that that's something I want to read, that something I want to watch. Another good way in creating a logline is to decide is through movie history book is through story that you can use as reference. Reference. We talked about that earlier. It's really, really helpful to you when you write and especially when you pitch your story. When you're trying to get people to read your script and invest in your film and work on your film. A reference is so good because it, it just, a picture tells more than thousand words. And so a good reference, it's really helpful as a selling tool, but also a creative tool because it will, with like a compass, it will keep you in line with the tonality of the story you're trying to create. Now, you can have yourself even more by deciding on the backstory. The backstory, of course, you can write novel after novel, treating the backstory. But there are three important aspects that you need to decide upon. And there are three different points in time for the backstory and the first part of the backstories, the ancient time. And then we have the past-time. And then we have what happened just recently, just before we entered the story world. The ancient times, that is where the protagonist and, or the ancestors of the protagonist made the big mistake. They made that what Aristotle called a harmonica, the sin, that mistake. We've talked about them, we're talking about characters. So important what the story is, in essence is your character, your main character is trying to right a wrong. She or he has to make amends for a sin and the sin doesn't need to be done something bad. It's just they made a mistake or they have a wrong understanding of how the world works in some way. And that has to be mitigated, that it has to be transformed into something else. And that mistake was made in the ancient time. In ancient time doesn't mean it has to be 1000 years ago. It can be two weeks ago. That was the start of the story, so to speak, started at the beginning of the backstory. And you can see the story as the last part of the backstory. For instance, the Iliad by Homer depicts the Trojan War. The Trojan War took ten years, but the Iliad only depicts the last year. So the first nine years, and of course, Paris, Paris stealing Helena. Before that. That's all part of the backstory. And the story of The Iliad is just the last part of this entire chain of events, and that's what you want for your story as well. The richer backstory you create, the more powerful your story will be. The richer backstory you create, the more it, more fun and easier will it become for you to write your story? Because your story is a consequence of the backstory. In the ancient time. And then he sent home can mean two weeks ago or it can mean a thousand years ago. Your character or your characters ancestors made a mistake. And that mistake can be your characters upbringing. He or she was brought up in a culture which US historic health field is not optimal in living a successful life. That can be the mistake. Alright, second part is the ancient times. That is when the conflict. Was laid dormant, is waiting to be resurrected, which happened just recently. What happens just before the curtain rises or just when the curtain rises is that the dragon wakes up again. The conflict resurfaces again. By some, some, some catalyst, makes the conflict come alive again. For instance, if we take an example here, if we're looking at a Lord of the Rings, you can say that if we start with the ancient times, the first part of the backstory, you can say that insular fought with his army against Sauron and one, and he got sovereigns ring. And he was about to throw it into the fires of Mount Doom, but it chose to not do it. That was his sin, that was his mistake. There was this hemianopsia, which every, all the characters in these three books, they have to amend 40 mistake that is alerted now. And then he lost the ring. So that was what happened in ancient times. Now, moving on to the past tense, where the conflict fell into decline and what happened when he lost a ring. It laid dormant for a long period of time, and then the creature named go lump found it. And eventually go limb lost his ring to a creature from the Shire, a Hobbit named Bilbo. He kept it for a long time and now just recently. And this is what kicks off. The entire story is that golem has been captured by the Orcs and the Orcs are torturing him. And they found out that the ring is somewhere in the Shire. And the Black Riders, as we speak, or riding at full speed, speed towards the Shire. This setup backstory is the ammunition that fires the entire saga. The Lord of Rings. So you see the richer backstory you can create and the more specific answers you can give to these questions. What sin her Marcia was committed in ancient times? And how was that conflict? How is that laying dormant in the ancient times, in the past tense. And then how was that dragon that conflict? How did that resurface through the inciting incident? Just before the curtain rose or just when the cardinal rose. Just a note on inciting incident. If you read screenwriting books, you will see the term inciting incident kicked off, kicked around a lot. And most of them talk about inciting incident acid as if it were the call to adventure. And it isn't. The inciting incident is, at least in my definition, is what happened just before the curtain rises. When the curtain rises, which kicks off the entire story. The call to adventure is when this big problem for the store universe hits our main character. For instance, in Lord of the Rings, the inciting incident. That's the Orcs torture and Golem. And he disclosing the whereabouts of the ring. That doesn't hit Frodo immediately. It just later on, when Gandalf finds out that they're coming, you need to take the ring Frodo. You need to take it to Rivendell, where Aragorn will be waiting first, going to meet him at brea. That's the call to adventure. That is when what happened at the inciting incident hits our protagonist. Alright, summing up, so the question I posed, How could a good logline for Star Wars episode for a New Hope sound like, well, maybe it could be something like this. In a galaxy far, far away. An orphan farm boy, Luke Skywalker, has to follow his uncle, the Jedi knights, Obi-Wan Kenobi, in order to save Princess Leah from the clutches of Darth Vader before he dominates the entire galaxy. Maybe something like that. And that will give us the essence of the struggle and the conflict and the mission. For the protagonist and Star Wars. Of course, there's tons of things here that we haven't mentioned. We haven't mentioned C3PO or R2D2 or solo or tobacco or Jabba the Hutt or, or what have you, but that's just a nucleus. A good logline should, should involve the through line. What is the through line of the story? What is, what's the super objective? We talked about characters, we've talked about what's the character is super objective. What is he or she trying to accomplish throughout the story? And what looks coworker is trying to accomplish. And we talked about objectives have as layers on an engine. And he has one objective here is that the big revolves around the big problem in the story universe that's defeating Darth Vader. That's, that's his objective in relationship to the big problem. His personal objective is to become a pilot, a hero pilot. And his inner objective, or which he isn't aware in the beginn 3. Chapter 2: Synopsis: Welcome to Chapter two, synopsis. What is the synopsis? The synopsis is a one-page description or what happens in your story. And to write a synopsis is to write the story because the story isn't your script. The story is your synopsis, which is an ofs. This Is Your Story. The script is the physical enactment of your story. You can look at it this way. In military. In the military you had three different levels of decision-making. You have the you have the strategic level, and then you have the tactical level. You have the operative level. So the strategic decision is, for instance, should we in Sweden invade Norway? Answer of course is yes because all the oil and we want that. Okay. That's the strategic question. Next, level of decision is the tactic one. Should we attack Oslo first or should we take Bergen? Where should we enter? And having decided upon that, said, well, we will start in Norway. We will anther occupancy again and then move up there to the House of Parliament. Next level of decision-making, of course, is the operative. Operational them. How exactly where this is the feet on the ground level, what actual steps are physically be made. And bring in this metaphor home into writing. You can see that the strategic level here in writing, That's the logline. That's the essence. Should we wait Norway? Yes. Star Wars about Luke Skywalker and Obi-Wan Kenobi trying to save princes layer before Darth Vader at takes over an entire galaxy. That's the strategic level. That is sort of if you're on an airplane looking down on a country, that, that's that level of decision. Next level decision, that's the helicopter perspective. Now as a tactical level. And that's the synopsis. That's not the feet on the ground level because that's a script. So this is when someone is referring to your movie, that is the synopsis. And Hitchcock, he says that what a synopsis is, of course, a one fools gap of paper and waffles gap. That's one page. He says that when your ideal audience is referring to a friend or your movie is about, this is what you'll say. And what do you want this ideal audience to tell her friend? That makes her friend want to run to the cinema and watch your movie. That should be your synopsis. Another way of looking at a synopsis is to picture this. You're sitting in a bar. It's a crowded bar. And you're talking to a friend or a stranger and you telling him or her the story. And you only have 60 seconds to tell the story. This entire story, you're only have 60 seconds. What do you say? In order to convey this entire story? Not done defeat the little level, feet on the ground level, but on the helicopter perspective level, what would you tell them that would make them feel excited? Understand the story completely, and excited about seeing it. A third way of looking at synopsis is to look at it as, as a folk tale, it's a fairy tale. All the fairy tales, most fairy tales have very little dialogue, is very spares, and the action is usually from a helicopter perspective. Something is not in detail exactly what happened. And the length of a folk tale could be about one page. Of course they are longer ones, but it's a good reference point to have. Synopsis should never include dialogue. It's all about fiscally the action. For instance, if we take the beginning of Little Red Riding Hood, it goes something like this. Once upon a time, there was a little girl living in a house? Yes. Cited big forest and her name was Little Red Riding Hood. One day, her mother told her to bring her basket to her grandmother who was living in a cabin inside the words. But you're warned her against talking to the wolf. Now, Little Red Riding Hood started walking into the forest and meets with the Wolf who asks, or where are you going? And Little Red Riding Hood replies, I'm going to my grandmother. Knowing this. The wolf runs ahead and kills grandmother, eats her, and then dresses like grandmother. Now, Little Red Riding Hood enters the cabinet and opposite door. So you see this? I had one line there, but basically there are no lines here. Are very few lines of dialogue is just the basic story. What you want in a good story, as you can find in all the good fairy tales, is that there's no information, there is redundant, no events or a superfluous everything that is there needs to be there and nothing is missing. Nothing is redundant, nothing is missing. The events occur in perfect order. And they are harmonious relationship to one another, and that is what you want for your stories. I would advise you. Study fairy tales. Read the fairy tales are the Brothers Grimm. And what have you. And see how perfectly they are constructed because they had been centrifuged throughout the centuries, if not millennia. So now they are, they are perfect. They only contain what they need to contain in the perfect order, within the perfect properties in relationship to one another. And that is what you want for your synopsis. So think of it as you're pitching some the story to someone in a bar, you only have six seconds. You're writing a fairy tale, and you only have one page. Your ideal audience is referring your movie to a friend. What do you want her to say? That is a good way of looking at your synopsis. Now, in creating this object, you start with the logline. Now we create the log none and your pitch, you log on, you have tested it, You have worked on it, you have polished it to a point where we feel this is really interesting. And you should always reach a point where you feel that even if I had written this, I would feel like watching it. And this is a good technique which I would advise you to do is throughout the entire creative process. Imagine that someone you hate had written this. Would you still want to go see it? If the answer is yes, then you know, you're on to something. But if you feel ugly, the fear that suits the mother, well, then, you know, then you need to work on it or drop it. Okay. So you need to create something which would make you feel that I want to see this even if I were not the creator? Because that is of course, how the audience will watch you, your work, as David Fincher says, filmmaking. And that's of course the same thing in all art forms is trying to make strangers feel something at the same time. Nodule family and friends, but strangers who, whom you've never met, you try to make them feel something at the same time. Okay. So assuming now you have a working, functioning logline. Now we're turning to expand this to a synopsis, a one-pager. And of course, what kind of questions do you ask herself in order to do it as well? We've talked about, of course, you address all the aspects and parameters which we had talked about in this series and the questions I asked you to post yourself in the previous chapter. But you can also add these questions in order to create a good story. Yet again, the synopsis is the story and the script, which we'll talk about later on as the fiscal enactment of the story. A very good question to ask yourself, is this transformation? Transformation is the story. The bigger change you have in the story, the more interesting your story will become, the bigger change or having a scene, the more interesting this will become and what is changed? Well, change is the discrepancy between the end at the beginning and the larger the discrepancy between it and the beginning of the more interesting it is. The advantage of starting with transformation is that you know where to start and you know where to end. And that is I'd say half the work. You've done, half the work if you know where to start and end. And then the story is, how do you move your characters from the beginning to the end. But that is so much easier than trying to write a story and not knowing where it's going to end. And this is why I believe so many people hit writer's block because the starting writing something and then the reach and usually start is really easy and you don't know the words are flowing on the page. And then they stop. Why is this? Because they have no clue where they're going. It's the same thing that when you're on a vacation, you don't go to the travel agency and say I want to travel somewhere. You say I want to travel to Athens and we're gonna go to Santorini in the summer. And I'm starting in Stockholm and I'm going to Santorini, the way to get there. Well, that's the job of the travel agency. But you know your destination and you know your starting point, and that's half of the job. So starting with transformation and with an interesting, exciting transformation, most of your heavy lifting is done. And transformation has different layers and aspects. Of course, the first one is talking about the big problem, the big story in the story universe and moved to take Star Wars is an example. Of course, the big transformation is the rebels versus at Empire in this galaxy, who's going to win? That's the big story, the big transformation in the beginning. Or Vader is dominating its, He has all but conquered the entire galaxy. Then he's lost. Deaf star is blown to pieces and Darth Vader is just flung out into space as a huge transformation. Next one is the problem for the protagonist. How does that transform? In the beginning of Luke Skywalker, he is a farm boy. He wants to become a pilot, which seems unlikely. And in the end, he is the pilots, fighter pilot and a hero at that He's the one who saves the day. That's a huge transformation. His inner problem is that He's immature and needs to become a DJ diet, which is not aware, aware of in the beginning. But he needs to do that. And the beginning is immature. And in the end, he is somewhat a Jedi in the sense that he flips his sights open and thrust his intuition. He uses the force as Obi-Wan Kenobi admonishes him to do, and thus saves the day. And then you have these three levels of the story. The big problem, the protagonist, personal problem, and the inner problem, the thematic problem, have huge transformations. And this is one of the main reasons why it, Star Wars, this movie speaks to us. Wait, engages us, as in all good stories. The less change you have, the less interest you will get from the audience, the bigger of a change you have on as many layers as possible in the story. The more interesting historical account. Another layer is the, the, the relationships. Looking at Star Wars yet again, you'll see they meet Han Solo and they employing to become a pilot. They don't necessarily like him because he's quite a moral and a moral character. I mean, he, he is a smuggler, is a criminal of sorts. And in the end, towards the end of the lesson down, he abandons them. And the less than phi for themselves, but in the very end, he redeemed themselves and come back in and saves the day. So there's a huge transformation in Luke's relationship to Han Solo and of course, with other characters as well. So the greater transformations you have as many layers as possible, the more interesting historical account. And when you know your, your transformation, you know your starting point and you know your destination. And that's the most important point and I'll talk about that now. One other key aspects of storytelling and writing a good story is knowing the destination that talks about that. When you know the end of your story. You know the nucleus of your story, because the end of the story is the story. Everything in a good story points towards the end. That's where it's going to lead. It's like an, a good joke. Everything in a good joke builds up to the punchline. In a good joke, There's nothing that doesn't build up, doesn't lead to the punchline is the same thing in good story. Everything in a good story builds towards the climax, points towards the climax. We talked about that when we talked about the four Cs are plotting that it's taught by coherence. All roads lead to Rome. And all roads in your script needs to lead to the climax and need to effect and point towards the climax. When you know your end, you basically know half of your story at least. And then it comes easy part of, or at least easier part of deciding on all the different stations in-between and then beginning. But when you know the beginning of the end, most of the heavy lifting is done. And the question to ask yourself and coming up with ending is, how does the story, and that's your protagonist win? Or does he or she loose? And why? If the protagonist wins in the end, why can he or she has solved the problem which she initially couldn't solve. What did she lack in the beginning? What kind of insights, skills, contexts, experiences, inflammation, the Allies did she lack in the beginning, which made it impossible for her to solve the problem, which after gaining access to these benefits, made it possible for her to women. Then, for instance, if you take Kung Fu Panda, you start with a fat untrained pool ping, the panda bear, who has to defend his village against the fierce fighter, the Snow Leopard Tyler. And of course, it's impossible for him in the beginning to do so, but in the end, he succeeds. And why does he do that? Well, at bad is the theme of the story. Because if you remember, a theme is a statement on why the protagonists succeeds or fails to succeed in the end of the story where he or she would have failed in the beginning. What's the trend in their transformation that is needed for your protagonist in order to win the day, in order to bring about the outer transformation. That's what all good stories are about. As Einstein says, no problem can be solved at the level at which it was created. Your hero in the beginning cannot solve the problem. The problem is impossible to solve for your hero. Being who she is. She needs to transform into something bigger or better in order to solve the problem. And that is what the story is. Your story is a series of tests and trials and hardships, triumphs and tragedies that makes your hair or evolve into a person that can solve the problem, which is you couldn't in the beginning. So that is your theme. Your theme is the discrepancy between your hero at the beginning and you're here, we're at the end. And bringing talking about Star Wars. You can see why can Luke Skywalker solve the problem, which initially couldn't, because now he's a Jedi or at least partly a Jedi. Whereas in the beginning he was just a, a insecure, an immature farm boy. Okay. You'll also find it so much easier to answer the question how the story will end if you address the backstory. I talked about this in the previous chapter. We talked about there are three levels to the backstory. What happened in the ancient time, what happened in the past tense and what happened just recently? What happened in the ancient time in ancient time can be two weeks ago. It doesn't have to be a thousand years ago. That is where your protagonist or his ancestors made a mistake, committed a sin, committed the harmonica, which now has to be amended. And when you know that what they have to atone for, then you know how this will end. Because what you could see a story is basically the backstory backwards. So you start with inciting incident, which is the end of the backstory. And then this story works itself backwards through the pastors to, back to the very point where the harmonica was committed. For instance, if you take Lord of the Rings, The Lord of the Rings, The entire process, not the books, but the process to which the books are just the end of, started when insular wondering and didn't throw it into Mount Doom. That's when the process starts. The entire trilogy is just in the last 10%. Or what have you of that entire process from, from the committing of the original sin until amending it. When Frodo, in the undoes what Isabel couldn't, throwing the ring into the lake of fire in Mount Doom. And as I talked about in previous chapter, if you take the Iliad by Homer, which depicts the Trojan War, the Trojan War was ten years and before that, you had the summoning of the forces F, after the fact that Paris had stolen Helena and taken her to Troy. But Iliad in itself, the book or the poems, epic poem, starts in the last year. Last 10% of the entire process. And that is what you want for a good story. You have this entire process that started here with original sin. And the story has to fix up the last part of that entire process. So for instance, in Lord of Rings, The story is working yourself back to mount Mordor. Mount Doom in Mordor where Frodo, the ancestor is older, has to amend the mistake that, but we're committed in then they do so. And also you can see Star Wars, the first trilogy and Return of the Jedi. It ends with the Skywalker's saving his father, doing what his father could not. And that's why Darth Vader says to him and down when he's dying, that you have saved me. In every way a human can be saved. Because it was moving back, so to speak, in the backstory until the point of the original sin. So that's a very good way to find your ending. To start. This process are which your story is just to ending. Where did that start? What's the original sin? What? That has to be amended, and that is the climax of your story, then your entire process, it brought full circle. Another important aspect to consider when you're creating your story is, and we talked about that in the very beginning of this series when we talk about theme, is to use Hegel's dialectic approach. And as Aristotle, the classic. Philosopher, he states in his book, The Nicomachean Ethics is that a virtue is not the opposite of advice. That virtue is a middle point between two vices. For instance, generosity is not the opposite of being a miser. They're being generous is the middle point between my cert and the spendthrift. Spend three, or you could say, is a true opposite of being a miser. So every, every virtue is the balance point between two vices. We all know if we take a, a virtue too far, it becomes advice. So it's a balanced point. That means when we create a story as we talked about, when we talk about theme, is that in the first part of your story, your protagonist tries to solve his or her problem in a way that's not optimal. And this is your first anti-thesis. Because Hugo says that we move from a fierce thesis, anti-thesis and ends and the synthesis. So your thesis talking to, with, with Hegel's nomenclature is the first mistake. That's the first wrong way. Your protagonist is trying to bring about a solution to the problem. Of course, eventually this fails. They might experience initial success, but eventually it fails and that this usually fails at the midpoint of the story. Your protagonist realizes that this is not working. I have to change my, my modus operandi. My method of trying to solve the problem. This new way, of course, is not the virtue, it's the opposite. So it's new Vice, which is the opposite of the first one. That might prove initially successful. But eventually that will fail as well. And that will usually fail somewhere around a three-quarter mark of your story. And this is where the moment of darkness appears. This is where the moment is that all is lost and that always happens in a story around it. Three-quarter mark. This is, if you, if it's a rom com, this is the moment where the hero tells her the heroin that yeah, I started dating you because of the money, but then it became true feelings, bloody, bloody blah. And then they separate, and then they go separate ways in what's called the period of desolation, the abyss. And this is the part of the story where the hero has a hard time finding his or her way forward. I tried that and that didn't work. Then I tried its opposite. And that didn't work either. It's hopeless. By some, for some reason they find the correct way, which is to balance point between the two biases. That's the synthesis. And then they employed a synthesis. There are tests that in the final fight against the opponent, the adversary, and they went, if it's a positive ending, if it's not possible, they don't find it or they employed or wrong method. As we talked about when we talked about theme that has to be true to you. It has to really be true that you really believe that this is the correct way to live successfully, or at least well in this world, is to employ this modus operandi, and that becomes your theme. You want to start your character using a monster brownie. That's wrong or at least not optimal. And after finding out that this doesn't work usually around the midpoint, he or she turns to its opposite. And after finding maybe some initial success, that eventually fails as well. Now your hair is lost. I tried everything and nothing works. Eventually finding out that, aha, I can use the balanced point. There's rid of virtuous. And employing that method. And the final fight against adversity he or she wins. If it's story with a positive value. Another way to approach your story, and we talked about this before, is to address it as a chain, as a sequence of cause and effect. What the audience is constantly looking for new story is cause and effect that happened. As a result of that. This happened, and as a result of that, that had to happen. Any event or beat that is not part of this chain of cause and effect has to be emitted because that's not part of your story. Your story is The chain of cause and effect. And a really good way to find out if an event is part of the story or not as part of this is to work backwards. Francis Ford Coppola, he says that You write a script forwards, but you rewrite backwards. So I would argue that you could write it backwards as well. But when you have a story and you have all the events or the scenes, the start with and then ask yourself, what led to this? Moving back to that event. And then they ask yourself, what led to this? Because working backwards makes it easier for you to see if something is redundant or not. If it's really vital to the chain of cause and effect. And if you can remove an event, a beat, and still make the story function from beginning to end. You need to remove that because then it is redundant. And everything that is redundant will reduce the impact of your story. David Fincher says that extra seen, no story can afford it. If you have an entire scene that is redundant, it will not only be detrimental to that period in time where that scene is playing, it will be detrimental to all the students that are following because consciously or subconsciously your audience will be thinking, well, what about, Yeah, Well, what about you will constantly be like a noise busing there. So you want everything to be non-redundant and vital. As I talked. Yet again, study fairy tales. Study folk tales. They are perfect because there have been centrifuged for centuries. They contain nothing. That is that is redundant. Another way of creating a good story is to regard the storytelling as karma, karmic consequence. And what we as audience want, regardless of if we know this or not, is karmic consequences, we want poetic justice. Aristotle says in his poetics, which I highly recommend you to read as first book ever written, storytelling. And he says that in a good story, all characters have to cost around, fades in some way, shape, or form. Plato says that our character is our destiny. And that if your character has experienced destinies which they haven't in some way, shape or form created. We won't feel what Aristotle believes to be the purpose of drama, which is to create fear and pity in the audience. And fear and pity. Or only created if misfortune strikes good people which have made a mistake. If misfortune strikes a saint, we don't feel fear and pity. If misfortune strikes evil people, we don't feel fear and pity. But if misfortune strikes good people which have committed a mistake or her Marsha, then we feel fear and PV because we realized that that could have been me. That couldn't be mean. But for instance, if you have Mother Teresa walking down a street, is the big load of something is false down on her and kills her. We won't feel fear and periods just that was bizarre. Why did that happen to her? If you have a bus load of pedophiles, that goal real cliff, we won't feel fear and pity because screw them. I don't care. I'm glad they died. But if misfortune strikes someone who is good or relatively good, but they made a mistake. So they actually caused their own faith than we feel. The master at this study, Stephen King and you'd find in all his stories, all the characters have created their own destinies. The horror that befalls them. They have in some way, shape or form created themselves. For instance, in Kou Jiao, that radius infected dog is the externalization of the guilt that the woman and the family feels for it being faithful to her husband. And you might feel that well, that dog is disproportionate to her crime? Yes. But still, in some way, shape, or form, she deserved that destiny. In pet cemetery. The woman and family left her dying sister when she was a child because she was gravely deformed. You can say that, well, it was a really understandable for a child to leave such a horrifying situation. Still, she crossed her on faith and that is why her dad's sister, it's coming back to haunt her. And that's what course sphere. If, in these instances, take UDL, if the mother and the family had been the perfect, we would not have felt fear and pity. If the mother and the family and pet cemetery would have been behaved perfectly, we would not have felt fear and pity. It's due to the fact that they have to atone for his sin they have committed. That is what creates the fear and pity. And else you want to create a karmic consequences for all the characters. Oscar Wilde says that the essence of storytelling is that the good get the reward and the wicked get through punishment. And the karmic consequences, poetic justice gives us wonderful psychological pleasure as an audience. We love that. And of course, you might choose to disregard this, but then be aware, your audience will be frustrated. And of course, if that's what you want, then you can do that. But most of the time we want to please our audience, and that's why we won't give them poetic justice. And Bruno Bettelheim is an American psychologist and he wrote a book, a wonderful book called The Uses of enchantment, where he talks about the psychological power of the fairy tales and why do children love to hear the fair test over and over and over again? And of course we as adults, adults do that as well. And he did an experiment with children. And he read to them the story of Cinderella. And in the original Cinderella, not the Disney version, but the Brothers Grimm version, they're really grim version. At her evil stepmother in the end is forced to dance on, sorry, sorry, Snow White. Snow White. Snow White, who are evil stepmother is forced to dance on red-hot iron shoes, which I mean severe punishment, but yelling up for severe crime. And what he tried to do was, as you do in the Disney version, is you remove that crime. Oh sorry, remove the punishment. But he read the fairy tales for the kids a number of times when they basically knew the story by hearts of n. Snow White gets the prints and her evil stepmother gets it down something rather hot Irish shoes. Then after a while, he omitted the part in them. Where to evil stepmother dances on the rather hot iron shoes. And he was curious as to see whether the children missed it. There were relieved to not hear about such a gruesome thing. And the children were extremely disappointed. And they said, Oh, you missed the part. You missed the part. You missed the part where her evil stepmother dances on the railroad are issues. That is a testament to the fact that what we want, what we crave as an audience is poetic justice. We want the good wants to be rewarded. We want the bad must be punished. Yet again, you can go against this, for instance, Chinatown, this brilliant movie. In the end. Our bad guy, normal Gray. He gets away with it. And Jack gets our hero. Jack Nicholson's character is not able to solve the case. That of course, doesn't leave us as fulfilled. But then of course that is the point of the story. So you don't need to fulfill to follow this, but know that effect will be that audience will feel displeased. Another way to look at creating a good story is looking at you have two opposing forces that are working. At the same time. Your hero is trying to get closer and closer and closer to the resolution of her objective. At the same time. And in doing so, she's getting stronger and stronger and more insightful. And she's employing better and better modus operandi in trying to solve a problem. At the same time, her adversary, the dragon, so to speak, is also growing stronger, drawing closer, getting more allies, more insights, more information about the whereabouts of the protagonist. For instance, in the final fight, in the climax of the movie, your hero has never been as close to solving her problem as she is right now. And at the same time, the antagonist has never been more dangerous than he is now. You want it to be an arms race where continuously, for every scene, your protagonist is growing and string for any information in allies. And at the same time, your antagonist is growing and strength allies information, building up to the point. And you always, always, always want your antagonists to be at least slightly ahead of your protagonist up until the very end, up until the climax of the story. And that's where you want your protagonist to finally overshadow the antagonist. If the story answering positive way, if not well, then it's the opposite way round. One example of this is, for instance, the movie The Mummy. We're in the middle of the story. Mami wakes up in the desert and they are trying to defeat him. And they are heroes are getting stronger and stronger at the same time. Or antagonist, the mommy for every body part that he ******** for someone else and puts in his body. He gets stronger and stronger and he's getting more and more and more allies to. So it's an arms race at the end in the film, Monster House or protagonist. So growing stronger and same time, the antagonist, the monster house, is getting more and more active and more and more dangerous by the hour. So that's what you want. It's like in a poker game, continuously racing stakes. If the protagonist and the antagonist stay on the same level throughout the story, it ceases to be exciting. How dangerous the antagonist, this always wanted the protagonist and antagonist continuously increasing in strength. And strength might be, might be in proximity and numbers. Information fiscal strain for men, for mental strength would have you in some way, shape, or form. The protagonist and antagonist has to always, always, always increase their strengths throughout the story. One more aspect to consider when you're creating your story is inflammation discrepancy. We've talked about this before. If you remember, it's so vital that at every given moment in your story, someone knows more than someone else. If everyone in your story, including the audience, knows exactly the same thing, I have exactly the same amount of information. Your story is dead. Regardless of how much conflict you have, how much David versus Goliath you have, you need information discrepancy. If you remember, there are six forms of information discrepancy where mystery, which is where we as an audience know that we do not know. We only have a fragment. For instance, an opening of Jurassic Park where we see something's afoot at these little nobler **** is about to get real at Islam nobler. And we don't know what and how this stuff is working is we know it's something with dinosaurs and they're losing control. So we know that we don t know, that's mystery or detective, detective stories are mysteries. If we don't know who the killer is, because the MR is, we know there's a killer, but we don't know who the killer is. We don't know that we don't know. The second one is suspense. And that's where we as an audience no more than at least one character. And Hitchcock, if you remember, admonishes us to always favor suspense or a surprise. Surprise. The third information, discrepancy, information. The script C is, as the name implies, it's when suddenly something hits us. You always want every scene in your story to convey some form of surprise. You want the ending of a scene to bring about some form of surprise where you want the ending to be. Somewhat surprising. Aristotle to assess in his poetics that what we want to create a storytellers at every given point in the story. We want the ending of the story and ending it was seen to be logical and yet surprising. This is hard to be logical and, and non surprising. That's easy. To be surprising and just playing chaotic, That's easy. But we logical and surprising. That's very, very hard. All the good jokes that you love, you laughed because they were logic and surprising if the joke had been logic, but not surprising, you wouldn't have laughed. Had been surprising, but chaotic. You wouldn't have laughed. It was logic and surprising because the punchline gave you some additional information. It offered a new perspective on what you already knew which enlarge and your understanding of the story was that okay, that's what it was really about. Now I get it. A really good surprises where when you take the origin, that a situation you don't tell the audience origin, but you only start in the middle, so to speak. And then you give as the ending to the scene and the story. You give the origin of that scene or story. That's the way to create organic surprise. That is logic. And yet surprising. This is common in goods stores and watch out and study these in good stories. And you see that the perfect surprises and the end are the ones that, yeah, that was the origin. For instance, take one of the most famous surprises in a motion picture history. The ending to the movie. The Sixth Sense, where you find out the spoiler alert. Hi, He was that all along is logical because we saw in the opening scene, he was shot dead. It was obvious. But then, of course, the storyteller is fooled us into believing that he was still alive. But it was logic because we haven't been fooled. He was shot in the belly and that's basically a kiss of death. And so when the twist appears and ending the surprise, it's like, Yeah, that was the origin of the whole story. That's really good way to create the good Twist. A good surprise is to take the origin and remove that and just let us know in the end, this is what caused this entire thing. Okay, That's surprises. And then we have tension, which is where we as an audience know how it's going to add but us a whole lot on the rack until we get it down. And then we have for boating. And the more you can make the audience think ahead, the more you make them interested in the outcome, the more you make them think or what's going to happen when he finds out and what's going to happen when the more they invest in your story, not only intellectually but also emotionally. Then lastly, we have reassessment. And reassessment is where you forced the audience, r 4. Chapter 2.1 Campbells monomyth: Creating a story using Joseph Campbell's monomyth. Now going to take you through an example, how you can create your story, your synopsis, by using Joseph Campbell's monomyth. I'm going to use Star Wars yet again episode for a New Hope as an example. And what Joseph Campbell, he gives us certain, certain points that you wanna, you wanna, you wanna hit. And of course, this is not formulaic writing, this is not all. This needs to happen at page 24 or some crap like that. This is just, these are the stages that we as humans psychologically pass through when we're solving problems. That is, the monomyth is, we all pass through the monomyth in our lives. And there are short cycles and long cycles. Every time that you face a problem, which are problem-solving, you face the monomyth, you go throw the beginning me a little land and you have to adapt, you have to transform to solve the problem. It might just be as simple, mundane thing as r. That's where you put or what have you. But still, that's the monomyth beginning of the land. You didn't know you couldn't solve the problem. You went through trials and tests and which made it possible for you to solve the problem. And then of course, the bigger ones, your marriage, your your entire school period, your time in high school. That's a monomyth. All the trials that we faced that transform us. Alright, the steps here. So I'm going to take you through steps first and then I'm going to take you through them again with Star Wars Episode four as an example. So what do you could start by doing is addressed the backstory we've talked about the ancient times, once put in the time there was a war, then you move on to the past tense and Dan and their war fell into oblivion. And then the third part and last part of the backstories. What happened recently? The inciting incident that starts the story. And that's a now the conflict has resurfaced. Now the curtain rises, then you want to address these points. What is the big initial problem for the university to the story expressed in the inciting incident, then, What is the individual initial problem for the protagonist? How does the big problem hit the protagonist? And the call to adventure, which meant or helps the protagonist over the threshold to adventure. How does the new world situation differ from the old one? In what ways is it the exact opposite or extension? Test trainings? Allies is what the protagonist faces. The end of the beginning is the descent to the dragons callosum. The dragon, of course, is metaphorical speaking as a mythological term. It doesn't need to be, of course, a drag on per se. It's the main adversary meeting and surviving dragon, sorry, inside dragons castle regrouping and Nazi Germany ceasing sword and doesn't have to be sword. It's the object of attention, what everyone wants. For instance, in Star Wars, It's the Princess Leia and the plants, the drawings to the year of the death star. Then the beginning of the end, the internal conflict climax. This is where the potassium loses the sword object and the mentor enter abyss or periods of desolation than the magic fight, final fight, a climax, and then the aftermath. And now I'm going to take you through these points using Star Wars Episode four as reference. And you might want to download this, this document and follow along if you want. Alright. Backstory, ancient times, once upon a time there was a Sky Walker was the name of his young Jedi warrior who was promising but temperamental. And in the war against evil, he himself joined the dark side and most transformed into Darth Vader. If you're Northern Star Wars. This is actually the first three movies, episode 123, second part of the backstory. Then who fell into oblivion, the past tense. While Darth Vader did everything he could to try to control the galaxy, his son and daughter grew up unaware of each other's existence, far beyond his control until third part of backstory, recently inciting incident, and now the conflict has just resurfaced. Darth Vader managed to capture his daughter, Princess Leah. But she managed to send an emergency message via a droid, R2D2, which by detours, ended up with her brother, Luke Skywalker. That's the inciting incident. Now, the curtain rises. So what's the big initial problem for the universe and the story expressed in the inciting incident that talks about that because the inciting incident, this both to end, it's the climax of the backstory and the beginning of the story, as well as the end of your story is the beginning of your posts story. There's an old ferric tells you said, and they live happily ever after. The end of the fairy tale is the beginning of the Post story, where they lived happily ever after. So when the curtain rises, we are faced with the inciting incident that is the catalyst to the entire story, which is Darth Vader capture and prisons LEA in order to dominate the galaxy. This big problem is linked to the thematic problem. For example, in Jurassic problem, sorry, interesting park. The problem is that they're losing control of the dinosaurs at Eastland nobler. And indirectly, this means that the thematic problem is that we, humans in our hubris, often think we can control nature and as we know, there's always leads to disastrous consequences. Alright, so this is the big brim problem. Moving on to point number two, what's the individual initial problem for the protagonist? Well, Luke Skywalker, being a farm boy, dream of becoming a pilot, but it was doomed to remain a simple peasant boy. Insoluble problem. Alright, number three, how does the big problem hit the protagonist and the call to adventure? One day, luke came across to Droids, which led to Uncle Ben, where he saw the Droid R2D2 project and the emergency message from a princess. This layer called to adventure, very literal call to adventure. Now, what the protagonist usually experienced this now is what Joseph Campbell refers to as the refusal of the call. The protagonist does not want to enter the adventure. He or she is afraid or reluctant in some way, shape, or form. So what he or she needs is a mentor to help him or her over the threshold to the venture. And in this case, of course, it's Obi-Wan Kenobi. Luke doesn't want to accomplish her. He wants to go back to the farm and Luke and his uncle Obi-Wan, Kenobi, having explained how the fourth force works that Luke's father has once been a great Jedi warrior, doesn't disclose the fact that this is the operator. When returning to Luke's aunt and uncle, stormtroopers have killed them. So now Luke has no option but to follow along ankle band on the adventure. I talked about that when you're talking a logline. Why, why does your protagonist have no option but to embark on the adventure? We feel as an audience that way in a moment. Why is he doing that? That seems strange. Your entire story will flounder. So it's important that we feel in the moment that your hero departs for the adventure that we understand the, okay, I get it. She had no choice or that was at least her best choice, right? 0.5. How does the new world situation differ from the old one? In what ways is it the exact opposite or extension of the original, the ordinary world? Well, Luke Skywalker and Obi-Wan Kenobi went to Mos Eisley, which is a shady port city, trying to get a pilot without being detected by stormtroopers. We've talked about that the special world or the world of the adventure, is in some way shape or form the opposite of the ordinary world or an extension. And the characters in the special order are an opposite or an extension, an exaggeration of the characters in the original world. For instance, if you take the wizard of loss, Tin, Tin Man, Scarecrow, and lion are mirror images of Dorothy's three brothers back in cancers. And of course the US is a mirror image. Or Kansas. You've seen the film, you know, us plays out in color, whereas Kansas, thus it. Alright, moving on to the next step, test trainings, allies, Star Wars. Another bar is surrounded by lots of bounty hunters. Luke Skywalker and I could meet the pilot Han Solo. And is homespun Chewbacca, which they hire for Domitian. But soon after that, they are chased by storm troopers and managed to escape with hustlers ship the Millennium Falcon just before they were killed or captured by storm troopers. Now the test and trainings have started. This part of the story. Your protagonist is tested on his or her ability to discern friend from foe, who is a friend and an ally, and who is a enemy. So this is what happening here. And this trend discern is Han Solo someone they can trust? Your friend reshuffle. This is the part in your story. If you have training, for instance, in a matrix, the first matrix. This is the part of the story where Neo gets trained by Morpheus in martial arts, in jumping from skyscraper described scraper, and so forth. Building the necessary skills which they will need. The second part of Act two in the second half of the story, when they're actually facing the drag on the adversary face-to-face. For instance, for Neil them facing Agent Smith face-to-face. Next plot point, next beat is the end of the beginning, and that's the descent to the dragons Castle. In Star Wars. Lucan's guy, Skywalker and Obi-Wan Kenobi traveling enhance Solo's spaceship through space and time. While OB1 is training loop in the Jedi art, which is yet and tests trainings, allies, and arriving at the planned order on, they find it to be blown up by the adjacent Death Star. Now they're approaching the dragons castle. So yet again, drugs castle metaphor and in this case it brings castle this the deaf store. Next 0.8, meeting and surviving dragon while the hero spaceship is sucked into the Death Star via a tractor beam, Darth Vader fields some kind of precedence. We don't know why it, but he does. And of course, later we realized that's because it's sun. Look Skywalker is on board the ship. Next point inside dragons castle, regrouping and Let's see, journey inside the deaf store. Our heroes tried to find Leah and the drawings to the deaf store without being harmed or killed or Caught. Next point, town ceasing sword. Yet again, sword is a metaphor. It can be anything, the object of desire, that thing, that both the protagonist and antagonist. Once. After several hardships, Luke, Han and chewy managed to find both the drawings, which actually is C3PO or R2D2. They find the drawings, and Lou Kahn and chewy find prisoners, Leah, whom they save. Okay, mission accomplished. Now begins the beginning of the end. The internal conflict climax at where our protagonist, in some way, shape or form, loses the sword and or mentor. On the way back to the ship, the Millennium Falcon, to escape the deaf, start with the drawings and Princess Leah, Luke is forced to see how Darth Vader kills Obi-Wan Kenobi. Without knowing, Darth Vader had a tracking parole put on her spaceship, as they managed to escape. Their command, them to escape was quite easy and they don't understand why. But we realize there's no audience. Darth Vader plan is because he wasn't know would rebel base is alright, suspense, right? We know more than at least one of the characters. Usually around the three quarter mark. This is where your protagonist lose system mentor. Why is that? It's because now you're training of your protagonist. The transformation of your obtain this from the Old South to the news itself is not entirely complete, but the heavy lifting is done. Now, the rest of the journey, your protagonist, your student, has to travel alone. It's like if you had been involved in higher education that the last semester or so or higher education is that the student is writing a thesis. Basically what she's working on her own. From the start of the education where there were seminars and they were teachers all around. Now, he or she is more or less on their own being guided somewhat, but by professors and this is same thing as story. Now, this is the time for your protagonist to write their thesis, so to speak. Now they're more or less on their role. They have to complete the last transformation in their transformation and now to transformation by themselves. If the mentor were with them to the end, that would be cheating, right? Then we, we will know if the protagonist could do this by themselves. So that's the meaning, the psychological meaning of the mentor dying or disappearing at the moment of darkness around the three-quarter mark on the story, enter abyss, the period of desolation. And this is in a rom com where lovers have split for some reason. And now we see them living, their lives separate from one another, being maybe quite okay, but, but still unfulfilled. And here in Star Wars, luke mourns Uncle Ben on the way back to the Rebel Base. And Han Solo abandons them now in their hour of need, in their darkest hour, he leaves them. Next point, magic fight. Extreme fighters would look in the lead, assistance by the Droid or to do to lift towards the Death Star in order to try to take it out. Final fight to the climax. And above the deaf start a final battle is fought. Why the deaf store approaches to rebel base in order to destroy it. And after several failures, Luke's win by solving the big, the thematic and individual problem at the same time. By listening to all be ones used force Luke, this continuing his technical aid, trusting his intuition and putting the shot right indexed osteon pipe, causing the death star to explode. Thus, he sourced a big problem. Or defeating Darth Vader is own problem and wanted to be a hero pilots. And a thematic problem of relying more on intuition than on technology or the cautious. Every good final fight has two parts. The first part and the final fight. That is where the hero and his or her and his or her allies are fighting. The antagonist and his or her allies. A big fight in the end for some reason, either to Dallas or killed off, or they have disappeared or they're no longer present. You have the last part or the final fight with this, the mono or mono between the protagonist and antagonist. It's only the protagonist and antagonist. No one else is present. Here. In stores. You see, it's very end. Luke Skywalker is alone in that run and he has as Darth Vader behind them. And it's, it's, it's the comes down to the two of them. And that's the ultimate test of your protagonist. He, he or she has lost the mentor. He or she has lost the Allies. Now here she is honorable, face-to-face with a dragon. And moving to the last point of Joseph Campbell's Hero's Journey, the aftermath. As a reward for their heroic efforts, Luke, Han and chewy are honored with metals from Princess Leah, still unaware that Ishi and Luke are siblings. So you see you do well to look at your story and try to see if you're hitting all these points that, that Joseph Campbell proposes. And yet again, he identified these points looking at all kinds of stories in the world, from all different cultures, from all different ages. Whether they'd be sacred or profane. They all follow the same structure. You have an orphan or someone at home having a personal problem, and the world of the protons is facing a problem. You're pretending as if forced to leave home. The port for an adventure, trying to rescue the object of desire to bring back live, restore the tribe, rejuvenate his or her village. And in doing so, comes back, bestows the Boone upon the tribe and defense it one last time from the dragon who has followed her from the special world back to the original world. This is the, if you take aliens, for instance, you'll see we have our protagonists, Ripley. She has a problem, she cannot sleep because she has nightmares from the master says she met the world that she lives in has a problem. They lost contact with LV 426. So she's forced to leave the security and go and face the Masters in order to save the colonizers. And she does so. And it during the tests and trials, she transforms from a civilian into a soldier. And she is able to rescue one of the colonizers. Live bigger minute, as you brings her back on board is local board a ship. Now, the dragon has followed along. And for the second test, first, in the special world, our protagonist was able to win, to bring back the object, bring back what was supposed to be rescued from the clutches of the Dragon to the original world now or Petain, it has to defend it. Once again, the second test, can he or she keep object of desire from the dragon now being back in the original world. Now the protagonist being all alone in the special world, Ripley was accompanied by specially trained Marines, but now she's all alone. Facing the dragon, Mono, mono. If we sum up what we've talked about here, these different points. And in the synopsis for Star Wars Episode four, New Hope, it could sound something like this. And if you want, please follow along in your document. And what you'll find I think is in this synopsis, which is about one page and a quarter of a page, is that all the relevant thought points are here. Of course, there are stuff that's not in here, which are the details. But all the major plot points are here. And you can read this as a fairy tale and we'll be able to construe what's happening from beginning to end. Alright? So this is at Star Wars episode for a New Hope synopsis. A long time ago in a galaxy far, far away, there was a young Jedi warrior named Anakin Skywalker was promising but temperamental. And then the war against evil, he went over to the dark side, transforming into Darth Vader. While he did everything he could to control the galaxy. His son and daughter, unaware of each other's existence, grew up far beyond his control. Just recently, Darth Vader managed to capture his daughter layer, the princess of the resistance movement. And she doesn't know that Darth Vader's or father layout managed to send an emergency message via the Droid R2D2, which by detours, ended up with her unknowing brother Luke Skywalker. Luke dreams of becoming a pilot, but he's doomed to remain a simple farm boy. Lucas ordered by the uncle he lives with to bring the Droid R2D2 to his mysterious relative Ben, who lives out in the desert. Advance home. Luke catches through the Droid R2D2, the emergency message sent from prisons layer. Uncle Ben turns out to be Jedi warrior Obi-Wan Kenobi. He explains how the force works, telling him, Look that his father was also a great Jedi warrior. When they returned to Luke's uncle and aunt, they find that stormtroopers have killed them. And there'll be one had to. Mos Eisley is shady port city trying to get a pilot in order to save princes layer without being detected by stormtroopers. Another bar surrounded by lots of bounty hunters, Luke and Ben meet pilot Han Solo and his Haussmann sure, walker, which they hire for Domitian, but they are discovered by storm troopers and managed to escape just before they are killed or captured. Enhance solar spaceship, the Millennium Falcon. They travel in space towards the planet older on why there will be one trains Luke into Jedi art and upon arriving, they find a planet to be blown up by the adjacent Death Star. Darth Vader, he feels some formal precedence as the hero spaceship is sucked into the gigantic Death Star. Inside the Death Star, the Harris tried to find layer and the drawings for the deaf store without being caught and killed. After several hardships, Luke, Han, and Shui managed to find prisons layer and R2D2 and C3PO find the drawings. They rescue pieces layer, but on the way back to the ship, Luke is forced to see how Darth Vader slays Obi-Wan Kenobi. And unbeknownst to the heroes, Darth Vader has a tracking pro put on the spaceship. Look more on cycled band on his way to the Rebel Base where Han Solo tells us that he's abandoned them, them in their darkest hour. X wing fighters would look in the lead, assisted by the Droid R2D2 takeoff towards the Death Star. The final battle takes place over to the deaf store at the same time as it approaches the rebel base in order to destroy it. In the final moments on solar returns to a cyst or heroes after several attempts. Look, after several attempts, look finally wins by solving the big, the thematic, and the individual problem at the same time, by listening to all be once voice. Use the force Luke, unfolding the technical aid for us, things intuition and putting the shot right in the exhaust pipe, causing the death star to explode. As a reward for their heroic efforts, Lou Kahn and chew, we are honored with metals from Princess layer, still unaware that she handled or siblings. I would argue that this covers all the basic plot points, all the major platforms that Star Wars and you get the story yet again, there are details here of course, which you don't get. But this, I'd say would serve as a good map of the story. Maybe scale one to 100 or, or what have you? Well, actually, if you know, the rule of thumb for a script is for a script to be a 120 pages no more, but yet again, of course this is up for debate, but one page, this would be about 1%. But 1% or 2% of the story. So the scale would be one to one hundred, one hundred fifty and that's a good map. That's what we want, too much detail. And it starts to lose its benefits as a map to little story, too little detail, it starts to lose the benefit of a map. So we want that kind of one-page, more or less, that fools gap. In order to give us this roadmap. As I told you, with a longtime testis, don't write a synopsis until you written. Log on and that works. Well. Don't start start writing a script until you have this synopsis that works. And I would advice you, take your synopsis even better if you can memorize it. But if not, take it and read it twice as many people as you can. Yet again, if you read them to friends and family, pretend that you haven't written it, to pretend that someone else wrote it. Someone in class years doing them a favor. Could you tell them what you think, your honest opinion on this? It might be easier to get an honest opinion from your family, friends that way. And test it and see, because when you read something aloud, you will feel, you will feel yourself if something is working or not. And you will sense, you will feel in the way that the recipient is looking at you or the way they're shifting in their share or not. If they are into the story or not, it will be so clear to you. You could spend hours and hours and hours sitting alone at your desk and never coming close to the assessment of your story as you do when you read it aloud, Someone else. So pitch it to pitch and pitch it even better yet if you can tell a stranger to try to get an as an honest appraisal as as possible if the story is working or not. Now, doing that. As soon as you notice that things are not working, you need to address them and do not move into writing a script until you have a working. Synopsis is an opposite where eight or seven of the ten people who listened to it feel like, hey, I want to watch that where I want to see that. Another technique, as I mentioned before, is that you can take your synopsis and write, written by, and then you write the name of person that you truly hate and despise. And then ask yourself, if I were to read this written by this piece of ****, would I feel envy where I would agree. If you would feel ugly, then you need to rework it or drop it. If you will feel envy, then you're on to something. Okay? Assuming now you haven't working synopsis, which were they? A chain of events, a sequence of events, cause and effect from beginning to end and unbroken chain of events leading from the beginning to down with his biggest transformation as possible, which is the, which is a fleshing out of the logline. Alright. Now, you got that. Now you're ready to move on to the third step, which is writing the script. 5. Chapter 3: Script in prose: Get inside the music. That's what Miles Davis admonishes us to do. Welcome to Chapter Three, script in prose. Miles Davis tells us to get inside the music and it's the same thing for us as storytellers. The more you can get inside the story, get inside the scene, immerse yourself in the scene. The more you can pictures of being there in the same space as the characters, the more you will be able to write something that affects us. So try to place yourself there with the characters and the listen and then wait for the characters have started to speak and act. And writing is like the Irish writer comb Tobin says, it's slow, careful work, don't rush. This. Is that when you watch archaeologists, when they, when they tried to unearth the old skeleton or what have you that they're standing there with their toothbrushes going gently, gently, gently because they are scared that if they go too fast or too hard, Then they will maybe destroy what they're trying to find is the same thing for here when we create art, you know, take your time. Sometimes it might all come in in a rush and you have a hard time keeping up. But many times, slow, careful work, slowly, unearthing what the story is about Michelangelo. He said that, how do you make a statue of David? It says that remove everything that isn't David. That's the same thing here. Remove everything that isn't the story. Why do I encourage you to write the scripting pros before committing to writing it in the screenplay play format. We're going to talk about that much more in the next chapter. How do you write in the correct screenplay format? The reason why I'd like to encourage you to write your script and pros are several. The first one is that when you're writing prose, It's so much easier just to create the story. Because as we'll talk about in the next chapter, screenplay is formatted in a way which is highly, highly abstract. If you've ever read the screenplay, you know, it, it reads interior. Eric's how's day? Eric? Anthers roof Philip disorder. They're there. Eric. Hello, Philip. Philip, hello Eric. No one tells a story like this. We tell a story in prose format. You say, well, you know, ever came into Phillips house last night and I said, hello, how are you? I'm good. That's the way we tell a story and that's the way that's a format that the pros. So that's why I encourage you to write the story first in prose, just the way you tell it to a friend. What happened? Well, this guy came in and then that guy, he pulled out a gun and he screamed. That's the way to a story. And when you have that story, your script in prose, then you transpose that and we'll talk about that in the next chapter. How its transpose that into the screenplay format. But because you're setting up yourself for a lot of extra work and frustration if you're trying to create the story and format it, at the same time, you're setting up yourself in trouble. So don't do that. Do one thing at a time. Now it's time for creating the story. So come up to this point. I assume you made, you created a logline and you have pitch that and you've tested it. And you feel that this works. Yet again, don't move forward and try to write a synopsis before you have a working logline because you're wasting your time. And you've written a synopsis about one page or something. And you've tested that, you've pitched that. And you feel that the majority of the people that you pitch it to our leaning forward, they are interested in your story. Now, it's time for the third step and start to write your story. This gifted pros and yet again, don't move on to this part of the process until you have a working synopsis which you feel this, this is logical, it's coherent and evokes an emotional response, and it keeps my interests, and it keeps the interests of those people. I pitched it to all the time. This is harder than you think, you know, writing is easy. Anyone can do that. Anyone can sit down and knock out 120 pages. That's easy. But to write a 120 pages that at every single moment keeps the interests of the audience and elicit some kind of emotional response. That's hard. That's really, really, really hard. So that's why I would, as I've talked about before, I would encourage you, do not approach the story telling process in a linear fashion. Scene one, scene to scene three. Start it from a holistic perspective. Like if fetus grows in the womb, you're starting with your logline and that's basically your entire story. Your entire story in 25 words or less. That's the small, small fetus in the womb, but in the beginning of the pregnancy, then you let that expand into the synopsis. And that's just the fetus but still bigger and that's your entire story in one page. And then you expand that now into the full script. This is the way nature works, like a fetus. The fetus in the womb doesn't just grow leg, a perfect leg. And then the next leg, everything is there from the beginning, the eyes, the brain, the fingers, everything you have it in that small, small fetus. And we are working wisely, if we follow a mother nature in the way that she works, It's like building a house. I talked to you about that before. No one erects a house by building the structure and then the walls and then the plastering and wallpaper. And then moving on to the next room in the house and starting building bathroom scratch. That's ludicrous. And yet so many people do this trying to write a script. And I've seen people on Facebook and they're posting like I'm writing a script and I'm already, although they are written 40 pages. And I know these people, a, they will never finish that script. And B, if they do, it, will not amount to something of good-quality because that is not her mother nature works. That is not how a creative process where you want the entire thing. It's like a seed. Every giant oak tree begins with the small seed, and that's small seed contains the entire oak tree. Okay, now, starting to write a story, yet again, get inside the story. Positioning. If it's takes place in a wood, positioning yourself in that would look at Red Riding Hood, the wolf. And then listen, wait, and see, see what happens. By now. Of course, you know, you should know the characters, you know what they want. And when you do that. And we'll talk about that later on, I will give you my method of working. That is starting with the characters and this is super important. The more you know your character is, the easier it will be for you to write, and the more fun it will be. Alright writing. And as you've seen here, this is the first time we actually start to write dialogue. And I'd say that the hallmark of the amateur is that you start writing the dialogue. Why do we do that? Because there's a fun part. He said, she said, and he said, the more you weights with writing dialogue, the better dialogue you will write. Why is that? Because if you start writing dialogue from the get-go, when you don't know a lot about the characters, you don't know a lot about their motivations, backgrounds, and situation. It's going to be generic. It's gonna be flat. It's going to be on the nose. So when you wait until you have a good understanding of what's the situation like. What are the characters like? What are their motivations? What are they bad, their backgrounds? Now, you stand a much better chance writing something that is specific to each character and not generic. This is the hallmark of great dialogue. You should be able to remove all the names of the person speaking. And you should still be able to tell who's speaking just from the syntax or the cadences, the word choices from different characters. That's good dialogue or one aspect of good dialogue. When you write, you're trying to accomplish two things. One, you're trying to tell the story, what happens, and you're trying to tell it as efficiently as possible. We're going to talk about that in a later chapter. Writing is rewriting. And you're trying to turn out as clearly as possible. This is one of the most common pitfalls when you start writing. Many beginner, novice writers tend to be afraid of being clear, but you can never be too clear. Norwegian director while said, there are three rules the theater and the same thing for all art forms. Its clarity, clarity, clarity. The more clear you are, the better off you will be because you don't want the audience to understand well what's happening at every moment in your story. Later than that, you want them to understand what happens at every moment at that. Very moment. You want the experience and understanding to happen simultaneously. In order to accomplish that, you need to be very, very clear. So that's the first thing, telling the story. The second thing is telling that story as visually as you can. You're trying to paint a picture with words. Writing when it's good, it's painting with words. Instead of a brush. You are using a pencil, trying to create a vivid images in the minds of the audience. To pick two ramp we assist the Romans said from the words, the picture. And the way to do that is the stronger verbs you use, the more specific nouns you use, the more vivid images you will create in the mind of the audience. The third part is, you're trying to be clear. You're training to be visual. And thirdly, you're trying to be as emotional as possible, trying to elicit an emotional response. And that is your goal, is not trying to convey what is happening, but how does that make the characters feel what's happening? If you're writing about a hot space. How can you write about that heart space that makes me as a reader, as a spectator goal format. That's hot. But we cannot elicit an emotional response until your writing visually. And of course, you can't write visually until you know what the heck is going on. So you start by being clear what's going on, and then you try to express that as a visually as you can. Then you're trying to make sure that this elicits an emotional response as possible. Because that's a goal of all art. To elicit an emotional response in the audience, we might as well elicit an intellectual response and a fiscal response. But first and foremost, it's about eliciting an emotional response. It's like Stanley, Stanley Kubrick says, it's not a think of it as the feel of it. And you can have all intellectual ideas that you want and that's great. But if you fail to engage the audience emotionally, it's all for nothing. Our primary objective is to elicit an emotional response to the audience. Okay? One other ways in order to write visually and to create an emotional response is to use this technique. If you use this technique, then I'm going to teach you right now. I promise you you will increase your writing prowess with at least a 100%. This is the technique when you're writing or when you have written. And you'll go back and revise. Every time you see the word followed by S or wasps. You transform that into a strong verb. And the specific now, for instance, it was raining, That's very weak. And why is that? Because it is an abstraction. You cannot, it's not tangible. You cannot point to it is, there is no there is no is the rain exists, but it doesn't. So those are abstract words. We know intellectually what that means, but, but we fail to understand emotionally. So how can you do is, for instance, it was raining. We could transform that into a strong verb, a specific noun by saying, the rain was pouring down. That's much better. And you can do even better. The rain was hammering on the windows. You seem so much stronger than it was raining. And take for instance, it was raining, it was cold and the people was, were shivering. That's not emotionally engaging. And why not? Because they are abstractions. But if I were to transform, it was raining, it was cold and the people who were shivering into strong verbs and specific nouns, it could be something out, of course you can do million texts on this. But one way you could write something, for instance, like the cold rain was hammering like spikes in the phases of the shivering people. Now, that's so much stronger than it was raining or it's called the people shivering. So every time when you revise or rights and you come up with words, it is, it was. Transform those into a strong verb and specific noun. And you will increase your power of your writing by at least 100 per cent. Okay, Another writing technique, especially the William Raw dialogue, is to use to place the most important words first and last in the sentence. And we talked about this before in the previous, previous installment of the series. So if, if the sentence you're writing at is dealing with Eric, then try to start the sentence. Would Eric don't don't have Eric appears somewhere in the middle. If the sentence is mostly about Eric sweater. Well, try to start the sentence with Eric sweater. For instance, if I tell you that Eric, you know, true to form, war, really happy sweater. Now, this is mostly about Eric, right? But if I say Eric sweater, which Eric War was really a happy one. Now, this is mostly about the sweater because that's the way we started at. So the first word that we read in the sentence, it's like a headline. For newspaper article. Your first word tells us, this is what, this story, this, and each sentence is a micro story. This is what the, what the story is about and you're making it hard for the audience, for the reader. If the central word which the hero of the sentence so to speak, is placed somewhere else than in the beginning. And you want the reading to be as easy as possible. The easier it is to read, the more, the better chance you stand up against me. Emotionally. Good. Reading should feel like you're unaware that you're looking at, at splashes of ink on the paper. You read the words I is flowing and you're totally into, into the images. Another good technique is to use triplets. It's so much more stronger to say. I was doing it. I was doing yesterday. I'm doing it today and I will do it tomorrow. Much more stronger that I'm doing it today and we'll do it tomorrow. And the prime example of this, of course, Julius Caesar's Veni vidi vici, I came, I saw I conquered. Another writing technique is to, if you are using several words after one another and use them, place them in ascending length. Don't say I was having a shower, a drink, and a computer game. Say I was having a drink, a shower, and the computer game. Let's flows so much better when writing dialogue. And we've talked about this before. Yet again, I want to reiterate how important is to have subtext. And the greater the difference between the text and the subtext, what is said and what is implied. The more interesting dialogue you will write. And the more you try to convey what the characters are trying to convey. Not with words, but with facial expressions, gestures, actions, the better your dialogue will be. Strive to write a silent movie. You should try to see every line of dialogue you write as a failure. You failed to express it non-verbally. And that's the way you create great dialogue. A common misconception with novice writers when you start to write dialogue is to have the characters answering each other's questions. How are you? I'm good. You're going there. Yeah, I'm going there. You don't wanna do that? No, I don't wanna do that, right? Yes. And that's super boring. Try to have tried to cut 50% of the dialogue. And don't be afraid of having just one person speaking. He or she might ask questions which aren't answered verbally. They are answered non-verbally. So much more interesting to write. So how are you? Yeah, I've been there too much more interesting then. How are you? Not good? Yeah, I've been there too much stronger to emit that, that the other characters response. Okay? So in writing, Take your time. Place yourself in the scene. In the characters are beside the characters. Listen, wait, and take your time and let your story, story of all. The more you know about your characters, the easier and more fun it will be to write them. We'll talk about that in a chapter later on. Because what is the story? Well, in essence, story is the sum total of the character's actions. There is no such thing as a story. It really, there is the characteristic cysts that are actions exists. And the sum of that, these characters and the reactions, That's the story. The more you know about the characters, the better off you will be. Okay, Now, let's assume you've written your script and prose. And I would encourage you yet again, sand out off to a friend. And that's another advantage of writing your scripting pros. Because if you send it to a friend or someone who isn't in the business, who isn't used to reading screenplays. It will be so much easier for them to appreciate and understand and critique your story if they read it in a prose format, just like pros format is just like when you read a novel or a short story or a fairy tale, that, that's the process that you are aiming for. Now. You got your script in prose, you've tested it. Now. It's time to transform it into a screenplay. And that's the subject of the next chapter. 6. Chapter 4: Script: Welcome to chapter four, the script. Now, you wrote your logline, you wrote your synopsis, you wrote your script in prose. Now it's time to take that script and prose, transform it into the screenplay format. And the way I would encourage you to do this is that if you were writing your script in, for instance, Word or Pages, well, then you just keep working in Word or Pages, whatever writing software using. And then you just break it up into a screenplay format. Then if you have access to a screenplay formatting programs such as final draft, then you export from Word or Pages to final draft to finalize it. Do you need to have final draft? You don't, but I would highly encourage you to use Final Draft if you're serious about trying to sell your screenplays or having them produce because, you know, if your screenplay fails to adhere to the industry standard, you will not be taken seriously. And you might say, Well, why should that matter? What should matter is the quality of my story and that's true. But that's just the way it is. If someone opens up your script and sees on the first page that this doesn't hold up, this is the wrong format. They will toss it right then the bin. And that's just the way it is. And it's the same thing, you know, like wearing a tie. Wearing a tie is completely useless, right? This is just a tie, serves no function except to tell everyone else that I'm complying with a social norm. This is staffing. What screenplay format. It's like wearing a tie. You need to do it. To tell your reader that I'm cognizant of the form. I, I know my ****. Basically. I'm one of one of the team. I'm inside, insider and outsider. So you need to know and write your script in the proper format. And we're going to talk about this right now. And of course you can do this in Word, but it's so much easier if you do it in, for instance, final draft because then the software will do it for you. It will be the perfect margins and the perfect indents, and the perfect measurement's perfect format and you don't have to think about it. That's why I will encourage you. I think final draft is $200. And if you're serious about writing, that's an investment that you really should, should consider. Now, how do you write the screenplay format? Well, I would encourage you to read as manuscripts as you can. And of course, your favorite movies or TV series download or these scripts and read them. And there are several sites online you have is simply scripts.com, Druze script, the Rama.com, you have I, S dB, not IMDB, IMS DB, and of course simply scripts and several others. Read them. Study how it is done. One caveat, when you read those scripts online, many of them are not a shooting script. The shooting script is the finalized version, which resembles most closely the final film. Yet again, the storytelling process continues up until the release of the movie. So you write your script, but then it will, you know, transform at least slightly during production. And there will continue transform at least slightly during the editing process. So I bet you, you will never read a script which is a transpose is exactly to the final movie. But it's a great exercise to read great scripts. And of course there are so many, but I would recommend the scripts of Aaron's work in David Mamet, James Cameron. So many great writers and read them and study them. Okay, but the former looks like this. You always, always, always write in 12 career or Korean knew that's the only font you use. You'll never use any other font and let, the first thing you write in the upper left corner is Fade In a colon. That's it. Then comes the first slag line. Every scene starts with a slug line. And the slope tells us, are we inside or outside? Where are we and what time of day is it? So for instance, it couldn't be interior the counts Castle day and you're right, that interior exterior abbreviated. So you write int dot and then the counts castle. Dash night, Interior, Castle night. Now we know if we're interior, exterior, where we are and what time of day it is. And this is of course for the reader, but also for the production. So you know, when you're breaking down your script to see what scenes should we, should we shoot when? Then you can see this is a day seen and this is a night scene and so forth from this is that location. So that's, that's the way the script works. And that's why the screenplay is such a strange beast. Because screenplay is a literary products meant to be read and to evoke an emotional response, but is also a blueprint, like an architect's blueprint, how to erect a construction. So that is why, that is yet again, why I encourage you to first write your story in prose. So it's just the story. And now to transpose it into this hybrid form that the screenplay format is both serving as a piece of literature and as a piece of architecture at the same time. After a slug line, then you enter into the scene descriptions. Then you write what is happening, who is doing what. And you always start after slag down with some pharmacy in the description, you never go straight, straight from, from slug line to a piece of dialogue. And as soon as Gretchen should be as brief as possible, as succinct as possible, as precise as possible. You should try to write in short sentences as possible. And you should use short paragraphs as possible. Don't write an entire block of text with 1214 lines because that's just fatiguing to the ear, the eye, and try to break it up in paragraphs 3456, lines. Max, it makes it so much easier to read and try to use short sentences. And when you write a screenplay, you can forget everything that your English teacher taught you about good English writing. Something that works really, really well. And writing scripts are writing sentences that are one word long. For instance, he entered the castle. Cold period, dark period, cobwebs, period. That's not good English, according to your English teacher, really good screenplay writing. We're trying to be so succinct as possible. So always, always try to write a short sentences as possible. It makes it so easier to read. Also, what you're trying to accomplish when you try to have one image per sentence. For instance, if you if you're right, he was entering the door behind him. There was an elephant. And if that's two different sentences, tried to break them up. He was answering the door, period. Behind them, there was an elephant that's easier to read and it's easier to imagine. It's easier to visualize for the reader. Instead of opening the door and behind him there was an elephant. Then that's two images that have the process at the same time, it makes it harder, it makes it less enjoyable to read. But saying he was opening the door period, behind him, there was an elephant. So much easier, so much easier to visualize. Yet again, you try to make it as easy as possible for your reader. The easier you make for your reader to read your story, the more enjoyable it will be for them. When you introduce a character for the first time in the script. Only for the first time. You write that character's name in capital letters. For instance, if eric enters and it's the first time that we meet Eric than you'd write Eric and capital letters after which you insert his age within parentheses. For instance, Eric, parenthesis, 27, end parenthesis. And then you add one or two short lines of description. This is not a long character bio. If you want something that's very specific and the visual to give me an image to paint a picture of Eric. So when I see the word Eric again, that image comes to mind. For instance, if I said Eric 77, a skinny, balding old man with glasses, wearing a black suit. That's good. Okay, so now next time I read about Eric, I get this balding old man with a black suit. And of course, there's so much more to Eric and his character than being old and having a black suit. But what do you want to do at this point? You want to give him What's the nucleus was character and you want to paint a picture soda. I can see him in my mind's eye. You want to give us something that really sums up the character. For instance, enter the Jacob, a 24-year-old bodybuilder with the Sylvester Stallone, as great as Idle. Is that okay? Okay, I can see them. And of course that's really brief summary, but it gives me some picture. So I can hang up that picture every time I read the word. Yet again, you're trying to write as a visually as possible. You're trying to paint a picture with NADH, with a brush, but with a pencil. And you might also write other stuff in capital letters. For instance, sound effects. If you want to enhance something, if you, for instance, if there's a gunfight and you want to write bland, bland plan, then you would write that in capital letters. Bland period, bland period, lab period. To get the feeling of because that jumps off the page and will feel me, make me feel as a reader dot, dot God, there's something happening. And also if you really want to give emphasis to something, you might enhance that by writing that in capital letters. And that might be just a part of a sentence. For instance, if someone turns around and sees a guy who is a monster and a text, if you write, it, turns around and sees Eric. And notice that his face is rotten. You might want to enhance the last part of that sentence by go. It turns around and says, Eric, and he sees that his face is rotten. And you keep that in capital letters because that will stand out and we'll jump off the page and make me feel as a reader. At least something what we hoped that the audience will feel. So yet again, you try and this is not good English. Your English teacher would never approve this, but this is good visual writing. Finger-like you writing in a cartoon. Writing as visually and emotionally as possible. Okay, What happens if you have a scene that inter cuts, for instance, we're in the counts cancel and we're on the battlefield and you're cutting to and through. What you can do then is in the slag line, you write, for instance, interior slash exterior, which INT period slash EXT period counts casual slash battlefield that day. Then you just write what happens. And then we know that, aha, we're jumping back and forth between the counts castle and the battle. Okay. Moving on to dialogue where the slug line and we have the scene descriptions, dialogue. You start with writing the character's name, the person who is speaking in capital letters. And that is basically centered in the page. After that comes the parentheses. If you use a parenthesis, try not to use parentheses. But if you do, the parenthesis would end the parenthesis. You right? How you want the characters to say their lines. And of course, don't use this if it's obvious from the line how they should live with us. If, if, for instance says, John, get the **** out of here, You stupid as well. We know how he's angry, right? So you don't need to write parentheses angrily because that's redundant. But for instance, if he's being ironic, then you might, if you're saying that to a friend in a playful manner while then you might benefit from writing John parenthesis playfully. Get the **** out of here. Because that's the way repartee between France. But don't try to be very conservative in your use of parenthesis. Don't use them unless you feel that you really, really have to. That. And the places that you would do this is when the delivery of the line goes against the content of a line. If you're being ironic, for instance, for somebody, yeah, nice hat. And you might write ironic. So it means that he didn't think that that was nice. It was being sarcastic. But otherwise, try to be very conservative. After that. And the parenthesis, if you have the character's name here, then you have the parenthesis a bit to the left, and then a bit again to the left. That is where the dialogue starts. The dialogue is indented both to the left and to the right. Yet again, if you use a screen play font formatting software like like final draft, they will do that for you. You will have the perfectly and then indentations. But if not, then you have to do it by hand. And then you write the dialogue. Um, okay. And then at the end of the script, then you write, in the far right, you write fade out. So that's the way we know that it's ended. Yet again, your job is to write as specifically, as visually and as emotionally as possible. And to illustrate this, I will give you two examples. Is the same scene. It's the exact same story, is the exact same character's actions and lines. The first one will be much more factual version. This is what happened. It will be less emotional. And then I will give you the same scene again, but now written in a way that is more emotional. And I think it will be clear to you see that, wow, what a difference that made. And it was purely from the writing itself, not from the storytelling is exact same story, but just the way we presented. Okay, this is the first version, the factual version. Interior the counts castle Hall. Night. Eric enters the castles mighty Hall, which is empty and desolate with lots of cobwebs on the walls. He looks around the moves towards a huge stairs. Suddenly he stops and turns around. And when we go around him, we see the count standing behind them. The count welcome Eric tern quickly and accounts miles. So Eric cannot stop himself from shaking. He runs towards the door and it's about the grabbed the handle when the door slams in his face, the count leaving already the party I just started. It turns around and sees that account is one meter behind them. Friendly dramatic story. Where are you excited? I don t think you were, because it wasn't written in a way as to put the audience in the same state, emotional state that we hope that the audience will be on the watch to find is finished movie. So now let's give you the second version. I hope that you'll feel that this one is significantly more emotional. Alright. Interior, the counts castle Hall. Night. Eric enters the castles, might the hall. Empty, desolate, cobwebs everywhere. Eric moves towards a huge stairs. Suddenly, he stops, turns, we move around them and behind them, in the middle of the huge stairs. Stanza figure we haven't seen before. The count. The count whispers. Welcome. Eric turns around. The counts miles wide, incredibly wide. Eric can't stop trembling. It turns through the door, bolts at top speed, is just about to reach the door, slam. The door slams shut. In this phase, the count is really soft, leaving already. The part is just getting started. Eric turns around and notices the count is standing one meter behind. I would argue this is much more emotional and you were much more emotionally invested in this one. It's the same lines, it's the exact same story, the exact same beats, the exact same actions. But your experience was very different. And that's because it was written differently that the writer is using shortest sentences and using, and this is something you can use when you read the script. You see if you really want to emphasize something you can give, give that its own line. And you can also write it in capital letters. For instance, here when we introduced the account is this stanza figure we haven't seen before. And then on its own line in capital letters, we have the count. Now. Bad English according to your English teacher, good writing, according to screenplay writing, because this makes the count pop from the page, which makes us go, Oh, Jesus Christ account, which is exactly what we want the audience to feel that weren't washing your film. So you're trying to write what happens and in such a way that you create the emotional reaction that you want the audience to happen. Okay? Let's assume you have transposed your story into a screenplay format. And yet again, I will encourage you to do that in final draft. Now, you have your fairness script. Wonderful. You're done, right? No, you're not done. Why are not done? Well, I'm going to talk you, take you through that and the next chapter. 7. Chapter 5: Writing is rewriting: It ain't over till it's over. It ain't over to the fat lady. Six. Welcome to Chapter Five. Writing is rewriting. Once you've written your script and you're done, you think, because you have come to that final point, it's easy to think that you're done, but you're not. Because now is where the final and in many ways, the most important part of the writing process ensues, which is the rewriting. And the writing is rewriting. And that's an old adage which always holds true. And someone said that the human brain has an easier capacity. You're working with a contrast, contrast and compare situation that in a creative situation. So once you've got something, you've got something on the table that you can contrast and compare, then it's so much easier to continue to work on it. And we're going to talk about some techniques that you might employ when you are rewriting. The first thing you should do when you're done with your script is to have a table read. You should, ideally, you should hire actors. And if you can't afford that, then you should have some friends read it and read it aloud. And you shouldn't read not even the scene descriptions. You should sit with a notepad and a pen and just listen. And he has feel the ambiance in room. And I promise you it won't be so clear to you what's working and what's not working. Because you can sit by yourself for hours and hours at end and not find out a fraction of the information that you will find out when you are performing a table read. And it will be so binary, you will feel that either it's flying or it's dying. There will be no middle ground. You know, what I like to do and I like to encourage you to do is sit and just make a note if something's working, I just write down an exclamation mark and that's that's good to know as well. Okay. This is working. If it's not working, I just write the assessor, which means that either this has to go or it has to be shortened, or it has to be rewritten. But basically you could say everything that the audience doesn't enjoy. You remove that or you rewrite it. And if the audience enjoys it, that's good to keep it and well, and if possible, you enhance it. William Goldman, the brilliant writer who wrote, amongst other thing, All the President's Men and batch, Cassidy and the Sundance Kid, he said that the audience knows the rest of us are just guessing. And you can hire ten. Dramaturgy rigs or consultants will have you, but they will never give you as much information about your story as one table we will. This is super important, super crucial. Do not skip out on the table, a table read, It's so much better that you face the bool here. And you find out in a table, read that out, god ****, this is not working. Then you make the film and then you sit in front of an audience and fight them. This is not working. It's so much better here. It's cost basically nothing. It's so much cheaper and easier and less painful to correct mistakes at this point in the process. Then later on. That's why I encourage you to not move forward in the process until you feel that what you have is solid because it's harder and harder and harder. It takes more and more work and there's more and more painful to address problems the later you are in the process. Okay, so tabled read, that's where you start. And probably when you have a table, you will have lots of ideas how you can improve and what to take away or what to short-term. And usually nine times out of ten, if you feel that something's not working, you should cut it. That should be your default option to cut it. You might feel the tendency to feel the Golem, Tennessee, My precious, you want to keep it because you wrote it, you spend time on it. You want to keep it. Try to refrain from listening into your inner Gollum. If it's not working, throw it away. Kill your darlings, they say, and that's what it's about. If it's not working, it doesn't matter how much time you spent on it or how much you love it if it's not working, throw it away. In some instances, one time out of ten, it might be that you actually need it, but then you might need to sharpen it or abbreviated on sometimes it'll be in the scene. It might be that. You need that piece of information or that beat, but you might be able to extract it and put it into another scene. So you don't need to pay the price of another scene for that just small modicum of information that you needed. So that's important to consider that just because you need that beat, doesn't mean that you need the entire scene. You might be able to transpose that moment that beat into another scene. Always try to compress. We're going to talk about that, one of the techniques in writing later on. Alright, so after the table read one technique, one aspect that is important with different names is try to have the names of the characters in your story start with different initial letters. Try to avoid having two or several characters, having names that start on the same letter. For instance, avoid having David and Daniel in the same story because that's just takes more time for me as a reader. And yet again, you want to make it as easy and as enjoyable for the reader as possible. Many readers, many professional readers says, when they pick up a script and say, oh, this looks like an easy read. And there's a very good thing. This is the thing you should be aware of in the industry, in the professional industry. Getting a professional to read your script from the first to the last page. That's a feat to itself. First, you need to sell your script by having a great synopsis, a great pitch of great logline that will make that professional wants to read your synopsis. And if the synopsis is great, read the script, but there are no guarantees that read your entire script. Many working professionals in Hollywood say that they give a script one page, one page. And if the first page fails to engage them, they toss it in the bed because they have thousands of scripts to read. They cannot waste time with the script does not working. So you really, really need to make your script working from the get-go. And you need to make the reading experience as easy and enjoyable as possible. Another thing to consider when you read writes is what Francis Ford Coppola says. He says that you write the story forward, but you rewrite it backwards. And when you are working on your rewrite, what you can do is what Francis Ford Coppola admonishes us to do is you take a piece of paper and then you start from the end of your script and then you ask yourself, what, what led to this? And then you back up to that point. And then you ask yourself, what led to this? And then they continue up until the beginning of your script. If you find a scene or beat that is outside that causal link, that link of chain, the chain of cause and effect. That is redundant to the story and that has to go. It's like David Fincher is says that extra scene, no story can afford it. Because if you have a scene that is redundant or partially redundant, you might say, Well, we were going to survive that later on and we don't, because that scene is going to linger, at least in the subconscious of the audience. And then they're going to wait for to pay off the scene. And they're going to feel like why, why, why did they go? And this is super-important that everything in your story should be either a setup or pay off. Especially now, when you rewrite, try to have everything that every beat tried to have it, either a set or pay off. If someone assess in the second half, I'm going to go to Australia, set that up in the first half of the story. And of course, setup and payoffs might work in different ways. But, but the basic structure of setup and payoff is that the first half of the story as the setup? And the second half of the story is that payoff, of course, there might be set up and payoffs within the same scene and so forth. But try to connect everything in your story as much as possible to weave that web as, as tight as you possibly can. Because that will increase the audience's enjoyment when they see that are all the dots are connected. I would encourage you to watch the movie hot foss. Just a great, great reference. You see a harmony thinks they are tying together. How many things, setups that are paying off at the end of the movie. And when you watch that movie, notice how you feel as an audience that the pleasure you feel for every time something is paid off, which was set up earlier in the story. So try to connect as many beats, beats as possible. Try to weave that story web. As tight as you can. Another thing to consider when you rewrite this arc comes race or outcomes is named after medieval monk named who said that everything should be done as simple as possible. Einstein says that you should try to solve every problem as simple as possible, but not simpler. It's like a bodybuilder. You're trying to shed all that excess fat, but you're trying not to shut muscles and ligatures of course. So everything that you can cut must be cut. Every scene, every beat, every sentence, every word that you can cut will make your script stronger. And scriptwriting it has much more in common with poetry than with pros. If you write a novel, well, you can get away with writing four or 500 pages and you can get away with a passage, not really moving the store at story forward in squirt prompting you can't. This is a very, very disciplined form, a writing. It's like poetry, and I would encourage you to write poetry. You don't need to publish it or anything. But writing poetry is really good practice. We're trying to say as much as possible with as few words as possible. You're trying to maximize the information density in your writing. It's like when you're a kid and you're throwing snowballs at one another, He's trying to compress the snow to make the snowball as hard as hard hitting as possible. That is what your writing should be. Every word you can cut. You need to cut. And as for dialogue, can simply ask yourself, do, does my character really need to say this in order to communicate this? Can he or she communicated via facial expression, look, gesture, fiscal action. And the more you can push the characters communication down from the text into the subtext, into non-verbal communication, the better your story will be. I talked about that previously, but it's worth mentioning. Again, super, super important, really, really good scripts. And you will notice how much is communicated nonverbally between the characters. And that's one of the hallmarks of great writing. Okay? When you rewrite, follow your protagonist and your lead characters, and make sure that we have every moment in the story are cognizant of what they're doing and why they're doing it. How are they reacting to the events unfolding? And what are they thinking? If for one moment, I, as an audience are not aware of these things, I'm leaving your character, I'm leaving your protagonist. If I leave your protagonist, I'm leaving your story because your protagonist is my avatar into your story. It's like a computer game. You're running around and you're seeing the rifle. I mean, if, if there's a, if there's an action game, you are experiencing the world of the game through the eyes of your avatar, your player. It's the same thing in the story. Our protagonist is our avatar. We're experiencing everything via the protagonist. And if a story is not an objective, reference of events is subjective. A retelling of events. We experiencing these events through this character. And if for one moment you shroud your distance us from your protagonist. I distance myself from your story. So it's super important that every twist and turn on this story, I completely understand what your protagonist is doing, why they're doing it, what are they thinking and feeling? There's 1 in the story where your protagonist can surprise us, and that's in the very end, and you can forget a good example of this. You can watch Ocean's Eleven, also Titanic. There's 1 where rows surprises us and does something which we weren't aware of. And that's very odd when she throws the heart of the ocean into the ocean or she fooled us, she tricked us. We didn't know that. But up until that point, we're with her at every twist and turn. If we weren't, we would leave the story. So that's a super, super important that you make sure that we are width inside your protagonist the entire story up until the end. Writing is, rewriting has many aspects and one of them is condensing, compressing. Stephen King says that the second draft equals the first draft minus ten per cent. Astrid linger in the Swedish writer of books such as pip along stocking, she says that rewriting is cutting half or you've texts and rewriting. The texts that remains. Ingmar Bergman said in editing movies that you should remove thirty-three percent. Quentin Tarantino, he says that you should always cut the last two lines of any scene. The Greeks, Aristotle, he says that we should enter a scene, an entire story as late as possible. And we should leave the scene as early as possible. So enter late, exit early. But you don't want to enter to light. So you should always enter a scene as close to the Jews as possible, as close to when the **** hits the fan as possible. And then as soon as your scene has told what they're seeing wanted to tell, and then you move on to the next scene. So you're trying to compress as much as possible. And this goes for the scene as well as the entire story. For instance, if you look at one of the first works on Western literature, The Iliad. The Iliad depicts the Trojan War. And the Trojan War encompass ten years. But Iliad doesn't start at the beginning of the war. It starts after nine years. The Iliad deals with the last year of that ward, the last ten per cent of the war. That's a very, I think, good model. How to create story there you can see that the story is really just the climax. The backstory. For instance, if you take Star Wars, what happens episode for 56 is really just a climax. Huge backstory, everything that happened up to that point. And of course, you know that backstory. George Lucas depicts in episode 123. If you look Pirates of the Caribbean, than movie is just a climax to the giant backstory of Will's father or build the bootstrap. You have it, you name it the Lord of the Rings. This is just a short, short climax of that huge backstory of insular fighting. Sauron, taking his ring, not throwing it into Mount Doom, loosing it to goal and bump up, up, up, up all that part, leaving up here to the story. And we don't enter the story here. We entered a story here as close to the Jews as possible. So they're late, exit early and try to see how much. This is a common mistake with beginning writers. You're starting the scene too early. You started the story too early to push it, push it, push it. And I promise you that probably you'll see that you can start your many receives much later than you thought was possible. Compressing. It's so important. Yet again, I'm compressing is just, it's not optional. It's a key feature to great writing. And the more condensed you're writing is, the more the stronger response you will get from your audience. And a good scene comprises several situations at once. If you watch the movie, The Talented Mr. Ripley, several great examples of scenes comprising several situations. Also try to compress several characters into one. If you have two characters performing mainly the same function, try to compress them into one. And try to compress the use of time. The more you compress the time that the story of comprises, the easier it will be to write, and the more engaging this story will be. If you can take a story that takes place during the course of three days and compress it to one day, you will have a much stronger, strongest story. The French class, the cystic drama. They had a rule that every play should comprise no more than 24 hours. And of course, of course you can. The more you compresses the battery, your story will be. For instance, Romeo and Juliet takes place over the course of five days. Star Wars Episode four takes place. The bulk of it takes place in the course of two days. Who's afraid of Virginia Woolf? 12 Angry Men takes place over the course of a couple of hours. Compress, compress, compress the use of time, and it also will make it easier for you in the creative process. We only have one chapter left now and that is, I'm going to give you my tip. How to create a story from beginning to end. I'm gonna, I'm gonna give you my Excel sheet, which I use to create stories and which I hope will help you to create your stories. But before that, I'm just going to give you some tips on recommended reading, further reading that you might enjoy, which I have enjoyed it thoroughly and learned a lot from the primary, the first and foremost book you should read this poetics by Aristotle. Aristotle, the Greek philosopher that lived 38423, tutorial to before Christ and poetics is actually first book on storytelling ever written. And you could argue, it's the best. And it's very simple, it's very short. And throughout the series, I've talked about to you about some of the concepts in poetics. For instance, I talked about that. According to Aristotle, the purpose of drama is to create fear and pity in the audience. And the way you create that, instead you take a person that's good or at least reasonably good, and you have them commit the mistake and that they have to pay for that mistake. If misfortune befalls a saint. We don't care. If misfortune befalls an evil person. We don't care, but if misfortune befalls a good person who made a mistake. Now we care because that causes fear and pity, fear and Peter, because I feel that could have been me. Okay, another fantastic book is an, I talked to you about that foreigners series. That's the book, The Hero with a Thousand Faces by Joseph Campbell. And Joseph Campbell, he was a professor of literature and he was specializing in comparative mythology. This book is really a game changer and many people say that you will not be the same person. After reading the hero's journey. There were 1000 phases as you were before, and that's really true. It's, this isn't about storytelling per se. You won't find any recommendations on how to write a script. This is about why do we tell stories? What's the psychological benefits? Why have humans at all times, in all cultures relied on stories to help us give meaning and structure to our understanding of our existence. It's a fantastic, fantastic book and I encourage you cordially to read. We have 1000 phages faces. George Lucas, when creating Star Wars, was highly influenced by Joseph Campbell and the Hero with a Thousand Faces. I would also encourage you to read a fantastic book called The Art of Dramatic Writing by larger e Greek. And what he talks about there is something that is super important is this, that characters create the stories. If you start with the characters, if you try to understand your characters and their motivations, the better stories you will write. Because as I mentioned before, stories are an abstraction. You can, you know, you can't point your finger at the story. The only thing that really exists or the characters and the reactions. Another book we've talked about that, this morphology of the folk tale by Vladimir Propp. And there's an American writer called Michael Welles. Shock was right in some terrific books called screenwriting, down to the atoms and screenwriting and a unified theory of narrative part 12. And lastly, I would like to recommend Into the woods by English writer John jerk. There was a two websites I'd like to recommend. Of course, there are a plethora of websites, but these are two that are just playing fantastic. It's all free. I'll give you three actually. The first one is by an American writer called K and Wieland. And her site is called helping riders become authors.com. And there's a ton of information there, and it's all for free. American writer called Steven Pressfield, who has written the legend the Bagger Vance. And he has site called writing Wednesday's, which is super inspiring. And I would also like to recommend the website by Terry Elliott and sorry Ted Terri roseola and Ted LEO to write herself, Aladdin, the Caribbean. They have a website called The word player, which is very insightful, entertaining. So ethanol or artistic endeavors. When are we, when are we done? When are we, When is our training complete? And the answer is, of course, never. Even Steven Spielberg as a student. And we will be to the very day that we die. And I think it's so inspiring to think about what, what Joseph Haydn, the composer said. And of course there was such a prolific composer, he composed 104 symphonies, choral works, concerts. What have you highly, highly prolific composer. And on his deathbed he said that. And I just was beginning to understand the woodwinds, not the entire orchestra, but the woodwinds. I was just starting to get to understand them. I think it's so inspiring that we could do this for 3 thousand years. It was possible to live that long and we would still be beginners. That's also, I think the very beauty and that it's something that, you know, it never ends. Paul McCartney said in an interview, and I think that's inspiring, is that the joy of music for him was not creating all these albums are solving all these albums and being so influential they sent to him to enjoy music is that I have something that will always bring me joy. I sit down to play. And that's what I hope for you as well. That if you choose writing to be your art form, that it will, regardless of your professional success or lack thereof, you will always, always experienced joy when you dedicate yourself to or art form. 8. Chapter 6: Fredrik Hiller“s Tool for scriptwriting: Welcome to the last chapter in the last series. Now we've talked about how to create a story from scratch to a finished screenplay. Starting with a logline, synopsis, too, descriptive pros, and to the finalized script and screenplay format. But how do you do that in a way that is organic? Well, what am I going to present to you now is my modus operandi that this is the way I work. I work for the first part of the process in Excel. And of course you might work in numbers, which is of course, the Apple's own version of Excel or Word, it might be others as well. What's the advantage of working in Excel and not in Word or Pages? It's so much easier to have structure, an overview when you work in Excel because you have all these different boxes and you can really get an overview so much easier. And that is what you want. In the early part of the story telling process. You want the structure, you want the helicopter perspective, you want the overview. And that is so much harder to have if you write the word or pages or in Final Draft or what have you. So that's why I recommend it might sound strange, might sound not creative. You know, Excel. That's for people who work in finance. But this is really, really, really a super useful tool to work in Excel or Numbers are worth however you want. I'm sending along here what you can download here is my Excel document. And of course, Is this the only way to work? Of course not. You can work in a thousand ways. Every writer has his or her own way. If you would ask Stephen King, does he work like this? They will probably laugh for an entire hour. This is not the way he'd work. But then of course, there are writers who wouldn't dream of working the way that Stephen King does. So there's no right and wrong. The only thing that matters is the end result. To me, this is a very good way of working. And after writing 11 place and seven screenplays, this is what I feel now. It's a very productive way to write something that becomes functioning. And also a process that is very, very efficient. You can say there are two kinds of writers. There are the plotters and the answers. The answers are the ones that write like Stephen King. They sit down and say act one, scene one, and then they start riding away. They probably have an id on where to go. But, but basically, that's it. Of course, that might lead to good stuff. Of course, I would say the drawback is that you might end up in words, you might end up with the material that's just not coherent. And if you end up with material that is coherent, you might have so much stuff that is redundant in my, my take you so much time to weed out everything that is not part of that chain of cause and effect. If you're working this way, I promise you, it's so much easier getting to a good end result because in this way, you are only creating and working with what is vital to telling this story. And if you feel that, or writing in this way seems a bit formulae, can try it. I would say, I would argue, Henrik Ibsen, the great Norwegian playwright, wrote Hello gallbladder and all these influential and Seminole place. He, when he encountered a young person wanting to be playwrights, if they didn't show him a synopsis. He has shown to the door because he said it's impossible to write a good play with having a synopsis. So obviously, I think you understand that I favor henry Gibson's method versus Stephen King's not to say that Stephen King isn't a brilliant, brilliant writer. Of course he is. Yet again, what matters is not your process. What matters is the end result. So all caveats aside, this is not the only way working. And if you ask me in ten years from now, maybe I've changed something in this way of working. But for now, after doing this for almost 30 years, this is what I feel for me, at least to be the most productive and enjoyable way of working. So without further ado, let's get into it. My Excel document. So you can see I have a six tabs here. The first one is called log. The second one is a theme and concept. The third tab is content. The fourth is players, the fifth is causal chain, and the sixth is ideas. So let's get into detail in this different different tabs. The first time log, this is where our log. What I do, what I feel about what I do, What's my goal for the next day? When do I start? When do I n Why do I do this? Because it's like if you're into health and exercise, you will know that if you have a personal trainer, they will encourage you to have a notebook, to have a diary where you just write down what kind of exercises you did, how much you ran that day, what it felt like. Why is that is the purpose to go back and study it? No, it's not. It's just that writing down what you do, what it felt like. Really helps, helps you, helps you in the process. It helps you to keep yourself on track. I think it's also a good way of monitoring how much work you're putting into something. For instance, if you're writing a script and you're seeing that you put in 500 hours. That's way, way, way too much, then you know, I'm doing something wrong. If your work, the way I do, I would say, you shouldn't writing a script of 120 pages. You shouldn't spend more than 200 hours. If you spend more than 200 hours, I'd say you're doing something wrong. So it's a good it's a good test to see where am I at. Am I going too slow? Am I doing something wrong? And it also helps. It gives you that reward. At the end of every day, writing when you can log out today, I wrote one hour or two hours or three hours. What have you? You can give yourself a little pat on the back. And that's important because writing a novel or a full feature screenplay takes a long time. If you write a poem or write a song, you can do that in a day. Of course, it might take much longer that, but you can, it's feasible to write a song in a day. I know some artists can write several songs and day, but you cannot write a screenplay or a novel in one day that's impossible. So this kind of creativity is much more taxing on our powers of perseverance. In order to persevere, in order to doggedly go back to the work every single day. It's a very good practice to give yourself a reward at the end of every day. And it's also very good practice, very good practice to write down. The last thing you do every day writing is to write down what am I going to start with tomorrow or the next day I'm writing? This is what Hemingway did. The last thing Hemingway did every day was to write down, what am I going to start with tomorrow. And that's a little bit because that makes it so much easier when you come back the next day and you know, okay. Oh yeah, I'm starting there. Instead of having to pick up the pieces all over again. Hemingway also says that you should never write until the point where you're exhausted. You should always stop before you're exhausted, you should stop writing what you have. At least some gas left in the tank. Because if you're always deplete all your energy writing, eventually it will feel tiresome to start writing again. So when you're going good and you felt that you've done a good day's work and you can be proud of yourself. That's when you start. You could have continued for half an hour. Maybe you could have continued for a full hour, but you stop because you never want to deplete your entire energy because that will eventually wear down your enjoyment in writing. It's like my brother who's a very good long distance runner. He said you should always start running, run a bit slower than you think that you can, because that discrepancy and gives you a feeling of power. No feeling of being substandard. To write down the last thing you do every day. Write down what's the first thing I'm gonna do tomorrow, and never exhaust yourself. Always quit writing before your gas has expired from the tank. Looking here. We're starting to hear the story and then we have the goal for the finished script. This is how many hours do I feel? It's my budget, is my time budget because it's important even though you're writing and maybe you're not getting paid. And you're writing and saying, Oh, it's for free. It's not for free because it's important in order for other people to respect your work. You have to respect his yourself. And only way you can respect your work is that you decide how much is this worth? How much money have I spent on salary for myself, which of course, you're not paying if you're working yourself, but it's important to take yourself seriously to decide. This is the amount of money, this is the amount of time that I would dedicate. This is my budget. And I would argue, probably starting out if this is the first time you're writing, it's going to take longer. But if you had written some scripts, I would argue that if it doesn't involve extensive research, if you're writing a period piece, I would say you should be able to complete the script in 200 or 250 hours. Here. Here we have the sum total, which is the sum here. We'll see it later on. Of all the, the amount of time you spent. Here's the strategy. You might say I'm going to start with doing the characters and then I'm going to do this and they're not going to do this. And then I'm going to do this and then you're breaking down the estimated time budget here every day. You're writing down what day is it? What's your starting time once your n time, and then what's the sum, what's the amount of time you worked that day? How many hours was it? 30 minutes, one hour, two hours, three hours, four hours? I would argue that, you know, try not to write more than four hours. I would say three to four hours. That's basically a Mac. You'll Stephen King. You rise 3.5 hours a day. And you might say 3.5 hours, that's nothing. But if you ever have written something, you know, writing is hard. It's hard. It's like juggling ten balls in the air at the same time, the kind of mental power that you have exhaust is very, very taxing. So writing three hours, that's a lot. That's a lot. 3.5 hours. More than four hours. I'd say you're going to exhaust yourself. So I would say be realistic. I say plan or writing two hours a day, maybe one hour day. And if you can if you can shed, you'll in three to four hours some of the days if that works with your work duties or families and what you have in your life, do that. But you can accomplish so much wood writing, yes, one hour a day. And I would argue, everyone, or at least most people can set one hour a day free. There's no excuse for not writing a screenplay. I don't have the time. You have the time. You can set one and you notice you can set aside one hour a day. What's less? Facebook? Watch one TV, show, less, less doodling around on social media. You can, you can, you can take that one hour. And if you write one hour a day and you do that for 250 days, you're going to scream pipe. So one hour a day you can write the screenplay finished in less than a year. So there's no excuse. However, if you can put in more hours than I mean, by all means, But I would say try not to write more than three or 3.5 hours because not even Stephen King does that. It's hard. Okay. I will also argue, when you write, try to take a short break every 15 minutes. A friend of mine who was a doctor, she says that the human brain is not designed to concentrate deeply more than 15 minutes at time, at a time. So when I was in the Swedish military, we were marching, you know, for hours and hours and hours and hours. The way we could do this, that every 15 minutes we took a ten minute break. So we marched in 50 minutes, ten-minute break, 15 minutes, ten-minute break. And we felt that we could be marching around the clock. I would argue that it's not the sum total of your work effort that makes you tired. It's the length of the of the time you're working consecutively. So if you take a break five or ten minutes, every hour, I think you'll see you'll we'll experience that. After three or four hours working, you're not as tired as if you had work two or three hours consecutively. So take five or ten minutes off every hour, leave the room, go up, do some do some push-ups, sit-ups and go and grab yourself a coffee. Leave the computer or on a typewriter and think of something else than your script because they will rejuvenate your brain. This is important. Don't work against your biology. Work with, work with the way the mother nature has as greater than okay. Moving on here, action, what did I do? I write down, what did I do? Well, I wrote that chapter and I was prepping the next chapter and I was working on a structure. What have you then here feeling what did it feel like? They are today felt hard or today I didn't feel like I got into music. I didn't get into the scene today. Or maybe if that today I was flying man. What's my goal for the next day? Well, tomorrow I hope to accomplish this. So you can see this. Maybe I'll work two hours here and one hour here, and 1.5 hours here. And then you can see up here in the sum total m, of course, the sum totals should hopefully not exceed the goal for the finished script. Okay, So this is what I do at the end of each working session, that, and that each day. And it feels really good and you don't really need this because yet again, writing a novel or screenplay that it's not a sprint, it's a marathon. It's like you're going to trek through the Amazon jungle. It's not like running 15 minutes round the compound. So it's really good to have this travelers log. It will, it will inspire you and it will help you keep you on track. Keep the log like every sailor always had in history. Moving on to the next tab, Theme and concept. Okay. So these are the questions that I'd like to answer by myself. And I would also say that these almost everything you right here are for your eyes only. Don't show this to anyone else because most of the stuff that you'll be writing here are many styles of things there'll be writing here might be deeply personal and you shouldn't disclose that that's your, your secret. The magic with storytelling or all art form is that you're taking, if it's good, you're taking something inside yourself which is deeply personal, might be painful, it might be a joyous, but is deeply personal. Sensitive. You're trying to communicate that. But you want to do that in a way that safeguards both you and the audience. How do you do that? Well, we do that with fiction. So you take that, which is deeply personal within you, and you transpose that into a fictional universe. And then the audience can take that fictional universe and transpose that into their personal story. And that's the way we communicate. So the fiction as the bridge between my personal experience and your personal experience. So you need, the more you can explore yourself and your life and your dreams and your fears in writing, the better your story will be, but beware, you should never, never disclosed that because this is your working material and then you transpose that into the fictional universe. But you do need to know it. But you also need to make sure that no one else does. So everything we're talking about here, this entire document, you keep to yourself. Okay. I'd like to start by asking myself, what's my purpose? What do I hope the audience will gain by watching? Everything you do is for the audience, it's first and foremost for ourselves. And if we're not interested, of course the audience can never be. As Ray Bradbury says, no tears in the rider, no tears in the audience. If you're not laughing, daunting as well, not in all art, there are no positive guarantees. They are only negative guarantees, meaning that if you're laughing at something erodes, there are no guarantees that the audience will have as well. But there is a guarantee that if you're not laughing, they will definitely not be laughing as well. If you're not moved, the audience will not be moved. But just because you are mood doesn't mean they will be. So there are no positive guarantees, only negative guarantees. Alright? But in the end, if we are producing something for someone else to watch, especially if we're asking them to pay money to see it. We're doing it for them. What do I hope that the audience will gain by watching? The audience is not a homogenous group of people. There had two genres. They have their disparate, they have different likes and dislikes. But what do we hope that at least part of the audience will gain by watching? Next question, in what ways do I hope this story will empower the audience? Good art know, makes the audience stronger. Every, every film or play or book or piece of music that you ever listened to or watched or read that you liked. In some way, shape or form empowered you. I read an article where they played AC DC music for a young child. And she said, What listening to a CDC said that listening to this music, I feel I can fly. I think that should be, that should be a goal. The wall art. Yeah, you can be serious. It can be tragic. What have you, but in some way, shape, or form it needs to empower the audience was a Swedish act or count down. There's also said that art isn't art. If it doesn't give people the power to live, I think that's really important. Some rami, the movie director, he says that he thinks that a movie should give energy to the audience. Thinks there are too many movies that suck energy from the audience. And I think it's super important to try to empower the oils we might fail. But I think it's our duty to try to give as much as possible to audience, to empower the audience as much as possible. In the best-case scenario, make the audience feel that they can fly. In what ways do I hope the story will be life affirming? Yet again, someone said, I think it's good. No one is interested in paying good money and spending time to hear that life is ****. No one. But we are interested in spending time and money to hear that life is hard. What's the difference? Well, it's huge difference. Life is hard. We all know that. But life is not a futile. Life has immense value, but, but it's hard, or maybe because it's hard what I know. But it has to be life affirming even if you're, if you look at a great art, look at, for instance, Schindler's List, dealing with the most atrocious, heinous crime ever committed. It's still life affirming, and that's why we can ensure, and that's why we are empowered by watching it, even though it deals with something atrocious as the Holocaust, a prayer, it doesn't, you don't need to be religious, but every good story should be, should. We should try in writing to elevate ourselves, to become better versions of ourselves. And in so doing, maybe the audience can be that as well. Confession talked about you're taking something very private, addressing that in specific circumstances in order for the audience to confess something as well. And this is where storytelling works. What we're doing is basically it giant collective therapy, where I'm saying something, I'm admitting something to you, which I would never dare admit in real-life. And I do that through fiction. Thick fiction, one's good is a lie that tells the truth. And what if I succeed in doing that? Then you can admit the same sin or mistake or feeling too. And you can feel, my God, I'm not the only one. There are other people that feel the same way. And we can all breathe easier. We could never admitted because in life, for instance, for an example, if I were to write a story about a killer, maybe I could confess that sometimes I wanted to kill people, which of course I haven't, because we're good people. But as you know, we all wanted to kill people. But we can't admit to that because then we're crazy. But we all wanted to kill people. And we can use art to confess. A communal confession, which is great, great therapy. Cs Lewis, in the movie, shadow lands, he says that why do we read and write? And of course, why do we make stories? To feel less alone? And that's what good art does. It makes us feel less alone, bad, or does the opposite? It makes us feel more alone. No one else's has felt the way I'm feeling. I'm weird. Good art makes us feel. Not only what lamb annotation, what makes us sad and what makes us happy about the workings of the world. Moving onto theme. What is the universally relevant subject matter? And what do I find to be both true and interesting in regards to this? If you remember, in the first part of this series I talked about theme is the subject, and then you have your take on that subject, your truth. In regards to that subject, that is your theme. And of course it's opposite. One is not true in regards to this. What are the lies, the misconceptions? What is the central truth, the ending? Your central truth always occurs at the end. It's like in a funny story. The punchline, that's the point of the story. The point of the story of course, appears at M story. And that's the great advantage in working from inside out. If you start working with a theme of your story, when you know what you feel to be absolutely true. What's the central truth about this subject? You know your end. When you know the lies and misconceptions, you know, at the beginning and erode up to the final truth. What are one of the most common misconceptions? That is the beginning of your story. And according to you, how do you live successfully in regards to the subject matter? How do you live unsuccessfully? And if the protagonists succeeds, what can she do that in the end and not in the beginning? And that's the theme, if you remember, we've talked about theme. Theme is the difference in modus operandi between the beginning of that and the way the protagonist tries to solve the problem in the beginning versus the way she tries to solve it. In down. That is, the theme. Moving on here to the thematic cross at Aristotle. You're starting with, if you remember, when we talked in the first part of the series, by theme, your protagonist is starting with being her old self using her first modus operandi, which is the anti-thesis. The first anti thesis. At the midpoint of the story, she is moving more and more into the second self, the new self, which is opposite to the old self. And this is the second anti-thesis. So this is a second wrong way of trying to solve the problem. Each way has usually some kind of initial success, but then it fails. Same thing here with the second anti-thesis. Usually you have some initial success, but eventually it fails and this fails at the moment of darkness, Three-quarters into the story. And they're, your protagonist moves into the third anti-thesis, which is usually no self is the desolation is trying to retreat to the form itself, which is no longer possible. And if the story ends on a positive note, your hero eventually learns the synthesis, which is the right way, the right modus operandi, and that's the master of the two selves, the ultimate self, the true self. Dividing your characters into the knights and the maidens and the dragons. You remember we talked about the drama triangle and all your characters should be positioned somewhere along being the maiden, the ninth and the dragon, and they don't have to be a 100% dragon. Knight then can be somewhere in the middle of between night and Dragon. And we've talked about this in every functioning seen, at least one of the characters are in some way shape or form, changing their position in the drama triangle. To fiscal worlds for teens, we talked about this original world. You have the protagonist and the antagonist and then the special where you have the mentor and the dragon. For instance, we talked about Pirates of the Caribbean original world. We have the protagonist where the Will and Elizabeth. And then we have the antagonists which are the upstairs, That's Command ignoring the Elizabeth's father and all the soldiers and the special world. We have the mentor, that's the spiral. And then we have the drag on, which are the soldiers under the command of Captain Barbosa. They are fighting the two fiscal worlds, which is Port Elizabeth versus torque, and the cave and the seed that belongs to both of them. Moving on to transformations. It's a very good way to start when you're transformations. We start with the entire transformations, the entire story. And then for all the acts, act one to a to b and x three. Because if you know that your transformation, then you know your story. You know the end point. And you know, at the beginning, it's like when you're buying a journey, you're going into a travel agency and buying new journey. You don't say I want, I want to buy a trip to somewhere. You say I want to go to Greece and I would travel from Orlando stock on I don't wanna I wanna go on that date. Now you know the end and the beginning and the way between the beginning and down. That's your story. If you know your transformation around the beginning, almost half of the work is done. The hardest part in creating the story is coming up with them. Anyone can come up with a good beginning. Anyone starts with a bank robbery and that's a great beginning. It starts with a bomb going off the House of Parliament. That's a great start. So easy. Finding, finding a good ending that is hard, super heart. And how do you find a great big ending? Well, argued that easiest way, least hard way, is to come up with your theme. It turns out what am I trying to say? What is to me the most ultimate truth about this subject matter. And when you know that, How do you realize that that's your ending? Moving on to concept. There are several questions here that you can toy around with in trying to understand your story. Starting with a headline, you want to write. If you were writing your story as an article, as a newspaper article, what can a headline could you write? That would be catching and that would encapsulate the beginning and the end. This is a very good technique in finding concepts that are interesting. For instance, in discerning, do I have a large enough transformation? For instance, if your headline would be a racist skin had kills and immigrant girl. This is depressing because there's no, there's no transformation and he started out in the same way he ended. But if the headline would be a racist, skin head sacrifices his own life for an immigrant girl. Ah, that's a transformation. Ok, started out the racist Skinner ended up sacrificing his life for an immigrant girl. That's a really huge transformation. Now I'm interested in learning why what happened. What experiences and insights did this guy have that transform him from being a racist Skinner to a guy who sacrificed his life and then we get the girl. So this is good technique if I now, do you have enough transformation in your story? The further apart you can push to end at the beginning, the further apart you can push the character and what he or she does in the end. The more interesting a concept and thus a story you have. For instance, in Kung Fu Panda, you have the fat panda. Pooping, who is completely untrained in the martial arts and he has to fight the deadly fierce snow leopard tai Lung. And then then he does. And how come? Well, that's the story that if you'd write that as a headline, that would be intriguing. Fat panda defeats fear, Snow Leopard. It's intriguing. So this is a good way of finding out, do I have enough transformation in my story? Change of POV, change our point of view. In the beginning, we and the characters thought it was like that. But in the end, it turned out it was like this. Every good story encompasses some form of perspective change. Every, every funny story, every joke starts out with presenting a view of the world. And then we pull the rug under defeat of listener as a heart. So it's okay. I get it. That's funny. We interpret, reinterpret the information we've been given from a different perspective. It's the same thing with a good story. It doesn't have to be these very famous twist like, like in the sixth sense, even a family drama we want in the end to fear. Okay, yeah, that's another way of looking at it. Just like in a funny story. Wrong sin. The story is new and old, wrong has to be righted. Conflicts, a new and old conflict has to be put to rest. Misunderstanding and older new misunderstanding has to be corrected. Problem, an old life threatening stifling and new problem has to be solved. Captive. And old and new captive has to be liberated victim and older new victim has to be saved. Of course, not all stories need all of them, but this is a good discipline to, to come up with ideas for your Stuart's story. To ask yourself, do my story, have a captive or a victim lost or something lost? Solving long lost and newly lost has to be regained. Injustice and old and new injustice has to be avenged. Law, crime and punishment. All stories we've talked about that. It's about karma, about cause and effect. Oscar Wilde says that good storytelling, the meaning of stories is that the good people get their reward and the bad people get their comeuppance. One way of looking at stories is in looking at as attributing all law, establishing the law, someone breaking that law and they are suffering the consequences. These laws might be benevolent or malevolent. For instance, in one of the Harry Potter movies, there's a new regime and they impose laws which are not benevolent. And then of course, the act of breaking those laws are heroic act. Some films, stories, of course, the law is a good law, benevolent law, and our characters break them, and then they have to be punished. Yet again, stories about karma. Your characters should always, always, always cost their own destiny. This is super important. If your characters are not causing their own destiny, their fates will not create fear and pity in me, which according to Aristotle, is the purpose of drama. Ancient send mistake. How Marsha, Marsha is what Aristotle ends poetics called the sin, the mistake that the character has made, which brings about her misfortune. The mistake that the protagonist or her ancestors made, causing present-day problems. The protagonist and the ordinary words, initial quandary. So the mistake that are protagonists did in the backstory or the ancestors of the protagonist in the backstory. Now we're coming back to haunt them. That's the cause, the root cause of the protagonists misfortune in the present day. Of course, the protagonist is not aware that this is the case. But embarking on the adventure, fighting the dragon, fighting the adversaries. Eventually they will realize that, aha, it was my wrongful thinking. Where's my misconception? That caused my initial problem? Past-tense. So in ancient times, we're looking at the backstory story now. We've talked about there are three parts to the backstory. We're starting with the ancient times. That's where the sin, the mistake, the whole Marcia was committed. And then past tense, that's the time where that conflict, the dragon is a latent is dormant. And then we have the inciting incident, which is the prologue to the story. This is where the drag on the conflict awakens, resurfaces. Every good story is in some way, shape or form a family drama. For instance, Star Wars is a family drama because they're afraid there's a father and Luke Skywalker and prisons LEA. Wish fulfillment. Every story that makes the rules, the audience offer some form of wish fulfillment. Either we are giving the audience experiences that they want to experience, or they are leading the lives of people that they would like to delete themselves or being people that they would be like to be. It's also in some way, shape or form a fear fulfillment. We are experiencing in a very safe way. Experiences that we would not like to have in our lives. But it is cathartic to experience them, them infection through avatar for instance, being shot out by terrorists. No one wants that, but it's deeply cathartic to experience that in a safe environment. For the friction, drag those and gold. Your hero has to find a goal and an all good stories. If there is gold, there's dragons. And if there's dragons, there's gold. You can't have one without the other if someone leaves are arrives. Nikolai goal? Well, the Russian writer, he says that every good story is either the person leaving town or a stranger coming to town. Sometimes they can be both. For instance, in RAM stoke is Dracula starts with Jonathan Harker leaving for Transylvania. And the second part, Dracula leaving, trust them to come to London. Vladimir Propp, the Russian folklorist, he says that there are two kinds of heroes. They're a victim heroes and there are searcher heroes and victim here who someone was trying to save her own life. And the searcher here is someone who was trying to save someone else's life. Danger, no danger, no story, no danger, no drama. The story starts when the danger starts. If your protagonist is not in danger, you don't have a story. We've talked about this, that the stakes for your characters, especially for your protagonist, has to be life and death. It doesn't have to be fiscal life and death. It can be social life and death, psychological life and death, emotional life and death, spiritual life and death by the in some way, shape or form. The stakes have to be life and death. Biggest transformation. What's the societal, interpersonal and intra Personal transformations and we want transformation on all three levels. The big scope on the big Canvas and in the relationships, in the major relationships. And with m, the characters, especially the lead characters. What genre is sit? And of course, the primary division is drama or comedy. Or we mainly trying to get audience to sit on the edge of their chairs and cry? Or are we trying to make them laugh references? It's a really good practice to try to find references to your story. One or two movies or novels or TV series that you feel share some similar qualities with what you're trying to achieve. Because there's really gives you a campus. There's also really good in trying to sell your project. Future buyers or investors or distributors or potential co-workers. Having a reference or two is really good because standard, you can make people feel that, okay, I get it. That's what you're trying to do. Experience sampling. We can't or won't. Well, we talked about that. I wish fulfillment. If your story is entirely about mundane things, in everyday life, it will be hard to attract an audience because in some way, shape, or form, we want some formal wish fulfillment. We want something that is extraordinary. That's why we go to the cinema. We want it. Or if the surroundings, if the circumstances are ordinary, we want extraordinary characters and, or extraordinary circumstances. Computer game, how do you win the game if your story was computed again? How will you win the game? What would the playing field look like? What would the rules be? How do you buy weapons, advantages, and at what cost? How are the opponents constituted? And what you need to succeed in order to advance to the next level. This is an interesting way to look at the story as a computer game. If you were to take your story and make a computer game out of it, how would you design a computer game? Because if you have a hard time deciding that a computer game, chances are, you're not really clear on about the way your game works.