Transcripts
1. Intro Common : Welcome to this first part and this tripartite series
in screenwriting. My name is further killer. I'm a writer and director. I've written seven
screenplays, 11 place. I've directed 20
theater productions and two feature films. My ambition for this series is to teach you screenwriting, to give you the tools you need to create stories
that will be compelling, that will make the
audience laugh or cry and sit on the
edge of their seats, which is the purpose
of all storytelling. This course is divided
into three parts. This is the first part. The first part, we will talk
about all the aspects of storytelling that are common
to all the characters. In the second part
of this series, we'll talk about the
aspects that are specific to each
individual character. Then the third and last
part of this series, we'll talk about
the modus operandi, the process have to
take everything you've learned and to create
a compelling story. So in this first
part of the series, we've talked about everything that is common to
all characters. We will be addressing your story from a
helicopter perspective. What is the world, what's the conflict? Was the theme. What is the premise? Everything you need to address to make a
compelling story? Without much further ado. Let's get into it.
2. Chapter 1: Theme: Welcome to Chapter one, purpose and the theme. Theme, and why is
it so important? Theme is the universal
relevance of your story, the takeaway, not the message. We will talk about this
later, but the subject. You can say that the theme is the universal relevance
of your story. The subject plus your
take on that subject, your very truth On that subject. And what is the
subject of your story? Well, you can ask
yourself this question. You take your story. If you tell your story
to someone living in Bangladesh or
Bombay, or Seattle, What can they take
away from your story, regardless of their gender, their ethnicity, their age? That is your subject. Whether it'd be love and death for the difficulties
of marriage, whatever it might be. Then you add to that subject, your take on that, what you consider to be
true about that subject. That is the theme, the subject plus
your take on that, your truth, and not what
you think should be true, what you'd hope to be true, but what you really think to
be true about this subject, that is, your theme, subject, your take equals theme. Why is this so important? Well, because that's the
essence of your story. You can ask yourself
two questions. What's the story? And what's
the story really about? What's the story
really is about? That is the theme, your theme. And the only truth that audience is interested
in is your truth. Are they aware of this? Mostly, not mostly. Most of the time. We don't leave the movie theater
to thinking about the theme or the
theme was great. But it's there. That is what affects the
audience emotionally. Otherwise, there would be no
point in telling stories. Hamlets would only be a
story about the Dane prints. And for all of us who aren't Danes and the warrant princess, that story would be irrelevant. But Hamlet is not about being dean or being a
prince or royalty. Hamlet, this bad revenge that
is relevant to all of us. We, all of us have wanted to exact revenge,
shopper someone. And maybe we also have revenge is something that
we all as humans have to deal with all our lives. And that's the
universal relevance of Hamlet added to that, of course, Shakespeare's take what he believes to be true
about revenge, is revenge always bad? Is revenge always good? Is it good, similar time, what are the
consequences or revenge? That is, the theme. A good theme, like a good story, always has as a subject matters something that is
vital to survival. In the end, all good
storytelling is about survival. And it hasn't always have to
be about physical survival. It can be emotional survival, it can be sociological survival, it can be spiritual survival, but it always has to do with survival in any
way, shape, or form. And that is what a
theme deals with. Both on a macro level, on the micro level, revenge, take hamlet yet again
is something that is vital for us as individuals. For us as a collective. We will always
have to deal with, and that is why we still
perform Hamlet 400 years after its conception
and will continue to do so the 400 years to come. And because also, of course,
it's brilliantly executed. It has character and plot, which we will talk in
detail about later. But for now, we're
sticking with theme. And that is your
foundation for your story. It's like when you
build a house, you want a strong foundation upon which to build
your entire structure. And that is what theme is. Without theme or
would a week theme. Your entire structure will not be as solid as it could be. A theme is not something that we arbitrarily stick
onto the story, acute line or something
acute message and then the, the story is your story. The story, the concept of
your story is the theme. And how this plays out is that
what we do as an audience? We are constantly paying
attention to your characters. What are they doing and what consequences duties,
actions resulted. We're constantly looking for the causal link between
actions and outcomes. And that is the way we learn. And that's one of the reasons why we humans started telling stories, learning
survival skills. Humans were the only
animal that exist on all continents except
Antarctica. And why is that? Well, not because we're the strongest where it kind of
weak animal physically. I learned that the chimpanzee, although being half
the size of a human, is twice, has twice
our strength, they could rip us to pieces, were not the strongest, but we are the most intelligent
for better and for worse. And that has led to our ability to spread
across the globe. We, an animal is very bad at adapting
to new circumstances. If you put a chimpanzee
on Greenland, they will not be
able to survive. We can, because we can learn, we can adapt strategies. We can live in the
rain forests and we can live on Iceland, and we can live
in the mountains, and we can live by the sea. And that the reason why we
can do that is that we can change our attitudes or
behaviors or modus operandi. And we do this with information. And information is
in essence stories. Neurobiologists have found
out that the way we humans process information
is by stories. On a micro level. Eric, he hates the red
mushroom and then he died. Don't eat the red mushrooms. That's information that follows the classic three-act structure. And we will talk much
about structure later on. One did something
that had an outcome. And there's a message, there's a key learning to
be taken away from that. That's, Hamlet works
in the exact same way. Of course, infinitely more complex than my story about
Eric and the mushroom. But still, there are actions. And to these actions
there are consequences. That is the theme, that is your theme. What happens in a good story
is that your character, your protagonist, tries
to solve a problem. I spoke about that
briefly in the beginning. That what a story is, in essence is that someone, your protagonists and
other characters in the story have problem,
a big problem. Insoluble problem, and the
dangerous problem that is vital for their survival doesn't have to be
physical survival. It can be emotional survival, social survival,
spiritual survival. But in some way, shape, or form, this problem is vital to them. And it has to be solved. But it can't because
it's an insoluble. The reason why the
protagonist will, most cases, the audience will find out later on in the story. That's when we discovered the
reason why the problem was insoluble was in the
character herself. It wasn't a protagonist. He or she employed the
wrong modus operandi. So what happens in a good story that your character has this insoluble, dangerous,
vital problem. That seems insoluble. He or she tries to solve
it with a modus operandi. That's not working. It fails. Hence, your character tries
to solve the problem again. Now with a new strategy, which is not, might be better, but still not perfect. So this might give
it temporality. Temporarily, might be a good, Give your protagonist
some kind of win, some kind of advantage, but ultimately, it
will also fail. So your protagonist employs another strategy which
will not succeed, at least not completely
until the very end of your story when your
character finds out. The reason why my, my
problem was insoluble was that I was employing the
wrong modus operandi. This is the right
modus operandi. Now, for the final fight, for the final push, he or she tries to
solve the problem, phases the antagonist now with the correct modus operandi
and finally triumphs. Or if it's tragedy
finally fails because he or she fails to adopt the
correct modus operandi. What is the correct
mode is up around it. Well, that's up to you. That's your truth. On the subject matter. What do you feel to be true about failure and success
in regards to your subject? That is the correct modus
operandi according to you. And that is the only truth
in which we are interested. If there is an objective truth, if there is such a thing, we're not interested in that. We're interested in your truth. If we agree, we will think
your story is great. If it's brilliant to
execute it in other areas. If we don't agree, we don't, we will
not like your story. In essence, storytelling is a collective discussion
about what is truth, what is the correct behavior? And discussion is that you propose an idea to
ask an audience. You say, This is what I
think is true and you embody that through
a physical process, fiscal actions, which
we call the story, actions, which has consequences. And if we agree, we might use your story
as part of our canon. For instance, like
we use Hamlet, that's part of our canon. Hamlet helps us define what
is true about revenge. Here in my native Sweden, we have Astra linger in her stories about
PyPy long stocking. They have helped
us define what is true in relation
to child rearing. How should we raise
our children? She has proposed to
us how to do that, how to look, how to view children in
relationship to adults. And she did that
through these stories. And that is what
storytelling is. You propose an idea how to live. How should we conduct
ourselves in the world to be successful both on
an individual level and on a collective level, how should we advance our
chances for survival, both as an individual
and collective? That is what storytelling
ultimately is about. All stories are about survival. Then you might say, well, if I take a silly high-school
comedy like American Pie, That has nothing to
do about survival. I would say, yes, it does. It has all to do with survival. There are bunch of high-school
nerds trying to get laid. Procreation, that's the
basis for existence. People getting laid,
well, that is survival. So even if you have a comedy and you might think it's a silly
high school comedy. Ultimately, it's about survival. It's something sex, extremely, extremely relevant to all of us. So regardless, if
you make a comedy, or a drama, or tragedy, or a sci-fi horror
or what have you, your story ultimately has
to be about survival. You getting a Irving Berlin, he wrote over a thousand songs, hit songs, amongst
others, White Christmas. And someone asked him and said, How do you write a hit song? And he said, there are three
parts to writing a hit song. Number one, you find something that is
deeply personal to you, personal and important to you. In that subject, you find what is universally relevant,
what is the theme? And then you take
that theme and you dress that in specific
circumstances. For instance, if you take Bon Jovi is hit
Living on a prayer. It's about Tommy and
Gina told me used to work on the docks and
Gina was waiting tables. Now, I haven't
worked in the darks. I haven't waited tables. But I have been John, I have been I had aspirations. I've had my salad days
being young and poor and dreaming about an endeavor. And we all have been there. And that's why we can relate
to live it on a prayer. It's not about
someone living on a dark or someone waiting tables. It's about being young,
having aspirations, not being sure if these aspirations are going
to come to fruition or not. That's what living
with prayer is about. That's why we can relate to it, and that's what your
story should too. You should find, the more
you can find something. As Irving Berlin says, something deeply personal to you that you find to be true, important to you, and which you feel might be important to other
people as well. Then you find your universal
relevance in that. What can all people in the world living in
Bangladesh or Bombay, or Seattle, woman or man, or whatever gender you prefer, what can they relate to? That is your subject, then you find your truth
about that Soviet, not what do you think
should be true, but do you really think to
be true about that subject? That subject plus your
take is your theme. Now, you take that
theme and you dress that in specific circumstances. Your story. Your characters,
the way they act, the consequences they
reap from directions. Thus your theme. So when you know your theme and you
know your thematic story, you have the basis
for your story. The outline for the story and theme and concept
isn't very same thing. For instance, take Crimson Tide, a movie with Gene Hackman and Denzel Washington as
opposing characters. They are use officers on
a US nuclear submarine. Now they get a message that is interrupted and all
communication fails. But the part of the
message that they received said that the Soviets, this is during the Cold War. The Soviets might have launched
missiles against the US. Now, if that is the case, there are only chance of saving the US is launching
their own missiles in order to try to hit the Soviet missiles
and thus saved us. However, if the Soviets did
not launched in the sides, then they themselves
might start World War II. So a dilemma, right? And of course, the two antagonists
propose different ideas. Gene Hackman says,
his character says that the least bad option right now is to
launch our MS sides. And there's the
Washington's character. Of course, it claims
the opposite. The least bad option is to
not launch arm insights. And then of course,
the conflict ensues. And why is this interesting? Because neither of
them are bad people. Neither of them are evil. Neither of them hate
evil intentions. They want the best
for themselves, for their loved ones, for us and for the world. They only have different ideas as to how to go
about reaching this. The harder you make it for the characters to
decide they're harder. You make it for the audience
to decide who's right, who's wrong, who's good, and who's evil, the more interesting your
story will become. As George Bernard Shaw says, drama is not the struggle
between good and evil, is a struggle between
evil and evil, a dilemma. The harder that dilemma is, the more interesting
the story becomes. Once or the cramps,
That's four-story. There was a group
of friends go to Thailand and they tried
to smuggle drugs. Leaving Thailand,
one of them gets caught, the others don't. Now, their friend
who got caught, he faces ten years in prison. Now, if they also would
acknowledge their guilt, his sentence would be reduced and they would also
get a sentence. And at the same amount. This is an interesting question. What kind of sentence would we, would you except for a friend. So say he spends ten years in a Thai person
and you spend none, but you know that
you were guilty too. Okay. What if We admit to our
guilt and we get to spend one year in prison
and he also gets one year. Would you do that? Well, it was a good friend. You might. Now, if it's two years. Two years. Well, if it's a really,
really good friend, three years, it's getting
harder now, right? And this is where
you want to be. If we acknowledge our guilt and we get to spend nine years, we'd have well, then
there's no point, right, because 910 years
that does differ. But there's something here,
I would say at least for me. The 23 years, five years, I would say, well, fibers, then he might take
ten because 510, that's not such a
huge difference. But around 23 years, that would to me constitute
a very hard ethical dilemma. Would I sacrifice three years in order for him
not to spend ten? And that is where you want
to position your characters. And that is where you want to position the audience in that hard, hard, ethical dilemma. Should we do this or
should we do that? Just like in Crimson Tide? Thus, the audience, I have
to be aware of your theme. Know they don't know. Bettelheim, an
American psychologist. He wrote a wonderful book
called The Uses of enchantment. And he talks about the
psychological power of the fairy tale. He says that when you tell
a fairy tale to a child, the child is rarely if
ever aware of the theme. The takeaway, the story. And they shouldn't be
because they don't yet possess the
intellectual resources. And the experience is necessary
to process the theme. But they can do that
subconsciously. For instance, if you tell the story of Little Red
Riding Hood to young girl, she can listen to
it at a 100 times because she is capable of processing that theme
subconsciously, not intellectually. If you would, to
tell the little girl that Red Riding Hood is really about your future romantic life. You will become a woman and you will meet man
if you're so inclined. And some of them
will be Wolfe's, some of them will be bad guys, and they will be attracted. You will be attracted
to those guys. And most of the time,
you will fall for that and you might
end up in trouble. But most of the time you
will end up with a good guy, a hunter, who will kill the
wolf at this symbolically. And that is the way your future romantic life
will be most of the time. Now, if you tell
that to the girl, she is not ready for that
information as of yet, intellectually, but subconsciously,
she can process that. And this is what a story is. It's a, a, a metaphor for life. And it's, it's like
a computer game. It's like, you know, when pilots train themselves
with simulation, the story is a simulation of
life, is the preparation. And that is why we are enticed
by stories at all ages, but especially so
when we're young in our teams because the
stories are roadmaps. And if it's a good story,
it's a good roadmap that, at least from a
subconscious level, trains us, prepares
us for the future. Ordeals that lie ahead. The biggest ordeal in life,
the biggest transformation, the biggest rite of passage
in life is that going from a child to adult
through the teens, leaving our original family in order to find a
mate and start a role. That's the biggest
transformation that any human being does. And that is why almost
all folk stories, almost all fairy tales are
about this transformation. The young boy or girl
leaves home, finds a mate, and starts a new family, ending up with half
of the kingdom and winning the prince
or the princess. That is what a fairy tale is. It's preparing the child for that great-great-great
transformation. Not doing so in an
intellectual level, but on a deep
subconscious level, giving the kid tools and a
roadmap for the road ahead. And this is same with
all good stories. They teach us something
about life and not the specifics of that, and not on an
intellectual level. But if you take that, your truth on life, your roadmap, and then you embody it through
a fiscal story, you give it an example. The reason why is that our brain can understand
abstractions, but our feelings cannot. We cannot respond
emotionally to abstractions. If you give an
intellectual lecture about how to live life, we might take away
something intellectually, but we can never
respond emotionally. And data with white
becomes harder for us to employ that knowledge
in our own lives. We have to be
emotionally engaged in something in order
to really learn it. And a psychologists
have found this today, the more emotionally
engage the student, this more able he
or she is to learn. So you can say story is
an example of Your truth. For instance, in
Sweden, tabloids, they always run an article
with two sub articles. They have a big article and then they have
the small article. And the big article might
be, well, last night, a 150 thousand households in Southern Sweden lost
the power double bond. That's the overall picture. Then they run the small
piece beside that, and that is the personal piece. And now we're going to meet
the glutamyl peptides on how, how was she affected
by this power cut. That little piece. That's your story, the big
article, that's your theme. So you find out what's the universal relevance
of your story? What's the overarching story that is true for
all human beings or at least most human beings. And then you take n
here I have an example. For instance, like
Shakespeare does in Hamlet. This is what I find to
be true, but revenge. And this I find to be true
for all human beings. Now, let me give you an example. There was a prince and Denmark, bloody, bloody, bloody blah. That's your story. That's your example. So the more you know your theme, the bedroom story will become n. Of course it works, vice-versa. Working on your story. Will inform you
as to your theme, your take on that subject. And that's one of the
reasons we write. We write to find out what
we believe to be true. But something. And sometimes you might
know that beforehand and sometimes that might evolve during the process
and sometimes, and that of course, is ideal
when you work on something. And you realize that my
thoughts on this and my take on this is actually
different or at least somewhat different than
I thought initially. And that is a definition
of a creative process. If you leave the process
with an end result, which is exactly the same as you thought it
was gonna be initially. Is that a creative process? Now, it's art. It's only creative process if
the end result in some way, shape, or form differs from
what you thought initially. And that is what's
fun in creating in the creative process
that we, we, we change. As your characters do. We changed to the story? The more you change, the more you get
affected by the story. More interesting story
you will create. Alright? Okay, to continue. When you look at a theme, your true from the story. It's important to realize that a Truth is not a dichotomy. The truth is not a decision
between two opposites. For instance, we have covered
a cowardice and encourage. Your character is choosing between cowardice and carriage. That is not a thing
because that's not true. That's propaganda. For instance, there's a bank
in Sweden, cold sweat bank. And longtime ago, they
had the paper sent out to young kids admonishing them to save money in
the bank, of course. And there are two characters, and one was called waste
and one was called save, very, very pedagogical
comic strip. Now, of course, save, as her name implied,
saved all their money. And as a result of that, her life was a paradise. Everything worked
to her advantage, was nothing bad
about her choice. Waste, on the other hand, as the name implies,
wasted all their money. And as a consequence of
her life was miserable. And there was nothing good
to be sad about her choice. That's not theme,
that's not true. It's propaganda. Because truth, as we know, always carries its own dilemmas. Truth always carries the price. For instance, commercials. Advertising works on
propaganda, saying, if you buy our pill, you will lose ten kilos in a week and you don't
have to exercise. Wonderful, right? That's not truth. And we know that's not true. That's propaganda. Truth
would, for instance, be if you work out and
diligently and if you eat well, have a good diets, you might
lose ten kilos and the year. That's true. But it
comes with a price. And that's the
difference between a message propaganda and truth. The theme that the
message propaganda has no price to be paid in order
for the victory to be one. And we all know that it's a sweet lie, but
nevertheless alive. So coming back to our
theme, Aristotle, the Greek, ancient Greek
philosopher living in three to four to
322 before Christ. In his book, The
Nicomachean Ethics, he says that a virtue is not the total
opposite to advice. For instance, the virtue of courage is not the total
opposite of cowardice. A virtue is the middle point or the balance point
between two vices. So for instance, courage is not the opposite of covered
is the opposite. The true opposite of
cowardice is foolhardiness. The midpoint or the synthesis
of these is courage. So you have covered this and at the very end of the spectrum,
you have foolhardiness. And then courage. Courage is the balance between
being either a coward. For a foolhardy person, courage is the
balance in between. Same thing, take
a being generous. Being generous is not the polar
opposite of being stingy. The polar opposite of the
stingy is being wasteful. So Jen being generous
is the synthesis or the balance or the midpoint between being stingy
and being wasteful. Now, why is this important
to us as storytellers? Because a good theme,
a good thematic story, which then informs your story, will be about your
character first, embodying the first vice, moving to the second vice, ultimately ending
up with the virtue. For instance, you character
might start being a coward. And then moves, learns, as I've been talking about, learns eventually
from failing and failing and failing or not
succeeding completely. But I have to change
my modus operandi. And then in most stories, changes all the way to the polar opposite and becomes foolhardy. Now, this is the way
it's going to be. And that might give
some initial success, not complete success, but some success, but
eventually that will fail too. This will lead to a
period of desolation. There are bits we're
going to talk about that. When we talk about structure. He or she doesn't know what
to do, everything is lost. I tried that and I
tried its opposite. Neither of them
worked what to do. Eventually, if the storage
star and successfully, he or she will find. It's the midpoint, is
the balance point. It's the synthesis. And employing that
synthesis between those, those two vices, he or
she will ultimately. There you have your story, the structure of your
story in a nutshell, starting and your thematic
story will inform your story. For instance, if we
take this story, a character starts out being a coward and tries to
solve his or her problem. Being a coward,
be not wanting to engage in direct confrontation
with the opponent. Always trying to play safe. Eventually that will fail
after several attempts. Now, he or she turns to it, it's very opposite
becoming foolhardy, reckless, doing whatever it
takes with other thought, but consequences which might give it initial
benefits but ultimately failed to them after a period of desolation
feeling all this lost, all hope is vanquished than he or she will find out and try it. The courageous being
courageous is not being the coward and not
being foolhardy either, but the balance and
then she will fail. Now you see, you've got the
structure with the story. What you now need to do is
to find the physical events, the fiscal actions that
embody this thematic story. And that is so much easier than starting
the other way round, starting with physical actions. Trying to find out what the
theme of your story is. Not to say that it can
work in both ways. Of course, as I've said, working on your story
will inform you as to what you think to be
true about your subject. So it's not one
direction process. It works, It's an
iterative process. It works in a circular fashion. But still, the better grasp you have of your thematic
story, of your anti, first anti-thesis and
your second I'm tied thesis and then your synthesis at the easiest comfort
to plot your story. And I would encourage
you as an exercise, take this thematic story though proposed going from
cowardice to foolhardiness, eventually moving to encourage. See how many stories, how many films stories have you read or seen that
you think embody this? And can you come up with a short story that fulfills
the thematic story? I bet that you
will find it quite easy to come up with a story based on
this dramatic story. And that is what I
would advise you to do when you work
on your stories. Try to come up with a thematic
story as soon as possible, which of course is open
as always, to revisions. And from that, then you try
to find a fiscal situation, fiscal story that embodies
that thematic story that exemplifies this thematic story. Yet again, I mentioned
that story is an example. Your characters are examples. Something that you
find to be universal. The stronger connection you
have between your theme, your truth, and a fiscal
events of the story. The more engaged we will be. Will we know this
intellectually? No, we will not. Audience will never leave the cinema thinking
or talking about, oh, I love the theme,
bloody, bloody blah. They will never do
this. But that is what will affect
them emotionally, provided that all the
other parts are in place, which we will talk in detail
later on in the series. But I really want you to emphasize the extreme
importance of theme. A theme also has to
do with purpose. What is your purpose
for telling your story? And of course there's no
right and wrong answer. But I would advise
you to ask yourself, is, Why must you tell the story? Steven Spielberg says,
in order to make a film, he needs to have
a burning desire that only this film can satisfy. So what is the burning
desire within you that only this story can satisfy? The more you can feel them, the better the chances are
that we as an audience, are enticed by your passion,
by your enthusiasm. We as an audience
can never be as passionate about your story
as you are. It's impossible. If you are passionate ten, we can add Tmax, be
passionate eight. So if you're passionate to, well, we will not care
about your story. You will have to really, really be passionate
about telling this in order for us to feel, well, I could spend two hours eating
popcorn watching that. That is so important. What is the burning
the side within the, what, what kind of relief
would it give you? The purpose? You should ask yourself this, what kind of this story? What could that teach
you and the audience? How could your story
empower you and audience? How could your story inspire
you and the audience? How could you store it, comfort you and audience? And how could it cleanses
you and the audience? Aristotle, he says, that
the purpose of a drama, or specifically tragedy, is to cleanse the audience
of negative emotions. He called it catharsis. And a cathartic experience when we cleanser ourselves
with negative emotions. And you have felt
that when you've seen a film or read a book
that engage you, you left the cinema, or you turn off the television
set or close the book. Feeling relieved. That is catharsis. And how do we go about
bringing that about? Well, we're going to talk
about that in detail. But one of the most important
points of that is one of the most important
parameters in bringing about the tarsus is having
a solid theme. Your take on that
subject matter. The universe of
irrelevance should ideally be a take which is
at least some degree nu. If for instance your take
is revenge and you say, well, revenge always
leads to disruption. There's nothing wrong in that. You might, you might say, Wow, I don t think
that's always the case. But if you agree, revenge always leads
to destruction. Den, you have to accept
that it is not a new tech. It has been said
over and over again. And I think for good reasons. But ideally, you
should be able to make a case for a take on that
universal relevance, which offers at
least something new. Something that is, that would be interesting
to say, well, revenge always leads
to destruction, but, or you're adding
something to do that, that makes it interesting. It's like you read a
good book and find out all the author he or she
has take on parenting. That is maybe not entirely new, but there's a new take on it that would entice you
to read the book. Same thing with your story. And yet again, this
might not be explicit, but if you have a
take on something universal which is at
least to some degree nu, then you stand a better chance of creating a story which will entice me and engage
me in integrated way. So what the audience
ultimately wants from a story, we want to be entertained and
we want to learn something. The Roman poets who Rachel, he said that great drama, a great story should, should fulfill two purposes. It should be in Latin
with Taylor and bulky. And a T limb means useful. We shall learn something. I should learn something
from the story which I can use in my life. It should be vital
for my success as an individual and our
success as a collective. It should be, it
should be useful. Second one is dual key, and that means enjoyable. It should be enjoyable, it
should be entertaining. A pleasurable experience,
a great story. Takes those boxes, it's useful. It teaches me something, or at least reminds me of something that is
vital to my survival. Physiologically, sociologically spiritual,
or what have you. And it is engulfing. It's entertaining. I forget about time. I forgot about my daily
problems watching the story. If you can take those boxes,
you have a great story. Okay? So what I want you to do now is to ask yourself
these questions. But the story was, Why must you tell this story? What is the burning desire? What do you find to be the universal relevance
of your story? What's the subject and
what is your take on that, that is your theme. How can you move your character from the first device to the second vice and
ultimately to diverge, you hear the German philosopher, he says that the world evolves according to what is called
the Hegelian dialectic. We start with the anti-thesis, and we move from that anti-thesis to a
nother anti-thesis, eventually ending up
with a synthesis. And as we talked about, as Aristotle talked about
The Nicomachean Ethics, we start from the advice. We start from your protagonist employing a bad modus operandi, eventually failing so
many times that he or she has no other option than to
change her modus operandi, eventually failing so
many times that she has to change your bonds of
rounded to the correct one. Working like this, you
will work from the inside out and you will grow
your story organically. Or course, you could store
start your story by writing, accumulating scenes and pages. But the reason why that rarely works is you end up creating
Frankenstein's monster. You have these different scenes which might be
linked thematically, but most of the
time it will not. You will end up with one scene that giving this perspective on life than another
one giving this, it will not be a coherent whole. So that is why I would advise you to start from
the inside out, also plotting which we'll
talk about later on, start from the whole storage
from a holistic perspective. Start from the nucleus
of your story. Okay, so now we have talked about Themis and why
is this so important? And what I think, why? I think it's so vital
that you start with a good appreciation for what
your Themis is, the story. Now, when you have this, we're going to move on
to the next chapter. And the next parameter is story. And that is the
most important one. The emotional response
of the audience.
3. Chapter 2: Response: Why do we read and write? To feel less alone? Cs Lewis. See how we make
the people laugh, cry, and sit on the
edge of the chairs. Car Lumley, the founder
of Universal Studios. Welcome to Chapter
two, response. The emotional, intellectual, and physical response
of the audience, and hence the Giant
Re, or your story. A good story doesn't take
place on the screen, or on the paper,
or on the stage. A good story takes
place in the minds, hearts, and bodies
of the audience. Everything we do in a good story aims at certain reaction
within the audience. Theatre comes from
the Greek word, which means not the stage, but that's where the
audience is seated. And that means that the
most important part, the most important person or
persons in telling a story. That's not us, the audience. A good story, a good
piece of art is nothing without a viewer,
without the spectator. That completes the story. A good story is
like a good joke. Joke is dependent on the
listener feeling in the black, filling in what the
punchline leaves out. When the punchline counts, we, the audience are forced to. Ahad, that means that, and that creates the laughter. Without audience. A joke is nothing,
and vice versa. If we don't need the audience to tell a joke, the
joke is nothing. Good art is like
good communication. It always demands some
form of interaction. The more you interact
with your audience, the stronger you
communicate, and vice versa, the less you interact, the worst you
communicate, if at all. And that's the
difference between communication and information. Information as well. Dictators like Mao
Zedong was speaking for six hours as a noun,
no interaction. The only reason why
people listened to him is because if they
didn't, they got shot. Communication, on
the other hand, is engaged in a call and
response with the audience. It's like artists standing
on a Wembley Stadium and going alone and pointing to
microphone at the audience. And we go. That is interaction, or when the well-known core is when the singer stop singing and points
to the microphone, microphone at us and we
complete the lyrics. It's like an, a gospel song. When you have a leader,
let's say hallelujah. And the core is
response, hallelujah. That is, would a good
story is, we are, the core is leader and the audience cores
filling in the blanks. For instance, if I say 246810, that is information that
is not interesting to you. It is a bit more interesting
if I say to you, what is two plus two was three plus three
is four plus four. I force you to interact. It's not the most
exciting story ever told. But still, it's much more interesting than
when I told you 468. That's what you
always want to do. And we're going to talk
much more of this when we talk about inflammation
distribution, which is key to creating
communications. But for now, suffice it
to say that the goal of your story is not what happens on the page or
the stage or the screen. The goal is what happens
inside the audience. This is so vital in order for
you to tell a good story. And this is one of the
hardest things to learn. When people start writing. I think it's for good reason. We end up on focusing on
what's on the paper and not thinking about reflecting on how this will
affect an audience. Unless of course you're
writing jokes because then you know that
this has to effect. So think about all that you're writing as if you're
writing a joke. It hasn't had to be a joke. It can be poetry,
it can be tragedy. But always have in mind, how will this affect
the audience? How do I hope to affect the
audience intellectually and, or emotionally or physically? This defiance, of course, the John Ray of your story. And a good story can
evoke many feelings and many different
forms of responses. But what's the primary
emotional response you want to elicit
in the audience? That is your laundry. For instance, if we are hoping to scare the
audience most of the time, of course, well, it's horror. If we hope to make the audience
laugh most of the time. Well, of course it's comedy. And if we hope to make us cry most of the time
with the summertime. Well, of course it's
a it's a drama. Now, of course in the drama, you can have funny moments. In a comedy, you might
have sad moments, but the primary emotion you hope to elicit from
the audience that defines your john Ray. Then of course,
you might hope to elicit an intellectual response. You might hope to create aha
moments for the audience. One filmmaker, which
i and I think many, many others believed to create both intellectual and
emotional responses in the audience is
Christopher Nolan, who's films are
both intellectually engaging and emotionally
engaging as well. And of course, there
are films that are mostly intellectual
engagement and mostly, mostly, and some things are
most visually engaging, physical engaging
in an action movie where maybe there's
not a whole lot of intellectual
discourse going on at, but it's Justin
Brown by a bomb and the sound and the
music and effects. It's a physical
sensation of Washington. I like being on a
roller coaster. And regardless of
which, the more, the stronger responses you
elicit from the audience, the stronger your story will be. Now, doing this constantly
for two hours or 1.5 hour. That's hard. That's really,
really, really hard. You can think of it this way. Your stand-up comedian and you're trying to make the
audience laugh for 90 minutes. You must have enough jokes to make the audience
laugh from 19 minutes. That is what you're trying
to do as historical. And yet again, it doesn't
need to be comedy. It can be horror, drama, but you want to engage the audience emotionally
every second. On the way for 90 minutes. That's hard. As one side is inherited
to Bob Butler. The revenue. He says
that making movies easy. And of course it
is. You can take up your iPhone making movie. It will be bad. But it's easy. Technically these days. Making a good movie. He says, That's hard. It's really hard. And making a great movie. That's a miracle. But the more you focus, the sooner you focus on
what you hope to be. The intellectual and, or emotional and or fiscal
response of the audience. The stronger your
story will be and the better storyteller
you will become. Because that is ultimately the goal of everything
we do on stage, on page, onscreen to
engage the audience. If we don't, again,
Sheldon's, it's often, often. That is the purpose. Yet again, think of it this way. Theater comes from TR, from the Greek word, meaning the stats
with the audience, without the audience
were nothing. There are many examples of this. The Russian theater director, you began a Buxton goal
when he directed theater. Always placed an
imaginary member of the audience. Next term. When rehearsing, he looked at this imaginary member
to see what he or she was feeling and responding to what was
happening on stage. Hans Zimmer, the
brilliant film composer. He says that he
creates for himself, but also for an imaginary
number of dahlias equals Doris. Doris, he was a member of the band playing in
England and 80s. And times were tough. Margaret Thatcher was in power and it was a lot of
unemployment and poverty. And which he saw. Doris is a woman living in the UK in the eighties
and low-income. And she has two teenage boys, which are just a handful. But once in a week, she gets take her
hard earned money, plunk it down, and go to
the movies to get them experience which she cannot
have in her own life. And he creates not
only for himself, but also for her what he hopes
that she will experience. You should do so as well. I would advise you to
do as Hans Zimmer does, create or find an
imaginary member of the audience or to think of people you love or
friends or family and create your story not only for yourself
but also for them. What do you hope that they will gain by reading and
watching your story? What feelings, experiences do you hope
that they will get, that they will not get
in their ordinary lives? That's one of the
reasons we create art. To enrich ourselves,
not economically, but spiritually,
emotionally, to become, to make our lives richer. That's why we create art. How do my life become
richer by creating this? How do I hope that the lives of my audiences will become richer by partaking or what
I create, we might fail. We might fail miserably, but we should always
have that as a goal, trying to enrich ourselves
and the audience. Goldman, famous
screenwriter who wrote, amongst others, Butch Cassidy
and the Sundance Kid. He says that the audience knows, the rest of us are
just guessing. This is, of course it's
a $10 thousand question. What does the audience
want? What do they want? And if there was an answer, no, Hollywood will be
making nothing but blockbuster movies than
a gazillion dollars. And they don't nine out
of ten Hollywood movies, not, not French
independent movies. Hollywood Louis,
nine out of ten, don't make their money back. So obviously, even Hollywood doesn't know. Most of the time. As William Goldman says,
the audience knows. If you would have
asked the audience, the movie going
audience in 1976, what do you want
to see next year? They would say, Well, we want to see jars too, because that was
the hits of 1976. Now, what was the hits of 1977? Well, it was a strange
space opera about some laser savers and the
talking dog, some force thing. No one would have said in 1976 that they wanted
to see that in 1977. The audience doesn't
know what they want either. No one else. The only thing you can do is to do something
that you feel. This is what I would like to see and which is
not yet created. George Lucas said when he
created Indiana Jones, that why did they
make these movies? Because he wanted
to see them and no one else was making them. You're terrorists and financed
Monty Python's holy grail. No, sorry, Life of Brian. If finance life of
Brian, he put up, I think four or £5
million to finance it. And when they asked him, why did they finance life of Brian, he said, I wanted
to see the movie. And that's the best reason you
can have for creating art. Because you want to see it. And you hope that someone
else will to see it too. But that's not a given. But you can never expect. The more you try to speculate. What do they want to do? Market research. The lesser of a chance you stand or creating
something that's succeeds, not only artistically,
but also economically. No one knows what
the audience wants, but you know what you want. That's a very good
starting point. I'm James Cameron, women, men, he made avatar. There's a sequence if you've
seen Avatar at when Jake in Nigeria is a first
date, so to speak, when they fire on these
bluish dragons and they fly around and you can
see their romance. It's budding in that scene. It's quite a long scene. And he got notes
from the executives who said that you need to cut this gym because it's too long and it doesn't
advance the story. And he said, You're
completely right. These are good notes. It doesn't advance the story, and at least not in such a way that it merits
such a long sequence. But he said, I want to see it. And I bet my money that other people will
want to see it as well. And that's the way you
should bet your money. Not that i'm I think I
don't care for this, but maybe they do. I want to see this and
I bet my money that at least there are some people don't want
to see it as well. And I think you have felt this. You can you can
smell with something made out of speculation or
when it's made from the heart. Now, just because you
make it from the heart doesn't guarantee success
artistically or financially. But it's a prerequisite. It's unnecessary condition,
but it's not enough. So we only have a negative
guarantees in this business. There are no
positive guarantees. If you do this,
you will succeed. There are only
negative guarantees. If you don't do this, then you will never succeed. If you don't create
from the heart. If you don't create out of integrity that this
is what I want, is what I like, then you will fail. There are tons of examples. Can point to many Swedish movies where they had
everything in place. They have the big stars was
based on a big concept. One filled by gangsters. Stars and they have a miss
sweden, the pretty girls, they had everything in
place and they were just waiting for the cash
to rake in the money. An abysmal failure. While the most abysmal failures and sweetest cinematic history. You can never, never speculate. That's the best way to
destroy your movie. People will tell
you how this works. This doesn't work. This is what the business wants, this is what the audience. Well, no one knows. You know, the more people try to convince you that I know, the more that they do not know. As William Goldman says,
the audience knows, the rest of us are
just guessing. Pixar says. To this lesson, we have included 22 rules from
Pixar in movie making. And they say that one
of these rules that Pixar has is that keeping in mind what's interesting
to you as an audience, not as a writer, because they might be very different than this is an
important distinction. Just because you want
to do something doesn't necessarily imply that
you want to see it. For instance, you
might love art house, you might love seeing artist, but you feel that, oh, I really should do
an action movie because that's what's
going to sell. Or you might love action movies, but I feel I'm making
art house to a piece of the critics and that's the
wrong way to go about it. But have also had this
distinction in mind. What do you want to
see us an audience, not what you want to do.
They might be different. Remember what George Lucas said? I want made indiana Jones
because I wanted to see it. Your terrorism financed by for brand because it
wanted to see it. So you are your first audience. Create, not from the
perspective of the creator, but from the
perspective from you. As the audience, the first audience member may feed on the audience member, hopefully not, but at least
the first audience member. So summing up, number one, the ultimate goal of
everything we do, every word you put on paper is to create a
response in the audience, intellectual, emotional, or physical, or
all three of them. That is our goal. Now, in order to do this is might be very good to
create a reference. Nothing is created in a vacuum. So your story and
your process will benefit from lining up with the grades that I
walked through beforehand. And to do so, we're moving into
the next chapter. Number three, reference.
4. Chapter 3: Reference: Joss in space. That was a pitch
for the film Alien. Romeo and Juliet on
board the Titanic. James Cameron's
pitch for Titanic, a theme park for
resurrected dinosaurs. Steven Spielberg's question
to Michael cryo-TEM. Welcome to Chapter
three, reference. It's very important
for you to create a reference for your story. And for two reasons. The more you can align your story with different
other kinds of stories. Films, plays, novels,
what have you? The easier it is for you to communicate what
kind of story it is. And this is very
important when you try to sell your story
through financier's. It's through matures,
or when you're trying to attract team members. If you make a film or if you make a theater production,
what have you? So it's very important
in that regard. But first and foremost, it is important for you
as a creative tool. It will help you, it will guide you. Nothing is created in a vacuum. All art is standing up on
the shoulders of older art. The Roman comedy writers
Claudius and tendencies, they took their plots from a Greek comedy writers
and the non-zeros. And their plots in
turn were taken by Moliere and later writers. All art is built on
the ruins of old art. The same thing goes
for architecture. Baghdad was built on
the ruins of Babylon. Cairo was built with material taken from the Great
Pyramids of Giza. Everything is created
not in a vacuum, but from what is preexisting. And the more you can align
your sales has made before, you lessen the risk of trying to invent
the wheel and new. There's so much to be learned from what has been
created in this genre, in this type of story. And you're also less than the risk of repeating
something, oh, thinking that you have event
that something really knew, which was made 60
years or 70 years ago. There's the saying that talent
borrows, a genius steals. And the French writer
or Maria Bosack, he said that when young
writers steal from us, that's they pay homage. That's a complement. We want them to do that
because we did the same. And that's the way art evolves. You take something
and not by taking, I don't mean you copy it, but you are inspired by
your, influenced by, you might take the
underlying structure or certain way of creating a turning
point. What have you? And then you make that your own. I'm a good mathematical
formula is saying that all creative endeavors
is like making a recipe. You take 1 third of your
own stuff and 1 third, research or borrowing
from what has been done, 41 third imagination. And then, you know, that makes that kind of stew that will create what is new, what you have brought
to the world. So there are only
so many stories. Italian writer George palsy, he claimed that there
are 36 situations. Blake Snyder claims that
there are ten sound claim. They are to Joseph Campbell, which we'll talk about more
when we talk about structure, he says that there's
one, the monomyth. Well, regardless of
how many, we all know, there's just, there's just a finite number
of stories structures. The rom com. We all know, boy meets girl, boy loses girl, boy
gets girl again. And then all romantic comedies folded structure. It
doesn't have to be born. Garlic can be boy,
boy, or what have you. But the fundamental
structure is the same. The more you can study
what has been done before. At the better chance you stand of creating
something that's new, original, and at best improving on what has
been done before. So study, study, study the
kinds of stories, plays, books, movies that has been done before in this
genre that you are writing. A tip I would like to
give you is to create a playlist on Spotify
or if you make a tape or what have
you when music that you think fits the
tonality of your story. And then you can listen
to that playlist on repeat while you're writing. And why is this so good? Because that will weed out the sessions that are not in line with the tonality
of your piece. And B, if will, guide you subconsciously
towards what is. And as Freud taught us, are subconscious, It's
what rules our lives. And the same thing with
the creative process. Constantin
Stanislavski, the great acting teacher and an actor and director who founded
what we now call as the psychological realism that the dominant acting tradition
in the Western world. He says that the goal of all art is to reach
the subconscious. That is where it happens. If your art is merely an
intellectual products. It will leave the
audience is cold. It has to come in some way, shape or form from
your subconscious. Stephen King, he calls
it the subconscious. The boys in the basement. And he tries to order them into giving
giving him something. That's that's the goal. You're trying to
get your boys or girls in the bailiffs
to do the work for you. And we're going to
discuss later on methods and techniques
for that to happen. How do you create something new? Well, as mentioned,
nothing is new. Nothing new under the
sun, as the Bible says. But most of the things
that are created, that are considered new or a synthesis of two
existing phenomena. For instance, when
alien was made. Now we have seen many, many, many films about
monsters in space. Then it was completely new to our jaws in space, or
how you can have that. When Jurassic Park came, that was entirely new. There were films by
dinosaurs before. They were films about
theme parks before, but none about theme parks
with dinosaurs them. So you're taking two
existing phenomena and you're putting them together to create that perfect storm, to creating that unique
attracting factor that the sum of the whole becomes something
that we think is new. So think about how you can take existing phenome and put them together and find something that feels like it's new and
fresh and interesting. So I talked about setting up a playlist
on Spotify because music is so powerful and music speaks directly
to our subconscious. And bypasses then select
another way to talk to your subconscious and get the
voice and debasement to speak with Ximen Qing to get to work
is to create a mood board. That is, you take images, physical or digital, and you
put them into a collage. And these images are, might be representative
of the characters or to situations or the Mu years, or just the tonality
of your story. You can have that, put it up on a collage,
physical or digital, and just look at it when
writing is to inform yourself subconsciously of the world
that you are creating. So these are ways to work
with your subconscious. The more you can align yourself with what has
already been done, not to copy it, but to expand upon it. The greater chance
you stand up creating something that will
not only be good, but also new and fresh
and interesting. So summing up, please, I would advice you
create a playlist on Spotify or somewhere
else where you collect music that you think is the tonality of your
piece and you listen to that while working on your story to create a
moodboard, look at it. And another good way is
what paddy chefs good Did. He brought, amongst
others, taxi driver. And what he did when
he was writing, he wrote down his theme on a piece of paper and taped it to the typewriter
was in the old days. And when writing, he had a theme in front of
his eyes all the time because he said that they
wanted everything he wrote to pass through the theme. So that's another way to
keeping a reference going. I would also like to urge you to collect one or two or
three stories, films, plays, books, which you
feel are a good reference, solid reference for your story. And look at them, read them several times. And just to get
influenced by them and not copying by just
looking what worked, what didn't work, and why
does that work so well there? And that's a good creative tool and be a very good selling tool. The more you can define
two potential buyer. What your story is like, in what kind of vicinity
is your story existing? The greater chance provided, of course, that you
have a great story, the greater chance of attracting other people
through a story. Alright? So we've
talked about theme, we've talked about response and our talked about reference. Now we're coming down to the actual story and
the basis of the story, the nucleus is what
we call the concept. In Hollywood, the
same concept is king. And what is a concept? Well, we'll talk much more
about that in chapter four.
5. Chapter 4: Problem: Welcome to Chapter
four, problem concept. So what does the
story in its essence? Story in its essence
is a problem. A person, several
persons have a problem, a big problem, a problem
that is almost insoluble. And the story is just the written account of how they are going about trying
to solve that problem. That is what a story is. No problem, no story,
no dilemma. Story. There are several
layers of this problem. Just like an onion
has several layers as Paraguay and puts
it in Epson's play. So we have the outer
problem, the big problem, than we might have more problems on the
relationship level. And then we have
an inner problem. That is, there's integral just to the protagonist
and the other characters. And all these layers
of these problems, of course, are interrelated. The inner problem is related to the outer
problem and vice versa. And in order to solve
the algebra problem, the protagonist has to solve
his or her inner problem. And trying to solve the
other problem serves as a catalyst for the protagonist to try to solve his
or her inner product. So this is extremely important. And when you study good
movies that you love, study how the inner problem and the outer problem is related. The ending. If the end of the story is a positive outcome
for your hero herein, then he or she manages to solve
his or her inner problem. Leading to solving the outer. That might be, ideally, the greatest endings
is when you are able to solve this
at the same time. For instance, in Star Wars
episodes for a New Hope, which came in 1977. Luke Skywalker's inner problem is that in beginning
He's immature. He doesn't want to
adopt the philosophy of the Jedi that Obi-Wan
Kenobi tries to teach him his restless and merely interested in the technical
aspects of the universe. The algebra problem is
of course they trying to defeat Darth Vader
and the evil empire. Now, at the very
climax of the movie, when Luke Skywalker finally
succeeds in shooting that laser beam entered extortion
pipe of the death star. That is where they went. And in doing so, he manages to solve as in
they're an algebra problem. At the same time, his inner problem is
solved in the way that he hears Obi-Wan Kenobi, his voice telling him, use the force, Luke, famous words leading him to flip up the sites that he had
been looking through. Trusting his instincts more
than his technical gear. Thus, Which does is
of course solving their problem in
and in so doing, he is able to hit the target and destroy the Death Star and
hence the evil empire. This is what you should strive for when you create a story, the climax should ideally be confluent in the sense that by solving the
entire problem, you are at the same
time solving the outer. So you can see that
the story starts with the inner and outer
problem that are merging. Ideally merging in the climax. And that will create an
ending that we'll have as very strong impact
on the audience. Alexandre Dumas, the
French writers said, the secret to storytelling is
to make your heroin suffer. And of course that's
true for heroes as well. James Cameron says that you
have to put your characters through how you have to put
them through a huge ordeal. We don't want to see
people succeed easily. We want them to succeed if it's, if it's good characters and you have made us
invest in your characters, then we want to
see them succeed, but we never want them
to succeed easily. It has, it has a
great effort for an extended period
of time and at a great cost to your characters. That is what we want to see. Someone once said that no one is interested in spending time
and money watching a story, telling them that
life is worthless. But we are very much interested in spending time and money
to hear that life is hard. And that's something
very different. Life is valuable, but
life is also hard. And that's what a
good stories tell us. The good stories tell us that we all will face problems
in their life, many of which are
not huge problems, but some of them will be. And how do we learn how to
deal with this problem? Well, we humans have
developed a tool, and that tool we call stories. So that is where the story is. It's a visualization on how you can solve
different problems. For instance, rom coms, they are tools for solving. How do I go about meeting a mate and continue the
story of humankind? And that is the story
that a problem, a challenge that
we all or others, most of all choose to face. And we learn from the rom coms. You might say, oh, it's
just entertainment. The reason why it is
entertainment is that it involves character
trying to solve a problem which is
relevant to all of us. And we've talked about
that when we talked about theme that the problem, the subject matter, or the
story has to be relevant. To reiterate here when
we talk about problems, the problem at its core
has to be irrelevant. For instance, in a ram
caught finding a mate, that is irrelevant, problem, irrelevant challenge
to most people. In Hamlet. The problem deals, the thematic core of the
problem deals with revenge. And that is something that
we all have to deal with. Whether we exact revenge
upon another or not. We're still all have to
deal with the emotions, the desire to
adventure ourselves, and probably other
people's desire to avenge them
against us as well. So non-problem nor story. When does the story start? The story starts when
the problem starts. Before the problem has started, you have no story and that is why you should always strive for to start the
problem on page one. If you look at good stories, they almost have an opening, a prologue, which gives
us the big problem. In this story universe,
for instance, the beginning of Star Wars
episode for a New Hope. It starts with
Princess Leia ship being abducted by Darth
Vader's larger ship, and Princess Leia is
captured by Darth Vader. Now, this is huge problem for the student for this
story universe, because the center of good has been captured
by the Center of evil. Now, that is a problem in any universe and then
has to be solved. Then most stories cut
away from the problem, the big problem in the universe, to the world on the protagonist
or hero or heroine. There, we face our protagonist
at odds with something. He or she has a problem, a normal world problem, which relates to his
or her inner problem. Now, this is the way
storytelling works. You can say it's about karma, that you will reap
what you sell. So what happens in a good story? We have presented the big
problem in the world, cutaway to the original world, to the world of the protagonist. Then when we meet
him or her problem, their lives, their lives might
be entirely in this array. Most of the time it's not. Most of the time their lives
are functioning pretty well, but they are experiencing some
level of dissatisfaction. For instance, in the rom com, we usually meet the hair,
we're under heroin. If it's a heterosexual,
wrong calm. They're going about
their lives, are pretty, pretty happy, but
not fully content. To some level this satisfied. For instance, in
Nottingham till we meet your grant who has a very picturesque
boutique in Nottingham. Feel this hip burial London, living with this crazy roommate, his life is in
pretty good shape, except for the fact
he lacked some mates. He doesn't have a girlfriend, and his friends are trying to set him up with
friends, but they fail. Meaning and Julia Roberts, character movie star,
her life is fantastic. She's a movie star. He's
making a gazillion dollars. Except for the fact
that her partner, played by Adam Alec Baldwin, is somewhat dominant towards her in some way, shape, or form. She is not fully content. Now, the reason why our protagonists are characters experienced these problems are because they have some
form of misconception. They have made some form of
mistake, unbeknownst to them. This is what Aristotle, the Greek philosopher living in 384 to three-to-two
before Christ, states in his seminal book, the first book on storytelling. Which one you should
absolutely, absolutely read. Aristotle's Poetics
enter in that book. He states that what, what's central to the character, especially the protagonist,
is his or her, Hamada. Hamada is his or her mistake. Misunderstanding, misconception leading
to his or her problem, initial problem in the world. So for instance, if
you look when we meet Luke Skywalker after introducing
the big world problem, there are for either has
abducted printed layer. Now K2 via the droids that Princess Leia
sense from her ship, R2D2 and C3PO, that eventually ends up with our
protagonist, luke Skywalker. Now, his life is
not in this array, is a farm boy, is leaving work with
arms brew and his uncle. But he has a problem
and he's very dissatisfied because he
wants to become a pilot. He doesn't want to stay farm boy for the rest of his life. And of course, that is a problem which to which most
people can relate. Not especially
growing up on a farm, but wanting to leave your
initial circumstances, going away to the big
city, breaking the mold. And his uncle forbids him. He says You have to
stay another year for next year's Harvard harvest before you can go
to Pilot School, which is looks big dream
to become a pilot. So he has a big problem. He has a desire which is
quenched, which is hindered. And what we know implicitly, subconsciously as an
audience is that, that problem will be linked
to the bigger problem. Here's the desire to
become a pilot will coincide with the problem of Darth Vader trying to
take over the galaxy. Now, his problem here is cost to some extent
by his inner problem. And it's inner problem
is some aristeia, his mistake, this misconception. And as I mentioned when we meet Luke Skywalker
in the beginning, he's the immature, he's rash, He's temperamental,
use basically a child. And that is what at
least to some degree, causes his initial problem. The initial problem can also be caused by cultural causes. For instance, here, when, when his uncle forbid
symptom become a pilot. So we also have our
initial problem caused by our upbringing and the cultural values
that we inherit. But to some degree it has
to be caused by ourselves. And that is what story is. It's essentially karma. Oscar Wilde puts it this way. The meaning of story, he says, is that the good, gather reward and the
bad get through it, come up, It's alright. Now, looking at Star Wars, we have the inner problem. We have the unbeknownst
to our protagonist. And this is important if
the protagonists knows that his or her initial problem is caused by her inner
problem or Marsha, then we don't want
to have a problem because he or she would go about solving that
problem right away. So that causality is unbeknownst through
protagonist and what happens when he or she is thrown
into the adventure, the world of adventure. Eventually he or she
will discover that my initial problem was saw a caused by my inner
problem. I am Artha. And that is linked to
the outer problem. In order to solve
the outer problem, I have to address
my inner problem. And in that way, the story, how heinous and horrible it
might be to the protagonist, is the best thing that
happened through protagonist. Because it's the
only thing that will help the protagonist solve
his or her inner problem, thus, also solving
the initial problem. A good problem. A good problems have to be at least experienced as insoluble. If a problem is easy, that's not a problem, right? I'm hungry. So let's go to the diner
across the street. That's not a problem,
or at least it's not a problem worth
writing home about. The problems have to feel to
some degree insurmountable. For instance, take Kung Fu
Panda movie where the very, very athletic pool ping, the panda bear has to face the fiercely trained and skilled martial arts snow leopard Tyler. Now, that is
insurmountable problem. I mean, how can this
untrained fat panda even think of defeating
the fierce Tyler? That's a good problem. And
that makes us interested How the heck is this
problem can be solved? Now, had pooping been
fiercely trained, meeting, Taylor has
furiously trained. Well, then you see you
feel that your body is. That's not an engaging problem. We want the protagonist to be the least capable
person of solving the problem that he
or she is facing. Or at least be outnumbered. In Hamlet. Hamlet is alone. Basically. He has a friend, Horatio and his girlfriend
in which he loses. But apart from them,
he's entirely on his own against the
entire Danish court. Luke Skywalker has a
couple of friends. He has a mentor and
a form of Obi-Wan. Kenobi has his friends
are two droids, R2D2 and C3PO and
eventually Han Solo person, ****, he's on his own. And that's what you want. We always want David
versus Goliath. If it's Goliath versus Goliath, we don't have a problem. For instance, the story
of three hundred, three hundred Spartans that
tried to defend against that 10 thousand Persians
that came with Xerxes army. That's a good problem. That's a really good problem. But 10 thousand
Spartans meeting and 10 thousand Persians,
that's not a good problem. So we always, always, always want your protagonist to be facing insurmountable
obstacles. Looking at stories. This way, this is an
easy mistake to make, is to start the story
before the problem starts. Many screenwriting gurus and teachers nowadays tell you two, you must present
your characters. We must get to know your characters before
plunging them into the story. This is completely wrong. You should store started
story right away. By a introducing the
problem in the big world. If you have such a problem. And then introducing
our character, trying to solve his or her
initial problem right away. That's what you're
trying to try and start. For instance, if you look at the brilliant comedy
bridesmaids, our protagonist, she was forced to let go of the business that
she loved and she can't pass that store without
feeling immense pain. That is a problem. And we start that right
away, right away. And as that is where we engage, if you don't have a story, sorry if you don't have a
problem, I cannot engage. And why? Because
storytelling, as mentioned, in its essence, is a model
for problem-solving. This is the reason why
we, humans tell stories. Because we're the
only animal that exists on five out
of six continents. We don't exist on Antarctica. But apart from that,
we exist in jungles, on Iceland and Greenland, in rainforests, in deserts. We exist for better or for worse in all kinds of
habitats. And why is that? Well, because in comparison to other animals, we can adapt. And how do we do that? Because we're quite
fragile animals. A ship and see, which is
maybe about this size, has twice the fiscal
strength of a strong man. A chimpanzee could
terrorists apart easily. So we're quite fragile,
were quite weak. Physically, we're not that fast, we're not that strong. And still we are managed
for better or for worse, mostly for worse when I was
to dominate this planet. And y, because we were
able to adapt and to, and we did that by learning about the new environments
and how to adapt to them. And we did that via stories. Stories are ultimately
about survival, they are ultimately
about problem-solving. And this is how we learn. And it doesn't have to
be fictional stories. Neuroscience tells
us that the way we humans process
information is via stories. It can be micro
stories. It can be. Jonathan ate the apple from that carts and he went ill because the apple
is in that cart or bad. Now, that's the story with a
beginning, middle, and end. It has a takeaway, is something that we can learn, which is ultimately
about our survival. It's about some
problem-solving. Uh-huh. Okay. Initially he was feeling good. Then he ate an apple from
that cart and he went ill. So don't eat apples
from that cart. It's the same thing when Hamlet. It's just that Hamlet is
infinitely more complex. But at its core,
it's the same thing. It's a model about problem-solving and
the problem-solving and how it is, of
course, revenge. How should we humans deal with the universal
emotion of revenge? Should, is it always wrong? Is it always right? What's the price of revenge? And when and where
and how should you, if you should, event,
how should you do that? What are the
mistakes you can do? That's what happens is about. And revenge is something that's extremely pertinent
to our survival. It's about life and death, both on an individual level and on a collective
level, right? So the story starts when
the problem starts. So how do you go back? You want to create a story. How do you go about, well, you can do it the wrong
way starting well, this can happen, this can
happen, this can happen. But the easiest and best way
is to start with a problem. You have a character server
characters there are facing a problem that is
almost insurmountable. Now. That's where the story starts. Now what the story is. It's the account of your characters trying
to solve that problem. And of course they
don't try and right away because then
the story has ended. So they try something
and it doesn't work out. Then they try something new. And that didn't really
work out at all. That was a horrible mistake. Now, they might find themselves
in even worse situation than where they started
because they're attempts to solve the problem
had been unsuccessful. Maybe they try something
that there was success. Partly it didn't solve
the big problem, but it may be a solid
part of the problem is bringing us closer to the
solution of the entire problem. And so they are triumphs
and their tragedies. There are winds and there
are losses along the way, making the character coming closer and closer to the
solution of the goal. With the eventual setbacks
in a good structure story. And we're going to talk
about structure later on. There are some places in
the story where you almost always have big setbacks and we're going to
talk about them later. There are some places
where you usually have the big triumphs and
problem-solving. That's where it is. And the story ends. A good story o sounds
with the problem being solved or not solved? Definitely. So in the end the problem is
solved Definitely or not. So definitely in the end, your protagonist wins
definitely or loses definitely. After which there is
no point in trying to solve the problem or the
problem doesn't exist anymore. For instance, in Star Wars
Episode four, New Hope, thereof way there has been
thrown away into space. Def star is obliterated. Problem is over. Hence,
the story is over. Or in Hamlet. He succeeds in killing Claudius and bringing down the
corrupt Danish government. In the process, he dies. After which we don't
have a problem. And even if it were to
exist, how many of his dad, so he has lost opportunity
to address that problem. You always want the story to
end on a definitive note. The problem is no more or to the possibility of solving
the problem is no more. Nikolai Google, the
Russian writer, he says that there are
two kinds of stories. The first story is that someone leaves town for an adventure. The second kind of story is that the stranger arrives to town. These are the two
kinds of stories. They can be mixed, for instance, in Dracula
by Abram stalker. The first part is
Jonathan Harker leaving for Transylvania to
meet the Count Dracula. So that's someone leaving
town for an adventure. In the second part, direct luck comes to London. Now, that is a stranger
coming to town. Or if you're from
Draco's perspective, someone leaving on a journey
leaving Transylvania. The Russian folklorist
Vladimir Propp, he says that there are
two council heroes is the searcher hero
and the victim hero. The searcher here is someone who sets out to save someone else. For instance, Luke Skywalker
in Star Wars Episode four, he's a searcher here
along with Han Solo and Obi-Wan Kenobi because
they're trying to save Princess Leah, a victim here, or is someone
who has plunged into a problem addressed at them and they're trying
to save themselves. The oldest stories in the
world come from ancient Sumer, which is present day Iraq. And it's the story of Inanna and this
historical Gilgamesh. And the store is historical
and she's a goddess, Isis. Not to be confused
with terror, sect. And she is faced with a task of submerging herself
into the underworld to meet her sister, Irish gal. And in order to gain power, to gain strength, which
she would that strength. Which is gained at an incredibly high cost
and add a lot of pain. She can emerge from the
underworld stronger than before. The second kind of
story is Gilgamesh. His story, Gilgamesh is a ruler. In rook. He's rash
and he is immature. And he meets a friend
called Enkidu, who is a trickster. And they are party boys and partaking in different
kinds of ventures. And eventually the side to go up to heaven and tied to take, to take out and kill the bull and have a great
patriarch and heaven. In doing so, Enkidu dies. And in returning, he has
to mourn his friend. And after this venture, you becomes a wise
and mature ruler. So you can say that the two
kinds of stories that we have ADD is essence,
is the personal. Someone going down
into the underworld. And of course that hasn't, doesn't have to be
physical place. It can be psychological place. And in doing so a meeting
the monsters down there, There are able to emerge if they do so successfully
with the new power, with new strength
than they had before. The second counter story
is someone Going to the heavens and having
their ego adjusted, coming down, having
the eagle count come down to size and thus
becoming a more mature person. The archaea typically feminine story and archaea typically
masculine story and Dustin hasn't had to do with the protagonist having
to be masculine or feminine. But just as the
archetypical difference. And if we connected with Freud's theories
about the human psyche, we see the, in Freud's
theory we have the psyche has
tri-part it structure. We have the ID, the
basement, subconscious, the underworld so to speak, where we harbor our secret
desires and our dark desires. What Freud's disciple
called loose dies young. He called that the shadow. That is all the stuff that
we possess in our psyche, which we are not proud of, which we don't want
other people to know, or resentment or hatred
or desire or envy. All those kinds of
feelings are part of what June color shadow. They are to be found. These monsters, so to speak, can be found in the
underworld, in there, it in our subconscious. So whenever a hero
is forced to go down into the underworld and we're going to face
the monsters inside. It's going to be externalized. But on a psychological level, on a mythological level, our characters are facing their own demons and
emerging triumphantly. If they do so, they will
be stronger for it. The second kind of story is when we go up into what Freud
calls the super ego, we have the
subconscious, the id, the ego, and the super ego. And the super-ego is our police, our moral authority
that's trying to control and keep the ID and the
monsters and the forces at bay. And we go up there and try to mitigate the influence
of the, yeah, super ego. For instance, at the end
of matrix, the first film, they are ascending to
the heavens trying to mitigate the
influence of the, all the machines that Agent
Smith represents in aliens. Ripley and the Marines
are going down into the colony LV 426 that are
going into the underworld. And then they're going
to face monsters, which on a psychological level, mythological ever
are representations, representations of
their inner monsters. They're in their desires in
There's fears and desires. And thus, you could say
essentially that's what story is. Your hero is going to go
down into the underworld, either voluntarily or being
forced into another world. Or he or she is going to go up into the world of the
super-ego up on a mountain, either voluntarily or forced to. And if they emerge triumphantly, They will be all
the stronger for it unless mentioned previously. Then if they manage to
solve the algebra problem, if it's a good story,
they will do so by first acknowledging and
solving their inner product. In a good story, what's the difference between
the end and beginning? The greater the difference, the greater the distance between the end
and the beginning, the greater your story will be. This also applies to your
story on a micro level. The greater the
distance between the end and the begin in the scene, the greater the scene will be. For instance, if this thing
starts with your characters, two characters planning
to get married, and it ends with them breaking up their engagement and
one of them storming off. Now, this is a basis
for a great scene here. If it starts with
planning to get married, and it ends for planning
to get married. You don't have the
same basically because nothing has changed. In a good story,
in a good scene, the mortar situation changes
from the beginning to down. The more interesting
your sort of story and the more
interesting your scene will be. In a good story. All the events in the story
are causally related. They are related by
cause and effect. In a good story, nothing
happens in a vacuum. Everything that happens is
related to everything else. So the story is your protagonist and the rest of the characters trying to solve their problems. And these problems have to be in some way, shape, or form, linked to one another and they have to be
mutually exclusive. For instance, Luke Skywalker
OB ones can, no one can. Obvious problem is that
they're halfway there, is trying to rule the galaxy. There are waders problem is
linked to that and it's mu, mutually exclusive because
he wants to rule the galaxy. And that is linked
to their problem. And it's mutually exclusive. Either Luke Skywalker
and her friends with or Darth Vader wins. There are no other options. So when you set up your story, you want to set up your
characters so that their desires, their problems are at
odds with one another. They are linked to one another. And they are mutually exclusive. Only one party can, when the problems are extremely important to
the character solve. It's matter of life and death, that the characters be solved. It's like you put
your characters in an MMA cage, martial arts cage. And one of them is going to get themselves
beaten to a pulp. And the other one is going to succeed and there are
no other options. Does what a good story is. We didn't want to be there, but we want to see people
be in that situation. So coming back to
causality, everything, we've talked about that and everything is in the
story should either bring the protagonist closer to the solution of the
problem or farther away. It neither helps or
hinders their triumph. And tragedy is when some losses, but everything that
happens is about your character trying to reach his or her goal every
step on the way. It's an intermediate
goal leading up to the solution of the big problem,
the overarching problem. For instance, if we make a film about we're
trying to rob a bank. Now, that's the end goal. At every scene. Every event is about solving an intermediate
problem along that way. For instance, the
first problem might be we get to collect
a team, okay? And then we have to face different challenges in
putting together that team. And we will do so at
some cost if we succeed. Now, next problem, we
maybe need weapons. We have to solve that
intermediate problem. It's going to cost us something. Next problem, we have to see
where the guards coming, where are they? What are they? Alarm systems. And that will come at
some price for us to, at some cost to get
that information. So everything we do are solving sub-problems along the way
to solving the problem. And sometimes we will succeed and sometimes we
will have setbacks. If we only succeed
all the way through, It's not going to be exciting. If we only fail, we're never gonna get
closer to the problem. What we want in a good story. We want our characters
to ultimately succeed. They might not, but
we want them to. And along the way, they will sometimes
when, sometimes lose. Sometimes you win,
sometimes you lose. The saying goes, and this
is something in the story. It's like in a good sports game. We don't, even if we root
for one of the teams, we don't want them, like in a soccer game to
get ahead with five to nil in the first quarter
and then lead tend to nil because
that's not exciting. So we want them to be a head and then the opponent
Themis ahead. And then our team has a head
and then the opponent team. And we want this kinda ECG to kind of seesaw effect
until the very end. And in the very end, we want. In a good story, there's
a counter movement. As your characters, as your protagonist approaches
the solution of the problem. Meanwhile, the
opposition is growing harder and stronger
and more fierce. In the climactic scene
of the goods story, your protagonist has never been closer to the solution
of the problem, but his or her problems
have never been more dire. For instance, if you look
at Star Wars Episode four, in there, climactic scene, Luke Skywalker's and his
fellow rebel soldiers are fighting over Death
Star trying to kill it. They have never been
closer to the goal. At the same time. There are problems have never
been bigger because now the Death Star is
approaching the Rebel Base. Soon. The rebel base will we be within shooting range
of the Death Star. So soon they might
be obliterated. And that is what you
want in a good story. The closer your protagonist gets to the solution of
the problem, the stronger, more insightful and more scaled
your protagonist becomes, the stronger your
adversary becomes. There are two good movies
you can watch the study. This one is the
mummy is a remake of an old movie where the mommy has awoken from
his tomb in the desert. In Egypt. He has lost all his limbs. And so he takes limps
from people he meet. And the more limps he collects, the stronger he gets. At the same time as our heroes, getting stronger and stronger, stronger in order to defeat him. In the film, animated
film, the monster house, the house, the haunted house, becomes increasingly stronger. The more of the
story progresses. At the same time
as our heroes are growing increasingly stronger
and more insightful. So it's like a poker game. When you bet, you want, you want the bats to
continually increase. We want the problems
to grow stronger. Even as, as a protagonist are getting closer
to the problem, the problem is getting harder
and harder and harder. That's how can a parallel
movement we want? In the end, if our characters are able
to solve the problem, they do so at a much
higher cost than they initially hoped for or even imagined that they ever
would have to pay. For instance, if you
take Romeo and Juliet by Shakespeare, the
beginning, Romeo, Juliet, when they first meet, they have a big
problem because they are instantly in something,
they fall in love. And they feel
instantly that this is the one that I want to spend
the rest of my life width. They know that
their families hate one another, completely hate. They want to kill each other. So that's a big problem. That's an
insurmountable problem, that's an insoluble problem. However, it will get worse. Because in the beginning, neither of them
thinks or hopes or knows that in five days to come, we will kill ourselves in the crypt in order to be
with ourselves together. They could never have
imagined that will happen. That they would have
to pay prize of their lives in order to win the struggle
staying together, but that is what they
ultimately will pay. In the good story, your characters will
pay a much heft your prize for winning than
they initially anticipated. And what that does is that forces the character to change. In the beginning of
Romeo and Juliet. Romeo, like Luke Skywalker, he's an immature boy, is rash, is immature. And five days later, he's a strong and mature man. And how did he become that? Well, by trying to
solve a problem. As the saving Luke
Skywalker ends up as a almost a jet that
we're not completely, as we will see in the
films to come, but much, much more mature man
and Jedi warrior. Danny was just a couple of days ago when the story started out. And that is what you
want in a story. And we're going to talk
about that when we talk about character,
character transformation. And ultimately that is
what a story is about. The problem is a catalyst for bringing about
character change. The more your character changes from the beginning to end, the stronger your story will be, the strong euro
characters will be. Because ultimately that's
what the story is about. It's about characters
trying to solve problems. And in so doing, they will have to change. I talked about the
inner problem. In order to solve the problem, the character has
to change he or she has to change her
modus operandi, his or her point of view, the way he or she
looks at the world, looks at himself, how he
conducts himself in the world. These are things that
he or she has to change in order to
solve that problem. And as I'm sure you're
thinking right now, this is the way we
operate in the world. Einstein says that
any problem is insoluble at the
level it was created. If you remember, we talked
about the protagonist, the character's initial problem being caused by themselves, on the notes themselves. Let's still cause
sponsored by mistake. They've made by misconception
in how the world works, miss conception and how to operate successfully in
the world at some level. Now, as they are forced
into the story or choose to embark on the
adventure voluntarily, they will eventually discover. My modus operandi is not
working. Talk about that. We're trying to solve the problem can
continuously failing. Or if we succeed, we're succeeding only partially. Or if we succeed in solving a intermediate problem that
brings about another problem. And in so doing, eventually, the character will realize that the way that I have been operating in the world
is not successful. In this struggle. Eventually
he or she will realize, this was my mistake. This, I thought the
world was like this, but it is like this. Now, I will change my behavior, my modus operandi, my way of
trying to solve the problem. And if he or she does that, then he or she will have
a positive final outcome. He or she will
solve the problem. It's the same thing
you're trying to solve a math problem when you're
at the school and you couldn't solve it because you didn't have the right mindset. And when you learned
how does a hard, this is the way you
address a problem, then you could solve it, right? And this is the way
we are all worth. We face problems in
their lives that for some reason we can't
seem to shake off. Freud talks about
this psychologically. We will face the
same problem over and over again in life until
we learn how to solve it. And solving a problem means that in the words of Einstein, we have to elevate ourselves to another level in which
a problem is solvable. No problem can be solved at
the level which was created so that your
character has created the problem unbeknownst
to himself or herself. At the same level that
she's experiencing the consequences in
order to solve this. And thus, it is insoluble. In the words of Einstein. He or she has the elevate
themselves to another level. And how does he or she do that? Well, by embarking voluntarily or involuntarily
on the adventure, which will expose to them
the error of their ways. Because now they're
trying to solve the problem and
they don't succeed. But eventually they will understand. This
is how you do it.
6. Chapter 5: World: Welcome to Chapter five, world. What is world in the
storytelling sounds? Well, it's a universe
of the story. And you might say,
well, the universe is the same for all stories, right? Because there is
only one universe. Well, some scientists feel that there might be
multiverse, this might be. But apart from that theory, there's only one universe. Well, that's true. But still every story will have a different interpretation
of our universe, and that will be the
universe of that story. It might be like in Star Wars, were in Lord of the Rings, that it's set in a
galaxy far, far away. Or in the case of
lots of rings that it's a different universe
altogether worth. It's partly. So still, even if you make a family drama, you will create a
universe that is to some extent unique
to your story. And this is like every sport, every sport will have
a playing field, but it may be up of grass
or concrete or hard wood, but it's still gonna be
unique to that sport. The basketball court doesn't look the same way
as a football field or a golf golf course. They share the same specifics, but they are different
and integral to the way that the game is
played on that arena. For instance, if the
story is set in a family, in a family home, you won't have a James Bond movie played
out in that scenery. For instance, if
we are on top of Golden Globe,
Golden Gate Bridge, as we are in the climactic
scene of a View to a Kill, that won't be the setting
for a family drama. The world and it's
setting is integral to the story and the nature of the conflict and the nature of the problems of the story
that you're telling. The story, the universe
of your story, the world of your story
is also a representation, a metaphor for the
world at large. Shakespeare talks about this, that even a small stage becomes a representation
of the universe at large. And you can take, for
instance, titanic, where the ship becomes a
metaphor for the society. In each society, as on Titanic, you have the upper-class and you have the lower
class in steerage. And you have two
people trying to raise themselves up
to the upper class. For instance, rose
and her mother, by her roses marriage
to Caliban Hartley. They're trying to
raise themselves from steerage up to the upper class. And then you also have
the independent artists, for instance, played by Jack, played by Leonardo DiCaprio, that are able to transverse the different worlds as artists always are in
any given society. So the ship or Titanic becomes a metaphor for society at large. And when you create a story, this is what you should
aim for to create a world. Universe, which
becomes a metaphor for the way you see
the word at-large. We talked about this when
we talked about theme, that it's your view on how the world works,
which becomes your theme. And your view on how the
world works will become the store universe set than
this very physical place. And set the sign, which is how we create
the world of your story, is very powerful method to create, to communicate
character. For instance, there's
a horror movie called The actresses Emily Rose. And when we first meet Emily
Rose to possess young woman, we follow the father
to extra sisters, was trying to cure her. And we are introduced to Emily Rose at the
sentiments he is. And we're anther her room. And in the hard wood, the walls, there are
deep claw marks. And we realized that
that little fragile girl sitting on the bed has
caused those claw marks. She is processed. Now the actress playing
around with the rows just have to sit there and brewed. And the core marks
are doing the job. As the example, fantastic
example of how to set the sign, how the world is
communicating character. Another great example is
the movie Fight Club. Were in the beginning you have Ed Norton's character living in a neat department and his, he is furnishing it with them ikea furniture,
and it's very neat. And that is his persona. Young Kroger stage young, the disciple of Freud, as I mentioned earlier, he said that there are
different parts to our psyche. And the part that we show other people when you go to work and when you
meet other people, you show your persona. And that is the image that you want to
present to the world. Usually, not always, but
usually we want to present the character that is the
Lebanon and funny and charming, which we all are. At least some extent. That is your persona. So this apartment
represents his persona. This is the character that
he plays in the world. Now, if you've seen the movie, you know that there
are other forces at work within him as there
are in me and you, and all human beings
that ever lived. And these different archetypes reside in different
parts of the psyche. Jung said we have the persona and then they said
we have the mentor. That's the Gandalf, figure it
as the y's part of herself. And then instead we have the
anima and the autonomous. And that is, if you define
yourself as biologically male, you have a female
part of your psyche. If you define
yourself as a female, you will have a male
part of your psyche. So there's the animus,
which of course will be represented externally by the
characters love interest. And then we have, as I mentioned earlier in the
chapter concerning problem, we have the shadow. This is the basement
and this stuff, all the things that we don't
want other people to see. Now, what is the shadow in Fight Club and how
is that represented? Well, if you've seen the film, you know that he when he
sets his apartment on fire, unbeknownst to him, he
moves into a shade, the house, run down. How's Ricky house in
the neighborhood? It's really, really run down. And this is his
basement, so to speak. This becomes a metaphor
for his shadow. This is what he looks
inside in his basement. So we left the persona. Now, we're going into
the subconscious. And you can see every story
in this way that the original world that we meet in the
first quarter and the story that is our
characters persona. Then we leave that persona
and entered the subconscious. And we do so when we
entered a special world, which we do about
one-quarter into the story. And we'll talk much more about structure in the
following chapters. So now we're in the basement,
then our characters, usually from the basement towards the ending of the story, travel all the way up to the super-ego, the
top of the mountain. And then eventually
coming back to his and her original world, the ego. So looking at a storytelling
from a Freudian perspective, we see that the character
starts in his or her ego, travels down into the
ID, into the basement, the subconscious, where the monsters are and
what its pressures are. As in any good folk tale, you know that if there's a dragon somewhere,
There's always gold. And if there's gold,
there's always a dragon. Bummer. It's the same thing
in life as you know, all the things that are good and important and pleasant in life are always
guarded by a dragon. It might be, I want
to have great apps. Well, the Gordon dragon, the dragon that regarding that treasure is
that you'll have to make physical exercise and diet. Huge part of your life. For instance, meaning and mate. Creating a career. All will be guarded by
dragons of different nature, not dragons per se, but in some way shape or form representations
of obstacles that are trying to prevent
us from reaching the goal. Yes. So we start in the ear, in the ego of the
ordinary world, traveled down voluntarily or involuntarily to the basement
in order to secure to gold. And then we have to defend
that to the super-ego. Eventually, if we
are triumphant, coming back to our ego,
our original world. All the richer for it. When I'll talk about characters, I will talk about Hades. Hades in Greek mythology is
the god of the underworld, and his symbol is
the cornucopia. The symbol are plenty. And that is when you
entered the underworld. And if you're able to
emerge successfully, you always bring
treasure with you. And you notice from
your own life, whenever you've been in a hard
time and the dire straits, maybe I've experienced
depression. You've always, if
you have emerged, which I think you have because you're sitting here
listening to this, you have all the
stronger for it. You have gained something.
That's the thing. When your hero or heroine
emerges from the basement, emerges from the underworld, he or she is stronger for it. She might bring a
physical token, fiscal pressure,
but she will always bring a psychological
treasurer with her. For surviving the underworld. There's the American
saying goes, and there can be no
breakthroughs without the breakdowns. That's
the same thing here. If your character
doesn't break down, he or she will not change. And if he or she doesn't change, he or she will not be able to solve the big problem of story. When we talk about we
have the original world, then we have the special world going down into subconscious. The special world is always
in some way shape or form, a mirror image of
the original world. It might be in the hyperbolic, might be an exaggeration
of the original world, or it might be a contrast. And the characters and the
special world are always to some degree a mirror image of the characters in
the original world. They might be exaggerations
or they might be contrast. For instance, if you
take the wizard or loss, we start with Dorothy
and her farm in Kansas, and then she's swept away with the tornado into the
wonderful world of arts. And it's a mirror
image of Kansas. It's just more colorful. It's, it's, it's, but
still it's cancerous. Thus the rest of
them different way. It's the way we dream. When we dream, as you know, we dream about stuff that we have experienced or
will experience. But still we are using
parts from our lives, but they are presented in a
larger than life fashion. It's still your own life, but it's through
a looking glass, it through a kaleidoscope which distorts the proportions
and stuff like that. So it's a mirror image,
distorted image, and exaggerated image, but still a representation of
your daily life. And that is what the
special word lists. This distorted image
of the original world of the character and the
character is in coming to us. Dorothy meets with
three characters. And if you've seen it,
you know who these are? The Tin Man, lion
and the Scarecrow. And these are mirror images of her three brothers
back in Kansas. So when you create your story and trying
to create worlds, see how the normal world in special world
inhabitants are. Each world can be mirror
images of one another, either an exaggeration
or a contrast. Let's look here at some, some films and see how
this mirror image works. And before that, let
me tell you that in any functioning
story, excuse me, you can see that there are two physical worlds
that are colliding. For instance, the Wizard of Oz. We have counselors
and we have ours. In Titanic, we have the ship, and we have the c, we have
the iceberg, the ice sea. And with two physical worlds, then we have four teams. So we have four teams that are in some way at odds
with one another. In a game, in a
fight, in a struggle, which takes place in these
two physical worlds. Now, let's look at
some examples of this where you can
see the two worlds of physical worlds and
the four teams. Okay, let's start with the first example from
Pirates of the Caribbean, Curse of the Black Pearl. If you look at the
physical world, the physical locations, ordinary world is the
world of Port Elizabeth. This colony in the West Indies. The special world,
the mirror image of the ordinary world is
the C is toward IGA. For two guys, the mirror
image of Port Elizabeth, because it's Port Elizabeth is the capital of the
Navy and the society, high society, sort2 guys
to capital for pirates and all the low-life and
criminals of this universe. Then we also have the cave. Which the thresher is captured. And if you look at
the special world, the special world starts. Or characters entered
a special world somewhere around the
one-quarter mark of a story. Twenty-five percent. In a story. Somewhere, there are characters
entered a special world, and they stay in
the special world up until the three-quarter mark, up until the 375% of the story. But in the middle of that, around the mid point
mark the story as they move from one part of the special
world to another. So they move from outside the dragon's layer into the Dragon's Lair
at the midpoint. And in the third
quarter of the story, from the midpoint to
the three-quarter mark, our character is in what you could call
the dragon's layer. And of course, this is
metaphorically speaking. It doesn't have to
be a dragon per se, doesn't have to be
a layer per se. It's a mythological metaphor. We're inside the
world of the bad guy. If you've seen Pirates
of the Caribbean, Curse of the Black Pearl, you know that after the
midpoint or heroes enter, amongst others, the cave. And that is dragon's
layer because the treasure, the
haunted thresher, that is where it is
and this is where it, Captain Barbosa is the king. Okay, So these two worlds
are mirroring one another. If we look at the four
teams in this film, we can see in the
ordinary world, we have the top and the bottom. At the top, the most
powerful people in the original world,
the ordinary world. And Port Elizabeth is the
soldiers, the dignitaries. Elizabeth's father and
Commander Arrington, to whom Elizabeth is
engaged to marry. That is the dignitaries, that is the upper echelon
of the ordinary world. The bottom of this world. We have Will, who is
just a blacksmith, who is deeply in
love with Elizabeth. Now, she is out of his league socioeconomically
because she belongs to a different class. But still, she is, has little power
in comparison to her father being a woman
at this day and age. She has little power
over her fate. Which of course we will find out in the course of events that eventually this
is something that she will, she will amend. These are two worlds that
are at odds with one another because Elizabeth's
father doesn't want her to marry a
simple blacksmith. So there's a conflict
between them. There's also conflict
between Will and Elizabeth because she wants him to stand up and
make a claim for her. But he realizes his place in the world is just a
simple blacksmith. He cannot hope to win the hand
of a lady like Elizabeth. Now, in the special word, we have two teams there as well, which are mirror images
of the teams here. The mirror image of the dignitaries and the
officers important Elizabeth, that is the mortal pirates
led by Captain Barbosa. They have been
affected by a curse. So they, they cannot die. And they are basically undead
versions of themselves. They took the ship, the Black Pearl, from
Captain Jack Sparrow, who is now the mirror image of Will and Elizabeth
and the special world, because he is now powerless, because he has been robbed, has been stripped of
his ship and his crew. He's living pirate. He's not one of the
undead pirates. We have the undead
pirates who possessed the power at sea. And in TORC2 guy
and then the cave. And then we have
the living pirates who are the lower ecologic. So thus we have the mirror
image, we have Elizabeth, we have tort to go
and to k. There are two fiscal worlds and
also the sea between them. Then in ordinary world we have the upper echelon officers. And then we lower epsilon. Will Elizabeth, the
officers mirror image and the special world that's Captain Barbosa and
the immortal pirates, the undead pirates,
Will and Elizabeth, mirror image and
the special world as Captain Jack Sparrow. It's now so you have
four teams that are part of the ordinary
and the special word, and they're all at
odds with one another. They're also in some weight, weight in conjunction
with one another. For instance, command
the Norton and Will are trying to
say Elizabeth and will and Jack Sparrow
are there sometimes working in concert at will and Jack are
working in concert, but they are also at
odds with one another because Jack, he lasts for. Elizabeth, and
Elizabeth is constantly facing the dilemma wanting
being in love with whale, but also wanting that
sexy pirate Jack. And of course Jack is in
conflict with Captain Barbosa, but to some extent working
with them and Barbosa and will there also the
odds and chromatin, Warrington and Jack Sparrow, they're also at odds. You see these four teams. They are working
partly in concert, but also in opposition
to one another. So if you compare this to, for instance, soccer, you say, this is a soccer game
with four teams on to fiscal courts where they
might run around and play the game a different,
different fields. So that is the big, one of the big differences
between storytelling sports. You're mainly to fiscal world. So of course he had
to see those places. And you can see that the
special award of this divided into G2
guy and the cave, and k being the dragon's layer. The immortal pirates don't
control for UGA really, but as part of the pirate world in which we are
immersing ourselves. So the ordinary world
is the world of order, the world of society
and the British Navy, and the special world. This is the opposite. The world of pirates
are breaking the law. And when our characters, when your characters
in the story leave their original world and travel through the universe
of the special world. They will pick up things, they will learn things
that will prove vital to them solving
the big problem. What is Elizabeth and
Will's big problem? Initially, their initial problem is that they're in
love with one another, but being from
different classes, they can never married. It's an insoluble problem. You cannot solve that. We talked about that in
the previous chapter. The problem has to be insoluble. Problem bid that will is just, maybe he's just a bit rash, but otherwise they're
perfect one another and their respective parents
loved put down two together. We don't have a problem,
but this is insoluble. It's impossible to solve
this problem, alright? But fortunately for them, they will be thrown
into an adventure which initially looks like the worst thing that
happened to them. Elizabeth is abducted by the immortal soldiers,
sorry pirates. They're going to cut her
throat in the dungeon so that her blood will cleanse them from the curse
is a huge problem. This is the worst thing that
ever happened to Elizabeth. Now, we'll twill Elizabeth
being kidnapped. That's the worst thing
that ever happened to him. So they are not grateful
for this adventure. Initially in the
end they will be. Because what happens here and wheels problem is of course, that he's in love
with Elizabeth. He can never have her. And you also hates pirates. He hates them because his father was a
pirate and he has done everything he can to not
become like his father, like many sounds do. Eventually, of course, ending up being just like our fathers. So he's cast into this adventure all the
while being in the world, the pirates working in tandem with Jack Sparrow and
sometimes at odds with him. He is picking up skills and modus operandi
and ways of thinking, ways of perceiving things
that are priority. He's becoming and he doesn't know it and
they might not like it. But step-by-step by step, he is by osmosis, picking up, slowly
becoming a pirate himself. And that is the way when
he returns at the end, if you've seen this movie, you will know in the climactic
scene of this film, he, and in concert with Elizabeth, saves Jack Sparrow
from being hanged by means that a blacksmith
would never use. But in a way that
the pirates would. Elizabeth Gordon from a
very innocent young woman, having no experience
with the world whatsoever, emerges a feisty, powerful, strong woman that is, in the end, able to
decide their own fate. She started out being
engaged to marry commander Arrington and being tied into this
very tight course. Let, of course, a
wonderful metaphor for what her situation in life was. In the end, when she and in concert with
will save Jack Sparrow. She declines command
and orange ones that offer to marry her
and chooses will instead. And her father says, you made your choice.
Are you sure? Because he's just a blacksmith. And then she says,
No, he's a pirate. And that is the transformational
or arc or both. Her. And a will. Now, they didn't notice from
the outset, neither did we. But this is the
point of the story. This is the lesson
saying that we need these people and probably we as an
audience needs to learn. We need to pick up some pirates, things in order to
operate in the world. We shouldn't become
like Captain Barbosa. We shouldn't probably become
even like the X barrel. But some of the things
that Jack Sparrow does, we might need to
live successfully. And this is the
moral of the story. And this is what happens
when your character, all the people and obstacles that your character
faces will change them. Like it has in your life. All the people you have met
and all the obstacles you have faced have changed, you have made you, if you've survived them,
it has made you stronger. What doesn't kill you
makes you stronger. And that is true in
life as in a story. And on a side note, the more you work the stories, the more you write stories, the more you partake in stories, the more you realize that there's no difference
between story and life, because a good story is
a metaphor for life. The better you become
at telling stories, the better you will become
an understanding of life. And the better you
understand life, the better stories you
will be able to tell. So for me personally and I
hope it is or will be for you. If you decide to
pursue storytelling, either as a career or
just for pleasure, it will enrich you in ways
that I guarantee you, you didn't think was possible. There's a Swedish
writer assess that. Writing has made me stronger. You know, we tend to look
upon creating art as something cubed,
something a bit. But I know from experience, creating art is the most
empowering thing you can do. It's like going to the gym
or go into spirit of Jim. Mental gym. Nothing has made me evolve more than
engaging in art. So I I highly encourage anyone, I highly encourage you to keep pursuing either this art
form or any other art form. Because I would
argue that nothing will develop you
as a human being more than pursuing an article
that was assigned out. Okay, coming back
to the main issue. So you, your character will pick up from all the characters,
even the antagonists. And I'd argue. Or the more it from
the antagonist you've probably experienced in your
life that you're enemies, the people that you are hate. Maybe afterwards you will realize that they were
my best teachers. If you've seen a
wonderful documentary, last doubts about, about Michael Jordan and
his unprecedented success. I'm the coach. Phil Jackson says
that for any team, in order to succeed, there is always that team they hate that I have to beat
and in order to beat them, they have to learn from them. And they were facing a team. I don't know. Ramada, I can talk, sorry. I don't remember which, but they couldn't just beat it because they played so hard. They played ugly and they
just couldn't beat him. So what they did, what Phil
Jackson eventually did, he hired one of their players who was a
real, real roughneck. It was really, really, really hard for a player. And so they learned
and they started. Now they had a defensive
player who was much more refined edges and now they were able to
defeat their opponent. This is what happens
to your protagonists. If they succeed, they pick selfing while
fighting the dragon. The dragon, of course, doesn't have to be a physical ground. They pick up some
of the qualities of the dragon that they need in
order to defeat the ground. There's a summary maximum
that says look deep into your enemy and you will find that he or she
isn't your enemy. In fact, she's your teacher. Most retirement life. We don't realize that. We're just ****** at
that fricking moron. But eventually we might
realize that maybe he or she possesses sound qualities that
I need to pick up. Becoming bigger person and in order to defeat that person. So in that way, all
people and obstacles, we meet our, our teachers. And it's the same thing
for your protagonist. We don't realize that at first and we curse
them at first, but in the end we might
actually praise them. Tim Robbins, When you play the lead and the
Shawshank Redemption, he said that, of
course being sent to prison for a crime
he didn't commit. As Android refrain
his character does, is of course the worst thing that ever happened
to him or course. But in the end, coming
up triumphantly, he realizes that probably that was the best thing that
ever happened to him because it transformed in such a way in which he
wouldn't have had. And tea. Being put through that ordeal
way with your character is the only way to make
your characters changed it through this ordeal and it's the same
thing in real life. The only way you are going
to change is by where I'm going to change despite
obstacles that we face. We curse them in the beginning, but in the end hopefully, we might actually
be thankful for. Okay, next example,
looking at Titanic. Now, what, what's the original, original world, the
ordinary world? Well, of course that
is the Titanic, and especially at Southampton, the port from where we
leave the special world, the mirror image is of course, the iceberg and the North Sea. So there were
originally world is the sort of safety at Harbor. And the safety data
being at the unsinkable, first unsinkable
ship in the world. And the mirror image of that, the contrast is being
on a ship that is sinking into the
ice cold North Sea. So these are the
two physical worlds that are at odds
with one another. On these two playing fields, we have the four teams. And looking at the
ordinary world, we have the upper-class, primarily represented by Caliban on Hartley, this
multi-millionaire. And then we have
the lower-class, the third class
passengers in steerage. And then we have
two other teams. We have rose and her mother. They are becoming a part
of the upper-class, but they are not yet part of it. The only reason they're
becoming part of it is that Rose is getting married
to Caliban hockey, which is important to her, but above all important
to her mother. She says to him, she chastised as her daughter
in the beginning saying, Do you want me to go
back being a seamstress, which is her greatest fear. And of course, using
her daughters married to elevate herself in society. So that's the,
that's the wannabes, the upcoming in society. Then we add a fourth team, which are the artists are $0.02
represented here by Jack, played by Leonardo DiCaprio. He's not part of
the stairs really. He lives in steerage,
but it's not working class as most artists, he is financially on the
same level as upper-class, but what is the difference? So he's able to trend, traverse the different worlds. He can be at the dinner with the upper-class and hold
this place anywhere. It can also dance with
Irish people in steerage. He's able to, he is what is called what we will talk about this later when we
talk about characters. He's a shape-shifter. He can cross between
different worlds. So these are the four worlds
we have the upper-class, we have the lower-class, we have the UPC commerce,
rose to their mother, and then we have the RT
sounds represented by Jack. And they are some way shape
or form, working in tandem. And in some way shape or form. They're working at
odds with one another. Jack and Rose are having a
conflict in the beginning. And a jack is at odds
with Kel it on Hartley. He is to some degree at
odds with storage and rows. Is that at odds with Caliban and also to some degree at odds, at least in contrast with
steerage and carried on. Hartley is have
contrast with Rose is conflicts arose
and storage and Jack. So as we saw in Pirates
of the Caribbean, we have four teams working in tandem and in opposition
with another. Performing a war played out
onto physical playing fields. Alright, next example. Let's look at the movie Aliens by James Cameron from 1986. What are two physical locations? We're starting with the
ordinary world that is starting out from the original world and then moving on to the ship. So lacO, that is traveling to the colony LV
426 on the planets. And the special world of course, being the colony LV
426 and the planet. This is divided yet again in the middle where we move from
outside the dragon's layer. And in the mid point, we move to being inside
the dragon's layer. And then yet again,
Dragon's Lair. Metaphorical terms. And what happens in
the first half of the special world from the one-quarter mark up
until the mid point, we have our marines
and our offices being, having the upper hand intruding into the colony as
a colonial lords. And after suffering
a severe defeat that the mid point, now, from the mid point mark up until the three-quarter mark, now, they are being dominated by
the monsters, by the aliens. They are a locked inside where actually
locking themselves up to make themselves secure
before hoping to be rescued. So these are the two worlds that are mirroring one another. While our TA for
teams here, well, we have the Marines, the Marine soldiers, and then we have the civilians
represented by Ripley. The colony. We have the aliens and monsters, and then we have the colonizers. Now, the only one
left being Newt. Actually there's a woman to, that's not that yet, but primarily it's Newt. You could also say we have another team
represented by Burke, the capitalists, the
suit, the company map. All these words. Words are at odds
with one another. The Marines are to some extent
that odds would Ripley, and Ripley is at
odds with Burke. And Burke is that I was
with her and the Marines. The Marines are at odds with the monsters and to
some degree with newt. A newt is at least initially, excuse me, at odds
with the Marines. She's definitely at
odds with the monster. The monsters are
adults with everyone. So you see these
four or five teams, if you want to label
Burke has its own team, are fighting it out in this war, being played out in these
two physical worlds mirroring one another. Okay, Another example,
Romeo and Juliet. What are the fiscal
to physical worlds? Well, we have Verona and
we have the Montoya. But here we're staying in Verona pretty much all the time. So here we have a situation
where I talked in the previous chapter
about problem. I talked to you about
Nikolai Googol, the Russian writer, saying there are two
kinds of stories. A person leaves town to
embark on an adventure, or a stranger comes to town. A story, either we leave the fiscal place where we stay in the same physical place, but the situation is changed from the ordinary
world to a new world. Not physically, but the
situation has changed. And this is what we find
in Romeo and Juliet. We're still in Verona from
the one-quarter mark. We're still in Verona. The romeo gets sent off to
Montoya in the second half. But we, as an audience
still stay in Verona. But what has changed? What is the special world? Well, the special world is that the one-quarter mark
Romeo and Juliet has met. They're in love and there are
professing their loved one another and their desire
to be with one another. Despite the fact that
their parents are in a dire strife
against one another. Now, this is a special world, not physically, but in
terms of the situation. Okay? So these are the two worlds and what are the four
teams playing it out? Well, we have on top, we have the Montagues
and the Capulets. And they are adults
with one another. They want to kill one another. Then we have Romeo and
Juliet, a separate team. They're on the same team,
and they are at odds with both the Montagues
and the Capulets. Unbeknownst to them, they are pursuing their, their romance. And then we have their
helpers, Lorenzo, the friar, and
Juliet's caretaker. And they are adults
with the parents and will turn out to be adults, would wrongly and do it as well. So we had a four teams
fighting it out, a two different arenas. Now, yet again, not too
different fiscal arenas, but two different arenas in
the terms of the situation. Let's look at the
last example, Hamlet. What are the two
physical locations? This same thing here. We have the Danish court. Then Hamlet is sent off to England just like Hamlet
leaves from Antoine. But still we as an audience, stay in the perspective of the
Danish corked entire time. So as, in the same way as, as Shakespeare did
Romeo and Juliet, at the one-quarter mark, we leave the original situation and enter a special
situation. And what is that? That is that Hamlet is
suspecting Claudius, his father, and his stepfather, to be the killer of his father. What are the four teams here? Well, we have claudius
and Gertrude. Gertrude, Hamlet's mother, and Claudius is his stepfather, and now it's uncle. And then we have
Hamlet and Ophelia. And then we have Rosencrantz
and Guildenstern. And then we have
hammers, dead father. And they are, are working
in concert partly and working at odds with one
another part of the time. So the questions you should ask yourself when you
create your story. What are the two worlds? And they can be two different
physical worlds that are mirror images of one
another, the other either. And let the special world be an exaggeration or a contrast
to the original world? Now, what four teams do you have collide
on these two arenas. These two for teams should be mirror
images of one another, just as we saw in Pirates
of the Caribbean, where we have the dignitaries in Port Elizabeth
be a mirror image to the immortal
pirates in the world. And Will and Elizabeth having
their representation there, mirror-image and Jack Sparrow. Subconsciously,
the audience will pick up on this and this will create a very powerful and
rich setup for your story. So the worlds, It's not something we as creating
a VM when it's part, it has, it represents the world, It's a mythological symbol. It's a metaphor for
the world at large, the way you see the world. And it's the playing
field of your characters. And yet again, your characters
forcing themselves, are being forced to traverse the region of the world and travel through the special world will pick up learnings in
skills and mindsets from all the characters they meet,
especially their opponents. And all the different
things that will pick up the transformation they are pursuing will eventually make it possible for them to defeat their opponents. In essence, their opponents
being their best. Teachers were talking
about opponents, were talking about protagonists. It's time we start to deal with the meat of the story
and what is that? Well, it's the characters.
7. Chapter 6: Character: Welcome to Chapter
six, characters. In the previous episode, we talked about worlds. The inhabitants of
these worlds are characters from a
story-telling point of view. What is the character? A character is an
embodiment of the theme. A certain aspect of the theme. A character embodies values, point of views, modus operandi. In the thematic discussion
that the story physical ices. For instance, take Star Wars
episode for a New Hope. The theme has to deal
with the Jedi forces. Should we rely on the outside technical
aspects of the world? Or should we rely on our inner
intuition or a Jedi force? And all the characters,
the major characters that we meet express different, that takes different
opinions on that theme. For instance, Obi-Wan
Kenobi, the mentor, of course, is the proponent
of the Jedi force. He says this is the
most important. Back to embody. Luke Skywalker on the
other hand, he's, he's interested in the Jedi way, but it's still very much into the technical aspects
of the world. Han Solo, he is more amoral, not immortal, but amoral. He really doesn't care. He wants to get him money
to pay off Jabba the Hutt. And he thinks probably this all Jedi thing
is a bit hokey. That's hocus pocus. These different point of
views are embodied in the characters who fight it out and in the fiscal struggle. And of course, Darth Vader is a part of the theme as well. He is as Obi-Wan Kenobi. He is as potent in the
force as Obi-Wan Kenobi is, although he has
chosen to dark path. So these characters embodied different aspects
of the discussion. We could, for instance, just have diplomatic
discussion in itself and say, what do you feel about
intuition as well? You could argue this and
you could argue that. Now we have characters
that do this. And in the fiscal
struggle to win. What happens at the same time simultaneously is that
traumatic discussion. We talked about that
in previous chapters. How every story is a embodiment
of a thematic discussion. So your characters should be, your major characters should all be an aspect of the theme. Alright? They also employ
different modus operandi. Each character has a way
of going about things. How does she or he tried
to solve their problems? That is a character. And we see how that modus operandi changes if a does throughout the story,
we talked about that. When we talked about theme, that you could boil
down to theme to being, what is the difference
in modus operandi? Florida protagonists in
the end of the story versus in the beginning. How has she or he changed the way which she tries
to solve her problem? That is, the theme we're
starting out to say, this way of working
is not perfect. And then he or she
tries this way which might have some
initial success. But ultimately, that is not the perfect way
either until through failures and partial wins. Eventually. If it's
a positive ending to the story, your character, your protagonist ends up with
a correct modus operandi, which you think is the correct
way to solve problems. And if the audience agrees, they will like your story
and if they don't agree, they will think
it's fake, strange. Okay? So that is what a character is from a story-telling
point of view. Now, how do you
create the character which the audience wants
to invest in emotionally? And this is key. If the audience doesn't
invest in your character, the character and the story
will leave them cold. Because the way into the story, If we don't invest in the story, unless we invest
in the characters. And especially so of course, the protagonist,
your main character. And a very common mistake in novice writers is to believe that if only I present
the character, the audience will willingly follow that character
to download the world. That is not the case. It's quite hard to make an audience care for a
fictional character. And you can, you can ask yourself how many
people that you pass in the streets or you
sit by them at a cafe, will you truly care
for quite few? And they need to have
certain aspects for you to invest in them.
This is same thing. What kind of characters, thus the gossip
press care about? Well, these are characters that possess a
certain qualities. We don't need to like them. But they possess
certain qualities that makes us become interested. And what are these qualities that are so crucial
for your characters, especially your protagonist,
antagonist as well. Well, that's what
we're here to discuss. Let's start with the Greek
philosopher Aristotle, who lived between three to
four to 322 before Christ. In his book about rhetoric, he says that there
are three qualities that a speaker must possess and Project in order for a
listener to listen to him, and more importantly, earn
trust towards the speaker. What are these three qualities? The first one is logos, second one is ethos, and the third run this path, those starting with
logos, meaning logic, we have to understand what your character
now talking about, not a speaker, but bringing it home to talk about the
characters in the story, we have to understand at every given point
in your story what your protagonist is feeling and thinking and why they're
doing what they are doing. If we for a moment do not
understand your character, why and what he or she is doing. We, we eject herself
from the story. We have to understand because protagonist is our
avatar in the story. It's like you play
a computer game. You become part of
this character. You're running around,
shooting or whatever you do. And that is what
happens when you invest in a character
emotionally. You become that character for
the duration of the story. And yet again, that is not easy. It's just not enough to present the character and hope that
the audience will invest. There are certain qualities that these characters
must possess in order for the audience to willingly board that ship, so to speak. And if we don't invest
in the characters, the story will leave us cold. So coming back to logic, at every given point
in your story, we must understand
what your character, what your main
character is doing. Sesame Street was the
trillions program in the US. And it's very interesting from this standpoint because there's the first television show that they actually tested
every episode to see what caught the interest of the kids and what
made us lose them. And of course, this is
true for adults as well. So what they did, they took every episode out to
different kindergartens. And then a bunch of
psychologists sat down and watched the
kids watching the show. And what they did, They had
one screen showing the show, and a bit further away they had another screen showing stuff that hopefully less interesting. Now, what these
psychologists did, they monitor the kids
and whenever they lost interest in the show and started watching the other screen, they know that that down the exact scene and
what was taking place. And now you could ask yourself, what made the show loose, the interests of the audience? Was it a lack of funny gags? Was the lack of music, was that the lag of
colorful costumes? Was it the lag of a lack of cakes being thrown into
the face of people know, this is what made
the show loose, the interests of the audience. They didn't understand. Soon as the audience
didn't understand the actions and the
motivations of the characters, they lost interests right away. Adults are the same way. Maybe we don't show our
displeasure or disinterest as, as clearly as children do, but we experienced
it all the same. And you can test that as well. If you saw a movie where you
felt that became boring, there was because you didn't understand, you became confused. So it's hypercritical that at every single point
in your story, we understand what your
character is doing, why he or she is doing that. There's 1 in the story where the protagonist can leave us and do something a surprise us. And those at the very end. For instance, in Ocean's Eleven, in the very end, we realize are that's the way they did it. And then there's surprises. You can surprise. You can't let the,
the protagonist surprise the audience
before that, we have to, at
every given point, B on the same level. As the protagonist. Why? Because yet again,
our protagonist is our avatar into the story. We experienced the
story through the eyes, through the minds, and through the feelings of
your protagonist. So that's number
one, logos, logic. Secondly, ethos. And Aristotle splits ethos
and that is of course, ethics, morals, code of honor. And he splits ethos into
three sub divisions. And the first one
being from the ASIS. And then, and then eunoia. Phronesis means
skill and wisdom. Your character has
to, in some way, shape, or form, possess
some kind of skill. Even if she or he is a
klutz at everything else, he or she must have something, some kind of skill, some kind of wisdom in
order for us to invest. We don't care for people who are absolutely losers at
anything they do. They must have at least some
kind of skill and wisdom. Number two, meaning virtue. They have to have
some kind of virtue. They can't be unredeemable. For instance, it would be very, very hard for the audience
to invest in a pedophile. We'll be extremely hard. Number three, eunoia, meaning that it means
the Netherlands. Your character has
to have some form of benevolence towards at
least one other character. Or it can be a plant like in, for instance, Leon in the
movie in the beginning. And we see here's
a contract killer. And he only cares for
one thing and that's his planet coming home to eventually or soon
as a story kicks in, he will care about
the little girl. But in the beginning he
cares for one thing. And had we had they started the movie without him carrying for anything
else but himself, we would have felt that up. I'm not going to follow this. But now he has benevolence
for another living creature, which is a plant. It's the same thing if
you watch hot fast. In the beginning we have
the police officer who is only concerned
about his career. That's only the really
thing that he cares about. But he has a plant
which he takes with him to his new station in the countryside in England. And that makes us warm to him. Without a plant, it would be harder for
us to invest in them. Okay. From the ASIS, skill and wisdom,
virtue and benevolence. Coming to the third part. Pathos, meaning some
formal passion. Your character or protagonist has to have some
form of passion, something that he or
she cares deeply about. F, In order for us to invest. Deaf. For a story is, as Martin Scorsese says, a passive character, an
indifferent character. Who character that feels
that, well, I don't care. We cannot care about
people who don't care. You could watch, you can look at the word character
as care actor. Someone who acts upon
what they care about. If your character doesn't care, you don't
have a character. Super-important. Even if your character is an evil killer or what have you, they have to care
about something, someone else than, than themselves in order
for us to invest. Okay, So these are the
three aspects that Aristotle to assess
that a speaker in this, in our universe, character, especially main character, must have logos, ethos, and pathos. Alright, moving on. How do you create a character that we want to invest in now, coming back to our store to
speaking about the gossip, gossip magazines and looking
at what do the characters, the persons that the gossip
magazines talk about? What do day process? Well, they have one or both of the following
two qualities. Number one, they have something that we want to have
on an extraordinary level, or at least above average. For instance, they can
be extraordinarily rich. They can live in a
place which were, which most people
can only dream of. Or they can have power at the level that most of
us will never have. That's number one. Number two is they are
something that we aspire to be. And they are that at the
level that is extraordinary, or at least above average, they might be more
beautiful than average, more sexy than average, more fit than average. More funny than average, more charming than average. We do not care for the ordinary. In order for us to invest, your character must
be in some way, shape, or form, extraordinary. And that doesn't mean that
he or she needs to be good. For instance, take Frank
Underwood in a house of cards. He isn't evil character, but he has a quality that we want at an
extraordinary level. He has power. And we all want power, whether we like to
acknowledge it or not, we all want power. Nietzsche says that
the basic desire of every human being is power. Power and influence. Regardless of whether
we like it or not, or whether we'd like
to admit it or not. We want power. He possesses that to an
extraordinary level. And that is why we
become interested. He's not especially funny. It's not fun, charming. He's not a good person, but he has something
that we want to have and thus we are willing
to invest in it. Or looking at people that
are something exceptional, There's a reason why movie stars are beautiful and
sexy above average. Because that makes us
want to invest in them. Um, and you can say, Well, this, this is so super
important for, because met, many teachers are
many screenwriting books will tell you that it's super important that
if the character is good, a good person, sympathetic, and that's not true. And my point in
cases, of course, Frank Underwood in
House of Cards, He's a despicable character. And yet we want to
follow him because he is exceptional or he has something at an acceptable
level in this case power. He is also exceptionally shrewd at the level that
is far above average. So this is super important. We do not care for the ordinary. And I would advise
you if you feel like writing about a real person, that you know and love, your standard risk or
writing something that does not appeal to an
outside audience. The reason why is that there
are quite a few people in the world that are that exceptional that we
want to follow them. And then you can say, well, I think that all
human beings are alike and have the same
value and yes, they do. But as material for a story, we can only draw upon the exceptional characters
except general lives. For instance, if you were
to make a movie of my life, it would be
exceptionally boring. That is not to say that I
don't value my life and I hope that those close to
me is do that as well. But as the story for
strangers who don't know me, it will be tedious
beyond belief. So we need to find characters that are in
some way exceptional. Alright, moving on. Another way to create, to think about creating
a character which is, which makes us the
audience want to invest, is speaking about archetypes. Archetypes, that is
what we all have. There are different
parts of our psyche. We are not just one person, we have different personalities. Swiss psychologist
called Boost as young. He claimed that we have all these different
sub personalities. There's a part of
you that you show to the outside world when you
step outside the door, and that is your persona. That is, if you're a shopkeeper, you take the best where's
that you have and you put them in the store window in order to attract customers. We humans act the same way. Our persona is what we
project to the outside world, what we want people
to feel about this, which of course,
most of the time, it's true that we are funny and charming and the
Netherlands and so forth. But that's only what we are, even though, excuse me. Even though we want the outside world
and especially maybe ourselves to believe
that these are the only aspects are my psyche. We also possess
different parts of our psyche that we
are not so proud of. These aspects. June cause the shadow. This is our negative
aspects which we all share, or jealousy. Maybe our hypocrisy
are just plain evil, desire to hurt someone else. We all share these. Hopefully. We, we enact them as
level as possible. But we all shared these different energies,
different archetypes. And what you need to do to
create the character which, which catches our interests. Is to create something
that is both universal, expresses something
universal and in this case the archetype and are at
the same time unique. If it's only universal, without unique aspects,
it risks becoming flat. If it's only unique with no resonance to
universal aspects, then it becomes interesting. So you need to create that. It's, the character expresses
something universal that we all can relate to and at
the same time is unique. And this is same
thing with a story. We've talked about
theme and concept. In order to create a story which makes the
audience interested, you need to have a
story that expresses something that is
universal, your theme. Then you need to dress it and very specific and
unique circumstances which we haven't seen before. For instance, if you take a
love story, Romeo, Juliet. Now, what James Cameron did, That's an atrial story. It's universal. And it took that and place
that on board the Titanic. Now, that's something new. That's something fresh. Still, the universal
relevance of the story is the same
as in Shakespeare's, but now he has placed it in a unique space that
makes it appealing. So you need to use universal
relevance and the specific, the unique way that these universal relevance
it's played out. Same thing with character. Now, what are the
different archetypes? Well, you can use Jim's method, but I would advise
you to start with the most advanced
psychological system that has ever been created, which is Greek mythology. The Greek gods, or not, some deities living their
lives on Mount Olympus. The Greek gods are representatives of different
aspects of our psyche. And let's look at the most important of these
there. Of course. There are many, many,
many Greek deities, but let's look at the most
important ones, the Olympians, that the prime gods, the prime aspects of our psyche. And we're going to look
at father and mother, archetypes and son and
daughter archetypes. Looking at the father archetypes are three major archetypes, starting with the patriarch, the king, the ruler, Seuss, or Jove, as the
Romans called him. That's a patriarch, that's
a CEO of the company. That's the strong man in your family might have a
grandfather or something. That is patriarchs. That is the ruler, is the king. He might be benevolent, but nevertheless is the
dominant ruler and will accept no form of treason or
revolution against it. Alright? The second father archetype
is the tempestuous one. And that is poseidon or nets you as the
Romans called them. He's the ruler of
the sea and asked to see he is tempestuous. One day, it can be merry and sunshine and the
glitter and the waves. And the next day can be storm
that just brings semen. A ship's down to the bottom of the ocean is the
tempestuous person. We are the passionate person that is governed
by his feelings. Water is the
elements of feelings and he feels a lot when he's
happy, he's super happy. And when he's angry,
he's super angry. That is at Poseidon archetype. Then we add the third one, which is technically not an Olympian because it
leaves them the underworld. Hades. Hades is the king
of the underworld. And the underworld of course, meaning from a psychological
standpoint or ID, to talk with Freud, or
a base or dark desires. The things that we don't
want to acknowledge. He's not altogether
a bad character because his symbol in the Greek mythology
is a cornucopia. Me. He has a lot of
gifts to bestow. There's a saying that we can have no breakthroughs
without breakdowns. And if you have ever been in a position in your
life where you felt down, maybe you've been depressed or suffered through
some hardship. You know, every
time you did that, you emerged all the
wiser, richer, stronger. And that is, if we look at all the classic stories
where the protagonist enters the underworld willingly or unwillingly and survives. He or she will always emerge. Richard, stronger and wiser. Hades archetype. Of course, the brooding
one, the dark one. For instance, Bruce Springsteen talks about his father
had dug Springsteen. He used to come
home late at night when it's teenager
and in the kitchen, completely in the dark. No no lights turn on. His father would sit
there, is drinking, brooding, and he was embodying
the Haiti's archetype. Okay, Moving on to the
mother archetypes. Seuss is the king
on Mount Olympus. He is the king of their
company or their family, society. What have you? He has a queen and the
queen is he around? And she is a queen
in all aspects. She's, she might become IC, she might become an ice cream. If she were to be
forced to choose between her children
and her husband, she would always
choose her husband. She chooses her
position as the queen. She regards as more
important than her children. She she's the mother who
would leave her kids to be taken to be taken care
of by the nannies, or send them off to
boarding school. Why she can have a
rich social life with her husband, the king. The second mother
archetype is what the Greeks called the math that the Romans called the CRS. And she is the opposite of Hera. She is what we in Swedish
called the bond mom. She's the one who begs
all day and gives all the children treats
and, and cinnamon rolls. And if she were to choose between her
husband and her children, she will always
choose her children. In many ways She's the opposite
of here are the queen. She's that fairy godmother. You know, that you always, always smiling and loving and caring who you want to
run to when you were. A problem. If you run to hear actually
might dismiss you. But the main author
will never do that. She is the Godmother. The third mother
archetype, that is Hestia. And the Romans called a Vesta. And she is the
unappreciated housekeeper. She is that person who takes care where everything
makes the household run, makes sure that all the
children have clean clothes, that they're almost well-fed, but no one really respect her. She doesn't get the credit that he deserved,
that she deserves. Alright, moving on to
the sun archetypes. The first and foremost of these are the Sun that all mothers
and fathers want to have. The guy that everyone wants
their daughter to marry. And that is a polo. And he is the god of light, of music and a medicine. So the modern version would be, he's the handsome
guy that studies to become a doctor and
sings in the choir. Who is the dreamy, dreamy boy? Every mother-in-laws dream,
every mother's dream to have such a gifted and just
plain wonderful guy. Now, when we talk about
archetypes is really important to distinguish between
archetypes and stereotypes. An archetype is
not a stereotype. And what's the difference? Stereotype is a character who possesses only
one character trait. An archetype is always balanced, always has a light
and a dark side. For instance, looking at Apollo, the goddess of light, of music, make dreamy. He also processes
dark qualities. For instance, there's a story
of being the god of music. He was challenged
by a phone call, the marshes in fluid plane. And of course,
apollo was offended. Someone is challenging me, saying that there
are better musician than me, the garden music. So they set up this
competition and the deal was that
the winner would be awarded the
possibility of doing whatever they wanted
to, their opponent. What happens, of course,
they fight it out. And of course, apollo being
the goddess of music, god of music, wince. And what does he
do tomorrow says, he needs him to a tree
and face him alive. Now, that isn't very nice. And bud, that makes him an archetype
and not a stereotype. And I think that's
true if we're, most artists are embodying or at least trying to embody
the Apollo archetype. What is true for all our
artists is that we try to support good
causes and charity. But if someone challenges us, that claims to be
a better artist than we might fly them alive. Hopefully not in
a physical sense, but maybe emotional sense. Okay, moving on to
a second archetype, which is in many ways
a pause opposite, which is Aries, who the
rumor Romans called Mars. He's the god of war. Warfare, of fighting. He is, in modern terms, too bad boy is the fighter, and he is someone that you don't want
your daughter to marry. Unfortunately, of
course, as we all know, bad boys tend to be quite
sexy and interesting. So he is, and we all recognize these
gay. He's the fighter. He's the, the western
hero embodying the warrior archetype,
the areas archetype. Moving on, we come
to Hephaestus. Vulcan, as the
Romans called him. He is a guy. He's the only Olympian
that has a work. And he is down in his smithy, pounding away and creating all the beautiful stuff
that all the gods will use. But as Hestia, the mother
archetype who is unappreciated. It's the same thing
with with the Vulcan. When advisors, He's
never respected. He gets to marry Aphrodite. I'll talk about her pretty soon, the goddess of love. And fortunately, however, it, because he makes such
beautiful things. Unfortunately, she is always unfaithful to him with
Aries, the bad boy. Okay. Moving down to the fourth
son archetype is Dionysus. Dionysus or backers
as the Roman column, he is the god of sex, drugs and rock and roll. He's the rock star. And we all know that guy. He doesn't. When talking about
the archetypes. If you create a character who embodies the day
nice this archetype, he doesn't need
to be a rockstar. For instance, if you've seen
the movie Good Will Hunting, Stellan Skarsgard
plays a math processor who talks about math being sexy. He is an embodiment of
the Dionysus archetype. But it's interesting that it comes in the form of
a math professor. And this is important when
you create characters. You might, of course, creates a warrior that embodies the warrior
archetype, of course. But it might become more
interesting or more funny if you create
a character where the archetype is at odds
with their profession. For instance, if you create a rockstar which embodies the, the, the professor archetype. That might be
interesting and funny. Or in the case of
Good Will Hunting, you have a math
professor who embodies the archetype of
Dionysus, the rockstar. Okay, Moving onto
another archetype, we have Hermes or mercury,
as the Romans called him. He is the god of business
and he is an comunication. If you see depictions of Hermes, he has a winged
feeds because he was the messenger of the gods. And the modern
equivalent would be, he's the PR guy, he is the ad guy. He is the shrewd guy,
is the businessmen. Not always telling
you the truth. So he can be quite cunning. But at the same time, as a communicator, Hermes is
always at odds with a polo. For instance. There's a story of Hermes
stealing a Polish sheep. This we can see today that people working in business
and people working in the arts sometimes have
an inherent distrust. One another. Businesspeople want my
favorite artists people a bit flimsy and artists people might feel that
people working in business or a bit shallow
or something like that. That is the old archetype, a polo versus Hermes that we see played out
throughout the ages. Okay, Moving on to
the daughter are archetypes starting
with Aphrodite, which has spoken about before, who married a firestorm, was unfaithful to width areas. Aphrodite is called
Venus by Romans, and she's a goddess of
love, love and sex. And she is the party or she is the headache
of her father. And she doesn't sit
at home and study. She's out partying
with the boys. And that is who she is. She maybe she's
fraternizing with Dionysus, that is, who she is. Her opposite in many
ways is Athena, which the Romans
called the Minotaur. And she is a daddy's girl. She is every father's
dream daughter. She studies hard. She's very ambitious,
and she doesn't hang around with boys or
hang around partying. She is very, very ambitious. And in the Greek mythology, she's born from
the head of Zeus, which meaning she is the
ideal product of her father, every father's imagination, the daughter that
you dream to have. Moving on. We have another archetype,
which is Artemis. Which the Romans called Diana. And she is the
goddess of chastity. Not necessarily chastity,
but more of independence. She doesn't need a man. So she hunts by herself
with her pack of dogs and isn't
married to anyone. She is, she is the independent
woman Going her own way. Another daughter
archetype is Persephony, which the Romans
called Proserpina. And she is, you can call
it the modern equivalent, is the emo girl to
depress dark girl. In the Greek mythology, she is captured by Hades and brought down
into the underworld. So meaning from a
psychological point of view, that she is caught by
depression or dark, dark thoughts,
thoughts, sad thoughts. And what happens is her mother, which is the math or CRS, goes down to the underworld
and negotiates with Hades, gets two for six
months or a year, take Persephony up to the world. And this is the
Greeks explanation why we have winter and summer. But from a psychological
perspective, this is the girl who
sometimes falls prey to dark thoughts
and dark feelings. Okay? So these are the major ones and I would advice you thoroughly, read this much Greek
mythology as you can. And I would advise
you to start with, don't start with a thick book, start with maybe
scouting the Internet. Wikipedia, I would
recommend Stephen Fry, that's written a good
interaction in the book muthos. Study the Greek archetypes, studying the metaphors
because they are not about all deities on a mountain which has
no relevance today. The Greek mythology, it's the most intricate psychological
system ever created. And that is why Freud constantly referenced
to the Greek gods. And why the Greek mythology was enacted in place for at Greek
because they represent, we might call them
different things. The Greeks called the bad boy, Aries, Romans called the Mars. We call him the bad boy.
It's still the same. These archetypes are universal throughout all cultures,
throughout the ages. And the more you can
make your character resonates with one of these
or more of these archetypes. The better off you will be, because the audience, of course, are not cognizant of this, but they will feel it on
a subconscious level. Alright, moving on, how do you create a character
that makes us invest? Aristotle? Yet again, he says that he's, in his work poetics, he says that the goal of drama is to create fear and
pity in the audience. And how do we create
fear and pity? Well, you could argue that
it has to do with karma. And karma is consequence, meaning that your characters has had to create their own destiny in some
way, shape, or form. Otherwise, we don t
feel fear and pity. For instance, what
Aristotle says is that your character has
to have some kind of law, some kind of sin, which he called her Martha. They must not be bad people,
entirely bad people. We've talked about that it must have some redeeming qualities, but they must make a mistake. Or x4, they must have a view of the world which is in
some way, shape, or form. Not entirely correct,
that her Marcia, that mistake, that flaw on their part
creates their problems. Unbeknownst to them. What happens is it a good story? Is that eventually
your character, from the failures and
from the struggles that she experiences
trying to reach her goal, trying to solve a problem. She understands that, Aha, my modus operandi was wrong, or at least partly wrong. I need to change the way I
tried to solve my problem. I need to get rid of them. I am Marsha. And if the story starts in a positive
answer, in a positive way, he or she will get
rid of that Marsha and employ a correct
modus operandi, which results in victory. For instance, if you
take Mother Teresa, an entirely good person
and she walks down the street and a piano falls
on her head and she dies. We will not feel fear and pity because she has
not deserved that. She's a good person. She didn't make a mistake. You didn't commit the mistake. We'll feel that that was
strange, sad for her. But we won't feel,
By the same token, if we have a bus load
full of pedophiles, pedophiles, killers, and the bus goes off
a cliff and dice. We will not fear,
feel fear and pity. We'll feel that serves those
Mother efforts, right? So what we need to
do in order to make the audience feel fear and pity is create a character that is, if not good, at least as
good as we people are. Not, not exceptionally
flawed, but good. Good enough with a
flaw, with a mistake. That brings about her destiny. So this important,
a good character or relatively good character
where to flaw that, that causes a problem. You need these two bad character that makes a mistake.
We don't care. A good character
doesn't make a mistake. We don't care. Good character
that makes a mistake. We care. For instance, a master
of this is Stephen King. In any given story
by Stephen King, you will find that the
protagonist has made a mistake, has committed a mistake or sin that comes back
to haunt them. For instance, in
Cuzco about this dog that's infected by
rabies. What is his sin? What is the mistake
of the protagonist, the mother in this case, what she has been unfaithful. Now can say, well, being unfaithful doesn't
doesn't merit being attacked by a dog with rabies? Well, maybe not, but in
some way, shape, or form. She has made a moral mistake that comes back to haunt her. Looking at pet cemetery, the protagonist, the
woman in the family, when she was a kid,
she left her sister to die because she was gravely deformed and just feel
scared of this, ran away. And now she's coming
back to haunt through. That is what a good
horror story is. Your past mistake is
coming back to haunt us. And that is true even
if it's a horror story, not our past mistakes or
coming back to haunt us. Take Lord of the
Rings, for instance, the past mistakes, not a Frodo, but of the human race, which is that when a fault Sauron and won and
had the ring and had the possibility
of throwing the ring into the lava at Mount mortar. He didn't do it and
eventually lost it. And then Gollum found it
and then Bilbo found it. So that sin that he
committed must be redeemed. Not by insular, because
it isn't alive anymore. Because Frodo. So this is super important. You have a good character
was made a mistake. Take all the classic horror
movies, slasher movies. There's the party of
young people going off to a cabin that are going to party that entire weekend. And if now they had gone there
without making a mistake, and then suddenly a guy appears in the letter mask
and a chainsaw. We do feel like
that was strange. But in all these goods stories, they have committed a mistake, which is most of the time
they have trespassed, they have violated a rule. Some of these films they
meet this old guy who says, don't go to the old cobe in, and there's our FU grandpa. And
8. Chapter 7: Relation: Welcome to Chapter
seven, relation. The Russian director
allergy framework says that Romeo and Juliet, thus not correct name. The correct them is
Romeo and Juliet. Meaning the story is not about
two separate characters, is about their relationships. And that is what
all stories about. If you ever experienced
the loss of a loved one or the separation
of relationship, you know, that it can feel a part of you has been taken
away, which it has, because the relationship
between EU became something that was
bigger than both of you. What does this mean for
us, the storytellers, it means that the relationships
between the characters is one of the main
fabrics on the story. And how do these
relationships change? If your relationships don't change in the story,
you don't have a story. Story is about how these
relationships change. And you can look at
relationships in many ways, but we can split them into
three major parameters. Number one is hierarchy,
power, status. The second one is attitude. Power and attitude is
not the same thing. And thirdly, we have attraction,
starting with hierarchy. As soon as you have two people
or two mammals in a room, you have a hierarchy. Nietzsche says that
the basic Sire of humans and I think
all land animals, it's the desire for power, the sire for high status, and what we're continuously
doing as humans. We're trying to increase our
power, increase our status. You can do that in
a million ways. You can become a bank
robber or a musician, or a professor at math, whatever you're trying
to elevate your status. This is the way that
the human brain works. And you say, Well, I'm
not that superficial. We all are. And that's the way
our brains are wired. We are wired to try to
increase our status in a society as Oreo characters in order for us to
understand a scene, if you have more than one
character in the scene, we need to have a hierarchy. If it's not clear to
us as an audience, who is number one and
number 23 or four, if you're more characters, we don't understand the scene. The audience don't
understand why. They don't understand. And this is true for most of the things that we've
talked about here. Most of the things that
are part of this craft are things that audience do
not know or another arrow. And if you're new to this game, I think most of the stuff that I've been talking
about is new to you. Maybe it isn't. But the audience are almost never cognizant of all this
things that we talk here. It affects them. Said they are not aware of
why this is not your job. It's our job, for instance. I don't know how the makers
of the chair I'm sitting. I don't know how they did it. I don't care. It's not my job. I think
as comfortable and as all I care about how
to make it comfortable, that's the job of the carpenters
made us excellent Chair. Same thing for you. The audience don't care. The only care about will you
make them feel entertained? That's all. How you do it. That's what a job. Okay? So hierarchy super-important and the more clear that
is the hierarchy, more interesting,
the scene will, the story will become. You can, for instance, take a skit or a movie
with Charlie Chaplin. He is low status character
as all comic characters are. And he's going there
and he's facing these big and strong
police officers there are chasing after him. Super high-status. We always want the David
and Goliath situation. Take Hamlet's, you have the single noble
prince was fighting the entire corrupt Danish
court, takes Star Wars. You have the rebels who are just outnumbered by the giant empire and they're giant Death Star. The same goes for drama
as it goes for comedy. We always want David
versus Goliath is, if it wouldn't be hard for us to discern who is the highest
as one and those lower. We will become this
interested in your stories. You need to make that
as clear as possible. That's number one.
Secondly, what you need, It's an attitude
between characters and attitude and hierarchy
is not the same thing. So an attitude of scores. Do I like this person or
do I dislike this person? That's the basic
parameters of additive. Third one is attraction. Am I attracted to
this person or not? And that's not the
same as attitude. As you might know. We become, we might become attracted to people.
We don't like. We might even hate them, but we're still
attracted to them. And we might like people that
we are not attracted to. So attraction attitudes
are independent units. So what I would
advise you to do, and we'll talk about this in detail in the third
part of this series. When we talk about
how do you create a good story employing all the things that we've
been talking about here. But just to give you a hint, what I would advise
you to do is to create a list, a status list, starting with in the
beginning of the story, who is number one, number two, number three, and number four, I would advise you to read a fantastic book called impro by the Canadian theater
director Keith Johnston. He is, that's the
only text I ever read that talks in
detail about status. And it's so important and
so crucial that you have a clear and strong hierarchy. And what he says
and what is true is that if you have four
people in the room, you will already have a
hierarchy and you will have one, number one and number two, and number three
and number four, you can never have two
threes or two-fourths. You will have only one. Number one, only one.
For a short while. Of course, number two
can challenge number one and try to take the
one's position. But very short.
9. Chapter 8: Information: Welcome to Chapter
Eight information. Now, you can look at the story
as an information system. We are constantly supplying the audience with
information that needs to be at every given point in
the store new information. We should never tell
the audience twice. Everything would tell them every single word in your script should
be new information, advancing the story, giving a deeper understanding
or your characters. What most people are aware of is that in order to create a compelling story,
we need to conflict. We've talked about
that when they fight, winning the struggle. If we don't have a fight,
we're not interested. If for one moment in your story, we have no conflict,
we leave the story. It's like a sports game. If you watch a game of
soccer game football, if for one instant
the characters, the teams would
stop trying to win, we would leave the game, right? So it's, it's interesting
because they're constantly trying to win. Now, the difference
here between sports and storytelling is
that that's not enough. You can have a great conflict. Powerful characters. It's still will not
engage the audience. If you don't have at the same time
information discrepancy. We need difference in
information between the characters and between the characters and the audience. If you don't have this, you can never create
a compelling story. And let me take you forever. Let's take an example. If I tell you this story
about the Spartans. If you've seen the
movie three hundred, three hundred Spartans against
a 100 thousand Persians. They come in and they
met at Thermopylae. And there are
fighting in the data. And here you have
David Goliath, Right? And we have a conflict. And we have King Leonidas, the king of the Spartans, who was a very
powerful character. Still, you're not intrigued. And they fighting and
fighting and fighting. But now watch what happens
in you when I tell you this, what the Spartans didn't know was that one of them
was a traitor and lead the 10th Mountain immortals around the mountain
in order to come at, ambush the Spartans from behind. Now you're interested in why? Because now we have an
inflammation discrepancy, you know, more than
the Spartans do. Now you're interested. So you see a conflict and
great characters. David, good life is not enough. We need them, but we also need information discrepancy
and what is this? Well, in a story? And then they seem to
function, needs two things. One, we need a difference in information between
the characters and between the characters
and the audience. And there are six
aspects of this, which I assume tell you. The other thing we need is that this information structure
needs to change. We talked about that in
the previous chapter. We talked about
relationships that the relationship has two
change in every scene. Otherwise you don't have
seen the same thing here. The information distribution
has to in some way change at the end of the scene vis-a-vis the
beginning of the scene. Okay. So what kind of
information discrepancies, information differences
do we have? Well, there are six
ones that you can have. An ideally, you will use all six of them
in any given scene. But you need at least
one in any given scene. Starting with the
first one, mystery. What is mystery?
Mysteries that we, as the audience, we know,
that we don't know. We have half of the information, we have a fragment
of the information. For instance, usually
in a good story, the prologue and
the storage opening of the story will give us, We talked about that
in previous chapters. That'll give us the big picture. This is the big problem. Well, the story world, which then our
protagonist will meet, for instance in Star Wars
Episode four and a New Hope. The big problem, the
prologue is Darth Vader intercepting Princess Leah
ship and capturing her. And she sends the way to
two droids, R2D2 and C3PO, which eventually
will wind up with Luke Skywalker delivering the distress call
from Princess Leah. So that's the big
problem meeting. And of course, Luke has
an initial problem, his desire to become a pilot. And we understand subconsciously
that these two problems, these two storylines will
merge throughout story. Now, take for instance the
opening of Jurassic Park. You've seen that one. We're given a fragment of
a situation where Islam nobler in the middle of the night and there was
one guy's loading a crate. And there seems to be some
kind of animal in that create. We hear some heavy
breathing with CNI, just glimpses of that animal. We of course, since we know
as you, as you probably know, is a dinosaur, but
we don't see it. Then suddenly an accident
happens and one of the guys, one of the workers, gets dragged in by
the dinosaur and we hear the boss shouting, shooter, shoot, and then
counterweight to the next scene. Now, what this accomplishes
is that it creates mystery. So we know something's
afoot about Islam nobler, something's **** this about to go down at these low nobler. We don't know the
whole situation. We don't know what caused this. We don't know what
they're doing. We don't know what
the context is, but we know something, we
know that we don't know. This is a mystery. Every detective story
relies upon the mystery. We know someone has been killed. We don't know by whom, or we might know
who the killer is, but then we don't know how
he's going to be found. Some mystery is a perfect
way to start your story. The audience loves
to play catch-up. It loves to start, start
smack in the middle. Stuart, as the
Greeks that InMail deal serious in the
middle of things. And then audience
has to catch up. And we love that. Alright, so that's the first
information discrepancy. You can have mystery. The second one is the opposite. That's suspense. Suspense is when
we as an audience, no more than at
least one character. Can be many characters,
but at least one. You have suspense. Hitchcock says that
if you're two people dining and suddenly a bomb
goes off, that's a surprise. We'll talk about that later. That might hold audience's
interests for 1015 seconds. But if we would show the audience what the
characters don't know, is that underneath the
table there's a Bomba. You could we'd hold
that scene from minutes and we'd still be interested because
we know more. We know it's going to explode. And that is, knowing more
is such a sweet sensation. It's such a
psychological pleasure to no more than someone else. This especially clear when you, if you act in
children's theatre and someone is standing behind
you and you ask the audience, Have you seen blah-blah-blah and all the kids go behind you, behind you, behind you, and there's love
it, knowing more. And the reason for this
is that as you know, most times in life
we don't know more. We actually almost all
the time, no less. Most of the time were
the last to know. You come to work a
Monday and it says, Did you hear what they
laying off 50 people, what? We made a profit this area, but we went with the last to know your spouse
has been unfaithful. You're the last one to know. That is the agonist would
cost them the experience. We know there's information
out here and I don't know it. So for once for at least during the course of two
hours knowing more. Such a relief. This is one of the major
reasons we watch stories. It's one of the basic
psychological pleasures. So as soon as you can get the audience to
what the Americans call superior position, which meaning they know
more than or at least why we don't need to know
more than all the characters. But we need no more than
one in my example of 300s. But the Spartans, suddenly, you knew, knew more
than the 300 Spartans. And you were intrigued because then you're
starting to think, Oh, what's going to happen when the mortars camera around? So try to, in your story, bring the audience to superior position as
soon as possible. For instance, Jurassic Park. Not only does that
prologue create mystery, it also creates
suspense because we know that stuff is going to happen to these people
that we meet right now. That's inherent, inherent
in his storytelling. We don't need to know that
what happened at the salon nobler will affect Sam Neil. We just know it
by instinct that, that happened and that will, these two lines will
experience a confluence. Alright? It's just about super,
super important. The Hitchcock always prefer
suspense or a surprise. If you have two lovers sitting
on a beach and talking after a couple of seconds
that's seen has played out. We know it. But if we see what they don't know that a
hungry bear is approaching. Now, you can play that scene
four minutes because we're we're anticipating
what will happen when the bear comes
through to eat them. Okay? An opposite to suspense
is also surprise. Surprises, as the name implies, sudden
inflammation, what? We didn't know it. And this is movies. Suddenly you experience the O, so he is the killer
and just bam, something emerges
out of the wall. Especially this is
common in horror movies from something appears
out of nothing. This is, you need surprises
in your story, but yet again, a surprise can hold the
audience only for so long, where suspense can
hold them for minutes. Okay? Moving on. We have tension. Tension is what? The audience, we have no mystery. We have no suspense,
we have no surprise. The audience knows exactly
what's going to happen. But we make it interesting
by stretching the time, by putting them
on the stretcher. It's like intellectual
strip tease. We know what we're going to get, but the story is taunting us. It's like children
on Christmas Eve. I remember when I was
a kid and we woke up and saw all these presents under the Christmas tree and we had to wait until the afternoon
before we could open them. And the entire day, what's your sweet torment? Waiting? And of course, we wouldn't have wanted
to open it right away. So we wanted that torment. I'm wanting to open
it right away, but not being allowed to. And that is what
you want to create in the audience when
you employ tension, you want this and
I'll give it to you. But first, I'll withhold it. For instance, in the opening of the first Indiana Jones movie, Indiana Jones, Raiders
of the Lost Ark. He isn't a template
in South America, and he's trying to
steal a artifacts. He does so and this defense mechanism of the template is
starting to work. There's a boulder rolling
towards somebody has to run out and the temple door is closing and he has
to get out in time. And it falls down to into a pit and the temple door
dissents and it tries to get out of the
pit and the temple door to sense this in real time. Of course, the temple
door would have been closed minutes ago. But Spielberg stretches,
stretches, stretches this. And we know he's going to
make it because if you don't see the movie is
over in five minutes, that would be bizarre. So we know it's going to make
it, we're stretching it. That is tension. Okay, moving on the fifth one. What you want to create any
audience is anticipation. And that is what, of
course, foreshadowing. We always want to
make the audience interested in what is going
to happen in the future. We want the audience
to think ahead, okay, So what's happening now? How will that affect
what's happening later on? And that has to do a
lot with suspense. For instance, if you've
seen matrix to see in around the middle of the
story where we're at Cipher. He lets down his crime
rates and talks to Agent Smith and tells him about the whereabouts
of the rabbits. And now we know we have suspense
with superior position. We know more than our heroes do, and we also create anticipation. What will happen when Agent
Smith catches Are Heroes? Lastly, what we want to
create is reassessment. That is the audience reassessing what they have
seen up until this point. For instance, a prime example
of this is the movie, the game where I'm lost. I will not spoil their own
thing if you haven't seen it. See it, it's a fantastic movie. If you haven't seen it. You
know what I'm talking about? In the end, in the
very end of the movie. The scales are lifted from our eyes and we
suddenly realized that everything that we have
seen up until this point has been totally
different from the way we imagined it happens
in our brains. When that scene happens, we reassess two hours
of story material. They say that when you
die, your life passes. Your entire life
passes by in a flash. That's what happened at
the end of the game. We as reassessed everything that happened until that point. And it's the same with
n a story with it with a great twist that it's
interesting in a moment. And on top of that, we reassess everything, they'll
happen until that point. So this is crucial
and this is one of the things that most
novice writers don't get. Most novice writers understand, you need a conflict. You need characters. But what most novice
writers don't understand is that it's
hypercritical to always, at every given moment in your story to have some form
of inflammation discrepancy. The information scrapers
see conflict six forms. It can be a mystery. It can be suspense, It can be surprised. It can be tension, can be foreshadowing
and reassessment, but you need at least one of
these every given moment. The function is
seen, as I told you, it has an information
discrepancy. And number two, it changes that information discrepancy
in some way, shape, or form. Someone learns something. In this scene, someone gets to know something that he
or she didn't know before, either we as an audience and, or one or more of
the characters. So regarding your story as an information system is
hyper, hyper critical. You can see the way you
tell a joke, funny story. If you think the story is funny, it always contains some form
of information discrepancy which you asked the
audience, Insert. How do you kill a joke? Well, you explain it, right? So the reason why
the story is funny, because when the
punchline comes, you immediately fill out the gap between the punchline
and what the reality is that makes you laugh while doing that mental operation of filling in what
has been left out. You laugh fiscally,
hahaha, understand? And that is what you want
in all your storytelling. You want the audience to supply as much
information as possible. You don't want to tell
the entire story. You want to tell the
audience just as much they need to complete the
story by themselves. Just as you do in a funny joke. Victor Hugo or the
French writer, says that the best way to bore an audience is
to tell them everything. And so what you need to give the audience just so much
information they need. If you give them less, they will become confused. Remember to leave your story. If you give them too much, they will become bored. Leave the story. So you need to find out, and this can of course be super hard to find that
perfect balance between not honoring forming
and that's over in forming. And secondly, you want to give that information in a way that is lean and mean as possible. Not redundant. How many good road descriptions have you been given
in your life? I'd assume you have been
given none or very few. Why is it so hard to give
written descriptions? Because if you've
done that yourself, you need you have to try to put yourself in the shoes of someone who doesn't
know what you know. And that is super hard
for our brains to do. If I didn't know
what I already know, how would I explain that? That is what you're doing
when you're writing a story. And this can be super hard. The audience, they don't
know your story, you do. So you have to ask yourself, if I didn't know the story which I've been working on for
half a year or three years. What have you if I
didn't know the story, what would I need to understand? And only that, what I would advise you to do
is to study folk tales. Because they have been centrifuged throughout
the centuries. They only contain
what is necessary. Nothing is lacking and
nothing is redundant. For instance, take
Little Red Riding Hood. There's nothing in that story that is redundant and
nothing is lacking. And the information is given. In the perfect sequence. Nothing is given prematurely, and nothing is given too late. There was a girl living with her mother in a
hut by the forest. One day the mother said, take this basket to grandmother
who lives in the forest, but don't speak to the wharf. Little Red Riding Hood
takes the basket, walks into the forest
and meets the wolf. And what does she do? She
violates the warning. She talks through wolf. The wolf says, Where
are you going? I'm going to my grandmother
where she lived. She lives in a
cabinet in the woods. The wolf runs away to
Kevin, eats grandmother. Little Red Riding Hood,
comes up to the cabin, walks in, feel something is
strange because her mother, grandmothers, is
lying in the bed, but she has a very big
nose and very sharp teeth. So she's asking mother
or grandmother, Why do you have the big knows why do you
have the big eyes? And all the rest of the story. Nothing here is redundant. There's no story
where she sits down and then pick some blueberries
just for the fun of it. There's nothing here that
doesn't advance the story. And there's nothing here
that's in the wrong order. You know, if you
heard someone tell a story as bad storytelling
he had been oh, yeah. I'm sorry. You needed to
know that before. Yeah. I should have told you that. There's a bad storyteller. You everything is given in the right order and the right
amount at the right time, and nothing is redundant
and nothing's missing. So that is what you want
for your story to be, for it to be as
lean and mean ***. The fork tests that
study the folk tales. And you'll see how it's amazing they are as
information structures. I'm going to conclude
by talking about some, an aspect about this that
in Hollywood they say, Don't tell them until they ask. Meaning that first you create a need for
that information. Then you would hold it. You tease them. You
want to notice? I'm not giving it to you. And then you give it
the best way to create. If you start telling people information that they
haven't requested, that's boring, That's
information that's hyper boring. You start by creating a
need for that information. For instance, if I
were to tell you, Do you want to know
something about Charles? Charles is a guy. You're not the interests that interests you
couldn't care less. But if I tell you, you see that guy outside here
with the machine GAE Machine Gun who's just shooting in there.
You know who that is. Now you're interested. We
created a need for you. Okay. Why does that guy standing
there with a machine gun? So now you're interested and that's the way you
tell the story. You create the need first and then you supply
the information. But first, after you've
been holding it, like a detective story, we start a need for someone
has been killed by whom. We have a need for information. We haul that information the entire story
until the very end. Make them wait and
make them guess. They say in Hollywood
that you create information need
and then you would hold it and then
eventually Italian. So in conclusion, when
you create your story, you can see that, see
this as two aspects. You have the story and
you have the plot. Story is what happens. This is what physically
happen in this universe, in this sequence, the plot, that's the way you convey that. And we don't tell
everything that happened. What you want to do is create a big off-screen
story as possible. You want as much for
happen off screen. The more you force the audience to fill
in for themselves, they're more interested
in your story. They will become. Communication comes from the Latin word
common Nicole IRA, which means to make common. And communication. In order for us to communicate,
we need interaction. If we don't interact, there is no communication. Information. That is, someone spewing
out the information. Communication is always
some form of dialogue. And what I'm hoping now that we have here
now is a dialogue. Of course, I'm not seeing you. I'm not hearing your responses because this has
been pre-recorded. But what I'm trying
to do at the best of my capability is to make this. I'm trying to anticipate what
you're feeling and what do you thinking and are
trying to address that. The same thing when
you're writing. You're trying to engage in a
dialogue with the audience. A bad, bad writing. That's a monologue.
This happened and this happened,
this happened. Good writing is a dialogue. Now this happened and then,
you know what he did. You're constantly creating
questions in the audience. Your job as a storyteller is to create questions
in the audience, create a need for knowing,
and then he would hold it. So that's the plot. So when I advice you to do
is first create your story, this would happen and then tried to decide
what's the plot, what do I tell in what order and what's the
exact information I need? And I would advise
you to see how many of the information
discrepancies can you use? Mystery, suspense, surprise,
tension, anticipation, reassessment, and try to use as many of these as possible. One way is to try to distribute. You can, if you list all the new information
that the audience will receive and
then you distribute that throughout the
story as breadcrumbs. It's like a detective story. We follow. We have one lead that
leads to the next lead, that leads to the next
lead and so forth, up until the point when we
learn who the killer is. And try to, every senior right, have some formal suspense. Put the audience in some
form or superior position. Let everything have at least
one surprise or tension. If we know it's going to end. The more of these
discrepancies you use, the more the audience
will be enthralled. And yet again, if for
one moment in the story you don't have any kind of
information discrepancy, the audience will be disengaged. Alright, information. Now we're gonna move on
to a different subject, which has to do with the way the story changes
physically and mentally. And that is about position.
10. Chapter 9: Position: Welcome to Chapter
nine position. In order to create
a compelling story, we need our characters to
constantly change position. It's like if you
watch a soccer game, they need to constantly
change position. Otherwise it becomes boring. It's like yeah, when, when one of the teams play
very defensively and paste all their players in their own penalty area,
that becomes boring. So we need them to
constantly change position. Now, does this mean all waves have to change physical
position? No, it doesn't. So there are two kinds of changes in position
that you can have. It's changed in fiscal
position and if the change in mental position or
change in relationship. So for instance, if you have a James Bond movie
that traditionally has very few changes in
mental or position, then we have to constantly
change the physical positions, which a traditional James
Bond movie always does. We're in Asia, were
traveling there. We're going there, we're
going all the places which makes it exciting. Week. Of course, we could also have
changes in mental position. But if you take, for instance, which is very common
in the theater, where we're staying in the
same setting all the time. For instance, if you
take your place, then became movies
like Who's afraid of Virginia Woolf or 12 Angry Men, which is all set in the same physical location
the entire story. Well, if we're not changing
the physical position, we need to change the mental
positions all the time. And that is what
happens in the story. For instance, 12 angry
men is about a jury and everyone is convinced that the guy is guilty,
except one of them. And of course, in order
to give a verdict, the entire jury has to agree. So what happens in the
story is eventually, as the story progresses, the one guy who
thinks that guy's innocent gathers more and more and more and
more followers constantly. People are changing
mental position. And that makes the
story interesting, even though we're not
changing fiscal positions. Who's afraid to Virginia Woolf, it's about in the
middle of the night. It's older couple then
inviting and younger couple and fighting it out
during the night and when the same
fiscal position. So their mental
position, the rate, the relationships has
to change all the time, which it doesn't giving
new information, new positions, so forth. And yet again, of course
you can have both. You can have both a change in fiscal position and
mental position as well. But just this, any football
game or any sports, you need the positions
to constantly change. If it doesn't, your story
is dead at that moment. So writing your story, always ask yourself, how are the positions
changing right now? Are they changing
physically and or mentally? If you write the scene and the positions are not changing,
you don't have a scene. So either this is most probably the case that
you're seeing this redundant. It needs to go. If it doesn't, you need to make the changes in position
as big as possible? Yet again, I talked about
this in a previous chapter. The more your story changes, all the aspects that
we're talking about here, the more they change,
the bigger changes, and the more changes you have, the more interesting
your story becomes. Okay, we're talking
about position. We're going to talk about
something else that is very closely related to position. And that is function.
11. Chapter 10: Function: Welcome to Chapter
ten, function. In the previous chapter we
talked about precision. So now what's the difference between position and function? Function is the purpose of
your character in the story. Character can have
mainly three purposes. He or she can be a victim, should be a rescue or a hero. Or she can be a
attacker or persecutor, a dragon, so to speak. If you've ever been to store
the big church in Stockholm, the old town in Stockholm, there's a sculpture of St.
George and the Dragon. And if you're there, probably you've only seen
the St. George and the Dragon because
there's a third part of the sculpture placed a couple of meters from
that main sculpture. That is the maiden, the
virgin. Without her. The sculpture is
incomplete because we'd, all these three participants, we have what is called in
psychology, a drama triangle. A drama triangle constitutes a victim, a rescuer, persecutor. And that is what you need in your story at any given time. So in every story
and every scene, you need a victim rescue. And the prosecutor,
they don't all need to be physically present
at all the time. But in any given
moment in the story, the story needs to have these three functions cast and several people can
fulfill the same function. But we always need them cast. And they, the functions
don't need to be pure. We don't need to be hundred
percent rescuer. Hundreds. And the prosecutor, we can be somewhere in the middle of
between rescue and persecutor, somewhere in the middle
between victim and rescue. For instance, most heroes undergo a journey from
victim to rescuer. And if the hair
makes it dark turn, he or she might go from
rescuer to the dragon, so to speak, the perpetrator. And as I talked about for the
clearer structure you have, and the more changes to
that structure you make, the more interesting
it will become. In a good story,
the victim rescue PER scores don't stay safe, stay, stay the same because
that would be boring. So the more you can have the
characters change function, the more interesting
your story will become. And what you could do is if you draw a triangle and you have, for instance, the victim and the rescue and a perpetrator. And then you plot your
characters journeys in that triangle and some of your characters course
will not travel. For instance, take Star Wars. Dark weather is and will
always be the perpetrator. He will not change up
until the very end. If you've seen Star Wars
soon Return of the Jedi, you know what happens
in the end when finally Darth Vader sees is some
tortured by the old sift Lord. He eventually can't
take it anymore, texts the seafloor and throws him into this giant viaduct, becomes the hero, after
which he is dying. So Luke carries him away
and opens his helmet. And to his dying father, is it looks at his dying father and says,
I'm going to save you. And Darth Vader. Now, Anakin Skywalker
says You already did. So what happens here in the end, we have Darth Vader, who through the
entire series have been nothing but the bad guy, nothing but the perpetrator
suddenly becoming rescuer and then victim
with Lucas rescue. And that is what catches us, that is what creates
the emotion in us. So even your hero might undergo
a dark turn for a moment, become the perpetrator or have some purple trait,
Arish qualities. The more your characters change, the more they change
function within the story, the more interesting
account, for instance, you're here might be started
as a victim or victims slash rescue become
more and more rescuer that may be failed, come back to victim. Take for instance, the matrix. You have a Neil starting out as a victim is very impotent. He has no power and he
gets caught by the, by the, by the agents. Eventually, as the story
progresses becomes more and more and more
and more of rescuer. In the end, however, he is partly victim, running away in the matrix from the agents and
then being killed, eventually, rebirth as a hero. Morpheus starts out
as a rescuer and he's a mentor to anneal, but he gets kidnapped and now he is in the
victim position. So the more changes you can
have to your drama triangle, the more interesting
it will become. So. In concluding the side
cast, your story cast, you must always have
at least one victim, at least one perpetrator, at least one rescuer. And these functions need, your characters need
to change functions as much as possible within the story to create
an interesting story. Okay, so we talked
about precision, we talked about function. Now, we're going to talk about
something that is vital, especially when the writing
scenes and that is motor.
12. Chapter 11: Motor: Welcome to Chapter 11, motor. What does that mean? Well, in the story, you need one character who is
the primary driving force. That's true for every scene. In any scene, you need the
primary driving force. We've talked about conflicts. We've talked about
it's so important that all your characters have strong desires that are opposed to one another.
That is conflict. They have to be passionate about getting what I want to
have to really need it. It has to be life and death for your characters to
get what they want. And that stands in opposition to at least one other
characters want and desire. So all the characters are responsible for
pursuing their desires. But at the same time, there's one character that is the primary driving
force of that scene. That can change in the story, that can change in the scene. But at any given moment, there's one character who has the pink shirt, so to speak. If you, if you compare it
to professional bicycling, there's the leader
has to pink shirt. There's always a person with
a pink shirt in the scene. And that, as I
mentioned, can change. Why is this so important
for you as a writer? Well, so what or who
is driving the scene? The character that
is driving the scene that is a primer
engine, can never stop, can never pause, has to
continuously tirelessly work. And the other characters
pursuing their own desires, working mostly in response
to that character. For instance, if
suddenly you have the characters here and suddenly a monster breaks in
through the door. Who is the primary
driving force? Of course, the master. The other carriers
aren't passive. They're pursuing their desires, but they're mostly reacting to, at least initially reacting to what the primary
driving force is doing. That might change. For instance, in a story. What happens is in the
first half of the story, the primary driving force
is always the antagonist, the dragon, so to speak. Your character is active, bleed pursuing his
or her desire, but it's mostly trying to par, and trying to stay away from
the blows of the antagonist. In the mid point of the story, the great shift, the
great turning point. Every scene in stories
should be a turning point. Otherwise, it doesn't merit
its place in the story. But the big, big major tidal shift in the
story is the midpoint. For instance, what's the
midpoint of Titanic? They hit the iceberg.
The midpoint of Star Wars Episode four. They blow up the
planet Tatooine and our heroes gets sucked
into the Death Star. What's the midpoint? In Jurassic Park? The T-Rex breaks loose
and starts eating people. So that is the big
shift with turn from basically one situation
to its opposite. The situation is
turned on its head. What happens in the
second part of the story is bad is where our
characters are. Our main character is becoming more and more to
primary driving force. Now he or she is not only responding to what
opponent is doing, he or she is more starting to force the opponent to respond
to what they're doing. So that is the
major shift that's happening in the
middle of the story. You need to make clear at any
given point in the story, who are the driving force is being the driving force doesn't mean that you, for instance, if you have a dialogue scene, doesn't mean that the
primary driving force is always the character
that talks the most. Sometimes the characters
that talk the least, or maybe it's entirely silent. If the primary driving force. Silence can be
extremely powerful. For instance, August
through and he wrote one act play with two
women who meet at a cafe. It's called the stronger. One of the characters
don't utter a single word through
the entire play. Is XI passive? Of course not. She's
extremely active, but using her
silence as a means. And as mentioned, silence can be extremely,
extremely powerful. Yet again, you need to know
at any given point who is the primary driving force
and where does that change? And the person who is the driving force can
never, never, never. Let's go. To reiterate, in the
first half of your story, your protagonist will be
actively pursuing her desire, but mostly in response to
what the antagonist is doing. In the second half of the story, your character will
be more and more forcing the opponent to
act in response to her. It's like a game or boxing. Maybe Mike Tyson
has the upper hand. The other guy is trying to win, but it's just mainly trying to defend themselves from the blow. So Mike Tyson and
that might change. And that is what we want
to see in the story. We want to see who
has the upper hand, and we want that to change. For instance, if in
a football game, if our team leads five to nil in the first couple of minutes and they keep that until down. That's not exciting.
We want our team to be a head and then
their opponents to be had. Then our team ahead, that is with creates
an interesting game and that's what creates
them interesting story. How is this story played out? Well, now we're
coming to a subject that is widely discussed
and that is structure. How is the conflict between the protagonist
and the antagonist? How is that played
out over time? Is there a pattern
to this that is recognizable in all
stories? The answer is yes. And what is that pattern? We'll talk more about that in the next episode,
chapter 12, structure.
13. Chapter 12: Structure: Welcome to Chapter
12 or concluding chapter in this first part
of this series structure. My hat has three edges or
three edges has my hat. And if it doesn't
have three edges, then it's not my hat. This is the sweetest
children's song. This is an embodiment
of story structure. If four-part story structure. I assume you've heard about the three-act structure that
is predominant in Hollywood, which not only hold one, if we go back to
the dawn of time, ever since the old Greeks, every story that has function as work has followed the
three-act structure. Why do I speak of four
structures for Ax? Sorry, because it's
the same thing. The three-act structure
is really for structure. In the classic
three-act structure, the first-quarter of the movie, approximately the first
25% is the first act. And then the next
50 per cent from the twenty-five percent
mark to the 75% mark. That's act two,
divided by midpoint. And then the last
quarter of the movies, act three, the beginning, the middle, and the end. Act two is divided
by the midpoint, which dividing it into two Acts, namely act to a into B. So it is four acts. And you can see this in all this structure
in all of nature. We have four seasons. Summer, autumn, winter, spring. We have four directions
on the campus. And this is especially
noticeable in music. For instance, almost all pop
songs fall the same formula. You have a verse and the chorus. Then you have the verse
and chorus again. And then you have the guitar solo or the stick or the bridge
or what have you. And then you return
to the refrain, and then it's usually
just a refrain. A couple of times. In classical music is
the same thing we have, is called the sonata form. And there's all the
classical composers, mozart, up until
Beethoven use this form. Anther romanticists. They started to break
away from this form. But up until Beethoven, sonata form was
what everyone used. And the sonata form can be abbreviated AABA form structure, where it presents a
and then you repeat a. And then the third act, the third quarter is B, That's a new part. And then the fourth
part is returning to a, but now a has transformed as a consequence of
mutating it through B. So for instance, in
Beethoven's famous Symphony, Symphony Number five, ba, ba, ba, ba, ba, ba, ba bom. You have the verse
and the chorus, so to speak, in the sonata
form of classical music, you first, every theme had the male theme
and the female theme, the a and the B part. So does it adore
that are though, and then constituted, edited
it edited and so forth. And when that's presented, he goes back and presents the exact same thing
again, baba, baba bomb. When that has been
done to twice, we now in the middle
of this movement, now enter section B, third act. That is where the composer takes the material that he or she
presented and develops it, turns its twist, it turns
it on its own topsy turvy. And as a consequence of which, when we come to the fourth and last
quarter than it's AABA. But now when we return to a, the a is not the same
as in the beginning. They similar, but has to some degree change as a consequence of being in
the B part, the third act. And we see this in
the sonata form, and we see this in pop music. It's the same structure
in storytelling. You start with presenting a, this is the way the world,
this the second act. You present a again, but now you expound on it. We compound on it. It's aggravated. Then front the midpoint until the three-quarter
mark point. That is the third
act, the B part. This is where the
new stuff happens. This is where the
change happens. Now, everything is
turned upside down. What was initially the
case is now the opposite. Then from the three-quarter
mark until the end, we return back home. Now having changed, Excuse me, as a consequence of
being in the third act. So every story it starts with
your hero being at home. Leaving home for an adventure where he or she will change, transform in the
inner universe and the outer universe and
then return back home. As a consequence being changed. You can look all stories. You will find these, this structure. In Japan. They have a four-part
structure storytelling called the Kishore ten cats sue. The four parts are key. Shore, Town gets it. And key, you present something. Sure, you expound on that. Ten, the twist, the change. And then cats are the
consequences of the change. For instance, I'm
going to read you a very short poem with
a four-part structure. Daughters of Ayatollah in
the Han mushy of Osaka. The elder daughter is 16
and the younger one is 14. Throughout history,
Deimos killed enemies with bows and arrows. The daughters will be toya, kill with her eyes. So this is a
four-part structure. First one, daughters have a toy in their own
material or soccer. Now, the second act, so to speak, the development, we have introduced an idea in the key of a toilet and then now we develop
it in the shore. The elder daughter is 16
on the younger ones 14. Now, the third act that twist
the tan throughout history, Diamonds killed enemies
with bows and arrows. This is new information and as a consequence of injecting
these new information. Now here comes the conclusion. The cats are the daughters of our toya kills with the rice. Another example, also
Japanese poem, introduction. The light of the full moon
shines down development. Illuminating the world
with divine light. Twist town. When my lover sneaks
into visit me, conclusion kits, I wish that the clouds would hide
that light just a little. So the new part and the third
is R, It's about a lowered, it started out being
about the moon, and then suddenly it was not really about the moon at all. It was about the lover and my wanting the moon to cover
his or her interests. So this structure, you can
see in all nature and I would advice you thoroughly to when you start
plotting your stories, start from the
helicopter perspective and see what's the
four-part structure. And you present
the problem here, you develop it, you twist it, and then you return. And as a consequence, your hero is able to
solve the problem or not if its ends badly. In advanced
mathematics, they have a process called the
Laplace transform, named after a French
mathematician Laplace. And it works this way. You have a mathematical
problem which is insoluble in the normal mathematical
world, you can't solve it. Then you transform
that problem via laplace transform into a
parallel mathematical universe. In that universe, you
solve that problem. And when you have
solved that problem, you transform it back via laplace transform to our
normal mathematical world, thus having solved it, this is what happens
in the story. Your protagonist has a problem
in the original world, in the ordinary world of the protagonist that he
or she cannot solve, it is insoluble MTR. The big problem, which is
presented in the prologue. Anther that takes
the protagonist on an adventure voluntarily
or involuntarily, to a parallel world, to the special world,
the new world. We've talked about
that when we talked about worlds in Chapter five. In this new world, the protagonist has a
face bigger problem, which is parallel to his
or her ordinary problem, but it's a much bigger problem. And in trying to solve
that bigger problem, he or she will develop qualities modus
operandi in science, point of view, skills, qualities that when
he or she returns back home will make her able to solve
her initial problem. This is one story is you're the person with the problem
that ordinary world, we transform that into a special world where
r here is giving a, given a new problem, much bigger problem in trying
to solve that problem, he or she develops qualities
that which upon returning home she can use to solve our original problem.
Take for instance. Star Wars episode
for a New Hope. Luke Skywalker's
original problem. What is that? He wants
to become a pilot, but it's only form
hand and his uncle, and he has little hope
of ever escaping that. Now. And through big problem, Darth Vader has
kidnapped presence. Leah Obi-Wan says that you must help and suddenly he is thrust into an
adventure in space. We're confronted
with a Jedi power and they are entering
the Death Star. And all the while, all of this, during this
journey, a journey, it Luke Skywalker
transforms as we all do in adventurous here, becomes stronger and
more insightful, more courageous,
more responsible, and all of these qualities
he will be able to use when he returns back
home and not to the planet, but our leaves the Death Star. And suddenly now he's
no longer farm boy. But in the third act, he is a pilot. And then the very last
climatic moment of the story, he also becomes a Jedi. So this is how the story works. So you need when you
create your story to have your main character have
an original problem, which, which we talked
about earlier about karma. He or she has to have created herself through her
and Marsha threw her mistake for her
cultural upbringing through her mistake
and modus operandi. Now, she cannot solve
this on her own. Otherwise, there
would be no need for the story because the story is, in its essence, it's about
human transformation. It can be, you can have laser sabers and you
can have TIE Fighters. Millennium Falcon is deaf
stores what you want. We'll never grip an
audience if it's not in its essence about
human transformation. That's what a story is. All the external events serve one purpose to transform
the character, your main character, and
other characters as well. That is the purpose. And that is why. When you ask yourself what's more important
character or story, it's impossible to answer the question because
it's the same. The more you study story and more you
realize by storytelling, you realize the character
and story is the same thing. The character is
transformational arc. How the character changes is the structure
of the story and the fiscal events that outer events are the
agents of change. And at the end of the story, or the events that
are being changed by the transformation
or the protagonist. In the beginning of the story, the outer events are working much more on the protagonist
than vice versa. Changing, transforming her. At not only the positive events, everything that your main
character encounters be negative or positive, transforms the character
for better or worse. It's like in life, your mentors and teachers that you have had. Hopefully I've taught you stuff, but also, and this might
be painful to realize. Your enemies have also
taught your stuff, and maybe they were your
best teachers all along. And this is the case
in all stories. Obi-wan Kenobi is a fantastic
teacher for Luke Skywalker, who is his best teacher. That stuff later, because
Darth Vader shows Luke, Skywalker and whatnot to be the dangerous the lurks in
the psyche was all. If we turn to the dark path. So not only the mentor, but also the antagonists, Let's say especially
so the antagonist and decide kicks and the allies all help our hero transform
into a if it's a good ending, the bigger and better, more powerful and more insightful person than he
or she was in beginning, which makes it possible for her to solve her
initial problem. So that's the mathematics
of storytelling. And I urge you to study all
movies that are functioning all your favorite movies and
to identify this structure, this mechanism in
all those stories. Now, when it comes
to structure, there, there's a plethora of books and ideas and models of
how structure works. They are, I don't know how many books have been
written in the subject. I'm going to try to make it
as easy for you as possible. The basic structure, as I
talked about in any story, in any piece of music, whether it'd be pop music
or classical music, is the four act structure. You'll see it
everywhere in nature. Now, I'll move on to talk a bit more detail than
a four extractor. And we'll talk about
different models. We'll talk about
Vladimir props model, who was a Russian folklorist, who started the
Russian folktales. And we'll talk about the highly, highly influential
Joseph Campbell and his theory on the monomyth. And then I'll discuss
some other models. But Otherwise, I want
you to keep in mind that the thorax structure
that we've been discussing, that is the primary
structure of all art, as in all life,
beginning, middle. And you introduce something, you aggravate it, you twist it, you turn it, and then
comes the consequences. If you take a funny
joke, for instance, funny story, then you
introduce something. It happens a second time. And on the third time, there you have the punchline, which meaning the third, the fourth fact, the last quarter of a
funny joke is never told, but the audience feels
them for themselves. That is a consequence
of the twist, the consequence
of the punchline. Okay, let's start to talk about one of the models that
are more specific. And this is the model
of Vladimir Propp, who was a Russian folklorist. And he identified 31 steps in all the Russian folk tastes. He started, I want
to give you this. And of course, your story will
not hit all these points, but I think is highly
beneficial when you work on your story to use these
structures as a reference point. You don't need to follow them. Slit is the same actually, you don't need to
follow them at all, but you might get ideas through studying these,
these structures. Okay? So the morphology, morphology
of the Russian folk tale, according to value
prop, is this. Excuse me. We start with one. Absent. Someone leaves the security
of home environment. They might be the hero or maybe a person to hear and
needs to go and rescue. This division serves as the first of tension in the story. He defines. He says that there are two
cancel heroes in the story. You have the victim hero. Now you have the searcher hero. The victim hero is someone to
whom before something bad. For a lot of horror stories, the family moves into a house
and it's a haunted house. And it starts, started, they started attacking them. They are victim heroes. They're trying to
save themselves. A searcher hero, a rescuer
here is someone who sets out on a mission
to save somebody else. For instance, Ripley and the
Marines in the movie aliens, they set out to rescue
the colonizers. Okay? Number two, interdiction, the hero is warned
against the action. Three, violation
of interdiction. The warning addressed
to the hero is violated and the villain
enters the story. This doesn't necessarily need to be a direct encounter
with the hero. For reconnaissance,
the villain tries to find out something about
the hero and his her request. Often the villain and
here are often meet face to face five, delivery. The villain finds out
something useful. Usually it's about the
hero, sometimes the victim. Six, trickery. The villain attempts
some kind of trickery. Often it's a
disguised in order to win the confidence
of his her victim. Sometimes the
victim is captured. This face earns the villain more information to
use against the hero. Seven complicity. The hero victim falls
for the villains trick, unknowingly helping the enemy. The hero usually now
unwittingly response in a way that helps the villain. Eight, villainy or lack. The villain gets a win and
causes some kind of harm or domain community unit in the story suffer some
kind of lack or setback. Sometimes it's both. This usually results in some other desire or the
family community, community. Nine, mediation. The lack or setback
becomes widely known. The hero is prompted to act. Ten, beginning counteraction. The hero seeker is prompted into counter action
against the villain in order to resolve the lag. This is the defining
moment that was set the course for
the rest of the tail. The hero is usually
defined as the hero as opposed to the ordinary or reluctant adventure
in this function, 11, departure, the hero leaves home again or
plays or normalcy. 12, first function of the donor. The hero is tested opening up the opportunity for to
help her donor to act. 13, heroes reaction. The hero or reacts to the donor
maybe withstands the test for USA captain, councils,
adversaries, etc. 14, receipt of a magical agent. The hero acquires
a magical object. 15, guidance, the heroes guided to the
object of the search. 16, struggle. The hero and villain
meet in direct conflict. 17, the branded. The hero is somehow branded. He, she might
receive an injury or a mark or maybe some
kind of object. 18, victory, the
villain is defeated. 19, liquidation. The previous misfortunes
or lack of assault, spells are broken,
capitus of free, etc. 20, return, the hero
starts back home. 21 pursued. The hero is pursued again
by an adversary force. 20 to rescue, the hero
is rescued from pursued. Here the hero undergoes
its transformation. 23, unrecognized rival, the hero returns to a familiar place
and this unrecognizable, this could also be to hear
what arriving in a new place. 24 unfounded claims, a force here or appears presenting
unfounded claims. 25 difficult task. Another arduous task is
presented to the hero. 26 solution, the hero resource
that task, 27 recognition. The hero is recognized
by their brand. 28th exposure, the false
hero or villain as exposed. 29 transfiguration. The hero is transformed again, often by new
appearance or garment. 30, punishment, the villain is punished, justice is served. And 31, wedding, the hero marries the princess and takes
their place on the throne. This might be fingertip. Alright, let's look
at a couple of beats here and compare them
with Red Riding Hood. First, absent,
someone leaves home. And so Riding Hood is advice by her mother to take the basket and had for her grandmother's
house in the woods. So that's our someone is
leaving home to interdiction. The here was warned
against action. The mother of the little
red riding hotels or don't speak to the wolf. Three, violation of
the contradiction. The warning addressed
here is violated. What happens? Red Riding Hood
violates a contradiction, talks to the wolf,
reconnaissance. The villains tries to find out something that's a wolf
coming to meet her. Delivery. The villain finds out something useful by talking
to Red Riding Hood. He learns that there's
a grandmother, mother and their trickery, the villain attempt some kind of trickery and, and complicity. The hero force for the
valence trick here is a little Red Riding Hood, the wolf, where the
grandmothers cabinets eight villainy or lack. The villain gets a win and
cost of some kind of harm. Well, the wolf goes to the cabin and eats Red
Riding Hood grandmother. So you see these, these structural points can be found in basically all stories. Maybe not all of them, maybe not in the
correct sequence. But yet again, I would advise you to take a look at this
when you create your story. You don't need to
follow this slavishly, but you might get good ideas and it's always a good point. What I would advise
you when they write, always tried to have
a reference point. Use a story as reference. It can be forked tail
and it should be quite old story,
a classic story, for instance, when they
wrote westside story, what do they base that upon? Of course, Romeo and Juliet, Titanic was based upon, of course, Romeo and Juliet. And of course, all the details and all the specifics are
completely different. But the basic
structure is there. And there are only
so many stories. Some claim that our 36th, the Italian George Polk, the claim started 36
dramatic situations. Some claim there are ten. Blake Snyder, the writer of
the book saved to Kathy, says there are ten
Kansas City stories. Some claim there are eight, some claim there are two. And Joseph Campbell
who will talk about now claims
that they are one. Regardless, try to find a story which you
love, of course, and you feel resonates
with the story you're trying to tell and use
that as a blueprint. That doesn't mean to copy. It just means the
basic structure, the basic premise of the story. Which of course, if it's
an older story that has withstood the test of time. You know that this is
a functioning story, is the same thing. When a pop musician
writes a song, he or she doesn't try
to invent the wheel. Again. Most sites will have the
verse and the chorus verse, chorus bridge thick guitar
solo and back to the chorus. And that's structured. It has worked for so many times and still
every song is new. Every song is unique. Even though most of the songs written follow
the same structure. Okay, Let's talk about the most influential
story structure we know in the world today. And that's the storage
structure of Joseph Campbell. Joseph Campbell lived
from 1904 to 1997. He knew he was a professor
at literature and he specialized in
comparative mythology. And what he did, he read all the myths throughout
the entire world. From Occidental stories
and the oriental stories, profane and sacral stories. And he found in all the stories, he found the same
underlying pattern which he identified and
called the monomyth. And this is his definition. A hero ventures forth
from the world of common day into a region
of supernatural wonder. Fabulous forces are there encountered and the
decisive victory is won. The hero comes back from
this mysterious adventure, would have power to bestow
Boone's on his fellow man. Remember I talked about you, the hearer has an
initial problem, leaves her original
world to fight the bigger problem in
order when solving that, she develops the
qualities needed to return back home and solve
her initial problem. This is what we have here. Your hero in this, in the ordinary world enters in the one-quarter mark into what Joseph Campbell calls
the special world, which is, we've talked
about that in Chapter five. It's a mirror image of
your original world. It's an exaggeration
or it's a contrast. This is a psychological symbol for the characters subconscious. We're leaving our
conscious mind, entering our subconscious. Every good story. It's an external
representation of your characters battle with
forces within herself. Externalize through
all the characters. In any goods store, you'll see that the drag on the opponent, the main opponent
of the character, is but a physical session and externalization of his
or her biggest interval. That's the way the whole Marcia, the mistake, the sin, so to speak of the
character is related to the outer antagonist
is the same. If you look at Star Wars. Darth Vader is an
externalization of Luke Skywalker's.
In their problem. He will never be able
to defeat Darth Vader until he has defeated
that inner Darth Vader. Okay, let's look at the
different structural points in Joseph Campbell's as widely,
widely studied monomyth. And by the way,
when George Lucas created Star Wars, he was very, very much influenced by the work of Joseph
Campbell and he credited lot of the
success with Star Wars on, on Joseph Campbell's work. Alright, there are
three basic parts in Joseph campus structure. And we started with the
departure, which is x1, and then we have
the enunciation, and that is 23. And that is where your hero transforms her old self
into her new self, which is able to, in the last part, return, go back and resolve
her initial problem. The first part,
call to adventure. Your protagonist starts off in a normal everyday situation, he or she received some
information that prompts them to head off on an adventure
into the unknown. This leads to point to
refusal of the call. Your hero is reluctant to leave his or her everyday
circumstances for a variety of reasons. Whatever the reasons it's
clear that staying in the comfortable every day will
lead to all kinds of troubles. What happens is that 0.3, excuse me, their protagonist meets the supernatural
aid, the mentor. Once your protagonist's
commits to venture, a guiding mentor figure with
typically arise sometimes bearing items and skills
and knowledge that will help your hero on
his or her journey. That this will help your character leave her original world
for the adventure, for crossing the threshold
at this point to here, whereas committed
both subconsciously and consciously to the venture. It takes the first
steps of the journey outside his or her
everyday comfort zone. The rules of this new world are unclear and potentially
fraught with danger. And now at the one-quarter mark, we enter the belly of the whale. And of course, all
these terms are not to be taken literally. They are metaphors. When your hero isn't a
metaphorical belly of the whale, he or she has finally
been cut off, cut off from the world
left behind and the person they once were has
symbolically died. The protagonist will be embarking on their
own metamorphoses. Now we're into the
enunciation waiting to, to act to the road of
trials once you're here or has accepted the
challenge of begun on the path of their
own transformation. They are typically
beset by a series of challenges that would serve
as a catalyst for change. Typically, a character will fail at least one
of these tests. Seven, meeting with
the goddess asks your protagonist's journey
so long he or she will likely encounter an
all encompassing love. Campbell describes this as the final test of the
talent of the hero. We're complete enjoyment of
life itself is the reward. Eight woman as temptress. Temptations, usually of a, excuse me, the physical
nature come through the hero. Threatening to the
rate of request. This isn't necessarily sexual, but can represent
material aspects of life. Nine, atonement with the father. Here your protagonist
confronts whatever holds the most power
in his or her life, often represented by
a parental figure. This is the high point of the journey with everything
so far leading to this point, then everything afterwards
leading away from it. Now in sport it when we talk
about woman and father, this doesn't mean that it has
to be the literal Father. It just means in
archetypical terms, you are meeting some form
of authority. Alright? Ten, apotheosis. The end of the quest is drawing nearer and you're here and now rests within her new selves, gathering temporarily
before going on for the final achievement,
the ultimate Boone, The Quest is fulfilled
everything in the story before I served to prepare your
protagonist for this movement. Refusal of the return. Now that you're
here where it has fulfilled his or her request, he or she might
feel reluctant to return to the everyday
world where they came from. 13, the magic fight. In some cases, your
protagonist might need to put up a final fight to get away with a
quest fulfillment and his or her way
back to normal world. Rescue from, without. In some cases the
hero might find fine. He or she cannot find his or
her way home without help. Crossing of the
return threshold. The hero returns to the
world he or she came from, but must retain the
lessons learned during the quest and perhaps
look for ways to apply this new
wisdom to Deborah. They world 16, master
the two worlds. Returning from their journey, the protagonist now occupies
a double place of existence, balancing the material
world and every day with the spiritual world
represented by the wisdom. Stay quiet on their journey. And lastly, freedom to live. By the end of the story,
your hero finds him or herself this new
sphere or living in a moment equally pleased
with depressant as with the past and with no
anticipation of the future. Okay, So let's
take for instance, matrix, the first movie,
call to adventure. You know, in the very
opening of the movie, Neo, this hacker is sitting
in front of his computer and the texts appears to follow the white rabbit. This
is called to adventure. It starts right away. And of course, this
is a reference, of course to Alice
in Wonderland. And not before long knocks on the door and some people want to buy something from him, but soon he gets in
contact with Trinity, refusal of the call. He doesn't want to
and he tries to get away if you've
seen Matrix runaway, but he's confronting is
very high up and the agents are able to get him meeting
the supernatural aid. He meets with it, talks through the
phone with Trinity and meets up with her
and meets Morpheus, which is, will be his mentor. Crossing the threshold. Morpheus offers him the
blue pill or the red pill. And af, if you
take the red pill, nothing will ever
be the same again. And of course, through
the forum or hero, the sites across a threshold. And now we enter the
belly of the whale, which is now we're
realizing, Oh, okay, everything that I thought was true about life
isn't anymore. So your first act at the one-quarter mark
ends with some surprise, some kind of Revelation, some kind of major
turning point that makes it impossible for
your hero to return. Now what I've
entered this stage, now, we're in the special world. Now entered the road of trials. And this is usually, so this second quarter of a movie is usually where
to hear or terrains. If you have a story where someone enters a military
academy or what have you, this is what happens in the second act and this is
what happens in matrix. Morpheus trains Neil and several ways to become a better jumper
martial arts fighter. And all these meeting with the goddess,
who is the goddess? Well, of course it's Trinity. Trinity of course, being a hold a reference
to the Trinity, father, Son and the Holy Ghost. Woman as temptress here. What's this? Well, this is where
cipher meets with Agent Smith and sells out. So this is not a
sexual temptation by a materialistic temptation. This will meet, to meet
thing with the father. And that is where when the agents come in and
they abduct a Morpheus, causing now the apitosis. When our hero has to transform, this is where Neo and
Trinity their arm up to enter the complex
where Morpheus is captured. And to save him, which they do, which
is the ultimate Boone. They take the gold, they take the thresher from
the clutches of the dragon. Now, refusal of the return, if you remember it, they're standing
there in the cell. We're going to
take the telephone to teleport themselves back. And Neo hangs up. Because it wants this alone
time with with Trinity. And then the agents
come and we have the magic flight and the
rescue from without. And this is where
Trinity rescues, rescues Neil, crossing
or the return threshold, a master of the two worlds. This is the Nios
running away and he's being shot at by the agents. And now he's able to
stop the bullets. He's the master of
the two worlds. He's the master of being in the matrix and he's the master of being outside of matrix. And this leads to
freedom to live. Your hero finding herself in a new sphere of
living in a moment. And you remember in
the final image, a matrix he's taking
off to the heavens. Like Superman. He is now
no longer mere mortal. He has become a legend. He has become a super hero. This is the journey
of the hero in, in, in any good story. And of course, it
doesn't have to be at this fiscal level. Even a court room drama or family drama will
follow these steps. So study, study. You also campus monomyth. And I would advise you to
all the movies you see. Try to identify where in the story you can you
find the difference, different stations as well. It's important to
recognize this is not about formulaic writing, It's not about
filling the numbers. It's about basic, basic structures that
have been found in all stories because these are basic structures
in the human mind. This is the way we
perceive the world, and thus, it's the way that
we construct our stories. I read recently in a book,
but neuropsychology. And it said that we humans interpret
the world in stories, were not capable of thinking. In other terms, Dan
stories, beginning, middle end, someone opened the door and then that's
the thing fell down. Immediately. My mind will make the connection that film because
they opened the door. That might be untrue. There might be some other
reason why that fell down, but that is the way
I will interpret it. Cause and effect.
Cause and effect. We've talked about
that. Alright. I will give you here in the
course materials you'll see several different
structure models. Yet again, there
are so many models, but what I wanted to
convey to you here is the most important
one and there's the four-part structure which
you find in all stories, in all music, in all
the temporal arts. Then Vladimir props,
morphology, his 31 steps. And then Joseph campus, 17 steps and please
do study them. And when you write your
story, you can use them. Getting a nod to
fill in the blank. But justice as a guide posts to what kind of beats
you need in your story. The writer, KM, KM Wieland, she says that there are
writers before her. Her said as well that there
are two kinds of scenes. You can have a scene, scene and the scene. And you can say it's seen as either an action scene or
primarily a reaction and see, what happens in an
action scene is that we have a goal or hero's goal. And she fights against an adversary force with
our position in conflict. And that leads to an outcome
which usually is a setback. 40 or in some way,
shape or form. Or if it's a triumph, it's not a complete triumph. It might entail a cost that
might entail a new problem. By the way, all
the triumphs that your hero wins must
come at a cost. If they are not interesting, every thing that the
character gains should come at the cost and the cost should be
increasingly higher. So you have a goal and you
fight it out in opposition, and you reach a conclusion
that hopefully brings, or here closer to the
goal, the ultimate goal. But at a price, at a cost, maybe at a new problem or a new take on the
problem, surfacing. Now, enter the sequel. This is where our characters
react to an outcome. There are faced with a dilemma. Should we do this?
Should we do that? If we do that, that
will pay this price. If we will do this, we will pay this
price what to do? And eventually they decide upon a way forward,
the decision. Now they have a goal and
they enter into opposition, into a conflict which will lead to new
resolution, so forth. You have the goal, opposition,
outcome, reaction. Lemma, decision, goal,
opposition, outcome, reaction, dilemma, decision and so forth
and so forth all the time. And this is the
circle and movement that door characters
are constantly, we are acting and we
experienced a gap, some form from a gap between
our ambition and the result. That gap has to be closed. What to do? We reassess, we
regroup and re-plan, and then we enact that new plan. And what's the difference
between this and the way that we
act in our lives? Not right. And as I said before, the more you study storytelling, the more you realize
that what we're studying really, it's
not storytelling. We're studying life. And the more your stories
are true to life. And then one more
day are like life, the more interesting
they will be because that is what we want. In Sweden, we call
cinemas be yogurt off and be younger off comes from the Greek
words BUN graphene. Graphene meaning show, and B, or bio, meaning life. So what is cinema
does when it's good? It's not showing
movies, showing life. Okay, I'm going to conclude
th
14. Outro Common: And I was the first
part in the series. Thank you so much for watching. I really hope that
you have been given tools that you need to create stories
that are compelling. Everything we've talked about in this first part of
the series are tools and parameters that are common
to all your characters. We are addressing your story from the helicopter perspective. Now, what we also
need to do is to address your story from, from the ground, from the
individual characters, from the perspective of
the individual characters. And that is what we'll do in the second part
of the series. If you choose not
to follow along, I would say thank
you so much for watching and I wish you the very best of luck in your
future endeavors. Thank you.