Transcripts
1. INTRODUCTION CHARACTER-SPECIFIC: Welcome to the second part of this tri-part series
in screenwriting. In the first part,
we've talked about all the aspects that are
common to all the characters. We addressed your story from
the helicopter perspective. In this part, the second
part of the series, we are addressing
your story from within each individual
characters, from each individual player. We're talking about what's the goal, what's the objective? What's the opposition? What is the motivation? What's the time pressure? What kind of actions, what kind of business
or your characters pursuing in order to
get to your objective. Without much further ado. Let's get started.
2. Chapter 13: Objective: Welcome to Chapter
13, objective. What is a character's objective? It's a solve his or her problem. The problem can also be a
longing that is unfulfilled, desire to become the best
jazz musician in the world. That is also a problem
because there's a difference between what you want to happen and where
you are right now. And that gap. Difference is your problem, and that is what
your story is about. If your character is completely content with everything
in her life, we have no basis for his story. So some form of discontent. This the part that basis part of a
character and the story. Constantin Stanislavski lived
between 18631938 in Russia. And he formed the
Moscow artistic theatre with the playwright Anton
Chekhov and others. And he is the father
of modern day acting, which we call
psychological realism, which is everything or almost everything you see in
the movies or television. And in the theater. Most of the theater is
psychological realism. We're trying to,
actors are trying to play what happens as if
it happened for real. There are other forms
of acting in Japan. They have the Kabuki theater. In India, they have the
Bollywood tradition. But in the West, the
predominant tradition of acting storytelling is
psychological realism. Stanislavski, along would find
the founding the theatre. He founded an acting
school theatre and he has written several books
on the subject of acting. An extra prepares being
the most famous one. And then you have building a
role, creating a character. And I would highly advise
you to read those, especially the first one,
an accurate prepares. Because as mentioned, all
the things that we'll be talking about in this
part of the course, this second installment of the series are questions
that are specific to each character and these
are the questions that every good actor
asks him or herself. So the difference in this perspective in writing
from acting is very small. You could say that writing, when we start talking about writing from the
character's point of view, is acting with a pen and hat. Almost. You're not maybe saying
the lines out loud. You'll maybe not
enacting it physically. But you are, if you're writing
well, acting it inside, but it's just emerges through your fingers instead of for
your voice and your body. Now Stanislavski, he says
that every character has a super objective through
the entire story. That is the overarching goal that your character
wants to reach. For instance, what is the
super objective for Hamlet? Well, he wants to find out a
does was my father murder, and if so, wasn't murdered
by my uncle claudius. And if so, how
should I eventually, that is his super objective. What is the super objective
for Luke Skywalker? Well, the character can have super objective
on different layers. It's like an origin. You have different layers as peg
against us in absence drama. So the character can have
the big super objective, the world that has to do with the entire world and the
problem for the entire world. Then he or she can have a personal goal and he or she can have
an inner goal and in their problem that
she's trying to solve, and they should all be related. If we look at Star Wars
episode for a New Hope, we see that the big
problem is of course that there are fader
and the evil empire is trying to rule the
galaxy to have captured layer and when she
must be saved. Alright, that looks
personal goal is that he wants
to become a pilot. He wants to leave the farm. He doesn't want to be
in a farm boy anymore. He wants to become a pilot, is inner problem, which he isn't aware
of in the beginning. But still there, He's, he's emotionally aware but not the intellectual aware is that he's trying to find
some purpose and meaning. He has a spiritual longing which is unfilled, unfulfilled. And that is shown
very powerful scene. If you remember the movie
where late one night, Luke walks up and sees the two
setting sun and the music, the Jedi theme swells. So here's aware
that he's lacking something in his life and he's not aware of what, what it is. During the course of the story, he will fight the big problem, trying to say princess Leah, trying to defeat
the evil empire. He will address the problem
of becoming a pilot, and he will address the problem of his spiritual longing
of the Jedi force. All these three lines will
converge in the climax. Wade becomes a pilot
where who becomes a Jedi and where he's able to defeat Darth Vader
and evil empire. They all come together in many stories,
many good stories. This is the way it works that in order for your character
to win this goal, he or she has to win this
goal at the same time. In order to win this goal, he or she has the wind
that goal as well. In the climax of Star Wars, which is so brilliant is that he cannot become a true Jedi if it fails in destroying
the Death Star. And he cannot, cannot store the Death Star unless he
becomes the true Jedi. And also excellent
fighter pilot. If you can accomplish
a climax like that, you're, you're on, the good, good chance of creating
a story which will come, will become very impactful
with the audience. Now, there are other kinds of stories where the character, instead of having
the goals converge, have to give up one
goal for the other. For instance, Legally Blonde
with responds character. She loses her boyfriend who
enters, I think is Harvard. Then she decides in
order to win him back. She has, she has a hard word and become a scholar in order to win this respect
and win them back. Then she Thus as Stuart Hall word and becomes
a brilliant student. And in the end, who are former boyfriend
comes groveling and asking her to take him back. And now she realizes she
doesn't want him anymore. So wanting to get her
boyfriend back was instrumental in her starting the other projects are
becoming a scholar herself, which ultimately meant
that she had to or wanted to leave that old gold behind. That can happen in
the story that, so either at the
different objectives are dependent on one another or your
character's forced to choose one of these
objectives over the other. Alright, so this is the most important aspect in writing and
creating a character. What is her problem and what
is her overarching desire? What is her super objective? And if there are several
layers to the super objective, how do they relate
to one another? Then do they converge? Or is your character forced to relinquish one of these
layers for another? Now, this is the
goal, JOB active. Now, moving on, let's see. It's not enough with your
character having an objective. He or she must want that
with a burning desire. It must be he or she must be passionately trying
to reach that goal. It must be in some
way, shape or form, life and death to her to
attain her objective. And this we'll talk about in the next chapter
about motivation.
3. Chapter 14: Motivation: Welcome to Chapter
14, motivation. Motivation. What is that? Motivation is the
answer to the question, why is it a matter of
life and death for your character to solve
his or her problem. It has to be about
life and death. All good drama is bad
law for life and death. Does it always have to be
fiscal, life-and-death? Know, it can be sociological, life and death, economic
life and death, emotional life and death, spiritual life and death, life and death for
relationships, for something that we love, but in some way, shape, or form. Every story has to be
about life and death. And why is that? Well, that's because
the reason we started telling stories
is because they gave us, in comparison to
all other animals, an evolutionary advantage. As far as we know, no other animals are
telling stories. There are communicating, but
they're not telling stories. As far as we know.
As far as we know, Weird only ones telling intricate and complex
stories to one another. And why do we do that? As we all know, nature is where economic nature doesn't
waste her resources. We try to conserve our
energy at all costs. So why is the human
species spending tons or millions of dollars
creating these movies and magazines and books and place that there are dealing mostly with things
that are never have happened. Why did we do that? Well,
because it's not superficial, because it's highly
instrumental to our survival. The reason why the human animal exist on five out
of six continents, except Antarctica, is
that we can adapt. If you take a polar bear
and put him in the Sahara, he's going to die
because he can't adapt. If you take a desert lizard and put her at Iceland or Greenland, it'll die because
it can't adapt. But we can. So we exist
in Greenland, Iceland, we exist in the deserts, we exist in the rain forest because we can adapt
and how do we adapt? Well, learning information. And how do we learn
information by stories and even
information on the most, in the most simplest form. For instance, Eric eighth that
mushroom with the Red Hat. Now Eric is dead. So conclusion, don't eat the
mushrooms with a rather hat. That is a story unto itself for the beginning,
middle, and end. It was an initial situation or equals to live than
something happened. And then there was consequences. And there's a learning, there's a takeaway
from this story. Hamlet is the same way, just more, infinitely
more complex. That's the same thing. Hamlet deals about
something that's vital to our survival as individuals
and as a species. Namely, revenge. Revenge always good,
is it always bad? How do we do revenge? These, we all come
across the feelings of revenge at one time or another and we have
to deal with that. Now. We have to deal with that
in a way that is hopefully as non-destructive through us, as individuals and as
collective members of society. Because we don't, maybe
we'll kill, kill ourselves. So it's vital that we come
to grips with revenge. And that is what a story
of Hamlet it's about, it's about life and death for the individual and
the collective. And you can say,
well, what about the silly high-school common
it take for instance, American Pie about some nerds
are trying to get laid. I mean, that's not
about survival. Of course it is. Nothing is more about
survival than that. If we, humans would stop mating. Well, all the human race will be dead in a
couple of decades. So we'll, most
stories are about or about the most basic
parameters of survival. Many times, for instance,
in action movies, it's about fiscal survival and the survival that your stories above with defined a John Ray, for instance, if it's
fiscal survival, it will be a joint action
or horror, thriller. Maybe if it's
emotional survival, it will be a drama or a rom com. If it's social survival, it will be a comedy. Maybe, maybe risk being
made a fool in front of the entire school
and so forth. So it's always, even if
it's a comedy or drama, even if they just
think it's a silly, just comedy about some nerds. If it, if it makes you
laugh, it in some way, shape or form engages you, it is about life and death. The stakes have to be as high as possible
and they have to continuously be erased
throughout the entire story. If for instance, now I would start to play poker here
with my partner here, Eric, who's behind the camera. If he will come in
and we play poker, and I will put ten Swedish crowns on table
and he would do likewise. Would you be interested?
Of course not. But if I were to
put my apartment on a table and he were to put his apartment or his house here. Now you'd be interested
because it's the same darn poker game. The game hasn't changed, but the stakes have changed. You know that at the
end of this game, either he or I will be homeless.
Now we are interested. This is super important
when you create your story and when you
design your characters, they have to have a
lot at stake. In life. We will always want a
situation that if I win, then as good, if I lose,
that's good as well. Of course, that's
what we all want. That is death. To a fictional character. We want to push them up against the wall
where it's do or die. It's swim or sick. Either you win and then you
go to paradise, so to speak. And if you lose, you go to ****, metaphorically or literally,
there are no other options. You want to put your character between a
rock and a hard place. Imagine that you're
putting your character in martial arts cage, you locking the door. And on the other side
you have Mike Tyson. And he has been
chewing tramadol for the entire night is like his
eyes are big as saucers. He just completely wild and the associated punch
your character until he's a piece of pulp. Now there are two options. Either your character
defeats Mike Tyson. Where are you guys? Can, can you run away?
No. Can you climb vote? No. So what you always want to do is box in your characters. Your character has
no other option than to fight Mike Tyson or die. Do you and me want to
be in that situation? Of course not, but that is
why we want to watch it. We as an audience are in some
way, perverts were sadists. We want to see people in situations we would
not want to be in. The more your characters
enjoy themselves in life, the less interests that we are. We want to see your characters
be put through the ringer. Alexander, the mom, the
French writer, said, the way to engage the audience is make your heroin suffer, make your characters
struggle and suffer. Now, talking about suffering, it's important to
note that if people, a person sitting in a chair crying and
bemoaning their fate, that will not create
sympathy in the audience. What creates sympathy is someone struggling to get out
of their suffering. For instance, take
for instance titanic. If you'd have Jack and Rose sitting on the deck
and crying and say, Oh, it's so sad that
we're going to die. Would I turn off and said, Oh, you can don't carry. I
mean, you can drown. But due to the fact that they are fighting and fighting and struggling to not
drown, that engages us. So they're super important. This is a thing that
a common mistake in novice writers is
that he or she writes a character who's sitting and crying and being
sad and crying and being sad and crying
and being sad and very sad and hoping that that
will engage your audience. It doesn't, it
bores us to tears. The only thing that
will engage us is that, oh, I see that she suffers. And what does she do
to mitigate that? That is what I was. That will create sympathy. And you could also say, if I were to sit
here with my hand in a pot with boiling
water and I will say, oh, it's so painful.
It's so painful. Would you be engaged? No. Because, you know, that is lie, right? Because if it's really
was boiling water, I would do anything
in my power to try to bring my handout or
that boiling water. So if your character doesn't do everything she can to get
out of her suffering. She's not suffering, right? So that is what creates empathy, not the suffering itself. That the characters struggle
to get out of the suffering. Alright, so the stakes have
to be as high as possible and after continues to be raised
throughout the story. Because the higher
the stakes are, the more I have to lose, the more desperate I will be, the more desperate I will be, the hard-drive of struggle. And the harder I struggle, the more interesting
I am to watch. You always want your
character to be desperate in dire straits because
then they will perform actions that are
interesting to watch. So the question you should
always ask your characters is, what's, is the disaster that
will befall you if you fail? It always has to be. It. Disaster. If you say Well, if he or she
loses, then she'll be okay. You don't have a
character, you don't have a setup for character
will be interesting. He or she has. It will be complete disaster. It will be in some way, shape, or form, **** for her. If she fails, if she succeeds, it will be in some way, shape or form, paradise. Alright? Second aspect of motivation that is crucial is time pressure. Good, drama is
always in a hurry. Take for instance, you know,
the classic Western movie. You have the heroine tied to
the rails by the bad guy, and the train is
approaching one. Our hero is galloping and
clopidogrel particular, particularly in trying to get
in time to save his lady. Now, what happens if
we remove the train? There is no train are here in this tight to the
railroad tracks. And R here is coming. He can take all the
time in the world. He can stop by and have a drink in it. You can have two drinks. It can play a game, poker or two game and slowly getting time
and save as his lady. Is that drama? No. So what
makes drama the time pressure? You always, always, always
want to have a ticking clock. You always want to have a
bomb that's fuse burning. Of course it doesn't
always have to be a physical bump, literal bump. It can be a metaphorical bomb. For instance, in a family drama, you'd sell them,
have a fiscal bump. Although it might be
interesting to have that, but seldom you do, but you have an emotional bond. For instance, a classic
setup for family drama is the funeral of the mother
and the three sisters that are living in separate
places in the country that reunite for the funeral and try to work out
their differences. And the implicit
bomb is of course, that if they leave now, returned to their usual lives without having resolve
the conflicts, they will be estranged for
the rest of their lives. So that is what is at stake. You always wanted
the time pressure. You want that at time pressure
as tight as possible. And if possible you want to
tighten it even further. The classic action
movie you have the action here are
running to stop the bomb, t minus two minutes. And the or here is running
in order to save the world. Take away the ticking clock. And when he can take
it all the time, it's world and it's
the same danger. But without the time pressure, we don't have any drama. You should start
your time pressure as soon as possible
in the story, but no later than the midpoint. The midpoint. That's what
a ticking clock starts. For instance, in Titanic, the midpoint when they
have hit the iceberg. They know that it's a matter of hours before she's going down. The ticking clock I started
in the film Aliens. They're looking at
the outburst and the saying that in a couple of hours because there are some ventilation
has been damaged. So the whole nuclear facility
on this tastes will, will load two pieces. So there's a ticking clock. They only have a
couple of hours. I'm in Romeo Juliet, in a couple of days. Juliet's parents will force
Julia to be married to Paris. And if that happens, of course, you can
never married Romeo. So it's a ticking clock. Always, always, always. You need a ticking clock
and you need that. And that is what forces your characters into
desperate actions. And that is what
we want to watch. We want to see desperate
characters in dire straits. There's a saying, you
know, desperate times call for desperate measures. And that is a very good
recipe for a story. Putting your characters in desperate times
and enjoying them. Undertake the desperate
measures that need to take in order to get
out of there conundrum. Another aspect that's
super-important to, to ask yourself when talking
about the motivation of each character is
why, now, why here? Why candid weight? And that has to do with the time pressure we've
talked about that. But it also has to do with why didn't your character to try to solve the problem before? So you need to have created something that has happened or that that now makes it
impossible to wait. He or she can't wait anymore, but he or she couldn't
do it before either. So this is the only
time it's now or never that your character
can solve this problem. And most of the time, of course, it will be that the
problem at hand maybe emerged just recently. So there wasn't any way
of solving it before, but nevertheless,
it cannot wait. Another aspect of motivation is that all the actions
that your characters perform have to be a 100% logical from his perspective, his
or her perspective. It doesn't have to be logical
from our perspective, but it has to be logical
from their perspective. And this brings us
to a point that is super-important for
actors and writers alike, is that when you
create a character. Don't, the more you create the character
from the outside and in the worst creation
you will make. The more you create the
character from the inside out, the better a character
you will create, the more you talk about
your character in the terms of he or she or
he or she or he or she. The, the worst character
you will create, and the more you can invest
yourself in the character. And Toba I, this is, this is how I would have felt. Stanislavski talks
about the magic if Constantin Stanislavski, we've talked about them
in the previous chapter. Who was the founder of
psychological realism? Just as Sigmund Freud as the
founder of psychotherapy. He said that every actor should ask him or
herself the question, what if, what if I were this character in
these circumstances? What would make me say this? What would make me do this? The more you inject yourself and try to put yourself
in the character's shoes. And so how would I react
in this kind of situation? Would either what
would be real for me? The more real your story
will feel to the audience. And this is something that
there's just a certain, you notice when you
have seen something that made you feel
at this feels real. And that's because
it was real to the rider and real to
the actors as well. So for instance, if you're trying to create a
character that is insecure, the more you are looking at this character from
the outside saying, Oh, here's an
insecure character. The more you will create a
stereotype, a dead stereotype. But the more you addressed this character
from the inside and out, the more interesting
we'll count, for instance, if I am to
portray an insecure character, do not think about how the
world sees this character. Think about how does
this character view the world in a way that makes a world
view me as insecure. For instance. I cannot play in secure, but I can play that. I'm really, really anxious on. Older people are sitting here. What do they feel about me? Maybe they are highly
critical of me. I think they all
look really scary. You know, i then I'm
becoming secure, but I didn't play insecure. I was just transforming
you, so to speak. I had a teacher in drama school. This is very
politically incorrect, but his, his words, not mine. And he said, but acting that it's much
easier to rape yourself, to rip others and rape yourself. What he meant by that is that transforming
oneself is hard, but if I transform
my view of you, then I will have
transform myself. For instance, how do
you play arrogant? Well, you can't play arrogant, but I can play that. I think that all of
you looked like nerds, you look like geeks. And in so doing, you will interpret
me as arrogant. So this is super important when you create your characters, create them from the inside out. No character, no
person has ever lived that saw themselves as evil. There has never been
an evil person in the history of mankind from
their own perspective, Hitler wasn't evil
from his perspective. Styling wasn't evil
from his perspective. They probably saw
themselves as heroes. And so the more you can
write the character from inside the character's
mind and find logic. That is logic to you that you
feel this, this feels real. The more interesting your
characters will become. And say for instance, that you have conceived
a character who, who's going to do
something which you personally feel is
totally strange. For instance, your written
character who takes an heir, an ax, and kills two young boys. Hopefully, you will feel as I
do, that's totally strange. And the thing that
these boys did, they trashed the old
man's boat, rowing boats. And now his response was
killing them with an ax. To me, that's totally
disproportionate. Insane response. Now, if you go
about the bad way, you'd say, well, he's
a crazy old ****. And let's write them like that. There will not be, something doesn't engage
with an audience. It will leave the audience cold. But if you tried to get inside the mind of this guy and say, what would make me
killed two people? Because they trashed my vote? If you can find that answer, then you will create a very compelling
character and you will. Interest and engage
the audience. Because then it will
be true to you. And the only truth that
is interesting for us as artists is
our personal truth. What do you feel to be true? And if the audience
agrees, they will laugh, cry, or bite their nails. And if they don't
agree, they won't. But that's the only
thing we can offer to the world apart from
our artisanship, is that our personal, honest truth, feelings
about how the world works. So now there are two ways that actors go
about this and that you can go about as a
writer trying to find this. One way is to build the
background, build the backstory. What has happened that
make me feel that killing those two boys are
logical and morally right? Because everything
Hitler did was morally right from
his perspective. So everything you have
ever done in your life has been a 100% logical and more to the correct
from your perspective, maybe not always from others, but from your perspective, it has always been right? Sometimes maybe you have, as I have looked back in
the life, as they're, how they're, how could
a been such a fool? But at the time, you thought that
was the best way forward is the same thing
with your characters. Everything your
characters are doing are from their perspective, the best thing they could possibly do from a logical
and moral perspective. Alright, so you build
the background and try to find what
kind of experiences do I have had to have in order to make this a 100%
logical and mortar, correct? Or you can substitute. What happens here for
something in your life. For instance, substitute,
if I were to write or play this character who killed these two boys with an x
because they trashed my boat. Maybe I could substitute my
children for the boat and say that this character values this boat just as much
as I value my children. And if someone would trust my children, I would kill them. I'm not saying that it's right. I'm not saying I will to prison and rightfully so,
but I would do it. That would be true to me, might not be true to you,
but it was true to me. Then I can write the character because that is what
it means to him. Going back to the first method, building the background,
for instance, what happens if I decide
that these two guys, they are really rich. Fathers have rich, and they basically runs the
community here. And he has his
factory and my father worked in the factory
and busted his balls. And their father is, he is, he has a bad human being. He terrorize us and
crushes people. And this boat I'm very for my family has always
been really poor. The only thing we had
was this boat that my grandfather we couldn't
afford buying a boat. My grandfather built this
bolt, his own hands. Plank by Planck, stitching
to both together. And my father, you know, the only time of the
year that he didn't drink was that week in the summer we were
out on this boat. That's the only
time in our lives that we were real family. That's not just a boat.
It's my grandfather. It's his legacy. And it's a time with my
father and I was real family. And now those *************, they're basically
killed my grandfather. So now I'm starting to feel that maybe it's not such a bad thing to pick up that access to all. And maybe you're not there, but then you have to
find something that's lucky for you that fields that killing these two boys
are morally right. Until you find that
it will the US be a construction that will
leave the audience dead. But if you find that in
yourself, as a writer, just as you do as an actor, then you can portray something that will engage the audience. Because in the final analysis, what we're doing as writers
or artists or actors is that we're trying to tell
something That's deeply, deeply personal, that
we don't dare tell. Maybe we can tell it. It's not socially acceptable. We can't, we can't
admit to this. We know that everyone
feels this way, but we can't say it because
it's not socially acceptable. But we need this release. And that is one of the
reasons we have fiction. Because here we can say, in the cloak of fiction, say, I wanted to kill
people. And so have you. But we will never admit it. But we can do it here now. Shielded by fiction. Then we can't go out
afterwards and say, Oh, I don't understand how
people can feel that it must be sick people,
deranged people. But for one moment in time, we got to acknowledge
in ourselves and in others that we all
have felt that same way. That if we do that, we can feel less alone, which I see as Louis, the writer of the
books of Narnia. He says that why do
we read and write or tell stories to
feel less alone? And you know, when you have seen a film or theater
production or read a book that in some
way engage you, you felt less alone, at least for the
duration of the story. And that is what R does
for us when it's good. It makes us feel less alone. But if you write
your character says, I have no connection to that character,
altered those feelings. Or here's just an
insane man, man. And I have never felt like that. Then we feel more
alone. And that is detrimental than we
leave the audience cold. And they will not like it. And they know it's a lie. At least intuitively
denotes lie. So what we want the audio, We want the truth, but we can't handle the truth, as Jack Nicholson's character
says in a Few Good Men. So we have to dress it. There's an old story
I love who says that truth is a naked lady. She came to the village and
she was shunned everywhere. Next day she came back
dressed in stories. She was welcome everywhere. So we can't handle the truth, but we want the truth.
So what do we do? Well, we conveyed
through stories. Okay, so to recap, motivation, it has to be life and death for
your characters. When they're objective in
some way, shape, or form. The stakes have to
be super high and they have to
continuously be erased. A poker game, you want, if your character loses, she's going to ****
literally or metaphorically, if she wins, She's going to paradise literally
or metaphorically. You have to address time pressure that you have
to have a ticking clock. And the tighter the
deadline and the more desperate your
character will become and the more desperate actions she will take in the
more interesting. Come, you have to ask yourself, why here, Why now? Why not earlier? Why not later? And you want all
your actions to be a 100% logical and
morally correct. No one act immorally from
their own perspective, not even a pedophile. I saw a documentary about
priests who were pedophiles. And it was so interesting
because one of these priest finally said
that to me was that's the, that's the key to
being able to do that. He said that, of course, I mean, everyone, everyone is
attracted to children. Of course. It's just that we're the
only ones that are emitted. That's the way, that's the
way you have to think. So, of course, in his eyes, he was not immoral. We are the ones that
are immoral because we're hypocrites in his eyes. So yet again, super-important to create a
character that feels real, is that everything they do is a 100% right and morally
correct from their perspective. Okay? So we've talked about
your character needing a goal, super objective. And that's super objective
has different sub-goals. Every scene that your
character is in, he or she has a
sub-goal that will lead to the completion
of the super objective. You can have no
scenes in the story where the character has
gone off on a tangent. If that doesn't in some way, shape or form relate to the
solution of the main problem. And that solution of
that problem has to be a matter of life and death. Now, what stands in the way of our character
reaching her goal? Well, that is the opposition, which is the object
of our next chapter.
4. Chapter 15: Opposition: Welcome to Chapter
15, opposition. Opposition is what stands in the way of our character
reaching her goal. And the opposition
can take three forms. The first one is
fiscal opposition, and then we have antagonists, which is other people. And then we have the
most interesting of them all, namely in there. Our position starting with the physical oppositions
was that, well, that can be a storm, it can be a shark's, it can be dinosaurs. It can be a volcano erupting. What have you. And this is more than
the opposition story can never only be fiscal. For instance, in the movie Jaws, the sharks is not
the only opposition. And it cannot be
in Jurassic parks, the dinosaurs, it's not
the only opposition. We always need human. Humans as well to serve
as opposition in aliens, for instance, it's not only the masters who are opposing us. If that would be the case, the story would be hollow. Because ultimately a
story is about human, humans motivation as
human interaction. Alright, so the
physical obstacles, usually the backdrop for the drama that is played out between the
different characters. Then we have antagonists. Antagonists are other people that are standing in our way. For instance, in Romeo and
Juliet, we have the parents. In Star Wars. We
have Darth Vader, so on so forth. And these antagonists,
of course, view the character that you're currently writing
as their opponent. For instance, Darth Vader is, Luke Skywalker is opponent. But of course, from Darth
Vader's perspective, luke Skywalker is his opponents. Going back to what we talked about in the previous chapter. But trying to write
your character as much from inside their
heads as possible. Then we have the most interesting
obstacle of them all, namely the inner obstacle. And this goes back to when we talked about in the previous
section of this series. We talked about harmonic DEA, which is the flaw, the sin of the character
that he or she needs to overcome in order to
defeat the outer problem. In a good story, The
problem is always a mirror image of
the outer problem. The inner fo represents
the outer fault. For instance, Star Wars. Darth Vader is an external
representation of Luke Skywalker's in there for his inner Darth
Vader, so to speak. That is clear. If you
watch the series, the second movie, The
Empire Strikes Back. Luke walks in its
training with Joe data, become a Jedi warrior. He walks into a cave, Myths Dorf way their fight. A duel with him
with lightsabers, cuts his head off. When the head rolls off, he sees behind a mask, he sees his own face. So that of course a metaphor. He knows that in order
to defeat that guy, I have to defeat this guy first. So that is, the inner foe is a representation of the
altar fall and vice versa. So what you can say
is any good story is that the story of venture
that befalls the hero, how horrendous it might be. At the end of the day, it's the best thing that can
happen to your character. Because without adventure and all its toils and struggles, he or she would never been
able to defeat his or her own in their fall. Okay. So this is the classic
setup for a story. We have the the case,
the courtroom drama, and we have the lawyer who he's the only
one who dares take on the big corporation is problem is that
he's an alcoholic. And now can he stay sober for
the duration of the trial? Because otherwise you won't be able to win the
case and so forth. Without a compelling
inner problem, your story will not engage in the problem that
engages us an audience. Another example, if you take your Pirates of the Caribbean, the Curse of the Black Pearl, the first movies will
played by Orlando Bloom. His initial problem is that
he's in love with Elizabeth, played by Carroll nightly. And of course he's, she's out of his league. He's just a
blacksmith and she is a high-class society lady. He can never have her,
although she likes him. But his inner problem is not
that his inner problem is that he hates pirates
more than anything else. Because his father,
Bootstrap Bill, was a pirate and, and he just hates everything
that has to do with pirates. Now, what happens, of course, is a one-quarter
mark is that elicit of f gets captured by pirates. The immortal pirates. And wheels. Only chance of saving
Elizabeth is by working together with
Jack Sparrow, pirate. Now. So what a good
story will do is to challenge your character's
inner problem, is throw rocks at it. This, so this will, from his perspective, now, this is the worst thing
that could possibly happen to him at the
level of his life is captured by pirates
and he has to work with a pirate who she hates in
order to save his girlfriend. But from a psychological
perspective, which you will
find out the noun, this was the best thing that
could ever happen to it. Because this is the only
thing that could make them reconcile his
hatred for pirates. And we've talked about this
in the first installment of this series that
your character going through the adventure will learn from all the characters and
the events that she faces, even the negative ones, or you can say especially
the negative ones. She will incorporate that in her transformation from an
old self to her new self. Her old self couldn't
solve her problem. But her new self count. The external story.
If it's a good story, the external story
of how entertaining and engaging and then
grossing it might be, still is only a vehicle for your characters in
their transformation. You can say that we come to the movies for the
external story, the lightsabers and the canons and all that's
gunslinger and stuff. But we'll makes us engage. What makes us come moved and touched.
There's the inner story. Okay? So in order to defeat
the outer obstacle, your hero has the first
defeat his or her in there obstacle and learning to do so, she learns that by fighting
the outer obstacles. You see, this works in
tandem if it's a good story. Take for instance, Oedipus Rex. Most classic of all
Greek tragedies. The king Oedipus is external problem is that
there's a plague in his kingdom in the city of
Thebes and no one knows. The reason for the pay. His inner problem is that he is unaware that in trying to run away from what was preordained
from him, The Curse. He actually fulfilled it. So he has killed his own father and brother, his own mother, and that is what has
caused the plague. And in a good story, when we start out or character is to some degree this
content and his or her world. It's to some degree
this content. It can be to hideaway. For instance, take
your Interstellar, the ordinary world where we meet our character or protagonist
play my Matthew McConaughey. He's not in the best of places
and the world is dying. The earth is dying. Or characters need
to address that. And we've talked about that in the first installment and
we talked about structure. We've talked about
Joseph Campbell's theory about the monomyth
that our hero, starting out an orphan, leaving her village,
which has some defect. He or she has some defect. The village has some defect. In fighting the
adventure coming back, he or she has, is transformed, is able to solve his or her prologue and the
problem of the village, the tribe, the society where
she originally came from. Okay? So these are the obstacles
that are standing in their way and they need to be as
powerful as possible. If we don't have a
powerful opposition, we don't have a problem, right? We always need David
versus Goliath, so you need your adversaries
to appear insurmountable. We need them to appear
that they can't be beaten. For instance, in
the animated movie, Kung Fu Panda, you have a very
fat, untrained pool ping, who now has to face the
highly skilled warrior Tyler, who is, who would be worse than this fat panda
bear and none, right? But he's the one who has to save the village from Thailand. Now, that's a problem. That's one **** of a journey that is fat panda has to make in order to end there and be
able to save his village. And that's the kind
of problems you want. For instance, Lord of the Rings, we have a couple of, I mean, there's nine people, right? Nine people. We're trying to oppose the entire forces or mortar
and Sauron and Saruman. That's David versus Goliath. We know this is a big problem. If your opponents don't appear insurmountable or
unbeatable the beginning, we don't have a problem for real and you will not
engage your audience. You want to make us feel like How the heck is this
going to happen? Then you got a good problem
that will engage us. And as the story progresses, your adversary cannot stay
the same as your protagonist. Your protagonist becomes
increasingly stronger. Why, sir, more insightful, changes her way of
solving things, changes her modus operandi. And at the same time the
antagonist becomes stronger, more insightful, becoming
closer and closer. So it's, it's a, it's a race to the end where. And then the climactic scene, we'll see who is the strongest, now, the protagonist
or the antagonist. I, previously, I talked
about some examples. For instance, the mommy
where the mommy when a walk and he takes body parts
from different victims. For each body part it takes becomes stronger
and stronger. In the film Monster House, the monster becomes
increasingly active, increasingly dangerous
throughout the entire movie. If you're antagonists
stays at the same level, your story becomes boring. Your antagonist has to, if it's not increases in number, he or she has to be
coming closer and closer or know more
about your hero, their whereabouts or grown
string for growing numbers, what have you but the antagonist has to continuously escalate. Enforce just asked
your protagonist, your heroes has to
escalate as well. That is, we will want,
we talked about that in the last chapter in the pre use installment about structure,
about escalation. Alright, so now we have a
goal and we have motivation. It's life and death for our characters to
reach your goal. And now we have something
standing in their way which appears in surmountable. So now, what do we do? Well, we must rally
our resources. We must see what do we have
that is to our advantage, and that is the subject
of the next chapter. Allies.
5. Chapter 16: Allies: Welcome to Chapter 16, allies. So we decided that each
character has a super objective, what he or she wants to
accomplish in the story, we have the sudden
motivation why it's a matter of life and death
that she accomplishes this. And we've seen that
there are forces, powerful forces
standing in her away. Some of these forces
are external. Sum of these four forces, the most interesting
ones are internal now. So that is what our posting us, but we also have forces that are on our side, are helping us. And what are these forces? They are allies. And of course, these
can be objects, that can be information. We have got a map,
we got to weapons, and we got all sorts of fiscal stuff that are
on our side to help us. But of course, the most
important of these are the human allies, human capital that
we have our aside. And probably the
most important of our allies are the mentor. The mentor is the
character dev guides us, that helps us, that
bestows Boone's upon us. And the first function of the mentor is to bring the
character, your protagonist, out of her original world
into the special world to help her paths
cross the threshold. For instance, in Star
Wars Episode four, Obi-Wan Kenobi helps
luke Skywalker leave his home planet and
go to Mos Eisley and enter the adventure
without Obi-Wan Kenobi, Luke Skywalker would
never have done that. In Pirates of the Caribbean. The first movie, Curse
of the Black Pearl, Jack Sparrow helps. We'll leave Port
Elizabeth and try to leave vertices and try
to save her without Jack Sparrow will never
have done that by himself. In Cinderella, the fairy
godmother helps in the Rayleigh. Go to the ball. Without the fairy godmother, Cinderella would
have stayed at home or wouldn't ever had
married the prints. So that is the first and primary
function of your mentor, helping your protagonist
over the first threshold, a threshold to the adventure. Okay, So if the character, her mentors, they, they can
be more than one mentor. They are on his side. If they are not false, mentors, the mantras
can be false. They can appear as mentors, but they are really villains. There are wolf in
sheep's clothing, for instance, Wall Street. Bad Fox has a couple of mentors, and then he acquires
a new mentor, the highly successful
businessman Gordon Gekko, who appears to be a mentor, but which we will
find out later on, actually is his greatest foe. And of course, this is really interesting when this
happens, the story, when you realize that this was, he was actually
working against us. In the movie Aliens, we have Burke, the company man, who helps Ripley
weavers character over the threshold to adventure. Without him, she would have never embarked upon adventure, but he turns out to
be a false mentor. He's really one of
the bad guys see. And as repossess, I think
you were worse than them because they don't screw each other over for God,
that percentage. We also have unreliable
mentors. They're not bad. They're not villains
as the false mentors, but they are unreliable. And the classic example of the unreliable mentor
is Jack Sparrow. In parts of the Caribbean. He is on our side, so to speak. And sometimes he's not. He's trying to help will
win back Elizabeth. And at the same time he's trying to when
Elizabeth for himself. And that is of
course, what makes him so fascinating a character, Joseph Campbell, it talks
about these characters. He calls them the shapeshifters. We don't know what kind of
shape or form they have. Precision in the
drama is unclear. They moving between borders. And that makes them dangerous
and fascinating as well. Assisted living. And the Swedish
children's books author wrote a book called simple
target chromosome on the roof. And Carlson, who is the mentor
here is unreliable mentor his flies around
would have held it caught with a
propeller on his back. He is, he can be quite mean to our protagonist,
but he's still his friend. So that makes him
dangerous and alluring. At the same time. Then we have the allies who are on the same
side as your character. They're not mentors. They don't bestowed
the same kind of insights and wisdom
as the mentors do. But they are lieutenants, they are with them, they
are the confidence. For instance, in Star
Wars Episode four, we have C3PO and the R2D2. They are the allies of Luke and you could
say that Chewbacca, Han Solo, or his allies as well. They are not teaching him
like Obi-Wan Kenobi is, but they are on this side. For instance, in Top Gun, who is tom Cruises character? Who is his ally was the
character of goose. And the ally is
almost all his second in command to your character. Justice. We have false mentors. We can have false allies. Allies that turn
out to be villains, or they betray us down the line. For instance, in matrix
the first movie, you have cypher who's an ally to Trinity and Neo and Morpheus, but who sells them
out to Agent Smith. And then we also
have the force enemy who turns out to be an ally. We thought he or
she was an enemy, but in the end she wasn't. She was operating the
corporate veil, will have it. Or she, she leaves the enemy
camp and comes to our camp. So these are the forces
that we have on our side. Now, knowing what we want, why it's a matter
of life and death, what's standing between
us and the goal? And what do we have on our side? What do we now do in order to beat the opposition
and reach a goal? Well, that's the subject
of the next chapter. Action.
6. Chapter 17: Action: Welcome to Chapter 17, action. Action is what your characters
do in order to win. What do they do in order
to gain their objective? Given what they want, what their motivation is, what is opposing them, and what do they have as allies? Will do they have on their hand in order to beat the opposition? There are three
kinds of actions. There are physical actions, mental actions, and
emotional actions. For instance, if I want Thomas order to give
me a 100 kilo nerve, a 100 Swedish crowns. And I said, If you
don't give them to me, I will punch you in the face. There is a fiscal action, not a nice one, but
the physical one. If I say if you give me
a 100 switchgrass today, I will give you 110
switchgrass next week. That is a mental action. There's something you
can preserve that okay, that will be to my advantage. And thoroughly we have
the emotional actions. For instance, if I throw myself down on the
floor and start to cry, as they please, please,
please give me the money. That's, that's an
emotional action. Now, the way this usually
works is not always, but mostly we start with the mental actions
moving onto if you fail, which we will if
it's a good scene, we move on to the emotional
actions and if we fail, still, we will move on
to the fiscal actions. Good scene doesn't start with
people delivering blows. And if it comes to that, well, that happens in the end. Every good scene and
every good story. It's like a Tom and Jerry movie. If you've seen the
Tom and Jerry movie, you know that Tom the cat is trying to catch Jerry the mouse. And so he concocts a plan
and which of course fails. Because otherwise, if he catches Jerry the
movies over and on, only the movie, the
entire movie series. So we know that he
can never catch Tom. Sorry, Jerry. So that plan failed. Now, what does he do? Well, he concocts a new plan, tries a new way, and of course that ultimately face,
and what does he do? Well, he concocts a new plan, so forth and so on,
so forth and so on. That's the way story works. Your character is trying to win, concocts a plan which might
either fail miserably or it might be a partial
gain, but not complete. Because if it's a complete game, well in the story is over. So now, since there wasn't
a complete gain or maybe it was a loss, your character has a reassess, has to come up with a new
plan and then enact that one. We talked about that in the
previous part of this series. When we talked about structure, we've talked about
two kinds of scenes. The scenes, scenes
and sequels scenes. And the scene is you have a
goal, opposition, outcome. And then depending
on the outcome, whether it's positive
or negative, you have the
reaction, the lemma, and the decision, reassessing
the plan coming up. That think about the story
like a Tom and Jerry movie. Constantly, we're
trying something and it doesn't work out at least exactly
the way we wanted it. Or is it brings about
the new problem that which we didn't
anticipate before. So we now need to reassess. We need to adjust our plan. So every scene that
your characters in he or she has to
readjust in some way, shape, or form her plan. Up until the very end. For instance, Hamlet starts
with, he wants to know, what's my father killed
by my uncle claudius? And if so, how can I eventually, he keeps that super objective
through the entire story. But the way he goes about
trying to bring that about changes for every scene because every scene causes new circumstances to
be brought about. You're constantly
trying new things and the different actions
that your character use. What, what are they? Well, you can divide them into, we divide them into physical,
mental, and emotional. You can also divide them into positive and negative
incitements. For instance, when I
threatened Thomas, if he didn't give me
a 100 Swedish crowns, I would punch him in the face. That is is that a
carrot or a stick? Was the stick. Right. So either you can threaten us. I want to say if you don't
do what I wanted to do, I will take this from you. That is a stick, right? As a threat. Or you can use the keratin, say, if you do what I want you to
do, I will give you this. And of course you can
use them alternatively. And this is what we
humans do all the time. Every human interaction is a, some form of bargain. You want something
from another person. And in order to get that
you have to give something. And, you know, this
instinctively. I noticed when my kids
were about two weeks old. I can I could see
that they knew in order to get me to
do what they want, that they had to do something. This is not an
intellectual exercise, is a purely instinctual process. Pure mammal level. If you have ever had a pet. If you have a dog, you know that the dog knows if I
want another biscuit, if I look as cute as I can be, the chances increase that I'm going to get
another biscuit. And we operate the same way. Most of the time, we
just need to say, Oh, could you please bring
me that and we get it. And it's still a bargain
still transaction. I offer you my
gratitude for you to give me something and you
just to see this clearly, you're trying to stamp
tell someone bringing that and see if they will bring you up and problem
most probably they will not. So you see, because you haven't held up your end of the bargain, I'm offering you this piece of gratitude for you
to give me that. So you can see every
functioning scene works like a transaction,
works like a bargain. I'm trying to sell you
something which you don't want. And you're trying to sell me
something that I don't want. And we're bargaining and Haslett haggling back-and-forth
in order to get what we want at as low cost as possible in a functioning story. So we can see we have positive
or a negative incitement. And there are two ways that an action can
transform in the scene. The first one is it can
grow or it can change. Those are the two only options. For instance, if I walk
up to Thomas and say, I started threatening, if you don't give me a
100 crowns today, I will punch you. Now of course he says no because otherwise
you're seen as over. So he says No, no,
no, I won't do that. Then I have two options. Either I increase
my threads or I switch to another action. If it's a good story, if
it's good written scene, I will increase that threat
up until the point where it's no longer feasible and I
have to change my action. So for instance, a threatened him more and
more and more up until the point where I realized
that I can't do it anymore. So I have to find a new way and then maybe I will start to beg for sympathy. Maybe I'll throw myself down on the floor
and start to cry. Now we'll cry more
and more crime more for each time he
doesn't give me what I want. Up until the point where I feel that this is no longer feasible, I cannot vie for his
sympathy anymore. I have to come up
with something new. And maybe then I would
start screaming, Oh, he's kicking me or
something like that. So your characters pursuing your objective by performing
an action and by the, by the opposition they meet, they're trying
harder and harder, and harder and harder up until the point where it's no
longer feasible that road. So they have to attack
from another point, another strategy that
is well-written scene, what becomes so exciting to see? I know what he wants from her and I know what
she wants from him. And how are they what kind of actions will they use
to get what they want? And the actions that you
use are dependent on, on, on what kind of weapons do you have in
your arsenal to speak? And it depends on the situation. It depends on the
cost of the action because as in any transaction, you'll want to pay the least
amount of money as possible. And it's the same thing here. You want to pay as cheap
a price as possible to get what you want them
doesn't have to be financially. It can be finite,
cheap, emotionally. We want the least experience
possible for what we want. For instance, if we have a mobster here who is
threatening and Thomas, if a police officer
passes by, of course, he has to switch
his action right away because he can
threaten them anymore. But as soon as the
police officer has has passed the corner, he can go back to the
threatening again. So the access your
characters can use are dependent
on the situation. It's also very much dependent on what does the opponent do. And in a good scene, what you're always
trying to do is make those domino tiles
for back-and-forth. So because he did that, now, she has to do that. And because she did that, now he has to do that. So what you're trying
to do all the time is each character opponent
is trying to take the other person's weapons
and turn them against them. If you've seen that
fantastic seen Saving Private Ryan the
audit fighting with a knife. And slowly, slowly
he turns the knife back on him and injects
it in his heart. That is what all your
characters trying to do. Take your opponents weapons
and turn them against them. So for instance, if I'm
threatening a Thomas here, if you don't give me
a 100 Swedish crowns, will punch you in the face. He says, you're threatening me. I will call the police
now. Oh, no, sorry. No, I didn't mean that. No, no, no. I was just kidding. I was kidding. You're kidding? Yes. Yes. Yes. I was kidding. I didn't mean that I have to change tax because he was
calling me on that bluff. And now because I'm doing
that and maybe I started cry. It gave me know. Now he has to change his
action because I changed mine. So that's what you
want in a good scene. The two and through
because he did that, he is forced to do that. And because he did that, she is forced to do that. Ticket attack, always trying
to get the upper hand. It's like a boxing. If
I come in and punch, you hear while you're
forced to lower your guard. And then I can maybe
try for Africa, which forces you to lean back and so forth and so
on, so forth and so on. It also has to do
with the price. As I mentioned, we're
always trying to pay as little as possible. And what is the cheapest,
cheapest action? Well, that depends entirely
on your character. For instance, my grandmother, the cheapest action
for her in order to get whether one would
probably be vie for sympathy. Oh, my leg hurts. Could you please
get that for me? Threatening with
fiscal violence would probably be her last resort. Wouldn't be that intimidating. But still, if she
ever went there, that would be her last resort. Now, a guy who's
member ****'s Angels. Maybe for him it
would be opposite. Threatening with violence. Maybe that's the
cheapest thing for him. Let's just in vying
for sympathy, maybe that's the
last resort for him. That's when all
else have failed. So it's dependent on your
character and your characters. What kind of weapons do they
possess in their arsenal? How do these characters
value these actions? What do they think
is the most costly, the most cheap of these actions? And it depends on the situation, depends on what their
opponent is doing. That is the dance that
you want to create. And you want us an audience
to feel that there was, there was no other
way this could have happened in this song and dance. Okay? So now we have a desire, we have a problem, we
have an objective. It's life or death for a
character's to solve this, there are opposing forces inside and outside
our character. There are forces
inside and outside, okay, they're helping us. And making art
characters perform actions in order to
get what they want. Now, some of these
actions are verbal, meaning, things we
say, meaning dialogue. And dialogue is one of the primary pitfalls
of the novice writer. This is where most
novice writers go terribly wrong. And why is that? Because they lack what
is called subtext. And more on that. In
the next chapter.
7. Chapter 18: Subtext: Welcome to Chapter 18, subtext. What the character
communicates nonverbally. It's only in bad dialogue that the characters say
what they mean. In real life. We don't. In real life, there's always a discrepancy between what
we say and what we mean. The greater the difference
between, say, an amine, the more powerful the
dialogue becomes. It's called on the nose writing. The nose writing is where
your characters constantly are stating what they
feel, what they think. And that is the best way to kill a scene, to
kill the script. The bigger the discrepancy between what they say and mean, the more interesting it becomes. For instance, if you have a scene with a man and
a woman or a woman, a woman or a man or
man, what have you in the bar and they're
trying to hit on it, starting to hit on one another. Very seldomly. When that happens in real life
where you have lines like, I think you're attractive, should we go home
to my place and rubber genitals
towards one another? Yes, that sounds wonderful. And then he got very
seldomly, does that happen? Most of the time they
will talk about anything else than what the situation is. And that's what makes it
interesting as well as a way for me to do and what goes
on underneath the texts, what are called the sub texts. Beneath the texts, that is, do you want to come home with me and rubber genitals together? If they use for one
moment in that scene, would say that, would say what the scene is about
the same as that. So it's super important. Subtext is one of the most important aspects
of script writing. It's not about
storytelling per se, but when you have your
story, you how your scenes, you have your characters, and then starting to
decide the subtext. Talking about the dialogue, the subtext is the
most important. The way to write good dialogue
is to write good subtext. Would add some texts. Your dad. For instance, if I'm playing a mobster,
threatening someone, if I'm saying say
to that person, if you're not paying us
the money on Friday, tony is going to kick your face. That's not that friendly. But if I'm telling you that if you're not
paying us by Friday, Tony's going to want
to talk to you. There's much more threatening. Why? Because I didn't
say it out loud. And want to talk to you, meaning in the subtext. And that becomes much more scary than if we say,
what's it all about? For instance, in The Godfather, when he says, How are you
going to make him do that, he says, I'm going to make
him an offer he can't refuse, which we understand. If he doesn't do what we
want, he'll kill them. Much more scarier and a much more interesting
than had you said. If it doesn't do what
I'll do, I'll kill him. That's alright. But I'm going to make him
an offer he can't refuse. Really good, right? Because the message
is in the subtext. So this is the hallmark
of all great dialogue, is that it's endosome texts. And Albert Mehrabian was a researcher in
Stanford in the 1960s. And he studied human communication
to try to decide how big a portion of human communication consists
of the words alone, the qualities of the
voice and the body, and the gestures and
facial expressions. And what he found it works
just like an iceberg. You know, 90% of an iceberg
is subdued under the water. And he found that 7% of human communication
lies in the world. Words alone, 7%. 38% resides in the voice, not in the words, but in
the quality of the voice. The melody, and the other
qualities of the voice. And the rest of the fifty-five percent
remaining are the body, the languages, the pasture, the position, the
facial expressions. That means that as I'm
talking to you now, the communication, what
I'm sending to you, the words I'm saying to you, only 738% per cent is my voice, and fifty-five
percent is my body and my gestures and so forth. And this is key to good writing. That this is super
important when you write. This is a trick I would like to, to, to, to important new. When you written a script. If you're working final draft, it's really easy
because you can do script report and you just
remove all the lines. So with all that remains is a
slug lines and the actions. Ideally, what you
should be able to do is to understand what's going
on without the dialogue. That is your ideal. The ideal it should be
to write a silent movie. If you can understand
what's happening and just from the actors facial expressions and their
fiscal positions and also their voices
than you have solved it. And if you've been on a vacation and the country where you don't
understand the language, you have seen this for yourself. You pass someone, you don't understand
what they're saying, but you always understand
the situation. It's crystal clear. He's ****** at her and she's
trying to get away from it. I don't know what
they're talking about, but dynamics between these two people
aren't crystal-clear. I don't need language to
construe that. That is the goal. You should be able to
watch your movie like this and understand everything. Understand all the dynamics
between the characters. Of course, the specifics
you want to understand, of course, because you
need a dialogue for that. But the basic dynamics between the people
should be crystal clear. If you need dialogue to
convey the situation, your dad, then, then
it's the scene is dead. Dialogue should
only serve to tell what cannot be
construed physically. From that scene. For instance, this out tomorrow, I'm
going to give you the gun. Well, that can't be construed
from physical actions, so you need dialogue
to tell that, right? But you don't want the
novice writers say, I'm really angry at you now, that you should never
need dialogue to tell that that should be
communicated non-verbally. So in bad writing, dialogue is the most
important thing. In good writing. Ninety-three percent of
the story is nonverbal. We're going to look
at some examples here of brilliant use of subtext. And the first one is from
the movie Gladiator. And in this scene,
Commodus emperor Rome. He is fighting. Maximus, played
by Russell Crowe. And he's starting to fear and insurgence that people
are warming to maximise. And he is starting to
suspect his sister Lucilla, for fraternizing with maximus. So now we take Lucilla
son, Lucius, Lucius Verus. And at night his sits
with Lucius Verus in his lap reading
Roman history. And Lucilla counts, she's
worried, where's Lucius? Where's my son? And he says, oh, he's
with the Commodus. And it comes there
and sees her son. Her with his uncle,
has her brother. Now, what Commodus does
is he threatens Lucilla. And what he wants her
to realize is that if you don't stop
plotting against me, if you don't give me
the info that I want, I will kill your son. But he doesn't say this at all. He communicates this all and
the subtext in the text. So what I would advise
you to do is read the scene first and then
you'll watch the clip. And when you read the scene, you will see that
nowhere in the scene. Thus he say that I
will kill your son. I am angry with you. I feared that you're plotting
with maximus against me. He never, ever says that, but that is completely clear. When you see the clip. So start by reading it and you'll see that it's basically
just the scene about someone he's telling me, telling me a Lucius were
reading about this old emperor. And this old Emperor had
people plotting against him. And then he, he
took one of them, said that you need to tell
me what you're doing. On the surface. It's just someone telling an
anecdote from Roman history. But in the subtext is by using that to say that if you don't give me
one-on-one or kill him. Without saying, that is what
makes scenes so powerful. If Commodus had said out loud, I will kill your son, where I suspect you for
plotting against me. Would it have been
more dramatic? Know? Would have
been asked dramatic, know, it would have been
much less dramatic. So the drama comes from the discrepancy between what
is said and what is Matt. This is the same
goes for comedy. Comedy without subtexts
is impossible. It's like a funny joke. It becomes funny
because we supply the missing information
that a punchline gives us. Alright, we're gonna
look at another example. And this example from True
Detective The first season. And we have a two
police officers played by Woody Harrelson
and Matthew McConaughey. Hey, Matthew McConaughey,
character rust. Here's what it has in his home, was talking to what
Harrison's wife and son comes home and the rust
and his partner woody, they have a really
fraught relationship. And so now we're
husband comes home, sees Rust talking to his wife. There's a vibe between
them and of course, he can he can pick up on that. And yet again, read the scene first and you'll see on
the surface, it's nothing. It's just two colleagues talking about dinner and then talking
about mowing the lawn. But when you see the scene, you'll see that it's not
about mowing the lawn. It's about Don't you ever
talked to my wife again? Don't you ever do that? And there's a brilliant, actually two scenes here. And then first scene has his wife says that we're trying to get us to
stay for dinner. Whereupon would it hasn't. Looks at Ross and
says, Yeah, stay. Of course in the subtext, meaning get the **** out. The lesser rider with a written something
to the effect though, no, I don t think you
shouldn't be here for dinner. Which of course is so lame. But having him say, yes, Steve were done there
amine, get the **** out. That that discrepancy creates
drama and draw us a C. And it also forces us to supply the missing
information we've forced. Okay. He said that but he meant that as I talked to you about before, the more you interact, the more we forced the
audience to interact, the more strongly
you communicate. Communication presuppose
this interaction. The more you forced the
audience to tell the story, the better you tell the story. It's like going to
the gym, your PT, your personal trainer, your client is paying you not to do the
exercises for them. They're paying you
to coach them, but they wanna do the
exercise of themselves. It same with the audience. The audience wants
to tell the story. They wants to tell
half the story. So they want you to supply
them with a bits and pieces. They need to patch the story up. One of the ways we do
that is via subtext. Because every time
you use some texts, you force the audience
in supplying, in filling out the gap between
the text and some texts, what is said and what is math. Okay? Then I'm listing here a
couple of more examples, brilliant examples of
some text from the movie, The Talented Mr. Ripley. Yet again, please
do read the scene first and then you
watch the clip. When you're a novice writer, if you notice right
there and start out, you will feel the urge, feel the temptation to make the character say what they want because you
want it to be clear. This, yet again, it's the best way to kill your
dialogue and kill you ever seen a tip I would like
to leave you with, is that when you write a scene, by all means, start by writing exactly what the
character fields. Have them say what they
feel, what they want. Have them stated. When you have that on paper, when it's out of your system. Then you ask yourself, now, how can I push the text? This is what my character
wants to communicate. Now, how can I push the text as far away as possible
from this some text? You can do that in many ways. For instance, if you
look at the gladiator, maybe you're using an analogy
you're talking about, oh, this reminds me of
an old story or blah, blah, blah or
something like that. And you use that story too
to communicate the subtext. There's a TV series,
The British scandal, where a woman is marrying a man of nobility who
owns a castle in Scotland. They're meeting with his fire, her, the woman's father. And he says that, well, if she has really
fond of your castle, implying of course that's
she's not married you for use as many new for your assets. And they replaced that. Well, my castle is
really follow her. Of course, implying that a part of him has a
special liking for her. That's very, very elegant dialog because the subtext is communicated so beautifully. It's never stated out loud. It's in the subtext. And that's what makes
us smile or, or, or, or shiver or laugh. So subtexts. The more subjects you can have, the bigger the difference you can have between
the text and subtext, the more interesting engrossing your dialogue will
be under more. And as consequence of which, the more interesting
your scenes will be. And I would like you to tip
when you write dialogue, by all means, write it out
loud or write it on the nose. And then when it's
out of your system, try to move your text as far away from the
subtext as possible. So we've talked
about some texts. Now, let's move on to the text. What is actually said,
which is dialogue.
8. Chapter 19: Dialouge: Aaron's working says, I don t think dialogue
is like music. I think it is music. Welcome to Chapter 19. Dialogue. In the
previous chapter we're talking about subtext. And if you remember, subtext is absolutely most important
part of human communication. We talked about that. Human communication
is like an iceberg. Only the tip of the iceberg is visible above the waterline. It's the same thing with
human communication. Only 7% of human
communication constitutes, consists of the
words that we speak. The rest of the 93% consists of the subtext or the
quality of our voice. And our facial
expressions or gestures are positions or
actions and so forth. According to Albert Mehrabian, the scientists at Stanford. Now, in this chapter
we're going to talk about those seven per cent that constitutes the verbal
part of human communication. Writing good dialogue as
an art form unto itself. In the house you and
days of Hollywood. They had separate
writers for dialogue. They had story writers, and then they had dialog writers because it is really
its own art form. And dialogue has much more in common with
poetry than prose. And it has much more common
with joke writing and poetry. And, and it, it, it can take a long time to start a master the art of
writing good dialogue. And we're going to talk
about in this chapter some aspects of good dialogue. And the first one is
the most important one. And that's the fact that
dialogue is not information. This is the, this is the most common mistake that
novice writers mistake. Do. They think that dialogue
is inflammation? Uh-huh. The audience
needs to notice. So how do I do that? Well, I let the characters
say that in the dialogue. Dialogue is not information. Dialog is verbal, weaponry. Dialogue is yet
another tool that the opponents in a scene
use to win the scene. It's the same thing
as in a boxing match. The Boxers delivering
physical blows to one another in order
to win the fight. It's the same thing
with dialogue. It's verbal blows that the opponents delivered to one another in order
to win the scene. So we say might be information. But most of the time it's
not. Most of the time. What we say in life, as in a good scene is lice, have lice, smoke screens, flattery, threats,
sales pitches. We say whatever we need to say
in order to win the scene, which of course, has to be mitigated against
our conscience. But what we say in every scene, in every human interaction, we say what we think we need
to say in order to win, in order to get what we want. Because every scene, as
every human interaction, should be about the characters wanting something from
the other character, which they are not
willing to give, at least not until day gets
what they want in return. You can record every good
seen as a transaction. Someone is trying
to sell something. And of course this something
doesn't need to be physical. It can be an idea. I want you to go out
and kill that guy. That's what the idea
I'm selling to you. I want you to do that. You don't wanna do that where
at least you don't wanna do that until you get
a good payment. And I don't want to pay
you as much as you want. So we're haggling and
we have a conflict. And we're using all
the things that we say are the actions that we
perform in order to win. Everything I say I do
in order to get you to do what I want at the price
that I think is fair. And you do, the
sampling would mean, that means sometimes we might say things that are
objectively true. Most of the time. It won't be. This is good dialogue. And the more you let your
characters lie or use irony, the more interesting
your dialogue becomes. For instance, it's
impossible to play comedy. Lies. For instance, the
classic farce is forest setup would be that I'm having my
mistress over here. Why my wife is in Paris. Suddenly, when me and
my mistress is about to get it on a corporal
this up the driveway, which is a taxi with my wife in it because her
flight was canceled. So now I'm stuffing my
mistress into the bathroom. Anther, my wife,
and everything I say and do from this
point on is alive. And that's what makes it fun
to watch for the audience. If I'd say, well, my master's is in there. It's game over, right? That my wife wants to enter the bathroom and
I have to concoct lives after lives after lives in order for
her not to do that. That's what makes it fun. So the sooner you can dispel the misconception that
dialogue is information, the sooner you will begin
to write good dialogue. Dialogue is not information. It's verbal weaponry
in order to win. Another way that I'm good dialogue is not inflammation
is the use of irony. For instance, you
know, the real, they're really good
friends you have. You could say to them stuff like hello ASL and
something like that. And they laugh because they
know that you don't mean it. So that's, that, that's
a pejorative statement, becomes sign of intimacy. That's what we can do
to our good friends. And of course, if you would
read it on paper and say, Oh, that's a horrible thing to say that he must
really hate them. Now, it's quite the opposite. And this is the way
we use language. We don't use language
as inflammation. And the more you study
the way humans speak, the sooner you can
write good dialogue, I would advise you to
take upon yourself. Listen to the way humans
speak when you're in a cafe, when you own a restaurant, eavesdropping on a couple of people talking or Threat
to discern the way, what kind of cadence
as do they use? What do they say to one another? How do they use irony? How do you smoke
screens and subtext? And listen, watch documentaries
and see how people speak. And you will see that we
will talk about this later on in this chapter
that we humans. A lot of the time we talk
in incomplete sentences, we'll talk about that later. But for now, let's
start number one. The paramount
parameter in writing good dialogue is realizing
it's not inflammation. It is verbal weaponry. If you need to convey
information and the only way you can do
that is through dialogue. Well, then you need to have
it come out in conflict. Because then it will be
verbal weaponry as well. For instance, in the opening
of Moliere play, Tartuffe. He needs to convey a
lot of information about the main
character Tartuffe, which is a hypocrite. And he is, he has a
gaining influence in this family trying to take you
to take over and a family. And all that information is
conveyed through conflict. It starts with
mother, I'm perineal, the grandmother
and their families storing out and saying You don't read Tartuffe as well as you should because
she's really a fan of him. And her grandchildren are
trying to persuade are now he's a hypocrite because he has done this and this and
this and this and this. A brilliant way to convey information if you have to
resort to dialogue to do it. So always, always, always
treat inflammation. The story shall never be
given and received freely. Information either. I want to force you to listen and you don't
want to hear this, or I'm trying to make you tell something to me that you don't
want to tell me. When you never want to
have a situation where I tell you something that
you are eager to hear. Because that's not
a dramatic because then what we say is
not verbal weaponry. So always, always, always let information be transferred
in a struggle. Either you don't want to listen or you don't
want to tell. Okay, So this is the pyramid parameter in
Brighton, good dialogue. The second parameter
which is very, very important than
writing good dialogue, is to strive to
write a silent film. The less dialog you write, the better dialogue you write. And this is one of
the ways in which good dialogue is
common to poetry. So what you're trying
to do is convey as much information
as possible within, with as few words as possible, you're trying to elevate the information
density in the lines. So strive to write a silent film most of the
time it's not possible, but that's a good
discipline to strive for. How could I conveyed
is without dialogue? And if I need dialogue, what's the least amount of dialogue that I would need to do so because as we've talked
about in the previous chapter, the main part of human communication takes
part in the subtext. You should always strive
if you start writing a scene and when you
start to rewrite it, try to see how much of this does the character really have to say in order to communicate it? The more you can text things
that he or she says and put, push it down in the
subtext or replace it with a facial
expression or a gesture, the better your
dialogue will be. A very good dialogue technique is to have unanswered questions. Does very powerful,
or questions that are answered with a gesture
or a facial expression. Bad dialogue usually takes the form of a Q&A
question and answer. How are you? Not bad, How are you? Well, I'm okay. So what
are we going to do today? Yeah, I'm thinking
the more people answer each other's questions, the worst dialogue you have. Because as you know, politicians tend to do, they don't answer the questions that journalists post them. They just continued
or on the agenda. And that's what your
characters should do. Don't have them answer the
other person's question. If that's not to
their advantage. If you ask me what I did last night and I don't
want to answer that. Let my character
start talking about, oh, why has someone
done the dishes? What did you do last
night? It but seriously, why I'm someone down the dishes. That's good dialogue. I have no interests in
answering that question. That's not to my advantage. So I'm trying to deflect
defocus somewhere else. A good, a good
technique is to have, as I mentioned,
unanswered questions. For instance, asking
you, How are you? Okay? Yeah, I've been there myself. That's much better
dialogue done. How are you? Not that good? I've
been there myself. It's much more
powerful to right? How are you? Yeah, I've been there myself. Much more powerful. Try or try to take 50 per
cent of dialogue and cut it. See if you can. When you have written a scene, try to cut half of the dialogue. Can you have
unanswered questions? Can you push these things
into the subtexts? Can you transform what he is saying into facial
expression or a gesture that will make your
dialogue enhance your story, much more powerful. Okay, moving on. Next thing to consider is try to strive to write as
short as possible, a short sentences as possible. There's quite a difference
between the way we humans read and the
way we talk aloud. And if you read text that
reads good on the page, it might read terrible. One rather loud. One of the main factors in this is the length of the sentences. Think about poetry. Poetry, that's good, that's
meant to be read aloud, usually have very
short sentences. For instance, are reading
a paper which said that the average sentence length of a pair of blue collar person, of a person without higher education is
six to eight words. And the average sentence length, the length of a
white-collar person, a person who has a higher education is
eight to ten words. There's not a lot. If I say to you, my name is Frederick Taylor
and I live in Stockholm. My name is Frederick Hiller
and I live in stock. That's ten words. That's a pretty long sentence. To read loud. If you read it on paper, it looks leopard, Derek. And I would urge you
to read good dialogue. Dialogue from Aaron's
working from David Mamet. And of course read the classics. Ibsen, Strindberg
read Shakespeare. And you'll see that the
sentences are really short. And on paper, good
dialogue might look like bad dialogue in a sense because it's real epidemic that period, that adapt period that
they did adapt period, it looks like this is
not going to flow. And when you read it aloud, flows and vice versa. If you read a dialogue which reads good on the page
that I don't know.com, I did it at a dark chroma
data data that period. Oh, beautiful. And you read it aloud, you can feel that words
clogging in your mouth. And this is why it's
super important. When you have
written your script. Read it aloud or better yet. Enlist your friends
or even better yet. And list actors. Have, have them come and
read your script aloud. Because this will
make it so clear to you if the dialogue
works and doesn't. And even more importantly, so and I talked about this in the third installment
of our series. How you write a good script
is that you will hear and feel right away what
works and what doesn't. It's super important. It's key that you have
your script rather loud. Because what Reid's good on the paper might not read good. When read aloud. And everything that we write, if we were at scripts is a different thing if you
read the novel, of course. But if you write the script, the script is not a piece
of art unto itself. The script is merely
a brute blueprint. It's the same thing as
if you're an architect. The blueprint that you make, that's not a finished product. And it's not even, you can show that
to politicians or whatever people are financier's because they won't
be able to read it. You need to make a CAD model
or 3D model to show them. This is what this will
look like, but you need, still need the drawing for
all the people who built it, they are able to read it and comprehend it is the same
thing with a script. This is not a finalized product, it's merely a, merely a
blueprint for something else. So what we are doing when
you're writing a script, you are writing written words that are supposed to
be performed orally. And as that might sound strange, but language performs very differently when it's red on the paper and when
it said aloud. And that is because
the written language is very, very new invention. Here in Sweden. We only started writing
as far as we know, a thousand years ago, the first Runestone, or
1200 years ago, really. But scientists believed
that we humans have spoken for at least 600 thousand years. So convey thoughts in information onto
paper or tablets or, or, or Runestone
or what have you, is a very, very, very, very late in nation
invention in human history. So they behave
quite differently. This is important for you to be aware of when
you write scripts, especially when you
write dialogue, right? As short sentences as possible. If they look to you on paper to be leopard
Derek, too short. They probably perfect
to be read aloud. Alright, that is one way that good dialogue
resembles poetry. Good dialogue also receptors rhetoric and I would
advise you to study a rhetoric because there are
a lot of rhetorical figures, figures of speech, that you might employ to
write good dialogue. And I'm going to name
just a few of them. And one of them is an a for. And what anaphoric
means is when you start several sentences
the same way, for instance, Martin Luther
King's famous speech. I have a dream, that, I have a dream that
one day I have a dream becomes
very, very powerful. Another powerful way using repetition is epis
throw a femme, and that is the opposite
of the ulna fora. And now you're using
the same word or words at the end of several
consecutive sentences. For instance, I'm gonna do it, you're gonna do it, we're all gonna do it. That becomes powerful,
the power of repetition, and at the same time,
introducing a new element. Same thing. What I
also did there was It, which is a very common
technique and reference, is the power of three. You saying something three
times, I'm gonna do it. You're gonna do it.
We're all gonna do it. 123. That's much more
powerful than saying, I'm gonna do it, we're
all gonna do it. Or if I say four times, I'm going to do it,
you're gonna do it, he's gonna do it.
We're all gonna do it. Doesn't have the
same ring to it. But if I use three, only three and no less
than three times, I'm gonna do, you're gonna do it's, we're all going to do it. That's powerful. So use the
power of three is very, very powerful. Oracle technique. Another work of figure
is alliteration, and that is having several
consecutive words or at least two consecutive words starting on the same letter. For instance, Fat
Freddie, happy Harry. In the old viking poetry, they use alliteration and
assonance all the time. And what is assonance? Well, that is when you have two or several consecutive
vowels at the same time, for instance, the brand
Fruit of the Loom. Loom. That makes it a
rhyme with the vowels. That is very powerful. Another powerful
rhetorical technique is the use of chiasmus. And that is, having a
sentence with two parts were the first half and the second half mirror one another. For instance, you can take
John F Kennedy's famous quote. Do not ask what your
country can do for you. Ask what you can do
for your country. That becomes very powerful. So study rhetoric
because they will give you many insights and studied
poetry, study good poetry. You can even write poetry. Whether you want
to publish or not, or whether you want to
consider yourself a career. And that's polar. But it's a very good discipline. It's a very good
exercise to try to communicate as much as possible with as few words as possible. And that brings us to
one of the classic, classic uses of dialogue, which of course is
the one-liners, which is a staple in action movies and an action
comedies especially, we all know famous ones. He had to split. I'll be back. Hasta la vista
baby and so forth. They're they're a joy when
you, when you nail it. And there are
several collections, copulations on the
Internet where you can find a plethora
of these one-liners. If you manage to get one
or a coupling near script, that, that's a treat
for the audience. Another one of not a treat for the audience
is a two liners. And a two liner is where one character says
something which serves as a setup for
the other characters, rapper TI, for instance. And you can take Winston
Churchill and he was master both one-liners
and two liners. For instance, at the dinner, he was seated next to Bessie
Braddock, a society woman. And he was, he was really drunk. And Betty said, or Bessie, sorry, Betsy said to him with this stain that
sir, you are drunk. To which Winston
Churchill replied, yes. And you, Bessie, are ugly. And in the morning,
I shall be sober. Very elegant. Of course. The more two liners
and one learners, you can fit it into your script, the more your audience
will enjoy it. Another literary
technique to consider is to try to have, when
you have a sentence, when you have a
line, try to have the most important words at
the beginning or at the end. Try to avoid having them in
the middle of the sentence. For instance, if you take the classic line
from The Godfather, I'm going to give him an offer. He can't refuse. If I were to phrase that, for instance, he's not going to be able to
refuse to offer. I'm gonna give him That's
so much weaker, right? Instead of I'm going
to make him an offer. He can't refuse. Refuse is the is the
most important word and you place it at the end or
at the beginning. The word. For instance, if I
say to you, Eric, true to form, were
a spiky sweater. Now, what I'm saying
to you is about mainly about Eric and in relationship to
the spiky sweater. If I say to you, the spike, spike is sweater
was something that Eric always used to where? Now this sentence is more about
the spiky sweater, right? So when you have written your dialogue and your
entire script, it go back. And look at every sentence
and see how you can push the most important
words to the beginning or at the end that will make your
dialogue so much stronger. Another technique which is
super-important to make your dialogue shine is to
always try to emit the words, it or there is and was. So when you've written your script goal back
and when you have sentences containing there it is was try to rephrase them. For instance, if I'm
telling you it was raining, That's a very weak sentence. If I if I instead trying to transpose
that to something else, for instance, it was raining, I'll say the rain
was pouring down. That's infinitely much stronger. It was raining, the
rain was pouring down. It was called the
snow and ice were were invading the windows
of the house much stronger. Excuse me. It was hot. The heat was burning. The asphalt on the road. Much, much, much, much stronger. And you will get this
from and why is this? Because it's, I'm there. If the walls are abstractions, it is, doesn't exist in
the physical universe. Rain does heat,
that's called us. So try to omit and erase all. It's an us and replace them with the subject
and an active verb. For instance, it was raining, the rain was pouring down, or the rain was whipping in
his face, so much stronger. Another thing to consider, and I talked about this earlier, is the way we humans
speak and we often, we speak in
incomplete sentences. When you write a good dialogue, tried to forget all
the things that your teachers in school told
you about writing, correct? Because we as humans sell
them the talk, correct? We often, not always, but often we speak in
incomplete sentences, especially when we're upset, when we were insecure. We sell them, sell them
speak in incomplete, neat synthesis for instance. If we don't say, now, I'm becoming insecure,
I feel hesitant. Can you say that again? No, no assets that we might
instead say, for instance. Now, I I feel that again, Can you please, you know, that's much more real. That's much more true to
life with someone would say, in a moment like that, it's not correct use of language and your English
teacher would be appalled. But that is good dialogue. That's, that's good writing. And yet again, as I
told you earlier, listen to the way humans speak. Listen, eavesdrop
when you're a cafe, when you own a restaurant, or when you're in the
subway on the bus. Listen to the way humans speak, and listen to how many times we speak in
incomplete sentences. And also, if I know that you
know what I'm talking about, seldomly do we
finished the sentence. If I know that you know, what Thomas did last night, I might say, you know, last night when Thomas Yeah. I thought I don't need to complete that sentence
because I know that, you know, this is super-important
in good dialogue. Never, ever in your script. Should your characters
say something to another character
that both know? That's very bad, that dialogue. And that is a sign
of the writer. Having the misconception
that the purpose of dialogue is
conveying information. For instance, oh my
characters, it needs to say, Well, as you know,
when you were a kid, your father used to drive
a truck, as you know, that that's super cilia
and the rider thinks that all we need to convey that information,
we'll use dialogue. Never, ever have
them say anything. That's not new information
to the other character. And we, as an audience, I love to try to
catch up to two, and this is a common
staple in action movies. We enter, there's the
command central and you're, Oh, this is boogie 4729,
blah, blah, blah, bye bye. And there's all technical lingo. And we don't get it, but we love it because
we let in on a secret. We're letting behind
the curtains and trying to decipher all of the things that
they are saying. So never, ever that you character say
something because you want the audience
to understand. Now, only have them say
what is new information. To, or at least
what they think is new information to the
one they are talking to. Okay, I'm going to
conclude this chapter with talking about Aaron scorpions view and stroke
in this fantastic writer who wrote The West Wing and the square root for
the social network. Who has lauded for his, his prowess in writing dialogue. And he says, As I
mentioned earlier, that he doesn't think that
dialogue is like music. He thinks it is music. And good dialogue conveyed
by good actors really is. It's a treat through here, good dialogue and vice versa. It's painful to listen to bad dialogue performed
by bad actors. But good dialogue is one of the key aspects
of good writing. So you need to consider it, as I talked about earlier, as a separate art form. First, you write the story. You write, you create
your theme, your concept, your characters, your world, your world, and your
story, your plot. And then you write your
scenes from the individual, excuse me, the individual
perspectives of the characters. Once you've done this. And this is why
it's so important, which I'm going to talk about
in the third installment, that you wait with writing
dialogue as long as possible. What you tend to want
to do when you start writing is to get
to the fun part right away, writing
the dialogue. So what novice
writers tend to do, start writing away the dialogue. And this is at a
moment in time where really you don't know a
lot about the characters, you don't know a lot
about the situation, you don't know a lot
about the story. So that's the best way to
make your dialogue bland. And this is the best way
to fall into the trap of using dialogue as a means
to convey information. The more you wait in
writing dialogue, the more you put that off to a point where you
know your story, you know your characters, you know the situations,
and you know, or at least have a
good inkling of what these characters would say in
these different situations, then you're right,
good dialogue. So the more you wait
and writing dialogue, the dialogue you will write, lead dialog be the very
last thing you do. And then I promise you, you will write the best
dialogue you ever written. And it will be, it will sing. And also in addition, if you employ the techniques which I talked about
in this chapter, you want your dialogue to sing, and you want it to be a tree. You want it to be
feel to the audience, like reading good poetry or hearing or
reading a good joke. Constantly entertaining us
just with the pleasure of, of good, good language. So treated as an art
from unto itself. And wait with writing dialogue. Do that as the very last thing. And then you will feel the
dialogue flows onto the paper. And you will experience
the wonderful, wonderful sensation of typing or writing as fast as you can, because you're trying to keep up with your
characters speaking, giving you these words. And that's one of the best feelings that
you can ever experience. And I really hope that you
will experience that and I sincerely believe
that you can do so following the techniques which we talked about in this course. Now, we've talked about
some texts and dialogue. Another key aspect in writing
from the perspective of the individual characters is
exploring and knowing what are they feeling at any
given moment in the scene. And that's a topic for the
next chapter. Emotion.
9. Chapter 20: Emotion: Common watch and see how we
make the audiences laugh, cry, and sit on the
edge of their seats. That's the words of car Lumley who founded Universal
Pictures in 1912. And that really sums up
what is the purpose of storytelling to make
the audience feel. If the audience doesn't
feel something, then all we're doing is for not, Stanley Kubrick said that
it's not a think of it. It's the feel of it. This doesn't mean that we don't want the
audience to think or we were not trying to convey. Maybe really advanced
intellectual understanding isn't more or less, it
gives me all the world. But the most important thing, what's paramount
is that you make the audience feel
it's like in comedy. If you don't make the audience
laugh, It's bad comedy. If you're making a romantic or a sad emotional drama and
the audience doesn't weep. You'll fail. If the audience doesn't. If you're making a horror
movie and the audience don't feel afraid
you've failed, right? Number key thing and
that's what you should. When you write your script, especially when you rewrite it, you should constantly
ask yourself this, what emotion am I trying
to elicit in the audience? And am I accomplishing that? And if not, how can I, what can I do in order to
make them feel something? And how do we make the
audience feel something? Well, everything that
we've talked about so far in the first
installment of the series, how you create a story. And the second part
that we're now, how do you write a
story from the individ, from the perspective of
the individual characters, all has to do with eliciting an emotional
response from the audience. And what makes us
feel something? This is situation,
sport in sport. And when we talk about
emotions, that is, it's important to
differentiate between what we want the
audience to feel, what the characters are feeling. Sometimes they are the same. Most of the time. They are not. For
instance, in comedy, most retirement comedy, the
emotions of the audience, that the emotions of the
characters are different. In comedy, the characters
scream and cry and are upset, and the audience laughs. When the characters
in a comedy laugh. Seldomly do we laugh. And unless they laugh
at someone's expense. And then we laugh because
that person is suffering. And comedy is releasing us
from the plight of compassion. We need to be compassionate
in order to be good people. But watching comedy for the duration of the
time of that comedy, we are released from the burden of always needing
to feel sympathy. We can laugh at people, we can laugh at their faults. We can laugh at their misfortunes for
the duration that time. So comedy is a
really good example where the feelings
and emotions of the characters should
be as different as possible from the feelings
and emotions of the audience. But for instance,
if you take horror, then of course, we
want to feelings, emotions of the characters
or the protagonist to be in line with the
emotions of the audience. We, of course, there
should be a difference between the emotion of the
monster or the killer, or have you and the audience. So that brings us to
the next point is that it's very important
that you always in every scene try to
differentiate feelings if all the press
and characters in the scene are feeling
the very same thing, you don't have a contrast. And we talked about in
the previous installment, that contrast is one of the
key aspects of storytelling, along with conflict,
escalation and change. For instance, take Star Wars, C3PO one looks cow work in our heroes are
facing a conflict. Never are they all
experiencing the same emotion? For instance, C3PO
is always panicking. Oh Master Luke most or Luke. And how solar is really cool. Luke is a bit more upset
but still common collector, much more calm and
collected than the C3PO is an order to do the tourism. So they all have, to some degree different
emotions in that scene. And that's what creates part
of the dynamic in the scene. So don't have all your
characters sing in the choir, so to speak, try
to differentiate the characters in as
many ways as possible. One of the ways to do
that is let them have different emotional
responses to a situation, depending of course, their personalities and
their objectives. In regards to the situation. The next thing to consider is that inosine in the situation, you want as much an emotional
transformation as possible. If the characters are feeling the same thing
throughout the scene, the scene becomes bland. So you want the characters to reverse as big as an
emotional terrain as possible. Now why do the emotions change? Well, because the fate changes, that they have insights,
the fortune changes. They're really happy and then
something happens if you, the beginning of Raiders
of the Lost Ark, is running away
from that temple. And suddenly he sees his, thinks, he's all in the clear. And then he sees an entire
tribe following and they said, Oh, that's usually
in an action comedy. It's a classic comic moment
where the emotions of the characters change abruptly from a positive to
a negative emotion. So inosine, if you have
all the characters feeling the same way from the beginning to doubt that you need to do
something because otherwise, you're seeing it
will become bland. And it might go from a
more positive feeling to the more negative
or vice versa. M, If you can have more
than one transformation where information of
emotion or the better. You'll want the
characters to experience a strong emotions as possible. If you're debating whether
he should dislike or, or Haider, you should always go with the
latter alternative. Make the characters feel
as strongly as possible. We've talked about that earlier. The kiss of death to a story
is indifferent characters. If your characters doesn't
care, why should we? I talked about that in the previous installment when
we talked about characters. A character, you can
say that the character is a care actor, someone who acts on
his or her care. And the more your characters
care about something, someone else or a cause
or what have you, the more interesting
they become, the less they care. Less interesting they become. In order for you to make me
care about your characters, they need to care about some
damping and something else. Then they, then themselves. If they only care
about themselves. I'm not interested. Okay. Another thing to consider, when you're, when
you're writing. We've talked about aesthetic, emotional, different,
aesthetic difference. And that's the fact that your characters and the audience doesn't need to
feel the same way. And even if they do
feel the same way, you always need some
form of aesthetic. Distance. Sentimentality occurs when we are trying to force
the audience to feel something
which the situation at hand doesn't really merit. And in a film that might be accomplished by
heaping emotional, sentimental music on a situation which isn't really
that emotional. And if you make a
film and this is of course a different question
in their writing a script. But when you're writing film and you have a sensitive moment, it's super-important that
the music, if you are music, never overshadow the
emotions in the scene, and never overshadow the
emotion that the audience has. It's the same thing
when you tell a joke. The best way to kill a
joke is to oversell it. This is really funny. That's the best way to
make the audience, oh God. The best way when
you tell a joke to make audience laugh
is to undersell it. Treated as it's, well, this is not such a big deal. And then if you have a
job that's really funny, the audience were
really, really mad. If you look at good
stand-up comedians, you'll see that the
really good ones always undersell their jokes. They might give a
hint of a smile. Yeah, I think it's funny too. But they're not really
laughing in the same way that the audience is there under selling their own
response to it. And this is key,
this is crucial. You should always be some
form of aesthetic difference. You can regard as, as if you're an adult and
you're accompanying a child to a funeral of a loved one
with you and the kid loved, which was dear to you. You cannot break down
during the funeral because you have to take
care of this child. You need to show the child that it's okay to cry.
I'm sad as well. But your emotional response
during the funeral can never overshadow the kid because
the kid has to take care of you, not the
other way round. It's the same thing
you as a storyteller. You can show. Tell the reader and
tell the audience that. Yes, I think there's a sad too. Never overshadow, never overplay the emotional response
that you hope to elicit from the audience. And another important aspect
when we talk about emotions is to always try to employ
what is called comic relief. If you have a longer period
of time in your story, which is supposed to
be dramatic or sad. After awhile, the
audience might get tired, might get wary of
experience that situation, and that might lead to them stop experiencing that emotion. For instance, if
you tried to make the audience feel sad for a
prolonged period of time. And you extend that beyond
what the audience has, the power and capacity to feel, they might start to laugh. Your story might become
involuntarily comic. So will you need to do with regular intervals is to offer
them some form of relief. And usually that might
be a comic relief. For instance, if you
have, for instance, take Pixar and they
are of course, brilliant in so many ways. But one of the ways in which
they are brilliant is they always sort of punctuate, ah, the sad or an appointment
and moments with comedy in order to not
inflate it and make the, make the bubble burst
it. Constantly. Keeping it in check and
study it Pixar movies. And you'll see it
as always that it doesn't have to be
nice lab funny. It just needs that that
little that little relief that just gives us a, gives us a counterpoint to the primary
motion in the scene. One master of this
was Hitchcock. And he said that always in
suspenseful scenes, if, if it's a prolonged
suspenseful scene, he said, You need to intersperse some small reliefs in order for the audience to
continue feeling. Continue experience in
the scene as suspenseful. Otherwise, they will stop feeling experiencing
the senior suspenseful. And what's also interesting
that these comic reliefs do not value the suspense
of the scene. They actually increase the
suspense of the scene. For instance, in
the Hitchcock film, The Man Who knew too much, where Doris Day
and Jimmy Stewart, they are waiting for the
kidnappers of their son to call. They're sitting in
their hotel room and waiting for
the phone to ring. Suddenly the door
knock on the door and the door opens and in bursts. The friends of doors
days and they're happy because they don't know
nothing about the kidnapping. And this is not yet
again, a nice lab, funny, but it offers a relief which doesn't decrease
the suspense, increases it because
now there are also additional obstacle
added to receive. They have to engage
with the kidnapper. It's at the same time
with her friends present. So this is super important. You can see William
Shakespeare was a master at this in Romeo and Juliet. In the second part, around
three-quarters into the story where Juliet is dead. They believe she's not really
dead because she has taken this potion that the friar gave her that makes her appear dead. But she's really not in
order for her family to bring her to the vault where
Romeo supposed to meet her. And there's a long, there's long and
painful scene where the parents discovered
Juliet is dead. And they have, of course, a very strong emotional
reaction to that. Now, shakespeare knows that. And then we're
moving on to Romeo. Who gets the news that Juliet is dead because the letter to him saying that
this is all Rous, he doesn't get it because
there was a plague. It couldn't get him. Now he has a very powerful
emotional reaction. And Shakespeare understands
that if you play these very strong
emotional reactions in consecutive order and
the audience grow tire, and it might become
involuntarily comic. So what he does is that
intersperse interest versus between the death of Juliet and her parents
emotional reaction. He interest versus a comic
scene where to fool into play. Basically comes out and
talk to the audience. And it's basically doing
a stand up routine. And he's playing
with the musicians. Babbitt abrupt but the bow. And after that moment, we move to Verona. Sorry, we move to mentor. Experienced Romeo. Emotional reaction
to death of Juliet. This is important,
and yet again, I mean standard in masters and started Pixar for instance. And you'll see these constant, constant, constant comic relief. And yet again,
they don't need to be nice lab funny,
just as small. It might be asked to comment. Comment. It might be a look, might be something that
gives us a release. And yet again, that
doesn't detract from the emotional experience. It actually enhances it. One mastery if you have read
or seen a man called them. Thrilling background,
the rider is, if you read that novel, He's just a master of getting the characters into really emotional scenes
and then constantly, constantly poking at it. Weird comic relief, which
not only gives us there's relief and makes our emotional reaction
the more stronger. And this has to do with wood talks about earlier
aesthetic distance. We need some form of aesthetic distance
because otherwise, it's hard for us to
enjoy the story. So to sum up, this should always be some
form of distance between what your characters are feeling and what you want
your audience to feel. And the more you can
decide for yourself, what you want the
audience to feel. Well, the better chances you have of actually
accomplishing that. Your characters
should differentiate the motions between the
characters in the scene. Nevertheless, two primary characters
experienced the same thing, or at least not the exact
same thing in a scene. And you should have at least one character changing emotion at least
one time during a scene. If, if not, you're seeing
loop become bland. And always try to see how
you can offer relief. Comic relief for a short while, at least in a scene that for
a prolonged period of time is sad or suspenseful. Alright? One last thing to talk about in this installment
of the series, when we're talking about writing from the individual
perspective of the characters. And that is what's
called business. And what is business? Well, we'll talk about
that in the next chapter.
10. Summary Part 002: This wraps it up for the
second part of the series. Everything we've talked about
in this part has to do with aspects that are specific to
each individual character. The first part,
we've talked about what's common to all
your characters. Now we've talked about
everything that is specific to each
individual character. Now, you know, everything that I know in regards
to screenwriting, everything that I talked about, or stuff that I have worked with in my career as an actor, as a writer, director, and all the courses and
books that I have read, all edifying that
I have studied. And I know that I have benefited greatly
from these parameters and these aspects I'm
talking to you and I sincerely hope
that you will ask, well, in the third and
last part of this series, we'll talk about now, taking all this
information and knowledge, how can we apply that
into telling a story? And what modus operandi
can we use to take a story from an idea into
a full feature script? If you choose not to
follow along, I will say, thank you so much for watching
and I wish you the very best in all your endeavors.
Thank you so much.