Advanced Character Modeling with Nomad Sculpt | Dave Reed | Skillshare

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Advanced Character Modeling with Nomad Sculpt

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Advanced "Chibi" Character Design with Nomad Sculpt

      1:24

    • 2.

      Class Project

      5:36

    • 3.

      Getting Started

      22:50

    • 4.

      Hood Blocking

      23:01

    • 5.

      Face Building

      20:18

    • 6.

      Face Details

      19:29

    • 7.

      Hair Blocking

      23:47

    • 8.

      Hood, Face, & Pockets

      22:28

    • 9.

      Coat Carving

      23:07

    • 10.

      Coat Details

      17:15

    • 11.

      Drawstrings

      11:25

    • 12.

      Hands & Boots

      23:02

    • 13.

      New Soles

      19:16

    • 14.

      Boot Straps

      20:51

    • 15.

      Decimation Station

      13:37

    • 16.

      Hair Details

      23:30

    • 17.

      Coat Accessories

      21:09

    • 18.

      Teefies

      17:13

    • 19.

      Swirly Tail

      21:51

    • 20.

      Extra Friends

      23:57

    • 21.

      Lighting & Coloring

      23:47

    • 22.

      More Coloring & Details

      23:47

    • 23.

      Final Details

      13:29

    • 24.

      Extra: Custom HDRI Background

      7:26

    • 25.

      Thank you!

      2:36

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About This Class

This class is for those of you who have been with me here on Skillshare for a while, or those who are familiar with Nomad Sculpt and are ready to take it to the next level! This "chibi" style character is a little more intense than my beginner classes, but i'll still be covering every step from a single sphere all the way to final rendering. Actually before that, i'll show you how to make a few custom tools we'll use as we build our character. The focus is modeling the main girl with the cute fangs (feel free to make them gold!) - i've included the other sculpts as free accessories you can add to your scene, also feel free to add your own! I've also included 2 custom HDRI images (background), the environment I use, and my final sculpt that you can load and examine if you want to see exactly what i've done up close. For those interested i'll also be posting a stand alone video on YouTube of my process bringing this over into Blender. Thanks again for joining me, lets get started: I'll see you in class!

What you'll need:

  • Nomad Sculpt Application ( iOS / Android) 
  • Apple pencil preferred
  • Download Accessories, Environment, HDRI Images, Reference Photo
  • Snacks and water (optional) 

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

Top Teacher
Level: Advanced

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Transcripts

1. Advanced "Chibi" Character Design with Nomad Sculpt: What's up, guys drug-free Dave, here and welcome to the danced 3D character design with nomads sculpt. This is a little bit more of a challenge. By now you've taken some of my classes. You've been working with them as scope for awhile. So it's sort of it's time to up the ante. It's time to do a scope that's a little more challenging, but also it's gonna be way more rewarding. So of course, you know the drill. What you're seeing right now is the class, so everything you see, you will learn. And I've also included some extras in this class. We have some 3D scopes that I've made, some 3D accessories that you can plug in. And I'm really excited to teach at more of a faster pace, more along the lines of how I would normally sculpt and probably how you scope when you're doing your projects. And I think that you will be able to create some amazing designs once you work through this class and you just kinda pick up some things that I do when I really go full out and I really pulled out all the stops. Alright, I hope you guys are excited to start this project. I'm excited to teach. Let's jump to the next video class project. 2. Class Project: What's up, guys, welcome to the class projects. So there's two tools that I'm going to use a lot throughout this project. The first one is the smooth color. So this is essentially just the smooth tool with zero intensity. I'll show you how to make that brush in a moment. And also the smooth edge around Edge tool. So this will round out, round off edges and that'll make it easier for us to decimate. So I'm gonna go through all of that. But it makes sure you check out these two videos, make sure you have those tools. So when I mentioned it, you'll be able to just quickly and easily use those tools. Also make sure you download all of my extras. So I have about ten to 15 different sculpted characters that I made. You can plug them into the scene. They don't have to be in the same place that I do them. You can be creative. You can make them bigger or smaller, wherever you like. Also, I've included an HDRI image to images that you can plug in at the end if you're interested in that sort of thing. So you can use an image as the background and just kinda bumps it up a little bit. It makes it really cool. And for anyone who's interested, I was going to add this video here, but I want it being too long. So on YouTube there's gonna be a video where I bring this into Blender. And now it's not gonna be like a step-by-step video that would just take forever. Plus it's the computer so you can't see my fingers. But I'll generally walk you through my process of bringing it from Nomad sculpt into Blender so that we can get a really amazing off the wall render from Blender. But yeah, I think that's about it. Let's jump right into it. So there's another tool that we'll use in all my videos pretty much. And it's really easy. I call it the smooth color. And essentially it just helps you blend in these colors. So the way to make it is just take your smooth tool, tap it, hit Clone, and now you can rename it to anything you want, smooth color, something like that. It'll show up on the bottom. So all you have to do now is turn the intensity all the way down and then go back to the brush and then Save. And now you have your smooth color brush. You can still control the radius. And basically what that does is now you can go over the edges. This works better with a mesh that's not very dense. So you can get some really nice smooth colors this way. Shout-out to procreate effects on YouTube. Lots of handy tricks like this. This was one of the first things that really, really helped me out back when I first learned it. And I'll be using it in this tutorial and I pretty much use it all the time. So here's a quick note. I will use a round edge tool or a round edge brush the videos and I want to show you how to make it. So we just have a regular box here and I'll show you what it does. So if I use the round edge brush, I can just drag from the middle. And you'll see that rounds off everything. So if I do this multiple times and just rounds the edges. So it's a very useful tool and I'll show you how to make it. So we bring the box back to zero. You take your smooth tool. So you click on the smooth tool clone and just say You name it edge or smooth image. So smooth image, it's going to show up down here. That'll be your new tool. You can move it wherever you'd like. So here, I don't change anything. Here. We go to the next one. And then we have these options. So instead of dot won't lock radius. I leave everything else the way it is. Let me go to Alpha. This is just the default. That's fine. Fall off. Preset, change this to flat. So change that to flat filter. I don't really change anything here. And then pressure. You want to make sure that you uncheck, Use global settings. So uncheck that, change both of these to preset and then make them both flat. Okay, so now we go back to the tool, tap, Save. And then you essentially have the rounded edge tool. So you can just pull from the middle. And voila, let's jump to the next video, Getting Started. 4. Hood Blocking: Alright, so let's dive into the hood and that's why I think I like the pink hood. The jacket is yellow. It doesn't really show a different hood here. But I think the jacket, I think this would be a double hood hood for the jacket and then this would be coming out of it. So I think the way I want to do that is make a sphere and then slice it. So we just have the top half. So the top half is flat and then the bottom half is still round from the sphere. So we'll go to the hood, will add a sphere, will bring it up. Increase the size. Maybe we can flatten out a little bit. Maybe not, we can just leave it normal. So let's tap left. Let's move it a little bit. So it's basically you're going to be the jacket and then it's gonna be, uh, it's kinda comes to a point in the front. So the front doesn't have to really have to come out because the hood is mostly going to be towards the back. So I'm going to tap left again. I'll validate. And now I just want to cut this in half. So I'm going to use trim and rectangle. And maybe around, maybe like the midpoint is fine. So maybe something like that. I'll take my gizmo and move this up. So I hope that it kinda makes sense the way I'm sort of constructing this and the way that I'm like going about building all of these things, this way just makes it easier for me to kind of understand. Otherwise, it can be very you can just seem very, seem like too much. And he slowly just build it out and it just kinda happens after awhile. We have to imagine the back part of the hood. And actually, I think this is probably fine. The only thing that I might wanna do, you notice I grabbed move. I'll use symmetry because even though we cut it in half, it's still symmetrical. You see the two dots. And maybe just maybe it makes it a little more hood like so maybe just something like that for now. And also this foot is much bigger actually. So let's tap on that and let's just make it bigger. Let's take a look at this. So this kind of it kind of follows, Let's see if this hood was out here, it would come around, something like that. Also, we have to pay attention to where the front end of it. So the front end of this hood actually would be around here. So I'm going to stretch it actually a little bit. Stretch it that way. It comes out well over the sleeves as well. So I'm going to stretch it this way. Move it down some that feels that feels right. It feels right. So the rest of it, I think we'll just expand and contract using the move tool. We want to make sure we have symmetry on. So now we just have to build the rest of this hood. So I'm gonna pull this back because this is a hood in another hood. So I'm gonna do something like that. And it's a little bit flatter on the top. There's a lot of flat space here and not on the bottom. So that tells me that I want to sort of flatness. I'm pulling this up a little bit since that's gonna be inside the other hood. But the main thing is, is that let's make the move tool of its smaller. When you look at the rim of this comes down and then it cuts in. So I'm just going to open that up a little bit and maybe bring it down a little bit more. So something like that feels pretty good. I think I like that. This is going to go into the jacket and there's there needs to be a lot of space for her her head and things like that. And I actually think that I made the body a little bit too small. So there is, there is that did I Let's see. If I bring it here. Now it's actually pretty good. Actually didn't do a bad job. The size is actually do match up decently. Okay, So I think the sleeves are a little bit too high. Maybe, maybe not. Maybe they just look weird because they're boxy. So let's validate the sleeves. Let's take our round edge brush. Will tap on the sleeves. And do we need symmetry? No, we don't need symmetry because they're in a mirror. Now I'm just going to pull. Soften these up a bit. And we can actually take voxel Ramesh. I'm using a shortcut down here. It's the same as this voxel. Remember it's the same thing. I'm going to bring it down to like 90 or 85 even then remeshing. So essentially this is going to make it really, really dense. Wait, what did I do? Did I do that right? Make sure I did that right. Let me do that again. Auxiliary mesh on the sleeves. Okay. I did an x. I'm going to bring it down a little bit lower maybe to like 50. So I just wanted to be really soft. So that's why I'm lowering the resolution so much. I'll take regularly smooth and just kinda smooth it out. Some more. Regular smooth is a little more aggressive with the smooth, which is what I want, especially towards the top. So something like that. I think we can make these sleeves and stuff a little bit bigger too. Let's take the greens. We're going to gizmo. Let's stretch it out a little bit and move it down a bit. We can do the same thing with the pseudo donut. So we'll do that. And we'll eventually you have to make the leaves a little bit bigger, I think, but that's okay. Okay. So all this looks good. The head is a little bit still too small. If we lined it up, the hood is actually really, really big. So I'm thinking of taking the hood, the ears, the hood ears. Let's bring this up to the top. So we have the hood ears. The hood. And what does this view? Oh, that's the that's the jacket hood. Let's take all those. The ears, the hood and this jacket hood and just make them a little bit bigger. Let's take the head and the ears and just make it a little bit bigger. And just make sure that you're checking out the reference. Because for me it's like I have to really go back and forth and kinda trying new things. And that's how I kinda make this work and make like sculpting work for me. So sometimes I do take a lot of extra time, like working on things, but that's just kinda how I have to do it. Let's make it a little higher. So I'm going to take move and makes sure that we're on the hood. And I just want to make it a little bit. Here. I think. Even here, I look at the top view. I think I just want to flatten out, flatten that out a little bit. Bring this down a bit. Because I think we're going to wind up getting rid of a lot of this anyway. So yeah, I think that's good. The only other thing is I wanted to do is bring the top forward because the top of the hood is going to be a little bit more forward. So let's look at it from a side view. Okay, that looks pretty good. I just want to make sure that it's kinda flat. It actually comes down some too. So maybe that wasn't a good idea. Maybe this is pretty good. Make it a little bit bigger. You make the move tool a little bit bigger to get more and more of a smooth, smooth Sculpt. So I think that'll be pretty good. Okay, cool. So now let's adjust the ears just to make them around the same size so they're a little bit, let's tamp this one so that they work right? This will make them a little bit bigger, a little bit further apart. There's that little piece in the middle. So a little bit further apart. Something like that. Then maybe I'll tilt mine a little back a little bit and then move them back. I think that's good. You can experiment and we might want to twist them out a little bit or something. I think those look good. I'm happy with the position. So I'm going to validate and then I'm going to use move. And where are we're still in the mirror so we don't need a symmetry. So I'm just going to make them more triangular by pulling the bottom. And as such, you can. Kinda pull the top as well. Just so you have the nice round. Want to make sure that you just have it nice and round like that. I'm going to do just like to pull pull it back out a little bit. I would really do this if it was like a real cat because they have their ears are like domes. But I think it actually, it looks good with this as well. Do a quick save. You never know when you're gonna get a crash. So it makes you save often. Okay, Now it looks pretty good. I'm a little concerned with that. It might not be high enough, but maybe it'll be okay. Let's see. I'm gonna move this out a little bit in front. This kinda lowered thing. Because we want to make sure that we see this shape up there. Maybe I'll even pull this up from the top. Make it a little bit bigger. That's pretty good. So I want to make sure that when we can see that nice face on the top of the hood. So we just needed to come up and then come down. I think that's good enough. We can see it from the front. So okay, cool. Cool, cool. Still looks good. These might be a little bit big, but you can adjust them as you, as you like. Now that I'm looking at it, a few other things we can do for now. Let's make these a little bit bigger, the sleeves and the tourists. And let's move them back a little bit so that she's her body moved out for the jacket is sort of moved out forward. So let's take the sleeve. The jacket sleeve. And was this did I not know that's the shoe was labeled this heel. Where is the these are the shorts, jackets, sleeves. Oh, the sleeves are all connected. Okay. So we have this leaves. I think I'm just going to maybe I'll just stretch them this way. And that's decent. So I'm gonna move them back a little bit. Let's grab everything. I'm just going to move them back. Tilted back a little bit. She's like putting her arms back. That looks kind of cool. But I did there is one issue though. So there is one issue there. The fact that these are not, um, they're not playing nicely. You're going to get in there. Get me off my make me forget what I'm doing. So unfortunately, I had to we have to do them separate. So let's just take this. Here we go. Move these back. So that's what I wanted, something like that looks good. We can actually stretch these out now that we've separated them. Stretch these out, and then we'll just bring the donuts too. You just have to use the gizmo to sort of get them as they were. Something like that. Looks pretty good. So I want to take this cylinder and maybe we'll stretch it. Maybe we can flatten it a little bit this way. But I mostly want to validate it and smooth it. So let's take round edge and just smooth out that bottom. Nice. So now we shrunk it a little bit so we can make it a little bit bigger. I think that looks good. Coming together. Everything looks okay for now. Alright, so now we have to get to the more interesting, a little bit more tricky, tricky stuff. We're going to, we're going to work it out. So let's take this outer hood and let's just make it a little bit wider. Because I think I've just been a little too. Conservative with the wideness. And I'm actually going to push up the bottom a little bit because I because this goes around but it goes over the sleep. So I think that actually looks pretty good. And then with this, I'm just gonna make this a little bit wider. Still. Didn't take this one and open it up. And then I'll take this one and open it up as well. Pull on the bottom two. What kind of pull out on the sides and the back just so the hood kinda goes in. That's a little bit better. We have a little bit more space there for the hair and stuff like that. So we can start to think about how we want to do the dig out this and we're going to use layer. But first, this is just a me thing. I feel like I want to adjust the ears. This one. I'm going to bring them out a little bit. And then I'm going to actually open this up a little bit, make it a little bit rounder and more round on top. Maybe. There we go. That's pretty good. Feels right. I have enough room for that middle a little hair thing, so that feels better to me. So we could, we could actually voxel 3D mesh. These, these on there. We could probably do that. Now. Let's do it. So we have the hoodie ears and the hood. Let's go ahead and voxel rule. Let's, let's first go to the hood years, Validate, Join children. And then we'll take the hood ears and the hood, and we'll voxel rematch them together. Maybe around 250. Nothing too crazy. So due to 50. And we can take symmetry and just kinda smooth this out a bit. Looks good, hoods looking good. So now we want to make the space for the face rhyming. There is a way to do it with select Mask. You can kinda do it this way, but I'm gonna do, I think I'm going to use layer. But here's the way that I was thinking about doing it. Doing something like that. Tapping Invert and then using the gizmo to move it back, to move it back, I'd have to protect that one side. But then you have a problem with these edges. The edges are really difficult to get looking nice. So I'm not gonna do it that way. I'm going to use layer. And one important thing is you want to make sure that you have enough space so we can make this little face at the top. So we'll start down here. And what we basically just need to make this outer rim might have to do this a couple of times to get it right. So we're using layer and we're using Sub, make sure that you have subgroups. Tap front. And then it's gonna be something like this. That would be one layer. I think that's pretty good. Then we'll just repeat that. Okay. It's twice. Let's repeat it again and just make sure you kinda hit that outer edge. Still looks pretty good. We can probably do it once more. I think that should be good. I don't think we really need to go any deeper than that. Back looks good. Now this is our face. We can adjust this to where we want it. It is sunken in there because she does have hair that comes out on the top. So we'll make it bigger like this. And she's not really gear, the faces are really coming out that much. I think this is a good, a great start for that. So let's take the hood and that's voxel remeshing it around 200. So that will change all the things inside and we'll just smooth that out inside. Okay, that looks much, much, much better. Yeah, that looks good. That looks great. So now the head is there. And I think I want to pause here, We're doing really well. Let's make sure we save and then we'll come back and continue working on we'll do the face shape. That's the trickiest part. Once we have the face shape, the rest is just cake. Alright, let's save. 5. Face Building: Alright, so, um, we wanna do the face shape, but I want to open up the hood a little bit more. It's a little it's a little tight in there. Let's just use the flattened tool, one of my favorite tools. So I'm just going to go along this edge and just flatten it symmetries on. So I'm gonna go along this edge and just flatten it. And then over here I'm going to flatten it more. So it was sort of on that edge a little bit. It doesn't have to be perfect as you see it sort of rounded. I'm essentially using the flattened to just widen out the hood a little bit. And mostly just dislike towards the front. Okay. That's good. Because we need a lot of space for even like even clay. We can use clay and then you subtract, need, maybe even subtract a little bit more here. Okay, that looks pretty good. Then we'll just smooth out inside. Just to give us a little more space to work with. I think that looks great. Okay, so now let's do the head. And we just heard us sort of shape it would just sort of shape it a little bit. So we'll tap on the head. And I want to use Move symmetry. So the head is sort of like kind of goes like this a little bit. So I'm just going to make sure I'm on the head. I just want to pull that part. That's a great start. I know it's not, it's not much, but this is a salt really subtle stuff. So it goes like this. It goes like this, and then it, It's like a triangle almost at the bottom. But I wanna make sure that this is nice and flat on the side. And then this part, I want to come in. So I might just even Sol LeWitt want to pinch at the bottom. Again, it's very, this stuff is very, very subtle. And I know that the bottom of the hood was there, so I'm just going to try to so you just want something like that and just notice like I I turn it some time so the back isn't like puffed out. Let's undo the solo mode. So we can kinda see it. And we can see that her, hers, the shape is a little bit different than mine, so we need to fix that. We need to bring this part up because the bottom part like around the nose and everything. It's almost like if it's flat and it's like a bump, like it comes out. So that's very important. But not only for the middle. So it comes out like that. And not only for the middle, but it has to come out for these sides too. So I'm going to just turn it so the sides come out as well. And now all the time we're still continuing to make this little triangle at the bottom, which is a bit tricky. I'm going to solo it. And the back is that we don't really have to worry too much about the back, but yeah, I just wanted to make it more a little bit more like a here we're getting close. We're getting close. But you just have to remember that on the side view like this part comes out where the mouth is. So it's very important. Let's take a look again. It's not bad. I'm going to flatten it out a bit. And I'm just going to pull the sides out because I don't want it to be. Again, I don't want it to be. So that's pretty good actually. It's not bad. Actually can pull this down a little bit. I don't know why I made the chin so high. I think something like that is really good. Kinda like in that. And of course that's in pretty deep. And obviously we need to work out this too. So let's take this hood. Let's use our round edge and let's just smooth it out. Again. We have to drag out from the middle. Might be a little too soft. So let's, let's go here and let's just go to multireligious and it's subdivided once. Let's see how it is. Okay, it's a little bit better now. A little bit better. And obviously this has to come down, but we need to merge this with the coat. And it might actually, it might actually be beneficial to do that. Now. Let's do it. Why not? So let's take these two parts and we'll just voxel, rematch them together. So that's the spheres, the hood. And then as the coat, jacket mid will take these two. I'm gonna do a quick save. And then we'll voxel, rematch them together. About 200. For now. I'll just smooth it out. Again. Smooth everything out. Okay, I think that looks fine. We do have some details that are going to happen here. We can sort of do them now, but they're not gonna be. We're gonna do a lot more voxel remeshing with the jackets. So don't worry too much about the details, but they are a bit important. So there's a line coming down. So let's symmetries off. So there's a line that comes up and do a lighter than that. I can do it in the middle line that comes up and it comes around and it kinda makes that this is where that breaks off and goes behind the jacket. So since we know that we can we can either take drag or we can take Clay. Let's do clay with sub. Then we can just get rid of some of this here. Let's actually do layer. Let's do layer. I'm going to undo that. So we have this crease here. This is just to show where this goes. Because later on we'll just do clay and we'll kinda build this up and make that like a crease for the jacket. So let's do solo. So we'll do solo and we'll use the layer. Again. With sub. We can just open this up a little bit. Who we can actually use symmetry. I don't think we need to do another one, but I'll do it anyway. I just wanted to make some space in there. Kinda help us out a little bit. So now when I solo, we have the hood that it looks good. And eventually we'll, we might have to actually there, we have this hair there. So it's going to really cover most of that. It's going to cover a lot of the phase two. Okay, So speaking of the face, Let's get back to the face. Since that's the, that'll be like the most difficult part. You just want a shape like this, triangular for the little hurdle chin. And then we can start to work on all this stuff. So the cheeks are about here. Let's take clay. Let's just jump right into it. So we'll take clay, make sure that we're on the head. And let's just let's take it off of, so make sure it's not on sub. Let's just add a little bit here, a little bit of clay here. Then we can add some here as well. So I'm essentially just making this line where the mouth is. I'm literally just using clay. And I'm keeping that in mind. I'm keeping the shape of that in mind. But I'm just using clay and I'm just going back and forth to build where that mouth comes out. They'll build a little bit more cheek as well. But that's what I'm really concerned. Not concerned about, but worrying about is that mouth. And it's smooth. It goes back. So add a little bit of clay here. It smooth, it goes back. And then the head it looks like it goes back and then it comes back out forward. Actually. So we can probably move the whole head back. Then we can probably take move and move the head forward like this. Because that actually is way more accurate. Now the eyes. And we might not have to do much with that. I'm honest. As long as we have that mouth there, we might be pretty good actually. So let's take smooth. And let's see, You know what, Let's multi-rate of the head. So we'll go here, multilayers and we'll just subdivide it. So it's a little bit stronger. When we smooth. Then let's just softly smooth it. So that this is, this is what we want, something like this. So it's very subtle, but you can see that the top lip, the upper lip comes off like that. So that's pretty great. I think that'll work. So now for the mouth, we could use layer or we could do select Mask, similar to what I did before. Or we can just do regular mask. Just make it small. So we'll try it this way first. It might not work. Let's look at the shape of the mouth. It's just kind of like this. It kind of goes up into a little bit of a smile. Then it's just wide and open. So it's just something like that. So once you have that, Let's take wanting to hear invert. And then we'll use our gizmo and then we need to, we can just push this inside the mouth. But we can do pivot. We can turn it this way. So just tilt that a little bit. Take the pivot off and then we can move it back. So something like this. So I think that will work. I think that's deep enough. Okay, so let's take the mask off. We'll go back to mask will go here. And then we'll just do clear. It looks pretty good. Let's try smoothing. Let's just see how it looks. Well, it's not too bad. Okay, smooth, pretty, pretty good. Might've made the math a little bit bigger, I think. But I think that's okay. If you find that it smooths too much, then we can always voxel Ramesh it at like 200 or so. And then just try smooth again. So this should split. Is it not really doing less? Feel like it's the same. I think the multiverse look better though, right? Am I wrong? I think just the regular smooth look better. Let's try it again. It is very, very malleable, but I like it. I think it looks good. Okay, so the first thing I want to do, because I always do this with mouths, is I want to take the flatten brush and flatten. My why is it not flattening? It is. Let's voxel remission at 200. Let's smooth it again. I probably should have just voxel, we missed it. Okay, so now we have the cut-out for the mouth. Let's go ahead and box will remeasure it around to 50. Slovak, sorry, mesh it around to 50. Looking good. So now we can smooth it. Shouldn't, we shouldn't, shouldn't change shape to too much. I think we're good there. Now I want to take flatten, and I just want to flatten out these edges a little bit flat and a little bit smaller. Especially where sometimes there's like little anomalies like this. It's going to flatten them out. Just make that nice and flatten there and then smooth it. Same thing on the bottom. Just take flatten, just flatten out. This edge. Really want to get like the more front-facing? Just kinda smooth it. It's kinda looks better. Okay. I might turn on a solo this good, The back of the head looks good. Not that it matters. But sometimes I count to see if I can push this back inside the mouth. Doesn't really matter. Except now you can see whatever that is. What pieces this well, that's the hood. What does take clay and clay away, baby? Okay. Back of the hood still looks good. Still, Reimann. Okay. This looks pretty good. And it will be, I think it'll be better for us to, let's see what this side with this, my set, the size of the head might be a little bit big. It's kinda hard to tell. It's kinda hard to tell without all this other stuff around. But maybe we should do the eyes because that will give us a lot of, Let's see if we can cheat and use the crease tool. If we cheat and use the crease tool and go like this, we can kinda see what it looks like. That's actually pretty good. I think they will actually work. I feel like the mouth is a little bit too big. So if that's the case, I need to take drag and just like shrink it a little bit. I just think it's a little bit too big. There's subtle shapes in there too. Like it goes up a little bit in a smile. So that's very important because that will make the character like cute. That smile is very, very important. I also want to use Move. I don't want to move this up a little bit. And take your time when you're doing this, you know, like it really makes a difference when you really spend a lot of time doing little details. So I'm just moving this up so you can see more of a chin underneath because you don't want it to just be like flat this way or flat straight down. But okay, I think that looks a little bit better. The only difference is the reference. The doesn't really come down in the middle. I kinda like it, but we'll stick to the reference. 6. Face Details: The only other thing is I might have made these too far apart. Sure. So I'll just smooth it. Okay. So we have a good base for the, for the eyelashes. And I do want to add them because it will help keep our morale up as we work through the whole rest of the thing. That is how I think about it too. Excuse me. So we're using path, so we're using the tube tool. We're using path snap because we want it to snap to the face. So we'll start one. It's pretty close to the P down here. So then we have one. Here we go. Here we go maybe five. That will just adjust. Saw me tap this. Okay, so first let's type radius. We'll make this one small. Obviously this side is very small. This side is a little bit thicker and it kind of goes off into a little little flappy thing. So let's hit spline, make it nice and curvy. And then let's just match, will just match the reference. So this, this can be kinda thick. I think that's great. There is a little bit of a, there is a little bit of a size difference. So I'm going to type radius again. And maybe I'll just make this a little bit wider here. It feels right. I think that feels right. So let's mirror. Take a look. I don't think they're too far apart. I think they're actually pretty good. And this is one of those things where you really have to just pay attention to the details. But ultimately, I think this looks pretty good. The only thing that I might want to do on these is bring this up a little bit. And they might be a little bit. I'm going to tap a line. There might be a little bit too far apart from each other. So if so, we'll bring it in. Yeah, I think that might I think that's the better idea. I just don't want them to be too far apart. That's very important. Even before I validate. It might be good to go go back in and just see if there's anything else I needed that needs adjusting. I'm noticing I might use crease and I'm noticing that there's like a crease in-between these two. And I kinda like that. It's sort of shapes to face. I might try to make that crease and then just smooth it. Just to give that a little bit more definition. I love using smooth that way. By the way, the only other thing is looking at it from the front, the face is a little wide and it's I feel like it can be a little rounder here. So and these were all the little things, the little things that I do. I like to take a lot of time to really get into these details because I think that's when it really, that's when it really hits. It's the little tiny, tiny, tiny details that no one else really does or pays attention to. That's why you got to pay attention to I might even to flatten on the side and just kind of flatten out this little side plane a little bit. Just kinda smooth it out and create these little. There might be a little long. Are they a little long? Let's take a look in perspective and just see. There might be a little long. Go back to orthographic. Let's bring this up a little bit, open it up some. Okay, I like that. I think that's I think that works, So okay. So the only other thing I think I'm just gonna validate it. I like it. I think it looks good. And they're very, they're very, they're very malleable now. So I'm going to box will rematch them at 200. Lot of these things will have to come back later and decimate. We rematch them. Then we can smooth it out. It was on the face. I don't know what happened. Symmetries and on, Let's go back. Voxel rematch them and makes sure we turn symmetry on. Symmetry was off. So I need to so we have the tube, Validate, Join children. There we go. That's how we wanted. So I don't know why, but it was important that I go in and do that with the mirror. That way, I want to be able to use the symmetry. I want to make sure that your symmetry is on both sides and not one is very important. So now we can smooth and we don't want to do everything twice. It's a nightmare. So that's perfect. The cheeks kind of go into this so we can probably use clay and on the head and actually add a little bit more here. So we'll just see how this looks. See how it smooths out. Smooths out nice, then we're good. That looks nice. We can even add a little bit more clay down here. So essentially, I just want to make sure that, you know, the cheeks are nice and pudgy. Like so. Good, very happy with, very happy with that. Alright, so let's do this, some more of these little details on the face. So we have the little nose and then we have these two little eye brow Finis, which shouldn't be too hard to do. Me do a quick save. So I'm gonna go ahead and add sales. I'm going to add a cylinder or a sphere. Let's do sphere. So we're gonna make these two little shapes here. So we use our gizmo, will bring it up, shrink it will do this very simply. Will mirror and we'll put it in the position that we want. Which looks like probably around here. Think eyebrows are up pretty high. She's happy. Will make them a little smaller, even push them in. Pretty good. We'll validate and I'm just going to use drag. Now I'll just drag these into the shape that I want. This is pretty simple. You can put a little bend in it if you want. And I can, I'll just continue to push it in so it stays like flat, but feel free to make them as. Small or as big as you want. I think I dislike them very simple. Maybe like this. I'll just push it into the skin a bit more. Drag a little bit smaller. I think something like this and I'm income good. She doesn't have very much in a lot of this is being covered by the hair. That works a little bit better for me. The reason why I don't do it just with color is because I like to view it. I can change the color of these very easily if they're, if it's its own shape. So that's one of the reasons why I do it like that. Cute, adorable little nose. I'm going to validate this, call these eyebrows. What is this mirror or this is the eye. Lashes. Wouldn't nestle these. Why not? Let's make a new still a cylinder for this one. We use gizmo and bring it up into position. Shrinking, ***, flatten it. And let's do, let's just move it into place, closer into place. And we can always change we can always change the nose too. I might I might even change it. Might just give her a regular knows, but let's see how this looks. Looks cool on the reference. Open it up a little bit. Can't really see the shape of it. But it feels like it's something like this. Maybe a little bit flatter. It's very tiny. Line it up like that. It's a little bit closer to the lip. I think. I think it might even be a little bit smaller than that. It's a little tiny bit smaller than that. Okay, so we'll go ahead and validate it. And I just want to do my own little thing to it. I just want to maybe bend the top. Let's go ahead and turn symmetry on. What have been the top-down bit. I don't know. I just felt like it needed to be that shape. Now I'm going to sub-divide it once. That way I can sort of smooth it out, make it a little bit more round. I think that's perfect. So we do need to add these little, these cute little eyelash things. And I might actually flatten this out a bit on the eyelashes. I think that flattened out decently. I'll take that. So there's two. There's one in the end. What we're going to make two, she's going to have to. Alright, so there's one on the end. So maybe we can just pull this up and be done with it. There is another one. I wanted to make this really small. I'm just pull off another one. I like it, but it's just a little bit too big. I think that one looks really nice. I'll even smooth this out a little bit. Not too much because I don't want to mess up the shape. But I might have to voxel Ramesh this. Let's try to box will be measured at like 200. And now let's see if we can pull off a smaller piece. Still a bit too big. So this one was perfect. But I think I want to use I want to use to other tubes. Now that's too much. Let's use one other tube. We're really going overboard. So I apologize. But really quickly. One more tube here like this little green button. And we're going to do this pretty much the same thing that we did. Whatsapp radius. This side actually looks good as it is. Will take snap off. That way we can push it into the into the face. Like this. This one will make really small, like really small. And another node here, so I can get a little bit of a curve in this, make this a little smaller. I think that's what more liquid I'm looking for. So I'm going to mirror it, validated. It's definitely more what I'm looking for. Now. I might just take move, only going to use symmetry and just push it a little bit. I think it's pretty good. The only thing I'm having trouble with, as I kinda wanted, I might even want to like away from the I think they just want more of a curve. Yeah, I think I just want something like that. So we'll Mirror, Validate. That's perfect. That's better. Okay, good. So let's just join these malady, join children. Eyelashes. We'll just join them for now. Eyelashes. Okay. That's good. Let's say. 7. Hair Blocking: Alright, so we're gonna do the hair. We're going to use the tube tool. Either restart the video because my throat is acting up. So we're going to use path. Of course. We'll try Snap. We might have to turn it off. Eventually. We're using the tube tool. And let's start with this one right here. So the point kinda comes down to about here. So we'll make that one will make the two. There might be all we need. So I'll just tap the little green button. Sorry, I'm spitting on the screen. So look, turn snap off so that we can push this back further. We can raise it off of the rays it off with the skin a little bit. So really it's something very much like this. This is looking good. So of course we'll tap radius and we have these two nodes and now we can make this bigger. We can tap it again and we can make this bigger. We can make this smaller. Pull this in a little bit more. Nice. I can, if I could flatten it. But that's okay for now. I think that's pretty good. So there's these other pieces. So we might be able to, I'm gonna take this tube and just put it on top so we don't lose anything. And this will be here. And I'm going to clone this. And they'll just move it over. And it's a little bit different, but it's not really that different. So I'll tap tube up here so we can go back to these options. And we'll just make it a little bit smaller. I think we can even maybe even go to radius. The second radius. Religious make this shape. And tubes can be a little tricky at times, but just take your time. So it's really something like that. Who also spline? Spline makes it nice and curvy. So you do have to use supplied. Then actually it looks pretty good. You spline on this one. Yeah. So nice and curvy. Make it a little wider. Even looks like it gets smaller. If you want to really match it, kinda do something like that. The back really small. Since that doesn't show. We have something like this. Now we have this going back and honestly we can probably use we can use, we can continue to use the tube tool actually, let's just use path and multiple. Here. You could slow and get a little wonky. I'll turn snap off, trying to get it where I want it to go. So this one comes up in front of the cheek. So something like this. This make this one smaller, is bigger. It's spline. So it looks pretty good. Tip radius again, so I can fatten this up. So we have front. I just want to pay attention to where this is now the actual the actual poses like this. So I'm just going to go back and forth and just kinda make sure that it's how I want it to look. I think this looks pretty good. Pull this up a little bit more. The whole thing might be a little bit smaller. Just a little bit with the gizmo. And I'm not too worried about the thickness and stuff like that because we can use flatten and sort of flatten it out to make these really nice planes. We can use crease. So we'll do that. And when I use pinch to make these really sharp points in the hair. So I'm not too worried about that. This one might be nice. This is out more and this is pointed down. Flatten the top. Looking good so far. For this one, I can probably use. So this one is more just like a curve. I'm going to do snap. I think of my tap on the head, it'll snap the head. Let's see. So we just make our curve like that. Almost got it. Perfect. I'll hit radius. Even though it isn't really need. Honestly, you can't really see the edge, but I'll do it anyway. I'll make this side a little bit bigger spline. And it's really, I think it's because of snap. That's what it was. We'll do something like this. Something like that is pretty good. Make sure you're kind of goes into the other hair. So I think that looks good. So we have this little piece right here. So we'll do something like that. I'm going to take it off of snap so we can bring it inside the mesh. Radius. The smaller size, sticker spline. It looks pretty good. Now for these, we can probably just use some spheres. So this is all here. I'm gonna move this all up just so we have all the hair together and I'm gonna hit Save. So you don't have to do all that again. Now for these, I think will use spheres. We use our gizmo put into place. Maybe a little bit smaller, and I'm just kind of using where I see it in comparison to here to the face, things like that. So that's what I use to sort of gauge where I'm going to put it. You can see it's kinda coming out of the hood. So that's what that's how I figured out where I want to put it. A little bit squat. It's all clonus and this one is right underneath. Maybe turned a little bit, it's a little bit thicker. It looks like maybe a little bit further out. So that looks good. And clean it again. Put one over here. This one in this position roughly where she is? Like it's like this, it's almost touching the mouth. Then I'll clone this. And this one is the same, it's a little shorter, a little bit fatter. So I'm gonna take it off a line. That way I can just stretch it this way. Easily, more easily. So that looks pretty good. There's a little space here. That looks pretty good. So I'm actually going to clone it again and push them back into the head. So this can be like just that color hair. Maybe I'll bring it up a little bit. And what we can do with this, we'll validate it. We can use drag or move. I guess I'll use, I'll use drag. And I'm just going to drag this up into the sphere. It's a bit hard to see. But I'm just taking this back sphere and I'm just dragging this into this sphere. Not really much nuance to it. But eventually we'll put them together so that it'll look like this is like hair coming out and like rolling. So we just wanted to add here coming out into that sphere. And I'm going to go ahead and clone it. And we can actually just slide it. And then we have two. And then this one is pretty much going into it, just the same thing going into the bottom the bottom piece. So it looks like they're attached and hairs coming out. These look really good. There's a few things that will have to adjust, but nothing to, nothing too crazy. There is a little bit of space in-between. We don't really need that much space there. I think that looks good. I'm going to drag this up, see how this iLab really liked this curve here. I'm just going to take this sphere back here. Just drag it up so that eventually we can flatten and make creases and stuff in there. So we'll just do the same thing. I'm going to take this sphere, clone it, validate it, and then move it back. And we'll do the same thing. This is kinda like just a cheat because it's like a fill. It's like a hair fill. We'll make sure we stretch it out. Bring it up like this, will stretch it into that ball like that. And not to be too fancy. It's pretty much in the dark. It's pretty blocked by most things. We can take the same thing, but this one will just clone it, validated the gizmo and just move it back. Fills up all that space. It's kinda hard to see, but then we'll just drag it out, drag it out Street. And even with this, even with this ball here, like if we validate it, we can pull this off too. So it looks a little bit more natural. But I think that's a really good, really good progress with the hair. Since we're here. Maybe we can do these hairs on top as well. I think with that we'll just use spheres. This one hood hair could hear. That's funny. We'll validate it up. Just make like a little dollop. So it looks like it's about there. We'll just take drag, will drag it up. You can take it off symmetry if we want it to be a little bit more. Actually let's do move. Want to be sort of on a curve, something like that. You can make it a little thicker. So we have that and there's two of them. So we'll just clonus, make this one smaller. Maybe stretch it a bit. Just kinda put that there. Okay. So that's good. Again, will come in and flatten that a bit later. So I think it's simple way to make these little pads or the ears just to kinda make that shape. So a could use a box Gizmo to bring it up. And actually, I wonder if we can go into the primitive settings, make it linear, and then bring down the density. We can make this a now. Okay, so we have our, our box. I'm just going to flatten it a bit and we'll go ahead and validate it. And then I'll take round edge and just round it out. Okay? Now we'll just move it over, move it down. Just put it in the general area. I'll take the smooth just want to smooth out the side. Okay? So you can kinda see what I'm doing. I'm just kinda moving it so it's in the general position. Then you can just take move. You can just move it until it's how you like it. Just drag it in and make it a little bit smaller. And then just continue to adjust it. So maybe take drag, drag sometimes you can even it out a little bit easier. I think that looks pretty good. One thing that you can do on the actual hood, you can flatten it. Excuse the flattened tool. That might help it. That might make it look a little bit easier too. To make sure that this goes on nicely. And actually if you do that, you can use pinch and make this really nice edge here. Something like that. Now I want to flatten this part too. So it's sort of positioned nicely. I'm just going to flatten it up. I think that looks pretty good. You can just smooth it. Okay. And I think I want to flatten this part just with the bottom is a little I think I'd rather move this out a bit. Keep it like that. Okay. You can also flatten the sides a bit too. About the tiny, tiny details. Like really going in and trying to make it perfect. It's perfect as I can make it now, of course, we just did that with one side, but it's really easy. We'll just add a mirror. And now we have it on both sides, so we're good. So I'm going to tag both these Validate Join children. So these would be the hood here. Pads. I'm going to put these ns with them with the hood so they don't get lost in the sauce. Save that I saved. 8. Hood, Face, & Pockets: Okay, so let's do some hood details. Details from the hood. Either makes me think of a movie that I liked, tales from the hood, old school. So we have these two little spheres, really easy. We'll just use some spheres for that. Probably should go through and clean a lot of this up. But we'll do that after we do these details. I just want to make sure I do it at the top. So let's add cylinder. It's bring it to the top. And let's just call it a hood eyes. We use her gizmo. Bring it up, will mirror it. Really small. And then we'll put them into place. Again, be creative, you don't have to do it exactly like I'm doing it or like the reference. References referenced, you can always change whatever you want from what I'm doing is is your art. So I don't think that you can't do that because you're more than welcome. I love to see it. So here's one of those little nose is like we did before. So I'm just going to clone hood eyes, bring it up out of the mirror. Actually, no. That was dumb. Hood eyes is fine. Let's just go ahead and validate that. I think I like that. I'm just going to smooth these. You can use rounded edge or regular smooth. I'm just going to smooth these so they're kinda more like buttons. And I think that's perfect. I'm not even going to do anything else with that. These are my eyes. And I'm just gonna do the same thing again. I should have just, I could have copied the other one, but it doesn't take that, whoops, doesn't take that long to just bring another sphere up. I'm gonna do this the same way I did her nose. And actually before I do that, I'm going to take this cylinder and I'm going to clone it and just hide it. And I'll actually, I'll rename it. This is going to be mouth. I'll just hide that. This one didn't go ahead and validate. Make it really tiny. It's gonna be right about there. Maybe tilt it, will move it up. See where do we want it? So it's right on the bottom issue of the eyes. That bottom line of the eyes. So make it even smaller. Stretch it out a little bit. Something like that. We'll put it in, give it a little round edge, and then maybe drag and I'm gonna do the same thing that I did with her eyes. I'm going to turn symmetry on. Then we'll just do something like this. Make it a little cute. Pull it up a little bit in the middle. I think that looks good. So now we'll do the mouth. So here we have the mouth. I do want to Let's bring it up first. Oh, there it is. Okay, so let's use our gizmo. And to make it easier, let's just snap it forward, like this and move it up. So we'll mirror, move it out like this. Okay, so now let's just duplicate this. So we'll clone this one. I want to move up a bit and make it bigger. I'm going to move it apart. So if you see I'm moving it apart. So we basically just want this shape underneath here. And we're gonna do a Boolean, Boolean operation. Boolean operation. I always have trouble with that. I think that looks pretty good. The only thing that I don't like that as that's better. Maybe we will. Yeah. So I'm basically just making this little this little w. So that's what we're going to use. So I wanted to make sure I turn it to this side and open it up this way. And I just want to take another look at it because I don't want it to be thicker here then this area so much just have to adjust that a little bit. Okay. I think that's pretty good. If not, that's workable. Validate that. So now we have both of these mounds were going to voxel, remiss them together. But we're going to hide mouth one so we can box so we miss them. I'll do it like 200. Let's see how this works. Okay, it's not bad. You can always take trim and just trim off. We use Lasso. You can always trim off the edge. There we go. It looks pretty good. I'm going to box we miss it again at 200. Actually, you know what? We'll take both of these and validate join children. Now it's a little we probably should have done should have did this earlier. Probably what we should've done was at this point, I could have took this mouth out and just made it its own mirror. And then I should have validated these joint children, validated these join children. Then taking taken both of these. And then voxel remiss that 200 and that would have been the better thing to do. Okay. So it should be pretty good. I'm going to box where you measure it again. So should be nice and sturdy. I'm going to take round edge. You can take smooth. You might want to just smooth off the ends if you please. But I think that looks pretty good. So now, if you want the heads to be route more rounded, the answer, I think you can just clip them. I think you would just probably just clip the ends. And then you just have to keep smoothing amount if you wanted them to be more round. Bottom line of being like this. And then we'll just slowly put this into we can take it off snap. We can move this into place. Okay, Nice. I think it looks good. And I don't really want this thing here, but I do want little dots. I always make. So let's make sure that we so this is the hood knows who knows that I'm going to nestle them. Mouth. Missile that to tube is the heck is hair? Hair left? And now it's on the left. This is the hair. So I'm putting these in with the hood. This is hair left top. I don't even know where that is. Hairball. L1, base here left. I mean, you can name these anything. I just wanted to kinda know what it is. Hairball. L2. Since these are both on the left side, HB, left. Okay? These two are the right. Each B are each be R2. And we can validate these two holidays. Each be our back. And don't worry, I'm not going to remember these HB are back to I'm not really going to remember them or whatever. But all of these are just so I know that it's hair. So don't worry about it. Don't worry about it too much. Here. Upper, right? That makes sense. Here. Top. Since that's the hair, the top of the hair. This is here. Top. Right. Okay. So we have all the hair. I don't think I can validate this. I don't think I can take this all I would like to nestle at all. Oh, good. So now we have all the hair together and everything is in order. The hood, we have the eyebrows, eyelashes, cylinder, What's this? So this is the nose. I'll do nose main. Knows my hair and eyes. So this is the head. So we can nestle all this under the head. Good. So that's the whole where's the eyebrows? Oh, I guess it's it's it's still all together. Okay. Good. So everything is pretty much together and this needs to be validated. Anything else needs to be validated. Everything else Good. Okay. Everything else is good. Okay. So we have that. We should probably do something with the sleeves. The sleeves are pretty much you can kinda do whatever you want with them. You can sort of add clay. If we want to like kinda make it puffy, sort of like that. Smooth it. Add some clay around just so that the edges are not, doesn't look like a square. You can also flatten some parts of it out too. I look good. Okay. I wanted to make sure that it was still so this is the sleeves are still in the mirror, so I don't I don't have to mirror it. You don't have we don't have to mirror them one at a time. Okay. So I think this is a pretty good it's going to flatten this a little bit. Just so it doesn't look like a square. Alright. It looks okay. We can probably add some details eventually in the hood. And we can make these little pouches on the chat. I think we have time for that in this video. So jackets, sleeves. So we'll add a cylinder. I'm gonna take it out of this mirror for now. That way we can just do one side. So it is rotate. Alright, so we just rotate that. Probably stretch it. And let's go ahead and invalidate it. Let's subdivide at once. Let's do a little rounded edge a few times. Then we'll take drag and I want to make sure that we're dragging it evenly. So I want to turn symmetry on. So we want the red symmetry. We can tap the symmetry over here. We can scroll down and turn on Show line that we can see the symmetry line. But we want it in the middle here as well. I think that'll be green. Yeah. So basically all that is is it allows me to move this side and the backside moves as well, as well as the left and right side. So I just want to make the general shape. It's a little bit wider. I like that. I think that's good. I don't really need to go too crazy with it. I think that's perfectly fine. So now we'll just take our gizmo and I'm going to place it on one side because we can stick it in the mirror and it will show up on the other side. Little smaller. Bend it. So one-half is sort of going more in the jacket. You can feel free to kind of shrink it more depending on how how thick or how far you want to kind of coming out. So it sort of seems like it's actually pretty good. It might be a little bit further away. I just want to make sure that it's nice and flush with the jacket. If you want a little extra credit, you can take move. Make sure you go to Symmetry and turn off the green. And you can sort of pull bigger, sort of pull it in, push it from underneath to make it conform a little bit more to the jacket. So if I push it a little bit and then I bring it back, conforms a little more to the shape of the body. Now, of course, you know me, I can kinda like two little details forever. So feel free to just put it where you want and be done with it. Because I'm like a technical. I really love being super technical about this stuff. So there is another thing that I wanted to do with this that I think could work. If we use split. Trying to think of the easiest way to do it, I'm thinking, you know what? I don't really think it needs it. So what I was gonna do, I guess, I imagine we'll walk you through what I was thinking. I was gonna do line and maybe just make like so I'm using split and not trim. I'm just gonna make a line through like this. And then voxel, remember both sides. So like this side at 200. This side 200. Then use round edge and smooth both both sides. And it's not, I mean, it's not bad. It's not bad. I think I should have. The trim feels off to me though. So I have to do it again. But you get the point. The split. I mean, I think that feels a bit better, but I actually wish it was just completely straight. Now that doesn't feel street at feels better. I know I get really excited over the simple things. Loop and accidently press box so we mesh. But I want a box where we miss that 200. So I'm just gonna do the same thing that I just did. 200. That this one actually we mesh. There we go. And then do round edge. So this will just round off those edges. All mammals, it's just so bad. Why do they look so bad? That it looks better? I'll do the same with this just rounded off. I think that looks pretty good. You can even move it a little bit so they're a little bit more flush like that. So now we have these two cylinders that we can join. And then we can add mirror. And these will be the pockets. I think those are great pockets. Okay, let's save. 9. Coat Carving: First off, we don't really need this crease in the middle. So I'm just going to smooth it out. Take symmetry and just smooth this out. We don't really need it. Let's take Select Mask Rectangle. And we don't actually want symmetry. But what we can do is use that symmetry line to go like this. And maybe we'll leave a little bit of space. So we have something like that. And again, if you don't see your symmetry line, just go to the symmetry option and you can turn it on here. Show line. I should adjust my speaker. Probably sound a lot better. Okay, so this looks good. So as I was editing this, I just realized that I should have done this and I'll just do an example with this view. So just pretend this is the jacket that we just did the mask on. But I think our jacket we've already read meshed and subdivided, so i'll I'll just remember it around 200, so it's a little bit more accurate. Really want the back. So now when I do it, just brings this piece out. And that would've been a much easier option. You can just clear the mask. You have something like this. You can box where you Michigan or you can just kinda smooth it. Then you can do your pinch. You can also do it the way that I'm going to show you, but I think this is the easier way. And I just wanted to kind of fix that and show you how I would do it if I went back in time. But we're also gonna we're gonna cover this up later on. So either way, it's good, you're good. So now we have this side masked. So what we can do is take our clay. And it doesn't matter if we have symmetry on because we have the side blocked off. But just make sure you don't have sub. So now I'm just going to make this line. I want a fairly thick. So you can see I just kinda continuously go over it. Just make it nice and thick like this. Okay, I think that looks good. Now we can clear the mask. So now we have something like this. We can box, sorry my **** at 200. Just to kind of solidify it up a bit. Can kinda smooth a little bit out of here and we can take a flattened and we can flatten this. We'll just try to get it nice and flat as much as you can. I know Flint and can be a bit funny. Then I'll just lightly smooth all this out. Nice. Now I want to take crease. I don't want to go along this edge and just kinda I kinda messed up a little bit. So you just want to be careful that you don't. I'm good too far off the rails. Much better. Notice how I just kinda follow this off so that it looks like it's gone that way. And I do really like how this little break. I like that. So I'm going to want to include that. Wanna do it. We could probably use trim. Now we'll have to mask the back or else this will happen if I use trim and let's say lasso. We don't want symmetry on. But let's say I do that. Cut this. I'm like, Oh, this looks great. Trim nicely. It trims all the way through, so you have to be careful of that. So the way to fix that is select Mask. You can mask off the whole back of the jacket. And then you can do the same thing. So we'll just use trim. And I'm just going to trim all of this until I think it's the point where I want it. I'll just do something like that. Now Boxer we measured at 200. Anytime I use train my box will be mesh afterwards. Okay, So that looks pretty good. I'm going to turn off this line just so I can see clearly. I'll just use crease and just sort of fix this up a bit. I'll use drag and just very delicately kind of adjust this until it's how I want it. Maybe I'll flatten it out. Yeah, I want something more like this. Make this bigger and just pull it a bit more. I think that looks pretty good. I'm just going to smooth it and then I'm going to try to flatten this planet on this side two, on basically I want to make like an edge planet in there. Do a little smoothing inside of there. And then I'll use pinch. So hopefully to make this a hedge, think that looks pretty good. I use pinch here as well. Pinch this side. Pinch this side as well. Again. Right? Now we can use clay. Obviously it's sort of there's a spot here. So we use clay and Sub you can sort of just will make the other side of the collar. So something like this. Remember it, it'd be very delicate with it. If you miss up, just undo. And try again. As you've seen me do numerous times. And sometimes off-camera two. And here's another little trick. You can do. Crease, sub. Alright, Alex, Good. Decrease regular crease. And just make that really nice. Okay, so first let's take off the mask. We'll go to mask. We'll just clear it. Here's another little trick. If you're having some issues with this and you just don't don't think it looks right. Like I like my miles to be really clean. I like the diminishes to be pretty clean as far as CNO sculpting. Obviously, this isn't were sculpting, so it's not gonna be as clean as like some other apps. But there are some tricks you can do. So for this, I might do this. So I'll add a box. I'll go ahead and, and validate it. So we're just kinda make it. So we'll kinda put it where we want it. Maybe a little bit thinner, maybe around here. Stretch it out. I'm going to voxel, are going to heal talks will be measured at 200. Let's give it a little bit of a round edge. And how we can take move. You can sort of bend it to go where you want it to go. Let's make sure we have symmetry on now. You can just sort of form, fit it as you need. It looks great on the bottom. I might just smooth it a lot. And you can take move and just kinda you can flatten it to you can flatten it. It can't quite get it to bend the way you wanted to. You can flatten some of it. You have something like this and then you can just pinch the sides to clean it back up. Then you can go underneath and you can smooth the actual jacket because we really don't need that much of it. And then you can come back up to the top. And we'll take move. But will, we don't want symmetry? Then on the top? You can just kinda push and pull to adjust it as you need. It can be a little tricky. If I can pull it up. You can use drag. Drag might be a little bit easier. Smooth this time a little bit. It looks okay. Again, I'm just using drag to sort of cover what we made already. Sorted like that. That's another way you can do it. I think that it looks way better. Yeah, I like it. It looks good. So another benefit to doing this and doing this this way, I'm just going to smooth it a little bit. So another benefit to doing it this way is now we can sort of make these creases in the jacket. So e.g. maybe we'll try. You can do them by using crease. There's all these little creases that are sort of like this. Smooth them out of it. It can look a little bit more natural. And then you can also take inflate, really small. You can sort of go around them. So it's pretty much just like enhancing what we just made. That makes sense. Just to a little smoother. To make it look a little bit more natural is a big one here. So we'll do crease. That may even take clay if you want to or you can do crease actually, you can do crease and you can sort of widen it out a little bit. Smooth. Then we'll inflate on one side, sort of like that. And then just be gentle and smooth. If you find that it's smoothing a little bit too much. I got was can box will rematch the whole thing, maybe around 250 now, make it a little more substantive. I'm just gently smooth it out. If you need some more inflation, you can just do it a little bit more. Cool way to kinda do that. We'll do it on the other side as well. You can even do it backwards. You can play it or you can use clay to clay is a bit more easy as a flatter top. So clay is actually a good candidate for doing this. We use clay. Smooth it. Then you can use crease. You can make it a little bit bigger. Now that I did that I do it. I do have to push this in a little bit. It feels like it get rid of this. So I'll just use clay and subtract. Just get rid of this little bit here. So that's kind of an easy way to do. Two folds and things in the clothes. Make this a little bit wider back there. This will pretty much be covered by the hair, so I'm not too worried about it. I can probably move over a little bit, but not too much. I'm gonna do a few more little creases here. So I'll just use clay. There is a crease maybe going up. I have it on sub It's crease going up here. I'll just continually go over the same spot. We have that nice crease there. Then I'll smooth it out. And the key is you really want these things to be sort of subtle. They don't have to be really, really. You can do the opposite. You can do clay and do the opposite. And then do it like on one side. Just enhance it. And then just smooth it. If it's still not, if you want it a little bit more, you can always use decrease. Lately. Sometimes it does. It takes me kinda going over my tools and trying a few different things out to get to something that works the best. That's ultimately what, you know, what I want. 10. Coat Details: Okay, so for these, for the little pocket areas I want to use inflate and definitely wanna go around the pocket so that it looks good. And you can even go will decrease. And we'll make some creases like they're from the pocket area. These clay around the edges but not so sort of build it back up a little bit smoother. Give us a little crease there. So I would just do a few of these around, doesn't need too much, but it's really kind of a cool little trick that you can do. And it's really easy to just give it a little bit more personality and things like that. To keep the jacket from looking stiff and onto clay and sub I'll do another one here. And then I'll do regular clay and I'll build it up around it. Increase. Doesn't look. I'm gonna do another little inflate lip around the top of the pocket. Looks good. To increase up here. Kinda going into the arm. And we do have to work on the arms. Also. Let's do fold here. And we'll do a sub crease just to kinda give it some depth and then smooth it. Really subtle. I might use in Fleet. And that looks a little bit better. A little bit more natural. To click Save. What's cool about this, this obviously you can use this for all your jackets or wherever you you do close and things like that. You can use this. Let's do a crease up here. Yeah. Alright, so we have to adjust the arms so that they kind of squeezed in a little bit at the back. So we could try drag first. Let's make sure we're on the arms. There's still in the mirror. So they are going to match each other. Which is good for now. So I'm just kinda flattening them. So they look like they fold in. Her coming from one spot. That made sense. So kinda like this. And we can make some creases now in them. Clay in the arm is, is actually the arms look pretty good and they're still very small, so to speak. So I'm actually going now let's just move this out. They look pretty good. But I think we want to raise the resolution on them. So I guess we'll box will re mesh. Let's do it around 200. Okay, analysis, smooth them out. Sometimes I hit undo to make sure that the symmetry is working as it's supposed to be. So now we can just put some creases in the sleeves so they have to look natural to. So sometimes I'll add a crease. And then maybe an Fleet. Excuse me. Actually doesn't look too bad. I'll just use things like clay and sub to just sort of make some dips and dodges. I might use inflate to kinda make leg shapes like this. And see how they look when the smooth them out. It's not bad. Is it looks good on clothes, things like that. And unfortunately, we have to take symmetry off because we don't want it completely same. So I'm just gonna do a few more little little detailed cutouts in the sleeve. But then we don't want them to be too symmetrical, so I think that's pretty good. We have the cuffs as well. So I'm going to take the sleeve out. And then I'm going to add, I'm going to add its own mirror. Now we can take these to validate and just call these the sleeves. And these would be the cuffs. Obviously. Let's rename this so we don't get confused. Cuffs. And I kind of I should have I should have not joined children. I kind of forgot. That's okay. We can just use split and then just use rectangle and just do it like this. So then we have two sleeves. I don't want to go too crazy on the details and the sleeves. So just flatten this a little bit more. This a little bit more. It's a little aggressive. It looks good. And we flattened this a bit. I don't think we need too much on the back. Put onto a nice at all. I'll do a little crease on the back as well. For the turntable. I think that looks good. So we'll do something similar, but obviously we're not matching the symmetry. So I think it'll look a little bit better that they're not exactly the same. Okay. Saw looks really good. I just want to make this look different. So I had another crease here for this side that looks a bit better. So just some more smooth going into the jacket. The way the story goes. And we'll do some bigger inflates. The hood. Smooth this out. Just to give the hood a little bit of life. Go ahead and give a nice crease underneath here. Probably turn symmetry on for that. ***** hate it. Here we go. We can continue to do what we did before. Maybe this has, will turn symmetry off. Ebay code has some folds and stuff back here as well. Try inflate. It's a little big. Just make some little marks and inflations just so everything doesn't look too like it to look realistic. You can, you don't have to do this many little details, but I love doing these little details. Especially with close, like close as always, kinda difficult to sort of figure out how to make look decent. So I was kind of excited to do this, this model with clothes. So I think that looks pretty good. My kinda want nice like stitching across. I don't really need it. We'll maybe we can use crease in sub because that will give us a nice crease as well. So let's see how this will work. Let's turn symmetry on. So we use increase in sub. Really good so far. So I'm just being really gentle because I'm going to keep it smooth and then meet up and have that nice beautiful scene there. I see some little ribs here. So I have to smooth those out. I think that looks great. Let's do a quick save. And I also want to, we need to, Let's just solo this part. And we use layer. And we need to open this up down here. So I think that's pretty good. I don't think we need much more than that. I'll just add another layer. But I think that's pretty good. That works perfectly. I'm going to solo it again and then just smooth it out on the edges. Smooth it out a little bit inside. Rocking and rolling. 11. Drawstrings: Alright, so let's make these little strings here. Draw strings which are super cute. So we'll just use tube. We can snap it for now even though we don't really need it snapped. So we'll just do something like this. Take it off snap. They're pretty straight and simple. Let's go ahead and bit thinner. Hopefully you can hear the music. The worst little bit of a bend in there. Maybe a little bit over, a little bit up, maybe a tad bit smaller now I kinda like it. Kinda like it like that. I think it looks good. Just bend it a little bit. So it feels a little bit more like it's coming straight down. Since that's how gravity works. There we go. So I think that looks pretty good. Go ahead and I would validate it, but you know what else we can do? Let's extend it a little bit. Then validate. Oh, actually we can mirror it. Wanting me right now I'm not going to be here. So let's validate it. And then let's use split. And we use rectangle and we'll split it this part. In this top part, I'm going to smooth that off. Do you need to smooth that crazy, but that's alright. Now with this part, I'm gonna make it a tad bit bigger in Tampa lines so it can shrink it a little easier. Move it up. And I'll just use rounded edge, I think, just round digit. I think that's good. In both of these. I just want to move them up a little bit. I think they're a little long. Now I want to put that little Let's name them in a, Nestle them under each other. And name this quote string, quote string, cap. And I want to add a little tourists. And this will just be a little ring that'll go at the top. So validated. Actually, I don't want about the will make it really small. We didn't validate. We do not want to validate. It will make it a little bigger, shrink it. That looks pretty good. I keep moving onto a different mesh. I'm just going to hit Lock. Sorry, I know it's a bit loud, but I'm gonna get through this one little part. Maybe I wanted a little bit here, a little bit bigger. Maybe something like that. I think that looks pretty good. I believe it. So now we can Nissl this inside here. We'll pause. Alright, so now we can just take all of this. Notice. We can take all of these and we can just clone it. Rename this one, right? Because it's the right one. And we can validate. So make sure that we're on the right one. And we'll move it to the right. We can just kind of adjust it. I think the most important thing is to, we do want it to be sort of in the same spot. The tourists at least. So I think that's important to have in the right spot. We can still adjust all of these things separately to block on. I was wondering why everything was being annoying. Just take his hat in there for now and adjust this. And I think I just want to use move. Just kinda give us a new its own thing. I don't want it to look like a carbon copy. The other one. Okay. And so the tourists, this is the code string. I'm not sure actually why it's connected to that. Here's the cat. Okay. I was just using the wrong one. So confused. And just poke that that other half better. I think that's good. Yeah, it's different. It looks as natural. As I say that I decide that this is just taking up too far from the jacket. Okay, that's good. So now we have all of these and I'm just going to join the different parts together. I think. Cope strain, coach, stream, cap, and string, ring. So now they're altogether so he can color them. They're all be the same. Of course. Always continue to see new issues. Always. Just pull this out a little bit. Here we go. A quick save. 12. Hands & Boots: All right, We're doing good, re very well. Get the fingers out of the way. They're very stylized. First I want to take this and I'm going to flatten inside of it. Just flatten out the inside. Just real quick, smooth. I think I want to flatten out this edge now. And I also want to, and this might be a little tricky. Let's select mask, the front edge. So let's take lasso with select Mask. And just front match the chest to the front edge. I want to use. We'll try smooth first. I just want to shrink. Yeah, that works actually. I think that might have worked. So let's undo the mask. Clear. Just smooth the whole thing now. So I just wanted to get the shape as though this part is sort of like narrowing, tapering. That's the word. So that's how it's trying to go for. I just want that part to be sort of tapering. And they're a little big, but I don't mind that too much. We could actually make the arms a little bigger honestly. But I mean, I'm okay with it, but just just thoughts just thinking out loud. For fingers. Is this part. So this is the jacket. Center crease. Okay, So let's add where's the head? Let's do it. Knew the head. Because it's gonna be the same color as this, the skin, it's gonna be skin tone. So let's do one side first and then we'll just mirror it. Will validate. I don't want to try to do these as simple as possible. I know fingers can get really out of hand really fast. So really just something like that. I want a really simple shape, like that. Shape or the size isn't as important and where it is. So maybe she has. You can make five fingers, but you can make four fingers. It's really the placement of them. That's the tricky part. Starting to feel a bit better. Rotated a little bit. It's a little, it's a little tricky. It's not bad. It's not bad and the drawing is rotated a little bit more. Let me do that. And you can change the pivot. So if he tapped pivot, then I can put it exactly like I want to move it. So let's see, this is the top of the finger. So I set the pivot. So now let's say I just want to move it straight down over. It makes it a lot easier once you can understand the pivot and how that works. Okay, so in the drawing the fingers are a little bit pointed back. Which I think looks kinda cool. So let's say that is the pose flattened a little bit? So maybe something like that. Maybe then it looks good. Track it a little bit. So the finger-like sort of tapers a bit little bit more curvy. Okay, I'm good with that. So essentially you just want something like this. So now we're just going to clone. Let's just make sure we label this finger. And let's clone it. So we'll go to gizmo clone. And I think I want them all touching. That's the angle. Kinda like that. Let's clone it again. Sure to turn it a little bit. Like this one can be a little flatter. I feel like this one can have a little bit more of a bend and this one is really thick. So I'm going to flatten out when to make it a little bit smaller. If that was like the pointer finger, it would be a little smaller. So really just like a couple little sausages and there may be even turn this a little bit. This one is massive. If we want to make a pinky, if you wanted to five fingers, a little bit smaller. Maybe we'll just angle it off. Like that. Shrink this one a little bit more. Okay, so let's add a little thumb in. They're not really sure how I wanna do the thumb, but I'll clone this one. Clone this finger. Let's turn it around. Just wanted to feel thumb ish, which I don't think is a word. Make it a little smaller. Bring it down. Like it would be sort of like this and the drawing, you see a little bit of it. But again, it's like you can't always go off of the reference because their reference could be wrong or just not look great. So you really have to make it look right. So this one, I want to turn along with the fingers. Think that feels better. This one too. I'm going to turn it so they all are kind of in unison. But it's still huge. I'm gonna make it a little smaller. A little flatter. Might even do that. Let's see how this looks here. That's actually not bad. With a thumb. I just wanted to be against the A little bit more. I think that seems good. And then to connect them all, we can just put a sphere in there. This will just be our connector. Like that. I think that's good. So this will be the poem. Go ahead and connect all of these connected to the palm. So I think that's pretty good. Then we can take these and put it in a mirror. On the other side. Too. Beautiful. Alright, I think I accidentally a voxel reinvest the shorts and didn't record for the shorts. As you can see here. You can just voxel, rematch them, validate them, and box we miss them, they're in a pretty good spot. The only thing that I was thinking is I might add a little bit of movement to them in the reference. They look like they're sort of, they might be do I need, I don't think I need a symmetry. They look like they might be kinda splayed out a little bit. The tiniest bit. So maybe something like this. Let's see. These are in there in a what do you call it? It's in a mirror. So that's why things are happening the way they happening. It can get a little confusing when things are in mirrors. But I think that looks fine. That looks pretty much like the like the reference we might add something under there but maybe not. So onto her legs. They look pretty good. The only thing that the legs need is there. Her legs are a little kind of bends a little bit like they're a part a little bit. So let's validate them. They look pretty good altogether. And let's see, the legs are also in a mirror. So we should be able to where's my there we go. We should be able to use move and just kind of pull them out a little bit. So something like that. You don't want to put a little bit more on the on the outside, just make them a little more round. So something like that, I think is pretty good. Alright, so let me do a quick save. Now we have to get into this boot, which is a little tricky, tricky, tricky, tricky. So the first thing is I want to align this up. This looks pretty good. I'll go ahead and validate that. I'm going to have 3D mesh it at 200. Doesn't even need that much, but we measured it actually before we re mesh. Let's just round edge it. So this is gonna be very round. We may not even need to remeasure yet, so let's just not, Let's chill with the 3D mesh. Let's make it this shape. Let's use symmetry. And let's do so. Show line again on the symmetry tool. So we need that and we also need the other one, we need the green one. So now let's just make the shape of the tongue. Well actually it's actually a symmetry works well for what we need at the moment. Something like that is perfect. Maybe a little bit, bows out a little bit more. On the top. This is quite flat. I'm feeling something like that. I think that looks good. I'll go ahead and round edge it one more time. I think that looks pretty good. So my idea for the boots. So we have the tongue, the tongue is looking pretty good. Although we still have some work to do to make it sort of like the reference, an idea for the boots. Since we haven't validated it, we still have these options here. So I think we'll hit whole. Also make sure that you're back on orthographic. We're going to miss tap hole and we have a hole in there. And you see there's like the pink layer and then there's a white layer inside. And it's inside, but then it sort of comes out here. So I'm thinking we'll wrap a tourists around and just stretch it down. So this might work. I'm not 100% certain, but that's the art of it. So I'm thinking first we'll bring this down some. So just far enough to where the white layer will probably be up to here. So I think that's good. And I want to take this blue and stretch that out so that it's a little bit thinner. Like so. So I think that's a pretty good start for that. Now, we can also take, you could also use an another cylinder actually. Now that I'm thinking about it. So I was thinking like we take the shoe base, clone it. I'll rename it shoe base white. And I was thinking we bring it up, flatten it, flat it a little bit more than we use these tools to make this a little bit thicker. Bring this out a little bit even flattened, even more. So I was thinking something like this. Now actually it's a little wider on the bottom, so got to be careful with these. So I'll make it a little bit wider. So if we do something like that, maybe I'll make it a little higher. If we do something like that, then we can validate and we can run round edge over it, it, even if we box will be measured to maybe 150 or maybe even less, maybe like maybe like 80. Then we do round edge. It's still not as soft as I want, so let's remember it even lower. It's more what I'm looking for. So something like that. I think that's a better option because it sort of bows out a little bit. I think it looks a little bit better. Can probably even make it a little bit bigger too. So something like that. Okay, So for the tongue, Let's take off the green. So we'll go into symmetry and turn off the green. I don't think we need that anymore. I think we can bend this a little bit and let's push it in and just sort of figure out what we want it to really work. You know? And I might actually come to think of it. Let's put the tongue up to the leg. And I might just take these and stretch them. We'll go ahead and validate this piece as well. Maybe if we stretch it. Because this is supposed to be in front of in front of the leg. It's looking good so far, but we still have obviously a lot of work to do. Let's trim this. In the meantime. We'll validate this ball. Will do trim. We can use a rectangle. And I'll trim it right below that. Maybe even a little bit lower. And we need to make it. So remember early on I was talking about the front of this. So I just want to raise it up. Let's turn symmetry on this shape, which is very important to me. I want it to be round, more like her boots. And that looks good, but we want to make sure that it's round here as well. In this view, something like that I think is good. So while we're doing that, we can probably just fill out this shape a little bit by pulling it back. Can you, that's how it looks better. So let's turn off symmetry and just to this side. 13. New Soles: Get rid of that. We do also have to deal with the tongue. So maybe let's see if we move this out a bit. And now this is the tricky part that I was thinking of. I think it would be nice if we can take this and make this white. How it comes down here. I don't know if it's going to work, but it might work. I don't know if we need symmetry or none. Let's try it. So I was thinking of bringing this out and then pulling it down. Let's make this a little smaller. If it works, it'll make sense. What I'm trying to do. Symmetry is probably not my friend. She probably undo this a little bit and turn symmetry off. Now I just want to open, I want to open this up. Smooth this side. So we can get something a little nicer. Smooth it out. So hopefully you can kinda see what I'm thinking. I know it still looks a bit weird. So something like this. I'm actually going to flatten this out, smooth this out a little bit and maybe I'll flatten the inside as well. So this is sort of what I'm going for, Something like that. So let's try to match it with the other side. So we'll move this out a bit. I hope it's symmetry is still working. I think it is. Yeah, I think it is. Okay, so let's bring this out. It's kinda straighten this a little bit. Maybe drag, maybe flattened, flattened the inside as well. Okay, so that's decent. So now we can kinda work on the tongue a bit more. So maybe we can bring it up a little bit. And then we can use move. And we can just sort of maybe we'll turn symmetry off. Just kinda fit it in there. A little bit better. I think that's working pretty well. And I'm gonna do clay with sub and just get rid of this piece. That's still looks alright. I think that's a decent start. If you really want to be perfect with it, you can adjust. I can adjust this a little bit to make that perfectly level. Like pull this out. Tad bit. Same thing with this side. Just try to keep a level butt, pull it out. So then it looks like the tongue is coming out from the middle. I think that looks all right. Okay. Also, I'm noticing that the tongue comes out a little bit more. Here. I want to make sure I do that. Can you squeeze it a little bit more? Inside? Nice. We're getting there slowly, but surely we're getting there. Okay. I'm just kind of paying attention to the boot and making sure everything is how I want it to be. What is that? One in the world is that I don't know what that is, but let's see if we can smooth it out. Or we can think really, hopefully yours didn't have that smooth here as well. So I'm going to move on. Remark, a voxel gray ramus, this two-hundred. And do the round edge again. Or maybe just a straight smooth. The smooth has to be a little more aggressive. It's pretty good. This looks a bit wonky to me. I don't think I did anything to the back of the boots, but that's all right. We'll live. Alright, I think I want to redo the bottom of the boots. Unfortunately, name's going to delete this. Delete this. I think I really needed, I think you really need to redo the bottoms. Take this piece and just trim it as well. Okay, so now let's just add cylinder. But I want to take it out of, I want to have it on its own. So this will be the soul. He just wasn't clean enough for me. It's the only problem. It just wasn't very clean. Wasn't as clean as it should have been. Let's just go ahead and stretch this. Mean to me, do a quick save. Now that I can have a better understanding of how I wanted to do the boot. I think that'll be better. So first I'm going to make it real thin. Okay, so something like this would work pretty well. The only problem I had is if I wished that I could I wish that I can move it but then not have it move like up and down at all. If that makes any sense. Like I wish I could spread it out. If I validated, I wish I could spread it out without it moving up and down. I just want to spread it out in a certain direction. So that's the only tricky part. Okay, so let's validate, and let's go to our symmetry and turn this on as well. This might help with that. So we'll do move. We don't want symmetry. We just want to expand this to the boots. So it's very similar to what we did before. But I might I might actually delete that from this video. Didn't, it didn't look great. I'm going to go real small because I really want to try to get this looking real clean. It looks clean now. We just have to maintain the cleanliness. All right, so as you can see, that it really just stretching. The mesh to cover the feet. Go back to drag for this like little sections. So you just want to make it as clean as I can. So let's decent. And I want to make it as, even as I can as well. So move might be a little bit better for that. I think that's good. I don't know how this moves so far up. As I was saying before, it will be nice if I could do it. So but it wouldn't move up and down. That's the only annoying part. I can tell here that it moved up a little bit too. Okay. This pretty clean. So once you have that and it kinda goes around, it's clonus. And this one. I can bring down, make a little bit bigger, and then just stretch it down. And even though it looks a little funny, hopefully we can just trim it. Maybe a good trim would work. Let's stretch it out a lot. Then let's trim it with a rectangle. We have to do we have to talk. So remeshing needed clean trim. That trimmed nicely. Now we can move this up and now we can trim the bottom. Now we have a nice, clean trim. Beautiful. That works so much better than the other one. Okay, so now I'm going to box remission again. We miss it higher. Eventually we'll bring it down. Let's do 250. And it's too rounded edge. Probably didn't even have to green mesh that high. Let me get rid of those like ribs. Okay, That looks nice. I can probably do the same with this. But let's walk so remeasure it and just see how it goes. I'm tempted to just leave it how it is. But I kinda wanna give it the old boxer we mesh. How did this get messed up? Who was like perfectly clean? I'm not going to worry about that. I'm just going to stretch out the actual boot, the top part of the boot. Instead. There is a little bit of a loop on the back here. This is kind of extra, but I love, I love extra little details. Let's take select mask. So let's, let's do line and see if we can get a diagonal, something like that. So now let's reverse it. So we'll go to the Select mass settings of the Mass settings and Burt. And let's just make it a bit bigger. Just a little bit. Let's see how that looks. I think it looks good. I think with a good smoothing, we might be able to its flux or we miss it again to 50. Harden it up a bit. So I think that gives us a nice little line there. Maybe we can smooth it enough so that it pushes, pushes back past the point of our, our little lip in the soul. If not, then we'll just have to take move and just kinda scooted in a bit. Maybe scoot it down. You can maybe go over it with a little crease action. We can use symmetry even I don't know, little crease action. So now we have, now the boots just have a little extra flavor. Never hurt nobody. So let's go ahead and see if we can do Select and Mask. Let's just do regular mask. We have two voxel re-image. This bad boy, it's Fox will 3D mesh it like 200. Go ahead and smooth it a little bit. It needs smoothing. Masks should be much better now it's much better. Let's turn on symmetry and stood see if symmetry still gives us anything decent. Saves us a little work. I can go back into the mask settings. We can up the shell thickness, maybe even a little bit more. I wish you would extrude it so that this was like nice and flat. That would be that would be perfect. But we can have everything. Phenomenal boxer, we miss **** around 200. Smooth. It didn't really work. Let's see if we can trim it. Maybe this'll, this'll work. Data might look a little bit better. We can do move and just kinda bowed out a little bit. Split. Voxel remission, smooth. Maybe that's the ticket. Looks better than it did, at least. I'm okay with that. So now we have a little piece on the tongue. I think there's a cool detail. Still a little Save. 14. Boot Straps: Okay, So for these bootstraps, I don't really know what's going on there. We're going to make it really simple. I think we're going to make just like a cylinder open strap that goes across. And then we'll try to make a strap that goes over like this. And maybe we'll just put something in the middle. And we do have to do this one little white loop that's going to be connected to that. So that'll be with a tourists. I believe. We can do that when we can do that one now. So these are the souls. We still have to do some work with this soul, but we'll do that in a second. So let me do a quick save. And let's add a cylinder. Again. We're just gonna use one side and then we can mirror everything. Because sometimes with both sides going, it gets a little confusing. I get a little confused. Okay, so we're gonna do so we're going to do one strap that's kinda high like this. Keep accidentally moving things. Sticky fingers. And we're not gonna do it all the way around. So we're just going to probably just like cut it. But we're going to do something like this. I don't think we need to even make a hole in it. Could, but let's just kinda make things, makes things more difficult sometimes. So we'll do something like this, will make a strap pretty much in this general area like that. I'm going to clone this. So this will be shoe strap. I'm going to clone this one. Let's go ahead and validate this. And this one, I'm just going to bend like this. And I'm just going to validate it because I don't want to think too much about it. I probably could have. I can still just kinda squeeze it together a little bit. So something like that. Okay, so now let's figure out these straps a little bit. So let's click on this one. And let's take, let's take drag its turn symmetry on. So let's see where the line is. The line is there, that's perfect. So let's just take move or let's take drag instead, because it's, we need a smaller, smaller movements. So I'm going to push this n. They don't want to push this in here. Hopefully that makes a little bit more sense. Now what I'm trying to do, it looks pretty good. Now that I've pushed pushed that in, I'm just going to trim off the back and do rectangles better. So I'll just trim that off. And I would just have this front part, 761. So we need to voxel remission it. I'll use the d 200 and I'll go in, I'll go back and decimate a lot of this. Let's mole-to-mole Torres first. So we'll go up here or sub-divide first. And then we'll voxel remission. Still has those things, but that's okay. Just smooth it out. And I definitely want to smooth out the back part. So we'll keep this nice and smooth. I definitely want to smooth out the back part so it sort of looks like it's tapering. Okay. It looks pretty good. We're going to do the same thing with this one, except for this one. Let's make this a little bit bigger. And we may not need symmetry. Let's take drag. You can move it in easier. So I just want to make it connect down here. That's kinda my goal to make it do something like that. Now we have to do the inner part as well. So we have to push it in. Here we go. Maybe like drag it up. And this is like super, super detailed doing like the inside of the shoe. But hopefully you can just kind of, as long as you understand what I'm doing, it's really not that confusing. I mean, I guess you can see what I'm doing. But I just wanted to do something like this. I can trim off the back. That was checked the other side, make sure we didn't cut anything. We don't want to. So this looks pretty good. I'm going to go ahead and box that we mesh it to 20 or so. That's fine. I'm not even worried about that anymore. They can just smooth it. I'm working on this for awhile now. But it's gonna look so great. I think it already looks really good. Okay, So this is looking pretty good. The only problem now is that they're a little bit like actually don't mind that they're touching or anything. I'm okay with that. Maybe even this one we can either move it out a little bit, maybe. Like so. I think that kinda works. This we can sort of move out a little bit. I think that looks good, that looks nice there. This back part is a little bit more finicky. Maybe we can look smooth. Let's just drag trying to track it out. It looks good. I think that looks okay. Just trying to make it a bit more straight. I don't think ultimately it looks pretty good. I think it looks good. Okay, so that looks nice. Nice, nice, nice. We can add another little. We add a box. You really, I think I'm, I think I'm gonna make this class and advanced class. I think because if anyone's here is still here, working their way through this, then you are just like me. We are the the true riders that just want to like make the coolest things that we can make. Let me say I'm doing all this talk in a crash which is send me through the roof. I might have to just give up. So we got to make sure that doesn't happen. So I kinda like sometimes she's kinda have this like little thing on them. I always think is kinda cool. Let's take move and give it a little, a little bend in the middle. Oh, I don't have symmetry. I'll do dum, dum. Cha, little bit more. Just like that. Kinda cool. Because we can fix it a little bit, something like that. So the only other thing that I wanted to do besides working on the soul is to do those little these shoes traps, all of these things. I think we can I think we have to do some quick decimating. So we'll just estimate them. We've already smoothed them out pretty much so we should be able to decimate them down decently. So that's good. 970 for that shoe strap. This shoe strap is a little bit. The only thing left on this, this shouldn't really be. That's a little bit better. I think that's fine. I'm really I'm really looking for those crazy details than I would. I say I would like I'm not gonna do it. I'll go into the top of this. Just to something like this. Oh, I didn't realize. Symmetry is to be careful. I would maybe do something like this and then try to smooth it. Then you really so then it's really not eaten into it. Yeah, sometimes you've had oodles of all those little things. You could also like flatten this out a bit. If you want. Letting it out a little bit. Either way, almost anything looks good at this point in time. But I do want to add though, that little tourists. So let's go ahead and add the doubtless. Move it up to the general position. Make it smaller. Make it thicker. So let's tap gizmo. Make this a little thicker. That gizmo again, Something like that. I think maybe on both sides. Let's clone it. Let's type a line so that we can just go straight this way. So we have our two straps. You know what? I think I might still want it to be here. Maybe this one too, let's bring it up. Really make it look like it's stretch it. Really make it look like it's part of that thing. So this one, I might have to move over a little bit again. It's good. Maybe it will stretch it a little bit, make it a little fatter. See it kinda looks like this comes down and then it sort of does its thing there. Make it a little smaller. So it looks like it's coming from underneath. Validate this one to like it. I think that looks good. That looks real good. I didn't just mess something up. Let's do a quick save. Love all these little details. As much as I'm like, I want to get this done. I get so excited with the thought of like eventually will be lighting, lighting it. And I think I might tack on at the end of this class how to bring this into Blender and render it there. So I'll render, render it here. Excuse me. And for those that are thinking about Blender wanting, wanting to get into it, bring it there, and render it there as well. So we have to do this little part in his shoe, which looks like I think the best way to do that. There's a couple of ways actually. First we could use tram and we could use polygon. So it looks like it's just something like this. I'm going to use the black dots for this by double tapping the dot or just tapping the dot. So it looks like this would be around here. Decent, maybe a little bit shorter. I think that's good. Now for the front, maybe we'll just, we'll just do this flattened. Let's turn symmetry on. Maybe we can just get some symmetry help. Nope, not that way. We want to turn green off and just use red. That was almost perfect. I need to let go here and then come back. I think that's better. Okay, So that looks pretty good. I'm going to voxel remission because I always do. And then I just want to, let's try round edge. Actually, let's not try round edge, Let's just smooth out the bottom. Okay? I was a little bit worried about the symmetry, but it's only the sides. So that's okay. Now we have a little groove there. Maybe we can use flatten again and just kinda flatten it here. Flattened here. Nice. Well, that's the back. The front. What's up with that? That's terrible. Smooth this out a little bit. Just refund. I wonder what happens if we do. What we can do. Can do select Mask, select Mask and rectangle. Make some fun treads on the bottom. This is just extra that no one's going to see. You can totally skip over this part. One's ever going to see these. Only you guys will know about this. Hopefully you guys will know about the secret, the secret sauce. So when I post about this, just write secret souls. Everyone else is gonna be so confused, but only the people that make it this far then writes secret souls. And I'm not even going to, I'm not even going to answer and say what it is, because it'll just be something between us, will just know what secret souls means. Okay, So the boot looks great. I'm happy. I'm happy. You're happy. All right. 15. Decimation Station: Let's take some of these like e.g. this box, even though it's quite small. Because still sub-divide it. This sub-divide. Get it down quite low. Still looks great. It's still looks good. No worries. That's 970. These are these little loops. This can definitely be smaller. 348 for loop. So we'll do 348 for this loop as well. And let's join these together. Shoe strap. Okay? Okay, So this part, I definitely want this to be connected to this. Those are always gonna be the same color. So, um, so this tourists, I'm going to bring in this here. It's good. They show up over there. That's perfect. That's exactly what I want. Now these two, I'm going to join together. Join those together. Perfect. This color is a little different than the rest of the shoe, but I think it can just be the same color. So let's find this, which is in, okay, so here's the tongue. The tongue is white. That part is white. So I'm going to bring this into, this should be no change. And these two I'm going to join. Those are all the white parts. This is the base. So that's gonna be the same as this part. So let's see where's that? So that's up here. Shoe knows. I'll bring into shoe base. No change these to join. So that's the shoe base and the shoe knows she knows. The tongue. Oh, I messed this up tonight. I definitely messed that up. Separate this this part this one is supposed to be with the shoe based. So I'm going to join those. All of these parts are white. So I'll join. This is shoe. So this is the shoe base. And others can be a bit confusing. And all of these should be the same color I think. But definitely these two straps, shoes, trap shoe strap. Join those. Shoe sole and shoe sole. Make those the same color. So we'll join those. She knows we can delete this. You don't have to follow along with me basically just right now we're just organizing your organizing all this stuff because it gets really confusing when we don't we don't, we didn't use these tourists this. So I'm gonna delete them. Well, this is the other Tung hi. This is both tongues. This is both tongues. So I'm just going to keep instances. These are the tongue, so these should be white. Here. Both of these together I think we can join because this is all the white parts. Perfect. So this box, I'm going to connect to the shoe strap and I'm going to bring it into the shoe base. What does the heel I don't know what that is. So this is this shoe sole. Bring it into the shoe base. Now it's on that side as well. Good. This I think we can delete the legs. Look good. So let's go ahead and validate enjoying children. So that's the legs. Shorts look good. It's Validate. Join children. Shorts to round edge on them. Everything looks good. Boots look good. Too. A quick save. Okay, this little piece, the shoe base. A lot of things actually, what is that? All of that I probably should have. Now what we can do, we can separate, then we can sort of figure out. So that's 262. So let's go ahead and decimate that. Still looks good, still looks good. Maybe that's it. I'm seeing a little bit. Let's leave it there. Shoe piece. Okay. Alright, so the white, That's 199 K as well. So I'm going to separate this and we can always, we can put these back together. But I just want to see what is so big. The tongue. So let's decimate. Let's, let's get the other tongue first. This is both the thalamus as both these two can go together. I don't know what this is. What is this? Okay. That's the tongue. Decimate that. Hey, that's good. 95 K. I don't even know what this is. We're going to bring it down. Whatever it is. Then this That's that part. That part actually not that big. Maybe once, twice more, I think is okay. Alright, so now we have the heel, we have these pieces, these little pieces. So let's go ahead and decimate those. Mature. We keep an eye on it, see how it looks. Maybe we'll keep it there. Keep it there. Still looks pretty good. All right. Now I'm just going to go through and just like even this little piece, decimate this couple of times. So it looks good. The pockets decimate them to excrete. Okay. I wasn't sure what the pockets are connected and it gets there. This is 209 K. I don't know if I want to leave it or let's see if we can decimate it at least once in the details to look pretty good. So I think I'm okay with that. And we'll try once more. I think that's okay. 26, the arms are 122 K. These separate. They are. So let's decimate the arms. Let's go back to 3,000. So we'll bring this down to the same thing. Alright, let's see, these little strings don't need much, so we'll bring that down. Same thing with these little pieces. The little tourists, this meat that down hundreds good. We did the short, so he didn't do the shorts. There any details you want to do on the shorts or do we just want to leave them? I think they're fine. I think we need any details in the shorts. So decimate. Get them down to a reasonable number. That's good. The legs meet those needs. We want to put little knees on the legs. Us way too long. We go knees. Maybe. No. I guess she's fine. She's really need liberties. Hands, fingers. I'm pretty happy with these. So why don't we validate and join children? And can probably voxel we merged them together at a pretty high number, maybe like 450. Do a quick save. And then let's voxel rematch them together. I just did it high so we don't lose a lot of this detail that I like. But I do want to smooth out this part. I think that looks pretty good. I don't mind that they touch a little bit. I think that's fine. So they're connected. And then we can go ahead and decimate hands down a little bit. Still looks good. So we'll leave it there for now. Jackets connected, we have the hood. So the rest of this stuff we can voxel Ramesh. I think towards the end, I think we have all the main things for now. Other than the cuffs and stuff. Of course, we have to voxel, do all these things as well, but we will continue in the next one. 16. Hair Details: Alright, so let's plug away at some more of these little details. Can work our way back up. For these little cuffs. She has little cuffs in there. So I don't know if we need symmetry. Let's see where they are. There in a, in a mirror. So we can just take crease. Then I think we can just kind of add in. Some of these. Don't mind that they're kinda thick. Love it. Easy enough. It might be that a knockoff, a decimate. They still look boom. It will just keep it, it will keep it there. I think that looks good. So let's work on some of this hair. I don't know if we need to decimate any of these, any of this just yet. But essentially this is going to be creases. So I'm just gonna do some creases. Not going to try not to spend a lot of time on this. Because I don't really think you need to K. So we make some little roles like this. And we can use in Fleet to sort of get like differences in height, things like that. And you can eat or you can use clay to get some differences in texture. And we can use crease for this back part to that part, we might need to sub-divide a little bit better. Now we can get to these hair things so the front can be smoothed out. And let's just take crease. There are some creases up. I really would rather not have to have to memorize these. But I might have to. Let's see, we can do we're pinch. Pinch looks fairly good. This is very low, that here is very low res, it's only 1,000. But I think that's pretty workable. So maybe crease and sub is good for some of these as well. Let's choose this one. Because Cresus, so it will give us some really nice definition. I think that's great. I might even do that with this. And if you have a spot since I don't want to, it might this might be a good a good place to if I wanted to use crease again, let's turn it off so you can go up here and go to den topo, turn it on, make sure that it's on there. We might be able to get decent. Kinda moves it around a little bit too much. So let's forego that. This is not too bad right there. It's a little annoying. And since I'm coming this far, I'm going to not do it. So I'm going to sub-divide it twice. Let's see if that maybe I don't have to do anything more than that. Let's move this back out. Let's try crease again. That's way better. Way better. So pinch this, pinch that. It's way better. I'm going to smooth it again because he was just looking a little bit like I already done too much damage. That's good. Alright, so let's go ahead and sub-divide it. Smooth out the tip. It looks good. The best way to do this. I think just crease. Let's make it go a little bit underneath their chip. And the trick of you feel like your lines aren't moving smoothly as you like. You can go into where is it? So go here and go into stroke and you can adjust the lazy Rope Stabilizer. And this should kind of steady it up. A little weird because it starts late, but steady it up a little bit. It looks great. We'll take crease and sub. And I'm going to turn the lazy rope back down. Can easily create a little bit of this to these things. And I think this looks really nice. Now. I'm going to make it needs that. I think it looks great as is. Alright, so I'm going to add crease in sub two, this one as well. First, let's smooth out the tip. And it's great. Then I think we'll just do the same. Moving along to the rest of these little hairs. This looks on looking a little bad. So I might have their subdivided this one. Look so good. Silhouette just so I can get another one in there. I can even flip it around. I want to do like some depth. This thing. I want to add these two together. So here, oh, there we go. This here. Hairball are no. This is it. Now. There is. I was right above it. So these two I think I'm going to box will rematch them together. And like 200. I couldn't really weird back there. I'm just smooth. It would just do the same thing. I think I'll take crease and sub. Sure exactly how I want to do this. It's a bit difficult with this being round because you can't really get to all sides. I'm not really paying that much attention to this. I'm just really making pretty just make them pretty loops. The swirl. Then every now and then I'll just use sub and I'll just kind of enhanced them. Make them look really clean. I think that looks great. It looks good. Looks really good. Now I think we'll take both of these pieces. You it is. Let's do the same thing as his boxer. We mash them together into a quick save this out. And then we can do the same thing for this. You can sort of just make our little round pieces in, push some of them back. And then we'll just do sub and we'll just kind of a little extra. Looks good. And only when you really need to do too much. It looks great. Okay, so now we have this piece and a piece back there. So a box, we miss them together like 225 or so. Smooth it out and rinse and repeat, really crease. Just two little round bits. I actually thought this was gonna be a lot more difficult. But it's not too bad. Once you kinda get into the role akin to the flow. Of course, like if you guys have any issues at all, you can write them in the description. Actually need to check it. Changed my email because I get emails for everything except when people asked me ask a question. Just don't get those. I'm going to smooth this out. I'm going to use my good old crease and sub medicare might be a little bit easier to see. They want that. Maybe that's a little too aggressive. We'll just deal with one. And maybe it will do we will do a regular crease in there. Can handle that. And it did these way better than I did this one. This one looks ugly, but in comparison, Let's do crease in sub c if we can bring this one back from the dead. Sorry, simply not as nice as the other one. I guess that's just how it's gonna be. Okay. Definitely good enough. I'm definitely happy with it. Definitely happy with it. Alright, so let's see. These are kind of big. So let's see if we can just decimate these. They still look decent. Then I'm happy. I'm just kinda big. Decimate, decimate. Decimate. Okay. This one's kinda big. Make sure I can't really discern any quality difference. Is decimate, decimate. Okay. So one thing I was thinking, I've been thinking is the head might have to come down a little bit. I want to tilt it back a little bit. That's better. Another thing I've been thinking is for the hood. It's a little bit wet. Want to flatten a little bit more underneath on the top. We can still use symmetry. I guess we can. Oh, maybe not. Maybe we'll just leave it. As it is. Part of me does want to just lose some of this clay here because it just doesn't feel like I don't want it like the hair is going through the hood. So I think we just need to back this up a little bit. Okay. Now we'll just smooth it out. Just to give the hair a little bit more police to come from. Unlike that, details look pretty good. These guys are kinda big. I've been thinking, thinking that for awhile. Hi, everything's connected now. Oh, well, I'm leaving them ON really quick. Let's just do this last piece. Let's forget about it. Symmetry, what are you doing? It's a sub it. How much? Just a little sharper. Some places. Okay. Good. Save. 17. Coat Accessories: Alright, We're doing really, really well. The only other things that I had been thinking maybe is we just make something for the pants. And we didn't even have to go crazy with this. I'm going to join all of these again. I'm going to join all of these shoe base, which is save. So if we want to just do something simple, side these for the shorts will just add a cylinder. Make no sense. That don't make no sense. So at least now there's just one other little layer there. So another little layer ever heard? Whole body? What if we want to do like a little baby detail? You can do like do like a little box. Shrink it up, validate it will do round edge. Now it's just the time for light little details. Because pretty much at the I like to have fun little details like this. That's sort of just like the little bist, the littlest bit of just something different, you know, and like making it so it's not completely symmetrical on both sides. I like that. We can make these little pieces out of cylinders. Let's make sure this box is very small. I designated a couple of times. So now let's add. So this will be on the jacket. These little cylinders, there's these little cute little pieces. Snap. Just like a green one over here. Take it off, snap over here a little bit, a little bit higher. Salary and let's actually push it in a little bit. Wasn't as smooth as I wanted to try. Now, let's do move. There we go. So we have that little patch and there's like little pieces on it. So let's decimate this little loop. I guess we didn't do round edge. Do round edge. We should be able to decimate it is to, once There's these little tiny, What did I just add? These little tiny specks. It will just use circles for her spheres. Like here, is validated and decimated. And then we'll clone it. Let's clean it again. See if we can put one in the middle. Let's see if we can make a line. So we have a little something there. There's another one on this side. Doesn't have to be exactly the same, but I kinda like it and there's some little pins on her shirt to we'll join those. This is the pin. Pin eyes cylinder will make one on the other side. Snap it forward, bring it up. Take it off snap. So I'm going to validate and maybe we'll just make this one a different shape. Make it a little smaller. And this one, we'll do a little cylinders was taken off snap. Now I'm just kinda being creative with it. Having fun with it. Clung over here. Another one. Symmetry. All right, so let's validate these pieces. Maybe we'll do a little rounded edge on him. And I really, I don't know why I want to do this so bad, but I'm going to decimate them as well, including the little mouth. But these, this one I want to clone or make it a little bit bigger. Let's take this symmetry off the green one and just push this, push it back into the jacket a little bit. How much should it did that before? Because now I have to move all these back, but that's okay. I just wanted to make that one a little bit different. Something interesting. She's have a little heart or maybe like a little star. I don't want to make a star though. Really don't. She's a button here to, I don't think I noticed that, but I think I want to put the buttons on this thing. Cylinder, cylinder, cylinder. What is this? These can all be the same color. It's going to join these cat eyes array. So that's the pin cat face. Then we have these little ears, nose, and cat ears or should be kept pen really. Is this? I don't know what that is. I got to figure out what that is. Is this both pins? Oh, that's that one. Oh, that's an I 0. I see. It's put pin one up here to connect all these to pin one. And let's connect these two. Join. This can be pin one iss, one pin one eyes. And then here's the cat ones. So these, those are all in pin. Alright, so let's make this little amalgam sure what that is. You can make it hard or make it whatever. Maybe we'll make it a heart. So we're still working on what does this cylinder, that's the skirt. We'll just make that a skirt. Alright, so let's go back to the pen. So this area, add a cylinder, cylinder seems to work for pins. Let's move it up and out. Snipe at front. Will shrink it up. Let's mirror it first before we move it off the center line. And let's validate it. And let's take drag. And let's just try to make like a little heart type shape. Given that I think is pretty cute. Let's take this Mirror Validate, Join Children's. So now it's one piece. Will voxel 3D mesh it. At 200. We use rounded edge to finalize it. And then we can decimate it. So this would be heart pin. Then we can just decimated because we don't need it to be that big at all. 648, perfect pivot, reset pivot. So the pivot goes where we need it to go. Stick this on. Let's take snap off. Stick this on a little pocket here. Let me get really tiny. Put it up over here. So we'll put it directly on. I think that looks good. Then we can clone it and maybe we can get away with putting another one here. That works. Then we'll just do a little cylinder or a little sphere. I probably should have put this fear on before. Maybe different. I'm not gonna spend too much time on these old guys. Let's make sure that we validate and decimate them before we clone them. Otherwise would just making our project huge. No reason. Pull it out a little bit. Okay, I think that's good. We join these two. Let's clone this. What did I just do? What they wanted to do is clone this sphere will put this one in heart. Pin will put all these together, will take this sphere. Let's move it over here. Make it small. I really need to already organized or make this pivot work for me. That should be much better. Just my view. Okay, good. Let's add a little tiny sphere. For the button. We'll go ahead and validate it and decimate it. Maybe we'll call it in two. I added three because this is where it looks like it kinda pins together. So it kinda made sense to me to be there. 18. Teefies: All right, So for the teeth, I think we'll just use a cylinder. This is kind of a cooler at a torus. So let's go to the face, the face head. Okay, so now we'll add a tourists. Move it up, I should save. And we move it up right into the mouth. Like this. Now you can see that it's kinda big. So let's shrink it. Shrink it this way. Back out. Open it up a little bit. Something like that looks good. Let's tilted a little bit. It seems perfect. It seems about right. Let's take the gizmo and make it thinner. And then it's also take the gizmo and stretch it like this. We might have to do a little bit more adjusting. Think something like that is perfect. Little longer. So yeah, I think something like that is good. Obviously, we don't need we don't need the back. So that was why we tilted it a little bit, move it up. So it sort of already on an angle. So we can validate it, we can solo it, and we can just trim the back with the rectangle. Let's turn it a little bit this way. Shim it like that. Un-solo it. Right now I'm locked so I don't choose anything else. So that should work. Smooth out the back. Turn symmetry on the back a little bit. You believing move the backup. Smudge, flatten it. Is it bugs you like it's bugging me. Okay. That's pretty good. It looks good. So now I just want to mark off where the little fans are gonna go. So I'm gonna take crease. Just mark off a little close together. So we'll kinda mark it off like that. Where the things will go. I think it's better if we just make our own fangs. So this will be T fees. And I want to add spheres and make the fangs ourselves and lay them on top. I think that'll just look better. You can go ahead and mirror them. So of course will flatten them up. This a little smaller. Move them into place. And just kinda been them until they're like perfectly in place. Something like that. We'll validate them and then we can drag down to make the little fangs just refer to the. The reference if you need. I think that looks pretty good. You can use flatten. Why is this not the filename? What's going on here? Okay. This is odd. Man, the wrong one who announced flattening. Okay. That was weird. See if we put it back in the mirror. It feels still flattened. Who now works? Weird? So this way we can just make it a little bit sharper. Think that looks good. Something's going on with nomads, so I'm going to save. I can't choose anything. But as long as it's saved, I'm going to save it again. Should be good. Restart. Here we go. Now everything's working. Seems like it's working. Just want to smooth out the rest of this teeth. And actually we can use drag so that we can use crease or drag on the back part to like make sure that kinda goes away. Can even use drag a little bit. Drag that. Submitted, that looks great. For the back teeth. He really wants to add a little detail back there. Just kinda go like that. I don't really want too much going on back there. So we have that, That's nice. We can we can add another tourists. Go ahead and join these. Tvs will join those. I don't know what this mirror is. That's the hands. Nike labeled hands. So the TVs were going to add another tourists and will make the bottom teeth. And we'll do the same thing that we did with this one. Something like that. I still want it to be a little bit thinner. So you didn't really need to be thinner. It just needs to be stretched as perfect. Hi. I think that's great. I can move it up a little bit. I think that looks good. And I'll just move the back a little bit so it looks like it goes down a bit more. Don't even have to worry about the rest of the thing. And if you really want, you can take crease symmetry. You can just keep those teeth a little something. You feel like it. Same thing with the top. Just give it a little something. Alright, so and we could paint inside the mouth. But there's another thing that I like to do. Well, let's decimate these teeth. Backup. One. Doesn't need these teeth a little bit. That's good. I was like keep it under 1 million. So we could color in the back of the mouth. But we could also. What's a good plan for that? Do mask solo that we could take mask and then mask off like whole section back here. You didn't back here. So we can mask that and then we can bring this down some and then extract it. Will go back to the face and clear the mask. Let me go back to the little mask thing. And Fox will we measure like 200 and then smooth it out. So I know this seems weird. But now we can color that in black. So the back of the mouth will always be black. The only thing is we don't need it to be big so we can decimate it. I think that's fine. Okay. So un-solo it. I might even just smooth it a little bit more. Actually. No, let's choose Move. It was just kinda move it out a little bit into the sides of the mouth. So now we have like, uh, yeah, so that's a good, that's a better deal. I know it seems weird, but I'm digging. It. Knows. Ease. These all look good. By decimate these. Decimate these. All right. So we've got the teeth. Oh, the little tongue. Let's do a quick save. This time we got, Let's do a quick tongue. So we'll do a little cylinder tongue will bring it up, shrink it, stretch it. Let's go ahead and validate it. And let's take, take drag. Just open up the back a little bit. We use round edge and give it a little bit of curve. So we'll give it a small little push from underneath. Puts in there. Perfect. Good. That's good. This up a little bit. I think that's perfect. The only thing that I wish I could see Morrow was this back teeth. I wish I didn't. Can use clay on them. Kinda grow these back a little bit. Okay. All right. I don't think there's any more details. I don't think there's anything I missed. I think it all looks pretty good. Oh, the tail. So maybe there's the tail and the next one. 19. Swirly Tail: Alright, so we're almost there. Let's just make a, make a little platform. I don't think we have to be might've had one already. We already have one. We did. So we have a little floor to increase the size. Like so. And let's just make a little tail. So we use the tube tool. And we don't need path. If I want to do the tail exactly like the reference. We don't have to make this really big, I think. Spline, make it nice and spiny. Maybe actually on the ground is a little better. Maybe the tail comes out this way. Risks on the ground. And then maybe even get smaller here. Buckling there. No buckling. Okay. Yeah. I don't like that. Go till it goes right up in there. I believe it. That's nice, interesting. And I don't think there's one thing that needs to be any bigger. I think this is good. All right, I like that. So let's validate it. Could've made that a little more pointy. So we'll validate it will box where we mesh. It will do the 25250. Smooth it out. That little part is not being cool, so I'm going to remiss it smaller just to get that part out. You know what we can do now? We can trim trim right about there. And then we'll wrap Box. We miss this at 200. Should stay nice and smooth. Then we can do our crease action paint right into the floor. That's better. Go there. Let me come come across the whole nother doesn't really look good. Maybe we will do, Let's do another one here. Let's do sub, you know, I like that good old. Sweet sub. Yeah, it's like it doesn't have to be perfect. Looks good. We'll do some regular creases on this side. Without the bottom. A little bit. 20. Extra Friends: Alright, so now I'm just going over some, making some extras, some assets that can we can plug into the scene. So I'm just actually be working some older scopes that I did that I think would be fun to use in the scene. One being this cat. And I have a few other things that I'll include. I think you guys are having fun, so I figured I would just kinda show this process as well. Because why not? I've actually been working on it for awhile now. Just occurred to me. Why not just random? And I just want to show you really quick how to bring those characters in. So before we color it, we're just going to bring in these extra little characters. So we go to here and then we go to Add to see. You can go to wherever you saved them at, will bring in the white cat. Open, will move him into place. I was really small. Maybe the scope is really big. I don't know. Look at the front, I might be on it. Let's go back to orthographic. Just we can line it up with the ground a little bit better. And put the cat here. Maybe we can put it even a little bit closer to the arm until it looks great. Now let's see what else we have. And to seeing you have a popsicle, we have a fruit purge. Let's take a look at the front again. A little bigger. And you saw that it another little tip that I do. You can move the pivot down to make it flush with the floor. So now for this character, when I enlarge him and move him around, he'll be on that pivot. I don't have to constantly move him to where the flow rate is. How much space do I have? I don't have that much space. Turn him like that. Where we can just make him small and put them in the front. Could do that as well. Maybe that's a little bit better. Nestle him in there a little bit. That looks nice. So let's see what else we have seen. The popsicle and it's already colored. Let's make sure we get this right. Now. It looks good. And I'm gonna do the same thing. Let's turn it to the left. I'm gonna do the same thing. I'm gonna move the pivot. We can reset it or read it to the middle. Now let's just move it down to this. Flush with that. Now I can make it a little bit bigger. While we're here, we might as well bring in another one. Popsicle game device ON green horned frog. This is q little weird frog that I made. But I think it'll be great for our scene. They're so small. We'll keep them small. Maybe we'll put them over here. Let's make sure we look to the right and make sure that he's in the right spot. Okay, that looks good. I'm going to change the pivot just so it's flush with the ground. So I do want to change the shape a little bit, makes it a little bit easier. Want him in the front. Let's erase this a little bit. Maybe leaving. I don't know if I want to stretch it. I couldn't move it up a little bit. Then maybe he would have more space. So let's go ahead and find. So here's the way care. Here's the fruit purge, Here's the popsicle. I might go in, I should probably change this to the green horned frog, but at least we'll know what it is. I think I think you guys will be fine. Kinda wanna put him in the front. I like him in the front. I might have another, there's another fruit character we can add into 0. So let's do the game console. To sing game console. That's big. Well maybe we can like Nestle it in there. That would be kinda cool and very unexpected. Move it over here, term press, post-process backoff. Maybe over here. We had this view, it looks better from the front. Then this, we can move this back. So I might add one more fruit character. You guys can add in. Alright, so added in some new fun things that we can add to the scene. So I'm just going to find those. We have pear fruit. Another little character. We can add in. And then there's also this other little character, frog. Just kidding. Close. Okay, let's bring the pivot down in case I want to resize or move him at some point in time. We need to bake this. Anyway. It will snowball him right with these little guys. Excuse me. Okay, So we have some little characters. You can take them away or keep them. But I think it looks pretty good. I might add in some little floaty things too, like little pluses are hearts. Sometimes those are really fun to also add in a scene. Like, I don't know if I have any saved, but things like these, like little heart, then you can just clone. I don't know if it cloned. I just call on someone or cloned. Need to. Okay, this heart pin. So hard pin to this, move it up, float. You can make it a little bit bigger. And see what happens if we do round edge. How much we lose. Might have to sub-divide it. And then do rounded edge. See voxel remission if it's any better. And I'll just decimated again. Probably didn't really need to do that. I kinda wanted the edges a little bit round. So that was my, that was my thinking. I didn't want the edges. I wanted to edges a bit round, change up the, you know, where they are, the front back, things like that. I don't think I put in pixie cat. Think I forgot to add one of the characters in here. Excuse me, pixie cat. So now we've got pixie cat in there as well. And I'd actually like to make a star, like a cute little barley know how to do that. But if I had to guess, just want to put these. Together, I probably do a cylinder. I do snap, put it forward. Obviously, you don't have to do all of this. Really. If you're not feeling it the way I am, I love adding these little things. I love it. So let's use this, these two. And move will turn on the symmetry. So new star should have feels right to me. Does feel right. Now I don't know if we can use I'm just going to name this star. Name it probably three times. So if we do radio, radio, let's turn that one off and do Is that the right one? It might be, but I need to I need to adjust the placement of them. Not quite other. That's cool. Little shape. That's it. Where do you see put? I think it's C. Okay. Now we're cooking. So now I think I just have to, whoops, a girl. Which way to move these to complete the star? That looks great. Make it a little thicker. And then I think I just have to do move and adjust this. So now we can take this, we can validate enjoying children. We can box so Ramesh it. We can do rounded edge. Now we have a star. I'm definitely saving this star. Even I don't really have to. I mean, I know how to do it, but I'm Steven, I'm saving this star for sure. Will make it nice and small. Maybe we'll back up just one and we'll save it there. I'll include it in case you guys don't wanna do this tar. I'll just include it. Because you guys have done a lot of work. So I need to export just the selected object. Export, save to files. We'll save it in the same folder. Star, pivot, rosette, pivot. So 90. Why it's not acting right? To put this a little bit higher so we can see it. Maybe even a little bigger. I'm okay with that. We'll clone it. We will do a smaller one up here. And we'll call it again and we'll just do maybe we'll do one up in the front somewhere. Something like that. You can even lay some on the ground and stuff too. You really want to like, like maybe they're confetti or something like floating down some on the ground. And the cool thing about stuff like that is you can actually make them like little lights and stuff too. Which I think will look nice. So I think that's good with the details. And I'm happy with these details. Alright, so all the stars are good. I'm just going to join them. Stars. So I'm gonna take this and move it down and we keep all our extras together. So let's keep all of our extras down here. Popsicle body, main console. So we'll keep all of these together that way. We can just turn them off, turn them off easily. And then we can just start, then we can light it, and then we can color. Safe. 21. Lighting & Coloring: Lighting. Let's do some lighting. We did some other way this from other lighting really quick, but I don't want to I don't want to include that. So it should have probably look something like this. Obviously, I just turned everything matte white, super easy. I dislike to light that way a little bit better. So first return on environment off. So we're looking at the front respective. Okay, So now all the lights are off. We can add our first light, which is just the sun sunlight, which is kinda like an area light. And usually it's pretty good where it lands. So I'm just going to keep it there. I'm going to pose the character about here. And then I'm gonna go to the camera and add view. This way we can. We have our view there so we can go back to. So it looks pretty good. And I think I might keep I might not make it too much brighter than that, maybe only a little bit like so. You can change the shadows to soft, gives it a softer shadow look. And let's change the name of this light to key. Alright, so let's add another light. But this light we can move over to this side. Can China here. But let's lower the intensity just so it's a little bit lower than the other light, something like that. So this will be our, our fill light. So it's just filling in some of those shadows, like to make that soft as well. Now we're going to make a light back here. So this see how this darker shadow is. We're going to make a bright light and bright rim light. Let's name this one. Fill with an F, will add another light. And this one sometimes I make it a spotlight. It doesn't matter where we were. I move. If it's a sunlight, it doesn't matter where you move it. But I'd like to move it in the general direction of where the light is. That way just helped me remember what I'm doing and where the light is. It just easier, a bit easier to access. So this is what we want to see, that nice bright edge. That's what I want. Nice bright edge coming from. Coming from wherever. You can adjust it left and right if you want a sharper edge or bigger edge, that kind of thing, I think that looks good. Maybe I'll make it a little brighter. And then I want to do a top-down light. So this will be, we'll call this one rim. Then we'll add another one. This will be a spotlight, will bring it directly above and pointed down. And it's actually kinda nice. I kinda covers the kind of light brightens up the face of it. Which I think looks great. This one I like to make a little bit cool like that. Then some of these other ones I just like to make a little bit warmer, even fill light and make it a bit more warm. But one of them feels I just made one it feels a little bit too warm, is the key, might be the key. Make that a little more neutral. Not too warm. Shadows to just a smudge. Oh, you know what it is this backlight? That's what it is. Backlight is a little too warm. Okay. I think that looks great. Too. A quick save. So now let's turn on the post-process and double-check our lights. They still look pretty good. I'm going to turn the environment back on. And of course I'm using my, this background or this environment. Let's turn it down. So we still want those shadows in there, but I think that looks great. I think that's good. It's not too light, not too dark. It looks nice. And if you want more shadows, if they feel like there's not enough, you can turn up the ambient occlusion and post-process should make the shadows a bit darker. Like so. Let's go ahead and save this. Alright, so let's dive into coloring. So I'm just going to match everything up. Obviously, you can change the skin tones, you can change whatever colors. But I'm just going to try to stick to this that way. I can move through it as quickly as possible. All right. So let's start with this hood, which is a light pink. And as we go, I might also change some of these two subsurface. I just think it looks really good. So I'll change it to subsurface and then maybe I'll just scale it down a little bit so it's not so see-through. But now we can pick our color. This is just like a light pink. It's a little bit lighter, but it might be because of the light. This light we might be able to bump up a little bit and it would actually look a little bit more pink, a little bit more light pink, I should say. The lighting head plays a big role in how colors look. So this makes absurd, Well, scale it down to similar color, but it's a little darker. Maybe something like that. And this is the same piece of the same colors. Might be easier to just tap in color hair. Let's go ahead and make both of these subsurface scale that down. Somewhere like that. Actually we can join these together. Mouth and the picture is this decimated. It's actually not decimated. So I'm going to decimate that. The thing I caught it. What about the 0s? So it's always good to go through and just make sure everything is decimated properly. A little nose. That's okay. On her little nose. 5810. We can probably estimate that once without much loss. So these are kind of like a thermocycler, chocolatey brown. Actually. They almost look, look, look black because I could chocolatey brown like that. And the mouth is the same color. This is pretty much the same color as this. Of course, again, we can make these things subsurface. Scale down. I might this in the mouth am I leave not subsurface. Alright. So her eyes can be darker. Very dark. I want to turn the roughness up. I don't want any gloss from the eyes. Some of them are from the eye. Lashes. I just want them to be black. Her skin, I'm gonna do along with the hands and the legs. So firstly, let's make them all subsurface. Tone it down a bit. You can see right through the leg. So we'll turn that down. And let's grab a color for it. So I don't know if I wanna make her the color of the art or maybe like a chocolate color. I'm not sure. I think I want a more realistic, but tempted to do. Let's try to find the one from the reference first. Initially move the reference over here. Let's transform. We'll move it over here for now. And we'll move all this over just enough so we should have room for this panel over here, which you can see I made my panels bigger chest for the classes. Okay, so now we can see everything should be left handed. A hard color to match. Maybe that's the best that we can do. This little bit is kind of like a little reddish. I think that looks about right. And I'll make it subsurface. Scale this down a bit. These are not here. But I like adding them to my characters like that. Make them subsurface. Subsurface always makes them look a little bit more natural. It treated those dark shadows that I hate. Damped like them. Okay, So the hair what we can actually do with the hair is could actually just put all the hair together. Join. Live dangerously. So let's change it to sub-surface. Scale it down a bit. Now we can adjust the color. I might change it a little bit, I may make it a little bit more dynamic, but for now, let's just try to match it. I think that looks good. The teeth, I know we can join these all joined. Know these are the bottom teeth. So the teeth, I want to make sure I touch this Tethys last so it'll take that name. So let's join there. So the teeth aren't usually do them pure white. I usually do them a little bit off. White. Just to smudge. Also do the teeth subsurface. So maybe somewhere along there. And also for this color, I want to make them a little bit less, a little bit more glossy. Maybe not completely glossy, but we can look here and see how glossy we want. So maybe something like that. It should look good. Okay, Then we have the little tongue in there. Let's go up to the red. Bit, hard to see. But we'll just match with the sphere. Looks good. Maybe we'll just roughen it up a little bit. I think that's good. We might not have to do subsurface with it, but well, it's just stay consistent. Scale that down to a quick save just in case this has extras and the other one's white. Okay, so I'm gonna save this one. Okay, So we're looking good so far. So let's take the coat sleeves. We can link together. We can join these, the separate sleeves they are. So here's the sleeves. And the jackets center crease. And we just want the coat. But actually don't know where that is. 0 jacket mid, that's what it is. So let's just join these and the pockets. So we have the sleeve cuffs, the jacket mid, and the pockets. You can join. Now. I messed it up. Okay. So I need to undo. So let's take away the pockets for now. And the sleeve cuffs, which leaves us with the jacket made. We need to validate these, so let's validate join children. So these are the cuffs, these are the pockets validate child children. Here's the pocket jacket, cuffs and jacket mid Let's join. Okay, perfect. So now everything should be good. So the jackets all together. Now we can color this, this yellow color. Crime poor. So let's change it to sub-surface. Will lower the step because we don't want it that see-through maybe like 0.01. It's usually my go-to around there were changes to yellow. It looks like a good match and make it a little bit more rough. And really try to match that material. I think that looks great. So we'll paint that. I love it perfect. Now we have these little, these little things. I think I want to make these a little bit a little bit darker. Maybe it will bring up the roof, the metal miss a little bit. Kinda make those stand out. Then we have the genes are the shorts, which we can make a sort of darkish blue color. Maybe a little bit darker, can take the metal miss out. We can do paint and we can change this to sub-surface, scale it down. And maybe even I don't know if I want that to be the same color or a different color. Make it the same color. Maybe a little bit lighter. Legs look good. So this has white. Maybe we'll take my baby. Don't cry. Pink that way. But now let's take this part and let's make it pink. A little bit of a darker pink. That's pretty good. I want it to be nice and shiny. Probably around the perfect around the same level of shininess. That's good. And we'll go up here to our subsurface. Scale this down. We can go a little bit below one because it's a sneaker shoe boot. So that's why this part, I guess we'll make this orangey color. Nice peach color. And this, I think I want to not connected the shoe base. Interesting. I'm a little bit nervous if I choose so. So what I'm gonna do, We should bring all of these out and we should add their own mirrors. That's what we should do. So this would be the sole straps and the box to bring them out and just give them their own mirror and then validate each one and join children. So this would be the straps base. Validate their base. This is the he made sure I can separate this. I just feel like there might be a need that we need there. Okay, we need these two for sure. So let's join. This is the base, so I'm going to join these two. And this is the tongue part. So I'm going to join this. So if I hide these and I let go of that, oh see, that's a double tongue. So let's get rid of this tongue. I'm going to bring this out of whatever this is delete. I don't know how the tailgate and the mix salary of shoe base and we'll validate shoe base. So this will be shoe base white so we don't get confused again. This will be the shoe base. So we'll call it pink shoe. Alright, nice. So now we have the shoe based way, the straps. I believe the soul. Perfect. So let's do a quick save. Okay, so now we can change this, all of this to the same color. Nice. Alright, we'll come back and we'll, we'll cover some more. Safe. I think I just saved. 22. More Coloring & Details: Okay, so the tail you can make the tail whatever color you'd like. Bebe. What do you want? Well, you need come up. You can come up. I'm trying to teach a class. Okay. Bye. Okay. How was the animal? So for the tail, I think we just want to make it like it will just make it this color. Feel like it maybe a little bit more richer, richer, pink. I don't know. Maybe it will just match this color. Okay. Who needs to make it subsurface? Almost forgot. Okay, boom. I think we did that for the shoes. These are actually quite high decimate. Does having twice the dangerously. These are the whites. So let's make sure that this has subsurface it is. Let's make sure the white part is subsurface. It is not scale it down so it's not so see-through. Shorts, legs are everything else. Is the soul. Nice. Let's make it subsurface first. Tonic town of it. Nicely, sort of brownish, rubbery, rubber ish color. If we can find it. Maybe a little more red. Feels about right here, feels good. So we'll paint that. Perfect, perfect. These are pink, this one we can make a pink color. We'll make that a pink color. You need a lighter pink. Might even make it an additive. Let's make this green. Like a nice light green. And that looks good. So I'll make it subsurface. Tone it down. We'll do the same with this. These little guys. Let's just do a nice off-white. So we'll go to maybe around here, will make it a nice off-white. And then we'll make these. Let me check the, remember we sold. Remember resizing now, so that should be good. Now let's make these a little bit of, a more of a peachy, off-white little bit, tad bit more reddish. Here we go. That's good. Actually, I wouldn't mind this being a little more glossy. Since usually those things are like plastic. Alright, let's save this view as well. This will be coloring. So that way when we go out, we can easily type back in to the same spot. Color these, let's make them subsurface. Would actually be cool. You know, it'd be really cool. I'm going to colonise first. Let's check on the size of them. Okay. They're pretty small. I can probably decimate them again since I'm going to clone them. So I cloned knees. And then I change this one to additive. Then make it a nice pink paint that pink. And actually I liked, I liked the brightness and Protestant they really need to be that much brighter. But we can always make it to 0 is unlit. Turn the opacity down a little bit. That's kind of interesting. These other little pieces. Just want to make those pink. And we can make them sub-surface as well. These little bits, Let's just make like a darker green. And maybe it will just too. Maybe we'll make them additive. So they sort of stand out as well. I'm okay with that. Let's make this heart came and see it now. Let's make pink. This one. Let's make like a plasticky. Maybe yellow or orange. Let's make it a little more orangey. Little bit more plasticky. Let's make it subsurface. Hit panel. Maybe we don't want this substance. Let's make it opaque. Speakers subsurface and turned up, turn down the translucency. Alright, I, so I think those look good. These little buttons will make like a chocolatey brown. This is just one button. Join the buttons and rename them buttons. Excuse the cats crunching in the background. Nice chocolaty brown. I think. Glossy but not that policy maybe around there. Like that. Oh, and let's not forget her eyebrows. Those will make them subsurface down. Good. I'm pretty good. So she does have these two. Maybe I should make them with a shape. Maybe that will be the smarter idea. Rather than paint them on. We can try to paint them on. Looks good. Let's hit them a quick save. Save our progress. Alright. It looks nice too. I have a post-process on, I do. And taking a lot of screen grabs. Why not? See everything is subsurface. I don't think I mean, this this doesn't look like it's subsurface. We'll do that. I don't mind if the caps aren't subsurface. I'm okay with that. The buttons, they might stay opaque. Opaque ink. Alright. So we have here, I think we're in really good shape. These little, these little eyes. Paint those color we want ease just to a darker color and rough. Or that one. Maybe we'll make these a darker color. Instead. Make them a little bit darker and Rob, better. Alright, cool, cool. I think everything is sub-surface as it should be. Everything looks good. So the only thing that I'm struggling with is let's turn subsurface off our post crop post-process. Oh, there's another thing I forgot. The back of the mouth. Remember we had that dark piece so that we can make either a really, really dark red, I think, pretty much black, but I want to turn this all the way up and paint all so that way the back of the mouth is always going to be dark. Okay. Everything looks pretty good. We can keep the floor. Maybe like a beige color so it's like a light. Not so distracting color. The night that the roughness up. That looks pretty good. I think all the colors are I think all the colors look pretty accurate. You guys don't know the joys of both trying to teach and then trying to wrangle a cat. I do want to add that extra little detail. Let's get out of post-process. So we'll do pain will do it on a new layer. So we'll just have new layer up here. You can actually do it with kind of like a red like that. What do paint? Lower the intensity a little bit. You can do something like this. We'll make this a little bit bigger. So it's short if feels like, you know, that circle. But it's a little bit more realistic. Obviously this is a bit more realistic then. Having an actual circle on your face. And we can do Smooth Color. Smooth color is just smooth with zero intensity. The intensity turned down. But you can save the tool and just That'll be smooth, Smooth Color. And you can kinda smooth it out a bit. Try to blend it a little bit. Works better on lower res models. But it's really good, especially for this type of character. Let's do a little bit here too, actually. Can you get that little red? Even around here on the face? A little bit of red really goes a long way. And then we can go into the, actually, let's, let's talk a little bit more on the lips, the lips lipid rich area. Let's add a new layer. Let's bring this up a little bit. And maybe we don't need it. This red. We can just make it like a little bit more, a little bit lighter. Let's turn it all the way up. Because we can always lower the layer color. So let me have a nice pink lip there. And we can do it a little bit pinker even on the bottom. You can do bit lighter. A little bit lighter for the bottom lip. So that looks good. We'll take smooth, smooth color. We can just try to smooth it out. It might not smooth that much, but even that little bit of blend I think helps. Let's actually color all the way up here. I should put more lights on so I could see it better. But sometimes I like to be a renegade. Okay, and it looks great. So let's add a new layer. And this is going to be inside mouth. I'll just call it n mouth. This is just so I don't forget, I'm going to bring all these layers. I'm probably going to flatten the layers. But for this one, we want to go with a dark inner mouth color. Can be a little bit more mature. It actually now we'll just paint inside the mouth. Worried I was going to happen. Lock it in place. I think anything was coming. Anyone's going to see the roof of your mouth. But it's kinda nice to have a little bit of this. I can see it anyway. The lip color. So I think that it looks pretty good. I think we did a good job in there. Right? I think the mouth looks great. The only other thing you can do and this is way extra, is you can take like e.g. locked. That's why you can take like things like the hair, like around the edges and you can paint them a little bit darker. E.g. like, you know, like we have the jacket. You can take the color. You can lower the color a little bit, make it darker. You can sort of paint where there's a crisis. You have to like paint and then smooth. See how there's like a little bit of something there. So that's something you guys can do on your own. Because that's, you know, that's very time-consuming. But it just kinda wanna show you the benefits of doing it. And why I do that. Sometimes. It just gives like an insane level of detail. You don't have to really rely on ambient occlusion or things like that so much because it can give you a lot of that detail. Should add symmetry on. Just gives you that little bit of something. You know, there's, there's subtle color differences and changes with the life. And it's just something I do when I'm from what I'm drawing. The other thing, like the hands, make a layer. Go back up to our red. Here's another opportunity to do tiny symmetry. Do need symmetry. You can paint the fingertips a little bit more red and smoothen out. The knees to the legs are pretty small, so I think I'll do it right on the legs. Actually turn the intensity down since I'm doing it on right on this one layer. So I'll just add a little bit of red and then just kinda smooth it out. A little bit of redness, I think does a lot. Okay, perfect. 23. Final Details: So we can bring back our little friends and you can color them how you'd like to. I think for the stars, the stars, I wanted to like a yellow, deep yellow like this. I want to clone this star's name is star is add. And we can actually do this, give them a little bit of a glow. And we can take the add one. And sometimes if you make, maybe make this a little bit darker, it looks a little bit better, like that. It'll look really nice and post-process. So give a nice glow. Turn the opacity up a bit. Here we go, That's nice. We can do the same thing with the little hearts. So I'll clone these. Put it right underneath name and add. And let's adjust both of them first. So we have both of these and we'll change them both to the Kurdish soft reddish color. And then we can take the ad and then we can adjust that one to additive. Always unlit, nice pink color. I think I like it. You can adjust it as you want. You can just go back to here and you can up the opacity. Then you might have to make it a little more rich to keep that pink look. I think that looks nice. You can color these guys in my like. So white cat. I don't think he has any layers. I'll he does. I should have deleted all these layers. So I'll probably go in and delete, delete these layers. I don't even know what some of these are. Okay. So the mouth crease and that's the pink and the ears. These two, I'm going to merge down. And then the darker, Wait, do we have anything darker? I don't think so. So the darker maybe I'll paint. If we wanted to do him like a some cats relate that nice grayish blue. Make sure he's nice and maybe something like that. Course you can call them whatever you'd like. You can change the eye colors to probably should have joined them. You wanted to like super like cat, cats eyes. I don't think I mind it black. Then this little guy find a color for him. Like kind of like that sort of lime green color. A little close to the frog will do like a purply color. So we'll do like a purply color. Maybe a little bit more rough. These, we can make green eyes. Just keep it simple and do like darker versions of these little dots. Maybe we'll make those a little bit lighter. Frog is a little higher up off the ground, I'm noticing. So keep an eye out for that kind of thing. All the way from up here, meet him perfectly on the ground. But I guess I don't know what happened to these hearts. Maybe it's because they're connected. Sometimes it gets a little weird when when they get connected. So I have to clone it again and do the same thing. Additive, always on, let raise up the opacity and then adjust the color a little bit. Nice. They actually looked better than the last ones. And maybe the stars will raise the opacity. I'm going to find the right one stars add that up a little bit. Sometimes you can get a cool effect like if you go to the original one and make it a little more like orangeish her read. Sometimes you can get a cool effect. See if we can get it. Doesn't look like it's changing much pain at all. And let's adjust the other one. See if we can get a little bit about orange-ish outside. Let's take the color and already is. Not really listening to us. Here we go a little much, little into that. We have that interesting kind of glow. That's a little bit better. Alright, it looks good. Change the background. To be more festive for our scene. Let's get rid of the reference. I don't think we need it. Post-process is looking good. You can do depth of field if you want. But I don't think we really need it to make the floor sub-surface as well. Let's make sure that it's as rough as it can go, actually, because that's shine is pretty bright. I'm going to take as much glare off there as I can in the screen, in the background. Last but not least, There's a little screen on the main console. And I want to make those green. Let's change them green being all. So now they have a little bit of a green glow over there. I'm going to lower the subsurface or this Popsicle. So it's not so completely see-through. I like it's see-through but I don't want it crazy see-through. Okay. They're connected. Okay, good. Alright, I think I might be officially done with this. Go to Select, get rid of everything else. Because if you go to view, then this thing pops up. It's kind of annoying. I think that's it. Let me save before I make any rash decisions. So we'll save it. We'll do a nice little tool table. See if it works. It's really bright in the back, but that's okay. The front that matters. I can ever get my turntables to be in the middle. So it is what it is. But yeah, I'm really happy with it. Okay, You can stop spinning. Now. Let's go back to our view. Right? And that's it. I'm going to get rid of this. One last time. I'm going to save this view. Name it done. Right? And then we're going to see that. That's gonna be it. 24. Extra: Custom HDRI Background: What's up, guys? So here's how you add a background HDRI image to Nomad scoped. So we're just gonna go here. And then we go to reference image. And we have our image here. So just you can tap on the image, tap Import, and then you tap your photos. If you have more than one, that's fine. So I made a bunch of these images. So I'm going to grab all of these. So then we can add them and then we can see which one we like. So once you tap on one, it's going to show up here. So you just have to go, just go back there and go into transform. And you can make it bigger. Something like this. Which is pretty cool. You tap it again. Oh, actually we need to make it a little bit bigger. I think. Make it a little bit bigger like that. Then what we can do is this is one of those times where you wish you had a Select All. Actually, I don't even think we have to do that. That is a play myself. Let's take this background and let's just grab this, grab a color next to it. Just something I wanted the same type of color. Then we can stretch it. Actually. Stretch it if we want to. You don't really have to. But the roughness up, the roughness, you can see the light more. That's weird. So maybe we'll do, I guess something like that. You can still see the light. Maybe it's because it's selected. I would like to. If it's opaque, if it makes a difference, let me get completely black and turn the roughness up. So strange. Okay, So I think I know how to mitigate that. I probably should have saved the position. Session was pretty good. So we'll put it back here. That looks all right. And we just need to adjust this rim light. Even if it's just by either bringing it up. So it's off of the street. But probably the smartest thing is first, let's save this. Let's do City. So we saved the backdrop in there. And now we can change that light to a spotlight, which will give us more control. Okay, it's the same spot. It looks like it should be pretty good. So let's try turning it up so we can see it because I can't really see it right now. There it is. I see it now. There it is. So that's good. Raise it up a little bit higher. Maybe like it's coming from there. Can make it as dark or as bright as you want. Maybe I'll add a little bit more redness to maybe the light coming from above. So that's the dislike. This might work with a little bit more blue actually, because there's a nice blue in the middle. So that kinda works. And then also the key light coming from here, that's this light. Maybe we'll add a little bit of, can either add warmth or maybe redness though. There's a lot of red in the background. Kind of like orange-ish. So might be nice to add some of that in. Let's take another look and then we can make it brighter or darker as we see fit. I think that it looks nice. I think that looks cool. Then we have a nice, a nice background. So I'm just going to save this as actually I think it's fine to save. I'll just save it as it is. Could we can always get rid of the background. Already changed the lights. So that's kind of annoying. But let's, let's export this. See how it looks. Right back in a second. 25. Thank you! : All right guys, welcome back. If you are here listening to this video, if you were able to get through all of this and you're still here hanging with me then. I'm impressed. This was this was a tough project, that was a long intense project. But I think it's one of the most rewarding projects that I've done. So hopefully you feel the same. I hope that you've just been creative and feel free to change things and move things and really make it yours. This is your art. I wasn't sure if I should do an advanced class year. So I hope there's at least a few people that are able to do it and finish it. If you just focus and really spend the time and just don't cut too many corners and you have to cut some corners. But I think it's amazing what we can do that I'm really looking forward to what you make. So please rate and review. It really helps me out. I can't wait to see your projects if you posted on social media tag me, drug-free day, of course, you know all that. Youtube, there's gonna be my transition from Nomad to Blender. So that might be helpful if you're thinking about that. You can check it out and kinda see some of the problems I run into and also see the render, the Blender Render, which takes a long time. Alright, well that's about it. You've heard me talking a lot, so I will leave you there. I can't wait to see what you make. Please remember to upload it to projects and resources. I can't wait to see it. As always, keep drawing, keep sculpting, and I'll see you all in the next video. By the way, I did record this all again because of the focus breathing, which was terrible. That's when they kinda focuses in and out. So now I'm doing manual focus, so it shouldn't be an issue as long as I'm in focus. But the focus breathing was that was killing me, so I had to do something about it. So hopefully this is better. And also just thank you. Thank you for your continuous support and thank you for spending your time with me. I know you didn't really sign up for this, all this talking, but I like to I'm a real person, so I'd like to talk to you like your real people Because you are and because I care about you. So sometimes I just like to add a little bit of a how I actually feel I'm not trying to sell you anything. You've done it, you've put in the time. And I know you want to go work on your project. But I just wanted to say again, thank you. I appreciate all of you. I love teaching. And yeah, so go check out more. There's gonna be more. This is only the beginning. Just going to keep getting better. Alright, I'll see you in the next one.