Transcripts
1. Welcome to the Course: Have you ever seen a
poster, a brand identity, and illustration and
thought to yourself, how did they make
that in Photoshop? Welcome to the Adobe Photoshop Graphic Design Master Class. In this course,
we're going to take Photoshop beyond the
basic editing tools. We're going to take
it to the next level by learning how to use
it for graphic design, illustrations, mockups,
composition, posters, and other visual designs. My name is Hosta kachii and I'm a visual designer with over
five years of experience. Throughout my career, Photoshop has been one of my core tools. So in this course,
I'll share with you my favorite techniques and tools that I use
for visual design. Begin with Photoshop itself, the core tools and concepts before we can even
jump into the design. Once we know how to work
our way around Photoshop, we can start thinking
like designers. We're going to look at
some design principles before starting to apply
them to real projects. These design principles are going to guide you
every step of the way. When we have those principles, we can apply them to logos, brand identities, presentations,
and other designs. After designs, we're going
to move into illustrations. You're going to learn how
to work with colors and different visual
styles that range from flat to three D.
Apart from those two, we're also going to look at other textures and watercolor. We're going to move into
mockups and presentations where we're going to learn how Smart Objects work in Photoshop. With Smart Objects, you're
going to be able to create your own templates and present your work
more professionally. As we make our way
through the course, things are going to
get even more complex. You will work with brushes, green screens, and
even generative AI. We will also walk you through how you can build compositions. So instead of relying on one
image as a starting point, you'll learn how to combine
different images and bases to build a
final masterpiece. That's not the end.
We're also going to look at three D design
within Photoshop. By the end of this course, you're going to have a wider
range of design choices, and also you're going
to know the tools on how you can create
your own design style. So let's go ahead
and get started. Mm.
2. Getting Started: So before we jump
into Photoshop, this is the screen that you're
going to be greeted with. This is the home screen, and for the latest versions, you're going to see
the same thing. But if you have the older
versions of Photoshop, the placement of the
panels may be different. So let's start
from the top left. This is where you get to make your new files, start a project. And when we click on this, we have a lot of options
for different dimensions, difference in depth per inch, color modes, and
many other things. So I'm going to come
back to this later because I do want to show you what the rest
of these things are for, and then we can go ahead and
create our first project. Look at the different tools
that Photoshop has to offer. This is for new file. This is when we want to open
an image, an older project, any other format, we
just click on it and it takes us to the
regular directory. The home screen when you
click it, it's the same page. There is the learn
panel where you get to explore Photoshop through
their own tutorials, it does a walk through. If you want to learn, let's say, painting with a brush
tool, it's 4 minutes. It happens in the
app and it gives you a little snippet about
what it's about. If I click on, let's say,
get to know the app, it brings me to the other screen and I get to start a tutorial. Then you can just click next
and exit right over here. I return back to
the home screen, just click on Home
and then home. So that's a really
cool feature they added for the newer
versions of Photoshop. There is your files. These are personal to
your own accounts. So whatever you've used
to sign into Photoshop, these are the files
that are within that account. There
is shared with you. If anyone has shared
file with you, they're going to show up in
this panel, Lightroom photos. Light room is another
application for photo editing. You can open a Lightroom project and then have it send
that image to Photoshop. So let's say you've color coded, fixed Deightness and whatever. Then you want to do
some Photoshop work, you click on here and find that photo that
you're trying to edit. We also have a deleted tab, anything you delete will
be there for you to maybe restore or just
see what you've deleted. Right over here are some
of the newer stuff, so they always change whenever
there's a new update, so yours may not look the same. The top right, we
have the Cloud. If you do have your
account connected, you have your Adobe
Cloud right over here. You can see your storage. I have 2 terabytes. You
may be different. And if for some reason
it's not syncing, there is usually a
button that lets you resume it and configure
why it's not doing that. But when you have this
checkmark, it's syncing okay. If you sign in to Photoshop
through a different device, log into this account, you
can still access your files. Have a search bar right here. You can look for a
certain project, editorial, anything else. This gift box is anything new about the
version you're using. I had this stuff
to explore later. We're going to go
through each of these ones in the
further lessons. But again, if you don't
have the latest versions, the stuff you see here
may be different. Lastly, that's your account. If you click on it,
it takes you to your browser and logs
you in on Adobe. So I'm not going to
click that because it'll just take me
to my personal page. But if you wanted to sign out, edit your profile or anything, just click on this icon. Should be your profile picture. We can also change the
view of our recent works. You can filter
through your files, change them in different ways. And yeah, that's pretty
much the home screen. If you click on this, you get
to go back to your project. But we're going to assume
that we don't have a project yet and create a file together. So click on New File. This window for new
documents should pop up. We have some things up here. These are presets for
different dimensions and DPIs. I'm going to start with photo. We have some pretty
standard size things like landscape photos,
Photoshop size. We can click on this
for other things, portraits and different items. We also have templates. This is, again, through Adobe. A lot of them are
free, but there are some paid ones that
you can explore too. So if I click on any of them, I can download them right here. Actually see a preview
first and see if I like it. It's Adobe Stock. This is the artist, the
name of that template, and it tells me exactly what
that template includes. So we have the
effect, sample text, and not included in a download file are these
images that we see. So if we wanted to get this
effect, the glass reflection, we would need to have
our own pictures and simply download this template
to implement the effect. These are for pictures,
close this, go back here. Next, we have print. One thing that is different
between photo print, arts and illustration,
apart from their dimensions
is the resolution. With photo, you can see that
over here in resolution, the numbers may be different. You're not sure what dimension or resolution you
want to put on. I would help to look online
and see what's the standard. So if you are designing something
that you want to print, it's a good idea to get in contact with your
printer to see how big, how many DPIs you
need for your file. Throughout this course, I will tell you some standard forms. But again, if you're doing
some specialized things, be sure to double check with your printer or do a
search to make sure that your size and
quality is suitable for whatever purpose
you're trying to achieve. So with photo there's
like 300 DPIs. You can also do it pixels per centimeter or pixels per inch. The higher this number is, the more high quality
your work is. But we can't just put this for every other document because that's going to make
it a very heavy file. So for images, for example, if you're importing a photo, there's no need to change the resolution here
since the photo already has its own
quality and pixels in set. But the only time
where you would put a really high resolution
is for something like arts and illustration
because this is where you are creating those pixels
and it's not there already. So photo, when we
come to the right, you can change the
name of this preset, call it my Canvas or something. We get to save it right here, save the document preset, and then it's going to show
up here. Let's just make one. Call this my picture. It's safe and
there's my picture. We can change the
width and the height, change the unit it's in. You can also decide
on your orientation, whether you want it to
be a vertical portrait or a horizontal landscape. The button next to
it is for artboards. We're going to get more into
that in the layers lesson. Artboards are essentially
different canvases that you can have for maybe different
pages of your presentation, different artworks
at the same time, and they're actually
really efficient when you're dealing
with bigger projects. Next, we have the
resolution box. You can type in a number
and then decide if you want it to be pixels
per inch or per centimeter. The standard is usually
300 or maybe 100. Try not to go overboard
with it unless you've been instructed to by
your printer or a publisher, and once again, I'll go over into proper numbers
in further lessons. Color mode is the way your colors are displayed
on your project. Depending on your purpose,
you would have to have different color profile so
that when you publish it, the colors look accurate
on that display. For example, RGB is usually
for digital screens, but if you were to print
like a physical paper, while choosing RGB, certain colors will
look very different. And in a lot of cases, that can ruin your
illustrations or photography. So depending on what
you're trying to do, you would have to choose
your different color maps. We have gray scale, which
is just black and white, RGB for digital, CMYK for
print. We have lab color. This is more specific
to special designs. Will go over some of them that are necessary for you
to know as a beginner, but as you enhance your
skills with Photoshop, you're going to come
across maybe bitmaps, lab colors, and
some other stuff. We also have the bit range. By default, it should
be an eight bit, but if you're doing a larger illustration that
you want to print, you can go for a bit higher. Do not just put it on the highest one
because you think it's going to make your
work more high quality because that can slow
down your program. Worst case, it may just crash your program and you can
lose progress for your work. For this lesson, we're just
going to go eight bit in RGB. Let's assume we're just
doing a digital work. Now, background content is the first thing that you see
when you make this project. You can choose a
different color. By default, it's white. I can turn into black. If you choose background color, you can choose
something from here. You can also do transparent, no background, get
yourself a PNG. And then we have
custom for you to choose a specific set of colors. So these are the
different things. Let's go with white for now. We have some advanced options, which you can talk like that. Color profile, when
you open this, this is similar to what we
talked about in color mode, but these are presets for certain things
that you want to. For example, Adobe RGB
is a profile by Adobe. It represents colors
differently than compared to, let's say, Apple's RGB. We have Image three and
a bunch of other stuff. As a beginner, you
don't really need to go too deep into this, but you can see that we have some pretty famous color
profiles here like Cannon. We have some LUT over there. We got Fuji film and
all these stuff. These are official
color profiles by these companies designed to represent your
colors on whatever you make in Photoshop in
their own unique way. But let's do don't color manage because we're just trying to
do something simple lastly, we have pixel aspect ratio. Just an overview. Everything you have on a screen is
made up of pixels, and the aspec ratio is the overall size of
those collective pixels. So when you click on this,
we have square pixels, and we have a bunch
of other stuff. Now, what you're
choosing here is not the size of your canvas, but rather the
shape of the pixel. So one pixel is a very
tiny part of your screen. By default, we
have everything as square pixels because we're trying to create
digital artworks, photography and other stuff. But if you're doing
something different, let's say you're doing special
type of animation video, you would want to go
for the other types, which is different
shapes for your pixels. So these are just
non square shapes. The first one is
your square shape. Just like the color profiles, do not change these unless you were instructed
to by a tutorial, by your video editor or anyone else that is guiding you
through those complex projects. Now let's stick
to square pixels, meaning that each pixel on
our screen will be a square. There's also this
search button down here for you to
look for templates. These are meant to make your
workflow a lot more easy. So let's say I want
to make a poster. So you can type in the thing that you're trying
to make it go, and it's going to open
a page on Adobe stock, which is kind of
like shutter stock, but for Adobe, and
you get to download different poster templates
in either Photoshop format, illustrator format, and just tweak it until it's your own. We're not going to go
too much into these. You could explore them
in your own time. But for now, let's
just leave that and look over the stuff up here
before creating our project. This was photo, pretty
self explanatory. Now for prints, these are
the different paper sizes. So we have the classic letter. These are the papers you see
in your household print. Have legal tabloid. You can see the inch and
their PPIs, pixels per inch. So you can see it's 300, so pretty high quality. You can find A four papers, B three, and so many more. We still have that template
feature down here to get you started on the project. So if I click on any of these, you can see that you can just click on them and
change the width and height, choose a different unit, and just get started right away. Arts and illustrations are very focused on those
pixels because you are, as we said, making
them yourself. So you're not
importing an image, you're not importing a logo, but drawing things perhaps. And down here, you can
see the type of things that constitute as arts
and illustrations. So we have some text
work over here, and these are generally
more high quality work. If you look at all presets, we have ten EDP, which is the size of
the usual screens. 720 P, we have 1,000 pixels, 2000 and you can just
go up from there. If, say you were instructed
to do a 5,000 pixels, you just replace
that with a five. Next, we have our web. So you can actually create
web interfaces on Photoshop. So you can see we have
different screens, Macro P 15, IMAC all of that. Say you want to create a mockup like s or you want
to make a landing page, send it to your developer. You can do it via
Photoshop as well. What people do, if
you're familiar with UI design is created here, import it to Figma, organize it a bit
there, and then hand that over to
their developers. It's a pretty cool
feature, as you can see, there's a lot that you
can do within Photoshop. Then it's mobile, same thing, but just for the mobile screens, we have tablets here as well, Apple Watches, and
instead of looking for what dimensions you need
for these type of devices, Photoshop has it
all here for you. Lastly, is film and video. Uh, you can actually
generate animations in Photoshop and even edit
videos to some extent. Obviously, it's nothing
like Premiere Pro or after effects where you get to do
a lot more complex work. But essentially, it
lets you perhaps bring your illustrations to life by making your character blink. It's pretty manual, I would say, compared to some other
platforms out there. Does give you the capabilities to do stop motion and
that sort of thing. We'll definitely
look into how to animate and edit within
Photoshop in further lessons, but this is where you
would get started. Good for K, get some
special ones down here too, eight K, and so on forth. That's our new document panel. Let's go ahead and make
a simple square thing. I made this one before
I just called the logo, 600 by 600, 300 TPI. Let's go ahead and
bring this down to 500 and this to maybe 200. RGB, a bit and everything
else is set to default. Now, I'm going to
turn on artboards. We'll look at that
in a further lesson, but to set up our document, we're going to need
to turn this on or else you cannot follow
along with what I'm doing. Since this is a square, doesn't really matter
which one you choose. It's 500 by 500. But once you have
that all set up, let it create and there
is our first box. If you're zoomed out like mine, pull down Command zero. Or Control Zero. Command or
Control Zero to zoom in. You can also do, let
me zoom out again. Right click with the Zoom
tool and hit Fit on screen. So whichever way you
prefer. All right. So this is your
Photoshop interface. This is where you create
all sorts of stuff. And in the next
following lessons, we're going to start by looking at this long range of tabs, then jump into the tools. Basic functionalities before we learn how to create
things like a logo, text, maybe a poster
and all those stuff. I'll see you guys
in the next lesson where we begin to do that.
3. Colors: Welcome back. In the
previous lesson, we learned how to create
our very first document. We made a simple
square document, and now we are here to
work on our canvas. So this white box that you
see right in front of you is the canvas that
you're going to be putting on all sorts of stuff. But before we get into that, we need to first understand
how Photoshop functions, and that starts by looking at all these things on the
right side of your screen. Now, yours may not look
exactly like this, but these are things
that you can bring in from the window
tab right over here. So you can see if I
wanted to get color. You can see color right here. If I'm pointing to something on the right and you do not
see it on your screen, just pause, go to
window, find it, and then just click it for
it to show up on this right. Now, the cool thing
about Photoshop is that you can customize
your workplace. Obviously, someone who is
a graphic designer will have a different workspace than someone who is an Illustrator. That's why Photoshop
allows you to say, take your favorite things, pull them out, maybe
remove certain parts, and just keep the things that you're going to
be using most often. Example, if I don't use the
path window that often, I could right click and
then just close it. So it's just going to disappear. But again, if I wanted it back, I can go to Window
and then find paths. Click at once, and it's going to show up right over
there. All right. So even when I bring in
all the different tabs, you can see I have from top
to bottom, it's all filled. They are in their own boxes. So notice this line between these four and then there's
one underneath these two, and they're all
sort of separated. That is because each of these windows are for
one specific purpose. First four that you
see up there is all related to filling
in your shapes, your texts, your lines, mostly in regards to color, but there's also
that pattern tab. That's where we're going to
begin just starting with color and then I'll make my
way down in the next lessons. When you click on this,
you're going to be greeted by all of
these little groups. And when you toggle them on, when you expand them, you will see different colorful boxes. Now, a lot of these groups
are there by default, so RGB, red, green, and blue. These are your classic
digital colors. Right underneath,
we have CMY Kase, cyan magenta, yellow and
black, Ks for black here. And earlier when I said
that the colors for RGB, digital colors are different
from print colors, you can kind of see what
I was referring to. So if you pay close attention, you can see how the magenta or pink here is very different
from the one right above it. Same thing with blue, the cyan, the green, the red,
and the yellow. If you go on each one, and just click on it. You can see that it's
still red in both cases, but it's just the
way that they're represented on the screen. So be very careful with how you're choosing
your colors to be represented when you're printing or where you're
publishing online. Gray scale is just
black and white. You start all the way from black to white and
anything in between. We have pastels, light colors, darker colors, and
all that stuff. You can make your
own color palettes by clicking on this group icon. Call it my colors, it okay, and just going to click and drag it outside so it's not in RGB. Before I add a color, I can go down here. You'll notice two boxes. Apple click on the front one and then choose that
new favorite red. So I'm just going to
grab a random one. You can also put
in the hex code. This is unique to a number
to a color, I mean. You can find unique hex
codes online on Pinterest. There's tons of
websites out there for you to grab those
specific colors. You can also change their values here. I
will come back to this. I just want to make sure we finish swatches and then
move on to the other stuff. So you can see that
once I hit Okay, I now have my new favorite
red or this new color that I want to add into
the M colors group. Once I have the selected, the group, I can hit the plus and call it
my favorite red. And then just make sure
the color is the same. There's this option for you to add it to your current library. Libraries are a way
for you to organize any sort of media that
you have on Photoshop. So we can have colors. We could have
different patterns, different gradient
maps, and so on forth. This is in regards to
the libraries down here, so I'm going to get
into that later. But I if I don't want
it to be in my library, I could just not check it. But for the purpose
of our course, I'm going to check it, and it's going to show up in my library. Once you're done, hit Okay,
and there's my new color. So anytime that I'm trying to
draw, looking for my color, just hit on Swatches, find it, and just
click once on it. So if I had blue I
click once on it, it's going to choose that red. If I want to choose
a different color, just click on them
once and you can see they're being loaded
up onto brush. If you don't want that color
anymore, you can delete it. So I'm just going to go down to a different color palette. Say, I want to delete this, hit the trash icon once. Okay, and pretty simple. And as we saw, we
can reorder them. So say I want gray
scale to be above RGB, I can just click and drag it. If you put it on RGB, it's going to go
inside this group, which you could do for
a different reason. But for now, I'm
just going to have them all lined up like this. If you have tons of
swatches out there, you can search for them. So let's go for my
favorite red. There it is. And go for only greens and it loads the green
in all of my groups. They are labeled green. And that is pretty
much our sweags panel. There are some
options on the top, right, this little
hamburger menu. You can make a new preset, which is what we did with
my favorite red color. Make a new group, the
same thing as these two. Rename your group, dole
the group same thing. Tiny thumbnail. This is
how they're displayed. So I could choose large list, and that's what it looks like. You can do tiny thumbnails, change that up to your liking, to go back to the
default, which is this. We also have the ability to show the search bar
and the results. The resents this
is the search bar, and these are the resents. If you don't want
them to be visible, just click on them once
and they disappear. Have append default swatches, which is changing our list to the way they were initially. So you can see that
it brought all of these guys below and just
sets them to the default. This is in case if
you, for example, deleted half of these
and you want to get the original pale
group colors back. You can just click
that to bring them. We can import swatches. If you downloaded a group or a color palette
from the Internet. That works with Photoshop. This is where you
would import them. You can export your swatches. You can export these
watches for exchange. So you can save it like that on your screen,
your computer. We have legacy swatches, which if you click
on is going to load in some of the older swatches, paint color swatches,
something specialized. This is what they mean by that. We have close and then
closed tab group, which is just the same
thing as doing that or just removing it completely
from the list here. Speaking of that, if
you right click on it, we can expand the
panel like that, make it bigger if you
want, minimize it, and then we can
collapse into icons, bring it back to what it was. Change the interface option. This goes into your preferences, but I like to keep
it as default. That is your swatches panel,
pretty straightforward, really helpful when it comes to anything you do
within Photoshop. All right, once we have this, right underneath is
your color panel, which you can again load in from your window if you're
not seeing it here. Now, color is just color. You can click and drag the
edge here to make it bigger. This is where you get to
experiment with color, maybe grab something real quick. And whatever I select, you can see down here, my fgrown color changes. Can start painting with
whatever I select. So you can see that we have
almost white on the left, black on the bottom, and the really pinky scenario
on the top, right. So in this color panel, going from left to right
is your saturation. So if it's all the
way saturated, you're going to get a very
deep pink in this case. You can go with red
to make it easier. So a very deep red would
mean a very saturated red. You go all the way to the left, there is zero saturation, which means there's no
color. It's just white. Top to bottom is about the
lightness of that color. So if you go all the way
to the bottom right, you're just getting pure
black. So same thing here. This is when you
have no saturation because this side
means no saturation. And if you're all the
way at the bottom, you have no lightness. So there's no light for
there to be any color. But if you go all
the way to the top, that's 100% lightness, so there is going to be color as much as
you saturate it in. So just try to understand the different sides
of this square Going to help you make different color choices
for your project. So this is pretty
helpful tab to use. This was saturation, lightness and this
bar here is your hue, which you can just
grab in like that. Now notice how some of the colors give us
this error message, it says out of
gamut for printing. We did talk about the CMYK
RGB thing a little bit, but if you choose a
very saturated green like this guy, put this back. What it's going to
do is not let you print that exact color
if you were to do it. But as I drag it to the left, you can see that there's no problem where I
have it over here. My color profile is not exactly made for
printing, but basically, if you get a very saturated,
very bright color, chances of your printer
having that are low, especially if you have
a standard thing. But this is something you
want to pay attention to. So if you are doing
something for printing, you're Workflow in regards to color will be very different. I would have to be very careful about the colors I'm choosing. I have to choose a
different color profile, load in certain colors to
avoid misprinting later on. But that's basically what
this triangle means. Similarly, we have
that Hamburger menu. I can change the
way my cube looks. This is the hue cue. As we said, this was the hue. I can make it based
on brightness. Now we have the hue on here, and then we have brightness
on the right side. So when there's
light, there's color. When there's no light, there's no color. That's the logic. You can choose your
hue like this. Next, we have color wheel. This is something that most
of you may be familiar with. But again, it's the same thing. We have hue around
this triangle. We have brightness
really bright. Really dark, full saturation. If you don't want to use this, you can use the sliders up here. Hue saturation, which is how much color there is
and then brightness. Type in a number if you want, you can also use your
rakes to go down by one increment and
change your colors. Next, we have gray scale slider. This is in regards to how much black you have in that
particular color. Every color that you see right here has a little black in it, which may not make sense when you're thinking of
traditional paints. But let's say I want this blue. There is 84% of black in there. If I choose, like, a
brighter color, it's 6%. If I choose this, it has 95%. Now, in real life, when you try to add black paint, I mean a little bit
to your colors, it ruins the entire thing, but that's not the logic
that is being used here because these
are digital colors. Again, we can change the numbers by our rachis or with a slider. And just remember that
on the digital world like Photoshop, K is black, so it's not B, but K.
Let's go to another one, RGB sliders, red, green, and blue for digital work. So how much red do we
have in our color? The opposite of red is green, so I'm just going
to bring these two, like, halfway so you
can kind of see. So if I add red to my color, which is currently set
to this peach thing, it's going to be peach. If I remove all of the red, I'm going to be left
with a greenish color. And if I want to
remove the green, I'll be left with blue. Add green all the way. I'm going to get a really bright green. Let's bring this to zero. Now that I have blue, if I remove all the blue, then I'm left with black. If I add all the blue, I'll get a very dark blue. RGB, red, green, and blue, just decides how much of each color you have in
your current color. It goes 0-255, and that's
the maximum you can have. You can play around with these. As a beginner, you wouldn't
really come to this tab. You would either import
a color palette, use one of the presets
or just manually add in the numbers the hex code to
make it a lot more simpler. Have HSB sliders, which is hue
saturation and brightness. Kind of looked at that already
with a different panel. So hue, what color saturation, how much of that
color, brightness, how bright is that color?
Pretty simple stuff. CMYK. This is for print. How much cyan is in that color, how much Mcenta
is in that color, how much yellow,
and how much black. So if you remove all the black, you can see we get a yellow. If I remove all the
yellow, we just get white. Now, lab colors are
essentially like RGB. We are working with
the three channels, but it just converts
those channels red, green, and blue to
light components. Light or L stands for luminance. You can see that
when it's at 100%, we can see the colors. But if I remove that,
there will be none left. It just turns to then A
represents the red and green. You can also see
it somewhat here, and B stands for the
blue and yellow. Just like the other
specialized sliders, you wouldn't really come
to this unless you were instructed to or if you're trying to do
something special, but it's good to understand
what these letters stand for and why we
have this many options. The last thing is
web color sliders. This is for the websites. Basically, you can see it
in different components. That is because you are
formulating your hex code. Now, hex codes they always
start with a hashtag, so hence the hashtag
They're composed of numbers or letters. Essentially, it's a unique
code for each color. So when you go on a website
and you see a red button, if you were to find the code for that exact red that you would want displayed
on your website, you would take in the hex
code of that red button. So again, another
specialized thing. If I just grab this color, you can see it
starts with 69 091c, and that is a color. When I dab or click on this, you can see down here. We have 69 091c. Same thing. This is the hex code area. If you were to have a hex
code from the Internet, you just copy it
and paste it there. Then hit okay, and your
color is ready to use. Alright, and since we're here
in the color picker panel, this is extremely helpful
if you're trying to pick colors up another image
of a color palette, or you just want to
manually type in the values and not use
the sliders that we saw. So HSB, saturation brightness. That was, I think, one of
the first ones we looked at. You can just put in a number. You can use your arcs as well. So we like 80, you can see
that we can move it around. 80 saturation, 60 brightness.
That is my color. We can see that automatically
the red is set to 112, green is 153 and blue is 31. Let's get rid of
some of the blue, increase the green
and increase the red. That is our new color. Next, we have lap that we just looked at. We can increase
luminance to say 95, get a really bright green and the red and green is
set to negative right now. We can make it even less. I get a deeper green Then I can add some
of that blue and yellow. You can see it's turning bluish. Just playing around
with these CMYK, Cyan Magenta yellow black. You can change stuff like this. Let's remove some
of the yellow and you can see I'm
getting blue instead. I I add 100% K, I
just get black. Now, this new color, you can see it's
not exactly fully black is this unique code. If you're applying
to use these codes, just remember that
white is just FFFF F, and then black is just zero. So it doesn't matter if
you're here or here. These two numbers, it's
good to know them. So if you're trying
to get a pure black and you thought
this would be it, this is not pure black. It needs to be all zeros. The same thing for white. If you're slightly off, this does look white, but it's not actually white. Alright. And say you have
this really nice color, you want to add it
to your swatches, you can do it right here. It goes in that color palette
that we made earlier. So let's just do that. Let's
call it M blue. Click Okay. We can also put it in our compare it with
the color library. So these are
specialized library for print mostly or different
types of display. The one at the
bottom is arc color. So I can compare
it with these ones if I want to do some
special project. And the last thing
is web colors. Basically colors that would display well on a
digital screen. And just meet these standards. So you can see it kind of added better grouping segment for
us so we can just clearly detect those things and go
about finding a perfect color. All other things down here, we have Copy color as HDML. So that's the HDML code if you're doing a
website or something, or you want to embed
something in WordPress. Copy colors hex code. That's the code we
looked at earlier. Then we have RGB spectrum, CMYK spectrum, gray scale. So the way it's displaying these colors on what
mode are we on? So you can see that it does
change as I switch through. By default, it's
more it's on CMYK, but just toggle it here and make it your we have web safe. These are colors that are, as the name says, safe
for the websites. So you can see that I will
not have the issue of going somewhere in between
because it's clearly indicated. Undo that. We can then close and close
this entire tab group. We can close this and
the tab group itself. That is all the color
stuff that we have. We looked at swatches. There's also the same
thing for gradients. Gradients are
essentially how you go from one color to the next. This will be using
the gradient tool, so I'm not going to
go over right now until we look at the
tool right here. We also have patterns. These are pretty
self explanatory. It's just images that you
get to fit inside shapes. Again, when I introduce
you guys the shape tool, I can go over exactly
how these functions. Just like how you have a
library for your colors, for your gradients, you also
have some for your patterns, and this is where
they are located. We also have the channels. This is for when
you want to look at a certain channel
within your image. So if I were to import
something real quick, you can see that RGB ends us with hit Command zero
to make it full screen. The reason why you would want to go over channels
is when you want to isolate a set of colors
within a composition. They're labeled clearly
on the top right. The reds, the greens,
and the blues, going over them, you
can just isolate them. Anything blue and red is currently being
displayed right now. Anything green and
red it's like that, red and green and blue,
they look like that. That's the only purpose
of this particular panel. So that's all about just
color inside Photoshop. When we move on to the tools, I will show you how
to use these colors, but this lesson was meant to understand the
logic behind them. Why do we have so many
different sliders when we're just dealing
with one color? What do the codes stand for, when and where you would want to use a certain color mode. And now that we know the basics, we can now move on to
our next lesson where we take a look at
the other panels on the right. Oh
4. Move Tool: There are so many
tools in Photoshop, and it's really important to understand the basic
foundation of what they are used for and how
do they operate, basically. This will be a
rather long lesson, so I will be breaking them
up into pieces and parts, and that way, it would
be more digestible. But it's important for you
to follow along as I'm doing these exercises so you get a better grip of how
these tools work. The toolbar is
located on your left. You should see the
exact same thing. If for some reason you don't, just make sure you go to
Window and turn on tools. So if I undo this, I will not have the toolbar. Just make sure that
this is selected. Starting from the top,
we have our move tool. This is used to move
things around your canvas. I'm going to import the image from last
lesson and to import, you can just open your finder, drag and drop it right
onto the canvas. You can see that
with the move tool, as I go over the image, a blue line occurs
around the image. Indicates that this is an element that I
get to move around. So just by clicking
on it and then dragging it around,
I'm moving things. This applies to shapes, text, images, and effects. It's a really helpful tool, and the shortcut to get it is just hitting V
on your keyboard. If I'm on something else, I hit V. You can see that it jumps straight to the move tool. When you're on the move tool, there are certain
things that you can do. So you can obviously move
your element around. You can align them, and
you can transform them. So if you're using
the text tool, you can't really do
those same things. So that's why it's probably the most used tool in Photoshop because you use
it between everything. So let's try making this
image a little smaller. We can have it selected and then hit Command or Control
T on your keyboard. So one more time,
Command or Control and then I'm going to get these
boxes around my image. You can tell that it's being
selected for transforming because of this giant
X across our element. And again, anything that
I show you right here can be applied to a text layer, a shape layer, a path layer. So just by dragging the corners, I can resize my image.
Same thing here. This will maintain the
original size of the image, so feel free to move it around. Another thing that you
can do is hovering your mouse close to the
top of these points. You can see that it
changes when I do that. And with that, I get
to rotate my image. So clockwise or
counter clockwise. You can see on my cursor, it tells me the exact degree. And if I wanted to be
on a specific degree, I could just type it in
this box right here. So let's say 45
degrees, 90 degrees. Zero degrees. Anything at all, you just do that and you
can rotate your image. In terms of position, we do have X and Y coordinates. As a beginner, you
wouldn't really use that. Usually, it's more efficient,
but if you wanted to, you can just position it exactly by the pixel
on your canvas. Okay. And if you clicked
away by accident, just click the image again, Commander Control So what
else can we do over here? We do have the width and the
height currently locked. So when I try to change
the size of this, you can see that I can't
really squish anything, and that is because
we have this locked. So if I click on this once, I can now squeeze my image because the
ratio no longer matters. Commander Control Z to undo that and get this locked again. I can also go over the
letters, go left or right, to do basically the same
thing I'm doing here, but from a different method. You can also use your
error keys to move them by smaller increments or just type in any number.
Let's say 5%. When I try to resize my image, you can see that it does
that by the corners. So every other corner
except this guy is moving as I'm trying
to move this around. But if I want a different
reference point, say, the top one, the right one or
anything, you can see these little boxes
around this guy. I could just click
on one of them. So now this guy is my
new reference point. And just like that,
we can change the reference point
wherever we want it to be. Notice this circular
target thing, that's what you're looking for. And if you want it to be at the center, just
click the center. And that's where it
should be by default. If you don't want the center
point, the reference points, just turn off this checkpoint and you don't have
to worry about that. And this will just by default, go to the opposite end of
where you are moving it. Now, in terms of transforming, we do have some
special stuff over here right next to the
checkmark and deccel mark. If you click on this,
you'll notice that your grid changed immediately. So now we have this situation. You can choose the way
you can see these grids. You can add more points, more columns, more rows. The more rows and
columns you have, the more precise your
transformations can be. This right here is
pretty standard. And basically, I
could squish and squiggle the insides of
this based on the grid. So I can't do anything with the edges here because that was for the previous
transform options we had. But now if I just
click on this end, I could kind of do this. I get kind of three
D, move it around. If you have a gradient
thing and you wanted to move like a liquid substance, this is where you
would come to do that. When you create a curve, notice how we got these two
lines coming from the corner. When you grab this, you
can change the edge. The more you take it out, the more intense that
curve is going to be so notice this curve. But if you push it in,
it's less intense. Pull it in all the way, you're going to get a straight line. And this is a case with
all the other ones. So hard to grab it
sometimes. Looks like that. If you hold down option on
your keyboard and click on it, you can move the corner
itself. All right. Let me hit Commander Control Z, get my default grid
back. There we go. When I hold down command, notice how I'm
getting the option to add another row and column. This is the same
thing as up here. Let's say I want another row, I should bring my
cursor to the edge. Then I can add a
middle row here. So just click Let go and you
got yourself another row. If I hold down command in the center and not
at the corners, I will get a row and a column, which I could add in for a
more precise transformation. So notice how the lines here are more detailed
compared to the center. This is because of what we had. So when I move this corner, you can see how not
everything is moving. I could just work with
this tiny section of my work and get some
transformations going. This is the same thing
as the command thing. You can just split the
warp horizontally, vertically or just do one where there's both or
just hold down command. We have some grid options. If I hit default, it just
brings me back to what I had. I could make it a three by 34 by four and or five by five. You can also customize this
to the way you want it, say, seven columns
and three rows. You can do that
easily. Command zero. And then this is where
you get to decide what kind of warping you're
doing to your image. So when you're on custom, you're doing a combination
of all of the ones below. But these are things
that you would use for something like
a shape or a text, not necessarily for
an image like this. But since I have
it here already, let's go over what
each of these do. So when you do arc, it just creates an
arc from the bottom, gives us this shape. I could still move the top
to have it go the other way and decide how much of a curve
I want. Manner control Z. Then we have an arc
lower or upper, same thing, but the bottom, as you can see, remains intact. So lower would just be the same thing, but
on the other end. And with any of these warps, you still can add the
row and the column. So this applies to all of these. Then we have a dapple arc, which lets you get
one unified arcing. We have bulging, which makes
it rounder in the center. Looks like that. We
have a shell lobe. These are just different
shapes you can explore the opposite
end for upper, turn it into a flag, a wave wave on the inside, a fish shape, and we still have the controls
to change this up. We have a rise fish eye effect, which you can just
grab the point there. This is something you might use. We have an inflate option, a squeeze option. A twist option. There we go, whichever
direction you wanted to go, and then a cylinder option. So you may be wondering, apart from text and other stuff, why else would you
want to use the warps? This one in particular for the cylinder warping is
really good for mockups. So say you have a soda
can and you're trying to warp your design onto
that soda soda can. The can itself is
shaped like a cylinder. So you would do this
and then simply change the width of it and match
it to how tall your Soda cans. So it makes things a lot more simpler for
those type of purposes. We go back to do wave. And then over here, we
have some guide options. The guide options
here are talking about the blue line
you see on the image. You can change the
color if you want how visible they are
and how thick they are. Unless you have to, just
leave them as the default because you do need to see
what changes you're making. This right here just
separates just switches the way your warping is happening,
just the orientation. If it was warping this
way horizontally, we can have it
warped vertically. Bending is the same
thing as that white box. If I just move this around, you can see bend is
changing up here. The height is about the
height of your work. Then we have the volume. So that sort of stuff. You can then click
this to bring it back to default and
undo everything. And once you're done,
hit the checkmark. So those are your
special warping effects. We do have some general
transform options which you can get again
with a move tool, then Commander Control team. But this one, you have to
right click on the image, and then you get that option. So we have place,
which is what we did first when we clicked
dragged in our work, placing it, which is have you unselected for
transformation. You can do the same thing
via Inter on your keyboard. Whichever you
prefer. Then we have cancel, cancel the operation. Then we have scale, which decides on how
large your images. We have rotate.
Let's you rotate it. Skew, basically squishing it or making it bulkier on one end. This is, again,
good for mockups. So you have a TV screen
that's tilted to the right, you would want to
match your design according to that tilt. Then we have perspective. Perspective is more
justified than skew. Skew can get a little
bit distorted, but I would say perspective is a lot better if
you have, like, a well defined
rectangular shape. And then distort just lets
you do anything you want. So it doesn't really
care if it's justified, if the ratio makes sense. You just get to move your
artwork in weird ways. Then we have rotate 180 degrees, 90 clockwise, counterclockwise. Warp brings you back to that menu we were
looking at earlier. We have the split options, which is the same thing as
this or holding down command. Then we have some Tuggle guides, which hides those blue lines that you can
configure with this. Then we have flip horizontally. Or flip vertically,
and that's about it. I'm going to reset
the warp and then just cancel to get back
my original image. That's all the transformation. There is another tool
in the move tool. Whenever you see this tiny
triangle in the corner, that indicates that there's another tool besides the tool
you're seeing right now. Notice how the Zoom tool doesn't
have that tiny triangle, but a lot of the other ones do. So when you right,
click on the Move tool, you can see there's
the Artboard tool. The shortcut is also
V. But when you hit V, you're going to be directed
to the Move tool first. So just right click and
grab your artboard. So when we were first
setting up our document, remember that we checked
a box for artboards, and those are essentially
different canvases. So this right here is
one canvas that I have, and if I click on it, I
could move the entire thing. With my artboard
tool. All right. When I click it, I
can move it around, and then notice these pluses
on the edges of my artboard. That lets me create
one on the right. It command Z, one on the top, one at the bottom, and so
on forth. It Command zero. When you export your work and say you have
seven artboards, that's going to be seven pages of art that you are
exporting from Photoshop. But it's important for you to not confuse this with layers. Layers are within one artboard. Artboards are within
your project. So it's a bigger concept. Now, with artboards, you can create some presets
for yourself. So if you have this
special dimension that you'd like to reuse, you could just define it here, then hit the plus sign, and then you can just
jump straight into Photoshop and start from
that artboard size. But if you want to use
a well known size, you can go on here. You can see we have iPhones, we have Apple Watches, and all the other stuff
that you might need. And when you click on one of them with the current
artboard selected, it changes that to
the actual size. IPhone ten is 1125
pixels by 24 36. That's why it's a lot larger. This is predefined by Photoshop. But if you wanted to,
you can still change the width or the height
of your artboard. The next thing is the
background color. By default, it's white. You can do black, transparent or other for the
color picker to show. You wanted a different unit, you can just type out pixels and put in
maybe centimeters, inches or whichever
other units you prefer. I'm going to go back to Logo, which is a regular
square, 600 pixels. We do have some other
options up here, which is making your artboard
two landscape or portrait. But since I have a square,
those are being graded out. We can add a new artboard
based on these things. If I click on this. I will
get this loaded into my mouse and I can just click
once and maybe put it right next to my
current artboard. We have the orientation, which I could justify
them at the center, top edges, distribute the width
and all that other stuff. This is for when you
have multiple artboards. I only have one at the moment. Then we have some
options right here, which by default, all
of them are selected. That's the artboard tool. Going back to the move tool, there was one other thing that
I wanted to show you guys, and that is when you just have
an element on your camas. Have noticed these things, same as the artboards, we have a preset option to make some presets
defined for this tool. You wouldn't really use it for the move tool since it's
a pretty general thing. But you can turn this on to
see the transform controls, which is the same thing that
we were looking at earlier. Then you can align
it to the center of your document, edges, top, bottom, center it completely
means pressing these two, and then there's more
options down here. If you had multiple things, let's say I had two things, going to hold down
option on my keyboard, click and drag to
duplicate my two elements, click and drag both
of these elements. I can move them both
at the same time. The second one just went
under the first one. And then again, we have some
default stuff at the corner. We have Auto Select turned
on. Make sure this is on. It makes things a lot easier, and then you can go based
off a layer or a group. We'll learn about layers and
groups in another lesson. But that is basically
how you get to use the MV tool and
the artboard tool, pretty self explanatory. Throughout the entire course, I will be using these
tools interchangeably and it will be used for basically
anything between Photoshop. Now let's move on to our next tools and see
what else Photoshop has to offer. M.
5. Frame, Crop, Eyedropper Tools: M Now, before we jump into the more complex tools such as the three tools
below the move tool, the Marquee, the Lasso, and the Quik Selection tool, we're going to look at some
of the smaller tools that only do either one thing or
have very minimal features. Now, the Marquee, Lasso and Quik selection are all about selecting
something in your images. So that's why I can
get tricky because we have to make sure we're
selecting the right thing. Our edges are smooth. Maybe we want to
remove something from an image and just do
more advanced things. That's why I'm going
to skip over these for now and jump into our crop tool, which is fairly simple to use. Now, Crop tool, as the name suggests, is just for cropping. Whether you have an
empty file like this, you can simply click
and drag to make another artboard on
top of your file. Similarly, you can
grab that artboard and just crop it
into a smaller size. And if you already
have an image, and go to my layers, I have two pulled in already. I can use my crop tool to only grab a certain part
of that image. So it's a fairly
simple thing to use. When you long click
on your crop tool, you do see some other stuff. So I have this image right
here and it does have a shape that can be cropped out using the
perspective tool. Now one thing to
notice is that we made this document with the
artboard selected, and you can see
that my first layer is within an artboard. So when I want to say,
just crop out this sign, I will run into some issues. So I end up moving
the entire image. And when I go outside
of the canvas, I make another artboard. That's where things can
get a little bit tricky, but it's not that big of
a deal because if we make another project with
this checked off, we will not have
that same problem. So let's go over here
and just copy our layer. Just do Command or Control
C, Command or Control. So now I do not have
it within an art word. You can see the difference
right over here, and now I can crop
this as I please. So let's grab a tool. If I were to only
isolate San Diego, I could just click and drag. Once I'm happy with
it, checkmark, and that is my new photo. But the problem here
is that there is some perspective action
being done here. So it's not flat
straight to the camera. And whatever I do, I'll end up missing parts. I'll end up adding parts
that I don't need. So that's where the Perspective
Crop tool comes in handy. So when you long click
Perspective Crop tool. It starts the same way. So you have the square thing, but now I'm going to bind
it to the two corners. Once I let go, you can see that I have a different result. I could simply grab
one of these edges and follow along the
perspective of my object. You can zoom in, make sure
it's all nice and tidy. Believe this is the corner. There we go. I'm holding
down the space bar to move my canvas and my mouse
to just move it around. You can use your track
pad to zoom in and out or just use the Zoom tool, which I'll show you
how to do in a second. So once I have my setup, I can hit the checkmark, and there is my image. So I was able to crop it without bringing in all those
unnecessary things. So that's what the
perspective crop tool is for and crop tool. Simple to use. Now the next tool is called the slice Tool. This may sound
familiar to you if you use Illustrator in design. And essentially what it does, and as the name suggests is
that it slices your image into different parts that
you could later export. So if you have done one of those carousel
works on Instagram, you can see how when you scroll, when you swipe on that carousel, all the images
seem to be intact, but they are different things. So essentially, they
use the slice tool to create turn one image
into three slices. That if you were to
put them together, would result in the
original image. So up here, you can set it to normal fixed aspect
ratio or the fixed size. I'm going to go ahead and do
that Instagram example where we're going to have three
identical slices for one image. So aspect ratio one to one. And now let's just hold down shift if you did not
put a aspect ratio, but you want to make
sure that still is square and then let
go when you're done. You can see that it cut my work into two identical squares, one rectangle and one
longer rectangle. If I long click, we
have Slide Select tool, and I could either divide
this into more sections, manually just type
in one on one. And this would be my work. I could also move the slices. You can see that I'm
making even more. And then when I export this, say, I'm happy with this, export, say for legacy, I have these separate slices
that I get to export. This is more of an artistic
thing, as I mentioned, but if you ever
wondered how they did those type of
carousel works, it's via a tool like this. Once we have that, we
have the option to create a preset for
the different slices. And then we have
some things that are like front and to back. This is the hierarchy
within these slices. You may not need these at the moment, but that's
what they're for. So this brings your current
selected slice to the front. This takes it one
below the front, one before the last
one and the last one. You can also hit
promote for it to come one level up until
it reaches the front. And then there was a divide,
some alignment stuff, and then we have
hide auto slices, hides the stuff that it
automatically did for you, you can just give
each of these a name. Instead of slice five, you could be like loco slice or something, and
that's about it. So the slice tool pretty cool, and that is all the tools
within this button. Right below it, we have
something called frames. This is for when
you want to create templates and just need
some placeholders. So let's say I was to send this photo to someone else
to put their own logo in. To guide them as to where
they should put their photos, I could use that frame tool. So just click and drag, and that right there tells them that they should put
their photo right over there. We can also do a round one. That creates a circular frame. Now, how does the person on the other end actually
put in their own photos? You may have noticed that we're getting different icons at the bottom right of each of
these, these are the frames. These are the layers
original contents. And the ones to the left, the two things are just
indicating that these are frames, but the ones on the right
are actually Smart Objects. Now, Smart Objects
are a great way for you to not only
edit your images, but keep track of exactly
what you're doing and have the ability to go back to a certain setting and
adjust their value. So in this occasion, say we gave that other person this exact Photoshop file
because it's a Smart Object, all they have to do is
Dabo click on that image, and they'll be brought
inside of the image itself. And this is where they
can click and drag their new photo or maybe I don't make a change here,
whatever they want to do. But just the mere ability of going from our
original project to the image itself is only being done because of
that smart object. Now, if I were to copy the same image,
Commander Control Z, Commander Control Vp and see how this does
not have that icon, but double click here, the only thing that comes up
is this layer styles panel. I cannot go into
the image itself. Smart Objects is
something we're going to look at later for mockups. Image editing and so much more, you'll come across it at least once when you're
using Photoshop, but try to use it as much as you can when you're making substantial amounts of editing. Okay, so that's the frame
tool that you can see, there's not much going on here. The next tool is the
Eyedropper tool. So this one just selects a
certain color for you to use. When you click,
there are a bunch of other stuff that I'm
going to show you later. But the first one works
just by click and dragging. So this is a color that I
just picked, my other color. If I'm not sure
which color I want, I could just click and hold and drag and see what color
I want to sample. Then let go, and it's
going to be here, ready for me to use. Up here, we have
the sample size. So five by five average looks at relatively smaller
range of pixels. It's really concentrated
into those tiny colors. But if I increase that amount, it's going to be
relatively the same color. It's not as precise. So that's what
sample size means. And then point sample is a singular point,
singular pixel. Three by three
means that it takes three pixels across and
three pixels from the top, finds the average,
gives you the sample. You can use any of these
depending on what you're doing. Then we can tell
it to sample what. All of the layers that you have, the layers that had
no adjustments, the current layer that you're on or current layer in below. The layers are the
things you see here. If you cannot see our layers
panel, window layers. Are you asking it to only take a sampling from this photo? The photo above it,
all the photos, only one photo, that's
where you set that thing. Then show sampling ring is the circular thing
that we found before. That's just a visual preference. When we long click, we
have color sampler tool. When I click once,
you can see that I can see let me make
another one here. I can compare some of the colors and maybe
try something similar. You can see the RGB
values and the CMYK. You can make multiple
of these samples. You can see that they're
labeled one, two, three. So once you have
all these samples, you can make some color choices, maybe choose a different color, see if everything's
in the right range. That's the sort of thing
you might use it for. But this would be a
more advanced tool. I'm just showing you
how it would work. Click, we have the ruler tool. So I'm going to go back here for a second just because
it's a lot more tidy. The ruler tool,
as the name says, lets you measure things. So how tall, how long is
this top part of the sign. You can see on the top right,
I have some measurements. So the width is 257. The height is 16. I didn't really set a height. You can use it to measure
things. So pretty cool. When you let go and
click and drag, you're making a new selection, so bear that in mind. You can strain that layer
based of that ruler. So if I set the the
line at which I want the image to be straightened on, I
would make that line. Strain layer, you can see now this line that I
made is lying flat. So this is especially good
with, like, geometric photos, any buildings, architectures,
and many other stuff. Long click, we have the count. It basically lets you
count parts of your image. So let's say you have an
image full of balloons. You want to see how
many balloons you got, you can do one,
two, three, four, numbers are quite tiny, but you can change your colors and increase
the size up here. So let's make the six
and make this red. You can see they
got quite large. Let's make the label 12. You can see the size
got a lot bigger. I'm going to count,
say, the screws. And another reason why you might want to use
this is when you're sharing a document and you're trying to communicate
with another designer, you can be like, look at 0.12. There's a problem
with it. We need to be we need it to be fixed. That's one of the
functionalities, you can make different groups. So this one could be
for imperfections. Another one could be for
suggestions and all that stuff. We know that currently
we have 14 counts, then we can make another group based on what we just counted. Then when we're done, clear. So those are some of the lesser intense
tools on Photoshop. So in the next
lesson, I'm going to start by the selection tools, which we kind of skipped. So those would be these three, and there's a lot that
you can do with it, especially with the
integration of AI. So it's important that you have the latest version and that you know how you could
best use these tools to, in this case, select something. So I'll see you guys
in the next lesson.
6. Selection Tools Pt. 1: No matter what you
do in Photoshop, you are going to
select something. So the selection tools are going to be one of
your core tools, and we're going to go
over them in this lesson. So there are two
resources that you can download from
the resource pack. Simply import them into
Photoshop so you can follow along and see
how these tools work. So let's go back to
our first image. We have two signs.
We have one that is circle and one
that is rectangle. You can also notice
the perspective, so they're not looking
straight at us, but rather there is an angle. The selection tools
are on the right. We have the first
one that includes the Marquee tools and these
come in different shapes. We have a rectangular one, an elliptical, a single
row, and a single column. You can use M on your keyboard
to quickly access them. If I just go to a random tool, if I click M, you can see it
jumps into the Marquee tool. Now, the rectangular one
is very straightforward. I'm just going to go
to the second image. Using Command or Control zero, I'm going to fully
zoom into my Canvas just by clicking and dragging
I can make a selection. You will know that you have a selection once you
see the marching ants, you can see the
lines are moving. We call these marching ants. But if you select and
there's nothing there, it means that you
have not selected anything and sometimes
you get this error. Make sure that once you let go, there are those marching
ants that we talked about. Make a new selection and
get rid of the old one, you just need to do
another selection. So you can see I'm getting
rid of the older ones, and I could just
choose something new. To deselect something without having to do a new selection, you can do Command or
Control D on your keyboard, and you can see that
selection clears. So so far, we know how to make a selection by
clicking and dragging. Once we let go, we
have a selection. To get rid of it, we can do Command or Control
D. There you go. Now, starting with the marquee, I could grab a space that does not really
involve perspective. So the sky here, it's flat. I'm not really getting
any of the balloons. And in this selection, I can now do things without altering the
rest of the image. So you can think of this
as drawing a box around an image where you now can only edit what's
inside this box. So right here, I have
the marching ants. I know I have an
active selection. Perhaps I want to use the brush, get a random color. And make some lines here. Now, if I try to go out of this space, for
example, like this, you can see it
cuts off because I have an active selection
in that area only. I cannot touch the
rest of the image. The same thing
goes for deleting. So if I just grab
the eraser tool, let's make it a little bigger. Can't really do much here, but I could delete this part
of the image completely. And you can see how the
shape here is starting to matter because if I had
a circular selection, it would look like a circle. If it was a line, it would
have looked like a line. So we can just do Command or Control D. I'm done
with my selection, and you can see that the
effect is still in place. In terms of layers, we're still in the
same background layer, so the selection is being done
on that layer completely. To undo this, we can do
Command or Control Z. Once it brings back
the selection. Twice, it gets rid
of the old effect, and you can keep on
doing that until you have your original image. If I do another
Command or Control Z, it's going to get rid
of the selection. That's our first shape, but now you may be wondering what's the point of a selection? What you can do
with these is kind of make some adjustments
to a large area. For example, we have
this sky right now, say, it's too bright for me. Instead of grabbing everything, I could grab a
rectangular marquee, make my selection
somewhere close to the mountains all
the way to the top. And then in this area, I could now make an adjustment. So the adjustment that
I'm about to make will only be valid in this
box that I just made. So going down here, you're
going to click on it. For now, I'm just going
to turn it a little darker so we can grab
the levels for that. So you can see that right now, we have this mask on our layer, meaning that whatever I do
here will only be visible in this top part because the top part here is
white, the rest is black. A general rule for
what's visible in Photoshop is that
they need to be white. And if you don't want something to be visible, it
would be black. So if I hide this
and I just make a normal levels without
making the selection, you can see the whole
thing is white. So whatever I do here, is going to affect
the entire image. If I just click on Command or
Control I on the white box, it's going to get
flipped to black, meaning whatever I do now is not visible because the
mask is fully black. If you get rid of the mask, it's going to be
white by default. Whatever I do is once
again visible on my image. We're not really working with an entirely visible
or invisible image. We are working with a selection, which is that little
square that we made earlier with
the Marque tool. So now I could grab my slider and make it
as dark as I wanted to. So maybe somewhere like that. When I zoom in, or you can just see it right
here, actually, there is a clear cut between what was before and what is now. So I was able to get this done
using the selection tool. Now, selections may be
harsh like it is right now. It's a very sharp line
and it looks very fake. But because I have a mask layer, we are going to learn about
masks in the future lessons, but for now, you
can follow along. We can easily blur this out
to give it a more natural. Click on the mask layer until you see this in the
Properties panel. If you're not seeing
this, just go to Window, scroll down to properties
and make sure it's selected, and you could either
use it like this on its own or drag it into
your right side panel. Now, here, all we
have to do is grab the feather slider and increase it until that sharp
line is blurred out. So we still have the effect. This is without it.
This is with it, so it's not like we got
rid of it completely. But we have now kind of darkened the sky using
our Marquee selection. Let's do Commander Control zero to fit it back
to our screen. Now, the sky is looking great, but we do have a problem where the balloons were also darkened. So that's where you can switch into a different selection tool. And before I go into that, I will show you the
rest of the shapes. It's the same exact thing
as the rectangular marquee. It's just that the
shape is different. So instead of a rectangle, we have a circle or an oval, however you want to do it. If you want it to
be a perfect shape, you just hold down
Shift on your keyboard. If you don't want
it to be perfect, you just free
handed. Same thing. If I let go, I have a selection, if I do another one
we get rid of the old one and it's the same
thing as the old version. Commander Control D will
delete that selection, and we can choose the correct shape
based on what we have. For example, if I
had the moon here, I would not use the
rectangular marquee, but rather the circular one, which is what we're
on right now. Another thing about
this selection tool, which also applies to shapes is that if you wanted to
start from the center, so we're going to pretend
that this is a circle. Instead of trying to
figure out, you know, the perfect size that
will fit my balloon, I could go to the center
of the balloon a zoom in, click once, then hold down alter option and
shift and pull out. So you can see it starts
from the sides now, and the two bottom ends match
perfectly with my balloon. If I let go of alter option, it's going to be at one corner, which is the problem
we had initially. If I let go of shift, it's not going to be
a perfect circle. So alter option for the selection to be made
from the center point. If you don't hold
down alter option, it's going to start
from one corner. Shift is going to give you
an even width and height. Now, for the balloons,
like I was saying, we would have to move on to a different type
of selection tool. Now, for this example, I'm going to skip over to the other set of
selection because this is the automated one and probably where you're going
to find yourself the most. First one is the
Object Selection tool and the shortcuts here are W, so you can bear that in mind. First thing is the
object selection tool. Essentially, when
you click on it, you're going to get this
square on your mouse. Now for this to work, you
want to be on the main layer, not the levels that
we were on right now, but the main one, I'm
just going to unlock it. When I go over the image, you can see that it did
take some time to load, but now it has fully
detected my object. I could go to the other
balloon and now that's pink. I could go onto any
of the balloons and even the sky and quickly
make my selection. This is only possible
because Photoshop detected and analyzed the image before you could even
select anything. If you go on this guy right
here, click on it once, it's going to re
analyze the image, but you don't need to do that unless you
have a new image. Now if I want to exclude this
from my levels adjustment, I just click on it
once, and there we go. I have a perfect selection
around this shape which is not a square or a circle using
the object selection tool. I could go onto the
levels and just hit backspace and you
can see that it's now removed from my
levels adjustment. Commander Control D is going to reveal our basically
the original color and lighting of the balloon. Now, there is a halo effect, and that's because
we have the feather applied to every single
selection that we do. So what you could do is
remove the feather and simply smooth out the
edge here with a brush. Now that I remove
feather to zero, you can see that we don't
have that halo effect. Again, I'm going to go into masking in a different lesson, but for now, you can
click on D Levels mask. Go to your brush, right
click, adjust the size. Make sure hardness is zero. Then with the color black as
your front, your four color, you're going to just go over the edge once, just like that. If this is too obvious, still, you can work with
the flow of your brush. So simply go up here, bring it down to
50 or something, get a bigger brush. To help soften the look. Not that big,
something like that. Click on this again, again, have it as black, low flow, and just
go over the edge. Now it's a lot more smooth
because we lowered the flow. This way, I don't need to use
a universal feather slider. That's one way to
select an object, but we still have a
lot more balloons just sitting there in the dark. Just to make this more intense, I'm going to go to levels and
make this even darker so we can realize the
selection capability once we bring the balloon. We'll fix this later. But going back on the mask, we're going to switch over to
a different selection tool. The next thing is the
quick selection tool, which as the name says, it allows you to
quickly grab something. I'm just going to
zoom in on this guy. You can use the Zoom tool, click on that balloon, then use your scroll
wheel to go down. With the quick
selection with the plus because we want to introduce
more selection here, we're just going to go
over the balloon and let Photoshop decide and
detect the edges. So I just clicked once, but you can see
that it understood the edges of the balloon. Again, the fact
that the background is very simple is
a huge help here. We're going to click
on the edges here as well until we have
our full balloon. So you can see it's kind of
editing its own election. I'm just going to
go over the bottom here until we have
the full balloon. Now, you made your selection, but sometimes it introduced
something irrelevant. You can either switch over to minus to remove from that
selection, like this part, or you can click
on basically hit Q on your keyboard to
refine a selection. So Q is just going to
take you to this page. And then using your brush, you can introduce or remove
something from the selection. Now, the same idea
where white is visible. Black is invisible is going
to apply here as well. I go to zoom right in. Using space. I can
move my canvas. We're going to zoom
in here again. And because I want
to remove this edge, I'm going to switch to black. So right now it's white.
You can click on this arrow or you can hit X on your
keyboard to make the switch. Black now as my four
color, I could go in, maybe adjust my
brush a little bit, increase the hardness,
lower the size. I could paint out this
part for my selection. Now when I click on
Q on my keyboard, the selection has been modified. If I scroll down, we're
going to do another part. Notice how here
it's out of place. If I hit Q with the color black, go over this area. Click Q again. The
selection is now different. So that's another way where you can modify your selection. Once I have my selection, I could go in again on my Levels mask and
click Backspace. Once I go on Devels
mask, switch to white, and then hit Backspace, I'm going to exclude this balloon from the
effect that we applied. So I can't really zoom in here, but you can see we're getting some extra dots in addition
to the bottom area. Then Command or
Control D to deselect. So those were two
ways of selecting. We have more selection tools, but we learned the
core ones so far. We can also use the magic wand, which is basically you
point to an object, Photoshop detects it for you, and then you just
go about editing. So I just clicked on that once and it selected
a large area. If I continue clicking, it's going to add onto this. But sometimes it may
think that you're trying to redo the
selection so you can hold Shift and you can see a plus shows up
next to our mouse. Then I'll make my selections. I'm adding to what
was there before and you can use this to
make multiple selections. It's a little hard
when your object is big and has
different colors in it, but this is one of
the selection tools. Right now, it selected
the ground as well. I could hold down alter
option to now remove. So there's a minus remove
from this selection. I don't want the grass, but only the balloon. Shift again and we can grab the rest of our balloon
as much as we can. It's not really ideal
for this object, but you can see that it's
still a selection tool. Then we can do Commander
control team to deselect. Now, up here, we have
a different set of selection tools that I'll continue to show you
in the other photo. So we have more
geometrical shapes. But before that,
let's try to isolate this balloon with the easiest
tool for this example. Gonna click on it once. It makes the selection. I'll go on this with the
color white hit backspace. So now this balloon is also safe from our levels adjustment. And I could just bring this
back to our first look, our first amounts, and
everything looks normal now. So we learned some of these
selection tools here. In the next part of the lesson, I'm going to show you
the geometrical ones that are more suitable for
a situation like this. So I'll show you what that
looks like in the next lesson, and we can also explore
the select and mask tab.
7. Selection Tools Pt. 2: Alright, welcome back. So we learned about some of
the selection tools, but we left the more geometrical applications for this lesson. So the second row has a different set of tools
that are called Lassa tools. So it's exactly
as the name says. You basically make points. Sometimes it's two points, other times it's multiple, and it's usually used
for things with edges. Right here, we have
two types of signs. One is a circle and
one is a rectangle. The only problem is that we're dealing with perspective
here as well. So I can't really use the marquee tools because
it's not going to exactly fit the shapes due to the perspective
that we talked about. Same thing goes for
the rectangular one. It doesn't really work.
That's where you can switch over to the lasso
tools for selection. You long click on this one, we have a different
set of tools. For the first one, for
this shape down here, you can switch down to the
third option because it allows you to define the corners and easily
make your shape. That means corner one. If you click and let go, there's this long
strand where you now have to connect it
to the second corner. Say this is my second corner, third corner, fourth corner, and I could either
close the shape. There's a circle
next to my mouse, or I could make
even more corners, and you can see how
we're going to get a very different type
of selection here. But everything
else after that is the exact same thing as we
saw in the previous lesson. I could make an adjustment
just with the selection, and I could deselect
with Command or Control D, it's
the same idea. It's only how you get
to that selection. For our real application, hit C on your keyboard
to zoom into the sign. Then go back to
the Lasso tool hit L. And we can start
defining the corners. So first corner, second corner, third, and fourth, and then
we can close the shape. So now I was able to
include perspective here just by switching over to a different
selection tool. And I could do whatever
I wanted to do, maybe change the
hue of the sign. I want to go for
something more green, maybe work with the saturation
and the lightness overall. So just like that, I
made this selection. Now there is more Lasso
tools other than this one. Now the first option works with the other selection tools. Maybe you made something, but you want to
further define it. For example, I made this
selection right now. You can see it's
in my mask layer. If I hold down Command or Control and click on that layer, going to get that
selection back. But because I'm on the selection brush
tool, it's now pink. That means that I could now work with different
things such as using generative fill to modify
what's inside using AI, when I go to the original layer, we could remove
what's inside here. I could modify the selection further by either
transforming the selection. I could rotate it,
I could scale it. Whatever need be. Or I could maybe expand the selection without altering the shape.
I could make a mask. I could fill it in and do
a bunch of other stuff. So this is a little
different from all the other selection
tools that we've looked at, because just drawing
isn't going to give you a selection,
like the other ones do. But I'll show you
where we could use this in the circle sign. Going down, we have
the Lasso tool. So this is a free
hand selection tool. I could draw anything, and as long as I go to the first point, I make a selection. So it could be a
little wiggly shape. It could be a long shape, it could be a short one,
anything that you want. And if you don't
close the shape, it's going to automatically snap it to your starting point. So that's my starting
point. That's the end. You can see there
is a sharp line. If I let go, it becomes
a shape like this. I could do different things really with this type
of selection tool. Again, everything else that
comes after is the same, modifying the selection,
making a mask, and even doing Command or
Control D to deselect. The last thing is the
magnetic Lassa tool, which is going to basically
attract the edges of the selection to the edges
that Photoshop detects. So right here, this is an edge a clear cut between the orange
background and the sign. So if I attempt to make a
selection using this tool, I will make a point,
and if I drag on, you can see how it
starts making shapes. But if I go closer to the edge, it kind of snaps to the
actual edge of the sign. And I'm getting all of these points that I
could now modify. This is a little bit more
precise than the other ones. And once I'm done,
I click on it. So we have this shape right now. It has its own applications. I tend to not use
this one that often, but the whole point is
that it's magnetic. It will look at
the image behind, and it will create all
these points for you. If you click, you're going to
make some points yourself, but it's a lot less smooth
than all the other ones. If you want to get out of it, you can hit the escape key on your keyboard and you're back
to your original selection. We have this
selection right now. Let's try to select this sign. So what we could do right now is use the Elliptical Marquee tool, and I'll go to the
center, as we learned, hold down ulteruption and
shift to make a circle. Just like that. Once I let go, we can see that it
doesn't exactly fit with the sign because of the perspective problem
that we talked about. But if I now switch over to the selection brush
tool, it turns pink, and I could now
transform the selection by dragging it to
the right area. And by right clicking, I could access the other
transforming tools. So I'm just going to undo
the scaling that we did. We'll switch over to perspective and then grab the edge here, simply move down our
shape like that. If we wanted to, we could also work with distorting the shape just so it can fit in. So that's going to be distorted. You can grab the
corner and try to fit it to the circle
that the sign has. Something like that.
Once I'm done, I could hit done, and I
have this pink selection. But if I go to any
of the other tools, it will look like the marching
ants that we looked at. Now, before continuing
with anything, I could now switch
over to the Select and Mask tab where you can do
more precise selections. But you need to have that
marching Ant active. So right now, we're
seeing it right here. If ID selected for any reason, this will not be available. So selecting the main
layer and having an active selection allows
you to go to this tab. I'm going to click on it,
and you can see how similar it is to when we hit
on on our keyboard. The only difference is that
you're now working with different sliders rather
than the brush tool. On the left, you have
some additional tools such as refined edge brush tool. So this is really good for edges that are a little
bit out of the ordinary. For example, hair.
It could be frizzy, it could be wavy, straight,
pointy, or anything. And this really comes
in handy because it allows Photoshop to
grab those details, analyze them, and give
you a better selection. On top of that, we also
have refined hair, which is made for hair
or anything fuzzy, and you could use it in
addition to this tool. Have the Quick Selection
tool that we already used. It was one of the main
tools on the side, but we also have some of
the other tools here. So this is our brush tool, which is the same
brush tool we used to make our mask in Photoshop
with the black and white. We have the Object
Selection tool, which is the one that we
used for the balloons. We just brought it in here. We have the Lasso tool
for free selection, the move tool to
move our canvas, same thing as the space bar, and then the Zoom tool, which is similar to the Z
that we did to Zoom in. Now, say you made your
selection, we already have one. What can you do on
the right side? The first thing is how you're
viewing your selection. So right now, whatever that
is not included is red. I could change that
by going to view, going for onion skin, marching ants on white,
black and white. Whatever view helps me best, I personally like the red one because I could
clearly see the edges. You can also go for
the refinement area, basically show everything. You can show the original if you want to just cut
that out for a bit. We didn't do any
adjustments here, so I don't need
to use these two. High quality preview
if you're dealing with really small details,
you could turn that on. The opacity bar is how
intense this color is. So mine is red, so I could
decide on the opacity. And then you can assign
what this color means. So masked areas
is red right now, but I could have it
be the selected area, which is the other way around. Some presets in case
you want to save any of these slider numbers for
yourself, you save them here. You can also remember
the settings so that the next time
you open this panel, it has the exact same numbers. Now, edge detection,
you can kind of have Photoshop detect a
certain amount of radius whenever you're brushing over it with one of the tools. I usually do zero, and if needed, I increase it. So with a smooth
shape like this, I don't really need
that much precision. Then we have some
global refinements. Once you have your selection, do you want to smooth it out? Do you want to blur the
edges a bit with feather, create more contrast,
or shift the edge to either add to your selection
or remove just like that. If you clear the selection, you get rid of what
you did and you can also invert it to
grab everything else. The output settings is
basically whatever you do, where do you output it to? So when we exit this tab, is this going to affect the
selection that we made? Is it going to
create a new layer, a new document, a new mask? You can select it here. I tend to go for selection
so that if needed, I could make more adjustments
and then make my own mask. If you have selection,
click Okay. We end up with the
selection output. Once we have the selection, I could now go in with a different slider and do something else.
Maybe go for purple. I was able to select my two
signs using the Lasso tools. But of course, we have
all the other ones for you guys to
explore, as well. So those are these
selection tools. When we move forward,
you're going to see that they're
very important, no matter what you want to
do in Photoshop because they lead to masking,
selective adjustments, removing subjects,
adding subjects, using AI in any way, cloning and many other things. Make sure you're
comfortable with them, try these exercises
and get a hang of how to use them
and which one you would use for
certain situations. But one of the applications
that you could do once you have a
selection is healing, which is what we're going to
look at in the next lesson. So let's go ahead and see
what that looks like.
8. Brush and Layers Pt. 1: This lesson, we're going to
go over brushes and layers. This will be a two part lesson because these two work together, and it will really
help me tell you how the whole layering
works within Photoshop. Now, layers are essentially pieces of paper that you
place on top of each other, and the more you add, the more details and the more flexibility you have over the way
your image looks. One layer could be
dedicated to some filters, other layer could
be for some colors, and that's how you build
up things in Photoshop. I just made a new document. You can see that on
my Layers panel, which is right over here, if you're not seeing
this, go to Window. And click on layers. We will always start with a layer called background
that is locked. Notice this lock and everything
else will be great out. It doesn't matter if this
is a white box, an image, a cartoon, anything you bring
in will start this way. Now, if I unlock this by
clicking one on the lock, you can see everything
else comes back. Now I have some stuff
to work with here, and most importantly, I can
start editing this layer. The first thing you can do is change the name of your layer. So instead of layer zero, I can dapple click on the name and call
this something else. Once I have that written out, hit Enter and there
is my new layer. Now, on this layer, I could
start adding things to it. Let's go ahead and get our brush tool, which
is right over here. Click once on it, and
you will see the circle, which may be a different size, might be this tiny,
might be this big, depends on what setting
you had before. Then when you right
click on the Canvas, this is how I got this panel. Let's actually go over it, size, either type in the
pixel number or just change the slider here. One thing you can also do is use your front and back bracket keys to increase it by one
increment or decrease it. Hit the right bracket, you can see that I'm
making this bigger. Hit the left bracket, it
will make it smaller. This is on your keyboard. Let's right click again. Next, we have hardness. Hardness is talking about
the edge of that brush. Is it very soft or very hard? Let me just show you
visually the difference. I'm going to increase my size
until I get a nice color. Let's click away.
And right here, I have the color black. We learned about colors already, so you can just tap a click
and get a different color, but I will go with a bright one so we can tell the difference. With this in the front, I will make one
click on my canvas. Once I let go, I
have this red shape. Let's right click and lower the hardness all
the way to zero. Now you can see that
my brush size changed, but I didn't really
go over the size. That is because most of it
is this feathering effect. In theory, these two
circles are the same size. But this one has a softer edge. What's happening here is
that from this part till around here is that
softened effect happening. But here, it looks like that. That's the difference.
I will now go back to my brush tool right up
here, right click again. Now, instead of
just hard or soft, you can choose a middle
ground that's a little bit softer and this really depends on what you're
trying to draw in. If you have a tablet and
you would like to paint, this is a tool that you
would be using most often. But using the brush tool, you can also make
a lot of masking, which we'll get into in
this lesson a bit later. These are the general brushes. You do have some
libraries on how the edges of your
brushes look like. This was soft round, which
is this, hard round, that. If you scroll down, we have
soft round pressure size, hard round pressure
size, this one, it's mostly for the
tablet because you can't really determine
the pressure with your mouse on your computer. But that's what the
pressure is talking about. We also have some artistic
stuff like pencil. You can see that
looks like a pencil and make it a little bigger. It looks like that.
If we scroll down, we got some special
effects stuff, some wet media stuff, let's go for one of these. This is a blending
brush, actually. I can blend this red
into this white, and it looks like I'm painting. Blend these more. If I
blend the whole thing, I get this soft pink color. Think of it as a
regular paint brush. I'm hitting Commander
Control Z to undo. If I scroll down, I got more stuff like woods
a little smaller, gives us this woody effect. So if I have a brown with
a lighter brown spots, I could use this brush
to make, you know, the wooden pattern
and Photoshop. We have raindrops,
snow and rain, a leaf design, but
snow and rain. And a lot more. If you want, you can import your
own libraries, by going over here, we can import our brushes. So on the Internet, there's tons of libraries
for you to download. Let's say you want a special
effect, maybe oil pastels. There's oil pastel brushes on the Internet for
you to download, and then you can paint in
Photoshop with pastels. You can also export
your own brush. Show you how to make a custom
brush in a further lesson. But this brush panel
is pretty important. You can rename a
brush, delete it. Show what you see here, so the tip the name, you can see it showing us
a tip here and a stroke. We can change our default
brushes, import export, get more brushes, convert legacy to presets and show
legacy brushes. So legacy basically is bringing a new set of brushes from the older
versions of Photoshop. So you can see that
we didn't have this tab before, but now we do. So let me just go to one. Like, for example, flat
angle, low person. That's one of the
legacy brushes. For more detailed work, essentially, we
have watercolors. Can see um it has the texture. If I go on it again, I can darken my coloring just as you would
with normal paint. We have some pastels. We were just talking
about that. Right, click. Got plenty of more. Some
chalk, if you need it. I'm in grass shape. So if you like painting, this is a place to do it. See, I got this
nice grass shape. You can change the shape, the size of any brush
that you see here. So that's how you do it. Another thing you can
change is the direction. So right now all my grass
blades are facing up, but I could change the direction here and have them
face this way. Perhaps another way. All of those changes can
be done rather simply. All right, so that's
the brush panel. Now let's go back to layers now that we know how
to use the brush. Again, we'll use this
in almost every lesson, so it's important for you
to be familiar with it. I'm going to go
back to hard round, which is what we have here. It's increase the size. Now I want to get rid of
this layer and start fresh. Selected. We can go
ahead and first of all, make a new layer
because you can't have a layer panel
with nothing in it. Click on this plus sign
to make another layer. Now, grab this and hit Delete. Here we go. I could
make more layers. It'll be layer two, three, four, five, as many as we need. If I want to delete
more than one layer, grab the first one,
hold down Shift, grab the other
ones, and then hit backspace or that trash
icon in the bottom. You can also let
me hit Command C. Grab a few by holding
down Command or Control. So let's grab five, three, and one. Right click. We can delete the layers
or hit backspace. And now I only
have two and four. Now, let's try to
do some stuff here. I'm going to hide layer four, turn off this eyeball, and just work on my layer two. Using my brush, I'm going
to make a very simple line. Notice how my background is
this checkered situation. This just shows that it's
a transparent layer, meaning that right now the only thing on my
layer is a red line, and it's not like
the previous layer where we had a white background. So if I've turned this
one on layer four, you can see you
can't really tell the difference because there's
nothing on that layer. Let's step a click here
and get a blue color. And then on this layer, I will make another
line. There we go. Now I have two things
on top of each other. If I want the blue to
go underneath the red, click and drag it right
underneath, and there we go. If I want two reds, I could right click duplicate the layer and then maybe
bring one below layer four, Command or Control
team to transform it. Let's maybe move it up here. Let's grab all our layers,
bottom layer, shift, top layer using our move tool, click and drag it to the center. So you can see that
everything is starting to connect in terms
of the tools. Now, if I want to make a
change to my red layer, the one at the bottom,
so it will be this one. You can see the blue outline telling you exactly where it is. I can use maybe the erase tool. It's the same thing
as a brush tool, but it just removes
instead of adds. I will now click and drag
to erase parts of my brush. Now, if I'm on this layer, I cannot erase the blue things. I can only remove
the red things. Because the blue line
is only on layer four. I can only do it like this. If I'm on layer two, you can see I get an
error because it's hidden and I cannot delete
anything from layer four. You can see this
sandwich effect and I could just build
on on top of this, maybe 50 layers, ten layers
with different things, and that would all be okay. All right. So going back
to the layers panel, we can now decide how two things can blend
on top of each other. So layer two is
currently the top layer. It's on top of everything else. You can see here it's called
we have normal opacity fill. So the normal is talking
about the blend mode. How is this top layer being blended with the bottom layers? So normal is just
your regular thing. But if I click
once, you can see, we get this long menu
of blending options. So if you go over each one, you can see how things start to change in interesting ways. I will go over what these mean. Let's actually make a new layer, and delete these for now. Use my brush to make 22 circles. One circle. Make another layer. Let's make a different circle and put one on top of the other. All right. I'll
use my move tool, click and drag to move both
of them towards the center. Let's actually use
this one to align it, and I'll just move this guy
a little bit like that. All right, so we have
these two circles. Let's go to layer six
and call it red circle. Call the bottom
one. Blue circle. Let's go over each one. Dissolve, you can see how the edges turned a
little bit different. Let me zoom in actually. Using my track pad. Pay attention to the
edges right now. They look pretty normal, but dissolved pixelates the edges. Now, between all of these, you can see there's
these lines in between, and that is because each of these groups to a certain thing. So the top group, which
consists of darken, multiply, color
burn, linear burn, and darker color, are all about darkening that top layer on
top of the bottom layer. So darken, you can see that intersecting layer turns black, and it's the same thing
for almost all of them. The second group is the
opposite, so it's lightning. So now we can see we're
getting a lighter color. The next layer is about
building contrast. So right now, you
can't really tell with these two shapes. But when we do our
healing lessons, these will be pretty evident.
Then we have difference. What's the difference
between these two colors, the exclusion,
subtraction, and divide. And we have hue, saturation,
color, and luminosity. These, as long as you know
what each group is for, using them in different
situations can help you blend layers
on top of each other. Next to this is some pretty simple but interesting
things like opacity. How much of that entire
layer is visible? Right now, it's at 100%. Lowering this will
make it go away. Make it transparent. And you can click on this to get a slider or type in
your percent manually. Now, Phil is talking
about that color. So how deep is that color
that layer's color, and you can change it
just like opacity. Now, opacity is in
terms of everything, so the lightness of
color, desaturation. But Phil is about
how much presence it has within that layer. Now, we have some
lock options here. At the beginning of the lesson, you may have noticed this. This will lock your layer, which means that if
I grab my move tool, I can still move the blue. But I can't move the red
one because it's locked. If I unlock it, I
can move it again. The next one is in
regards to artboards. When you have your artboards, you can click and drag a
layer onto another artboard. But doing this will prevent
that from happening. So that's what this is for. Next, we have it to be
locked in position, which means that I could
still make changes to it, but I cannot move it
with my move tool. Hence why it has that icon. Next, we have the brush lock, which means that
I could move it, but I cannot make changes to it. You can see it
makes a new layer. I can't do it on top
of red circle anymore. And then finally, we
have transparent pixels. So if I do this, I cannot
paint on anything transparent, which is the exterior. If I just clicked on this
to get black and white. I'm on red circle. I can paint the inside of that
red circle only, not the areas around it. If I deselect that, I can do anything I want. Those are some of the
lock features for the layers panel.
Pretty cool stuff. Next, we have some
things that we can do with more than one
layers, which is grouping. Right now, these are
two individual layers, meaning that they're
in no way connected. They just simply happen to
be on top of each other. But what if I want to add
an effect to two layers at the same time without having
to combine them into one? That's where the group
option comes in. So if you click this
once on top of a layer, it will create this group. Now I can click and drag a layer to put it
inside the group. You can see how it's
indented to the right a bit, and now red circle
is inside group one. I can put that second circle in there and do
something like that, and now I can change the opacity for both or lock both of them. I can remove something by
clicking and dragging it out, and now it's no longer indented. Now say I want to
combine my two shapes. I don't want them to
be separate anymore. That's where I get to
merge the two layers. So right click on your top
layer and hit Merge Down. And now I have one layer. I can no longer move
them separately. I wouldn't suggest you guys
doing this unless you are certain because you cannot
undo the layers anymore. Say I did this, I went ahead and painted a
few more stuff on it, I can no longer
break the two apart. Let's hit Command or
Control Z. Click. I also have some options to merge everything
visible on my screen, even the group got merged. I have the option
to hide a layer, rename it, flatten the image, which takes away everything, even a transparent background and takes you back
to square one, which was a locked
background layer. So pretty simple stuff. We have some other
things here as well. To keep this short, we mainly want to remember
how to duplicate a layer by clicking this to
copy one of the layers, can also hit Command or
Control D to duplicate. There we go. You can hold down Alter option
on your keyboard. You can see how my
cursor turns into two. Click and drag on your
layer and let go. We just made a duplicate. I can make multiple ones and do the same thing with the
red layer. There we go. Now I can put everything within this group or actually make a new group, so
select everything. I make a new group
by hitting Command or Control G, and
there is my group. Now I can maybe turn this into one full image by
hitting merge group. Now, once again, I'm
not able to move things independently and get to
do it as one solid unit. We're also able to add
adjustment layers. So the reason why
these are in here is because each of these will give you a separate
layer to work with. So on top of group two, let's add a brightness
and contrast. Going to make some changes. You can see how this
is a new group. Let's actually choose an
adjustment that's more visible. I will go to hue and saturation. So with this made a new layer. Let's tap a click on this
icon and just change the hue. Once I have this, this will be a separate layer to work
with. So I can hide it. I can lock it,
lower the opacity, and the logic is the
same as everything else. Just like layers, I can just
click and drag this below. Since this adjustment
is below my layer, it's not affecting anything. Adjustment layers only work when they are on top of a layer. That's why when we move
this around right below, my shapes are as
they were before. I I move it up, you can see how the adjustment is being made. Let's delete this. We
got some other stuff, these are all things
that you will learn in the
photography lessons. If you've edited
a picture before, most of these words
are familiar to you, but if not, don't
worry about it. We'll come back to this
in a further lesson. Now, in the next
lesson, I will show you how to work with layer mask. This was something we saw in the selection lesson as well. When we went over one of these, we saw select and mask. So mask refers to
a masking layer, which you can also
create down here. So let's go ahead and move on to the next lesson where we
learn how to do exactly that.
9. Layers Pt. 2: So I have this photo right here. We're going to get
started on learning how to use layer mask now that
we know what layers are. So with this image, we have the subject floating in the air. I plan to use the transformation tools,
the selection tools, and the brush tool to
add some elements behind the subject while keeping her still in front
of that background. So first thing you'll notice is that there's a
lot of white space. So let's transform our image
so that it fits our canvas. Down Command or Control team until you see the
outline like this, hold down Alt or Option, click and drag until it reaches
the edges of your cavas. Hit the check mark
once you're done, and now we have a full image. What I'm going to do
now is use any of the tools to select my subject. So you could go ahead and use the Object Selection
tool because this is a pretty
easy separation. You can see that since
I have this turned on, it immediately finds
the subject for me. Even considers these two
as two separate objects. Also go ahead and use the
Quick Selection tool, the L as Tool, the
Magic Wand tool and just isolate that subject. So since this guy has it
all figured out for me, I'm going to click once, and then using the
option we learned about, add on to my selection. So now I have my
subject selected. If I were to right click
on this layer via copy, that is what it looks like. But what if I don't want it to be a singular separated layer, but I want to maybe later bring up a little bit of the sky or some parts of her body that
were removed by accident. So let's hit Commander
Control Z and go back to the marching ants using any
of the selection tools. Once you've made your selection, you will notice that
there's this layer mask down here and it's the
same thing up here. Difference is that
when you click this, it will make a mask
for you immediately. But if you want to refine your selection and
then make that mask, we can hit Select and Mask. So before I go there,
what are mask? So masking is basically
where you tell Photoshop, you want certain parts of the image visible while
hiding the rest of it. The good thing about
masking is that you can use your brush tool
to reintroduce parts of the image
and get rid of the parts of the image
in a very precise way. So you can use a one pixel brush to really fine tune
those edges and then use that method to kind of have a way to go back
and fix your mistakes. If you were to make a selection
and just copy that layer, there isn't much room for you to go back and fix
your mistakes. So this is where
we're going to be brought in when we
hit Select and Mask. It's a whole different
page, but don't panic. You can always hit Cancel
down here or hit okay to just leave this and go
back to your original canvas. So let's start with the
things on the left. Lot of them should
seem familiar to you. We went over them in
the previous lesson. But let's take a
look. The first one is our Quick Selection tool. And these are just ways for you to fine tune your selection. So that's the reason
why we're brought here. So the Quick Selection tool, this tool is native to
this panel only this page, and that's the refined
edge brush tool. So it essentially works
like a brush tool, but the difference
is that it really focuses on the edges
of that subject. And then, of course,
the more finer part. So it could be hair, fur, little bits of dust, whichever part of an image you are finding hard
to select on your own. We have the brush tool, the Object Selection
tool, the Lasso tool, the hand tool, which
is what you use to move your canvas
and the Zoom tool. Now, when you're
working on Photoshop, there are some shortcuts
you need to know, especially with something
like this where you really have to zoom in
and out multiple times, move your camas around. So just as a reminder, you can use your pad, your mouse track pad
to zoom in or out. You can hit Command or Control
zero to fit on screen. Hold down the spacebar to
move your cavas around. And do all that stuff. So these three things you need to know they'll
come in handy. Alright, so let's
zoom in on her hair. I'm going to use the
Zoom tool for now. Let's say the way the hair was selected was just not
up to our standard. We obviously don't want
this chunky mess over here. So let's try using the
refined brush tool. So we have the plus and minus. Whenever you see plus, just know that it's going to
add to a selection. Minus it's going to remove. And in this case,
because it's a mask, it's going to restore
the original image, meaning that if I were
to minus my selection, we remove from the red part. So whatever is red right now
is not in our selection. As you recall, we chose the
subject in the balloon only. So plus we'll add more
of this red area, which is excluded
from the selection, and the minus will
bring some back. So with the plus, we want more red, basically. Let's go over the
edges of her hair. Go, and you can see immediately we have less of that sky blue. I'm going to go in
on the other areas and just fine tune my selection. So that's what it looks like, just to show you up before.
This is what we have now. This is what we had initially. Now, another thing you can do is have Photoshop do that for you. You can see right up
here, we actually have a refined hair option. Click it once,
Photoshop will detect a hair and it will
fix it for us. So I didn't really have to
do the brushing myself. Now, keep in mind,
it does say hair, but that does also apply to fur, maybe some fluffy shirt,
anything like that. So mainly it's used for hair, but you can also use
it for other stuff. So let's say I'm
happy with this. Let's go over this area a bit. Using my space for, I'm going to move
down and make sure we don't have
something like this. For something where we have
more manageable shape, so we're not dealing with hair, we can actually go ahead
and use the brush tool. So it's right beneath that one. Again, plus minus
and then the size. It's just like the brush
tool that we learned about. You can hit the forward bracket
key to increase the size. And the left bracket key or backward bracket key
to make it smaller. That's another helpful shortcut. If you hit hold down Alter
option, you can just switch. So notice up here,
plus or minus, hold down Alt and just remove these parts of the sky that
ended up in our selection. We use the bracket keys, zoom in a little bit more, and you can see how
delicate this becomes. So we're working literally
pixel by pixel over here. Anything you see that is blue, we're going to get rid of it. Now, from afar,
when you zoom out, you may not be able
to tell that this was a bad selection and that
we got bits of the sky. But when you add other designs, it will become really evident. Okay, let's go down here. I think everything looks fine. Just gonna assume this is the shoe lace and
remove it like. Alright, so I have my selection. Before I hit Okay, let's take a look at some of
this stuff on the right. These are the properties for
your masking operations. So first of all, there's
this thing called show edge. So when you press
that, it's going to show only the parts that
you've edited so far. So as you recall,
in the beginning, we worked with the hair. So this is now showing the
edges that it refined, which in our case
was simply hair. We have show original, so you can see it before
and after, just like this. Hold down peak to do that. We have the view which
shows you how you want the masking to be seen. So usually it's just
this red color, but you can do onion skin, which is basically
where it takes that excluded area and lowers
the transparency. We have the marching ants, which we're already familiar
with on black on white, black on white, and
then on layers. So currently, we don't
have any other layer. That's why it's transparent. Usually, this is
what you should go for because you can tell the difference between
what's being selected and what's not a
lot more easier. We have high quality preview. This will really help
when you're working with larger and more
precise selections. It will take a toll on your Ram, so make sure your
computer can handle it. But instead of showing you the mini pixels
that we had before, it's going to try to show you a higher quality preview
when that zoomed in. Next, we have opacity. That's just how visible
this red is, this overlay. You can also change it to a
different color if you want, but red is a classic, so I'm going to
leave it as that, and then you can decide
what this red indicates. A selected area or
de masked area. The presets here, you can
either load a preset, save your settings
as a preset itself, and just have them here
whenever you need it. You can also hit
remember setting. So the next time you
open this panel, every setting here is already set to what you had it before. We have the refined mode. When you exclude those parts of the sky to isolate
the hair better, are you using color
aware or object aware? Now, what's the difference?
When it says aware, it's basically
talking about what it's using to
replace those areas. Color just looks at the color
around that selected area. Object looks at the object. You can see when you go over it, best choice hair or fur
on complex background. To say if there's a
couch behind my subject, I do want Photoshop to be
mindful of that and not create some smudged
look behind her hair. But since we had a blue sky was pretty much the
same blue throughout, I chose color aware because it's just one color. Edge detection. So right now it's at zero pixels because the refinement
area is very tiny. So hair in general, you don't want to have
a lot of radius for it. But say you were
refining a tree, you do want to increase
that radius because there's bigger parts that you're
trying to set apart. Then if you're not sure
what to add on here, just enable Smart radius, and it will determine the
radius of your brush. Now, here are some
global refinements. You can smooth out the
edges, feather the edges, create more contrast
between them, and then shift the edge. So if I just go over each one, you can see going to the
left is going to go inwards. Our selection, going to the
right, does the opposite. Contrast, lightens or
darkens that edge. Feather softens the edge, and then smooth smooths
your selection. So if you use the
hard edge brush and you have these jacket lines, you can just smooth it
over with this. All right. Let's step or click
on each one to set them to zero or
their default values, and then move down
to our last setting. We do have clear
selection and invert. So if you wanted to
grab everything else, leave that out or clear the selection entirely,
you can do that as well. Alright, so
decontaminate colors. So sometimes in images when they're taken and
uploaded on the Internet, you will end up
with some glitches where they show themselves as, like, purple bits around the corners of your
subject, maybe some cyan. And when you sell like
decontaminate colors option, it's going to look for those glitches and
get rid of them. And then you can decide how
intense you want this to be. So at zero, it's going
to look like that. At 100, it's going to look a lot better because it's getting
rid of those glitches. Is specifically
especially important for low quality images. So if you notice some weird
colors around your subjects, the edge of your
subject selection, just come down
here, enable this, then play around
with the amount. Lastly, we have the
option to choose where we want this new
thing, output it to. So we can either make a new
layer with a layer mask, just a new layer on its own, a whole new document, a new
document with layer mask. Now, the ones with
the layer mask still allow you to fine tune your selection in
the future and then go back to change
your selection. There is a new layer
or the new document has this current
selection set in stone. You can't really
do much with it. Basically, you have
to start over. Let's go ahead and
choose new layer with layer mask and hit Okay. There's my new layer
with the layer mask. That's what it looks
like. I'm going to go to a different tool. Let's hit Commander Control
zero and move this here. I have my background hidden, but if I bring it back, that's
just our original image. Now, when I bring our top layer, which is the mask,
I make it visible. You can't really
tell the difference. That is because it's positioned right on top of it ground. But if I were to move
this with my move tool, you can see I just
have another subject. So notice here that
the subject is all in white and the
background is in black. When it comes to masking, always remember that whatever
is white is visible, whatever is black is not. And you can also fine tune this, if you were here, just make sure you're on the mask itself. Use the brush tool that
we already learned about, have the color set
to black and white. Let's switch to black. Let's hide this for a second. This layer, I could
use the color black to exclude parts of my subject and then use white
to bring it back. But the problem is that it will bring back the entire image. So do be careful about that. You can also switch between
these two by hitting X on your keyboard and just making this a lot
simpler for yourself. So what's the point of
making a layer mask? For the purpose of this lesson, we're just going to try
something really simple. Let's make a new
layer right above our background layer one, and then use our brush tool. To make an interesting shape. So let's grab one of
these artistic ones, increase the size,
get a nice color, and just start drawing. So notice how our subject is not being affected by
this brush at all. But if I were to hide this, the original image is because as we learned in layers in
the previous lesson, hierarchy is really important. If I bring this
below my background, it's gone because this is being placed on top
and it covers everything. So let's go back, bring this on, and now I'm able to just put whatever I want
behind my subject. And then since it's
a separate layer, I get to move it around. I make some pretty cool stuff. What I can also do is use all the filters we
learned about previously. Make maybe a hue and
saturation effect right above our background, but below our layer mask, table click and maybe
change the hue of the sky. Let's make it purple, maybe lower the
saturation a bit, and there is my new background. My subject still
remains the same, but we got this going on. Another cool thing
you can do is, as I've been saying
this whole time, going back to adjust
the selection. So right now, there is
no marching ants for me to immediately go in and
adjust my selection. Let's say I'm trying
to get rid of this balloon and I
just want my subject. What you can do is hold down commander control
on your keyboard. You can see my cursor changes, and then click once on the mask, and there are the marching Ads. Now, when I'm here, you can see that there's
no selected mask. If I want that option, I have to go to one
of these tools. But since this is
a perfect circle, what I can also do is
use my brush tool. So with this selected with
the marching ants visible, hit Q on your keyboard, and you can see that we get
that red overlay again. Once we have this, we can hit B on our keyboard to
bring our brush. Right click. Let's get a
better brush, hard round. And then using that black and white logic we talked about, get rid of that balloon. So let's hit X on
our keyboard to get the black color
as our foreground, zoom in, and just
remove the balloon. Once we're done, we can hit
Q on our keyboard again to exit this mode and then
make another layer mask. Go to layer zero, duplicate layer zero by holding
down alter option, clicking and
dragging that layer. And then with the marching ants, we're simply going to hit
the layer mask again. So now I only have my
subject and not the balloon. Then I could use, let's bring this
all the way above, grab the same filter
and saturation. And then just change the
color of the balloon. Now notice how it's still changing the color
of my background. That's where we need to limit something to one layer only. So I'm going to make this neon
green, go back to layers, and instead of having this
effect, everything below it, I'm going to hold
down alter uption and then have my cursor in
between the two layers. So alter option, click
once between them, and you'll see this
arrow pointing down. That means that this
human saturation to effect is only being
applied to background copy, which is the layer the
first mask that we made, meaning that my subject is not going to have
anything done to it. This one is affecting the sky, but I could do something
else here just to show you. Hue and saturation,
let's make her pink. Go to layers, again,
alter option, click in between, and now
this pink can rename it even. It's only affecting my subject and this one just the ball. As we also learned, we can
play around with the opacity, change the blend mode, do whatever it is we have to do. Lastly, we do have
some special effects. It's called effects. These are things that you can
apply to one layer alone. I will go over these
in further lessons since each of them are
pretty heavy on their own. But essentially, these are
just for the selected layer. So it's not like the adjustments where it would be applied
to everything below it. It's just for that layer. So to show you an example, I'll just go to Bevo and Boss, say, this is the effect
we're going for. It okay. You can only see the
effects on that layer. I can hide it and do
other stuff to it. But that about covers how
we can use our brush tool, the layer masking, and
just layers in general. In the next lesson,
we're going to go over other tools that can help
us work with these layers. So we have the healing tools
which are the following, this one, the brush
tool, the Clone tool, and then we have our text tool, which is just dealing with text, but in Photoshop,
there's a lot of options for you to make
it more than just a text.
10. Heal and Adjustment Tools: When you heal in Photoshop, you're essentially
getting rid of that original layer
and replacing it with a modified version made from the surrounding parts
of that selection. That's going to
make sense when we actually apply healing
to this image, but it's basically an extension of selection because
you have to start by selecting an area and then heal that part that you want
to remove or modify. So go ahead and import the two images that we have right here from
the resource pack, and then you can follow
along the exercises so that you can get a better
idea of how they work. This is our first image. Now, we have some areas
that we're going to remove, and I'm going to
zoom in right here. But notice how in
order to remove them, I would have to
select them first. So we looked at some of the tools in the
previous lessons, but for things like pimples or any sort of spots that
we want to remove, I tend to go for the Lasso
tool because you can generally select a rough area and still get away
with a good result. What we're going
to do here is zoom right in and make our selection. So I'm going to start with
this pimple. Once I let go. We have a couple of options. So some of these
are AI integrated. If you're using the latest
version of Photoshop 2026, you should be able to
see the same thing. But you can also right
click to not use any AI. So if you click on fill, that's going to fill this area. With what's around it, but you can also
use generated fill, as I said, using the help of AI. So if I click on fill right now, we can choose where
it's going to draw the content from to rebuild
this area right here. So we have content aware, which is being aware
of what's around. This is where you need
to have your setting on. It could be based on a
pattern, which we don't have, or it could be based on history, which is what was there
in that layer before. We're going to go with content aware and we're going
to click on Okay. You can see immediately
that spot is gone. If I do Commander
Control D and Zoom in, there is no harsh line, and it looks like the skin was like that from
the beginning. Now, I could just repeat the same process
with another area. Now we could do something
else with fill. This other pimple
is also now gone. It looks exactly like that. I'm going to undo
the two right now, Commander Control Z,
get back our pimples. We're going to look
at the tools that are also designed
for this purpose. Let's first duplicate our layer
with Commander Control J, and I'm going to hide
the original just so that we can go back and
see the before and after. The healing tools are
all the way here. If you long click, we
have different types. Same thing as a selection tools. Each one is meant for a specific aspect of
healing, the main action. They're each used for
certain scenarios. So the first one is the
spot healing brush tool. This is the most
straightforward. You have a spot that
you want to remove. You select it, and then
it will heal it for you. So I'm just going
to adjust my brush, which is basically
the brush tool, and I'm going to remove
some of that hardness. So just by clicking once, I didn't let go of my mouse yet, there's this black spot. Once I let go, it's going
to heal that spot for me. So we can see now that
the spot is missing. Notice how because
of my selection, there is still a little bit of a red rim around that area. So I could just go back and make my brush
bigger from the start. So let's make another duplicate. Use the right bracket key
to increase your size, and then make sure you're
not selecting or clicking on the Eyedropper or
the serum applicator. So now it looks like this. If you want to go for a
more precise version, you can zoom in, make
your brush smaller, and then just paint
over that area. So you could do one
tab or just click and drag for a little
paint either way, it is still going to remove
that area for you like this. So that's the spot healing tool. We do have some versions of how it's going
to heal this spot. So right now we are on
the content aware type, which is the same thing as the Lasso tool
example that we did, where we right clicked
and then did fill, but you can also
create a texture. So let's undo. Now
with create texture, I'm going to go
over the same area. So you can see how now
it focused more on the texture of the skin rather than actually
removing the blemish. I'm going to do another
version here with the content aware and we can kind of
compare the way they performed. So this is content aware, which is going to
focus on everything. But if I do texture only, it's only going to focus on the texture and not
so much the color or any sort of bumps that the subject has.
Let's undo that. Now, this type is
going to look at the pixels around the
edge of your brush only. So within a proximity, that's where it
gets its name from. So right now, this was
the size of my brush. It's only looking on the edges. It's not really looking at all the other content
that's around that brush. So you can switch between the types and make
your adjustment. But, for example, example of where you would use
this would be the lip. So you don't want the lip to be reconstructed based off of
the texture and the color of the skin because that's a whole different texture and a whole different
color combination. So you would go for
proximity match. Now, if you do use
content to wear, it's not going to mess
up the whole thing, but as you can see,
it may introduce some blemishes that are basically irrelevant
to that area. So this is likely from the
skin that was pulled in here to fix that
spot. Let's do that. That's our first
healing brush tool, which is for a spot. But we also have something
called the remove tool. So maybe we don't
want to heal it and we want to completely
remove something. When it comes to skin, it's
not that different because whether you're reconstructing it or removing that blemish, you're still going to end up
with the skin underneath. But this is another option
that you could look at. To remove this blemish, I could hold down alter uption to sample an area for Photoshop, and then I could just replicate
that in this new area. For this to work, you would
want to grab an area that is similar in lighting and texture so that it will
look the most natural. So something like this,
I could click once, and as you can see, it
is changed completely. Now, if I grab something from a different
part of the face, Photoshop is going to try to blend it in
with the lighting, but the texture is
still not a match. So you want to be careful
about where you're sampling. But even if you grab
something close, you can see that
Photoshop kind of darkens this spot to help
blend out that le. Same thing would be applied
to an area like this. I could sample a better
part of the skin, do a few tabs, and it's
completely out of sight. Now, the source can either
be the area that you sampled or it could be a
pattern that you introduce. Say you're editing
a picture where your subject has a lizard skin, that's a specific pattern
that needs to be replicated. It's not something
blurry like the skin, it would be lines that
need to be the exact same. You would import your
pattern and then proceed to make that
healing process. For the application
of this course, the sampleed version
should be enough. Now, I skipped over remove tool, but this is basically one of the AI tools that
Photoshop has introduced. Again, we're going to get
into those a little later. But for now, if you're
curious how this works, you just choose your brush size. So I'm going to use my right bracket key
to make it larger, go over one area, and then using AI, it's
going to remove it for you. So as you saw, I didn't
have to sample anything. I just clicked on the
area that I didn't want and Photoshop
removed it for me. You can set your size here, and you can also create
a new layer based on what Photoshop
creates with AI. So I'm just going to
go over this area, and we can see that
we have a new skin, but on a different layer. So I could easily delete
this if I changed my mind. The next removed tool
is the patch tool. So this is when you
have a large area that you're trying to remove
and not so much one spot. So we're going to just go
over a part like this. I'm going to grab a large chunk. And what you do is
that you slide over to a part of the skin that
you can kind of copy over. Now, the issue with this tool is that if you're not careful
about the selection, you will get a glitch sort
of thing on the side. But if you avoid that
from the beginning, so let me just undo. Let me grab this section
and then slide it over, it's going to look
a lot more natural. So that's one way, another way of
removing and healing. As long as I picked an appropriate area,
it worked just fine. Now, another issue with the
patch tool is that if you don't have enough space
to use as a reference, it's not really
going to work out. For example, if I have
a blemish over here, where there's,
like, a clear line. I can't really replicate
that area because the skin, the face is moving at
a specific direction. So no matter where I go, it's going to look a little odd. So that's where the patch tool
becomes a little limited. But if you have a
large area like this, you can easily use. Switch between source
and destination. So source means that this is where you're going
to start out and what is going to be replaced. But then you could
also switch out to the destination
and just, like, make this the
destination, basically, and put this over that
pimple that we had earlier. So to try that out for you guys, we could grab this part, move it on top of
the new pimple, and you can see that
it blends it in for you in terms of
lighting and color. Go to undo that. Now, the
content aware move tool is basically where you
grab a section and you move it to a whole
different destination. For example, if your subject
has a lot of freckles that you want to introduce to the other side, you
can use this tool. I'm going to demonstrate
with this pimple right here. We're going to grab it and simply move it to a
different location. Once you click Done, you can see Photoshop tries to
blend it in for you. But we essentially
have a moved pimple, so it went from here to here. You choose a more
suitable destination, it will blend in better. I'm just going to
take it again and go for this area where
it's also dark. Now the pimple is moved
from here to here. Instead of a different
brighter area, we're keeping it within
its original region. The last tool is
the red eye tool. Now, this is as the name says, it's for red eyes, but we don't
really have that problem. Essentially, what
you do is you click and drag over that
area, that red eye, and it's going to fix it for you by changing the color and, of course, any
sort of flash that may have appeared
during a photograph. Now that's not really
applicable here, but it's a pretty
straightforward tool that you can try if you have old photographs or you turned on your flash when
you were taking a picture. Those are all the move tools, but we also have some
other tools underneath. So you could just
steer away from healing and work with what's
already in that picture. That's where the rest
of the tools come in. The right over here, we have the clone stamp tool and
the pattern stamp tool. Now pattern is for patterns, but the clone stamp
tool is where you clone an area over a
different part of the photo. Already when I go
over with my brush, we have this random sample, but I could introduce a new sample by holding
down ultra uption, clicking on an area, and simply copying over the skin as it is without any adjustment. The heel tools when you choose a source and then you
apply it to a new it may do some
modification on its end to help blend in
that new selection. But the clone tool is
not going to do that. So if I grab a dark
spot from this area, put it here, it's going
to remain that dark. So you can use this when you
don't want Photoshop to do any sort of post editing once
you make that selection. Now you can decide which
tool you want to use when you're trying to clear
blemishes like this image. It could be the many heel
brushes that we had. It could be your
selection tools and then healing or it could be
the clone stamp tool. The cool thing about
the Lasso tool is that you can make a very
large selection, and then with the help of AI, you can basically fix that area. That's a large selection. I just did fill, and you
can see how the whole area is gone and I didn't
go for a tiny spot. This is what I tend to do. You can also combine
different selections, basically add to a selection. I just made one right now. By holding Shift,
we're going to get a plus on while holding Shift, I'm going to make
another selection here and then another
one down here. That's three different areas, three different
lighting, but still I could fix it with
the fill option. Because it's using AI, it's a lot smarter and
it understands what it needs to do in order to help blend in this new adjustment. Commander Control D, it looks really good
and very natural. So using this, you can fix
pretty much anything, really. You can also use the remove
option that we looked at. It's also generative AI. So you are now more aware
of how they work and which one uses AI versus what
doesn't. So there we go. And then we have this last
spot that I'm just going to use remove to get rid of it. And there we go. I'm
just going to zoom out now with Commander
Control Zero, select them all with shift,
Commander control G. This was before, this is after. Those were the heal tools, but we were so far focusing on little spots,
little blemishes. Now, in this image, we have three people
sitting together. It looks like this
person is on its own, on their own, and
these two are closer. So I'm going to try to
remove this person using a combination of selection
tools and the heal tools. So first, make a copy of your original image and using whichever selection
tool you prefer, we're going to
select our subject. You can use the
Object Selection tool after it's done analyzing, click on your subject, and then simply make
your adjustments going to zoom in here and add to my selection by being
on this second option. Let's grab the pants as well. Grab the arm. There's
this little area. The hands, the
phone, everything. Just by clicking you can switch over to quick
selection if you want, but make sure you're on plus
to add to that selection. We have the bags
and going to hold down alter uption to remove
the rest of the area. To make sure he's fully in, we can hit Q on our keyboard, and I could see that I
missed a couple of spots. With a white brush, we're just going to paint over these little strokes and get our subject completely
in the selection. Hit Q again and now
we have a selection. What you could do
is click on Remove, which as I said, uses AI
to remove the selection. If you're not okay with that, you can use the content aware
film or the clone tool. They just take longer, but they can still work for your purpose. So right now, we
removed the subject, but we have his shadow just
sitting there so we could use the Lasso tool to clear that area or just use the Lasso tool
from the beginning. As you saw, we have
a lot of options. I'm actually just going to
remove all three people and make this into
a landscape shot. So let's try a larger area, click on remove and see
how Photoshop performs. So you can see how
smooth that was, and it's a new layer, so I could just, you know, go back to the original, make more adjustments,
and do other things. So depending on the size of your blemish or thing
that you want to remove, you can switch between the
heel tools and the lasso tool. So those were the adjustment
tools that you can use to remove or modify
a spot in Photoshop. Looked at two examples. So by now, you have a better idea on how
to use these tools. Again, going forward, we're
going to have a lot of exercises where you get to
practice with them more. But for now, knowing where
to grab them and what their differences are is
already a huge step ahead.
11. Text Tool: Now, with the text tool, you can easily access
it right over here. That's a letter T. It's very
straightforward in terms of how you add a text with
the fonts and the sizes. So a lot of you should be
familiar with what these are, but I'm still going
to go over each one and then we'll move
into how we can distort text and do other things with it in
the rest of the course. So the text tool is right here. When you long click it, there are four options. So the first one is the
horizontal type tool, which means you're going
to type horizontally. How you would type it anyway. But we also have the
vertical type tool, which is going from
top to bottom, vertical type mask tool, which is going to create a layer mask on the
edges of that letter, and then of course, the
horizontal type mask tool. First, let's go ahead and
unlock our background layer. I just made a very
simple document. Start with the most basic one, which is the first one,
horizontal type tool. On the top right here, you get to choose your font. There's a lot of
options and there are some filters to tell
you what they are. These are the different
styles of text. They've been grouped in to these tabs based
on how they look. You look at a few
different types of fonts, you will notice some
major differences. Some of them being
very bulky and fun, some of them being cursive. We have really thin ones. Those that look like
a typewriter and all that sort of
stuff to isolate those types of Visuals Photoshop has filters right here for you. We have Serif. These are
your sera fonts, Slabserif, Sand serif, script,
monospace, handwritten. There's no black letter
and then decorative. Depending on what type
of font you want, you can go over to
these categories or just explore all of
them via the classes. Now, where do you
get your fonts from? If you go to more fonts, you can import the
ones from Photoshop, of course, but you can
also download a font and install them on
your local computer. If you have an
Adobe subscription, there is Adobe fonts. So if you activate
it on that website, it will be added to
your Adobe account that you've used to
log in to Photoshop. You can also download fonts
from third party websites. Just make sure that
you're installing them properly depending on
the system you're using. Once you've installed
it, restart Photoshop, and it should show
up in the list that you're looking at
right now. Go to your font. We can search for a font here. Let's say I want
Times New Roman, I get a bunch of
different options. I can choose the regular
one and then decide on the style that's
native to this font. My times font right now
has a regular bold italic, but that is not the case
for all the other fonts. Let me go with eight heavy. This font is called eight
and when we go over here, the style is only one. So this depends on your
fonts capabilities. You can also see
that on their left, there's this drop down menu. So you can see what type
of styles each font has. For example, April Fatface
doesn't have any styles, and it's just a regular. But Acumen Pro has
all of these styles, and we can see the
sample right here. Also add in Imogson
Photoshop with these ones. If you're not seeing these, you can try downloading some Emoji fonts from the
Internet as we talked about. You can filter through the fonts you got
from Adobe phones, your favorite fonts, and then something similar to
the one you had selected. I had the letter eight font, and now you can see it's
suggesting these two to me so that I may have more
options to choose from. Let's clear all and then
just choose a font for now. Let's grab this one. Click on your screen and you can immediately
start typing. Click the Move tool and you have the option to make
it bigger, smaller, flip it, rotate it if you want, and just treat this
like a regular layer. Because as you can
see on the right, we now have a separate layer that we may do all the
things we learned about. Dragging it, putting
it in a group, changing the opacity, the fill, the blend mode,
and anything else. Let's go back to the
text tool, double click. Right here, we have
the font size. You can use a drop down menu, type something in or
use a slider here. Then we have the alignment. So we want it centered
to the left to right, the color of our text, and then we have some of those special things that Photoshop allows you
to do with a text. Warping in general
is when you get to distort something
into a certain angle, certain direction,
and right away, everything is grayed
out because we don't have a style selected. But let me bring this
here with a space bar. Once you choose your style, we have arc, bulge and
a bunch of other stuff. These are decorative things that you can use for
posters or whatnot. Each of them will give you
a set of options down here. The first one is
horizontal or vertical. Right now, it's creating
this bulge at the bottom, but we can also make
it do it vertically. Decide how much of
a bend you want, how much distortion
horizontally, how much distortion vertically. So you have the same
options for all of them, and some of them will
create out some stuff like twist because it's
horizontal and vertical, we don't really need to
choose anything here. You can go to arc and just
make some changes to our text. You can type in your values, and I'm going to make
this horizontal. Let's make something like that. Once you're done, hit Okay, and now we have a decorative font. I can move this around still. Not much has changed. The fact that this
is still a text tool lets me to double click, go back and maybe
adjust a few things. If I turn this into
a asurized layer, which you can do
by right clicking, going to Raserize type, it will become a regular layer, meaning that I can no
longer use my text tool to double click and
change the way it looked. I can now treat this
as a regular layer. Let me lock my background and
play around with this one. All right, Commander Control Z. That's a horizontal text tool. You can also go over to the Properties panel and
do a few other stuff. The same things are
available here. But you will notice we have some other things starting
from the space between lines. What I'm going to do
right now is set this to zero and write another word. Hit Enter, type in
something else. All right. The first one is the space
between hello and world. Right now it's set to auto, but I can decide
how close or how far I want the second word
to be to my first word. This one is the space between each letter.
This one's a color. If you go in these three dots, you will also find the height
of each of the letters. The width of each
of the letters, we're basically
distorting our thing and then the baseline shift. The baseline is where
your text is sitting on. But if I have this at zero, you can see that the
baseline is right over here. If I shift it up or down, it's going to move where the text is sitting on in
a different direction. Then we got some languages which won't change the
language of your keyboard, but just some of the settings made specifically
for that language. For example, if you're using a Middle Eastern language
like Arabic or Persian, Photoshop does have to
connect the letters, whereas with
English, there could be those spaces between them. But of course,
you're going to need the Persian or Arabic keyboard to be able to use one of these. If I said this to
Arabic right now, you can see it
didn't really change this word into an Arabic word. It's just applying the
settings that I would need if I were to type
in Arabic right now. Next, we have the
paragraph settings. This is for when you
have a paragraph. How do you do a paragraph within Photoshop?
Let's delete this. T on our keyboard to
get our text tool, click and drag to
make your paragraph. By default, it will give
you this dummy text, which is perfect
because now we get to see how we can
paragraph settings. Just going to choose a lighter
font, change the color. When we scroll down, the
first thing is alignment, and then we have justification. If you hit the three dots, we're going to get new stuff. Indentation. And then
from the left side, same thing from the bottom. Say, this is what we had
set all of them to zero. Hitting tab on my keyboard
to move to the next thing. Let's enter. All right. Now hyphenate is
talking about this one. When a word cannot
fit on this line, there's going to be a hyphen, and then the rest of
those letters are going to be moved down
to the next line. But if you don't
want that happening, just turn off the
hyphenate option. I hit Command or Control
A to select everything. When I undo this, you can see that word was moved
to the next line. But if you're okay
with this effect, Leave it on. We have some
bullets and numbering, so you can make bullet points, just like you would
in a Word document, turn it into numbers, letters, Roman numerals
and anything else. It's undo that. You can also change the style of your bullet, which
we have up there. It's only four things
to choose from. Select it again to undo or just not apply
that effect to it. Then we have some type options. First one is
capitalizing everything. So when I click it once, turns everything into capital letters, this one turns it
into lowercase. Next one turns it
into small caps. Right now, this
is way too giant. I could click on this to make
it more refined and better. We have superscript,
which will allow you to write a text a top of a
word. So let's do that. You can see how it turned that into a little text on top of I. So if you have any math
equations or physics formulas, you can use this option. We have subscript, which
is the exact opposite, so it goes at the end. We have underline,
we have overline which draws a line on top of
your words, your letters. Looks like that. And
the rest of them are currently grade out
because they are not suitable with
this particular font. But if you were to choose something more
basic like aerial, you can see we got this guy and this guy brought out for us. So let me just
undo all of these, get my lowercase back. So the other stuff down here is really depending on
the font itself. It's talking about how words are blending into each
other. Do they connect? So if you have, let's
say, a cursive font, you can decide how, say, the letter L and
E get to connect. So these are just some
stylistic choices that you can explore with. Then we have a special tab for East Asian features and
Middle Eastern features. So East Asian, if you're doing thing like
Chinese, Korean, there are some
specific rules that are only needed for
those type of fonts. So you can choose how
thick the characters is, which is called sum. We can change the
text orientation and line breaking rules, text composition
and all that stuff. For Middle Eastern features, you can choose that it's being written from the left to
right or right to left. So in this case, it would be right to left. So if this were an Arabic text, it would have to
start like this. You can also decide
that connection I talked about earlier, so how thick or thin
that connection is. That's if you're using
these type of languages. And then at the bottom, we have some quick actions
converting this to a frame. If you click that once, you can turn into a
frame or a shape. The reason why you
would do this is if you want to put a pattern or a specific design into the
areas where the text is. But normally, you
wouldn't do it. So let's undo that action
with Commander Control Z. Move on to the other stuff. So in terms of which of these
belong to text, we have, of course, the Properties panel, but there's also
paragraph styles. So let's say you are editing different types of newspapers
or doing magazines, there's a specific style that you have to keep using
for each of the pages. So instead of choosing your
font again, your size, your style, you can make a
paragraph style yourself. So say I want to have
one style like this, I will hit the plus sign, and now I have
paragraph style one. So changing the font,
you can see how I can switch and then I can
rename this into, say, magazine, body text. Come over here and
put in my options, like I want it to be
this font, 12 points. Maybe we can make it smaller. I want them to be
red, formatting, open text, composition,
and all that stuff. So if you do a lot of text work, these should be both for you. Hit okay once you're done. And with one click, I could just change this
to that new textile. Then we can, of
course, go back and switch around between
these styles. You can delete a text
style if you wanted to and rename it as we saw. This will remove the overwrite, so it will take you back
to where you began. That was paragraph styles. We also have character styles. So this is for individual
characters or letters. If you want a specific type, so let's make one right now. Double click. Say
I want it to be an emoji or actually it's something else,
something big like that. So I can go to none and
then just choose a few of these characters to have this
specific style set to it. So it's the exact same thing,
but just for characters. We have the paragraph panel, which we went over,
the character panel, we also went over
that and I believe we do have one more called GLPS. Now, GlipS when you download
a font or import it, the designer who did that initially has
different options for you to explore different ways that the K is being written in. Right now, by default, let me choose the same font. Just eight. Right. So right now, let me try to find
the M, for example. So right now when
I go over here, you'll notice these tiny squares at the corners of the letters
that are being used here. But there are
different ways for me to write my letter M.
So we have this option. If I don't like this, I can click on on that. Table clicks. Now I have this special input. Same thing with all the
different alphabets. We also have some symbols
for you to choose from. And if you're doing any sort of logo type or poster design, I highly recommend
coming over here because you never know what kind of options your fonts came with. So we have some cool case. We got some decorative
stuff as well. I could replace this D with
this shape. Totally fine. We can scale up the
glyphs, make them bigger, make them smaller, and the way we are seeing these previews. We can also go over what parts of this glyph we want to see. So everything for this
font, only math symbols, there's only a plus and minus, only symbols, and all
that other stuff. Now, not every font has this.
I believe I mentioned that. Say if I were to go
on this MOG one. This will have its
own set of glyphs. So it's never one thing. If I go over this one, you can see how it's
a lot more different. It's still a pretty cool panel
to come to when you try to make your text a little bit
interesting. That's about it. That's how we do the
horizontal text. Vertical text is the exact
same thing, but just vertical. But I'll show you that anyway. You can see our cursor turned
the other way and now I can write the same thing,
but on the other end. So if you have a
specific language that's looking for this version, this style, then this
is how you do it. We also have those masking
that I told you earlier, which is when you get to create a mask out
of those letters. So notice that red overlay that should be pretty
familiar to you. Let's decide our font
and size and Enter. Now you can see I got
the marching ants. Meaning that if I go
in my layer panel, right now there's
nothing there, but I can add in a pattern. Let's say if I'm
here, click it once, and now I got
myself this effect. Go to my layers panel and we
can find that layer mask. Can dabble click here and choose a different pattern.
Let's go for trees. And this is applicable to the
vertical version as well. And then you can treat
this as a regular layer. Delete that. And right. That concludes our text tool. Pretty simple to use, but there are some hidden cool features that allow you to take your
text to the next level, especially for poster
and graphic design work. In the next lesson,
we're going to go over a very big and important tool which allows you to
do a bunch of things, and that is the Pen Tool, which is situated right
above the text tool. The pen tool, you
can not only draw with it to create
strokes with it. You can make selections with
it. It's used for healing. It's used for layer mask
and all those other stuff. So it's a pretty diverse tool, and we'll learn all about
it in the next lesson.
12. Pen Tool: Now, let's take a
look at the Pen tool. It's situated right below our Dutch and burn tool,
and it looks like a pen. So when you along, click on it, there are tons of other options. But we're going to start
right at the basic, the general Pen tool
which allows you to do basically all the
other stuff below it. So grab that. G
yourself a canvas. I just unlocked my
background layer, and let's take a look
at the stuff up here. First are the presets that we get for all the other tools. But right next to it, we have the option of either
shape or path. Now, let's start with shape. That's the easiest method
to use the Pen tool for. Right next to shape
is the fill color that you can grab and
the stroke color. Then it's the thickness
of your stroke, which you can use a slider and then what your
stroke looks like. So is it a dashed line, dotted line, and then the
alignment, caps and corners. To show you these better, I'm going to just
start drawing a shape. So grab your pen tool
and make some dots. So first dot, you need a
second dot, so it connects. Let's do a regular triangle. And as soon as you have an
area between your strokes, that is when the field
color will show up. To close your shape, which is go back
to our first dot. Let's zoom in right here, use our space bar, and let me show you what those
three options were for. A line is talking
about the alignment of your stroke based on that
path that you just drew. The blue line here, which is what we're making
with our Pentool, is the path. It only turns to a
shape because we're having a closed area for
there to be a fill color for. So do we want this width the stroke to be aligned
at the center of the path on the right side or on the inside of our shape
or on the outside? Next is the caps, which is the cap of the
path right now is sharp. We can turn it into
round or a square shape. I will have to show you
this with a different one, but right now we're
dealing with a corner. So corner, we have a
sharp turn right now. We can turn it into a round one or something cut like this. Take a look at our caps. I'm just going to do one, two. That's all we're
doing. Let's zoom in. And now we get to
use this option to decide where the cap ends. Right now, it ends
right at our point. Second one is a rounded
one, and lastly, it's a square one, but it extends from that
point that we made. We do have more options, but these are in regards
to our stroke only. These are the same things
as the one we chose here. But if you chose a dash line, which I'm just going
to turn on right now, turns your stroke into dashes. Now we get to decide
how many dashes we want in this path. Right now it's four.
Use your rakes, let's do six maybe. I'm getting larger things, but the gap here is what making it different. You
can make this into three. And just add different spacings and different length
for each of them. This is how you get
to change it up. You could turn this
into your own preset or just use one of the presets
that were made for you. Once we're done,
we can hit Okay, and then let's take a look at
some of the other options. I'm just going to lock our
background layers so I don't move anything
other than my shapes. Next, it's talking about
the width and the height. That's talking about
the path only. In terms of the shape,
you could use it, but it's going to give
you a distorted result. If you're not
comfortable using these, you can also hit
Command or Control T to resize that shape just like you would with any other layer. Lastly, we have the option
to combine the shape, subtract the shape,
intersect, and exclude. This is the same logic that we looked at in the
selection lesson. Instead of adding
to our selection, we can combine two shapes. Let's make another one. You can see how it's on the same layer. But now I have this
combined shape. Have alignment, so aligned
to Canvas or selection. You can distribute it, and then we have the hierarchy
of that shape. So it below one above one, and you get to
situated like that. All right. So going
back to our shape, let me hit Commander Control Z. You can see the blue line
going around our shape. So let me actually
change this into something else so we can
see that color better. Now, what if you wanted
to remove a point? Say, you made your
shape, but you made an extra side by accident. Let's draw a random shape. Let's do this, for example. But I realized that
I wanted a square, and this thing is just
not up to my standard. When I hover over any point, notice how there's a
minus next to my pentle. That minus indicates
that when I select it, it's going to delete that shape. If you go on that
same selected path, there's going to be a plus. That indicates that you can
add a point. Just like that. Now, why would you add a point? When you add a point, you can see that
there's two circles right next to that point.
So let me do that again. The square is our point. We get two circles. Now, we get to move
this point simply by holding down Command or
Control on our keyboard, clicking once on that point
and then just dragging it. So I can adjust my
shape as I go forward. Now, why is it rounded when I
didn't even create a round? I just did one,
two, three, four. That is where those rounded
handles come in handy. Essentially, the more these
handles are stretched out, the curvier your
path is going to be. Holding down Commander
control again, click on the handle and
just experiment with it. You can see how that's
changing the curve. And as I mentioned,
the longer the curve, the more of a rounded effect
you're going to have. Whereas this one is pretty
short, it's barely rounded. And if we didn't
want this curve, we wanted a sharp turn. All we have to do is hold down alter option and then
click on that main point. And now those handles are gone, meaning that we're just getting
a sharp edge like this. Similarly, we can do that alter option thing
on one of the handles. What if I want one
side to be curved? The other side to have no curve. That's where I get
to hold down option. You can see my cursor changes. Click and drag on
that edge only. So when I push this all
the way into my path, there is no curve, and that's
precisely what you see. So even though they are
supposed to be moving together, you can only move one of the
handles via Alt eruption. All right. So this
was our shape. But what if you want to
turn this into a selection? You can do that
by right clicking and then making the selection. That familiar marching
ant shows up, and what I get to do is adding a shape or a color
restricted to the inside. Let's go ahead and click
the adjustments right here, go to pattern, and just
add this forest pattern. You can see that shape is
exactly the layer mask, and that is how you can use the Pen tool for more
than just drawing. Now, going back up here, Remember that there is
a shape tool within Photoshop and there
is the path option. So when you're making shapes, it's generally an extension
of the shape tool right here. If you long click, you can
see all sorts of shapes. We have the classics,
and then we have a custom shape tool where
if you press on it, you're going to get
a large library of all sorts of shapes. So let's say a tree, we can
just put that in right there, and it will follow
the same fill and stroke that you
have selected here. So if I lower the
width of my stroke, we can actually see that green. But sometimes the shape tool doesn't have the shape you want, so you'd end up using the Pen
Tool to create that shape. But everything above
here for the shape tool is the exact same as
the Pen Tool except, of course, we have that library. Now let's go over the path
option for the Pen Tool, and that way, I can show you exactly what you can do with it. Let's switch from shape to path. And immediately, it
gets rid of the colors, the width, and the stroke. Instead, we can make
something like this. Let's say this is my path. I'm going to close
it, and as you can see, nothing happens. That's because we need to choose what we want
to do with this. So you can click Selection.
This will show up. And basically, it's
asking you if you want to feather the edges
of this selection, which if you do, it will make the selection
a lot more natural. Let's say two pixels. Click Okay, and
there's my selection. So if I had an image, I could make a new
layer based off of this or I could do
what I did before, which was to add a pattern. So notice because of
that feather radius, the edges are not as sharp. Going back to that path, let me make something else. You can also use it
to mask something. Let me just bring
in another pattern. Let's just go over here
and I'll get this tree. Let's delete the layer
mask right click. We just have the pattern fill. Now with the Pen tool, I can start making my selection. If you hold down Shift, you can make straight lines, and now I have a perfect square. When I hit mask, it will create a mask on top of that layer. Now I have my forest
fitted into a square. And this is with
zero feathering, so you can see the edges of this selection is a lot more
sharp than the previous one. Alright, let's go back
here, do a few more things. If I changed my mind about
making this into a path, I could just switch and
change it into a shape. And now I have shape one. So if you go on the shape tool, I can change the
fill from a pattern into a solid color like
we've been doing so far. We also have a gradient option, which is when you go from
one color to the other. So black to white, red to white. You can change the angle, change the type of gradients
or radio from the center, angle, reflected or diamond. All the other things we have a large library for
you to choose from. You can also switch the colors
by hitting this button. We have solid color
gradients and patterns, which is what we've
been using so far. You can also just
click this and put in your own code for that
unique color that you want. Alright, so that was
the original Pen Tool, but there are some
other stuff in the drop down menu that
we can also explore. So I'll just make a new layer. Let's long click on
this and take a look. So that was the Pen Tool. Next, we have the
free form Pen Tool, which basically allows you to
make really free selection. So I'm not dealing
with points here, but I could just go around
and make something like this. The same options up here. I could right click,
make this a selection, choose the radius
for feathering, maybe fill it with
a certain color. So if I choose color, they'll ask me what color, and now it's filled with red. Now, with the free form, you
can't really make points. You can see I'm clicking
everywhere, nothing's happening. But once I make my weird
shape, close it up. I will see the
points made for me. This is less precise, but if you do want
something curvy like this, you still have the
option to either delete one of the points or use the handles
that we saw before, hold down command or control, and maybe intensify or
sharpen one of the curves. It's the same thing.
It's just the way that you're introduced
to them is not the same. We can also the other Pen
tool add to our selection. Let me just continue this. I'll go to the edge here and connect it to
my first thing. Once you've filled
in your shape, you've closed the shape, you can go ahead and
make a new shape. So right here, we
have combined shapes, subtract, and the same
things we've had so far. Let's try the intersection. I'll draw something
else, close it. And now I have this effect. I could make a selection of it, and it's pretty much
the same thing. So I'm just going to hit delete. Notice here that even though I deleted the previous selection, I can't really grab
this one to delete it. I'm selecting it,
hitting backspace, as you can see, nothing happens. That's because I'm dealing with a path here, as I mentioned. The way Photoshop
works is that it saves your paths in a different
window called Paths, which if you're not
seeing it here, just go to Window
and click on Paths. When you go on there, you can see there's something called Work Path and it looks exactly
like what we have here. If I wanted to delete this, I would have to come here,
hit Delete, and there we go. If I make a new path, it will show up right there. I could make another
new path like this and then proceed to fill it
in or just do it vice versa. You can hit that button to
turn it into a selection with the marching ants or
turn it back into a path. Also, if you've used
the Lasso tool, you can turn it into a
path just like that. These work interchangeably. Let's delete both of them and take a look at
the other Pen tools. Next, we have content
aware tracing tool. Now, this is for when you have something already
on your screen. So for this, I just imported
an image into Photoshop. This is in the resource folder, so just import it in. And using the content
aware Pen tool, it's going to detect an object for you and automatically
create a path around it. So we have a human subject
and we have this balloon. When I have my mouse over
an area like the sky, you can see nothing's
going on with my cursor. Once I go towards the balloon, especially the edge of it, you can see something does show up. When I click on that area, it creates a path
around my balloon. The same thing can work
with the human subject, but since that is more isolated, it was easier to find. Notice how I did make a
mistake around this area. We already learned how
to deal with that. Let's grab command
or control and just simply work
with the point here. Click on until that's
the only dark blue one, and you're able to
move this to the side. Then work with the
handle. There we go. We can add to that
selection so I could try getting the
mountain here or that tree. You can see I still have that blue line around my balloon. I could remove from
that selection. Let's hit around the balloon and I'm getting
rid of the points. We have make selection. So it's saying no
pixels are selected because I don't have
a closed shape, but it essentially works
like the other pen tool. Let me just grab this and then click here to
complete my shape. And I think we should
be good to go. Let's see if we're
missing an edge. So now I can make a selection. I can go to paths and
just call this balloon. So whenever I'm in need of
a selection for my balloon, I just need to make a really
precise selection once, save it over here, and then I can just come back to
it and click on it. Let's go ahead and delete that. And now the blue lines are gone. We have some other stuff here. This is the same for every
Pen tool alignments, the hierarchy, the different
settings we went over. And then tracing, we have
normal, simplified or detailed. This is depending on what kind of shape
you're dealing with. By default, it's normal. But if you're dealing
with a really detailed work like a building, you might want to
switch onto this. This will use more
computer powers to make sure your
computer can handle it. And then here you're determining how much detail you want Photoshop to put
into this selection. By default, it's set to this. Again, you can determine how much you wanted
for your object. Next Pen tool is the
curser Pen tool. So this is just for curves. I'm going to go back to
our original document, and unlike the first Pen tool where we made points
and we got sharp edges. This allows you to make points, but it's going to
be rounded edges. So unless you're
making it sharp, you're going to be getting
curves all the time. So if you hold down alter uption and then click on
one of these points, you can see how it's
turning what is not fully curved into
curve and then vice versa. So I could uncurve everything by holding
down alter option, bring it back by holding
down alter uption again. And the other ones make a point and then just
click and drag it. You see I'm not
getting any handles here because it's
curved by default. I only need to make it
sharper and undo that. Same settings up here, not much has changed. Going to delete
this, and then we get to move to our other tools. We have Add Anchor Point tool, which adds the anchor point
to that path that you have, so I'm just going
to go back just draw something real quick. When we add points until now, we've been using the
Commander control to do it, but you can also just use
this tool to add points. And because they're
anchor points, they come with those handles. So it doesn't matter if you're
using the curve tool to make your curve or
the regular Pen tool, you can add the anchors
just like this. Then, of course, you
can move them around, play with the handles,
and do whatever else. We have the opposite, which
is delete anchor point tool. So it deletes these
points that we just made. Next, we have
Convert Point tool, which is the shortcut alter
option that we've been using. But if it's a curve, it gets
shifted to a sharp edge. If it's sharp, it gets
shifted to a curve. Now, before I end this lesson, I do want you guys to practice
going around a subject. So let's go back to
this image right now. What I want you guys to do is use these selection
tools that we've learned so far to grab the human
subject and these two walls. Let's go over that together. You may choose to use one
of the auto features. Let's hit Cloud, select
subject. There it is. Now using the tool, I can make an estimate of what I want these
lines to look like. Let's actually go
for the ones at the bottom to make
it a little easier, grab your Pen tool, and
before I hit anything, I'm going to go to paths
and create a new one. Let's hit this first,
and now we got one. Let's call this human. Let's make a new layer. And on path one, I'm going to use my
Pen tool to make a line from there to the edge, close it off, and then
from there to the edge, and then make sure
to connect it. To make it precise,
we're going to hold down commander control and match it up with the correct perspective. Be sure to click again so
that the blue line only applies to the point
you're trying to change and then do the
same thing down here. Once I have this, I
can make a selection. And let's do some adjustments. So I'm going to go over here, and let's say I want to change the ground color
into something else, maybe something like
that, a little reddish. Close that off, go to our paths, grab the human layer,
quick selection, go to layers, and
we're simply going to remove the adjustment
from this human saturation. So currently you can see it's
coloring his pants, too. That I have the marching
answer on my human subject, all I need to do is make sure that white is the
foreground color. Let's hit X to switch
it on this layer, let's hit deep backspace and then Command
or Control deep. Now my human subject
is no longer pink. To soften the edges a bit, I'm going to double click on the layer mask and
simply feather the edge. Not a lot because it
gets rid of everything, but we're just
going to feather it by around a few pixels. If it's too intense, we can lower it by a little bit. And now the floor is pink. So before or after, really
simple thing to do. So we use the selection
tools and the pen tool and use some masking to
change the ground color. In the next lesson,
we're going to learn about the Action Panel, which basically takes all of these things we've learned so far and allows you to create
a preset for each of them. So that's a really
cool feature to learn, and I'll see you guys in the next lesson where we do that.
13. Action Panel: The Action Panel in
Photoshop allows you to frequently use
edits into one button. So if you frequently turn
your images to black and white or change the
hue of your greens, the Action Panel can make your workflow a lot
faster as you can record your workflow once and just use that button
over and over again. So let's go ahead and take
a look at that panel. If you go to Window,
it's going to be the first one
there called actions. So if you have the latest
version of Photoshop, you will see a lot of these
predetermined actions. But let's just go over
some of the basic ones. I'm going to close all of them, and we can see we have Wig, we have frame channel, wood frame, and all that stuff. These are things that
if I were to hit Play, using this button,
feather is not available. Now, these are things
that if I were to just choose one and hit play, I'm going to grab this
one, which is supposed to turn our image
into sepia toning. If I hit the
triangle next to it, I can see exactly what happens. So we make a snapshot, we merge to layers, we desaturate, and then we make the following
adjustments. Those are the steps that
this action will take. Let's select it, then hit
the Play button down here. You can see in one
click my image, turn into something else
following those steps. And if I go here, it just made layer one and the
hue and saturation. So when you first import, as you know, we only have
our background layer. This came up because
of the actions panel. All right, let's go back to our actions panel gets lost there and see
what else we can do. So you can delete an
action, make a new set, which is what you can use
to store these actions. So right now they're in default. Let's go ahead and
make a new set. Let's call it colors. I okay? Now, within colors,
there's nothing in there. So let's go ahead and
make a new action. Before that, I'm just going to delete the adjustments
that I made, delete the layer mask,
and then delete that. So back to the beginning. Let's go to the actions panel, and what I'm going
to do is create an action for turning an
image into black and white. Very simple. Hit the
plus mark right here. Let's call it, make
it black and white. Set. We want it to be in colors, but you can set it into
whatever sets you have. Function key, when you
hit a keyboard shortcut, which would be from
the following, this action will happen. I'm going to select nod for now. And then a color for you
to organize them better. Now we're going to record. Now, whatever you do from the time this turns
red until you stop it is going to be saved as your make it black
and white action. So let's go ahead and duplicate this
Command or Control J. And let's do something
really simple. So just black and white filter. Let's clip it down, play around
with these slides a bit, just so our action
is interesting. Let's say that is my adjustment. Go to actions, and
then hit Stop. So what do we have here? We have layer via copy, which
is what we did. Make adjustment layer, create clipping
mask current layer, set current adjustment layer. That's exactly what we did. If I were to delete
what I just made, all of that, start from fresh, go to the actions panel, and simply play this action, I will turn it into
black and white. You can do this for
more complex workflows, such as turning the hues
of every color within your image into a
specific color palette, maybe adding some
vintage filters, creating things from scratch. This will make things
a lot faster for you. In the next lesson, we're
going to look at another way to make our workflows
faster within Photoshop.
14. Custom Brush and Pattern: Now, let's learn how to make our own custom brushes from
either a drawing or an image. I'm going to start with
an image right here. This is available in
your resource pack. We use this before
in an on lesson. So import this into Photoshop
and let's go ahead and select the subject using the methods we've
learned so far. I'm going to make this quick, grab one of my selection tools, have Photoshop selected for me, and then go to Select
and Mask just to fine tune the hair. So it refined hair, Photoshop detects it for
us. Everything looks good. As you recall, we did
have some imperfections here that I'm going to
remove via the brush tool. Once we're done with our
selections, let's hit okay. And it's going to make us a new layer with this selection. Let's delete the background, right click on the mask
to apply that layer mask. We have a transparent
piece out of our subject. Next, we're going to grab
the adjustments down here exposure and turn this image into just a black solid shape, and this will give us our brush. So make sure there are
no details available or visible inside your
object or subject. And if you have to,
if it's kind of gray, and you can see the outline
for whatever reason, you can just duplicate
the exposure layer with Commander Control J just
to intensify the effect. We're done, we're going to go and just merge
everything together, so grab the first
one, hold down shift, grab the last one, right click, and then merge the layers. So that's all we have right now. Let's go to edit, then define brush preset. Call this flying
weighty with balloon. It okay. And now I have
my brush, so I can click. I have my red color
loaded in with 55% flow. Let's increase that. Click once and I got myself the subject. Now, with something like this, where you have one singular
subject in your brush, if you click and drag this,
it's going to look weird. So what you can do is increase
the spacing of your brush. Go right over to this box
containing the brush, and it's going to bring the brush settings for
this particular brush. So down here, we can see
that when we stretch it, we're going to get this effect, which is what we just saw. But we want it to be in a
way when we click and drag, we're just getting like,
multiple flying people. So this is just size, the orientation, but this is where we need to be being at. So the spacing between
each of the strokes. If you increase the spacing, you can see slowly we're
getting different people. And now, if I draw, getting them just like that. The more I increase, the more space between
each of the two. So use this as you'd
like to make this work. This is especially helpful
with singular objects. So even if you have this leaf, you want it to be differentiable and not just one giant blob. You have some stuff on
the edge right here, so if I can find my new
brush, there it is. Let's make a new layer. I'm going to just do
one for reference. Let's increase the
spacing again. We have some angle options. If you ever wanted to change
the angle, we have flip Y, flip X, the roundness
of that shape, so you can squeeze it
for whatever reason. Now, on the left, we have some interesting things. So you can go into the way
shape of your brush is. So when you're talking
about shape of your brush, you're talking about
the tip of that brush. So hence why when we change
the jitter, we can do, like, different sizes
at the same time, just the minimum diameter. Can do an angle jitter, so make it more randomized. Again, if you have a leaf
brush, this is perfect. Roundness jitter, so making it more random,
minimum roundness. You can flip the X or Y jitter and the way the
brush is being projected. I'm going to uncheck this. Then we have scattering, which is scattering
the brush strokes. You can do it on both axis. So it just travels into space. We have count one,
then count jitter. So we have 16 right now, eight. The next thing is the texture. We don't really have a
texture here, but if we did, we could adjust
that the brightness of the texture, the contrast. You could technically
make a brush that is not just an
outline like this. So this is where the
texture comes in handy. We have dual brush, so you can combine
two brush strokes. That was the person,
and I selected this, I believe, wooden brush, and this is what we're getting. You can choose something
else. Let's undo it here. So we have the person here. I could select one of these and notice how it
combined the two. We can change the size, the spacing of that fusion, the scatter, and the count. Color dynamics
doesn't really apply since we have a
solid color brush. Next is transfer. How does the flow
transfer in So flow is, as we said, how much ink is
coming out of your brush. We have the same
thing for opacity. So this would be good
for, like, clouds. Have brush post, which is how the tip of your
brush is situated. So noise, which is, like, little things you can
add to your brush. We don't really have much
texture going on here. Next, we have wet edges, so it kind of gets that
watercolor effect. You can build up
on it. Build up. That's another thing you can do. So going on top of it. We have smoothing, making sure your selections are smooth, your painting, should I say? And then protect texture. I don't really have texture, but it will maintain that texture with
every brush stroke. And then once you're
done, you just close off and can start using
your custom brush. Now, you can do the same thing if you didn't have an image. So let's say I wanted to
grab something like this, one of these brushes that
are currently there, and I draw something cool. I could turn this into a brush. So simply go to Edit, to find brush presets,
then hit okay. There we go. It doesn't
always have to be an image. You can draw something yourself. If you have a signature, this is how you would do it, if you want to create
a pattern like this. Speaking of patterns, actually, once I have something
interesting like this, I can actually define my own pattern for
the pattern panel. Same place, edit, we
can define a pattern. Let's call this silly lines. I okay? Now, silly lines will be visible in
the patterns panel. If you're not seeing that,
go to Window patterns. And if I were to delete this, let's make a new layer
so we can delete this, go to patterns, click this
one, it gets loaded in. I can now use this on my design, on my photos and
have fun with it. But that's pretty
much how you can make your custom brushes and
custom patterns in Photoshop. In the next lesson,
we're going to go over the last thing that concerns
how Photoshop works, and that is the
animation feature. Of people don't know
this about Photoshop, but you can do frame by
frame animation here. It's great because you
have all these tools that allow you to
draw cool things. Why not animate it
in the same place? So I'll see you guys in the
next lesson where we do that.
15. Animation: So let's go ahead and use Photoshop's animation
panel to create some smiley faces
on the piece and just see how we can deal with
motion within Photoshop. So go ahead and import this
image from the resource pack. And what we have right now is simply our background
layer as we've had so far. I'm going to do is unlock this and simply bring our
timeline right below. So go to Window, scroll
down to timeline, and this is where all the
animation will happen. G to put this up there. You can also go to
Window Workspace and just work with this in
the motion workspace. But I personally prefer
the essential with the addition of the timeline
because of the layers panel. So you can see that right
now we have two things. They're marked down here, zero, second, 0 seconds, one, two, but we said we want to
create some video motion. So let's go in the
top right corner here and convert
to video timeline. Now, let me just
extend this a bit. This is going to look like a regular video
editing software. We're going to have our layers and then make changes as we go. You can use this thing down here to increase the thumbnail, and that's exactly
what I'm going to do. And basically, you're going
to be stacking layers on top. And as the video plays, it will go over each
of those images. So in one image, you
can have a smiley face. In another image, you
can have a set face, and that's generally how
your motion is going to go. So this is more of a
frame by frame animation. So layer zero, let's
call this our main, and then you can see that it changed the same
layer here into main. I'm going to duplicate
this a couple times. So command or control
J, so three times. And then what I'm
going to do is go on my first main copy,
use our brush, adjust the size, get
maybe a white color, zoom in with a track pad, and just draw some smiley
faces, maybe on this one. And let's hide the other two so we can see what we're doing. So there's some eyeballs. Alright, so this is
what my first look is. If I bring back the other two, it's going to hide my first
thing because we learned with layers that it's
all about the hierarchy. So whatever's at the top is
the visible layer right now. So let's hide the second copy
and sorry, the third copy. On the second copy, I'm going to lower its opacity so we can
see the smiley faces. And because they're positioned in the same exact location, the original image, I can just change and be focused
on these smiley faces. So on main copy two, I could maybe draw the eyes again and just maybe have
this P stick its tongue out. Second one, I could have
him kind of be grumpy. And this one, I could
have the same eyes. But have it like snore. Then we're repeating it with the same with the third layer. So let's hide the main copy. Based on copy number two. We can decide our next thing. So this one, I'm just going
to keep it as it is, eyes, eyes, and then just the tongue. This one I could maybe move
its math a little bit. As if you turned away, you can use the erase tool
to delete something as well. Then the third one,
same thing, sleeping. But I'll move the Zs
in a different way. So draw Zs in between
the previous ones. Okay. So we have three things. Let's bring back their
opacity all to 100%. But when I bring them all back, we're only seeing
the last edits. That's because these are
starting at the same time. To make this like an
actual animation, I need to offset the
last two layers. So this guy can stay as it is. So when I go over, you
can see it's nothing, then the faces show up. I'm going to actually move this. I'll have to draw something
here first, actually. Let's hide the top two. Bring the cursor here, lower the opacity and
draw something on the first layer just because I want them to be alive
from the beginning. So maybe have it look to the side and then make a
different smiling face. This guy is going to look this way before they
begin their motions. And the third p
is just sleeping. Okay, let's bring
back the opacity. And now, just like
the first two, we're just going to
offset these like that. Now when I go over
it with my thing, you can see that they're changing. Let's bring
them back first. We can see like they're
moving around, they're alive. And when I hit space, it happens really quickly, and that's because we're dealing with one frame at a time. So 0.1, 01020304. If I want them to run longer, I simply have to extend them. So let's say the first
scene is five frames. Second scene is
also five frames, and I'm just offsetting
it like that. You can use this to
minimize your view. So let's go on ten frames
and then cut it right there. Hit the scissor, and just delete with backspace, the extra bit. Bring this here, get your
timeline slider on 15, cut again, and then just
delete this with backspace. Bring this here and then have it continue for
the rest of the thing. Now let's hit the space bar and we can see how
it's pretty cool. I'm going to extend
this because I just remembered we erased
a part of the eye. What you could do is
also open these guys and change the position,
opacity and style. Position just means that you can change where the image is. So if I move it to the side, you can see how in
the beginning it's up there, then it
comes down here. And that's just a
simple animation. You can do the same
thing with opacity, so it's fully visible
at the start, then transparent at the end. Then we have the style, which is what we've
been doing so far with the brush adjustment. Click on here, you can add
more media, make a group, make a video group
from these clips, and just delete this track. You can also go back frame
by frame, go forward, hit Play, stop the thing, go from the start,
move to the end. If there's audio, you can
have the audio going. There's actually an audio
track down here so you can put a sound effect file right below and then match
your animation to that. Once you're done, you
can render the video, so it's play smoothly and then decide where you
want to save this at. Another thing that
you can do is start an animation without
an image like this. So let's go ahead and
make a new document. So I have this layer zero here. It's not an image,
and what I want to do is animate my own thing right here using the
onion skin feature and just make a silly
frame by frame animation. So what I have right
now is layer zero. This could act as
your reference layer. So say I want to draw a path for my falling
ball to follow. Going to draw
something like this, and then this would
be my ground. To bring in the actual ball, I need to go over
here new video group. And now within this video group selected here as well, I'm
going to make a layer. Now, this is a video layer
and not your typical layer. I'm going to zoom out a
bit and extend this to one or two frames,
maybe three frames. So align it with three F
and just duplicate this. Commander Control J
until you're happy. So I'm going to go to six, hit the scissors, delete that, and maybe one more at nine,
then delete the rest. I have three scenes
for my animation. Have the play head at the
beginning, Layer one. Let's actually call
these something. It's a background scene one, scene two, and scene three. And call the group balling ball. Alright, so scene one, let's grab our pencil, choose her color
and draw our ball. Now, if I go to the next frame, you can see how the
ball isn't there. And that's because we said
we're dealing with frames. So to enable onion skins, just go over here and
choose enable onion skin. Now what is an onion skin? When you go past a frame, the next frame, you can see how my ball fades out at the end. The beginning, it's all dark. At the end of that
scene, it's this color. That is because onion
skins allows you to see a reference of your
previously drawn figure so that the next time
you draw a ball, you can make sure
that it follows the same width and height
and the same direction. If I don't have
onion skins enabled, I wouldn't know what
the ball looked like. So in my scene, too, if I assume it's here
and I draw it like that, you can see how it's a lot
different from my first ball. If I have onion skin
enable to go over here, I have a reference to follow. Someone to zoom in here and draw my ball relatively the same
and in the same direction. Then that's our third ball. So I'm going to go on scene
three and draw my ball again, making sure that
it looks decent. When I go from the beginning, you can see, I have
a falling ball. And all I have to do is
just duplicate the scene numerous times until my
ball effect is complete. When I'm done with my reference, I could just um either hide it or delete it
and maybe replace it with my own background, say, this red color
is my new background, and just continue
making my animations. And that's pretty
much how you use the animation panel
in Photoshop. It really depends on how you use the tools over here
to make video layers. It's the same logic as
regular photo layers, only that you have
a timeline and you're dealing with
seconds or frames, and your playhead needs to be able to show that
sequence perfectly. You can add an audio
track and then render and save it for
your next project. Use this in Photoshop a lot for looping
their text effect. Maybe if they make
a cool composition, they have, like, the stars
sparkling in the back. Generally, you
want to use it for shorter and more
simpler animations. The heavier works is going to need a really good
and fast computer because this is
obviously a lot more complicated than a regular
two D static image. Now that we know
how to use all of the basic features
within Photoshop, we can now move on to
different use cases. We're going to start
with photography and then make our way
to graphic design, some mockups and
many other things. I'll see you guys in the
next chapter of this course.
16. Poster Design: Whether it's for
your own purpose or for a brand that
you're designing for or for a little page that you have on
your social media, posters are a great way
to inform the people of a certain event or of a new product or any other thing that you're
trying to advertise. The thing about posters
is that while you're designing it and even
before you're designing it, you should know exactly
what you're going to put on there and also keep in mind the things that
I'm about to tell you. So the first question
you need to ask yourself is why am I making this poster? Is there a new product? Is there a birthday
event? Is it a wedding? What is it that I'm trying to
advertise to my followers? Once you have that in your mind, you got to think
about what's going to help your message
shine through. Is it going to be patterned? Is it going to be a
photo of yourself? Maybe some graphics? You have to know what will
go next to your text. Another thing is for is to design the poster
in a way so that the person who sees
it can get informed, know where to go to if
they want to reach out and also be attracted
by the graphics. So obviously if you just write a bunch of paragraphs
on a poster, no one's going to take the
time to read it because nothing attracts the
customer into the poster. If you do this wrong, if you put the text wrong, if you put the graphics wrong, you're going to make the poster boring or not
pleasing to the eye. When a poster is not
pleasing to the eye, no one is going to look at it, which defies the whole purpose
of you making your poster. So there are a few
things that you have to keep in mind and I've
written them down here. The first thing and the most important thing is
the title of your poster. What does the title say?
Does it say New collection? Does it say your
invited birthday party? Does it say, New book alert? What is the title that's going to introduce your message
through the poster. The title would have
to be really big. Because you want the person to know exactly what
they're looking at. Is it ad Is it an
ad for university? Is it a new Donut? What is it that
they're looking at? The title is really important, and that equals to emphasis on the thing that you're
trying to advertise. Instead of being like, hey, you're invited to
my birthday party, should just write
birthday party. That's the title, and then
below it or before it is where you would write more
to complement the title. The main title is emphasis
on the main thing. The next thing is the text which goes before or after the title, and the text is where you
would give more information. For example, you can write
make your dreams come true by coming to Jackson
College or something. You can write text, and it's okay if you have more
than a couple sentences, but make sure that the
proportions are right. You don't have a whole
paragraph sitting right in the center of your poster because no one is
going to read that. You need to make sure
that it's divided correctly and there's
no a big paragraphs. There is no
paragraphs, actually, don't want any paragraphs
in your poster. Even if there is a
lot for you to say, you wrote an entire paragraph that you want on the poster, you should break
it up and place it on different parts
of the poster. Next thing is the graphics. Now, the graphics
are what's going to bring in the eyes
of those who see it. If there's no graphics
whatsoever on your poster, then that's going to be a
really boring poster and no one is going to look at
it and that is guaranteed. Now, graphics could
be either a photo, maybe the photo of a model. It could be some patterns
that you designed. It could be some
illustrations, some dots, some geometrical shapes,
could be anything, but it has to be there. And also with graphics, you don't want to put 100
circles on your poster. You want to give it variety. If you're putting circles here, you want to put
maybe lines here. You want to change the sizes
of the circles throughout. You have a big circle
here, a small one here, and you don't want to make
things the graphics identical. You want some variety in there. If your poster is about fruits, instead of putting
a singular apple, you should put
different kinds of fruit to give it some variety. Another thing now,
this is something that a lot of people
don't pay attention to and that's what causes their posters to
be a bad poster. White space is when you put white spaces around
your posters. In the examples, it'll
be easier to understand. But essentially,
it just means that putting either
shapes or frames of white around your poster to make it more balanced and
easier to look at. Just the color white
is a color that you should definitely
put in any poster, doesn't matter what it's about. It's the only color
that can make things easier to look at and can
balance out the entire thing. White space causes the poster to be balanced and
once it's balanced, people will look at it. Another thing is layout. Where are you going
to place your text? Where will your graphics
go and all that? Layout is something
you will probably understand by looking
at other posters, maybe get some inspiration
through the works of others. That way you can understand the popular layouts,
the right layouts. In the examples that we
will look at shortly, you will also be able to
pick up a few things. Layouts cause rhythm
to your poster. Without a proper layout, your poster is going
to look like something you made in 2 minutes, something that you didn't
put a lot of time in and it will show if the
layout is not proper. And then we have another
thing, which is the flow. It's the movement that you're
creating for people's eyes. What is the first thing
that the person will see? What's the second thing?
Where does the eye flow? Does it go from here to here? Does it go from here to here? How do you want people's eyes to flow through your poster? What is the most
important thing? What's second important? You want to balance it in a way that the person sees the
most important thing first and sees the least
important thing at last. Flow is really important. Finally, we have color. We already talked about color. The different kinds of
color that you use, the different color palettes can change the mood of your poster. Let's say if I have a
watermelon palette. It's like a watermelon pink, watermelon green and
I use it in my poster to advertise for a new drink, I'm giving a fun summer
vibe to those who see it. They're going to look
at it and be like, Oh, this is great. It's fun. I want that
drink. It's also summer. But if for the same drink, the same fun summer drink, I use all black and
maybe I use some white, it's way too serious and I'm not going to look at it as
a fun summer drink. I will look at it as a really luxurious, maybe
alcoholic drink. But that is that's not
what the product is and I showed the thing wrong
because I use wrong colors. Colors are very important. Make sure you're using the
right palette for your mood and message and colors
need to have harmony. We mentioned this before. If I'm using one color from one palette and three colors
from another palette, I'm not creating harmony. Color palettes are made and are made of colors that are
in harmony with one another. That means that
their hue is one, they have a similar hue and maybe the saturation and
the brightness changes, or they have the same
saturation and the hue changes, and it all depends on the hue saturation and brightness values of the
colors in that palette. They need to be
similar in some way, or else it's going to
not have any harmony. So these were some
things that you should always
remember when you're designing a poster and
a great tip before designing something is
to go through Pintres, Bhans Instagram and look at
the posters of other people. It's going to help you a lot. It may seem like
something unnecessary, but just looking at posters helps you
envision your poster. You're going to maybe use the layout of
someone's poster and then change the colors
to make it your own. So definitely get inspiration from other people
prior to designing your poster because
once you get into Photoshop and you have
nothing in your mind, it's going to be really
frustrating and you'll end up with something that you will
not be happy with later on. So now that we know what
makes a good poster, we can now go ahead and
look at some examples to better understand
these principles. I got some posters from online, some good ones and
some bad ones, and we're going to see and
examine each and every one of them to see what makes them
good and what makes them bad. So here is our first poster and you can see the first thing, the title is Work conf, which I think stands
for work conference, or it could be the
name of the event. I'm not sure. That's the thing. The first thing that
you'll see is actually the lady and that's the
graphics that we talked about. The graphics are there to
bring in the person's eyes, bring in the person's interest. Then after you saw the lady, you're like, Oh, what is this? It's a work conference
or this event. And you can see that it
emphasizes on the title because it's the biggest
among all the other titles. So use your graphics
to bring in people and then put your title somewhere
related to the graphic. Now, here's another
tip, human subjects. Human subjects will attract attention more
than other things. If I had a triangle here, it will not attract my eyes
as much as this human. The same thing goes
for photography. If you have a human subject, your photo is way
more attractive. For graphic design,
it's the same. Human subject make
things attractive. So we have a human subject. I have attracted and caught the attention of my followers. And now that I have
their attention, I can tell them that this
is the name of the event. And then below it, I'm telling them what exactly I'm like, what is this event for? It's for career and chance. I'm going to assume that
this person is going to have a conference to talk
about career and chance. Before looking at any
of the tinier text, I already know what the
poster is trying to say. This is a great poster because in less
than a few seconds, it allowed me to understand
what it's about. You can also see the
balance the poster has because of all the white
space around the event. After you've read all of these, the main part and notice how the main
thing is in the center, you definitely want to do that because the
first place that people are going to see
is the center of a work. If it's a four paper, they are going to
see the center. You probably notice that
in business documents, the thing that's in the
center is the logo, but it's really faint. That's the first thing
they're going to see and then they'll read the
document later on. Now after this, we have
some additional text that we have put into
different spaces. This is the date where
it's going to be held and how much
reservations are there, and then the company name, we have some logos here
if you have logos. Down here, it's telling us a little bit more about the event, but it's not as important as the name and the
reason for the event. It's smaller. Then here we
have some contact information. This is a QR code to go to their website where people
can just put their phone on, open their phone camera and
then go on this and it will bring them directly to the
website of this organization. We have the contact information. Now the reason why
this is smaller is that you don't want people
to immediately contact you. You want those people who are
interested to contact you, someone who is not
interested will only look at here and then just
go on with their day. But people who are interested, they're going to
first look at this, then they'll look around for
the contact information. That's why it's small. You don't want to make it as big as this or as big as this because it's something that you have put there for
those that are interested. All right, also keep in mind
the flow of the poster. This is the first thing
that people saw, the lady. Then if you see it ends
here, the main thing. It's kind of like an F, see the top, the bottom, and the middle line. With posters, people's
I flows will go in a form of F. Well,
that's for English. If it was another language
depending on where it starts, does the type starts from
the left or the right? If it's from the right, it
would be from the right. But you can see a F right
here, top, bottom, middle. Just Imagine this F
as you're designing. We'll also use that to, um, design things in the future. While we're designing posters, we'll keep that F in mind. But this is just a tip. It doesn't necessarily have
to follow the exact F letter, but you get the idea about how the I flows around the poster. This was a good poster. It got the message across, I told us information about
where to contact the people. I brought us in with the
graphics, which was the lady. I told us about the
date and the seats, which are some
important things but not as important as the title. It also gave us an additional
interesting information like the lady's name. If I know her, I'm like, Oh, it's her and then I'll
continue reading the rest. Now let's look at
our next poster. This is a bad poster. It looks like you designed it in maybe Microsoft paint and you didn't have any skills
and we're just trying to put some text onto a
bunch of colors. Immediately, the first
thing you see is this really dark red and tiring for you to look at the text because the
text is a neon green. This is the color
that we talked about. Colors need to have harmony. These two do not have harmony. Then we also have
this bright blue. The first thing that we see
is actually the cupcakes, and that's because
it's the only thing that's normal in terms
of color and position. We have a familiar shape
that we can relate to. But then when we
look at the rest, it's too hard to look at. I don't even want to
read what it's saying. And yeah, the font is not okay and we mentioned that
we don't want paragraphs. There's a paragraph right
here and then there's a little white space
between the next paragraph. We have this empty space here, which should have been
filled with something. The text, the main text, it's too small and the font is making it
look less important. So this is a really bad poster. We also have the image. You can clearly see that the
person didn't crop this part out and the text is
going over the image. Again, we have
another empty space, and it's just a mess. This is not what
you want to have. Nothing brought the person in. We don't have anything
that's going to draw in the attention
of those who see it. We don't have a
main text emphasis. And we don't have the layout. We don't have a flow, we
don't have color harmony. We don't have anything. This is a terrible poster. Let's go to the next one. This is another bad poster. And you might be wondering
why it looks a lot better. Now, it does have
some good points, but it has some bad points. The first main text is
apparent ice chips. What does that even
mean? Is it an event? If it was an event, they should have told
us about the date where it's going to happen and who is going to
be at that event. The text makes no sense and
it's right in the center, which doesn't allow other
things to be next to it. We have some empty spaces here. I guess this is the logo. The logo is placed in a
really awkward position, and then we have the QR code, which is in a bad position. And then the only good part about this poster
is the bottom here. The top part is a total mess. The bottom, the colors
are in harmony. The text is there, the most important
thing being apply now, and then you read
reverse read this, and you go here, and then
you read each of these ones. We also have some graphics which is drawing your
attention to here. You can see that it fades away. That's a smart thing
to use to show people that this is where they should be focusing and not here. Below, we have enough information
for people to contact. But then above here,
it's a total mess. The colors are also in harmony. The yellow goes
well with the gray, maybe not the dark
gray that we have. And yeah, also, this
WTE is not a good idea. If you want to put something
that indicates what this is, you should put for E, you can put a globe. It's like the world wide web. For T, you should put an actual telephone icon, and for W, you should also put
sorry, for the email, should put an envelope and then for the W, you put the globe. But putting WTE is
not a good idea. So this was another bad poster. The next poster, this
is another bad poster. It's way too crowded and we
don't know where to look at. Your eyes is just
confused and you don't even want to spend
time to read what it is. But the good thing that they did here was
that, like we said, the eye goes directly to the center and the
center says fundraiser, which is the title of this. But then we have the
other unimportant things that are larger than the title. We also have colors
that do not match. We have this red, we have this yellow,
this random pink, these blue, and we have the
first letter it's white. That's not really nice. We have this random circle
that is out of frame. It's not even placed
in the center. There's some random
shadows and stroke, it's just so confusing and I don't even know
what I'm looking at unless I spent maybe
two to 3 minutes trying to figure
out what is what. This is a terrible poster. And the main reason is the text. We said that we want our
text to be proportional, meaning that we don't want
everything to be portioned in one big slab of text. We want things to be
portioned in the right way, so it has flow. This has no flow. It's just a flat
text in your face, and you're just reading way too much things and
you still don't want to continue contacting
this person because they didn't
leave a good impression. And let's have a look here. Yeah, this date is way too big. With the white letters, it's bringing the attention away from the rest of the text. Hold on, let's
have a little look like this random dollar sign. Why is it there?
This professional has a drop shadow which is going over the graphic and it doesn't even
have any graphic. If I was passing by this poster, I would not look at it. I would not take a second
look at it because there's nothing to
grab my attention. We also have the website that's going over this
text and also this. If the person made
it a little smaller, try to work with the font, the font size, the font color, it could have been better. But unfortunately,
that was not the case. Our next poster, this
is a good poster. And immediately, the first
thing that you see is hands, the graphics, and what
are the hands doing? They're snatching things, which
is the name of our title. You see the hands reaching
out to snatch something. This guy is going for the pen, pen, guys going for the text. Because we have a nice
flow, it starts from here, it goes from here
and you're driven to the text no matter in what
direction you're going. So we had the graphics
to bring us in to catch our attention.
The title is there. It's also interacting
with the graphic, which is a really
smart thing to do. Then below the text
below the title, we have additional text. This is, I think the slogan. Then here a smaller detail, smaller than the slogan
is the director, and then this is
additional information, something that people who are really interested will read. But if they didn't,
it's not a big deal. So here's some information
about the actors. And then here, the actors
are more important. And then here, the
least important things are the music director, the cinematographer,
and all that. So you can see the order
of importance in the text. First is a title, then is a little text about what
the title is about. Here, they have a slogan. The third thing is the director. The fourth thing is
the actor, the actors, and then finally, it's the
crew behind this movie. The colors are also
in great harmony. We have a bee color palette, yellow and black and white. This gives us a fun
but um silly mood. I wouldn't say silly. It's serious. It's like the game of card. It's fun, but it's serious.
That's a good addition. We also have some bullets to show that this is
not as serious. It's a little fun because
we have the yellow, but it's also not a
little kids show. It's using the bullets and
a card to show that this is maybe about gambling or
mafias or things like that. It's a really creative poster. Our next poster is
another illustration. The first thing we saw
was the lady's face, then we see that it's a gun. Then we see the gun has fired and there's
bullets around it. Notice the flow that we
had in this poster, first, second, third, fourth,
then we're like, Oh, this is an
interesting illustration. What is it about? We see that
it's cry for the bad man. Now, the bad man
is the main text, and this is also the main text, but the most important
thing is the bad man. If this was something popular, I would be like, Oh,
I know the Batman, I'm immediately
attracted to the poster. And then we look after this, we're like, Okay, I
want to learn more. We see that there's a
short description of this. It's three intruders,
two guns, and one woman. Then down here, it's the
least important thing. I think I can't really read it. But I think it's
giving credit to the design and the
storyline and stuff. The colors are again in great harmony and notice how
the good posters so far, they have a small
amount of colors. Here we have one, two, three, four, four
colors. That's it. And one of the half of the colors are just
shades of blue. The hue is the same, but the saturation and
brightness are changing. So when you're using a small amount of colors,
it creates minimalism, which we mentioned is
really popular nowadays, and it's the best kind of
designs that you can create. Try to be as minimalistic as possible because
that's the only way that people will look at your posters or
any other designs. Our next poster, we
have a fashion poster. The first thing you
saw was the lady. She's the graphics
that is bringing us in to see the rest
of the poster. Go to zoom in a
little low quality. So we see her, and
then we see fashion. Fashion is broken down. That's another thing you can do if your text does not fit in. You see fashion and there's
a repetition of the word, but it's not as bold
as the main text. And then here we
see discount 50%, and then you go down
here, start from $49. We see outfit of the day. Then we see these lines. That's the website. This is, I think the phone number. Then here we have an email too, and then finally, we'll
see what's in here. Can't really read
it, but clearly it's not as important as
the rest of the text. The colors are in harmony. The colors also match with the model's outfit
and her hair color. Everything in this
poster has harmony. Here the F letter that we talked about
is a lot more bold. This is the first
line the bottom, we're drawing an F right now, the top, going down
and the middle line. Notice the F. That's
because that's a popular I flow when
it comes to posters. The text also has good font. You can see that they're
all capitalized, but this one is thinner,
this one's thicker. This one is italic, and these ones are in between. If you're using even one
font for your entire poster, try to use different
styles throughout to create variety. Our next poster The Zoom out first. Our
next poster, there we are. This is a really simple poster. Again, we saw the model first, and then we see this giant sale. If you're following this fashion brand and
you like the brand, you're like, Oh, sale,
I want to know more. Then you will see
save up to 75% and then you'll see on all summer
dresses and accessories. Now the bad thing about this poster is that there's
no contact information, but it does work if the
brand is posting this on their Instagram
story where people already have a way of
reaching out to the brand. If you follow, let's say Instagram and you
see a poster like this, you know that all you have to do is to go in Zara's profile. Maybe there's a link in their bio or you can just
message them directly, go to Instagram shop. There are many ways to contact the brand
after seeing this. But if Zara is planning to put this poster on the streets, maybe on a billboard, they should maybe
learn more at zar.com. Just a small detail for contact. Or put a QR code that we saw earlier for people to scan and go immediately
to the website. Again, it works if people already have a way
of contacting you. But if they don't, you should definitely put
contact information. Here the colors are great. We have this really
bright reddish orange. We have a fun orange
in the background. Notice the color palettes
and summer here. These warm bright colors already give you a sense of
summer a sense of fun and the familiar
sense of summer outfits. The color palette complements the message and the big
sale because it's cursive, it's creating a elegant, fun look on the poster. Then finally, we
have this poster, which is not as fun
as the one we saw, but it's not supposed to give summer wipes because it's about football,
it's about Pepsi. Pepsi has its own colors. It's using the colors in
the font in the logo. As the graphics. The first thing you
saw was Messy himself, and then you will see
the graphics behind it. The reason for that
is like we mentioned, the most attractive thing is human subjects and
then illustrations. It's a really smart take to put both the human
and the illustration, but put the illustration
behind the a human subject, and you can see the illustration
is interacting with the subject and
also with the text. This is a really smart poster. It's creative, it's
innovative and it's great. It's a great thing
to attract viewers. And then after this, you will see maybe you'll see
Pepsi, the logo, and you're immediately
interested if you drink Pepsi or
if you like Pepsi. And if you don't,
you'll be like, Oh, this is about Pepsi. I'm going to walk away now. After this, if you saw Messy
and you know who he is, you'll see the confirmation
text and if you didn't, you'll be like,
Oh, this is messy. Cool. So and then after
we have the Pepsi slogan, which is there, and there
is not much information, but because this is
something they will probably put under
social media platforms, there's not much contact
information in the poster, but because they
could be putting this under social
media platform where people already have access
to Pepsi's website, their social media
platforms and all that. There's no need to put
any contact information. But that is only working
because Pepsi is a known brand and everyone
knows what Pepsi is. They know the website,
they know what it's about, what is the project,
and all that. Pepsi doesn't
really need to give that much information
about what it is, what the drink is about because everyone knows what it's about. But overall the
colors are matching. We have a nice
gradient in the back, which creates a powerful
presence over messy, you can see the dark parts
here, but it gets brighter. It's like there's a light behind messy and there's a
spotlight going on. Overall, a great thing. We again have the same font, but this one is bigger,
this one's smaller. It's putting emphasis on the title and not on
the supporting texts. Then we have this as
our final poster. The first thing you
see is the doughnut. You could be thinking,
is it Dunkin donut? Is it Krispy cream? Is
it some other chain? And after the fun
little illustration, you will see July 14 and you
might not see this logo. Is not that smart. They shouldn't have
put this here, but it does make the
illustration special. In below, you will see that, oh, it's crispy cream. I love crispy cream, so I want to learn
more celebrating 80 years of the original
glazed doughnuts. This way, you know that it's interesting that the balloons
are coming out of the logo. Interesting take on showing that the glazed doughnuts
that we all love are from crispy cream and also this event that is going
to take place on Friday, July 14 is also coming
out of the logo. Crispy Cream is giving
all of these to us with these fun little balloons
and then you're invited. This is a supporting text
that makes this fun. It's giving a birthday mood, which is a birthday because it's the 80th birthday of
the glazed doughnuts. With the fun pattern
in the back, it gives us that fun
summer doughnut mood. So the colors are great. They're matching
with each other. We have the logo. We have
one supporting text. We have the date, the place, not the place, the place
is just Krispy cream. The date of the event, and some little text to kind
of make people more excited. Get a dozen original for only $0.80 when you buy any dozen. So when you see this, you're
like, Oh, this is great. I want to go to Krispy
Cream right now. The layout is great,
the flow is great. The colors are great,
and so is the font. Actually, this is
our last poster. That wasn't the last one. This, this is the last one. Now, this is, I
believe a restaurant. You can see that the first
thing that drives you in is the colors because everything
else is black and white. Then you see that
there's a knife, a plate, and a fork. Immediately, you assume that
this is related to food. You will see taste
upper west side. And then you'll see the
80 Chef Unlimited Food, the date of the
event, the website. After seeing these three and
the suggestive graphics, you're like, Oh, this
is a food event. So if I want to get
unlimited food, wine, beer, and spirits, I would
go straight to this website in
between the state. And then we have benefiting the Upper West Side community. And finally, the
least important thing is presented by American
Airlines and Mastercard. So you can see the order of
importance in this poster. It's a really clever
thing they did that they kept everything
on a white background, use black text and make the
only colors be the graphics. This is for sure going to
attract people's attention. This is a smart thing
that you can do. Now after seeing all
of these good posters, you may already have an idea of how your poster
is going to like. That's what I meant
by saying to look for inspiration and that in your head while you're
looking at those posters, you're going to create your
own poster in your head. In your head, you have your
poster and then maybe you can sketch it out to make
things easier for you. You can do that as a beginner. It's totally okay. You can maybe bring
in this image onto Photoshop while you're designing
to maybe use the colors, use the layout as an example. It's always good to
practice as you go on. A good practice for if
you're just starting out is to try to
mimic the poster, but put your own
text and graphics so that you can practice using other people's work
and as you progress, you can maybe make
your own work soon. So this was it for this lesson. Now that you know what posters
are supposed to look like, what helps make a good poster, you can now go ahead
and start practicing, making your own posters. In the following lessons,
we will learn more about graphic works and
designing posters. I'll see you guys
in the next lesson.
17. Logos: In this lesson, we're going
to learn more about logos and see what exactly makes a logo
good and what makes it bad, as well as what makes it minimal and acceptable
in the modern world, or if it's too crowded and
it will not be acceptable. Similar to any other design, logos also have their
own principles. There are a bunch of things that should be considered before you start sketching out your logo before you
start designing it, once you have these
things in mind, you will be able to place your ideas and creativity
in the right molds, so you get that perfect
logo in the end. Again, just like
any other design, it's always helpful to
look for inspiration, look through popular brands, less popular brand, just
scroll through Pinterest, Instagram or any other place. It's also a good idea to
follow some designers on social media because you get to be more familiar
with their workflow. There maybe fails, if they fail to do a
logo, and I tell you, I couldn't finish this
logo because you can use that to help yourself out if you were placed
in a similar situation. So one, always look for
inspiration online, and two, always be on the lookout for designers that
you can follow. It doesn't necessarily have
to be a logo designer. Just any graphic designer that uses either Photoshop,
Adobe Illustrator, in design to create works, it's always helpful to follow them because
you'll learn about new techniques that you
might not have known before. Let's jump into the principles. The first thing is the title. Obviously, when someone
looks at your logo, they want to know what's
the name of your brand. And this only applies
to new brands. If you see Nike or Apple, they don't really have a title because their brands are so well known that nobody's going to look at the Apple logo and
be like, Oh, what is this? I don't know what this is.
Everyone knows what Apple is. But there are times where
you're just starting out and people don't
know your logo. They don't know what
this is, so they need a title to know more
about that brand. So if it's a vector
of a pancake, then you need to write
your brand under it, like breakfast
house or something. That's the name of your brand. A lot of times the
title is in the logo, it doesn't matter whether they're known,
they're not known. The title is still there, like the Krispy Cream logo. The name is in the logo, so no one's going to
be like, what is this? I have no idea what
the logo is for. They'll just read the thing and be like, it's Krispy Cream. The title is to
introduce your brand. Again, if you're already
familiar and popular, there might not
be a need for it. Now, the second
thing is timeless. You want to design
something that can easily be remembered
by those who see it. Meaning that you want to
keep it less complex. You want to use little lines, you want to use smart shapes, maybe some negative space
and stuff like that. You don't want to overcrowd your logo because when
someone looks at it, they're going to be
really confused and they will not
remember your logo. So keep it minimal. And by timeless,
it means that if you created this logo in 2008, it still makes sense in 2021, but maybe you'll just need a
little bit of improvement. But overall, the logo
will stay the same. Again, I'll use
Apple as an example. Apple's logo has been
around for so long, therefore, it makes it timeless. They don't have to
change the logo every year because
they designed it so smartly that it makes sense with their brand title and
their brand identity. Okay. Then we have smooth. Your logo needs to be smooth
and needs to have flow. What's the first thing
people will see? Is it your title? Is
it the character? Is it the negative space? What is it that they're seeing? You want to direct
the eye across your logo as people see it. You want to direct their
eye as they see it. We'll learn more about
this in the examples. Then we have negative space. Similar to white space, negative space is when there's two black
shapes and in between, there's a space, but that space causes a different
shape to form. It's hard to explain this. In the examples, we'll
learn more about it, but this creates a smart
balance and overall makes your brand seem really
smart and also balance. The appropriate. You
want to make sure your logo is well
appropriate for your brand. If my logo is an apple, but it's a shoe brand, it doesn't match up unless the shoes are made
from apple skin or something. If your logo is not related
at all, it's confusing. Therefore, people
will rather not look at it because they
would have to just go straight for your
brand title and will not remember your logo
because it's not related. So if I have a shoe brand, maybe I want to make a shoe, a logo made out of a shoe, maybe a logo made out of, maybe I have a mascot. I'll put that mascot as my logo. The mascot is also going
to be all over my store. So people will be like, Oh, I've seen this logo before. This is their store. All right. Then we have simple.
Again, you don't want to overcomplicate
your logos with lines, with gradients,
with dots, circles. When you make it
too complicated, it'll be too hard to look at and people will
not look at it. So keep it simple. Simple logos are the ones that will
be remembered the most. So keep that in mind
when you're designing. Don't want to make
it too complicated. And that means that it'll be easy on the eye.
That's your goal. You want your logo to be
memorable, easy, and balanced. Finally, we have the color. We already talked about color, but I'm going to revise
it in this lesson too. Color delivers the
mood of your logo. Again, if it's a gradient, black and white, it shows
a really luxurious brand. But if it's a fun orange, red color, it shows
a summer mood, a warm mood that is
acceptable for everyone, and it shows that the
logo is for everyone too. To make sure your color
matches your mood. We'll learn more
about the moods soon. Now, now that we know
what the principles are, and what we need to keep in mind before
we start sketching, before we start looking
for inspiration, we can now look at
some examples and see what makes a logo good,
what makes it bad. How can you improve
those logos and what colors are
suitable for your logo. So first, I'm going to go to another image that will
tell us the principles. Five tips for a
great logo design. Number one is your
target audience. Is the brand for children? Is it for adults? Are you maybe targeting
college students? What are you trying to target? Because when you make
it for everyone, it's not going to make it niche. And when your brand
is not niche, it's really general and it
doesn't make it special. Let me try to zoom in,
see if I can read. Okay, identify the type of person who will
potentially buy your product and services and then design it
around those principles. What that means that you need to get demographic information. Like we mentioned,
college students, maybe kindergarteners.
What are you looking for? Is it made for
Christians, for Muslims? Where do they live
and all of that? You can also, you
have to look for their um psychographic
information too. Are you making the logo for college students who
are into fishing, college students who
love reading books? Then we have font choice. Font is very important. It helps deliver the mood
that you're trying to create. If you have something cursive, it creates an elegant mood. If it's all bold, it may create maybe a fun thing. And if it's like this, it shows a professional look and this is more
of a casual look. You see all of these fonts
have their own look to it, but it has to match up with your logos mood and
your logos message. Font is really important. Again, there are plenty
of sites that will tell you which fonts will go well together and which fonts are
suitable for logo design. After this photo, we're going to look at some of the
websites that I just said, you're going to use
those websites a lot. Then we have color theory, which will get into
another image. But like we said, color is very important when you're
trying to deliver a mood. You want to make
sure all the colors are in harmony with
one another and you're not putting complete
strange colors next to each other because then it
will be hard to look at. Number four, avoid the obvious. So it's a cliche, but sometimes it can
work like Apple. But when you're
first starting out, try to kind of make it look
like you tried and you are trying to design a
logo in a creative way. So yeah, if it's an airline, don't try to draw an airplane, try to make something like a nice little mutant shape out of an airplane and
maybe a flight attendant. Try to be creative.
That's a great tip, and five, keep it simple. Then this is what we
talked about earlier. Don't try to make
something too complicated. If Apple made this logo, it would not have
been remembered as much as the current logo. You could see there's
so much detail here. We have the sets, we
have the inside of the apple, the stem, but here is just two shapes and that causes it to be
easier to remember. Because remember,
people are not going to stare at your
logo for 30 minutes. They're just going to
have one glance at it and if it's simple,
they'll remember it. If it's difficult,
they will not. It's just in a
matter of seconds. You want to make sure
in those seconds you capture the attention of the
people who see your logo. Now let's go to those
websites that I mentioned. Let's go to Chrome
and search Font pair. Fonpair.co. This is a website that I use and maybe a lot of other graphic
designers out there. Essentially, what
it does is that it pairs popular fonts together. So let me come down. You can see here it paired this with this and it
gives us a preview. And if I want to write, maybe design a poster with it, maybe put it in my
logo and generally, I want to have a
font for my brand. This is a great place to find fonts that
go well together. You can see here, this one, and you can go to popular fonts and it will tell you the options
you have, font pairs. It has some blog,
type resources, and you can even search
your favorite font. Let's see. Let's see
what we can search. Let's go to Centaur, see if they have this font. They don't have this font,
but this is the monster ut. I think that's how
you say it. This was the font that we used am
of times in our lessons. You can see it's telling
us about the font. I can learn more about it. And yeah, it's a great site you're trying to look for
if you're trying to find a logo that will go well with your brand and
you want to find a supporting font that will
go well with the first one. Let me go to the first page. You guys are not familiar
with why there needs to be more than one font
is that if you have a website or a application, your titles would be this font, and then your paragraphs or bodies of texts
will be this font. Together, they make a good
representation of your brand. There needs to be two
because we don't want the same font repeated everywhere
the customer looks at. This helps create variety, but they are in harmony with one another, it works perfectly. Let's go let's go
back to the image. Let's look at our next
image. All right. So when they give you a brief, a logo design brief is when the brand or the
customer is like, Okay, we have an ice cream shop and we're selling
strawberry ice cream only. We have a mascot,
let's say it's a bird, it shouldn't be a bird. But because we have birds here, it's a bird and I
want a logo for that. So once you have a bird in
mind, like a bird here. You have the option
or not the option. You have to work it through
and see which type of style goes better with the brand that the
customer described. Is it more feminine, masculine, young,
mature, luxury, economical, modern, classic, playful and you can
see the difference here. Now, the ice cream brand
that we mentioned, it's neither of these,
neither of these. The best one that goes well for an ice cream brand is
actually the modern. It's easy to look at. It's not gender based, it's not age based. It's for everyone because
everyone eats ice cream. But if I go for playful, I'm giving it a childish
look to the brand. If the brand is for everyone
like this ice cream brand, I will go for the modern
style of the bird Brief. Okay, let me zoom out
our next picture, and this is the type of
logos that are out there. There are six types, and we're just going
to go through them. Number one is pictorial. This is, you can see, Apple and a lot of other brands. These are logos that are
based on a picture that does not say the exact
thing as the logo. Starbucks, this is
not saying Starbucks, it's a picture that
identifies Starbucks. We have an alligator here. It's not stating the obvious, maybe Apple is, but
because it's so popular, everyone accepts it now. These are just represented these brands by a picture
or an illustration. Then we have letter forms, which is just letters of the
first letter of the brand. So McDonald's, H&M,
these are just letters. They're not too complicated,
as you can see. Third, we have emblems. This is regular text, but it's limited to a shape. You can see here Samsung, UBS, and it's not too fancy. They're just text placed
on front of the shape. Then we have word marks, which is a stylized type
of the regular text. Disney, you would write it. If you have a normal text here, this is a more stylized version. The D is like that, D is like that,
the Ps like that. Here you can see that the
V is coming out like that. The letters are special, so it's not just regular text. It's essentially
typography design. We'll get into typography later. And then we have abstract. These are just symbols
that represent the brand. They're not exactly related
to the name of the brand. But if you look at
Nike, for example, when they have just do it, the check mark makes sense. But other times it doesn't
necessarily have to be identical to your brand
name or your slogan. Again, over time, people
will remember the symbol. If you're just starting out, and you're looking to expand
your brand over the years, then I suggest one
having a symbol. Let's say this is your symbol and two having the
text below it. As the years go on and
people look at your brand, they're going to first see this, the symbol, and
it'll be like, oh, it's Johnny's Ice cream store. Then after a while, when you're just so popular, everyone loves your store, you can slowly remove Johnny's ice cream store and
it will just be the symbol. That's the symbol that
people will remember. And finally, we have the
characters or the mascots. These are just characters
that are somewhat related to the brand. For example, this one has
piggy in it or piggy. This is a pap. It makes sense. Michelin, this doesn't really make sense with the Michelin, but because it's a symbol that has been on the
logo for so long, people now know this as part
of the Michelin identity. And yeah, these are
just types of logos. Before starting to sketch, you got to ask yourself
what type I'm going for. Do I want illustration, letters, emblems, word marks,
abstract characters. What is it that I
want? Then you can continue sketching
out your logo. Next, this is good logos. It is using negative space, the thing we talked about,
negative space for balance. Look how balanced these logos
are. It's really smart. You can see grill and just
like a regular grill spatula. That has holes in
it, this guy used those holes to create
the I and the dabble L, using negative space
to his advantage. Another thing is panda. He used the Although this is not necessarily negative
space because the spatula already
had the lines. I have another example
for negative space. Here, I'm just trying
to show you guys some really smart
and modern brands. Now, these are something
that I will remember. We have panda, we have jazz, this guy was on a challenge to use regular text to
design logos from. But obviously, if
your brand is grill, you're stating the obvious, not with this necessarily
with the panda. If your brand name is Panda and your text is
Panda with a Panda, that's just really obvious. But I just want you guys to
look at the design and learn what a modern minimalistic
design looks like. Now let's look at
our next image. Now, this is an example of a bad logo because when I
look at it, I'm so confused. I don't know what the brand is. I can't even read the letters. It just really confuses
the people who see it. Maybe the color scheme is right, the geometrical
shapes are correct, but I'm not seeing anything that helps me
identify the brand. Now this will work
well as a pattern. Maybe they wanted to
make a abstract pattern, but because it was
supposed to be a logo, you can see that they
printed it on a mug, and I believe this
was a university. You can see that they didn't quite get the right logo design, and it's just really confusing. Let's look at another design. This is another bad design. Because they try to
write text here, but you can't really read it. You can tell it's
related to Japan, but once you try
to read the text, it's making you dizzy. I made my eyesight blurry when I looked at it because
it looks like a maze. I couldn't quite read it. This is another way that you're not supposed
to write your text. You want to make sure
your text is readable and that other people can easily read it through and
understand what it is. A great tip to do that is
to design your a text. For example, this was
your text and then have strangers or people in your family try to
understand and be like, Hey, this is my logo.
What do you think? They'll be like, Oh, I
cannot read this at all. You hear this response
from five people, then you know that
this is not readable, those people will not be
biased because they don't know that you can even say that what do you
think of this logo? You can say that you
didn't design it, say, what do you think of this logo, and that way they will not be biased and they will tell
you exactly what they feel. Which a lot of
times can be harsh, but it will help you
guys grow immensely. Another bad logo design, our next logo, this is
another bad logo design. Now you can see they try to make something smart
with the shapes, but you guys cannot read. I cannot read what the brand is. This is Go goon. I can't really read. This way, I don't know what brand is. If I went to this cafe
and someone's like, Oh, which cafe did you go to? I cannot say where I was
because I can't read. Now if they had some text
here, it would help a lot, but since they tried
to put it all in the shape, it failed. But I do like the color
scheme and the letter font. It goes well with the shape, but they failed with
the letter placement. Now, here is color
logos, and emotion. This is very important. Always know what
color you're using and what energy or emotion
that color portrays. This is a simple chart.
We'll go over them. There's even examples
for us to follow. Let me come up here. We're going to start with red. Red is bold, courageous, stimulates appetite, and
once you look at them, you can see Coca
Cola, CNN, Nintendo. These are just the color and the boldness of the
text and the outline. It's a in your face logo, which is great for if
it's a supermarket, if it's a well known brand logo, Coca Cola, it makes your logo seem really
strong and powerful, which all of these brands
are strong and powerful. You can see Cannon,
Coca Cola, Target, Kmart, Nintendo, all
of these brands, even CNN, they are
really powerful. They have a big audience, they are bold, they're
courageous, energetic, and they also some of them
stimulate appetite KFC, lace, Coca Cola, and I think that's all
the food ones we have. I cannot read the rest. Yeah that was for red. If you have a news brand, you have a maybe let's
see, a food brand, you should consider
putting red in your logo, or if you have a athletic club, you can put that in there, so it's energetic and courageous. The next color is orange. Now orange is a really great
color because it's cheerful. It's fun. It's for everyone. Like Amazon, Amazon's
for everyone. It doesn't matter if
you are 30-years-old, 20-years-old, 50-years-old, all of these things,
they're made for everyone. So it's friendly,
it's welcoming. It's like, Oh, come use our app. By having orange in their logo. It's a smart take.
It's a friendly, warm color that you
can use in your logo. There's also confident and
cheerful. Then we have yellow. Now, yellow is also good for
spreading positive messages. And then here it says, I see yellow first, which is something that you
should consider if you're trying to make your
logo really noticeable. Clarity, warmth, if you
look at the examples, Subway, Shell, IMDB,
National Geographic, Nikon or Nikon, McDonald's, DHL, these are all a warm brand, and they're really eye catching. If you're just passing by
in a store and you're just walking and you see
the McDonald's logo you see it immediately because yellow it's such
a popping color, and you will notice
it really fast. Then we have green. Green is for balanced harmony, health, growth, and all that. You can see whole
foods, monster. The monster is not
related to health, but a maybe for prestige. Starbucks, prestige
maybe Spotify and all the other brands. Green it's mostly used for maybe environmental
brands, health brands, fitness and anything that
is related to energy, which if you see master, it is related to
energy energy drink. Starbucks is because coffee. Spotify is because music, whole foods is because
it's energy and health. Then we have blue. Blue
creates a sense of trust. So most of the popular brands
like computer brands, HP, Dell and Walmart,
Facebook, WordPress, all of these are
brands that everyone trusts, and they're everywhere. It's kind of like your company, like a friend who's
always there. These brands are
always everywhere. Everywhere you go, you hear Facebook because people
are sharing on there, you're selling things
on there, Twitter, and unlike the social
media platforms, the other ones, they are great brands that
have been built on trust. And apparently it's secure preferred by men
popular in offices. It does also create
a cold environment. We did talk about the cold
tones and the warm tones. Warm tones make things
friendly and approachable. Cold tones, not so much. A lot of corporate
and organizations use the color blue to create a sense of prestige and seriousness. When they use the color of
bloom. Then we have purple. Purple is wise, creative, imaginative, nostalgia
and all that. It is true Taco
Bell, Barbie, Yahoo. And all of these brands, they are wise and creative. If you go to Taco Bell, there's
a lot of creative tacos and it creates a
fun place for you. You always go to Taco Bell. You're always excited
about their new Products. If you go on
Yahoo, it's a fun space, they remove Yahoo answers, but it makes things wise. That's what the
color purple is for. Then we have black prestige, serious bold classic, and
also luxurious, Blackberry, DNG product and all of
these brands create a really serious and
luxurious take on the logo. If you have a jewelry brand that's really expensive
diamonds and all that, you should go for
the color black. But if you have a
jewelry brand that is maybe for everyone, so it's stones,
maybe some crystals, you should consider, I would
say maybe purple or green. If you have a computer place
or a corporate, go for blue. If you are an
organization hoping to maybe clean the waters and
the environment, green, if you are looking for a makeup brand that is for children, maybe
orange will do, and if you are a brand to help those with breast cancer go
for the color red for yellow, maybe if you have a social media platform that
is for everyone, everyone can share their
music and all that, yellow. This is just how the colors
are. Let me zoom out. This is another type of logo. We have different types of logo. This is called the
flat logo design. What a flat logo
design is is that it's a two D shape and yeah, it's just two D. You
can see poli chat, two D, we have this
reindeer, we have PayPal, brick Cap, I think that's W. You can see
that they're flat. They didn't try to use
so much gradients. They didn't make it
too complicated. It's a really
simple logo design. I will say that flat logos
are really popular right now. If you're looking
to create a logo, definitely give it a
try at making it flat. Our next logo, these are
called geometrical logos, and that is because they
use geometrical shapes. You see they use circles here, they used rectangles,
they use straight lines, triangles, and
geometrical shapes give a sense of smart smartness. A lot of tech brands, a lot of universities use geometrical logos to
show their intelligence. The previous logo style,
forgot to mention, gives are really casual and it shows that this
is made for everyone. I have no restriction. For example, PayPal,
PayPal has no restriction. Anyone from anywhere
can use PayPal. And making it flat gives it
a casual, friendly look. But geometrical logos give it a smart tech kind of effect. So yeah, depending on
what your brand is, you would want to choose
a style based on it. Our next logo is logo
style or hand drawn logos. In a lot of coffee shops,
maybe butcher shops, you will see hand drawn
logos, even hair salons. You can see that this illustration looks
really hand drawn. It gives it a nostalgic look, a homemade look, a really
authentic look to the brand. This coffee brand gives me a feeling of being at home because they're really authentic, we
have good coffee. A lot of times
based on the logo, I determine whether the
coffee is good or not. So here, a lot of wedding places also have
hand drawn illustrations. You see here, the butcher place. And I'm not sure what this is, but this is another style
of logo design, handrawn. Look at the next design. These are line logos. They're made from
lines, really simple. Could see that they're
all made of lines. Maybe some parts are filled in, but this is a really cool
artistic take on logos. A lot of artists or photographers
or other studios use line logos because it gives a artistic feel to their brand. And if you have a photo studio, it makes sense to have
an artistic logo. So these are line logos. A lot of times
they're like we said, black and white, but they
aren't exactly colored usually. There may be times
where there would be a single color involved, maybe like this sun with the
orange, and then that's it. But usually, we
don't color them in because we're trying to make it look minimal
and artistic. We don't want to make
it look like a drawing. Our next style, this is the negative space that I
talked about. Look at the name. The candle makeer maker has hands that is
making a candle. Now, negative space is the space between your main illustrations. It's the hand and then the space between the two
hands, make a candle. This is called a negative space. It makes your brand
look really smart, but in a casual way, not in a tech way. So this logo is great, you can see, uses
negative space. It's straight to the point. It's obvious, but because
they're using negative space, it's done smartly and
it's more acceptable than if it was a hand
making a candle. This is another example
of negative space. You can see that the
coffee mug is not exactly outlined or colored in. It's the same color
as the background. The only thing that makes it
look like a coffee mug is the space in the middle and the way that the
hand is holding it. Another great example of
negative space. All right. Then we also have some, like we said earlier, symbol, sorry, picture logos, pictorial logos. We
already went through this. Sometimes it's related,
Panda Express, Twitter, Target, Shell, Apple. Other times, it's
not exactly related like Nike, Starbucks, Olympics, Pepsi, but it works because these are
brands that people have seen so many times that now they have it engraved
into their minds. So that is it for
the logo styles. I did wanted to show you guys another website to go to Google. This is another way to
analyze your logo and see if it's okay for
different purposes, and if you should continue
with it, go to a new tab, write Logo Analyzer, logo
lab dot app, click on it. Here you need to upload your
logo in either PNG or SVG. I have my Pang here, open. It tells me of the balance. It's in the center, color, a hallmark of what logo,
color black and white. You can see here, black,
gray scale, white. Color blind. Some people
might be color blind, here it's analyzing your logo if those people were to see it. I see here, scalability, small, you can see that it's pixelated, so I need
to work on that. Tiny, it works because I
can still see the outline, containers, just for
me to know pixelated. A good logo retains most of its form at low
resolution. It did. You can see that we can
still see that it's a bird, still a bird, blur. We can still see the outline. See it here, slices and here, if your logo is
recognizable in slices, I guess this will do app icon. Now here in the white, it makes sense,
but in the black, it doesn't because, well, you can't really see anything,
so I need to work on that. That's it. Just by going to this website,
uploading my logo, I can see that the areas
that I need to work on it's a great analyzer. Let me go back. And let's
go here, brand Marko Lognk. Let's see. Upload logo,
with the same logo. Let's see that
it's an AI system, so it will it will try to
understand your logo design. Okay. So 944 uniqueness. And it has a library of so many other logos and it's
going to compare it to it. It has 1 million plus icons. So if it got a 94 on uniqueness,
that's a good point. Come down 96, it's a
strong bold silhouette. 96 is good, and this
is what it means. This is what you shouldn't do, this is
what you should do. It's giving you some examples. Color contrast, it's
got a low mark. It's true because I barely have any color and contrast, so
I need to work on that. Overall, a 68 and a noticing the stuff I learned in the previous website
and on this website, I should combine
those and better improve my logo, and that's it. It's brandmark I O. I
suggest writing these down the other website was
local lab dot app. Always have these three
websites in mind. When you're designing a logo, make sure to write them down. They're really
going to help you. Another place to look for logo inspiration if you
don't know exactly, the easiest one is Pinterest. I believe everyone
has Pinterest. Just search for logo design. I like to search for minimal because that's the style
that I always go for. And here I can get some
really good inspirations, maybe go on one, and then
they'll give me more here. I really like this
feature that Patris has the visual search,
click on that. You click on that icon down here and it brings logos
that are similar. I can look and see
which one I like. Another website is dribble I want to go to the
actual website, go here. And this is just a place
for graphic designers. You will have your profile and
you will put your designs. If I search here,
was right here, not following, go to popular. Let's see. Branding. Here are more logo designs that I
can use as inspiration. Just looking through, I
can even like or comment. I I add a new questions, I can ask the designer. Another website is B hands. Oops.net. Bhands.net.
This is Adobe platform. So if you have an Adobe account, you can go here,
upload your designs. I use Be hands as a
photography portfolio. There are a lot of designers. So let's go to Discover. Up here, let's go
to Graphic Design. And there is a lot for
me to choose from. There, let's see. These are series by things, by graphic designers, I'll go to logo because I'm
looking for logos. Again, I can get so much inspiration from the
following graphic designers. They even put a bunch of logos and symbols in one photo so I can use
them as reference. So here's how the workflow goes. First, go onto one of these websites or any that you know that
I didn't mention. Look for inspiration. Second, although first, you need to know
what your brand is, who are you targeting, what are they like? What is your age and stuff
like that, the demographics. And once you know what your
brand is, what the name is, um, yeah, just one of those, just what your brand is. Go to one of these websites,
look for inspiration. I my logo is related to CAT, I can search Cat ogo Design, Cat Logo Design, and I can get
inspiration for cat logos. Then I can save a bunch
of these to my page. Then now that I know what my logo is
supposed to look like, in my head, I can start
sketching on a paper. Now, give yourself
about maybe an hour. I will actually talk
about the logo design workflow in another lesson because this will get too long. But generally, after you have an idea of your logo,
you'll start sketching, then you look for
color palettes. Color palette. Let's go for pesto. I will find color palettes
that will look good. Now that I have my logo
sketch and color palette, I can start designing. After my design, I will check the scores in the
following websites. I can use font pair
to add some fonts, and then finally, I can export, I already exported it. I can share my logo and
make maybe mockups with it, posters and all of that. So this was it for this
lesson in the next lesson to learn more about
graphic design and the other principles. And it will just be a
really important thing for you guys to know as you progress in your
Photoshop journey. So I hope you guys
enjoy this lesson. I will see you guys
in the next one.
18. Colors: When it comes to giving people
a certain mood or emotion, colors are the main thing. And through your works, be it graphic design,
photography, and movie, you can use colors
to make people feel a certain way when
they see your work. In this lesson, we're
going to go over some steps that you need
to take when you're choosing a color palette for your brand or any
other type of work. These steps should
be taken in order, and it's going to help you get the perfect color and in return, be able to portray the
best emotion that people will get from your brand when they pass by it or look at it. Before we get into
what each color means and what works best
for a certain emotion, we're going to look through the steps that you
should be taking when you're choosing a color
palette for your work. Number one is decide. What emotion do you want
people to get from your work? Do you want them to
get a sense of trust? Do you want them to
feel like this is a really warm and
friendly brand? Do you want them to feel
like it's really cold and really cold
and professional. You just got to think
what do you want people to feel from
your brand before even knowing what it's
about before reading the text below the logo
and going to your website. The first thing
you will see will most likely be the colors. So number one, decide just have a little sit with
yourself or with your team and decide the emotion and the mood that you want people to
get from your brand. Number two is explore. Let's say you wanted to choose a trustworthy color palette. You got to explore and see
what options are out there. You can look through
different brands, look at their color palette, scroll through
some movie scenes, pay attention to the
colors that they use and the emotion that you're
getting from that movie scene. Explore, make sure you explore through amateur
work and professional work. This way you get both
perspectives on a certain mood. By that I mean that if
an amateur designer design something that is
using the color blue, you can have a look at that, see what they did, what
they believe is right, and then go to a professional
designer who also used the color blue in their logo and see how they got to that point, what techniques they used, what shade is the blue? Did they use blue and green, blue and white and try
to use their work to help create your own
style in your head. Number three is fine. Now you have something
in your mind, you know that you want
it to be trustworthy. You want to follow this certain
graphic designers method. Now you need to find a color
palette or create your own. You can go online and search blue color palette and you
will get a lot of stuff. If we go to Google, I search blue color palette. There are many shades of blue, some are paired
with other colors. Sometimes it's just
different shades. This way, you can find what kind of blue color
scheme do you want? Do you want it to just be a
dark blue and a light blue? Do you want some reds in there? Got to find something
that works well for you. So just scroll
through the options. You can go on Google or any
other platform that you like and find a color
combination that you like. Let's say this is
the one I chose, it even gives me the
codes and I can put these codes in Photoshop and then make my
own color palette. Maybe I want to add a soft
gray and a white to this, I will do that in Photoshop.
Let's go back here. After you found it, number
four, you got to choose. Like we just said,
you got to put those colors that you like and then experiment with
them in Photoshop until you get the right
color combination, one that you feel will represent your brand in the best way and it's also matching with the emotion that you
want to portray. Number five, experiment. What that means is that use
the colors that you just chose and maybe put it on top of your logo.
See how it looks. Do you like the way it is? Try it with different colors, maybe show it to your
colleagues or a friends to get their feedback before you finally execute
the final product. This step is really important. You want to use a lot of
colors on not a lot of colors. From your palette, you
want to experiment and find which color
works best for your logo, which one works
best for the text. Which one is better for your website if you
plan on making one. Once you're done experimenting, name your color in Photoshop, which we will see soon in
the following lessons. You can name them. Maybe
you'll name let's go here. I'll name this website header, I'll name this text, and just some little
names that will help you out through your
designing journey. And then finally execute, put this color on your logo, then export that logo. Now we're going to look
at exactly what emotions a certain color
portrays and also see some examples to help us better understand
those emotions. So the first thing you need
to know is color theory. We're going to zoom
in on one of them. Now, black is one
of the main colors. It's used for text, it's used for maybe
outlines of shapes. And generally when
you want to use a color black in your palette, you should know that
it is mysterious. It's luxurious, it's
modern, it's serious. And if you've seen
horror movies, you will see that all of the
colors are really darkened. So if it's a green,
it's really dark maybe slime like green, we'll see in the
examples after this and we're going to point out to the dark colors used
in horror films. If you add black to your color, just know that you are
creating something high class, something serious, and
of course, modern. But in a lot of color palettes, it is used mostly for text. Although sometimes it's gray, sometimes it's black,
you just have to see. Red is the most
attractive color, and by that I mean that it's the first thing people
see in a color palette. Now, red can increase appetite. It can cause an alarm, make you feel alarmed and it's just a really
intense bold color. If you see a character in a
movie where red lipstick, you get the sense that
they are really bold, they're really brave, and
they are really confident. McDonald uses the color red in their brand because it
can make people hungry. Now, orange is the warmest
color of these all and the reason why we call it warm is that it's
really friendly, it's approachable and
it's really social. It calls the attention
of people who see it. It's playful,
friendly, creative, and it's related to maybe
organizations that are fun. Maybe those that are trying
to encourage the youth. They all use the color orange
because of how neutral optimistic playful
and warm it is. Unlike the other
two warm colors, orange does not alarm
those who see it. It's a really neutral
and positive color, unlike the other two. In movies, it does create
a sense of a warm memory. And we're going to look
at some examples and you can notice the orange hue. For example, if the main
character is getting married, there will be an orange hue on top of that screen and that will create a sense of warmth and joy for the
people who see it. Yellow is a really
energetic color. It's in your face color. After red, it is a second color that catches the most attention. I think about
yellow, this may be a fun fact is that
it induces hunger. If you can I'll use
McDonald's as an example, McDonald's uses the
color yellow and the color red to make you
feel hungry and excited. Yellow is also alarming
but not as much as red. It's positive,
it's like we said, energetic, just like the sun, it does create a warm
environment and a happy one, of course, if it's used
in the right setting. Now we are entering
the cold colors, which is green, blue and purple. Green is a really peaceful
and soothing color. It reminds us of nature
because of the trees, the grass, the bushes,
and all of that. When green is used
in any setting, it creates a sense of peace. It is also a fresh color, just like nature, it's fresh. If you look at Subway, because they have
fresh in their motto, they use fresh
ingredients and all that. The color green is used a lot
in their employee uniform, in their logo, and in any other setting
related to their brand. And green also is
related to the youth. If there is a youth
empowering group, they will probably use the color green because it's friendly, energetic, it's peaceful,
and it's encouraging. By far, the coldest
color out there is blue. It reminds us of the ocean, the sky, water, the
clouds and all of that. Blue creates a inspiring mood and a lot of times a sad mood. It all depends on what
it is combined with. If we have a look at the stormy sky where
everything is blue, everything is dark, then we
will get a sense of sadness. But if we look at maybe the beach where we have
this really vibrant blue, the sun is shining on
it and it's really clear and it has a
cien look to it, that is a warm blue. It gives us a sense
of summer fun. It makes us feel
excited and happy. If you look at corporations, computer companies, they
all have the color blue. The reason why they
have that is that blue creates a sense of trust. So when we look at it, we
will trust that brand. It shows that they're
professional, they're independent
and trustworthy. When you look at lavenders and you see this really great
purple color they have, it makes you feel like
that's such a fancy color. The flower itself is really elegant because of the shade
of purple that it has. When we look at
the color purple, when it's used in
different brands, it shows that it's
wise, it's elegant. It's related to magic and
spirituality and finally, it's royal because of how
fancy and vibrant it is. Back then, only the royals could afford to buy the purple dye. That's why it's a royal color and it does make your
brand look really fancy. When you mix red and white, you get the color pink and pink is used
to show innocence, maybe childhood, just
pastel colors in general, which are just made of each of these colors
that we see here. And white. Therefore,
the color pink is not as vibrant as all
the other colors here, but it is meant to
be a soft, innocent, pure, playful and fun color. Now, white is not listed here, but we need to talk
about it anyway. So generally, white is
a pure and clean color because it's just a flat color and generally it has
no emotion in it. It creates a sense of
minimalism and like we said, about pastel colors, it
softens up the colors. So if I take orange and
I mix it with white, I get a pastel orange, which is a softer take on the vibrant orange that
we see right here. And when we said it
shows a sense of emptiness in movies
when the characters are walking through a white hall in futuristic films, and
there's nobody there. Everyone is just so creepy. The white walls, the white
hair, the white outfits, they do kind scare us and
make us feel a little bit creeped out because there are no emotions in the color white. If we look at President
Snow from the Hunger Games, the color white is associated with this character
because of how empty, ruthless and uncaring he is. Nowadays, the style that is trend is actually
minimalistic styles. If your style is
really crowded with, for example, all
of these colors, it's going to be really
hard to look at. Try to make your color
choices minimal. For example, it will be orange, green, white, and
a shade of gray. Just try to keep the
numbers low so that you can be seen as a brand that
is easy to look at. Now that we know the theories, let's look at some
examples to better help us understand the emotions
that colors portray. Alright, so this
is a movie scene, and in this scene, we can see that the
character is sad. What is around him
a really dark blue. Now, without this dark blue, it will not be as sad. Like we said earlier, when you associate darker colors with your work or just
movie scenes like this, it makes the people think
that this is a sad scene. Immediately, we sympathize
with this person in the movie. If you just looked
at any other movie, the sad memories of the characters usually
have a blue hue. Blue does make it feel
like this person is lonely and they are sad
and maybe hopeless, they might feel
empty and notice how the color blue is really playing
a key part in the scene. Let's go to another. All right. We have some different
colors here. We have the color red
that we said is fierce, it's bold, it's confident. A lot of villains in
superhero movies or cartoons, they either have a red sword
or their eyes are red. The color red is also related to the devil, because
like we said, it's really powerful,
it's really bold and confident and
sometimes dangerous. The image that we see here
has a really strong red, and it's coming from
behind a character. That just means that the
character is bad news. The next image, we
have a lot of orange. We said that orange attracts attention and it's
creative and all of that. But in this case, it shows the
bravery of this character. As you can see he's the hero. With the expression that he has on his face and the
sword that he's holding, it's giving a really
positive energy. For example, he
will save the town right after he slays
all the enemies. Just like fire, fire also gives a orange hue when it's
next to the wall, for example, that does create a energetic warm environment. Then we have the color yellow. Sometimes in movies, it is used as a color to show jealousy, to show scheming and
use for humor as well. In this movie, she's
wearing all yellow, and you can see that
she is deep in thought. With the colors, we can tell
that she's either scheming or she's jealous or she's planning on
doing something big. Then we have the color green. We said that when we
have darker greens, it gives a horror movie wipe, which is similar to
what we see here. And it is scary. You can see the suspense. We said that the
color green is calm, fresh, peaceful, maybe youthful. But in this scenario, we did say that if we mix green with darker colors to make this dark green
that we see here, if you think of
witches in movies, there's always a green
color associated with those witches because it is a scary color
like we just said, and we can easily achieve
that by darkening the color. Then we have the color blue. We already talked about this, but it just means
that it's a sad, lonely and hopeless situation. If the character is, let's say, enjoying a cake on his own
without an expression, he's just enjoying his
cake, he's not smiling, he's not crying, and there
is a warm orange hue on it. You know that maybe
he likes the cake, maybe he's thinking
about his family. But if it has a cold
contrasted hue on it, we know that this is sad. Maybe he is lonely, nobody attended his birthday. It creates a sense that maybe we should feel bad for
this character. We said that the color purple is associated with elegance, with royalty,
spirituality, and magic. That is the feel
we're getting here. We have this character
that she's all dressed up. She's in front of a crowd. The character is singing here, it's showing the impact that
she has through her voice. So it is powerful. It's a powerful color, but it's the opposite of red. So red, you get alarmed. You scared of this character. You don't know what
they're going to do next. But here, you can get the sense of power because
her voice is so good, or maybe she's just
such a kind character. And then finally, we
have the color pink. The color pink shows innocence and like
we said, calmness. You can see here that there are these two characters with
a lot of pink around them. This creates a
sense of innocence. If you have maybe listened to Melanie
Martina. She's a singer. She uses the color pink a lot in her music videos
and her outfits, too, because it matches with her vintage baby doll
mood that she has. So it creates a sense of
innocence and a sense of calmness and also a
childhood like mood. So these are how the
colors are used in movies. Let's have a look at
another perspective, which is when it comes
to brands and locos. So we're going to
start from here. This color white is
not exactly white. It's from black to white
and anything in between. So it counts for
black, gray and white. It creates a sense of
balance, neutral, calm. You can see all of these brands. You do get that sense when
you look at their logo. Then we have green,
peaceful growth, health, like we said, it's related
to the environment as well. So animal planet, whole foods, and those are the only
ones related to nature. I'm not seeing anything else. I might be missing
some of the logos. Then we have health, which we can see
whole foods here, growth, we have maybe
the monster drink, we have Spotify and all of that. Then we have the color
blue, which like we said, it's cold and it creates
a sense of independence. As in for us to depend on them, but they are independent. Dell, a lot of computer
brands have this. We have Facebook, HP, Intel, Dell, American Express. All of these brands,
when you look at them, even Pfizer, when
we look at them, we trust these brands because they've just
been there so long, they are a part of
our daily life. Then we have purple, which's creative,
imaginative, and wise. We have Yahoo, we have
Taco Bell, Cadbury, we have Barbie and
all of those brands, we do get the sense of imagination and creativity
when we look at them. Then we have the color red. Like we said, it's
bold, it's exciting. It's in the face, and everyone will just
see it as they go. So if you look at the
McDonald brand, there it is. It's in the yellow section, but it usually has
a red background. That's to make us hungry
and excited and also aware. If you look at the brands
in the red section, we got Kmart, YouTube, Coca Cola, CNN, as, Cannon and all of them. You'll even have dairy queen. Then in the orange
section, friendly, cheerful confidence,
Nickelodeon, Hooters, Amazon, Firefox, VLC, Fanta, and all of the other logos
that you can see here. And finally, we have
the color yellow, which creates a
sense of optimism, clarity, and warmth, and we have all of these great
brands that we see here. Now there are some of the brands that use a combination
of these colors. But as we can see, they match in maybe brightness or saturation. So we cannot have a dark green while the rest of these
colors are bright. So to create harmony, you need to match at least
hue, saturation or brightness. We have a bunch of brands here. Let's zoom out this is
what I mean by explore. You got to explore
through the brand, see the colors they use, and the message that they're
trying to send and maybe you can get inspiration from the
brand target, for example. You will look at their website, you will look at their
social media page, their logo, and just
the way that they are. So you can apply
that to your brand. All right, so this is a
horror movie example. You can see the greens, the blues, and the
really deep shadows that are in this movie. This creates a sense of fear
for the people who see it. So look at all the
contrast in there, the low light that we see, the amount of fog in there, and also the greens and blues. This is a really cold
environment that we see here. And this is a happy moment. This person is getting married. Notice the orange
and the yellows on this image because it's a warm
memory and a warm moment, they added warm colors. Let's have a look. You've
probably seen this animation. Each of these characters
have a certain color. We have green for
disgust, purple for fear, this bright yellow for joy, this blue for sadness, and red for anger. By looking at popular
films and animation, you can get a sense of the color theory that you
need to know in order to make the correct decisions
for your color palettes. So just have a look
at these and then you would be able to understand what each color stands for. Then we have fantasy
futuristic films where they use a lot of warm
colors and very little cold. These are all warm and they
also have a lot of vibrancy. If you've seen the X men movies and you saw the character Jean, you can see that her ginger
hair is very vibrant, even her red hair. So we have a lot of
vibrant colors in these futuristic action films and very little cold colors. The reason why they're
even there is to just balance it out so it's
not hard to look at. Color balance is
also very important. So now we saw what
each color stands for. We got some examples
to refer to. Now that you know which emotions are portrayed by what color, you can use that information to make your own color palette for your brand or for any other design as we
progress with this course. This is it for this lesson. I will see you guys
in the next one.
19. Business Cards : All right. Welcome back. In this lesson, we're
going to learn how to put logos onto mockups to create a brand design example for our client and our document. Right now, I'm in Adobe stock
where I will be looking for maybe a box to choose from and download that image to
use it for my mockup. So Adobe stock, if you guys
have account, sign in, but there's also other
places where you can get mockups for free, like pixels, splashed
and other areas. I'm just going to go,
If you guys see here, there's actually no option.
We'll just search it here. Because I designed a logo
and it's for a business, I would have to think, where would this logo
be in the future? What would that business
sell as a product? Is it a business card, maybe a mug, pencil, and a lot of times the client will actually tell
you they'll be like, we are a cosmetic brand and we plan on
producing lipsticks. You would know that
you would have to put their logo on lipsticks
to show it to them. For now, let's choose
business card, mockup. See what we can get. These are what mockups are. They're essentially just
objects that are blank, ready for you to put your
logo and your text on. And because my logo
has gold in it, I'm going to go for this
dark gray business card. I think it will
look great. We also have this option here. Scroll through and see which
one works best for you. These are what business
cards will look like, and we can go for a
business card or for now, let's go let's see what can
we put that logo on Actually, let's just start
with a business card and we'll get into other things. I'm going to download, I
think I'll go with this. Actually, this is better.
Going to download this. Mein license it first. And there it is. It's
downloaded. It's a JPEG. I will also look for something else maybe in this lesson
or another lesson. Let me think box, mockup. Search that up. We have some boxes here, let's go for this
color. The color black. You want to make sure
your mockups make sense. I'm going to choose
this random white box and then this black box because everything needs to be in harmony with one another. I'll license this too. And there it is. Now I can
go back to my Photoshop. This is where just my logo. I'm going to create
a new document, file new, and let's see, go to print this time. Maybe print isn't it. I guess I'll just go with print. You can see that we have some mockup templates
like a tote bag, a mug, a couch. You guys can also search for more templates on Adobe suck. I just went straight
for their website. Again, just like
any other vector, we need a high PPI. I will go for a horizontal thing because our image is horizontal. Hit Create going to
keep this open for now. I'm going to find my image. Click and drag it onto my
Canvas. There is my image. Now, my canvas is
a bit too large, so I'm just going to crop it so it matches
perfectly with my image. At the checkmark, there it is. So I'm going to name this
card, card actually. Now I can go to where
I exported my logos, the SVG, drag it on.
There is my logo. Right now you can see that
it's not looking that good. It looks fake. It's not blended in. Presuming it's not
even professional. Now I got to think
what is going on my logo except for sorry, what is going on my business
card except for my logo. Got to think about
that. I'm going to put my logo here for now. Go to think of the text
that I will be using. Let's put the name of the brand, call it I think the
color white will do. Let's call it freebd. All right. For the color, I'm going
to choose the same gold. Then I'm going to work with
the options for our text. I'm going to select
all my texts, Control A, go to
these properties, and I'm going to first
change the font, see what looks good on what
goes well with my logo. Let's see what should we add. I have to actually make
it larger because I can barely see the font. Alright, it looks a
little too basic. Going to find a font
that will look good with my kind of luxurious
casual logo, and then I'll be right back. After a little bit of searching, I found the finalists and I
just typed in the brand name. To see which one looks better, I also suggest you
guys do the same. Type in your brand name,
choose different fonts, and lay them out
like this so you can just drag and see
which one looks better. Alright, so I don't like the thickness of
this. The sky's out. I think this will look better. Oh, let's try one without
capitalized letters. Okay. I think I like this
better without the captols. I'm going to delete
the other two. I found my font. Notice that because
our card is gray, our logo is not standing
out as much and the only thing that's
standing out is this gold line that it has. We need to make
our stroke white. There are a couple
ways to do that. First duplicate the layer, turn one of them off. Going to double
click on this layer, not on the name on a
side or something. I can open the layer style. Just go on color overlay
and choose the color white. Let's see how that looks.
I think this looks better. Now we can see the logo. Okay. That's only
like this because we saved it as an SVG
without a background. I turn this on, all I
need to do is to first bring the white
over the old logo. I'm just going to turn
this off for now, make a layer mask and hit
Control I, that's not it. Just go with the black paint
brush, paint things out. Actually, I just
realized we have our thing turned on here. I could just make
the change here, delete all the logos. That's why we saved
it, it came in handy. In our shape one, we're going to keep
it that color. But in our bird layer, go to Pen Tool change
the stroke to white. Now I can go ahead
and export it as an SVG file export as. It's going to open this
SVG, wait for the preview. And we also forgot that the
line is still going on top. I'm just going to put
it in a group and just put it in a group,
merge the group. Now if we turn on the shape one, our gold leaf, we can see that
there is no line anymore. Now that I'm done, we
can see that there's no line going through
the gold wing. Now I can export it as an SUG without worrying about
the small issues that we had so far. There's my logo. Looks good. I hit Export. I'm going to replace
the old logo that we had. Where is it? Here it is Bird logo
SVG, safe. Replace it. Yes. But I'm still going to keep this open just in case
we might need it again. Zoom out, go to the destination, find the SVG and
just put it on top. Let's minimize it to
the right amount. Let me put it here
for now. All right. Now let's think of the
other texts that will be on our business card
except the brand name. There's going to be some
other things like a slogan. Let's just put something random fly free Hold on.
Humans don't fly. Be free as a bird. Just something random
or our fake brand. Is is their slogan, and I'm going to go for
the thin, another style. See how it looks
with the other one. We'll just work on it later. There's my slogan,
there's my brand name. Let's now add some other details that will be available
on business cards. Business cards are for
people to reach out to your business through the
information provided on it. That would mean maybe an email. Let's write an email Freeberd at Freeberd or just try to
make it look professional. There's no ad Gmail or at
Yahoo info at freebord.com. There's a professional email. Let's control A,
lower the side a bit. This a minor detail. Put it aside for now. Let's also add a phone number. Let's put plus a there won't be a need
for plus it's four, four, five, 892 and 76
ping some random numbers. Random numbers, check,
put it below the email. If it's an international brand, you can put a country number. I just kept it empty. There is our number and
also let's add an address. Those are all
information that you would get on business cards. Let's write Blue
Avenue, Park Street. Park Street. Oops.
It's hard to see. Park Street 3981,
something random, Control A, adjust the
size as you go on. All right. Now,
because the slogan and the logo have one font, I cannot have all the other
things have one font as well. These details need to have their own fonts and the
brand should have another. I'm also going to
select the address, the phone number, and the email. And I'm going to turn
their text color to white. All right. Also, we're going to
change their font. Going to choose another font, let's choose let's see. I think regular will do. Now, there are two
different fonts with two different purposes. This is to show and
represent the brand. This is to inform the
customer of your whereabouts. Now we can start putting
it onto our business card. I'm going to first turn off all the layers except the logo. I'm going to first
place the logo and then move on to the other parts. I'm going to go on my
Rotate view tool and just rotate our image to make
things easier to see. My logo jumped the wrong way. Let's zoom in, hit Control T
on our logo to transform it. Going to try to
align everything. Now because we have a
perspective going on, let me first make the square as small as the tip of the card. Now we have a perspective
thing going on. I can use the other transform
options that I have, such as skew to bring this
in and make it right. Also can go on when I hit the check mark
first, rotate it, hit Control T again, agains Q to see if I can
make it match perfectly. I think this is too short. Let's move it here. Now it's in the
right perspective. The same way as the
business card is going. And we have two business cards, but I think that this should be the front side and
this should be the backside. Or actually it's
do the opposite. I'm going to just track my
logo here, control team, and just rotate it
according to the card. After redo what I did. But it's okay. Let me zoom it in or just
go for the skew again. Make the side straight. Bring it down to make the
size bigger actually. Actually, let's reset our hoops. Our transforming. We could start from scratch, go on our logo. I'm going to lock the card layer because I don't want to
move it like we just did. Control bring our logo, use the guides around it. I'm going to rotate it
according to our business card. Then try to meet the tops and bottoms as much as I can
then go to right click, skew and just move the sides
in the right position. All right. Hit Enter
once you're finished. Now, this is the front of my card placed in the
right perspective. Now I can rotate my
image backwards, put zero in rotation angle
and zoom in onto my screen. Now we can start with the brand
name, bring a layer back. We do the same thing,
control T, rotated. You got to think of how you want your business card to look. I'm going for a really
simple business card because we're just starting out. We want to start simple. Rotate it until it's equal. Make it a bit smaller.
It's a bit too big. Keep freebrd. I want to leave room
for the slogan too. We don't want to
make it too big, so there's nothing
for the slogan. There's my name, my
brand name, hit Inter. And then bring our slogan. I should going to
adjust the text for this first and then I'm going to move on to the other text. Go to select my text, Control A, and first, I'm going
to turn off the space between the letters.
There it is. And let's see what else can
we do to open more options, squeeze my letters in, do the same thing for
the horizontal scale, close that off, and
then I can put my Let's see. Should we
do a centerpiece? Let's see how that looks. Maybe a centerpiece will do. I'm going to bring
the name here. Where is our slogan. It's up here, it's huge
and click and drag it down to just bring
it below my name. Rotate, and then make it
smaller than the brand name. This is how things work. We want to keep the main
focus first on the logo, then on the brand name
and then on the slogan. We don't want unnecessary
things to steal the attention. I'm going to keep it that way. It's a little bit too big. Let me make it smaller. Okay. There we are. But the font is the same, but we're just using a
different style for the slogan. To make things a little
bit more different, I'm going to make my
slogan all in caps. This is my logo, my brand name. I just made a new text layer. Going to lock my brand name. Control A, and just
type in my slogan, be free as a bird. All right. Now there's a
little bit of difference. Control A, make it a little
smaller, still too big. Bring it here. And then
in the properties, I'm going to turn off the
space between the letters to, and I'm going to squeeze this down bring it right below our brand name
at the checkmark. It's really faint because it's not as important as
all the other things. Going to create a little space. I'm actually going to bring in some space between the letters. Control A, maybe ten. Or 20. All right. Hit the check mark and we're finished with
the front of our card. Now we got to work on the back. First we have to think
what the back looks like. Do we just want addresses or do we want a
little or do we want a little paragraph
introducing ourselves? Let's actually create
that paragraph. Click and Drag to
make a paragraph, lower the size. Control T. Again, we have some
space here and also going to reduce the space
between the sentences, change the alignments
and start typing. Actually, yeah, it is 21 points, turn it to zero, so it's
within our selection. We also have more things done. We did it last time.
Yeah, there's a thing. We don't want the space here, turn it to zero,
and there it is. Now we can start typing. I'm going to choose
another font. We don't want everything to be identical, it'll be boring. Choose, let's see,
Agency FB, is that good? Let's go for fills in Pro, close that, zoom in, change the color to white. White. Let's write. We are on a mission to bring freedom to the youth. Just something on
the top of my head, I'm just writing
what's in my mind. Feel free to contact
us if you are willing and are interested in our goal. Control, control A. I'm going to just bring this to the
middle because it's a short text, straight
to the point. Doesn't need to be a paragraph. I'm going to change the style to book just to make
it a little thick because we couldn't see
what we were writing. Zoom out. I'm thinking, where should we put this? Let's first rotate it and
make it it's a little laggy. Align the top of our guide with the edge of our business card. C to use my arrow keys to move it small with small movements. Let me zoom in,
see if it's okay. We will need to use the skew. Right click, skew
bring the edges. It's blending in
with the background. We'll just do what we can. Hit the checkpoint,
the checkmark. Now I can bring it to the middle or wherever
I think is necessary, control T, going to use
my arrow keys again. All right, let's just move it a little bit there and enter. And now I can add a
element to separate the paragraph from
my information that I'm about to give
the contact information. It's a little line. The stroke
should be kind of lacking. The stroke should be white. Maybe we could go
with gold, actually. We don't have gold
in here. Close that. It's a bit too
thick for our line. Let me reduce seven good. Again I move that. I'm
going to lock this layer, go to line one. I want the edges to be curve, the caps, make the caps
circle and the align is fine. I didn't really work. It's fine. We'll just work
with what we have. It's still too thick. Going to go for five pixels. All right. Now we
can start adding in our address and start
with the phone number. You can download the
phone number symbol, the telephone symbol from the Internet and just
drag and drop it onto your canvas and then
adjust it to the right size. Control T going to
kind of rotate it. And I'm thinking about
how I should put the how I should leave the layout for the
contact information. I feel like it'll
be too crowded. I'm going to delete the phone
number and the address. I'll just keep the email, giving the impression of
a small organization. I don't want to make
things too corporate like, Control team rotate
make it smaller. I think that will do. All right. This is a good size. Click and drag it to the middle. I'll keep
it in the middle. It just needs a little
bit of rotation. And okay. Okay. Once I put it next to the line, I can see that I didn't
rotate it correctly. Miss the spots. There we are. Now I will bring
this below because it's something I want
them to see after they've read everything and they've understood the proposal. Drag the line I'm both of them. Control I Control Z. I'm going to bring this
in between the two. All right, so there's
my card right now. We have done the positioning
now we just need to make it blend in with the
actual card. All right. Let's blend in our layers to the template layer,
which is the cards. This is just a simple way
to make your layers blend into the templates that you
download from websites. It's as easy as going to the
layer on the local layer, the blend mode from normal, go to overlay. Who
is that simple? And once we zoom in, you can see that it's
blended in on the fibers, the texture, not fibers, the texture on the card, whereas when it was normal, it was just on top of the card. Overlay. But remember that blending modes are different
for each scenario. I overlay works here, it might not work for a brighter design
as a brighter card. But it works well
on the dark card. It all depends on the scenario. A lot of times you would
have to use multiply, but if we go to multiply, you can see that it does
not work on this design. Go back to overlay, Enter. Let's do the same thing
with our um, thing, text because we want to make
it look that our designs are on a real business
card and this is just a photo from
those business cards. We don't want to make
it look like we just wrote something on
Photoshop and paste added to the card to overlay our email to
do this one by one. I don't really. Our cards are blended in. It
was really simple. I didn't make this
too complicated. I didn't use fancy
fonts and all that. Just to show you guys how the techniques are and
then in further lessons, we'll go over harder and
more professional designs, moving these around. We can also, while we're at it, do some other adjustments
to the overall image. I do want it to be a
little bit darker. Going to make a gradient
map adjustment. Go to basics, go to
black from white, change it to luminosity. That just darken things.
It looks better. I can even copy that layer
to make it even darker. I think that looks better
compared to what we had, it looks more professional. But our slogan is barely
there. Let's try. Let me see what can I
do to make it thicker. Maybe I can change the font. Trying not to do that. Uh, I think we will just
have to change the fonts. See which one looks similar to our looks better, actually. Let's go to this.
Instead of regular, let's see how thin
looks thins too thin. Go to regular. I'm just going to bring this
under my logo. My logo my brand name. Create a space between the
logo and the brand name. Maybe I can make this smaller. A little too big. Want some space between the
edge and the brand name. Hit the checkpoint, check
mark, and there we have it. Just a bunch of
simple techniques, little dragon drop, blending
modes and all that. Now we have a
business card mockup. Let's have a look at the
before and after going to group everything so I can easily turn the
visibility on and off. Zoom in, fit on screen. This was the before,
just a regular card, and this is the after it
has our own text on it. Looks cool, looks great. And I can just go
ahead and export this as either a PNG or a JP. We talked about the difference. And let me just do that so you guys can see
the final product. Let's name it Business Card. Although I saved it on the
wrong location, and go back, go to Daktop Business
cards. All right. Let's find it. Refresh.
Yeah, there we are. And there's my final
product. It looks great. We did all of this in
Photoshop under under an hour. It didn't even take that long. But once you get
better with Photoshop, it will take you even less time. I hope you guys
enjoyed this lesson. I will see you guys
in the next one.
20. Instagram Posts: When you have a
brand or you have a page that advertises for either climate change or
feminism or anything else, you will need some layouts that can better help represent your brand as you're trying
to spread the message. You've probably seen them when Zara posts about something, each slide of the post is similar to the one
in the previous one. And it also matches the brand, the logo in terms of color, text, fonts and all of that. So in this lesson, we're
going to see how we can make post layouts. So it's a square. We're targeting
Instagram as well. Like we said, Instagram is really popular platform
for these layouts. If you're planning
to have a page dedicated to a message or
a store or anything else, you will need to know how
to make your own layouts using the colors from your
brand's color palette, the fonts from your
brand's identity guide, and so much more. In this lesson, we're
going to go over them. We will also get to know more about Photoshop's art boards, which you might
have seen them as we used Photoshop and might have wondered
what this is for. Well, now we will know
what they're for. So before I get into it, I want to show you
guys what I mean by Instagram post layouts. And then that way you will have a better idea about how the post layout is
supposed to look like. Let's go to Chrome and I already opened this
page on my Instagram. As you can see, the Lily News is elevating critical stories
about women and gender. Right away, it tells us
what the Lilly News is about because it has
news in the name, we know that it's news. They have the oh, they made themselves really credible because they
are publication from Washington Post and they also
have their website listed. When you scroll
down, you can see the font that the brand has, the colors, the highlight images are the same as you can see. And if you look at their post, they are all familiar.
You see this post. It has a black and white
font, a shade of blue. This one is just
black and white. This one has the
same shade of blue. Sometimes they have
pink, as you can see. Again, the, the font
does not change, maybe the style does. And yeah, we can see that their color palettes
are this pink, blue and black and white. All of their posts are related. They also have some
drawings, illustrations, and these are posts where
there's multiple pages, pay attention to the font style and the colors and illustration. You can see they're all matching as if this is an
actual comic book. And this is just one style. You guys can either illustrate your post or maybe
just type it out, put an image on it, and it all depends on you. This is another series. Again, we have the yellow, the same font, and the
yellow is occurring a lot. We've got the yellow
again and that's it. This is just one example. This is a really
serious example. If you go to Pintris, let me show you guys
other styles, pintrs.com. Pintrs is where you can
get a lot of inspiration. If you search
Instagram post layout, oh, I wrote Instagram
wrong. It's okay. All right. You can
see that there are tons of styles that
you guys can go for. You can choose
geometrical shapes. You can choose abstract shapes. You can make puzzles. You can make separate
fashion ones. And we saw the
illustration style, and it all depends on
your brand's mood, the brand's colors, and
the brand's message. Just scroll through and see
which one you like to use. Do you want it to be a puzzle
or just separate pieces. Alright, so I looked through these and I
have something in mind. Keep in mind that your
post styles need to match your Instagram
story styles. So you cannot choose
something random for post and then something
random for stories. They have to make sense. Let's try to use one of these as um a reference.
Let's go to this. I see this guy
made it with Cava. We are using
Photoshop. All right. I have this in
mind, but now I got to tell myself and ask myself, what is my layouts for? Do I have any text? And if you do, I
recommend typing it. I typed mine here,
New collection, be comfortable in what you wear, made from 100% cotton
for a limited time only. Just something short.
I'm just trying to show the clothing that are part of the new collection first and the text is
not that important. So when I have that in mind, I need to go look for
my images that are going to be the star
of my layout series. So again, I'm going to use
images from pixels in here, I'm going to write, let's see, what are we selling? Let's write code. We might be selling codes. You can see that
there are images. A lot of times are images
made by the same model. This matches my
maybe brand mood. I'm going to download
whatever I feel is right for my brand. Maybe this. Delete this. Let me see
how many images I need. One, two, three, four,
I need four images. That was my second and also make sure your images make
sense so I cannot choose a black and white image in
a u in a colorful layout. It's not going to look pretty. It's going to actually make
things really serious, which is not my intention. I'm trying to create a
clothing brand that is okay for everyone to wear
and for everyone to enjoy. I downloaded all my images. Now I can come to Photoshop. Although before I do that,
let's choose a color palette. Color palette Instagram.
All right. Let's see. Let me go for some
colors that can make my brand look friendly
and for the youth. I'm targeting younger people
compared to older people. Let's go with this,
right click Save Image. I'm just doing this so I
can just sample the colors. I don't need it to
be in high quality. Now we can go to Photoshop. We're going to create
a new document. Hit Create New Instagram
posts are squared, so 1,000 by 1,000. Keep the resolution as high
or as low as you want, and we're going to
check artboards. By default, this is
what you'll see. Just check artboards
and hit Create. There's our first artboard. Now because we had four slides, we have four texts and I want to make them into four slides.
I'm going to zoom out. Go to the MO tool, right click, go to
the artboard tool. And we're going to go on
the hoops I went out of it. All right, we're just going
to go in this plus here and click one to
make a artboard, although I placed it
in the wrong location. Let's do that again, but going to kind
of bring it here, and I'm just going to
press just kind of drag it there to make
a similar shape. And then since we have four, I'm going to click once here
and then click once here. We have four things. Let me see. I'm going to delete artboard one just because I feel
like it's not identical. I'm just going to make
another one here. There's four slides. This way, as I'm editing, I can just work
with these styles, and I don't need to go and open four different
Photoshop documents. I can do them all here. And when we export these, Photoshop will export
them separately. Don't worry, they are not all
going to be the same image. All right. So once you open
each of these artboards, there's going to be nothing
because there is no layer. You can choose the background. Make it transparent, click to get a artboard
background color. This is not a layer. So yeah, right. Now I can start beginning. I can name my artboards. Let's do page four or
actually not page slide four. Slide three. When I'm exporting, I can just easily choose
the right slides in order. Slide one. All right. I have my artboard.
I have everything. I can now start
laying out my stuff. Before I do that,
I'm going to just bring in my color palette, then we can get started
with our designing. There's my artboard.
I brought it onto sorry there's
my color palette. I brought it onto
one of my artboards. Just going to quickly sample all the colors or the
ones that I want, please. Let me see. If I open slide one, you can see my layer
and whatever you put, if it's on this, it
will go to slide two. Really easily, you can just drag images across
your artboard. I'm going to maybe save
the following swatches. I'll make a new group
for my color palette. If this is going to be
my permanent brand, I will be using one color
palette throughout. Make a new group by
clicking on this. What will be my brand name? Let's name it Mushi. That's my brand name. In Mushi
we will create New Swatch. Oops, that's not my swatch, go to one of the colors.
Create New Swatch. Let's name this brown or you can give it your own name and then go on Mushi again. Another click on
your color first. Let's just name this
something else Brown two. Name it whatever you want. Maybe you can name one header, one is background color. I'm going to do that
for all of my layers, all of my colors, and I'm aware the colors I'm not exactly
naming them right. Because this is not
really my brand and I'm just doing this
for this tutorial. Click your color first
and then create this new swatch name some random
colors that don't make sense. Now we can delete
our color layer. We don't need it anymore
because we have all of our colors in our
Musche color palette. Slide one. If we go to our text, it was supposed to
say new collection. It's going to be
something really big and then we're going to
put our text there. I will go to my images and see which one looks good
on the new collection. I feel like maybe
this one screams new collection because it has confidence and I am
confident in my new collection. I'm going to scale
it in and as you can see this only goes in slide one. Let me right click Distort
to expand the image. Maybe just bring down the side, bring it a little lower. All right it the checkmark
once you're finished. Let me name this
model. All right. There's my first layer. I'm going to first
position my images, so I'll go in slide two. Bring in my second image. Let's look at our text again, be comfortable in what you wear. This is comfort to me. Click and Drag onto
slide two. All right. Let me make this
smaller. Bring it here. In the corner adjust
it however you like, hit Enter or the check
mark after you finish, name this model two
and third slide, click on it to get on the slide and then made from 100% cotton. This one because she's
really liking the coat. It shows that it's a good coat. Let's kind of cut it over here. To bring it to this side. And for this tutorial,
I'm going to go with a really simple style
that you guys can, as always, experiment, spend more time and make the perfect
layout for your business. And finally, for
limited time only, we're going to get this image, and let's see where
we should put this. Let's put it in the center. All right. Hit the checkmark. Now we can start editing and adding more elements
onto our slides. Let me name this
model. All right. So I was thinking
that I can make a fun geometrical
shapes along my slides. So I'm going to first
decorate it and then I'll put the text
wherever I feel is good. I'm going to make one more
artboard for my designs. Just go to Artboard tool and I'm going to make a
big artboard here. Now, this one, I'm going
to name it shapes. This is where I will
design my shapes and like we saw with the image, I can just click and
drag it onto my slides. With the line tool on
the shapes artboard, just go in and this is optional. I'm going to make little lines. I wanted them to be straight.
Let me delete that. Hold down shift, click and
drag to make straight lines. The fill color, let's see, I'll go with this color. Then we're going to
adjust the height. Ten pixels, I guess
that will do. Close my thing, go to Move Tool and I'm
going to hold down Alt to copy in each layer. You can see that the
purple lines are helping me quite a lot, which we really appreciate
because without them, it will be really hard
trying to figure out if my lines are straight or not. I'm just going to group all the shape layer,
merge and that is. Now I will get a square. I will hold down shift again, and first I'll make
a point and hold down shift to just
make a square. It's going to fill it in. I'm
going to remove the fill, maybe leave a white
stroke. That's too much. I can't really see how big or small the stroke
is compared to my shape. That's pretty big. Now we
can put it at five pixels. It's a really small shape. I will now control T and just twist it at
the right angle. Now I can make it
a little bigger, trying to see it in
comparison to my image. Let's bring our
rectangle one here. Is is a good shape or not. Let's stick with a triangle. We delete my rectangle. Go to let's try a polygon. A polygon. Let's
see if that works. I'm going to leave it at five sides as you get
to change the numbers, the number of sides up here. It's going to do that
again, remove the fill. Going to get the move tool or Control T to move it
in the right position. Now with my line copy, I'm going to hit
Control J and just make a copy of all the layers,
space it equally. Like that. I just
have some stripes. I'm going to merge
the two shapes, asteurize my layer, bring the polygon on top
of everything. Hold down control on
my polygon one shape, so I have a selection
and then on line one copy seven, Control J. If I turn this off,
you can see we have a polygon shape made
from those stripes. I'm going to leave my stripes B. Let me name the stripes because I will need a lot
of stripes for my design. That I think about I
don't want the polygon. I'll just make some stripes, strag one of these stripes on trying to grab one of these. Well, I'm grabbing
both at the same time. Get one of the stripes, drag it onto this layer and you can see that whatever's
not in the slide one, it gets cut out, which
works perfectly for me. Let me place it somewhere here, maybe make it smaller. All right. It's inter. There's my shape for this slide. I'm trying to keep it really
simple, like we said. Now for this slide, slide two, maybe we can do two lines coming from the top and then
finishing at the bottom. Let me hold down
Shift again to make a straight line like that, adjust the height ten pixels, change the fill to this blue. Close those, at V on your keyboard to
access the move tool. Just copy the two layers, two lines until you
have three lines. And what we can do is to merge all of these
line layers on slide two. Let's call them line or
just call them blue line. Blue line, we're going
to duplicate the layer, bring one of them
below the model image, remove the copy,
blue line below, and this blue line will be
limited to our model pick. You can see it here,
and we didn't exactly. It's fine. I will turn
off both of these layers, not slide two, and I
will make more copies. Am I choosing the right place? No, I'm not. Let's move
it in the right position. I make three lines, right click, merge shapes. Now I get to make
my bottom blue line below copy two into another color will
create a nice effect, go to the fill color, see which one looks better. Should we go with let's see. I guess these guys look better. You can see that we have
a little fun effect. Although I will right click, merge, so I rotate clockwise. Let's try to create
a intersect effect, remove the clipping,
we have the two lines. Maybe bring this on top.
Will this look better. Let's bring blue
line a little here. Trying to figure out where
would be good lacement Okay. Experimenting. Maybe I think
this will look better. Maybe I think I might
not think that. Change the fill to blue. I think this looks
more eye catching. I'm done with my second shape. A words, my image
there is third layer. Let's create little
swirls, go on this. I'm not going to do
it on my artboard because this should be
in the custom shapes. It will not take us that long, legacy shapes and more. A legacy shapes default. I don't remember where it was. Banners and awarch film, vector Peck, light bulb music. I wouldn't know in what
category a swirl would be. Do we have a swirl here? Let's see if we have
better swirls out there. Symbols. You can use symbols. Web, not so much. Tiles. Let's just go back to shapes or not shapes,
what's called ornaments. Get a swirl and add some swirls, maybe smaller ones
around our slide three, choose a different color. Let's choose this color. Yeah, we got some swirly lines. Let's bring it would have
to make it brighter then. Let's got some swirly lines. Hold down Alt click
and drag to copy. Let's rotate the rest. By doing this, I'm
also giving the effect that the cotton is so cool as in it's so high quality
that it feels cool when you wear it as in cold and it
feels winty and therefore, she is holding it like that. That's also to add a
little bit of spice. Right click on rectangle tool. Let's add a rectangle
coming in from the side. Fill it in with whatever
color you like. Just to add a fun little
effect, bring this here. Change the color so
it's not repetitive. For our last slide, let's think of maybe
let's add a frame. Go from one corner. This is
a triangle, not a triangle. One thing with
artboard is that it will make your photoshop
a little laggy. Again, don't worry about it. It's just your Photoshop trying to process
your artboards. Make it as big as the slide, remove the fill color, add a stroke color instead. Let's add this blue, I think goes well with
the yellow that he's wearing and just add
on to the stroke. Until you're happy
with the size. I'm going to try to match this
to the edge of the slide. Hit Enter once you're finished. I can also behind
the rectangle two, take another rectangle for
our limited time only text. I will make it go through
the model and the person. Let's make it this gray. There's no fill, so it's
looking pretty good. We have some random shapes. It's not that complicated and I will maybe lose
one of these swirls. I don't think it looks
that good, the spirals. See if I can find another Oh, okay, I just thought
of something. Let's go on artboard one
or the shapes artboard. I'm trying to get to it. Alright. Instead of this, let's make it circles. So go on shapes. Go on top of stripes
and just hold down shift to make
perfect circles. All right. Change the fill
to this gray because that's the color we were using
for that artboard, hold down Alt or option. Oops, I just copied
the shapes slide, do it on the tool, adjust the pixel placements. Let's go for four and then merge all of the shapes together because they
have the same color, it will not be a problem. Let's go for nine
pixels in between. Use a ruler and see that I
did not place them correctly. Let's make four. All right. Now I get to merge all of
these together and I have this little circle effect that I will just click and
drag it onto this artboard. All right. There we are. I can make it a little smaller. I think it's too much. Then
go on circle. Let's see. Can we make anything
into properties? I guess not. I think
the size is good. I will turn this off
and just leave this B. Let's place it a
little to the side. Okay. I have some shapes that I can now
fill with my text. And like we mentioned,
everything needs to make sense, so you will need
to use a font that your brand has used
has used quite a lot, or it at least matches with that font that your
brand uses a lot. Let's see what text will
work well on our slides. I will experiment in
the shape slides. We make a text. We write new collection in
all caps and search through our many fonts to see which one works the best. There it is. Open properties or
just change it up here and go to character, and we're going to look
at different fonts. Okay, I guess I'll go with this. We have a look at this one. Choosing a font could be potentially the hardest thing once you're designing things. Because if you choose
the wrong font, it's going to be really difficult to make everything
match with one another. Therefore you to spend some time trying to look for your font. I'll filter through my
classes, go to Serif. Now I can choose my
font better. Let's see. I want to make sure that I
have options for styles. Let me see how the bold looks. I'll just stick with
this. As for the color, let's choose a gray. Let's choose black. I'm
going to choose black. We have bold, we have italic, I don't want italic. Now I can click and drag
my text not on my model. Let me do that, Control A, bring
it from the left, and then also go
back to properties and reduce the space in between the two words until
I'm happy with it, 110 points, bring it. Now I need to make it smaller. New collection. Laggy. It's okay. I want it to be placed close
to our shape it enter. I guess I will have to maybe
move my model to the side. I think I'll keep this
white area behind it. Kind of expand that. And let's see. Should we keep it in the middle? Maybe that's what's
bothering me. Should we keep it like this? Actually that's worse
than what it was. I will just try to
find the location that I'm happy with.
I'll just keep it here. Again, I'm not going to spend too much time on the design. This is just for you guys
to know how to work with the different sliders and options. I'll just
bring this here. Below our model layer, I'm going to make a new or let's just add a
solid color adjustment, solid color, make it white. And bring it below our model. This slide is complete, a little higher and
I'm happy with that. I might want to change
the font colors, so I will go in gray scale. Choose maybe a gray. I like this gray. Spray
looks better with her shirt. Now the second slide, we had, what was the text again, be comfortable in what you
wear. Going to copy this. I also recommend
copying text from your notepad or whatever app you're using because
once you're in here, you might type something wrong because there's
just so much because there's just so much
distractions and just typing it beforehand can make it a lot easier for you guys. Just do that, be comfortable
in what you wear, Control A, just make
it a little smaller. I want to bring
comfortable together. I don't want it to
be a separate word. Then we can go to
properties and again work with the space in between. Instead of bold, I will
go for maybe italic. And I can make the sides
of my font a little larger and add some
space in between. We have the same font color. Let's just bring our
font to the side. I don't like that the B is
just hanging out like that. So we make it smaller. Control teacher bring the
properties, lower the space. And the same thing we're going to do the same
thing with it here, add a solid white color
behind everything. Just in case, be comfortable
in what you wear. Now I have an empty space
that I need to fill in. I will just add half
a circle to the side. Doesn't have to be perfect. I will make it this blue. It fades the color. It's too intense. 38.
Bring it to the side. Is that looks cool. Bring the font,
the text a little bit on the side,
maybe a little lower. And actually, let's go with
the square because we've used sharp shapes all this time
and suddenly there is a circle that might
not look that good. All right. Make it the color
that we chose this blue, close that, reduce the fill 63%, and just let it be. All right. Our third slide, we had made
from 100% cotton Control C, then bring that, make a large selection because
it's not a single word. Copy it here and we are going
to make this italic two, make this italic two
and then just make it big enough so that
it looks okay. I bring it here. Now, I'm
thinking what I can add here. Maybe some squigly
lines, remove the fill, add that gray color that we had here and just add little lines. The stroke is too much, make it a little
smaller, click away, and that's our image and lock
my image in place to grab the line and I'm going to bring this shape
one below everything. That's why it's
looking. That's how it's looking this way, we don't have this empty space. I will go to shape one and
reduce the fill. Okay. Our last slide is for
limited time only. I'm going to remove
the explanation mark because it's kind
of a serious look. I want to keep that seriousness, go to the text tool and if
you click within a shape, the text will be done
inside the shape, but it shows the big frame. So go on this rectangle
and then click here. So now the text is
within the rectangle. Click it and just move the
text around if you want. I will grab the whole thing. Control A. Instead of italic, let's go for normal. So there's some variety. I will keep the color and I'll just bring
it to the middle. I don't know if
that's the middle. I bring a ruler to make sure. For limited time only
control T and the rear, that's not exactly
in the middle. I'm just trying to figure
out I think this will do. Yeah. Just bring it lower. Control T so I can make a more precise selection,
precise adjustment. And yeah, there we
are really simple, less than 30 minutes
fit on screen. I'm going to delete
my shapes artboard, just clicking on the Shapes
artboard and backspace on. Now I have some nice shapes that I can use to
advertise my brand. I will say that I
just don't like this, so I will remove the blue line, which wasn't even blue. Control T on my
rectangle, right click, go to Distort, so I can
just stretch it out. Yes, I like shape, change the color maybe to
what color should we use. We go to mushi let's
go for this color. We can change the fill
even more if we want. There is our brand, there is collection, our new collection, and it was really simple
really simple tutorial. By using artboards, we made things a lot easier
for ourselves. Now that you know how
to use artboards, it could be help handy for you when you're illustrating or
when you're designing Logos. I'm just going to show you
guys how you can export them. I'm going to first close
these artboard groups, go to File Export. Let's go for Cook Exports PNG. The format doesn't matter. Now I need to select
a folder because it's four different images and they
need to go in one folder. Just going to make a
folder on my dektop and name it Mushi all right. Folder, it's going
to do its thing. Now if I go to
Dextop, go to Mushi. Here it is slide one,
slide two, and all that, let's open them up and
look at them close up, and there are my slides. I made four at once. I didn't have to make
four different documents. I saved a lot of time. And,
just by using some shapes, some colors and images
that we got from online, we were able to make a
cool little campaign, simple campaign for this
brands new collection. I hope you guys
enjoyed this lesson. Now that we know how
to use artboards, we can go ahead and
make other things such as application pages, mockups, website mockups,
maybe some Instagram stories, and the list just goes on. And yeah, I'll see
you guys there.
21. Instagram Story: In this lesson, we're going
to see how we can make social media layouts for
your page or business. By social media layouts, we are talking about
certain layouts for either Instagram, Facebook, and they're
made according to their dimension and the field
that's in that platform. For example, if you're going
for an Instagram page, we will have to
create a layout for the stories and
the posts as well. So we're going to focus
on Instagram because it's the most popular when it comes to
social media layouts. Of course, there
are other platforms that you can make it
for like Facebook, LinkedIn, Twitter, and any other platform
that you're using. But in this lesson,
we're going to start with Instagram stories. So it's a tall poster
like image that we can just post it on our story to maybe advertise
for a new product, a certain movie or anything else that's
related to your page. Let's create our
poster, illustration. I'm going to make this 72 for
the sake of the tutorial. Instead of inches,
I'm going to go to let's see, centimeters. Which should we go for? I'll just go for pixels. I'll go to thousand 80 by 1920 to make a tall Canvas. If you create, it's a
really tall and slim thing, which is the same ratio
for Instagram stories. If you look at the ratio, go for nine by 16. You can see that it's
the exact same thing. So it clear. We don't need to crop our image. We didn't do anything yet. Before you start,
you want to make sure that you know
what is going to be in that poster, what colors you're going to use, and what text you're going
to put on that poster. For colors, I'm going
to look through. I'm going to go to Google. And just search pastel
color palette right there. Here I can look through
and see which one suits my brand better. It all depends. Are you going for a
corporate account or maybe a fun summer shop, and you just need to choose
the right color palette. So it makes sense with your design. I'm
going to choose this. I'm going to make maybe
have a clothing brand, a copy image because I just
want to sample the colors. I don't want the actual image. Use this tool to
create a rectangle, Control V to paste. And then I'll just
move it to the side so it's barely there.
Lock it in place. Name this color. And now we can begin with
creating our poster. I'm going to turn this
off before I do that, I'm going to choose
the background color. But to sample the so I
have options as I go. Go to the color layer and sample change this
to all layers. And then just sample
all of the colors. Turn this off and
we're going to start by determining our
background color. Let's try this blue,
see how it looks. And I don't know if I should choose this red or this blue, but you can see that it
gives you different feels. You can just experiment as you go on because it's
a separate layer, you can always come
back and change it. I'm going to work with abstract
shapes around my design, and then I'm going to put the main text main image
in the center. So let's say I want to
advertise for a new dress. I have to have a
photo of my dress. Let's go to Adobe stock here. Or any other website that you
want and just search dress. Let's see if you can
find someone wearing a dress so we can
use it in our image. I think this will
be a nice image. Let's just look to see
if we have more options. It's the same person here. Okay, we'll just go with
her for now, License, download, whatever
you have at reach. There's our image, and I think
that's all we would need. So let's go back to Photoshop, go to Download, click
and drag it onto, well, that's the wrong image. I'm going to refresh
this There it is. This is our image of the lady, can expand it a little and
then bring it at the bottom, but make her big enough so
that she's the center of the poster because we're
advertising for this dress, head enter once you're
finished on this layer, I'm going to go to
properties come down to, I would have to first rasturize the layer, right click on that, asturize layer, and then go to properties remove background. Let's see if
Photoshop can figure out what is the background. It's loading. There it is. It very nicely removed the background for us and
it also masked it out. It masked the area out. If it was wrong, I can go back with my brush and adjust it. Let's call this layer dress. We zoom in and see how it did. I did a pretty good job, but it missed a spot
here, but that's okay. Just go in with the brush. Go for I guess we'll
go with soft own, go with the color black, zoom in quite a bit and
just remove those areas. I like that. I'm going to
remove all the other areas. I think that's the
hand. We have the hand. We have this area here. We have some in the
hair. I'll remove those using the same brush
and then I'll be right back. Order is actually an
easier way to do this. I just realized that because I'm certain that I will not be needing the background
of the image. I'm going to go on the
layer mask right click, apply layer mask
and now it's gone. Then I can go in with
the quick selection tool with a plus and just select those
areas. All right. Use the minus to remove. I picked up the dress as well. Let's remove that
from our selection. All right. There's
our first selection. There's some here. Go
with the plus again, you're adding onto a selection. It picked it up nicely, but got some of the
dress involved. Remove that. That was our second spot and we
have some in the hair, which I will just have
to use the brush. It's not that easy for
Photoshop to take it off. Now we have this, we're going to go on the layer mask again, hit it, control I, and
now they are gone. We mask out those extra areas. Then in the same layer, I'll go with my black brush and just remove those areas because they're not
supposed to be there. I'm using the hard round
because it's really small area. And I don't want
to make her hair look like it has little hints of pink because clearly she is a brunette and her
hair is not dyed. So it's not dyed. I can just use the
brush to remove those areas and any pixel
that has pink in it. Go up here. It
doesn't have to be perfect because it's
such a small detail that they will probably not realize
it as much as you would. But try to do the
best that you can. If it's not perfect, it's
okay. Get some here. A little pink spots. Photoshop wasn't able to
determine the spots in the hair. But it still did
a pretty good job removing the background. So it's really quick way
to remove the background. I just has a single button. Although this is for the
updated version of Photoshop. If you're using a older version, you would have to
use the classic ways such as the quick selection, the masking, the
magic eraser tool, or any other tool that
is available to you. It all depends on what version of
Photoshop you are using. Delete these, we're
getting closer. You know why there's little
dots of pink on her hair and not in areas where the
background would be there. There is some areas here. Just remove them using
the hard round brush. You can switch to the soft
round if you saw that the edges are way
too hard and rough. Actually, that looks weird. I'm going to undo what I
did and keep the pink. We have our subject
nicely cut out and now we can start
with our text. I want to say to my followers. I want to say to
my followers that this is a new item, like alert. There is something new for
you guys to shop shop for. Go to the text tool, click on the screen to
create a new text layer, and then you have
to change the font. Trying to see which
one looks better for a clothing brand.
That's not good. I think this is nice. It's a nice friendly text. I'm going to increase the size. Let's write new item. Then I'm going to let's see, change the color to white. Black is not really it
doesn't look that nice. I'm going to make identical copies and try to align them on
top of each other. Spaced equally. You can see the purple lines are
helping us out a lot. Let's also grab all of these. CJ control T to just make
a large copied amount. Let me turn off model,
the model layer. Select all of my
text, and let's see. A, we should I'm going to
first delete the things. I forgot that I wanted to add
a curve to my text first. Grab the text, go
to this Warp text, go for arc or actually
let's go for wave. I think wave will look better, bend it more and just work around to see
which one looks better. I think we bend it too much. All right. Lower the
bend to 41%, okay? I'm going to make this bold. I think the regular is not going well with our mission, I guess. I went with black
at the checkmark, and now I can copy it below one another so they
will go in one direction. But I will make this layer. Let's see. Should
I make it thin. To make sure that
everything is centered, horizontal wise, I'm going
to hold down Control, press A, and then go here
and choose the center, do the same thing for
the previous text. Now they are in the center. But we're not going to work
with the vertical because the center would be here and that's where we want
our model to be. Control D to deselect, for the second font,
going to delete this. Going to make it
exactly like this, but I will make the
rest of them outlined. What that means is that
on your new item copy, right click, go to
blending options, the top thing and then
just bring this here. Go to stroke, go in here, change the color to white, put the position on the outside, and I'm just going to bring
it here and pay attention to this and then
determine your size. I'll go for I guess
three will do. Make sure your opacity is at 100 and the blending mode
is normal. Hit okay. You can see that this is slightly bigger
than the first one. But now we're going
to remove the inside, remove the fill and make it 0%. You can see we made
an outline text which says the exact same
thing as the main text. Now I will copy
the outline text. I will lock my main text, which is the white one and
then I'll also my background. I don't want to
move my background. Go to my new item copy, hold down Alt and just click
and drag to make copies. You can see the purple lines
are guiding you and telling you if it's equally
spaced or not. Listen to those lines. Let's also add some at the top and make it
go out of the frame. Okay. We have some
takes like that. I think I'm going
to change the font. I'm not really a big fan of it. I'm going to shift all of
the layers, go to character, and I'm going to see which
one will work better. The preview is going to take a while because there's
a lot of layers. Guess Berlin Sands is good. It looks tech, actually. Will this do? Let's
look at the other ones. To avoid the lag, I'll
just work with one text and then I'll come and
add it to the rest. Go to new item, which is the white bold
text that we have. I'm just going to go through and see which
one looks better. Let's see, Broadway. That's not good. No,
that's actually not it. Again, it all depends on
what kind of brand you're advertising for
because the font can leave quite a big impression and you want to make
sure that you're choosing the right font
for your business or page. Because mine is a fashion brand, I want to make sure that it's elegant but professional
at the same time. Yeah, I'll just go with centaur. And then for the thing, I'll actually go for Mont there. I just saw one that I liked. Monde Career, I guess. Click on that and
I'll keep it demi. Grab the rest of the copies, shift to grab all of them, go to the first text that we have to make
them all look the same. Now I will grab my
main texts as well. And I let go, grab every text layer, hold on Control T to make it a little smaller so it's
placed in the center. I enter once you're finished. I'm going to zoom in to make sure that everything
makes sense. They're nicely placed. Because this is my
main text and I want this to just
complement the main text, I'm going to grab everything
except for the main text. And just lower the opacity. 40% will do. 40% will do. I'm
happy with that. Now I can either
merge all my layers, or I could just group
them and then lock them in place so that
later if I wanted to, I can merge them
all into one layer. Now we want our model to be
on top of the support text, so make sure she's on top. Now we are letting the people know that
there is a new item and it's really
exciting because we have five different text layers. And now I can even add a nice little stroke line
across our model's body. I'm going to apply
the mask layer, go to the mask layer, right
click, apply layer mask. Now it's just one
separate layer. Double click on our
layer, not the name. Then let's come
here, go to stroke. Go in the stroke tab. You choose a color from
our color palette, maybe this orange. Then we're going to let me see. Why you change the positioning. I guess we have to
do drop shadow. Go to drop shadow, choose the same color. Let me bring this
here so I can see. I'm choosing drop
shadow because I can choose the angle and
that's what I want. I want it to only
be on this side and not all over the image, change the blending mode to
normal, and enter whoops. Double click to come
back, go to drop shadow. I still has our settings. Change the angle and
apply the distance, remove the, it's the opacity. Keep the size to zero, the spread to zero. The distant, you
can see which one looks better. I
guess this will do. Let's see. Leave as it
is, leave the opacity. I guess this is good. Let
me go to a different angle. See which direction I
prefer. I'll go with one. Yeah, one is good, okay. Now, just to make sure that
actually it's looking good. I'm happy with the way
that the mask looks. I'm going to Control
J on my dress layer. Then let's see,
disable layer effects. Now it has no effect. If I turn this off, this
is just a regular image. Turn this back on and because they're placed
right on top of each other, I can go with a mask layer on
the one that has an effect, go with my brush,
hard round and just remove this part because I want it to only
be on one side. I can just merge first
apply layer mask and then merge the two to have
our singular dress layer. Remove the copy. So
there is the model, there is the text. Now we got to see what
else we can add to our background to make it more interesting
because right now it's looking really plain. Let's create abstract shapes. Remove the fill, the
stroke as a fill. Let me see. We can
change the colors later and go on your layer zero so everything is
below the text and just create some random strokes. I don't like this,
I'll come here and create an abstract
wave on one side. And another color, I'll create a point
so it's a new layer. Choose another color
that will look good. I think maybe this orange, this yellow can be of help, curve it and then close
it off at the bottom. So now it's looking more fun. It's looking more real. It's looking a lot more alive, I guess, and we need to add
more information. Okay? There's this new dress. It's a new item, exciting, but where can I
get this new item? Well, we have to
add our website. There's a couple ways
that we can do it. We can either add a
circle or we can write the text at a straight
vertical text. Guess we'll just do that, make a new text layer and
make the size small. Let's name it flower shop.com, the name of our website. Hit Okay. Control
T. Right click, flip nine degrees Oops
that was the wrong way. Control Z. Going to
go counterclockwise. My mistake to make it vertical, and then I'm going
to use my arrow keys to create a little space between the edge, make it small. Okay. Now the reason
why we're making the website address
small is because this is going to be posted
on the shop's Instagram. So everyone already has
contact with the shop. Maybe your page has
a Instagram shop, and this is just an
additional resource that your customers or
consumers can reach out to. But it's not as important
as your advertisement. Then to make it
even more exciting, you can go ahead and get a
circle, the Ellipse tool, hold down shift to create
a perfect circle, choose, I guess this color will be nice, drag it on to
somewhere that's okay. Like here, I want
to keep her hand. Then on the circle, I'll just
move her here a little bit. On the circle, I can add
additional information. I'm going to go with
the text tool and I'm going to lower the sides a
little too big. All right. And write a control tea. You can see that
the space is huge. Let's write something
limited time only. Now, the rest of our text is
in there because we still have to reduce this space. This will just create
more excitement, it's a limited time. Got to shop now, can
change the alignment, but because it's a circle, should just stick
with the center. And I will work with the
tallness of the text. Maybe I'll create make
it a bit more flat. Instead of Demi, I'm
going to go to regular, then increase the size
just a slight bit, close that at Checkpoint checkmark,
and it's looking good. Another thing that
we could do is go on this and give it a stroke, so it separates from the
stuff in the background. I'm going to change the
alignment to inside. There we are. Our poster
is coming together, it's looking fun,
it's looking summary. And let's see what
else can we add on our poster to make it nice. We can add new item,
site, our website, going to actually
lower the opacity of this too distracting, again, it's an
additional information. I'm going to add a text
layer or before I do that, I'm going to lower the size
of the background text, unlock the layer, Control T, and just make it
a little smaller. I feel like it's
way too huge and the space between the edges are too little, which is
not a good thing. Also going to bring our
model in the center. I'll make sure of that
with one of my rulers. Try to make her in the center. Make sure the cut out edge meets the bottom of the poster, so it's not an awkward cut. Try to align her dress
with the edge of the text. And if I bring another ruler, we can see that her hand
aligns with the text as well. Although I think the text
is not centered, actually. Bring a ruler or the center control Just
a few points you can see that this white guy is not
exactly in between the ruler, and now it's centered correctly. Good to view, clear guides. We don't need them
anymore. Now, up here, I have space to
advertise some more. Go to lock my model
and my text layer. Up here, I'm going to write
all in small letters, not in caps, new collection. Drag it here. Lower the size. Sorry, select text and
then lower the size. So the focus is still on
this and then on this. Bring it in the right
position. New collection. We can change the
color to this blue. Is it the same
blue? I think it's the same blue. Actually,
I don't like that. I'll go back to white, maybe lower the opacity. Maybe we can change the font. Go to here. I'll go with centaur. That's the name of the font, New collection, bring it here. Although I'm going
to remove that because it's going to be text on text and that's not
a fun thing to do. We're done with our poster. You guys if you're not putting
it on your social media, you can put links to
your maybe Instagram or Twitter or anywhere else. I actually want to add a frame. I think a frame will look good. Go to rectangle, start
from one corner corner, and then drag to
the other corner, remove the fill,
add a white stroke, and just make sure that the
edges are aligning perfectly. We have an even frame. I'm just going to
add the stroke, we're going to change
the alignment to inside. Now I have a little frame. I just need to move my email, my website name here. I'll even bring the opacity back up so it's
visible at least. Now on our dress layer,
this is optional, you can add a gradient map
so it has a nice thing. Not this gradient
map. Let's see. Going to try to, let me turn this off,
sample this blue. Oops. Go on the
backgrounds, this blue. I'm just testing to see how it looks. It might
look terrible. Oops. Cancel. I went
there by accident, go to here on this, choose that blue and then
maybe white, I okay. Limit it to the dress by holding down Alt and then
clicking in between, can change the overlay. Then we'll just stick with
normal and just reduce the opacity. Like 20%. This just makes it part of the
actually, I don't like it. So like I mentioned, we're
just testing it out. If it didn't work, just delete the adjustment. Now we're done. We have a fun little
poster that we can use it to advertise
for our product. You guys enjoy this lesson in further lessons we're
going to look at other types of poster and other types of
social media layout. I will see you guys
in the next lessons.
22. Food Poster : When it comes to food, food posters or anything
related to food, whether it's a website dedicated to food or a Instagram post, logos and all that, things get a little bit different compared to if
it was a fashion poster. And the reason is
that with fashion, you just want to attract
the customer's attention, and they will
actually need to come in and explore the material, the side, and see
if it fits and all. But with food, you are
just trying to show that this is your
regular burger, but there is this and that. Everyone knows what a burger is, or everyone knows what a what chicken wings are and
what they taste like. So all you have to do
is to convince them to come to your restaurant
instead of someone else's. And apart from making
the poster look good, you have to make the
food look good, too. So you've got to make
sure it's like glazing. There's the right colors. Maybe you've got
some smoke coming from it to show that
it's ready to eat, or you could use simple drawings like this to give it a fun look. And definitely, you want to make sure that the
poster is fun. So if you've noticed here, we got some really cool fonts. They're mostly
they're not cursive, but they're really fun and kind of silly, I guess, you can say. We got some doodles around. We have some arrows here. And as you can see,
everything just looks so fun. And this makes you want to order food from this area because it
does not bore you. You see the food, you're drawn
in, and then you see that, um, it's from $12 to $20.
You're like, Oh, cool. You see that it's organic, you get even more interested, and just you keep going
till the end of the poster, and there's a high
chance that you will be convinced to buy salad
from this location. So in this lesson,
we're going to see how we can make a food poster, one that is made for everywhere. So social media, maybe it's on the website
or on the streets. So it's an all purpose poster. And first, you got
to choose the food. What food are you trying
to advertise here, and I chose burger for my food. So the first thing I need
to do is to find an image. I can either take the image or just get one from
stock platforms. I did want to mention something. When you search, let's
write McDonald's posters. Let's find a burger that
looks cool. Let's say this. When you see this,
that the foods are floating. Another example. When you see floating foods, you might have wondered
how they got the shot. It's just a little fun fact
for those that don't know. The floating food
effect is taken by putting each single piece on a toothpick or hanging
it by a string and then taking each
piece one by one. You have the first
top bun hanging from the ceiling and it's in the center with a
solid background. So a solid color that is not
identical to the bun color. Then they take an image, and they do the same for
all the other parts. The cheese, the lettuce,
the patty, the sauce even. The sauce will be
on a flat surface, and then they will
mask out and cut out all those pieces and then place them on top
of one another, maybe adding some shadow effects or maybe highlights and
they'll just fix it up and make it look as if this shot was taken when they
tossed a burger in mid air. This is for photographs, and when they want
to animate it, you have probably
seen when you can see the burger flying from
here and it's slow motion. I can't really find
one right now, but you have probably seen
what I'm talking about. That is also done the same
except this time they're taking videos of
maybe them moving, rotating, the top but rotating, and then they'll
take the same shot for all the other pieces. They will mask it out in after
effects or Premiere Pro. And then they'll put
the masked out pieces together to make that really cool throwing effect and then the slow motion here. It's just a fun fact. If you did want to create
a image like that with your own homemade burger
or your brand's burger, you now know how to do that. But if you don't have that, you can just search floating
food on any stock platform, and you will get
some nice images like this one right here. You can see that we
have the pieces. Trying to zoom in
a little right. There are some
other pieces lying down flat, some
that are flying up. This is what I meant when I said that they
will take the shot individually and then they
will put them together. If I want to make a burger, I will just grab
whatever piece I want, put them on top of each other, and then just edit it
to make it look real. So I will look for a burger
image that looks good for me. Looks good for me, I
will go with this, but I license that. And you guys can choose
any food you want. If it's a hot food, then we have to get some smoke to show that it's ready to eat. But if it's cold, then you would need some maybe water droplets coming
from the side. So if it's, like, a
fresh cold juice, you would want some
water droplets dripping from the side. So I'm just going to search
smoke and see what I can get. Let's write food smoke. Not really looking
for a color for once. And let's see. Just go back to smoke. Maybe we can find one
that looks good for us. Looking for a subtle
smoke effect. These are way too intense. I think this will do.
We have some smoke. We can always mask out
the layers we don't want and then change
the opacity if needed. Go to license this. I
believe that is all. We have the burger,
we got the smoke, and the rest is just
going to be some text. Let's go to Photoshop, create a new document, and as you remember, posters are vertical, and they are I'll go and
art illustration. Choose whatever inches you want. I'm going to go to pixels. So that would be we would
need a 1920 by 1080 pixels. Oops, sorry, the wrong way. 1080 by 1920. Make
the resolution. I'm going to make it low
because I don't want it to lag. We don't need an artboard
because we're making one singular poster and we don't need to create
shapes or anything either. I already have
everything prepared, so I don't need an artboard. The rest is looking good. Create. Now we have a tall poster that we
can begin editing. Before I start, I'm going
to need a color palette. Let's go here. I like to search
something related, so food color palette. This way, I will only get the fun colors that
I'm looking for. Going to close that and just
see I think I like this. Yeah, I like this. I'll
just download this. And if you guys want, you can also search your food. So burger, color palette. The colors are brought
from an actual burger, so that's why it makes sense. You guys can do salads or anything else that
you're trying to make. I'm just going to
stick with this color because it's closer to
what I have in mind. I'm going to save it
to my destination. Go back and Photoshop. And then I'm going to bring
in my color palette first. Here's my color palette. I'm going to just put it in
the corner and I'm going to sample it and put it
in one of these groups. Going to delete this group. I don't need it anymore. Then make a new group
by just going here, make sure you're on
the swatches side, I'm going to name
it Burger, okay? In your group, let's go ahead and sample all of the
colors that I want. I think these three
will look good. And then I will go
on my first color, you can see here,
press this plus. Let's name this yellow. Or you can name it
something specific to your design like header, footer website, text,
color, anything else. My third color, let's call it. Looks got it click on this. Let's call it orange. Make sure this is turned on. Now I have a Burger
color palette. It's also in my library here because I'm connected
to my Adobe account, these guys came into my library. I'm going to just delete
this image because I already took out all
the colors from it. I don't need them anymore. Unlike your background
layer, choose a gradient. You can either do a solid color. I'm going to do a gradient. Just click one on the
colors, bring it here. Make the left color this orange. And then I'm going to do
the right color white. Then I'm just going
to, let's see, make another color here. Make that like that too. I have a little bit of let's
make this a little lighter. So instead of 100% saturation, let's do do like 70. So it's a faded look, okay. Now they're okay. If I want the orange
to be at the bottom, I will start from
the bottom or I will do the opposite if
I want the white. I'm going to do a diagonal
effect. Let me try this. Just looking to see
which one will look better for my image. How about we do the
top color yellow. I don't like the white too much. You just click once on this, you can just click
for your image. You don't need to go inside. Now let's see this.
I like this better. We can also do something else, change the mode here. That means you will start from the middle green
orange is like bats. I don't want the orange
to be there. I like this. It's faded and you can see that the colors are
changing as it goes. Here's my background. Let's name it background. Make a new layer and or just drag and drop
your burger image. Dragging and dropping. If it's not in your library, then you just have to bring it in from your file Explorer. I'm going to place it in
the middle and Enter. It's placing it and there are a couple ways to remove
the white background. If you go in your eraser tool, right click magic eraser tool, click once, it's going
to rasturize the layer. If you click on,
you can see that it easily removed the area, which is going to
delete that area too. I might need to clean it up. Although those are the
crumbs. Those are the crumbs. I have something here. Let me
get a regular eraser tool, hard round, and just
clean the edges. Like to use this
for shapes where there isn't much detail, as in we don't have fine hairs or we don't have
patterns everywhere. Just a bunch of shapes
that I need to cut out perfectly. All right. You also have some
areas that it missed. Again, go back in here. This is the sauce. We
have a white spot here. So in the cheese. Make sure you get every
little spot or else it's going to look awkward when
you share this image. When you share this image, save yourself the time. Let me go in here
and just clean that. It does get a little difficult
with the smaller pixels, especially since the color
of the jalapeno seed. Is that a jalapeno? The pepper seed is similar
to the white area. That's the mayo. Let's
clean this area. And that's why it's called
the magic eraser tool. You can see how it magically
detects the pixels. And again, this
works great because we have a big color difference. So Photoshop is using
the color aware tool. And because we're
clicking on the white, it will do a little analysis
and sees that the stuff that is surrounding the
area that I'm trying to remove is so
different in color. So therefore, it can easily remove those areas
with a single tab. Just as you can see. All right. I believe we're
done with the selection. You see how easily we
just remove everything related to the white background
that we previously had. But if there are parts where Photoshop does not detect,
you can just zoom in, change your eraser tool, change from the magic eraser to the regular eraser
tool. Just zoom in. I believe I cleaned
it up already. Yeah. So, really easy. Saved us a lot of time compared
to if we wanted to use the quick selection
and then mask it out and all that. I got my burger. Let me name it Burger. Let me turn this
off and bring in my it's too early for that. I'm going to place my burger
where I want it to be, which is right in the center. You can use the purple
guidelines. You can see it. It's telling you where the
center is just follow that. Just follow that and now we
are going to put in our text. I'm going to bring the notepad, and then that's where
I'm going to write my text because like we said, writing it beforehand
allows us to avoid any misspelling or typos. Type it beforehand on
either Microsoft Word, Notepad or any other
program that you want. I'm going to do the same and
then I'll be right back. Okay, I wrote some stuff here. These are the texts that
I want in my poster. Delicious burger, so fresh, 50% off and some
contact information. Now that I also brought in a
logo just from the Internet. I got this from free pick and we are going to just do the same thing as we
did with the burger, go in with the
magic eraser tool, rasterize it, click once, get rid of the small
details by zooming in trying to remove those
guys as much as I can. You can also get logo that doesn't have
color like this one, just see which one works better. If we just need to
clean up the edges two. Going to see which one
looks better on my design. Let me just zoom out. Then you got to choose where the
logo is going to go. I was thinking it could go
in the corner like that, maybe we can fade it out a little by lowering the opacity. And making it a little smaller. Because I do want
people to see the logo. So therefore, I'm going
to use the one that has color and not the other one. Just as much as the burger is
important for them to see, I want the people to
know that this burger, this commercial is by my brand. I'm going to kind of rotate
it or is that a good idea? Now, let's leave it like that. Just bring it in the corner. Alright. Now that
I have everything, I need to start
finding the text font, what font should
I use? Which one? What font is cool
and kind of funky? What will I use? I will go to Adobe's fonts. You guys can choose
whatever you want. And I did want to share
this website with you guys. It's called What the
Font or Just MyFonts. And essentially, there it is. If you go in here, Just here, you will upload an image that contains
text. Let's see. Let's go for this,
our color palette and it's going to identify the text, then you just need
to tell it guide and say which text you're
looking for and just hit Next, it will find a text for you. Now sometimes it
may not be accurate because a lot of times these designs that we see are designed by the
graphic designers. They will take a
normal text and they will manipulate it by
adding maybe a line here, making this stroke thicker, it's going to be their
own unique font, and that's why you can't
find it sometimes. But then now that I have
a font similar to this, I can put in my own text. Delicious burger. Change text. And, yeah, I can based on my text, I can choose one and
just choose to get it. But I just want to
show this to you guys. If you saw a poster and
you really like the font, you can find a font here or something similar
to that, right? But I'm going to get
my font from here. So I'm going to go
to Browse Font. If you have an
Adobe subscription, you can also access
fonts dot Adobe. And it makes it really cool. It has some brush pens, and I already wrote
Delicious Burger here, write your text and see
which one looks better. I will go to Marker.
I already like this. I'm going to keep my eye on
this and then I'm going to choose find maybe
a second choice. I'm just going to stick
with my first choice. These are families. If you go in here, we family. It gives you some
other examples. This is only one font
designed by this person. I'll just activate
the font by just clicking this and it
has been activated. Now it will show me
some recommendation. I will actually get this because I need more than one font. All right. Now I will
go back to Photoshop. And what was it
called IDs Market. Let me see if it's here. Is Market, regular
slant regular. There it is. Let's
make it bigger so we can even see what we're typing. I have this on smooth and I'm
going to write in my text. It's all in cabs. It's okay. Delicious. Burger.
Going to hit Control A, I need to increase
the space in between, Control T or just go
here and increase the space between D things. We only have one
style, unfortunately. Just going to bring this
maybe make it a little curve. And I already forgot what our first font was
Script, scriptorama. I'm going to see how that looks. Let's just create a new one. Delicious burger. Control A. Let's bring it here and see our other font. I think this one's better
than the first one. Let me do that, compare the two. I suggest you guys do the same, have different fonts with the same text and see which one looks better for your design. I'm going to go
with this, we're to delete the previous text. And now I am going to delete
the space that I made. Oh, it's because it's
here, turn to the left. Or let's do middle. All right. You did middle and I do
want to curve it a little. I will go to let's
first rotate it, and then we're going
to add an arc. Control team, just
rotate it until you are happy with it. Move it. You can use your arrow keys for a more precise
positioning, Head inter. Now I will go to this, add a arch that's way too much. I'm going to give it
a little bit of arch to add to that funky fun poster. Head. Let's bring it here. I'm also going to make
the burger a little smaller because I'm going
to have more text coming, so I need to balance
that and make sure everything is in my image. Alright. Maybe a little higher. I'm going to bring my
burger above this layer so if the sesames
aren't there. Okay? We can actually use
the clone tool to bring some sesames on
top of the burger text. Just adjust your size and
then hold down alt or option to choose a source point and
then just choose not this. Let's go for, like,
get smaller or actually use hard round.
Make it bigger now. This way we're making our
poster seem interactive, which is a fun touch
that you guys can add. Let's get some from here
and fill in the burger, make it look like the Burger. The text is also
with the Burger. It's a small detail, but
it's a nice one to add. Alright. Delicious burger, let's go ahead and
add our other text. All right, we have a
text that says so fresh. Let me make a new one, call it so fresh. This one's also capitalized. Let's look for another font because I don't want them
to all look the same. Let's go back and search
in our markers category. Something for so fresh. So let's write. So fresh. And when I write it
the way I want it to, I can see if it allows me to have lowercase
characters or not. And then based on that, I
can make a better choice. I'll go with this.
This has eight fonts. It's called the Uber hand. Then I can choose
which one I want. Again, you can put in
your text. So fresh. Let's see which one is better. I like this. I like this. Let's go with this, too. Just giving myself some options. Alright, it's called Uber hand. Let's create a new text layer. Write my text. So fresh, Control A, and search
for Uber hand. Do we want it to be medium? Let's go with medium
because this is bold. I will also get some thins or extra light for the
contact information. Then I'll use the black and
the bold for the 50% off. As you guys continue to
plan for each font and each for what you will use them. I'm not liking the
placement here. Let's first finish
our delicious burger. I don't like that. It's just kind of there
without any character. I will create a layer on
top of my local layer. Let's call this splash. But instead of a splash, it's going to be a paint stroke. The same thing you will
see in restaurants, they will use, like, the sauce to make a stroke. I'm going to try to see if I
can do something like that. That's the wrong
color. Let's see. Let's first make it in a way
that we can see the thing. I'm on the eraser
tool, go to Brush. And then, it says an eraser. Yeah, read what they are. Let me go to this classic
cartoonist, the good one. Let's find out. Green color.
No, I don't like that. Look at that way too big. If you can't find anything, you can go in custom
shapes like I am right now and just look go to legacy
shapes and more and all. Let's go to default shapes and see if there's
anything that we can use to make the thing better. Vector peck. Should
we go for a splash? I don't know.
Splash seems weird. Symbols, Okay, not symbols. Web, and let's go to shapes. We do have some sort of splash. Let me see how that looks. Although a splash does not match with delicious. It's fine. We'll just leave it like that. Maybe we can get a paint stroke. From a external
place. All right. Let's see. We can
do something else. Let's go back to Photoshop. Firstly, I will change
the color to white. Then we can give it a charcoal, I guess a charcoal effect by
making a layer on top and then we are going to actually delete that
hold down Control, press on at once till we
see this, make a new layer, then with a paintbrush, go on a dry Kyle's dry media. There are other options. You can download
something from online, but I'm just going
to leave it as that. Let me see which
one looks better. Chunky charcoal maybe.'s
make it bigger. Then use the background color, just make little
selections like that. This optional. Might not
like this later. Control D. It kind of gives
it a rustic look. We can make the opacity lower. Actually, let's just
leave it like that. Okay, let's actually make
something less extreme. So I will do that again, Hold down control, get my brush. Let's try a different
brush this time. Just make little selections
around our subject. Or should I say in
the subject frame? Okay, just a little bit. I
don't want to overdo it. Just make a few more clicks. All right. And what
else can we do? Let's move along to
our other texts. Let's name this texture. All right. Let's get
the so fresh texture. And what we can do is
to first change color. And maybe we can fit it
with the burger area. So I'm going to hit Control tea, rotate it, kind make it look like it's a
part of the burger. Going to give it a good rotation before
I kind of arch it more. Go to T and then go here. Going to add the arch, but from the opposite direction, just so it looks like
it's fitted nicely. Let me just move
it a little here. I think I need to rotate
it a bit to the left. That's better. Let's
just move it using the arrow keys so I
can be more precise. I need to make a little
bit more of a turn. All right. Okay. Let's actually try another
I'll leave it like that. Let me see other colors. No, that's not good. Let's just leave it at that. Now we have the logo. I will make it bring
back the opacity, but just make it a little
smaller. Over there. Go to assume that although I'm going to make my poster as
if I'm a well known brand, everyone will just recognize it like they would
with Burger King. Now we can add our
contact information. Then finally, I'll come
back to make it better. Make a new layer. What
was our website called? So our contact information, paste it. Control A. Instead of medium, let's go to extra Light and then just
lower the text size. Again, this is not as important
as all the other stuff. It's just an extra
detail that we want the customers who are
interested to see. Hit that and then just bring it needs to be smaller, even. So control team make it smaller. Put it in the corner here. I will select it again. I want to minimize
the space in between. Bring the website
closer to my number. Leave it there, maybe
reduce the opacity a little. All right. Now I can bring my burger
and the so fresh thing. I'm going to bring
it a little lower, so just hit Control and T, and I'll just bring it here. Then on top of my
so fresh layer, I want to put something
that said 50% off, get my circle right
in shape you like. Hold down shift and just
make a perfect circle. Now here I can use, let's try this green, remove the fill, and
just put it here. In the ellipse, we
will put 50% off. Control A, make the text a
little smaller or even more. Let's get it out of the circle, add it here, 50% off,
make it exciting. Reduce the size, Control
reduced space as well. Just click and
drag it onto this. Control T to make it larger, but leave the space as it was. Hit Enter or just
move it a little bit. I'm also going to make a white
stroke inside the circle. Control J on your Ellips one. Make the second one, remove the fill at a stroke,
white stroke. Hit Enter the Control T, and make it smaller. Just just bring
it in the center. We can make our stroke
a little less intense. No. Uh let's go
for, like, eight. Control T. I want it to
be a little bit larger. All right. That will do. And I will just select all
of the two circles and our text and kind of
rotate the thing. He enter. Our text
didn't rotate. Wonder why. I just do the text. We don't need to
rotate the circle. I just realized rotate our text and make sure
it's placed correctly, move your arrow keys on your keyboard to
place them correctly. I'm also going to change
the font of the 50% off. Control A, I don't like how it's similar to all the
other ones. Let me see this. I think this is better. The agency gave a
fashion brand wipe. Now I need to think about how else I can
make it prettier. Let me have a little
bit of thought and just look around to see what else I can do
to make it better. I thought we can do a little
half background effect. I'm just going to make a new layer on top
of my background. I'm going to name
it Background tube. Right. Then turn everything off the layers so I can see
things better. Also this. And now using the green
that we had in our palette. So make this the
green and make this. I'll keep the yellow and just
make this guy set of 70. All first choose our
color and then bring the saturation to, I guess, 56. Okay, okay. With the same settings, we're going to just work until we're happy
with the selection. I don't like the yellow
doesn't look good. Let's go back here. I'm going to bring the
yellow, make it brighter. Maybe that can help. Let's try another effect. I like this. Look, we can
actually add a darker green. So instead of it
being like this, the lightest color would
be going to remove that, just click and drag it away and just make room
for a third one, but on the darker side. We're going to turn the
saturation to 100%. The brightness, we're going
to lower it so maybe 30, 40, 50, and I'm comparing
the new and current colors. Let's try that. It's
giving a swamp effect. It's fine. Now I will
compare the two. I will get my pentol and
with the curvature one, I want a curve, turn off the stroke, and just proceed to
make a half curve, adjust it if I need to. Just making a I can
use a ruler, as well. If you're not seeing the ruler, hit Control R on your keyboard. I want to make sure this
is kind of centered, and I don't want it
to look too perfect. So going to work with the parts. H. Move this here. Then right click Make Selection. I guess we'll feather the
radius. It doesn't matter. I forgot to close my
shape, Control Z, and then in here, just
close your shape. Now, right click, M selection, feather the radius on
our background too, just hit the layer mask. The colors are not
looking that good. What else can we do? Let's try maybe a solid color.
How would that look? Not a fan of it. I'm going to think of a color range
using the same cut thing, and then I'll be right back. I just made it really simple. I removed the gradient
because it just didn't look good
with our selection. I'm just going to
move this here, bring back everything if we
change the texture later on. You can see that it
looks a lot more fun now and it looks
more alive, I guess. And that's what we
want to do it's food. So we want to make sure
the food is alive. Okay. And I'll make
this 50% thing the color of the
first ellipse into this yellow color because
we had green here. We cannot do green on green. And I'm going to make my green, the same one from the palette. All right now it
looks even more fun. And we have to now turn the
texture into this green. So just dabble click
on the texture layer. Okay, took a while. Go to color overlay.
Where is it? There it is, and change the
color into the same green. The blend mode is on
overlay, make it normal. There it is. Id. All right. Now our final step is to add the smoke that we
brought from the beginning. Go to your library or just click and drag it
onto your screen, and just do that. There we are. I'm going to have to
first choose one. And I'm going to
just look through. I think I'll choose this
it as big as I need to. It okay. It's transforming it. Now we have to change
the blend mode. So go to screen, and you can see that all those
black parts are out. We cannot use the
magic eraser tool because there's just so
much detail in the smoke. I will now just
make a selection of what I want or you can make a new layer. I'll just do this. Make a selection, hit the mask, and now we only have this guy. I'm going to make this
bigger and rotate it. Actually, let's
make a new layer. Why make it so hard
for ourselves? Control J duly to
the previous layer or keep it if you're not
sure about your choice, and I'm going to rotate
it make it big enough, hit Enter, lower the opacity. 45, and then I'm going to
bring it first Control J, make two, bring the first one, bring layer one under our Burger layer,
and the second one, we are going to
kind of Control T, flip horizontal, make
it a little smaller. Just kind of bring
it here. All right. Now we can maybe use the
masking, use masking layers, right click get the
soft round brush with the color black and just remove it from the areas
that it shouldn't be on or just do it to give
it a minimized effect. All right. Let's
do the same thing for the other one for layer one. Just minimize the effect to
make it look more realistic. And I'm going to
change the position and just bring it
a little below. So it's from the meat. Now I'm thinking of
what else we can do to make things better. I'm going to make this
a little smaller. Feel like it's the same size
as this here's the thing. You don't want all the text or a bunch of texts
to be the same size because the is going
because one is not going to prioritize one before the other if
they're all the same size. Just make it smaller if this is more important,
leave this big. If that's less important,
make it small. Another thing that we can do. This is optional,
but I recommend it. Try to make some doodles
and just place it around the drink, drink Burger. G Let's just bring
in the doodles. We'll download it. You
guys can draw your own. Let's go here, search doodles. Oh, that's a lot of doodles. So if you think about a casual fast food
that's for everyone, maybe it will have this, some smiley faces and all. So I'm just going
to download this. We're going to cut
out the parts that we want and leave out the
ones we don't want. I want JPEC wait
for it to download. You guys can again
use the Pen Tool or the Shape tool to draw your own, or you can bring in download
custom shapes and then import it in to your Photoshop. Okay. I am going to see if
it's here in my library. Not yet. All right. It's downloading. The doodles just help make it more
friendly and casual, which is the purpose
of our restaurant. If this was a luxury brand, then we wouldn't be
needing to do that. Currently, there it is. It's a luxury brand, we
do not want doodles, but because I'm trying to mimic something like McDonald's or Burger King where it's for
everyone, I targets children, adults, seniors and all that, I want to make it fun and
quirky and relatable, which is a great
marketing strategy. Click and drag it
onto the screen. It's still downloading it. I will first make it. Let's first do it, rotate
it so I can expand it and get the ones
that I want and leave out the ones that
I don't. Hit Inter. There it is our
Adobe Stock doodles. Let's zoom in, get
our Lasso tool, and look for which
one we would like. I will get this lightning and you could put it
all in one layer, but because I might want
to move them around, I'm going to keep them
in separate layers. Select them and then hit Control J on your keyboard
to make a new layer. Let's name this lightning and then go back
to the main image, make another selection. Then again, Control J. Let's name this
message. Go back here. What else can we use to
make our burger look fun? Maybe the smile. People smile when
they eat burgers, Control J, smile, and you
don't want to put too much. I think I'll start with
three and actually, we can put a new symbol as well. You go again to cut out the sky, it's still there, hold down
Alt to remove this area. You got to go on the
original image, Control J. Now I'm going to delete
this and we have cutouts of the image. If we change the
blend mode again to which one is it
that I'm looking at? This is the lightning,
go to divide. Because we want
them to be white, black will not look good. If you go divide, it
removes the background, and it turns the
color into white. Go to message and just do
the same with all of them. Enter, smile, go to divide. We did that with the message, and then finally,
it's layer two now. Layer two, and we did
it to all of them. Now I'm going to position these. Let me name this new
position new Control T, right click 90 degrees,
that's the wrong way. Counter clockwise. There we are. Add. I'll add this
new delicious burger. It's a nice touch. The smile, trying to
bring it here, add this. Let's put it here.
The lightning. Let's control T. Where
should we put it? I think this is a nice area. I'll leave it here. Hit Enter. Then finally, we have this hearts message. Which k indicates that
the person liked it so much that they
commented about it. Let's put it here. Let's
make it a little smaller. Because this is in
this direction, we should make
another direction for the heart but not symmetrical, go for a odd angle. Now I will grab all
of them except the new lower the opacity, 84%. We can also get a
pent or not pen tool. These are all optionals, create a spiral effect with
the color white. Just go around to Burger, create a nice fun spiral effect. I will expand it to make it look like a spiral because
that's the wrong way. I'm going to hit inter. I don't want anything else. I will go here to make
the caps rounded. There it is and the corners
to round the corners. The alignment doesn't matter. Then on the shape one, let's name it line. On the line layer, go
in the mask layer. We're going to make
it look like it's going through the burger. You can easily do
that going with the black brush on
the mask layer and just mask out the parts that
let's go for hard round. Mask out the parts
that are meeting the burgers and change it up. The first line is behind the
burger, going to zoom in. Make sure it's
behind the burger, go with the color white
to bring it back. The second part
is on the burger. The third part is, again, behind the burgers to go
with the color black, erase it from the
cheese that we have. Let's go here. Delete
it from this area too. Here we got to zoom in and see if let me lower the opacity. You can see that it's
on the burger here, but because this area is empty, you want to keep
it on that area. You can delete it from
the tomato and just leave the third thing to go through
on top of the burger. Do we have a fourth line? Yeah, we can delete this to
make it look like it's again, behind the burger. And yeah. This way, I can clean the fate, bring back the opacity, and you can see it's going
in in between the burger. I will, however,
minimize my stroke. Let's go for seven. To make it match the stroke
of these little doodles. All right. I will stop here. I won't make it too complicated. It was a simple burger design. We want to move these two. Control G merge group. We don't need the text anymore. I'm going to bring this a
little here, the
23. Patterns On Surfaces: In this lesson, we're
going to work to place patterns on three
different designs. The first one is the
one that you can see right here. We got a fabric. There's folds and tucks, and then we have curtains with a light source
passing through. And then we got a wall with, again, a light source. But what's important
is this corner. So we're going to have to put
the design in a way that it folds at this corner
and continues onwards. So let's start with
our first object. Unlock your background
and we're going to grab the dress in any
way that you like. You can grab the
Quick Selection tool, Object Selection, Lasso
tool, whatever you prefer. I'm going to use the
Object Selection tool and just grab her dress alone. Once we're done,
we can see that we brought in a little
bit of her arms. I'll just grab the Quick
Selection tool with the minus and go over
her arms until it snaps to her now for
this smaller area, I'm gonna zoom in. And then just hit Q on the
keyboard to finish this off. I'll use the color white to
just go around her collar. Que again once you're done, and we're going to
make a layer mask. I'll just duplicate it delete the layer and call
this my base layer. Now, this one is just a dress. So what we're going to do
is fit in a black pattern. So let me just drag
it in real quick. So this is the pattern that I'm trying to get
onto the dress. First, let's rotate it and then hold down alter option
to scale from the center. I'll call this my pattern, and we can hide it for now. Because the pattern has
a black background, I'm going to have to change her clothing color into black. That way, the pattern will
fit in better or will it. So first, we're going to have to save the distortion
on the fabric, all the folds, all
the highlights, and anything that's there
that's giving it this texture. And the way we're
going to do that is saving this into a new doc. Let's duplicate layer, and
then this is going to pop up. Let's make a new document
and just call address. It opened a new window for us. Now what we're going to do
is get rid of the color. Let's go to adjustments,
find Huan saturation. Human saturation,
reduce the saturation all the way and
then grab levels. What we're going to do is
enhance those details. Even more. I really intense
highlights and shadows. Then we're going to
blur everything out. Let me apply this layer mask. Go to filter blur, gaussian blur to smooth
out any imperfection that may have
occurred. There we go. Now we just have the
texture of that dress. We're going to save this
as a PSD to go to saves. Call it rest displacement
or anything else you want and then click Okay. Now we're going to go
to our original file, and I'm going to
introduce the pattern as an embedded file so go to File, Place Embedded and just
grab that pattern. I'm going to scale
it one more time, rotate it just like we did
before. Then click Okay. Now we're going to clip the
design. I'll call it that. Onto our dress mask
with alter option, click in between, let go, and now it's onto her dress. With the design
selected, go to Filter, Distort, and then
choose displace. I will do maybe 12 by 12, stretch to fit, warp around. When you hit Okay,
it's going to ask you to import that PSD, the displacement map that
we first saved. Click Okay. Now as you saw it
shifted the image on the areas where there
was folds in that dress. Let me just show you
before and after. This was before. This is after. The pattern is no longer flat on top of the
subject stress. Now we're going to change
the blend mode to multiply. And then blend it in further
using the options down here. So using the underlying layer, hold down alter option, click on the triangle and just move it down
until you can see the highlights from
the original dress. So that's how it looks. If we want, we could add a black color underneath so that her dress is
completely black. Right now it has a little bit
of that yellow undertone. We can simply change that by
duplicating the dress layer on top of the dress copy. We're going to turn
that to multiply. Then above dress,
we're going to put in a black solid color, clip that on and then change that to a different blend mode. I'll do color, as you can see that gets rid of that
yellow undertone. You can also try a
different color. It's really up to
you, maybe red, pink, purple, anything at all. Then I'll go with
a color like this. Then if you zoom in and
saw any imperfections, you can always adjust the mask so that the
design covers more areas. So, like, here we're
missing a little bit from the dress.
Just paint that on. There we have it.
That's how you can do fabric patterns using
displacement maps. I'll show you guys
that before and after. This was before, this is after. It's pretty simple to do. And if you wanted to switch
your design at any point, because we place it
as an embedded file, we can dapple click
on the thumbnail, and then here we get to put in a different design or maybe
add something onto it. Let's say this is
what we want to do Commander Control S
and then close this. No original file, you can see we have that squiggly effect. But I'm just going to
undo that for now. That's our first design. Let's take this a step further and try to get
that same pattern on this. It's still a fabric, it's
still solid color underneath, but we do have this
light source coming in. Again, we're going to duplicate our layer just so we can
see it before and after, then grab our favorite selection
tool to grab the fabric. Let's go once we're
finished and then hold down shift to add on to our selection because
we have two curtains. Let's go once you're done
and make a layer mask. I will just go in with a black brush as we brought
in the metal piece, as well. We don't want that
in our selection. Once we have our
selection finalized, we can go ahead and
bring in our design. Let's just copy it
from over here, Commander Control C
and paste it here. Now for this, because it's
two different designs, going to add this to normal, I will try to duplicate it and then change the
way the second one looks. Hold down Alter option, click and drag onto
the other end. Right click on that second
one, Command T first, and then right click on it to maybe flip it a bit horizontal and vertical,
then hit okay. Okay, let's hide these for now and do what
we did last time, which is to take let's call
this curtains, hit duplicate. Fabric, turn this
into a new document. And I'll call it curtain
displacement map. Alright, now, over here, we're going to do the
same adjustments. So first of all, hue and
saturation and then levels. On the image itself, filter gaenblur
then save the file. Let's delete these. All right. Now, over here,
we're going to take our designs and clip them
into their curtains. So first, let's turn the
designs into one layer. Once I have this command, grab both Command or
Control E. Call it design. Now we can right click and
convert this to Smart Object, clip it onto the curtains
with alter uption, bring the curtains back. So this is what we have so far. Now we're going to go
to the curtains layer, distort displays, stretch
to fit, warp around. 12 and 12 should be fine. Click Okay and get your
curtain displacement map. So now, as you saw, once again, it shifted and twisted it
based on the map itself. Now we're going to
take the design, turn it to multiply, and then this is where the light source
becomes important. Using the design layer, we're going to go to
FX blending options. Bring this here. And then
using the underlying layer, which would be in our case, the curtains itself, we're going to click Alter option
and drag it this way. So notice how it's fading
from the light source, and that's exactly what we want. Something to this effect is
perfect. Let's hit okay. So we were able to fit
this onto a curtain, and using blending options, we made it more realistic. You could always go back on this to play around
with the sliders, but I think it looks
pretty good right now. Okay, our last and final pattern
or surface is this wall. We have wall that
has dents in it. There's a broken piece paint, and there's a figures
shadow reflected on here. But what's important
is this corner. And we're going to be using something called a
vanishing point, which is when you get
to tell Photoshop to display that design only
on these two corners. Instead of duplicating it, distorting it using perspective, vanishing point is
a lot more simpler. And the first thing
I'm going to do, which will be temporary
is increasing the brightness so I can tell exactly where that corner is. So let's go to brightness and contrast and just
increase the brightness. So I can see that's the line. It ends here and
there is the rest. We'll delete this later so
don't worry about it now. So what we're going to
do is import our file, the design that we
wish to put on. I'm going to file
place embedded. This is the design I want
to put on here instead, scale it up until it
covers all of the wall, then click the checkmark. I will call this design, hit Command or Control
C on design to copy it. Now we're going to
make a new layer on top of design and call
it Vanishing Point. After you've copied your design, you can go ahead and hide it. Then go to that new layer,
filter vanishing point. So it brings your
background layer with you, so that's why we had
to hide the design so we can see exactly
where those corners are. So this is a whole
dedicated window for this vanishing point effect. On the right, we got some tools. This is the tool
that you're going to be using most often. We got an Eyedropper tool, our hand tool, Zoom tool ruler. We also have the grid sides, which we can see once
we draw the plane. Grab your Create plane tool, start from one corner. To the center, drag up, try to match it with
the actual corner, and then close it
off over there. So you should see
these blue grid lines, and this is where you get to decide how big or
how small they are. Now, we do have this
whole side of the wall. So what we're going to do
is hold down command or control on the middle part
right here and just drag. Let go, and then we can use the corners to match
it to our actual wall. Now, this one is still there.
You just can't see it. Once we're happy
with our selection, we can actually bring
this a little down. It cancel, come back
to the main workspace, turn this into a
rasterized layer. So right click rasterize layer, and then hit Commander control on the thumbnail of the design, then copy that, hide it
Commander Control D, then go back to your
vanishing point layer. Over here, we're going to after we've selected
both of them, Commander Control V, then simply drag the artwork
onto that surface. So it's as easy as that, and you can see it
followed that exact grid. Once you're done with this, lick o, and there is our design. So we can get rid of the original I'll just put it
below in case we need it, but I can get rid of Brightness and contrast
and first of all, change the blend
mode into multiply. And then because we're dealing
with those highlights, we want to use blending
options again. So from the underlying layer, alter option, click and drag. Like that, then click Okay. Now, the image is a
little hard to see, so I think I will add a
little bit of exposure. And there we go. To have it blend in better
into the wall, and this is our focus point, I will blur this
out a little bit. So let's get some gaussian blur just to the point where
it looks natural. And there we go. We have
this pattern onto the wall. Now, if you want to get rid
of the imperfections here, I'm going to keep it because
I like the rustic look. But if for any reason
you wanted to, just hide the
vanishing point layer, duplicate your
layer zero and then use any of the selection
tools to either replace it with generative fill or the healing brush that
we looked at earlier. I'll bring this back and we have the Gaussian
blare on there, so it looks a lot better. There we go. That's how we can add patterns on three
different surfaces. In the next couple of chapters, we are going to look at objects and more
specifically how to add your designs onto objects
in the form of mockups. It could be a logo on a mug, logo on a t shirt,
and we'll look at how to do those things best. I'll see you guys
in the next lesson.
24. Logo Workflow: We're going to talk about
the logo design workflow, what steps you should be taking, how you should get to the logo. How can you help yourself get to that final logo and some
tips for you guys to follow. I have listed ten steps.
These are not official. These are just my steps, the steps that I take when
I try to design a logo. So the first thing
you need to do, number one, decide,
what is the logo for? What's the name of the brand? Do you have any information about what it's
supposed to be for? Is it a salon or is it
a restaurant chain? Is it a small business? You got to know what
the logo is for. Which audience does the brand
target? Is it for children? Is it for seniors,
college students? You got to figure
all of these out. And you got to just have all
of these in mind before you, number two, write them down. You would be like, for
example, McDonald's, fast food chain
meant for everyone, any age, any gender. It's not targeted for
the middle class, but there's no class
specification. So it's a casual brand, as in it's not like
Louis Wuton where they target people in higher classes because everything is expensive. It's a fun and delicious brand, for example, and the person, the client wants a single
letter of the first word. They want an M. Once you've written down everything
you know about the brand, if it's yours,
make sure that you have all of these figured out. Normally if you are
starting your own brand, these are just some things
that you have to know, so you would have to
write them down anyways. Number three, now
that you know you want a big M for your brand, you want it to be casual, you want it to be fun, you
want it to be minimal. You need to get inspired. We already talked about
some platforms that you can go on and look
for inspiration, but we will look at them again. Then number four, once
you got inspired, you have something in your
head, you got to sketch. Take a notebook or A for paper, whatever you like, and give yourself a short
amount of time. Give yourself 1 hour at most, or maybe 30 minutes and just sketch as much logos as you can. You don't spend time on one of them trying and
making them perfect. Just put out anything that
you think at the moment. Maybe it's an M like this, maybe it's just a
sharp M like that. Anything that comes to
mind, write them down. And we're just going
to have a look at what logo sketching looks
like. I went to Chrome. You can see that this
person is drawing multiple logos for one
brand or maybe this guy. They are all eagles, but you can see that
he's sketching, although he's finalizing them. Sketching would look
something like this. You can see the letter is R. There's so many
others Fs and Rs. Maybe he's trying
to make a logo for a brand that has F
and R in the name. You can see they're not
perfect, they're just sketches. He did something simple. He did something
complicated here and the page is just full of
sketches. That's what I mean. Don't stop, don't wait
to make one perfect. Don't think too hard
on each one too. This way, you can give out as much options for
yourself as possible. There's also
something like this. And the reason why we're giving 1 hour is because when we
focus too hard on something, we lose our creativity. But when we're just putting it out there and just
drawing random things, that's where we can be creative. That's why I'm telling
you guys to not spend 30 minutes on one logo and then
proceed to make others. Just do whatever you can and the best notebooks to have for logo design are
ones with guides. These notebooks are great. A four papers are acceptable, but it will be a little hard because when you
try to use a ruler, you might make a line
that is not straight. As in if you're
starting from here, the line might be
a little slanted. It's just a helpful thing to
have a notebook like this. It just makes things easier for you and later in Photoshop, you can even use those points to make your sketch even better. So yeah, designing when
you're sketching logos, you just need a
pencil and a paper. Just put it all out there,
draw as much as you can, and don't stop until
the time has gone off. And the websites that I told you guys that you
can get inspiration from are the ones that I get
inspirations from is one, Pinterest. It's a great place. Just search M, for example, our brand has mint
M Logo Design. Enter and you can just get so many information
and inspiration. You can see there's
so much for you to look at and get
inspiration from. One was Pintres, two is B hands. Again, just search logo. We just go into categories. There we have some
Ms. Third is drilep that's an N driple search Logo. There are many as for
you guys to choose from. Fourth is Instagram. You just search in
the search area. I'm just not going
to go there since everyone knows how
to use Instagram. Fourth is just Google Chrome, search logo, Go Images, and you get options
from every website that shows up in this search
bar in the search results. You got inspiration, you
sketched your logos out, and then after the 1 hour, let's go back to our notepad. Come for a second look. Once you're done
with your 1 hour, just close the
book, put it away, maybe spend an hour or
two doing other things to get your mind off
that logo sketch, and then come back
for a second look. Now the reason why we
do this is because when you have your
mindset on something, you are also blocking
out creativity. I'm referring to when you when you spend so much time on something that you start to get frustrated, that frustration blocks
your creativity. So you want to give yourself a break and then come
back for a second look. Then with the second look,
you will get new ideas. You will be like, Oh,
this logo looks great. Let me do this as well. I just thought of
this logo as well. That's why we come for a second
look to come and look at our work with a fresh set of eyes. This is
really important. Don't skip this. And
think about deadlines, you might be like,
what if I have a deadline and I have only
2 hours to finish it? Well, we all know that
you cannot rush art. If you have a five day deadline, don't put out the design
for the last day because it will not look good and it
will be really frustrating. Start your process from day one or maybe day two
and give yourself as much time as
possible because as you progress with the design, you will get new ideas
to make the logo better. Maybe someone will give you
a feedback that you can use to further
enhance your design. After a second look,
you need to choose one or maybe a couple
and then enhance it. You have this,
let's go back here. Let's say you chose this
and then you're like, I can make this part a bigger I can make this
part maybe a line. Anything you guys think.
And then you can enhance it on this finalized or chosen
logo, maybe there's three. You can then again spend maybe an hour or so
trying to enhance it. What could be better? What could help deliver the message better. If it's an ice cream shop, maybe you can put ice
cream vector somewhere. It all depends on your brand, and then just enhance the corners and spend
time making it better. If you go back to
logo sketching, this is the enhanced
finalised logo. Let's say you chose this one. This is where you
get to fill it in, make sure that the
lines are straight. You can use a ruler if you want. You can even erase the whole
thing and then do it again. And you can see this
person is using a ruler. This is a finalized
logo and he is just enhancing it with
different pens, a ruler, a new page because we're later
going to scan that page or take an image off to bring it onto Photoshop or Illustrator, whatever you guys are using. But in this course, it's
all about Photoshop. So yeah, spend some time, finalize it, make it
clean, make it look good. It's not that important if the lines aren't
exactly straight because we will be using geometrical shapes to
make the perfect logo. But just try to make things easier for yourself
in Photoshop. Here's another example of
a finalized logo sketch, and you can see this is a
photo taken from that sketch. The next thing is design. After you took a
photo or scanned it and brought it
onto Photoshop, that's when you will start
creating your design. And depending on the
logo, let's go back here. If it's something
like this, you'll be using the Pen Tool. You can't really
use circles enough because it's just such
a random custom shape. But like we saw here, if the sketch is here, you're going to use circles and straight lines
and grids to make a perfect geometrical logo. You will use circles. You
got bigger circles here, and then you will just use
pathfinders or any tool that you like to pick out your shape. And yeah, you can see here. These are, again, finalized. You can see that the
circle is not perfect, and that is because we
will just go to Photoshop, hold down shift to make
a perfect circle so we don't have to spend
this much time here. All right. After
you've designed it, now you got to think
of the colors. Did the customer give
you a color palette? Are you supposed to
find a color palette? If so, again, go to one of these websites
and just search for, let's say, you got to choose a color that
goes well with the brand. Is it a brand meant for kids? If it is, you want to use
bright and vibrant colors. All right. So when it's
related to children, you want to use something
really bright and vibrant. If it's a luxury brand,
search luxury colors, and you get some
really cool colors, like maybe gold, black, a dark blue and all that. So depending on your brand, you got to choose a color
palette that will go well. Now a lot of times the chosen color palette
might not look good. So maybe you can get two or
three palettes to test on your logo and see which one looks better and then
choose the final logo. Choose a final color palette. Alright, and the feedback. You've designed it,
you colored it. It's all perfect. You've exported it. But
before giving it to your customer or client or
just posting it on your page, make sure you get
feedback from people who have not seen
your logo before. That means you're
looking for people who will not be biased. Just take your logo, send it to a bunch of friends and
family and be like, What do you think? Another thing you can do is not tell them that
you designed it. Just like what do you
think of this logo? Then they'll be like, Oh,
I don't like the red. The red is not that good or I don't like the
shape of the parrot. There's a parrot in the logo, and just use their feedback to further enhance your
logo, make it better. Try not to be too
biased on your design. This can happen when
you're first starting out. You will think that
your design is perfect, everyone else just
doesn't understand. But the thing is that
logos are designed to represent the brand
to normal people. So logos are not just for
graphic designers to see. They are for people who
will pass by the brand, people who will look
at it on social media, so you want to make
sure that your logo, even if you spent days on it, is acceptable to normal people. And if the feedback of maybe three of the people
that you send it to were bad, then you know that you need to make some adjustments
to your logo. And yeah, just work
with those people, send them the logos and
try new people every time. Don't get the same people
because they might be biased. So you're testing out your logo and getting feedback
from different people. So if the brand is for everyone, try to get feedback from maybe your mother or not your
mother, maybe your teacher, another one from your friend, another one from a
younger teenager, just people of different age
groups so that you can get a good result a good
feedback result from people who would be
in the everyone category. Because let's say if we are trying to make a
logo for McDonald's, the logo needs to
look good to adults, to seniors, and to children. Feedback is really important. You can also, if you have
any graphic designer, teachers, or friends, you
can also show it to them. They will give you
professional feedback. So they will give you feedback that normal
people will not realize. If your curve is
not exactly smooth, the graphic designers
will point it out, but normal people won't
because they're not looking at the details as much as graphic
designers would. So test your logo, get feedback from
both professionals and just normal people. If you don't have that many
people to ask for feedback, just go to Facebook
and, um, Okay. In Facebook, there
are tons of groups for you guys to
get feedback from. If you search Graphic Design, this is a group that I'm in, Graphic Designers, you would
just join these groups. And you can see that there are a lot of people who
will give you feedback. These are either professional
graphic designers or just beginner ones. If we scroll down, you
can see that this person, yeah, it's the same person. He has shared his design and his mockups and people are
just giving the feedback. You can see this guy is giving
a professional feedback, then this person
who sent it posted it will take in or not take in this
person's feedback and will enhance his design. And this is great
if you don't know any graphic designers in
your circle or if you don't have any friends
who are willing to spend time to give you a feedback. This way, you are making
sure that the feedback is not biased because these
people do not know you. So yeah, graphic design, the same thing can
go for photography. If you edited an image and
you want to make sure it's good search for another
group that I'm in, Photoshop and Light room. People here share their images. You can see share the post, and people are giving
their feedback. Sometimes it's just comments, other times it will be
feedback and Like you can see, this person doesn't
appreciate the addition. The skin is too smooth,
makes it unreal, and they're just
giving you feedback for you guys to
improve your images. Again, these people
are not biased. They do not know you, and they're giving their feedback as either professional
photographers or just regular people who come
in here for inspiration. Can also go for
photography critique. To share your edited
image in here. You can see, it's a great
place to get inspired, get feedback, and grow and
further enhance your skills. It's a win win situation. You can also give feedback
onto other people's works. All right. Let's come down here. Finally, after you got the feedback and you
made the perfect logo, it has the color, has
the smooth edges, and it's the final product. You can go ahead and export it. Like we mentioned, we
want to export it in different formats because
it will come in handy. You want to export it as JPEG, the first format,
so you can share it easily with people and it doesn't take that
much file space. It's a really small file size. Two, you want to
export it as PNG. If you want to
quickly add it onto a block post or a poster design, you want it to be really
tiny in the corner. You would do it as PNG, PNG does not have a background, so it's transparent, but
JPEG has a background. Finally, you want to
export it as SVG, scalable vector
graphic to use it onto bigger surfaces like mockups or giant posters where your
logo would be really big. That way you can ensure
that the details in your logo do not fade away once you're trying
to scale it up or down. And then once you
have your exports, you have to put them on product. This will give an idea of how your design will look
on different objects. If we go here, let's
go for logo mockups. You will see that people put their designs onto
different surfaces. We got business cards, we got a wall, we
got a brick wall, glass, paper, wood metal. Again, depending on what your brand is, if
it's an office, you would want to
put it on a wall, an office wall or maybe
something like this. If it's a stationary brand, a search stationary,
there it is. Oops stationary. Again, you want to
put it on stationary. Let's open this, you
got business cards, you got a document, you have a letter, and try to put it on as much
mockups as you can, but the ones that make
sense with the brand. If it's McDonald's, a business card wouldn't make sense because no one uses a
business card for McDonald's. Instead, you would put mockups
onto fast food packaging, maybe some plastic cups, a plate on a wall. Maybe on someone's T shirt, things that make
sense with the brand. All right. This was
just a workflow. We went through the beginning
and we ended it at the end, some ten steps to follow. Now, logo design, you cannot
rush it. Remember this. Do not put it for the
last day because you will end up with something
that you're not happy with. And always give yourself
time to come in with fresh sets of eyes
to look at them, look at your designs
from a new perspective. When you're no longer frustrated
and tired of designing, you can come back to
that design and then you'll feel different
than you did before. That way you can help
get more creativity out of your mind as in out of
your mind and onto your work. So I hope this was
helpful for you guys. And the further lessons, we'll actually use Photoshop to design our logos and
then put them onto mockups. And that way you will
get a better idea of the process and the thoughts that go through the thoughts
that go to that process. Hope you guys enjoyed this. I will see you guys
in the next lesson.
25. Line Logo: In the following lessons, we're going to learn about
designing a brand's identity. That means we're
going to be making the things that identify
a brand using Photoshop. That includes the logo,
the application layout, website layout, posters, social media layouts,
and all of those things. We will go over some simple
design so you can learn more about the techniques rather than the time consuming design. We're going to start with
the most important thing, which is the logo
because the logo will be in all of those things
that we mentioned. And we're just going to
start by creating our logo. I'm going to right now I'm
in the Photoshop library. Go to hit on Create New if you go on the presets,
art and Illustration, there is already a
preset for logos and how you can know that is that
the ratio is one to one, so it's a square, and it's
also 300 pixels per inch. Now here's a thing about
vectors and illustrations. You want to make sure you
have the highest resolution. Here you can see that it's 300. Usually with normal Photoshop
documents, it would be 72. But if you do use 72 as your
u pixels per inch amount. Your vector or logo
is going to be really low quality when
you add it onto a poster, if you want to print it, if you want to use it on a mockup. You want to make sure it
has the highest resolution so that no matter if you want to scale it up, minimize it, and if you want to do
some other adjustment, the shapes and the colors do not change and you do not
get a pixelated logo. So this is thousand by thousand and it's at 300 pixels per inch. My color mode, I'm
going to leave it at RGB and my background is white. I'm going to hit Create, and here I am at my canvas. Another thing for logos is
that once you have the idea, once you know the
name of the brand, it's going to take you a lot of brainstorming to know what your brand is going
to look like, what your logo is
going to look like. You would have to take
a paper and pencil, look for inspiration online, go on Pintres, B hands dribble, and all those other
platforms and try to find inspiration for the logo that you're
trying to create, making sure that it's
related to the name and it's also related to
the industry of the brand. I spent some time and I drew something on
a piece of paper, and then I took an
image with my phone. You can scan it if you want, and I brought it
onto my computer. In my file explorer, this is it. I'm going to just
click and drag it onto my Canvas. There is my logo. I'm going to scale it in so it's only the logo and
it's the right size. G to bring it to the middle
and hit Inter once I'm done. The brand that I have, I'm just going to describe it. This is a fake brand, but it's going to help you guys throughout the experience. The brand that I have is
about mentors and students. This birds, birds
are actually really good at showing people the path. They're really good
at navigation. The name of the brand is raison. What that means in
another language is that it's a pathfinder. I use a bird to show
the pathfinder. Because birds are great at
finding paths and navigation. As you can see, my
logo vector vector has relation to my brand's
name and its meaning. You guys can make something
exactly like the name. For example, if
it's pancake house, you could just make
some pancakes, turn it into a vector, and that would be your logo. Or you could do some logo type, which is a logo
made from the type, the text of the
name of the brand. But for now, we're going to
start with the vector logos. All right. I got my sketch
layer. Let's name it. Sketch, lower the opacity so
we can draw on top of it. It's the same as putting
a tracing paper on top of another paper to trace it. There's a bunch of
ways that you guys can fill in vectors. You can either use
shapes, many shapes, put them together, and then just take out the
ones that you want. There's another way
which is the Pen tool, and that's what I'm
going to be using today. Only the Pen tool because we're just dealing
with some lines. There's no fill, and it's
just some easy lines that we can trace without a problem. Another thing is to have a color palette
dedicated to your brand. Color palettes, as we mentioned, are just a bunch of
colors focusing on one mood and they all have
relation to one another. If you look at this
palette and this palette, they are the same hue, but the saturation and
the brightness changes, you can see it here too. Therefore, I cannot take
a color from here and then mix it with this because they will not have any harmony. You guys can just go online and search for a color palette or you can find one in
Photoshop swatches. You can see there's a lot
of options to choose from. I'm going to use my colors. My colors are up here. I like to create a few
squares on my canvas. Each one having one of the
colors from the palette, and then I can just leave
it there to use later on. I'm going to take this
yellow as the fill. Hold down shift, click
and drag to create a square filled with the
color from my palette. We'll actually make
it this yellow. All right, this was one, and then I want to make an
exact copy of the shape, but then fill it
with another color. I will hold down
all on my keyboard, click and drag to either side, and then I can just fill it in with let me go to gray scale
and choose a black color. And I think this is good. All right. Let's
see if we can add, do I need more colors? I will definitely use white. I don't need to bring white here because white is
just everywhere. I would say these
are the two colors that I'll work with,
including white. You just added here so we can just make things
easier for ourselves. For ourselves. All right, so these are my color palettes. I have three colors, and by now, you guys should know
that we don't want to overcomplicate
color palettes, especially nowadays where
minimalism is the key. People are looking for
minimalistic designs, color palettes and layouts. You don't want to put 50
different colors in your logo. I'll just look really bad. And right now we just have three normal colors,
nothing too complicated. And now we can get
started on our logo. I'm just going to I forgot to
add them all in one shape. I'll just group them for now. Then I'll name it colors. I'm also going to lock it
because I don't want them moving around while I'm
trying to sketch my logo. Alright, I'm going to
go to my Pen tool. On shape and I'm going to remove the fill because
these are just lines. Then go to my stroke
and use the gray. It's the same gray here.
I'll just click on that. As for the thickness, I will decide as I go. I'm using the regular Pen tool because we have sharp
edges and curves. I can later come back
with the curvature Pen tool and just fix things. I'm going to make
my first point, then click and drag
to make a curve. Going to do the same
here. I want to curve. I'm going to reduce the handle because the curve is too much. Then I can just click
and drag over my sketch. Now remember, you
guys don't have to necessarily copy the
exact same sketch because Photoshop has
some smart adjustments that it will provide you. Meaning that if you think if you sketch this and you
thought this was a good curve, Photoshop can be like, no, this is a better curve, so you don't have to copy
the exact sketch as you go. Now that I drew something, I want to minimize my stroke. I feel like it's way too thick. I think 7.41 is good. Now I can go ahead and
start with his head. I can even make more
adjustments as I go. His head was too flat for me. I'm at the peak
because remember, you have to cut the handle
if you want sharp edges. Hold them out,
click on the point, and now we have
some sharp edges. Then I can continue. I think I did it wrong,
I'll put it here. Then I can continue with
the rest of the body. Again, I forgot to
minimize the handle. If you saw the
curve was too much, just hold down Control and
then click on the handle, adjust it as you like so that everything is not too curvy and you can adjust it
to your preference. We would have to fix this later or I could just
hold down Control, see if I can fix it over here. Okay, I'll just come
back to it later. Again, a sharp turn,
hold down Alt, cut the handle, and then
continue with the wing. We're at the wing right now. Just some simple strokes. It's always a good
idea to start with simple logos and then work your way to more
complicated ones because it will get
frustrating once you can't get the exact design and the layers get too much and
it will just get confused. You'll just be confused and it's just going to
be really frustrating. Make sure you're starting from a simple logo like this one. It's just some
strokes and then work your way up to more
complicated logos. All right, in my initial sketch, I added a second wing here, but now I'm thinking
I don't want that. I'm just going to
stop here, hit Enter, turn off my sketch layer so I can see if it's
smooth. It's not. I have some fixing to do. On my shape one,
let's name it bird. G to go with my curvature tool. This is how I like
to fix things. I'll just click once on his stomach or any
area that needs fixing and just try to make
things as smooth as I can. Got some lines here. All right. I'll also hold down Control
to move this a little. So I have to click on
this layer, this point. Just do kind of I
think that will do. Delete the extra point
that I made. Let me see. Should I delete this too? Yeah, I'm going to delete
that so it's kind of a curve. Is that better?
Yeah, I like this. Just fixing the thing. His head is flat again. Let's fix that and
I think we're done. Let me just so we have
the stomach here. Head enter again, see if everything is smooth
and yes, there it is. It's a really simple logo, didn't take us that
long to stroke it. Now I have my logo. We can go ahead and
add an eyeball for it. It could give it that
friendlier look, but if it doesn't have an eye, it just gives a more
professional minimalistic look. I think I prefer it
without the eye. What I can do to make it a
little bit special is to add maybe a golden
stroke along his wing. Let's try that. I'm going
to go on my Pen tool. And I'm going to
choose the gold. Actually, I'm going to
fill it in with the gold. Oops, not that layer. I have to make my new
shape first, shape one. Now I can fill it in with the
gold to turn off my stroke. Okay, now I will try
to, that's not right. Try to trace around my wing and then work my
way down to his stomach. I'm going to turn
off the opacity so I can see what I'm doing. Again, cut this off or actually, I'm going to stretch it a bit and also work with the curve. Then I'm going to cut
it by holding down Alt and then just going in to make a curved. I'll actually close
the shape and then I'll come in with the
curvature hand tool. I prefer this way for
making curved lines. I'm going to start from a
small amount and then make the area bigger as it gets
closer to the tip of the wing. But who knows it
might not even look good and we will
have to delete it. The thing about
designing stuff is that the original idea might completely change as
you're designing. Now I can turn on. I'm going to bring it below my bird layer, then bring back the opacity, see how it looks,
and it looks good. I would actually have to
bring the tip in the middle. It's not exactly in the middle. Hold down control
and just bring it slightly in the middle and then you can see that
we went out of line here. Let's try to fix that. Because we have
the stroke on top, it's okay if it's not
aligning perfectly with the black stroke because that part is covered and no
one can tell what's going on. Let me bring this it
fades in the bottom. Let's zoom out. I would also rather this
part was not there, or actually, I would
just remove this. Let's see how that looks, go to Bird I'm going to create a mask layer because
I want this part to be here, but not the one in the middle. Go with the color black
and just slightly painted over the I
removed some parts. I think we filled in the color, we did turn off the fill and I'm going to
zoom in and bring back the part that I
accidentally removed. Zoom in here. Let me lower
my size to be more precise. Erase some parts that
are not necessary. Just a little bit of erasing
here and there we are. I think this looks better. If I turn off the background, we can see that it's just a
stroke and the gold line. I'm thinking maybe we should
try to remove this as well. I'm just experimenting
with my logo to make sure that the
result is what I want. Does this look better
or this can't tell? I think this way it
looks more abstract, so I'm going to
keep it this way. Turn my layer back
on background layer. I'm trying to see what else
I can add to make it better. How about we remove the stroke? I think this will look better. I'm just removing it roughly so I can see what
it will look like. This is my logo. We easily designed something
and to export a logo, you would first have to you can save this project if you need, if you want to come back to it. Just go to File. Save it will open this panel. You have two options. Save it on your computer or to
Cloud documents. I suggest Cloud documents just in case you
lose it somehow, or if you change your computer, you were on your
friend's computer, you can easily just
sign into your Adobe and get the document. Go to hit Save to
Cloud Documents. Let's name it Bird
Logo and save it. You can see the cloud icon. I can come back to it
just in case someone told me that they want
the beak to be different, they want this to be like that. I can come back to this.
Now to export a logo, you actually have to export
it in different formats. I will explain why soon. But first, I'm going to
delete my colors layer. Or just turn it off actually. Also my background layer. Now there are different formats. You're probably
familiar with them. We have JPEG, we have PNG, we have SVG and then we have PDF and a bunch of other things, but these four are
the most important. Which one would you use and for what situation
would you use them? So with JPEG, it's
a small file size. So if you just want
to show your client or whoever you're making this for how the logo looks like, you would have to send it in a small file site so they can easily download it and maybe share it
with someone else. To make a JPEG export,
it's really simple. We'll get into that soon. But JPEG, it will have
a background layer. So it would be white or
whatever color you choose. You can unlock that and just add whatever color you
think will go well. And I actually like the screen. We'll try it for next
time. Make it white again. JPEG, it will have
a background color, and it will have a
small file size. Now, PNG has a larger file
size compared to JPEG and it also saves the image or our logo with a
transparent background. I I turn off my
background layer, you can see that
it's transparent and PNG will make it
look just like this. Now, PNG is great for maybe
quickly putting a logo on maybe a poster or something just for
small adjustments, it's a little bit larger than
JP in terms of file size, but it's a really handy format. If you go on File Export, you can see Quick Export as PNG. I just something
quickly if you want to see maybe how it looks like
on a certain background, you would do a quick export as PNG to just get the
job done quickly. And we have PDF. PDF is good for when
you're trying to show your trying to make a
brand identity guide, which is where you give a PDF document to your
clients stating the design, how you came to
find that design, maybe the steps you took
to make that design, the color palettes that you use. And the different
values for them. Also, you would put the
design on mockups to show the client how it will look
like on physical objects. Just a representation
of your work. Here's the representation
of my logo, let's say, in a PDF document. But normally you wouldn't
export a single logo as a PDF. Then the final format is SG, which stands for
scalable vector graphic and you probably picked it up. This is our vector
graphic and we want to be able to
scale it as big or as small as we want it
without us losing any detail. If you want to use D logo
as a professional thing, you want to continue
making designs with it, you would use SVG as a format. Personally, I like to
export both in PNG and in SUG because I have
more options later on. I can use either one and it just gives me a
lot of choices to choose from once I'm designing something
else with the logo. Let's export our logo. Go to File and remember
when you're exporting, it exports anything
visible in the group. If my color is visible, it's going to come in there too, but if it's not visible, it's not going to be there. I'm going to delete my colors layer because I
don't really need it anymore. Group and contents. Dlete my sketch
layer, don't need it. We already designed our logo. Now go to File, come
down to Export. This is where you do a PNG, but let's actually
make a PNG real quick. And then just save it
wherever you want, bird logo dot PNG, that will do. It's safe. You have
exported your first file. Now let's export as SVG. Go to export Export As, and you're going to get
this panel where you get to choose the image size, the format, and anything else. You can also export PNGs, but here you have more options over the size and
the canvas size. Maybe you want to put
some copyright info. And all of that, let's
scroll down to SVG. We also have the gift option, but this is not really
suitable. Go to SVG. It's going to take
a little time. Look at your preview, make sure that it's exactly
as you designed it. I'm going to keep the width and the height same scale okay and everything
looks okay for me. When I hit Export, I'm
going to choose a location. Now it's bird logo dot SVG. It's safe. There we are. Now let's have a
look at our logos. Let's see. Here's
our first bird logo. And it doesn't have
a white background. It's just the thing
that I'm using. The photo preview that I'm
using has a white background, but our image doesn't
to show it to you, if I drag this onto my canvas, you can see that there
is no background. And as for the SUG, we cannot really preview it
with a normal photo preview. We would have to open
it in an Explorer, but again, click and drag, I can easily do that. Again, no background.
Let's cancel that. That is how you can easily
design a logo. With lines. Later we'll learn how
to use shapes and try to make a more geometrical
logo with maybe circles, squares, and all of that. It will be a little
bit more complicated. But in the future, you will definitely
meet clients where they want a more complicated logo or maybe they want
something simple. Another type of logo that we
will go for is logo type, which is just a logo
made from a text. If it says apple, we're going to
design a logo from those letters and we'll
get into that later. So this was it for this lesson. I will see you guys
in the next one.
26. Brand Identity Pt. 1: In this lesson, we're
going to go over how we can design a brand's
identity from start to finish because
a brand's identity as some people might
think is not just a logo. It's not just a PNG logo, it's way more than that. Apart from a logo, you
need to provide mockups, to color palettes, maybe post designs, maybe
some illustrations. It all depends on
your client's needs. And sometimes they
won't ask you, but it's still best that
you provide them with such designs because that gives the client a better idea of how their logo and their
brand identity will look on their product. This is a two part
lesson because first, we're going to start with the logo and then
the second part, we're going to work with
the other parts that we need for designing
a brand's identity. Let's start with the logo. Now, normally, you won't
be able to just get a client by a snap of your
fingers. It's not that easy. You got to have a portfolio for the clients to see and for the clients to like
your work before they ask for a design. For this lesson,
I'm going to use two different websites
that will give me briefs. If you don't know
what briefs are, it's basically a
detailed request. For a logo design
or anything else. So it will be like, Hi, my name is Jerry. I'm starting a candy shop. It's called this. I want the candy shop, it's
meant for everyone. I want it to be
casual and friendly, and I want the main color of my brand to be,
let's say, purple. This is what a brief is. Sometimes they will even
give you reference images. So they'll be like, I want my logo to look
something like this, and they'll give you a image. So now that we know
what briefs are, we need to get ourselves
some briefs to practice our logo
designing skills. So the first website
is called Good Briefs. I have them here,
good Brief dot IO. This is a random generator, and you get to choose what kind of work you're trying to design. Right now it's on Logo, but there are other things. It all depends on what
you're trying to design. And if you know how
to do all of these, then you would
just go on random. But we're going to stick
with logo right now. And you can choose the industry. Is it food, retail, or again, you can put it at random, if you want to test yourself. You can leave it at random if
you know if you don't mind, that is, I'm just going
to leave it at random and then you will hit Generate
and it will give you. The company name New Tublo
Company description. We are a company that makes and distributes
documentaries. They stand out because they are high quality and available
in your local shops. Our target audience is people
with a mid class income. We want to convey a sense of importance while at the
same time being kind. Job description, you must create a logo using the information
given in this brief. They would prefer an
abstract logo mark that uses the color orange. The logo will be used
on the company website. Take into account the company's
values and preferences and make sure it will work
for the planned use cases, we have a six day deadline. This is a great way to
challenge yourself. Also when you're
first starting out, you have nothing
in your portfolio. Using these briefs,
you can fill up your portfolio each time
with a different brief. If you don't like this,
you don't connect to it, you can always just hit
generate again or change the industry and you will
just get random things. This is one website, another one is faklients.com. Again, you get to choose what is it that
you're looking for. This one even has writing. I'll just stick with
graphic logo design. Create and then here. Hi, I'm Greg creative oftjod.co. I'm looking for someone that can design a professional
logo for my business. I think a combination mark will fit best with the business. This one also has a link. If you go here to see what
a combination mark is, oops, it brings
us to Skillshare. You just look it up
online. It's fine. Combination mark logo.
This is what they mean. They want both a
text and vectors. That's what it means
combination mark. It's not just one text,
it's both of them. We need to create that,
what's it called? Tajo. I guess the.co
wouldn't be in it. If you want longer briefs,
you will choose that. And these are longer. Let's have a look
at longer briefs. Yeah, it's a lot
more information. And you can see the
works by other users, people who attempted to make
a design for this thing. If you hit done, I think that's where they will win to sign it. But overall, it's a good
website to practice and a good website to fill
up your portfolio with. I'm going to go back, go back, see if it's still
here, it's not. I have to create a new one. Is here of the finest
San Antonio coffeehouse. A letter mark will fit. Let's see what a letter mark is. It keeps taking me to
Skillshare. Search it up here. It's always a good
idea to look these up so you get familiar with the
different names for logos. You can see some popular brands. Now letter marks, as you
can see the letters, but they are designed
into somewhat vectors. You can see the HPs a circle. The H&M is cursive and CNN
is connected. And yeah. Whenever you get one of
these prompts and you see the words like this, make sure you look them up. So you have that in your head what a letter mark looks like, what a combination
mark looks like. And once you know the
next time a real client will ask you for a
letter mark logo, you will know what to do. All right now that I know this, I'm going to make a
really random logo and one that is easy, so it won't take a lot
of time for the lesson, and then I will sketch it out and look for
inspiration, sketch it out, and then look for
a color palette, finalize my sketch, take an image of my
sketch or scan it. We're going to bring
it into Photoshop so we can start designing it. I'll be right back. I got this when I scroll through
the briefs it's flying snake and they make surfboards and their
target audience is men, a sense of victory, being down to earth, and they wanted a
pictorial mark. If you're not
familiar with them, just like what Twitter has, what McDonald's has just
a picture, and that's it. Sometimes it could be
related to the name. Sometimes it could be a
letter, anything else. While we're at it, this is
actually a great thing to show a review over
the stuff we learned. These are the different things. We also had combination Mark, which was a combination of
picture and a word mark. I got this and I went ahead and designed something.
I sketched it out. I chose my watercolor, and now I'm going to create
a new Photoshop document. Go to Photoshop, create new and this time because we're doing
more than a logo design, we will check artboards, you can see, I'll go to
hundred by thousand. My resolution is low because
I don't want it to lag. But if you guys are planning
to export this later, make sure it's high, create. Now, this is artboard one. Let's name this logo. Then afterwards, we'll make more artboards for the
mockups and all that. For my color, going to make we're just going to
put it in the burger thing. Going to bring in my
color and in the brief, they actually
mentioned the color. For me, it was red for you guys, it could
be something else. That's if you chose to use
this website for a brief, stragg in the color. I really like this red. I'm going to sample
it and add it onto my burger color
palette, color group. I'm going to delete it and do
not need it anymore. Right. And now I'm going to
bring in my sketch. Just click and drag
it onto your screen. I'm going to make it
larger, expand it. My brand name was flying Snake. Let's keep that in mind. Let me get a pencil tool and start writing
the stuff we know. Let me make it a little smaller. We had snake riding
with a mouse hard. We had snake, we had flying. It's hard to write. Flying. We also want it to
be targeted with a sense. We wanted the logo
to have a sense of victory that usually
means an epic logo. But at the same
time, down to Earth. I'm just going to
do it like that. We wanted to be down to Earth. So we don't want it
to be as epic as maybe a football teams logo, but we wanted it to have
a little bit of fun. That's fun. I have a
little bit of that sense. I also it's related
to surfboards. I'm just going to write surf. And I believe you
didn't miss anything. Yeah. These are the stuff
that the marks that I picked out from this
brief and I need to apply it as much as I can. You don't have to do all
of them onto my logo. Let me just delete
this layer one. My logo, as you can see, it's a snake. It's a snake. It's in the letter F and D also S. If you guys can
see it's an F and an S. Fs, flying snake and I
gave it an epic twirling. We'll add that when we're
designing, it's epic. But to keep it down to
earth, it's minimal. That doesn't fit. Also, it's also an infinity
to give it a victory sense. I thought that made sense, but it just has an
infinity look to it. So let's just write infinity
or just draw the symbol. Wow, draw the symbol better. These are what I
kept in my logo. Delete that now that I know that my logo is
related to the brief, and this is the stage where if I wanted
to change anything, I will sketch or actually, you should sketch maybe
your finalized version, but then make other
versions next to it. If you weren't sure about
your final decision, then you can compare them
once they have been designed. I'm going to lock's
name it sketch. Lock my sketch layer. I don't want it to
move around and also I want to lower the
opacity before I do that. Right. I'm going to because I want this
to be geometrical, I need to first put
guides for myself. For me, that would be circles. We have two circles, but I couldn't draw them
perfectly, who knows? Maybe I don't like the circles later on. Let's just do them. Hold down shift to
make a perfect circle. I only have the stroke on when you bring it the right place, copy it in the other place too. I want this to be equal. I will just copy the same thing. Now we have another area
that needs a circle. Let's just copy these, hold down out, click and
drag to make a copy. I want the tail to curve in. That's what I'm
trying to do here and also another
one for his head. I want him to go upward
because he's trying to fly, I guess. I'll put him here. Where else can we put circles? We have bigger circles now. We need bigger circles. Just get the ellipse tool and
just hold down shift again, make a point first
and then hold down shift to make a new circle. I'm going to bring it on the inside now. Do
the same thing. Hold down alts, click and drag, try to get the inner
circle in the middle. All right. Let's see. Where else can we put a circle? We need one here. I'll just
copy the big one here. Now, this may get a
little confusing as you're trying to design. So don't worry about that. It's just a normal
process of designing. You need to kind of guide yourself into designing
that perfect logo, and using geometrical
shapes is a great idea. Alright, there is my guides. It looks really complicated. Just hit Control G, we'll
group them for now. And before I lock it, I'm going to also reduce the guides really small but
you barely want to see them. Then lock it in place so
you don't move them around. Now I need to. You can either use a Pen
tool or use circles again. For some parts, I
will use circles. For some other parts, I won't like the circle inside, I need to use a circle, but the curves, I
might use a Pentool. I'm going to get the red stroke because
that is our color. Then in the alignment,
I'm going to put it on the outside because the
inside is going to be white. I'm just going to
leave it without fill, hold down shift, click and
drag to make a perfect circle. You can see it goes on
the outside. Bring it. Use the circle
guides that you see the faint one to kind
of help yourself. I'm going to just copy this onto the other part of the tail. All right. There is a first one. Now I need to I will I
guess I'll just use shapes. Why bother ourselves that much? Those are the
tails. Click Shift, perfect circle and just bring
it onto the right place. This guy is not
exactly in the center, I did the guides wrong. Now we can do the same
thing up there because we have two identical shapes. That makes sense. Now I can use the Pen tool to just
connect the lines here. Going to make the alignment
on the inside this time. The pentol will
spot your circles. You can see it snaps
into place and that will help you to make
the perfect curves. I zoom out and I'm
going to see if the thing is equal, it's not. I'm going to expand it. I think now it's equal. I enter. I'm just going to use a Pen
tool and some shapes. By now, we know
how to use them to trace my image and then I'll be back so we can fill it in and subtract shapes from
our main shapes. Okay. I'll be right back. I used the circles for guidance and
then I use the Pen tool. I used both normal Pen tool and the curvature one to help
me with making the curves. Because I wanted to
do a puzzle effect where this part is going on top and then it
goes below this part. I also made extra copies of the top part and
the bottom one. And what I mean by that is that this is a top
and that's the bottom. Little selections like that. And I'm actually seeing that
I need to fix this place. Again, if you want
to fix this place, go to the curvature tool, make a singular tab
and just fix it up until it's good enough. Okay. Then hit Okay. Remember, the more
time you spend, the better it will look and these little things that you're seeing are
not actually there. It's just a glitch. All right. Now, to add that shadow to make it look
like a maze because right now it's just
a flat vector. I also got to work on the mouth. I wasn't sure how a
snake mouth looks like, later I need to get
a reference photo of an actual snake and then just
use that to make it better. I named this top one, bottom one referring to this area and then
top two bottom two. On the bottom one,
I'm going to make a layer and then limit
it to bottom one. I made sure to trace
the exact edge. Going with a soft round tool. I went on my color
and then I went here, I clicked once sea of
the brightness being 82, I'll go for 72, so it's a little darker. Okay. I named this layer shadow or should I say shadow one there's going
to be another one. Zoom and engine just
lightly brush the edges. If you drew too much, go with the eraser tool, soft round, make it a little larger with
the soft round brush eraser, just go along the edges to
make it look more natural. The reason why we have
top one placed on top is that if we didn't,
this is going to happen. That's why I have top one. Going to do the same
on bottom two, on top, go for a new layer and then limit it to
the bottom two layer, shadow two, same color, same brush settings and just
lightly make an adjustment. As you guys can see, I made
my bottom two a little short. Actually, no, it's
not that short. I don't know why,
it's the top two. Not top two. What
is this? Top one. I will bring top two
and everything two, bring it on top of one, and now it's better. Shadow two, just get the razor tool and
just soften the edges, and then I'm going to continue
working on the other side. There we are. We have
a three D effect. I will say when it comes to logos and complicated
shapes like that, Illustrator is a
lot easier to use. There's so many more tools
designed for such purposes. Photoshop, as you can see, it's still doable, but
it does take longer. But we're just trying to see how we can make a logo
using Photoshop, so it's no big deal. All right. I made my logo. Now I need to work on the
mouth, like we mentioned, I'm going to go to the
Internet and then search Snake snake watch
snake face, side view. I want to get one
that is similar. I guess this will do because I didn't want mine to
have an open mouth. Though this guy is really angry. Just copy the image. The pixels don't matter because we're just trying
to use it as reference. Just make a selection Control
V. There's our snakehead. First, I'm going
to hit Control T to actually lower
the opacity first, to place it in the right area so that I can start making
the face happen. I'm going to use the
neck as a reference to, so I'm going to
place the neck here, and then I know that his head needs to start from here
and not where I started. Mine looks like a mine looks like a puppet,
so I need to fix that. Go to what was that
layer, Shape one copy. And I'm just going to use a curvature tool
to create a point, making sure that I'm not
disturbing the other points. I'm going to bring
the jaw points here, and then I'm going to
bring the head point here. You can see I disturbed the original thing. I
need to bring that back. Then here I will just follow the image and
use it as a reference. But I still don't know
if it will look this cool after we get
rid of the image. But it's okay. That's a teeth. Those are his gums, I guess. As his gums, bring down the jaw. I'm just copying, I
guess we should copy this area because we're not
going for a three D effect. I don't like this part
because it's a flat image, it's going to look weird. Let's just stick with what
we know and make it flat. I hit enter, if I get
rid of the image, it's still not looking good. Looks like he got something
stuck in his mouth. So we will kind of close his mouth a little
like it's way too wide. I will bring the
bottom one here, then bring in all
the other ones. I think his jaw
needs to be smaller. I think as long as
he has his tongue, then everyone will just assume
that's a snake. All right. Maybe we should make it smaller. Okay, I'm going to
work with his head, use images from the Internet and just going to play around with
it, and then I'll be back. This is what I ended up with. I thought I should make his head smaller. Just leave it at that. I also gave him a little eye
and his tongue, of course, to make him look kind of angry and fears looking to be
victorious kind of mood. And I think I'm done with my
logo. It's really simple. I thought I shouldn't make
it too difficult because the brief said that it wanted the logo
to be down to Earth. So to me, that means not to
put too many elements in. And yeah, I think I'll
stop here with my logo and close my logo, artboard. And now now that I have my logo, let me first let me
open it back up. Going to delete my guides
layer and my sketch layer. Don't need those anymore. I'm going to start making new artboards for the other
things that we mentioned. But before I do that,
I'm just going to save my logos in different
formats so Export As, I will do one in PNG
and then one in SVG. Says PNG, my artboard
background is actually white. Instead of white,
go to transparent. We don't want a background. Go to export, Export As, PNG, can choose the width and. Export. Our first file. I'm going to name this flying snake, the
name of the brand. Then I will just
group everything. I'm going to merge everything because if you
want to do an SVG, it's better not to have any cutout shapes or
masks or anything. Export As. We can always just undo and
bring everything back. Export As. Oh, unfortunately, we can't do SVG in art
boards. That's fine. We'll just use the PNG. And I'll just undo
my group so I can access the stuff in
it, flying snake. Now let's go to
the Artboard tool. I selected everything,
Control D. Go back, go on an artboard and
now that we have a logo, we have to do a bunch of mockups and also we have
to do maybe some posters, if needed a label. I will actually do one in black
and white before I start. I'll just hit one to make a artboard and we're going
to move in little by little. This is logo colored. We will do one in black
and white, Logo, B, and W. Before I forget, I actually wanted
to add a text to my logo, just below it. Just go to the text tool. And I'm not remembering
what text I wanted. While I was looking
for inspiration, I found some fonts that I
want to use for my brand. I just have to
remember their names. I'll find them, and then
I'll be right back. I found my font. It was called belly and there's other stuff. Belly display, I think that's the font I
wanted. All right. Let me type in with
the color black. I don't want it
to be red on red. Lying snake. I'm just giving a text just in case the client wanted one. But you guys don't
have to do this. I'll just merge my logo layer, make a copy, merge a second one. This is what I'm
going to work with. Just make it a little smaller. So there's room for the
text. Bring it here. Flying snake, if they have any slogans, we can
add that there. We had another belly use that. I guess I will write since 1998. It's really recent. 1995.
It's just write since 1995. Then bring this guy
right below our layer, our main text. All right. And if you guys want, I'm
not going to do this, you can stylize the text
so it's looking unique, which I recommend you guys do because it's going to stand
out from the other text. And what I mean by stylize
is that, for example, you can make the head of
the S into a snake face. You can maybe bring this Y thing and merge
it with the dot here. And just so much more, just stylize it to make
it your own. All right. I'm going to give this
a white background. Bring it here, make it white, so everything is clear.
Bring this here. Yeah, we were centered. Let's say this is my logo. I will also make a
black and white style. I will make a fill color white. Then I will just copy this, hold down Alt, bring it
onto the second artboard, and I will just go to a
black and white gradient. Make sure it's black
to white, is it okay? Merge it with our
logo. It's gray. The reason why I cannot make it black is that then all of
our details will be removed. That means I will have to make a cut here and this
is what I mean. I'll go with my pen tool, make a point here and then here. The stroke, I'll make it white and then put it on the inside. It's from this way. Close that. Then if I bring this and follow
along the original line, I hope I did that. Let me see. Yeah, I can see that
now we have a cut and I can adjust the size
to whatever I need. Maybe five. Let's have a look. This is what I have to do I want to make it if I want to make it
fully black and white. Okay. Alright, I would need
to do something like this, move it to the right place. Go to make the lesson too long, but if you want, you can just
do that with a Pen tool. Keep it gray, and I'm just
going to bring in the text, hold down Alt, drag it
onto this artboard. Then on the text tool, we are going to swatch
first let's swatch this. Then on the text
tool, just do that. Actually, let's go to grayscale. That's right here and choose a color that's a little bit
more on the darker side, I guess that will
do and then get the slogan or the date
and just put it there. We're done with our logos. I'm going to make sure they
are aligned perfectly. The text two, and you
can see that this is not because this
is something that we're going to give our clients, we want to make sure
that it's perfect. To ensure that we are giving high quality items
to our clients. All right. Now that I'm
done with the logos, I will now have to
start by making more artboards for our mockups and all of those other
things go to Artboard tool. Make sure you are on one, go to Logo black and white. Just click here to make a um actually, let me delete that. Make a add a plus and
then add make something. We'll crop it later. Make it twice the size. There is one of our artboards. That's for a poster. Then on this artboard,
logo colored, let's make one below it or just different mockups
that we plan on using. This was a poster
and let's say we wanted to add a banner. I will go to Logo
colored and add one and just expand it as large
as the whole thing. It's a lot of artboards, maybe a little confusing, but we will get into
each 11 by one. I'm going to name them poster,
artboard three, mockup. Art for two, also mockup. The mockup two,
art four, Danner. For this lesson, we're
going to stop here. In the next lesson, we're
going to continue with all the other elements that
is asked of us for our case, which is a surfboard, company, we need to make mockups on
items related to surfboarding. So a surfboard,
maybe some towels, and yeah, I'll
just do those two. For the poster, we'll
have to kind of advertise the surfboard that has our logo on it and put
some text around it, cool deals like 50% off. And for the banner, we
want to make one for the company to use on their
social media platforms. If you've seen LinkedIn or
Facebook, they have banners, and usually the banner has the company or the person's
name in the middle, and there's, like, other
decorative things around them. So we will be making
one of those, as well. This is it for this lesson. I will see you guys in the
Part two of this work.
27. Brand Identity Pt. 2: M Okay. Welcome back to the part two of the brand identity
lesson where we were going to design a identity identity
for the flying snake brand. In the last lesson we
left off right here, we made extra artboards, we named them, and we had
finished with our logo. Now, I also added these
white lines to my logo, thought it would look
cool, there it is. And now I will have to
continue with the other parts. But before I do that, we have
to make one more artboard. Go on banner. I'm
going to make it. Let's actually make
it on the side. Go on banner and just make a really thin
rectangle on the side, and this is going to
be our color palette, which we will bring
it in right now. Let's name this color. Then I downloaded
a color palette. I'm going to just it's going in the color
artboard. It's fine. I'm just going to sample all of the colors. Then I'll delete it. Let me see how many there were. There are six, so I need to make six rectangles in
my color artboard. I'll bring a ruler to
find a middle line, and then I will proceed with making my rectangles
that contain the colors. It's our first blue. And then I'll just copy
this onto the other side, color it with the red. Then I'll copy the red. I'm trying to make
similar sizes. But now I saw that I need
to make it a little bigger, so I'll just bring this here and make the rectangles equal. Is that's about equal. Make this blue, make the
other guy another color. Then we have to do
the same thing here, I'm going to delete
this copy this here and just make enough raced
angles until you have all of your colors. I'm going to make
this side blue. Then this side, where's
our last color. Okay. I threw that out. Let's
bring it back in. And finally, our last color
is this gray. All right. Let me move it in the right position and
get rid of our ruler now. And then I'll just
move everything until they are equally
placed. All right. You definitely want
your color palette, the palette that you
chose for the brand. You want to make sure it's in that project in the artboards. Now we can start with the, before I do that, every brand needs maybe a its
own illustration. If you go to Burger King, if they have some sort of event, their illustrations
will look the same. McDonald's has that clown, and it's always a good
idea to give the option of an illustration
style to your brand. Instead of mockup two, I will make some, where is it? Mockup two. I will call this
Illustration Illustration and the other mockup, Mm. Surely, I'll remove the poster because poster is
something else. I'll make this, the mockup. I can get a photo
of a surfboard, and then we have the
towels and all together. I'll name mockup
Illustration. All right. Now I will choose a doodle background
because like we said, we want to make it
fun, approachable. The design the brief did say
that it's meant for men, but that doesn't mean
that it has to be bland. Let's go to the Internet. And just get all of the
images that we need. I'll go to Free PIC. This is another website
that's great for finding free vectors
and all that. They do have paid options, but there are tons
of free resources. I'll search surfboard, Moca it is a surfboard company. I'm just looking for
something that I can use. I'm imagining my logo and this. This wouldn't look that good. It would be too small.
Let's have a look. I don't like the
options that we have. Let me go to Adobe Stock. Surfboard. Mockup. I guess that would be a good option. Let's explore. Okay,
that's all we get. Yeah, we'll just get
this. It's fine. Okay. And what else is
related to this brand? I don't think towels are cause the stores wouldn't sell towels. T shirts are also a good option. T shirt markup. Alright, I want a person wearing a T shirt. Alright. We'll just use her. There we are. We have a T
shirt and we have a surfboard. Now let's look for
beach doodles. You guys can go ahead
and draw your own. I'm just using
these to save time. G to license this. I get a JPEG. All right. To get some inspiration
for my character, I'm going to look up
surfboard mascot. To get some inspiration. I'm not sure if I want my mascot to be an actual surfboard. But if we think about it, maybe a Seagull will be related Seagull
mascot because it is the beach mascot vector. Hmm. Just looking through. Let's go back to Adobe stock. And again, just to save time, I'll just borrow
someone's Segel design, Segel Illustration. Maybe we can trace this
guy. It looks fun. It looks cute. I'll
just use that, although we might have to change his eye shape because
we have an angry snake. Our cute seagull is not quite fitting in with
that angry snake. And let's go back to Photoshop. I will first grab
a background color for Illustration artboard.
Let's call this one. And the other one
we name it too, so it's not confusing. A Illustration one,
we're going to go on the artboard tool and
make the background, I guess this blue for
the second illustration, actually, let's
make this a mockup. We will only use one illustration.
This is all up to you. You could use two illustrations, have one mockup,
whatever you like. Make this background,
it will be an image. We don't need a
background for this. We do need one for
banner. There it is. Make banner. What color
should banner be? We want it to be fun. So maybe
this. Let's go for this. Okay. And then the
mockup is just images. And also for our logo
black and white, we are going to
use another color. Let me check this. Okay,
that's looking good. And for the red one, we are
going to chooe another color. The reason why I'm doing this is because I
don't want it to be boring like it is right now. So that's the wrong color. Let me see how this looks. You're not quite
seeing the effect H. Let's try this on this guy. That's not looking good. We'll just keep it white. There's no harm in
using a plain color. And let's bring in our mockups
that we just downloaded. I believe it's in our downloads. We have this lady
with her shirt. You need to bring it
onto the right layer. Bring it on in mockup
two. There it is. Just bring it again, mockup two. Okay. Now I will kind of expand this so it's filling
in the entire frame. Bring her to the side,
and then we have one more mockup that we need to use, which is the surfboards. I'll bring it here,
and then we will have to control T and just make it big enough so
it fits the frame. And we chose the large one so all the surfboards
can fit in. I'll use my arrow
keyse kind of move it kick the last surfboard out. Then we have our doodle, click and drag our doodle. I will bring this
onto the banner. And finally, we had our mascot. Bring that onto
Illustration one. All right. I'm going to do a couple of things
before I come back. I'm going to trace this
seagull that we chose, kind make it less cute. So it matches with
our snake logo. I'm also going to change
the color of this into this because this is
our new color palette now. A I'll use this for this logo. Yeah, I'll do all of that
and then I'll be right back. I went ahead and
did a few things. First of all, I thought
that this would look too childish for an
epic brand like this. Instead of this, I'm
going to delete it. I downloaded this. It's hand drawn. I got it from Adobe stock just
to save some time. I will use this as the
brands Illustration. They can use this, this. And yet, they could use this
for posters and whatnot. Then let's move on
to something else. I remove the black
and white logo because that's just
something I can do when I'm exporting the logos
into different formats. For the sign design, I thought I could
do a written sign, like a charcoal stroke,
which we'll get into. I just brought
this image here as a reference while I'm
trying to draw a surfboard. The rest is still the same. I didn't do much except I
did add a Summer vectors, I got this from Adobe Stock two. Summer vectors, so I can
put it behind my logo, so it's not just a
plain white background. Let's start with this.
This is the easiest one. We already did the logo. I will just bring this, let's call this
background shapes. Bring background shapes
below shape three. Let's name that logo. Alright. I'm going to turn these off for
a second so I can first do design my background and then come back for the logo. All right, with just a
simple magic eraser tool, I'm going to remove it
from being a smart object, and I'll just click one
to get rid of the areas, and now I'm going to
choose what I want in the background and
what I don't just going to erase the things that I do not need like the sun hat because it doesn't
match the description. There's no ice cream. I don't maybe some surfboards
will keep that there. I'm not so sure
about the ship here. I'm going to remove that. And let's have a look. I guess the rest of them
are related to surfboard, surfboarding, not this because
they are in the water, not this either, and
I'll just keep the rest because they do have some
relation to surfboarding, and they are down to earth. I'm going to go back in
with my magic eraser tool. I'm just going to remove
the little things. We could do that with
a blending mode, but I thought you could just
easily remove these things. Just showing you guys
another way that you can get rid of parts that
you do not want. I'm going to keep the top, get rid of the star color. Got the umbrella, the slippers,
dolphins are related. This drinks have to zoom in, get the umbrella again, and finally this anchor. All right. Now that I have
them, they're really uniform. Your position is not that pretty and I need
to change your position. Without creating
new copies and all, you can just easily
go to the Lasso tool, select whichever you want. I'll go with this
first. Hold down control. Look at the cursor. Hold on control, it
becomes a scissor. See the scissor, click and
drag it to wherever you want. Now you have it selected. If you let go, it's gone. Again, I'm going to
select it, control, move it around if I
want to control T, if I want to make
it big or small, can see the selection follows. I'm trying to figure out which direction I should keep it. I'll get rid of the floor here. Since this is the background, it's all going to be faded, don't worry too much
about it being perfect. Once you're done, hit Enter, hit Control D to deselect. Now let's move on
to another one. Again, hold down
Control until you see the scissor or command MAC. Click and Drag, Control
if you want to resize it. You might not want to and
try to make things random. If this is that big,
try to make this less make it a bit smaller
so they're not all the same. Control D to deselect so
that you're not seeing demarching ants
around the figure. I'm just going to do this with every shape and then
place them where I want, then I'll be back
so we can work with the opacity and the
logo placement. I did want to mention
something because we are on the same layer,
everything that we're doing. You do not want to, let's
say we selected this. You don't want it
to overlap with another shape because they
are on the same layer. If I were to try
to grab the car, let me try to do a
better selection. I try to grab the car, I'm
also grabbing half of the sun. Try not to make shapes overlap. It Control Z to get that back. Place them in empty areas
and then move them around. If you guys didn't want certain
elements of the things, the vectors, you can just
go in with the eraser tool. For example, I'm going to remove these curly lines right here
because I don't want them. It does not affect other things. Going to also remove
the sky or actually I'll use them as a
separate vector. I'll just try to grab them control and just
bring them up here. The same thing for
the birds here, just be really creative
with the stuff. You get in these little vectors. I will bring this guy out because I'm trying
to grab the birds. I'll grab the birds,
bring them maybe here, control T to the
place them right, and then I'll just
grab the surfboard, put it back or
resize it if needed. I'll try to make it a
little bigger because it's almost the same size
as the dolphin there. Right. Now I finish
my placement. We can now go ahead and
make our background image. I'm not sure. This
is my color palette, I was just thinking of
what color I should add. I will try to use
this baby blue color, get my Bucket tool, hold down Alt to sample. On layer one, just
make a singular click. You can see we left
out some areas. We can easily just
get rid of them by changing the blend
mode to multiply. And once I've done that, I
will reduce the opacity, so it's a background
design rather than um the main thing because the main part of this whole
artboard is our logo. Now I can put my logo
and my slogan and all. I can make it a
little less visible. I can see I got some extra
lines here and on my logo, I'll just delete those using the eraser tool
and also I have some coming out from the side here
and do the same thing here. And we got one here. Make sure to pay
attention to the details. You don't want to
find out that you didn't clean up your logo after you've given it to
your client because that will just make you
look unprofessional. Now I am finished with my
logo colored artboard. I am just going to close
that and then lock it so I don't put things
in there accidentally. Next thing that we can do,
which is another easy thing. We're going to start
from the easy parts and then move on to the harder part. Before I lock this, I'm going to make a copy of my logo because I'm going
to put it on her shirt. Hold down, I'll click and
drag it onto this artboard. Now I can go back and lock it. Right. Now, on this, I'm not going to put
the name and all. It's just the T shirt. It's just a fun little T shirt. So I'm going to resize it first and then kind of
rotate it if needed. Then I'm going to turn
it off for a second. Let me just name it Logo. Turn it off for a second. I'm just going to change
the color of her shirt. I don't like that it's white. Trying to see what color
will go well with the thing, maybe the color black and red. It looks kind of epic, which is what the brief asked. So I'm going to go in with my quick selection tool and just select the shirt
as best as I can. Go in here, hold down Alt
to remove from a selection. We got her hair
can hold down all, slowly move along the places that you do not want
in your selection. Go to do the same with
her head. Just do that. We'll just leave this B. Once I colored it, I'll
come back for it. All right. I got some of her skin here.
Let's remove that. Let's zoom out. Now I'm
going to make a layer mask. Once again, I forgot
to make a copy first, just delete the
layer mask on this, you have the original
and the masked layer. On top of the background layer, go with a solid color. Before I do that,
I'm going to make my zoom out so I can see
my color palette. Zoom go up a bit. Go to solid color and grab
this gray that we have, which was one of the colors. Then we're going
to bring this duly de layer mask and then
hold down Control, press on the mask layer. You can see the marching ants
again on the color fill, hit that um layer mask and then just bring
this above the mask. We're just keeping
this for later use. Now the color fill, I'm going to just change
the overlay to multiply. I don't know if
you guys can see, but we still got the
lines compared to if it was normal,
it would be flat. But we can see that we still have the faults and all that. If needed, you guys can go ahead and lower the fill if you feel
like it's way too intense, and we need to add some
parts of the selection. As you can see, it's
not exactly clean. But before I do that,
I'm going to make another copy of
our masked layer, bring that above the black
layer and just change the blend mode to multiply. See now it's a better effect. It's not just a flat color. We can now see what is
going on. Bring that back. It looks a lot more natural. Right? And another layer. Control J, bring that
on top of the black, and just change that to overlay. This is too bright. It's kind of becoming
a lighter gray. We are going to lower
the opacity very slight. We're just going to
keep a slight amount. Do the same thing for the
black, the multiply layer. And something is not right. I'm not sure what that is. Oh, I think it's a fill here. Let's bring back these
two and then work with the opacity more, maybe 72%. Now, what I have to do is
to change the Hold on, I will limit all of these to this color layer
because I'm going to clean up the white edges, hold down Alt and do the same thing for
both of the layers. Now, if I go with my brush, it's not the right brush. If I go with my white
brush and I do this, you can see all of these layers, including the color
fill will be applied. Control Z, I'm just
going to clean up the edges going on the mask layer and using
the white and black brush. Depending on your area, it could be soft
round or hard round, talking about your brush type, and then I'll be back
so we can continue. All I cleaned up the edges and I zoomed it in because it did say that the shirt was meant the whole brand
was meant for men, so I had to cut out her
face and made it like this. So it's just a shirt, maybe some arms and all. Now that I cleaned it up, I also changed the ln mode the color fill is darker color, but this again depends on
your color and the shirt. That you have. Experiment
between darker color, multiply, and all of that to see which one works
better for your shirt. Then we have I'll name this. The highlight layer is overlay and the shadow
layer is linear burn. Sometimes it could be multiply, but again, you just
have to experiment. I'm going to bring in the logo. Going to resize it again because we zoomed in on the shirt. Just put it here and I'm
going to rotate it a little. Hit Enter and change
the blend mode to overlay to colored
Dodge, actually. You just have to experiment with a different blending modes because it depends on
the background color. You can see that it
has the lines and the color does get
a little darker as it gets closer
to the creases, which is what would
happen if there was a plastic not plastic, a shiny print on a t shirt. When there's folds,
there will be shadows cast it
on the left side. We did that and what we can
do is to lower the opacity. The safe number is 80%. And there it is.
We made our logo. We can move it
around if necessary. One more thing because the shirt is tucked into the pants, we need to squeeze the logo too. Hit Control T on your
logo layer, right click, go to Warp and bring in the corners a very slight
bit, that's too much. Just so it can look
a bit squeezed at the bottom because the
shirt was tucked in. Let's also work with
let's leave that. Bring in the handles here. And a little bit here. All right. Now it makes more sense to also bring
it a little lower. And now we have
the right mockup. If needed, you guys can
put something else here. I was actually thinking
of bringing the name, making it white and making it go in our logo because
there's a space here. So I'll just go on
this although we locked the layer we unlock it. Go on the text and not
seeing it, where's the text? Oh, that's the wrong layer. This was the color
layer, this layer. I'm talking about the
logo colored layer. Just click one on the text, hold down, click and drag
it onto this artboard. Going to remove the copy. We're going to change
the color to white because we can't really
see what's going on. Let's first try it with this. I'll make it a little brighter. It's not exactly
white, it's bluish. Now I will position
this where I want, maybe resize it so this
is a merge mockup. If this brand decides
to get some merge, it will look like this. It enter once you're finished. We're going to change
the layer blending mode. I'm just seeing what
works best for our thing. I'm not really seeing much. I think I have to make a map so that it fits on the shirt. It's fine. We'll just keep
it to normal right now. I'm just going to
make a layer mask, get my black brush and
just remove the text. I'll get the hard move
the text from the area. Bring back the opacity 200. It was on 15. I'm going to lower the
layer opacity so I can see where I need to color
and where I do not need. Just go along the
lines really gently. Although actually, I just
remember I can bring the flying snake
below the logo layer, but because it's color Dutch, it's not going to
work that well. It's the wrong layer. Get the A out. Okay. I will, however, bring the
flying part above the text. I feel like the snake
can stay below, but the flying can stay above. So it's going in
between the layers. What we can do is to just go to the text tool and give
it a little bit of a wave because it is a
shirt with textures. Just go to wave T
that's too much. We just want to give
it a little bit. Of wave, and I'm
not going to touch the horizontal distortion
or the vertical one. Okay. Now we have to work we have to work with the mask layer because we
did change the position. I've got some parts
of the N here that I need to remove and
the bottom of the K. People can tell that
that's a snake. The only thing it's
missing is the A and seeing the context clues, it's not that hard to guess. And if I zoom in, you can see that we
have the texture of the log of the shirt
onto the logo. What we need to do is to make a map a texture map
over our text layer, so it looks like it's
on the actual shirt. I'm just going to make a
copy of our new shirt color, so I'll just grab everything and make a copy by holding down Control J, then
merging everything. I just have my black shirt. I need to merge it
with the bottom two. Actually, this is enough. I will have to actually make a new document because
we're going to save that as a displace map. I'm just going to first
export this where is it? Cook Export as PNG. Then we're going to bring
it back as a new document. I just saved it on my computer, go to File New, actually file open because we
just saved something. I'm just going to
look for my map. Here it is open. Now I will hit safe as. Just go on your computer, call this displace Map and save it as a Photoshop
file, dot PSD. It's safe. It's going to
ask for a few things. Let it load here once it's
finished, close that off. Now I'm going to delete this. We don't need it anymore. Go to your text layer. I'm going to see if I can first, let's disable the
layer mask layer mask, we're going to work
with that later. On the text layer, first, we need to convert Smart Object, the flying snake layer, so it's no longer a text layer, but a smart object. Go to filter, distort
and then displace. It's going to open
up this window. I'm going to start with
20 stretch to fit, repeat edge pixels,
and all that, leave the settings as it is. It will ask you to get
your displacement map. There is the one we made. It open, it's going
to do its thing. Now you can see the
text is flowing along with the
texture of the shirt. If I move it around, you can see that if
you see the bump here, you can see the Ys bent. But I do want it to
be more intense. I'm going to hit Control Z. Control Z again until
there's no smart filter. Go again to distort displace. Let's go for 30. Or both. This is just something that you
have to experiment. You might need to do this a couple of times until you reach the amount that you need.
I think this will do. I'll just move it
around because I wanted the A to be on detail.
Going to leave this B. What we have to do right now, going to first make it
white, the text layer. I'll just doable click. I should have done
this with when I was doing the text, typing it, that is going to go
to color overlay, just choose white. Okay. There's something
that's bothering me. I don't know why it's so faint. Not sure what is happening here. But it's fine. We'll just
work with what we got. Then again, we're going
to go to the right click, go to Blending Options. And it's going to
open the same panel, but we have to go to
a different slide. Go to blending options and try to bring this a
little here so we can see. Now in the underlying layer, once we move this around, you can see that it
starts to fade away. So we want to do
that very tiny bits because you can see
that it does have a rustic look to it and we need to make this shirt
detext look the same. Hold down alt and break apart
the two sliders and then slowly move it around until
it starts to look that way. I'm not sure why my
text is grayish. Going to do this again,
turn off that layer, make a new text layer myself. Call it flying snake. It has to be white like this. As we saw, mine
wasn't exactly white. Control A and then
just work with the the text size and
anything else that you want, make sure it's white, and enter, and then we are going
to convert this to a Smart Object,
like we just did. We're just going to
repeat everything, but now we know things. We know the numbers
and I'll go to filter, distort, displace 30 30. And then choose the map. It's going to do
some processing. Then it's going to make it
weird, which is what we want. Then we're going
to double click on our flying snake layer or your text layer until we
see the layer style pop up, or you can right click and
go to blending options. Then we're going to
do the same thing. Just move this a little
bit to the right. Not seeing much of a
different, there it is. Just a little bit, it down alt, break it apart, and kind make
it blend into the shirt. I think we overdid it. Bring it back a little and just work with
these two until you've got the texture and
the right color. There we are. It's perfectly right because once you put something on a
shirt like this, one with texture, see we got the same texture on the snake,
we have the same one here. It's not going to be
a flat white text. Now that I added the text, I can just go ahead and make a layer mask using
the hard round brush, I'm just going to remove the A because I do
not need it anymore. Alright, so let's say this is their merge, something simple. And yeah, I'm going
to leave the merge B. You guys can add
maybe some lines with the Pen tool if you want, but I'm just going to
leave it like that. All right, mockup
two is finished. Let's lock it in place. We might have to
come back for it, but for now, I am certain that I don't want it
to be moving around. Now let's move to let's
work with the surfboards. We have to make a surfboard
mockup for our Well, because they sell surfboards, we obviously have
to make a maca. On my base layer, let's call this original,
going to make a copy. I remember this time, and then just select the
surfboards one by one, hold down to option to remove any areas from your selection. Let Photoshop load,
and we are going to mask or actually going to,
I'll do it one by one. Make a mask for this and then we're going to
make another copy. Make another mask
for this because I don't want them to be
the exact same color. I want to show that
this store has different varieties as
any store would have. Again, hold down this, press the mask layer. Let's call this left. Let's call that right. Now I'm going to think
of what I exactly want. Before I start, I'm
going to just place I guess a black
background so I can see if my edges are clean
as you can see, it's not. Go with the go on
the right layer and just do leads or remove anything that does not belong there. Zooming in to get the
most precise cuts. Get something here. And the more precise it is, the better the
colors will stand. And because this is
a white surfboard, we're going to
have a easier time compared to if it was
a colored surfboard. This part is a little difficult. I will have to
bring in the color. I don't know why it looks
like it's been bitten. Just try not going close to the edge because we
can just feather it out. Then we have the same
thing on this side. We got a little bit,
that's the wrong color. Go with the color black. We got a little bit of the
wall in our selection. I'm just going to
remove that area. It's okay if the edges
are, I guess, bitten. We are going to feather out the mask layer and
make it smoother. I'm struggling with
the edge here. It's hard to do it with
a mouse. But it's fine. We'll just leave
it B. Let's look at the top and we
have something here. Remove that, bring some of the areas that we removed back. Now on your layer mask, go to properties and we're going to feather
it with one pixel. You can even work
with a larger one, but if you go too high, you can see that
it becomes faded. I'm just going to
keep maybe three. We can always come
back and change it. Let's do the same
thing here because they are in the
exact same image, so we don't want them
to look strange. You each layer five, we don't need it anymore. And now I'm going to
think of some designs. For my right one, I was thinking I could just
do some regular stripes. I'll go in with a
pentolO actually, I'll go with some rectangles. It's a lot easier. Going to decide
what colors I want. I was thinking we can do a dark blue bottom and then I'll start with
the left one actually. I'll change my fill color
to this dark blue that's in our palette and just make a rectangle big enough
for the area that I want. There it is. I think
I have to rotate it. I'm going to reduce the opacity. I have to rotate it.
Pay attention to the direction of your object. Make sure it's in
the right position. Just hit Enter, bring
back the opacity. That's my first rectangle
and I was thinking we can add maybe another one on top. We'll rotate it later. Make the fill color.
Let me try this. We can even experiment
with one of the Red. Now I can't see it.
One of the reds. Let's see how that will look. Hit Okay. I'm trying to
see how it will look. I don't like it
actually. I'll stick with this really simple. Then zoom in and
lower the opacity, then rotate, paying attention to the space in between to
make sure it's equal. And then just hit that. Now we're going to limit
this to our mask layer. Just hold down Alt
and click in between. Now we have two different lines. And we just need to simply
change the blend mode to, um, actually let me
have a look, multiply. It depends on what
color and what image, what object you have, not image. We have some cleaning
up that we need to do, and that is because
we feathered out the side too much.
Bring it back. Let me just start
with zero. It's fine. We will have to clean it later. I'm not going to
spend time to clean it because I'm just trying to
demonstrate something here. And now that I'm looking at this epic shirt
and I'm looking at this really normal mockup. I think I have to
step it up and make it more epic so it
matches with the brand. I thought I should do a
black and white version. I think that will look cool. I'll just use a Pen tool, zoom in on top of
my left layer and click anywhere to make
a random rectangle. Then I'll choose the gray
that's in our palette, which is this, then limit
shape three to this. And it doesn't need a
little bit of rotation, so I'll just rotate
it, and there we are. Another thing that I can do
is to thinking of adding a a wavy look can hold down shift or just actually
go to another layer, come back to shape three,
change this to combine shapes. With my curvature tool, I will try to make a
wave like shape. Okay. Now it's cooler, I feel like I will also maybe add our logo. I think we need to
add our logo because all surfboards have
a logo like that. We can also go on top of shape three and
just start from the top, then go in the center, curve it, then use or is red, Use a red shape, a red color. I think we had another red. Now that's the red we have, and enter, then bring it below our shape
three, not above. Control T to rotate it
in the right position. Use your arrow keys for a
more precise placement, and then we can change the
blend mode to multiply. I do want to make it a little
thinner, it's too big. Let's make it seven. I'm not so sure about that. Let's make two lines
or maybe three. It's not the right layer. I'll have to zoom in
and see things better. Just a regular black and
white thing will do. I'll just delete
these. Instead, I will go along the lines. You guys, it's a lot easier
if you guys spend some time to brainstorm for
the mockup placement because it is important. If you are struggling
with what shape you should add and what designs you should
put in the mockups, you should definitely go over some of the websites
that I mentioned to find inspiration so that you're making things
perfect for your client. Change the blend
mode to multiply. Because the surfboards
are really white, it's looking fake,
but we can't really help it because that's
what we were given. So don't worry too much
about it looking like that. We could add some highlights and some shadows ourselves using maybe some some of the Pen Tool or the
Dutch and Burn tools. We'll just have to see later. We have another surfboard
that I need to design, and I'm just thinking of a
design that I should keep. I will make one that
is black all the way around and it just maybe
has the red logo on top. On top of the right one, just make a few selections
with the Pen tool to make yourself a good stroke
shape, choose red. Actually, we said we
wanted the black. We wanted the black. I'm going to just shape this
in the right area. I'm going to shape this
and then I'll just place new logo on top using just holding down all to copy it and
then bringing it here. Before I continue with this, we can add some of the shadows and the
highlights that I mentioned. Just go in with the
Pen tool, for example, and just maybe let's see where the sun is
coming from this area. I can just make a curve related to the shape
of the surfboard. Just make it a little precise. All right. I think that's good. Make the stroke white and
delete that and enter, and then just change
it to or better yet, you could just paint it in
because it's a lot easier to paint with the brush. Just use the soft round
brush, make it a little big, limit it to left. Sold down. Let's call this highlight. Choose the color white, and just go around the
edges of your shape. Because we're using soft round, you can see that it fades there, lower the opacity a little bit. Now we have more of a
realistic shine to it. We can even change
the blend mode. And two, I guess, I will go with lighter color. You can change the fill as well. It all depends on how
it looks on your shape. Alright. I will do the same
thing with the second one, make a design, then add
a highlight effect. I will also add the logos. I'll add one here, and the other one, I'll
put it like here. Then I'll be back
so we can continue. Alright, I made the designs. They're not too complicated. I'm just showing what the loco will look like on
their surfboard. Right, so we're done
with the mockup layer. I'm going to close that. And now we have let's start
with the banner. It's easy. I downloaded this
image last time. Let's call it icons, Control T, and then we're going to just
make it big enough so we can see what's going
on in this image. Similar to the logo colored, we are going to first
remove the background. The white background. Then we're going to remove anything
that we do not need. Just like we did here,
then use the lasso tool, make a selection, a closed. Let's just demonstrated here. I'm going to make a selection
of the shape that I want, close it until I see
the marching ants, hold down Control or
28. Brand Identity Pt. 3: Okay. This is the third part of the brand identity series. This will hopefully
be the last part. We'll just have to see
how long it takes. And in this lesson,
we will go over the sign design and
the Illustration one. All right. So for
the sign design, we're going to start with this. I'm actually going to name
this to club sign because it is there may be a
group of surfers who use their stuff and maybe this brand will choose
to have a club. I'm going to make a sign a separate logo for
their club. Okay. I want to draw two surfboards and there's a circle
and then we'll write I name the club surf
snakes, just a proposal. They can just reject it, but we're just trying to have
some creativity. All right. Because I don't know
how to draw surfboards, I'm going to take this
image as reference. I'm going to select it using
the Quick Selection tool and then deselect any areas that shouldn't be
in the selection. Like so. It's going
to process a little. Then we can clean that later and then I'll make a new layer. Go to your brushes. This is optional,
but I'm trying to match the mood of the brand. Go to get a rough brush, so not exactly charcoal. Maybe this pastel,
that's too big. Maybe this and I will use the gray that we have
in our color palette, and I'll make it
big enough so I can go over this with
a single stroke. Try another brush.
I don't like it. It's a wet brush. Trying to find one that will
look cool. It says oil. I need to find one in
Oh, that's an eraser. I need to find one in
the dry brush area. Trying to give it
a charcoal look, go over it once. I
think that's better. Now if I control
D and close this, I have a surfboard.
Just like that. I'm going to hit Control
T. You just move it like that on an
X before I do that. Control Z. I'll remove turn off my background
layer for a second. I will control J. Layer seven. Let's call this surfboard one. This is also surfboard one. I'm just going to
double click on the second surfboard one and
I'm going to make it white. If I turn this off, although our opacity was low, bring back the opacity. Now we have a white surfboard. And we still have the details that we added with the brush, so don't worry about
that. All right. I'll take let's call this
white surfboard one, white, surfboard one black. When you bring the black
one over the white one, then I'll hit Control and
I'll make this smaller, use my arrow keys to kind
of make a good selection. Maybe we should do the opposite. We should have the white
to go over the black. I'm just experimenting. See what looks cooler. I think this looks better than the other way around,
so I'll just keep this. Now I have a really fun
rustic illustration of a surfboard. I'm now going to get both of them and just merge
them together. I have one singular surfboard. I'll remove the white. This is surfboard one, Control J to make my second
surfboard. There we are. Control T to rotate. Each one. I'm trying to make
an X with both of them. I'll form an X for
the club's logo, hit V on your keyboard
to get the move tool. Go to bring a ruler to make
sure that the bottoms are somewhat matching.
Bring it in like that. Now I will proceed
to make a circle. I'll try it on top. If I didn't like it, I'll
just bring it to the bottom. I'll hold down Shift to make
a perfect circle like this. Fill it in with, should we go with this let me turn this off and
see what looks best. And I'm just
experimenting as I go. I will kind of reposition my surfboards on
things to be equal. This needs to be
rotated surfboard one. Then use your arrow keys
to so that it's identical, I'll just delete surfboard one, make another copy, call
this surfboard one. Then going hit Control T, right click, flip horizontal. Now I'm certain that they are
in the exact same position. Now on my new layer, I'll call this fill. I will use the brush again, the same brush, go
with the color white. And I was thinking of adding
a few shapes like this. I might delete that limit
it to that to ellipse one, and actually, I don't like it. What I will do is just add a white stroke on the
inside of the circle. Control J on Ellipse one. Call this ellipse stroke. Change instead of the
fill being the same, turn off the fill,
get the color white, and I'm just going to get one of the corners Hold down
shift to keep the size. Then we're going to
make the stroke less, I guess, about eight. Then I can reposition
this in the center. I think I'll make it
a little smaller. It's still a bit too big. Go on ellipse stroke. Let's try five. I think five is better. And let's see. What else can we add
to make this better? Let have a look. Okay, I'm going to try without the Circle. I'll write in my
surf snakes text. I downloaded a font
called River Oops. Liver. River actually
was called Lake. Yeah, Lakeside. And then
using the same gray color, I'm going to write, serf sinks. Control A. I'll
make one go below. Control T to get the
character, lower that. First, we're going
to make it big, adjust the size, bring
it on the center. Then we're going to add space
in between the two words. Make it a little bigger, head nur once you're finished. Now we do have an issue. Okay, I thought of
something else. Let me just delete everything except one of the surfboards. I'll turn this off. And I'll just make a
singular surfboard. So this will be a sign
for them to put on their store for the members
of the surfboard club. Try and position it right,
bring it on the center. I enter once you're finished. We'll bring the text on this surfboard layer. Thinking of what color I
should add, leave it B. What I can do is to first
maybe make it a little bigger. I want it to overlap and come
out of the shape control A. Instead of it being
in the center, let's try on the side. I like that the s are close. Make it larger than the shape. But I will have to add some
space between the two words. No, I went on the wrong place. Control A, Control T, add more to the
spacing. It's too much. Let's make it like ten. No, that's not it. It's
a wrong slider 350. I'm talking about the
space between the letters. Let's make that ten. Just a little bit of space. Bring it, position it
in the right spot. Want to make sure
it's in the center. Control bring it in
the center. And right. I don't know where
those rulers came from. I just asked for a singular one. Oh, we brought it
in now I remember. We are going to convert
to Smart Object, the text layer, going to go
on the FX and go for stroke. Until it brings a
window. There it is. And this way, we can add a
nice stroke to our image. Try to see what stroke
will work best. Actually, we can make the
inside of the surfboard blue. See how that looks. I will have to get the surfboard one and just select
the inside if possible. Kind of did do the trick. Trying to add on
to the selection. We have the same
brush. I'll make a new layer so if
I didn't like it, I can just change it up. Just paint and make
my brush bigger. Just make a few cuts
inside or just painted in. See how that looks. If
it doesn't look good. We'll just stick with
the charcoal thing. I think this looks better. Let's try the try it with the gray
and add onto it. I'm just going to figure out
a nice surfboard design, and I'll be back so
we can add the text. This is what I made. I just flipped the other
way and added a stroke, and I'll just merge
all of my layers, so it's one singular
surfboard layer. Right. Now, what I thought of doing is to bring the text in between the surfboards cutting through and also our background will
be white, so that will help. I will just change a few
things in my text layer, oh, I forgot that we removed
it from the text layer. We'll just make a new one with the same font I'm
going to write, surf snakes, Control A, and just make it the same color. There we are. Going to
make it a little smaller, it's too big, maybe around 300. I'm also going to give it a arc. I'll go and dewarp
text, go to arch, and I'm just going to
reduce the bend a little around maybe 20% or actually, let's keep it around 12%. Yeah, I'll make it 12%. I just made it a little smaller. I'll bring it in the
center at the check mark. Now I added a mask layer
to my surfboard layer. I will get a Pen tool, although there's no
need for a mask layer. Just get the Pen
tool with the color white as the fill color because
our background is white. I'm just going to
first determine where I want the incision
to be and then I'll just use to turn off this so I can
see my text better. Then I'll bring back
my surfboard and just start from one side. I'll put a line here. This is just for me to have guidance when I'm trying
to make my shape, trying to make it as even as possible so that when I
come in with a pen tool, I can make a shape
that is curved on the right side and is also
equal on both sides as well. I'll make one here,
kind of curve it in. I guess I want it to
be curved like this. Then I will go below here. We didn't need the third line. And just make a nice little
curve that's big enough. You can just scale it in later. That's big enough
for the text to fit. Clear guides, and now I have a fine little shape going
through my surfboard. I will, however, let me have
a look at the custom shapes. Maybe we have something
that we can work with. Go to custom shapes, wait for it to load. Looking for the little signs
it is, not these signs. Trying to see if I can find the decorative signs
that it used to have. This will do. I'll grab
this and just make a shape. Delete this. I'll make it red for
now so I can see. Then I'll get the Pen tool
because this is a shape, we can just move the lines and make it suitable
for our purpose. I'm just trying to zoom in here, get a nice curve. I'm going to add two more
points here, so it's equal. Now it's equal. We
can make this white. But and actually we can
just make a stroke. Dale click Double
click on banner. Until the layer styles
pop up. There it is. Go to stroke and add
the gray stroke. Work with the size. We don't want it to be glean. Let's have a look Center
center looks better. Fill type. We can put actually we'll just
leave it like that. Okay. Resizing my text. I am seeing something, the stuff aren't connecting, the text has an issue, or maybe it's because
we curved it. Regardless, we have to fix it. I'll use the hard round
brush and a new layer to just go with the color. I'll just make a mask layer, go with the color black, remove the extra bits, that's causing this issue. Going to carefully
look around to make sure that I don't
have the same issue. If I do, I'll just delete
it or mask it out. And I saw something
else. It's right here. Let's remove that and I think
that's all. Zoom out a bit. We'll just make a new
layer and add more to this area using the
same text color. That's looking better. Do the
same thing for this area. Right. Now we can have a look and see
what else we can do to make our design better. I will actually
remove the banner and the here's the banner. Going to merge the two because
this is my permanent text. The merge layers. Let's call this text. Turn that to a smart object. Then go to stroke. You can create a nice
outline around the text. Stroke, turn it to white and we're going to
go on the outside. You can see it's like that. We can make it bigger if needed. And yeah, it's good. It's okay. So it's readable. And what else can we do? Surf snakes, we can add a few
things. To make it better. I just got some vexors from
the Internet as always, and I will try to add
some in the background, change the blend mode to multiply so I can get
rid of that color. Then I will fill it in using
the gray color that we have by dabble clicking on our layer and then
going to color overlay. Then ops, I can't really see. Then we have to get rid
of the background first. If you're trying to
change the color, just makes things a little
easier for yourself and just turn pasteurize
it, then delete that. And I'm only going to select
the ones that I want, which is this. I
don't want the rest. I'll just make a new
layer Control J, and then delete the
previous one. All right. I'm just going to
lower the fill to get a somewhat darker color
with the background white. It's not going to look as bad. Lower the opacity until you
get that similar color. Control move it in
the right direction. Be here, and enter, bring it below your surfboard. Now we've got some palm trees. I also add another one
for the sun. There it is. Going to choose a sun
one that looks cool. Is I'll go with this cool. Where is my layer? It Control J. That's
the only one I want. We only want one sun. Again, delete the
layer, the background. Oh, I'm on the text layer. Go to. Just trying to delete it or we can
just turn it to multiply. But do delete the
gray ones because multiply doesn't work if
there's a gray chunks. Let's call this sun. Call that trees. Make our sun layer big and also put that
in the background. Bring it below the surfboard. Lower the opacity. I'll make this 100 to 87,
so they are the same. Just type in 87 and enter. Now we're kind of
getting somewhere. I will add a stroke
around my surfboard, so just go to stroke. So there's a difference
between the palm tree, the sun, and surfboard. I'll move it here,
let's have a look. Let's make it less. Maybe five pixels.
There's a space now. Another thing that we can do is to do what we did earlier, add extra text
because it is bland. I will make a layer like this. Hold down, all to
break the handle. Let's make this white. And now on this, I'm
going to type in. Let's get another font. Should we go for bell MT. Call this California waves, something random but related. I will have to hit
Inter for this, then bring this guy
above shape six, name this white shape. Turn the California
waves smaller. Sad Control T to make
it really small, so it fits Maybe we can make it we can turn into two words
as in two sentences. Control A, bring
it to the center, place it where you
want, adjust it. I'm trying to make it fit
into the actual surfboard, match the arch and bend
it equally, hit Enter. Although that's not looking
good. Let's just keep it. As it was, go here, control a center, make it smaller and just bring it here at the check mark,
California waves. I will make the shape, not bent because we have
that bent effect here. We want to make it look
unique throughout. So just delete this so it
gets a strict rectangle. Move this here. All right. California waves. I will make it all capitalized, so it's more epic
California waves. A, or you can write some
other place of your choice. I'm just adding California. I can see that the
shape is not equal, so I'll make one with the rectangle tool and
the fill should be white. Know where the text was. We'll just adjust it
later. There it is. Bring it lower. Going to go back on my
rectangle to make it thinner. Now it's equal. All right. California waves. What else can we add? We can add the date, 1995 onto our surfboard. We can add it here, get your text and I will
go for the belly display, the thick one, make the color
white so we can see it. Just write 1995. Control A, control T. At first I'm going to make it
a little smaller. Because it's not as important as the name and the other things. 1995, let's make it
a little smaller, bring it in the center. I will have to make it even minimize the space
in between the numbers. 1995. I will make it a
little faint. Around 88%. I will also bring in the logo. Hold on altar option
and just copy it onto the club sign artboard, Control T, make it
small, to place it here. That's the only space
that it's empty, so I'm just going to fill
it up with the logo. Hit Enter, we're going to
add a color overlay of white because the red is disturbing the style
that we had all this time. Hit Enter, there is our
snake, bring it below. There is our sign.
It's really simple. You guys can add extra
elements if you want, but I'm just going to stop here. Let's close that and
the final thing of this whole Lesson series
is the illustration. I will simply turn
this into multiply. I can only get the strokes and I'll bring it
somewhat to the side, maybe a little space
between the wings. I'm adding Siegel's because
it is related to the beach. They are surfers, we need to add something
relevant to the brand. And we can add a text here. I did want to make
the background. I think I'll stick with white. Then we didn't need to remove the change the blend
mode. Let's see. Maybe we should add kind of looking to see
what I can add. If everything is
black and white, then maybe we can
keep it that way. But we do have other colors, and you might be
wondering why we're not using all of the colors. That is because with the colors, they're not meant
for everything. You got maybe this blue will be used for
social media post, maybe the red will be
used for the application. And together, the
website application, poster designs and everything
related to the brand, they will have the colors. So you don't want to use
every single color in the palette for the things
that you're trying to design. You don't want to use all
the colors in your posters, in your post designs, in mockups like this, and you want to limit
it to a few colors. So for me, it's white, this gray, and this red. And if I make it too
crowded and colorful, then it's not going
to look professional. It's going to look
like a coloring book. So you don't want to do that. It could be tempting,
but just try to avoid that so that you look more
professional to your client. Right. Let's finish
illustration. I'll just call this post. It's not really an illustration. In post, I'm going to write
a text above my layer, and I was trying to
see what I can add. What I can write and
change the color to this. Okay, I can just do it here. Surf. Let's just add
something silly. Live, laugh. Surf. Control Let's make
it a little bigger, bring it to one side and add some space
between the words. Maybe I can make it
a little bigger. Then we're going to
move this to this side. I will actually remove this guy. He's making things a
little hard for us. I'll use my brush and the
black brush to just remove it. Control move these guys below. The F is interacting with a G. Let's fix that and
add more space. All right. Now I can make
the edge go above here, just like how it
is with the thing and what else can we do
to make this better? I will also remove First, I'll move the illustration
a little bit to the left. Then I'll delete the line here. Then I'll simply add a square frame hold down shift
to make a perfect square. You can see the purple
lines are guiding you. Just follow their guidance. Let it go once you're finished, remove the fill and
just add a stroke. Adjust the stroke
number if needed. We'll make mine like eight. Now we have a fun little stroke. I'm thinking of what else we
can do to make this better. I will bring everything up, hold down, not D rectangles. The text and our
illustration, Control T, bring them up a little bit
and move it to the side. It Inter and I'll just add our brands website in this area. G to move my illustration
a little bit to the right and then add the
final text at the bottom, not with this font
with just belly. Call this Woops. That's number two at
our website name. Control A, make it smaller. It's not that important. Bring it to the
center, close that, go to the move tool, and put it in the center
by just clicking on this. And if you guys want, you
can lower the opacity. I'll do that. And there we have some cool
little illustrations. I will make this a little less
visible, maybe around 91%. All right. I will make my
surf, one of these blues. Because the word surf is the
most important thing here, and I'm just going to change the color to blue to
see how it looks. I just want to do that, so it looks better. It looks bland right now. Going to lower the top two text because they're not as
important as surfing. It is a surfboard brand, so might as well make
it look like it. Bring the surf up,
and there we are. Can change the font of the
first two, add some variety. I'll go with Billy.
It's like laugh surf. Let's see. What can we do? Control A, I'll
reduce the size here. I'm going to add some
space between these two. I guess I'll just go
back to what we had. Scrolling through the text
to see what options I have. I guess I'll just
stick with this. I'd control Z to bring
back what I had. Doing some extra stuff. You don't have to do
this. I'll just delete. Hold on. I'll make a copy first. Then in the second copy, I'll remove the live laugh. And the first one,
the first layer, I will remove the surf so that I don't have to go
back and do the same thing. This way, I can just move
my surf wherever I want. We'll make it big. I'll bring in one
of the suns that we downloaded for our
previous artboard, because it has a sketch effect, I want to choose one
that has a similar look, maybe this guy over here. Control Jake, get rid of
all the other designs, I will turn the blend
mode to pin light, and just make it big, so it looks like
it's an actual sun. You can still see the outline, but once you place it on top
of the white background, it's not going to be as visible. Lower the opacity until it
matches with everything else. We have a nice little design on second thoughts,
I'll just make this. Then lower the opacity 91 And we are done. This is the end and this is what designing a brand's identity is. You're just showing them
what their brand will look like with your
designs, of course. Apart from this, you
are going to export the logo in SEG, PNG, and JPEG. You are also going to give
them the color palette in a separate file as
either PNG or JPEG. It's not that important in another what do you
give it to them in a separate file and once
you show this to them, they might be like,
Okay, I like the banner, can you make one with just sun. Using this as a reference, you will create more
banners for them. Maybe they're like,
I liked the sign, can you make two more? Maybe change the
name and all that. This is just a representation
of your design. They will ask for more
T is not the end. And to export this, you will have to
just go to File, Export Export as PNG, and it will ask you to select the folder because there
are multiple artboards. I'm going to make a
new folder called flying snake at that and
then sell like that folder. All of these will be exported
as different PNG files. And okay, I think it's done. Let's have a look at all of
this stuff. Where is it? Flying snake? As you can see, they're all in separate folders. Let's have a look at each one. This was our banner. This was our sign. This was the color
palette. This was a logo. This was the shirt mockup, and this was a surfboard. Well at this extra post. And now with this information, our client can better
understand and better imagine their idea of the
brand's identity. This is it for this lesson. It was a little long, but now you know the
most important part of working for clients and
designing brand identities. Use this information to one, use the websites that I mentioned for getting
some fake briefs, like the flying snake
that we got and make multiple multiple
designs such as this, then upload these
onto your portfolio. Like we mentioned, you can
make a portfolio on Bhands, driple Instagram, or even your own website
if you can do that. So fill your portfolio
with related stuff. You can go in some websites, it's three posts at a time. So you can upload the
logo in the middle, then put the shirt on the side and then put maybe
this on the other side. This way, your portfolio is organized and it
looks professional. This is it for this lesson. I hope you guys enjoyed this, and I'll see you guys
in the next one.
29. Brand Guidelines: In this lesson, we're going
to go over a couple of things that are related to
our brand identity series, but it is a little different. That's why I kept it
as a separate lesson. In this lesson, we're
going to see first how to make a color palette
from an image that we have and how we can
create guidelines for our client when we make them logos or we design
them anything. We will learn what
guidelines are. But first, I'm going
to start with how we can make a color palette from an image because you
would then have to put that color palette
inside that guideline. So there are a couple
ways to do this. You can do whichever you like. I'm going to start
with a harder way, not harder, it's
more time consuming. Bring in any image that
you want the colors from. Instead of going in and just getting the
colors one by one, and this is an easy example, other times it's a
a realistic photo. We're also going to see how
we can take colors from that. But now I'm just
using the Eyedropper. If I were to just
select each 11 by one, that would take me forever. I need to make the
colors stand out more so I don't spend so much
time maybe zooming in, trying to get that little
white color in the middle. So we will have to bring make the colors
the main feature. Unlock your layer,
then go to filter. Then go to crystallize,
you can see, if we want to make the
cell size is quite large, so it's a lot easier for us
to choose the colors, okay? Now, all I have to do is just select the colors that I want. This way, it's a lot easier. I don't have to zoom in because all of them are quite large. This was a time consuming way because I have to
select each one, maybe make a group out of it, name it, and all of that. There is a easier
way that we can do, which is to again, go to your layer,
unlock it, go to File. Come down to Export, save for web legacy. Hit that once and you get this panel and you see we
have a color table now. And we can say how
many colors we want to take from this image. If you go up here, right now, it's an eight and we
have eight colors, but I have so many more options. I can put 256
colors if I want to maybe paint something
using these same colors. I can choose eight,
maybe even two. It will make it really flat
and you only get two of the main colors you can
write, maybe you want nine. Then once you have
chosen your colors, you will go in this
little setting bar and then come down
to save color table. Once you hit that, you
will get this save option. Just go to any location that
you want, name your table. The same name will be
brought into your swatches, so maybe you can name
it something related. I'll name it pattern, and it will be saved as
Adobe color table file, save it wherever you
want, hit okay or save. Then just hit Cancel because
we don't need this anymore. All right. Now I want to maybe start drawing
with the colors. I'll just make a random file. And then in here, I will go to the setting
in the swatches. If you're not seeing swatches, go to Window swatches. Then go in the settings here, come down to import
watches that on, and then first, it's
going to be on ACO. Just change that to color table, ACTs ACT, and now you
can see your tables. We named ours pattern, so just hit load, and
there it is pattern. It contains all of the colors that we took from that image, and I can use each one to
just start drawing things. And yeah, the color is all good. This was with patterns. There are just flat shapes. You see, we don't
have any dimensions. It's not three D, and
it's a lot easier to do. Let's try this on
an actual image. I will just get the image that we're choosing right
now, it's grayscale. We barely have any colors
in there and this results in a well, greyscale
color palette. After this, we'll look at a colorful image so
you can compare. Unlock your layer. Now, the pixelate option, it's a little bit, you
go to crystallize. It's a little bit harder because you barely
get any colors. I'm trying to zoom out here. See, there's just
so much to deal with because there
are different shades and and this will take
us forever to choose. This is not the
right option to use for such a complicated
image like this. So just do the
same thing that we did for saving color tables. Just go to File, Export, save us legacy, save for web. It's going to do a little bit of loading and going to zoom out. W three dimension images
like the one we see here, it's not that easy to extract only nine colors from
it because there's just so many shades and so many details that we
need a higher number. You can see that it's
grayish and desaturated. For images like this,
you want to choose a high number. Let's try 128. Now it's starting to
look more normal. If we go to 256, it's going to look the best. But the reason why we cannot choose a small number,
we go on four, we get really little amount
of colors because our image, let's go back here, our image doesn't
have that many color. You have to make sure
that the image has the capacity for you to even make a color
palette from it. An image like this is
not a good choice. Therefore, we cannot take
a color palette from it, but let's try something a
little bit more colorful. Let me go on my desktop. I'll just take one of these. This is already a color palette, but we'll just crop out this part and we're left with a really
colorful landscape. Now, this is a great image for creating a color palette because there's just
so many colors. They're vibrant, they're perfect for using to maybe
draw something. I'm going to delete
our pattern group. All right. Now once we
try to do the same thing, it's a lot more different. With nine colors, we get some actual pigmented
colors like this blue, this red, this light blue. We mostly have blues,
but it's good. If you make it even two, two is a little bit too low. But as you can see, we get
a lot more color range, and as you go higher,
it's a lot more. We get a lot more
color range from our image compared
to the previous one. Let's say I choose 64, and I know 64 is a lot, but we can always just remove
the ones we don't want. I'll make this name
this landscape, save it to my desktop. All right cancel. Now I will bring it
in import swatches, change this to ACT,
landscape, loaded in. Now in Landscape two, I can always go and choose the
colors that I do not want. I will maybe go on
this and delete it. And I can go on this, delete it, or I can make a new group, call this Landscape
two point oh, okay. And now if I only want
it like this color, I will go Landscape 2.0, make a new swatch, and then maybe I just want
three colors from this. Make a new one, maybe this pink. And just like that,
I have the Oops. I didn't save it in here. Just like that, I have
chosen my colors, the ones that I want
from this image. This guy is always here
if you wanted to have more options relating
to these colors, you can always come back
here and use it or you can just delete Landscape
two and keep the 2.0. All right. So now
that we know how we can create color palettes, we can go ahead and see what a brand guideline is and
what it is used for. I had this in my files. It was a guideline that I
made a couple months ago, and it's going to help you guys understand how guidelines work, why we need them, and how
we can create our own. After that, we'll
learn how we can make PDF files in Photoshop. I'll just open it up
here, we zoom out a bit. 25%. Like any other
presentation, you will need to
introduce the brand. What is the name of the brand? Name of the brand, maybe
some styling if needed. You can change the background
color or anything you like. Brand design, write your name. In the second page, it will be your logo concept. How did you come to make this logo? What
steps did you take? You can give a little bit
of explanation or you can put the process as visual. First it's a sketch, then you brought
it in Photoshop, then you colored it, and then you made some
styling effects. So right now it's in gray scale because I just want
to show the concept. I don't want them to see
the final product yet. Write logo concept, explain
it however you like, and keep the logo in grayscale. You're keeping the finalized
one as a afterwards. Then we have the color palettes. The first thing you
have to do is to first bring in the
four main colors, not the shades, just the colors, and you want to give information
about all of the colors. These are the names of the colors. You can
see they're there. I also have the HX code for their reference and the
values for RGB and CMYK. These are necessary. If
you are wondering what the values are and
how you can get these information,
you can easily go. Let's go to Photoshop. I will choose this color. Go to color hit once. As you can see, we got the
GX code, the RGB values, and the CNY K. All you have to do is to get the color,
find these values. A lot of times when you
write the GX code online, they will tell you the
name of the color. But if it's a color
that is your own, you can always name it yourself. This is where you
find the values. Let's go back. So yeah, you put the four main colors, exclude white and black
unless it's a gray, maybe a special gray, but mainly try to focus
on the vibrant colors. Then we have color tints, which is just the different
shades of those colors. You can see it's
the same colors, but it goes from a full
saturation to zero saturation. We're not talking
about brightness or hue, it's just saturation. Let's see how that works. If I go back on this
color, saturation is 82. If I go to 100%, you can see it comes
all the way here. I'm trying to demonstrate
let me get my brush, my hard round so this is 100%. Then we go to maybe 90. You can see it's
a shade lighter. Then we can go in again, go to 80 and you can
see a difference here. I'll skip to 30. And try to go in order and then finally ten B zero
will just be white. We start from 100% saturation to maybe ten or five
depending on the color. And normally we exclude white because it's
just the obvious. Zero saturation means white. So we don't really
put that in there. Although again, it
depends on the color. If I choose this color again, go in the color and then
make the saturation zero. You can see that it's not
exactly white, it's grayish. So when you see that
your color is not white, you can add the grayish
color that we see here. But if it was this color and
the saturation was zero, you can see that it's white. If you look at the Hx
code is just a lot of Fs. This determines white and
black is just all zeros. So yeah, unless it's
all white or black, you don't need to
put it in there, but if it's something
close like this, then you can put it out there. All right. Let's go back.
You put the color tints, starting from 100% saturation, ending with zero saturation. It's come down and then finally, it's the logo itself. This is the final design. If you did have a journey
for finding the logo, for example, this was
your third attempt, or the third version. You can put the third
version, second, first, and it all
depends on your process. These brand design guidelines are actually really
easy to customize. You guys just need to
see what works best for you and what represents
your style best. This is the logo and we
also have the website link. And then mockups, as we
said, are really important. You want to put mockups on things that are
related to the brand. This brand had a
corporate feel to it. They assist startups,
it's related to entrepreneurship and people like that usually have
business cards. Maybe they have
cards like this too. Anything related to this brand that you think might
work for them, you got to make a mockup for it. If they are a restaurant
or a coffee shop, you want to put
maybe plastic cups, maybe some food signs, the menu, and stuff like that, and you don't have to
limit it to one page. You can make five pages. Although five is a lot, maybe stick around
three pages at most. Then finally, it's
just the logo again, and I just kept the date there. Again, you guys can
make it longer, put the stuff that you want, maybe some fun facts about
the technique you used, and maybe you can
add anything you like and see what best
represents your brand. This brand design guideline
was just for logo design. If you were asked to
make maybe a poster, you were asked to
design their website, you should definitely
add those in there. This is short because
it's just a logo. But generally, you want to include anything that
they asked you to design. This was the logo guideline. We learned how to make
the color palettes and to add it in here. Before I continue on how
we can make PDF files, I want to show you guys a PDF
portfolio that you can give two different recruiters
to let them see your work. This portfolio design
was by this person, I don't know how her
name is pronounced, but I found her on B hands, and this is how she represents herself
through her portfolio. So she has the portfolio. She has a little cute
font and the color. She has a star there,
and she dates the works. It's from 2018 until 2020, and she gives credit and she has I guess that's her motto. The next page, she has
a nice content page. So it's first a resume, personal info, two is branding, three is layout, for events,
artworks and photography. And she welcomes people. Notice how the color
palettes are all in harmony. The font is also the same, so she did not change
the style throughout, and it's not something random. She's also naming the pages. This is two, this
is three. And here she is telling about herself. She has personal information. Definitely include a
photo of yourself. It just makes the whole
thing more attractive and you want to give
a little description. She wrote it in two
different languages. Her contact
information, education, the languages that she knows, skills, technical skills,
and her experience. These are all things that
you need to include, for example, if you didn't
know any languages, you can just leave that out. That just means that you only
know, let's say, English. Then you will just
leave out the things that you have something
to talk about. Maybe you don't
know any languages, but you have a lot
of experience. Then here's body of works
and just really cute design. It keeps the person entertained as they're scrolling
through the portfolio. You don't want to bore out
the person halfway through, you want them to be entertained and want them to read more. These are her brand
identity mockups. This was the brand.
You can see she kept it on business cards, on these, I guess,
the invitation cards. This shows that she designed the social media and
some documents here. This is another example. It's the same example here on
a box. This is another one. She's giving the name of a tube, paper bag, box, tag. Box, paper bag, and
this was a tag. It's come down.
This is the layout. Layouts referred to
either on magazines, social media, and even
website sometimes. This was for a catalog. She designed it for this brand. You see maybe she took the
images too. I'm not sure. Yeah, you can see she kept a
lot of mockups and they're also perfectly placed
on her portfolio. The color did change, but the style is still the same. We have the main color, which is this orange everywhere
on the page. So make sure you put
the images and you tell a little bit about it just in case someone wanted
to know more. All right? We have
some brochures here. We have product layouts. And these are the layouts, I believe. You have the events. So she designed posters
for events. Here they are. You have some for back to
school for Valentine's Day, and it's a grand opening event. Newest products. Then she has artworks. This refers to illustrations. Make sure you name your
artworks and say what you use. This was Photoshop, it's
called the Pixel Artwork. This is Apple soda. She used Illustrator. We have some Facebook page, sorry, cover fan page Facebook. She designed these and anything that you
design, don't be shy. Just make sure that
you're proud of them and you think
they're good enough to come onto your portfolio because this is the
way that people will know about how you do things and how good you
are at what you do. So finally, she kept the end. Let them know when it's
the end of the portfolio. You don't want it to be
like, Oh, is that it? You wanted to know
that, it's the end. Then she gives her name
again and that's it. That was how a portfolio works. Make sure it's your aesthetic and it follows through
with certain principles. For her, it was the font and this color and
also the stars. If you notice, the stars are
present on a lot of pages. All right. So now
we have to see how we can create such a PDF. I will go to Photoshop and I will prepare
some random pages. Just make sure that
they are 1080 by 1920. Let me show you what I mean. When you're creating
a new document, make sure sorry,
it's 1920 by 1080. I said it the opposite. It's a horizontal thing. Keep the resolution 72. We don't need that much detail. So if you wanted to
put your artworks that have a lot of resolution, just drag them and
put them here. I will create maybe two pages, three pages of some
random images, and then I'll be back so
we can see how we can make that into a
PDF presentation. I just went ahead through
some stuff on the canvas. I made a first slide, and then I named another slide. As you can see here, the
repeated pattern for me is the green line and
the font that I have while I'm trying to
show the different artworks. Okay. In order to make a PDF, first, you need to export these, go to File Export and just
name it presentation one, page one, and then
the second one. Oh, actually, we need to
save them as PDF first. Go to Save As on my computer. Instead of Photoshop,
go to Photoshop PDF. I'll name this page one, then save it onto
wherever you want. I'll ask you to do something. You can change the
presets if you want a high quality print or you
want to change the standard. It all depends on
the printer and the purpose that you're trying to export this for, Save PDF. Yes, it's going to
save it down here. Let's do the same thing for our second page on my computer. It's already Photoshop
PDF page two. Then I will hit this Save PDF. All right. Now that I
have this and the thing about PDF files is that
if I remove page one, and I'll try to open it
here, I dabble click. First I'll get it in my browser, but I can open it as try out
different way, go to open. And if I go to page
one, I can open it. As you can see, it's dot PDF, but I still have
access to my layers. But it's just a saves less
data compared to PSD. This was just a fun
thing to keep in mind. In order to save the files as a PDF presentation where
there will be two pages, three pages, and
all that, you need to first close your pages. I will just create a
random document so I can close this because
if it's opened, then that page is going to be the first thing
no matter what you do. You want to close
it and then go to file, automate PDF presentation. If that once, it's going to
ask you to add source files, browse and bring
in your two pages. Hold down control
to select them. Page one, page two, although it doesn't matter
for me that much, which one comes first, you can sort by name, choose
the background. Make sure it's a
multi page document. You can choose the font
size and usually I leave the settings unless I want
it to be a presentation. But usually, I go with multi page document,
then hit safe. It's going to ask you
where it should export. Let's call this art. As you can see, it's
a PDF, it's safe. You're going to get the
same Adobe PDF settings for the preset and you can
compress it if you want, change the output when
it comes to color, add some security,
write a summary, whatever you want, then hit Save PDF and you can make
your own presets if you want. Save PDF and let's
see. There it is. If I dabble click on this, I now have my page one, then comes page two. But if I had one
of these opened, let me open page two. It's opening my documents. I do the same thing, go
to PDF presentation, choose my, my two PDFs
and it's one too. Then once I hit
save and we'll name this art too, Save PDF. Now, in R two, fail
to load PDF document. I will either not work
out because you have it open or it will bring
this as a first page. If you care about the
order of your pages, make sure that those are closed on Photoshop and you
don't have them open. All right let's close that. Now we learned how we can
make our color palette, how we can extract colors from a image or a flat
vector art like this. We also learned how we can make a PDF presentation
using Photoshop. We also learned what
brand guidelines are and what we need to give our clients when they ask us
to design them something. Like we said, it's different
if it's only logo design, they only ask you
for a logo design, maybe they don't even
want a color palette. Because they had it before. If they asked you for
a website design, it's all different. The number of pages depends on how many works
you did for that brand. By now, we know how to design a brand identity from
start to finish. Now that you guys
know how to do that, you can go ahead and
start filling up your portfolio with the
briefs that you can get online and fill up your portfolio with
different works to impress potential clients or to impress the recruiter at the company that you
want to work for. So this is it for this lesson. I hope you guys enjoy
this and that you will continue making works
for your portfolio, so you can get
more opportunities in this graphic design field. I'll see you guys
in the next lesson.
30. Drawing with Shapes and Pens: In this lesson, we're going
to learn how we can use reference image and use the different tools
such as the shape tool, the pen tool, the brush tool, and some other tools to trace an image and
then color it in. So the first thing
we would do is to create our new document, and we can do that by
going to File New. Then this window will open. And this is where you can
either choose from the presets. Let's go to art
and Illustration. You can have square, a bigger square and the
PPI is really important. That's just showing how many
pixels per inch is there, what that means is that how
much detail is in each inch. If you want to print an image, maybe print a logo
in a large scale, you would want a high PPI because when you
print those out, you want every single
detail to be there and you don't want
any pixelation or you want it all to be high
quality all the way around. But because we're not really
going to print our image, I'm just going to choose
this thousand by thousand. It's a square, and I'm going
to go to Resolution and minimize it to 72 because I'm not going to publish
or print it. But again, if you guys
want to print it, make sure that it
has a high PPI, which I recommend 300 is good. You would usually need this for places where you are drawing
things like we are now. We can also name it. We'll just leave it untitled
one, the color mode. If you want to print it,
make sure it's on CMYK, but we're just going
to keep it at RGB. I'm not going to touch
the other thing. Let's hit Create,
and there we are. We now have a white
canvas to work on. Again, let's unlock
our background. Also going to delete
this previous project. Don't really need it.
I have my Canvas. If you guys know how to draw, you will just start drawing. But because I'm not really
I can't quite draw myself, I'm going to use an image and then trace it to
create my drawing. So, you could just take
a photo from online. Maybe it's a landscape image, maybe it's a simple
drawing, whatever it is. I have mine right here. I'm going to try to
trace Mickey mouse. This is another way
that you can import. I'm going to click
on the file I want. I'm going to drag
it onto my screen. There we are. And as you can
see, that's a new layer. That's just how we want it. So I'm just going
to adjust the size. I don't really want
this Disney thing here. I'm going to make Mickey
mouse quite large. Okay, I think
that's pretty good. Hit Enter or this check mark once I'm done, and there we are. Now we have a separate
layer of Mickey mouse. Okay, so when you want to use an image that you're
going to trace over, you would need to bring down the opacity so that it's
only there to guide you. That's what we're going
to do. We're going to select our reference image. I'm going to lower the opacity. You can see that it's
fading. We want to keep it. I would say 23 would be good. Just enough so that you
can see the details, but it's not too intense that it stops you from seeing the stuff that you're doing. Okay, so we're going
to look at this image. You've noticed that we
have a lot of circles. We have one here, the ears, the face, and the circles make
up most parts of the face. We're going to start with that. Going to go to my shape tool, right click and find the tool
right here, circle tool. And once I've clicked it, if I were to just make a circle, it wouldn't be as even as
this circle right here. So what I need to do is
to create a even circle. Again, whatever shape you
create comes onto a new layer. I'm just going to delete that. In order to make a even circle, we're going to hold Shift
and then click drag. You can see that
it's an even circle. I'm going to get it around the same size as
the ear right here. Before I adjust it further, I'm going to change
the appearance. The ear is actually black. Let's change the
color of the fill. I'm also going to just remove
the stroke. All right. Going to close the properties now and then using my move tool, I'm going to move it to
where I think it's good. Now, if we zoom in, hold Alt and then zooming
in with a scroll wheel, it's quite small compared to
the actual reference photo. We have to move it, maybe
enlarge it a little bit so that it matches the
Mickey mouse's ear. So with the layer selected, I'm going to hold Control and then press T on my keyboard. Control and that is just a shortcut for
transforming your layer. I'm just going to
cancel that again, Control Here we are. We're now in the
Transform panel. So if I just move
this up a little bit, then we come to the right, we now have a circle that is perfectly fitted for
Mickey mouse right here. Let's zoom out and there's
looking pretty good. Now we want the
exact same circle, the exact same size and
color on the other side. We need to duplicate the image. If you guys remember
from previous lessons, if you held Control J, you would duplicate the layer and you can see now
we have a copy. And I can just move
the second one around. But another easier way, let me delete this is to
go on the layer, hold Alt. You guys can see that our
mouse is two remove it. Hold alters two cursors. I'm going to click on this and now I have duplicated the thing. Notice those pink lines that is guiding me and telling
me exactly where to go. Now I have them evenly spaced, placed right on where
they need to be. You can see that I'm not leaving any of
the outside behind. Everything is clear.
Let's move out. In order to be organized, I would recommend naming your layers so it's
not confusing. To name a layer, you would go
on the layer that you want. Double click on the name, and now you can give it a name. I'm going to name this left ear and the one on top, right ear. Right here. Now I just know what each of these shapes are for,
it's less confusing. Now we have another circle that is bigger than these ones. I would need to create a
new one or I could copy this and just adjust the
size. Let's just do that. I want to hold down Alt and then click and drag this right here. Then I'm going to while
being on this one, the layer, hit Control T to start transforming
our circle. So let me just come down. I think we have to move it a bit to the right, sorry the left. I would say that's pretty good. Now we have three circles and we got the outlined
shape correctly. Now I just want
to make sure that these two ears are
placed equally, and I would need
a ruler for that. If you guys don't
have this line here, you can hit Control R, can see it's gone now, hit Control R, you
will get the ruler. If you want to drag one ruler, you just click and
drag and now you have a ruler and we can see
that the tops are equal. Let me just get rid of that, drag it back on to where it was. I'm going to name this
layer phase base. Okay, I'm just going to turn
this off for now by clicking the eyeball thing here so I can see what else
I need to work on. Now, the face is
on top of the ear. I'm going to click drag this layer on top of
both of the ears. Whatever I do on top of this,
let me show an example. I'm going to create a new layer. Get a green brush. Whatever I do here is going
to go on top of these ears. But if my layer was
below the ears, they would be below the ears. What you do with that, that's why we need to
keep the face on top of both ears because
you can see we have this white face area that
we wanted to be in front. I'm also going to turn
off the ears for now just so I can see
this frame better. Now that we're done with
the tops, the base, basically, we would now want
to work with the pen tool. So we have this
shape right here. It's not exactly a circle, it's not exactly a
square, it's a heart. I'm going to first look
at my custom shapes, see if I even have a heart. I'm going to right
click on the shapes, go to Custom Shape tool. And you will get
this extra library. Click on that and we're going to see if we even have anything. I don't think we do. We have some trees, have some flowers, and
that is about it. If you guys want you
can import new shapes and you just easily drag
a heart and pull it here. But because we don't
have that, I'm going to use the Pen tool. The Pen tools right
here looks like a pen, click on it. There we are. The same thing with the shape tool when you have the Pen tool, it will create a new
path, sorry a new layer. Right now we're on path and
that's not what we want. I'm going to change it
from path to shape. You can see we get the
option to change the color, the thickness, the
stroke, and all that. Now, the face is white. But because everything
else is white, I'm going to first choose a
random color that's going to help me see the difference. I'm going to choose
this. Zoom in a bit. And create a point
right over here. Now let's click on
another point and drag to mimic the curved
line that we have here. Going to keep it that way. Like that, we can
change this later. Don't worry about it, or we
can make it a bit longer, could make it a bit longer
and then drag as well so that I'm filling
the different parts. If you make it too short, it's going to end up looking really awkward, don't do that. Now we have another
part right here, going to click on the point, drag as you can see,
this is too short. We have this awkward
line over here. I'm going to hold control, drag this circular thing, and just bring it
over so it's filled. I'm going to do the
same thing over here. Again, we can touch these up later, don't
worry about that. Now because right over here, it's a sharp edge,
it's not a circle. If I were to continue with this, you can see that it
creates a circle. We want a sharp turn. In order to do that, we need to cut these two handles,
although one of them only. To do that, we hold
down Alt and it creates this pointy
thinking next to our pen. I'm going to click
one on here and now we have cut this handle. What that means is
that whatever I do is now a sharp turn. I'm going to undo
those. I'm going to create a sharp
turn right over here. Now from now on, I'm
going to click and drag to make a round shape. Zoom out so I can
see things better. Click, drag. Okay. Go over here, drag. All right. Going to actually create a
circle for this area. I'm going to skip over. Let me cut this part
as well. Let's see. Cut this part. I'm going
to skip over hold Shift, so I'm creating a straight line. Going to put a circle
here later on. Come down, click and drag. Somewhat. There we are.
It's looking good. Now you can see
that this part is covering the image reference. I can't really see
where I can stop. I can reduce the opacity. Now I can see the area
that I'm working with. Again, click and drag. Then cut this handle so
we have a sharp turn. Then click let me zoom out
a bit, click and drag. Another point, we're
getting there. Click and Drag. Can
we finish it here? Okay. We do have a little spot, but we're going to fix that. We have a nice outline
and if I hit Enter, we can see that we
did miss some spots, but like we mentioned,
we're going to fix that. Going to change my Pen tool, use the curvature Pen tool
because we're creating curves. It's going to go to
another layer, come back, and now this allows me to create my points.
Let's start here. We can see we have
a awkward thing. It's going to create
a point delete that just so I can get
into the selection. Now, with this Pen tool, everything is a curve, so we don't have to worry
about the sharp turns. It's good here. Here, we can see we
didn't quite make it on the reference line,
and here we are. Now the reason why
we started with the regular Pen tool instead of the curvature Pen tool is
because with the curvature, it's not going to create
these precise lines, and it's going to just
always be curves. But with the Pen
tool, we can create deep base like we did here and then just fix maybe tweak a few things with our
curvature Pen tool. There we are another line here. You can see that it
snaps into place because Photoshop is finding
those lines on its own, which is pretty cool. I don't have to tell it
every step of the way. It will figure it out on its
own. That's pretty good. Actually, I'm going to just use my Pen tool to
finish the line here. I'm not going to add a circle. It's going to create a
point in the middle, drag it down, and there we are. Now let's hit Inter. Now we have a perfect selection
of Mickey Mouse's face. Now I can go ahead, bring back the opacity, change the fill color
from pink to white. And we also make this
pink by accident. Let's change this to
black. There we are. If we add this in, we're getting closer to Mickey Mouse's frame. But the Mickey Mouse's face doesn't really have the
outline that we do here. Let me turn all
these layers off. You can see that it
ends around here. I'm going to create those
guidelines using my ruler. It'll make sense in a second, drag from the left side because
we want vertical rulers. If I turn on my face
base and my shape one, let's actually name this
face frame. There we are. I can actually see that the
face base is not in place. Let me move it to
the right, bottom. Is the other side looking good? Okay, now it's looking good. Okay. And to remove the
parts only from this area, I can mask out this area. So with the face base
selected because that's the black color and we don't want the black
color in this area, going to hit this circle
with a rectangle around it, and this creates
the same mask layer that you're probably
familiar with by now. So this time we're going to
keep it on white and then use our brush or hit
B on your keyboard, go for a black color, and if you click, you can see that you're
getting rid of it. Although because our
brush has a soft round, we're going to have to
go for a hard round. Can you see that the soft round is mostly used to
blend things in, but because this is a
simple illustration, we don't really want
things to be blended in. I'm going to click on Hold Shift to make a straight selection. Going to do the same thing
here and there we are. If you don't want
the rulers anymore, go to view the top bar right
here and clear guides. These are called guides, but
they remind me of rulers. I'm just going to
call them rulers. Now I can see that I did
miss the lines over here, so I'm just going to go
back on my face frame, the curvature tool, remove
the face base, turn it off. Just want to see what
exactly is going on here. Let me make this smaller. Would just come out a bit more than usual, lower the opacity. We did come out of
line over here. I'm just going to
fix that real quick. Create a line here, so this part is more stable. Bring it down a little. I'm actually going
to delete that. Now that it's more stable, I don't need it anymore. Let's have a look over here. This side is looking good. I'm going to bring
back the opacity, hit Enter on my keyboard, turn on the face. Now it's looking more
even. Let's zoom out. Let's actually remove this a little and the face base because there were these lines. Let me actually turn it off. I noticed that we have these two lines that
we need to add. These are from the
original illustration. I'm going to go to my regular Pen tool to
connect these two lines. Create a point here. Now we're going to turn off our fill
because it's just a stroke. I'm going to add a black stroke. 30 pixels is way too high. Let's go for five pixels. I'm going to change
the alignment. I think middle is good. We created one point
here and then it ends right here, click and drag. Five is too much. Let's go for two. Okay. I think two will do. I'm also going to
curve it downward. Enter. Now let me
see how that will look with our face base. We need to move it a bit upward, not the base, the line. We have the line thing. I'm going to create
the exact same thing, hold alt to duplicate it. Look at the guidelines. I'm going to hit
Control T to flip it, flip horizontal and place it where it matches
with the other one. When you drag a
horizontal ruler to find the bottom of our thing, drag it to where it makes sense. Let's see. It seems like we deleted too
much of this part. Let me go back with my
brush, lower the size, turn the brush to
white and just bring back enough of the
line, so it's even. Then I can bring the line. Right here, I'm
just going to hit Control teach just
rotate it a little bit. All right. Now I'm just
going to remove that. Let me have a look, turn these off at the line right here. We can see that's it gets thinner and
it gets thicker here. But we're just not going
to make it that precise. We could do it with the brush
tool. Let's just do that. I'm going to name this
hincresO chin line. Chin line right. Chin line left. Now
that they have a name, I know which one I'm selecting. Let me create a new layer. Come down zoom in, go to my brush, or you
could use a Pen tool, I'm just going to use
the brush and mimic that circular thing that it had. In the original image, make my brush even smaller, so I can create that thin line. Okay. Let me do the same thing or
I'm just going to just Control J to copy it, flip it horizontally,
and just drag it to where it's equal. Okay. Guys don't try to make this
thing the exact same way. It will take a lot of times, but nobody is perfect. You don't have to make
something identical. It does take more
time and practice. But for this lesson, we're just going to keep things
really quick and simple. I'm not going to spend
too much time on the small details because that's not going to
help you that much. I'm going to merge
these two layers by selecting both of
them using control, like you would select files on a normal computer,
then merge layers. Going to call it chin line, what should we call it?
Chin line adjustment. When you group these, hold shift, get all three
or you can hold Control, then hit Control G or go to this folder
thing to group them. I just want to name
this chin line. Now I don't want these
chin lines to be moving around while I'm
working on the other parts. I'm going to lock my layer. What that means,
you can see there's a a sign that's not
allowing me to do anything. I can't draw things on
it and I can't move it. You can see if I try, I'm only moving
the other layers. Now, the same thing goes
for the other layers. I don't want them moving
around that much. So I'm going to lock this
as well as the other ones. Going to turn off the
ears completely and turn the rest of the
things off because now working on the
more smaller details. Okay, so I'm going to go on
top of my chin line group. Now let's work with the nose. Because the nose is just a round shape and
there's no sharp parts, I can use the
Curvature Pen Tool. Right click on the Pen Tool, go to Curvature Pen Tool, change the fill to black,
remove the stroke. Now I can click anywhere and maybe
here lower the opacity so I can see what I'm doing. I can start dragging, I just closed my shape. I'm selecting on this one, the first one of the
sidelines side points. If I go on here, you
can see that there's a circle next to my Pen tool. This before it,
this is after it. This just means that you're closing your shape and
that's what we want. We have a closed shape. After I've closed my shape, I'm going to click and
drag the top part. Going to lower the
opacity even more. I'm actually going to turn
it off so I can just see the lines and just
create more points, so I have a somewhat
precise selection of Mickey Mouse's noes. Let's create one here,
create one there. Let's just do one
here. All right. Let me have another one up here. Now I have a shape that
is just like his nose. Now I can turn the
opacity to 100, hit Enter, and now
I have his nose. It's looking pretty nice. Now let's do the. I'm going to turn this off. First, I'm going
to name it nose, turn it off, so I can work
on the other parts as well. For the eyes, there are ovals. It's a known shape. It's nothing customized
or something complex. I'm just going to go on my
shape tool, right click, go on my ellipse tool
and I'm going to start from one point
and drag to one part. Now again, once you're
done with the shape, you can move it
around and adjust it to your liking and to
make mine taller. Okay. You can see that we missed
some parts, but that's okay. We're going to fix it
further with the Pen tool. Hit Enter, go to my
curvature Pen tool. Going to go to another
layer, come back to this. Now there's a blue line
around our circle. Click one of the points, and now we can adjust
it to his eye shape. Let me work this. I want to remove the opacity, I can't quite tell
if I'm out of line. Oh yes, we are down here. Let me move things around. But if it was a regular oval, you wouldn't be
needing to do this. But because this is a kind
of a customized oval, it's not exactly
the ideal shape. You can see that here,
it kind of gets larger. But you click on this point, hit the backspace to delete
it if I don't need it. Even let's see. Come up here, fix the top, fix the corner. See that this part just jumps
out in the original shape. Okay. I'm going to increase the opacity,
see what I'm doing. It's not looking
exactly perfect. But I'm just going
to keep it for now. I turn this off, and I think we'll see how well we've done once we've
assembled the shape, the face, and then
we're going to further adjust the eyes
once we get there. Again, if you want to
make things easier, you could just import
a shape custom shape, custom shape preset for
OLs and maybe hexagons, although we have
a polygon thing. But for now, this is
all that we can do. I'm going to name this. I left. Had V to go to our move Tool
or just hit the move tool. Hold Alt click and drag
to create a duplicate. Going to use a ruler
to make sure that they're evenly aligned.
I can see that it's not. I'm going to go in
the I left copy or just click on that
shape at Control T, use my keyboard to move it up. Using the up space, I'm
going to move it up. Now there we are. I think we have to actually
flip our shape. Let's flip it like we did. Move it a bit to the right. Now it's looking better. Let's zoom out. Now we
have two of his eyes. Let's name this I right. Again, I'm going to turn
these off because I want to work on this line right here. Going to go back to
our regular Pen tool, create a point here, and another one here. I'm two Zoomed in. It's going to be a
little difficult. Turn the fill off and I'm going to use a stroke line
30 is too much. Let's go for two pixels. I think two pixels is
too much. Let's see. Will you turn the caps
into square? Be level. Let's turn this to inside. Get out of that.
Click elsewhere. We got a line, although
we have to thicken it on the other side,
I forgot to do that. With a Pen tool, select it
to go back to my shape, though I flipped
it the other way. Let me bring it down a little. Okay. I'll just go ahead
and create a new shape, no biggie, start from here and once again,
I'm too zoomed in. It's going to move me around. Let me try that again
while being zoomed out. I enter, remove that. I think we should start here. Click and Drag, I think
we're two zoomed in again. There we go. It's inter going to click Control T. Move
it down a little bit. Just one pixel down. Now we got the nose bridge. I'm going to group these two, call it nose bridge. Again, I'm going to lock it. Now if I turn my eyes on, we have our bridge. But now we need to get
rid of these parts. I'm going to create a
going to first group them. I'm only doing this once, named the group eyes. Go on our circle within the rectangle thing to
create a layer mask. Using the brush tool
and the color black. Let me flip that. Let me increase my size, be on hard round. Then I'm just going to
delete those parts. Like the original image did. I messed up here,
going to go for a white colored paint
back this area. I can see that I
missed this part. Let me hit Control
T on the eye right. Maybe I rotated it too much. We're just going to create a new shape and
we're just going to draw it using our brush tool. Because we have the
layer mask thing on, whatever I draw here is
not going to show up. Undo that and just
roughly draw the shape. Try to connect it with the rest. Okay. And I'm going to close this lock it as well because I don't want
it to be moving around. We got the nose, we got
the ears, the face frame. All that's left is the mouth,
which is the biggest part. I'm just going to turn
all those layers off. I'm going to start with
the dimples right here. Go to the regular Pen
tool, turn off the fill, turn on the stroke, and turn the pixel size
to It pixel will do. Click once, click
another time and drag. It in. Let's hit Control J, control T to duplicate
and transform. Then I'm going to
use the guidelines that Photoshop is giving me to place it on
an equal scale. That's mean to make sure, and that is equal. We have the dimples. Let's name this dimple
two Dimple one. Use Control to
select them both and group them, name those dimples. Lock that in place. Zoom out, and now we got
a big shape to create. On top of my dimple,
dimple group, I'm going to use
my regular pentol to create a point about here, let's click and drag. And zoom out a bit. It's really hard to see. We're just pay attention
to the middle and not the sides and there we are. Then I'm going to try to delete this handle because
we want a sharp turn, and then closer shape while also creating the bottom
part of the mouth. Now, once again, we're
going to go back with our curvature Pentl because you can see the
middle is aligned, but the sides aren't. Right click on the
Pentool Curvature Pentool create a point. You see it sharpens those
as well and drag down. It's going way too high. We'll fix that later.
Another point right here. I'm going to have to
drag this down as well. Same thing goes for this side because we will have
an equal shape. Okay, we kind of went out
of line, but that's okay. Maybe I can fix it.
Yeah. Okay, there we go. It's Enter to be done
with our selection. And I'm going to
use the mask tool. Although actually, let's
see if we can turn the caps off. It is off, though. Hm. No, that's not
going to work. Let's just stay here.
I'm just going to use a mask to get rid
of it real quick. Change our background
color to black and just paint away those sharp lines. There's our mouth. Now
we have to fill it with black because the background color of
the mouth is black, so let's just fill it
with the color black. Turn it off so we can see
his heart shaped tongue. Create a point with
the same thing. I'm just going to,
we'll do that later. Just like how we did for the
face frame, create a point, click and drag to another
part and just keep doing that until you have your
shape. Click and drag. Click and Drag, lens is
not looking too good. Let's change. I'm going to turn off the stroke,
turn it to red. Then I'm going to go back with the curvature tool
and fix this area. I'm going to turn this
off so I can see Okay. Hit Enter, now we
have our heart shape. Turn this layer off. Name this tongue and
then turn that off. We have this white reflection
thing I is our last shape. Let's turn this to white, the fill color and go
back to my Pen tool, click and drag, click and drag and keep doing that
until we are finished. Go back with my curvature tool. Again, if you guys were precise, I'm not really that precise, you wouldn't need to
spend so much time on fixing the mistakes
with the curvature tool. I'm just going to go out of the shape. It doesn't
really matter. It's just a reflection. Turn that off.
Actually, we need that. We have this shape which
still work for us. Go to name this reflection. It's not really a reflection, it's more of a light
bounce, but that will do. Now, turn the layers back on. If this was below
the tongue layer, we wouldn't be able to see it. Make sure this is on
top and your placing the layers accordingly
to what goes on top of the other or what
goes behind the other. Let's turn this on. Name this, let's name this mouth. I just saw that the mouth is
getting out of the tongue. Is that supposed to
be I don't know, we didn't look at the
original image. It's fine. The dimples are turned on, the nose bridge is there, the eyes are there,
the nose is there. The chin lines are
there, face frame, face base, let me zoom out, right ear and left ear. Then there is our
mickey mouse shape. Let's turn off the main
image, see how it looks. It looks quite identical, although the eyes are
not exactly the same. But again, if you
guys had more time, you could spend more time
on making things perfect. So again to see it
before and after, I'm going to first bring the
opacity of this to full, turn it off, start
from my bottom layer, go all the way to top, hold
shift, click on the top. I'm collecting
everything, you can see everything is
outlined because they are shapes and not
just random layers. Then hit the folder
thing to group them. Going to name this Mikey
mouse, and shapes. If I make this smaller, hit Control We can't hit Control T because
the layers are locked. Let's unlock those layers
because we're done. We don't need to
protect them anymore. Is there anything
locked in the groups? Let's make sure that
there aren't many. Okay. Now we can hit
Control minimize the shape. I just want to bring
them side by side so we can see how
far we've come. Turn this layer off, bring this back on, and we didn't quite get the colors
right, but that's okay. We also have the Disney thing. Keep it that way. Or I could just use
the eraser tool. Uh, increase the side, get
rid of the Disney symbol. And there we are. It's not exactly
the same colors, but it's looking pretty similar. And we actually did a great job. So it was really simple. We just used some shape tools
and some pen shape tools, shapes made from the Pen tool, I mean, we just used
some few adjustments. It wasn't that hard. It did
take a little bit of time, but we were able to create a drawing from our
reference image, or in this case, copy a drawing
from a reference image. So if you did want to change the colors to
the original image, you can do that by just clicking on one of the shapes.
We're on right here. Go in the Eyedropper
color and hit this. So that will come over here
and if I click on this, I have changed the
color to this color. I'm also going to
pick the mouth, which is a bit darker in
the face and the red. Now, if I click on the other parts of Mickey
mouse or Mickey mouse, I can just use the
Eyedropper tool to choose the colors, go the mouth. The mouth had a darker black. It's right here, it's
a gray actually, we forgot the eyes, so let's the what
color is the eyes? I think it's the same
color as the mouth. So let's just use that
color, cut the nose. I keep going down
for some reason. Go to the last thing, which was the tongue and use the red from the original image. And we actually have
this issue right here, the chin line adjustment. So let me just change the
chin line left chin right. Wait, actually, we're treating the wrong color, I believe. Now, if you have a
layer and it's not a shape and you want
to change that color, you could do so by dabble
clicking on that layer. Let me do that
again. Here we are. We have a layer style. Go to Color Overlay. I'm just going to
drag it down here, and then click on Color overlay, and then we have the color. Click on it once,
and then we have the Eyedropper thing again
and click on the color. Okay now it should
have the same color. We have some in the left. What color is this exactly? Okay. There we are. We also need to change
the stroke of them. If you notice that this part
is still blacks because the stroke is still the
pitch black that we had. If I go to the stroke
of each shape, this stroke right here, change the color and same
thing for the mouth, you can see that the outline
is darker than the fill. Go to a Pentool, go to stroke and choose the recent color to do the same thing with
this shape right here, the wise is too high. It controls. What is this exactly? The Control T, we actually converted this
shape accidentally. Let me enter, bring it
back to where it was. And just create a point, take it back to where
it's supposed to be. I enter, and there we are. And I had to do the same thing. I need to change the stroke
to this grayish color and the same thing for the other
nose bridge, turn that off. Whoops, we actually
went to the face frame, turn that back to white. Talking about this guy right
here. Let me turn it off. Yeah, it's change that to this. If you saw that you
accidentally deleted something, don't worry, just hit Control
Z to undo your action. Then we have this area
which was the same thing as the previous layer.
It's not a shape. I'm going to click
on that layer, go to color overlay, and it already had
the color chosen out. Now this is darker. Let's go back to color overlay. Go to double click on the
color overlay adjustment, and I'm going to choose
the same thing as the eye which is just
slightly darker. Won't you actually bring it
below the eyes? There we are. Let's zoom out. We have these
lines that we missed out. Go to the mouth shape mask and just delete
those extra parts. I forgot to change this. We didn't change the dimples. Okay, now it's looking like the original image in terms of color that is.
And now we're done. So I hope you guys enjoyed
this and learned how to copy a illustration with Photoshop. I hope you enjoyed it. I will see you guys
in the next lesson.
31. Coloring: Let's try to color
image in Photoshop like you would with regular
colored pencils or paint, and we're going to
go over the tools associated with coloring
in this program. Again, we have our canvas. I'm going to drag our photo in. I already have it in my
library. There it is. I'm going to click
and drag it onto my canvas, adjust the size. I think that's good. Hit the
checkmark once I'm finished. If I turn off the
background layer, we can see that it already has a white layout within it and we actually
need to get rid of it. So like we talked
about in layers, we want to create as
many layers as we need to ensure that our
experience in this, in this time isn't hard
and isn't difficult. If I were to again, this is a smart object, so I into first
assuriz our layer, go on it, right click
assurize layer. Now we can do whatever
adjustments we want to. Now, I'm just going to
show you what happens when you don't add layers. Going to choose a random color. If I started painting on this
and I went over the lines, and I want to delete it
because I went over the lines. I would end up deleting
the actual painting. You can see here, it's pretty difficult. Let me undo that. Now if I were to create
a new layer, again, painted in accidentally
went over the lines, I can delete my thing
only, my coloring. But I've also deleted
erased the color as well. When we're drawing something
and we want to color it in, let's say we drew this, but I just got it online by the way. I need to create
more than one layer. Let me just show
you how that works. First of all, turn
off your background. We will add a background later on once we're
finished with drawing. This is my base layer. I'm going to turn
it into actually, I'm going to call it.
I'll do that later. Let's just call it base for now. I'm going to keep a copy of the original like we always did
and we'll always have to do. Hold down Control, hit J one, do copy our image. I'm also going to
make another copy. With another way,
click the layer, drag it down to this plus thing. We have two copies of our
original, three in total. Okay, so this was our base. Let's turn the base off for now. I'm going to call one color. This is our color layer
and another one outline. Let's turn off color for now
and prepare our outline. We need to get rid
of everything except the outlines in this image. We would need to use
the eraser tool, but we can't do this all
day because it will take forever and it's not
precise. Let me undo those. We will use this tool
that Photoshop has. Right click on the eraser tool, it's called the
Magic Eraser Tool. This is actually pretty handy when you're working
with graphic work, especially when the lines are vibrant and thick
like this image. As the name said, it's
a magic eraser tool, it will magically remove
those areas that you choose. I'm going to click once
on this background. The background is
gone, just like magic. G to do the same for
the inside, gone. You can see that it's
keeping the lines because I'm not
choosing the lines. If I choose the line,
everything is gone. I need to choose
the white parts. We're only looking to keep
the outline of our drawing. Do the same thing
all the way around. Zoom in to remove the white stuff of the
window and the door. And there we are. Now we just have the outline of our image. Our outline is complete. Let's turn this up, go to color. Make sure you're on this
color layer as well. Again, I'm going to
delete the background, but this time, I'm going
to keep the white inside. I'm not going to change
anything and let it be. Now, in order to make sure that my layers aren't
moving around, I'm going to lock my outline
layer just like that. But I'm going to
keep my color layer as it is because I'm
trying to work with it. If you guys remember, we
had a lock option that allows us to only paint
within our drawing. I'm going to keep that. Now you can see it's only
painting within the drawing. We missed the grass,
but it's okay. This lets me move it around. But I'm just going to
keep that lock on. Let's try not to move
the painting around. So I'm going to choose
a place to start with. There are different ways
to paint and photoshop. You have the bucket
tool. Let's choose a color palette here. Let's see what we
have in the pastel. I'm not really liking that. This will go with the light. I'm going to choose
this dark purple for this area right
here for the chimney. If I go with the
paint bucket tool, you can see that it left a
white surrounding in our area, which is not that
visible from outside, but it's still not it's
still not acceptable. Yeah, I like to use
the brush tool. It's essentially not
that different actually. You can see I'm just
painting inside. But if you're just going
for a solid color, then you wouldn't need
to use the brush tool. You can easily just
use the bucket tool. I made this dark purple. Let's make the other parts
light purple. Let's zoom out. Let's choose this
orange color for our mushroom, leave those white. As for the inside, let's choose this
lighter orange. Let's make the house itself
yellow, choose another color. Let's choose this for the door. Again, avoid the thick lines. Keep the window as it is. Let's keep those white. I'll make this a pink color. Actually, let's
choose this purple. Okay. Just a simple drawing, it wasn't that hard and
we were easily able to paint in those areas
using the Bucket tool, which is the simplest
way to do it. Now, what if I want to
add dimension to this? What if I want certain
areas to have shadows, some parts to be brighter
than the others, then I wouldn't be using
the Bucket tool anymore. In order to do that, I will
use my selection tools. I'm going to right click on this and go to Quick
Selection Tool. And I'm going to choose
this area right here and hold down all I remove this area because I
got it by accident, it's okay if you go outside
the lines because remember, we have our outline
layer turned on. Let me just show you what
it would look like without the outline layer. This
is what it looks like. We went out of line here, although because we use
the bucket tool Photoshop will determine the
outlines itself. And let me do some
shadowing work here. If you don't have
thick lines like this, it's always good to have maybe
multiple outline layers. But because our lines are pretty thick and it's easy to identify, then one is enough. Okay, let's give
this a darker color. I'm going to have a look at how this mushroom
is taking place. It starts from here
and it goes higher. We know that there's space from this area to the edge
of the mushroom head. And to add shadow, we can one use gray or
to use a darker yellow. I will try with a darker yellow, going to go on my
Eyedropper tool. Hit on on this. I now
have this in my swatches. Come here. I'm actually
going to dabble, click on this to
open this panel. Want to reduce the brightness. Let's make it like
70, that's too much. I think 90 will do see it's a little darker
than the current one. Now I have a darker
yellow color. But because I don't want
this shadow to affect this and that I can always go back to the original coloring, I will create a new layer. Layer one, let's
call this shadow. And my selection is still there. Now if I paint in these areas, you can see that only affecting the selection
and not here. I'm easily creating the shadow. Now, this will take precision. I'm just going to roughly
do what I think will work. It has to be curved. Let
me delete what I've done. I'm actually going to
try with the path tool. I'm going to go
with my Pen Tool, the curve ture one because
we're going for a curve. Because again, if you look at our mushroom, there's a curve, so we need to mimic
that onto the shadow. Go to path instead of shape and our selection
is still there. Choose the area where
the shadow would begin. It would be around here
and it will end here. Now let's try to
mimic that area. It's going to be a little hard I'm just trying to trying
to mimic the curve here. It's if it's not perfect, again, no one's perfect. I think it would have to
be thicker than that. Let's just bring this down. I guess this will
do. I'm going to right click Stroke Path. Using the pencil. Okay. This just
made a selection. Is o, and there we are. Using the same color we gave it, it did a selection. Let's go back to the Pen Tool. Okay so that we turn
that thing off. I'm just going to
use my brush tool to just fill in D areas. But a Pen tool helped me create a smooth curve that
I was looking for. I also have to continue it here. I have to do this
with the Pen tool, but I'll just do it
with a brush tool. I'm trying to make it smooth. I'll do for now. Okay. And we accidentally painted this area because we brought
the pentle in here. We shouldn't have done that,
but we'll just erase it. It's good. I miss this area. Now we have created a shadow
for the house down here. Let's hit Control D to
deselect our selection. Now you can see that it's
a really smooth line. If you turn off our outline, you can see we went
outside the line. That's why it's helpful to
have this outline layer. We also need to add shadow to
the inside of the mushroom. Although, yeah, I think
we should do that. Let's just use the
Eyedropper tool again, select our color, dabble click, turn the B, which
is the brightness, and I just like to
bring it down by ten. If it's 96, make it 86. Now we have a darker color. Again, I'm in the shadow layer. Just paint that
area just like so. Because this is below
the actual head, I think the whole thing
would have to be like so. But the area behind the
body should be darker. Again, I'm going to double
click instead of 86, let's make it 76. I'm just going to
create a rough shape though we would have to use
our Pen tool again because I want a curve starting from
here and ending here. Let me go. We're
on path again and our curve is your Pen tool
because we want to curve. First point here,
second point here. Let's mimic the
curve that we have. And let's hit Stroke
Path. Pencil. Let's go with the brush.
Brush. There we are. I forgot to hit Enter. Once you're done, just hit Enter to get rid
of the selection. Go back with the brush, fill in the areas that we
couldn't with the pentol. Use the eraser to remove any parts that weren't
supposed to be there. Actually, so let's erase that. Or hit undo. Actually forgot to create a new layer
for the extra shadow. Make sure you do that,
create a new layer. Bring the Pen tool, hold down Control, and we can see the
circle next to our pen. We're not looking to close our shape but to create a path. So instead of just
clicking on this, we're going to hold down
Control on our keyboard and you can see that
the symbol changes. You click and drag
to where we like. We drag it in here, so it will be easier
to delete later on. Now I can just create
my line easily. Let's see how that works. Right click Stroke Path, brush, I think that's looking better because now it's a new layer, I can move it around
and adjust it further. Hit Enter once you're done. Go back to, let's actually name this extra mushroom shadow
so we know what it is. Go with our eraser tool
to lead to this area. I'm on this layer.
Make sure you are too. Go with the brush tool to
just fill in the edges. Now I want this part
to be more turned in. I'm going to go on
my layer, Control T, and just rotate my selection, it has a sharp opening. It okay once you're
done, go to eraser tool, delete this extra part and use a brush tool to just
add some lines here. Let me erase that.
I'm not actually sure if that's the
correct selection. I actually think we should
create a curve like this. I'm not really good with
drawings, to be honest. Let me just go back on
that layer and just try to mimic this curve. Would this be how it
works, let's find out. Click Stroke Path, brush, okay? I'm just going to go
with it because I'm not sure how else I'm supposed to add shadow
to this mushroom. But if you already know
how to draw and paint, then this would be a
piece of cake for you. Again, it's not lining up. I'm going to hit Control tea
to transform it further, it lines up with this. Okay or hit inter, delete the extra parts, add some more
stroke to the areas that you didn't do correctly. C even smoothly line
up yourself as well. Delete the extra layers.
We have some here too. I'm just going to
keep it like this. I know it's not looking good. But again, if you're
good at trying, this would be a piece
of cake for you. I'm also going to
duplicate this layer, delete the stuff in it. And go for even darker color. Instead of 76, go to 66 because I want a
shadow right over here. I'm going to do it with my
hand instead of the Pen tool. Then using our previous color, which is just this, I think
this would make sense. I'm not quite sure. Or actually let's
just use black. We're trying too hard. Just sit in Control
Z, go to black. Then I'll just adjust
D opacity later. Let me just use the
pentle, mimic D curve. Right click, stroke path, brush, although the color
isn't black undo that, make the color black. I have to flip it down
here and I'll right click Stroke Path brush. Now we have a black selection. Okay? I'm going to lower the fill so that it's
a really light gray. Move it a bit to the side, delete the extra parts that
came out of the lines. I'm going to name
this darker shadow. Here we have a somewhat good
shadow moment going on. We need to add even more to, I believe the bottom
here, the chimney. I'm going to just no, it's fine. Let's just go above the color, create a new layer. I call this mushroom shadow. I'll just group all
of these three, so it's just mushrooms. I did that by going on the
bottom layer, holding shift, clicking on the top layer, and then going on this
folder icon here, I groups it all together. Let's name it mushroom. Okay. Now I know that those layers are the mushrooms
and I'm done with it, so I'm going to lock it just in case I move them by accident. I see I'm moving something else. Just locking those in place. Go back to layer one. Let's name it chimney. Chimney chimney is good. Come down here and
on our purple, we're going to choose a
color dabble click on this. Instead of 66, let's
go to 56. It okay. Come down to the chimney. Instead of using the pen tool, I'll just use my brush
to just create a thing. It's always good to know where the light source is coming from. The light source would
be coming from here. That means that I need to create a somewhat triangular shadow for the chimney to
make this edge sharp. Just erase that myself. You can use a Pen tool, I'll just use my brush
to save some time. What else should
we add shadow to? Then if the sun is
coming from above, there would be a shadow cast on the mushroom
head as well. Create a new layer,
call it mushroom head. Again, with the Eyedropper tool, choose the base
color, double click. Instead of 95, let's make it 85. Make sure you're
doing that on B, which stands for brightness. Don't do it on the S or the H, that just changes
the intensity and the color and not
the brightness. If it's coming from here, then I would have to what
shape would that be? I'll just do a line. I accidentally remove the color. Let's just do a random shape. Not quite sure what
would it be would be a triangle or something. Let's just do a random shape. I'm just trying to show
the techniques here. Not sure if that makes sense. The shadowing, but it's fine. Another thing that we can
do is work on the grass. We couldn't really paint it with a bucket tool because
it's not connected. It's not a close shape. Let's create a new
layer coll it grass. Go back to our swatches. We were in the light area, choose a color from
that color palette. When you're coloring, you
want to make sure that all of the colors that you're using
makes sense with each other. I cannot choose a blue from
here and then choose a blue from RGB because they
will not be connected. Let me show you what that means. I'm going to choose this
green and if I paint here, you can see that this color
is so vibrant that it distracts you from looking
at the actual subject, which is the mushroom house. But let me undo that. If I use a color from the same palette, it
makes more sense. It's not as distracting, everything is harmony and your overall drawing looks good. It looks professional,
so it's not that good if you use random colors from different color palettes. Because color
palettes are made for specific purpose
and all the colors inside have a harmony. I'm going to first choose
a point here and then hold that hold shift and just draw across so that I'm
creating a straight line. Let's also do the
same thing here. The bar is taller than the
other pokeye. It's fine. Now that I have a straight line, I can go ahead and start
painting these areas. If I wanted to use
the Bucket tool, I would have to close
my shape by drawing a black line on the bottom, but I'll just use
the brush tool. I don't mind. I drew a
little out of line here. Let's just delete
that, go back to my brush and just paint
all the other areas. Now in further lessons, we're going to get into
different types of coloring. We have three D style. We have watercolor, we
have a solid style, we have a minimalist style
and the list just goes on. It's really interesting
how you can color just as you would in
real life in Photoshop. It makes things pretty easy. The good thing
about coloring and Photoshop is that you
could always undo your action unlike in real
life. There is my house. It's looking good. And if the
sun was coming from here, that would mean that
the bottom part of the mushroom would
be a little darker. But not too dark because let's say our sun isn't
that intense yet. It all depends on
your light source. If it's at noon where the
sun is at its brightest, then it would be a darker color. But if it's just a
regular early morning, then it would not be as intense. So let me create a new thing. I'm going to create a new shape because this will
be a closed one, although it wouldn't
be actually. Let's just create a new layer, call it mushroom head shadow. With the pentol
the curvature one, create a point here and
finish the point here. I'm just going to drag it
around my mushroom head. I'm also going to
close the shape. We could have done this
with the shape tool here, but we didn't because
I want to stay on one tool at a time just to
make things less confusing. Let's fix that. Meet the curve, make everything seem
natural. A here. If the light was coming
like that from that corner, this area would be less and this area would
have more shadow. This is less, but it's slightly becoming
more as it goes along. Let's mimic that. Make
this part larger. I believe it would stick
to the edge. There we are. I left out this
area because that owns its own separate area. So let me just actually turn that stay on the
path that is and then going in my I have
to change a setting. I'm going to go back to shape. Right now, you can see the
align is on the middle. We're going to make
it on the inside. I'll show what that
means in a second. We lost our path. Let's just do that again. What I just did was to
change how the path is. If you saw it was the color
came from both sides. But now we made it
in a way that it's only going to come
from one side, which is the inside
of our shape. And once I create my path, you can see the difference. It's time saver and it's more efficient if you're going to be drawing
for a long time. Let me just close this. Don't care too much
about the lines because, we have our outline layer. Even if you did
draw out of line, it will not matter. Let's mimic that gradual shadow thing that
we talked about. Starts little from here, goes higher from there. We fix this area. Now, right click. Let's set our color first. Let's go with the color black. Then we can change
the fill and opacity. Because we have a shape here, we just want to
fill in the shape, it's no longer a line. We're going to have our
selection, a closed selection. Right click. Go to fill path
instead of Stroke Path. It's going to open this guy up, content foreground
color, which is the first color mode
normal opacity. Let's actually do
the opacity later. And make sure this guy
is on and then hit Okay. Now we have a black selection. Once you're done, hit Okay. Now it's looking a little bit weird because we didn't
change the opacity. Remove the opacity. Let's go for I think 10%
will do. Let's type ten. Now we have a nice little
shadow and it's gradual, like we mentioned,
it's not out of line. I just realize I
should remove this. This is looking weird. Okay. So far the
shadowing is good. We could do something
further with the grass. That's actually
something we need to do. We could even make
this area brighter, but that will be confusing. We'll do that in another lesson. Let's just come down here. I'm going to close this layer, go on below grass. That would be mushroom
head, create a new layer, call it grass shadow. Get my brush tool and hold down Alt to choose the color
or go with Eyedropper tool. I actually should choose
this yellow because it's the shadows cast on the
building. Double click. Let's go for 90. And just brush away. If the sun is coming from above, then it would just be
on the right side. I wouldn't be painting here, it's coming from the right side. You guys can use the pen tool. I'm just trying to save time. I'm just going to use my shaky
hands and my brush tool. Here again the right side. Whatever side that's under
right and it's coming down. Let me do this first
and then here I have to change my color
because we have a door. This was 96. Let's go to 86. Let's put down the color. This one wouldn't work because
it's standing upright, so we don't need a
shadow for that. What else should we do? I think we've done enough. We added shadows, we
colored in our image, and everything's
looking good so far. Now let's just add a background. Let me bring back the
background layer, unlock it. Let's go back to my
watches and go to my color palette and
choose this blue. Or is this not okay? I think this will do actually. Now, let me just connect
my grass because it's looking a bit awkward,
get my brush tool, increase the size,
choose my color, start from there, hold shift, move to either side. Now it's looking better. You can even go ahead and add use the Pen tool to draw
thick black lines like this. Let's actually do that so
everything comes together. Now instead of the
curvature Pen tool, we're going with the normal
Pen tool because we're trying to create a straight line
and not a curve anymore. So let me just mimic the
size of this using my brush, we're on path right now, minimize my brush until it's
same as the tip of the stew, this will be fine. Then using my Eyedropper tool, I'm going to use it to find
the exact black shade, create a point in the
middle and then end it And it where it
makes sense here, create a new layer
on top of the grass, call it grass outline. It's always helpful
to name your layers, by the way, makes
things so much easier. Stroke path, go to
brush, Hit okay. Now we have a black
stroke. Okay with that? Go go to this outline here, which is on the top layer and just delete this white area. Okay. I think our line is too
big though it is too big. What was my brush size? It's nine pixels, I guess we have to go with seven pixels. Remove my grass outline, make a new layer,
get my pentle out. Come here, right click,
stroke path, brush. Okay. I still looking
too small. Undo that. I think eight pixels
would be good. Eight pixels. Although we
could just use the brush tool. I'll just go with my
brush, click once, hold down shift to
draw a straight line. I'm going to hold
down Control plus T to bring it down a little bit, it meets with the line
here. There we are. Let's do the same thing
on the other side. I'm not going to create a new layer because it's
the same thing, although the line here
is a bit thicker. Press and hole, it's too big. Let's go one pixel down. This is a curved line, so I need to delete the curve in the outline and also this
white finishing thing here. Do it here and there
is my drawing. A simple house, cartoon house that's made of
mushrooms, it has shadows. It has a good color
palette that we chose. It's also named
this grass outline. Then I'm going to merge
everything related to the grass. Again, top layer, hold
down shift, bottom layer, control G or create this group by clicking
on this folder thing. Let's call it grass. Then we have the
chimney, mushroom head. Let's add the mushroom
head in D mushroom layer, mushroom head shadow,
put that in there, anything related to mushrooms. The outline stays out,
the chimney as well. Then we could just add the
chimney in the mushroom layer, but make sure it's
on top because the chimney is on top
of the mushroom layer. Now we can I'll actually group
everything together so we can see it
before and after. Grab everything, group,
name it colored. Okay. Now let's see
the before and after. This was before
and this is after. Let's actually add the
background inside our thing. We didn't go and actually
bring it here. It's in now. Before after, we
colored a shape. It was pretty easy. Just
took a little time. Again, if you want
to make it perfect, you go to spend more time on it, use different tools and
different color shades. If you want to add a photo
inside, you can do that too. It's really easy as you saw. I hope you guys
like this lesson. In the further lessons, we're going to go over more
difficult drawings and see how we can add patterns and maybe make a
drawing three D, use watercolor, and
many other styles. I'll see you guys
in the next lesson.
32. 2D Vector Landscape: In this lesson, we're going to illustrate a landscape
using Photoshop. Now that we know how to make our own custom brushes and
our own custom patterns, things will get a
lot easier for us. And I'm going to use
a reference image, and we will try to
recreate that landscape. But again, you guys can always sketch it out and then scan it, then bring it onto Photoshop. You can draw your
own original works. For illustrations,
we're going to go to create new the settings
will be a little different. If you go in art
and Illustration, you get some presets. You can also choose
from down here. But it all depends
if you want it to be a square, a poster, maybe you want to make a
poster card for Christmas, or you just want to have a poster printed for
your room decor. To choose the sizing, I'll just go with a poster. With a smaller one and make sure your resolution is at 300, but I'm going to bring it to 72 so it doesn't lag what I'm
trying to show you guys. But you guys should
keep it at 300. But if you're just trying
to practice and you will not be using
the final product, then you can also use
72 for your resolution. Let's go ahead and create
our document. Here it is. If at any point you didn't
like the sizing and all that, you can always go to
image, canvas size, and then you can change
it to ours was inches, so I can just make this
maybe six by eight. I can change it up and now
I have a bigger canvas. I can just fill it in
so it looks like that. I'll just stick with
the smaller one, you don't have to go
out and then make a new document and come
back into the canvas again. I'm going to bring in
my reference image. I downloaded this from
Freepi there it is. This is my reference, and I also got a
color palette that I just copied from the Internet
and I can paste it in here. You can see it's way too big, so I need to resize
it. There it is. Now, instead of having to
always come back to this image, I'll make a folder
dedicated to these colors. I'll just delete this watch. In custom colors, I'm
going to first rename the group, call it landscape. Then I will go to
brush or anything, hold down all and then
click on one of the colors, then make a new swatch, name it as it is. Then go to the second, do the same thing and just do this for all of your
colors so you don't have to keep looking at
the image and getting it, you can just go in
your swatches and get those colors. All right. I brought the wrong brush. Let's go back in here. Now I can go ahead and delete
my layer one. My reference image
is something simple and we call these two
D vector landscapes. The reason why they're two D because there's only
two dimensions. I don't think I have to
explain two D. The reason why they're called vectors
is that they are flat. You can see there's not much detail in every single thing, so it's not exactly
a detailed painting, but a really simple
and a geometrical, I guess you could say a
geometrical landscape. So we got harsh lines here. We got some outlines here. We just got a flat
circle for the moon. And you can see there's
not much detail. If you guys see a
actual painting, you would know that the trees
would have so much detail. They would stuff in the
mountains and the water, the moon, and all of that. So think of vector illustrations
as simple illustrations. So if you are looking for this, you just search two d vector
landscape illustrations. But if you want a
more detailed things, you can just search two
D landscape illustration or you can search three
D or whatever you want. In this lesson, we're
going to stick with two D. I'm going to first imagine my landscape
because I do have a horizontal image. We see how it will
look if I expand it. Okay. This just makes
things easier for us. I'll leave it like this.
Now, this is my reference. I cut out most of the things. I'm just going to lower the opacity and then
lock it in place. So the mountains are
quite easy to create. All you have to do is just
go in with a pen tool, but I'm going to first
start with the moon. So I'm going to hold down. I'm going to click and hold down shift to make a perfect circle, then let go and we're going
to turn off the stroke, make the fill color,
the white that we have. It's not exactly white, but it will do going to
lower the opacity so I can make it a similar size. I enter. Then I'll just bring back the opacity and I'm
going to call this moon. Just turn this off because we're going to work on
the mountains now. Now, normally, if this was
daytime or maybe a sunset, the order of darkness
would be the opposite. This would be the
darkest mountain and then it would get lighter as it got closer to us centrally. But here, it's the opposite because the moonlight
is shining from there. So we will have to copy this. But if you guys saw that it
was a daytime landscape, pay attention to the colors
and make sure you follow them so your landscape
doesn't look strange. Okay, so I'm going to determine what color I'm going to
use for which mountain. I'll make my first
mountain, which is this. The lightest one is this one. I'll actually make a
color that's lighter than this because I'm going to
use this for the grass. I need one, two, three, four colors, but I
only have three. I'll go on my lightest color. Go to color, click once, and then turn the
brightness to let's say 93. You can see gets a
little brighter. Couldn't even make it to 95, just experiment with it. And then we'll add
this new color to our swatches,
and there it is. We now have four new
colors in our group. I feel like I disturb the
harmony with the colors. Let's delete that.
Go back on this. This is very important. Paying attention to these. Instead of that, I
guess we'll just work with the saturation and
not the brightness. Let's go for 45. It's too little 40. 40 is better. You can see their brightness is
what keeps the harmony. There let's come here. Let me add the colors
so we can see. They are a low dark colors compared to these
vibrant RGB colors, you can see that
these are darker in brightness and that is what
is making them harmonize. If let's say you want
to make a color here, an extra color here, let's come. In this, you can see
that the brightness and saturation is at 100 and if you wanted to
make a new color, you would only have to
change the hue so that you don't mess with the harmony
of the color palette. Let's go back here. I made my moon that color,
let's bring it back. That's how you color
a shape by the way. If it's turned on and you see
the Eyedropper tool here, if I go over these, I'm
changing the color. You don't have to go in the
panels if you don't want to. Now let's start
drawing the mountains. I'll get my lightest color
that I just made and I will create points kind of select, hold, and then kind of pull it to either side so I can
meet the curve that it has. And then we have a
sharp turn here, so hold down Alter
option and then click once here to get
rid of the handle. And then just meet it here. And then I'm just going to
close the shape like so. So there is our first
mountain. It's called this Mountain one. Going to turn that off as well. We
have the second one. We'll make a point first, and then I will change the
color so I don't change this. Then I'll zoom in so
I can see things, make my click, and I'll end
it here. This is not right. Let's go here. I think the curve starts here. That's a really slight curve. Then I'll cut the handle
and just finish it off and close the shape. This is Mountain
two. Turn that off. Our third mountain is this guy, get the third color. First make your point and
then choose your color. Now let's go. If
you made a point, you can see I made it
above where it begins, hold down Control or command
and just bring it lower. Then just make the shape. As best as you can. Right now I'm seeing we
have one extra color here, so I have to add another
color to my palette. Going to close my shape. This is Mountain
three. Mountain three. It's a really faded color, so I'll just use this so I
can make this color darker, it's in between this and this. Let's first make our shape and then we'll come
back for the color. It's a really faint mountain. It's not the right thing. It's hard to see. Just do the best that you
can then close it off. All right. Now
let's go to color. I will have to change
the saturation. I want it to be darker, so I have to make it like
let's try 78 too little. Let's go to 89. Let's go 100. It's a little darker, just like how it was here. You can see the current and new. That will be the color.
I'll just add it here. That will be the color of
our mountain. Was this. Let me put this guy
next to it and see, they are a little different. Close that. Let's make
our last mountain. Mountain five is
our last mountain. Hit P on your keyboard
to go back to the Pentool and make
your final mountain. Got a little curve here, so just you don't
have to exactly copy the illustration because
it is your artwork now. And then the new thing
that you're making is your adaptation of the artwork. Alright, there is
our Mountain five. And then where's our
moon. We colored our moon again, bring it back. Now, if we turn off our landscape and then turn
everything on in order, you can see that we have a really nice
mountain landscape. Got the moon. And if I
make the backgrounds, let's see, going to have to make something in
between this and that. I'll go on this click once, and I'm going to
reduce the saturation, make it like 30, 2010. I think ten will do.
Just making a ten, and there's our sky. We can even make it lighter. We make it zero. Now, it's kind of a grayish
color, but it's okay. This is what makes it creative. We have a purple hue. I will add this to
my swatch as well. All right. We got the mountains. Going to turn all
of them off so I can focus on the other parts. We have the sky, as you can see, the sky will have to use the
head P to go to your pentol. We'll have to use the curvature pentol because there are curves. Just make two points, can make it even outside of your drawing and
enclose the shape. Then just pull it
as much as needed. Zoom in so you can
make extra points. Again, you don't
have to exactly copy the reference image that's
just there to help you. We're going to choose the white, but we're going to lower
the opacity later on. You can see it's not
exactly the same color, that clouds are faded. Do the same thing for the other clouds and
making it and better yet, we could just merge the
shapes on shape one, go back to another one
and come back to it, make a combined
shapes by combined, it just means that they will
be on one layer and you don't have to make five
different layers for the clouds. We're doing this
because in the end, we just want them to be faded. We don't want to do anything
special to a singular cloud, so it's best to just
put them in one shape. Go to delete that. Hold down control again. If you want to move a certain
part and then hit Enters, you can see it's only one shape. Let's call these clouds. Then I'm going to turn this off, bring back my background layer. Let's call it sky. Bring back my sky
layer and my moon, and then we are going
to adjust the opacity. Want to see what number is okay. That's still too
high. This will do. Now I can just remove that. Where's my sky layer. Turn off clouds. We're done with the top half. We just have some details here. Now we can make our water. Go to your normal
pentol because we have some sharp shapes and we need to make can actually make this with a rectangle.
It doesn't matter. Just make a rectangle,
go behind this. Then I'm going to choose
a light purple for this. I'm going to call this
water. Turn it off. And now we can add this thing. I think it's like grass, Smet points everywhere
for your grass. Curve it and then cut it, make sure you finish. You close your shape. And then this, as we determined, is going to have the darkest
color in our palette. Let's call this ground. Then on top of it, you guys notice we have
the same shape repeating, but they're just in
different sizes. This is where our custom
brush preset comes in handy. I am going to create a
similar look up here. I'll make a point to
bring it down here like this and then I'll
curve it to make our grass. Close that. I'll give it
a little bit of ground. You can see we have
some ground here, merge it and then make
that grass thing happens. So there's our first grass. I'll hit Enter.
I'll hit Control J, Control T to just flip
it the other way. Now we have two grass,
you can see here. And then I will
make a third one, which is this guy,
which is a little shorter than all of the other
ones. And I'll end it here. Make a curve, cut the handle, give it a ground to stand on, and then that's too small. Let's zoom in. Merge the shape, just kind of give
it a little body. Hit Enter. There
is our grass and we're going to use this
as our brush preset. The first thing we have to do is to select all of the layers. We could have just
made them into a singular one. It's okay. Group them using
this or just hit Control G or Command
G on your keyboard. Right click Merge group. We have a rasterized
layer of our grass. Now, I will select my grass using the Marquee tool or the Lasso tool,
whichever you like. Go to edit defined
Brush preset, call this Before it, we have to
turn off our layers. Make sure there's
nothing else going on. Now go to define brush preset and now you
can see there's nothing. Call this. I'll call it
grass, anything you like. Now we have a grass at control D. We have a grass
thing. All right. But one thing that
is not exactly it is that it's really faint,
as you can see here. So we need to fix this brush. We have to make our layer black. So go on adjustments, hue and saturation, remove the lightness completely
until it's a black shape. And now I can use my
marquee tool again to go on group one to make
my brush preset. Let's call this grass. Okay. Control D to deselect, turn off our human saturation. Now it is quite darker. The more you click,
the more it adds on. So if at some point you wanted a faded ras, you would do that. But if you wanted a let's
make it a little smaller. If you wanted a
more saturated one, you would click it or just single click to
make a really light one. All right. So we have our brush. Let's remove layer
group one, sorry. And now I will bring back my landscape and my sky
layer so I can see. Below our ground layer, we're going to make
another layer called this Coras Using
our custom brush, we're going to try
to match this. If you're trying to
rotate your brush, just right click and rotate
it to either direction. Ours was just a little rotated. It's too much like this. I'm going to make
the big ones really pigmented and then I'll make
the small ones just normal. Bring it to where it was, and then I'm just going
to start making my crass. Make sure you make it random, make your brush smaller and
try not to make things too identical because it will show and I'll make
this one bigger, flip it, rotate it to this side, and we're just going
to fill up this area. I'm going to do that using my brush with the same
color as the ground. I'll rotate if needed, resize if needed as well. You can also make different
grass shapes if you want, and you just have to
follow what we just did, and then you can
have two different this is the old one,
let's delete this. You will have two
different brushes that you can use to
make your grass. I'll do this and then
I'll be right back. I finished my grass and I actually went ahead
and made a new brush. Let me show it to you guys. This was my second brush and
this was my first brush. Let's make them the same size. I made a new brush. You guys can do that, too, and this is what it looks like. Let me turn off my
landscape layer. And I'm not liking this, so I'll just bring
my ground shape a little higher, like so. Now if we turn on things, turn on the water, and
turn on the clouds, the mountains, we're
going to see it come into place one by one. Yeah, so far it's
looking pretty good. I'm really happy with it. I will, however,
add a bigger grass. Let me get my grass too. I'll make a bigger
grass. It's too big. Just like here, there's
some randomness to it. Now, all that is
left is the details. Again, I'll just turn everything off so I can see my
reference image. You can see we have some trees. Now for trees, you can
make your own brush, but there is actually trees
in your custom shape tool. Go to Custom Shape tool, and in your shapes, there is leaf trees. Get some tree options. I believe those are pine. Here we already have our pine. Trees if you're not seeing them, you can import shapes. You can append default
shapes as well, so you can get more options. There's legacy shapes and more. I believe there are trees here
as well. Let have a look. Signature, we got some trees. I think this tree is better. I'll just grab this.
I'll use the same color. Let me change the fill to
our dark purple color. And I'm just going to zoom
in to make my pine trees. See how easily we
just made a tree. I'll make a group, so we can
just rasterize it later, and I'll just copy the
trees, bringing one below, one above, trying to
make a random landscape. Don't worry about the bottoms. They will go behind
our water tool, or water shape, not tool. Just make a very
random a forest, I guess, a very random forest. This is not random
and it's not going to look good if it's not random. Just place them those
random ways you can. You can add on more trees
going to lock my sky. I just moved it. I will
actually get more trees to put me to put in between
these current pine trees, let me bring some to the edge. And the more variety you use, it's going to look better. So let me do this. You can resize some of them, Control team, make one smaller. So you can make it, like we said, really random. And this will go
behind this mountain. Don't worry about that. And I'm just placing them like this before I get my new tree. Let's go get another tree. In our custom shapes. I know the amount of
trees is just so much, but they're all going to be rasurized into the group layers, so don't worry about that. I'll go to the first tree
that we saw, which was this. This is slightly
wider than this tree, it will create a nice variety. If I let go, get my move tool, it's really pixelated
I don't know why. Oh, that's a dead pine. Okay, we don't want
a dead pine tree. We just want things
that are alive. I'm not sure about landscapes, but I don't know if such a tree would exist next
to pine trees. What is this? This is I think we can put this. Let me see how this will look. Is it also pixelated yeah, I'm not sure why
they're pixelated. These are photoshops,
custom shape. I did not make them. So clearly, we'll just have to stick
with our regular tree. I go to look to see if we have even more options, we don't. Alright. That's good to know. I'll just work with what I have. Just placing them in the
most random positions, bring a tall one here. We haven't had a tall one. Make this guy look super tall, bring some of these
guys over here. It's an army of trees. Bring this guy here and
just Copy this here. This is my tree landscape. I'm finished with them. I will now go to my group. I'll name a tree, trees, right click, merge group. Now it's just one
singular layer and it's asturize we cannot change the color anymore unless
we add a color overlay. Now I will bring this below our water and you
can see it cuts it, but we need to
make a reflection. If you look at the
original image, there is a reflection
of the trees. We will have to
control J on our tree, control T on the copy, turn it on, so we can see it. Control T on the copy, right click flip vertical, so we can get the thing. We have to make them shorter. Try to match the reflection In there, hit Enter, and then I'll just go
in with my eraser tool. Make sure it's hard round. And then I'm just going to
oops. It's way too big. Spring it really small size, and going to put a ruler Make a click hold down Shift to
make a clean, straight line. I'll get rid of my ruler, and now we have reflections. But comparing it with our
main trees, the reflection, let's call it trees reflection will have
to lower the opacity. So just go in to that, the reflection needs
to be above the water. Just look at how it looks on the water.
We have to make it. I guess 15%, let
me add one more. 15%. Now it's a really
cool reflection. I don't like the watercolor. I feel like it's not exactly the color
that water would be. Let me try Well, let's do. Let's see with that. Could be because we don't have any details in the water yet. So let's just sweep this B, and we can start with the
reflection. Oh, I forgot. We need to make a reflection
of this mountain two. I believe that was,
it's Mountain five, Control J, control do the
same thing we just did. Flip Vertical, match it with
the reflection. All right. And then we are going to mask out using the hard round
brush, the color black. Now I need my ruler. Bring it back and just click hold down Shift
to make a straight cut. Bring back the water layer. This has to go on mountain five. Mountain five reflection, bring that above
the water layer. Turn that on and we're
going to lower the opacity. I guess we'll go with
20%. It's really faint. You turn the tree reflection,
it's looking better. I will also rasurize this layer, right click on the
asturize layer and then we're going
to apply layer mask. It's just the reflection. Now we can start with the
details in the water. We also have some
in the mountains. I'll just add a line. There's no need
to get into that. All right. For this, I can also make a custom brush. Make a new layer, though we didn't have to, we're going to use the Pen tool. It will make a new layer itself. Use the regular Pen tool to
just copy one of these guys, add a little curve like this, cut the handle, close it and add a similar
curve on the side. All right. If we turn
off our landscape, it's just like a water
the moon's reflection. So we're going to first
go to human saturation, remove the lightness completely, limit it to shape one. And then I will merge the two. Now we have a rasurized
layer, turn off everything, so we have a PNG or else those are going
to come in our brush. Selected with the
marquee or lasso tool. Go to define brush preset, call this moon
reflection on water. Try to be specific,
there is our brush. If I use a white color, hit Control D and then
you can start drawing. Okay. Let me bring
back my water. Then on top, I will make a
layer I call it reflection. Just add some random lines. You can see I'm not really
good at drawing random things. Trying my best here. Still not looking random. If you wanted to
change your position, use lasso tool to select that hold down Control
until you see the scissor. Just click and drag it to the
right area. Click and drag. If you're not good at
drawing random things, you can use the
reference for help. You can refer to
the reference for help and just try to match that random reflection
that would be on a lake at I guess midnight. Control D, we'll take those behind the grass,
don't worry about it. Let's make our brush
a little bigger, make some of them smaller. Let's make things
better. All right. Now on the water,
it's way too bright, so we have to lower the
opacity. We turn that off. Did we get everything?
I think we did. Turn this back on. Let's see. For the mountains, I guess I'll just won't get into
these little details. If you guys want it, you
could add a little line. Let me show you what I mean. This is a technique they use
for highlighting a mountain. We have a dark color. I believe this is it. I can use a light color
like this on top. I'm using the Pen tool, just copy the path
that is on there. Or you can make a
copy of that layer. I'll just use the Pen Tool. Just try to match it as best
as you can. There you are. I will end it up
the opposite way, add our light color
and then limit, hold down person between, limit it to the top
of the mountain. Then we can just lower the opacity and then we can
later get a mask layer, get your brush, not hard round, get soft round with the
color black and just fade it as it comes to the edges. Just adjusting my brush. I don't want it to be
perfectly like that, but the thing is that
this does not really match with our style, this is making a three D itch, so I won't do that, but that was just a
technique that they use, especially for mountains
where it's faced towards you. So it's like this, there would be a line like
this coming in the middle. One side would be darker,
one side would be lighter. The lighter side
would be towards the sun and you could do that
if you're doing a sunset, but this is just the moon. Now let's have a look
at our landscape. I'll get rid of this ruler, bring my sky layer. We are going to start
with the bottom, go to the water reflection needs to come before the grass. It is before the grass. All right, we're going to
start with the ground, then the grass, then the
water, the reflection. And then we have the mountain five reflection,
trees reflection. Then we have the trees itself. Then comes the mountain five, Mountain four, Mountain three, Mountain two, mountain one, the moon, and
finally, the clouds. It's a really fun
way of illustrating. These are just vector
illustrations. It looks really cool. You can print it, put it on your room wall or just
use it as a gift card, a birthday card or
anything you want. You can even add extra elements. I was thinking of adding a boat, like a fisherman on a
boat. This is optional. I'll go on top of reflections. Then using a dark color, the darkest purple, I'll make
a fishing boat, curve it, cut the handle, and let's
add something like this, a random shape doesn't
have to be perfect. It's your art. Do that. There is our fishing
boat. Let's call it boat. I can use a brush
to draw a human inside because a boat cannot be floating like
that without anyone in it. Just make a ball here or the guy's head and use a
smaller thing to do this. I saw this on the Internet and you guys probably did,
but if you didn't, this technique was used by a really famous
graphic designer, and I thought I'd show
you guys the technique. I forgot her name, but most of you probably
know who she is. Or he, I'm not sure. Get the hands and try
to draw a fishing net. I'm not sure how
they would look. Let me just use the pen tool. It is most certainly straight. Just use the Pen tool, turn off the fill, get the
oops that's way too big. Make it like one pixel,
maybe two pixels. I'm going to put
everything related to the boat into a group. All right. Shape one, I close my shape. I'll do it again.
It has to be tall, and then I'll turn
off the fill at this, make it like two pixels. Still too big, one pixel.
One pixel will do. We'll just make the alignment
and bring it in the center. All right. He needs to touch
his hand. There it is. And for the hit tra
I'll make a new shape. For the fishing net, I will connect it from here, and I guess it will go here. Let's do this curve it, do that. This has to be way smaller, go for 0.5, really thin strand. For the fishing net, lower the opacity as well. Kind of lower the
opacity as well. And there's our fishing net. What we have to
also do is to add the little water things that go around anything
that's on the water. The rings is what
I'm referring to. I'll use the curvature Pen
tool to make those rings. It has to be bigger. Turn
that to whites, not the fill. We're talking about the stroke. And we're going to make
this slightly larger, so make it like two pixel. Then we'll fade it out
with a mask layer. It's called this ring. Make sure you name the stuff. I guess it's called fishing
wire. I'm not too sure. Fishing stick. Name
it what you can. This is our person. The ring will have to
come below the boat. Bring it below the boat. And we're going to
do a similar one, but thinner around EGI as well. So make this a little bit
higher and then make it bigger than the previous ring. Try to make it good, make the tips match, and I will make more
points so I can make it look more faded. Hit Enter and we're
going to make this one pixel because it fades
out as it goes away. Call this Ring two. All right. On the Ring one, we are going to
before I do that, let's copy our boat, go to boat, get everything. Control G, control J, on the group copy, control T, right click, Flip Vertical because there
will be a reflection. But it will look a
little distorted. So let's see what can we use. Before I do that, I will
just merge this group. This is just my reflection, control team. Go to Warp. First, we're going to make
the ends meats like this. I'm just going to
bring everything down, make it distorted
because it is the water. It's not going to be
perfect like this. Kind distorted, it would
be, I guess, wider. So bring this area like that. You can click anywhere
to make a Okay, it wouldn't be like that,
right? I'll stop here. Okay, we're going to lower
the opacity because this is just a reflection.
The sky is there. I'll bring the reflection
below the rings, the two rings that we made. And now on ring one, we're going to get
our brush soft round, the color black, and we're
going to fade out some parts. It's going to be very random. You don't need to overthink it. Just make a random
cuts along the way, then lower the opacity. Do the same thing for ring two. And this needs to be, again, not exactly
like the first ring, so just kind of go in areas where the ring
one isn't there. Then, if this is 53, this has to be like 33. It needs to be very little. And there is our fisherman. Looks nice. Um, I will make the fishing
boat a little thin. And then I'll bring my person, the fishing sticks and all that. I'll bring them a little
below. All right. Now I'm finished
with my landscape and you can see that the two lines are
actually colliding. On my fishing wire, I'll make a mask layer and
then I'll just delete that. We have to make similar
rings here as well. Go on top of fishing stick, make a ring surrounding the wire and we are
going to fade this. First, I'm going
to make it really small. Actually, one is okay. Leave it at one, lower this, so we're to move this
reflection a little. We merge together after
use the Lasso tool. Control, see the scissor, just pull it a little back
and away from our area. Get where is the ring? Get the ring layer and
just remove the top. There's a lot going on
in our layer. All right. So fishing the ring, ring two is kind
of colliding with the thread, so just remove that. And where's is this
the fishing ring? Okay, now, the second one, which I'm trying to find Oh, there it is reflection. Just erase the tip here. It's not looking pretty.
They need to met. Bring the moving the water,
they'll move the water. The new rings call this ring. Make the new ring. A
little bit more faded. You can make multiple ones. I'll just go in with the brush with the same color
white and just kind of draw a second make like lines so you can make
things easier for yourself. Make little lines, and the first one was
56. We'll make this. Oops, I deleted a lot of things. Make this. 46. Alright. Let's call this ring two. And on Ring two, I'm actually going to delete
the top and this guy. I'll make it a little
bit more faded. Actually, I'll just remove
ring too. We don't need it. Alright, there is my drawing. I will one of the reflection is colliding
with the boat again. Just move it away. Control.
Bring it, like here. Control the. Make
sure your reflections are not colliding because
it will look bad. I will get one of
these small ones and then just bring it in
here to fill up the spot. Right now I'm finished. You can see we have
a lot of layers, but if we name them, let's call this reflection. What's this? This
is just the boot. This came out of the layer, the group, bring
them in like that. Everything is tidy. If we group
everything related to the let's bring this here
related to each element. So, for example, anything on the water, I will group that. I will make things a lot easier, and then I'll name it water. Anything related
to the mountains will be grouped as well. And this is the thing about Photoshop is because
there's a lot of layers, things will get a
little confusing. So we need to make sure that we keep things organized so
we don't confuse ourselves. The tree, that's the water, the boat, or the tree reflection
should be in the water. The grass and the ground
I'll bring the tree in the mountain layer and
then the grass and ground, put it front. Now that it's all groups, if I wanted to make an
adjustment to the mountains, I know that I have to
go in the mountains, find my layer and
make an adjustment, instead of having
to scroll through my layers to look for
the part that I need. This is it for this lesson. I hope you guys enjoy this short and easy
landscape illustration that you can make your own and I will see you guys
in the next lesson.
33. Flat: You've probably seen them
everywhere on websites, on ad campaigns, on your
social media pages. And these kind of illustrations
are really popular because they help bind the
entire website together, and it helps spread the message. But what makes them
different from other illustrations is
that they're really minimal and they have few colors and they're
not as detailed, which doesn't which helps keep the attention
on the message. We'll see a couple of
examples so you guys can better understand what
I mean. Let's go to Chrome. If you search website, flat flat Illustration website, and go on images, you can see, let's say this is your website that the illustration
is really minimal. We have a few colors. There's not much detail
on the characters, and this helps the attention to not stay on this
illustration for too long. Now imagine if my
illustration was as detailed as the Mona Lisa, people will just keep
their attention onto the illustration and will not read about the
website itself. Now that is why you see a lot of these flat illustrations
on applications, websites, social media
posts and all that. It's because they're fun way
and a really creative way to decorate your platform and
bring in color and all. But it's a really smart
take because like we said, it does not steal all the attention like a
normal illustration would. If you write flat
illustration just alone, these are what flat
illustrations are. More specifically would
be this one and not per se, um this one. You can see it's flat. It has no dimension. There's not much
detail on her face. The colors are really little. They didn't shade every corner. There may be some little
shading and the colors don't need to make sense as
long as it shows the form. Of the thing that it is. Just by looking at
this, we see that it's a person with long
hair on their phone. We don't need to know
if it's who it is. What's the name
of the character. What is she doing?
What's her occupation? We don't need to know
that because this is designed to help deliver
the message better. Let's say Nix, this will write an easy
application to use. It's just showing how
easy it is to use. And this is not really considered a flat
illustration or at least not the type
that you would see on a supporting act. This would just be
its own illustration. This would be the attention, but it will not be used next to a website text because it steals all the attention due to its detail and dimensions and
the patterns and all that. So sometimes they
can have faces. No think that all of your
characters should be faceless. They could have faces. Other times they
could not have faces. What's really fun about
these flat illustrations is the difference in size. They could have a small
head and a big body. They could look really tall. You can see the upper
body is really small compared to the bottom part. And there's a lot
of the other ones. You can just have a
normal size and you can try to find other styles,
at illustration styles. Let's just look it up. You can have something so
minimal like this. It's just two colors. You can have really creative
gradients and patterns. Again, you have a
small head, big body. So essentially,
there is no limit to how your character
is going to look. See we have pointy legs, pointy arms and different
sizes for the body. I just brought you guys here so you can see the difference in these illustrations and
regular illustrations, which would just be
regular drawings. You can see this would be
a regular illustration. This is its own
attraction. This too. And this too, but this is a
flat illustration. All right. Now that we know what it's
supposed to look like, I want you guys to look
through these pictures. You can either do it on Google, go to Pintres and all the other sites that
we mentioned before, and then just choose your style. Are your characters going to have a small head, a big body? Are their toes
going to be pointy? Will they even have faces? How will they look?
Will they have shadows? Figure out your style
of illustration, but it's okay to copy others when you're
first starting out. But once you've chosen your illustration style and
also you know that you want to maybe illustrate a man and a woman or you want to
illustrate a plant only, you can then go ahead and
choose color schemes. Let's see if we
write color schemes, there is a lot of
things you can choose. We just not this. Just color schemes. It may be a little bit confusing to see which
one works better, but if you search color schemes
for flat illustrations, you will get a bunch of good color schemes
or just palettes. You can see it's a small amount of color. We don't want to. Like we mentioned, this is not supposed to be
the main attraction, so it doesn't have
that many colors. It has a few colors, sometimes only one color, other times five colors. And now you guys
can go ahead and choose your color palettes. You're looking to find vibrant yet not too intense colors. Sometimes it could
be colors like this, other times it could
be pastels like this. Yeah, see what
works well for you. We have also some
intense colors. Choose a few colors don't
overcrowd your illustration. Once you have your
character in mind and you have your color in mind, you can start choosing
an image to trace. You can go to pixels
close that off. And I'm going to
choose a position that I want my
characters to be in. So like girl reading
book, let's say. Let's say, and I'm going to find something that will be easy for me to trace. So if it has, like, a
lot of similar colors, that's going to be
a little difficult. But we have to look and see
which one looks better. Maybe this will do or this. And just find the illustration. Sorry, find the image
that is easy to copy. And we'll make your time easier. You can also just trace straight off of
another illustration. Now that we know what we
want our characters to be doing and what photo
we want to trace, we can go ahead
and start creating a new document on Photoshop. Because this is an illustration and we want maximum quality, because we want all the
tiny details to be there. We're going to go to
Art and Illustration. Choose your grid.
Is it a landscape? Is it just someone's face, choose the size as you
would and keep it at 300 for the purpose of this tutorial, just
so it's not laggy. I'm going to keep it at 72, but you guys should
keep it at 300. That is if you want to post
it and publish it afterwards. If you're just doing
it for practice and you're not looking to save that document later, then keep it at 72. The leave the rest of the
settings, just hit Create. Close this. Don't need that. Now that I have a background, I'm going to bring in my image. I brought in my image, as you can see, it's
not that complicated. My subject is against a background that I
can easily trace. I'm just going to scale it in until I am just
seeing her head turn. This is now going to be
our background layer. I'm going to lower the
opacity so I can see my tracings and I'm going
to lock it in place. Now I'm also going to
bring in my color palette. There's my color palette
going to make it smaller and just put
it in the corner. Now I can start drawing. I'm also going to lock my
color layer and also my Subject subject layer. Now I can start using the
Pen tool or the shape tool. It all depends on your
illustration style and just start painting in and
tracing my character. Now with flat illustrations, you can either use
an outline for your shapes or don't use an outline. It
all depends on you. I'm not going to use an outline. Instead, I'm just going to keep it really flat and simple. I'm going to start
with the easy part, which is first shoe. I'm going to choose
a fill color. Let's go with this dark blue. Actually, let's go
with this green. We'll leave the dark
blue for her jeans, and I'm going to zoom
in on her shoe and just roughly select the shoe shape. Doesn't have to be
perfect because this is not the main attraction. Don't try too hard for the illustration and just
roughly select the area. Hit Enter. Let's
do the same thing. I'm making these
two separate layers because I might want to add
shadows to them later on. I suggest that you
guys do the same. Going to hold down control to make the curve smaller so I can continue making a smaller curve and then do the same thing here. Continue right here,
because I'll end it here. All right. It's not
looking like shoes. You can go ahead and use
the curve at your Pen tool to kind of give
through right curves. I'm actually thinking of making her the tip of her shoe pointee. This is optional, trying to make a shape that I like the shape. What I meant when I said you
don't actually have to copy the subject perfectly because this is all limited
to your imagination. I'm trying to make here pointee because this will not, it will be faced
towards the camera. It will let's see. Maybe I don't want her
to stand like this. I'll take her shoe, rotate it like this. I'll just keep it like that
and just copy it rolling down alt and clicking
and dragging. I'm just going to
keep this this way. She's standing in
a weird position and I might change later on. Now I have her shoes. Going to turn these
to layer off. Let's name this shoe
one and shoe two. Now we're going to go in
with the pen tool again. I'm going to choose
her jean color. And I'm thinking of
the color scheme. I want her shoe
to be this green. I'll use the same
green for her shirt. Her hair is going to be black, and let's make her
pants black too. It's kind of equal. Now let's start
selecting her pants. I like the pointy style
that I saw online, so I'm going to
mimic that and make her make her legs pointy
as they come downwards. It gets thicker
as it goes onward and I just find that
style funny and creative. I'm going to just
copy that as I go. I'm choosing different I'm making two different legs
instead of making it one collective shape because
I might want to move her leg position later on and I want to make
that easy for myself. This part doesn't matter because her arm is going to be on top and let's choose
her leg. Continue. Let's first get her knee and
then continue downwards. Enter, I will come in with the curvature tool and
fix to knee curve. I don't like that. Maybe do it like this area too. I want to make it really
smooth and curved. I don't want to make
it really straight. Make sure she has a hamstring. I guess I like this gstyle. If I put the shoe back on, although I turned this one the wrong color,
give back the color. When you bring the shoe on top, just drag it on top of this
and see how the sizing works. Now I know that I need to make
my shoe smaller because I mentioned that I want to
keep it funny looking. And now that I know
the style we bring the leg back onto
her like her shoe. Alright, I'm going to
do the same thing on her other leg, and then
I'll be right back. I'll also try to do some
adjustments and make the shoe I make the shoe shape better
and align it with her leg. Okay? I adjusted
this leg and shoe. Again, this is a
style that I chose. You guys can make it look
realistic if you want. I also named the layer, so it's easier to
understand. Alright. And now I'm going to have the funny style
that I mentioned, meaning that I will
go on my pen tool. And just kind of sorry, that's the wrong pen tool,
go with the curvature, then delete that just
so I can get in and then hold down Control to just drag this higher than it was to give a high
waisted pants effect. Then I'll have to fix the
curve here. Just a little bit. I don't want to make
her look too curvy because it's not supposed to
be based on a real human. We're just using this real
image to guide us with the human anatomy just so it looks a little like
humans but not identical. Just hold on control, click and drag your lines and zoom back to
see how it looks. There's my pants. Now,
on top of my leg layer, I'm going to start
creating my shirt. We said we want the
shirt to be this color. I'm going to first create a
point to make a new layer, change the fill to this color. Now I can make a straight line. I'm not going to
worry too much with the sleeves because her hair
is going to come on top. But if your character
has short hair, then you need to
work on the sleeves. All right. Cut this. Again, the collar doesn't
matter that much too, because because it's
covered with the hair. We drag is a bit higher and I might change
the sleeve type. But for now, this will do
lower the opacity as you go. I brought it to zero, so it's easier for me. I want the shirt to
come out of the pants, maybe drag it a little below so it
looks like it's taller. Do the same thing here. Now I can connect it, maybe give it a little
bit of a curve. Let's zoom this in. There's our funny
looking character. Let's name this shirts shirt. But turn off the shirt
layer so I can and also the legs so I can
see the arms better. Now for the arms, you get to choose do you want
it to be white? You want to be cream? Do you want it to be a light yellow? I'm going to go with
a light yellow. I'm going to sample
this and just work with the brightness or actually the saturation,
not the brightness. Bring the saturation to 30, maybe 2020, it will do. And I'm just going to use. The reason why I'm not using white is because
if I want to place this on top of a website, the website backgrounds
are usually white, then it's not going
to show our character because she blends
in with the website. Choose a color according to
the area that you're going to use the illustration in. I'm going to keep that gradual
decrease. There's one arm. It's going to copy this with
the alt holding down Alt. Flip horizontal, adjust
just put it where it is. I'm going to bring the
shirt layer above these, so I can see if I did it okay. Let's make the arms
a bit smaller. I'm going to go with
the curvature tool so I can keep the curves. This arm is looking good, but the other one not so much. I'm just going to delete
this and then copy this one. Control T, flip horizontal,
rotate as needed. Maybe rotate some more. Enter once you're finished. Let's name this arm right
to her right, arm left. We bring the pants, she's slowly coming together. We turn off our subject layer. We're getting an
illustration going on. Though her shirt
is not balanced, let's create a points, bring this part down. Zoom out. Now it makes
more sense to me at least. Now what I'm going to do is to start
working with her head. I'm going to just turn
off all these layers so it's not distracting for me, bring back my subject layer
and just keep the shirt on. For her face, I was thinking
I can go with an oval. I'm just going to go on the Ellipsool and just
click and drag to make an oval going to make the color the skin
tone that we chose, then adjust it where
I needed to be. I can make it big or
small if I want to. It all depends on
my chosen style. I'll make it a little bigger. Just kind of rotate it this way. No, not that way. Is it too big, I think it's a little too big. I'm going to leave it this way. Now for her hair, it's probably the most fun part. Turn off the shirt layer on
top of the ellipse layer, which is your head now. I'm going to make a point, change the fill color
to black because that's what we
decided for her hair. I'm just roughly going
to create a weird shape. Again, you guys
can make it curly, wavy, choose what you want. Just roughly going in like
this and I'm going to change the hair later, the style that is.
It's looking weird. Let's give it some waves because I want my character
to have wavy hair. Let's create a wave here. I'm going to create
that little area, the gradual area that hair
usually has like that. I'm going to really make
it bold for my character. And then give her
bang bang. All right. Slowly coming
together, and enter, I might make her
hair short later. We'll just have to see how
it's going to look in the end. Now for her neck, because it's below the hair
and below the face, we need to choose
different colors. First I'm just going to
make my next selection. Again, it doesn't matter as much because it's
below everything. Choose the skin color layer, click that and we're going
to add more saturation. If the skin was 30, make it 50 to make it a little
darker and more saturated. Just make this neck. Let's name it neck. Bring the neck below
everything below the shirt. I think 50 is too much. Let's make it 40 there. Then adjust the neck, how you want it to
look or better yet, let's just make a little
adjustments, make it like that. Then on top of the neck
layer, make another shape. Let me match the two parts
and close the shape off. Make this the color
that we mentioned. We have to bring the saturation down too because it's a shadow. Sorry, the brightness, bring
the brightness to not 70, 90, limit this to
the neck layer. Now we have a little
fun shadow moment. We can rotate it, so
it's only coming from one corner and not the
other expanded if you want. All right enter once
you're finished. I'm not happy with the hair. I'm going to just
delete that for now. For the face, I think maybe
a circle will look better. I'm just experimenting here. Click your point, drag it to make a holding down shift if you want a perfect circle. I'm just going to
make it bigger. Or maybe not, keep it as it is. Hopes I made another circle. I guess I'll keep it here. For the hair, I'm going
to give it a short bob, name this layer face, forget the A, start
from the center, make the color black because
that's the hair color. Then we're just going to
make a little bob hairstyle. Then I'm going to come this way, give it the curve
that hairstyles have. Cut this layer, and just make the Hair, look pretty. Do we make it like this? It all depends on your imagination. Maybe curve the head or
actually not that area, curve this part a little bit, bring it this way and
keep this part short. Bring the curve below,
so it's matching. Let's just go in
with a rectangle. I just want to make a flat
shape on top of hair bangs. Alright. Trying to fix this area. It's sharp. Let me
also fix this area. It's looking like
a weird character. I'm going to fix the collar now because now we
have short hair, and now I need to
make it look better. Just click anywhere to get into the path and then bring
it close to her neck. Maybe give her a
circular collar. Going to make this smaller. She looks like she is slouching. Can keep that if you want. Let's actually give
her some shoulder. Just experimenting to see
what works better for me. Enter, bring the arms. Now I need to fix the arms, just bring them in a little. They will hide behind the
shirt, doesn't matter. Give me the legs. She's slouching. We will have to
fix that actually. I think it's the neck. I'm going to grab the neck
and the shadow and just curve it to make it look
like she's not slouching. Then bring her
head, and the hair. No. Bring the head and the hair over here to
where you like it. Now she's not slouching. She is bending towards the front, but that's better
than slouching. Now I'm going to name
this hair first, clean up to merge actually let it be turn off my subject layer to have a closer look at
my illustration. We to start working with her arms because we didn't give her arms.
This is the left. What did you give little
circles for her arms? On your arm left, go to combined shapes and just
make a little circle. The fill is the skin color. Let me just make sure sample
this, it's the same color. I could make it bigger. All right. Now she has little
circles for her hands. Go to the right and
do the same thing. Combine shapes if you're not
planning to maybe add shadow or separate the two
shapes later on. That's not what we're going to do, so I'm just zooming out. And there's my little character. Now, what we can do if you want is although we can do
that in another lesson, but I'll just give
a quick overview. I'm going to fix this
rough edge here. Just go on my pen
tool. It's okay. I can turn into a live shape. Then we have too many points. So I'm going to just try to make her head curve
a little better. I guess that will do.
Maybe this part is two. Make it curve like
the other side. Because she's
looking at an angle, this part needs
to be bigger than the other part,
just perspective. I'm not going to give her a face because I like that
it's the way it is. But what we can do,
like I was saying, go to arm left or any other arm. Again, with the pent tool, go on top and try to create
a shadow for her arm. Go with her shadow color, which I believe was this, and we didn't close the
shape, so close it off. And let's see where is the
layer that we were drawing. Let's make it a little faint. I guess it shouldn't
be a square. Let's point it. First get into our shape layer, delete, delete this one, and just bring this on a corner. All right. You're going to
copy this onto the other side, just flip it horizontal and then adjust it to
the right area. Use my arrow keys to make precise placements.
So is optional. You can barely see the effect
that we spent time making. And I'm going to end it here. You can give it a
little background. Let's go with this yellow. It's vibrant. It's pretty. Turn this layer off, go to my background layer, which is the white area
that you're seeing, just make it yellow. Now, my character is
shining even better. If I want to show my character, I should put a
colored background. But if I want to put this
on a website or somewhere, I should where's my layer? Thin layer? There it is. Bring it on top
so we can see it. Yeah, I should keep a colored background because
it allows everyone to see my my shapes and my paths. I just noticed this is
there a curve here? Definitely have a look at your
illustration up close and away so you can
make sure that it's looking good and you're happy with it before
you post it anywhere. So there is my flat character. If you want to do something else like he's
doing a card wheel, you can use a subject image
that is doing a card wheel. I'm going to delete these two. Also, again, if drawing
from a real human is hard, you can always get someone
else's illustration, use the basic head
placement and arm length null as reference and then change it up to
make it your own, maybe make the shirt smaller
or whatever you like. It's just a really
fun way to put out your creativity in a different illustration
style such as this. Now, you guys can merge every layer if you're not planning to
do anything with it, or you can just export
it file export. Like we mentioned, what we just made is
considered a vector, so it's always highly
recommended to export as both PNG and SVG. That way, it will not get pixulated as we're
working with it. You will use SIG on your
website or another poster, book cover or
anything large scale. You will use PNG on
social media since most social media platforms will decrease your
resolution as it is. But in A PNG is a better idea
compared to a JPEG because PNG has a higher resolution compared to JPEG and you will
not lose that many detail. You can also save this
folder, save this document. And if you wanted to
make another character, you would just move around
the points with the pen tool, change the color, and now you
have a different character. So this was it for this lesson. I hope you guys enjoy this. We'll see other illustration
styles and further lessons.
34. 3D Style: All right. In this lesson, we're going to look at
another painting style, a style that has a
three D look to it, but it's not exactly three D because the drawing
itself is too D, but we're only making
the coloring three D. I would say it's a
semi three D effect, which might be handy to you guys if you guys
like the design that is. Let's go ahead and create a new document and get
straight into the lesson. Go to art Illustration
because it's an artwork. Again, I'm going to lower
my resolution only because I'm trying to show the lesson
and I don't want it to lag, but you guys should definitely
keep it at 300 PPI. Just leave it B. I'm just
doing this so it doesn't lag. It creates now I have a squared canvas which
I can start drawing on. I'm going to unlock my layer. The drawing, I'm going to
make a mushroom character and then I'm going to paint it in using the style that
we talked about. I'm going to turn
my pentel to shape. First, I'm going to choose a color palette
that I will like. Let's see which one suits. I think I'll go with
the pure color palette. I'm going to turn off
the stroke, go to pure. I'll choose this red
for our mushroom head. I'm using the curvature tool because the mushroom
heads are curved, so I'll just create a bunch of points all around the head. Then I can go back and
just move these around, make them the way
that I wanted to. Let me I think it'll
have to be like this. Let's say this is this head, I enter once you're finished, we have a separate layer. I'm going to name this head and I'll just bring
it up a little bit. Then I'm going to
lock it in place so I don't move it by accident. Go to layer zero and then
we're going to work on the mushroom stem and then go to pure,
choose another color. Then I'll choose this
orange and I'll go into swatches because we
didn't choose the orange. Go to the swatches here, and I will let the hue be, but I'm going to work
with the saturation. Let's go for 50. It's too much 30, 20. I think 20 will do
because mushroom bodies, I guess, they're not
exactly too pigmented. Usually they're white, but because our
background is white, I'm trying to avoid
using the color white. Right. It's kind of
a chovy mushroom. Let's just make it a little bit realistic by bringing
in the sides. Okay. And then I'm
also going to give the guys some arms
and a little feet. Because I want that to
be part of the body, I'm going to either hold a Now, you have to go to this
thing that we talked about, go to combined shapes. Whatever you're making right
now will be combined into shape one because it
is a part of the body. I'm going to use
a ruler for this, so the arms are
leveled and I'll put another ruler at the bottom so I know where to stop the feet. If you guys aren't
seeing this ruler, just hit Control R
and it will appear. Another one for when I should
cut the arm once I'm done, and it went away, combined shapes or just
hold down shift, actually. I'm holding down shift. It's not exactly
working it back to, I'm going to go to layer one, come back to shape
one just to reset it, and going to make a layer first, away from the main one, and then I'll connect it here. Just a little
choppy arm will do. Then I will have to do the same thing onto
the other selection. Let's start from here, and then just come down. I don't know if they're equal or not. I'll just let it be. It just makes it fun oops. I forgot to do that. As you can see it
made a new layer. We don't want that. Go
back to layer zero, come back to shape one to reset the tool and then
choose combined shapes, then continue to draw the arm. I enter once you're done. Now all of this is one shape. Let's also add his leg, go back to layer zero, shape one, combined shapes, and then I can just Oops. I went on the thing.
I'll start from here. And just let the regular
curve do its thing. I wanted the bottom to be a little slimmer
compared to the top. I'll make it cuter. Enter, do the same thing
on the other side. Make his leg a little smaller, continue making my chubby feet. Then a chubby foot, actually, it's one singular.
I think you're equal. Just leave it like that, and there is his body. I actually think
I should make it white because the pink is
not really sitting with me. Go to layer zero. Let's just change our background
in pure, let's choose. Let's see. Is this green good? Let's make it a little lighter. I think it's too
dark, go to B to like I guess we should
go for an 80, 90, 100. Then in saturation,
let's go backwards, 40. I like this looks pastel, but we didn't change the hue. Layer zero, just
change your background and then I'm going
to go to shape one. Again, can I merge the two? I just merge the two shapes
that I accidentally made. As in I accidentally made a shape separate
from our body layer. Let's name it body. Now I can just go
to shape and then the Pentool just change
the fill to white. Now it's looking more
like a mushroom. Another thing that we can add when you first
remove these guides, go to view, come down
to clear guides. I'm going to add these little
white things on the head. I'm going to go on
the head and then on my shape tools going to go to ellipse and hold down
shift to create, it's locked, not letting me. Now go to layer zero first
and I'll bring it back up. Hold down shift, click and
drag to make a equal circle, like a perfect circle, I guess. Make it white, close the panel, bring it on top of
the head layer. I'm just going to place these where I think they
would be nice. I'm also going to hold down Alt. You can see that our
cursor becomes two. Click and drag on D Ellips to duplicate it and place it
wherever you think is good. You can also hold Control
T to make them smaller, which we should do. Let's see. Let's also duplicate a
bunch of these tiny ones. Put some here, some here. I'll make this one a little. I'll make it in between. And I'm going to also resize the rest so they don't
look too identical. I'll make that bigger, make this a little
smaller. All right. Now, the circles are there, but they're going
outside our line. So we can just merge all the circles and then
limit them to the head area. Because these circles all
have the same fill color, the same stroke color, which is none, I can just merge the
shapes without an issue. Go to Ellipse one, hold down
shift to the last ellipse, right click, merge shapes. Now it's one layer. I can easily just limit this to the head layer
by holding down Alt and clicking in between the head and
the circle layer. Let's name it circle. Now it's in there and we
have an organized mushroom. Now, the body is
looking tilted to me. I'm going to go on
the body layer, Control T, move it
to make it straight. I think that's better.
There's my mushroom. Move it a little bit here. All right. I think
we went too far. I'm going to use my arrow keys, control teeth, and arrow keys to make more precise movements. Now I was thinking
that I can add a face onto my character. I'm going to also
lock my circle. I don't want to move them
around and my body too. And what I mean by, I
don't want to move them around is that if
I was, let's say, if I drew something here, and I want to move this, but I accidentally
end up moving this, it's going to be
really annoying. I'm going to lock the layers that I'm not going to I don't want them to move and then
proceed to make newer layers. All right, on top of the body, let's make two little eyes. I will go here. We'll have to fill it
first make our circle. Make a little circle. Let's turn the fill to black. And then I'm going to zoom out and see if
the size is okay. I think we'll have to
make it a little bit bigger. Now it looks creepy. Going to make it a little bigger and I'm going to right click, go on Distort to make it longer, a more cartoon like effect. Position it where I want it
to and then hold down Alt to make an exact copy.
There is this eyes. We can merge the
two because again, they have the same fill, they have the same
stroke settings. They can be easily merged. Just select the
two, merge shapes. Now let's name this eyes. And I'm not going to
add a mouth to it. I think this looks cute. And the math will
just make it weird. All right. I think
that's about it. We didn't want to make
it too complicated. We just made a simple
mushroom drawing. Now to color it, I'm going to first go back to my
pure color palette. Let me close this so
it's less confusing. I'm going to start
from the body. Now, because the body is white, we need to go to our gray scale to choose different shades, choose a different amounts of
gray to use it for shadow. Go on top of your body, create a new layer,
limit it to the body. Let's call it body shadow. This is one way to
paint things in. I like to do this. Right click General brushes, soft round. Now, to create that
three D effect, again, it's not exactly three D. The soft round brush
is perfect for this. Change the mode from
multiply to normal. Although I'm going to see how
it will look with multiply. I'm going to choose a let's
see which gray looks better. Is this better? It's too dark. It's too dark too. Trying to find the right I think this is the
right color, right. So what it means by multiply is that if I keep going on it, it will get darker, which is helpful for me because I'm trying to make
a darker shadow here and then like
a lighter one here. So I have many options, and I don't have to
make several layers for different intensities of shadow. Now because our body layer
is below the head layer, everything will be limited
to below the head. I'm not really
painting in the head. Don't worry about that. Now I can start make my
brush a little bigger and create that curve and then go over it again to make
it a little darker. Okay, got some on the
side because it's curved. You got to follow the curve. His arms too. Okay. Now, miss
the head a little, come down to the foot, make it smaller and
do the same thing. We went too much,
make it smaller even. Trying to give the impression that like he has a big tummy. And yeah, he has a big tummy
and the shadow is there. I'm trying to kind of
blend it in. Didn't work. Okay. We'll just make our brush bigger so
it looks better. Make it bigger, do a few tabs. Then with the eraser tool, I'm going to make
using the hard round, going to make a sharp cut here, so it looks like
the shadows only on his foot and not his belly. Let's see. His arm is okay. And we've got to think
of the light source. Where is the light coming from? Is it from above the side or where is it
coming from exactly? Right now with the
way we drew it, it looks like it's
coming from above. But let's actually not do that. Let's say the sun is coming
or the light source. We create a new layer just
so we have a reference. The sun is coming from let me get a
lighter, brighter yellow. It's coming from this side. That means that this
side should be bright, this side should be dark. Going to go to
body shadow again. Use the gray that
we're working with. I'm actually going to go for the color black so
I can then change the opacity and adjust
things. All right. So if it's coming from here, that means there needs to
be a triangular effect on the side and then a light
a light curve on the side, and his foot should
also be there. And there we are. If
we lower the opacity, we can make it look better. Add a little bit of
curve here and here. All right. That was
his body shadow. Now I want to do the
same thing on his head, go on top of the circle, create a new layer. And just actually bring it in between the head
and the thing. We will probably have to let me see. Now we
don't have to do that. Let's name this head
shadow it inter, do the same thing as
we did here on here. It's going to be a
really big shadow area here and it's going to get lighter as it goes
towards the sun. Do something here,
lower the opacity. Just right. 45%. We do. I also miss this spot. Make it a little
darker on the edge. Let's do the same thing for body shadow because
it gets darker as it gets further
away from the sun. That was the shadow. Now let's work with
the highlights because as you get closer to the sun, it will be brighter. The middle would be the
normal color that we had and then here it will be
lighter or brighter. Go on top of the head shadow and then hold down to limit
it to the head. All these layers should
be limited to the head. Let's name this head high light. Right now with the
head highlight, we will use the color white, the brightest color,
and it will look a little weird on
the mushroom head. I'm going to go on my
head shadow layer, choose a very light gray, though it has to
be a little darker because we lower the
opacity and just go over, I actually have to
create a new layer. I'll just go with this
really light gray, I'm going to limit it
to the circle layer. Going to cancel this and
I'll just delete this. Maybe go to the circle layer, the Pen tool and just choose that grayish color in my shape. Yeah, for the shape. Now
in the head highlight, if I go with white, it's
affecting everything. Now for the white, we want to make a
really rough selection. Lower the opacity by a ton. Okay. And instead of multiply, we shouldn't be a multiply
right now actually. Go to ten I think, and just do what we just did. You can see that
here it's completely white and it gets
lighter as we go. I'm going to actually go
to my eraser soft round, kind of make it a little better. A little shorter. I think the
highlight was way too much. Just go to limit it
to the side only. G turn the soft distracting. Now on his belly, we're going to leave the
belly alone, it's white. And actually, we could do
without the head highlight. I would just have the shadow. This part is already bright. And what we can do, if you guys want it
another way to do this effect is to go
on your body layer, turn this off for a second. On body, go to the Pen
Tool or the shape tool, go to fill, and you have
this gradient effect here. So you have to make sure
it's linear, black, white, or any color you like, and then change the angle. That is there. I'm going
to create a bunch of white points just to make
things a little better. The problem with this is that it will not look that great. I just like to go with a brush, but you guys can always do with what you
think works best. Okay. But again, I
don't really like this, so I'm going back to
the white and just add my own body shadow, go on. I think I believe
this was the gray and just fix it up a bit. All right. As for the head shadow, I think it's way too dark. Maybe we shouldn't
even put that. Yeah, I think it's not
looking that great. It's way too intense. I'll go with 11%. Okay, what else can we do
to our little mushroom? We can add a fun
little background. I'm going to turn
all of these layers off so I can see the
background better. Go to layer zero. And instead of the bucket tool, right click to get
the gradient tool and choose any color
that you like. Let me try this purple
and blue thing. Click your first point, drag and let go for
your second point. And now you have a
cool little gradient. You can change the mode. Go in radio and see how
it looks I will create. The first one would have to
be in the middle or anywhere else that you want.
Depends on you. But I don't really
like the colors. I'm going to go to see
what we have for pinks. We have this three color effect. Let me go with this. See how this looks. Not sure if I like it. Trying to see which direction will look cool on our mushroom. Let me group all of these. It's easier to turn on and off. Let's also create
a floor for him, so it's standing on it. Go to the Pentool or we
can just draw a rectangle. It's not that deep. Go here. I'll make it this big D fill. I will let's see what
color should it be? Should it be like this? I don't really like that. I'll make the ground smaller. I mean, shorter.
Let me try black. Is that better? Can't tell. R? Pink. Let's stand with pink. Control we can't control
tea because it's locked. Let's unlock our layers. Now we can control bring it on top of our floor, and enter. I will also add a special
effect to this group because we want a shadow on the floor because
he's standing on it. Go to this FX, go
to drop shadow, and it will open
this panel for you. Now it's on multiplied
to color black, the opacity, you can change it. You can now change
the angle. Let's see. And it can change distance. I want to be a little distance. The angle is not correct. Bring it down. I think the distance
is too high too. I think this will do. Maybe it should be below. I'm not sure how the
shadow would look like. Let's just keep it like this. You can change the size as well if you want to be
like this or like that, going to make it like this and also make
it spread a little. I think this will do. Hmm.
You work with the opacity, make it a little faint, okay once you're finished. All right. Now, what can we do? Mm. Actually, I
don't think there should be any drop
shadow on the background because the background would be further from our character, and it will only
just be the floor. I'm going to delete my effects. We just hit Control
Z until it's gone. I'm going to hit
Control J on our group, and I'm going to
put a mask layer. And before that, I'll get my
rectangular tool and just select the area where
he touches the floor. Then once we have that, hit
the camera looking tool. Now on this, we can go ahead
and add our drop shadow. Again, the same panel, now it's only on his foot
and not the rest. Trying to give the impression
that he's standing on the place on the table,
distance spread. And I guess, this will do. Now with the though this will not work because we have the rest
of the mushroom. I'm going to just do this layer. Then on top of rectangle one, just create a shadow
layer, call it shadow. Where is it the shadow and
create a shadow layer. Paint in with soft round. Where again, the light
source was coming from here, it would be something like this. Limit this to rectangle one, which is our floor. We can change the opacity
of our shadow layer. Just make it low 23% is good. There is our mushroom to create a fun little retro poster, first name my group
one mushroom. When you name it, it's a
lot easier to understand. Take your mushroom
and the shadow layer, Control T, and just
move them to the side. I'm using the arrow keys on
my keyboard. That's too much. Just a little bit, so I have some space here. Now we can add some
fun little text using the text tool on top
of the mushroom layer. Let's type fun. As for the color, I'm
going to use this purple, increase the size,
actually make it bigger. Fun. Bigger and then
hit the check mark. Let's bring this below
our mushroom layer, go below the floor layer two. Fun. The font isn't
exactly that fun. I'm going to choose a
elephant elephant font. Just click on it.
Hit the checkmark. Actually, I'm going
to add more text. Let's write U fun. Control A, we need to fix the
spacing between the words. You are fun and bring
it down here maybe. The whole thing is half
capitalized, half normal. Let's write. You are fun. It's just a random text. Let's try to make
it all capital. Capitalized? You are fine. Okay. Hit the checkpoint and it's a little too mushroom
is a little too big. We can't really see the text. I'm going to hit
Control tea with both of the layers that are related to the mushroom and
the mushroom layer itself. Then I'll just make
it small enough. As for the text, I'm going
to make this smaller too. Should we bring it up here? Yeah, I'm going to
put it up here. Then after the Rs, I created a new layer. After the E, going
to put a space. You are fun. Let's bring it. Let's also hold Control A to
select everything and going to increase the space
between the words. We're fine. I'm just going
to remove the E and DA. It's like a quirky text. Do we bring this
back where it was? Just a little silly design
that I created for the lesson. Going to change the
alignment to the center. Bring it to the right place.
I think this will do. All right. Let's also add a
gradient effect to the text. Go to the text tool and I'm
going to make a new layer. We'll do that later limiting it. Let's choose another gradient, something similar
though, and then just do something like that. Limit that to the text. Although I want to
change the gradient, it does not look a
separate greens. Let's see what we have. Is this better? Can't really read it. Let's just search
around the gradients. Hm. Orange isn't it. How about red? I
guess red will do. I'll leave it like that,
and let's also add a drop shadow to our text. Go to the FX symbol here, go to drop shadow, and let's fix the Oops,
that's the wrong way. The shadow. Just a little shadow, change the distance, spread
it around, change the size. And it okay. And there's our mushroom. Like I said, it's not exactly three d. It's kind of three D, and I try to keep
it really simple or else I would have
added more effects. But we'll do that in
lit a little while. Like after a bunch of lessons, we're going to try to make more complicated
posters and designs. For now, this is really simple. You guys can do it
on your first try. Nothing too hard here. I
hope you guys enjoyed this. I will see you guys
in the next lesson.
35. Watercolor: I'm back in Adobe stock, and we're going to look for a simple drawing that we
can trace and then color using photoshop brushes to make it look like a real
watercolor painting. You want to find a drawing. I'm just going to go
for cute elephant. Go to find something
that's easy to trace. So I don't take that much time. You guys can go for
something more difficult. But let's go with this one. But to license it. I'll get the JPEG because
I just want to trace it. I'm not going to use
the actual image. All right. Then I'm going
back in Photoshop and we have to create a document
suitable for such a thing. Go to Create New
art Illustration. Let's see, should
we go for a poster? We'll just keep it square. Because I'm not trying
to post this anywhere, I'm going to keep the resolution
low so it doesn't lag. But you guys, if you're trying
to export it somewhere, publish it, be sure
that it's at 300. I'm just doing this
so everything loads faster and the lesson
goes smoothly. Create there is my Canvas. With watercolor, like
you would in real life, you would be drawing
on watercolor papers. They are textured paper. You can tell when you're
stroking with your brush, the paint goes in between the crevices of that
textured paper. We need to mimic that
because right now all we have is a blank, a flat paper, and our brush
is not exactly watercolor. So let's unlock our background. We're actually not
going to touch it. We're going to create a new
group at the folder mark. The background is
not in the group, so make sure that's outside. This group is going to
be our textured paper. Let's write that.
Just write paper. Then we're going
to mask this with this rectangle and circle thing. We're going to mask this. And then we're going
to in the mask layer, not this, go to the mask layer, go to edit, come down to fill. Instead of foreground color, we're going to go
on pattern because textured paper is
considered a pattern. Here in custom pattern,
if we open it up, we saw earlier that we only have a few selections and these
will not really help us, so we have to
change the presets. Before I do this,
I have to first bring in the patterns window, go to window, come
down to patterns, and now we have legacy
patterns and more. Close this, be on
the mask layer, go to edit, fill, then go to pattern. In the custom pattern, go to legacy patterns and more. And then in legacy patterns, go to artists surfaces, open that I'm looking
for not oil pastel, quash light on watercolor. This is what you're looking for. Click on that, click
away, it okay. Now you can see it went
from white to this texture. Now immediately, you
can't really see much. There's no effects going on, but that's because we're
not using the right brush. So now we will
create a new layer. This will be where
our drawings will be. Then we're going to
change the layer. Let's name this color. We might have to
change the name later. Go to instead of
normal, go to multiply. Now if you go on your brush, right click to
find a watercolor, got to go to wet media brush. Let's see which one looks good. No wet blender. And I'm not sure if
this will work out. I think we need to go and
download some brushes. Yeah, I would have to download some watercolor brushes to bring it in here because none of these are for watercolor. Let's go to chrome. I mean, Adobe stock, but again, you guys can search
for other websites. Just search the
watercolor brush, and we have a ton of
options to choose from. I'm going to go with
this one right here. Let me see what blush pink, no. Are these even brushes? Alright, so I wasn't able to
find what I'm looking for. I'm just going to
go for search in Google watercolor brush,
Photoshop right there. My favorite place is Bush Easy. I think that's how you
say it, Brush easy. You just have a lot of options. I apologize for the rooster
and we're going to look for something that
this is the one I always get with ink
Photoshop brushes, click on it, free download. This is free. It's great. We're just going to wait
for this to download. Okay. There it is.
Going to wait for it. You guys can download
any other brushes that you like if you like oil
pastels, maybe pencil. Actually, let's
download pencil while we're at it too.
There it is pencil. I've come here before because we're trying
to trace our elephant. I want to make sure we have the right watercolor
look so we need a brush. This underline pencil brush. The change the filter. These are not looking
like the pencil brush. Trying to find one that will
look good on our thing. Although I think we
have a pencil brush. If I go to right click charcoal
pencil, turn that off. We have a pencil brush already. There's no need to download one. This is downloaded.
Going to extract it. Right click open with WinRAR. Just open with that
and then right click and we have to import it here. In my brushes, right click
in this setting thing, go to New Brush Preset,
or actually, sorry, you got to import brushes import brushes in our downloads, where we found the where was it? But I find the location and then I'm going to import it and hit load on it.
I'll be right back. I found my brush. I
imported the brush. Now if we right click, let me close these. Not special effects.
There we go. Free wet ink
Photoshop brush too. We now have that's really big. We now have brushes,
watercolor brushes. If I go on this color layer, change the mode of my brush to multiply as well, it Inter. I can now, let's
choose a random color. Do some watercolor drawing. Just like watercolor,
if you go on it, it will darken as you go. Another tool that
we will be using in this lesson is when we
want to blend two colors together just like we
would in um in real life, let me see which one is better. They're always so huge. I think this is better. Let me choose two colors that would
make sense with each other. I'm going to make a
stroke with the screen, then I'm going to darken it in the brightness part, for 83. I made it too bright actually. It 73, I want to go for 54, just something a
little dark so we can blend it in together. It's okay if it's
on the same layer. Go to your Much Tool.
It's right here. Now it's on the blur tool, come down, right
click much Tool. Turn the strength to
10%, just really small. Now if I go to
increase my brush, I have to turn this I mess
something for the smudging. Again, I'm going to go
with a random color and make my brush a little big. I'm using I ended up using the wet media brush that
Photoshop gives it to you, Kyle, Ultimate inking
thick and thin. I'll go once. Make sure your layer is in the group
so it gets the texture. Do a bunch of
colors on top so we can learn how to blend
them in later on. We have some colors here
now on the same layer, I'm going to go to
the Smudge tool, mode normal, strength nine, and just blend in
those rough edges. I got some here. I'm just showing this so you know how things work and
then we're going to get into the actual practical way of first tracing an image
and then coloring it in. We just blend it in like how you would with
normal watercolor. It's really cool because
this is all digital. And it's less messy. I would imagine working with watercolors can get
a little messy, but this is just all
in the computer. I'm going to get my eraser
tool and just delete everything going
to drag our image. Not quite sure which one it was. Okay. I'm reading the tags
company, elephant Child. That was the image we
got from the Internet. But just like any
other illustration, you can draw it on a piece of paper and then take a photo, bring it onto Photoshop, so you would not have to go
online and get something. I'm just doing this because I didn't have anything prepared. Now I'm going to turn off the textured paper layer
first, bring this out. This is what it looks like. I'm going to create a new
layer and call it outline. For this, we said that we wanted a pencil color instead
of your regular color. Hello, Kyle. I'm
remembering this. I need to remember the brush. The brush name, so I can
come back to it later. Now if you want a pencil, you would have to
go to dry media. Let's see which
one works better? Get Black. Is this better
or the charcoal pencil. G to go on the first one, which is Kyle
Ultimate pencil hard. Choose my thickness.
I think this will do. Go to the Pen tool and
we're going to change it to path so we can get the same
effects from our brush. Going to lower the
opacity of my image, not my outline layer. I'm going to start let's
see where should we start? Let's start up here. Just click and drag
and trace your image. I'm going to do a
small part just so you guys can remember
how it worked and then I'm going to finish it
and then come back so it won't be a long session. I'm going to come until
this part of his head, we zoom out a bit so I can see. Let me cut this part. As you guys remembered,
once you have your path, right click, and we have to
go on our outline layer. Go on your outline layer. I to fix it with
the curvature tool. You can see I missed the
curve that the trunk has. Let's cut it here. Go to remove the image layer. Right click, you don't
have to remove it. Stroke path, brush, okay. Now we have the same
effects that we assign in the tool onto here. I think it's too
thick, I'm going to control and reduce the
size maybe five pixels. Go back to the Pen tool
on the outline layer, right click stroke path. I think this is better now. And if we bring our
elephant, there he is. We have a stroke now. Using the same method, I'm going to trace everything. Just to make it more watercolor, I'm going to skip out
some of the parts. I'm not going to exactly
follow the lines, and then I will be right back so we can continue
with the coloring. I stroked each line, avoiding the ones that I didn't want to be in
the final product. I didn't add the
strokes in his ear. Or his face and using the
same stroke path method, I did the entire thing. Now if we turn off
our image layer, we can see that we have a nice pencil stroke of our image. I'm going to delete
my image layer. Actually, let's keep it
to sample colors from it. I will sample first
bring back the opacity, I will sample this gray. And the pink, and
that's all I need. Now I can turn it off
and just put it away, but not delete it just
in case I might need it. Now, if we go to, this was named outline. If we go in our textured layer, create a new layer inside that, let's name it color. Going to bring my
outline layer on top of my textured paper group. That way, if I stroke
out of the line, first let me bring
back my brush. I believe it was this one. If I stroke, my line
is still there. Change the layer mode to multiply and also
the brush mode. Turn that to multiply. Now we can begin painting
in our elephant. You guys can be messy,
it's watercolor. You don't have to
go in the lines, but don't let go if you
want one shade of pink. Trying to fill it in
as much as I can. Now to create shadow
under his ear, going to click again. Now let go to make a selection to paint
in selection that is. There maybe a darker
one on the very top. Then I'll use my eraser tool. I guess, we'll just use soft round or hard
round actually to just delete the area that aren't
supposed to have any pinks. That areas for the gray
color and not the pink. Do the same thing here. As you can see, because we have a separate layer
for our outline, we can easily delete
the color without going on top of the outline layer. I'm going to leave the
blending for later. Let's just continue
with our coloring. I'll actually make
two separate layers. Let's name this pink. So that I don't mix the two
colors in once I'm blending. The other parts that have
pink are foot is the foot. Again, adding going on
it again for the shadow, and then deleting, erasing
that part with my eraser tool. It's really simple. Let's do the same thing on
the other side. This part doesn't
need any shadows because there's
nothing on top of it. Make it clean.
Then for his toes, let me refer to the first image. I think he has a similar pink, just a little darker. Let me just sample that, turn it off, bring
back my layer, and then using this darker pink, I'm going to fill
in his toenails. All right. Again, if you
want to make it darker, you can layer on
it by going on it once more to create
this dark pink color. Let's keep things tidy as we go. Lightly delete, keep saying delete,
erase the surrounding. Let's do the same thing
for his other toe. And then do another
stroke on all of them. Do a third stroke to
create that shadow. Clean the edges, need to
make our brush smaller, slightly tab along the sides to give him clean toenails.
We've got one here. I could just lower
my brush size. I don't know why I'm making
things so hard for myself. Just adjust the brush
size accordingly, and you will save yourself
a lot of time. All right. You have the final foot. Got three more toes to go. Three more toenails
actually has nails. Second time for a darker color. And eraser to erase the
extra parts. Parts. All right. Now, let me try
to get in the crevices here. It's okay if it looks uneven, we will blend everything
in and it'll be okay. We're done with the
pink. There's nothing else that needs to be pink. Now we can move
on with the gray. I'm going to create a
new layer, call it gray. I enter, change
the blend mode for both the layer and the brush. The brush is already that color. Go to the gray that
we sampled earlier, adjust the brush size, zoom in for a closer
precise look and just paint in the ear, the top part. I'm just making the edges a
little dark just for fun. I'm going to go on
it again. All right. I can make my brush
bigger because we have a large
area to work with. Make it smaller. They will be blended in. Patchy things are actually
good for watercolors. This is not a solid drawing
as a solid painting. We're not using solid
colors to paint. Watercolors usually
have patches of different colors stacked on
top to make a pretty image. Let's do the same
thing for his body, give it a light gray
in the middle part. Try to get close to the edges as much as we
can get this part as well. We could actually
use different colors to give it more personality. I will maybe use some blues, some places, maybe some
reds to go with the pink. But you can choose any
color that you like. Don't forget his
tail. All right. Now in the second
part, we will go over the areas that will have shadow, which is his tail. This part between the enhance, this foot, I guess, that's all. Let me just erase this area. Try to minimize
my brush as I go. Because we created
a separate layer, if I went on the pink, I could just delete this without deleting the pink area too. That's why we created two
separate layers for coloring. Because gray and pink
will not go well together once we try
to blend things in. We have this drawing now. I will use the color
blue on top of the gray. I guess we'll just make
small adjustments around. This may not be
properly colored, but I'm just trying to show
for education purposes. Let's just make
some random patches on his ear and
then for the pink, let's go for this
orange pastel color. Just go around everywhere. All right. I did the orange on the gray
layer, go to the pink layer. We didn't spend that
much time for nothing. Now I can begin
blending things in. As I go, I could
add more colors. I'll just go to my smudge
tool and just do light dabs. I'm going in circular motions. You can see that it blends it in perfectly because we're on gray, we're not touching the pinks. We're only working with anything that's in
the gray layer. You can see how
beautifully they blend in. It's almost as if this was
a real watercolor drawing. Okay. Got some around his face. I'm actually going to
keep it messy like this. I will not be erasing the edges because I feel
like it looks more authentic and cute this way. Now let's go on the pink
layer and do the same thing. Small adjustments, small
clicks around his ear, and we're going to
leave the toes be. But I did get some
gray in his ear. We don't want that because
it's not the right place. Let me just delete
any blue or gray that accidentally
came on our ear. Now we can use other colors. If necessary, what
else can we do? Maybe we can create more
dimension in the gray layer. Go back to the brush. Let's choose a dark blue and
I'll go around his bottom. And also the top of his ear, giving a children's
storybook why. On the pink layer, go to
maybe this pink that we have here and just
make a shadow layer. Let's also go a little
around this ear loom. Go to the smudge tool, smudge things out,
blend things in, and try to only blend the edges and not
the actual body of the color because that will ruin the whole purpose
of adding a darker color. Little tabs around the edges around his tail,
and there we are. Now for the outline
to look more real, I'm going to first
see if we can work with the blend mode, see if there's a blend
mode that will help us get things to look more realistic. I'll just go on multiply
and reduce the opacity. To about 45%. I think this looks
more watercolor compared to what it was before. Let me also check overlay, see if we can work with that. I think overlay looks better. I enter once you're finished. Although there's
barely anything, go back to multiply. Change this to. I'll go with 49. Let's zoom out. Now to adjust the colors to make
them the way you want it, you can create extra
adjustment layers to adjust how bright or dark
you want the colors to look. I'm going to go in levels. I'm just going to maybe
work with the darks to make the color a little
darker and do that. I'm just messing around
with the levels. Now you can see
before and after, I'm going to limit
it to this group, so I'm not affecting
the background. As for the background, we can actually put it
in the, don't do that. We will add a nice pastel blue. Maybe that can look
good. Let's see. Let's lower the opacity. A, let's just keep it white. I think it's because of
our textured paper layer. We'll just keep
it white for now. And that's about it. We can do some extra lines maybe
for the eye or something. You can create grass
at the bottom, not with the color white. Let's go go back to the pencil
that we had pencil hard. So maybe we can do
a little puddle. It's optional and I will put my color layer in my
textured paper layer, get a blue, and this is the oh, you have to go on
our layer, multiply. Brush, also multiply, and enter. Why is it gray which shows gray? Make your color blue. Just add a little blue, maybe layer on top
with some purple. We can also add a little
sunny moment at the back. This is all optional. You don't have to do this. But this was just how you can use the Photoshop
brushes and some blend modes to create a
watercolor painting, which is really
cool, really simple. Although if I spend more time on it, it will look more clean. But this was just a demonstration
of how the things work. I hope it was helpful to you. If you're planning on maybe
doing kids illustration, maybe making a children's book, this technique will be
really helpful for you. Or just any other
drawing, painting type. In other lessons, we'll
look for other styles such as comic book style or
maybe random illustrations. By the end of this course, you guys will know how
to fully digitally paint in your drawings
or drawings you got online and there will be no limits to what
you can create anymore. I hope you guys
enjoy this lesson, I will see you guys
in the next ones.
36. Textured Storybook: A very trendy style
of illustration nowadays is the children's
book Illustration. What that refers to is just
simple illustrations but with certain textures
and patterns on them. For this lesson, I just went
ahead and drew this raccoon really quick and I've also separated my layers.
I've named them. So this is the face or
should I say the head? This is the head and
this is the body. Everything is organized
and if I open my group, I have named everything. Which you should definitely
do when you're dealing with illustrations because there
will be a lot of layers. I already colored them. I'm going to use
really simple colors. It's just the grayscale colors. It's not that complicated, so it would be easier for us to understand what we're doing. Before I start adding textures, I am going to work
with the brushes, maybe make a few custom
brushes for my illustration. Turn both of these off. And I will make a new
layer, right click. I will get my soft round brush, get the black color so we don't have to change the
lightness later. I will make it really small, remove my background layer, and I will change the
blend mode to dissolve. If I do that, this is what
it looks with normal. With dissolve, it
will look like this, which we can remove
the flow as well. It's like a textured
charcoal like thing. If you can lower the
opacity if you want, or lower the film. So we have the option
to use this when we're masking out our colors, but there are a lot of brushes that you guys
can download online from either official ones
or just the ones that come in default come by
default in Photoshop, like dry media brushes, wet brushes, and the rest are just the ones
that I downloaded. So I'll go to Dry Media and
I will look through to see what can give me that
rustic illustration. Look, I will remove that, make it normal, bring back my flow and see what
will work best for me. And I'm going to use these as little lines across
my character's head. I guess I'll go with this.
I'll delete this for now. I will make my
brush really small. This is a pattern that I'm
going to add for my character. I will click Hold Shift and
drag to make little lines. Little straight lines, that is. I guess I'll do it one by one, so it's easier to work with. Then I'll get the Marquee tool, go to Edit, define brush
presets, call this pattern. You can see we missed something. Let me delete that Control
D. Make sure you don't leave any extra detail because that will
come with a brush and then you will not notice it in your drawing until
it is too late. Let's call this illustration
pencil pattern. There it is. Control
D. I now have a brush. I like how faint it is. I don't want it to be too much. Make sure your
opacity is at 100 and now I have my own custom brush. I can choose the color
and I can get started. I'll start from the body, spring the head as well. Go on the body,
make a new layer, and then hold down Alt and press this pressing
between the two, so you can see this flash. If the flash is not there,
you can also do this. Go on the layer one, right click right now it's
release clipping mask, but if you go in again,
create clipping mask. Make sure it's on top of
the layer that you wanted. I will call this pattern. We will make some more for
shadows and highlights. I will use the color
that's on his nose, hold down alter option until
you see the Eyedropper tool. Click on to sample that color. Then I'll make it
lower and I'll just start creating
these little lines. It doesn't have to be
perfect because it is a rustic illustration. It's supposed to be fun. I'm just going around to
give some texture and to give him the hair that the character
is supposed to have. Raccoons have a lot of hair. I'm creating that with
this custom brush. Just going everywhere. Because I created
that clipping mask, I cannot go outside of my layer. You can see I cannot
really go out. If there is no clipping mask, it will come out and
I can just easily get out of that layer. I will create the clipping
mask and continue making these little hair
things for my character. Now I will lower the opacity. And change the blend
mode to overlay. I want it to be really faint. I don't want it to be that
visible because it's not that big of a deal for people
to see that he has hair. Now I will do the same thing for this head mark that he
has. I'll go to head. I named it head mark. On top of head mark, it will automatically be clipped
onto this because we had some clipping mask going
on, name it pattern. Forgot the A. Then I will use the same technique
to add some patterns, try to make it random. Always you have the option
to undo what you're doing. Just go in freely and
add some textures. Then change the blend
mode to overlay and then adjust the
opacity if needed. I will actually make
this a little bit more visible around 50%. And now I'm done
with this brush. I will start with the ears. If you click this because
auto select is there, it will bring me to that layer, but if it's off, it will
not bring me to any layer. Make sure this is turned on and change the option as well. Hit Inter and zoom in and
create something for his ear. We'll just use the Pen tool. I forgot to give him
the inner ear part. I'll just do that right now. Then I'll sample this color. Under face, it will be there, and I'll just name it. I name these wrong. I ear left. This is inner ear left. This is ear right. Let's zoom out first, hit V on your keyboard
to get the move tool, hold down Alt or option to click and drag and make a copy. Then bring it on
top of ear right. Control or command
T, right click, flip horizontal
and just place it, pay attention to the guidelines
that you're getting. Let's name this inner ear right. Now he has those inner ears. We can now start with as in continue with maybe some
details on his face. I want to give him some sort of blush. I'll make him cute. On top of your face
layer can go in, let's change our brush. I have to make a
new layer first. Let me get a pastel color
and see how that will look. It's really faint.
Looks like he has acne. Let's give him a better
brush for him to use. Make this bigger. This is cute. I will make these little
blush marks for him. Then I will lower the opacity. Move it a bit here. If you wanted to
move one of them, just get your Lassa tool, select Control or command
until you see the scissor, and just drag it
where you want it. Control D, do the same thing if you want, do the other one. Control D, I'll bring
a ruler to see if I'm putting them in a
similar location at least. Control D. Now his
eyes are not leveled. I will move his eyes, bring it in closer. Actually, we'll just
leave it like this. Again, I'm looking
at the guides for guidance and the expression changes as you bring the eyes further and as you
bring it closer. Right now, he looks
silly and dumb, which is cute for
this character. But if you bring it inwards, he looks more aware
and more normal. I'm going to keep it somewhere
in between like this. Actually, I'll just
bring it above the blush marks that I gave. I'll use a ruler to place
them in a similar location. Let's get rid of these two. Now I will go on top of
his arm, get a brush, be on your keyboard, sample this color by holding
Alter option, click on, you have
the color now. I'm going to create a
furry effect on this arm. I will call this that we
could create a layer mask. I'll go in with my black
brush and just erase the unnecessary parts. Okay. Now for the shadows
and the highlights, we are going to
create a new brush because I want to be a
really grainy brush, but at the same time,
I want it to be faint and not that extreme. I will turn off my
layers for a second. Then I will make a new layer. On my new layer, I will get the brush that we were using
I believe it was this, and the name was
forgot what brush. I was happy HP, HB. It should be in your
default brushes in the dry media one. Then using the color black, I'm going to make
make it bigger. I will make a
couple of hits like that until I have a solid
black in the center. Then we're going to add
some filters to it. I'll go to filter,
noise, add noise. I want to give all of the noise, make sure it's monochromatic
and choose uniform for 100%. Hit okay, then go to filter,
blur, Gaussian blur. And you want to blur it out
a little bit, not too much. I guess this will
do. Just so that the noise is not
that sharp, okay. Now I want to soften the effect. I will have to erase some parts, hit the eraser tool and we're going to I'm going to get
the soft round eraser tool. And before I start, I will use the edge
to that's too much. Let's lower the flow about 41% and I'm just kind of making the
edge a little soft. Then in the center, I will
make it 21% and then just add it and I will work
randomly around the edges. I don't want it to be so sharp. As you can see,
it's really faint, which is exactly what I want to add some in the
center. It's really random. Now I will get my market tool, grab it, make a new brush. I will call it shadows,
shadows, hit Okay. There's my brush, Control D, and now it's a really
faint brush that I can use to add detail
to my character. On top of the body layer, I will make one called shadow. Then using black,
I will just go in and I will just add like this. Then we can either change the blending mode to overlay and then
lower the opacity or you could just do that
from the beginning to add some dimension to this drawing. I'm
going to zoom in. Unfortunately, I think once we were trying out the brushes, I drew on my pattern
layer so you can see. I will have to delete those
extra areas that we made, which is most of them,
bring back to flow. Turn this layer off. I'll just get the brush
that I made earlier, which was the custom
pencil brush, Illustration pencil brush. I'm just going to redo this
pattern that I just did. I'm doing this because I drew
on the same layer atently. Then I'll be back
so we can continue. I added the details and to ensure that I don't
draw on it again, I'll just lock it in place. Now I can work with my shadows. Let me go back to
the brush I made. I was this. And I'll just continue doing that and I'll change the blend mode to multiply the blend
mode of the brush. As I make more strokes, it becomes darker, you
can see, M undo that. If it's lighter in these areas, I want this part to be darker. I'll go in on the edges and you can
see it's dark to light. I'm just working with the area. I think the shadows are okay. And now I need to add even more shadows to
the arm behind the arm. I will just where's my
arm right on top of arm, look below it. You
will add some. You have to think where
the sun is coming from. Let's say the light source is coming from here, therefore, my shadows need to
be behind this arm, I'll lower the flow. I still too big too much. And I will just
kind of go along. I will remove the blend
mode from multiply. We don't need to
make that effect. We don't need to make
that effect, hit Enter. I think I'll just
kind of go around. I'll try that again. I'll just use this
brush as a razor one. I'll actually go with, um, more grainier one splend
in perfectly with the arm. Let's go for overlay and just
very lightly add something. I think we need to
make the arm color dark because it is
similar to the ops, should we do that? Let me see. Where's his head? I think we should because
you could barely distinguish the
arm from the body. Let's make that one the same
or at least this color. It's the same color. Now
that the arm is visible, we can work with the
shadow a lot better. Where is the one
that we just made? I think it was. There it is. Get really small and then
get the black color, make the opacity 50%. Now let's just let's
make a arm effect. Start again and we have to
make it at an angle like this, something like this, at least. Because if the sun is
coming from that way, let's make it overlay. I went out of our thing. I'll just make a clipping
mask for the body and it will go right where it belongs. It my eraser tool and
clean the edges a bit. The top part. I got a slight shadow
effect for the arm, and now we need to
make one for the head. I'll do it in the
same shadow layer. Just make the brush
a little bit. I'm on the eraser again. Do it with your brush. I think this was it because
we have the settings on, it's just going to
be a lot easier. Although change
your blend mode to multiply for the
brush, not the layer. I'm going to first make
something here and then I'll go in more around the area. I think it's because
it's on overlay. It's fine. We'll bring
back the opacity 74%. This part is a little
bit too uniform. I'll get my eraser and my soft round eraser there
were and fade out that area. We have a bald spot here, so it's an angle coming
down to the body. All right. I might come back
to add some more texture, but for now, this will do. That was the head and the arm. Now let's add some shadow
to the, that was a body. Let's add some
shadow to the head. Make a new layer,
call this shadow, your brush, and we will have
to change this to overlay. Let's see how that will
look. Don't like that. We will make it keep it normal. Lower the opacity to
like 50%, make it big. Just kind of dab along the face. Okay, and then get
your razor tool using the same brush and kind of soften out the edges. I'll lower the opacity
even more. All right. We're coming back to this
to add more shadow effects, don't worry about it now. We will come back for it. Then we have to add some on the nose because we said the light source
was coming from here, so there would be a shadow
cast it around here. Get your brush and
just dab away. Get your razor tool with the same brush and
make it better, lower the opacity
around that much. And then we have to
just keep doing the same on different parts of our character so
that it makes sense. Make it big, so
lower the opacity, your eraser and just
go back and forth and see what works best
for your character. All right. Until now, we got the shadows worked out. Now we need to move towards the highlight before
I come back to the shadows and do
other adjustments. Now for the highlights, you can actually
make the highlights in one singular layer, so I'll make one for the
face and one for the body. Highlight is not
that complicated. Just get white this
time and there it is. We're getting multiply
it's not the right color. Make the brush mode normal
and make the layer. I think ten was the one. I'm just looking through
to see which one was the one that I chose. Our flow is really low. That's what's
causing all of this. I had a really low flow. I forgot to bring
it back to 100. Now, there is the
texture of my brush. I will hit Enter. Then I'll have to bring
it above the head layer. On top of the head mark, then get the eraser tool
and just soften out thing, lower the opacity, and
we'll make this multiply. As I tap on, it
will get brighter. As you can see, it's brighter here and then it fades
out to the shadow. Let's do the same
thing for the body, so I'll make a new layer. Highlights the same settings, just change it to overlay. Lower the opacity, make some
little dabs along the body. As you can see, we're creating a really nice texture effect. Now that I know that
my flow is at 100, I will have to redo my
shadow for the head. I'll delete that we
had one more layer. What was this layer? That's the head layer.
Talking about this guy. It's called this cheeks. Why you need to
name every layer. Just delete the
shadows in general. Is this pattern, highlight. I don't know where this
layer is coming from. That was just our
highlight layer. It's not a shadow. Don't worry about that
for the highlight, I will make it a little less intense because we can't
really see the pattern. Now on the face that
I locked in place, I will add one called shadows. Get your brush, set
it to multiply, make sure your flow is at 100, or else you will experience
what I just did. Just make dabs. Bring it above the head mark. Lower the opacity to around Let's stick with 20,
and it we'll come back. Shall we need more than 20? Go in with the eraser
and just dab away some extra unnecessary stuff needs to be the darkest
around the edge of his face. So keep that in mind when
you're cleaning things up, so you don't delete the parts
that you shouldn't have. Alright. I'll change this
to multiply as well. Then I'll go in
with my eraser tool and just soften things out. It's a little too
rough right now. We also need to add some
on the top of his head. Then go back in
with your eraser. You're always changing
from eraser to brush. That's just how
it's meant to be. Then we're going to do the
same thing for the nose, make it a little smaller. All right. The shadows
layer needs to come above the nose as
well. Here it is. I will delete the
whole thing and then just add my shadow. Then get the eraser, dab it out like this. All right. Now we need to add some more detail on
this nose because it's just a flat white color. We need to give it some style. Let's see. Make one here, then go back with
the eraser tool. Just a little bit of texture. We kind of make this
edge less rough. All right. Bring back
what I just removed. And let's do the same thing with this body with
this shadow layer, go to brush and set
it to multiply. Now we can see that we
have a lot of work to do. Go around 50, get the eraser
tool and soften things out, make your brush
bigger. All right. Now he has a textured body, it's looking three D, which was the point, but it also has texture. Let's add something to the ear. I'm going to group all
of the ear layers. They make a layer on
top of the group. Make a clipping mask, call the shadow, get the brush, set that layer to multiply. Add some shadow, then go
back in with the eraser just soften out the corners. Do the same thing for the
opposite side of the ear. By the way, I'm
switching before brush and eraser by holding B for brush on my keyboard
and then clicking E on my keyboard for eraser. Do the same thing with
a highlight layer, call it, and then change
deep lend mode to overlay, get the color white, and then just make
little adjustments, lower the opacity if needed. Okay, I will lower
the shadows a little. It's too harsh. What's this
layer? That's for his arm. They don't need that. He doesn't need that anymore.
I'll just delete that. On the head, the
highlight layer, we need to work
with it even more. I'm looking to see
what is working, what will work best for us. Bring back the highlights, and I'll go for the eraser tool. Remember that the bigger
the eraser tool is, the more texture you're
getting from it. And on the shadows, I don't like that it's
curves like this. I'll remove the top a little. Remove that and our character
is coming together. Now we have to add detail to the parts where it's just a
flat color like his nose, clipping mask, the
color black, go in. Do that the razor tool, get a little smaller,
fade it out. Then another one
for the highlights. I'm on the eraser tool, go to brush and then
you can add the stuff, soften it out with
the eraser tool. Lower the opacity. Now, the only thing that
doesn't have detail is his this area, I don't know what
it's called and the eyeballs as well as his arm. Because this arm is
faced towards the sun, it needs to be lighter than the other arm that
is in the shadows. We to make this
darker, I'll go in, make a new shadow
layer for this arm. It goes here and then we
highlighted the other parts, shadow clipping mask, brush, color black, mode multiply. Then go in with your
eraser, lighten the effect. Make another one top of the
shadow, colored highlight, and then make a clipping mass, deggs to invert the colors. Then I will make this actually
will leave it normal. Just make the top
parts even lighter. Then with the eraser tool, I will make things more
balanced, lower the opacity. Going with the eraser,
making some selections. I'll add some more. Alright. Then I will do the
same on this arm. When you're dealing with
this type of illustration, you do not want flat
colors anywhere because it will show that you didn't try or spend
that much time on it. Make things as
pretty as you can. For this part has to be the other way because the
sunlight is coming from here. Instead of it being just here, it's just this whole area. I forgot to lower the opacity. Let me draw again. To the eraser tool, make it bigger so I can
just get some texture. Go in with the brush,
the color white, make a new layer, highlights. It is a lot of layers, but generally with these
type of illustrations, it's a lot easier to work
with Illustrator or Procreate because they made the interface a lot easier for illustrations. But as you can see, it's not impossible on Photoshop either. It just might be a
little confusing, so you just have to be
as organized as you can. By naming them, grouping them, and just making things really
organized for yourself. The final thing is the eyes and this area
that we talked about. I will actually make the color
of the shape a gray color. No, that's something like this. That way, the highlight
and the shadows will look a lot more
real and vibrant. Tap on that. Then get the eraser tool and just
remove those areas. All right. Where is our highlight layer? I'll have to bring
it above shadows. Get the color white, the white brush,
and add some white. Facts. I erased some
of these stuff. Now, everything has detail. For the eyes, you don't
need to add highlights. Sorry, you don't need to add shadows because they are black. Just add some highlights. I will group the eyeballs, call this eyes, then make
a clipping mask here, get my white brush, then lower the opacity and
just work with what you got to make things perfect. All right. Our character
is about done. I am trying to add more
texture to his face. I feel like his face
is way too flat. So on the highlight layer, I want to add more highlight to the bridge of his not nose, the head mark, then I'll
add some shadows as well. I'll make a new layer because I want to make
this really light. Okay. Not seeing any effect. Where's they go. There it is. Bring it in more,
get the eraser tool. Where is our head shadow layer? I will erase it off
from the center. I don't know where is the layer that's causing this. It's fine. I'm just working around to
see what else I need to add to make my character
more cartoon like. This is a process that you
guys should be taking too. Don't try to rush things because
it will not look pretty. I will bring the pattern above my shadow and
highlight layer. Now it's more visible and do
the same thing for the body. I just bring it here, although this was already
above everything. All right. We're done. This is my character. Well, I'm not done yet. Let me add some more
opacity to the pattern. Lower this a little bit. Just let it be name my layers. I might want to come back
to this another time. All right. Where is
the shape head mark. That is the shape. I
will make the head mark white and then
lower the opacity. Because it was a grayish color and it did not stand
out that much. Let me get some shadows here. Remove some of the
highlights from this area. It's too much.
Just a little bit. Below my nose layer, I'll make another layer because the nose
would have a bump that should leave a shadow
on the head mark area. There's a lot of shadow layers, shadow and highlight layers. That's just a fun thing
about illustrating. You have to work through all of these layers and make
something pretty out of it. A razor tool. All right. Now it looks better. I can soften it out. Now you can distinguish the nose bridge
from the head mark. I added my shapes.
They're looking good. I can also maybe add a
background that I like, but you guys can easily
do that yourself. Now that you know what
techniques you need to use, it's a lot easier to do that. But so you won't be needing more guidance for something you
already know how to do. Maybe you can continue
and make children's book, make a storybook using
your own illustrations. I will add a background. Not exactly white. Let's add a pastel background. I will turn off my
body, every layer. It's a lot of layers. And I want to make a
little fun background for my character. So let's do that. Using the blue for sky, I will make another layer. Kind of add something like this, and then put some green
in the background. Just a little fun backgrounds, kind of cartoon like, which
is what I'm going for. Maybe add some yellow
in the corner. Let's do that in another layer. Add some yellow in the corner, make it a little faint. I made the background purple, so it's a fine little
background effect. I will remove this yellow
and second thoughts, it does not look that
great. Let's see. Where's the green? Got
rid of the texture. Make the little dabs
around the screen. Let's see how that looks. Looks fine and then
get the eraser tool to get it out of that uniform
shape that we are seeing. Get a darker green. We're trying to create
dimension here. Go on this layer. All right. Now let's
bring back our character. Clearly went out of line
here. There we are. Where's his ears his ear, and finally, his body. That is how you create
storybook illustrations. Me specifically,
illustrations with textures. This is different from three D coloring because we
have all textures. So if you want to get
inspiration from the Internet, but you're not sure
what you should search, just search textured
illustrations or storybook illustrations. Now, this is not the
only textured version. There are flat versions, as in they don't look this three D. So just
scroll through and see what works best for you
and what style you like best. So this is it for this lesson. I will see you guys
in the next one.
37. Mockups & Geometrics Introduction: Welcome back, everyone.
In the following lessons, we're going to learn
about more complex things that you can do using Photoshop. We're going to
take a look at how we can make
professional mockups, three D objects,
geometric shapes, and complex compositions. We're going to use everything that we have learned so far. So if you need to
revise something or learn more about
the basic tools, go ahead and do that before starting with these new lessons. Now without further ado, let's get started. Mm
38. What are Smart Objects: So the first thing that
we're going to learn about is something
called Smart Objects. Now, we briefly touched over this topic in the
previous lessons, but I wanted to give
you guys more insights about how it works and
what we can use it for. We're going to be
using Smart Objects a lot moving forward. So I just want to make sure
that you guys know everything and how to make a Smart
Object before we move on. So I have right here
a blank canvas. Currently, I have no layers
except my background. And now I'm just going to make a shape so that I can convert
it to a Smart Object. So let's grab the
rectangle tool, choose a color, and just
draw a random shape. There we are. So now I
have a new shape layer. Now notice right here
we have this icon. This thumbnail is basically saying that this
layer is a shape, meaning that I can always
come back and work with the settings up here and
nothing will change. Now, when I convert this
shape into a smart object, the thumbnail is
going to change and I will no longer have
the options above. So I'm just going to duplicate this shape so we can
see the difference, hold down Option or Alt. So the cursor is changing. Click and Drag. Let go
to make your duplicate. Let's make the second one a different color so we
can tell the difference. So I'm just going to call
this shape, the orange one. The red one will
be a smart object. Alright. Now, grab your
Smart Object layer, right click, Convert
to Smart Object. Now, you can see right here that the icon is different
from the one we just had. And right now when I
go on the red shape, Smart Object, go up here. I can't really change
the shape color anymore. You can see I'm choosing black, I'm choosing orange, white,
nothing is happening. So why would we even do this? The good thing about Smart
Objects is that now I have kind of a mini
canvas inside this shape. I'm just going to go
on the thumbnail, dabble click, and now
I'm inside a new window. We still have the
old project up here. This new window is a dot PSB. So it's a different window, and basically what I can
do here is to add things, save it, and it will be
applied inside this shape. So I'm just going to
grab a new layer, get my brush and just do
some really random stuff. Once I'm finished, I need to hit Command S
because if I don't, you can see nothing's changed. So go back here,
Command or Control S. You can also save it
up here while save. And when I go back, you can see that I have
this new thing. But we're not seeing this
new layer that I just made. Now let's delete this.
Now, the good thing about this PSB file is that I can change my
color inside here. You can see that the
icon is for shapes. So that means that I
can change the color of my rectangle right here. Something I can no longer
do in my main project. Again, if I hit
Command or Control S, I have changed the color. Now, the nice thing about
Smart Objects is that if I make a change in the PSB window, I can then change the perspective of my original
shape in the main project. Let me show you what I mean. I'm going to grab
the custom shapes. Just grab it right here. I chose this camel, can find it in the
wild animals folder. Let's click away first
and get the color white. And just make a camel in the
middle of my green cube. Move it in the center. You can see I have a separate
camel layer. Command or Control S, go back here, I have my camel. But now what I get
to do with this, let me just hide
this for a second. Now, what I can do with this is one to move it
around as one shape. The camel is not
being separated. Secondly, I can,
maybe hit Command or Control T and just
distort my shape. So maybe do something like that. But then when I go back
here, let me close this. When I dab a click
in my Smart Object, it's still that original layout. So I can just maybe
put a pattern here, my logo, a text or whatever, and then I can
distort it however I like without messing up
the original layout. So if I were to do this inside
here with a regular shape, let's try to make a camel here. So grab your shape, go up here, subtract from shape, so I can
have a cutout of a camel. You can see there's a
minus on my cursor now. Click and Drag and
make my camel. Alright, so this right
now is one layer. We don't have two
separate layers. I'm going to grab
this Command or Control This is not
a smart object, and just do the same thing. With perspective,
I'm going to make it like what we did for
the other thing. So you can see I'm also
distorting my camel, which is not that
great if I have a logo or something that I
needed to stay as it was. So my camel got distorted. But when I use my smart object, you can see that my
camel stayed the same. We almost have the same
perspective things. So you can see how this
camel is really big and stretched out compared
to our original camel. And these guys are
pretty much the same in terms of perspective change. If I reduce the opacity,
as a little space. Let's try to fix that.
There. So identical shapes, identical angles, but the
camel is looking different. So if you ever need to put important graphic
inside a shape, and then you want to distort it, you would want to
use Smart Objects. We're going to learn more about this in the mockup lessons. But this was basically how we can convert to a Smart Object, how these windows work. We just save them,
it gets applied. And once you're done with these, you can always close them. So the data is not lost
because we saved it. So this was how we can make Smart Objects with shapes.
Going to get rid of these. Now let's look at
two other instances where we would want
to use the effect. Let's grab a text,
put it right in here, get a darker color. Make it bigger. And there we go. So right now I have a text. It has the properties up there. I can change the font, the width and everything. But if I ever wanted to change
this to a Smart Object, I would kind of have to
let go of those things. So I'm going to
duplicate this again. Right click Convert
to Smart Object. Again, I have gotten this icon, and now with this new copy, I can't really change the font or anything
because it's changed. But if I dabble click
on the thumbnail, I have a text. So you can see the
T right there. I can grab it. Let's write high. Command or Control S or
just save it up here. Close this. Now my text has changed. I didn't
change it here. I changed it in that
separate window. Now the reason why we
want to do this with text is kind of similar to
why we do it with shapes. We want to maybe
distort this text, add some additional
effects that may interfere with a
regular text layer, or we want to add
so many things, and we just don't want our
main project layer panel to be filled up with
50 different layers. One is just for one text. So in terms of keeping
things organized, you would want to use
Smart Objects too. Now there's another instant, and that is when you have a image and you just want to
keep applying effects to it. But you want to go back to these effects as you move
on with the composition. So I'm just going
to bring an image, and it will see how that works. So I have my image right here. I brought it right
in and you can see immediately that I get
the Smart Object icon, and I didn't even
have to convert it. So because this is
a smart object, I'm just going to
make it duplicate so we can see the difference. Grab your layer
Command or Control J. Let's call this asurized
and this one Smart. So on the rasterized layer, let's click it, right click
and rasterize the layer. So that icon is gone, and this is just
a regular layer. On this regular layer, I'm going to go to filter
and maybe blur this up. Gajanblur 5.2,
something like this. Maybe I go on with
the other things, and then I decide that this is way too much blur for my image. Now, there isn't a undo button because I've done
many other things. And if I go back to Gagen blur, it's going to add to
whatever I had before. So you can see, even if I go
to zero, it's still blurry. I could use my history panel, but if you're doing
a lot of stuff, then it's going to
be really hard. So in my history panel, if you're not seeing it, it's here as well, Window history. I can just grab Gaussian
blur and delete it. But if I've done
a lot of things, then it'll be hard for me to
find my Gaussian blur state. So let's bring the
Gaussian blur back, Commander Control Z, and do the same thing
on our Smart layer. So I'm going to grab it,
filter, Gaussian blur. Let's add the same amount, 8.5. So notice how when I did that, there's now this
Smart filters option. And now I can see,
maybe turn this off. And let me turn this off first. Get rid of the surized
layer, put it below. First of all, I
have this eyeball, which allows me to
see what I just did. And second of all, when I
dabble click on Gaussian blur, I get the panel, but I get to work with the
amount that I just applied. So maybe I wanted less than 8.5, I want maybe 4.2. Or more. But the difference here
with smart filters is that I'm not adding
on more gaussian blur. I'm working with the same amount that I initially applied. So that's a good thing
about Smart Objects or smart filters
when using images. You see, we didn't have that
with our rasterized layer. And you can also add
different effects here. So this is one. Let's
add another one. Let's add some noise. There we go. So I
just have this noise. If I changed my mind, I wanted to be a little less. Instead of deleting my image,
doing everything again, I can just double click and
maybe reduce the noise. I can do this as many times as I want as long as my layer
is a smart object. Now, there's this thing next
to each of these effects. This is for the blending. So if you go right
here, table click, we have some blending
options for our effect. First one is the mode, which is the blend mode
we have right here. I can set it to multiply or
pin light, anything really. I'm just deciding how this
noise blends in into my image. We also have a opacity slider.
We can work with that. There's a zoom in and zoom out for the preview, of course. If you want to see a
preview, just turn this on. We have the same thing with
Gaussian blur. Do a click. We're going to get
this, said, Okay. And I can decide how this blur gets blended
with my image. So you can see, we
have a lot of options. Again, opacity can work
with that. Okay, it's back. So just with two filters, you can see how it got this
really nice retro glowy look. And I can always go
back, change things up, maybe get rid of my noise
effect, which you can also do.
39. Basic Mockup: Now we're going to combine all that we've learned to create some mockups using one design
and different surfaces. So the next couple of lessons, we're going to go over
five different pictures, each of them differing
from each other, especially in case
of what the material is made of and if there's
any perspective change. So most basic we'll do. Then we'll move on to something else that's a little different. Move on to a screen that
has something in it. We're going to replace
this with our design. We have the fabric behind this glass bottle and
the hardest of them all, how we can put our
logo instead of this. These are all
pictures from pixels. You can go ahead and download them from your resource pack, and let's start with the most simplest one, which is this. Always duplicate your
layers so you have reference of what
you started with. I'm going to call this base. This is the design that I have. Again, from pixels, I'm
simply going to use my object selection tool
to grab this main logo. Commander Control J and
once I have my logo, I can resize my document so
that it's nice and snug. Can turn this to a one to
one ratio just to make sure that when we paste
it onto our designs, it looks nicely fitted. So let's copy the logo, layer one, and then go
to our first image. Over here, I'm going to make a rectangle with a shape
tool right over here. Just click and drag
onto this white area. Now, this is your
ideal mockup scenario where you have a shape that
is ready for you to use. But a lot of times, like
the examples I showed you, you're going to have
to clear that object first and then add
your own design. Let's call this design. Right click, then
convert to Smart Object. Once we have this
as a Smart Object, we can lower the opacity
commander control team, right click, distort, zoom in, and just make sure that it
fits the edges of the frame. When we're done, click Okay
and bring back the opacity. And if we double
click on design, we're going to be brought
onto the rectangle itself. And here I get to
paste that logo, like so, then hide
my design layer. When I'm done, we
can hit Command or Control S to save this document. Going back, we can see that
our logo is nicely fitted. Now let's blend the design
onto the background. Set it to multiply,
and there we have it. You can rotate this
inside the design or even take it a step further and work with
the blending options. I'm going to do a very
faint white overlay on top of this to
mimic that frame. So let's go to color overlay. Actually, I think
gradient is better. We're going to have to assume the light source is
coming from the right. Gradient overlay, click
on your gradient, turn this side to white
and this side to nothing. Turn it to zero opacity, click Okay and then just
change the angle so that the white area is
towards that light source. Then change the plan
mode to something else. To intensify that further, I will add a color
overlay with white, have this set on soft light, and just lower that amount. I think normal looks better,
something like that. Click Okay. Now hide the
design layer, go to base, then using the object
selection tool, where you're going
to grab the frame. Hold down alter uption and then remove the areas that
have the leaves inside, so we can exclude
it with no problem. Once you have a
selection of your plant, you can hit Q to make sure
everything looks good. Just focus on the areas that are on the frame and use your brush to introduce or remove
parts of the plant. Queue again when you're
done with your selection, and then make a layer mask from base and drag it
above your design. So now when you bring
back your design, it looks like it's
behind the plant. And then all I have to
do is blur this up so that the focus is
still that plant. So go to blur, gauge and
blur and blur that out just a tiny bit. And there we go. So that is my design on a very
simple and ideal surface. This is our second scenario
where it's still the same, but we're dealing
with a tote bag, and there's a tilt
in the bag itself. So the process will be
relatively similar. So duplicate your layer, draw that rectangle, convert it, and then lower the opacity so that you can fit
it with Command or Control T. Now for this one, I'm going to do the pattern. So what we're going
to do is try to get a larger selection
out of D toad bag. Once you're done, click Okay. Call this design. Double click and paste
your pattern on here. Alter uption drag
one of the corners, and then hit the Enter key, hide that rectangle one and hit Commander Control S to save. When we go back, it's
all over our tot back and we simply need
to change the blend mode. Now, as you can see, there are some areas where it looks odd. We're going to fix that later, but first I want to
make it blend into the fabric using the
blending options. Grab the underlying layer keys, Alterupion click on the
triangle and reduce this until the highlights
are poking out. And then click Okay. Now
it looks a lot better. To make it fit into
the toad back itself, we can hide the design, grab our object selection tool and just grab the toad itself, and then go on to design
and click the layer mask. On the mask itself, go to properties and
add a slight feather, maybe 0.6 pixels, and
there is our design. Just like the first scenario, we have to blur out the design. By around one pixel and
there is our mockup. So those were two
very simple scenarios on how you can do
mockups in Photoshop, both with one logo and another
example with a pattern. In the next lesson, we're going to level this up
a bit and work on more complicated surfaces using still the same pattern and logo. So I'll see you guys
in the next lesson. Mm hmm.
40. Full Screen Mockups: Now let's take a look at
an instance where we have a full screen pattern and we
want to put it on an object. So right here, I
have this piece of paper that is
attached to the wall. Looking at this paper, we can see that we
got the sharp edges, but at the same time,
we have the curve. So this is one level
above what we learned, and we're going
to see how we can use the options in Photoshop to kind of push the pattern into the natural
curve of the object. So the first thing I want
to do is to just make my shape as we
learned. Convert it. Reduce the opacity, command T, right click, distort, and
just fit the corners. Now, the difference here
because this is a full screen, we want to make sure
that it's perfectly fit for the shape. So once I zoomed in, I can see that I'm missing
out on this tiny area. So unlike the first example, we need to be
really precise with the corners and make sure
that it fits perfectly. I'm using the space bar, holding it down so
I can move my cavas around to get to
the other corner. Head ok, command zero, and now I have my shape. So once I have chosen the
corners and set it there, I'm going to actually
warp this object. So again, Control Team and
we're going right click Warp. So this will give
me this new grid, which basically
allows me to push the shape into the
curves that we have. So when I zoom in right here, we got these two blue handles, and I'm just going to push them up until my shape
matches the object. You can also push them to the left or the right to
shorten the handle. We're good here. We also
had a little bit of a curve here. Go to zoom right in. And we're good here. We do
have these little spots, but we can fix that later
with the blending I option. So now my shape is no
longer a regular rectangle, but it has these rounded sides. Hit okay, bring
back the opacity, and it's perfectly fit. Now I'm just going to go in
here and bring my pattern. So in your resource back, you should find this pattern. Just bring it right above. Hold down optional out so we can scale it
from the center. Command or Control S, and there's my pattern. So we just got to work with
the blendings right now. Let's first change
this to multiply so that we can bring in the
shadows and the highlights. Next, what I want
to do is to kind of blur out the edges of my shape. If I hide my shape, you can see that the paper's
edge isn't exactly sharp, and we want to replicate
that with our rectangle. Now grab your shape, and I'm just going
to make a mask. Hold down Command or Control, click on the
thumbnail so that we can select the rectangle. Then hit this to make a mask. Duble click on this mask
until you see the layer mask, zoom right in, and
I get to just kind of feather out the
edge right here. So you can see if I go too far, we're feathering things out, and this will help me
get a more natural look. I think one pixel would
be good for this. Type one, Command zero, and things are looking good. So now, once we take a
look back at the paper, we can see that we got
this rounded area, which is causing
some shadows and the light source is hitting
this area the most. So I know that I have to use the plentif options that
we already learned about. Let's push this right here. I want it insight. Optional alt, click on the underlying
layer for white. Just grab things like so. So just a little bit
from the whites. And again, if you'd like, you can kind of reduce
the fill opacity. There we go. So there's
my new pattern. And if at some point
you zoom in and you see that you messed
up the edges, that's no problem because
this is a Smart Objects. First, let's unlink
the layer mask. Click on this chain button,
Commander control team. And I think we're experiencing this problem from the Warp. So I'm just going to pull
this down a little bit. And I'm going to delete this layer mask so I can
get my shape right first, and then we can proceed
to add that mask. So there it is. Now I can just
repeat my mask feathering, pretty simple, type in
one. And there we are. Now, as for the corners, when we turn off our shape, we remember that there's
this little corner situation that we're not exactly
seeing on the graphic. So this can also be solved
by the blending of options, starting from the
underlying layer. Something like so.
Really subtle. We just want to darken it up so we can show that there is, like, a fold in that area. And there we have it. So this
was pretty simple to do. We just need to distort our shape into the
object that we have. Now we're going to move on to a more complex step in the next lesson with
geometric shapes. So that means we're going to be working with shapes that are not a simple cube or
a simple rectangle. These first two examples
were really simple. Hopefully, you guys were
able to follow along. Now that we know how to work
with a shape like this, let's move on to a
more complex shape.
41. Geometric Mockups: Our next candidate for the mockup is this
computer screen. As you can see, the photo has
some sort of color grading. It's kind of purplish and brown. And what we're going
to do is place our logo instead of
this laptop screen. The first thing
we're going to do is clean up anything
we don't want from the screen so that we have a space to put our logo in. Unlock the layer and
then duplicate it. I will call this clean. On the clean layer, we're
simply going to zoom in. And remove this window only. So you don't want to remove
the bar down here or up here because that's just the
normal screen for a MacBook. And when it comes
to selection tools, when you long click on
the selection tool, the Lasso tool, there are these other options that we went over in the
previous chapters. I will use this option because I am dealing with a rectangle. So click once on the corner, I'm going to go zoom all the
way in and grab this corner. You can see I'm
getting this line. Get the second corner Third. And finally, close it off here. Okay, I think I didn't
pick this area. Just gonna hold down
shift and add on. So straw line here, one here. Now, it may look like
we picked up extra, we left out extra pieces, but that's just the
edge of the computer. So if you look over here, this is the edge that is
not part of the screen. And the same thing
happens down here, although I think I did miss a
little bit from down below. So I'll just do
another selection, but bear in mind the structure
of the computer itself. Hello, where do.
Okay, once I let go, we now have that edge in mind. On this end, we don't have an edge because of
the camera angle. Now with this in mind, I could actually go in and
put a solid color. You could just replace these two images to make it look like they're editing the logo, but I just want to
make it look like it's just a photo of the
logo on their screen. So with this in mind, let's
grab the bucket tool, hit G on your keyboard, long click, paint
bucket tool, hold down. Let's make a new
layer, actually, alter option and grab the
darkest part of the screen, it should be on this end. And click once. Once we let go, we now have a black screen. Go to type screen here. And since we have
the clean layer, we can always bring back
aspects of the original layout. But if you don't want to, you can delete that and
just focus on the screen. Okay, now that I have this, I can go ahead and begin
my Smart Object process. Grab your rectangular tool, click and drag and I'll change the color into
something visible. Then right click Convert
to Smart Object. I will call this design. On the design layer, commander control team,
right click, Distort. Just match the corners
to the screen layer. Now, the edges don't
have to be perfect. The main reason we're doing this is because of that perspective, but our logo will
just be over here, don't worry too much if
these are not precise. If you were doing a
pattern instead of a logo, meaning that the design goes
all the way to the edges, then this would matter. Once we're done, we
can dab or click on design and then grab our logo. Now, before I paste my logo, I did want to increase
its brightness a bit, just click on exposure. And add on to that,
just like that. I can then Command or
Control E, copy, and paste, then hide my rectangle
one and hit Command or Control S. So there's
my logo right now. If you want to resize it, don't do it with this layer, but within the dot PSB file. Now over here, what we need
to do is first of all, blend this in with the focus. So right now, if you zoom in, the camera is focused
on this area, meaning that this logo
needs to be blurred out. If you go to the original, only this part is in focus. So let's go ahead
and do something. I will combine these layers, design screen and clean, Commander Control G,
Commander Control E. So let's call
this new design. On the new design layer, we're going to duplicate
it called this blur. On the blur layer, we're
going to go to filter. Is use Gaussian blur. You could try the
different blurs, but I just like the
way this looks. So blur this out. Let's first make
this a smart object, so I can always go
back and change it. Let's add for now, 5.2 pixels. Click Okay. Now, before I go
ahead and do the gradient, hide and unhide the blur layer and see if it's close to
what you see down here. So for me, it's a
little too blurry. Therefore, I could
just double click on Caussimblur and maybe try 4.6, and that looks much better. Maybe a little bit more.
Alright, that's perfect. So now that I'm
happy with my blur, I can go ahead and rasterize this layer by right clicking. And then on this blur layer, I could use my gradient tool. I have all the layers, a layer mask on top of the
blur layer, gradient tool, black to white, and choose linear gradient before
making your points. Click and drag black to white. It needs to be the opposite. I'm just going to
click this button to switch their positions. Now, essentially what that
did, if you look at here, you can see that fade in
between is that it introduced a faint amount from the blur and then disappeared as
we went on to 0.2. If I hide all of these, you can see this is what we now, the problem is that
it also went over the edge here and normally
that would be a problem, you would have to make another mask for
the screen itself. But since this area
was blurred already, you can't really
tell the difference. In our case, that's fine. Now, the last thing we
need to do is match the logo to the color grading that's happening all around. Let's go ahead and
make a gradient map. So go to adjustments and
choose gradient map. This is going to place
colors on top of your entire opposition
and then use these colors as the
shadows and highlights. Right now the shadows are white and the highlights
are this purply color. But that's not what
we're looking for. I'm just going to
hide it for a second. Just click on the bar
here, grab this side. It will trigger the
Eyedropper tool and target that purply shadow color. So actually go on color
and then do that. Think we're in the wrong layer. I have new design selected, and I'm just going to sample the darkest part and
the lightest part, and it's going to
go in our swatches. Something over here. Going back to the gradient map, I can just grab the swatches
right here to dark purple, and then the highlights, it's an almost white
color, not exactly white. And then perhaps in between, one of the colors we
picked up from here. Click Okay and bring this back, and now we're just going
to change the blend mode. There we go. I think this
could be a little bit purply. I'm just going to grab the
darkest color we picked. Using the sliders, you can change the way the image looks. Then just lower the fill to
make a less intense result. If you want to match
the low contrast look, just go to adjustments
and grab brightness and contrast and simply lower the contrast until you
have something similar. Let's group it all together, and there is our logo. So we have before and after. You can always go
back to the blur. And once you click on it
with the gradient tool, you're able to move
this slider around, and that's essentially going to introduce more white
and less black. So notice if I have
it all the way here, the edges here are sharp, too, but if I bring it all the
way here, it gets blurry. So I will have mine somewhere
around here and then simply duplicate it to
intensify that blur look. On the copy, I think I'll do a layer mask
with alter option, so we get the opposite
and then just introduce a little bit of
blur the loco itself only. Because we don't have
anything in the background, this should be
pretty easy to do. So there is our
logo replacement. This was before, this
is after we removed this window for Lightroom and
replace it with our logo. In the next lesson,
we're going to go over our next scenario,
which is this. So it'll be fairly similar
to our fabric lesson, but we do have the
addition of this object on top and the reflection
it has from the bottle. There's also this flower that we need to account
for and just make sure the pattern
blends in so well that you can barely tell
this was Photoshop. So I'll see you guys
in the next lesson.
42. Linked Files and Warping Pt. 1: So right here, I have a shape that is not exactly
a simple one. As you can see, it's a lot more different than what
we're used to. So in this lesson, we're
going to see how we can put a design on top of this and also how we can work smartly with the pattern designs that we
make in Photoshop. So first, let's go ahead
and create the pattern. I'm going to go to File New. And since this is
a vertical design, I'm going to make sure
it's 1080 by 1920. I got one right here, 100 DPI and make sure that
it's vertical. Alright, so we're going to make a really simple pattern here. So in your resource
pack in this folder, you're going to find
image and a logo. So here I have created a PNG from this file, the EPS file. If you know how to work with Illustrator, you
can just open this, change the color, the shape, and whatever, and then
just save it like this. So first, I'm going to put on this image that I
got from pixels. Let's hold down Shift and
just rotate it like this, hold down Option or Alt to
scale it from the center. If we don't hold
down Option or Alt, it's going to kind of
move towards the side. So once I have my image, I'm going to create a shape
that is going to contain my logo and any other
information about this product. Choose your fill colors, start your shape
somewhere like this. I'm going to move it a
little bit to the side, and then we're going to create another shape inside of this. So hold down optional
alt, click and drag. And on this one, I
actually want, like, a stroke rather than a
fill. So turn off the fill. Let's get red for
now and just get a brownish color.
There's my brown. As long as these are shapes, I can always come
back and change them. So I'm just going to place it right above the previous shape, but then I'm going to hit
Control or Command T. Hold down option and
just scale it down. Let's move it down so
it meets the edge here. Zoom out, right, click, distort, and just lift this up. At a frame. So now I
have this shape with, like, a stroke inside. I'm going to work with
the color a bit more. Just sample the color here and then make it brown, like so. So it looks a little
bit more blended in. Alright, so there's
my background. Now I'm going to add my
logo and then the text, which explains what this
product is for. Drag my logo. Let's paste it here and bring
it above the rectangles. You can also use this
brown in this stroke. All right, so there's my logo. Let's add some text. Click once, write,
maybe rose and Time. Like this would be the scent. Get a roboto font and
add this right above. So I'm going to deal
with the fonts later. I just want to check the
positioning for now. Let's say this is the
scent for this hand cream. Just duplicate this and write
the name of the product. Moisturizing hand
cream, Command A, Commander Control A,
commander control team. This is going to let me
work with the stuff here. First, let's change the leading to auto and then I'm going to have the align
towards the left. Increase the size, okay. Let's get the Helvetica
font, put it here. Going to have this
go in like that, put my logo up there, and then I'm going
to make a line to separate the information
that I'm putting on. Hold down shift to
make a straight line, let go and add your color and change the
cap to a rounded one, so we get rounded edges. So there is my line. Let's just make it a
little bit smaller. Feel like it's too
big right now. Go for like five pixels. And then I'm going to
create some change here. So Rosen Time is, let's say, the scent of this hand cream. I'm going to hit Command
Team, hold down shift, and just rotate it 90 degrees, scale it up and put
it in like that. Let's get the fonts to be
something more elegant. Go to filters and choose script. And depending on
what fonts you have, you can choose something
that has this script look. Alright, I'm going to stick
with this one, sign painter. I get my fonts from Adobe. There are other
resources that you can find that give you
a lot of options. Mistreizing hand
cream, and let's write something below it. I'm just going to hold
down alter option, duplicate, and write, like
the only cream you need. Command A, let's make
this a different font. Go to all classes,
stick with Helvetica, get a lighter style, reduce the size, and then
increase the tracking. And then I'm going to
write this to 50 grams, slash, and then convert
that to 1.7 ounces. Decrease the tracking,
get something more natural. All right. Put it right here, maybe make it a little
smaller because it's not as important as the other advertisings
that we're doing here. Let's change our text
colors. Going to get that. Something really down
to earth and simple. All right. So for this one, I think I'll go with all caps, which you can do down
here in type options, select it all, and
then click this. Now we get to see what it
looks like in all caps, maybe lower the font size a
bit and put it down here. I'm going to bring
it up actually and write another thing below, like, made in Sweden. Command A, remove
this from all caps. Make the font smaller
and put it below. I'm also going to
do something with the tracking here just because it's pretty common
in cosmetic packaging. I'm trying to get a really
normal and simple design. So there's my design. It didn't take long at all. I just want to put
this onto my mockup. So first of all,
this is not saved. Let's go ahead and save it. File save. Make sure
it's on your computer. I'm going to save it
in the same folder and call it ball club package. All right. It's safe, and now it's a dot PSD. Now, instead of dragging our Photoshop file right
above or saving it as a PNG, what we're going to do is
to go to File Place Linked. I'm going to choose
my PSD file right here and it's going
to bring it in. Let's scale it up and rotate it to the degree that
we think is right, and leave a little space. And just place it in a way
that would work. All right. It, okay. Now, the
difference here is that this photo right now is directly linked to
my Photoshop file, which we have open right here. Now, it's similar
to Smart Objects. Whatever I do here,
I need to save it and it will be updated here. So what I'm going to do so that we have a better
view is to first move this canvas around to
the side using the space bar, like the space bar, and then I'm going to click
and track this out like this. So you can do the same
thing with this one. I like to keep my main file
inside and not separate it. Go to put this out here. To demonstrate how this new
technique works is that, for example, if halfway
through my design, I realize that I need
to add, let's say, a line down here instead
of opening my PSD, editing it, exporting my PNG, bringing it back
to my mockup file, I can simply make that change in this little window.
So let's go here. I'm going to open my
layers there we go. So you can see we
get all the layers and not for this because
I clicked on this first. So I'm just going to make a
line, write what we said. Hold down shift, and get
the same fill color. Let's make everything
rounded and nice. Then change the positioning. Let's go with like four pixels. All right. So I'm
done with this. You can see that I
didn't change it in here because I
didn't save it. So let's hit Command
S or Control S, and there we go. We
have a line now. So this is great if
you're working with a package design that's
inside Photoshop. Now, normally, you would
do it in another program, but this is a really
fun way and smart way to work with designs
and mockups. So I'm going to keep to the
side just in case I need it. And now let's get
started with the mockup.
43. Linked Files and Warping Pt. 2: O All right, so let's get
started with our mockup. The first thing we want to do is to change the
transform properties. So I'm just going to
reduce the opacity, zoom right in, and make
sure that I'm happy with, like, the rotation
and the placement, and if needed, work with
the settings available. So this is okay for me
in terms of rotation. And I wanted to leave a little white space
from the top and bottom. If you guys don't like this, you can just scale it to go
all the way to the edge. Hit okay, bring back the
opacity, and there we go. So to make this fit
inside the cream, what we're going to do
is to actually use Warp. We used Warp before for the rounded oil mockup that we did in the
previous lessons, but we're going to do
one additional thing. So hit Commander Control team. We're going to lower the opacity again so I can see the edges. Zoom right in,
right click, Warp. And instead of just doing this, which is what we did previously, which is kind of push
things to get around, we want to make
sure that we do not disturb the line right here. We can't have the line kind of get rounded like this
because it's a rectangle. So we're going to
do something else. Before that, I can
see that the edge of my rectangle is kind
of faced outwards. So I'm going to fix
the rotation real quick and put it right there. Don't worry about the top. We're going to fix that
later with a little masking. Just make sure
that the rectangle is placed in a nice position. I use my arrow keys
to move it slightly. And if needed, you can
always distort the shape. So now this is looking better. Push this down and just get the perspective right
before we start. If your package is faced
directly towards the camera, there's no need to do this.
All right, so I have this. Now let's go back to the Warp, Commander Control T Warp. H. Split warp vertically. So this is going to
give us this line, and I'm going to use it to
make sure that whatever warp I do does not kind of push
my rectangle to the side. So let's try pushing
it without this line. So if I push this normally, you can see that I'm creating
a curve on my rectangle, and that's not nice. But with this new line, what happens is that
it will not allow any distortion to happen
from this point to the left. So this is perfect. I'm going to start with the corners here, push it rather close. And then use these
lines to just kind of match the shape of this
bottle. It helps to zoom in. You don't want to have,
like, bald spots like this. Push it in and don't worry too much about
that little space. Like we said, we're
going to mask this out. Just try to get
an accurate curve inside this bottle. All right. Let's repeat this
on the other side, split warp vertically. Make a line somewhere
close here, and then we're going to
start with the corners, push them in, do the same
thing to the other side. Then use the handles to create
your curves. There we are. So now the image is looking distorted because we
have a round surface. But my main package is
looking pretty good. Now, apart from this, we need to work with the
roundness down here. So I'm going to click once. It's just a slide
curve. Not a big deal. Simply grab the handles a little bit towards the
bottom, nothing too extreme. Do the same thing with the
one at the top. All right. So there's my packaging. I'm going to hit this checkmark, bring the opacity back, and now it's nicely fit. Let's change the blending
mode to multiply and kind of have this package
burn into my design. Now, to have this
blend in even better, we're going to use
the blending options. Going to just push this
here so I can see it. So we're going to work
with what we have below. Alter option, click
on, pull this back. So we want to add the
lightness that's coming from here onto our
package. There we go. Alter option. I'm
going to do that with the current layer as well, just to kind of have
things look more natural. Alright, so this
is good right now. I got my package, and now let's fix the problem
of the edges. Go to hide this for now, get my background layer, and using whatever
tool you want you want to select the area. So like we mentioned in
the previous lessons, the Pen tool gives you
the best precision. Try to use that. It
is time consuming, but it's also important that
your masking is accurate. G to reduce the opacity of
the shape layer so I can see exactly where I'm
putting these points. You can just make a straight
line here. It's no big deal. But if you did extend your pattern all the
way to the edge, then you would have to
be precise there, too. I left that little white space, so there's no need
for me to do that. Hold alter option to work
with one handle at a time. If you wanted to
edit the position of a point, command or control, go once you're done, and
I'm using the space bar to move my canvas so
that I could go down. Again, once I'm done,
I can just connect this because I don't have my pattern extending
towards the edge. So now that I have this,
I'm going to right click Make Selection with
one feather radius. We can always come back to this, bring back my design,
and just make a mask. So this is going to get rid of the edges and give
us a cleaner look. We zoom it right here. You
can see it's pretty good. And if at any point you saw
that maybe you missed a spot, you can keep the
shape layer adjusted. Either right click and make selection or hold down
Command or Control, click on the thumbnail
to get that selection. And then you can just
update your mask. I'm going to increase
the feather of the edges, and there we go. It's looking good so far. The next thing that
I want to change is the way the label looks here. It's a bit too sharp and
that's not exactly decent. So what I'm going to do is
to just grab my layer again, go to filter and just blur this slightly because it is an object that's far
away from the camera. This is a smart object, so I can always come
back and edit this. Alright, it's looking
a lot better. Let's just reduce the
amount a bit because I want the text to
be easy to read. And now things are
looking pretty good. Let's say I spent all this time on my mockup, and then again, I realized that I
missed something from my original design. So notice right here we
have a chain icon instead of a shape or a
smart object icon. This is indicating that
the current layer, this layer is linked
to another project. So that means that no matter
how many layers I have, I can always come back and edit the original layer as
long as it has this icon. So again, I'm going to go
back to my original design. And let's say I want to add, like a circle on either side. Let's grab our Ellipse tool, click and drag,
hold down option. Let go and I'm going to
make it the same brown, get my move tool, Zoom in, try to put
it somewhere nice. Hold down alter option and just get the same thing
on the other end. I added this additional thing. Let's save this. And
look right here. There it is my circles. So I'm able to do this
as many times as I want. One last thing that
I want to add is a little bit of lighting
change on the bottle. This is additional, you
don't have to do it, but I feel like it could use a little bit more lighting here. So let's make a new levels
adjustment right above, and I'm going to
darken things up a bit. Something like this. Hit Command or Control I
on the mask to invert it. Going to get my brush with the soft round, the color white. But before I start drawing, I'm going to hold down
Command or Control, press once on this, and it will create this
marching ant effect. I'm doing this so I don't
have to draw on the leaves. Let's start at the
corner and create a repetition of what the actual
bottle shadow looks like. There we go. Dabble
click and I'm going to feather it out
to get a softer edge. H and that's looking good. Once I'm done, Command or
Control D to deselect. Now I have this shadow part, cast it, and it's just looking a little bit more realistic. I also want to add a nice lighting coming
from the window, so like light lines
going above the product. Grab your rectangle. This is, of course, optional. You don't have to do it and
just make thin shapes like this and just duplicate
this, like so. Make sure that they're
evenly spaced. Alright, so once I
have these lines, what I want to do is to
merge them all together. Select the first one, shift, then select the last one, right, click, merge shapes. So you're going to get one shape that has all of
these rectangles. Now I'm going to distort
this Commander Control team, right click and hit skew. So I'm going to, like,
pull these down a bit. If you want to make
them full screen, you can rotate them,
do whatever you want. Once you're done, we're
going to hit this checkmark. Hi, okay. And now I'm going to make a levels adjustment,
another one, I mean. So here we want to
make things dark. First, I'm going to
increase the contrast, and then I'm going to
make things darker. Let's get rid of
the whites as well. Now I have something like this. I am just going to delete this layer mask and make a new one using these
shapes that we just made. Hold down command or control. Click ones on the thumbnail, and you're going to
get the marching ends of all of these shapes. We can hide this for now. Grab D Levels two
adjustment layer, hold down option or
alt, click on this. Now you can see that
everywhere is dark except for the areas
inside dictangle. Double click on your mask
and just feather this out quite a bit,
something like this. So it kind of looks like
window light coming through. And, right, you can get
rid of this rectangle. We don't need it. And now I'm done with my product mockup. So it's always about how
you present your design. Of course, you can
just put it onto an object and call it a day, but when you put more effort in it and make it look pretty, it's going to look more
appealing towards your client. So I recommend taking the extra steps to
work with the colors and the lighting and then deliver your final
product to your client. Moving forward, we're
going to learn more about difficult objects and how we can add a design
right on top. So I hope you guys
enjoy this lesson, and I will see you
guys in the next one.
44. Fabric Mockups: All right. Welcome back. We have this image right here and
what we're going to do is place that pattern
that we used in the previous lessons
onto this fabric. Now, the first thing
we need to do is separate our bottle and the flour in any method
that you prefer. I will grab the
optic selection tool and just go around the bottle, having Photoshop detect
the rest for me. I'll hit Q to make sure
everything looks good. Some of the edges are not ideal, but I could just hit
Q again and click on Photoshop's own
recommendation. Bring this in as well. Again, I think that looks a lot better. We do have something
like that going on, which I will fix
with a layer mask. So once you're done with
that, hit the layer mask, and we're just going
to make sure with our brush that everything
on the edges look fine. So right over here,
there is some problems. I'm just going to
introduce it back parts of the bottle
with my brush tool. Very subtle changes. And then to fix the overall
crunchiness on the outside, we can just go to the mask
and feather the edges a bit. So that's going to make
it a lot more soft. Alright, so there's our bottle. I'm going to duplicate
it and then delete the mask from our base
layer and call this bottle. Now we can duplicate
this one more time and call this the flower. On the flower layer, we're going to grab a flower. Just click at once, you can
see it detects it on its own. But to make sure it looks good, we have to go to the
other dedicated window. So select a mask, and I'll try the
refined hair option. Make sure everything looks fine. Believe we are missing
a few details. Once you're done cleaning up, okay and make another mask. Now, once I hide base, I should have two
separated objects. Think we are missing
a part of the flour, so let me just fix
that with my brush. Okay. Commander control zero. And I'll just hide
these for a moment. Let's actually group them. Call it objects. Hide objects for now, and do it like this. And now we're going
to go back to our selection tool and
hit Select Subject. Once you have this command shift I to get everything else, I'll hit Q to make sure we
got the most important parts, let go, and then hit
Command or Control J. So this is our fabric layer. Now on the fabric layer, we're going to duplicate
it to save it as that. So I will make a new document. Displacement map,
fabric, like, Okay. And over here, what
we're going to do is, first of all, get
rid of the colors. This is something you should
be familiar with by now. And it's something
you can really apply to any other scenario. So anytime you have fabric
and you have these folds, you do want to make sure that you are using
the adjustments at your disposal to ensure that those same folds show
up on your new design. Go to fabric, filter, gauge and blur small amount
just to smooth things off, and then save this as a PSD. It's a command or control
S, and just it safe. Let's go over here
and paste our design. There it is. I'm going
to use the same pattern, but you can go ahead and
use a different one. Place it once you're
done scaling, and now we're going to
clip it onto fabric. Now let's go to fabric itself,
filter, distort, displace. I will there is a
lot of curves here, so maybe 13 by 13 and then
stretch, warp around. And once you hit Okay,
it's going to ask you to import that same
displacement map. So we got all the folds in, and now all we have to do
is change the blend mode. Very nice. Now when I hide this, notice that there are some
areas that are really bright. That's not exactly being
accounted for in our design. So we're going to use our
blending options, alter option, click on the triangle
and just reduce it until it matches a normal
sun reflection. Click Okay once you're done, and then I'm just going to
blur out my design a tiny bit. So go to filter
Gaussian blur because it's on fabric and
not flat surface. So around three should be fine. Click Okay, and then
bring back the objects. So if I don't have the objects, you can see that some of
the design goes on top. But when I bring the
object layer back, that's being fixed immediately. So let's bring it back, and
there is my design change. Now, just for practicing sake, I have this image
for you as well. Real quick, we're going to see how to add the logo on here, so not a full pattern. And the good thing
about this image is that they're standing
at an angle, so we can see how
that's going to play out when we try
to put the logo on. Same procedure, grab the shirt. I click once, duplicate this, save it as a displacement map. And just do what we've
been doing so far. Two. Copy the design and then paste it on here, alter option to clip it, and then we're just
going to use our tools, cotter Control T to change
the perspective a bit. So if you drag the corner, you can see that we're able to match the way they're standing. Now, we didn't do
our shape method, which was to create a rectangle, adjusted because we don't
really have a rectangle. But a curvy shape,
so it's a T shirt, but there's a lot
of irregular folds that we can't predict.
So place that. I'll call this logo, and then we're just
going to distort it. Same thing. I think
that should work. Displace it like their shirt, and change the blend mode. Same procedure with
the blending options. Just be sure to hit
Alter option to make the faintness a little better. I could move this
around anytime I want. And then lastly, we're just
going to blur it out a bit so that it fits
the scenario it's in. Something like that. You can
always move this around. It's actually tried here. I think that looks better. Okay. So you can see how that
displacement map is accounting for the folds,
and that is perfect. Alright, so we were
able to put a logo on a T shirt in a few
simple clicks. In the next lesson,
we're going to go over something
more complicated, which is this
example right here. We do have this bottle
that has Pepsi on it. This is from pixels. And what we're going to do
is first clear out the can, so that's just a
blue can and then put our own design on it. So this will include
some warping, as well as all the
blending options that we've learned about so far. So I'll see you guys
in the next lesson.
45. How to Make Templates: Now, let's talk about
keeping our mockups. Of course, we can easily
just save it as a dot PSD. But I'm going to teach you
guys two other methods, which is really suitable, especially if you're
going to be using this mockup often with
different projects. So just for revision, we're going to make a dot PSD
file out of this project. Go to File, Save As. I'm just going to save it here. Call it. Bag. All right, so bag dot PSD. Save it. And now, whenever I want this, I can just open it
from that folder. Now, what if I was using
someone else's computer, but I needed access
to this file? So just go to file
Save again, same as. But this time, we're going
to save to Cloud documents. It's going to open
up this new window, and I'm going to
call it Bag mockup. It's save, and now
we can see that the extension becomes PSDC.
So there's a C there. And if I just use
another computer, log into my Adobe account, I can access this document. Now, let's see how we can save this document as a template. So I already have, like, a Smart Object here, and this is just
a regular image. So if I just open the
location where we saved the PSD file right here, close it in Photoshop. And open it again. Let's say I want to change the
background color. Then to grab my
main layer, select, subject, and then we're
going to add a solid color. Command or Control I, and now I got a new
background color. Net a little fine tuning there, but let's say this is the
change that I want to make. So if I save this right here, it's going to update my PSD. So if I close this, go back
to that document, open it up. I now have this background. So everything that I do is going to override the
original PSD document. Now, this is okay, but if I want to use this for
different projects, then it would be a problem. Maybe I want all of the images
to have a blue background, but I just want the logos
to change over time. And I want a different
document for each project. For example, I want one
document for myosin mockups. I want another document
for another logo. So I don't want to override
my One document with that other new logo because there is a chance that I might
have to go back to this. And if I have it saved as a PSD, it's not going to
be there anymore. So I'm going to
open my PSD again, like so, and now we're going
to save this as a template. So back that PSD, just add a T at the end. So PSD T and make sure that
your format is Photoshop. Safe. Okay. And now we're
just going to close this again. Go back
to the folder. We got the original and we have the PSDT which is the template. So let's open up the template and see how we
have untitled one. So it's no longer
bag but untitled. So this means that every time I open the template document, it's going to create
a new project for me. So this is great
because I get to create a project
for my Assin logo, another one for another logo, and just create as many as I need from the same
original document. So I'm going to make the
background different here. Let's make something
really vibrant red. And now I'm going to save it. It's going to ask me to save it as if this is a new project. I'm going to call this
Assin Logo mockup. Dt PSD, and now when I go back, I have a separate
PSD file from this. But if I open up my PSDT again, it's not going to be red. It's going to be
the exact way that we left it when we
saved it as a PSDT. Now I can make another one with a blue background and just
save this as another thing. Call it. Blue BG Mucu. Now I have a new document. So if you're still wondering
why you need to go through all this process when you could just save us
different PSDs, it's because when you're working with a client on the
other end of the project, there's going to
be a lot of times where you give them something, and they're going to be
like, Okay, that's good. But then later, they're
like, Oh, actually, it's not okay, and like, could you do this as well? So you're going to
realize that you don't have the original
document anymore, and you would have
to start over. Or that you made another
version for the client, but that ended up
overriding the original. And if the client was
asking for the original, you don't have it anymore. So this is how we can make
templates inside Photoshop. They're really helpful, and I definitely recommend
that you guys create one if you're going to be using a mockup
more than once. I hope you guys enjoyed
this short lesson. I'll see you in the next one.
46. Where to Find Templates and How to Use Them: So there are tons
of websites out there both free and paid, and I'm just going to show
you guys a few that you can use whenever you're in a rush and you're in
need of a mockup. So the first website
that we're going to explore is called FreePiC. I use this quite often myself. There are other things as well. You can see photos,
fonts, effects. And right here on mockups, you're going to be able to find a PSD file for
basically anything. So we got sign mockups,
frame, hat, clothing. And if I go into any
of these categories, I have the choice of downloading free ones and premium ones. So you can sign up for a plan and get high
quality designs, or you could just
get the free ones. Either way, the stuff on this platform are
quite high quality, and you can just
download them like soap. So you can download
this. You can see it's a PSD and a JPEG. So this was our first website. Let's look at another one. Which is called Yellow Images. Again, we have free
and paid options. You can go over here and
change the category to free, and I get all of these options. So let's try this bottle. I'm going to download
this by the end of this lesson so we can see how
it works inside Photoshop. Our next platform is WCDC, and this again, has
a lot of options, photos, vectors,
videos, and bundles. But if you search mockups, you're going to get a
lot of free options. You can also do some filtering
here for maybe editor compatible or Pro license, even choose the color. So I'm going to
choose the screen, and I'm going to get
mockups that are green. Our next platform
is actually pixels. Now, pixels does not give
you Photoshop files, but they do give you images
that are perfect as a base. So if I search
mockup right here, you can see I get a basework
of a blank piece of paper, a blank frame, blank
phone, bottle. So I would have to create
the Smart Objects myself. But luckily, we already
know how to do that. So if you do want to
start from scratch and make your own
original mockups, you can come over to pixels. Our next platform
is Adobe stock. We can go to the template
section, right maybe mockups. If you search mockups
under templates, you're going to have
a lot of options. Now, Adobe actually does
have some free stuff, so we can just go down to free and it gives
us some options. Now some of these are just
JPEGs, just like pixels, but some of them are
Photoshop documents. You just have to look out here. This is another JPEG and I guess the free ones are mostly JPEG. Let's try one that isn't free. Let's go over here.
And there we go. So this is a PSD team, as we learned, a
Photoshop template. So pay attention
here when you're downloading things
from Adobe stock. Now, if you do have
an account here, whatever you download will be
brought into your library, and that way you can just access it directly from Photoshop. So I'm going to download
one of these later on and see how I can use it
from my Photoshop library. The final platform is a popular one that
is Invodo elements. So just go to products I'm going to go over there
and choose graphic templates. Again, tons of options
to choose from. You can also choose
your program of choice. And we got all of these options. I don't think Invodo
elements has free items, but they have
reasonable pricing, so maybe you can sign up for it. If you don't want to
pay for these assets, you can just use any of the platforms that
I listed before. You just have to pay
attribute to the author. So if you're using their mockup, you need to write their name wherever that you publish it. But if you're just going
to practice it for yourself and not post it anywhere, then you
don't need to. So I downloaded this file from
the Yellow Images website. This is a TIF file. I can open it with Adobe
Photoshop. Here it is. You can see all these layers, and this is a pretty
common layout. They have all the
layers named for you, so you will not be confused. We have a label option, and we have a full label option. We also have one for the cap. So hue and saturation
stuff, the base object, drop shadow, the blank
image, and the background. I'm just going to
go into full label, open up the file here, and we can see
that I need to put it in the bottle design layer. So if it's a smart object, we know that we can just step a click and just add a design. So I'm going to grab one of the patterns that
we used before. Put it right above
and just scale it. Commander Control
S, and there it is. So the shadows and
the highlights, they are all already there, and that's a great thing
about these templates. Now I can just export this and
hand it over to my client. I didn't have to start over. I just had to place
in my design. Now, of course, this
is a free design, so I have to pay attribute
to the person that made it. Now I'm just going to bring in a mockup from my Adobe library. I do have an Adobe account, so I just paid for
a license there, and I'm going to open up
my library right here. If you're not seeing this,
just go to Window libraries. And I don't have to open
up the mockups that I get from Adobe stock,
from my finder. Instead, I can just go here and there's a
folder for templates. So these are the mockups
that I have downloaded. If I want to use any of them, I'm just going to right
click Open New Document. So this one in particular, gives me three options. And we can just take
a look at the layers. It's telling me where to put
my design, that will click. Let's bring in the same design. I'm just going to copy it here. Commander Control C,
Commander Control V, and just scale it so
it fits the screen. Commander Control S,
and there's my bag. It's looking pretty nice. Now, this was a PSD team, so it opened a new document. So that's how you can use
these documents and a list of websites where you can download really high
quality templates.
47. Geometry Level 2: We're going to see
how we can add a design onto three
D geometric shapes. So this right here is a cube, and we got this
diamond shape as well. So this right here is an image. It's not a three D model. We're going to begin with what we did in the
previous lesson, which was to make the
shapes, combine them, make them into a smart object, and then use the
perspective warp. But last time we just
had a box like this, and here we have
a top layer too. So this is actually
simple geometry. We're going to begin
with the rectangle tool. Choose a random color
just so we can see, draw your first shape. I'm going to make
it into a square because I know this is a cube, so hold down shift, click and drag and let go. So that is my first shape. Let's make another one
with a different color. Gonna deselect that shape. Get another vibrant color. Start from here, click
and drag hold down Shift. Once it snaps, we
know that it's equal. Let go. Now I have two shapes
right next to each other. Now because we have a top, we're going to have
to make a top layer. G to grab them both, command T, push them down, and make
another shape above this one. Let's get a different color. Start from one corner, click and drag while
holding down Shift. Let go on SIT snaps. So I have three shapes
because we have three sides. Before we move on, zoom in
with your scroll wheel and the Alt option key and make sure that these guys are
right next to each other. So I just had to pull that down. We don't want it
to be like this. Pull it down. Let's zoom
out. Go to the other side. Not looking so good.
And if you saw that your shape is slightly
larger than the other one, you can just grab the tool again and pull it down until
the purple lines show up. If you're not seeing
the smart guides, which are the purple lines, go to view, show, and make sure that smart
guides are turned on. All right. Let's check our green shape before
moving forward. So here it's a little short. Grab the tool again
and pull it forward. So now that they are right next to each other with no gaps, we're going to merge them all. Grab your last shape,
all down shift, first shape, right click, Convert to Smart Object. This is going to collapse them all and give you one layer, which is a Smart Object. So now that I have this,
I can go ahead and use Perspective Warp and place
it right above my cube. Let's put it in
here. Go to edit. Perspective Warp. I'm going to get
the layout first, and I'm going to zoom in a
little space bar to move the canvas and basically
get the three shapes. So that's my first shape. Don't worry about the
corners right now. We're going to fix that later, start from another corner, make sure they meet
in the center, and then do the same
thing with the top. Now it's time to
check the corners, so we're going to zoom
right in and make sure that we got the
corners perfectly. You should have a
shape like this. If you're seeing maybe
two sets of points here, then that means that you did
not connect your shapes. So in total, we're going
to need eight points. If you have more, then
you would have to start over and make sure the
layout is connected. Once you're done, head to Warp. And just pull them down so they meet the actual
edge of your cube. It's going to take a
while to get it right. Focus on the corners first, and then you can go
in and fine tune it. Go to just get rid of
the opacity so I can just see my point, maybe just a tiny bit
and just fix this up. Once you're done, hit this check mark, and we got our shapes
perfectly fit for the cube. All right, so we're going
to dabble click here. I have my shapes, as you
recall, one, two, three. Let's group them together. Grab the first shape,
shift, last shape, Command or Control G. I'm
going to call this shapes. Let's bring in the pattern. So right here, I
have two patterns. Going to open this up. There's a JPEG and an APS if
you want to do it yourself. Drag your pattern right above. Let me just rotate this. Scale it so it covers
the entire screen. Hit Okay, and then we're going to hold down
Option or Alt, get in between the two layers
to make a clipping mask. So we want the design to
go inside the shapes. Once you're done, hit
Command or Control S. And there is our pattern. So let's have this
blending better. I'm going to change the blending
mode to something else. I'm going to go to Color Dodge
because my shape is black. We will not be using multiply. But if it was white, you
would have to use multiply. So I got my shape right here. Open layer styles, and because
our shape is mostly black, we're going to work
with the dark side in the underlying layer. So alter option, click and drag. And now you can see we got
the shadows in perfectly. The highlights are
already pretty visible, so I'm not going to
be working with this. Let's go back to perspective
warp and fix this. Just double click and you're
going to get back there. Going to kind of push the shape outside
of the cube border. This way I can just mask it out and I won't
get this problem. The most important
part is this area. So the rest, you can
kind of pull them out. And that way, we can
mask things around and also make sure these
two parts are matching. Alright. Let's turn this off, grab the background layer, select subject, and we're just going to grab
our design and make a mask. And I'm also going to blur this out a bit to make
it more natural. Cajon blur, maybe four pixels. So we got our design right now. I just have to go back
in and fine tune it. I can see that here,
we did something, disable your mask
layer and just fix this area which we said is
the most important part. All right, there's my cube. And we were able to do it
with this perspective warp. So it doesn't matter what complex shape
is in front of you. You just have to
kind of deconstruct the shape and see the amount
of sides that it has, and then just make a cut out as you would with an
actual piece of paper. So if I wanted to make a cube with three sides
from that angle, this is what my piece of
paper would look like. Then I will just have
to glue the sides. Let's also duplicate
our background layer, bring it right above, and change the blend
mode to soft light. We can decrease the opacity
for a more natural look. So this was how we can
put a pattern on a cube. In the next lesson,
we're going to explore the limitations of the perspective
warp using this shape.
48. Mockups with Warp Tool: Now we have our final mockup, which is this soda can. And what we're going
to do is replace the logo that you currently
see with our logo, which we have used in
the previous lessons. So before I go in here, I just want to follow this style and put a text
underneath my logo. So I just made a new
document with that art, and this is the same
from last lesson. So you probably have a document opened just for this piece. So alter option, resize
it as you see fit, place it in the center,
and I'm just going to grab the text tool and
just type something. Let's grab a nice
font color white. And give ourselves a slogan. Alright, let's
center that as well, grab both of them
with the move tool and then position it
right at the center. Now, going back to
this, things are a lot more different than
the previous lessons, mainly that we first
have to clean up our soda can and then
proceed to do other stuff. As always, make a duplicate
of your base layer, and then using any tool of
your choice, grab the can. I'm just going to use
Object Selection tool. It's pretty simple.
Click once and it perfectly isolated
the soda can. As always, you can hit
Q on your keyboard and clean up any areas that it may have
missed like this one. White brush to introduce, black brush to remove. Once you got your selection, we can go ahead and
make a layer mask. So now I only have the C. Now, what we're going to do is
save this as a work path. So commander control,
click on the mask itself, right click with any of
the selection tools, and then we're just
going to make workpath. Alright, I'll just call this C. This is in case we need it. We may not end up using it, but it's always good to have a backup somewhere on Photoshop. All right. Now, what
we're going to do is go to Base Copy and I'll call this cleanup
or just clean. Using any tool of your choice, I'm going to use a Lasso tool. I'm simply going to start grabbing Alright
let's click away from the path and avoid
adding both of them to the selection because it
may give you weird results. So I'll start with the word, right click or just hit
here and put remove text. Generate, and let's
see what we get. And as you can see, that's a
pretty good removal process, and it even followed the reflection lines that
we had on the bottle. Once again, go back to clean, and now we're going
to grab the circle. Don't worry too
much about the edge here because we do
have that layer mask. And then we're just going
to clean up anything that fell outside
the edge of the can. Hold down shift if you
missed the spot like I did and introduce that
to your selection. Once again, remove circle in
this case, and hit generate. There is our clean can. We do have options
here as always, so you can just skim through. I think this looks
the most natural, so I'll just upscale it. And I believe we can do the same thing here.
I forgot to do that. Let's see. I think this one looks better.
Enhance the detail. Too small to enhance,
that's okay. We're going to blend
everything together, anyway. Now, when you zoom in, you will notice some weird cut offs. So if I click away, you can
see this awkward line here. We can fix that once we merge
everything at one layer. Before I do that, I do
notice the little logo. So let's go back to clean and
get rid of this guy, too. Rest of the texts are fine
because we're going to assume that our coffee
can also has ingredients, so you shouldn't worry
about that too much. Remove loco. So now that I have a
clean surface to work on, I can go ahead and merge all the layers so that I'm
only dealing with one. Let's hold down Command and Control and click
on the layer mask, then grab all of
the generations and original right click
and merge the layers. Since I have the
outline selected, I will make another mask just in case we generated something
outside of the bounds. And now we have one layer.
Going to call it can. And now what we're
going to do is make the shape that's
going to hold our design. So grab your shape tool, grab a more vibrant color, click and drag on top
of your shape your can. Right click and convert
that to a Smart Object, and I will call this design. So with my design
layer selected, I'm going to rotate
it by holding the corner and then scale it so that it's
fitting the entire can. Next, we can lower the
opacity, right click, hit Warp, and match the
corners to the can itself. Once you're done,
use the handles to further refine the curves. Recall that the longer
the handle is out, the curvier it's going to be. And if you even wanted
to get rid of a curve, just hold down Alter uption
and click on the corner. Over here, we have to follow the line that you
can probably see. So just use the
handles until you are satisfied. All right. Now the reason why we're not considering this part or even bringing the shape
all the way up here is because our design
doesn't have a background. If you did have a background, say, you want to put
a pattern on this, you would use your corners
would now be over here, and then you would hold down
Command or Control to make a new grid and then adjust
it up here as well. But we're just going
to focus on this area. Now notice that the grid
is facing towards you, whereas in the original, the Pepsi logo was over here. So to match that, we
can just click and drag the center and even grab the bottom to make
sure it all looks good. And there we have it.
Just make sure that your lines are not squished in, so you may have to grab the tops and pull them
along a little bit. Once we're done, we can hit the checkmark and increase
the opacity back. Table click on the
Smart Object layer, high rectangle one, go to your design, grab both of them,
Commander Control C, and just paste it here. I'm going to have it at the
center, Commander Control S, and our design is
now on top of the C. We can now change the blend
mode into something else. Lighter color looks good. And now this tells
me that there are some distortions that
I didn't account for. So what you can do is go
on your design layer, command and control team, and hit Warp again, and it has your things saved
because it's a smart object. So now that I have to
design, I could, like, play around with it and
even change the corners. If I saw that it's
going to help, which in my case, it is. So I'm going to match
the corner with the edge of the ingredient list, and that is looking much better. Once we're done, we can hit
the checkmark and then use the blending options on our design layer to account for the reflections on the can. Alter option, click on
this triangle and remove until it's matching
those highlights and the same thing with shadows, but you got to be
careful so that you don't take too much from this. Something like this, click
Okay once you're done. Now the next thing
we have to do is blur it out because once again, the cameras focus on
one particular area. Before I do that,
I am going to hide this and clean up this
part like we mentioned. You can grab your brush, get a nice size, lower the hardness all the way, and keep your flow
at around 20%, grab one of these colors, and then simply
try to draw it in. All right. Let's merge the two layers with
Commander Control E. We don't need the mask anymore and blur this
out a little bit. Convert it to a Smart Object. Use any of the blurs that
you're familiar with. And then bring back your design. I will lower the opacity a bit from the blur itself
and then hit. Now let's go on to design
and do the same thing, but I do want to have
that mask effect. We're actually
going to duplicate the design layer and
call this design blur. On design blur, we're
going to add our blur. Make your layer
mask, gradient tool, black to white, and
just click and drag. Use the key right here to
adjust the transition. I think that looks good. Now we got ourselves a good
blur effect for the can. You can lower the fill just to make it a little better,
and there we have it. So that concludes this
particular mockup. We use the Warp tool, which we learned about already, but use it to our
advantage to distort a design onto the shape
of the can and also, of course, cleaning
up the can of any previous design
that we didn't want. So you can repeat this
with any other can, any other bottle, and the procedure would
be the exact same. I hope you guys
enjoyed this lesson. I'll see you in the next one.
49. Metallic Logos Pt. 1: Whenever you're looking
for a logo mockup, you're going to come across a lot of metallic looking logos. So that is actually
called the chrome effect. And in today's lesson go and you give that effect to a logo. I'm starting with
this background. This is in your resource pack. Hit Command zero to
make this full screen, and before I bring my logo, I just want to stylize it and make it look
a little bit darker. So let's grab a
curves adjustment, clip it and make it darker. Next, I want to
remove the color. So instead of making
a new adjustment, we're just going
to go up here to image adjustments and
then go to desagurate. So now it's gray. So that's my background. Let's bring in the logo. So in this folder, we have a bunch of files. I'm going to grab the
no background dot PNG. This is the logo
without the background. Scale it up, position it, okay. Let's call this logo, and the first thing you want
to do is to convert this to a smart object because we're going to add
a lot of effects. So before we start, I'm going
to show you what I mean by a metallic logo or
the chrome effect. So let's go right here and
write Logo chrome effect. So this is what I mean. We're going to turn our logo
and have it look like this. Alright, so as you can see, a lot of them are gray, but you can turn them into colored ones later with
another color overlay. So we're going to start
with this effect. Later, we can add color. So grab your logo,
effects color overlay. So the color that
we want to put is actually like a grayish color. And I'm going to grab this
one B two, B two, B two. So it's like a light gray
color that I'm going to use. So set the blend mode
to normal pay 100. And now let's add
our first effect, which is going to give
it that three d look. That effect is called
Bevel and Emboss. Check it, and already you
can see that it's as if our logo just got thicker
and it has an edge now. So go over here and just we're going to
change the way it looks. First, we're going to
begin with the style. So we have many options here. The one that it's on by default just does
a general thing, but you can have it
go on the inside, the outside, have it go around the stroke and kind
of bloated as well. So this is what it
looks like as a pillow. Stroke. We don't really
have a stroke so there's nothing inner bevel
and outer bevel. We want inner right now and we want the
technique to be smooth. We don't want it to be
chiseled or anything, want it to be without
that many sharp edges. Smooth is the one we need. Next, we're going to increase
the depth. This is 100%. It's pretty subtle, but we're
going to push it in and add quite a lot, 600, maybe 700. Now you can see that the
edges are more intense. Have a direction go up. We don't want it to
go down. O is better. Next, we have the size, which is one right now, but we want to make
it quite large. So I'm going to go
with, like, maybe 38. Then we want to soften this
out by a little bit more. Next, we're going to
go down to shading. So shading is going to
work with the darks here. First, let's change the angle. You can see a preview here. When I change this, that
thing is turning around, and you want to choose the right shading angle
for the best result. So let's go with 113. That's good for me. Make
sure this is checked off. We don't want a global light. Next, for the altitude,
I'm going to increase it. This is five right
now, but I want it to be maybe like 32. Let me check this as well. Maybe 115 degrees. Let's increase the
altitude to 30. So 11530. Now let's work
with the gloss contour, which is the wider part. Make sure that this is
unchecked. We don't want this. Then go up here, and we want to make sure
that this is linear. So it has to be this. If it's something else, then
just change it into this. All right. Highlight mode. We're going to have
it be on screen. The color white. And we want a bit more than
what we have now. Shadows, have it on multiply and increase
the opacity as well. All right, so this
is the first step. You can see that it looks quite different after
these settings. So now to collapse these, we're going to make
the logo layer into a smart object again. So now when I go in
here, double click, I still have all
of these options, but not here anymore. So we're going to make another
bevel and emboss style. Let's go back here
actually. Double click. Layer Styles, bevel and emboss. But this time, the settings
are going to be different. Now instead of inner, we're going to go to outer. It's on the outside
and not on the inside. Technique is still smooth. We don't want anything
strict like this. The depth is way too much, so let's reduce that
to, like, this much. But on something subtle, have it be an up and
not down because that's going to kind of
go inside the background. The up here, the
size is way too big, so let's reduce that
to, like, nine or ten. Reduce the softness
because this is the edge, and we want it to be sharp. Alright, now onto shading, we're going to keep
the angle the same, and the altitude is going
to be the same as well. So don't touch these.
But the one thing that we're going to
change is the contour. I'm going to change this to
list so I can see the names. And these names will actually tell us a bit about
how this is going to work. So I'm going to go to
Ring double click once, and you can see we
got that nice edge. Leave the highlight
and shadows as it is, and now we're going
to add some glow. Then I'll soften up the
edge here a bit, actually. Okay. Go ahead and
add a inner glow. Click on it here
to get this panel, and we're going to first of all, change the blend mode to screen because we
want it to glow. Change it to screen,
increase the opacity. Have the noise be at zero, and we're going to
change the color to white because the glow is really important here and leave the gradient be like this, white to 0% opacity. Now we're down to
the techniques. Again, we want it to be soft and not like
precise or anything. Have the source be on the
edge and not in the center. Choke we want it to be
something like that. It's like a little
edge difference. Then we want to
increase the size. So this is what
we're working with, and this is what the
choke looks like. So let's keep this about 11 and have the size
be something reasonable. 13 pixels is good. Next, we're going to
come down to quality, have the contour be
linear. Just open this up. Go up and choose
the first option. Linear and have the
range be at 50%. Already, it's coming together. Let's add a gradient overlay. So change this to color burn
and increase the opacity. So we can get that gray look. Now go onto the gradient and we're going to
change this up. So go to basis, grab
black to white, pull the white
towards the center, make another point at the
end, and make that black. So the glow is going
to be in the center, the edges are going to be black. This is what you want. Hit okay. And again, linear. We don't want radio or anything. And then we want to
reduce the size of this so we can get some shadows. 94% is good. Finally, we're going to add
some drop shadow just to make this logo look three
D. Drop shadow, have it be on multiply
and increase the opacity. Use the same angle that
we did use in here, 115, type it in here or use your arrogis up or
down to add or remove. 115 for me, I'm going to increase the distance
to somewhere like this, 29 pixels, turn the
spread to zero, but increase the size. To make it softer, 18
pixels, and there we are. So it's looking pretty good. You can always go back to these. I'm going to go back
to my bevel and emboss and just work with the size and
soften it up a bit. Reduce my high light opacity and work with my shadow opacity. Inner glow is too much. I'm going to reduce that too, just so I don't get that ring. So play with these and
see what looks best. I'm going to hit Ok, and now we got all
of these effects. Now, let's make a
curves adjustment on top of this clip it. And basically, what
we're going to do is to intensify this metallic look. And we're going to begin with
our shadow in the corner, bring this guy up, make
another point, bring it down. And already you
can see that we're getting that metallic look. So let me do
something like this. Maybe make another point
here and just keep working with it until
you get a metal look. So we're almost
done with our logo. In the next lesson,
we're going to add the finishing touches and get ourselves a
really awesome look.
50. Metallic Logos Pt. 2: So before I move forward, I'm going to just blur
out my background, so the focus is on the logo. Let's go to filter, blur, caution blur and just
blur this up a bit. Next, I'm going to
add a winner effect, so the focus can be on my logo. Let's make a levels
adjustment above your curves layer
and just reduce the highlights. All right. Next, I'm going to make a
circle right in the center, hold down option and shift
that's out on Windows, and just drag out until you get an eye circle around this. Right click on this,
make selection. Then go to your levels. Side this, delete the
current layer mask and make a new mask using this
Command or Control I, so the darkness goes
around the logo. We can get rid of
the circle now, double click on the mask
and feather out the edge. Go back to your layer
and reduce the opacity. So it's just a little
ring that's going to help de viewers stay
focused on my logo. Okay, the good thing about this is that
it's a smart object. We learned about this. Do click once. You're going
to get in here. Dabo click again,
and this is where we get to add new stuff. I'm going to make a circle
here just for demonstration. Close this Command S on
this one. There it is. Command S on this one. And there's my little circle. And we already know
how to make templates, so I can just save this. And every time I get
a logo from a client, I just paste it in here, save the dot PSBs and then I
can get the exact same look. All right, so let's
delete this circle, save it, and now it's gone. Okay. So now let's make
a snapshot of this. Before that, I'm going to make the side of this
a little bigger, so it fits the screen. If you need to, you
can change the levels, but it's okay for me. Hold down Option
Command Shift E. That's Shift Control, Alt E on Windows, all
at the same time, and you're basically
going to make a snapshot or just
like a merged layer. So they're different.
Now on this, we're going to add something
called a lens flare. You don't have to do this,
but it's a nice touch. So go right here to filter while selecting
your new layer, filter render lens flare. Alright, so notice
that little light. That's what we're making here because this is a metal now. We wanted to look the part. So I'm going to go
with this option. You can choose
whichever you want. I'm going to go
with this one and put it maybe on the
most brightest area, which I will choose
it to be here. Then just lower the opacity until you get something natural. Hit okay. And there
is my lens flare. So now it looks like the
light is actually bouncing off my metallic logo,
and we're getting this. So it's a nice touch. Gonna move this
down. There we go. It's a really fun
way to showcase your designs to clients or
put it on the Internet. It's a really popular style now. And if you go to, like, a asset website, you're going to get a lot of
the similar style. So it's pretty popular nowadays, and it also looks cool. Now, let's add that color
that we talked about. Maybe you want the
metallic look, but you wanted to have
a little tint, as well. So we're going to
group the curves layer and the logo layer, Commander Control G.
So on top of this, we're going to make
a solid color. And we can choose whatever we want when I get a magenta color. Then we're going to
clip this to the group. Option or Alt, click in between and just limit it to our logo, then simply change the
blend mode to color. If it's too much,
you can just reduce the fill and make it
look more subtle. You can always dab
a click and get another color and just make it look the
way you wanted to. If you want it to be colored, then you would
have to repeat the emerging and the
lens flare step. So just do it before
you do this one. So this was how you can get this metallic look using logos. So I hope you guys
enjoy this lesson. I will see you in the next one.
51. Mockups Around You Pt. 1: Let's see how we
can create a mockup out of the objects that
are actually around us. So I want you guys to go
out in your rooms and find two objects that you would want to
turn into a mockup. This could be anything
from glass cleaner, a tissue box, a snack
box or anything. Take a photo with your phone, nothing fancy, bring it into Photoshop, and
then we can begin. I took two photos with my phone. I didn't use a
professional camera or professional lighting, my phone, snapped a picture, and now I brought it
onto my computer. Let's go ahead and
import our two images. So the images are right here. Going to open them up.
I have this bookshelf, and I want to add a new
design onto this book. We also have this side. Next is a sanitizer bottle that I just placed on my couch. So I'm going to add a new
design right over here. So as you can see, it's nothing fancy, just regular items. That you can find
around your house. Commander Control zero
to fit to full screen. And now we can begin. So first, I want you guys to
analyze the items. This right here is a rectangle, and we have a thinner
one right next to it. It is a little curved, but we can just use the Warp
tool to get that curve. But it's really
important for your image to be edited before
you add mockups to it. So I did not edit my
images right now. I just got them in raw. But before we begin
adding on the design, we're going to head over to
filter camera raw filter. So let's begin with
the easier one, which is my sanitizer
spray bottle. I'm going to do the same thing. Let's begin by making this brighter by increasing
the exposure slider. We need some contrast. Work with the highlights, the shadows, and I want to add more color
from this couch. Alright, so now my image
is looking a lot brighter. This is what it
looked like before. This is after. So it's bright. The colors are popping. I'm just going to change the
hue of my green. All right. So now that's looking better. And one more thing is that
I want to rotate my image. It's kind of tilted.
So just go to geometry and work with the
horizontal line first. So the bottle is
facing towards us. And in terms of rotation, just use the guides
that you see right now and make sure that
the bottle is straight. All right. Let's also scale this up so we can get rid of those transparent areas. All right, so there's
my image before, after. It's looking a lot more bright. It got some color, and we're ready to go. Hit okay. And now you can see that
my image got updated. So there's no new layers,
no adjustment layers. And this way I can just
keep things organized. If you want to keep your
settings for camera raw, you need to change this
into a smart object. So let me go in here
again and maybe add some cold temperature,
negative eight, okay. And now I have a
camera raw filter, tapo click and I'm going
to get that negative eight so I can continue
from where I left off. You can also do this before
you start your adjustments. I was certain of my adjustments, so I'm not going to do that, but this is how you would
keep track of the stuff that you use and always
be able to go back. We got this. Now let's
analyze our bottle. We clearly have a
rectangle which is wrapped around this bottle. We have a slight
curve right here. The design cuts off here
because it's wrapping around. And we also have, like, the cap, which is currently white, but I could change it into a different color if I want to. So first, let's go ahead
and make our base design. Grab your rectangle tool
and just make a rectangle. Make sure that the top and bottom meets the
height of this label. Any color is fine, lower the opacity, convert
this to a Smart Object. Commander Control T,
right click, Distort. So first, I want to meet
the corners of the label. So here we have a curve. And instead of making a
rounded corner rectangle, we want to make a
regular rectangle because later we can mask this out and
get a cleaner look. So do something like this,
have the edges match, but the corner can kind
of peak out like this. Let's go down and
repeat with this side. All right, so I got
the corners in. We don't know where the
other two corners are, so I'm just going to
leave it like this. I can't, move this down so
I can get the same line. There we go. Okay.
Command or Control T, Warp and go right here where
there is the Warp custom. These are some presets
that you can use. And when we scroll down, we can see that we have
a cylinder option. The bottom section
is a cylinder, so I can just use this, move these points around and
save myself the trouble. We had the corner set. I'm going to drag
this guy and pull it until I meet this line. Pull this guy in closer. You don't want to stick to this, but instead have it go a
little further because I want the design to get cut
off just like this area. So instead of sticking, just pull it to the side and try to match the other curves. Alright, looking good. And notice these little
lines in the middle. These are actually what's
going to give your design that curve because right now
it's almost a straight line. You're going to get a flat look. So if you hold down command,
you're going to get this. Click on any area,
and you can use it to create that curve
for your design. So as you can see, the
letters are not flat. There's a little curve. So I'm going to hold
down command right here. Click and pull this down until it meets the
baseline of the text. I'm going to put one
more in the center, and then we will
get a good look. Alright. I'm gonna check
the corners one more time. Let's hold down optional alt, click on the handle
and just pull it down. Like so. Pull this
guy down a bit. Remember that it's better to
be on the outside than to be on the inside because we can always
mask out those areas. Alter option, work
with the curves. Try to get something
nice and even. I'm going to bring this
guy a little closer just so I can get
a nice even area. So this is what it looks
like. We have the curves. We got the corners, and the section here is a bit
larger because as I said, I wanted to get cut off. Hit the check mark
once you're done. So here I actually
reduce the opacity before converting it
to a Smart Object. And here you can see that the
opacity in the fill is 100. So don't panic because if
you dab or click on this, we're going to get
the exact rectangle that we made in the beginning, and I can just bring
back the opacity here. Commander controls,
going to check it. Looks good. And now I can
go back and put my design. So in your resource pack, there are two designs, one of them for the book, and one of them for
the cleaning product, which here is a disinfectant, but ours is a sanitizer bottle. So we have many options here. I just made this
cover design that PNG from the given EPS file. Track this right
above, alter option, and just pull it until it
reaches the full screen. Okay. Command or Control S. Let's see what
that looks like. So it has that curve just as we want it and things are
getting distorted. We have the curve.
Everything is looking good. So the design is actually a
little short, and to fix it, I'm just going to use the colors that I see to make this
into a full screen design. So if you want to manipulate the text and change
their position, I also made a
converted design.ai. Just open that, and it's
the exact same thing. So I can just maybe
move the text around, work with the E,
and do all that. If you know how to
use Illustrator, then you can do that here. So I'm going to go
back to Photoshop, go into image and
check my Canvas size, which is the size.
Change it here. So it's about 59 by 53. With that in mind, I can go into the AI and change
this right here to 59 centimeter
by 53 centimeter. So it's going to
change my canvas size or my artboard size, actually, and I get
to scale it in here. Now, the reason why we're
not scaling in Photoshop is because things are rasterized there and we're
going to get a blurry look, but everything in
Illustrator is vector based. So I can scale this
as much as I want, and I will not get
a blurry look. Grab your design with the
direct selection tool. Command I'll shift,
and just scale it from the center until
it reaches the end. Next, I'm going to grab
my background stuff, which is the last clip group. Just press this button, hold down command, and
just stretch things up. There you go. So now it's
fitted to my screen. Now I'm just going
to grab the text. Hit V on your keyboard, Duble click until
you enter the group. Double click again until
you can just grab the text. Wherein layer one group, another group, and now I can
just move the text around. So we had this guy
we add this text, pull it up and grab these three, select one, shift,
the other two. Use the align options up here to make sure that
they're in the center. Let's grab this guy down and
make this guy a bit bigger. Hold down shift so we do
not distort it. And right. There we go. If you want to
get rid of these curves, just go to your clip group, which is for your background. The top rectangle is
your clipping mask. Click on the side,
and you're going to see these white circles
on the corners. I just pull them up until
they fill up the screen. And now I have a
full screen design, which is the same size
as my Photoshop file. Just be sure to not put any
of the text near the corners. That's a common rule
with product design. Make sure everything is
based in the center because the edges might get distorted
and you do not want your, for example, L to be here
and your M to be here. So for the text to be readable, we want to put it a little
further away from the edges. I'm also going to save this illustrator file for those that don't
know how to use it. So converted design.ai
is this one. So you can keep it like this, but I'm just going to get rid of these top text,
new 50 millimeter. I'm just going to keep
my design super simple and keep the main text as
well as the side text. This is optional. You can put
as many texts as you want. Export this as a new
converted design. So P&G, same settings. Then I can come back to my PSB file and add my
new converted design. A little off. Just simply use
distort to meet the edges. Alright, Commando Control S, and there is my design.
So it's looking good. We can see that around here, things are getting
a little distorted. That's exactly what we want, because that's what happened
with the original design. Alright, so I got my design.
Let me just call it this. In the next lesson, we're going to see how we
can have this blend onto this mockup and how we can clean up this mockup so
we get a white label. See you guys in the next part.
52. Mockups Around You Pt. 2: And now it's time to clean up the label and blend
in the design. So go on your layer zero. I'm going to call this label. So duplicate your layer, command and control J, and I'm going to turn this
back into a normal layer. Then using my tool of choice, which is this one,
I'm going to go around the text
and the graphics. Once I have my selection, I'm going to right click with the tool and just fill
this content aware, 100, color adaptation,
and hit this. This is not going to
do an amazing job, but it will get rid
of most of the stuff. And I just need to get
rid of this centerpiece. So already, we got rid
of a lot of things. It just needs a little
bit of cleaning up. So to clean up because
it's at the center, I can use any of the tools. We can try content
aware fill again. Try to get this to
be less dramatic. I'm going to open
the panel here. We got the preview, which tells me exactly how
it's going to turn out. So this is pretty
good if you saw that that Photoshop
is sampling from layers from areas
that it shouldn't use minus and get
rid of those areas. So I don't want
it to sample from the liquid or the
transparent area. And you can see the updated
version up in there. Also, be sure to remove
the area that has text, so it doesn't bring in
more of those colors. Alright, so it's looking good. I have it on the
following settings. I'm going to hit output to new layer just in case
I need to redo this. Hit okay. Normal copy. I'll just leave it as that. Command or Control D, now we got rid of
most of the problem. Alright, so I'm happy with this. I'm going to merge
these merge layers. I'm going to use
the Clone tool or the patch tool,
whichever you prefer. I'm just going to clean this up. So I'm going to do that, and
then I'll be right back. Okay, so I cleaned up my label. All that's left
is the side area, and I'm going to show you
guys a way in which you can fix things up without
going past a line. So grab your layer, the
one with the healings, get any of the selection tools
and just grab your bottle. Hold down Shift to
add to a selection, then alt to remove. I zoom in right here.
Shift, get these areas. Then hit Q on your keyboard and just fine tune things with
your white and black brush. Once you're finished, hit Q, and we're going to
hit the mask button. So now what I'm going
to do is to go on the bottle image and use
the tool that I was using. So the Clone tool, hold down option, sample area. And now once I press on it, you can see that I'm not going past the
edge of the bottle because of our mask.
So just do that. Just be careful of this area because we didn't
make a mask here. You just made one big mask
for the entire bottle. I have my soft round brush,
but if it's too soft, you can just increase the
hardness. And there we go. Now I have a white label. So my white label is there. If I bring back the design, we can see that
it's going to fit perfectly when I change
the blending mode. Now grab the same mask,
Command or Control, click, go to the design
and make a mask. So now the design is also
getting cut off after the edge. Now let's use the
blendif options, starting with white,
alteroption, click and drag. I want to bring
in this highlight that the bottle actually had. And I want to bring
the highlight that the bottle actually had. I okay? Now let's
grab this layer, duplicate it above the design. I will call this shadows,
duplicate it again. Call it highlights. So the highlight layer
needs to be screen, Shadow layer needs
to be multiply. Of course, they are
a bit much to work with the opacity until
you get something good. I'm going to start
with the shadow layers just high highlights
and work with the opacity here and
bring in the highlights. They're supposed
to work together and give us a good result. Now the problem is
that the shadow and the highlight is going
all over the bottle. We just want that to
happen for the design. To hold down commander control, let's first delete
the current mask. On both these layers, command or control on
the design itself, not the mask, and then we're
going to make a mask here. So it gets limited
to the label alone. Scrab it again, and there we go. Let's actually
clean up that area. G use the colored black
and my brush, actually. Hold down shift
and just go down. Same thing with shadows. Get rid of that area.
Zoom in for the curves. Problem is right now is that
the label is way too sharp. So if I hide everything, you can see that the items
on the bottle are blurred, and that's pretty natural. Now let's examine the bottle and decide what type
of blur I need. So here, everything is blurred, but around this point, things get in focus. So I'm going to need a
blurring technique that will kind of give
me a gradual blur. Bring back the design. Cut to filter, blur calorie
and choose til chi. So that's going to give
you these two lines, and here it's going to be blurry, here it's
going to be sharp. I'm going to delete the current one and make
a new one right here. So this is the point where
everything to be in focus. I can just use this
guy to blur things up. So now let's rotate this just
as the bottle is blurred. You can also use the slider up here to deal with
the blurriiness. I'm going to stick
with nine pixels. Our layer is a smart object, so I can always come
back and change it. Alright, that's looking good. Now let's zoom in here. And just make a
mask for the label because we mentioned that we're leaving the corners sharp so that later we
can mask it out. And here you can see
how the designs turning really dark when it
is outside the label. So let's just group all of these design shadows
and highlights, Commander Control G. So all the designs
are in this group. Call it design. Turn
this off for a second, go to your layer,
the normal one, and this time just
grab the label. So the rest of the
bottle is not important. Hold down alter option to
remove and shift to add. Alright, so here is not that important because we
already cleaned it up. The only important
areas are the corners. Hit Q and now make a mask
on your design group. And now when I zoom
in, you can see that we're not getting
that black line. If I disable it, this is what it
looked like before. And this is what it
looks like after. It's a little sharp,
so let's dab a click and feather out the edges. One pigtol, repeat that onto the other mask because we're not trying to get
anything to be sharp. One pixel, and finally, one pixel. Looking a lot better. This one, you don't
really need to do that because it only worked
with the middle section. The blur is a bit much, so let's go into the blur
gallery and make it less. Strike seven and instead increase the range
here. Click Okay. Now I'm just going to go back to my blending options.
It's a little much. So I'm going to remove that and avoid getting those
pixelated lines. I'm also going to reduce the opacity and make
it a little faded. So maybe like 93. 96. And everything is
looking pretty good. Now let's go ahead and
bring everything together. I'm going to add a gradient
map above everything, maybe a black to white. Let's switch it right here. Hit okay and change the
blend mode to luminosity. So that's going to give
my image some contrast, reduce the opacity, and
that's looking good. Let's add another gradient
map this time for color. So explore the different
things that you have. I made this one
myself, green to red, and then I'm going to change the blend mode to soft light, reduce the amount, and
it's going to give me this warm glow going
all over my image. Let's get a curves adjustment. So you can stop here, but
if you want to, like, color the cap, you
can do that, too. Below all the new adjustments, I'm going to make a solid color and choose the color of my cap. So let's go with, like,
a dark blue. It okay? Delete the current layer mask, hold down command or
control on the mask, and then make a new mask here. Next, we're just going to
change the blend mode. I'm going to go
with linear light. You can also go
with WivD, grab it. And now I just need to
remove this section. So just get rid of the opacity. Maybe keep a little bit. Get your brush with the color black and just
remove this entire area. All right, I got my ring. Let's bring it back to
the number that we had. Maybe I can grab the color here. Try to get something decent. Let's reduce the fill, get a light color, and just
change to blend if options. So whether you have a
professional camera or not, you can take a photo, add the mockup onto it and
just send it over. So this was how we can add
a mockup onto this shape. In the next lesson, we're going
to add it onto this book.
53. Mockups Around You Pt. 3: Now let's add a design
onto this book. We're going to begin
with the same procedure that we did in the
previous lesson, but we're going to
add some new steps. So before we get started
with making the shapes, I'm going to first
measure my book. So grab the ruler
tool right here. It's underneath the
Eyedropper tool. Click and drag to the
other end of the book. So that's how long it is. We're going to
keep this in mind. You can write it down somewhere because later we're
going to add it in. Once you're done, clear it
and do the same thing with the other end until the
edge of this blue section. Once you're done, repeat
with the blue section. So grab your ruler,
go up and down. That is the width of our shape, and then we have the height, which goes from across. Grab the taller section. We're going to fix the
perspective later. So that's our number. Once
you wrote those down, we can start making our shape. Grab your rectangle tool, a very vibrant color, click once, and here is where we're going to
write those measurements. These measurements are
in pixels, by the way, so that's why they're
rather enlarge. Alright. Once we have this, I'm
just going to turn the sides into zero from center, and there is my cover. We're just trying to get the
right ratio for the shape. Just going to flip this
over and you can see that it's basically the same. Our book is just tilted
in one direction. The perspective is different, but this is pretty good. So now let's do the
same thing with another shape that's going
to connect to the first one. So click once and write in your measurements,
and there it is. Place it right next
to the first shape. It's not going to be equal, but we're just going to
push it in so that it is. This is only happening
because of the perspective. Or else there is no need
for you to do this. Now, just like the book, I want my cover to be
different from this side area, so there's no need for
me to merge these. Instead, we're going to place them separately and get
two separate designs. So let's convert our shape
into a Smart Object, lower the opacity
commander control team, distort, and just push
it into the book. The corners, I mean. And
make sure it's perfect. Now, the edges of the book
is not actually that sharp. So just as we learned, we want to have it go
a little bit above. That way, I can
just mask it later. Just put it right at the tip. Check all the corners,
and there we go. So the book itself has a
slight curve. We can see that. I got the corners right, but we cannot fix the curves
with a distorted transform. So right click again
and get your Warp. I'm going to make a line here, all down Commander control
and push it right here, repeat on the other side. I'm doing this so that I don't distort the stuff
that's at the center. So I did that on
all four corners, and now I just go to Zoom
in and work with these. Just pull them
forward. Work with the handles should
be pretty easy. You can also stretch a
handle if you saw that it's too short. All right. There is my nicely set cover. I'm going to hit
Okay and bring back the opacity. Now
let's check this. Double click, and I'm going
to get my book cover, which is in this folder. And I'm going to scale it further because
it's just patterns. Of course, you would
want your design to be the same size
as the book cover. This is just for practice. I got this off free pick. We're going to save this
and see how it looks. So it's perfectly
fit into our book. It even got the
corners. It's nice. I'm going to remove
this red here. And now let's change
the blend mode. So with a simple
blending change, I got my book to match the
shadows and the colors. The only problem is
that we still have the designs from
the original book. So let's close this, get
our background layer, and I'm just going
to duplicate it. Go to call this
camera raw layer. I'm going to head into Camera
Raw and fix up my image. Now, if you'd like, you can change this into a smart object. But because we're going
to use the Clone tool and all the other ones to clean up the design, that's
not going to work. So go to filter and choose Camera Raw and just
do what I'm doing. So nothing too extreme. We're just working with
the lighting here and maybe a little bit
with the vibrance. Now that it's better, I'm
just going to hit okay, and it's just a slight change. Now let's go on to the layer. So grab your tool of choice
and go around the design. Once I have this,
I'm going to write click Content Aware Fill. You're going to get the
preview up here and zoom in, and it did a pretty good job. So I don't want it to
sample from the wall. I don't know if
you guys can see, but it's sampling the
texture on the wall, and that's not what I want. So I'm going to grab the
minus and just remove the wall from the
sampling areas. Let's get rid of
the other books. And I just wanted to use the
white that is currently on the book to get rid of
those areas. So no walls. We don't want these textures. In the preview panel, I can see that there's
no sign of the text. So I'm just going to hit Okay, output to that same layer. And there we go. Commander
Control D to deselect, and now my design
looks a lot better. Going to call this design. Now let's repeat the
process with the side. I'm going to convert this first, reduce the opacity
Commander control T, distort and fit it
into the corners. Again, we're going to
have to warp this. There's a slide curve, Hold down commander
control and add those guides on the side. Once you're done, it okay. And now I got my block.
Double click in here. I'm going to make
a design myself. The background color
of the book is blue. So if you remember it
from the fabric lessons, if there is a base color, adding a design may be a little tricky because you have
to fix the coloring. If you want to save
yourself the trouble, just use this blue
as your background. But if you want to go
with a different color, then you would have to do
some additional things just as we did in that lesson. G to keep things
simple for this. So I'm just going
to sample the blue. And add it onto this rectangle. There we go. Now,
let's add a text, long click, and I'm going
to get a vertical type. Click on. Let's get
a different color. White and maybe bold. Pull it down here,
put it in the center. We don't want the text to be distorted and write something, maybe new book reports, Command or Control A, go to properties, and just
work with this stuff. I'm going to push the letters
apart with the tracking. Let's add a second
text down here. So like the author's name John Doo Commander Control
A, stylize the font. Stylize the text, position it, check that and I'm
just going to make a random shape in the middle. Let's get this random shape. Click all down option so it
shows up from the center. There's my book side,
Commander Control S, go back here and once I bring back the
layer, we can see it. Let's change the blend mode. Now I'm just going to
clean up this side. Grab your tool of
choice, get the text. H. Let's go into the
panel. Zoom right in. And as you can see, it's getting the sample from
areas that it shouldn't. So remove those and just
leave the blue areas. All right, so it's good. It
does have that tiny area, but we can fix that
with the clone tool. Output to current
layer, it okay? Command and Control D.
Let's zoom right in and clean up this area with the Clone tool or any
other tool that you want. All right, there we go.
Let's bring our design. I'm going to go with
ten because we have the same base color and just some white elements
that we would like to keep. You can also try a
lighter color and just experiment with
the different items. I I'll stick with pin light, and now I have a new design. Now, let's blur out
both of these guys. Using Gaussian blur. First, I'm going to
examine my main image and see exactly where
things get in focus. Grab your first layer and just blur it out with
a simple Gaussian blur. Let's go with 1.3. Zoom right in. There we go. You can compare it
to the text below. That's looking
good. So let's get the design and put the exact same so just
grab the top one. And there it is. It's blurred, and it looks more natural. So that's how you can create mockups out of the
items around you. I hope you guys enjoy
these two lessons. Now let's move on
to the next one.
54. Mockups and Geometric Screen Mockups: So we have a black iPad screen, and I want to add
a design into it. I want to make it look
like the subject in the photo is working on
a project that I made. So this could be a good mockup idea for
your next project. Before we start, we want to check the dimension
of the device. Now, this device right
here is an iPad, and it's an iPad ten. So I just went on the Internet and I looked for the dimensions, which is 9.87 inch by 6.85 inch. And I'm basically going to make a rectangle with that
exact same size. That way we can keep the
ratio when we add our design. Click once. It's going
to open this panel again and just write
in your dimensions. Be sure to write IN or CM, whenever measurements
you're using, because if you don't, it's
going to jump into pixels, and six pixels is pretty small. But I keep these zero
because the edges are sharp and from center. So there is my shape. It's a little too small, but we're just looking
for the ratio. Grab your shape and
just make it bigger. Then we're going to change the fill color into
a neutral gray. So 50% brightness, zero
saturation, and zero hue. We're doing this because
our screen is black, and the neutral gray is going to be perfect for this example. Commander control team
and just rotate this, making sure that it
covers the black screen. Hit the checkmark, convert, then commander
control Team distort, reduce the opacity and you
already know what to do. Let's bring it back.
And what we're going to do right now is to hide this. Let me call this design. Hide the design layer, it the main layer, and we're just going
to grab the hands. The hand and the pen. Should be pretty easy to grab. The rest doesn't really matter. We just want to work
with whatever that's on the screen. All right. Once you've got that,
go to your design, hold down alter option, click on this, and
we're going to exclude that from our rectangle. It's looking pretty good so far. Now we're going to duplicate
the original layer. Like so, and then clip it
onto our design layer. So option, click, and now this guy is going to go inside the screen that we just made. Change the blend mode
of this onto screen, and now we're getting
the reflections onto whatever design we put on. So let's call this reflections. And now I'm going to convert
this to a Smart Object and get a curves adjustment. So I'm going to come back
to the curves later. Let's clip it and
put in my design. So for the design,
I have a pattern. Just go to drag it on
top, alter option, scale it up, Command or Control S. So there it is looking good. And notice the role that the
reflection layer is playing. It's giving us
that natural look. I'm going to blur out my
design. It's way too sharp. You can see that the hand is what the camera is focused on. Blur this out and
we can zoom in. See exactly what's in focus. So around here is where
things get sharp. So grab your layer
and we're going to get the tilt shift effect. It's going to give me this line, and I need to just rotate it, like so let's increase the blur. You want the blurry
area to be here and the sharp area to be
exactly where the hand is. So put this ball
object on her hand, and the rest can be blurred, but the blurring
is way too much. So lower it into like maybe
a decent amount gonna push the line here so we can get more blur
across the screen. There we go. So it's
all blurred up here, but it gets sharp around here. Okay. And next, I'm going to double click on
the mask that we made, add about one pixel of feather. And that will give
me a softer edge. So now that I have my
design and we blurt it out, I can add the curves.
Double click. Be sure to clip it so that
it only affects the design. And I'm going to begin by making the shadows a bit more faded. Just lift this up. I now have this design on my iPad. So that was how you can
make screen mockups. This technique applies to
any electronic screen, so you can use it on
your next project.
55. Soda Can and Gradients: So in today's lesson,
we're going to take the Warp tool to another level. We learned how we can use
it to add some curves onto our rectangles and how we can fit it onto a
cylinder shape. But here, I have a can bottle, which is technically a cylinder, but we do have this extra area, and the whole bottle is tilted. So this is going to be a
bit of an advanced work, but we're going to go
through it step by step, and by the end of this lesson, you're going to have yourself a design onto this can bottle. So let's begin by
making our shape. I'm going to measure the
height just as we did before. It doesn't have to be perfect. I'm just trying
to get an average of how tall my shape should be. All right, 25 40 and the width, we're going to just
measure it 13 93. Okay, there's my shape. I'm just going to rotate it 90 degrees so that
it's facing upwards. Once I have my shape, I'm going to turn it into
a smart object. All right. Before I manipulate
this into the can, I'm first going to make a
mask out of this bottle. So Command or Control J. Let's call this mask. Then grab this layer, go to select, and
choose subject. There we go. If there
is some problems here, we can always grab our quick selection tool
and add to the selection. Going to hit Q and make sure everything is nice and clean. Use my brush if needed. Because there's nothing
else on this picture, it's going to do a
pretty good job. It even got the little bubbles. So let's hit Command zero, Q, and make our mask. So now we have the bottle
separated from the background. Okay, so once I have this, I'm going to start forming my rectangle into the proper
shape that it needs to be. If you do the transformations before you convert it
to a Smart Object, you're not going to
get a PSB panel. So it's just going to
be a random shape, and the Smart Object
feature will not work. Just put it in like this
to form the correct angle, lower the opacity, and we're going to head over
straight into Warp. So no distortions here. Grab the cylinder option and just fit it where
it needs to go. So put the corner around
here just before this curve, and it's going to do
the same thing there. Pull it like this. So don't worry too much
about this curve right now because we're going to
deal with that later. So pull this so that it covers the entire white
section of the can. Don't worry about
this. We're going to use masking for that. Gonna close this so I can see it better and try to
get a nice coverage. Alright, so here,
what we're going to do is to add the curve
that's around here. As you recall, when we hold
down command or control, we're going to get this line. And I can just make one
right on this section, and then I can use it to
pull things down so that the design kind of has a bump here just as the bottle does. You can do the same thing
with the areas in the middle. Alright, so you might think that maybe I can grab this
side and pull it in. But the problem here is that we're kind of
distorting the design. Look at the grid here.
Everything is nice and perfect. And then here there's
this turbulence. And if that happens, our design is also going to get all crazy around this area. So we're not going to
do that using Warp. We just want to make sure
that the corners are set. We're covering the entire thing. And this small area, we can
fix it with something else. Gonna use distort here and
just push this down slightly. We just want them to be equal. So now this is what
the warp looks like. It's still got the lines, and there's no distortion. Now, let's check this with a
design. Let's call it that. Dabo click and add your design. So in your resource pack, we have a design here,
drag that right in, pull the sides, hold
down Alter option, and then click
Command or Control S. And there's my bottle. All of the curve is there, and our bottle is looking good. Now, I'm just going to add a full screen design so you can see exactly
how that looks. Let's first change
this to multiply. Go back in here and I'm
going to add a pattern. I'm going to use one
of the patterns from another lesson just to show
you how that bend works. Commander Control
S. So there it is. Notice how our design is
kind of bending over. If you look right over here, the design is bending. So that's why we use the extra
line to create that bend. Okay, so I'm just going
to do a combination of this pattern and this text. So on this layer, I want
to get rid of the white. Let's go into select color
range and use the plus, click O on the white area. So you want the text to be black and the
background to be white. Hit okay, alter option, click on the mask, and now I
got rid of the background. I'm also going to
grab my design, go into color overlay and use a color that's more vibrant. Maybe some white. Let's
also duplicate this layer. Canter Control J,
call this shadows. Change the color overlay
to black instead of white. Command our Control T
and just kind of move it down so we get this
shadowy effect. I'm using my arrow keys to
move it down, then right. Now I'm just going to rasterize my bottom layer so I can blur
it out and just distort it. Asturize it, apply
this layer mask, and now I can add my blur. So I'm just blurring out the black parts, not
the white parts. Maybe around 4.1 pixels. Now let's change the blend mode to multiply and
reduce the opacity, just so I can get
a subtle effect. And there we go.
C minor Control? And there's my drink. Okay,
so now that I have my design, let's go ahead and make it pop. Grab a curves, clip it. And using these sliders here, you can make it darker, brighter than another
one for levels. Clip it. There we go. Now that I have my design and
the adjustments, I can go ahead and
group all three. Commander Control G, command or control on the
mask to select it, then make a mask. There we go. Now we
just have this problem. I'm just going to hide my
design layer, my design group, actually, grab my main layer
and grab this grayish area. Hit again, and we're going
to make a new layer. So just have the
bottle here, the top. There we go. And I'm going to
drag this above my design. All right, so I got my design. Let's duplicate the mask layer, put it right above the design, not the layer one, which I'm going to call cap, and just change the
blend mode to screen, lower the opacity and
another one for multiply. So we can get the shadows
and highlights right in. Going to increase
my multiply layer and just work with
the opacities. Okay, so there's my design. Now, let's say I
wanted to kind of reflect this onto the
floor because right now, we're just getting this shadow, and we're not getting a
reflection of my design. Now, this is where
gradients come in handy. They're going to be really great for situations like this. Let's group everything together. Anything regarding the
design, of course. So all of those call it design. So just duplicate it. I'm going to call
this reflections. And then we're going to hit
Commander Control Team. Flip Vertical. Pull it down
until it matches the bottom. Match the edges of your frame, use your arrow keys to
just pull it down like so. So hit okay, and now I'm
going to merge this group. Doesn't matter too
much about the way it looks because we're going to blur this out.
So go to filter. Let's first convert
this to a Smart Object. Let's add our blur. All right. And now
once we're done, we're going to grab the
gradient tool, black to white. So we're going to make a mask. And draw this line going
from black to white. So this area is black. That area is white. So notice how we
just made a line. I'm going to do it
from this angle, black to white, and there we go. So we're getting a really soft gradual effect from this group. Once I have that,
I can just lower the opacity and
get my reflection. Go to go back to Gaussian
blur and blur it even more. And there we go. So gradients are really
good when it comes to mockup reflections because if I were to do this with a brush, I would not get
anything close to this. So that's how you can
make a mockup for soda cans and how you can use
gradients for reflections. You can use gradients
for many other things. For example, if I were to make a mask out of my design layer, I would just make a regular one, an empty one, then grab the gradient
tool, black to white. One, two. So you can see how everything is so clean
because of this gradient. So because it's black to white, the first point is always
going to be black. The second point will be white. But if you want the opposite, you can just go in here
and just flip these two. So you get white to black, white being the visible part, black being the invisible. So now my cursor, the first
point is going to be white. Second point will be black. So my design is fading
towards the second point. And now with just a few
clicks and selections, I added my own customized
design onto this soda can.
56. Complex Shapes Pt. 1: Some of you may be
wondering, Well, I learned all about
these basic shapes. But what if I come across
a really complex one that is neither a cube or
a sphere or a diamond? Well, in today's lesson, we're going to learn how to deal with shapes that are not exactly basic and how we should look at these
shapes to begin with. So this right here
is pretty much the McDonald's Happy Meal box. I got this from free pick. Later on, I'm going to
show you how to deal with three D Objects
in Photoshop. But for now, this is just a PNG. So the first thing I want
you guys to do is to analyze the object and find out exactly what shapes
you're dealing with. Objects like these are usually a combination of
geometric shapes. So you should be able to
differentiate the shapes. And that way, it will be easier for you to
work with the object. I'm going to grab the Pen tool
and some vibrant color so that we can find out what
shapes we're working with. So the first shape that you
can probably see is a cube. It starts from here. Let me get a stroke. There we go. It
starts from here, goes up to around here. That was the first cube, then
we have another one here. I'm just going to
use the same color to highlight this shape. There's my second cube. The next shape is rectangles. We can see that from this point, the two sides separate. So this is not part of the cube, and to get like red and
highlight the rectangles. That's one. We got one in the back behind
the diamond shape. So there's rectangle, the next shape are the two triangles
that are really tall. So I'm going to grab green. We got one up here. And another one up here. There's also another
rectangle right below, so I'm just going to get my
red and draw my rectangle. So far we've got triangles and cubes that consists
of two sides. The final shape is
the half circles. We can see exactly what
shapes we're dealing with. I broke down the object, and now I know exactly how I should progress
with this effect. One shape that is not exactly a basic one is this
area right here. So it's like it has a curve, but it's not exactly a
circle or a cylinder. So this is just going to
be a part of my cube. I'm just going to go around it. I'm color coding these for you guys to have an easier time. All right, so let's
count the shapes. One, two, three, four, five. We're dealing with
five shapes here. Each of them are different. Apart from the shapes,
we got some whole areas like this one and the
area inside the circle. So let's begin by
making our base shapes. I'm just going to
group these guys and call it
reference. All right. Let's hide this for now and lock it so I don't
move them around. So grab your rectangle. We're going to begin by measuring
the side of this shape. Going to start
with the one here, and then we can move
on to the smaller one. So the height of this is
going to start from here, push it down, and that's 909.24. And then we go one on the side, 311. So 905 311. Going to go with 0.5. I forgot the DMOs. There's my shape. Let's fill it in with a
color and remove the stroke. Commander control
team, right click, rotate 90 degrees so we
can get it to be upright. Now I can just duplicate this shape and put
it right next to it. To make this one green. So I got my first two shapes, and what's going to happen
is that I'm going to use the perspective Warp tool to kind of push
them up like this. Now, of course, you're
wondering, well, these are not exactly connected, and they're going to get
cut off at certain areas. That is true, but we're going to use a different method to get those areas in and not
make a different shape. So we're just dealing
with rectangles here, and we're just going to
move forward using this. Before I begin, I'm going
to change the color of the boxes so I don't
get this dull gray. You can simply do that by making your solid color,
choosing anything. Hold down alter option, clip it into the
shape because this is a ping gee and then
change the color. So this is my color fill. We're going to
leave it like that. So because we duplicated this, we don't need to
check the top and bottom because they
are already aligned. Now, grab them both, right click, convert
to Smart Object. Lower the opacity, and
we're just going to place them above
the first shape. Go to edit, perspective
warp and make our layout. Make sure that your second one
connects to the first one. Once we're done, we
want to make sure that the edges are matching. So zoom in Once you're done, we're going to go on Warp and begin manipulating the shape. So let's start with
the center right here. I go to lower the opacity again. Using the harsh shadow, not this line, I'm going
to put my point here. Again, don't mind the curve. We're going to mask that out. Just focus on the side. So for this side, just
try to connect it to the side here because this is a triangle now and use
the harsh shadow or the edge of this section as your guide for
the middle piece. And then finally,
we got this guy. I'm going to match
it to this side. That's basically the
shape that we have. Click Okay, and now
I'm just going to put something in my base. Going to call this base one. We're going to have
another one here. I got this pattern that I just copied a bunch of time
so that they match. One thing you want to
make sure is that there's no space between these layers. You can pull them in and just try not to get a line
going through the design. Now I'm going to merge
all of these together and paste it onto
my Smart Objects. Commander Control C.
Go to your rectangle that I just changed your
colors into this color. So just dap a click, copy this and paste it
onto the rectangles. Now, above the rectangles, we're going to paste
the design and just scale it however we like. That's looking good. So let's grab all the shapes and
not the white background. Go to select Color Range and use a plus to
select the whites. And once you see something
like this, hit Invert. So we're going to select the shapes and not
the white background. You can also work with
the fuzziness here, but we want it to
be somewhere like this so the doodles
don't get faded. Click Okay and make your mask. So now we just have the shapes
and not the background. Now I'm just going to apply this layer mask and
color in my design. Go to FX, color overlay and
choose the color white. I'm doing this because this looks better on the orange than those colorful looks. This
is what it looks like. We have a nice design going
on, and it's pretty good. You can also try other
blend modes, burns it in. You can also try things like difference and just see
what works for you. I actually divide, so I'm
going to stick with that. So because these shapes
already has that harsh shadow, there's not much for us to do. And the shapes themselves
don't really have much of a highlight because this
is a three D model, and it's not exactly an object
that someone photographed. So right here, looking from
the bottom to the top, there isn't much of a bend, so we don't have
something like this. Therefore, there's
no need for me to distort this line here. Same thing on the other side, it's just going flat up, and there isn't much
of a distortion. So what we're going to do
is to mask these areas out. So I'm just going to merge
my base layer and the color, merge them up and
call this base. So you can just clip your
base one into the design, and you're going to
get the perfect cut because this was a PNG and we didn't have
to do much about it. But we do not want the
design to be inside the box. So notice how the
design is going there. That's not how it's
supposed to be. So I am just going to
grab my selection tool, grab the areas from my base. Command. Hold down shift
to add, Alt to remove. So just get the areas that are on the inside of your design, and we need to mask those out. To get a cleaner look, hit
Q and just clean things up. White to add, black to remove. You can use X on your keyboard
to switch the colors. Don't worry too much about
the edges here because we already clipped the
design into our base. Hit Q once you're done and
make a mask out of this. Hold down alter option
and make a mask. So now it's not going on
the inside of the box, and we just have
it on the outside. So now that I have my basin, I'm going to continue
working with the rest of my design and do the same
thing for the other box. We'll continue this
in the next lesson, so I will see you guys there.
57. Complex Shapes Pt. 2: Welcome back. This is
where we left off. We kept our base pattern in, and we fitted the
design onto the object. Now let's put the
logo onto this box, and then we can move
on to the next one. Try it right above. I
got a doughnut Logo. Let's say this is
a doughnut box. You can choose any other food, scale it down and position it on the
bright area of your box. Alright. The reason why
I'm not adding the design into my Smart Object is because we're using
this blend mode, and it might get distorted. We have to guess where
we should put the logo because the center of the Smart Object document
is actually here. I find this method to be easier. Place it on this box on the brighter side and make it slightly bigger
than it should be. Then right click and simply use the stored
to match the corners. So it's not that hard because
it's a transparent logo. And because the box is
facing at an angle, you want the top
one to be a little lower than the other point. Same thing for the bottom. And this way, we can
ensure that it's meeting the perspective
of the object. So there's my logo. That's
all I want to add here. Let's move on to
the second shape. These sides of these two
shapes are the same, but I didn't write them down. I'm just going to
redo them again. Now let's grab a field color. And for this second box, things are going to
be a little complex due to the curve that
we have right above. Go to place this right
here, duplicate it. Alter ruption,
click to the side, make sure they snap into place. Let's change the second one
into a different color, and now I have my base shapes. Turn them into a smart
object together. Gonna call this base two. So lower the opacity
for base two, and we're going to
do the same thing with the perspective warp. So just grab it here, make you layout and connect. Okay, now let's warp
them into place. So just think of this
shape as a cube right now. Don't worry about the top. Use the harsh shadow as your guide just as we
did for the first shape. And we're going to have to
guess where the edge finishes, but it's definitely
going to be a little like this because it's
going to the side. Pull this down, and this is only happening because
of perspective. Once we're done,
hit the checkmark, bring back the opacity, and I'm going to
put in my design. So I'm just going to go into
base one, copy this shape. Or the pattern, actually, go into base two and
paste it right above. You can kind of work with it, choose a different
size, maybe flip it. So it looks a little different
from the first shape. Just be sure to add the same
color for your rectangle, copy the hex code, and paste it into
the two bottom ones. Commander control
S, and there it is. Let's change the blend mode to divide just as we did before. And to bring back the blend mode first and lower the opacity. So let's try warping this. And don't worry
about the corners. You're going to go back. The one thing that I want you
guys to do is to hold down commander control right
below this curve, so you can use this
line as reference. And make a line. Make that point, right click,
split warp horizontally. So we're going to split it
a little below that line. Everything here is
going to stay the same. So if I grab something here, you can see that this
area remains untouched. So that's what we need to do. I'm going to start warping
things around here. Let's make another point by holding down commander control and just kind of bend this in. So things are getting like that. You can kind of push
this to go this way. It's okay if it gets distorted.
That's the whole point. And I'm going to pull this
down and just work with the handles until you
got a decent shape. So just focus on this area. The handle is not going
to have this print. So don't panic about that. Once you're done,
hit the checkmark, and you can see it goes back
into our perspective warp. Now I'm going to change the
blend mode into divide, and you can see that the shapes are getting a little
tilted towards the top. So that's what
we're looking for. Nothing too major. Now I'm just going to grab
this box completely. Let's go to our base
shape, remove these items, select my box, shift
to add, Alt to remove. So I don't want to design on
the handle, hold down Alt. If you see that it's
not cooperating, you can just switch
to the standard mode. There we go. So
now I got my box. I'm just going to go onto base
two and click on the mask. Let's bring this back and everything is
looking good so far. Now I'm just going to duplicate my logo and put it
over there as well. You have to do some resizing
here, hold down option, so you scale it from the center and position
it where it needs to go. We already had the
perspective going, so there wasn't much to do. We got our pattern on. We got a logo, and it wasn't as hard as we
thought it would be. And like we said, because
these are three D models, there isn't much to do
in terms of blendifs. Maybe a little up here, but that would be regarding
the design and not the logo. So grab your base
layers, go to blendis. Base two is this guy, so I'm just going
to move it there. Alter Option, click and drag. So it kind of fades the design out when
it reaches the top. Repeat for base one. And there we go. I now made a custom design for
this complex box. It wasn't that hard.
We got the work done. We added a pattern and a logo. So whenever you are faced
with a complex shape, just try to break it
down into simpler ones, and then it will be easier for you to move forward with it. After all, every packaging
is made of geometric shapes. So you just have to
do some calculations, get the base workork done, and the rest is pretty easy, all things to Smart Objects. I can always save this
file as a template. And the next time I
get a project from a different doughnut shop
that has a similar packaging, I can just go into the Smart
Objects for the logos, switch them up, and I can have my new design in
the exact same way. A final touch that I want
to add is the reflections, just as we did in
the previous lesson. So just go to your top layer. Hold down Shift
Command option E, that is Shift Control E, all at the same time
to make a snapshot. Command or Control T
and flip it vertically. Match it with the box below. Use your rakes, just
push it in like that. All right. Now let's use a
transform property for skew. Kind of have it match the box. So we want the box to
have a reflection. And therefore, I need
it to look suitable. Just use the store to meet
the bottoms together. All right, so hit that, and now I'm just going to convert this into
a Smart Object. Blur it out. We have this
from the previous lesson. Bring this below your base. It's a little too blurry. Let's just put it in like that. Make a regular mask and
use the gradient map, black to white to
fade out the design. Try that again. And we can always rotate or change
this to whatever we like. I think I'll remove
this section. This area also
looks a bit uneven, so I'm just going to feather
it out using my brush. So now I got a reflection. Let's just put a solid color underneath and bring the
entire design together. If you want to add drop shadow, grab your base layer
and add drop shadow. Just have it go in the
direction that you want. And there we have it. We now got a drop shadow for our shape. I hope you guys
enjoy this lesson. Let's move on to the next one.
58. Presentation Pt. 1: So now we know how to create mockups for most common objects. Now you might be
asking yourself, why do I even need a mockup, and where am I
supposed to show it? Well, in today's lesson,
we're going to see exactly how you're
supposed to use a mockup, and in what format are you supposed to deliver
it to your client. So the whole point of a
mockup is to aid the client in better envisioning your
new logo onto their product. For example, if your
client has a restaurant, your job as a
designer is to help them envision the new
logo on their menu, on their billboards,
advertisements, posters, or anywhere else
that they want to use it. So if you just send
the mockup alone, that's not going to be enough, and it's just not the
right way to do it. So let's say we have
an order for a logo. We designed it, and now I have three samples to show my client
for them to choose from. Again, I'm not just sending
them three pictures. I want to put it
into a presentation. You can create presentations
easily inside Photoshop. But before I show you how, I'm going to show you an example of these logo sample
presentations. So this right here is a
presentation that I made for the logo samples that I wanted
to present to the client. I made this in Illustrator, but later on in this lesson, I'm going to show you how
to do it in Photoshop. So with the first page, you want to introduce the brand, its mission, and
its introduction. Next, we have the color choices. This is choice number one, where you're showing the colors that you used in your samples. So you want to first tell
them why this color set. What made you choose this
yellow or this orange. Then you want to list them
here with their hex code. The different values
for CMYK, RGB and HSB. This is cyan magenta,
yellow, black, red, green, blue, hue,
saturation, and brightness. You're going to give a
little explanation about each of the colors and what
they're going to be used for. And that way you have given a complete introduction
into this palette. You can give more
than one options. So this is option number two. Again, I'm giving a
quick introduction, listing the colors,
their values, and what this color
will be used for. So here is our first mockup. Instead of just putting a
flat image of the logo, you want to present it in
the best way possible. So I use the techniques that
we learned so far to place the first logo sample
onto these boxes. Of course, the object that you choose needs to be
related to the brand. You cannot make a
mockup out of a soda can when the brand's
main product is cookies. So be sure to choose
your object wisely, and that way, it will
create less confusion. So once I have my mockup
and I have kind of wowed the client with the realistic
look of their new logo, I can then go ahead and give some explanation about
the logo itself. So I have the flat version here. Here I'm listing
down the theme of this logo overview of why it would be good
for their brand. Next, we have a
breakdown section where I'm telling them
how I got to this logo. So what does each part mean? And what am I trying to show
with all of these shapes? I also wrote an introduction
onto this logo. So you want to make sure that by the end of this presentation, the client fully understands the logo samples and that there is less
room for questioning. We have more mockups. Again, this is just to show
them how the logo will look onto the objects that
they're probably going to use. So that was logo number one. This is logo number two, and I'm just following
the same format. First, we have a
full screen mockup, then we have an
introduction page. We have the breakdown page, and we have more mockups. So you're going to
repeat that with all of the logo samples
that you have and, of course, the best
logos that you want to deliver to your
client to choose from. Now when I say logos, I don't mean that
you can send maybe ten logos to your
client, five logos. You definitely want to send a small amount of
logos so that they can have enough space and enough time to envision
each of those logos. So if I send them five logos, they're not going
to have the time to imagine each one thoroughly, and they're just going to
rush into something or maybe they'll just get confused
and reject them all. So the golden rule for
logo samples is three. And the reason why
we're giving number three is because naturally, when you get three options, you're going to get rid of one, and then you're
going to think long and hard between the last two. That's just something
we do normally with any set of
options that we have. So think long and hard
about your logos, pick three, the best three, and then present them
in the best format that you can through
this presentation. After that, your client
is going to choose one or maybe they'll choose one
and ask you to improve it. But regardless, adding three will make their
choice much easier. So that was the main
purpose of mockups. Another place that you would put mockups on are on websites. So when a client is
launching a new product, they need a sort of imagery to help the customers
envision that new product. Sometimes it's a big project that they cannot just
make a prototype of, such as a robot or a car, and they will ask designers
to make a three D model of that robot at the logos and just help everyone
envision this new product. So most times you're going to be making mockups for
these two purposes. Of course, there are
more, but these are the two main reasons why you
would even go for a mockup. Okay, so now let's
make a presentation. I'm not going to
actually make one, but I'll show you how you
would do it inside Photoshop. So the most common size for presentations is
1920 by 1080 pixels. The goal here is to have an
aspec ratio of 16 to nine. Sometimes you may
find 16 to ten, but usually it's 16 to nine. So the dimension
right here is the most common that you would use, and you would put
it landscape mode. Resolution, I like
to set it to 100. You don't want to make
it too large so that it takes time for the
client to load it. 100 is a pretty good number. And lastly, we want to make sure that this
button is checked. So artboards are
different canvases that you can use to make
things inside Photoshop. So instead of having one canvas, you can make multiple, and those different canvases will be the pages of
your presentation. So if you uncheck this, you're not going to get
the artboard option. It creates. I already
had one here. And let me just show you what it would look
like without this option. Just create one here and
see how I don't have that artboard one option. All right, so go up
here to your Move tool. Long click and we get
the Artboard tool. Once you grab it, you
can click on this one, and you're going to notice four plus signs on
all of the sides. And this is how we're going
to add pages to our document. So this is my first canvas. Going to click once, and
now I have another canvas. So right now my
presentation has two pages. I can make one above it to the left and to the
right, any direction. And we can also determine
the size up here. So I'm going to make a new one, and let's say I want this
to be 1920 by 600 pixels. It's going to look
exactly like that. There are also
some presets here. So, for example, things like web Most common Macbook Pro 15, iPad Mini, and so much Me. You can also grab
the edges right here and scale it
however you like. You can also make mood boards in Photoshop. It would be the same. You would just be
putting different content into each one. Alright, so mine
is a presentation, so I don't need a
page this long. I'm going to delete this
by grabbing it and then hitting the backspace button on my keyboard. And there we go. We can also change the background color to
black, transparent or other. Let's try this red, and that's
how easily I can do it. Now, let's take a look at our layers panel and see
exactly what's going on.
59. Presentation Pt. 2: So this right here is
artboard number four. If I open it up, you can
see that I have no layers. So when you change
your color here, it does not mean that you're
creating a background layer. This is the color
of your artboard. Let's just rename this that
will click into red page. And just like any other
layer, I can lock it, drag it hide it and
maybe make a mask, adjustments, and so on. We can also change
the blend mode if we want and the opacity. All right, so to actually add content inside
your artboard, you're going to need to make
either a shape or a layer. I'm just going to make a text
layer right in the middle. Commander Control A, let's change the color
into something better. Change the format and put it right in the
middle of my artboard. Let's zoom right
into the artboard. And let's say this is the design that I want to have
on my first page. I can also add linked
file to my artboards. Just go to File, Place Linked. I'm going to go
back here and get my spa club package dot PSD file and place it into my artboard. And anything that's outside of your artboard is just not
going to be in there. So there's no need
to crop your images. So let's say I'm
presenting this brand. I placed a linked file, and if you recall from
a previous lesson, then a linked file allows me to always have the option
to change my image design. So I just the text here. Let's add a paragraph. I'm going to go into my
Sparkl package, double click, maybe hide my sentening Commander
Control S, and now it's gone. So you can place linked projects when you're working with
presentations as well. All right, that's looking good. And I'm just going
to add a bunch of random shapes in
the next two pages, just so we have full
pages and not empty ones. Scrap like multiple.
Actually, in this one, I'm going to add a pattern. So let's go into
patterns right here. If you're not seeing it,
go to Window hit patterns. Let's add this blue color. Click it once, and now
the background is water. There's other options for trees, grass, and water. I'm
going to try this one. And now I'm going to
add a text on this too. Alright, so let's say
this is my presentation, and I'm ready to send it over to whoever that
needs to see it. Head over to File,
Export, Export As. So you get the
different artboards. We get to select them all, grab a few, and I'm just
going to grab them all here. Change the format to JPEG unless you have a
transparent design. But you wouldn't usually
in presentations. If you want to change
your image size, you can do it here,
scale it down. Maybe I want it to be
25% of what it was. I can see the new size
and the new width. Let's change this spec to 100. You can add this option, but you would have
to enable it first, convert to SRGB,
embed color profile, looking good and put
it into a folder. Once I'm done, I want
to close this document. Let's just open a new one. Close this off. I'm not
going to save this. Then go to File automate
PDF presentation. You're going to get this option, hit Browse and bring in those exported artboards.
Drag them all here. They're going to be
listed automatically, but you could always drag one up and have them be like this. So I think in our presentation, the order was reverse, but if you name each layer, then it would be
easier for you to see. Alright, so you can
either duplicate a page, remove it, sort it by name, and even add more files. You can hit this button, which will bring
in the open files that you have in Photoshop. We don't have any opened, so there's no need to do that. So the difference here
between multipage document and presentation is
the option down below. So with a multi page document, you're just getting
a PDF and you're just getting a bunch of slides right next to the other ones. But a presentation gives you an additional option for
the slides to change after, let's say, 5 seconds. So it depends on what you want to do with
this presentation. If you want to give a speech, while it kind of goes
in the background, you would want to
choose presentation. But if you just want
to show it to people and skip these slides
with your own pace, then you would want
to choose this. So either one that you choose, you still have the options down here for background color. The font size 12 is standard, and we can also include
file name, title, author, description
copyright, the EXIF info, and any notes that you made. If you're choosing
a presentation, you can make these slides change after 10 seconds,
write them in here. And if you want the
presentation to start over once you reach the
last page, you can do that. We also have a transition for blind, horizontal fade uncover, and you probably are familiar with these
transitions if you know editing or if
you used PowerPoint. I'm going to save this twice. First, let's export it
as this with all of the options. It's safe. I'm going to save it
in the same folder. Then you're going to get
this, which gives you options for the quality preset, a description of your
presentation. You can write it in. You can enable this
and of course, be sure to optimize it
for fast web preview. We also have some
compression options if you want to compress it. Output options, you can convert the colors and put
in the profile. For security, you can
ask for a password, and there's also a summary for warnings,
description, and options. Once I'm finished, I'm
going to hit Save. And my presentation is there. I'm also going to make one
more with these same pages. There's my new presentation. But this time,
we're going to make it into a presentation. Advance every 2 seconds, loop after last page, and let's get a
box in transition. I'm going to leave
these as they are. It's safe, call
this presentation. Click Save. Now let's
open the presentations. So this is my multi
page document, my first page, second page, third page, and all of them. So here is the extra
options that we asked for, the name of my file. And if we go up here, we have this full
screen thumbnail. And the additional information
would be over here. So let's get my info. We have all of the options here that we made
inside Photoshop. Now let's open the
other presentation. Let this second
presentation play. It starts and it's
going on its own. I'm not doing anything.
As you recall, I set it to every 2 seconds, and it's going to loop
after it finishes. So let's go back, hit Escape, and that was my presentation. So that's how easily
you can make them inside Photoshop
and also how you're supposed to showcase
your locus samples with your mockups,
inside presentations.
60. Selling your Work Pt. 1: A great option for
earning passive incomes is to sell your digital
assets on the Internet. Are a lot of creators
out there that don't have the time to make
those assets themselves, so they're going
to come to you on those platforms and
buy it from you. These assets could be anything
from a mockup, a pattern, illustration, logo,
and just anything that you can make on
most Adobe programs. So whether you know how to use Photoshop,
Lightroom, Illustrator, in design, there are
many ways that you can sell your assets
on these platforms. Now, let's stick to Photoshop because that's what we're
learning in this course. And the best things that you can sell using Photoshops
are mockup. They are really popular and there are a lot of
demands for it. We learned all about
the different ways that we can make mockups, and all you would
have to do is to save an extra copy and have it
prepared for these platforms. Going to walk you
through how it works, and by the end of this lesson, you're going to have some
options for passive income. So when you're selling
something on these platforms, they are considered as stock. Of course, they
are digital stock and not exactly
the stock market. And basically, on these stocks, you get to sell
something as either exclusive or non exclusive. When you sell something
exclusively to a platform, that means that you cannot sell that same item to
other platforms. However, if you sell
something non exclusively, you can put it on multiple
platforms at a time. It's always a good
idea to search about the conditions of
selling on a platform before you actually sign up
and put your items out there. So let's take a look at our first platform that we
are pretty familiar with, and that is freepik.com. Now on this platform, you can sell things
such as photos, vectors, PSDs, and
other designs. Now, before I start
making an account, I should first figure
out if free pig is exclusive or non exclusive. So let's do a simple
search. There we go. So it's a non exclusive model. That means that I
am free to upload the same content to either
Microstock platforms. So this is actually really
good because I don't have to make something
special for FreePig. I would recommend going for these models when
you're starting out, and FreePig is a great place to start because it has that model. So apart from mockups, you can also sell
illustrations, photos, videos, and just about
anything really. You can also sell three
D models there too. And the thing about free pig
is that it's going to have to test you before they
actually accept your work. So they're going to take
ten of your best works, whether it's a mockup, illustration or anything else, and then they're going
to review your work. And if your style
fits their standards, then they will let you
into the platform. But if you get rejected, then you cannot
sell on free pig. Make sure that you have
a maximum of ten items for you to be tested. And the model here is
make money per download. So when it reaches a minimum, let's say the minimum is $50, then you're able to cash out and take that money
into your bank account. But if you just made maybe $2, you cannot withdraw that money. The next one is Adobe stock. If you have an Adobe account, it's pretty easy to work with. You can also sell your
photographs and videos in here and do vectors, too. Now one thing to keep in mind is that you
want to have each of these accounts follow
a certain niche. So instead of making your
account full of images, videos, three D models,
logos and mockups, you should stick to one
or maybe two items. So maybe your whole account on Adobe Stock can
be photography. Your whole account on
FreePig can be mockups. This way, you're going to show up better on the search results. And when someone goes to your profile to see if
you got anything better, it will be less confusing. So dedicate one of your skills
for each of the platforms, and that would be a better
idea for starting out. So Adobe Stock doesn't
really need to test you you can just go ahead and upload your
images right away. The next platform is
shutterstock.com. This is a pretty
famous platform. And just like Adobe stock, you can sell images
and videos as well. Shutterstock has a similar
entrance test as free Pick. So you're going to have to start by uploading some
of your best work, and if they like your style
and you fit their standards, then they will let you create your own profile and
start uploading. The next platform
is Invodo elements. This is another famous platform. This platform follows a
similar style to Adobe stock. You can start uploading
items right away, and if they get accepted, then it will go on your profile. There's no pre test just like
free pig or Shutter stock. Invodo is an exclusive platform. You see right here this is
from their website and I can sell the items on
other Invodo pages, but not anywhere else. So I would have to
create a set of special items for Invodo and any other product
page that they have. I think they got Invodo
elements and place it. So if you plan on selling
on multiple places, then Invado elements will not let you do that
with the same item. The next platform
is Creative Market. This is another popular place. And creative market
has a different style. So basically, they're
going to ask for your portfolio rather
than your ten best items. When you press this, you're
going to create an account. Later, they will ask for
your current portfolio or your current shop. If you already have a shop, you can put that URL or you
can put your portfolio. Based on whether or not your
items meet the standards, they will let you create a
shop or they will reject you. So there are some perks to creative market that the
other platforms don't have. So when you create
a new product, it's going to go live instantly, but they do have that
portfolio check beforehand. So if you don't have a
portfolio or a shop, you can just go ahead
and make one using a platform like B
hands or Gum Road, which I'm going to
show you later, and then use that URL to get
approved on Creative Market. So this is non exclusive,
which is great. You can sell it with them, your own site, and
anywhere else. I would recommend going for
non exclusive platforms. The exclusive ones are a little bit downer
because you would have to create a specific thing for them and not sell
it to anyone else, which can reduce
the chances of you earning a lot of money
from that one item. So if you're starting
out, just go for non exclusive platforms. If you're not seeing
it on their page, you can just do a
simple Google search. The next platform
is pretty famous. It's called Gum Road. This is where a lot
of creators start. So you can sell things from a tutorial, sticker
pack, illustration, logo, and basically anything that has to do with
digital media, you can sell it up here. For example, this person is
selling Procreate brushes. If you know how to work with Procreate and have some brushes, you can come up
here and sell it. It doesn't have
that test where you would have to send
over your best works, and it doesn't have a
per product approval. So you can just start
selling, post your thing. No one's going to
check it, and then you would just get paid if
people like your work. So I think that's a great way to allow people to get a chance. And it has a pretty
strong dashboard system. So you can see how many
views your products got. You can edit them
whenever you want. And because no one is
approving your work, you can just be free with however much
you want to upload. So they have a lot
of handy articles about how you can start selling. So for example, instead
of selling a whole book, we can start by
selling a blog post, which is less time
consuming and less costly. If you scroll down, you can see the stuff that you can sell. There's things like
top ten lists. So something really normal. You can sell your Emojis, cookbooks, cryptotips and
literally just about anything. So it's a really big market, and people are just selling
things as we speak. You can go down here to
find some inspiration. For example, mockups,
drawing paintings, films, even gaming,
fitness Health. If there is one platform
that you should start on, it should be gum road. And by the way, these
are non exclusive. So whatever you sell here, you can sell on other
platforms, too. The next platform is axels. So axels has some print
on demand services. So if you plan on selling t shirt designs or something
that needs to be physical, they will handle that
for you so you can see the items that people have
sold on this platform. Red bubble is another
amazing place if you want to sell printed items. So you're not actually
going to care about where the t shirt base comes from or where
the bags are made. Red bubble will do
all that for you. They have the best materials, and they're just
looking for designs. So when you open your shop, you're going to put
in your design files. And when people buy them, they can choose whether they
want this design on a mug, t shirt, bag, and it will
be delivered to them. So you're just putting
your designs out there. Redbubble does not have any
product approval system, so you can upload anything you want and put it
immediately for sale. So let's say these
are my designs, the client can
just come up here, choose whatever and buy
cut and buy this bottle. You don't need to go through any screening to start
your red bubble shop. It has a similar
style to Gumroad. So those were the platforms that you guys can list down
and start selling on. Now, let's take a look at
how we're supposed to save our PSD files so that we can sell them
on these platforms.
61. Selling your Work Pt. 2: Here's a mockup that we
downloaded a few lessons back. So the formats that you
usually get is a PSD, an APS, and a JPEG. Now, TIFs are not that common, but if you did receive one, you can still open
it with Photoshop. If you download a
three D object, you're going to get a
different extension, but you can still open
that with Photoshop. Everything is labeled and group. We're not seeing 50 different
layers in this layer panel. Group everything, label them, and color coding is optional, but it helps the customer better navigate
through this project. To color code a layer, you can just right click.
And choose a color. Now I'm just downloading a
mockup file from Freepik, and then we can
examine what comes into a folder when
you download one. Now let's see how mockup files are supposed to be packaged. I just downloaded this from
freepik by this artist. So first of all, all the
items will be a ZIP file. The platforms will not
accept a singular file usually unless it's
a image or a video. But when it's a vector
mockup illustration, it needs to be a ZIP file. Let's open it and I'm going
to get a JPEG and a PSD. So you should always have
a JPEG of what the design will look like and a PSD. So again, we can see the
color codes and the labels. Be sure to leave
everything as it is, and don't show a flat
work because you want the customer to just know exactly how this works and where they should
put their design. So here is where I
should put my design. It's a smart object,
so just double click, put your design here, save it, and it will be applied. We can also change
the color here, and finally, we have
our background. Oftentimes, you will find
other formats in here, such as an EPS file and a TIF, which we saw previously. If you plan on selling
illustrations, it would be JP, AI, and APS. So always have a JPEG and
the format of your design. Once you have your
folder, zip it, give it an appropriate name, and upload it to the
platform for approval. And then slowly,
people are going to see your designs
and download them. Now, in order to get
onto the search results, which usually doesn't happen
when you first start out, is to have a continuous
pattern for uploading content. So maybe once a
week, twice a week, and be sure to continuously do this for about a month,
at least a month, and then you're going
to start seeing results that can
be either a view, a download, a follow so don't be discouraged when you don't get a download after the first week. That's not how these
platforms work. They will only show you in the search results when they find out that you are active. So I hope you guys earn the right information to start
your new passive incomes, and I wish you good luck
on starting your shops.
62. Patterns and Brushes Pt. 1: So now we're going to
start by learning about textures and compositions
inside Photoshop. Whether it's an artwork, a photo retouching, a poster, you will always find yourself in Photoshop when you want to add some textures and when you
want to create compositions. In the previous chapters, we learned how to make our own custom brush
inside Photoshop. After we learn how
to make a brush, we're going to see
how we can make a seamless pattern
inside Photoshop using a design that
we either made ourself or a design we
got from the Internet. So in your resource pack, you will find five things. We have different textures. We got a wooden texture
right here and raindrops. Then I got a white wall
for us to test this out on and a wooden background
to test the wooden brush. We also have a
doodle folder that I'm going to use for
the second lesson. Okay, so let's begin with
this wooden pattern. I'm going to drag it right in. Make your squared
document 1080 by 1080. I use 72 for the resolution. Then drag in your
photo and we can start turning these
lines that we see on wooden textures into a brush and use it in any
other situation. So we're going to begin by
rasterizing this image, right click Rasterize Layer. Then we're going to
hit Command L on our keyboard or
Control L one Windows. That's going to open
the levels panel for this layer directly. Pull down the whites, so we can make them brighter and then bring you black sin, so we can make the black darker. This is going to create contrast and make those
lines more visible. So this is what it
looked like before. This is after. Click Okay, and now we need to
get rid of the color. Go to image adjustment, desaturate, or
shift command you, shift control you on Windows. It's going to turn
black and white. We're going to do the
level process one more time now that
the color is gone. So again, pull this in
and pull the blacks in. Pretty good. Now what
I'm going to do is to use my white brush
with the soft round. So soft round white brush, change the color here and
just get rid of the edges. So just follow the
lines and remove these chunks of
color that you see. Once I have something
like this and I don't have the design
going on the edges, I can do my levels
adjustment one last time and get rid of the
gray areas in the center. Alright, so we're
just looking for these lines and nothing else. Once we have this,
we're going to go to edit define brush preset. Wooden texture
brush. Click Okay. So I have the exact same
texture onto my brush. Let's hide this and test
it out on my layer one. Let's get the color
black, and there we go. So that looks like
a wooden texture, and it's just like my image. Let's hit Command Z
and get rid of this. And now I can use this on
any document that I want. There is a problem with
the settings right now. If I click and drag, then I get something
that looks more like a smoke rather than
wooden texture. If I want to use it properly, I would have to do
this one by one, but that's going to be
really time consuming, and they're not exactly lining
up with my brush motion. First, I'm going to
make a new layer. Push my brush window
brush settings. This is going to show
up. And down here, you can see a preview of how
the brush will look like. So in the first window, we want to increase the spacing. Maybe something like that. So now when I click and
drag with the color black, of course, it's not going to be as close up as it was before. All right, so maybe
that is too much. Let's test 39%. I think
this looks better. 66. You can also go further so that they're
not really touching. Just play around and see
what number you prefer. I'm going to stick with 92%. Next, we're going to go into
brush dynamics. Check this. Again, looking down
here for your preview, increase the size jitter
all the way up to 100. And now this is what
we're going to get. We're going to get
different sizes as we do a brush stroke. Now, this is entirely up to you. If you want to get
different sizes, as you're painting,
you can do this. For example, if you made
a brush out of grass, this is something you would use. But for me, I don't want
it to be that extreme, maybe 40% will be good for me. Then we want to go into Angle
Jitter and turn that up. If you want the angle
to change over time, you would increase angle jitter. So because this is wood, I would want it to be either
this way or this way. But the angle jitter is going to just give me some crazy angles. So this is not that suitable for my current brush or the purpose that I
make this brush for. But if I wanted to make a
cool textured background, then this would do nicely. Alright, let's hit
Command Z, remove this. You can also increase
randomness jitter, which is going to
kind of squeeze and change the height and the
size of your brush over time. All right, so the
only thing that I have is size jitter on 40%. Let's turn on scattering. Scatter this by a little bit. So right now they
are in one line, but you can ask Photoshop
to scatter the brushes. So notice how they're
going everywhere. I'm going to add this just
a tiny amount, I mean. I don't want it to be
that extreme, maybe 13%. And if you wanted to make a different setting
for each brush, you can always make
your settings, go up here and create
a new brush preset. So if I turn my scatter
all the way up, I can say wooden texture
brush with 100% scatter. This will all be in
my brush library, and I can access them
whenever I want. Okay, so this is my brush. I'm going to close this off. And now I'm going to bring
my wooden background image. I'm going to increase
this so I can get a few of these wooden planks. So let's say that I'm not happy with the
amount of texture I'm getting on these planks
and I want to increase them. So you don't want to go
directly with your brush and maybe a brown color on this image because that's
not going to look natural. Even if I change the blend mode, it still looks like
someone just took a brush and decided to
draw these patterns. So what you want to do
is to actually create an adjustment layer
and use your brush to introduce the
adjustment through a mask. So we're going to make a
levels adjustment above the image and just really make the image dark,
increase the contrast. And get something like this.
Command or Control eye on the mask to invert it. Now using my white brush
and my new texture brush, going to increase the size, I can start drawing
these textures. See how it's not that extreme
when I'm drawing it because the darkness is coming from the actual contrast
of my original image. We can also reduce
the film if it's too much and get a more
subtle Alright, so I'm just going to delete this for a second
and make a new one. So let's do this properly. I'm going to increase
my size and, like, make a stamp here.
Let's go down here. You can see the size is
changing as I go on. I can also right click and
change the angle of my brush. So just work with the fill, and now you got
yourself something that looks a lot more natural. So there was no
need for me to take my brush and draw
these textures. I just made a texture out of actual wood and applied it to
another wooden background. This is before, this is after. Play around with the fill. You can also go to the
blend mode and experiment. So I can make this wood
look old by adding a color dodge or a linear dodge. I can make it like this, like this, and I can just
experiment with this. All right, so this was
our first example. Let's move on to the second
one. Delete all of these. And now I'm going to bring this raindrops image
onto my canvas. Alter option, pull
from the center. And right now I have
raindrops on a clear sky. So there's no clouds
in a bag or people. And this is really important
because it allows me to make a cleaner brush. Before I begin, I'm just going
to pull the side forward. Commander control T distort so that looks like a straight line. Pull this down. There we go. Start by rasterizing your layer. Command or Control L,
increase the contrast. Again, we're just looking for these lines and not
anything in the background. There we go. Now I'm going
to use my white brush, of course, soft round and get rid of anything
that comes in the corner. Do this with the color white. So once I have this, I can go ahead and turn
this into a brush. Main drops, click Okay, and there's my
brush. Hydro layer. Let's get a vibrant color, and it can just make
it look like it's raining on top of this
white background. So let's actually
test this on a image. So the image here
is a white wall. You can use it to create a mixture of the wood texture
and the rain texture. I'm just going to
get another image that will be suitable
for this rain texture. So we have this romantic image of two people behind the glass. So this is a perfect
situation to add the raindrops and make it look
like it's raining outside. So begin by making a new layer, and I'm just going to
get the color white, increase my brush size. Click once, and then I'm
going to right click, flip it the other way and
make a click at the bottom. Scroll down here and do this. So right now it
looks like a lot, but I'm going to make a
mask out of this and use the gradient tool to introduce
a little bit of fade, black to white, click and go up. Let's try a different angle. G look at the shadows here. Get a subtle decrease. Can do this multiple
times, by the way. Once I have this,
I'm going to change the blend mode into
something a little subtle. So let me try screen. And because the raindrops
are on the outside, I need to blur this out. So go to blur, Gauss and
blur and blur it out. Be sure to do this on the
layer and not on the mask. Try to match the blur of the items that we see
in the reflection, and let's actually turn
this into a smart object, so I can always edit
it if I need to. Let's go with 20.4. Grab the blending of options. Go on underlying layer, Alt click and remove it
from the bright areas. Click Okay. Alright. So
there is the raindrops. You can experiment with the opacity if it's
way too white for you. And we can always actually add an adjustment on
top of this layer. So I'm going to make
a levels adjustment and just lower the whites a bit. So now things look
a bit more subtle. So you can really turn anything into a brush
inside Photoshop. It could be snow, rain, wood, concrete, marble,
and anything else. Now that we learned
how to make brushes, let's jump into making patterns.
63. Patterns and Brushes Pt. 2: Welcome back. Let's start making some patterns
inside Photoshop. So the first thing
you need is a design. Now, you can either draw this yourself or grab it
from the Internet. It doesn't really matter because the process would be the same. So in your resource pack, there is a doodle folder. We have an EPS and
we have a JPEG. I'm just going to grab my JPEG straight into the document. Click Okay. And I want to
turn this into a pattern. Of course, you're
thinking, Well, maybe I can just duplicate it, place it right next to each
other and call it a day. But the problem is that
you would be creating a space between each
of these patterns, and it's just not going
to look as organic. So it clearly looks like
we just duplicated this, and it does not look seamless. So instead of creating different cubes placed
next to each other, we want to create a seamless
version of this pattern. So make sure that your design
is fitting the screen. If you want, you can scale it up if the design
is too small. And if you're
drawing it yourself, make sure that the
layer is merged. If you had a background color and a layer with
your brush strokes, make sure to merge them so
that you get one design layer. Okay, so begin by making
guides on your document. Got to view show, and make sure that smart
guides are turned on. Next, hit Command or Control R to reveal the
rulers. You see that. Then drag one from the side
until it snaps at the center. Repeat that horizontally, and you're basically cutting your design into four pieces. Next, I'm going to
rasterize my layer, and we're going to grab the
rectangular marque tool. Click and drag over your design, the top half, and then
hit Command or Control X. So that's going to
cut your design. And now, what I want you guys to do is to grab the move tool, grab the bottom half,
and just push it up. So these purple lines are the smart guides that
we made sure are on. Without the Smart Guides, you're going to miss
a pixel or two, and then you're not going
to get a seamless pattern. Once the bottom section is up, we're going to hit Command or Control V. This is going to paste the area
that we cut earlier, and now I want to
move this down. Once I have this, I want
to merge these two cuts. Grab them both, merge layers. This is still my design layer. Now we're going to repeat
this for this side. Click and Drag,
snap to the middle, Command or Control X, push this guy to the sides, Command or Control V, push this in instead. So now we just cut
up the design into four pieces and switch
their positions. There is some space
in the middle. I'm going to use my brush
tool to fill it in. Just make sure that
they are merged, and you're always getting one design layer
after you do the cut. So first, grab your brush, get a soft round, sample this color and
fill in this spot. Click once and then
hold down shift, so it goes in a straight line. We don't want any
cuts to be visible. Now I'm going to sample
this cream white color. Try to get the same brush size using my left and
right bracket keys. And I'm just going to
make some random patterns with my hard round. So it looks like the
pattern is complete. Just any random design
really doesn't have to be that specific. Let's try to get
a plus sign here. Okay, so now it's filled in,
and I'm happy with this. Let's go ahead and
turn this into a pattern. So grab your layer. Let's call it the design layer. Go up to edit and this
time, define pattern. Let's call this doodles. And okay. And now I'm just
going to pull this down, hide it, and save it for later. Now, on top of your new layer, go into your adjustments
and choose pattern. So when you open this up, you're going to
find your pattern in one of these folders. You can look and
see where it is. So I just laid in my pattern, and it looks just
like what I had here. But the magic happens when I
scale this down from 100%. So let's go with 67 and see how everything
looks connected. Go even lower and you're going to get a
pretty cool design. You can also change
the angle if you'd like and get something cool. I'm going to turn this to zero. Let's scale it down to 50%. And now I can have
a bigger pattern. So this is what we had before. This was the full screen design. I was able to make a pattern, and now I can scale it
out as much as I want. So you can see that none of
the shapes were cut off, and we're not getting like a duplicate
version of each one. Let me bring in the
design from scratch, push it down into one corner and just duplicate
it with alteruption. So notice how it
just doesn't look as clean as the one that we made. So this clearly looks like
I just duplicated a design, but this looks more seamless, and I can just scale it
as much as I want to. Because everything is connected. So that's how you
can make patterns out of vector designs. Now, let's see how
we can make patterns out of real things like grass, concrete, and just things
you would see in real life. So I added two more images
to the resource pack, and one of them is suitable for this effect while the
other one is not. So let's bring both of them in. I still have my guides, and I'm going to
use alter option to scale and fit them to
fill up my screen. Okay, so the first one
is a bunch of flowers, but they're not exactly
covering the entire screen. So we got some areas where
things are getting cut off and we have something
that's not in every frame. So this is not going to be a good example for this effect. So what happens when we do the effect is that
we're still going to get those edges because
the bottom of this flower is connected
to the top section. So this is going to
end up somewhere else, and I can't make a
pattern from it. It's just that it's
going to look a bit off. So let's attempt to
make a pattern out of this image and see
exactly what I mean. Now let's define this
pattern, hide it. Let's scale it like we did. I think we did 50%. And notice how it's not
exactly that clean. And at some areas, we can notice the seam. So in patterns, anything
that's sharp or the edges of the design
is referred to as seam. So when we call a
pattern seamless, it means that it doesn't
have these guys showing up. So with the first
doodle pattern, we had a seamless pattern, but this has a seam. So this will not work, but there is another example
that is going to work. So we have a grass image
right here and everything is leveled and equal
across the entire image. I'm going to scale it up and crop out any
areas that is around. So let's clear that
and actually get a square right in
the middle, crop it. And now when I move this around, I will not be getting
those extra bits. Alright, let's start the
pattern making process and see how this will work. So here's my full screen design. You can see around here that there's a little bit of hiccup, but because everything
is even throughout, I can use one of my
tools to fix it up. So what I'm going to do is to
merge these just as we did. Next, I'm going to grab
the patch tool to just repeat the side area
to the center area. So just grab the
sang right where you see those lines and just
pull it to the side here. So the patch tool
is going to repeat the pattern and make
it look seamless. Let's repeat that
for the other sides. And we couldn't really do
this with the flower example because things were not
even throughout the image. And there we go. So now
everything is looking good. I'm not seeing any sharp lines. Things are pretty even. If you want, you could do, like, a levels adjustment or
a curves adjustment. Just make sure everything
is nice and even. So I'm going to brighten up my design and then
just merge them. All right. Now let's
define our pattern. Call it grass, get a
new solid background, hide this, get my pattern, find my grass, scale it down. And there you go. So
78% till it's go to 50, and everything is looking
pretty even throughout. You can try to different angles and see what works best for you. If you go lower, you are going
to start seeing the lines, but this is something
that can be fixed with a simple
angle change, or you could use
the patch tool and the other adjustment layers
to fix up these lines. But this is the case
with any other design, so it's not unique to
this grass example. I'm going to stick with 45%, and now I have a
full grass pattern. This was before, this is after. So if you want to use an
image for your pattern, make sure that it
has the elements evenly spread out throughout. Another example could
be like concrete, sand, and just
anything that is even. So I hope you guys enjoy this lesson on how to make
patterns and brushes. We're going to be
using them a lot in the following lessons when
we're making compositions.
64. Weather Elements Pt. 1: Let's add weather elements to all four seasons
within these images. So today, we got spring, summer, autumn and winter, and I have an image
for each one. We're going to add the elements that would be present in each of these situations using overlays and some additional adjustments. So let's begin with spring. Here I have an image of cherry blossoms and what I
want for this image to be more magical is the
little petals just flying all the way
around my image. If you open up your
resource pack, there are four overlay files. Grab the first one,
which is white. And this is giving me kind of an artificial looking
cherry blossoms. I'm going to make a pattern
out of this and not a brush because brushes will
give me a flat color, and I want to keep the details inside these cherry blossoms. So let's open this in
a new Photoshop layer. Photoshop project, I mean, I'm going to make maybe
500 by 500 project. And then I will add this
pattern right above. Command and Control C, let's delete it here and
place it right here. Use your scale to just choose the best part
for your new pattern. Let it stop around here, and maybe I can duplicate this, flip it and get it to be
on the bottom, as well. Something like this. I'll use some simple masking with
my semi hard brush, use the color black to remove these cutoffs that
are happening. I want a really nice
and seamless pattern. If it's showing up at the side, be sure to remove that too, and that nothing is
touching the edges of the work. Let's check this. All right. Looking good. Now we're going to merge these two layers as well
as the background layer. So just flowers on
top of white layers. Rastize them, then merge them. So this is my pattern. Let's define it. Cherry
blossoms. It okay. Now I can go back to my image, make a new pattern, and get my cherry blossom one. So this time, I want to add to my scale and maybe use a angle, so it looks a bit more random. Click Okay, and now I
have my cherry blossoms. Go on your pattern
fill, blending options, current layer alteroption,
and remove the white bits. Don't worry about
the inside because we're going to be blurring
out these petals. Now I'm going to blur this, so let's rasturize it. And I don't really
need a layer mask. Let's turn this into
a smart object. So I can always come
back and edit things. Motion blur, increase
it and choose an angle that you'd like. Okay. I'm making it look like these petals were
falling from the trees. It's windy and the camera
is focused on these trees. Click Okay. Now that's
looking a lot better. Let's just match the color
to the ones on the trees, so it looks like they
belong together. Go to FX, color overlay and
just grab one of the pinks, choose multiply,
lower the opacity, so it looks more natural. And there we go. I now have cherry petals flying all
around this landscape. If the petals are too much, you can always make a mask and delete some with your brush, so it doesn't look as crowded. Another tip is to just scale it up, Commander control team, hold down alter
ruption and scale it until you get less petals. So there is the first
adjustment, super simple. We didn't have to
construct the elements. Now we can finish this off
with curves adjustment on top of both and try to make the
image look like it belongs. And there we go. So this
was our first example. Now let's go onto
the second one. So this right here is
our second example. I'm going to call
it a rainy summer, especially if you're like, in Australia or Malaysia. Rain is pretty common. So
it looks like it's raining, but I'm not really
seeing any raindrops. So let's go ahead
and create them. Grab this image from
the resource pack. Make sure it covers the screen. Now what I'm going to do is to change the blend
mode into screen. Next, we're going to blur this out just like we did
with the previous one. Can I get the same
motion blur but choose the angle so that it's coming from above
and not from the side. You can adjust the
distance. Click Okay. If you want, you can
work with the fill, but I like the way it is. And just like that, there
is now rain on my subject. So that was pretty easy. Let's work with the
other two examples.
65. Weather Elements Pt. 2: So we're left with our
last two examples, which is winter, and we
have an autumn landscape. I'm going to make a new document and make the same
pattern that we did. Alter option, click
and drag forward, maybe choose a crowded area. Then a duplicated
commander control team, flip it, maybe add some
extra bits on the sides. Try to crowd the image and then use mask layers to prevent them from
sticking to the sides. So let's get soft round, maybe medium soft,
the color black. And get rid of anything
that's touching the sides. Gonna change my background
color to black, as well. Alright. Now keep masking until you have a screen
full of these petals. And there we go. So
once I have this, I'm going to merge everything
down and make my pattern. Go back to your image, at the pattern, and we can just scale it in to get
something more organic. Choose a different
angle if you'd like. Then click Okay, I'm
going to steurize the layer and get
rid of the mask. Change it to screen, and now we got these leaves
flying from the sky, convert it to a smart object, at the first motion blur, from the last example, change the distance and the
direction of this blur. Okay, for this one, I want
it to be less blurred out because I'm trying to get
the colors to pop through. Let's make a hue and
saturation adjustment, clip it, maybe increase
the saturation, lower the brightness, and
maybe add like a orange hue. To make it blend in better. As always, we can
scale and transform this pattern as
much as we need to. And there is my
autumn landscape. Finally, we go winter. There are actually two
ways on how you can make particles that are going
to end up in your snow. The first one is, of course, the overlay option that we
have been doing all along. So this right here is yellow, but we're going to
turn it into snow. It's a full screen thing, and there's a bottom
section, so that's perfect. First begin by rasurizing this. And then we're
going to desaturate it so we can get
rid of that yellow. If you're also getting
your resources from here, you can get them from the
library just as we did before. Now, change the blend
mode to screen, and already, it's
looking pretty good. I'm just going to add my
motion blur. It's a bit much. Let's add it again
with less distance, and that is looking
a lot better. So this is one method
for snow snow and rain, but another method
that you can use is to actually make the
particles yourself. So go to this project. I'm going to make a simple
black layer, get rid of that. And using my soft round brush, I'm going to head over
to the brush settings. Right over here, and then
I'll make a new brush preset. So go to the tip
and we're going to increase the spacing quite
a bit, reduce the hardness, so we get these glowy things, go to shape dynamics, size jitter, all the
way up, angle jitter. We don't really need
it because it's a circle and then
we need scattering. Scatter it quite a lot. Once you did this,
new brush preset, call it snow and rain. It okay? Get the same brush and just start drawing
with the white brush. So you can see I'm getting
different sizes all over. And now I can put this
directly onto my image. So make a new layer. And just make a bunch of random clicks. You can even click and drag because we change the dynamics, and then we can go ahead and add those motion blur
settings as well as the other things to go to
Motion blur. Increase it. And now I have something
a bit more organic. So this looks more
like a blizzard. If you want it to
be used for rain, then reduce your brush size. So it all depends
on what you want. If you want, like, a slight snow, you can use
one of these overlays. But if you want, like,
a heavy blizzard, you can make your own brushes. And as always we can
scale it up or down, adjust our brush size
when we start drawing. So if I start with
a smaller brush, going to get smaller particles. Let's try an even smaller size
for rain. And there I am. I'm just drawing randomly let's
make it even more random. I'm just clicking and
dragging everywhere. Now using a lot of motion blur, I can turn these into straight lines
shooting from the sky. There we go. So you can see there are little
lines going all over. And I can add this on
anything. There is my rain. So that's how you can make weather elements
inside Photoshop. They're really easy to do, and you don't always need an
overlay from the Internet.
66. Generative AI in Photoshop: Adobe has its own
AI image generator, and it's called Adobe Firefly. But recently in the latest
versions of Photoshop, they integrated Firefly into
the application itself, and now you can
directly generate images and then edit
them afterwards. So I just made a new document, and you can find the button to generate images right
below the toolbar. So it's the last
thing you'll see. If you click on it once, you will be brought
to this window. We did go over the general use of the Generate Image panel, but I did want to have this
lesson to tell you how to properly prompt and get the results that
you're looking for. The best place to start is
the prompt inspiration bar, which is right over here. There's a long list of
things you can look at. You could also go on platforms
like Mid Journey, DaVinci, or even Adobe Firefly and
find what prompt I've used. They all have a display, and so you can just
copy it from there, paste it here, change it to
something you want to do. Now let's take a look at
some different styles. Let's start with photography. This has a very short prompt. So woman modeling earrings, bohemian fashion
concept. That's all. The fact that it's
a realistic photo came from this
photo content type, but if you saw that it did not give you the
result that you need, you could improve your prompt. There's also two effects here, minimalism and product photo, which already helps a lot. But let's go ahead and
change this up a bit. Say ginger woman
modeling earrings, vintage fashion concept. So it's the exact same thing, but a little different. I'm going to hit generate
and let's see what we get. So this is looking pretty good. We got three options. As always, if you
did like something, you can go on the three
dots here, generate more, or even remove the background,
start editing immediately. Let's generate similar and see what other variations
it will create for us. So all of these came
from the small prompt. But let's see what happens
if I choose the same thing, which I can also
just grab from here. Let's cancel, copy this, and then just go over here, paste it not as a photo, and let's not put any effects. So the only difference
we can see here is that the backgrounds in
these new generations are a lot more defined, whereas the last one was
just a blank background. Now, if you want to
do further edits, this is what you need to go for. So adding that minimalism or even product photo effect is going to help you in the future, as you don't have to work on removing the
background yourself. So these options, they
look pretty good, but there are some additional
stuff in the back. You can do the same thing, but add some additional
words to get a really hyper realistic
photo and a high quality one. So ginger woman
modeling earrings, vintage fashion concept, separate your words
with semi columns. Let's do four K quality,
hyperrealistic. And we can also have her
doing a certain pose. So modeling earrings,
looking at the camera. So the first one is
looking a little weird, but the other two, as you
can see, are very detailed. They're almost shining, got really smooth
hair, and of course, the earrings are the
most important thing because we said she
is modeling earrings. So when it comes to
generating images here, you really want to be upfront about what is it that
you're looking for. So first of all,
describe a subject. If it's not a woman, if
it's a dog, put that there. And then what is
that subject doing? Semi column, what style it is. And then what are
the little details that you're looking
for in the results? Now the same thing applies to things that aren't
exactly photography. Let's say this one, professional
ballet dancers from behind dancing on a stage
in front of blurred lights. Now this one was
automatically labeled as art, which makes it a two dimensional thing rather
than three D here. The effects are dark
light painting, but we could add some new stuff. So let me just generate
this as it is, and then we can build
off from there. So that's looking pretty good. But let's go ahead and add
some additional effects. It's right over here. I
will go to techniques. We can do some paint, maybe do some palette knife
stuff, minimize that. And now we have four different
effects. Same prompt. Let's generate and take a look. And that is looking
a lot better. So it's still the same position of the original ballet dancers. You can kind of compare
them with the ones below, but they added the
palette knife and the acrylic paint effect
in a very beautiful way. And these layers, by the way, you can build up, add
some new effects to them, so I could just maybe change the human saturation using
one of these effects. You make it black and
white and just play around with it until
I got what I need. Going back here, there are some stuff that doesn't
involve human subjects. Let's go ahead and
try this coffee muck, so a product mockup in
a hand holding a cup. So if you were looking to display your designs
onto a mockup, you can build up the background
image just like this one, and showcase your
designs that way. So instead of a cup, I'm going to just
change this to a can, then we're going to generate. So that looks really good. Very realistic, so
you can barely tell that this was made with AI. Using the mockup techniques
that we learned, we can maybe warp a
shape onto this and then add our design
as a smart object. Let's go over something
that's a little hard to convey with words,
perhaps as one. So a neon sign of a rose
over a dark ivy wall. Let's add some
additional details with Christmas
lights all around. All right, so it
added the lights. It's not exactly
Christmas lights, but it's fine for now. And one more thing,
when you have a design, say, this is what you got, but you want to add
an additional detail, you can do that via
the Lassa tool in the same way we've been doing throughout the whole course. Now let's try to add a pair
of glasses for this model. I'm going to grab the Lassa
tool and select her face. Add reading glasses maybe. And now we have three options. Now, because you generated this via something outside
the main window, you can upscale it and then
edit it as a regular layer. It did change her original eye. So what I can do
is simply remove her eyeballs from the mask
using a half rounded brush, hit to replace and just bring
back her original eyeballs. Gonna go with soft
round and make sure it doesn't look bad around
the edges of the glasses. So now our subject has glasses. It did also change her eyebrows, but we can see why
because they were trying to put that
glasses onto there, and then the eyebrows
would have been behind. In a similar way,
we can go ahead and change colors using AI two. So what I'm going to do is attempt to change
her hair color, this may be a little
difficult to do because it's a larger piece, but let's give it a try
and see what we get. Yeah, so it ended up giving us a completely
different hairstyle, but you can see it still
was able to detect the head and didn't give
us a weird shape at all. So I'm just going to delete this to get the original hairstyle. Now, when it comes
to the lasso tool or the generative fill that's
in Photoshop's workspace, there are some key
terms you need to know when trying to do stuff. Whenever you're trying
to remove something, be sure to include that
remove word or else it's going to be
hard for Photoshop to understand what
you're asking for. If you want to add things, add, if you want to change
it, mention change. And that way, you're going to
get more accurate results. But overall, you can
see how you can save yourself some time and energy by generating things
directly into Photoshop and then just going off the
editing process from here. I hope you guys
enjoyed this lesson. I'll see you guys
in the next one.
67. Textures: In today's lesson,
we're going to learn all about textures
inside Photoshop. We're going to learn
about ways that you could use textures and different ways that
you can apply them onto text, shape, and images. So we're going to begin with the simplest way
to use textures, and that is in the
form of an overlay. I have here an image, and I want to make it look
more crunch and more artistic. So in your resource pack, you're going to
find four textures, and each one of them are
for a different purpose. So this is our first one. We got a cardboard fold, second one, third one, and there's one more
here or the fourth one. We're going to use this one
for the image because I want to give it a
folded overlay look. Go to your layers,
Commander Control C, then head over to your image, Commander Control V. Commander Control T, rotated 90 degrees. Hold shift, so it snaps right there and position it
where you want it to. Click Okay, and the first
thing you want to do with textures is to choose
a blending mode. I'm going to go with multiply and notice how we're getting those dark folds on
top of my image. It's a bit too much for me, so I'm going to reduce the
fill and get a subtle look. So just with one texture,
we make this difference. Another step that you can take
is to use blending modes. Now, we're not trying to make
this blend into the image. We want to make it look like this is a print on
top of the subject. So we have both the sliders, and this is where
you get to decide whether you want the
texture to blend into the image or for the
texture to remain the same, but only fade through its highlights or
through its shadows. So if I grab the shadow part, you can see we're getting
rid of the lines, and that's not the
purpose here because this area is all the
textures in your image. If you grab the white side, you're going to make it a bit
brighter as we are getting rid of those grayish areas in
between each of the lines. This is one technique
with this slider. Of course, make sure
to break it apart with alter uption so you
get a cleaner look. Another option is to
blend it into your image, which you would have to use the underlying layer slider for. Alter uption, click and
drag and it's going to fade the texture on the bright
areas of your image. The balloon highlights the arms. Similarly, if you
grab the other side, you're going to remove it
from the darker areas. Decide which slider
you want to use. You have three option. You shouldn't use this option or else you're going to get
rid of your textures. I will go with this one because I want to keep the
lines as they are, get rid of those little
gray areas in the center. There we go. Now that
you've got your texture, you want to make
sure that your image below looks the part. I said, I want to make my image look more grunge
and more artistic. So what I'm going
to do is to edit my image that way and just have this texture
finished a look. On your image, we're
going to start with a simple color lookup. There are tons of good LUTs in there that will give
you a crazy look. We're not going to go
for something subtle. If you did want
something subtle, you would have to go with
a subtle texture as well. So everything here is extreme. You can try it out
with your texture. Go turn that on. Go back in here and see which
one looks the best. So I will go with this
one to strip dot Look. This should be in your Photoshop if you are using the
latest versions. Next, I'm going to
flatten my image. So get yourself a brightness
and contrast slider, pull it to the side so that
we flatten out the look. Finally, I'm going to add a photo filter to add some
warmth to this image. If you don't want it to be warm, you can just choose the color or grab one of the
filters. So maybe blue. Magenta and there
are other things. I will stick with blue, adjust the density, and turn this on too because you don't want to make it darker. There we go. So this is
the simplest way that you could use an overlay
on your images. So this is what it looked
like without the overlay. This is with the
texture overlay. In the further lessons, we're going to see
how we can use the similar steps to make textured compositions
inside Photoshop. Now let's see how we can add
these textures onto text. You could apply the
same steps to shapes, but I'm going to stick
with text for this lesson. I got a simple one right here, and I'm going to show you three different techniques that you can apply textures
onto your text. Now let's grab our
first texture. I'm going to copy it, go back to my document, paste it right above. Of course, it's way too much. Let's adjust the size here. It's a bit too big. Try
to put it on your text. The background doesn't matter. Click Okay, Command zero, and you're just going to
clip it onto the text. Mliuption, there we go. Change the blend mode, and this is the easiest way
that you can apply textures. So instead of this white
text, I now have this look. You can go one step further
and rasterize your type, then add some
filters on the edge. Let's add some noise. And I get a more rusty look. So you can really add
more things to your text after you have sorized it and just put this
guy right above. So this was the easiest method. Let's take a look
at our second one. Go to delete that and get
rid of this noise filter. My text is still a smart object. I just don't have
anything else with it. Let's grab our second
texture, Commander Control C, Commander Control V. I'm going to work with
the size here. Maybe get the corner. And we're just going to
clip it one more time. But this time, we're going to turn this texture
into black and white, so hit Command Shift
on this texture, and that's going to give
us black and white. Next, we're going to
use the blendi options. So use the current layer
sliders because underlying, there's nothing
except highlights. So it's just going to
get rid of the texture. Use these two sliders to blend this in better into your text. So I can get rid of the
highlights like this. And then I can get rid of
the shadows, which, again, is not a good idea because
that is our texture. So I'm going to get rid
of the whites here, maybe use to multiply,
get something like this. Now, another great technique is to add this directly to a mask. I'm going to hide this layer
and get my third image. Put it right above. Let's get
this rusty part, clip it, and then use the blend mode with blend div to just
make this better. So there's my texture.
Again, I'm going to desaturate it and get
this ranch you look. Now let's take a look at our final method for applying textures
onto text and shape. Now, for option three, we're going to work directly
with the layer mask. So I have my text layer
that has been rasterized. You can also use a
logo or a shape. Just make sure that it's a PNG
and there's no background. Up until now, we've been using the black
and white brush to either introduce or remove
part of this layer. But what if you could
work with this directly? So hold down Alter option, click on the layer mask until your whole screen
becomes white or black. Depends on the color
that's already there. For me, it's white here, so it's going to be
white here, too. So in here, I can use my
black and white brush, but it's a full screen thing. Go to use the color
black to draw a shape. Once I'm done, I'm going
to click on D image, and let's hide to the
background layer. And now you can
see that the lines are going through my text. So you can actually go into your layer mask and
work with how it looks. But of course, we don't
want something like this. So when you're dealing
with textures, you're going to use
this technique. I have my texture opened here. And I just turned it
into black and white. Your rasterized
image command shift, and that's Control
Shift you on Windows. You can also go up here
to desaturate the image. Because mask only works with grayscale values
and not color ones. Now, hit Command A or
Control A on Windows, then Command C or Control C.
We have the marching ants, which selected
everything on screen. Make sure your image is
also fitting the screen, or else you're going to get
a sharp cut around the edge. Now go back to your text layer. Option, click on the layer mask, Command or Control V.
It's going to be big, so grab your move tool and just choose the
position that you want. You can also hit
Commander Control T to resize your shape. I'm going to go with
something like this. Once I have it, I'm
going to hit Enter. And if you're seeing
the marching ants, if this is what you see,
hit Commander Control deep. Now, go back to your
image, and there we go. Now my layer is fading
according to the texture. If I hide this and get
a black background, you can see how nice that looks. You can do this
with any texture. And if you want
the darkest areas to fade and not be gray, you can go back in here
and hit Command A delete. Go back in here,
Command D to deselect, hit Command L or Control L, and use the whiten black sliders to really add some contrast. So we get these black
areas. Click Okay. Now Command A, Command C. Go back in here
inside delayer mask, Command V or Control V. Change it if you want
in terms of transition, just like we did before. Remember that your
text is at the center. Once we're done, hit Enter
and go back in here. It's going to turn red,
but once you click on one of the visibility buttons,
it's going to come back. So this is going to give
me a more contrasted look. You can see that the
bottom of my U is not even visible because
that area is black. You can always change
it by going into the layer mask again and
using the move tool. So let's try to move it up. Go back in here, and now I
can get a different look. You can try that
with anything else. So let's try it with
this Command Shift, Control Shift, select it all. Command A, Command C. Go back in here into
the layer mask. Command A, backspace, Command V. Going to use my move tool
to get this rusty area, go back to my layer, click away, and now
I'm getting this. So that's how you can apply these textures
directly onto a layer. And like I said,
you can use it for shapes and pictures too. So right here, I
have a PNG logo. I'm going to use one of
these textures, Command A, Command C. Make a mask first, go into the mask, paste it, reposition it, go back in here, click on anywhere,
and there we go. So this gives me more freedom over how my
layer is going to look. And how it's going to relate to that
texture that I'm using. The last exercise that
we're going to do is adding a rasterized layer onto
a textured background. So it's reverse here. I'm going to grab
my text right here, Command C. Go into one of these going to hit Command C here a bunch of times until
I get the original color. There we go. Paste it, my text. Let's resize it. Option or alt
to resize from the middle. So normally you would do like a change using the plan modes. But a better way is to start
with plentiff options. Moving forward with the lessons, we're going to use
this panel a lot. We're going to use this panel a lot so we need to
get used to them. Use the blacks
because that's where the texture is on the
underlying layer, pull it back until you're happy with the way
they are merging. You can also experiment with the blend modes and see
what you like best. You're not going to be using current layer because that's going to get rid of your text. So just use the shadows on the underlying layer,
and there we go. I can even take it a
step further and color my text after it's blended in. So turn this to normal. And choose any color. You can see how the
texture is still within. Can I grab one of these oranges. Now my text has those lines. I can stylize it with
filters and just make it look like it's
a part of this design.
68. Green Screens Pt. 1: So when making compositions, you're going to come across a lot of green screen footage. You would have to extract
the subject and get rid of that green screen so that you could use it in
your composition. Later, you would have to use different adjustments to
make that green screen image blend in with all the other assets that
you got inside your project. So this is our first example. We're trying to get this camera outside of this environment. The second example
is right here. We have a subject, and we're getting a
rather darker green. I'm going to put two different backgrounds
for these images, and later we would
have to blend them in. Let's begin with this one. The first thing
you want to do is to always make a duplicate of your original layer so
that you could always come back and use it
for other things. Commander Control J, and I'm
going to head straight into select color range because we're trying to get
rid of one color. Use a plus and click
on in the green area. Hold down shift and add any darker areas
that you can see, you should be getting
something like this. The green needs to be white. I'm going to hold down the
space bar and get here, and the camera
needs to be black. We don't have to worry
about this upper area. Once you see something
like this, invert it. Everything is black, except for the camera and then
we're going to grab fuzziness to make sure that the camera
is fully white. And then hit Okay. Now
I'm just going to hit Q while I'm seeing the marching ants to introduce these bits
that were removed. So just hit Q and get rid of any area that is
inside the camera. We can also get rid of the
top area while we're at it. Just get a huge brush and
get rid of that area. Hit Q and make a mask. So now I have my camera
separated from the green screen. But the camera surface has a
little bit of green in it. B zoom in, you can see
that this area has green, and it's not like
I can get rid of this section because it's
a part of the camera. Can't do that. So the
camera itself is all black. We do have some blue,
but that's not that big. The main color is black
and some grayish areas. So what I can do is to use another technique
to get rid of the green color alone and kind of desaturate it instead
of getting rid of it. Make a selective color
adjustment right above and clip it
onto your layer. Change colors to green, and we can just change
the way that is. If you remove cyan, already you can see that we're
getting rid of that green. We want to add magenta because they're the
opposite colors. Remove the yellow and slowly, we can see that
the green is gone. Add a little bit of
black all the way, actually, and there we go. We don't have any
more green bouncing off our camera.
So let's zoom in. This was before, this is after. All right, so there
is my camera. Now I just have to put
it in its new home. There are two backgrounds
in your resource bag. I kept this one for
this situation, and I want to make it look like someone was filming this area. Track it underneath. I'm
going to call this original, hide your original layer. We don't need it, and simply use your camera layer to just position it where
you want it to go. So I guess I'll put it here. We can also play around
with the background. I'm going to push
the mountains down because they kind of
merge in together. Go to push them in like that. Rasterize my background layer, grab the Marquee tool, select the top area, right click. Hit fill. Content Aware, 100%. Click Okay. And there we go. Command or Control
D, I have more Sky. Going to group these two together so I don't
move them around. Now we just have to match color. But before I do that, I
need to make sure that the item in the viewfinder
is the mountains. Right now, it's green,
and that wouldn't make sense because I would be
filming the mountains. So what we're going
to do is to apply this layer mask so I can get
rid of the previous things. I'm going to hide my background
layer, the mountains, go to select color range, and I just want to
first remove that. I just want to get
rid of these areas, start with a black screen, and get my viewfinder, which I think was here. Hold down shift and add more of this greenish color
that we have. This will end up grabbing the camera as well,
but don't mind that. So now the viewfinder is white. We want the opposite,
so hit invert. The viewfinder is black. Before I do that, I'm going
to work with a fuzziness. Then we will invert it. Hit Okay, hit Q, and just use your brush to
get those extra areas out. So I don't need all of this. I first get a big brush
with Q, color black. And start painting over everything except
that viewfinder. Go to make this a bit bigger, get rid of anything inside. Now when you reach
the viewfinder, you got to be careful because we want the edges of
the camera to be there. I'm just getting
rid of the menu and cancel just any buttons that
are part of the viewfinder. Now, don't worry too much
about these little guys. We can get an overlay
from the Internet because saving them will be
a little hard as the image is blurry
in this section. Focus on the frame and
not these little guys. Once you're done, hit Q, and we're going to
make a new layer out of this commander control J. So now I got the frame
alone to a little faded, so I can just duplicate
my new layer, merge it with the one
below, merge these two. I'm going to call these rain. In the main layer,
I'm going to get rid of this to hold
down commander control, and I'm going to use my quick selection tool to add this green
section as well. So I just want the headphones and anything else
that's around there. My actually get my brush. Clean up the edge of bits. So now we have a layer for the frame and a layer
for the camera. I'm going to keep
these two separate. Let me just name this one. And now we can bring
back the landscape. So we want to put a part of this image into the viewfinder. So it looks like the camera is actually filming
what's in front. I'm going to duplicate this
call this viewfinder next, I'm going to make a
square behind the frame. So zoom right in and just make I guess a
rectangular shape, add a random color, convert this to
your Smart Object. Command and Control team, using distort, try to match the perspective of
the viewfinder. So put the edges around
the edge of the frame, but not exactly going in because we don't want
a white space here. Alright, so this is my shape. And a copy of finder
here, delete it. That will click in Rectangle
one and paste the image. Command or Control
T and just scale it down on the area where the
camera would be filming. So I think it would be
close to the mountains, like, somewhere like this. Let me save this and
then test it out. So I guess this does make sense. It's kind of filming this area, and then leave it like that. And now this is our
viewfinder layer. All right, so the viewfinder
itself needs to be blurred out because that is what was happening with
the original image. So this is a Smart Objects. I'm going to head
over to Cadiublur and just add a slide blur. You can use the preview
box here zoom right in. Try to blur it out slightly. Three pixels is okay. You can always zoom in and decide whether or
not that's good. So I have my area. I'm just going to make
a mask from my frame, hit command or control on the thumbnail, then
make your mask. Table click on the
mask and just feather out the sides so it
doesn't look that sharp. Repeat the process
with the camera layer. I'm going to apply the
current layer mask, command or control
on the thumbnail, make your mask and just
feather out the sides. Now let's go ahead and get those viewfinder
items that were on the camera itself and added onto our
viewfinder rectangle. So I got this image
from PNG three. It's in your resource back and just scale it up
from the center, holding down optional Alt. And I'm just going to push
the black bars a bit higher. Assurize the layer. Its M on your keyboard. Surround the black bar, hold down command or control until you see
the scissors button, and just pull this down to
where you want it to be. A little further
away from the edge, repeat on the other side. Save again, and now we're
going to get this effect. It's a bit to plury. Let's go with one pixel to
make it look more realistic. We got our camera all
set. The color is nice. Now all I got to do
is to blend my image. I just grouped everything
together for my camera. Let's start with a simple
curves adjustment. The camera is kind
of blending in because of the selective
color adjustment, but you can still
bring it all together with some of the adjustments
that you can do. So curves was the first one. You can also add a gradient map. Then I'll go, I'll go
with a simple retro look, change the blend
mode to soft light, then reduce the film. Next, I'm going to add the levels adjustment just to
make things a bit brighter. And add some contrast. Each one is doing a little job. Together, they will make
my image look better. Finally, for my color, I'm going to add a
simple color lookup. Let's go for fall colors or
maybe a soft warming look. The last thing that we
need to do is to blur out my background because the focus of the image is my camera. Filter blur gallery, and we're
going to get field blur. So I think 15 pixels is okay. I just said this in the center, you can try other areas. And we're good with this. Click Okay. I'm just going
to increase the size. There is my new image, which just placed
this camera right on top and it all started
with a green screen. This was before, this is after. Now let's move on to
our second example and see how we're supposed to
deal with human subjects.
69. Green Screens Pt. 2: Mm hmm. Now, let's work with
our second example where we have a subject in
front of a green screen. We're going to replace
the screen with a different background
and have it look as if the photographer was taking the photo in front of a
different background. The process is fairly the same. Let's just duplicate this, select color range,
turn this off, remove everything and start by bringing in the green area. Hold down shift and add all the dark areas until
this is what you see. Invert the selection so that your subject is white and
the background is black. Use the fuzziness slider
to adjust the sensitivity. Make sure you are
not getting a halo around your subject.
Then click Okay. Hit Q on your keyboard and bring your subject's face and
body into the selection. Grab the white brush and
just go over it once. So now we have our subject
separated from the background. Now bring in the
background image, rotate it, hold down shift, then to scale it up. Place this underneath
your subject, and now he's in front
of a new background. But it just doesn't look
like he actually was there, so we need to do some blending. First of all, the background
is way too sharp. So let's go ahead and blur
that using Gaussian blur. You want to go with
something subtle like eight or nine pixels
and click Okay. Now we're going to
have our subject cast a slide shadow
on the background. Let's apply this layer mask. Then we're going to head
over to FX, drop shadow. Let's pull this aside. Go in here. There's my
shadow right there. I'm going to work with the size D distance
and the spread. So I'm going to go with this, then lower the opacity to
get something really soft. Click Okay. And now we
got the drop shadow. Now let's go ahead
and blend this in. Grab your subject layer, go to image adjustment,
match color. Make the source,
the project file and match it to the image below. It's going to look a bit odd. I'm just working
with the sliders here to ensure that things look pretty good. Click Okay. And once again, I can add a
color lookup just to add, like, a harmonious look
to the entire thing. So let's go with
something subtle, then reduce the opacity. Kind of adds the same
colors to both layers, and that's going to
help make it look like it's a part
of the same image. G to go back in here and
reduce the drop shadow, the opacity just a bit, 20%. And right here, we have the
option to add something in. So grab your subject layer, head over to select color range, and just choose this white watch because it's the
only white thing, it should be pretty
easy to choose. Click Okay, hit Q and remove
any part of the highlights. Those usually end up
with the white areas. Just remove them with
your black brush. Hit Q and make sure there's no more marching ants
in anywhere else. Command or Control J. Command or Control,
click on this new layer. Go to your subject
and hit backspace. So that's going to get
rid of that area alone. Now you can see that we're just getting the
background behind it. Okay, so I'm going
to do that again. Command or Control,
but this time, let's expand the selection. Let's try one. Or actually
let's go with two. So I don't get like a
halo around my watch. We do have this section. Let's remove that. Hit Q again. On my subject layer,
hit backspace. Hide layer one,
command of Control D, and now I can add
anything I want in here. We're going to use the same
smart object technique shape behind this layer. Convert it to a Smart Object, Commander Control T, and use the store to place the corners right where
they should be. And I'm just going to go back in here to save these
little highlight areas. We accidentally remove
them, bring this back. Hold down luption, click on your mask and bring
those areas in. Now, let's dabble click here
and put anything really. I'll just add this
mountain landscape, make it look like it's
his screen saver. Let's add a text for the time. It's 8:06 A.M. Add it in the center. Let's make this a bit smaller and perhaps add a color
on top of this image. So go to color overlay. Let's go for the color
blend mode and choose something that can help make
this look like a wallpaper. So I'm going to go with this
orange blend mode color, then reduce Then
reduce the opacity. There we go. Commander Control S. Let's check if
the angle is right. So I know that I have to
flip it the other way. Grab your image and this guy Commander Control T rote
to 90 degrees clockwise. Just pull it up like this. Commander Control S. Let's check it now, and
that's a lot better. Let's also add another
text underneath. Let me grab my text
first right here, right, maybe Monday 17th. Let's get a normal font
and put it right below. Commander control team. I'm going to disable
the tracking and get a regular font
right underneath. Save this. And there we go. Let's blur this out,
as you can see, every part of him is blurred, so it needs to blending. Blur, Gaussian blur. Let's add a slight bit. We should be able
to read the text, but it shouldn't
be this extreme, so maybe 1.6 pixels is good. Then go onto the subject, hold down commander control. Hit Q and I'm just
going to remove this area with the color white. It Q again and just make a mask. Double click and
soften out the edges of the mask so we don't
get a sharp pixeli line. Let's check it everywhere
else, and there we go. So this is how you can deal with green screens because
this was a human subject, we didn't really have the color
green reflecting on them. But when you're
working with objects, you do need to make sure that there's no green
in the reflection. For humans, you just
have to make sure that there is no green on them, so they're not wearing
a green shirt, a green watch because that can interfere
with the process. In the further lessons, I will teach you some
composition tips and how you can elevate something like this and make it look like one image. But for now, this was how you can get rid
of green screens.
70. Simple Textured Poster Practice Pt. 1: Now, let's practice
our skills by making a simple textured poster. I have a blank document
right here and I'm going to start by
putting in my subject. So here is my subject. Place it. I want her to fill up
most of the screen. Later, I can decide her size. Go to select subject. And once we have
that, we can just go down and make sure
everything is included. If not, just use your
quick selection tool to introduce these areas. Before I hit Okay, I'm going to head over to Select and Mask, so I can get a better
hair separation. Come down to this option, decontaminate colors,
turn that on. And I'm going to use
this refined edge tool to get a better
edge from my hair. Let's make the size a
bit bigger and just go around any area that
is rather fair. There we go. Looking good. Click Okay. And there is my subject. There
is a layer mask. I'm going to keep
this for layer, so just bring it down and apply this layer mask.
So that's my subject. Let's call it that. And I want some other
elements as well. So I'm going to move her down a bit. Let's erase that part. And then I'll add some text. I'm just going to copy it
and paste it a bunch of time so that it covers
my entire document. There we go. Command A and just stylize it to
the way you want it to, maybe work with the
size, alignment. And we can even make some of the words bigger
than the others. Highlight them and just use
this to make them bigger. And you can really be
creative with this. Going to make this guy bigger. Maybe make one around her face
smaller. And there we go. So this right now is my text. I'm going to change the
color into a dark blue one. Let's make it a bit more blue. Click Okay. Now let's
duplicate this text layer, Alter rupion, click down, put one underneath your subject, and one above your subject. We're going to come
back for these later. So now let's go ahead
and stylize our subject. Make a new gradient map
adjustment right on top, click once, and
we're going to go from black onto a cold color. So Duple click here, get black, and then go to the color on the right and choose
your color of choice. Once you're done, click Okay. Now I'm just going to clip
this onto the subject alone. Just go to clean up my
subject by making a mask, using the color
black to get rid of these areas that I
brought in by accident. I'm going to try the
color blend mode for this gradient map and then
try a different blue. There we go. Now merge your subject and gradient map one by right clicking,
merge layers. Call it subject, and then
duplicate this layer. Command or Control J, and we're going to add
a Gaussian blur effect right on top of the duplicate. Let's add a good amount, maybe eight or so. Click Okay. And turn the blend
mode to lighten. So what's happening
is that we're getting this glow on the
subject. Looking good. Now we're going to duplicate
the original one more time. Bring it above the subject copy. Gonna call this subject blur. So the original duplicated
on top of subject blur. Now we're going to add a
different type of blur. Go to filter blur, motion blur. So with the motion
blur, we want to have zero degree angle, but the distance
here is important. So it's going to
go left and right, and you want to choose
something around here where you could see the
outline of your subject, but it's not exactly
that precise. Something like this, click Okay. I'm going to call this
subject motion blur. Let's call this caution blur, keep our layers tidy.
Moving forward. Grab your motion blur layer and change this to
lighten as well. Now what we're getting is this motion effect on the
bright areas of the subject. So the design, her hair, her skin, and all of that. Now we're going to group
all three of these layers, Commander Control
G. Call it subject, open the, and we're going to duplicate our original
one more time. Commander Control J,
and this is going to be for a color effect. Bring it above your group, so it's outside and not inside. Then go to filter
pixelate, color halftone. So the radius, we
want to keep it around eight pixels,
nothing too big. And as for the colors, we're going to keep
everything as it is. So 108, 162, 90, and 45. Click Okay. This is what's going to happen. You can see that the
radius wasn't that big, and we're getting these
cool dot effects. Change the blend mode to soft
light to get a subtle look. And now what we're
going to do is to add a texture above this image. Call this color half tone. If it's too big for you, you can always make
a new subject layer. As in duplicated, bring it up. And then add a amount
that is less than eight. So keep everything as
it is. Let's try five. So I'm going to get smaller
dots, which I prefer. I'm going to keep it
with five radius. This depends on your
subject so experiment with different numbers
and see what looks best. Now we're going to add a
texture on top of the subject. So in your resource page, we have three
different textures. I'm going to experiment
with this one, which is a darker look, rotated, hold down shift, lption and just scale it up. Let's try to get
the cleaner area. Click Okay, and we're
going to change the blend mode onto screen. So I'm getting these rough
looks on top of my subject. You can see that, and now
this is looking pretty good. If it's too intense, we can always come back and
use some darkening methods. Can also try lowering the opacity with your
texture as well. I think I'll go with, like, 75. So there's my subject right now. It's looking good. One
thing that I want to add is another gradient map just to give more contrast
to the look. And make these two into a group. I'm also going to put the
texture inside like that, command or control on the thumbnail and make
a mask on your texture. So if we add a
different background, it doesn't go on top
of that. All right. Close this off and make another gradient map above
it. Go to clip it first. And you can really choose
anything, but again, I want to go with a
black two colored one. So this looks nice, as well, but I prefer a colder
look. Then click Okay. Now, on this subject layer, I'm going to make a layer
mask and just get rid of these little areas that showed
up because of the blur. They're not there by accident. Happens. Just carefully
remove those using your brush. And there we go. Just be careful of
the motion blur that you kept on your subject. You don't want any sharp edges. Now let's add a
background behind her. I got two textures right here. I'm going to bring them both in. See which one I prefer. Alter option, click and drag, first texture, second texture. So let's see which
one looks better. I think I prefer this one. I will pull the second one bring the second one above and the background
stays the same. Ather reason why we're adding a texture in the background
is because we want everything to look harmonious and having a flat
white background is not really doing it for me. I'm going to grab this texture, go to image adjustments, work with the way it looks. A levels adjustment to
increase the whites. I'm not looking for gray
and pull the output levels. So we just get these
little dots before, after. Click Okay. Now that we have our subject and the background, let's go ahead and
work on the text.
71. Simple Textured Poster Practice Pt. 2: Welcome back. Let's get started by bringing
back our text. So we have one on the front. Let me call it front
text and B text. So hide your subject and your front text because we're just going to be
working with the back text. So I'm going to give
this text kind of like a textured
ink bleed effect, which is actually
pretty easy to do. Second thoughts, I want to
change the way my text looks. This is something you need
to do before the effect because we're going to convert
this into a Smart Object. I'm going to grab
the impact font. Come down here, all caps, and just type this again. Command A, textured poster, Commander Control A, let's actually decide the
position and the size. Increase that. Let's
see if everything is. Et's lower the space in
between the two lines. Leave a little
space between them, and this is the rest of
the settings that I have. Command or Control C.
Next line and paste this multiple times
until my screen is full. And on some of these lines, you can do something different. Then I leave texture as
it is, but for poster, I'm just changing the
alignment. And there we go. Now, I'm just going to delete
my front text and duplicate this so that my two text looks the same. That's
really important. The position needs to
be the same as well. So you cannot have your front text being like this and your back text
being another way. Pull this up, hide it for later, convert your text
into a Smart Object. And now we're going
to blur this out. So go to filter blur, Gaussian blur, and you want to decide how
much bleed you want. So notice how from the edges we're getting this soft look, that is going to be the
bleed of your text. So I'm going to go with nine or ten. I can always come back. So let's start with this number. Next, we're going to add an adjustment layer
just for this text. Go to adjustments and
look for threshold. It's going to look a bit odd. Clip it onto your text. Just hit that button. And
when I use the slider here, I'm going to decide how much bleed my text has to notice
how it's getting different. The number that I'm
going to go with is somewhere around here, 156. That's looking good and
there is my threshold. If you don't like how
your text is looking, you can go back to Goshen Blur and that's going to change
the way your text looks. If you want them to merge
in like that, increase it. If you want the letters to be
more cleaned up, reduce it. I'm going to keep it
the way I made it. Now what I'm going to do is to hold down command or
control on my text. Then go to select
Modify, expand. Let's expand this
by four pixels. Maybe a bit more. So I just
expanded this by 14 pixels. You can see the marching ants. Now hit let's delete this threshold mask and
just make a mask on here. So it's just going to show up on the text and not on my
background. All right. If you saw that the
edges are a bit sharp, we can always dab or click on the mask and feather things out. But this is the purpose of
threshold in this case. All right, so we
have our threshold. Now we're going to change the way the edges
of the text looks. So right now it's
way too perfect. You can see the curves. Everything is too nice and that's not suitable
for what we're doing. So grab your back text layer. And by the way, you can
always color code these. You just right
click and do that. I'm going to do that,
so it won't be that confusing for some of you. Text is red. My
textures are blue. And the adjustments,
let's make them green. My subject is also
orange. All right. I won't be counting the original image and the background, the white background,
but this is what my layer panel
looks like so far. Now grab your back text. Now go to filter,
Distort, ripple. So as the name says,
it's going to, like, distorted like this. Just imagine water waves. That's what's happening here. Change the size to medium to get a more accurate result and
then work with the amount. You definitely don't want
something like this. So let's try to dial that down. Into something more chi 139. Click Okay. And now you can see that the edges
are not that perfect. So this is a bit much. I'm going to go back
in here, double click. Let's try 90%. And I think this looks better. I'm going to make
another blur effect. Go to filter blur. Let's try Gaussian blur, just a tiny amount. Like that. Make sure your second Gagenbler is above ripple and not below.
Just pull it up. Right. This is how
the bleeding looks. It's looking good so far. What I'm going to do now is
to add a texture for my text. Grab your second one and I'm going to make a
separate document for it. Let's first see how
big this document is. Ten by 819.2. Let's do the same thing.
Drag the texture right on, and it should fit perfectly. I can delete it
from this document. Now we're going to save this
document onto our desktop. I'm going to keep it
open just in case I want to work with the texture. Now, grab your text
one last time, and we're going to add
a displacement map. So filter, distort, displace. Ten by ten, the
following settings, click Okay, and there's
my PSE. And there we go. It's looking a lot better,
looking pretty intense. This was before, this is after. Now, if you don't like
the way it looks, you can always go back to any of these and adjust it
adjust the numbers, I mean, so that you get a
subtle look. But I like this. It's pretty grunch and I got that ink bleed
that I was looking for. All right, so I have this. Let's go ahead and bring
in our front text. It's still in the same position. What I'm going to
do right now is to convert this into a smart
object just as we did. But this time, what
I'm going to do is to add a stroke effect. So stroke maybe with
the color white, you can adjust the size. I'm going to go with one
pixel, center, normal, 100%. Fill type, make it
color, then click Okay. Now you're just going to reduce the fill all the way to zero. So we're just getting
this outline effect, the stroke effect, and
not the actual fill. So this is going to work out great when we bring
in the subject. Bring the subject and notice
how the text is behind, but these lines are going above. Let's limit the stroke on top of the subject alone
by going in here, command or control on the
mask so we get the subject alone and just make a
mask on front text. So we just want things to be visible inside the
subject and not outside. So there is my
poster looking good. You can add a final
texture above. I'm just going to use this
one, commando controls, bring it back above everything, and change the blend mode. Let's go with screen,
lower the fill. You can also try
multiply if you want, a more contrasted look going to change the fill to like 15%. Duplicate my texture
and this time, change it to screen so I can get that slight faded look
all over my design. Okay, so I got my
subject and a text. Now I just want to add some stuff to fill in
these white spots. So right click asteize layer. You can also right click
asturize layer style. Now I'm free to just remove these halo effects with a
hard round brush, of course. Hold down shift to just
go in a straight line. So I'm going to make
lines in these areas. You can make stars, circles, anything you like. Hold down shift to
make a straight line. Let's go in the settings here, change the cap to around, and just make it look good. Then we're going to
hold down Option or Alt and duplicate this
a bunch of times. I'm going to go with three lines here and then duplicate this merge onto the other side. Merge them all. Actually going to keep one duplicate
and merge the rest. Let's hide the top one.
I'm going to use it later. Now on the horizontal lines
converted to a Smart Object, I'm just going to add a
ripple effect right above. Filter, distorted
ripple, just to get a line that is not perfect. 82% is what I used. Next, I'm going to blur it out. Let's try Agan Blur. Add, 4.1 and bring gaussian
blur below ripple. So we can get that ripple
effect right above. Finish this off by adding
some cross effects. Commander control team. Hold down shift, stylize this
to any way that you like. Merge to shapes and
add the same effects. I'm going to add some
mini texts in between these lines. Convert it. Select the text and
make a mask out of it. 15 pixels. Do this layer mask
and make a new one, so it doesn't go out like that. I like this effect, soft light,
commander, control zero. So this is my poster.
It was really simple. We just added some texture
onto text and our subject. In the next few lessons, we're going to go a level higher and make more complicated
poster designs.
72. Channel Separation Styles Pt. 1: Let's see how we can get this
effect inside Photoshop. When it comes to compositions, you really want
to make sure that your images are not ordinary. You want to make them
look eye catching so that the subject can be attracted to your poster and
then they can read the text on your poster and
understand the advertisement. The purpose of images
on your composition, especially when they're humans, is to attract the
eyes of passerby. That is why on a lot of
advertisements and posters, you will always find
a human subject, even if the advertisement
is not really about humans. So it could be about
maybe saving the planet, but there will be a human
subject on that poster because that is guaranteed to
attract the human eye. It's just how our eyes work. When we see another human,
we get attracted to it. So instead of just
grabbing a regular image like this and putting it on your posters and advertisements, I'm going to show you an option that you can use to
spice up your images, and that is called
channel separation. So as you know, each image digitally is made
of three colors, RGB, which stands for
red, green, and blue. We're talking about
digital images here and not really prints. You may not see the red, green or blue in this image, but they all play a part to make sure that your
images look like this. If I just go to
channels real quick, if you're not seeing channels,
just head over here. We have RGB, red, green, blue. Let me just turn off red. We have green and blue. If I put red and green, I get the yellow, and
you get the point. It's just a bunch
of colors put on together for our image
to look like this. We're going to go over
three different styles, and I will show you with both black and white
images and colored ones. So let's start with
the easiest effect. I have my main layer here. There's no effect on it. Now I'm just going to
duplicate it two more times. Commander Control J twice. Let's call the top layer red. Second one green,
and last one blue. So R GB. I'm going to double click on red so
I can get my layer style. In blending options, if you come down to Advanced blending, you can find the channels right here, red,
green, and blue. For red, we just
want to keep red. Unchecked the blue
and the green. This is what the
red looks like in our current image. Click Okay. Right now, you're not
going to see anything, but just repeat the process
with green and blue. For the green layer, we're going to keep the green and for blue, we're
going to keep the blue. It still looks the same, but
what I've done here is to separate each color
onto each layer. This is all blue,
all green, all red. Now what happens when I
put them all together, I get my original image. But now what I want
to do is to move each one and nudge him a
little bit to the side. Let's grab the blue layer,
Commander control team. Use your rake to
slightly push it away, and you're going to see
I'm revealing the blue, and I'm also getting some
yellow because as you know, blue and yellow is green. That's happening right now. I can push it further, and this is already
a cool effect. Go to leave it around here. Let's repeat with
the green layer, commander control team. Going to push this up, and
now I'm getting magenta. So. Click Okay. Finally, we have
the red channel, move that to the side, and
I'm revealing the green. I'm going to pull
it down so we don't mix up all the
different directions. Can you even push it a bit
forward and experiment with the positionings so you
can see how things will change as soon as they line up on one of
the other layers. Then I keep mine like this. Now this is how I'm able to separate the channels
in an image. I don't want to see this area, so I'm just going to merge
all of these layers. Since we're not using a blending mode,
there's no problem. Now just grab the Marquee
tool, the section. Right click, fill. Okay. And there we go. Command or Control D, if needed, you can use the Clone tool to
just clean things up here. Just going to do that real
quick. And there we have it. Now I can add my text, advertise whatever it is, and just post this
advertisement. So this is how we can separate
channels inside Photoshop. Now we're going to take things a bit further and see how we can use this concept to
make other designs. So let's open our next image. Right here, I have
a black and white, again, but this time,
the background is dark. Instead of working with
the images channel, I want to introduce some RGB
lighting onto my subject. Kind of make it look like when they were
taking this photo, there was maybe a magenta
light coming from here, casting onto her highlights, and a blue light coming on
and casting on her shadows. So we cannot really do
that with RGB separation, but we can use another
method to cast those colors. The first thing I want you
to do is to make sure that your background is almost black. So here it's a bit gray. Let's make a levels
adjustment right above. Grab the left slider here and
just pull it to the side. Should be pretty easy to do. My subject should be the
only thing shining through. Now, what we're going
to do is to make a gradient map for each of
these colors that we need. So go to your adjustments and
choose the gradient option. This is different
from gradient maps. Click O on the gradient, so we can choose the color. On the bottom left, you want
to choose your real color. Like we said, I'm going
to go with magenta. We can always come
back and change it. This is what I want for now. Then go on the right
slider and just delete it. So I just want magenta
and no whites. Now using the top sliders, you can decide how
intense this color is, and the closer you bring
these two together, the sharper things will be. So we don't want that,
these two sliders. Going to play around with this. I think I like this better. Click Okay. Let's add zero
degrees for the angle. We wanted it to be
on the highlights, so 180, not zero. Now I can work with
these again to make sure that I get a
gradual magenta look. I think that's pretty
good. Click Okay. These are the settings. And now I'm going to duplicate
this one more time. Command or Control
J, double click, turn the angle into zero, click on the gradient, and now down here, choose
your second color. Then I'll go with blue. Like we said, you can also go
for any other color really. But these two look nice. Again, use the
sliders to have it cast on the area that you
wanted to. Click Okay. And now we just need to change the blend mode of
each one into color. So it's that simple, and now we're getting
this really organic color cast on my subject. Once you have changed
the blending mode, you can always go back. I think we should add a
little bit of an angle. So we get a little bit
of casting on her arm. Let's repeat with
the color blue. And click Okay. So there we go. I just made this lighting using two different gradient fills and it did not take
me long at all. Now, if I remove the
levels adjustment, you can see what's
going to happen here, which isn't a problem, but something like this
looks more professional, kind of gives it a studio look. So work with your
levels adjustment and see what you like best. I'm going to stick with
something like so. Alright, now let's move
on to our last effect.
73. Channel Separation Styles Pt. 2: M Let's jump right into this
effect using Photoshop. So here I have a colored image. And again, I have
someone's face, a human subject, and I want to use the channel
separation effect on it. But here's what
we're going to do. We're going to add
another image on top of this and have a dabble
exposure effect. So in your resource pack, you're going to
find another image that's not black and
white. Put it right above. Then click Okay. Dabo click on Image one and
separate the channels. Already, you can see that I'm able to see my second
image right underneath. But I have the first
image there too. First image will be
red, the channel. For the second one,
let's go with green. I think that looks
cool. Click Okay. Then use your move
tool to just separate the faces so you can see
both at the same time. Something like this.
Maybe make it a bit bigger and push
it up, like so. There we go. Looking good. So I have these two faces, but I'm getting this sharp
line from image two. The same thing is
happening with Image one because we're
getting this effect. So for Image one,
it's pretty easy. I just need to rasterize this, grab a marquee tool and
just grab this empty spot. Right click, fill, click Okay. Now, don't worry if it's
not realistic because the second image is
covering up that spot. We just want to make
sure that we're getting an extension of the
background color or the red color in this case, so it doesn't look like
it's been cut off. Now go on image two. Going to bring it
above Image one. Nothing's changed
because we're working with channels and
not blending modes. So I can use a simple
masking to get rid of these areas and
just keep the head. You can keep these if you want. But I want the purpose of this poster to be like
this dual face look. Before that, I'm
just going to add a levels adjustment clipped
to my layer Image two. And using these sliders, I can just bring in or take out any area that I
don't necessarily need. So you can see as I'm
moving these sliders, I'm going to get
a different look. I'm going to add
some contrast to my image just so these two
can look good together, and now we're going
to make our mask. Simply by using a black brush, I'm going to get rid of these because I increase the contrast, there is a visible
black line here, and that will make this
look more organic. Repeat on the edges here, And, yeah, I think
I like this better. So you can keep the snakes on her head or take
them out like I did, and just be creative
with your look. We can also scale it
up again to kind of have the size be about the same. Gonna do that. Let's
bring in this area. All right, so I got
this right now. I'm going to grab my Image one, duplicate it
Commander Control J. Call it Image one, blue. Double click. And instead of red, we're going to get blue. Command or Control T. And since we have a
little space here, I'm just going to push this
to another side just to get this purply look
onto my subject. So you can see as
I'm moving this, I'm getting the
subjects highlights. So we're not bringing green
because this is green, and the whole thing
will look weird. So I'm going to keep
mine like this. This is a composition that I made using channel separation. You can also add a
texture like we did in the previous lesson to kind of bring the
whole thing together. I'm going to bring a texture
from the previous lesson, put it right above
and just change the blend mode into
something like this. You can also go for, like, a darker look,
something like that. But I prefer color Dutch. I'm just going to
reduce the fill. And just get a subtle
textured look. This is before, this is
after. That's looking good. Additionally, you can kind
of work with the images directly after you have
separated the channels. So what I mean is
that Image one, you want to merge it with whatever other channel you made, going to group my second image. We're just going to be
working with the first one, so it doesn't matter what
we do with the second. Underneath your texture, I'm going to just make another
duplicate of this image. And what I'm going to do
is to just kind of fill up her eyes with either
black or white. I think white will look better. So I'm going to just grab my Eyedropper tool and get
the whites of her own image, which is kind of
red at the moment. Now, grab the Pen tool, the regular Pen tool
and go around her eyes. The most important part is the people because we're
trying to get rid of that. Just let go around it, so you can stop here. The image is pretty dark. Remove the stroke. We're going to go on the
duplicate with the Pen tool, right click. Make selection. Let's go with two
feather radius. Right click with your selection
tool, content aware fill. It's going to open up
a whole new window, and this is your preview.
So this is a nice look. You can keep it. I'm going to zoom out and see
what it looks like. I think that looks pretty nice. Hold down command or
control on the layer. Let's call it I right. Make a mask, double
click on the mask, and just feather out the
edges. Something like that. I'm just going to
go on my layer, hit S on your keyboard
for the clone tool, Alteruption to sample and just
fill in this little area. Now let's repeat
with the other I. Let's go around the eye like so. Make sure to keep the curves, and this is where the eye
ends. So don't go there. And we can end the tear, get rid of the stroke. Right, click Make Selection. Two feather radius. Click Okay. Grab your selection tool. Right click, go on your image. Right click content
to wear fill. Now it's going to do
something similar. Not quite sure where
it's sampling from, but if it looks odd,
if it looks odd, it could be because it's
sampling from the hair, and that's not what we need because the hair
is pretty sharp. Get rid of the hair and the
eyebrows so that we don't get these lines
inside the selection. I wanted to sample from either the skin or
the other eyeball. So this is pretty good for me. I removed the hair in this area. Once you're done, you layer. Okay. When you still
have the selection, make a mask, dabble click
and feather it out. And you can always go in
with the brush to clean up the way your mask looks
with the black brush. Just go around the
edge like this, get something more subtle. And there we go. I have this monster
effect that I made using channel separation and some
additional color fill effect. Now let's go on to
our final image. So we're going to repeat
the same process, but I just brought in a
black and white image to show you that it doesn't really matter what
image you have. G to grab my second image, which is this one.
We used this before. But I want the two subjects to kind of turn away
from each other, and that will give
me a dramatic look. Alright, so again, dabble
click layer styles. Let's get this guy
to be red and blue. We can do combinations as well. Go on this one, Dabble click. S like blue and green, maybe, and click Okay. So we're getting this
effect right now. I'm going to pull the
images on top of each other so I don't get
this line separation. We move her here, and
I'm just going to fill in this area like we have
been doing this whole time. Notice how all the images that I used were in front
of a backdrop, because that's a lot
easier to fill in compared to a busy and filled
up background. So that's why I'm using images like this to
save myself the trouble. Let's fill in that area. Put this guy on,
and there we go. Can do the same thing with this. You need to rasterize it, grab this section, fill it in. And this time, instead
of using one channel, we used two for each image. And now that the
images are filled in, I can kind of experiment and
see what color I like best. So let me try red alone, and I think this looks better. For the bottom one,
let's doable click. Let's try red and blue. Or RGB. I'm just experimenting here. I think I like this
better green and blue, and the top one is just red. So I just combined a bunch of channels to get
myself this look. Let's scale them up
a bit, Alter option, just so I can get
a filled screen and not something faded. Second thoughts, I'll just
go with blue and red. All right, so this guy is red. This guy is blue and red. Blue red, red. All right. You can also add a third image have this here and this could be a perfect poster for a music
band or something else. It's really easy to make.
Try green, there we go. The sky is green. Pull it up. G make her face a bit bigger
than the other two. So maybe these are
members of the band, and I'm just making
a poster for them. Let's go back in here and experiment with
the other options. It's looking good.
If you saw that things are disturbing
the other two subjects, you can always make
a levels adjustment. Clip it, you can introduce
some contrast to your image, and it's going to
look more organic. Making a mask is also a good idea to get rid
of these sharp lines. Just be sure to do it
with a soft round. I don't want her hear on this subject, so let's
get rid of that. Or on the other subject. Going to make my brush bigger. Command C, lower the flow. Just click a bunch
of times to get a softer decrease
in our subject. Now, let's go back to levels and brighten up her face,
which is the highlights. Then I'm going back, and I'm
just fading out her face. Now, this is just a sample. So I'm going to write a text
here and you can kind of get the idea of how this poster
would work. It's right. Increase the size of not to be just for dramatic purposes. Alright. Now you can blend in
the text however you like. We already know what to do when it comes to an
opportunity like this. Finally, a texture to
bring it all together. I'm using the textures
from the previous lesson. They are in your resource pack. Bring it above everything and just choose which
blending mode you prefer. Think Color Dodge is the
best one because I'm not trying to get things
to become darker. Let's put a date for this
concert Sunday 27th. March. Get a different font
here and advertise the band, pull it underneath your
texture, and stylize it. There we go. So this is how I can make a poster using texture, text, and channel separation. Pretty easy, but it gives
me a really cool effect. So I hope you guys
enjoyed these tips, and I hope that you will use
them in your next project.
74. Face Manipulations Pt. 1: Face manipulations
are a great way to bring some creativity
onto your compositions. Sometimes they can
be really fun, other times they can
be a little creepy. So in today's lesson,
we're going to learn about four different
ways that you can manipulate faces
inside Photoshop. Let's begin with
the easiest one, which is sapping faces. This can be a really
fun thing to do, especially if you want to
add a celebrity's face onto a different
body or vice versa. So here I have this
image of this subject, and I want to put
this face onto this. Now, before we start editing, there's one thing that
I want to point out, and that is the phase angle. You want to make
sure that both of your images have the
same phase angle, they're both looking
in one direction. I'm not talking
about the head tilt, but I'm talking about
the eye direction where the nose is
headed right now, and this is going to be important when we
blend the two things. I'm going to grab the line tool right here and just
show you what I mean. So her eyes and her nose are
looking this way, right? So it's not looking
straight ahead. There's a slight angle, and that's exactly what
I'm talking about. So maybe this is the angle
that she's looking at, and the same thing is
happening in this image, although she is
tilting her head. So she's not looking
directly at us, but there's a slight angle. Both of these images
share this pose, and that's why I can merge
the two and swap their faces. But if I had a completely
different angle, then it would not work. So this subject is
looking a bit too far and the face angle is not the
same as my base image. So if your subject is
looking at the side or a little too far away or
even straight at the camera, you want to make sure
that your other image is sharing the exact same angle. Doesn't have to be exact, but close enough for us to fix with a little
bit of tweaking. Alright, so let's go ahead
and examine the images. Apart from phase angles, you want to kind of look at
the structure of the images. Sometimes images can
be really retouched. And especially if
they look like this, the subject pace is going to be pretty much flat
and unrealistic, whereas some other images
are a bit more candid. So here you can see we
have a lot of textures. And the editor didn't
manipulate anything. We got the wrinkles
and all that. This is a pretty
realistic image. But in my second image,
it's pretty unrealistic. And this is common in
fashion magazines. So when you have these
two different textures, there are a couple of
things that you can do. The first thing is
to flatten out your, your subject's face in
the original image. So I would kind of
be retouching this and making her face
look super smooth. The second option
is to just grab the subjects features
and not the skin. So depending on the situation, you can use either one, but I'm going to do
a mixture of both. The first thing you
want to do is to go to your original image, duplicate it, Command
or Control J. Then we're going to invert it. Command or Control I.
It's going to look weird. Change the blend mode
into vivid light, and this just completely
flattens out everything. So we can see a
slight highlight, but everything else
is pretty much flat. Next, we're going to go
to filter, other I pass. This is going to bring out the sharp details and make
everything else flat. So you can see her eyes,
her lips, nostrils. They're all kind of brought out apart from the other stuff. Going to stick with,
like, 8.2, click Okay. And now her face
has been flattened. Let's blur things out so we
get rid of those tiny dots. Gosh blur blur it with a
really small radius. Click. Okay. Now, make a mask, hold down alter option, click, and we're going to introduce this flattened effect onto the areas that need to be flat. So we're kind of trying to recreate this onto
this, of course, in a less professional manner, and just something that
can get us started. Opacity to 51%, grab your brush, soft round, get the right size. With the color white, it eggs to switch. We're going to introduce
that softness onto her skin. So we're getting rid of
any texture that her face has. So there we go. It's not that extreme, but you can see with the before and after,
let me zoom right in. Things are looking
a lot more flat. All right. Now that I have this, I'm going to go to
my second image, grab my tool of choice.
Going to grab this one. You can grab the
Lasso tool as well, and just go around
her main features. So we're not really
going for, like, the forehead, the
chin or anything. We're just trying to
get her eyebrows, eyes, nose, and lips. The rest is not that important, so just go around. Once we have this, let
me actually add some. I'm holding down Shift
to add a little bit of her skin on this
side. There we go. Now, hold down Commander
Control C to copy, Commander Control V to paste it. Once you going to
merge these two, let's make a duplicate of the original image for
later and merge these. Let's call this phase one base, called the new copy Phase two. This is my face too, lower the opacity and just
place it onto her face. So because she is
tilting her head, I need to hold down
command and control T and just rotate it slightly. The face is pretty fit. Every face is different. Just focus on the placement of the eye and the
center of the nose. Don't worry about the lips or the eyebrows because
that is different for every subject. There we go. Click Okay. Bring
back the opacity. Now I want to get rid of any areas that I don't
want Photoshop to blend. If we hide phase two, you can see that
there's some hair coming on top of her face, and we got a little
bit of hair here. I'm just hiding this. Then
I'm going to go to phase one base and grab her hair only. Quick Selection tool. Let's
just grab it real quick. Go to grab a bit more, hold down shift, and repeat
on this side as well. Hold down option or alt to
remove from the selection. Then go to select and mask. Then grab your brush
here to just get rid of these vaguer areas so that
we just get the hair. We don't want anything else. Let's get it to a new
layer with layer mask. Call this hair, and now I
have the hair separated. Bring that above your phase two, we're going to use this later. All right, now bring
back phase two. Using the eraser tool
with a hard round 100%. We're going to get rid of the
areas that the hair is on. You can lower the opacity and just get rid of those areas. If there's anything extra
that's going near the edge, we want to get rid of that, too. So nothing should
be going there. If your phase two is extending here, you need
to get rid of that. Bring back the opacity. Now grab Phase one base, and we're going to hold down Command on phase two thumbnail. We're going to get
this selection. Now, on this layer, go to select, modify, contract. Contract it by five
to eight pixels. Click Okay, and we're basically making the selection smaller. This will give Photoshop some wiggle room when it's
trying to blend the layers. Command or Control zero. And now on this layer with the marching ants,
it's back space. So now what we did
was to get rid of the selection in the phase one
base layer. Let's go back. Now, grab this one
with the selection. Command to grab the
other one or control. So I have both my layers selected and the
selection is active. Once we have the selection, go to edit Autobln layers, panorama with these
two options selected. Click Okay. And there we go. Commander Control D, did a
pretty good job, actually. Bring back the hair layer, and we're getting that effect. It just needs a little
bit of cleaning up, and then we're good to go. So here on the hair layer, I brought out a bit of the eyebrows from
the previous layer. Grab your black brush
with a medium soft. And get your brush
so we can get rid of this extra areas
that we brought in. I'm also going to go
on my face two merged to use my healing tools
and get rid of these. Well, they're not harsh lines, but I'm sure you can see there's a bit of a
difference here. So that's why it gave
us a merged layer. So it gave us two mask
and a merged layer. G to grab my clone tool
right here on this layer. Swim right in, alter option and just let's get a smaller size. Now let's just grab
the levels adjustment. And I'm going to make a
duplicate of phase two. Hold down commander control on the phase two original layer. Make a mask, clip the levels
adjustment onto this. Double click, and I'm
just affecting this area. So we can see that
it's a bit too faded. I need to darken things up just a bit and make
things a little bit flat. Go back here on the layer, use a soft round brush
to clean up these lines. The reason why there were
hard lines is because of our first selection.
Grab that out. Now we can finish
off this effect with an overall
curves adjustment. Let's just do some basic editing
here, nothing too fancy. Maybe a gradient map. And an overall
levels adjustment. There we go. On the
levels adjustment, I want to reduce some
of the contrast. Let's delete this mask, make a new one, invert it. Commander control I
get my white brush soft around and just
apply it to the eyes. I feel like they're
way too sharp. I mean, contrasted. Then we can go back and
just work with the amount. There we go. Another
thing that you can do is to hold down Command
Option Shift E, that's Control Alt
Shift E on Windows, to make a merged layer
of everything we did. On this new layer, we
can convert it and use the camera raw filter to just edit it like
it's a normal image. So maybe add some
temperature, some tones, contrast, deal with the
highlights, the shadows, little exposure here,
clarity, dehaze, perhaps add some vibrant
and just edit it as you'd like. And there we go. So there is my face Swap. We took this image, and we kept it on her face. You can repeat this with any other image as
long as we keep in mind the points that I talked about in the first
part of the lesson. So now we know how
to swap faces. Let's learn about how
we can swap heads.
75. Face Manipulations Pt. 2: Now we're going to swap heads. Right here, I have an
image of this person. I have two images. This is my first one. This
is my second one. I'm going to place his
head onto his body. Now, the faces are looking
in the same direction, and that's really important. Don't worry about the tilt of the head because we can fix
that with a simple rotation. So the first thing
I want you guys to do is to go to
your second image. Grab your selection
tool, select subject. Once we have that, click Q on your keyboard to enter
the standard mode. Use your black brush with a little bit of hardness to just get
rid of the body. We only want the neck. Be careful around those edges. Use a smaller brush if needed. Once we're done, click Q, and you should only
have the head. Now we're going to hit Commander Control C and
paste it onto here. Commander Control
T to just match the position and have it look the same as
the original image. You can't really
see the eyes here, so I'm going to use the chin
and the mouth as my guide. Let's test it, bring it back. I think this is good,
maybe a little bigger. We want the head to be a
good size for the body. Once we're done, we're
going to go onto layer one. Let's call it head two. Lower the flow, let's bring
back the opacity, soft round, make a mask and use your brush, not the eraser, with the color black to get
rid of these areas. Especially since our subject, the second subject
has some change. We don't want that
new composition. My brush wasn't soft around, so I just made it that way. You can see how we're
gradually removing the area. We're not really forcing it. And now the neck is
looking pretty blended. Zoom right in and
just get rid of this one section,
and there we go. We're going to hide head two, grab the layer zero, Command or Control J
and call this head one. Now we're going to make some
space for the new head. Hide that head one, lasso tool to get rid of it. So go around it and cut it off where the
T shirt isn't there. Right click content aware fill. Look in your preview panel, and it should get
rid of the head. Going to zoom right in
because I can't really see. I think it did a
pretty good job. Don't worry about
here, focus on this. And I'm going to output
this to current layer. There we go. Commander
Control Dan. And now I just got to kind of get rid of these tiny areas. If I bring my head two back, it should kind of fit on, which is not happening
at the moment. So go to head two,
then we're going to liquefy these areas in. Let's let us zoom right in. On the first section, grab
this push tool and kind of push it in centrally. I'm not working with, like,
the beard or anything. It's just this neck area. Increase the pressure if needed. Then we're going to click Okay. So now the neck has been pushed
in onto the second head. The first head, sorry, head one. Looking good so far. If needed, you can use the clone tool to get rid
of these extra areas. So I'm going to do
that alter uption. And I'm going to get
rid of the area where the side of the neck is showing. I don't want like any skin tones to be flying around over here, so just grab your clone
tool and just click away. Don't worry about here
because it's going to be covered with a new head. Just go right to the edge. I needed, make your
brush a little hard and make it easier for yourself.
Let's bring this back. Add a little bit of wiggle room, but we can use our
low flow brush on the mask to get
rid of this area. All right, so it's looking good. Now I just have to
make it look the part. So it's a little too
contrasted for this image, and I just need to use a
simple curves adjustment. Clip it onto your head too, grab the midtones brush. Then go right here,
double click and use a neutral tone from
your original image. So around here would
be a neutral tone. I think we're on the mask. Go on here. Double click. So you should be
getting colors here. Grab your color and
choose a neutral area. Click Okay and now choose a neutral area on your face too. So this area is the highlights. These are the shadows.
Neutral would be somewhere around here. It became blue because that's the opposite of the red
that we had before. So now what we're going to
do is to lower the opacity. Just dial it down way down. Now you can see that it
looks way better than this. This is before, this is after. I cooled down the image
and made it fit the part. You can always experiment
with the opacity slider, think this is pretty good.
G to leave it like this. Now we're going to use another
method for color balance. So color balance deals with the different colors
on your image. So if my head is way too
blue or way too red, I can use this slider. So right now it's
a bit too green. The original image has
some purple in it. So I will go right here and
introduce some magenta, pull it to the left, now you can see that it's
looking a lot better. Just be sure to have
this checked on. And like we said,
if it was too red, you would have to add some cyan. Fill was too yellow,
add some blue. So these are the
opposite colors, and when you add either one, you're going to get
rid of the other one. If it's too can by
adding some red, I can get rid of that can. So this was before this is after became a little
bit more purply. And of course, clip this onto
the head head number two. So far, everything is good. The last problem
that I have is for the contrast of head two. Simply grab a levels adjustment, clip it, and get rid of
some of that contrast. So I use this slider to flatten
out some of the blacks, which is going to give
me less contrast. Use this to kind of dial
down the highlights, a little bit here to add
to the brightest areas, and I move this to the left
to reduce the contrast. Practice with these sliders
and see what looks best. It's all experimenting and there's no equation
for me to give you. Go back here. And like any other composition to
bring it all together, we need to add some
overall adjustments. Let's add a simple color
lookup on top of everything. Let's try something like soft warming look kind of looks similar to
the original image, and just lower the opacity. We can also get some curves, no clipping on the entire image, and just edit this like
it's a normal image. Let's add a gradient map, black to white, change
this to luminosity. Lower the opacity, and this will give me contrast
for the whole image. Now, I'm just going
to go back to my head too and I can see that I kind of softened
out his beard. So let's bring that back.
Fix things up over here. So now I have this face effect. It's mostly about
the adjustments. We can always go back
here and fix things up. So experiments
maybe come back to your composition
after a little break so you can see it
with fresh eyes. Now let's move on to the
next lesson and see how we can make our
subject have no face.
76. Face Manipulations Pt. 3: I have an image right here of someone just looking
straight into the camera. We're going to get rid of all of her face features and then
add some text right above. So start by duplicating
your layer. It's called this base. And the first thing
we want to do is to grab our Lasso tool, whichever you prefer, and start getting rid of each
feature individually. So I'm going to
start with her lips. Right, click Content
and Ware fill. You should be getting
a nice preview. If you saw that it's
a little bit woppy, grab the minus and get rid of areas where Photoshop is
not supposed to sample. So if you get one area right, we can fix the other area. I'm going to click Okay, output to current layer. Commander Control
D, zoom right in, use any tool of
choice to fix it. I'm going to use the
healing brush tool. Let's increase the
size, soft round, a good size and just click away. So it's going to do a good job. Try to sample from
the area above it. So don't worry too much
about her face looking flat. That's kind of the point here. We are going to blur
everything out in the end. So just focus on getting rid
of the features for now, where you're going to
deal with the highlights and the shadows later. So that was the first
bit for the nose, again, grab your tool of choice, grab a large area.
And get rid of it. The reason why I'm doing
it one by one is so that Photoshop can calculate
things better. Usually, we would just
grab the whole face, but you can see
that her eyes and the eyebrows are kind of
meeting the edge of her hair. So I want to do this gradually
to get a cleaner look. So this is okay. Output to
current layer every time. Commander Control D, then use the healing brush to get rid of any extra areas that show up. Now we're going to start
with the hardest parts, which is her eyes and eyebrows. Before we start,
I'm going to grab her hair just as we did before. Quick selection tool, hold down shift to add
to your selection. Hold down option to remove. We don't want her
eyes and eyebrows. Hit Que on your
keyboard and just get rid of any areas
that shouldn't be there. Que again, go back to your selection tool,
select and mask. Now using the refine edge brush, I'm going to refine the edges. Let's decontaminate the colors, get a smaller size
from my brush, and lightly go over the edge. Focus on the areas
where there are features like this
area and this. Here, it's not that
big of a deal, so I'm just going
to leave it be. Output to new layer
with layer mask. Let's call this hair. Hide hair. And now we can get rid of the eyes.
Spring back base. Your tool of choice, just repeat the whole process. Be careful around
the edges here. It's going to be a little
tough, but we can do it. So here it's sampling the hair. Remove that with
the minus brush. It should only sample
from the face. Gonna do this side, too, and then I'll come
back for the cleaning. Here we can go a little
bit further into the hair because we
have a new selection. Now grab your tool of choice, healing brush, patch tool, clone stamp tool,
anything you like, and just get rid of these bits. If she has, like, any molds
or pimples, get rid of those, too, because we're trying to go for a supernatural look here. Et's bring the hair and
clean things up here, maybe lower the hardness and get the edges in the
best way that you can. Now I'm just going to
feather the edge of my mask just so that
it looks more natural. So now we got rid
of the features. Let's make everything
smooth and flat. Now we're going to
duplicate base, call us base blur. Now, blur this out
with caution blur. Focus on the face. It's
okay if there's, like, little bumps, but we're just trying to make things
look a bit more smooth. Aluption click on the mask. Use your white brush with soft round on the mask to
introduce these areas. Basically areas of the face. I'm going to go to my
hair and just bring back a little bit
from this top area. Be careful of the eyebrow, something soft like that. Alright, so my face is there. It's looking a little wobbly. We can go back to our
gaussian blur effect and play around with it until
it looks pretty smooth. So that's looking good.
I have a blurry face. Now what I'm going to
do is to just create some shadows and highlights just like any other
face would have. To do that underneath
the hair layer, I'm going to make a
levels adjustment. Using the contrast lighter, I'm going to darken things up. So I'm using the
subject real skin tone to create the shadows. Go to your layers, command or control I to invert the mask. Now I'm just going to
grab my brush, white, soft round, and go around
where the shadows would be. Just use the original
image as your guide, you can see that
there's some residue of where the shadows should be. You want to go in a straight
line and not go like this because there's no lips
for it to create shadows. So just focus on the curve of the subject space a little bit on this area
because she has hair. Use the black brush
to soften things out. I eggs to switch your colors. We don't want
anything on the hair. Next, I'm going to
dabble click and feather out the selection quite a bit. So now we have the shadows
looking good so far. We can also lower the opacity and get a more subtle result. I'm going to make another levels adjustment and try to go for
something a bit neutral. So maybe we can just use
the contrast lighter alone. And tone down the highlights. Again, Command or Control I go to call the
first one shadows. Second one, I guess,
can be midtones. White brush, soft round, and just go around the areas where there wouldn't be
that much highlights, reduce the opacity, so we
can get a softer look. Finally, we're going
to do the opposite, and that is to brighten
up the highlights. So just pull that one slider. Call this highlights,
white brush and go on the areas where
there are highlights. It's gonna be her forehead, her chin, and a little
bit on this area. Do an upside down triangle. Lower the opacity, Dauble click on your mask
to feather things out. Repeat the same thing
with mid tones, you got to do that and play around with the
different opacities. So you should be getting
a face, basically. Now I'm going to add
an overall adjustment. Let's group base blur and all these different levels.
Call it base again. Don't touch the hair,
we can lock it, and we're going to get
a curves adjustment. Clip it onto the
group and just use your curves to flatten
out everything, and that's going to use all the different
things that we made, but bring them together. Pull this up until you see
something that's better. We can also grab this 12 so now my face
is looking better. This is what it looked like
before. This is after. If it's too much, lower the opacity and
get a subtle look. Now if you bring some
texture onto our face, we're going to make
a displacement map. In your resource pack,
there is a skin that JPEG. Just open that up in Photoshop. You see we get a slight texture. I'm not going to go for
something too crazy. We're going to save
this as A PSD. Click Okay, grab my base. And before I merge it,
I'm just going to make a duplicate in case we need it. Let's hide that,
bring it down there, and merge this group. Clip the curves onto it. Now go on base copy, filter,
distored, displaced. Ten, ten, grab the PSD
and put it right above. And now we got that texture. It's really subtle, but it
can help us make it better. Additionally, you can just
drag the skin just to make the effect more visible
underneath the hair of course, and we're just going
to clip it onto base. Now using the blending options, we're going to just blend
it in underlying layer, get that looking all nice. So remove from the shadows, remove from the
highlights slightly. And change the blend mode
into something else. Overlay. Going to make a
mask and get rid of these areas that are
going on the hair. Lower the opacity and we
get a slight texture. So now my subject has no face. We got the base workork done. Let's go ahead and add
something onto the face.
77. Face Manipulations Pt. 4: So I want to add some text. Gonna grab my text tool
and just write something. Commander Control team,
work with the sizing. Click Okay and bring
it on her face. You can scale it now, hold down alter option, and I want it to
kind of fade out in certain areas. All
right. Click Okay. Once you're done stylizing it, we can go ahead and
rasterize the type. Commander control team, Warp, and we're going to try to match the structure of the face. So the forehead is going
to be a little bit round. So try to duplicate the
way the face would be. It's kind of like coming
forward, there's a bump. So we create that bump. Don't worry about the edges. We can just pull
them in slightly, but the masking will
take care of that. So you can, like, try
to match the curve, pull it down if necessary. Stretch out the sides.
Just be creative with it. Once you're done, click Okay, multiply, and I'm
going to make a mask. My black brush, get rid of these areas where I
don't need the text. You want a semi hard brush, use the colored
black to get rid of the areas that the
text shouldn't be on. Pull it underneath hair. That already does some
of the work for us. This is going to
be the other side. Once you're done, we're
going to blur this out. So go to filter,
blur, Gaudium blur, a slight blurring, not too extreme because it's supposed
to bleed onto the face. Let's do that. And we can actually kind of
stylize it further. Going to go to distort Ripple and add a
slight ripple effect. So maybe something like that. Before I do that,
let's convert this to a Smart Object so that I could always come back
and change the number. Ripple, let's go for like 180. Click Okay. This is too
much. Let's go back. And I can add other things. I think Ripple is enough. Go to blending options and remove it slightly
from the highlights. Very slight blends in, as you would with
any other elements. You can also lower the opacity here and get a more
realistic look. Go to try some
different things here. Let's try adding some noise and make it look like
it's a part of the face. Just make sure that this is
monochromatic and we're not bringing different
colors onto the face. I'm going to blur it
out one more time. By around one point 5.5 Gaussian blur above
noise and ripple. Let's try a little bit more
now that I got the blur. Alright. So now my
subject has no face, and she has, like, a
text on her face too. You can add anything onto the face once you got
rid of the features. It could be a logo, an image, a pattern, or just
about anything. One last step is to put
an overall adjustment. This is really important
for compositions. You got to kind of
make the whole thing look like it was there
from the beginning. So I'm going to add some
contrast to my image. So it just brings
it all together. It's a slight effect. I like to add some vibrans
and maybe some color looks. I think I'll go with
two strip to give it a weird look,
and there we go. Now let's move on
to our fourth and final phase manipulation effect.
78. Face Manipulations Pt. 5: Our fourth effect is a little bit more complex than all the other things
that we learned so far. We're going to basically put a text through the
subject's face, basically making it
look like she never had a phase and
it's hollow inside. So we're going to start
by getting rid of the features just
as we did before. Duplicate your
layer. Call it base. Let's hide the original. We're going to start
by grabbing the face. And to use a Pen tool
this time with Path. Click and drag to make curves. You don't have to be
too precise about it because it's going
to be gone anyway. Now, one thing that you
should keep in mind is that this outline is going to
be how your face hollows. So try to get, like,
a nice curve around it, something like that. So when you extend the handles, you're going to get
a smoother curve. So work with that, maybe extend their position and try
to get something decent. So once I have my path, I'm going to make a selection, right click Make Selection. Make sure it's zero radius. Click Okay. We're going
to get the marching ants, and now I'm going to use the background to
hollow her face. Grab the clone brush,
clone stamp tool. Se your hardness, larger size. So now I need to
invert the selection. Let's go to select
Inverse selection. When we first did that,
it got the background. When we inverse it, we're
just going to get the face. Grab your clone stamp tool, alter option on the background, and fill in the face. So we're basically showing the other side that's going to be visible
through her face. Once you're done,
Commander Control D. So you can see that my
curves are pretty nice. If I had a lot of points, it's it would have ended
up looking really sharp. So now I'm going to create
her skin on the inside, so we're kind of passing
through her head, and there should be
a bit of skin here. So I'm going to hit Command C
and get my selection again. Hit Commander Control J. This is just for the outline. I'm going to save this later. Go back on your base, grab your Pen tool. Hide that. And we're going to make a shape with a vibrant color for now, going from the inside to
the edge of her skin here. So zoom right in and began going around her face the
first outline you did. Once you're done, you want
to stop about halfway. Bring on a hold
down alter option, click on the last point, and make a sharp turn back. So we're going backwards
and just create like a tiny brim around her face. And it's supposed
to get bigger as we go back to the first place. So you can see it's
pretty thin here, but slowly it should build up. And then it should be thin here. Now go back to the
points and fix the way they look by
working with the handles. Once you're done,
we're going to grab the fill color and
choose a neutral area. Maybe your chin, click
Okay, click away. That's the first area. Duplicate your base layer, command or control
on the outline, alter uption and make a mask. Basically, we have
this hollow effect, but in our base original,
we have the background. Drag your shape one underneath, and if needed,
extend the points. I think we do need to do that, and just pull them to
the side so we don't get like this white space. Hold down command while you
do that. Just pull them down. So instead of having it on the edge here, just pull it out. So we get a nice curve. Of course, just
that one point and not the whole thing.
And there we go. So now we have the first
edge of our hollow face. Now we're going to
create the depth. So there should be something
going in like that. We're going to make
a similar shape. Underneath base copy, let
me just call this frame. So underneath your frame layer, I'm going to grab a vibrant
color to show you guys. We're going to just make
a really rounded shape. Going on the inside,
close it off here. Bring this underneath
your frame. Now we're going to
grab the same color. Let's bring it
underneath shape one. Grab the same color
that we did before, go in here and just
make it darker. Way darker. I think
that's too much. Let's sample this again and just pull it down slightly so we get
something like that. There's my face.
We can maybe try to pull it out to
the side. Like so. So this right here is going
to be called the depth, and I'm going to call
shape one the rim layer. So the rim layer is this
thin line that we made. The depth is going to
be the bigger one. All right, so now
we're going to make a new layer on top
of the depth layer. Then we're going to
clip it and with the color black, soft round. We're going to just
add some shadows. Make your brush
really big so we can get a softer results. So just go around the top
like that and on the bottom. Move your brush over here and
slightly go over the edges. Try to follow the
curve of your face. Now we're going to change
the blend mode to overlay. Let's actually try soft
light. There we go. So it's going to go on
top of our shadow layer, but in a softer way. And now we're going to
do the same thing again. It's called the shadows. But the other layer
is the highlights. Now I'm going to grab
white at eggs to switch and go in
the middle section. So lower your brush
if you need to. We forgot to clip this, clip it down and just go in the center area where you
didn't add your shadow. Again, we're going to make
this into soft light. We can go back and forth with
this and just make it good. Go to make my brush really big. Do one click here,
one click here. Do the same thing with my white color just so I
can get a softer edge. So now that I have this,
we're going to repeat with the rim layer, shadows
and highlights. First layer, clip
it, call it shadows. And now I'm going to
use the faces shadows to determine where I should go. So the color black, and this is where
the shadows were. So just go around here
and a little bit here. Make another layer, fill in
the other areas with white. So hit X, add your white wherever the
face had highlights. Turn both of these
into sop lights, and it's pretty good. Going to go back to
my shape here and perhaps choose a brighter color. There needs to be
a clear contrast between this rim and the depth, so we're going to just make
another layer for the depth. Call it. Call it black shadows. Clip it, get the color black. But this time, we're really
going to be harsh with it. So go around the
edges, a few clicks. On the bottom and on the top. A very slight click
on these areas. So you can see my brushes
all the way here. I am letting the
feathering do the work. Change the blend
mode to soft light. So that's going to just
add even more depth. All right, so we got this. Now the problem is that
it's looking way too sharp. We're going to go onto
rim, rasturize it. Same thing with depth. Grab your depth layer, filter, blur, Cassim blur. Not the shadows and highlights because
we already did that. So blur this out. Let's actually make this into a smart
object. Forget to do that. Gagen blur, let's try 8.5. Do the same thing with rim, convert it, filter,
blur, Gaujmblur. 8.5 is way too much for this. I'm going to go with 2.3
and then go on frame, table click on the mask
to feather out the edges. We're going to make
this look like that. It's going to reveal
the base layer. So I just need to go on rim and perhaps scale up the size. So that it goes past the frame. Perhaps we can contract this, go to select, modify,
contract, five pixels. It's going to go further back. I'm going to delete this layer
mask and make a new one. So that's going to
give me this look. And so far, everything is good. I'm going to go
back on my blur for the rim layer and extend things. Next, I'm going to add a levels adjustment to
brighten things up slightly. Go back to your highlights for your rim layer and
add more highlights. I'm going to expand the
rim layer one more time. Use my arrow keys here, place it nicely, then
feather out my frame layer. So it kind of goes in. I'm going to go to my base layer here and make another duplicate, blur it out slightly. Kind of blurred out that
harsh cut that we had before. So first, we got the rim
adjustments. This was the rim. Then we got the depth
adjustments. This is the depth. We had the frame, which is just keeping everything
nice and tidy. Now let's add something to
go inside the hollow face.
79. Face Manipulations Pt. 6: Grab your text or shape. Gonna call this
hollow face effect. Click Okay. Bring it in, Command or Control T, and try to match
the hollow face. I'm going to add a
more vibrant color, maybe to match her nails. Once we're done,
I'm going to head back to my original layer. Let's hide everything here so
we get the original image. Select Subject. Now go back to your text layer, and we're gonna make a mask. Invert it, then bring
back every other layer. Now duplicate this text, and we're going to make it
go inside this hollow area. So Dultlayer mask, commander
control on the frame, and make another mask. So it's basically going
to pass through the face. We need to do some
cleaning up over here, which is pretty simple. Just grab a white brush, go over this area. The most important part is this. So this is for inside face
this is our outside face. We can merge these two. Let's first rasterize them. Then we can merge them, and I got my layer. You can also add some
drop shadow effect just so it can cast a
shadow on the inside. I'm going to duplicate it first, add my drop shadow effect. I don't want it to cast a
shadow on the background, so just focus here. Maybe lower the opacity, work with the
distance, the angle. Once you're done, click Okay, and just remove the fill from this top layer that
has the drop shadow. So text drop shadow. I'm just going to
make another mask, get rid of it from areas where
I don't want the effect. Now we don't have the drop
shadow on the outside. Looking good so far,
let's finish this off with some
overall adjustments. First one is curves. Use your points. Since
this is a creepy effect, I'm going to make
it a bit colder. So let's go to color lookup for a simple look crisp winter. Lower that opacity. Get another look. Let's try Photoflter deep blue, preserve luminosity and get
a creepy look for my image. Levels I'm also going to go in with my
pen tool and try to recreate the hair that
got cut off here. So on top of your text,
not your adjustments, grab your pen tool with
a really tiny fill. Grab the darkest area
of the hair. No fill. Get like a really tiny
amount, maybe 0.7. Let's test this out.
It's way too small. Let's try 0.5 pixels. And I'm going to try to match
the curves that we had. So it's a really
tiny hair effect. Just want to make
everything look like it belonged in one place. We can go over this a bunch of times 'cause it's going to
get faded in the actual hair. Click away. We got some hair, repeat this as many
times as you need. Obviously, it's not
going to look identical, but it's going to help with
the effect looking better. Group the shapes, merge them, blur them out slightly. And this concludes our
face manipulation lessons.
80. Slice Effects Pt. 1: I'm going to show you
these two slice effects that you can do easily
inside Photoshop. So let's start with this image. I have a headshot, and I'm going to
basically take her head, make it into different slices, and stack them on top. We're going to start
by selecting her head. So just go ahead and
unlock your layer, duplicate it for
later reference. And then we're going to
go to select subject. Once we have this, I'm just
going to go into select and mask to grab any small detail
that I might have missed. Decontaminate colors, and
I'm just going to use the refined edge brush
around these finer areas. Once you're done, click Okay into new layer with layer mask. So over here, you
have two options. You can either get
rid of her body and just have the head or
you can keep the body. So I'm going to make the effect with the
body and without it, so you guys can choose
which one you want. So I'm going to call this
with body, duplicate it. Comanj. Call the second
one without body. The process is the same, so it's just a matter of the first selection
for the body. So in the without body layer, I'm going to remove the body. Go on the mask, black
brush, and get rid of it. When you reach the
area around her neck, you want to switch
to the pent tool. And I'm going to
start from here. I took these areas
in by accident. I can use the Pen tool to
just get a cleaner selection. Click and Drag to make
your curves and just make a rounded curve it right below her chin and then
carefully go around her chin so we don't get her
shirt inside the selection. There it is. Let's just
close it up like so. Alright, click Make Selection. I'm going to apply the
current layer mask and make a new one while
holding down alter option. So now we just have her head. There's any little
areas you can use your brush to get rid of it. I also need to do some
cleaning up here. This effect is going to be
completely black and white. The only part that
is going to be colored are the
inside of her head. Let's check the other side. Make sure we don't have
any bumps like this. It's going to look
weird with the effect. Also, be careful about this
area where we had her shirt. Once you're done, we're going to apply this layer mask as well. And now we got without
body with body. Fix up this layer as well. Since we have the
original layer mask, I can use my brush to
get a better result. So I can bring back
with the color white, and we couldn't do
that in the previous without body layer because
we applied the layer mask. So I'm just going to clean this up and then
I'll be right back. Okay, so I cleaned this up. I also got rid of this one hair strand because it would
be easier for me. I use the Clone tool to get
rid of it on her jacket and the black brush to get rid
of it here. All right. Let's begin by making
our selections. I'm going to delete Shape one
that we use for her neck. Now we're going to begin by
making shapes for each slice. Just bring any of
these layers now, grab your pen tool and start
by making your first cut. I'm going to start
my first one a little bit below her ear, click and drag so we get
a nice and curved cut. Maybe go under the
lip and do that. Then I'm just going
to connect it upwards because we have the
rest of the body. Do that. Let's call the first
shape, cut one. All right. So cut one
is going to be here. Let's make the second
cut above her ear. So again, going in with a nice curve coming down
because she's tilting her head, I wanted to kind of go
according to the angle. So let's do something like that. And then we just close it off. Cut three and going
to start here, make my curves, maybe
go below her eye. I'm using command to
edit these points. Then close it off. Now, the
final one says cut three. Cut four, you want it to
just be the forehead. So just make a nice curved
thing around her forehead. This is going to
be like the cap. Cut four. Hide all your cuts, and I'm going to apply
the W body mask. You should be left with
a transparent selection, whether it's with the body
or without. Same thing here. Now you're going to get cut one, Commander control, click on the thumbnail to make
a selection, hide it. Go to with body, Command or Control X. That's going to
remove the selection. Now make a new layer,
Commander control. There's my head. I'm going
to pull it up like that. So now we have a cut like this. And try to align it here, call the real cut one. Now let's bring cut two,
which is like that. Commander control on cut two, go to cut one and do
Commander Control X. So now cut one is just
this little slice. Make a new layer, call it. Cut two, Commander Control V. Try to align it
the best you can. A to hide cut two here. Try to align the layer. It doesn't have to be perfect because we made our
selections quite big. Now, grab cuts three,
Commander control, Commander Control X on cut two. New layer, Commander
Control V. Try to align it. Call this. Cut three. Grab cut four, the shape, commander control, commander
Control X on cut three. And then we're just
going to paste it on the cut for layer. Now, get rid of all the shapes, and we're left with
different cuts. So you can create as
many slices as you want. Now, if you're doing just body, it would be the same. So the only thing
here is that we're getting the chin and the neck. So I'm just going to hide
with body for a second, get the layers aligned, and make a neck cut for the
without body selection. And now when we bring
back without body, it should be in the same spot. So now we're going to get cut
one, command or control it. With the cut one selection, I'm going to make a mask. So this is what without
body looks like. Just invert the mask and use your black brush to
get rid of the top half. The bottom half is
what we needed. So if I bring back
all my other cuts, I have a full head. Without body is just the neck, with body is the body. Going to apply this layer mask. Without body is
basically just neck. So now what we want to do is to desaturate all of these layers. So grab your body,
command shift you, and repeat Command
shift you or Control shift you on each of the cuts. Even on the neck. There we go. So now we're going to separate the slices and begin making the cuts or basically what's going to be
behind these slices. Just pull them up
like that. So this right here is our first one.
81. Slice Effects Pt. 2: Grab your pen tool and behind this behind with
body or with neck, we're going to make our
Pen tool selection. Start from the corner
here, zoom out, and just make a curve around it. It could follow the
shape slightly. And then you can just
connect it here. Now, to fill this in, we're going to add
a gradient fill. Decide the angle. It should be white to black essentially. Let's do a little rotation here, so white to black. Then use the slider
to work with the way it looks. All right. Now take your black color, double click and
choose a vibrant one. So maybe red, or I'm going
to go with purple here. Something like that,
click Okay and actually make it darker or dark purple. Your white color should
be your main color. I would recommend bringing in a color palette so everything
is nice and harmonious. There's a color palette in your resource bag.
Just bring it up. Put it aside, and we're
going to extract the colors. So go on your shape one. I'm going to call
this slice one. Cut one slice one. These areas are the slices. Go to your fill, double click on the darker end and
choose the darker color. Then double click
on the lighter end and choose the brighter color. So we're going to get
a nice gradual effect. We can always come back and decide where we want
the angle to be. This depends on how
we place the slices. So for now, I'm just going
to go with 90 degrees, which was the default value. So this is our first cut. Let's bring this guy down
and make our second cut. So underneath cut one, so above with body, we're going to grab a Pen tool and just repeat
the same process, starting from the corner, clicking and dragging
to make a nice curve. You could follow the
direction of the current cut, or you could just make a
big circle depends on you. Just be careful about
the corners because they are quite short and then just connect it like you would
with the first one. Go to your fill gradient fill, and I'm going to open it
up here darker color. Choose maybe this blue, brighter color.
The brighter blue. Like so. I'm just going
to repeat this with all the different cuts and
maybe adjust the colors a bit. So this is what it
looks like so far. I arranged the colors
and I made my shapes. I just color coded my layers so that it's
easier to understand. Currently, we have four slice
layers and four cut layers. So now what I want
to do is to group each of these slices
with their cut. So slice two is for cut one. Slice one is for the neck here, the body, so we're not
going to touch that. Pair these two together, Kaman Gee and this
is what I mean. So let's call this Cut one. Slice three with cut two. Command G. Cut two. Repeat. Cut three, and this
one is just on its own. Gonna color code these again. So now what I want
to do is to use the transform properties to just move my cuts in a
more creative way. Before I do that,
I'm just going to maybe increase my canvas size. Let's lock the width
and a high told down shift and just make the
image a bit bigger. So I have some wiggle room. Below my layers, I'm going
to make a black solid color. Put it right
underneath. Alright. Now, grab your cuts Command T, and we're just going
to place them in, like, a funner way, so maybe rotate some of them and rotate
this one like that. And this is what I
meant earlier that the cuts are going to
decide your shadows. So the darker gradient part is actually the
shadow for that cut. Let's move cut four
aside for cut two. I want it to go the other way. So slightly going up like that. Use your arrow keys if you
want a more precise selection, and then bring cut three. Just go to place it like that. And the head can
just go anywhere. I think maybe cut one
is way too lifted, so let's pull that down. You can also kind of
dislocate them and have them go on different alignments. Because in the end, we
can see that this is a phase due to the
closeness of all the cuts. Let's put the cap on like that. There we go. Once I'm done
with each of the placements, I just need to work with the
angle of my gradient maps. So this one is okay. Maybe it could be a
little bit tilted, so go to your fill and
use this guide to just change the direction of
your linear gradient. It's V on the second one to select your gradient
or your shape. And just work with
the way it looks. One additional thing
that you can do is to add shadow layers
underneath each one. So go into each slice, make a new layer above it, clip it, Alter option, get your brush with a color black with a
really soft round. Get a nice size here
and just go over the area where the top slices.
So something like that. This is in addition to
the gradient that we did. So as you can see, this
gives it a lot more depth. And you also want to add a
tiny amount on the ridge here. So have your brush somewhere far away and go on the
edges like that. It's going to give you a
really slight black color, and that's going to make it
look like it's actually three D. This is what it looks like without the layer with
the layer. Really helpful. Repeat this with all the other
cuts the slices, I mean, slice two layer above, clip it, super soft brush
with a color black. Go on the area where the
top cut is taking place. For example, you don't
need to go here, just want to go on anywhere
that's overlapping. Then go around the edge
of your subjects face. A and now I can close off all of my groups. So this is what it would
look like with the body. You could also kind of merge the whole thing at some contrast to work with the way the black and white looks and be done with
your adjustment. Now, if you wanted to
do without the body, the first thing you
want to do is to choose a brighter background, choose white, it's height with body and bring back
the without body neck. So you can see it's
not that hard, which is switching the bottom. Command shift on the without body to get rid of the color. Now the only additional
thing that you would have to do is to get a circle shape, start from here, alter option, and just pull it to the side. We're making a shadow
with a color black. Then we're going to
rasturize this layer. Filter blur, motion blur. Zero angle and just
increase the distance. Then go to filter
blur Gaon blur. Lower the opacity of
your shadow layer. Alright, so it would look
something like this. We can now kind of group
everything together, pull it to, like, one
side, write my text, add it on a poster composition, and be done with it. So this is our
first slice effect. The process was simple. It was just time consuming for us to get the shadows right
and make them pop out. Now let's move on to
the second effect.
82. Slice Effects Pt. 3: So the second effect
is a lot more easier, but it still looks cool. I have an image
here of a person. I'm going to basically enlarge their eyes and make
it look like it was a piece of puzzle coming out and towards us
as the audience. So start by editing your
image the way you like it. I like to keep my
images black and white when I do these
type of compositions, just because it makes them look more dramatic and majestic. You could, of course,
keep the colors. It's completely up to you. Shift Command A to bring the camera raw panel and
just edit as you like. Once you're done, click Okay. I'm also going to make an
adjustment to make her eyes pop because that's one of the main parts of
this composition. Brightness and
contrast, increase it all the way. The brightness. Command I or control
I on the mask, zoom right in,
lower the opacity. Maybe 26, 30, get your
brush, soft round, color white, and introduce
that brightness onto her eyes. So now it looks more
like enchanting. And there we go. 20% is
what I'm going to do. You can also change
the bend mode to screen to get a more
highlighted look, merge your layers
once you're done. And I will call this base. We're going to make our
cut with the Pen tool. Imagine a shard of glass. So there are no curves
in this selection. I will go with a
simple triangle. Going like that.
I'm holding down Command to get my points moving. Click twice to work
with one at a time. Let's try to get both the eyes. So I just have this triangle, make sure you don't bring
any of the background in, extend it where it needs to go. And now we're going
to make a selection. Zero feather, Command
or Control J, delete the shape, and
now I just have this. So on this, we're going
to do a few adjustments. First one is to go to effXs
and add a really thin stroke. So one pixel with
the color white, change the fill
type to gradient. I'm just going to make it bigger so I can see the gradient. Let's go on this
side, bring this in. And you want to basically decide the direction
of light here. So just dapple click here, get rid of the black, go on this top area and
remove the opacity. We basically have white to
nothing. Pull that down. So this is the
direction of light, 29 degrees, have it
be white to nothing. And now we can lower
the size. Three pixels. Next, I want you
guys to just hit Command or Control team to
scale this up, like so. Something like this, you
could go even bigger to, like, cover her face. But I'm going to keep
it around this big. I held down alter option
to scale from the center, so I don't have to readjust it. Click Okay. And now
when we zoom in, you can see that
there's this white line going around the edge, but it only shows up on the highlights and
not on the other end. So that is why we
use the gradient. Okay, now what we're
going to do is to add some shadow underneath this. We could add a drop
shadow effect, but the problem with that is that it's going to go
all the way around. We only want the shadow
to be on the face. So simply make a new layer
underneath your cut, get your brush, soft round, the color black, make it
bigger and start doing this. I'm drawing here, but
it's going to give me a really light shadow
effect behind my cut. Go everywhere that has that cut. We're going to delete
this part later. And kind of make the shadows
more intense as they reach the darker area
of your subject. So here we're going
to go in a little bit closer and the same thing there. When you reach the tip, lower your brush size
and go around it very gently. There we go. Now grab the eraser on the same shadow layer
and delete this area. We don't want anything to
be outside of the face. Now go to filter blur, Gaussian blur to
make it even softer. G to go with 44, then change the blend
mode to multiply. We can then reduce the opacity and get that shadow effect. Now I'm just going to make a soft overlay on
top of this cut. So go over here, color overlay and choose
the color white. Change the blend mode
into something a bit subtle and work
with the opacity. So now you could stop here, but what I want to
do is to create a different effect underneath this cut because right now
everything looks too chill, and then we suddenly
get this cut. So this is what
we're going to do. Let's hide shadow and cut, grab the base, duplicate
it three times. So we're going to use the channel separation effect that we did in the
previous lesson. RGB, and we just have
the base for later use. Dabble click, grab
red, green, and blue. Move their position just as we did in the
previous lesson. So see what you like best, hide that layer so you get
to move the other two. Okay, so I just did this. Let's try it with
the cut and see if we like the amount
of disturbance. I think this is
better, click Okay. Now, to create a glitch effect, we're going to merge all
of these RGB layers, so we get one layer alone. It's going to look
like that. We can fill in the sides later. But what I'm going to do is
to grab the Marquee tool, make small selections,
then hold down Commander Control until you
see a scissor on your cursor, click and drag it to one side. Commander Control D, repeat this with a bunch
of random spaces. The eyes are not that important because we're
getting this above it. Maybe get some bigger chunks. Get some down here and just make it look
like it's glitching. The more random
it is the better. Once we're done, we're
going to grab this layer, which I'm going to call glitch. On this new layer, we're going
to make a blur adjustment, motion blur, until you
get something like this, then change the blend
mode to lighten. Okay, so in your resource pack, I kept a few items. The first one is a
scan line effect. Bring that above, rotate it, hold down shift, ulterruption, and just scale it
from the center. Has to be this way,
actually, horizontn lines. Make sure there's
zero degrees here. You can type it as
well, then place it. Once you're done with the blend
mode, reduce the opacity. The second thing that we have is like a broken glass image. Do that, scale it up, change the blend mode to screen. So we're getting a pretty
distorted composition here. Once you have this,
we can blur this out, the glass image just
slightly so that it's not As sharp, 2.5. And now we can bring
in the top image. So bring your cut
and shadow layer underneath the two overlays
that we just applied, the scan line and the
glass shards here. So with the cut, what
I want to do is to also give it kind of
a disruption effect. So first, let's
convert this into a Smart Object and then
get our motion blur. So it needs to be in a way that we can still see the eyes. Maybe 50 pixels or so. Click Okay. I can also repeat this cut effect
for other parts of our body. Let's hide these for a second, get our original layer. Get this lasso tool and grab some random sharp cuts
from your subject. Commander Control J, and
this will be our second cut. Commander Control T, and
just repeat all that we did. I'm going to do one
last one around her arm to finish this off. Get a random shape here. Commander Control
J, bring it above. Call this shard four. Scale it up, maybe get a
little distortion effect. Then add the same
motion blur effect. Now, go back to your shadow
layer, grab your brush, and just as we did apply a
tiny bit of shadow underneath. A bigger brush will give
you a cleaner result. And you just need to do this on the parts where your subject is, so not on the background. Let's do something like that. We can also duplicate
the overlay, maybe flip it so that we can get some cuts on the
top end as well. I'm just going to scale it up so that it doesn't
look identical. And now I'm getting like
a broken glitch effect for my subject. Now, let's group
everything together, except base Commander
control gene and kind of scale it up so I don't have to
fill in those areas. And now we're free to
add any text logos to decorate our composition,
and there we have it. Let's move on to
the next lesson.
83. Slice Effects Pt. 4: All right, so I got my layers. Now I'm going to
add a simple text. Write your text underneath the scan line layer,
these little lines. So write your text, work with the alignment and
the way that it looks. I'm just going to hide
these overlays for a second so I can get
the text all done, and then I can return to them. Now, you can also
grab and change the alignments, like stone, maybe start with all
of them in the center, push glitch to the side and
get a really random look. All right, so this
is what I want. I'm going to put it right here. Change the font and anything
else that you need, then convert your
text. All right. Now we're going to
head into liquefy. And let's actually hide
everything underneath. I'm going to make a random
solid background color so I can see my
distortions better, then we're going to delete this. Filter liquefy on your text
layer, grab your brush. Let's hide the backdrop. Grab this, adjust your
pressure and your size, and I'm creating
this wiggle effect. Like that. Now, for
the in Photoshop, I'm just going to
pull them down. Let's increase the pressure
to quite a bit and make them kind of melt down onto
the rest of the design. So I'm just pulling them
down, nothing too fancy. Just make sure that
the top is pretty intact so that people can
still read the effect. Pull down some of
them, leave some up. Pretty random effect. Once you're done, click Okay. Now using the black backdrop, I can see if I like this or not. This is good for me. I'm going to get rid of this color fill. Grab a color overlay
effect on my text. Let's try to sample the purple. Turn it into normal opacity 100. Duplicate it one more time. This time, make your
color overlay this green. Then use your move
tool to kind of create this depth effect. I'm going to duplicate
this one more time with the color white. I got a purple shadow, a green shadow all
underneath my white shadow. Command zero, group all of your text layers so we can
keep things organized. Text, flatten out this group Smart Object and use
some blur effects on it. Now when I bring
back my effects, it's going to look like it's
a part of the whole thing. I'm just going to bring
it above the scan line just to kind of separate
it from what is happening. Let's add a normal
text down here. Diversity is really important
in Photoshop compositions. So sometimes adding an
element that is completely different is going to help make your posters or compositions
more attractive. So here we have distortion. I'm going to add a regular text. Drag it down, maybe
duplicate it and make a smaller text next to
it. Change the alignment. And there we go. We
got our text effect. I think I will kind of burn my original text into
this a bit better. So try different blend
modes, see what you like. I think I'll go with ten. And with the top text, I'll try to see what works. Olay looks nice. We
can still read it, but it kind of burns
into the poster. This poster is
completely distorted. We use different methods. In the next lesson, we're going to learn about a
different type of compositions that we
can do by using slices.
84. Slice Effects Pt. 5: M m. Let's learn how to add a pattern
onto skin and then later create this sliced
and push in effect. So when you're
choosing your image, I have this one in
the resource pack, but for later, you should
always make sure that there is space between the
hair and the eyes. So if you had an image where
she's looking to the side, then this effect will
not work as well. I also made sure that parts of my subject's skin is
visible so that I can show that the pattern is a part of her and she's wearing
the clothes on top. So these are the two
things that you can consider when you're
choosing your images. In your resource pack,
there's also a pattern, and this is what I'm
going to put on top of her face and her neck. Let's rename our layers. So the first thing
I want you guys to do is to select your subject. Duplicate your layer,
select subject. Once we have the selection, we're just going to get rid of the clothing area and the hair, so we just want her skin. You can use the quick
selection or the brush, hold down alter
ruption and just push until it finds a new
edge of the clothing. Okay, so around the areas where things get a little bit soft, you want to switch
to your brushes. So use your brush with a
soft round and lightly remove these areas because we want the pattern to kind
of fade into the hair, and you can even keep a bit
of it in for that effect. So I'm not going all
the way to the edge, leaving a little bit behind so that it could
blend in better. You can also clean up these
areas and get a softer look. H. Once you're done
with the hair, we can come down to the face. Just going to go down here and
get rid of that white bit. All the face, we're
going to just remove the eye whites for now because the pattern
cannot go on them. You could get rid of
the eyebrows or have them go in to the pattern. I'm going to try that
and see if I like it. The only part that I'm trying
to get rid of right now is the eyes and the lips. And there we go. I'm
also going to get rid of the hair areas that
kind of poked out. So make your mask, and essentially
we just have the face. That will click on your mask
and increase the feather. Just try one pixel. You can also come back in here and fix up any areas
that you missed. I'm going to name this face mask because that's what it is. Now the next thing that I
want you guys to do is to add a lot of clarity onto
the face mask layer. So this is the original. I'm going to hit Command Shift A on my image, not the mask. It's going to open
up camera raw, just head down to clarity
and just add lot to that. The reason why we're doing
this is because we want the shadows and the
highlights to be well separated and for
the other features to be sharp enough to kind
of poke out from the design. Click Okay, and now
we have this effect. But because there's a mask, it's just on the
face or the skin. Now I'm going to intensify
the highlights and the shadows using a
different technique. Make a new layer, call
it shadows. Another one. Call it highlights. Clip both
of them to your face mask. Grab your shadows layer, the brush tool, the color
black and get a good size. Now, just go over the
areas that are already black and add more shadows. Do the same thing
with highlights, but this time with
the color white. So we're now working
with the midtones. Just go over the areas that you see and the areas
that are brighter. Go to add, like, a thing here. There's no highlights there, but this whole area
is pretty dark. But sometimes you can
add additional areas. So once I have
something like this, we're going to change
their blend mode. For shadows, we're going to
come down to soft light, highlights, we're going
to go into screen. Next turn each one into a Smart Object and blur them
out using Gaussian blur. So this is the shadow
layer, increase the amount. We want a really soft
look. There we go. Repeat with highlights. Next, we can work
with the opacity to get something less intense. There we go. Alright, so now we have this
completely new phase. It's way darker,
way more dramatic. And that's perfect for
me to add my pattern. So when I bring my pattern and change the blend
mode to multiply, you can see how those dark
areas are helping us out. Without them, we're
going to just have something rather flat. So this is why we added all of these dramatic effects just to make it look like the pattern is actually a part of her face. Okay, so let's hide
this for a second. Now I'm going to put the
pattern on her face and body, but we're going to do it
in two different ways, as in you have two
different options. The first option is
to hide all of these, get your base layer, save it as a PSD, so that later we can use
that as a displacement map. But you can use the
liquefy effect to kind of push the pattern into the
curves that our subject has. So you can decide which one you like and get started with that. I will go with the liquefy
effect because it gives me more room to adjust compared
to the displacement map. This is how you would do it
if you wanted to use liquefy. First duplicate your pattern. The first one is pattern face. Go above. Second one
is pattern body. Because there's a
separation here, we cannot have the
pattern going in one way because there should be
a depth difference here. The chin is further
away from the neck. So what we're going to
do is to grab the face. So for the face,
I'm going to pull the top part in or the body, we can start from
somewhere in the center. Markey the extra bits, Alterruption, make a mask. This is the body section,
repeat with the face. I think that's good. So the face doesn't really need a mask. So when you bring them back,
there's clearly a hiccup. You can see the pattern
is not seamless. We brought in the seam. Now, hide your patterns for now, and I'm just going to get rid
of the background here so that the focus of the composition
could be on my subject. Make a new black solid, delete the current mask, select the subject from
base. Just go up here. And then make a mask. So there's my selection. And now when I bring
back my face mask layer, you're going to see
this halo effect. But don't worry
about that because this is a part of the top layer, and we can kind of
deal with it later. So once I have this, I can now begin putting on my pattern, bring them back, make a smart
object from both of them. Let's call it pattern.
We were just trying to get this hiccup that
we got right now. Now go to filter liquefy. Let's hide these face layers. I'm going to make a
group out of them. Go to call it skin, and then we have
our subject layer. Let's put the base below
just in case we may use it. But for now, we just
have our background, subject layer, and skin. Grab your pattern,
filter liquefy. You're going to get
this really long thing. Show back drop,
use layer subject. And then put it behind. Lower the opacity. Let's zoom right in and
begin from her skin, her face, and then we
can move on to body. Grab the forward work tool, your size, let's lower
the pressure of it. So it kind of slightly
pushes it in and not by a large amount. It's actually a good idea
to have a bigger brush and kind of use that to push in the design onto the edge
of your subject's face. So not the hair but the face. If you can't see your subject, then lower the
opacity down here. Do the same thing for the
forehead, push it in. Especially when there's a curve, you want to add more
of that warp effect. Now the chin is where
things get a bit different. Push these up. Let's say
her cheeks are coming out and for her chin, we're going to skip
it and go onto body. Don't worry about the areas here because we added the
shadows on the highlights, but instead push you
design onto her chin. So that they're kind
of getting distorted and brought into this direction, which is her neck. That's what we want. Do that. And then at the same time, go up and push it down a bit. This is what we're
doing. Click Okay. This is a Smart Objects, so we can always go back to it. Now, change the blend mode. So this is what we're getting. Now, open up the skin group. Let's bring face mask and
clip it onto the skin group. So it's going to look like this. And now you can go back
to your face mask and clean up the selection,
as we talked about. So with the black
and white brush, go over the areas. Try to make this as
natural as possible. We also need to get
rid of the nostrils, which are really faint here, but it helps to add
that tiny detail. Bring back a bit
of that opacity, black brush and go over
this few dots areas. Bring this back, go
back on the eyes, and then get it out of
the inside of her eyes because it's not possible to
have a pattern in your eye. So here, this is what it
looks like with the pattern. I think the eyebrows are okay. You could, of course,
get rid of it, but I'm going to leave
the eyebrows in. I just want to have
my eyes separated. The eyelashes will kind of separate themselves because
they are all black. So I didn't have to
pull the eyebrows away. Now, get a bigger brush and go around the edges of her
hair one last time. Do this so that the
feathering is doing the job and not
the actual brush. Down here, we're good to go. There's nothing out
of the ordinary. And, yeah. So
there's the design. So I'm going to clean
up this area with my face mask mask. Now that the pattern
is on there, I know exactly what
part I need to get rid of and what
part needs cleaning. So I will do that, and
then I'll be right back so we can continue with
the rest of the lesson.
85. Slice Effects Pt. 6: Okay, so I cleaned up the edges, and if you do see a line here, you should just get rid of the
area on your subject mask. So you can see, this
is what it looks like. We just took the mask here to create that background
or else we don't really need it to go over
the same areas that we went over on
the face mask layer. So if I grab the black brush, you can see that it's just going to get rid of the ellipse. So just go over that area so
we don't get a halo effect. And now that I saw this, I think black lips
would look nice on her with this effect
going on, of course. So let's do that. On top of the subject layer, create a black solid, turn the layer into multiply, cooled lips, multiply, then change the blend mode,
the blending options. So alter option and get rid
of it on the highlights. Slightly until you see that and a little bit
from the shadows. So we see that line
in the center. Now she has black lips. Just grab the mask, invert the mask and
just apply the color on her lips. There we go. Simple. We can also lower the opacity to get
a natural result. Okay, so we're going
to begin the process of cutting her face
and pushing it in. Grab your pen tool, no fill and no stroke and simply make a curved
selection from her face. Start around here. So try to make a few points,
not that many. This will give us
a better curve. I'm not going too intensely. Follow the natural
points of the face. Just to check what
it looks like, I'm going to add a film, bring it above skin,
above pattern. Now I can see that
this side is not even. Grab command, click once and work with the
way your selection looks. You can also use rulers to ensure that the
points are equal. I'm going to call this as shape. We might use this later. So duplicate your skin layer, Command or Control J, and I just push the
pattern onto each one. So one pattern here,
Command or Control J. And put the copy in the
second group, clip it. Now we have two groups
that have a pattern, highlights, shadows
and face mask layer. Let's color code these. So this one, we're going
to call it skin outside. Top one, skin inside. What we're going to
do is to hold down Commander control on
phase shape and make a mask on this and then
do the same thing, Commander control, make a mask here while holding
down alter option. If I hide skin inside, we're not going to get
anything on the inside. Show outside, and we're not going to get
anything around here. So this is for the outside. This is for the inside. Both of them have the
highlights and the shadows. When we look at it like this,
nothing seems different. All right, now hide, skin inside, and we're
going to grab this subject. Because we have a
black background, there's no need for us
to heal the selection. So now on the subject layer, we're going to duplicate it. Colin features the duplicate. Delete the layer mask, alter uption on the layer again and just bring
out her features. So her eyes, eyebrows,
nose, and lips. Grab the feature
layer and pull it into the skin inside group. So below everything
below face mask, and just bring the
lips above it too. So basically, this layer counts for everything
on the inside. And if I hide my subject layer, you can see that
there's nothing, and we're just
getting the inside. Now I want to make
sure the rest of our body is there on
the outside layer. Bring back subject and just
get rid of the face features. Color black, and
just pull this out. Once you're done,
grab subject and pull it underneath skin
outside group. So under face mask, let's change the blend mode. And now we got the outside and the inside. Let's
bring them back. Now, underneath the outside, above background, we're
going to make a new layer. Let me just get rid of
the pattern for now, hide it so I can see her
original skin color. Make a new solid above the black background and grab
one of the shadowy areas. So in this case, it's
gray, but that's okay. Now, invert this and just bring the color on the area
that is currently empty. The color white, just
go in like that. Let's call this inside hole, the color, and this
is the background. Now, on top of this inside hole, we're going to make a new layer. Clip it inside.
Call the shadows. Get your brush, soft
round, the color black. Make the size pretty big. And we're basically going
to go in here and create a dark hollow look, pay attention to the
let me hide this, the shadow of the
original image. I guess this side
would be the shadow, follow that and bring
them all back here. Start from one side
and go in like that. Make it soft around this side and try to
make a circle thing. Then go to filter,
Gagen blur. Click Okay. Now we're going to
make a shape with a pen tool and create
a thin layer of skin.
86. Slice Effects Pt. 7: Wrap the shape,
make a new layer, call this high light rim, bring this guy above shadows, get your pen tool, and just pull him down and work with the current
adjustment that we have. Now we're going to add a stroke using one
of the highlights. So grab this area on her forehead and get
a rather big stroke. Go over here, and we're just going to change the
alignment to outside. So now we're getting
this rim around her face, Hight face shape. So on my subject layer, I ended up creating
this halo effect. I'm going in with my white brush and just going around that area. We're still on the skin outside. Now for the highlight rim, I think it's better if we add a solid color. So let's do that. Solid color. Let's grab
let's hide the pattern. Let's grab one of our
highlights like we did before, delete the current layer mask, control or command on
the highlight rim shape, and make a mask right here. Command or Control E. And
using your black brush, just get rid of all
this extra area. You don't need to
be careful around the hair because
that's another layer. So the reason why I did
this is because if I ever wanted to scale up my rim, I can do it without worrying
because previously, we had a stroke layer, and strokes can only get so big. So with a color fill,
I have the option to, like, bring back some
of the selection, make it go as big as I want. And it's just a better idea. Highlight rim, and we're going to add some shadow
onto the rim too. New layer clippt alter option, call it shadows, color black, and again, pay attention to the shadow of your
original image. Make it bigger and draw
a few points like that. There's no need to go here. Then just add some Gagen
blur to get a softer look. So it's looking good so far. I'm going to copy my pattern
from the outside skin. Call it pattern inside. Drag this outside of this group. Try to do that here. All right. So bring it outside of
your group pattern inside, change the color and
we're just going to bring it down here. It's going to go
inside the face, as the name says, change
the plan mode to multiply. Can try other things. I think overlay is better. So choose overlay, and it should kind of get rid of
the black parts on its own. Alright, now bring back
your skin outside pattern. You should be getting
something like this and now bring
back skin inside. Hit Command or Control
T on skin inside, lruption and we'll push this inwards until you
get something like this. Bring this underneath
highlight trim. There we go. Now, to make it look like
this has been pushed in, we're going to make
a layer above it, clip it, brush, soft
round, color black. Just go in like that to create some depth
for the subject. Go darker around this area. H the shadows and blur it out. There we go. On the highlight
trim, make another layer. Clip it to color white. And make points. And I'm just going to change
this into screen and reduce the opacity.
There we have it. We now have our subject with
her face kind of pushed in. I can go ahead and do some final adjustments just as we do for each of
the compositions. Maybe add a photo filter,
a curves adjustment. I'm going to make this darker, just to make the whole
thing more dramatic. We can get rid of face shape. Don't need that anymore. I'm gonna go on highlights
rim and try a colored. That's a bit reddish. And I think we can kind of
feather out the edge of this mask. And there we go. So it's going to be feathered on the inside and sharp
on the outside. So I hope you guys enjoy these three slice
composition ideas. And now let's move on
to the next lesson.
87. Coming Up with Composition Ideas: In the following lessons, we're going to
learn about how we can make Photoshop compositions. I'm going to give you
guys some images, and we're going to
put them together, place them, blend them, and then get ourselves a really cool landscape using our imagination and,
of course, Photoshop. So first, let's
learn a little bit about how we can
get to that idea. What are some ways that
you can get inspired? And how are you supposed to imagine what your composition
is going to look like? So, regardless of whether
or not you are a beginner, you need some inspiration. My favorite place for finding
inspiration is Pentras. I'm sure most of you know
about this platform. If you search Photoshop
compositions, you're going to see how people add random things and
put them all together. We can easily get some ideas. These are the three
images that they used, and this is basically what we're going to do in the
following lessons. I have two separate examples, one of them being for
daytime and one of them being for nighttime because the lighting can be different. Let's say I have an idea about
underwater compositions. So I'm going to search
Photoshop compositions underwater and basically
get some inspiration. I can add jellyfishes, mermaids, skeleton and maybe
save a bunch of these into my boards and
get my sketchbook, sketch something out, then
head over to Photoshop. Pintras is a great place
for anything, really. And if you're starting
a conversion, be sure to check it out. Now, what if you have the idea, but you just don't know how you're supposed to picture it? If I have an idea of, let's say, a frog
dancing on a teacup, I can't really get a visualization
here. Let's search it. A frog dancing on a teacup. I'm getting a bunch
of frog things, but none of them are
dancing on a teacup. This is where AI
tools come in handy. They can help you
visualize something and basically give you
a framework to work on. Here I can go ahead
and write my idea. Alright, so this
is going to give me some visualization aid. I can get some ideas and
maybe add more prompts. So a painting of
a frog dancing on a teacup in a vintage room. Let's go with, like,
an oil painting. Maybe this is closer to
what I have in mind. And everything that you make
is going to be saved here so you can bring them into Photoshop and create
a mood board. Of course, you need
to make your account. It's free and everything
will be saved. So this is another way
that you can come up with a composition idea when you
have the idea in your head, but you just don't
know where to start. So let's say I want to
make something like this. From this, I can see
that I need a frog. I need a teacup, I need
a box, a windage room, and I can get those resources
from stock platform. Okay. I have splash here. They have a lot of free
and paid resources. We went over a bunch of other ones so you can use
whichever you prefer. I would then begin
searching for each of those elements that
I mentioned, frog, a teacup, and just
download them, put them into Photoshop, start with my composition. Now, what I like to do
and how I come up with compositions is by simply
looking at an image. Of course, this ability
will come over time, but I'm sure most of you can picture a composition coming
from a regular image. So let's say I have no
idea where to start. I'm just on the on
splash main page. Scroll down, and you're going to find the popular downloads. And for example, I can look at this and picture a whale here, some starfishes, maybe
an underwater creature. So I'm going to
think of the angles and the way that I would be
making this composition. And then once I decide that
this image is perfect, I can download it
and get started. So you can just skip the
Pinterest and dolly method, if you can imagine a
composition like this. Angles are really
important, too. If you plan on adding a creature or a human being in
your composition, you want to make sure that there is a nice placement
for that subject. So if I have this image and I want to add someone
maybe walking by, I need to make sure that the floor is suitable for
the picture that I have. So if my person is walking
towards the camera, then it's not going to
work with this image. So download your images, put them side by side, and then try to imagine how
the blending will look. It's really important to
make things easier for yourself before moving
into Photoshop. So I already got some images for the two examples that
we're going to go over. One last thing that I
wanted to show you guys is Photoshop composition styles. Especially when it
comes to posters, there's going to be a lot of different styles
and sometimes can be hard for you to search for something that you
see on the Internet. Let's search Photoshop
poster styles. Immediately, you can see a
lot of different things. We have a minimal look here. We got a three D
look here, Sci Fi. We did a bunch of grunge
things in a previous lesson. These are simple things. And let me show you guys grunge, which is what we did in
the previous lessons. This is what grunge
poster designs look like. So as you can see,
there's a lot of textures, as we learned, thresholds, and a lot
of vibrant colors. We also have, like, ink bleeds and just all the other stuff
that we learned about. We have minimal posters. Which as the name says, uses minimal amounts of assets. So we got a few colors. Usually, there is one
image inside these type of posters and maybe some overlays. But there is a lot
of white space, and this can kind of make your work look more
elegant and chic. We have, like retroposters, which as the name says, kind of has this
old school look. There's a lot of saturated
colors in there and a lot of, like, vintage things.
You can see that. We then have futuristic posters. Yeah uses a lot of neon colors, and there's a lot of relations
to robots and technology. So we've got a lot
of glitch effects, a lot of neon stuff,
glueing items. And there's also cyberpunk, which I'll show you right now. Cyberpunk posters
are quite similar. There's a lot of genta
in these and Cyan. So this is a poster style
that you can explore. We then have comic posters, which should be
familiar to most of you and it's basically
like comics. So you can use
Pintras for getting ideas about the style
that you want to use. There are tons of
resources out there, and you can also get tutorials on how to create that style. So find your style like this. Look for some inspiration,
make your board, make a sketch, use
Dolly if needed. And now we can get started with our Photoshop compositions.
88. Composition Practice Exercise 1 Pt. 1: In this composition, we're going to make it look
like the dogs have dropped their toy inside this cave and they
found a mini human. So we're starting
off with this image. I just searched for
Adventurer on Unsplash, and I downloaded this one. So looking at this image, I know that I need a low
angle shot of a dog. Low angle shots are basically
where the camera is down, and you're kind of getting
the subject above it. This is also a low angle shot, so that's why we need
something similar for the dog. So you have the following
images in the resource pack. I downloaded this image
from Adobe Stock. Let's scale it up, alter option, and notice how this
is a low angle shot, and I can kind of make
it look like the dog is trying to sniff this human. Increase the size like that, and we're going to
select subject. Once we have this, make a mask, and I will call this dog. So the first step in
any composition is to isolate your subject
in each of the images. So here I have my isolated dog. Let's hide it and
bring the other stuff. I also have another
dog that I want them to kind of be behind
the first dog, make it look like their pals, and they are both
looking for the toy. Scale this up,
subject. Make a mask. Call this dog, too, hide it. And now I can bring in the toy, which is what the dogs
are searching for. Apart from these, I also have this flour that I'm going
to use around here. This is just to help bring the
whole thing come together, and I'll show you
how you can use it and select it like
all the other layers. Actually bring it here
so I can see the edge. And there we go. All I
have all my selections. This one is not that clean. Let's try a different method. Go on your image and use color range when you're trying
to get rid of one color. Click Okay, make your mask. There we go. Now we don't
have those white areas. Let me check all my other ones. This is good. This is okay. This one, it's a little
bit messy around here, but I just need his
head, so it's all right. Okay, so when you're working
with your main image, you want to see what parts you want separated
because currently this image is flat and everything
is stuck to each other. So I know that I want my toy to go behind this boulder here. Let's first resize and place it. It's a giant toy, so it needs to kind
of sit on the ground. Something like that. Pull it up. The rest will be hidden
behind this boulder. I'm going to bring
my dogs in and see if the size of
the toy is relevant. If not, just scale it down
and get something good. So now I want my dog to both the dogs to go
behind this boulder. Grab your main layer. The selection tool.'s
duplicate it first. Call it Rock and grab the sky. Try to get all the clouds, hit Q to check. And I know that I'm missing
out this one cloud down here. Then make your
mask, alter uption so we get everything
but the sky. Now the dog is going
to go right there, going to pull this above dog, both the dogs, and now this
guy is just sitting there. Let's bring him a little
closer to this boulder and I want his mouth to poke
in, bring it lower. Second dog, let's
bring it underneath and put it like this. So it's kind of trying to figure out what this guy
is looking for. Grab your dog mask and introduce the areas
that we need inside. I have to do that
with my rock layer. So grab your black brush and remove the areas where you want your dog
to kind of poke in. I'm using a soft round. Bring back areas that
should be there. Let's get like 85%. Lower the opacity so
we can see better. Alright, I want one of his
ears out and the other one in. So again, minus and
bring this ear in. Alright. So the dog's
head is inside. It's looking good. I'm getting a little hiccup here
with the clouds. It's really important to
make clean selections, or else it's gonna look weird
when we do the blending. Check the rest of
your selections, especially when there's
something in contact. Alright. So my first dog, there's a little bit
of the sky out of it. It's kind of poking out. Grab your brush and fix that. There we go. Now, my second dog, the mask isn't perfect. Let's delete that,
bring it above, and use the color range
selection option. Hold down shift to introduce
more of this pink. Work with the fuzziness. The most important
part is the head, so don't worry about
the paws. Click Okay. Make your mask, and
now it's cleaner. Bring it behind dog
one or just dog, and now it's looking better. So I'm going to clean
up my selections. We do have another hiccup here, and then I'll be right
back so we can continue. Okay, so I fix up my selections. I clean them up. Now let's separate the boulder right here. So let's hide all of these new layers and go
back to the original. I'm also going to separate my subject just in case I wanted to change
the size of my toy. Call that boulder and
this one subject, and layer zero is just out base. Okay, let's hide
boulder for now and grab the subject using
quick selection because he's really small and we mainly want the top of
his body not the bottom. Grab the top, make a mask, and now we just
have the subject. Hide that, get the boulder
layer and grab the boulder. We want these greens as well, so just pull them all together. I try to grab these. Now, the toy is going
to be down here, so this green is
the most important. There's no need
to grab the rest. Okay, so before
making your mask, go to select and mask up here and we're just
going to clean this up. Click Refine hair, and that's
going to refine the edges. We can then go right in and use global refinements
to as in contrast, smooth out the selection. Just a bit and feather it out. I think this is too much. You might not even need it. Just feather it out
and get some contrast. Remember the edges are
what we're working with and not the rest. I'm adding contrast
to get rid of those little lines that we had before decontaminate colors
and reduce the amount. 30%. Okay, once we're done, new layer with layer mask,
we can just do that. There we go. I'm going to delete bolder since we got
this new layer. Now, grab this layer above the toy and bring back
all the other layers. So now that guy
should be in there, and I think we should kind of
rotate the toy so we get to see a bit from the top,
something like that. There's my toy, there's
my human looking good. Perhaps we can kind of
stretch out the toy, so it goes behind the
subject, as well. Command or Control team, let's distort it and kind of
stretch it out like that. Click Okay, bring our
subject above the toy. So now everything is
looking like it belongs. Going to distort it
this way as well, so we get the original
dimensions. Click Okay. So we're done with the
placement of our work. If you want to bring
any other elements, you should do it now because the next step is to start
blending in the whole thing. We're just going to go into image adjustments and perhaps work with the hue
and saturation. I want the sky to be a
little bit more cyan, just to make the
whole thing fun, and we can kind of work with
the rest of the things. So I think I'm okay with the color of the boulder
and the grass and all that. If you want to edit
your base image, you should do that
before we start. So edit your image and then
bring in these layers. Now, I applied the human
saturation effect. Let me just hit Command Z. Go in there again,
human saturation, put the number in negative 15, and I guess that's good. I should remember negative 15 because I have my rock layer. Do the same adjustments on rock, command you to get
the human saturation, type in negative 15. Do the same thing with
the bolder layer, command you, negative 15, and the subject layer. So everything looks
like it belongs in that one image. All right. So now I'm going to blend in the items with
the background. I'm going to work with
the lighting first, and then we can move
on to the colors. So first, we're going to rasterize the images
so that we can apply the layer mask and then turn it back
into a smart object. There's no need to do
that for bolder subject, but the layers that were
new images like the toy, the dogs, and all that, we want to get a smart
object with no mask. And there we go. So now
everything is a smart object, except for these new images. I'm going to make the
new images orange. And the new mask green. So the green ones are
from our base layer. The orange layers are new. Okay, so let's begin
with our plant, which is the closest. Head over to layer adjustments
levels or Command L, and we're just going to
work with the lighting. So it's a bit too bright,
lower the opacity, increase the contrast
because it's in the shadow area and
not the light area. Something like this, get more. We can always come back here. I'm going to let it be like
this, then click Okay. Now I can go to image
adjustments, U and saturation. Try to match the
coloring that we had. Something like that. Go
to your toy, command. Let's work with the
way that it looks. Now, the toy could be a
bit out of place because it is supposed to be
vibrant for the dogs. You can simply just work
with the levels to command L. Add some contrast and kind
of increase the dark areas. Now for the dogs, they
need to be brighter than the rest because they're on the outside and not in the cave. G to start with levels, Command or Control L. Let's reduce some of that contrast and make
the dog a bit brighter. We're going to add these
shadows around here later. And we can't really
make the dog, like, pinkish, so just levels. Same thing for the other dog. The other dog needs to be
a little bit more brighter because it's not poking its
head into this dark cave. So make it a bit brighter. Click Okay. Okay, so now
I got my lighting done. I'm gonna pull this
up a bit so it goes over my human
just slightly. Maybe we can even get
rid of the flour. So it's less distracting. Alright, so this is it
for now for part one. We placed our images, we made mask layers from them, and we adjusted the levels. In the next lesson, we're
going to plant them in and continue with
this composition.
89. Composition Practice Exercise 1 Pt. 2: Okay, welcome back. This
is where we left off. We placed our images, extracted the subject, and worked with the
brightness of our images. So now, one thing
that we want to do to check how well we adjusted the brightness is to create a black and white layer and temporarily get
rid of all the colors. So go to adjustments right here and we're going to
get black and white. Click once, it's going to
get rid of all the colors. And now we can decide how well
we worked with the colors. So I can see right here that
the toy is a bit too dark. It's blending into
this whole scene. I'm just going to go
to my toy layer levels and work with it until
it's kind of poking out. So my toy needed to be
a little bit less dark. Click Okay. And my main dog, I can see that it's
a bit too bright. So let's add some shadows
here and darken up the whites. All right? My other dog is a
bit too bright. And the reason why we added this black and white layer
is because it's going to take all the colors and can make the whole thing look a
little less distracting. Grab the rock layer. Let's add a levels adjustment, convert this first.
Commander Control L. So the rock is too bright, add some contrast in there. And perhaps add a little
bit to the brightness. Next is my flower, which we had around here. Okay, so I did all that. If we hide black and white, you can see that the brightness
is looking way different. Now, once I have this,
I can delete this. We don't need black and white. I'm just going to go over the
hue and saturation slider. The plant is okay, but I feel like the rock
is a bit too red. So I will grab it at a hue
and saturation slider, reduce the saturation a bit. And work with the colors. Let's clip this onto rock, alter uption. Do that. Then on second thoughts,
we can do it here, so our layer is a
bit more organized. Lower desaturation,
add some cool colors, reduce the brightness.
Okay, so there it is. It's looking a lot
better already. Now, we're going to start with adding some shadows
on our objects. The first thing that needs
shadows is the plant. I'm going to start from the
things that are closer to us. Kind of move towards the end. So grab your plant,
make a new layer. On top, clip it on
there. Call it shadows. Get your brush, soft
round, color black, and I basically want
to add some shadows that we can't really achieve
with adjustment layers. So add some black right here. You can see that I'm
going back and forth and keep in mind
that the direction of light is from this area. So here needs to be right. The bottom bits need to be dark. Once we're done,
we're going to change the blend mode to soft light. And now I have some shadows. Lower the opacity to
get a softer look. We can also blur this out. By maybe ten pixels. Click Okay. So that's our plant. Let's move on to the next
item, which is the boulder. New layer, clip it shadows
and go on the boulder. Because the dog is
above the boulder, the shadow area
needs to be here. Try to think of the dog
as right above this. Go on it like that.
Maybe this is the nose. Once we're done, change
the blend mode to soft light and just go up
here to Gaussian blur. So it's going to add ten pixels. Sometimes that's not enough. So let's try to add more. 64 pixels. Lower the opacity, and
now there's the shadow. Next is the subject, which again, has this
giant creature above it. So just a little bit
for the head like that. Soft light. Blur it out. Since the subject is smaller, we need to add less blur. Alright, now we're onto toy. The toy is the closest
thing to the dog, so it needs to
have more shadows. All right that and
get a bigger brush. So go over it like this, and also we have this
boulder in front of it, so we need some shadows
from the side as well. Something soft on the edge here and something really
harsh underneath the dog. Soft light. I'm going to go
with multiply for this one. Let's blur it out and
lower the opacity. Then we have the rock layer, and I want to create
a Vinier effect for this because the focus of
the composition is the dogs. So we want to get rid of any distractions
around the edge. Therefore, we need a big brush and just go around the corners. Then around here,
we want to kind of go crazy with the number. Feather this out quite a bit, then change the blend mode. Soft light, reduce the opacity. Now, I got some of
this on my boulder. I'm going to use an eraser
to just get rid of that. So now I'm giving the
impression that, like, the human was hiding here
and the dogs found it. And then finally for the dog, I just need to add
a little bit shadow on the areas that
are inside the cave. Call the shadows again,
get my black brush. So, for example, this area is not going to be a part of it, but this area is because
his ear is kind of inside. And that's pretty good. We can add a little bit of
shadows around the mouth area. Just do it very softly, like so blur this out. Let's lower the amount. I'm going to go with overlay. Now we forgot to add a
little shadow on this area, so go back in there
and add that amount. Go to make another
one with just black. G call this dog shadow because his head is
pretty close to the rock, we are going to need
a separate layer. Blur it out slightly. Click Okay. I'm
just going to add the same levels adjustment to the base image so
we don't get this. Let's double click and
just remember the numbers. 0.62 to 44. All right, we also had a human
saturation four plus ten, negative 14, negative six. Now I can go onto the base because this is
a part of the base now. Clip it shadows and add a rather harsh shadow on where the dog's ear is going. So it's going to cast
a shadow like this. Change it to multiply
and reduce the opacity. Go to get rid of this section
by using my eraser tool. Hard round because
it's a rough edge. Right. You don't have
it anywhere else, and my shadows are looking good. Alright, next I'm going to start with the blurring of the items. Of course, our image is looking a lot more
three dimensional, and we cannot have it
looking this flat. Everything is a smart object, so I can always come back to it. Let's start with our plant, which is the first item. This is the closest
to the camera, but it's not in focus. So grab plant and we're going to use simple gaussian blur because the plant
is pretty still. So make this pretty blurred out. We want to get a soft Click Okay. The next is
the environment here, which I'm going to blend in a different way.
Just grab your toy. Blur it out slightly. It's close to the dog, so it cannot be that
blurry. Maybe 9.7. Grab your dogs. The first dog needs
to be pretty sharp. The second dog is in the back. So blur that out
with Gaussian blur. Not too much, but
he's not in focus. So something like that. Alright, already,
it's coming together. Now I'm just going to grab my the whole layers actually
Command Shift option E, that's Control Alt
Shift E on Windows. I'm going to call
this overall blur. Now, because we have
different sections in our original image, we have the human selection. We have the boulder
and we have the rock, I cannot add blur the same way that I did to the stuff
because they're connected. And for example, if we
blur out the boulder, we're going to get
this cut around the area where the
mask was finished. So that's why we're doing this. Convert to Smart Object. Let's go to field blur
and add a point right on the dog's nose and
another down here. Basically a little close
to the human being. Add some blur to the bottom and remove the blur from
the top completely. Add another point up here and add like a basic amount of blur. Can come back to this
and reduce it a bit. So you can see we're
getting a blur like this for the subject. Click Okay. And
there we have it. This is going to blur out the bottom and I'm just
going to get rid of the top half because I want
to blur the rock differently. Remove it with black. Make sure you have soft round, and just close it
where the rock is. So the effect is still
visible, but down here, if it was too much,
you can always reduce the opacity or
dapple click here. Now, go back here and bring
back the edges of the rock. So just take the dog out. You could use this edge effect. And I'm going to
add a little bit more to the top of
the dog's head. So not the eye and just
anything else in between. Going to go back in here and perhaps bring this
down slightly. Quick okay. We worked
with the lighting, the colors, the blurring,
and the shadows. In the next lesson, we're
going to just finish this off with some
overall adjustments.
90. Composition Practice Exercise 1 Pt. 3: Welcome back to the final
part of this composition. And now let's add the
final adjustments. I'm going to group everything here so I can start
with a clean plate, Command or Control G,
call it composition. Now, above this, I'm going to start with a simple
curves adjustment. Now, everything is
going to work together. We already set the numbers, and now I can make
everything harmonious. So bring it in like that. That's my curves. Let's
add a hue and saturation, maybe saturate it a bit more, and lower the ness. Vibrance. It's a bit much. Lower it a bit. Another one for a gradient map. I'm gonna explore
a bunch of these. I want a warm color, so check each one out. Then I'll go with this one and then change the blend mode. Soft light and reduce
the opacity quite a bit. This is going to give
us a rosy effect, which works well with
what's happening here. Let's go back in here
and I want to blur out the dogs here with overall
blur and add some to this. We go in here and add
some points of blur. 15 pixels is okay. So everything is blurry except this area where the
dog is coming in. I'm going to make the blur
a bit soft down here, so get a really big brush, reduce the flow of it and make a few points
with the black brush. So it's not going to get
rid of it completely. And if I hold down option, you can see how it's softer. While I'm here, I'm going
to add white to this. So everything should be white
except for where the dog is and the areas around it
needs to be a little soft. Alright. Looking good. Let's go up here and
add a color balance. It's a bit too red. I'm
going to balance it by adding a tiny bit of cyan. Let's add a little green. And make the image
a little cooler. So before or after, this works well with the
gradients map by the way. If you want it to
look a bit scary, you can remove this
gradients map, but I'm going to
keep it this way. I'm also going to
remove a bit more from the toy. Make it visible. It's come down to toy as well. Go for a less intense number because it's pretty
close to the dog. The final thing that
I want to do is to grab a elliptical marquee tool, alter uption on the nose, and then drag out till
you get ovoi shape, like, so make sure that the human and the
other dog is in it. Make a solid color with a color black, invert
the selection. Command or Control A, Dapple click, feather
it out quite a bit. Like so, change the blind mode to multiply and
reduce the amount. So this was the overall
wig that we talked about. It's going to bring
the attention of the audience onto the dog, and then later they
can figure out that there's a bone here, and there's also a human. Go to go on top of overall blur, clip this, and kind of work
with the way decontrast is. So this is my composition. I'm going to stop right here. We got all these
adjustments and, of course, our base layer. So any composition that
is for the daytime is relatively easier compared
to nighttime compositions. The reason for that is
because every image that you grab from the Internet
will be shot in daytime, and you're basically
taking them, putting them in Photoshop. And just changing their color
and lighting drastically. Here, we didn't really do that because the base image
was shot in daytime, and so was the others. So in the next
lesson, we're going to learn about how to take day images and combine them
into a night composition.
91. Composition Practice Exercise 2 Pt. 1: So let's start with
our second composition which takes place underwater. We're going to begin by
dragging in all of our images. But before that, I want
to isolate the subject. Command or Control J, call it subject, and
just grab it like so. Once we have that,
I'm going to use my selection here to just get rid of any areas
that I don't need. Let's zoom right in and
bring areas that we do need. Then go to Select and Mask, refine hair, so we can
get those smaller areas. And let's check this. They contaminate colors. So that's going to give
me the little bits of hair and just any
additional areas. Click Okay, new layer
with layer mask, go to call this subject and use the layer below it to
grab the cave opening. So I'm going to grab this guy, hold down shift to
add to a selection, and then make my mask. So now we have the cave
opening and the subject. I'm just going to go in and
bring out the extra layers, the extra areas down below.
With the white brush. The most important
part is this area, the floor isn't that important because the magic is going
to take place up here. So once I have these
three layers separated, I can begin bringing in
the additional images. So in your resource pack, we got the stuff from
the previous lesson, but there are some
images for whales. So let's bring the first one in, scale it up to what we
think is a good size. Click Okay, Rename,
select your subject. Should be pretty
easy. Make your mask. Hide whale, get our next
image, which is the moon. Gonna use the same method. And I got some additional overlays that we're going to put on near the end of the lesson. So these two are the overlays. We also got this guy. I have another whale image. Let's see which
one we brought in. So there are two whale images. This is the second
one. The whale is kind of going the other way. You could add as many
whales as you want. You can even go for,
like, dolphins or any underwater
creature. Wheel two. We also have this
image, drag it in, adjust the size, and
I want this to go in between the boulders here. So there's my subject, which is the coral reef. I put it here, name it. Now I got all of these
isolated things. So what we're going to do is to place them where we
think would be right. At this stage, if you want
to edit your original image, you should do it now and then make these
selections from it. I was okay with this image
because I got enough contrast, and the sky is pretty good. But if you want to do more,
you should do it now. Later on, we are going to add some blue and some
darkness to it. But I just mean in
terms of other things. The whole thing is going to
end up being a little blue. All right, bring
back the layers. Let's start putting them
in where they belong. I'm going to start with
the moon, lower the size, of course, and perhaps
put it here. Click Okay. I'm going to have
the first wheel, the second one, go
behind the subject, and the sky to kind
of first of all, flip the other way and go in, like, so we can see the nose. And I guess I can move
the moon somewhere here. There's the why the coral reef. I think I'll put it
behind this cave opening. We would have to make another
one here. So let's do that. Grab the base or layer zero
and grab this darker section. Make a new layer and
put this guy behind it. Just put it in nicely, have it touch the ground, and this is going to be
the placement of my image. Have both of the whales be
underneath your subject layer because we're kind of
making it look like she's about to enter
this magical world. So subject layer is
really important. Whales will make them yellow. The moon is on its own, and we got these extra bits
for the original layer. This sky's the coral reef. Let's make the rest orange. Okay, so I got the placements, grab both of your whale
layers and the moon, bring them below cave opening because that's where
they're supposed to go. Now, behind this, you can decide where you want the
final placements to be. So I want the eye to be here and kind of have this
I meet our subject. So maybe they had eye contact, and I'm going to
have the moon go below one of these
whales. Like so. Alright, so that's looking good. I am also going to add, like a tail like just flying around. I'm going to call it whale tail. Underneath cave opening. Kind of have it there. So once I got this,
we can now move on to the brightness of each
of these elements. Let me just name this
one rock section. On top of all of your layers, make a new black and
white adjustment, and we can immediately see what's too bright
and what's too dark. So we're going to
first apply all of these selections,
rasterize your layers. Because we definitely don't want the backgrounds from
the original images. Just like last lesson, leave the selections from the original image B,
we do want a mask. But for the rest, we
can apply layer mask. So all the whale layers, the moon, the coral reef, they should all not have a mask. Next, we're going to grab
them all one by one, of course, and convert
them into a smart object. I All right. So now everything
is a smart object. I'm going to make them all
green just to show that these are the layers that are not part of our
original base image. There's no need to
work with the moon for now because it's
pretty standard, but we're going to
start with what's brighter, and that is this guy. So before I begin, I'm going
to go into blending options. Let's first zoom in
so I can see it. And you can see
I'm getting a bit of white around the edges. So go right here
currently or alter option and just remove that. Once we're done,
we can click Okay, and I'm going to hit Command or Control L to get my levels. It's going to open up here because this is a smart object. So it's way too bright. Let's lower the brightness
here, increase the contrast. It's in the dark cave, so
it should look the part. And, of course, add
to the shadows. So it's almost hard to see it, but that's kind of the point. So if I turn it off, you can
see that it's starting to look like it's a part
of this dark thing. I didn't put it here because
it would have been black, but when you put
it a step forward, it should look a
little bit brighter, and then here should
be the brightest part. Turn this back on.
Later, I do have to make a mask and get rid of this. I should have done that before, but I'll do that before
moving on to the next lesson. There is the reef. Let's
get the first wheel. Command L, increase
the contrast. Next wheel, Commandel. Let's see which one it is. Increase the contrast. It's a bit too dark. I'm going to flatten it out a bit and reduce the highlights. Do the same thing
with the final wheel, and then we can move on. And I think for the moon, we can add a little bit
of contrast just to have it poke out so that
we see the details. All right, so now as a black and white image,
things are looking good. Once I hide black and white, we now have the problem
of different colors. Delete this, and we're going to work with
hue and saturation. So start with this again,
command or Control. Let's desaturate
it, darken it up, and just let it be. We're desaturating
it because there isn't much light to
show that color. Next one is whale tail, command or control, saturate it, and darken up the lightness. We two, same thing. Let's see which one it is. Increase the saturation, and I kind of want them to look
like they're in one step. So I need to follow this
blue and make it my guide. It could, of course, make them look like this sky or the sky. So I'm just going to
grab the hue slider and add some blue. Increase the saturation, decrease the brightness,
the lightness. So now it's somewhat closer. Click Okay. Third wheel. Let's increase that and
add some blue to it. I'm gonna go back here. I'm going to go with this
blue, purplish color. Alright. Looking good so far, let's grab the moon, and there isn't
much color in it, but I do want to
kind of colorize it. So click this and give it
like a bright blue color. Then click. Now let's
go to our subject. Before I make it into a Smart
Object, check everything. Make sure I don't
get any weird bits, which I am getting right now. Before I convert it, I'm going to clean
this up with my mask. And repeat that process for
the cave opening layer, which currently has this
ho going around it. So I'm going to do that
for all of these layers. And by all, I just
mean the rocks, the subject, and this guy. And then in the next lesson, we're going to begin adding shadows and working with
the colors a bit more.
92. Composition Practice Exercise 2 Pt. 2: So I cleaned up my selections, and currently this is
what we have going on. We have our subject layer, the rock section,
the coral reef, the cave opening, the
tail of the whale, the other two whales, and finally, the moon
in the background. So let's go ahead and place that blue hue that
we talked about, and using that, I'm going
to change up a few things. So go on that solid color, get a nice blue color. And change the blend mode. I'm going to go with soft light for now later, I will change it. So now with this, I
can see that there's a blue on everything
except for the sky. So the sky is a part
of our base layer, and I'm just going to make a human saturation
adjustment above it, clip it, use this sky
to add some blue. You can even colorize it
so that it looks apart. The add some saturation. Let's make it a little darker. Like so, because we're
saying that past this point, it's all water, so it needs
to look blue and dark. So for the darkness, I'm going to use A
levels adjustment. At some contrast in there, and already we can see how
the moon is shining through. And the whales are still
visible. So that's important. In this example, we have a lot more overlays than
we did in the first one. If you open your resource bag, you can see that
I left a bunch of things that are not
exactly objects. This is the first
thing that I have. It's basically an
underwater image. And I want you guys to
just place this like this. Bring this above your whales, but below the cave opening. Now simply change
the blend mode. So what this is
going to do is add like a ray coming from above, which should be
the water surface coming down and
darkening as we go here. So that's exactly what we need. Now we got this glow.
And it's looking good. The second overlay is
this motion blur effect, which I'm just adding
to add a magical touch. Put this below cave opening and change the blend
mode to screen. So once I have this, I'm going to change the blending options. I don't want it to
go over my whales, so let's increase
the darker area and get an effect like this. So this looks more magical, which is the whole point
of this composition. I want to make it look
like she has just entered or is about to enter a
magical underwater world. So that's how our
water is looking like. Let's add some shadows on top of the whales as they are kind of stacked
on top of each other. So not the first whale. Grab the second
whale, new layer, clip it, get your black
brush, soft round. And we're just going to draw on the areas where
the top whale is. So it's going to be
something like this and then fade it out near this area. So you're kind of
going like this, not in a straight line. Add some more here, you
can also do clicks. So there's a gradual
decrease of shadows. Change the blend mode to
multiply and reduce the opacity. Repeat the same thing
with the other whale, which is up here, clip it, and we all
need it on this area. So we got the shadows. Multi go to add some shadow right where the whale is going. So that's our second whale, and we would have to do it
on the background layer. To make a layer black and just
follow where the whale is. Let's delete that. This is the ground and I can't
have a circle like this. Click and track
first right, click, click and drag this
top area to get this squished up circle effect. This is great for floors
because we can't really have something circle
like. All right. Let's do that, multiply, multiply and reduce the opacity. Alright. Let's bring this
back to a regular circle. Okay, so our subject
needs to be dark, too, because the light
source is here and she's standing right against it. So head up to your
subject copy layer. Just call it subject. And I'm going to convert
this into a Smart Object. Hit Command or Control L, first we're going to
add some contrast, and then we're going
to just darken it. Something like that.
Next, we're going to add a glowing blue effect on this area and
right underneath her. Get a new layer and sample one of the bright parts from the moon or the water. Going to grab this part and
using a really soft brush, we're going to add a glow
on the surrounding areas. I think that's a bit too light, let's grab this guy,
a bigger brush, and then just start drawing
on areas where there would be a glue on the rocks. So not here, but
bit on the floor, bit on these walls, and then we can change the
blend mode to overlay. I'm going to make a
selection of cave opening, commander control, and make
a mask on this new layer, so it doesn't go on
top of my wheels. And now on top of this, I want to add something
that's going to glue to grab a brighter one and
just go over the edges. I go in here, select a mask, and I think we need to
kind of contract it or shift the edge little inside. I'm going to go back
to my subject layer, and I think we need to
make her black and white. Let's go to adjustments, get black and white. Then tint her into
a bluish color. Reduce the saturation. Now just looking more the part. On the cave opening layer, we do have a little problem. I'm just going to grab
my brush with a black, just black and soft round. I'm going to go over the areas
where there is the water. It's kind of glowing. Just draw over it like that. It's starting to come together. Let's add our next items. Before I do that, I do
want the moon to glow. It's looking a bit
normal right now. Duplicate it, go to filter, go to Gagen blur and
increase it to this amount. 94, bring it underneath the original and then change
the blend mode to screen. Repeat with the original moon. I'm just going to make
one more duplicate where it is overlay. So it's looking
more like a moon, and I'm going to call this
moon main moon blur two. And moon blur one, which we need to add to blur. So go into Gagen blur and add a nice amount until
you can see it glow. You can go for more or less, and that's going to give
us a glowing effect. Let's group all of these
moon layers, Command Gene. Now, underneath all
of these moons, I'm going to make
a regular layer. Okay, my brush like
that nice and big. Grab, this whitish area from
the moon and make one click. So that's going to give
it this glowy effect, and I'm just going to change the plant
mode one more time. Let's grab all the wheels. I'm just grouping things so that my layer panel
looks more organized. And we have the subject. This is the rock section. I call it cave, the overlays and the background. Alright, so now we want to create some sort of
dimension within our work. That means that we need
to blur some things out and leave other
things normal.
93. Composition Practice Exercise 2 Pt. 3: So let's start with the whales because the moon is
already blurred out. Head over to the group. We got the tail, which I want
to be the furthest away. The closest thing to the
subject is this one. So the rest needs to be blurred out. Let's start with that. God Caden blur. Lyre it out like
that. 9.1 is good. Will number one, L
that out as well, a little less than the
first one because we're getting closer to the camera. So maybe 4.8, 4.4. Let me just change
the name real quick. So whale one is the one
that's closest to us. The rest of the wheels
are further away. Now we're going to just
blur out the coral reef, which is not even in focus. It's just there to bring
the pieces together. It's an arcave layer.
Let's grab it. Filter blur, Goshen blur. So I'm going to have
one of them here, and I want to add another
coral reef to kind of be the closest to
us as the audience. So it's something we did with the flower in the
previous example. I like to do this
because it gives me it kind of shows that this whole thing just happened and I didn't
make it in Photoshop. Let's get eraser
and fix this up. So let me show you what
I mean, duplicate it. Commander Control Let's flip it so it looks a bit different. Scale it up to add some
dimension to this whole thing. So it doesn't have to be here, but somewhere like
this where it goes slightly over your new items and bring this above subject. And that's what it looks like. So it kind of creates
a parallax effect, which I recommend
that you guys do with something that is
relevant to the setting. So here it's this coral reef. In the previous example, it was, like, a piece of plant. So let's increase the
blur for this one as it's further away,
something like this. Now let's add the
rest of our overlays, and then we're going to be one step closer to
finishing this look. We have these two, which I
actually brought so I can create a portal here, a portal effect,
make it look like she's about to enter
this water world. I am implying that this area in the cave
is completely dry, but in that area, it's going
to be wet and she needs to enter the portal in
order for that to happen. Let's grab these two layers,
put them right above. Make sure it covers decave opening, repeat
with the other one. Let's change the blend
mode of this one, and of course, the other one. All right, so let's
bring these below the cave layer and
adjust their opacity. So I think the second one,
I'm going to leave it full. The first one is a
bit too intense. Let's try a different
blend mode. I color burn is nice. Lower the opacity as well. Try to, like, if you see that it's blocking your whale's eye, we can kind of move it around. Let's flip it so the intense part is on the other side. Things
are looking good. Let's blur both of them out. I go to bring this up to 37%. Now, the moon is
looking a bit faded. I want a little bit more of
that definition on there. So duplicate it and simply
change the blend mode. And there we go.
If it's too much, we can just reduce the opacity. I'm just trying to get
these dark bits in there. I think the gaussian
blur is too much here. Let's reduce it. And do that. Alright. Everything
is coming together. So in the next lesson, we're going to just
finish this off with some additional blurring
and color adjustments. I'll see you guys
in the next lesson.
94. Composition Practice Exercise 2 Pt. 4: Let's finish our composition. This is where we left off. Now I'm going to add
some glow on top of the whales because
the moon is right there. So head down to
your whales group. Start with your whale tail. Clip it onto that layer. Make a new layer,
clip it to your tail, and get a bright blue which
I currently had on my brush. But if you're not seeing it, you can go in your
swatches and find them. This is how you can get
your swatches panel. Now, using the moon
as your light source, we're going to make a few clicks on where the moon
would reach the Who. So it would be like
this for this tail, change the blend mode to screen. For whale number two, it's going to be a little
bit around the edges. Make sure to change
the bond modes. And everything
looks pretty nice. Now, the whales eyes are kind of getting mixed up
in this whole thing. So what I'm going to do
is to make a adjustment above every layer in
the whales group. Brightness and
contrast, increase the brightness quite a bit
until you're seeing the eyes. Next, we're going
to invert the mask, Commander control I, Zoom right in with your
white brush, sof round. Make it smaller X to switch
your colors and bring some of that brightness
onto your subjects I, which is a whale in this case. Now the eyes are more visible. This is before, this is after. Let's step click and
feather the edges of the mask so that it
looks more natural. Alright. I'm gonna go onto
my moon de multiply layer, and feather it out or
blur it out just lightly. So try to make it
relevant to the whales. It's behind all of them, so it needs to be,
like, pretty blurred. Like, so I'm going to go back to one
of my overlays. I think something is going
to go to this overlay, the ray, the underwater one, which we added in the
beginning, lower the opacity. It was a bit much. Now go
to your subject layer. Let me actually group all of these and call them overlays. Make overlays red, the
cave layers yellow, and the whales green. We also got the moon here. Make that blue, and the
background is gray. Now, grab your subject, and behind it or underneath it, we want to add the
same blue color. So get a nice brush, soft round. And actually, we need
to clip it to clip it onto your subject and go lightly around the
edges of your subject. Change the blend
mode to color dodge, so we get this blue effect and start over with
a smaller brush. Get a smaller brush and
gently go around the edges. We can even lower the flow. So use the edge of your brush
to add some brightness. Because she's standing right in front of the light source, she needs to get these glowing
edge effects all over. Once you're done, blur this out, and then lower the opacity. So it's just a slight
color effect on the edge. Next head into the cave
layer, cave opening. And what I'm going to
do is to remove more from this mask but
with a low flow brush. So bring down your flow, get the color black, a bigger soft round brush, and go on the edges
really gently. Just so that things
look more blended. So the rock here was
kind of removed. Let's add the rock back. All right. Looking good. On top of the cave opening, we're also going to
add a solid color, colored blue, and just change
the blend mode to color. Now I'm going to go
onto this color. That will click and
copy the hex code. Go in here, paste it, then lower the opacity. So we get this blue
color all over our work that go on
decoral reef layers, and we're going to just
get rid of their color, Command Shift,
Control Shift you. Let's see where the other
guy is things in here. Yep. Shift command you, get rid of that color, and everything is starting
to look good. Gonna go in here. I think our second whale has a
bit too much blurring. We can barely see it.
Scrap it right here. Dabo Click and Gaussian blur. This is why we make them
into Smart Objects. Lower the radius until it's slightly blurred out
compared to this one, but the other guy is
completely out of the way. So maybe these two are
looking at our subject. Click Okay. And the overlays
are looking a bit weird. Let's change your position. Do something like that. Use
the blending F options. Let's go on here and kind of reduce it from the wheels because
I don't want them to get mixed in into
this whole thing. And the brightness,
we can do the same. All right. Looking better, and perhaps I can move
the position, as well. Let's blur out our subject. Alright, and blur out
the cave opening. Let's make it into
a smart object. I'm going to hit Commander
control on the mask. Smart Object, and then
make that mask again. All right. Now on
the Smart Object, we're going to blur it out just as we did with all
the other layers. Five pixels. Click Okay. I think our subject
is way too blurry. I'm just going to
hide my subject and all the stuff that's
going above this area, and I'm going to
make a selection, a tide cave, above overlays, Command Option Shift E, Control Alt Shift E. So
that's going to make a selection of everything
below the following items. And on this, I want to add
a slight ripple effect. We can actually go
to Filter Gallery, and there's a lot
of cool items here. Zoom out to look
at the main area. Let's go to Ocean
Ripple inside distort. It's going to give us this,
increase the ripple size, and reduce the magnitude. So that's going to
give us a watery look. You can even try a smaller size. There's also glass. Let's try that and see
which one looks better. And just think of water
when you do this. Something you have to eyeball. I'm going to go with the current settings, then click Okay. So now it's looking
more water like. If it's too much,
we can just reduce the opacity to get like
a softer ripple effect. And now it looks like
everything is underwater. Gonna call this
layer ripple effect. Okay, so the final
thing that we need to do is to just
blur everything in one rate and just choose the
focus of this whole thing. So we're going to
merge everything with Command Option Shift E, control Alt Shift E,
all at the same time. And I'm going to call
this final merge. So on the final merge, we're going to go
to Filter Blur, Blur Gallery and get iris blur. It's going to give
us this ball thing. I want it to be on
this whale's eye. I adjusted everything
for that purpose. Increase the edges here and then work with
this middle section. Now let's blur it
out so you can see everything is blurry
up until this point. Okay. We also have
some bouquet options. I'm not going to add
that because we already added a lot of glue. Click Okay. And when I zoom in, you can see the difference. And now I can kind of
edit my image as I like with the curves and
levels, and anything else. So just think of this
as a regular image. You can also deal
with the amount of blue and the hue
that the blue has. I will go for a cyan style, increase the opacity, and
just darken it All right. That's pretty good for me. Gonna close this, and
there we have it. We got this underwater
world effect, and this was different
in terms of lighting, but we were able
to do it anyway. Now, these two examples
were rather easy. We just had to blend things in. We had a bunch of images, added some overlays,
some masking, and we got the
following results. In the next lesson, I'm going to make things
a bit harder, but I'm sure you guys
can follow along. And in the end, we're
all going to have this really awesome
composition that not only has different
images, masking, blending and
coloring, but it has some additional
distortion effects and texture effects that you can
only do inside Photoshop. So we're going to take it a step further and create
something awesome? Let's move on to
the next lesson.
95. Complex Practice Pt. 1: So we're going to begin with
our complex composition. I started off with
a plank document, and I'm going to bring
things in one by one. So these are the things that we have in our resource pack. This image is going to
be your background, so let's bring it
in and place it. I made my document 1920 by 1080, go to adjust it
with the crop tool. So this right here
is our background. We can get rid of the
color underneath. And we have our subject here. So I want to make my
subject into a mountain, and her hair is going
to be the grass, her body will be the mountain. And from her eyes, I'm going to make, like,
waterfalls come out. So she is a part of
this nature scene. I'm going to call this subject, and the first thing
we want to do is to mask out our subject. Grab your selection
tool of choice, select subject, select
and mask, refine hair. Once we're done, click Okay, and then make your mask. I'm going to duplicate this I'm going to delete this layer mask and
just get the hair this time. Decontaminate colors. Let's go into new layer with
layer mask. Click Okay. So this is the hair right now
and we can get rid of this. So when you put them together, nothing should look different, we're just getting this
extra bits for the hair. Next, let's bring
our other subject, which is like an explorer who
came across this mountain. Scale him up. Put
the right above, subject to. Again
select subject. It should be pretty easy. Mask it out and put him
where you want it to go. We also have this bush image. I'm going to select
this object too, but this time with the
Quick Selection tool. So I don't want the
ground or the sky. I am going to get rid of the darker green
bits right here. Once we're done,
we can mask this, and this is going
to be the hair. I call it grass hair
for now and hide it. I'm going to make a grass
brush for this lesson. I got this image right here. Let's hide it all. I meant to leave, actually. And I'm going to rotate it. I hit every other layer, rotate it, make a decent
size, then click Okay. I'm gonna use the
magic eraser tool to get rid of the background. Grab your Marquee tool. And we're going to
make a new brush. Let's call it leaf. All right, so there's
my leaf S command, and it's going to
look like that. So I will be using this thing to bring in
more of my grass later on, of course. So let's delete this. And I do want to make a
different preset for this. So let's actually go
to brush settings, and we're going
to, first of all, increase the spacing
and then we're going to give it a slight angle. Shape Dynamics. Go and add some jitter, angle jitter and
roundness jitter. So things should be different
when we're writing this. And of course, size, so I can get different
sizes whenever I draw. Increase scatter just slightly, and we can add two
counts to this. And now when I draw something, we get like a green here. I'm going to get
something more natural. And when the size is smaller, you can see how it blends
in into this whole thing. Alright, so I got
my custom brush, closes off, and we can begin working with
these selections. So bring your background layer, and I want my subject to
go behind this boulder. Once we're done, we're
going to make a mask. I'm going to call
this front rock. Front rocks, place this above your subject, and
then bring them back. Let's grab our subject
and place it somewhere. Somewhere like that, bring
our second subject and make sure that he's
looking in her direction. Alright. Looking good. Let's check down here and I'm going to add this
section to this mask. So just use your brush
with a medium hardness. And just go over that area. There we go. And then
we got our grasp. So our selections are like this. We do have another
selection for a waterfall. I have two images here. We're going to test it out
and see which one works. For starters, I'm going
to grab this one, use my selection tool
to get the waterfall. The bottom is not
that important. We're going to distort it. The top is where you
need to pay attention. To call it waterfall. There we go. So these
are my selections. Right now, it's looking
a bit too crazy, but we're going to just make this work with some
advanced techniques. So let's start with our subject, hide everything. And
there we have her. First, I want you guys to
apply the subject layer mask. Rasterize it, apply layer mask. Now I'm going to convert
this into a smart object. So let's hide the hair for now, and we're going to begin by
heading over into camera raw. Command Shift A, all at the same time until
you see this panel. So we're going to just
completely get rid of the colors that she has,
make it black and white, increase the contrast, then head down to color grading and
kind of make her brown. So have a mountain in mind and try to get her
to look the same way. So the hair, we're actually going to use
something else, but for now, just leave it to be
like a little brown. Midtones, we're going to
make her give her, like, a brownish color and the
same thing for highlights. All right. Once we're done, we're going to head
down here and click Okay. That's what it looks like. Her hair is looking
normal right now, but we're going to just add
a hue and saturation effect. So go on your
image, command you, and we're going to colorize the hair into
something greenish. Let's darken it up,
add some saturation. That way, the hair can
blend in with this. I think I'm going
to read you that and try to get it to be
something like this grass. Colorize like this is good. There we go. So this is better. Let's command or Control T
on the grass and kind of flip it cut and kind of flip it like this. Put it on the hair. So what we're going to do is
to just grab the grass hair, and clip it onto this hair. So it's going to look like this. Right now it's looking
way too perfect. So let's head over to liquefy, which is our first
distortion tool. Let me first apply
this layer mask. Then convert it into
a smart object. Now we can head over to liquefy, show backdrop, use hair,
and put it behind. Grab your push brush and kind
of push this into the hair. So not all the way
into the corners. You just want to create
some distortion with all that grass.
Something like this. Click Okay once you're done, and now it's not
looking as perfect. Clip it on, and there we go. Now we're going to go into here, the mask, grab our white brush, and use that grass brush that we just made to get more
of this grass in, especially near the corners. Things are not
looking as perfect. You get your white brush. And start introducing
that grass. The smaller the
size, the better, you can see that the grass in the original image is
not exactly perfect. So try to use that to go around. Go over the edges, so I think we can start from here and just draw her hair. Have it go above
her shirt as well, which will soon be the mountain. And of course, her forehead. I do want to create more
dimension in the hair. We're going to make a new
layer above grass hair, gets a dark green from here and go over
the edges one more time. Then we can change the
blend mode with overlay. Do this again with
the new blend mode. Let's see. Around the edges
I want some darkness. No. Let's go for a smaller brush and try to get
this to be pretty natural. The smaller the
brush, the better. Next, we're going to go
in with another layer, but with a brighter color. Change the blend mode to screen and try to add
some highlights in there. Just follow the highlights
from the original image, go over it a bunch of times. And this way, we're
adding some dimension to this grass hair thing so
that it's not that flat. I'm going to go back
in here and introduce some darkness around this area. Some fine details that will bring the whole
thing together. You go in with this
darker brush on the multiply layer to
add some depth in there. Alright. Now grab both of the layers and work
with their opacity. So this was before,
this is after. We made it more fluffy, which should be
the case for hair, and we kind of made
it go over the edges, which did not happen with
the original selection. Alright, now let's group
all of these, call it hair. Later, we will come back for the coloring and the lightness.
96. Complex Practice Pt. 2: Now we're going to head over to our subject and work
with the way she looks. Now let's go over here on top of subject and get hue
and saturation. Clip it, colorize her, and get a brownish color. Like, so it's going to take away that red,
which is perfect. Now, on top of subject, we're going to add
a dirt overlay, which I just had here. So flip it over, do that. Clip it to your subject
and change the blind mode. So for now, we're going
to go with multiply. Later, we can work
with the lightness. So she shouldn't have
that much details because she's a piece
of earth right now. She's a mountain. So we're kind of getting rid of
all the clothing detail, her neck, and her face. The face, we want to keep it a bit because we're going
to add the waterfall, but try to flatten out
anything down here. Now, to make this kind
of molded onto her face, we're going to once
again use liquefy. Use your subject layer behind, lower the opacity, zoom right
in and get your push brush. Lower the sides a bit and push this in on her body. Especially when
there's, like, a fold. We want to push everything
in to recreate that curve. We do not want anything to
look flat in this composition. Now, the face is
pretty important. Let's zoom right
in. Grab the brush. And again, if there's a
curve like the edge here, we need to push things in. Follow the subject's natural
contour and fix things up. So like here where
there's a dent, you want to kind of
follow that curve. Once we're done, click Okay. And now it's kind of
molded into her face. Head over to blending options, and we're going to
fix things up a bit. So on her highlights, we want to remove
this just slightly. So the dark areas
are what we need. I'm also going to make a
levels adjustment on this. So Command L, increase the contrast and the darkness so we can get a deeper
cut on her face. Then click Okay. All
right, so we have this. Now we're going to add even more texture onto her
face with filter gallery. Head over to subject,
filter, filter gallery. We went here in the
previous lesson. We had the water
effects going on. But now, let me zoom in here. Now I want something different. So go down here in texture
and find this one. This is going to give
it that earthy look, reduce the crack
spacing and the depth. You can make it a bit brighter, add more to the spacing, it looks like her
face is cracked. Maybe darken up the
cracks, looking good. If you want it to be deeper, you can go further like that. That's exactly what I want. I have crack depth at 1078 for spacing,
zero for brightness. If you make it bright, it's
going to look like that. Going to go with I think five, so some of them can be
slightly brighter. Click Okay. And now she's looking
more mountain like. This is before, this is after. She is basically a stone. Gonna go in here one more
time, filter gallery. Zoom right in. And we
have other things here. So you can add some grain. Let's go with some film grain. She's going to give
us these little dots. You can increase it or decrease
it however much you like. Then click Okay. Alright, so we're gonna stop
here for this lesson when I bring back
my other layers, you can see how she's starting
to look like the stones. Of course, it is not finished, and we have a lot more to do. So we're going to continue
this indi next lesson.
97. Complex Practice Pt. 3: Putting her next
to the mountains, I can see that she got way
too many highlights going on. So hit Command L and
bring those down. So she looks flatter, and we're also going to increase the darkness
of her shadows, get some contrast in
there, and there we go. So this is for the subject, for the overall brightness, we haven't gotten there yet, so don't worry if the
lighting is not the same. So now let's go in with
new layers on the subject. So clip it, bring it
above your texture, and using the colored black, we're going to create
some shadows on her head. So soft round. Color black. And make sure this is underneath hair and go over
the edges slightly. Let's change to multiply
and reduce the opacity. So I can get some shadows on
these overlapping leaves. Basically, we need to go around the whole thing or any part that's going
on her, like soap. Lower that opacity. And also since this guy
is kind of going over, we need to add a slight
shadow here as well. Looking good. Now let's
add some highlights. So the direction of
light seems to be from here behind the cameraman. So we're going to follow
that in the best way that we can get our white
brush, soft round, screen, low flow, and just go over her
natural highlights. So you can see
that's her forehead. I'm going to switch
to soft light. Her forehead, her cheek, her shoulder a bit. And we can add some here as well because that's where
the light is going. Once we're done, bring
on and blur this out. Filter blur, Causion blur. There's no need to
lower the opacity, now she's looking less
flat and that's only because of the sunlight that's
coming directly at her. Apart from these leaf
adjustments that we did, we're also going to add
some dark sun lights. Make your layer. G
call this shadows. This is different
from these guys. Shadows, color black,
and like we said, the light is coming
here, so there should be some darkness around that area. Let's go to overlay and
to lower the opacity. Go around the edges of her hair. Don't worry about the outside. Once we're done,
command or control on the hair and just make a mask so it
doesn't go on the sky. Repeat this, hit Command
J with the highlights. But this time,
we're going to grab the eraser and get
the color white. That's going to go on
where the light is coming. So it should be around here, a little bit here and
something like this. Let's try soft light
for this and again, blend this out. There we go. So before shadows and
highlights, after, we're adding some dimension
to this whole thing. Alright, so we have the
hair, we have the body. I'm just going to group
anything related to subject. And now it's time to add the waterfall that's going
to fall from her eye. All right, so
underneath all of this, I'm going to make a duplicate of subject, colored eyelids. On eyelids, we're just
going to grab the eyelids. So grab your selection tool, get them right in, hold down shift to add
the other eye too. Then we're gonna hit Q and just get her eyelashes,
nothing underneath. Okay, your brush. G
underneath, like that. Bring back any areas
that is necessary. I am also going to get the nose, the bridge of her nose so that the waterfall on the other
side can go behind the nose. So just grab her
nose completely, but nothing past this point. Trying to figure out where
her nose ends. There you go. And here, and we can
curve it in like. All right, at Q, there's the
notes. Command or Control J. Bring this above, click
these back to your layer. I'm also going to copy all of these J and clip it to
this new eye layer. So everything should look normal when you take a look back. So we had subject the overlay, shadows and highlights
and human saturation. These are all for
our subject layer. We made a duplicate
of this and of all these guys and
placed it here. So eyelids, duplicate
of overlay, shadows, highlights,
and human saturation. So my subject is
looking pretty normal, but we have separated this
area from the bottom. Now I have a mask that
only shows the eyelids. Let's bring the waterfall and
place it below this mask. Now it's going to go underneath. We need some cleaning
up, of course. The first thing I want
to do is to bring all of these eyelid layers
in a different group, group them together,
bring it above hair. Let's call it waterfall. You can bring this
above or below hair. You can decide I think above
is going to look better. We could add some additional
leaves going through it, but the rest is okay. So let's first duplicate
our waterfall. Go call this waterfall right. Duplicate waterfall left. So pull the left one
to the left side. This is why we had
the nose going on, and we're going to hit. Okay. Perhaps you
can flip it so it looks a bit different.
Let's start with right. You can see that it's not
exactly coming from her eyes. So what we need to do is
to head down to liquefy. So before liquefy, we
need to rasteurize these, both of them, and
apply the layer mask. Now grabbing waterfall right, we're going to head
over to liquefy. Let's first convert
this to a Smart Object, so I can always come back. Alright, so first of all, we are going to zoom
right into her eyeball. I'm using all layers
as my backdrop, and we're going to begin
pushing the inside. I think we should just use
subject for this. There we go. Focus on her eyelid, remember the mask
that you made and make it kind of
flow from her eyes. I'm going to push it past her eyelids so I can
get a smoother mask. I'd C, alter option to zoom out, space bar to move the canvas. Push the water in the same direction so that it looks like
a real waterfall. Alright. Click Okay once
you're done, and there we go. Now hit Command or
Control T, right, click, Distort and then click and drag. Go all the way past this rock because she is
all the way in the back. Click Okay, and
there's my waterfall. It's underneath the eyelid. If you need to do
some cleaning up, now's the time to do it. Go to move it up,
play a few pixels, so it reaches this side. If needed, you can rotate it. I'm going to rotate
it a bit so that it's relevant to gravity,
there we go. We're going to grab waterfall left and just do this
from the beginning. I'm going to start by
rotating it slightly. Click Okay. Let's
hide waterfall right. Smart Object and
start with liquefy. The reason why we can't just
duplicate it is because the liquefy is for
this direction, and if we did duplicate
it and put it there, it's going to get pulled
to that same direction. So that's why we didn't do that. I'd see zoom right
in and push it. Now, this waterfall is going to go past her neck and body, so leave a little room because we're going
to mask it out. It's going to go behind her nose and then behind
her shoulder and neck. When you reach here, make sure
to push it past her nose. So push it in past everything
we made a mask here. The water essentially
needs to get pushed from this side
going straight down, so it shouldn't
go above her lip. It should slide to
the end of her face. Try and do that
here. Pass the nose. Just mind the start because
that needs to look normal. And we're going
to make our mask. Go down to subject Command or Control and you're going to get the outline of
your subject's face. I got my subjects face. Let's make a mask. It's
going to go in like that. Commander control, and then
using the white brush, we're going to bring back the
area that was on her eyes. Use a harder round
to fix up this area. Okay. Now I'm going to have
to rasterize this again, grab the Marquee tool, grab the bottom section. Commander Control
Let's actually grab a bigger piece from this point. Commander Control and
distort it all the way to the ground. Click Okay. So now we got the
waterfalls going. They're falling right in, and it's starting to
look pretty good. I go on waterfall left, and I'm going to add a
levels adjustment, clip it, of course, increase
the contrast, and then using the mask, we're going to just
add the levels onto the area behind her. So remove it from this top
area and just leave it there. Let's go back and make it even darker because
it's in her shadows. So we're going to actually grab our waterfall layer again.
Let me delete this. Bring the layer above, scale it so that it's covering
both of the eyes. Like so. Next, we're going to
hit alter uption mask and introduce these areas on the edge using the white brush. So go over your brushes and
see which one looks more like kind of like a
splattery effect. I think this is nice or this
one. Gonna go with this. So using this brush, what I'm going to do is to
bring in this waterfall. And now using the white
brush and this new brush, go to introduce
some of the areas. So it's a bit too big. Let's lower the brush and
introduce some jitter options. Size jitter, scattering, and it has all the
other settings. So once I have my brush, I'm actually going
to delete this, duplicate my waterfall right, and just remove this
liquefy effect. Delete Smart filter,
alter uption, make a mask, and introduce
the areas using this brush. Now, on top of
this, I'm going to go with a regular brush. I mean, regular colors. So no more masking, a regular layer, Alter rupion
on this brighter area, and I'm just going to go
lightly around the edges, just to create that
water splatter effect, which happens in this occasion. I think the count is too much. Let's lower it to one and
get a softer spatter look. We can also go above
the waterfall itself. So it just comes
together. All right. Once we have this,
I'm going to mask out the areas that goes on
her lips and on her body. With about maybe 90% hardness, And there's the waterfall. So we're basically done
with the subject for now. All that's left is some blurring,
some color adjustments, and then we can continue with the rest of the items
inside this composition. So I will see you guys
in the next part.
98. Complex Practice Pt. 4: Et's bring in the
rest of our subjects, which is the subject number two. I also brought in some
overlays in your resource bag. Just put it right there, and this will just help
make the whole thing look grand and enormous. So make this big like that. We're going to get
rid of the color. Let's rasterize this overlay. Command Shift, control hit Command L to just darken
up the black bits. Increase the contrast, as
well. Then click Okay. Bring this I'm going
to call it fog, this fog layer above
your mountain. So above your waterfall,
then close it. Next, we're going to
change the blend mode, and this is going to
give me some fog. Go to put it in like that. I also got another image, which is already
black and white. This way, I can choose
which one looks better. So just flip that
however you like, and change the blend mode. Something like that. Command or Control L to adjust the
parts that you don't want. Once you're done, we can feather out the edges to
make it more cloud like. Get a simple mask layer, a slight hardness,
and just go around it to basically create
the clouds in this area. Next, I'm going to
grab this fog thing and put it behind our subject. So track it below,
bring it back, and this just really helps make this mountain look
huge and awesome. Kind of sandwich her between this cloud effect
or in our case, fog, go on the fog layer and we can kind of work
with the way it looks. Command or Control L,
darken up the darks. Until we get a light effect. Let me hide this, and we can kind of leave it for
blurring later on. So I got my clouds. It's looking good.
Now let's work with the overall brightness
of the entire thing. Before I do that, let's
color code our layers. We got the waterfall eyes, green hair, and
our stone subject. And, of course, this guy. So let's make our black
and white adjustment right above and start working
with the way it looks. So first of all,
our subject is just way too dark. We
can barely see him. So go on here, Command L, and just add some
brightness on that guy. Just to the point where
we can see him better. Next, I'm going to
go to my background, Command or Control L and darken the whole thing so that the
mountain can stand out. 62, repeat the same thing
with front rocks because it's a part of this background. 0.62. Click Okay. And my subject
is looking a bit too dark. So let's head down to subject, make a levels adjustment, clip it onto the mask
and increase the darks. Do the same thing with the hair. I think the hair is
good. The waterfall on the other hand is too bright. So go two levels, clip it, and just tone it down a bit. I'm going to add another
effect for subject two. Let's get our second subject, maybe a brightness
and contrast thing. Make him a bit flat and
increase his brightness. Now, later on, he is
going to be blurred out, so we're just trying to
match the lighting for now. The clouds are
definitely too bright. I'm going to convert this
into a smart object. So Command L on your fog layer and reduce
the brightness way down. I'm also going to add a weed on the edge here so you can
kind of blend everything in. Go to grab that from
the previous lesson. Just put it right above. FX. Get rid of the white. It's Tubight Command
or Control L. Darken the whole thing. This is going to be blurred out, too. Alright, now hide this. Things
are looking way better. Alright, now let's work
with the coloring.
99. Complex Practice Pt. 5: Going to delete black and white and get started with adding human saturation sliders
onto each of these elements. Starting with flour,
it's a smart object, so command or control you. I'm going to follow
the stuff that I see. It's clearly a sunny
day and I'm seeing these orange yellow
reflections on the rocks. So I want to make
this the same color, a bit orangish, add some
saturation, then click Okay. Next is our subject, which is looking
really out of place. So let's increase
the saturation. And reduce the lightness. Now, I can't really change
the hue because it's going to disturb his skin color
and everything else. Just have it look like this. Next is the front rocks, which we're not going to touch because it's a part of
the original image. The fog is white. We
can't do much about that. Then is the waterfall. I'm going to have to make a
hue and saturation effect here, then clip it. I get to change the
color of the water. I'm going to get the
same color in the sky, increase the saturation, and
work with the lightness. Now zoom right in on the
hue and saturation mask. Grab your black brush and
get rid of her eyelids. Also clip levels,
kind of unclipped it. There we go. So the
water is looking good. Now let's grab the hair. I'm going to make it more
vibrant so that it fits nicely. Next onto the subject, we're going to add
the same thing. Now, we did end up losing
some of her color, mainly focus on saturation
and reduce the lightness. Now, let's work on the blurring
of each of these layers. Starting with flour, we already know that it should
be pretty blurry. Let's first rasurize this
layer or just convert it. Get our blur. And blur it out. Something
like this, pretty blurred out. 26. Next, we have the subject, which should be less blurry. I'm going to convert
it into a Smart Object one more time and blur it out. Something around here, 3.1. We got a front rocks,
convert this again. And by the way,
whenever we do this, the stuff that we
had before will be inside this new layer. So if you double click, you can see I have
my old settings, but it is inside a PSB window. So it works the same
as the Smart Objects we worked with in
the mockup blessons. All right, front
rocks blur that. If this is 3.1, this
needs to be different. However, I need
to kind of create a gradual blurring effect. So we're going to
head into Til shift, blur gallery, til shift,
rotate it like this. Try to match this curve. So as you can see, it's
pretty blurry here, gets less blurry as we go. Don't worry about this part because this layer is separated. To try to rotate it so
the ends meet these two. And yeah, we're pretty
good here. Click Okay. On top of this, I'm going
to add another blur. Let's get Gaussian blur and
blur it out super slightly. Maybe 3.2. So we can see that
this is a human subject, but it's clearly not the focus
of this whole composition. That's the point here. Next, we have the fog, this
one, converted. And add a simple gaussian blur. This is the fog
we're working with. You can zoom out here
and see how it looks. 9.9 is good. These are the levels. Now,
in the waterfall group, we do need to blur out the water because we have motion
blur naturally. Therefore, what I'm going to do, these are not the waterfall
layer, let's go down here. These guys are all waterfalls. We got the right copy, left, left copy, and the
little sparks that we made. Let me
see what this is. Yeah. I'm going to group
these colored water. So we have an organized layout. So first of all, these little sparks
need to be blurred out. Let's convert it. Get our
simple Gaussian blur blur it. So about 0.9. Next, we're
going to grab the waterfalls, these layers, and we're
going to blur them too. I'm just going to
convert them real quick all into Smart Objects. Remember that we
can always dabble click and change
the way they look. Do the same thing
with waterfall, right, even if there's
no mask on it. All right, with the waterfall, we want to do motion blur
because it's moving, it's pouring down,
and we just want to move the angle up to
the direction of flow. That's like negative 90 in our case, work
with the distance. So we should get a flat line
coming down from her eyes. Of course, this is too much. I'm going to go with 48 and this is what it's doing
before, after. Remember this 48 negative 90. Click Okay, repeat
on Waterfall left, which we can do up here. It's going to open up the panel, same thing, 90, 48. But for this, we
would have to flip it because it's coming
in this direction. I'm going to go with 60, same distance, and now we just want to repeat with the little guys
that were around. But a little less
than the first one. So the first ones
were 48 pixels. This one will be like 20. Same angle as the one below it. 60. Waterfall right
copy is going to be negative 90 because that's what we have
in waterfall right. But the distance
is going to be 20. So now we have that
water flow effect, which is necessary
for waterfall. You can see if I hide these. I was looking as if the
water was frozen in time, which did not make sense. Go on the levels which we
use to darken up the edges, and I am going to introduce
more of that effect. Bring this above.
Let's delete the mask, make a new one,
Commander control eye. Now at this effect, the soft round on the areas where her face
is reduced to flow, go on this area and
especially behind her body, a bit on the side, and just like that. Bring this above water and clip it so it doesn't
go on the outside. As for this side, we can do a slight thing on
the edges, like so. Alright. Now, go to
her eye layer eyelids. And make a new layer below it. So it's going to
be above levels, and I'm going to
call this shadows. Black brush Zoom retin and
still with a low flow, we're going to go on
the edges here because her eyelids are going
above this flowing water, so it needs to look the part. Do that and change the
blend mode. Looking good. If there's any extra bits, just reduce it with the eraser. Now, underneath this water, we need to do the same thing
and have it go on her skin. So I will just head
into the water layer, water group and add a layer underneath
the last waterfall, with the color black, same settings, low flu. I'm just going to go underneath the areas where the water
is kind of falling off. So that's going to be her neck, her body, all the way down. Repeat on the other side, especially in this area. And have it go on
the other side. All right. Now let's clip this. Let's bring it down, actually, and clip it onto
the subject group. Change the blend mode. Let's go with overlay, and that's going to give
us these shadowy effects. Lower the opacity. So we are one step closer
to our finished product. In the next lesson, I'm
going to finish this off so that we can finally
get our composition.
100. Complex Practice Pt. 6: Et's head down to our fog, which is behind our subject. Blur it out using Gaussian blur. Next, blur out your background. Filter, blur
gallery, tilt shift. Get this guy and
put the point on your subject, rotate this. Again, don't worry
about this area because it's on a
separate layer. We're going to focus on this, so bring this guy down and
increase the feathering. So what's going to happen here
is that everything will be blurred onto this point
that's close to the subject. G to increase this up and
then click Okay. Alright. Let me just show you guys what
my layer panel looks like. It's definitely crowded. But just to run down on
what we're working with, we have our flower, the subject to front rocks, the front fog that's going above the subject,
the waterfall group, which is for the
waterfalls, the hair group, the subject, back fog, and, of course, the background. So this is all that's
happening right now. Let me move these down
a bit, fix them up. Now I'm going to kind of generalize my
adjustments slowly. So our subject,
the color is nice. I got the shadows
on and everything. Now I want to work with it in one rate without having
to go onto each group. Grab the subject
waterfall and hair group with their clipped adjustments. Shift, group these. Call this subject. So if I hide this, anything related to that subject
needs to be gone. So that's important.
A mark this red. Now let's grab a overall
curves adjustment, clip it on, and adjust
the way she looks. So let's increase
the brightness, add some contrast, and
kind of bring her to life. On top of that, vibrans. Clip it, increase that
as well. Alright. We got that going on.
Grab your front rocks. On top of that,
we're going to add a curves adjustment. Clip it. This is the front rocks. And before I do that, I want to grab subject two flower front rocks
and group them together. Front items. Now we're going to add
a curves adjustment on front items. So everything will
be happening in one rate. Darken this up. Maybe add some brightness. All right. And lastly, we have the stuff in the back, which is just the background. So let's get a
curves adjustment, Command M, and make everything
a bit darker. All right. Now for this subject, I want to add a little
shadow. Can't really see it. Change the color here, go
to Subject two below it, make a new layer. Grab the color
black, soft round, squeeze the thing, the brush, soft round and just
create a shadow. Kind of guess where
you would have to go. And then we're going
to hit multiply, reduce the opacity, just to make the subject look like it
belongs on this rock. Blow out your shadow to
make it a bit softer. Repeat the same thing
with the flour, pull this underneath flour, but above rocks and
create a shadow. We're going to need
a bigger brush. Create a shadow going around it. Alright. Now, the subject is
looking a bit too vibrant. I'm going to do
this on the layer. I'm going to reduce some of
that vibrant. Let's see. Just a bit. And then I'm going to add a curves
on the subject alone, just to add some
shadows in there. Going to grab my fog layers, go back to their levels. They're still too bright. Let's increase the contrast, reduce the highlights, and to
work with opacity as well. Trying to get it to be softer. The front fog is also
a bit too bright, so let's increase the contrast
and reduce that, too. All right. One last
thing is to kind of add a blur from the bottom of
the subject to the top. I'm going to convert this
into a smart object. So when I dabble click, I still have my group. But on this subject, I'm going to add a blur
gallery effect for tilt shift and put the
main area on her head. The rest is going to be blurred, but in a gradual manner. So blurry, not blurry. Lift that up. Let's
rotate it a bit, and now we got this
effect. Click Okay. And now we're going to do
some overall adjustments. Group everything. Grab all
the layers, group final. On top of this, I can just blur and create different
adjustments. So click and drag your rulers until it
snaps to the center. If you're not seeing the rulers, good review, show Smart Guides. Have that turned on, and then you will get
the same effect. Grab the Elliptical
Marquee tool, place it in the center of
your rulers, Alteruption, click and drag above, and draw your Viger effect. So we want the subject in the circle and a little bit of our other subject there too. Now get a levels adjustment, invert the mask, increase the contrast and double click on the mask to
feather the edges. Something like that.
Lower the opacity to get a softer look. That's
what we did here. Next, I'm going to add curves adjustment to
bring it all together. Maybe some color lookup. Let's try something
magical, three strip. I like both. So let's do two strip and make another
one for three strip. And then we're just
going to reduce the opacity so we can
get a mixture of both. I'm just going to
head back here. I think my subject
is two in focus. Let's try to blur him out a bit. 7.2 repeat with front rocks. Something like that. We also
have this tilt shift effect, so be mindful of that. Rotate it and
increase the amount. Click Okay. Now go down
to your background. Go into Filter Gallery. I'm going to pull this
down because I'm getting these sharp edges on the
side of the mountain. Now, above your background
layer, make a solid, your original layer, get your soft round brush and
draw a soft shadow like that. Lower the opacity and
blur it out like we've been doing. All right. Close this group. Next, I'm going to make a merged version. Command Option Shift E, Control Alt Shift
E. This is merged. Let's add one final
blur Iris Blur to just bring everything together. 15 is too much, so lower that amount
until something natural. Make sure there's a lot of space between these two points so that whatever number you
add happens gradually. Click Okay. Add another
levels adjustment, increasing the contrast quite a bit in virtual mask and just go over areas where you think they could use more contrast. So maybe a bit on her hair, the back of her head
next to the waterfall. Around this area.
They get smaller. Her eyebrows, the front of
her head, her lips, nose, bit on her eyelids, her chin, in the back
of that waterfall. Let's get a bigger brush and go like on the edges
here on the subject, on the mountain here, the mountains in the back, and a bit on the sky. So this is what it looked
like without it, with it, reduce the opacity, just to give everything
a bit of a contour. And there we have it. We made this complex mountain
goddess effect using Photoshop and everything that we have learned so
far in the lessons. This concludes the category. Let's move on to the next one where we talk about
the things that you can do in Photoshop
for photography purposes.
101. 3D Overview Pt. 1: We're going to dive into the
three D world of Photoshop. There is so much with it, and you can create
really awesome works without having to refer to
a three D modeling program. So in today's lesson, we're
going to just get an overview of how this workspace works
and what we can do with it. But before I start, I do want
to mention that Adobe is discontinuing the
three D features in the latest versions. So I use Adobe Photoshop 2023. A and I have this version. So Adobe announced
this a few years back and they don't have
any plans to bring it back, but you could still
use the features if you're using an older
version of Photoshop. So the more updated
your version is, the less of these three D
features you will have. So if you use
Photoshop 2020 0.2, you get to use the three D
items to the full potential. If you don't know how to
go back to a version, you just need to go into your creative cloud,
go into Photoshop. Other versions and just
install the 2020 0.2, which is right here. So it's the oldest
one in this section. Now, if you do get an older one, you will not be getting
the other AI tools that we went over
in these lessons. So it's a decision that
you would have to make. Of course, you can always
switch back between versions. But if you plan on using Photoshop's new features for compositions
and photography, then I would not
recommend the 22.2 version because it doesn't have all these new things
that we learned about. So I'm currently
in this version. There are some stuff left
from the three D workspace. I'm going to show you guys that. And if you guys wanted
to use it full time, then you can just switch
to that version yourself. So first of all, how do we get into the three D workspace? This is not three D at all. This is the default workspace that we use for photos
and compositions. So to get to the
three D workspace, you need to head over
to Window Workspace, three D. Things are
going to change a bit. Some of the tools
will be removed, some of the panels
will look different. Now, anything we do
inside Photoshop outside of this three
D workspace is two D, meaning that there's
two dimensions, and the coordinates are X and Y. But in three D, we have X, Y, and Z, and everything
is three dimensional. So if you go two layers, we still have the same layer
panel. Nothing is different. I'm going to make
a regular layer. Let's call this
over three D layer. Currently, it's empty. And now I want to add a three D object
into my empty layer. To do that, we're going
to head up to three D, and we got some options here. The new options like
new three D layer, new three D extrusion, these guys are going to create that three D object
that we're looking for. So I'm going to keep
it really simple. New mesh from layer, mesh presets and we got some geometrical shapes
such as a cylinder, a cube and some other
things down here. Let's make a soda.
And there you go. It gave me a three D object. So look right here how there's
this cube in the corner, and in our background, which is a regular layer,
there is nothing. So if your layers
have this button, it means that it's
a three D object. Now, let's take a look at
what's underneath here. We have the texture, which is a texture of the soda. If you just grab a soda bottle next to you, you can compare it. This is the textures. Inside the texture, we
have the CAP material. We have the label
material, which currently, there's nothing in
it, but once we add a logo or something, it's going to show through. And then image based
light, default IBL. So that's the lighting.
You can change the blend modes of
three D objects, reduce their opacity and film, lock them, lock in
their transparency. Lock damage pixels. So everything here is normal. We're only getting
additional things down here. So first, let me explain
how three D works, and what are these different
things that we will encounter in the three D panel. So I'm just going to
switch it up here. Up until now, we've
been working in layers. But in the three D panel, things are a bit different. This one should be
here by default, but if it's not just
enable it here, so we have environment, scene, current view, and soda, which is the thing
that we just made, indeed drop down menu. Finally, we have infinite light. So environment is the
surrounding areas of this object that you have. For me, it's nothing because
it's all transparent. But if you put this soda
can in an office space, then that office is
your environment. Just think of it as real life. If you put a soda in your room, the room is your environment, the soda is your object. So the scene is what's
happening in this composition. So what is happening with this object in this environment. Next, we have current view. You can see there's like
a camera next to it. Now, the camera, the
best way to describe it is you looking at an object. So if I move my camera, let me just grab this
here with the orbit tool, if I move this around, the object is not moving. I'm just simply changing the camera that is
filming this object. Think of yourself as a camera. If you place the soda can on your table and then
walk around it, the soda can isn't
moving, you are moving. In that sense, you would be the current view and the
soda would be the object. So whatever you do in this with any of these
move tools will not affect the position of
the object, the camera. So even if I put it down here, it's as if we're looking down and not exactly seeing
the whole object. Okay, next, we have soda. Now, this is the object. I can move this around. So now it's like
we're standing still, and the soda can is just
jumping around itself. We're not moving. This guy is. So that's the main difference
between these two. Infinite light is what's
illuminating this object. It's as if we have the lights
turned on in a dark room. If I hide my light, the object goes black because there's no
light to show it. So even if I orbit this, you can see I'm not
getting much out of this. I'm going to disable
that overlay with Command or Control edge. And now if I turn back the
light, we can see the can. If I rotate this, go to curmu. If I rotate this and
go to the other side, you can see how
the back is dark, and it's only the
front that is bright. So the infinite light, think of it as a flashlight. It's coming in directly
at this soda can. Behind it is nothing. In front of it is shining. So that's what each
of these mean. Let's take a look
at our move tools. Put your current view because I don't want to move my object. The first one is orbit
around three D camera. So that's pretty
self explanatory. We're just orbiting around
and finding different angles. The next one is roll
the three D camera, so we're just rotating
the whole thing. Going left and right
to flip it around. Then we have pan the camera, so I'm just moving
it so you can see. And then we have slide. So remember when I said that
we are working with X, Y, and Z coordinates in three D. Well, that is
what's happening. So if you move this
front going upwards, we're pushing this
camera back, ya DY axis. If I move it to the right,
we're pushing it away, ya DX axis, bring it towards me. That's the Z axis because
it's getting closer. So let me just visualize that
for you in our layer one. Get a brush. So Y
is for up and down. X is for side to side. Z is for closer or further. So if you push it away, we're pushing it
away via DZ axis. Okay, so that's
what's happening. And let me also
show you the camera and all the other stuff
that I mentioned. We have a control
for the camera, a control for the object, a control for the environment. And a light, which is going to shine
light on your object. And then the whole
thing is our scene. So that's how this whole
three D thing works. It may sound a bit complex, but as we move on
with the exercises, it'll be easier to work with. So that was a quick explanation of three D. In the next lesson, I'm going to show you how
to get things on this soda can and how we can stylize
it. I'll see you guys there.
102. 3D Overview Pt. 2: Welcome back. Let's learn more about the object this time. Okay, so I have this
empty soda can. There's nothing on it. We
just have the basework. Think of it as like a
blank piece of paper. Let's add some stuff onto
it and make it distinct. So grab your three D layer, head over to properties,
which should be up here. If you're not seeing it,
just bring it down like so. And there are a bunch of things. So first is the three D camera. It's basically asking about what camera is looking
at this object. We have custom B one. Let's look at it from the left. It's kind of dark. Look at it from the top. That's the top of our can, from the bottom,
just a black circle, from the front to the back,
and you get the point. You get to choose how you
get to look at this object. We have orthographic,
which is for scaling, and then we have perspective. So you can see how it changed. And when you go
between these two, you get two different options. If you choose perspective, it's going to ask for your lens. This is the focal
length of your lens. The tinier this is, the further away and the
wider your scene will be. The higher this is,
the closer it will be. So right now, I'm
inside the can. Going to go a bit
lower, maybe seven, and then we have the
millimeter lens, so seven millimeter lens,
horizontal or vertical. So you're getting coordinates
instead of the millimeters. Then we have the depth of field. This is the blurring
that's going to happen depending on the distance and the depth that
you're going to give it. Right now, this is not
that handy because there's nothing
for us to look at. We can't really see the blur on this shiny piece of object. We're going to come
back to this later, but that's what it's for. It's for blurring it.
Then we have stereo. If you turn that on, you can
get to see two things at times and we'll come back to this later too
and turn this off. Let's move on to coordinates. If you want to put your
object in a specific place, you can do that
here, type in the X, Y, and Z coordinates. Angle. So when I move
it with the orbit tool, you can see how the Y and
X values are changing, but not because I did not
bring it closer to me. I go to use this guy,
bring it closer. You can see how that changed. Let's reset the rotation
and get the object back. You can also change them here, inches centimeters, whatever else you like, I'm
going to turn this off. So that's the stuff that we have for the current view section. Let's go to environment, and we're going to get
some other things. This is going to ask you
about the ground plane, which we currently don't have. Shadows. Even add
some shadows here. Let's flip it and attempt
to see the shadows. I'm going to leave it like this so we can
see things better. Go in environment. There's shadows, intensify
that, remove that. You can even get rid of it and get rid of the
IBL in general. So notice how the object
just became different. So you can ask it to intensify the colors or leave
the shadows be. Got the shadow color,
reflection color. It's usually black and white. They're going to be adjusted with the opacities next to it. You could change the color, but I suggest keeping the default unless you're
doing something special. You can also set the
IBO as background. So whatever I just applied here, this texture, I get to
put it in the back. Now, the IBL is actually what
we're seeing in the bottle. Let me Commander Control Z. So if you look at
the bottle decan, you're going to see some dots,
something stretched out. There's a little
gradient going on here. Basically, we took this texture and edited the shapes
that you see here, and we applied it into this can. So it kind of got
worked in that shape. And when I add a design, the object is going to have a similar reflection
as an actual soda can. So IBL stands for
image based light. We're taking the image
which I just opened up, and we're putting it as a
light inside this object. It's going to make more
sense as we move forward. And then the rest is
about the shadows and the highlights and
the rest of the thing. This was the environment. We also have the coordinates, which is the same as
current view, type it in, reset it if you want, and change the units
as well if needed. Next is our scene. We are starting
with coordinates, but we have two other options. So we have three
D print settings, which I don't use that often. It's for printing.
Let's go back here, and this is just your
scene properties. Got some presets right here, such as depth map, Pat mass, sketch grass,
a lot of other things. It's a lot happening right now. Unit texture, str normals. And these are just some presets that you can use. Depth map. Let me go back to what we had
before Commander Control Z. We have cross section, which is going to show you
the middle of your object. If you need to do that, maybe for some
presentations or something. Surface, we're going
to need a surface to work with or else it's
going to be nothing. We can choose the
style of the surface, let it be sketched,
lighting only. Again, bounding box and
all this stuff that we just looked at
this cartoon like. G to go back to solid, and this is just a solid color. The reason why it looks like this is because of
the environment. Next, we have lines. If you need that for
guiding, you can use it. The width of the lines, the angle, and the
style. You can use that. We got points as well.
Again, for guidance. Sure you can see there's
these little things all around the image. Zoom out. That's the points. We can change the color,
add to the radius, and all that stuff. You can linearize the colors, which we currently don't have, but if you do that with
the shadows turned on, it's going to be a lot wider. That's the shadow.
Let's turn that off. We don't need that. The next
thing is the camera view, which we already looked at. Let's jump into the soda, which is our actual object. So there are two things
in the first panel, catch shadows and cast shadows. So the object is going to
catch shadows from the light, and then it's going to cast
shadows on the environment. So this is the casting.
This is the catching. You can make the object
invisible if you want. Let's move on to coordinates. We already know it's
the same as everything. Now, you can reset the
position of your object. Let's say you've been
working with it for so long and it's just up there. You can move it to the ground, which is currently
set by default. Then reset to coordinates to get back to 00 on all the stuff. So that's what the default
looks like for me. Just going to push it up here. So you don't have to
guess where you left it or use these tools
to put it back. Alright, now we have
two things for soda. Each mesh object is different. For soda, we have
a label material, which is what's going to
go around the soda can. We can choose the base color. Let's grab red and the
color of the interior, which we can't really see, but when we split
the object in half, that's what this is for. You can add to the glow, make it really glowy,
add to the metallic, which is going to kind of create contrast for that highlight, go go back to what it
had. What is around here. The roughness, the height, opacity, reflection,
density, and turbulence. We're going to come
back to these later. I want you guys to
experiment a bit with the presets that
we have up here. So notice how there's a
lot of these globe things, and these are actually
the patterns that you can stick into every object
within the three D workspace. So let's grab the bricks. And now I have bricks. We got this, I believe, planet surface,
checkerboard, this texture. Water or just blue. We got gold as well. Sorry, this is gold,
this transparent thing, and so much more to choose from. So you don't always
have to start from a color and then add
something onto it. You can grab one
of these textures or should I say materials
and add it onto your object. I'm going to stick
with this one, and we can also add our own new material and
save this as a preset. So let's work with the material and check out these options. So we were at roughness, if you increase this, it's going to smooth out those edges. It's going to be
about the corners. Let me zoom in. It's going to make the edges pretty rough. And one thing I didn't
want to mention about seeing a preview
in three D is that you will not see the
exact outcome of your doings unless you
render this object. So usually when we're
working with two D layers, there was no need for rendering. But with three D layers, what you're seeing now is actually is an
unrendered version. You're not seeing
the full quality, you're not seeing the full
texture until you render it. So this button right here
is going to render it. People usually do
this at the end. If you click it, it's
going to be going on. You can see this is the
real texture we applied. So I just hit Escape
on my keyboard, and this is actually
what the roughness did. So before I rendered it, we couldn't really
tell, but now I can. I have this weird looking thing. So there are many more
things when it comes to the appearance of your
objects and hit command, edge and hide the extras. I'm going to continue
with them in the next lesson where
I give you a text. Then we can see how we
can convert that text from two D into three D.
I'll see you guys there.
103. Text: Okay, so let's go ahead
and make our text. I'm going to go in here,
delete my three D layer. Let's grab the text tool. I'm still in the
three D workspace and just write something. Now, the three D text is
not a three D object yet, so you can see these
guys are grade out, and I'm not getting
the properties that we would get with
a three D object. So let me just stylize this. I can choose the color,
scale it as much as I want, and then convert it into
three D. Let's make it a bit bigger and choose
a more vibrant color. Let's go for this orange. Bring this in the middle. Like so. And now we're
going to go into three D, the same panel we got here and choose one
of these options. So source should be
your selected layers, which currently is the text. Just going to convert this
into a Smart Object first. And then down here,
we have three things. We have three D postcard, three D extrusion and
mesh from preset. So the three D postcard
essentially means that it's going to turn your layer
into a piece of paper, a postcard in three dimensions. So let me just show that to you with an image,
hide the text. I'm going to bring
in this image, and now I want this
to be a postcard. So first of all,
let's make it a bit smaller so we can see the edges. Put it right in the middle and then we're going to
go to, three D postcard. Hit create and now I get to work with it
as a three D postcard. So you can see, just
like a postcard. I can put stuff under it. Maybe add a text, a stamp, add some shadows, and this
is how it would work. All right, so I'm not going
to get into postcards now. Let's go back to
our text and see how we can extrude things.
So bring this back. Let's look at our second
option three D extrusion. The third one is just the shapes that we worked with
in the beginning. We chose the soda. We will
come back to this later. And also while I'm
here, there's also this map depth map.
It's pretty cool. I'm going to show you
this later as well. So through the extrusion, we're going to hit
Create, and there we go. So to extrude means to expand
from the front to the back. Basically, we're
giving the object, which is in this case, the text, a body so it has depth and
it's no longer a two d shape. Just going to change
the position like this. Let's rotate it a bit. And let's take a look at
the options that we have. So go on to three D text because that's what
we want to change. Let's change the current view. So we can see a bit of the
extrusion and the text. I'm going to make
another infinite light, and we can get rid
of this old one. Okay, so three D text, grab it. We have some presets
here for extrusion. These are different
depending on what you choose. They look like this. Now, the blue part is
the front of your text, which for us is orange, and the stuff in the
back is the extrusion. Let's go with something simple. An inflated thing.
Now, it's looking like this because we did not
render it. Keep that in mind. This is not the final product. But things like this, like this, some spiral things, and there's
so much to choose from. I'm going to go back to
inflate and show you what it looks like
when we render it it's in progress and it's
going to slowly show up. In its true form. Notice how immediately those
pixelated edges are gone, and now I'm getting this
grainy effect. I hit escape. Now the reason why Photoshop
doesn't renders it as you work is because that can be quite heavy
on your device. Rendering can sometimes cause Photoshop to crash
depending on your computer, of course, and that's why we always render
when we're done. When we want to see a preview, we let it render and then we pause the process
with the escape key. So I just did that to show
you that it's not pixelated. I'm gonna go back Command C. So notice how it's
pretty soft here, but once I move it, it's going to go back to being pixelated because it's
no longer rendered. Alright, so let's go into
something a bit more appealing. There we go. The first one. And then we have the
deformation axis. Basically, from what
point is it going to be deformed? Minus
in the center. We can reset it
right here again, catch shadows and cast shadows. We already know what this is. Make it invisible if you want. And then we have the
texture mapping. Currently at scale. We have tile. Finally,
is the extrusion depth. So how much of this do we want? Right now is 29.5 millimeters. But if I add to
this, you can see how this guy is just
going all the way back. Bring it closer to one, and you're going to get
nothing in the pack. Go to the other way, and you're kind of
pushing forward. So basically what's
happening here, let's go back to zero. So zero millimeter,
there's nothing it's just a regular text with
the shadow in the back. But when you add to
the extrusion depth, so a positive number, it's going to start from this
point, then move backwards. If you go to the negative side, it's going to start
from this point, but push the text forward and it's just
going in the opposite way. So I'm going to add a little
bit of extrusion like this. We can always edit the source, which is the text if we need. Down here is the render button. Now let's move on
to other things. So the second panel
is for deforming. We have another preset that we want over the
extrusion depth, but now we got these
additional things. So you can twist it if you want. It wouldn't work that
well with this text. So I'm going to set it to zero. Et's go back, come and see. Then we have Taper, which is, as you can see how
far these edges go. Not exactly good enough for
this text that we got here. Then we have bend and shear. So you can bend it horizontally. Go the other way or
do it vertically. Some weird stuff happening here, zero degrees, and then
this was bending, but we can shear it as well. So Shear you can just distort it like this via the X axis, and then we have
the Y axis as well. So this is Y, that was X. Zero degrees, and let's
go in the next panel. So we got the sides front, back, front and back. Let's stick with front because
that's where the text is. And then we can bevel
this whole thing. So currently, the angle
is 45 for beveling, and beveling is the
area on the inside. If you remember from our
three D logo lesson, um we bevel and emboss that image multiple times
to get it to look metallic. So the bevel effect is here as well, and it's the same thing. So you get to adjust
the width, you can see, it gives it a sharp look, and then we can decide the angle from which
it is beveled. Let's go to the original.
I think it was 45. Then we have the contour which
we went over previously. So lots of different
things here, and they all look great. Go to remove bevel. Don't need it for this lesson. Then we have inflate.
Let's go with 23 degrees and then
add to the strength. So it's the same thing that
we had in the beginning. Let's not use this
doesn't look that cool. The next item is
the coordinates. We already know how this works. And yeah, so this is it
for extrusion objects, through the objects
and Photoshop. These are the options
that you have. And like we mentioned,
we can always move these around oh
a different angle. And because I'm on the
three D text layer, I'm moving the actual text. But with the camera, I
get to go around it. So, this is the
behind of my text. You can see that
it's dark because the lighting is coming
from the opposite way. Okay, let's go back in here and work with the texture and
the material of our text. So the other thing
is infinite light, which is the same in everything. So that's why we're skipping it. So when you go at three D text, we already went over
the different panels. But in order to change the
stuff inside the text, we have to refer
to the material. So this is think
of it as a group. We're working with the
whole thing right now. But once I press this triangle, it's going to open up
a bunch of things. So based on what you
add to this text, you're going to get
different things. For example, we inflated it, so there's a inflation material. We added the beef. There's a befo material,
extrusion, extrusion material, the back level, the
back inflation, and we got some
constraints here. So these constraints are
for each of the letters. If your letter does not have a hole, it's going
to look like this. But if it does,
you're going to get an internal constraint as well. So the D has a hole in it, so I get to go in here, and maybe make it active, block it, or inactive. We can also delete
the constraints, so it's just a gray wall. All right, so we don't really need the constraints for this. The material is what
we're here for. Let's start with inflation. So the sliders are the same
throughout each of these. And the only difference is that they are targeting
different areas. But in every one of them, we get the base color, interior color, some presets, and all these different sliders. Let's go with the
extrusion material. I'm going to rotate this with
my camera so I can see it. There's the extrusion,
and now let's go back. So base color, it's gray. And remember, the color does not matter when the
lighting is not there. So even if I add purple here, when there's no light,
it's going to be black. So if you want to
add color here, make sure that there
is another light illuminating that area. So I'm not going to
change the color, but I will give it a different
material. Let's give it. This red thing. There's
some other stuff, let's see what looks cool. Maybe gold is better. Yeah, I'm going to go with gold. Click Okay, and now you can
see the base color is yellow. But because the lighting is
not exactly in front of it, I'm getting some
shadows as well. Alright, so let's take
a look at the sliders. Zoom in here. Don't
mind the pixelation. That's because
it's not rendered. So glow it's at 3%, but I can add to it. Now you can see we don't
get that black bits anymore because we are illuminating
the extrusion from itself. So we're not depending
on a light anymore. Then we have something
called metallic. So basically metallic
is the contribution of the layer color and the
color of the highlight. So the layer color is
currently in extrusion. It's the yellow color, and then the highlights
are something else. So metallic is how
these two work together to create
that glossy effect. Again, we can't really see the difference until we render. Roughness, as we learned, is how soft or how
rough these things are. The lines, if you
increase it all the way, you're going to get
this really sharp point all around your extrusion because that's what
we're working with. Next is the height, decides how tall it is. And the next thing
that we have is the opacity. Pretty
straightforward. You're basically
deciding how much of this extrusion is visible. I'm going to keep it to 100. So refraction is
for times where you got a water material
or a glass thing, it'll make more sense
in those lessons. Can't really see a difference. Then we have the density, which is how light or heavy
the whole thing looks. Finally, we have translucent, which we're basically making
the inside invisible. This is different from opacity. Opacity is for the whole thing, but translucent is for the
inside of this bounding box. So I want to keep it there. Let's bring it down to zero. And by the way,
whatever you make here, you can always save it as
a preset so that another time when you want a
golden extrusion material, you don't have to go over
all of these sliders. Just head down
here, new texture, give it a name,
and then save it. We also have a low
texture option. If you got a texture from the Internet, you
can load it here. All right, let's go back. And I'm going to move
down to these guys. So this was extrusion. The bevel currently don't
have anything bevelled here, but it would be regarding
the front side of the text. Front bevel material.
If we inflated it, it would be regarding
the inflation. Back bevel would be
on the other side, B inflation on the
other side as well. Okay, so I'm going to
close these off for now and go back to my layers. And now I got this three D text. So once you're done
with the three D work, you can actually
just head back to the essentials workspace and work with this like you
would with any other thing. For example, I can add
a gradient background, choose a nicer color.
Strong gradient. Put a gradient background, maybe add some adjustments. Above this. So it's kind of combined with
the other stuff. It's not separated. Also, once you're done
with a three D object, you can actually convert
it into a Smart Object and add other filters that
we've been using. So I'm going to stop
here for the text. In the next lesson,
I'm going to show you some really simple abstract arts that you can make with
these three D stuff. And while we're doing that, we get to see how we can
stylize simple shapes and make them into really
cool three D objects. I'll see you guys there.
104. Shapes: So we're back with
a blank canvas. I have the color white. My layer is not three D, and it's just acting
as my background. So we're going to
begin by placing a pattern or an image
on this canvas. In your resource bag, I kept a bunch of things. Some of them are textures, and the other ones are patterns. Let's see how we can make
a moon inside Photoshop. So I got this texture
from Unsplash. I see it's like a
marvel texture, but it will do good
as my moon surface. Scale it up so it matches
your entire screen, and I'm going to turn my
canvas into a square. Just crop it like that.
So let's call this moon. I'm going to turn my
background into, like, a dark blue, so it's
like the night sky. Get G. Fill that up. Alright, now grab your moon. If you want to work
with the adjustments, you should do it now. Once you're finished, go to
three D. New mesh from layer, mesh presets, and a moon is
a sphere. So choose that. Let's switch our workspace,
and there we go. That's my moon. Of course,
it needs some working. For example, can we cannot have the moon cast a shadow because
it's not on the ground. So just go into three D, the sphere, and turn
off both of these. So that's my moon right there. I could also go into the material and give
it a little bit of, like, a harsher shadow
around one end. I'm just going to go into infinite light and increase the shadows. All
right? There we go. Once I'm done with my moon, right click, Convert
to Smart Object. Now I can command or Control
T and put it in my sky. So just with one image, I now have my moon. Alright, so this was one
of the things we can make other planets with other images. I'm going to make the sun. I have this image right here, which is not exactly
the surface of the sun, but we're going to make it work. So place it so that it fills
up your entire screen. Then we're going
to hit Command or Control to completely
desaturate this image. There were little
specks of red and blue, so get rid of that, and
increase it like that. 10%. Click Okay once you're done. Now, add some levels, intensify the whites and
intensify the Blacks. Next, we're going to add a
gradient map right above. Let's go in here. Double click. It's up here and we want to
get something red orangish. Think of the surface of the
sun. I think this is good. We can come back to it later, then simply change the
blend mode. Pin light. It's going to look like
that. Don't worry about it. Let's clip it onto
our shape and then jump into the levels to
adjust this whole thing. Increase the whites here, so we get these white specs, convert these two
into a smart object. And this is my sun
duplicate sun, gaussian blur, blur it
out around this much. Let's go like that. Change
the blend mode into ten and no there's like
that slight glow on my son. Let's also hit Command or Control L to intensify
the whites a bit more. I think overlay is better
before after duplicate this, and let's lower the Gaudium blur Edit Smart
filter, lower that a bit. And do the same
thing with levels. Instead, work with
the middle tone here. So we're trying to get this
lava looking thing right now. All right, so I'm going to
stop here. This is my sun. Let's convert this
one more time into a smart object and
then rasterize it. So this is my sun layer, go into three D, you
mesh from layer, and this is another sphere. There we go. There's my sun. It looks like another planet, but you can move the image around and get a
different style. All right, so once I have this, I'm going to make sure that
it does not go in here, that it does not cast any
shadows or catch shadows. Just make it like
that. And in here, we can make it glow. Depends on you, reduce the
roughness, increase the glow. And yeah, there's my sun. Once I'm done, I'm going to convert it into a
Smart Object again. And now I get to duplicate it, add another Gaussian blur. Let's go with, like, five, six, and change the gun mode to
either lighten or screen. Go with screen and
reduce the fill. So we're making this glue. The more you duplicate it, the more glowy it's going to look. Now go on the second
duplicate and increase the Gaussian
blur quite a bit. Let's go with lighter
color or linear ad. It's up to you. So
there's my sun right now. I made it using three D
and just Photoshops tools. Let's give it a name. Sun. Alright, so these were how you can make circular
things with Photoshop. Now let's take a look
at other shapes. I'm going to bring in this guy. It's another pattern.
And I'm going to scale up and choose the most crazy
part, which is up here. So let's see what we
can do with this. Go to three D, three D mesh, and we have a lot of stuff here. So I'm going to see what
looks best for this thing. Let's go with, like,
a wine bottle. And now I got this pattern
on my wine bottle. So these objects are kept
inside Photoshop by default. Plenty of things to choose from. You can add a label as
well on your image. Let's head down to
the label material, maybe add some glow to it, make it brighter. Go to cap. Let's add a different thing. Make it golden so
it matches this. Then we have bottle material, which you can decide the color, see if we have a reddish thing, just to imitate wine. Let's choose a darker red. Click Okay, reduce
the glue all the way. And yeah, so I just made this
pattern into a wine bottle. So this is my wine. Let's close this off
and get another thing. Our final pattern,
our texture is this, I guess, grass surface
to scale it up. You name this wine bottle
and call this grass. So on this grass layer, I'm going to do some
additional things. Go to grab a text. And put it right in the middle. Let's burn it into the text. Once you're done, merge them
till you get one layer. Now let's turn this
into a different shape. For example, something
that does not involve that much distortion.
So there is a cube. My whole thing is a square, so this is going to be easy. But once I grab the orbit tool, you can see how I have
a lot of other sides. Which are currently empty. So for me to change the sides here and maybe get
the same thing, I would first of all, have to go back Commander Control Z. So I can save this. Let's make
this into a Smart Object. Double click, and I
just want to have this for later use. All right. Now let's do that again, make it into a cube. All right. Now we're going to go into these
different materials. So the top already
has the image. Let's going here.
Front material, we have this image, and there are two ways
for me to do this. I can either copy and paste this grass image
from this window or save what's currently on the front material
layer into a preset. So you can see that
my text is there. I'm going to try to
work with it a bit. Once I'm done, I'm going to
add this as a new thing, preset, call it grass. Then click Okay. So when I
go here, there is grass. Going to head down
to right material, which is currently just gray. So this is my front. Let's turn the cube
itself on this side. Go to right, come down to
edit texture for base color, and just paste this. Command and Control C, paste it right here. Needs to be resized. Just pull it down like
that. Copy this for later, Commander Control S, close this. And now we have grass
on the other side. Oops. Be sure to move your cube with this or else you will be moving
it with one side. So you can repeat
this if you want all the sides to have
this grass image. If not, as we learned, we can just grab like
presets from here. Let's add something
else for left, something else for back, and
just go to town with this. Alright, so this is my cube. I'm going to convert this and
move on to my next thing. Now, when you convert this, you can no longer move it around and see the
different sides. So make sure that you're
on the right side and the right angle
before converting this. However, if you do dabble
click, you can go in here. But if your project is lengthy, then it would be kind
of inconvenient. So you can maybe switch
the side here, save it. Close that and then it
looks different here. You can also make things
inside Photoshop. You don't need you don't really need an image
from the Internet. Let me just show you an example. Get a soft round, go to my swatches panel. Let's get it down here and
choose one of these things. So draw in with blue. Let's get some stuff here. So do something like that to make it blend in,
simply blur it. Something like that. Let's
make a white layer underneath, fill it up with the bucket tool, now merge these together. So I just made a background
nothing too complex. Let's make a mesh from this. Gonna mesh this into a hat. There we go. It
looks pretty funny. Let's go in here and move it around and see what
we're dealing with. I'm going to attempt to put
this on a person's head. Let's go back to layers and I'm going to
name all of these. Hat and bring in a subject, a human subject that I
want to add a hat for. So I'm just going to use this image from
previous lessons, drag it right above, and I'm
going to give her the hat. Place it, bring it below hat. And now using the three D stuff, I'm going to just position
this the way I wanted to. So let's rotate it towards
us as a cameraman, scale it up like that, and now she has a hat. Place it nicely, and then
just remove the shadows. I think we need to
make it bigger. Drag this towards yourself, and it's going to become larger. Let's put it down like that. Once you're done, convert this, and I'm going to
add a layer style for this so that it
can cast some shadows. So change the angle and work with the distance,
opacity. Click Okay. So you can mix up the
three D objects and the two D layer styles with no problem as long as you convert them
into a Smart Object. Okay, so this was how you
can make different shapes. As you saw, there
were some other things for, like, doughnuts, a cylinder, a cue wrap, and lots of other things. These are all built in into Photoshop. There's
a ring as well. We can also download
three D objects from the Internet
and bring it in. I'm going to show you
how to do that in another lesson and where you can find these three D objects. So now that we know the
basics of three D shapes, let's move on to the
materials and how we can work with the
different sliders to get a certain type of elements.
105. Reflective Materials Pt. 1: We're going to create
these fluid blobs on our poster and use the
Photoshop's three D tools. So first of all, we're going to grab and open our
background image, and then above
this, I'm going to make a bunch of random shapes. So let's grab our lips tool, the color black, no stroke. Click Hold Down Alter
option and shift. To make a bunch of circles. Once you're done, just place them in a more random manner. Make sure they're not touching. Once we're done, I'm just
going to hide my background. We don't need it. We're going
to group them all together. So all of your circles
Command or Control G, and then merge this
group. Call it circles. Okay, now we're going to distort the circles to give
them that fluid look. You can do that easily by going into filter, distort twirl. Let's zoom out here.
This is the preview, so you can see they're turning
into something like water. Let's experiment. Let's go with 110 degrees. Click Okay. And there we go. So this looks like
a water splash, distorted as many
times as you need. Now we're going to
head into three D, new three D extrusion
from selected layer. So as we learned,
extrusion is going to give the back of your
shape some body. So now, this is what
the circles look like. I'm going to keep it in
this view so we get to see better and understand
what's happening. So head into your object. It's called circles. Then go
into properties right here. Make sure there's no
cast and no catch. So no shadows from this because
it's going to be water. Next, grab the texture mapping, make sure it's on scale, and remove the depth to
zero. Just type it in here. So we're not going to
add a extrusion depth, but we're going to inflate these just as water droplets would be. So head down to
cap, the third guy, choose your front and back, and we're just going to change the contouring into half round. The width to like
maybe 45 or so. Contour, let's go
with half round, angle 45, and the strength zero. So basically, we
just inflated this. This is the shape, and we made it inflated on
this side and on this side. I'm going to keep
it at this angle so we can see the changes. Next, we're going to head into environment and
work with our IPL, which is the image based light. Go right here, right
click Edit texture. File Place D image.
Let's get this one. It's in your resource back
and just scale it up so it meets the size of your
cannabis. Click Okay. And then we're going
to rasterize this. Just go to layers, sturize it. Make sure that it's
black and white. My image is black and white, but if yours was colored, then you can work with that. Now, what type of image do
we need for this effect? Because mine is going to be somewhat close
to a metallic look. I'm going to need these
reflective surfaces. So for me, it's a
motorcycle, a part of it. For you, it could
be a metallic room, some glossy patterns. Or anything else that has the reflective
surfaces like this. We're also looking for
a lot of contrast. So see how the shadows are well separated from the
reflective surfaces. Hit Command or Control L to
intensify these contrast. We need to make it
darker. Like so. Once we're done, we're
going to hit Command or Control S to save this project. And then we're going
to go back here. So my image is right in there, and I just have a
color right now. So let's reduce the
color to, like, 18 20%. And then start working
with the way it looks. Let me go back in
my current view. Right now, we can't
see the image, but later on we'll see how
that's going to play its part. Go into circles or shape, and find the inflation
front material. Should be the first thing here. Change the base color
into a darker gray. This was before, this is after. We're going to head over
to the presets here, scroll down until
you find this one. So it's the metal chrome. Click on it, and this
is what you will see. Let's click away and increase the metallic
slider all the way to 100. Then we're going to go
down to environment, right click Edit texture. It's going to be this shape. But I'm going to go in here, which was our default IBL, copy this image,
and paste it here. Let's scale it up and make sure that it
covers the screen. Commander controls,
go back in here. We're seeing the parts of the image in there.
It's not perfect. Let's work with it more. Now let's go into
back inflation. So let me get my current view, flip this over and get my back inflation material
at the same things. So chrome metal, the
color will be darkened, but we're going to
increase the metallic to 100 and then edit the
image down below. So died texture, I
already have that image in my clipboard,
so just paste it. I'm just going to copy it from this layer because we
already scaled it up, then save the image. So now when we rotate this, let me get the current view. And at the same time,
change the beble materials. Let's get chrome. Same thing. Base color is already
there, metallic, 100 and edit the texture. Now the reason why we're
not just inflating the object is because currently the device that I'm
on uses the one processor. And like I mentioned, they're discontinuing
the three D stuff. Let me save this. So if you do have a windows
or different processor, you can simply avoid
these steps by going in here and turning
angle to 90 degrees, strength to 20 and width to 1%. But because of this issue, I have to do this myself. So let's go back in here and work with these circles
back bevel material. So we're doing this four times. Metallic 100, edit the texture, paste it in the same image, same position,
then go out of it. So this is what we have so far. It's like these metallic items, which I'm going to turn
into water drops later on. Okay, so once we're done here, we're going to go back into
the essentials workspace. We're done with three D for now, and this is where we started. So notice how the
metallic slider plays a big part in this effect. We couldn't really
see the difference on the examples before, but in this example, it's pretty clear on how
it's contributing. Right, now let's
duplicate these circles, the layer, bring
one of them down. So one is down, the other is up. Going to close these off. Then break on to clip this. And before I do that, I think I want to
change the position. Bring it down so it's slightly interacting
with the subject, and then later we can do some stuff with it.
Something like this. Now in the same position,
I'm going to duplicate it, clip this onto our background and change the blend
mode to screen. There we go. So the
whole point of making our image black and white
and well contrasted is this. It's acting as different
luminance values for us to turn into the screen blend mode and get
these water drop effects. So if the image that we applied inside the circles
layer was colored, we would not be getting
something like this. Alright, now let's go
into the top three D. And we're just going to
bevel this a bunch of times. So blending options,
layer styles, turn on bevel and emboss, and we're going to
start by changing this into inner
technique smooth, increase the depth to 615, the size to be a little larger, have this beat down and
increase the softness. Like that. So it's becoming
even more three D. Now, the angle, we want to go
with something like 114. And let's remove the
altitude to zero. The gloss contour, we're looking for dabble rings.
Just go down here. Click it twice. Highlights,
make it white with the blend mode screen on 50%, shadow with black, multiply 50%. So this was before,
this is after. It's looking more like a bubble. Now we need to make it glow. So let's get down to inner glow and get
something different. Change the blood mode to screen. Let's get a similar blue color. We can sample it here and
just make it brighter. Click Okay. And perhaps
work with the opacity. I think 60% is good. Now, let's go to satin, and we're going to begin by
changing the blend mode. We don't want things
to be dark here. So overlay, let's get zero degrees for
the angle distance, something less and the
size to be a bit bigger. The same contour, ring devil. I'm going to lower
the opacity for this. Try a blue color, same blue, and increase the opacity. So mine is looking
more like glass than fluid drops.
I'm okay with that. If you're not okay with that, you would have to go back to your three D layer and
kind of inflate it more. I'm just gonna leave
mine like this. So let's keep it this
way. Like, okay. Gonna hide my original
just in case I need it. Let's call it OG. And
I'm going to stop here. For this lesson, we got
the base workork done. In the next part,
we're gonna add another duplicate and
add to that glossy look.
106. Reflective Materials Pt. 2: Welcome back. Let's continue with the way the
close is looking. Now let's duplicate circles. The one that we just
worked with closes off. This one shouldn't be clipped. I guess we can call it poppy. Duplicate the circles,
no clipping mask, and we're going to remove
the fill all the way. We're doing this so
that we can rely on the layer styles and not
what's inside the shape. We're using the shapes
as a bounding box. So currently, the
insides are empty, and we're just getting the
effects that we apply. Let's bring this back. Now,
go into your layer styles. Double click on the copy, remove Bevel and emboss
and remove satin. All right. Now let's go
into our glow and change the color into vivid light.
We're going to get that. Then we're going to
change the color to black, true black. Let's work with the
opacity, maybe 50%. And at the same time, I
want to add inner shadow. So for inner shadow, we want to do the same
thing so vivid light. In the same black color. Opacity, we can work with it. I go to stick with 50% or so. The head down to quality, remove the noise completely, and add this contour. If it's something else,
just go in here and choose and choose
the Gaussian one. Should be right there.
Alright. Let's increase the shadow a bit more,
and there we have it. Click Okay once you're done. And yeah, so this is the effect. We can also lower the opacity of the whole circles copy layer
if we're not happy with it. All right, so now let's do
the effect that I mentioned. Let's grab a duplicate from our image,
select the subject. Go to select and mask
to clean up the edges. Once we're done, click
Okay and make our mask. Bring this above everything. Let's clip this back
inside. There we go. So it's like these glass
shards just showed up out of nowhere and
they're behind the subject. One last thing that
I want to add to this is some blurring. Let's convert this
into a smart object. And we're going to go
into surface blur. Let's increase the
threshold and the radius. So as you can see,
we're getting rid of those sharp lines. Let's increase the threshold.
To something like this. So before, after.
So there we go. This was before, this is after. We did not use any overlays or anything else
outside of Photoshop. So that's how the sliders work when we want to get
a certain element. In our case, it was
something reflective. Now in the next lesson, we're going to look at
other things that we can do with the three D tools
to make some abstract art. I'll see you guys
in the next lesson.
107. Abstract Art Ideas Pt. 1: Now, everything that we make here will be inside
of Photoshop, so I'm going to avoid taking patterns and designs
from outside. And that way, you would
know exactly how to make these arts from start to finish. So first, we need a pattern. I'm going to unlock my layer and make something
really simple. So let's grab our
soft round brush and our swatches panel and then
go through one of these to choose a set of colors
that are harmonious. Next, I'm just going to
draw some random lines, combining each of these colors. Once we're done, right done, and just liquefy this and get
a fluid background effect. Let's grab the twirl
tool right here. Click with a higher
density and go around. We can pucker things
up or bloat them. Once you're done, click Okay, and there is my pattern. Now grab the sky let's make
a solid color underneath. Now go to three D,
New mesh from Layer, depth map into sphere. So we're going to get
this weird looking item. Let's flip it around and notice how interesting
this looks. So let's work with
the way it looks. Going to head into
the three D section, go into scene, surface, style, and put it
into unit texture. So that's going to give
me a smooth texture. When I hit back into scene, go to presets and choose
the normal option. So it's going to kind of shift the colors and give
me this effect. Because I'm using
the one processor, it's going to look different. But for you, it may have
spikes or a different shape. All right, let me go back into the essentials panel and
start working with this. Convert it into a Smart Object, Command or Control L, and work with the way it looks. Can also color this again
by using a gradient map. And now it has a
different color. So this was our first art. We can put it
somewhere like that, make a poster, and
make good use of it. So now let's move on to
our second art style. We're starting off with
a black solid color, and I'm going to begin by
making a random shape. So the more random, the
better, grab the Pen tool, a fill color of your choice, and just, like, make
a random shape. I'm using the curvature one. That's the best one
for this effect. We got this right now. I'm going to select it, go to three D, new extrusion
from selected layer. So essentially we just made
this into a three D object. But now I want to get the
same color on this area. Shape one extrusion material. Choose your base color
to be this yellow, maybe a little brighter.
Then click Okay. Now go into your shape one, increase your extrusion depth, then go here, sorry, here, and twist it. You can work with
the taper of this. And get something like that. We can also shear this in different directions
and get a cool result. So let's taper it like so, and then I'm going to move
this centerpiece further away. So let's increase
this even more, twist this like so, add some taper, and there we go. We can work with the
horizontal angle and the vertical one. So all of this came from
that one random shape. I'm going to go into
the extrusion material and choose a different surface. I go with gold. You also get a different color. I think this looks better. This pinkish color, click Okay, glow zero, metallic 100. And yeah, I'm going
to keep it this way. Let's go into environment and work with the
way the thing looks. The stuff on the inside looks. So I think we can
just go in here, edit the texture and add a
gradient instead of this. So let's make a new
layer right above and try to make a gradient
black to white. There we go. Click
Okay and save. Black to white, the inside
is going to look like that. We can work with the
color intensity, reduce it to zero, and I
think this looks better. So there's my cool
looking object. Let's head back into
the extrusion material. I'm going to add a
little bit of glue. So there it is. Let's
go back to essentials. And now I got this shape. I am also going to hide
this to make another shape. Let's make one up here. Randomize this. Get
another extrusion from this shape. There we go. Let's choose a lot
for the depth. Go into the extrusion material, choose the same color or
actually a different one. Let's go with Cyan. Metallic 100, a
little bit of glow, go to environment,
IBL, it texture. Going to go back in the old one, copy the gradient and
paste it right above. Save this. And now we're going to go into
the shape itself, shape two, and begin twisting. Twist this up, add some
taper if you like, and I'm going to just rotate
it so we see the other end. Let's take a look at it
with layer one and try to make them connect in a way. Let's try to bend this a bit. Let's try to move this
in a different way. Increase the vertical angle
to some degree, pull it down. Think we can add more for the
twist or perhaps the taper. This is nice, bring
it closer to us, and we get this
crisscross effect. I'm going to bring
this below shape one, go to three D, grab the environment and
reduce the color to zero. Then go into shape to the extrusion material
and add more to the glow. All right, this looks good. I'm just going to keep
the color as it is. All right, so there
are my shapes. I'm going to go into the essentials panel and just make this look a
bit more interesting. Cut the color black,
I'm going to add a wig effect right above
with the color black. Cut the rulers, Hold down alter uption so it
goes from the center. Hold down alter uption, make your mask, and then
feather out the edges. All right. So it's a
slight color difference. Then I'm going to
create some depth of field with shape too. So convert both of them
into a smart object. Going to filter, blur. I guess we can go
with tilt shift and blur it from one
point to the other. So let's make our point here and have the recipe
blurry. Click Okay. All right. Perhaps we can add a little bit of
a glow in the back. So let's add a gradient. So there are my shapes. I can create as many as I
want using this technique. Let's stop here
and continue with the next style in
the next lesson. See you guys there.
108. Abstract Art Ideas Pt. 2: Et's continue with
the third style. Another way that you
can use this technique is to do the same thing, kind of delete the shapes,
hide this for now. We're going to do
the same thing, but with a different method. So instead of using
the Pen tool, I'm going to grab ellipsis
going in like that. They'd be duplicating
some command or control T to transform
the way they look. Something really random. You can even rotate
some of them, and the more random,
the better. All right. This is my first set of
shapes, duplicate one there. Grab all of them with shift, group them, then merge. Bring this guy in the center,
duplicate this group, and bring it down, maybe rotating them and
making them smaller, so they look a bit different. That guys in the corner, this guys in the middle. Now, grab both, merge them. And I'm going to call
this shape base. Make the same thing three D, new extrusion from selected
layer, and there we go. What we're going to do here
is head into the panel. Let's open it up like so. Grab your shape base,
go to properties. Go in here to increase
the extrusion. All the way, twist it and it's going to
connect them both. Can work with the taper if you want. Going to go that way. Let's rotate it, and
you can see how the two of them are kind of
dancing around each other. The more you work
with the taper, the more different
it's going to look. Increase the taper, lower the twist until you get
something like this. Can work with these
as well if you want, but I'm okay with what
mine is looking like. Just make sure that you hide
the top and the bottom. Alright, let's go in here, make sure that it does not
cast or catch shadows, but it rotated a bit, so I don't see the bottom there. Now let's go into three D, choose your bevel material, your extrusion material, change the color into something
more interesting. So let's go with a
cyan click Okay, increase the metallic and
then a little for the glow. We can then change the preset
for a different gloss look. Let's go with one of these guys. I'm looking for
the glossiest one. This is nice. Let's
test this out. Got a little bit of texture. I think this is the best one. Choose that and simply
change the color. I'm getting that glossy look, increase the metallic and
keep the glue at zero. Now, to make the lighting
a bit different, I'm going to go in here down
below and make a spotlight. So the spotlight, let's
move it further away, put one here in the top. I'm going to hide
my infinite light and keep making spotlights,
putting them around. So we're going to need one here. S grab the other guy, maybe
push it in a different way. So the spotlight is just illuminating our
scene little by little. Another spotlight. Let's pull it in, like, here for it to
illuminate that area. Another one for the top and just keep going until
you're happy with it. So this is going to help create this three D look
that we're going for. Once we're done, we can just go back into our
essentials panel, and I don't need the
wig effect anymore. Let's make this black. And we can actually
go back into three D and add a little bit
of depth of field, go to the current view. Over here, we have
the camera settings. So I'm just going to go in here and choose
something like that, but the depth of field is
where things get interesting. So let's increase the depth and then work with the distance. So notice how the front is
sharp and the back is blurred. So that's going to help us with creating a little bit
of interactive look. So 0.31, 1.6, and that's
how it's going to work. It's a little pixelated, so I need to render it. One. Once we render it, we can see
exactly what it looks like, truly, and we can avoid
these pixelated edges. So it's done rendering, and now this is
the final product. It's not pixelated, like
what we were seeing. And once I'm happy with
it, I can export it. So this was another
abstract art idea that you can do easily
inside Photoshop. Now let's see where I can
find three D objects. Maybe I don't have the time
to make things like this, how I can bring it into Photoshop and how I
can customize it. I'll see you guys
in the next lesson.
109. Where to Find Objects: There are a lot of
websites out there that provide three D objects, and you can open and
edit Inside Photoshop. In today's lesson, I'm
going to show you one of the best places to get it and later how we can grab
that object from the Internet and then
edit it inside Photoshop. So we've been over
this website before. It's pretty popular repick. There are also paid
versions out there. You can go with Invodo, Adobe Stock and all the other platforms
that I have listed. But I'm going to show
this one in this lesson, and you can start here too. So there's a new
three D section here, and these are the
three D models. A lot of things to choose from. And I'm going to
download some of them. So let's get this
chair and this pillow. So there are two options. There's a FBX and an OBJ file. You want to download
OBJ for Photoshop. Let's do that one too. There's a ZIP file, click
on them, open them up. This is the baby Cloud
that I'm just going to drag into Photoshop.
Let's go in here. There's an object
and another file. Go into Photoshop file open, and grab these things. I just chose the arm chair. You can decide the three
D units width and height, the name, then press Okay. So there is a chair. It's
a three D object, indeed. And by the way, if you moved your object a bunch of times, you can click on Default camera and it will be brought
back to where you started. Let's do the same thing
with the other object. You can also drag it into the Photoshop icon
on your task bar. Click Okay. So pretty
easy. We can rotate it. This is what it looks
like, the shadows, and these are the
layers that we have. Now, there may be a better
way to edit each of the individual spots using
other three D programs, such as Adobe three D, blender, Cinema four D,
and all the other stuff. But if I need a chair for my project and I want
to add my pattern on it, this could be the way to go. So I have this chair right here, going to go to none. And we're going to just
change the texture here. In your resource pack, I've
kept two random backgrounds, and I'm going to put
them onto these objects. So let's head into
the area here, edit the texture, and
apply one of the images. Let's go with this one.
Alter uption, scale it up. Command or Control S. So now the armchair
has that pattern, as you can see, but
it goes all around. So it's going there as well. That's pretty easy. Let's go to this guy and edit
the same thing. Edit the texture. This
is the mesh, by the way. Drag this guy in,
put it right above, Commander Control
S, and there we go. We actually ended up putting
it on the whole pillow. The other half is white. But these meshes are
going to help you figure out how big you need
to make the texture. Let me just close these. We can save it.
Save this one, too. So for example, the chair, I'm going to attempt to get
rid of the items up there. Let's get a mask,
colored black and get rid of it on the legs of the chair and just keep
it on these two big parts. It's kind of hard to
see. Let's zoom in. Once you're done,
Command or Control S, and let's go back here. Now I don't have it
on the legs anymore. So you can use these guides. That's going to be
in every object. Every time you edit a texture, there's going to be a mesh and you can use that as your guide. So I'm going to show
you another example. Let's go into the texture
of this guy and it closes. Go in here, default
texture in three D. No, edit the texture right
here and I'm going to put this red thing on the top and another thing on the bottom. Grab the image. Going to have
it go only on this side. Then grab my second pattern
and put it on the top half. We're doing a half
and half thing. Save this. Let's go
here and there we go. Half of it is that paper thing and the other half
is the red bit, and everything
looks pretty good. There's a nice seam there, and it looks like
a regular pillow. Of course, a lot more glossy. I go back in here. We still have the options to work
with these sliders. These are what came
with the thing, but you can perhaps
make it more metallic, make it like a metal
pillow, make it glow. Perhaps make it
translucent if you want. If at any point you
changed your mind, you can add one
of these presets. So going back to the free pig, we have a model of a
baby, and by the way, you can grab multiple things
and put them in one project. So, for example,
my scene includes this pillow and that chair. So let's go in here layers, copy this, come here, layers again, and paste it. So there's my chair.
I'm just going to move it a bit towards
the other side. And have these two
just chill together. If I want the pillow to
be above, I can do that. Let's try to add the
pillow on the chair. I'm going to begin
with a chair layer, move it to the middle, perhaps rotate it a bit as well. Next, I'm going to
grab the pillow, rotate it, of course,
something like that. Grab this guy and push it away from me so it can get smaller. It needs to fit on the chair
so it can't be that big. Now, let's grab it and
just put it right there. Let's go a bit further. And there we go.
Just make sure that the shadow is correct
on the top object. Currently, it's casting
it. Where was it? Yeah, we don't want any of this. Let's just make a mask on the pillow layer
with the color black. Get rid of the chair
from this point on. You could be more
precise with it, but I'm just going to use my brush for this
quick demonstration. Use a hard round, go around the edges like that. And now the pillow is
sitting on a chair. To add some shadow, we can always go in here while
your styles drop shadow, and this will give me a
more realistic shadow compared to the three
D cast shadow option. Something like that,
and there we have it. I have this scene. Maybe I can put a
fireplace in the back, put some people around and get creative
with my whole thing. Alright. So that's how
you can edit things. I'm going to close these. And I'm going to use
what we just learned, but use a object from scratch. I have an image of this table. I'm going to open it up
in a separate document, and I want to add this image, which is an old image on this table in a
realistic manner. So of course, I can distort it, place it on top, do
something like that. But there's a better way, and that's the postcard thing that we looked at previously. Let's open it like that. It's already a Smart Object. So I'm going to double
click here and make a rectangle as big
as the canvas. So this can kind of be inside it and have that polroid effect. Commander Control T.
Hold down eruption, scale it down until
you see these borders. There we go. Let's
make the image flat. Save it. And go back here. Now my image has this border. You can also add that border
with the stroke option. Let's call this my image, Commander Control
G, scale it down, then go to three D, new mesh from layer, postcard. There it is. I'm going
to rotate it and try to get it on the table. And you can see how
much more control I have compared to
the distort option. Let's place it there. I think we need a little bit
more of a rotation. Maybe push it down a bit. And there we go. Now, this
image is on the table. A little bit more of
a rotation nights. If you want it to be smaller, just push it away from yourself. Until the size is okay. So let's stop around
here, and there we go. So that's how you can
use the postcard. Of course, the image
is not as visible, but I can just add some small details to my images using this
postcard effect. I could add some papers in
there, maybe a photograph. And since we know how to
work with three D objects, I can add a mug in the distance
and just decorate this. So before I do that,
let's go into three D. Just make sure that
these guys are turned on. And that things
are looking good. G to make it a bit brighter
by increasing the glow. And now let's get a
mug for back there. Go to go back here,
let's search for a mug. And I have plenty of options. Let's see what looks best. Something simple will do for me. Go in right there, drag it in the Photoshop icon. Open it up. If you want to give it a
color, you can do it now, but I'm just going
to drag it into this layer first and then
worry about how it looks. Strack it like that. Place
it in three D space. That's the wrong
tool. Place it there. It definitely needs
to be smaller. So let's push it way back in space until we get
a decent thing. G to hold down shift so
it goes in one line. Um, I guess that's a good size. Let's put it in the corner. We're going to blur
this out later. So don't worry about
how it looks right now. Now go in three D and
adjust the color. Go to go with guess
this blue color, going to go with a
lighter blue. Click Okay. So there's my cup, my mug. I'm going to convert this into a Smart Object and blur it out. We forgot to remove the shadows. Comic Control Z, remove both of these. So
I just get a mug. It will be pretty
blurred out after this, so there's no need for these. Convert it into a Smart Object
and repeat with the image. Going to add a
slight drop shadow to each of these down below. Let's take a look at the mug
first. Something like that. Let's bring the distance
inside, then click Okay. Repeat with the image. It's going to be a
little difficult, but try to get a soft shadow
at least. Click Okay. Now we're going to
add a til shift blur. Because as you can
see, it starts from here and it goes way past. So here should be right. In the back is where
things should be blurry. When I hit Command Edge
and get my points. There's currently way too many. Delete that and get this guy. So it should be blurry
from this point, but things should start to blur out according to the table because that's the
original image. So if I blur it, you can see how the image just gets blurry. I'm going to stretch this out a bit further
and lower the blur. Something slight,
semitone pixels is good. Click Okay. Repeat with the mug. So the mug needs to be the same, but it'll be pretty far away. So it needs to be
completely blurred out. G to bring this guy down. Actually, we can use
another blur for this. So let's just use Gaussian blur for the mug, told
away in the back. Of course, that's too much. Try to match it with
the table in the back, hit Command edge or control edge if you're seeing that grid. Try to get something
that will look natural. We can fix this up with
some curves and et cetera. Make it a bit less contrasted
and less in focus. Alright, so I added this mug
and this photograph using postcards and a three D object that I got from the Internet. Now let's move on
to the next lesson and learn more about
the three D world.
110. Chrome Effect Poster Pt. 1: We're going to create this
metallic subject using a three D model and the stuff that we have
learned inside Photoshop. First, let's head back into free Pig and get
our three D model. So just look for
a woman in here, and there's this one figure. That's an OBJ file. Let's download it and
bring it into Photoshop. We can give it a name and
call this chrome effect. So there's my model standing there nicely.
Let's color that. You can grab a warrior figure, a statue, anything you like. This chrome effect
will be the same no matter what base
you're working on. Alright, so I'm going
to grab my current view and choose a nice
angle to start with. Then I'm going to go into my subject and make sure that it's not
casting any shadows. There are three groups, so
you have to do this three times. There you go. So once we made sure
that there's no shadows, we can start adding
that chrome effect. Previously, we
learned how to make people into silver and gold, but we use two D tools for that. Now it's a lot easier
because we already have that extrusion going on and
we don't have a flat subject. And let's see if
we can name them. This is the ground. I
don't think I need this. So let's delete it down here. Next is her clothing. We can call it that. Maybe I
can make this another color. And finally, we have the body. All right, let's
start with the body, go to default mat. And choose the chrome effect. She's going to look like that. Then go to added texture, and I'm going to
add the same image that we used in a
few lessons back. So in the liquid effect lesson, bring this black
and white image, scale it up so we get
this reflective look. Save it. I'm going
to copy this and keep it in my clipboard
for later use. And another helpful
tip is to scale it larger than your actual
canvas and then rotate it. So this will give you a more
diverse reflective surface. Save this, go back
here, and there we go. She already looks
pretty metallic. Increase metallic all the
way up. I did not do much. I just kept this texture, and now she looks like
a piece of metal. Let's work with her clothing. It's a separate layer, so I just need to go here. And perhaps we can just choose
one of the stuff listed. So let's check these out. I think something
reddish will look nice. I'm going to grab this preset, change the color
into something red. Then increase the
metallic all the way up. Be sure to edit your
texture as well, paste it, save it, and we should make
this a bit red. So let's grab that color
that I just applied. Let's add this to the watches. Call it clothing. Click Okay. And now
go back in here. And I'm going to add
a color overlay, a solid color. Click Okay. I'm going to grab this
color that I just saved and change the
blend mood into color. Let's try something else, a little bit darker. Color burn is nice.
Let's test it out. And yeah, that looks cool. You can change the color
as well if you need to. So there's my shiny subject. Let's go back into
the essentials, and I can put this on a poster. I just want to make sure
that she's facing us. Alright, then before I
go back into essentials, we want to make sure that
we render this so we get to see exactly what
we're working with. I'm just going to make a
black solid color background. So that she looks better, and then we're going
to render this. So down here, you can
see your progress. It hasn't started yet, but it will tell you how
much time is necessary, and as always, you can pause the render process by hitting
Escape on your keyboard. Okay, so this is what
it looks like rendered. So you can see the
details are quite sharp, and it looks pretty good. To go back to what I had, go to default camera. Okay, this guy is or should I say was a three
D model to begin with, it had different dimensions
and it wasn't exactly flat. But what if you started
off with something flat, such as a shape or a text? Let's go into levels
and before that, I'm going to give her a
bit more of a contrast. Let's use curves and add some
contrast. Close this off. Alright, now let's go in
here and close these. I will just keep
this one for later. Go to hide my model
and start with a text, which is a two D object. So let's call it chrome effect. Bring it here. Let's
make it the color black and hide this
so I can see my text. Let's try a different font. Now, when you're
choosing your font, keep in mind that this
is going to be extruded. So you want to choose something that can
work well with it. So I'm going to go with this
font condensed ultra black, something nice and thick. All right? My chrome
effect is there. I'm going to keep a reasonable
space between the two. So your text should not be
like this or like this. Keep some space between it. Now let's grab this three D, new extrusion from
selected area. Selected layer.
I'm going to keep an angle like this. I
can see the difference. The first thing you should do is to go into the
chrome effect text, remove cache and cast. Then we're going to remove the extrusion depth
all the way to zero. I should look flat again. It's going to current view, it should look pretty flat. Go back in here,
and now we're going to bevel it from both sides. You could use inflate. I mentioned why we're
not using this, but you can choose either one. So let's increase the
width to, like, 45%. And then change the
contour to half round. There we go. Half round
and the angle is good. Just change this to front
and back instead of front. Now, let's add something in there because currently
it's just black. Let's go in the group,
close these off. As I mentioned, these
are for the letters, can't do much with them. So chrome extrusion material. Let's choose the chrome
effect right here, then the bevel, back bevel, same thing, front
bevel, same thing. So we have this
situation right now, and it's looking like that. So this is actually
the thickness. I think I want it to be
a bit more than that. I want it to be a bit more. So let's increase the
width. There we go. You can go higher if you want. Think I will go with 100%. And try Gaussian as well. I Gaussian's better. Now we have this glossy,
shiny looking text. Let's go into front bevel. The inflations are empty, so there's no need
to go on them. Front bevel, metallic 100. And now let's change the environment into the
shiny image that we had. Copy it and paste it there. Commander Control S before that, let's rotate it a bit, like we mentioned, make it a bit different from the others. Make sure that the mesh
areas are covered, the edges are not
that important. Now go back in here and we
have that image inside. Repeat this with the other
stuff, the back bevel. We need the same texture. Edit, copy the same here
since we rotated it. Still eat this, paste it here, bring it above the
mesh. Save this. There we go. Then increase
the metallic to 100. So we don't need the inflations,
I'm going to close them, go into extrusion material, increase the metallic
all the way up. And while we're here, we can also edit
this into our image. Save it, and there we go. So in terms of three D, my chrome effect is done. You can see that it's
not flat, and instead, we're getting this
effect. Let's go back. I will have to render it
to see the full quality. So I'm going to keep it to
rotate it a bunch of times. So I can get my text. Alright. Before I render it, I did want to mention
the tools here. Most of them are the exact same, but there are some
additional three D stuff. For example, the move tool
has these guys enabled, the Marquie Lasso selection,
they're all the same. Here, we just have a
material Eyedropper, which is basically going to take the material and
not a single image. So you can see it's
the same thing. If I had this gold effect
on another object, I can eye drop it and add
it to something else. So instead of colors,
it's materials. The brush clone
eraser is the same. Then we have the three
D material drop tool. So once you've eye dropped it, you can drop it onto
something with this guy. You choose it and
paste it there, and the others are the same. So nothing's changed except
for these three tools. Alright, now I'm
going to render this, and then we can see
our final view. Let's just bring it closer. Closer to the camera, a little bit of rotation
or a straight line. Let's render this and
see what we have. So there's the chrome effect. I'm going to bring back
my black background, and that's how the
reflective stuff is looking. So I got this guy. I'm going to convert them into Smart Objects. Do this once you're
finished, of course. And then with the
curves adjustment, you can see how we're bringing out those reflective areas. So let's just bring
this down here. So I have a glossy model
and a glossy text. So we got the base workork done. In the next lesson, I'm
going to just put them together with some background
ideas that you can use, and then we will have ourselves a nice poster. I'll
see you guys there.
111. Chrome Effect Poster Pt. 2: All right. I got
myself a blank canvas, and I'm going to use
these two items that we made with some additional
smaller things to make a poster. So let's start with
the background. I got a solid white color, and we're going to start by
putting on a radio gradient. So go to the
adjustment gradient, choose radio, and
I'm going to choose, like a dark purple look for this thing and choose the
other end to be black. A pact to 100, so we can see it. And a brighter radio
would be better. Click Okay and then
extend this quite a bit. And, of course, this guy, so it's nicely blended. Let's try to make
this a darker purple. All right. Once we're
done, click Okay. Let's add some texture on this. I have the texture right
here, put it above. Increase the size, then
click Okay. Call it texture. Let's bring out more of that texture like going into
filter, other high pass. Increase that quite a
bit in order for us to get all that stuff, then change the blend
mode into something else. Going to go with
color Dodge for now. We can come back for this later. Let's bring in our
first subject, which is the subject, which is the model
put her right there. And before we do that, let's actually duplicate curves. Merge each one with one
of your three D objects. So this is the model, and the other one is
the text. All right. Let me get rid of this and convert each one
into a Smart Object. Track model in first. There we go, put it
right in the center. We're going to just add some additional things
to go around it. I think I'm not happy
with the purple. Let's go with like a
colder tone, a color blue. And just black or at
least a really dark blue. Let's make her a
bit smaller so I can have some space for my text. Go to bring her
all the way down. And now I want to add a different coloring
above this chrome effect. Let's grab a gradients map
right above the subject, clip it in and use certain colors to colorize
the darks and the lights. So with these shadows, I want them to be like
a dark purple color. Let's get this for now
and the highlights may be a cyan, something like this. Click Okay, and then change
the blend mode. There we go. Color. We can go back in here and work a little bit
more with the items. Let's try a brighter purple. As for the highlights, we're going to make one here, a bit brighter.
Make this one red. Just colorize her as you want or leave her
black and white. That's completely up to you. Now, behind her, we're
going to add some shapes. Going to go with a rectangle
first. Make one like that. Let's place it in the middle. And then grab an ellipse tool to combine it with
the current square. Let's attempt to make one big enough. Something like this. And now these two are connected.
They're in one shape. Put her like that and change
the color. So there it is. I want to bring in my
chrome effect, the text, and just actually
before we do that, let's undo the
Smart Object thing and separate the chrome
from the effect. Delete text, convert
each one into a Smart Object independently. So this is the chrome, and this is the text. Drag them both into your final project like
that. Scale them down. And the reason why I did this is because I want them to
go around this dome. So let's put effect away, pull these guys down a bit. Grab chrome, and we're just going to kind
of warp it upwards. So Command or Control team, go right here and choose the arc that's in
one of the presets. Reduce the bend and try to match it with this
dome that we have. So the lines should be even throughout the whole
thing. So there's chrome. As for effect, perhaps we
can put it underneath. I'm just experimenting
here. Put this here. Command and Control T
at the same arc effect. You can actually do
this in a dabble way. Yeah. I think this is better
50. Go back to chrome. And add the devil effect. I'm going to have them
interact with the subject and be behind the head
because all of these things are
three dimensional. So the poster should
follow that as well. So there is chrome effect. Let's add some other shapes. I'm going to grab
my rectangle again, but this time go with a shape that's not similar
to what we had. Place it in the middle. Get rid of the
fill, white stroke. Maybe two pixels width. Then click away. Think a bit thinner
would be nicer. Okay, so we got the one pixel. Let's make it go
through the subject. So command or control
on the subject, and then just make a
mask on rectangle. Inverted, and now it's
not going inside, but I want to bring it back in, like, half of the areas. So go in with your white brush, bring it back on
bring it above first. Don't clip it and just bring it back on
the areas that you want. So maybe on one of her legs
and then on the other legs. So she's kind of stepping
in between this rectangle. Going to change this shape
that we got in the back. Okay, let's hide the
everything for now. I'm going to work with
my shape a bit more. Keep the texture. Let's grab the rectangle one
more time, start from here. And then I'm going
to make the ellipse, but going on both the edges. So let's make these a
separate selection. Go right in the center
using D ruler as your guide. Pull this guy there. Go on the center option or Alt Shift to make
a perfect circle. Let's check it out. I
think it's not big enough, grab the corners.
Just lift it up. Try to match the edges to
the edge of your rectangle. Let's check both
sides. There we go. So I was looking for
something like this. Let's combine these two, merge into shapes
and place it there. I'm going to put it
in about this much, grab another shape, and I guess we can
leave that area empty. Now I'm going to work
with my swatches. And see what color
I can bring in. I think we may have to
bring in a color palette. So I'm going to do that,
and I'll have it in your resource bag so that the colors are nice
and harmonious. So I got this image instead
of a color palette. I like the colors in this. So let's increase the size and start extracting
what we see. Grab your Eyedropper
tool five by five, sample from this layer alone. So we need this purple
color. This blue. There's a brighter blue, this dark blue color. And this bright pink. What's it called this color. Pull it down for later use. Now, I'm just going
to color things up with these watches
that I just got. So let's make our background into this color,
the darkest one. The ellipse, we can
choose something a little different
let's take a look. I think I'll go with this
one but kind of desaturated. So let's go in here, fill and
remove from the saturation. So instead of 92, let's go with 52, make it a bit darker. So maybe 70 60, it's going to be this color. I'll leave it like this for now. So let's convert our shape
into a Smart Object, and that way, I can add
things to it later on. So I think I want my text
to be normal down here and add another arc text up there. So because these
are Smart Objects, I can just go back
in here and hit this button. There we go. Bring these down and
have them act like some regular text.
Chrome effect. Our model can just
stand there and then put her below
the Let's group this. Let's put this below
the text like that. And using a cyberpunk
or dystopian font, we're going to write
something up here. Poster. There you go. Dystopian. And then grab that bright pink that we found. Let's try to blue. I think
bright blue is better. Choose the bright
blue. There's a text. Let's bring back this rectangle that was going
through the model, but now I wanted to go on
the top part of her body. So bring this up
right below the text. Commander control on the model and make a mask on
your rectangle. Invert it and using
the white brush, introduce it back
in certain areas. Like that. Let's
give her a bit of a drop shadow effect on the other end because that's where the
light is coming from. Click Okay and add another
rectangle in the bottom. Same size and everything
just going in like that. No fill, white
stroke, one pixel. Spin clipped. Bring it there, but below the text. And I'm just going
to make sure that the edges match with
the previous rectangle. Make another mask. Let's get a new fresh selection. Make our mask, invert it
and do the opposite here. Bring it there, and to remove it from the front to chrome is going to
be standing there. And yeah. So with
posters like this, you don't want to keep things empty, like the way it is now. So to fill it up, I'm going
to put in some dummy text. Let's grab the
text tool and find a spot clicking drag
to make paragraphs. Lower the size. And
change this back to auto. So we want really tiny text. Turn this into white. Smooth. And I guess I'll keep
the same dystopian font. Maybe regular is better. Put this in a corner and change the alignment so that it
matches with the wall here. There's our first text. On the other side, we
don't want it with text. Nothing should be
identical here, but we could add one line
sentences over here. So let's copy Laura Ipsum, paste it a bunch of times
and put it like that. Certainly a lot smaller
than the top text. So it's just there for
decoration, something like that. And then I'll add
one up here as well. Maybe a little less
than the first one. Just delete a couple of
letters. So there is a text. In the next lesson,
I'm going to just make some objects that we can place around and then finish it
with some adjustments. I'll see you guys
in the next lesson.
112. Chrome Effect Poster Pt. 3: Welcome back. Let's
continue with our lesson. So we're going to
add some objects. I'm going to go in
with a Pen tool, get the color white, and
we should actually do this in the other project just
to keep things organized. Above the black fill, I'm going to make some
rulers. Like that. Then I'm going to
start from one corner. Let's actually use a
square as art guide, click and drag to make
a perfect square, place it in the center, and then I'll just have
the strokes turned on. So that's just
there for guidance. Now using the Pen tool, we're going to make
a point right in the corner and then
in the second corner, but drag it down until the bottom of the second
handle meets the center. And then we're going to hit Alter ruption on this point
to get rid of the handle. Go on the other guy, click and drag until it
reaches the center as well. Nice Alterruption. I'm making a star here. Make your next point,
and drag, Alterruption. We can get rid of the rectangle, fill this up with
the color white. Like, so, I'm going to get rid of the rulers. Don't
need them anymore. Let's convert this into a
smart object and just kind of distort it to make it
taller, like that. Now I'm just going to turn this into a three D
extrusion like that. Is the back. This
is what I want. Go into the shape one and adjust how much
of an extrusion you want. I think I'll go with
50 millimeters. I'm going to keep
mine like this. You can bevel it or inflate it. But I'm going to keep this. Before I get out of this, I'm going to duplicate
this a bunch of times and get different
angles for my stars. Maybe this one can be this way. And a bit smaller, push it down in Z space
to make it smaller, then place it
somewhere in the back. Also, be sure to remove the
shadows that we talked about. Go back on this one.
No shadows at all. Here's my second star.
Let's get a third one, duplicate this, drag it somewhere else and try to
get a different angle. Let's get this.
Something like that. Place it somewhere else as well. I'm going to attempt
another color. Let's go into the extrusion
material properties. All right. Once you're done, we're just going to take
these into this project. So before I take them in there, I just want to
convert each one into a Smart Object.
That's the first one. Second one. And third one, drag them all in
the final project, and we made ourselves
some stars. So if you have a shape, you can easily turn them into three D objects just
as we did here. Let's put the star
somewhere like this. And remember, this
is the light source, so we may need to flip them. If we duplicate this, put it around a bunch of times. This guy we need to
flip it as well, and again, try to make everything interact
with one another. Let's bring this below the
model, put these stars there, and we can color each of the
stars with color overlay. You can make it yellow.
Then click Okay. G to repeat that with
all the other stars. Let's mix them into
the right positions. Go on the rectangle behind the stars and try
to mix them in. Let's bring the star
below this rectangle. Let's do something like this, but reveal it on one end. Maybe here it's
getting revealed. G to use my brush. But here
it's inside, interactiveness. This guy can be chilling there. This guy, maybe we can
put it behind this. This rectangle is
this guy goes behind, but maybe it can come
above on the second line. Finally, we got this guy. Rename these left star one. Alright, let's grab
the big left one, which is behind the subject and introduce it
above this rectangle. There we go. We got these
random stars all around. Now, above my gradient,
the background, I'm going to go in
with a gradient tool, radial gradient and have this bright color as
one of these stops. You can choose it from
the swatches as well. Let's get rid of that.
Pull it from the swatches. In the second color,
we don't want opacity. Make a new layer
above your gradient, start from the middle
and pull up to one end. So that's going to give
you this glowy thing on the back. All right. The last thing we need is some
noise for these elements. I'm going to name these as
they are gradient glow. This is our background. We don't really need
this white fill. This is color,
texture, shape one, model, and a bunch
of other things. I'm going to group these three text and column extra text. Let's start with this ellipse, which I already made
into a Smart Object, go into filter noise add noise. Add quite a bit, but monochromatic think
we can go with ten, add some noise onto the
background as well. Convert it and add a little less than
what you applied here. So maybe seven. All right. Our three D objects
can remain three D, but the two D ones, adding a bit of noise can
help make them better. Add some noise on this text. And let's actually do
this in a layer style. So let's go into
blending options. First, add drop shadow. This is a three d
space, after all, increase the distance
and make this black. So there's the thing. Work with the angle and the
distance to make this zero. Spread it out a bit,
reduce the opacity. Then add some noise
to the drop shadow. We can kind of bevel
and emboss this. Let's go with inner
bevel smooth, add to the depth. Decrease the size,
reduce the soften. Let's go with half round. Gave it some stuff inner
glow with a different color. Let's try to get a similar cyan, but a bit darker. Click Okay. The same settings are good. Let's try outer glow. Outer gloe we're going
to add the same thing, but increase the size. Let's reduce the opacity a bit. Do the same thing
with these stars. So I named them like this. Let's add outer glue, but in a different color, it needs to be the yellow color
that we have. Click Okay. So that's the star, reduce the size and make it
according to the star size. So this needs to be small. The others can be a bit
bigger. Outer glue. Let's add yellow, and I'm
just going to copy this, paste it in other places. Lower the size for this. Get the next star, paste the X code. This one can be big. It's a bigger star, and just keep going
until you're done. So now we got the right glow. We got the chrome effect
and our three D model. For the chrome
effect, I'm going to add some drop shadows. There it is just so that it fits into this three D poster. Add to the distance. Let's
push the angle down a bit and work with the opacity. Be sure to add a
little bit of noise. Repeat the same thing on the bottom text because
they're together. And we can do the same thing
with the model as well. We did, but it's not
as vibrant. All right. Let's bring this guy below the big star so I can
just track it down. There it is, drag it
there and perhaps add more text on the top a T and
reduce some of that amount. There we go. Alright, now grab everything in
your layer panel, group them, keep color outside. And then using the images
that I will put above, I'm going to basically color this and do some
overall adjustment. So you can choose the blend
mode of your choice and see each one gives us a
pretty decent result. Depends on whether you want to make it darker or brighter. I'm going to go with overlay, then reduce the opacity. The next item is
some textures that I got from the Internet.
Put them right above. And then change the blend mode. There is another texture at that above to make this
more interesting. I'm going to rotate this
texture so I can get these criss cross lines and make it a bit
more interesting. Alright, so I got
these blend modes, work with the opacity, and I'm going to go back in here to add some glow to my model. She's looking a bit flat. So let's duplicate model. Blur gallery, Gaussian
blur, blur her out. And I think motion
blur would look. Blur, motion blur at this criss cross effect,
zero degree angle, do that and simply change
the blend mode to lighten, she's going to glow like
that before, after. This is, of course, optional. Let's repeat this with
the chrome effect text since they did come
from the same place. Same motion blur
maybe a little less 33, repeat with text. Just grab it from up there. Change the blend
mode to lighten. There we go. Lighten
or linear dodge, I think that's better. Alright. The final thing
that I want to add is a little bit
of a wine effect. So grab your elliptical
marquee from the center, alter uption and just drag out. Then your make your solid
color with the color black, invert your mask and
feather the edges. We can change the blend mode to multiply and reduce the opacity. So it's just a slight
darkening on the edges. So that's how you can
make a poster out of the stuff that you
create in DTD workspace. I hope you guys
enjoyed this lesson. Let's move on to the next one.
113. Glossy Abstract Arts Pt. 1: Now let's create this
liquids plane effect using the depth map
feature inside Photoshop. So starting off
with a new layer, I'm just going to put in
a bunch of random colors. So grab your soft round brush, a really big size. Go into your swatches. You can choose one of these
color palettes that you see and draw in a bunch
of random strokes. The more contrasted
they are, the better. So try not to go
for similar colors. Put some there. Let's
get some blue in there. Add that on. Mix the purple in, get some orange,
and there we go. So fill up the entire canvas
with different colors. Once we have this,
we're going to grab liquefy and kind of mix them in. So pressure to 100 and
just go crazy with the mixing. Do that. Let's mix it up like
this. Click Okay. And then I'm going to hit Commander Control T to scale
this down in the center. I like that. Above this, I'm going to go with
even more colors. So, swatches. Let's get
some pink this time. And this darkish orange, a little bit of red down here. You can go outside
do borders, too. Get some more pink
here, a brighter green. And let's actually cover up the edges and the yellow here. So once we're done, we're going to go into
liquefy one more time. Turn off, show backdrop, and with the same brush, we're going to just mix this in. Get some interesting colors. Click Okay, then
go into three D. New mesh from layer
depth map to a plane. So we're going to
get this crazy look. Don't worry about it.
We'll fix it now. I'm going to call this my base. Colors. Then go in with this tool and push
it back in Z space. Let's hide the background layer. So click once push back, hold down Shift and keep doing that until a little bit of
those distortions are gone. So it's a lot different now. You can see those
spikes are not as big. And if I rotate it,
let's try to do that. These little spikes,
we just reduced their size. Let's go back. And, um, gonna rotate it until, like, at a decent angle. Let's try to go
like this, maybe. Let's remove the shadows for this. Let me
bring this down. Open it up and go into scene. We're going to turn
this to unit texture, and now it's a lot more softer than go in here
and remove these shadows. We don't need them. Like so. And now I'm going to
just rotate it a bit more and choose a decent
angle for my final design. Something like this. Let's
increase the metallic all the way up and a little bit of glue. All right. I'm going to do this and then head
back in environment, and I think another sorry scene. Another style could be better. Let's try solid again. I think solid looks better and go back
into your depth map, the layer one, and work with the glow and reduce
the metallic, as well. Alright, so there's my thing. Let's put this back in here. Let's bring this closer
to us, this object. Because I wanted to kind
of sit in the corner of my work and then rotate it according to what
you have planned with it. So I'm going to go with this
maybe a little bit higher. That. Once you're done, we're going to rasterize the
three D. And there we go. Let's go back into the
essentials workspace and get started with the design. So first off, we
want to get rid of the sharpness that
the thing has. So the first thing
we want to do is to create more contrast
between the colors. Commander Control
M on your layer, let's create a simple S curve. Click Okay. Now we're just going to apply a mask to get
rid of these gray areas. First of all, Commander
Control on the base color. Then go here, select a mask. So we're going to shift the edge inwards until we're
not seeing those gray bits. I have my opacity set to 100, you should two, or else you
will not see the changes. Increase the feathering,
and click Okay. And now I can make my mask. So it's going to look like this. I'm going to go back in here
and bring out the stuff in the center because we were just talking
about the corners. Bring that back. Anything that's not contributing
to the gray lines. Anything that is not
contributing to the gray lines, and I'm also going to remove
that we're left behind. Try to get a smooth texture. Now, we're going to
make our background black Command or Control I. And this way, I can see better what points need fixing
and what points don't. Use a hard round brush like 90% to kind of redefine
the edges of this map. So this is one way
to use depth maps. A lot of people use it
for environment modeling. So they'll take a base image, turn it into a forest, a garden, and other things. So it's not just
for abstract art. Now let's turn this
into a Smart Object, and I'm just going to make
a shadow layer above. I'll come back to this later. Go back to your base colors, and we're going to
add more curves. So commander Control M, make things a bit more
contrasted. Like that. We are looking for
those vibrant colors that we applied
in the beginning. Next, I'm going to add levels just to intensify
the contrast even more. Once we're done,
we're going to add the stylized filter
for oil paints. So let's find it in the preview. Can't really see
it. There we go. Zoom right in. Stylization
can be like that. Let's clean this up and
work with this scale. Stylize it a bit more. And this will give me
a more slippery look, reduce the bristles.
And there we go. This was before, this is after. It's just slight adjustment. Then go to filter gallery and find your image
again. There it is. It looking this way because of the chrome effect that
was chosen by default. We don't want this. Let's go
into the different areas. Let's try plastic wrap. Reduce the details to zero, see if this will be
a good fit for me. All right, so this
is looking nice. I'm going to reduce
this bit less. Let's remove the
details to zero. All right. Let's click Okay. Go back into filter gallery
for another effect. Let's go in here,
stylize stored, let's try glass, reduce the distortion to like
one, then scale it up. Smooth it out as well. So now you can see the
surface is quite different and it's looking more
glossy. Click Okay. Grab surface blurb and reduce the threshold,
reduce the radius. For a more glossy effect. Now, let's go back
into shadow with the color black, soft round. I'm going to introduce some dark spots
around this effect. Let's increase the size, lower the flow to, like, 60 or so and start fitting out the
edges of this artwork. So it looks a bit
more mysterious. But when like that, try not
to reveal any of the edges. Reduce your flow if you need to. All right. So there's this
shadow before, after. You can reduce the opacity
for a more subtle look. Now, I'm going to group
these, call it art. Scale this so that I have
a decent starting point. Gina flip it the other way so I can get this side instead. It's cleaner compared
to the other side. Click Okay. And if
needed, add more shadows. So here, it's
looking a bit sharp. Let's add some black, and I can only do this because
my background is black. If yours was colored, then you would have
to do something else. I guess I'll make a mask here. Get rid of these sharp bits. All right, there's my work. Let's add a text in the corner just for it to look proper. Bring it above shadows and
place it where you want it to. I'm using the same
dystopian font. It fits nicely with this effect. And there we go. We made this abstract looking art piece using a bunch of colors and the plain feature inside
the three D tools. In the next lesson,
I'm going to give you another art idea
that you can use for posters. I'll
see you guys there.
114. Glossy Abstract Arts Pt. 2: We're going to make these
fluid strokes using Photoshop, and it's a lot more
easier than you think. We're starting off with a
black background color, and I'm going to begin
by writing in my text. There is my text. Let's
work with the way it looks and scale it up nicely. Place it right in the middle. I'm going to increase
the space between each one, each line. So there's some room
for my fluid strokes. Place it in the center, and now we can get started. So on a new layer, we're going to make a
bunch of colored strokes, similar to the last lesson, choose a vibrant
color palette and start drawing in with
your soft round brush. So now I got this
colorful thing, and we're basically
going to blur this and use this as our base sample. So usually we sample either
a gradient or a solid color, but now we're going to
sample from a layer. Let's blur this out
to make it smooth. We want the connections
to be seamless. Then we're going to grab our mixer brush tool,
long click on this. Go in here and choose
dry heavy load. Choose dry heavy load
from the presets, clean a brush like this. Grab a hard round, choose a big size. 1,000, and now we're
going to option click or I'll click
on one of these. I just held down
option, clicked here, and now you can see it's been
loaded up into my brush. Let's hide this and start
drawing on a new layer. And there we go. So it
looks pretty three D, even though it's just two d. If you want to
change the color, we can just grab this guy
and choose another section. Pretty nice. Let's close this and start drawing in
the different things. I'm going to lower
my brush size. Soon right in and get a line
coming in from one side. Let's pull it down and bring
it above fluid strokes. Another layer change my colors. Grab this again. And this time, I'm going
to make small circles. Click once, and there we go. Make some of them super small. And just decorate my scene. So there is a fluid strokes. I'm going to blur some of them out depending on how close
they are to my text. So this guy is all the way in the back. Let's blur it out. By a small amount. So I'm going to have these
guys be as they are, but some of these dots, I'm going to make
them blur it out. So let's make a new layer, grab another section of colors, maybe these two, and
start drawing points. Now let's blur the layer. Let's test this out. Now let's make a merged layer of everything except the
background layer, Command Option Shift E,
and then bring this back. We can hide these for later. I needed, I can just
come back here. Let's convert this and
make a blur effect. Perhaps 30, click Okay, Alter ruption on the mask
and bring this guy back. Introduce the blur on the
parts that you want blurry. Get a soft round brush, the color white, and I'm
going to blur these out. There we go. It's a
slight blur effect, and this way I can
create depth of field. On some of these,
we can also add a shadow effect
right underneath. Let's get the color
black. Soft round. For example, this guy can
use a little shadow undedge. This part could
use some as well. So under stroke, slightly, then lower the opacity. So this was pretty easy to do. It looks pretty good, as well. And I did not use any three
D tools to make this. So I hope you guys
enjoyed this lesson. Let's move on to the next one.
115. Glossy Abstract Arts Pt. 3: So now let's make our
final abstract art, which has that glossy effect, and it's pretty easy to make. Start with a black backdrop. Just unlock that and hit Command or Control I to make it black. Next, we're going to go
in with bulky texts. So I'm going to use impact. Let's make the size a little smaller and write anything.
It doesn't really matter. I'm going to leave
it as lower Mpsom and just adjust the size. Once you're done,
Commander control team, hold down shift, and turn
this 90 degrees. Click Okay. Put this in a corner and just duplicate
this a bunch of times. Hold down shift and
move them in one line. I just duplicated it six times, group all of them
together, merge the group. You should have
something like this. Let's call this base. Grab base. Let's make it into
a Smart Object, and then we're going to
start with some blurring. Go to Motion blur, have your angle be at zero and
increase this all the way. 2000 then click Okay. So the number of texts
that you copy is going to determine the
number of lines. I went with six. You
can go with four, five, it's up to you. Once we have this, we want
to create some wavy lines. So what we're going
to do is to make sure that the base is
filling up the screen. If it's not, you
can just move it around and get it to fill it up. You can scale it too.
Then go into liquefy. So let's just go on the
middle and click once. Make it really big. And
I'm just standing in one spot holding my mouse down until I'm happy
with the wave. Then click Okay. So
you don't want to move your cursor around
because it's going to create some sharp lines. Now once I have this, I want
to give it that glossy look. So head down to filter, filter gallery, and let's see. Look for the plastic
wrap effect. It's going to be
hard to see again, but we're basically going to just reduce the detail
all the way down. So we get a smooth thing. And I'm going to leave
these as they are, check it over here,
and then get back. So this was before. This is after it
made it like glossy. I zoom in here. Let's go back in, and I want to increase
the smoothness. All right. Looking
good. Let's go back. And now I want to create
a contrast filter. Let me just go in here again. I think the highlights
are a bit much. Yeah. So highlight zero, detail one, and smoothness
all the way up. Now, I just want to
zoom this out a bit. This base commander
control team. It's going to revert back, but don't worry, Alter
ruption and just scale it up. So this is better. I'm
not getting the edges. Hit Command or
Control L for levels, push this guy to the other end. And at the same time, this guy, pull it in forward,
and we're just making contrast for
this whole thing. I'm going to make adjustment
right above another levels. There it is, increase the
whites, darken the blacks. The more you do this, the more glossy and metal like
it's going to look. Convert this into a smart
object one more time, and I'm going to
actually merge it with the black background because it's currently
transparent. Then go into camera raw filter. We're going to use
the sliders to add a lot of contrast and make
the lines super sharp. So think of metal when
you're doing this and begin with some contrast,
highlights, shadows. Clarity, Dehaze.
Let's come down here. Effect. I think that's good. We can darken the edges further
with Win Come back here, whites, blacks, and there we go. So before, after major
difference, then click Okay. All right. So once I did this, I can just perhaps lower
the opacity of my levels. We can delete it too if we want, but I'm just going to
leave it like that. Alright. The last thing that
you can do is to color this. So go into Gradient Map. Make sure that it's
dark to bright. You can use black
and white to add more contrast or add
a blue thing to it. Choose a different
color as you go on. I'm just going to choose this
and show you what I mean. You go to color, you're going to get a lot of coloring options. So for example, you
can make it purple, orange, red, a bunch of these. I think blue will be nice. Experiment with all
the different options. Now, you can add third
color. Let me go back. Do that a third color in the beginning and
make it bright. So that's going to be
for your highlights, and you can decide
what it looks like. Click Okay, there's my color. You can try different
blend modes if we want. Then I'll stick with
color for this. Now, let's merge everything. Command Option Shift E, Control Alt Shift
E. Blur this out. Let's choose the iris blur. Commander control
edge, so I can see the overlay and then
just expand the sides. So it blurs out near the edge. 15 pixels, nothing too extreme. Commander control edge to get
rid of that great overlay. So this is our middle
looking background. We use nothing but
text and some filters. It looks pretty three
D, and if I want, I can kind of add some
text in between these. You would have to kind of
select this, make a new layer, put your text underneath, and that way you can make
it look more interactive. So we've come to the
end of this course. I hope you guys enjoyed all of these lessons and that
you learn new things. Keep experimenting
with these tools, and you will find more ways
to express your creativity. I wish you all good luck
and I hope to see you soon.
116. Class Project: Build a Graphic Design Piece: Mm hmm. Now it's time to take everything
that you have learned and create a
style of your own. For the class project, I
would like you guys to build a graphic design piece or
a complete composition. And because we have covered
a lot of design styles, you have a lot of freedom here. You can create a
poster, a mockup, brand identity,
illustration, three D work, and the list just goes on. So pick something that you enjoy making and you want
to explore further. So start by choosing the type of project
that you want to make. Once you have that,
you can think about the main subject and the message
that you want to convey. You would like, you
can also use a pen and paper to draw the visual
layout for your design. That will help you figure
out how you can integrate Photoshop tools and what sort of base images you're
going to need. You can use the fundamentals
that we have covered, which includes text, color, adjustments, masking,
and anything else that would make sense
to bring your idea to life. Once the design is finished, think about the
presentation, too. You can place it onto a mockup or create a professional
presentation. That way, you can see how your design would
look in context. You're finished, you can upload your final files to the
class project gallery. You can upload all your
sketches, your inspirations, the final product, as well as a before and after
if applicable. You can also add a
short explanation of what you have created, what tools you used, and what made you
go for that idea. Looking forward to seeing
what you guys make.
117. Congratulations! What’s Next?: Congratulations. You have
reached the end of the course. We have covered a
lot in this course, and I'm so happy that you
guys have made it this far. The most important thing you
can do now is to combine the skills that you've made and apply it to your own projects. You don't need to use every
single technique in design. In fact, you probably
shouldn't with an idea, decide what you want
to communicate, and pick the tools that would make sense for this project. The more you create
with Photoshop, the closer you're going to be to developing your own workflow. And if you haven't already, be sure to upload your file
to the class project gallery. I would love to see how you
guys took the techniques that we've learned and applied
them to your own ideas. If you enjoyed the course, feel free to drop us a review as it really helps us
improve our content. Thank you for
joining me, and I'll see you guys in our
future courses.