Adobe Illustrator Essentials: Beginner’s Guide to Illustration | Megan Friesth | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Adobe Illustrator Essentials: Beginner’s Guide to Illustration

teacher avatar Megan Friesth, Motion Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome

      0:55

    • 2.

      Set Up Workspace

      7:33

    • 3.

      Create, Edit & Stylize Text

      5:21

    • 4.

      Create & Edit Shapes

      17:00

    • 5.

      Work with Multiple Shapes

      9:09

    • 6.

      Illustrate with Shapes

      4:21

    • 7.

      Create Custom Paths & Shapes

      13:41

    • 8.

      Color Graphics

      17:41

    • 9.

      Create & Edit Masks

      8:34

    • 10.

      What's Next

      0:31

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

794

Students

8

Projects

About This Class

Learn the essential tools and techniques to illustrate in Adobe Illustrator; no drawing skills needed! This beginner-friendly class has a focus on illustration for animation–perfect for aspiring motion designers–but everything you’ll learn is also applicable to graphic design and static illustrations.

A huge part of animation is having high quality illustrations to animate. If you can illustrate and animate, you don’t have to rely on others to bring your ideas to life.

You don’t need to be able to draw to be able to illustrate in Adobe Illustrator. Throughout this class, I’ll show you the tools and techniques to illustrate even the most complex visuals by building with simple shapes.

You’ll learn how to:

  • Set up your workspace for efficiency with all the tools you’ll need.
  • Work with text, including how to create point vs paragraph type, stylize text, type on a path, and customize text as shapes.
  • Create basic shapes and transform them into unique shapes with rounded corners, scale, rotation, shear, and reflect.
  • Work with multiple shapes, including how to duplicate, copy and paste (there are more options than you may think), change layer order, select certain parts of artwork, align layers, create groups, and edit multiple shapes at once.
  • Combine basic shapes to build illustrations using the Shape Builder Tool and Pathfinder panel.
  • Create and edit custom paths using the Pen Tools, Anchor Point Tool–which is surprisingly useful–and the Direct Selection Tool. Plus, adjust the width and style of strokes.
  • Color your illustrations, work with the eyedropper tool, save color palettes to use across files, and recolor artwork.
  • Use clipping masks, the Draw Inside mode, compound paths, and opacity masks to create more complex illustrations.

Plus, there’s an Illustrator workbook for you to follow along as you watch. It’s full of tips and tricks to work efficiently in Adobe Illustrator. Find it in the Projects & Resources tab.

Meet Your Teacher

Teacher Profile Image

Megan Friesth

Motion Designer

Top Teacher

Hi! I'm Megan Friesth, a motion designer and illustrator from Boulder, Colorado. For my job I create explanimations-that is educational animations-and here I create education on how to animate! I have degrees in physiology and creative technology & design. By combining these two disciplines I create explanimations that help patients with chronic diseases understand complex medical information and take control of their health. When I'm not inside Adobe Illustrator or After Effects, I love traveling, running, skiing, yoga, and gardening.

See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Welcome: Welcome to Adobe Illustrator Essentials. Illustrator is a robust program with tons of features. So this class covers just the essentials for complete beginners. While there's a focus on Illustration for animation, the tools and techniques that I'll cover are applicable to graphic design and static illustrations. I'm Meghan Frias, and I'm an explanimator. I write, illustrate, and animate educational animations, mostly focused on health and environmental topics. A huge part of animation is having high quality illustrations to animate. If you can illustrate and animate, you don't have to rely on others to bring your ideas to life. You don't need to be able to draw, to be able to illustrate an Adobe Illustrator. Throughout this class, I'll show you the tools and techniques to illustrate even the most complex visuals by building with basic shapes. For the class project, I've created a workbook for you to follow along as you watch. Now, let's get started. 2. Set Up Workspace: In this video, you'll get a tour of Adobe Illustrator and set up your workspace with everything that you'll need. First, let's create a new file. From the home screen, you can just click this button, or the keyboard shortcut is always Command or Control N. I'm going to go with a width of 1920 and a height of 1080 pixels. This is the size for HD video, so anytime I'm animating a scene, I'm usually using this size. Make sure that your dimensions are pixels because that's what After Effects uses. For artboards, I'm just going to leave this at one because when you import a file into after effects, it's only going to recognize one artboard. So if you're doing something like storyboards, you might want to have multiple different artboards so that each scene can have its own artboard. But you're going to want to break up the file into single artboards to import into after effects. For bleed settings, we don't need to worry about any of these because this is just for print. The color mode is important, and it's important that you choose RGB color, which is for digital. CMYK color is for print. So make sure that you choose RGB color, because if you accidentally chose CMYK, and then you import this file into after effects later, you'll notice that the colors look different than what you were seeing in Illustrator. And that's because after effects uses RGB. Then scrolling down, you can leave the raster effects at screen or 72 PPI, and this is good for video because this setting doesn't really matter except for print. Then I'm going to hit Create. Let's start with a tour of the workspace. Yours probably looks something like this by default. But if it doesn't, that's okay because I'm going to help you customize your workspace so that it has all of the tools that you're going to use the most. If you go up to Window Workspace, you can find different default workspaces. I'm going to switch this to Essentials Classic because I like this top toolbar and I like the expanded view of this left toolbar. Let's go through some of the panels that I frequently use. If you don't see a panel, you can always find it underneath Window. First up is the properties panel. And this panel can be really helpful because it changes based on whatever you're working with. Say you're working with shapes, and I'll show you more about all of these tools later. It's going to change the settings that it has here based on the fact that you're working with a shape. Behind that is libraries and this can be helpful to save different colors or graphics that you use frequently. These libraries work across all of the different Adobe apps and I'll talk more about how this can be useful or not so useful between After Effects and Illustrator later on. Then in this bar here, you can click any of these to bring up different panels. If you have a smaller screen, it might be helpful to have these condensed like this, and then you just need to click on them to bring up the things that you need when you need them. But I have a bigger screen, and I like to see all these panels expanded all at once, so it's easier to get to what I need without having to click into a specific panel. I'm going to click this Expand panels button here. Let's go through these panels, and I'll make sure we have all the ones we need. So color, color guide, and swatches are all useful for recoloring artwork, and I'll go through color in a separate video. But for now, I'll just keep all these panels here. And then brushes I don't use a lot. So I'm just going to right click on it and hit close. I also don't use symbols very much, so I'll just close that one. Next is the stroke panel, and there's actually more to this panel. So I'm going to hit the menu and choose show options. These settings can be really useful, so I want to have them visible. Underneath that is gradient and underneath that is transparency, and I'll keep all of those there. Appearance can be useful, but graphic styles I don't use very much, so I'm just going to right click on that and close it. The Layers panel is helpful, but a lot of times I have lots of layers, so this is not really enough space for it. So I'm just going to click and drag this panel over here and put it underneath here so that I'll have a lot more space for all my layers. The Artboards panel can be helpful if you're working with multiple artboards, like for storyboarding, but you may not need this if you're just working on an Illustrator file that you'll import into after effects that only has one artboard. Well, I'll just leave it here for now. Asset X word I use sometimes when I need to export graphics, but it's not really something I use much for animation. Down here is common, so if you have people reviewing your work, they can leave comments, but I don't use that, so I'm just going to hit close. Next, I'm going to go up to Window and then down to Pathfinder. That's going to open up this new Window, and I'm just going to click and drag to dock this panel down here. I'll show you how this panel works in a later video, but this is something I use all the time, so I definitely want it here in my workspace. The align tools can be really helpful, but they're also going to come up in the top tool bar when I have things that I could actually align. But there's some extra options on here, so I'll just dock this one behind here. The Transform panel can also be really useful, so I'm going to dock that down here as well. So you can move the panels around in any way that you like, and you can always find other ones that you may need or that you use a lot, and you can open them up underneath window and then dock them wherever you want. One thing that I would recommend not doing is just having random floating windows all around your workspace because you'll have to move them around to get to things that you need, and then you're just going to end up working on your workspace more than you actually work on your work. So if you use a panel, just make sure that it has a spot where it's docked and you can save it in that spot. And that brings me to saving your workspace. So once you're happy with how your workspace is laid out, you can go up to Window workspace and then say new workspace, and then you can give it a name. And then just hit Okay. One last thing that I want to customize is this bar down here, which is kind of a new feature to Illustrator. And since I learned Illustrator before this bar came out, I just find this annoying. You can definitely keep it if you find it useful, but I'm going to go ahead and close it. That bar is called the Conceptual Task Bar, so if you want it back, you can find it underneath window. This white area is the artboard, and when you input your artwork into after effects, everything needs to be on the artboard. Otherwise, it will be cut off. I talked more about importing Illustrator files into after effects in this video, which is part of my after effects fundamental series. If you realize you need to change the size of your artboard, you can use this artboard tool right here and then you can adjust by dragging, or you can also adjust the dimensions here, or you can use the artboard panel and click here to bring up the settings. Now let's talk about navigating around the workspace. A couple of keyboard shortcuts that I use all the time to get around the workspace quickly is Command or Control plus to zoom in, Command or Control minus to Zoom out, and then Command zero to fit the artboard to the space that you have. I compiled all the keyboard shortcuts that you need to know into this one handy guide, so make sure to download that using the link below. So let's say that I want to line these two squares up. When I move the squares, I get these nice pink guidelines so that I know when they're lined up. Those are called Smart Guides, and to turn them on, go up to view and then make sure that smart guides are checked. 3. Create, Edit & Stylize Text: In this video, you'll learn how to work with text in Adobe Illustrator, including how to create point versus paragraph type, stylized text, type on a path, and customized text as shapes. Using the text tool, if you click anywhere, you can start writing what's called point text. When you're done typing, you want to go back to the selection tool. To change the size of the text, you can either scale it and make sure that you hold down shift here so that you're not distorting the text in a weird way, or you can also change the font size in this top menu and you can change the font up here too. If you don't have this top tool bar visible, you can do these same things in the Properties panel or underneath Window, you can go down to type and find different character panels. This is also where you'd find special characters underneath Glyphs. Also good to know is that text that's underlined like this, you can click on to bring up the panel. So this will give you more options to customize your text. There's two different types of text. So what I just created here by just clicking with the text tool is called Point Type. To go back in and edit your text, you can double click with the direct selection tool, and then you can edit again. To add a new line to point type, hit Return or Enter to get a new line. The other option is paragraph type. So with the text tool, you want to click and drag to create a bounding box. And now you can type in this bounding box. And wherever the bounding box ends, it's going to start a new line. So if you go back to the selection tool, you can adjust the bounding box and it will adjust the line breaks of your text. If you want to change the size of the text, you can do that by changing the size of the font. There's an easy way to switch between point type and paragraph type. This textbox here is paragraph type. You can tell because if you try to resize it, the text will automatically refit the bounding box. You can also tell because this circle here is filled in. And if you double click on this circle, it's going to convert it to point type. So now if you resize it, it's going to actually stretch the text. With point type, the line breaks are controlled by returns. When it's point type, you can tell because this circle is open. If you want to switch back to paragraph type, you can double click this to switch to paragraph type, but all of those line breaks are now baked in, you'd have to go in and delete them. And then now if you resize the bounding box, it'll work again. When you have paragraph type, if you want to size the bounding box to the size of the text, then you can double click on this little square here, and it will either shrink that bounding box to fit, or if your bounding box was too small and text was getting cut off, you can know buy this little icon right here and you can quickly make the bounding box fit the text again by double clicking the square. Any of these tools that have this little triangle in the bottom mean that there's more tools underneath them. So if you click and hold, you can get to those tools. Here are some other type tools. One that I use a lot is the type on a path tool. When you're using this tool, you'll see a slightly different icon for your cursor. Then you can click on a shape, and you can start typing around the shape. Once you're finished typing, make sure to go back to the selection tool. With that text selected, there's a few things that you can adjust. So these lines here adjust where the text starts and ends. So you might not want it to be trimmed, but in case it is trimmed, this line will untrim it. And then this line here that's perpendicular to your shape, you can drag to flip the text onto the other side of the path. Then again, use these lines to adjust where the text is on the path. If you want to copy and paste text, but maintain the style of the destination text, what you need to do is double click into the text to copy, hit Command C, and then double click into the text box where you want to paste it. If you just hit Command B to paste, it will paste exactly as you copied it. But if instead you want to keep the destination format, then hit Command Option B. Et's say you have some text and you've changed the font, but you want to go even further and change the shapes of the actual letters. To do that, you can outline the text or in other words, turn the letters into shapes. The keyboard shortcut is Command Shift O. Then you can use the direct selection tool to go in and actually manipulate all of the paths. And I'll talk more about this type of editing in a later video. There's tons more advanced things you can do with text, but this covers the essentials that motion designers need to know. A lot of times, if you're trying to create texts that you want to be animated, you'll need to recreate it in after effects anyways, in order to animate it. If you want to learn more about animating texts, check out these videos and classes. Or if you want to learn something that you don't see there, comment below and let me know what you'd like to learn. 4. Create & Edit Shapes: In this video, you'll learn all about creating and editing shapes in Adobe Illustrator. You'll learn how to transform basic shapes into unique shapes that will serve as the foundation for your illustrations. Okay. There are a few different shape tools, and by default, they're going to be underneath the rectangle tool. If you click and hold that, you can see all of the different shape tools. Let's start with a rectangle, which the shortcut is M. With the tool, you can just click and drag to draw out a rectangle. If you click and drag while holding Shift, it'll make a perfect square. You can also see that indicated by the pink horizontal line if you have Smart Guides turned on, which is underneath view Smart Guides. To switch back to the selection tool after you've created a shape and you still have the shape tool for your cursor, you can just hit V on the keyboard. To create an ellipse, you can grab the tool by clicking and holding and then dragging to get to the ellipse tool or the shortcut is L, and then click and drag to draw out an ellipse. If you want a perfect circle, click and drag well holding Shift. If you want to create your shape, whether that's a rectangle or ellipse from the center instead of from a corner like normal, what you can do is hold down Option or Alt to draw shape from the center, and you can even do a combination of keyboard shortcuts. If you hold down shift, it'll make it a perfect circle. Next step is the polygon tool, and there's no keyboard chart cut for this one, so you'll find it underneath the shape tools. Then just click and drag to create a shape. If you want your polygon to not be rotated, you can hold down shift so it stays at zero degrees rotation. Also, while you're dragging, you can increase or decrease the number of sides by hitting the up and down arrow keys. Underneath that is the star tool. Same with the polygon tool. If you hold down shift while clicking and dragging, it'll snap it so that it's at zero degrees rotation. Also, while you're dragging with the Sr tool, you can hit the up and down arrow keys to create more or less points. When you're clicking and dragging to create a star, you can also hold down Option or Alt to maintain a straight side for all of your points. If you start dragging and then hold command or control, you can just adjust the outer point and keep the inner radius constant. Once you've created a star, make sure that it's selected, and then you should see this little icon to increase or decrease the number of points. The polygon has a similar thing, but it's a little less obvious. It's this little diamond right here. Stars also have these little circle icons, so you can drag these to adjust the inner radius or the outer radius. Another way to create a shape is to first grab the shape tool that you want. I'm going to do M on the keyboard to get the rectangle tool and then just click anywhere, and it'll bring up a dialog box where you can type in the exact dimensions of your shape. You can click this button to maintain the proportion. If I change my mind and want this to be 300, then both the width and height will be 300. I'm going to do a separate video on color, but just for the basics, over here is where you control colors. There's a fill color which is the inside color, and then there's a stroke color which is the outline. Whichever is on top is the one that you're going to be controlling. With the fill on top, I can go over here and choose a swatch to recolor this. Then with the stroke on top, I can come over and choose a different color. Again, more on color in a later video. Let's take a look at the stroke panel. I'm just going to create a rectangle and you can see that this has a black stroke to increase the stroke weight or the thickness of that line, you can increase it by using this drop down or by using the up and down arrows or by just typing in an exact number. We're going to skip over the cap because this requires an open shape, so we'll cover it later. Next is the corner, so you can have a pointy corner like this, or you can have a rounded corner, or there's a bevel corner. And then another thing to note about the corner is that there's this number called the limit. If you look at this triangle, notice this corner here. If I go into this box, another way to effect the number is to have the box open like this and then use the arrow keys. When I arrow down 5-4, notice how this corner goes from pointy to flattened. That's what the limit does. It decides where point corners are going to be made at what limit? A lot of times, you don't need to worry about this setting, but in cases where you have something like text maybe that's outlined, you might get some weird pointy jagged edges that you don't want, so this can be a way to get rid of them. The next option is where you want the stroke aligned to. In this option, it's align to the center, or you can have it so the stroke is on the inside and the boundary box is on the outside or vice versa, the stroke is align to the outside. With the selection tool, if you click a shape, you should see these little circle icons in all of the corners. If you click and drag towards the center on one of these icons, you'll round the corners of the shape. You can also unround by clicking and dragging outwards. If you just want to round a single corner, then select that corner first and make sure that it's more bold, and then you can click and drag to round it. If you want to select just some of the corners, then hold down shift between selecting them to select multiple, and then drag from one of those to round both of those corners. There are also different types of corners. While you're clicking and dragging a round corner icon, you can hit the up or down arrow keys to switch between the three corner types. Also, if you already have rounded the corners and you want to change the corner type, you can hit Option or Alt while clicking the round corner icon to cycle between the options. You can use and combine all of these techniques for some unique looks. If you want to be really precise about your rounded corners with the shape selected, find the Transform panel, and then you can type in the exact values for each individual corner. If you want all of the corners to be the same, then you can lock this by clicking this icon here and then change the number. You'll also find the round corner option sometimes in the top toolbar if you have enough space. Otherwise, you can click shape to find those options here. The transform panel can be super helpful for editing shapes, especially if you want to be precise and type in exact values. And the properties that show up in the transform panel depend on the type of shape that you're working with. So if I select this rectangle, then you can see we can adjust the width. And if we constrain the proportions, it'll adjust the height accordingly, or you can unconstrain and then type in a different value. There's also rotation. These options are for the corners. You can lock them so that all the corners are updated the same way. Or if you unlock them, you can adjust each corner individually. These little drop downs allow you to change the type of corner. If you're working with a circle, you can adjust the width and height and this button will lock the proportions. These options allow you to create a Pi like shape. I'm going to put in 45 degrees, and then let's do 60. Once you've put in some angles here, you can actually adjust this right on the shape itself. The first number is for one handle and the second number is for the other handle. If you want to switch these numbers to invert the Pi, you can click this button. You can also rotate the circle here. If you're working with stars, you have options for the number of points, the rotation, and then also the outer radius and the inner radius. Then these are for the corners. And you can change the corner type too. At the bottom of the transform panel, you have options for scale corners and scale strokes and effects. If you have both of these checked and you scale a shape, you can see how the corners are scaling proportional to the shape. And also the stroke weight is scaling too. If you uncheck these and now scale the shape, you can see that the corners are not changing, so adjust how the shape looks. And also the stroke weight is staying the same, even if I scale it up really big or down really small. It stays the same width. In other videos, we'll talk about drawing custom shapes that aren't built with the shape tools. For those types of custom shapes, you won't have properties down here, but for all types of layers, you'll have properties here. The X and Y coordinates are for where they're positioned on your artboard, and then of course, there's also width and height. One option that you have with this width and height is that you can adjust where it happens from with this little coordinate system here. By default, the reference point where things happen from is in the center. But let's say you want to change this to the upper right and then you change the height, You can see that it's scaled out from this top right corner. Another thing you can do is skew the shape by putting in an angle here. To scale objects, you can use the selection tool. First, select the object to scale and then hover over these little squares on the boundary box to get the double arrows. From here, click and drag to scale this shape. You can do just horizontally or just vertically, or if you go from a corner, you can do both. If you want to maintain the proportions, you can hold down Shift as you're dragging. If you want to scale this shape from the center, then as you're dragging, hold down the option key. One thing to note between Illustrator and after effects is that for shape layers and after effects, there's a size property and then there's a scale property that's a percentage. But in Illustrator, there's just one size property and scaling a shape affects the size property. You can see the size here in the Transform panel, and when I adjust by scaling, you can see that those dimensions change. There's not two different properties, size and scale. It's all the same thing. You can also scale objects with the scale tool. First, select them with the selection tool, and then the scale tool is here or the keyboard shortcut is S. Then click and drag anywhere to scale the object. How the object scales depends on the direction that you drag. If you drag in a diagonal while holding the Shift key, it'll maintain proportions. But if you drag horizontally, it's going to scale just horizontally, and if you drag vertically, it'll just scale vertically. But if you drag at a diagonal, it'll maintain proportions. Another option that you have when using the scale tool is to change the reference point. This little icon here is the icon for the reference point. It's basically the same thing as an anchor point in after effects. With the scale tool, you can click to move this reference point anywhere you want it. Now when I scale the shape, it's going to scale from that reference point. With the scale tool, if you option, click on the reference point, it'll bring up this box where you can adjust the exact percentage scale for the shape. So you could type in exact dimensions, and if you have preview checked, you'll be able to see that happen live. You could also do this non uniformly. And you have the options for scale corners and scale strokes and effects, which aren't applicable to this shape, but it's helpful to have those options here. Also, keep in mind that you can only see the reference point when you're using the Scale tool. If you're using the selection tool, you don't see that reference point. You can rotate objects with the selection tool. So first, select the object and then hover outside of these little boxes on the bounding box, you should see this curved arrow icon. By clicking and dragging with that icon, you can rotate the shape. If you click and drag to rotate while holding down Shift, it'll snap to 45 degree increments. You can also rotate objects with the rotation tool. First, select them with the selection tool and then grab the rotation tool or the keyboard shortcut is R, and then just click and drag to rotate. Also with the rotation tool, you have the option to rotate from the reference point. To move the reference point, just click with the rotation tool and then click and drag to rotate from that reference point. Also, if you option, click on the reference point, then you'll have options where you can type in the exact amount that you want to rotate the shape. Keep in mind that the reference point is only visible when you're using the rotation tool. When you're using the selection tool, it's not visible. You can reflect shapes with the selection tool. If you click and drag, basically you're scaling the shape, but you just drag so that it flips the shape over. Another way to do this where you can maintain the proportions is to use the reflect tool. This tool is underneath the rotation tool. If you click and hold, you can find it here or the keyboard shortcut, it's O. With this tool, you can flip around the reference point. With the reflect tool, you just need to click and drag in the direction that you want to flip the shape. If you want to flip in 45 degree increments, so maybe perfectly horizontally, just hold down the Shift key. To move the reference point, you can just click with the Reflect tool. Also with the reflect tool, if you option, click on the reference point, then you have options to flip perfectly horizontally, perfectly vertically, or you can choose an angle. The shear tool allows you to skew shapes. You can find it underneath the scale tool. It's going to skew from this reference point. Click and Drag to shear the object. If you hold down Shift, it'll snap to 45 degree increments. If you want to move this reference point, just click with the shear tool. With the shear tool, if you option, click on this reference point, you can type in exact angles. You can also skew shapes with this option in the Transform panel. Another way to transform objects is to first select them with the selection tool. Then right click go down to transform, and then these are your options for transforming the shape. Let's do scale. This will bring up the same box that you would get with the Scale tool and you can type in exact dimensions for how to effect the shape. This can be useful for precisely moving objects. Make sure that the layer is selected because if you right click without the layer being selected, you won't see the transform options. So select, then right click Transform, and then move or Command Shift M. Then you can type in the exact dimensions to move the object. Also, if you hit Copy, it's going to duplicate the shape in the position that you told it to move to. Another handy shortcut to add onto this technique is Command D. This will duplicate the last action. 5. Work with Multiple Shapes: This video, you'll learn about working with multiple shapes in Adobe Illustrator. That includes duplicating shapes, copying and pasting shapes. There's more options than you might think, aligning shapes, selecting certain parts of your artwork, grouping shapes, editing multiple shapes at once, and more. To duplicate a shape, use the selection tool and then option or alt click and drag on the shape to pull out a duplicate. If you want to maintain the horizontal or vertical position of the duplicate, then hold down shift as you're dragging. Command D does not mean to duplicate a shape in Illustrator. It means to repeat the last action. Since the last action that I just did was to duplicate a shape, I can do Command D to duplicate the shape and move it the same amount that I moved when I created that duplicate. Copying and pasting work similar to other programs, but with a couple extra options, it can come in really handy. To copy, it's just Command C, paste is Command V, and then CUT is Command X. Then again, command V to paste. Notice that when I copied this layer, it pasted it in the center of the Rboard. But what if you want to copy a layer and paste it exactly where it was? It's going to be command C to copy, and then to paste in place, it's Command Shift V. This can be useful if you wanted to say, rotate the object and it needed to be in the exact right place. If we go over to the layer stack, notice that when you paste in place, it paste as the topmost layer. If you copy a layer and then do Command F, it'll paste just right in front of that original layer. So if we scroll down and find that layer, it's going to be the one with this little box next to it. So this was the original layer that I copied. And when I did Command F, it pasted just in front of that layer. Another option is to do Command B, and that's going to paste just behind the original layer that you copied. To change the layer order of objects, first select the object, then right click and go to range, and then you have options for bring to front, bring forward, send backwards, or send to back. Let's do send backwards. You can also use keyboard chart cuts. Bring forward is command right bracket. And if you want to bring something all the way to the front, you can do Command Shift right bracket. To send a layer backwards, it's command and left bracket. Keep in mind that's only moving the layer back one layer. So if you go into the layer stack, there's a bunch of layers in between this and this. If you want to bring something all the way to the back, then it's going to be command shift and left bracket. Of course, you can always go into the layers panel to adjust the ordering of your layers. But if you haven't organized your layers yet for exporting them for animation, then it might be easier just to use the keyboard shortcuts. But you can just click and drag to rearrange layers in layer panel. The keyboard shortcuts to bring things forward and backward only work when those objects are within the same layer. So they're nested underneath a layer like this. If you want to bring an object into its own layer, then you can use the plus button to create a new layer. Then you can select something from another layer and you can see that something is selected in this layer by this little indicator here. Then I can take this little box and drag it up into this layer and it'll just bring that selected object into this new layer. And to rename a layer, you can double click and rename. To change the layer order, you can just click and drag. You can also use the eyeball to turn on and off layers. There's an option to lock layers so you don't accidentally select them and you can always delete layers with the trash can. There's a couple ways that you can select multiple objects. The first way is just to select one, then hold down Shift and select others. Another way is to click in an empty area and then drag over all the things that you want selected. If you have multiple layers selected, you can group them. To do that, you can right click and choose group or the keyboard shortcut is Command G. Once you have a group, the whole group will move together. You can do any of the transformations with the entire group. Scale, move, rotate, anything like that. If you need to get into the group to adjust individual objects, just double click on one of the objects, and they will enter isolation mode. You can tell you're in isolation mode because of this gray bar at the top. Then you can adjust individual layers. To get out of isolation mode, just click on this gray bar, and this still is going to act as a group. To ungroup, just do Command Shift G. Now each one of these is on their own again. These three objects are not grouped. If I select all three of them, I can transform them all at once. Also, if you select them and group them, you can transform them together. These objects are not grouped. If I select all of them, right click and go to transform and then choose one of these options. I'll choose scale. I'm going to switch to uniform and let's just make them 50%. You can see that it transformed all of this as one thing. These shapes are also not grouped. I'm going to select all of them, right click, go to transform, and then transform each. For this, let's also do 50% horizontal and vertical scale. You can see how it's transforming each shape on its own. So instead of treating the whole thing like one unit, it treats each shape individually. So it maintains the spacing in between them. Another thing that's really useful to do when you have multiple different objects is to align them. Of course, you can also select and align individual shapes, but they'll just align to the artboard. I've saved this topic until we had multiple shapes because it's a little bit more interesting to work with. I'm going to select all of these shapes by cooking and dragging over them. Then if you don't see the aligned tools in your top toolbar, you can also find the align panel, which if you don't have this docked already, you can find it underneath window. So let's say I wanted to align these all horizontally, and then I want to space them all evenly. I'm going to unalign them again and show you one other thing. I'm going to select all these objects again. Last time I did line to center, but if you do line to the most left or right, or top or bottom, it's going to choose the thing that's the most that direction. For example, this shape is the topmost. If I choose a line to top, all the shapes are going to align to that topmost shape. I'm going to undo that and show you that you have a couple different options if that's not what you're going for. Say you wanted to line all these shapes to the bottom of the artboard. If you click on this button here, you can choose to align to the artboard. Now if I click Align to bottom, they're all going to go to the bottom of the artboard. And if I distribute them, they're all going to distribute across the artboard with even spacing between them. Another option is to align to a specific object. If I select all the objects again, then select the one that I want to align to. This object will be more bold and that means that it's the key object that you're going to be aligning to. You can also see that it switched to align to key object in the selection here. Then you can choose whichever way you want to align this. Now, let's say that I want to vertically center these on the arboard. I can make sure that I'm aligning to Rboard and then click this button. But what if I want to now horizontally align all of these to the artboard, but keep the spacing as is. If I click this button, because these are all individual shapes, they're all going to go to the same horizontal position. But that's not what I want. I want them to be spaced out like this. One option is to group all these shapes, Command G, and then use the align tool. I'm going to undo that and I also undid the group. Now these are all individual shapes. Let's say that I didn't want these shapes to be grouped. Of course, you could group them and then just right away, ungroup them, but that's a couple steps. Another way to do that would be to select all the shapes. With these ungrouped shapes, what you can do is go into the Transform panel and then just type in half of the size of the artboard. In this case, it's going to be 396. That's going to center all the shapes without having to have them grouped. I already showed you some examples of how you can select multiple objects and distribute them evenly. But what if you have different size objects? This distributes all of the objects evenly, but what if you want the spacing in between the objects to all be even? The way to do that is in the align panel. So here underneath distribute spacing, you can do this vertically or horizontally. You can see how this adjusts the spacing between the objects so the spacing is all equal. 6. Illustrate with Shapes: This video, you'll learn how to combine basic shapes to build more complex illustrations. I'll cover the Shape Builder tool and Pathfinder panel in this video. First way to build with shapes is with the Shape Builder tool. So let's transform these circles and rectangle into a cloud. So first, I'm going to click and drag over them to select them all, and then I'm going to grab the Shape Builder tool, which the keyboard shortcut is Shift M. So what I want to do is click and drag over all of these top shapes in order to merge them. And then I want to subtract all these bottom shapes. So to do that, I'm going to hold down Option and notice the little minus icon next to the cursor, and then I'm going to click and drag to subtract all of these shapes, as well as these two. And there's one little extra shape here which I can zoom in and then hit Delete. Another way to build with shapes is with the Pathfinder panel. So the first option here is to unite shapes. So if you click and drag to select these first two shapes and then click the Unite button, it merges them together. Let's select the second set. And for this one, it's going to subtract the front shape. Next is intersect, and this is going to leave only the parts of the shapes that overlap. Next is exclude, so it's going to exclude the parts of the shape that overlap. I'm going to undo all of that. I'm going to reapply the Pathfinder shape modes, but this time holding down option. I'm going to click Unite holding down the option key. This is going to do the same thing, but it's creating a compound shape. You can see that both of those shapes are there. I I double click to get into isolation mode, this means that it's still editable. I can move the shapes around or maybe scale one of them and everything is still going to be united, but it's a compound shape, so it's non destructive. You'll learn more about compound shapes in another video. So let's do the same thing with minus front. Hold down option minus front, and then you can see that that minus shape is still actually there, so I could double click to go into isolation mode and move it around or adjust it in any other way. Same thing for intersect. And same thing for exclude. This is a great way to work with the Pathfinder tool but in a non destructive way. What I mean by destructive is if I undo this, so we're back to normal, let me show you what I mean by destructive. If I were to select these and then choose exclude but not holding down option, if I double click into this, you can see that it's made two new shapes. It hasn't retained the original squares that I had. That's what I mean by destructive. Moving on to the bottom row of the Pathfinder panel, I'm going to click and drag to select these shapes and let's divide them. It doesn't look like that's done anything, but if you double click to enter into isolation mode, or if you ungroup, you can pull the shapes apart and see that that's divided them up into different shapes everywhere where they were overlapping. The next option is trim. Again, it doesn't look like it's done anything, but if you ungroup them or enter isolation mode and pull the shapes apart, you can see that it's trimmed the back layer with the front layer. The next option is merge. What this does is combine shapes that are the same color and then trim shapes that are different colors. Next is crop, and this is going to crop the back layer with the front layer. Next is outline. And this turns your shapes into outlines. So let's go into the stroke and turn up the stroke. And if we ungroup this, you can see that each different piece that was overlapping is its own outline now. And last is minus back, which is pretty straightforward. 7. Create Custom Paths & Shapes: This video, you learn how to create custom paths and shapes in Adobe Illustrator. I'll cover the Pen tool, the Anchor Point tool, which is surprisingly useful and the direct selection tool. Plus, we'll also look at how to customize strokes. The Pen tool is great for creating custom paths and shapes. You can find it here or the keyboard shortcut is P. To use the Pen tool first click to create a point and then just click to create additional points. To finish using the Pen tool, you can either hit Enter or Return or you can hit V to go back to the selection tool. While using the Pentool, if you hold down shift between points, it'll make it a straight line either horizontally or vertically or in 45 degree increments if you go in a diagonal line. To create curves with the pentol, first click to create a point, then hold and drag out to create handles that are going to be tangential to the path. Then click to create another point and keep holding to drag out the handles. Again, to finish your path, either hit Return or V to go to the selection tool. If you hold shift while cooking and dragging out the handles, it'll snap the handles to 45 degree increments. There can be a learning curve to drawing with the Pen tool. So here's an alternative method that you might find easier. So with the Pen tool, click to create points, but just create straight lines. Then switch over to the anchor point tool, which is underneath the Pen tool. Click and hold and then grab this tool or the keyboard shortcut is Shift C. Then grabbing somewhere around the middle of a straight line, click and drag with this tool to create a curve. If you click and drag while holding Shift, it'll snap the handles to perpendicular to the path. It can be hard to create a shape that's exactly what you want right from the start with the Pen tool. So it's really useful to be able to edit the path, and here are some tools for doing so. First is the Direct Selection tool, which is here. The keyboard shortcut is A. With this tool, you can select a path, and you can select the individual points on the path and move them by clicking and dragging. You can also click and drag on the handles to adjust the curve. If you select a path with the direct selection tool, you can hit Delete to delete it. Next up is the Add Anchor point tool. The keyboard shortcut is plus. With this tool, you can add points to a path. And then with the direct selection tool, you can adjust those points. The Delete Anchor point tool, which is minus on the keyboard, allows you to delete points. And if you hold down Shift while deleting a point, it'll try to maintain the shape of that path as much as possible with just one less point. With the direct selection tool, if you select a segment of the path, you can hit Delete to just delete that segment of the path between two different anchor points. Or you can actually click on Anchor points and then hit Delete to just delete that anchor point. If the icon next to the Pen tool is a little star, that means that you're starting a new path. And if the little icon is a circle, that means you're closing a path. Or if you have an open path and then you've clicked out of the open path, and you want to go back in and edit that path, if you go to the Pen tool and then hover over one of the points, you'll see a little slash next to the Pen tool. And this means that you're going to add to that path. If you're drawing with the pentol and you're creating curves, but then you want the next segment of the line to not be curved, but you already have the handle here from the last point, what you can do is hover over that last point, and you'll see this little upside down V icon next to your pentol. If you click that point, it'll make it so that the next segment of the line is straight. I put this a shape here for you to practice using the Pentl. So let me show you how I would go about tracing the shape. I'm going to start here and click and drag to create a point with handles. And then I'm roughly going to go in the center of curves, and that's where I'm going to choose to put the next point. It's okay if it's not perfect on the first go because you can go back in and edit. Here's an instance where I don't want the next segment of this path to be curved, so I'm going to click on the last point. And then hovering over the first point, you can see that little circle icon and that means I'm closing the shape. Then with the direct selection tool, you can go back in and adjust the points and the handles. It's not perfect, but you get the point. We've talked about the anchor point tool, but there's a few more things that it can do. So again, it's underneath the pentol or the shortcut is Shift C. So we talked about how you can click and drag to create a curve from a straight line. I'm going to switch to the selection tool really quick and click on this point up here and you can see that that has handles because this is a curved line. If you wanted to convert this to a pointee corner instead of a curved corner, you can use the anchor point tool for that. So with the anchor point tool, just click on that anchor point. If you have a pointee corner and you want it to be curved, so you want to add handles to it, just click and drag with the anchor point to drag out handles. If you use the direct selection tool to adjust handles, the handles are locked. So when I move this top one, the bottom one is locked to it. If you use the anchor point tool, you can drag the handle and it will be unlocked from the other handle. I'm going to convert this back by clicking to create Pointe corner and then clicking and dragging to draw out handles again. I'm going to switch back to the direct selection tool. If you're dragging handles and you hold down Shift, it'll lock the handles to 45 degree anchormans. When you're editing individual points on a path, you can use these tools to manipulate those points or handles. As an example, let's turn this circle into a water droplet shape. I'm going to select the top point with the direct selection tool, and then holding down Shift, I'm going to drag it up and holding down Shift maintains its horizontal position. I want to bring these handles in, but if I do it one at a time, it's going to be hard to make this symmetrical. So instead, I can use the scale tool. So I'm going to hit S to switch over to the scale tool, and then grabbing this handle, I'm going to hold down Shift to maintain vertical positioning and then drag this in. You could also do the same thing across handles that are not connected. So I'm going to switch over to the direct selection tool and select these top two handles and then hit S to switch back over to the scale tool and then drag down just a little bit to bring those handles up. With the direct selection tool, you can also click and drag over multiple different points to select those points, and then you can move those, or you could use these tools. So I'm going to hit R to switch over to the rotation tool and then just click and drag and you can see how that rotates just the points that are selected. If you create a custom path or shape with the Pen tool, you can switch over to the direct selection tool and then select the shape with the direct selection tool to see the round corners options, and then you can click and drag just like normal to round those corners. When you're working with custom shapes, that is shapes that were not created by using one of the shape tools, you have to use the direct selection tool to see the round corners option. If you use the regular selection tool, you won't see the round corners option. With the direct selection tool, you can still adjust individual corners or even change the type of corner. But the corners are not going to show up in the Transform panel because this is a custom shape. This also works for open paths. If you're working with custom shapes and you select the shape and you go to the direct selection tool and you see rounded corners in some of the corners, but you're missing a rounded corner icon, so I could round these corners, but the top one is not working. Here's how to fix it. Sometimes you just need a zoom in. But if you still don't see that round corners icon, there could be multiple points overlapping or really close together. So what you can do is switch over to the minus anchor point tool and then just click and see, yep, there was an extra point because there's still a point after deleting one. Now if I switch back over to the direct selection tool, you can see that icon and you can round that corner now. The scissors tool allows you to cut paths. You can find it here or the keyboard shortcut is C. You can click anywhere on the path to create a cut, and then if you switch back to the direct selection tool, you can see that these are cut here. You can also click on an Anchor point with the scissors tool to cut at the anchor point. And switching back to the direct selection tool, you can see that this is now cut. If you want to join points, then first select the points either by selecting by holding shift in between or clicking and dragging over the two points. And then to join them, you can go up to object path, and then join, or a much quicker way is the keyboard shortcut, which is Command J. So that's connected these two points with a segment of line. But if instead you wanted one point here, what you can do is average these points. The keyboard shortcut for that is Option Command J. You can choose if you want to average horizontally, vertically or both, which is what I want to do in this case. That's moved both of the anchor points to the same exact place. If you click off and then click back on with the direct selection tool and pull out, you can see that you had two anchor points stacked on top of each other. I'm going to undo that and then just click and drag to select both of those anchor points, and I want to reduce this to one anchor point, so I'm going to go to the Path Binder panel and click the Unite option. You can see that that also united the other part of my path that was open, but doing this step was helpful because now I have the Round Corners icon if I wanted to round the corner. Let's look at some of the options in the stroke panel when you have an open path. First, you can change the cap. So you can have a flat cap, which is called the butt cap, or you can have a rounded cap, or you can have a projecting cap, which just means that it's going to extend a little bit past the anchor point. You can also create dashed lines by checking this box, and then you can type in custom values for the dashes and the gaps. You can also add arrowheads to paths. So if you go in, you can put an arrow on either end and there's a few different styles. You can also adjust the size of the arrowheads. And with this button, you can align the arrowhead to the end of the line or have the end of the line be at the tip of the arrowhead. The last option is to change the profile of the line. There's a couple options to choose from. If you want to change the width of a path beyond the options underneath profile, you can do that with the Width tool, which is right here or the keyword shortcut is Shift W. From here, you can hover over the path and then you'll see a little plus icon next to your mouse and you can click and drag to expand the stroke weight there. You can also drag inward to reduce the stroke weight. If you want to reposition this thickness along the path, you can just click it and drag it along the path. You can also go back and edit it if you'd like. If you hold down Option while clicking and dragging on a Width, it will just affect that side of the line. To delete a Width, you can just select it and hit Delete. If you'd like to reset a line, you can just go to the selection tool and then change the profile back to uniform. 8. Color Graphics: In this video, you'll learn all about working with color in Adobe Illustrator, including how to color your illustrations, work with the Eyedropper tool, save color palettes to use across files, and recolor artwork. When you select an object, its colors will appear here. This is also where you can change the colors. This color is the inner color or the fill color, and this one is for the stroke or the outline. This little button here switches the fill and stroke colors. You can choose colors from the swatches panel or from the color picker up here or the color guide. Whichever is on top, whether that's the stroke or the fill, is going to be the one affected if you choose a new color. So with the stroke on top, I'm going to go over and pick a new color. And then with the fill on top, make sure the shape is selected, and then I can choose another color. Quick way to switch whether the fill or the stroke is on top is to press the X key, and then make sure the shape is selected and we can recolor the stroke. If you want to switch the fill and stroke colors, there's also a keyboard shortcut for that, which is Shift X. If you don't want the shape to have a filler stroke, you can use this button to have no stroke, or if the fill is on top, click this button for no fill. The keyboard shortcuts are going to be the less than sine for a color stroke fill, or the slash for a no fill or stroke. There's also an option for a gradient filler stroke, which is this button here, or the keyboard shortcut is the greater than sine. I'm going to change this back to a solid fill, and then another option is that you can double click on the fill or stroke box here to bring up the color picker. From here, you can choose a color by using the slider, or you could type in hue saturation and brightness numbers or red, green, and blue numbers or hex codes. There's three different types of gradients. Let's select this first box and give it a gradient fill. You can make adjustments in the gradient panel. So if you want to choose a new color for the gradient, you can double click on one of these circles on the ends to bring up the swatches and you can choose from the swatches. Or with one of these circles selected, you can grab the eyedropper tool here and then sample another color. This slider at the top lets you adjust how the gradient is laid out. You can also adjust the positioning of the colors. If a color is selected, you can change its opacity and also whichever circle is selected, you can change the location by putting in an exact number here. If you hover your mouse just below this color bar, you'll see a little plus icon next to your cursor. And if you click, it'll make a new color, and then you can either double click to get the swatches, or you could grab the eyedropper, which is also an option from here, and you can sample a new color that way. And you don't have to sample just from this color picker. That's just where my colors happen to be. You could also sample from somewhere on the artboard. And then you can make adjustments to this. There's also a slider right on the shape, so you can adjust the slider that way. All right. To delete a color, make sure it's selected and then hit the little trash can. Here you can adjust the angle of the gradient. To reverse the gradient, click this button. Let's move on to the next type of gradient. I'm going to click the gradient button. This time, let's change the type to radial. All the slider and location and opacity, all of that works the same, but now the gradient is in a radial shape. You can adjust the percentage here, this makes it a little bit more oval and you can adjust the angle. Let's apply a gradient to this last box. And this one, let's change the type to freeform gradient. This is going to add little circles to your shape, and these represent each of the colors in your gradient. You can change these colors by selecting them and then going to the color picker and choosing a new color you can sample again from wherever. Then you can also adjust by moving these or by dragging their radius bigger. You can also adjust their opacity so whichever one is selected, you can change the opacity here. You can also add additional colors. You know you're going to add a color if you see this icon for your cursor. To delete a color, select it, and then hit the little trash can. Another option if you want really precise control of your gradient is to switch to lines. Then if you create new points, you have a pen tool almost where you can create a gradient based off of a line. You can also have gradients for strokes. I'm just going to increase the stroke on this. Let's switch so the stroke is on top and then I'll click the gradient button to apply a gradient to that, then let's just change the colors so we can tell. There's a couple options for how the gradient is applied to the stroke. So right now we're on within the stroke. There's also along the stroke and finally, across the stroke. The eyedropper tool is useful for sampling colors and recoloring artwork, and there's two ways that you can use it. The first way is to select something that you want to recolor. Then grab the eyedropper tool either from here or the keyboard shortcut is eye. And then click on the color that you want to sample, and this can be anywhere in Illustrator. And what that's going to do is copy the fill and stroke color of that object. So because this shape that I copied had no stroke, it took away the stroke that was on this object with its fill color. So it copies the attributes of the thing that you're copying, as well as colors. I'm going to switch back to the selection tool and then select this shape and then grab the Eyedropper tool again, and let's copy this stroke color. So you can see that it copied the stroke color. It's also given it pointy corners whereas it used to have rounded corners, and it's made this stroke aligned to the inside because these are all attributes of this shape. So for one more example, you can also copy gradients. If you're using the eyedropper with text, so say I select this text and then eyedropper this top text, it's going to copy the font, the font size, the color, so all different attributes of the text. There'll probably be cases where you just want to sample a color and not the other attributes of that object. Here's how you can do that. I'll select this shape, and then I just want to copy this color, and I want it to be the fill color, so I'm going to make sure that that's on top. Then I'm going to click this color but hold down Shift. Holding Shift makes it so it only copies the color that you click and no other attributes of the shape. I'm going to switch back to the selection tool and then grab this shape. Let's say I just want to color the stroke of this, I'm going to put the stroke on top and then grab the eyedropper and then I'm going to sample this color holding shift. You can also sample a color in the middle of a gradient by holding shift. I'm going to make sure the fill is on top here, grab the eyedropper and then select a middle color of this holding shift. Also, if you're using the eyedropper tool and you want to quickly sample lots of colors, instead of switching back to the selection tool by hitting V on the keyboard and then going back to the eyedropper tool, you can just stay on the eyedropper tool and then hold down command to select a shape and then lift up command, and then you have the eyedropper tool still. So you can sample, hold command, sample, hold command to select, sample, and then it makes the workflow a little bit faster. You can also select multiple things at once and then use the eyedropper to recolor them all the same color. Et's look at the second way to use the eyedropper tool. The first step is to set the colors here, there's a couple of ways to do that. You can double click into the color and then set the color with the color picker or these values. Or you could also select a shape and it will adopt the colors here. Next, you want to grab the eyedropper tool and then hold down option to get this icon. Then click the objects that you want to apply the color to. This can be a fast way to color multiple things with the same color. Then if you want to switch colors, you can either use the eyedropper to sample a different color, to set it here, or click into here, set the color or choose a swatch. Anyway, you want to set this color and then go back to the eyedropper tool, hold down option and start recoloring. Another trick with the Eyjarper tool is that you can sample colors from outside of Illustrator. So I'm just going to move Illustrator over. And this is adobe color. You could choose any site. It doesn't have to be a specific site for color inspiration. Anywhere on your screen will work. And what you need to do is grab the eyedropper tool, and then if you just move your mouse outside of Illustrator, the eyedropper tool disappears. So the trick is to click and drag, and then it will keep the eye dropper tool and you can see that this color here is changing as I go over different colors. To sample a color, lift up the mouse. And now, with that color, you could do the option trick to select shapes to recolor. The appearance panel allows you to adjust the fill stroke in the opacity and also add multiple fills or strokes to objects. So let's select this shape, and then let's give it a stroke right from here. So you have a few different options, swatches, the color picker, where you can put in hex codes. And there's also gradient options, and you can even use this AI prompt feature. So let's just go back to swatches and grab one of our swatches. You can also adjust the stroke weight from here. You can also adjust the opacity here. So this opacity is going to be just for this stroke. This opacity is just for the fill, and this opacity at the bottom affects the whole shape. Also, if you adjust the opacity here, that affects the whole shape. Let's just change the opacity of the fill. So we can do that here. Then you can see if I bring this to the front and move it over things, you can partly see through. Another thing you may want to do is add multiple strokes to an object. So to do that, go to the appearance panel and then click this new stroke button. And then let's give this one a different color. And it's going to be right on top, but you can use the alignment tools to align it to the inside or the outside so you can see both strokes, and then you can also maybe adjust the width. And you can also turn on and off strokes and fills with the eyeball here. You can also adjust the opacity of shapes in the transparency panel and you can also set blending modes here. We'll talk about masking in a separate video. You've already seen me use swatches to recolor artwork, but you can also use swatches to save color palettes. It even makes it easy to reuse the same color palette between Illustrator files. To create a new swatch, make sure that the color that you want is set here and then hit the new swatch button. From here, you could adjust the color if you wanted to. This checkbox here for Global means that if you use this color in your artwork and then you decide that you want to change the swatch, all of the times that you've used that color are linked to this swatch. So if you change the swatch color, all of those instances of that color will also be updated. Let's create this swatch. You can see that this little triangle in the corner indicates that it's a global swatch. Now, if I select all of these and recolor them with that global swatch to make sure that they're linked to the global swatch, and then I go in and double click on the swatch to actually update the swatch color. You can see that it changes all the instances of that color. Because I didn't technically color this with the global swatch, it didn't change this one. I'm just going to undo that. Another way to create swatches where you can create multiple at a time is to select multiple things in your artwork and then hit this new swatch folder and you can name this and I'm doing it from the artwork. If I had selected swatches in here that I'd already created, then I could just select the swatches and create this group from the swatches. And then I'm going to make all of them global colors and hit Okay. So now you can see this new swatch group here. If you want to save this swatch group so that you could open it up in different Illustrator files, let me show you how to do that. So you want to select the folder and then go up to this menu and say Save Swatch Library as ASE. By default, this will open the Swatches folder on your computer and you can name this and then hit Save. Now if I open a new Illustrator file, the swatches aren't automatically there, but you can go to the menu or this button here and go to User Defined and then find the colors that you saved. This is going to open up a whole other Swatches panel, because when I save these swatches, I had a bunch of other swatches in the Swatches panel, I actually saved all of that. In order to not have saved all of these swatches, I would have just needed to select them and then hit the delete button. But from here, you could just drag this folder over into your swatches panel or you could just dock this entire panel. And now you have the swatches that you can use in this new project. You can also save colors in libraries. Libraries are nice because anything you save in them are available in any Adobe program. I'm going to go out of this library and create a new library. And then select artwork that's the color that you want to add. Go to the plus button, and then I'm going to add this as a fill color. And then just repeat this for all of your colors. Now if you want to recolor something, you can just select it and then click one of the colors here to recolor it. The magic Wan tool is for selecting things that have something in common, and it can be really useful when you're trying to recolor artwork. I'll show you how it works with this example. But first, I'm just going to select all of these squares and group them, and then I'm going to double click into the group to go into isolation mode. That way, it's not going to affect the colors for this whole big document. It's just going to affect this group. Now I'm going to go and grab the magic Wantol which is here or the keyboard shortcut is why. You can see that if I select a color, it selects all things with that same fill color. If you want to add to a selection, let's also select these yellowish ones. Hold down Shift and you'll see the little plus icon next to your magic wand icon. If you want to subtract from a selection, you can hold down Option or Alt and you'll get a little minus sign and then click the selection that you want to subtract. This can be useful for recoloring artwork because once you select something that's all the same color, you could go in and change all of the colors at once. If you need to customize how the Magic Wand tool select something, you can double click on it. And it'll bring up all of these options. For example, you could check this box to make sure that the opacity is considered within a certain tolerance. You can see that some of these have a lower opacity. But if I make a selection of this dark color, it's not going to select the ones that have a partial opacity because I've checked this opacity button. These settings are great if you need custom selections. Also, if you double click on the eyedropper tool in a similar way, you can adjust what settings it's looking at. The color guide panel can be useful for finding colors that work well with a selected color. So this whole block of colors is grouped, so I'm just going to double click to get into this one color, and then I'm going to click here to make sure that it sets that as the base color. You can see that now it's giving me shades and tints of that color and also some other colors that might go well with it. If you go to the top menu, you can change the harmony rule to find other color palette variations. Another way to recolor artwork is to first select your artwork, then go up to Edit, Edit Colors, and then recolor artwork. From here, there's lots of options to explore to help you create a new color palette. You can also click over to the generative recolor tab and type in a prompt, and then AI will come up with a color palette that matches that prompt. 9. Create & Edit Masks: This video, you'll learn about clipping mask, the drawn side mode, compound paths, and opacity masks. In Adobe Illustrator. Clipping masks are where one object crops another object. For an example, I'm going to make this square crop so you only see half of this circle. So first, they need to be overlapping and the square needs to be on top of the circle. If you need to adjust the layer order, you can do that in the layers panel or there's keyboard shortcuts which are included in the downloadable PDF. The next step is to select both shapes, and the easiest way to make a clipping mask is to use the keyboard shortcut, which is Command seven. Now you can see that it's made the square invisible and the circle is only visible where it overlaps with the square. If you want to edit a clipping mask, you can just double click into the clipping mask to enter isolation mode, which you can tell by this bar at the top, and then you can adjust each shape. To exit isolation mode, just click the bar at the top. To select a clipping mask, you have to make sure that you either select the border of the clipping shape or the part of the shape that's visible. So if I just select here, it doesn't select it. In the Layers panel, clipping masks are called clip groups. And if you toggle them open, you can see the contents inside. And this is also a way to access the shapes inside of it so you can adjust. You can also add shapes to a clipping mask by dragging them in in the Layers panel. Or you could release the clipping mask and then reapply it. So to release a clipping mask, which I'll do down here, you can use the keyboard shortcut, which is Command Option seven. The square shape that was used for clipping this circle is there. It just doesn't have a fill or stroke. So if you wanted to, you could give it a fill or stroke. Also, if you forget the keyboard shortcuts, you can just right click on the shapes and you have the options for clipping mask. Or if this was a clipping mask, then you'd have the option to release it here. Another way to crop shapes with other shapes is to use draw inside mode. And there's actually three drawing modes. The first one is the default, which is draw normal. The second one is draw behind. So if you enable this and then you draw new shapes, it'll just automatically draw them behind the existing layers. So maybe this could be helpful for some kind of situation, but honestly, I don't think I ever used this. The last mode is draw inside, and in order to enable it, we need to have something selected that we can draw inside of. Now I can turn on draw inside mode or the keyboard shortcut to switch modes is Shift D. You can tell that you're in drawn side mode by these dash lines, and then I'm going to grab a shape tool, and if you start creating shapes, they'll be inside of this original shape. You can add anything in here, so it could be texts, more shapes or things that you draw, custom with the pen tool. If you want to edit the shapes inside, just double click. And this will enter into Isolation mode where you can go and edit. You can also add new things in isolation mode. To get out of Isolation mode, click the bar at the top. If you go over to the layers panel, you can see that when you use draw and side mode, you're actually creating clip groups or clipping masks. So if I toggle this open, you can see all the shapes that make up this clipping group. And this ellipse here is the thing that's cropping everything else. One of the differences between using draw and side mode versus just creating a clipping mask is that this shape that crops everything else is visible when you're working with draw and side mode. Whereas, if we look at the clip group from the last example on the previous arboard, you can see that that rectangle is not visible. Also, if the thing that's clipping the other shapes has a stroke, that stroke will be applied on top of everything else, which can be kind of nice. To further explain the differences between drawn side mode and clipping mask, I'm going to recreate this but using clipping masks. So first, I'm just duplicating it, and then I'm going to release the clipping mask. And now I need to make sure that this circle is on top. And in order to have this circle as the background as well as the clipping group, I need to copy it, paste it in place, so basically duplicating it, and then move a copy to the bottom. Now I'm going to select all of these layers and hit Command seven to create a clipping mask. And you can see the background color is visible, but it's not putting the stroke on top of everything else, like the drawn side mode did. Another difference between using drawn side mode and creating clipping masks is that if you wanted to adjust the shape of the thing that's clipping everything else, so I'm going to use the direct selection tool and adjust the shape of this circle, you can see that I can do that, and it will still make all the clipping work. Now if I go over to this clipping mask version, if I use the direct selection tool to adjust the shape that's clipping everything else, this is a separate shape from the background shape so when I adjust the mask, it's only adjusting the mask, so you get a different look. If you wanted to adjust the background shape, too, you'd have to manually do that. So this may or may not be what you want, and this can help you decide whether you want to use drawn side mode or just create clothing mass. Compound paths can be useful for cutting shapes out of other shapes, and they work similar to the Pathfinder exclude option. So on these two shapes, I'm going to use the Pathfinder Exclude. So select both of them and then click the exclude button. And then for this one, I'm going to select them both and then create a compound path by using the keyboard shortcut, which is Command eight. If you forget the keyboard shortcut, you can always just right click and find that option. Notice how in the final result Pathfinder exclude chose the color from the front shape, and compound paths chose the color from the back shape. But either way, if you go into the layers panel, you can see that both methods actually made a compound path. So from here, both of these shapes are going to act in the same way. A compound path is going to have multiple different paths, and if you want to edit one, you could use the direct selection tool and then edit the individual points on the path. Or another way to do it would be to use the selection tool and then just double click on one of the paths, and then you can move the whole path or you could rotate it or anything like that. That enters you into isolation mode. So to exit Isolation mode, just click this bar. If you want to release a compound path, then make sure it's selected, then right click it and go to release Compound Path. I'm just going to undo that and show you that another way to find that is to go to object and then compound path release, or there is a long keyboard chart cut to do the same thing. The inner shape is there. It's just the same color as the outer shape. Another type of mask is an opacity mask, and this is done in the Transparency panel. This uses black to hide and white to show, similar to how masks work in Photoshop. So I'm just going to move this text underneath this gradient and then select both and click Make mask in the Transparency panel. And you can see that the areas that were white are showing the text underneath more than the areas that were black are showing the text underneath east. And this is still editable text, so you could go in and change the text. And of course, this works on other layers besides text, too. If you want to adjust the other shape that's doing the masking, you can do that by clicking on it here, and then you can make adjustments. If you have clip checked here, then if you move the shape that's doing the clipping off, the thing that's being clipped will not be visible at all outside of that shape. Otherwise, if you turn this off, it will be completely visible outside of that shape that's doing the masking. Another option is to invert the mask, which just makes white hide and black show. 10. What's Next: Thanks for watching. If you found this class helpful, it would help me out if you left a review. To practice what you've learned here, watch this class next to learn how to illustrate a set of icons. Then you can watch this class to learn how to animate them in Adobe After Effects. And if you're still looking for more, check out my complete curriculum for learning motion design. Thanks again for watching.