Transcripts
1. 1 Welcome to The Class: Ready to take your After Effects skills to
the next level, welcome to this Effects
and presets class. Another exciting chapter in my Skillshare After
Effects mastery series. Hi, I'm Eli and I'll be guiding you through
this creative journey. I'm creative designer with over eight years of experience
in the design industry, and I'm excited to help
you explore one of the most powerful and creative
parts of After Effects. In this class, we're diving deep into effects and presets, learning how to approach
them with confidence and use them to
create more polished, dynamic and visually
compelling animations. Whether you're a
designer, content creator or aspiring motion artist, this class will give you
practical techniques that can instantly elevate
the quality of your work. We will explore more than
50 effective After Effects, including color correction
tools, glowing effects, blurs, greens, gradients,
distortion effects, displacement tools,
lighting effects, audio visualizers, and more. You'll also learn
how to work with presets and will create your own customer
mission presets to make your workflow faster
and more efficient. One of my bigger After
effect class series, this class helps you build on your growing skills and move one step closer to mastering the software with confidence. So if you're ready to unlock more creative possibilities
and After Effects, let's jump in and get started.
2. 2 Class Project: For this class, we'll be
working on one class project. Our class project is
Chromatic textile mission. In this project, you'll create a stylish text mission while applying some of the effects and creative techniques we
covered throughout the class. It's a great way to
practice combining effects with intention instead
of using them randomly. This project is covered
in the dedicated class project lesson where we will bring
together what we've learned into one
polished result. I encourage you to follow
along, complete the project, and then upload
your final project to the class project section. I'd love to see what you create.
3. 3 Getting started with effects: Hello there, and welcome back. So in this video, we're
going to start looking at effects in After Effects. So this is a very basic video
because we're going to look at the basic things
about effects. Okay, what categories
of effects there are, how to actually apply effects and how to
use them properly. Okay? So effects are a
really important thing. In after effect. Effects are the single most important feature
of after effect, because all you're going to
be doing is adding effects. Whether you're doing
motion graphics, whether you're doing
visual effects, whatever you want to
do in After Effects, you really need effect. So that's the first fact
you have to accept. So there are a lot of
effects in After Effects, and these have been
divided into categories, and we're going to
start looking at the categories of effect
and what they do, or the most important
categories and what they do. First of all, let's go ahead
and bring in an image. So double click here to go into computer and going into the
folder for this module. That's effect and presets. And I just want you to
go ahead and select this young girl close up
image and hit Import. Okay. And then right click
on the image and new come from selection so that we create a new composition
from our selection. So this is static image, nothing more, nothing less. Okay? Now, how do
we apply effect? There are basically two
ways we can apply effect. The first way is to
select the layer, which we want to
apply our effect on, just like we have this
layer selected, okay? So select the layer
and then go to effect and basically
add the effect. So these are the effect
you have in after effect. Okay? Let's come to
color correction and then add the black and
white effect, where is it? This is the black
and white effect. Now you see that we have basically added the
black and white effect and our image has been
turned into black and white. And after adding our effect, we can now see that on
the effect control panel, that's this panel right here, we have the black and white. We have the black
and white effect on the effect control panel while
having our layer selected. So this shows us that the
black and white effect has been added to
our layer, okay? Now, here, we can actually disable our
effect by clicking here. So you can see that
with dis sibil effect with hidden no
effect, we can enable it. We can close the options and we can have stack and
stack of effects. So as far as we keep adding
effects to this layer, we're still going to be having
them just pile up here. You can open this and then
start working on the values. We see that the values
are red, yellow, green, and basically all the color channels that a black
and white effect has. We can further more
adjust these colors. Can, furthermore,
make adjustments to these colors to make our black and white what we actually want it to be to
find tune it better. Basically, that's it for
how to apply effect, even though there is another
way to apply effect, and this is now I'll
just delete this, select the effect and delete. We can also apply effect
using the adjustment layer. I'm just going to write
click here and create a new adjustment layer. So this is my new
adjustment layer, and all I need to do
is come to effect and then color correction and
then black and white. Now, we see that it
now affects our image. Now, if you bring our adjustment
layer below our image, we cannot see that we no longer have the effect affecting
our image, why? Because the adjustment layer
is now below our image. Okay? So it doesn't affect
our image any longer, but we still have the effect on our adjustment layer and
we can and furthermore, make adjustments
to our settings. Okay? So basically, that's how the adjustment layer works. It only affects the
layers. It is above. Now, there are other
ways to add effect, and we can add our effect, of course, by using the
effects and presets panel. So you click here,
and then all you need to do is type in the
name of the effect. So let's say black and white. And now we see that it's under color correction and
black and white. Now, if you click on it, it's going to be added to our adjustment layer or
to our selected layer. So that's basically how to
add effect to our layers. And if you just click
on our effect menu, we're going to see
that we actually have some options here. Okay? Now, the first one is
the Effects control, and this can be used to
enable the effect control, just like how I've
hidden it here. Now, you can clear
to enable it back. Or use F three as a shortcut. You can click here to add
the previous effect, okay? So whatever effect you added previously is going to
be highlighted here. Now you can click here to
add it to a new layer, and you can click here
to remove all effect. So if you click
Remove, we can now see that the effect has been removed or all the
effects have been removed from the
adjustment layer. Okay. And you can click
here to manage effect. We can basically see all the
categories of effects here. So what are the
categories of effects, or the most important ones, at least, we have the
blow and sharpen effects, and these effects
control the focus and sharpness of image
of our footage. And some of these effects
are the gaussian blow, the camera blow and
sharpen, on sharpen mask. All of these affect
the sharpness of our image or footage. So this is the most basic use of the blow and sharpen effects, even though there are
more advanced usage, which we definitely will be
looking at in this course. Okay? So we have also the
color correction effect. Now, this effect, just like
the black and white effect, which we just added previously, can be used to adjust
the color of our image. Now, this includes the
brightness, the contrast, the overall tone of
our footage or image. Okay? We can use this
to improve the curves, the hue, the saturation. Basically, the look of
our footage or our image. So that's what we use the color
correction effects to do. We have the distort effect, and these effects are
used to wrap or distort an image in various ways
or layer in various ways. So they can be
applied to images. They can be applied to videos. They can be applied
to any layer, basically, all of these effects. So examples of this effects
include the Liquefy effect, the wave wrap effect, the
Turbulent Displace effect. Some of these effects
are incredibly cool. We can create really
cool stuff with them, and we are going to
use them a lot cure. We have the generate effects, and these effects
are used to create new visual elements or to modify our existing
visual elements. We have examples include
the fractal noise, the grid, the cell pattern, the lens flare, and
so on and so forth. All of these effects are
used to generate new stuff, which we can add to our
existing look, okay? We also have what we call
the simulation effects. Now, these effects,
what they do is they mimic real world
physics simulations. Okay? So things like particles, things like fluids
and smoke Okay? So examples of this effect
include the CC particle world, the shutter, the foam, and so on and so forth. There
are lots and lots of them. We're going to look at a lot
of them also in this module. We also have the noise
and green effect, and this effect are
used to add or remove noise or green from your
footage or from your image. Now sometimes you
might need to actually add green to your image or to your layer in order to achieve a specific effect
or a specific look. Okay, so you can use the noise and green effect to do that. We have the stylized effect, and these effects can
change the appearance of footage or images or layers in an artistic
or graphic style. And some of these effects
include the glue effect, the cartoon effect,
the find edges effect. And really, we have a lot
of effect categories, but these ones which
I've just mentioned are kind of the most important
ones you have to learn. These are kind of
the most important ones you have to learn for now. But of course, you can come
here and see some of them. You can see that we also
have the key in effect, and these are actually
used for key in. That's for removing a green
screen or a blue screen, basically removing the
background of an image, right? We have the mat effects, we have the perspective effects,
and so on and so forth. We're going to look at
a lot of these effects. In this module. Now, after adding your
effect, of course, when we added the
black and white, we actually saw
that the parameter here also have the
stopwatch icon. Now, this means that, of course, you can animate them, right? So you can create a
keyframe, for example, here, and then come in time and boost up your red to achieve this, and now you see that we're
coming from this to this. And if you just
select your layer and hit you, you're
going to see that. We actually the effect
under our layer properties. So these are our keyframes. Now, I'm just going to
close this and open it up. Now you see that a new
property has been added. A new category has been
added called effect. And on the effect, we now
have our black and white. As you keep adding
effect to your layer, you keep being added here, so it means you can as well come here and make
adjustments, right? You can put the
keyframe in time. Make your adjustments,
create a keyframe on scion, go in time, push this up. Yeah, basically, I'm not really creating anything special here, just to show you that you can actually create your Q
frames here as well. You don't need to always
work on the Effects control. Okay, boy, it's, of course, more convenient to work on
the Effects control panel. Yeah, so basically, guys, that's it for this video. That's it for this
introduction to effect. See you in the
next one. Bye bye.
4. 4 Getting started with presets: Hey, there, welcome
back. So in this video, we're going to be
looking at presets or animation presets here
in After Effects. So what are animation presets? Now, on your Effects
and presets panel, just click here where it says
animation presets, okay? So click it and you're going to be exposed to a lot
of folders here. Now these are what we call
presets animation presets. And what are the
Animation presets are basically bondles of
effects which have been packaged and stored
here for us by Adobe to enable us to perform
specific tasks easily Okay, or quicker. Let's go ahead and create a
new composition and hit Okay. Here is our new composition. I'm just going to go ahead
and create a new solid. Where it's my solid, yeah, this is my solid it okay. And right now, I'm just going to go ahead and
open up backgrounds. And while having
my solid selected, I'm just going to go ahead
and click on blocks. And now you can see
that right away, some effects have been added
to my solid my solid layer. Now if I just click,
you're going to see that all these effects
have now been closed, and these are the effects. We have the fractal noise, we have the minimax,
we have the Tritone. Okay? These are the effects, and we can just click here
to hide them one by one so that we see how everything was bull
from scratch, okay? So they added the Tritone, and then let's open the Tritone. We can see that the Tritone
has three colors, basically. We're going to look at
the effects very soon. But that's a Tritone for you. Then they added the minimax. Okay. And this is
what the minimax did. You basically are not
seeing anything for now. But as soon as we add
the factor noise, you're going to see what
everything amounts to, right? Now, these are, like I
said, bundles of presets. Sorry, bundles of effect. Now, all of these are
bundles of effect. Let's just go ahead
and select everything, select the first
one who un shift, select the last one and delete. Now let's go ahead
and add other ones. Let's add the cylinders. This is what we get
with the Cylinder. Okay. Once again,
bundles of effect. We have four effects here. We have the glue, we
have the Tritone, Fractal noise, too, we
have the fractal noise. Okay? These are
basically the effects that have been added to give us this thing here, this
look we have here. Now we can, furthermore, go ahead to achieve other
stuff with this. We can now see that
this is looking like it is looking
like fire, okay? It's giving the fire vibe, okay? Yeah, so we can see that we don't have to start creating
all these from scratch. The main work has
been done for us. So that's basically
what presets are. We have lots and lots of them, and we can't look at
all of them, of course. We can't look at all
of them. But this is also cool. This also cool. So from here on, you can build up to achieve
something even bigger. Yeah, you can build up to
achieve something even bigger. Some of these presets can be used directly as backgrounds, directly as
backgrounds, directly to achieve whatever thing
we want to achieve. Look at this cutting.
It's just a red cutting. Of course, you can
change the colors, but it's a cotting and it
just looks so realistic, like a real cotton, right? Perfect. We have let's
check ingestion. Yeah. Incredible. Let's check Silk. Yeah, you can see all of the effects
that have been added. Yeah, let's look
at other presets. Let's look at text presets. So click Text, open up
the text presets folder, and let's look at all of these or some of
these text presets. So of course for text presets, you have to first of
all, have some text. So let's see presets. Let's write presets. And just a line of
our ankle point to the middle by holding
down Control Alt and the homepage or Command Alt homepage or command
option homepage rather and then command
or Control homepage to centralize your text. Now let's look at some
of these text presets. Let's look at
lights and optical, open this up and
then just Broadway. Let's start with
Broadway, and then we can see what we get with this guy. This is what it does.
Undo. Let's look at the flash. This
is what we get. It's basically an
intro transition or a transition text effect. We have the flicker exposure. Is what it does. And there are actually some really
cool ones as well. Let's look at curves and spins. Yeah, this looks a bit childish,
but you get the point. So undo. Clockwise entry. Newton. Yeah, so we can't
look at all of these presets. So I want you to go ahead and
explore with this presets, see what you can do with them, see what you can
achieve with them, and share your work with me. I would love to see
what you achieve. I would love to see
what you come up with. So basically, we've seen that
presets are just bundles of effects which
you can take and apply to our text,
to our layers, to our backgrounds, okay, to our solid whatever layer we want to apply them
on immediately and then from there on start
building up our look, Okay, to achieve
the ultimate result which we ultimately
want to achieve. So that's basically
it for presets, and that's it for this
video on presets. So see you in the
next one. Bye bye.
5. 5 How to create custom animation presets: Hey, there. Welcome back. And
this is very quick video. We're going to learn
how to quickly export our animation presets, or custom animation presets, we create here in After Effects. So I have this new composition, 1920 by ten ATP. I have my logo here
in my composition. You can go ahead and bring in your logo or whatever image
you want to experiment with, go ahead and bring in
your image and have it on the composition like this and then create a
new adjustment layer. And we're going to use
this adjustment layer to apply our effect. The first thing I'll apply
here is a transform effect. So I just want to type
transform and then go ahead and add my
transform effect. To my adjustment layer. I've added my transform effect
and I just want to create some simple animations so that we get to see
how this thing works. Now I'll just come to
1 second and create a keyframe on scale
and then go back and make this zero and then
hit you for my keyframe, hold on shift and snap to
my 1 second position and then create a
keyframe on position. Create a keyframe here and then go to the start of my time and move my position upwards, upwards here so that we
have this animation. Okay, and then just hit you for all q frames,
select both of them, right click Easy Ease
with your graph editor, and we just want to create something that looks like this. Yeah, this looks good. And the next effect I want
to add is a glue effect. I want to add a glue effect, very simple glue effect, just to add some
glue to my logo. I just want to boost
up the threshold a bit and then boost up the bits the glue
reduce. Perfect. The next effect I'll add is
my Turbulent Displace effect. Turbulent Displace, add it. I just want to create
some keyframes, hit you for your qframes here, and then we want to actually
come here or first of all, come here and make this amount zero and then create
a keyframe here. Hit you two times to show your keyframe and show
all your q frames. Then I just want to do this. I just want to bring
this guy that's the one with zero value on amount and then bring it to the start of my composition. Come here in time,
boost my amounts to 50, and then come here and boost
my amounts to let's see. Let's see -62 and then boost my amount
back to zero. Okay? Let's just
select all of them and just move them like this, select everything,
right click Easy Ease. Let's see what we've got. Okay? It's not looking too cool, but just go into my graph
editor and I'll just select my handles and let's make some adjustments to our
curves and see what we get. Let's do this. Yeah, this is
not anything special really. It's just for me to be able
to create an animation, so as to export our presets. Nothing too special here,
nothing really special here. So let's just assume we
have this admission and we want to export
our animion presets. All we need to do now is
select our adjustment layer, and then select our effect on shift and select all our
effects just like this, then go to animation and
then save animation preset. Then it's going to open
your user presets folder, type course. Well, let's see,
animation presets. Admission presets new. Admission presets new and hit C. Now it has exported
our animon presets and it means you can take
your admission presets and basically use it
on another computer. It means you can sell them for money and basically
distribute them. Now, create a new computation. Now let's try our new
Admission presets. Bring in your logo, hits to scale this down and then create a
new adjustment layer. And now let's come here and type what did we seeive
our animation presets? I think it's new, right? Yeah, Animation presets new. So double click to add. And now, when we play this, we now have our animation. So all our effects have
been saved and added, including the key frames, including everything
we've added, including the keyframes
and everything we've added to our effects. So this is basically
how we get to export animation presets and
use them somewhere else. And that's it for this
very quick video. See you in the
next one. Bye bye.
6. 6 Brightness, Contrast & color balance: Hey, there. Welcome
back in this video, we're going to learn how
to use the brightness and contrast and also the
color balance effect. So these are all color
correction effects. And in order to
apply your effect, go ahead and select your image, go to effects, and
then color correction, and then brightness
and contrast. Now this is our effect. And after we apply
in this effect, have a few controls here. We have the brightness slider, and we have the contrast slider. Now for the brightness,
it basically controls the brightness of our
pixels, okay, uniformly. So whether the bright
pixels or the dark pixels, if you increase the
value of the brightness, you're going to be increasing
the brightness value of those pixels. And if you reduce it,
you're likewise going to be reducing the brightness
values of those pixels. And we have the contrast value, which makes our bright pixels brighter and our
dark pixels darker. Okay. So as I boost
up the value to 50, we can see that
our bright pixels are brighter and our
dark pixels are darker. If I just make it very intense here, you're
going to see that. Yeah, the effect is
more glaring, right? Yeah, so our bright
pixels are brighter, our dark pixels are darker. Likewise, if you
take it below zero, bright pixels will
be faded and so also dark pixels,
will be less bright. So that's basically it for
the brightness and contrast. And we also have
this button here, which is used legacy and this supports HDRI or
high dynamic range. Now, this will apply
mostly when you're using raw footage or raw images. That's basically it for your
brightness and contrast. I'm just going to
delete this and go ahead and add our next effect, which is our color
balance effect. Now go to effect, color correction.
And color balance. Now here is color balance
at the color balance, and we can now see
that the color balance gives us a lot of options, right, a lot of
things to change. We basically have sliders
for the red balance. That's for the
shadow red balance. Now, this affects the amount of red colors in our shadows, o in the shadows of our image. And the shadows are, of course, the darker areas, right,
places like this. So the amount of red here be adjusted using the
shadow red balance, and we have the
shadow green balance, which affects the amount of
greens in the shadows, okay? And the shadow blue balance, which do likewise
for blue colors. And we have the mid tones, red balance, green balance, mid tone blue balance. We have the high
tones, red balance, high tones, green balance
and high tone blue balance. Now, high tones are, of course, the bright parts of
our image, right? The brightest parts
of our image, okay? And then the mid tones are the colored parts of our image. Okay? Now, places like this
will be among the mines, places that are not
really bright or dark. So those are the Mtones and
then we have the shadows, which of course are the dark
parts of our image. Okay? Now, let's try boosting up
our shadow red balance, and we now see that
we are adding more red to our shadows. If we go the opposite direction, we'll be adding the
opposite of red, which is green into
our shadows, okay? That applies to all of
the colors as well. We now have this preserved
luminosity button here, and if you click on this button,
we're going to see that. Now we get this. Now let's see what
we have without the button clicked checked. So we have it unchecked and
we see the effect we have after posting up our
red shadow balance. Now, if I enable this, we're going to see the red are more intense and the image
is a bit less bright. Now, what does this
check box does? What it does is it preserves the quality of light by limiting the amount of light
which is given out by the targeted
spectrum of light, and in this case, which is
a red spectrum of light. Okay? So that's why you're going to see
that the image is a bit more intense and less
bright when we enable this. Okay, now, as we check this, we can see that the image is now more bright and less red. So basically, that's
what this one does. And this effect usually comes in very handy
in compositing, where we need to add multiple images or
multiple footages into one single composition. Cases like this, we'll
be required to use the color balance because
it helps us blend the color channels of
each of these images to make them look as if
they are a single image. So some images might have more red or more greens or more blues in their highlights,
shadows or midtones. And when we apply this
image and do the blending, we're going to be able to make our overall image look
very uniform, okay? So that's one of the
most important use cases for the color balance effect. One other use case
is color grading. This can come in really
handy also in color grading. Now color grading has
to do with adding color information
to our shadows, our highlights, and
our tones as well. This comes in really
handy because we can use this to really add different color information into our highlights or
shadows and our tones. You can see that we're basically color grading
our image right now. So I'm adding less blue, or let's see let's add
more blue to the shadow. Then let's add less green. Okay? Then for red, let's see more red
to our shadows. We see that we've totally
changed the look of our image. Now, if I just use this
to hide our effect, we see that this is
what we had initially and on this what we have now, we can see that we've basically
color grading our image, and it looks even better now, in my opinion, ok? You can go ahead and do
more with these sliders. You can do more
with these sliders. But of course, don't
go too extreme. Yeah, so this is
also looking good. With this, we can create
multiple looks for our image. This tool is incredible,
really incredible. Yeah. So that's the color
balance tool for you, and that's the brightness
and contrast for you. With this, we'll
come to the end of our video. See you
in the next one. Bye bye.
7. 7 Lumetri color: Hey, there. Welcome back. In this video, we're
going to be looking at the lumeary color
correction effect. And of course, it's a
color correction effect. The lumaary color
correction effect can also be found in
Adobe Premier Pro, where it has a whole
panel dedicated to it. Now, I'm just going to
go ahead and bring in my image to the clicker, go to your folder and
I'm going to bring in this bridge landscape image. And then just create a new
composition from image. So this is our image. Now, in order to work with the lumetri color
correction effect, I'm going to go ahead and
bring in a new panel, which is called the Lumetri
scopes. This is the panel. And this just gives
us a spectrum of color values for our image. So I'm just going to
arrange them side by side. Now, the lumenar
color scopes gives us the value of our colors
from left to right, okay? So we have the left here
representing the left side of our image and then
the right side here representing the right
side of our image, okay? So these are the color
values from left to right. Just like how we have our image
from left to right, okay? And then now this shows us the intensity of the colors
for each color channel. So we have zero as very
not intense or black, and 255 as very bright. So colors that are towards
the 255 value are the brightest and then
anything above 255 is basically clipping, which means we can't really
see the details in it. And so also with the zero, anything below zero is
basically clipping. So the next thing we're
going to do is go ahead and add our lumetric color
correction effect. So select your
image, go to effect, and then color correction, and then lumetri color. This is lumetric
color, click on it, and now we've added the lumetary
color correction effect. Now, this is the lumtary
color correction. We can disable it from here, of course, and we can see
that it has several sections. We have the basic correction, we have the creative,
we have the curves, we have the color wheels, we have the HSL secondary
we have the vignette. Now they've basically been
arranged based on the workflow you would follow normally
from basic to more complex. Let's start with the
basic color correction. Click on the basic
and you're going to see several options here. The first guy here is active. Now you can check
this to basically activate the settings or on check it to disable the effect or the settings
for basic correction. So I'm just going to
enable it, and right here, you can see we have input LUT or input now
this is lookup tables, and these are basically
presets which we can apply right away to
have certain looks. We can create these looks and
have them saved. As well. I'm just going to select none so as to do the
corrections manually. As I select these looks, you can see that
my lumetri scoops keep getting updated, right? Now, let's go ahead
and see the settings. The first setting is
the white balance. Now this is the white
balance of our image. We can click here
to select a white please on our image or a piece that is supposed
to be white or neutral, and then it's going
to automatically set the white balance for our image. Now it has been updated and we can see that
our temperature has been updated to 15.7 and
then our tin to -6.7. We can take this and then
maybe select this area. Now you can see that our wide balance has been
updated one more time. Now, let's just
click here to reset. And now we have
our color balance back to how it was initially. Now, we have the temperature. You can manually increase or adjust your color balance
or your temperature. With this slider here,
you can make it to the right hand side and
you can basically see that we're adding more
red to our image. You can see the red
getting close to the 255 value on
our lumetri scopes. That's getting too much. That's getting a bit
too much for the red. You can do that to
reduce the red and add more blues, we
have the tint as well. And these are really basic
things, really basic settings. You should know what the temperature does,
what the tint does. We have the saturation, which
is basically saturation. It increases the
saturation of our image. If you boost this,
we're going to see that our image
is more saturated, the colors are richer and
this can be a bit too much. If you take it to the extreme, you can see that it's
looking too saturated. Our image on the default
is already very saturated. I'm just going to take
this back to zero that the temperature and let's
look at the light options. Now we have the
exposure and this is basically adding a
lot of brightness. Now we can see that a lot of our colors are clipping, right? A lot of our colors
are clipping. Now, this is it. Now we can see that we have
less colors here because our image is getting too bright,
right? Too bright. Yeah, so let's make this zero. And the contrast
basically increases the intensity of our blacks
and our whites, right? That's the contrast for you. And we have the highlights, which is basically
brightens values, increases the brightness values, you can see that the values here or the lumetri
scopes are getting up towards the 255 value because we are boosting
up our highlights. Shadows is just the
opposite of highlights. We can see that we are
adding more shadows to our image or increasing
the shadows in our image. And then we have the
whites and the blacks. We see this is basically what we get I'm just going
to kit reset to reset all our settings
here and make the zero to basically take everything back
to how it was before. Now that's it for the
basic correction. Now let's go ahead and
open the creative. Now in the creative, you
also have the actave which you can use to of
course activate your setting. Next, we have the look
and these are also presets which you can just
take in and add immediately. Now we see that
we are now having specific looks with the sets, the color grading sets. This is really cool and we can see that with these presets, our color grading has been done automatically for us,
automatically for us. We have lots and lots of them. So we can keep going through all of them to see what they do, but I'm just going to
go ahead and select none here so that we
see our settings. Now the next setting
is the fitted film, even though we have actually
the intensity setting. So let's say we have we've
selected one of these looks, we can go ahead and reduce the intensity of the
specific look on our image. So we are basically reducing how much of that
look we are having on our image right now
and we can as well increase it to even 200%, which is a double of what we have initially,
which was 100. So basically, that's
intensity for you. Let's select none. And let's
move to our feds film. The fides film is basically
getting our colors fided. Okay, our blacks fidedo and
our whites fit it as well, as you can see on
the lumetric scopes. So we are feeding our image. Now, this is too
much, of course, but if you just
add it just a bit, it's going to be kind
of nice and subtle. Okay? It's a bit nice and subtle when you just
fed it just a bit. Okay? So that's the
fided film for you. It's a very nice effect. We have the sharpen. Now, this makes our image more sharpen and
more crispy. Okay? So if you increase it, your image is going
to be more sharpened. Now this is too much, of course. If you reduce it, it's
going to be less sharpen. And we have the vibrance. Now the vibrance is basically
like the saturation, only that it's less intense
compared to the saturation. So let's take our
vibrance to -100. And now this is the maximum to the left hand side
or to the negative. And we can now see that we have basically removed a lot
of colors from our image, but our image is still not
black and white, right? Now, this shows you that
the vibrance is less intense as compared to the saturation because
for the saturation, if we have our
saturation at -100, it's going to be extremely
black and white. It's going to be
completely black and white, you can see here. They basically do
the same thing, only that our vibrance
is less intense. Our vibrance is less intense. The next thing we have is
the split tuning and this basically adds
specific colors to our shadows and our highlights. Let's say we want to add
more of this to our shadows, we're going to just
click and take it to the specific
color we want to add so we can now see
that our shadows are having more of this color, more of this colors purple. Purple color. And that's a really first way to color
grid our image as well. And we can do that with
the highlights as well. We can add specific
colors to our highlight. So just drag this to the highlights to the specific
colors you want to add, and you now see that your
highlights are basically getting down with more
of that color, right? Me of the targeted color. Yeah. And in order to reset this to the default or to
what we had before, we just need to double
click in here, okay? So now we have it
as the default. But I'm just going
to undo that so as to go back to
what we had before. Now we have this next slider, which is the tint balance, and this basically balances between the highlight tint
and the shadows tint. So if we take it to
the right hand side, we're going to be having
more of the shadows tint. Okay? And if you take it
to the left hand side, we're going to be having
more of the highlight tint. Okay? So that's basically
the tint balance for you. That's basically the tin balance
for you. Make this zero. We drop clique to take it
back to what we had before. Same with this guy. Okay. And yeah, basically, that's it for the creative look. And now we have the curves. The curves is a bit more
complex than all of them. Yeah. So the first thing we
see here is the RGB curves. Okay, the RGB coves. Now,
this is red, green, and blue. The first one is the
kind of primary curves, which controls the curves
for all the channels, okay? Now we can just click to
create point and then create an S cove to adjust our looks to something
like this, right? We can click to basically delete our points and get back
to what we had before. Yeah, so we can
even click here to basically boost up our whites and do this to boost
up our blacks, just like how we're
seen right here. But this is too intense, and we can go the opposite way to get the opposite effect. Now, we're getting kind of
clue to feeded effect here, something similar to what we had in the fidd film effect, right? So, apart from the Cove, we can also do an opposite cove, which is something that
looks like a Z cove. It basically depends on
the existing conditions or color conditions of the image or of the footage which
you are working on. Okay? So you are either
going for an curve or something that looks like
this, like a Z curve. And you can of course activate
them and deactivate them by simply checking this box
or on checking the box. Let's go to our red channel. Now click here, you're
going to your red channel, and this enables us adjust our
curves for our red colors. We're basically doing
that for red colors. You can see that we
are removing more of the red By doing this, And so with the
green and the blues. Okay? Yeah, so basically, that's it for the RGB cuffs. So I'm just going to click
to close the RGB cuves. Now we have these
other cuves which are a bit more complex
compared to the RGB cuffs. Now, the first one
we have here is the hue versus saturation cuve. Now, how this guy works
or how they work is, we can select a particular hue. On our image, and then
we can now come and have the ability to edit the saturation for
that range of hues. Now, the first thing
we need to do here is go ahead and pick this tool, which is the dropper tool. And then right here, you can now go ahead and sample the particular hue which
you want to target. So let's say we want to target
this blues, so click here, and now you can see
that on our curve here, we've been able to
select a range. Now this is our range
from here to here. So when we go up, we are going to be
editing the saturation. Of our selected hue. And when we go down,
we're going to be reducing the saturation
of our selected hue, just like how you can see
it's happening here, right? So basically, this is
how this guy works. So we are we basically selected a range of hues
using our I dropper tool, and then we are editing the saturation of that
range of hues. Okay? We can also expand our
range by basically dragging our slider to the
right hand side or to the left hand side. So we've expanded our range, and now we can continue
editing our hue. Let's say we don't want
it to be very saturated, so we can take it to the left
hand side and we can pick our eye dropper tool one more time and select
another range of hues. So let's select the greens
this time so select green. We can see that our greens
have been selected here. Now we can go up to
increase the saturation of our greens and you can see the effect happening
in real life. You can go down to reduce the
saturation of our greens, just like how we're seen. We can click here
to expand our hues, sorry our ringe and so
also to expand our ringe just like this. Okay. Incredible. Now you can see the
changes we are having incredible changes and
we can slide here to go furthermore around our
values to keep adjusting. We can click to basically add
a point manually instead of just using the dropo we can see the cue we
are targeting here. It's this purple
pink range you get. You can adjust them like this. Of course, we don't have any
pink or purple on our image, or we don't have much of those, so you won't see the
effect being done here. That's it for this
particular guy. Now you can just hold Control
and click to delete points. Hold on Control and click
or command and click to delete points on our curves. Perfect. Now we have
the next guy and the next guy is the
hue versus hue. Now it means you can select
hue, a range of hue. It means I can just
go ahead and take my hydropo set my hydropo
two and then select the sky, for example, and then now go ahead and edit the
hue of this hue. It means I can take this up to basically change the color, change the hue, just like
this, just like this. This can give us a
very specific effect. Let's say we want
to change the sky, we can do this to
change the sky. We want to even maybe
increase the range. You can do this to
increase the range. Okay? So you can see that
we've basically changed the sky of our image. You can add points here. And do the same thing
for our grasses. So we're basically changing the colors or the
hues of our image. So I'm just going to
hold down Control and click hold down Control and click click to
delete these points. Now, apart from actually selecting specific
ranges of hues, we can just click and
drag up to basically change the color or the
hue of the entire image. So you see what we're
achieving with this right now. Okay, we're affecting
the entire image. So the entire hue is changing. Incredible. Yeah, so that's it for Hue versus Hue.
Close hue versus hue. Now we have hue versus luma. A luma is, of course,
the luminosity quality or the brightness values
of our image, right? So we can select a particular
hue and then adjust the brightness values
of that particular hue. So select your dropot and let's select the
sky one more time. Now we can go up to
basically make it brighter, to make our sky brighter or
go down to make it darker, just like how you can
see right here, right? So that's basically
straightforward. That's very straightforward. You can expand our orange. I select I drop to select
the green grass and do same, make it brighter
or make it darker. Now we are basically
targeting specific colors. We are targeting specific
colors with all of these tools. You can see how powerful
all of these tools are. Okay. They are really powerful. Now, we're just going to click click click Wy
Hole Down Control, of course, to delete
all of these points. Yeah, so close this and
let's go to the next one, which is luma versus saturation,
luma versus saturation. So we're going to
select a luma value, lumetri value or
luminosity value, and then work on the saturation. Make it more saturated
or less saturated. Click and then select
let's see this value. You can make the luma value more saturated or less saturated. Okay, the effect is very
subtle for this guy, pull down Control click click and click to
delete all the points. Let's close this and we have the last one which is
saturation versus saturation. We are, of course, going to pick a saturation value and then edit the saturation of
that saturation value. You get. Once again,
pick the sky. I'm going to pick
the sky and then now let's work on the saturation
value of our sky. You are targeting the
value of our sky. Making our sky less
saturated by taking this down and then more saturated
by taking this up. Let's pick some of the values. Let's pick the the green here, and then make it less saturated. Almost saturated. Yeah, so
that's it for the curves. Okay? So now go ahead and close the cuves and let's
go to the next one. Now, this is the color wheels.
Open the color wheels. Now these are basically
color wheels, right? We have our mi tones. We have our shadows, we
have our highlights. And once again, we can
add colors to our mines, we can add to our shadows. We can add to our highlights. And we can use this slider to basically increase or decrease the values for the brightness of the specific colors
we add to our image. Yeah. Of course, we can double
click to reset the slider. Now, just go ahead and
add some colors to our tons and then them to our shadows and to
our highlights. So you can see, we've
basically color grading our image
to look like this. Okay? You can use this slides, of course, to make
further adjustments. This is not looking too
good, but of course, you get the point,
and we can see how this affect our
lumetric scopes. We can see the changes being
done to our lumetric scopes. We can go in to furthermore, adjust your images to
make your colors get away from the extreme values
which are 255 and zero. That's how to go
forward with this. Going to reset all our
sliders by double clicking. Perfect. And let's go ahead
and look at the next guys, which are the HL. Now, HSL is hue
saturation and light, and we can activate this
or the activate this. Of course, we can open the key. And for the key,
this enables us to select a color and
target the hue, the saturation, and the light
of that particular color. Okay? So the first one here, we can click here
to set a color. So select here and we can
select this, for example, to selected of sky and we can furthermore click here
to add to our selection. So we can add to our selection. So let's just select the dropotole and then
add to our selection. Let's see, we want to
also include parts of this Okay. So part of this. So that's really
blue and less blue. Okay. And we can remove
from our selection. So if you click here,
you're going to be able to remove from your selection. So you're removing a
particular color from your selection if in case
that color was selected. So before I do this,
I'm just going to click here to show mask. So if you click here, it's
going to now show you the mask of your
selected colors. As you can see, it's
renal white for our non selected colors and then our colors for
our selected colors. You can also change
the way it's been displayed, you can see here, it's color versus gray, our color versus grey,
it's calls this grey. We can click here
to change it maybe color versus black,
color versus black. Where we haven't selected
is displayed in black, and then where we've
selected is displayed in colo then we have
white versus black. And this is just
basically basic mask, white being where
you've selected, and then black bean where
have not been selected. You can as well invert your mask to give
you the opposite, and you can reset
your selection. Perfect. Now, click on check on Shomsk and let's go ahead and
select something else. So we can even click
here to basically select a custom color using our
color picker tool here. Okay. But I'm just going to
still use my color here. Sorry, my roper tool here. So I've selected my Idupo
two and I want to select the green this time
to select the green. And now let's add
to our selection. Let's add a darker
green to our selection. Okay. So now let's
see what we have. This is what we've selected. Let's go ahead and choose
color versus gray. This is what we have selected. Then we can basically
refine our selection. So we can click it to
refine our selection. We can denise our selection that's reduce the noise
in our selection. You can boost this up to reduce the noise
in our selection. I'll make this zero, and we
can blow out our selection, a bit to make it smoother. So you just need to use
these values just slightly. I'm just going to
use one here and 1.5 here just to give you a
little effect, right? And we have the
correction as well. But for now we are not going
to look at the correction. Let's open this HSL sliders. If you open here, you're
going to see the HSL sliders. Now, this one is for the hue. This guy is for the saturation, and this is for the lightness. Okay? Now, we also have
these sliders here. And with this guy here, we can basically expand our
range with this guy here. This button or this
icon clicking here, you can click it to
expand your range. So we can see that
more colors have been selected as we
expand our range, more colors have
been selected have been added to our range. We can do this to
decrease our range, and we can use this
guy here to kind of expand our selection
altogether. Okay? So we are increasing or
reducing our selection now. So you can see that just what you've selected is
being selected, but we can do this to expand
the range of our selection, and we can use this to expand
the fall of our range. Yeah. So we can also move this around to select
different colors. Let's say we want to
select different colors. Okay? So we can move this
around to select those colors. We can see that new colors are being selected here because we don't have red
red in our image. I'm just going to
undo this to take our selection back
to where we had it. So this is same with
the saturation. So we are using this to select
more of our saturation. We are using this to expand our, our ne fall off and
this to expand our ne. Okay, we can see that more of that particular green is
being selected right now. Yeah, so this is a
very perfect way to target your colors and
do that accurately. Incredible. We have the
lightness and, of course, use this to expand
your range to target your particular lightness values for the specific color or
for the selected color. Incredible. Yeah, so we can show mask or not show mask, right? Yeah, so that's it
for the HSL sliders. We can close this and
move to the next thing. Of course, we've
looked at refine. We can go now into correction
now for correction, we can now open the
color wheels and make our corrections on
our color wheels for our selected colors. Okay, we can add more blues, we can add more greens o
to our selected colors. The click to reset, close this. We can increase the temperature. You can see that our
selected colors, the temperature is
being increased. We can even unshow
mask or select the show mask so as to see how everything blends with
the original image. Okay? So the saturation, you can reduce the
saturation or increase it. We can change the tint, we can increase or reduce the contrast of our
selected color, and then we can sharpen
our selected color, and then we can boost up our saturation or
reduce our saturation, and we can see how precise we
can be with our targeting, and that's the power
of the lumitry color. So that's it for
the HSL secondary. Now, of course, if want, we can activate
or deactivate it. Just look at how
beautiful our effect is. Now the next thing
is the vignette. The vignette, we can activate or the activate our vignette, we can add the vignette amount. When we add the vignette amount, we're going to see
white vignette appearing around our image. This could be used to
correct a vignette that comes naturally with the
image due to the camera lens. Okay? So let's say the vignette that came with
the image is too much, you can basically use this to take it to the right
hand side to reduce the vignette or take it
to the left hand side to add more dark vignette. As I take you to
the left hand side, you see that we are having more dark vignette
around our image, more dark vignette
effect around our image. Perfect. Now minus
five is the highest. We have the midpoint,
this we can adjust the midpoint of our vignetteffect. We
have the roundness. We can adjust the roundness. We can make it round
or oval in shape. And the feather as
well, we can use the feather to increase or decrease the smoothness or
the feather of our vignette. Now, I've taken the
feather to zero, and let's just see
how the brightness adjusts with our
feather at zero. So this is where we get
with our roundness. Okay? So let's boost up our
feather to see our effect. Yeah, so I'll be going
for this roundness and then just boost up my
feather a bit to achieve this. So this is the look
I'll be going for. And this was a bit lengthy, but we have been able to cover the lumetric color
correction effect, and you can see how
complex this effect is and how much
useful it can be. It can be very powerful
to your arsenal, to your color
correction arsenal. Yeah. And with this,
we'll come to the end of our video on the lumetric
color correction effect. See you in the
next one. Bye bye.
8. 8 Hue and Saturation: Hey, there. Welcome back. In this video, we are going
to be learning how to use the hue and saturation effect
here in After Effects. Go ahead and bring
in your image. We're just going to
bring in this image, this colorful pepper image, select the image
and hidden part. You can use any other image that you feel more
comfortable with. If you don't want
to use this image. Now I'm just going to
go ahead and create a new composition
from selection. Yep, and then go ahead and add our hue and
saturation effect and our hue and saturation effect is under our color
correction effects. Come to color correction and
then hue and saturation. Here is hue and saturation. Click and add your
hue and saturation. Now hue stands for color
and saturation stands for the amount of that
color on your image, okay? So your saturation, if
your saturation is more, it means the color
will be more intense. If your saturation is less, it means your color will
be less intense, okay? So here we have hue and
saturation added to our image, and right here, you can
see that we have channels. Okay? We have the master channel which controls
every color, okay? So if we make changes while
on the master channel, it's going to affect the
entire image, right? And then we have red,
we have the yellows, we have the greens, the ions, the blues, and the magenta. So each of these ones will
affect the particular color. So if we select red, we
are only going to be making changes to the
red colors, right? Or we are only going to be
affecting the red colors. So go back to master, and let's affect our
master color, right? Now, we have the color range, and this is our color range. You can see here, and
then we have master hue. Now, if you just
adjust these values, you're going to see that
your color adjusts, right? Your colors adjusted. Now, you can also
see that our ne, this one on the ground
here also gets adjusted. Now, it's telling you
that the greens that we are originally green on the image are now purple,
as you can see here. So before we did this, let's just undo that so we
see what we had before. Before we did this, we can see that all the colors
are same, right? The ones on top are similar to the ones on the
ground on the bottom. So it means the blues
are the blues here, and then the purples
are the purples, the reds are the reds, right? But as soon as you
adjust your master hue, you're going to have this ground spectrum of colors
change, right? So it means now
that the reds have been changed to look like the yellows, as
you can see here. And then the oranges have been changed to look like the greens, and then the greens have been changed to look like the blues. You get. So that's
how this thing works. So we are basically
changing our colors now. Now we can see that it's
affecting all our colors. All our colors are
changing because we are on the master channel, right? Yeah. So I'm just going to
hit reset to reset our image. And then now we have
the master saturation, and this is, like I said, basically the intensity
of our colors. So if you take this back, or to the minus -100, you're going to see that we
are losing colors, right? And now we basically have a
black and white image, okay? But now as I bring
it towards 100, you now see that we are gaining colors and
our colors have been very intense as we
get towards 100%. Okay? So basically, that's
saturation for you. So less saturated, more
saturated, heat reset. And now let's look at the
next guy, which is lightness. Now lightness is basically the brightness of
our colors, okay? So less than zero, two -100 is less bright
or no brightness. And then to 100 is over brright. Okay, 100 is basically a
white spectrum of colors. So yeah, so that's
brightness for you. That's lightness for you, right. It's basically the brightness
of our colors. Hit reset. Now let's look at colorize. So click on colorize. And what colorize does
is it basically tints our image to a
specific color, okay? And with our colorized hue here, we can basically change the
color, the targeted color. Or the colorized color. Yeah, so you can see
that every other color is changing to our
selected color. Okay? So that's the
colorize for you, and then we have
colorized saturation, boost it up to boost up the
saturation of our colors, take it lower to reduce the saturation of our
colorized colors. Then we also have the colorized lightness, which, of course, increases the brightness
just like the lightness or just like the master
lightness we looked at here, just hit reset. Now let's look at
other channels. So go to your red channels. And now we see that we've now selected
our red channels here, and this shows us that our
red have been selected, okay? Because we can see
this range now. It's only limiting
the selection to the red channel or
to the red colors. So we have this, which can help us which can
help us expand our range. This botne can help us expand
our range and we have this, which is basically a fall off, it's going to expand
the range and then smoothing things out in our
selection of colors you get. So we can expand our
range like this and then now if we
adjust the colors, not only red will be affected, even the greens will
be affected and even parts of the purples, will be affected, just
like how you can see here. But if you only had see red, or less reset this
and only have red. We can now see that only red will be affected, like
you can see here. Red are only the
ones being affected. You can see that we've totally changed the colors of our red. We can increase the fall off. If you want or not, to
smoothen things out. Okay? And then we have the
red saturation, and this, of course, boosts up the
saturation of the color, right, of the color we've
targeted and changed, and we can reduce
the saturation, and we also have the lightness. And we can also colorize. Okay? Yeah, so that's
basically how this tool works. This tool can come
in really handy when you're the targeted
color adjustment, okay, when you want to target
particular colors in your images, okay? So you can use this to
target those colors and then make
adjustments to them. Yeah, so that's basically it for the hue and saturation
effect in After Effects. See you in the
next one. Bye bye.
9. 9 Fill, Tint, Tritone & CC Toner: Hey, there. Welcome
back. In this video, we're going to learn how to use four different effects that
do very similar things. Okay? Now, these are
the field effect, the tenth effect,
the Tritone effect, and the CC tuna effect. So let's go ahead and start
with the field effect. Select your image and come to the effects and presets panel
and just type in the field. And this is a generate effect. So it's going to generate a feel for us on our layer,
or on our image. And we can see that
it has now basically filled our image
with a red color. Okay? So we can click
here to change the color. We can change the color, give it a different color. Hit okay. And we can reduce the
opacity here of our field. And this shows us that our field color has basically
occupied the entire layer, right, because we can see
our original image even after we reduce the
opacity of our field. Okay? So that's
the feel for you. And there are other
options here. We can actually add a mask, and let's say we have
a mask on our image. So select your shape tool, select your image and
just create a mask. Just like this, you can come in here and select mask one and then come on the mask
options and make this known. You're going to see
that your mask then appears on your
image as a field. You can have multiple
masks on your image and basically use the
all masks option. So you can do this and have
the all mask options checked, and you can now see that it's
using all our masks, right? So with this, you
can now blend it with the original image
by reducing the opacity. Okay? We have the
horizontal feather, the vertical feather, and
we are basically going to be feathering our
masks with this. Okay? Yeah, you might
not see how this thing works or the effects of the fearing for now
because it's a bit subtle. Yeah, till you zoom in.
Yeah, but basically, that's a fill for you. It basically fills our layer with a different color
with a different color. So now let's delete this
guy and even delete our masks and add the next one. And the next one is
our tint effect. So TIN and the tint effect is under the color
correction category, click it to add the tint effect. Now, what this does is, it basically turns
our image into black and white on default, and it gives us the ability
to select our colors for our blacks and our whites or
shadows and our highlights. So we can click here
to select colors. Let's see if we want to make
our shadows, this color. So we can basically
select this for shadows and click this to
select colors for highlights. Okay? So whatever
colors we want, we can have them selected
for our highlights. Okay? So that's basically
the tint effect for you. That's just what it does. And we have the amount to tint. Now, it's going to
basically blend the tint with our
original image. Okay? So we can
reduce the blend, we can increase the blend. We can even swap the colors, o and it's going to become like a negative image right here
because the blacks are now being swapped to stand in place of the white and
vice versa, right? So this is becoming negative. But basically, that's
it for the tint. That's what the tint does. And then the next one
is the Tritone effect. So I'm just going
to delete this guy, the tint effect, and then
add the Tritone effect. So Tritone and, yeah,
you guessed it. This guy has three colors, okay? It has three colors,
and it basically has the colors for
the highlights, the mid tones, and the shadows, and it enables us to
change these colors. So it's basically
like the tint effect only that it has one more color. The tint only has the
highlights and the shadows, but this guy also has
the mid tones, right? So we can click here to
change our mid tones. Change our mitons, change our shadows, change
our highlights. Okay? And then basically
blend with the original. So it also gives
us the ability to blend with the original image. Yeah. So that's
the effect for us. Okay? So delete the effect
and add the last guy. The last guy is the
CC Toner effect. And we can see that
it's also under the color correction category, and the CC tuna effect does
what all of these guys do. It does what all
of these guys do. It does on default, what the Tritone does because it gives us the ability to
change three colors, to add three colors,
the highlights, the mitons and the shadows. And if you click
here, you can make it work just like the tinth by giving you the ability to add just two colors or to
modify just two colors, just the highlights
and the shadows, okay? And if you click here and select the Penthon
it's going to give you the ability to select five
colors, five different colors. You can see the level of
customization this one gives us. It trumps all of them, and it also gives
us the ability to blend all of these colors
with our original image. We can select here to
choose our shadow colors, click to choose our
highlight colors. Click A to choose the brights. Let's say we want the bright
to look just like this. Then the mid tones and the darks so Yeah, something like this will work. So you can see that
we've basically changed the colors of our image. This is what we have with 0%
blend with original, okay? And, so that's basically it for this effect.
That's what they do. They enable us modify the colors of our image, of our layer. So that's it for this guy. And then one last option
for this Tritone, you can as well choose a solid. And what this does, it gives
us a solid feel, right? Basically gives us a solid feel. Okay. And we can make this zero, the blend you cannce that this
is basically a solid fill, just like the fiel effect. Okay? So it does what
all of these effects do. So that's it for our effects, and that's it for this video. See you in the next video. Bye.
10. 10 Channel Mixer: Hey, there. Welcome
back. In this video, we're going to learn how to
use the channel mixer effect. So go ahead, bring
in your image, create a new composition, and come to your effects
and presets panel and search for the
channel mixer effect. So Channel Mixer. Yep, and
here is the channel mixer. It's under the color
correction category. So add the channel
mixer to your layer. Yeah, and this is
the channel mixer, and what it does is it
gives us the ability to modify individual color
channels of our image. Okay? So we have a number
of options here. We have red red, we have red
green, we have red blue, we have red constant, and then we have
green red, green, green, green, blue,
green constant. Okay? Now, this effect also gives us the
ability to control the influence of each color
channel on the image. For example, we
have red red here, and this controls
the total amount of red colour in the image. So if I turn this to zero, we've completely eliminated
the red colour in the image, and we are left with only
green and blue colors in the image, right? And if we tone down the
green color to zero, we are only left, of course, with the blue channel. And I'm just going to hit
reset here to bring everything back to how it was before so
that we look at this red, green, red, blue, and
so on and so forth. Now, what is red, green? Red green is basically
showing us two options. That's the red color channel
and the green color channel, and it's giving us
the ability to add the red color channel into the green color channel
or to do vice versa, which is add the
green color channel into the red color channel, which will give us more
of either of the colors. So if I pull this red to
green to the right hand side, you can see that I'm adding more red colour into
the green channel. Therefore, our image
is becoming more red. And if I the opposite, you'll see that I'm adding more green into the red
color channel, thereby making our image
more green, right? And we have the red blue, which does exactly what
the red green does, except that it's changing
green to blue, of course. And we have the red constant, which basically adds more
red generally, okay? Add more red or reduces the amount of red by
adding the opposite color. So that's what the red
constant does and we have that for the
green color channel and also the blue color channel. We have these sets
of options for the green color channel and also for the blue color channel. Then we have what we call the monochrome, and
if we check this, you're going to have a
black and white image, and then you have the ability to control each color
channel just like this. Now, if we make this zero, and make this zero and make
this zero because there are no color intensities for all of the colors for
either of the colors. So we're just going to
have everything to zero, except if we maybe
boost up the red green, and then we are going to
have something like this. Now, this effect can come in
handy in a lot of instances. For example, we can use
this effect to create a shift color effect
in our videos, right? So for example, we
could just make this zero and make this zero and leave this as
red and then just rename the layer to red or R
and duplicate the layer, Control D, and name this
green or G. For this layer, just turn red red to zero and then boost up green green to 100 and Control D to duplicate
this and name this B, which stands for
blue, of course. Then for the blue
layer, make this zero and make this 100. And then just go
ahead and select the boot layers
on top and change their blending mood to
add so that we add them to our layer behind,
which is the red layer. And this just blends
everything to give us what we had initially before
duplicating the layers, which is, of course,
the real image without any color distortion. Now the next thing we
have to do is just offset the transformation
of our layers, and we're going to
have that effect. So let me just kill this
so once I scale this up, that's blue, you then
see that we're having this color shift
effect on our image. I'm just going to
scale this up as well and then move
it most probably. Okay? Just move it to the left hand side or
to the right hand side. Yeah, and as you
can see, we have this very popular effect, okay, which is very popular
in glitch effects as well. Yeah, so this is one of the
ways we could use to create this very popular effect that's using the channel mixer effect. Yeah, so that's it for
the channel mixer effect, and that's it for this video. See you in the
next one. Bye bye.
11. 11 Glow: Hey, there. Welcome
back. In this video, we're going to learn how to use the glow effect in after effect. Now, the glow effect
is a stylized effect. Go ahead and bring in this
logo from folder, okay? The HF Christians logo, and then create a
new composition with a black background
because the glue shows mostly under a
dark background you get. So just reduce the size of
your logo and come here to your effect and
presets panel and type in glue to bring
up the glow effect. And this is our glue effect. Okay? It's under the
stylized category, click on the effect to add it. And right away, you
can see that our image or our logo is glowing. Okay? It might not
be very intense, but we have some sets
of settings which we can adjust to basically
achieve the look we want. So have the first option
as the glue based on. Now, this controls what
our glue is based on. Okay? Is it based on the colors
that the color channels, which is currently set on, or based on Alpha channels. So the color channels will be
the original color channels of our logo, okay? So that original
colors of our logo. And then the Alpha
channel will be based on just the transparency
of our logo. So let me just go ahead
and boost this down. Okay, and boost this up, just for us to see
the glue well. Now we can see that because
it's set on Alpha channel, the entire thing
is gluing white. Okay? It's glen white. And now let's take it
back to the colors. Okay? And let me
just boost this up. That's the threshold
and boost my dice. And I think I need to change one more thing
here, original colors. I need to make sure original
colors is sected here. Now, you're going to
see that the logo is gluing based on the
original colors, based on the color channels. So this guy is
gluing kind of blue, and then this guy
is gluing kind of magenta and purple and so
on and so forth, right? So that's the color
channels for you. Now we can just
heat here to reset everything and we have
the glue threshold. Now, what's the glue threshold? The glow threshold basically
controls how intensely the glue is generated
by the glowing colors. Lower threshold values apply the glue to more
colors very intensely. I've reduced the glow threshold and you cannot see it out. Everything is now
white because it's now reducing the threshold
for applying our glue. You get it's reducing the
resold for applying our glue, more colors are glowing. But as soon as we boost
up the glow threshold, it's going to
basically make sure only rich colors are gluing. Okay? So the colors
have to be rich for them to glue because our
threshold has been increased. And then we have
the glue reduce, and the glue reduce controls
how much our glue blows out. So if I boost up
the glue reduce, we can see that
it's blowing out of the confinement of our
logo, okay? Even more. So when I reduce it, you
will see that it's not gluing out or it's not
blowing out as much. So that the glue release for you and then we
have the intensity, and this basically controls
how intense our glue is, how intense our glue is. So boost it up to increase
the intensity of your glue, boost it down to reduce the
intensity of your glue. Okay. So that's it
for these settings. And then we have the
composite original, and this basically
controls how our glue reacts with the original layer
or with the original logo. Okay? Now we have
behind selected, and the original layer
is now behind our glue. Okay? If we take it
on top, see that. The original layer is
now on top of our glue. Okay? The original
layer is now on top of our glue because our
operation is set on top. And then if you select
none, you can see that. We only have our glue. We don't have our
original layer. So that's how this option works, and then we have the
glue of operation. This is basically how the glue
blends with the original. It's currently set to add, and then you can choose
different blend moods. There are basically
almost all the blend moods listed here, so you can try them out for yourself and see how they work. And then we have
the glue colors. So these are the
colors of our glue. Currently set to
original colors. So that's why it's using
the original colors of our logo to glow. We can select A and B colors, and it's going to work
with these colors here. So we have the A color. We can choose the A color, and we have the B color. You can choose the B color. Okay. So A what's the A color
and what's the B color? The A color is the color
inside our glue and the B color is the
color outside our glue. Okay? So that's basically the E color and the
B color for you. Let let me just let's see, to stop my glue,
reduce the intensity. Hopefully we'll be able to
see our A and B colours more clearly. Yeah, okay. So I've reduced the threshold so that you see our A and
B colors more clearly. So we can see that the A
color is the color inside our glue and the B color is
the color outside the glue, like how you can see it here. You get now we have
the color loops. Now the color loop is
basically how much loop we have our glue doing. Okay? If we boost it
now the color loop is basically how much
glue is looping. Okay? We have it set to one noun and that's why you're
seeing it like this. As soon as I boost the
loop to two or more, you're going to see that we have multiple loops in our glue. You get we have
multiple loops in glue, and then we have the loop phase, and this basically changes
the arrangement of the loops, as you can see right here. Okay? So I just boosted
this up so you can see how the loop is behaving
practically. I'm just going to hit reset. And yeah, we have
some other options. Now let's look at
these options first. Yeah, we have the
glue dimensions. We have the horizontal
and vertical, and this shows us this helps us control how
our glue is applied. Is it horizontally
or vertically? We can choose
either horizontally so that it's applied only horizontally or just vertically so that it's applied
only vertically, just like you can see here. Okay? So that's very
straightforward. I'm just going to make this
horizontal and vertical, and what else haven't
we looked at? We've not looked at
the arbitrary map. Now, the arbitrary map is is
the option that enables us to select a map or create
a map for our glue. Then the glue effect
uses our maps to apply the colors and the
glue on our logo. Now, let's try this.
In order to do this, I'm just going to bring
up one more effect. Let's type curves and
bring up the cuves effect. Let's just add the
curves effect. I want to just bring
the cuves effect on top of our glue effect like
this and open it up. I just want to create
a curves adjustment. Okay. I just want to create the cops adjustment now on the RGB channel and
on the red channel, I want to do this and do that. I'm not really creating
anything special. I just want to make sure
we have a difference between the glue or between
the color channels. Okay? Yeah, let's
just work with this. And then I'm just
going to hit on sieve. So we're going to sieve
this as an bitr map. So let's see glue channels. Save. I'm just going to
disable my curves here and then now have my arbitrary map selected and then at options. It's going to open my location and I can select my bitr map, heat open, and now it will use my arbitr map
to generate our glue. If I boot this up,
let me just boot this up so we can see
what's happening. Glue intensity, boost up. Basically, this might
not make sense, but it's using my arbitrary map to generate my glue effect. To generate my glue effect and to basically generate my colors. Yeah. So basically, that's
how this will normally work. I don't use this honestly,
but that's how it work. I just delete this and
go back to let's see. Go back to original colors or go back to A and
B colors rather, we see the pin or the color. Now the color
looping is basically how our colors are arranged. Now, let's select different A
and B colors one more time. So this will be let's see. I will be our A color and then our B color.
Should be this. This our A and B colors, this up and yeah. Yeah, let me just make this intense very intense so you can see how everything works, right? Yeah. So how the color
looping works is it controls how our colors
are arranged, okay? So as soon as I change the
color looping options, you can see that we now have
them arranged differently. It was set to A, B, A. So it means the A colo is in
the start and then the colo is at the middle
and then the A colo is at the end, right? That's the ABA,
start, middle end. BA will be the B color bin at the start and then the
A color bin at the end. Basically, this is just how
the colors are arranged. Basically, that's
what this doors. That's what this
allows us to do, then we have the saw
tooth option and then the triangle option. You can go ahead and
experiment with that and see how all of these
come to play, okay? Honestly, you might
not always need to change all of
these options here. Most of the time
you use the glue is basically just to apply
the very simple glue, a very simple glue to your
layer, and that will work. Okay? But all of these options help us customize even further. That shows you the
power of the effect. So that's it for
this video on glue. See you in the next one. Bye bye.
12. 12 Threshold, posterize: Hey there, in this video, we're going to look at
the threshold effect and the posterize effect. Go ahead and select
your image and add the threshold effect
to type threshold. And this is the
threshold effect. It's on the stylize, click on it to add
the threshold effect, and what it does is it limits our image to just two colors, white and black colors. And we have a slider for levels, which controls the
level of each color. So when we take this to
the right hand side, we're going to have more
levels for black colors. When we take this to
the left hand side, we're going to have more
levels for the white colors. That's the threshold
effect in a nutshell. In order to make this make
sense or make more sense, you can go ahead and
add more effect. Let's say, add the tint effect. So when you add the tint effect, you are now able to
change the colors. You can give your
colors different look. You can select this
color and then maybe change this one as well. But still ultimately,
you're going to be having to work
with two colors, but the tint effect now gives us the ability to of
course change our colors. Then one more effect, you
can add the glue effect and the glue effect just
gives it a rich glue. Now let's just boost
up the threshold and also the glue reduce so that we have
something that looks like this. Of course, we can even
create keyframes, so we can go on our threshold
and just create a keyframe, come to 1 second,
create a keyframe here, go back in time and
make this S 300 or 321. Hit you on your layer to bring up the keyframe so
we're going 321-135. Maybe we can go a bit above 135 before coming to 135
or below 135 rather. Maybe 139 or 110 before
settling at 1:35. Then we can select everything, right click Ness so that
we have it like this. This is basically the threshold
effect in a nutshell. You can now, let's go
back to our projects folder and create a new
composition from selection. Let's just go ahead and
add the Posterize effect. It's also under the
stylized category, add the posterize effect and immediately you add
the posterize effect, what it does is it
limits your colors, just like the trehal effect, but it doesn't limit
it to two colors. I still tries to
maintain the colors, but limits the color to level of seven or whatever
level you specify here. Let's see four. So how this thing works is now it limits each color
channel to four levels. So we have the RGB,
the red, green, and blue, all limited
to four channels. So it means we have
12 colors all in all, because each channel is
limited to four colors, okay? And we have four
times three times three or rather
four times three, which is 12, right? So each channel is
limited to 12, right? So it means we have
12 colors all in all. So it's limiting our
image to 12 colors. We can boost up the levels here and we're going
to add more colors, and it's going to
reach a point where it basically looks like the
original image, right? Yeah, so we could as well, bring this down to
have less colors. And of course, we can go
ahead and add other effects, let's say, the CC tona, okay? And this, of course, changes our colors and gives
us the ability to modify our mid tones, our high tones or highlights, rather, and our shadows, okay? And then gives us more
or more customization, more ability to customize. It gives us the ability to
select the panthon which gives us five
colors, five colors. That's basically
it for this one. Of course, we have
the stopwatch icons, which means we can animit
everything we have here. Basically, that's it for
the threshold effect and the posterize effect. See you in the next one. Bye.
13. 13 Gaussian blur, Fast box blur, Directional blur: Hey, there, welcome
back. In this video, we're going to learn how
to use the Gauganblow, the fast box blow, and also the directional blow. Okay? So all of these are under, of course, the blow category. So I'm going to start
with the first one, the Gaussian blur so this is the Gaussian
blow blow and sharpen. So go ahead and add
it to your image. So click to add it. And this is basically a blow, very basic blow, which you can add your image right away, okay? And it smoothens out your image. It removes the texture out of your image and you just
have the blow like this. Okay? This can be used
in so many instances, in so many ways, okay? So the blow is one of
the most basic effects in After Effects or
in design altogether. Okay? Because the blow is
a very popular effect. We use it to do
further manipulations like cleaning up
the skin textures or blemishes on the skin, doing a lot of things, actually, the blow
comes in handy, can we use the blow
to add things like dept of field, and
so on and so forth. For the Gaussian blur,
we have the blurriness, this controls the amount of blow added to our image or our layer. We have the blow dimensions. We have horizontal and vertical. Let me just boost this
up by, let's say, 150. Yep. So right now we set to
horizontal and vertical, and then we have horizontal, which is going to apply the blow horizontally
and then vertical, which is going to apply
the blow only vertically, just like what you
can see right here. Okay? And we have one
last option here, which is repeat edges. Now, this does
something very subtle. As you can see, without
it being checked, there is this artifact happening along our
edges due to the blow. Let me just make
this horizontal and vertical so you see it clearly. So you see the edges
are kind of darkened. There is this darkness
around the edges. The more the blow, the
more glaring it is. So we can remove that by just checking the
repeat edges pixels. So repeat edges pixels, and you can see
that the artifacts are gone along the edges, right? So that's basically
the blow for you. And we have our next effect, which is the first box blow. So go ahead and type, so close this and
then type the first. The first box blow, and this is it, it's still
on the blur and sharpen, add and we can see that
it has the blow reduce, so you can boost
up the blow reduce to increase the blurriness. This is just like the blurriness
in the previous effect, and then we have the iterations. Now, this iteration is basically the quality of blurriness. The higher the iterations, the higher the
quality of your blow. But of course, the more
demanding it's going to be on your machine, you have to just keep a moderate value for your iterations so as
to make things smooth. Okay. Then we also have the horizontal and
vertical blow dimensions. So you can have it
horizontal and vertical, or you have it
horizontal or vertical, just like the Gaussian blow. These are very similar
effects only that the first blow is more of
a faster kind of blow, and it is less demanding on your computer as compared
to the Gaussian blow. It renders faster than
the Gaussian blow. So that's basically it. And we also have the
repeat edges here, which does the same thing as the repeat edges under
the Gaussian blur. Now the next one is
the directional blow. So directional blow
the directional blow is a directional blow. What it does is it gives us a blurriness along a direction. Okay? So we can basically
use this direction to rotate our blurriness and boost our blow length to increase
the blow or reinas, right? So the blow length increases
the blurriness while the direction specifies
the direction of our blow. Okay? So we are
not just confined to horizontal and
vertical directions. We can go 360 degrees
around our image, okay? So that's basically it
for our directional blow, our Gaussian blow and our
fah box blow effects. See you in the next video. Bye.
14. 14 Camera lens blur, Sharpen: Hey, D. Welcome
back. In this video, we're going to learn how to
use the camera lens blow and also the sharpen effect
here in After Effects. So go ahead and
select your image and type in the
camera lens blow. Yep, and this is the
camera lens blow effect. It's under blow and sharpen. So click to add it to your
image, and right away, we have the blow reduce, which controls the amount
of blow added to our image. Now as I take it up towards 100, or to the right hand side,
you can see that the blurriness increases
on our image. Okay? Now this effect mimics
a traditional camera lens. So it can be used to add lens effects like the
depth of field effect, which can be added using a
traditional camera, right? So we can use this effect
to add such effect. So we have the blow reduce and then we have
the iris properties, and of course,
these are mimicking a traditional camera iris. So we have the
shape of the iris. We have the hexagon. Okay, we have the pentagon, the square, the triangle. So all of these will
mimic the shape of the iris of the
traditional camera, okay? And give us the effect
that we would normally get if we use that kind of lens. Okay? So we have the roundness, which adjusts the
roundness of the lens. We have the aspect ratio, which adjusts the aspect ratio, and you can achieve this
effect that you see here by just adjusting
the aspect ratio. And then we have the rotation, which adjusts the
rotation of our lens, and then we have the
diffraction fringe, which adjusts the diffraction
fringe of our lens. All of these are features of
a traditional camera lens, and we can use this to
basically achieve the kind of effect we will get from
a traditional camera lens. Okay? So that's this for you. And the next option
is the blow map. But before we come
to the blow map, let's look at the highlights. Now, with this, we can add
greens to our highlights, and this effect takes a
tool on your computer, so it might take
some time to render. But I take some time to render. So use this effect
with the knowledge that it might require so much
from your computer, right? Okay? So that's the green, and then we have the threshold,
we have the saturation. Of course, you know
what saturation is. And then we have
the edge behavior and repeat edge pixels. Now, we looked at this effect
in the last blow effect. It enables us to
remove some weirdness, which happens along our edges when we add the blow effect. Okay? So this is the
same thing as that. Now we won't wait for all of this to render
because of course, it's taking too long to render. I'm just going to click here to reset my settings
and then boost up my blow reduce to S 120 so
that we look at the blow map. So it's adding a blow and let's just go ahead
and select a blowmp. The blowmp is a map
which you create outside after effect
and then bring it in to control your blurriness, how your blow is
applied to your image. I've gone ahead and
created a blow map, just go to your folder. And bring in this blow
map one, one, two, select it and bring
it and it has been created with this image in mind. Now I'm just going to
click and drag it into my composition and
now select my image. That's the girl image and then
go to the Effects control. And for blow Map, I'm going to select here and select my blow map
one, one, two. So I think I inverted
the blowmap mistakenly. So I just check that. So now you can see that
the blow map has been applied let's do that to
see what we had before. So let's tick this to none. So this is what we had before. It's currently
rendering, allow you to render and you're going to
see what we had before. We had the entire image
blowed out, right? We had the entire
image blowed out. Yeah, this is what
we had before. The entire image blowed out. Okay? We had a blow
reduce of 120, and as soon as we select the
blow map which I've created, which I had created,
you're going to see that the blow
is now controlled. Okay, the blowup now controls the application of our
blow to our image. So this is what we
have with the blowap. And right now it's
inverted, it's inverted. So I'll just uncheck
this to invert it. And now we can see that the
blowup now reveals our eyes, and blows all other parts. I blows all other parts
here, reveals our eyes, and then reveals
our hair as well. Now, that's what the
blow map can do for you. That's what the blowup
can do for you. And on the blowmp we have channel we have the
particular channel we want to apply
the blow map to. We have the red channel and we are not going to see anything applied because the blow map is not having any red channel. The blow map is actually
not having any red channel. It only has a luminance channel, because this is our blow map. You can see this our blow map. It's only containing
black and white. That's why we're
getting this effect. The white parts are where
we normally have our blow, and then the black
parts are where our blows will be removed from. That's how this effect works. We have the placement, we
have the center placement, and we have stretch map to fit, which will of course
stretch your map to fit into your image. Yep, then blow focal distance. You can use this to improve your blow focal distance and allow it to render so you see what we get with it
and we finally have the invert blowmp which will
just invert our blowmp. This will just
invert our blowmp. I want to make the zero
and invert my blowmp. Invert my blowap and you can see that the opposite is happening. Perfect. I want to go ahead
and add one more effect. To my image, and that's
the sharpening effect. So this is a sharpening effect. It's still on the
blow and sharpen. And this effect has
just one slider, which is the sharpen amount, and it just sharpens our image. It makes our image more
crispy, as you can see, I am boosting up
the sharpen amount, and we can see how crispy the places without the
blow are becoming, right? We can hide the blow map. To basically see or
even hide, sorry. We could just enable to blow
up and just hide the effect entirely to see how this affects our image,
our entire image. So this is before the sharpening and then this
is after the sharpening. So this is just a very
straightforward effect, and this is what it
does to our image. It sharpens our image and does the opposite of
blurring our image. Okay? Yeah, so that's
it for this video on the camera lens blow effect
and the sharpon effect. See you in the next
video. Bye bye.
15. 15 Add grain, Match grain, Remove grain: Hey, there. Welcome back. In this video, we're going to learn how to use the add green, the march green, and the
remove green effects. Go ahead and bring
in your files, click go into your folder, bring in the younger closes up, and then the old video and also the logo HHF Christians
logo and then Import. We're going to use these files to learn how to use our effect. Now, I'm just going to select
the young girl close up right click and new
comp from selection. I'll just do Control K
or Command K here to reduce the size of
my composition. We don't want to spend
forever applying our effect and make sure
the aspect ratio is locked so that you reduce the width and the
height simultaneously. So just reduce it to let's say the width to 1080. Okay. And then just scale this down to the size
of your composition. Perfect. And then now I'm
going to add the first effect, which we will be looking at, and that's the add green effect. Yeah, so what's the
ad green effect? The ad green effect
you guessed it is just an effect we can use to add greens to our footage or to our layers,
basically, okay? So we can add a video green. And now, as soon as you
add the art green effect, you're going to
see first of all, the viewing mode,
it set to preview, and you're going to
see this box here, this little box here, and that's basically
the preview box. And I'm just going to go to the preview region here
and make this bigger. Okay? The width size, I'm going to make this bigger and so also the height size. So you can see the preview
even more. Or even better. Perfect. So this is because the effect is a bit
demanding on the computer, so it's faster to preview your effect just
within this box, okay? So you have your preview, and then you can as well
select final output so as to view your effect as it's been applied to the entire
image of footage. So we also have presets. So these presets presets
you can apply right away, a green presets you
can apply right away to help you achieve
specific looks, right? So there are a
number of them here. You can check them out. You can go through them and
see what they do. Or how to modify your
image or your footage. Well, we're just going
to select none here so we can look at the setting. So we have the preview region, of course, which you know about, and we have the center, we have the width, the height, the shoe box, and I'm just going to go back
and select Preview. Now the shoe box makes
our box visible, right? So if we uncheck this,
the box won't be visible. But if we check this,
the box will be visible. And then we can
select this to change the color of the
outline of our box. Okay? Yeah, that's
our preview box. So that's basically it
for the preview region, and we have the tweaking region. Now the tweaking region enables us increase our intensity. That's the intensity
of our green. And as you can see now, our
green is being increased. That's the intensity.
Okay? We can increase the size or reduce
the size of our green. You can see the effect here. We can increase the softness
or hardness of our green. Okay? Then the aspect ratio. That's basically
the ratio between the horizontal and vertical
dimensions of our green. Okay? So that for this, and then we have the
channel intensities. With this, we can target specific color channels and then increase or reduce
their intensity. So we have the red
channel intensity. We can make this to
the right hand side to kind of reduce it, by adding the opposite,
which is green, and you can take it
to the left hand side to increase it, okay? Yeah. Then we have, of course, the green intensity, boost it up to
increase the opposite, and then take it back to kind of reduce or increase the
green intensity, right? So we have the blue
intensity as well. So basically, these
are color channels, and we can increase or
reduce the intensities of our noise in the
color channels. And then we have channel sizes. So this increases the
size of your channel. Let me just boost up
my intensity here. Okay? I'll just make this one. We have the red channel size, the green channel size,
and the blue channel size. Basically, these are the sizes of our greens for
these channels. That's for this. Let me just reset this to
take this back to normal, back to how it was
before and I'll just chunge this to final
output and let's go ahead and increase
the intensity of our green. This is
what we want to have. Perfect. Now we have color. So we can close tweaking
and then open color. And this color section help us modify the color
of our green. We can click here to
make it monochromatic, which is a single color. And then we have the tint, and we have the tint amount and then the tint color, right? We can select the tint
color and just going to add specific tint
color to our green. Okay? So we've added
this and then we can boost this up tint
amount or reduce it. Okay? We can even select
monochromatic so that we have the saturation slider and we can basically increase the
saturation of our tint. Okay? As you can see
right here, okay? Go in, change your tint, color, boosting your saturation. And basically, you
have this look. Yeah, so that's
the color for you. And then we have
the application, and this application basically
controls how our green is applied to our image or to
our footage, of course. So we have the blending mode. Presently, it's set to film. Now this mimic the green
you get from a camera film, but there are many
other options. We have the multiply blend mood, and this multiplies
the effect just like the multiply
blend mode, okay? And we have the add blend mood, gives us this effect.
We have the screen. In the screen, we just
make things brighter and reduce the noise or the green
and we have the overlay. This will make things
a bit more contrasty. Basically, these are
the blend moods, take this back to the film, and then we have the shadows. We can basically
increase the shadows. There's the green
in the shadows. We have the mid
tones, we can boost up the greens in the
mid tones, okay? Or we use it, we have the
highlights and the midpoint. Okay? So basically, these are the options you get
with the application. Yeah. So that's it
for the application. And we also have
the channel balance actually on the application. Now, this channel balance
basically balances the green in the color
channels for shadows, highlights, and mid tones. So we have the red shadows. We have the red mid tones
and red highlights, so with green and so with blue. So you can just take
this right hand side. To bring in more or to balance in between the red and
the green in the shadows. Okay? So right hand
side, left hand side. So right hand side,
adds the red, as you can see here, and
then to the left hand side, it kind of adds more greens, or reduces the red, just like how you can
see here, right? Add more greens, which
is the opposite of red. And we have the mid tones
and the highlight as well. So you can just experiment with those to see for yourself. So that's it for the color balance or the channel balance, and then we have animation. Now this controls
anmission of our green. Now if you play, we're
going to see that our green is animated.
Our greens are animated. Yeah, just like how
you can see right now. That's the admission for you. It controls the
mission of green. The first slide here is the admission speed
which controls the speed of our animation and
then the animate smoothly, which will smoothen
out animation. Then we have the random seed, which of course creates variation randomness
for animation. That's animation
for you and then we have the last guy here, which is blend
with the original. Now this amount sliders blend all green
with the original. Okay? I blends our
green with original, and then we have the
combined match and mass. So we have multiply we
have screen for this, you can check them to
see the options they do, or you can just boost up
the blend with original, and then we now have the color marching and
then the masking layer. These are a way to limit your
green to a certain color. That's masking your green using a certain color
selection or using a layer to create a mask for your green application.
So how do we do that? Let's start with
the marching color. For the matching color,
you have to first of all, choose the color the color mood. So RGB for this and then go ahead and select
a marching color. So just pick your drop tool
here and then come and sample a color on your subject. So I'm just going to
sample the random color here on a forehead, and then when I go
to blending mat, just come here where
it says viewing mood. Instead of final
select bending mat. Now you're going to see
that mate has been created. That's a mask for
our selected color. So if you select this guy now and select a
different color, we're going to see that
a different mat has been selected due to
our selection, right? I'm just going to undo that to go back to our selected color. And for this, we have
the marching tolerant. So we can increase
this or reduce this. We have the marching softness. We can increase the
softness of our selection, okay? Or reduce it. We can even come here
where it says blow mat, you can kind of increase
the blurriness of our mat. And when you're
satisfied with your mat, you come back and select
your final output. Now if you just zoom in, you're going to see that
the green has been reduced on the areas
with this color. You might not see
this very clearly, but let me just go ahead
and boost this up, boost the blend with
original the amount. Now we can now see
this even better. You can see that there
is less of green here. That's because we
selected the color here. You get that's how
this guy works. Now we are masking this color. So our green is excluded
from this color. I was just zoom in here, you're going to
see that there is less green here as well. And we can invert our match, and it's going to
do the opposite. So you see there
is more green on the part we selected and then less green on
the other parts. Yeah. So that's how the color or the color matching works. Just click off of that. And we have the second type of marching which has to do
with the layer mask, okay? So with this, I'm just
going to bring in my logo, my logo and then bring it
here, just kill it down. This is the logo.
Yep, now we're going to use the logo as
a mask for green. Now select your layer back, go back to your effect controls. Then now on the mask layer, we're just going to go
ahead and select the logo, W for watermark. Right away, you can see that
it's trying to mask out the green on our
logo on our logo, but we might not see it for now, just come here and
select blended mat. Now you're going to see
that this is our logo, but it has been
placed not properly. It has not been placed properly. What I would do is just select my logo and then precompose it. Precompose my logo, move all attributes into the
new composition and then. Now with this, we're
going to see that our logo is now
placed properly and we can go into our
precomposition. To properly place or change the direction
of our placement, and it's going to just
update here, as you can see, this just all you need to do and then go back to final output. You're going to see
that in this region, we don't have much green, because it's using
our logo as a mask. So in order to see
this very well, I'm just going to
go ahead and boost up my intensity. Good. Now I boosted my
intensity to 100 and I'll just zoom in now and now you see what
I'm talking about. This is where my logo is
pleased and it's marked out. Now there are other modes, we can select the Alpha mode, which would do a better
job masking out, you can see because it's using the transparency of our
logo and our logo is, of course, a PNG. We have the inverted intensity, which will invert the intensity, as you can see here we have
the Alpha the inverted Alpha, which will do the
opposite of the Alpha. And we have the placement, can experiment with this. It's quite self explanatory. That's it for the
d green effect. We have a lot of options, a lot of things we
can customize here, and most of the
time you might not really need to use all of these. Just get familiar with
the ones which you will need more frequently and
learn how to use them well. That's it for the
d green effect. Now let's go ahead and work
on the remove green effect. For this, I'm just going to go ahead and use the old video. Now this is the
old video, create a new composition
from selection, and this is an old video. Before we look at the
remove green effect, let's go ahead and look at
the march green effect. Now, what's the
march green effect? The march green effect basically matches the green of a layer to the green of an existing
video of a video with green. For example, this
is an old video, it has some green, as you can
see, it's a lot of green. I'm going to try to
create a text and then march the look of my text
to the look of my video, or the green of my text
to the green of my video. I'm just going to
write old video. Okay. Yep, and then this is our
placement right here, reduce the font size and go ahead and add the
march green effect to select the march
green effect, and the march green effect has similar options with
the ad green effect. So we have the preview
mode like the d green. As you can see, we have our preview box and it's
set to preview here, but we can just go ahead
and select final output. And now we can see this
really weird noise which has been added to our
video. Let's play it and see. And yeah, this is what it
has added automatically, but we are just going to go
in and make this better. So the first thing
we need to do is select the noise source layer. So on the noise source layer, come here and select
the old video P four. And this immediately
we start sampling noise from our old video
and adding it to our text. So we see that this immediately
becomes better, right? This becomes better immediately. Now let's try to maybe change the color
of our text a bit. Make it a bit brighter, okay. Yeah. So this is
what we have now, and we have a lot of options
which we can play with. Okay? So we've looked
at the region, the preview region under
the art green effect. So we won't look at
the preview region, and then we have the
compensate for existing. We can just boost this up
to boost up the effect, the noise or the green
effect on our video. We don't want to do this
too much, so just a bit. We can see that
without it, even, we are already having
the effect on our text, right? So open tweaking. And for tweaking, we
have the intensity, we have the size, we have the softness, we have
the aspect ratio. This is basically
similar to what we have in the hard green effect. Okay? So just experiment with them to see what you
have on the color. We also have the same thing you have with the hard green effect. Here, we have the monochromatic, we have the saturation, we have the tint amount, we
have the tint color. Close this, and then
under application, we have basically the same thing we also have in the
hard green effect. We have the blending
mood, this is set to add. We can make it film to see
what we get or stick to add. Or try other blend modes. We can work on the
shadows, the mid tones, the highlights, the midpoint,
the channel balance, and so on and so forth, this doesn't have any video, so we won't need to make any adjustment to
the channel balance, since it's just black and white. So close application.
And then for sampling, this now controls where
the effect samples the noise from and applies
to our text, okay? So if you come here where
it says final output, and then go to noise samples, you're going to see that
we have some boxes here. We have eight of them. We
can increase the numbers, so that we have
more sample boxes. But we have eight of them
and we have the sizes. We can increase their sizes
or reduce their sizes. Now these are just
points where the effect samples noise from to
apply to our text. We can actually
please them manually, just like you can see here, it's manual. Sorry,
it's automatic. We can place them manually
by selecting manual and now we can now move all of
them from where they are, which is the midpoint
and place them at points where we want
our noise to be sampled. Yeah, that's it
and our noise will be sampled from these areas
to be added to our text. We have intensity and we
can basically increase the intensity of the sampling
on each sample point. So that sampling for you and we have admission which
controls, of course, the admission of our noise, and similar to the admission
with the green effect. We have the blend
with the original, which is also similar with
what we have in the blend, sorry, in the green effect. Now just come here
and take this back to final output, and
this is what we have. We can see that there is
a great level of blending between our old video
text and our old video. Perfect. Now, let's go
ahead and see what we have with the remove
green effect. Now, let's select our old video and create another new
composition from selection. Yeah. So for this, you just go ahead and
add the remove green. Yeah, this is the remove green. So add it, and same thing, we have the preview mode or the view mode,
we have preview. We can make this final output
to remove the preview box. We have the preview
region, which is similar with last two
effects we looked at, and then we have the
noise reduction setting. Now, this will increase or this will enable us
to reduce the noise. We have the noise reduction, and more of this will
reduce the noise. Okay, and then passes will basically reduce
the noise even more. It's just the number
of iterations. The number of times
it goes ahead and reduce the noise
over and over again. So we have two passes, one pass, which we
just do it once. Okay? So not much. We can boost this up, however, to increase the noise reduction. We have on the mode,
we have multi channel, which reduces the noise in multiple channels
simultaneously, and then we have the single
channel which reduces the noise in single channels
one after the other. That's the mood for you, there's the passes for you, there's the noise
reduction for you. We have the channel
noise reduction, and this is basically targeting each channel and reducing
the noise in each channel. We don't have color
in this video, this might not come in handy or this might not
be useful in this case, a, then we have fine
tuning and this will help us fine tune our noise
reduction even better. We can see that the
noise has actually been reduced a great deal. Let's hide our effect to see what we had before.
This is what we had before. You can see the noise.
And after our effect, we have some level
of cleanliness, even though we are
losing some details, but we can add a lot of our details back
with our settings. For fine tuning, you can
increase the texture. Or we use a texture. So you don't want to increase
the texture too much so that you don't have a lot
of noise coming back. Then for this
chroma suppression, it comes on when you have color. So you can use it to remove
noise from colored footage. Okay? We have noise size buyers, we have clean solid areas,
and so on and so forth. So you can go ahead
and play around with these to see the effect you get. And then we have the
temporal filtering, and if I enable this, it's going to respond
to the movements in your footage, okay? So if you have a moving footage or footage that is not stable, it's going to be good that
you have this turned on. Okay, and then we have
the n sharpened mask, which is just an
sharpened mask effect. It basically sharpens our video, okay, the details in our video, okay, the details in our video. Now we have the amount. We
can make this increased. We can increase this to
increase the sharpening, the reduce, the threshold. You can go ahead
and experiment with these settings and
see what they do. Okay? Yeah, we have sampling, and we have blend with original Theis settings are basically the same with what you have under the march green
and the add green effect. You can go ahead and play with them to see what you
can come up with. So this is what we have finally. So this is what we had before, and this is what we have now. We can see how much grain
reduction we have achieved. So that's it for this video, guys on Add Green, March Green and remove Green. See you in the next video. Bye.
16. 16 Fractal noise: There. Welcome back
in this video, we're going to learn how to use the fractal noise effect
here and after effect. So go ahead and create
a new composition, 1920 by ten ATP Hidok and I'm going to
create a new solid. Yep, new solid. And I want to just
give you this color, my favorite color, hit okay. Perfect. Now, the
fractal noise is an effect found under the
noise and green section. So fractal noise. Yeah, the noise and green category, it is
the fractal noise. Go ahead and add
the fractal noise. And what the fractal noise does is it creates this
texture for us, a grid skill texture based on some mathematical
calculations, and you do have a
bunch of options here which you can
adjust or play with. You have the fractal type
and it's set to basic. Now this is basically
the type of fractal that is being
generated based on the particular calculation or mathematical
calculation that after effect is doing, right? So we have the turbulent smooth, which gives us this effect. We have the turbulent basic, which gives us this effect. We have just a number of
them. A number of them. The fractal noise
can come in handy in creating displacement maps, in doing fire effects,
smoke effects, cloud effects, doing complex shape backgrounds,
and so on and so forth. The fractal noise
comes in really handy in motion graphics
and also V effects. So that's the fractal
noise for you and we have the fractal types and you can go ahead and see all of
them for yourself. We are not going to go
through all of them. We have the rocky, which
gives us this rocky texture. We have the subscale
and so on and so forth. We then have what we
call the noise type, and it's been said
to soft linear. Now, this is the effect you get with soft linear noise type. We have the spine, and this
is the effect you get. We have the linear, we have the block. All of these are the
effects you get. We can see that this looks like shapes or block of shapes, and we have the contrast. This will, of course,
increase the contrast by boosting up the
blacks and the whites, by boosting up the intensities of the blacks and the whites. We have the brightness, which basically increases or
decreases the brightness. Okay, very self explanatory. We have the overflow and the overflow it's been
set to HDR result. This supports HDR workflows. We have other types of overflow. We have the clip, for example, which supports
clipping that's giving us the maximum values for
our blacks and whites. We have the soft clamp
and this basically blends between the
whites and the blacks. We have the rap black and this enables us to have
a higher level of complexity as compared to the others as compared to
the clip and the others. We see this is the rap black. And as we boost up the contrast, you can see that we are having
some level of complexity. It's creating these
very complex patterns. That's the rab block for you and we then have our
transform options. Go ahead and open your transform options and on the transform, we have rotation, which enables us to rotate our
pattern just like this. We have uniform scaling. We can check uniform scaling.
Or leave it checked. Uniform scaling
basically connects our horizontal and
vertical dimensions together and it enables
scale pattern uniformly. It's checked right
now and we can scale our pattern
uniformly just like this. Okay. And if we have it checked, we will have the
vertical dimensions, so we can scale vertically
and horizontally separately. You get. That's basically
it for uniform scaling, and we have the
offset turblenth. This is basically an offset. This will move our pattern, this move our pattern
and we are giving this point which you can
use to actually move it without having to use the offset turbulenth sliders here you get for the
horizontal and vertical. We also have this
perspective offset. You click on perspective
offset and then move the point that this point you get with your offset turbulent. It's going to give
you this three D or what I call it
three D this kind of perspective effect with your tub length offset you get. It's more of a parallax effect because different
parts of your texture are moving at different rates. If you observe well, you're
going to see that's what is happening here as compared
to not having it on, which we just give you a normal movement for
your entire pattern. That's the scale for you, that's the transform
for you, basically. Then we have the
complexity which will do this will increase the
complexity of our pattern. So open this up and you can see that the less complex it is, the less detail we
get in our pattern. Let's just reset this so
we see it even better. So we can see that the less
detail we get in our pattern, and the more complex it is, the more details we get. Okay? Yeah, so that's
the complexity for you. And we have the sub settings. Now, these settings
are used to create further customizations
within our patterns. So we have the sub influence, and we can see that we
are going inside and even basically changing the
pattern of our patterns, the patterns in our patterns, the sub patterns
in our patterns, and then we have sub scaling, which is used to scale the
sub patterns in our pattern. Then we have the sub
rotation which does this, which is basically a rotation. I rotates the
individual sub units of our patterns, as you can see. Yeah. Then we also
have the sub offset, which does this as well,
which does the offset. We have the center subscale,
and so on and so forth. Now, we have the evolution
and under evolution. Evolution basically gives us new patterns as we go through
our evolution slider. We get new patterns
being formed. New patterns get evolved as we cycle through
our slider you get. That's the evolution for you. Then we have
evolution options and the evolution options we
have the evolution cycle. Now, if you click
on Evolution cycle, it's basically going to limit your evolution to one
cycle as you can see here. You're going to repeat
one cycle of evolution. You can boost this up
up to 30 cycles to have 30 different evolution
cycles repeating. That's the revolution
cycle for you and we have the random seed which basically
create randomness, gives us the ability to
create randomness, okay? Yeah, that's a random sat for you and then we
have the opacity, which blends with
the original image by reducing the opacity
of our fractal noise. We have the blend mood and, of course, you know blend mood, we can basically blend our fractal noise
with our solid layer. Okay? Yeah, so this is
what we get with opacity. And you can see that
all of these properties here can be animated, right? So we can create keyframes
and animate their values. Yeah, so that's it for
the fractal noise, and that's it for this video. The fractal noise has
a twin effect as well, but we're not going to look
at that in this video. It's called the turbulenth
noise, o Turbulent noise. So just go ahead and search
the turbulent noise. This is the turbulent
noise effect. And it's basically a twin to the fractal noise.
Why did I say so? Because there are
similar options, and they do basically
similar things. Okay? There is
just one, I think, difference between
the two of them. And the difference is, I think the evolutions, right, in the fractal noise. Okay? There are more settings, and that's in the
evolution settings in the fractal noise effect. So you can go ahead
and play with the turbulent noise effect
for yourself as well, okay? But that's it for this one here with the fractal
noise effect. See you in the
next one. Bye bye.
17. 17 Grid, Cell pattern, Lens flare: Hi there. Welcome back. In this video, we're
going to learn how to use three different effects all
under the generate category. And these are the grid effect, the cell pattern effect, and also the lens flare effect. So let's go ahead and look
at them very quickly. Now go ahead and create
your new composition. 1920 by ten t hit okay. And after that, I'll
go ahead and create a new solid Okay? So this is my solid, and I'll be adding these effects
on my solid, okay? So this effect will
use my solid as a layer in order to generate
the needed effect, right? So let's go ahead and
add our first effect, which is the grid effect. So type grid. And this
is our grid effect. So click to add the grid effect, and right away, you get a
grid, a black and white grid. And we have some sets
of options here. We have the encore
point or the uncorre. You can see that we can adjust the uncle like this
horizontally and vertically. And you can actually
use this point here as well to adjust the
uncle very freely. Okay? You can do that
horizontally, vertically. Okay, we can make the ankle big. The grid selves big and smaller horizontally
and vertically as well. So that's how we control the grid sizes and
the grid dimensions. And that's actually under
this size form, okay? So we have the corner size form, and this enables us to
do these modifications. Okay? We have other size forms which are the width slider. So if you select
the width slider, you're going to
automatically get a fixed aspect ratio between the height and the
width of each grid cell. So this is a fixed aspect ratio, so you get a square grid, and you can actually adjust the width like this
and like this, you get, you only have the
ability to adjust the width. You don't get to adjust
the height, okay? And, yeah, we then have the
width and height sliders. So if you select the
width and height sliders, you get the ability to select both the width and the height, okay? Just like this. Yeah. So that's the
weed and high sliders. Let's go back to corner points. So the next thing we'll be
looking at is the borders. So for these borders,
you can use this to make the lines thicker, okay? Use it to make the
lines thicker, and the lines can be so thick
that you end up creating this pattern instead of
a grid pattern, right? That this pattern that looks like a black and white pattern. Okay? So that's the
border size for you. Yeah. So let's
make this smaller. 20, and then we
have the feather, we have the height feather
and the width feather. The feathers will just smoothen the boundaries of our lines
you get so that we have a smooth transition or division
between the grid cells. Yeah, that's the
feather for you, and then we have invert grid. So you can click
here to invert grid, and you now see that the
green lines now take the color of the
species and vice versa. And then you can
click here to change the color of your grid to
whatever color you want. And you have this
opacity slider, which enables you reduce or increase the
opacity of your grid. And you have blending moods, which blends the grid pattern
to the original layer. Now, that's not the layers
below the grid pattern. So if I take this to add, you're going to see that
it's blending with the color of the original
layer or the original solid, which is this purple
color, right? So that's the blending
mood for you. Yeah, so it means you can add this grid to whatever layer. So let's go ahead and
bring in my logo layer, for example, and see how we can add or blend the
grid with my logula. Import my locula I'll
just go ahead and bring my lug layer here,
make the smaller. And hide my purple solid and select my logo layer and just add the grid pattern
to my logo layer. And as you can see, it's now taking the shape of
my logo layer, right? So we could make the
borders thicker. I could now even blend between the grid
and my logo layer. And you can see
it's now blending between the grid and
my logo layer you get. But this is by the way, let's delete this and continue. That's basically
the grid pattern for you or the grid
effect for you. Let's look at the cell effect. So cell pattern.
And just add it. And this is a cell
pattern for you. It turns your layer or it adds or it generates this
cell pattern from your layer. The first thing you have
is the cell pattern, and then you have the bubbles. You have different patterns
actually to choose from. You have the crystals,
you have the plates, you have the static plates. You have the crystallize, you have the pillows
and so on and so forth. There are lots of them, and
this is a very cool effect, especially if you want to animate plant cells
or living cells. You get under the microscope. Okay. So you can actually
animate, for example, you can animit the
evolution here to make them look as if they are
moving organically, right? Perfect. So that's the
cell patterns for you. You also have the invert, which enables you invert
the cell, just like this. Then you have the
contrast which will boost that's the contrast of your colors of your
blacks and whites you get. So it makes it stand
out even more. And then under here,
that's under overflow, you have the clip
which does this, okay? And then under here,
that's under overflow, we have clip, we
have soft clamp, which softens the colors. The clip actually makes
the colors stand out, or it makes them clip, right? So the blacks become very black, and the whites
become very white. But the soft clamp kind of smoothens the transition
between the colors for you, and then the black wrap
creates this kind of pattern. Okay? As you boost
up your contrast, your contrast lighter, you get, so that's basically it
for you for the overflow, we have the disperse,
which does this. Okay? We can take it to zero to create this kind of even cell pattern. We can take it up to create this randomness
within our cells, okay? Just like how we
have it looking now. Yeah. So that's the
disperse for you, we have the size, which is
the size of our cell pattern. You can make this small, make it this you can make this small, make this big, whatever size you want, we have the offset, you can offset, and you
can use this as well, this point to kind of
offset your cell patterns. You have the tiling options, and you can enable tiling. And this will just
repeat the pattern, both horizontally
and vertically. Okay? Just like
how you're seeing. It's going to repeat the
patterns over and over again. That's tiling, and then
we have evolution which creates animation for
our cell pattern, okay? Yeah, it creates this movement, and we have the
evolution options, and here it makes your animation loop according to a certain number
of revolutions. So if I have just
one revolution, it's going to animit and
then repeat my revolution. It's going to animit
by 91 degrees and then repeat my revolution. And if I have four revolutions, it's going to emit
four revolutions before repeating from
the start we get. And then we have the random seed which of course
creates randomness. Okay? Yeah, basically, that's
the cell pattern for you. And lastly, we have
the lens flare. So this lens flare typically mimics a traditional
camera lens flare, just like this, you have your lens flare and you can use
this to add lens flare. Let's say you took a footage of a beach on a sunny day and you just want to add
the sunny lens flare, the flare that the sun
casts on your camera. This can come in really
handy in such scenarios. Okay? So that's the lens
flare center, which is this. Yeah. You have the
lens flare brightness, can make this bright or
less bright just like this. Then we have the lens type. You can actually
choose the length type which you want to mimic. So we have a 50 to
300 M zoom lens. This is the effect
you get with that. You have 35 MM lens. This is the effect
you get with that, you have the one or
five prime zoom lens. This is the effect you get with this very sweet effect,
very incredible effect. Then you have the
blend with original, which blends with
the original layer. That's the layer, of
course, which I have it on, which is the popu solid
layer in this case. Yeah, that's a length
layer for you, and that's it for this video. See you in the
next one. Bye bye.
18. 18 Shift Channels: Hey, there. Welcome back. In this video, we're
going to learn how to use the shift channels effect
here in After Effects, okay? So go ahead and
bring in your image, create a new composition
just like what I have here and go ahead and add the
shift channels effect. So shift channels. And this effect is under
the channels category. In After Effects to select your layer and do
click to add it. This is the shift
channels effect. And what it does is
it controls where our color channels get
their information from. Here we have the shift
channels effect, and then under it, we have the t Alpha
from, and by default, it has been set to Alpha and then take red
from by default, red, take green from by default green and take blue
from by default blue. This is basically telling us
that the Alpha channel takes the Alpha information from the Alpha channel of the image, and then the red channel takes the red channel information from the red channel of the image. So also with the green
and blue channels. And the cool thing here
is that we can control where each of these channels
take their information from. So we could say, for
example, the Alpha channel, take your information
from the red channel and we get this effect, and we can do that for
the green channel. We can set it to
the green channel. We get this effect
not cool so far. And we can set this to the
blue channel and get this. We can set it to the luminant. That's the Alpha getting
its information from the luminant and the
hue to get this effect, the lightness to
get this effect, the saturation to get this
effect and so on and so forth. We can even set
it on, of course, which means it's going
to get its information from the Alpha channel
and we can turn it off. And this will completely give us a black image
because, of course, the Alpha channel has
been turned off, okay, so there isn't going
to be any light being thrown out by our image. So the Alpha channel
is really important. But let's come to
the red channel. We can select our
red information from S luminance
and we get this. We start to get some really
cool effects when we start blending the Mint color
channels around you get. We have the red color
channel getting its information from the hue
and this is what we get, and lightness is what we get, and saturations what we get, and we can keep playing around with these options to
get different effects. Okay? So the use of this
effect are just limitless. You can use them to
create incredible effect. You can even use them to create an RGB split effect on
your image or your layer, and we're going to look
at that in short while. So that's basically
what you get here. That's basically what
these what this effect, the shift color channel
allow you to do. You can go ahead,
play around with the effects and see what
you can come up with. I'm just going to
hit reset here, and I have gone
ahead and created this new composition
with my logo here, and I'm just going
to try to create a split RGB effect
with this guy. The first thing I'm
going to do is duplicate my logo in three spaces. So sorry in two spaces, Control D, Control D,
to duplicate them. And then this is going
to be the red channel. So go ahead and add
your shift channel and turn off the blue
and green channels. And green channels,
and then just leave the red channel and the Alpha. The next thing we do is select the second guy and the shift
channels, turn off red. And then leave
green and turn off blue and do same
with the last guy. Turn off, add it first, and then turn off red, turn off green, and
leave the blue. Now, all we need to do
is select the two of these guys and change the
blending mode to add, and it's going to just add
everything together to give us our logo image, our
original logo image. And then all we need to
do now is just offset the positioning
of of our layers, the position in our scale or basically the transform
properties of our layers. So if I just shift this guy, the right hand side, we
get the split RGB effect. And this effect is really good for glitch effects when creating glitch effects and other cool stuff, here
in After Effects. Yeah, so this is what we
get now with our effect. Yeah, we can go ahead, maybe duplicate the re
channel, Control D, and maybe just
scale this guy up, scale this guy up,
maybe even reduce the transparency or opacity. Okay? Just go ahead and do all the stuff to make the
whole thing look cool, okay? So just detain it. So this is what we
have basically. We can see that we've created
the split RGB effect, and this is just one use
case of this effect. There are lots and lots
of other use cases. You can use it to
do color grading, to do color grading, to change or modify colors and do a whole
lot of things, right? You can see what we're
getting by just axing the red channel to get its information from
the lightness, right? So this is the
cool efect we get. And we can use this in all
sorts of use cases, right? So that's basically the shift channels in a nutshell, okay? Go ahead and experiment
with this effect, see what you can come up with and share
your results with me. I would love to see
what you achieve. Yeah. So that's it
for this one, guys. See you in the
next one. Bye bye.
19. 19 Gradient ramp & 4 color gradient: Hey, there and welcome.
In this video, we're going to learn how to use the gradient ramp effect and also the four color
gradient effect. So go ahead and create
your new composition, 1920 by ten ETP, hit, create your new solid and choose whatever color you wish
and hit and it k. Perfect. Now the next thing we
do is go ahead and type in the gradient ramp. Effect. So just
type the gradient, and this is the
gradient ramp effect, and this is the four
color gradient. So we're going to start with
the gradient ramp effect. You can see that
they are all under the generate category. Perfect. So this is the gradient ramp
effect, and what it does is, of course, it adds a
gradient ramp to our solid. It generates a gradient
ramp from our solid. Okay? And it gives
us a set of options. We have the start of ramp, which is the place that
our ramp starts, okay? And we have the values here for horizontal and vertical,
and of course, we can adjust the start of the ramp using this point here. Okay? So we can take this to the left hand side,
right hand side. Wherever you want
the ramp to start, you can just place
the point there. And then we have
the start color, which is the color of
our ramp at this point. You can change the
color to whatever color you want, okay? Change it to whatever
color you want. Hit okay. And we have the end of
gradient or the end of ramp, which is, of course, the end
of our gradient ramp, right? We can adjust the end
horizontally and vertically. And this is, of course,
the point which we can use to manually adjust
the end of our ramp. You click here to
edit the color. And choose a different
color for our end. Okay? Choose a different
color for end. If you're okay with the
color, you hit okay. And we have the Rump shape. Now, this is the
shape of our ramp, we have the linear
ramp selected as the gradient Rm shape. You have the radial ramp
as well to select from. So you see this gives
us a radial ramp while this gives
us a linear ramp, okay? Yeah, that's it. And then we have
the ramp scatter, and this controls basically
the noise in our ramp. So let's make this, 500 and see. The 512, and you can see that we now have noise
in our gradient. We now have noise
in our gradient, and this kind of
looks cool, okay, depending on the effect
we want to create. But this one looks
definitely cool. Yeah, so that's
the ramp scatter, which controls the
noise in our ramp. And we have the
blend with original. We can tune this down to boost it up rather to
blend our gradient. To the original, to the
original color of our layer, which is, of course,
this color, right? So we are blending our
gradient ramp with the original using this slider. And you can swap the colors, which will swap the
horizontal to the vertical, and then the vertical
to the horizontal or the start color to the
end color and vice versa. That's the gradient ramp
effect in a nutshell, as you can see,
you can basically keyframe all of these
and admit them. Create a keyframe here,
move to 1 second, move this guy this
way and move to another time and just move it here like this.
Select your keyframe. Sorry, select your
layer, hit you to expose your
keyframe, select them. Easy, and let's play it
to see what we've got. Maybe even adjust the distance of your keyframes and let's play this to
see what we have. Yeah, so that's it for
the gradient effect, delete the effect and
add the next guy, which is the four
color gradient. This is a four color gradient. And what it does is, of course,
it gives us four points. Remember the gradient
effect gives us two points while this guy
gives us four points. So we can add four
different colors. So you can just hit on color one and select
your preferred color. It okay, it on color two, and change the color to
your preferred color. Hit Okay. Hit on color three. I select color three, change
it to your preferred color. Whatever color you prefer, okay. Same with color four, okay? And then you also
have their points, their positioning and
which you can animate. You can animate everything
here, everything here. Okay? So this comes in really
handy motion graphics. You can use it immediately
as a background, right? You can just animate this and use that immediately
as a background. Yeah, and then we have
the blend option. Now, this blends the
gradients together. If we take this to
zero, you can see that the demarcations
are quite sharp. Okay? That's the demarcation
between the color points. But if you take this to
100 or more, rather, you can see that the demarcation between the points are
smoother, o, they are smoother. So it's blending between the
points, the gradient points. Then we have the
jitter, which controls basically the noise
in the gradient, just like how we saw in
the gradient ramp effect. So that's the jitter for you. You can boost it up to a
maximum of 100 or below. So that's digital
and then we have the opaqity which of course reduces or increases the
transparency of our gradient, and we have the blending mode, which of course is
a blending mode, which blends our gradient
to our original layer, which of course in this
point or in this case is the purple layer, the
purple colored layer. You can try different
blending mode here to see how our gradient map blends with our layer. Yeah,
basically that it. Let's try adding
our gradient map to this image and see create your new na or composition from
selection and then let's add the four
color ingredient, add the four color
gradient to our image, and let's change the
color or the colors. We are changing most of
them or almost all of them. Here and let's boost
up the digita then now blend or create a blend. Whatever blending
mode will work, we just need to
reduce the opacity. Yeah, this image seems
to be very large. I think it's taking time to
create a good effect for us. But basically, we are trying to blend our gradient with
our original image, which is this image of pepper. Yeah, so our composition
is very large, but you understand what I'm
trying to get at, basically. I'm trying to create this
gradient map on my image and then blend between my
grand map and my image. So you could try all sorts of blending modes to
see what you get at, to see what you come up with. Yeah, and that's
basically it for the gradient map effect and
the four color grading. And that's it for this video. See you in the next one. Bye.
20. 20 Transform & Offset: Hey, there, welcome
back. In this video, we're going to learn how to
use the transform effect and the offset effect
here and after effect. So go ahead, create
a new composition, bring in the logo, and have it placed in your new composition just like I have it in mine. And after you're done,
come to the effect and preset panel type transform. And this is the
transform effect. It's under the distort category. So select it select your logo and add the
transform effect. Now the transform effect gives us transform abilities, okay? The ability to transform the contents of our layer
and not our layer, do. It doesn't give us the ability
to transform our layer, so it's different from the transform properties
we have here. It only gives us the ability to transform the contents
of our layer. So let's see, we have anchor
point, we have position. So if we transform the
position, for example, you're going to see that it's the contents of the layer
we are transforming, okay? But not the layer, okay? Because now you see this
four all these six points, they are the bounds
of the layer, but our transformation is happening without them
scaling up, right? But as soon as I hit on my
layer and scale my layer up, you can see that the
transformations are happening with my layer
boundaries you get. So it gives us the ability to transform the contents
of our layer. So we have the anchle points, which gives us the
ability to transform the anchor point of the
contents of our layer, just like how
you're seeing here, both horizontally
and vertically. And of course, we can
use this point to do it manually. Or freely. Yeah, so that's the
anchor point and then we have the position. Now this is the
position, of course, it gives us the
ability to transform the position of our layer. Yep, and then we have the scale. We can enable uniform scale, which will scale the horizontal
and vertical together. You can hit reset, and we can check uniform
scale to give us the abilities to edit the horizontal and vertical
separately, just like this. Hit reset, and then
we have the skew. The skew is an option we don't get under the
transform properties, but we have it here. So the skew give us
the ability to skew our layer or the contents of
our layer just like this. Okay? So this can come
in really handy in creating slanting
effects like this, just like the one I have here. You get down that's
with the skew, and then we have the skew axis, which gives us the
ability to do this, okay? To change the skew axis. We also have the
rotation, which gives us the ability to
rotate our contents, and we have opacity. Of course, you know
what opacity does. And we have the
shorter angle, right? First of all, we
have this guy which tells us to use
composition shorter angle. Now, what is the shorter angle? The shorter angle is basically the component of our composition of our layer that enables us
to modify our motion blow, our motion blow effect. So it's the shorter
angle that gives us the ability to modify
our motion blow effect. So we can either use
the compositions shorter angle or we can specify
a custom shorter angle. So let's say we want to modify the composition shorter
angle. How do we do? Just hit Control K or Command K, and then go to advanced
settings in your composition, and now you're going to
see shorter angle, right? It's set to 180 degrees. So you can either adjust it
here or leave it at 180. So if you leave
this guy checked, it's going to be using 180
degrees as your shorter angle, but you can also boot this up to change
the shorter angle. And then we have the
sample and we have the bilinear sampling
and bicubic sampling. These are just ways of after effect maintaining your quality or the quality of your layer as you scale or
transform your layer. Okay? So that's basically it
for the transform effect. Now we can hide our
transform effect and then go ahead and
search for offset. And offset is also found
under the distort category. So add the offset, and this basically offsets our
layer, just like this. I offsets our layer
just like this. So both horizontally
and vertically, as you can see, that's the
contents of our layer, horizontally and vertically, it creates a repeatingt pattern for the contents of
our layer and then offset them endlessly
just like this. At reset. We also have this
guy blend with original. And if we push this up, it's going to blend
our offset copy with the original
copy of the layer, just like how you can see here. So this is at 100 and we are only seeing our
original layer. It means the offset won't
work at 100, as you can see. But as soon as I dial this
down, our offset is working. Okay. So let's just
reset this and what if we just want to create
something that looks like this, maybe just create a
keyframe here and then come to 1 second and just
lose your offset like this. Perfect, hit you on your
keyboard, select your keyframes, easy ease them so
that we have this maybe zoom in and make
this even more dramatic and probably scale or
shift the keyframe, bit apart, and do this. Perfect. And let's just go
ahead and add our transform, skew and see what we get. We could even maybe create
a keyframe for this queue. First of all, make our queue zero and then create a keyframe
on our skeu come here in time and hit shift you on your keyboard to
bring up the skew then create a keyframe
here and when it's here, you just make this minus ten, so that we have this everything easy es and maybe even make
this transition shorter. Yeah. So we have this. We'll even do this. Yeah. And this is beautiful. Okay? That's beautiful. And that's what we have
with transforming or with modifying our transform and
also our offset altogether. Very simple effect.
Yeah, that's it for our transform
and offset effect. See you in the next
video. Bye bye.
21. 21 CC Composite: Hey there, welcome back. In this video, we're
going to look at a very underused effect
here and after effect. And that's the CC
Composite effect. It can be used on text layers, image layers, footages, whatever layer you
want to use it on. And really, it's a
very incredible effect only that most people don't use it or don't
know how to use it. So let's go ahead and see
what the CC Composite does. So I've gone ahead and created
or added rather my images. So this is my logo, and
this is my bridge image. We're going to start
with the logo, create a new composition, 1920 by ten ATP and go ahead and bring in your
logo. Use our logo. Let's make this smaller. And what does the CC
Composite effect do? What it does is it basically
creates a copy of our layer, but does it on the same layer. So it's basically the same thing as duplicating our layer, just like how we have it
here and having it on top of our layer that let's see, we've been working on
this layer, right? So it's just like we've added a lot of effects
on this layer, and then we duplicate
the layer and delete all the effects and have
a new layer added on it. You get so that we have this
layer original layer and we can maybe use a
blend mode or even add more effects on this layer. And we can keep adding
the CC Composite effect over and over again. And it will just keep being like creating a new layer or creating new duplicates or
new fresh duplicates of our layer on
the existing ones, without having them duplicated on our layer stack like this. Okay? So I'm just
going to delete most of them and leave one. And I'm just going to
go ahead and show you practically what we can do
with the CC Composite effect. So the first thing I'll
do is go ahead and add the glue effect to my layer. So add the glue effect, and yep, select my layer, first of all, and
add the glue effect. And then for my glue threshold, I'm just going to
boost this up a bit. And then for my radius, I'm going to boost this
up a bit or quite much. Okay? Let's say 23230 is perfect and glue
intensity maybe just 1.2. Perfect. Next, I'll go ahead
and add Turbulent Displace, Turbulent Displace, not display. This will just distort
my layer just like this. Turbulently and I don't want to do this
too much actually. Want to maintain very
subtle displacement. Yep, so this is perfect. And then next I'll go ahead
and add my feel effect. So my IM here is to
totally modify my layer, or my logo so that you don't recognize my logo. Yeah,
that's the I here. So I've totally
modified my logo, and this is now our logo. We've modified the shape, we've modified the color, right? And we've added some glue. Now, I'm just going
to go ahead and add a CC Composite effect so you see what we get CC Composite. So this is the effect. It's under the channel category. And you see now that
we've gone ahead and basically add our layer, our original layer back
on our stack of effects. So maybe we could
go ahead and maybe boost down or dial down
the glue intensity, our glue reduce a
bit so as to make this effect look a bit
matured, more mature. Yeah. So this looks good. Now, just look at this. We've basically
created this kind of tre illusion with shininess on the edges of
our logo you get. And this was all
achieved in one layer, thanks to CC Composite. Of course, thanks to all
of these effects as well, but the CC Composite makes
it possible for us to add back a new copy of our original layer without
duplicating our layer. So you see, that's basically how the CC Composite
effect works. And this can come
in really handy in a lot of things,
in a lot of ways. Putting compositing,
motion graphics and VFX in so many things, okay? Experts use this a lot. It's a very unique effect. And we have the next example. I'll just go ahead and
create my new composition and bring in my image here. Is to scale this down because
of course, it's too big. Then I'll just go ahead
and add a glue effect. Here, this is my glue effect. I'll add my glue effect by selecting my layer and
clicking on my glue effect. And this is the glue we have. Let's see what we can do here. Maybe dial down the glue
reduce a bit. Maybe six. And then for threshold, let's make the threshold
bit bigger, perfect. And let's go ahead and
add a Tritone effect. Tritone, which will give us
three colors to play with, and or we can add a
CC tuna if we want. So mid tones. Oh, let me just
add the CC tuna instead. Delay this guy and
add a CC Toner. Add the CC Toner, now we
have more effect, right? We can select the Penton and have more effect or more
colors to play with. Eight this is what we now got and let's see, let's reduce let's blend with
the original a bit by 24%. This is quite a unique
displacement from the original. Now the next thing we
add is, of course, our CC Composite composite
this is our composite effect, add it and now we have
it back to the original. Now the cool thing is we
can go ahead and make adjustments now the cool thing is we can go ahead
and make a blend between our new layer, which was made possible by the CC Composite effect and our existing stack
of effect, right? So we can select the guy
CC Composite and then come to this transfer mode
where it says in front. And here you can just change
the blending mode, right? And it's just going to be like changing the
blending mode here. Okay? That's, of course, having stacks of layers and then changing the
blending mode here. Only that you are doing
everything on one layer. Okay, we can choose whatever
blending moon we want. We even have the opacity slider, which enables us adjust the opacity Do a whole
lot of other things. Yeah. So that's it for
the CC Composite effect. These are just
very few examples. There are more complex things
you can do with this guy. You can keep adding effects upon effects and
just keep adding the CC Composite effect to just add the original
layer back you get. And yeah, so basically, guys, that's it for the CC
Composite effect, and that's it for this video. See you in the
next one. Bye bye.
22. 22 CC Sphere & CC Cylinder: Hey, welcome back.
So in this video, we're going to learn how to use the CC Cylinder and the CCs fair effect
here in After Effects. The first thing I'll do is go ahead and create my
new composition. Create my composition
1920 by ten ATP, hit Create or hit okay, and I'll just go ahead
and type in a text. Okay? So I'm just going to type in you can't
use up creativity. You can't use up creativity. Yeah, and this is probably
too long for effect, but it's still going
to work anyways. So let's go ahead and centralize our anchor point to the
middle of our text that's Control Alt Hm or Command
Alt or Command Option whom rather on the mark and then control whom or command whom to centralize the text
to the composition, and go ahead and type
in your effect, okay? The first one we're going
to work on is the CCS fair. And we can see that this effect is under the
perspective category, so click to add your effect, and this is what we get as
soon as we add our effect. We can see that After
effect has now turned our text layer into
a three D sphere. And we have some sets
of options here. We have reduce and this can
kill our object up or down. And we have rotation, which enables us to
rotate our sphere. Sorry in the X axis, the Y axis and in the Z axis, because, of course,
this is three D, right? So we have three axes here. Okay? So these are the
sliders for the rotation, and we have rotation order. You can choose the
order in which you want to rotate your object. We have XYZ, we have X Z
Y, and so on and so forth. You can check those
out for yourself. And we have the radice,
and the radius, of course, is the one that controls
the size of our sphere. We have the offset, and
this will move our sphere. Just like how you
can see right here. And we have these points
which we can use to manually move our sphere, okay? And after offset, we
have the render option. Now we can choose whether
to render the full sphere, that's the inside and also
the outside of our sphere, like how we can see here or we can choose
the outside only. And this will only
render the outside of our sphere without giving us
access to the inside. Okay? So we can see that this is only the outside of our sphere. We're not seeing the
inside like now, okay? Yeah, so we have the full, we have the outside,
then we have the inside. With the inside, we can
only see the inside of a sphere and not the outside. Yeah, so that's render for you and then we
have light settings, and these are the
settings that control the lighting of shape
or rather t d spare. Because of course,
it's a three d spare and it has to reflect or it has to interact with light in order for
it to be realistic, in order for it to be realistic. So the light controls. Now we have the light intensity which increase or decrease
the intensity of the light, the general intensity, and
then we have the light color. You can adjust the
color of the light, give it a different
color. It, okay. And you can see that
we are now having a different color for our light. Yeah, and then we have
the light height, which will increase or decrease the height of the
light from our object, just like how you
can see right here, o then we have the
light direction, which will kind of
change the direction of the light from our object. So whatever direction
we want, we can select that and
then render that. Yeah, so that light
direction for you, and then we have the
shading options. On our undershading options, this will control how the material interact
with our light. And then we have the
first option here, which is ambient or ambient, whatever we pronounce it. Now this is what this gives us, it adds the exposure of
our material to light. Okay? So our material is
more exposed to light. It increases the ambience of our material phospha material, and then we have the diffuse. And it does similar things
to the ambient or ambient. Then we have the specular,
which increases, what do we call this shininess,
as you can see here. As you can see demonstrated by this white light
reflection here. As soon as I boost
the specular up, we see this becoming
extremely white. That's a specular for you,
then we have the roughness, which boosts the specular up and then also
creates shininess. That's a roughness
for you and then we have the metallic property. The metallic and we
have the reflective. Now, the reflective, of
course, creates reflection. But for the reflective, we
actually have to choose a reflective map or
a reflection map, and we can choose
a reflection map. I'm just going to demonstrate
how this will work for you. I'll do that by going back to my project
panel and bringing up this globe image from my effects and presets
folder to import it. We just want to bring this
guy into our composition and go ahead and add this
effect to it, this fair effect. This is our globe now
as a three d is fair. So we can scale this
up. We can rotate it. X axis, Y axis,
whatever axes, okay? Yeah. So now let's see how
the reflective map works. So for reflective map, we need to create a new solid, first of all, so I'm
going to just create a new solid. Okay? So new solid. I'm
just going to give this white color and then
I'll precompose my solid. So precompose my solid
into a new layer. And I just want to now
adjust the size of my solid, not the size of my
precomposition. Just go into my precomposition now that's to have
access to my solid, and I'll just do
this to my solid. And move it to the
left hand side. Maybe you won't do
this. You don't need to get restricted to whatever
shape I create here. I'm just doing this to show you a demonstration of how
this will work, right? So this is our
solid and we don't need to on the layer any longer. We can off it and just select our globe and go to shading, go to reflective map and select our solid.
Select our solid. And from here on, we
just need to boost our reflective and then
select effects and masks. So it's going to
take the source of our reflection map from
effects and masks. So select this and then
boost up your reflective. Now you can see right
away that we are getting a reflection of our guy here, that's our solid here which
serves as a light source. Okay? We're getting it
reflected on our glue, even though it's a bit too much. So we could just
reduce the amounts. Well, basically
we can see how we have this now reflecting on
our glupT can be anything, It can be a text, it can be
whatever map you want to reflect on your glub or
on your sphere, you get. So that's basically how
the reflective map works. We have internal shadows, and for internal shadows, I'm just going to hide this guy, enable this guy, and let's
see how the internal shadows. So for internal shadows, you can see that when I
enable internal shadows, we have shadows inside
our ship, right? Because for this, we can
see through our ship. So we are seeing the
internal shadows being enabled inside our
ship just like this, okay? And we have the
transparency fall off. And this does a
very subtle thing. It boosts our quality, our edge quality in
a very sort way, we might not take notice of it, but it does some help here. So if I just enable this, you can see that the edge
becomes a bit sharper, you get. So that's what this guy does. And yeah, basically, these are the settings we get
with the CC Sphere. Yeah, let's go ahead and add the CC Cylinder to
select my layer, disable my effect,
and then CC Cylinder. This is also found under
the perspective category. So click to add it and it turns our ship or our text
into a cylinder. So it's also a T effect, and we have similar options to what we have on the sphere. We have the reduce,
which will of course increase or decrease
the radius of our cylinder. We have the position,
which will shift the positioning in the X axis, Y axis, or Z axis. Okay? We can see how
incredible this effect is. We have the rotation,
which would, of course, rotate our ship like this. So X axis, Y axis, and Z axis. Yeah. And then we have
the rotation order, just like how we had in the sphere effect, and
we have the lighting, which of course is the lighting, the lighting effect, which of course is the
lighting properties, similar to what we just
saw on the sphere. You can change the
light direction, the light colour,
the light height. You can change the
light intensity. You also have the shading
and so on and so forth. Yeah. So basically, guys, that's it for these two effects that the cylinder effect
and also the sphere effect. They are really
incredible effect, and we can use them to achieve some really outstanding effect here in after effect. Yeah. So that's it for this video. See you in the
next one. Bye bye.
23. 23 Optics compensation and CC Lens: Hey, welcome back.
In this video, we're going to learn how to
use two really cool effects, the optics compensation effect
and also the CC ns effect. These are effects that help us create lens and
screen distortions. So I have my composition here, and I have this beautiful image, which you can go
ahead and bring in from the project folder. Okay? Go ahead and
bring an image into your composition and select your image and go ahead and
add the optics compensation. So optics compensation, we can see that this effect is
under the distort category. So click to add it. And what it does is it gives us these options which you can
use to distort our image. Now let's take a look at them. We have the field of view, and for el of view, you
can either make it zero, which is the last you can go up, take it up from zero
up to the maximum. Okay? I don't know what
the maximum is really. But this is where you get
This is the effect you get with your field of view. So we can see that we
are getting a kind of screen distortion, okay? Just like the kind of
distortion we usually get in an old TV, right? Yeah, this is the
effect you get. And you can actually reverse this effect to create
a lens distortion. So click here to
reverse the effect, and now you'll be able to
create a lens distortion. Now, this is a lens distortion. Okay? And that's basically
the reverse of our effect. And we have the field
of view orientation. You either make it horizontal, which is what we have right now or vertical, which is this. The vertical even makes it even more makes the
distortion even better, makes it even more intense. And we have the diagonal, and this is the diagonal. This is the diagonal, and
we have the view center. Now, this view center
is really interesting. It enables us to do some
interesting stuff like this. Okay, so we can see
that we are now tilting our screen
in perspective, okay or in three D space. Okay. So it means if you have
a screen in perspective, which you want to
stick this into, it's going to be made
possible using these sliders, then we have the point here
which we can use to manually arrange or tilt the
screen, just like this. Yeah. So that's the
view center for you, and we have this option here. It says optimal pixels, optimal pixels, and then in bracket,
invalidates reversals. Now in this option, what I find it to do
is if you check it, it basically gives
you more distortion or rather more details. If you check it, it
basically does this. Uh, we can see that now it
has made our screen bigger and let's just reverse
this and see what we get. With this, it kind of makes our distortion even
more dramatic, if we have it in the reverse. Yeah, that's what I found to be possible with this button
here, with this option here. And then we have resize and this basically resizes screen image. And we can resize by times
two of what we have. If I do this times
two, we can see that we're going to basically
resize our distortion. I'll have to actually
scale this down for you to really
see what's going on. I just scaled this down and I'm just going to
take this off for now. You see this is off and when
I resize this times two, you can see how it has increased by times two
and then times four, thus increased by times four. You can see here now
this is very twin tense. I don't see the use case for
this and we have unlimited, which usually crashes
after effects, and I'm not going
to select that. You can select that
to see for yourself. Basically, these are
the effects you get with the optics compensation. I usually use this effect for length distortions a lot
for lens distortions. Then the other effect, which is, let me
just reset this. The other effect, which is the CC length it's very similar
to this effect as well, and it gives us even better
lens distortion, actually. So C lens. Yeah, so
let's add the CC lens, and we can see what it does. It immediately turns our layer to this kind of distorted lens, and we can adjust the size to kind of
reveal our entire image. And we use this I use this a lot in transition in
creating transitions. It can be used to create really dramatic, really
interesting transitions. Yeah, so that's where
you get with this, and then you have the center. It's telling me the layer
exceeds maximum size. So I think we are kind of
hitting some limit here. So we have the center,
which, of course, moves our length distortion, right, the positioning, right? Horizontally and vertically, and then we have
the convergence. Now the convergence
will give us what looks like a screen distortion. Yeah, from a lens distortion
to screen distortion. And basically, these are the two effects for you
optics compensation, CC lens. They are really cool effects, really similar to some degree, and they can come in really
handy in your project, both in motion graphics
and visual effect. And that's it for this effect, and that's it for this video. See you in the
next one. Bye bye.
24. 24 Turbulent Displace: Hey, D. Welcome back. In this video, we're
going to learn how to use the Turbulent Displace effect
here in After Effects. So go ahead and create a new composition,
just like I have here, and I have written out this
text, Turbulent Displace. And this effect works
on all layers, right? So not just text layers. Now, I'm just going to type in Turbulent Displace or turbulent and we're going to
see the effect. This is the effect, it
under distort category. Select the effect and
then add it to your text. Right away, you see that
your text gets modified, you get distorted in this turbulent and more of
Warpi distorted manner. Now we have some
sets of options. We have the displacement, and this controls the type
of distortion we have. Currently, it's
set to turbulent. We have the bulge Okay, which gives us this,
we have the twist, which gives us this
type of distortion. We have the turbulent smoother, we have the bulge smoother, we have the twist smoother, and then we have the
vertical displacement, which does this
vertical displacement. Okay? We have also the
horizontal displacement, which displaces it horizontally. Just as you've seen, and we
have the cross displacement, which displaces it both
horizontally and vertically. So you can see that they are
divided into three sections. Guys, these guys,
and these guys, going to select the
turbulent back, and here we have our
Turbulent Displace. Now, in order to see this
effect work more properly, I think I should
just create a new solid and then add a
checker board effect. So type checkerboard. Yeah, and now this is
our checkerboard effect. We can just hide our text
effect or our text layer here. So we see our
checkerboard, right? And now select your
layer back that's your solid and add the
turbulent displease. Yeah, I think this
does better work in actually showing the effect as compared to this text layer. Yeah, because this covers
the entire composition, and it has this pattern
which will enable us see the intricaces of
our displacement, okay? So you can go ahead and
check out all of these using the checker pattern,
the checkerboard pattern. And we can see that this
bulge makes it bulge out. Okay? This is the turbulent, and then the bulge kind of makes the points bulge
out even more, okay? And we have the
amount, and this will increase the amount of
distortion we get, okay? And then we have
size. And this will boost the size of
our distortion. We can make this small
and I think we can see the size better using the text. So I'm going to enable my
text and then check the size. Now we can see that the
size there is this, this size is big,
this side is small. With this small
size, if we zoom in, you're going to see that the displacements are happening very intricately affecting
our very little pixels. This is the least we
can go, which is two, and we have the highest, which is maybe not 175. We can go as high as we want. That's the size for you and
then we have the offset, which moves our displacement
horizontally and vertically. Let's see this with the
checkerboard pattern. Yeah, so this is the offset
the turbulent offset. You can see what we get
with turbulent offset. We can move this
horizontally and vertically. We can just click here to
come and select position, and we see that this where our
position has been pleased. So this is the offset for you. And then we have complexity, which increases the
complexity of our pattern. See how complex our
pattern is licking. That's complexity for you. We can even totally distort
it and to the point that we are not really getting any or seeing any
checkerboard pattern, right? It's now showing like a texture, like a noise texture,
something very uncommon. Yeah. This effect is very similar to the
turbulent noise effect. Only that it does what the
turbulent noise effect does as a displacement
instead of a texture. Okay? Yeah. So that's the complexity for you
and we have let me just reset this.
To the original. And then we have the evolution. Now this evolution evolves
our shape or pattern, and we can get several
evolutions, right? And 360 gives us one evolution. Okay? So that's the
evolution for you. And then we have
evolution options, and right here, we can actually cycle through our evolutions. So if you click here,
it's going to just repeat this same evolution after it hits 360 degrees of
evolution, right? So it's just going to
continue repeating or looping our evolution. So that's the cycle evolution, and then we can
increase the number of cycles. Now up to 30. The number of cycles we
would like to repeat. And we have the random seed
which randomizes our results, and we have the pinning, pinning we have several
options here. We have pin O. Now, this enables
After Effects pin our displacement to the
edges of our composition. So if you have pin,
it's going to pin every edge every point
of our composition, we have pin horizontal
and it just don't pin the horizontal points. We're not going to pin
the vertical points. We have pin vertical, which will pin only the vertical
and not horizontal. So that's why
you're seeing piece here, this piece is here. We have the pin left, which will pin only
the left hand side and not the right hand side. We have the pin right
and so on and so forth. Okay? Yeah. And we
have recise layer. So let's just hit to scale the ship down so that we
see what recise layer does. And now, if you click
on recise layer, you're going to see that
it expands our layer. It expands our ship, and that's the only thing that's attainable with
the recise layer. We also have anti aliasing, which controls the quality
of our distortions. So right now, it's set to low, and this works pretty
much most of the time. And the low quality is
faster for rendering. Okay? So we have high as well, which would give us
a higher quality. But I think the low just does a perfect job most of
the time because we're not really seeing
any difference here. Yeah. So basically, that's the Turbulent Displace
effect for you. It's a really cool effect, and it can be used to do a whole lot of things
to drive displacement, creating incredible animations and to do a whole lot of things. Yeah, and that's it for this
video on Turbulent Displace. See you in the
next one. Bye bye.
25. 25 Liquefy: Hey, welcome back.
In this video, we will learn how to use the Liquefy effect here
and After Effects. So go ahead and create
a new composition and create this star shape, just like I have on
my composition and type in the Liquefy and add
the effect to your ship. Now the lucify effect is
similar to the lucify effect we find in other Adobe software
like Ios ito and Photoshop. If you're concent
with Adobe software, you are probably familiar with the lucifiTol or
the lucify effect. The Liquefy effect
gives us a number of tools here which we can
use to distort our ship. We can see that the
lucify effect is under the distort category and the first one we have
here is the warp. This is the warp tool
and we can use it to warp our ship or our layer. Now, if you just
select the web tool. All you need to do is
just come and click and start creating
this wb distortion. So it distorts our
ship like this. Now we can open
the view options. And under the view option, you're going to see view
mesh, click on View mesh, and now it enables the mesh it's using to
create this distortion. And this enables us to see the effect even closely
and see what it's doing. Okay? So we have the mesh
size. We have the medium. We can set it to small to
create a more intricate mesh, and we have the large, which creates a
very larger mesh, and we have the mesh
color, we have red, we have gray, apparently set to grey
and so on and so forth. But that's just the
color. And yeah the mesh enables us to see the
distortion that is happening. So it means if I click on my um on my web and do this
and try to warp, we are going to see the
effect on our mesh. So this is basically what
the web effect does. I'm just going to hit reset
here my mesh one more time. Make this even small so as to
see my effect very closely. And let's look at the
web options, okay, the web tool options
because each of these tool here has
different option. Oh, so if you select
this guy here, you have a different option
here which will help you manipulate or adjust the
settings for these tool. Same with this, same with this. Same with this, as you can see. Anytime I select different to
these options here, change, right here is the wb on the
wb we have the brush size, and the brush size basically
is the brush size, right? The brush size, which enables you create
your distortions. So it's set 264, you can boost it up
by sliding this, you can see that it's pically increasing on our composition
or on our viewport. We can use a slider here, we can see that it's pically increasing on our composition. And you can hold on
Control and click and move your mouse while dragging to the left hand
side or right. So control. Click and hold and drag
to the left to reduce the size and to the right
to increase the size. This is a shortcut to increasing and reducing
and decreasing the size. Yeah. And then after brush size, we have brush presser, which is just the pressure
of the brush. So this will control how
far our distortions happen. So if I boost this to 100, we're going to have more chaotic or more dramatic distortions, just like you can see here. The brush is now stronger, making more dramatic and
chaotic distortions. So that's the brush
pressure for you. And then we have
this option here, which is freeze area mask. Currently set to none. How this works is
you have to select your layer and then
create a mask. So let's go ahead and
take a Rectangle tool and make sure you have
create mask here. Currently, it will be
set to create shape. Okay, that is here that
I'm clicking right here. This is currently the default. You have to go ahead
and select this guy now to be able to create
a mask on your ship. So create a mask on your
ship, just like this. Okay? And then come to
your mask option and select none so that we don't have it mask in our
ship. We just have it there. And now come to freeze area
mask and click on mask one. Perfect. So we can now take back our web two and start
making our distortions. We take our web two. And
start making our distortions. So these are distortions. And right away, now you
can see that we are not affecting this
area which we freeze. Okay? That's the
area of our mask. We are not affecting
it even though we are making distortions
in those areas. You can see that nothing
is happening here. You can furthermore,
go ahead and even further your mask in order to increase the
fall off or the smoothness, so as to allow some
allowances for our tow. So as you can see, we
are now getting bit into our shape because we have
some feather on our mask. So that's how this option works. I'm just going to hit reset
to reset everything and even delete my mask because I
don't need it any longer. And let's look at other options. So we have the turbulent
two and the turbulence to create a turbulent displacement or distortion to our shape. So let's just
enable our mesh and make this small so as
to see what we create. So select your turbulent, and, of course, we have the brush size as well.
We have brush pressure. Let's make this bigger so as to see what we are doing
even more clearly. Now, if you just click on this area or on your
ship or on your mesh, you're going to see
that it's creating a turbulent displacement
on our mesh, just like you can
see here, okay? That's similar to what we have created using a turbulent
distort effect, right? Like a turbulent noise, rather
using a turbulent nois. So this is similar to
what you get with that. So the higher the brush
pressure, of course, the more the distortions,
the more the distortion. So you can see what we now
let's just go ahead and hide or mesh so as
to see what we get. Now, this is what
we get with that. That's the turbulence,
and then we have the twel which is clockwise
and 12 anticlockwise. So the clockwise,
we Twirl our ship. It's just like the Twirl to.
So this is what it does. Clockwise, and the anticlockwise
does the opposite, which is anticlockwise, okay? Yeah. So that's a two for you. We have the plocker and
the plouger does this. It brings our ship towards a
middle, towards the middle. It converges our ships, okay? Towards a point. So just like this. And
then you have the blot, which does the opposite, which takes them apart. Then we have the shift pixels. The shift pixel
basically shifts our pixel perpendicular to the
direction which we paint. So if I shift it to
the left hand side, that's from the right
to left hand side, it's going to basically
shift our pixels down. If I shift it from the right
to the left hand side, it's going to shift it up and vice versa when we
do that vertically, top down, down to
top, basically. And we have this guy, which is the mirror or rather the reflect before
reflect, we have Okay. Actually, this is the next guy, which is the mirror or
the reflect rather. And this does this shape. It just creates this very weird and extremely distorted effects, which I don't really find any
serious use for it for now. And we have the lone T two, the Clone two, which
basically clones distortions. So we could just view our mesh and then come here
and hold down alls, click to sample our
selection or click here. And then go to our
destination where we want it to where we want to replicate these distortions
and just click. And you're going
to see that we are replicating this distortion, right? So that's how it works. And then we have this last guy, which is the reconstruct
reconstruct to basically reconstruct
our distortion. So it can reverse
our distortion, just like we have the
revert mood here. It can revert our
distortion to help us achieve what we had initially before our
distortions, right? And then it has other moods, the displays which basically displace our distortions
and these are the ones, which you can just
check for yourself. Yeah, so basically, these
are the tools under all the options under
each under each tool. Yeah. So we have the view
options which we've looked at, which have to do with our mesh, and we then have the
distortion mesh option, which basically serves
as an animation slider. So you could create
a keyframe here and then come in time
and then just reset this and we're going to have it animate from this to this. Okay? Perfect. So we
could even hit you to view our qframes and select our qframesEs maybe squash the distance and
play this to see how everything
distorts. Incredible. That's the distortion
mesh for you. You are basically animating the distortion mesh with this. Then for this guy, that's
the distortion offset. You are basically adjusting the offset or your
distortion mesh. So let's see how it works. You can basically move your
distortion mesh using this. Okay, as you can see, we have
some points here which we can manipulate to
basically do it manually. We can see how our
distortion mesh is moving away from even our ship, which it originally
is distorting. We can even view our mesh to see practically what we're
achieving by that, you can see how the
distortions are being moved to one side because we are changing the distortion
mesh offset. We have the distortion
mesh percentage, which can be admitted as well. For this, we are basically reducing or
increasing the percentage. So 100% will be distorted. And then 0% will
be not distorted. So everything will just become normal or in the way
we had it before, after we reduce our distortion
percentage to 0%, you get. And then if you take it
up to 100 or even more, as much as 200%, it's going to distort
our ship yeah. So basically, that's it for the lucify effect here
in After Effects. You can go ahead and explore
this to even further to see what and what and what
you can come up with, okay? And if you do come
up with something, kindly share with me. I would love to see
what you achieve. Yeah, so that's
it for this video and see you in the next one.
26. 26 Displacement map: Hey, there, welcome back. In this video, we're
going to learn how to use the Displacement map effect
here and after effect. Now on the Displacement
map effect, it's a very popular and
really powerful effect, which can be used to drive insane distortions
to your image or to your layer or to your footage or really whatever layer you
want to apply this effect to, It can be used to drive or to
create insane distortions. So go ahead and bring in this image with
your project folder. And you're going
to see this image. It's named the
beautiful horizon. So bring in the image and
create a new composition. The image is 1920 by ten ATP and your composition
should be 1920 by ten ATP, so that we have the image and the composition
has the same size. And then select
your image and go and type Displacement map. Yeah, so this is the
Displacement map effect. It's under the distort category. So add it to your image. And right away, you
see that we get some displacement within
our pixels, okay? And it's very
subtle, very subtle. And that's because we
have some value here. I'm just going to make
this zero, make this zero, so we don't have any
displacement on our image. Okay? So this is the
Displacement map effect. It has a number
of controls here. The first guy is the
displacement layer. And right now it's set to
the image, which we have, and that's because we don't
have any other layers, and we can't see anything
because we don't have any other layers here as well. But we usually don't use
the layer most of the time. Or the same layer to drive the displacement. And
then we have source. We're going to come
to this later, and we have the useful
horizontal displacement. If you click here, you're
going to see a lot of options. And we also have the useful
vertical displacement. We have lots of
options here as well. We have the horizontal
displacement or max horizontal displacement. We have the slider here, and this can be used
to displace our image. Or pixels horizontally, okay? And we have the
vertical displacement which displaces it vertically. As you can see, I am currently
displacing my pixels. Now, what does this
effect do, really? It basically takes
our selected layer here and then uses it to create displacement
on the pixels of the main layer which
it has been added to. And then it uses these values or these options that
the red, green, blue, alpha, whatever,
whatever, to create or to drive those distortions
or those displacements. Okay? So right now
it's set to red. So it uses the red channel now. It will use the red
channel rather to create horizontal
displacement on the layer. Okay? If we select green here, it's going to use
the green channel to create horizontal
displacement on the layer. Okay? But most of the time, I said this to luminant. Okay? And same also
with the green. To luminance, because
really for you to drive the displacements using
color channels like red, green, and blue,
it first of all, converts them to
luminance values. And then how does these
luminance values work? Now, let me just go
to this composion I created here to
explain to you, okay? Now, what is luminance or
what are luminance values? Luminance basically refers to the brightness values
of our pixels, okay? The brightness values of
each pixel of our image. And all of these pixels based on their brightness values are add up to make our image, okay? And then each of
these color channels you've seen here actually
has luminance values. So it's just safe
to pick luminance as your horizontal and vertical displacement
most of the time. So how does luminance
work and how do you convert a color
into displacement? Okay? Now, let me just go
ahead and explain this. Now, luminance has
256 brightness levels in each color channel, and that's 0-255, okay? And this is a very basic theory in colors and design
generally because these are the
luminance values that add up to create our color. Both red, green, and
blue, that's RGB, have zero to 255 luminance
values for each pixel in them. Okay? And then if we
have the maximum, we're going to have white. If we have the minimum, which is zero, we're going
to have black. So we have this gradient here, and then this
gradient is basically going from black to white, which is from the low luminance
value of zero to 255, which is the maximum, okay? So how does this effect convert these luminance
values into displacement. So how it does it is it
takes our luminance values 0-255 and then plots them on
a value of minus one to one. So luminance value of
zero being minus one, and then aluminum value of 128, which is the
midpoint being zero, and then luminan value
of 255 being one. And then what happens then?
Let me just go back to this. And then what
happens then is that when we adjust our horizontal
or vertical displacement, it basically calculate
the location of our luminant value, and then plots the
corresponding value here on this little scale here, that's minus zero or
minus one rather to one, and then multiplies
that value to our horizontal or vertical
displacement value and then creates a displacement
based on that value. Then means that if
we have minus one, it's going to take minus
one and then multiply it by that value
which we've created here and basically
shift the pixels in a negative direction to what is attainable if the value was one. That's horizontally
and vertically. I just hope this is
something you are able to grass very easily. Now, let me just try to
explain this practically, I'm just going to
select my shape here and then Control C to copy it and go to comp one and
Control V to paste it here. Okay. And then I'll
just right click on it and go to transform. Transform this transform and
I'll just do fit to comp. And it's just going to fit, it's not fitting properly
now, but no problem. I actually want it to
fit to our composition. So first of all, I'm just
going to hit this and remove the stroke and
just leave the gradient. Yeah. Just leave the gradient and let me just try
this one more time. Transform transform. It's been fitted to our comp,
right to our composition. And then next now, I'll do
is just select my guy here. That's my shape here and come to the effects and
control sorry, the effects and presets and type posterize so as
to posturize my layer, and it will basically
divide our layer into defined color segments. Okay? So we have three of them
here. We have very black. We have the gray, which serves as a middle
and then we have the white. Okay, now, this is
just for me to try to explain to you or show
you how this thing works. So now it then means that since we have three divisions here, it then means that our black
has the value of minus one and our gray has
the value of zero, and our white has the
value of one, right? So it means if we
make adjustments to our horizontal or
vertical displacement, we are going to be
multiplying one times that value in order to make displacement for the segment
for our white color. And same also for our gray
color and our black color. Now, you're going
to see how that plays out in a very short while. So I'm just going to
select my shape layer, move to the back that's behind my background that's behind my image and select
my image now. And when I come here
to displacement Mapla, I'm just going to
select shipla Okay? And then come here
to sources and select effects and masks. Okay? And now just look at this now. When I move my
horizontal displacement, we're going to see that I am displacing it based on
these demarcations, as you can see, based
on these demarcations. And then this side is white, so it does the positive of the displacement,
since it's positive. And then the side that is
black, it does the negative, which is the opposite of
the positive you get. So we having basically a mirror of this effect here. You get. So this is basically what I'm trying to explain or I've
been trying to explain. You get that's the
horizontal for you. And you're going to
see that this works seem with even the
red channel and the green channel and all
the other channels because they all have luminance
values in them. You get. So go back to luminance and hope you now understand
how this thing works. It then means that if we select
our shape layer here and then boost up our levels for posterize,
let's say to five, you're going to have
five segments of colors, and we're going to now have
five divisions on our layer. So you see, when
I move this down, we are dividing my
layer into five. You get based on these
demarcations we have. So we said this and let's
move to the next options. So we've looked at the
guys. We've looked at here. We've looked at the channels. Okay, we've looked at the
horizontal displacement and vertical displacement. Now for the Displacement
map behavior, this is just how the
displacement map would behave based on the size of the displacement map and the size of the
composition, okay? So sometimes it gives
me some errors. It doesn't really work. But basically, once you have your Displacement map the
same as your composition, it's just going to create
your displacement perfectly, just like how we
just saw, right? Just like how we saw it
a while ago being that the displacement followed the size of our
displacement map, which is the same as the
size of our image here. But let's say we have
the Displacement map, which is the shape
smaller in size. So let's scale this
down and let's come here and select
stretch map to fit. Now, it's supposed to kind of create changes based on the size of our
displacement layer, but I guess it doesn't always
work like that, right? So let's just forget
about this for now and just do contro Z to move this to the size
of our composition. Okay, so it's the size
of our composition now. And what did I do this zero. Perfect. So we have
rap pixels around. Let me just kill my ship and
create some distortions. So we see what's attainable
with rap pixels around. Now for rap pixels around,
we see what it does. It kind of expands our pixels
to fit our composition. And then we expand out Okay, no, that feature is just
for the expand output. It expands our output, right. And if we have it with
the wrap around pixel, it's going to expand
the output like this. But the wrap around pixel, I've noticed prevents us from getting transparency
transparency. So let's say, for example, we have transparency Togudon and then we have
wrap around pixels. Okay, let's say we don't have wrap around pixels first of all, and let's just make this zero, and I just hope I'm
able to explain this because this
is getting awkward. I'm just going to
move this Okay, I actually want to
move this to the point where I start seeing
my transparency. Yeah, to this point. So if I just click on
wrap around pixels, we're going to see
that it closes these transparent areas, and then expand output
expands the entire thing. That's basically what
these options do. But let's just go
ahead and look at more use cases to this effect. So let's reset this and right
click and transform and fit to comp to fit our image
to the composition, right? So let's just give this zero
and zero so as to remove any displacement let's make this luminant and
luminance as well. Okay. Now, before
that, let's just try to see other things that
are attainable with this. So let's see other options
like the saturation. Okay? So boost this and see. Now we see it's using the
saturation of the same image, right, to drive distortion. Okay? I can use lightness and
we see the effect we get, it can use hue, see
the effect it gets. We can use blue,
which is, of course, going to use the the blue and then the green
and so on and so forth. So actually, we can
get different effects using other channels
based on what we want. But in order to use in order to be able to define
the kind of effect you get, by using objects like this ramp, it's best to just use
the luminant value. Okay? So the next thing
I'll do is select my shape here, hide
this guy here, and I'm just going
to go ahead and add a different kind
of effect, okay? That's a different
kind of displacement. So I'm just going
to take this to another level by adding
a turbulent noise. Effect. Now we see that we now have a
more complex pattern, right, and we're going to use this to drive
our displacement. We're going to use this
as our Displacement map. So I'm just going to
select maybe basic for now and make this block. Okay? And contrast, maybe
boost contrast up a bit, boost brightness up
a bit, just a bit, and then transform, open the transform properties
on Check uniform scale in. Make this wide. Scratch this
a bit, that's the height. Okay, so that we have this. Yeah. So this is what
we want to have. And now let's just try using this as our displacement layer. So select this guy
and then select your shape and basically
effects and masks. And now you see that it's using this guy drive our displacement. And on this guy, we have a
turbulent displaced effect. A turbulent noise effect rather. And it means we can
animate, right? We can animate,
see our evolution. We can animit other things
and you are going to see that this thing is
animating, right? Our Displacement map is
animating without us even animating the features of our horizontal and vertical
displacement, you get. So that means that we
can even use videos. We can use whatever layer we want to drive
this displacement. It mustn't be a solid layer. It mustn't be a ship layer, just like what we have here. Okay? We can use anything. We can use a video and
so on and so forth. So right now, I'm
using this guy, and I just want to
make this zero. Okay, make this
zero. And let's see. And right now, I just want
to select this guy here and make the zero to
see what we've got. So I'm just going to
come to 1 second, put a keyframe on
horizontal displacement, and then come to zero and
make this one of 5,000. So we see. So this where
we'll get to in 5,000. I'm just going to play
this to see what we have. Now this what we
have. It's quite random. It's quite random. And I actually want it to come
from a specific direction. I want it to come
from one direction, not just appear
randomly like this. Not just appear
randomly like this. And then how do I
do that? We can do that by actually limiting the colors we get on this layer, limiting
our colors here. Why do we limit our colors? We have to limit
our colors because our colors are what
drive the displacement. Remember, our colors are
what drive the displacement. So it means if we
limit the colors we get on the white side, we are going to be
limiting its movement positively. So let
me just do this. Let me just add one more effect, so you see what
I'm talking about. This video is getting
too long and I don't want this to
actually get too long. So I'm just going to
add a tint effect. Okay, add the tint effect. And now you see we are
able to control how to select what our blacks look like and what
our whites look like. So it then means that
we can come into our white and then make
sure it's not white. Yet, we can just reduce the brightness of our
white, S to this. And if you hello and
open this guy back, you're going to see that we
now have our displacement, not everywhere, but coming
from right to left, okay? From right to left. Now, let's just do that for
the black instead. So you see. So let's click
here make this white. Now you see it's back, hit okay. Click here in black and let's
make it a bit not black. Okay. Let's turn it to gray so that we don't have any
blacks any longer. We just have gray or even let's take it a
bit closer to white. Okay? Yeah, so this is what
we have now and select our guy back and now hit
you to show our keyframes. So we have this coming
from here down here. Now we can come here on the first keyframe
and even take this even further so as to completely lose our pixels on
the first frame. Take this back, and now
we have it at 82, 72. Select all your keyframes
right click Easy Ease, so that we have it
coming this way. Okay? So you see this how
we control the direction. Just by controlling
the light because, of course, it's using
the luminant values. Yeah. And then imagine we
have something different. Let's select our guy
here, enable him. Let's say we have
something different. Let's say we no longer
want to give it a tint, we no longer want to give
it a turbulent noise, but we want to give it
our posturize effect and also our gradient, right? Remember it's a
gradient. Then let's say we just want to come into our gradient and maybe change the type of gradient
to radial gradient, heat radial, and it okay. Now you see that
it has now created this curved displacement, right? So displacement is now
curved. It's now curved. You see how curved
the edges are. And if we keep meshing
around with our curves. Okay, that's the curves of our gradient map or our
gradient map in general, it means we're going to
continue meshing around with the shape of
our displacement, with the shape of our
displacement, right? So let's hide this and
see what we've got. So instead of
straight lines now, we now have them
admitting like this. We get Yeah, so we can do a whole lot
of things with this. We can use different types of gradients to drive
our displacements. We can use different
types of layers. We can use different
types of effects, okay? The limitation is basically
your imagination. Okay? The limitation is
basically your imagination. There is no limit to
what you can achieve. We could even select this guy, even start admitting some
properties of turbulent noise. So let's say we want to
admit the evolution, and then we can see
that we are creating even more dynamism with this. Okay? So this is just to scratch the surface on the
Displacement map effect. There is so much we can achieve. And hopefully, in
subsequent videos, we're going to achieve a
lot using this effect. So that's it for this video and see you in the
next one. Bye bye.
27. 27 Bulge, Wrap & Mesh wrap: Hey, there. Welcome back. In this video, we're
going to learn how to use the bulge effect, the warp effect, and the mesh wop effect
here in After Effects. So I have my new composition opened and actually have
three compositions here. This one has a white solid. This one has a lady girl image. Okay? And then we have another
composition with my logo here. So you can go ahead and
create all of them, and let's start looking
at them one by one. Now for this one, for
the composition one, I just want to select my solid and give you the
checkerboard pattern. Checkerboard pattern, so
as to create this pattern, and this will enable us see
how effect better, right? And then just close this
and I'll go ahead and type in the bulge
effect to bulge. Bulge. That's BULG. Yeah, so the bulge
effect, add it. And Immediately you add it. You see this circle up here, very little circle here, and this is just the bulge. Okay? We have some
sets of options here. We have the horizontal reduce. You can crease this to
increase the horizontal radio, the vertical radius,
and you can see that our bulge is increasing. Our bulge is increasing and
we have the bulge center. You can click here and come
and select a bulge center. Just click here and select
the bol center and you're going to have your center here
or you move this manually. If I just doom that, you're
going to see the bulge. You can move this manually
to move our bulge and we can as well
use the sliders here. We have the bulge
height, which will increase our bulge height
just like this case our bulge is getting
higher and we have the tipper the
tipper reduced, kind of smoothen the
edges of our bulge, okay? Smoothen it out and make
it stand out like this. Okay? And we have
the antialiasin. We have the low quality
and high quality. So this is basically the
quality you get for your bulge. But I think low quality
works just well. There isn't much
difference between the low quality and
the high quality. And yeah, you can always
use the high quality. There isn't much difference between that and
the low quality. And we have this
last option here, which is pinning, so you can
click here to pin all edges. So if you pin all edges, when you bring your
bulge towards the edge, you're not going
to see it bulge. The edges will not bulge. But if we have this
unchecked and you bring your bulge here, you're going to see that
it bulges at the edges, just like this and we can
see our bulge at the edges. But once we enable this, we don't have our
bulge here any longer. That's basically the bulge
effect for you in a nutshell. I'm just going to apply this
to this gel image bulge and just boost up
my horizontal and vertical bulge bulge reduce. Okay. And we can see immediately
that this enables us create something that looks like a zoom lense effect, right? Like a zoom lense effect
or a microscope effect. Yeah, like a microscope
lense effect. So this is one of the use
cases of the bulge effect, so we exaggerate things using
the bulge effect, right? So you can as well use
this to create things like es for carica chores. And basically, there
are lots of use cases. Most of the use cases
also apply using it with other effects as well. Okay? So basically, that's
the bulge effect for you. You can move our bulge
around, bog the nose, board the mouth, and
so on and so forth. Yeah, this is what we got. Yeah, so that's the bulge
effect for you in a nutshell. And let's look at
the warp effect. So select your solid, and I'll just go
ahead and delete the bulge effect from
our solid and now hit S to scale down my solid
just to this size, and go ahead and add
the warb effect. Sorry, the wb effect is W ARP, and this is the warp effect. Now, the web effect
is similar to the warp effect we have in
Photoshop and Adobe Stridor. Okay? So if you are familiar
with Photoshop and Adobe, if you're familiar with the
web effect in these software, This is exactly what
you get here, okay? So we have the bend.
You can bend this Okay, apply your warp and
then bend this, and we have the
horizontal distortion and vertical distortion, okay? Yeah. So you have
the warp styles. So now it's set to arc. Well, of course, we have
lots and lots of styles. We have the arc lure, which gives us this lower
arc kind of distortion. We have the arc upper, which does the opposite. We have the arch, which
gives us this arch, okay? And then always
remember that you have the horizontal and
vertical constraints which you can edit, okay? The horizontal and
vertical distortions, which you can edit. Yeah. So have that in mind and use that
to your advantage. I will hit you set and look
at them from the start again. So we have arc, we have arc lower, arc upper, we have arch, and then
we have the bulge. So this gives us something
similar to our bulge effect. But of course, it
doesn't give us as much control as that one, right? And, yeah, so this
is the bulge warp, and then we have
the shell lower, which gives us the
shell pattern. We have the shell upper.
We have the flag. We have the wave. Okay? We have the wave. We might not see the
effect very well because it distorts
the individual pixels of our ship
of our layer, okay? So the internal
pixels of our layer. So we might not see
it happening here, but if we have some
other kind of image, or a better layer, you might see it better, right? So that's the way for
you. We have the fish, which does this to our solid. We have the rice,
which does this, and we might just move this a bit to see what we get in here. So that's the rice for
you. We have the fish eye. We have the inflates which inflates our ship
we have the twist, we have the squeeze. That's basically
it for this guy. And the last one
is the mesh warp. Go to comp two and select the logo and then
add the mesh wop. Add the mesh warp, and this is just another warp effect
only that it creates a mesh, just like the mesh warp
we have in Illustrator. You can edit the number of rows. You can make this let's say,
a number of columns three. For some reason, I'm
not seeing my mesh. Let's go and do that again. Let's see three
and Columns three. And we see now we have three
rules and three columns, and the more rows
and columns we have, of course, the more
distortions we can make. But of course, the more
intricate the whole thing might be and all
really makes sense. And yeah, three rules and
three columns will give us a decent amount of distortions which will
make sense, right? And then we have the
quality, which of course, increase the quality or decrease the quality of
our distortions, right? And of course, higher
quality values always require higher
system performance. So take note of that
and we can now come into our logo or ship, and then just click on the mesh. Now you're going to see that you are able to select
these points to select, and then now you can
move them around. You can move them
around. You can even use these Bezier handles to kind of modify your curves even better, even more, okay? And you can do this basically
for all the points. You can do this for all
the points. Of your mesh. This is a really simple effect, and you can even animit this by animating your distortion mesh. So let's come to 1
second and then create a keyframe here and then come
back to zero and hit reset. So we have it going
from this to this, this to this, this
to this, okay? Yeah, so that's it,
basically, guys, for this set of effects and hope you learn something
new and incredible. Yeah, so see you
in the next video. B
28. 28 Wave warp, Twirl, CC Smear & CC Power pin: Hey, welcome back.
In this video, we're going to learn how to
use the wave warp effect, the twirl effect,
the CC smear effect, and the CC Power pin effects. Okay? So we have this new comp with our
ship. This is a ship. So go ahead and create your
comp, create your shape, and come here and add
the first effect, which is the wave warp
effect, so wave wop. This is our wave warp effect
to add it to our layer, and this is what we
get immediately. Now, what's the
wave warp effect? Of course, you can see it's
under the distort category, and the wave warp effect
basically distorts our shape or our layer in form
of a wave. Okay? So it helps us create
wave animations. And this is an animated
preset or effect. So if you play it, it's
automatically animitd. It has a wave speed, and it means it can be
unmittedO it's unmitted. We have the wave type. Now we have to choose
the type of wave. We have several types,
but first of all, let's adjust the wave height. This what we get
with the wave height and also the wave width. We can adjust the width of
our wave just like this. We now have the types of wave. First of all, we
have the sine wave, we have the square
wave, and you keep seeing how they behave or
the effects they give us. The triangle wave, which gives us triangular wave patterns, and we have the sawtooth wave, which gives us this pattern, we have the circle wave, which gives us this, we
have the semicircle. We have the encircle. We have the noise, which gives us this random noise effect, noise distortion, and we have the smooth
noise wave type, which gives us this
smooth noise kind of wave animation, okay? Perfect. Now that's the
type of weaves for you. Let's go back to the sine wave
and look at other options. We have the direction
of the wave. Now, I'm just going to try to create a flag with my weave. Okay. So this is my flag, and this is how high my flag is. This is the width of my flag, and we have direction, right? So I'm just going to
adjust the direction for you to see what we get.
So we can now see that. Our direction has been
adjusted by 46 degrees, and then we have the
wave speed set to one. And I'll just play
this for you to see the speed down the speed of one. You can see that we have basically created
the flag animation, and this effect is
incredibly important and comes really handy in motion
graphics in motion graphics. And with this effect, we can create animations of floating objects
like floating hair, floating smokes and so
on and so forth, right? So this comes in really handy
in instances like that. So that's the wave
speed for you. And then we have the pinning, and this pinning enables us
to pin points of our shape. So we have all edges, and they're going to
pin all edges, okay? So this is the effect we get. I don't really see the
difference between this non, honestly, but
sometimes it comes in handy. So this is known. And then this is
pin to all edges. We see the pinning
it does, right? And we have center, pin to center, this
is what we get, and this is what we
get with left edge, pins the left edge, and
so on and so forth. You can see for yourself the remaining
and see what you get. We have the fist,
which is just a way of animating or specifying
our flag pattern, okay, our flag
animation pattern. So we can animit this
as well for the fish. And yeah, and then we
have the antialiasin, which of course, controls
the quality, right? We can set this to
high to give us the best quality for our wave pattern or for
our wave animation. Perfect. That's the
weave pattern for you. I'm just going to go ahead
and add the next guy, which is the toil effect. So to effect TW IRL. Going to collapse.
Sorry, collapse this. This is a toll effect. It's also under distort and go ahead and add
the toil effect. Yeah, so this is a toll effect. And what it does is it tolls
our shape by an angle, or it tolls whatever layer we add it to by an angle, right? So we see what we're getting. So we can animate our angle
and we get this toll effect. We have the toll reduce, which reduces or increases
the reduce of our tol Okay, like you can see here, you
have the towel center, right, which moves our toll from
one point to another. And we have the points here
which we can manually use to move our toll center. So that's basically the
toll effect for you. Most of these effects
can be used most ideally in combination with several other effects you get. So the next one we're
going to be looking at is the CC smear effect. I'm just going to go
ahead and add it to the same shape to CC smear. Yeah, it is a C smear effect. We can already see
what it does, right? It smears out ship. Okay? So it smells our shape. Start point, we
have an endpoint. So we can specify the start
point using the from. So click A and select from and then click
A and select two. You're going to twirl our
ship from here to here. We can see this now because
this is, of course, normal ship layer with
just color, right? Now, let me just move to
this composition and add the til effect or the CC smear, so you
see it practically. Now this is what we get
with the CC smear effect. It smears the fz or the
shape. Or the layer rather. Now, we have the reach, which of course will control
how far our smear goes, and then we have
the reduce which will increase the
size of our smear. You get. We have to
and from, of course, we can use this point to
modify their position, okay? Yeah. So we can have our
smear just come from here right across our face. Yeah. So the limitation with this is just your
imagination, really. Yeah, so that's a
smear effect for you. Now, let's go to our
next composition, which has my logo, and let's go ahead and add our last and final
effect for this video, and that is the CC Power pin. Add the CCP pin and you can see that as soon as you
add the CCPA pin, you have this box or the bounding box
surrounding our layer, the boundaries of our layer. Now we have this points.
With these points, we can adjust the
perspective of our ship. We can distort it in three
D space or in perspective. You can click to adjust the
perspective of your ship. Now, this can be used
a lot in compositing to place our logos or our
layers in certain places. Based on perspective, right? So we can see all the controls. If you come here,
you'll be able to kind of kind of move the boundaries
of your ship like this. Come here, you'll be able
to move it like this, okay? Just like this. And if you select the points, you're able to kind of please
your perspective properly. Okay? Yeah. So all of
these things have been controlling to control
the perspective of all these points
we have here, the top left points, the top right points. Okay, then the bottom left point and the
bottom right point. All of these are these
points we use to control or to manipulate
or distortion. And then we have the
perspective slider, which controls our perspective. The more our perspective
value is towards 100, the more the perspective
and the less our value is less the perspective,
as you can see here. And when we have on stretch, we do this very word
or rather word thing. Okay? I don't see
the use for this, honestly, but that's
what it does. And then we have the expansion,
which expands, okay, which does this, which expands beyond the boundaries
of our guides. Okay? You can expand beyond
or behind the boundaries. Either way, you're expanding. Yeah, so that's the expansion, and that's basically all our
options for this effect. We've looked at the
CC smear effect. We've looked at the CC popping. We've also looked at
the wave warp effect. We've looked at the twirl
effect in this video. We've looked at quite a number
of effects in this video, and with this we've come
to the end of our video. See you in the
next one. Bye bye.
29. 29 CC Bendit & CC Bender: Hey, there, welcome
back. In this video, we're going to learn how to
use two incredible effects. Now these are CC Bender and CC Bendit here in After Effects. These effects are effects
that you guessed it. They help us bend our layers or shapes or whatever we apply
them to in unique ways. Now, in order to start, I'm going to go ahead and
create a new composition, 1920 by ten TP head okay, and I'll go to my effect
and presets folder that folder for this module
and bring in two files. I'll bring in this
After effect PNG file. That's this logo,
After Effects logo, and then bring in
this file as well. It's also the same logo, but this is the
illustrator version of it and select composition retain
layer sizes and import. Now, my aim for
this is I want to have both a raster
version of the logo, which is the PNG version. Side by side with a vector
version of the logo, which is this After
Effects version, so that you see how the effect works on both types of files. So for this, I'm just
going to write click Create Shapes from
vector layers, it okay. And then copy the file, contro C and bring it
to my composition here. So we have this as a vectoria and we have
this as a PNG ilia. Perfect, too. We'll just
scale this down a bit. Okay, so that they are
almost of the same size. And yeah, maybe I'll
just hit R for Control R for my Rula so that I
align everything properly. Okay, these extra steps
are not really needed. I just like everything
to look quickly clean. Yeah, so here are our files. We have the vector file
and we have the PNG file. And I'll just go here
and type CC Bendit or CC bend to have my boot
files or my boot effect. And we can see
that they are boot under the distort category. So let's start with
the CC Bendit. Now, apply CC Bendit
on this file. That's a PNG file. And
on this file as well. And we can see that
the effect beeps in two different ways. For the PNG file, it immediately crops
our file to this, this can be very confusing. It can be very confusing,
and this is just how it handles raster layers. So in order to fix this, you just have to select
this first of all, and adjust the start
and end position. If you click on
start or click here, or just try to
adjust the values. You're going to see that
we have this point. Now, this is the start point. You can ask the
effect to start here, and then this is the endpoint,
make it to end here. As soon as you crop or
extend the start and end, you're going to see
that it enables or reveals our layer or our logo. This is the first
thing you want to do. For this guy, we also
have it disappeared. For this, you just
have to also bring the start and end to the
position of our logo. What happens here
is the effect sees our vector layer as the size of our composition and then
applies the effect accordingly. So as you can see, it's
applying the effect along the middle of our composition instead of the middle
of our effect. As soon as we bring it to
the middle of our effect or our layer or our logo rather, we'll see that our logo has now appeared. Now
let's try something. We have some values here or some options here.
We have the bend. Now let's try bending
our ship oh, Logo. Now, you see, it's supposed
to bend like this. Okay? This is how beautifully
it's supposed to bend. But our PNG image, you see that it's not bending, it's cropping it out, and this is a big problem. This can be a big problem. There isn't really a
good way to fix this because even if we
keep extending this, we can extend our start and end positions to keep revealing. It's going to enable us.
It's going to make us to keep extending it far
away and far away, and bending will be affected. We are not
bending properly. So you see that's not good.
Undo, undo, undo, undo. Yeah, so let's leave this
for now and come to this. For this guy, we have our logo, and we can actually
bend our logo, as you can see, we can
bend our logo very well. So there is no problem here, but there's one problem
here, actually. The problem is, let's say we bend our logo and we want
to move our logo around. So let's try moving
our logo around you see we are not able
to move our logo around. It creates this bending
mesh, or distort mesh, and it's basically fixed
to the position where we apply the effects in Okay? So that's also a problem here. In order to fix these issues, the only solution is to
actually precompose our files. So we just have to
precompose our files. So let's just work with the
PNG and let's precompose it. Okay? So you right
click and precompose. Precompose this
precompose, yeah. And then move all attribute
into the new composition ido. As soon as we
precompose our file, it's going to basically
work just like the way the other
vector file will work. So we don't need the
vector file any longer. So let's just hide this guy and work with the one
we have, right? So that's just what I want to show you guys, how they behave. So now we have our
precomposed PNG file, and let's go into
our file or logo, and then let's try to crop our logo to the
region of interest, so that we reduce the
size of our composition. So how do we do this?
We pick, of course, the region of interest tool
here and just crop your logo. So crop your logo or
crop your composition. Now, you have to
crab it to the size of desired distortion. Let's say you want to
distort it all the way here, you have to basically crop it to the distance which you want
to distort your logo to, I just want to do the
distortion like this. So I want my distortions to be just this big crop your logo to the
region of interest and then go to composition
and then crop comp to region of
interest so that we have our new comp this size. And go back to your composition. And here we have our new comp. Now if you add bend it, we have it crop again
and we can just move this and move this.
And do our bend. Now you see we are bending just the size of
our composition. Incredible. That's the
little thing I want to show you I wanted to show you by importing the booth files. You learn how to
handle booth files. Here we have our bandit applied and we have the
start and end points. So we can click it to
position or start point. You can even have your
start point here, and then your endpoint here. Then your bending
will be like this. You can do this to extend
their boundaries, of course. And do your bending like this. Let's reset. But we want our region of interest
to be here and here. Sorry, our start and end points, we want our start to be here
and then our end to be here, our bending will
happen like this. Incredible. That's our start and end and then we have
the render prestart. Now, this will basically
give us some effect here. Now, let's just bend a guy and choose some
of these effects. The first one we have none,
which does basically nothing, and then we have bend,
which does the bending. Then actually does
the bending as well. But let's see what it
does. I does the bending. That's then then of course, we have the bend, which
does the bending for us. Like we've seen, we have mirror, which mirrors our bending. Let's see how it
works. Let's bring our start point here and
we're going to see that. We have our mirror, right? It's mirroring our logo, but it does this just the extent of our precomposed logo, right? So if you wanted to do bigger
mirroring you have to, of course, crop your
logo composition and make it bigger. You get. So that's the mirror for you, and then we have known, the static, the bend,
and then the miror. So that's for the
render pre start, let's go back to our bend and
move our start point below. And we have the second
option, which is distort. So we have legal
as the first guy and legal just gives
us this effect, and then we have the extended. Now the extended, what it does is it doesn't crop our top. So if we have extended, let's see, we have
legal initially. So you can see that our top
and bottoms are cropped, because of the position
starts and end points. But let's go ahead
and choose extended. We see that our points are now all our tops and bottoms
are no longer cropped. That's basically the extended. Yeah. That's basically what
we get with the bend it. We can bend our logo
in very unique way. We can just maybe create
a keyframe for bend. Come here, bend it. Come here. Bend it. Come here, make it zero. Hit you, select all keyframes
right click and easy. We into your graph editor. Do this. So we have. Yeah. Incredible. That's basically it for
the CC Bendit effect. That's what the CC
Bendit effect does. It enables us to bend
our la just like this. Perfect. So the next thing
we have is the CC benda. Let's look at the CC
benda, which is just here. So let's go ahead and add it to Our PNG file. So let's
bring in our PNG file. Now, this guy doesn't crop
our layer like the CC bendit, so we won't have any
problem with cropping either on our PNG file
or our vector file. I'm just going to
hide my PNG file or my precomposed logo
and use my PNG file. I'll just scale this
Control or S to scale this up and apply the CC Bender. This is a CC bender and you
can see what it does, right? We have the amount which does bending but it bends our
layer in this manner. It's not similar to
what the CC bendi does. This is a bit different. But we also have these
points which enable us control the distance or
the extent of the bending. If we have it positioned like this or if we
have like this, our bending will have
a wider influence, wider influence, just like this. But as soon as we crop, you can see that our bending
doesn't have influence here and the influence is now sharper between
our two points. You get yeah. That's it for the amount. We have the styles, we
have bending styles. We have the Marylyn, and this is what Merilyn
does. This is what it does. It just makes two points static, and then bends in between. It bends in between,
just like this. That's Marylyn for you, we
have some really funny names. We have the sharp, which
actually does this, which makes the bending
sharp just like this. Then we have the boxer
which does this. Su our logo, our points, okay? Just does this. Locks it and then swings
the top just like a boxer. And yeah, these are
the options we get. We have this option which
is adjust to distance. I just adjusts our logo or
the distance of our bend. Yeah, it makes it
bend even more. Yeah, so that's basically it
for the CC Bender effect, and this is what we
can achieve with that. Now let's look at
something I forgot to cover under the static. So under static, when we
move our endpoint up, it just basically locks the end. I just basically locks the end. We can make this extended, and then it just locks the end. Or start point router. As soon as we keep
taking this up, we keep getting the side locked. The bending doesn't
happen here any longer. It only happens from here upward and we can just keep extending our top to open up
cropped sites you get. All we then have is our
cropping or bending router happening from here
upwards. This is what we get. Okay. Yeah, that's what
we get on the static. That's how we get on the static. Then for bend, we
have our normal bend and so on and so forth. This is where we get on
the bend as soon as we take our start point to this
position just like this. Yeah, that's basically it
for CC Bender and CC Bendit. See you in the next
video. Bye bye.
30. 30 CC Slant & CC Flow motion Effects: Hey, welcome back. This video, we're going to learn how to use the CC Slant effect and
the CC Flow motion effect. So I have gone ahead and bring
in my After Effects logo, and we have it in
a new composition. So go ahead and do
that, and I'm going to just select my
After Effects logo, come here and type in CC Slant. And this is the Slant effect, the CC Slant effect, add it. And what this effect
allows us to do is basically slant our shape. Okay? Basically slant
our logo in this case. And we have some sets of
options. We have the slant. We can go negative,
we can go positive. We have stretching, and this reduces or increases the
stretching of our slant. And then we have height,
and this increases or reduces the height
of our object. Okay? If we bring
it down like this, you can see that we can
actually use this to create a shadow for an object. Okay? So that's the
height for you, and then we have the floor. And this basically changes
the direction of the floor, as you can see with
this point here. So as we move this,
we are basically changing the direction
of the floor, okay? So that's it for you. And this is really similar to
the skew transform effect, only that it has more options. Okay, for example,
we can set color, so you can click here to
set color, and basically, you can see that now
you have a black color. And you can click here
to change your color, so we could have this
black and then composite a different version
of our logo on top of this so that this one
can serve as a shadow, okay? So we could add a blow and basically make our
shadow more realistic. But that's basically
the CC Slant effect for and I'm just
going to delete this. So we see the flu
motion effect now. I will just close this. And before I do that, I will
just right click here and add or create a new
solid hit okay. I'll go ahead and give this
the checkuboard effect, and bring this
behind my logo and change the color to
something more conspicuous. Yeah, so this looks good. Now, I'll just create a new
adjustment layer so that this effect affects
all our layers behind or below our
adjustment layer. So I'll just come
here and type in the CC Flow motion. And add it. And what does is it
gives us two points, as you can see here, this
point and this point. And these are the
coordinate here. We can move them
horizontally and vertically, 4.1 0.2, just like
you can see here. Here, we can move this,
and we have the amount. Now, if you boost up the amount, we're going to see that this is behaving like a black hole. Okay? It's basically
distorting our logo or everything behind or below adjustment layer
in this fashion, so you can see what we get, is basically behaving
like a black hole. And we have this final control. So if you click on
final controls, it's going to basically
reduce the sensitivity or the intensity of our distortion,
as you can see here. So we can boost this up now and we don't have that
much distortion, okay? So we can do this
for both points. Okay. And we have
some other options. We see, for example,
the tile edge. Now if you uncheck
the tile edge, you're going to see that the
edges are now separated, or the distortion now affects the edges,
like you can see here. So this is what we get
with the tile edge. But if you check the tile edge, you're going to see
that the edges are now sticking to the edge
of our composition. And we have the anti aliasing, and this is basically the
quality of our distortion. So the higher the
quality and of course, the more computing
power it might require, but this is a very light effect
and it's easy to render, so you don't need to
worry about that. And we have the
fall off, which is basically fall off,
for our effect. So you can see that as
we reduce the fall off, it's now spreading
out and basically falling off just like this. Perfect. Yeah. So basically, that's it for this
flow motion effect. These are the options
we get. We have the positioning of our points. We have the amounts which
control the intensity. We have the final controls, which basically do
this, of course. And we have the anti aliasing, we have the tile edges. And basically, that's the
flow motion effect for you. Simple as this
effect might seem, they can come in really
handy in your workflow, and we definitely
will use some of these effects at further
points in the course. Yeah, so that's it for this one, guys, and see you in
the next one. Bye bye.
31. 31 Echo & Posterize time effects: Hey, welcome back.
So in this video, we're going to learn how to use two effect here
and After Effects. And these effects are the echo effect and the
posterize time effect. And they are both under
the time category. So I'm just going to start by
creating a new composition. Hit Okay, 1920 by ten TP, and I will go ahead and create a square and just
give it a stroke of C 12 pixels and then
select it and just control old home key to
bring my ankle point to the middle and also bring
my shape to the middle, align my ship to the middle, and I'll just bring my
ship here and hit P for position and I'll just
create a keyframe here and come see
1 second in time. So I'll just zoom in
here. Come 1 second in time and just bring
my shape here, so that we have this movement. Okay? Now, we just
select everything and just do F nine to eyes go into my graph editor and
create this kind of graph so we have this movement. Now what the echo effect does is it creates copies of our object. Let me just come
here and type echo. And this is our echo
effect to select your layer and add
the echo effect. Okay? So let's just play this
and now see what we get. So we can see that we have
some copies of our object. And I'll just come
here and remove the field color so
that we don't have any field color. We
only have strokes. So we can further see how
this thing works better. Now we see that we now have
an extra copy of our ship. And now the echo effect, we have a set of options. Now let's look at this last one. First, this is echo operator, and this is basically the
blend mood between the echo. That's the real ship
and the duplicate. Now we can see that it's set
to add, we have maximum, and we can basically see how each blending mood
affects our echo. Okay? So we have maximum, we have minimum, and
we have the screen. You can see the
effect of the screen. We have the composite in
back and composite in front. This composite in front
is just going to bring our main object in front of our echoes that's in
front of our duplicate, and the opposite goes for
the composite in back. And we have the blend, which basically does almost the
same thing as the ard. Yeah. So these are
blending moods and now let's just go ahead
and see other options. So we have the echo time, and this is in seconds. This is basically the
offset between the echos. And we have the number of echos. Now this is the duplicates. So as I increase
this, you can see that the duplicates increase. And we have the
starting intensity, which is basically the opacity, and then we have the decay, which is the opacity
of our echo copies, starting from the position
of our main copy, reducing in intensity as
the copies progress, okay? Now, let's play this
and see what we get with these little
sentence we've done. Yeah, I just come here and change this to
composite in front. And now we can see that we basically have our main copy in front and then the echo follow. So as we move shape
as our shape moves, we can see that the
echo is more prevalent, okay, especially when
our speed increases. Okay, so our speed is
much and we can see that the copies are more spread out here
due to our speed. Yeah. So that's
the echo for you, I'll just come here and
bring my ship here, bring my ship here, just copy this keyframe and Control
V. And what I'll do is I'll just pick my convert
vertex too and just do this. So that's basically it for
our echo in a nutshell. Now the next effect we're
going to be looking at is the posterize time effect, and it's under the time
effect just like our echo. Or under the time category,
just like our echo. So posterize. And this is a very simple effect,
but very useful. So what is the posterize time? We can see that we only
have one option here, which is the frame riot and
what this effect does is it temporarily or
artificially modifies the fimerot of our animation. Now we can see that
we're using 24 frames. If we turn this to say 12, we are going to see the
change to our animation. Now we see it's
less smooth, right? It's less smooth because we've adjusted the frame
root of our animation. You can mix this six, and
you're just going to keep adjusting the frame rate for our nuton and then
our movement will be more and more mechanic, okay? As you can see right here. So that's the Posterize
time effect for you and the echo effect for you. These are really simple effects, but they come in really handy in animation in the effects, and as simple as
they might seem, they are really important effects here and
after the effect. And that's it for this video on the echo effect and
Posterize time effect. We're going to learn
how to use this effect even more in
subsequent exercises. Yeah, so that's it for this one. See you in the
next one. Bye bye.
32. 32 Motion tile, CC Repetile, CC Tiler: Here we come back in this video, we're going to learn how
to use three effects, which are the
motion tile effect, the CC repetile effect, and the CC tiiler effect. All these effects are
similar because they help us create tiled copies
of our objects. So I'm going to start with
the motion tile effect. I've gone ahead and
bring in my logo mark. And you can find this file in the project folder or
use your own, okay? Now, select the file. Of course, first
of all, go ahead and create your new composition, 120 by tenty white background, and then select your logo mark, and I'm just going
to type tile because all these effects have the
name tile added to them. So we see this is
the motion tile. This is a CC Rp tile. We have this guy as well, but we're not looking at him, and then we have
the tiler, right? So we're starting with
this motion tile effect. So add the motion tile effect, and as soon as you
add the effect, we don't see anything happen. Okay? But we have options
on our effect control. And we have the first option,
which is the tile center. Yeah. Now, this tile
center is a point, and we use this to basically offset our
copies, as you can see now. Or rather, the motion
tile effect has actually created copies of our logo. It's just that we had not
offsetted the center, so we could not see the copies, right? So I don't do this. And undo this and even
reset my settings. Yeah. So the thing with the motion tile
effect is it creates copies based on percentage. Okay, based on the
percentage of our layer. Right now it has created copies based on the percentage
of this layer. So this is 100%. And as soon as we reduce
the percentage here, so let's reduce, sorry for that. Let's make this 50
and make this 50. So you see this is
the tile width, and this is the
tile height, right? So we've reduced them by 50%, and we can now see
that our copies are being revealed, right? So if we offset this, we are
going to be able to have four copies of our
logo within our tile, because we have 50%, we've reduced the tiling by 50%, let's make this 25% and 25%. For height. Now we see
that we've reduced the size of our logo
by 25% and we've tiled them within our layer. Our copies here are bounded by the boundaries of our logo. Our copies here are bounded by the boundaries of our logo. But if we want our copies to
fill the entire composition, we will have to
precompose our logo mark. Let's just precompose our
logo mark and let's make sure we leave all attributes in composition one and hit Okay. Now we can now go into
our pre composition and just make this 1920 by ten it. Okay. Let's make this
one line 20 by ten. By 1080 and heat basically
reduce the size of our logo. Let's see what we get here. With this now, we scale our layer to fill
our composition. Now we see that our copies
are filling our composition, we can even do more. Let's make this 1010. And we can see that
we are basically tiling the copies
of our logo by 10%. Yeah, so that's basically it for the tile width
and the tile height. Now we have output width
and output height. Okay? Now, let me just reduce
my output width so you see. Yeah, so this is
basically what we get. We are basically cropping
the output of our tiling, we have the output
height as well, which will enable us
copy it vertically, which will enable us
to crop the height. Yeah. I just want
to undo a lot of things and get back to
what I heard initially. Yeah. So very okay with this. Now let's look at
the mirror edges. I mirror edges, it's going to basically mirror our copies. We see that we are
mirroring our copies. We have this guy
mirrored by this guy, same with this guy
by this guy and this guy will be mirrored
by the next guy here. We can actually animate our
face or adjust our face. That's the tiling
the tiling style of our columns. Of our columns. And we can click this to do it for our roles
to bid for our rules. So horizontal,
vertical, basically. And you can see that
all of these options are animatable, right? So these are the options you get with the
motion tile effect. These are basically it for
the motion tile effect. We can expand our output
with our output height here. And yeah, basically,
this is where we get with our motion tile effect. Let's go ahead and
delete the effect and look at the next guy, which is our CC Tyler. Okay, maybe not CC Tyler. Let's look at the CC reptile. So we add the CC reptile, and we can see that the CC
reptile and the Musiontile are put under the stylize
and we have the Tyler, which is the distort, right? So for the CC reptile, this is our CC reptile, and let's go ahead and do
something expand right. So this is our CC
reptile effect, and these are the options
we get with our CC reptile. First of all, I'm just
going to go ahead and scale this down a bit. And for the CC reptile, it doesn't work in percentages. It works in pixels. So we are basically going to be duplicating the pixels
on the left hand side, on the right hand side, on the horizontal and
vertical, basically, by basically increasing
the values here, the value for the expand right, expand left, and expand
down and expand up, we're basically increasing
our value by 333,390. Sorry, 3,379. Let's make this 5,000. Sorry, let's make this 5,000. 5,000. Yeah. Now you
can see that we are basically getting it over our boundary. Now this
is what I want to do. Same also with the up and
down, 5,005 thousand. Yeah, so we've got this and we see that we have
the next option, which is a tiling, and
now on the tiling, we have different
types of tiling. We have the repeat, which is the current
one we're using. We have the Checker flippage which flips our contents
in this manner. We have all of these other ones which do different things. They give us different
effects we have on food, we have rosette, we have
random we have none. The none completely
removes our tiling and we have the CCW. We get a clockwise
and counterclockwise, and then we have the twist and we have all
these other ones. We can go ahead and check them and we have
the last option, which is blend borders. Now for blend borders,
we are not really going to see it work here because we don't have any
borders that are intersecting. Now let's just go to
our funda and bring in this routine wood
texture and adding port. And for this, I'm
just going to create a new composition or maybe
just use the same composition. Maybe just hide this
one temporarily and then bring in the image, and let's add our effect. Sorry for that.
Let's hit and just maybe scale this down a bit
and then add my effect. So I'm just going to add
the CC repetile effect, and let's boost up our
expand right, expand left. Let's do 665 or even more. Yeah. We can now see that. We actually have these
edges intersecting, or these borders intersecting. If we boost up our
blend borders, we're going to see that, it's basically blending our borders. It's removing the awkwardness we get when we have
sharp borders. That's what the
blend border does and we can furthermore change the tiling type to
randomize this even further so that we totally randomize our borders and we
don't get the awkwardness, you can go ahead and try these options to see which
one does the work best. But that's it for the
CC reptile effect. You basically have controls
for your right and left and up and down and you can just expand your pixels
in those directions. Okay? Yeah, so that's
the CC reptile for you. I'm just going to delete this
because we don't need it and I'll enable hide my layer. And yeah, maybe
scale it down a bit. And then delete the CC Rp tiler. Let's look at the next guy. The next guy is the CC Tyler. So add the CC Tyler
for the CC Tyler, we get just three options. Now, first of all, going to just skill my guy up. Skill is up and now we see that we have scale and
now this is 100% scale. If we scale this down, we're
going to have our copies. Our copies are going to
just fill in our boundary. That's the boundary
of our layer. Then we've got the center. Now this center is quite unique. Okay, because the
center is actually the point from where
the scale happens. Okay? It's not just like the
center of the entire thing. It's basically point from
which the scaling happens. So you can see how scaling
happening from our center. It's just like the anchor
point of our layer. Okay? So the point from
which our scaling happens, and then we have blend with
original which basically blend our copies
with the original. So we can use this to kind of transit between our
copies and our original. Okay? So these are
just the options we get with the CC Tyler. It's a simpler effect. And, yeah, that's it for
the CC Tyler effect, the CC reptile effect, and the motion tile effect. And with this, we've come
to the end of our video. See you in the
next one. Bye bye.
33. 33 Advanced Lighting: Hey, there. Welcome
back. This video, we're going to learn how to use the advanced lighting effect
here in after effect. Go ahead and create
your composition, make it 1920 by
ten UTP and create a new solid black
color, heat okay. Now I'll go ahead and add my
advanced lighting effect. Such advanced lighting. And this is our advanced
lighting effect to click it to add it to our solid. Yeah, and this is our
effect, and of course, we can see that it's
lighting effects, right, which can be used to
create lighting effects, realistic lighting effects, and also electric sparks effects. So this is our lighting effect, and we have lot of options
here which we will look at. The first one we have
is the lighting type, which is the type of lighting because we have different
types of lighting, which have different
characteristics. We see that there are
lots of them here. Let's start with the direction. Select direction and we
have the first two options. We have the origin
of our lighting, which is the origin of our lighting, where our
lighting comes from, and we also have the
direction of our lighting, which is the destination of
our lighting in this case. Okay. Yeah. So the
direction type of lighting gives us an
origin and a direction. Now, this direction doesn't limit the extent to
which our lighting goes, I just determines the
direction of our lighting. And as we move the direction
and even the origin, you can see that our lighting gets animated in
the process. Okay? So that's one way we can
animate our lighting by basically moving the
origin or the direction. Of our lighting.
That's the direction. We have the strike. Now, this strike gives us a limitation of where
our lighting can go to, how far our lighting can go. So it has an origin, just like the first type
of lighting we looked at and it has a direction, which determines the
direction of our lighting and also the limit
of our lighting, how far our lighting can strike. Yeah, that's the strike
type of lighting. We have the breaking
and this guy basically breaks our lighting into lots of branches which are called fox. Okay. So these are lots of
branches, and as we move it, we can see that branches
are moving or animiting. And as soon as we start bringing our direction close
to our origin, we can see that the direction of our branches along
facing our origin. Okay, this can be used to create different types of lighting
effects, obviously, most especially over
exaggerated ones because we can see how
everything is breaching, right? And yeah that's
the breaching type for you and we have
the bouncy one. Now, this bouncy basically
bounces off our lighting in different directions as
we move direction point. So we can see what it does. So it basically breaks and bounces the lights
here and there. That's basically what it does. And then we have the next
type, which is the omni, and we see that we have
a line separating the first four from the last
four or from the next four. So the omni, they are similar. The last four are
similar and the first four are similar
in what they do, right? So the next is the omni.
This is what it does. It basically gives us an origin and an outer
reduce instead of direction. The outer reduce is
not the direction, but it determines how far our origin or how
far our lighting goes. As we take it further
away from the origin, we can see that the
distance is increasing. As we move our origin, you can see that our
lighting keeps striking in 360 direction all around. It doesn't have a
specific direction unlike the previous
ones we looked at. That's the omni for you you can use this to crop out the direction
of our lighting. So you can have
something like this, which can come like this and all of these things are
animitable as you can see. So we have the next guy, which is the anywhere
and this one, just like the name, anywhere. It's everywhere and anywhere. You can see it striking
everywhere and anywhere. This is just more of more
exaggerated type of the Omni, just like the one we would have under strike
or breaking rather. Yeah. So just like how we have breaching going
everywhere like this, we also have the anywhere
going everywhere, only that the outer reduce
controls how far it goes, how far it goes, just like
we have seen in Omni. And then we have the vertical, which basically has
no outer reduce, nor does it have any direction. It only has the origin, which controls the origin, and it basically
goes down from top. So it's vertical. It's a vertical
type of lightning, and then we have the last one, which is the two strike
or the two way strike, which creates two origins,
two origins, basically. These origins have
lights coming from them. Light come from them towards the next origin. Just like this. We can go to the export
settings and just reduce or increase the quadran so as to see how they are
admitting from the origin, as you can see, they are coming, I guess, from the origin. Towards each other.
I'll just hit reset to have everything taken
back to the original. We have the next guy, which is the conductivity state and this guy animates our lighting. That's just what it does.
It mits our lighting. You can animate your lighting by changing the values of
your conductivity state. At reset, and we have
the next setting, which is the core settings. Open your co settings,
and the co setting is basically the
settings for the core. That's the main lighting. The main light, the one in the middle, the
thickest one, right? So you can increase the size. The core reduce rather, you
can see that the core is increasing and we have the opacity which will
reduce or increase opacity. Of course, we can see
that our lighting has a glue, that's of course, part of lighting,
part of lighting, part of realistic lighting. Whether it's an electric
spark or lightning storm, you are going to have a glue.
That's opacity for you. Let's take it back
up changes to two. Yeah, and then we have
the next settings, which are the glue settings. The glue sets are the
settings for the glue, we control the glue. Of course, under
the core settings, we have the core color as well, so we can change the color of our core with a different
color if you want. Okay we see our
core is now yellow. Our co is now yellow or looking like yellow.
Our cool is now red. You can have whatever
color of coal you want. You can have whatever
color of glue you want. We can see that our glue
is now changing color. We can reduce opacity
of our glue so that we only have the core or we
can increase the opacity. We can even increase or reduce the red use of our glue so
that it's bigger or smaller. Perfect. It reset, lose out, glue settings and
our core setting. Now let's look at
the Alpha obstacle, and the Alpha obstacle
basically creates an obstacle for
our our lighting. Now I've selected
my rectangle two. I'll just select my solid and
create a shape or a mask, rather, a mask on our solid. Now we have a mask
on our solid and this can work for a
mask or for an Alpha. I'm doing this because our solid doesn't have an Alpha channel, because it's totally completely covered with the black
color with a black film. So it doesn't have
an Alpha channel, but it also going to work
with an Alpha channel. I'm using the mask
for this purpose. The Alpha obstacle,
when we increase it, we're going to see that
our lighting is now not going through our mask, right? It's not going through our mask, it's going around our mask. Okay? It's also
following the thin part. Or it also depends on how thin
or how thick our mask is. Our mask is. So let's say
we do this to our mask. Let's make this thinner. So it's going to be easier for our glue or for lighting
to pass around our mask, it's easier for you to pass around our mask in
places like this. In places like this with more of thinner boundaries or thinner or smaller size for our mask. But as soon as we bring
it to places like this, with a thicker mask size, we can see that our
lighting is not going through, it's
not going through. That's the Alpha
obstacle for you. We have turbulence.
I'll just delete this to look at the remaining. Remain type, so let's
make this zero. Then we have the turbulence, which increases the detail
in all the turbulence. You know what the turbulence
is of our lightning, we can see that it's
more turbulent, has more branches,
has more forks. That's a turbulence for you. We can see basically
where we get with the turbulence
we have the forking. This forking is
basically our branches. You can see that we
increase our forking, we have more branches, we reduce our forking, we
have less branches. That's basically
what the ******* does for you and we have decay This decay is basically how our lighting decays from
origin to direction. If we tun this up or bring it down rather
to reduce the decay, we can see that we
are basically having a full lighting effect
from origin to direction. It's very exaggerated like this. This is not realistic. For decay, let's bring our decay back as soon
as we take it back, we can see that our
lighting is reducing or our decay is reducing or the branches or the exaggeration
is reducing basically. That's the decay for you
and we can click here to decay Mince and this will
affect our main core. If we have it unchecked, we're going to see
that the decay affects only our folks,
only our branches. It affects only our branches
but not our main core. If you want it to
affect our main core, we have to enable
decay main core to decay our main core. Okay. And then we adjust the
decay to basically control the decay of both our main core and our forks or our branches. Then we have composite
on original, which will blend our lighting to an original or to
the original layer, which we've added it too. So let's try this. Let's go ahead and go
to projects clique, go into your folder and
bring in the stormy sky. Image and then create a new
composition from selection. Now just go ahead and add the lighting effect so that we see how it blends
with the original. If you click Composite
on original, it's going to blend
with the original and we basically have our lighting now
striking our image. We can furthermore,
adjust everything here to blend it better and make
it look more realistic. Yeah. That's basically
your blend with original. Let's decay this and see. We can see that
decay really makes things look very realistic. The decay really makes
things look very realistic. Reduce the decay and
you can see that you can admit everything
going from here to here and basically do a whole lot of crazy
stuff with this. But that's it for the decay. Now let's go back to our comp
one and see other settings. Now the next settings
are the export settings, and they are not really that expert
setting don't be scared. Just open the export settings
and we have a lot of them, quite a number of them here. We have the first one,
which is complexity which is similar
to our turbulences going to reduce
the complexity or the turbulence of
lighting or increase it. We see with three with
the value of three, we are basically reducing our lighting to
very bare minimum. And we can even furthermore, reduce the turbulence
so as to even see how effective our complexity or reducing our
complexity can be. Let's make this one
and we can see that it's basically now is
straight line, right? So we've reduced the
complexity a lot. Yeah. So that's
the complexity for you and then we have
minimum folk distance, and this has to do with let's
reset this first of all. This has to do with
our Alpha obstacle. Let's create another
Alpha obstacle. Let's create an Alpha
obstacle and let's change the angles to curves, to curves so as to drive
our points better. Yeah, so I have this
looking like this. Now, I'm just going
to select my guy and boost up my Alpha
obstacle to 100 so that our Alpha is now affected or our Alpha affects the flow
of our lightning, right? So select my origin, and just move it here. With my Alpha,
sorry, I click that. I think I'll just move my
Alpha a bit and my origin, move it here and my direction. Now this minimum fog distance basically controls
the fog distance. This actually doesn't have to
do with our Alpha obstacle. It's a termination
threshold that has to do with our
Alpha obstacle. The minimum fog
distance basically controls the distance
between our forks. It has nothing to do
with our Alpha obstacle, but our mask will work still because the next option is the termination threshold, the minimum fog distance, we can see that as
we increase this, we have less distance between our fox as we increase
or as we increase this, we have more distance
between our fox that's between branches, and as we reduce this, we have less distance between
our branches or frogs. That's the minimum fog distance, and then we have the next guy, which is our
termination threshold. Now the termination
threshold is basically a threshold for how far our alpha or our
mask is going to terminate our lighting
based on the Alpha Obste. We have this at
100, it's going to be easier for our lighting to penetrate or to
go over our mask. It's going to be easier for
our lighting to go over our mask or to go around our mask just like
we're seeing it right now. That's what it does, it makes our lightning strong enough to go over or go around our mask. This also depends on
other settings here. So we can adjust
other settings to make to achieve certain
looks or specific looks. That's basically the
termination threshold. But as we reduce the
termination threshold, it's going to reduce the
threshold of lightning. It's going to be harder
for lightning to go over. It's going to be harder for
lightning to go over. Okay. That's one thing it does.
Reduces the threshold. So if we reduce the threshold, it's going to make our
lighting even weaker, we can see that our lighting
is basically weaker, right? So it's not even going close to our mask to less going
over and around it. Yeah, that's how this guy works. That's how the termination
threshold works. Let's reset this back and now let's let's boost
up our Alpha obstacle, has to look at the next guy. Now for the next guy, which is the main core collision
only, if you enable this, it's going to apply the
termination threshold and the forking or sorry, the Alpha obstacle, only to the main core, only
to the main core. The forking, that's the branches
which you can see here, will no longer be
affected by it. Will no longer be affected
by the Alpha obstacle, we see them going through, but the main core will be affected. That's this for now, we can actually delete our mask. So as to see the
remaining options. Now we have fractal types and fractal types where
we set to linear, and this is basically the way
our lighting is designed, all the way it's
breaking, we get. We set to semilinear right now and we have
it at linear now. We can see basically
the difference we get. Semlinear is this, and
then we have spline, which is basically this,
which simplifies everything. Basically give us a line. Yeah. And yeah, basically, that's the fractal types for
you and we have the dran. The quadran is basically, let's first of all,
increase our forking. Yeah, the udran let's
have it at zero now. Now the udrane is basically
how far our lightning goes depending on our forking, on our forking on our branches
which have been exposed. Okay. So we can see that we
have a few of them here, and our main call is not that far or it's
not going far, right? But as soon as we
reduce our ca drain, it basically exposes our fox and thereby increasing the appearance
of our call lightning. So this is basically
what it does, okay? Yeah, it increases
the appearance of our call lightning
based on the exposed fox. That's simply what
it does. And then we have the fork strength, which is the strength of our fox of our branches, and
this is what we do. Okay, reduces the strength or increases the
strength of our fox. You can see that with it at 100, we have a lot of fox and we
have them really bright. And as we lower them, we basically have them
faint, very faint. And yeah, we just
have our call now. And finally, we have
a fog variation, which controls the design of our fox or the
variation of our fox. We can see that as we
because of the value, we have different designs or different ways our
fks are formed. That's it for our fog variation. With this, we've
basically covered all our settings and
with all these settings, you can go in and create really incredible looks
incredible effects. We are definitely
going to be using this effect in further lessons
to create amazing stuff, amazing stuff,
really amazing stuff because this effect
is amazing effect. That's it for this effect guys and that's it for this video. It's been a really long one
and I'm sure it was worth it. That's it for this one. See
you in the next one. Bye bye.
34. 34 Audio waveform, Audio spectrum 1: Hey, there. Welcome
back. This video, we're going to learn how to use two effects in After Effects. We're going to learn how to
use the Audio waveform effect and the Audio spectrum effect
here in After Effects. So these effects are
used to visualize audio, and I'm just going
to go ahead and bring in an audio right away. So I'll go into my
folder and bring in this free music
audio, hiding port. So the music can be
found in your folder. So just use the music or use whatever music you have
or you want to use, okay? Now, I'm just going to
go ahead and create a new composition 1920
by ten TP, hit okay. And then next I'll
do is create a new solid the color doesn't matter because we're going to be adding the effect on our solid. So I'll come here,
search for audio, and our two effects
should appear, the Audio spectrum and
the Audio waveform. So we're going to start
with the Audio waveform. So add the Audio waveform to
your layer or to your solid. And immediately,
we see this line, which is a basic visualization of an empty Audio waveform. Because if we hit play, we see any animation
of our waveform. So it's basically
empty right now, and we actually need to bring in our audio into our composition. So drag your audio
into your composition, bring it here and make sure your composition is
30 seconds long. And if I double hit L
or hit L two times, you are going to see our Audio waveform for our audio layer. Okay? So if you just play
this our audio play. Yeah, it's a good audio, and you just close
this and I want to hide my layer so I don't select it accidentally, right? I just enable the shy feature here and enable it on the layer, and our layer will
just get hidden. And now we can start
working with our effect. So go back to my effect control, select my solid, and we have some set of
options for Audio waveform. Now the first option
is the audio layer, which is the layer we want
to simulate, which is, of course, our free music layer, which is the audio
layer, of course, to select your free music. And as soon as we play now, we're going to see that
we are having animation. We having animation, and
basically, that's what it does. So we have certain
tier which enable us customize this effect to the little to the tiniest details. Okay? Let's look at them. We have the first guy, which is the start point,
which is this point. It's the start point
of our Audio waveform, and we have the endpoint,
which is this guy, the endpoint for audio
Wave we can move our start point and end points
to our desired locations, but can reset this to have the default location
which is here to here. So our audio we form is basically visualizing our audio from one point to another. So if you just scroll over our timeline just a bit,
we're going to see that. Okay, I actually hit Reset, so I have to go back
and select my music. Okay, perfect. So if I
just move this a bit, we're going to see that
our audio is actually coming from here to here,
from the right to the left. So we see it coming,
coming, coming, okay? So when it gets to places like this where the
music is intense, it's a bit not very easy to
see how it's moving, okay? But it's actually
moving from one point from this point to
this point, okay? So that's how our
audio is moving. Yeah. And then yeah, we've looked at the start and
end point, we have parts. We're going to come
to this later on. But let's look at the
other options we have. So this guy displayed samples, and this is basically helping us control the
detail of our foam. So let's bring our time here, and we have it currently set
to one around 20 samples. So as we move this,
we're going to see that our foam gets more and
more detailed, right? So let's make it one 21st. 120, and we can see that this
is basically what we see. But as soon as we push this up, we're going to have more
and more details or more and more complexity to our samples or
to our waveform. That's the displayed samples. Then we have the maximum height, and this is the maximum
height of the Audio waveform. So how high is our highest waveforms.
That's basically it. So as we make this high or make the maximum height higher,
we're going to see that. Our w foam is now even
more conspicuous, and it's plain,
more visibly, okay? Yeah, so maybe we
can just make this 120 and boost our
maximum height. So we see it having less
details and a very good height. Yeah, so that's the
maximum height for you. And then we have the next guy, which is the audio duration, which is in milliseconds. Okay? Let me just
make this bigger. So it's in milliseconds.
Now what's audio duration? Audio duration is basically
the amount of audio displayed between the
start and end points. So if we bring our time here and just boost
up the audio duration, we're going to see
that we have a lot of audio being displayed now. We have a lot of
audio being displayed now between our start
and end points. Let's just play this
and see. We can see that because we
have a lot of audio, it's not moving like it
was moving before, right? It's moving a bit slowly. Or a bit slower than
how it was before. That's because we are
compressing a lot of information in a shorter time. When it was lower, we had more information or
less information rather within this time. But as we make this higher or make the audio
duration higher, we are bringing in a
lot of information, which will ultimately reduce
the speed of our movement. Yeah. So that's the
audio duration, and then the audio offset, which is also in milliseconds, it's basically an offset. Okay? It means we can
basically offset or determine the positioning of
our Audio waveform, okay? So we can determine
the placement of our Audio waveform
using the audio offset. So as I make this or
boost the figures, you're going to see that
our audio is moving. Okay? So we can
say, at this point, we want the Audio
waveform to be this. Okay? So we can use it
to basically offset our audio and place our Audio waveform
in a specific time. Okay? So that's
the audio offset. I'm just going to hit
reset so as to bring back the default settings. Select my music back,
my music layer back. And now let's look
at the others. We have the thickness, which is of course the thickness
of our Audio waveform. So as I make this as I zoom in, we're going to see
that our Audio waveform is now thicker. I was thin, now it's thicker, we have the softness, which
softens our Audio waveform. I want to use the softness
to tree and we see that our Audio waveform
is sharper now. Yeah. So we also have
the random seed. And we have analog. We're
going to come to this later. Let's look at the colors
first, the inside color. The inside color is the inside color of our Audio waveform. You can see that
the inside color down changes as I
make this white. We have the outside color,
which is, of course, the outside color of
our Audio waveform. This also change. Make this blue, it's
going to change. So we have white and blue. I'm just going to make my height my maximum height a bit bigger. Yeah, so the next thing
we're going to look at is the waveform options. We have monu, we have
left, we have right. Okay? These are just way of our audio simulating
our audio channels. So we have the Mnu channel,
we have the left and right. So this will simulate
those channels, those audio channels
on our w form, right? And then the next thing we
have is display options. We have the analog lines, and these are analog
lines we're seeing. We can display our
audio in digital. So digital gives
us digital lines. So we can just lines.
So we are basically displaying our audio
in just lines, okay? Just this. Yeah, so that's
the digital for you. And then we have the analog, analog dots, which this
setting is based on. Now, these are the analog dots. They are just dots, basically. Yeah, so these are just dots and we can increase
their thickness, their color, and
everything just like we did the digital, right? And then this random
seed will control how random our dots are the
randomness of our dot. So as we increase the value, we're going to see that
we are basically creating randomizations in the
arrangements of our analog dots. That's it for our analog dot, and then we now should
look at the path options. Now the path options,
we basically align our audio to
a specific part. Let's just draw a
path, random paths. And now we click here, we're going to see our mask one, select mask one, we
see that our audio now aligns itself to our path. We can change this to digital We see that everything
now is aligned to our path or even analog
lines like before. Yeah. So let me just create a
different path, an ellipse. I'm just going to
create an ellipse so as to see how it's going to visualize on an ellipse or it's going to be
visualized on an ellipse. Then for the max I'm going
to select none so that it doesn't mask the solid. Yeah. Then we just move
this and place it properly. Yeah, then instead
of max one now, we select max two and our Audio waveform should
be aligned to our mask too. Do you see this beautiful
pattern you're getting? Now we can, of course,
maybe change our color, maybe give it a more
interesting color. Yeah, and then maybe
use digital instead. Incredible. I'll just
reduce the thickness. Yeah. Maybe increase
the softness a bit and this is what we have. So yeah, so basically, this is just our
audio we form effect. And we have one more
option we didn't look at, which is composite on original. We should just blend this
on the original layer, which in this case, solid,
right, a black solid. So it's actually blending
this with black solid. But let me show you
one thing you can use this to achieve. So I'll just
duplicate the effect, Control J or Control D rather and then compose
it on original. And for this, I'm going
to select analog dots, and I'll just try to change
some things about our dots, maybe the thickness
and maybe the color, maybe inside color, change
the bit and heat, okay. Now if we play this,
we're going to see that our dots are actually
aligned to our lines. It's actually blending with the first effect or with
this other effect here. This is actually on top. Our
dots are actually on top, it's blending with the original. So that's one thing we
can get of these now, we are not going to be
seeing the original, o? But if you enable this,
we are going to be seeing our dots
and our original. Yeah. And it means we can furthermore make
changes to our dots. Furthermore, make
changes to our dots, maybe do this and maybe
even increase the height, okay, maximum height, so that our dots go over the original. Okay? So we can
do a whole lot of other things so that our dots
go over the original, okay? Incredible. Yeah, so that's it for this effect,
the audio form effect. Now let's look at
the next effect. Let's just delete these ones and look at the Audio
spectrum effect. Now the Audio spectrum effect is very similar to the
audio foam effect, only that it doesn't travel
from one point to another. Now, let's select none for mask so that it
doesn't use our mask. And I would like to
delete our mask, but I will just leave it. Okay, let me just
delete our masks so that we can come
to that later. Okay, so delete our masks, and now we have the audio layer, which is, of course,
the audio layer. Yeah, so if we play
our music now, we're going to see that this guy is not traveling between
point A and point B. It's not traveling between
point A and point B. It's just playing
everything within point A and point B. Yeah. And then we have start
point and endpoint on. Of course, it is at the
start and endpoint, just like the audio
we form effect. We have parts, which of
course are the parts. Okay, we're going to
come to this later on. We have the use polar parts. It's also related to parts. So we're going to
come to it later on. We have start frequency, and this actually
enables us select the frequency of the
audio when we start. Okay, so we can
make this bigger, can increase the frequency, and we can see that it's
reducing the detail we get, because now there are
a lot of frequencies and make this smaller, it's going to limit the amount of
frequencies and by that, increasing our detail, just like how we see that these lines have now gotten bigger because I
reduce the start frequency. And then the end frequency
helps us control how much frequency we visualize
in the spectrum. So we can make this plenty out, and of course, as you can see, we are getting less
details because we have a large spectrum
of frequencies, right so the lower the more
detail kind of you get. So that's the
frequencies for you. And we have the frequency bands. Now these are the
number of bands. These are the number
of lines we get. We get to select the number of lines or
control the number of lines. So now we have a lot of them, so they are almost
just a straight line. Okay? We are not seeing the demarcations any longer because we have a lot of them. Yeah. You make this 120, and yeah, we have
less of them now. And we have the maximum height, which is just the
maximum height, as you know it from
the previous effect. The maximum height of our bands, we can see that our
bands are now very conspicuous and very visible. Yeah, so that maximum height, we have the audio duration, which is of course
in milliseconds, and this is basically
the amount of audio we are displaying
in the spectrum. The amount of audio we are
displaying in the spectrum. And the offset is as well how we offset the positioning
of our Audio spectrum, just like we saw in
the previous effect. Audio duration, Audio spectrum. Now, let's play this.
Now you see there is less activity because we've increased the
audio duration. So that's where you get when you increase
the audio duration. So that's why you get when you increase the audio duration and we have the
thickness, the next. So that's the thickness
of our spectrum, right? I'm just going to reset this
and select back my audio. And yeah, to boost up
my maximum height. And now the thickness is, of course, the
thickness of our audio, we have the inner circle, inside color and then
the outside color, which of course are the
inside and outside color like in the previous effect. And we have the softness
which is also the softness of our lines of our lines. Apart from this, we have
some other effects. We have this hue interpolation. Now, this hue interpolation, let's change our inside
and outside color, and I think I want to make
this yeah, this color. Now, let's first of all, look at the blend overlapping
colors, right? So if you click on blend
overlapping colors and you play, it's just going to blend
and let's first of all, make our bands or
frequency bands a bit much so that they overlap,
so that they overlap. Now, as soon as you play, you're going to see that it's blending the overlapping colors. So let me just check this
so that you see what we have without the blend
of overlapping colors. So this is what we have without blend of
overlapping colors, we have the inside colors separate and then the
outside colours separate. Well, as soon as we blend
with lapping colours, we're going to be blending the inside and outside colors, okay? Yeah, so that's basically
what we get with blend developing colors and we have the hue interpolation. Now in this we just kind of
create some really cool look. Let me just make
the Revolution one. So now you see that it
now interpolate it now creates this dynamism in
our color look, okay? So it creates a lot of colors. And we can keep increasing
the revolution. So let's see four revolutions. And we're going to see that it repeats the color
loop in four places. If you observe, you're
going to see that. It's basically the
same color loop that gets repeated, okay? And we can change the angle
to have something different. Okay. But basically, that's it. And we have the
dynamic hue phase. Now, the dynamic hue phase
basically applies a hue shift. So it basically shifts our hue. It animts our hue and shifts it to the highest frequencies. So before looking at that, let's look at the color
symmetry first. Now the color symmetry
basically is a symmetry. Over colours. So as I check it, we're going to see that we
have less colours, right? Or less division of color. So what it's doing it's
basically creating a mirror of the colors from here to
here from here to here. So what we have from here to here is exactly what we
have from here to here. Now, that's the color
symmetry option. That's what it does. Without it, we're
just going to have a phosphate revolutions
of these colors, phosphate revolutions
of these colors. So we have this guy here,
we have this guy here, we have this guy here
and this guy here. These are the divisions. We have four divisions.
But with it, we actually have eight
divisions because it's mirroring our color
based on symmetry. So that's based on the center Of our spectrum. So we
have the same thing happening here
happening here, okay? That's in the color shifting
or in the hue shifting. Yeah, so that's the
color symmetry. And then the hue or
the dynamic hue field. So let's just bring
this. And let's look at the color we have here. So we have, let's look at
the very conspicuous one. Yeah, okay, we have
a purple color here, something that
looks like purple. So as we play this,
we're going to see that now we have something that
looks like a green here. So it has been shifted
based on the frequencies, okay, based on the heights
and based on the frequencies. So that's what the
dynamic hue face does. Okay? Dynamic que face shifts our colors from one
place to another. If we just have it unchecked, we're going to have the same
thing as our music play. So let's uncheck it. I've unchecked it now, let's
observe this guy here, this purple guy here. Now, if I play this, we are no longer having what
looks like a green. We are always going to
be having the purple. The one that is
similarly purple. Yeah. That's what this guy does, and we have the display
options. We have digital. This is just what we had in the previous effect in the
Audio waveform effect. So we can display digitally, we can display in analog lines. So these are analog lines. Let me just reduce the thickness so that we see
exactly what we have. So these are analog lines, we have the analog dots, which are dots just like the analog dots of
the waveform effect. Go back to digital, and then we have
the side options. We have A and B, which
is top and bottom, and we have A, which will
just display the top. So if we just want to
display the top effect, the effect or just on the top, we are going to see, we are going to select the
side A and then side B's going to display
the bottom of our effect. Then we have the next option, which is average or
durational averaging. This will just
smoothen our waveform. We see that we have
a smoother waveform. It removes the stiffness. We cannot increase then,
the bun frequency. Let's just increase
the heights so that we have this more conspicuously. We see how smooth
how we form is, that's thanks to
duration averaging. It's averaging the duration, averaging the heights
of our Audio spectrum. Let's select A and
B and see it fully. Incredible. So we have composite with original and or
composite on original, and this does the same thing as compositing our effect
on the original layer, and it can work also and
create the same effect. We used it to create when
looking at the Audio waveform. So let's just create a path
to look at the path option. Yeah. So this is our path and come here and
select mask one, now we see that it wraps
our effect around our mask. Incredible. This is
an incredible look. Yeah, so we can see the kind of crazy things we can
create with this effect. So we have the use polar path. Now, if we have this check, it's going to just concentrate
our effect on one point, just like we can see here. Okay? It's concentrating
our effect on one point. Maybe I should reduce my
resolution to see this better. Yeah. Basically,
it's concentrating our effect on one
point, just like this. Okay? And it does that on the first point on the
first point of our path. So what if we want
to change the point? What if we want it to
appear on the second point? We just need to select
our second point and then right click and come to mask and shape path and
then set first vertex. And this will just bring
this point or make this point our
first vertex and we can now see that our
effect cls here. Okay, place in the
first vertex now. Yeah, so that's how to change the positioning of our effect. I'm just going to delete this. And yeah, basically, that's it for the audio reform and
Audio spectrum effects. And that brings us to
the end of this video. See you in the
next one. Bye bye.
35. 35 CC Environment: Hey, welcome back.
In this video, we're going to learn how to use the T D environment effect. Now, this effect is a
really cool effect, and we can use this effect to achieve a lot of cool stuff, such as integrating objects
into three D environments, such as compositing and
so on and so forth. Okay? So let's go
ahead and create a new composition so that we
see how to go about this. Now, I'm just going to go to
my folder for this module. Okay, this is my folder, and in my folder, I'm going
to bring in this HDRI image. This is named Cobblestone
street night, it's an HDR image, and just select it and
bring it into your scene. You can go ahead and use any
other image if you like, this effect doesn't only
work with HDRI images. So now create your
new composition, and I'm just going
to bring in my HRI image into my composition. And here we have
our composition. With our HRI image, we can see how big
our HDI image is. I'm just going to
create a new solid, create a new solid heat okay. And I'm going to type in CC Environment to
bring in my effect, and I'm going to apply
my effect to my solid. So we've now applied our
effect to our solid, and we can actually disable our layer that's our hdR
layer, select our solid. And here we have our effect, the CC Environment, and then the first option we have
here is environment. So we are going to
select our environment. Okay, so click here and select the Cobblestone
street night. So you select the environment, and for source, it's
just going to be source. And right away, we can see that we are not
seeing anything. That's because this effect only works with a three D camera. Okay? So we have to actually
create a three D camera. So we can do that
by clicking here, right click and then
new end camera. I'm just going to
choose this camera, this preset 28 MM
and lens and dok. And then now we can
see our our HDR image. Okay? So what's this effect? What does it actually do? If I select my black
solid right here, you can see that we have
some sets of options. We've looked at the environment. We have mapping. We
have a number of them. Let's use spherical for now, and then we have horizontal pan. Now, if we adjust this, we're
going to see that we are basically going round our image or we are rotating our camera. Okay, so we can
use this to adjust around our image or
even use our camera. To rotate around our image. Okay? Now, this effect also works with other
kinds of layers, doesn't have to be
an HGRI image. Okay? So just take note of that.
You can experiment with other kinds of layers as
well, normal layers, okay? Footage, videos, images,
and so on and so forth. So select your solid, and now we see that we
can pan around our image. And this basically allows us to be inside our HI environment. So we can now add stuff
to our environment. We can admit stuff
in our environment. Okay, we can basically composite items in this environment. We can do a whole
lot of other things, a whole lot of cool stuff. Okay? So this is one way we can bring stuff into our environment
and admit them in TD space. Okay, so we have this
filter environment. Now, this will just
increase the quality of our tDa of our HI image. So this increases the
quality and of course, whenever you increase
your quality, you know that it takes too long in your computer.
So just take note of that. Okay? But yeah, the next
guy is the lens distortion. So this is what the
lens distortion does. It's similar to the Zoom
effect in our camera, but it's not really
the Zoom effect. The Zoom has a different effect. But this distorts our lens, and it zooms our
guy out like this. Okay? So we can use this
to create Zoom effects. We can maybe zoom
into our scene, okay? This can come in really handy
in situations like that. Now, apart adjusting our
environment settings. We can select our
camera and go to our camera settings
and then go to camera options and
even our transform and basically adjust
our settings, we see that we are adjusting the orientation slider and we are basically adjusting
our orientation. That's the orientation
of our camera. We get yeah, I'm just going
to hit reset on this. And we also have a
camera tool here. This is a camera tool. This
is our orbit around tool. You can use this
to orbit around. Okay? Just like this. Okay? Yeah. So let's
look at the Zoom here, the Zoom effect for the camera. So you can select it and you
can zoom out for your scene. You can zoom into your scene. You can even add
stuff in your scene. Okay. Yeah, so we can see the effect the
zoom is giving us. It's a bit different from
the lens distortion. But all of them do
have a Zoom attribute because they zoom into our
skin and zoom out of our sin. Yeah. So let's try
adding something. Let's add a text. So let's see After Effects. Okay, let's just say. Yeah, let's just
say After Effects. I'm a bit confused
on what to type. So let's see After Effects. After Effects. Yeah. So we have our
after effect text, and let's just position it well. Let's see a font.
Let's select a font. That's a bit compressed, unlike the previous
one selected. So this will do
increase our size. Okay. Perfect.
Let's add a stroke. So click here to
add the stroke and let's reduce our stroke size. Se our stroke size, make
this really dark color. Just to make our text
conspicuous, okay? Now we can select this and maybe boost up
our stroke size a bit. You see that our stroke
is behind our text. Perfect. Now, it's not
going to work unless you enable your three D
option for this layer. You have to come here and
enable the three D option here. If you're not seeing
this, of course, you have to hit your toggle switch button to
switch between these modes, and then enable
your three D layer. Now we can see that our text has now been adjusted
in three D space, and we can use this gizmos
to adjust our positioning, our scaling, our rotation of
our text in three D space. So you see our text is
behaving like a three layer. Okay? Yeah. Now we can animit our camera
and we can now see that basically our text is
reacting to our three d space. So we've rotated even
behind our After Effects. So the camera is
basically looking at our After Effects
text and we're going around it. We're
going around it. Okay? So let's look at Zoom. Let's zoom out and then
zoom into our text. So I'm going to click Open now Zoom and I'll
just zoom out a bit. Zoom out Okay, and maybe adjust my camera
just a bit and yeah, do this, and then just create
the keyframe for Zoom. Come to 5 seconds or no, not 5 seconds. 5
seconds is too much. Come to 1 second, and just zoom into your scene. Here zoom into your scene. I think let's zoom past. We can actually
zoom past our text, but I think it's going
to be too we're going to be zooming too
much into our scene. So let me just reduce the zoom. So let's play from
here to here and see. Yeah, I didn't even know we
actually zoomed this far. I don't want it to be this much, so I reduce it so from
here, we zoomed into here. We have a text in three D space, and we could even now
create a keyframe for our transform properties and then kind of just rotate
around our text like this. Maybe we can teat a
kiss first and then go bit in time and go
around our text. Okay, so we have this, and then we have this I don't know why it did that,
but you get the point. You get the point. It enables us animate our camera and even go into our scene and
add stuff to our scene. Let's look at really
cool example this time. Now, I'll just delete
this not necessarily. I can just go to file
and then open project. Go to Open Project.
Don't save this. Now let's go into our folder. That's our folder
for this module. Then you're going
to see this footage background composition
folder open And bring in this footage
background composition or compositing and then it open. Now it's going to
open this project. Just open this and
you're going to see that we have this guy. It's transparent. I've
gone ahead and added a chroma or key light
effect rather to this. It's originally a
screen background, a green screen video. The guy is on a green
screen and I just added this effect and removed
the background. We're going to come
to this effect in subsequent lectures or
in a subsequent modio. But that's what I did to
remove the background. Now, I'm just going to
create my new composition, 1920 by ten ATP, go back to my folder and
I'm going to bring in this neon photo studio ITK EXR. This is also an HR image, so hid in port, and I'll bring in
my HR image here. I'll create my new solid. It and then add my
environment effect, and I'm just going to
hide my GRI image and select my neon photo studio and then create a new camera adok so as to see our HGRI image. We can select our guy here that's our black solid and
then just go ahead and pan around maybe zoom
out a bit or even use, I'm just going to
use my Zoom option here under my camera options, use Zoom Zoom out I'm just going to hit shift
so as to zoom out quicker. Okay. So you can see that there's a bit of distortion,
too much distortion. So I'm just going to reset this and select back this guy good. So now we don't have
that distortion from the CC Environment effect. So let's just use our
camera zoom zoom out to see our HDRI image. So this is where we get
with our HDRI image, with our Pooto studio HI image. So now let's just pan around or let's treat
around to see the space. So we are inside our space now. We're inside our space,
we can see this is just a foota studio or just
a studio or just a room, okay, whatever you
want to call it. But this is what it is. I'll just zoom out a
bit or maybe zoom in. Let's try compositing our transparent background
footage into our scene. That's what we're going
to be doing here. Select your composition, that's the green screen footage
composition, drag it in. Release it. I'm just going to
change it to a tree layer, change it to tree layer,
and then bring it on top of what do we call it? Our black solid.
Good. Now with this, let's make it a
normal layer for now, and I'm just going
to scale this down first, or scale this down. Sometimes we don't
really need to even change it into a green sorry, into a tree layer. Sometimes we don't
need that honestly. Especially in
instances like this where our character is
basically just static. Okay, so let's
rotate our camera to see the best way to
position our guy. So we can position him here. We can scale him down. So these are basics in compositing. Well, we're not doing
anything advanced here. So right away, you can see
how realistic it looks, how realistic this looks. Okay? Try turning the T D effect on and C. With the TD
effect being turned on, we can see how into
our scene he has gone. I don't want to do that.
Let me just remove the Tre effect and let's
work with it like this. In order to make this more realistic or more real
or look more real, we need to add some shadows, we need to add a lot of things, we need to do a lot
of color adjustment to our HDR image
because we can see that our character has more contrast as compared
to our background. We would want to fit
everything together perfectly. This is basically
what we have now. We can see him in our space, and this look fairly
realistic, honestly. Without even going
the extra mile, it's already looking
fairly realistic. Let's just repeat this and see. Okay. I think this will suffice. Let's see where we get with this with this little ton, okay? Yeah, so I think this will
suffice. Let's play and see. Yeah, we can see how
real everything looks. He's basically in our scene
in our three D space, okay? And we can, furthermore, go ahead and add more
effects to our background, make our background look better, make our scene look better. Okay, do a whole lot of adjustments to make
this thing look even more realistic
and more cool, okay? But this is just for
you to see how we could use the CC Environment effect to add objects into our scene, just like how we've done
with this one, okay? And that's it for this
video on CC Environment. See you in the
next one. Bye bye.
36. 36 Exercise - Chromatic effect: Hey, welcome back.
So in this exercise, we're going to be working on
an interesting project for this module on
effects and presets. Okay? So we're going
to be creating a chromatic text effect, and we're going to be
using a lot of effects in the process so that we see how we combine lots of effects to achieve specific
incredible looks. Okay? So o of talking,
let's go ahead and do this. So go ahead and open
your file Okay. In your full down
effect and preset, you're going to
see the chromatic text effect exercise
after effect file, select it and hit open. And when you open it up,
you're going to see that I have provided this
text animation. You have created this
little text animation using text animators. Okay. So before I continue, I'm just going to go ahead
and save this or save a copy so that you have the one you're going to use without the effect
you're going to be adding. So I'm going to hit Save.
And now let's go ahead and start working
on our exercise. Okay? So this is
our text animation. We can see that it's a very
simple text and mission. Of course, you can go in and
see what I've done here. I've just used simple
text and meters. But the next thing
you're going to do is just come to file. So you come rectangle or ship, select the rectangle two and just create a rectangular
shape like this. Just about this size. Yeah,
just about this size. And we just want to come here, click here and make sure you have the gradient feel selected. Make sure your gradient
is looking like mine, so it should be from
black to white, right? And then hit okay and you
just want to come in here and make this arranged
this way, okay? Make the gradient
look like this. So from top to bottom, not from right to left,
like I had it before. So this looks perfect. So I'm just going to select this to control all home and control whom to align my ankle points to the middle and also my shape the middle of my composition, and I'll select my shape here, come to RD and give
it a repeater. With the repeater, just go
into my repeater and make this eight copies and then come to transform and make
the position here zero, and then start adjusting
this other position. And I just want to adjust the position, making
it look like this. Okay? So I just want
to have one copy here, and the next copy should
be a booth like this. Or out of the film. Yeah. So this is what
we want to have first. Then we're just going to
come to our effects and presets and start
to add our effect. And the first effect
we're going to be adding is the wave warp effect. So wave warp effect. Yeah, this is a wave
warp effect added, and we just want this to be say 150 or 149 or 148,
about the size. That's the width, increase
the height a bit. Maybe 13, and then
the next effect we're going to be adding is the turbulent displacee effect. So we just want to add the
turbulent displacee effect. It's our turbulent
displace effect go down, and now we want to just
boost up the amount of bit. And then for the size, we just want to make
this around 140. So 142 looks good. Okay? And maybe
I'll just slightly increase the size
of my shape here, okay, so that it looks a bit thicker. Yeah,
so this works. And then the next
thing I'm going to do is come here to my evolution, pull down all and click here, and I just want to
add an expression. Okay? So what I just want to
do now is just type time. Okay, and then times 55. Now, this will create
an expression. An expression is basically
a code you add to a property in after
effects in order to create animations or
to add keyframes to it. Okay? But these keyframes,
we don't see them. We don't see the keyframes.
They just added. And then after effect
performs those actions without us actually creating
those keyframes, okay? So that's a very easy way to
create complex animations that require lots of keyframes without really
adding any keyframe. So that's just
expressions for you now. The next thing you're going
to do is come here and add the first Bx plow. And we just want let's just enable the text or bring our time here so
that we can see the text. And we just want to
boost this up a bit. Let's see 11. 11 looks good, and iterations maybe six or
five doesn't really matter. Yeah, but this is what
we want to achieve. So if I play this
now you're going to see that our evolution is animating because
of our expression, and this is basically
what we now have. Looking perfect.
Now the next thing I'm going to do is
just come here, select my shape,
hit P for position, create a keyframe here,
come here, bring it here, while holding down shift to
take it in a straight line. So we want to start
from here and then we want to come to the end. Let's hit 10 seconds. So let's just make this 10 seconds long. So maybe bring this here or hit N right click and trim
come to walk area, and I just want to then
bring my shape down here. Okay? So if I bring
this now and play this, we're going to see
what we've got. Incredible. I want
to also create another copy that makes
the movement faster. So what I would do is just
select the shape here, Control T to duplicate, and coming to my last qfme here, what I want to do is just bring this guy even lower
so that it's faster. Okay? Perfect. Something
like this looks good. So if I play this now,
we're going to see that one of them is faster. That's this one, which is
the one we duplicated. Perfect. Now, the
next thing we're going to do is select
our two ship layers, right click and
precompose layers and just name this displacement because we're going
to be using them or the layer as a
displacement map, but we are not going to be using the normal displacement
map which we learned in this module on effects. We are going to be using a
special displacement map. So for the displacement
pre composition, I just want to select it and basically delete it from
this text composition. So delete it so that we have
it only here on its own. We'll just close this and create a new composition, hit okay. And now in this composition, I just want to bring my text. I want to also bring
my displacement. My displacement should
be on top of my text. And then on top of my text, I'll just select my text
and right click here and add a new adjustment layer. Okay, and I just want to make
this 10 seconds so hit N, trim come to walk hera and then I want to
add another effect. And that is our
displacement effect, which in this case is
the CC glass effect. So we just go ahead and add the CC glass effect to the layer here, I just
meant layer here, and now we just want to select our adjustment layer
and then open the surfaces, and now for bump map, we want to go ahead and select
our displacement layer, and then we want to
just change this to effects and masks. So when I play this, we're going to see
that first of all, I actually need to disable
my displacement layer. Now when I play this,
we're going to see that we are having
this displacement, which has been derived
from our displacement map. Perfect. Basically, this is the first step we
want to achieve. So this already looks
really cool, right? Perfect. Now, I just want to select I just want to lay and do Control D and
add another effect. I'll just delete this
effect, the class effect. I just want to add what we call the camera lens blow effect. Okay. And for my camera
lens blow effect, I just want to come
here to blow map, and I want to select
my displacement, okay? So that the displacement or the blow is only confined
to our displacement. And for sauce, I want to
make this effect and masks. So now, when I just boost
up my blow reduce here, you're going to see
that our blow is just confined to our displacement,
as you can see here. Okay? So for our blow,
we just want to make this 7%, or seven. And you can see the really cool subtle
effect it gives incredible. Perfect. Now the next thing
I want to do is just select these guys that's the
adjustment layer and the text layer and
do Control D and select them and just
bring them on top of the adjustment layer and Control D one more
time and bring them on top of the adjustment layer so that we have them
paired like this. So 12121, two, I just want to select the first guy that's
the text layer here. And for my text layer, I want to come here and
add the channel mixer. Channel mixer effect. So channel mixer effect, I'll just add the
channel mix effect. And for this first guy, I will kind of make
the green channel zero and also the
blue channel is zero, and just select the effect copy and paste it on the next
guy that on the next text, and I'll just reset
this make this zero, and make the blue zero. And only enable
the green channel, and do the same
thing for this one, so Control V and
reset, make the zero, make this zero, and only enable the blue channel,
so that we have this. And the next thing
we're going to be doing here is selecting our text and go and
change the blend mode. Let's use the Add blend mode. Go and add and go and add. Perfect. So this is
now what we get Now, let's play this and
see what we now have. Incredible. We can see the
incredible displacement we're getting with
the chromatic effect. Everything just looks
incredibly perfect. Okay? So this is how we can use multiple effect to achieve
incredible looks like this. And this looks perfect. So
I'll just do Controls to save this and maybe I'll
just do file dependencies, collect files, hit
collect, and hit save. Yeah, so everything looks
incredibly perfect. And that's how we can use
several effects to achieve an incredibly looking
chromatic displacement effect here in after effects. So that's it for this one, guys, and see you in the
next one. Bye bye.
37. 37 Conclusion: Congratulations on completing the effects and presets class. You've learned how to approach
effects more confidently, work with presets, create
custom mission presets, and use a wide range of
tools for color correction, stylization, distortion,
lighting, and more. Now it's time to
put that knowledge into action to be sure to push your Chromatic
text title and mission in the project section. And since this class is part of a bigger after effect series, I encourage you to consider
the next class and also check out any earlier
classes you may have missed. Keep creating, keep
experimenting and keep pushing your skills further I'll see you in the next class.