Adobe After Effects Back to School: Class 3: Camera Tracking | Filip Design | Skillshare

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Adobe After Effects Back to School: Class 3: Camera Tracking

teacher avatar Filip Design

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Trailer

      1:17

    • 2.

      Camera Tracking

      7:27

    • 3.

      Callouts

      14:28

    • 4.

      3D Camera

      19:15

    • 5.

      Camera Tracking

      7:41

    • 6.

      Road tracking

      9:56

    • 7.

      Mocha

      6:51

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About This Class

Are you ready to take your motion graphics and visual effects skills to the next level? Join us for our "Adobe After Effects Back to School :Camera Tracking" course, where you'll dive deep into the exciting world of camera tracking and 3D integration within Adobe After Effects.

Course Overview:

In this intensive course, you will gain a comprehensive understanding of camera tracking techniques and their applications in creating stunning visual effects, motion graphics, and compositing. Whether you're an experienced After Effects user looking to expand your skill set or a newcomer eager to master this powerful tool, our course is designed to cater to a wide range of skill levels.

Key Learning Objectives:

  • Introduction to Camera Tracking: Begin by understanding the fundamentals of camera tracking, its importance in VFX, and how it can enhance your motion graphics projects.
  • Setting Up Projects: Learn how to set up your After Effects projects for camera tracking, including importing footage, creating compositions, and preparing for tracking.
  • Tracking Techniques: Dive into various tracking techniques, including 2D tracking, 3D tracking, and hybrid tracking methods. Understand how to solve tracking challenges and achieve accurate results.
  • 3D Integration: Explore the exciting world of 3D integration within After Effects. Learn how to seamlessly integrate 3D objects into your live-action footage, making them interact convincingly with the environment.
  • Solving Complex Shots: Master the art of solving complex tracking shots, such as shots with motion blur, reflections, and parallax, using advanced techniques and third-party plugins.
  • Creating Realistic Visual Effects: Utilize your camera tracking skills to create realistic visual effects, including adding objects, text, and elements into your scenes that react naturally to camera movement and lighting conditions.
  • Advanced Compositing: Learn advanced compositing techniques to blend your 3D elements with live-action footage, ensuring a seamless and photorealistic final result.
  • Motion Graphics and Animation: Discover how to enhance your motion graphics by incorporating camera tracking data into your animations, allowing for dynamic and engaging visual content.
  • Case Studies and Projects: Apply your knowledge through hands-on projects and case studies, where you'll work on real-world scenarios to solidify your camera tracking skills.
  • Optimizing Workflow: Explore efficient workflow practices and time-saving tips to streamline your camera tracking projects.

 

By the end of this course, you'll have the expertise to confidently tackle challenging camera tracking and 3D integration tasks, opening up exciting opportunities in the world of visual effects, motion graphics, and post-production.

Prerequisites:

Basic proficiency in Adobe After Effects.

Meet Your Teacher

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Filip Design

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Transcripts

1. Trailer: Welcome to After effect. Back to school, Class Three Camera Tracking. This time I'm going to talk about the camera tracking. Camera tracking is one of the most important and really nice features that can be used to trace any objects in your footage. Camera tracking is also one of the sport where you must really understand how to use it, how the software work, and why it is so interesting to use it in any different video presentation to make it even better. In this class, I'm going to teach you how to use the camera tracking. Straight from the beginning, I will explain how the interface, I will make some exercise. I will show you how to use the camera tracking in different types of exercise. There will be also something about the Moca. There is nothing more I can do. Just let's start to work with camera tracking. 2. Camera Tracking: Okay, in this chapter we are going to talk about the truck motion. This is one of the best features in the after effect. Before we start to be sure that we have the trucker here, we need to go to window and set the option trucker tune on. Okay, here we have some video with Digger just goes in one direction from the left side to the right. Right now, we will try to track motion later. We can connect them with some text. Okay, so first of all, you can see that our video is in four K resolution. But our composition we will set into full HD, it's means with the standard resolution. Okay. After click okay, we will add this video to our composition. We will also use Fit to come, and now we will try to make some tracking in the trucker on the right side, you can see that we have four different buttons. In this situation, we use only truck motion. Truck motion is used if there is some movement in your movie, but the camera stay at the same position as you can see in our video camera stay in the same position. Only objects like Digger and some car are moved. In this situation, we need to struck motion because we need to track only one object. After hit this button, we get to rectangle smaller one and the bigger one. First we need to move our trucker, because the rectangle is called trucker to our object. Okay, so now we set the rectangle after selected. We can resize the rectangle, right now I have resize both of them and the tracking work in a very simple way. We need to set the smaller rectangle on our object and the area which is set with the bigger one. Now after effect, we'll try to search the movement of our smaller rectangle in the area which is limited by the bigger one. Of course, the most important here are the colors, because after effects will compare the colors during the movement to find where these objects move and in which direction. Okay? The most important thing is that if you set bigger rectangle, the tracking will take more and more time. Every time we finish our tracking, we need to also select how to connect our tracking points. Mostly we'll do it the null object. Okay, In our option, first we select much source. This means we select the movie that we want to track. Later we have the current truck. This means which trucker we want to select because we can have more than one. Next we select what we need to track. We can track stabilization transform or some corner pin or row. If we select row, it's means that we have some expression. And after that we need to copy it and apply to some null object. Normally, it is done automatically with transform. Also, we can track position, rotation, and scale. In this example, we will work with position. In the option, we can change the trucking method. There is LGB, luminance and saturation. If you have the problem with some trucking with the luminus, you can switch to LGB or saturation. Because as I mentioned before, the tracking works with finding how the colors change. Because after Eff can only use colors to track some object, now we can analyze step by step. It's mean that frame by frame or a whole movie after that, we need to select which axis we want to truck. Mostly it will be x and y at the same time. After we click okay, after the finished trucking, you will notice that we'll get some points. It means some key frames that are used to find the correct path for our tracking object. Now we have the correct path and this path is collected with our null one. If I move the slider to the right side, you can see that our null object has been also moved. And this movement is connected or stick to our digger, to the yellow mobile. Okay, now we can rename our null object, for example, to yellow. And now we are known that the yellow truck is connected with our null one. Of course, the color will be also changed into yellow one. This is truck motion for the first vehicle. Now, we will also try to truck the second one, the blue, the blue one. Again, we need to go to the truck motion and we need to select what we want to track. This time I will put the front of the bumper, which is blue, one in the smaller rectangle. And the bigger will be the area where after we'll try to search for the blue color, okay? After click Apply, we will track the blue vehicle. Okay, After our analyze is completed, we can add the null object, We name it to blue one. Now we know that the null object is connected with our blue vehicle. Of course, we need to also connect our trucking with the null object. Okay, now you can see that we have the second trucker which is connect with the blue vehicle. And right now we can add some title for our trucking objects. This title is mostly called Callout, How to prepare colouts, and How to connect them with our trucking. This will be exactly described in the next lessons. 3. Callouts: In the previous lessons, we created some tracking. This time it is good to create some call out. It's mean that we'll create some title that will describe the track object. We will create a composition with the callout name. This is with the standard dimension. We will click okay. We will add shapes. I will use a shape player tool board to very fast add some circle with some stroke. And what is more, I will also put it here and I will add some line from the center of our circle and we'll add some stroke. Okay, This is our mind shape that will appear during the tracking. Now we can add some additional line that will appear. Okay, Also with some stroke. And we'll add the title. I will add the standard one with the standard font and this will describe what object is trucking. I will place it here. Okay, now we will add some, maybe more shapes. This will be the next shape layer. Will put it down. This will change the color. This is because the standard one could be covered by the background. Okay, so this is our final title. Now we need to create some move control. We'll add some control points mean that null object, the first null object will change the name for the point lower. This point will be used to control the lower part of our collouts. Need to also create second one object up. This one will be connected with our top of the collouts. We will put it something here. Okay, now need to connect them. We will move the lower point to the bottom and will connect the shape layer with our lower point. And our second line together with the title and with the red background will connect with the top point. Okay? As you can see, we'll select the parent one. Okay? Now we are almost done. As you can see, if I will move one of the point, there will be some movement. Unfortunately, we still don't have the middle line connected. Okay, I will move the top and the bottom line and everything work perfect. The problem is with our central line. This is because one of the part of this line must be connected to one point and the second one to the other point. This is why in after effect from the version 2018, there is the built in script that will help you to disassemble any elements. This script is called create nulls from path. We have three options. We can stick our points to the nulls. We can stick the nulls that we already have, two points from our object, or we can trace the path. In this option, we will select points, follow nulls. It means that we want to choose each point from our line and connect them to the nulls. First, we need to select our shape layer. We hit the points nulls. After that, after effects, we'll create our additional points. We select the path and points follow nulls. Now, as you can see, we have three different points. Each of these points are located the area where our line is connected. After that, we need to connect all the points with our nulls. Right now, if I will move one of the null, you will see that the half of the line is movement and the beginning of our line is thick. And the beginning the same is with the second null. If we will move it, the beginning of the line is in move, the second one is stay at the same position. We can of course, see the scale null. This will of course scale also our objects. Now I'm going to create some animation for our call out. This means that hold objects will appear in a short period of time and in a different way. Okay, so let me start with the circle. With our circle. So I will move the slide there on time line to the 1 second. And here I will use the opacity. So it's mean fade in and fade out. Of course, I will add as with some. Okay, Maybe with this position. Okay. And this is about the shape. Next one is the line for the line. This will be also easy because I'm going to use the trim. The line will also appear in some period of time. The same with the second line. When this one will appear in this area. The second one also start this animation. As you can see at the fo animation is on the opposite direction. I will reverse it. I will remove the first one. The last one is the title. Maybe if we have all the lines in this position, I will also move the change capacity for our title. Now as you can see our animation look case, something like this, which is really nice. Okay, there is one thing that we can do. I will change opacity for all objects. Finally, opacity will not be 100 percentage as it is default. But I will change, it may be to 70. This is because callout should be little transparency because we want to see what's going on on our background. Okay, we can add our callout to our mind video. I will just put it to our project. As you can see as the hot, it's quite too big, so I can resize it to the layer without any problem. What is more? I will also trim and hold the presentation of our callouts on to see only on the object, now we can put it on our first yellow car. Okay, And what is more, I will adjust hold the key frames because at the beginning they are with zero transparency. I will make that our colouds will be visible from the beginning, it will be easier for us to use it. I will use parent pick up and I will select the yellow vehicle. It means the yellow layer when we hit the play, you can see that our colouds will appear and it's stick to our tracking points. From the yellow vehicle, we have also the blue tracking for the second vehicle. I will also add the colouds there. I will just duplicate it. And I will just change the title maybe. Okay. Something like this. And I will also change the background color. I will duplicate the shape layer and I will change the color to blue one because the vehicle is also blue. So it will be easier for us to identify the colouds. Okay, So now we will just move the slider to the time when we can see our blue vehicle. Okay, so this is the beginning of the blue vehicle. I will move the slider to the point when the vehicle will be visible. But first we will connect it with our layer. As you can see, now our closs is connected with our both. Vehicle with our tracking point, you can see that our callouts will follow with our vehicle right now. I would like to make our callouts to disappear. Yes, this is a possibility. And we can do it, for example, with opacity for our layers, but we can also use time reverse. I will duplicate the layers. I will just first remit the second after duplicate, we'll move it to the end and we're going to time reverse. Now as you can see, there will be reverse, but first we need to increase the time for our project. You will notice that our colouds will just disappear in the same way as they appear in our presentation. This is how we can prepare the colouds and connect them with our tracking points from in after effects. This is what you can find in many different types of presentation. This is how you can do it by yourself. There is also possibility to create another collouts, but this time the title will stay at the same position. And only the end of the line and circle that is placed also on the objects will be in move. I will just hide our present colouts. Maybe I will just add some elements from our existing colouts. We'll copy the shape layers and the title right now. I will just pace it directly in our project. As you can see, we have the col out. I will just place it in some position and I will rescale our circle. Okay, what is more? I will also place something like here, we need to place our circle directly on our object, on our yellow car. Right now we have the line and we again go in to create noles. From path we select our path of our line. We need to hit points, follow nulls, and we again have the three points. This one point we need to place on our yellow vehicle and connect it with our tracking points from yellow objects. Now as you can see, this is there is some mistake with the circle because it's appear far away from our yellow car. We need to fix it in a very fast way. First, we need to connect the circle with our yellow vehicle. Now as you can see, the title stay in the same position, but only the line is connected to our tracking points. This is also very, quite interesting callouts and you will probably use it very often because it's give really nice final effect. This is everything about the callouts. 4. 3D Camera: In the previous lessons I teach you how to use fred camera tracking. This time we will focus on another properties of camera. At this time we will focus on camera as an object that will help you to work in fred space. As you know, after effect is layer base software. It means that we have two layers. We work with the layers when we apply any effects or we add any object in after effect the possibility to convert any to the object into freed. It means that we can change the position and change the camera in our fred space. We can rotate or the layers. In a results, we will get something like this. You can see that our objects from the two D is now change into three D. We can rotate the camera, We can manipulate and send each objects in the freed space. This means that some of the layers are in front and some of them are behind other one. Right now I will show you how to add camera to your project. We have three option that we can use, the short cut from keyboard. On the layer we can rightly can select new and choose camera. The last option is to go to Layer New and camera from disposition. After that, we will get the camera settings where we have some basic properties. One of the most important is type of camera on camera or two camera for both types. All other settings work in the same way. First we'll with the first type, the first one is one node. As you can see, we have the camera with the view angle here. If we rotate the camera, the rotation is in the center of this layer. It's exactly in this point. Hold the camera together with the view angle is rotated according to this point. In the two nodes camera, we have the point that is placed in the view area and the camera is rotated according to this point. We have two different type. Which one? It depends which will be more friendly for you to work with. The next properties is the preset. Everybody who work with the physical camera probably know what this means. We have possibility to choose different value. This time, I will show you exactly the preset for 15 millimeters and for 80. As you can see. By changing the presets, we will also change the angle of view from the higher value to the smaller one. It's means that there will be less object visible in our camera. This is 15 millimeters, as you can see. We have huge area of view. All three circle, white circle will be visible in camera. With the 80 millimeters, we have the smaller angle of view. As you can see, only one circle will be visible, the rest two will be visible in a half. This is because we have smaller angle of view. If we already apply camera to our project. The next very important thing is to tell after effect which layer will be to D and which will be freed. We select all the layers and here we have the option switch button that we can enable and convert any layer into freed. After that, after effect, all the free layer will be set as a fred. The background will stay to D, it's mean that our background will not be moved. The next option is to select the view. The standard will choose the. On camera one. If we will get more camera, they will be also listed here. We have also some view that we can select. The front, the left one. As you can see in the left one, we don't see any layer. This is because all layers are at the same line. There is also top view back and bottom there is also the custom view. It means that this is perspective. Now you can see that our layers are in fred. If we turn off the switch for fred, our layers will disappear. In isometric view, this is very important to know. In perspective view, we have the axis. We can use it to move our camera in three D space. This is very easy and very intuitive how to use it. When we go to the transform, we see that we have the position. We can use the position also here on each axis. And when I move it in our perspective, you will notice that all position and point of interest will change in the same time. If I will use only the position from the modify panel just here, maybe I will just move here, x, y, z. You can see that only position change, the point of interest stays the same. The point of interest is the place where the camera finally look at. We can manually change the point of interest or position. Of course, we can add a lot of keyframes so we can make animation for our camera to manipulate the camera, we can also use our mouse. The standard is set to undefine. When you hit the left button, you can rotate the view of your camera. When you hit your middle, you will move objects in x and y axis. And the right button, you will move it on the axis. It could be similar to zooming or zoom mode. If you don't want to use the mouse, you can always change the properties of movement here from this position. For example, right now on the left button we can zoom in, zoom out track on Y camera direction or we can only rotate right now, I will select one layer with the smaller gear that which is inside. I will try to move them in some axis. This will be the blue one with the left button. I will just hit on the blue axis and I will move the gear. And the second layer with the layer where we have the few gears, I will also move them. And now when we rotate, you will notice that all the layers are rotated. And this will make that we have place all the gears in free D space for better work with camera and after effect. We can also choose the number of, for example, on the left side we have active camera and on the right side we can, for example, change to the view on the top view. If we'll move the camera, you will see that the view from the active camera will also change in real time. This is very helpful especially if you want to create different type of animation. We can also turn on for view or it depends what we need and how we will use it to our work. As I told you before many times, we can also create some animation for camera and in the very easy way we select our camera. We are right now go to the position and we turn on the keyframe. This will be the first keyframe. In the six second, we will move the camera forward and this will be the second key frame, as you can see when we hit the start. Now there is some zooming because our camera move to our object. You can see that this is very easy. We can also change the shape of this path by clicking with the pentole. Click on our point, We can change, for example, the shape. Right now, you can see that the camera will follow our path. I will just move the slider manually. You can see that the position is also changing our timeline. There is also possibility to change the orientation. The standard is off and we can change orientation along path. This means that orient, our view will be always set tangency to our path. Let's hit, okay. Now you can see the camera view will be different because the line responsible for direction of our orient will be set, always tandency to the path. Now you can see that the view angle is different and this is why there are some situations that we don't see any gear in our view to make more smooth our movement. We can also use the easy for animation. And this will modify the speed and the way that our camera has been moved on our shape. What is more, there is also possibility to add second type of movement for our animation. This is used with null objects. First, we will add some rotation, key frame, this is first key frame. And the second one with the rotation in the opposite direction. And as you can see, our camera is moving. Object is also move. But right now, I would like to add second camera movement. We'll go to camera and create orbit. In the orbit, no, we are going to the transform and we'll set the z rotation. There will be the first key frame. We will end the second one, for example, with different value. Now you will notice that our camera is moving in one direction and there is also movement for our object. This is because our camera has additional rotation on the Z. This is very useful if you want to create a very complex and really nice looking animation for your camera. For our animation, we can also turn on motion, blur. Motion. Blure is used especially if we have some movement and we'll want to add some blureness. For example, we have the movement here. This is what you can see in our animation. Now we can add motion blu in composition settings in advance. Here we have the motion blur. And some settings, the shutter angle and shutter face are use to add this motion blur to our animation. And the sample per frame and adaptive sample limits are used to create nice looking render. And to make this render really smooth, we will set shutter angle for 2,020 and shutter phase four -360 sample parate will be 32 because if we put the higher value the render will be much longer. And the same with adaptive sample limit. After that you can see that we have the motion blur for our scene and of course the renting is very slow right now. What we have more option to set animation or position for our camera, the first one is the zoom. It's means that we can zoom in, zoom out just in the camera options properties by changing the value. There is also the psi depo field field. It means that objects that are closed will be, for example, more blueness or less it depends. We can also enable depot field when we double click on our camera layer and to more control the field, we need to use the focus distance. Focus distance is the place where the view is concentrated right now by changing the aperture. For example, if we put the higher value, all the objects in the front of the focus distance will be blueness. When we change the focus distance, you will notice that the blueness will also change right now the front of our project. Is sharp and everything that is behind is more blue. The blue level, it is used to set object, how our object will be blue is shapes. This is used to change the shape of our blueness. We have a lot of different options, but what is the most important, the past rectangle is the faster for rendering. For example, right now I have the triangle, but this rendering will take a lot. All the iris options like rotation, roundness, aspect ration, and diffraction fringe are used to change the way that after effect will generate the depth of field and this blueness the highlight grain. Three short and saturation are used to change the view. We can increase the grain, we can change the three short and for example, change the saturation. For our view, there is also a possibility to change the focus. It depends from our element. For example, the first one is link focus distance to point of interest. Right now when we change the position of point interest, the focus, it means the depot field will also change. This will have impacts on all the view. We can also select the camera and link focus distance to layer. This means that we need to select the camera and some layer after that we can go to layer camera and set link focus distance to layer. We'll need to confirm it because right now we have some focus distance already exist. Right now, our focus distance is linked to our layer. Our selected layer is sharp and everything that is far away or in the front of this layer will get the blurness. There is also option to set focus distance two layers. This means that right now we only set the focus distance to selected layer. Right now, if we'll change the position, for example, on any other layer, it will get more blureness. And this blurness will be smaller if we move and the object closer to selected layer. Right now you can see that our gear, the biggest one, is far, far away from our selected layer. When it come closer, it will be more sharp and of course it to be size, it means that we also move far away from the mind selected layer. It will get the blurnessgain. This is very useful if we want to create a really nice looking animation with deep field. 5. Camera Tracking: In this exercise, we will start to work with the camera tracking. I have some footage with some aerial perspective and there is the camera movement. This view is made from the drone and we'll start the new composition and we're going to track and camera right now after try to find how the camera movement, how all the footage change in some period of time. After effect, we'll finish calculate. You will notice that there is a lot of different points. If you put your mouth over each of this point, you will see some red circles. Those circles simulate the surface on which we can add a lot of different objects from after effects. Each of this point has its own plane, which is set in some perspective in free space. Every time we need to select this point, that will be useful for us if we right click on each point. There is a lot of option to set. For example, we can use this point to create text solid or for example, new objects. All of these elements like text solid or null will be always connected to our point or we can dielect point or remove it. Right now, I will try to find the area where we have all the points and with the left mouth bottom, I can select all of them. Thanks to that, the ground plan will be calculated based on selected points. Right now you can see that we have ground that is very close to ground from our footage and we have option to set the ground plane and origin Right now. If this will be our ground plane, we can use it to place any object on to simulate that this object will lay, for example, on grass from the footage. Right now I will try to create some text on our building. I will move to some time on our timeline. After right consume point, I will select create a text. Right now you can see that we have the layer, we read the camera tracker. And with the text, of course I can change the phone size. I would just increase it and I can move it in my view to put in the other place my title. And if I will move the slider, you will notice that the text is always stick to our building. And what is more, the text has automatically added freed object to our layer to our footage. I will look at the colts that we made in the exercise earlier. I will only change the text to floor five. I will paste it directly to our project. With trucking, I will create the null. We have the point that is connected with our point from tracking camera. I will add here the colout. As you can see, the colouts must be a fred layer. I will put this title something like this. Now I'd like to connect it. I will use Switch. If I will move on timeline, you will notice that the text is not connected with our track null object. This is because parent link will not work if we want to connect objects to the truck. But there is option, we can just go to the position of track. Copy it and we can paste it to our collat right now with the Xs. I will just move it and set the correct position. I can also resize the object, this title. And right now the title floor five is connected with our point and it look really nice on our footage. Okay, But our title say it is floor five. First we need to search for floor five, We need to move our title down to floor five. Okay? Something like this. But what is more, I would like to also select my floor five with some because the title look really nice. But to better visualization, I will also select the glass first. To create solid, I need to select the correct point and click with the right click and select solid. I will select, for example, this point. After that, we'll create the solid. We have selected the surface that lie on the side wall of our building. Right now, I will create some simple mask. I will try to fit this mask to our window. As you can see, we can adjust it. Right now we have selected window. If you will move the slider, solid will be connected with our building. Right now, I will change the solid setting, Scholar to White. What is more? I will add some opacity. My title does appear right now. I will also add the opacity animation for our solid. First, it will be invisible. After that will get something about 50 percentage. I will just copy those key frames a few times to simulate the blinking of the glass from our building. Finally, you can see that the text will appear and from our building will also blink to better illustrate which floor we are talking about. This is really nice effect how you can use the camera tracking in after effect. 6. Road tracking: In this part I'm going to track the road from our footage. As you can see there is why one very long road. And I will make the path and I will try to trace this road first. We'll start with creating the ground. I have tracking camera already and I will choose some tracking point. In this case I will select those, may be here. Okay. Right now I can create the solid and camera. We have the green ground which is a truck solid. Right now I will try to create the path for my road. I will use the shape layer with the Penol. We will just draw a road on our footage. Road is something like here. If I will move on timeline, you can see that the road is still not stick to our trucking point right now. I will select the position from truck solid, copy it and I will make the shape layer as a three D layer and I will past the position right now. You can see that if I will move the camera on timeline, the road is also moved. So now we can adjust the road again. Okay? So it is just here. Here, okay. I will move this point also in this direction. And here I will also turn the truck solid color. Okay. So as you can see the road is done and we are ready with the tracking. Right now, I will just add some mask to hide road behind the building. Okay, to hide this road behind the building, we need to create the mask. And we need to move this mask on our timeline. So this will be a very time consumpting, but this is the only one way you can do this. We'll add shape layer as a mask. Okay? So it will be something like this right now. By clicking Page up and page down. I will move on our timeline frame by frame. And I will modify the path of our A mask. We will go with the position. If you will add another mask, you need to use the subtract. This is only for information. We just hit a clock on mask path to add the keyframe and by hitting Page on our keyboard, I need to adjust the mask. This is very time consumpt, very boring thing that we'll probably need to do very often in your project. I will just move more the timeline. Okay, so on the left side you can also notice that now we also need to fix the mask on the right side. Okay? And on the right side again. Okay, and we are done. So as you can see right now, if we'll hide the shape after click the space, you will notice that the road is right now behind our building. You can also do the same on the right side to cover also the road behind those white building. But I will just keep it right now. Now there is something that we can add, for example, will decrease the opacity so it will be better visible on our footage of. I would like to add some more animation. For example, trim. We'll add trim paths okay and will be zero. And at the end it will be again 100 percentage. Now it's looked like the road is going frame by frame. As you can see right now, it's behind our buildings. After that, it will appear again, this is what we wanted, this is what we planned to do right now. I would like to also add some numbers at the beginning of my road. Okay. Now we can add text. To our footage. And this will be something like counter that will count how many matters we just go until now our final value will be 4,000 meters. Now I would like to add some effect which is called slider control to control how this value will change. Unfortunately, I have also the letter here. So right now I need to remove it. I can add it as a Sep separate layer the next time. Okay, the slider control is the effect that will be responsible for control my value right now. I will go to the source text by clicking out on keyboard and on this clock and we have some expression right now, I will connect my expression with the slider. You can see that if I will change the slider, if I will make some animation with the slider, my value will also change. Unfortunately, the problem is if we go with the slider below zero, the value will be with the minus. This is what we want to avoid, and we need to fix this expression. We need to put the map and the round, and we need to remove the second brackets and add it at the end. Right now, this round will make that our counter will be a value after the zero higher than 00 is at the beginning. Here we will just add the key frame to the 18 seconds. It will be 4,000 right now if we just hit the play, you will see that our value will change one by one, and this will simulate how far our road goes. Okay, now I would like to stick this value to our path. We need to go to the path and we need to select the create nurse from path. And we need to hit the trace path. We also need to select the path before and hit the trace path. Right now you can see that we have the trace shape that's follow our road. Unfortunately, it's still not the stick to our road. This is because we need to make some adjustment. In the script, we select the trace shape, we are going to trace path in progress. We need to turn off the progress and turn on the expression by hit the Alt on keyboard and we have the expression. I will also add the end trim path from our road, and I will connect the expression with the end. Right now you can see that our trace shape point is connected to our road. And we'll just move the text. Okay, so this will be the position at the beginning. And I will click on part to the trace shape layer. As you can see right now, our value will follow with our trace shapes and this means that will also follow with our road. This effect, as you can see, it's quite nice and look very good at the end. When the value hit the 4,000 it will be rotated. This is because there is still some problem with this script. To solve this problem, you can just reduce the layer on time line. For example here. After that, you can just duplicate the layer without any movements. Just to have only this value for a few frames at the end. This is how we can trace the road in after effect. 7. Mocha: In this part we'll start with trucking about. There will be also other topic only for Moca, but I will add them later. Right now we will focus with the basic about the Mocha plugging that is built in in all after effects version. We can find in animation tracking Boris mean for tracking Boris because this is outdoor of the company who created the fix, because this is special effects and Moca for Moca software, at the Effs we can launch it but It button. And after that we need to hit the start. This is the new window where we will work with. Moca is more advanced than the normal tracking, give you more possibility and it's probably easier than tracking from after effects. On the bottom side, you can see that we have a timeline. We can zoom in, zoom out with the middle mouse button, we can just move on the footage. This is mostly what we will do in the Moca plugging. I will try to trace this roof of this building. I will start with this Penolka. Now I will just add few steps. As you can see, it's very easy with Ca. I will add the point on each corner. You can see that the selection is very friendly. Later I can manually select all the points and adjust it and put into the correct position. If I would like to remove the radius on the corner, because I would like to have the shape A corner, I need to select all of the points with the A on keyboards. After that, with one of those lines can increase or decrease the radius for my selection with only one line, with only one move, I can adjust all of the corners. This is very easy right now. I select the truck after effect, we'll try to trucking hold the roof. As you can see, the plugging work Good. This is mostly because this footage has a very good color, brightness and contrast. And of course the plugging, when we select some point truck, if there is a difference in color between all the points surrounded, I'll select it one. And then he tried to trace all the move. As you can see there is some problem on the right side, but I can easy fix that later manually. Okay. I have finished the tracking. I only need some specific area like this one. Okay. So right now I will just go step by step by holding the out and the arrow on the keyboard. And I will look to the place where I need to manually correct the tracking for this corner. And as you can see, this is also very easy in because Moca is very intuitive and very fast, it automatically finds the correct solution even we will just make some manually adjustment. Okay. So right now here I just don't make the trucking okay. I have the specific area. Right now. I will just exit from the plugin. I will just duplicate the layer in the mate, I will just click Create a Mask. As you can see, we have created the mask only for the roof. This tracking is in the period, short period of time because this is what we wanted track on the roof in some time. Okay, now I will just add the opacity because I want to make this layer visible only when the tracking just start. And I will turn it off also when the tracking is finished. Okay, This is how it finally look. We'll add the stroke effect for our roof. It will create some trim boundary around our roof and also the glow. I would like to make the stroke to be glow. I will just change the color to more blue glow, the short to increase. Okay, this one look nice. Let's see how it look right now. After click play, you can see that there is a boundary in some period of time and this is stick to our roof from footage. What is more, I can also add the start and end stroke. I will just the end 100 percentage. Now you can see that this stroke just starts to make the boundary and the same at the end. Okay. This is how we look right now. This is how the after effect draw the line at the beginning and the end. Okay? This is, this plug in is really useful. We'll spend more time on practicing more ca, in another class.