Transcripts
1. Introduction: Folks, welcome it. Ten Ways of reverb the
purpose of the course. So just to demonstrate
different techniques, he isn't able and
stock reverb effect. I'm just trying to sparks of
inspiration and your work for just give you some ideas and some new
tools we have to care. That comes to
writing your trucks. The concept and the idea is basically try and make
use of what you're half in a project rather
than just getting washed in your alike
SOPA library patrol, guilty of doing that title. So hopefully this will help you break through but Create and Barrio and just come up
with your all unique. So we'll go through reverse
Reverb of good gated Reverb would be some fries
reverb also do some, say Returns, some drum Reverb and also some
Automation techniques. So there's quite a lot to
take from the course of West, the project file or
the description for you to pick up if you want
to fall along your project, that they're taking
something out just for you to implement
in your own work, for your own projects as well. So hopefully you'll take some folks may be very
questions at all. Just do don't hesitate
to get in touch. If you can, if you can leave a review at the
end of the course, should be really much
appreciate that will help me out as well to grow. And so we didn't go home and
at bookstores quite a bit to go through short hop on with it on or she is a
phosphorylation
2. Reverse Reverb: Hi folks, saw the first
technique we're going to explore as the reverse
Reverb technique. I find this technique
works best when you're recording
like some old axons. It's a handy effect for
doing like transition. Effects are, are
like little texture. The complement sounds
that are already there. We'll go through
a couple of ways. They go about it and give you some ideas and hopefully spark
some inspiration for you. So we've got the sound. I've got this more of
axons here. We saw. Thank Nicole for that one. So what you want to do is just
insert an audio track and do audio from whichever, whichever one you've got project files there
for you to download. So if you wanted to know
more than just play along, you can't do show should know
that some Hornstein job, you switch them on
an artery or arm. This track here, you can see
the information is coming through here and the
meter and the right-hand side. Go back and horn. I've got a Reverb on
just long decay time. You get that long tail on the 100% weight on the reverb and then you
just hit Start here. I'm just hit record. Now we go just Pula, I don't ever so slightly
that if you're high weight, the whole clip PEC Command J or consolidator become bucket. Horse stall will switch
of reverb off on. Let's open this up a bit. We've got this little
part here, the ions. So what we'll do maybe
picks up a couple, a couple of dB, give
it more volume down. And I think this will, it starts to fade out
or just knock off. That will just highlight
that whole section. We've got rid of
that fascia part. Then just drag it across here. The clip flesh doing the R
button, NOT reverses it. Like I said, it's really handy for transitions because you've recorded the sound from a sound that's actually
on the truck already, not makes it more cohesive
and it just sounds more glued within the sounds
of the throat. Latch. Here we're showing is like we just hear that will
affect their arch. The anticipation. I was like there's
something coming for our transition effect. It's either a little
bit along reverb on it. Just stay slight tail coming
into the final section where you can hear the difference it makes
in the transition. So We'll do one more. Let's toilet or
texture types shown. Let's right-click on this. Super the son does here. I'll right-click on
and start audio track. Or are Mithras will be
audio from EFM stubs 16. Seem again same reverb, 16 s, the key aren't 100% way. Then just hit record. Go see him again. Pure
command J, consolidate, check the R button
to reverse it. Back in here, switch to
reverb off number 16. So the Quran odds about that just gives up a bit more cartoon
showing this very much. Tick off. The same again, a little
bit of reverb on it. Here it sounds like and
I throw it will take these parts signs off because
maybe too much texture. You heard MPO's have not
shown to certain and embark. Cool. So there you have a universal Reverb Techniques or lots of eighth of an
user could explore there. You might have some
chord he chicken record. Just experiment on every single
type by showing that you have in the throat
until you find one that sounds perfect for what
you're trying to achieve. Sometimes you find it
mean, for example, you might have a
different sound come in this section here. So let's say you've got
cords coming in here, then record the
user same technique on the chords that
are coming in. So the haven't been heard yet. But once you record the
chords that about Reverb, reverse the reverb
sound and then not just anticipate the
sound coming in. And then you can hear the
chords command afterwards. What makes sense? So it's
another tool for folks, and I'll see you in
the next lesson.
3. Gated Reverb: Welcome back folks.
In this tutorial, we're going to take a
look at the gated Reverb. So the concept behind
the gated Reverb as basic way taking a larger, a much larger Reverb
on the gate itself. Basically, it just
cuts the reverb off, making it so much
more fuller rather than having a long tail
from the larger Reverb. So obviously the best
way go about it. There's all just show you the
steps, how you set it up, and everyone goes through
the different parameters like in the reverb, etc. and over and get
different effects and sounds and also rhythms as well, just by using this techniques
or watches Caracol. So I think we're going
to use the crop Sound. Saw the Keck, saw
the percussion. Take these precautions
like for now, just have the clock. So wet. The Audio Effects. Let's get our brush then we'll get you
tell what you're going to boost the volume
or bet on the week. Rob a Reverb on. If you grab the gait,
you'll find out under Dynamics,
navigate function. There we go. Let's switch
again off for now. Let's listen to the co-op
in its own booster, like five dB HL. That's all for now. We'll switch them
off for no decay up. With Roy went down. Let's switch the, the gate
on 47% and the dry weight, Let's switch the gate on. So as you can tell, what
the gate basically does is it doesn't allow any
of the son through. You have to use the threshold
through the dial button. The threshold nausea can see, just went ahead,
smart peak there in the Sound automatically
shuts off. Once it reaches
below the threshold. There we go. So we get
just hello and 28, 30. So if you tweak the
release button, makes it much smoother, I'll
just smooths out the tail. If we open this up. Now if we use the
side chain function, this will give even
more precise control over, over the sound. And then you do the audio from, you want to take the audio
from the club itself. So the co-op on pre effects
before any of the effect. And what I wanted to do next, I want to experiment with
the different rollers there, longer decay time and
also the size and just watch it at the
different tones and affects you get off
the author Reverb. So let's try the filter. Now the diffusion network which switch these on and
just wasn't how it changes the sound or the reverb will embark. Nebula simply when a
mess all over the size, but it'd be play
around with the side. The key again Let's just switch the gear off. You see how much
control you have over the show just by using these different parameters.
Remember the gate on. Let's try the pre-delay. This is the pre-delay
and the reverb. This is basically the motor time it takes for the rhubarb, the Reverb to take effect. So you can't go right up. Let's listen a lot
with the drums. Almost compliments the groove, so it gives us a slightly different fuel in
the groove should be pooled. The pre-delay bark the way up. Pretty cool. You can just
get really different. I'm interested and different
textures and sounds. Or for VA, off despite mess around with the different
parameters and the pre-delay. Here, the decay also tweak, unlike the release
button on the, the gate. You could also try
that through if we group the reverb
and the get command G, then you can obviously control the amount
that comes through. So if you click on this
little button here, on the Click on
their reverb gate, you press Command D,
duplicate it out. No, we've got to to change. So the first one, if you delete the reverb, the week the gate. Basically what this means is
it's an audio effect rack. So now you've got
parallel process. And so now in this chain here, if we command rename the dry, that means only the dry
signal is getting through. Now, if you use
this button here, if you crank the dry wet, remember are
currently dry wet and reverb to 100 per cent. So it's just the way
that's coming through. Then you've now got
control and the amount of reverb that comes
through the effect. A cool. So there you go. Lots of gated Reverb. Like I said, just experiment on different sounds and
the project it on the different stop signs
and melodic Stubbs is where we can get some intuition
like Q&A results on there. Obviously throw your
different clubs sound. You can get like a liner
line crop box really well, am just thinking about big ruler reverb effect
on the sound. I'll see you in the next
lesson, folks, to your
4. Frozen Reverb: Hi folks. In this tutorial, we're going to take a
look at the frozen Reverb to function in
Ableton is Reverb, I want to create a
textured sound that rather than just do
off of one sound. So I wanted to take like
three the sounds and record some reverb from them
using the frozen function. Then combine all
three and a layer, maybe add some more
effects to it. So we'll just get stuck in. What I wanted to do is you
start one. We used Arte one. And what we'll use maybe
the thought was she with this one as well. So we'll start off by the Swarm or in certain
all your throat fact, we'll do down the bottom here audio track, functional group. And we'll duplicate it. I will do three. Let's just rename it extra. For the first one. Let's take Audio From called stub, which is the brightest star. We go. This one will
take from FM. Number 18. This one take from 23. Threes, will start
off with this one. Let's come over here. Here.
We commit the brightest stub. We've already got reverb on it. The freeze function not here. So all you do is let's crank up 100% where you just freeze a
certain part of the sound. Just make sure that don't hear the volumes coming through
from this one here. So it just Record. Freeze, freeze off, reverb off. Let's just console
or the start bar. Console with the
alone. For Bosch. So we go Command J. So that one done. Then coming FMR stops to only be
armed the second one. So let's get Reverb on parseInt way up
the decay slate where the goal
these off or decay. So command here. We'll just hit record. Again. Come on J. These two, unless the last one here, reason parked the truck. Freeze, Reverb on the K time these off. And the parseInt way Again, the weight and pure and get underneath
here command J. Not just I get three different
textures from the sides. Here. Shows the number of
things you can do. The frozen Reverb, I mean, it's ideal for, let's
say for example, we just have the
current row which take all the mystic be melodic out. We'll just play the drums. So that's perfect for an intro. We put, let's see, you're playing a buck. Ideal for like an
integral shown to rename and row shown here. Could do something with that, which tried pitching up. So we put up or down Shift
and the upkeep 12 servitude. This one should
all use that one. Which methylome? These two here. They're shown here. We could do something like
expand the scare you, or for quick demonstration. A band pass frees up the 180, getting EQ. And then there's one lesson how it
moves from left to right just by putting
the fees up to 180. And then you just keep the ray. You can mess around
with it if you want, but you turn the
amount up in the LFO. We've just adds a nice move and can affection
the background. Grew. So it's frozen Reverb. Experiment on the different, different sounds
in the Projects. Again, just see what
you can come up with. Remember it doesn't have to stop there on the Audio Effects. You can go in and add
more movement Alexa upon the nail or falls on it. You can duplicate
these, patch them up, pitch them down, endless things
that you can do with it. So just experiment
with them in half one. Okay, folks, cheers.
5. Sends And Returns: Hi folks. In this tutorial we're going to
take a look at St. reverbs are saying
Reverb will basically, you're saying this is
your return trucks here on an Ableton. You can add any effect
on these Returns, rocks, each each
individual track. What you see here
is your, how much, how much of that shape you want implemented into the sound. So it's basically parallel
processing for you. Blame them. My son from from the return as opposed to like using a
reverb straight on the, straight onto the sound. Because remember if
when you put reverb straight on our
sound on the truck, soon as you can cut
the dry weight, you're losing part of
the original signal. So sometimes you might
not want that effect. So what you'll do
is you'll set up at a time clock and just plain then the blending the effect or stock keeping the fuel
original sound and talked. So I'll get three
recount clocks here. The first one has a very short, short take. 20 size. Always make sure you're
saying that 100% wet. This is basically
a short reverb. Then for the second one, just slightly longer decay
size at 100, again 100%. And it's just more
like a medium reverb. In the final one, we've
got a long reverb at 12 s. So this is good and Lake
Powell effects and stuff, just like our atmosphere. Atmosphere anthrax,
your short or Reverb. So these are more for
like drum, etcetera. I'm going to do I drum
Reverb demonstration later on in the course, you will avoid clumps for name. We'll just work on instruments. And I'll just show you a couple
of handy tips and tricks. Rather than just show you how a shame the effect of a sound? Or should we a couple
of more tricks to get like an interest? And again, Resampling like
an interesting texture. And also how you can all meet the change in
say to their truck, the odd then threshold. Let's just crank on.
But I think what we'll do first is just
basically sure you give you an example on how user and then a
different styles of reverb, reverb that I've got here. So we'll just loop
this part here. We've got shot Reverb. So if you just crank this up, short reverb Mixing
showing more close. And you'd be a medium. It's
more of an atmospheric tape. The final one is
the long reverb. This is this one here. Crank that up, you'll
hear the difference. So that's having the long tail is basically how you feed the actual shine
buffer Returns up. If you right-click here, you
can insert Returns Clark, so you insert a town. He dropped an effect
on reverb or whoever, whoever you're using
for this tutorial, we're obviously using Reverb. So to throw up our all, then you'll just feed. Designed this button here. So let's do something different. Names, certain audio track. I think we'll do is we'll
take all the melodic, everything that's inside
that melodic lot of grip. We're going to feed it
through their Reverb. We're going to record audio
from the actual Reverb. So we'll use the long
reverb, this one. So with this audio track
now, if right-clicked, although your truck audio
from long reverb set or the truck know
everything that's getting fed through the reverb
send now gets fed just, just a signal, just
100% weight signal from the reverbs from all that different
tracks will get fed into this track here and we'll
just record a new texture. Mesh that over. So if we
solo lot X and then go a, B, C, or in compressor PC
in this crank up 100%. Not sure I, this is
going to show him, but we'll find out. Click on here and
then just hit record Now we've got this texture here. If you're watching
to, you'll just hear the reverb effect. You won't hear any of the any of the shameless pool
the same box switch off. Its comeback and
he saw that one. And display your free do you want put you
up complex Pro. So obviously not set in line
with what was recorded. He or she watched twice starting to see the name
bar mark the week. But I'm just going to play should be square half
in the section to section. Here is actually the record
apart from this section. So what's, you know,
what sounds like with their shown ego is just an or another texture, another shown coming from
everything that's been everything that's
already in the truck is just giving you something
else to play with, something else to
experiment with. By all the more affectionate,
like a shape pitch up, which it down reverse shape
and duplicate it out. She could do with
that. But that's just to give you an idea. So one more thing, I'll show you the change
in sends And Returns as Automation soup when you're doing the drawings infarct. Hd cow, switch off. All these will just keep
their texture showing gone. So what I like to do as well, just to add some ear candy, if you're an
arrangement view and you're thinking right,
what can I add here? And sometimes you'll
go and take out a son, but you don't really
need to go sound. What you can do is
use the signed and returned to automate
certain Hetch. It just gives up. But something else like another
bit of your candy, just the progress or like
a section of our thorax. So we come into this part here. We've got so we've got
this bright shown here. This one. Wet. If you
come in to be reverb, you can experiment
with different. If you click this
button up here, or a pore here opens
up automation lanes. If you come in here, just
make sure you click on the shan't and crank up. Not much of a threat coming off there in the medium swash, do the long, in the
long and then boost up. You go. You could do on the clock
maybe here. We stop. Keeps. You can oxygenate the end here because I want
the percussion. Then we do one for lash. Precaution. We do say and if you
the torque on the wane, just be the percussion, open up. A warm garbage showing better. Doesn't really sound exciting. Notch all getting along Reverb. On the bootstrap. We get the idea not to
change And Returns. Super easy just to
blend the sounds. Here. Reverb effect,
like I said, I'll do a drum Reverb
tutorial later on. So just giving you a couple of ideas and how you use
Automation insane the recurrence when
you're an arrangement or than some your candy and also sending more than
one sound to the reverb. And then record and not
reverb on our audio track. Something more Viet
play with, like I said, just experiment
without twist it, push it up, pitch it down, flip it Live, flip that
right, Just do it. You won't have FUN. Folks. I'll see you
in the next lesson.
6. Drum Reverb: Embark folk shock. They were
going to take a look at drum Reverb on how odd, like Reverb steel drums. There's a number of ways you can obviously
do this show will just get through a couple of different ways that
you can go about it. For example, group, we've
got a group percussion. You can drop some reverb on
here, we'll do assigned. There will maybe
try a different, two or three different types of reverb from the different
elements in the loop. Just to give you an idea, if I go about it short. Just saw the tech
and percussion. Let's switch off. The melodic. Won't maybe keep one
of the textures in there. What will switch? Will keep the texture is off. We'll just focus
mainly on the drums. What's open them up? While loop, it bars Command L. We've already got some some
reverb on leaves the club, which turn off the
gated co-op flange. None of these, this
has got reverb on it. Turn it down. Park was tone
it down to all my check. So for the first demonstration, I think we'll
quickly grab a week and audio effects reverb. And then if you go a room, you'll find Drums Room. Droplet on the percussion group. At 100% way. We set out to 50. So obviously, this is your aim, is no part of our process and you get 50%, 50% of the wet. So if you get the decay, There's quite a warm
want to be pulled the key right down there. Tom's to the power
of the co-op and the heart alone, 593. Even though it itself certainly, I mean, it sounds okay. Again to what you can do here. Command G on the drums room, open it up, duplicate out. She'd get to change,
command, rename dry. You'd be a parallel processing. Take the a on the dry one, tick the effect off, and then put 100%
and No.2 basically, it's basically I'll send
and return on a group down. So now you get the full signal and then you just blame them. Using the volume button. Below. Minus nine dB. Sounds nice. So that's one way of our than like drum Reverb on a dramatist the glue them all together. You can also insert a new return truck Right-click at the bottom
and start return track. Could want the percussion and
what we'll do is we'll drop this effect grok on
here, just to be lazy. Committee here, ungroup it, and then command shift in G. Then I'll show you
get your drums room. Then you can obviously displaying
the percussion N to D, a, B, C, D. Best way to do it, just make
it extreme fast and then just dial back abs. Awesome space. So let's
go one step further. Let's say you've got
your percussion, you've got your, your heart. Let your lower percussion
sounds and you want make each with slightly longer. I mean, you might want
to have the heart There are quite short, but
you want a big RTO on there. See the mid part and then
the law parking want another shot or can I
tell or vice versa. So we'll do we'll do
three different types. We've got thrombus room. Let's return truck, let's have three Returns trucks
and then we'll rename this one law and rename it med. She or thinking about it
in terms of frequency ranges so warmer than high, she would recommend the law. Law sound is your tom. These two percussions here. So we come in here, then just hold down the
Option key on a mark, click and drag the
med, drop it in there. See him again, click and drag. Drop it in here. Will keep
all the settings the same except or crank up the decay slightly on the different ones will make them slightly longer. The high. Maybe
make it to maybe. So for the war, that's gonna be the main percussion group. And we commit the term, which is not one. You might want to
make up a bit longer. Wonder can make
one a bit longer. Def. This experiment the through the, through the different
sounds with a different lengths of reverb on each individual can
sometimes affect the groove and who we
change up a groove. You go straight up
the for drum Reverb. So like I said, on the percussion group, you can throw up on
the phenyl group and affect all the drums and
the same way with the same, the same a reverb decay time. You can do different labs of reverb and are them at
different elements. And you can also do like our fuel send and return
Reverb today to the same, to the same group. For example, the pocketbook. We're done with the
percussion here. One more thing I'll say
is when you come on the boiling to do with reverbs as all other EQ on and just
roll off anything below 150, not just stops any
information coming through. There's going to
interrupt your low-end. For when it comes down
to the mixed own face, It's always good practice
you should drop an EQ on, especially in the longer
reverb, for example. So you can still have some reverb and a base,
but you want it really, really tight so
you don't want to get it too much of
our tail on it, but I'll CIDR, so
that's drum Reverb. It's quite handy, is great. It can really bring out drum still-life ulama
compression and stuff. But that's another, another
editorial itself compression. So it's something I'm gonna
do during the wane as well. I'm gonna do our ten days of compression which
could use that, use the effect of reverb
and use the compression as well and pop it out just to
show you how you can glue, glue a whole drum loop together. So hope that makes sense. Folks aren't experiment with the different ways that I showed there aren't seeing
the next lesson
7. Reverb Modulation: Hi folks, on this tutorial, I want to look at
Modulation reverb. By Modulation Reverb, what
I mean as we get hybrid, use the hybrid Reverb. And what I mean is I want
to use modulator LFOs. And we're going to mop the hour for different parameters here. We'll just see which ones work. Because what I've
gotten my head is like I wanted to modulate
the tail of a Reverb, say from the sound is going to sweep up and change and
evolve just for the, a couple of bars. And then it's going
to sound out. It's almost like a Q&A, but it's something films in this space
here and just stops before. Like onshore comes in. What makes sense? Okay, So let's show
this report section. Crank up. How about with fish? Let's use definitely
caught up the decay. More feeds out there and hear what she sounds like when we
bought their feedback. Let's keep the rate law school. He had shot a slightly
different tone to the top of the
sounds. Quite nice. Let's duplicate.
And let's MOP mode. A bit more slower. Duplicate it. Again. Let's mop
the School for the Shi'is, but in the size, mystic
a return 1.5 depth. Okay, Now you're
getting somewhere, so let's take our foot off much. All we were highway. You see there? Let's keep me calm down. One more thing. Eq. Just got an hour for duplicate it again. In this time we'll
mop frequency. Command Z naught
is not my thought. One, smart number two frequency. So it moves to and then
duplicate it again. This time mop again. No, it's going to move Twice. You can hear how it
changes over time. She from the Keck. Once you go, we get the idea. It's just more joy in different
parameters to come out. Odd movement to the tail is just a very simple
demonstration. But when you could try
that on almost anything, you guys have been
thrashed and introduction, speech, affection
results format. To be Command G. Let's take off. The horn stopped,
just stops there. But if you have some fake my
question I sound that you have a can just add some
more foe in the gaps. Which sound. Also
on the second stop. The court's job on we're here. I work to do yet lucky
cubic centimeter. You get the idea of space quick, stop you from taking
a sample library. Try find that sound,
but you can just mess around with these
different parameters and stuff. Use these LFO's on
sounds that you already have and you can
just add something else there to progress
in your truck. So experiment and all the different ones, like
all the different hats, throat and percussion, right in the web styles
if you'd want it. But just like I said, it's all about experimentation. So we just go
through what we are sound and C we can come
up with you can always, if you like that
sound, as a star, you can always crockpot
the 100% set up an audio track and
then record the sound. Then, just like we've done
before in previous videos. It's just another way, another way or another I've
texture is something else. Vm SLA muscle. Makes sense, folks are not seeking the next
lesson. Cheers.
8. Filter Sweep Reverb: Hi folks and welcome
back to this tutorial. We're gonna do something
like full or Sweep, like reverb effects using
their reverb and follow along with them more for
more than the autofill are the modulate our four, devise. Sure. If you insert a return track on the first thing we're going
to grow up as our reverb throw up on 100%
where the care around 15 s maybe take the full or
off cooler so of spin off. And if you grab all of you are also on the full proper own, which show the will switch off. Most of them award extra texture noise that
we created earlier. Let's show the clop. Clop. So we send that 100
per cent the way here. So as the reverb or possibly you want to do is select this
button here to morph bar. You pull the frequency bark. They are resonance up. And we'll just mark
the more water it changes. Right down. Whoops, lately. Then we put just before the then we'll get one more reverb off the underperformed what? The context of the drop. Also choose the speed of the more you can
have it just wore. White, the number two. You could also add
like an echo shown the nearshore has got an echo
drop on after the Reverb. I'm just going to limit our drop on the end. Just to be sure. You can tell us just
coming off the co-op. I mean, I'll just pull
new depth to the truck. Doesn't just have
to be the clock. We can go to the
oscillatory, the part here. And it may just give off a different sound,
different feel. To get. Another thing you could add, maybe overdrive just before we pull it down. Shirt, we don't Another tool from bar,
right in the heart. Nice. As you can imagine, you give me, you can
actually automate the command for alike. Switching this button here. You might just want
to use that type of effect for the likes of
open right up there, which drop it down to
Automate and open up. Overthrown session affects. Got a couple of more
of the pod zone, zone. Maybe open up a bit more. Get the idea. You can just automate and make
transition effect with the effect story. Straight one of
them, a lot of axons destroyed in this one a
week Automation from there. Swung of reverb already. Tonal this hybrid
Reverb For now. Let's crank up unless you
sounds like the reverb or delay your start as well. We come in here, switch off, not reverb, just crown
coupon, the effect. Nice. Want your font, it'd be hard. There. Won't be gain Reverb, EQIP, some of that Medallia, the muddy region, user
overdrive the autofill, have its Sweep and
have the reverb sweeping through the air. The waterfall are followed
by some more reverb, then a bit of echo at the end. And remember modulate
the Morph button here to have that Sweep through and watch how you
get the effect of different sweeping, sweeping sound effect. So a font, it'll be hard their experiment going through all the
different layers, not just in here, but in your
own productions as well. You should come up with
some interesting results. Okay, folks, CIO
9. Convolution Reverb Pro: Hi folks. In this tutorial, we're going to take a look at the convolution Reverb on there. We're just going to
basically use a sound from, from the actual project itself. We're going to create that space inside the convolution Reverb. And we're going to feed it
through various instruments just to show you another
way to come up with interesting textures and
just watching how it glues like a loop together
just by using this technique. So the first thing
we're going to grab as the convolution
Reverb Pro. We're going to grab
that and throw up on here on this one. So if you haven't
gotten a ton truck, just insert retired truck by here by pressing this button and then just throw up on the convolution Reverb and
then repeat it 100% wet. And we commend here. We've got this shown here. So I'm going to grab this sound. I'm going to higher weight that little section
drug over here by holding the Option key and
then just dropping it here, hit Command J,
control where they can come back and they're
convolution Reverb, drop N here where the sample is. Now it's been a decay down. Around seven to 100%. Boost some of the
frequencies and the higher region
maybe drop back down. So it'd become less toyed
with the club fast. So E, then a, B, C, D, each. This one here, Clark all
the way up or saw the clap. And then we just listened
the tall it comes through. So now you've got the sound, that space not shown
there is no bouncing off the clock pet school position. You've got other options here positioned where you
can move around. They're still new field income forward. I'm just keeping the
Center for no mood. I'll just add more. Reverb. The shape. You can reverse it changes according to the sound. Let's keep it at 100. The gain up. These tanks roof would be reverb off. The fruits. Just makes a huge difference in the
depth of the thorax, which throat and another
shameless color stops here. Let's just crank all the way up. Barack Obama. So as you can imagine, you get some really
interesting results just by using that technique. Using a certain
from the formula, track the convolution Reverb and just try it
out in different, different hedge,
different sounds. The point your percussion hits. Even take the percussion
head itself, Sound, record the sound and throw up
our convolution Reverb are so many different
avenues you can go down. And just like endless
possibilities of households will work together
and how old jails together. So that's good font. Experiment, like I said, and I'll see you in
the next lesson, folks
10. Hybrid Reverb Automation: Hi folks and welcome back. So in this tutorial, I will demonstrate just a few
Automation techniques. Just felt like a
transition effect or may in different parameters inside of the hybrid Reverb, enabling swatch, grab,
hybrid on other stroke here. This is just thought
texture recorded. I've just stretched
the Switch looping over 10 bar, I think. Now I've just pulled out
some thrombus is just for the collateral
introduction group. So we're just going to automate
a few parameters in here, just Our then
thrashed over time. We get to this point here. The first thing you're
going to do is create. This changed the
algorithm, the shimmer. Let's crank a blend right
up, driveway up debris, 60% shimmer, zero and that's what was put up the heroes sounds
like it's all the way. Shimmer. Now let's shaman
up particular pitch down. Like, I like caveat sounds. Cool part there. So what I'm
gonna do here is Command E. Now just separate it. And then just hit Command D and we'll just play
it out part right through to this point here to the throat for
data science cabal. Let's listen to again.
Think what we'll do. Second part, we'll
all meet the patch. To come up. So much. Maybe like three. Last part here. Crockett, right up to 12th. Just before like a
you section like a transition effect.
This shimmer. Let's try automating it down and up there. Just duplicate across Command D. I think we'll keep
the shimmer per say they're smashing open
the damping ratio loss. Take up Panopto 15, 16%. Whites try the size. How does the sorry Sound? We take it during the way I give a cool, it will move. Ticker. It's almost
like a tape stop. The size, the
patch, the shimmer. Stick the mode or disorder a
little bit more movement and let me come right up over time. Maybe put a slight cabinet, hold down the Option key. Then the feedback Let's take the feedback. Cup. Crump down. Girl, I got. So without the effect, would know much can own, but
let's heat up from there. Much here it sounds, will just drag this
Automation over and assorted a rise
African effect. What's the reason
parked our reverse? Moon? Just take school for Lumiere. No effect. No effect. Let's play
it through here. A bit more exciting. In this shows here. A bit more convolution
on the core plugin. So it's just a few
Automation techniques. You just see how much
about different. So I can make just on
a bit more excitement. They are coming into
the transaction and dropping it in
the next section. So hope you learned
something from that. Also. I mean, you
could also check out these different my fork, which toy out one last
time you must go. Plate. Plate was put on more
than ACO play or something. A totally different space. Bar blind, slightly different, like.org. So you go to Automation techniques
using the hybrid Reverb just to add transitions and also all kind of movement and bold start a
bit more excitement in your thorax or experiment, as always, folks have
found with that. And then I'll see you
in the next lesson.
11. Reverb Mixing Technique: Hi folks, welcome back
to the final clash. And the next one, it's
gonna be more of our mixin, Mixing reverb to
track reverb park. Just to keep, keep in mind for when it
comes to Mixing down your tracks for from when you rather than space
to their, to the sound. So basically, we're going to match the
BPM of the project to the reverb decay time that
we've got on the same she'll have created for,
for return tracks. Then just throw up
by utilise a factor, we get an EQ and just
drop the CQ on here, command C and Command V naught. Just make sure there's no on a low-end information coming through after it's
been fed through. So I've got another
drum loop PR, something I felt that we'd, because we've got a
lot going on and not lost Projects are the
site that pool of us went up there just demonstrate
with estimate was like cleaner drums and there's not
much processing on at all. So I've just grouped
up named original. So we're going to
duplicate a tech Command D. And then this one, we just rename it to reverb. The original with just
switched off, on off. If you don't know how a group, you just highlight them all. The clicker taught one, hold the Shift
button at the bottom and you just right-click
and then your group thorax. I'll just groups in a group we can switch it off and I will just focus on this one then
we can a be the end of it. The first thing you're
gonna wanna do is once you've got your Returns
and all that, shape up, what you need to do
then as you come in, I've got I've got
this form here, which I downloaded
it from online. I can leave out in the
description for a pickup is basically giving you
the tempo of the truck. Then you've got the starting
point of the decay time. One-to-five for this one
is 120, one-twenty BPM. So E122, a 16th note was 125
milliseconds on the decay time. So not just starting
point for the decay time and then you double
it up so you could 2.5D for the eighth than 500, then you go 1,000, 2000, 4,000, 8,000, and so on. The K times and not tempo, you can always half that. If you wanted to
go like our sixth, sixth note would be through your 25500, you'd be seven-fifths. So there's a lot other
interesting sounds out, but we'll keep it simple. We'll just double
up every time for different sound source
start off at one to five. Switch their lip. Let's start with the heart. Switch all these off.
One more comment, the first reverb here,
we'll start off. The launch. They decay
tangles is 200 milliseconds swatch to 51 to five times two. Clock dry, wet
right up. Row one. This one. Quite like the
little shuffle it start. I'm going to duplicate
our nice tight, tight reverb for the height. Reverb. They've
got high cut off. Let's keep the pre-delay. Two-fifth devotional
complicated, so I'm heartbeat without alike, how tight your shoulders
to what box lately. You know what's going to clubs. Start off with this
one. The second. Return. What 500 lush double
up there are thousand. Yeah, go for that. Go with that. Next. Let's try this
rockstar up here. We'll go for a long
one. He architects want me a couple of hits and the Sound store here Utah bubble up from 1,000, 2000. And our C double up again, Let's go 4,000. Happy with that.
Star up to this one, we'll just go for two frozen
at half of the other stub. We frozen up. And then let's try the
Columba. For this one. This one I think we'll
try the B, that's 1,000. Yeah, let's go for B. The two frozen sounds nice. Which he lived from start. No effects. Here are more glued together
when I turn on their affect. The depth. More 3D. You go lots Mixing
with Reverb times. It's just a handy starting
point for your air. They get used to like marching, marginal your different
sounds to the BPM. For the reverb tail a
bit to be marched to the BPM of the rocks or
really helps your mixdown. I'll just depth the
earth rock on a disk, glues everything
together, the Projects. So that's the last lesson
in the course books. If you can't please
leave a review. If you've any questions at all, Just give us a shout
and I'll do my best to help more content
coming soon as well. So just keep an eye
out for that. Much. Appreciate IT, folks. Thanks for thanks for watching. And I hope you've
learned something from it to take in your own workflow. And all seen the next
course. Cheers folks.