Transcripts
1. Introduction: Hi folks and welcome to 101 Creative Ways
Enabling Live course. My name's Ross and I'll be
your teacher for the course. So the whole purpose
of the course is basically to get out
that creative rock. How often do we sit
down to write music? Hit the creative
barrier, hit that wall. Then we come up with excuses. Wind up abandoning track. Something's not quite right
for the idea, you abandon it. And then before you
know we're starting again, bark the square one. You're in that vicious circle. That vicious loop. We all do it, and I still do it myself. But I've created
this course just to help you break through
that creative barrier. And just sparked the
inspiration once again in your work foot
and in your ideas. So the course isn't just
about finishing trucks, it's not about how
to make this sound, it's not about mixing techniques
or mastering techniques. This is all about unlocking
that creative side of your brain and coming up
with unique original ideas. So the course is laid out
in different sections, starting off the
legs of base ideas, melody ideas, vocal
ideas, thrones and pods. But we've got marks for
live modulator ideas. This loads of different
creative techniques for you when you hit
that creative rack. When you hit that road block, that wall that you can't seem to progress an idea any further. Just jump on the course
and go to the section where you think will fit the part of the trucket
you're working on. And you can take all
these little techniques and just fully
enhance an idea and just progress it even
further to get you closer to finishing your music and
not abandoning any project. At the end of the course,
you're going to have a solid understanding of all the different techniques that are displayed
in the course. And you're going
to be able to take each technique and implement
them into your own work. Remember, just because each
technique, for example, uses a base sound
for that technique, it doesn't have to
be a base sound. You can try any
sounds that you like. Think creatively, Think outside the box and just think where
you can take each technique. Like I said, these are all
spark the inspiration, spark that creative side for your brain and get
you well on your way. Finishing unique original trucks and finding your own sound. So if you have any
questions at all, do not hesitate to shout. I'm always here, I'm
always here to help, always reply to messages. I'm super keen to
learn how you get on. If you get stuck on something, just throw a message into the comments and I'll do
my best to help you out. There's loads to go through. What I would say is start at the top and just work your
way through them all. Or if you're currently working on a truck and let's say you're stuck on a vocal idea or you're looking for
something creative, just to spark out inspiration. Again, just scope the
sex and you think that will help you over
that creative block. Enjoy folks and a.
2. BASS IDEAS : Follow Action Bass: Folks, and welcome to the first one in the
base techniques. This one's all about
base follow auctions. I find this works
best for loops. One shot feels a bit rigid, but you get much better
results from it. I've just grabbed 123-45-6789
just nine base loops. They're all from the
same sample park. They don't have to be from
the same sample park. But you can just do you please, you can set them up
with the same key or you can just
leave them as it is. I find if you leave
them as they are, you get more interesting
results from it. Let's just go through the
follow auctions first. If you click on the top one, hold down the shift
key and click on the bottom that
highlights them all. But you want to do is just
click follow auction, that activates the
follow auction. Click here, as you can
see nowlinked here. Unlink them and look
over half a bar. What you want to
do is click gatto. Legotto means it
will just pick up, this is playing for half a bar, but then once it
plays this one again, once it loops around,
it'll come to this part here and
so on and so on. So you get different
results every time. That's how you set it up. I like them all follow auction, unlinked half a bar,
then hit Legotto. This part here, sorry.
You've got hit other, just so it bounces between
them all and doesn't just play one of the other just rather
than legs through the mall, one set up, you get
an audio truck. You do audio from the base loop, which is number five here. Then you arm the truck, you just hit play in one of the notes and just
let it record out. Let's just play in a hit stop so it's ready and then just
hit the record button. Folks have sped that on
recorded out 33 bars there. One thing I forgot
to mention before, if you get yourself like a
percussion loop groove going, I think that helps
when you're coming to loop through the base
and you can just find, find a percussion
loop if you like. Then just get the groove to fit. If we come in here, put
it in a complex mode, for now maybe you will change it back. We'll
see what happens. We switch the follow
auction base of, then come in the clip here, switch on, just go through and loop the start rip
loop over a bar. What I find works
well is where you get like the jumps between
the two different sounds. You get a good con
thrust straight away. There's one there I like
duplicate it out, crop it. Come on, Rename idea one I want, the next sounds pretty cool. That sounds pretty
cool. I like that. Let's crop that. Let's
remember that one. Let's highlight it all command you unless it is tidy up a bit. So as you can see, super quick to come up
with base ideas. And I mean you can
just gather loads of different base loops in here and save them in your library, and it gives you loads of
different ideas to play with. You've not just used the
loops throughout the park, you've created your own versions using various loops
from the one park.
3. Chaos Bass: Focus this technique number
two of the base ideas. This is all about chaos space. First thing I'm going
to do is we're going to write click Insert Midi truck. Then I'm going to use
this basic analog base, drop it in just on
your Midi controller. What you're going to
do is your piano, or what I'm using as a, you're basically
just going to go mad on the keyboard like this and we're just
going to record it in. And what's going to
happen is just going to record all the media
information in a clip. So let's do that
now. So we just hit record and just jam it in. Okay, so you commit the clip. We've got all this here, all this information
that for a second, basically it's an eighth notes
at a minute, right click. Put it into 16th notes. If you highlight everything
and hit command, you'll just locks
it into the note. That way there's not
any offset notes. They're all in the 16th
locked into the 16th grid. If you listen to it, if we loop over half a bar,
we'll just listen. We'll just sweep
through until we find out pattern that we like. All right, so what
you do here here, a partn that you
like, just start muting out notes.
Just highlight it. Zero. Not just
mute out any notes Quick like that, remember that? So we put it in, putting the envelope and I'm going
to tighten it up a bit. Let's got the arm envelope. Let's try bumping it up
an octave much better. Now come in the clip and
right click and crop it. And we'll just delete
these notes that we're not using that. Let's pull that one
out. Just duplicate. Duplicate again. Let's
duplicate one more time. Let's insert 1.1 here. That means it's
going to lock it in. If we push it along, we'll leave these notes here. Come on, see drops in at
the end here, come on. That's it, I take them off. The tidies it up, start messing around
in the roads. It doesn't have to stop there. What you can do there
is open this one up and just hit you. And we'll keep out
as variation one, random variation two, you get the idea and
you just do loads of different variations of
the sound of the pattern. You get off some really
nice bass sounds. But just using this
analogue preset, basic analogue base, it's
a really nice sound. You have it folks,
That's Chaos Space. Have fun with it, and
I'll see in the next.
4. Bass Edits: Back folks, this is
technique number three. This is all about editing
base base loops from Sp Park. For this to work just grab yourself two or three baselines. I've got these three base
lines from the same park. This one's name Meyer,
pitch up five semitones, so it's martism of
the D. We're just going to edit the base
lines so they all fix. If you listen to it now, it doesn't sound great together
so they're all muffled. So what we're going
to do is we're going to split them up and just start using bits of the audio and
placing it into the grid. I'm going to go
through each sound. If you click on it command
that splits the clip, I'm going to do
that for every hit. I'll just speed this on so
you get the idea command just to split every hit and then we'll take
it from there. Split folks are all
splitting different clips. I forgot to mention
before I told you to split them over the 2 bars, I've looked over 2 bars, I'll just split up the
2 bars and then I'll delete the rest of those
that we don't need. We've now got a two bar
loop at the sounds, then you just delete parts that you don't want
without audio. There we go. Then what we do then is
just drag everything, highlight everything, and
drag it onto the second bar. And delete that
on both the same, this one, just drag it all across. It's easier
to work with. I'll just start
dragging notes across. First of all though,
you would write clicks on 16th notes, Zoom's 16. If it's thinner lines here, just click and hit
the 16th note. Let's start coming
up with a pattern I was just run. That's delete it then if you highlight
that whole first bar, a command J, then if you had the loop function here
at loop just lot macros. So you see it's super easy to combine loops and label on live in arrangement view
just by clipping them, just by cutting out the notes and then
just other in your own your own hits and just combining all the loops together to create your own
your own baseline.
5. Bass FX: Welcome back. This is
base effects technique. In this T, we're just going to show you how add some
movement sounds, Base sounds because
sometimes you'll, you'll create like
a groove going, need a bit of movement in there just to add
something else, just to get the creative
head going again, the first thing you're going
to do is just throw it out. Over 4 bars, we just highlight these all just gives us
a room to play with. What I'd like to do
is I'll come in like a sound start with this one obvious want to get
would be the delay. Start delaying get it, get the frequencies
up high so we're not cuts any of the
low end frequencies. What I'd like to do is I'll
sends our audio truck. If you do audio from eight the truck then what
you're going to do is take the baseline and
you're going to put the delay at 100% wet. And we're just going to record it barking the baseline. Let's delete the
delay. We've now got this piece of
audio we can work with if we'll listen to it now. We've got more control
over the audio here. So we get a let's go over drive, Drop it on, let's
take the lows out. It's awesome. Rear bonnet must get a grain delay. It pits up the 12 set
frequency frequency. Batting down here, say over, drive over here by the pitch minus 57c to 12 spray feedback. The grade delay
offer doesn't work. You get the idea just
accorded to audio. And then you have
more control over the effect taken from the
actual baseline itself. So I think it's a really
cool technique to know that it's really handy
for her just having more control over
your audio files. Let's try doing like a blast of effects in
this last hit here. Boot it up, coming in the
it's got reverb over drive, it's got Qt and the end of it, so we're not getting any
low end information. 150. So if we take the overdrive, the overdrive was
sitting up here in the sense it wasn't
catching any of the signal. But if you take it
down into the lows, it catches it over here. I think it would be
nice. And that would be a long delay After that hit, Let's get a delay on there. Again, got a dub
delay type effect, a results on drop on here. The delay itself is basically semicircle
precept of the beat repeat. It's got a delay filters in a barn pass switch off our gates compress side
chain from the kick. It's got a limer at the end, 100% wet in the
feedback on the steps. And feed 82 here,
how that sounds. Now when it blasts that hit
the listen to how they affect us, take the filter. So again, it's get any Q. It's like a windy type, horror film type sound. Cool. So this last base, something like a
chorus. Chorus base. It's automated. Dry, wet. Come on like the
second one here. So there you go, get the idea. Just messing around
with different effects can really enhance creativity. And just bring your
baselines to life. We listen to it without
the switch that off. This one effects of that off. See it now. So you go just experiment with
everything in the library. There's no limits to
what you can do here. You can just try anything
whatsoever on the sounds. All thing to keep in mind is the frequency is below
like 120, 130 hertz. You just have to be
wary of what type of effect you're using and
maybe like group things up. If you've got it in our send, make sure you're cutting off like 150 hertz just to keep
it clean in the low end. Hope that makes sense and
I'll see the next lesson.
6. Random One Shot Flutter Bass: I focus. This is
technique number five and this is the random one
shot flatter base. I've called it flatter
base because I use the midi effect here. It's called the note echo. I'll just give you a
brief demonstration of how the ne echo works. It's just a delay
unit. A delay times. Basically it works
through the middy. If you hit play on this, I've got one note here,
just played at the start. Come in and just watch what
happens when I hit play. It's playing twice because I've got to set the delay time two. If I put the pitch one please, the next one put up to please the next one
up from there and so on three because it's on two
to three, then up four. So you get the idea. I
want to show you this one. I've picked all these
sounds from a sample park. Neither from the
same sample park. I think you could have as
much on here as you like, depending on how long
you wanted to go, But I think it would get a bit too much if you let it
go on for too long. So I've got ten hits here. I think it just plays
eight of the hits. Now you can control
the feedback. So watch what happens.
I've got to set the two. If I put the pitch up, the one, that means it'll play the one. And keep going through
by using the feedback. So if I use the feedback, just listen to how
that plays the sounds. As you can see the feedback, it controls the volume
of the rest of them. If we pull it down,
then we go up. It sounds spot on. I like the sound how all the sounds
compliment each other, like I said, from
the same Sir Park. So the beauty of this is when you hit play, just
let it play through. Then you have control
over all the hits here. So you could go in and change the hits or add some
effects to certain hits. So let's throw
something like that. This one here is like a here. Let's get the Oscar's bit drive. If I come to get an
audio effect now the duck open, close. If you press this button here, opens up the chain. You've
got this option here. If you hit R, you can drop audio effects
into the drum rock. So let's just get
a reverb in there. Click on the reverb,
make sure it's 100% we. Now if we come into the
actual rock itself, by hitting this button here,
we've got the send here. So we can send the
reverb to any of these hits that we just
put the sarturation on. Let's bump up the reverb. You can come out to
the sounds as well. You can also focus, get an over drive before
the rever would like to hear that sounds.
Bring it right up. Now if we go to the
sounds themselves. So we can, I mean, we
could tidy these up, we could tighten them up,
we can make them longer. Of course, you can take
other effects into here. So we can get like the Mp, throw up the amping P in the up 100% give it going to boost. And we open it up then you could change
the number here. Let's change the pitch to two. Definitely the one
that rises up pitch. Pitch plus one works at
best is because through pick out sounds that are
really compliment each other. Well, they can get some
really interesting, interesting partnswo. Then you can, you can record the audio
and then you'd have more control over the
actual hits themselves. And you can maybe place
them off grid, et cetera. Just to get a more groover swing to it, like a groove file. From the groove file to the Sound just to
other back groove. Okay folks, hope up makes sense and enjoy it and have fun.
7. Duplicate Samplers: Focus. This is
technique number six, and this is called
duplicate samplers. Basically what it is is I took one shot, it's just a Basic, and D, I duplicated
it out twice. I've just turned
variations on the sound. Now I was messing
around with this before it came out pretty well, so I didn't want to do
it again from scratch. I'll just walk you through
what I've done and then let you hear the final outcome. At the end, I just threw a
basic pattern with the base. This one sounds like this. It's a basic part, nice little groovy base. But what I've done is I duplicate it out
again to this one here basically at
the same hit again, only this time I've used
a pitch envelope and I've got the FM I put up to plus 12 messed around with the decay. In the release I put
the spread up to 60% Then I added some FM to it, so 16 and St -15 I've got
it in loop sync mode. Repeat every 16th, then I've got the
release and the decay, which I've just
tweaked the test. If I play it same hit as that, then I've got the
filter as well. I've pulled the filter
down to 538 Hertz. And then I've got the
envelope open at 41. Here it open here, How? It doubles up then pull it back, 538, then everything
else is left the same. I put a delay in the end. Just set one then I just put it on the pink pole mode and just played
around the filter. I found the sound that fitted. I've got the feedback right
down to zero and the dry wet at 50% In the third one, all I did here was the sound. I switched the pitch
envelope off the oscillator, off the filter filter the
same, Everything is the same. The only thing I've
done in this one was if I went the sample, I put it in reverse mode. Basically it's just sweeping in. You go three versions of the one Sound for the effects in this one I've
got the overdrive again. In the reverb decays 128, 100% I've switched the low cut, high cuts off, et cetera, on the chorus spin as well. Then the overdrive, I'll
just tweak the taste again if you switch
it off and hit play with the effect here, that tone underneath it,
it sounds really nice. One thing I probably forgot
to do there is get the EQ. Drop it in there. We've
got some info there. Let's scroll it off, 140 here. What sounds Doesn't make much of a change to the
sounds, so that's perfect. Like I said, we went from this then without processing down with the three hits
playing the ex, same pattern. Just shifted up, same pattern. It's just two hits there.
We'll listen to it now. This sounds a lot more
interesting as it was to that I've got a compressor on the edge of side
cheating the kick. So you could see
you could automate that over drive there. And even if we got it,
we'll do two of them. We show up to the
frequency, Other one there. Let's have them really slow. Say two then this one, all six offset. Let's
have it up there. Cool, so fun. We had there
a bit of tweaking yet to do there for getting the settings right, but
it's knocking too low. Knocking too high, and
just sitting right in the middle, but
you get the idea. So there you go, some
atmospheric base from just the one hit by
duplicating it out in sample.
8. From Unlikely Sources: How you get on focus. This
is technique number seven. This one's about creating baselines from unlikely sources. By that I mean just finding like field recordings,
just unusual sounds. But you want to manipulate and just try and create a base, some base off it. Or it could be any
sound for up matter. But obviously for this one
we're focusing on base. We've got this
sound here. A solo. It's basically a
washing machine. I found it on Freesound.org If you
haven't checked it out, go check out the website. There's tons of free,
royalty free samples, you can pick up all
sorts of sounds. I want to focus on this. I like this little part here, a
little percussive hit. We can use that in some way
in just this part here. From about here, we'll use that and we'll try and
create something from it. I'm just going to
loop that part. And then I'm going to, then we're just going to
take the open up a mid, take into the mid truck. I think I'm going to
create a sound out of this one and then a
little sound off of. What I'll do is I'll
right click group the drum rack, copy two across. The best way to start this
is if you just create a clip and then a pattern. Let's, let's get an EQ. Let's see what we've
got in the frequencies. Drop it in, we've
got something here. It's a one. Let's come
into the controls. One, we want it to be in D
because we've got a rest of T. The sounds will
have already are in D, so let's go down five semitones, it's in D one, then let's
go and get an over drive. Drop it on if we drop it on after the simpler
inside the rock. If you do it outside, it's going to affect
all the sounds. But we're going to process
this one separately. I can hear that starting
to sound a bit more, a bit more like a bass sound. Let's find the sweet
spot about there. Let's get a drum bus. Drum buses, pretty cool for when it comes to this type of processing on field recordings. If you've got a drum bus
and just drop it in, the fact that we go to the three sets, I
think there's a boom. See if we can boom
in D. We're in D, Let's drop that went on,
this is your boom here. But let's double
it. Let's go to 72. 73, Boom down, let's roll off that high pigs. I was going in there,
open shape a bit. Cool, so just tweaking about with the drum buss and the
overdrive, you get the idea. It just adds a low end presence. Let's come into the sound here, Let's try something with this. Let's put it start
marker across complex. Let's come in at the sound, let's get an overdrive on it, just to boost some
of that frequencies, the effects overdrive. Drop it on after the spl
simpler in the rock. What's, so that one. Let's bring it down 12. Let's got a reverb
in there and if we go on after the over driving, the same command
just to group it, open it up, duplicate it out. Delete this. Is your
dry at the top. Keep your dry clean. And then your re 100% Let's get another over dry. Let's copy this one, drop it in there, gross. It's more like a deep
percussive type effect but you get the idea just creating sounds from just
from field recordings. Basically, we went from that, we've managed to recreate our own little
baseline but delay in the end I think say you go at some
atmospheric or some more atmospheric base just by you
can use a field recording.
9. Deep Percussive Sub Layering: Focuses the technique
number eight and this is all about de, percussive laying. Got this percussion loop, per do is to pitch it down,
down two octaves. Mess around with the formats. Let's go with that. So what I find with
these percussion loops when you want to
pitch them down, et cetera, that you
find that sometimes they lose a lot of power. They lose a lot of
character tone. I mean, I like the
groove of that. Before I want to do
first I want to find, I want to find a loop
inside the pattern first. Make a quick half a bar loop. Greatly support here. Start marker there,
little part there. I think that would sound
pretty cool reed up with another base so let's grumble
that one. Let's crop it. Now if you drag it in
to arrangement view, if we loop, if we insert T, let's get an operator, instruments operator, drop
it on and draw half a bar. Command shift in creates a
Midi clip and drag it out. We're in D minus. Let's
go for D, which is here. All you're going to do is
where the percussion hits it. Let's just, you'll see it when you hit
a Midi note in comes up. And then just throw
notes to line up with what we have in
the percussion loop. Let's go for that. For this one, it's certainly swung off.
We'll leave that one. Let's hear that Sounds Let's loop I like to do is just listen to it with the percussion and just
shift the notes in the base. Let's pitch it down. Straight away we got,
let's get the sound shaped shape or so that you go. Just by getting
percussion loops, pitching them down
if you leave it off. Then just marching
up the middy to the partner in the
percussion with one. That's okay. That's one note, slightly off, but
you get the idea. Marching with busier
percussion loops. If we've got more
middy notes playing, but you get the idea, just an idea if you're just a quick
one in case you had like a percussion loop and you're wondering where to
go with it next, and find a groove
to march your base.
10. Convert To MIDI: On focus. This is
technique number nine. This is just a quick
one. This is all about converting loops to Midi. We've got this
percussion loop here. Deep percussion loop. What you do is right
click convert, melodting new mid truck. I've got the operator here, let's drag it in
here. Open it up. We've got 16th notes, everything pretty
much a part of the pretty swag three here. We'll just lock them in
command you at play. Nice little groovy by scorn, but he might not
like the key change. So what you could do
is you can just pump all the notes back
up onto the key D, up down that, maybe copy it cross. A super quick way to get a baseline going just by
converting the loops. Convert melody to new mid truck. Now another way you can do
it is extract the grooves. Let's extract the groove. The groove comes up over
here in the groove just across in look at
these notes here. The ones that are on the
upbeat command this command. You command you, That's okay. That's okay. You just
adjust them slightly. Pretty swung. So let's hear
what it sounds first though. We'll just bump it up the day and then we'll just
draw the notes. That's the first
one, had this one a super quick way.
Just a quick on. Just a quick way to get grooves, go get baselines going. You might want to
just cut that back. You take notes out just
to edit it as you like, but you've got a solid groove foundation there for you with the velocity settings as well in place and
the notes in place. And of course you can make
Mel out of that as well. So many ways you can take just a quick one that's
converting loops to di.
11. Device Randomizer Bass: Get on focus. This is
technique number ten. This is the last one
in the base ideas. In this one it's all about randomized bass using
the device randomizer. I find this one again. It's just a super quick
and easy way to come up with your own unique
sounding baselines. Obviously for this one, you can pick the base sound
that you like. We don't even have
to have one. You can have two or three baselines, but we'll just do it for one
for now so you get the idea. We're just going to
get the anologe synth, one of the previous
lessons which was analog basic analog base, we'll throw it on now before we use the
randomized button here. And we pressed it to randomize
the randomize, et cetera. But this time we're going to
use the device randomizer. Device randomize a
results. Drop it on. Also we're going to get
the Razer for the Razer randomized notes
that are going to get played and we'll
record it to audio. Let's get Rosero. Let's set up a audio track
to receive audio from 15. Let's also record
the Midi as well. If we hold on the command key, click both tracks, receive
Midi from analog base. Now what we're going to do
is hit the map and then just click on the top of the device and you'll just see all
the parameters go Daft. We're just going
to record on both. That's plenty. Let's see what I can come
up with for that. Let's switch all these
off. Keep that one on. I'll come look loop half a bar, but let's come here. That one, you get it out one Cp, nice texture, we keep that. Let's duplicate it out, crop it, let's look it over a bar. Now pick that one and then duplicate it
out, and then so on. You just get all these little
base ideas that you can then build from going
forward in your track. Always come into the mid, let's drag it across onto
this basic Anologue. Let's see what
we're getting a de, like, let's take the device when these are off, delete it. Let's play the di,
turn that off. Even at that I
like command loop. Let's come on, let's
highlight them all. And bump them up a
semitone, an octave so you get the idea again and again you would just
find the sound you like. Duplicate it out, right
click it and you've got that part on there
to play with as it comes in progressing your truck. So I hope that
makes sense folks. That's device random mouser on bass and recording
audio and midi files.
12. MELODY IDEAS : Euclidean Hocket: Folks who welcome
to technique number one in the ill with the ideas, this is Euclidean Hockett. First of all, what is Euclidean? I'm not going to
go too deep into the whole concept
behind Euclidean, the whole theory behind
it, but basically, I've got this Marlo
step sequencer here, the Euclidean sequencer. And I'll just give you a brief, brief demonstration
of what it does. You've got your steps,
events, and rotation. Your steps is the amount of, let's say 16th notes in the partners playing over
the amount of steps. The events is the amount of notes that are
getting played. We just hit play, it's
on sequencer. Hit play. Let's stop all them, let's, so this then you get
different levels. So we could put the next one up. Change out to say six, a couple of two events, and your rotation is
basically a start marker. So as you can hear,
it's like hypnotic. Evolving can a sound
is really nice. A bit of key there,
but you get the idea. It's, it creates hypnotic. Really nice, nice,
hypnotic type melody. How can we take that in Boton? It's Delete that.
What I've done is I've just created three medi trucks, three different lines. If you come in each
one I've just got an operator in each one.
Just set a default. If you create three mei trucks and put an operator in each one, what you're going to
do is set the course, the courses at one
and number one. Number two put the
course up to 2.3. Put the course up to three. That's basically meaning
the amount of octaves. We can just hear each
line on its own. And it's not all
playing the same, we just play that first. That's basically three lines, if you commit the mid eclipse. Number one is the three hitting
the first 16th and it's looped over 7/16 Number
two, same again, three on the first
not looped over six 16th and three is the three in the
first note and it's looped over 13 16th odd numbers they're
not going to learn, occasionally learn
on each other, but they're all
different octaves. It's cool. The Hockett part of, what do Hockett mean, basically? Hockett, if you've got a
meld line, say for example, four or five notes
on the meld line, but you play different elements, different instruments on
each hit the meld line. That's basically
hocketing by that. I'll show you what
I mean by that. So we've got the
three here play in. All I'd like to do is just
put inside our Audiothrock. I like to record stuff
as well just in case something you get a happy
accident, Turn it off. Adiorom Euclidean
Hockett, the full group. And of course you could set three audio throcks up and
record each one separately. But we'll just do
the group for now. Arm it and set the record. So what we'll do is
just drop in sounds, play about the sound. You could hear all the sounds intertwined between each other. She just, you just get through
and find different sounds. I mean, for example,
you can maybe get a pard sound on one of them.
Let's get a pard sound, of course. What works
well with this is if you put in a mid truck
and set a clip, you do a dotted baseline, so every two 16th she'd
have a note like that. Let's grab a base line. Instruments base. I'll get I like. I'll go to log. We'll get basic onolog base. Pitch it down to octaves
to C one pull down a bit. So as you can hear super quick
to come up with the ideas, just find little melody lines that intertwine with each other. And remember, you
don't have to have it that quick as looping over. You could double that.
So we've got 47, you could put it to
14 for that one. Just if you're playing like a really deep
organic house truck, you can have these kind
of sitting in the back, little motifs here and there, just randomly playing through each other throughout
the whole truck. So cool technique to
get your head around. Just experiment with it, have fun with it and enjoy. I'll see in the next lessons.
13. Convert Harmony To Midi: I focus is technique two.
This is just a quick one. This is convert to harmony. So I've got this pod sound here. What I'd like to do is convert
the harmony from the pod Sound into median formation so I can then use my own sound. Now it takes a bit of perseverance because
sometimes you just get nothing but a chaotic
mess in the sound. Just have a bit of patience with it and you'll eventually
find one you'll like. I find ones that are not so
busy and they can a tail off. They've a sharp throns's here at the start of the
sound. They work really well. So I'd like to hear
a sound first. That's basically it. Right click convert, harrate umidy truck. I'll delete that one
and commit the clip. And here the hit play, it's picked up the
sounds pretty well. I just delete all the little
notes are not needed. Maybe keep that one here there. We've got a little aggression
there we can then build on. They could all their
own sound to it. Let's go to the instruments
like the format evolve pad space down a bit. We could always bump
bottom two notes up and there I can fresh. And of course you could
change out the sound pad. Sound By this one you can tell you can just get
some cool results just by stealing a core progression from a ready made pod sign
from a sample library.
14. Random Chord Record: Get on focus. This
is technique number three and this is random chords. Find this pretty handy
when it comes to just capturing random chord
progressions for your chord. It's good for like house music. Super quick to set up. I've just picked up the first thing
I think you should do is just find a sound that
you like and then grab yourself the
media effects first. It'll be the Arp, then
we'll go for the random, and we'll get the house
to go get the scale. The minor scale
keeps setting key. Let's group them up just
to keep it tidy. Come on. The first thing you'll
do is in the set it up to random other, put the chances up 70% We'll keep the
rate of date for now, but we can mess around with
that as we're recording. Once that's set up, you
come into the clip. Just put I've got two here or Sound That's pretty check for setting up the actual the mid
truck itself for recording. Right click. Insert D truck, mid from number three. Dixon saw base arm the truck and then
just hit the chords, picking up all the
D come in res, so that's playing
that's low for us to play where flits straight in. The first thing we'll do we, we'll get a kick
in a heart going. If we draw a media
clip onto the medi, truck with the instrument,
remember and switch the media effect truck off because we don't
need that anymore. We just hit play and loop
through sections that you like. Let's go for half a bar loop. Let's play that, let's bump, let's go up an octave. Let's highlight up so sheep a bit, so you go. Cool. Takes a bit of sweeping
through the sound until you find one that you like
that was a whole 30 odd, just below 30 bars before actually heard
something that I like there. So it takes a bit of
perseverance as well, but you eventually
pick something up that you can work
with shifting it, then you could just
duplicate it out. Then you could duplicate this, duplicate, maybe change
up some of the Des. Maybe try doing
something like invert so you get the idea pretty cool. That's random, using
the media effects. The random or device
on the scale device.
15. Random Riffs With Note Echo: Focus, this is technique
number four is Random Rifts. Using Abletons, Midi effect, Echo, and just a couple
of more effects. We're going to group
it up in a middy Rk. Let's just jump in straight away and we'll grab the
effects that we need. First thing we're going
to get is the note echo. Drop it on. Then we'll get a random,
We'll get the scale, we'll just highlight them all. Come on, group them up. Open up the marker
control for the random. You're going to crank
it up 100% choices, we're going to
make 24, put it in sub then scale up to two. That's above the scale. Subs below bars like
jump in between the two. But we'll just have it
below the two scales. You can play around
with that if you want, but we'll leave it for now. First thing right, click
on the timing of the echo. Map it to marker one, switch on P three, PE. Map all these. We're just going to map
pretty much everything. The pitch feedback and we'll
leave the delay 100% Look, get the one note, play in
two, it sounds like this. Now you're probably thinking that doesn't sound very great, but what you do is you
just hit a random baton. And just keep
hitting random until you find part of
riffs that you like, we'll just record out
like we've done before. Same idea as what
we've done before. We've rooted middy,
number three, monitor in arm the track
and just hit record. And we'll capture the middy. Come in here, hit random. I'll do so. It's coming
into middle clip. The first thing you
want to do in the Midi clip is just zoom it all. And if you highlight
the whole lot, then we'll just hit legato. And what that does is
it shortens eclipse. There we go. Now we've got all the scattered
midi basically. I think this one's at minus
two. We can delete them. I'm delete the
ones there at F's. Let's punch them up an octave
there, a couple of octaves. Let's throw a midi clip
onto the Dixon Saw base. I just find you'll get some really nice
riff sounds with it. If we come in the loop, we're bar, I think we'll bounce them up. There's still a bit too low. Let's go everything
just below C, one highlight at all. I want to just bump it
up a couple of octaves. Say what it sounds like, that one. So as before, duplicate
it out, crop it. Keep it, keep going. It's quite interesting. Duplicate that one out, crop out, cool. I like that. Nice. You just feel you could
do something with that. You could take it into
arrangement and do some variations of stuff on it. Sometimes if you
find the notes too high by dropping them down. Nice little, nice little rifles. Crop that one as well. Crop it. I like cotton as well, so you get the idea that
is using media effects. You've got the note
echo. Just map all the parameters to hear
apart from the delay itself. Keep it 100% That means it's always
going to delay a note, it's going to play a chance, 100% choice is 24. Put it into, I think
works the best. I had it. Throw it in sub I think by works the
best, then you get a scale. You can change the
scale obviously then record it to me and
randomized, keep it in random. Just get 30 or 40
bars or so then sweep through it and you'll find some pretty cool
rifts to take in your
16. Inspirational Field Recordings: This is technique number
five in the melody section. And this one I want
to take a look at. Just taking some inspiration
from field recordings. I got this again from free. It's worth checking
out. You find some pretty interesting
sounds in here. So I'll just pick this one out. I'm thinking I want to make a hich and a bell type
melodic layer to go in with one of these
patterns that we have here from the random
Brit section. I've got this sound,
let's just listen to it. It's just chaos in
here, that part there. But there's a couple
of hits here. This one here, the bell hits
which I think we could use. Let's just highlight that first section command lupe duplicated out. We'll
keep the original. As you can see, you get
1234 transient hits. That's perfect, so we don't
need to tide any of it up. If you're right click
on the sound slice the numidy truck and just hit, Okay, now we've got
these sounds here. Let's come into one of the
sounds. Let's pitch this one. Let's warp it. Put it into complex.
Let's pitch it down. 12, loop blength, take a loop. Length off, let's pull, sustained back,
really sup a bit. Let's roll in snap on, get rid of that one. Let's copy this part. Let's go to the bottom one here. We hold down the option key, drag it across, crop it, So we've got this part. Here we go. Crop one here. Let's try this one, it
across, punch it all down. And we'll just delete the
ones that aren't lander on the notes to see what sounds shape the sounds.
Let's get a chorus also. I think any
que in there up. Get an op on drop on amount 35.34 how's that
sound of the bass. We take that one off, let's copy that pattern and it, let's high, let them all
shift down. See a guy. Let's delete that one. The same pattern as
this base on here. Just tighten up
the sounds a bit. People talking, here you go. As you can hear, you
get an interesting like bell type layer. I
mean that could maybe. You can maybe double that up, make it faster so we hit
the divide by two baton. That will make we pull
that one in there. Let's duplicate it across start marker like it
where it was before. Over here, over here,
the velocity up, nice little f going higher, f going on top of that baseline. Else we got this thing here. Let's come in. So go into this
part over here somewhere. We'll see if we can do
something with this. We'll just look
at the bar of it. If we highlight them, come
let's just knock right click, make it 16th notes. Let's see we can do
something with the. Delete that one.
Delete that one. Delete thron. Delete
that one as well. Delete thron. Pull that one in the Delete this, if you come into this part here. Let's get the thron, the one, pull back this one here, so can I look at it as
well? But you get the idea. Just getting some
inspiration from field recordings to
create like little melds, little riffs on top of what you have by copying patterns
that you already have. That was a bell type sound. Now you could get something
more melodic than that. Obviously, you have a good hunt through the sample library, but I just heard that came
from like a music festival, so I thought I'll grab that and try that. So I've
got something there. But the idea is just
to find inspiration from field recordings and just repeat what
I've done there. We just do the sliced
the mid function, find the transient sliced themid and then you
can start other than like creating your own rifts and patterns inside the drum rock.
17. Loop Melody Slicers 1: I focus is technique number six and this is all about using
the slice functioning, simpler to capture
melodis from loops. Sometimes you'll get a loop from a sample park and
maybe pitch it down. You'll play about
with that a bit, but you think you're
still cheating, So you might like
the sound of it. You might not like the
pattern, But there's a way you can actually
make it your own. So the first thing you're going to do is just right click, insert a Midi track. Then we're just going to find a melodic loop that we like. The sound of, we can manipulate it inside the
sample using the Razer device. So let's just have a look
to, we've got sample parks. Music That might be ideal. Let's grab that into
the middy truck, We'll just slice it work if
we come bark into sample. And let's go and get on before. And we're just going to use
the random buttons as usual, but we're just going to
change the sound then once we find a part like we're
just manipulated some, we're using these parameters
inside you. Just hit play. Let's change the length to 32, so it plays like
a longer phrase. Let's run the bust, the gates fade out. Let's change it to complex. And we'll stretch out this
part here, the texture, transpose it down,
stretch again. Now let's take it off a tone. Let's put it into beats mode. Take the transpose back to zero, and we can use this
transient function here. If you put it to one arrow, then pull back in the envelope. Now let's change the length. Us go down to
something like six. Throw something like that.
Same the gate to 12. Let's play with the
frequency in the envelope. Put it down again in here. Let's get an Oscar drive, a delay. See what this base is like? Let's throw out like a
bar base line with it. See what it sounds like? Let's
drop it down. What's keys? It's flat, so we're
going to sharp. Let's go to sharp two down. Let's do a car baseline. I thought we'll reset
it off off a bar. Let's go. So like I said, you get
some pretty nice tones here using the different
algorithms like texture. Now let's get an over
driving that I really like, the sound of the texture playing like a more sustained
kind of note. So all the effects.
Let's go to Drive. Drive, like how they work together, but you get the idea. Just find out like a
musical loop that you like. Just get the rows behind it. Just start hitting all the
random buttons. Try that. Odd length, six
lengths for example. Then you get the gate 12. You can get some interesting
like polyrhythm type sounds that these sins that
sit in the background. A lot of progressive house
these days, it's pretty cool. Once you like the
pattern in the gate and I can just change
around the notes. Court thrown, suppose kind of loses its character. There you go, up the scale, but I wonder how it
sounds like in beats. A complex, complex. You get the idea of folks just mess around with it and
far mess around with all these little
parameters and enable the simpler stretching
it, transposing it. Use a fade, get it different algorithms here to get different tones
and textures and you get some really
nice melodies and stuff you've just created. The apoorithm synth line, Mel, they type just from
that one sample. That's something I wouldn't
usually use in a throck. It sounds more like a
hip hop type thing, but we've made it to this pretty cool stuff anyway, slicing loops in simpler.
18. Loop Melody Slicers 2: Folks, this is just a follow
up, just a quick one, like the previous lesson
where we're using the slice function Rosa and
using music loops for this. Duplicate out three times, I've grouped up the
rock and the simpler, duplicate out three
times and just dropped in different loops
into each simpler. So now we're combining
three loops together from the same sample park and just coming up with their own
unique, unique sound. And Mel, there, I've got this one then I'll just playing
different setings. We'll just quickly
go through them. The first one here. So it's playing through the
play buck function through, meaning it'll just play through
until another notes hit, then it'll reset
and play through. It's quite interesting when
you've got a busy look, but different sounds
go on, but it just jumps between
different sections. You can get some
pretty unique results. That's what it's
doing with this one. This is so base the fade out, everything else just
stays the same. And just get the
three function there. The six and the 12
on the rows are again for the
polyithm type effect. Now the next one is playing a mono meaning it's
just going to hit a note, stop, then I'll
hit the next note. Once the next note is played,
fade out all the way up. And the rest are
just the same nice, cool, funky polyythmype
plucky sound. Then the last one
is playing through, we've got the fading up,
we've got the fade in, so it's not so plucky as other sounds just to
give about a contrast. And that should be zero. And that sounds
like this. It's got the two still the same settings. On the rosa, it
sounds like this. So we've all together go a base, as you can tell, you
get some pretty unique, unique melody type sounds. Now, for this to work properly, I think to pick
the right sounds. If you pick sounds for
the same sample park, that usually works and
just experiment with it. Pick them up, pitch them down, just like we've done
in the previous video. Just try that. But just getting these three intertwining can really bring on an idea and spark some more inspiration
for you to take your.
19. Transcribing Pro Tracks: How you getting on focus, this technique number
eight and this is transcribing riffs or melody
from professional trucks. Now I've got this truck here. It's a and roll remix of
one of my original trucks which was released in my
own label, Lurct Records. He's got this little rif going here now what I'd like to do is sometimes I'll be listening to like a tune I like. I wonder what the pattern is of that melody or I like the
sound of that melody. I, I just like the overall
feel of the melody or the F. I wonder if I could take that for myself and maybe put
my own spin in it, put my own sound on it, add
some notes, change Es about. Let's just do
something like that. So what I would do to get
the Midi information, I'm just insert a middy
truck and it's looked, just a basic four
pattern looped over a bar up and then do
come in the mid clip. Come on shift and I'll
get the mid clip. I'll just do it in for now. The first one here, just
listen to the sound. Yeah, I can hear it there. So let's get a take it off. We'll come into our
drums, we'll grab that. In fact, take over
at the session view. Let's get operator operator, drop it on, sit down, Let's go up. I might just move it
back here, maybe. Let's count the sound. Let's
change the sound a bit. Y53, 5555. 5555. 5555, 5555. Try putting it down. Let's get all the effects. The overdrive, like
about overdrive. Let's get an E, let's get a delay echo. Right, right, right, right. That's super quick
to come up your own, not your own partners,
but you steal partings, some other trucks and then
just take the original idea, the notes, play
around with them, and then just start building
your own sound around it. Just as a starting point just, it's just another idea for
you to take into your, thus tribes from
professional trucks.
20. Recording FX: I focus this, this
technique number nine in the meld section and this is about using
audio effects at 100% wet and recording audio and just manipulating a bit just to fit with the
mel they, we have. I've just got this
basic meld here. I've got these two audio
effect rocks here. Let's just quickly open them up. It's just a couple I've picked out found these in
Ableton Park section. I just type an audio effect. We come in to Parker places, you've got all these different effects
really handy stuff. They're all for different, they're all categorized
distortion mix and Mars and modulation
performance in G space. I like using the
modulation in ******. Don't really throw
out these ones, but that's something
I should do. But it's worth going through the modulation in
space ones and you get some really interesting textures and stuff bouncing off the meld. I just wanted to show you
something that I'd like to do and just hopefully sparks
more inspiration for you. We'll just switch
one on for now. We'll just do a couple of them
just so you get the idea. What I'd like to do is
make sure everything's 100% in the wrap, like the echo, the chorus, so then the reverb and the phase
hundred percent. I'll just make sure they're all 100% and I'll just listen to it. And what I'll do from
there is I'll just insert an audio truck record
from number eight. Monitor arm the truck and set record record like
eight or nine cars. Then come back at the
sound, switch it off, we'll close it to the sound 9 bars because as
you can see the start of it, this is a good chunk of audio, but before the
audio effect kicks in, just loop over that. And then it now we
can process this one. Let's sow the two
of them together. Now we come in here
and pitch it down. Let's go one more. It's just a nice little body, a nice little texture, just sit underneath
the meld and it fits because it's coming
from that source. Just another way to
add variation in your Melds. Let's
do the next one. Same again, insert
audio truck audio from eight switch off arm. We'll just make sure
everything this one is 100% We don't need
to because it's a redux frequency shift
and a beat repeat. I've just set it. I'll just
tweak about it and listen. Te play the sample sample down just like how we sound the same again. Let's record it this time. Let's put it into complex
mode and let's reverse it. Let's maybe pitch this
one up, 12 semitones. Say how it sounds. Remember P, one off and here. What's other reverb to that a bit. Why? Let's try in the beats mode. Let's play the transience. Let's change it to 16th notes. It's more like a
stuttering effect, I just get here. It just fills out the space. It adds something
more to your Mel. They just glues it together
with sounds from that source and just really can inspire your creativity
when you're writing Mel. Because sometimes
I'll find I'll have a melody and I'm
thinking that's okay. But then I'll find another
sound to go with it. And then getting a synth or something and doing
the same partner and try to find a
sound for that. And before you know it, you're endlessly
surfing for stuff, but just try using effects. Record it from that
melody and just see what you can do with the
effect. See what you can do. The audio file from that effect, nine times a tenant sparks a
new idea to taking your Thr
21. Melodic Follow Actions: Welcome back folks, and this
is technique number ten. And this one's all about
melodic follow auctions. So we've got this bell sound, we'll just solo it, it's a loop. And what I've done is I've
just in and I've took the game out from all
we listened to it all. I've just took this first part here. I turn down the gain, hit it on the clip function, You get the gain, the press being, you get the pencil tool. Just take out the whole section, Just loop it over 4 bars
because we're going to do some duplicates
of this sound. If we click on it
and we're going to duplicate it out four times. Second one, we'll come in
and we'll pitches third one. Let's pitch it up
seven in the last one, let's pitch it down
a whole octave. Hold in the shift key
and press it down, go down a whole octave.
It's a sound set. Now if we press the bottom one and late the top one,
they're all selected. They're all warped,
they're all complex. Now if you hit follow
action linked, you get linked, unlinked, and make sure this is
sitting at 1.5 bars. Then you select
the legato button. Legato means it will pick up, It'll run for 1.5 bars. We come in here, it'll run here, It'll stop when it
plays the next one. Then when this clip
gets retriggered again, it'll play from this point and play for another bar and a half, which is basically silence here. So it gives a bit a break for the sounds plus the
effects which I'm about to show you just
flutter over that silence. It sounds pretty cool. We've
got the echo, the echo here, it's set 100% feedback, throw 58 and ping
pong mode, basically. The follow up also, if you set this to other,
that's the final thing to do. Set to other, that means it'll just jump between
the four of them. If we listen to it,
it's just going to do three organic house type meld sits and floats in
the background. Sounds pretty cool. Let's pay, we'll start at the bottom one. You can hear nice evolving
melodic texture type melds. It's really cool, you don't
have to stop at four. You could go on, you
could double that up, you could add other
different types of melds in there that
can march with it. Can I go well with it? But you have to do
about a digging to find something
that goes with it. Sometimes can work. You can get something, maybe
even a star in the sound. Pretty cool. But
you get the idea, the one shot in. Duplicate the one shot out, or duplicate the loop out. Just do different
changes in pitch. You can a changing the tones in the texture stuff loads you can do and just make
variations of it. Set the follow auctions,
just hit record. You can always set
up an audio truck then just at the
audio from eight and then just record it in
the Ao thru follow auctions. Folks have fun with it. You'll
see in the next section, it's all about drones,
textures, and parts.
22. VOCAL IDEAS : Creative Vocal Sidechain: On folks. This one's all about creative side
shading and vocals. And I've got this idea here. I want you to focus
on this sound here. Zil I want to create a side chain
effect coming from that sound and affecting
like a vocal phrase. So let's go into the vocals. I've got some vocals here,
we'll grab a few on. So. Just random
Indian type vocals. And. Let's try that one. And in I'm going to just knock
it off at the end there. I'll commit to each one, and
we'll just pitch them down. Put that one minus seven. Let's keep that one the same. I'll put this one minus seven. If we commit to the first
one, I'm going to loop it. And first thing you're going to do is you're going to
lock it into the grid. You're going to highlight
it all, hit command. Let's solo it with the sound. And we're going to adjust
these settings here. You're going to
keep it in beats. You're going to preserve
Trans into eighth notes. And you're going to put one to, and we'll just dial it
back. I say around 50. Sounds okay, but
for the effect of fully working for the
lock in the pattern, you need to get an auto
filter. Drop it on. Open it up here. We're
going to sidechain it audio from silo so you can have
a meld in your truck. You could just side
chain it from the meld pull the frequency right back, pull the release, talk down envelope up to
around say 80, 95. And we might have to tweak
the gain here depending on the sound. Bush again. I I I I It's cool there. Let's hear the next
one. See, that's it without the
beats effects here, so we have to highlight at all. Command you to lock it in. Again, for us to work properly, you need the transient shaper
here to get the eighth, pull it back around 50. Let's hear that one.
I come in here. It's it without the filter. Strike the auto filter. Just locks in a lot better.
Let's go to the last one. Let's go to fit off. Again Trans eighth notes. Go back to fifth day. Let's lock it in. Come on, you. On the volume. Let's get the water filter on. Let's hear them all together. One more final thing
we'll do is we've got an echo on the second
tier to eighth notes, feedback 85 and 100%
wet in ping pong. And then just dial it up. You get the idea.
Just really nice creative side chain vocals, I take a bit of tweaking yet, but just experiment
with experiment with phrases sight chain it to different elements in the
track using the auto filter. You don't have to
use the auto filter. It still sounds okay,
but I prefer for the auto filter to
give a bit more locked into the actual pattern. You can't use the
algorithms here in the beats and to preserve
the transient section. Just dial dial back of the section here and just mess
around with that as well. Tro and 16th notes as well. I can work pretty nice.
Hope that makes sense, folks, and I'll
see the next one.
23. Vocal Delay FX 1 (Pitch): Folks this is pitch
delay effects on vocals. This time we've got three
different versions of grain delay on send returns
with some over drive. I'll just go through
them in a second. This is another one just for other more depth to your
trucks, just using effects. When you've got a vocal,
sometimes you'll have a vocal, you're not quite sure what's
going on, what's wrong, but sometimes other than these subtle layers behind
it or on top of it, can really bring
a truck to life. Let's listen to the vocal. You're lost, but I'll find you. You're lost, but I'll find you. I've just got that
repeating over just for demonstration purposes. I've got three sends
here in the first one. All three of them have got an over drive in a grain delay. The first one set the minus five in the pitch frequency is 2.87 Now I'll just mess around with the frequency
to find a sound that fits. It sounds right When you're
changing the frequency, make sure you press the bottom one here and you can change the frequency without changing the different effects here. Lots of frequency
for that feedback. At 21% it's on three
16th, it's 100% wet. Then if it over
drive at 966 with a drive and then 100% wet
with a tone right down, you can mess around
with that as well. But we'll do that because
we're messing around with it. So let's just mess around with this one first just to see what it sounds like. So let's say you're lost. Turn it up, but I'll blind you. You're lost, but I'll blind you. Feed back down. We're lost, but I'll blind you. You're lost. Over,
but I'll find you. You're lost, but I'll blind you. You, you are lost, But I'll mind you, you're lost. But I'll remind you you're
lost. But I'll remind you. Cool. So that's a really
nice Laird Sound. I can imagine some
reverb on that as well, which I suppose you could add
to the end of the center. Or you could record
it to audio on the odd reverb on
the audio track. But that's the first effect. You're lost, but
I'll mind you now. Let's get the second one. Now the pitch is at plus five
frequency at 2.60 Feedback, 100% dry, wet and 44. 16th notes thrives at
56 and we're setting up the higher region
at 2.91 And then we go to drive with 100%
tone right down. So let's hear what that sounds
like. Let's crank it up. You're lost time, but
I'll fold you a year. You're lost time, but
I'll fed you a year. You're lost time, but
I'll fad you a year. You're lost time, but I'll
You're lost but I'll find you. Cool. So the two of them
together, you're lost. I'll then we've got this one, the last one, the overdrive. It's on the same pitch. It's on one 16th
on 100% dry wet. And it's fuel feedback,
fuel dry, wet. And then the drive just
stays the same as setting up the upper region at 2.91 The overdrive is exact
same as the other one. But just listen to
the effect that gives off if we pick a little spot. Let's automate this part here. You hear the effect,
you are lost here. The delayed effect.
It's really cool. For other than like
space effects, let's do it more. Total part, you're lost. Let's hear it in a
truck, you're lost. Lots are there. So we automate, take that off. Let's automate this part here. Let's do something like that. Crank it up and they
are, you're lost. But I'll find you. You're lost. But I'll find you. You were
lost, but I'll find you. You were lost. But
I'll find you. You're lost, but I'll find you. You're lost, but I'll find you. You're lost. You can hear the effects, hear the sounds That really does add more depth to you just to
that section of the truck, as opposed to just having
you switch these off. But I'll find you.
You were lost, but I'll find you.
You were lost. You were lost. You logo folks,
that's pitch delay. Using the grain delay,
have fun with it. Just experiment with
the different grains, different size,
different pitches. The spray, you can just have
endless fun here just by messing around with
all these different settings, different delay times, E over drive to control
the delay and how the tone of the delays
have it down in the lows. You can have it more
highly pronounced, but you get the idea that's
grain delay pitch effects.
24. Vocal Delay FX 2 (Filter): Folks, this is
another delay effect, This time using the filter
delay on a vocal phrase, rhythmic type, melodic
effect to the vocals. I'm going to go for
this one here so far, but what we're going to do with it is we're going to create a two bar or even four
bar clip command. We're going to hit
command shift a mid clip. I'm going to grab the vocal, drop it in Warp Complex, the right click and just
group the drum rock, draw on a note and
play the sound. It should just play
out. Sofa Reverb up. We've got three hits here. So what would want to
do with this is I want to make another two copies. We hold on the option key and just drag them across three, we'll just rename 13. Hit one, going to be
in here and hit two, obviously it's going
to be the middle one. Let's pull across the
and hit three here. Let's get it in there
for the sounds. Let's pull the
sustained right bark. And then if you right click
copy value to siblings, I'll change everyone the
sustained right bark. So we're just wanting
like one sharp shots. Vocal hits. Vocal hits. We're going to use
a filter delay in each one in a different way. Number one, we'll get
filter delay. Drop it on. I want you to switch
to the left off and the right if we just play it. Yes. So we've got one, the lay in the middle controlled
by this filter. Yes, yes, yes, yes, like that sounds K over
drive, drive, drive. Drop it on before. Yes, yes, yes, yes, yes, yes, yes. Let's keep it like that. Number two, let's
come in the clip. We can pull that part now. Let's play that one there. Let's see how that sounds. If we drop another filter
delay on number two, this time we'll switch filter one is in three in the middle. And let's switch
the right filter. Switch it off then we'll just get the left and then
the center plane. Let's have one in the center
and keep it three there. Let's pull the feedback down in the center and push the
feed back up on the left. That way none of the delays are playing on top
of each other. Ones on three, then
two, we've got on one, let's play a much
higher sound anyway, and then your left side filters playing on a threes
sitting on the left, it's not anywhere
near the right. Coming to number three, same
again, drop the filter. Let's take left off this time. Then on the right,
let's keep it at five. And then this one of two, put the feedback down. We'll push your feedback
up in the right. Let's hear how that sounds. If we put in a note here, get the idea. Now you can create all these evolving type patterns just by using all
the different notes. They'll just intertwined
between each other. Listen, of course, you can mess with the fellows. As you can hear, you can get some
really interesting rhythms and stuff
with the sound. It doesn't have to stop there. We could take these, copy one up, copy
two, copy three up. Then in these ones,
let's go in the pitch, put them all down, 12 semitones, this 112, they're all copied and they've all got
the filters on them as well. Come in here and we could
maybe bump them up, Colby, these ones, put
them across that, or something like that.
You get what I mean? It's a story about
experimenting and some really interesting
rhythms and stuff you can get
there. You can do this. Now that you get this rock made, you can actually just go in and just start
dropping a round them, other vocals and stuff to see
how that sounds mixed up. You can mix vocals together,
get other one shots, and just throw one shots
and just have them bounce off each other with
the way the filter delay set, that's delay effects number two. And that's the filter
delay experiment with it. And have fun, and I'll
see in the next lesson.
25. Creative Vocal Layers: Folks, this one's all
about creative layering. With vocals, I want to add different three or four
different layers to make this vocal sound
just more effective, Have it sound more
fuller in the mix. There's a number of ways
we can go about this, so I think the first one
we'll do is we'll deal like a reverb effect rather
than an audio track. Drop it on the vocal
crack, 100% wet up. Bring the size, so bring the size up to 200% wet. And then the audio track
audio from 19 bit. Let's record it in. I'll do that then. I'll just
hit command J. So that's it. And then we'll get
the loop pattern. And then you want to hit
the reverse pattern. Let's see how that
sounds together. So remember, take the reverb off the
original right now short, duplicate that, about two there. Let's maybe stick to
that one to normal. Let's strike part
one, left, right? And this one, let's offset
by 16th, we'll be eighth. See what it sounds short. Let's duplicate one more
time. Let's go into this one. We'll pitch it up semitones, change it to complex mode. We're just going to
loop a certain part. I'll sweep through it till we
find a sound that we like. Make sure it's sparking
in the middle. Shut. Time's up two, sure. So, so it's got a chorus in this one. Moderators pitch chorus on. I've also got an 0 pawn, it just swings in
the stereo field. It's another reverb. All, all, one final thing in the F's got a compress, it goes to the kick, copy the compressor or the send. So the effects are getting side changed in
the kick as well. So they go focus
creative layering. Just duplicate it out. I've recorded their audio, I've duplicated the
audio out of tried ping it left and
right, reversed it. Then in this one we've looked
a section, pitched it up, then ****** it down, added
some effects, a chorus. You can really fill out a whole section just by
doing that and adding different effects. The original. Sure, sure. There you go, folks. Crave wearing, hope.
That made sense, folks, and I'll
see the next one.
26. Vocal Bass Sequencer: Get your own folks.
This is how you create your own base lines
using vocal phrases. So this vocal phrase
here by Alan Watts. You can't transform yourself. If we drop that
into a midi track, and then we just put
it into slice mode. Let's get the rosar
we'll drop it on. And if we hit play. Let's come into core it first. We're just going
to sew the kick. And have you move it through. Let's change the bot nnn 999 Have you just hit
around them in the rows. Put it in a complex
mode and war pitch it down and octave Go. Now, let's get
drive the drive on. Just to give it a slight boost. Just keep it random until you find a part
of that you like. Fade out. The doctor doctor doctor doctor. Of course, you can just
sweep through the sound. You can just find
different tones and different types of bass. You can always pull
back in the frequency. Get the envelope. So you get the
idea, focal phrase into slice mode, pitch it down, try one octave, T
two octaves and get the rows or device and
just generate different parts.
27. Vocoder FX 1 (Carrier): Folks of this one's
all about using the vocoder on a vocal
and a carrier signal. Using like a synth just to get the famous Darf punk style sound where you get the robotic voice, which I'm sure we're
all familiar with. So I've got this vocal by what I've done is if
you come in a vocoder, I've just thrown
on a random sound. But we'll get analog first
to see you can hear it better if we turn this chord on. I've just got a pre made
Midi chord from a park. You need to switch
that off because we don't want the actual chords coming through because
we're going to feed this to the vocal truck. If you go to audio fix, get a vocoder on what you
want to select is carrier to external audio vocoder
instrument, which is this one. Now if you press play now it's just a
case of tweaking to taste where you've got all
these different sections here. Now I wouldn't worry too
much about the gate, the level in the
range, et cetera, but I would mess
around with the barns, the depth, the attack release in the format. So let's do that. Let's start off of
the barns first. I quite like it in
the maximum value because it picks up more of the harmonics depth and that displays the
sound from the sent. You want to blend it as
much as you want like a blend option foreman by. It's almost like a pitch
talk to smooze it out. You can see how to
smooze it out by using a talk on the
resource. Pretty cool. Now we've got to
set up on the Voc. What's pretty cool is if you start swapping out
different sounds, you can get some
interesting vocal effects. And remember, you've got all the different presets in here. It's working through
all the different ones and trying random ones. Like for example, you've
got ambient and evolving. So it just gives off
totally different. You can mess around
with the different parameters in the synth as well. To change it up, we go
to piano, the pluck. Pretty cool, remember as well, you could pick up the
median formation as well. To change it, you've
go up an octave down. It's lots of worth experimenting with changing out the
different sounds. And of course, you could change
the actual thing itself. Let's try a speech sample. Let's get the hall and worked on it and see how that sounds. It's got an Q on there. Obviously, it would take a
lot of tweaking to get locked in with a certain groove,
but you get the idea. This is just to further enhance our creativity
when it comes to working the vocals and just using the vocal
on our instrument. Rock with a synth, which
remember, is turned off, but it's rooted to the
actual vocal itself. So have fun with it folks, and I'll see you next one.
28. Vocoder FX 2 (Pitch Tracking): Folks, this is another
vocal that affects, and this time we're going to use the pitch tracking function, which work really well,
like spoken vocals. So I've got the more
than what's one here. You can't make yourself say, you can't make yourself loving, you can't make
yourself unselfish. And yet it's absolutely
necessary that we be that way. It's absolutely
necessary. So let's try. The Voder on here sold. You can't make yourself
all the effects. Got a resonance, Got
a Voder, drop it on, and this time instead
of the external one, we're going to use
pitch trucking solo it Makela bonds to 40 S. We're just going to take
out this bottom part here. Make yourself Sakellflf. You can pitch it down. Let's
go down two octaves, 24. You can't make yourself say, you can't make yourself. You can make yourself unselfish. You can't make yourself say, can't make yourself pretty cool. Then you mess around the depth. You can't make yourself
say can enhance it. Can't make yourself unselfishly. Kind of reminds of
little Louis evening. So far it sounds like when you hear that vocal
effect on that track, the release pattern, you can imagine that being automated. When it comes to the
range, you can change the oscillator quite
like this one here. Now, the highs and the lows as well, you can
mess around with that. It gives off a different
effect, doesn't change. So if you just want
to keep it like one tone without changing pitch, that sounds pretty cool. When you mess around with
these parameters here, the pitch kind of goes with
what the vocals pitches. But if you have it set, can't it just stays the
same pitch right through. Pull it right down, can't cool. It'll take about a tweak of t. Find something that you like. But try the attack. Say say here in the truck. So you could tell roads
are fun to be hard there. I bypassed folder for so long, I didn't really try
messing around with it. But you can get really
creative with it just using these different
carrier like effects here. The noise external modulator, pitchfork. And that pitchforks. Cool. And really worth
experimenting with, so I'll fun with it folks,
and I'll see you next.
29. Vocal Midi Jam: Getting on folks. So this
is a vocal midi jar. Here is I'm just right click
either in a mid truck, in an audio truck,
in the mid truck. I'm just going to drop
in my speech sample, which is again the Alan
Watts drop it in here. And I'll automatically
open up and simpler. Now you want to
put in slice mode. What happens now is I've got
my push controller here, so if I just hit the keys on it, take up the layoff can't make. So what I'd like to do here is I'll put the fade out right up. I'd like to pitch it down, pitch it down, 12 semitones. And then what I'm going to do is just play over the truck and record audio trucks and I can pick out the
best bit I like. So we come across here, I like to do some session
view because you can record a much
longer part of audio from you're in arrangement
just loop over the section you're in unless you record right out across
the whole truck. Which works sometimes, but for this demonstration I
want to do it in here. I'm going to root audio from 25 Alan Watts And it's armed,
it's set to record. So I'm just going to hit
record and it'll play over it and we'll just jom in some
sound, see what happens. Let's just look over it, I'll see what we've got. Let's come into the effects. Let's get some send a bit. The end here I like. Let's come back here so I can hear like a rhythm
in that. Let's crop it. That's right at all command you go. I would also say I would add some more effects
to that like over get some EQ on it but you get the idea over drive, drop it on jam. Away with the
different slices from the vocal inside. A simpler and you don't have to transpose it, you can
mess around with that, Try different keys, you
could change the algorithms, et cetera, so okay folks will have fun with
it and I'll see the.
30. Harmonics With Resonator: This one's all about
Abellon's resonator to add extra harmonics to
a vocal sample. Now obviously this
album watch isn't a song samples a speech, basically it's a speech sample. I find this really useful
using this technique. Because you can take
a speech sample like this and make
it sound a lot more interesting just by using the resonator effect.
Let's drop it on. We've got it soloed,
let's switch it off. You can't make yourself say, this truck I've got, it's
already setting minor. It's already setting the scale. So let's quickly look
through resonator. You can change the
frequency of the sound. You can't make yourself,
let's put 100% wet. So basically set
it at a barn pass, so we'll just pick up the
frequencies within that range, like it up there, around 700. Now the decay is the length
the resonators play at, so you can control the color, which is basically
the brightness. Then you've got your notes
that you could add on, obviously that's your
root note to see two. We'll leave that as
it is. We've got the four here we can play with. Let's go the first one and
let's do a perfect fifth. Let's go up seven semitones. Let's hear what it sounds
like. Just hear that. Let's try boosting
that seventh up. Let's keep it, let's go
12 semitones In that one, we'll do one more. And this one I
think we'll do two. We'll do -12 In this one, again, up now, this last one, we'll do a little automation trick to see how it sounds like. See how it changes the harmonic. I think we'll change it here. And this one, let's
go to the pitch. Let's do it down to this one. We'll put the minus two so you can hear the
harmonic underfit. It sounds really nice. So you can imagine having
your own pard Sound. Playing that chord
progression as well, just sitting in the
bark underneath it would sound
really, really nice. Let's hear it with the beats. Let's try some bird, that's the resonator. And just other than
extra harmonics by using the resonator itself. And then we've just automated some pitch to change
the harmonics, which I think
sounds really nice. And then you could
build from that. Like other than a pard sound, which again we'd add
more harmonics and just more depth to the
sound. Enjoy folks.
31. Vocal Freeze Pads: Folks. And this one is all about creating frozen reverb parts, just taking the corners
of the same sound, same frozen reverb, but using
it in different pitches. And just layering them up
for a nice spacious like be cool for like an intro effect to have a vocal one shot
that you've already got. Let's just insert
an audio track and we're going to audio
from number eight. Take the audio from the
monitor to arm the truck. So now we're getting audio
signal through here. Come back into the
vocal, the truck we'll get here is a minor pitch. The vocal up three semitones, it's now sharp vocal, it's now in a minor. What we're going to do is
we're going into the vocal, we're going to grab audio's
get a spectral bar's, got three function in here. Now we play the sound, and
we'll play around with these different
filters here to get the desired sound of light
by using the freeze button. Now if you mess around
with a halo button, that gives something
like a tail on it, fees that they are
around 0.49 394 filter, 11.5 in the filter frequency. Two, we just come into the
audio track and we're going to hit Record 4 bars. I'll do this right then. We can bark at the vocal
filling this time. Let's pitch it down, 12. Pull down the shift key. The down key goes to minus nine. Bark at the vocal,
we take it off. Freeze and freeze
the tail again. Then once again just hit the 4 bars, right click, crop. Let's go again, Let's go one. Let's come down five, minus two, embark in the vocal, Felt off the freeze and play, then freeze again, just at
the right spot that record, 4 bars again. Crop it
again, plus three. Let's go seven. Let's go to ten, the vocal, turn it off. Halo, Play. Freeze. Let's do one more. Let's go right down. So
go down to plus three, go down two ock days, holding the shift down again. -21 Free play frequency down a record. I'll do it. I'm going to vocal fill, get rid of the spectral blur. Just delete it now. We've got all these
ones to play with now. So we've got, this
is the lowest one. Bring it below. And
then that I think was the second down one octave, P -12 These ones here, we'll just mess
around with these. We're going to put down the first one, hold
down the last one. We'll group command G.
Now group them all. Let's solo it then.
Just hit play. You can hear you've
got this much more harmonic type sound. We come in, each sound cat out all the frequencies that we're not using. Keep each one. Maybe not so much the wall one, but the group, the mix. If you go to compressor,
there's one called mix gel just to help glue
the sounds together. Then in these two here, what I'd like to do is get an auto part, prop it on this one so the mount that you know how it
sweeps left or right. Then we're just
going to copy it, it onto the top one
so that as well. This time we you invert it. Now that two are playing
between each other, it's got a reverb, drop it on, say it does, let's hear it with
the vocal itself. So you could go one step
further, get our EQA. Then we could drop it on just
before we can press our up, stick it in the midside mode, the side, it's
like pardon these. So let's try, if we
come into this one, let's try going
to a complex pro. Let's pitch it down,
12, si me, this one. Let's pitch this
one down as well. So just an idea, just
if you want to create, if you want to take
a vocal that you already have and just
create another space, just some kind of p, atmospheric power that sits in the
bark in different layers. That's just one way of doing it. Just freezing the tail and then just stark it up the layers on top of each other. Take a bit of processing yet to get it properly sounding right. I mean, you'd have to go
through the mixing phase where you'd have to echo everything,
get it done right. But that's just an idea
of taking one hit and then recording out
your own sounds just to be able to start
on top each other, come up with something cohesive that tells with the
vocal that you have. Okay, folks, hope that makes sense and I'll see
in the next one.
32. DRUM IDEAS : Convert Drums To Midi: Folks, welcome to
Technique number one. This technique is all about
convert drums to Midi. What you do is just grab
yourself a percussion loop, just straight out of any
sample pocket you have. I find percussion loops work well rather than top
loops or heart loops, et cetera, You can't use that. But for this example, I'm going
to use a percussion loop. So I've got this one here. We're just going to right click, confer drums to new Midi truck. Then I'm going to drag
the clip onto a kit. Now make sure you've got
a kit that you like. I've just got one straight
out of Abletons library. It's the cash on it. This one. Delete this truck here. Now we've got the percussion,
we've got the clip. If you come inside the
clip, if you notice, it's just picked up the heart, which is cool. That's a groove. I'll just highlight
them all here. We'll lock them into the grid. Push it back hold command. Then we'll leave them as it is. The hit play. Now come in the clip and then you
just start drawing notes. Obviously, you'll draw in
your kick. Be awesome. Claps. Nice. Let's put a crack. We'll just put a
try on. Go in for the offbeat heart goes.
Duplicate it out. Let's try copying the
snare pattern command C. Then highlight, hold down the option key. Just drag it up so you
get the same pattern. Let's shift it across. Let's just highlight that.
Let's delete those ones. Keep them cool. Let's try to bump it up another. Sound Cool, Like that. Sound Let's duplicate
it out now. So now if you play it
with the percussion loop, you'll find it
works really well. So as you can see straightaway you come up with a
groove that you like and it just sparks up
creativity inside you just to keep going and
maybe add some more stuff, then you can start adding
like the heart, et cetera, just to enhance the groove a bit more then it doesn't
have to stop there. You can come inside the drums, you could just drop on
some random kind of K. Let's go for the
Deep Night Kit. Drop it on straight away. The keys, who bucks stain Straightaway. As you can see, you get a quick
groove going just by hitting right click and
convert drums to Midi. Then go in, throw your pattern
other than extra notes, other than the
kick, if it doesn't pick up the kick, et cetera. And then you can just
swap out drum kits.
33. Percussive Follow Actions: Folks, welcome back, and this
is technique number two, and this is all about
random follow auctions to create your own
percussion loops. This to say you've got
your basic drumbeat down. You're sitting,
looking at a project, and you're thinking, right, let me get some percussion,
you grab a loop. Okay, it sounds good, but you feel like you're cheating a bit. So you want to make it your own. So what you do is you
get the percussion loop. I've got this one here
from technique number one. And what you do is just
duplicate it out three times. So you come into the second one, keep the first one as it is. Second one, pitch it
down five semitones. Then the third one,
let's pitch it down 12. It doesn't have to be exactly that mean, it's up
to you what you do. It's worth experimenting
with the sound. Make sure it's in complex mode. Just to get the better sound
quality, click the top one. Hold down the shift key,
and click the bottom one. Then if you commit the
follow auctions here, you just follow actions. Make sure all three
are highlighted. Click and follow actions. Then if you put next, change it to other, then this one leave it
as it is no action. If you hit the
unlinked function, then pull it down, change it. Let's go for 2.0 Cl 2.2 and
let's hit the legato bat. And legato meaning that
it will pick up where it left off when it jumped
on to the next clip. So you'll see what
I mean in a minute. So hit play. Sounds pretty cool to me. So what you would do
is right click into our audio truck audio
from number two, monitor in, switch it off, arm the truck and then just hit record and
let it play out. So we stopped it there. Let's
turn that one off for now. So just swim back on
and put it to auto. Now we've got this clip
if you've got a complex. So we're just going to
loop a section command L it like that part there. So we'll run with that folks, such a random percussion
using follow auctions. So remember, duplicate
it out three times, set the follow auctions, set up your audio track, then just hit record
and have fun.
34. Random Texture Layers: Folks, welcome back to technique number three and this is all about random textured layers on top of your drum patterns. What you do is you right
click inside my truck. If we just type in
texture into our library, I'm going to go to all results. I'm going to go for one
of these here by quiver. I'm going to drop it
in the mid truck. Then I'm going to
hit the Slice mode. Then I'll copy and
paste the drum pattern. Hold down the option key, drag on to the
textured layer solo. It play. Here's just play 121212, but if you get a midi effect, use a random, drop it in just before it chance
up to 70% choices. All the way up to 24
scale, around three. Just so it plays the full
range of the audio clip. You just mess around
with the sound. Come in the controls, get the envelope open up the amount. I just got Q to
quickly clean that up. Now you have it. You've just got this little texture layer
sitting in the back. It copies the patterns of
the drum the drum hits here. You can imagine it being a bit. You can imagine if you've
got a busier drum loop, you've got the percussive
hits here and there. It would sound
pretty cool as well. Remember, try it out in
different sounds as well, not just the likes of
this type of texture. You can always try
like foley sounds. Our field recordings
work really well and it just gives organic
feel, deodrums.
35. Stretched Perc: I get your own
folks, welcome back. This is technique number four. This is about stretching audio. So I've got this percussion loop now if you come inside the clip, you've got the option
here to stretch it. You can times it by two, you can keep going as
long as you want, but let's just stretch it once. And that's double it in length. So let's hear it now. Let's duplicate it out. We'll use it twice
on the first part. If you loop the first part, if you crop it right, click, press crops, you get the
audio file in one part. Let's drag that one across here. We just listen to this one, listen to how it sounds
of the beat goes well, so let's get all the effect. I wouldn't mind trying over
driving this. Pull it down like that. Let's come
out to this one. This time we'll loop. We had that first part
for the first one. Let's loop over 2 bars. Let's hear how that
sounds together. Now let's, I wonder what would happen if we took
the over drive, copied it, dropped it
on the percussion loop. Let's highlight. Let's
get those highs up there. Straight away. Else you
can hear you've come up with your own unique sound. So let's just go back to sort, let's grab a sound and again, let's hear how it
sounds before and after you went from that. Something totally
different. So that's stretching inside the
Eclipse experiment again, without stretch your audio out, try duplicating it out a
couple of times and just do different takes in different parts of
the sound as well. Even try using different
effects like reverb and delay.
36. Percussive Melodys: Folks, welcome back. This is technique number five
and this is all about percussive melody using
the Rozer step sequencer in a percussive one shot. If you right click in track, I'll come up here,
search for Razer. If you don't have it, I'll leave it in the description for you. It's totally free all results. Let's get the razer on. We're just going to pick
a percussive sound. It's got a tone, a tone to it. So we come in to
use sample parks. Let's go High Park. Let's go for that one. All
right, Drop it in here. First thing you want to
do is a bad press play. Now let's change the
bottom octave to three. That will be three, so
we're in the K three. Let's change the
scale to pentatonic, so it's only going to play
five notes of the scale. Cool, Now the beat rozers, you just hit the random
button and away you go. So more complex mode envelope, open current projects,
go to user library, want to get the normal delay. If we could change the octave, you could change it down to two. Always change the
length of the note. Double it to 32 as you can hear. Totally. It's really quick to come up with melodies
and stuff pretty quick. Art effects get like a little percussive melodys' work really well in deep deep house music
as well as well as techno. I think it would work well
for techno like polyrhythms, et cetera, where you can
change your length to six, let's go to six around the velocity. So as you can see, super quick to come up with
ideas and melodies. Step sequencer using
a cursive one shot to create a Csive melodies.
37. Reversed Drum Loop Textures: Their own folks. This
is Technique six, this is reversing
drum loops and then effects just to
create like textures. The first thing
you're going to do is just insert an audio truck. Click insert Audio truck. You want to root
audio from the group, set the, switch it off, and then arm the truck. So we're just going
to record the loops. We'll go for 12 bars
because you remember this sounds like a polythmype's over an
odd amount of time. It's just to view
do it over 12 bars. It's just going to keep
evolving and changing over time. So we'll
just hit record. I'll do it just right
click and then it, if I switch it back on, let's slow it, let's put
it into complex mode. Stretch it just the one time, then just hit this baton here. This is a reverse reverse baton. Let's pull it down a bit. Now, the next thing
I want to get, just quickly it, we're going
to get a frequency shift. Frequency shift, all results
on this is the random, let's take a randomizer off. Reset the whole thing
back to default, 180.50 then just line them up and then you put the dry wet to 50% If you just
notch the fine up, just a couple, 0.02 hurts
if you listen to the sound, it just goes barking
in in the mix. Go right. Let's get a flanger. If we go to pitch flanger, drop ty on between there to
bring a volume down a bit in the trump, look how that sounds. Now, put the time right up to 20 milliseconds
frequency 0.59 77. Feedback and warmth, 34. It's got another EQ. After that, let's get a dynamics,
let's get a compressor. Just side chain it to the become Deep Knight Kit in this
part here, drop that down. You don't want to side
tune the whole kit or else should be getting all
the other sounds as well. You just want the kick
which should be up here. That's kick, that's way pitching it down straight. The other
algorithms, cool. You get some
interesting, interesting sounds that evolve over time. And they're gelled to the trap, they're glued to the track
because they're coming from the beach source.
So it sounds cool to me. Remember it doesn't have to, you don't have to
include the kick. You can just do like maybe the percussive melody
and record that, Reverse it and have that coming in and out
between the sounds. So just another idea for you folks to take your
production sessions. To summarize, just
insert audio, Track, set monitor to record the full
loop audio from the group. Record a full loop and then
just reverse it and then just start Ax and experiment.
Okay folks, as
38. Automate And Consolidate Loops: Focus. This is
technique number seven. This is taking drum loops
and making them your own just by using
volume automation. And then the consolidate
functioning arrangement view. I've got this drum loop here, just a basic minimal drum beat. I've picked out a few
percussion loops here, We'll just go through
them one by one. We'll drag the first
one across and we'll just pull the volume
down and we'll hit play. There's a couple of
sounds in there, so just say you've got a percussion loop
you think, right? I like the loop better. A couple of sounds I don't like but there's ones I do like. There's a way you can do that. If you turn on the
clip function here, go to this button here, make sure the gain is enabled. The B key on the keyboard, I'll give you the pencil and
just the volumes right down. Then all you do is just highlight
the part that you like. I like that. Then I would
just hit the B button again, loop it over the 2 bars, hit command L loop, then I would right
click pick crop and then just drag the clip
in the arrangement. View. Hit this button
here and just play it, then just speak. So it's highlighted.
Hit Command J, Consolidated, consolidates it. Now you've just
get your own loop. Then you just drag
it back across, Drop it in here, it down here. And then we'll just hit
the loop function there to make sure it's
looped over the 2 bars. Let's keep it going. Let's
drag this one across. I like that part. There we go. To clip again. Again, hit
the button, mute it all out. Let's highlight this part here, then see them again,
highlight it. Command L, right click, crop. Throw it across on
here. Let's solo it. Command J, You have it again. Put it across and it on. So you've got a little
clip here of a sound. So we just come into
the game again. Hit the B button. Just
take that right out. You can always consolidate
it if you want in. The same with this one is
the start of our tail. Come in here a little,
just take it out. Let's draw this one
across one here, I think I want to just
take out the kick drum. I just want to take the
kick drum right out. Just got the percussion. All we do then is
just that command D that loops at all
the kicks we go. Then click, drag it
across, drop it on here. Make sure that's clicked off. Command J, just got
a percussion loop. Drop it on, hit play number, and hit loop. Then I've just got this heart just got a nice little
drum groove going. You have it folks that follow
automation eclipse and then consolidating them to
create your own drum loops. All you do then is
if you want to do, if you want to keep them loops, you just come in here at that button and you've
got it here and you can save it in your
sample library. Super quick and easy.
It's a good way of building up sounds that you like just by using loops
from sample parts.
39. Talking Chamber Perc: Folks this is technique eight, and I'd like to show you how sometimes you've
got some sounds, you listen to protracts, so you think there's more ginger stuff there in the Barker's. All these nice textures and just things that make it
sound fuller in the mix melt. This is like one of the
things that your truck could be missing
is just a layer, like an audio effect
layer to your sound. We're going to demonstrate in this one we've
got this percussion. What we want to do is add a bit a movement and just
add another layer in there just to make it sound a bit more fuller
and professional. If we type in drum, there's a chamber marks for live
talking drum chorus. We drop this on
now, listen to it. If you play around
with the delays, let's do some automation. Quite like this one here.
Let's use this one. We'll just do it in
the one just to show you what the possibilities are. So I've got everything set in quarter notes. I've
got the B button. And we're just going
to highlight some of the clips and just
listen to the sound. You could unlink it instead
of having it over 4 bars, you could have that playing
over, let's say six. Now it's playing over 6 bars. And this is going to play,
it's going to be different. It's going to evolve and
be different every time. Because it's played
over a different number of bars, it makes sense. We can even bring it in
there. Let's try that. So this sounds, see how much movement to the group, it just
sounds really nice. I quite like it. It
might not be your test, but you get the idea. It's just about how
the movement sounds and you could use that
with different effects. I'm using this one, for example,
the talking drum chorus. I thought it was pretty cool. You've got these
different delay lines, you can actually
automate different ones. You could duplicate it out. Let's say, let's go for 12 bars. Then you could come
in the second half, you could come into
this delay here, click on that one, take it up, unlinked down 12 bars in the second half here we
could have it doing something like that so you get the idea. It's automating certain sounds. Like I said, you could be
sitting there with your drums, you just think something's, it's missing a bit of movement. Just experiment with
different effects. Just automate it
inside the clip. But I can just get the juices going and get a creative juices going that can really spark other ideas to
carrier loop forward.
40. Random Percussive Fills: Looking back folks, this is technique number nine
and this is all about percussive fills
using media effects. And just the percussion hits we're going
to record to audio because sometimes you're
writing a drumbeat and you just want some
sporadic hits. I find that a lot of
time when I try to do it manually and just trying
to rigidly place in notes, it doesn't sound that great. But just by doing this
recording to audio, you can get some interest in
like little fills and stuff. Just another hand want to
have in your tool kit. So let's right click
me truck, click again. Audio truck audio number 12. We get an instrument on first. If we got a drum rock,
drop it on The audio from the drum number number 12 off to you commit
the drum rock. And all you're going
to do is just get a few percussive hits. Let's drop in these here
and you come in the clip. Let's duplicate it, let's
do it over 2 bars just now. We're not waiting too long,
so we'll just drag it up. I'm going to fill them all at first. I'll mute the first ones. Then what you do here
is just keep adding in extra hits until you find out amount of hits that you think sounds right.
So start off one. So we come in the drum
rock, get effect, get the throw the P, change it to go for
60 notes style. Let's do random
forget, check that. Steps one, let's get
the media effect. Get the random media effect. Drop it on before
the rock chants. We'll put up to 70
for now and put the choices five or six. Let's hear how that sounds. The chance it, I'm going to change that one. I don't like that sound. Let's go back to
the sample part. Rop that one in higher contrast. I drop that one in. Let's go to the classic mode. In the all the all
hit classic mode and pull back the sustain and
right click on the sustain. And if you copy value siblings
that copies the value straight across
the mall in decay. Just bunch it up slightly and
just copy valued siblings. Same. The release, pull it
back, just tightens it up. Copy valued, Sibs, record the audio and you've got the audio from there and
then just record it in. Just come out the
sound and you've just got these little fill
hits to play with. If you turn that one off, then you just come in
and just come out. And then you would
just go to the clip. Just pull the volume right down and then just see what
ones can work well for you. You've got its here. I quite like that part there. So then then I would just take that down
and duplicate it out. This one. Duplicate
it out again. And this one, if we loop, say that part there, then it, then I would just delete that
last part I got across. Then if we come into this one, we're going to loop
this part here. We duplicated out so we don't lose it that first one crop it, you've got that one
to play with as well. You can process
that all you like. Let's stop that then. You could do that 1/4 bars
or maybe 8 bars even. Then you would have the
starting point here. Then it would play this part. Let's get the volume right up. Just now, it can be
adjusted but you get the idea that's
going to be 2 bars. Let's play. You would get this,
take this across. Let's see what we've got here. The sounds here. Plate
help had the volume, see that part here. So if you wish to do something
like maybe start a tier, you've got yourself a
percussion groove there. So you can also
use it as you can do anything at all
that you want with it. Let's crop, let's
duplicate it out. Pull that 1/4 bars, that one in four, that one
in eight, that one in two. Then we would have to pull
that start marker over here. Let's get the volume
up in here and volume down back across and
then pull it back. Yeah, you get the idea. Just little fills, little
percuss, fill kind hits. You don't have to go as
extreme as I went there. I could just have it playing
at the end of every 4 bars. And it just gives you
something else to work with. A bit more ear condi
for your track, which you find that you might be lacking and just a
bit more interest.
41. Sliced Shakers: Focus this technique number ten. And this is how to create
your own top shaker loops using slice mode
enabled and simpler. The first thing
you're going to do is right click, insert track, right click, insert an
audio track in the track. What you want to do is just
got your sample library. I'm just going to
write in Shaker. Let's get some loops. Number of loops here. We drag one of them in, you're
going to hit Slice mode, then we're going to
group it, open it up. We're just going to
drop in three or four, say three at the
mall. And Slice mode. Slice mode, perfect. Just ungroup that. There we go. Now if we get a rosa results step, secdrop on. What we want to do here is
U, we come the first one, just a slight fade in Second 34 different
milliseconds for each one. They're not hitting
exactly on the same, on the same hits, the
transients don't clash as much. You can adjust this as you go, just listen to it as
you're playing it. What I want to use
here in the Ros is the notes random and the velocity random comedo
hold in the command key. Audio 18 command
key arm be the auto and now all we do is set record and just
set random in the notes by touching them down. Work mode complex. Now what we could do here is copy hold in the option key a copy of operator
on the second one, a copy of Raser
on the third one. Now we've got a Ser in each one, let's just that one
on the top one when we come down just hit
the round them on the gate then round
them on the gate, in this one and round them on
the gate and should do it, just hit round them again. Now you've got your
own recorded audio. You can just go
through it and find loops that you think it's
got like a nice groove. Groove to this was set
off, just drag it across. Just say a loop of bar quite like that one there. Then what we do is take that, duplicate it out,
We'll just crop it. We'll crop that as well. So we put the two of them. This one, pitch it
down 12 semitones, put it in complex mute the two, Group highlight the both of
them, then kick, come on, group the two of them together, rename it shaker, make
it yellow, yellow. So then become in audio effects. Eight and drop on
the second one, grab drive for Scot
and final distortion. Let's get a side chain
dynamics compressor, drop it on the full rock. Let's get a side chain, side chain from the kick again, make sure we get this one here, the reverb. That's fine. You go but you get the idea. It's just super quick
to come up with your own like top loops
and shakers and stuff. And from there on, I mean from there you can
always right click, extract the groove and you get this groove
here from the shaker. From there you can always get a bass sound analog base base. She's got the
velocity set in Sir, which marks the that one out. That one out of when I got one out, how it sounds. So you go you can hear
the shakers about, clean it up a bit of a
Q, you get the idea. Just super quick to come
up with shaker grooves, which then from the
groove you can build on top of that legs for the base and the
percussion, et cetera.
42. MAX FOR LIVE IDEAS : Melodys With Tree Tone : Folks and this one is
all about three to max. Allows three tone, just
creating a nice little melodic. Mallypelds'll just drop it on. I've just got this pattern here, just a small pattern pattern
over 4 bars starting at C goes up to D sharp three. Just a brief overview of
the actual thing itself. You've got these three
generators here, Noise, filter and wind. For hit play. You'll just get an idea of what they
do to the sound. Wind. It's almost like
the speed, it's moving. These are like filter
envelopes, these parts here. Filter almost like
filters in the light. So much through get the rain. Just sex or notes. Let's change a scale,
let's go to minor, let's go G sharp. Okay. The fun parts in the middle here where you've got
the different types of, the different types
of generators. So let's go through each
one to see what they give off. That's quite nice. This one, the sort and rebar, nice. Let's open up this part here. This is your LFO.
We can change L, you can sink it for 16. We can mess around
with a second. But what we're going to do is
we're going to root the L, let's root it to the decay. Let's mess around
with the amount to see what happens
to the sound. Let's see, start
something different. Let's go to envelope one. Let's mark it to the tune in N. We could do something
with this. Let's change this part here. Let's go here. Let's just bump it up
in that section, 03302. See what does this sound?
This will be nice. Let's go envelope two. Let's go to harmonics. This one, let's go
to fill our kettle. And then you change the reds. It just goes off different tones as well. So you get the idea. Just can add some
really nice layers to your melds just by
using this three tone, especially your bell melodies. Sometimes you're going
to get a bell to same even though the
tone pretty nice, so that's three tone folks. Have fun with that, Experiment
with the different, different generators
and just see what difference you
can make to your mels. This is just by using
the root in here and like adding subtle
changes to notes, sections of the
notes, et cetera, you can get some
really nice results. Okay folks, hope that helps
and I'll see in the next.
43. Euclidean Percussion: Folks, and this one
is all about creating percussion groups using
Euclidean sequencer. Now, brief overview, four different sequences that
can play over time, over different steps,
events, and rotation. Just show you quickly
the legs of the steps. Let's do the steps. I've got four sounds in
here. I've got a base sound. I've flap higher, Tom. They're all see this one first. The blue, it's all set to. The note on the rack just
starts at C1c sharp, D and D sharp. Then if you come to
the green C sharp, yellow D sharp, and read, it's on D, so you can move
it up at the D sharp. You just move our notes to set to the notes of the drum rock. We're just going into
the first one, the blue. We'll just go through the
steps solo at the hit play. Okay, we've got five steps, let's go five events. So you can see it four events to three, it
means three events. We hit three times over
five steps in the circle. We hear our drumbeat, It's a really nice rhythm. Of course, you can add
the different steps into the parter and be
at the top of the snare, and look at the basic rotation. Rotation means it just moves the notes around the different position
on the circle. So will start there, we pull it back just again. It gives different
rhythms as well, so it's worth
messing around with. Then your events, you
can go up as far as 32, 32 events steps, so a lot
of fun to be hard with it. Let's reset it. Now,
I've got the bass sound, snare, and the tom here, so let's, let's try to
come up with a rhythm. It sounds pretty cool, it's quite quick to come
up with something. So I mean, what I like
to do is I'll start with a bass set and I'd like to
start with the bass first. Quite like that, 15 down. I like the three steps.
I like it there. Now let's go to the next one. Saw lo Thomas leave up, went out. Let's go to the snare. Let's go, let's go higher Tom. Sometimes then what I'll
do is I'll just add like effects in the sounds.
Let's show the rock. I've got this base arm
being Sound here, a delay. Then I've got a rock, put the utility base. Let's got the qua, let's
put up in our reverb. Cool I emergen like a high
heart in there. Strap in here. You can see you can
just get super, you can automate like
the decay on the bass. Sound There it would
sound pretty cool, but you see what I mean. Just quick to come up with ideas of the Euclidean sequencer. Try out different sounds. I've just got the four here, but you've got the whole
wrap to play with. And can you play a higher note in one of these? It'll play. So you could have that
up. He R in F one here. You could have a
different sound. If, for example, just get a heart and drop
it on, I'll load. Let's put some reverb on it
so it sounds you can hear it. What though? You can just these
different sounds, different hits in here.
Come into this one. Come into the green.
Turn on the green. You could put a different hit up here. You know what I mean? You could just really
get creative with it and experiment with different
sounds in the rock, and create these unique
Euclidean rhythms so that all intertwine
with each other. And it can really keep a rock interesting for a
long period of time. If you get this right, I
hope that helps folks, and I'll see the next one.
44. Buffer Glitch Perc: Folks. And this one
is all about using Able's marks for
buffer shuffler. So handy piece of kit,
The buffer shuffler, you've got all these
different things you can use to manipulate
audio and loops. I especially like to use
like the dice function here, which will randomized stuff. You can revert, you
can do all sorts. We'll go through what
we're going to do. I'll show you the technique
that I'm going to use though. We're going to use
this percussion loop here, Switch it off for now. We're going to have
both of them playing. But this one we're going
to duplicate it out. Then in the second one, we're
going to pitch it down. We're going to make some
glitchy type effects, go down 12 semitones. That's the second,
in the second loop, we sew the both
of them together. And then we're coming
into buffer shuffler. Just sew the one we're
going to mess around. You've got these parts.
You've got left, right, you've got to
start our gate pitch. Shift up and pars
left and right. Pretty self explanatory. This is the left hand
side of the loop and then you get the
right hand side audio of the loop and you can
randomize the sound. So if you go to the
left, let's randomize the left to the right. Then you get the starter. Let's go to the
starter, let's dice. You get these glitchy
type effects. Now you can go down left smooth function. We don't worry too
much about them. But the main part here, you get the freeze function. Freezes, It's pretty cool. I think the dice is
the main one for me, just for getting something
creative out of it. So you get the gate as well, which will obviously affect
the sound coming through. Let's again, we'll shift, let's put the other percussion, let's not touch the P in part. Let's keep it in
this one Te again, can change the steps. Oh, with the pitch. The -24 marks 24. Try the different randoms. Same again, let's
go to the reverse. Cool, Like that, that works really well
with the percussion, and the buffer shuffler percussion work together. Cool. So it sounds like it changes every time we've listened to it. I like sort buffer shuffler really quick to come up
with different ideas. I'll do another
couple of videos. I think I'm going to
experiment with this in like bass and melds
and stuff as well. So you'll cut that in
the course as well. So let's buffer suffer and creating like glitchy,
percussive effects.
45. Buffer Bass: Folks, this is buffer Base. Using the buffer Shuffer
and a base loop. This is a base loop
that I've got just from my own sample puck. I'd like to see what I can
do with buffer Shufferefn. Come up with something
totally different. It sounds cool,
but let's see what I can do with the
buffer Shuffer'. Start an audio truck. Audio
from fog. Want to record it? We go all results Pxlive
buffer Shufferdrop on To start hitting random the car. I want to use the pitch
function is pretty cool. Dice ships on the where. Let's go with that. So let's do eat it. We're
going to cover that purple. Let's rename it Base. Let's just go through
the loop now. Let's loop bar command L. I think by the time we
got to the end here, I think that was the best part. Loop over 2 bars and
pull stock marker back. Let's get some mover dry, like it. But you can see
how quick and easy it is to come up with the ideas
just by using the buffer, just hitting a few
the random functions, recording audio, and then just looping out to
find the base that you like. So enjoy that one folks, and
they'll see you in the next.
46. Vocal Buffer: Folks last one on the
buffer shuffler promise it's the Mardina vocal. Just to show you the best
prometers I think to use when using the on a vocal sound. So we'll drop it on solo it and I've just got this
al and watch speech. I've just singled out 2 bars of a certain phrase part
which is like this. Distinct from doing. As distinct from doing is our
fundamental self. As distinct from doing
is our fundamental self. As distinct from doing
is our fundamental self. So fine box wells, the starter effect if we just
dice hit around them again as doing our fundamental
fundamentals as we're going to set. And I'm going to
record that because there's bits that we don't want, bits that we're like,
let's just set records. So the pitch, the
shift of the start, I think works really well. Let's go into the
sound, the call as a fast, fast, fast, fast that part. Let's come on, let's duplicate
it out, target a cross. And this one will
crop it, right. Quick crop the volume. I'm going to take
out that pastas as the as the As's start pitching it as one. We've got to play with what's
coming into this one as he quite like that first come in here clip. I'm going to take that part out. This part make sound as doing, doing. Let's start coming in here. Do think I'll take
that part as well. Come in here, as you can hear, you get some pretty cool
rhythmic effects from it. I just thought I'll
share that one, final one with the
buffer just for the type of sounds to use on
it, just to give you ideas. When you've got your own vocals, you want to try
something different? Okay folks, I'll
see in the next.
47. Adding Harmonics With Spectral Harm: Folks in this one is
all about other than harmonics using mark
for live spectral harm. So we've got this
three to meldate, we're going to drop
this on after the EQ, then we switch it on. Let's go to time and sync It can, here's just a delay unit. You get your left in your right. Same as like a normal delay. You get your timing
in your sink. But then here what you
can do is you can shift, shift it and you can
also transpose it down. So you can put it down
like 12 semitones on the left and keep it as it is in the right, which is pretty cool. So I want to add harmonics
and different layers, octave layers to the sound. Transpose it -12
first, -12 in each. And then if I listen to it
100% we take a feedback down. A nice layer. We're going
to get an order trot. We're going to record
it, we'll just rename it -12 Command R arm the track. Audio from number 63, tone arm the track. And just hit record. Let's go for that.
Let's drag it in. I want to take the start marker. The first trans ain't here. What we're going to do here
is going to right click set 1.1 here, put that in, get out, and then we
have over 8 bars. So we're just going
to right click now. Let's sow the two
of them together. Remember, come on
the three tone, switch it off, hold down the command key
and hit the solo. Just adds another layer. Let's get an overdrive reverb, we need to lay down the such shot went off. Go. Do you see where
it adds to the sound? I think what I've
done here is that we come over here and just
have it in the first, sorry, it was offset because I started it
forward. It was offset. On the notes, it sounded off. Let's do one more. So right click audio track
coming into three tone. This time we're going
to go down again, but we'll just go down
five. So go to -17. -17 Now let's take a pitch shift
and come down 3.5 Then go up 3.3
0.15 in the right, down 3.45 on the left for the different delay times n. Let's record it. Let's go re -17 and just arm it. Sorry. Audio from number six. Arm the track record. Same again. I think we're just going to do what we've
done the last time. Pull it into the
start here, right. Quick set. 1.1 I'll get in. And do over 8 bars. So then crop it and we'll take the start marker again
over here and hit play. So the two of them, it's going into this
and we'll switch there. We'll take that off because I'm not going
to use that again. I think it's going to
come back one more. Not let's go here. That's fine. That it was time number seven. Amless girl over drive. I want to try something
here of let's recover these green light them
both. Then the shift key. Click them both and then just
put a sign, Traclorclipsn. We're just going to
group them all up. Come on, I've got to think. All the frequency splitter, basically split up all the band. Frequency splitter. Drop it
on, just listening to it. Does the sound cleaner for the highs they, I like the tone of this one. The -17 sounds really nice. So you go focus as
other harmonics. I'll leave the
frequency splitter in the description for you,
so have fun with it. And that than harmonics. Marks for lives sp.
48. Fun Melodys With Bouncy Notes: Folks in this one
is all about using bounty notes just to create like fun melodies that
evolve over time. Then it's not very repetitive,
it's quite random. But it's by using like
the media effect that I've got the minor
pentatonic scale here. From the media effect,
I found it here. We've got a minor pentatonic
That's just going to play the pentatonic scale,
which is five notes. It's not going to sound
you out of place. Now I've got the Midi clip. I've just got one 16th note
hitting on the C three. Doesn't matter too much. I think it only matters when you're
playing the through function. When you've got Midi
information there, the through function here, that will play all the Midi notes plus the bouncy
notes as well. But we're taking
the through off and we'll just keep the
bouncy notes playing. And I've got a
sound here, it's in the corner in sharp minor, which is the key of the track. And then bouncy notes, I've set the bottom part from harmonic the scale harmonic C's the tonic note because
we'll want it to hit for the starting 0.3, it hits the root,
this sound here. Then I've got the
range, which is the range of bouncy
notes will play above. Just got to set the 12, it's
one octave up and down. You can have it higher. It
might sound pretty cool, but we'll just keep
it at that for now. But we'll just press
play and we'll just go through these parameters
here on the left, there's a couple here as
well I want to go through, but let's focus on
this one and just demonstrate how the bouncy
notes work. Let's solo it. Right now, we've not
got nothing playing, because we need to
set the gravity in the mass and the speed
of the bouncy notes. We're also going to
set, we shut up. See, the more you set the
speed, let's go to mass. Turn the mass up and gravity
pull the gravity down. That comes slower,
put the speed down. Now let's go to the voices. Let's turn the voices up. Let's go for a bon a lifetime. This is the length
of time that a ball will exist for, unless it stops. Bout then it's removed so
you could have it over. So let's go for
1.5 notes, 1 bar. Let's go down, let's go to 1.5 Then this is the, the drop. So it's the amount of notes
that are getting played. We go all the way up, balls get less 16 bars before
another one's dropped, but we pull it back, we
have it every eighth note. Velocity, velocity, mass. If you mess around with these, it's just a case of test. If you listen to the sound,
how it affects the sound. Friction bounce, don't seem
to be bouncing at all, they just hit then
go straight through. We could randomize
the direction, basically the bounce from
one note to the next. It can randomly
bounce left or right. Quantized it if you
put it onto three. Music All over the place. Quantize seems to walk
in a nicer melody. 16 notes. That means it randomly, all the notes of the
bounce between one or two. So a cool, cool little melody. Let's try put the range
up, let's go to 24. Get rever boning voices up, shiver and the hips cool. So you can just imagine
you could record that the audio and you could perhaps loop out
bits that you like, melds that you like and
join them together. But I mean, to my ear I could
hear that like progressing, it didn't really get
too chaotic in a way. I mean, it slightly, I mean you could just adjust if you miss around with
the speed, gravity, mass, and the amounts of balls that are getting through
in the lifetime. And maybe just
tightening that up a bit and not having
it so chaotic. You could probably get
something a lot more repetitive, different
but repetitive. And it would work in a truck, so I'll firm with that. Folks, remember it
doesn't stop there. In fact, before I go, let's just try doing
something else. Let's get another sound in Now that we've set the
parameters in the bouncy notes, rot that one. Great sound. You get the idea folks. I'll fun with it and
I'll see the next.
49. Device Explorer: Folks, just a quick one. This is using marks for low device, it's basically a
randoouse function you can into this part
here, this track, we've got the
hybrid reverb here, number 12, which is a
melody on the last lesson. Then if you go to
the device, just pick the hebridverb,
which is this here. Then you got this random
mouse function here. We can randomize all the
different parameters inside the hebrid reverb, and it gives off
some really nice just different tones
to the melody. And how it sits in the
mix is pretty cool. If you listen to it,
keep it in random. A cool se can margin. You're in session, you want to record something into arranging. So you can start arranging, you could record this out, record the bell dated change
every like eight or 16 bars. Pretty cool. It's
quite a nice effect. There's a sweeping
effect there from the reverb and then it cuts off when it comes
into the next part. Then you can order in some
shakers or some percussion. Just thought I'd
share that with you. It's pretty cool. So we'll have fun folks and we'll
see in the next.
50. Euclidean Granulator: On focus. This is all
about using granulator two inside a drum rock in
the Euclidean sequencer. I just made this one up just now messing around with things. I thought we would
share it and I've just saved the settings
that I've got already. And I'll just go
through each part. We'll just show you
what I've done. I've already went through
the Euclidean sequencer. If you go back to the
eluding percussion tutorial, you'll find it there. I'll just quickly show you
how to set up the drum rock. If you get a Midi track, then if you grab granulator two, all results just drop
it on the track. When you've got
granulator on there, you just right click,
group the drum rock. Then all I did was chord. Sound Just a chord stab. Any chord stab, you go for
that one, just drop it in. Once you've got that in, just
hold down the option key, copy granulator across the, copy it across again, and actually get the three
set up inside the drum rock. Go through my drum rock now, and just show you
what I've done in there. Commit the drum rock. I've got everything set up
in the Euclid and the steps, the events and
rotation for each one. The bottom one.
Let's single it out. That's Sound here,
just a chord stab. I've got the starting point
over here. You can move it. I pull the sustained right down. I've got the decay
pulled right back. Then the filter dial back, the 258, the grain, so the grains at 2.43 that's a normal sound file
position as you can see. It's at the end. Then the spray 36, that's all done for that sound. Then it's on the
Euclid eight steps and it's got four events, it's quite a funky groove. But then other in
the second one, so we switch it on
its over 12 steps, it's got seven hits the same side at this time. Same in the sustained
pull slightly back then other M just 5.69 it's 7.6 in the frequency filter, pull back slightly at
7.37 Filter marked that, we'll go through in a second file position near the other. Pretty much the same as the
other one slightly back. The final is over 12 steps. Same amount of events but
a different rotation. It's just offset from the
other one you could see. So we committed to this one. Start our positions over here, the grains at five. The FM filter, we took the FM off slightly em filter 1.24 Let's here in the truck, write the cool thing
about this is, so I've putting back on the
ground of the second one, I've marked the grain
of this one on here, so we listen to the sound, just mess around
with that grain. You can record automation and stuff and you can map
other parameters such as the spray the FM saving the frequency. This one also pitched
that last one. Sorry, I pitched that
down 12 semitones. I forgot to mention that so you can see you get
some pretty funky results. So that just by tweaking
the grain *****, granulator told the
Euclidean sequencer. So like I said, once you've
got everything set up, I mean I've got that
one sound in there, it doesn't have to
be the same sound. What they throw
out as well is if you just got threw
your sample library, just start dropping in random
sounds into the granulator. Once you've got to set up, once you've got all these parameters set up like the decay least
and all the rest of it, the FM, the pitch, you think all the sounds work
can sit nicely together. Thy finding other sounds, maybe not so much different, slightly similar in
the frequency range, and just drop them
in and just listen to the different tones
that it gives off. You can get some pretty interesting sounds
like unique melt, like little rifts and stuff. So hope that makes sense folks, and I'll see in the next one.
51. Instant Alex Percussion Loops: So one final one I wanted
to show you in the marker live Ideas is the
Instant House By Asked. And I want to show you
how just how you can get quick Gk percussion
groove layers. Let's go to sample parks. I usually try and take like three loops from the
same sample park, so they can go well together. They're made by the same person. It doesn't have to
be, but I mean, it works pretty well
most of the time. But I'm going to grab
this Congo loop, I'm going to put it
in a slice mode. I want to turn the kick off for this because we're
not using a kick, we're just using the
snare hearts and perk on the X a kid here. So basically what it is
is a random generator, but it generates grooves. You can do this with drum rocks, with one shots, et cetera. You just hit random
the buttons here. You've got part note,
swing shift lost. You can randomize everything
in it to set it back to the default, the
default setting. I've got that Slice mode. Let's group it, Come
on G. Open it up, so we've got the part here. So we're going to lay it
up with another couple of sounds and then we're
going to record it. Just listen to how it
sounds. Just with that loop. Try a different pattern by
moving the start marker. We're down. So this is a loop P. Now
we've got our own version. Let's keep it that one.
Let's get another loop. Describe that one. Drop it in, see again, slice board. Let's get like a higher Sound one shot. Try this one. Drop a, go on, and now we
can just change your part for that one D. I don't like that. You get the idea. So then you would just
right click, insert audio, track audio from 16, set it on an hour, two off, and then just record. And then just you get your on your own percussion
loop, get rid of that. And then so you go, Folks at Incident
House by Alex Kd. Just creating your own
random percussion looks.
52. MODULATOR IDEAS : Envelope Follower 1 (Melodic): Back folks. And this
one is all about Marx. For Live's envelope follower, the first thing
you're going to do is go into all the effects, go to modulators and just
drop the envelope follower on the percussion loop groove that you'd like to
follow the solo it. Now I think the best
practice here is if you grab yourself an instrument and get your operator,
just drop it on. And if we come into
that percussion loop, it's a low tone playing
here like D sharp, so we'll just go into
operator D sharp. And let's just hit the gatto. Let's pitch it down.
Let's make a base out, let's go down to D one. So now let's get a sustained sound in
order for this to work, make sure the sustains right
up don't have it down, because this could be playing
the note right through. You need the filter to open
up sharp and close sharp. If you commit the clip, select the Map button on the
envelope follower that's on the percussion loop. And commit the operator just
map it to the frequency. If we play with the gain button, then the fall and here that base layer up the
oxyalpercussion itself. So if we change the wave form, pitching it up, let's
keep it in D one. So let's take it a step further. Let's duplicate it out
and let's the one, look up seven
semitones, 1234567. It's up the share. If we come in here, what we want to do now is
we open up this box, hit the mark paton
again, and come on to the second operator and mark the filter frequency
in press play. Let's add some
different harmonics in the other oscillators. Let's get different wave forms is a spread. Thank you. You can go here as
well. Back into there, map again. Just keep mapping. What this box does is here, it gives you more options to map the same envelope,
the different parameters. So we can map it to the reverb here in the second,
the second operator. Let's take it another
step further. Let's change the notes. Let's pull that in duplicate. In fact, let's keep
it the way it was, and then we'll duplicate it out. And this one, we'll
bunch up the C sharp. Let's duplicate it
out one more time, and then this time pull that in. Let's pull this one out.
Let's put this one up here so we can back here. And this time let's mark up the third oscillator on
the second operator. Let's pitch him up and knock Dave holding the
shift key, bunch it up. It's got a echo. Drop it on, you get the idea. You take the percussion loop,
you've got the groove. And you can just get
all these sounds intertwined between each other, that march the same groove
and march the same pattern. It just takes a bit of practice and about
getting used to, but you could use other loops like sustained loops as well, where you could just
open up and close the filter and sustained
loops and have them come in layer layer in
the percussion for example, we could put in, let's
get a pard Sound. Let's take this one now. Let's audio effects. Let's get an auto filter. Drop the auto filter on the pad. Go back to percussion loop. Now, map the frequency
in the filter cutoff so you get the idea. Now that's another bit of
interest to the sound, and you could just go on forever here and just start doing
different patterns. Do different key changes
on the Midi notes. Even try getting a sequencer in. And just try using a sequencer to generate
different patterns as well.
53. Envelope Follower 2 (Movement FX): Focus. This one is
all about creating dynamic effects using the Max
for live envelope follower. I've got this part Sound here. The part itself has got some
movement on it already. But what I mean by
dynamic effect is, I mean using the volume
amplitude, the envelope, as it opens up and
gets stronger, we can make the effects
get stronger with it as it goes over time
and then dies off. The effects come in stronger and then they just die off over time in the
shape of the envelope. You can do that on
the part itself. So what they got to do first
is if you go to modulator, get an envelope
follower, drop it on. Let's set the gain right first, around ten DB is fine. So if we just start
grabbing any effects, let's just go for a delay. First, let's get the echo on
the throw wet to open up. We'll set the ping
pong, Let's put the feedback so we've got a nice space effect
around 80% We're just going to map the dry
wet and it's going to open up as the volume gets lighter on the pad feed, back up output down on top of that. Let's get something else.
Let's go grain delay. Let's drop the grain delay on. We'll put the pitch up to 12. But let's put the grain delay before there what it sounds. And we'll just crank
around 50% Se again. Do the dry, wet, Do this, you come the box, same envelope, you've got 12345678, different mapping options
to mark the same envelope. Two, so we'll just map
it to the driveway in the grain Dewayut Three, you pull the gain down slightly after the fall. Then let's try
getting pitch more. Let's get an auto Ppt. We'll do the right down, so it sweeps from left to right. Then you'll hear it
move as it goes up. We'll automate the amount. Same again, amount. Now let's do the reverb. A long reverb can bark in here. Map reverb on here in the sand is a ponga. Ponga. That's better. You
can hear that pitch. If you pull the pitch
down to minus five, you can hear it sweep
from left to right. If you listen to it so you get a picture, you just, let's
group them all up. Come on, highlight them all. Come on, let's switch it off. Start it in a tone. Now
we've added some effects. You go those dynamic effects
using the envelope follower. Just experiment as many
different effects as you can find that pitch
on the granulawork. A three when it came
using Autopod as well, you can just hear
it sweep from left. And it just sounds like it's different layers and not
just the one part Sound And you've created like
your own unique layers getting split up by
the different effects. How far are that one folks? And I'll see in the next lesson.
54. Envelope Follower 3 (Dynamic Transitions): This one is all about
dynamic transition effects. Basically, this is the
same idea as automation, except it saves you drawing
in the automation itself. You can go by the
shape of the volume envelope and just add effects on at the end and map them to the envelope follower. For this example, I've
got a white noise, let's switch these effects
of the white noise effect. Basically just a white
noise sweeping up. But you might want to add
some movement to that, you could use the
envelope follower I've mapped to turn the
auto par in an LFO. I've mapped it to the rate
I've turned a mount right up, phase is at zero. From 180, just pull
it down to zero, now it acts as an LFO. Then I've got the reverb, which I've grouped
in an audio effect, and it's now got the two
chains on dry, one wet. Basically the volume
of the reverb is marked to the
envelope follower. If you listen to that effect
now you'll hear it sweep up, you can hear the reverb. It's got a long, quite
a long decay time. We take that processing off. Turning the fuse up,
you'll hear the reverb, can I fill out the space? And it dies off
with the sound of the envelope Sound
Which is pretty cool. It's not like a long tail. The volume of the
reverb comes down with the envelope in the
context of a track. Get the idea that's dynamic. Transitions again, just try with any effects
that come to mind. You can just create, can
get like a noise sweep. And by using vote
follower you can other effects to it And
make it more intense By rising up the effects and just having it
cut out the drop when your next
elements. Joy folks.
55. LFO Drum Movement: Folks that this one's
all about adding movement on drums with LFO. I've just created pattern here. It's just using the 88 core Kt. So we'll just do two or
three little changes, just subtle changes to certain drum elements just to give you an idea of
what you can do here. Because sometimes you build a groove and you think
that's locking something, but just adding the LFO to certain different parameters can really enhance overall
feel of the groove. So let's start with, let's go to the open hut. Now what I think works
pretty cool on this is if let's go to modulators getting elephoe,
drop it on the open heart. We're going to map the decay, but we don't want
to open up so much. We'll put the depth offset, we can tweak the offset, but we'll want to
change it to random. It's just going to jump the depth around 10% offset. Just subtle little changes
to the heart. Listen to it. The groove as something different just
gives it a element of our Garnet kind
of feel the drum. Let's throw something
we've got here. Let's automate the
allophone on farts. Put it on the clap. Let's map the reverb now again, depth. Let's open up the Cort. Let's come to this part here. Let's go to the
reverb, open it up, the chaos, pull the K back now, Clay's office, get it back on. We could do something
like come on the club, we could do something
like the paring maybe. Let's, we've got an elephonedpo
club and then we're just going to random map. It's again, right down. It's just going to jump. Just
jump too drastic, right? Maybe we'll do it if we come into the clap, that one's going to
the chain, right? Okay. That one's
going to the Cp. So we come into this one, we can map the same
epatternloverb, so you get the idea
that just mark different parameters as a subtle little movements
here and there and the different Rm sounds
and it can really make a big difference like a static sounding can a drum
pattern that you've got. Again, practicing
these techniques over time can really enhance
your creativity.
56. Crazy LFO Mapping: All folks, this one's
all about using a number of LFO devices and map them at different parameters
just to create some crazy sounds and you'll find your own unique
kind of patterns. We've got the sound here
doesn't do much at all. Sometimes what I'll do is
I'll just go to town on it 'Lo modulators get one in. What we're going to
do is we're just going to duplicate it out. We'll do the filter
1234, we'll do five. Just map the L' right
down the phaser, different type of
one and that map the tune depth down
a bit of string. We'll do a random
as well, the space, we'll do that
random change rate, slightly something like that. It doesn't have to
be certain setting, it's five of them sets. So we've now got something
completely different. One other thing I'd like
to do is I'll grab an EQ, then another two, Then I'll just pick one of
these bell curves. Map frequency, pull it down
so it's going quite slow. Offset, keep it
around the map again, it's a different depth, around 50% What happens is it
just sweeps through and it just adds other
interesting sounds to what it will get as well. Get a limit, drop it on, it just protects the ears. Now, next part do is just
root audio from number two. Turn it off, arm the truck. We'll just group
all these elepho, we can just get an
B, the difference. Let's just hit record
and will create some audio or speed
on after this point. So I've recorded, I've got like 41 bars that
are worth of audio. So as always, just get
through the resurcled sound. If we just pick out, we'll just find a little
part if you like, it's got to overdrive on it. That's pretty cool. You start markers, so just keep one. We want the next bars and bars and bars and
bears, bears and bars. So you see get some really nice, interesting textures just by getting the L and
just go crazy with it every and just record to audio and go
through the sounds, pick out all the
little textures. Hope that helps folks and have fun with it, and
I'll see in the next.
57. Shaper MIDI Bass: Now getting on
folks, this is all about able and shape our mid, how you can use it to manipulate certain parameters and sounds, audio effects as well. But we're going to
use it able operator just to create some baselines. Let's get an operator
on this one here. And we're going to go
into the Midi effects and we'll get shape D on. Now what shape our media is is basically an
envelope follower. Whatever parameter you set. I map this to the filter
frequency on the operator. We've got a note here, let's put a note on one. Let's hit legato. So
basically the note, it's open, the filter is open, and then it closes over. The rate is now a quarter, so we put it up to one. That means the envelope open
at the start of the bar, then close gradually over 1 bar. That's your right here. So keep it in 1 bar just
to keep it simple. Now you've got these
other partons here, you can change the
shape of the envelope. Do the right again. You see us basically playing the 5163. Now we could hit loop, so
then it'll play it over 516, but keep looping it over that 1 bar that we've
got to set here. Come in the operator
again, come in here, hit the loop function. Quite like it. The three eighths. Let's
change the envelope. 64. We could change the amount
that's opened up in the envelope by using 100% here. If you dial it, bark, it
won't open up so much. Let's take the course down. Let's take it down, 0, nice. Now, if you come an operator, we can add notes here and there. Let's see how that sounds. Let's try other, in
some more harmonics in the second oscillator square. Now if we come into
this little box here, you can map other parameters anywhere you want
in the live set. So let's map the
third oscillator to go with the envelope. To open up and close
like the envelope. And if we change
that, let's throw, throw, throw on open. Turn a course up, envelope up Also, let's boost it up by
using this function here. You can have it
open. Let's change, let's change the oscillators. It's better. Now,
they're all stalked up. Now they're all playing
on top of each other, rather than one being
modulated by the next. You can hear that one.
Let's one more thing, let's do the end. Why not? It's a reverb, so we
couldn't the reverb booster it up 5 decibels just
before the reverb kicks in. 2.5 de C. And then I've just rolled off any
low end information around 140 hertz Barking
operator, let's solo are a bit atmosphere you get the smooth
function, listen to. Well that does the sound, it
just makes it less rigid. Now mess around the different, the different algorithms. I like it where it was. Then you can go on and just map. Anything else you can maybe
mark the spread, the Kottwn. You get the idea.
Just get created. It's got all these
options here for you to get created
with the envelopes. Remember, it doesn't have
to be that same envelope. You could duplicate the
shape. Or my outcreate another envelope to do
a different pattern on a different parameter. Okay folks, I'll the
58. Shaper Chord Stabs: Folks, this one's all about
using Ableton Shaper. Exact same as a Midi shaper, except you can use
it in audio trucks. If you go to audio effects, if we go to modulators, you'll find it in
here to shape here in the same idea as a
mide one. The envelope. I've explained all
that previously. I just want to demonstrate
how you can use it to take like pad
loops, for example. This one, it's got a core
progression over 8 bars. What we're going to do is
just create like snippets, hits of each chord over a
certain period of time. Just show you how
creative you can get with it by using
loops, et cetera. So I've got part sound
here, it's a minor. What we're going to do is
we're going to get the shape, we get the rate,
we'll go to two. And we're going to put the
grid all the way up to 16. Now if we get utility
to lit utility effect, drop it on. We want to group it. Hit command because the reason we're grouping it is because
we want to map the gain to marker one so we
can have control over how low the volume
goes in the game. Because it can go up to plus 35. And we don't want, ma', just blow your head off. If you go to Mark
and just change that to zero for the Marks. Hit map again now Just goes
up to zero and down to zero. Let's map it to the game. We're going to
come in the middle here and we're just going to create a shape for just to
open if you listen to that, cool. Now let's get some effects on it.
Let's go to the delay. Get the echo, drop
it on, feed back up. Put some reverb on it as well, I think Pong, let's go
to 50. Just under 50. There you go. It's pretty cool. So you can take it
one step further. Let's duplicate it out again. Then on this one, let's
pitch it up seven semitones. Put it into complex
mode. Embark in here. We've got the shape,
but we'll do, this time we'll do the opposite. It sweeps up, let's get
the effect hold in the. So now it's going to sweep up in a different,
it's the same sample, but it's going to sweep up
into the head giving it almost a Q and A
type type effect. So we're listen to
that, take the echo off rebar so you get the idea. Just taking that sound and just creating something totally
different with it. Just by using the shaper and then just reverse
on the envelopes. Got Max sends folks how fun it. Remember throw out
different sounds. You can always have
a different sound. Reversion to that sound. Just endless possibilities. So just be creative and explore. Okay, folks seeing the next one.
59. Shaper Perc: Folks, just a quick
one with the shaper. And this one is all about
just taking out we have in the loop here and just
adding like a percussive, almost like groove layer.
Using the middy shaper. Again, again, it's just about
getting creative with it. We're going to take this
loop, we're going to copy it across on this audio track. We'll just cover it
like a green color. What we're going to do is
we're going to pitch it down 12 semitones, a complex mode. We'll just pull it across in
a different start marker. It sounds like this, but we're going to beat mode
trans to one arrow. Just pull it in. Let's
go to the loop itself. I'll do, let's just
pull on the EQ. So if we go to the all the
effects in modulators, we'll get the shape, then
we'll get a utility drop. The utility same again,
we're going to group it. Then right click again, map the macro one. Go to the map function again, just put it to zero just
to protect the ears. The map again.
Then pull it down. We're going to map the
volume once again. But this time we're
going to do it, let's do it over 2 bars, let's go to eight on the
grid and pull it across. Push it right up.
Let's hear that. Sounds Got you could change the right. You could have quicker to change the envelope to get some more of
that sounds through. Go. Let's get a re back, drop it on the end
I want to pull. Let's get rid of that.
Let's put the wall in here. Size around 35. I quite like it in
the two, right? And then just take
it back to here. Let's try a pitch
modulation on it. In fact, let's get a chorus. That's what the
chorus sounds like. So you can imagine
just duplicating that out and just
doing some more, get some more sounds in there. And then just adding little
sporadic hits here and there. And you can really enhance
our groove just by othering these little subtle changes and these subtle hits from different loops to just
jelling the groove. And just give you something
different to work with. Hope that makes sense folks, and I'll see in the next one.
60. Envelope Follower (Audio Effects): So this one's all about
using envelope follower on effect just enhance like maybe a percussion loop or
it could be a melody loop. It doesn't have to be
a percussion loop. But for this tutorial we're going to use a percussion loop. So we're just going to drop in an envelope follower onto the drum loop,
which is this here. We're just, let's
start off with, we'll get an over drive, drop it onto the percussion, switch it off, but
we've just get this. If you come in the drum loop and we're going to press
the map pattern, come in the percussion
and just mark the drive we want to mess around the filter so we're
not affecting the low end, we're just affecting
a certain part of the percussion loop itself. So let's just mess around
with this filter here. If you come into the
gain batting here, you can turn it up. So it's getting more of
a push on the drive. Right now it's open up just 50, but if you've got
a larger gain in the sound in the envelope,
it'll push it up. Even more extreme, pull it down it here. I've used the fall baton that determines how long it's
going to open and close. So if it's right down to zero, I'll just open and quickly shut. But I've used the fall baton a little later, Fox,
that it gives off. It is pretty cool now, let's grab, let's
get an erosion, and let's come back at the drum loop and we'll get
another envelope follow. This time we're going to
affect a different part. Come into the drum
loop and hit Map. We're going to map the amount. Then we're going to put
the wide Noise and pull the width up again. Let's put it up again if you come in the drum loop, and then if you use
the delay function here, you turn it to note. What happens is it doesn't
kick in until you've got 32, not 16th note and eighth note. Let's put it to 16th.
Let's go to eighth. Let's take them off. This adds like a cool layer that just
kind of fills out the space. So let's do one
more. Let's go to the delay. Let's go to the echo. Drop the echo on, let's pull
it right down to 64 notes. Let's go to the
filter filter in. Open it up at the top I go, let's get another, another
envot follower, drop it on. Then we're going to
map the dry wet, a change of the time stereo. Let's get one more on
and put that out up just for fun. Let's get the eh, it on and we're
going to map filter. Put the depth down set. Absolutely. Let's
beat the right down. You get the idea. Just mapping different parameters or effects using the shape
of the drum loop. It doesn't have to
be the drum loop. You can map it to like
a melody melde pattern, have the melody
pattern affecting how the effects
open up and close. But just experiment
with that, folks, thriting all different
kinds of kinds of effects like reverb as well.
You can map that as well. I'll just use the L here to add movement to
the filter as well. But what's the envelope follow? I'll fun with experiment and
I'll see in the next one.
61. Envelope Follower (Vocal Automation): My folks in this one's all about automating a vocal one shot. That's getting triggered by
the envelope follower just to create like a nice
layer on top of a chord. Again, as always, this doesn't have to be
a vocal one shot. This could be something
else. Could be a synth star, could be anything. Let's just show you
what I mean by this. We've got the chords, just an eight bar pattern, and what I want to do is put a vocal one shot on
top of the cord. I've got this vocal
here, and it's just a one shot and it's
grouped into a drum rock. Now if we listen
to them together, a reverb sounds pretty cool. But I mean, for variation when it comes to
arrange of throat, you could do
something like this. We could just grab an envelope forward, drop it on the chords, and if you map the frequency. So I was going to open up
the shape of the cord. We turn up the gains right way, but we are just the fall a bit more than the fall. Then you could adjust the delay time for
we're going to start, so you could push it all the way up to one. Let's try that. Let's try getting an
E. It's all right on, let's change it. Let's
put it to eighth notes. Just play eighth. Eighth note. After the chords, you could be writing a truck. We could come into the chords. Let's open up the clip now. Let's click on the delay time. We come in here and then go to unlinked and we're going
to make it 16 bars. For 8 bars, it's going
to an eighth note, Foxbo could put it all the
way up to one for the first, the first 8 bars that
could play the one and then the second 16 bars that could play the eighth note share. For some firms we don't even have to
have the chords, we could just be using
that as a trigger. So it's just a cool way
to get creative just using the act trigger of
the notes inside the clip. Remember we don't
have to have it playing but we'll have
it playing there. It sounded nice together. And then you could just automate the different
delay times.
62. PAD/TEXTURE IDEAS : Stretch Drone: Folks, so I want to quickly show you this one. The
stretched throne. You can't transform yourself. This is a good one
for creating like throne textures where you just find a part
of a vocal sample, you can't transform yourself. We'll just take that
first part there band. We'll just delete that. I'm going to pull it in a bit. Pull it across, just
do it over a bar. Just command if you come in, the algorithms to select complex pro and we're going
to times it by two and just keep doing it until it comes up at the bottom
here, limit reached. There's a way around
this where you can go up a couple of steps further. If you right click,
select three, then flat on the track. What happens is it
resets the algorithm. So same again, complex, that marks it out in 960. Again, throw it out. Let's go free, struck,
right click flat. I'll do it one more time. Complex. Let's freeze struck flat truck. We've got this first
part, let's drag it in. Slooped over 33 bars, set, command data consolidated. Go again the Complex Pro, and this time I'll pitch
it down two octaves. A deep industrial tech drone. You can mess around with
the different algorithms. Texture, try tones, the Beats, complex, complex Pro. Now if we open up
an audio truck, audio one that's arm
a switch off into auto, becoming a compressor. Audio effects.
Let's get dynamics. Let's get brute compression. Drop it on. Just watch what
this does to the sound. So we hit record. It just pushes up all those
lower frequencies and you get some really interesting
artifacts and sounds from it. Let's delete that. I've
got the compressor on it. Let's get reverb. If you type in Throned,
thrown a cave, drop it on dry part 60, nice. So it's right. Quick three struck, let's flatten it. You get yourself a
throwing sample, like a drawn out throwing sound. Be good for like an intro or maybe you make ambient music. A lot of these throwing type textures sitting in the tracks. A quick technique on how to create throwing textures
from vocal samples.
63. Bell Pads: Folks of this one is
all about bell pads. I'm just creating your own pad textures from a bell sample. Doesn't have to be the samples, could be any sample you like. I've got this sound here if you insert a mid truck draw
sound on the mid truck, right click convert
simpler sampler. If we just come in and
draw a four bar clip, command shift and
M. Then click and C three and hit goto switch
up one off and out. And let's hear the three
color at a green color. Let's hear what happens now. Just plays out the sound
and nothing happens. Sampler, you've got this
section here where you can loop at certain
part of the sample. So if you hit the loop function, the start marker in
the get in the loop, Let's hear what it
sounds like now. Then you've got this part here, the cross, basically
it's like a blinder. So just blends in the sound, get rid of any pops and clicks that you might have
in the sample. That's one way of doing
it. You could runber that. I want to take it
a step further and I want to command
G and group it. Open this up and we're
going to duplicate it out in this Sound. We're going to go up to four. Then we're going
to move the loop. Perfect. One more time. Duplicate it out, this
time we'll go to see to change the
length of the loop. Now you've got your
own evolving type pad. Sound Let's do a bit of a process and let's
come into that one. The second one, over drive, drop the overdrive on, get an overdrive in the third one, I'll just boost the
higher frequencies, remember, and drop
it onto the show. The sample itself, don't drop at the end or else it will
affect every single one. You just want to affect each
individual individual hits. From there you can
adjust the volumes, just adjust the taste. You find that the sounds
work sound nice together. T's one more step, we'll do auto filter.
We'll do an auto pan. Come in the pitch, grab
an auto pan and we'll drop it on the second one.
Leave the rate at one. Now if you crank the amount up, slow it, put it right up. We'll just here how it
swings from left to right. Let's pull it back, line 55. Hold down the option key and copy this auto pan
on the third one. Sow them both, you've
get this button here. And the third one, it's a
normal, you hit invert, meaning these two will now
go inside of each other, so they won't do the
exact same effect as what we've got in that one. This one will be inverted.
So when this one goes up, this one goes down. Let's get a reverb,
let's get decay up. Seconds throw about 70% let's get a compressor
on the on side, chain it from this
one I have here. It's got a kick on it. So
we'll play that in a second. Last thing I'll be Q
just to clean it up, you go a nice little pard sound. So we went from this, we
take out the other two, that's the one, it's quite thin, then we just add these layers so you go just a little
creative technique for you to create pard
sounds from bells.
64. Vocal Pads 1: Folks, this is creating
parts using vocals. And I'm just going to carry
on from the last lesson. Just show you how
super easy it is and quick to come up with
these type of parts. I found a sample I liked, so I just dragged it,
drop it onto the top one. If we solo it and hit play, we'll switch these off and just have the
first one playing the rever back. Just get the sample again, throw it on the second one, get the third one. As you can see it, just super quick just by
dropping samples in. Remember, you can save this rock then
whenever you want to start like a fresh truck or you want to start
with something new, just use this rock and
drop in different samples. You can actually try drop in
different vocal samples and just have them playing over each other and inside of each other. And it will spark some
inspiration for you in your
65. Vocal Pads 2 (Stutter Pads): Folks of this one is
all about starter pads. So we've got the vocal pad
from the previous one. What we're going to do is we're just going to right click, insert audio Track A from
number four instrument rack, just the arm, the track, see the audio information
is coming through. We do it over 8 bars
and we're just going to record in the audio
information from the pads. Let's highlight that. 8 bars command J.
Consolidate it. Let's so this one let's come in, let's come in the audio file. Now if you go to this part
here, the Beats keep it in. Beats go to preserve
the translates part and change it to 16th notes
and put it to one arrow. Now watch what happens when
we dial bark in the value. Now let's get an overdrive. Maybe get a glue compressor
just to tame those trans. I like the setting around there. For the overdrive.
I'll be coming in to the sound and
let's bump it up. 12. Get yourself another layer. The top of the pad
Sound that you heard before. Back at the sound. Copy the EQ across, get some Bree or Born out. Pull Barton the drive so that you go focus to create starter effects using the
algorithms inside Eclipse.
66. Resonator Pads: Folks. And this is
the resonator pads. This is creating textures
using Ableen's resonator. What I've done is created
an audio effect rock and I've got to ascend. Let's just quickly
three what I've got, I've got the Berlin
preset the resonator, and I've mapped the note, the decay in the
frequency to the rock, so we can automate
these parameters when coming up with a
different textures and sounds. Then I've got the OTT
multi bonds dynamic, just to push that
sound some more. I've got a reverb 100% wet, 10 seconds, the K time, and then we've got
like an echo at the end with a high
feedback at 80, 100% wet setting ping pong, and just a limit just
to protect the ears. So what I want to show you
is how you can create like interesting textures to kind of have sitting back in the mix. You can get different
harmonics from using the resonator and
doing the different keys. So this is the bell sound at we had let's crank up the send from the
resonator resonator pads. We'll just put it up
to 100% And if we come into come into the
automation lane here. Now what I've done is
it's on two clicked up. We come onto this here, open up automation lane on the send, then I've automated
the note of two to change on that
second bell pad. We see here two I've automated. Come on two. It starts in the, the resonator changes to. Now just listen to
the harmonics and the tail of this sound here
and you'll get the idea. We'll just play Chronicle
all the way up 100% on. If you do that here, just hit play really nice. It's almost like a choir
effect emerge this in a truck scenario where
you've got other spira that hits in your truck and you can use it in any
type of sounds you like. This one. I've got a clap and then almost like
a bongo hit if we crank it up and then
listen, same again. I've changed the key. I've done, I've rooted an audio truck
from the send created audio truck audio from Resonate parts at arm
the trucks and now I was just getting the wet
signal from the send. If we just hit record, the percussion hits
and if we hit record. So just delete that audio
track with the hearts in it. And then now we've
got this sound here that we can have
sitting in the back. So now we've got this extra sounds to play with
us. Turn on the bells. Just really good for atmospheric textures to have
sitting in the back of your truck just by using Ableton's Resonator with a
few audio effects and Ascend, and then recording just the
send to your audio truck. Then you've got more
audio to play with and manipulate when it comes
to writing your trucks.
67. Feedback Loop Textures: Get on folks. This is creating texture sounds using
feedback loops. What is feedback loops? Well, basically
this is where you send a send bucking in itself. For example, I've
got the sound here and if we crank up
the send and send a, it's picking up the
sound, that's a send. Basically what we
want to do is we want to take that sound and then
send it into the delay, which is then going to
send it barking itself. How do you do that?
You've got the option at the bottom here where you've
got the actual sends. It can be turned on
to be able to send the barking themselves. Click. Just disable it if you right
click and just enable send. And s now we've got the sound
getting father into send A, which we're then going to
send the reverb sound into B which has got the
delay on it. Press play. Just start turning it up. First thing I think
we'll do is though, we'll get a limit just on
that reverb just in case, just to protect the ears. Now as you can see now
I've cracked up, send B, it's taking the reverb, it's coming through
on this send, and sending it into
the send here, You can see here, now we're going to send
it, Barker itself. This is now going
to get sent through the send delay and
get delayed again. As you can hear,
you have to be very careful over at the send. I've got a limitter on it, it's got to compress
and it's got a delay ping pong, 66% feedback. Basically, we could just start thing effects and stuff
on it and we could just start creating
like an audio clip. We can mess around with
this set button here just to control the amount that's getting put through
as we're recording. Let's pull it back down for now. Right click, insert Audio track. And I'm going to say audio
from the way Compress. We're going to set the
more our auto arm. Yeah, that's coming through. So let's just get
some effect on it. I mean, you could throw out
anything you like here. Let's throw, let's get a pitch. The pitch chalk. Let's
throw the pitch chalk in. Let's try that one
before the delay. Now, let's just
start recording and we'll just mess around with
these different parameters. One more thing because we've got to reverb.
It sounds pretty nice. And the end of that
100% Okay, time up. Take these off. I'm just get the order track
which is set up. I'll just hit record. So now we've got this audio that you can mess around with. All these different textures and sounds like drone type
sounds would be pretty cool. Let's take all the signs off. Turn them right back down. That one up you come in here, that's part here will be nice. Then we go to the complex.
Let's try putting it down. You can tell, you can just
hear that tones and it sounds familiar
because it's coming from that sound. It's
already in there. It just goes well with the
truck because it's came from a sound source that's within
the truck of Mx sent. So that was just a brief demonstration
of how to go about it, how to record it like the
possibilities are endless. Here is always, you can just add whichever effect
you like in here. Always remember to
have a limiter at the end to protect your ears. And just be wary of how you're pushing the send button up. You can hear it getting louder. Just dial it back slightly and just mess around
with that as you're recording in the
audio and you'll just get different soundscapes
for your tracks. Okay folks, I'll come with it
and I'll see the next one.
68. FX IDEAS : Instrument Rack Attack: On focus is creating ear
condi using instrument rocks. Let's right click, insert a Midi track and we're
going to go to instruments. We're going to grab that one, drop A. We're just
going to group it. If we open up, come on, group it. Clicking
the whole rock. Come on. We open up this section here.
We've now got the chain. We're going to get another 12. Let's go for that one.
Sounds work really well. We've now got three of them.
Let's duplicate that one, and we'll duplicate that one. Why not? Then we got the two different versions.
We've got two here. One is in default,
then this one, let's change it to far away, Same sound, but
different versions. Same with this one. Let's
randomize the rock. We've now got two
different versions. Let's put the frequency
up though so we can hear it, okay. And then that one
will keep as it is. If you highlight the top one, highlight a bottom
open up the chain, now they're all selected. And if you drag it right out, click distribute ranges equally. Now we've got the
chain selector here. What you want to do with that is right click map the macro one. It's now here going
into audio effects, Get the yellow, drop it in, then we're going to map
the chain selector, but we're going to
change it to random, it's just going to jump randomly between the different
effects hits. I find this pretty
cool. For when it comes to a the nar condit, I'll just like how
you can get sounds. Just sit in the bark and just keep our section of
the truck interesting. We're going to the sound. Going to the mid clip. I've
created a midi clip here. We're just going to
go into the mid clip. Let it play through.
And just hitting, random, random hits. So we'll start one
in the start of C three or something like that. Turn it down. An echo you get the idea.
Just has a bit of interest in your, in your truck. Sometimes, I mean,
sometimes I've seen a section of a
truck and I go and reach and try and
find a scent flute. Or try and find something
that's going to work. Get a sound, try writing
middy patterns, et cetera. But just by doing this, you can move on from a section. And I'll just stretch out the
truck for another section and save you hunting for
something that's going to fit. And I find these, these effects,
sounds work really well. And you've got tons to pick with us just like
you've operator. But if you go into all
the other different ones you've got so much other ones to choose from I'll just at
a bit of interest de truck.
69. White Analog FX: Folks, this is creating your
own white noise effects using Able analog. I've got push set up. This is good to do it in
your Midi controller. If you've got a, a step sequence
in your Midi controller, I'm using push and
repeat function. I've got analog here. Let's just pressing
down in my push. But if you switch off the oscillators and just have the noise turn
the color right up. White noise what we want to do is we want to
keep fully open, full sustain the P. And then in the envelope,
filter envelope, I want to bring it down and
become like a plucky sound. If we turn a frequency
down on the analog, listen to the sound now
super quick and easy. I've just added some over drive, just basing that higher part. And then we've got a
bit of reverb then I've just Eqed's scooping out. The idea here is just to
build a bit attention and add some white noise energy
at the truck. Just some more. Your condi, we'll add
some Spra that hits and then rise up at the end here
to drop in another section. So we're just going to hip record and we're going
to record it and then maybe do some automation
after that just to give you an idea hip record. So I'll just automate the
filter cut off to open up so you get the idea. And then you could automate
these parameters here, for example, I've got
the filter frequency. You can have it
starting quite low. And then if you recorded,
if we hit that function, make sure the clash of
these two are always. Make sure these two here are enabled so it
doesn't record over the mid clip so you get the idea. It's just cool a few weeks yet. To do that you'd
have to do some EQ. Maybe set the decay time on the envelope and the Arp envelope, but
you get the idea. It's quite a cool,
cool technique to know just to add some white noise
energy at your trucks. And also helps you get a better
understanding, of course, sound design as well
inside the Anologu, just using the
white noise effect.
70. Rhythmic Glitch FX: Folks, and this is all about
glitch rhythmic effects. We're going to duplicate analog
out from the white noise. We're just going to
drag it over here. We'll just use this part
here. Let's loop it. Let's slow it, let's, let's pull sustaining down the k in that's, let's go up a few effects. Let's get a re du, let's go to vintage salt. Berropmt'slet's go for a grain delay. Just get a preset. I've
tried many of these. Let's go for the rubber band. Rubber hand, is it rubber band? Another funky one is we go to Echo and go
to Modulator delay. Go to Licorice Whip. Let me try a gate as well. Let's try a gate dynamics, flip side, drop it in here. Now we insert audio track, right click, insert
audio track with the audio from 22 and arm it. Now we're getting
the audio coming in through here and
all we're going to do is just recording a
bit of that effects. Let's see what that's like. Let's come on J on the
clip consolidated. Let's delete the effects. Let's come into this clip. Let's just loop section now. Let's come to the trans, let's
put it on the one arrow. Let's go to 16th notes
and let's dial it, barks it's a lot tighter. Go, let's make sure
it's on 1 bar. Let's get a ******, er, we go to fazer flangeer, drop it in ******. Er, the different you get the idea, it's, it's good fun experiment. And with that,
especially when you put the Florenger on top of the
recorded audio as well. Because that evolves over time and it changes
all the time. It's good for the ear,
it doesn't really reset. Have fun with that
one. That's all about glitch effects and
creating rhythmic effects.
71. Reverb Pre Delay FX: Folks in this one is all about the reverb pre delay
and how to use it just to create nice
atmospheric effects can really enhance a groove, especially in your
drum partners. Doesn't have to
be drum partners. This could be done in like stabs or melody lines, et cetera. But we're going to do
it in drums for now, just so you can hear the effect. We're going to do it
in the clap first. Just let's get a drop it on and we're going
to crank the pre. We'll go around 600 just now, Put 100% wet around the
different settings. The pretty cool feedback. Absolutely. See how it's
got like a stutter effect. Let's hear up with the track, let's put the prey app. That's cool. That locks
in the groove Nicely. I've got to decay. 114 sids, all the way down,
dump and all the way up shape, all the way down. I mean, you could
try experimenting, all the different
parameters here, but I'm just trying to
display the idea now. The EQ, we could do
something with that. Cool, now let's try it
on a different sound. So let's copy the reverb onto the heart solo. Let's try a different algorithm. Let's double the pre delay. So go 743-1486 will be 1,486 Let's go back so the kick up the part, change the algorithm. Farwell, let's try, let's get an L ph modulator. Lopho market. Yes, go lie down, map it to the blend. We'll pull the depth
right barks that just sweep slightly between
the two right down. I'll do there.
That's pretty cool. Just something extra. So let's hear it in the context
of everything else. Just tweak the dry
wet to get it to taste such them off. So you can just hear how much
it brings to the groove. More depth, it adds
to the groove. The folks, a pre delay. Like I said, folks just try different sounds
and have fun with.
72. Corpus Drum Layers: This one is all
about using corpus drum loops and percussion loops. I've got this loop, R loop. Let's get Eblton's corpus on. The first thing I
always do with corpus is I'm in the key of a minor. I'll commit the corpus
and we'll just set it. You go to the tune function,
we'll just set it to a. Let's go to a three for now, 14. Let's pull it down. 14,
just to march it up. You've got all these different
sections you can use. Membrane sounds pretty cool. Quite like pipe. You
can tighten it up with the decay schooling membrane. Some mess around
with the material. That sounds good to me. Now if you go to the
LA four section, you can either but a movement on the sound, the different shapes, too much. Nella phone
doesn't really work for me. Quite like how the
tube effects sounds. Of course you can pitch it down. You can pitch it up. The Eller phone, the tube sounds quite nice. It just adds something that's it's always evolving and always changing, Changing the rate. So without the corpus, just give us that subtle layer. It just sounds really nice. Up the tune. Go to four, of course, you can
group the corpus. Let's open it up, let's duplicate
out the chain and let's have this one name wet. I'm going to delete that. 100% wet. I think a reverb would sound
nice in the end of that. Let's show the way. Let's try a reverb. Uh, we'll try delay. You can just adjust
the wet to taste. I think a chorus should sound good enough as well.
Let's got a chorus. Put the chorus on,
let's go before the re, you could have just a wet. You can imagine not
playing in like a section of the track
where you just bring everything down a bit and then you kick back
into the fool drums. So just a cool way to add the career interest in
Topiagroove that she's in Corpus, along with some chorus
reverb and delay. Hope that helps folks and
I'll see in the next one.
73. Doppler FX: To design like an effect like the Doppler effect
where the sound is perceived as being
low and then passing by, almost like a car
passing by on the road. But it starts off
in the distance, gets louder, drifts back off
into the back of the mix. It's a pretty cool for like
intro effects and stuff. So first thing you're
going to do is right click middy truck. Lt's get an instrument.
Let's get operator. We'll draw in one
note over Earth, let's say 4 bars. 4 bars. Let's go to one and
hit legato solo. Let's change it to, let's go, So 64, we're going to
the filter frequency. Let's click in the
frequency here. If you come in the clip and
you press up the top here, this one in the middle,
you should have the filter frequency
and operator here. Now put a node in the middle, one in the end, and one on
the other side as well. Just push it up to open up. Let's put a slight carve on it. If you hold the option key, name this one, let's push that
one out, maybe like that. Let's go into the click
on there on the track. Bark in the clip now you'll have the automation mix
our truck par here. So I want to bring it down. Let's say 29, 28 in the middle. It's off to the right.
Let's go to 30. Now the volume filter frequency
come in to filter out. And let's bring it up a bit. Volume clicking the volume, let's pull the volume down
around there. And let's go up. Let's get one more thing. Let's get a reverb, Drop it on, throw it down so
we're quite short. We'll miss around the
decay, but the dry wet. Be clicking the dry wet
and barking the clip, the automated to come up to open up 48% we'll just take it down. Other than some more sounds, more decay. Around 2
seconds on the reverb. Let's get any que, think we should have the
filter open up a bit more. Or let's get the option. Let's go over that. Sounds pretty cool. Maybe the filters open up too much. Let's operate our filter. Bring it down, Let's put a carb on it here. Nice. Let's try doing a bit
more in the part as well. Let's see how that sounds
to be clicking the pan. Let's start off down
here around 40. Same the volume mix operator. Look for a volume
thing. The volume up, just an idea. If you had some like stereo field effects where you've got stuff
in the background, can come in and out. Experiment with the par, try to have it come forwards
and bark forwards and bark. Remember volume automation,
you use the volume very lows. At barks at the front. Obviously our par left, right? Just experimenting with it, throw different shapes but that was just a basic
understanding and a basic idea of how it automated and just a
different automation lanes. Basic understanding just to
create that Doppler effect. Hope that makes sense folks
and I'll see in the next.
74. ARRANGEMENT IDEAS : Power Of Silence: Folks, this one's
about the power of silence when you're
arranging your tracks. I find this works well
for just before drops. Also the micro
tension part where you've got a new part coming in a new section like
after eight or 16 bars, you've got another
instrument coming just here. What I mean, this
part here works okay. But I think when you take
out a couple of kicks, it adds a bit attention. And it just hits a bit harder when it drops in
for that new part. I've got these new sounds
coming in here like this percussion hit for
example, volume up a bit. Just take a couple of kicks out as opposed to take a couple out. Just adds up attention. The same here was just
to have that open, but I think it works well. Maybe take that
back. Four, be nice. Now let's try a medin part here. I've got the silence
in this main part. Delete this, come on,
look, right click, delete time and just
have it play right into the right into the drums again, it works. Okay. But I think in my opinion, just having that bit
of silence in there, it just gives up a
bit of it builds more tension and I
feel when it kicks in, it just gives up much
more impact when it comes to using silence
just before I drop. So try that folks
like the micro, the micro parts we take
kicks out here and there, take other sounds out. Doesn't just have to be, create a sense of tension in a track. Same with the brakes.
Trimlodartsi' took this whole section out here. We've just got that one part, maybe something
like that rise out, give folks that's micro tension
and the power of silence.
75. The Power Of Filters: Folks. So this one
is all about using filters and arrangement
and how you can take a sound and just create a sense of anticipation
intention. Of course, when it comes
to writing your tracks, you might be stuck in a sound, you're not sure
what to do with it. It might sound too dull,
maybe it's too bright. What I find works well is if you build something
up over time, start off really dull
and then get brighter, especially like in a breakdown, you can really excite
the listener and just make a much
more dynamic break. Makes sound like I've got this base sound here,
the break base. I've got the filter and then
it rises up at the end. So what I want you to do
is focus on that sound. And then I'll take the
filter right down. And then we'll do an AB
where we'll just have the filter just the exact same as it is along with
the other sounds. And just tell me
whether if you can hear the difference when we
do the two of them. So let's listen to it now. We'll do it with
the filter open and just see the difference
in how it feels and how more exciting it
is just by having the brightness come
through in the sound before it drops in. As you can hear it
when it builds up, it just adds a bit more tension and excitement in the sound. If you're arranging your truck, you just feel it's a bit
flat, a bit lifeless. In the breakdown, experimenting, methotal filters and just start off and gradually build up and open up the
filter over time. Just before it hits in the drop, you'll see a big difference
in the dynamics of trucks.
76. Master Automation: My folks in this one is all
about master automation. What you have to
be wary about in master automation
is just the type of effects that you use. You can use a lot
of audio effects, but don't be using stuff
like dynamics compressors, multi bond compression,
stuff like that that can tamper over the file when it comes to
master in the truck. When you send the truck off,
the master and engineer, they don't like anything
on the master channel do with processing,
just be wary of that. But you can use audio effects such as phase Er or flanger. I'll just show you
what I mean by that. Here we'll just grab
a flanger and we'll drop on the master. This is just going
to affect all the sounds within the break. If we open up this channel here, we've got the master channel. Now the drop is here, this whole section
here to play with. We've got the flanger on. I'm just going to
automate the dry wet to open up over time. And it's going to drop here. So if we listen to it, we'll just have to adjust the dry wet to hear the movement
and all the sounds. It sounds pretty cool and
you could crank up a bit more or less do the feedback just in the final section here. Let's add some feedback. So quick and easy master. And then you could always,
I've got another break here. Another breakdown here. Let's get the master. Let's get the dry
wet. I'm going to copy copy the dry wet. Come see, drop it on
the second break. The first break here,
saw it drop it in, it's just going to drop out. Well, maybe do a bit less this time. Just
a subtle amount. Let's get feedback. Same again, we'll just do a subtle
amount this time so you get the idea. Cool. You can experiment with different types of delay,
rebarb, et cetera. But I find the phase of flanger works well in
brakes for example, and just moves all the
sounds about and it sounds quite gelled together
when it's on the master, it's effect in every sound. So I'll firm that folks and
I'll see in the next one.
77. Use What You Have: It's all about using what
you have in the truck. Just to add any bits that
you feel are needed, like ear candy and
stuff like that. When it comes to when it
comes to right in your truck, sometimes we're prone to reaching the sample
library to find something. But nine times out
of ten, all you do is just get something
you already have. Just do something to it there. A few tweaks to it or
just use one note of it. For example, look at this base Sound And
then at the intro. Here we can use a
star at the intro. If I grab it, just hold
in the option key, highlight that little section. Hold in the option key, make sure the hands showing
and just drag it across. Drop it in bar nine. Maybe not so much like that, but you get the idea. Just a little snippet of it, maybe the of it less and save again. We could do a bit longer, I felt we could do
with something here. This part here, just to answer
the base we've got here. This part, let's drop
then the shift gate. Drop it on over here.
Let's reverse it. Then another thing you can do, you can just go through
all the sounds. I've got this re
sampled sound here, we got one that's like a main ref. It's quite a good, it's good to just use a part of the main Ft, you're sneaking into the truck when it does eventually come in. The listener knows
they've heard it before, but then they're just
going to hear it in its full after hearing
like a snippet of it. Maybe have it in 25. This part it's filtered out. Let's get reverb, multi
tap the lay on it. Let's see what that sounds like. Got off, pull the bat there, go. And then maybe get the
basin again there. 29. We just made that
whole first 33 bars a bit more interesting just
by taking sounds that you already have in the
truck and just taking a little snippets of
them and just adding them in here and there
for a bit of your Caldi. It's just something
familiar from like of the main sounds that come
in later on in the truck. But if you're playing a little
snippets here and there, it's just a cool touch to add to a truck just to
add some more tension. And it just keeps a listener thinking as the
truck progresses. Okay, folks, hope
that makes sense, and I'll see the next one.
78. Master Stereo Effect: Folks. So this one is all about
using the stereo field to your advantage when it comes to writing like say our breakdowns. And just before
it comes to drop, just to make everything
sound a bit wider. And it just gives
off the effect, it's got a nice effect to
it and it can just make a nice impact for when
everything drops back in. I'll show you what
I mean by that. Utilities, and we're
just going to get a utility effect, drop it on. What we're going to do
here is we're going to automate utility to
open up the width. So we just click on
the width pattern and we listen to the sound we take up to 200. Then the shift key, we'll just
push it up to 200% there. And then let's bring
it back down to 100. Now I think what
we'll do is we'll grab, it's a free plug in. It's called Pancake two. Let's on what we'll do here, we'll automate the
mix to open up. We'll just There, I know. Then here, open it up. This will just make the sounds sweep left and right
through the stereo field. Maybe not so habits like 100% maybe take it down to 51st and we'll see
how that sounds. It's quite a cool effect, so we've got to open up wider. It just gets wider and wider just before it
comes to the drop. Then the palm cake, it's just making it sweep left and right. Maybe a bit too much in the 50% maybe take it down to like 40% You just get
that subtle movement with the sound swinging left to the right. Sounds pretty cool. We can mess around with
the different times. I'll throw a link in
the class description for you to get to pick
this up for three. It's quite a nice
little plug in for odd movement to
sound that's using the stereo width here advantage for when it comes
to writing like breaks. So just experiment with it folks and I'll see
in the next lesson.
79. Start Markers For Starting Points: Focus on this. One's all
about using start markers and using reference trucks just for a starting point for
your own trucks. When it comes to a arranging
the loop that you have, I've got this truck here, it's my original truck, cross scale that Moonshine, it's a U and real remix. What I'd like to
do is sometimes if I'm stuck and I've got an idea going and
I'm not sure how to arrange how to go about it, I'll get a reference truck and just use the
start markers to a different locators
and just write down ideas that can get you going
and just get you started. Nine times out of
ten, you get maybe around the 65 point mark and it might just flow into
something totally different. But this is just a good
way to get started. All I do is just listen to the Racal soloitI'llts
Insert locator, and I'll rename it
and I'll just put in kick, shake our base. Then I'll move on
to say bar nine. I'll say Odd effects,
Stabs, par 17. I'll locate our F of T Hearts. Then I'll say maybe
our percussion on. Part 25, Percussion on. I'll just take it
from there. Go right through the whole truck. Get out some get out the markers and just
write in these parts. Just delete the reference truck. Then I've got here
kick shaker base. I've got a base here, I've
got my kick percussion here. I've got some parts here, maybe like a loop, and
I'll just drag that in. Let's delete those parts. Delete that. Get rid of them. We've got a starter point, then we'll come in
here, then I'll get something else from the
truck from the loop. And I'll just add it in and just keep going
through the truck. And then when you get
into the flow of things, you find yourself not even
going by the start markers. You start getting into the flow. You start getting the
feel of how the truck sounds and how in the
direction it's going in. Just give back to try
folks quick and easy, takes about 5 minutes to set up, drop the track in
the start markers, then just put in the
different descriptions of what about what elements
are coming next, et cetera. And it will just speed up your workflow when it
comes to ranging.
80. DELAY IDEAS : Binaural Delays: You get wrong, folks. So
this one's all about using delay effects and sense just to create like a binoral effect. Now, what is the binoral effect? It's basically perception
of sound coming from different directions
or like locations. Just giving it like
a three D effect. So let's grab a
couple of delays now. If we right click key, insert, return track, we'll do it twice. Insert another one, then
we'll come in the first one. We've got a delay unit
here, so we'll grab that. Copy it, hold in the option key, drag it and drop it
on the return B, Same again, drag and
drop it on return. Now in B, well command
rename command R delay left and then this one. Delay, right. Let's
open them up. Delay left, right click here. You've got the par in here, far left, left, right. Now enable it on the
par and left and right. Basically it's like
a volume control. It'll turn down the volume and right and turn down
the volume and left. But if you right click and hit Select Split Stereo par mode, that gives you more control. And it pushes all the sound
to the left or the right. For delay, left, we want to
take everything on the right, drag it all the way
back to the left, then delay, right,
right click, select, split Stereo and push
everything to the right. That's our position set up. Now if we come at the left one, let's turn the feed
back up a bit. Take the ping pong off, keep
the filter around there. We can mess around
with these parameters. Let's change it to
say one and 1.3 This one we'll do 2.4 and
we'll keep it in ping pong. You can mess around
with that as well. It's just all about
experimenting, but we're just going to
show off the effect. Just get an idea of the space it creates and how you
can have a lot of fun. You can take your music
in a lot of directions just by using this
effect on one sound. I've just got this
stab sound here. Let's listen to the
normal delay first. I've got to insend a, let's just push it up
in the normal delay. The sounds just going
in ping pong move. The delay is going
from left to right. It's playing the note then it's delaying left and
then it's delaying, right. If we go into the delay left. So we're getting
every delayed hit on the left side
from this one here. So let's push it up, let's go to the right one. Let's push it up. And we'll mess around
the times there as well, so you can mess over
the falter as well. There are some
really nice tools, so we can just experiment
with the different times, the feedback, the filters, you can get some really
nice life stones. Now let's go through each one. I'll turn up the delay, the normal delay
first, we'll switch these off just so you
can hear the difference. That's a normal delay.
Now with the two by here, how much more fuller and
more smoother the delay is? For me, in this delay, it's just a bit too rigid. I mean, it's okay.
It sounds nice. But if you get this
one much more, three D, much more space now. It doesn't have to stop there. We could right click,
insert return track. Same again, put in
two return trucks. Let's get a different
delay this time. Let's, let's go for
the grain delay. Drop it on, on the
first one left, then we'll name same again. Right click, split. Steal this one's left. So pull the right all
the way to the left and then push the left
all the way to the right. 100% feed. Let's do the pitch minus
five on the right. Let's do minus nine on the left. Let's change the timing three, let's try something like that. Let's keep that, let's
put them off and let's mess around
with these two here. I don't sound so
great in the Ron, but we switch on the others. We can mess around
the frequency. Let's put the pitch up to five, get some really nice artifacts
coming off the grain. That's just an example,
if you get the idea, then you can control
the volume here, so you could control
the volume of the actual delays
himself on that sound. So worth experimenting with, try the different delays. Try the gate delay,
try the echo. You get the filter
delay as well. You can control the
left and right in each filter and maybe
try the beat repeat. And there's so much
you can do that. And remember, you
could always automate the actual delays to change over time and come in and out,
switch them on and off. Insert more feedback towards
like a drop section here. So just think about that in
terms of automation as well. What you can do at
the sound here over the 4 bars just by automating the different
parameters and the delay. So a lot of fun. Be hard, enjoy folks, and I'll
see the next one.
81. Reverse Reverb Bounce: On folks. This one's called reverse reverb
bouncers and basically this one's all about sometimes when you have like
a sound in a track, then you come to
the intral part. You need something there is just to stop you from
like sample surfing. You just take what
you have record and then do a few tweaks
with some delay effects. And you've got something that marches in with
the sound that you have and it just makes it
more cohesive as a truck. First thing we're going
to do is we're just going to grab this
first hit here. We're going to hit
command the E. And then we'll just press zero
and that mutes that. We'll grab a reverb on
Insert Audio Truck, we'll put it to re
sampling at arm. The truck, come into
this reverb here, just switch all these off, spin chorus, et cetera. And we'll just turn a
decay up around seven, throw 100% pull the pre delay down then we're just going to hit record and it
should record the reverb. Let's keep that there. Now, come back in here, switch that off. Don't need that snout. We just get the
sound to play with. If we hit command J to
leapt over our 2 bars, if we hit the R button, that just reverses it, but
we're just going to use four. 16th, 48, sorry it's half a bar. And then we're just going
to duplicate it out. Now if we grab an echo, let's put the 16th ping pong and turn it echo off. Turn it on the filter. See EQ up. You can hear the effect. It just adds this
rhythmic pulsing type. Sound So another thing I'd
like to do here is drive. Let's get an over drive
on it. Pull tone down, down. Let's get an auto filter. This is something we could automate over time,
is pretty cool. So let's duplicate that whole
section out, duplicate. And then we've got 8 bars. Let's put it with a kick
and like a heart Sound. And you could mess around
the different timings and you can automate that
feedback over time as well. It's another one
to keep in mind. What I would do there
is I would click, click on the auto filter. Hold down the shift
key, click on the Echo. So you've got all these
three highlighted. Come on GT group,
open up the macro, Right click the feedback
up the marker one, right click the filter
frequency up the marker two. And also I would automate
this here to come in and out. Right click the C of three. Then we've got this little
audiofect rock now just to a different textures just to
all the interest over time r' mapping the time as well. Just another nice technique to create like textures using the delay, using the echo delay, it's pretty cool in
the overdrive and then the auto filter to automate it over time Just to open it up, it works great for
like an int part or just even other interest
over time in your truck. You can just pull this
sound in and out. Just got that delay,
like rhythmic effect. It'll just kind of bounce along
the groove you got going. How fun it folks. And I'll
see you in the next one.
82. Grainy Filter Delay: You get on folks. And this
one's all about combining a grain delay with a few
different filter delays. I've set up this rock,
I've created this rock. I'll just go through
each section just so you get a good understanding
of how it works, how to set it up, and
then you can create it yourself and just try
drop it on the sounds. It just has a lot more
depth to a sound. And it sounds really nice for these hypnotic
intertwining like delays. I've just got the sound here. The solo we're coming
to filter delay one. We'll switch it off. Now if we're coming to filter
delay one, open it up. Now what we've done here is I've dropped in a filter delay and everything's on set and all
the delay times set to one. The first filter delay, I've done the same, the
second filter delay. And the set set the 2.2 and then three on the middle
and the last 13.3, in the sides and then
five in the middle there. Basically just experiment
with different delay times, but I've just set them
all, so it's one in the first, two in the second, then 33 in the third, for the left and right,
and then for the center, the more I'll just
put 13 and then five, set your filter delay, Then I've got the overdrive. It's just tweak to
the sound solo, filter off some grit. It's just, again, it's
just about experimenting, finding the tone
you like by moving the filter around,
tweaking the drive. Then we've got the
auto filter after it. The auto filter, slight
envelope, reverse bark, so it means it's coming
bark the way down towards the lows frequencies at two
to five, the rates at six. And the amount in
the L is at 12. So if you pull it back, you
can hear the effect of the L. If you've got it over six, a longer rate flows in and out. A lot more hypnotic. Bottom make sense but limiter at the end just to catch
anything it might peak to get the feedback up
at 704-70-5502 in the center. I've just took the
volumes down minus three, I've done that for them all. The second one again,
same set of the filter. Change the filter
times to two and then three over drive again. Just boost it slightly
in a different region. Come there, it's just left. And then the overdrive in this one shift it up slightly.
Same with the filter. I boosted the filter frequency up so it catch in a
different section. That delay is picking up a different section
of the sound. So you look at this
one down in the 225. So the delay'll catch it there. This one, the delay'll
cart at around 495. Hearts, same again, in the
LFOs 15 rates, it's six. Overdrive there. And then
the limiter at the end. The third one again, od boost that one up slightly, but then the
overdrive the filter, we've got it up at
1.4 if you remember these two. So you can
see what I've done. I've just gradually moved it up over each one's carts in
different parts of the spectrum. That makes sense. We play
the three of them together. Remember these two got
different delay times as well. So it's the three filter delays. You heard the auto filter with the LFO envelope just sweeps it in and out.
It sounds really nice. Finally what I did was
I put on a grain delay. Then the filter is
down around 300, 300 hertz of the LFO, around 20. The rates a bit faster. The over driver as well
have tweaked up the taste. I put the pitch at minus
five in the grain delay. 100% wet. And then 70% of the
feedback with here on its own you can hear it just a totally
different tone. But it sounds really nice
with all four play together. If we play all four throw on that sound, then the filter grainy Dub Dub here. How much more life
and just something comes to the table just by
having this effect on it. One final thing I did was if
you get the frequency here, if I move this, you see it moves the frequency and this one moves the width
of the frequency. I've mapped each of them to
the same one on filter one, right click and just mapped the filter frequency right
click the filter frequency. Filter 312.3 named on 11. The top two is the middle
three at bottom 123. I've done up for each one, same map to marker one every
time this changes also. This one also changes
this one as well. And same with the width here, map the different see here, and this one is the middle. They're all mapped. All three are mapped to the cronomsow. The reason I've done
this was to give a bit of randomization to
the actual to the delays. And you just hit random here. The filter, all the
delays, different delays. Random just changes the filter. Listen to it in a tone.
Again, I throw off so it's such an awful It's here it sounds like on its
own with kick in her heart of course you could
change the pitch. You can have a lot of firm
with that grain delay. It's harder than
that X Ra layer. So they go there to
filter a grainy dub. That's how to set it up. Just experiment with the
different filter delays, the times the pitch on
the grain delay as well. Use a random function to
change the tone of the delays. I remember the auto
filter is picking up different parts of the
frequency spectrum on the sounds and the overdrive is it's just boosting slightly in different
regions as well. And remember and have
the limiter at the end. Affirmative folks and
I'll see the next one.
83. Crossfade Pitch Delays: This one is the cross fade
pitch delays. For this one. Basically for this one I want
to display where you can add variation to your delay
lines by using automation, but also by using the cross
fade and audio effect rocks, where you can have two
different effects and you can just automate play
between the two effects. I'll show you what
I mean. We've got this sound here.
Same one as before. I think I'll do is I'll
just duplicate that out. Play that first two notes. We get a echo drop it
on limit at the end. As always, just in
case it gets out of control group it command
open up the chain, duplicate it out twice
to one, rename dry. Then you take the echo
unit out of that one, coming into this 100% wet. 100% wet. In the two highlight these two, then group again commands, we're still getting
a dry signal. Plus we get the two
echo effects here that we can manipulate and use the chain function
in the first one. If you hit this
button here and link some change the
time mode in each, now you can affect the left
and right individually. We just rename number one. Rename that number
two, number one. So it's 47.2 and
1.38 and this one. Let's have a listen, do the
same again on the time now, right back this time we've got the left up
at 47.2 let's put the right 51 B P P, number one. We've got 47.2 on the
left, number on the right, we've got 51.3 just
absolutely in the left. Same with that,
absolutely in the right. Just a subtle variation.
That's what we're aiming for. Feed back 82% in the second, 73% on the first do here is
I'm going to get the pitch. So we go to pitch, let's drop it on the first one, the dru, then puawelveemes. Let's go minus
five again, at 17. Let's go three minus nine.
Let's change the rate, keep on four at minus nine, let's go -12 again. So that'll be -12 21. Now let's copy that
one on number two. Hold in the option key, throw it on number two. And just put that
up one semitone 20. So it now let's get another delay. Drop it after drop in here. Let's like glitch in
the system there. Throw it after the
pitch truck, ping pong, 38% 100% And let's take that, throw it onto the
number two as well. Throw it after the pitch. Tuk, we might have
to adjust the, the pitch itself, but it's just about getting the idea and getting your head
to think, right? Okay. What can I do with this? If you hold down the
shift key number one, hold down the shift
key number two. If you open up the
chain function here, then highlight them
both and drag it out. Then what you're
going to do here is we're going to take this setting here, take
it right across. Same with this one at the top. Pull that right across. Now when you cross the
fader, it's going to play. Let's start changing
the rate, 16 D. One more thing, which I think
will add will be the OTT. Let's grab it, drop it on, and place it after the pitchark. And let's copy it in the key, put it on both the units. Have it after the pitch now. Right click here
and map the marker one. Put the chain select now. So if we come in here, then in the second part we're going to crack
it right up to 27. So it's now going
to play from here. Now let's go, let's change this pitch because
we're not quite hearing the effect happening
12 in the first 1, second one happening minus five, -12 in the first, minus five. You see it just gives off a different tones and
different variations. Let's try in some
different sounds. Let's see what else we can do with it's. Got a stab sound. Let's take something
like that. Drop it in. Drop it in there. And duplicate it out. Let's look at the
automation. Change select. Yeah, let's push it up.
See that sounds like. Now let's get the pitch now because it's quite a low sound. We put the pitch up
five in the second 17 and of course American
Mess in the reverse. So we switch a rock off, we'll hear the sounds
on the own rack on. Just add something different. It's got 12 semitones in the first and then let's go
to 13 in the second. Oh, sorry, 15 in the second. Here just adds another textured, another
layer at the sound. Some more variations, you can imagine maybe playing that
off of different lengths, a start, different lengths of sequences where you could
have this more than one. You can have maybe four
different delay units. Then for each note it hits, it will bounce off
four different sounds, each given off a
different delay effect. That's just the
basic understanding of how the chain selector works. We delete automation.
Like I said, you can get more, have
four of these out. Instead of blending them, what we could do is put it back and highlight them all out. If you write click
Distribute Ranges equally, then you can have
different delay effects on all the different ones
and just automated to change over time
over each hit. It would sound pretty cool. I hope that makes sense folks. Let me know how you got on. I'll see the next. Leon.
84. Sporadic Delay FX: Folks, just a quick one for you, and this is the sporadic
effects in session view. Sometimes you find
you've got at going, you've got an idea going in session view and you want
to add some effects to it. But do it in different sections, do it in different clips,
there's a way you can do that. I've got this idea here. If we copy this part down, we'll copy down the kick,
we'll get the texture, we'll take a heart down. I'll get this chord
progression here and we'll do, we'll just do some
sporadic effects. I'll show you how to set
it up. It's easy enough. So this makes sure these
two are highlighted here. Then you've got this
little record button here. This record button
helps you record in session view and it will
pick up any record, in any movement,
in any parameter in session view as
you're recording. So for example, that could
be playing this part here, then I could move
on to this part, but then we could do some
send effects or this here, then it will only
affect this scene here. And as we jump between the two, the effects will just stay on the one scene. So I'll
show you what I mean. So we'll just hit play here. And we can hit the
chord button here. This one down as well. If you look at the sign here, if we, if I hit play
in this scene here, see how the record
automation goes away. If I hit play here again, comes back, put the clip, The automation is
recorded in the clips. It's not recorded here. You just make sure these
are highlighted for you. Whichever ones you
want to automate, you hold on the command
key, then arm the track. We'll learn the heart
on that as well. We'll just hit play, Sit Record. So you see that meaning it's
just a brief demonstration of how to record like
sporadic effects using the sense and this
record function here and clips and have it just affect one clip and not
affect the whole lot. Okay folks, try that and I'll
see you in the next lesson.
85. CREATIVE CLIPS : Clips Intro: Focus on this one. I just want
to quickly go over clips. Just explain to you what the different
settings are inside. Just quickly go through what
they are, what they can do. You've got a number
of different things that you can do inside Eclipse. Before we're going
to techniques, I'll just briefly
describe what they are, what our clips clips are. They can be either Midi
information or audio information. We've got audio information
in this one here, we'll throw these two down
just so you get a better view. In the clip, you
can see there's not much difference between the two. You've got this section
in the first part is the follow auction part. The different settings for the clips for the start markers, et cetera, position, length, the time signature.
You get the groove. And you've got the scale,
that's for the Midi clip. You haven't got the
scale in the audio clip, obviously they're
both pretty much the same in this first part here. Then you get a follow action. I'll go through all
that and I do the follow auctions
techniques with you. But follow auctions are another
cool way to come up with creative ideas
inside a clip view. In the next part here
you've got your notes, then you can do different, various different
things with them. Here you can divide by two, which makes the
notes smaller times two makes them twice as big. And so on, reverse the
notes you can invert, we just quickly highlight them. Divide by two, Just take some bark times two times two again, again, as you can see, that
just get bigger and bigger. Reverse flips the notes
in, put them up and down. Then you get Legatto
stretches them out to the next note that
starts to highlight this one. It would stop here when
you hit legattovisly, put a new clip, putting one and hit Legotto
straight to the end. As you can see the randomize, this is the velocity
settings and stuff. You can do, other
things that as well, you can randomize the
velocity and just change the range of
the velocity as well. This is at the range
plus 127 minus 127 here. You've got the
different envelopes. We'll go through that as
well in the next Vos. Then you get the note
expression at the end. We won't go too much into that, won't be covering that
so much in the series. We're just going to
focus on these two and these two here
inside of the clips. Audio Again, same set up
there. You've got your clips. You start, if I was
to put it up there, just move the start
marker minus 31, supposed to move it to. You See here it starts at 2.12 especially just
your start marker. Setting your position,
that's where it loops here. That's your settings
for your audio. You get a BPM. Again,
divide two times two. Same as the middy function. It stretches it, or it
makes it shorter or longer. That's the phase at
the end of the clip. The start, sometimes you'll have popping at the end of
the clip for the audio. Then you can get a pitch again, get a reverse function
here and edit that. Just edit, that's just
for editing your sample. In here you get
your envelopes like your automation
modulation, linked mixer. You can pick down the
different settings, you can do different
envelopes inside Eclipse. But we'll go into much
more detail in the next, in the following
videos just to give you an idea of how
creative you get. It's just a basic
introduction to Eclipse. You'll learn a lot
more as we apply the techniques in the following
videos. Okay folks. Cha.
86. Clip FX Automation: This one is all about
X Automation eclipse. This one's for when. Sometimes you'll have like
a middy part and a melody going. It's a good melody. You like the melody, but
it's just too repetitive. There's not much
difference in the sound. It just sounds quite started. So we're just using
this technique just to add about a
movement in life. Here, Melds, I've got
this Arp sound here. Let's do a couple
of things to it. First, we're going
to get the decay. I'm going to get the
decay on this sound here, on this note here. I'm going to up the decay. So we just highlight
the section and then just whatever
section it is, push it up or down, whichever way are
going with the sound. Then the end here, at
least three notes. I'll just put them
up slightly four Es, just give something different. Now let's get the reverb, clicking the reverb on
here, coming out the clip. It should be reverb
here in the clip. Let's try putting some
reverb in these notes here. Let's highlight that section
there just before this note, and duplicate it across. Let's go to this wave table. We'll just try this, not sure
how it's going to sound, but we'll just do
something of that. Let's go here and
let's bump it up. It's like this one. You can see you can just make a huge difference just by adding these subtle little
changes inside the clips. Trout in all different kinds of settings trot on
your effect as well. You just click on the
parameter you want to map When you click on it and come out to the clip and you hit this
envelope button here, you'll have your
automation up here, delayed dry that, then you just highlight
the part you want to automate and then just boost
it up or boost it down, Whichever we are
going experiment with that folks and they'll
see in the next one.
87. Clip Unlinked Automation: Folks of this one is all
about unlinked automation, just to show you what you
can do inside a clips in session view when it comes to when it comes
to writing your trucks. Because sometimes you might
just have a four bar clip, but you want something
to change over time, over a longer period.
How can you do that? Just a quick. If we just come in your and we're
going to automate. Let's automate, let's
get a reverb Bonnet. Easy to demonstrate, but you get the idea just by seeing this. We automate the dry
wet to open up. Let's get a decay around seven. So if we operate the dry
wet, click on the dry wet. If you come into the
clip, we come into the envelopes
automation set wet, unlinked, then it's
a four bar loop, but let's make it 8 bars. So then we can now automate
the Re to come up as if for a transition effect at the end of the 8
bars. Let's hear it. Of course, it doesn't
have to stop there. You could duplicate
the length out, you can make it 16 bars. You can get the delay. Click on the delay,
barking the clip. Let's get delay, link it. Let's go for 16 bars this time. Then the reverb sweeps
up in the eighth. Let's get the delay to
open up a bit more. In the final part of
the 16th, 16 bars. We could also get the
auto filter if you click in the frequency
to unlinked again 16 bars and we could have it
open up over the 16 bars, almost like an intro part. Let's just automate
the reverb again at the end of 16 bars. So just to recap, link function automate parameters
over different times. For here we've got
the auto filter to open up over 16 bars. The reverbs open up at the end of every eighth bars and then at the end of 16
bars we've got the delay. So from the folks, they'll see the next one.
88. Follow FX Variations: Folks. And this one is all about follow effects variations. This is inside a clips
and session view. And sometimes when you get a few things going
in session view, like right, okay,
where can I go next? The loop gets a bit repetitive, but just by using
this technique, you can start to make things very interesting just by doing different variations
in each sound and having them all play
between each other. By using the follow
auctions as well and clips. Got the sound here. It's just the sample
version of that. I'm going to loop that. I've got this section here
loop that's 4 bars, we're going to write Click and
I'm just going to crop it. So we've just got that
four bar loop now. Because we've got this sound which is the same sound and it's going to be a
lot of cars in here. What I'm going to do
here, I'm going to pitch it up 12 semitones. Just add something
else to the loop. Then from there I'll write
okay command plus 12. Then I'm going to
duplicate it out, this one. Let's reverse it. Hit this pattern here. I think we'll have that one
first. The reverse first. Let's rename it
reverse. Plus 12. We've got the two variations, reverse and plus 12. Let's duplicate the
plus 12 out again. This time I think we'll
do an effect on that. We'll add a doubler. Then on the last one, let's just rename it Feedback. We'll automate the
feedback on the doubler, and let's just get four
variations of that one. Sound Let's the clips in fact, let's do the follow
auctions first. If you click on the top one, holding the shift key,
hold on the bottom one. Follow auctions, now we
want it to play next. I know in previous videos
have done the other where it jumps between each one, but we just
want to do next. So it's going to play from there and just go through
the four in order, then double back to the first. Keep it in linked. We
could do it over 8 bars, but for the purpose
of the tutorial, we'll just do it over four. Ideally I would do
it over 8 bars. So you've got like a transition, then the next one
comes in, but we'll just leave the gatto off. That's all you
need to do there. Just make sure fall actions are on and it's hit the next and keep it linked. Come
back into the clips. So we've got the reverse, the plus 12, then we've
got the doubler. Let's get the doubler on it. If we go to the
effect pitch phase, our ******, drop it on. Now what we have to do here is we've got to automate
the sound inside the, automate the effect inside
the clip because we don't want to affect everyone
just for the doubler here, for example, pull the dry down,
just go into the doubler. What we're going to do is to be clicking this button here. Should come up Phase
our floors or dry wet. Press a B button and then just highlight throw on 100% wet. Right across here. That sounds on its own barking the doubler time down. Let's go to rate happy with that. Now let's go to the feedback
coming into this one. If you go to phase our flanger again and click on the feedback button coming
into the feedback clip, we're just going to pull it down Then we're just
going to open it up. Say we'll go 55% One thing we forgot to do is we'll
get the dry wet on as well. Let's get the feedback
dry's going to be on to draw 100%
wet right through. All right, let's do one
last thing I think we'll do just for the sake of like
a transition effect, we'll just do a bit of
reverb just to wash it out. Between each, between each clip we take the dry wet down decay, around 3.16 click in. The dry wet come in
the reverse to get the R 65 I'll do. Then we're going to highlight
the second part of the bar. So you're going to copy
the automation clip. Press command C, come in here, click in the middle,
command V copies it in, in the doubler command V
copies it in feedback command V. But at the same time, let's group it so we
don't lose any of the dry signal to
duplicate it down. This one. This one command Z. Keep the top one so we've
got the automation. Click on to them. This
one you want to make the dry that read reverbs. Get the automation on here. Let's listen to how that sounds. We've got the reverb
reverse that comes first. You get the idea. It just loops through
different variations. Loops back to the start. So you can keep a throck interesting and
evolving over time in the session view just by
doing this little trick here and do it to
all the other ones, all the other clips
you've got as well. Rounding different
variations and then for different sections. Then when you're
ready you just record every hope that makes sense, folks creating variations
and using follow auction.
89. Bass Follow Variations: This one is all about
base follow actions. This time in the
follow auctions, we're going to use
the loop length just to create subtle variations altering the
different lengths are clips and just duplicating
out the actual base sound to create like a variation or like a little
turnaround at the end. Sounds pretty cool, but it
doesn't have to be the end. We'll go through the
different length, but I'll just show
you what I mean. We've got this base sound, well that will Sound at the end. We'll do something with
that. Let's duplicate it out on the first one. We're going full actions
on set to next unlink it. Then we're going to set
it at 3 bars three here. We'll set 33.3 and then
put zero at the end. In this one we're going to have 0.10 if we play it, okay? So it's now playing a one, but what we're going to do
is we're going to pitch it down 12 semitones. I think what we'll do
as well as we're going to loop over an eighth. So it's going to play it twice. It's command L looped over
two eighth at a minute. But because we've looked
over over one eighth, it'll loop it twice
before starting again. Let's hear that now because we've pushed it down 12. Let's, let's focus
a re on it as well. Get the hybrid dry, wet, decay down a
bit, size down a bit. Let's automate the
dry wet. This one. Click on this button
here, Hybrid, dry, wet. Leave it at 30% the dry
weight in this one. Take it off on this one. That's it. Let's press play. It always resets
back to the start. Now look what happens
when I bump it up a bar. So it's going to play
4.3 bars this time. It's basically going
to go round once, just before this bar here, it's going to play
the variation, then when it loops
over a second time, it's going to play over here. As long as legato, remember
have legato set on each one, it's going to pick up where
it left off a last time. So just watch what it
does now. This part here, it's always moving, it's always
moving to the next spot. Every time just by
bumping it up a bar, you can bump it up to five. Then every time it will move forward 2 bars, if
that makes sense. This takes a bit of
experimenting with, but you can get some
really interesting rhythms and subtle changes
in your sounds, different changes in your
sounds that lock in with the groove Just
by messing around with the different
parameters there so you get the idea. Just mess around with
the different times. Make sure they're unlinked. Next, just do the
two was start worth. Remember, you could always
do another variation or this sound if you set the
follow options next. And then I would
duplicate this one out to put here and
keep it the same. Then you could, let's do
that now. Let's copy it. Hold down the option
key, drop it down. Second one will drop it down. This one's pitched
down 12 semitones. Let's go down another octave
to see how that sound. So we'll start at the top so we see what I mean. You can just do
different variations of that sound and just have
that evolving over time. Changing have different effects to it like we did
in the last video. So a lot of possibilities
here, folks. Have fun with it. And
I'll see the next one.
90. STEALING IDEAS : Stealing A Snare Roll: My focus in this
section, it's all about stealing ideas
from other sounds. So for this example,
we're using a snare role. I mean, sometimes
you might like the way the snare role builds. You might not like the sound to put your own sound
in it or change. Use a totally different
sound, it's up to you. You could use a heart,
you could use a ride, you could use a tom. Then the day, it's all
down to creativity. But I'll just show you a quick technique on
how to go about it. If you right click,
extract groove. If you come down
to the groove file here you get the groove here. Just drop it on it comes
up a new middy truck. Get rid of the first one, will
switch it off. Keep it on. Now if you come out
to the snare group, you click on there,
it's on C one. Let's bump it up to C three. It's a root note for
your instruments and simpler thug out the Midi. Come out the Id clip then
just get your own sound. The beauty of this is it's got all the velocity
settings as well, everything set for you. You don't have to mess about it, you don't have to
build it from scratch. Just use all the velocity
settings are there, then just put in your own sound so you get the idea and
you can just drop it. You can just see the
different tones, everything, each different sound has got a different character and just mess around it
and just build from there. Because sometimes we
think we're cheating, just when we grab something
from a sample park, which I totally understand. But doing it this way takes away that element of cheating. And you're kind of building from there using your own sounds.
91. Stealing Chords For Arp Sequence: Next steel idea is stealing
a progression from a pad and then turning it in like an Arp. Using
your own Sound. You might like the
corpogression of it, but you might not want
the long evolving notes. But you want to use
an appreciat P sound and just have that as
your starting point for your truck to show you how
you can go about that, I've just got four bar pattern
here from a sample park. I'm just going to right click, convert harm rate
and umiity truck, open it up but solo it back in. Let's delete all the top ones. I can delete that one, I think. Let's delete that one.
We'll drag that one out. We'll drag this one out. Delete. Delete. Delete
that little one. There you go. You've
got a core progression. I picked it up pretty well. Sometimes it doesn't work, but I mean, that worked fine. Let's get a, so let's
get the graceful keys. Drop it on, put that to zero, let's get a mide effect. Let's go to the,
drop the Arp on. Let's get the different
keys here, different types. So we've got that went for this, something like a tune
at the end there. But I mean you get
the idea that you go it's quick, fast and easy, just to steal progressions, to create your own Arps from
pad sounds and sample parts.
92. Stealing From Pro Tracks: So this next one is all about stealing sounds from pro trucks. This is a starting point
for starting your own idea. This could be quite a fun one, especially if you find
some really clean sounds and professional tracks. Let's just get into it
and I'll show you what I'm doing. I've got
this truck here. It's a uneral remix
of my original truck, Moonshine, which was out earlier this year on my
label, Larcit Records. Usually what you
find with Protruk is if you go to the
end of the trucks, you'll find nine times out of ten you will
find something. You'll find some clean
sounds in there. So let's go through
and see if we can steal from and's truck here. And we'll just start
building our own idea. You can hear a lot of
clean drum sounds. Let's steal this section. Come on Jake. What we're going to do is we're going to open up a drum rock. Rock drums, get a drum
rack, drop it on. We're going to take that
part of the and we're going to drop it in the drum rock. I'm going to take that sound. Let's go to the
classic We spark, so we've got to kick
there, mark it across. And then if we copy it, coming into the next one at nice one, copy it across.
Going to this one. Got a clap in there. We can do some EQ and we can
steal that clap. Come on, copy it across. I think there's a sound in here. Sorry, I'm just about
to move that one. Let's put it back. That's
a clap. Name it clap. You name the rename. Kick like a Tom Sound here, Red. Now if you right click
on the sample and crop, that's going to crop. The Sound. We can park indoor. Think
let's use it with that heart. It come in to crop now we've got
one shot, right? Three. And just make
sure the start markers on the start of the sample crop. Again, I think what we'll do there is, so the clap. Let's get an EQ on it. Let's put it out the
hard cut and just roll it off. Perfect. Still slightly hear
some of that kick. Let's find out to. It's got an EQ, you can
see it's like a hat. Sound Here, let's throw it off. We're going to use
some drive in there to clean that, a harmonics. But I'll do for now. Let's put the heart that's pretty clean, let's keep it as it is. The kick, you can see there's a hit at the end in the house here
and you can hear it. We roll it off. We can't hear it. Then with the heart,
let's copy it. Hold down the option key,
Drop it up. Rename Click. We use that for the
upper part of the kick. Pull back to sustain
the key right down. Look, let's put it there. Let's get to the drum rock.
Let's draw a t bar pattern. Lap it. So now we've
got our sounds. Let's go in and just
start drawing a pattern. Kick the cut one off. Let's put the click on as well. Let's turn the decay down the heart to we've got a little groove
going that's going to Tom it's got to drive. Get an over drive drop on West Mess around the pre delay. Let's get over drive
at the end of it. But we'll group the two of
them together on shift. Make sure the two of
these are highlighted. Shift hold the key, come on, open it up, duplicate it out. And then this one
delete the effects we at the dry, wet signal. This is then, this is
the reverb 100% wet. Let's try and get something from the like a melodic type sign. We'll have like a texture. Let's stick that part there. Highlighted command Jake. I'm going to drag it and put
it underneath the drum rock. I'm going to turn
the volume down. Let's try stretching it. Let's got a complex
pitch it down. Let's go there. Thank you. You've got a texture sound. They go, folks that
stealing sounds from professionals just to use as a starting point for
creating your own ideas.
93. Stealing MIDI: Folks, this one is all
about stealing like Midi patterns from
professional tracks. Sometimes you want to start
a truck stuck in ideas, but you'll be listening
to music if you like, you like a certain
sound, a certain pattern or something in a trock, think how can I do that? A couple of ways you can do
it, you can transcribe it. Or sometimes what I
find is you can get some pretty interesting results just by converting to melody. I've got this track here by, it's a unroll remix of
my track, Moonshine. I'm just going to copy. I like that part there. A command E, The command J
consolidates that section. I'm going to right click and convert Mel Date
and Numidy truck. Now this is just gonna be for our starting point
for our track. We come in, just switch up. Were off coming to this clip
and let's listen to it. Let's delete these bottom words. Let's bring it in. Delete that last part. And we've got a kind of
sequence here. It's a lu bit. Delete that one. Cool, let's let the mark come on you.
Let's pitch it down. Let's get a different sound in, Let's get this one down one more octave. Let's get a drum beat on it. It's just cool for
a starting point, it's a starting
point for a truck. It's a pattern, it's
a base pattern. You can duplicate that out by
pitching it using a octave. You just have it over that 1 bar pitch that up 123457. Get the idea though, it's just stealing pattern just
works really well. You could get a drum loop, you can maybe get a
drum part of a rocket. You really like, you
like the groove. You could just come on J, right click and slice, convert drums to
new middy truck. Now you've got all your drum. You get the heart,
You get the kick. Take kicks out, sounds. Quantize the kick, take
the snare, that out. Listen to the high heart.
It's got the groove. It's got the groove in it. It's another good
technique and you can start dropping in
your own drum racks and just start messing
around that way. Let's stealing mid pro trucks. Let's see what else we got. You can imagine that
whole part there. You can convert harmony
in source lots, you can do with it next time you've got a
professional truck at you, like if you like the
sound or the patterns they or the melds or
even the drum grooves, just use that, drop the truck. Just start using the
convert functions. Convert harmony, convert
the convert drums. Just start using
that functions here. Just to pull out some
med information that you like and just use them
to start your own idea.
94. Filtering Pro Tracks: This is all about filtering
out parts of a truck. It's going to sit
underneath like an idea that you have for
our starting point to start layering up sounds on the filtered out
part of the truck. I'll just show you what I mean. I've got this part
here, the Ur and roll remix of my
truck Moonshine, just 4 bars there and
I'm going to come on J. Then I'm just going to grab, I'm going to start
an audio track. I'm just going to
drag it down here. We switch these off for now. And let's just go
into the sound, pull the volume down mind say also if the committee here go to the complex mode, we're
going to pitch it down. Let's go down five semitones. Let's get the fil,
let's get the EQ on it. Let's see what happens when
you D because what happens here is when you start
adding sounds on top of it, it's stall there and it can
spark some inspiration to add other sounds and
the other melodies. But just for now, I've got like a
baseline and a kick. Let's come into the
clip that we've copied and we're going to move the start marker just to
nerves the pattern off. Move it forward, 16 to 16th, go over row. So we went from this part, stealing that part
there, pitching it down, moving the start marker and move the layer that up with
a kick in a bass. See how you can just
quickly come up with ideas. And sometimes like
the loops that you get from pro tracts
can really spark inspiration to start ordering different melodic ideas as well. And top the legs are
base and that kicks out. Try that, open out folks, and I'll see in the next one.
95. SEQUENCER IDEAS : Ideas Starter With Rozzer: You've probably noticed
I've been using Razer quite a lot in the video. So I want to show
you a techniques use the more advanced part
just to trigger ideas. Just to record some audio
and find some cool sounds. Just by mapping these
different parameters, the parameters on the
like a wave table. Just a good way
to start a truck, start generating different
ideas, get different sounds. You're going to
get a wave table, drop on a Mi truck, insert mitrop wave table on and then get the razor
step sequencer as well. Drop it on. The first thing we're
going to do here, we've got a basic Sid wave, let's change it to a
sawlo just quickly. This part here, you've got
12345 different parameters, sections that you can set. If you come over here,
you get parameter 1,234.5 just like anything
else like the pitch, the octave and velocity. You can change the
different settings in here just by hitting. You go to parameter one random, it's going to play
different patterns. How does that affect the sounds? Well, if you come into this part here, we go to number one. Then if you go to this
truck wave table, click and wavetable device, go to the wave table again, and then you can pick
the parameters on the wave table that you can get affected by the sequencer slits. Do the filter frequency first. Hit Play. It opens and closes. You can smooth,
smooth it out a bit, carves open that way. Bring it back more
at the bottom. Have it set around there. The co, just leave it as it is. The jitter just randomly jumps. So let's just keep set to zero. Again, we've got five players.
Let's go to number two. Let's go to this wave table. Wave table again, Peter. This time let's,
let's go to unison. The two. Then we hit Randomize. It's just going to jump
between the different amounts. Number three, this
track wave table, device wave table parameter. This time we will
do oscillator one. Let's go to effect, change it to modern number three. And again just hit random. It's just going
to change between all the different effects. Let's go one more to four track, go to this track device
to mixer parameter rebs affecting the ReberbI do. Here is I want to insert an audio track
and I want to do audio number two wave table, we're gonna switch off
arm and just hit record. We'll just record
a bunch of audio. We'll just keep hitting
random in the dance. Randomize all Got you. Tot. Let's just go with that.
Let's go to the wave table. We've got some
audio to play with. Start picking up some
ideas now let's loop, let's loop it over a bar. Switch on, let's
maybe do half a bar, quite like that one. And then you just go
through them all and duplicate them out it, keep it and then come on
to the next one and just go through the audio and just pick out
partons if you like. Just same as what we've
done in previous videos. It's just a new way of
recording the audio. Let's get to filter quite like that but you get
the idea of folks have fun with try with different S. I tried it there with
wavetable through operator FM synth with the
analog trot with anything, third party plug ins and
just get razor and map all the parameters to
different parameters inside the synth. Any effects or for that matter
you could always go into other effects on other trucks and map the
parameters there too. Then the patterns that are
getting on the wave table, for example, are also getting triggered on the
other trucks as well. If that makes sense, I fun with that folks and
I'll see in the next.
96. ML - 185 Sequencer Idea starter: Folks of this. Next
sequencer I'd like to show you is the
ML 185 sequencer. It's a marks for live
device, simple sequencer. Quick quick walk through. You've got your pitch
velocity in your volume. They can all be randomized. You hit the random bottom, you come in the velocity, you can randomize the velocity, and then the volume can
randomize the volume. What I find works
really well with this type of sequencer
is on baselines. I like to use
baselines from loops. I'll put it in the
slice more simpler, but what I'll do is I'll record, record a sequence, then I'll duplicate it out and record other sequences with
different baselines. You can get some
really cool contrasts between the two
different base lines. You can get some good results
so that it's a good way to start just getting a base
groove going for your truck. Let's just do
something like that. We get an idea going just
to show you how it works. Just a new copy of it
on Delete that one. If we just go to base, let's get, we'll
start off with that, let's drop it in to slice mode. Now you've only got three
slices with this type of base way around that. If you come in to
slice by trans, let's go to the region, then we'll bump the regions up. Now we've got more
motor play with the motor can be picked
up by the sequencer. Let's just random and
press plate fade out. Now you've got these buttons here, you've got the directions. You can go backwards, then
you can go forwards and back. Then you get random,
which is cool. You can record the
audio as well. Now you've got the
different numbers here. Now what this is is
the amount of steps. So it'll play once and
move on to the next. But if you've got it
in two, it'll play on pause once and then
move on to the next one. That's worth messing
around with, but I won't go through all that. I won't start messing around
too much with just now. We'll just focus on using the random button in the
different directions, which are fined as the quickest way to come up with results. Now you can switch
some of these off. So you want to pause
some of the sounds so they don't play and just
have other sounds playing. You can mute them by using
the 0.1 function here. Look, that goes well with a pattern. But we've got here, so
let's keep that one. Let's duplicate it out. If we coming into this one, let's get another
instance, ML 185. Drop it on here and we'll get a different
sound this time. So we've got, let's get that one even that sounds good,
but we'll hit random. I need you right switch this one off. You can see you come up
with ideas pretty quick. So then you could
always just get an audio track and then audio, let's record it in so we've got more control over the audio now let's
delete that second one. Let's come into this one. I'll try to do something
else for this one. Our base out play that one. Thank you. Used a swipe. You get the idea. You can just come up with base patterns. Super quick record to audio, you'll get more control
over the sound. You can do randomize
the different patterns, also the velocity
and the axillary whenever done that as well, but you can do that as well. You can mute out sounds by using this little buttons here. Then you can decide
how long the sounds, these are basically hits. So that will be like two
hits before the next sound, plays three hits before
the next sound, and so on. So have a lot of fun with it, just dropping loops
in the slice. More and simpler experiment as always, and I'll
see you in the next.
97. Aicd Step Sequencer Idea Generator: Folk. And this one is all
about the acid step sequencer. Well, I'm assuming it's
acid that's spelled CD, but it's acid sequencer. I'm guessing by the funky face here on the Generate button. It's a cool little
sequencer, Fergus, generating ideas the
same as all sequencers. You can get some
really interesting, interesting patterns and
stuff by using an operator. I'll just go through
the percussion loop as well on the
slice function, but there's a couple
of functions in acid that makes it pretty cool. Let's go through the
parameters first. You've got the generate button, basically just generates
a new pattern. You can just keep
hitting that until you find patterns
that you like temp. Now this results in
the higher the value, it results in more
random patterns. So you push it up, it'll be
a much more random pattern. Whereas, if it's down this way, it'll be a more musical
sound and pattern. A makes sense. Then you
get a presets 1234, all the way up to 28. Now you can save presets, and there basically recalls the preset number.
You can medi map it. So just say for example
you want to medimop, then you can medi map
this pattern here. Then you can just
set it to recall any pattern that you like
when it comes to up. But we're not going to go
into that for this tutorial. This is about generating
ideas when you get a length, obviously length
is the length of loop 16 all the
way up to 64 bars, but we'll keep it at 16 there. Velocity, maximum minimum
values down to zero, up to 27. Let's keep it around 100. And obviously a piano roll, you can zoom in, Zoom out
just like the Ableton one. And then the buttons
at the side here, you can shorten the
loop this way as well. You have it over 3 bars to 16, so you get
this button here. Any rows that haven't
got any notes. If you fold it, just like the fold button
inside a clip view, when you go into
Ableton Clip View, it just displays the notes
that are visible in the row. So let's delete that.
If you go to zoom, don't worry about the zoom clip. Then you get clip so you can create a clip. You
hit Create Clip. As you see it comes
up here and operator, and it's got all the
Midi information on it, so there's no record set up like a Midi
device for recording. I mean you can for
generating random, but if you just find
part, if you're just looking for smaller
patterns that you like, you can just create
the clip and it comes up generates basically
this pattern here, same as that pattern generate, then you don't worry
about the out function. And then for this pattern here, you can just move the
notes along just to try out different starting
points in the pattern. Don't worry about
the fixed gate, it just opens the gate
for all the steps there, The visibility of the
different options. You've got a we've
pitch, it's our pitch. Generate different pitch
patterns and you get velocity, randomly generate the velocity, slide generates the
slide function as well. You've got the gate, which basically randomly
cuts out any notes. That's basically
for the acid steps. I've got an operator on here. I've just messed around with
a couple of the oscillators. Nothing too major,
a triangle sign, sign way for like a
bell type melody. Let's just go ahead and
generate some ideas and I'll just show you what
I'd like to do it when it comes to creating
ideas for the truck. Just hit play straight away. I quite like that. So we
heard the clip. The clip. Here's do a couple more. Might as well get that clip. Nice look at that one. Let's put the temper up. Let's see what happens.
Quite like that, 11 more. Let's take that one. So then
what we do now is switch the S. Let's come in the clips. Let's go to the scale C major. Let's make it C
minor. Let's fold it. Now we've got the E buttons, the notes, let's bump them up. Let's hit fold and fold again. Now we've got everything
on the scale of minor. What we do there is
duplicate it out. Try shifting some of these
notes. Try and inverting. Then you could always
highlight them all. Maybe take that second one down. Take that last part. It down, you get what I mean? You could just create
different patterns. Looks are coming in
here, I say right. Okay. Let's insert a Midi track. Let's get an
instrument, basic bass. Drop it in, let's
throw it across. I quite like that. So what we do then is I would just run that. Let's sign truck Eclipse. Let's just here how these
sound first though. So that two them two sound pretty good
together. These two here. So we run with that 21. More thing you could
do with the ser, just get loops on it. Get the slice, I'll put
this percussion loop pre, and if you just hit
it into slice mode now it's going to play a
random spits of the sound. So let's try do
something with that then. I quite like
that first part here. Then I would come into the gate. I would take that one out and I would just
shut off all that notes. Have that one, let's velocity. Put these up back to the gate we're generating. If you get a different
percussion loop, it's all just about
experimenting. If you don't like the
sound of something, just swap it out. How that fade out. If you get a sound that
you like, record it out, the audio and then you
just go from there. So I'd like to two
sounded together. It's two different patterns. This 1.2 totally
different patterns, but they're both on the same key and the sound really
nice together. From there you would
add like maybe a chord or an underlying part. Sound Then going to building more percussion
loops, et cetera. So you could just build,
build, and build. Just build all these
different ideas that go well together inside a session
view, ready for arrangement. Then taking all the techniques
from before as well, use them to further
enhance the sounds. Just to spark some
more inspiration in your workf folks,
I hope that helps. Have fun with it and
I'll see the next one.
98. Snake Step Sequencer Idea: So this one's all about
the snake step sequencer. It's another cool sequencer. I mean, a lot of the
sequencers, okay, you get kind of the same
results, same idea, but some of them just give
off something different and just spark some different
ideas in your workflow. So we're just going to
give you a basic idea and a basic starting
point for the snake. And just show you
what can be done with it and then just
what you can do when it comes to starting
like a truck and then starting
like melody ideas. So let's get the snake on
and drop it on the operator. We're just going to hit play. So it will solo it.
As you can see here, it just goes up through
the different settings. So we go to notes, See
all the way up the D two, you've al get your forwards, you get backwards down and this one starts, goes forward, you get random speed steps. Cool. Now if we go to
gates, gates, same idea. You get a different
directions, speed steps, the gate controls and note
limps If we go to eight, now let's put the
speed 32 just flushes, so if we go to eight,
park the gate. It's on eight as
well. Let's go to 32. Can park the notes. Now we hear the notes. Now
because the gate is on 32, the notes are
getting doubled up. Now you've got different steps as well, super fin through that. All I want to focus on here is the notes in the gates and
velocity as you know yourself, you can randomize them
and you can do a custom, we can save different presets
here in the custom section. But let's go to the notes again. Now you've got the
random function. Let's hit the random, let's
put the gate bark at eight. Now what you can
do here as well, if you go to snake shapes, you could change the shape. I find cool about this is
because we're in the key. We're in the scale,
let's go to in. It's now in the scale of minor. All the notes are in
the scale of minor. And you've got your
shapes. What we can do is we can group the snake. Let's go to macros. Change the macro one,
the snakes shapes. Now just listen
to my press plate and we'll just change through
the different shapes. You can get really nice
Melby progressions, so you could change the shape. Let's mark the
speed, let's go to the gate and mark the speed
of the gate. To mark two, just by changing the shapes, you could automate the shape
and a clip and record that mid to record out a Midi
part. And so let's do that. I think the best way to do it would be we come into operator, let's just make it 16 bars. Now we've got the 16 bars. Now if we insert a Midi truck, let's do mid from
number one operator. Now we've got the Midi
information coming through. So if you go to
operator and then we're going to click
on the snake shapes, come in to operate again. So let's start in
five for 4 bars, let's just cut the seven, let's go up to ten, and let's all the
way down to zero. Let's see how that works, card. So you've got a 16 bar clip. If the Midi pattern let's it side dropping it in the
Anologe. Sound Hear that? Sounds. Let's try bumping these up. An octave two. Let's try. Let's see what size
the notes are. 32 notes. Let's go 16 notes. That sounds like a
start. Let's loop. Maybe that sounds not the best, best demonstration for it, but this one's as well. For four. Let's do them all up to 9 bars. Let's holding the shift
key, get rid of that one. Let's just pull them out. If we come in here, throw it back at the operator
at a better sound and sound Switch off the snake and press roping in, raving sounds. You just get the idea
you can really get some evolving patterns
just by using the different snake shapes in the snake so it's bark into it. So just to summarize,
just go over the notes. Just try using the random
functions as well. Let's switch it back
on. Let's delete these. If you hit the random baton, you get different,
a different base on those 16 notes. It changes the shape. Pretty cool. So you get some proper
cool sound of Mel days. And again, you could always
just record the medium because you're
messing around with the different snake shapes. Try around with a
different speeds, you can get a little
little flurrier notes. So I fund that folks, such a snake sequencer. And
I'll see in the next.
99. Instant Haus Track Starter: So this one's all about the
instant house step sequence. Now the instant house, it's
a mark for live device. It's originally built
for like drum grooves, but I like to try something
different with it, so we're going to do some
melodic ideas with it. If you want to try drum sounds, fair enough, it's up to you. But let's just do the synth sounds just to show you what you
can do as well. And that's always sparked some inspiration
in your workflow. So I've just get these
different synth sounds. They're Am minor, they're
just from different, they're just from different,
different sample parts. It's good to pick out sounds that you like to
think to work well. Put them in the same
key, but they've all got different characteristics
from each other. If we just put an instant house, let's grab it, drop it
in before the drum rock. Now in each sound I've set the classic mode apart from this one shot here,
which I've pulled there. And just put the fade out just to car chart first
part of the sound. You can always move that across
and try different parts, but we'll just keep
it there for now. Now, each, so what I did was I've just got them a classic
mode and if you're right, I've got everything set
to release quite short. You can tweak that as you want. But if you want to do, if you want to do it across
all the same sounds, just put copy value siblings. Then that puts the exact
same setting in each sound. So it's all quite tight, tight knit, that makes sense. Each sound is on the on key. I'm not putting anything
on the kick note. I don't want to play any
sound in the kick notes. I've left one off. I've, I've got the sounds on 1t1t1 and D sharp two
on the drum rock. You'll see them here is G sharp, which is getting affected
by this one short one. That's D1t1, A short one
getting affected by them. If you just hit play, Instant House is going
to automatically spit out the Midi.
Hear the sounds play. We'll sew it first, a drumbeat. So what you can do here to set roundabouts in the pattern. They can go in here and
just tweak the sounds, make them, they could also have different
effects to each one. It's better re
button to this one. We drop it onto this part here. So we grab the reverb, make sure you drop it onto
the actual chain itself. Let's get over, drive this one. Let's get an echo. He backed down. Pink bone. Eight thoughts. The sound Let's got
a delay on that. Let's cut your top pink bone. It's got a heba dre verb. In the last one I
want to hear drop on, you know what sounds. Let's get an odle
filter on that one. For some reason the filter is
not working in the simpler. Let's go to the base. I've
got some base sounds again, let's random sounds
all in classic mode. And release is set to copy. Volume. All signs they are all
set the same release time, they're just different
types of one shot. So let's get the
instant house again. This time we'll just
see if we can come up like a base part to
go with that sounds. Swap the signs out, thank you, so you get the idea are in different sounds, you
can drop in another one. You get yourself some
percussive hits like congas and bongos do the same again
and before you know it, you've got a good solid sound and groove idea with some
melodic instruments in there. And you can go and
add like maybe a lead sound on top of that. And then as I said before, go through all the
videos that are in the park and just
enhance the sounds, make variations, do
layers, et cetera. Just pick out
different techniques and just add different
stuff, do it. That's just another idea for another Thg starter
in the instant house.
100. IMPORTANCE OF EXPERIMENTATION : Just Play 1 (Operator): Folks. So this one I just
want to demonstrate how important it is just to
mess around and play with, for example, one of the able instruments like
operator for example. Because for years I
would put it off. I would look at
certain instruments, I would look at things. I'd take one look at the
operator and just say, I have no idea what these do. I have no idea. And I
keep telling me that no idea and it's
a power of words. If I'm telling
myself that I have no idea to do something,
I will have no idea. The more you mess around with all the different parameters
and what they do, the more your ear becomes accustomed to what the
things actually do. I mean, I'm still not 100% sure about every single
little detail operator. I do know the very basics
called the oscillators. The envelope shapes,
the filter, the pitch, all these things
you're understor, but you've got all the other
things that come with it. For example, if you
come down here, you've got all these
mapping parts, you've got the algorithms. At the end of the day,
it's all about just playing with it and seeing
what you can come up with. Because sometimes
when you do this, you'll come up with
something unique. In fact, most of the
time when you do it, you come up with
something unique and something that you've never heard before or you haven't heard it
before in a track. And it just sounds cool, but like the idea
that you've got. I just want to demonstrate
the importance of doing that. And then come out
the other end of the video with something
that we're happy with, some kind of sound that we're
going to be happy with, and it's going to
fit with this loop. So it's not going
to be much talking. I do what I like to do,
I'll just mess around with all the parameters and just
shoot and come up with, at the end of it,
different videos, not much speaking, not
much explainingce, more of a doing video. But hopefully you'll take
some inspiration and grab an instrument yourself and come up with something
that you like. I've just grabbed the operator on here and all
I'm going to do is a good starting point anyway for me is just whatever
key the trucks in, this is a sharp. I'm just going to hit the gotto. I've got a note
there to start with, and I'm just going to hit play and then just mess around with
the different parameters. Do, do, do, do, do, do, do, do, do, do, do, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow out, wow, wow, wow out, wow, wow out, wow,
wow, wow, wow, wow, wow, wow, wow, wow Differ, J, J, J, J, J, J, J, J. On, don't, don't, don't, don't, don't, don't don't, don't do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, don't, do, do, do, do, do, do, do, do, do, do, do, do, don't, don't, don't, don't, don't, don't, don't, don't, don't, don't, don't, not in in in in folks just mess, mess around with Operator don't be afraid to push
all the parameters, see what they do, see
what the envelopes do, just mess around up a couple of parameters you think would work. Then you can obviously use them if it came to like
arrangement purposes or whatever, but you get the idea,
just mess around with it. It can sometimes some
inspiration in your workflow. Okay folks, I'll see.
101. Just Play 2 (Drift): I focus on this one. Want to demonstrate what
can be done with auto filter and able
to modulate our LFO? We're going to use
one of the sins. Again, same set up as before. I'm just going to create a note and then we're just going
to take it from there. No talking, just messing around
with different parameters to see what sounds
we can come up with and see what we can
find to fit in the truck. Again, it's all about
just observation. Just try and take
some inspiration from it to create
your own sounds. We'll just crack on
Insert Mi truck. We'll get an audio
truck as well. So we're going to record audio. We'll record the whole
time we're messing around, just so just in case there's any happy Oxidants
audio instrument. First, let's go Instruments. I think I'm going
to use the Drift. I haven't really used this one yet so let's just pop it on. And then the audio
from number 18, Drift. I'll go switch off
in the man key arm's receive an audio
from here and then Drift. I'm just going to drawing a couple of random
notes, I'll do. Five, I like that sound. Nice deep click, star,
bass type sound. As you can see folks,
it is quite quick if you just switch off,
just get honed in, throw on a couple of notes,
and just start messing around the different parameters and just push it from there. What I find works, once I get the actual shape of the sound
and the tone of the sound, I like just adding these extra effects,
especially over drive. It works really well, then echo to other movement
in the sound. I hope you took some
inspiration for that one folks, and
I'll see the next one.
102. Just Play 3 (Soundscapes): We're going to create
like a soundscape sound. I'm just going to
take any sound out the sample library, we're
going to drop it in. We're going to stretch
it, warp it, twist it, flip it, add some effects to it. At the other end of the
video, we should have an evolving soundscape
type texture. But we'll just go
through all the effects. Use the effects that we
need and just mess around. Just play with it. You know the setup, There'll
be no talking. I'm just going to go for it, grab a sound, and we'll
just take it from there, So a.
103. Outro: Folks. So if you're
watching this, I'm guessing you've made it
to the end of the course. Well done, and I hope the
course has helped you spark up creative side
of the brain and helped you develop as a
music producer and help you come up with more
original unique ideas. Please please share
your projects. Share techniques
that you've used. Let me know how you
got on with them. Share a video displaying like one of the techniques
that you've used. If you can please leave a
review, be much appreciated. It would help me grow
on the platform. Help me get noticed. Never stop learning. Keep
thinking outside the box. Keep being creative
and just keep pushing the boundaries
and find your own sound. Okay folks, take care
and I'll see you soon.