A guide to Animating Still Images: Photoshop & After Effects | Auripher ∞ | Skillshare

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A guide to Animating Still Images: Photoshop & After Effects

teacher avatar Auripher ∞, Creator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction!

      0:53

    • 2.

      Photoshop: Preparing the image!

      39:43

    • 3.

      After Effects: Animating the image!

      32:05

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About This Class

In this class we will be covering the techniques to bring images to life by using Photoshop and After Effects. This is a fundamental addition to your editing game as it really helps bringing static art to a dynamic and eye-catching animation.

Considering how easy it is to do, there is no need to be seasoned with neither of the tools that we are going to use. Also, throughout the class you will have the shortcuts on screen as well as zoom-ins to help understand concepts better.

In Photoshop, we will learn powerful skill such as masking, layering, brush painting, adding filters/styles as well as useful tips and tricks to optimize your image editing.

In After Effects, we will cover crucial concepts: compositions, layers, keyframes, transform settings, puppet pin and mask tools, use of expressions to randomize and loop movement, adding effects and also useful techniques to improve your workflow.

Meet Your Teacher

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Auripher ∞

Creator

Teacher

I'm Auripher, a 23 year old seasoned video editor and digital content creator from Spain. I started my creative almost a decade ago, it was my passion and enjoyed learning new techniques every day. Now, with thousands of hours of experience, several courses taught, lessons, made videos, social media posts and tons of content created, I have achieved my dream level of skill and want to share my journey. The time is now and I'm here to help all of you. Let's collaborate and stay in touch, we will reach far together!

LIVE - CREATE - INSPIRE ?

Contact me: auripher@gmail.com

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Level: Beginner

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Transcripts

1. Introduction!: Welcome everyone to this class. Today, we're going to learn how to do this animation out of steel image. In this case, it's an image generated by AI, and we will animate it using Photoshop and after fext to bring it to life. This is a simple process that doesn't require hard or complex skills. You can follow this tutorial without any prior experience in Photoshop or after effects. The methodology is simple. We will start in Photoshop, and then we will continue making animation. After Effects, this class goes fairly straight to the point is meant to be entirely focused to achieve these sort of animations based on individual images, which you can follow along with the same image that I will leave at the resource stub, which will help you get the knowledge to animate other images on yourself in the same format, and this is something that makes a huge difference and it's quick to do. So without wasting any more time, let's dive into it. M 2. Photoshop: Preparing the image!: All right. So in this class, we have this image generated by AI, and we're going to animate it to achieve a result like this. As you can see, from a single image, we have some activity going on. We have some butterflies here which make it very alive. We have this moving plant, which is not initially in the picture, but we will add it. We have the girl that's moving. Her hand is also moving. Her eyes are closing and opening, and we have some smoke going on over here as well as some particles that are overlaying in the image. So we're going to create this. It's quite simple, but we will need photoshop. And after effect. And in order to start, we need to basically think what are the movements or what animation do we want to do. For me, the first one that caught my attention was the fact that she is closing her eyes and opening them. You can see we play the video. She has her eyes open, and then she close them. Like this and she opens them again. But since we only have the picture of her eyes open, in order to actually make her eyes closed, we need to have another picture like this, but with her eyes closed. And in order to do this, we will have to edit in Photoshop her eyes so that now they are open and we will make them appear to be closed. This will be a simple edit and quite quick to do, but it requires some creative skills. As we can see that her hand is slightly moving as well as her head and body. This will be quite easy to do as well, but we will need to take some stuff into consideration. So first, we're going to start by doing the animation of her eyes closing. In order to do this, we go into Photoshop and we will import the image. I have it here, and I will just drag it it will open here in Photoshop. Otherwise, you can just go here, file open, and select your image. As you can see, our image opens here as a layer, but we want to have this layer with the eyes open and then another layer with her eyes closed. This will be straightforward to do. But essentially, we need to duplicate this layer in order to have two pictures, one scene with her eyes open and another scene with her eyes closed. So we're going to basically rename this layer to eyes open. So we double click here on the name. I'm just going to name it open. And I'm going to press Control J to duplicate the layer and I'm going to tag here close. If Control J doesn't work for you, you can select the layer and go here in layer and duplicate layer, it will ask for the name that you want to put on the new layer, and it will achieve the same result. So we have the eyes open and the eyes closed. They are essentially the same picture. So what we will do is that we're going to go here. We're going to zoom in. You can zoom in by pressing Control and plus. Is quite handy, and you can move around with the hand tool here. Or if you are using any other tool like the selection tool here, and you can hold Spacebar and you will activate the hand tool and then you can click around while holding spacebar and it will help you move. So we will use this quite often zooming in and moving. While we are here, what we're going to do is we're going to try to apply some drawing skills in order to simulate her eyes being closed. In order to start, we would need first a blank canvas in a way. We don't want the eyes to be open now. So we are kind of going to simply remove the eye for a while, and we're going to create her eye being closed. To remove this, there are several ways you could use AI. You could use the brush like this, brush here and try to paint on top of her. If you have the right color selected, maybe you very random color, it will not look good, but you can try to select one color. And when you open the color menu here, you will get the pick tool. So if you click on top of the image or on top of any part of the image, it will copy the color. So we try to match it maybe in the bottom. If I select the skin color here, it will change my color, and now I can just paint and it's the same color. And now here on the top, maybe I will select this darker brown. And I can just sat a little bit. If you want to change the size of the brush, you can hold on Old on your keyboard, which will also activate the color picker. So if I hold on Old, you will see that now I can select any color if I click. But we want to change the size of the brush. So I hold on hold and I press right click and I drank. You can see that we are changing the size of the brush, which is very, very useful. You can see otherwise, you can go here on the properties of the brush and change the size manually. But doing it like this, holding old and while I'm holding old, I'm clicking and holding the right bottom of the mouse, and I'm dragging and this will change the size of the brush. And this also combined with just clicking old and left click. We can copy the colors and change the size accordingly very quickly. But see that when we hold down old and click, we are copying the color but not in the active color that we are painting, which is shown in the top square here. You can see when I'm painting with the brush, I will paint in this light brown. And if I press Alt and select, let's say, this pink color, if I try to paint, I will still paint on this brown color because the pink has been copied below. In order to change this, we have to see press letter X, which will change the color that's being used. So whenever we hold down Alt and click, we need to press first letter X to switch to the newly selected color. So if you press Control Z multiple times, you will go backwards. And you will undo our steps. This is one way to do it, but we can also use some tools that come in Photoshop. We have this tool here, spot healing, and you can make it larger with the same methodology as we have increased the size of the brush, and you can just select more or less her eye, and it basically generates a feel that's matching the content that's surrounding the eye, and it really makes a very good result. So we're going to just use this. And as you can see now, we have completely removed her eye. This is not looking good. But we will really benefit from having this sort of empty skin because if we had to make the eye closed on top of the eye that's open, they would overlap, and maybe it wouldn't look good at all. So we will just create an eye closed here and that's good. As you can see, you can hide and unhide the layers, and this will show you every time that you hide the closed layer, it will show the layer that's below, the open layer. So this will be nice as a reference, but we will be always painting the closed eye on the closed layer. So in order to create the eye closed, you need to be relatively creative on how you do it. If you are good at drawing, it will be easier for you to draw it. But in general, we can just try to approximate it. And in order to do it, what I'm going to do is that I will select this pencil and I will kind of draw the shape of the eye when it's closed. So I will look a little bit at the size that it has to have, and I will actually draw it here so I can sort of keep track at all times what the size of the eye. So I will start something around here, and I will click once, and now I will click and hold, which will allow me to create a curve. So I will create something like this, not too much, something like that. And now I will go here, and I will try to create something like this. Later we will adjust these handles to make it look a little bit better. And now we will put another p here. I will press control that maybe here, and I will close the shape here, making something like that. As you can see, we have created this sort of shape that resembles the eye being closed. This will be the leads, essentially, and we will paint them in a little bit of a darker color. But essentially now if we turn on the closed layer again, we can just use this selection, this pen shape that we have created, and I'm going to press right click. We got these options, but first, I'm going to create a new layer. So if I press here on the plus icon here, I'm going to create a new layer and this layer will be the actual lead of the eye, let's say, the closed eye. I will right click here and click Create vector mask. And as you can see now, we have defined mask here, which is very useful in the way that whenever I hold down Control and click on this part here, we will make the selection of our shape of our pen. And now I press the brush like this with letter B, if I paint now, you will see that whatever I paint, it will only be inside of this selection. So if I press the letter X to change to this pink color just to show, you can see I'm clicking but even if I click outside of this selection, it will not work. It will only paint inside the selection. Even if I di select this by pressing here diselect or pressing Control D or going to select diselect, it really doesn't matter because since it's a vector mask, Even if I click outside and I'm trying to paint and change the color, it will not affect anything but the eye itself. So if I change the color here, say, blue, just to show, it will only paint with the blue color inside this selection that we have created. So this is very nice. So what I'm going to try to do is, I'm going to try to resemble a little bit the skin colors of her eye. And to do this, I'm going to try to match a little bit the shading care of the skin tones. So I'm going to click click here, press letter X to go to this color, and I'm going to try to slowly create a So I'm trying to create something that resembles a little bit the skin tone, just to get an idea of what color I should choose. So as I said, I would like to have the eyeing closed as a little bit of a darker color to simulate the lead. So I will maybe select this sort of brown color here, and I will just paint it all like this. It looks from the distance, it looks decent, but, of course, it looks just like a flat color. It makes not too much sense. So what I'm going to do is I'm going to click this color, and I'm going to make it a little bit lighter. And I'm going to make the brush a little bit bigger, and I'm having this brush selected, which is the soft brush, which is very nice for these things that it creates a little bit of a soft gradient, and I'm going to make it even lighter just to kind of have a little bit of shade here. And here I will maybe select this one color, then to press X to go to it. Maybe here one. So as you can see, we're creating a little bit of a gradient. Maybe I feel like it's a little bit too dark here. So something like this, and as you can see, we have already created a little bit of an interesting shape here and the eye an interesting color. You can play always a little bit with the shading. I feel like something like this looks quite good to start with. And what we are going to do, of course, is that we need the eye lashes as well. We have them here in the open eye, so we'll need to also put them when the eye is closed. So in order to do this, it's very simple. We can go to the layer with the open eye, and we can just use the pencil to select the eyelash. So the same way as we did, click here and we're going to try to copy something like this to start from the top, creating this curve, and I'm going to basically go down here. We're going to zoom in more. Well, as you can see, when I click here, we got this quite weird shape because it's trying to follow the curvature of this path that we have been creating. So if you don't want this to happen and you want to have a rather sharp turn, what you can do is that you can hold down here on the last point. And if you click now for the next point, you will be able to have a very sharp turn. So we're going to benefit from that. I'm going to place it around here and now I'm going to close it to something like this. If you want to move around the points and the handles, you can select this tool here. You may see the path selection by default. So you want to select the other tool, you can just click and hold and then go to the direct selection. And now when you click on the points, you can move them around. So we're going to do something like this. So, more or less, I feel like this is a good selection of the eyelashes. And what we're going to do is that as we did before, we're going to duplicate just this selection. So I'm going to right click and I will press Make Selection. I will leave this as default on zero. And this will make a selection of the path that we have created. And now with this bottom layer selected, the one that contains the eyelashes, which is the one with the eyes open, remember that in the closed eyes layer, this one that is shown now, we don't even have the eyelash anymore because we have removed it. So in this layer, with it being selected, we're going to press Control J once we have this selection. And right now, we will not see any difference, but we have duplicated the eyelash. So if I hide everything, as you can see, we just have an eyelash here, we can rename it to eyelash. And what we're going to do is that now if I turn on, again, these layers that we have created before, the eyelash is not shown because it's below. But if we bring it up, you can see how we have it here. And now we're going to basically press Control T to move the layer or we can just click this tool and kind of drag it a little bit. But using Control T is much quicker, and we can try to place it somewhere that it makes sense. But as you can see, if we even place it here, it doesn't look too good. So what we could do here to benefit is basically we could select this and we can flip it. So we flip it vertically by pressing right click and flip vertical, making sure that you have first pressed Control T and flip vertical. And now if I rotate it a bit by selecting close here to the corners and just holding and dragging, we can sort of place it here. And as you can see, if I move it around a little bit, we have created already an eyelash that looks good I would place something like this. And looking from the distance, it looks like her eye is closed very nicely, very accurately. I really like how it looks. Maybe if you want it to look a little bit more smooth, you can first select this layer. You can press Control T on this layer as well and kind of adjust it a little bit. So if you wanted to make it bigger, you can move it around as well, something like that. I will just give you a quick tip. If you double click this layer here, it will open this layer style. And there are several things that we can play around with. If you open the stroke, you can sort of get some effects. But maybe we can benefit from adding maybe a drop shadow. We can get a little bit of an interesting effect. But what I think it's best is that we go to this one, the bevel, and as you can see, gives a little bit of a nice detail to the eye. I think it makes it look more realistic. You can play a little bit with the depth and the properties. So, for instance, if I put inner bebel and you can see that if I turn it on and off, I think it gives a nice effect, so I will leave it on. And now, when we go away from the distance, it looks like her eye is being closed. I like it. Maybe we can still try to soften a little bit this edge because it looks like it's a very hard transition. So I will click this layer, and I will select the eraser. And with eraser selected and using the soft eraser, I'm going to make it quite big and I'm going to sort of paint on top. So you will see that if I click a lot, I will basically erase the whole eye. But if I only erase a little bit the edges, you can sort of soften a little bit how it ends, so it's a little bit more soft. I will do something very, very lightly so that it helps transition a little bit. And I will finally adjust it a little bit more. I will make it a little bit longer like this and try to place it a little bit accordingly. Something like that looks good to me. It doesn't have to be perfect. It really depends on how much time you want to spend. But if you want to be even more precise, you can go to edit and transform and warp, which will give you these extra vertices to manipulate the shape of the eye. This is very useful in this sense because you can really have a precise control of its shape. So I will make it that it matches the eyelid, I will make sure that it fits nicely and it doesn't go below. When something like this, I think it's perfect. We will call this eye complete, and it really looks like her eyes closed. I like how it looks. We can compare with the initial video. And yeah, we have a very similar result. So this is very nice. And recall that you can always go to the closed layer and sort of still try to paint on this area if you want to make it a little bit more fitting with the eye. So I will just press the letter B to go to the brush. I will maybe select this color, press X to go to it, maybe try to match a little bit. But I think that it looks already fairly, okay. So what we can also do now as a last touch, we can select the I then we're going to go to filter here and we're going to blur it a little bit. So I will press a Gaussian blur, which if you increase it a lot, will look quite wd. But I think that a little bit, it helps it also kind of blend a little bit better, so I will press here. And finally, I will go to filter, and I will add some noise. So if you click A noise, it will help give it some texture. So it will put it very, very little noise. So maybe I type 2% and it gives it a little bit of a grain. You can put Gaussian noise, it looks a little bit better. In this case, it matches a little bit more than 1.5, something like this. Press okay. And I will consider this done. So now we have to do the same for the other I. In this case, we're going to be a little bit quicker. It's maybe going to be a little bit tricky as well because we have the nose in between. Read the procedure is very similar. So we're going to go back to this layer, and we're going to first delete the eye. So something like this. Being careful to not remove the nose, for instance, and it will not always look good, but I think that it does a very good job. We'll make this smaller and try to just hide it as much as possible. Something like that good. You can see this correction tool is making a very good job actually matching the shape, the contour of the face, the silhouet. So now we have nothing like I is disappearing, but we're going to create something like this. And actually, instead of creating it again, I'm going to duplicate this layer. So the closed lead, I will just press Control J, and I have duplicated it. I will try to place it here and try to use it in a way that we don't have to create it again. So maybe if I make it smaller, it will not work. But what we can do is we can cut this layer a little bit so that it only shows in the face itself. You can try to place with the scale here. If you move it around, you can sort of try to match a little bit the eye that would fit here. So, in fact, it should be a little bit smaller because it's further away. So something like this, but of course, this doesn't make sense because we have much extra lead here that we shouldn't really see. What I'm going to do is go potato a little bit. And I'm going to delete the part of the eye that's outside her face. And to do this is very simple, we can go to the vector mask that we have created, rest right, click and click restaurants vector mask, which will now make it into a regular mask, which means that if we paint black on top of the mask with the mask selected, we will delete the mask. And like this, we can just make it smaller. And if we press X and switch to white, we will rebuild the mask again. But here we have a little bit of a bigger shade because we were painting that was outside the mask. So whenever we were just copying one color and painting outside of the eye. It's also being shown here because we are revealing what was outside of the selection that we have done first. But here, since we only have to delete this part here, it's okay. We're going to sort of make it like this, and it already looks very nice. We're going to duplicate the eyelash again. So this will be the other eyelash. And in this case, we will have to flip it horizontally so that it's facing the other way. But of course, here is already too long again. So maybe this one we can just make it a little bit smaller like this. And we will basically erase part of it. So we're going to create a mask on this eyelash. If I click this mask tool here, we will create a mask, which means that if now I paint with color black on top of the eyelash while this mask is selected, where this white rectangle is selected, it means that I will erase the ALASh. However, if I switch to white by pressing X, I will show it again. So this is using an eraser that has the ability to go back to what we have erased. Because if we use the eraser while we select the shape, the eyelash, I will press E for the eraser. It seems like we are getting the same result, but now I cannot get back what I have deleted. So we would have to press control that, but the use of the mask it really helps us being able to go back to what we have erased at any point. So if we want to change it a little bit later, we will always be able to simply go black and white. So I will select the mask. I will go to the brush tool, so Letter B, brush and paint black. And something like this, maybe I can just leave it a little bit that's showing outside. And I will try to reduce a little bit the size of the brush and create a little bit of a pointy shape. Something like this, not really too easy to see now because it's matching the color here of the hair, but it's okay. I like how it looks and perfect. We have the eyes closed. What I'm going to now is that since I know that I like how her eyes look like this, I don't think that I will modify it later at any point. I will just simply hold down shift on the uppermost layer, which is this eyelash, and I will click this bottom layer with a closed eye. So I will select all of these layers, which are the layers which make the eyes being closed. And with all of these layers selected, I will press Control E. Which will merge them into one single layer. And we have lost the eyelids, the individual objects, the eyelids, the eyelash, the eyelash, the other eyelid. Now we don't have them, but we have merged into single layers. So now if I press this on and off, you can see that we are closing and opening her eyes. So it looks very good. And now you can imagine that if we go into after effects and we basically toggle on and off these layers, we will make it seem like her eyes are being closing or opening, so this is the first step, and now we're going to do the animation with the hand. In order to make the animation of the hand, it's a little bit more tricky because in this case, we don't want to create a new object in the image like the eyes closed. In this case, we want to use this arm, and we will want to move it. So if let's say I go to the layer with the open eyes, for instance, and I select very quickly, I will just make it you have to do it. But if I quickly select this very badly, what we want to do essentially is that we want to be able to move the hand a little bit like this and make it seem like she's writing. However, see that whenever we move the hand in any sort of way, we start to reveal what's behind the hand, but see that we have nothing behind the hand because this is to the image. There's nothing behind. At the moment that we move something it will show the empty background. So in order to move the hand, we will need to kind of generate something fake behind it so that whenever we move it, it doesn't show something empty, which means that, for instance, this sort of wooden handrail, we would have to generate it here because here it doesn't exist where there is the pencil in this part here. Let's say, it doesn't exist, this wooden handrail. And at the moment that we move the pencil, we would need to see what's behind this continuation of the handrail, which would be very simple to do if I press the brush, we would need to see this how the handrail is continuing. I'm doing it very quickly. But something like this, we need to basically see this and not the empty background. So we'll kind of need to fix this and do it ourselves. We'll generate the background for the places where we don't have the background, which are covered by her hand, which will allow us to move ahead and still see what's behind the hand. Because right now, as I said, behind her hand, there's no information. There's nothing, and we need to kind of recreate it ourselves. So we're going to start first by selecting the hand, and we're going to forget also of the layer that we have created before with the eyes closed. We're going to just work as if we had just one layer. So with this one selected, I'm going to use this selection tool, I'm going to click it. And I'm going to try to select her hand by clicking on it, and it will select the similar color, which see that it really follows the shape of her hand. I will extend the mask by clicking more in her hand. Finger here, and I will also include the pen because they will move alongside together with the hand so they can be selected in the same selection. And I will maybe also select this part of the leaf. And I think that this is good. We will not make her entire arm move. So we don't really need to select anything else. We will not need to generate a background for what's behind arm itself just what's behind her hand a little bit. But as you can see, the selection doesn't really cover perfectly her hand entirely. There's a little bit of a border here. So I'm going to try to simply drag it a little bit more so that it follows her hand, this sort of glow that's outside her hand. But if you click too much and you start to select something extra like this, you can just hold down old and click and it will start to get rid of it. So this is also nice. So making sure that we only have the hand and the pencil something like this. Don't forget the bottom. See that we also will need to account for the shadow because when we move the head, the shadow will also need to move. But we can also just get rid of the shadow and not create any shadows. Adding shadows is just adding an extra layer. But now we have this selected. And what I'm going to do is press Control J. And if I hide this layer, you will see that we have the hand here, so I will just do a picture on the name and type hand. And now, if I click Control and click on top of the layer icon here, I will select the selection again, which is very nice. And what I'm going to do is that I'm going to go here to select, I'm going to modify, and I'm going to expand the selection maybe, let's say, five pixels. And as you can see, this will extend the selection around her hand. So now we really make sure that everything is selected, even a little bit extra that we don't need. But what we can do with this is that if we go back to the open layer, we can hide the hand. It doesn't matter. If we go to this layer, and now we go to edit and fill and content aware fill, you can leave these settings at color adaptation and opacity 100. If you press Okay, you will see that the Photoshop tries to generate what's behind her hand which in fact looks quite bad here, but in some areas, it looks quite good. But see that we still have the hand that we have duplicated as another layer. So we really haven't lost much. But what this allows is that whenever we now move the hand. So if I press control it to select this, if I now click the hand and I just press control the and move it a little bit, you can see that now we have something behind the hand, which is very nice. And since the hand will not move too much until here, we don't really need to fix perfectly these issues. For instance, if we move it a little bit to the right, it doesn't really show any of these mistakes. So this is quite nice and we move it down as well. So we will not really need to worry much, maybe just here on the side and on this part here. So I will just hide the hand, and I'm going to try to fix a little bit this. So using this tool from before, we can just select the layer open and try to paint a little bit. And this will help kind of get rid of these issues. It doesn't always work but sometimes if you kind of help it and go slowly, you start to get rid of it. So with some patients, we're starting to remove quite nicely everything. As you can see, we have removed most of the pink slip that had been sort of created here automatically by Photoshop trying to approximate what should be here based on the content that's around. We're going to kind of remove the shadow here and also try to smooth out a little bit the lines here of the paper. We'll generate something extra here. It will be quite simple. And sometimes if it needs help here, as you can see, even if I paint, it doesn't seem to get rid of this extra lime. Well, now it really does, but sometimes it gets stuck. So what you can do is go on the brush and try to help it a little bit by sort of matching yourself the color. And now you can use the tool again and it will not have as much trouble trying to match the colors here and generating the fill, which is good, something like that. And for this, even if we drag down, it will probably never realize that it has to continue the pink color downwards, so we will have to do it ourselves. And in a very simple way, we're going to simply select the pen and just go down here and I'm going to also go around here and kind of create this rectangle, and I'm going to press right click, make the selection and now if I press a letter B to go to the brush, I will copy this color, press the letter X, and I will paint here and that's it. More or less. We can paint now a little bit outside the mask just to kind of get rid of this very sharp color and I will use the blue now to smooth it out a little bit. I went to do the same here on the other side. Even I will maybe not select anything. I would just try to painting like this. Will make the brush a little bit smaller here, something like that, it looks fairly okay. This one again, try to make a straight line, and something like that looks fairly okay. Maybe with the blue, I should make it a little bit smoother here. And again, there are different tools. You can use the generative AI tool by just selecting here and typing here in the generative field. But like this is also good practice. And what we can do now is that if we turn the hand on again, we will need to fix a little bit this on the bottom. So what we can do is we can take the stamp tool here, which will copy a part of the image. So if we place the stamp here, we can make it smaller or larger. I will place it here and I will press old and click and it will copy this line. So I will kind of now paint based on this, I will click here and it will copy these lines here, and I will try to follow the lines, something like this, and I will do it again here. The clicking and dragging, you can see that we are doing the lines and something like this, starting to upgrade a bit better. Well now hold this tool again, try to fix this. And something like this, I'm quite happy here's how it looks because now this allows us to move the hand, press the hand and control T, we can see that if we move it a little bit around like this, we have extra room and we are not ever showing what's behind in a way that it reveals an empty background. So this is very nice. So if we place the hand, something like this, we now have everything prepared to kind of animate a little bit of a movement of a hand, which we will do in after effects. But lastly, I want to just delete a little bit this mistake here of the selection. So I will just click the hand and press letter E to select the eraser, and I will just paint a little bit here to erase a little bit this. Okay, now it looks good. So see that we have now the closed eyes and the hand. Of course, see that in the closed eyes layer, I will rename it to closed. In this layer, we have the hand and we had it in the beginning because we have duplicated the layer at the very start. So it contains the hand as it was in the initial state of the picture. While in the open eyes picture, we don't even have the hand and the head we have it here, but we have this background. So we are interested in these two layers to kind of move the head around like this, we would move the hand. But in this layer with the eyes closed, we just care about the face itself and the eye area. So we will fix this in after effects, or we could just simply make this layer much smaller. So if I, for instance, select this box selection tool and I will select around her face and press Control J, you don't have to do it because we will do it after effect. But basically it will get a crop of the closed eyes like this. And this way, if we hide the main closed eye pictures, and I just keep this one on, you can see that even if I turn this one off, it doesn't show how the hand is moving like it did with the closed eyes. That's what we will do in after effects. But for now, I will just delete this one, just keep these three layers. And then after effects, we will be able to add some extra effects here like articles moving around and animating the movement of the hand and the eyes. For this, it is very important that you save the project here in Photoshop as a photoshop file so you go to file and you press save us, you will see that you can save this as a Photoshop dot PSD file. Let's name it image layers. And we will save it. You can press okay here, and now you can close this and open after effects. 3. After Effects: Animating the image!: Now that we have saved the photoshop file here as a PSD file named image layers, we can bring it into After Effects and we will animate it there. You can go to File M and create a new project here, which will bring this interface here. What we can do is very simple. We can go to new competition from footage and we can try to find our file. So I'm going to go here and just double click here and it will open this menu, which will ask, how do we want to import this Photoshop file? We want to leave the editable layer styles on, not the merge layers because this will simply convert all the layers into a single layer. We want to keep them separated. So we keep this option and we're going to press Okay and see that this will create already a new composition with the same size as the Photoshop file. We can check this here in composition settings. The size of the composition has adopted the size of the image, which is very nice. We can check the size of the image very quickly here. If we go here to properties, and we go to details, you can see the dimensions of the image have been written here as the size of the video. And we will leave the framework here at 25 or 30, doesn't matter. Maybe we can leave it at 30. It's more standard, but it will not make too much of a difference if it's 25, 29, 24, 30. I would recommend not to go below 24 or not below 23.9. It's almost the same between these two. And you can go higher, but it depends also on the style of the video that you want to do. 30 is the standard. So we're going to leave it at 30, and the duration can be kept at ten or however long you want the video to be. For now, we can keep it at ten, but this you can change it at any point by going to composition settings. Or pressing Control K will open the same menu. We're going to rename the composition as maybe something that's more clear to understand, which will be the final animation. And inside the final animation composition, we have the image layer Photoshop file, and inside the image layer Photoshop file, if we double click, we will have the layers that we have created. So we have a new composition, which is called final animation, which is an empty composition like this of this size. Inside this composition, we are placing our Photoshop file, which inside of it, it contains different layers, which they look the same as they do in Photoshop, so we can hide them and see that here we just have the hand. You just have the layer with the eyes open, and we have the layer with the eyes closed. At any point, we can go into Photoshop. We can double click this, and it will open in Photoshop. We can modify everything. And once we save the file in Photoshop and we open here the file again, it will be modified. So this is very nice. Let me show you an example that if I open Photoshop and I will try to modify just the hand, maybe, I will paint align with the brush or something that's easy to see, and it will show up here in after effects. This is very comfortable because at any point, even after working on after effects for a while, we can still come back here and modify something in photoshop and I will show up here and we will not need to do any changes. So here I have the photoshop file open, and I will paint a line, as I said on her hand. To see the hand, I will make sure that the upper layer is hidden like this, and I will just paint a line, and I will save the file, and you will see that when I go back to Aftereffects it has updated. This is very nice. I will press Control that, save it again. C close Photoshop already, and it updates, and now the hand is normal. So this is very, very nice. What I'm going to do now is that we can create the animation. It's very simple. And we're going to do, as I said, a few adjustments here with these layers. So to animate the hand is very simple. We have to benefit from the open eyes layer that we have created because it contains extra background that the closed eye layer doesn't have. So if we hide the upper layer and we can just click the hand and try to move it a little bit, you can see when we move the hand, we have this background that we have generated by ourselves, painting it, which allows us to move the hand and not reveal anything or any artifact or the previous hand because if we place the hand on top of the closed eye layers, you can see that when we move the hand, we will reveal the hand that was already in the initial image, which is not good. So we're going to basically hide the closed eye layer and we can move the hand like this. So we're going to press Control set to bring it in the original position, and it's very simple to make the animation here. What I'm going to do is that I will select this tool here, the puppet position pin tool here, which will enable us to create some movement while also keeping some parts of the image still. So I'm going to show a quick example. If I place a pin here and another pin here, now I can move this pin here, the second one with respect to this point, which you can see, it's like the anchor point and we can move it around. So this is very nice. But if we just put two pins like this, it doesn't look good because the sleeve is moving in a way that it shouldn't move, shouldn't just come here and just go outside of the actual hoodie. So we can just create more pins, which will lock the leaf. So I'm going to place one here, maybe one here as well, and another one here, and even another one here. But I will make this just here before I even moved it once. So something like this, this will create a very solid hold position for the hand. And now if I move the hand, you can see that this remains still because we have locked with the pins, and this hand can move freely like this. So that's essentially it. Now we just have to animate the hand moving a little bit randomly. To do this, it's very simple. We can just select the hand, and we have to modify the position of this pin that we have placed here. To see the pins, we can click the layer of the hand and press letter U, which will open the pins that we have placed. And the last one that we have placed, the pin six is the one here that is in her hand in the knuckles and the others, as you can see, when you click over them, they will be selected. So you have to find the one that's here on the end. And if we move the position of this last pin, it will move around, and it will essentially create key frames. What we want to do is basically we start at the original position. Like this, we start here at the original position, and we want to move it a little bit. After some, let's say, 1 second, I will place it a little bit. Like this, the position, we press letter U, the position of this one. I will maybe move it a little bit hold down like this. So if I play the video now, you can see that her hand is moving for 1 second, then it will stop because we have set the value to be here after 1 second, and at the second zero is at initial position. After 1 second is at the position that we have specified here by moving a little bit these lighters. So I will move to another second and maybe move it up a little bit now and back something like this, and you will see that the hand is starting to move. So this is very simple, and we could do this a little bit more, but I will show you a way that's much better. So I will delete this key frames that we have placed. So we have the hand back at its original position. I'm going to create an expression here which will make the position move randomly at all times. So I will just pull down all and click the stopwatch here, which will open this menu where we can type expression. We will type wiggle, and we're going to open parenthesis and let's type maybe one comma two. Which will indicate the frequency and the amplitude of the movement, which translates to the position will change once per second, maximum plus two or minus two values up or down. So if we just click away, we will see that the expression is placed. And now if I press play, you can see the hand is moving slowly. But it's maybe a little bit hard to see because we didn't really bring too much the amplitude. So we're going to press five maybe, and it will be more noticeable. And as you can see, the hand is already moving, and it looks quite good. You can experiment a little bit if you wanted to move it quicker, maybe type two here. And it looks quite nice. Maybe, to me, it looks like it's fast forward, so I will just leave it at one and maybe I will type seven just to have a bit of a larger move. And yeah, that's it. Maybe even you can go 1.5. When something like this looks good, maybe it will reduce it a little bit more. 1.2, and that's basically it. We have the movement of her hand very simple, which will continue during the whole composition, the whole time that this video is going on. And now we just have to animate the eyes. Animating the eyes, as I said, it's stuggling on and off this layer like this. We would close and open the eyes. But of course, we have to take into consideration that the layer with the closed eyes also contains the hand. It's not just the eyes, but it's the entire layer. If I hide these two layers, the hand and the open eyes layer, and I can press the letter U here. To hide the key frames and the different properties. You can see the closed eye layer is an entire layer that once we activate it, it will cover the entire screen. So even when we have the hand like this, when we activate this layer, this one will overlap it. So we want to just keep the eyes. We don't care about what's outside of the closed eyes of this layer because we just want the eyelashes and eyelids mainly from this layer. The rest is exactly the same as in the open eye layer, and it's just bothering us the fact that we have the hand as well in the closed eye layer. So what we're going to do is that we're going to just crop, as we have done as an example in Photoshop. We're going to crop only the part that we care about, something like a box around her face, but making sure that we are not selecting anything around the hand because we really want to have the hand and the arm area and the book from the open layer because here is where we have created the background. So we're going to go back to the closed layer. And you can see that if you have the layer selected and you select this box here, you can create a mask around the area that you want to keep. So I will just create a mask here around her face, and right now we have cropped the closed ice layer into this shape only the square. And now if we activate the open layer, again, you will see that we have the eyes closed on top, but it's only this layer. You can see if we move this layer with RRP, we can drag it little bit. You can see that we have basically duplicated the head when it has the eyes closed and here on the open layer, we have it when it has the ice. Open. So if we just bring it back to the top and we click it on and off, we are just opening and closing the eyes without affecting the hand because we are only modifying this area that's being determined by the shape that we have created here with the rectangle two. We just creating a mask around the face. So with this being set, if now I play the video, we will see that the hand is still moving, but the eyes are always closed. And in order to basically open them and close them, we would just need to click this button like this. But there is, of course, a way of doing this automatically, and we will benefit from an expression as well. So what we have to do in order to turn on and off the layer, it's basically modifying the opacity of this layer. So if I press the letter T, or I go to this drop down menu and go here to the opacity, I will turn it on and I will press the letter T just to show the opacity. We can make it so that when the video starts, her eyes are open. So I will drag the opacity at zero, which is the same as hiding the layer. And I will place a keyframe here which will tell after effect that at second zero, we want the ice, we want the opacity to be at zero. Therefore, the eyes to be open. And after 1 second, I will make her eyes closed. So I will place a keyframe here at zero again because I want the ice to be open for 1 second. But then after 1 second, I will move just one frame after. So I will press control and the right arrow. So I moved one frame and I will bring opacity to one, which will make the ice go from zero. You have press control and left arrow and control and right arrow, I can move one frame. And at this keyframe, we have changed opacity from zero here to 100 here, and it just goes from her eyes being open to her eyes being closed, and it's open as long as the opacity is at zero, you can see the value. It remains zero until we get it to 100 here. It's very important to have this keyframe at zero here as well because otherwise they will be opening the eyes very slowly. Because it would go 0-100 in around 1 second. While with this one hero, it will stay at zero for 1 second, and then it will just jump 0-100 in one frame, which means instantaneously, basically, like that, you could move this one a little bit if you want the eyes to open slowly, but this would generate a little bit of an effect that maybe doesn't look too good. So we're going to just leave it like this. They will open and close instantly. So if now I press play, you can see how the eyes closed after 1 second. And let's open them again. So in order to open them again, let's say that I want it to be half of a second, the eyes closed. I will place a keyframe at 100 opacity here, which will maintain the eyes closed during these two keyframes, these two. I will make a zooming the timeline here by dragging this so you can see it little bit better. During these two keyframes we have the eyes closed. During these two, we have the eyes open, and during these two there the transition from the eyes being open and closed. And I will do the same here. I have them closed, and I want them open, so I will bring the opacity here at zero, and that's it. If I press space, you can see that we are opening the eyes for 1 second, half a second closed and open them again. That's it. If we want this to be repeating during the video, we could just copy this keyframe Since this last keyframe here has the value of zero, and the first one that we have placed also has the value of zero. We could just copy all of these by pressing Control C and going into this keyframe here and pressing Control B. And it would just replace the keyframes and we would get the same result. See that we are repeating the animation twice. But we can also do something that's a little bit more clever. We're going to benefit from the expression, as I said before. Once we are here at the end, we can just out click the stopwatch and we will open the expression menu here by pressing the play button here. We can go to the property and just click the Loop out, this one here. And as you can see now, if we press Spacebar at the beginning, it will loop this keyframe, and it's very important to have the first keyframe here and the last one here to be the same value at zero opacity because it will loop nicely and smoothly. Otherwise, it would make a sharp switch from this value here to the value here. So if you press Spacebar you will see that. Your eyes are being closing and opening as a loop, however, maybe you will want this to be a little bit less persistent. So we can actually press control here and use another of the expressions. So we can go to the same property here, and we will add the loop out with a certain duration, which will mean that it will not loop again until this duration has passed. So if I add, let's say, 2 seconds here, it will take 2 seconds before this loop is being repeated again. So this looks better, and maybe you can increase it to four. So if you increase it to four, it will take 4 seconds for the loop to repeat. So let's play it. Now, her eyes will be open 4 seconds until they close again. So this is very nice. Maybe I will leave it like this or maybe just 3 seconds. And something like this looks good to me. Her hand is moving and her eyes are opening and closing very nicely. We're going to press Control S to save. This project is important, and I'm going to name it something like image, animation. Good. In the original video, we could see that she was also moving a little bit, her back and her head, and we're not going to do this now in this video because it's the exact same thing as we have done with the hand. So we would have to do this here. We would have to select her little bit. Create a new layer and then sort of replace the background that's behind her. So whenever we would move her head, we would see the background here and not just an empty PNG background. So this is something that is done the exact same way as we have done with the hand. And then in that case, we would have the layer of the hand and the layer of the body, and we would move the body the same exact way as we did with the puppet pin. However, to make it this a little bit shorter, we're just going to do it with the hand. And now we are going to simply add some of the effects here and also that leaf that was shown here. So in order to do this, we need to find first an image of a leaf. We could create or duplicate one of these leaves here, but I think that since we can just make it a little bit blurry, we can get a stock image of this plant. So let's jump to the browser and try to find a PNG image with a fern. This plant is named fern, and we can get one that has no background to make things easier for us, or we could just find another one that we like and remove the background ourselves. But here, I can just go online and try to find one that resembles fairly okay. The one that we're seeing here. So I like this one, thinking that I'm going to simply download it, and here it looks like it's PNG because the background has this sort of checker pattern, but it's not always PNG regardless of showing this pattern. I will just give you a small trick to know whether this image is PNG or not. Is that if you click and drag it, you can see the shape of the image here while I'm putting it here on top of this black surface, it looks like it doesn't have any background, which is nice. However, if we try with maybe this one, See that the checker pattern is included in the image. So even if we don't load it as PNG, it will have the white and gray background. So we don't want this. This is a very nice candidate. However, when I'm placing it here on top of this black background, I can see that it has this watermark. I'm not sure if it's visible in your screen, but it has some watermarks here. Maybe we can find another one, but in theory, we should download it in an official page that has no copyright images. So maybe I'm going to keep maybe I'm going to keep this one, which has a watermark as well here at the bottom, but we can get rid of it very easily. So I will just save the image, and I will make sure that it's in PNG. Going to be safe. I'm going to go back to after effects, and I'm going to bring this image here on the project and I will place it here on top of everything in the composition. And you can see that the fern is being placed here. Is nice. I'm going to scale it up a little bit, so I will press letter S to open the scale and just make it a little bit larger. I'm going to press letter P, and I will place it something like this, and I will pass letter R to rotate it a little bit, something like that. And I will maybe make it a little bit larger. And like this, I will also change the color a little bit to match this darker green and I will blur it also so that it's not so much in focus. To achieve this, we're going to add some effects. So we're going to go to Window and show the effects and pricets it will show this panel here. We're going to bring in the lumary color, so we can try lumetri color, which will give us many properties to change the colors. We're going to go to creative, let's say, and basic correction, and we're going to make it a little bit darker by decreasing the exposure a little bit. Something like that. And I'm going to increase saturation to make it more green. And this already looks a little bit better. I like how it looks, and now I'm going to just hide theme color effect, and I will add a blur. So let's use let's say one of these blurs that come by defaulting after effects. We can use camera lens blur and we will place it here on the bottom or on top of lomtry color. It doesn't really matter, but we're going to decrease the blur radius a little bit, maybe just place it to one. It's blurred a little bit. That's nice. Maybe just 0.5 will be enough. Look you can see the before and after by clicking the FX here. Good and the effect of the color. Nice. So with this fern plant being placed at the right position and with the right color, we're going to use the same as we did with the puppet pin with the ice. So I will select it. I will place one pin here to lock the position here, and I will place maybe another pin here, and I will just move a little bit this pin by pressing you here to show the pins. I will select the pin to. Old click stopwatch, Wigle maybe let's move it two times and more amplitude. So let's put 20 here. We'll see how it looks. Maybe that's too much and too quick. So I'm going to make this one and ten. Yeah, something like that looks quite good. Maybe it's still a bit too quick. So I will just put 0.5 Yeah, this looks good to me. So now what we can do as well is that we can add some particles in this image to make it a little bit more dynamic. So in order to do this, we need to find like we did with the fern image, we need to find a video that we will overlay on top of it, and it kind of has to be like a PNG video, but the videos don't exist in PNG, so we need to find one that has, for instance, black background, and we will just remove the black or it's dissimilar with the green screen. We can just remove the green out of the video, and it will just show the elements that are in the video but not the green screen. But usually it's very easy to do it with black. So we're going to try to find one of these videos. So I found this video, which looks quite good, it's a dank particle with black background, and it's a YouTube video, and we can download it very simply. So we can just go here and use a YouTube MP four downloader by typing YouTube. MP four downloader, and it will show so many websites that we can use. I will choose one of them and I will download the video. I have downloaded the video here, making sure that it's in Pfour format and I will just bring it to the project like we did with Fern, like this. And this video, I will just place it on top of everything and I will scale it so that it fits the entire screen. Something like this. As you can see now, when we play it, of course, it will cover the screen. We don't want this, we just want the dust particles. So to remove the black background, we can just click here in total switches and mode and switch the mode to screen. Now once we play, we have the particles here, which in fact really suit the scene very nicely because they come from this side and they reveal her in a nice way. This is very nice. What we can do as well is that we can maybe press letter T and reduce a little bit of opacity if you don't want them to be so visible. Like this singles looks a little bit better. It doesn't have to be so obvious. And this is more or less if you could do the same with the butterflies and smoke and whatever you want to add. And also, I will show you a small trick to add some sort of movement to the image as well in order to compensate for not moving her body, we can add some dynamic movement as if the video was recorded handheld by another person. This will help maybe sell it a little bit more. And make it look more like a video. In order to do this, it's very simple. We will just reg letter you to hide everything here and we will create a new null object, which will act as a controller for all the videos that are below, which will make them move with the wiggle expression that we have used before. In order to do this, we can select all of these layers by clicking on the upper one shift and the last one, all of these are selected and we will drag the parent link Piquip here and we will place it on the null object. Nice. Now, whatever we move in the null object will control the object tota parented to it. So if I press P as an example to open the position and I move the position of the null object, see that all the layers are being moved because they are related to this new object. I will just click the position here and add an expression by clicking the stopwatch, wiggle and let's make something quite subtle, one, one, which will make the image move a little bit. I'm not sure if it's too noticeable for you, but it's already moving. I will just make it a bit higher so that you can see that it will not look good if it's too much. You can see now the image is moving like shaking. So you just need to find a set of values that looks good. Maybe two, two will be better. I like how it looks, and you can do the same as well for the rotation. So if you press letter R and wiggle try one, one here because the rotation is very noticeable usually. As you can see, the image is rotating a little bit as well, but I don't really like how it looks with the rotation unless you do a very, very small value, so we can try Wiggle one and 0.2. Something like this was good. And I think that more or less this kind of solves our video. Be careful that if you increase a lot of the rotation here, it will show some black lines here because the image is not big enough to fit the entire screen because we are rotating it, so it gets out of the frame here, and here it reveals the empty background because if you select the open image and I will show if you rotate it, of course, it will show the background because here there's no image. So in order to compensate for this, you can just increase the scale a little bit. So now even if you are rotating it a lot, it will still not show any black edges because you are having the image a little bit larger, but I will just keep it very slightly, and I will increase it just a tiny bit so that we don't have any of these black edges showing even when the rotation is at the highest peak. And like this, we have the image. But of course, be careful that if you scale the open eyes, you need to scale also the closed eyes. Otherwise, you will get this effect which doesn't look good. I will just copy the scale here of 101.9. We'll click press Control C, go to the closed eyes, open the scale, Control B. Like this, I have the same scale on both eyes, and that's good. And that would be the video. I will just bring the quality to full and I will double click here to make the screen focus here, and I will just go here in the Zoom and press fit, and I will press Spacebar and this will play the video. It takes a little bit to load because we are in full quality, so I will just press it to hold. And as you can see, that's our video, feel free to add as many details and effect as possible. You could add another leaf. Here, you could add a bird flying here. If you have the bird with a black background, you can just do it with the screen mode, and it will just remove the background. You could move maybe these plants here as well. You could also again move her body or at different things, it is up to you and how much time you want to put into it. But this is the general concept, and I hope that you have learned how to do it properly and feel free to contact me if you have any doubts. If you have animated the same image or any other images, feel free to share them in the projects of this class. I would really love to see them. R means a lot to me to know that you have followed this class, and I will leave some feedback. And hopefully, right now you have some extra skills to step up your aging game and bring your videos to a new level. So I really say thank you to you again and I'll see you in the next one.