A Beginner’s guide to realistic figure drawings: Drawing and Shading the Human Figure | Ebube Zulu Okafor | Skillshare
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A Beginner’s guide to realistic figure drawings: Drawing and Shading the Human Figure

teacher avatar Ebube Zulu Okafor, Fine Artist & Teacher

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:06

    • 2.

      Materials for the class

      8:15

    • 3.

      Sharpening pencils

      3:54

    • 4.

      • Linear map-in: Freehand, grid, tracing.

      11:01

    • 5.

      Straight Line Block In

      11:50

    • 6.

      Curvilinear blockin

      9:23

    • 7.

      Values Block in

      11:11

    • 8.

      Shading the figure Pt.1

      14:28

    • 9.

      Shading the figure Pt.2

      9:24

    • 10.

      Shading the figure Pt.3

      15:59

    • 11.

      Shading the figure Pt.4

      14:02

    • 12.

      Class project

      1:28

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About This Class

Class Description:

Welcome to figure drawing for beginner’s ~ Your first steps towards mastery

In this class we’ll learn how to better draw a realistic human figure by breaking down the drawing process into simple steps and training our eyes to see like an artist. This class is primarily for the amateur, and no prior skills are required, but of course artists of all skill levels are welcome!

The areas that will be covered include:

  • Methods for finding proportions. i.e., freehand, grid, tracing.
  • Structure and planes of the human body
  • Understanding light and shadow shapes
  • Shading techniques for creating 3-dimensional form
  • The hierarchy of values, edges, and line.
  • The Do’s and Dont's of realistic figure drawing.

 

What you will Learn:

At the end of this class, you will have acquired a better understanding of the foundation of good figure drawing and the techniques necessary to create a convincing impression of your subject. By analyzing the parts individually, you’ll be equipped with the knowledge to create the illusion of three dimensions on a flat surface. In the end, your mastery of the fundamentals of values, edges, form, and line will reach new heights and your ability to express yourself right along with it. Thank you for watching and best of luck!

 

Recommended materials:

  • Graphite pencils: Faber castell 9000 series
  • Paper: Strathmore Bristol smooth 300 series
  • Eraser: Tombow mono zero eraser, kneaded eraser, regular rubber eraser
  • Sharpener/ X-acto knife & Sharpening bloc
  • Blending stumps
  • bristle brushes

These materials are just a general guide, use the best materials you can afford.

Meet Your Teacher

Teacher Profile Image

Ebube Zulu Okafor

Fine Artist & Teacher

Teacher

Hello everyone, my name is Bube. I'm a Nigerian based freelance artist. I've always had a deep passion for drawing & painting, and over the last couple of years my desire to share what I've learned has brought me to this platform. I look forward to creating more classes and building a community of enthusiastic artisans!

If you'd like to connect with me and see more of my work, you can follow me on YouTube @TheArtImprov

See full profile

Level: Beginner

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Transcripts

1. Introduction: What's up, guys? My name is bouba and I'd like to welcome you all as my best kosher. This a little bit about myself. I'm an artist, working as a professional for the past couple of years. I worked mostly dry media and unfortunate ambiguous in particular, my goal with this class is to get you all to making better, more realistic drawings by analyzing the foundational elements of religion and putting that knowledge into practice and fully realized. We'll begin by looking at the materials, the tools you'll need to actually make these joints happened from there, we'll expand on through some best practices when identify an excellent reference photographs and good lighting settings. Next, I'll go over with you the mirrors wasting proportion of paper as efficiently as possible, as well as the breakdown. This will all culminates in a fully realized figure drawing where you have the chance to put your knowledge to the test and then the process possibly, but it's something magical. I'm very confident that by the end of this class, you all will have the knowledge of what it takes me to grid point and the skills to execute. Hopefully in the process, they're all one step closer to artistic goals. That's all for now. And I'll see you in the next one. 2. Materials for the class: Alright, so these are the materials are going to be using for the class. It's pretty uncomplicated. We only have a few different things you need to use. So I'm just going to begin by talking about the pencil. So most of the time I use these pencils by fabric Estelle, the 9 thousand series, I find it to be very effective in the past. It lays down the graphite very evenly. It's not grainy at all. He holds a good tapers, so this is one I definitely recommend. Alternatively, I like to use these pencils by Staedtler. I think that's how it's pronounced. It works in a similar along a similar vein. Very holds very good. Taper lays the graph. I done well, never had any issues with the lead breaking off. So long as you're shopping in it, right? So I'm sure the other equally effective alternatives that might be a bit cheaper. You can go with whatever you feel works for you with pencils in general. It's pretty straightforward. It's hard to go wrong. Just wanna make sure you're using something that's going to make your life easier. Next, I'm going to talk about the races that I use. I use this clicker eraser by Pentel. It's called the Z22. It's what it sounds like. It's a clicker, so you click and you can use it to erase. With this one, you can kinda sharpen it to whatever you like, whatever points you like. So in that sense it hasn't been more versatility works kind of like this, pushing back or shut down. I only saw it using this, but I find it to be very useful. Next, I'm going to talk about the fabric Estelle perfection 1056, or suddenly revive six. It's a pencil eraser similar to the clicker Raisa, me, that it's in the shape of a pencil, much like that one. You can also sharpen it to whatever point that you like. It's very good for making very specific erasers. So it's one that I'm using for several years and I plan on continuing to do so. Next, we're going to talk about this blending stump. I'm sure most of you are familiar with blending stumps. Useful tool for blending, blending graphite, charcoal and whatever dry media you're using. It's something that has some user with some degree of caution in that it's very easy to get carried away and just kinda make everything look smoky so I don't use it all that much. But from time to time, I get in there with it, moving on to some mechanical pencils. These are some mechanical pencils from Pentel, I believe they are called the 123 dx. This is the 0.3 millimeters. This is the 0.9 millimeters. Moving on to a blending tool that I almost never use. But every now and then, it makes a cameo. This is a soft blender. I can't remember where I got it from, but it's it's a fairly generic instruments. You can find it in most online art stores or even in local stores near you perhaps. And it just helps to blend graphite, charcoal similar to a piece of tissue paper or a blending stump. Only that it's a bit more aggressive in just how much it blends things out. Alright, so when it comes to sharpening pencils, there are a few different ways you can go about doing it. For me. I found that using an exacto knife and a shortening block is the most effective. It has a very long shelf life, unlike say, a sharp node where you could use it for a month and then it gets damaged, you have to get a new one. With this, I can kinda just sharpening things indefinitely. Every now and then I have to replace the sharpening block, but that's every couple of years. So it's amazing. The exacto knife, I would use it to just sharpen the pencil to get off the wood. Once enough of the letters exposed. Then I would use the sharpening block and then just sharpened away. I mean, it helps you get a very fine taper, which is very important when you're making highly finished graphite drawings. The sharpening book is by nature and by the way, they saw charcoal is fixed as well. And the exacto knife is, you can get in a hardware store and an art store. Many places. Next, I'm going to talk about graphite powder. This is by creating color. It is fairly useful tool. I don't use it too much, but I use it every now and then. And it just helps to cover broad areas of graphite very quickly. I use it in conjunction with the brush, like this one, going to talk about this in a second. And it just helps cover large areas very quickly. It's useful for getting certain kinds of effects. So you want to use acetates along here, graphites. It's lot easier to do that with this than graphite from the pencil. We takes a long time to develop. Over here we've got some charcoal sticks by Grumbacher. These are just vine charcoal sticks, fairly easy to find. I don't think it matters too much what brand you use, but I use Grunt backers. This is very useful in the same way that the graphite graphite powder is useful in that I can add larger as a value fairly quickly. This has a little bit more texture to it. You can sharpen it in different ways to get different effects. That you want to use it in a more linear fashion or you want to use it in a more tonal fashion. It also has a slightly different temperature to the graphites. So if you're looking to add variety to your drawings, It's a great way to do so. Over here, I just have some of the legs for the mechanical pencils. We've got a variety of them. Some from Staedtler, some from a company that has no name. These are just two BHB H, pencil lead. So obviously if you're gonna use mechanical pencils, you need some pencil lines. I got these off of Amazon. So if you have access to Amazon wherever you are, That's what you can get them. And just really nice to have, especially when you have different grades of them. That way, you can use the mechanical pencils to do a bit more. Always make sure you're getting the right size when you bind the leds. Last thing I wanna do is gets one that's too big or too small. Over here I got a proportional divider and a compass. I'm going to talk about these two at the same time because they serve very similar function. So the proportional divider, I use it in the early stages of, early stages of a drone when I'm trying to find my proportions, you can use it on a one-to-one basis, like inside size or you can use it for comparative measurements. So you just measure whatever you want to measure your reference while to graph, and then you transfer it over to your drawing. It's extremely useful in getting good proportions, the distance between the features, things of that nature. And it's definitely helped me get better at seeing correctly. And so the compass, I use this more when I'm working with grids. So it just helps you make sure that your dimensions for the grid boxes are completely accurate. Moving on to some more erasers, I go here, regular rubber eraser. I think we all know what that is and what it does. Let me talk too much about that. And I've got over here kneaded rubber, which is a malleable form of eraser. It's extremely useful because you can morph into different shapes and sizes and you can get very different kinds of mark-making, whether that be in the hair or you're trying to even out a value, you can roll it into a fine points, which is extremely useful when you're making graphite drawings. So definitely love this. Over here we got an old painting, hog hair, bristle round brush, intended originally for painting. I use it for drawing. I like this because it can help me smooth our values pretty quickly. I use it much like I use the blending stumps, just even our values and get things to look a little bit softer. And it does a great job of doing that. So as you can see by the look of it, I've used it quite a bit. It's pretty beat up. So grab yourself one, it'll make your life a lot easier. So that's all the supplies are going to be using for this class. As you can see, it's pretty straightforward. You don't have to have every single one of these things or the exact same brands that I do, make the best of what you have, just make sure you're using high-quality materials and they will make the process of creating a good drawing a lot easier. Trust me. Hopefully I've explained it well enough that you understand and we can move on to actually making some art. See you guys in the next one. 3. Sharpening pencils: In this video, I'm gonna be going over how I sharpen my pencils. I know some of you might be thinking, what's the point of the video like this? We all know how to sharpen pencils. But I think it's worth going over in class such as this because it is at such an important thing to the drawing process. The materials we need are pretty straightforward. You're going to need a sharpening block or a piece of sandpaper. Of course, the pencil itself. Optionally, some tissue paper to wipe off the width of the pencil and the container to store some of the excess graphite. So if you're ready, let's begin. All right guys, so here I have a blunt pencil. This is a perfect example of what you don't want to use. My exacto knife. Good to go. So the technique, as you see here, is easy enough to understand. What I'm doing is I'm applying pressure with my right hand through the exact dough knife on the wood of the pencil. And I'm pushing through Nick controlled manner with my left thumb and scraping off the wood that way. I'm not concerned at all at this point with the LED itself. It's all about exposing the lead through getting rid of the wood and just putting pressure, pushing through, putting pressure, pushing through something that we will take a bit of practice. You might break a few pencils in the process. That's okay. Just keep practicing and eventually you'll become intuitive. My goal is to get three-quarters of an inch of Z exposed. A little bit more, little bit less is okay. But that's kinda what I'm going for. Just the ballpark estimates are that length. I don't have to be too close to my drawing surface. And it's not so long that the slightest bit of pressure breaks off the lead. Here. I think I got it to the correct length. But it's still blends. So we gotta get to the sharpening block. So why now I have the pencil parallel to the chopping block and I'm just moving side to side, rotating the pencil with my index finger as I move it. Here, it's important to be firm but gentle, moving side to side. As the tip gets finer, you want to release some of the pressure. Just back-and-forth, back-and-forth. Simple motion could results. We're getting closer. I can tell. You can tell just by looking at it. Right now I'm just blowing off for some of the excess graphite on surface. And I think I'm happy with the results. It's pretty sharp. That's a good length or too long and two shorts. I'm just trying to get into focus for you guys to see. We got it down. Sharpening pencils. The first step. That's it for now. I'll see you guys in the next one. 4. • Linear map-in: Freehand, grid, tracing.: Alright, so in this portion of the class and then me going over the different ways to get your drawing on paper. Everything from free handing to tracing. It's using a grid. Each of the different methods can be valuable depending on where you're at in your development. Ultimately, the choice is up to you which method you want to use. In addition, and as some of you might be wondering why we draw in the pair shouldn't be drawn a figure in this class, fare points. I've chosen a pair because the forms are simple, it's easier to draw and allows me to communicate the process of free handing, tracing and using a grid. Just as well. Moving on to the grid itself, I'm establishing my vertical lines and demarcating those lines with one inch segments. Next I'm putting in my horizontal lines, establishing the remaining borders. The grid. Going in with my compassion pencil and marking the same one inch increments and horizontal lines. It's very important that you work on a flat surface, on a very stable surface. Because if you are straight lines are not straight, it's going to affect the proportions of what you're drawing. Now I'm just going in and connecting all the different markers I've put along the vertical and horizontal axes. If you did your job well of making those marks, the markers on the opposite sides shoe line up perfectly, or at least close, but it's also helpful to number the grids alpha numerically. So I choose to use numbers on the vertical axis. And let's us on the horizontal axis. My reference photograph, I get it graded at ScroogeCoin tools.com. Websites, you have a variety of different options in how you good, whatever. Now's a good time to talk about what makes for a great reference photograph. There are a number of different things. I believe a good separation of light and shadow, a single dominant light source, high resolution and minimal detail. The last one is kind of optional and depends on what your goals are. But if you're a beginner, you definitely want to work in your preferences. They don't have too much detail. So you don't get overwhelmed. Now beginning to scratch. 5. Straight Line Block In: To begin in this block, and I'm going to start by identifying the top and the bottom or to join. That is the entire length. Just to make sure I understand the parameters within which I'll be working. Once I have the borders established, I'm going to move on to the head, trying to indicate the total shape of the hand does few lines as possible. Focusing on the major angle breaks. For our friends, I'm using it to transform and I find it useful to use lights and fans who is in this stage. So you can erase my username. Now I'm just working my way through the portraits. Stick into Sri lines. Simplest possible expression on the subject. As you can see the eyes just a single line, the nose, couple of lines shining. Make sure things are in the right place before elaborating on those lines. It's very important at this point to not be to attach the lines are making most likely they're going to be inaccurate to some degree. But I'm just making sure that hopefully you are too. But I'm thinking abstractly, looking at those negative shapes, making sure that the positive and the negative shapes are working well together. In here I'm trying to identify some of the major halftone shapes connecting that to the hair. So the head is very important here to avoid unnecessary detail. If you feel like you can use something else. If it out. You just want enough information that once you join it looks like what it's supposed to look like. In this case, a human figure To love to me as a physical copy of the photograph or the reference photo. And I have it outlines with straight lines, much like I'm doing with my pencil. And just make the job a lot easier. I'll verifying the measurements comparing between the two UCS. The video progresses, I use my divider quite a bit just to make sure that I'm moving the right direction accuracy wise. So those are some examples of an angle break. That's basically where there's a change in direction of a form. Then you can see where the head needs the shoulders and on the other side of where the neck, the shoulders. Good anchor points to assess where you are. But if those angle breaks are looking rights, they probably heading the right direction. They can also be very useful to utilize on plumb lines. And we'll see some formulas and action later in this video. I'm just making my way down the torso. Still working on identifying those abstract shapes utilizing plumb lines such as you see on the screen right now. Making sure things line up correctly. As you can see, one of the palm lines connects the bottom of the chin to the outer Variola. The other one helps you identify the negative shapes on the left-hand side of the shoulder bit better. You can use these anyhow you want. It's a great way to verify proportions. Part of how I get the drawing down is lies in my use of the divider. And try to use it maybe at most 20% of the time, ten to 20% of the time. You still want to use your eyes and try to make you the best guess possible. But it's very useful in ensuring that you never gets. We of course, don't be shy about it. And we're getting there Looking really supposed to be. And it's okay if the drawing looks ugly at this point. Hopefully you're not that far into it as far as time goes, and it's only gonna get better from here. So focus on the essentials and you've got something marvelous. Adults. It can be helpful as well while you work in these smaller shapes to use something like the head has units of measurements. So we can measure the length of the head and then take that across the entire length of the figure. My way to verify proportional accuracy. Maybe the tortious too long in the lecture two shorts. Sometimes it can be hard identifying what exactly is going wrong. Something like that can reveal to you troubles, potential issues in the drawing. Right now at this point, things are moving along fairly smooth. No major hiccups. But one thing I'm making sure to do is stepping back as often as I can, darting my eyes back and forth between my reference and my actual drawing, making sure I don't get caught up in identifying every single little shape. But staying focused on the essential. Right now I'm gradually making my way down to the hands. Hands in general can be pretty tricky, especially on the join of this size. This one is about three-quarters the size of my palm. And I have regular size hands. It's pretty small and the hands are especially small. So I'm trying to get to in general impression or the hands look like I don't want to get caught up in the weeds of trying to draw the fingers perfectly or anything like that. You want to just try and identify the mutual planes, get the lordships correctly and the fingers will sort themselves out. Particularly as we move on to more refined stages. I think hands maybe fields are being are many drafts person. It's always tricky no matter how long you do this, but just keep drawing. If you got to drive 200 times, keep at it. Pays off to have a look at hands. If you're struggling still with drawing the handout suggests maybe not taking the exact approach. I'm taking my hair. I want to start by simplifying the hands even more, maybe drawing the envelope shape of the hand. If I four lines going from there, breaking that down into a few more lines, and then indicating your fingers. One thing I always try to do is use those plumb lines. Thumb stops somewhere, put up a horizontal plumb line, and look where that shows up on the other side of the hand. The thumb supposed to be halfway down the other side of the hand, and it's not zombies in the wrong place. So you always want to make those comparisons because things only accurate contexts. So useful to keep in mind. So we're getting to the end, or actually the end of the SRE line blocking stage. I'm fairly happy with I have here really our goal is just to have simplified contours, fair degree of accuracy, and a framework to build upon. In the next stages. This point, it's helpful to step back, assess everything you've done, look at what calls your attention has been off and sitting down and when you're trying to make those adjustments, it pays off in the end to pay attention. So take your time here and I'll see you in the next one. 6. Curvilinear blockin: So in this stage, we're just going to further elaborate on the contour is made in the previous stage. So moving from just pure streets to introducing curves. Right now I'm just working my way through the hair, trying to improve the accuracy of the shapes. Not being afraid to erase my previous lines and correct proportions wherever I see fit. Particularly in this stage, I try to spend more time looking vs. drawing. It's very easy to miss certain details or see things incorrectly. So I tried to take as much time as necessary. Along those lines. It's important to think about rhythms. See curves, esco, streets, making elegant marks, having some flow to the gesture of the shapes. And that's what I'm also thinking about. While we're trying to get an accurate representation of all subjects. You also want to pay attention to the nature of our lines. Light bulb. This is something that will become increasingly important as the term progresses. So moving on, I'm trying to identify the value shapes of the hair. I'm not thinking at all about individual hair strands at this point. Just the value shapes and suggesting here. I don't think it's necessary to have the hair look exactly like your senior or friends, but something close should suffice. Now I'm just trying to make the shapes of the lips wanted to find more true to what I'm seeing. Just introducing those curves where they need to be. So the search for accuracy, even in this stage now continues. So having lines like that's a good alignments, can do this with your pencil yourself. Make sure the angle of the shoulders, the direction of the features is all accurate. Nothing is off kilter. So it's important to use tools such as this in addition to plumb lines to ensure that everything is copacetic. Now I'm just working my way through the shoulder, looking at those shapes carefully, raising the previous lines. Taken as much time as possible to verify the angles. Try not to push too hard on my pencil. Is moving around the drawing a little bit, trying to work out the shapes that are easiest to make. A useful trick. If you find it a bit stocks on the drawing, move somewhere else when you feel like you can better approximates what you've seen. And in there we have some geometric shapes. That's a helpful way to think about your drawing. In total. Just to break things down without being two rectangles, triangles, cylinders. Thinking in this way allows you to better gauge when you proportions are looking like your shapes make sense. If you've done your job correctly, the incidence of inaccuracy shouldn't be very higher this point, you should be making adjustments in millimeters versus centimeters. But if you realize there's some major structural issue, don't be afraid to wasting significantly and go back to the previous stage. It's going to be worth it in the end. Back to the hands. Just want the same. Trying to build up those straits, mixing it all and still not getting too crazy. Like I mentioned, very small drawing. We don't want to overdo things that this points, but I'm trying to get it as close to reality as I can. And the key here, like we'd all have joined his patients. Just keep reassessing. Understand that if something bugging you just because something is off. So keep working until once you see Nikki happy. I tell myself and alerts. In this part of the hand, trying to utilize native shapes. Can the space between the fingers mostly paying attention to the joints. So where there's an angle break because I changing direction of the angle of the fingers. Not at all concerned right now about the nails or the knuckles. Those things are ancillary I'd best to the overall structure of the hand. I'm really thinking about are the gesture of the shapes, the curves, the line quality, overall gesture of the piece. And my shapes look inaccurate. And they look elegant. Have all the curves. In the right places. They Two flats, they exaggerated. And to a lesser degree, line quality. Most of the lines of the same. But this particular points, but I'm trying to see if something is a bit too harsh. Dark lines on the dark things. I have double lines of triple lines where they just have one little things like this Minitab. As far as the aesthetic quality of what you're looking at. In this moment, I reached my desired end points. My goals for this stage of the drawing, which were good flowing gesture, more definite shapes and good balance of C curves, Tesco's and streets. And most importantly, in our search for accuracy, we have in more nuanced representation. While subjects, if you can say the same for yourself, doing something like that'd being said, it's all for now. See you guys in the next one. 7. Values Block in: Okay, Now on to the fun stuff. We can start fine. You're trying to make this joint look somewhat three-dimensional. So what I'm doing now we're just applying a light layer of graphite to my painting brush. And the purpose of doing this is to eliminate the white of the paper on the figure itself. It's easier to judge values against the midtone light, against the stark white background. So that's why I'm doing that. What I'm doing blocking like this. I tried to limit the number of pencils that I use. So for the purpose of this drawing, I'm only going to be using a 3D pencil, an HB pencil, and E to H pencil. I find that this is enough for me to get the results that I'm looking for and use the 3D for the shadows, the two each for the lights and the HP as a transitionary value. As always, I'm starting with the hair using my TB pencil. I'm trying to get the entire value of the hair, of the entire shape of the hair in one value. Keeping things very simple at this point, it's trying to suggest the hair strands with I'm making it unrealistic. To do that. I simply just focus on value shapes. Squint your eyes down and tried to get the general impression of your subject. Moving on now to the eyebrows, making them a tad bit lighter than the hair, but not much different. Try and keep all the values compressed at this stage. Into the ear now, just indicating the value shapes, the shadow shapes around the antihelix and the conquer. Going in with my HB pencil, trying to fill in that dark halftone shape and by the cheek, on the face. More of the same. Now moving into the shoulder, I'm just trying to get a unified shadow value similar to what I have in the hair. Ignoring reflected lights, the occlusion shadows. All of that is going to come in subsequent stages right now, you just want a simple expression. We want something that we can do it upon. You want to get the shapes right? So in here I'm also paying very close attention to the actual shape of the shadow. I'm going to work on the edges later, but right now I just want to get the drawing to look more accurate. And so not having to worry about reflected light or cast shadows allows me to focus on the drawing aspect a little bit better. If you're struggling to get the values to look, even, helps to keep a light hand. Move with your arm versus your wrist. And try to keep your pressure as constant as possible. Now this points, patients is your best friend. It takes time to build our values, particularly in the shadows. So try not to rush. Keep your pencils sharp as you can see the course. It's worth it to take your time on these values. They look at it in the end. So don't be fooled by the time lapses. Definitely took me a little longer than ten minutes to get this done. I can see there's some slight variations in the shadow values across the entire drawing. But for now, I think it's best to keep it all the same. And so that's what I'm doing. Although as you see here in the shadow underneath the bus, I make it slightly lighter. And because there's such a huge discrepancy between that particular shadow on the other shadows. And I want to make sure that I include that difference now. Because if I were to make it too dark at this point, I'd have to erase it later on. Now be counterproductive. So what I'm telling myself at this point, it's just careful observation. Squint your eyes, step back, make sure that you've seen all the shadows and the figure. It's easy to forget something or no recognized that a certain part of the figure is actually a shadow versus the dark half tone. So I'm just trying to pay attention. Keep things simple. Just keep drawing. Going in with my HB pencil and soften that transition between the shadows and lights. Once your edges along the shadow. To be soft and transitional. You're gonna do that by using a pencil that's not as dark as the shadow, known as lightest lights. And applying those same principles of even pressure, gradually building up the values. And eventually that will lead to a good transition. You can see on the screen here. This is how I break down the values in relation to the form. Three before the shadows, HP for the transitionary tones, and two each for the broad light shape. Our goal here is to verify that we have a class separation of light and shadow. Soft edges along the terminator, that is where the shadow meets the light shape. And we have that very graphic, two toned while it's something that we can build upon as we start to reveal the full more clearly. That's it for this stage. I'll catch you guys in the next one. 8. Shading the figure Pt.1: 50 at the start of the shading slash rendering stage. Right now I'm just working my way through here. It's a pretty simple flat shape. So I'm just getting the shape right, getting the value sufficiently dark. And then working on the flyaway hairs and softening the edges around the contours on the outside of the hair. Beyond that point and moving into the half-tones, starting with the darkest tones in the face, which on the side plane of the cheek. Making sure to keep it soft as the values transition from the side plane of the cheek into the ear. Because of the direction the airspace. And it's actually fairly light in comparison to the rest of the portraits. So I'm doing my best to not get it too dark and also to keep the shadow shapes soft but not too soft. Consider that more of a medium edge and a soft edge. So something to pay attention to. Now I'm working my way through the nose, thinking about it primarily as two major planes. Beside plane, which is fairly dark, and the bottom plane, which is fairly light. Then you've got the nostrils, which are pretty dark. But nostrils you want to keep the shape soft around. You want to get it too dark. Moving on from the nose now into the upper left-hand corner of the head. Trying to connect the values, connect the valley shapes. Then of course you've got the band of light value above the eyelid. I'm constantly squinting my eyes, taking steps back, trying to see what the mean value shapes are, trying to look at the big forms. And then going from there. You also want to avoid hard edges around the island. And the outline of the eye. My look hard when you stare at it, but in contexts it's pretty soft. Those are just the main, the four main values I see in the face, the hair mass, cycling of the cheek, upper left-hand corner of the forehead, and then the center lights on the face. So everything else connects those four main values together. And that's what I'm trying to see. It's often a beginner mistake I see, especially around the hair is having the transition be too hard. The edges aren't sufficiently softened. You want to make sure the hair kinda gray dates into the skin. And you're gonna do that by putting in intermediate values to Harrisburg, dark the skin is lightened comparison. So you want to use intermediary values to soften that transition. Remember to keep your pencils sharp as possible. It will make applying the value easier. Hey, it also mean that you don't have to be two inches away from the surface of your paper, which is nice. So still just trying to round out the form, trying to establish those value shapes kinda portrait correctly. Little bit of background in that. It's useful to begin to add the background as the drawing progresses. You don't want to wait till the end. It's difficult to have the patients to put it in properly when you're done with the most interesting part. So I tried to add it, developed the background as I go along. Non-discretionary, making my way down the neck. And a light source is coming from the top writes something you want to keep in the back of your mind as you go along in your drawing. God, Generally, the top right is going to be much lighter than the bottom left. It's useful to remember the neck is a cylindrical shape. A few important muscles in there, just the sternocleidomastoid and trapezius. Know that is particularly visible in this reference. So I'm thinking more pure cylinder. And it's also one of the best lifts portions of the figure. So I'm trying to be sparing with my graphite. Moving on, working on that transition between the jaw and the neck. Trying to keep the edge soft, but also improve on the Shape Design. Gradually beginning to build up my value in the shadow along the torso. Keeping my pencil as sharp as I can, lean on one flat value. I'm going to start with the base value before I begin to indicates the variations within the shadow. In general, we want to keep things fairly compressing the shadow because it's not the focal point of the figure. On the screen. Now are the different kinds of edges we have in a drawing. Of course it's a broad spectrum. But for the case of simplicity, we have medium edges around the shadow shape and the ear. Soft edges. As the values transition from the cycling of the cheek to the front of the face and hard edges along the outside contours of the neck. And that's kinda how you want to think about things is where are the edges, software or the hardware they kinda in-between. And that's allows you to better describe the tactile quality is of the form and make things look more realistic. Okay. At this point, I'm continuing to work my way through the shadow, trying to make the values even by pulling out the darker spots with my kneaded eraser, I'm filling in the lighter spots with a dark pencil. Then after that I'm indicating the core shadow. And eventually I'll go into the shadow and begin to pull out some of the reflected lights. I'm around the arm and the back, pulling out some reflected light in my pencil eraser, trying to pay very close attention to the shape of the arm as I do so I'm very aware of how easy it is to make reflected lights to light. So do my best to screen my eyes. Try to get carried away. So now's a good time to take a break. Take a step back, reevaluate your efforts, give you isomerase, and come back with renewed enthusiasm. So far, things are going according to plan. We want to keep pushing that illusion of three dimensionality. And as you progress with the drawing, more things will reveal themselves to us that I need or attention. 9. Shading the figure Pt.2: Now moving on to the middle of the torso, my procedure here is to get an average local value for that area. And I go into that local value by finding the parts that are darker and erasing all the parts that are lighter. After that, I take a look at all the edges around it, left, right, and bottom, making sure they are relating to one another very well. Moving on now to the light shape on the thighs, I can see the entire region of the legs is a value step lighter than the torso itself. So I'm making sure that even the darkest aspects of the legs still slightly lighter than most of the torso. Just putting up the values gradually in my life, pencils using mostly my two HA and HB pencils at this point. Every now and then use my kneaded eraser to pull out dark spots and keep things consistent. Okay. Why now I'm just thinking about establishing that darkest band of value in the legs. And then from there working on the transitions into the center lights and then into the highlights. Shaped soft and specific. It's always good practice to try to identify the values that you can best guess. That's what I'm always thinking like, what value is the easiest to discern going from that first and then keen everything else to that particular value. Now I'm just pulling out the center light to my eraser, knowing fully well, I'm gonna go back over that and work on those transitions. Generally you want to work on the highlight lasts. It's not as important in describing the form itself. Now I'm just working my way up the arm. Paying close attention to the value. I can see that the average value of the arm is slightly lighter than the light shape towards the left-hand side of the torso. But it's slightly darker than the half-tones in the upper left-hand corner of the face. So I'm always looking at the different areas of the picture. I'm trying to guess. Like, what is the average value of this place, of this particular part of the figure? And then whatever else I add to that, to subtract, it's going to be within that framework. And so along those lines, it's helpful to think about the arm as a cylinder with the center lights and highlights a core shadow, reflected light, and cast shadow. If you can simplify the army to this shape, it becomes easier to apply a value and bring out 3D quality that we all looking for. Every part of the figure in some sense can be broken down into planes. And that's foremost on my mind at this moment. Where the planes of the arm are those planes sitting in relation to the light source. All of this we're determining the lightness and the darkness. Whatever part of the form. We are rendering. The top of the shoulder slightly lighter than the middle portion because it's facing more towards the light. And on and on. Such as the nature of the thoughts that are going through my mind. Which then serve as the road-map to my application of value. At this juncture. I think this is a good time to take a break. Brainstorm the drawing a little bit, identify areas of visual dissonance, recognize the parts of the drawing that I currently going well and try to do more of it. Or your shapes looking accurate? Are the edges software? They should be soft-hearted, it should be hard. Are you creating a convincing impression on the subject? If your answers to those questions and good family to keep moving forward. That's it for this video. See you at the next one. 10. Shading the figure Pt.3: At this point in the drawing, we should have our shadows from the established the company and parts of the shadow are the core shadow, reflected light, and a cast shadow. Want to make sure you have all these different parts and completing your shadow, that the difference in values between all three of them is minimal. Now I'm working my way through the shoulder, making sure to organize my value sheets correctly. Paying attention to the shadows, ancestral to the lights on, paying attention fixed transition between the shadow into the lights. Working first on the form before including the highlights or the dark accents. In order to connect the shadow to the lights, you have to model the form. Ideally, you want to use a midtone, such as UV pencil, HB pencil. Sometimes you need pencil and get that transition. Soft. And specific. Always makes sure it's endorse your eyes back and forth between the reference and you're drawing. That way when things are off, they reveal themselves to you more readily. Now we're going into the arm. You can see there's the lights value chain right around where the practical radialis is starting to make sure you indicate that on the screen now is a drawing from Johnson and sergeants. And I use it to illustrate the points of edge work and how important it is to creating a visually appealing image. In the drawing, you can see some more studies around the hair, some hard edges around the outside contours of the neck, and some soft edges right around her chest. And the ability to vary up your edges, manipulate them effectively, make them shorter nature allows the richness of the form a to be felt by the viewer. And so I'm always thinking once I get my value is established and move into the edges and see the resonating the way that they should. Now as I move on to the hand, pretty much the same way, get an even value. Flats and the tone of the angle of a pencil to fill in the white spots and dark spots with the kneaded eraser. Carefully other planes and how they are oriented to the light source. Just working in that manner. Typically I start from the darkest parts and then I moved gradually into the highlights around lines and the lines planes. And then eventually It's anonymous contains one over hand. Trying to make sure that the values are I've heard as possible. Very important and looks bizarre. I mean, I was about peptides when I was done at some points, but you just have to stay the course. Okay. The arm in this case is basically a modified silica, something you always want to keep in the back of your mind when you are drawing on that. So that's what I'm thinking as well. I'm also paying attention to the mean value shapes can about that. As I add value, I'm referencing other parts of the picture to make sure that the values thing up correctly. Careful observation is your best friend. Want to look, look, look some more. Every area matters. Every portion of the drawing like a mass chase away, it all comes together. You will have something beautiful. Good. The same thought process goes from the hands here. Establish a local value or the shadows, we're going to talk half-tones, center lights. Always trying to improve the design of your shapes of ankles. Attention to the edges around those shapes. I try also as I get closer to the end of withdrawal my face to think about the contrast hierarchy. So what things are grabbing our attention the most? Yeah. Hopefully your drawing is coming along just fine. And you gradually beginning to reveal the beauty of a form that is this figure. We're three-quarters of the way there. And it's easy to get comfortable and began to just functional and autopilots. But I urge you at this point to really take a step back, analyze IT decisions. I'm trying to improve on what you've done so far and make sure to finish this drawing off strong. That's it for now. See you guys in the next one. 11. Shading the figure Pt.4: So now I'm finally making my way into the chest. Beginning with the dog has half-tones along the sense of the lower arm. And since they transition from shadow to light on the bus, do my best to preserve shape integrity while eliminating the hard edges. That's very important as well to keep your pencil very sharp. I think getting when you're working with really light values, I'm mostly using my two each on Forge pencils at this point. Trying to follow the format as our random that is hatching in the direction that the form is turning. The chest and the neck represents the lightest values in the figure, with the exception of those three accidents that are outlined in my drawing. So because of that, you know that your dark is half-tones in the chest and neck. I still got to be lighter than all the values just about everywhere else in the figure. That's an important thing to keep in mind. So that as you're modeling, you don't get carried away and begin to exaggerate darks around the chest and the neck. Subtlety is your best friend and transitions in value around the lightest planes. Going to be very careful of exaggerating them. Keep the large forms in mind. When I'm working in parts of the figure such as this, I tried to keep Lambert submission my mind. And it saves the value change very slowly, near the lightest lights and dark and more dramatically as you approach the terminator, the terminator bean, where lights meet shadow. So put simply, the differences in value in the lightest planes aren't going to be testing that can be very gradual. Variety and edge work is so important. It's like I've alluded to in previous lessons. And as I work my way through the chest, I'm thinking about the social changes and edges, even in small areas. As you can see on the screen, right by the clavicle near the highlights, the edges fairly hard. And as you move down the figure begins to soften. Same thing happens in the armpit area. The edges are much harder around the under arm as you move down into the bus, begins to soften. The little transitions like this all over the figure. And the closer you look, the more questions you ask yourself, the better your chances of making these adjustments. And I can really representing what you're seeing. Moving on to the table, It's essentially an elongated cube, but a fifth of it is in shadow, the rest of it is in lights. It's fairly straightforward and it's formed. That is to say, towards the left-hand side, you've got the cast shadow, just a little bit lighter than the shadow along the back. And the rest of it is in lights. The top plane of the table is the lightest thing. And this entire picture, accepting some highlights along the chest and the front line of the table is a little bit lighter than that. So all fairly straightforward. Just make sure that you're relating those values in the cubes still to the figure. And you're paying close attention to those edges. Just a visual reminder to continuously make those comparisons. The only way you know if your values are looking rights is we compare them to what's around it's accurate values only exist in context of what's around them. So do your best to be diligence. It's like your eyes back and forth between the referencing your drawing. Do you feel like something is not quite writing and drawing, then you can figure it out. It's helpful to ask these questions for yourself. One is the same value problem, a joint problem? Or is this an edge problem? Most likely it's a value problem or joint problem to draw a problem and go in and recheck your proportions using Tom lines. Usually divided if you need to, checking the lens against one another. Congrats. Alternatively, if it's a value issue, could ask yourself, is there a clear separation between light and shadow? Do I have values and the shadow that I liked and the values of lights. What do I have values? Lights that are dark in the shadow. If it's not that you're modeling problem using staying true to light effects. Meaning you have to go comb through the different value shapes and see where things are too light to dark and adjusting. And that's going to require patients stepping back, squinting your eyes, thinking about a sphere and how light moves across the sphere. And then looking at your drawing and analyzing whether the same things are happening more into the hands. Now, I'm working on the cast shadow by the left hand. In general, with cast shadows, the further the shadow is on the form that's originating it, the sharpen the edges will be. So as the cast shadow gets closer to the hand, it gets softer, just gets further away, it gets sharper. I'm also using this as an opportunity to create one last edges. The value between cast shadow and a form shadow is pretty close, so I just made it the same. Just increase. That is variety. Walking into the background. Now I'm using my pencil to make mostly horizontal and vertical marks. Gradually building up the values are pushing hard on my pencil, applying even pressure. And also making sure to work on those edges between the background and the figure itself. Softening them where they should be soft. Here are my visiting the face, fine-tuning some other value transitions, eliminating any graininess. My kneaded eraser, do my best, lots of sets all making the adjustments I feel like needs to be made. Alright guys, finally, we've gotten to the end of this lesson. Hopefully you enjoyed these videos. I learned a thing or two in the process. I know I've had a good time making them. Now's a great time to step back, review the entire joint, cut the areas that were successful. Here's the one successful. What would you do differently? What technical challenges that you have? And charting a course of action towards making those adjustments. Ultimately, the path to mastery is a long one. On that I'm still on myself. But if you're able to gain some ideas and techniques and furthering your abilities. And I would consider this class successful one. That's all for now. Mr. Watts, you guys out there, and I'll see you in the next one. 12. Class project: Finally, we're at the end of this class where before I let you go, we have a class project. Your first assignment will be to draw and shade simple three-dimensional geometric objects consisting of a cube, a cone, a sphere, and a cylinder. The idea of being by working on this simple two-dimensional geometric objects, you can improve the ability to sculpt the form and value without the added complexity of a human figure. The second assignments will be to draw and shade a part of the human figure to completion. This could be any parts, the torso, the legs, the arms, or the portraits. The goal here is accuracy in your shape design and a clear sense of light and shadow. Ideally, you want to build upon what you learned in the first assignment is to draw it from the first assignment you serve as a proxy for what the overall lights effect should look like. And the smaller forms being secondary to the larger forms. Finally me, your last projects will be to integrate your knowledge or drawing and modeling the individual body parts into a fully actual lines figure drawing patients is key here, or the right level of commitments and repetition every day. You can get through to the other side, making bigger, better, more amazing works in Lawrence. Finally, we've gone to the end of this class. I truly hope you're all able to enjoy these lessons and learned the thing that's doing the process. It's been a real pleasure for me. Hopefully I will see you all in future lessons, but until then, bye.