3D Cute Creature Design with Nomad Sculpt | Dave Reed | Skillshare
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3D Cute Creature Design with Nomad Sculpt

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      3D Cute Creature Design with Nomad Sculpt

      1:53

    • 2.

      Class Project

      2:38

    • 3.

      Getting Started

      2:42

    • 4.

      Blocking: Head Shapes

      8:47

    • 5.

      Blocking: Neck & Horns

      5:54

    • 6.

      Blocking: Body Cones

      11:03

    • 7.

      Head Tentacles

      11:44

    • 8.

      Adjustments

      9:55

    • 9.

      Arms

      7:28

    • 10.

      Fingers

      7:20

    • 11.

      Tentacles & Legs

      11:03

    • 12.

      Voxel Merge

      11:55

    • 13.

      Voxel Fingers

      11:36

    • 14.

      By the Collar

      11:01

    • 15.

      Eyes

      11:24

    • 16.

      Snoot Trade Secrets

      9:06

    • 17.

      Lip Suckers

      8:26

    • 18.

      Eyelashes

      6:49

    • 19.

      White Lights

      10:37

    • 20.

      Coloring

      10:42

    • 21.

      Color Details

      12:35

    • 22.

      Freckles

      11:38

    • 23.

      Painting Pupils

      10:46

    • 24.

      Looking Snazzy

      10:29

    • 25.

      Post Process

      5:23

    • 26.

      Thank You!

      2:55

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About This Class

Welcome to another 3D course with Nomad Sculpt! This course is a must for those creature and character designers who want to learn how to craft any character from the ground up in 3D. We'll start with basic shapes to block out our little alien, and then slowly add all of the bells and whistles. You should have a basic understanding of Nomad Sculpt and the tools at least, but we'll still be going step by step so you can easily follow along at a comfortable pace. Welcome to the world of creature design! 

Nomad Sculpt is available on iPad, iPad Pro and Android Tablets.  Visit http://www.nomadsculpt.com for more details and compatibility!

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Transcripts

1. 3D Cute Creature Design with Nomad Sculpt: What's up, guys drug-free Dave, here and welcome to another Skillshare course. This one is 3D cube creature design. And we're making this cute little alien. He's sort of resembles the predator from the movie. So we might just go with baby predator. I'm gonna be using the iPad Pro to that and 21 for this class, but no mass scope is also available on Android. So just make sure that you can work in that it runs fine on whatever system you have before you start the class. So this class is a little bit more advanced than a strictly beginner class. But if you've been playing around with the applications and you've pretty much understand how to use most of the tools. You can take this class. I go through everything step-by-step. Everything is clearly explained. It's really available for anyone who wants to learn 3D, wants to do 3D and wants to make characters. Alright, so let's jump to the next class, the class project. We'll just go over a little bit more about the class and all the things that I included in the class that we're going to use in our process. Alright, see you in the next video. Really glad you guys are joining me. Hopefully a lot of you guys saw the time-lapse. That timelapse is specifically from this course. I just kept all the videos and edited, edited them down. That's the that's the hardest thing for me to say. Edited edited them. Edited them down. I just I can't make it sound cool. I just edited them all down. I just edited it. Edited it. Okay. So those are those just so if you're coming here from that video, then that's awesome. Get ready to start making some really, really cool 3D models and 3D sculptures. 2. Class Project: Alright, welcome to the class project. I do have a bunch of resources that are included with this class. Of course, the pencil sketch to the procreate sketch of our little creature that's included. Make sure you download that also. It's one alpha. Eventually we're going to put a freckles on him. I've included that Alpha. And when you get to, just make sure you download it, when you get to that step, I'll show you how to upload it to nomad and put it in nomads. So then you can use it to help make freckles. I actually use it a lot because a lot of my characters have freckles, freckles for q. So also I've included a few environments. So anytime I do my scopes, you'll notice nomad scope. They have about five or six environments. You might have seen them. They're like different outdoor photographs, like panoramic photographs. Well, I made some in Procreate. So I'm going to include those because a lot of times when I model, I just use those and you might want yours to look exactly the same as mine. So I'm going to include that with the resources. Okay, so I think that's pretty much it for the class resources. We're going to make this little character. Also pay attention to my thumbnails. And maybe I'll, maybe I'll add a link or a gallery so you can check out my thumbnails. I really enjoy going through and just changing the colors and changing some of the, some of the elements like changing the colors of the shirt. She calls it the tentacles, skin, things like that using different glossiness and roughness and metal missed. So I have a lot of fun with that and that'll be an easy way to just show you different variations that you can make. Of course, when you follow along, you'll get the character that I'm producing. Like I always say, you can change things that you want. You can change the colors, you can change the lighting. I want you to take everything that I'm teaching and then I want you to also know that you can take this information and then use it however you see fit, change things, change that color is really easy, it's really fun. And you can get some vastly different looks just by changing, just by changing the glossiness or just by changing certain colors are changing the lights are using different environments, things like that. So just keep that in mind that you can do what you want. Have fun with this class, relaxed. I'm here to just show you what I know. And if there's anything that you have issues with, don't hesitate to write me here or write me on social media or something because sometimes I might not see all the comments. So just reach out to me and I'll, I'll get back to you. I'll help you as much as I can because I appreciate all you guys and I just think this stuff is fun. So, alright, let's move on to the next video. We're gonna get started sculpting this little baby predator character. And the next video is gonna be getting started. I'll see you there. 3. Getting Started: Okay, First things first. So when you open up nomad, you will see a sphere and your background might be a different color background. If you want to change that, just go up to this little icon here. You can tap the color and you can change it to whatever you like. At least like to do something a little more like this, maybe something a little warm. But you can change it to whatever color that you like. And also when I sculpt, I like to do Metcalf. So that disregards all the light of the scene, it just makes it easier to scope for me. So I go to this option here and then I just hadn't met cap. And you should have something like this. Also, if you want to turn off the grid, just go to this cog here and you can turn the grid off and on and off. Okay, so now let's bring our image that we just saved from procreate into nomad sculpt. And we'll put it in the background. So we'll just tap this icon again, reference image. And then once we have our images here, we can tap on this hit plus import image from photos. We'll import this little rascal. So we tap it and then hit Add. And then we'll just go to transform. You can't see it right now. It's because this window at this dialog box is blocking it, but it's right behind here. So we'll just tap transform. And then once you hit Transform, then you can you can maneuver it and just make it so you can see it. But I think right here is pretty good. Okay, so now that we've placed it, you just see simple tap to x transform. So then you just tap the screen and then it's back into regular sculpting mode. So first things first, I always tap on this little camera and I hit orthographic. And just take a note of this little front thing here, this little cube, which is very useful. So we can always go back to the front of our sculpt. So those are the basics. We have the photo in. In the next video, we will start sculpting by blocking the character out, which is how I sculpt most of my characters. I think it's a lot easier and you can pretty much build up to sculpting anything when you block it out first. It's actually the same way with drawing too. So blocking is very useful. We'll get to that next. 4. Blocking: Head Shapes: Okay, So let's start blocking out our character. Of course, there's always multiple ways that you can do things. So I'm going to try to show you some examples of different ways to make different shapes. So starting out, I always look at the shape of all of my shapes in the art. Hopefully that makes sense. So when I'm looking at his face or her face, its face shapes. And the easiest way that these will be to make I focus on the front first, of course it's 3D, so we have to turn it and figure out the depth of the head and things like that. But I like to stick with just the front view first. So you can see that it dips down in the middle and then it's round here, and then there's some other round pops. Now, initially the easiest way that I think to do it. Two spheres sort of shaped similarly. And maybe two more spheres here. And maybe another sphere here, something like that. So that's sort of feels like that's the best. And then for these little things on the side, maybe tourists, because they're sort of, they're sort of shaped like that. So let's try with the spheres first. Whoops, I don't know why I just made another sphere. So actually we can go ahead and delete this fear because we want to make a new sphere and we want to have all of these mirror options. So just to show you again, I went to this menu, the scene, and I just added a sphere down here. And you'll see it's in yellow writing. That means you can, you have some options. So I'm going to hit mirror. You see this validate, we're not going to hit that yet. Just hit mirror. And you can move it and you see the ghost of the second, the second sphere. So something like this, we can make it smaller if we want to make sure we can see our character, we hit, just hit front so we know it's in the front. Something like that. You can see they're not that far apart. Maybe something like, maybe something more like this. So we can go ahead and validate symmetries on. So we can actually use the Move tool and see how this comes around. It's a little bit pulled out here. So we can use the move tool right now, intensities all the way up and sought radius is about 260. So we can sort of pull out this one side. I know it looks funny, but scopes always look funny in the beginning. So you can just sort of try to match what you see. Something like this. So we just basically want to get the top of the head right now. That's really what we're paying attention to. And now we have this area and this area. But I just want to show you another way that you could possibly do it. So I'm just going to hide this layer. So I'm gonna hide it by tapping the eye. And I'll add a new sphere. So if you have one sphere, I'll just go ahead and validate it. You could also do this by just tapping the Move tool, making sure symmetries on. And then you can also, you can always build out like this. You can sort of just match the same shape that we made. Now of course, there is sort of like a crease in the middle. So then you might have to later on at decrease in the middle or something like that. But I think those are the different advantages of using two spheres because you automatically get that crease in the middle. And I think that's the method that I want to go with. But it all depends on your drawing and really what you want it to look like. There's always options for making certain shapes. So I'll go ahead and delete this and bring back our double sphere. At another sphere, you can bring it down. You can do the same thing, just tap mirror and then you can bring it out. You can make it smaller like this. So something like this and they're kind of off on the side. A little bit. Something like that. Just as long as there's enough room for this last fear here for his little chin. And one thing that you want to pay attention to is now that we're making this, this part, I think it's more towards the front of the head. So I'm just going to turn it and we can tap right. So it's perfectly right. I'm just going to bring these more up to the front and I'll turn it back. And that feels a little bit better to me because obviously we want the head to go back, but we want the face. Most of the facial features are going to be towards the front. Of the face. So something like this, I think is pretty good. Can maybe move it up a little bit. Maybe something like that. We'll hit validate. And there's another way that you can do something like this as well. So I'll just hide this layer. A lot of my videos, people want more examples, more examples and tips I think it is. So I'm just going to go through my thinking. And here's another way to do it. So we'll go to the sphere and you can try clay. And clay is pretty good. And we'll intensity, we can put pretty high, maybe like 75. And we'll put the radius up to about 65 or so, maybe a little bit more. Another thing that you can do is you can take, make sure that it's on symmetry. We're using clay, makes her sub isn't selected. And then you can, whoops. And if that happens, that's because the color is selected the color. So just tap on the color here and then stroke painting. So that's what that is. Any tool that you use that's used with a color, it's called stroke painting. So we just turn that off and then it will just raise the clay. So you can do something like this. Sort of lead off and then kinda let it go again. Something like that. And then you would just take the smooth tool. You can make this move tool fairly big and then you can always smooth it out. Like so. That would be something similar to get those similar shapes. So that's just another way that you can do it. They actually look pretty good. I'll stick with the spheres just because but there's other ones look pretty good. And I think I'm going to move them up a little bit closer. So I just tap on them, hit the gizmo and just bring them up a little bit more. There we go. So I think that looks pretty good. Next, he has like a little chin here. So we'll just use another sphere. And we won't mirror it, will just bring it down. We'll turn our sculpt and then we'll bring it over like this and just make it smaller. So we'll just bring it up so it's at the front of the head, whips. And then we'll bring it down a little bit. Okay, So we can't see. It's probably a little bit, these are a little bit shorter. The two-sided ones are the chin is a little bit higher up. So I think something like that. It looks good. And that's his little chin so we can it doesn't have to be that far forward. I think something like that is good. Maybe somewhat even with the rest of the head. So I think that looks pretty good. So we can go ahead and go back to the gizmo and just validate it. So now we have the essential shapes of the head. We have these two little things here in this sphere. And when we merge them all together, that will make the head. 5. Blocking: Neck & Horns: Next, let's make the neck. And for that I think we'll just use a cylinder. So we'll tap here. And then we'll add our cylinder here, which is very big. So we'll drag it down, will make it smaller. Maybe something like that. Okay. So now we can turn it just to see where it is on the head. And maybe we'll just move it back a little bit. So something like that. I'm gonna go ahead and validated once you're happy with how thick it is, I think that looks pretty good. We don't want we don't want it too big of a neck. So I'm gonna go ahead and validate it. And now well wished while we're we're still on the I can't talk sometimes while we're still on the cylinder. Let's tab move and make the intensity is, is all the way up. And then we'll, we'll make the radius about one forty, one fifty. One thing that I like to do is I'd like to have a slight a slightly larger like base like I like to have a curve to the cylinder. So I'm just going to use symmetry is on. And I'm just gonna use the move tool to move it out and then move it back. And notice how I'm spreading it out from the bottom and then pushing it more in the middle. And then I'll turn it. And I'll do the same thing with tap, right? So it's perfectly right. I'll do the same thing here. I'll push in and then I'll bring the neck out a little bit and I'll sort of push in. Sort of do the same thing. Just so it has a more of a realistic neck feel to it. Something like that. You can even bring the front down a little bit. That always kinda looks good. So if you wanted to just make the head or something like that, That's always looks nice when it comes down in the front. But we're gonna, we're gonna give, We're gonna make a little collar. So we shouldn't have to worry too much about the bottom part because that will be covered up. Now the next part is, let's do these little, maybe they're little tiny round horns or something like that. So let's use for something like this, since they're more around, I would just use a sphere. So we'll tap here. We'll make another sphere and we will mirror it. And then we'll move it out and move it. And we'll make it smaller. And then we'll just put it where kind of where those are, maybe something around here, something like that. So let's turn it to the side. And these look like they would be a little bit tap, right. So it's perfectly right. A little bit towards the front and down. I feel like they would be maybe around here, actually, maybe more in the middle, something like that. Okay, I think that looks right. So we can go ahead and validate them. So now we have two spheres, although as you can see, there's still the same, the same sphere. We just have two of them. So let's rename this as to rename it horns. Just so we remember. Let's tap cylinder and rename that Nick. And this, these three spheres will just remember that those are parts of the head. Now if we want to get this more round, I like to use the Move tool so I didn't change size from what it was before. And I'll just sort of hoops will tap on the sphere. So we're on the right mesh. I'll just sort of take it and maybe I'll make this a little bit bigger. Stretch it out at the top. Just sort of bend it until it sort of looks like what I want it to look like. So here I'm just pushing and pulling. And remember that you do have to turn, turn it just to make sure that it doesn't look really weird from one direction. So something like this, I think looks pretty good. We can actually put more of a bend in it by just being a little more aggressive with the move tool. But I think that looks pretty good. Let's see how it looks when I turn. It looks pretty good. And I do that a lot. I always play around with the move tool and that's how I get a lot of the shapes that I need. So I'll just tap the gizmo and then we can just reposition it to where we want it. Maybe we'll make it a little smaller. Loops. Just take a look. Maybe little tiny bit smaller, even. Put it a little bit closer together. I think something like that. Okay. So now he has his little horns on top and he has this little neck. It sort of looks like a praying mantis. But okay. I think that's good for now. I think next we will, Let's block out the rest of them. Maybe I should do the face. So I think we'll just block out the body next. 6. Blocking: Body Cones: So next let's block out the body slash clothing. And initially when I look at the shape that I've made here, it sort of looks like it's either a cylinder, either a cylinder that has slices like this to sort of make this shape. Or it could be two cones that are sort of like this and maybe add it together. Or it could be, it could be a, a two of them together. So let's try. I probably wouldn't do this, but it might work in some instances. So I've made a cylinder and I'm going to tap snap. Now, this snap option will allow you to rotate in a set degree. So for example, if you want to rotate it, but you don't want to have to guess the perfect horizontal level. You can hit Snap 90 degrees. And then you can take it and it won't turn it will only turn 90 degrees. If you notice I had snap on and I was able to turn it. That's because I didn't use the blue. See how there's the red green, and the blue. If you use the black, it'll still be normal. But if you use the blue, then it will stick to the snap. And you can change the increment here. So change the snap two horizontal. We don't need that anymore. And I will bring this down. To make our model a little bit smaller. We can go ahead and validate it. We can bring this down. I'll make it smaller. And I always turn to the side just to make sure that it's where it should be. I'll bring it up a little bit more, maybe a little bit bigger. So something like this. So now we can stretch this cylinder out by going like this. So maybe about there. Okay, I think that it looks pretty good. We could always stretch it out a little bit here too. And maybe it will stretch out a little bit longer as well. So let's bring it down a little bit. Because we want to leave some room for the color as well. Bring it down a little bit right to the end of the neck. I think that's pretty good. We can always we might have to bring it down a little bit lower later on. So let's stretch it out a little bit more. And here is one thing that you can do. We can use the trim tool. So that's over here. Trim. You can turn symmetry on. And you can take the line. And how the line works is you put your point down and you'll see this white screen. So that's everything that's going to be cut. And so long as we just angle it in, sort of like how the shirt is in the drawing, we can let go. Then we have this shape similar to similar to the drawing. And actually I think that looks pretty good. It might have to just smooth out some of the edges, but we don't really have to do that now since we're just blocking it so hard for me to not start working on the character like that. So I'll just leave it. I need to learn some discipline so we can tap on it. We can go to gizmo and we can still stretch it out and we can still move it however we need to. And that looks pretty good. I will show you the other way that all that I was going to do it. So I'm going to hide the cylinder. And another way to do it would be to go back to the scene and add a cone. So I'm going to tap Edit. We don't need that right now. I'm going to bring the cone down and I'm going to turn it. I don't think it has to be perfect. So and then I'm going to mirror it. And we could do something like this. But it might not be that we could do something like this and then add another cylinder. And we'll just bring that down. And let's tap the, let's tap these cones. And let's turn to the side and just kinda make them a little bit more like the body. Okay, that looks pretty good. So let's validate these. Are they already validated and we already validated them. We can validate this to let's see, validate. So this is another way to do it. We could just add these two cones and this body, this body cylinder. We can even take Move, can make our brush a little bit smaller and then we can pull out here so that it's a little more, so it makes a little more sense. Can pull out the back to something like that. So that's another way to do it. And I would have to take both of these, checked them, simple merge them. I can always go to the gizmo and then make it smaller. And then we went up a little bit like this. So that's another option. And I don't know which one I liked best to actually, they both look pretty good. Let's take a look at the other one. This looks pretty good, but I think the other one might look nicer. I think the other one might look nicer. So maybe we'll use that. Let's take another look at the cone option. I think. So after much deliberation, I'm going to stick with the two cones and the cylinder method. So I'm gonna go ahead and delete. Let's see. I'm gonna go ahead and delete this cylinder and we'll just stick to the cone method. Next. He kinda had, it looks like He has like a little belt here. So I think the best thing to do for that would just be to add another cylinder, bring it down, make it smaller, but bigger than the previous sphere. And we'll just shrink it down like this. Of course, you can make the belt bigger or smaller however you wish. Right now. I don't we don't really need a hole in the middle, but just to demonstrate the whole process or the whole thing. See when you tap hole, then the middle is taken out. So we might as well leave it. I think that's fine. So I'll go ahead and validate something like that. Can make maybe move it up a little bit. Okay. So now the bottom part, he also has another almost looks like a, like a toga or something like that. So I think to do that, we will add another cone. And I'm gonna do, I'm gonna do snap and then I'm going to flip it. Oh, actually, no, I don't know. I don't know why I wanted to do that. This is actually perfect. Let's just make it smaller. And let's stretch it out. So it's roughly the shape that we need. I can make it a little smaller, but I think something like that looks perfect. I think that looks good. So we're going to validate that. But if you notice, we really made a very long cone. So just tap on the cone. And if you hit Solo on the bottom, if you don't see solo there, you might have to go to where is it? Solo should be there. Solo should be on the bottom. So just go to solo, tap on the cone and hit Solo. And you see it's really, really tall. So all you have to do is just take trim and I like to use box. You can use the line, but I like to use the rectangle and just go like this and then just cut it. So then you don't have to worry. So when you hit Solo, now you just have this smaller portion. So I think this is pretty good. The only thing that I'm noticing is we'll probably have to make the neck and the outfit a little bit smaller because right now I have sort of everything is a very big version. We should just do that now. So we have this, this put the neck down. So we have the neck cone, cylinder, cone. Let's name all these. So this is the just to bottom shirt for this cylinder which is two belt. And for this cone will make that shirt and neck. So I'm just going to check all of these. Check the gizmo will just make everything smaller and raise it up. Something like that. Think it's looking pretty good so far. 7. Head Tentacles: Okay, so let's make these little tentacle type things coming from its head. So for those I think we'll use the tube tool. Now. The tube tool is let me just tap on anything. So the tube tool is very useful. And it's one of my favorite, one of my favorite tools that I use all the time. So we're going to do path. So it looks like they sort of, they may be around sort of the back of the head a little bit, like maybe back here. So I'm just going to hit front for now. You can't be in tube if you're in the tube tool. This one work unfortunately. So I'll just go to gizmo front and then go back to the tube tool. We have path selected. And so when you have path selected, so we'll make points. So for the little one right here, we'll make a point here, a point here, maybe three points. So we'll start up here. We'll do a point. The lowest it will go. And then another point because it's sort of curves up. So something like that and you can move these all around. If you tap on, if you tap on them, you'll see that they go black. So that'll, that'll be an angle versus a curve. I think something like this looks pretty good. And we can just hit this little green. So now we're in a place where we can still edit this. We can still edit our curve, our tube. But it's just we just want it in the right place. So I think that's pretty good. I think another we'll go ahead and finish on this 1 first. Okay, So we can tap Edit in these options. And edit just allows you to go back and edit your little points here. So this one actually comes up and then it curves back down into the head. So I'm going to add another point here. I'm going to pull this one into the head. And now I'll turn it and just make sure it's where I want it to be. That looks pretty good. I do want this whole thing to tilt backwards. Sort of like it's sort of like it's instead of coming straight out from his head, they're sort of going back, back this way. But I'm gonna do that later. I'm going to make the curve. And then later on we can just, we can just use the gizmo and then we can just rotate it so that this point is probably a way back here somewhere. But for now, we just want to get this curve right. So we'll use these. So I'll just change this middle one down here. It goes down a little bit, and then it curves up. So that looks pretty good and you can make it as close to this as you want. I guess I should I should make it pretty close. So something like that. So the next thing that you see is the size is not really right, because here the sort of comes to a point and then it gets thicker at the back. So for that, you just want to hit Edit. Again. Loops are not edit radius. So we want to hit radius. So you notice that when I tapped radius now there's a yellow point here. If you tap it again, now there's a yellow point on all the dots. So in the beginning, when you change the radius, it changes the radius of the whole tube. When you tap it twice, then it changes the radius of each each start point or end point. So that's what, that's what that does. If you tap it again, then you can change all of them independently. So we just need the front and the back. So maybe something like this. I'm not going to make it really, really sharp because then it will be hard to make it rounded. And we want our character Cute, so we want to keep the edges. We don't want it to be too pointy. So I think this looks pretty good for now. I'm just going to tap front and take a look at it here that looks pretty good. And then you can adjust. So once I get it to a place where I kinda like it, I hit the spline. So that makes it nice and curvy. So now you can take these points and really get them nice and curved. You get them how you like them. If you need to add a new one. If you don't feel like it's curvy enough, you can add a new one like that. Okay, that looks pretty good. And another trick that we can do, instead of doing all the dots again, since we've already done this much work. Let's just go here. Notice that the tube is still yellow. Let's just duplicate that. Go to gizmo, bring it down, bring it out some. We can make the whole thing a little bit bigger. This one feels like it's a little bigger. Okay, so now let's just go back to the tube. If the gizmo is here and you want it to go away. Just go to the tube option. So now that we have that, we can, we just want to make this a little bit more of like a, like a question mark thing. So we want to make this a little bit bigger. So it's as easy as just dragging these points until you have it. How you like it. Make this bigger, can adjust how it goes into the head. This one is not quite, It's sort of like a little bit below. So we can get even, we can even bring it down. Like that. I get really excited making these scopes. And sometimes it makes it really hard for me to speak. It's kind of funny. So I'm going to make this a little bit bigger. Like that. I think that looks pretty good. And I feel like this actually comes lower. So I'm gonna pull this one down a little bit more. And it curves a lot here. I feel like that's a little bit more accurate. A little smaller. So that feels a little more accurate to me. And you can adjust it and just make it look good. Make it look how you want it. But I think that looks I think that looks good, pretty good. Let's see if we need to add another one to make it a little rounder. That looks nice. Okay, so I think that looks pretty good. So now there is a third one. And it sort of looks like it's coming off of, off of this part. So it's a little bit closer to this top one. So I just have to, it's this tube. I'm going to duplicate that. I'm going to name this one bottom. Tentacle ten. Is it a yes? I was worried I was going to spell it wrong. I'm not the greatest spelling. So this one can be the middle. And this is going to be the top. Okay, So we'll just go to the bottom. We'll go to the gizmo and bring it down. And same thing. We just want to put it in a place. We can use the blue. Can use that. Oops. We can use the blue to rotate it. Get it off snap if it's on snap. So we'll rotate it freely. Maybe we'll bring it a little bit closer here. We will just rotate it a little bit more. And this one seems a little bit longer. So I'm going to tap tube so the gizmo goes away. And then we'll just bring this out. So it's a little bit longer. So something like that. In memory you can always just, you can always adjust it and sort of bring it in a little bit, but that looks pretty good. The only thing else I'm seeing is I might need to make this end a little bit fatter. I'm just gonna bring it up a little bit. So we can put it there or we can actually put it in the drawing. It's sort of coming off of this thing. So we can always place it right here. Like that, depending on how close we want it to the drawing. So that looks good. And it's actually a nice space in-between here. And one thing that I'm noticing is since I've made this one so low, we might make it lower. We can actually bring this one down too. So maybe it's like right around there. And then this one can also come down. We can sort of keep them nice and even something like that. Okay. As I turned to the side, I'm going to bring this one up a little bit. I'm going to tilt it back. Like I was saying before, I did want them to sort of tilt back. I'll tap on this one. I'll use the green, tilt it back. And sometimes it's a little tricky to sort of get that right, but just play around with it. And just try to keep the tilts minimal. So it doesn't get too crazy because you can easily get too crazy. Okay, I think that looks pretty good. The beauty, the beauty is thing about this. This one's at 11 minutes. So the next thing really quick before we go on to the next video, Let's tap the tube. So all of these we're just going to hit Mirror. Mirror will tap this one, will go mirror, will tap this one and we'll go mirror. And now you see we have both sides. Okay? We also see that the body is still a bit big, so I might make this smaller. But we'll see you in the next video. Sort of figure out what we need to do. 8. Adjustments: Okay, so after looking at it, there are some adjustments that I feel we need to make just to make it a little more true to the artwork. Okay, so let's go to the shirt. And I'm actually going to separate this. So we're at the shirt and we're just gonna hit separate. So now we have shirt, shirt, shirt. So we have both these cones, which we can actually put back together. Simple merge. So we have both the cones and then we have the bottom part. So I think for both the cones, I'm going to take the gizmo, just make it, just shrink it up a little bit. Move it up like so. And we can even make it a little bit smaller here. Move it up. So something like that. And we'll take this bottom cylinder now and we'll make that even smaller and then bring it up. So it's something like that. Okay. I think that looks a little bit better. And maybe we can stretch this. Just stretch it a little bit so it matches up with the, the cones a little bit more. Okay, so I think that looks a little bit better. We can take the bottom part of the shirt. So let's get the bottom part of this shirt. So that's gonna be the belt and the bottom shirt. So we'll just select those two. We can bring them up to kinda where they would go, something like this. And then we'll just make them smaller. Move it up a little bit, something like that. So that's a little bit closer to what we have. I think that looks pretty good. And the another thing that I'm seeing is I feel like these horns, they're a little bit close together. So I think I'm going to, I think I'm going to build out the head a little bit more. So I'm going to tap on this sphere. I'm going to tap on move. I'm actually just going to spread it out a little bit more. So it's a little bit more of a heart shape. And I'll just adjust this tube. I'll just adjust it to come out a little bit more. And then I'll tap on the horns. And I just, I just want to spread them out a little bit. And then I'm going to rotate them. I feel like that's a little more accurate to the drawing. Okay, since we're here, we can add the cylinder for the color. So we'll just go to the scene. And then we'll add another cylinder. So we've just added another cylinder. We're going to bring it down. And we'll just make it smaller, color sized. And now we can use the whole. So we we've made the hole, can shrink it down. And I'm just going to tilt it so you can see you can see the hole in the middle. And somehow, I think I must have hit something because it's it was little bit stretched. Let's take a look. Here we go, and that's fine. I'm just gonna make it smaller. Make the whole thing smaller. I need to make the neck a bit smaller. So let's just make the next smaller and can stretch it out. Okay, now we can make the color a bit smaller too. Now let's move it back so it's actually around the neck. Okay. I think that looks pretty good. I think that's a good color. And one thing that I'd like to do with colors, I think I might do this. Do it once we, once we bring this all together. But let's tap on the color. We'll tap on Gizmo. Should I go, should I validate it? Okay. So we're just going to stylize, we're just going to loosen up the color a little bit. And to do this, we're just going to use the Move tool. So I've tapped on the color, will just use the move tool. Validated. I think we validated in the last video, but if not, just validated, so I'm gonna, I'm gonna bring this down a little bit just with the move tool and then I'll use drag. And I'm just going to. Sort of pull it out, push it in at the bottom and then pull it out at the top. Something like that. I can use Mu, I can use drag. And I'll just sort of pull out a little bit on the top. I think that looks pretty good. That's nice. And if you want to, you can always stretch it out and just make the, make the color a bit taller. And as we look in the back, you see there's too much of the color showing. So just tap the cones, tap move. And remember its symmetry is still on, so it's still going to build up both of these and you can just, you can just bring that up like that, something like that. So when we, when we bring all this together, we'll tap on the cylinder that's in-between. And we can do the same thing. Just be careful it doesn't come out of the belt. Actually. Let's just leave that alone for now because I don't want anyone to get sort of confused. So we'll just leave that alone for now. But I think this is looking pretty good. We'll adjust it a lot more. Once we voxel merge these shapes, then we can smooth it and it'll all look like one shape. I know it looks a little bit disjointed now, but it always looks like that in the blocking process. Okay, So let's see what do we have next? So we have these two little things next. Let's do, let's do those. And I think for those, I'm just going to use a sphere. I'm going to bring it down. I'm going to bring it out just so we can sort of work on that shape. I'm gonna make it smaller. And then I'm going to mirror it. So we have to then validate. So now we have there are two spheres we can just drag will make the drag doesn't have to be too big of a brush. So we'll just drag it out. This is very similar to the little horns that we made. So I feel like something like that. What kind of squish them together a little bit. Again, I always make, I always do little shapes like this using the move and drag. When I zoom in, I have to make the brush a little bit bigger. And move tool will sort of move to kinda moves a lot of the surface area. Drag sort of moves a smaller portion of the surface area. So I think this is pretty good. So something like this. And now we'll just move it up into place. So we'll just drag it up with the gizmo, will just move it. And we can even rotate them sort of towards the front by using the green, the green ring. And we can move them up over a little bit. It looks like they're a little bit more slanted. In a little bit smaller. Maybe. You can adjust to your positions of where you want things. But I think that looks pretty good. Maybe even a tad skinnier. They need to be a little skinnier. So something like that. And just remember that I sort of brought them up. So they're sort of in the front in-between these two spheres. All right, that's looking good. Now I feel like these are too far apart. I'm always adjusting. Never be afraid to just continue to adjust things. This the only way things get to look as perfect as they can be. Don't be afraid to adjust things. 9. Arms: Okay, For his arms. So I think the best tool to use is we could always do them the same way that we did the spheres. We could do it that way. But I'm feeling they look more like cylinders. That if we just use the move tool and push, we can give them a nice curve and it will have the flat bottom. So we can put us through that all three that'll digits. So fingers. So let us go to the scene again. And actually before we do that, let's just, let's just organize lower mandibles, maybe mandibles. Why not cylinders? So this is the color shirt. Shirt. We can put these together, just make sure that you uncheck. If anything else is checked, you don't want to add anything together when your simple emerging. And remember, simple merging just allows you to separate if you need to. Okay, So I'm gonna put shirt above bottom shirt. So now we have the bottom shirt, shirt and we put belt right in-between since he goes shirt, belt, bottom shirt. Okay, so now we have color, we have lower mandibles and we will add another cylinder and we'll bring it down. We don't need to edit it just yet. So now we'll move it over. Make it smaller. Maybe something like this. The closer to the body. A little bit smaller and then we'll just rotate it. So now that we've rotated it, Let's stretch it, will mirror it. So now we have it on the other one. Now let's turn to the side and make sure that the position is actually it looks pretty good. We can, we can put it down a little bit lower. I think. Something like this. So now I think we can go ahead and validate this way. We can use the Move tool, fairly big loop up to 15 or so. And like I always do, I'm going to stretch the end tip, push the middle. Stretch the end. Sort of pushed the middle. Kinda pull at the bottom. So this just gives me that nice little curve. And the arms, like the drawing has a push on it in the middle. That gives you that nice curve. And now we can adjust the placement because we've moved them around a little bit. So we just want to make sure that they're still in the right place where we want it, where we want them to be. I think something like that is pretty good. And also another thing that I forgot that we cut, we probably could have done before this is to take this shirt. See, I just put them back together. What I meant to do is let's separate them again. So we have shirt, shirt, shirt. And let's, Let's take the two cones, simple merge them and duplicate them. So now we can put the original two back together. So we'll just simply merge that. And we're going to bring this bottom one. If you get confused, it's easy to get confused as to which shapes you're actually working with. So I'm just going to hide this one shirt. And then with this, I'm just going to move around with the gizmo just so I can see what it is. So this is the, this is the original shirt. This isn't just the cones. So I'm just gonna hit Undo. And I want to bring this layer, the shirt layer. Let's rename it mean shirt for now. Okay, which is different than this one. See, this one is just the cones. So I just want to make sure that you don't get confused because sometimes it's easy to get confused with these layers. Because when you merge something, that layer always goes to the bottom. So sometimes you can just get confusing. So just make sure that you're moving the main shirt back-up above the belt. So now we have this other shirt, which I'm going to relabel under undershirt. Now we have the undershirt and that's gonna be see these little sleeves sort of coming out. So it's in order to do that, let's see if we can stretch. And then we can just make it smaller. We can stretch it again. Make it smaller and we might have to. And you notice how we'll make it smaller. Notice how when I stretch, It's sort of the bottom part goes a little too weird. We want to see the bottom part like we do here. So I might have to rotate. So I'm going to make sure that symmetry is on. And I'm going to rotate. Now I'm going to bring it down. And maybe in a little bit, something like this, maybe a little bit smaller and then a little bit spread out. So something like that. I think that's pretty good. Okay. And also for the hands are for the arms. We want the we want to see a little bit of this, a little bit of the flat side of the palm. Actually need, maybe we need to make the arms a little bit smaller. But we want to see the flat sides of the palm. So to do that, we'll just take drag. Drag is the best tool. Put the size up to about 200. And we're just going to drag the back part. So we'll just drag that up. And we'll push the front part from beneath. So we'll push the front part, drag the back part out, and just sort of repeat that. And as you see, as you stretch it, now you can see more of the, you can see more of the sphere. Okay, I think that looks pretty good. So next we just have the, we do have a bunch of the eyes and face stuff. But I think next we can do the fingers and a little tentacles. Has little leg tentacles. But I think he's looking good. 10. Fingers: Okay, so for the fingers, are there's a few ways that you can do fingers on a little character like this. You can inflate them. So the clay still very soft. It's only 6,208 vertices. So you can always sort of build out your fingers. Since he has little round fingers. You can sort of build them out like this. And then you can voxel Ramesh. So you would go to the grid foxhole and rematch them and about, you know, something like that. Maybe even a little less. You can really mess them at like 1180. And you can smooth them out. And you have nice little round like nugget fingers. But if you want to be a little bit more precise, I like to use cylinders. Now this does get a little tricky because cylinders, sometimes when you're rotating and adjusting, things can get a little bit of added, a little bit confusing. So we'll just have to, we'll just have to manage that. So let's just label the arm. Arms and put it down here. Okay, So I'd like to use cylinders. So we'll drag it down. Over, will make it really small. You can zoom in. So we'll make it really small. Something like that. And now I just want to sort of put it in the same position as I did for the one I used inflate. So we'll just sort of adjust it. And we'll just drag it into our mesh, into the other mesh. And this is where it can be a little bit confusing. Sometimes It's really easy to get mixed up trying to adjusted and move it around. But you just have to move your use, have to move your canvas around and just figure out how to get it, where you need it to go. And it does get easier. It just takes time to learn how to use the tools and get everything in the right spot. But I think that looks pretty good. Let's just check out view. That looks pretty good. It's a little big. So I'll just make it a little bit smaller. I'm going to have really liked little nugget fingers. So another trick that I use, I'm not going to validate yet. We can go ahead and mirror it. And once I'm happy with that finger, we can either validated or if you're like me and you're a little nervous, don't validate it yet. You can just duplicate it. And we have the gizmo. So now we have where we're, we've tap Duplicate. So now we can move this one. And we can have as other little nugget finger, nugget finger right there. So we can just rotate it until it's like right on the curve of his hand. Just like the other ones, something like this. It looks pretty good. And the back part should line up. Should actually line up. So the back part, There we go. So it should be more, a little bit more like that. Let's move this one down to just so they're sort of in line with what the cylinder. Okay, so they're looking good. So now we just have to add the thumb. So tap the gizmo and you can duplicate like we did before. You can hit Duplicate or you can just hit clone, clone and then just pull it off and it makes that other shape. I don't know where on the where it's going. Just drag it back out here. There we go. It even gets a bit confusing for me sometimes. But once you have it in the right position, just continued to rotate it until it is nice and thin. Dummy, little nugget thumb, something like that. I'll tilt it. Actually looks pretty good. And we want it to be about equal. So let's take a look. Yeah, I think that looks great. I think that looks really good. So the last the last step with these, the fingers, something a little extra that I like to do is just, let's see. So we can go ahead and validate all of these. If you're happy with them. I like to use the Move tool and I'd like to just sort of push. Radius is about 250 or so are actually doesn't need to be that big. We'll bring it down to around 200. I like to push tap on the finger you want to do and then I like to push a little bit. I'll do the same thing with this one. I'll just push a little bit. Same thing with the thumb. And I'm just pushing in the middle. So it sort of has a so I started just gives it a little curve. I just think that just helps out with the shape. And again, once you do that, you might have to just adjust them so that they're even with the cylinder again. Which can be tricky, but you just have to maneuver it to where it needs to be. See how this one this one came up some I just want it to be even. Just a little bit. See this one sort of came all the way off the hand for somehow. Just move that down. Move this one down a little bit, give it some space. Okay, it's a little bit better. I still want to tilt it a little bit, something like that. So just, you know, it might take some time but just want to, you just want to get them to look sort of in this general space. You can use this circle in the middle of these women generally move them. You just want them to look something like that. I think that looks pretty good. So once you're happy with your little fingers, then we can come back and we can do a little leg tentacles. And we'll do those pretty much the same way we did these tentacles. 11. Tentacles & Legs: Okay, so we're gonna do a little leg tentacle ease. What I like to do is add some sort of ground. That way I can sort of set the leg tentacles a little bit easier. So what I mean by that is I'm just going to add a sphere and I'll bring it down, will make it big. Maybe around here. Okay, Let's just do the front view. And now I'm just going to validate it. And I'm going to take trim with my rectangle. And I'm just going to cut most of it off since it's just like a platform. So now we'll just bring it up to about where I think the tentacles will be. We can raise it up a little bit later. But I just always like to, I always like the atmosphere. So now we'll just use tube, which we used before, same exact way. We'll do path. And it looks like there's two up here. There's two there, there might be one in the back. So doing the same thing, we'll just add a point here, point here, maybe a point here, and then maybe a point here. So four points. And we can always adjust them later. So we'll tap the green. And o c Sometimes it does this, it makes it a bit weird. So let's just go to edit. And we will bring these to where we want them, which is a little bit tap, right? So it's perfectly right. We want these a little bit further up, are a lot further up. Because these look like they come a little bit more in the front. So something like this. So it looks something like this. So I'm going to bring a shorter raise it up. And then I'll raise this up to by using the gizmo. So something like that. Looks about right. So of course, we'll just go back to the gizmo so we can get the options again. And we will, we need to make it thicker number one. Then we want to tap radius again, because with radius, we can make the front n smaller. Okay, that looks pretty good. And it looks like they're not it's not just like a regular tube, it's thicker. I'm going to tap radius again. And I want to make this bigger too. So I'm going to bring this in and closer, smaller and maybe just angle it down a little bit. Something like that. So we'll make this nice and fat to like this. So now this is, this is more fat than the actual end, but I kinda like that. I think it looks good. We want to look like there's waiting on, the tentacles. Are on. We want to look like that. This character has some weight to it. So the bottom we're going to spread out a little bit. We'll figure out how to make it look really good. Later. We just want to really get the shape going. So let's go ahead and mirror it so we can see how it looks with two of them. I think they look pretty good. Now the drawing, they're not separated that the top. So maybe we can just drag this over so that they're not separated and we can still get that nice size difference. I think that looks pretty good. Let's hit spline. And sometimes you just have to readjust. But spline is good because it makes it nice and curved and that's what we want. We really want it to be nice and curved. Now I'm just kinda moving this over a little bit. I think that sort of fits, that feels that feels right. The only thing that it might be a little different as maybe this is a little shorter. Tentacles in the drawing are a little shorter. So maybe something like that. Once you have those, again, you can just go up here and you can just duplicate this. And we can drag it back with the gizmo. And we can actually just rotate it like so. Using the green, the green ring. So we can rotate it like so. And then we can put them. We can just, we don't really need to go too crazy with it. We can just do it like that. And it might come when we, when we actually come to color this, we might even delete those and then color the front ones and then duplicate those. That way we don't have to color each one. But I don't want to get ahead of myself just yet. So I think that looks pretty good. So let's duplicate this one again. So we'll duplicate it again. And for this one, I'm going to take off of mirror. And I'm going to move it in the middle. And I'm going to twist it. Just so it's sort of in the middle, Let's move it back and see if we can just sort of get it positioned as though there's a fifth one there. I think that looks pretty good. The only thing I'm seeing now is I just want to, oops. I just wanna make sure make sure you're tapped on the right one. I just want to make sure that this is nice and flat hitting the ground. So I'm going to bring these closer to the ground. Because again, we want the weight so we don't want it to we don't want that much room down there. So something like that. Looks pretty good. We can do the same thing with the other ones. We just looks good. Can't remember which one weighs the front. That's when it's good to have this little cube. So we can just hit the front and know which one is in the front. And I think that looks pretty good. Okay. And looking at the drawing there a little bit long. So I'm going to, I'm going to bring them in a little bit. So I'm gonna use the top one and just bring them closer to the middle. And then I'm going to select them all. And just short of shrink them. Sure. To bring them up. That looks better. And then we'll bring this up to the sphere. Okay, So I feel like we are sufficiently blocked out. Our character is blocked. I think it looks good. We'll just check all sides. I think it looks really good. So next we can start merging these and voxel merging these work on the eyes, the face details. And then we can do some coloring and lighting. But this is the hardest part. So go back, take a look at it, make sure you don't want to change anything. Make sure you don't want to make anything different. It doesn't have to look exactly like mine. You just want to look good and you want to, you want to enjoy it. You can add more tentacles, less tentacles, bigger horns. You can change anything that you want. You can make them have two big tentacles or you can make them just have little legs. If you want to make them have a little legs, then you can just do like she wanted to have legs. You can do something like add a you can add a sphere. And then you would just mirror it and make it smaller. You can mirror it like that. Will make them a little smaller. We don't want them to touch. You're going to stretch it out. You can validate. Then you can use the Move tool and you can just sort of, um, or drag, you can use drag and you can just sort of build out, let me drag really small. And you can just build out like little theories. You know, just sort of stretch it out. You know, something like that. Then you can move them closer together once you kinda have the shape. And let's say if you wanted to do little toes, toes, I know I'm at that age. We're actually having kids sooner. I think that time everything is tos ease. Everything is cute. You can do something like that. You can mirror, it. Can be the outer little toe. And then you can duplicate. And you can do the same thing. We'll make this, this sort of enter TO like that. You know, a little bit more. You can do something like that. Easy little feet VDS, which is actually really cute. I don't know which one I like more. So there's tentacles and there's feet. And you can choose which ones you like better. So I'll simple merge the toes. Toes. Linux. And we also have the tentacles. Okay, I think that's a good place to stop for now. So when we come back, we'll just start we'll start really getting into it. But congratulations on getting the hardest part of the sculpt done. 12. Voxel Merge: Okay, so now it's time to go ahead and voxel merge some of these shapes together. I'm gonna do the head first. Now, I'm not going to do the tentacles just yet. I think I'm going to, I think I might simple merge them together. Simple merge just means that I will connect these tentacles together, but I won't voxel merge them. I'll just Voc swimmers like these spheres, this fear, this fear, this fear of voxel merge those, which means that will be one shape. Instead of simple merging, which will make 1234566 shapes that I can separate at a later point. Once you box will merge, you can no longer separate. But I think that's what we want. Alright, cat here on my screen. I think that's what we want for the head and also the back of the head. I think it looks fine. I don't think we need anything too crazy for the back of the head. I think it looks pretty good. And I think maybe we'll add in the maybe we'll add the neck. Let's see. You know what? I'm going to I'm just going to take drag and I just want to drag a little bit of this down. Let's see how that looks. Push it up a little bit. Just so it's sort of going into the neck. I think that that looks a little bit better. I'm always looking out for little details like that. But everything else, I think the rest of the head I think is fine. And just before we go any further, just make sure that you liked these tentacles like you can actually make them going straight down. But we're not going to, we're not going to voxel merge them. So you can always change them at a later point of view if you decide to. So let's start with a voxel merge. I know I'm feeling very talkative right now. And think about a day. A day or two has gone by since the last video. So, alright, so We're going to voxel merge these spheres. So let's start with the biggest fear will just go here. Now we see sphere here, and we see all of these. I think these three, we want to voxel merge and we can also Bosphorus the neck. The neck looks pretty good. So let's check the neck. And then those three. And for now that's what we'll voxel merge. So we'll go to the grid right next door, ring mesh. And let's make it two hundred two hundred mesh. And now it is one piece. Now that it's one piece, Let's just take our smooth. And we can, radius can be about 80 or so. Intensity is pretty high, about 80 as well. Symmetries on because this whole thing is still symmetrical. So now we're just smooth out. Let's make this a little bigger. So now we'll just smooth out his face and just see how it all blends nicely together. I loved that. I loved blending stuff together like that. So just blend. You can go you can spin it around, whatever you need to do, get comfortable. It's got a very heart-shaped head. So just go ahead and smooth your model out. Just make it nice and smooth. Nice and cohesive. I think that looks great. Soften it up. So let's say even it has the little dip in the middle. I see that, that little dip in the middle, but looks good. But I liked doing this because it just adds a little something. When you put these shapes, they're just a little bit more perfect than dragging them out of the of the sculpt. They just look a little bit more perfect to me. Okay, So now for these, I'm pretty happy with this. I'm going to keep it true to the drawing, even though you can feel free to kind of make them straight and look a little bit more like, you know, like sort of like I don't know what they would be. But you can maneuver them however you like. But I'm going to go ahead and validate them. I like them. They look good. So I'm going to validate each of these and you can see as I validate, they pop up on the other side. So let's just validate all of these. We have the horns almost a validated, validated those as well. I think everything else is validated. You can always go back here and you can check to see what is yellow. There we go, CDs, his little legs. So I'm gonna go ahead and validate them as well. So now they're validated. So now we're all validated up. And we can start dealing with these, these shapes. So firstly, I'm going to simple merge all of the tentacles. So that way we have them all together in one spot. It makes it a little bit easier. Top tentacle, middle tentacle. In vitamin tentacle. They look pretty good. So I'm just going to simply merge them. Also be careful that you don't have something else. Ticked. Simple merge. I hate when I do that. So let's just simple merge them. So now they're together. I'll rename it tentacles. And I'm just going to bring this way backup. We're bringing back up here. Hold the neck, Let's rename the neck to this is head. Let's bring that all the way up to. Now we have the head and we have the tentacles. So we're looking good. We actually could put together we have these and then we have these lower ones. If the lower mandibles, and then we have the horns, they're very similar. I might make them the same color, maybe. But for now, we'll just do a simple merge. And we'll just call them. We'll just, I'll just add horns to the end. I like to keep, keep my layers nice and organized. So that's why I that's why I do that. I think there's looking good. We'll keep these two separate for now. He still has his toes. Okay. I'll bring this up. So it's always good to keep your keep your scene list organized. Okay, So, oh yeah, so let's go ahead and smooth these tentacles out. Get them looking like something, makes sure that symmetry is on. We're just using the smooth tool. And we'll just sort of smoothies out. And actually don't mind that they can get there getting a little smaller. But it's mostly the ends that I just want nice and round. You can lower the intensity if you need to. If it's if it's just moving way too much, just lower the intensity. We're just smoothing. Notice how the n gets nice and round. And it looks really good. I liked that. Love it. I think it's looking really great. And I think that's I think that looks pretty good. Now that we have that, I think before we go, I can probably squeeze these in in this video. I like to do I'd like to do areas where it sort of comes out of the skin. So let's use the inflate tool. And I just want to show you my options with inflate my settings. Let's see. Do I have anything special for inflate? I don't think I do. But at least you can see sometimes I just like to show the menus just in case like something isn't working right, or something like that. At least you can look and see what my settings are. But I think these are pretty, pretty basic. I don't think I have anything. I don't think I should have anything to different than what you have by using the inflate tool, which I really, really enjoy. I'm gonna, I'm gonna bring the radius. Let's see. I bring the radius down to like 50. For now I'll bring the intensity up to like 80. Let's see how this looks. So inflate is great for loops. Make sure you tap on the head. That's where we want to tap on the head. I'd just like to inflate around like that. See. And it kinda gives us nice sort of pop out and makes it looks like it's actually coming out of the, out of the head. Let's do that for this too. And as you can see, I just have to guess and put it around the backside and see how that looks. I actually messed it up really bad. See maybe if I do it this way, it'll be easier from looking straight at it. It's pretty good and that's something that's a little weird there. Let's see if I can just use drag and just drag it in. It looks a little funny. Yeah, let me do it again. I'm a stickler for details. We'll go back to inflate and maybe we'll just have to, you can always do one side and then do the other side. Let's do one side that we can see. Let's try to just bring them together. It might be better. And we can always smooth them down. And let's see how that looks. We use smooth. We can get them a little cleaner. That looks pretty good. Pretty good, but I might go back over it. This is the problem. I'm like, I'm so obsessed with the smallest details, I'm going to turn, I'm gonna go back to inflate. Let's try this again. Okay, I think that's actually pretty good. That's better. It's better for me. Now let's do it with this one too. It looks good. And we can do with the horns. Horns is good because we can, we can easily go around all sides. And then we can also do it here. So let's just pull this out a little bit. Hard to see down here. So I'm just going to do my best. I think that looks good. Okay. I think that looks good. That's a good place to pause. Get a snack, get some water, and we'll come back. And I think we'll either voxel merge or maybe we'll just do the eyes. Let's box will merge the rest first. And then we'll do the eyes, maybe in the video afterwards. 13. Voxel Fingers: Okay, So now we're gonna box will merge the rest. The rest of them has his little tentacles here. Well, maybe we'll, we might not, we might simply merge the legs. That might be better to simple merge the legs. Because I think I might I part of me wants to go and put little suckers on Maple, maybe just using the inflate like we did or maybe using, um, I think you may be using inflate and just making little, little balls and then like depressing the middle. So they kinda look like suckers. We can deal with that when we get to it. So let's tap on the arm. And let's tap, honestly, we have this cylinders here. So the cylinders look pretty good. Let's tap on the arm. Let's tap on all of these cylinders because I think these were all fingers. What is this fear? I don't know what that is. Okay. So now we have the arms and the cylinders, and we can voxel, merge them together. So let's voxel merge them at 200. And before we voxel merge this at 200, I'm gonna go ahead and save. Okay, so now we go back to voxel merge. Usually it usually even if after, after I save it, it maintains what I have selected. So I'm just going to go back here to this little grid. And Ramesh, we'll see how that looks. Okay, So we see that they look very bad. Okay, so we want the cylinders to be a bit stronger so they don't look so crazy when we walk swim, voxel remiss them. So I'm going to sub-divide them a couple of times just to make the clay a bit stronger. And then I will, I'll just box will merge them. So let's tap on the cylinder, will top on one cylinder and we'll go to the other ones and we'll just simple merge them. So now we have the fingers together. So I'm going to bring this up to the arm, which is our little finger. We can rename it to fingers. We have little fingers, we have the arm. And let's see, right now the fingers are, the faces is 999,900. So let's subdivide twice. That's making them very, very dense. Of course, I'm gonna go back to the arm. And I'm also going to go back to the grid and I'm going to sub-divide it twice. Okay? So I think this should work pretty well. So now we have arm and fingers. Let's voxel, merge them at 200 and see what we have. If it's still messed up. They look a little bit better. They look a little bit better. But I think we might be able to remember them at a higher resolution. Let's try three hundred. Three hundred I think is pretty good. I think that's doable. And also it sort of brings, it brings the numbers down even though we sub-divide it a lot. Sometimes I have to sub-divide and Remus certain things just so they work, just so I can, so I can re-mix them together without them getting so distorted. I hate that should smooth out pretty well. Because we really just want little nugget fingers. So the smoothing out is pretty good. We go, they sort of come together. Things always start out really, really ugly. Sorry, I'm just getting in my way things so we start out really, really ugly. And then when she started just go with the process and they start to look, okay, we'll make this a little smaller here. And I think that looks good. It's not bad. We'll just smooth out the rest of his little hand. Here we go. I think that looks great. And of course you can take you can take drag if you need to adjust anything like if you want to maybe like push that in or pull that out or something like that or just move it slightly. You can just use drag for that. But I think these are looking pretty good. I'm pretty happy with his hands. Okay, so next, let's see what do we wanna do next? Let's box will merge this part of his shirt and this part. And I guess we can box them or is this part as well? So we have bottom shirt. Let's see, bottom shirt, main shirt. Let's main shirt. And what does this tube and see, Let's see what some of these tubes are. Bottom shirt, main shirt, undershirt. So we're just missing whatever this is, this whole that's part of Maine. Sure. I forgot that I put them together. Okay. Main shirt, bottom shirt. And I think these two we will voxel Ramesh. So let's see, let's do 200. Will remiss them together. Then we have that. Now with blue wrong tool. So I'll just smooth. So we'll just do smooth and we'll just rematch. I'm not too worried about this edge. Actually think it looks fine. But you can always pinch. If you wanted to make the edge of this shirt sharper. You can just pinch. I'll show you how to do that. I'll show you an example. I think the shirt looks pretty good. Now at the bottom here. Hello, I loved doing some smoothing. I'll tell you that much. Once again, I appreciate you guys being with me and hanging with me and doing these these classes. I have so much fun doing scopes for Skillshare and showing you guys what I know and just really, really having a good time and almost feels like I'm hanging out with all of you. So I really appreciate you guys. All know what came over me. I couldn't help it. Okay. So that looks good. I'm very happy with that. I think it looks great. Today. I want to do with this. I wanted to show you the pinch tool. So here's the pinch tool. Here's my settings. Nothing crazy here. So pinch tool, if I wanted this to be sharper, I could use the pinch tool. And I can pinch like this. Symmetry is on, should actually smooth out those little wrinkles to pinch, pinch, pinch. So I'm just kind of going along the edge. And it will find that edge and it will pinch, pinch your clay together to make it a little sharper. So that's the pinch tool. I'm a fan. Okay. I think I think we're good there. I don't think we actually have to do much to this. Let's just smooth it out. Let's just move this one out. So it looks a little less like a cone. Okay. I think that looks good. I think the belt looks fine. I actually don't eat. Don't even think I need to do anything with that. So the little tentacles on the bottom or the little Nazi me tubes. Okay, tube, tube. So let's go ahead and simple merge these. So i've, I've ticked all of these tubes and the bottom. And we'll just do a nice simple merge. And we'll call these leg tentacles. You can actually call them whatever you like. But I like leg tentacles. They're not that, not that strong at the moment. Let's smooth and see how much they move. Okay, that's not bad. Sometimes you have to be careful because if the clay is too soft, then they can start to really warp and move a little bit too much. I think that's good. I think that's I think that's perfect. This one, I'm just going to drag a little bit down into the ground. Let's make this bigger. And the reason why, the reason why I drag it into the ground is because I want I still like I was saying before, I wanted them to look like that there's weight. I want them to look like there's weight. I think that looks pretty good. This needs to be and it gets rid of that shadow. Because see how there's a shadow here. So it sort of gets rid of that because I want there to be that contact with the floor. Like something like if a tentacle or something. If something's splat on the floor and there's weight on it, then it's going to be it's going to be flat. So I might do, I might actually go in inflate, but I might do that at a later, at a later time. Because I can go crazy with the details. I think this is I think this is looking good so far. I'm really happy with it. I think we can actually color it and and start lighting it. I'm not sure what else I want to do. I'll show you a little trick with the neck really quick as well for the color, Let's tap on the color. Sometimes I do this. So let's, let's take drag. Let's take drag and this drag out the middle. Let's actually, let's solo it. So let's drag out the middle like this. You can un-solo it. If you wanted the color to be like this. I like the color up, but I just want to show you this. I'm not going to keep it this way. Let's use trim tool and let's use, let's use polygon. Let's tap front. Let me go into gizmo, go back to front, back to the trim tool. Polygon will just add one here, one here, and one here. I'll make them all. I'll tap on them so the dots are black. So something like this. And then let's just cut it. 14. By the Collar: And that's okay. We can always, you know what I did. Here's another here's an issue. So that's an issue. Okay. So if you have something like this, what happened was when I cut when I cut it, I had cut through the whole entire thing. So what I should've done was I should've masked I should've masks the backside. So I'm just going to show you how to do it. As annoying as that is. I'm just going to go back and show you exactly what I should've done and I'll show you what happened. So I use the trim tool, I used polygon and I went like this. So would cut this part and it cut the back part two. So like if I do lasso and I go like this, It's going to cut through the whole thing. So that's what I did. So in order for it not to do that, I'm just going to turn Let's solo it. So I'm just going to turn it to its side. I'll use a mask. So we use selective mask. And we'll just use the rectangle. Now that we have the rectangle, we'll just square that off. So now all of this is protected. Now we can go back here. Tap front. Also, I just wanted to note just make sure solo is down there. Is always down there. Okay. It's lock selection. I use locks sometimes. So I just wanted to make sure that it wasn't solo. I didn't want you guys to not know where solo was. But there are some options here, the shortcut, so that those are here. So these are shortcuts. Maybe you might need some that I don't use. But for example, LOC, you go like this and goes away. But anyway, we're just going to be using solo and we're going to use the Trim. We're going to do the same exact thing, will go Trim Tool polygon. And we don't really doing that to do polygon. You can do lasso, but I like polygon. I just feel like it's a little more stable. Okay, so we'll do this. This will cut our trim, our color. Once we tap the green button. So now we have the same thing we had before. And let's go ahead and unmask it. So you can go to the selected mask or the regular mask. So we'll go to Select and Mask and we'll just tap on it and then just hit clear. And we can hit Solo so we can see our handiwork. And we'll do the same thing, drag, and we'll push, pull, push, pull a little bit more here. I actually don't really need to. I think that looks good. So another thing I did before is I just use the flattened tool. Here's my settings intensity is about 50 something, this 83 for the size. And oh, before I flattened, let's go ahead and refresh it. So we're gonna go back up here to the grid. And let's just remember it at 200 and make it a little bit stronger. Like so. Now it has all those, so we'll just smooth, smooth it out. I really should have just kept this simple. It's so hard for me to keep things simple. It really is the problem. So let's go to flatten, and then let's just flatten out these sides. That can flatten out the top two if you want. Sometimes it really gets warped a little bit. So we'll flatten out at the top, which is smooth and see if we can smooth away that little thing. If you have something like this, it might help to just remember it again. Let's see what happens if we refresh it again. Then we'll flatten it. Oops. Let's just take flattened in school right around the corner. See if that helps you smooth it a little bit better. The flattened tool can be a big, big help. I use it, I use it a lot. Because sometimes you want it, you want to use flattened a lot because you want those nice planes. You want those nice flat surfaces. They can catch light and catch shadows. Now I'm just see I'm just smoothing it out. Nothing too crazy. All right. It looks pretty good. I'm just going to take drag and I feel like I just wanted a little bit higher. Something like that. It's pushing the bottom. Pushing in the bottom sort of makes the top sort of curl out. Yeah. Something like that. There we go. Make it nice and calorie. Okay. I think that looks good. Last but not least, maybe I'll just drag them together a little bit. That actually might be better with with the move tool. Let's try the Move tool. I think that looks pretty good. I'm just gonna go ahead and try to smooth this out a little bit more. Drag this up. I like my scopes to be as perfect as I can make them. And again, if you really want those sharp edges, just use the pinch tool. And you can try to find some edges. You can kind of edge them up a little bit. Okay, I think that looks good. Now really quick, we'll go back to what we were doing before. We'll just go up here. We'll add a cylinder. This whole song and dance again. We'll just bring it down, will make it smaller. Bring it down again. Smaller. Tap hold. Now we'll just position it so it's inside the collar. Is college is co-opted the head video, this was supposed to be doing his eyes. Now you guys are waiting for the eyes. I'm waiting for it too. I always get a little bit of anxiety because everything that I'm doing, I'm like I have to I don't know what I'm gonna do, but the way that I work is always so, so much so contingent on how I'm feeling in the moment. That's just how I work. So I don't plan out everything exactly. I just use I use what I use. Let's move it up a little bit. Can actually be a little bit smaller. So we'll just put this in that in there. That way it looks like a color within the color. Make it a little bit smaller, little bit lower. So something like that. We'll validate it and maybe I'll just even use drag and just drag this down a little bit too. It looks a little bit, little bit, little more realistic. Test smudge bigger. There you go. So he's got a little color inside is little collar kind of thing. I like it. I think it looks good. Okay. So definitely we'll come back and we'll do the his head. So now what I like to do is take drag and I'll push the bottom, pull off the top, pushed the bottom, pull up the top, push the bottom. And I usually do something like this if I want like a, like a nicer color, Let's just smooth it out. And as you see that, That's what I mean by the clay is too soft. See how soft the clay is. If you have that situation. What you can do is remission. So let's just rocks will be measured at 200, will remember it can smooth out. The clay will be a lot stronger. So this is what I do, like if I wanted some sort of color, I could do something like that. You could even flatten it out with a flattened tool, can fix it up a little bit. You can just take smooth, just smooth it out, make it nice and smooth. Actually looks pretty good. Sometimes if it's a little off like that, I just go like that to sort of fix it up a little bit. But I think they call her actually looks nice. So I might keep it. Might keep it. Okay. I think that's good. We'll come back. I might mess around a little bit more with this, but we'll move on to the eyes. I think, I think it's time to do the eyes and the face in the next video. So we'll finish messing with the color and then we'll get to the eyes and the face. 15. Eyes: Alright, so for the head, the eyes, the main thing is the eyes is we want to really get, we'll tap on the head. That's where we're going to work. And sometimes here's a little trick that I do. I'll take the crease tool, make it fairly small, didn't it'd be that big. So I'll take the crease tool and if I want to test out and see where I want to put something so I can just take the, I draw it in like that. Just sort of draw the shape of the eye. And it kind of gives you an idea of what, if where you can, you can do in the mouth would be the mouth looks like it's about here. Something like that. So that just gives you a little bit of a sense of what's happening. So the first thing that I feel, let me just see if we can erase those. So I'm just going to take the let's see what I will use clay or will I use layer? I'll use clay. Let's use the clay tool, the symmetry sub, because we want to take some clay out of this. So I'll bring the intensity up to about 70. Size can be a little bit smaller and then to be that big. So firstly, I'm just going to start doing that same shape that we did. Just note that the eyes, the width of the eyes is almost as, almost as wide as this as this sphere. So we don't want to make the eyes too close together. So that's the only thing that I'm worried about. Well, this needs to be way smaller and see how it just make the shape of the eye. By removing the clay, by using the subtracting the clay from the mesh. I remove a lot of the clay like that. You can get a pretty good idea of what it's gonna look like. Actually think that looks pretty good. So I'm gonna go to smooth and then I'm just going to smooth it. So you have that nice depression where the eyes were, the eyes can go. Another thing is, since we use spheres, you can see there's nothing here. I want to add a little bit of mass to his his little nose area. So I'm just going to use clay and I'm going to take it off, subtract. Then I'm just going to fill this in a little bit. So let's fill that in a little bit like that. Then I'm just going to smooth it. I do a lot of this sculpting. The head is still nice and soft, so the sculpting isn't very difficult. I'm just going to use flattened. Flattened is good because I just don't want it to be too. I want it to come out, but I want it to be flat. So we'll just flatten it a little bit like that and then smooth it. This is all like a taste thing. Like I'm just working out how, how I want them to look. But I think that looks pretty good. In another trick that I do for the eyes is I'll take the drag tool and make it fairly small and see how these eyes are kind of like just circles, whereas these are sort of like half circles. So I'm just going to use the drag tool to drag out and sort of make that dome a little bit more. So what I've basically done is just, I'm just using the drag tool to make this straight line because there's a straight line here. You can drag it out a little bit. I'm just using drag to use to make that straight line the trade here. I'll just smooth everything afterwards. Because you know me, I like to smooth everything. So next let's take, we'll take clay symmetries on. We don't have subs, so we want to add clay. And I just like to add it around the top part of the eyes like so. I'm just going to take smooth and just smooth, smooth that as well. You'll notice a lot of times when I do something, I'll smooth it right afterwards. Just so it maintains that feeling very cohesive with everything else and everything is, stays nice and nice and smooth. Let's add some actual eyes. Will go here. We'll add a sphere. And we can bring it out just so we can see it will make it smaller. Slide it over to bring it out some and then will mirror it. Then we have our eyes here. We can bring them together. Maybe they can be a little bit bigger in. So something like this. I think that actually looks pretty good. I might, I might actually stretch them. Let's see how that looks. If I stretch and then I rotate, it might actually look alright. So just make sure they're not sticking out too far from the head. But I think that looks pretty good. And you might have to play around with the shapes. But essentially I just stretched it out because the eye sockets I have or a little a little long. They're sort of like long this way. So that's why I just use the red circle and I stretched out the I and then I just adjusted it so it looks like it's sitting in there a little bit more naturally. So I'm just gonna go ahead and validate so we can take a good look at them. And I think I think it looks pretty good. The only thing that I'm seeing is I'm going to take drag. I'm going to make it quite big and be around 230 or so. I'm just going to try to drag drag it down a little bit. I'll even do it here. Okay? Because I just want, I want the eye to be resting on this bottom part. So that's kinda why I did that. Okay. I think that looks pretty good. I think I think I like that. Let's take drag. And you can see here, let's just experiment with making will take drag, will put that down. And let's just see if we, oops, let's tap on the head and make sure you tap on the head. Just didn't see how that looks. I think I think I like it. So I'm going to take drag again. I just want to actually, another tool that you can use is clay, very small. And just adding a little bit of clay here sorta, we'll give it a little bit of a bottom thing and you can actually do it up here as well. Just sort of accentuates the eyes a little bit more. Let's move them so they don't look so crazy. Smoothing is very important. But I just wanted to give the eye socket a little bit more of an edge here. I think it looks, I think it looks good. And hopefully it will look better once I once we add, once we start coloring and things like that. But I think as of right now that looks pretty good. If you want your eyes to be bigger, you can do the same thing. Just take drag. And you can make sure you tap on the head. You can make these a little bit higher. This let's take the eyes. Hopefully it will work that I can just make these bigger as is. Map a little bit, back a little bit, maybe. See how that looks. That looks a little bit better. I think. Stretch the eyes out a little bit more this way and then push them in some way. I think that looks pretty good. So essentially you just want your spheres to look nice and settled inside of your eye sockets. And if they don't always have to be perfect spheres, but you do want to keep them just nice and smooth. You don't want to have too much. They still want to look round. And I like having a little space around because later on, this dark part will use the tube and we'll add that in there. But I think that's pretty good with the eyes. Feel free to continue to mess around with them until you get eyes looking as perfect as you can. Sometimes it's a little tricky. And just remember that you can use drag. That you can maneuver the eyes a little bit using drag. If they start to look a little wonky in some spots, you can just cheat it, sort of stretch them out a little bit like that. Like I've just done. Yeah, I think they look good. This is a little high, so I'm just going to push this down a little bit. Here we go. 16. Snoot Trade Secrets: Okay, so let's add this little, has little snooty here. So I think the best thing to do, let's make sure we're tapped on the head. I'm going to use inflate. I think he has two little round, cute little things there. So let's just use inflate. And let's just inflate like this. That's pretty good. And we'll just take smooth and we'll just smooth that out. And we'll use that as a template. So now we can take crease, we can make it quite small. Symmetry is still on and we'll just start in the middle. We can just make a nice crease like that. And then you have that sort of cute little, cute little face. I think it looks pretty cute. Now, the only difference is this one is a little bit smaller. And we can always, let's see, let's let's see what happens if we make it a little smaller. I really like that though. Another thing that you can do that I should be doing. Here's a little trick. You can use layers. So let's add a layer. And we'll name this one snoop one. And let's try to do the same thing that we just did. So use layers often, I should've been using them more. We'll go to inflate and we'll do roughly the same thing that we just did. We'll go that will smooth, nice and smooth. Then we'll take a crease. Start in the middle. There we go. I'll give a nice creased. It'll snap there and we can smooth out. I smooth out like underneath and around it sometimes and sometimes I have to go back over it with the crease just to make it look, just to make it look pretty. Here we go. Something like that. Now this is actually on a layer. So when you get rid of the layer, you completely get rid of it. So we'll get rid of that one. We'll add a new layer. And let's just name it small snooty. I realize I went through that fast. So these options here, this little pencil, Same thing with the layers. The little pencil that always renames. So now we're on that small Snoop. And let's just use inflate again. And we'll make this one really small. We'll make the Deana Fleet really small. We'll make these really, really tiny. There we go. We have the little circles that we can smooth out. Then we can take crease. Start in the middle. That is little happy mouth, something like that. Then you can go back and forth and see which one you like better. This might be a little cuter, but I feel like it's a little too high. It feels a little strange to me. So I'm going to delete it and I'm just gonna go with this one. Even though it's a little bigger. You can always recreate it. So if you decide that you want to make it less, I think it's sticking out a little too much. So I'm just going to smooth it out and push it back into the face a little bit more. And then I can use crease and then I can just decrease it. Once we color it. It'll be better to go back and we can we can color it, we can add a little bit of a darker color, whatever his faces. And that will just accentuate this crease and make it a little, make it a little better. So there are some little pops right there which could just be paint. I think that I think that I think that'll be fine. It's just paint. I don't think we need to get too crazy with them. Okay, So now we're gonna get into some trade secrets, some things that I like to do, little tricks that I figured out. So sometimes I want a lower lid on the eyes. I think it makes them look a little bit cuter when you have that lower lid. So one thing to do, I'm going to show you my magic. One thing we'll do is we'll go to the eyes. Then we will might be called sphere. So if it's fear, just rename it I, so you just go to the eyes, the spheres, and then you duplicate it. So now we have two. So next we'll go to the gizmo and just make it bigger. Something like that. Okay, that looks pretty good. So now we have those bigger eyes. So let's take the trim tool. The last those fine. So symmetry is on. So this will do it to both eyes. So let's just go ahead around here. Just trim that off like that. Then it even looks like it's a lower lids. So once you have that trimmed, we can go ahead and refresh this so the plays a little bit stronger. So we'll just go here. Remember it around 200 Ramesh, those. We can smooth it out. And smoothing is good because it will push it back. Because we made it, we made it quite big. So we'll smooth a little bit and then we'll take flatten. And symmetry is still lawn intensities about half and the brush is pretty small, around 35 or so. We can just flatten out the top part of this eyelid. Let's see how that looks. Yeah, it looks pretty good. If you need to, you can use drag if you need to straighten it out. If you want to, like bring it some parts a little bit lower, something like that. And you can always take the gizmo and you can slide it in if you feel like they're a little too thick, you can always slide them in a little bit. I think that looks I think that looks cute. I liked the lower lids. So I'm going to keep them. You can decide to keep them or not or not keep them. Let's rename this one low. Okay, so now the next thing that I wanna do is let's take inflate will make the brush fairly small, around 30 or so. And we'll tap on the head. And I'm gonna, I'm gonna do this. We're still on this new layer. We're good. And see how we made these, uh, these, this crease come up like this. So this would be the cheek, this would be pushing the cheeks up. We're going to take inflate and make sure you're on the head. Just a little thing like this. Like that. I know it looks weird. And then take smooth and just smooth it out. Maybe I'll add, maybe I'll do that again a little bit more right here. And then just smooth it out. So what that does is now I'm gonna go back to my crease, bringing the crease down around here, and then go like this. Now we'll add a lot of magic to your, to your, to your drawing. It gives them a lot of expression. I'll use drag and I can just push this up. I meant for it to be up a little bit higher. So I'll just push it up like that and see the difference that that gives him. It makes him like, like it just gives them that little smile. So experiment with that, experiment with that. I love doing that. We can smooth it out so it's not so aggressive. I'll smooth out the bottom as well. So something like that. I think looks cute. I'm also not sure about the bottom lip of all, if I want to give him a little bit of a bottom section here. But Paul experiment that and then we'll come back and I'll let you know what I decided. 17. Lip Suckers: Okay, So I feel like he needs a little bit of a lower section here. So I'm just going to use clay. We don't, we're not using sub anymore. We're adding the clay very small. And I'm just going to add the clay here like this. So I'm adding it to the bottom. Then I'm just sort of popping it out a little bit like that. So it almost looks like He has like a little bit of a bottom lip. Then of course I'm just going to smooth that out. So it's just like the hint of a bottom lip. And then I'll go ahead and do my crease again. So it sort of makes light, makes it look like he has a little bit. These little details I feel like really, really help sell certain things. Like I feel like it's more of a mouth now because it has that little bit of a shadow here. So just keep that in mind. I like this. I like that they're separate, so I'm just going to Rebecca in the grid, I'm gonna go to the multilayers and I'm just going to sub-divide. Let's use the inflate and see. Alright, So the fun flights a little bit better. One thing that we can do as well is we can use den topo. So let's see how the inflate works. It's the same, it's the same menu. Den topo dynamic topology. Let's hit the little diamond. We're using inflate. So we'll hit Enabled and hit Okay. So now we're on the leg tentacles, we have the little diamond and we're using inflate. And as you can see, it's very, very precise. With dynamic topology. You have to be careful because you might try to smooth it out and it will still be doing the dynamic topology thing. So you just have to be careful with it. So for example, if I want to inflate a little bit here, here, here, here as well. Go to smooth, then turn it off. Then you can smooth out like so. To get the little depression, I think you could probably use clay and really, really tiny. Right in the middle. Oops, du sub, right in the middle. Notice I'm still using the dynamic typology. And then you can smooth that out. And that actually works, that actually works well as like a little tentacle. Then you could do them that way. You can go to smooth, smooth them out. And that actually looks pretty good. Smooth, smooth them out. You just have to do that on every side now. So you can decide to do that. I might, I might just speed this up. This is me getting completely carried away. But I think that's the beauty of it is I just, I find it's so fun to figure things out on the go. And I just had to work that into how I teach. Because that's just literally the way that I create heart. That's, that's the way that I feel most comfortable. There are a lot of people that can do tutorials. Everything is worked out in perfect. But I I don't work that way. My work is never perfect. I'm always changing and I'm always rethinking things and figuring things out on the go. And that's just how I create, create my art. So that's what I, that's what I have to do. Okay, so now we can just, I can just go through and just smooth all this. Again, you always want to smooth everything. Keep everything nice and clean. Very important. You always want your scopes nice and clean and smooth. And as long as you do that, as long as your sculpture nice and clean, then no one's going to know what program you're using to make it. Which I loved that people always ask me what program am I using? And when they asked that to me, that means that they feel like it's good enough to be any of the any of the big big dog programs. But that was actually kinda cute. I mean, I kinda like them. You can decide if you want to keep them or not. I probably should have just done them on a layer that way I could take them on and off. But I like them, so I guess I'll, I'll, I'll keep them. Another little trick that you can do. If you want. You can always flatten the top. Let's go ahead and turn. Dynamic typology of you could always flatten the top of these. If you'd like a few, like a flatter, identical. So something like that. And you can take pinch. You can also like pinch. It will try to find like a, like an edge. And you can usually, usually find an edge like that there. So you can use pinch and you can try to find like edge if you want to, or you can just do sometimes I'll do sometimes I'll do clay. And I'll just draw, whoops, let me take it off sub. And I'll just draw like this. And then I'll sort of smooth it out. And then I'll sort of take pinch. And I'll use that to make that, make that pinch like that. That nice straight line. Hopefully you can see it. Pinch it some more. So something like that. So that's another trick that I do. I just use clay and make those make those lines that way. But I don't think he really needs them. I think they look good. Just round. 18. Eyelashes: Let's add the will use the tube to make his little eyelash. This is also a very stylistic thing. I always do it. I love to make the eyelashes. So we're going to use the tube tool. We use path, which is kinda zoom in here. And one thing that I use with the path tool that will be useful for this Is a go to the, go to the settings. And every point that will snap every point to the edge. Instead of just making things out in the air. Sometimes you can use it and it'll go out in the year, play around with them to sort of figure it out. I'm not sure I'm explaining it. Exactly right. But essentially when you have every point, then every point, for example, 12345. Maybe we'll do one here and we will do in here. Then we go like this. So it snaps them to VS, start and end. So we'll go one, we'll do the same thing, path 23456. So sort of do the same thing, go like this and see how they just kinda went inside instead of being like on the surface. So that's the difference. It could have been out in the air. But I've realized shut off the Han. You wanted to every point. Tube tool path. We don't want to start too far down, so we'll start maybe about here. We'll make a little curve to about there. And then we'll come out like to tap that one black. And now we will go like that. So that looks pretty good. Now we'll tap on it. You see our options here. You can go ahead and mirror. So you don't forget to later. Now next, we'll tap on these and we can see, why are you not letting me edit and there you go. So sometimes if you don't see the thing, just hit Edit. Even I get confused sometimes because I know I never really turned that off, so I don't know why it was off. So you notice I hit radius, it starts out at one little dot. I'm going to hit radius again. And that makes a yellow dot here and here. So this will allow you to make two different sizes. See how this one's getting bigger, the other side is not getting bigger. And also remember you can move these around as you wish. You can change that again if you want. The black just means that it's like a right angle, like a sharp angle. So something like this looks pretty good. I want this side to be bigger than this side. So we're going to zoom in and make this small. So something like that looks good. Then we're gonna go ahead and Spline. That makes it nice. Smooth curls or smooth curve. I'm going to take this and just, I just want to stretch it so that it goes into the mesh that way it's a nice smooth transition. I think we're good, so I'm gonna go ahead and validate that. I think it's looking great. Okay, so the only thing that I want to do with these now is smooth out this end. So I just take smooth, smooth this out. So it's not looking so crazy. Smooth out the bottom a little more to sort of give it a shape. And then just take drag and just sort of give it a little bit in a little shape like this. Sometimes I'll sometimes I flatten it out a little bit. Really know why, but I like to do that. So something like this. And you can even you can even take the bottom and drag it. This is very much a detail thing, but sometimes I like this bottom to be flat. So I just sort of take that out. So this is straight and has a little bit more of a rather than being really, really rounded. I think I kinda like that better. So I'm just going to smooth this out and just make it pretty like so I think that looks pretty good. They're actually a little bit I'm just going to take drag. Just sort of push them down a little bit. Here we go. I think that looks better. I don't know why I had them pointed there were like pointed really high up and I think they look better when they're not pointing that high up. I can take my flatten is flatten them out some. That's better. That's much better. We don't want them pointing all the way up like this. We want to sort of have them pointing out a little bit more. So I had to kind of change that. I'm not too worried about this because it's going to be black. And we're going to come back and start coloring. So we're going to come back and we're going to change. We're going to go here, changes the PBR minds will do it now. You can see it's dark. So when we get back, I will come back and explain all this and we'll get into the PBR. We get into coloring him because I think this is the hard part is done. Congratulations, we made it this far. In the next video, we will get to color in. 19. White Lights: Okay, so now we will change from Metcalf to PBR. If you notice he's very dark. And that's because of the environment. So the environment is any one of these. You can see that I use my own here. These that I drew in procreate. They all give it a very different look with different colors and things like that. So the environment is very, very important. That being said, let's see animals when I want to use, we use this one for now. We'll use this one for now. And I'll include all include some of these in your class. Leaves this one for now, but you can use any one. But I think we're actually going to turn the environment off in a second. So PBR, we can color it. We can do all that fun stuff. Right now it's white. And what I like to do is I like to select everything. So I'm just going to select everything here. I like to go here and just turn the roughness up. I like to use white would like to turn the roughness up. Dupain all. I disliked the way it looks really like the way it looks. So I'm going to actually save this. So I'm gonna go here and Save As and hit the plus. I'm going to name this one white. This will be the mat cap. If I want to come back and just have it and just color it a different way. I just like to have a backup. So now we have that one. So now I'm gonna go to Open and we'll go back to the one that we were working on before, which I guess it's technically the same thing. Yeah. Actually, I think it is to complete the same thing. Because if I go back here, yeah, that's, that's like a previous version. So anyway, we'll continue to work with this. But when I do save it, Like save as I'll just erase white. I can just erase the whole thing. Just save it as baby predator. So now I'll continue to work. I think it looks really good. Okay. So I think now a cool thing to do is to light him. So let's go to where we had our environments and turn it off and you should be completely black. We can actually get rid of the, let's get rid of the, the reference image. So we'll go to this little image here, and we'll just turn that off. We can come back later and turn it on if you need it. So all the lights are off. We have a great looking silhouette. And now we can start adding. Our lights. Will go here, add light. That actually looks really nice. I like to tap on the light here and then bring it up to white. You bring the intensity down some. So this is a directional light and it actually looks pretty good. Let's see where this light is. I can even see the light. Check my settings. So I had my light icon turned off. So I'll go to the cog and just turn it back on. So directional lights you can move them anywhere. It's just when you start messing with the rings, do they start changing? But actually think where it was looked pretty darn good. And also just remember to note that we're on orthographic and eventually we'll change it to perspective. You know what will change it to perspective now, I think that's fine. So let's set this is the, this is the perfect front. Let's set this will take, this will go to this little icon up here, the camera and do Add view. And we'll just rename it front. Now if we want a different view, we'll go ahead and do like a different one, something like that. So let's add that view as well and we can rename a hero. You can do some other ones, you can do side and stuff like that. But let's get back to let's get back to lighting. Go back to this little sun icon and we'll add another light. So this one will move over to this side and let's take the green and just put some more light on the other side. Just switched the green, but I want it to come from a different I don't want to just let him completely I want to do something like the light comes from the back and see how, see how, when I have the light coming from the back now, this white arrow and it gets these nice pops of light. That's what I want. That's what I really, really loved to do. So something like that. So it's sort of lights up this side, but we do want some shadow here. We definitely want some shadow there. So another light that I like to do also. And let's see if we can make him. Is he completely white? Oh, he is. Okay. So another thing that I like to do is let's add a new light. Actually, we can turn this one on white as well. So we'll add a new light. With this light, Let's go ahead and make it white. I'm just going to change the color just so we can see it a little better. So I'm gonna make it I'll make it a little warmer. Just so we don't confuse it. This third light. Let's go back into the menu. You can actually get to the menu from here as well. The lights will always, when you tap on a light, it will always have this little box. That's a shortcut to the menu. So if we tap on that, I want it to be a spotlight. And I want this to point to his face. So you just have to maneuver the light so it's pointing in his face. We can change it to white. I'm gonna move it back up. I kinda want it to be on an angle. I want it to be like just straight onto his face. So I'll slide it a little more over to that side. And then I'll just make it point to his face. And I'll tap on the little thing and I'll turn the intensity down. I don't want the intensity be to, to break something like that. They can sell it. That's a more natural level. I just wanted something I definitely wanted something to light up lighten up his face. Okay. So I think three lights is pretty good for now. The next thing that I want to do is add the environment back. So we'll go back here. We can add the environment, but we'll, we'll go to the bottom and we'll turn the exposure all the way down. And then we can slowly bring it up until we have what looks like an like a natural level. I'll make it bigger here. So you can see, I think that looks pretty good. Something like that. Hey, that looks good. Let's tap the eyes. And we can change them to tap on this little globe here, the color. And we will take off all the roughness and then hit paint. All the eyes are a little bit glossy. And I think this looks really, really cool. So I'm gonna go ahead and save screenshot. Well, actually first let me just save the project because it's always good to save. And then I just want to save a screenshot. It's always good to save screenshots of your characters. And you can also see them with a transparent background. And another little trick that I do, I'm gonna go to the cog input render resolution and raise that up to two. So now I'm gonna go to for k and I have transparent background and I'm going to export that. I feel comfortable because I've already, I've already just saved it again. I always, I always like to say before I export like for k. Okay, good. So we'll come back and add some, will change the colors around it has some cool colors. 20. Coloring: Okay, let's experiment with some color for our little rascal here. He's looking so good. I'm very excited. So I like to use a lot of layers when I'm adding colors. So we'll start with the head. I think I want a greenish sort of a greenish beige color. Since we started calling him, since I started calling him the baby predator, I have to hold I have to make them reptile ish colors. So let's add a layer here, and we'll just call it, we'll call it base. It'd be the base color. And let's see what color we want to make him. So I'm thinking sort of like a greenish. You can turn the roughness up. I think roughness, roughness around for 60 is pretty good. Now we just have to find what color we want. I'm thinking something like this. We can always change it later. I'm thinking something like that. So let's just do pain all. I think that's I think that's a decent color so far. And we'll go ahead and tap on the fingers. And actually another thing that we can do to really help us here is we can, we'll take the head. So tap on the head, head. And let's see. The leg tentacles in the arms. The arms were the arms. The fingers are now the arms. Let's take that one. And let's simple merge all those because those are all his skin. The tentacles are as well. But I might I think I want to, I think I want to color in the bottom of them when I just sort of make the bottom of them a little bit darker so I don't want to add them in just now. We'll talk about that a little more later. But now that we have his body, we'll call this one body. And now I can just paint it all. So now all of his body's painted the same color. So I think that looks, that looks good for the horns. So let's do more of a beige color. Kind of like beige. Maybe like a light like a light beige. It can be a little bit more glossy than the skin. So the roughness is down to about like maybe 300 or 250 or so. We'll paint all those look good. For the tentacles, I think will make them a little bit darker. So maybe like something like this. Like a dark brown. We can turn the roughness up, some, maybe something like that. And you can experiment, experiment with these colors. I think these look pretty good. I do want to see what it would look like if they were green. So let's go back to the tentacles and just paint them green and see what they look like. Maybe like a darker green, black. We want a lighter color groups. The tentacles. About a lighter color. I do like them close to this color, so we'll just make them a little bit darker, I think. Whoops, I keep doing the head instead of the tentacles. So what does make them a little bit darker? I think something like that looks pretty good. And maybe we'll change the roughness a little bit. Make them a little more glossier. Maybe just a tad. Okay. I'm liking that so far. I think it looks pretty cute. I do. I'm not sure if I want to make these these, I might want to make this same color. So if you want to do that, if you're on paint, just just hold your finger over the color. And then you can just take your paint tool, tap on the lower mandible, and then I can just color it in manually. I think I think that might, I might like that better. I think what I wanna do is let's make a new layer. So now we'll name that green, and I'll just paint them green. So now they're on that new layer. So if I want to get rid of them, I can always come back and just turn that off. Okay. So this one will match this color. We have the bottom lids, the load, the lower lids. So let's go ahead and first pain all. And I think there's a good I don't think we need to change the color at all for those. For this eyebrow piece, this will be black. I'll turn the roughness up a bit because I don't want any shadows on that. So that's black. And for the shirt, Let's go back to our little reference image. So we'll go up here, we'll bring back the reference image. It looks pretty good. I'm feeling like some sort of either a grayish or a maroon ish. So let's try, let's try the maroon ish. First. I was thinking of something like this. I think it needs to be that rough. I was thinking of a sort of a color like that underneath. Let's try the other colors. So let's go back here. We'll add a new layer. Name it option. What if we did it more? What if we did a little bit of metallic, more metallic color? So it could be something like that, but I think I like the other one better. Let's delete this. I think I think this color just feels a little bit better to me. And then we have underneath the shirt, we have the color, we have this color. So I'm gonna grab this color and let's just see how it looks if we color this color in. I'm going to undo that. I feel like this color needs to be this color. And then I think we should make these the same color. So this undershirt can be maybe like, maybe like a, like a gray might look nice, but also it could be like a beige. They might also look nice. I think I like the beige. Let's make this beige as well. Let's make this grab the color of this on I grabbed the belt again. And then maybe just like a darker version like it could be like a brown even like maybe even in brown leather ish. So I'll bring the roughness off it, off of it a little bit. So maybe something like that. It's a little leather ish. And part of me wants to smooth it. Let's see what happens when we smooth it out a little bit. You can see the clay is very, very soft. Clay is very, very soft. Nothing. I'm going to leave it. I think it looks fine. I don't think I need to go too crazy. Okay. So we'll come back and we'll just continue to color them some more. 21. Color Details: Okay, So let's add some details to his, to his skin. I kinda want this area to be a little bit more beige. So I'll just go to paint. I'm going to grab the color. And I'm gonna go ahead and add a new layer here. So add layer and I'm going to call it page. Okay, so we have this color and I'm just going to go up a little bit lighter. Not too much. So something like that. And then I'm want to maybe make it a little bit more. Something like that. That looks good. So we don't want to paint all. We just want to use the paintbrush. And I'm going to lower it down to about 60%. And we're on our beige layer. And I'm just going to color in kind of around the eyes. Remember? Symmetry is still on some coloring around the eyes. Sorted just going around as little as little face. Then I'll just do another layer over the middle to kinda set that to be nice. And clearly the other color that we're using here, you can lower down the opacity. And if you want to add a little bit more to the back of his head like that. So I think that looks pretty good. So next, and here's a little trick. You can take a brush. Let's see how do you do it? If you tap on it and you can do clone, clone the smooth tool, and it will show up down here. So once you clone this Move Tool, go to your clone, turn the intensity all the way down, and then you can actually just smooth out the color. So that's what I've done here. I have the regular smooth tool, I have the clone smooth tool with 0 intensity. Now I'm just going to smooth out this color. Okay? I think that looks pretty good. We can do the same thing with I think the bottom of the tentacles and then the bottom of the hands as well. I think those all need to be that same color. So we're still in the beige layer. I'm gonna make this brighter. And I'm just going to color in his hands. I'll make the make the brush smaller switch a little bit easier to maneuver. Let's go ahead and Solo. Get everything else out of the way. I'm gonna go ahead and bring it up to a 100%. Sure we get this little thumb. Then I'm gonna go to my smooth, and I'm just going to smooth this out a bit. And you can always take the paint and you can always erase. If you decide you want a more of a hard line, then you can erase it like that. Mr. Erasing, sometimes I get it. It starts to go a little bit too much over the fingers. So I just wanted to clean it up a little bit. Okay. I think that looks pretty good. I also just wanna do the bottom of the tentacles as well. So I'm going to paint those as well. Oops, let's get it off a race. Here we go. Okay, it looks good. I'll do the same thing with the other ones. I'm not gonna be too too crazy about where the paint goes. Okay. Nice. So now he's painted underneath and I'll take the smooth tool and just want to smooth that out. Or maybe I won't. Maybe it looks good if it's, if it's not smooth. Let's see. If it looks better when it's not smooth, and just turn the paint down and you can just make sure that it looks good. Something like that. It looks kinda nice when it's not smooth. Loops taken off of a race. Because it sort of makes it look like just a flat bottom of the the tentacles. And I like that. Go to erase so I can clean it up. I do like to keep you want to keep your paint and nice and clean. Now it looks clean. Look clean. This one has a little bit of an issue. So we'll just sort of pretty this one up a little bit. Okay. So we'll go un-solo. I think that looks good. Okay, so before we finish off this video and other thing that I like to do is add some shadows to certain areas. So I'm going to tap on the skin again. And I'm going to add a layer and I'm gonna name this one darker. I'm actually going to place it underneath using this here. That's the wrong one. I'm going to undo that, this little arrow sign, so I'm going to place it underneath the beige. So now I'm gonna go to paint. I'm going to grab this color. And I'm gonna make it darker. Going to get it off of a race. I'm just going to darken up the areas where it comes into contact with other things. So darken it up a little bit. Maybe even like down here, down the crevasses. And then I'll take my smooth. I might've made it too dark, so we'll see how it works. It works well. So now I'm just taking my smooth and I'm just smoothing out. So I've just darken the color a little bit. Smooth out the creases. I think that looks good, so I'm going to do that on the arms as well. Paint darker color. You can see I'm just kinda going around. Let me get rid of this for the time being. I'm just going to hide the sphere. So it's not in my way. Whoops. Whoops. I don't know what I was just on the wrong thing. Now I'll use my smooth and I'll just smooth this out. Okay. We can do the same thing to the neck area. So we'll just paint paint along their use or smooth and just smooth it out. I really loved doing like subtle details like this. I think it's I think it's great. You guys probably already know that about me. And I also want to do it to these tentacles. So let's take the tentacles and we'll grab the color will make them darker loops. We want to make sure that we're painting on the tentacles. I'm just gonna do this darker color around the outsides of all the tentacles. Right? Where it comes out, where they come out of the head. This is the great part about the symmetry is I don't have to do all this twice on both sides. Loved, that will do it on here as well. Kay, smooth. And I'll try to smooth this out as quickly as possible. You guys can all do this in your own time because it's very easy once you kinda get the hang of what I'm doing. Loops, just makes sure that you tap the correct layer. Okay, Just smoothies out, nice and smooth. And last but not least, Smith. Okay, it looks good for now. And we'll come back. We'll do the same thing to these horns. And we'll give them a little bit more details on his face. 22. Freckles: Okay, so let's add a little bit more detail. The horns. We'll grab the color like we did before. We can go in and paint tool. We'll grab this color. I'll tap on it, will just make it a little bit darker and maybe a little bit warmer. Then we'll just paint along the bottom. And it's being really, really crazy because we haven't really meshed the horn. So it's a very, still a very simple like small shape. That's why it's like jagged. But that's actually fine because it makes it easier to use our clone smooth tool or smooth tool with no, no intensity. And just move this in. Sometimes it gets crazy though. I must have moved to a different layer. Sometimes it does, sometimes it just moved to a different layer. Okay, those look great. Here's another little pro tool. I shouldn't say that. I'm not having them off. I consider myself a pro. Let's take the paint, Let's grab this, will make it a little darker. And you can use the crease tool. You can just add in like little elements like this. It's sort of give the horn like a little bit of texture. You can smooth them out so they're not. So just to give it a little bit of that texture, I love it. Love it. Okay. So he has here, he has some little bit of a little round thing here. So I think for that, we're going to use a new layer. We'll call it details. And maybe we'll make it sort of like a darkish green color. Maybe. Let's use clay. Let's see how Clay works without didn't topo doesn't work very well. So let's turn on dynamic topology. Enabled. Let's see if we can see the difference here. It's a big difference. But we want to use clay with the color, so I have to turn that, actually have to tap on the color. So now what we'll do it with the color. So I'm just going to make it sort of like a shape like this. I think that looks pretty good. I'm certain that smooth it out a little bit. Something like that. I'll turn the intensity all the way up. So something like this, I think that looks pretty good. I'll just make this smooth, very small. And then I'll just smooth this out. Then I might be able to use crease. I don't need dynamic topology, so I'll turn that off. And sometimes you can just sort of go around things. And they help shape whatever you're trying to make. Something like that. They can take paint and erase erase around it. And I don't know if I want to leave dynamic typology on or off. And if you think these are coming up too high, you can take flatten. I want to turn dynamic typology off. You can take flattened, make your brush pretty small and you can always flatten this out to probably look better. Okay, I think that looks good. Okay, so now we can add some some sort of freckles if we want. Let's add them on a new layer. We'll call it freckles. What we're gonna do on this layer is pretty cool. So I've included some, I've included the freckles Alpha. So this is when you'll use the alphabet. You can just go to this little box here with a line through it. Add the plus photos. Then just import your Alpha, so does go to your, that your freckles Alpha and import that in. And it will show up probably around here. Once you do that, you will see it here. Just tap on that. And so we're going to use the paint and we're going to use the alphabet and make the freckles. So we're gonna go into the paint options. So we go here to this little, this little stroke or whatever it is. And we'll see, we can see the alpha here. Here are my settings. I just want to make sure that you can see my settings so you know that we have the same settings. I'm going to change the falloff to this, the straight line. Okay? Now for these settings, I'm just going to change the stroke type to grab dynamic radius. Okay? And then we should be pretty good to go. So again, we're using the paint tool. We're using a new layer called freckles that we haven't done anything with. And as for here, this is where this gets important. My intensity is at about 20 and the brush size is a little over a 100, maybe like a 110. And I'm just gonna, I'm just going to see when you drag it sort of makes those marks like that. So that's what we want. And if you make this smaller, these are gonna be smaller. I think this is a good size. Also, the bigger that you make it, the bigger the dots get. So just keep it small and just sort of add some texture. So see, I'm just adding, I'm just adding some texture to the skin. Some of them you can make a little bit bigger. If you want. Maybe back here on the head, a little bit bigger. You can experiment and maybe you want to be a little bit, a little bit darker. Maybe even. I like mine a little bit lighter. I like them, I think a little bit smaller. I definitely want to put some on the nose, some around here for his eyes. And don't be afraid to like kinda go back if you don't like the if you don't like the patterns that you've made, just go back and just just change them until they look. I'm kinda just like spreading them out. I don't want, I mean, I know they're symmetrical because I'm using the symmetry tool, but I don't want them to look too crazy, too symmetrical. So you can see I'm just using I'm just doing little small spurts even in different places. Just as her to give it a little a little flavor. I think that looks really, really good. Can add some on the neck. Maybe. You can add some on the legs too. Why not? On the arms? I can add some little freckles. Okay. So let's bring back our little sphere on the bottom. And let's just color this in. Maybe like a grayish you Arena metal mess up a little bit. Just paint it. That looks good. Maybe you can even you can even smooth around if it looks a little funny, smooth it out. I don't think it has to be perfect. Not too worried about the sphere. It's a little weird. It looks better Street. Okay. I'll do, I'll Ramesh it. Ramesh the sphere. So we'll go here and go to voxel will just remeasure it. And then maybe we can smooth it out without getting all crazy. Okay, So last but not least, we'll do the eyes smoothing out the edges. This little sphere. Marketing is smooth. 23. Painting Pupils: Okay, so that's that. So let's just do as eyes now. So it has really, really big eyes. Let's tap on the eyes is make a new layer. We'll do this pupil one. And here's another tool that I, that I cloned, a cloned the paint tool. But you don't have to call him the painful. You can just do this with a regular pen tool if you'd like, or if you'd like to clone it, just hit Clone and then take the clone. And unfortunately it doesn't keep, it isn't cheap these settings. But I find it a little bit easier to clone it. And then we'll go to this little option here. And first I want to make it flat. Then grabbed dynamic radius. So now we just have an extra, an extra paintbrush with those settings. So I'm gonna go here and I'm going to go to black. I don't know if we went all the way black. Maybe not all the way black but close to black. All the way black. We want to bring the roughness all the way down so it's glossy. Oh, we want to do the middle in this town too. Okay, So now we're using our paint tool. But we're just using we flattened out the falloff and we did grabbed dynamic radius. So now go back into here. Let's hit Save first just in case. So we'll go back into this little alphas. And will you find this circle? So here we have the circle. So we tap on that. We tap back on the eye. Now we can symmetries to lawn. It's gonna be really ugly and jagged. So that's not going to work even though they do look cute. So let's undo that, will take the I, will go back to the grid. Multi-rate subdivide. Subdivide. Unfortunately, it makes the eyes very, very dense, but that's the only way to get clear. Clear eyes will do something like this. Which looks pretty good. It looks really cute. And just kinda see where you have the best. Where they kinda look the best. I think that looks really cute. And you can figure out how big you actually want them that might be too big. Maybe you might want them a little bit smaller. But I like I like the bigger eyes I kinda like, is like. So let's save that as pupil one. We can make a new layer. We can hide that layer. And we can try something else out, like maybe this big. That's kinda cute. Let's add a new layer and let's just try something else. If it was a little bit closer together. And remember to always air closer together when you're doing eyes. You want them to be a little closer together. This actually looks like he's a little cross-eyed. But instead of, you don't want them to be in the middle like this. You want them to be sort of in the, towards one another. Otherwise, it'll look like a doll, like it will look lifeless. So you always want to have them sort of close to it. Inwards. You want to have them inwards? Okay. I think those are good. I don't know which one I like best. These look almost exactly the same. So I think I like one of these best. I think I like this. If you want it to do, if you wanted to make them make an make the eyes. If you wanted to have them looking like both in one direction, then you can just turn off symmetry and you'll just have to do them one at a time, like maybe one is over here. Then you'd have to just figure out how to get it to look right. And it can be a little tricky to get them matched up. That was weird. So it takes some, you know, it's a, it's a bit tough to get them looking in different directions. But it just takes work and you have to figure out what looks right. And also the eyes are just so big that it makes it a little difficult to go. That's actually not too bad. The key is to sort of match up these lines. That's like, that's like part of the key. But it's a little, it's a little difficult to match them up. It just takes a lot of work, um, but be careful with that because that can really, really ruined, like even if you make a good sculpt, the eyes have to be really good. Like if I was if I was making this, I would just keep going. If I wanted I wanted him looking that way. I will just keep going until I got something that I liked. But I'm not gonna go too crazy because I think forward is is just fine for this. This is the one I liked. I think that's the one I liked. Okay, so let's put some final details so we can. Another layer that I do on the eyes that I always do is the shadow will take black, will lower this down to about half. And we'll probably even lower it more. It looks pretty good. So we'll go to our regular paintbrush. And we'll put the intensity all the way up to radius can be, and that'll be that big. And let's make sure we get rid of our Alphas. So we'll just tap that one and then tap the white square. So it should have the red line through it. And also let's go back to the brush and just put it to one of these guys. Now it should be back to a regular brush. And also go back to here and turn off grabbed dynamic radius, put it back to that. So remember, just go to this little paintbrush, this toolbox. And this should be white. I'm going to preset and go back to that. Glossy black. And remember the layer is down like 50%. So we'll start here and then we'll just make our brush a little smaller. Here we go. So we'll just do something like that. Whoops. And you know what turns symmetry back on? And then when you do it on one side, you don't have to go and do it on the other side. Something like that. You can actually make it a little higher. And also with the crease. So now we're back on the logo to darker. Actually, no, we have to go above darker. So let's go to Details. Want to go to Details? And let's take this color. Make it a little darker. We'll take our crease and then we're with tap the color that way the color will show up. We'll make it really small. And then we can add that color in there. That really gives, gives it some extra depth. We can take smooth, you can turn the intensity down on smooth, and we can just smooth it a little bit. Just so it's not so jagged. Managed to take your crease and just go over it again. 24. Looking Snazzy: Okay, so we'll just take our crease. We're using the darker color, very small. And we'll just make this just gives it a nice and dark. So it really shows that separation or that like that depth. So I'm going to use smooth and make it really small. I'm just going to try to smooth out some of this around the mouth. It looks pretty good. And then I'll just going to take the crease again. I'm just kinda give it a little bit more depth there in the mouse. And of course you can do some extra painting. He has some paint on his shirt. So we'll do I feel like it would be very light, something like that. It will go to Paint. Make the paintbrush pretty small. So not a clothing designer, but it's kinda fun to, kinda fun to do that. Okay, so now let's maybe here's like a V. Maybe this goes around like this. And it comes to a v here. So maybe it comes to a V, maybe it goes all the way around. Can use the eraser to clean it up a little bit. Let's do solo so we can sort of see it a little bit better. I think that looks good. We can take a race and maybe we'll add something like this down the middle. Something like that. If you think it's too much, you can always go to the layer and you can sort of, it's not so bright. Compensate for that cone. Please just have fun with this experiment. The hardware has already done now it's just time to have fun with your sculpt and just enjoy it. Enjoy what you've made. So let's go ahead and save. The only other thing I can think about is maybe I want to take advantage of this last light that we have. We do have one more light. If I want to change the color a little bit. Make it a spotlight. Maybe we'll put it behind me. We can get some fun glares. On the opposite side. The cone angle. So essentially just taking the light, I've put it behind pointing at the back of the head. And I'll just go into the options and make the cone, you know, a little bit bigger. Like that. Let's see if I make this white and see if we make it a little cooler. A little warmer. What we like. I'll save this light for now. I'll just keep it white. I'll just lower the intensity. I'll lower the intensity just so it's a little bit, What's a little something? But I think it looks good without it. And later on, I think I can change the color of the background and then change the color. I mean, I guess I should do that now. Let's save. So I don't know if I'm going to save this part because I really think it looks great. Let's go here. Let's turn off the reference image and let's change the color of the background. It's maybe like a nice purplish. Look good. Something like that. And then I would change the color of this last light. Purplish. Turn the intensity up. That way. What you're seeing is a bit of that environment, you know, reflecting back on the character. So what happens if we put it a little bit more on top? Actually liked it. I liked it back to them towards the side. So let's go back to our front. And there we have it. I think I think it looks great. I'm really happy with it. I think it looks great. It looks better than what I imagined. Hopefully you guys enjoyed it. Take all the time that you need. I mean, it's not an exact science because there's so much variation. There is so much different than you can do. So just experiment, keep going, keep it up, play with the lighting. There's so much that it makes this stuff really fun to, really fun to do. And I love, I love doing it. A little bit brighter. Just a tad bit. I think that'll be better. I'm just gonna go here and turn the lights off. And I might as well save it. I can always change it later. I'm going to keep a gray. I'm going to save this as, saved as, so now I'm just going to export it as four K. Whoops, I'm going to turn off. Transparent background. Looks so good. Okay. There we have our little baby predator slash, little, cute little monster that we drew in Procreate. Alright, I'll see you guys in the next video. We'll just wrap it up, chop it up, and I'll see you in the next one. 25. Post Process: So post-processing, you just go to this little shutter button. You hit post-processing. And that actually will make it look very, very real. So just, you know, you can go through these and sort of play around with them. I usually do the ambient occlusion. Here is without Here it is width, so it just adds those nice shadows. It looks pretty good. You can adjust and play around with it. And then you have depth of field also. So here's without Here's width. Depth of field always makes it look really good. It just looks away more natural with that. Bloom. If you have a really bright highlight, then bloom, we'll kinda blow it out and make it look very, very bright. But you can experiment with that. Then you have all these are the ones that you can experiment with. Vignette is sort of nice to mix a vignette. And let's turn it down a little bit. I do like vignette. But here's without, Here's width. There's a lot of options here, a lot of fun things that you can play around with, different ones to turn that on before you print it. Here's without, looks pretty good still without. But here as with, just adds all those nice shadows and things that you need for your character. So I just wanted to make sure that I came back through and showed you showed you that actually this might be the wrong color. This should actually be a lighter color. Let's go to paint. And let's go to the eyelids. The low lids. Yeah, I think those should actually be this color. I think that's actually better. That's actually correct. And also if you really want to go crazy, I don't know if I'm going to keep this, but a lot of characters I do add. Let's add another layer and do an color reddish. So sometimes it just this just shows that there's blood and the cheeks and kinda makes it look realistic. I'm going to turn the intensity down to like 35 or so. Radius about 70. And then I'm just going to use red. And let's see how this looks. I'm going to make the brush bigger actually. Sometimes you just softly add a nice rouge, maybe a little bit on the nose area. Turn the intensity down a little bit more. Maybe a little bit around the eyes. Like so. Maybe you can add some to his little hands. And maybe even this little little tentacles, maybe just a little smudge here. Now I'm gonna go back to our smooth tool with 0 intensity. The intensity is all the way down and then make the brush a little bit big so we can just smooth. And we'll just smooth out the ones we've put on his, on his face. Smooth it out and then we go to the layer and just lower the layer until you just barely see it. Like that. We can look at it without width. A little bit harder. There we go and there he is with this little extra steps like that little bit of redness just adds a little bit of life, a life to them. All these little details make that they add up to make a big difference. So I think I think that's everything. I can't believe I almost forgot that. Um, I don't want to leave you guys hanging. Alright. So we'll officially really see you in the next one. I don't think there's anything else. I forgot. We'll see. 26. Thank You! : All right guys, thank you so much for taking this class. I hope you enjoyed it. I hope you made something that you're proud of. Of course. Have fun with it, keep going, keep going with it. Like change things. You can make environments. You can make like little, little plants and things like that. Keep going with it, keep working on it. Change the colors, have fun with it, make it your own, and please upload it. I can't wait to see what you make. You can upload it here to the projects, but also tag me on social media. You know, I'll post it on my, post it on my story. Things like that. I love boosting you guys. I love seeing your work. Of course, I'm on YouTube. I'll probably do a YouTube live. So if you're seeing this a little bit further down, just go back and look for the actually have a Skillshare playlist. So you can go to my Skillshare playlist, playlist and you can see different, different lives that I've done that or in conjunction with different classes. So I'll do a live in conjunction with this class where I keep working on him and maybe change things and change colors because I always do that after I finish sculpting. It's just part of the fun for me sometimes I just like I can't I can't stop. I have to stop at some point in time because it's a class, but I can't stop, of course, Instagram drug-free, Dave, TikTok, drug-free Dave, um, and where else? Also? Facebook, my videos are doing really, really cool. And Facebook, I don't know if you're on Facebook. They've read drug-free, Dave. I think Facebook.com slash drug-free. Dave, should bring you to my regular page and you can follow me there and check out videos and stuff there. But yeah, I think I think that's about it. The next class I'm going to do is the actual sketch that I used to make these class. So that's gonna be in Procreate again on the iPad. And we're going to use symmetry to just make these really cool characters. And that's how I actually, how I made this character. I just use symmetry and I just was doodling and making characters for the other class. So that's gonna be the next class. And of course there's gonna be a lot more classes, 2D and 3D. I love teaching here. I love making new classes, and I love all the feedback I get from everyone. So we're just going to keep this thing going, keep learning, keep getting better. Because it is what it is, that's what we do. Alright, so with that said, keep drawing, keep sculpting. Don't forget to post your baby predator and shout me out if you post it on social media. So I can give you a little boost. Keep drawing, keep sculpting. I wonder how many times I'm going to say that. Keep drawing, keep sculpting. I'll see you all in the next video.