Perspective Drawing: Creating Illustrations with Dimension

Matt Laskowski, Illustrator & Designer, Boston MA

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9 Lessons (59m)
    • 1. Anatomy of Perspective

      3:37
    • 2. One-Point Perspective

      5:32
    • 3. Two-Point Perspective

      8:25
    • 4. Three-Point Perspective

      4:33
    • 5. Atmospheric Perspective

      3:29
    • 6. Everything is a Box (Demo)

      9:13
    • 7. Successive Objects, Unique VP's, Circles & Cylinders

      6:56
    • 8. Tangents, POV Scale, Grounding People

      8:32
    • 9. Level of Detail

      8:53
71 students are watching this class

Project Description

Create an illustration of an environment in full perspective!

Part 01: Introduction to Perspective & Terminology

  1. Welcome to Perspective Class!

    Thank you for taking this class! Content will be continued to be added to it even after the start date, so what you see now is not all you're going to get. There will be recorded demos, Q&A videos, I really want this to be a resource for you guys!

    Your first task is of course to watch the videos, as they contain vital information about drawing perspective that you'll need to really start your project.

    In the meantime, let's go over the details of the project I'd like you guys to work on.

    You can choose whatever setting and genre you want -- sci-fi, fantasy, modern-era, you name it. The scenes that you'll be drawing need to exhibit perspective, so sticking to environments that are man-made or have man-made objects in them is key, since nature doesn't have much in the way of strict geometry.

    To begin with, you should watch the videos that I've uploaded so far and try to practice what I've talked about. (Feel free to show any practice work you've done!) Your project should involve the creation of rough sketches of three different environments with whatever form of perspective you think best suits it. Then, you'll be taking one of those sketches and refine it up to a higher level of finish. The level of finish is up to you: you could do anywhere from a cleaner second draft, to a grayscale colored version, to full finished color scene!

    Including people or characters in your drawings is completely up to you. This class is not about character design or anatomy / figure drawing, so remember to make the star of your drawings the environment / scene itself. You want to show off your ability to draw perspective and space.

    - Just so you have an idea, these are what I (myself) consider rough sketches for something I may want to bring to a higher finish.

    - While something more like this is what I consider to be a more finished / final draft line drawing.

    You can feel free to start your project by talking about ideas you'd like to pursue in your project. Use it as a notebook!

Part 02: One, Two, and Three-Point Perspective

  1. Get Comfortable

    Learned something new from those videos in this unit? Practice it! Create whatever you want to demonstrate that you're understanding the principles of perspective. Create some simple scenes with just blocks and simple shapes. You should be more interested by this stage to just get the motions down rather than doing large, complex environments. You don't have to share these practice drawings, but feel free to do so ESPECIALLY if you want assistance to know whether or not you're doing it right.

    There's a Q&A section in the Community part of the class. Feel free to ask questions to get answers! That's what I'm here for.

Part 03: Details that Matter

  1. Sketch Three Environments

    As stated from the first project step, try to sketch out three roughs of different environemnts.

    Try to spend no more than an hour on each sketch. In a professional studio setting, you could be expected to pump out roughs in as little as 15 to 20 minutes each! But there's no need to overwork yourself here, the pace is ultimately up to you. I only suggest working fast because the longer you work on environment drawings, the longer they'll seem to take, and then you'll never feel like finishing. Knowing when to stop is a good skill to have, so timing yourself helps form that discipline. If you feel like you're taking too long on particular details, the time limit will force you to move on to other parts of the picture.

    Present your drawings and your thoughts behind them in your project. Feel free to include reference materials (photos, screenshots, etc) if you feel it lends to the story of your project.

  2. Choose One Sketch to Finish

    Done those sketches? Great!

    There must be one of the three that you feel more strongly about. One of them probably strikes a chord with you more than the others. This is good. Choose this one as the picture you'll take up to a more finished state.

    As previously mentioned, the finish of your drawing can whatever you like. If you feel so inclined as to fully produce the artwork with lighting, coloring, characters, etc, go ahead and I will be happy to provide feedback on all aspects. If you decide to keep your drawing in a more detailed rough state, that's fine too -- there's still plenty of feedback I and your classmates can provide.

Additional Resources

  • A written transcription of the core videos of this class are available as a PDF in the downloadable resources for this class.

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