Maya for Beginners: Texturing

Lucas Ridley, Instructor and Animator

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27 Lessons (3h 59m)
    • 1. Course Overview

      0:59
    • 2. Download Maya Free Trial

      1:18
    • 3. Interface Intro

      12:26
    • 4. Manipulators And Camera Movement

      10:51
    • 5. Look Development Introduction

      5:20
    • 6. UVs - Intro & Planar Projection

      12:16
    • 7. UVs - Merge Borders & Cylindrical Projection

      10:03
    • 8. UVs -Straighten & Transfer

      5:34
    • 9. UVs - Final Ghostbusters Trap UVs

      5:17
    • 10. UVs - "Bones" Head

      9:21
    • 11. UVs - "Bones" Body

      8:24
    • 12. Intro To Shaders

      7:00
    • 13. Lighting Shaders

      7:44
    • 14. Photographic Textures

      5:07
    • 15. Procedural Textures

      8:18
    • 16. Scene Adjustments

      3:58
    • 17. Hypershade Intro & Fractals

      11:39
    • 18. Brushed Metal & Bump Maps

      11:25
    • 19. OBJ File Format & Fix "Bones"

      6:03
    • 20. "Bones" 3D Paint Tool

      12:08
    • 21. Mix Rust Shader

      12:22
    • 22. Ghostbuster Trap Finishing Touches

      12:55
    • 23. Fog Lighting

      8:55
    • 24. "Bones" Displacement Maps

      19:36
    • 25. "Bones" Glass Material

      2:46
    • 26. "Bones" Lights

      14:26
    • 27. "Bones" Render Sequence

      12:22

About This Class

In this second part of the course series, we will learn how to give color and texture to our 3D models!

"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

  • UV-ing
  • Textures
  • Shading
  • Lighting
  • Rendering

We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!

Download your FREE trial of Maya here!

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