Transcripts
1. Introduction: Hi, my name is Shivani. I'm a 3D modeler and an artist. I finally decided to
create this class. You'll be introduced
to concepts of rendering realistic
visuals for lumen. You'll learn how
to create a model, how to add materials, and how to render
images and videos. Anyway, I hope this online class will be beneficial for you. Let me know if you have
any questions. Thanks.
2. Designing your 3D model in SkethcUp: This is our first lecture where
we will create our model. Let's begin with creating
our modelling SketchUp. You can see here we get
multiple options for measurements like meters,
centimeters, or millimeters. I'm going to choose meters
here as we are designing a landscape and we don't need to go for tiny detailed
measurements. This is the interface you
will get on opening SketchUp. Make sure your camera view is set to a perspective view so you can have a smooth workflow
working with the model. I'm going to add a
unique structure here to give my landscape
and attractive view. I'm going to add a statue here. You can add anything, a temple
or a house or anything. I've uploaded this statue model to the warehouse on SketchUp, or you can download from
the below file section. So I'll download it
here in our model. I'm going to bring it to a 0 or center because
it's too far. Now you can see clearly how big it is compared to
the average human height. I'll turn off edges
and profiles from the style section
here so you can have a smooth view
of the statue. You can see it now, I'll move this aside as we
don't need it for the moment. With the help of Sandbox Tools, we will create a plan if you cannot find
it in your toolbar, don't worry, you can
right-click anywhere on the tool section and just
turn on the sandbox panel. I'll use the from
scratch tool to create a plan and Mayor Kip
mountainous later, click to make the first
undecided its width. Either you can hover your
mouse and choose width, or you can see at the
bottom right corner, it displays the
length of the box. You can enter your
desired width here. I'll go 150 meters. This is fine. Now for
the length of the plate. Similarly, you can either
hover with your mouse and say it or you can
type it directly. You can move in all
bit by pressing your scroll button
and shift together. Let me move so you
can see it properly. I will go by entering 350 meters as this is enough for us. Now. You can see how big it is compared to the statue
and human height. I'll turn on edges and we can create some
bumps and our mountain. You can edit this plan by
double-clicking left on it. As you can see, the smooth tool you can click on any point
and easily lift it up, press it down to create
a bump or small puddle. The radius of our smooth
tool is set to 30 meters, which you can change
as you desire. I'll start with it here, where I'm going to
create a small mountain and place the statue up there. Make sure you make a completely
random and be yourself, play around with it and create a completely
asymmetrical design. I'm going to place these
areas down to create space, to create a water
pond or stream here. This is a better
time taking process, so I'll fast-forward a little. I'll change the radius to
60 to move more amount of points and make it a bit
faster of a process. I'm creating completely
random bumps here to make it look natural. You can do as you desire. So I'll move to our point from where we are going
to render the images. You can see that a huge bump on the back looks kind of big. So I'll press it down. So our main focus is on
the statue and it will not block the rays are cloud
view of the back side. Okay, so once you
are done with it, Let's place this statue
over the mountain. I'll turn off the edges so
you can see it properly. This is gonna be our viewpoint, and I'm going to place
at the statue here. I'll move it with
the move tool here, right on the
mountain we created. We'll take a look from the
viewpoint to see how it looks. I'll make some small changes
to make it look natural. Double-click on the plan
again, two edits him. I'll change some areas here. This looks fine. Now. I'll change the
mountain a bit again. Make sure to make it
completely random. I will just increase the height of it and make it a bit flat. Bless this statue property. Now we'll align the statue
on top of the mountain. I will slightly change
the mountain top to make it flat for the statue. I'll place it here on top. Now I'll go to the
bottom of our model and rotate at the
statue a bit with the rotate tool to
change his face in direction so we get a good
view from our camera point. This looks fine now and
our model is ready. Thanks for watching guys. In the next lecture,
we'll learn how to export this model to lumen. Also, you can download the
models used in this video from the description and feel free to comment if you
have any doubts. Thank you.
3. Exporting your model to Lumion: Hello, In the previous lesson, we learned how to
create this model. In this lesson, we will learn how you can export in lumen. To export it will
click on the File, then click on Export
and choose 3D model. You can save it anywhere. Make sure you save
it as a DIE file. This means Collado file. I'll name it as a landscape
3D model and click on x-bar. As our model is exported. Let's start lumen to import it. You'll get this
workspace in lumen, will choose the mountain ranges where designing a
landscape view. So click on it. This is how a look. Now to import the model. Click on the import
option below and select the Import
New Model option. Now choose the DAT file we exported from SketchUp
and click on open. Now click on up to library and your model will be
imparted in Lumen. Thanks for watching guys. In the next lecture, we'll learn how to align
our model with a proper background and
add materials to it. Also, you can download the exported model
used in this video for the description and feel free to comment if you have
any doubts. Thank you.
4. Adding Materials to your model: As we've learned how to
import models in Lumen, let's add realistic
materials to our model. Click on the Materials
tool on the left side, which shows the bucket. When you drag your
mouse over the plan, it will be highlighted. Click on it. You can see we get many types of categories
of material here. As it's salons get model, I'll select nature and
add natural grass. So these are all the types
of grass textures will get. You can choose what you want. I want it to be
light green grass. So I'll select light green grass from the available
materials here. Okay, This looks great. Now let's add material
to the statue. I'll click on it to
give it a texture. It's a big statue, so I will give it a
rock texture here. I'll go to nature and
select rock materials. As you can see, these are all designer rocks and
may look unnatural. I'll choose outdoor and go to stone to see what we have here. This pavement stone
texture material will look perfect on it. So I'll select that here. Our model is ready with
realistic materials. The next lecture,
we'll learn how to create water and add
objects to our model. Feel free to comment if you
have any doubts. Thank you.
5. Creating water and adding objects in your scene: Hello. We've lent out to what realistic
materials to our model. Now let us move on to the main
thing, creating the scene. I'll show you some quick methods to add objects quickly with the mass placement tool will
create the wall of first. To do that, click on the
landscape option from the Tools. Select the second option showing single zigzag
lines of water. Then click on the
corner point and draw a plane stretching to the
opposite corner of our model. You can see our water is ready. You can edit the area by four cornered error option
here called the stretch. Now we'll decrease the height
of the plan and take it to the right place with
the height tool option. This looks great. Now, let's
go to viewpoint and see. Now we'll add
objects around here, such as trees, rocks, flowers, and some birds. Go to the Objects Toolbar
from the left side. Click on nature, then click on the objects and choose any
type of tree you wish. You can place it
anywhere on the plane to place more trees or any
other objects anytime. What we'll do here is select the slash icon below
the placement tool, which is the mass
placement tool. Now, select the tree you
wish to place in the scene. Now click on a pole where you want to start placing
objects and you'll see a line and I drag it over to the endpoint
where you want to stop placing the object and
left-click on the mouse. You can see it'll
show you this table. So click on the plus
icon to add my trees. You can add as many as you want. Click on Save. Now, let's randomize placement with
tools inside the table. I'll create another
mask placement here. With a number of
items option you can increase or decrease the number of objects placed between the end
points of the line. With the randomized
direction option it will rotate the objects are its place randomly with a randomized spacing
along the line option, you can randomize
the space between each object to make it look more natural with the
randomized offset from the line option, it will place the
objects away from the line with random width. With a direction option, it will change the
direction of placement. I don't want to change it here, so I'll let it be. This is a time taking process, so I'm fast-forwarding it. Some main points to keep in mind while placing an object in natural or landscape scenes are that the placement should
be completely random. Give it time, don't rush, play around with tools to learn them better and place trees and other objects
completely randomly to make it look more natural. After placing trees all over, it looks something like this. I'll be placing other
objects around. As you can see here. Here's a suggestion. Always go back and
go to viewpoint. Them are placing objects
to check how it looks. The reason I'm fast-forwarding
is because you have to create completely different
and random landscape scenes. This will give you
new ideas and help you to create a unique design. Always placed trees randomly, play around with tools, give it time, and don't rush. You can also add animals
and birds to do that, go to animals and birds option. You can see we have a wide
range of options here. There are birds, animals, and fish, flying birds. When you place a point, the point will be the
center point around which the bird flies
around in circles. After placing the bird, you have to lift the points
up and it will change the height of the bed
from the ground surface. This many birds will be enough. You can add as many as you wish. In the next lesson, we'll render this scene
into a realistic picture. Feel free to comment
if you have any downs. Thank you.
6. Rendering Images: Hello, We learned how
to create a model so far now come into the
main lesson of the course. Let's learn how
to render images. Once you're done with
designing your model, click on the camera icon on the right corner of the screen. These ten camera
frames are preset. You can have ten
viewpoints are preset, safety or model at a time. You can also scroll and
navigate inside this frame. The area you see
here in the frame is what will be
rendered in the image. Here we have a
focal length option which works exactly
like a real camera. You can zoom in or zoom out of the focal length on
an object are seen at suggests keeping your
viewpoint far and then increase the vocal length
for a better view. As I increase the focal length and adjusted the frame here, you can see it's looking
better now and more defined. Here's an option called halite, which you can turn on or off
and adjust its intensity. It's helpful when
we are rendering an interview with the nighttime. The ads realistic effects
of light in our renders. So let us stop. We'll go to a new effect, go to the camera and choose the two-point perspective
view option here. As you turn on the option, you'll have greater
control straightening structures that
look like they're leaning over while
correcting lines that seems skewed and disorientating. Now we'll go to effects again and add effects to our model. With this, generally,
we can adjust the sun orientation and
effects in our model. Son height. You can adjust
the height of the sun, where if you bring it below 0, the sun will go below the
horizon and night will be on. With a subheading option, you can adjust the way your
son is heading or its place. Circling at the
height we set the sun high option with
some brightness. You can adjust the brightness of rays of the projecting on the scene with the
Sun Disk Size option, you can adjust the
size of the sun, will come back to it later. Now let's add the Cloud
effects of our model. We can adjust the clouds
existing in our model. Here we have our Cloud settings
with this cloud option, you can change how the cloud
appears in your render. The client plays a vital
role in our landscape view. You have to make sure that
they are look natural, not too bright or not too dark. Let us understand all
these clouds settings. With the position option, you can alternate the
position of clouds. This Cloud speed option
is for rendering video. Welcome to IT in
the coming lessons, the master cloud amount sets the proportion of the
cloud in our model. With this low cloud option, you can adjust the number
of low clouds in the model, and it is the same
with the high cloud. The cloud brightness option will adjust the brightness
of the cloud, which will affect our model. As you can see how it's
reflecting in the water. It's preferable to keep
it a little low to avoid water from changing its color because of leaf or activity. With a Cloud softness option, you can see how it
changes the color body. It makes it smoother
and software and increasing it,
which looks good. The sky brightness option is different from Cloud brightness. It will adjust the
brightness of the sky. On decreasing it, it will make the background darker,
like monsoon season. The Cloud preset
will automatically adjust the Cloud location in the scene depending on
variables. You can change it. It's not necessarily the high cloud
preset will adjust the presets as the
Cloud preset option. But for the high clouds, HBCU clouds in movie
render will be utilized and rendering the movie
which we will see later. Now let us adjust
the sun settings. We learned about the
sun setting before. I'll adjust them for a render. While doing this, let
me give you some tips. The Sonya landscape
should be half covered if you are wishing to random
morning or evening view, which gives it a
natural aesthetic view. Here I'll create an evening view where sun rays are reflecting in the water and I'll
keep the sky a little bit of an orange is pink. While adjusting these
parameters with mouse arrow, if you press Shift, you can adjust them to three decimals. In short, the line
will move slowly. You can see how the sun is
changing its position in a circular direction at a certain height with
his son heading option. You'll learn about these tools
once you practice enough, play around with all tools, understand them
and give it time. The sun, this tool will change the size of the
sun in the model. Let's render an image after little more adjustments
with parameters. I'm turning on hyper light because it's going to
be an evening view. And this will give realistic
light effects to trees. I'll start this effect
preset to the camera here. And now coming to rendering, here are some options that
you can see email or generate a low quality image of
1280 into 720 pixels. Similarly, you can see the pixels written
below the options. When you want a
high-quality image, you can go for print
or poster quality. You will take some more time to process and rendering the image. I'm choosing Desktop here
because that's enough for now. I'll save it as a PNG file. Now I'm skipping the
procedure which will take three to five
minutes depending on the render quality you choose. An image render is complete. Let's see it. As you can see the details here, the lens flare from the Sun, the trees and their shadows, clouds, sky and
the birds flying. This looks great, but those little bush below
the mountain lockout, I'll make some changes to
that and render again. As we've already
studied the sun and cloud parameters, I'll
fast-forward this. You must give it time, change all settings so
you can understand him. I make sure your design is
random because that will make it more natural while
designing a landscape. As you can see, there's
nothing decided. I'm trying all parameters here
until I get view I desire. You must try all of these, alternate them until
you get what you want. You can understand them
as much as you practice. New render is ready.
Let's check him. You can see our decreases
some brightness or sunrise and not
reflecting in the water, and this looks like a sunrise. I also made Cloud softer. This is it for this lesson. In the next lesson, we'll
learn how to create a dare to night time
lapse video in Lumen. Take time and practice. Feel free to comment if
you have any doubts. Thank you.
7. Rendering time-lapse video: Hello. We learned how to render images so far in this lesson, we'll learn how to render their time lapse
video step by step. On your main screen, click on the movie icon and
now press the record button. It's similar to rendering images that have you
seen this frame will appear in your video and you can adjust the
focal length similarly. What I'll do here is
choose a point and set the frame on it from where
I want my video to begin. You can adjust the height
of your camera from these buttons after you're done, the deciding our starting
point will click on the big camera icon on
the bottom of the screen. You can see here
our starting point is safety here is a frame. So let us choose
the ending frame. I'll keep you a little
bit away from this. OK, so coming to
the next step here, you can decide the delay between the first frame to the second, or you can set the
duration of your clip. I will go with five seconds because that's enough for now. You can keep it as
much as you want. The moment you keep
the slow and smooth. The video will be
between your frames, and it will also take
more time to render it. You can also keep more
points of frames, but by creating a
simple time lapse, so we only need two. Now let's preview it. This is how my camera will look from frame one to four am. So let us save it
and work on it. Here you can add multiple clips and render them all together. All single clips at once. From this option, you
can edit the clip again if you wish to make any changes to the frame of
starting and ending point, you can add effects. Similarly, as we added
in image rendering, so let's first a two point perspective to get a
view at a proper angle. Now let's add sound effects, as we did in an image rendering. This is completely similar
to image rendering. You can see all these parameters work the same on altering them. Let's not cloud effects now. Carl promises and
rendering video are also the same as we had
in image rendering. Now, let's start by adding motion to the Sun for
our time lapse video, so we'll have to first
point out just the Sun. The place from where it
will start its motion. I'm going to make
the Sun move from left to right in
the rendered video, so I'll place it
on the left side and also adjust other
the parameters. OK, this looks fine now. You may have noticed this button in video rendering options. It's called keyframe, and it's used to give motion to these
parameters in the video. What I'll do is
add a keyframe at the beginning of the video
and end of the video. So the parameters will change at both the key frames
as I set them. To add a keyframe set, the video point at which
the keyframe effect should stop as I want it at the beginning of my
video, I love it here. Just click on it and it
will be added at the point that you want it with the current setting
of that parameter. So here's our first keyframe. Let's add another one somewhere around the end of the video. Now, hover to that
point and add it there. Now click on it again, and it will be added
to the second point. So these are both key frames. So now I'll adjust it for
the second key frame. Click on the second
click frame and set the particular
parameter you want. If I know it just
the Sun heading, it will be the same
throughout the video unless and until I add
key frames on point, as I did with Sundheim. With these smaller
rows, you can switch between key frame
and that points. I'll go to the first
key frame and add a key frame for the Sun
heading option here. It's similar to what we did
before adding a key frame. So I just did the parameter here and added the
first key frame. Now I'll go to
second key frame and alternate the son heading
parameter for that point. So let's see how this will
animate in the video. I'll make some fewer
changes to the parameters because it does not
meet my expectations. I would use the sun's height and the Sun heading on
the right side. OK, we're all set with
the Sun and the Sun heading down this ad keystroke
for some brightness. He's the first keystroke
and he's a second. OK, let's alternate
parameters now. OK. This is all set. Now we'll move on to cloud settings and add
keyframe for clouds. What we'll do is
sell promises here, as I want throughout the video, then we'll add key
frames for options. We want to animate all
change in the video. OK, this looks good. Let's move to the
beginning of the video and key frame for
the cloud position. He goes to first
keyframe and his a second I'll increase
the position option as it generally
changes positions, so we will be able to
move clouds in the video. OK, let's play it. This is how it looks. I'll make small changes to the sound settings here
because it looks too bright. I need to change the
soon heading because the Sun is heading in the
wrong direction here. OK, this looks great. So let's turn on Hitch Ku
Clouds in movie render to get high quality clouds
in the render video. After you're done with it,
what we will do is click on this big icon called
Save the Movie. Here are some options you'll get for the final
output quality. You can choose as
high as you want, but make sure you
remember they'll take more time to render as
the quality will be higher. I will go with production
quality, which is average, and I'll choose 25 frames
per second and 720p quality. You can choose as you want. Now, click on the Stop
movie export button aisle name as landscape time lapse and then click on Save. I'll skip the video
rendering process because it'll take some time. So our video is
exported successfully. Let's go and check him. You can see the details in
daylight animations here. This looks great. The birds in the water
are also animated here. The clouds moving and
everything looks great here. So that's it for this, cos if you guys have any doubts, feel free to come in. Thank you.
8. Tips and suggestions: Hello guys. In this lesson, I'll give you some tips
and insights that I practice myself while
working in Lumen. I hope these suggestions and
tips will be helpful to you. First thing is to decrease
the quality and editor mode. To change this, go to settings from the right bottom corner. And you can turn off
high-quality trees and grass in the editor. Turning this off, we'll
reduce the quality of trees and grass
in editor mode, which will make your workflow
smoother, fast and easy. Reducing inequality does
not affect the renders, so don't worry about that. The next thing is
high-quality terrain. This is the same as
what we did with trees. This will only affect
the editor mode, not your render outputs. The next option here is
the mute sounds option. This is optional. You can turn it off if you
want to mute sounds that you added the scene while
you're an editor mode. Now the main thing, editor quality, I always prefer using it on
the lowest setting. This will help you work
faster and it will take much less time in navigating and loading
objects tier model. The rest of the options
here are optional. You can change them as you wish. All right, the next main and most important thing
you should keep in mind is always add
details where necessary. Let me show you in
this landscape model, you can see here I've
only added the trees and other details of the places that are visible from
our camera point. The rest of the
places are empty. This will reduce the load
on your laptop or computer, help you load faster. And the main thing, this
will save you time. So make sure your first
decide the points from where you want to render
your images or video clips, and then our details to those areas visible
from your points. The next thing is the
two-point perspective view. I use this camera feature
in all my rendering works. Always add this
camera effects and turn it on In your renderings. How does it help? You'll have greater control straightening
structures that look like they're
leaning over while correcting lines that it seems
skewed and disorienting. Also, it will make your render
look straight commencing the next thing you may
have noticed that I use focal lens except for navigating
forward to the point. So I suggest you always render images
some distance away from the camera point and increase the focal length later as
per your requirements. Increasing focal length
Hampshire render look perfectly focused on a view and make
sure rendered area modified. While rendering a video clip, I always prefer to
make short clips. How would you suggest
you make short clips instead of one long movie? Each one starting
and finishing at carefully chosen
points in your model. This allows you to show
more of your model and to focus on the point you
want to emphasize. One more thing I would like
to add with camera tips, allow the viewer to get a good look at what you are trying to show by slowing down
the camera movements, move past the objects you
want to share closely enough and slowly enough that
there can be appreciated. Simply taken two shots are
very close to each other in lumen to make a single clip
can be very effective. Finally, apart from all this, I would always add to try and be creative with unique ideas, play with tools to understand them better and give it time. Thank you.
9. Class project: Hello. In this class, we learned how to design and render the landscape
model with lumen. So you must try to
create something as part of your class project
and upload it here. Try to think about an idea for the design of a landscape scene, then design it as a
plan in SketchUp or any 3D modeling
software exports, illumined ad materials and then render with different effects
and your creative design. You can find these details
in the projects section. I've uploaded all files used
in class for reference, but tried to come up with
a new creative idea. I'll be looking forward
to your project works. Please let me know in
the comments section if you have any doubts. Thank you.