Intro to Looom: Create Playful Looping Animations on Your iPad | Rich Armstrong | Skillshare

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Intro to Looom: Create Playful Looping Animations on Your iPad

teacher avatar Rich Armstrong, Product Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

15 Lessons (1h 9m)
    • 1. Intro

      2:13
    • 2. Get Started

      2:07
    • 3. The Basics of Looom

      6:25
    • 4. Drawing in Looom

      4:04
    • 5. Animating in Looom

      5:10
    • 6. Drawing While Animating

      2:12
    • 7. Working With Multiple Reels

      3:55
    • 8. Multiple Frame Rates

      4:42
    • 9. Creating Magic Animations

      6:39
    • 10. Your Project

      3:30
    • 11. Example 1: Triangles

      12:17
    • 12. Example 2: Chaos

      5:00
    • 13. Example 3: Different Roads

      8:53
    • 14. Final Thoughts

      0:45
    • 15. Bloopers

      0:46
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About This Class

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I am super excited to introduce you to an iPad app called Looom.
It’s a super fun new way of animating!

If you've ever resisted animation because of its complexity or the sheer amount of time it takes, then this app and this class is for you! Animating in Looom is fun, quick, and a super playful way to create looping hand-drawn animations.

Looom has an unconventional interface and way of animating—but once you get used to it, it's amazing. I'll show you how it works in a step-by-step process while we create some animations together. We'll start with a few simple animations so that you can learn how Looom works, and progress onto more whimsical and playful ones where you can stretch your newly learned skills.

While learning all about Looom, you'll level-up your animation skills super-fast! We'll also go over some animation theory that will help you convey movement, add character, and capture attention.


WHAT THE CLASS COVERS

  • The basics, from downloading Looom to creating your first simple animation.
  • Drawing, erasing, and changing layer settings.
  • How best to use Looom's interface for animation.
  • Rapidly animating multiple layers.
  • Animation theory (a small amount)
  • 3 start-to-finish animation examples of my own, where I use everything I show you in the class.

Along the way you'll pick up tons of tips and tricks, and by the end of the class you'll be having so much fun creating looping animations.


WHO IS THIS CLASS FOR?

  • Animators looking for a quick and playful way to animate.
  • Illustrators looking for an easy way to get into animation.
  • Anyone who feels like relaxing and having fun—let you inner kid come alive!


WHAT YOU NEED

  • An iPad with iOS 9 or later (most iPads will work)
  • 2 hands (seriously)
  • An Apple Pencil is a nice-to-have but not necessary

Meet Your Teacher

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Rich Armstrong

Product Designer

Top Teacher

 

Hey! I'm Rich Armstrong, the founder of TapTapKaboom and creator of The Free Creativity Mini Course. I’m a Product Designer who creates compulsively—I design, illustrate, animate, doodle, and code. Yeah! All that! And I love it. I want to upskill you, get you creating, and using creativity as much as possible.

I studied multimedia design, then graphic design, and taught myself how to code. I've freelanced, worked for agencies and startups, and now run my own studio with my wife in Amsterdam. Also, I have a wild imagination and can touch my nose with my tongue!

I've been teaching on Skillshare since 2015 and I frikken love it! Seeing what students create and how they change their lives because of what... See full profile

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Transcripts

1. Intro: Hello, my name is Rich Armstrong from TapTapKaboom, and I love creating all kinds of things: websites, apps, doodles, books, illustrations, and animations. Now I am beyond excited to introduce you to an iPad app called Looom, it has three o's. If you've ever resisted animation because of its complexity or because of the sheer amounts of time it takes, this app, this class, is for you. Looom makes animating super fun, and incredibly quick. In short periods of time, I've been able to create delightful handmade animations that feel more like moving doodles than anything else. In a step-by-step class, we'll dive into Looom's, unconventional interface, and I'll show you how it makes creating animations quick and easy. I'll take you through creating simple animations so that you can get the hang of using Looom. Then, you'll move on to creating your own looping animations. The whole experience of using Looom is fun and refreshing. So whether you're an animation pro or a total animation noob, what you'll discover in the class will ignite your love for animation. You'll be able to rapidly play, explore, and experiment with simple looping, hand-drawn animation. Creating in this environment will allow your animation skills to skyrocket. To take the class, you'll need an iPad with iOS 9 or later , which almost every iPad supports. You'll need two hands, seriously, two hands are required. An Apple Pencil doesn't make it better, but you can also use your wiggly fingers. You'll also need to purchase Looom for about $10, which in my opinion is very much worth it. For less than the cost of a meal or a movie out, you'll have access to a toy that will bring you hours of fun and joy. If you're excited to dive into Looom and this new way of animating that I'm obsessed with, then come take the class. I'll see you in the next video. 2. Get Started: Welcome to this class. I'm super pumped that you're here. I think you're going to have fun and learn a lot. Looom is very new. It's hot off the press. It's quite likely that things will change and that the awesome people who made Looom will add more kick-ass features and change how things work. Just be aware of this. I'm recording this class using Looom version 1.2. There are quite a few interwoven things to cover in the class. I promise by the end of it that you'll know how it all works. Seeing me create some animations at the end of the class will cement your learning for sure. But the thing that will help more than anything else is animating along with me. Have fun, play, explore, and experiment. Let's get started. If you haven't done so already, we need to go download Looom. Let's open up the app store. That's going to load a little bit. I'll go to search. Then we'll search for Looom with three O's. Or you can visit this URL and bam, just like magic it will take you to the app store, right to the Looom page. There we go. It's going to cost $10, but I highly recommend buying it. It is way worth its money. Once you've downloaded it, open it up, and you'd be presented with an interface like this. Now, I have version 1.2. To check out your version, you tap this cog button and then at the bottom here it says v1.2. Perhaps it says something different on yours. You can also choose to use an Apple pencil or to use your hand. You'll see that when something is selected in Loom, it's got a filled-in shape. When something is unselected, it's got a line icon shape. You can also choose your right-hand or your left-hand. I'm going to go for my right-hand and go for an Apple pencil. We can close the Settings panel. These are the last few things before we rock and roll. 3. The Basics of Looom: Hey, in this lesson, I'm going to show you the basics of creating an animation in Looom. In the lessons after this, we'll focus on how drawing works and then go over Looom's Animation tools. Let's get into it. This is the Looom interface. If you want to create a new weave, which is Looom's term for a new projects or a new documents, tap this "plus icon" at the top left. If you want to give it a name, you tap on this little bar here and you can give a name. You don't have to give the name, but some of us love giving things names. If you want to duplicate it, you can then press this "Duplicate" button, and if you want to delete it, you just hold down this "Delete" button. Just like that, it is gone. To get into a weave, you tap it and then tap it again. Now, every single weave starts with a randomly generated background color. To change it, you hold down this weave edit button, and then you've got this hue and saturation interface on the right-hand side here. I'm going to go for a blue color like so, and then once I'm happy, I release my hold. Now, on the left-hand side here we have our reel. Now, a reel is like an animated looping layer. It's awesome, and all these little dots represent frames in that reel. Now if we hold down on this frame, you'll see a bunch of different options pop up. We'll get to all of these as the class progresses. The first thing I want to do is change my reel style from stroke to full. So I'm going to press that button there. Then I'm going to release this hold and start drawing. Now what I'm going to do is I'm going to animate a little Plato Ball from the left side of the screen to the right side of the screen. So let me just do my first little ball, like so. Now to get to the next frame, I swipe down and you'll see that this little frame is filled in and all of these are empty. That means they're empty, and if we go to the previous frame by swiping up, you'll see that it's filled in. Pretty cool, right? So if you're using your fingers and non-Apple pencil, you can go to the next and previous frame using these arrows at the bottom. So next, previous, next, next, next. Pretty cool. So let's go to the next frame. If you can't see the previous frame, hold down on your reel and turn onion skinning on for that reel. Now what onion skinning does, is it allows you to see two frames back, or one frame into the future and one frame into the past, or two frames into the future. Now, I want to see two frames into the past. Now, I can draw a ball slightly to the right and then go to my next frame, and draw another ball slightly to the right. Now you'll see frame one ball is really transparent. The frame two ball is slightly less transparent. Then I have a fully opaque ball on this frame. Now when I go to my fourth frame, poop, that ball just disappears from frame one. This is the power of onion skinning. Super cool. Now, I'm going to go and animate my ball moving from left to right over a couple of frames. Then once I'm done, I'll press "Play". That looks pretty good. But now what I want to do is I want to remove these blank frames in the middle of my animation. So I'm going to pause there, and then I'm going to go to the last blank frame and then start removing my frames from 12 down to seven. Now when I play this, it loops way better, there are no blank frames. If you're using your fingers and non-Apple pencil, be careful that, when you're going for your play or pause button that you don't draw on your canvas while you're trying to reach for it. You're going to get some weird artifacts on your screen. How Looom animation works, is by showing frame after frame in a reel, round and round at the speed of the frame rate of that reel. Frame rate is how many frames we see per second. If I hold down here, you can see my reel rotating in a clockwise direction. I can reduce the frame rate to something like four frames per second, and this illustrates what's going on really, really nicely. So in a particular second, we're seeing four frames. If we increase this to 32, man, you can see how quick this animates. This is just really, really quick. So let's change this back to 12 frames per second. This is what we started with. There we go. There is our animation. Now to export this, what we want to do is we want to hold down on our weave edit, and if this is playing, you just tap on this "Record" button. If it's not playing, you then tap on "Record" and then press "Play". Then iOS will say, "Hey, do you want to allow screen recording in Looom?" You say, "Yes, record screen". From here on out, it's actually recording your screen. So when you're happy with your recording, you tap anywhere on the screen and this little dialogue pops up, and from here, you can do some editing. You can say, "I want to start my recording over here, and I want to end it over here". When you're happy with this, you can press "Done" and then you can share it. You can show it to your phone, your computer, you can send it to Dropbox, whatever you're comfortable with. Then what you can also do if you don't want to share it is save it to your camera roll, and from there you can do further edits, you can share it, whatever you want. So that is the basics of Looom. It's super powerful and we'll be covering more and more features as we go along in the class. Okay, you can see how quick it is to create an animation in Looom. Why don't you try to recreate what I've done here before watching the next video? 4. Drawing in Looom: Drawing in Looom is different to most other apps and it does take some getting used to. It's designed so that we can change all the frames on a reel to the same style really quickly. The more you use Looom, the more you'll grow to love it. Let's get into this unconventional way of drawing. To change the drawing style of a reel, you hold down a reel and you'll see all of these different options pop up. Now, you've seen a few of these in the previous lesson, but I'm going to cover them in more detail now. The first thing to note is your opacity slider, pretty self-explanatory. Then you've got your visibility switch, so off and on. Then you can change your color and you may be like, whoa, what is going on? Why is it changing everything else? Well, this is something that's really cool about Looom, is that if you change something on a reel, it changes it for all the frames on the reel. If we change this to a really dark blue, you'll see that as I go through my animation, all of the frames are that really dark blue. That means that when I go and change my drawing style from fill to stroke, it changed that for all the frames too. This is amazingly powerful but it is something to adjust to. You can also change your brush stroke really easily. That means we can do a bunch of drawing like so but it doesn't really go with our animation, does it? We can then undo or redo, or if you've done a bunch of drawing, you can hold down your undo button and then rotate on the screen for a undo and redo history, like so. What you can also do is you can erase shapes. If you hold down on your reel, you'll see that there's this erase tool over here. You want to make sure that it's selected, but it doesn't work in a way that you'd be familiar with. Here, if you wanted to erase it, man, it's actually just drawing. How does this work? Well, you have to hold down. You make sure that it is selected and then you can tap to remove shapes. Pretty cool. Now, when you start drawing in Looom, you may notice that you can zoom right in. But the shapes aren't going to be as precise, because they're vector. If I draw this really nice line here, you'll see that it's slightly makes it a bit polygonal or it decreases the quality. Maybe I can show you by making this into a fill and we'll make this really nice, intricate shape. You'll see here it goes dink, dink, dink, dink, dink. Not ideal, but it is vector. That means that we can scale all the way out and have this tiny little animation. Or while it's playing, we can scale in and have this really, really big animation. That is hurting my eyes. Let's remove some of these things. But what's really important here is that if you start changing the display options of your reel and then you start going undo, it's not going to see your display changes as something to undo and redo, important to remember. But we can undo, undo, undo and there we go. We now have our ball animation but it's now a fat stroke, which is pretty cool. But we can change this back to a ball animation and we can change it back to blue if we like. That is how to draw in Looom. Remember, when you change the drawing options, it changes all the artwork on each frame of a reel. 5. Animating in Looom: What Looom is super good at is looping animation. It's not built for linear animation where there is a defined start and an end. It displays our animation as a real, and shows frame by frame, round and round. There is no start and there is no end. At the moment, our ball animation is looping, but you can clearly see the start and end of the animation. In this lesson, we'll use the tools in Looom to turn our animation into what I like to call a seamless looping animation. A looping animation without a clearly defined start or end. The animation tools in Looom also help us animate super quick. Let's get cracking. What we're wanting to do here is, we're wanting to make a ball go from the start all the way to the finish, and then back again. Because at the moment, it has a clear start and a clear finish. We want this to be a seamless loop. Now, how do we do this? Well, once it gets to this end frame over here, I want to add a couple more frames to make it go back to that side. Right now we have seven frames. I think if I add a couple more, so maybe let's go for 13 let's say. That's an extra six frames, that should be okay. Now we have a bunch more frames to navigate through. Instead of going up, up, up or down, down, down, what we can do is we can just hold on, and then rotate left and right. This gives us a really nice way to preview our animations back and forth, and we can see the onion skins which is super cool. This is called the pulley loom. I'm going to scroll until I get to this frame over here, which is a lost frame, and we don't want the lost frame, we wanted to go to the first frame. I'm going to then start animating my ball going back towards the first frame. Let's go to the next one. But now I'm not quite sure where I'm aiming to, like where is this first frame? What we can do here, is we can go back to this very first frame, hold on our reel, and turn on this bookmark. You'll see that this little stripe or bookmark on our reel. That means when we go forward, you'll see that this stripy animation that's always there, or it's almost always there. Sometimes when you have a lot of frames, it does disappear when you're very far away from that particular frame. Now, we've got 1, 2, 3, 4 more frames until we need to get our ball back there. So 1, 2, 3 and 4, and then it's going to be back there. Let's play this, okay. That looks really cool. Now, a couple other things here, perhaps, when you're animating, you don't just want to see your onion skins for the frames before hand. What we can do is we can turn on onion skins going forward and backwards, and now you'll see the frame ahead and the frame behind which can be pretty useful. The next thing is that, if you really don't like a particular frame, so there's one frame here where, yeah, that drawing is not so nice. If you don't want to use the erase tool when you just want to clear slate, then you just hold down on this reel and then tap the clear button, and then bam, nothing more on that frame. Here I can then redraw that particular play doh ball and play. Fantastic. Now remember, the higher the frame rate, the quicker the animation, and the more frames there are, the longer the animation. We can reduce this to, let's say, five frames per second. Remember, this is going pretty slow now, but it's going to take a lot longer than when we had just seven frames in our reel. If we increase this to something like 15 frames per second, there we go. It's now moving pretty quickly, which looks really nice. Now what still really cool is, while this is all playing, we can change our frame rates, we can change the color, something like that. We can change the drawing style, we can change the opacity. It's all really flexible, which is an amazing parts of Looom. We've covered Looom's animation tools. I hope you can see how powerful and quick it is to create seamless looping animations. Before the next lesson, go ahead and create your own seamless looping animation. It can be really simple. 6. Drawing While Animating: What I'm going to show you in this lesson is one of the most awesome features of Looom, and maybe the coolest thing, actually. You've seen how to change reel options while it's in motion, but you can also draw on frames while it's in motion. The best way to explain this is for me to actually just show you, so let's get into it. I've got a weird setup. Now I'm going to press the play button to get my reel rolling, and then I'm just going to start drawing. What I am doing is I'm actually drawing on each frame, and I'm creating my own little stop-motion movie while it's running, which is incredibly powerful. While that's going, I can increase the size of this, so it looks like bunch little worms, motion worms. That looks really cool. I'm going to pause that. I'm actually going to turn off my onion skinning. Then we can go from frame to frame to see what's going on. You can see here that there's no real start or end frame, which is still really cool. But what we've been doing here is we've been, basically, if you follow this little guy, he's going this way, this way, this way. If I turn on our onion skins, you can see exactly what's going on. Instead of hand drawing this frame by frame, we basically did it all while it was playing, which is incredibly powerful. Something simple. But man, when we get into more stuff later in the class, this becomes incredibly powerful. Now quick warning, if you add a lot of shapes, man, it can start to tweak out a little bit. Things may start to disappear, things may start to flash. Be warned. That's totally rad. Why don't you try it out? Have some fun with what it can do. 7. Working With Multiple Reels: Because Looom allows only one drawing style per reel, you're going to want to add more reels to create different elements in your animation. There's a limit of five reels per weave, which means you either need to keep things simple or you need to think creatively. Let's get started. What I want to do is, add a shadow to these motion worms. I'm going to go to my Weave Edit button, and I'm going to duplicate this reel by sliding it to the right. Then you'll see that this reel is selected because it's to the right. If I want to select this reel, I tap on it and it comes to the right and this one animates to the left. Now let's go for the top reel and let's change it to black because I want black shadows. I want to move it slightly to the bottom because that's where the shadows are. How do I do this? Because at the moment, I can only scale and rotate and move all of the reels all at the same time. If you hold down on a reel, you can edit just this reel. That looks pretty good. You can also do this while this is moving, which may be a little bit more helpful. What would be even more helpful is if we could move the black layer to the bottom. I'm going to hold down my "Weave Edit" button and drag this to the bottom. There we go. Then I can change this a little bit more. That looks pretty good. I'm going to drop the opacity so it's more shadow-like. I'm pretty happy with that. That looks fantastic. The next thing I want to do is add a new reel. I'm going to hold down my "Weave Edit" button, press that "Plus" icon, and then with this one, I'm going to change it to red or pink, up the opacity again and something like that looks pretty good. I'm going to create some more on motion worms. Maybe they're going to be the little red ants, the dangerous guys. Fantastic. That looks great. Now, if you want to just move the blue and the black layer without moving the red layer, how did you do that? Because we can move all of them or we can move one of them, but how do you move just two of them? What you do is, you select your black layer, one of them, and then you tap where you want the other one, and holding two layers down, you then move both of them. Whoa, that's pretty complicated. You see why you need two hands to use Looom. Now when you press "Play", come on, Looom, play. There we go. Now you've just moved about two layers at the same time. The next thing I want to show you is how to just navigate one reel. At the moment, if we navigate next frame, next frame, next frame, or previous frame, and navigates all of the reels. How do we navigate just one? Well, we hold down one reel and just swipe down or swipe up. This will change the position of just this reel. This is really powerful because it means that you can offset some animations by a few frames. It's really cool. You may need some time to play around with multiple reels and different drawing styles. In the next lesson, we'll cover playing with reels with different frame counts and varying frame rates. I'll see you there. 8. Multiple Frame Rates: In the last lesson, we covered using multiple reels in an animation. But can one reel have more frames than another? Can one reel have a different frame rate to another? The answer to both these questions is yes. The effects of varying frame rates and frame counts can be super cool. Let's check it out. In Loom, we can change the frame rates of each reel to something different really easily. If we hold down here, then we can change the frame rate to 24 frames per second and then press "Play" and you can see that man, the red ants are going crazy. They're moving way quicker than the blue motion worms. This was a really cool effect to use in an animation. Another great thing that you can do is reduce the amounts of frames or increase the amounts of frames per layer. I'm going to create a new layer or a new reel here and I'm going to change the color to black. I could have just done that with red, reduce the brush size. Here, what I'm going to do is I'm going to create something of a bit of an abstract squiggle. It's just going to stay in the same place, but it's going to do a little bit of wiggling. It's going to do some wiggling. Now how do I know where this is on each frame? Well, first of all, I don't want 12 frames. I'm going to go to this frame and reduce it to six frames. Maybe I just want five frames, there we go. Now a great way to have a reference besides using a bookmark is to create a new layer or in this case, I'm going to duplicate this layer and I'm going to hide this top layer and go back to this layer. Let's go to a pink, like so. Then what I'm going to do is I'm going to go to this frame, minus, minus, go to this frame, minus, minus. Now I only have one frame. That means that as it goes from frame to frame to frame to frame, this one just stays static. But we're going to use this for planning purposes. I'm going to reveal this again, go to my next frame. Here, I'm going to use this as a reference because I want to create a wiggly animation, go to my next frame, go to my next frame, and my next frame. Then I'm going to hide my reference layer or my reference reel and we can play this. There we go, I now have this really wiggly abstract shape. I can change this to something like that and I can move to the bottom if I like. I can also delete this one reference layer. I hold down my [inaudible] edit and I just drag that and I delete it. There we go. That looks really cool. I might decrease the opacity here and increase the size a little bit. That's how you can start to use different frame rates and different frame amounts in an animation. There's a lot of experimentation and play that you can do here, but when you start combining these things, you can have a lot of fun. Now a quick warning. When you start exporting stuff in video format from Loom that has different frame rates and different frame counts, you want to make sure that at some point they line up again. Otherwise, you won't get a seamless looping animation. Just something to keep in mind. Now is a great time to play around with multiple layers, different frame rates, and varying frame counts. Once you have a handle on it, you'll find it super quick and super easy to create all fun animations. The end of this lesson means I've shown you all there is to know about Loom. In the next lesson, I'll cover taking your animations to the next level. I'll see you there. 9. Creating Magic Animations: When it comes to animation, there is always something you can improve on. Some way you can grab and keep a viewer's attention. Some way you can make magic. The best way that I found to improve on your animation skills is to watch and observe other animations and ask yourself, how did they do that? If you can watch the animations frame by frame and then try and replicate how they did it with an animation of your own. Doing this in Loom is fun and quick. There are also the 12 principles of animation that you can refer to. They're things like squash and stretch, anticipation, slow in slow out, arc, exaggeration, and timing. Follow this URL to find out all about these principles. Animators love them. They've been using these things for a long time and it takes years to perfect them. I'm going to show you a few of these principles by animating a squishy ball, bouncing up and down. We want our ball to resemble real life, but we also want to exaggerate its movement. I'm going to start with my ball at the top, and I'm going to change this to a full display style. When it goes to the next frame, it's going to drop a little bit because the speed or the acceleration as it starts to drop is going to be very, very slight. But as it gets closer and closer to the ground, it's going to increase. In the next frame, there's going to be a bigger gap and there's going to be some exaggeration. It's going to look like it has some motion blur or it has some character. It's going to be really like squashed because it's moving now. Then here there's going to be an even bigger gap and it's going to be even more exaggerated. Then here it's going to hit the ground. In this frame, it's going to start doing some squishing. Then here some more squishing. Then finally it's going to be flat, like a pancake. Then the next frame can start going back up and it's going to be going back up at quite a bit of speed. It's going to be exaggerated again. Now, where was this little ball? I'm not quite sure.There it is. I'm going to create a new layer or a new real and reduce the amounts of frames. Then I'm going to move it to the bottom. Then let's go for black and just draw a reference kind of a circle. Then I'm going to go back to this layer or this realm. Create a few more frames. Now it's going to be slowing down as it gets to the top of the arc again. Let's add another one or four. It's going to be more and more bowl-like. Then as it gets to the top, it can sit around here for a few frames before falling back down again. I'm going to hide my reference layer, my reference real and let's play this. There's something weird going on here. Let's check it out. It just goes up. There's just a random ball in the middle of nowhere. I'm going to remove that. That looks pretty good. I'm going to resize it. There we go. We get this really nice ball bouncing squishing kind of a feel. There's maybe a couple of frames there that we could tidy up a little bit. But that looks really fun and it feels like a squishy ball. It's not really lifelike like this is not going to happen perpetually, but it still reminds us of real life. It's an illusion. What I'd like to do here is I'm going to delete this reference layer. Then I'm going to duplicate this layer. Duplicate it like so. Then how many frames do we have here? Eighteen. So I'm going to rotate this by nine frames. So 1, 2, 3, 4, 5, 6, 7, 8, 9. Then while this is playing, I'm going to move it, or just this one slightly to the right, so that we have two. Put that back in the middle. There we go. Now we have two balls jumping up and down and I can change this to black. There's a bit of interest. Things look a little bit different. We can create a whole bunch of these layers, all bouncing up and down. They can all be offset so that they're bouncing not at the same time, what could be even cooler here is, if we change this frame rate to 20. Maybe if we increased its size a little bit, that becomes really interesting. It's a really energetic ball, whereas this white one, now not so much. That's how you start to bring interest and start to make magic with your animations. It's not just a static ball. It's a ball with a life. What we've seen in this video is how to start exploring animation principles in our animations. They're fun things to play around with, but they can seem daunting. What I recommend doing is exploring and experimenting with one or two of them at a time, rather than trying to nail all of them all at once. 10. Your Project: You've done a bunch of animating with me and know everything there is to know about animating with Loom. The best way to cement what we've learned is to practice, play, and explore. What I want you to do now is to create a few seamless looping animations. I suggest doing some planning on paper before you jump into animating though. This can be very quick sketches or doodles. Once you've done this, then try create an animation from the planning. If you're stuck for animation ideas, perhaps start with shapes, favorite objects, or a line from a favorite song of yours. I'll love you to share what you create with me and with the world, but this is totally up to you. Once you've exported your animation, you can share on social media really easily. Use the madewithlooom and taptapkaboomstudent hashtags and you can mention me if you want. I'm @taptapkaboom. Once you've uploaded your animations to Instagram or YouTube, embed it in your Skillshare project. Let me show you how. We've got our Skillshare project, we can give it a title like Animation 1, and then we can add some content at the bottom here, images, videos, or other. What I'm going to do is click on a video and then I'm going to go to my YouTube page. This is where my animation is. I'm going to click on "Share." I'm going to copy that. You could also copy the URL, go back to your Skillshare tab. I'm going to paste it in here. Press "Return." Sometimes this takes a bit of time. Then you've got a YouTube video embedded. Then you can say something like, this is my YouTube video. You can then tap on "Other." Sometimes you have to tap twice. Then you go to an Instagram post and this is the video. Again, I'm going to tap on these three dots and then tap "Copy link." Then paste that in there, and then press "Return" again. There we go. Your Instagram post is in your Skillshare project. Pretty cool. That is how you put a YouTube video and a Instagram video or Instagram post into your Skillshare project. Freaking fantastic. I'm really excited to see what you come up with. In the next few lessons, I'll be creating some of my own animations from start to finish and going over many other things we've learned in the class. Here are a few of my animations to inspire you. You're welcome to copy them if you want. 11. Example 1: Triangles: The other day I'm using this meditation app and I'm a designer, an animator, and I just geek out on these tiny little interactions. One of these things that I saw were these triangles that just like floated there. This piece, I'm planning on it being triangle-based, but this is going to go out from this little triangle into a bigger triangle. But then as it animates back down, there's going to be these other triangles that pop up and then maybe a little bit of stardust or fairy dust, and maybe a little bit of wiggly background, maybe a stroke or something to keep the whole composition together. These little triangles will be animating out and then animating back. But as they're going back, another one will pop out. It's going to be three. Everything works better in odd numbers, so 3, 5. Let's give it a go. Put that over there. Now, I'm going to start with a triangle. I'm going to go from really little, and let's change that to a full and it's going to go and get a bunch bigger. That's not such a good triangle. As it gets bigger, it's then going to use a little bit of easing and so just get slowly to the biggest point like so, and perhaps we can increase this to like 16 frames a second. Then as it sits there, it can rotate a little bit, so I'm going to do that next. Just make this triangle, and then it'll just stay in the same place. But rotate the smudge. Then here it can go back down. What I'm wanting to do here is before it goes back down to make breath, so as it goes back down and gets slightly bigger and then squishes down. Let's try that. Bam over here, it's going to go slightly bigger, going to add a few more frames here, and slightly bigger again, and then it's going to go and get a lot smaller. Maybe as it gets smaller, it can rotate as well and it's going to get smaller bit by bit rather than all at the same speed. It's going to slowly start getting small and then got really small, really quickly. The next one, it's going to be a bunch of smaller. That's not a great triangle. There, that's the triangle that I want. Maybe that's too quick. Let's undo that. Let's try this. That's a little further away than I wanted, so I'm going to bookmark that, go back, let's reduce that or let's erase that. Erase that too, and it then needs to fit back down here. One more frame, so 20 frames per second is pretty good. It needs to go over there. For some reason the bookmark is not working now, so I'm going to turn mine, and is getting on going forward. Something like that or like that and let's add another frame in here like so and then one more like that. Kind of freaks out at the end there, so let's fix that at the end. It does all kinds of weird things at the end. That one, what is going on there? I'm going to delete that one too. I'm going to erase that and make this a little bit like that. I think that works quite nice. Perhaps you can add one or two frames while it's a small little triangle, just so it stays there. Let's go to the end here as a small triangle. We can add two more frames. You can't anymore. 24 is the maximum, and a little triangle, a little triangle. We have triangle in number 1. What I'm going to do is pause that, duplicate this, and then here we've got 24 frames. Perhaps we can try this at 24 frames and see what it does. I think that looks quite nice. Let's pause for now, and then here I'm going to go 1, 2, 3, 4, 5, 6, 7, 8 because I want three triangles. If I start them in increments of eight frames, they should look really, really nicely. We've got one triangle over here and then I'm going to duplicate that one, duplicate, and then move this one over here, and then 1, 2, 3, 4, 5, 6, 7, 8. Let's play that. That looks really cool. I like that. Now I want maybe a little bit of fairy dust. How do we do fairy dust? Well, I'm actually not sure how to do fairy dust, but I'm going to try something. Let's add a new layer or a new reel. I guess we can use the same color, but I'm going to go for stroke, and here I'm just going to add a couple of little dots here and there. Almost looks like scratches on an old phone. The frame rate of this and also 24. If we reduce this to 12, I think it's working. I think if we change the color to something like white and order to the bottom, and then reduce the brush size, maybe a little bit bigger, I think that looks pretty good. Maybe a little bit bigger still. Things are happening here. Now I'll just need to create my little wiggly background. I'm going to create a new layer, drag it down here. I guess it can be a purple color, maybe not so opaque, and I'm going to use my full tool. Pause here, and we can use 12 frames per second, and here I'm going to just create a round shape. Then I'm going to hide the rest of these layers for now. Let's turn the bookmarking on for this layer and see how we go. I'm going to turn that, and it's getting off actually so I can just see the frame that was bookmarked. Here I'm just trying to create a wiggly background. Let's turn on the visibility of our other layers. Quite like that. I'm going to rotate this one little bit. I thought I was rotating that one, but it's actually this one down here. I'm going to make it slightly darker to add some interest. In this layer I'm going to make slightly a different kind of purple, and then the background color, maybe yellow is not the best. Bright yellow could be better or a dark or a gray. Something like that looks pretty cool, I think. Then make this smudge bigger, and there we go. We have some really interesting triangle shapes doing their thing. Super happy with that. Nice work, Rich. 12. Example 2: Chaos: This one is going to be chaotic. It is just chaos. I have some planning, but man, I'm just going to have a lot of fun with this. It's just going to be mess with a bunch of motion worms all around and maybe even look a little bit like a cloud, and it could even be like lines going here and there, little things happening on the outside. It's going to look like a chaotic mess. But let's give it a go. Let's play. I'm going to change this to really fat brush size, and here I'm going to start creating the outline of my chaotic mess. I'm going to increase the frame rate to 32, so it goes really quickly, that means that I can draw a lot more on the layers, and then I'll go backwards as well. That's starting to look really fun. Increase the size there a little bit. I'm going to add a new reel. Perhaps I can reduce the frame rate of this to 16 frames. Yeah, it looks a lot more like little bugs or something, that's starting to look cool. Then on this new reel, I'm going to go for white, I'm going to reduce its frame rate to something like one, and then I'm going to draw this weird squiggly thing every single frame. That didn't really work how I planned it to work. Let's try that again. When it comes back around, 1, 2, there we go, and I just keep on drawing on top of this, seeing where it goes. Let's pause that, I might need to add another frame in here when it goes from that one to this one. Let me add a frame here, and let's turn bookmarking on for this. Not bookmarking, onion skinning. Then I'm going to change this frame rate to 24 or something and then put it at the bottom. This is a starting to look like a bit of an organized, chaotic mess, and then what I'd like to do here is duplicate this layer and then give it some shadows. Let's reduce the opacity and then move it slightly down like so. There we go. Then this layer, I would like to duplicate it too, also give it some shadows and reduce it, we'll make it move down to the bottom. Now looks like there's some layer work, and then on top, I'm just going to do a bunch of squiggly lines, which is hopefully going to be quite fun. Let's add a new reel. Black will work, here we go. Twenty-four frames, I'm going to go for six frames. I'm going to go. I'm going to increase the opacity, decrease the size, and then increase the frame rate, 16 frames. Then I'm going to do a little bit more, and then let's see what it looks like if it is white. Yeah, I think that looks pretty cool. I'm going to reduce the size of just that, increase the size of everything again. Yeah, I quite like that. It's a bunch of organized chaos, and it loops really nicely. I'm happy with that one, nice. 13. Example 3: Different Roads: There's this song by Joy Division and it's got this line which says, taking different roads and also love will tear us apart. I have this idea of starting with a heart and then it splits up, and then this heart part goes along here and this heart part goes along here, then it becomes like a little ball before both of them fly back to each other again and then forming the heart. It just keeps on going round and round. Perhaps they can be some of these little things that dissipates and move apart, no motion, things of energy. Let's see how that goes. I'm going to change it to a full and now let's start drawing the heart. I'm not sure if I'm the best heart drawer, but hey, let's put some onion skinning going forward. I'm probably going to need a bunch of frames. I'm going to start with 20. Let's go back to that next frame. I wanted to move in this direction and move in that direction. Something like that. It's going to get to here and slowly get a bunch smaller and then just sit around for a few frames. Back together again. Just create a little bit of movement here. You see how stretchy it is too? Then there it needs to be hearty again, so I'm going to turn on the bookmark for that. Then from here you, can start tuning into a heart or actually maybe from the previous one, so going to erase that and start making it hearty over here. Start a new frame. I'm going to turn bookmarking off and then turn onion skinning on forwards and backwards and then I'm going to almost do it over here. They're almost going to be back together. One more layout or one more frame, sorry. There we go. Perhaps another one just to keep the interest at this heart stage and one more. It looks like there is a blank frame there, but for whatever reason, loom think's that's a blank frame, but it is not. Let's have a look at what that looks like. That does look pretty cool. Increase the frame rate to something like 20. I think as it moves apart, I can draw these little animate, these little things that dissipate, so let's get on to that. I can do this all in the same row and length, so let's start with a couple of these things here and there. Perhaps not that last one. Let's go for one up here and then we can start another one there, another one here, another one over here. I think that's all of them, but it just leaves this big gap. What I'd like to do here as it goes to the middle of nowhere, just leaves nice branch or two here and these guys just hang around a little bit. That's looking pretty good. I'm happy with that. Lovely. Now let's try this with a shadow. I'm going to duplicate this layer, this bottom layer, it's good for a shadow. That looks pretty nice. I'm going to duplicate this layer again and I'm going to change it to a stroke and I'm going to change it to white to reduce the strokes. Brush size and then slightly adjust it. Now there's like three layers. Perhaps what we can do here is just make it go forward or back one layer so it's offset just slightly. I think that looks amazing. It looks really nice and I like how it's played into this initial planning thing that I did. Fantastic. 14. Final Thoughts: That is the end of the class. I hope you've had a buttload of fun and learned a lot. Now it's up to you to create, and play, and experiment. I'm overboard excited to see what you create. I'd love you to review this class so that others will know if they should take it or not. For more classes and things to develop your creative superpowers, checkout taptapkaboom.com. Okay. That's it from me for reals. Bye for now. Do you think they got the for reals pun? I don't know. 15. Bloopers: Or you need to think creatively. Creatively. Come on, man, get it right. Okay. I can't speak that fast. Oh, my goodness. Come on. My opinion. Okay, that's it for me for reals. No, that's not when I do my hand. I'll see you in the next, whatever.