Nina Mikhailova

Illustrator/graphic designer

254

8

Texture sudy

Hello!

First of all I want to thank Hardy for his classes. All of them are wonderful and so very helpful in many different ways. I always struggled with rendering objects, and color doge brush mode - indeed, the idea of brush modes - gave me such a mighty leg up in digital painting.

So I started with basics. First sphere was made in the translated version of photoshop, in which blending modes are often very... randomly and creatively translated. So it's very possible I chose the wrong mode for this one. But, as I quite like the stoney way it turned out, as if made from some kind of malachite, I left it be. 

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Then I gathered some references for the armour project.

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I wanted to go for a kind of light archery armour look (needless to say I failed miserably and ended up with something unfunctional, but eh). I wanted to make some chainmail to glimpse in places, but got distracted with these metallic scales/flakes/feathers from the reference above. I also wanted jewels to be randomly sprinkled over the armour, as if they were just chaotically pressed into the hot metal.

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And now - for the rendering!

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Some more rendering and details. Here I also began to shuffle colors a bit.

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Next I changed colors a bit more, added more light and final touches. I also thought that with all those scratches it'll look nice if some gems were missing, giving this armour more worn and battered look.

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And that's it with the armour! Will be starting on the gun next.

And! Here is the question: is there some preset hot key for flipping image? I can not find it by myself, and it would be extremely helpful. As I'm forced to flip the image manually through the relevant menu, I rarely bother to do so, and it shows in the perspective mistakes, which otherwise I would have noticed and corrected on early stages.

Thank you for watching, and thanks to Hardy again for a brilliant class!

- Nina.

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