Sorry, your browser is not supported
To have the best experience using Skillshare, we recommend that you use one of these supported browsers.

Justin Goby Fields

Concept Artist & Owner, Ironklad Studios

530

--

Example Creature

Thanks for joining me in this class! Here is the example creature I made in the videos.

First thing's first — before you even open up any kind of design software, you should make a point to gather reference images from real-life creatures. Here is the "Insects" Pinterest Board I used for my character — feel free to pull from there for inspiration, or find images of your own.

 

e16d01e3

 

Next, you're going to start with a simple ball of digital clay.

 

a94d6183

 

Start pushing and pulling the clay around, much like you would do in real-life sculpture (except your hands will be way less messy). 

Ideally at this stage, you want to start imagining the general shape of your creature's head.

 

47ef83d6

 

If you know a thing or two about anatomy, that always helps as you design your creature. For example here I added some "structure" to support this guy's neck. 

For parts like this, you can simply look in the mirror and find ways to "humanize" your character, which will relate to your audience on a subconscious level.

 

5b3bfb21

 

From here, the process is pretty organic. There is no "one size fits all" set of steps in designing creatures. Just roll with your imagination, try different things, and eventually you'll land on something cool-looking.

Keep your reference images in mind throughout — you can use the "See Through Window" feature in ZBrush so that you can constantly refer back to these images.

 

67fd5989

 

If you need to add some more "meat" onto your creature (e.g. shoulders, back, ears, plates), insert a new SubTool and "Transpose" it onto your existing model.

 

19e66214

 

Adding facial features and textures can be addicting — once you get into it, you may find yourself spending a couple hours just going crazy with the small details. Have fun with it!

 

d6a8de8c

32d81016

 

Once you've got your creature in a good place, where you feel it's 80-90% of the way there, try dropping in some color while you're still in ZBrush. 

 

c8d470f3

 

Coloring your creature within ZBrush (rather than pulling into Photoshop early) will allow you more surface control and ensure you are applying the color onto a 3D space, rather than a 2D layer atop your image.

 

0cc9b642

 

This is the point where we can bring back some of those bug patterns we found in the reference images. Start playing around with making the skin surface of your creature more interesting to look at, and more true to nature.

 

f2dd2957

 

Once you've got your creature in solid shape, "pose" it and then render it out so you can bring it into Photoshop for the finishing touches.

NOTE: This last step isn't 100% crucial if you just want to practice your ZBrush skills, but I personally like to do it in order to make my creatures presentation-ready for clients.

 

4458a2f3

 

Play around with the different render layers + try adding shadows and highlights to give your creature a realistic pop.

Also keep in mind where the blood may pool up in certain areas — this often comes into play when you're designing for videogames (you have to design the character's weakness).

 

4a4371b5

 

Tweak the opacity of your various color layers until you're happy with the result.

Here's my final creature — looking forward to seeing yours!

  

0cb5b258

Comments

Please sign in or sign up to comment.