Blender Running Loop

Hi! Thanks for the tutorial, Don Mupasi! Since I don’t currently own Cinema 4D, I recreated this in Blender. Most of the steps were pretty straightforward to implement. At first, I built the pillars using array and mirror modifiers, but later I rebuilt them with geometry nodes. I got stuck for a while trying to emulate the noise effector with geo nodes - eventually I figured it out, but I decided to leave the pillars without random adjustments since it works better for the glass look.
So yes, this is definitely doable in Blender, though geometry nodes can be a bit of a headache at times. Watching the Cinema 4D tutorial, though, I have to say - I’m really impressed by how intuitive and powerful C4D is.