Drawer

Space Bound

I had so much fun with this course, here are some screenshots of my project!

I aimed to infuse the game with a retro aesthetic using PostProcessing effects.

I incorporated a collectible "fuel" mechanic, allowing players to regenerate health. Also, I implemented a Pause Menu screen simulating an old TV GUI with green details around the borders (last image)

 

Space Bound - image 1 - student project

 

Space Bound - image 2 - student project

 

Space Bound - image 3 - student project

 

Space Bound - image 4 - student project

 

Space Bound - image 5 - student project