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3D Tudor
The 3D Tutor
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Hello, I'm Neil, the creator behind 3D Tudor. As a one-man tutoring enterprise, I pride myself on delivering courses with clear, step-by-step instructions that will take your 3D modeling and animation skills to the next level.
At 3D Tudor, our mission is to provide accessible, hands-on learning experiences for both professionals and hobbyists in 3D modeling and game development. Our courses focus on practical, industry-standard techniques, empowering creators to enhance their skills and build impressive portfolios. From crafting detailed environments to mastering essential tools, we aim to help you streamline your workflow and achieve professional-quality results.
We’re committed to fostering a supportive learning community, offering clear, easy-to-follow lessons that break down complex techniques, ensuring you can confidently bring your ideas to life. Join us, and let’s unlock the full potential of your creativity.
At 3D Tudor, we focus on the core software tools you need for 3D modeling and game development:
Blender: We cover everything from small assets to large-scale environments like towns and cities. Our courses explore Blender’s full potential, from procedural generation to character and terrain creation. Unreal Engine 5: We teach how to bring your Blender assets into Unreal Engine, focusing on real-time game environments and cinematic scenes. Substance Painter: Learn how to texture your 3D models with precision, ensuring professional results for both stylized and photorealistic projects.Our goal is to provide versatile training that empowers you to create anything from detailed props to expansive worlds.
I'm Neil Bettison, a professional 3D artist and the founder of 3D Tudor, with over a decade of experience in modeling assets, environments, and characters. Since 2019, I've been sharing my passion for 3D modeling through high-quality, accessible courses, and today, I’ve had the privilege of teaching over 300,000 students worldwide.
As a dedicated prop and environment artist, I focus on creating practical, professional-grade tutorials in Blender, Unreal Engine 5, and Substance Painter. My courses cater to both beginners and advanced learners, ensuring that students gain the skills needed to succeed in the competitive 3D industry. Currently, I’m also working on an upcoming book, set to release on Amazon, that dives deep into mastering Blender.
I take pride in delivering content that helps students streamline their workflows, build impressive portfolios, and elevate their craft to a professional level.
At 3D Tudor, we’re passionate about empowering creators of all levels to unlock their full potential in 3D modeling and game development. Our courses are designed to be clear, hands-on, and accessible—whether you’re a beginner or looking to level up your skills.
We focus on practical, real-world techniques, from gathering and analyzing references to building out scenes using industry-standard workflows like greyboxing. These workflows help you build stunning, believable 3D environments that align with professional expectations.
Throughout our courses, you’ll learn key tools and skills that will help you streamline your workflow, whether you’re aiming to build out your portfolio or jump straight into professional projects. And we’re not just teaching you the basics—we’re guiding you through every step to ensure you can tackle any challenge in 3D art or game development with confidence.
At 3D Tudor, we’re a team of passionate professionals dedicated to helping you master the art of 3D modeling and game development. Our diverse expertise allows us to provide top-tier training across multiple disciplines, ensuring our students receive the best possible learning experience:
Neil Bettison – Founder and Lead Instructor: A Blender modeling and environment expert with over a decade of experience, Neil specializes in creating professional-grade tutorials that help students build comprehensive skills in 3D art and design. Lukas – Unreal Engine Environment Artist: Lukas brings his expertise in crafting immersive environments in Unreal Engine. His deep knowledge of real-time rendering and game world creation ensures students can take their Blender assets to the next level within Unreal Engine. Markos – Blueprints and Game Development Expert: Markos is our go-to for everything related to Blueprints and game development. He specializes in coding and mechanics, ensuring that our courses provide practical, real-world skills for aspiring game developers. Vladan – Computer Science and Geometry Nodes Specialist: Vladan is our resident Geometry Nodes expert, offering deep insights into procedural generation and Blender’s powerful node-based systems. His background in computer science ensures students get a solid foundation in this cutting-edge aspect of 3D creation.Together, we’re committed to delivering the most comprehensive and accessible 3D modeling and game development courses available.
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