Waterdeep Wizard's study

I still think I'm a Blender Beginner because I really can only make 1 thing: untextured low-poly orthographic scenes. They're all I've made for the last 4 months, so I knew how to set up a room and do basic modeling like books and tables. This is hands-down probably the best thing I've made!
I made my own scene because I wanted to make something for my Blender portfolio. So I challenged myself to use materials and textures when I saw you had a new class! I wanted to make the study of BG3 character Gale's wizardly home in Waterdeep. Came a long way from that displaced floor I posted!
This is the final image but I'll go into what I learned and applied.
This is the scene setup in clay mode You can see in the back I have a curved plane that I placed the sunset image on with emission like your project. Also the "fog" but you can only see it in that top render. That's what really brought this to life and I never knew how to do that.
Below, I used the glass bottle glow-y texture for the bottles though it's a little hard to see with the rest of the lighting. I did the feather. I made my own wood table using musgrave, bump, and noise textures with a colour ramp. I tried to make a scroll like you did but it didn't go perfect.
Here, I used the hat material technique for the cusions, and the carpet and floor are an example of using the colour ramp on an imported texture. I also used the musgrave texture to make the leather book material you see on the book cover.
Finally, I used your glowing gems material from the file to figure out this gemstone material. I used noise, bump, etc to make the wall texture myself. I modeled the ropes and used the colour ramp texture method to make the ropes look like they're made from gold. The staff is a quarterstaff from BG3.
That's the gist of it! I replicated some of your models like the ink well and the scrolls but I think the only thing I used was the feather texture.
This was extremely ambitious and it kept giving me the "not enough gpu" error so its not the usual 4K I usually output but I think its nice enough.
Anyway, thank you for the fun tutorial! It was super relevant to the piece I've been trying to work out for a few weeks and I think it's a great addition to my portfolio, and I think I can really step up my 3D game!