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Vaporcicc

Saw an egyptian cat statue model on Sketchfab so I've choosen that, not sure if I'm ok with the license but this is for educational purposes. xd

Video: https://www.youtube.com/shorts/3_hvv4QJl18

But getting this done was actual pain... Blender fundation keeps breaking more things update by update I swear.

First hurdle: Get triangles as curves. First I tryed to decrease the polycount of a bezier curve, but as it turns out the least you can get is 4, which is a square in our world not sure what it is in Blender... So what I had to do is to make a circle, which for some reason Blender has no problem with decreasing its polycount to 3 (AS LONG AS YOU DON'T CLICK OFF IT, i have no clue why they thought this is a good design...), and then converted it to a curve and that way, it was perfectly fine. (I hate these small inconvinient workarounds which are not straight forward to figure out, and Blender is full of these sadly.)

Second problem: Ball didn't follow the curve when I clicked on the curve with the eyedropper.

The ball just stayed where it was, and didn't do anything even if I set the offset to any number. The solution makes no sense however. So what I had to do is to click on "Animate path" which is an obvious button, its literally the biggest button on the tab for some odd reason (another great Blender fundation decision probably), but Harry didn't tell us about it in the course, which is perfectly fine, that's no problem. But when I clicked on "Animate path" it actually put the ball on the path, and animated it, but I couldn't control it. It went a full circle in exactly 100 frames, which is not 120 what I needed, and the offset only changed the starting position of the balls. But this doesn't use any keyframes for some reason which is kinda dumb in itself, but whatever...

So the solution was that I pressed CTRL + Z, I literally undid the "Animate path". And after that when I tryed to attach the ball to the path with the eyedropper, it worked for some freaking reason without a problem... After all that could I only control the ball's position with keyframes... 

I just can't understand why Blender has to be this tedious to actually use. Overcoming these oversights by the devs doesn't make me feel accomplished, rather frustrated, because I wasted like 30 mins with something which shouldn't be a problem...

I have no complaints against Harry and his tutorials btw, I really think I've learnt the most with his videos in my 700+ hours in this crap, the problem is probably with me and my logical thought process after using other 3D softwares for 3 years.

Vaporcicc - image 1 - student project