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Space Squid

I followed the tutorial and added a few things. I'm on Blender 5.2, but the difference wasn't a problem. I added a Subdivision Surface node that is driven by a Position, Separate XYZ, and a Map Range node to keep the shortest with no subdivision. For my scene volume, I used a Gradient Texture node (Spherical) to have it thickest on the outside.

Space Squid - image 1 - student project