My Model! (June)

First time ever modeling and animating in 3D (besides making simple, extremely low poly things to get used to how Blender works. didn't ever delve into UV mapping, texturing, sculpting, etc. etc. though)- some parts were a pain since I'm on a newer version of Blender and some things changed, but overall it was easy to understand and follow.
I'll definitely be changing some things, like the weight painting around the eyes. Still have a little bit of clipping issues on the vest as well (Seen above from one of the frames of the render), and I don't like how the logo stretches, but I'm proud of how she turned out!
I was also able to add more bones to the rig to add slight movement to the hair and the strand next to her face, which was both a pain and also a relief when I figured it out.
The whole process took me a little under a month (started on her model sheet on the 3rd) which I think is a good timeline for model creation.
Thanks for the great tutorial!