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Flowy Noise

Hi Hadeel,

I'm new to code and I'm finding it mind-blowing. So many possibilities and so much to learn! I've started by playing with values in your "thin strokes" brushes file changing the speed, number of agents, colours and so forth. Will now take your other classes to try and understand the language better. In this class I've pretty much followed along what you wrote on the screen with little understanding of the logic behind it. Thank you for sharing your knowledge :) Best, Anastasia 

Flowy Noise - image 1 - student project

 

UPDATE: I started watching your Intro course where you mention the Processing reference library and decided to try creating a new brush based on an arc. This is the result:

Flowy Noise - image 2 - student project

 

There is a lot of overlapping in some points and the pattern gets dense. Do you know how I could avoid this so it look more "lacy" or chain-like?