Menú

Anomaly And the Abyss

Anomaly And the Abyss - image 1 - student project

So, I had to skip a couple of things for this one.  I couldnt make this into an animation, because the PC would have exploded... I'll get to that in a moment... and I couldnt do the compositing, as the "translate" node was completely borked.  I wish the Blender devs would stop freaking doing that.  That node doesnt look at all like in the lesson, and while in previous lessons I was able to figure out the changes to make it work anyway, I just couldnt do it here, it wouldnt work.  So, I had to skip that.

Anyway, for this project, I wanted to again combine some stuff here.  One of my goals with making art in Blender is to be able to combine stuff I've made with other programs and get them into here.  The two "anomalies" here... the diamond on the pedestal, and the tangle in the background... are objects made in other apps.  The tangle is a madelbulb, an infinite fractal structure made in a program called Mandelbulber, and the diamond is... er... something.  That's made in a program called Xenodream X, out of what it refers to as "holons".  Either way, these are 3D objects that are not made of any sort of polygons.  So, getting them into Blender meant converting them into a mesh it could use (as a .ply file) and then importing that.  

Well, turns out that doing this is not an exact science and of course both of those programs do it differently.  An awkward and aggravating process with both.  Which means that each of these two things are made of a staggering number of triangles.  All the lines that are on the diamond shape, both the outer frame and the core inside, none of those lines are grease pencil lines; they're all part of the main structure of that object.  Honestly I wasnt sure this would work at all, I'd wondered if the freestyle line process of the rendering would just turn them to sludge, but somehow it worked out.  But yeah, that extreme complexity also kinda means I cant animate it, as it would simply take too long.

As for the overall image, it's sorta an idea of what you might find if you somehow escaped to the outer edge of a seemingly endless labyrinthine megastructure.  None of the wanderers are ever supposed to see that, but if they did, who knows what wild nonsense they might find.  Stuff that doesnt make any sense, probably.  Enormous, unknowable things wandering the abyss outside.  Not quite what anyone would think of as an escape from the maze.

The wall on the right was supposed to stretch down all the way out of frame, but somehow I missed that before the final render... ah well, it doesnt have to be perfect.  I realized also that I can re-use assets I've made before, so I imported the door I made for the liminal space class... the elevator hallway project I did... and pulled it into here, and the doors were done with an array.  Making the big wall was easy, the pipes are simple and are another array, and the blocks jutting out of the lower part are also an array, after I discovered I could make it place them randomly instead of just in a straight line.

As for the main subject of the class, the grease pencil, that thing is really pretty awesome.  I had no idea Blender had such a function in it.  I didnt use it for quite as much detail as I would have liked, as I found that when drawing on certain surfaces it got a bit weird, and would just put down an awkward sequence of small blobs instead of solid lines.  But that's okay, I think the details I got in there are pretty darned good.

Anyway, that's enough yapping from me, here's a closeup of the diamond:

Anomaly And the Abyss - image 2 - student project