Drawer

Walkcycle - work in progress

I'm just sharing some walkcycles from this course that are still in progress.
The weighting of a character was probably my biggest stumbling block, but thanks to Russ's course, I'm on my way to figuring it out.


I'm still working on animating the character's arms as he pushes a shopping cart.

Thanks! Walkcycle - work in progress - image 1 - student projectWalkcycle - work in progress - image 2 - student project

 

Walkcycle - work in progress - image 3 - student project

 

I must say, however, that Cinema 4D R25 has a slightly different way of dealing with constraints (for the ankle-> toe), which I was unable to solve for when I built the rig without using the Character builder. :(

 

Walkcycle - work in progress - image 4 - student project

 

Update: This was completely my error as I was targeting the wrong joint.


For future reference this is C4D R24 and below

 

and this is what the constraint tag looks like in C4D R25

Walkcycle - work in progress - image 5 - student project

 

I fixed this silly error, and now I can animate the feet and toes with greater precision.

Walkcycle - work in progress - image 6 - student project

 

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I started working on a new quick exercise in which the body is made up of individual mesh objects.
Though I wasn't able to fix the clipping shoulder or get a finer mesh on the joints, I was glad the animating process became a little easier.

 

Walkcycle - work in progress - image 7 - student project