UV Mapped Alley

After working through all the lessons, I decided to texture everything and arrange all the assets we created throughout the course in one scene. I have another course lined up regarding materials so I didn't create individualized materials for each part of the other buildings nor did I create additional normal maps -- you'll notice the smooth surface of the road and the building in the additional photos as well as the eyes of the human model.
I'm very pleased with the result though and I plan to learn more about the rendering pipeline in order to produce the best images I can of the work that I make in Blender.
Below are some of the model turn arounds and UV maps, as well as screenshots of the scene itself.
Buildings 1, 4 and 5
Buildings 2 and 3 with their details