Just First Boat Buoyancy Test in UE5 (Water Plugin)

I only tested basic floating.
I want to learn more and get lessons on these topics:
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Buoyancy (deeper): tuning forces, stability on waves, center of mass vs. center of buoyancy.
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Boat controls: throttle, steering, braking, drift, camera basics.
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Possession: clean enter/exit boat, switch between character and boat.
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Destruction/damage: collisions, leaking, flooding, sinking.
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Simple water VFX: splashes, wake, foam, Niagara effects that interact with the Water Plugin (ocean and rivers).
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Multiplayer: correct replication for buoyancy and controls.
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Collisions with other Pawns (player and NPC): push/impact rules and gameplay logic.
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Water Exclusion: stop water from entering a boat, a submarine, or a big ship when using the standard Unreal Water Plugin.
I have many more questions. I submit this project to show that this topic is useful and interesting.
Please make more videos on these topics.
Thanks