Sunset by the window
Today I designed a cozy room scene in Blender. I created key assets such as a cup, photo frame, and decorative pots. To shape and refine these objects, I used modifiers like Subdivision Surface and Solidify to smooth and thicken the meshes. Drawing on my previous projects, I also applied key modeling techniques, using Ctrl R to add mesh divisions, Ctrl B to bevel edges, and the Intrude/Extrude tools to build details like the wooden cabinet and window frames.
This project was a fun and insightful exercise that helped me revisit the fundamentals of 3D modelling while deepening my understanding of the creative process.

