Vray 5 for Sketchup Interior Masterclass | Living Room Design | Interior Design Course | Manish Paul Simon | Skillshare

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Vray 5 for Sketchup Interior Masterclass | Living Room Design | Interior Design Course

teacher avatar Manish Paul Simon, Architect | 3D Artist | BIM Expert

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Preview

      1:30

    • 2.

      Installing Plugins

      6:35

    • 3.

      Before We Start

      9:59

    • 4.

      Exercise Files

      0:55

    • 5.

      Import CAD into Sketchup

      3:53

    • 6.

      Create the Room in Sketchup

      5:03

    • 7.

      Create the Balcony Door in Sketchup

      12:17

    • 8.

      Place Furniture with 3D Warehouse Models

      9:36

    • 9.

      Place Chaos Cosmos Models

      8:19

    • 10.

      Create Skirting with Profile Builder 3

      4:11

    • 11.

      Position Camera in Scene

      4:33

    • 12.

      Common Problems

      9:09

    • 13.

      Add VFB Layers

      6:22

    • 14.

      Adding Lights

      13:14

    • 15.

      Add Artificial Lights

      6:57

    • 16.

      Add Chaos Cosmos Materials

      9:58

    • 17.

      Add Vray Fur to Rug

      7:26

    • 18.

      Add Render Elements in Scene

      5:49

    • 19.

      Post Production in VFB

      8:57

    • 20.

      Post Production in Photoshop

      8:30

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About This Class

Welcome to the brand new Interior Masterclass with Vray 5 for Sketchup. In this course, you will learn how to recreate the below renders right from scratch using Sketchup, Vray, and Profile Builder.

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Here's what you get to learn in this workshop:

  • We'll start off the Sketchup model and learn how to create our room from an imported DWG file.
  • We will learn to design our living room space using various 3D Warehouse Models and Chaos Cosmos models. 
  • We will set up the camera using different compositional techniques in Sketchup
  • We will set up the lighting properly in the scene using some new techniques taught exclusively in this workshop.
  • We will leverage VFB layers to boost our render further within Vray.
  • We will create a fur material for our rugs using Vray Fur and learn its various parameters.
  • We will learn to change the colours of our materials within the VfB window without having to use photoshop.
  • We will learn additional post-production techniques in Photoshop and learn how to add a beach scene behind our windows.

I'm super stoked to be sharing this class with you and I'm sure it's going to help you boost your skills and 3D portfolio.

Stay tuned for more such workshops coming your way!

Exercise Files

Resource Sheet

Meet Your Teacher

Teacher Profile Image

Manish Paul Simon

Architect | 3D Artist | BIM Expert

Teacher

Hi there! I'm a Bangalore-based Architect, 3D Artist, author, and consultant. I'm also an Autodesk Certified Professional and I've been part of the Architecture & Interior Design Industry for more than 5 years now.

After graduating from School of Planning & Architecture, Vijayawada in 2015, I went on to work with eminent Architects throughout India for over 5+ years. I have played many a role during this process right from being an Architect, to a 3D Artist, Interior Designer and very recently as a BIM Consultant for a large MNC. I have gained immense experience over the years and I am now passionate about sharing this knowledge with you.

My goal as an instructor is to create comprehensive step-by-s... See full profile

Level: Intermediate

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Transcripts

1. Class Preview: One, a quick guide on how to create a realistic in DDO to Endo using the latest features in 3D, a playful SketchUp. In this class, we will go in-depth learning how to create this realistic living room gender step-by-step, which includes both modelling in SketchUp and rendering in 3D effect. We will start by modelling are living room scene and then landed back with setting up the camera and lighting using the DFA for SketchUp. After which we will learn to use the latest features such as light makes two other slides. Use the VFB layers to announce our Endo further, use high-quality materials from chaos cosmos that comes preloaded with displacement and bump maps. Learn to use the real F0 and its radius parameters to generate awesome for drug materials. And finally, we will learn how to pause produce our Endo within the frame buffer without having to use Photoshop. But in you can change colors of your materials and do a whole lot more. The end, I will share some additional post-production techniques and Photoshop that will teach you how to add a background to your Windows. Choose a camera raw filter and a whole lot more. This fully detailed class will help upgrade your reading skills as I take you step by step in creating this awesome living room vendor. So without further ado, I'll see you in the class and say, Cheers. 2. Installing Plugins: Hi guys. In this video I'm gonna show you how to install the plugins that we need for this workshop. So open your Skillshare class and go to the About section and the bottom, you will find the master links, google Sheets. So click on that to open it up. Now you'll find the links to all the plugins that we need for the course. So you can start off with SketchUp, so you can open SketchUp. It's a fairly simple process to download and install it scaled up. So all you need to do is select the category which you fall under. So I'm gonna select for personal projects and uses SketchUp Raul to click on Start free trial, then you need to sign in. And it is a fairly simple step-by-step process to download and install it SketchUp. So once you download and open SketchUp for the first day, you will be asked to sign in. So you would need an active internet connection. Make sure to sign in with the same email ID that you're going to be using to register in this website. And you will get your 30-day three Sketch Up. Next is 3D, which is similar to sketch up. So open though VD link. And then you can click on tray free, which is really a favorite SketchUp. Can click on Start your Drell and then you would need to create an account or sign into your existing account. If you're new to VRA, you will need to create the Akan. So add in your credentials, click on Continue almost there, and then click on Create a con. So they will send a link to your email, which you would then have to activate by opening your email. So open the e-mail and click on Activate icon. And then you can sign in. And once you sign in, depending on the country of thumb, you wouldn't need to further verify argon. So just add in your phone number and then click on get verification code and add in your verification Claude and click on Continue. And now you can select your category. If you're a student, you can select student, make sure to send them a valid student ID and you would get a discount for your yearly subscription as well. So it might guess I'm going to select individual and then click on start measuring animal. So now you've got it and they will send an e-mail with for the information as well. So click on download URL. And then you will be redirected to the download page of girls group. And then you can select media for SketchUp. Select the version that you have for SketchUp. It comes from 2015 all the way to 2021 and want to select 2021. And then select the latest version, which is really a fav update to click on Download, and then it will download to your system. So once the setup is downloaded to your system, you can open it as an administrator. You're going to open it as general as well. And then follow the instructions to install it into your system. And wanted to install your system. Towards the end it would be read, adducted, do chaos. And so we'll just make sure that you've been installed with the same email ID that you use to register for the 30 day trial license. And if it's not at the CME malaria, you can click on Online licensing, sign out and then sign in with the CME melody. And then you would get your 30 day trial license. So once we raise installed and you open SketchUp, populate with the rule was no. If you don't see the rewrite rule buds, you can go to View Toolbars. And when you scroll to the bottom, you would find these really toolbox. So make sure that the switch them on. And then it would show up your and then simply dock them in place. So we'll start off with prevailed window. You can click on this link to open it up. So this is a beard plugin, but you have a WNBA player lessons. So you can click on, Get WD a trail. Click on except if you have a group and you can upload grouping. But since there's lessons, we're going to simply click on Checkout, 400 dollar. I'm going to quickly put in my details. You can append to the newsletters if you want do and stay updated on the new offerings. And after filling in your details, you can click on Next again. We can finally click on Submit Order. And now you'll receive a mail either in your spam or in your folder. So let's check the mill. So we received our mail from my insights reduce, which is a company behind these plugins. And they've also Chateau de license key. And I can click on go to my purchase to download the plugin. And if you scroll to the bottom, you'll find an axis 2 axis though download page. And now I can download profile willow tree are busy plug-in for us catch up 2021. I can now open SketchUp 2021. Goodwin, those Extension Manager. Click on Install Extension. I'm going to select profile below, which is the plug-in which we just downloaded. And then click on Open. You can now click on Opendoor profile dialogue, or you can also go to Extensions profile, willow tree, and click on license. Now you can add in your email that you use to register in the profile below website. And you can copy-paste the license key from your middle. So I'm going to copy the license key and paste it here, and click on Activate license. So now you have a Latins off prevailed window. I'm gonna be showing more double profile below and this section. So do stadium. Similarly, you can install plug-ins as well. So Gaudium main Google sheet, click on wrong corner. This is also a very useful plugin, furan ring off corners. Click on Download, would do your main follow, which contains all the plugins. And again, go back to SketchUp, click on Install Extension, click on long corner, click on Open. So now you can see that for long gone all we need to install, look through it OSX, which is like a platform for loop plugins. So I'm gonna click on Yes, I'm going to download lib thread 06 as well. This is a slightly bigger foul. Mood, your main folder. And then click on Install and glucagon, Look Frodo and open. And now you can install that on gunners. So go to the Extension Manager, click on Install, click on loan corner, and click on open. If it doesn't show up in your schedule, you can restart sketch up and it would show up, restart SketchUp. And now you can see I'll round corner in place. And you can snap it to wherever you like. If you want to keep it below this, you can just hover over the bottom and then it will place it in place. So without plugins installed, we are ready to go. 3. Before We Start: Hi guys. In this, we don't want to show you how to use SketchUp or rather how I use get up when I work on projects. And this will also help you follow the course better because I followed the same workflow in most projects and also most of my courses as well. So the first thing, what I'm gonna do is switch on this large tools at bond the left. So go to View Toolbars. Scroll down a bit and you will find something called the large toolset. So switch that on. And you will find the common tools that we use in scatter up on the left side of your window. And then of course we have the VTA dude was which I showed you in the previous video. And the other plugins which we will use in this course. Next is how I use SketchUp saw. First thing is how I make groups. So the traditional assembly do enter the group, select or faces or edges that you want to make a group. Right-click and click on Make group. Now there's a shortcut which I use, which is actually for competence but MG Institute group. So what I do is make a rectangle. And if I wanted to make this a group as simply double-click and press G on my keyboard. So that would make groups Foster, I'm cutting down two steps and in the long-term, I would save a lot of time as well. Next is switching to valid projection or perspective mode. So use the shortcut Alt W. So this would switch to valid projection mode. And if I switch back, Febreze all w Again, it would switch back to perspective. So what it does is if I want to quickly go to my top view, it would help me go to my top view as well. So for the top view is Alt D and front view is our F. So you can see that we are in elevation, moderate know. So we'll press Alt W goes to perspective. Alt W again goes to value protection. So if you're wondering how to assign the shortcuts, you can go to Windows, go to preferences, go-to shortcuts. The first shot GOT, which I'm going to assign a scaling group. So search for group. Now in the bottom of the list you will find Edit may group. So you can see that there are saying, Gee, Gaussain, you're going to just simply press Tokyo, press G and click on the plus button, and then assign the shotgun. And so once you are saying bazooka and you're done. So we also need a US entity, more shortcuts. So go to Windows, references, shortcuts. And I'm going to search for camera. So under camera via valid projection. So you can see that as an old plus w. So simply click and press Alt W and then assign the shortcut. Similarly, I also have a shortcut for the top view, which is Alt D, and the front view, which is odd. Now blood from these shortcuts, the other shotguns, whichever sign is hide. So if I search for Haidt, you can see that era st, F2 for height and night all F4 and handmade last is f three. There's another shortcut which is height desk to the model. So you see view slash company and edit sludge high does the model which is j. Now I will show you hold these shortcuts work as well. So let's press Okay, to save our shortcuts. And the palate projection, I used to switch between these two modes. We are going to camera and then clicking on perspective or bad reprojection. But since he had the shortcut, it's made life easy for us. Now coming to the height bools know, for example, if I want to hide this group, I can simply select this and press F2 to hide the group. Whereas F3 tornado. And if I select hide this, hide this. And best effort. It doesn't unhide all the objects in your scene. Now another cool feature which I use a lot is the hide just to the model or toggle visibility tool, which is assigned as G. So for example, if I enter this group and I don't want to see the objects at ONE this group and I'm editing those group members GAP toggle visibility. Now the problem with this model is that it is not being modeled as groups. So each of these elements are not groups. And it would be a big problem while editing the mode Alito in gives you want to make changes. But since you are doing only the exterior window for the scene, it should be fine. So that those toggle visibility. Let me just enter this group so you can see that the rest of the model heads, but if I press J again, it would toggle visibility. Now some additional stuff which I want to show you in SketchUp is making a copy. So I use the move tool, so press M to activate the Move tool. And to make a copy, you can press the Control key. So now you can see that dog goes through changes to a plus button. To null, I just need to click and then release, click and release, and then move your object. And then click again. So let me show that to you again. So with the move tool activated, press Control to switch on the copy mode. Click ones, release the key mode outside, and then click again to copy. As simple as that. Now if you want to make an RNA copy, so for example, if you want to copy this 10 times, select this object, press M plus control again, to make a copy. I'm going to reference this distance. So I'm going to click from this point, release and click on this edge. And now without touching any keys on the keyboard or clicking your mouse again, simply type in x then, and then press Enter on your keyboard. So that would add a copy way then times yours. Another cool feature in case you change your mind and is not dead names without clicking anywhere or pressing any keys on your keyboard, simply type in the value again, which is x, five or six, presenter X, X2 and X3. And so that would update in real time. And once you're done, then press the spacebar dual, other escape key and new arrayed copy stuff. Now another important workflow that I use a lot is locking stuff in SketchUp, moving it around, lock it to these axis, which is the green axis, the red axis, and the blue axis not to lock, we can either use the arrow keys or we can also press the Shift key on your keyboard. So for example, if I want to move this along the red axis, I'm going to select this object for us or this group, press M, and then press Control on my keyboard to activate the copy dude, I'm going to click once at the corner of this group. And now you can see that when I drag it, it's not locking to the red axis. So if I want to lock it and want to press the right arrow key, so now it is locked. So even if I move my cursor to the bottom, adoptive screening will always move along the red axis. Similarly. So let me just place this year. Similarly, if you want to lock into the green axis, click once and press the left arrow key and the statement would move along the green axis. Same goes for Google Doc axis as well by pressing the up arrow key. And if you do not want to use your arrow keys, you can also use the Shift key. So press M, click ones. Now once you move and you're aligned along the red axis or changes to a dark lane on Febreze shift, it would lock the dotted line and make it darker, which means that it's locked along the red axis. So just get into the habit of locking stuff and using the arrow keys on your keyboard to align it and move it along a certain axis in SketchUp. Finally, we do reference materials and to use the same media and in your DAW objects you can use the paint bucket tool. So Presby to activate the paint bucket tool, click yo to sample the beam, which is this button. And then select the material and apply it on your groups. That's the basic stuff in SketchUp, which I'm sure you already know. And another cool workflow that I use is the rotate tool. So if you want to rotate those objects here, for example, in the x-y plane or YZ plane or whatever, rescue to activate the rotate tool. And now before clicking anywhere or purchasing any keys on your keyboard, press the right arrow key so that would lock to the red axis. Does the left arrow key that will lock to the green axis and press the up arrow key, and that would lock to go top axis. I'm going to press the left arrow key block or to the green axis. And then I'm going to click once, release, click again, release again. And then you can either type in your value. You can see in the bottom left we have an angle. So let's type in 30 and then press Enter. So that would oriented along the green axis at an angle of 30. So one last step, which I will show you guys is, for example, if you want to edit some lanes and move some lines around, you would need to enter the group. Now let's say I want to move this line, so I'm going to select this line and just like how I lock stuff along an axis, you can also select the lane, press the Move tool, and then lock it along an axis by holding the Shift key or by pressing the right arrow key. So this way, your lane wouldn't go here and go on other bins. And if you make a copy, then they do not extend. Our groups would be careful when you are selecting lanes and moving it. Not the best way to select this lane is either by selecting this lane or by making your direct selection from the top left to the bottom late. So that would select the line. If you drag select from the bottom rate to the top-left, I could select the faces well, and that would move the entire group. So make sure you're always dragging from top left to the bottom rate so that it selects water was within that box and then you can move it around. So that was a quick video into how I use SketchUp. And it goes most of how I would be working. Let's sketch up into courses. Well, in case you get stuck, you can replay the videos and you can also reach out to me in the discussions or in the notes. So I'll see you guys in the next video. 4. Exercise Files : Hello. In this video, I'll show you how to use the Exercise Files on Skillshare. So just go to a boat and at the bottom you'll find the Exercise Files. Click on this link. So you can either download the zip file. So we have this afraid which contains all the exercise files together back in one single folder. It's an odd fail, so you need when you open it up or even winds up. Or you can also go to each folder and download the specific file for each video. So every lesson comes with DO files, the start file and finish. The finished file is essentially what happens after you're done going through the lesson. So you can start at the start frame and then follow along. Or you can also open the finished violet and check how it looks once the lesson has done. Some lessons also come with additional files which you can use for that particular lesson. So that is a quick video into exercise files. If you have any doubts, please reach out to me in the class discussions and I'd be happy to answer any of them. See you guys in the next video. 5. Import CAD into Sketchup: Hi, In this video I want to show you how to import a CAD file we're going to use for the scores into SketchUp. So open SketchUp. Now in this workshop and wouldn't be using the architectural millimeters units. Because a CAD file is also mean in millimeters. I'll add so click on architecture and really windows to open it up. Before I import the Gadfly and Lambda's going to double check the units. So go to Windows, click on modelling for and select on it. And now you can see that the length is in millimeters. And now we can import our CAD phone. So go to File, click on Import genes or fail day from SketchUp. Do order to get this autocad option will only open in the SketchUp broad version. So make sure using SketchUp Pro for this course, select border guard. And you can see that we have the bland millimeter drawing. If you're using an inches and already is you can open the same drawing and I'm sure you hold a skill in SketchUp as well. So Inaki is we're going to use bland really we do so select bland million Windows, click on Import, click on Close, and Load. So this is a simple living room with a small kitchen, you open kitchen. This is part of a bigger plan. But in this workshop, just going to show you a simple living room window which you can create quickly, sketch up, and really don't want to import into your sketch up. Make sure to save your file as well. So go to File. Save As you appropriate name for your fail and click on save. To dissolve. You're bringing your auto CAD drawing into SketchUp. It's also important that the drawing is made on the sampling. So sometimes I'm autocad drawings are made on different levels. So it would import the drawing at those levels in SketchUp as well. So make sure you clean up autocad drawings before you import it into sketch up our video on YouTube that shows you how to import an AutoCad fame, which is not in that I blend how to fix the AutoCad file and then bring it into SketchUp, which egg followed by heading to YouTube and searching for SketchUp Google. And one last thing to do after you've imported your sketch, our failures to check the measurement. So select the measure tool by pressing V on your keyboard. Click once. And when you hover on the other side, you can see that for phase one and phase, which is 4.5 meters. So this is a delayed skin. Now it gives the CAD file is in the wrong scale, then you would need to scale it. So in that case, for example, this is a 175. Now if you want to make this 300 MB and equally scalar and diet group, you just need to enter those group, select all the lines and make it a group again. Now this is a group within the main group. So if I showed you in the outline or window, you can see that this group is nested within the main group. So now we can scale this nested group and say the main group. All you need to do is press D on your keyboard, drag do it. Now you can see the plus button in the DIP dual icon. So if you press control, can see the door plus bi been changes. Now you can scale this model. For example, if I want to scale it but 311 or 250, Emma, click on an edge and then reference the second which is at 175 men. Now you can dopant early as you can see in the bottom left. It mentions that you need to enter distance to the SASE model. So I'm gonna type in say 250 MM. Press Enter, and then click on yes. So now you feel, check the scale again. You can see that it's 250 MM. And the room says there's also increase. So we don't really need to do that because you bought it in. That aids good. So we can use the existing plan. So I always found this video useful. In the next video, we're going to start creating our room and then create an awesome Brando for this simple living room scene. I'll see you guys next video shows. 6. Create the Room in Sketchup: Hey guys, welcome back. In this video we're going to start creating the room. So to start off, I'm going to assign this bland and do a separate bag or LEO to go to your default rate on the radio. Good at dogs. And click on the Plus button to create a new DAG and wouldn't call this plan. And then press enter an order to assign this to the plant DAG, all you need to do is select this group, got entity in full and change the dark blue plan. So now if you want to hide this plan when we are working in SketchUp, you can simply click on that. I do. And it goes away. So it comes in super handy. Later when New York scene gets more complex. So to start creating a room, you can simply graphed on top of this plan to make your faces. And groups in SketchUp always restart off. You can go to your top view. So you can press Alt W and D, which is simply switching to the valid prediction mode. So you've got a camera projection and then standard views dot. I received a shortcut as I've shown in the start of the course. Now, I can start creating my walls. So to clear the walls in need of fear. So the bottom. So in that case I'm going to use the ln bool to press L bracket with the line tool. And I'm going to simply the African dockworkers bland. So started the endpoint of the group click and then start clicking all over the planet. So we'll click all over the plan. And once you come back and bind to the start end point, you can see that it creates this fierce to know for hate the plan. We have one part of the plan which is made login create the rest of it as well. So this partition molecule. So again, when I do it, the main tool, and then simply click away. So you could use the line tool to create the rest of the walls. Now we can use the Rectangle tool, press R on your keyboard, click ones at the edge, and then click on the side of the water. So now we have our fears and save her face outside and we have a fierce for our window. Now this is a seaside facing apartment. So it has a balcony as well. So I'm going to create a rectangle for the balcony. So plus flip once the top-left and click once on the bottom plate to make your balcony. Now I can start getting the walls. So before I cleared the world, I'm going to make these faces as groups. So all you need to do is double-click on the fears. Can see that it selects the office faces as well as the edges which is indicated by these blue lanes. And then I'm going to press G to make it a group. Similarly, this partition Volume selected, and now I can select the floor, so I can double-click on the floor, which you would select the fluid and then you can make that a group as well. And then our balcony and under Window face here. So double-click do to make it a group. Now we can give a height. So the height for this, but renders said that ten feet are three meters from the ground. So you can then build this group Presby to activate the Push Tool. Click once, and then push it out by three meters or 3000 MM. Similarly and dildo warrior group, nor the water group. Dylan, Dylan said that 70 feet, which is the baud rate. So you can use the push pull dude again to activate tool click once. And I'm going to push it up by seven feet. And then I'm going to press on Bolden, make a copy, and then push it the edge. So when I push it again, you can see that it creates a line and actually creates a lane at own the box. So I am blessing J two dogs reusability and no assembly. Push this in and we have door openings. Finally, I'm going to make this partition wall as well to enter the group, use the push pull and push it out. So that is a Goddard or the state which leads to other rooms. I'm not doing it in this workshop as we are simply focusing only on the living area. Well, it's an object created the room and or we can go ahead and via the door for this room as well before you don't need to give some thickness form a floor slab. So I'm going to enter this group because J two dogs polarizability. And then we're gonna give a thickness of around 150 MM, which is agenda slab thickness. And then I'm just going to push this out. I can delete this group known since I've pushed the slant board to that edge, created the room in this video, and in the next video, we create door, door for the room as well. So I'll see you guys in the next video. 7. Create the Balcony Door in Sketchup: Hey guys, welcome back. In this video we're going to create or balcony door. So in this room, the door actually spans from the floor to the ceiling. So we can delete this lintel Vimeo, and we can clear the board for the entire height of the room. So I'm gonna make a rectangle. So press Alt, drag the rectangle tool, and then snap it to the red axis by pressing the right arrow key. Now it'll always draw and discipline. So click once and then click on the second to make your rectangle. So now we can make this face OR group. So double-click plus G to make it a group. Alright, so I've drawn the rectangle. Know we need to draw the frame of course, which is going to support so endogamous group. And then use the offset tool so plus F directory above the dual. And then you can click on the face, and it would select the boundary edges of the face. And now you can drag a selection either inside or OT. So naturally we need to drag the selection and say, and give an offset of around 50 MM, which is two inches. Now we have a frame outside, so you need to give it a thickness for the frame. So always make it a point to make it a group first and then give it a thickness. So I'm going to double-click on the face but as G to make it a rule under this group. And then give a thickness of around a 150 MM. Now we have a nice thick 3M as well. And then we can enter this group and then start creating the door on this face. So the first thing what you need to do is make this fiercer group double-click the inside face and make it a group and build a new nested group. If you want to see the various groups that you're creating, you can go to the Outline window. So you can see that we have an ester group here to enter the industry group. And then we can divide this length so we can select the, the top, bottom lane or the top line. So let's select the top plane. Right-click and click on the way. So now you can divide this line into equal segments. In our case, we need to divide it into three segments. Simply hold to the left or right. You increase the number of divisions. So now we're going to divide it into three. So simply hold to the left and then click to make that division. Again, go back to the line tool. And then click once, and click at the bottom to divide that face. Similarly owed as well. Although it looks good. Now we need to give her door height of around eight feet. So I'm going to make a reference line from the bottom. So use the measure tool, flip on the bottom and give a height of eight feet. You can deepen in feet and inches as well. They've been eight and then type an apostrophe and then press Enter. So now we've given a reference lane at eight feet. Simply create a line on top, on top of the reference line using the line tool. And then we can start creating the door for the space. So as you can see from the photo, this balcony daughters at the height of around nine feet or feet. And the width of these doors are pretty wide as well. So we can retain the width which would be around four to five feet. So you can either use the photo which I just showed you or you can also use any photo that you find on Google, which is balcony door and D delayed and sketch up. Alright, so from the photo, we can start creating the shadows that glasses and mode. So as per my architectural experience, the chateaux thickness of the shadow flame thickness is around a 100 MM afford inches and want to deepen a 100 MMO, whereas Endo. And then I'm going to give it thickness for the shadow frames. So I'm going to double-click on the shutter frame plus z to make it a group and the other group and give it a thickness of two inches or 50 MM. Similarly, the glass, I'm just going to make it a group mode and non bit and then give a thickness of our own phi m. So glass thickness is around five to ten MB. Framed thickness is around 50 to 75 or two inches, three inches. And I'm gonna do the same for the top as well. So double-click on the face, make it a group. And this group of 3M thickness of 50 Amman. And then make the frame or group as well. And do the thin loop and then give a thickness of around 50 MM again. Now, this is another face which is insane, which is simply to block the late and it will be metallic material, so make it a group. And then more than and also give it a thickness of around ten m. So dynamin as is, or mild steel sheet. Well, it's created the first groups. Now we can create the handle and then make this Endo part of the door system or component and copy it do though. So so the door handle is generally kept at a height of around 1200 MM, 2 thousand, 350 MM. So I'm going to keep it at around 1000, 350 so you can draw a reference lambda, or maybe even 1200 also works well. So I'm going to give it at a height of around 1000, 207. And then I'm going to draw a simple rectangle which is a decent size. Make this a group moved to the center. You will find the midpoint so more to the center. And then you can enter this group and push it out by say, dynamin, one centimeter. So play it off. One centimeter and then you can start drawing your handles. So I'm just going to make a rectangular square. Again, make this a group and that group and then push it out. Where C for the MM. I'll select this edge and then copy it and saved by say, 15 m or 1.5 centimeters, and then push this handle out. So that's how simple it is to create a handle, you just need to know the measurements of the handle and you'll be able to create it and sketch up. These are all separate groups, so I need to group them together. But as theater Calgary is a pretty, I'm also going to select this and i o component and then make it a group. So now you can see that this is our main group, which is nested under another amine group. And we have all these nested groups within that main group. You can also go ahead and rename these groups if you liked. It gives you want to use it and Unreal Engine. But in our case, we don't really need to rename them since it's so small z, alright, so we made it a group and all we can make this a competent as well. So if you make any changes your head would affect the other similar competence or instances of this component. So select this group like and then click on May competent, call this door component. And now we can make a copy of this. So plus m pest control Domenico copy, click once. Hold Shift to snap it to the green axis. And then click to place your door and or you can Monday Blackberry do. And you made a copy of those competence. You can see that if I click, it's actually selecting the fears. So we need to delete that fears. So I'm gonna select these two competence, hide them, and then use the eraser tool to delete these faces and edges. You can also make a selection and delete them as well. Of her press F4, you can unhide all. Now I need to mirror this so that the door handlers on this side. So press S to activate the scale tool and then click the midpoint. Can also blessed x-ray mode, which is Y on your keyboard or we do Wishart got Usain snow, you can see we can, we can select that midpoint there. Ragged other side and then David minus1 to make a mirror. Now we can simply move this back and you're done. Finally, we don't have a lawyer's. Let's go back to the normal mode by pressing Y again, should disable the X-ray mode. So now we don't need handler, but the thing is if I enter this group, I'll just competent and then select those who do select instances of their competence. So they believed those as well. So as you can see, it deletes those instances. So we need to make this competent Unix and select this competent right-click and click on make unique and handle those competent and select the group. Good unselected instance because this is a unique company. Allegretto, you're done creating our door. One last thing, what I would highly recommend is give a gap between these edges here. Because of that is no gap between these shadows, then it would show up as a single frame in the render. So always enter the group. Prayers data-toggle is a 3D. Select this and bail left side of this frame and then move it in by say, do MM. Similarly decide as well. Snapper to the green axis and then mood and where do MM. So now you can see there's a gap and that would allow for the edges to be seen in that endosome. So let me do that for the RPO as well. So select that edge of the group, would invite do MM, similarly year as well. Make sure you're giving a gap like this so that it shows up in the render. Also, the thing about these gaps is that there will be lightly gauge, so you will need to simply draw our face or the back of this door competent. So you need to make a rectangle from this edge. Snapper do the red axis, we're pressing the right arrow key to this edge. It's a dual Mm-hm. Gap edge. So this way it will block the latest and make it a group, and then copy to the other side. And you're done. So that would block the light leakage. And it would also show the edges. Now, there is no gap between these two shadows. So we need to adjust that as well. So what you can do is enter this group, select the top frame and then make a drag selection. And then moved up, snapping to the blue axis and type into m. So now there was a gap of two women. Since this is an instance that would be applied Eurozone makes you apply it to the unique, competent to enter the group mode up by I'm like grid and then finally other bags simply to avoid any late leakage in your scene. When we start the video part of the course as a group. And you are done. Hollow tube done our road. We can also create the balcony railing, which is a simple law stealing. So make a rectangle, double-click on the fears, make it a group. So we meet that rectangular group or another group and then push it out. Whereas a 1200 MM, which is the standard hate for balcony railings in apartments, and then get an offset of around 15 of them are driven dynamics should be fine. And then push down and then push those out as well. So once you pushed it out to be a single phase, make it a group, and then delete that group. We made our balcony railing. And what additionally do is divide equally. So select that layer, click on the weight and then divide it. Do equal segments of four feet in RET. Then make Lindberg select that line and then copy it to the edge of that other line, multiply into two. And now we can give a gap through this glass. So I'm going to push this out by do amine and then select this line, push it out to your brain to remember as well. Select these two lines plus m plus controlled to make a copy, select the midpoint, and then place it here. And when to play. Great to know what we need to do, simply delete that middle line, then push it out, make that last fear. So group and then delete lutea desert delete assembly line. We should make that last fiercer group and then delete it. So we made our glass bug me as well. And it'll look cool in the render. So in the next video, we'll start applying the glass materials and Greek, the Medellin VD, and proceed with the workshop and see you guys in the next video. 8. Place Furniture with 3D Warehouse Models: Hey guys, welcome back. In this video, I'm going to show you how to add the new ADOS models. Before I did the review arrows model, I'm just going to collect some images on Pinterest just for reference. And also walk around the theme for this living room space. This is how most interior designers approach their project. They either come up with this team, RBS and the client brief and what the client requests, and also the client space. The interior designer comes up with a mood board or Pinterest board and so on. So what you can do is you can open Pinterest and you can create your profile as well. And then simply create a board called the living. To create a board. For example, if I open this image, all you needed to do is click on the dialog box. We'll click on Create board and then p8 a board. So I'll call this board as living room. And I have different images that I've saved for this living room space. Sam training goal for a modern borehole check field. With also some that just Scandinavian, you can mix and match styles as well, which is a good idea. I'd probably go for an LLC dot so far with an Accenture to renewed reference images. And when you see these images, it'll help you design better as well. You're not really copying the design, but rather using the selections. And then from this reference you're coming up with your own design and ideas for the space. Peri de la holders looks the war-like your suit. I would suggest that you make your Pinterest board first and then start collecting images. And once you're done with that, and then you can create a team as well. For example, a combination of three or four colors. So in my scene I might go for green. And green in this case would be the indoor plants. Green, brown use, and a very modern looking. To some interior designers also approach their project by placing the route first, which is sort of the highlight in the room, and walk around the rocks colors. So let's try to approach this, uploads this project the similar way we'll start by placing the rock first. And based on the colors on the rock, we will place the remaining objects in our scene. So to start off, go to Windows, three red balls, and search for dog. There are different kinds of rugs that you can choose from. What I'm gonna do is try to work with this drug. So it's got these nice pastel colors that we can work with. For example, this brown here. And we can work with similar shades for the, so far the warlord and so on. So I'm gonna say like this, Fernando Perez CID 840 route can click on Download corneas. So now we're going to place it in the scene. And I'm going to rotate it by 90. Use the Rotate tool and type in 90 to rotate 180. After you place that, we can then place the software as well. That's also a good idea to look at these models from the plan you, so that you can see how much space they are occupying. So I'm gonna go to the parallel projection mode by pressing Alt W. Or you can go to camera bile production as well, and then go to Camera Standard use DOP. So this is our Gulp you and knowing when to create a scene out of this. So let's go to our default here. Let's go to scenes and then click on DOT, had seen button to add a route. Now we can place so far as well. So this space is around 4.5 meters in width and 7.2 meters in depth. So we can place an LLC to this room and we can place a console dW, along with some decor. And maybe a coffee table. And Accenture had some, a little bland and L1 up art in those speeds. So let's go to Windows, 3D shadows, and search for so far. So now you can go ahead and select any so far that you feel would fit this BS best. Now the difference between products and models is that products as a design then modelled by the companies themselves. So these are actual real-life models which you can place in your scene. And if you're claimed lakes these model to get more details of what these models by simply clicking on the company. And you will see the various models this company makes for their clients. So me just scroll down and find a model that works well for their space. You can also check the list from models. Let's open models. You can also check collections and catalogs as well. All right, so I'm gonna go with this so far, which has our deal color. Looks nice as well. You may have to tweak the fabric material later and really, but let's use this sofa for now. Click on Download and click on Yes. And then you can place it in your plan. Once you place there, you can see that there's group is slightly bigger. So let's enter this group and maybe delete anything extra year. Let's press F4. You can see that there's a hidden group here. So we can delete this. And now the group bounding box or smaller. Now let me go back to the plan view. I'm going to rotate this by 180. And I'm also going to scale it and meditate on the other side. So let's go back to Scene 1 and then place it here. And then finally, there's this mode back to go on. Now, so far looked good, but routes seems a little too small for the sofa, so we can increase the size of the cloud. So select the Route, use the scale tool and click on the edge of the drug. So did the rock by 180. So you're going to have to see the logo and mode outdo bit. Yeah, something like that. Also when you're placing models, it's a good idea to use the perspective mode. Because when you are in perspective, we can scroll and redder and check the model. You can see that the model is floating. So make sure your models always touching the ground. So selective model use the Move tool and then place it on the floor. It's also a good area to select that route and move it down a bit. We will be changing the material of the rod using the VDI firm. It's really pleased are so far and let's move to the left a bit. So there's some space for the gourd opening. It's probably opening outside, but still it's a good idea to get some spheres. So there are some circulation within that space of the leaving group. Now that isn't my children so far was because these colors are complimentary to the rocks colors. And I sort of the same hue and don't. Now we can choose a Walmart does well, similar to the colors of the rock. So let's go to Window 3D models. So as for Walmart or wall paintings as well. Let's go to models. So we have a different option 0. So I'm going to select one with a lot of negative space. And ritual expelled from the scene. A set of three also work well. You guys can go ahead and select the one which you like the most. So finally, after some endless scrolling and we're going to go with this theme because it's going to match the colors of that, which is kind of pinkish and brown hue ten decibel. It's got a lot of negative space, which works well for Indians. And we'd sit perfectly within the scene. So select this model and click on, Download and click on Yes. Now we can place this on the wall. If it hasn't been placed, then you'll have to pay. I said manually, so let's move it down. Here's the more snapper to the blue axis and more dominant bit. Then you'll have to move it along the green axis and finally rotate it using little blue axis on little people. So I'm going to rotate it by 180. I'm also going to scale it up a bit slightly bigger and then place it in the center of the scene. So I'm just going to move it and numbered. And that's good to go. Ideally, it's also a good idea to sort of adjust the frame and depth so that it's not intersecting with the wall. But for now this should work. Since you're going to set the camera this way. Well, it's so we've base three models. You guys can go ahead and add additional models as well. In the next video, I'll show you old had modeled from the gills cosmos material library, which come with really ready to random materials. So I'll see you guys in the next video shows. 9. Place Chaos Cosmos Models: Hey guys, welcome back. In this video, we're going to use the chaos cosmos models in our scene. So there are few more additional elements that make up and indeed cosine. So we did place the route so far and the warlord which sort of match the diem end state that we are going for. Then the scene which is sort of modern check borehole state. Now we need to place an indoor plant and NLU glances create for NGDOs. So this time we're going to use the chaos cosmos library. So this is what a 3D FA vein comes with. Really. All you need to do is click on the class cosmos window to open it up. You do need an actor Internet connection, of course. Now we can go to 3D models. And here we have different kinds of models that you can place in your scene. We also have something called materials, which is high-quality materials, which is just shipped with the liters update Fourier DFA. And we have HDR days as well. These models and materials all come from these creators here, which are DHAP websites. They create awesome content for 3D artists. So let's go to 3D models, let's go to vegetation, and let's click on indoor plants. So I want to play some indoor plants. And then also believes the bonds for these glands. So some glands look on with bots and sometimes don't. Plants that don't actually fit better in interior scenes. For example, the Swiss cheese plant. So you can download the plant and then it starts downloading. And once the download is done, you can then import it into your scene. So you can see that the icon changes. So I'm going to import this Swiss cheese plant, which I've already downloaded and then displace it in the scene for now. And now I'm also going to play a part for this plant. So let's scroll down. There's Indian, let's go to Act the city's buses and plateaus. And let's select this plant part 000 10 and then place it in your scene. After you play a studio scene, you can then move that. Then please always move along the axis lanes because it's easier to place objects that we in SketchUp. Khaled, that looks good. Solo sitting on top of the part. And then I can also increase the scale of this plant. Scale it this way. And then select these two groups and make it a group. Chaos Cosmos also comes with other furniture which you can add into your scene. For example, we can add an AKS engine. And the one which I forgot to Charles has this simple, traditional looking chair. So you can download the model and then loaded a DOC. We're going to move with the sphere. What's going to scale it? Happened minus1. And place it and please. Alright, that looks good. And finally, I can also play so coffee table in our scene. So let's go to chaos cosmos, let's call it enabled. And I can place this wrong, the real coffee. So download the model and then pass it in your scene. And let's go to the top view and check the dimensions. All right, things are looking good. There's enough ample spaces as well between the coffee table, which is for around 24 MM, which is around one in our feet. It's always ideal to keep around one and our feet to do feat gap so that people can move around the space easily as well. One enough to feed means 450 MM do 611. Finally, I can also play some coatings food our scene. So let's go to chaos cosmos. Let's go to access cities. Scroll down a bit. And you'll find these curtains from the Celts cosmos library. I'm going to use this curtain 000 three cases we have seen also rotated by 90 or to the edge. This is going to be a racist gotten. So we'd have to make a recent scores on the slab. Will do that later. Let's copy it to the other side. And then of course the large mirror it. So the seams are at the edges. And also move this a little bit more than safe and you are done. You can also go ahead and add some throw pillows in your skin. So if I go to chaos, cosmos could decode. We can add radius decor elements onto the coffee table and some throw pillows as well. So if I download, this can be a cylinder. So far. After you've listed on the sofa, use the Q tool on the Rotate tool. Go did it along that axis by typing the right arrow key. And then some little dated a bit hot. So after you rotate it is more adult. And move up a bit. I'm going to play some pillows this way. So these throw pillows also, can we accent in your scene, which are the two main highlights in case the other colors in your individual room or more monochromatic and not to load. So maybe I can use this pillow just to add that additional accent in my scene. You can also go ahead and search for pillows in the 3D shadows. Bless it. Use the Rotate tool. Snap right along the green axis and then rotate it. Then just simply move it and can move the envelope, blend out a bit, and also move the pillow down. Finally, I need to add term decode on my coffee table. So let's scroll down a bit more. I can place this decorator board, which is seen in a lot of 3D renders, and it's pretty famous as well. So let's use that. Let's place some books. Let's drop it the book a bit. That chaos cosmos models don't come with the materials. And it's not possible to add the materials as well even after you've merged the modelling DOC. And so that's the small dog back with the chaos cosmos modeled. And I'm going to place my form on top of the book. Let's see if there's anything else. Maybe this through blanket as well. Then place it on the sofa, rotated a 180, then move it down a bit. So that's laying on the sofa and then just simply touching the floor. It is. That looks good. You know, there's a small gap. What you can do is maybe just move this way. If you can sort of Fick how it looks in the camera, then it should be fine. Make sure it's not entirely overlapping to so far. So good. Okay, Let's move it up a bit. And we are done. And we can also copy this load to the other side and rotate it by 180. And also rotated on the green axis. All right, This looks good. It's always a good idea to give a set of three when you are adding, decoding our space. So I'm just going to add this was here to download and loaded and then place it in our scene. So we have a set of three elements. So that's a small little closer together and natural. So phase, things are looking good. So the next video, I'll create the skirting and the gardeners detail for this room. Because every room has that coding of a 100 MM, which is simply a profile that runs around the world and which is part of the Florida during and post that we'll start creating the render by positioning the camera, creating the lights, and then adding a lot more good stuff. So I'll see you guys in the next video. 10. Create Skirting with Profile Builder 3: Hey guys, welcome back. In this video we're going to use this awesome plugin called profile below to add the score Dean corners details and more. So what you can do is click on the Open profile dialogue to open her profile builder plug-in. And then he had these various profile and profile dialogue. So in this case, we need to first start off with scouting. So you can click on Search profile. We can see that we have two profiles that we've used recently. If you click on Get More Online, you'll be redirected to the profile builder library. And then if you go to downloads profile library, you can then go ahead and download any of these profiles. The ones I use mostly is called moldings. So you can click on moldings and then it would download though profile library and do your computer. So you can click on More links and then download any of these moldings, phone arguers, you can download the basis. And once the basis file is downloaded, download those as a thread. You can extract the files into this folder. So simply click on Open samples for low. So this is the link for that folder. So copy this link via Studio so you can see the different profiles or just go to libraries and then clear the library. Or you can place it in any other directory as well. And then simply open that folder in their profile builder dialog box. So for example, I've created a folder called Profiles and it's a custom for low, all I need to do is copy the directory or this folder. Then click on Open BSD, a directory here, and then click on Select Folder. So now what would come with all the profiles loaded? And so we can select biases. And now you can see that we have various bases that we can use as coding in the scene. You guys can go ahead and select any base that you like. I'm going to select the splint Vizio. And the most important tip after you've selected it is the placement. So always listed from the bottom left. So the anchor point is at the bottom left. And then simply click on Build to. Once you click on Build, then you can start building the skirting along the edge of your living room scene. So you can keep clicking all the way through. It will create the corners, which is awesome. You can also do this with the following UDL, but I found or profile builder pretty handy in creating profiles in our scene. Similarly, you can also create the cornices and ours in my scene. So let me go to profile and closer again. And I can select crown understand. Or you can open that library again and silicone treadmill. And you guys can go ahead and select any ground that you label from the drop-down list here. I'm going to select the assembly grown and make sure the anchor point, in this case it's top-left, so a nucleus, the crown, ankles scattered Lee on the edge there. You can also change the width and the height. For example, the 64 MM is too much, you can change it to 50 MM, and then it would change the size accordingly. And then you can click on Build. So after you click on, well, you can start placing a denouncing the sphere. And how cool is that? So it brings Endo grown as a perfectly so similarly, you guys can go ahead and create your own profile below. It's an awesome plugin which you can use for the score Dane ground, and a whole lot more. And it leaves a separate workshop for profane below so that you can learn. It's even more awesome features that it possesses. The next video to find the position the camera, because he have everything that we need for our scene. And it sort of looking nice. So we'll position the cameras set up late and then set up for endosomal. See you guys in the next video shows. 11. Position Camera in Scene: Hey guys, welcome back. In this video, we're going to position the camera in the scene. So the first thing, what I need to lose LR camera. So you can go to camera and click on position camera or you can also click on position camera. And I'm going to click somewhere else. So now we can say the scene and you can see the high hate to say around five feet, know for India, it's a good idea to place the camera at the same height. Has the object in your scene so that the object is the main focus in the scene. So for example, in this scene, the main objects could potentially be the software and the D chord, which is ADA height about two feet, three feet. So let's take three feet first. So David 900 m and then press Enter. So now you can see that the cameras placed little better where you can see the scene goes so far and a whole lot more. Let's zoom-out and bringing the scroll button to zoom out. And then I'm gonna hold shift and middle mouse button to ban. So this is how you can place your camera in your scene. And this is simply by using your eye to place it this way. Just make sure the so far and then DOC in a scene and then go to camera 2 perspective. So now I can see more of the scene also. Put these frames down a bit. So it's not all the way up. And then simply create a scene, pseudo, create a scene. Just go to scenes and click on the Add button. Also good idea to rename your scene. So this would be the top view. And then say like leucine and rename this to perspective. All right, So you created the scene. Now what we can do is also check the field of view. So Febreze, field of view, which is good for indigenous and especially this living room since it's allowed space. You can also test out some other feudal fuels as well. Go back to perspective, mode and type in 2005. You can see that when a day 25 sort of overlaps with the one. So those are problem when we had the wall and you will need to use that section to sort that out. But I feel for this workshop or field of view of 35 should suffice. I would of course show the radius are the options later on in the workshop is when I'm happy with this, where I can see the entire sofa, the stabilise, the accenture, the gardens and the c naught. C naught is going to be a beach. You're gonna see a horizon as well to adjust that later on the scene, right? So once you're happy with this for the camera two-point perspective, and then update the same. Right? So once you place your camera, you can now confidently close the room as well. So you can make it a slab EEO. We're using the rectangle tool, so there's a rectangle from one edge to the UDL. Make it a group. Double-click, select my color group and the low group and mood. Whereas a 150 MM. And push it to the edge of the balcony. So this is our slab. Now the problem is that we have an opening for the garden, so I'm just going to make an opening quickly. You can see that we need a recess for the gardens so we can give about 250 ML. And he says, and then there's simply push this out this way and push it to the edge of the wall lead. Similarly, this is alright. And then I need to cover this group as well. So I'm going to make another OH, group on top, make this a group and then push those out. So we covered it so that there's no late leakage in the scene. Now if I go back to perspective, the scene is covered by a roof as well. And also after that, what do you need to do? Simply select these gardens and move it up a bit so that it is sitting inside the Reese's. And also that it is touching the floor. Use the Scale tool and scale it down. Now if I go to perspective, I can see though and diodes in and is looking good. So in the next video, I will show you how to light up the scene and then we'll further adjust the camera position using the rule of thirds. So I'll see you guys in the next video. 12. Common Problems: Hey guys, welcome back. Now in this video, I'm just going to show you the common problems that students face while positioning cameras, especially if you're not using Section plans or groups as well. So the first problem is when I zoom out and if I want to see more than the scene, you can see that we have this kind of a zoom effect. And the reason we end up is that because we're still in two-point perspective. So you need to go back to perspective. And now if I zoom out, you can see that my camera sort of overlaps with the wall. And so this is pretty common. When you are working with SketchUp. You're going to place a camera and then it starts to overlap with the wall and you don't really notice it. And when you run an interactive render, you get a black screen in your read a frame buffer as well. So to fix this, you can use the section blends. So it's actually blends common super handy, where you can orbit and basic camera and doesn't really all output a one replaces action plan, go to Tools and click on Section Plane. And you can place it on any side. But in our case we need to place it on this side. So I'm going to call this section one and press, Okay. Now I need to select the section plane and more with them. All right. Now when I go back UDL perspective scene, it will automatically switch off the section plane because we haven't updated the scene yet. So we need to update the scene with the section plane on. So let's go back to perspective so you can see the wall comes back to know I need to go do my acid added o. Go to geometries, select Section 1, and then switch on the clipper pen. Once you start on, you can then right-click on the perspective scene and then click on Add. And then rename this to perspective or person with section. So now if I scroll out, you can see that we have a section plane, a plane. So let's go back to perspective with section. No perspective without section is one where the wall will show up. So make sure you always use perspective with detection for the rest of the course. Embedded renaming scenes. So you guys can go ahead and tendency in diaspora, what you think works best with perspective section. Now, I'm going to run in Tracker window just to see how the latest falling into our scene from this window. Let's go to Arthurdale Addo, go to settings. And you know, what I'll do is I'll switch on RDX, know before age, gender settings. A quick tip for those who are using or low CPUs and older graphic gods, you can stick to the CPU engine mode and also the denial video, please, no, not genes, these two settings if you're using an older system because that Endo will not show up in your refund and buffalo and you'll get a black screen. So always use the CPU mode that we didn't either if you're using an older system, but if you're using on your system and you're using the RDA click graphic God, CDs. You again switch to our dx. And I'm also going to use and media AAA and the most important setting and to switch on and Draco julia enable us to visualize the render and also make changes in real time. I'm also going to drag update effects to evaporate so that I can see the related an ICER or played on the render as it progresses. So with these headings on, we want to click on Render would really interactive. And you can see the render in the scene. So you can see the sunlight is falling from, that's a and R. You can see the shadow. And you can also see some later, which is actually the light from the environment late. So if I go to my settings, go to enlightenment and switch this off. Can see that this scene becomes a darker. So the light is coming from the environment late. And this is the sunlight for, so if I select the sunlight and sisters of the shadows, Gloria. Now the problem is I want the Enlightenment late to fall from the window and not from the section plane. So to do that, you can go to your geometry. You can go to section one and good options and then switch off effect. So now you can see that the environment is not going to be falling from the section plea and sale, but the latest coming from the actual window. So that's an important setting that you need to keep in mind where after you've placed the section, you need a switch off effect length. So I'm gonna go back to my perspective with section. So this is an NDA, how it looks with the sunlight and the enlightenment late, falling from the window. Now these bottles yours because there's not enough later. So really is unable to sort of calculate the late bonds in the 0. So once we add an artificial later, that'll sort those out as well. So this is looking good. So this is the initial lighting setup. And we'd like to also see the progress that we made as we add more lanes and make it more realistic. So I'm going to add it to the history VFB on the right. So I'll be have a folder loaded or no, if you unload your own folder, you can hold of options. We have we settings. And then go to History and click on Enable to enable the history. And then Lord, in our folder which works for you, I've created a folder called VFB New, and then I'm going to select that folder and then click on Save and Close. Can leave that as to the settings ises. And then I'm going to add this to the history VFB. So to show up, you're although the next thing what you need to do is add a background layer and had the EXL image to it. So I'm gonna go to my layers and click on Background. And then I'm going to load in my file. So click on Open Folder and find this in the exercise files rule of thirds, and then click on Open. So that's any excitement. It locked you up. You will need to add it to the foreground. So click on as foreground. And now you can use this to frame your scene better. General dip in using rule of thirds is that you get points of interest closer the intersection of these lines. And it also helps in keeping your lines straight and clean and composing and those better. Now before I run an attractive and don't just call objective under settings. So let's go to Azure, DO go to Settings. And I'm going to go to the end output and search on CFR him. So as soon as I switched on the cfm, you can see these dark areas here, which indicates that this board off those SketchUp you wouldn't get rendered in the scene. So that way we have an idea of how much in this ghetto abuse getting rendered as well. So let's go back to acidotic go. We're going to use emit height of 2000. Since it's LinkedIn, it's going to change proportionally. And then I'm going to run an interactive render. Right? There's looking good. Maybe let me just switch to 2 perspective. You can see a bit of the slab, your perceptions lab. So I'll have to zoom into the scene a bit. So let me do adopt this to the left for dark. Let me just move those bars to the left and right and then unlock or to the left. And Dr. sketch of butyrate, an old fay scrolling, can see that there's a little mode, doesn't have to be in the scene. So let's call in a bit more. As soon as the albedo changes from 2 perspective back to perspective, but you can always change it later. I'm also going to use a field of USA dot d, just to see how that affects the scene. All right, This looks good, where I have a point of interest which is the plan TO, and I will point your fingers the old Israel, which is our wallet. And then we have a lot of negative space, which works well for cosine. So I'm going to update this right-click, click on update or you can click on add as well. In case you're not happy with the scene, you can go back to the original senior. But I'm going to stick with C in food. And then delete the perspective of section. You guys can word and also add additionally multiple scenes. So this is another scene which you can add. Go to camera 2, perspective, gender field of view, so to say 25. That would make it a little too flat, so I'll just stick to 30. Now review the previous year. You can click on previous year. Yeah, this looks better. And then click on. So we have two awesome scenes that we can work with for learners to the course, policy in fourth and Scene 5. So this is a benefit of using Section pins where you don't have to overlap with. The next video, I will be a distinct relating a bit more and improve the lighting in our scene. And we also be using VFC Leo's to improve the lighting. So I'll see you guys next video shows. 13. Add VFB Layers: Hey guys, welcome back. In this video I'm going to be adding the VFB Leo's to boost their major bit more before we are just delayed for them to open the scene and click on scene 4. And then we can run interactive render. So let's go to our acid Erdogan settings. Let's check if all the settings look good. And then run an interactive. And so this opens the reading frame buffer with your Endo. And on the right you'll find the Layers window. So if it's not seen, you can simply drag it from the right. So you can notice that we've already added a background layer. And our dog, you can see these additional options called the Create Layer, delete selected Leo, Leo p set and so on. So this works similar to the layers in Photoshop, where you can add multiple layers on top and boost the image for them. So it's also important to know why you're selecting before you add a layer. For example, I would selected background and know if a Cu2 plus button and click on exposure. The exposure layer is going to be applied on the background and not on the image. So it's always important to know where you click before you add the new. So I'm gonna delete that. So let's click on Display correction and then go to plus button. Yet then idol exposure layer. So now this is going to be applied to the entire image. And if I increase the exposure, can see that it brightens up the scene, but also make some areas of the scene overexposed. So def, fix that. I can use the highlight bonds and that will get rid of any over-exposed parts of the render. Also, you can notice these branches. And that's because really is unable to calculate the late bonds than 0. But we'll fix that by adding an artificial lake Lido. I can also boost the contrast just to boost the sharpness in the skin. So now if I do a before and after, you can see how much of an effect that has on your scene, then I'm going to add a ghost layer. So let's go to the plus button, click on cause, and then click on the bottom left and drag this to the bottom. This will boost the shadows. If you click on the top rate, the red button there changes through good handle. And if I drag this to the top, it'll boost the highlights. So now if I switch this off and switch it on, you can see that it has that depth in Yad Randall. Similarly, you guys can go ahead and add additional fields. And other personal favorite of mine as the White Balance Layer. So let's add the white balancing and disallow Buto. Make your scene either cool or warm depending on your desk. So we'll keep it slightly towards the cool side. And finally, I can also add a filmic don't map, which will make your scene Paris cinematic. But if the effect is too much, you can always reduce the amount to say 0.3 or 0.2. That works well. And you can also change the blending mode. So for example, this is all were eight. So I can change this to say, for example, screen. I didn't make those in a bit, but I went to the blending models, the ones similar in Photoshop where we are multiplying screen Bin Laden a whole lot more. I generally used screen. So these are the different layers that we've added, which has definitely had an impact on your scene. You can also add a lookup table, color balance, hue, saturation, constant, and so on. But the ones which I've added should suffice for our scene. Finally, the video phi are Baidu also has a new feature called sharpen blow. So select sharpened blow and click on Calculate sharp and low. So the SSL enabled or LEO. And then you can increase the sharpness in daughter-in-law to if you don't decrease it too much. So I don't make it too unrealistic. So just keep it subtle values. And you'll only be able to see the sharpening effect once you zoom in and switch it on. Finally, once you are happy with this, but it's a good idea at all to see these layers in case you lose them as you progress through the render. So select Display correction and then click on Save Preset and call this the initial color correction. So it would be saved as a VFB file, which you can then later loading by simply clicking on the lordly or triplets it. You can also have a presets folder where you have different effects. You can load in any of those effects. So do enable this, you need a good options. We have PHP settings go to Layers. Then Lord, in our presets folder. So I'm going to create a folder called presets. And then select the folder and then save and close. So now if I save this to the presets folder called those initial color correction underscore one. It will show up under the presets here. And if I make any changes, say for example, I had a lookup table, which is a lot file, and then load in a flat file, which you can also add in from the exercise files. I'm going to add this lab fairly called Sunset Strip. Click on Open. So this adds to this effect. If it's a little too much, you can reduce the effect. You can also change the blending mode. Let's see screen. And now you can see on whichever an effect that has on the scene. And then we can save this over to the presets folder called this sunset by. And if I switch, you can see how it switches from the initial color correction to the sunset way bilayer. So that's how cool it is where you can add different presets and then play with those presets in as you progress with your NGOs. And finally, you can add this to the history VFB. So I'm going to load back the initial color correction. So sometimes it shows black and your thumbnails industry VFB. And this seems to be a bug from VA which they will be fixing soon. And if you want to see a before and after between these two renders, all you need to do is click on the AB button. You're saying a to the Fatah polio as assigned B0. And then you get this long vertical line. And you can see the difference between two random. So you can see that this view looks much more composed them, This one. Since we use the section plane, let's say you've added the VFB layers and now in the next video, go not just delayed a bit more and set it up for Randall. Since you guys in the next video shows. 14. Adding Lights: Hey guys, welcome back in this video and I'll just relate a bit mode in IRC. So before I run introductory render, Let's check the light settings, which is 50 foreseen at the moment. So let's go to isolated or correlates. So you can see that we have only one layer called the sunlight and it's on. And if I go to Settings, forgotten vitamin late. We also have the enviroment late, which is being read from this environmental scale here. This is also linked to the sunlight by the way. So you only have two main daylight systems in our scene. And we're going to use this to lighten up our scene. So before I change any other settings, Let's check the shadow settings as well. So let's zoom out. So you can see that the green axis pointing this way. And in SketchUp, the green axis always pointed towards the NADH. Now if you want to change the green axis, you will need to use a plugin called solar not. So let's go to Extensions. Extension Mattos, and search for this plugin called solar not. So you can install this plugin and then open it. Circular view toolbars. Search for solar. You have to do solar or not. And then Docker, do your toolbar. So what this does is it will display the knot in your Sketch View and you can also change the NADH. So in case you want the knot to face the side, you can change it by simply clicking here and then changing the NADH this way. This way you don't have to change the model. And the Nautilus change automatically and SketchUp. So in our case, we will have to change the knot to this direction so that we can have some Evening Sun falling into the scene and hitting those so far. So I'm gonna go to my set naught, click here and set it to 0. Now if I go to View, click on shadows. You can see that the Evening Sun is facing this way. And you can see some shadows falling on the sofa, which should work Bohr effect for our scene. You will not see this late TO because the section setting is going to block that late. So make sure you are acidotic or go do yours geometry called a section one and switch off effect late. So when this is off, the section will block any late coming from the section side of the wheel. But what it was going to buzz through the glass material will fall into the scene. So let's go back to Scene forward and then run an interactive Endo since you've changed or not. So now you can see the lighting in the scene, which looks awesome. Now, the lighting looks good, but they're scene looks a little too dark even after adding these VFB layers. So we can adjust the exposure value. So let me just move this and open the door, go to settings and torture doctors to the right and left. And then let's go to the Camera options. So the exposure value set at 14. So if I go to advanced camera, this is the current exposure value. And as you drag it to the right, the exposure value reduces and the biodata scene becomes. So if I drag this to the right, you can see that those scene starts to get write-off. It also makes this part of the scene overexposed. So we can go back to our exposure and reduce dilate bronchi bit more. So afford in DDO seen. So a value of around 12 210 works well. So 11.96 or two works well with simply increases Dinosauria. So I'm going to stop the render. Then add this to the history VFB. Now you can see that the shadows are a bit too sharp in the scene. If you want to make the shadows softer, you can go to your sunlight settings. And we have something called the size multiplayer and increase this to say about five or even 10. And this would make those shadows softer in your scene. So no effect on interactive render. You can see that the shadows are much more software that's added to the history VFB as well and do a before and after. So you can see holder shadows change in your scene. So this lading looks really good and should work well for the scene, but this area seems a little too overexposed. So what you can do is let me just scroll out. You can add some large groups with sort of block late and also enhance the image. And I had a lot of character in your image as well. So to demonstrate how you can boost the shadows, I'm just going to create two objects. So one is going to be a sphere. So I'm going to use the so-called don't suppress see mucosa local library. And then before I click again and want to snap it, right acts right axis. And then please also perpendicular to the first circle. And then to make us feel. Or you can select the spheres. Photograph, follow me, do the intellect, the second phase. So that would make it a sphere. And silica spheres make it a group and delete. So now we have a perfect sphere or a ball. Make this a group. And then I'll make another rectangle, the sphere. Push this out. We can use this to demonstrate how layering works in 3D and how you can use with groups and objects to boost the shadows and add character in your scene. So the first thing what you need to do is run in fact to render. And we maybe go to the other side. Or maybe you just switch off the sunlight for now, we can use the environment late as well. All right, so now you can see that the shadows are software. And if I make this sort of black in color, Let's go to Materials and then silicon. And use the black color that would boost the shadows even more. So if I stopped at Endo and run it again, you can see that the shadows change quite a lot. So this way, you can use these objects in our scene and boost the shadows and add some depth and character in our images. Also, if you do not want to see this material in the render, what you can do is we select this material. Let me add the address property. Go to the previous property and switch off visible to camera and visible reflections and refractions. So this year, spread on interactive render again. You can see that it still shows up, but all you need to do is select the material and then enter the group. And doing say the group, and then apply it to the inside as it says along as you apply the material to the backside and the insight phase. And then if you run interactive render, you can see the shadows remain and the group goes away. So you're going to use the same group in our Indio scene and then boost the shadows a bit more. So let's stop the render. Let's go back to our in DDO scene. And let's create our large rectangles. So I'm going to create one rectangle this way. And then I'm going to create another rectangle this way. I'm also going to switch off the section plane for now just to adjust these groups. And then I'm going to rotate this such that I don't block any sunlight since the latest hauling the Sioux. And we did this as well. An extended this way, using the section line smoothly, this as well. All right, and then we need our dust though materials. We can also delete this figure. And then we can also add a plane at the bottom. Just so that the light bounces off the spleen, select the spline, make it a group and move it down a bit. And now we can apply that material to these groups. So let's go to our acylated go. Let's create our genetic material. And let's rename this a underscore black. Let's add the readdress property. So let's click on the Add attribute and click on re-entry is property. And such are visible to camera and also reflections and refractions so that the group doesn't reflect on the glass median. So now we're going to apply this material on these groups. So until the group I'll play the material, make sure it's a blade inside and outside. Similarly, this group as well. We can leave the plane medial as-is and change it later because it is going to sort of bounce off the late even if it's a default material or late and no, let's go back to Scene forward. Let's open the PDF frame buffer. Let's Lord, in our previous window. So there's our previous Endo that's run in tractor lender that's added to this reviewer three. And let's do a before and after. So you can see the depth that it creates in the scene, sort of makes the scene a bit darker and it's not too great. What we can also do is let's deactivate the section plane again. What we can also do is sort of block delay TO. So I'm going to make an additional rectangular because a group and then push it out. Select this and then apply it to the inside and outside and make it a group. And now let's go back to perspective, scene for datas and an interactive render. And I'm going to dock this to the left. And dark mosquito pupae. Get rid of the VFB layers for now and the default tree. And then I'm going to lock the camera orientation. So you can click on Lock camera orientation. This way fatal date and sketch up ruling effect of VD frame buffer. And then we can not just these groups for those well, so for example, if I move this closer, see how much of an effect it has on the scene. So it sort of makes it black. Don't know if I delete this or sort of hate it. The scene becomes brighter instantly. But this sort of adds that character and depth in your render because it makes the scene darker and also the shadows solid sharper. So you can see as I move this up and made to seem completely dark, skin more down a bit. And this is looking good for our scene. So let's stop the render and then add it to those two VFB. Finally, what I'll also do is sort of added 30 so we can add some shadows in say, the living. So let's go to chaos Cosmos. You do need to have an active Internet connection to access gas cosmos, and then go to 3D models, vegetation, groceries. And let's add any big tree into the scene. You can auto update the gas Kosmo lay reader and it'll update in the background. So I'm going to add those American beech tree, download it and load it in. Now if this arrow shows up, you can simply close chaos cosmos and then open it back up and then try again, and then PepsiCo. So let's see how the Diaz and effect in our scene. So let's run interactive render again. That's locked the camera orientation. And let's play with the tree, the stamp. So I'm going to put on top a bit. So this instantly makes the scene darker. So let's move the three down. You can also clear the trees rather than groups if you like. All right, looking good. Finally, I can adjust the exposures are a bit, maybe increase the exposure a little too dark. And then do Tyler points. All right, great. Now you don't have to worry about these bottom 0. We're going to fix that. Here, DO once we add artificial lights. And finally our distributors to VFB. Now if you want your history VFB dominated we seen you may have to switch off the layer presets. It seems to be a bug with 3D, but hopefully in the future updates they will fix that. In the next video, we'll add some artificial lights in our scene and finish the lighting for us and see you guys next video. 15. Add Artificial Lights: Hey guys, welcome back. In this video, we're going to add some artificial lights in our scene and then sort of make the lighting nothing better. And also use this awesome new feature called the Late mixture for that just a late in 3D. Although to start off, I'm going to place some filler lights in our scene. So generally you have different kinds of lighting systems that laid out your scene. And it varies from scene to scene. But if it's an interior scene and if it's a delayed setup, we generally have the delayed coming in and then we can add some artificial late as well. So there are different kinds of artificial lights that you're going to add. One is the filler layer, one is the ambient light, for example, the main late in your scene. And other adults can be smaller late, like say for example, your lamb plate and a whole lot more. But in this scene we just need to have filler lights coming in from the CTO CIO, and that would suffice for the scene. I had the rectangular late for us. So click on rectangle and then play a surgery. And then we can place another late here as well. So once you've placed your late, you can go to your Asset Editor, correlates. Let's rename the first layer called the squatter, those filler layer. And the second late, too convenient this to kitchen filament. So this is actually a kitchen space and the latest gonna be falling from the kitchen into the living. Now we can adjust these late settings. So let's go to Azure Datadog or relates to go to Colorado for late and open. So late settings. So the main two options is that you need to go to Options and switch off invisible so the source doesn't show up. And then you can also change the direction idea of the late so that the later not being disposed up their swords but Dido is falling. More doors, the grounded, more data distance, some water for spotlight, some loading. It's called a kitchen for late. Switch off invisible, and then change the direction of the light. You can go ahead and switch off collections. If you don't want the affiliate to affect any glass material in your scene. And I'm not going to adjust these battery does the job because we're going to use the late mix to adjust these parameters. So go to render element and then add a late mix and element. And this will help you. I'd just delayed within the 3D frame buffer. And it's super powerful to create different kinds of lighting setups in your scene. So I wanted to group by instances. So what this means is that if you have a set of le'ts, say for example, a set of Don late, and they are the same component. So instead of adjusting each of those layers individually, you can group them as an instance. And if you are just one, it would affect others as well. All right, and let's check the settings. Let's go to Scene forth. Or maybe even seen fade the stain, and then run interactive render. What I'll also do is these materials are sort of distracting at the moment since you are just in the late. So if you want to clear modeled endl can start the render, go to Settings, go to material or aid and switch design. So it's going to update all the materials with this key color. And it's important that we exclude the glass from this material over eight. So let's select the glass material, use the bucket tool and use the sample beam. And select the glass material. And then go to the bottom where you'd see can be ordered to switch this off. And now it'll show up in your clear and ozone. So let's go back to C15 and then run interactive render. And that's an O. You can see the lading Fredonia scene. So let's go to Source late mix. And let's switch off all the lights. So this would of course make your late dark. And let's start switching on one-by-one. So let's switch on the Colorado for late. So the latent coming from the quadrotor, Let's change the color. Maybe let's make it sort of warm. So we have a mix of warm and cool colors which makes it look nice as well. And then let's switch on the kitchen, Philip. Now this is a little too bright, so we can reduce the kitchen Philae late in density by dragging the slider down and then changing the color Eurozone, make it one. Then we can switch on the sunlight, which is this nice lighting your, and then we can switch on the enlightenment. So this is how we've eliminated our scene. I can also notice that sort of overlapping with those lobules. So I need to start. So let me just use the hand tool and just that. Now that should work. So I click a bit and that's lab goes away. So this is Bohr effect. The lighting looks good and we are ready to go. So if I switch off these two layouts, you can see that this area is a little too dark. But with these ladies on, it adds that extra ambiance in your Cenozoic. And this should work well for us in, so let's stop there. Let's add this to this to VFB. I'm also going to movies warlord to the right of it because it wasn't really sitting in the center of the scene. And that should be fine. All right, and now I can go to my acetonitrile, go to settings such off material or aid, and then run interactive render. The lighting looks perfect for our scene. Now if you want to see it this late mix settings, all you need those, click on Save and call this DLA setup. And click on Save. Now if you want to make this render solid for nato window, we can do data key within the radio, FM, but who without having to adjusting the weights in the model. So I'm gonna switch out the sunlight. And then I can turn them vitamin later to make it sort of bluish and outside. And I can also reduce the environment late effect. And then I can turn the kitchen Philip and reduce the values of the origin little bit. Make this a bit darker. And now we have sorted for neutrinos red. So you can see that there's ope. Call this name setup. So that's awesome glitters to sort of change the lighting setup in your scene. And then load the DLA set up. All you need to do is click on load. And then Lord, in the daylight setup. Although it's an old too late setup in our scene, we're going to further adjust though materials, add some additional models of regret, and then set it up for our final end. We also want to remove this blanket job because it's sort of floating and spears. And we just don't know so far about a flooring and all lot. See you guys next video shows. 16. Add Chaos Cosmos Materials: Hey guys, welcome back. In this video, we're going to add some details into our scene. Now, if you have a really good system, you can run in Blackboard Endo and then add though materials, do the scene as that in fact, Orlando's on. But if you ever slower system, I would recommend don't do Bernard on interactive render. Now since my system is a little decent, I will run interactive render. So let's go to oscillate ago. Auto settings. Let's check them tracker settings. Then it looks good and then run intact or Endo. All right, So this is DDO scene. So what I do is locked door camera orientation. So let's go to the Settings and click on Lock camera orientation. So this way, if a more what I'm going to sketch up, it's not going to affect my render and then I can add my materials as well. So I'm going to dock this to the left-hand Dr. SketchUp. And the material that I want to add is of course, the flooring. So I'm going to add it from the chaos Casals materials. So let's open cows cosmos. Let's go to Materials. And then we have wood floating. So you guys can go ahead and select any floating material that you like. I'm going to try going for the late Bucky and Chevron materials. So download this and then import it and do your Asset Editor. So once you import it, you need to then open door Material Editor. Quarter materials. The name of that material was called bargain. So if you scroll on your phone, cop PACU, and then with this medium centigrade, you can enter the group, use the bucket tool, then I'll play the Medea. Know if it doesn't show up in the interactive. All you need to do as it under indigo again, sort of stopped it Endo, go to Scene forward. And then unbind factor again. So now you can see the bucket floating, which sits well in the scene. We can also add an accent color for the wall. So let's go back to Cosmos. Let's go to Wall, the stem. So it has wall, stucco, plaster weight plus the regular Let's see if there's any other material that we can use. We can also do this brickwall and what kind of an effect it has on the scene. So I'm going to download this and then added to acid and ago and stopped and window. Select brick wall and then a blade. Do your scene. Also, please note that when you assign this material, it comes in the correct scale. And that's the best part of all these chaos cosmos materials. So it's mentioned as 250 centimeters 0. If I go to Edit, you can see that it's at 2500 element, which is the grade scale. All right, so let's run interactive render again. And you can see this cool brick wall texture and the Indian scene. I don't really like this brick wall because it's a little too much for the scene. So I'm going to change this and say Do this brickwall stone. Select the ugliest on material. And that this group. And I played on the group. So now let's see how it looks with the ugliest on material a blade. So you can see that it comes with those 3D geometry and a whole lot more. You can also check the settings of these materials and Leeuwenhoek medallions are made in 3D. It has in improving your lenders as well. You can see that it just comes with the bump and it looks pretty decent in the scene as a bumper normal map. Well, let's I think I'm going to just stick the weight because weight and Miocene and for large one is going to disagree. Media would look a little too or bubbling in the space. So I'm just going to go to my walls and the select Wald's takeaway. And then I'm gonna play one stock or wait and see. Yeah, like those walls takeaway which sits well in the scene and at great extra, has that nice texture filling in the scene as a late next, what I'll do is I can adjust those so far texture. So let me just select this material using the sample paint for Asset Editor. And then I'm going to copy this extra, which comes with this material. I'm going to add a 3D medial and be asked to do the diffuser. And then I want to go to court and then apply some Gore demoed. I'm also going to change the preview two fabrics or less chances to fabric. And then let me produce the glossiness a bit more dire wife. So the court will help you create sort of that sheen and cold effect on your fabric material. And then I also need to add or fall off map. So I'm going to click Hold it up and scroll down and you'll find the fall off my bureau. So in fabric materials generally when you notice you will find that the edges are sort of blades go down the bad genes. So what we need to do is copy this and then be S22 Kenobi. And then endocardial B. And we can include that again, your decision maker Plato. What do we need to do is sort of make this extra albedo, which will make that just broke down. So if I go back, I can see that the edges are Breda and I can also make this main textual darker. So let's reduce it again. So now we have sort of a fabric feel in the middle. So that's the fabric material. I can increase the size of this a little bit more. Control arm. Who will scale it uniformly from the center. And if you want to change the kiosk osmoles model materials will have watch these medians and you're acidotic. So if I go to gas cosmos, go to geometries. You can see that we have this decorator word. You need to click on Merge and then you'll get an option to change the materials if you like. But generally GasGas, most models come with materials which are preloaded and proper in for the scene as well. So let's turn to interact with Endo. See how the fabric material changes. Can reduce the exposure a bit if it's a little too Great. All right, that looks good. And then we can add this to their studio FB. Now you're going nor does that DO edges of these fabrics. I've Plato, immediate relief fabric material. So fall off map heads and creating that fabric metadata. You can also adjust this material yet. So let's select this material. It doesn't have any deflection, so we can add video material and then go to reflection and sort of increase the metallic pattern. We don't release the glossiness a bit and increase the reflection color. And that should work with. So let's go back, proceed forward, run interactive render. And now you can see that the metanephric shows up. What I'll also do is I just don't know these edges. So that the highlights are seen on the edge of this median. And also I'll play the middle. So let's go to our own corner, plugin. Select the rounding off, change the offset to I don't do MM. And then round it off. Once you round off you laughter, delete that didn't save face. So now if I go back to acidotic go maybe I can increase the glossiness a bit more. Make it sort of dark zone. And then run n factor Endo. And this looks much better. Now I can use the same media for the door, but I duplicate it. So if I click duplicate and rename this called this balcony door, and then reduce the reflection a bit. Then lossiness Islam, and then apply it to the door materials. So enter the group, select your door frame and apply them. It's always a good idea to enter and select all the faces and edges and not a blade directly on the group so that your UVs are played correctly as well. There's also select this door group and is mod n Now bit. Nutshell, it's a face. So let's go back to Scene 4. Now, if you want to see the black material, you're not their visit external powders go to acylated, go scroll down and go to binding to John binding. And change the texture mode to custom mode. And you can add our color wheel. So this wouldn't make it back to that color. You can also add a material this year. Just clear this and then add a bitmap. But scholarships or face late. Now let's go back to Scene folder on interactive render and see how that looks. Looking good. All the materials look Well as well. Let's check the scene, faith. And this scene looks good as well. Awesome. In the next video, I will adjust the rug in our scene and add some 3d4 and generic term for this median. So I'll see you guys next video. 17. Add Vray Fur to Rug: Hey guys, welcome back. In this video we're going to add four drug. You're mostly going to delete this blank video because it's sort of floating and spears. Or maybe it's just hide it for the scene five inches shorter than scene 4. So annotate this year and I'm Peters and assured foreseen for all right. So to start off, I'm just going to zoom into the rug a bit. So there we can see what's happening. And then create a temporary these interact click Add. And then what I'll do is I'll add the reader for company to-dos route. So we're going to select the rock and then click on Add to selection, but it's sort of grayed out. And one of the reasons why it's grayed out, or sometimes if a group is nested within another group, it wouldn't work. So water lowers until this group. Then you can see that this group is actually nested in another group. So if I go to Outline window and see that this group is in another group. So I will need to right-click and click on explored. And no facilities group. I can add 4 to selection. So I've added four to selection. We can not just the properties of this. So let's go to Oscillator. Let's go to the geometries, and let's go to four. So these are the four settings which comes default with 3A4. Let's zoom in a bit and then run interactive render and see how it looks. Right, That's toggles to the left and sketch out butyrate and zoom out a bit. All right, so now you can see that the fluid is being played, but we need to obviously adjust the values of this 4 first Carlo. So you can see that the length is about four inches. These values, you're actually correspond to the inch unit in SketchUp. So forward means four inches. So I'm gonna change this to say 0.6.6 looks good, but then you'll have to obviously increase the density. And we also need to reduce the thickness of this. So you can see that the bases a little boutique and seems unrealistic. So I'm going to change the thickness to say 0.01. All right, so those are thin strands, which is what we need for four. And then we can increase the cone. To say it, then 10 seems less as well as change the distribution to both pairs so that it is calculating for band diaphysis of the rock. Now you can hardly see it because it's only 10. For xanthine dialogue. To change it to say about ten hundred. Ten hundred also seems less. So let's stick to poor area because it'll calculate boy area which is 40 square feet. And let's change this to a 100, 100, 100 seems to have done the trick for us in the scene and zoom in. So you can see the Fazio, let's say even do wonder. So it's a little more depth. Alright, that looks good. And let's play with other values as well. So what that does is that as you increase the value, the strand gets denied the upper side and it gets ticker the base. So we can maybe reduce the deeper a bit so that it remains uniform from the base to the top. Gravity, of course gone towards the force that pulls the four strands don't along the z directions. So it's always a good idea to keep it at a minus value. Because if you keep it at 0, then all the strands would be pointing up. Ben controls that elasticity of the firm. So it's always good idea to increase the band. And this would reduce the number of split lanes in your forward. And then it would also bend for the surroundings. And the greater the value it causes the strands to bend under the influence of the gravity parameter. So you can see that it sort of bent or bit more. And the global scale would increase the entire size of the photo, but we can keep it for now. I point since it's starting to look good. And not of course, means that the force would get knotted details. So you get a good idea to keep five to six or seven for the seed, then we have variance. So brilliant helps in getting randomness in the fall and also increasing the randomness in the fourth geometry. So we can increase the direction and increase the length. Thickness can be reduced with the gravity can be reduced as well. So the value ranges from 0.62.27. And it ranges between these values on top to this value similar to how scattered who works. We also have goals. Now if you enable this, it will add cause to the four. So the cold area specifies the radius of an individual cold. So if you increase this, then each coil will start changing based on the radius, which is about 0.2 inches. You can also increase the number of calls for each strand. So you can see that this is the coil that's happening. So let's leave. It goes off because you don't really need it for drug. It works better for grass scenes and 3D Class. Level of detail when enabled will help we regenerate less for geometry depending on the distance. So up to a certain distance of photo will be generated fade way the user. After that, the reader will decrease the density. And this helps in that Endo performance as well. Now if you want to apply another material, you can switch on material and then Lord in another material for your, for geometry. All right, so this ODE looks from a distance. Let's zoom out a bit more. We could maybe increased the thickness a bit more. Let's say 300 or the county area that is 300. And now we have a nice thick for rug in our scene. So let's stop there. Really attractive. So spectrum interactive. All right, It is growing and the thickness seem to be a little too much. So let me just change the thickness again. Let's say boo to 25. This looks much better and much more realistic as well. I agree. So the VRef 0, which you up once we do a forecast Endo, which we will be doing in their final end of this workshop. In the next video, we will set up the scene for a final render, add some land elements, and then I'll show you how to change the colors of the software and a whole lot more within the video frame buffer. So I'll see you guys next video. 18. Add Render Elements in Scene: Hey guys, welcome back. In this video, we're going to add somebody and elements in our scene so that we can tune to the gallows even after a bird and is done. So what it does do a bucket tool. I agree the bucket tool and then click on sand would have been and then select this menu. So the first thing what I needed was admittedly ladies, so let's go to acid Datadog and do outer medulla. You can click your and at the bottom and find an option called metta, you lady. So once you add them, I do lady. It's also good audio to give an ID number. So I'm going to start with one year and then close the default rate. Similarly, I can also add material ID for the floating in case I want to change the floating color, agenda floating material. So if you like. So select the material and then simply UDL related and make sure to give on number of two. To go into material IDs. We can also assign this floating material to skirting your siliceous material. And I played Louis coding as well. And then go do your Asiago coded and elements. Right-click and click on material ID column. No. You can also add an additional render element called a crypto Matte mask, which Isla San Carlos, automatically to various materials in our scene. Now if you want to select the garden material in GIS, for example, in Scene forward, if you want to change the background, you'll have to assign an object ID to the Gordon material. So I'm gonna select these two codons, right-click called a query object ID selection and click on Set. So I'm gonna give an object ID of one. And then go back to the acidotic go and add an object ID as well. Finally, we need a materiality follow glass material as well so that we can select the glass material later. So let's add the medullary and give the material number as three. And we can also assign a material for the door frame. So I remedy that ID and give them material ID as fourth. So now let's go back to Scene 4 and unattractive render. And now if I click here, you can see that we have these videos and elements. And the jury can lead to then use. In the post-production process. We can also add a vendor ID to the wall in case you wanted to in the water column. Let's hold the render looks good and the only adjustment which I'm gonna do is remote this fabric because there's a gap here and it's going to look unrealistic. Or we can also select this and move it down. Rotate it more down. All right, that looks fine. So please do it correctly. And now if I go back to see in forward and run interactive render, the fabric sit on the sofa. And I don't really like this in your plan too much, so I'm going to change that. So let's go to chaos Cosmos. Let's go to 3D models, vegetation and indoor plants. And, um, we'll download and bring in this article palm model. And then we can also scale this up a bit. I'm going to go back to Scene for fun interactive render. And this looks much better than the previous plan. Let's all, one last thing. What I do is I like to see more than so far on the left. So sort of zoom, sort of orbital two bit. So I can split them, DO living room. And then zoom in. And then use the Zoom Booleans and zoom in a bit. And also use the band bool can see rubric of the roof. And then right-click. They always add a scene because I can always see the difference between the two scenes. So this is the new updated scene. It's also a good idea to play object ID to the plant. So I'm going to select both of them, make it a group like click, Go to read object ID, Select and click on Set and select an object ID of two. So now let's go back to see in seven to the financing and then render would really enjoy. All right, there's looking good. Finally, what I'll do as sort of check all the materials and the models and see if they're sitting in perfectly. So select this model, select the BS, and make sure there's touching the ground. Similarly, the studio as well. Sure that there isn't any gaps between the fluid and the stool. And we can also don't know these edges. And then set it up for our final render. So let's go to settings. Let's switchover interactive and switch to the 3D and an ISO for the final production render and update effects at the end. And then go there and output and change this to 4 thousand, which will be off forget endo with the settings in place. And we're going to click the Render button we had for that end, auto-complete and come back once Brenda was done. In the next video, I'll show how to use the 3D layers and the composite Leodes to post an image in media. Will see you guys next video. 19. Post Production in VFB: Hey guys, welcome back. As you can see that those done. So I'm gonna switch off the background because I don't need those lines anymore. And then render looks really need for good Endo. You can see that the dealers were lower drug looks nice. Guard your looks nice. Everything looks to be decent. Now let's check how long the standard group. So we can go to stamp Julio and you can see there that Endo damp make it was two hours, 41 minutes and eight seconds. That's quite a lot. And domes are rendered name folder for QA window. So I guess I would have to upgrade my system in case I need to create production during those four clans. Certainly for glands you do need to make for good Endo. And depends on the client as well. If it's a real estate project, definitely your forget window. And you can charge about 250 dollars and above. Bees will not charge less than that because you're spending a lot of time in the software and learning new skills. And it helps in charging more for your clients, especially if you can get nice render results like this. All right, so I'm going to set this out before I start the post-production in the video frame buffer. So i'm, I'm going to click and hold and then click on Save Image Analysis API files. And I'm going to call this final and give a number and then click on Save. So now it's going to take some time to save. Although it's saved, and it's also saved that end elements as well. And we can go ahead and use this later in Photoshop. But now we're going to do some post-production Within the reading frame buffer. So I'm going to go to my source light mix and I'm going to change the late setup a bit. So you can see there's too much later on the sofa. So I'm gonna use the Goddard or filled late. And I'm also going to reduce the kitchen late. Now that looks better because you can see there was too much of a focus on Disulfiram. And I'm also going to say, well, the image with the environment laid off this way I can add a background to the image. So I'm gonna see if this out and I'm going to click and click on Save Garden channel only. And I'm going to call this without background and click on save. This way I can easily add up, back down to the random. So let's subtract our environment late. We can reduce the environment later bit. So this way you can see then vitamin DO and we can see it this out as well. Although now comes the fun part. Where we can go ahead and change the colors of our fabrics and a whole lot more fasting. Or you can do is add this to the distributor FB, so it shows up yo, and it shows up with the diamonds. Next one I lose. I'll go to source light mix and click onto competent. This will load, although late mix layers separately on top of each other. Now we can go ahead and change some of the Medusa. So to change materials, what you can do is first you need to add a folder. So click on the plus button and click on a folder, and then drag this fall on top. Now, you can only apply layers and masks to a folder in this VFB Leo window. So you can right-click on the folder called a new layer and then click on Crypto Map mask. So now I need to pick the material that I need. So I'm going to click on here and I'm going to select the material. So it's added that mask. Now if I click on Show Previous. So now you can see that we selected this. Similarly. We can go ahead and select, although I DO so far, models as well. So now if I click on Show Preview and selected, you can see that you selected most of it. We have this as well. And now we can change the color. So the agenda cholera, all you need to do is right-click go to New Layer and click on Color Balance. So this will be added into this folder. And over change the Sian gallery. You can see that we can start with genes, the Carlota so far. How cool is that? You can also change the blending mode. For example, multiply. You can also increase the exposure of the software. So I click on the full logo, do new layer, and click on exposure. And are you can increase the exposure. This would make the OR so far kind of darker. And it looks neat as well. So that's OUT and the color of any material similarly, you can change the color of the wall as well. So the first thing what you need to do is add a folder. Drag the full on top. If I click on the full logo to New Layer and click on crypto Matte mask. And then you need a big ball. Check if you selected the wall, we have. And then simply rapidly cooled a new layer. And you can use the color balance. You can also use the use saturation layer. So you can change the color this way as well. And then once you're happy with this, you can click on save and see what option. Same goes for the Florida as well. So I can add another full load. I click new layer, go to folder, digress on top. I click on the foreleg old and new layer, click on crypto Matte mask and select the floor material. Now, let's see if we selected the floor material. Yes, we have. And I click on the for loop or a new layer and click on hue saturation and you can change the color of the Florida zone. So generally, it's a good idea not to use use saturation for the floor so you can add the color balance as well. And play with the shadows. Now we have a darker floor. You can right-click on the diluted bringing back to 0. Or you can also right-click on the four logo, the new layer. Click on the Close layer. And then you can either booster flawed or you can make a darker for boosting the contrast. You can unhide these layers just to see how it looks. And you can also add this to the Leo please it so if I click on Save, we can call this option one. And then it shows up here so I can switch between the radius options are good with that. So I'm gonna switch off these layers for now. You can also edit end element. So right-click, go to New Layer. Click on an element of this is an RGB layer, which is simply an layer added on top of the existing main layer. And you can also reduce the sort of intensity it has on the scene. So you can see that sort of makes the scene Baidu, which looks names. And you can also change the blending mode. So let's say you change it to screen and that wouldn't make the image a little black dot. Similarly, you can add goes. Let's say you want to boost the window reflections. You can add goes. And you can also drag this go on top. And then right-click on the go, go to New Layer, click on crypto Matte mask. The mask which you want to play the chords to select this glass here. That's short object. And select this class here at as well. So we are, the glass is selected. And then all you need to do is go to Properties. Click on the bottom left, and then you can boost the reflections in the Oregon law. How cool is that? So you can do a lot with COVID, Leodes, and it's above all dual and you can almost replace Photoshop as well. Now in the next video, I'll show you how to add see on the beach in our scene. And we're going to use the masks which we sailed to add in our background. So this is our final render in the GFP. So click on save and call this final grades. I went ahead and render those thin as well. And this looks nice. And L2 understood the later bit to reduce the sunlight since it was a little too overexposed and also increase the exposure a bit. So you can see that that has quite an effect in the scene. And then finally, I can see it dissolve. Now the best part about these presets is that you can follow off your Endo and any scene. That's when it helps to create. But he said CR and hadn't choose here a lot of time in the future as well. But am I be with Xander and I see it at all. And then finally added to the history VFB and the David Duke for this renders 38 minutes. There's a 1920 by 1080 Randall. So took half the time compared to the foregut endoderm, right? So on the next video we'll do some final post-production in Photoshop and bring those workshop group loss. So and so you've got the next video. 20. Post Production in Photoshop: Hey guys, welcome back. In this video, we're going to do some additional post-production in Photoshop and total sure. Beach outside the living room. So let's Lord in R&D elements and finally, lender as well. So go to File scripts and click on load files into stack. This will had been loading their majors as layers in one fail in Photoshop. So let's click on browse. And let's select both and in our scene. So the effects result of the final render. And we can then go ahead and add additional late. So we can add the kitchen late daddy material ID. The quadrotor filler late. To be nicer if required without background, of course. The final render, we can also add the crypto Matt mosques. And then click on Okay. And then click on, Okay. Now it will start loading in those images layer by layer. Lead to reload it in our layers. And we can just bring the final image on top. And we can also bring in the material ID layers on top. Diplomat layers, game come in with mass so we can group these and just hide it for now. And we can bring these layers on top as well. So if you want to add more later, so for example, this, this kitchen food-related layer or you can do is change this dual screen and then added on top of the layer stack. And then you can see that it runs upto end or similar for Yard caught it or for later as well. If I move this on top and change this to a screen that would Raven up door. So that's one way to brighten up your render. And also, once you break open these up, Let's group them. And then you can reduce the opacity in case you're going to do much later in your scene. Now let's add in the image that we're going to add as the background. So we can drag this into the scene. This video. We're going to place it behind us. And I'm sort of include the sales and know what I needed was I need to go to my Madrid idea where it was all of them click on a doula to show only this layer. And then I'm going to select the green. Now if it doesn't select because you're not in the active layer. So press Control D, then select them active layer, and then select the green. And then press your able to celebrate that. And then go back to the sea sand layer and click on Layer Mask. So that would add a mask. No field things done orders that if I drag this mask null, it will drag the Doppler and not the actual mask. What we needed was what it was that on top of this layer we need a lock it. So I'm going to press Control Z. And then I'm going to select this group and click on Lock. So now if I try to move, it wouldn't really move, but it would move the bottom layer. So in that case I'm going to lock the bottom layer as well. And now if I click on this link, it'll select this sea sand, Leo and in photo it'll move it and see that door and they unmask moles, that's not what they want, they just want only the image and so to move. So all you need to do is unlink the mask. And all of you more, you can see that you can move an image to one or more down a bit. I'm also going to increase the scale. Then there's alert. So you have the holidays and some it on. So good area to change the orientation of the AutoZone so you can change it this year. I'm just pressing Control D and then holding Control on my keyboard and tending the autos and lameness. We're sort of distorting the image. But it helped annoying rather autos and lameness. Or you can just leave it as is because generally or rather lame as sort of street and most images. So I want to keep below that. And I'm also going to add this to the codons UAA. So let's go to the coordinates layer. Select the quadrants. If there's any red in your scene, what you can do is you can go to channels, switch off the green, make sure you read those on, and then Control click. And then you would select the red channel and select everything and sadism. So now let's go back to Leo's, then Alt and click on ODU again just to see them and our WACC. And then go back to the image or select the mask layer and do a blade this mask on this image, all you need to do is be ended with weight. So you can see that the foreground is black and the background is weight. So do I play the foreground? You can press Control Backspace, and then that would upload your foreground. It's obviously you don't really need to apply for the embryo Gordon. We don't have to update your. So what I'll do is I'll use the brush tool and I'll switch to black. And then I will simply be intos out also, you can see that it goes away. The more European. I can also switch back to the and I can use a soft brush just to be entered under weight. But at the end that shows the background that way as well. Finally, what I'll do is I'll go to the background layer and change this to multiply so you can see the background and then you can reduce the opacity of the year. So now we can see sort of a background which sits well in the scene. Don't give it too much of an opacity because that would make that Endo, unrealistic. So just to see that horizon lender who works perfect or late. Finally, what I'll do is I'll add some adjustments to my main layer. So if you want to adjust this, you'll have to unlock the layer. Right-click and click on Convert to Smart Object and then go to Filter, click on camera raw filter, and increase the exposure a bit. Contrast highlights a bit. Shadows as well, can reduce the blacks if you want to see more shadows. And then if I scroll down water affects, get an option called vignetting. So you can sort of decrease this to give that vignette effect, which looks cool. And there are some additional options which you can play with. Maybe I can do the sharpening a bit more, reduced the noise. You can see that, that reduces the noise but also loses some details. But it looks fine. Turnover Bezos get applied to the scene and I can see your before and after. Let perfect. So this is our final render. And one last thing what I do is also add a chromatic aberration. Just to see that Chromatic Aberration, which you can see in most photographs as well. So go to Fill, click on Lens Correction, and go to Custom. And then yo you can increase the fixed radius. So if there's a woman and then reduce these values, you can see that chromatic edge on the sulfur. That's pretty cool. And I can add this to the effect as well. Let's do the final render. Let's say a result would a File Save As, click on save as copy, and save it as a JPEG. If you're on a loaded on a website or if you're on a printed as well. And I'm going to call this the final boss, produce random. Now if you want to play the same effects on the other end as well, Let's open the agenda, which is final do let's move this to our scene. Now this is a 1920 by 1080 Dando. So this way, seeing it as a smaller image, forget Endo. And then if you want to apply this to this object here, all you need to right-click, click on Convert to Smart Object, and then press Alt on your keyboard, and then upload to your mind object. Similarly, the camera off it goes one. And now you can see that we've boosted this image as written. And then to see a result, only need to do is go to fail. Sierras, cmos copy. And then here there's a chip. So these are the final two renders that we were able to create in this workshop. How cool is that? So I hope you guys found his workshop useful. I will be adding a lot more content and courses if you like the workshop so far, please do leave a review. If you found this course useful and steady on the full, a lot more workshops and tutorials coming away. See you guys on the flip side. Digger, just