Urban Sketching: Draw Characteristic Old City Charm With One Point Perspective | Peggy Dean | Skillshare

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Urban Sketching: Draw Characteristic Old City Charm With One Point Perspective

teacher avatar Peggy Dean, Top Teacher | The Pigeon Letters

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:36

    • 2.

      Welcome & Sketching Tips

      1:23

    • 3.

      Sketching is Not Photography

      2:13

    • 4.

      Identify Key Points in the Scene

      4:49

    • 5.

      Break Down the Scene

      7:45

    • 6.

      Begin to Build the Scene

      9:17

    • 7.

      Add Details & Features

      7:26

    • 8.

      Add Depth with Mark Making

      6:40

    • 9.

      Continue Your Sketching

      0:40

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About This Class

It’s easy to look at something and feel overwhelmed on how to possibly draw it BUT it just comes down to challenging ourselves to see things with new eyes.

In this class, you’ll embrace imperfect lines full of character as you explore one-point-perspectives. 

You will:

  • easily identify the necessary areas in a scene that will help you build out your entire sketch
  • power through the “ugly stage” and trust that the process is intentional
  • walk away with an adorably quaint sketch

I’m so excited to take you through what I have found to be a rather profound adventure in discovery. There’s nothing like seeing something and adding your own unique spin on it, whether that be in style, selections, energy, or all the above. So grab your sketchbook and come along with me on a fun exploration in some old city charm.

Meet Your Teacher

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Peggy Dean

Top Teacher | The Pigeon Letters

Top Teacher
Level: Beginner

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Transcripts

1. Introduction: [MUSIC] It's easy to look at something and feel totally overwhelmed on how to possibly draw it. I fully understand that. I am an artist, and each time that I sit down to draw, I feel like I don't know how, but that's simply not the case. It really comes down to challenging ourselves to just see with new eyes. In this class, you're going to embrace the imperfections and character of one-point perspective. You will learn how to easily identify the necessary areas in a scene that will help you build out your entire sketch. You'll also learn how to power through the ugly stage and trust that the process is intentional, and of course, then you will walk away with an adorable acquaint sketch. I am so excited to take you through what I have found to be a rather profound adventure and discovery. I just think that there is nothing quite like seeing something and adding your own unique spin on it, whether that be in style or selections, energy, color, any or all of the above. I'm Peggy Dean. I am an artist, a best-selling author, but first and foremost, my true love is education. As a self-taught creative, I have a unique approach in my classes that I am so excited to share with you, things that are very doable, exciting and could be the entry to a whole new passion in your world. Grab your sketchbook and come along with me on an exploration through some old city charm. [MUSIC] 2. Welcome & Sketching Tips: Welcome to the class. Your project for this class will be to take the tools and skills that you've learned and apply them to create a quaint sketch that is bursting with character. You can make this experience your own. In fact, I encourage you to do so. Remember that as you connect with your creative side, this isn't about drawing perfectly. You don't even have to know how to draw. Well, I will be taking you through the key rules that you need to know, that will allow you to feel the structure that you feel that you need. I will also be allowing you and giving you permission to be free in that as well. Sketching our surroundings is better presented when there is an organic element to your energy put into your sketch without the perfect lines, without the perfect symmetry or proportions. Being free in that way will allow you to cultivate a much deeper connection to your surroundings, which is what this is all about. I do encourage you to be on location during your sketching practice, and I understand that it's a little bit tricky when we're learning on a computer [LAUGHTER]. For that reason, I have created a Pinterest board. I've linked it in the downloads for you as well, that gives you some additional inspiration. But as you learn this stuff, go out on location, find an awesome scene, and sit and enjoy your surroundings because that energy is what really infuses life into what we're sketching. That being said, let's keep going. 3. Sketching is Not Photography: Sketching is not photography. When we draw without limits or guides, we can make it our own. That is allowing for wobbles, irregular shapes, wonky proportions, and some people's least favorite word, mistakes. If we tried for perfection, our art, especially our sketches, they would be technical, they'd be flat. Let's look at the differences in these house sketches, for example, which one draws your interests more. I am willing to bet that it is the wobbly lined, imperfect version. It adds character and coziness, because sketching is not photography. We're not trying to win an award for the most photographic freehand sketch. [LAUGHTER] We're just simply sitting down and enjoying our surroundings and taking a picture with pen and paper instead of with a camera. While I'll be introducing some of the main sketching rules to help guide you. I do want you to think about these rules loosely and allow yourself to feel free in your sketching practice, there's not a right or a wrong way for how you show up in your art. I want to encourage you to embrace imperfection as it arises and celebrate mistakes. I want to talk about photos a little more because when we take photographs, we record that exact moment. Let's say we're viewing a beautiful building and it's got incredible architecture and we take a picture of it. Then later we review that picture and we might see some unsightly items that we didn't initially noticed. Maybe there's a construction zone at the bottom of it with a dust cloud and people in hard hats and maybe there's a bunch of cars parked in front. It just takes away from that initial magic that you wanted to capture in that photo. But when we sketch our surroundings, we have the luxury of picking and choosing every detail that we want to record on paper, And then we can leave out the rest. Everything that we want to remember is a choice, and that's pretty magical. Capturing these moments with our own unique interpretation, it's intentional, it makes them even more special. I just want you to put that note in your pocket as you sketch. Remember that this moment is yours. 4. Identify Key Points in the Scene: Guys, in this walk-through we're going to be identifying vanishing point in a photo or a scene. You might be in an actual place which would be super ideal for this type of sketching because it's so fun to do on location. But if you want to work along with me as I am using this photo, you can snag it right under Downloads. I took this photo when we were visiting Rosenberg, which is an adorable little town in Europe. Visit this. I also have a perspective guide to download. Head over there and grab it. Let's start. I am going to help you with one point perspective because it will help you. Basically, you can still embrace the imperfections of urban sketching but it's going to allow you to actually feel a lot freer in making basically your perspectives look more true to life. It's like learn the rules to break the rules kind of thing. This is actually really easy. Typically, in a landscape or a scene, you're not going to have a building right in the center. Instead, you're going to see basically where the land meets the sky. In this case, we can't see that but we can find it by going according to the vanishing point, which we can very easily see because these buildings will point there. Going off of the road, let's say there wasn't a sidewalk, we could go off the buildings but basically one-point perspective, everything is headed to the same area. You can see everything is pointing this direction. Sidewalk is going that direction and you can see that in these spaces they're pretty wider and they get smaller and smaller and smaller and then they meet. Everything is meeting about right here, which means that's where our horizon line is. What you'll also notice is that that is our eye level. A quick tip that we're not even going to go over [LAUGHTER] this part but if you ever want to draw people in your sketches, you'll notice that all of their heads are basically along this eye level line. They might be slightly above or below depending on their height but for the most part they're all on that line, even when they're closer to us or further away. They would just get larger and smaller but they would stay along the same plane. That's just a quick tip. Now, you will see the buildings will also come down towards that vanishing point, the elements within each building also pointing. See if I go along this window area, if I go along the side here, everything is pointing towards that vanishing point. If I continue on, we're all going to end up meeting there. That is the easiest way that I can explain how to basically eyeball and see where that vanishing point is. When you start a sketch, knowing that in mind you're not going to have these bright pink arrows if you are setting up an actual scene. I know some people who will actually lay down their horizon line first. It's totally your discretion if you want to do that. I'm just going to use half of my page. I'm going to take this away so that I can focus just on this space only because it's easier for me to see, considering that it's about the same size. It doesn't have to be. It's just I'm doing it right now. That's what I'm doing. Horizon line, you can see it's basically takes up, if I measure that 1, 2, 3, 4, 5, a fifth of the scene, so it'd be about right here. Sometimes I'll just do a dot and that'll represent my vanishing point or I'll draw the actual line. It just depends on what you want to do. Drawing the line in does that whole embracing imperfections thing where you are really going to let loose and let that flow. It looks really cool sometimes, but if you're trying for something a little cleaner, I wouldn't say more perfect by any means, it's just more of a cleaner sketch then I would go this route. Now that we have identified our vanishing point, we're going to move in the next lesson into figuring out scale based off of what we see. I will see you there. 5. Break Down the Scene: Now that we have looked at vanishing points, let's figure out how we can scale this in our sketch. I want to look at, okay, I'm standing basically in the center here and my sidewalk is about, if I was to split this in thirds, it would be just outside of those thirds, so I can start my sidewalk like knowing these are my thirds. Maybe right here and right here-ish doesn't have to be perfect. That would have been done here. Then I can have that lead to that vanishing point. But what I also want to note is that my sidewalk doesn't end at the vanishing point. It actually ends before that because I have this building in-between. Something to help me out here is I can just draw that line in and then I will see easily that I can just draw my sidewalk and I'm intentionally making my lines wobble, because I like the look of it better, so I have where my land meets, I have my sidewalk, and I can continue. If I go out a little bit further and see the width of the sidewalk in reference to the edge of the page, it's probably about halfway, so then I can bring this and have it meet and go about here. I'm not having it meet perfectly, but I wouldn't because it doesn't go all the way to the vanishing point, if that makes sense. You'll also notice that I am doing this very quickly. I'm not putting a lot of thought into it because I'm sketching. I don't want this to be overly thought up or whatever. Now I can pick any element in here that I want to base things off of, so larger objects are easier to get out of the way, just make sure they're not like overbearing. When we look at buildings from the side, this is what can constantly trip us up a little bit because it's like, okay, this one's pretty big. Let's draw it this hallway, except we didn't realize that it actually only takes up about this much space, and the rest of them are very skinny. It just looks large to us, because our minds make it very 3D. What I'm going to do is, I'm going to draw this line and I don't care that it's going to interfere with this detail. I'm just going to draw it straight down and I also see that it probably meets basically where the sidewalk, maybe as a corner. Probably right around here, I will note that and just draw a line. But first I want to see how high up that goes before the roof comes in. If I look at it in the fifths again, it's probably one, two of the way down. A fifth, one, two maybe right write, draw that line down like this, and then I'm going to measure basically the width that I can do the next part. Let's see if I measured it according to the sidewalk. The longest part here, I would measure that and see. We got one, and then maybe like a third. Note that the measurement here may or may not be the same here. I'm just thinking, okay, the sidewalk is one-and-a-third for the measurement of the buildings. Here I've got that, then I've got one, and then a third of that. Probably just about right here. Just extends a little bit. You can see that's actually a very small amount of space. The other part is that we want to make sure that as we draw this up, we don't meet it. It comes down to where this vanishing point would be. If I was to do it in perspective and line it up like about right here, it would come to about here. It doesn't have to be perfect again, but that way we can really see the direction that's going. Then we'll do the same thing with the rest. Now, I'm not going to sit here and measure everything. I just wanted to show you that trick so that you feel more comfortable as you are creating your pieces in a perspective type of way. But again, learn the rules to break the rules, I'm going to be loose here. This part right here, you can see that it drops below. I'm going to drop below and then come down. That is too wide because I was going off of this mark that I made earlier by accident, but that's okay. I'm just going to make it intentional and pretend that is the way that it was, and I'm not going to have a reaction about it. I'll keep going along the horizon line, I'll bring this down like so. These are probably going to want to be longer and I am totally good with overlapping lines if there are any mistakes or I need to go longer and I don't just want to add only to the bottom, I can drag that up and make it look like it has a lot more character, and I do that a lot in my pieces because I have to fix it a lot. Now let's see this one. I can bring in, and then it looks like it meets with a friend here which juts out further so I can bring that up to about right there at the bottom and then it comes up more. I think I'll just do a straight line just because the details are so small there and I don't want it to detract too much. Obviously, the roofs aren't this low, but I only did this part of the buildings and now I can add onto it. I did that because that was a straight line that would be a lot easier to follow. Not a hard word to think of. I'm going to do the same thing to the other side now. Obviously this building is cut off, so I'm going to be about just basically the edge in here. It does line up with the sidewalk in the picture. Well, actually no, I was coming in anyway, so we're good. I'll come in a little bit and then draw that straight line up to about the same height because you can see across and now I'm using my buildings that I've already drawn as my reference versus doing measurements. It's going to be approximate. Then I will do the next one. This one, I'm not going to draw an edge too, this one I will because I'm going to have it jut out that direction, but this one's going to fade off because there isn't that corner that I see. Then I'll do the same thing on the way down. I just know my vanishing point is here. I want to draw these buildings getting skinnier and skinnier as they continue on. Then you can see there's another building here that juts out, which we can add in a minute. Basically so far we have the structure of one point perspective with a vanishing point, which is exactly what we want. Now that we've identified our vanishing point and our scale, in our next lesson, we will be going over actually getting some of these quaint little details place so we can start to build our scene. 6. Begin to Build the Scene: Welcome back. We've gone over perspective and vanishing point and scale. Let's start to build our scene. Now I'll put this little tunnel in here. I can see it's pretty small at a distance. I might just make a creative choice here and go a little bit larger than what it actually is, just so that I can clearly see what is down there. Then I can go over it one more time [LAUGHTER] if I don't like their shape, but that's another creative choice. I wouldn't go too much with adding depth to the background because you don't want to draw too much attention there when you want to pay attention to the foreground. But this is one where everything is very attractive. Use your discretion on how much detail you want to add or subtract and what not. Now we can add those smaller details and you can see there are a lot of windows to play with, a lot of doors to play with, roofs to play with, which I'm going to put in first. But I don't want you guys to get discouraged knowing that these are angled roofs. Just know that if you follow the general guidelines, you're going to do all right. Just know, like here is the base of this building here, so I can draw that base up. This is the angle it's at. You can see that this angle here is going towards the vanishing point. If I know that, then I can come up and draw it like so. Then the roof, this is the only part I really need to pay attention to as far as like something I don't have a guide on the paper for, I will just make sure you're in frame, here we go, which is the angle. The angle is not completely vertical, it's slightly up. In our minds, we know the roofs to look like this. But if we did it like that, then it wouldn't be true to perspective. You can see, where do my vertical lines lie? It's just off of that, so vertical line, just off of that, and then think about also how tall it is in comparison. It's just a little bit shorter than my actual building. I'll just go to right here. It's going to make sense as we go so don't let it deter you or make you freak out if something doesn't look just right or you didn't get your angles perfectly. That's okay. Then from here I see that I have a roof that juts up from just above that roof, so I'll do that and it looks like it's not quite vertical, but just for the sake of this, I'm going to make mine vertical. It's going to make things easier, not quite vertical. That's okay. [LAUGHTER] That's another thing that can happen. I'm looking at this angle also not making it perfect. Remember we're sketching and we're just creating interests. My width right here, might not be perfect, and my length might not be perfect, and my lines might not be perfect, but that's not what I'm going for. I'm going for just interest and capturing an overall mood with these things. I have this detail which heads along my vanishing point here and then my roof connects and then I've got this vanishing point. That might look really steep, but when you line everything else up, let's see, I guess that would be done about right here, according to the vanishing point then you can see as you finish filling this part out, it starts to make sense because you see that the angle is just really steep, and then when all the buildings start filling out this way, you will see that they are just really steep. I did that a little bit low, a lot a bit low. I might even just come in and redo it and then just draw my windows over that and I'm fine with it. Those are those little imperfections. I'm going to bring this up, vanishing point and then it looks like those are the only line lines. Then we can go into the next building so it has a line along there to, so see how they're just going to start gradually going out. This is about halfway through the roof, so I have that end and then I have this angle that meets the bottom corner of this part, so I'll bring that down and then another one that looks pretty vertical and connects and then align this line that goes straight down. Again, not going to be perfect and that's okay. Now I can do this side of those roofs. See what I'm doing is I'm outlining and putting things, like basically, building up the larger shapes and then going back in and doing smaller shapes, and that's what I've done the whole time, I outlined my vanishing point from the ground. I did the general spacing of the building and how that will look. Now I'm going in and adding the roof parts. It looks like this one has got a double situation going on for the sake of right now, I'm not going to worry about that and I'm just going to go straight up. It's toward the top of my page because it's pretty steep. I'm just going to have a little slant down like this and connect, and then this one we'll jut out. I'm just going to assume I can, see the top of that and bring it over. Remember, horizontal lines and vertical lines are always actually horizontal and vertical. It's the diagonal lines that are going to go according to the vanishing point unless it's like a weird slanted roof, but the top of it, horizontal, aka, horizontal [LAUGHTER]. Then there is that definition or that, wait you can't even see this, that line here, so I'll put that in according to the vanishing point. I mean, I'm not lining a ruler up. I'm not making this a thing. I'm going to bring this up so you can see it better. I'm going to keep repeating that stuff because I want you guys to really embrace the fact that this does not have to be perfect by any means. I'm going to come out here, do the same thing with those lines. That one is going to be a little wonky and I'm okay with it. About halfway down, I've got another roof here and it looks like it's going to come down here and then there another wonky one. The cool thing is though like the more wonky they look, it just continues adding so much character, and I'm so all about that because when you see the complete and finished look, it just looks hand-drawn. It looks like I did it and it's more special that way for some reason, anytime that I see a sketch, I feel energy and I feel character, especially like old cities like this I just think it's magical. I think that, let's see,1,2, there is another one right here, that seems okay. Then this building comes up a little bit higher than the other one. Then it's got one of these guys. But see how I'm not even measuring this extra part, I'm just putting it in because I can see that it's there. But I mean, nothing about its perfect at all. Sorry, I'm a broken record, but you're going to be happy about it. Oops, I put that in the wrong spot. [LAUGHTER] See what I mean, it really doesn't matter as much as we want to think it does. Those little details are going to happen. Now I can start adding detail and what not. I'll add this building actually in real fast so I can think about that in a grander scale and it looks like I'm going to make it pretty wide according to what I have here. I'm going to just bring this false line in so that I can have a skinnier portion of space to work with. Creative choices they change everything for us in the best way. I'm basically just creating a separation whether it's super accurate or not. Then I will add in this part at the top. See how it's just very basic. They're expressive lines, rather than being too particular. We're pretty particular as we start building this main structure. But then from there that's where things get really loose and playful and fun. Now we have built out the skeleton of this, if you will. Let's move into doing these same techniques on a smaller scale as we add in our windows and doors and all of the like. 7. Add Details & Features: Let's do this on a smaller scale now. There's tiny windows in here that I'll put in a little bit bigger just so that they're more recognizable. Then this looks like a brick buildings, so I'm just going to wait and see how much detail that I end up adding to everything else before I add any wall texture in. It looks like there's a clock right here. But I also really want to draw this overhead hanging light, another creative choice. I might include the clock, and then come back in and make this maybe a little bit lower, or something so that it's also its own differentiation type of thing. Windows are tricky. You will want to draw them [LAUGHTER] wider than they actually are, don't do it. For this one, you see how thin, I probably did it a little thinner than it actually is. But that's okay. There's two sets and they're going to be very skinny. What I like to do is separate the center part of it, go along my vanishing point, and then follow that up. It looks like there's three here, and two there, so not perfect. But I put those in and I also really like, especially in the foreground, putting some framing around them because it adds that detail. But as we get smaller and smaller, I want those details to be less and less. This is gestural drawing [LAUGHTER] where it gets very quick. I'm putting lines in there that don't need to be in there. If you want this to be cleaner, you have full control over making it cleaner. I just want to show you that you don't have to put as much crazy thought into making things just so if you don't want to. But now I'm just looking at things and building them up. Then I can have that shooting out. I'm going to wait though and see how things are looking as I continue on to this part. I don't want this side, something that's basically vanishing. I don't want that to detract from the scene that I'm actually trying to draw attention to. You can see how this window down here, it goes up, and this one slant down because they're all going toward that horizon line. Excuse me, I keep saying that. Well, it is the horizon line, but the vanishing point. Something to note that because these are higher up than our eye level, they're not going to meet that exact line, whereas this one will. Basically, there's room here. There's room here because this building is in the center. If our horizon line is right here and this building wasn't here, you can see that they would all be going into that spot. Just as an FYI in case you're like, but this isn't lining up. This spot right here, it looks like there is some bushiness. I love putting plants in, and I do them just by doing these basic squiggly lines. Then I will just add a little bit of the same on the inside to add some depth, and that's it. I wait to do that shadow and stuff until the end so I can see what I actually want to emphasize whereas some people do that part right away. I think that once you get into your sketch mode and your work mode on how you want to accomplish these shapes and what not, you will come up with your own preferences. Sometimes I know that I'm going to want more darkness in these bushes, so I'll just throw a little bit more. It looks like this one's potted, and I missed that opportunity. [LAUGHTER] It seems fine. I don't need to add the, pot but I could've. Then on this side, same thing. I will have this window, basically like this line is less slanted than the other one. This window is a little bit shorter. It is what it is. It's fine. Can I get these guys in? You can see these are just very quick marks and then I'll do these little balcony deals. [LAUGHTER] That's how they are officially called. No, they're not. This one is pretty steep, so using that guide line will help, and you can see I made those too wide. But I'm not too worried about it because those closer to me, so it's not the end of the world. There are also little spaces in these windows that have, you can see the interior framing if you want to put that in, totally could especially if you have cleaner lines, it looks really nice. [LAUGHTER] My lines are never very clean when I sketch, I just prefer them to be a lot looser. This set of windows, looks like I only fit four in there and I'm fine with it. I didn't really worry about angle so much because I'm just mark-making at this point. Then I also like them to start looking a little bit wobbly because I just find it to be more characteristic, so that's just something that I have done over time. I just want to tell you about my thought process around it so that you both have ideas but also aren't questioning, if you're doing something too different. Mostly just embrace that there's not, with sketching anyway, some official anything that you have to follow in my opinion except for learning the rules to break the rules. [LAUGHTER] You get what I'm saying. [LAUGHTER] If you don't, I'm sorry. [LAUGHTER] I have my scene sketched out as much as I want, as far as structure goes. Now, I can add detail in where I want to. I don't know if you can see over my pink line. [LAUGHTER] But there is some action going on behind, underneath here, so I could add buildings that are peekabooing through if I wanted to, like that. I do like the look of it. But I also want to basically add a lot of depth so that it's clear that that is a tunnel. I will walk you through mark-making techniques here in the next lesson, and we will apply that to our entire scene. 8. Add Depth with Mark Making: Once a full scene is sketched out, it can look a little bit bare, and that is where we're going to go in and add mark-making for depth. I'm going to go ahead and just do these hatching marks. I'm doing them pretty quickly so that they're nice and thin and flicking my pen so that they get less dark as we go, and then basically add a sidewall even though it's on the wrong side, but that's okay to elude to that, the road goes in and then my horizon line as somewhere like this. Now I'm going to do this same effect anywhere that I want to add, any shadowing, so maybe underneath some of these ledges. Hatching is just one way you could do it. I mean, you could do crosshatching, which looks like those lines, but then the other direction too. You could do actual scribbles from mark-making. You could do these types of lines, horseshoes that overlap. Anything that adds depth is going to give you the effect that you're looking for, so don't think it has to be clean or anything special. The one thing I would recommend is just making sure it's consistent amongst your entire sketch because if it's not then it can start looking like it's trying to be some form of texture instead of shadows. Like these lines here. If I was doing these here and these here, that doesn't correlate really, so that's where I want to keep that in mind. I don't really have a set style of shadows. I do hatching a lot, but I feel like sometimes something is different because I just want it. I don't know. It's like my mood that day. You also don't need a particular style that you stick to every single time. I know some people who just go in and scribble, which is really satisfying. Maybe you haven't ever just gone in and added some depth that way. I'm just going to do this quickly. I don't want to bore you guys with me doing this, although I think that some people have said it's really satisfying to either watch or do and I'm sorry, but I disagree.[LAUGHTER] But I'm really engaged in and that's why I love sketching so much because it's something that I can do and have these really beautiful results without having to put a lot of effort or energy into it. [LAUGHTER] That's me. Let's see. There's something here I'm missing. It looks like these tiny windows. That seems good for now. I might add some more later as we build. Well actually inside some of these windows that are larger, I could do some link door frame shadows, either the whole thing if you want to. Like within those spaces, I know some people who do a lot of contrast, and it looks really cool so you can do as much as you want. Once that's done now I see, here's my contrast. Here are my angles. What details do I want to add to bring this more to life? I did notice this was a brick building. However, it is more toward the background. It's not like super deep in the background, so adding a tiny bit of detail wouldn't be the worst thing. But when I do this, I'm going to bring you even closer now. When I do this, I am basically drawing bricks that are repeating rectangles like this. But when I'm doing it small, it's just going to be really light like this in a couple of places, maybe even smaller than that, and it's just to show that there is texture on this wall and that's it. I don't need to do the whole thing. Just from these small marks, it shows that that texture is in there. Same thing with roofs like this one's got these really pretty what do you call them, shingles? I don't know, but I'm going to do a few of them and just little clusters, and that's it. That's it. I'm not going to overdo it. I do want to add that guy and just because it's such a prominent feature, so I'll just add that much of it and that's it. I'm going to do a couple of little shingle marks on some of these roofs and I don't know if they all have the same style or not, but I don't care because I want them to. [LAUGHTER] That's another thing where it's like, okay, I'm making these creative choices, and what do I want my sketch to look like? What character do I want it to portray? Then lastly, cobblestone streets, I never want to leave those out. I love them. Thing to note about cobblestone, I'm going to make mine larger than what's shown in the photo, just so I can really make it out. But this is the same thing as that brick lay. Only these are circles that are just really wobbly and I'm only doing like that many. Then as they get further away, they get both shallower and smaller. You want to keep that in mind. If you're doing any texture on a road or something that is going further away like so and then basically, that's it. I call this done as a fun sketch, super easy to do. If I want to add a splash of color, I totally can. But as far as just the illustration part of it, you can see how it was super easy to build up. I can pick and choose what stuff I want to put in there. I also opted not to add people you probably noticed. Because I just wanted to really show you guys and break down how to go off of one-point perspective of vanishing point that will help you build an entire scene. 9. Continue Your Sketching: All right everyone, we have come to the end of the class, which means it is now time to get out there and draw a beautiful, charming little scene, and I cannot wait to see it. Be sure to share because the way that we all interpret these different scenes, and these different energies that we bring to our sketches is just magical, so I can't wait to see it. Be sure to follow me on Instagram at The Pigeon Letters, check out my website. I've got tons of freebies for you at The Pigeon Letters.com. I just love this community and I want to really inspire creativity as much as possible, so can't wait to see your projects, and I'll see you next time.