Transcripts
1. Course introduction 1: Hey, there. I'm Chris Petrocchi, and I want to welcome you to my portrait drawing boot camp, and just take a
minute to tell you a few things to get you
off to a good start. The course is self study, so you'll go at your own
pace and convenience. There are five modules in total, which I built around a solid
framework I developed called scaffold that corresponds
to this acronym right here. Each module takes one of those key ideas and develops
it in isolation so you can better understand
the basic concepts and improve your
skills incrementally. I provided focused exercises that will help you practice
the concepts thoroughly, and there are over the
shoulder tutorials which break down the
structure of the head and features and show you
exactly how I deal with specific aspects of the
portrait drawing process. As you move through the course, you'll find that
with daily practice, the fundamental
ideas presented will become part of your thinking
and approach to portraiture, and over time, your drawings will naturally start to improve. It may take a little time, but just stick with
it. It will happen. Now, the very first thing
you'll do in week one is a pre instruction drawing as a memento of where you are in your artistic
process right now. So look for the pre instruction drawing
assignment document in the introduction section with instructions
to get you started. Post your work to the
Facebook group as a personal statement and celebration that says,
This is me right now. And I'm moving
forward from here. A major thrust of this course
in addition to getting technical skill is getting you a portfolio piece at the end
that you could be proud of. So look for the traditional
portrait document that explains that
portrait that you'll be working on
throughout the course. And by the end of it,
you're going to have an awesome piece that
you can be proud of. Okay, that's it. For now. I wish you all the
best in the course, and I'm optimistic
and hopeful that this course is going to
be really good for you. In the next video, I'm going to introduce the drawing tools, so let's get started.
2. The Learning Process: A little bit about the learning process before we get started. Learning is difficult. It's not always smooth. And if you think of
your learning process, the process of
learning art here as like remodeling your
apartment or your house. Well, with your house, you
know where everything is. It's comfortable. You know where the food is, you
know where to sleep. And let's say I come in to remodel and I move the
food remove the food. I move the bed around, and take things apart. What
are you going to have? Well, you're going
to be uncomfortable because you won't
know where everything is and it's going to be a mess. Really, that's how the
process is. It's messy. I want to encourage
you to get messy, get really messy, and it's okay. It's supposed to be a mess. If everything you
know about art is on, let's say, your computer hard
drive. And your hard drive. You've got everything you
know about art there, and then you take a class and all this gigabytes of information is
on your hard drive. But you take a class
and basically, it's going to
replace information. Now, if your hard drive is full of information that
you're comfortable with, you know, you know how to use,
you're doing pretty good. What happens when
you put new info in? You're going to
have to reorganize that hard drive in some way. So you're going to have
to delete some files, and which ones are
you going to delete? Are you going to keep
the new information or are you going to stay
with the old information? So you have some
choices to make. And there's resistance in
that process of learning. There's a lot of
resistance and push pull, there's that
reorganization which leaves everything a mess. So it's messy, be messy. It's okay. Make that room
messy or remodel that house, and then little by little,
put it back together. So in the beginning, you won't be making
great drawings, maybe. Maybe you will, maybe you
won't as you're learning, your drawings will tend to probably go down
because you're again, getting rid of some
old information and making room for
new information. Your drawings may go
down for a little while. So don't expect
them to be great. Just give yourself a break, be easy with yourself in
this learning process. And then I think it'll make
it a little bit better, okay? All right. So let's move
on to the first module.
3. The Tools Introduction: During this course, I will use both digital and
traditional tools to talk about portrait drawing. So why is knowing the
traditional tools so important? Well, I believe to
make good portraits, we need the confidence
to construct. And that's what the
C stands for in my seven step scaffold
method to portrait drawing. I'll go more into that later, but what does the confidence
to construct actually mean? It's about having confidence
in the marks that we make, and part of that comes from a positive connection
with the tools. That kind of allows you to make the marks that
you want to make more consistently and makes
drawing less frustrating. The drawing is not easy. But when you have the
confidence to construct, you have that positive feeling
that comes with that that buys you up and spurs you
on to further success. Think about it like an NBA
player or a track star. They have to perform at a high
level, day in and day out. So they're going to
have good equipment like Nike shoes, re boop. And it's really no different for the artist and the
relationship for their tools, so they can perform at a
consistent high level. Bottom line is if
you know your tools, you're planning for success. And I think that's by far the biggest thing you can do to advance your artist strep. These tools that I'm going to show you, they're
just suggestions. They're the tools that I use. You can use this as
a jumping off point, a starting point, but feel free to use the tools
that work for you. And I'll have a PDF download of the tools description in the description box
of this course. So let's step over to the drawing table and I'll
introduce the tools to you. Okay, let's talk about the
typical drawing tool I use. Here on the left,
I have pencils. And I love the carbothlo made by stabil and I choose a couple
of different colors of that. And I think you can also charge these with water and they'll
paint with watercolor. And then I have the
generals charcoal pencil, and I'll use soft
and hard grades, anything from six B to
four B to two B to HB. And then next to
that, I have cont, and it comes kind of like a
block with squared off edges, and I will sharpen that with my sandpaper to a
very fine point. I think you can see
that. And same thing with the compressed charcoal. It comes in a barrel, but
I'll take it and put it into the sandpaper and just
rock it back and forth like that until it is
chiseled fine hard edge, and that makes it kind of a three and one tool instead of just a one dimensional tool. And so this sandpaper is
80 grade made by three M, but something like
80 grade will do. And it's better than those Emory board things
where you just use one side. This does the work twice as fast because you're wearing
down the whole tool. And with a pencil,
too, I'll do that. I will put it into in between, and I'll hold it with my basically three fingers on one side and balanced by
the thumb on the other side, and I'll feel for that tip, and I'll just rock
it back and forth. And also, I'll turn it I'm rocking it back
and forth, left to right, and I'm also turning it and
wearing down the charcoal until it is a very
fine tapered point. Okay, moving on, I
have vine charcoal, and it comes in very thin
sticks, which I break. They're pretty long
and I break them down into smaller pieces, depending on what area I need
to cover. They have medium. They have a really large
stick, and those are awesome. When you combine the willow or the vine charcoal with
compressed, it's like velvet. It's amazing. I use white
conte for highlights. Also, I have a white charcoal
pencil for highlights. And then here are my modifiers. So those are erasers,
plastic Mars eraser, needed rubber eraser for more gradations and
subtle changes. I have my stumps here, the tortelons and that's
also for smudging, and there's different
sizes of those. And then I have a plastic eraser and a clutch made by Stetler. And then the electric eraser
made by Sakura Japan. A little bit expensive, but I like that to get a really fine highlight
and to erase charcoal, sometimes you need something like that. So those
are the tools.
4. The Tools 2 sharpening demo: Okay, now the way we do
this is we hold the blade and we cut away from us and we just wear away the wood
exposing the lead. You've got to be
patient with this, and I would just
go ahead and wear away one side down to the lead. That way, I have wood supporting the other side
so it doesn't snap off. And you just continue to do that until all the wood is gone, and you have exposed Something like that.
5. SECTION 1: See & Construct: How to see like an artist. You know, most of us
are enthralled with the idea of being able to draw. It's such a powerful
skill to have. But so many get frustrated with drawing because
they don't like what they see on the page. And in large part,
it's not because people lack motor skills
to make drawings. I believe everyone who's
listening to me can do that. Rather, the problem occurs at the level of interpreting
what you see. Let me say that again.
The problem with drawing occurs at the level
of interpreting what you see. Let me
show you what I mean. To gain some insight into this, we're going to have
to write some code and do a backdoor
hack into the brain. Most people have no idea about
how seeing actually works. Most people believe
that what they see and what they
think is the truth. Most people, when they
see something like a car, they think that's a car. It's made out of
metal and plastic and rubber. It's red in color. It's real, it's solid, and that's a fact, and
there's no question about it. That's how most of us think. But this is how it
actually works. You don't actually
see with your eyes. All your eyes do is
receive the photons, the sensory data, and your brain is the thing
that creates the image. All our eyes do is
receive the information, and then the brain
interprets that information and gives its best
guess at what it is. When it thinks, it
knows what it is, then it projects up an
image that we can see. You actually don't see with your eyes or hear
with your ears. You actually see and
hear with your brain. What we're seeing is not
really what we can see, then it's more of our
brain's best guess. Isn't that amazing? So, what you believe to be true affects
your perception of reality. Don't believe me? Well, let's take a look at
this checkerboard. What if I was to tell you that square A and square B are the same value? Well,
let's take a look. If I paint the value
from B up to A, you can see these are actually
the same exact value. But there's a trick
going on here because square B is cast in
shadow from the cylinder. So it's darker than the
light squares and the light, but it's reading still as a light square compared
to the dark squares. So our brains having
trouble interpreting this. If I show you the reason why
is that value is relative. So B is surrounded
by dark squares, whereas A is surrounded
by light value squares. So if I put the same
value behind both, you can see that these
are the exact same value. So under certain conditions, the brain can be fulled particularly with
respect to value. So our biggest
problem to overcome in seeing like an
artist is the brain, and it's sometimes faulty
interpretation of what is in front of us that factors into producing
a bad drawing. The brain has a left
and a right hemisphere. The left brain is
responsible for things like calculations,
logic, math. Letters, words. It's reductionistic. It breaks things into
its smallest parts. Was the right brain
is responsible for creativity,
music, intuition. It's more holistic
in its approach, and it thinks in terms of
pictures and patterns. So the right brain is primarily concerned with the
whole or the gestalt. Got to overcome the
powerful left brain and its ability to assign meaning
to everything we see. It's a survival skill
evolved over eons to help keep us alive in the
face of Sabre two tigers. But with respect to
drawing, it's death, and we need to break
from it and find help almost solely from our right brain when
we're trying to draw. All right, so how
do we overcome it? Well, the answer might
seem a little strange, but it's a ridiculously simple
secret. It's surprising. It's so simple, it's not
really a secret at all, but it's squint and
compare. Now, what is that? Well, let me back
up a little bit. Basically, we can use this
strategy to our advantage to simplify detail and
values, and that's huge. All the great masters used the squint and compare
technique from Velazquez to DGA to Sargent
to create their masterworks. Why? Because the job of
the eyes is to take in sensory data and that data
comes in the form of contrast. Let me say that
again. The job of our eyes is to take
in sensory data, and that data comes in
the form of contrast. Remember that, primarily
contrast a value. In fact, if there
were no contrast, we wouldn't see much of anything
except flat nothingness. But when you start to
turn the lights on, watch this now, out of
the void comes a face. And we recognize we register that face in terms of
light and dark contrast. And light and dark contrast
is the name of the game. It's how we register
form change. It's why things look
three D. It's because of changes in value and
changes in value signal, form changes to our brain. So the big takeaway
for us here is that the biggest problems
to solve for the beginning jar are
related to value. Let me outline them
here, and then we'll take a look at them in detail. The first is muddy
looking drawings, mixing up the value so that the lights are too dark and
the darks are too light. Number two is sacrificing
the whole for the parts. That is noticing and
drawing too many value contrasts and
emphasizing too many details. The third one is
symbolic drawing, but we'll just stick
with the first two, and we'll take a look at
those in detail next.
6. See like an Artist 2 Main problem: In the last section,
we established that the two main problems for
the beginner are number one, muddy looking drawings caused by mixing up the light
and dark values, and number two, sacrificing
the whole for the parts. In other words, drawing too many value contrasts and
emphasizing details. So all this had
to do, basically, you could boil it
down to sometimes the brain can be fooled, especially with value and the eye sees basically in
terms of contrast in value. So we've got to solve
the value problem, and we stipulated
that solving it would be done by squinting and comparing. So we're
going to get to that. But let's look at these two
problems and break them down. We'll look at muddy
looking drawings first. Okay, number one,
muddy looking drawings caused by mixing up the
light and dark values. So we have the photo
reference here, and in the middle we have this really dirty
looking drawing. That's what I mean by muddy. It's mixing up the values. So let's say in this area here, where it should be
light, it's too dark. And then in this area here, where it should be
dark, it's too light. And it just goes on
and on like that. We can see areas that
are in the shadow, but they're too light, okay? In here should be lighter,
but it's too dark. So you're mixing up the
light and dark values. The drawing here all
the way to the right, this is a more harmonized
in terms of its value. The darks are all unified into they're designed into
a nice shadow pattern, and the lights are
also designed well so that it looks more like the photo reference.
It looks more natural. It doesn't look dirty, right? Because the lights and the
darks are nicely separated. And that's not what's
happening here. The lights and darks are not nicely separated.
They're all mixed. The lights go into the darks and the darks come into
the lights, okay? So that's number one, how to fix it is separate
your lights and darks, and we'll get into
that as we go forward. So let's look at number two, sacrificing the
whole for the parts. Noticing and drawing too many value contrast,
too many details. So again, we have the photo
reference on the left, and then we've got
in the middle here, a drawing that just
has it looks spotty, you might say, it's spotty. That means there's lights and darks spotted all around, right? And there's too many contrasts. And that's kind of a distraction for the viewer because
they can't really see your beautiful design. They can't really
see the picture because they're looking at the trees instead of the
forest, if you will. So these dark accents
all over the place. Right? The light accents, there's too many lights where it could
be a lot more calm down. You could say, you want
to calm the values down. I mean, you don't want
range all over the place. So I think you can see how
this looks it looks noisy. Spotty and so on. And that's because they're drawing too many value
contrasts, okay? We want less contrast
and more harmony. So here we have the darks basically in
their family, right? And so we kind of want
to unify the darks and connect them wherever we can so that they're
nicely designed. Okay? There's the
darks up here, too. Right? And then the lights have their pattern that's also
considered and designed. And so that could be you know, all this stuff, all the other
stuff next to the darks, it has its pattern. And they're really if
you can think of it, like light and dark
puzzle pieces, a light puzzle piece and
the dark puzzle pieces. And they're very clear. It's very clear and
simplified. It's simple. So not everything is being
painted all at once. The simplification
has visual impact on the viewer because the
most simple statement is usually the best. I hope that's clear.
Let's move on. I'll get more clear as we go. So we need to talk about value if we're
going to talk about squinting and comparing because the problem is with value, and squinting and
comparing is the solution. So we have to understand
value first. What is value? Value can be defined
as how black, gray or white an area
of an object is. We have a value scale here. This is called the value scale, and it's how black, gray or white an object
is. Pretty simple. The local value of something.
Let's define that. That's the essential value of an object surface without light or shadow.
Something like this. It's basically a silhouette, nothing but one flat value. Light and shadow
visually define objects. So it has something to do with light here comes into play and how light the laws of light
and how light behaves. So if you have a flat circle with a local value that's
sort of a middle gray, but you introduce light
into the picture. Look at that. It
goes bump, it pops. It's three D, and it's because of light these changes, right, in light from a light to middle to a little
bit darker to a dark. The changes, and I'm
going to use Delta as change equal the
changes in value, let's say, equal
a change in form. All right, so let's continue. We'll clarify that more. Here's some more examples. We basically interpret
the volume of objects based on the light
that reflects from them. And we all know this. So we basically have
some flat local value, not much definition there, but we shine some
direct light on them, their form is revealed. So light reveals form because it shows the breakaway
of the planes. It shows the plane changes
and the darks and lights. So the big idea,
a different value equals a different plane. Try to remember
that or a change. Remember Delta means change. Change in value equals
a change in form. And that's just how we see
form, how we see depth. In the real world, our I gets its cs about
what is three D, what has formed by
the change in value. Okay? So that's our
little formula. A change in value
equals a change in form or different value
equals a different plane, different way to
say it, same idea. So let's look at value
a little bit more here. Here's our value scale
at the bottom here, and it's one continuous tone. There's a lot of
values in the world, and we don't need
all those values. It's hard to draw
when you're trying to draw every value in
the universe, right? So we don't need that. We want to simplify things, and let's do that. Let's simplify it with ten steps of values
from light to dark. Okay, that's better.
But let's try and get it even more honed in,
so it's easier for us. Let's take it down
to five values. That's even better. Two values. This could be the most simple. Obviously, it is
the most simple. We've gone from
millions of values to ten values to five
values down to two. I'd say that's a
simplification for sure. How this works is
when you squint down the value range
is simplified. The details go away. All those little myriad
of values merge into either the family of lights and the family of darks,
either one of those. So let's look at an
example on a human head. Here's the full value range. That's kind of too complicated. We want to make it
simple. What do we do? We squint and compare. If I do a heavy squint, my eyes are almost closed. I can get to here.
So we go from here, heavy squint to here. Notice what it does. I
really gravitizes the thing. So you see the very
graphic breakup into the family of darks, family of lights, nothing
in between. That's good. If we open our eyes
just a little bit, a little bit less of a squint, we can get three values. So we have all the shadows
unified into one value. And then in the lights, we have two steps, right? We have one step
here, two steps here. Those are all in the
family of lights. The light family. The values. Let's open up our eyes just
a little bit more and we get this introduced another
value in the darks. So these are the
reflected light here. Reflected light, bounce light, ambient light that are
lighting up some planes, showing some plane changes
in the family of darks. So now we've got four values. We have the family
of lights of lights. We have the family of darks.
We have a light value. We have a dark value. Let's
just pretend this is dark. I can probably change
that to black. Okay. Here's dark.
Okay, that's better. And then we have two values
of equal steps in between. This is white. And then this
is a little less white, and this is a little less white. So let's go back to black again. We can make this a
little bit darker. And I'll cover this again, but the idea is to have
a black, white, and then two intermediate values of equal jumps in between. And so we get to
this four value. This is really important. This is what you want
to shoot for when you squint and compare. You squint because it
makes all the contrast. Well, it makes all the
details go away and brings up the contrast of values in
a way that simplifies it. And then you compare to
see is this shape here? Is this value right here lighter or darker
than this value? And you just compare This is
lighter than this, right? This right here,
Change back to white. This is darker than this. You're just comparing, right? And the more you do
it, the better you get at this kind of comparison. So the squinting
and the comparing, they both go together
hand in glove. Is this lighter than this? That's the question
you ask yourself. All you're asking is it lighter than the thing
next to it or darker. That's the question you ask. You squint and you just
ask these questions. It's very simple. But a lot of people don't know this and
they're not trained to do it. And so they suffer from those problems that
we discussed earlier. So it's four values, a light, a dark, two steps of equal
jumps in between, and it gets you this, right? And this is the star right here. Here, you can go ahead and
finish this thing out, render it, do whatever you
want to do because it's solid. Tonally it has tonal
structure to it. Or you could hand it off
to someone else because your idea is so clear that, you know, anyone
could finish it off because they know what
you're trying to say. Okay? So that's value, and that's squinting
and comparing. Practice this idea with
objects around you in life. Just start squinting
down and get used to what that feels like. And then what you're actually
seeing through your eyes, see if you can separate
out the details and kind of separate out
the lights from the darks. You need a good light
source to do that. And that's why we're going
to talk about lights. But, yeah, go ahead and
start squinting at things. And if people look at
you funny, just say, Hey, I'm practicing my craft. We'll do more later on value, but that's it in a nutshell. So let's go ahead and talk
a little bit about light, and then I'll do a demo.
7. See like an artist 3 Lighting Edit: In the last module,
we talked about value and how light
reveals form to us. The contrast in value
is how we see form. Remember, different
value, different plane, a value change equals
a form change. So now we're going
to look at lighting. And that's really important. There's a couple different kinds of light you should be aware of. What you're seeing here is an example of single
source lighting. That is light that
comes from a spotlight, a soft box or the sun. And the key feature and
the characteristic is that the light and dark
shapes are separate. They're almost like
puzzle pieces, and you can separate
them out into the family of lights and
the family of darks. They're clear. Right, and that's good because we need
clarity and simplification. And when you have a nice balance of light shapes and dark shapes, it helps your design
for portrait painting. More important than
drawing details like eyelashes, nose holes, and individual hairs is first dealing with
the two dimensional shapes like triangles, circles, squares, et cetera. So if we look at
any one of these, you can definitely see you know, the triangles, the circles, right, the square like shapes. Those, like you can see this light shape and that
idea that they're like, dark and light puzzle pieces. There's a light puzzle piece. There's a light
puzzle piece, right? Here's a dark puzzle piece. This whole part of
the hair, right? That's a dark puzzle
piece, right there. There's a dark puzzle piece. I try to unify the darks by
squinting and comparing. When you squint and compare, you know, those values
get real clear. The details go away, you get your value structure or your tonal structure going. And then you can paint in details later after
you've got a nice, good sculptural kind of
representation or at least first, it starts out with
flat two D shapes. That's your main concern. The triangles, circles, squares, ovals or variations of shapes. Okay? And we'll continue to talk about this
and clarify this. So don't worry about it. If
you don't get it right away, we'll definitely
be repeating this. So again, you can see
super clear shapes, and you want to squint
down and reduce things definitely to
these kinds of shapes. You've got this
shape. This shape. And you've got to
make a decision what's a light thing and
what's a dark thing. So you kind of
have to understand you have to understand value. Once you understand value, you can start to make
these distinctions, what's a light thing, what's a dark thing, and
what shape is it? And then you can makes it more manageable to get things
down on the paper, right? So these are the dark shapes. These are the dark puzzle pieces interlocking with the
light puzzle pieces which are over
here on this side. And the best draftsmen
are the people who can see clearly in
terms of shape, dark and light puzzle pieces interlocking to form a picture. Okay? So let's move on to
the second type of lighting, which is diffuse lighting. All right, this is an
example of diffuse lighting. And what separates this
from direct lighting is that diffuse lighting is fuzzy. It's not so clear. One thing I forgot
to mention about single source lighting is it's the best kind of lighting
to show off the form. If we go back to
this for a second, it shows the plane changes, and especially cast shadows, if we can find maybe a good
cast shadow, even a shadow, but it shows the plane change from front plane to an
under plane, right? Then it kind of disappears, but it comes out to a top plane, starts to become a front plane, and then turns under to
a bottom plane, right? And that cast shadow
here in the nose, that just shows this
plane right here of the muzzle of the
mouth right here. It shows that it's a
plane protruding out. Where else can I find one? I think that's good
enough. It's definitely the best kind of lighting
for showing the form. Now, diffuse lighting
on the other hand, not quite so much. It's fuzzy. There are lights
and darks, right? But it's the local
color of this hat separates it from the local
color of the hair, right? So it's the local color, right? Her face. Is a light brown
and her hair is dark brown, so that local color
separates out. But it's not really good
in terms of showing form because it's almost like a polaroid or a flash
from your phone. It just lights up
everything from the front. And there's no real
opportunity to describe the plane changes because
everything's getting all the same amount
of light at once. But also, if you
think of diffuse. Instead of one light source, there's like maybe
hundreds of different of light sources because
the sun is here, and let's say it's
the rays are going through and they go through the clouds and then
they get scattered, right? And they just go all which way, right?
Completely scattered. And so the light sources, when it reaches down
here, this person, it's bouncing all around, and so it's coming from
every different direction, hundreds of different
directions, and it's lighting up everything. So there's no real shadows,
okay? Everything's soft. Now, this is good
in some situations, like for beauty shots
in photography. Right? Or fashion,
especially with women. You don't want to show wrinkles. You don't want to show
too many plane changes or hard lines in the face. You want to show soft
round blended things. So this kind of
diffuse light is good for beauty shots and showing someone making
them look young. From a psychological
point of view, it shows peace and
tranquility and calmness. So there is that
advantage to that. But it's harder to do, because, again, there aren't
any shadow shapes. And so the shadow shapes are the best thing to show the form. And if there isn't that, then you have to there's
a lot of passages, let's say, like in here, where there's nothing going on. Right? In here, in here. There's just no detail
of plain changes, no light and dark
variation in the cheek. Even how do you know where the nose starts and
the cheek begins? You have something here
which helps, right? But everything even the
separation from the chin and the neck is just not there. So how do you create structure and sculptural drawing if there isn't any
plain changes? It's hard to do. So you have to kind of
relay rely more on details. Okay, let's show
how this relates to squinting and
comparing again, which is our main
tool for solving this complexity of value
and detail problem, right? From left to right,
the first panel is obviously photo reference. If there's no squint,
eyes wide open, you're just looking at the model you've got a full
range of values, okay? It's fully real and it's
sculptural, it's lifelike. You can see that the family of lights is separated clearly
from the family of darks, and you have those puzzle pieces that you could almost cut
out with scissors, right? They're so clear. And again, that's good for us because it's easy and
it's good for us from a design standpoint to have that variety
of value in there. Okay, if we go to
the next panel here, that's a medium squint. So your eyes are just
halfway squinted, let's say. And you're getting right, you're narrowing down
the value range and you're getting less value
that you have to deal with. And that's a good thing. I don't know if you
can see it here, but we've got basically four
values, right? Four values. You've got two in the light. So two on the light side. Which is here, one and two. So you have the light
and then the half tone. And the half tone is the value right before it
turns into the shadow. It's that step before it
goes into the core shadow. That's your half
tone. So you have your light And then you
have your half tone. All right. So that's in the
light, the family of lights. Okay. Now, in the darks, now this is where you might
not be able to see it, but there's the obviously dark. And there are tones in here that are a
little bit lighter. So you have, you know, a shadow. That's maybe, you
know, 80% dark. And then you have a
step lighter that's maybe let's say 70% dark. Okay. And that's in
the family of darks. So it's four values. This reduces down to
four four values. And that's what I like. Anything
that's going to simplify all that complexity that
we find here to here. I want that if we then go ahead and
squint down all the way, we can get ourselves
to two values, right? You have the light side
and the dark side, right? The family of lights,
the family of darks, and the puzzle pieces are very clear. You
can cut them out. So this is where you go
first. This is step one. Right? You squint down
almost all the way until almost everything's
just in darkness. And you look for those
values that stay dark, and you look for the
values that stay light, and then you separate them
and you keep them separated. Make it really clear and
overstate it at this point. Make it light and
dark puzzle pieces. Basically, you're flattening you're flattening out reality. So you're taking something
that's three D here, and you're moving it over
to two D. That's your job. That's job number one. And then in your drawing, you go back to three D. I don't know
if that sounds weird, but that's the process. It goes three D to two D
for our analysis there. And then we draw
it sculpturally, and we make it look three D with values and light and edges. Primarily here in this stage, we're looking for shapes, clear light and dark
puzzle pieces and values. So it's the shapes and values
that we're looking for. Heavy squint here, two values. Then we get that
down on the page. And then we move to here, right? This is four values. It's a medium squint, right? We've got two values in the light and two
values in the dark. We can handle that.
It's efficient, it's fast, and it's fun. Okay. I'll see you
in the next video.
8. See like an artist 4 The Bad Xerox: With respect to our
workflow of going from three D to two D
back to three D, that initial two D
analysis, right, it's really if you take a
look at these examples, they're like they're
bad Xeroxs, right? Notice how all the values
are confined either to black or white and
therefore very manageable. The shapes are flat
and two D in nature, just like puzzle pieces that when put together in the
right order and relationship, they constellate a face. All the details are left out. This is really important,
and what you have left is the big overall big impression. That's what you're hunting
for at the outset. So when you see your model, something like this, right, you squint down heavy
squint till you get to something like this
here or any of these. Want to see a camera
or a dumb Xerox. The camera or the Xerox doesn't know what
it's looking at. It doesn't interpret it
and put meaning to it. So in other words, it doesn't really know that
this is a hat or that this is skin or those are lights or clothes or whatever. It just records the
values, just like I does. It takes in that
sensory data, right? The brain puts the information
and the meaning into it. We're trying to get
away from that. We're just looking at things as dark and light puzzle pieces, and it might help you to
turn this upside down and that way you get away
from seeing things as noses, mouth, ears and
identifiable things and just see abstract
dark and light shapes. Okay, let me do a
little demo for you of how I flatten things out. The first thing I'm going to
do is squint at the model, and I'm going to decide what's a dark thing and
what's a light thing. So I have to squint
down pretty darn far to get the darks and
lights to separate out. And then I analyze that. What's a dark thing?
What's a light? That's my first question.
The second thing is what kind of shape is it? So if I look at this, and I squint at her and
I squint at my drawing, and I look at the light
and dark puzzle pieces. I'm not drawing
eyelashes at all. No eyebrow hairs. I'm just filling it in to see if that shape is designed well and it looks like it has the
correct proportions. I'm not going pure black. It's maybe like a 50% gray
at the beginning, right? Just squint at her,
squint at the drawing. I have to keep reminding myself to do that because I
want to open my eyes, and that's a temptation you're
going to have to resist. Okay? There's the hair line
right there comes around. Let's see what else
we can get here. We have the curve of the cheek. I'm going to go ahead
and put the nose in. The side of the nose is
in the family of light, so I'm just going
to leave it light. And I'm going to draw
the plane change, again, flat two D. Keeping it real
simple, concentrating. See if I can just get
those dark puzzle pieces down and then fill it in
so I can see my design. Okay, that cheek comes in and not really
thinking cheek, right? I'm just thinking,
what's that shape, and is it light or dark? Keep it to that, you
have a lot easier time. Try not to try to forget the name of the things it
is that you're looking at. You have to forget the name and draw it as if it's the first time
you've ever seen it. The first time you've
ever seen that curve. Remember, we're not doing
anything three D yet. It's all two D, right? Just get the shape down,
copy it, fill it in. Squint at the model,
squint at your drawing. We are copying the
shapes right now. But again, if that's
all you do is copy, then that's the best
you'll ever have. So we're going to do
better than that. We're going to pull
three D architecture out of these two D shapes, and that's going to be
the next thing we'll do. See a little bit of
dark shape there. Go ahead and fill in
some of his cheek. I'm trying to keep it flat and
organized so I can see it. Hair, boundary of the hair
against the forehead. All right. And then we
have the other eye socket, but again, not an eye socket. I'm thinking like a Dum
Xerox putting in the shapes. It's easy. Just relax, squint at the model, then squint at my drawing. You can do this,
right? I know you can. All the big masters did it. So why shouldn't I do it? There's the bump the eyebrow. Bump of the eye socket there, bump of the brow, then
cheekbone and down. So you kind of get the picture. You see how it's
coming together. And I make decisions. That little white
shape in there, I'm going to go ahead
and put it with the darks 'cause
when I squint down, it kind of goes dark. Keep it simple. And that's it. And that's how fast it can go. And then the next step, we will be looking like a
sculpting drawer, pulling three D
architecture out of this with planes and rhythms and
edges and all the rest. But for now, This is something
you should definitely do. Maybe make a board
like this with Photoshop or some
Xeroxes and get it really get the values really separated out and contrasty and then do some
of these analysis, kind of the two D
analysis stuff. So you get down. Once you get down, it's fun, you know, and it's
not rocket science. It's it's really easy, and it's surprising
how easy it is. Once you get past the
idea that you're trying, you know, you don't have
to draw all these details. All you have to do is draw
the shapes and the value. So once again, number
one consideration, make everything flat
and two D and just draw the shapes and
then the values. And this is kind of
like your blueprint. Like an architecture, they have a blueprint. Did I
spell that right? Blueprint before they
build the whole thing, they want to see what
it's going to look like, what's going to work, and it's an inexpensive way to do it. And we don't want to spend a
lot of time on this phase. We want to get it blocked in, and then we can
spend our money on sculpting it and making it
look three D and beautiful. So you've got your blueprint there and then that next step, making it look sculptural, and three D would be putting in, like, the foundation of a house. Alright, that's it.
I hope that helps, and we'll see you
in the next lesson.
9. Charcoal Demo 1 Shape Block In pt: Okay, we're going to jump in and do a little quick demo here. The first thing we need to
do is analyze the model. Now, hopefully
you've listened to the lectures in the first module about
learning how to see. And so you'll kind
of recognize this, I think that on the right, we have our eyes wide open. We can see all the value range. On the left is a heavy squint, and it separates out the light and dark puzzle
pieces very clearly. It's one single source lighting, which is the best
to show the form. We open up our eyes
a little bit more, we get two values in the darks and two
values in the lights. It's a four value system and that's what we're
going to go for. Our first job is to do that initial two D analysis
and then also to just look at the reference or
the model and just squint down and compare
what's happening. Before we jump in all excited, let's just slow down and
see what's going on here. So it seems to me this model, the way it's lit is maybe 60% dark and 40% light
or maybe 70 30. And I'm looking at the shadow shapes and
the light shapes. So I'm going to really
edit this thing down into a very low resolution idea
just to get it on the page. So that's my job, right? So we've got the The four values.
We got black. We got white, and
then we have a step, two steps in between
of equal jump, that gives us two values in the light and two
values in the dark. It's family of light, family of darks, let's
keep it like that. I'm going to give myself
a key 50%, right? That'll keep my values
organized and in control. So that's my main thing is
to keep in control of this. And I want to look like
a bad Xerox does and analyze the light and
dark information, the value contrast. So my first thing after
that is to space and place the elements, right? So I'm going to try and get
the proportion of everything. So the eyes are in the
center, the eyebrows. So it's the average
angles, right? The angle of the gaze from top of the
forehead to the chin, find that angle and find the
angle of the eyes, right? It's a little bit off center. It's not completely horizontal. I want to make a note of that. And then the eyebrows are just a little bit above the eyes. In between the chin, halfway and the eyebrow line is the nose
generally on average, right? So let's go ahead and make
a note of that halfway. On the angle of the
chin and where it makes that direction change the angle of the cheek on the far side. She's got a very angular
face which helps. And then the cut in or the break in the eye socket
to the eyebrow, and then to the forehead. All right. Kind of hard
to see in the back there, but I'm just going to guess so I can look at the
whitest part from that cheek on the left side all the way to the farthest
side of where her hair is, and just make a guess there. I can measure the
height to the width, and I can do that
on the model as well and kind of get
a rough estimate. I'm going to go general to
specific, big to small. As if I'm 20 feet
away from the person. All I can see is the
overall big impression. That's what I'm looking for. So Let's see where I'm going to space
and place that nomes. Keep it real simple,
kind of like a prism or a number two. There's a number two
there. Just put that in. Of course, it's just a tool to help me get it there.
It's not a number two. Then from the bottom of the
nose to bottom of the chin, halfway, generally on average will be the split of the lips. If I place the eyes, if I can get a sense
of where the eyes are, the eyeballs, my nose up. And what helps there's
tear duct to tear duct, there's one eye width. If I can get the idea
where the tear duct is, I can put the eyeball in there. Then if I drop a
plumb line down, at the angle of the models gaze, I can find generally on average where the
end of the mouth is going to be on both sides. If I extend it down all the way, that'll give me
where the chin fits in to the jaw basically. That's a really important
landmark. Let's see. I'm going to stay in
that block in phase. So you're going to find
you have tendencies, tendencies that you have to look out for that
you have to kind of fix it might be making the nose too small
or it might be making the eyes too
close together, something, whatever it is, you'll start to know
your weak points, and that's why we practice
to find our weak points and then at least know that they're there and
avoid those traps. All right. I want to jump in.
I see details, I want to squint, simplify, compare, look back and forth, squint at the model, squint at my drawing and
look at this light puzzle piece on that sheet, the right side, and just
see its width to height. I'm always asking myself,
how tall is that thing? How wide is it? How tall is it compared to
something else? I'm always relating
one thing to the next. It just sometimes looks so ugly, you want to jump in
and make it look pretty, but I'm not
going to do that. I think this hair is going to be closer. It's going
to curve down. I'm going to look at
that triangle right in here that light
piece. If I can see it. If I can, I'll look at the dark puzzle pieces and draw that see if I can see that. Draw what you can see
and what you know. This is like putting
in the plumbing. If you do this stage well, then your drawing will
be on a firm footing. It's harder to mess it up. If you get it wrong
at this stage, there's no saving it. You can put all kinds
of frosting on top, but you'll never
be able to save it without ripping the pipe in
out, taking the walls out. You know, it's going
to be some major work to bang it back into shape. So we want to try and
do the hard work now. That way we don't
have to suffer later. Let's move this chin
just slightly up. Always room for refining. I have a feeling. I might want to move it up, but I'm trying to gauge
that distance from the far cheek and the edge of the jaw
going up to the ear. It's probably pretty
good right there. It's a pretty angular
bone structure. And let's see what's
this puzzle piece back. She's back lid. She's
got a rim light, a kicker, as they
call it photography. And so I sculped out this cheek into the
rhythm of the mouth. Or even going into the bottom
of the rhythm in the mouth. I can find the chin. And let's put the neck in. We don't want to
forget the neck. People always forget the neck
and it's a big mistake with the angle of the shoulder to
the back muscle, the neck. Everything's connected. Okay. Let's check that. Doesn't have to be perfect.
It's low resolution. This is the fun time
or you can be a little bit loose,
you're 20 feet away. All you can see is the overall
impression of the person. You can't see any details, but you know it's them because the silhouette is so powerful, our brain can
recognize silhouettes. It's a silhouette
recognizing machine. Let's see. Where's
this filtrm gonna be? And then the lips. Still wondering where
that is going to be. Maybe it's there. It
feels more right. I'm What am I going to do? I've got this dark
on her forehead. I think I'll bring
it into the darks. So when I squint
down, all this stuff just goes into dark. Right? So after I get
my two D puzzle pieces, then I start to fill in, again, with a flat, kind
of a key like that. No, I don't want to go any
darker than that cause things will start to I'll lose control of my values. If I do. Take a little sip of water. So I don't want to lose control
of my values, right now, I just want to stay stay calm, stay in control, if
at all possible. What's the shape of
this eyebrow here? That gives me that shape now of the light puzzle
piece next to it. I see if that's right. Then I can wrap the eyelid
around the eyeball. Start to think a little
bit like a sculptor here to pull that three
D architecture out. Now that lower lid
is going to come around the bottom
of the eyeball. Then it's got the shadow
of that lower lid. I'm just going to put that shape in a little triangle here. That's wrapping around
and then we've got the eyeball in there somewhere. That's almost all in the shadow. That's in shadow there. A I think this is going to cut this in
just a little bit shorter. Let's work on the close side from the tear duct
to the upper lid. Supraorbital
supraorbital bone right, super meaning above. Just think of pulling
that eyelid over the top. I'm still in that
blocking phase. That really goes
into dark there. Let me just squint down. I got the tear duct. I think it's a porpoise
shape right here. You can use anything that helps you to recognize the shapes. Don't think of them as
pupil, eyeball, eyelashes. You'll get lost in detail. Think of them as pure
light and dark shapes and how wide are they? How high are they?
Is it a round thing? Is it a square thing?
Is it a triangle thing? Very simple stuff. There's a little triangle
piece right in here, just below the eyebrow on that supraorbital bone and then it just goes in
the shadow right there. Let me go ahead and put that in. Once I get this thing
posterized and flattened out, I can look at the design, see if everything is spaced and placed and proportioned
well and then, I can start to design each section from the big to
the smaller refining facets. I'm forcing myself to squint the model,
squint my drawing. Get that shape under there. And this phase it's that two D analysis
that you have to do it. It's a translation phase. It's somewhat of a copying
translation phase. But it's one of the tools
available to you to get your foot inside
the door of drawing, get it going because
it's pretty complex. But if you can stay like that dumb Xerox,
it should be okay. Se we have hot. I got a
sliver of light here. Let's put that neck in just
to make sense of things. When it's connected, and the
heads connected to a neck, it looks way better.
Doesn't float. Let's flatten that out and separate the dark from
the light. See how that goes. It's very soft in there. I I can almost all
put this into dark. I see a little oval there. I can put that in. Just
thinking really simple terms. So far so good. I'm going to go ahead
and hit the very tight, hard edged part of
that lower lid, and then everything just
goes in the shadow. So beautiful. So subtle
but really there's just about five
or six things you need to know about how
light creates the form and how how we interpret that in our eyes as form and
then it's somewhat easy. Stay out of that and let's
stay in the lock in. Let's look at the nose here. It's a tight large facial
groove right there. Wing of the nose, slight circle circle all that
cartilage of the nose. Who knows? It's not that smooth. All right, so let's fill it in. Find the puzzle
pieces, fill them in. You find the puzzle pieces, you can hire someone
just to fill them in for you because anybody can do that. So you've got this
sort of copying phase, looking at the two
D puzzle pieces, and then your job
after that is to make it better to embellish it. But you can't embellish
it until you've got something on
the page, you know? All right, so I'm going
to go here and look for where the end of that s is on the far side. Just
10. Charcoal Demo 1 Shape Block In pt2: And that kind of fades out, there's almost nothing there. Let's go ahead and put
that highlight in. Looks like that soft box
they've got lighting her is not an octagon, but it's a rectangle. Rectangular light
there. Lighting her up. And then the curve on the R lid is really pronounced because it's in perspective and
it's foreshortened. So there foreshortened
things are, the more exaggerated the curve. Let's see here we are the shape of the upper
lid casting a shadow. So we're seeing the
underside of that upper lid. Let's put that in
feeling the shape. That's the lacrima right there, lower part of the
orbit of the eye. That's a tricky place. If you just keep it simple
and look at the shapes. Very simple shape.
You'll be okay. Let's find the front
plane of the mouth. Going to cut through those
little peaks on the upper lip, keep a bow right there, call it. I'm just going to put that in. I Go for it here. Going to tell me because I've
got it in the right place. Then we've got the terminus
of the lips on the far side. Lower lip fits into
the upper lip, so that comes out and it overlaps the upper
lip on the far side. I've got some pre
full lips here. Then there's the tubercle.
I'll teach you that later. Sometimes anatomy
comes in handy. Sometimes you don't need it. So sometimes where
you can't see things, you can use your anatomy
to help you out, right? Like in the dark areas. But in the dark
areas in the shadow, you don't want hard
edges and contrast. That's why they're shadows.
They're kind of fuzzy, and you can't see
anything in there. So keep it fuzzy. That makes a shadow
look like a shadow. Upper lip overlaps the lower lip so that lower lips
can be coming out. Then there's a
little light shape right there. I'm
going to put that in. I want to miss that
because it's important. Then what find that shadow
shape under the lower lip. That plane there is
casting a shadow. Causing a little depression right there or because
of the depression. That plane goes in away
from the light and then comes out from
the chin, right? Comes into the light again, so goes out like that.
So let's clarify. Let's clean up a
little bit of this. I like drawings that you
can see how it's built up. It's like it looks authentic. It's got lines and it's
got depth that way. So I don't take everything out. I don't super clean
everything all the time. You know, if I can
get away with it. Clean up where I have to
and then leave the process in I just got the little barrel of the
mouth, that bump there. Pretty subtle. Get
the keystone here. That's what's
commonly referred to. This superciliary arch area is the keystone just very subtly slopes away from the light and then
back out to the nose. Let's see what's going on here. We've got a nasal bone, I still need to stay
out of the details. Let's squint down and look what happens here
on the upper lip. It's really hard edge. I can look at the
edges and the shapes. I just crispin them
up when I need to a big mistake that
beginner students make. I see all the time is that
the line quality throughout the piece is the same everywhere and it
has a certain look. Then when you start to control your line quality,
your thicks and thins, your chisel hard, thin lines and then your wispy lines that
can go into just nothingness. That's what really gives a drawing interest because
it's that variety, that visual variety that
creates the interest. That's something you
learn over time. Is just disappears right here in the middle of
that upper lip and then it defines again. Let's go ahead and fill
in this shape and see if the width of the lower lip
comes into focus here. Okay, so right here, I got this big puzzle piece, and I'm just going
to go same direction with the flat part of my pencil, and it keeps it It helps
me just to see the shape. If it's noisy and I'm
cross hatching and it has blotchy darks
and lights in it, I won't be able
to see my design, and I'll be focused on that
rather than, you know, the thing that I want
you to focus on, namely this beautiful
woman, a model. Okay. So I can kind of get a sense
of how we're doing here. I'm just going to soften
up that and bring it. This is where that
nasal passage is, the rhythm of the nose comes
out just a little bit, bumps out, and it
hits the cheek. It's very subtle, very
tricky area right here where the plane of the nose meets the
plane of the chin. Where is it, bring this
up just a little bit. Then I'm going to
swing down the bottom. Of the cheek that turns away
from the light so it goes in the shadow and I'll
keep it in the shadow. It's definitely in the shadows
when I squint down, gosh, all this stuff just goes
away, merges together. We've got the cashadow of the nose on the cheek and
it's close to the cheek, so it has a harder edge. I maintains its integrity here. Continuing to squint. Okay. And then we still have this
big shape of the hair. So I'm going to go
ahead and put that in. I probably just got in
with some vine charcoal. Vine charcoal is really soft. It's made from burning the
twigs of grapes grapevine, grape plants, and they just burn it until it turns into charcoal. Now that shape, the hair. And then I'll just
move my pencil, get that chisel fine triple
ot brush line to it. Using the side of the
pencil. Really effective. Lets see this shape. It gets a little bit into the family of
lights right there. But it's just basically a shape. Um, Um, I can't see anything in here, so I'm just going
to go ahead and not put anything in
there as much as I can. You can see the edge, boundary between the hair
and the forehead, and then I'll just
let it, let it go. So contrast where the
light meets the dark, but just let it
fade into a shape. The shadow is the shape. It's driven by shape, whereas the light
side is driven by structure and color
if you're painting. Let's dig out that
depression right there because
that's pretty dark. Squint down. It's
pretty dark in here. And then it turns into just
a nothing edge like a cloud. Here we have a little bit of a bounce light coming
underneath the chin. But it's still in the shadow. It's that reflected light, but it's not going
to get as light as the light side
because then the uuu, the tonal structure will start
to get very confused and the viewer will feel that and
it won't feel good to them. You don't want that. This
is all soft in here. I don't want you
looking there, so I'm going to quiet that down. Do you have a little
bit of a fold here. In the light side,
that half tone, charcoal is very tricky because it gets muddy and
dark real quick, so it's not too forgiving
in the light side. So you almost want
to have nothing in the lights or very little. See that where it's getting
a little out of hand here, so I have to go back
and pick it out. I don't want to be
too rough with it. I could see some strands of hair here coming out where the part is and then down
this way over the forehead. I'll take that opportunity
to put in a couple of those. Okay. Now in a position we can look at our edges
a little bit more. I go ahead and use this little protector
and I can get in here and my palm will be
smearing all the charcoal. I can define the eyebrow and some of the eyelashes. I just group the eyelashes. I keep them really simple. Otherwise, they start
to look real fake. I just put in a few. If
you put in too many, they start to call attention
and they look stuck on where the eyebrow turns or the orbital bone turns under a little
bit of shadow there. And that upper lid casts
a shadow onto the cornea, onto the iris and the pupil. I'm going to put a
gradation there. That's what really makes it look real is that
sense of wetness, sense that it's a glass orb. Very reflective. You've got
the specular highlight, and then you've got the
black of the pupil, which is an amazing hole
that lets the light in. That's why it's so
black there goes right. Back to the nerves in
the back of the eye. Forget the name right now,
optical nerve. I've got that. I want to create a
little occlusion shadow here that happens mid
gets really tight. Let's define this
a little bit more. Eyebrow hair, keep it simple, almost like a nike swooshe
shape or an eagle wing or something and then just rock back and forth to get a
little bit of hair in there, but again, not drawing hairs. I could still squint and compare throughout
the whole process. And then I'll use my
black highlights see I've been holding back from using black black
because black black are reserved for those areas where
I really want you to look. I want the viewer to
look there first. So art directing the piece. You can put it, you
know, in the eyes is a good place under
the nose as well because that gets usually a
dark shadow with hard edges. Then we've got that
lower lid that has Then the skin it wraps around the lower part of the eyeball and then it meets the cheek
so it's tight right there. But not too much. Then this just goes into
11. Charcoal Demo 1 Shape Block In pt3: All right. There's that lower plane of
the lower lip that goes back. Is a front plane. Let's
put in that shadow for the upper lip at the
terminus. Squint down. Lose the details and
look for the shapes. Reflected light under the nose, and it comes up into
the ball of the nose. It gets dark there. Let's just to find the shape, a little more shadow shape. Then we'll give a little
sense of the nostril. Just a little ma,
little quotation mark. Your eye and your hand are going to get real
coordinated and real sensitive to just changes
almost in topography. You're looking at
changes in a map, the highs and the lows, registering as darks and lights, and you're just
going to get really good at seeing that stuff. Not a lot of light gets in here, so it's kind of occluded, call it an occlusion shadow. She moves into the
barrel of the mouth. Dark this up a little bit. M. That's just really soft right there,
that transition. Give a little half tone
to the bar cheek so that the nose kind of
emerges out from there. It's all get lost gets
lost back in there. Even the sclera is not white
as most people think it is, it's a ball and it's the
top part is getting a little bit more than the bottom part because it
turns away from the light. There'll be a shadow that comes over the top plane
of the lower lid. I hinted at that goes into nothingness and
the structure is lost. Establish that core shadow
to the edge of the lips. Idea of light holds dark. So that dark is holding in the far side of her
cheek and I sock it, so it kind of gives
it some dimension. Let's get darker in here. Now I'm just refining,
refining, fixing, refining, all the time. You could just go on and
on, right? Never stop. H. Things get wiped away. You got to re establish them, problems crop up,
get to fix them. Squinting and comparing, looking back and forth
from your drawing to the reference,
over and over again. Unifying shapes where you can. I mean, unifying values, family of darks,
keep those together, family of lights,
keep those together. That's too bright. I don't
want that to be as bright as the highlight right
there, push that. Part of the white of the eye, push that back a bit. Trying to resolve the shapes. Soft in here. The rhythm of the mouth kind of meets
that chance very. Very soft. Ping a little bit of sense of that part of the
hair right there. That's where the gesture of the head is on the top of the skull follows the
part of the hair. Put that in. Hint at that. I just fades into nothingness. I just give a sense of pushing
that top of the skull back because it's falling away from the light
just a little bit. I don't want to establish
that front plane of the nose as a bottom plane separate from the front
plane of the nose. Yeah. It's coming
along. It's good stuff. It's like going out on
an exploration, right? You never know what's
going to happen. It could all fall apart. Your ship could be
wrecked at sea. But that's why we do it, right? We explore and we find out we reach the
shore and it's awesome. Soft and hard edges. Then let's just kind
of shape this off. We want everything to be
designed well if we can. Even if we can't finish it, if we've got a good
foundation, good, clear, simple statements, no
matter where we stop, it'll look good, right? Because Because we kind of understand how to build
the drawing step by step. M. And now I'm just doing the tertiary details. I'm kind of just refining, making sure everything reads, everything's sitting
in its right place. And then Go ahead and just shaping this part. I can't see it goes into
nothing and so I can treat it as just let that edge fall away
into the background. So we don't notice it, right? But she's in an environment, not just stuck on the page. A little bit of highlight
here. Top plane left. Try to take out some of
those construction lines, so nobody knows how we did it. I And then step back and just look, see if everything's
kind of cool. Pull out some rim light that camera light that's
happening off camera right. I can just beef up
the edges just a bit. T out that number two. So there we go. Again,
you could go on and on, but we're going to stop
and call that a wrap. All right. We'll see
you in the next video.
12. Planes Rhythms 1 practice 1: Okay, let's look at the planes and the rhythms of the head. Nothing beats these tools for simplifying the
complexities of the head, and that was indeed the exact
intention of its creator, Frank Riley, thus the
name Riley abstraction. His purpose, according
to his words, were to help his students
understand and organize the anatomy of human form without getting lost
in the complexities. Frank Riley, he was a respected artist at the Arts Students
League of New York, and he was teaching there
in the 30s through the 60s. And his influences date back to the French Academy
of the 19th century. And he studied with
George Bridgman. If you don't know who he is, you should find out, definitely. And Bridgman studied
with Jean Leon Jerome. And that guy was one of the most prominent artists
of the French Academy. So Riley developed
these approaches to drawing to help his students, you know, organize
all that complexity of the head and the form. And that method was taught by
Fred Fixler in Los Angeles. And that's where I got these was from Fred Fixer's website, and Fixler had been a
student of Frank Riley. Okay, so that's to put it
into context a little bit. And I ran into was first exposed to the rhythms
by one of my teachers, Sheldon Bornstein
and his teacher, and mine was the
famed Glen Vilpoo. So when I first discovered
the rhythms and the planes, you know, at first, I really didn't like
them, to be honest. They're very mechanical
and robotic. There's too many
hard lines in there, and I'm a tone person,
and I resisted it. I didn't see all those
planes in the face. I saw beautiful rounded forms, and these didn't look
beautiful to me. When I discovered their utility, I was all in and used them. So the Riley abstraction
is a kind of diagram, and it's a great tool
to show the box like structure of the head
and the features of the face so that
your drawings look three D. When you're
practicing the drawing, the planes, and the rhythms, the point is to overdo the box, overdo the diagram to give a better explanation of the
things you're trying to show. Knowing the planes and rhythms
of the head helps you draw through your shapes and
connect everything together. You have to do a dozen or so of these diagrammatic drawings
to become familiar with them, so you can use them
as tools to draw the face and better explain
what's being represented. Again, you've got to do
them half a dozen times or 12 times before they get
into your muscle memory. Once they're there, you have the power to draw the head
from every different angle. So you need to get this
inside your brain, inside your muscle memory, and then draw them
from imagination. So remember, it's a diagram. It's not real life. It's
a kind of blueprint. So just do it enough so that it becomes part
of your tool kit. And then when you
draw the model, make sure to draw the model and not just draw a diagram, okay? Let me show you
how I used these. When I worked at
electronic arts, I did hundreds of
character designs as a lead character designer on the Godfather,
Lord of the Rings. And I used this exact method. And you can see some of the approaches that I took
on the left side over here. And they show the rhythms, okay? I don't know if
you can see that. And then the finish
on the right. That's the way that
I constructed them. I started this way and was able to do hundreds
of character designs. So, you know, these things
are really powerful. You can make a living at art if you're looking
to make a living, you want to get into games. I've been there, and
this is how I did it. So it's very effective. And everything that I'm going to teach you I
did in this studio, it was a great joy, actually. Here's some close ups of
some of those characters. So you can see a wide
variety of characters. In this one, we can
close up a little bit. You can kind of see the
underdrawing really well. It's a great start. It's loose. So it's got the framework there of the rhythms
and the planes, and then you can put
your beautiful paint on top of a firm structure. So this is like like a blueprint and putting
in the framework, and then you can
put your beautiful paint as a decoration. So doing a drawing is
like building a house. First, you have a blueprint, then you have a foundation, and then you put the
walls and the plumbing, electricity, and then you put your decoration and
your paint on top. So drawing the head
is a lot like that. It's also like building a song. You put in the drums and the
bass for the foundation, and then you have your melody over the top in
terms of a singer, guitar player, and so on. You can think of it like
that if that's helpful. All right, so here is basically the idea
for your studies. And what I would
recommend that you do is you can do
this in Photoshop or have a tracing paper overlay
of some photo reference. So find some photo reference of photos that inspire you in
different lighting conditions, and you can practice finding
the planes and rhythms, and you draw them over
the top of the photo. That's a great way to practice. Again, it's a way to get it
into your muscle memory. And I did it. I'd recommend you doing it
so that it gets in there quicker and then you don't
have to struggle over this, but it is a bit abstract. It's a Riley
abstraction, after all. And so to get through it, you need to just expose yourself
to it a number of times, and then it'll
become easy for you. So let's do a couple right now.
13. Planes Rhythms 2 Practice 2: Alright, we're going to
talk about the planes of the face and the
Riley abstraction. Before I do, I want to dedicate this lesson to Glen Orbick, who was one of my teachers. He was a great teacher,
and he's since passed on, so he taught me so much, and I just want to acknowledge him and dedicate this to him. So thanks, Glen. We've talked before
about squinting and comparing and to reduce the complexity and
find the shapes. And so if you open your eyes wide open,
you get this, right? If you shut them down
almost all the way, you get something like what
a bad Xerox sees, right? And here's something
in the middle. So we're going to move on to kind of the structure,
so this is the shapes. And, you know, using the two
D is what the camera sees. It doesn't know what it sees, and that's what we're
looking for in this phase. So now when we go to
the structural phase, Okay, of the planes
or the rhythms, we're just going to
do the planes today. But it's a way to get your foot into the door
of the drawing, so to speak. So, right, the camera doesn't
know what it's looking at. It's just mimicking
light and dark patterns. So if the best you can do is just mimic
light and dark patterns. You're only going
to get a good copy. That's going to be the best
thing you can get and have, and your job is to
make it better. It's like copying Chinese. If you don't know how
to speak the language, the best you can do
is copy it exactly, but if you don't
know what it says, you won't be able to
communicate anything. So the planes and
the rhythms help you take the two D shapes
and ask yourself, you know, how do
I make it better? How do I make it clearer? How do I make it less confusing? What can I do to give it
more structure, and so on. So just doing the two
dimensional shapes, get your foot into the
door of the drawing, but it gets you started
in the right direction, but it won't get you
a finished drawing. But it's a great
start. So pushing the idea of the planes
is great practice, and it helps to remind
you where you're going and to stay away
from copying, okay? So I have to do this and
just to brush up on it, and again, keep
myself from copying. The best way to do this
is to look at a photo and use that photo to point out the planes and the
rhythms. So let's do that. Right now, so I got a
piece of tracing paper, and I'm just going to use, like, a big big marker
so you can see it. So as I look at the plane
diagram and I look at my photo, I'm just going to try and find where I find the planes, right? And you can find the
planes either by the light and shadow
division, right? That's where the front
plane meets side plane. Right? And I'm just looking for the simple structures
that I can find on the human face on
the model, right? Right there where the
nose meets the cheek, it doesn't jump out at you, but I can go ahead and
define it there, right? I can see eye sock it
into cheek, right? And then down into chin box right? And so I'm relating the two. I'm relating this abstract
chart to something real. And that's going to
help me when I get in front of the model, you know? So I can see where on the nose, this is a top plane changes
to an underplane, right? Top plane, side plane. Same thing with these
eyes, just go ahead and put that stuff in there. Don't worry about anatomy and eyelashes and nose
holes and stuff. Just go for these big
broad ideas, right? So where would I find this
connection from the cheek, back to the jaw, right? And separating that back half of the jaw from the front
half of the jaw would be, you know, somewhere here
and going back like that. Okay? It's helpful to, um and do this because you
can see real clear fronts, real clear sides, right? And you can just construct this and then space and place the features
where they belong. And you can do this just like I'm doing
with a big marker, you can do it with
charcoal pencil, right? It doesn't matter. You can do this in Photoshop, just as long as
you do it, right? And get this in your visual library in
your muscle memory. Once you do it, you'll never not see it when
you look at a face. You'll never forget the
idea of the planes of the head and the abstractions when you see someone's
human face. Okay? So for example, I
can take this idea of connecting from the septum of the nose down to the
chin to find where the chin changes direction
from front to side. Right? And that goes through that basically shows me a true front, the front of the
face, as opposed to a plane turning away, right? It goes through the
peaks of the upper lip. It gives me that And then it gives me
where the lower lip that W kind of has its peaks. And then it shows
me how wide the jaw is on average, right? So this part is
true front, right? This part turns away, so I can just give that
little tone there. Just to highlight that.
These parts turn away. Two different planes, right? And that gives me that
illusion of structure. Right? And it shows me where if
I didn't have any light, you know, this was all from
memory, from imagination. You know, I can put down
where that shadow would be. And it won't be
guesswork and smudgy and then make my
drawing look like mud. You know, I know where that shadows gonna be if
my light is coming from, you know, top, right. From the right, right? I could shade those eye sockets. I could shade this
side of the nose. Okay. I could shade where
that chin starts to turn away from the light. Okay. Now, on women, you can't really get away with drawing a
bunch of lines at a bunch of hard edges on their face. You can't show a bunch
of plain changes. So we're looking here
at Andrew Loomis, and, you know, let's say you had Let's say you had a
box or a house, right? And it was you're looking
at the corner of the house. And it's being lit
evenly at the corner. So there's no value change
showing you the structure. So, how are you going to show
the structure on the house? Were you going to draw the
things on the house, right? The door, window, right? You're going to use the
details on the house to help you describe the dimension
and the plane changes. So the same thing like
with a woman's face, You're not going
to draw a bunch of hard edges and box
like structures on the face their skin and
face is smooth, right? That's what makes it pretty and differentiates it from
men in most cases. So what Loomis has given
us here is he's lining up, you know, he's showing you
the plane changes with, like, the features,
like the eyebrow. That's where that
plane change is, right? He's giving it to you. Here, same thing. We're looking slightly
down on this head, and we can tell that because
we have that corner here, right, where the forehead meets the side plane of the side of the head
of the temple, right? And then we've got
that constellation of that front plane going this way and the side
plane going that way. And those two things I can line up the eyebrow with
the top of the ear. And so it's that idea
of the box, right? And I'm using this plane
A and this plane B, I'm using these descriptions. To tell me that we're
looking down on this. So same thing with this. We're showing off the box, and we're using some
minimal feature. We're using the features to
show us where the points are, giving us enough information to show us where the
plane changes are. You can see he's
giving a little tone here to show the
cheek turns under, but not much information here. You know, he's
lining up the nose here with the ear, right? We've got that. And so
we've got the ear and the nose kind of
showing us that we're looking slightly down because the ear is higher than the
brow and higher than the nose. And you can do that,
whether you're looking up or looking down. You've got that same
idea of the box. You've got these two planes
with this inside corner, and they kind of conspire
to conceive that corner. And by lining up cross contours along the
fronts of those planes, you get plane A, plane B, and you can put in an ear here and you can
put in a sense of, you know, the eyes here. That's going to give you a
sense that we're looking up on this right? We're looking up on that head. We can do it pretty, you
know, pretty easily, pretty quickly, but that box really helps us, you
know, get there. Otherwise, there's a lot of, you know, guesswork, okay? So do these exercises, do them until it kind of
gets into your in your mind. You can see here on this shot, even the shine, right? If you look at the shine, we always look at the
shadow to tell us where the plane changes
are on the core shadow, but the shine also tells us
where the plane changes are. The shine is there for a reason. And so the highlights also tell us where plane
changes are from, you know, front plane of
the nose to the side plane. Okay? That's important, too. So we're just getting
the ideas from these from this practice, we're distilling out the
plane changes really clearly and make sure we're
just getting, you know, information that
this front plane turns to an under plane, and it turns to kind
of a top plane, front plane and down to
a side plane, right? We've got front,
side, front side. That's the kind of good stuff
we want to get out of this. It's a diagram. It looks ugly. It's not a pretty
drawing. Don't worry. You don't want to
make pretty drawings. You're getting tons of
information from this exercise. And when you put
it into your real life drawing and
character designs, it's going to be you're
going to be amazed, you know, at how
quickly things go, how good you feel, how
confident you feel. You have that confidence
to construct. So I've done this
planar analysis, right, using the
planes of the face, but you can also do
the same thing with the rhythms with basically
the Riley rhythms here, and you can see
I've done it here. Same exact thing,
tracing paper over the top and just binding
the rhythms. So I have my chart here, and then I'm looking
forward on the model. It's great stuff. I
hope this helped you, and I'll see you in
the next module.
14. Planes Rhythms 3 Light and Shadow: All right, let's go in just a little bit deeper and
show how effective these are in showing
off the plane changes. That will definitely make
your drawings better. Imagine we had a light here, right, and it's shining
down on the model. Basically, you can light
once you know these planes, you can light your own drawings, your own visions, right? Quickly and easily. Because you know where to put the
shading because you know where the plane changes
are, and it makes sense. Most people's drawings suffer from an inaccurate
placement of value. And so it just
looks like smudging and kind of muddy, unclear. And the clarity of this based on the anatomical
structure of the head, makes your drawings very informative and very
powerful. Okay? So let's say the
light was coming from the left, top left. Where would I put the Where
would I put the value, right? Well, if I know where the
plane changes are, it's easy. I'm telling you, it's easy. Let's just do it. Okay, side plane of the nose
into the cheek. No problem. You could even put cast
shadow of the nose onto the upper part of the
barrel of the mouth, upper lip, under the lower
lip shadow and the chin box, and there you go, right? You could even describe
how this plane is slightly turned away from the light and the plane
to the left of it. And then this definitely goes and takes a major plane change, goes into the shadows, right? Strong, quick and easy. Let's do I don't know, we can do let's do another one that's the light shining
from the bottom. Okay? So what would we do there? Well, I would imagine light would not get to
the top of the head. I would maybe expose part
of the brow right there. There's a depression
right there. This part of the nose
would get the shadow. The underplane of
the nose would not. I think the side plane
would get the shadow too. And then part of
this, let's see. We'd have the cheek turning
into the lower lid, that would get some shadow, and then the lower lid
wouldn't and the upper lid would and then the inside of
the eye sock it wouldn't. So it's kind of a
dark, light, dark, light pattern there, right? Cheekbone into the lower lid. Maybe this would be a
little more in shadow. So the keystone would
be in light, right? You see how that's coming out? Okay, the barrel, the
mouse, the upper lid, where the filtrm is, the upper sort of
part of that barrel. Would be in shadow. The upper lid or the upper
lip would be in light. The lower lip would
be in shadow. The plane below the lower
lip would be in shadow, and then the chin box, you'd see part of the box
going away from the light, and part of that front plane would be more facing the
light, so it'd be lighter. And what else could
we have here? Maybe something like this. We might be able to
just maybe that ear is casting a shadow
onto the head, right? Something like that. We could light everything
like this and we could do it. If we just think through
the problem, right, and we know where the
plane changes are, we just put the shadows on the surfaces that are
turning away from the light. And then It's pretty easy.
So you see how that is? I mean, I just kind of thought through what I thought
the plane changes, where they were turning
away from the light. And I put the shadow
there, and that's it. Now, that's fun, and I can
use that on my illustrations, my paintings, my
portrait drawings, my thumbnails and conceiving new things or getting
down on paper, things that I imagined
or dreamt about. I have power to express that now and communicate it to others. And if I'm on a team
working on a movie or a game development,
that's powerful, right? If I can communicate visually
and that's my job, then, hey, that is employment
right there. That's money. So I would encourage you to do these kind of studies
to where you put the lights and darks based on the plane changes and where
the lighting setup is. And once you do a few of those, you'll totally know
exactly how to use this. Oh, yeah, before we go on, I wanted to come back to
the rhythms of the head, just so you know, I've done these on
my YouTube channel, and I go through all the
steps from front face, three quarter and
side view of how you do Riley abstraction lay in. So this one's there
for you to view on my YouTube channel
at Draw Juice. So if you're kind
of wondering how to go about doing this, just hop on over
to draw juice on my YouTube channel
and check it out.
15. Charcoal demo 2 construct with confidence part 1 : All right, everybody, let's move on to the next step
in our process. You know, someone said art is
like having high standards. You've got to draw the
line somewhere, okay? So let's get started.
Now, in the last session, we talked about doing the two D analysis of
the simple shapes. Today, we're going to be talking about constructing
with confidence. And so we're going to talk
about kind of a process that looks like you
see things in three D, and we take it and we translate
it into two D. And then we buy through illusion and
value and construction, two D shapes, we turn it
back into three D. So it's kind of a three D to
two D to three D process. You might find that helpful. So last time we talked about analyzing the
two D shapes, right? And that's a tool
you can use to get your foot inside the
drawing and get it started. And if you do basically a two D analysis and you kind of get
your values in, so you have your
family of lights separated from your
family of darks, and you copy that pattern
really well, that's good. But it's not enough. It won't
get you a finished drawing. So the next step is to basically use the planes and rhythms to start to
go to the next level. So, you know, having
a good copy is like, you know, being able to
copy the Chinese alphabet. You can't speak the language. Right? Then all you can
do is copy the alphabet, but you don't know
what anything means. So you can't say anything and express yourself
in a meaningful way. So now we're going to
take the planes and the rhythms and start to pull three D
architecture out of it. We're going to
start constructing. We're going to start sculpting. And we're going to
basically try to describe the drawing better. We're looking for good
descriptions, not fancy drawings. And when you start to put the plane changes
in and the form changes, you're asking
yourself, you know, how can I take that two D
analysis and make it better? You know, where can I
take a hard plane change, a very soft form, hard form, you know, crisp
edges, soft edges, where it turns, how can I
bring that out in the drawing? So all those kind
of descriptions. So that's what the planes and
the rhythms are for, okay? So that's what we're
going to do now. And so let me start by
taking a colored pencil, like an orange and I'm
using orange because it's dark enough to
see on a light paper, but light enough at the end, it won't show up in the drawing. So the head is basically right? Oval, and I have to add
the back of the head. I'm drawing really light. Always drawing lightly. I'm going to find
the average angles, just like we did last time. Find the eyes in the
center on average. Okay. I'll take where that
front facing base would be, and I'll just add the
difference onto the back. And that would be a way
to get me the back of the cranial mass.
It's in the ballpark. Okay. The brow is here
just above the eyes. And from the brow to the chin, that halfway point will
be the nose and halfway between the nose and the
chin will be the mouth, on average, the split
of the lips, basically. Okay, so far so good. Try to keep it really simple. I can go from that
bump on the cheek. The whitest part of the
face is usually the cheeks. And I can find the
back of the skull, the whitest part of
the skull, right? The whitest part of this whole
thing. Kind of find that. And then the height right, let's say here to here. Now I can take that hairline and go one third to the brow, one third to the nose,
one third to the chin. I can go that way, too.
So I can go halves, I can go thirds,
whatever gets me there. So let's put the ear in so
I go to get that angle of the jaw. Simplify that. Lower part of the
jaw to the chin box. And I've got a rhythm
right there of the chin. I know that barrel of the
mouth is going to bulge out. It's not going to be
on that flat plane of the face. It's coming out. So I'm going to draw a
contour over that. Right? And I can even build that
barrel up if I need to, to make the point,
make it clear. See, I'll pull a rhythm here. This rhythm dividing the side of the head from basically
the front of the head. If I continue it
all the way down, it hits some really
important landmarks. That corner of the brow
hits the corner of the cheek bone and then divides the front of the jaw
from the back of the jaw, basically that maceter
chewing muscle. And then I can line
up the brow and the nose with some
horizontal guidelines and get that ear that
will be in the third, that middle third,
somewhere in here. And that'll be the ear can be one third of that upper ear. The middle part of the third is the concha or opening
of the ear and then the lobe. Okay. So let's see if we can get
these rhythms going here. I'll alternate between
holding the pencil like this with an open palm inside the
palm and then a palm down, kind of a finger grip. Build the sockets of the eyes. I think that's again, trying to stay in my process
going general to specific, you know, big to small. My first move was divide the side of the head from
the front of the head. Look for average angles,
look for relationships. I know that eyeball is
going to sit in there. Et's get the globella in here. Fancy name for the brow ridge. Draw over that
into the keystone. Okay, I want to
pull a rhythm from the helix that defines
the side of the head, then the top of the cheek, and then goes all the way over the muzzle of the mouth
and then kind of turns into the defines the
ends of the lips there. The most narrow part of
the terminus of the lips. I can draw that plumb
line from the iris down to define on either side where the
lips are going to end, where the chin bits in to the
jaw, all that good stuff. So if I got that I can imagine on the other
side where that's going to be. And there's another one
coming off the helix, too, and that goes round to
the middle of the jaw, again, separating on
the side of the jaw, the front part from
the back part. And then we've got the
rhythm of the mouth. Basically, it goes from
the wings to the nose, So the edges of the mouth intrudes on the rhythm of
the chin just a little bit. And then the rhythm of
the chin comes out. So they intersect the rhythm of the chin and the
rhythm of the mouth. And it shows that barrel like nature of the mouth
protruding from the face, cheek coming behind. Okay. So there we've got
some dimension, the cheek going behind
the barrel in front. You can see that by that
little letter Y right there, the Y and the T principle, another letter Y here. And that shows overlap, overlap. Is great Communicates
dimension really well. Okay, and then we have
another rhythm here that's kind of the
nasal labial fold here. And that's also going to help me hold that chin where
it connects to the jaw, kind of gives it a place to end. Just comes up and around behind the rhythm of the
mouth. Okay. So there we are. I'm just going to
draw the plane change of the nose from side to under. I'm not going to
draw the nostril just yet, if I can help it. The plane change is enough. It's a better description
at this moment. And then we've got the
rhythm of the nose. So that's there, too. So now we've got everything
really defined pretty well. It's like a road map, you know? Cheek interlocks with
that temple on the side. Let's see where that hairline is. Something like that. And then we've got
a plane change, right from the frontal
eminence here, which is that's got a
rhythm of the forehead. That comes out and
fits into the brow. Again, we have that glabella, which is really kind of
the nose fitting into the forehead. We
can define that. It's pretty subtle on this guy, so I won't go super far with it. But if you want your conan like the rock kind
of characters, put that globla in there, really define it and you'll get a fierce looking person. Okay. And there's a rhythm
that comes down. We have the front plane, side plane, and then
true side of the head. So front, step down side, step down again to the actual really turns a corner here and goes into
the side of the head. I'm just going to define that. I'm going to describe that Okay. Alright, let's give
him a little bit of got to have a neck. He's got to have a connection. It sent to the underside
of the chin here. Can't see what's going on here. Cat wrapping around. He got his tie. I don't really
care about that too much. It's just a design, right? Where am I gonna
finish this off? Maybe a nice triangular
shape is good. Make sure where things connect. Make sure they overlap, make sure they fit
together well. And that'll be convincing. Okay, so let's just take a step back and look, see
how we're doing. We have a nice dimple
here in the chin. Okay, so I'm gonna
go ahead and just knock some of this
back just a little bit with my needed rubber
eraser, such a great tool. Just ghosting it back. Okay. So I got a little sheet off
to the side here that I can kind of shape my tools. So I'm gonna squint down and look for my darkest
dark and lightest light, and just instead of jumping
in, I'm just going to, you know, try to go slow. And I'm using a
piece of bristle. Actually, it's a piece
of charcoal paper because the vine charcoal works better because
it has a tooth, and vine charcoal doesn't
work that well on newsprint, so it won't take it. It wipes away too so easily. And so it needs a little bit
more of a rougher texture. And I'm just using the
side of a little piece of fine charcoal squinting down and just looking for darks
and lights, patterns, shapes. Now, he's back lit, too. He's got a rim light
off camera left. So that's why the side of his
cheek and neck is lit up. And then he's got that key
light from screen right. That side burn. Behind his ear, Okay. Again, just squinting, looking
for the flat two D shapes, doing my two D analysis. I love the way that
fine charcoal goes on. It's just so something about it. So smooth and silky. Gets lost. Right there. I'm trying to be real kind
of a bit bold about it. And because it's
that fine charcoal, I can very forgiving. I can just wipe it away. Okay. Let's see here. Let's just kind of
build this eye socket. Let's go ahead and Don't be afraid to dig in here
or it goes into shadow. If I was sculpting, I'd
have to remove clay, right? So I'm just thinking
the dark shapes that I make the
dark marks is like pushing in to the paper
and going into shadow. And this is where my rhythms
come in really handy. I can just go ahead and be a
little bit more confident. You know, I can construct
with that confidence the marks that I make
because I've got those rhythms in there. Let's just put a tone
here to push that side back and get the other
eye going on here. Looking for the shape had the upper lip. I mean, the upper lip, the
upper the upper eyelid. And then it doesn't have
very dark eyebrows. They just almost the
color of the skin. And then it's really dark
hair in the background. I'm just gonna go
ahead and put that in. That dark holes light principle. Leaves a lot of dust this stuff, but it just blows off. All right, so let's squint again and just see
the simple shapes. I'm looking for triangle
circle squares, really graphic shapes
that simplify stuff. I see kind of a semi
circle under the nose, where it casts a shadow
onto the upper lip. I'm gonna keep it
just like a circle. I can put the bumps in later. Let's define that edge. And there's something I'm noticing here about
the light as well. And it falls off. Hits on the forehead that's
closest to the light, and then it just falls off. There's a gradual gradation that gets just a
little bit darker. Under plane of the
nose, put it in. So this process
that we're doing, analyzing the two D shapes and then turning those two D shapes into three D architecture by introducing
rhythms and planes, it's like telling a story
because we're describing. You can see elements of story
in this process, right? Because I'm going to
realize this face. I'm going to describe it to you. I'm telling you a story
through my drawing. The drawing itself is a story. And stories everywhere, right? It's like I can somewhat
improvise off of this. I can't just leap into
improvisation, right, into chaos because then you
probably couldn't follow me, and I wouldn't be able
to keep it together. So I need a base to come from. It's like the classic
hero's journey. The hero leaves home, goes out into chaos,
confronts the dragon, slays the dragon and
then brings back the information to the people at home so their
lives can be better. And so you need that
structure, your structure. Home is your structure. It's your identity,
your traditions, your culture, your
language, your God. And then you launch out into the world, right, and explore, and you try to make order habitable order out of chaos
and return home again. That's what happens in music. You know, you improvise
office structure. If the jazz quartet just launched off into a
huge atonal solo, the audience wouldn't
be able to follow him. So you first give him
something recognizable. And then you slowly
build out from there. That way, when you go back home, it's so much more sweeter to the audience because
they recognize it. Recognition is huge. And it brings that feeling
of tension and release. You go out and come back, you go out, it's tension, you come back, it's release. Right? You go back to the
sources comfort and homey. So, you know, using
structure is okay. In fact, it's more
than okay, right? It's preferred
because then I can take some chances on this thing. And that's the fun of it, right? Because it's that tension. You know, all I could
all go wrong, okay? But I'm hoping that it's
gonna stay together. All right? And that's why we do this
stuff 'cause it's so fun. To be on that journey, right, to see if our skills are there
to see where we need work, to see where we can come back victorious with what
we have, you know? And that is meaning. Story is meaning. I don't know if you agree
with that. What do you think? I'd love to know your thoughts. Now, when we leave home and
we go out into that chaos, the chaos of the drawing, right? The chaos of the music,
the chaos of life, um Things can go, again, they can go
kind of haywire. And that's called The
Valley of the suck. And I got that from
Ryan Kingslane, great teacher and mentor. And pointed that out
that in the middle, things just get looking
bad, things get chaotic. And you don't feel like
you can make it through. You feel like it's
all come apart, and that's going to
be the end of you, the end of your drawing, right? It's just that feeling
like, Oh, my God, this sucks, and I
don't know what to do. If you find yourself in
the valley of this suck, right, you've got
to make a decision. Do I go home and start again, or do I keep pushing
through, right? That's part of that tension. Are you gonna make it through and so most of the
time in the middle, it gets sucky looking. And then the question comes up, man, am I an artist? Can I even really
do this, right? You feel like an
impostor or something. And you'll be challenged. Those questions will come
up. You'll be challenged. And, you know, you just
got to push through it. As long as you're aware, it's
like one of the enemies of the creative process
is that that voice, those voices that
tell you you suck. You can't do this.
And they're real. Who knows where they come from? They might come from old tapes, family upbringing
parents, whatever, something somebody said to us. Or it's just that's the
nature of reality itself. You know, you go out
and do something new and just fear sets in, or the voices come up because
they want to be in comfort. They want to be at
the comfort zone. Not out here in the
chaos where it's risky. And you don't know
what's gonna happen. You might meet the dragon. And the dragon's not friendly.
We all know that, right? I've got this
little edge here of the chin going into the underside of the chin and it gets there's a half
tone right there. I think I'm going
to put in there. It needs to be
pushed a little bit. Gently applying things be hard it's right there. Okay. Let's keep concentrating here. Sometimes my eyes can get a little off and not lined
up if I'm not careful. That's one thing
that happens to me. That's why the
rhythms and planes are so good from side to side, because the head is the same, split down the
middle, the rhythms really help balance that
out and keep the symmetry. My fingers a cheap
cheap paintbrush. Okay, so let's see. I'm gonna go ahead and you know, there's this idea that
you have a sphere. The light is coming
from top right. So you have a high light
and a core shadow. So you just draw the
silhouette of the shape. Then you draw the boundary
between the light and dark. Then you give the
dark side a value. And so that place closest to the light
gets the highlight. Then it gets a
little bit lighter. Then it has the cast shadow, but that light falls off. The farther the object gets
away, falls off quickly. All right, so it's lighter
up top and it kind of gets, you know, darker
as it goes away. So I'm gonna use
that simple idea try to squint my eyes and I see
a kind of a gradation here. It's a little bit darker here, lighter here. Go
to connect this. Try to unify things
as much as I can. Unify the darks,
unify the lights. That's good. It's the unified theory
of physics, right? Try to find one
theory that explains everything if it's possible. Okay, so Again, just squinting at the model,
squint at my drawing. Of course, this
model is a photo. But the principle applies even so just to squint and
compare squint and compare. Plane change of the side of the nose from the front
plane of the nose. Glabella steps down, becomes kind of an underplane
so it gets a tone. I want you to look at the eyes, then I'll want to put
the contrast there. Okay. So let's just take a step back and see what's going on. Just squint down. Just catch the top
of the head there, lose the line, and
then bring it back. Lost and found. Love that. I think I want something here. So again, I'm drawing
on the outside as well, negative space, positive space. You can see that
in the background, there's that BOCA, right? So I could put some in. Just to suggest
background there. Okay, so now phase two, I'm going to switch
over to my pencil. Okay, so the biggest contrast
is in the eyes to me. Let's see if we can
kind of do that. But I want to have
just a little bit of charcoal on the side so I can get these
subtleties in here. People say don't finger paint. Put your fingers on the paper, but because the oils will get in there and mix with the pigment, whatever you're
using the medium, then it looks dirty and
it's hard to clean. But I like finger
painting a lot. It's a tool. Why not use it? Okay. Let's define some things. We've been out here. Let's see what we can do.
And I see the eyes and the nose have the most
amount of contrast. So let's just observe that
and then put it in there. Make some decisions here. Make some commitments,
sculpt some things out. Eventually, you got
to commit, right? So we've been in that
kind of block in phase where we're using
the vine charcoal. It's easy to amend
it, change it. It's very flexible,
right, very plastic. And so that's fun. Kind of using that innovating off the
structure of the rhythms. And then we got to
kind of tighten down before we have
too much chaos, right? We need some order,
so that's okay. So I cannot see
inside that shadow, so maybe I'll just kind
of just leave it alone. I got to put maybe
where that height line the facial groove right there where the wing of
the nose meets the cheek. I know that's going to be
like an occlusion shadow. It's going to be dark in there. All right. I'm going to take the rest of this process offline to
do the finishing work. And then in the next video, we'll come back and discuss
how I finished it with the tools that I used and a
bunch of details like that. We'll see you in
the next one. O.
16. Charcoal demo 2 construct with confidence part 2 : Alright, now that the
drawing is totally finished, I want to tell you a few things about the tools that I use, how I shape the tools and
get the marks that I make and specific details about
how to finish a drawing. Alright? So let's jump in. In this module,
we've been talking about constructing
with confidence. And to do that, you need
at least two things need to understand your
drawing fundamentals, and you need to
understand your tools. When you have at least
those two things, you can launch off
with confidence into your drawing and
create something beautiful. So the first thing I want you
to look at is in the eyes I saved my darkest darks in the eyes because that's
where I want you to look. So as an art director, I want to move your
eye around the piece, and so I saved my black
accents for there. I didn't overuse
them everywhere. I want you to go
to the eyes first. Then you can see that I spotted some dark accents
around the face. So you go to the eyes first, first read, second read. There's a little
black accent here, maybe third read, and then you'll just move
around like that. That's art directing the piece. It's something you should
be thinking about, and it'll make your pieces a lot more interesting and give your audience
something to come back for you're giving them that, variety of contrast and variety is the spice
of life, right? Visual variety keeps people
coming back and interested. The second thing
I wanted to point out is that you can still see the orange Riley rhythm block in that I did initially.
I left it in there. I overstated it and left it in there so you could see
where we came from, right, and where we
ended up and how I used that structure to
get into the drawing. And that gave me confidence, right, to keep going. Remember, doing a drawing is
a lot like telling a story. And in the story, you start, you leave home, you get to
the middle. It's chaotic. There's a conflict. You don't know what's
going to happen, and then you resolve
it. You come back home. And that tension
that tension and release is something
the audience enjoys. So you put that in your
guitar solo, right? You have the verse chorus, the solo, you take off, you launch off into this beautiful solo,
and you come back home. So you need that structure. You need home for the song or the drawing
to have any movement, right? It has to have movement. It has to have contrast, big against small,
light against dark. And so that's what
we're trying to do. And that's why it's so important to know those fundamentals. Alright, now, let me tell you a little bit about the tools. I used vine charcoal, and I'll use a piece of
dark gray vine charcoal. That's one of these thin sticks, and I'll use thicker ones, too, but I'll basically break
it into about a half inch. And I like it just like this. Sometimes I'll also sharpen it up to a tapered edge so I can get into some
really fine points, but it really wears
away quickly. So this I don't use a whole lot. It's effective, but this I use this does most of
the work for me, just broken like this. Now, one thing I learned
from a good friend of mine, great artist Robert Valley, he showed me that he shaped
off his hunk of charcoal. Charcoal's really
tough if all you have is a hunk of charcoal and it's really black and dirty, you'll get frustrated
really quick and you won't like charcoal. But if you know a few things
about how to shape the tool, it becomes like a
three and one tool, and it's really awesome because the things
you can do with charcoal and the expression you can get out of
this is worth doing. So what I'll do is I'll just
wear away one or two sides. And I'll just use
a piece of paper. Rough surface is good. And I'll just wear it
away so that I'll get two sides that kind of
conspire to get an edge. I don't know if
you can see that, but there'll be an edge, and then I can take that edge. And I'll do just basic moves. I'll pull basically along
the long axis of the tool. So this long axis here, I can create verticals,
horizontals. Diagonals, any which
way I want to go, okay? That gives me a
chisel fine line. And then I combine that
move with this move, right? You're pulling and pulling out, and you get hard edges and soft. So that I need a tool that has a hard edge on one side and
a soft edge on the other. And that right there, and even this just turning the wrist you can get so much out of
these marks right here. You'll find this in
compression folds and skin soft transitions
on the cheek, right, in the eyelid, anywhere where
there's compression, and there's a dark kind of
crevice right in the middle. And then it comes out
into tone like that. Okay? And also, I just
want to be able to get really soft passages. So I'll wear down either side of this thing on the two
outside parts of the tool, and then I'll use that
middle part, right? And I can just lay down really nice passages,
transitions. Or I can press down a little
bit harder and just get a nice squared off
piece like that. Okay, so those are my main moves basically with this tool, and it all has to do with
how you shape it, right? Let's see how those work
on the actual drawing. I'll try to point out
where I did that on the drawing. All right. So in tight areas like the cheek against
the shirt, right? I'll just come in and I'll
do this kind of move, right? It's a little bit different
on the tracing paper, but I think you get the idea. So it goes from dark
shadow into half tone, just like that, right? Now, there's this part of the cheek of the
rhythm of the mouth, right, going into the
side of the cheek. I just dig in and
pull out, right? The cheek rolling
away from the light. So it's in the light rolling
away and then dark shadow. You know, I just come
in like that, right? And that's it, right? Just get these nice
little patterns, and then I can come
in and chisel out, you know, corners if I need to. I can use the pencil
for that, right? Charcoal pencil or carbithelo to get in if I need
to reinforce an edge, especially on cast
shadows, right? And then to fix
something I'll use this tortilon which is
a paper tapered paper, and I'll just come in and maybe clean some things up, right? So then I can kind
of just come in, drag that tool, fill
in the darks, right. Clean up an edge
if I need to with my needed rubber eraser,
right? Use that a lot. Or my plastic eraser that I
can cut with an exacto into, you know, a chiseled
hard edge and then just come in and hit that. So it's just really a nice
chiseled edge. In the hair. Okay, let's look at that.
Okay? Basically just setting up a tone, right? Like that and then
working the edges. You know, I'll have a tone
here, highlight in the middle. And then I'll just pull a few edges just like
that on one side. And then on the other,
I'll just come out into the highlight area and just pull a few strands of hair, right? And that'll get me the
really good suggestion of hair, right? And just using kind
of like a wave, like a wave All right, so I can do that in here. And one more time,
let's show you on this orbit of the eye, right? Just dig in and then dark
into a very soft edge. So a firm edge to a soft edge, even here on the supraorbital, into the forehead,
just lift off, right? Ike use my finger to clean
or soften an edge, right? And so I have confidence
because I know the tool, I've shaped the tool, and
I know the marks that I'm going to make
and how they work. Now, another thing,
important thing is that this tool works
really well at scale. So at almost life size head, about the size of my hand, I know that this 1 " piece
of fine charcoal is going to work well in this area
because I can pretty much, you know, its it's like a
width of an eye, right? It's like an eye's width. And so it fits a lot of the features that I'll be
working with at this scale. Now, if I was working
on a 20 foot wide wall, 20 by 20 wall doing a mural, this would just reduce
down to just a line. It wouldn't work, right? I couldn't put in
mass in any value or, you know, passes,
big value passes. It's just too small. So here, though, it's fairly big, and I can sort of start
to get these lay in big value passages fields of
value pretty quick, right? So this works well with
the pencil at this scale, and that's another thing
kind of to add to it. So, you know, if I'm
working bigger, you know, I might want a bigger hunk of vine charcoal, right,
something like that. That's gonna give me a lot. It's like a big paint brush, and I would be working
bigger if I used that. One more thing. So we've
talked about the structure, the Riley Rhythm lay in, and then how that helps
to define the planes and where to put the shadows
and then the shadows. And the edges make sense. You put the core shadows, and it reads well. But there's this other stuff around here. They're
like, flourishes. They're bold marks,
almost like brushstrokes. That's like your
guitar solo, right? That's your exciting
acrobat on the high wire. I can do this stuff because
the setup, the trunk, the home part of the story, the familiar part is well
done, and it's there. It's strong. And then I can
go and do just these kind of marks that are almost
random and they're exciting. They provide movement
for the piece, right? Some of them are just scribbles. Some of them are a little bit more hard edged and structured. And then you have the
lost and found edge. So you've got a
found edge, right? It's very crisp and clear. And then it gets lost
up in here, right? And then it's found again
and lost and found. And I just play that game. It's a lost and found game that variety visual variety
is the spice for your viewer, right? It creates interest. So visual variety
creates interest, so you want to bring
that into your piece. And use it where you can. And it's just lost
and found edges, hard edges, soft edges,
lost edges, okay? And that's that. Very simple. So I hope that help. I
think that's about it, and we will see you
in the next video.
17. Block in with Rhythms: Oh, right. We're
going to do a block in of the head using
the Riley rhythms. And let me point out on top, from left to right, there's
the idea of the box. That's why I drew the box.
So the head is a box. It has a front, two sides,
a top and a bottom. And we want to remember that
because that's going to help us make this thing look
solid and believable. And then to the right of that, we have the rhythms of the head. And that's going to help
us maintain symmetry from the left and right side
of the center line with the muscle bone connections
because the head is bilaterally
symmetrical. Okay. At the bottom, we have the
reference on the left, and in that middle frame, we have the opacity knocked back of that same photo that
we're going to draw over, and I'm going to show
you this technique, just drawing over the reference
so you can get a sense of exactly where these
rhythms are on a real face. Alright, so we're
just going to box it up real quick. That's
the first step. And by the way,
that final panel to the right is where you're
going to do the exercise yourself free hand and
get this thing into your muscle memory into
your drawing tool belt. Okay, so again, the
head is like a box, and it has a front, two
sides, a top and bottom. The most you're ever
going to see is three different
planes of the head. And we're looking, you know, straight on and slightly down
in this reference photo. This helps me tremendously
this idea of the box, and it's
counterintuitive because when you're confronted
with the face, you don't really see
it, but it's there. And it's the
underlying structure that makes your
drawing so powerful. So after the box, just go ahead and draw
a circle and a cross, and horizontal line
could be on the brow, it could be on the eyes, but, you know, it's just basically
a circle and a cross, and that'll kind of get
you spaced and placed with the direction of the gaze and
the proportion of the head, in general, just
getting it on the page. Then we'll add the chin and the chin box or the
jaw and the chin. There's three parts to the jaw, the front, the transverse, and then the back half
going up to the ear, and then we have a
little cut out of the eye socket and the cheek
on the far right side. Then I can just slice off
a bit of that sphere, kind of like ums does, right? And then you get a sense
of that's a flat plane. From there, I can Imagine a rhythm from the top of the
ear or the helix of the ear pulling down towards
the mouth with an arc and then looping from
the terminus of the lips right here over to represent the top border of the top lip. And we have three
rhythms that we can pull from the
top of the ear. One going from the mouth, one going under the cheeks, under the nose and
wrapping around. Make sure you're thinking about wrapping around the forms, that'll make them
feel as you draw. It'll make it feel
like it's a real form. Okay, and then the third
rhythm pulling from the top of the ear divides the front half of the jaw from the
back half of the jaw. So now I want to build the eye
socket and place the nose. And remember, I want to
connect everything so it looks integrated and solid. So there's a rhythm on that
far cheek that goes from, you know, the top
of the cheek bone down to the edge of the mouth. And then I'm going to fit in the root of the nose
bridge of the nose, and then go ahead and give a sense of the bottom
plane of the nose. I'm kind of mapping out the front and side planes
of the nose there in green. And that pulls up into the lower border of the eye socket containing
the eyeball, right? So we have a rhythm pulling from the side plane
of the nose up into the eye socket and
around the eyeball. And then we have the
first rhythm of the nose, going from side to side, going through the
root of the nose and down each side plane to
the bottom of the nose. You can go either convex or concave with that line
that meets the cheek. Everyone's a little different. I remember the first time I saw the rhythm of the nose after
someone taught it to me, and someone I was
flying on a plane, and the stewardess
scrunched up her nose. And when she scrunched
it up, I saw the rhythm. The light went on. It was so
obvious to me after that. Okay, and then we have
the muzzle rhythm going through the
root of the nose and down along the cheek and to the chin and
back up the other side. And you can see that on animals, it's quite extruded on
dogs and bears and cats. But we have a muzzle, but it's a lot a lot flatter
and less apparent. You see it a lot more on older people, that
particular rhythm. The skin folds make
it more obvious. Gravity makes it more obvious, and younger people, you
don't see it as much. Like on this reference,
you can't see it as much, but it does help account for where the light
and shadow falls, describing the structure
in this photo. If you know the
rhythms, it makes sense as to where the
lights and darks are. Okay, then we have the rhythm of the mouth and the
rhythm of the chin. And the rhythm of the mouth intersects the alar
facial groove or the wing of the nose and
comes down lower lip, and the rhythm of the chin intersects the
rhythm of the mouth. Putting in an ear there that
probably should have put in way at the beginning
of the block in. And then we have the blocking of the frontalis area of the
skull or the forehead, the split of the lips
and the lower lip, put in the eyeballs, and just pointing out the rhythm of the nose on the reference. And you can see there's
a little bit of a dark half tone on the
right side of the nose, and this rhythm kind of
helps you place that either when you're
looking at the live model or from a photo reference
or from imagination. You can imagine that rhythm and go ahead and put it in there, and that's where you
could likely put some of your light
or dark tones. So we've got the triangle there is the
infraorbital triangle, and you can see a little
bit of shadow there. And once you name that, you kind of own it and it
explains that anatomy and where exactly you can put some shadows or some highlights. So the red is the nasolabial
fold which pulls out from the lower border or
the middle of the nose, lower border of
the eye socket and down right to the chin. So that's nasolabial fold. I the zygamatic bone cuts through underneath
the nasal labial fold, so the nasolabial fold pulls
over the zygamatic arch, and this area right here is that corner of the zygoma, okay? And then we have the
kind of lower border of this nasal labial fold or
the muzzle rhythm, okay? And then how that chin fits in to this rhythm here, right? This covers over the chin and the chin fits into
it. And that is You know, it helps create depth. It helps make sense of the form when you know
what's overlapping. You know, so this
chin box comes out. It has a side plane, and you can see this
shadow here, right? That overlaps the chin, so the chin fits in to
this nasal labial fold. If you want to make
someone look older, just go ahead and really
describe this rhythm and the chin and it'll add
years to that person. Okay, so that's your basic block in with the Riley rhythms. So now we're going
to do it free hand. Start out with a circle
and that cross or letter T. And if you have
trouble with the proportions, just draw a horizontal
line from the top of the head to the right
and from the bottom of the chin to the right to your drawing so you can help get the proportion of
the height of the head. Try not to do that.
Just try to eyeball it and go for that and
then measure second. So you can start to trust your
hand eye coordination more and get practice
with it because it will get better if you
just practice with it. Alright, so then we add
the jaw onto the circle, and we can go ahead
and slice off that side plane of the head,
give it a center line. And have it wrap
around the head. Remember wrapping around. Pull the neck off with
a couple of C curves, and it's basically a cylinder, so we always need to, you know, draw a neck and
attach the head to the neck. So it doesn't look
like it's floating. That's a little weird, right? So if there's something
wrong with your head, just ask yourself,
did I put a neck on? Does it look like it's floating?
Maybe it needs a neck. All right, so we have
the vertical position of the ey eline which is halfway between the top of the head
and bottom of the chin. And then we can place
the nose, right? So place everything vertically
along that center line. That's your first move. And then we'll
figure out how wide things are laterally, okay? So each thing step by step, one thing at a time. All right. We've got the ear
on the back half of that center line at about
an 11 degree angle. Okay? 11 degrees, not
straight up and down. It's slightly back
drifting back. But that first rhythm,
you can go ahead and pull from the top of the ear and to the terminus of the lips and then over to the other side, and then go ahead
and indicate on the far side that rhythm. There's a nice little
S curve you can pull. You can see from the
shadow from the top of the ear straight
down to the chin. Okay, we're going to line up the cheek bones
from side to side. That rhythm also
pulls off of the ear. This is a little complex, and you need to go
through it maybe, you know, half a dozen times, if not more, to make sense of it and kind of get it into your
muscle memory. It's just repetition. But once you get it, you
start to see it on the face. It makes sense of things so clearly that it makes
your drawing a lot easier. Okay, so I'm going to
go ahead and put in that keystone or flabella and then map out the
rhythm of the nose, space it and place
it. Where is it? You know, in this
particular angle. And from there, you could put the front plane of the nose and then the side
plane and under plane. That's all you need
for right now. We're not drawing the feature. We're just accounting for
its place on the head. You can get into details later in the process,
but not right now. All right. The muzzle, you know, from side to side, we're
getting that going. And that really helps
with the anatomy without drawing anatomy, right? It's just much easier to think this way in
terms of rhythms and arcs and S curves
instead of Latin names, muscle bone connections, right? If we're thinking of, you know, all those biological
terms, right? And anatomical terms, it's much harder,
much more complex. We got the rhythm of the mouth, rhythm of the chin, just drawing simple circles,
placing the eyeballs. Good stuff. Just remembering everything from side to side. Make sure everything you're thinking about wrapping
around the form. It just looks it
looks weird to me. It's always looks weird. Doesn't look natural, but it's that they call it the
hidden portrait, okay? It's the portrait that
no one ever sees, but you need to draw
it on the paper or have it in your
mind before you start. So it's hidden and it's important, but no
one's going to see it. All right, now we have
the superciliary arch that wraps around from
the front of the head, forehead to the side
plane of the head. And that's a little more
distinct on males than females. Right? And the forehead
rolls down from the top into the superciliary arch and then down into the upper
border of the eye socket. And then on the reference here, you can just it's
not so obvious, but when you know the rhythms, you can make sense of the
dark and light values that you're seeing on the form. And then go ahead
and use the letter Y to create those overlaps. That helps create depth. And so on the far side, you see the forehead
is overlapped by the eye socket and the nasal labial fold
overlaps the chin. Okay. Then just to
clarify this globella or superciliary arch region on
the rhythm chart itself, it overlaps the eye socket. The eye socket really
kind of comes out, you know, almost as if
it's built, it's designed, comes out from the
superciliary arch, and that accounts
for the light and darks that you see in that area, it's subtle on females and
more pronounced on males. But just putting
that in can help your male drawings
look more masculine or more tough if you're
doing a character like Arnold Schwarzenegger,
a very chiseled look. You can add that in if
you need that and play it down if you don't for young
people and for females. So I just wanted to restate
the box idea real quick. That's what you
should start with first in your free hand drawing. So do it very lightly
and just draw the box. And that'll help you internalize the idea and the habit that the head is a form and it's rather structural,
kind of like a box. But remember, it's
a modified box, so it's tapered from the
cheek bones down to the chin, and then you cut out a section of the back half of the
square and then fit the ear, attach the ear to that. Alright, so that's
it for the block in demo using the Riley rhythms. When you do your
free hand drawing, do it in black. I did it in red here, but
I want you to do it in black and do the cube first. Do it very lightly, and then do the rhythms over that all in, you know, black pencil or if you're working
digitally in Photoshop, just do it black. Okay. Do the exercise
minimum three times, but preferably six times and just do it over the
course of a week, okay? Focus on that for just one week and do it from a
variety of angles, front, three quarters, side, and that's going to pay
off big time, okay? Awesome.
18. Block in with Planes: Alright, in the last lesson, we did a block in using
the Riley rhythms, and that helps reduce the
complexity of the anatomy. We don't use anatomy, but we just line things up
along the center line and helps us with the
muscle bone connections from side to side and finding parity between the features, and it helps you avoid
making critical mistakes of alignment and also proportion. So today, we're going to do a block in and
build on top of what we've done here and use the planes of the
head to do that. So let's jump in. And I've got my page set up
here in Photoshop, and this is the way you should set up your
Photoshop file. Just going to find the planes of the head on what's
called the Asaro head. The artist John Asaro, a great figurative painter, devised this plaster cast of the head using planes to make it easier for him and his students to analyze the
head and find the planes. And so I'm going to go ahead and find the planes on
the Asaro head and then find them on the photo
reference of an actual face. On one side of the Asaro head, the planes are more complex
with secondary forms. And on the far side, which you can't see is
just primary forms. So this is a great
tool to learn from, and it's basically going to give your drawings very
believable solid look. So it's definitely worth doing this exercise and
memorizing it basically. So the Aar head is
a little bit more complex of the plainer
heads that I've seen. And I just went
ahead and grabbed a a more clear Asaro head for this exercise and
plopped it in there. So now, as we break up the nose, we can see that the nose has
broken up into three planes, and it's got the keystone where the root comes
out of the globella. Then it has the nasal bone, which is bone, and then it has the ball of the nose,
which is cartilage, and just going ahead and finding the plane
breakups on the nose, and then we'll go ahead
and find it on the model. So now, plane that ball of the nose has
three facets to it, and it's also split
down the middle. And the root of the nose extend down into the ball of the
nose and they fit together kind of
like a lock and key. And if you can get
things connected, your head's going to look
a lot more believable. So now we can find the root of the nose on the inside plane coming out of the
orbit of the eye, and again, finding that
on the model is critical. So we're just going
to go back and forth. So on these areas where
it's difficult to see, the plane brakes don't jump out at you.
They're not obvious. It's great to have
an asso head or a plane head that
clearly spells it out, and then you can look for
the subtleties on the model and find them and clarify them. If they're not there, you know, you don't need to put in
every facet or every plane, especially on female
models or children. But if your portrait looks like it's kind of flat
and lacking information, or the lighting might be a little blown out or overexposed, causing a loss of detail, you can put things in, right? You can put information there. That needs to be there to make
your drawing look better. So it really helps you stay
away from copying, right? Because once you analyze the head in this way
and internalize it, then you can build
it from memory, or you can add
detail where there isn't because the photo
reference is lacking. So this is very powerful. So we have the nasal labial fold where the alar facial groove, the nose connects to
the cheek, basically. Those are some fancy
words for that. And then we can see how that front plane turns into
kind of a corner plane. On the Asaro head. Then we have that
idea of the rhythms again that we can pull
from the top of the ear and they can go to the
mouth under the mouth between the mouth and the chin and then down
to the chin itself. And so going back to the planes, we can clearly see where
the infraorbital triangle is, okay? And it's often a tricky area. And it rests right on the
front part of the cheek or is like a matic arch
right on the corner. And you can see where
that shadow is, it describes how
the form goes from a top plane to a side plane
and then an under plane. So you can render the form
with the appropriate tones. Now, I know we're not
doing anatomy here, but let's take a quick
look at the back half of the jaw and how the muscle bone connection is constellated. You can see from the side view, we have the parotic
gland, and that's thick. And then we have
the Mceter muscle superficial part
underneath that. But as we rotate and show you
the underside of the jaw, you can see where
those stack up, right? And they have a thickness that protrudes out from the jaw bone. And there's planes there, right? There's a front plane,
step down, right? And then front plane of the
macea step down to the bone. So just knowing that is going to help you account for the back half of the jaw. And you're going
to be able to use planar information to
build structure in it. So we can see the
parotic gland and the macea muscle kind of
stacking up at the back half. And so that has a thickness. You know, it has a
front and a side. And it also has a top. So the light rolls away on the cheekbone and
then comes out, right? There's a sliver of
a top plane there. I looks like a triangle. Then it goes down the side
plane of the jaw itself. Right, completing
the back half of the jaw up towards the ear and then the area where the macea muscle covers the
jaw bone on the back half. And again, showing that
on the Asaro head. As you take in this
plane information, you're going to gain
so much confidence. When you see the model
or working from photos, you're going to be
able to interpret it faster and translate
it to the page. It's just awesome. So moving up to the eye socket, we've got three distinct
planes for the eye socket, which is, again, very helpful
because the eyes so round. And then we have the upper
lid that has three planes, the lower lid that we can
reduce down to two planes, along with a top plane
for that lower lid, and then the two side planes. Again, the eye is
very round looking, and so we don't think of it
as planes, but the planes, actually, when we play
them up a little bit, it helps our drawing a lot
in terms of structure. And then the connection
from that lateral part of the eye and eye socket into the cheek and back to the ear. And then we have the forehead and side of the head
plane distinction. So that's where the front of the head stops being a front,
starts becoming a side. And then the glabella
on the model, and then on the photo reference, and those planes
just extend them back from the front plane of the forehead to
the top of the head. And so we often don't even think about
the top of the head. It's often neglected, but it has top and side planes as well. And they're just finishing off the forehead on the far side. And there's three
distinct planes up front and a side plane. Oftentimes, on
women and children, the forehead plane
distinctions are very subtle and round. And on males, it's
more distinct, so you can see those planes. And that's a good way to differentiate and
make your drawing. Look more masculine is put
more planes in your drawing. Put more planes and
put more wrinkles, and it'll look
more masculine and take them out if
you want them to look more feminine or younger. Let's finish off the jaw
on the far side, and then Find the planes on the upper lip and lower lip of the mouth. We've got a front plane
of the upper lip and then two side planes or wings that extend
out to the terminus. The lower lip has three
distinct planes or pillows. They look more like
pillows than planes, but there you have The lower lip has a
top and a front plane. And that's where the shine
is that you can kind of see where the highlight
of the lip goes, it's right along that corner. And then we have the top part of the chin or top plane of the chin and then front
plane of the chin, and how it fits into the
front half of the jaw and connects to the under
part of the lower lip. And then we've got
connection from the underside of the
jaw to the neck. And that's often my students
an area of confusion for my students because we
don't often look at that and see the head
from that angle. So it's often just
shaded kind of sloppily, and it shows. It's
not convincing. So there's a plane
under there that's held together by the
digastric muscle on it, gathers the muscles like
a tie under the chin, under the jaw before they
go down into the neck. And it's pretty distinct. There's basically three
planes under there. And again, the throat has
a front end side plane. Kind of like two triangles, and they fit right up against
that digastric muscle. And we can just plainize
the ear as well. I would just suggest memorizing
the ear is a lot easier than struggling with it every
time you go to draw it. Now let's look at
that digastric plane, that plane underneath that makes that head neck connection
that's often very mysterious. So let's dive into it. So
we've got this hyoid muscle, and that's kept in check, so to speak, by the digastric. And then that goes
into the throat. So this area in green
is that underplane. And there's basically
three planes that you can see here as we
close in on the model. So the front of the
chin, side of the chin, and then the underplane border
before the neck starts. So we have the jaw connected
to the neck tight, right? And you see those three
distinct planes there. It's good stuff.
Once you know that, it's no longer going to
be a mystery to you. You could draw it quite literally with your
eyes closed just about. So again, from the side, we see three distinct
planes from the jaw, you know, that connect
the jaw to the neck. And we have the throat and the sterno
cleitomastoid muscle, which is connecting the head
down to the sternal notch. So everything is connected, related and tight and makes your drawing
look very believable. No one will question
it because people can spot things
when they're wrong. You know, they can't
necessarily draw it, but we all know when
something's wrong. So there's the front
plane of the throat, side plane of the throat and the roundness of the
sternocletomastoid muscle. It's kind of a rope that pulls down connecting the head
to the sternal notch. You can see the fullness
there of that muscle. And let's just finish with the planes on the
far eye socket, three distinct planes, and then three distinct eyelid
planes plus a bottom plane. And then two planes
for the lower lid with a top plane for the
thickness of the eyelid. Great for information
for when you cannot see into
the shadows or you have a old photo that's grainy. You can put that information
in there once you know it. So again, let's do this on
the photo reference here. Three planes of the upper lid. It also has a thickness, and then the lower lid, you can make it two
or three planes. And then the corner
of that cheek just the corner of
the cheek rounded, but still a corner, and
that's where the shine is. That's why the shine is there. If you know why something is happening, then
you can draw it. But you can't draw it really if you don't know why
it's happening, and your light and shading will not describe the form well. It will look messy or kind of dirty instead of
descriptive and clear. Okay, let's do the upper lip
here on the photo reference. We've got the side plane or wing of the mouth
on that upper lip. And then we have the lower
lip coming out from or emerging out from the side
wings of the upper lip. Knowing these planes help us line things up
and also just help us know exactly how to render this thing from imagination
or from observation. We have the tubercle that
looks like a cupid's bow. And you can see on
the side plane, three distinct planes and the side plane of
the cupid's bow, that's where you'll put the
shading because the wing emerges out from behind the side plane of
that cupid's bow. So in blue, I just showed you
where the shading would go. Okay. Do it again real quick.
That letter Y is like the overlap principle
that shows depth. And the same thing
as we move up, very similar idea to the
globla eye socket connection. The globella overlaps
the eye socket, and the eye socket emerges out from underneath the globla. And that's where you
would put your shading right where those
green marks are. The form of the
globella turns under, and then the eye socket emerges
out, catches the light. Let's look at it on the skull. If you want your I mean, there's some definite
architecture here that once you look into it a little bit, you
can make sense of it. It's an area that's often
confused and confusing to draw, but it definitely looks like
some distinct plane changes. It looks like it's kind
of built or designed. And where that globela and superciliary arch
overlap right there, overlap the eye socket. So from different
angles, you can see it. Like from that top
angle, you can see it. And these gamatic arch there, there's a distinct corner
from the front plane changing direction rapidly to the side plane going
back to the ear. So that's where you would put
a shine or shade or shadow. Okay, moving on to the nose, the nasal bone,
and next to that, a sliver of plane
where the shadow is, and you can see right there a rhythm coming
off from the nose. That's the upper boundary
of the lower eye socket. And if you know that, you
can see that subtle shading. That's often information you just can't see or it's there, but it's just so subtle. But if you, you know, plain arize everything and
combine it with rhythms, you can do that and
describe that very Very precisely or
and very subtly, if need be, or you can
pump it up if need be. So you're going to be
explaining the form instead of just shading, okay? That's a very big difference. Oftentimes, again, what is
that? What's going on there? We see some change in value, but it's just it's
just so subtle. So, again, that rhythm
coming out and then describing the top and front
planes of the eye socket. And again, top and
front plane of the eye socket with the
rhythm coming through, combine those two pieces of information and
you've got it. All right. Now I want you to do a drawing free
hand on your own. So I'm going to
do it with color, but I want you to do it in
just black black pencil or black digital paint if you're working in
Photoshop or Procreate. So first, you know, you want to get the angle of the head, the
tilt of the head. Number one thing, go from
general to specific. So many of my students miss
that and get the angle wrong. So just get the angle in, right? We build it step by step, and then we put the idea of the box that's so
helpful and so simple. You know, if you
can handle the box, you can handle much more
complicated forms like the head. So do this in your
free hand drawing. Very lightly, do the idea of the box with the right
correct tilt of the head. Add the neck and shoulders. Just the gesture of those
things is good enough. And then over that,
we're going to go with the rhythm block in
that we did last time. Circle, center line,
a triangle for the jaw is very easy to handle, easy to fix mistakes right away. And then the circle with the
center line and letter T, you know, is good
for this stage. And then we shave
off the side of the head to create a
flat, more flat plane. And it shows off
the plane change from the front of the
head to the side of the head and create a center line for that plane
connecting to the jaw. And then the angle
of the brow or eyes. Either one is your choice. The brow is just a
little bit above that. Connects to the eyeline just short of the side
plane of the head. You want to make sure the
features line up horizontally. The horizontal lines are
parallel between the brow, eyes, nose, mouth, and chin. If you get those
wrong, your face is going to look wrong as well. So let's add the ear on
the back half of the jaw. And pull the first major rhythm
from the top of the ear, and then another one dividing
the front half of the jaw, from the back half of the jaw. And then we'll build the
nose from the eye socket. And just going ahead and
showing the corner and plane changes from the brow
to the side of the head. And that's going to help line up the placement of
the ear and show us that we're looking pretty
straight on on this fellow. I just want to kind of
clean up that side plane of the head wrap around the drawing to make it
look the idea of three D. You can also draw a rhythm from the corner of the jaw up to the corner of the forehead on the boundary of
the eye socket. That's also kind of a tight
fit that makes it look solid. Then we have the top
part of the cheek. And you can put a kidney bean in there to account
for the eye socket itself and put in a
number two for the nose. And then the rhythm
of the nose to account for the nose width, and then continue building the eye socket on
the other side. Top plane of the nose,
side plane of the nose, and bottom plane of the nose
are all now accounted for. Rhythm of the mouth,
just an oval, intersects with the
alar facial groove and also with the
rhythm of the chin. Eyeballs. We built the housing
for the eyeballs, now we can put those
eyeballs in there, and then readjusting
the center line for the forehead and a rhythm for the superciliary arch
across the forehead. Again, everything is just adjusted all the way
through the drawing, and we have the rhythm of
the frontalis or forehead. Split of the lips. And then we're going to
knock that opacity down. Remember, you're doing this
lightly in pencil in black. And we're going to go over now and find the planes
of the head, right? Translate what we did before on the photo reference onto
this freehand drawing. You're going to be
looking at what we did in red and the photo
reference on the model. So you want to keep looking at those two things and using those to guide
your drawing here. So side plane of the head, cheek bone on the top plane
and side plane designation, infraorbital triangle,
sychomatic arch, you know, top of the cheek, right? Muzzle. All the stuff you're gonna
become so familiar with that it's gonna be
it's confusing now, but it's going to make
sense, I guarantee you. Okay. So cheek fitting
into the chin. I'm just going to move this over so we have this to look at, as well, the original
Asaro model. So we can zoom in a little bit and just look
at the photo reference, have the Asaro model there, and then our drawing itself. Our main goal is to
get this information into our muscle memory and have it available to us on
command. That takes some time. Again, you need to
do this in black. I'm just doing it
in different colors as we go through this so you can see the different rhythms
and planes very clearly. But this would be done as an underdrawing lightly
as the blocking is done, and then you go once you
get everything in place, you start to render it,
add your light and shadow. You can do that at
the full value range. So this is, again, the hidden portrait that nobody sees, but it is so crucial. You know about it,
I know about it, but the viewer won't
know about it. But it'll be the
thing that makes them feel like it's such an awesome drawing
it looks so solid. Alright, connecting the
globella to the brow, kind of facetizing
the eye socket into the nose connection. So we've got the keystone
root of the nose, globella connecting to the
front plane of the forehead. Right. Then that
corner panel and then the side plane of the head. And the front part
of the forehead has this distinct value that
stops somewhere and changes direction to be the top of the head and then kind
of bouncing down to the nose area that has
three planes on the side, three planes on the front. And there's a distinct
muscle cartilage kind of bump there that
looks like a triangle. You can see on the assoro head. But and it borders the nasal bone on one side and the ala or wing of the
nose on the other side, as you can see that top
plane side plane top plane of the wing of the nose, right? It's a side plane, top plane, side, and then wing of the nose. You'll see that
on some people on other people, you
won't see it at all. And then the wing of the
nose is like a torus, right, with a hole
in the middle, a very primitive shape there. Let's find the overlap of the tooth cylinder over the top of the cheek and
then finding the upper lip. Like the letter or a bird
flying with two wings, right? And we've got the tubercle, three distinct planes
for the upper lip. Connecting to the nose via
the filtrum lower lip, having a front and two sides, three distinct planes and
connecting those to the top of the chin side plane of the chin chin overlapping
that far cheek, Just those little overlaps
give such dimension and expression of volume that if you pay attention
to those mind those, your drawing will get
that much better. All right. So there's the
overlap. Very subtle. And then the underplane of, you know, the top
part of the neck, bottom part of the jaw. And the sternocletomastoid
muscle is gonna trim up that
neck a little bit. Everything's either
a rhythm or a plane. The eyeballs,
pulling the eyelids over the surface of the ball, both upper and lower eyelids. Okay, that's it for
this planar exercise. It was tough, but
we got through it. I want to point out
one more rhythm that's so crucial to find
certain landmarks on the head. They lay along this rhythm. It's the corner of the
forehead, where the eyebrow is, the corner of the cheek, and the corner of the back
half of the jaw, right? So right there, those
three landmarks are all constellated
on this rhythm. So if you just find that
rhythm and it's so elegant and easy to draw this curve
that swoops through, you can find those definitely
descriptive bony landmarks. No problem. Alright, so
this is your assignment, set up your Photoshop document just like this with
the Asaro head, photo reference knocked back, ghosted back so that
you can draw over that, and then the photo
reference itself, and then a blank panel
so that you can do a free hand drawing and
building it up with the box, rhythm block in, and
then the plain block in. Do this from front, three quarter and even side views and do half
a dozen of them, at least three, preferably six, and just take one week, right? So use one week to
do the rhythm block in and then another week
to do this plane block in, and then you'll have it
locked in and sewn up, and it's going to
make so much of a difference in your
portrait drawing. Okay, I'm so excited. Alright, we'll see
in the next one.
19. Head Front Planes - combining planes and rhythms: Today, we're going to talk
about drawing the head. Now, a lot of people have
trouble drawing the head. Sometimes it's just
with the features, spacing and placing
the features, the planes of the head,
rhythms of the head. There's a lot of
things going on. So let's talk about
why you'd want to master or begin to
draw. The head. Let's take a look at that. One, I think it's one of the most interesting
and beautiful things to draw on the planet. I love drawing the face, the head, the features,
getting a likeness. To me, it's just a
cool thing to do. It's also a good
opportunity to solve any drawing problems you
could possibly face. So it's excellent practice. You could also get a job
down the road as a sculptor. If you know the planes of the face really well and
you're a sculpting drawer, you could translate
that into sculpture. You could become
a portrait artist and paint beautiful portraits in oil or acrylic paint or
charcoal, and so on. You could be a concept artist or character designer.
That's cool. A storyboard artist, even a caricature artist,
or an illustrator. So all those things are
possible roads you could go down if you can master
drawing the face. So let's get into
this and do this. I'm going to turn my
flow down to about 9%, and the mixer brush really kind of makes things look
like natural media. So what I'm going to
do is just really lightly block in kind of an egg. That's your quick
start right there from the front is an egg, just kind of kind of kind of space in place in
a very general way, the egg, and then I'm going to bisect it vertically
down the center, and horizontally, I'm going to find the center
from top to bottom. Okay? That's a great
start right there. I'm just going to swing out with a little sagging see
curve right there, a bit of the neck,
just real roughly. Okay. So now that
we've got that, we can go from the
top of the head eye, halfway just a little bit above the eye is going
to be the eyebrow. And then halfway between the eyebrow and the chin is going to be where
the nose is at. And then from there,
we can go thirds. So what we just did was we went halfway is where the eyes are. And then halfway from the brow, to the bottom of the chin
is where the nose is. So that was another half. And then we divided
this into thirds. Okay? So the first
third is where the mouth is going
to be generally. And then the next
third is going to be right below the lower lip, it's the top of the chin, and then you get the end of the face right there at
the bottom of the chin. Okay, so we're doing
good right here. I'm just going to now
that we have the eyebrow, I just draw horizontal line
all the way out to the side. That's where the top of
the ear is going to be, so I'm just going to draw
those in real quick. And I'm going to try and
keep those real simple. The bottom of the nose is
where the end of the ear, the bottom of the
ear is going to sit. So somewhere between
that middle third is where the ear is going to be. I'm just going to try and get
that in kind of quick here. It's kind of like a disc. The top of it has
a thickness as it rolls back. Okay, good. So now I'm going
to basically place a dot where the eyes I
think are going to be. So I just kind of feel that
and put a dot right there. And then what I'm going to do is from the middle
of the forehead, I'm just going to drop
a 45 degree angle. Right like that. And what
that's going to do is help me find the tear duct on the
inside edge of the eye. And it's also going to help me find the edge of the nose plane
where it meets the cheek. So somewhere in here, there's going to be that
edge of the nose. And so where that finishes, hits the cheek and becomes the cheek plane, that's
important to know. I'm just going to
lightly put that in. And then what I'm going to do is kind of just from
here, on the right side, not quite all the way to
the edge of the face, but just inside a little bit, I'm just going to draw a visor, just like an arc right there. And that's going to
be the brow ridge and Then I'm going to go ahead and kind of block in where I think
the eye is going to be. And that tear duct
is right here, and I'm going to make that
eye just right right there. Just a little bit, not touching, but very close to where the
tear duct would be. Okay, blocking that in
working very lightly, and I'm not going for a clean, exact line at the moment. So then I'm going to drop a plumb line from the
center of the eye, each of the eyes straight down. That's going to give me
two things that's very important is it's
going to give me one, the end of the mouth and
where it terminates. And it's also going to give me a where where the chin is and how the chin
separates from the jaw. And that's really important. So I've got that. So I'm just going to
make a little overlap for the chin, right there. It's going to overlap. The chin ends and
the jaw starts. Then right here just a little line at the top of the chin. If I draw horizontal
line out there, that's going to tell me
where the chin changes direction or the jaw
changes direction, starts going up to the ear
and defines the side plane of the face a bit more. All right. Excellent. Now what I want to do is just make sure I've
got kind of a circle here that cuts in
a little bit to the nose to the edge of the end of the mouth and
then the top of the chin. That is the tooth
cylinder or the muzzle, and I just need a space
and a place for that. And then the next thing
I'm going to do is define the front plane of the forehead and
the side plane. So I'm going to about
right right here. On either side, I'm going
to swing out a s curve, swing out a sea curve
just like that. Okay. And now I've got a nice
front plane to side plane. Front plane, step
down, side plane. The more I can show off
the box, the better. So now I'm going to take that
upper part of the cranium, make it a little
more of a circle. I'm going to come right
down all the way through. It's going to lead me to
about the bottom of the nose. Okay. And that's important
because that's going to be where the bottom
of the cheek is. And so I just want to connect everything
and relate everything, one thing to another from the top of the head to
the bottom of the head, and that's going to make it look even more realistic
if I can do that, if I can connect everything. Okay, so you might see that
there's kind of a shape now like this right? That's what I just made. So I find that if I can simplify shapes and
find silhouettes, flat two D puzzle pieces
that makes sense to me, um, I can put those in there. So
I try to draw those sort of comparisons to make things
easier to memorize. It's kind of like shape
recognition for me. And so having swung
out those C curves, now I kind of got that
I've separated out, again, the side plane of the forehead from the
front plane, okay? And that's looking good. Next thing I want to do
is right from there, right from this end of this
brow ridge right here, that's going to be the top part of the cheek where
the cheek starts, and it divides or delineates the front plane of the face from the side plane of the face. So I'm just going to
go straight down to the jaw where that jaw
starts or actually, it's the chin, so
I'm just going to go straight down to the chin. Okay. And then I'm going to take my flow
down a little bit. So there now I've got that side plane differentiated from the front
plane of the face. So you can kind of
see front plane, step down, side plane, right? Front plane, side plane.
That's good stuff. Okay, so that jaw or that cheekbone where it starts
and where it goes down, it can go straight
down to the chin. It can go right to the edge or the terminus
of the mouth right there, or it can go right underneath
to the top of the chin. You have three options there
where the cheek can go, it depends on the person, the sex, and the
ethnicity as well. The next thing I'm
going to do is right here at the
top of the forehead, I'm going to draw a kind of a Chevron shape
or keystone shape. And it's going to
look like that. So here's the shape. Again, let me draw it a little bit higher. So it's here like this. It looks kind of like a razor blade. It's kind of a trapezoid shape, and it fits right there. And that's the
superciliary arch, they call it or where
the glabella is. And once I've got that, I'm going to pull some
three dimensionali into it. So I'm going from two
D now to three D. Just by pulling, extruding
some shapes off the sides. And so now I have a
front and two sides and a bottom, okay? Front, two sides and the bottom. And so what that's going
to sort of turn out to, I'm going to translate
that into my drawing here. I'm going to zoom
in a little bit. All right. So here we go. And I'm just going to darken
that a little bit so you can you can see it. There, there and there. Okay. Alright, perfect. So that's going to give me the inside of the eye socket, of the upper part
of the eye socket. Okay? And that's
usually in shadow. So I'm just going to
darken it in a little bit. Alright? And then that's
going to move us right into the globla
which is right here. We don't need to talk
about that too much, but I'll just put
it in real quick. But it's the start right
here of the eyebrow, the eyebrows starts
underneath the brow and then comes over the top and
wraps around the top of the eyebrow or of the brow. It starts on the bottom
and wraps around on top. Just something like that. Just gonna knock that
in a little bit. Mm mm. Call it another layer. So it starts on the bottom
and wraps around the top. Okay, so there's
your eyebrows just right along that brow
line right there. So it's kind of like, you know, a piece of paper,
and if you twist it. Okay. And you get a kind of a the side that twist away is in shadow, and the stuff facing
the light is lighter. So this is on top is light, and here is in shadow. And that's kind of
like how this brow is starts on the bottom and
then twists over the top. Starts on the bottom, and
then twist over the top. So practicing this right
here is really important. A piece of paper with
a twist in it. Okay. So let's move on to um Now that we have the
the eyebrow in place, we can kind of talk
about the inside, bottom part of the eye socket. So let's do that. Um, and we can kind of get that by this part of the keystone right here.
I'm just going to go ahead. Right there is the bottom
part of the keystone, and that just arcs
right into and sort of delineates the top or yeah, the top part of the
orbit of the eye. I just swings around like that. So we go from here and it just
swings around. Like that. Okay. Looking good. The next thing I want to do is darken up these
eyebrows a little bit, so you can see them better. Okay. I'm going to go
back to my pencil tool. And let's see if we can go
ahead and kind of, like, delineate the temporal plane from the frontal plane
a little bit more and kind of show off the bottom of the
cheek a little bit. So that's going to be
important to know where that cheek ends right there. And some people, you can
really see that a lot. Some people, you
don't see it at all. We're gonna put it in there
for demonstration purposes. And let's see. Let's
take a look here. I'm gonna combine
these layers and just it's looking a little wide, so I'm going to
make him a little narrow and keep it going. So next thing I want to
do is put in the nose. So the nose is
basically a prism. Okay? And so I'm
going to keep it real simple for myself. Okay. So basically prism,
so prism looks like looks something like this. It's a little bit wider at the bottom than
it is on the top. And it's got a front, two sides, a top and a bottom, so I'm going to try
and show that off. And I'm just building it out of really simple primitive shapes because it's quite
a complex thing, but if I can kind
of space it and place it in there with
a very simple idea, like a modified rectangle, which is a pyramid. And now I've got a front
step down to the side, and I've got a bottom
plane right here. Okay. So that's awesome.
That's what I want. I'm just going to take this and get a little bit smaller so we have a
little bit more room. But I basically want
that to hook up. Okay? So I'm gonna hook
these up this to this, this to this, right?
And then this to this. And that's going to
build my nose from the keystone or the glabella. In other words, right into
the side plane of the nose. So let's do that. I'm gonna
zoom in a little bit. Grab a color and see if
we can go ahead and put that put my flow up
a little bit. Yeah. Okay, so narrow at the top, wide on the bottom. Yeah, I'm going to go ahead and put the bottom right there. I just gonna go ahead, give those lines a little bit of flare there,
little bit of curve. Let's see if that I think I want to end it
in a different spot. You can see how it comes right out of the socket of the eye. Okay. And then
there's the bottom of the prism side plane
of the wings of the nostrils also
called the a Alright, so now I've got a top
plane side plane, front plane of the face. Okay. That's what
I'm looking for. And from there, we
are going to put in the mouth. So let's do that. So from that split of
the lips, basically, I'm just going to swing
an arc just like that. Then gonna put a little
V shape in there. And I'm going to connect that to the filtrum from the nose to
those top peaks of the lip, and then I'm going
to put the tubercle in which looks like a
little heart shape, and then I'm going to swing two little arcs out to the edge. Let me just beef
that up a little bit so you can see swing out, swing out, and then come in. And then there's something
called the mascular node right there at the end of the
terminus of the mouth. We'll just kind of put that in. Okay. And then I'm
going to swing an arc. Right there. Okay? And then creating almost
a W shape right there. In case we've got
an M shape on top. And then we've got an
echo of that M shape. We got an M shape
on top right here. Can't see that. M shape. Then an echo of that M shape. And then on the
bottom, we have a W. Kind of a reverse at the top. Okay. And we put in the
tubercle there right there. Such an important
thing. And this is the filtrum going into
the septum of the nose. But let's wait for that. So we've got our mouth in and we'll turn the corners
up just a little bit. And the mouth is going to be top of the
mouth is usually in shadow, so I'm going to hit
that with some tone, and definitely when
it goes back into the end of the mouth into those little
nooks and crannies. It's going to get
darker. And then the bottom lip is going to be there's a top plane
and a front plane. And so I'm going to leave
that top plane in light. And then there's that shadow between the bottom of the
lip and the top of the chin. So we're just going
to put that in, and that kind of swings
around kind of like a horseshoe shape right there. Okay. And you can
bring that up into almost like the laugh
lines or the muzzle. You can kind of
see we can connect that stuff a little
bit. All right. And then then we've
got the chin, the space for the chin
right there. Okay. So now let's put in the nose, so the nose can really look like an M shape
at the beginning. So it's just kind of
an M right there. I think I want to bring
this up just a little bit. It's looking a little low to me, so I'm just going
to bring it up. Sometimes you have to always
be modifying the thing. Okay, so we've got a basic
kind of shape for the nose and now we can put
the nostrils in. So from that septum of the nose, So why don't we go in and
explain a little bit. So I'm going to put in the
ball of the nose right there. And then the wings of the nose. And then they kind of come in. So then you have the bottom
of the ball, the nose. So what you have is
front plane of the nose, step down to the side plane, top plane of the
wing of the nose, step down to the side plane of the wing of the nose, right? Step down, top side like that. So we're thinking
like a sculpting jar. We're trying to find the planes
and show off the corners. The more that we can
do that, surprisingly, our head is going
to look more real. Okay, so let's break
down that nose again. So the ball of the
nose just looks like a circle just like that. And then we come down into the septum of the nose
here, which looks like Like this into the nostrils. So that ball, the nose goes right into
something like this. Okay. So that is it's like
a hot air balloon, right? So that's the shape. Kind
of like a hot air balloon. Okay? And then we've got darken it up a little bit. Yeah. The wings of the nose look
like tiles on a Spanish house, goes right into the wing
of the nose right there. That's bottom plane,
bottom plane. So we have that I'm going to sculpt that out a little
bit more so we can see define it. Okay.
Connect the septum to the filtrum
into the tubercle. All right. Let's see
erase that a little bit. Okay, great. We're making great
progress here. Now we're going to put in I think we're going to define the top part of the
cheeks a little bit. So let's do that. So from this inside top
part of the eye socket, we're just going to swing
a little bit bigger. I'm gonna swing an arc
out just like that bone. And that's going to be the
bottom part of the eye socket. Okay, so from that line, boom, swing an arc out. And that's going to
give me the top part. It's kind of the
top of the cheek, bottom of the eye socket. Okay? So this is all going to
be front plane right here. Front plane of the face. And this stuff is
going to be top plane. See that? That's good to know. Because sometimes you
want really sculpted cheeks as opposed to
really soft cheeks. So you might have
more masculine cheeks as opposed to feminine cheeks, you know, depending
on the character and what you've got to do. And let's put in the eyes now. So the eyes, let's go
down here a little bit. You could kind of
think of this as like we draw a circle here, and then we do a dolphin
shape or like a porpoise. And then we do another
dolphin shape around it. Okay, that's going
to give you basic I we'll put the iris in there. And then in the middle
will be the pupil. And that top lid is going
to overlap the bottom lid, just make that happen. And then what you've got is
the stuff goes into shadow, and then the ends of the
lids go into shadow. Is going to be dark. And then that top
lid is going to cast a shadow onto the iris and
the sclera, like that. And the bottom lid, you're
just going to hit like that. So right in here is right there, that's that side plane. It's the beginning of the nose and right where that keystone
is sits in there, right? And then your eyebrow
twists over the top there. So And then we can put really dark right in the center
there for the pupil. Let's go back here. And then we're going to darken the side part of that sphere. Okay, so what you have
is really top part of the lid goes down over
the ball of the eye, and you've got the top
part of the lower lid and then going down to the
front of the lower lid. Okay. Top part inside. We're trying to sculpt
that out a little bit. Okay, so let's go ahead and let's do one more
thing about that. From the side, you've
got the ball of the eye, you've got the cornea, and
you've got the pupil in there, and then you have the top lid, and that top lid
is going to come out farther and overlap
the bottom lid, so the bottom lid is here. Like that. There's the
eye lash there, right? And so you have a cast shadow right there from the
upper lid into the eye, and you have a shadow
of that lower lid. And so a lot of times students
we'll get that messed up, and so you want to have
that upper lid overlapping, a lower lid, and
there's the pupil, and you have that cat shadow. The other thing you have
is the catch light right there right there next to right next to the
pupil overlapping it. And that catch light that's like the life light that shows that you have a living being in there, the
window of the soul. Okay, so let's do that. Let's put the eyes in So I think I'm going to
start with this color. So we've got the tear duct. I think I'm gonna need this
digital brush right here. Back off on the flow. Okay, so we have tear
duct to tear duct. There's one eye in
between tear ducts, one eye length, so I can kind of swing this over the
ball of the eye. Okay. I'm gonna swing the lower
lid right in there. So I've got that kind
of porpoise look, a dolphin look that
we talked about. You can kind of see the apex of the upper lid is not right above or symmetrical
with the lower lid. They're offset, and
that's important. Let's do it on this side. So we've got tear duct. Swing out. We've got
the tear duct here. Upper lid overlapping
the lower lid. Okay, you can see
a little bit of that inside of the upper lid. The tear duct is usually dark. And then we have the lower lid. So let's put in where
the eye is going to be Okay. I put that pupil
in there real dark. Okay, I'm gonna thicken up that upper lid it's
got that shadow, and it's also got eyelashes, but I'm not going to draw
lashes that never looks good. Okay. And then there's
the top of the lower lid. And then the side plane
of lower lid coming out. We got the top of the lower lid. Okay. Okay. Let's check it out. I'm gonna take my need that
side point of the nose. So I'm going to add a value
here just to show that. And, you know, you can
drop it straight down. You can you can kind of
create a rhythm right here. You'll see it more bowed out on some people. Either
way, it's okay. It depends on the person, so I'm just going to go ahead
and kind of put that in. And so there's where the side plated side plane of the nose ends and moves
into the cheek is tricky. So that's why the prism helps because it gives you kind of a definite place
for that to happen. I'm just going to darken up
the bottom of the cheek here. And come in here and where the terminus
of the upper lid is, I'm gonna put that
into some shadow. And darken this up a little bit on the side
plane of the keystone. And that keystone is
actually a down plane, so I'm going to go
ahead and put that into shadow because that would be facing away
from the light. Okay, let's go ahead and put in a cahado upper
lid onto the sclera. And then the eye
itself, the iris. Maybe I can make that darker. The pupil is gonna
be the only place where I go super dark. And in the whites of the eyes, you're not gonna have it's
never going to be super white. It's always off white. So I'm not gonna I'm gonna leave the white accent
for the highlight. So let me just put
that in a little bit. Let's put the pupil in
beef that up a little bit, call up a new layer so I can
get real black with that. Okay, and then put
in that highlight, boom, boom, right?
Something like that. Just hit it and let it be This darken up the
eyes a little bit here. Something on this side. Sometimes these things are
easier to do with, like, chalk or pencil as opposed to photoshop on glass, you know? Alright, so let's
start and look better. Gonna beef up this
crease right here. Then I just give
that lower eyelid, just a touch because that's where you're going
to see some hair, but the inner one, I don't
beef that one up too much. Then I can define the
iris a little bit more. And I'll get into that a
little bit more later. Let's beef up the eyebrow. It starts underneath,
twists over. Starts underneath. The brow twists over. So it ends up on top
of the forehead. Okay. That inside part
of the eye socket, a lot of times will
swing around like that. Just kind of swings
around a little bit. Let's do that again. Okay. Let's I just want to define this these plans a little
bit more frontalis, to the temporalis,
the side of the head. And then we've got the top
of the cheek bone here starting and then coming
right down to here, and then we've got the chin
box that's going to come in. Define the chin right there. So the chin has a front plane
and a top and a side too. So I'm gonna hit this
with a little bit. And so let's just kind of
define these a little bit more. So when you show up the box, like I said before, you
need curves and corners. If you have too many
curves, it looks cartoony. And if you have too many
corners, it looks lifeless. So curves and corners are
the best of both worlds. And we're just gonna try
and get this looking less digital and more more
life like So like I said, you can have the cheek go right to the corner
of the mouth. It can swing in and go right to that space between the lower
lip and the top of the chin, or it can go right to the
side of the chin right there. So you have three options depending on, you
know, who it is. Male or female,
and the ethnicity. You can have, you
know, cheek bones coming in right there, or not, but it's
helpful to know. And then you have
the front plane or the front of the
face, and then, uh the mouth, the barrel
of the mouth, basically. So that's going to protrude out, and then at the edges, it's
going to recede away from us. So I'm going to darken
that down a little bit. And I'm going to make
the edges really right there between the top of the lip and the
bottom of the lip. That goes into
really dark shadows. I'm just going to go
ahead and darken that up. So it takes a little while,
but starting to get there. I'm going to try
and hit this thing. A little dark right there. I wonder if I can
decrease my flow, get a little sense of shadow that top lid that's always good. I'm going to go
back to my pastel like brush and hit
that lower lid. Casting a shadow. It's
a little dark in here. A little dark in there. We're
definitely getting there. We want to sculpt out
that nose a little bit. So let's do that. I'm going to kind of beef up this front part of
the cheek a little. Just right there. So
now I have a little more of a sense of
it turning away, and then we have a front,
and then we have a top. So again, we've got, you know, kind of a top front, and then it goes under
top front, under. Okay, so let's get
to that nose and sculpt out the front
part of it again. So we've got the
wing of the nose. Top part. Bottom part
of the ball, the nose. Plane change there, nostril. All right. It's looking okay. So that ball, the nose is gonna a lot of
times has a split in it. Right there. So we
can divide that out. And then we have the top part of
the nose where it begins and separates
out from the globella. So we've got this shape
that looks like a diamond, and that fits right into
that ball of the nose. The shape looks like, you know, kind of like a diamond
or even, like, a coffin. Okay. So that's that
bone part of the nose, and that bone part
ends right there. So we've got front plane, side plane, end of the side plane of the nose,
beginning of the cheek. That's what we want. Those
areas are really tricky, and it's hard to see some
of those plane changes. So if we can kind of put them in and overstate
them a little bit, then we can back off a
little bit when needed. So that front plane of the nose is gonna fit kind of lock and key right
into the ball of the nose. And here we go. Right? And this kind of
sometimes you see crease here depending on the age,
the sex of the person. You can play that
up, play that down a little bit, can define. Just give a little bit of an open space right
there in the lips. So it looks like the person is if you're going
to say something, keep that upper edge of
the lip kind of soft. You don't want too
many hard lines there. Okay. So let's get the cheeks a little bit. Sort of that the two cylinder or that mouth is
sitting on a ball. The lips are sitting on a ball, and I want to kind of make the side of the ball go
away and turn under. Just kind of state that
a little bit more. And somebody might have, like, a dimple so we can take
some stuff out here. I want to put that nose plane into shadow a little bit more. The sides in the shadow
just a little bit. So it starts to pop
out. That's too much. Gonna put this into shadow
for sure. There you go. Okay. There's another possible plane
right there you could do. Further delineating
the frontalis, the front part of the forehead. You see that
sometimes on people. I'm just gonna define
the top of this. Then you'll get the
hairline somewhere in here. So we could kind of,
like, fake in a bit of a hairstyle back off on that. And then we kind of lost the
ears in this whole process. So we can just kind of put
those in again real quick. And then the side burns would
come somewhere in there. So depending on
the hairstyle, Get those ears in there real quick. Tricky ears, I tell you. Alright. Those are
some big ears. Let's take that just
move it in a little bit. Okay. And then I'll just
hit them with some tone to push him back 'cause I don't want you looking
at this too much. I want him there, but not
to attract attention. Let's just define
that neck again. All right. Right into pit of the
neck right there. I don't really care about
that too much right now. Okay. So back to this hairstyle. Depending on the style. Just kind of throw it in
to complete this thing. Ace out some of this stuff
so you don't see how we did it and then push the neck, kind of want just define
that a little bit. Not too much. W's there. You just kind of push it back
into space a little bit. Whoa, Photoshop freaking out. And you're always
modifying continually. It never never ends. Art never ends. Sometimes you have a deadline, so you have to just finish it. Let's put a little bit
of tone on this hair. All right. So there you have it. I just want to try and get those eyes set
back a little bit. That was too much.
Then I can pull it out again with that super white
highlight beef up the pupil. Try to get them to merge out of that shadow as
glass glass balls. Alright, that's basically it.
20. SECTION 2: Action & Form: Okay, now that we understand
value and it's vocabulary, let's do a few of
these value scales. And in order to really
understand value, you not only have to
understand the definitions, but you've got to put your hands physically put your hands on pencil and paper or
charcoal and do a couple. So we have a value
scale in five steps, going from the lightest, number one, all the way to the darkest, number five, and we'll be using vine charcoal
and charcoal pencil. So on the left, we
have Vine charcoal. And it's really important to
understand the medium and how it works and
how dark it goes. That's really important.
So the charcoal pencil goes darker than
the vine charcoal. The vine charcoal comes
in different grades, and I used an extra soft
piece of vine charcoal stick. And for the charcoal pencil, I used an HB, which is right in the middle of the hard and soft grades for the standard range
of charcoal pencils. So this is pretty
straightforward. Takes a little time
and a little patience. You got to be a
little bit careful. You want to have even jumps in between each
change in value. Okay? So just make
sure to watch that. And now we're going to go ahead and put those values
onto a sphere, both with vine charcoal and
then with charcoal pencil. And so notice the order, which is really quite helpful. It's separating the
lights and darks with a value number four and
then putting on value two. And then you can
see I put on value three and then value
five, and then value one. And those are the modeling
factors that create realism. Let's do it with
charcoal pencil. Again, the charcoal pencil, not as easy to erase and goes on darker than the vinee
charcoal, same order. First separate from the
lights from the darks, put on value four, right, first, then value two, then the
midtone value three, then value five, and
then the highlight. It's a very straightforward, methodical approach,
very simple. Now, this is the
part I want you to focus on and internalize is matching the values from the five value scale
onto the actual sphere. And that is going to really
help with your portraiture. Because this simple mapping or identifying the values onto a three D object is going to really help when it comes
to a real life, human head. It's going to seem much more
complicated, and it is, but rest assured this
approach is going to make it much simpler and
easier for you to handle. So let's go on to the next step, which will be applying value
to four primitive shapes, the same shapes you're going to encounter when you encounter
drawing the human head. If you can do these, I'm confident you can
do anything, right? So let's go.
21. Render primitive forms in 5 values: Alright. In this lesson, we're going to practice
what we learned in the previous lesson on
four primitive shapes. Again, this stuff is
pretty straightforward, but it does need some practice. So you'll encounter these primitive shapes
in the human head. Once you can render these and build three D
form from them, you can handle the head even
better with your values. So we've got to map
our shadow shapes, and for that, we need to know
the direction of the light. That's going to help
us because that will tell us the direction
of the shadow, the length of the shadow, and the shape of the shadow. Our light is coming
from top left and from the front,
three quarter down. Alright, our first order of business is to separate
light and shadow. Every part of the process
I'll talk about from here on out are called
modeling factors. Our brain is pretty lazy. That's why this is
important because when light and
shadow are confused, the brain is just going to say, I don't know what
this is and move on. So you've got to make sense, help your brain make
sense of the image by putting down these values in a correct order,
so they read right. Next step after value
four is value two. All right? It's the lights. It's not the highlight, but it's the local value of the object. And you just lay that in,
cover the whole object. So that's basically level one, separating light and
shadow. All right? You're going to have your
form light on the light side, your terminator that separates
the light from the dark, you'll have your form shadow
and your cast shadow. So there we are two
and four applied step by step, straightforward. And the next step is to
lock the shadow shapes. So I'll take an HB charcoal
pencil and go over the outline and the interior and just lock
the shadow shape. I use an HB charcoal pencil
because it's harder to erase. The vine charcoal that went
down before is easily erased. So I just want to go ahead and commit basically to
the shadow shapes. This stage basically ends up darkening the shadows a
little bit and smooths them out because the
charcoal passes over the vine charcoal and
distributes it more evenly throughout the peaks
and valleys of the paper. Next step in the
process is applying value number three to the
light side of the form. This is where the idea
of different value, different plane
comes in so handy. Each of the planes are facing the light at different angles. The ones that are facing them more directly
get more light, and the ones that are
turning away get less light. It's a very simple
idea that when applied to flat two D shapes like magic, it starts to transform them into three D objects, and that's
what we're looking for. Notice how the form start to pop and begins to appear
a little bit more three D. This value number three is the half
tone or the mid tone. It's the dark half tone, still in the light, but it's a dark light, if
that makes sense. And then we're going to
apply value number one or the lightest light to each of the primitive shapes,
primitive forms. In the sphere, it's the
specular highlight. In the cube and cylinder, the top of that plane that's facing the light the most
receives the most light, so it gets the value number one, as do the sides of the
cylinder and cone. Next step is to apply
value number five, our darkest dark
or black accents. Apply it to the form shadow, the part of the object
that's not receiving direct light from the
main light source, and we'll beef up
the cast shadow, which is the terminator
projected in the direction of the light
onto another surface, such as the table that these
objects are sitting on. Darkening these two parts gives us automatically
the reflected light, which is indirect light that's hitting the object
from nearby surfaces. And that light just bounces into the object and lights it
up just a little bit. And that really completes and
rounds out our shadow side. Again, the core shadow is in the presence
of reflected light, and it's the dark area
of the form shadow that remains dark unaffected
by reflected light. So there we have it,
the introduction of our darkest dark or value
number five. Let's move on. Okay, next step is going
to be to refine the edges. I call it my edge
pass or edge control. And out of all these techniques, if you just do this one thing, assess your edges correctly. It takes your two D objects into the three D realm with no
effort at all. It's like magic. And I'm just basically going
to soften the core shadow coming out into the
mid tone. All right. I want to make sure if
it's a round object, I want that edge to be soft from the core
shadow to the half tone. If it's a squared off geometric
object like the cube, I want that edge
to be very crisp. Okay? That's crucial. So soft and hard
edges, basically. The sphere has a soft edge. Cube has a hard edge, and both the cylinder
and cone have soft edge transitions from
dark rolling into the light. Alright, and the next lesson, I'll apply these principles
by drawing a human head, and this is going to solve your problem with
values. Let's go.
22. Render The Face In 5 Values: Alright, let's apply our five value system for drawing a head. First thing we're
going to do is block in using a circle, triangle, a little bit of lumus We're going to find the major plane breaks first the side
plane of the head, then build the eye sockets, keeping things very flat, simple shapes, prism for
the nose, tooth cylinder. We're going from
general to specific, big shapes, medium shapes, and then small shapes. We're pretty much kind of building a shadow map and also
a little bit of structure. And now I'm just going to lay in value number four, right? Very flat. I just want to see and separate the
lights from the darks. Find the big shadow shapes, then find the smaller and
smaller refining facets that make up the shadow pattern. I'm not really drawing
features, right? I'm just drawing dark and light two D puzzle pieces
in value number four. Very simple. Just finding where everything
belongs in the drawing. Next step will be to put
in value number two, which is the local value
of the light site. It's not pure white, right? It's skin tone, which is around value number two
on our five value scale. And I'm going to refine
the edges just a little bit using vine charcoal here. It's easy to fix,
correct mistakes. Plus, it looks
nice on the paper. Main thing I want
to do here is keep my values under
control. Five steps. That's plenty of complexity. Just laying value four, value two, keeping
it really simple. The less complexity, the better. But as I build upon each step, which each step
is pretty simple, I get to complexity. Okay? That's the secret. Right now I'm coming
in with a HB pencil, and I'm going to lock
the shadow shapes. Remember how we did that
with the primitive shapes. I'm just going to
refine the edges, clarify a little bit more, locking the shadow shapes in and then going over the
vine charcoal with the compressed charcoal to
smooth it out and distribute the material of
the vine charcoal into the paper a
little bit more, so it's nice and smooth. The sequence here is
four to lock, right? Value four, value two, lock the shadow shapes with HB compressed charcoal pencil. Easy. And one thing that's really going to help this
that I need to stress, and you can't forget this is to squint at your reference
and squint at your drawing. Do it a lot. Even get up and back away from your drawing
a little bit, okay? But just squint and compare.
Squint and compare. Your eyes are bouncing
back and forth from the reference to your drawing
and just asking yourself, is it a light thing
or a dark thing? What's this shape?
Is it a square? Is it a circle? Is it a triangle
or a variation of that? Keep it very simple. And you'll stay out of trouble. You'll be able to
control things, spot problems sooner, correct them faster,
and that's good. Now I'm just going to
smooth things out with the tortilon or paper stump. Now the next step in this simple process
is apply value three, the dark half
tones, there we go. This is that step where
it starts to turn, right? The half tones are in the light just before it
turns into the core shadow. And I've gone back to the
vine charcoal to do this. The next thing is I'll put in the highlight value number
one, the lights lights. These are going to
be the corners in the lights where the form
is changing direction. And I just use a needed
rubber eraser to pull out that vine charcoal
to create the highlights, and it's easy to do. Now I'm going to go ahead
and put in my value number five with my compressed
HB charcoal pencil, which is somewhat hard. It's in the middle between
hard and soft and going to go in and create the form
shadows and the cast shadows. Refine my edges a little bit, place my dark accents in the eyes because that's
where I want you to look. And then I'm going to come in and do an edge pass,
and assess my edges. And I'll do that with the
tortila or paper stump tool and just kind of soften
out the transitions between where the form is
turning away from the light. So you can do that
with the paper stump. You could do it with HB
pencil just very carefully. And now I'm going to again, kind of work the light side
and dark side together because now I've increased
the value range a little bit. But we've done pretty much
all the heavy lifting, and we have our total structure, our value structure in place. And that's not gonna change. If we have to change that,
it's huge work, right? We might as well maybe start
over. We don't want that. We want step by step, control of the values all
the way to the end, right? We want to make it
fun and manageable. So something I want to
point out about structure, we have linear structure. We do that with line
at the block in stage, and we're kind of describing
plane changes, right? Planes of the face, rhythms, the Asaro head, you
know, the plane head. And then we have
tonal structure. And that's building the
illusion of depth with value. And that's what we have here. That tonal structure, we built it step by step
with five values. That's also structure. So when you hear
people talk about the total structure of a piece, that's what they're
referring to. And it's very powerful for
creating that illusion of three D form along with the linear description
of the planes, and it's a 12 punch. It's awesome. So to take this
drawing to the next level, I would put in details and textures and refine everything and go through the
drawing again. So let me just recap. We're not going to do
all that refinement in detail at this stage, right? This was just about controlling
and applying value. So to recap, we applied
value four, then value two. Then we locked the shadow
shapes with HB pencil. Then we went with value three
and the dark half tones, then value five for our dark we added our
highlight at the very end. All right. I really hope this helped you, and we'll
see you in the next one.
23. Edges : the 4 kinds: Alright, so let's get
into the four kinds of edges and get really
crystal clear about them. I'll do a couple
examples of these, and then we'll show talk
about where we can use these. Okay, so I'm going
to give this just kind of a local value here, and the side most facing away from the light is going
to be the darkest. Right? And then the top is
going to be the lightest. So I'll just take some off here. And notice when we use
the different value, different plane principle, you automatically get a
three D looking form, right? Different value, different
plane, top, side, back, different plane,
different value, makes it look three D. Okay, so the main thing here
is that crisp edge right and that says
that the object is going very quickly away
from the light, right? It's making a quick
change just like that, going quickly away
from the light. That's why you get
that inside edge that tells the story. All right. So where can we
find these edges? Usually, okay, the
light is going to be the kind of light
that's single source. It's going to give you
those good cut out shadows like on a sunny day, okay? You can use it for
your cast shadows. You can use it for contours. It's gonna be inorganic objects. Right? They're
mostly a geometric. Let's put that down
here. Geometric kind of man made stuff, right? You won't see anything
quite this hard on the human face unless
it's a cast shadow, but the idea of that
structure is there, and we want to use
that to our advantage. Okay, let's move on
to the soft edges. Give it a local value. And then work the value changes, work the edge, right, so you can have
that core shadow, and into the shadow side, you'll have a little reflected light from the ground plane, and then we'll just come back and give it a highlight on that top plane where
the light's hitting it, facing the light, and then it
moves away from the light. So it's in this scenario, the objects moving slowly
away from the light, and so you get a soft edge. So where can we find those?
Where can we use them? Well, they're going
to be in round egg like forms, like a cheek. Fatty or fleshy areas or parts. The light will be
usually diffuse light. Like on a cloudy
day or a foggy day, the light's bouncing
all over the place, and there's no clear shadows. Okay. So again, cheeks egg
like forms, use the soft edge. It's going slowly
away from the light. Okay, let's do the firm Now, this is a bevelled edge, and it's not crisp and
hard and it's not soft. It's in between. It's a
little bit tighter, right? That core shadow is tighter.
It's not so spread out. Maybe something
like that. Right? So it's a lot tighter
and it comes the form goes more quickly away from the light and not as quickly as, say in the crisp hard, kind of chiseled hard
forms of a cube, but still faster
than the soft, okay? So that is how that's going
to We can we use these? That's going to be
your core core shadow. So the firm and the soft will be good for core shadows.
You can use them both. Bone and hard muscle. Tendon. Usually, it's on male models a little more than
female in general, but it's on all muscular models. So that's both male and female. If they're muscular,
you're going to see this kind of
firm core shadow. Alright, let's do the lost. Local value and then let's get go really slowly away
from the light, this one, the most slow the least
defined boundaries between light and dark. So much so the boundaries are so diffuse that you you can't tell where the light starts and ends or the dark
starts and ends. So it's like a cloud, right? So let's say we can
use these super soft. You can use these
in the half tones or the half light
in the light side. Soft fabric. You can probably find
it in hair, too. The light will be diffuse. It's not going to be
sunny in single source. Use it in shadow areas, too, because what makes a shadow
look like a shadow is that there's not a lot of detail and you can't
make out the edges. So the shadow areas, the recessed areas where not a lot of light
is getting into it. Alright, so let's get
into the four kinds of edges and get really
crystal clear about them. Alright? So here's
what they look like. On the left, we have
crisp, hard edges. Then we have soft edges, firm, and then lost
edges. And I'm going to
24. Edges: Finding Edges On the face: Alright, let's take what
we studied about edges and value and apply
it to the human face. We're looking for basically
four kinds of edges, and you can see right away,
we'll go from kind of, like, top to bottom, closest to the light and further
away from the light. You've got this
nice form shadow. It's describing the form very nicely with that
soft edge, right? Kind of soft, kind of firm.
Here we've got another one. The firm edge goes into a
real soft edge right here, then goes back to firm
Same thing in here. All this stuff is form shadow. This says that the object is turning slowly away
from the light. Okay? So it's got a soft or firm edge showing cheek, bone,
muscle, right? Now, in opposition on
opposition to that, you have the cast shadow. And if you really look
at it, it's quite hard. Let's get rid of
that comparatively. So here we've got soft, and here we've got hard
if we really analyze. Now, what's really
interesting is that hard and soft edges
or form and cast shadow. Follow each other down the
figure like twin brothers, or you could say maybe twin
brothers and sisters, right? Wherever there's a form shadow, there's going to
be a cast shadow. So let's analyze that
and look for that. So on this brow
ridge right here, it's a form shadow. It's turning slowly
away from the light. But right down here on the
nose is the cast shadow. On the eye is the
cast shadow, right? The cast shadow follows
that form shadow. Form shadow, eyelid,
cast shadow. Right? Form shadow,
all this stuff. Form shadow, cast
shadow right there. Cast shadow is made by the object in front of it
blocking the light, right? You have form. So you've got all these form
shadows cast shadow. Same thing here, form shadow. Look for the cast
shadow. Where is it? Here, on the neck. And look at how kind of firm and soft the cast
shadow has become. Here it's crisp. Okay, we'll
look at that in a second. All right. So there
we go, form and cast. Form cast shadow. Anywhere else? I think that's good. Okay, let's look
at the cast shadow here, it's really crisp. Let's zoom in a little bit. Really crisp, right by
the filtrm of the nose, very close to the object that it's casting the
shadow on, right? So it's crisp.
Then it gets soft. It's, you know, crisp, gets a little bit of soft. If you play that up, you can squeeze a lot of information
out of your shadows just by that hard versus soft edge. Play, play with that. Look for it, play it up. Okay, here, same
thing on the neck. Hard right there,
close to the chin, and it gets really soft, right? Really soft right in here. And it starts to firm
up a little bit. It's everywhere. Okay, let's look at another
example real quick. Now, this one is Okay, on the previous one, that's
single source light. It describes the form the best, and it's clear
showing, you know, the form and showing the
different kinds of edges. On this one, it's
very soft light. They have a huge 36 inch
octa box or beauty light, maybe even bigger than
that, 40 something inches. And it's just like she's
sitting in front of a window on kind of
an overcast day. So there's nothing's hard,
right? Nothing's hard. It's all soft. Really soft. There's not even a cast
shadow below her nose. There's a lot of form, but
even the cast shadows, a lot of form shadows, but the cast shadows
are about the same. So we get a slight firm
here, but it goes into soft. So this is difficult
to do a portrait by. It's very soft, very feminine. You know, it evokes
a certain amount of emotion as opposed to, let's say, harsher lighting. So just keep that in mind, this one there's
nothing hard in here except the shadows in her lips, the forms in her
upper, you know, her eyelid and stuff like that, and just the boundary of her
head dress against her hair. Those are hard, but
everything else is soft. Let's move on to the next one. This one's got a lot
of variety here. So again, we have you know, this form shadow
of her upper lid, and then the cast shadow, right? Of the eyelash there. Let's
just zoom in a little bit. See that? The cast shadow onto the lower lid
of her eyelash, okay? Same thing over here. It's crisp form shadow on
that ball of the nose, then that plane is turning
away from the light slowly, and it goes into shadow. All this is shadow, right? And then that cast
shadow, pretty crisp. So form soft and hard twin
brother and sister, right? Form shadow upper lip, and then we get a cast
shadow onto the lower lip. Form shadow of the chin, right? And here, cast shadow
onto the neck. Like clockwork, okay? You can see a nice soft
shadow of the cheek, right? Nice, very soft shadow. Defining that upper plane of the chin and where
that jaw turns under. And then you can
see, look at that. Let's look at this
reflected light in here, right here, right? So we've got high light, half tone, dark, half
tone, core shadow. That's the terminator. And then right in here, right, we've got reflected light.
Okay, do you see that? You flecked light right in here, and then it goes into the
occlusion shadow right there. That's the occlusion shadow. Let's see how tight that
is. It's in that crease. You'll find the
occlusion shadows in the deep shadows or in
the creases right there, where the chin meets
the neck, right? Chin goes into the shadow
of the hair right in here. I think we got that one. Pretty good. Let's do one more. Right. Okay, this guy's
pretty clear what's going on here, right? That's a very firm form shadow, into a soft form shadow, into a soft form shadow, and then a crisp calf shadow. Form, cast, form, cast,
right? This is all form. Form, cast. Look at that. Form, cast, form, cast. This is cast form, cast form. Back and forth. It's like a cascade, right,
back and forth. Here's a nice soft, warm shadow, form
shadow of the brow, cast shadow over the eye, right? Just look for those
things, play them up. And, man, you're gonna
get a lot out of that. I'm telling you, just do
it, analyze your edges. Just do hard and soft. You know, crisp
versus soft or firm, and you're going to get all
you need pretty much, okay? Alright, we're going to
continue studying the form in the next module with simple primitive shapes.
I'll see you there.
25. SECTION 3: The Features: Alright, let's do a breakdown of the structures of the eye. The glorious organs
that allow photons in and allow us to see the
beauty of the world around us. Let's get in here
and see what's up. Let's talk a little bit about
the anatomy of the eye. You can see that the
eye is literally a ball and is about
1 " in diameter, and it fits inside of an
eye socket or an orbit, to be technical about it. And that socket protects it. From blows to the eye,
from predators, enemies, the eyebrows
protected from sweat, the eyelashes
protected from dirt, getting into the eye onto
the sclera and irritating. Or damaging it. The eyes
is like a fingerprint. It has 256 characteristics as opposed to the
fingerprint which has 40 unique characteristics. That's why it's used in security scans
to identify people. It's a lot more accurate
than the fingerprint. The eye is composed of 2
million working parts. That's amazing. So the eye weighs
just about 1 ounce, and it's about 1 "
across, as I mentioned. So if we look at this here, there is one eye in between. Each eye from tear
duct to tear duct. Let's see, tear duct would
be about there. All right. So we have one eye in between. And then we have about one
eye that'll get you out to the side of the head
or even to the edge of the ear, approximately
on average. So that's called right there, is called the five eye line. And that's a measurement
that you can use once you're familiar
with five eyes across. That's the same distance from the tip of the head to
the bottom of the nose. And from the bottom of the nose, take that same measurement, you can get right down
to the pit of the neck. So it's a very helpful
measurement to know. So we've got basically
bone protecting the eye. We do have muscles here, here, and here that control the movement of the
eye inside the orbit. It also controls the blinking of the the eye lids and so on. We're not going to get
into those that much, but we will get into some of this This is called the
lacrma bone right here, there's the top of
the zygomatic arch, the top top of the zygoma, which is the bottom part
of the orbit of the eye. The top part of the
orbit of the eye is the foramin that is the basically the what's
the technical name for it? Is the supraorbital notch or supraorbital
foramin right in here. Okay, so right in there.
And the sub orbital foramin is down in here. And here we have
something called the globla or the
superciliary arch, and that's in here, very important one that we can talk about a little bit later, but I'll note it for now. Okay, so let's go to a three
quarter view right here. So now you can kind of
see how this globela overlaps the supraorbital notch or the eyebrow bone
of the eye socket. So that eyebrow bone fits in. To the globla that globella
comes in right there. And so you can see there's the top part of the
front plain of the nose, and then it steps
down here and hits the lacrma and then goes in to the interior
part of the eyeball, and this comes out that way. So there is a kind of, you know, a plane right here. Right? And then this can
continue out this way, and there is the
nasal labial fold. A lot of times you'll
start to see that. So it's muscle, a little bit of fat that covers over
the zygomatic arch, which is underneath
and covers over the muscles more or less,
depending on the person. And so let's move into how we would draw
something like this. Let's get a little deeper in describing the eyeball. Okay. Let's look at the shape of the eyebrow itself because
we definitely need to know that you can look at this thing and you
can draw it likes. Let's call up
another layer here. It's kind of like square, tilted a little bit,
but it runs this way. It's at an angle. It's
not horizontal like that. It's at an angle, and it's got some straights
and some curves. You can also think of it as, a pair of aviator
sunglasses for the block in the quick iconic eye that you can go ahead and block in like that just to get
it spaced and placed. From there, you can draw
the rhythm of the nose, and continue on building
the eye inside that. Those are the aviator sunglasses or basically the
straights and curves, but it's definitely at this
angle that slopes down. Okay. Two other helpful
quick ways to help you visualize the
eye socket is a cup. Imagine this cup and there's a sphere tucked
nicely inside of it. If the light is
coming from top down, then we have shadow here, in a shadow on that eye ball. That's one way you
can think about it. Another way to think
about it is like a whistle or some kind of cone cylinder with a piece whittled out of it. It's just a nice cut out piece. Where you can see front plane, then it steps down and
goes in another direction and then becomes a top plane
again and then a side plane. So front plane, underplane, top plane, the side plane. There'd be just
that little eyeball sitting in there protected. That's another way to think about the eye socket and
eyeball relationship. Moving on, let's do an eye here. So the eye is literally
a ball, okay? So if our light is
coming from the top, right, and a little
bit in front. Okay? So we use this kind of arrow here to show
light direction. Okay. Then We're going to see light being cast onto the ball and
then it'll be lighter at the top right and it'll move slowly away to the
left will get darker. Then we have the iris inside. The iris is about half the diameter of the eyeball itself. I'm going to just take a
quick measurement that Okay. And then just gonna move
around a little bit. And then let us paint. In here. So I want to just build that
up kind of slowly here. Okay. I'm going to just
blur a little bit here. That right there is the iris. The iris is an amazing thing when you look at it so
close up, it is so cool. Let's do that right
now. Look at that. That iris, that fuzzy, hairy looking stuff is the
iris and there are colors. There's different
colors. Look at that. That is just otherworldly. Doesn't that look like a sci fi landscape or
something like that? Weird black hole. There's pigmentation
in the iris. Eyes can be many
different colors and um all that
pigmentation and kind of hairy stuff prevents
photons from passing through there and restricts the passage of
light through the pupil, which is that black thing
right in the middle. And, uh, On top of that, there is a cornea. Okay, so that is light is
passing through that cornea. Some light is
reflecting off of it, and some is scattering
across the surface. Okay, so getting back to this, we're looking at the
iris right here, and now I'm going to go
ahead and paint the pupil. So I'm going to grab
my Marquee tool. It's select space button
to move it around, center. So the pupil is a black hole. It's actually a hole in the iris that allows photons to
come in to the back of the retina hit the rods
and cones and reveal things to us in the
world around us. The white stuff around the ball, the ball of the eye
is called the sclera. That's the stuff here.
That's the sclera. Okay. Let me get my
shape dynamics going. Sclera Iris right here,
pupil here. Okay. So you can think
of this eyeball as having kind of a
dowel stuck in it, and coming out the other side. That can help you kind of
keep your orientation of the eyeball horizontally
so that it doesn't start, tilt this way or tilt that way and get
a little bit weird. Okay? Just think of it as a ball with a dowel
going through. On that surface of the cornea, which is the lens covering
the iris is the highlight. So you're going to
see the highlights, the specular highlights
right there. That's the light that's really
reflecting right back at you with the most intense
and the most intense way. It's the thing that's
facing the light. Okay. So what happens is some of that stuff reflects
right back to us and some of it passes right
through the cornea and it starts to illuminate
this side of the iris. We get a little bit of reflected not reflected,
but it's refracted. It's going through the
cornea and refracting and lighting up this
part. Of the iris. Okay. And the part right next to the highlight on the
cornea is darker, right? This area here, it's darker
right next to the highlight. So around the highlight, darker. And on the opposite side,
it's a bit lighter, and you see kind of
a gradation here from dark to medium gray. Okay. That is really important. So you're going to
see different things as reflections in here. You can see I have a
brush that actually is really cool that I created for retouching
photography stuff. And you can put a
brush right in here. Just like this. You can pop in. Looks like reflecting
a flash of a bulb, maybe with a soft box, and down below that, it looks like maybe a reflector right
here that's underneath. So you get this dual
kind of highlight with this one being brighter and this one being
a little less bright. So that's beautiful
for photography, portrait photography, and also for just painting
your portraits. Not only that, um, you know, you can have you might
see something like, you know, a window in there. It's a room, right,
that you're in. So that eye is just reflecting
back the surroundings. And that's what's
pretty pretty cool. So you might see something
like that in there. You can see all kinds of stuff. You can see people,
you can see buildings, you can see
environments, and so on. You might have, like I said, a couple of different
ones because the eye ball is always wet. It's always wet. Very reflective. A
very amazing organ. We've got the eye lid
passing across the top here and then coming down
right into tear duct. Then coming this way. You probably won't see
the bottom either. You never really
see the whole iris unless it's someone's
really frightened. The way it makes someone
frightened is you put that whole eyeball in there and you see the more
whites of the eyes. That little bone right here, it looks like a bone arrow. That's the top of the eyebrow. Then you'll see the top part. The bottom of the eyelid. And this kind of stuff, right? So that's how that is, you'll see that there's
an angle here, right? So there's really a straight
line straight line. And you can get a straight
here and a straight here. It's not an om and it's so equal on top
and bottom like that. It's definitely not that. It's more like this
kind of angle here. All right. So let's look at it from kind of a
three quarter view. So let's take this move
it over here. Coman t. So imagine there's that kind
of dowel going through it. So you'd see it maybe kind
of passing through here. Right there and
it'll be coming out the other side over
on that far side. Imagine this do passing through. It's helping you Keep the thing
oriented. All right. So that's somewhat what
it would look like. And I would be thinking
about that when I would pull my eyelid over the surface. So I'm thinking of
stretching that eyelid over the surface
of the ball of the eye. Pulling it over and it
has a thickness, right? So I'm going to see the top
part of that eyelid, right? Then I'm going to
see the under part of the eyelid as it pulls
around to the other side. Then this is going to
connect in a tapered way. Top part of the eyelid, so
you see top and under plane, and then that lower
lid is going to come out from the upper lid, and then it's going
to pull around. That's also going to
have a top plane. It's going to come
around. Like that. That's going to
have a thickness, so it's going to have
a top plane here, side plane here or front plane. And it's going to hit
the bottom part of the eye socket and go on
to top part of the cheek. Okay, so this is going to
be get some shadow here. This is going to get
some shadow there. And we'll probably some shadow here as it turns away from the light if it's
coming from the top right, we'll have some shadow here. This is an underplane
facing away from the light. Then we'll probably have
some eyebrow bone in there. That's possibly. At play depending on person. And then we've got a little
bit of highlight there. Okay. And we'll also get a shadow on the sclera
because that is a ball, remember, it's a ball and it's turning away from the
direction of the light. So we'll just get that dark
and then soften up the edge. Then the top eyelid will be casting a shadow onto
the eyeball as well. That comes into play and
that's real important. If you get that in
there, it's real good. It gives that depth to the eye. It could be those
deep set moody eyes that you're looking
into the soul of that person trying to read their character or
connect with them. Okay. Then you have
your eye lashes, and I basically draw
those in groups. I don't draw singular lashes coming off all over the place. I don't do that. I'll just draw the shape and a thickness, and that's about it, for that. And then if you're
drawing lower lid lashes, they come in pairs, right? And so you can put little
pairs on there like that. And that tends to
work pretty good. Or you can also
just thicken it up, like it's kind of like eyeliner
and you can group them. Like I said, I don't
go off on that too much because it tends
to look a little weird. But if I just
thicken up the line, then it looks pretty
to me, good enough. You might have a couple
of stray ones there. But otherwise,
that's pretty cool. I just quickly wanted to do a thing of the side
of the eyeball. Let's see if we can just
do that real quick. Okay. So now, I just wanted to draw basically from the side, the idea of the
cornea that's there. There will be that highlight. Let's just paint that out
and put a highlight on the actual surface right there. You could have a
couple of them, right? Depending on what's out there, you can have a few different
specular highlights, but one will suffice. That's the cornea there.
We've got the cornea. That's it for anatomical
analysis of the eye. Next up is charcoal
drawing demo.
26. Eyes 2 photoshop demo: Okay. Let's do some charcoal
style eyes in Photoshop. When I was a kid, I always wore glasses since I
was maybe 6-years-old. And I remember I had a patch, and that was like, you know, totally weird,
really humiliating. And that was supposed to help my weak eye because
I had a weak eye. And so the fix for
that was to wear a patch over the good eye
to make the other eye, you know, do some more work. And so that's kind of
what it what it did. I guess if you
persisted with that, it might have worked because they have
those pinhole glasses. You've seen pinhole
glasses, right? And like glasses with a
bunch of million pinholes. And then uh you just wear that
and it makes things clear because it closes down
the aperture on a camera. If you close down that aperture, you're going to
have a wider depth of field and things
are going to be crisper and clearer over
a greater distance. So it's like that if you put
on those pinhole glasses. It's actually pretty amazing. Things do get clear. Without wearing your
glasses, you're just wearing these lenses that have a bunch of pinholes in them.
And that's pretty cool. Looks like exercising
your eye here if you do that long enough. So we're just doing,
John, some eyes. Instead of, you know, we've been sort of analyzing these eyes. But now we got to draw it. Put all that knowledge to use. Otherwise, it's, uh, it's just technical, you know, knowledge. That's, you know, it's okay, but then you've got to make
beautiful art out of what you what you know, right? Isn't that the point of it? Is to kind of draw
what you know. Trying to get a little shadow going over here. There we go. Then I have that lower
lid. It's in there. You need a little tighter line. These pencil tools and Photoshop,
they're little clunky. You know, they're not
as good, let's say, as precise as a digital
round brush in Photoshop. But the digital round is
just so digital, right? It just looks like, you know, a technical machine sometimes. It's too clean, but it's really good for
tight small lines, whereas it's not so much with the pencil
tool in Photoshop. It's, you know, you can't
get too small with it. Once you start going
small with it, it just goes away.
It's not there. So I'm using this blender, a couple of different blenders, you know, so pretty
those are pretty cool. They really kind of make it, you know, go the next level. So it looks okay with, you know, the brush looking like
a pencil or charcoal. But when I use the blender, it really goes to the next
level and actually makes it. Like it's charcoal smudging beautifully onto
that charcoal paper, Canson paper or whatever. Now I'm just going to
tighten up a little my first pass of the big shapes, spacing, placing the stuff, and I'm going to go for it. With a nice tighter line. We see that upper lid and we see the underside of
the upper lid there. Then we've got the iris here. I'm not going to
draw a round circle. I'm going to draw an oval
because I'm looking up at it, it's going to be ovoid and
it's a distorted circle. Then I'm going to put
my black highlights right there where I
want you to look. I don't want to put them over here on the outside
or over here. I want to put it right
there in that spot. Because that's where the
window of the sole is. Now I'm going to grab
that well, let me see. I'm going to bring that shadow
over that lid lower lid, and then into the to your duct and continue this
just over a little bit. Just cross hatching
into this shadow side of the brow bonee. And then I'm going to hit my digital hard brush and
pop in that highlight. I may have to go
to another layer for that because, you know, I'm using the mixer brush tool, and it's mixing and it's
doing some weird stuff. It's like you can't go
over it the way you want. I'm going to put
the dark part of the pupil right next
to that highlight that specular highlight
that'll make you look right there pretty much. And I'll go back to that
lower layer and just kind of let's just fade out
that. Maybe I'll use. I'll fade out that shadow
just a little bit. Let's go on to another I So usually, you know, kind of draw something like an eyeball in there, right? Just really loose and light. And then I'll pull the top lid over and then I'll bring it, you know, This is kind
of a three quarter eye. I'll just bring it into. There's some getting
that nice under plane, and I'm getting the
angle of that upper lid. And sense of the
eyebrow in there. Let me put the iris pupil, I usually put the pupil
in last because it just looks too weird if I put it in. I have to sneak up on
it and let it emerge. Otherwise, it looks funky. I'm going to use
some straight lines here on that outer edge of the lower lid because it's two parallel curved
lines are hard to get. But if you have a curve
against some strats, it actually works
pretty well to get around a curved surface. At least that's what I
kind of think design wise, you know, so I'm going to hit that underside
of the upper lid. I'm going to hit a little bit of that determinus
where the upper lid kind of converges and tapers. And then we've got maybe a
ridge here, soften that up. And then we got a lower
lid. So we'll hit that. I usually I'll use a big
brush or a big charcoal and then I'll hit it and then go to the next smallest
brush or charcoal. Just because I like to let
the tool do the work for me. I'm going to get in here and put a shadow there on the eyeball, so it looks like it's three D and turning away from the light. I'm going to give it
a soft edge there, give this one a soft edge. And then let's put in the pupil. Let's see if our pencil tool
can do that. It's okay. I want to put that iris into, and I'm going to need
a tight line for that. And there's the shadow over
the eyeball, over the iris. Let's get some of that
iris defined here. All right, so it can
be a strided thing, darker next to the lid that's casting the shadow and then a gradation that comes out. Then it's lighter on the
lower part of the iris. Then I'm going to
strengthen up that. Let's go to my
digital hard round and just strengthen
that up right there. Because that's why
I'm going to you looking right in there. And then that goes right into
the eyeball or the sclera, and then we'll pull
that right into the tear duct and we'll pull the outer
part of that upper lid. So we get some thickness. We got front part
of the eyelid here, and then we've got under part's front and
then it goes under, I'll pull a little bit off here, squeeze out a little
more dimension. I've got those tight
crevices where the eyelid backs up against part of the
bone of the eyebrow. And I can give this
just a little hint because that's where the
eyelashes would be, right? And a little more
shadow into here. So I'm going to go back to my pencil and hit
it right in there. Just thicken that up, so it's kind of a, that's where eyelashes
would be and so on. That's kind of what I do instead of drawing a bunch of eyelashes. All right. Now we can really
go focus in on that pupil. Okay. And here I'm just going to hit right cause that's going to be
showing that it's, you know, moving away from us just with a modeling
tone, they call it. Let's just hit that
again right there, and pop in a nice highlight, you know, those highlights.
Just put them in. Especially if you're
oil painting, put it in and leave it. Don't mess with it, 'cause
when you mess with it, it starts to mess,
get messed up. Put it in, leave
it. You're good. Trust it. Alright, I'm gonna let the rest of this play
out with some music enjoy.
27. Eyes 3 charcoal demo: Okay, drawing the I can seem
intimidating and complex, but I'm going to simplify
the process for you with five pretty easy steps
done one after another, we'll build a nice
finished drawing for you. So let's get started. First step is the
block in phase. A good rule of thumb is to go from the general
to the specific. When I look at this eye, I see a big triangle
shape and I'll try to fit everything into that
overall big impression. That includes the eyebrow, the eyelids, the
eyeball, all together. I'll use basically a very
light pencil line to do this. I'm trying to block in
the average angles, the overall big impression
of whatever it is. And drawing that upper eyelid, I draw the bottom plane of the upper eyelid
because it really helps to show architectural three D volume when I do that. I'm going to try and use
everything I can to squeeze architecture out of these flat shapes on
a piece of paper. A really good reference
for you and for me was the bark
plates of the eye, they're so clear and they're
so well done that I would recommend doing your studies
based on those plates. Until you're familiar with the complexities of the e
at many different angles. Now you can see the e is an almond shape, but
it's asymmetrical. I found that diagonal that shows the peak of the upper lid and
the peak of the bottom lid, and it is at an angle. There I'm sculpting
out the lower lid, the top plane of the lower lid. I'll use again, really
simple shapes like ovals, squares, triangles, just to
space and place the elements, get their proportions, going
from the biggest shape to the next smallest shape and ever smaller refining facets until the drawing is finished. The next step is
value separation. I'm going to separate the family of darks from
the family of lights, and I'm going to squint and
compare. This is crucial. I'm going to squint
down and by doing so, separate out the dark values from the light values and then I'm going to put those
in in a posterized way, meaning a very flat simple shape that it's not completely black. It's about a value of four
in a five value scheme. Essentially, I'll have black
and white puzzle pieces and I'll try to design
those shadow shapes or those dark shapes and clarify my drawing but
keeping it really simple. This should be very
clear step here. The next step is add the dark
accents in shadow shapes, which again, every mark
that I make should help clarify the overall statement
that I'm trying to make. I'm getting in there
and really going for the dark stuff in the shadows in the creases where
folds of skin meet. You can see I'm pulling
that pencil with an overhand grip to allow myself to get a really
nice chiseled fine line and I have control
over the pencil. Sometimes I'll hold the pencil
like I'm writing my name, but that wears out the
tip quite quickly. I try to use that overhand
grip and drag the pencil. Now I'm just adding one
tone in the darks and now I have two values in the darks and I have
a five value scheme, so that's keeping it
really simple for me. Now I'm going to add the
half tone in the next step. The half tone is in the lights, it's closer to the
lightest light than it is to any of the
darks and it occurs where the form starts
turning away from the light and going
towards that core shadow. It's just before it turns
into the core shadow. It's the place where
you're going to see most of the texture, most of the color and detail
and so on in that area. It's very effective
in making the form turn. Using my finger there. Last step is adjust,
refine, and finish. We're almost there. Let's
take this thing home. I'm going to clarify, again, work the darks,
work the lights. I'll be working both the dark and light areas
back and forth, cooking in the
kitchen, refining, seasoning to taste,
refining, fixing mistakes. There's always adjustments
through the whole piece. I often think of drawing
as fixing mistakes. Now one simple but
crucial thing that people miss here is
adjusting the edges. When I adjust my edges between hard and soft and make
that distinction, it takes this drawing
so far down the road, it's not even funny and
it's so simple to do. We'll make sure you look at your edges and adjust
them accordingly. Now, the pupil is
something that I like to sneak up on and develop very gradually because it's such a dark shape,
a definite shape, and I like to work
my way up to that the iris just emerges out from the shadow
of the upper lid. I'm putting in a gradation there from the upper lid
onto the iris and the pupil. That seems to create depth and a moody sense of the
personality of the person, let's say, because you're looking into their soul
through their eye there. You want to have some depth. Now, the eye lashes, I do maybe one or two, but I tend to group
them together. Don't look that good when
I do each individual one. You can see that
the eyebrow is also just basically shape
with some edgework that's characteristic of
eyebrow hair on the eyelashes, same thing, I'll have usually a tapered dark shape
with just some lashes. Now I'm using the electric
eraser to pull out those really bright specular
highlights reflecting the room around the eye
and just pulling some of those lines that you
can find in the iris, fixing the tear duct,
refining details. I've sped this thing up, but you can see in
just five steps, you can get a pretty realistic, nice result of an I. This is something
you can work on. If you follow these steps, you will definitely
get better and better. I hope this was helpful for you. I'll see you in the next module.
28. Mouth part 1: Okay. Hey there. Let's do a quick anatomical breakdown of the mouth and it can help us understand it a
little bit better. So the head is split
right down the middle. It's bilaterally symmetrical, so that means that the
eyes are on one side. They're the same on each
side, the nose, mouth. And look how it's connected. That's one of the main things
that I want to point out is that and I talk about this a lot about connections
that it's just connected by all these muscles
that go off in a kind of array on both sides, right? So these muscles like the
psychomatic major here, connects the mouth to basically the side
of the head, okay? It's also connected to the
nose that we can look at. Look at this right here. Oops. Look at that, all the way down
right to the nose. So this is a muscle
that lifts up. And so you can
imagine how important that is in expressions. So the nose connected
to all the way up to just about the forehead, okay? And that's the levator
labii superioris. Okay? So it's a levator
muscle that's pulling up. And they have other
muscles that are depressors that pull down like the depressor anguli there's a depressor labii
inferioris mentalis. And so this mouth is capable of almost an infinite variety of expressions and
positions that it can have. Now, this is the orbicularis
oris is the technical name. It's the red lipped
portion of the mouth. So our lips, the red part, the part that, you
know, looks like this. That's part of the muscle, okay? Isn't that interesting? So I think that's really
darn interesting myself. So the connections
are really important. The sutures of the mouth, I wanted to point out here, something called
the scular node. It's like a little kidney
bean kind of thing, right? That's there. It's easy to miss, but it's there. There's
a place for it. And you can see, again, the muscles radiate
out from that place, and it's the only
place on the body where muscle is not
connected to bone. It's like a free floating there. So that's unique to the
human body right there. Notice the positioning
of the mouth. As we turn away, right? The lips start to crowd
out on that far side, crowd out the far
side of the face. And you can see that
characteristic shape, S curve on top, C curve on bottom, that curve is going to
start to accelerate, so it's going to get more
severe as we turn away. So there's a little bit. There's three quarter and then side, we can't see anything. So it's kind of like that. Think of it. You can
think of this as a band, a rubber band that's
thick, right? And it even can have
thickness here. And if you just think
about it like that, then it's not that
hard to figure out what it might be doing
in different positions. Okay, here's the front. It's more of a like this kind of band and even the
lower lip, same thing. Just curve around. So it
could be a flat band. It could be slightly
curved because the lips are slightly curved. Okay? So there's the lip
from the side position. And this outer part of
the wing, let's say, the wing of the lip
overlaps the tubercle, the tubercle is right here. Okay. So as I was saying, as we watch watch
this thing turn, you can see the curve start
to really accelerate. Okay. And you've got this
space right here created. There's a distance between the inside contour of the
mouth and the teeth, right? So it's almost like a
little triangle in there. So we've got the lip here. That little dark shadow there. If you look deeply enough if you look often
enough, you'll see this, right? There's that little
shadow so in other words, the teeth are not they're not
right up against the lips. Okay? Don't do that, right? It's more like this. Yes. Create that shadow
that's in there. Okay? So let's move on to doing some quick drawings of eight different
positions of the mouth. I'll give you the step by step setup that
works like a charm. Okay, let's start with
the mouth straight on. I've got the cross hairs and the circle representing
the tooth cylinder. The upper and lower
lip are two C curves. The chin rhythm intrudes on
the rhythm of the mouth. The nose also intrudes on that tooth cylinder or
barrel of the mouth. Putting in the tubercle
on the upper lip and swinging out curves for the
lower part of the upper lip. And it looks like a cupid's bow. Then I've got to either
side the muscular node at the sutures of the mouth and the modified
W at the bottom, and the lower lip has two little distinct areas like pillows that kind of billow out, give
it its fullness. All the setups on these
are exactly the same. So that's the benefit
of working this way. So now I've got two
medium sized lips at three quarter view. And I've drawn a contour
from top to bottom signifying the two
cylinder that it is away. It pulls away from the
front plane of the fakes, and that's how I can set that
up and get the dimension. Again, we've got the
nose and the rhythm of the chin intruding on
the tooth cylinder, which is also called the laugh lines or the barrel
of the mouth. So that's three quarter view. We'll just go through
these pretty rapidly. Now I've got a big lip set
against a very small lip. So in your character designs, in your stories, in the
motivation of the characters, all these things all the parts will conspire to make your
character who they are. Now we've got the reverse, a small upper lip against
a very big lower lip. And as you observe
people around, you'll start to see
all this variety, and there's not much you have to do to get all that variety, which is the great thing. Once you study down and drill
down just a little bit, this stuff becomes pretty
elementary to you. I'm giving a tone to that
upper lip and some of the lower lip to show the plane changes that
modified W on the bottom. The lip is great. It's
full of expression. And when you're doing
your expressions, most of that will occur with
the mouth and the eyebrows. So the mouth is crucial
in conveying emotion. So you'll want to do
your studies on that. This is biting the lower lip. So you can see two little
front teeth compressing, biting down on
that lower lip and really hiding it so
you don't see it, you see the compression folds as three separate lines there. And that seems to work
for that position. And that's seemingly
a tough position, but it's not too bad, actually. Line line just above the
upper lip, it's an oval. That's the filtrum and
it connects the mouth to the nose and everything
needs to be connected. It just looks better, it looks more valid. Looks more real. When the mouth is connected to the nose to the
filtrum and the mouth touches the chin rhythm of
the chin with the lower lip. I now I've got two
big thick lips. And each of the upper lip
has three distinct areas, the two sides and
the middle tubercle, the bottom lip has the
two pillowed areas. Now, this is like a
little baby's mouth, a little kids mouth almost. If you look, it's very
trapezoidal in shape, and it's really a cute
expressive mouth. And I remember looking and looking at people on the
subway and trying to figure out what
made that kind of cute innocent baby look or
cute girl kind of look. And it's that
trapezoidal shape and the big upper lip played
against the small lower lip. Okay, here we go
with the next one. This one is definitely
a challenge. Can you guess what it is
already? You guessed it. It's a low camera angle
looking up. Can you see it? If so, what gives it
away? This is not hard. As long as you draw
your cross hairs over the sphere of
the tooth cylinder, you can convey that
pretty easily, and you'll see more upper lip than you'll see lower
lip in this position. So you've got a low
camera angle looking up. And as long as you overlap the chin overlapping a
bit of that lower lip, the lower lip is still inferior to the upper lip
and coming out of it, but you can also overlap, take advantage of some overlaps, and then the filtrm connecting to the
nose, and you'll see, of course, more of the nasal
passages from this position. Okay, so not bad. As long
as you just set it up with your cross hairs on
the sphere to where. So it conveys that
we're looking up. Now we'll be looking down, so we set the cross hairs opposite to how it is
if we're looking up. And so this is a high
camera angle looking down. You'll see more lower
lip, less upper lip. That horizontal cross hair will tend to swing
up like a smile, and then the muscular nodes set at the terminus of
each side of the mouth. And just getting the rhythm
of the chin there and how the chin fits in.
Everything fits. If you can get
everything to fit, that's also another
key component in making things look valid in your construction and looking real and people
won't question it. We'll get a sense of the nose
in there from this angle, less of the nasal passages and less of the lower
plane of the nose. Alright, we've done
eight mouth positions. All the setups were
exactly the same. So if you get that process, it should be really no problem. And make sure to
connect everything, and you'll be in
really good shape. So when you're conceiving forms for your
character designs, remember you can
play the upper lip against the lower lip, and you have all that
flexibility with this approach. Okay, we'll see you
in the next module.
29. Mouth part 2: We're going to do part
two of drawing the mouth. I'm going to be doing it
in chalk, digital chalk. And I'm using John
Vanderpoel mouth as reference from his
book, The Human Figure, an awesome book that I had a
small copy of 20 years ago, and the reproductions
weren't that great. So I couldn't really
see what was going on, and I assumed he was putting on his
chalk in a certain way, and I found out
differently recently. But basically, I'm starting with the two cylinder,
just basic circle. And then I'm building
the lips, the chin, and the nose on top of that as I did in the first video.
So check that out. Yeah, I have my favorite
tools here for drawing and pastel and, like, blender tools. So I have those there
so I can get to them pretty easy, and
they work pretty well. So the processes start on
a gray tone or a wash. You can do this with
any medium watercolor, charcoal oil paint, put a
wash down a 50% gray or so. Just local value and then put
your dark shadow shapes on, then put your light shapes
on and blend your edges. That's a standard workflow
that works pretty well. That upper lip, talking about a bit of the
structure has an overlap. As you can see, the wings of the lips overlap the
tubercle from the side. And that tubercle is that triangular shield shape in the front that gives
the lips top lip, the shape of a cupid's bow. And then the bottom lip emerges out from
under the top lip. Right. So again, starting
with a simple circle, constructing the upper lip
with a C curve, tubercle, instant lip, and then looks kind of like a bow and
arrow, right on the top. The rhythm of the
nose and the chin intrudes upon the
rhythm of the mouth. And when I connect the
lips to the nose via the filtrum and the rhythm of the chin on the
lower part of the lips, it has a kind of a connected and authentic look
instead of the lips just floating in space
by themselves or the nose or the ears just
by itself on a page, it looks a little awkward. It never looks right. I
find that when I connect it to another feature near it, it looks way better. So, again, I put the
dark shadow shapes on. You know, I squint
down and compare. I see my dark shadow shapes
or dark puzzle pieces. Then I move to the
light puzzle pieces, and then I just my edges. The lower lip has a top
plane and a front plane, and that catches the light usually if the light is
coming from the top. So you'll have light on
the top part of the lip, then lip on the top side, that plane turns away, so it's dark, then the
lower lip is light, and then under the lower lip
between the chin is dark. So you have a light,
dark, light, dark, light pattern typical from a light source that's overhead. And when the lights get
into the suture part, the tapering part
of the upper lip, it gets really dark in there. It's like occlusion shadow. Light is occluded from getting into there and
it's just really dark. Then that middle line dividing both upper and
lower lip can be dark, but everything else
is middle dark. And light. Can even lips can be wet
and glossy so they can have really fine highlight or specular highlights on
both lower and upper lips. And that red portion
of the lips, it's a muscle, and it's got
lots of texture to it, too. You can see lots of kind of undulations of
that muscle surface, which is very
interesting indeed. That upper lip has ridges, very crisp ridge on the
top part of the lip. And then as it goes
towards the edges, towards the mascular node, that edge can be very lost edge, very blurry,
especially on women. And that tends to make the lips like they're emerging
off of your painting, just like beautiful rose petals, you know, something to behold. At that phase, I'm using the blender tool to smear the edges and make
it all come together. Which adjusting your
edges definitely does. So you have a combination
of hard and soft edges. And definitely love I'm
kind of a tonal person. I'm not too much
of a line person, so I love drawing this way, and I love sneaking up on the
drawing as if it was being developed in the dark room with film and just watching it. Emerge off and all the
values come into play. It's just amazing stuff. It's always a treat. That
magic is always special, and there's a rush from
that that I still get. So I was mentioning
earlier the reproductions I had of John Vanderpool were pretty low in that small book that I
had about 20 years ago. And so I found on the Internet some really good
reproductions of his stuff showed me
what his technique really was and what he
was doing was making small cross hatching lines, basically vertical lines with a sharpened pastel or new pastel or even
a colored pencil. And they were very
meticulous and very pored over and so you could see, you know, you could
see everything, but it was the
plains very clearly, but it was very delicate. And so I tried to do that here. And I didn't think that was
how it was done, but it was. So it's great to be able to see good reproductions
of art if not be able to see the
original artwork itself because it unlocks
so many clues for you. He with the drawing, many times it's a push and pull. It's adjusting the drawing. It's re establishing
the drawing. It's going over and
refining the drawing. So every thing that you do to the drawing makes your
idea more and more clear, more and more realized, more and more realistic, if you will, if that's
what you're going for. And so you'll go back and forth, reestablishing the drawing
where you lost it, darkening, crisp spinning
up edges, darkening lines. And you'll see me doing that back and forth
over and over. And that's what it takes
to make, you know, a drawing really true
really come to life. And it takes some
persistence and patience. And but in the end, that illusion of something
popping off the page that you created is worth doing. It's pretty special. It's magic. The last part is a little
diagram that's pretty helpful. It shows the front
plane of the mouth, basically, from the
nose to the chin. So what you do is you take straight two diagonal lines drawing one from each nostril. Basically from the
septum of the nose, draw straight out at an angle, and it hits the peaks
of the upper lips, the peaks of the lower lips, and then it divides
the front part of the chin from the
side part of the chin, and you can see it there
hitting the cupid's bow. So it just shows you
what's a true front and front plane of the face or the mouth
and then what is not. And this one is just
showing the angle of the lips upper lip relative to the lower
lip and the chin. That's about it, guys. I really hope you enjoyed that
as much as I did, and I will see you
in the next video.
30. Nose Anatomy: Okay, we go to talk about
the anatomy of the nose. The nose sits right
in front of the face. You can't ignore it
and it connects. The features on the face, all of them connects
the forehead, connects the eyes, it's connected to the
cheeks and the mouth. It's pretty important
and we have to get our hands and our arms around it to
draw a decent one. Let's look at what are the
main features of the nose. Basically, it's got
bones, cartilage. And some fatty tissue. So it's got the
nasal bones here. There's the triangular portions of the cartilage and
the wing of the nose, which is called the alla. Okay? Those are cartilage. Now, the bone part or
some of that anatomy here that we need to know is this area here.
It's the keystone. We call it the glabella. That's the anatomical
name for the globella. That's important. Right? You can see how it
connects the eyes to the nose and the forehead to
the eyes and to the nose. So the globella is
pretty important. Then we've got the
nasal bone here, right? All this stuff here. And you can see where it
cuts off right there, and all this stuff
here is cartilage. Okay? So we'll get into that, but we've got the nasal bone. Coming out, extending out from the globella and then we've got these
cartilage processes. So the lateral
process of cartilage. So lateral just means
on the side, right? And you can see these kind
of triangular pieces to it. And we've got the all
our cartilage here. So you can think of these
as certain kinds of shapes and connected
to that right here, this next little piece, that's the fatty part of the
wing of the nose, right? So that's the wing of the nose, right here, right here. So it's part cartilage
and then part fatty. So this is the ball of the nose. Right here, if we're looking underneath is the septum, right? So that's separating
the two nostrils. We get that in blue. And you can see that
the nose itself, the nose holes are kind of like little kidney
bean shapes, right? They kind of come in like this. The way we see them a lot of
times, there's a bump here. Depending on the lighting,
they can be a little comma. Okay? Or you might see it more heavily shaded on the
bottom part than the top. Here it's heavily
shaded on the top. So it's thicker here. This one, it's more heavily
shaded on the bottom. Okay, so it all
depends on the light, but they are little commas. You can think of them like that. This part right here where the nasal bone connects to Well, it's the side of the nose,
and this is the hardest part. So we're going to
explore this, but it goes into this area here, which is the maxilla, right? And then you have this bump, and that's part
of the lower part of the orbicularis oculi. So that's where
the eye socket is. And you can see there's
this kind of bump here. And then it connects to
the side of the nose here. So let's explore
that because that oftentimes doesn't jump out
at you. It's not real clear. And so let's explore that. Here's how it looks on
a regular face, right? You've got these
cartilaginous parts here on the lateral side. You have the septum also
cartilaginous in the middle separating the two lateral
parts of the upper cartilage. So that's called
the septum, right? And then it also divides
this lower lar cartilage. Right? And so on the
ball of the nose, a lot of times you get this kind of division or bifurcation. And you know, a lot of
Europeans have this mostly. Asians don't have it so much. And then here you've
got the fatty part of the wing of the nose. Let's do that and It.
That's the fatty part. Then here you've got
the septum here, and then the fatty part
on the right side. Okay. Here's the
nasal bone, right? And you can see it's
divided right down the middle and then
it's got you know, that separation right here
almost looks like a fracture between the top or the
front of the nasal bone, then the side comes
a side plane. Then it steps almost kind
of to a front again, and then like a
little corner piece. And that's the part that's has the most questions in
it because it's not clear. Like I said, it's not
clear where the front of the nose becomes the
side of the nose. And where does it
become the front part of the cheek or the front
part of the face again? Just where is that? Okay. So let's
keep looking here. We're gonna look on
some real people. This part here's what we're talking about
front part of the nose, front plane, step
down side plane, and then there's
this right here. That's that inner part of
the orbital, eye socket. Here on the far side, we see the nasal passage. So that's accommodating the
airflow right into the nose, into the nostrils, and it goes through these
passages here, you see that little
bump out there. Okay? On this guy, we see it really clear front plane, side plane. And you can see the cast shadow
describes it well, right? There's that real clear corner. But here, it's not so much. It's a lot smoother. And so if we know where
the rhythm of the nose is, that really helps
define, you know, this area for us, right? Because there's front plane, front plane of the cheek,
side plane of the nose, front plane of the nose. Okay. Okay. Let's check it out. Here, you can see it
on here pretty good. She's got a real kind
of bumpy part of that nasalis or the nasal bone going into that maxilla, right? And then you see the eye socket. So there's nasal
bone right here. That's one. Then two
as this part here. Which is that maxilla and
then three is the eye socket. So that's stuff we should
get familiar with. Otherwise, our noses just
look like they're stuck on or the connection between
the eye and the nose, and the globela
doesn't look valid or authentic and people start to question it and we
question it, right? So we see here the
eye socket, right? And then we've got
the front plane step down to a side plane,
right into there. Nasal passage here
held in check by the a wing or that the
fatty tissue of the nose. And then here the
glabella, the keystone. Once you know that
little keystone and how that connects the brow
and connects the nose. And this area in here, you've got it figured out, okay? And the mystery is over,
problem solved, right? Okay, so let's go over here. We'll just look at it
real quick. Again, You can see glabella, which is kind of a down
plane downturn plane. And then you've got
the front nasal bone. And it's not the
whole piece here. It's just this part. All right. Here's the cavity of the nasal bone that's
covered by cartilage. Okay? There's that piece of
cartilage that fits Oops right in here. It's like a triangular
piece of cartilage, that septum, right? That's in there, that thin
piece of cartilage. All right. And then that eye socket,
it's a tricky part. Let's zoom in here a
little bit. Nasal bone? Oops. Nasal bone. Eye socket, right? That's that little bump. Oftentimes, it
shows up in shadow. It's like a corner piece, a molding, like connecting
the wall to the ceiling. You'll see those
old molding right. So there's a bump right here. And then it goes
into the eye socket, and of course, the eyeball is here covering a lot of that. But you will see a
little bit in here. Okay. And you'll
see all this stuff. Another part there's that
rhythm of the nose. Let's see. Let's go from bring this out. That rhythm of the
nose is so good to know here like this. You can see how the nasal
passage is following along here on the
far side, right? And then on this side, right
adjacent to the nasal bone. Okay. And that's
part of the maxilla. So rhythm of the nose from
side to side. Good to know. So there's your maxilla, right? It extends all the way
down side of the nose, all the way down to the
teeth, the upper teeth. Okay? And this is the
zygomatic arch right there. Okay, frontalis or
the frontal bone. And that's pretty much
all we need to know. You can see that that cartilage
is going to come out. And then you'll have
the fatty tissue of the lar wing going into
the cartilaginous part. Under here is the
septum of the nose, dividing the two
air holes, right? And then here, if we
get to front position here is where the filtrm is. The filtrms kind of
that teardrop shape. It's got two creases
on left and right, and it's nestled in to
the upper lip, right? So the red portion of the lip, the So there's the red muscle
portion of the lips. And yes, the filtrm
is right in there. Alright, so we've connected the forehead, the eyes, right? Forehead, eyes, nose and
mouth areas together, right? So they're all connected
to each other. And that's going to make for
a really good solid drawing. Okay, so let's go ahead and
do the nose drawing demo.
31. Nose front charcoal demo: Okay, let's do the nose from
the front point of view. So the first step is to block in the planes with
vine charcoal. Basically, I'm blocking
in and delineating the planes and the
basic boundaries between dark and light. So that's what
you're seeing here. The vine charcoal is really easy to use because you can
erase it with your finger. It's a little tricky to use, but it's really
easy in the sense that you can fix mistakes,
just wipe them away. So you're not committing
yet to anything. Then the second step is to take a like a two B or four B charcoal
pencil and then reinforce the planes and
boundaries between the dark and light families so that it doesn't
just wipe away. We're going to go
ahead and commit to what I've laid out here. So I'm just looking for the
shapes and proportions. And then this third step is to lay in kind of a flat
wash, so to speak. I'm almost thinking about
it like we're painting. And I'll do that in vine
charcoal, just laid out, maybe a 30 to 50% gray. Okay, and that's kind of a prep for painting because you'll
paint out of the gray, which is a recommended
technique. Okay. In this fourth step, I'm going ahead and
putting in my darks, not completely black, right? I'll save the black
accents for the end. But again, with
the vine charcoal, just filling in my darks
and just seeing my design, designing my shapes, seeing if the proportions are
correct, and so on. And so from here on out,
the drawing is established. I'm not going to do
any major changes. A this step here is putting in a half tone in the light side. And it's just another
value in the lights. So I've got three
values now, right? I have a value for the darks
and two in the lights. And now I'm going to go into the shadow and start to sculpt out the air passageways, the septum, the shadow, and kind of start making
things three D. And I'm using my black accents
now in the shadows. See how you can use your finger just to wipe away
that fine charcoal. And now I'm picking out
the highlight just to see how that looks.
That's the funneest part. So I try to hold back
until the end to do that. Mixing the vine charcoal with the charcoal pencil is
really like paint to me. It's close to being paint. So it's fun. If you're a little
hesitant about painting, just work this way
without really bother, the trouble of color and figuring that out
and just work with values and think of your
charcoal as paint brushes. Your finger is a
cheap paint brush. The eraser is white, and just start sneaking up on painting or the idea of painting if you're
interested in that. So you can see I'm
going back and forth. I'm always establishing
something. It gets wiped away, so I
have to re establish it, especially the planes, the
boundaries between the planes. I'll have to darken
those up numerous times as the drawing builds up. And then I'll use that
charcoal pencil to cross hatch and refine some of these shapes now or
some of these forms, actually, refine the
forms, the subtle changes. And definitely in the darks and in the half tones
and the lights, I'll try to really start to work the subtleties so that
it looks like a nose. You can see I did the root of the nose comes out
of the globella. I also hinted at
the eye sockets. It's connected. Connection
is your friend. Connection is what
we're all looking for, I life, in science, in art and music. It's the connection that
really gives it meaning. You can see there's
that side plane that connects the
nose to the cheek, where the air passages are. That's very subtle and tricky, so I kind of have to
look at it a lot and wait during the course
of the painting, just kind of wait until I feel like estate really bringing that part home, making it clear. It's the hardest thing
to do because it's not very clear in general, on a human face or in photos. You can see that just
the needed rubber eraser is great for picking
out highlights, kind of reforming shapes. And getting the
ball of the nose, so it starts to turn more. That half tone is
crucial for that, and the core shadow is
crucial for that as well. Like I said, the nose
connects everything. It's right in the middle of the face it connects
the forehead, eyes, cheeks, and
mouth together. You'll have all kinds of different shapes
and sizes of noses, different nostrils,
straights, curves, broken noses, crooked noses, noses that tilt up kind of like a cute
little girl kind of nose. Then you can have the
wicked witch nose that we all know what that is. The Italian nose, I'm
using the tortilon too. That's that paper wrap
to a tapered end that looks kind of looks like a
pencil that has no lead, but it's paper, you can smear around the charcoal
really good with that, get some subtle effects
like I'm doing there. And then cross hatching the usually a hard
charcoal pencil like a B. HB is a little bit too hard, but a B is really good. Yes. And then there's some
bounce light in the shadow because it was a little too flat and a little too dark and flat. So it just looked a
little dead in there. Okay, here's my three
D form analysis. Again, we sculpted
out the boundary between the darks and the
lights and the plane changes. And then you've got
the wings of the nose, which would just reduce down to circles and
the ball of the nose, again, which is a circle, and the septum
extends off of that. Alright, let's move on to
a three quarter nose view.
32. Nose three quarter charcoal demo : Alright, let's do the
nose in three quarter. Again, I'm going to start
with the vine charcoal, which is really soft and
really easy to erase. I'm just going to
go ahead thinking like a sculpting drawer. I'm going to plan out my plane changes and the boundaries
between light and dark. As I mentioned, in
the anatomy tutorial, the nose is two parts cartilage and fatty tissue
and one part bone. Now, this method really
emphasizes the structure because the structure is really the hardest thing to maintain
throughout the drawing. So I'm stating it clearly
at the very beginning. And that way, I'll be able most likely
to keep that clear, simple statement all the
way through the drawing. If I go ahead and put
the foundation in now. It's like putting the
foundation of a house in, then putting the
plumbing, right? And then putting, you know, all that structure in there that makes the house stand up. And if you didn't put
it in, the house would blow over in any gust of wind All right, then I just established re established those
marks that I made with a charcoal pencil so that they won't
just be wiped away. And now I'm going to give it a tone that I could
sort of draw out of or paint out of so that my nose emerges off the
page from the fog. And then I go ahead and fill in my darks just to see if
my design looks good. And to separate out the family of darks from the
family of lights. I'm still keeping things
flat and two D, right? Keep it flat. Don't go all the way black. Save that for your
Black accents, and then just check it out and see if the
proportions are good. And then I'm going back to my vine charcoal to
fill in those blacks. Again, it's easy to erase out of those with the vine charcoal. And then I'll use
my finger to smudge things to get edge control
between hard and soft edges. And then I'll go back and forth between a charcoal pencil
and fine charcoal. And the vine charcoal with the charcoal compressed is
an awesome combination. So now I'm just going
ahead and getting that side plane of the
nose that's there. It's in the lights, really. So I'm in the lights, I'm putting another tone down a half tone just before it
goes into a core shadow. And so now I have
three values, light, middle, and dark, right? So I kept my shadow
shapes very flat. And then starting to turn
the form in the lights, just putting that half tone, the modeling tone and getting this thing to
turn a little bit. And with the charcoal pencil, I can cross hatch
and just again, keep the structural ideas going. Otherwise, it's too easy
for it to turn into smudging and smudging
turns into smearing, and then smearing looks
like dirt and mud, and the drawing overall
looks messy and dirty. So if I've got my
structure there, I'll know where to shade
and where to smudge, and it just holds
up much better. There's that root of
the nose where the bone is kind of a bony
landmark for the nose. And then you've got the ball of the nose or the
dome of the nose that's often divided
in the Caucasian nose. I put a little hint of that. And that charcoal pencil
sharpened up allows me for real subtle transitions through cross hatching very lightly
and building it up. Then I'll use the tortilon to flatten out any areas
that look a little noisy and a little too much contrast with light and dark just to flatten things out
in the light side. You can take charcoal
off with an eraser, but also the tortilon can
remove loose charcoal and create nice subtle effects and a lot less destructive
than an eraser. Okay, in the darks, now I'm introducing a one
step darker tone. And that starts to define for me the reflected light in the
dark shadow side, right? So I've got the nose hole
the shadow under the septum, and you can see now
the bounce light and reflected light emerge. You don't need a lot going on in there, right?
It's the shadows. So keep it subtle. Don't confuse your values
by letting the stuff in the darks get too light and the stuff in the
lights get too dark, because then you'll
get mud again. That's a value
thing. If you know your values and
can control them, you know, likely you're going
to have a good outcome. And that's why I develop
the drawing the way I do step by step because it allows me to control each stage, and that is what I need control. Okay, tortilon to get some real subtle
subtle teas in there, plus my cheap eraser
or paint brush, which is my finger. And then just lightening up
the area next to the ball, the nose so that it
pops out a little bit. And then going for the creme
de la creme, the highlight. That's the icing on the cake. That's the funest part, and it really starts to
complete the drawing. The illusion starts to emerge, and all that hard
work is Not for not. It's for something.
And that's good. Get a smaller eraser just
to refine the highlight. And now I'm just gonna work
around and look for edges, hard and soft, refine the forms. Try to bring this thing home. Noses aren't too easy, you know? They're kind of they're not the funneest thing
to do, so I suppose, people don't study the nose or gravitate to the nose first, but it's definitely
important. As I mentioned. So the process is
sculped out, the planes, fill in and design your
dark shadow shapes, put half tones in the light, and then put a step
darker in the shadows. So at first, everything's
flat and two D, and then you start to sculpt
it out with introducing the half tone in the lights and the darker
darks in the shadows. And then that's four values. And if you add a highlight,
that's five values. So now we got our kind of
three D analysis here, and Basically, that is what I kind of
already recapped there, but you can see me doing that. There's the rhythm of the
nose, that subtle one. If you know that, man, you can really
connect the nose to the cheek and it'll
look really spot on. So the ball, the nose, a circle, the wing of the nose,
are the circles. And that is it. We got a good nose and
three quarter view. Alright.
33. Ears digital drawing painting demo: All right, let's get into this. So the ear is quite a little
complex organ on the body. And so what I found worked for me was that I just
memorized the parts finely because I had to correct a lot of the ears throughout the years
and draw a lot of ears. And so it just became obvious to me that I
should commit this to memory, and so that might help you too. If we break down the ear, you can think of it as
something like the letter C, with a Y inside. Letter Y. Or you can think of it as a letter C with another
letter C in it, and then a little
bump right there. Those are the major moves
in the anatomy of the ear. This one is a little
bit more cartoony. Okay, so you could
use it like that. So, it could be you
could think of it as a letter E and then a letter
C or something like that, or the letter C with a Y inside. That's a little
bit more realistic with a bump right there. So you've got letter C, you've got the letter Y, and then you have a little bump. Okay. That's called the tragus
right there, this thing. So let us kind of move on
here and draw the ear from, you know, the side, the
front and the back. Okay? So you can chunk
in the ear like this. The first time I did it,
I use smooth curves, you're going to have
this first third is the helix and anti helix. The middle third is going to be where the concha of the ear is. That's the opening. Then the last third is going to be just the cartilage right here in the ear
lobe right there. So that idea of the
letter Y, okay? I would just take
this Y and come out, hit the bump of the rags, antitragus, and that's it. Okay, so let's do that again. I'm going to take these
lines out of here. Bring up another
layer. Okay, so we've got this letter C with a letter Y inside,
kind of like that. There's a bump here, and
then there's a bump there. And then here is where
the actual ear hole is. And the bowl of the ear
contains the ear hole. Okay? And this helix
and anti helix. This has a thickness here around the outer edge of
the ear, that helix. And there's a little
dip Di do right there. Where's my Okay. So this right here,
it's usually there's little depression right there. Okay. And there is a dark
depression here, dark value where the folds of the tragus and antitragus
kind of interlock there. And this tapers in, okay? And then there's that
basically the ear hole there. And, of course, ears come in all different shapes
and sizes, right? Some are going to
be long and thin. Some are going to be
a lot more circular. So some will be, you know, a lot longer and thinner. Some will be a lot more round. So with the letter Y inside. Some will have a big ear lobe. So are going to have no ear
lobe at all and just taper right into the into
the jaw, basically. Okay. So let's see. What else can we
do here? I'm just going to give this a sense of shadow being cast right here. Let's assume that light's
coming from above. So we've got a shadow of the tragus trying to get it to go a little
thinner to paint. So let's just make it a
little bit lighter. Okay. And in here is going
to be dark as well. Just want to go a little bit lighter than that. Okay. We've got the edge
of the ear lobe. It's kind of like a tube, so I'm going to just put
a modeling tone on it so it turns away from us or
appears to turn away from us. And this is going to go inside. And then we've got a
little shadow down here. And then we can just lighten
this stuff up a little bit. Let's see if we can do that. That's true light. Okay, right there. So I just put a little
kind of a highlight in certain areas just to kind of get this thing to
turn a little bit more. This can be. So once you memorize some
of these basic moves, the ear is not going to be
a problem for you anymore. And that's going to be a
relief, let me tell you, because ears if you're
struggling with them, you don't have to. That's
the good news here. And so the ear sits
basically its orientation. It sits behind the jaw. So the jaw is here in front and the ear sits
behind the jaw, okay? If it didn't if it was
in front of the jaw, your ears would be flapping
every time you talked, right? So you don't want that. There's the jaw. Okay. And the ear is kind of like a little you can think of it as maybe a slice off
of a tube, maybe. Think of this as like a tube. If you sliced off the end here, that's supposed to be a slice, and you would get you know you could get something
like an ear out of that. So it has a thickness
here, right? So it's thick. And
that brings up, well, how do you draw the ear
from the top or the bottom? Basically, simply, I
just think of the ear. If I'm drawing from the top, I draw like that
kind of slice there. Turns in. I make this part
thicker than this part. So this part's a lot thicker, and it kind of
sells the illusion of looking you're looking down On the ear. Okay? And
if you're looking up, then I just do the
exact opposite. So I draw my kind of C or even a letter D. And I
just make this part, the bottom part a lot
thicker than the top part. And that gets me started, gets me kind of in the ballpark. And so this I could probably
even do it even more. And it might even
have a bottom plane that you'd see more of. This is if you're looking
up on this thing. Okay. So kind of I
could help with that. All right, so let's take the
ear from the another angle. Let's take it take it from
the front. All right. Let's see if we can handle that. Um, I tell him what
is my tool here, so I'm just going to
put on some value here. No, let's not do
that. Let's see here. Okay, so from the front, you've got the angle of
the head right in there, the ear is going to come off that at an angle at
about the same angle. Okay, so it's going to
just come out like that. Little simple, like a disc. Almost like a letter D, italicized, letter
D right there. Okay. And then it's going to connect right to the
side of the head. So I'm going to have
the tragus right there. Okay? And it's thick and
it's going to turn under. That's going to be
in the first third, the upper third of the ear. Oops. Got reset that. Okay. Then that's going to
tend to really kind of be overlapped
by the antitragus. We got tragus antitragus. A lot of times this can
pop out right there. You're going to see it overlap
the back part of the ear. It's overlapping
then coming back in. Then we go to the
helix anti helix, which makes up the
cartilage of the ear. Then you're going to get this
in here to complete y Okay. Let's do that again. Maybe
that wasn't super clear. But this is going to overlap, and then come into the ear lobe. The other part of
that letter Y or antitragus is going to come in like this and then do the helix. I think this is
the helix up here. Anyway, lots of
complicated names. And so we've got this
tapering into the ear, and we've got the ear
hole right in here. And this area is the
conch of the ear. It's like the bowl of the ear. So that'll tend to be darker. It's going to be darker. Too dark. Okay. So then we're gonna have that little
shape right in there, and we're going to
have the shadow creating kind of that ridge or that rim of the ear on top. This is also going to
get some shadow in here. Definitely going to
be dark in there. And this stuff's going
to kind of come out. It's going to be a little bit lighter so we can
sell that illusion. But this is coming in front by the overlaps and
also by the value. Okay. We'll put some little
more value in here, start sculpting this thing out. Okay. So far so good? Where's that little I
want to get that bump in there. Right there. Tragus antitragus relationship. And then let's go turn the ears, the ear lobes moving away from
us, going away from us. A lot of times what I look
for in the ear is just that what's really cool is when you see the
ear that's back lit, and the light is doing kind of a subsurface scatter thing, it's entering into the tissue, the cartilage of the ear
and just lighting it up. Sometimes it looks like fire. I'm sure you've noticed that.
If you haven't look for it, it's really cool. You just see almost
pure orange or pure pink depending on the
light source behind it. That's really cool. I love that. Let's put a little
highlight here. It highlight right there along the ridge showing you
where the corner is. I got one here on
the antitragus. I hope that's what it is. In here. Let's form that
bowl of the concha. Coming along here. Dear. Get that a little lighter. Okay. Then we've got that
really dark hold ear. I want to clarify that
shape right there. Okay. It's looking good. It's looking right. Come on. Okay. Try to use this palette knife. Okay. So hair. Right there. A little shadow underneath. Et's go really dark there
and bring that a hole out. So it's real obvious this stuff. Et's give this thing some color. Oh. I don't know about that, but I like that pink kind of, let's make it a little darker. But from the front, it's
definitely this part sticking out,
right? Overlapping. Okay. Let's do the
ear from the back. But Okay. Ear from the back. I think we're going
to draw this more. You can kind of think of
the ear from the back as almost like an
infinity, right? Comes around and goes this way. So roughly it's
like an infinity. Okay. And it has a
thickness, right? And in here is the bowl
of the ear, right? Connects to the
head. That's just like a disc or a cylinder. This is dark in here, right? And something like that. I can think of it like that. That's how I like
to think of it. You've got this thickness here all along the
edge of the ear. Thicken up at the bottom. Then there's the
bowl of the ear or the conchas right there connecting to the
side of the head. Okay. And let's make
room for that bowl. That bowl is right in here. And then we've got
the top of the bowl, the ear connecting to the head. And sometimes you can see little folds of
skin there. Okay? So hair here. Let's
get stuff. Okay? And then sometimes you can see little parts of
the anatomy and stuff, just like a little V
shape right there. You might see it.
This is going to come back. All right. We're painting and
drawing at the same time. Sometimes that's not easy. See if I can pull it off. Sometimes you got to mess things up and then bring it back again. All right, so it's
going to be in light. It's going to move
away from the light. Mm. Paints not mixing. Why is it not mixing? Cat's mixing a
little bit better. Got to try to bang this
thing into shape here. Try to get this thing to
blend. Not like that. Not like that. No. A little bit more like that. Hmm. Remember, the way
everything fits in, like, the way the ear fits in
to the side of the head, if you can get it to
fit in convincingly, your drawing will be that much
more convincing to others. Okay? The way the
connections happen, the way things fit together. If you can sell that idea, your drawing will be, yeah, in a much stronger kind of position to convince
people of what it is. I can that is a fact. The little bump right back here called the
achromim process. That's where the
sternocltomastoid connects in to the skull. Little bump right there,
called the mastoid process. Okay. Just to find the front of this ear. We don't often see
the back of the ear, so it's kind of a little
tricky to draw, right? You got to kind of get
used to it somehow. And by drawing it over and over, that's the only way. Repetition, my friend,
is the best way to go. Trying to get this back of
his ear kind of in place. That looks kind of good. I can see that a little bit better if I light in the
background a little bit, we can see the
silhouette of the ear. This part is going to continue so we can see
the top of the ear. It down with a little
highlight again. But let's see if we
can make this kind of come out or we would see maybe part of
the back there. He coming out a little bit. We might see
something like that, depending upon the angle, person, anatomy, and so on. Another thing to study. We can just hint at it, right? Or it might even
just be the side of the head and something like that. It's like you see the
back part of a disc, and so it's a bit thicker. Or maybe you don't
even see you see the opposite way where this part of the disc and then connects to
the head this way. As this line here. Okay,
something like that. That's from the back. The back. Okay. A Okay, so you're going to
see all kinds of different types of ears. Some are going to be long, narrow, lots of ear lobe. Something like that, right?
So if you memorize it, it's a lot quicker to
draw some of this stuff. Some are going to be really
wide out like that, right? With no ear lobe
right there, okay? And that's fun. I mean, so you can use this
method to draw realistic ears or cartoony ears. Less information you put
in there will be cartoony. I'll tend to be more realistic. And you might even get
into some fantasy, you know, kind of
pointee years too. Okay, so that helix anti helix, the helix contains
the antihelix. Antihelix goes in underneath. Then the tragus here and the antitragus there
contains the ear hole. Once you kind of begin
to identify that stuff, it's going to just
be like water. For sure. And then the ear just will
not bother you anymore. So I think it's one
of those things just commit it to memory, and it will come
under your control. It will tame the ear and it
will yield to you every time. So that's about it. We really covered a lot.
We did the ear from the side and from the front. From the back. All right, so I hope
you enjoyed that. You guys hope that
was helpful to you. We'll see you in the next video.
34. 3 Sided Head part 1: Okay, the three sided head. Remember in the introduction, we talked about the face and
how it's a broadcast screen, and it's a broadcast screen
for people's stories. And if the figure is a song and I want to draw my figures
like I'm writing, composing or
orchestrating that song, then the head is
the first verse, or if I'm writing a book, the
head is the first chapter. And that's going to be exactly how it is for your paintings. We tend to look at
things that are like us, no matter what kind
of painting you make, if there's a figure in it,
your audience is going to look for that figure and
if they can see the face, they will focus on that face. So that's the mechanics of painting and
that's the importance of the face the draw it
really in a picture. So with the head, everything has a gesture and the head is the first
gesture of the body. So the head flows with or against the other
gestures of the figure. If you don't deal with
the head as a gesture, it will tend to get stuck on. You can do a nice
gesture of the figure. But if you put the head on last, it'll just get thrown out
like a circle like that. Maybe it'll be too small or
maybe it'll be just too big. And so you need to
be conscious of that of starting with the head and that it is a gesture that relates to the
rest of the body. So, the head has
three gestures, okay? It's the gesture of the skull, the top of the head,
the front of the face, and there's a gesture in the back of the cranium
all the way to the chin. So there's three gestures there. The hardest part for people starting drawing is
basically the beginning. It's that reticence of making a mark on the page that can
be pretty intimidating. And so let's start there. Sometimes that can just
stop people right away. So we need a really simple shape that can help with this problem. And you know, we could start with the head with
a simple shape, maybe like this, right? That's basic, but
maybe it's too simple, and it doesn't really look
like the head we want. It's not very satisfying. Okay? So maybe we can start
with two ovals. That's okay. That's not bad. We could start with an oval and a triangle. Okay, that's good. How about this? This
is a great shape. It's a great shape
because it's designed. It's designed to catch wind and pull that ship across the
surface of the water. That's an amazing thing, and a well designed sail can
do that, and it has power. So we want to use
a shape that has power because our
drawings need power. They need gravitas, really, on the page to draw
our audience in. So let's use that shape. Um we're gonna start
with that shape. And it'll be like
a sailboat shape, kind of, you know, like this. That's a bulging triangle. We flipped the sail a
little bit, 90 degrees. This shape has three
gestures, one, two, and three, and
it's got curves, and it's got corners. The curves and the
corners give it life. The curves give it life, the corners give it structure. That's what's so great
about this shape. It has a balance of both. If we take the head, basically starting in
any kind profile, okay? We'll make this
easy for ourself. The head in profile fits
basically in a box. Okay? So that's without the nose and without
the hairstyle, right? Because the nose breaks out of the box and the hairstyle can break out of
the box as well. And so the back of the head is a little bit higher than the
front of the head, so the back is a little
bit higher than the front. And that jaw comes out a little bit more
than the forehead. It kind of juts out
just a little bit. Okay. So this will
give us, you know, any kind of a profile, we'll be seeing a lot of the
skull or quite a bit of the skull and quite a bit of the back of the
head can work. So it's three quarter front
to three quarter back. Um, so let's divide that
up into that square. If I divide that horizontally, the eyes are basically
in the center. The eyebrows are just a
little bit above that. And halfway is the nose. So just from here to here is
dividing this into thirds. And we're going to place the ear because when we place the ear, that's going to really
do a lot for us. The ear basically sits in
that middle third right here. So I'm going to line that up. It sits in the middle
third and at an angle, maybe a 35 degree angle,
something like that. And it sits right there. So what does that do for us? Well, basically, placing the ear helps
us check for errors. So it's a good
checking mechanism, checking for proportion and so on, at the beginning stage. And it also separates
the two shapes. So we've got the mask of the face and the
back part of the face. And it's also going
to be helpful to place the head in the
second and third dimensions. Okay? So that's what
it's really helpful for. When I'm choosing
my simple shapes for anything I'm trying to draw, I'm trying to design
a simple basic shape. It has to meet two criteria. It has to be basic
and it has to be distinctive of what it
is I'm trying to draw. So if it's basic, basically, I can
get it down quick. I can draw it quickly. Now, drawing quickly is making good, simple,
thoughtful decisions. It's not scribbling, drawing really fast or speed paintings and all that sort of stuff. And if I can get it down quick and I can
get it down clear, then I can capture my
audience's attention. I can get the attention of the audience and
that's what I want. I want their attention. So that's key. If I can make a good clear
statement like I hate school. That's a good clear statement, and it might capture
the audience attention. Then I can go on and
write a song about it. I can write 52 chapters in
a book and make a movie, a sequel, and so on. So based on that, um, based on that good
clear beginning, I put myself in a good spot to keep the
audience's attention. And our mind is kind of made
to find meaning around us, and it's going to call
all of that data, but a lot of the data it sees, it's going to edit out, and it's going to look
for commonalities, connections to make
that meaning for us so we can navigate our
way through the world or that moment so it's going to do its best to bring
things together and make relationships and
meaning between those things. Sometimes the things around
are desperate and isolated. If you're an artist, your job is to bring things together, isolated things,
unrelated things, and bring them together
in a new way for people. So the song isn't just
a bunch of notes. It's notes put
together in a song. It's not just dance steps. It's the chacha, the
Samba, the Ramba. You put them together and you make some meaning out of it. Okay. So if my shape, my well designed shape
that's basic, what can I do? I can I can animate it. Okay? So Pac Man is
just that simple shape, I can do this all day long. I can do thousands of
drawings of Pacman, a lot of footage and get him to do everything
I want to do, and I don't have to think about any of the anatomy of the face, no muscles, no bones. Nothing. And that's
really what I want. I want to simplify my
workflow, totally. So, but maybe, you know, you're not an animator.
You're a painter. Well, I can animate my poses. I can animate my figures in my paintings or in my
storyboards by pushing the pose, like Michelangelo would do or RubenzFrazeta would do that. He's a great one.
And he's just got these great, you
know, positions, contorted figures that
maybe they just look so heroic and like
they're about to do something or doing something. The action is
awesome, and you do that with, you know, gesture. You do that with exaggerating the pose and that's kind
of comes from animation. So if I can make my
shape basic enough, then I can design and redesign. So if you want to work for films and movie and TV and visual
development concept art, then you're going to have to when you're
designing characters, then you're going to have to design and redesign,
that's your job. So it's going to
help you be able to do it faster, make
changes quicker. And it's going to help you be versatile because
everything that you can draw is made up of probably three or
four basic forms, and we'll get to that later. But if you can learn those
forms, then you can innovate. You can add forms and
stretch them out. You can divide the forms, and just start playing with
the basic forms and come up with an infinite amount
of ideas and characters. Only does our shape
have to be basic, but it has to be
distinctive of what we see if I have to stop, art director pulls me
off the job and says, Hey, Chris, I want
you to do this, and I have to hand that
work off to someone, then I at least my
idea is clear, right? It's a good, clear idea that communicates something and
I can give it to someone, and they're going to
be able to execute that idea and build
on it and keep going. So that's really valuable because if you have
to leave the job, you have a break,
something comes up. When you come back to
what you were drawing, you'll have that
simple idea there and it'll be clear and
you'll remember what your thought process
was and then be able to continue
building on that. If it's distinctive, it's going to have excellent
connections, right? So the head is connected to the rib cage by the neck, right? Those connections,
the structures are connected by the gestures. Those are really
important because they're the connection
from one thing to another. If your joints don't look good, your
audience will know it. If something's wrong
with your drawing, your audience sees
that right away. The joints are important
for animation, and if they don't look
like they can move, the audience will figure
that out, see that. Same thing for three D modeling, those joints are
where the action takes place and they
won't move correctly. They won't work
right for animation. So they have to be rigged correctly for the animator
to be able to animate it. And if they're not, that's going to it's going to
have to be redone. So if your connections are off, your drawing is going to be off. So if my head is connected
by my neck to the rib cage, but that connection right
there is off, right? Then I don't take
care to fix it, then the next connection is off. The next thing is off, and the whole things just
a total disaster. Okay? So connections
are super important. So let me get that down. The connections. That
is super important. If you have to stop, you
can pass that idea on to someone else that
person can take it cantinue working on it or you
can stop and then pick it back up because your
idea is there and then continue on and finish. Okay, let's do a set of two minute drawings to practice what we've
learned so far, feel free to draw along with me. 54, three, two, one. Five, four, three, two, one. Five, four, three, two, one. Five, four, three, two, one. Five, four, three, two, one. Five, four, three, two, one.
35. 3 sided head part 2: Okay, so getting back
to our sailboat, bulging triangle
ahead for a good, basic but characteristic shape. It's got the curves
and the corners. And the structure, if you're
going to draw structure, you can it doesn't have
to be stiff, right? You can bring some life
into it by gesture, right? You can bend those lines. Right? You can take
those corners, you can round them off and make that block of ice
become a character, a moving character,
just by the gesture. A lot of people make
a mistake when they place that ear in the
middle third, right? And it's sitting there
at the halfway point, a little bit behind
the halfway point. A big mistake that
people make is they don't fit it inside a box. So the head is like
this and it's too thin, because they don't take
account of the cranium there. Okay. And so the ear is basically the only feature on the side of the
head, so that's good. So on the front of the head
are all the features, eyes, nose, mouth, and the side of
the head is the ear only. So that's good because it
creates like a corner for us. If we line up the
eyes with the ear, the two planes come
together to form a corner, an inside edge, right? And so that's going to be
able to tell me when I'm looking up at something or
down at something, right? So if I have a box
like this, right? That lining up that
corner can help me really quickly
establish this thing. I can tell you it's
direction and space. It's looking down. This
is looking up, right? By just that inside corner
and establishing that. So that's what this does for us. So let's take that So if I
take that bulging triangle, and let's say I
place the ear here. Well, where are we? Let's take a look at what
placing the ear can really do for us on this model. The ear has a way of really telling us where
the head is in space. We can get a lot out of this
just by way we put the ears. If you look at the model and
the model starts to tilt, where does the ear go? It crowds out the
top of the skull. That's how you can
tell we're looking up. If we go the other way, the ear starts to crowd out
the bottom jaw line. If we go this way, the ear starts to crowd out the front of the face and so on. The opposite way, the
ear will start to crowd out the back
of the cranium. So where we put that
ear is crucial. Okay, let's come back and finish this idea here. So
we had the mistake. Common mistake is that the
head is just too thin, okay? And doesn't look right, okay? So we've got the ear here,
and it's just floating there. And I don't want my
features to float. I don't want anything to float
there and be unconnected. So I want things to
connect and touch, right? Because when they
touch, then you can see the relationships and they
look more believable. So I'm going to
try to touch that. I'm going to touch that ear
to the mask of the face. So I'm gonna bring a line
from the forehead over to the ear down through the jaw
and back up to the front. That's the mask of the face. Okay, I'm going to place the
nose the tooth cylinder. And I've got myself a pretty
good face right there, okay? Highbrow. For the mask, the hairline, could be just
a simple shape like that, but I might break it up into a more characteristic
kind of note there. And that kind of helps me to
break up that space from, let's say, the forehead back to that ear or to
the front of the ear. It's a pretty big distance. So I can break it up into smaller distances
and that helps me a lot. So right from the forehead
to that outer part of the eyebrow to the side burn
to the ear, I can get there. Okay. The back of the neck
starts around the eyeline, and it can go this
way and that way. Okay, so it's kind of like
a nice hourglass shape. It's wider at the top
than it is on the bottom. And I can bring for,
let's say, a woman, it can go this way and have
this nice hourglass shape, but a guy would tend
to go the other way. So let me draw that real quick. Right, so here's
Here's a guy's head, and his neck can go this way. Right? And so that kind
of looks a little bit more how a guy's neck looks. And there's kind of like that
characteristic sway, right? It doesn't just sit. And here's another
mistake people make. They put oval on top
of a stick, right? Or even just that kind of triangle shape and then make the neck
straight up and down. That looks stiff and
pretty unconvincing. You want to put that
gesture in there and give that piece of structure some
life by bending the sides, bending the lines, and
that works much better. So I've got my neck
coming down here, and then I can basically
put in part of the neck muscle right there
and touch the ear with that. Now I've got some
really good connections happening because I've connected the ear to the mask of the face, to the jaw, and down to
the pit of the neck. I'm well connected
and it looks better. To the back of the head, there's roughly one ear that'll
get me back there, so keep that in mind. If we do this again, Oh. Now watch what happens
when I place the ear, a little bit this way. Now we're a little more
three quarter back because the ear tends to crowd out the front of the face
as you turn away. You can see my ear is crowding
out the front of my face, and so that's what's
happening here. I'm going to touch it to
the mask of the face, bring that jaw line, touch it to the eyebrow. And there it is. Okay,
so that's pretty, you know, pretty quick
to be able to do that. And then to get to where the
back of the head is, right? I can find one ear's
distance and that'll get me right to where that
inside corner is, and then I can make that
kind of change and establish the box and turn this thing
into a more convincing head. And the eyeline here is where the head connects
and the neck starts. So I can bring the neck muscle down into the shoulder muscle. And I've got that good
strong connection from that neck muscle from the ear right down to
the pit of the neck. That's the sternocleto
mastoid and that's there. And how that fits, right? That can be a front of
the neck like this. It can be even a back
like that. See that? There's the C seven right there, and then onto the thoracic
part of the vertebrae. And so we've got this now situated where we're
actually three quarterback, and we're looking at the
back of the neck now, whereas before we were
looking at the front. Now, that's really cool. That's really cool.
That's powerful. So let's do it one more time,
and draw that same shape. We're not changing anything. See how much we can get
just out of that simple, well designed distinctive shape. And I'm going to put the ear
out here and I'm going to draw The ear a
little bit thicker. Here we get that thicker edge. If you think of the ear as
kind a slice of salami, right? I just cut this
part and I end up with this kind of
shape like that. That's like an ear.
That's what I'm doing. I'm thickening up this top part. On the bottom, if
you're looking up, you can thicken up the
bottom part of the ear. I just gives it that
little extra sense to the viewer where they're at. So if I find this inside corner, now and the ear is
down crowding the jaw, I'm up above looking down
three quarter front. That's amazing amazing stuff. So you want to think about
your shapes, design them, make them simple, make them, you know, distinctive
of what it is. And then you'll be able to start designing your own stuff. You'll be able to draw faster. If you're doing storyboards,
you need to knock out. Lots of frames per day. And I did lots of
this on storyboards, and I used this exact
idea to, you know, speed the workflow a
time, you know, is money. So, hey, I hope that this really helped you
because it really helped me. And I got this from
Steve Houston. He's a great teacher, and he
teaches it so beautifully, and I just wanted to
share it with you today. Alright, let's do another set. This time, it'll be three,
five minute head drawings, and feel free to
draw along with me. He No. Five, four, three, two, one. Five, four, three, two, one.
36. Head three quarter view 1: In portraiture, you
basically have front side, and three quarter
views to work with. I'm going to talk about the
three quarter view now. But before I do
that, we've already looked at the front view
planes of the face, but I'm just going
to recap real quick. So from the front, you have a silhouette that's
basically an egg shape, and it's an oval with some variation from the
ears and the hairstyle. So it doesn't have much variety in terms
of the silhouette. It's pretty straight
on, a little bit boring from a
design perspective. But it's bilaterally
symmetrical. That means from top to bottom, the features on the right and left sides are exactly
the same all the way down. They're equal and
equally represented on either side of
the vertical line. The big problem is to keep the features
lined up correctly, from side to side,
from left to right, and so that they're
the same size and that they're on the
same horizontal position, and we don't want
them sliding down the face like that because then they're not
symmetrical anymore. So that's the big challenge
is to kind of keep everything lined up straight and not sliding down the face, unequal position of the eyes, and even unequal sizing
of both the eyes. So the front view is
pretty straight on. And so from a
psychological perspective, it's really in your face. It's domineering.
There's nowhere to go to escape the gaze of this
person in the picture. So you may want
to use this angle to portray a person with a powerful personality who is to be reckoned
with in some way. It's also someone who's not
afraid and very confident, especially if the eyes
have life in them. If you're creating a character, it could be the hero or villain, or it could even be a monster. So you could use it
for a hero, villain. Monster because it's very confident and it's in your face, so to speak. There's no way to
get away from it. All right. So let's go to
the three quarter view now. And when we go to
three quarter View, you can really see when
I start to turn it that this position is a lot more in perspective
than the front view, and we can really see the
structural nature of it because come over here. You can start to see how there's that little notch from the
brow to the cheek and down. Then there's the cut in
from the chin to the neck. You start to see an interesting
silhouette design wise. And from a structural
point of view, every head has a front, two sides, a top and a bottom. So it has a front, a side here, side on the other side, a top and a bottom plane
under here, right? So it's got a front, two
sides, top and bottom. So we start to see that structural architectural
nature of the head. And it's because
the front plane and the side plane intersect
to form an inside corner. So you can kind of
see this corner if we just box it up, right? Well, let's draw a box. If we draw a box in
perspective, there's my box. We have this plane
on the right side, and then we have a
plane on the left side. And right there is that corner. It's that inside corner
that gives us the ability, the power of the box is that
it can describe the form, not only describe it, but show
its orientation in space, show its direction in space. There's no question
that this box, if we call this the front, it's facing this way. You can't really get
that out of a tube. You know, a tube, we
can describe the form, but we can't really show. There's no inside corner to
show which way it's facing. We don't know if
it's facing this way or if it's facing that way. Okay, so the box is the real star primitive shape that we're going to use because the box is simple and it's distinctive. Of the head. And it allows us
some advantages. We can get it down quick, right? And that's huge. So
its main attribute. We can get it down
quick and it can show the head's direction in space, right? So it can show where that person is looking without a doubt. It's the best shape for that. So the box had that
inside corner, and so we're going to
have that same kind of opportunity for an
inside corner, right? It's not strictly a box. It's not exactly like a box, but there's where that shadow is that core shadow that
runs down the side here, that shows that there's
a plane change. Definitely, there's a front
and a side and a top, right? So the more we can show
off the boxy nature of the head the stronger our drawing is going
to look in the end, it's going to look
more believable. It's going to look more solid
and three D on the page. It's something that you can
overstate in the beginning. I would suggest doing that. Then you can back off of
it later in the drawing. You draw really lightly. As kind of a workflow. You draw lightly first, and that way you can erase it out later
or draw over it later and finess it so that it looks more like a human
face or human head. So from a psychological
point of view, the three quarter heads
less confrontive. That's confrontational. To the viewer, okay? So the gaze is not straight on. It's off to the side. So there's some psychological
distance there, and so it's basically less tension for the viewer than the previous
straight on gaze. There's more room for nuance. It can basically
be contemplative. Moody, right? It can show someone's
character, even. It convey, like, maybe
a noble character. Um it can even
signify or be used for a friendly invitation. So from a psychological
point of view, there's a lot more room, a lot less stress and
tension for the viewer, and you can use it in all
these different ways. If I just do a box like
structure over the face, we're going to see we're going to make some
observations here. All right, we're going
to see, obviously, it's not a true box,
but it's box like. The chin is narrower
than the forehead. So it's a tapered box
from top to bottom. It's thick here, thin here. Then the back we have a cutout from the neck to the jaw line. So this part of the
box is cut out. Other than that, it's very boxy, and then of course, we can
round it out at the top. Okay. And cut the notch out of
the orbit of the eye. You can start to see
that we need to line up the features along a perspective grid that go out to the vanishing
point out here somewhere. But basically, we're not
going to overdo that, but we should keep that in mind that these
features will line up. The eyes will line up with a
vanishing point and the ear, the solo feature on the
side of the head will go to another vanishing point over on the right side,
right vanishing point. So it's a box and space. You don't have to know a lot
of perspective for that. But that's the general idea. You can quickly bang
this thing into shape to look more
characteristic of a human head. Within the three quarter view, you'll have a soft three
quarter, a three quarter, a true three quarter, and then a hard three quarter that's in between
three quarter and, let's say, a strict profile. That's where the nose, you can see breaks that breaks
that plane right there. The nose comes. Okay? That's a hard three quarter. So those positions
are good to know in case you want to
communicate to someone on your team what your vision is and have them
do it, and so on. Okay, we'll see you
in the next video.
37. Head three quarter view 2: Alright, let me note a
few important things on the three quarter view
before I go and draw one. And the first thing
is the division of the front plane to the
side plane in the face, and there's an S curve there. You could simplify
it to its most basic like that from
the front plane, going to the side plane. So front to the side, like that. And you could lay it in
almost, you could say, like a letter S. You can also see sometimes
I'll just say, I can do this move in a
certain amount of moves, one, two, three, four,
five, six, right? So that's the chin, top
plane, side plane, right? So you have forehead, the front plane,
underplane to the eyebrow, then top shelf on the lower part of the orbit of the eye then down the front
side of the cheek, all the way to the
chin box, like that. So that's one, two, three, four, five, six moves. You could even do it
maybe in less than that, but I'd say six is pretty good. So just memorize that and get those series of
sequence of moves down, and it just helps your
workflow a lot more. The other thing is here you
can see on the left side, the eye to the nose
is like a number two, with a little triangle at the bottom for
the bottom plane. So you can see here a number two with a triangle at
the bottom. All right. You can also lay it
in like a prism, so the nose can be thought
of as a simple prism, thinner at the top
at the root of the nose than at the
ball of the nose. Right. But like that.
Okay? A simple prism. Make sure your nose is I'm just going to put a
tone for the side plane and underplane so you
can see it better. Make sure that it is emerging out from the
surface of the face. So a big problem that I run into with my students
is that they have a nose, right, and it's too flat. It goes straight down
so it doesn't look like it doesn't look three
D. It doesn't look like it's coming off of the nose. So make sure that
when you do that, it's sticking out at an angle. Okay? Maybe it's better to overstate it a little bit
so you get the idea of it. Okay, so it's
sticking out, right? It's sticking out this way. So this one, don't do it. This one is okay. All right. One final thing is when you're dealing
with foreshortening, if I have a tube and
you're looking at its side and it has
stripes on it, right? Things become more curved
when they're foreshortened. So if I lift this tube
up this way towards us, this end here coming
toward us, right, then those stripes
become curved, much more curved, okay? So on the model, the eyes, for instance, from that straight on view, you have the lids are like that. They're curved, right? But when you turn the model
away foreshortening, that far eye for sure, watch what happens
with the curve. It starts to really
become curved, much more than this
top one here, right? It's a lot more curve. The curve is accelerated, so to speak, okay? So you've got something
like like that. So this is the top
part of the lid. This is the inside. So you've got the top part over here and then the
inside right there. So it's kind of something
like like that, that's the inside inside, top. So the peak of that
curve has moved from here to here. Okay, right there. Same thing with this other
eyelid closest to us. It's still the peak moves from somewhere in
here to now here. The farther eye is
much smaller in width. So not only does the
curve get more curvy, it gets smaller, the more
foreshortened it is. Okay. So you might want to practice something
like this, right? It's like a piece of
paper folded over, and you find this in eyelids, even the mouth or even
ribs as they turn around. Right? They kind of
go away from you. This side's closest. This side's far, and
it's turning away. It's that kind of twisted
piece of paper, right? And just practice that
move. Even works for teeth. This could be teeth right here. Okay? All right,
so let's move on to drawing the demo of
the three quarter View.
38. Charcoal demo 3 Head in 3:4 view: Alright, when drawing the
head in three quarter, the two things we need
to focus in on the most are the structure
and the proportion of it. So I'm going to
start with the head straight on and then
get it to turn, and I'll show you
how to do that. So I'll start with an oval that's three units high
to two units wide. Bisect it down the middle
vertically and horizontally. Then I'm going to take an arc and get its gaze to
turn to the left. And then this little
space right here, that distance, I'm going to add almost that distance
to the back. And then swing an arc this way and connect it to
where the nose would be, and that's going to get us
back part of the cranial mass. And you can see if I just bringing a little
notch right here, how that's going to
kind of work out. Put in the idea of a cheek. And now I think you
can probably see it. Okay, let's divide the
front half the face from the side plane. I'll just swing
the simple S curve and put a tone in
so you can see. So we have front plane, side plane, and the
forehead curve. So we'll just bring
it around this way, almost in a contrary
motion to that. Okay. Now the visor
will swing an arc here from one side to the other and bring it
into shadow here. Protecting the eyes. I will swing That's part
of the globla in here, but it's an awning that
protects windows, right? Okay, then the nose
can be a number two with a triangle at the
bottom, or it can be a prism. So let's go with the
idea of the prism, so I'm going to bring
out a keystone here. And then pull the
root of the nose. And where it ends will be from the top of the
brow to the bottom of the chin halfway will be the bottom of the
nose. All right? So let's get that in. And that prism shape
is very effective. It's so simple and so clear. Once we get it in, let's
bring in the side plane. Bottom plane. Okay. And now we're going to
bring in the muzzle of the mouth or the barrel
or the two cylinder, and I'll literally just
draw a barrel here. On one side and the other. You can probably see here, I'm going to point out
that the front plane of the face is this
straight line here. But the arc of that barrel, the plane of that barrel
is this curve line here. You don't want to draw it
flat because then too soon, the tooth won't look like a form that's projecting away from
the front plane of the face. I'm just going to put
this in tone here. These sides go back and I
put tone at the bottom. Then we have the chin. We'll state that a
box to make it clear. You want to overstate the
box at the beginning and then you can pull it back later. Start with this boxy
shape and then we can finesse it into something more like
a human face later. Cheekbone from the brow
and swinging around. And make sure we get
that symmetry on both sides and the enigmatic
arch back to the ear. That's there. Okay, now we can start to put in the eyes now that we've
built housing for the eyes. So the eye is almond shape, and the tear duct you
can find will not intrude any further in
than the wing of the nose. I'm just going to make
sure it doesn't do that and start my tear duct here. If it is goes further in, it looks cross eyed. So here's my tear duct. I swing a curve here out on
the inside because I'm jowing something like this and practicing drawing these kinds
of curves just like that. Outside inside. Inside and shadow
outside is here. Then I'll draw the
lower lid here. I'll give that lower lid a nice thickening because
the ball of the eye is mostly resides under the
lower lid, not the upper lid. Little tone here.
Okay. This part, you'll see the bone of the orbit the eye socket
really tight against the eye and then this part will be in deep shadow here usually. Let's put the iris in sense
of where that's going to be. I'll just give that a tone. I sure it's spaced and
placed in the right place. Okay. Once we've got that in We can go ahead
and put the other eye and on the other side, so I'm just going to make
sure they're lined up along this line so
the eyes don't sag. We'll find that tear
duct and then make that curve a lot more exaggerated
on the foreshortened side. So anything that goes into
foreshortening is more round. Get the top part of
that orbital bone here, put this in some shadow here, let's build out the lower lid. And show its thickening here. Iris put more of an
oval because it's in perspective against the
eye that's closer to us. I'll be more of an oval shape. Let's just clarify
this a little bit. Okay. All right. Let's work on that nose. First third of the nose is bone, the nasal bone, second and two thirds of the
nose is cartilage. There's the ball, the
nose and one third. There's that middle
third in cartilage, and then the top
third is in bone. We'll just go ahead
and put this in. Now that lower part is in a shape like a trapezoidal shape coming in and interlocking with that first trapezoidal
shape up here. Then we have the
wing of the nose. Then it's like a disc
with a thickness. And then the other side we see it barely see it
depends on the person. Let's put a shadow
on top of the barrel of the mouth. Okay. And then the nasal passages, there's a rhythm here from
one side to the other side. And I remember the
first time I saw this I was on a plane, and the stewardess
leaned over and said, Would you like
something to drink? And when I looked up,
she crinkled her nose, and I saw this rhythm,
just like that. And my teacher had
been had taught me the rhythms and the Riley
rhythms, and there it was. I saw it, and it was mine
forever. I couldn't unsee it. That's the funny thing about
once you learn something, it's hard to unlearn it. Right. Sometimes that's a good thing. It's just a continual
refining of each part, each phase that we do, getting it closer and closer
to reality, hopefully. Now that ball of the
nose is separated a lot of times into
two spheroid shapes. I can go ahead and put that in. Okay. Tighten up
that shadow there. All right, so let's
do the mouth. So now that we've
got the pupils in, we can drop straight
line down on one side, and that's going to
give us the ends of the mouth and the
width of the jaw. So that relationship is there between pupil
straight line down. You can catch the
side of the mouth or the terminus of the lips
and the width of the jaw. Now, if you're not aware of that and you don't take
that into account, then the jaw can become
crooked easily, right? So this is the way to
check your drawing and make sure that
that doesn't happen. Okay, so bottom of the
nose, bottom of the chin, in the middle is roughly where the split of the
lips is going to be. Okay, so I'm going to go
ahead and swing an arc out. I go this way. Take a little bit from there, so I've got a like an M shape. I'm going to echo that M shape. And bird wings. I'll give that top lip a tone here because
it's usually in shadow facing plane facing
away from the light. Then let's go ahead and
put in the lower lip. Upper lip is superior
to the lower lip. The lower lip comes out
from the upper lip. And it's quite pillowed
here in two distinct forms. Remember this is a blueprint. It's a schematic.
It's an analysis. It's not a pretty
picture, really. Don't worry if it, it
looks a little robotic. It it's supposed
to look that way. Under the lower lip
is usually in shadow, and I'm going to make
a W shape right here. Then that meets the top plane of the chin and front
plane of the chin. Now we can round out that chin to make it more characteristic
of human face here. Right? So we start out
very low resolution, very blocky, and then we
round things out as we go. Now, at the terminus
of the lips, that's very tight right there, so I can put a shadow in here. A slight upturn. See how that lower lip comes out from the upper lip and I'll put a tone here indicating the
plane change as it goes away from the
front of the face. We have the front lip and then side plane of the
lip inside as it goes back. Also, there's a plane
change here too, just as the lip comes
out and then goes down, it comes out and
then down with that. Okay, so with the
sutures of the lip, we have the mascular node.
I'm going to put that in. And that's real subtle.
If your lips just end, sometimes it looks
a little weird. But if you can indicate
just a little bit of this mascular node, sometimes that does the trick. And it's very subtle.
But if you look for it, it's there many times. I'm going to go ahead and finish off that far side of the cheek. The cheek will go no lower
than the bottom of the nose. Let's bring that
into focus here. There's an interlocking here. Sometimes it can go back
up into here and lock in with the temple or the side plane, depending
on the lighting. Let's just strengthen this
up a little bit here. Let's see how that brow fits
in to the cranium here. I'll clarify that tone to push it back a
little bit in space. You don't need to draw pupils
and eyelashes and stuff, get the shapes and the values right and
it'll read for you. Okay. Now we can go ahead and I think we're
ready to put the ear in. We can just clarify
things a little. Let's bring this plane change here a little bit
more into focus. Okay. Little sense of
where the neck might be. There we go. Put looking at the ear a little bit here. Here is going to be at an angle about 11 degrees this way from the middle
of the head and back. We swing guideline out from the brow and bottom of the nose, go ahead and just swing
the C curve right here. There it is C curve
with a letter Y inside. The top third is the curve. The middle part is the bowl and then the lower
third is the lobe it connects in back of the jaw
just bring that out and some shadow in the bowl. There we have our ear emerging. Let's bring in the master here, separating the front of the
jaw from the back of the jaw. That's your chewing muscle. Okay. And then let's let's put in the eyebrow so how I can
do that is an angle from that top lid onto the forehead and back
down to the other side. All right. It's like a little
triangle that sits up there and the brow
starts underneath. The eyebrow starts
underneath and swings over to the top on the
front of the face, right on the front
of the forehead. It starts underneath,
goes up and over, kind of like a bird wing. And the younger the person,
the thicker the eyebrow. Remember that. The
older the person, the thinner the eyebrow. Then let's complete
the front part of the orbit of the eye. We've got top part of the
orbit of the eye just swings here and goes this way. It goes this way. I'll this. It's somewhere in the
middle of the nose. That's where the top part, it's actually the lower part of the orbital bone comes down and then it completes
itself here like this, completes itself here like this. If you want to draw
someone looking old, you can add bags right there, bags to the eyes
and more wrinkles. I'll make sense because
you know where to do it. Then there's that front
part of the cheek there. But really now you can see some distinct plane changes
there that you have let's say that the front part of the cheek or the top
part of the eye socket, which will get light, and then the front part of the cheek, which
will get less light, and then it turns under
top front turns under. So long we're describing things, we're giving good descriptions, then we're doing okay. We're doing real okay. Okay, it's time for the hair. So we can come down
to about a third of the way down the forehead, let's say, and then a lot
of different hairstyle, but basically come
back like that. Then we come down to sideburn. Then over. All right. So you
can have all kinds of different hairstyles. Could be geled up, right? Could be crop short,
could be long. But if you treat it like a toe that also
has plane changes, then don't worry about
drawing strands everywhere. Just get the shapes
and the values in The more corners you have, the more boxy it's going to look, the more masculine it'll look, the more curves you have, the more feminine
it's going to look. All right. So as it goes
away from the light, it'll get a toe, as it goes towards the light, it'll get lighter. No. All right, so there we go. We have ourselves a head
and three quarters here. Clean that up a little bit. It's a little plane
change that happens here. It goes from forehead, step down, and then it
goes to the side plane. So as long as you're describing
the plane changes, right? Stepping out, going
under, right? Top lid, under front
of the sclera, top plane side plane, and then we go to
the front and down. See, it's a real
stair steppyk thing. It's just going
out, down over out. It's kind of like
that. All right. Like stairs almost. As long as you're getting
those kind of descriptions in, you're definitely going to drawings are going to be better than so many other
drawings out there and better than
your past drawings. Don't compare yourself
to others because just compare yourself to who
you were yesterday. And if you're making progress, that's good enough. Absolutely good enough. That's realistic to measure
progress like that. Okay. So there we have it,
the head in three quarter. We'll see you in the next video.
39. Section 5: Designing VS Drawing: And Alright, I'm going to teach you a
couple of principles and a workflow that's going
to massively speed up your work process and lessen the amount
of work you have to do. I call it the shape
value graphic workflow. And this is going
to free you from the constraints of
copying and being limited to photos that you
find on Google and Pinterst, all those references,
they'll be very valuable, but they'll be even more valuable because
you'll be able to create your own imagery and use that stuff
as source files. So let me show you what I mean. You're going to need
basically two tools to make a drawing
or painting work. There shape and value. So you're going to be thinking
in terms of silhouettes. The shape contains the value, and the value informs the shape. So the information
that you put inside of a silhouette is going
to tell us what it is. Now, the simple but
characteristic silhouettes of what you see is what
you're really shooting for. So in the very simple
example in the top, you can see the left silhouette is characteristic but
simple shape of a sphere, and how we come back in and
mass in the value and create a tonal structure says that even more that
this is a sphere, and it turns away from the light slowly so there's no
hard edges, et cetera. Basically massing in the shapes of value and color and then coming back in and imposing
the drawing on it. Just think in terms of
broad masses that start out flat and graphic
and then start to become forms as you introduce tonal variation within. Got it? Good. So this really has more to
do with design than drawing. And this is a separate issue that people don't think about. The design is just
as much a part of it as the drawing is. And if you can design
and draw or do your designing upfront and
then do your detail finishing, texture work afterwards, you
get a much better result, in my opinion, and a much
smoother workflow as a result. So we think in terms of a
three value graphic system, keeping it very simple. Dark, middle, and light. And they're all kept very
flat at the beginning. So you've got basically four options when you're considering a portrait
or a figure drawing. You've got a figure
against a wall. We could start there. That's
our most simplest statement. Or we could have a light
figure on a dark background. Or the figure is dark
and the background is light or the background is middle And the figure is full value. Or the figure is middle. And the background is light and dark or full
value, in other words. All right, so those
are your four options. Light figure on a
dark background. So you've got light on dark. You've got dark figure
on a light background. You've got a full value figure
on a middle background. That's middle value. So
full value middle value. And then you've got a
middle value figure on a full value background. So I'm just using MV for middle value and
FV for full value. Now, before you start
rendering anything, you can do two
more graphic steps to fine tune your image, and let's go over those. The first one is gradations, and the second one is edges. Let's look at the
first one gradations. Let's start with a middle
value figure just breaking away from the white
background. All right. What if I took a
gradation and gradated it from middle dark to
light from the bottom? What happens? You start
to notice the head first. So I'm starting to direct
your attention here. And that's because
the gradation at the bottom is similar to
value that the body is. And so you don't
notice it at first, whereas the contrast
is there in the head. And what if I took a
gradation and gradated from the head down to the body, from dark to middle. Now what? You see the head even
more powerfully than before because the eye goes to the area of
greatest contrast, contrast of value,
contrast of edge, and so that head comes out, so I'm fine tuning it. You still have a figure breaking away from the background, but now you notice
the head first. What if I took it
and gradated it from bottom right to top
left? Then what happens? You start to notice
the left side of the head even more than the
right side of the head. So just by adding
these gradations, I'm fine tuning the image and
directing your attention. I where I want. So I'm wanting to
use these things. Now, you want to use these
things to advance your story. So use them in service to the narrative that
you're trying to tell. Maybe that character has
something they want us to see, or maybe there's a clue
that we need to understand the story or advance in the
game if you're playing games. Okay, so what did
we have at first? We had a character middle value breaking away from
the background. And then we gradated that character from
bottom to top. So we still had the character breaking away from
the background, but we noticed the head
before we noticed the body. And then we took the character. Then we gradated from the top of the character's head
down into the body, and then we noticed
the head even more powerfully than before, right? And then we just gradated from
bottom right to top left. And then we got you to look
at the left shoulder or the left part of the head before you saw the right
part of the head. So if there was a window
in the background, that might start to
compete because they have similar value contrast
and edge contrast. The head is coming forward a little bit
more than that window. But let's say I wanted to just quiet that window
down a little bit. I could just gradate
and soften it up. So now we just pushed it back into the background
just a little bit. So there's so many
possibilities you can gradate from left to
right, top to bottom. And before you've
rendered anything, and I'd really recommend doing this because it's so powerful. And if you have reference
that doesn't look like this, you can go ahead and
start to orchestrate your own original tonal
structure into it. So did you notice how
we used the power of the silhouette and three
values with no detail, no rendering, just
flat massing in of the value to do all
that work for us? We got that sense of a figure emerging. They're
sitting in space. There's depth in
the picture plane. And yet that silhouette
tells us it's a person. So it's so powerful.
It's so exciting. I love it. Okay, let's
move on to the edges. I'm going to make this
one a middle value background and a
full value figure. I want to make it
a design problem before I make it a
rendering problem, because if you can control the silhouette given
you and the gradations, make it a silhouette
that separates out instead of a detailed rendering
that makes it separate. The rendering is optional. You can do it, but
you don't have to do. If I want you to notice something one area more
than another area, I'll increase the contrast. And if you render everything
and show it all at once, you do run the risk of someone getting bored or overwhelmed. Whereas, if you reveal
things over time, you can keep someone
there longer. Plus, if everything is in high detail and
revealed all at once, then people don't know where to look because everything is loud, so to speak, and competing
for your attention. For example, do you
hear the air blower? If it gets louder and louder, you won't be able
to concentrate on what I'm saying because
it'll be pulling you away. And you'll be distracted
from what I'm saying. But if it would just shut up, then I could talk in your art, what has the starkest
separation will be heard first, and the attention will go there. In other words, you can
pace your storytelling. Give them the big
impact and then give them the layers of
revelation over time, and that really draws people in. So once you have your
graphic design and your gradations,
you have a choice. You can start to render everything or you
can deal with edges. This is what Rembrandt and
Rubens were total masters of. If you work the edges, things will not only go
faster with your workflow, but you'll get the feeling that things are rendered
without being rendered and without
having to do all that work that
rendering requires of you. So up to this point
in this figure, I put the head and
legs into shadow with some gradations into the
lit area of the mid back. So you might see
the mid back first. But if I want to knock down the contrast where you don't
notice that head so much, I can beef up the
background value so that the head value is close to or the same as
the background value. I've introduced some
full value elements into that light area underneath the arm and part where the
lower arm touches the hip. And then I'm starting to
add the edge work now. So near the shoulder, right? I've beefed up the contrast
and the contrast of edge, so it's a crisp edge and
your eye goes there. And you can just play
these games over and over. The possibilities are
infinite, really. If I want to soften up a
transition or soften up an edge, I can just take your attention away from an area by softening
the contrast of the edge, or I can beef up areas of contrast or tone them down depending on where
I want you to look. So I'm making these changes on the fly as I go kind of still designing and really
beefing up the edge, making it really crisp down in that lower right area where the arm wraps around the hips, and that's where you go first. And then you've got
maybe a secondary area where the head is
against the background. I want it to break away from
the background a little bit. So now if I add that
highlight right there, that's going to make that
really establish that as the first read near
that mid back and hips. Because of the
contrast value and the contrast of edges
that really crisp edge. And then you'll go to
the head where there's kind of descending
order of contrasts. The head against the background is not as much value contrast, and the edge isn't as crisp. So here's a simple rule. If I don't want you to see it, I make it the same or similar
value to what's around it. If I do want you to see it, I make it a distinctly different value relative to
what's around it. And then if I give
you that highlight, that's a telltale sign that that's the area I
want you to look at. It's the most important thing, and everything else will be secondary in importance to that. Now you can go
ahead and render to your heart's content
if you want to. But those subtle movements
from dark to light, warm to cool, graphic
shapes to realistic ones, hard to soft edges. Those things add the subtleties to your posterized design, and that pulls people in. Now, if you render, just remember that if it's
a dark area overall, don't let your rendering and
your details drag out of it information that doesn't make it fit in the design anymore. In other words, if
I just rendered every strand of hair and
put highlights on there, then it would become
more important than the lower half
of the drawing where the hip where the arm is attached to the hip and
there's that crisp edge. That's where I
wanted you to look. Just make sure you're
rendering in the light area, if it's overall light, make it stay light. If it's middle, put
detail in there, but keep it middle value. And if it's dark, overall, make it be dark and
you'll be good. So to sum up, speed
up your workflow and makes solve things on a design
level with composition, silhouette, value
and proportion. And let those things do
a lot of work for you. And then you can put your
beautiful painting on top, your technical rendering,
your finishing, your detail, your texture. And you're going to
find that you're going to have to work a lot less hard because you're working smarter and your images
will have more impact. I'll draw people in, and
that's what you want, okay? Alright. I hope this video was clear and that
it helped you, and we'll see you
in the next video.
40. Objective 1: Art direction secret - Find your WHY: Alright. Today we're going to start talking
about objective, and we're going to
move from drawing techniques per se to content. And if you're drawing
your portraits, you're a storyteller,
whether you know it or not. So you're communicating
by visual means. And if you want
your portraits to really start standing
out, you know, as much fun as it is to just jump in and start drawing
with all that excitement. And as good as that is,
it's important to do that. It's also important
to start becoming a little more thoughtful
upfront and do some planning, and that takes a little
bit of discipline, and the learning
never stops, okay? So let me just tell you
that. There's always more. So let's dive into this. And basically, what we want is people
to look at our work. You know, we want to
engage the audience and draw them into our
work with storytelling, camera work and composition,
drawing techniques. Let those things start
to do the work for you. And this drawing below here
is when I was 10-years-old. And you can go from something like this to
something like this, which is a little more recent.
Now what's the problem? Basically, the
problem is we need eyes on our work
on social media, in the gallery or
in publication. And so we're trying to
draw or paint something that we and others really
want to look at, right? That's the big thing, or
another way to say it, we can't get or keep
our viewers attention. So this is a problem, and how
are we going to solve that? Well, we're going to find ways
to engage viewers and keep them looking and coming back by creating empathy
with our characters, with our portraits,
with our drawings, somehow engaging the audience. So we need a procedure for that. And I call this orchestrating
your portraits. So imagine that you're a conductor or imagine
what a conductor does. They stand in the front and
they conduct each section of the orchestra and telling
each section when to play, when to stop playing, how loud
to play, how soft to play. And they're doing this
all by auditory means. And you're going to do the same thing only
using visual means. You're the art director. That's the corollary to the
conductor in the symphony. You're the art director,
and that's your job. So there's four main ways I'd like to suggest to
draw the audience in. So if you imagine your
portrait in the center here, represented by these
puzzle pieces, each puzzle piece making
up that silhouette of a head is one of these four ways that
we're going to look at. The first one is
to know your why. And you could say, maybe that's 40% of what you
need to consider. It varies, but we'll
just go with 40%. Number two, it's art direction, and where are you going
to use camera angle and composition techniques
to do the work for you? Then there's drawing techniques. Maybe that's 20%. And the final
one is posing. Maybe 10%. It's using body language to convey your message is
essentially what that is. All right, so let's dive into
these a little more deeply. Okay, number one, finding your why to set things up for you. You're going to start
asking questions to yourself at the beginning. Like, what's my objective? What's my reason for doing this? What do I want to say?
What's my message? Is it just pure enjoyment? You're sitting down, just
drawing, loving it, okay? That's fine. That's
valid? Is it study? You're taking
something like color, anatomy or composition and focusing on that on this
particular drawing. That's also fine and
valid and necessary. Is it a professional
commission? Is it work, right? Is it something you need to do for someone else in
exchange for money, also needed and essential? Is it a portrait for a loved
one, right? It's a gift. It's a card. It's something
that is close to your heart, closer than, let's say, a
professional commission piece. Could be just pure
creative exploration. All these things are really important and something
to consider and each one has a
different objective. And depending on what
that is, you'll be able to achieve that objective
a little bit better. Okay, so if we're
visual storytellers, we have to tackle this question. What story am I trying to tell? The first thing you got to do is create a backstory
and narrative. You've probably heard
of some of these words, maybe, like, backstory. It doesn't have to be anything
big, like writing a novel, but it's just some
things that you can use for yourself to springboard off of to start creating and being creative
with your portraits. So asking where, when and why or just who
is this character. What what is this
character like? What's their personality,
right? And where are they? What are they wearing?
What's the environment that they're in
because your portrait will have some kind
of background, and you can give a hint of that. And mind you, a lot
of these things, they're for creative
artists as well, like concept artists
doing character design. So this can be good
for just straight up traditional portraiture or
something like concept art. You can add
accessories and props. So, for example, you know, you might have your
traditional painting there or something that
looks very traditional, and you add a sci fi helmet to it and give it a twist and
give it some interest. So something like a helmet, a gun, an earring, a scarf, a scar, just adding props can start to engage the audience in a
meaningful way, hopefully. Okay, art direction.
What do I mean by this? Well, your painting is not
an animation or a movie, but if you start using things
that movie directors use, animation directors use, like camera angle,
composition, lighting, focal point, it's like
a hierarchy of reads, adding accessories and props
like we just went over. These things will do
the work for you. It's not about detail. And overloading the
viewer with detail. It's more about being smart with some of these
kind of design basics. Coming at it from an art direction point
of view is really powerful so that you're not just copying from a
photo and saying, Well, how can I
make this better? Well, I just have to do more photorealistic
details, hyperreal. There's other options.
So, for example, let's look at the first
one camera angles. If I use a high camera angle
or bird's eye view, right? If we look at this shot
from Citizen Kane, you get the feeling
that the character, as we're looking down on her, she's vulnerable,
right? She looks small. So you start to use camera
angle to manipulate emotion. Low camera angle, that's a
worm's eye view looking up, it kind of tends to
make the character look heroic or even evil, right? They look powerful.
They look foreboding, and you get that just by changing the angle
of the camera. Just neutral camera
angle, right? I just every day, that's how we view people 99% of the time or 90 90% of
the time in our daily life. So you're just looking
at someone straight on. And that's probably you'll do this camera angle for your
portraits most of the time. But in case you want to inject some creativity
there, if there's a story, a narrative, then you can start messing around
with the camera angles. Alright, let's look at the
elements of composition, which is another great and
powerful tool to help you. Unity. Do all the parts feel
as if they belong together? So all these things are
the principles of design. I'll just go over in
real quick balances the symmetrical arrangement
that adds a sense of calm while asymmetry in the composition creates
a sense of unease. You've got movement,
rhythm and flow, and those techniques
serve to move the viewer's eye around
the canvas, right? You've got contrast,
contrast of light and dark, big and small, warm and cool. You can use edges and proportion in your compositions to again, create dynamic eye movement. Focus and emphasis, right? There's got to be a
payoff in all of this. Otherwise, everything is
equally represented in your picture and no one
knows where to look. And your job is to
really lead the eye, direct the viewer's eye
through your piece, leading them to what
you want to see first. So that focal point is kind of where the eye will
land first, usually, and it's the main actor on
the stage, so to speak, it will have visual
appeal and be interesting or compelling
in content, right? So those are the
elements of composition. And now we're going to go to
the rules of composition. So there's no rules,
just tools, okay? So basically, if you divide up your canvas with four lines, two vertical, two horizontal, and it divides the piece up
into nine basically squares. And wherever those horizontal
and vertical lines cross, you basically put your
centers of interest there, okay, where those
lines intersect. You don't want to put it
in the middle because that's dead center, right? It's dead in the
middle because it's equal the negative space is
equal all the way around, and so it's just too balanced. So generally, you
want to position your focal point along
a rule of thirds line, like one of these
green or yellow lines. Ideally, you place the most interesting or important
feature near one of the four
intersections created by those rule of thirds lines. So basically, here's how a
viewers attention looks. Now, this is for Western
people, generally. I don't know how
it is for Eastern because they read traditionally, they've read from right
to left and up and down, and we read left to
right and side to side. But the upper left
quadrant there, 41% of users focus here
first, where the longest. Something to know. This
is interesting data. And then if we drop down
to the bottom left, 25% of attention goes there, and then upper right 20 and then descending from there,
lower right, 14%. So takeaway here is, if you want to catch
someone's attention, put something in that
upper left quadrant, somebody will usually see
that first in the West. Of course, you can
break this rule, but it's just a guide. This is how the rules
of thirds will look. You'll put someone's space right there where the lines intersect, and it's along one of
the vertical lines. Perfect. Okay?
Here's another one. Guy's face is there on
the intersection and his hand is there on
another intersection. Great. So you'll look there,
and then you'll look at the background and
you'll look at the hay and all
that other stuff. Okay, the golden section, also known as the divine
proportion or the golden means. And that was a number
found when ratios of distances and simple
geometric figures such as the Pentagon, pentagram, and decagon were studied and observed in nature. And so they planned buildings, especially the Greeks
did, around this sort of divine proportion or ratio. And you can see it in
some famous artwork like Michelangelo's creation in
the Cistine Chapel Ceiling. So other places in nature, you can see it in the way
a rose petal unfolds or a conch on the left
there, that shell. It's amazing. It's
so mathematical. There's so many
patterns in nature. And then Hokusai, the
Japanese woodcut wave there seems to be planned along
this proportion, as well. So you can see there's
that nice line, that gestural line swooping
through the golden mean. Here's some more examples where you place someone
right along the vertical, put their face just right in that focal point
and put the eye there. And these are just some of
the ways you can set it up. You can use it vertical,
you can use it horizontal, and you can use it diagonal
anyway that you want. And it's really helpful to
see this to know how to organize your composition and where to put your
center of interest, where to put your figure,
and all that stuff. Alright, triangles,
they're derived from the golden section. Interesting. So on the left, we have three triangles derived
from the golden section. So it's the same proportion
as the golden section, and we've just divided
it from corner to corner and then drew a
perpendicular to that line, coming up with three triangles, and then you can continue to subdivide and come up with
these other triangles. Here's some great
ways that we can call out how people like Rembrandt used the triangles
to organize composition. So you've got kind
of a semicircle surrounding that triangle. It's a great organizational tool so you can take groups of people and organize them around this triangle
idea or these triangles. Okay, some classical
paintings here. So you'll have to
forgive me. I don't know the name of some
of these paintings, but we'll do keep going. Okay. Another great way of organizing a group
of three people, putting each person at one of the corners of this
equilateral triangle. And there we have it even
in Star Wars movie poster, they're using this to
organize the complexity of all the characters and
the action and so on. And finally, even just in your photography or in
posing for your drawing, look at all these triangles from the orange to the yellow
to the light yellow. But you can find
all these triangles inside the human figure and
inside a group of figures. It's really very helpful I
found to look for triangles, simple geometric shapes,
especially triangles, but you can look for
circles and squares. You can use these to measure
and check your drawing just by finding angles,
right, and corners. So just be aware of this
stuff and start using it because these organizing principles, the
way that these tools work, they have a way of
simplifying things, and then it makes your
drawing statement much more clear and much more
powerful on the page. And that's what you
want to go for, okay? Okay. I'll see you
in the next lesson where we will talk about
creating a focal point. It's so powerful, you
won't want to miss it. See you there.
41. Objective 2: Art directions secrets: Alright, this is art
direction part, too. And we just talked
about the problem of getting people to look at your piece and staying there
and coming back to it. And how did we do that? And we came up with this idea
that you're the conductor, you're orchestrating your piece like a conductor in a symphony. Only you're the art director. And you have total control over what you put down on paper. And the idea that it's not so much rendering
a bunch of detail, but it's using camera work and composition and storytelling to do that work for you to engage the viewer and
keep them coming back. Now, you don't need
a bunch of animation and actors and
movement to do this. And this is the second part
of Art Direction part two. So we want to create
a focal point. And we'll talk
about the mechanics of eye movement. This
is really important. So in this painting
Unexpected visitors done in the 1800s, watch what happens here. Back in the 1960s and 70s, some scientists were
able to come up with some ways to measure
eye movement. And look at this. This is what they
found when they tracked the eye movement. Of someone looking
at this picture. And you can kind of
see their centers of areas of detail where the eye spends most of the time looking, but it's tracing, it's jumping. It's going all over the
place. What's happening here? Well, if we go back to
the original painting, if you think of it like a photo, a lot of times a photo will just present all
the information to us in high clarity from front
to back, left to right. And our eyes don't
really see like that, and they don't really take
in information like that, but we tend to think
that's how it is. So we just draw the picture. Everything's in detail. All over the place. Everything's clear. Let's dig into that a little
bit more because there are some mysteries here that
we can take advantage of. So let's look at this. This is what maybe
a camera sees. Like I said, everything's clear from front to back,
left to right. But this is how we actually see. We'll focus on, let's say, the man coming in
in the trench coat, and then our eye will jump to
the lady in the foreground. And you can see how
there's this cone of vision. It's 60 degrees. And right in the middle of that, everything's crystal clear and our central vision
is very powerful. But everything outside
the cone of 60 degrees starts to get blurry, right? The kids on the right, the
chair and the foreground. That's how we actually see. We don't see everything as in the first one all
presented to us at once. So look at how this
goes down here. Our eyes are kind of really
trying to create a narrative. It's assessing the painting. It's jumping from here
to there and everywhere. And we're visually constructing a story in our mind as our
eye is jumping around. So it's layer by layer
building meaning. That's what our brain is
trying to get us to do one way or another is to
find meaning in something. And so it might first look at the people's faces and give information and
put that layer down, then it might look
at their clothes, might look at the
room, the lighting, and start to put the
pieces together. So our interpretations might
feel somewhat instantaneous. I mean, they do feel
instantaneous. You see something. All this happens so fast. It's as if it's all
presented at one time. But even though it may feel
instantaneous, actually, it's composed of smaller
units that make up a hole that our brains put together to construct
the narrative. So it's a lot like a storyboard or experiencing
a scene in a movie. Basically, we're painting and editing the painting
in our mind. So instead of thinking as a painting or a photo
as a static image, what if we thought of it as a series of sequential images? Now, that process
would be more like how a film director
approaches storytelling. The best artists,
really good artists, understand how the eyes
process visual information, and they leverage that
behavior in their own work. In essence, we're recreating what the brain does. That's
what we're going to do. We're going to recreate
what the brain does on the canvas or paper
in our portrait. Now, if you think of
it, this happens, too, when you're
painting a model. The model will pose for
you for 20 minutes, and then they'll
get up and take a break and you'll have something down on the canvas or the paper. And then
they'll come back. You'll work again adding
another layer of information. They'll get up and take
a break, and so on, it goes until you've built up this rich piece
with all these layers, and it's a composite of someone. It's not that
person all at once. So it's the same idea. That layer by layer,
you're putting down your interpretation
of what it is you see in front
of you over time. So it's sequential, it's
dynamic, it's rich. And photographs cannot often capture that kind of richness, like a drawing or painting can. Again, we're going to
leverage this information to create a focal
point using the fact that our eyes see with the 60 degree cone of
vision. So let's do this. Let's look at how we can use contrast as a tool to
create a focal point. We can use contrast values, edges, detail, and color.
Let's see how it works. In this charcoal portrait
piece that I did, I put the values in
a certain place. Now, it's maybe
30% of the piece. The other 70% is not
where the details and the values are sort of
pumped up, so to speak. So the darkest and lightest
values are right there where that right eye and nose are in the
center of his face. Okay? And then you
have less contrast of values in the ear, the mouth, side of the head, everywhere else kind of
falls down in the hierarchy. And then finally, you
have the least amount of value contrast out by the top of the head and the
shoulder and elsewhere. The edges, the most crisp, clear edges are right there
on the nose where that shadow of the orbit of the eye is cast and the upper
eyelid itself, the lower eyelid, all
that stuff is very crisp, chisel hard cast shadows. And then we have some little bit softer edges on the eyebrow itself the cheek. And you can see this sort of diminishing contrast
from crisp edges to firm edges to then completely lost or soft edges,
amount of detail. Again, in between the
square here is where I've concentrated all the detail
in its eyes, nose, basically. So we've got wrinkles,
skin, edge contrast, value contrast, eyelashes,
and all that sort of stuff. And nowhere in the
piece outside of this rectangle will be that
much detail. Pretty simple. Then we've got colors. So
we've got Joo Ming Wu here, awesome drawer painter
that I love so much. And you can see, he's got the most saturated color there in the nose and in the
cheek on the left, and then a little less saturated under the eye and
the muzzle of the mouth, and then finally
in the background. So we've got the
most intense color. It's probably 20% of the piece. The rest of it starts to
become less saturated and then even muted green.
In the background. So we've got that
warm, cool contrast. Maybe most of it's cool and dark and less of it is
warm and light. So it's not equal 50 50, and that creates visual variety, and that creates
interest for viewers. Alright, next up, we're
going to talk about drawing techniques,
line quality. And there's essentially
four different lines I want to talk
about that'll help describe your
character's personality and capture him on the paper. I'll see you in the next video.
42. Objective 3 Art direction secret -Line quality: Okay, as we navigate this
question of objective, trying to find it and
trying to clarify it using questions
like, what's my why? What's the reason
that I'm doing this, using art direction to help us? Well, line quality is one of those drawing techniques
that is so easy, but it's so impactful because
at least graphically, it can make something
pop off the page. But as far as character emotion
or character personality, it can also be something
very effective to make a statement or to make the statement you want to
make about a character. So let's get into that. Now, I want to talk about a couple of different
kinds of lines, basically, the straight line. C curve and the S curve. Now, these lines are bold. They're the same width from
top to middle to bottom. So that's what I want you
to notice about these. And how can you use them? Well, in the top two drawings, you've got one of the
Ramones on the right, and then a character drawing one of my friends on the left. You can see the line is pretty bold that outlines the contour. Also, J Martin Studio, great artist on Instagram. He's doing that
with a white line. So you can do it
with a black line. You can do it with a white line. And you can see these
drawings are at scale, right? So they're not as thick as the lines I laid
down on the left. But nevertheless, you can
see that nice thick line that makes the character break
away from the background. So you have this foreground
figure ground relationship. And so we're breaking
the figure away from the ground that
background is the ground, this stuff here, and
this part, right? Obviously, that's the figure. So a thick, even line around a character can suggest that the character is
very approachable. It can break, again, the character off the page in a very graphic
and strong way. So it contains something. It can be a good container. It's solid, let's say. And here the famous hello kitty character
looks like a cute, approachable, sweet
character with that solid black line
around it containing it. Let's look at tapered
dynamic lines. So what do I mean by tapered you've got tapered from
thin to thick to thin. So it's tapered at the edges, thick in the middle, tapered at the edges, thick
in the middle. Or we've got thick to thin, where it's thick to thin or
thin to thick, whatever. Those are the two kinds of lines that we're going to look. They tend to be dynamic, and let's take a look
at some examples. Right in the middle
is Alphonse Mucha. In the late 19th century, this guy was a master,
drawer, draftsman, painter. He did huge murals. He did beautiful portraits. The line quality
is so sensitive, and it's so thick and
thin and it's so varied. You can see this nice
delicate linework here. And then he does what we did that first line that we
looked at that bold, even line that contains a figure so beautifully and then makes it
pop off the page. And then we have some
nice tapered lines just, like, tapered and dynamic, like we're looking at
now in the hands, right? And that wrist to that
forearm and even in here. So he's got a lot of line
variation here happening, and it all constellates into just a beautiful thing to
look at, in my opinion. Then moving right top, we have Patrick Nagel, and his stuff was still
popular in the 80s. His stuff was all
over. He'd be in college dorms and be in
friends' apartments. He just saturated the market. And what's really
sad is he died in his early 30s with
a heart attack. And he's got that tapered kind of line that he did so well in the eyes in the hair.
We get the eyes. We get the hair. And he's even
got kind of that even line that he uses to contain
things and separate out the face from this
ground of sort of mauve, purple and muted blue
green right there. So he's breaking things away and playing the
organic shape of the head against the
geometric shapes that are part of the
background and foreground. He's got the thick
to thin here, right? He's got everything
going. Great stuff. And then here's a little character
design I did down here, and I've got a very
thick to thin, but overall thick line breaking the character away
from the ground, right? Creating a nice silhouette. That's one of the design
things that I'm concerned about and then inside, it's a lot of thick
to thin lines in the hair and parts of the anatomy in how I
model the cheekbone, forehead, neck, and
all that stuff. So I'm using, you know, two or three kinds of
lines in certain places that hopefully pop it off the page and make
it look interesting. But it's combined
with silhouette as well as a design element. The next lines are broken lines. Let's check out
some broken lines. That's basically this,
what it sounds like a broken line. What's
that good for? Well, check out
Egon Shiel, again, late 19th century, and Gustav
ClimpT masters that I love. I don't know if you're
familiar with their work, but Egan Sheila or Shile don't know how
to pronounce his name, but his figures were awesome. They're very designy
and distorted. But just the point here
is that broken kind of scratchy line that can make someone look
uneasy and erratic. So if you want a character
and you have one that you want to convey that they're erratic, they're
scattered, right? You can probably think of
movie characters like that. You want that broken, kind
of broken up line, okay? Their mind is jumping around. It's broken. It's not smooth,
logical, and consistent. Here with Gustav Klimt on
the right, he's got kind of, you know, a wavy
kind of broken line. It's a lot more gentle. But still it's a little bit
there's lines together. It's not just one line, so it's a little nervous. Maybe it's transitory. Maybe they're mercurial
in their personality. Their mind changes a lot, and it's showing up
in that line quality of really kind of they're there, and then
they're not there. They keep moving. Is
that line quality? Can show a character like that. Okay, let's keep on moving here. So let's say you have one line. I want to talk to you about atmospheric perspective because you can take that one line and just do a couple
of things with it. One, you can make it a little
bit thinner and smaller and you can make it lighter so
you can step the value range. As you do that,
look what happens. That big thick black line
looks like it's advancing. The middle gray line looks like it's behind the big
line on the left. It's just a little
bit behind it. And then that thin light line looks like it's way
in the distance. By line weight, the line weight. And the value contrast the value contrast and gives
that sense of atmosphere. So they call it
atmospheric perspective. It's one of the easiest
ways to perspective. One of the easiest ways
to convey depth in space, and depth is one of the
elements of design. The other way to do it
is linear perspective, and that's kind of
mathematical and harder to do. So the atmospheric, this
one, they also call The laws of
diminishing contrasts. So contrast comes into play, and you can have your
value contrast diminish. So if you go from dark
to middle to light. And that atmosphere that's in between you and let's
say this furthest one, there's a lot of atmosphere. You're looking through
a lot of particles, dust, and so on, and it just loses contrast. It also loses or the diminishing contrast is
edge quality, edge crispness. So you could lose
contrast in your edges. And you'll go from a
crisp, hard edge to, let's say, you know, a soft or lost edge. And that can make something
appear to be further away. It creates depth. Another one is color contrast. You lose Color colors get less saturated as they
go away from you. The closer they are, the more saturated and the farther
away, the more gray they get. Okay? So let's keep moving here and show you an example
of toolkit on Instagram. I think tool kit, you may have heard
of this person. I think they're in Singapore. They're on Instagram. And it's really nice
how they've done this with some of that sort of diminishing
contrast and creating the depth. So you've got the dark and thicker lines in the
front of the face, and you've got the thin wispy
broken lighter value lines. And of course, we look here first because that's where
all the contrast is. So the contrast of value is high on the left
side of the face, and the contrast value is low on the right
side of the face. And so we notice on the left before we notice
the right side of the head. Pretty simple but pretty
effective, right? Okay, a couple more
quick examples. Casey Bag, one of my
favorite portrait artist. Again, that nose is the
closest thing to us, so that has the crispest lines, the greatest value contrast
near that left nostril. Then the things the eye sockets, a little bit less
crispness of line of edge, a little bit less, little
bit less value contrast. And then it goes back even more. And you can see that atmosphere, that sense of atmosphere that
he's playing around with, creating drama, mood, and depth. And then we've got J
Martin Studio again, and he's got on the right side, all the contrast of value, contrast of line,
thick and thin, and contrast of detail. All on that right side of the figure, especially
in the face. So that's what you
see first. And you see the left side of
the figure second. So these are all
toolkit, Casey Bag, J Martin Studio using the
laws of diminishing contrast, but I wanted to focus in
on that line quality of thick and thin and
dark medium light and the edges of hard, firm, and sop and how
just those simple tools, they're like the dog
rey me on a scale. If you can put those together, you can form chords
and make music. Well, if you put a few of these tools together
with just line quality, you can do amazing things. Alright, that's it
for line quality, and I'll see you
in the next video.
43. Setting Goals: All right, let's get in
and talk about goals. We got to have an
objective as artists. It helps if we have a
destination, right? So let me ask you a question. Other than your life, what is the most important
commodity that you have? Well, you might say love, but you can lose love and get
it back. How about money? You can lose money
and make it back. You can lose a car
and make it back. You can lose weight
and gain it back. Okay? But time Time is something
that never comes back. Once it's gone, it's gone. I like to say that time is
our most valuable commodity, so we don't want to waste
it, especially as artists. Our time is limited, so we want to make it count. Now, setting goals,
this is something that I'm not a list maker, and so setting goals
is difficult for me. You know, I'm an artist.
I'm a free spirit. I don't want to make lists. I don't want to set goals out there and then put
time limits on them. But I've had to
learn to do that. And you might be
like me, so I want to kind of teach
you how to do that. Now, Michael Hyatt, who is a goal setting master
guru out there, he said, there's
two kinds of lives. There's the drifting life. Right? It just drifts,
never goes anywhere. And there's the driven life. And that person is
just type A, right? And they're just going, going, going, never stop doing,
never stop achieving. And either of these positions here are really not desirable. You don't want to
drift and you don't want to be driven because this can lead to health
problems, right? It can break up
your relationships. It can strain them, right? Break them up. And so we want to find something that works that we can avoid drifting or being driven. So let's first look at the
benefits of setting goals. You know, after doing this, you probably have a better
sense of your direction. In life, in your career, et cetera, that's good stuff. You probably have a
feeling of excitement. You need that. That's
fuel for moving forward. Excitement for your future. You probably feel like being an artist is possible
and not impossible. That's a good thing. These
are all good things. You'll probably be
more optimistic. Because of that. And you'll be more receptive and ready to go to the next level. So those are some of the
benefits of setting goals. Well, let's look
at why goals fail. What are the top reasons
that goals fail? Well, again, Michael Hyatt, the guru of goal setting, says there's four main reasons, and number one is
lack of what clarity. Number two, lack of motivation. Just not motivated
to do it, right? Lack of activation. You don't engage, right? If you're not motivated,
you won't activate. And then there's the lack of visibility,
that's number four. If you don't see your goals, if you don't have them in front of you as
some kind of list, a place where you can see them, you probably won't
achieve the goals. They'll just disappear.
You'll forget about them. But I'm going to add
two more reasons. Let me get rid of this for now. I'm going to add two more
reasons for goal failure. And number five is unrealistic. Expectations. I think that's
a big one for many people. It's a big one for me because if you don't know
how to set goals, you may go in the wrong
direction, you know, thinking, I got a dream big, and so you just have
these huge leaps of unrealistic expectations. That's one reason
for goal failure. And number six is
there's no strategy. Right? You might have
this destination, a huge expectation. But you have no way of
getting there, right? You need a plan to execute
and get to the goal, right? Does that make sense?
Totally makes sense. Okay. We've looked
at the benefits. We've looked at why goals fail. Most often. We need
kind of a strategy. So let's look at this thing
called smarter goals. You've probably heard of this. It's out there. It's an acronym. Smarter stands for something. You've probably heard
of SMART goals. So smarter goals are specific. They're measurable. Actionable. Now, if you've never
heard of this, it's probably start
to make sense, right? We're breaking this thing down
from big huge problem into smaller bite size problems. They've got to be a
little bit risky. They have to be outside
your comfort zone. Time keyed or time bound. It's got to be an
end date, right? A due date. They have
to be exciting, right? They got to be
something you want to do that gets you supercharged. And then they have
to be relevant. Right? If they're not relevant, they're really not
worth doing, right? So this is kind
of an evaluation. We're saying this thing A is better than this
thing B or C or even D. So we're kind of creating
a value with A on the top. That's the thing we're
shooting for, right? Everything else is
kind of below that, but we want to get
to this place here. Okay? Good. So those are
your smarter goals. If you haven't heard of that, it's definitely a
powerful thing. So let's keep moving here. So how do we walk out
those smarter goals? How do we really just do this? Because I've told you a bunch of definitions and a bunch
of reasons why it's good, why it isn't good, what gets in the way
and causing failure. So look, let's just focus. Let's get our focus going. For this lesson. We're just going to
focus on one main goal. One main goal for
the year, let's say. You're probably
going to have some other sub goals, right? But let's just keep
it to one right now and see how this works. Once you focus on that goal and you have
it clearly what it is, you want to get really
clear on something else, and that is the why question. You got to get clear on this. You need clarity. Because if
you can get clear on this, it's often said if
any man has a why, he can bear anyhow. Let me say that again. If
someone has a good why, they can bear any how. In other words, they can
get through any hardship because they have
a reason, a why. What's making them tick? What's motivating them? Right? Because everybody has kind
of a polaris star, right? They have like a north star
that guides them, right? Ships In the olden days, they used to use the
North star to navigate. And so people are always optimizing themselves
for something. There's something motivating
every action, right? Just about you go to work. Why? You need money. Okay? Need love. So you reach out. You
start talking to people. You start going out on dates. You know, the reason is that you need
intimacy in your life. So you're trying to build
something and you're trying to use good behaviors
to make that possible, to make it happen in the future. So the motivation, the
why is super important. You know, because
your y provides that a connection to the goal. I'd say this is
really important. The y provides
connection to the goal. Right. You need that connection. Because if you don't
have the connection, the first obstacle
that comes along is just going to derail you, right? You're going to stop.
You're going to fail. You're going to fold.
So you've got to have a really good clear why
because it's the connection. It's the glue, really, to keep you in relationship
connected to your goal. So let's get real
clear on the why. Okay, I got that. Let's go
to the next thing here. So I'd say the first step
after you get your Y is one. Find your main goal. And your Y. The Y again could be, I want to make money, right? I'm bored, so I want to
have an active life. I want to do something
interesting. I want to make a difference
in other people's lives. Okay? I think you
get the picture. The number two, you're going to kind of set micro
goals or divide that up that major goal
into micro goals. I'll explain that. And then you'll create a
specific deadline. You'll set that
out in the future. It's important you do that
and set it into the future. You got to put it
on your calendar. Okay. So let's look
at the micro goals. Okay, so that's taking that steep ascent to
your goal up here, and it's really
giving you platforms, small enough, enough to actually make it up the slope because it can be pretty steep. It can be setting a goal is pretty hard. It's
not an easy thing. We need these incremental steps. That's our micro goals. That's what basically
we set us up for. We're going to get specific
about this in a few minutes. But after you set
those microgals, the four thing you want to do is you want to think
about your resources. That's fuel that you
need to get you there. So it could be money, right? You need money for, let's say, marketing yourself
on social media, Facebook ads, Google ads, business cards, and so on. You need money for equipment. Tools, right? You need
paper, you need paint. You need computer programs,
all that kind of stuff. You need time, right? That's a resource. So you might think about getting some apps
that help you track time. I have some apps that
help me do that. One is called D and that puts
something on a schedule, a task and I can set it for a specific time and day and
then my phone will remind me. It's a little reminder. There's another
one called Sloth. That's a timer and
there is a third one. It's called focus keeper. The idea with that
one is that you set a certain block of
time, let's say 20, 25 minutes where
you're very focused, and then it'll switch
to a five minute break. You have 25 minutes, intense focus, and then you
have a five minute break. I just keeps you on track
instead of focusing and suddenly it's an hour 2 hours later and then you
haven't had a break. You start to feel
hungry and tired. This breaks it up and keeps a kind of keeps it moving
in a more healthy way. So those are things
like resources. You know, you need your
health. That's a resource. So you probably want
to do some exercise, right, and just
keep you healthy, take breaks, like
I just mentioned. What else? There could be relationships.
Those are resources. So all the things, just think
about all the things you need to get you to
your goal, right? You might need a car. Okay, you might need a job while you're working
on that goal. Okay, so whatever it is, get
specific about those things. Okay, let's go to number five. Et's go here to number
five. Let me see. Okay, the number five thing. You're going to
track your progress. This is the hard part, I think. Maybe you all of it's hard, but tracking your progress. So you'll have some system, some way where you can take a look at where
you are in the process. You'll need something
that says, Yep, finished it, or
something that says, you know, in progress, still in the queue, unfinished, and
something that says, you know, Oops know, not done, ran into some
problems or whatever. Right? So you have these
three states of yes, no, and, you know, working. Just real simple, just so
you can it's like, you know, when a teacher grades you
and gives you a grade, it's not a personal evaluation. It's just giving you realistic
data on where you're at. And then if you can track that, you can, you know,
find the problems, keep on it, and mark it off when you've done it. And that's really important. So what are some of the
obstacles to all this? We talked about some things, but you get a little
bit more specific. How about I don't have a
precious resource called time. My precious resource,
time is all used up. I don't have money
to do this, right? Yeah, I can sympathize
with that. I understand. It's an obstacle, and we have to find solutions for these things. How about perfectionism? That's a big one
would get in my way. It would cause
anxiety and stress because if I couldn't
do it perfect, I just wouldn't do it. That's not good. That's
like one option. Here's the option A. And
if I can't do that A, I got no other options. I got blank, right? But if I have the
ability to see, maybe there's two
options A and D, and a few possibilities
in between, there's even B and C, or
maybe there's just A and B. How about A and
B? So I'm opening it up to possibilities, right? Because perfection
is a closed circuit. How about limiting
beliefs beliefs? I can't do it. Not good enough. I'm too old, right? Too young. One more. Let's say, maybe there's
no one to show me me how. And then there's fears, right? Like, afraid to fail or even
bizarrely afraid to succeed. Whatever. I'm afraid I'll waste my time. I'm afraid I'll lose my money. I'm afraid I'll look stupid. That's a big one, embarrassed by stupid and embarrassed
in front of people. Well, yep, you will. You know, you don't want to, but you kind of will, but it means that you're
making progress. If you're feeling stupid and embarrassed, you're
probably moving. That's a good thing. You're not in your comfort zone, okay? Perfect. You don't want to
be in your comfort zone. If you are, you're not moving. You're not going
anywhere, most likely. Alright, so I've
made a little table, kind of a worksheet. I'm going to provide
this for you. I'm going to give this to you, but you can write
this down in a book. I mean, you can do
it any way you want. But let's look at it. This
kind of condenses everything. Now, in column one, you've got your main goal. And that could be I want to be a better artist isn't
what we're looking for. That's not specific
enough, right? It's too it's too wide. It's too big of a goal. It's too ambitious.
It's not clear. So maybe you want to
say something like, you know, I want to go to
the San Diego comic con. San Diego C. This year. Okay? All right. Why? That's a good goal. Why? Well, it's going to
give me exposure. Maybe it'll help me
make some money. I can sell some books, some art. Maybe I can meet lots of people, and I can network. Maybe I can help others. So these are all really good. It's fuel. It's your Y. It's your connection
to this main goal. And then you've got
your microgals. Let's zoom in here.
Your microgals, how are you going
to break that down? You're going to need
to create create art. You're gonna need lots of stuff. So you need time to do that. Number two, you're going to get your business cards. Right? You need to exchange
information, let people know you're
out there, who you are. They're never going to remember you if you don't give them a business card.
Okay, what else? You know, you're going to call you're going to go
to the website and reserve you know, a spot. Buy a ticket. And then you're
going to print your stuff. You're going to
frame your stuff. And just get ready, right,
because it's going to come. It's some months away, but
it's going to come quick. And that when could be, well, it's sometime in
July is the con. Okay. So you know when. And then you can
track your progress. And you can put this
stuff in your sketchbook. Just have it somewhere
where you can see it. You have to be able
to see it because that's one of the major
reasons the goals fail, right, it's not visible. So you've got to see it you
can do it in a word document. You can do it in
your sketchbook. You can just draw
this table out. You can do it in Excel and
then track your progress. Then, maybe or not yet. This is good stuff. Maybe we can take
another example. Maybe you want to learn
how to draw figures. Why? Because you love it. Because it gives you energy
because you want to be a professional painter
or character designer. Or you want to be a fine artist or whatever the case is, right? You want to teach, you
want to be a teacher, and you want to teach
it. So that's your why. Maybe, again, you
want to make money. You want to help others.
You want to be relevant. Okay, then your micro goals. How are we
gonna break it down? How are we gonna get here? Well, I'm gonna
have to learn about gesture to give it life. I'm gonna have to learn
about construction. How to put it down on
the page convincingly. I'm going to have to
learn about anatomy, muscle, bone, right? I'm going to have to learn
about some techniques. What kind of medium
am I going to use? Pen, pencil, charcoal,
paint, oil paint. Right? When am I
going to do this? Okay. So let's set something. Let's break it
down a little bit. Let's say we want to have a
goal you know, in six months. So in the first, let's say, you know, two weeks,
one to two weeks. I'm going to study gesture. Then one to two weeks. I'm going to study construction. Then let's say four weeks. I'm going to study anatomy. And then I'm going
to give myself another four weeks or
more for techniques. I'm going to explore
different techniques. Maybe it's six weeks.
Maybe it's longer. Maybe maybe this is
one year, right? Or you'll do it for six
months, evaluate it, and then set another goal
for another six months. And so this is going
to help you with that first principles
idea breaking something big down into some smaller constituent
parts that you can handle. And that definitely helps
you succeed, right? And it gives you energy
because as you succeed, you get more excited and
you see it's possible, and then you track
your progress. Okay. So hopefully, those
are some good kind of examples there
that help you out. One of the other things
that we want to do is make a commitment to
ourselves to this. So what's that going
to kind of look like? Okay, so you want to write, like a personal Declaration. Okay, we're going to get a
little bit psychological here because this is psychological. So it's got to be meaningful. It's gonna be something
that states that, you know, what your goals are. These are my goals. Right? Get it down on paper. These are my aspirations. Something about getting
it down on paper. These are your
intentions, right? Intentions. It gets it moving. It gets it out there.
It gets it more real. And we can see if they're
actually realistic, right? It's kind of, you know, what you want to keep and
what you want to throw away. Then you start your day
You kind of focus on this. You meditate on this, focus and meditate on this
personal declaration. And that's gonna help
you start to believe it. Because believe me, when
you set a goal in motion, there's all these
things that are going to come against it. It's just the way it is. It's going to start
a little pressure. So like a little war that says, I'm going to stand
up against you here because you
want to do this. I don't know why, but
that's the way it is. So you need to start
to believe it. You got to get rid of
the limiting beliefs and start to believe
you can do this. And then your actions we'll
start to reflect that. They'll start to follow
your beliefs, right? And then it'll be
like a feedback loop. Your actions will
influence your beliefs, beliefs will influence
your emotions and actions like that. And you'll be basically this whole thing you'll
be transforming yourself. Because each time you take
a new step up, right, you're going to need a new
version of you, right? This one was down here. It wasn't enough to
get to here yet. And then you sort of bring all this stuff into play and it brings a new you
that helps you get here. And then to get to that
next place that's higher, you're going to need another, you know, new
version of yourself, a new New version, let's say, new version of self,
envious, envious. Okay? And so on like that because you're here and it's
adequate for here, but it's not yet
adequate for there. So you're going to keep
transforming yourself. And so you need to believe it, you need to take action. And, you know, basically
you need power. You need resources for that. You need to basically kind
of support this process. Both physically and mentally. In this personal declaration, there's a few kind
of steps to this. So let's say step one is the self affirmation. Remember, this is stuff
that you're going to meditate on in the morning and start to make this happen, begin
to believe it. And so you're going to
speak you're going to speak in the present. In other words, I am statements. Zoom on this a little bit. I am action words like doing. I am believing. They're definitely statements in the now because we're leaving the past behind and
we're moving forward. Start to think about
what it would be like if the struggles that are
holding you back are gone, the limiting beliefs. Think about the potential. You know, what would it be like if I actually
attain these goals, how's my life gonna
change, right? Am I going to have more money, more time, more energy,
better lifestyle? Will I have more respect? Will I just have better work? Will I just be more pleased
with myself and happy? So speak to the struggles in a positive attitude and shift
the struggles into actions. You want to transform the
struggles by speaking them, transform them into actions
that start to affect change. Delta is change, the
Greek symbol for change. Here's another big
thing is practicing self compassion in this process or self empathy, right? Have some empathy. Or yourself. Think
of yourself as someone that you're
responsible for. How would you treat someone that you love and you're
responsible for? So this compassion and empathy, give it to yourself,
extend it to yourself. Take care of your health, your mental health,
your physical health, and your spiritual health. Really nourish those things
because you're going to need those things as platforms, as foundations to help keep
you up and keep you moving. So you want to have
another piece of this. We talked about that
self affirmation in step one and
then really having this compassion for yourself because you're going
to fall, right? You're going to make mistakes. But by transforming
these struggles, right? By speaking to those struggles, you know they're there
transforming them into actions that are
going to affect change. Well, okay, how do we do that? Let's look at failure
just a little bit. So again, failures gonna happen, but failure really kind of
says that you're moving, and it's part of the process. Failure is part of the process.
Okay, let's go over here. Failure. Let's look
how to look at this, welcome it, frame it. So you want to have
a growth mindset. Failure is not a growth mindset. It's a stuck mindset. This is kind of can
be a stuck mindset. You want to have a growth
mindset and cultivate that. So one, you can embrace your imperfections.
You're not perfect. No one is. No one is. You know, I didn't realize
that for a long time. Being a perfectionist,
I thought it was just me that was imperfect and everybody else
had it together, but everyone is imperfect, man. And that took a long
time to figure that out. I don't know why.
But I was stuck. So you can reframe the
failure as an opportunity. I think there's that
Chinese philosophy that says that chaos in
chaos is opportunity. And there's a symbol for that. I can't recall what it is. So reframe, right? Failure as an opportunity, reframe failure as, you know, a step in the process. It means you're moving that means you're
moving. That's huge. Okay? Five. You know, develop your self talk so
that it's encouraging. Encouraging self talk. Instead of saying, God, I
fail all the time, say, Yeah, I sometimes fail,
reframe it, right? Just move the frame a
little bit, reframe. So you have a new way
of looking at it. That reframe is a
positive take on it, not negative reframe. Have an always
learning mentality. Have an always learning
mindset. What I have. I can't stop learning.
I love learning. Maybe there's an element of insecurity in that,
but it's good. Not all insecurity is bad
because it keeps you moving. Not all perfectionism
isn't totally bad because it keeps you
striving to get better. So it's sort of
taking imperfection, taking the failures
and harnessing them and taking those
struggles, right, and changing them,
reframing them into actions that affect change, you know, positive change. And that's how you transform
those things and, you know, succeed and deal with
all the junk that comes up with all the obstacles and inside and out that
try to keep you down. And just one more thing. We want to make this
a habit, right? Habit. And that way we can build some
consistency into our lives. And we can do that
in three steps. So if it doesn't become a
habit and it just drops off, then our goals won't get done and we'll fail and our goals, we'll forget about them, and we'll have that goal
failure feeling. And, you know, we're
going to feel frustrated, let down like a failure and
all that sort of stuff. So habit building. Step one, start small. Number two, plan it. That's the hardest part, right? Plan it into your
day and write it down have it somewhere
or it can be seen. Because if it's not seen,
you'll forget about it. Put it on, you know,
your sketchbook, your calendar in one note somewhere in your
computer using notes. And then step
three. This is big. This is part of your
commitment, I think, and the compassion and empathy
is to reward yourself. That's like super big, right? Reward yourself. Got to give yourself that. Reward. It's going to give you that
positive feeling that you need to keep moving
forward. Reward yourself. For example, you know, after I complete this, I'm going to, you know, buy myself that special thing
that you want. You know, maybe it's take
yourself out to dinner to that special kind of food
and place that you like. Maybe you'll buy
yourself some kind of treat maybe it's some
equipment that you want. Maybe you'll go
on a trip, right? Could be small, could be big, some incentive, you know, and you could say, you know, I will do this, you
know, in one week. By one week or in one week
after I finish my goal, I'll do this. All right? After I achieve A, my goal, I'll do B and B will
happen in one week, okay? It could be, you know, after two weeks after
two weeks of doing this, of, you know, keeping these setting these goals and
keeping it a habit, right? You need to reward
yourself consistently. So after two weeks, I will dot, dot, dot, you name it, right? Maybe I will go somewhere. The first one was, you know, I'll buy myself something. Then I'll go somewhere. Maybe it's a little bit
bigger incentive, right? A little bit bigger reward. And then after one month, I will do something. You know, maybe
I'll go somewhere, maybe I'll do something. Maybe I'll take a class with a famous teacher whose
work that I like, you know, maybe I'll go somewhere with my
boyfriend or girlfriend. Maybe I'll just sleep. Just be good to myself. All this stuff is just to be good for yourself,
good to yourself. And it's a feedback
loop because the more you feel good and do good, then you're going
to want to work. Right? You'll work.
You'll do more work. You'll have the fuel.
You'll have the want to, and you need that want to. So that's pretty
much it for goals. I'm going to leave this goal
template setting for you. It's like a thing
that I developed, and I'll put it there for
you if it can help you, do all this stuff and just
keep it simple, right? Just do one main goal
like we talked about. Over here, just
get one main goal. And get your micro goals, set a date, track
your progress, right? And if you can write out some of that commitment stuff and those affirmation things,
it's all going to help. It takes time, but just right? We're trying not to waste time. This is good time taken. It's not wasted time. Okay? It's beneficial.
So good luck with that, and we'll see you in the
next objective. Alright.
44. Draw the head from above looking down: Time we talked about
drawing the head from a low camera angle looking
up from a worm's eye view, and we basically learned a
little bit about perspective. We found vanishing points. We found the horizon line, and then we used the idea of
a box to construct our head. And just wanted to
review that quickly. And so I'm letting this
play in the background. Before we get to the head from a high camera
angle looking down. But you can see how pretty quickly an effective drawing the head like this can
be using the planes, finding the planes,
finding the corners, the front sides,
tops and bottoms, and the box works
really well for that. And when you're looking up, one thing I wanted to point out looking up at the head from
an extreme point of view, you see more of the lower part of the face and less
of the forehead. And it's something
like a 60 40 split. You see 40% of the forehead
and 60% of the lower head. And so that's important to keep in mind because
it's flipped when we look at the head from a high
camera angle looking down. Okay, now, let's do the head from a high
camera angle looking down, which is basically
a bird's eye view. It's a high camera
angle looking down. And so I'm going to find my horizon line, my
vanishing points. My horizon line is usually on the vanishing points, always. And so when we're looking down, the horizon line is up high on the page or on the
canvas or on the composition. So I'm going to use that
idea again of the box, finding the top, front, two sides because every
head has a front, two sides, and a
top and the bottom. And the more that I can show
off the box, the better. And of course, there are
modifications to the box, and you'll kind of
get a feel for that as you do your own, and you'll have to do
half a dozen of them to get it to kind of where
it becomes second nature. So So I've got the nose in. I built the eye sockets, cheek bones, and now
the two cylinder with a little bit of
hint of the lips here. And then the chin
box. And everything. I tried to be careful that
there's some overlaps because overlaps really sells the
idea of depth or distance, just that one tool. And you can use this for any kind of
caricature or cartoon, or you can use it for realistic portraits
concept anything you want, it works pretty well. And then after a while, you won't really need
to draw the box. It'll become second nature. And I'm just rounding out
the corners here so that my simple box shape becomes
more characteristic. So the box is simple
and characteristic, but it needs some finesse. It doesn't need those
hard corners there. We don't want to see
that. We want to see the beautiful finished
portrait painting. And so as soon as I can, I round out those corners
and make it look more human, more like a skull, and I'll erase those construction
lines later. And then all I have
to do is really just kind of think my way through, you know, finding the centers. I found the center of the face, where the nose is and the mouth. And once I find the
center of the box, then I can go ahead and find
the halfway vertically. That's the point
where the eyes are. And if I can find
where the eyes are, then I can find a little bit
above that is the eyebrow, and then I can find the
nose, mouth, et cetera. I can place the ears. And using the box, there's no doubt where
this head is in space. It describes the form and
its direction in space with specificity and clarity that a sphere really can't do for
you and a tube can do it, but it can't do it like a box. A tube has no hard
corners, really. It has hard edges, but not
hard corners like a box has. And so, you'll notice that in contrast to the last head I
did where we're looking up, we're going to see more forehead and less lower
parts of the face. Than we did when we
were looking up. So it's going to be a 60 40
split the other way, 60%. We're going to see forehead and maybe 40% of the lower features
of the face or the head. And that's helpful just to kind of handle the complexity of it. I know I'm just going
to see more forehead. So if I'm not seeing that, it means my drawing is wrong. Maybe that's why it looks wrong, and so I can correct it
simply by asking myself, am I seeing more of the forehead when I'm
looking down like I should? If not, I'll make
the adjustment. And then I can put the hair on and kind of treat
that like it has a top and sides as well and
overlaps and the hairstyle, you know, just kind of
whatever you want it to be and so this is a quick one. Just wanting to get this kind
of done and out the door, I think it's somewhat
self explanatory, and you can see the process. Pretty fun, and it takes
a complex thing like a head and makes it
doable from any angle. So now you know how
to draw it from an extreme camera angle
looking up or a worm's eye view and an
extreme camera angle looking down or a
bird's eye view. Once you get a handle
of this, like I said, it'll go pretty fast and
you won't think about it, and you may not need to
even draw the box at all. So the box it's kind of
like training whales. It gives you freedom
eventually, you know, but it definitely helps
place the head in space and then place
the features and build the whole thing so
it looks like a sculpture. The idea is to become
a sculpting drawer so that your drawings, your portraits have a veracity and kind of, you know,
a truth to them. It's just the fundamentals,
always practicing the fundamentals and just
getting better at them, refining them, so on,
just like the guitar. It's the same stuff
over and over, and then you get better
and better over time. And it's incremental, so you may not notice
it right away, but if you look back in
two or three months, you'll see that
you've improved if you consistently
practice every day. So there's an idea
here. I'm going to draw a series of
stair steps here, and this would be a
head and profile. You'll see the forehead
meet the nose, and then the nose where
it meets the upper lip, lower lip comes out,
and then the chin. And now, if you're looking up, you can see that the
stairsteps start to overlap in a way where if you play with
it, you can make the head. You can extrude noses and
lips and chins out of that. And conversely, if we
look down on the head, you see a series of Ls, right? And you can see
forehead, nose, lips, chin because the
overlaps are so strong, and it just happens to work
like stair steps like that. So I'm just pointing
that out right there. If you make the
overlaps right and you use the letter L or
the number seven, you'll be able to kind of quickly get a head down on
paper just as a note for maybe a storyboard
or just a thought that you had or just to place it on the page
and you can come back later and flesh it out, but at least you know what
you're thinking about.
45. Creative Posing Guide: Okay, so up to now,
we've been talking about all the technical
things you need to do to make great
portraits like line, form, shape, value,
shape language. And now we're getting into a little bit more
of the backstory, the storytelling piece, and
we're going to talk about posing and posing in combination with all
the other things. Really is there to help bring your portraits and bring them to
life, basically. So we're going to explore some posing scenarios and a little bit more for
the creative side, as if you're sitting in front of a blank piece of paper and
you don't know what to do, and you're thinking, I just got to pull something
out of thin air. It's nice to have some kind of visual library to pull from. And so we're going
to just explore some very simple posing
ideas to get you started, right? So let's dive in. Alright, posing your
models and characters. Now, we're going to use the visual language
to do this, obviously, but we're going to
use body language because that body language is going to convey the
inner feelings, the emotions, the
state of mind or being that that character
or model is in. So it's all really important. And I'm going to
introduce you to four basic approaches
that you can sort of put into your
visual memory file and you can pull out
whenever you need it so that you can be creative. You can draw on command. And it's just good to have
a source file in your mind. So we'll keep it simple, and then you can build from there more complexity into it. So let's look at the first one. The first one is
just a straight. So I think all of these four that I'm going
to show you in terms of animation and just
very simple visual ideas, the straight line, okay? And that has to do
with straights and curves and gesture drawing
and figure drawing. And a lot of this just kind
of comes from animation, but it'll be pretty
obvious to you. The second one is the diagonal. The third one is the C curve, and the fourth one
is the S curve. All right? Okay, the straight,
pretty obvious straight up and down,
facing the camera. So we need kind
of a standard and a basic thing to start from, and then we'll build from there. So the model is just
facing the camera. Their face is looking
straight into the camera. Pretty simple,
pretty boring, but, you know, it's used in
a lot of photography, and it could be used for
a certain visual effect or for whatever you're
trying to put across, something like this could work. So the second is
the head tilted. Body is straightforward,
head is tilted. The head tilt gives that
sense of playfulness, that sense of inquisitiveness, and it's definitely
communicating something. A little less direct than just the face
looking straight on. Just some examples of that are the subtle head tilt and the
more exaggerated head tilt. These are just some
real life examples that can kind of help you get an idea how they're used in everyday photography
or portraiture. Okay, let's move on
to the next one. At the head looking
up. Now, this is the person is unaware really
that they're being watched. And the first two, they
see you, you see them. There's a certain
psychology to that. There's a certain
maybe connection to that with the viewer
and the subject. Now, the subject is
just looking up, preoccupied with something else. There's maybe a spiritual
aspect to this because they're looking and you're
looking at them. So you're a little bit
of a voyeur in this one, they may or may not
know you're there. But they're also
directing your gaze up. So you don't just look directly in their eyes
like the first two, where's that connection
in the eyes. This one, their eyes
are looking up, and they're drawing
your gaze up, as well. The next one is the
head looking down. So for whatever
reason, you might want the person's head
in this position. They might be
contemplating something. They might be actually
looking somewhere. Maybe this would advance
the storyline somehow. If you want the audience
to notice something, you have the character
look there first, and then you show what
it is in the camera, what that character
is looking at. But it gives the the viewer, you, the audience a clue, okay? But it could be somebody
just looking down. They're in a contemplative
state of mind. If this is a portrait,
you might want to use this position or
this pose for that. Okay, building on
the front facing straight line pose is just the
character looking to left, camera left or camera right, in this case, looking
camera right, shoulder slightly tilted, so we have a little
bit of variation. And that works
well for portraits and any number of things. Profile look basically. Again, this character may not know that they're
being watched, so there's a certain psychology
to that to be aware of, but it is a very useful angle
to show off the beauty of the model or to advance the narrative that
you're trying to put forward. Alright, let's look at pose
number two, the diagonal. It's basically the
character cutting into the frame in a very dynamic way, just like this diagonal line. We're building that character off a diagonal line,
cutting into the frame. It's very dynamic, right? So you could have the Remember, the head is a gesture that flows with or breaks
away from the body. So in this one, the body
gesture is going this way and the head gesture
is going another way. Or you could have it where, you know, the body
is going this way and the head is really
kind of going with it. You know, they're looking up. So they're not
really in opposition So we'll just put a
neck on there so you can see it, right? And this one they're
looking down. So you've got this
way and this way. This one, you've got pretty much just a gesture of the
body, gesture the head. They're both going in
the same direction. So let's look at some
examples of this. This one it's a very
strong and striking pose. But here we go. It's really helpful
to connect these to real life kind of
photo situations, whether in fashion or in
movies or storyboards. Right? And they're all kind
of cutting into frame. So they've got this, you know, way where they're off balance. And here's the final one. And you can put the
arms in any place. Notice in this last one, the arms are really out
there going this way. So arms can go, they can come
down to the waist, right? They can come up so that's
just kind of secondary. The main thing is, you know, what's the body
doing and the head, and then you can build
the limbs from there. And there's just that
classic gesture, S curve and the head in
opposition. Here we go. Just like that. That's a
classic, beautiful pose. This one goes this way, the head goes that way. So they're in opposition. You could kind of say
they're counterbalanced, right, one against the other,
one against the other. Okay, really good
stuff and very simple. So that's one that's clear that you can, I
think, grab ahold of. Okay, the next one is the
C curve number three. Simple curve. Let's look at it. Come out a little bit
there. Okay. So here is the first one. So see if you can find the C curve in these that
I'm going to show you. Maybe I'll show
them to you first, and then we can discuss
finding that simple C curve. And one more. There it is. There they are. Simple C curve. I animation, it's the gesture. So you have the C curve and the S curve and
the straight line. And, again, that
comes from animation. It comes from figure drawing, and it comes from
being able to distill everything down to its most
basic building blocks. For figure drawing,
it's the gesture, and it's meant to
capture the action and the attitude of the
character or the model. So, here it is. I'm
looking at this. The head is always a little bit something
that you add on. The limbs are added on, but the basic body curve is
going like this, right? The head is, again,
in opposition to it. This one is just a nice
curve all the way through. Say that. Beautiful, simple. You don't get caught up or I don't try not to get
caught up in the anatomy. You can see it there. I
put it kind of in there, but the main thing I
want you to see in pink is that Scurve. Here's another one, Securve The head is a gesture that's going with the
body in this case. In this case, the
head is a gesture breaking away from the body, flowing in a different
direction, right? And then the limbs
are added on later. They could be again, going in any direction. You depending on what
you want to say, what message you
want to get across, what activity the
model is doing, and this one, a nice C curve. There it is. So you've got the different positions you've
got the side or profile. Again, this is kind of like a three quarter side,
three quarter view. Again, another side view just opened up a
little bit more. This might be like a
soft three quarter. And then this one's a back. So you have side, three quarter and back
views all with the curve, S curve, S curve Sea curve. So if you're planning,
that's why this is so good because
you can just say, Alright, what do I
need to draw here? Well, you know, I'll
try the straight line. Well, that's a
little bit boring. So let's, you know, let's try the diagonal. Do I like that? Yeah,
maybe, maybe not. Let's, you know, let's try the
S curve in here somewhere. Anywhere, put it down. That doesn't work, you
know, try it this way. And that might be the
thing that works. This just helps you
get the figure down on the page quick without
wasting time to play around with a lot of ideas
to get where you want to go faster. And then
build from there. Play. You see how easy
it was for me to come up with these drawings and throw them away. They're
not even drawings. They're just these hieroglyphs. You can put them
down, erase them. You know, they're thumbnails. They're partial. They're
not even hardly thumbnails. But they're just going
one way, the other way, they're showing the
weight, balance, and proportion, the attitude, maybe reflecting what
the model is thinking, and you're just
going from there, kind of going from the gut, but you're using a simple sort of scaffold to build
something on, okay? All right let's look
at the next one. Number four is the S curve,
so let's check it out. All right, let's analyze
the S curve for a second. The S curve is a compound curve. The C curve is a simple curve. The S curve is two
C curves combined. And usually in figure drawing, that involves a twist or it's contrapostal. All right, that means
opposing positions. So that means the rib cage is in opposing position
than the torso, right? So there's the rib cage. It's going one direction, the torso going
another direction. So they're opposing each other. And I think you're probably
familiar with that, right? So that's contraposto. The head could be going in again, altogether
different direction. So you've got this flowing
into this, flowing into that. That's contrapostal, and
it's movement like a river, and that really is the
essence of g your drawing. You want to put that into your portraits or your
characters whenever you can. So you've got the contraposto
or you've got a twist. So let me show you what I mean. So here's kind of the twist. And I don't know if you're
going to be able to see this. This isn't going to
be the best example. But let's see. If I have the
s curves going like this, I can build a rib cage using
really simple shapes, right? There's my rib cage, and it's going in
this direction, especially if I draw
a cross contour, you can see that where
it intersects this line, describing the form, right, it gives it a front and it's
looking in that direction. When I attach the
hips, you know, I can get them looking
in another direction, say, this way, right? And so I've got this twist. And it's a little
hard to explain here. But that's a pose
you can use, right? It's a twist the head. And it's built off the S curve. We've got that S curve in here. Well, we can go the other way. We can go this way and that way. Simple S curve. It's
that simple idea. And this is confusing
too, you know, where the overlaps going it's something that
takes practice. But if you can get
those overlaps happening in the right place, you could turn these two spheres into a human figure
that's twisting. So you've got this
overlap right here. This overlap here is going
to say there's a twist. Let's do it again.
Real. This overlap here And that overlap
on the other side. Can you see how that says
a twist or an S curve? It's really two
opposing stretches. This is stretching this way, that's stretching off
that way. It's a twist. If you do it with some clay
or kneaded rubber eraser, you'll really see
those overlaps there. It's like a letter, let
me see, like a letter Y. You know, we've got
a letter Y here, and we've got another letter
Y there kind of upside down. I don't know if you
can see that one. All right. Letter
y and letter Y. Those things tell the
story of the twist, right? Letter Y. Letter y. Anyway, something
to practice with, and that is really
what's making up this. And you have to practice
that to feel that. So that's one position
the other one is, again, contrapostal,
simple opposing positions. Shoulders go one way, the hips go another way, the head opposing the shoulders. So we've got the structures
opposing each other. But the essence of it before you get to the structure
is the gesture. So let's just take the
gesture and show you. There's the S curve. This way, this way. It's really, you know, an S or two C curves. And that will give you the
life, right? The attitude I'll give you some idea of, you know, what the person
is thinking, maybe, or it infuses the drawing with a sense of,
like, action, right? Maybe it's the person
is about to call the about to pose, about to. I feel like they're
going to be moving. They're going
somewhere, and you can capture all this in just,
you know, one frame. And that's the
beauty of this kind of your drawing and understanding,
capturing the action. And you can do that, you know, just with a portrait,
a simple portrait. You can build it around
a straight line, a diagonal, a C
curve or an S curve. And really, that's it.
You just want to keep it simple and use these things, of course, there's so many more. So you want to keep it simple. Something you can do
from memory that gets your idea across really quickly. And then you can
build from there. And you can discard things that don't work because they're thumbnails and you haven't
wasted a lot of time. So you can explore different
ideas very quickly. And, of course, this
isn't exhaustive. There are tons more poses, but at a certain point
you reach a peak, and there are only
a certain amount of poses that you can
pull off in a box. Okay. So I hope this is
helpful and give you some ammunition to try and start drawing
from imagination. Or if you're working
with a model, you've got to know how
to art direct them. And when that model comes in the studio and you're
suddenly like, What do I do? If you know some of
these basic poses, you can start with these, and then you'll get inspiration
as the model sits down, you turn the light on,
and then you'll see something that you really
like and say, Oh, that's it. You'll be inspired to have them move in
different directions, move the body, tilt the head, and it'll kind of
all come together. But that beginning can be
a little bit intimidating. But if you have a
little direction in mind like this stuff, just a little art
direction to help you. Then it'll help you
with the model, and the model will feel comfortable because it says
you know what you're doing, or maybe you know what you
want, even though you don't. And then the whole situation, the whole model shoot goes well, or the whole posing part of the drawing experience
will be smoother, okay? So that's it. All right, we'll
see you in the next video.