Transcripts
1. Introduction: Hey everyone, welcome to producing music
with Ableton Live. This is the third class in my big giant Ableton
Live 12 series. You don't need to have
taken the first two. However, I'm going
to assume you know your way around
live a little bit. At this point in this class, we're going to focus
on just making stuff. Start by getting
comfortable with the arrangement view and then we'll work on
making attract together. Then we'll move on
to session view, and then we'll work on
making it attract together. We'll focus on beats and what
goes into making a beat, and what I look for in Beats. We'll talk about the Ableton
synths that are built in, and then all these new Midi
tools that are in Live 12. There's all these new
tools that will let you just generate things. You can come up with a
core progression and maybe you don't really
like it all that much, you can click a couple of
buttons and have lives say, let me see what I
can do with that and have it generate more
material for you. It's hugely valuable
and really cool. Then we'll close out with some extra techniques
like side chaining, routing, bussing, resampling,
things like that. Before we wrap up, I'll leave you with a bunch of different sessions in
this class so that you can have something to get
started with and play with that are completely yours to
use however you like. So let's dive in. I can't tell you how many times I've been like in
the weeds working on something and I like programmed like this
complicated beat. Only to realize I was like thinking of working
on quarter view and arrangement view have
different content areas but they share a mixer. Okay. Really make these groove a little bit better
and make them feel a little more natural. Two of them you already know. I remember back when I
was learning how to use session view and somebody showed me this thing that
I'm about to show you. And it just went click and everything made sense
about session view. So let's do it first all day.
2. Introduction to Arrangement View Editing: All right, here we
are in part three of my giant Ableton
Live 12 core series. This section is all
about making tracks, so we're going to focus on
producing music with Live 12. We're going to start in the
arrangement view timeline. Now if you've seen some of my other sections of this series, then you know that I lean
towards the arrangement view. But session view is just as
good for producing music. One is not better
than the other. In fact, I use arrangement
view most of the time, but sometimes I'll
make a track in session view just because it makes my brain work
a little differently. I know a lot of people who work exclusively in session view. If you're more comfortable in
session view, don't worry, we're going to work in both in this class because it's important to know
how to use both. But we're going to start
in arrangement view. This first chunk of stuff will be a little bit
of review if you took one of my of this series, but I want to make sure we're
all on the same page with our general editing
functions and then we'll start talking about
building tracks from there. Okay, so let's dive in.
3. Timeline Commands: looping, locators, and key commands: Okay, let's talk about our
general timeline commands now. I'm not a big proponent of
memorizing 1,000 key commands. You can navigate live almost entirely through
key commands now. But I really don't like spending time
memorizing key commands. I try not to give you
too many of them, but there are a few that are super helpful for
navigating live very quickly. Let's go over a few of
those as it relates to the arrangement,
view, and editing. The first is just what I call our Microsoft Word
key commands, right? If I click on a clip, we can do copy command C, command V to paste. And if you're on
a PC, it's what, is it alt or control? I can't remember to copy command V to paste option, click and drag is my all
time favorite thing. That means leave a copy where
it was and make a new one. It's like pulling a clone out. I use that all the time. Copy paste option,
click and drag. Let's talk about loop. If we want to loop a
part of the arrangement, we just highlight something. Doesn't matter if it's
got a clip on it or not, but whatever we highlight
is going to get loop. Command L is going
to turn on looping. No matter what I highlighted, all tracks are going
to play in this loop. Okay, this is our loop brace. We can move that around
wherever we want. Lastly, let's do locators. These are little locators. You can see they're tiny
little play commands because you can click on them, and if I double click on them, it'll start playing from there. But they're great for
just leaving yourself little notes while
you're working. I use them all the time. As you can see in this
track that I just started, I put maybe a violin
solo here and bring that thing back here to
make one of these locators. We're just going to control. Click up here in the
timeline and ad locator, then say whatever
you want to say. This part, whatever. If
you want to get rid of it, control, click on that
locator again and delete. Or you can just hit Delete. Locators are super cool. You can move them around by clicking and dragging
on the flag, and you can double click on them to start playing from that spot. Remember that if we select
a section of a clip, we can copy from
within it and paste. Same thing with audio clips, As long as we paste
onto the same clip. If you're copying
from Midi clip, you need to paste
onto a Midi track. If you're copying
from an audio clip, you need to paste on a audio
track unless you want to do the conversion thing which
we went through a bit on the first class
in the series. Okay, those are our main
big picture commands. I just want to get in
our head right away. Next let's talk about some things we can
do to an audio clip, in particular reversing
in a couple other ways. We can modify clips.
4. Modifying Clips: Reversing, Warping, and more: Okay, we have a couple
tools to modify clips. Let's take a look
at some of those. If I click on this clip, let's solo this and
just hear what it is. Okay, neat. Now, if I go
to the clip view here, let's loop just this. If I go to the clip view here, there's a couple of
things I can do that are just fun creative tools. The first down here is reverse. There's just a big old reverse button
sitting right there. That can be really interesting. If we're trying
to modify a clip, come up with some new ideas, do something
interesting with it. I use that a lot. This edit
button is interesting. If you click on it,
it's going to say no Sample editor application
has been selected. This is for if we really want
to get down in the weeds and do some very fine tune
editing to that clip, we could open a sample editor. It used to be really common that you would have a
separate program that was like your like scalpel type tool to really get into in a way. Form. There was one called Peak, there was one called
Sample Editor. There are a bunch of
different ones but it's really fallen out
of fashion now. Like I don't even
have one set up, I never used that. I never really find a need to. There's a lot that we
can do right in live. That's a legacy thing that I don't think
is around anymore. Another cool thing we can
do is with the BPM here. Now this is a warping trick. And we talked a
whole bunch about warping in the last class. But I won't go into all the
details about warping here. But if you want to do a
quick crazy warping thing, you can divide the speed
by half or double it. This is going to make
strange things happen. Let's pull this out here
and then double it. We're still backwards,
which is actually cool. But let's reverse it so that
we're going forwards again. Now we're going to half speed, go back up to normal speed,
and then double speed. Okay, there's some
fun things we can do. I like to play with
these. There we go. Lastly, while we're
in this area gain, we can just crank up the
gain of a clip right here. But please don't do that. This is not a good way to do it. You could do it here. If you just need to add a
quick boost to a whole thing. Look at this little
minor Arpeggio clip I have here, Okay, sure. In this one I could go
in and just give it a little, that's probably fine. But the majority of your volume, you should try to use either your track audio or the clip fades or
automation for them. There's a couple
other ways and we'll talk about that when
we get into mixing. But this tool down here, this gain is, I think of this as a last resort when we just
need another big boost. Try to avoid using
that at all costs. The reason is you're very
likely to clip by doing this, which is what this is doing now, it's going to be all
distorted and nasty. It's also just easy to lose
track of your boosting here. It's just not a great idea. This pitch control down
here, however, is fine. Go nuts with it. You
can see I've already done some pitch control because I wanted to play
around with this sample. And it was not in the right
key, but it was close. I just used the pitch here, but this pitch is
very responsive. That's a fun tool to
mess around with. Let's get back in the right key. Okay, just some ways to get us started with some
quick modifying of clips. All right, let's talk
about clip fades.
5. Clip Fades: All right, I like
to think of clips as having six corners. You've maybe heard
me say this before, but let's go down
to this clip here. We have these four corners, and then we have two corners at the top of the head
part of the clip. They all do different things. The header part of the clip, if I put my mouse over it, I can click and drag to
pull out more of the clip. Now this is either going to just expose more of
the clip that I've hidden or it's going to continue to loop the clip
if it is set to loop. Okay, let's go back. The same thing is going to
happen on the left side, where if I pull back, it's going to expose
more of the clip or loop it if it's set to loop. Now the corners here are
going to trigger a fade. I can fade that way. Now I get this point in the middle where I can craft
that fade a little bit. This point at the end where I can control the fade
a little bit too. Same thing on the
right. I can do a big long fade craft that fade with this extra point and adjust it with this
point on the right. All right, always
remember of course and undo command Z is going to be your
best friend as we start making tracks, which we're going to do
in just a few minutes. Okay, a few more editing tools. I just want to get us
really comfortable. Throwing clips around,
flipping them backwards, moving them around,
chopping them up. And then we're going to dive
into working on a track. Next, let's talk
about split and join.
6. Split and Join: Okay, another often
overlooked thing is how to split up a clip. I end up spending a
lot of time doing this because I like
little glitchy things. There's a few ways
we can do this. One is that we can
just highlight something by our
grid resolution, which in this case
is a quarter note. I can grab a quarter note, copy it, go to a new track
and paste it, right? I can grab little
things here and there. If I want to do more,
I can zoom in deeper. Now I'm looking at 64th notes. That's much finer. That's one way, is you can just highlight little bits
and do it that way. But if you want
to split a track, you have two options. Like if I want to cut a
little piece of this out, I could put my cursor
somewhere and press command E. That's going
to just slice it. Right. Now these are separate and if I
want to do it again, then I just cut out this
little piece and I can move it around or I'm going
to undo that. One thing that I do,
which is actually faster in a weird way is
just delete something. If I want to cut these two apart, just
highlight something, delete it then if I just drag this back
out, you won't hear that. It'll go right through it.
But they've been cut into two command E or just delete something from within it
and you'll get a slice. Okay, so I could just go
Command command command. Just chop this up
all over the place. Move these little slices
around 64th notes. This will be frantic
and neat, maybe. Let's hear it. I'm going
to solo just this track. Here we go, ColeverI'ma. Undo all that. Now if you want to rejoin them here I have all these
slices all over the place. Rejoining them is super easy. We looked at this key command
earlier in the other class. What we're going to
do is we're going to select the whole clip. Everything we want
to be in one clip. This could even go farther. I could select both
of these two clips. Okay, command J. Command J means consolidate. Now what this is
going to do is it's going to rejoin
everything together, but it's also going
to print the track, if there's effects,
if there's warping, anything like that, it's going
to save it into the clip. Okay, command J. Now it's one clip. I often do this works on Midi
tracks two Midi clips, two. If I have something like there's nothing
really great here. But let's say, let's say
this baseline, okay? This is a baseline. Let's say this base clip. I'm always going
to do this twice. Okay? I don't want to have to
copy this twice every time. I just want this to be
one clip because that's the full statement of this riff. Okay, sure. I'm going to go
through command J, Merge them into one clip. Okay, now I can just move this whole thing all over the place and it's
nice and easy. Command J is consolidate,
that means re, put it back together or put
disparate things together. Command E is to
break them apart. One more thing about
consolidating, you can consolidate
with empty space too. Like let's say these
little swoosh things. I can consolidate this
and it's going to make an audio file that
fills up that space. I'm going to hit command
J. Okay. There is my so bunch empty
space and another swo, this could be useful if I want to put this
somewhere else. And I don't want
to have to really dive in there and figure out how to line up those swooshes. This will make it a lot
easier to line them up because they're
lined up correct here. If I copy and paste them somewhere else, it'll
be fairly easy to do. Okay, let's talk
about something that I haven't talked about yet
and that is using the finder.
7. Drag and Drop: In part one of the series, I spent a lot of the time
talking about the browser. And about how you can
make your way through the browser and find
everything you need. And that's true, the browser is the thing that's
going to make you more efficient than most people if you really get
good at using the browser. But one thing I didn't talk about is that you can
just use the finder. You don't need to drag
things in from samples. Like if you go down to samples and you say, okay, I want like, ya, sure I want that sample. I want that vocal
sample in here. You can drag it in
and that's awesome. But you can also just drag
it right in from the finder. If you have like, here's some little buzz. Cool. If I want to use that, I can just drag that right in. Okay, we should probably
drag it onto a new track. But it is right,
there it is. Okay. Now this could cause problems. If you drag in a whole bunch of files from all over
your hard drives, it's possible that live
starts to lose track of them. So you're going to want
to do a collect all and save fairly often. That's going here to file
collect all and Save. That's going to wrap up all of those things and make a copy of all those
clips that you've pulled into Live and put them into your
session folder so that Live doesn't
lose track of them. If you're pulling things
in from the finder, get used to doing that. I'm going to talk a
little bit more about collect all and save
in just a minute. But I wanted to just
get into your head that not everything has to
be done with the browser. You can just drag stuff
right in from anywhere on your computer into
live if you want. So keep that in mind. Okay, a couple more things.
8. Automation: One of our most
powerful tools for making interesting music
is automation, okay? Let's look at automation again. Remember that automation is just changing a parameter
over time, okay? We can set our volume. Let's do it with this track. Let's zoom way out. Here we go. We can set our volume of this
track to be quiet or loud. If we want, we can look at
our mixer by going down here. We can pull up a mixer. Let's make a little more room. Here's our mixer. This track is right here, so I can pull that volume
down or up, That's all fine. But what if I wanted
to start quiet and get louder even just a little. That is what we need
automation for. In order to do automation, we need to go into
automation mode. You can get that either by
pressing just the letter A. That might not work. If you have this
Midi keyboard on, it'll just cause problems. You can either turn that off
and then just press A or you can go to View
Automation mode. Okay? With automation,
we get all of these lines in order to
automate a parameter, anything, just
click on it, okay? If I want to automate the
volume, I can click here. Now that line is volume. I can also click down here. Okay? Let's say this is my volume. I'm
going to make a point. And then at this point, I want my volume to be A. Now that volume is going
to get louder over time. Maybe I don't want
it to be so extreme. I can do that If I
want it to be curved, put my mouse over it
till it turns dark. Just like that, I hold down the option key and
then click and drag, and I get nice curves. If I want that, virtually any
parameter can be automated. I can my panning, I can any plug in. Let's go up to my
instrument here. Here I have this instrument
on it, this filter envelope. If I want to automate
this filter envelope, I can do that. I just click on it once and
then I do it like that. Now as I play it, you'll
see it change over time. Anything that is automated gets a little pinkish dot that just tells us that parameter is being controlled
by something else. Okay, let's look
at what happens. Here it goes, okay? Not a dramatic effect
there, but it works. Anything you want to automate, just go into automation
mode and click on it. You should see it show up here. Once you click on it
in automation mode, you'll get these double
drop down menus. This one shows us the device. This one shows us the
parameter dark poly pad has these parameters
available to it. Okay. I can also
just go to the mixer and then I get panning volume, cross fade, reverb and delay. There's a lot of different
things you can get access to. Automation will be
the thing that makes your tracks go from
good to great, okay? If you get really good at automating and doing the fine
detail work in your track, that's where things start
to sound really good. So it's very important to get comfortable with
automation, okay? There's a couple
of things that are actually really hard to, that people ask me
about all the time. One is the tempo
and the other is like time signature
changes and things. But if you want the tempo to go from a tempo to another tempo
over an amount of time, that's actually tricky to do. It's actually easy. It's
just really hard to find. Let's go to a new
video and do that.
9. Tempo and Time Signature Changes: Okay, if you want to change
the tempo of your track, our global tempo is up here. Everything is going
to run on that tempo. You can automate the tempo. It's a little weird. You can either control click on the tempo and say
show automation. But sometimes it's not
clear where that comes up. The tempo automation is
in our master track, our Main, right here. Okay. So if I go down to
main and I select mixer, I can say song tempo. Okay. My range is 61. 2087 is my tempo. I can go up to 200. Yeah. That's how
you do it. If you want to do a sudden change of tempo, this is how you do it. You just make a point
and change it like that. You'll see our tempo
jumping all over the place. It's not solo that, oh crazy. All right, let's chill that out now if you want to clear all automation like I kind of want to do here, I can control click on the parameter and say
Delete automation. That works for basically
any parameter, okay? Now time signatures, you cannot automate time
signature changes. It's weird, but if you think about automating
time signatures, that's a head scratcher anyway, you wouldn't really
want to do that. Live deals with times time
signatures in a weird way, like if I double
click on a clip, you can see what the
time signature is here. Live says it's 44. If I change this like
okay, now it's 416. Sure it's going to
sound the same live. Doesn't need time signatures to tell it how to play notes. All the time signature
does is change our grid. Okay, now you can see we've
got four quarter notes here. For some reason, let's go back to four and
let's do like a 54. Okay. Now there's five
quarter notes in the grid, but my notes are still
in the same spot they didn't like adjust
to a new time signature. All time signatures
really do here is tell us is change the grid so that we can see where
we are. That's really it. That being said, if you want to change the time signature, it's a little
different than tempo. You're going to go up here to the same spot that we
use to put locators in. You're going to write
click or control. Click and say Insert
Time Signature Change. Then you're going to type a
number slash another number. They can be whatever
you want, 16, 37 times. Okay. That's, that's the
weirdest time signature that's ever existed.
But there it is. I don't even know how
you'd count that. But again, this time signature, it's not going to
change any note. It's going to say it's
going to sound the same. It's just going to change
your grid all around. Okay, let's delete that, that we're back to where we are. Tempo automation and setting
different time signatures. You can set as many time
signatures as you want. You just can't create
a time signature, another time signature and
draw a line between them. It really wouldn't
do anything anyway.
10. Downloading and uploading a session: Okay, Last thing
in this section, I just want to remind you that the way we have
to share sessions now, I'm going to be sharing
a few sessions with you. What I'm going to do is I'm going to take the
session that we're working on and go to file
collect all and Save. Now like I just
mentioned a minute ago, this is going to pack
up all of our files from all over the place
and make a folder. Okay, so when you do a
collect all and save, you're going to want to
do this whenever you're going to send a
session to somebody. This is going to pack
everything up and make sure that they can open it. It doesn't guarantee they have all the same plug ins or instruments or
anything like that, but it does at least guarantee they have all the right files. I would recommend selecting these first three
files from elsewhere, Files from other projects, files from your user library. Turn those on. Yes, files
from factory packs. This is going to make your file really big if you turn it on. If you're using a lot of stuff. I usually leave that
off assuming that everybody has the
main factory packs. But you can turn
it on if you want. If I click okay, which
I'm going to do, it's going to save
everything into a folder. That folder looks like this. When you save something, you're going to get all of these folders that have
a bunch of stuff in it. Next, I'm going to turn this
into a zip file for me. On a Mac, I can just control
click and say Compress. Now I have that project. I should probably give
it a better name than untitled project, but
whatever you get the point, now I can send this to someone using Dropbox or
Google Drive or whatever. It should open the same
as I've been using it, but without that click all
in Saves step, it won't. When I post projects
in this class, they're going to look like this. They're going to be a zip file. When you get them,
you're going to double click on that zip to open it. And then you're
going to have all of this stuff and you're going
to open that session. Okay enough. Let's
make something.
11. The "Right way" to make a track in Live: Okay, in this section,
let's make a track. But to be more honest about what we're
actually going to do here, let's start a track. Let's make just
the beginnings of something and I'll
show you my process. What I like to do, how to take advantage of these things that we've
just talked about. What we're going to
do is we're going to put something together, play around, be creative,
have a little fun. And we're just going to
do that for a few videos. And then we're going to go back to learning how
to do more stuff, and then we'll make
another track. Okay. Sometimes in my
university classes I get tired from talking
about making music all day, and I just want to shut
my mouth and make music. That's what we're going
to do now, except I'm not going to shut my
mouth, unfortunately. Because I'm going to talk
you through what I'm doing first and foremost, what is the right way to
make a track in life? I am intentionally baiting that question because the
answer is that there is none. Anyone who says this
is the correct way to do something
in live is lying. There are 100 ways to
do everything in live. It's a very versatile program. There is literally no
wrong way to use it. I've seen students do things
that to me are bizarre. Because they didn't
know how to do the more complicated way they
end up with amazing music. No matter how they got there, if they ended up with amazing
music, they did it right. Don't let anyone ever
tell you that there is a right way to use live or that there's a right
way to make music at all. The way that you do
it is the right way. I'm going to show you my way. I'm going to show you how I start to put something together. You're welcome to use that, but if you do something
different, that's fine. Okay, let's dive it M.
12. Where to start?: Okay, where do we start? For me, the answer to that question depends
on what I'm doing. I always think about
like, who's boss. Like who's the boss of this track that we're about to make? If I'm working on a podcast, then the director
is the boss, right? So I've got a structure to
work with in that case. And I'm not just totally on
my own to do whatever I want. If I'm working on a
film or TV project, there's a boss and it's not me. My role in those cases is to
start from not zero, right? Like I've got a
script or I've got actors dialogue or a movie
or something to work with. But in this case, I have a blank slate and I'm going
to make music for me. Who's boss? This guy. Okay, I'm the boss so I
can do whatever I want. What do I want to do? Well, I'll tell you
what I want to do. I want to make synth wave music because that's what I'm
super into right now. I'm about two thirds of the way done with a big
synth wave project. I'm really into it, I'm
really having fun with it if you're not familiar
with synth wave, it's like really heavy
and futuristic '80s vibes think like cyber punk,
that kind of thing. So I think I know where
I'm going to start. I'm going to search my browser for synth wave and
because I know that there's this audio file of this drum loop, that's
what I was looking for. There we go, very
synth wave, drums. Okay, so I'm going to throw
that drum loop on here. I'm just going to
start with this. I'm going to put this on here. We might not even
use it in the end, but we're going to start by playing with this a little bit. Probably from this I'm
going to build some chords, a bassline, maybe some sound
effects, Some other synths. Just seeing if I can
make a groove out of it. I'm not going to worry
about the arrangement, meaning like the structure
of the song for now. I'm just going to try
to get something going that feels like interesting. Music Now, do I always start
with the beat? No, I don't. Actually, it's fun to
start with the beat, but sometimes I just
start with a sound, like a sample that's
inspiring me to do something. Sometimes it's a synth, sometimes it's the
beat, but not always. Okay, I think this beat needs a little bit of work before
we dive into using it. Let's chop it up a little bit.
13. Chopping up a beat: Okay, let's listen to this
loop and then I think you'll see what I
want to get rid of. The end of it is a little wacky. Okay, so first I want to know if this
is warped correctly. And I can tell that it is, because I can see
things lining up on the beats that
I expect them to. But if I want to be super sure, let's hit our metronome and just listen pretty good. Okay, now to get rid of this crazy fill at the
end, I can do two things. I could just chop
it out, select it, I'm going to press
the delete key and then replace
that with something. I could replace it with basically the last part of the first time
through the loop. I could go there, stretch it
back, see how that sounds. See, that works just fine. Another thing I could do
would be to just smoosh this down to a four bar loop rather
than an eight bar loop. This is going to be
exactly what I want. I'm going to, let's loop it. Okay? The only thing I
don't like about this is that there's all this rever ringing and then when it circles back
around, it's just dry. That's kind of unfortunate. Maybe I will stretch
it all the way out and see if I can go back to that first thing we tried and just paste in the
end of the other loop. Oops, let's go there at that. Okay, let's loop
this and see if, when it goes back
to the beginning, if it still feels
super dry, It does. I think that's just in there. Let's go with this. It works. One thing I'm going to do just to make my life a little bit easier is I'm going to recombine this into one file so that I can drag it around
a little bit easier. But as I was saying that
I had another idea. I wonder if I could replace this kick with one
that's full of reverb. Let me try like this one, Could I put this? Because the deal
is that this one has all the reverb on it. The silence here is
what we would call wet, meaning there's still decay from that snare drum happening. But here it's just flat. Let's try taking
this one, actually. This one might be better because it's got a little bit more time. Yeah, let's take that copy. I'm going to go here, V. Okay, So I took this kick drum and put it here so that
it was more wet. Let's hear it, let's here, circle around again. See
that works really well. Okay, so now I'm
happy with that. Now let's combine it together. So I'm going to
select everything here and I'm going to hit
command J to consolidate it. All right, now I
have my new loop. This is one clip and it
is exactly how I want it. Great, let's try to
add some harmony.
14. Harmony: Okay, let's see if we can find a harmony that works on this. Now, if you're not familiar
with writing harmonies, we can't go into all of music
theory in this one video. But I'll encourage you
to check out some of my music theory classes or my book. Here's what
I'm going to do. I have a habit of, I don't really want to deal with sound design while I'm
working on the track. In other words,
I'm going to throw a grand piano on this track. I'm going to work out my
harmony with the piano Sound. Once I get it to where I want, then I'll start
messing around with finding a good
sound to go there. But I just like working with
pianos. It's just easier. Okay, let's do a re progression, turnoff loop. Let's just start here. Okay, So I'm going to do a
pretty simple harmony. Let's, let's do C minor. I'm going to make, let's hold each of these
for a bar for now. Now I just need to
make the chords. C, E flat, G is going
to be a C minor chord. Let's maybe jazz
this up a little bit by putting this note
down an octave, okay? Okay, cool. Now maybe
I'll shorten this clip. So this is just that C minor. I could even name it
right now, minor. Okay, now let's
make another clip. So I'm just going to
copy that C minor. Okay, so let's make
another chord. I think the chord I want
here is going to be a major. Let's go up to a flat, which is G sharp. So we're going to go A flat. C, E flat, okay? And then let's drop
this note down, just because I like the way that that sounds a little bit better. Okay, let's make another chord. Let's rename this one a flat shorthand here is
that it's a minor chord. You put a lower case
if it doesn't have any lower case M after it or anything
else, it's just a major. Okay, now here, let's do
an E flat major chord. You might be thinking,
where am I getting, where am I getting these chords? I know the sound I want. Here is a progression that
would be a 1637 in minor. If you know anything
about music theory that might make some sense. It's just something I
feel like trying out. I'm just playing around with
chords and I'm going to keep them as separate clips so
that I can move them around. If I don't like the order, let's make an flat flat. G. B flat. Okay, let's take this
note up an octave. Maybe this note up
an octave, two. All right? That looks good. We're going to call
that E flat major. And then one more. We're
going to call this one. This is going to be a
B flat major chord. It's going to look like a sharp. Whoops. B, D and all right, now I'm looking up
here and I just want these to work just to
flow between each other. Well, let's see. I could move that note up,
leave it down. But I will move this one down. Okay, let's hear it now. Remember, this is just piano. Okay? It's not bad. Let's loop just this first
half so we can try to. Okay, I kind of like it. I like it in this order. And so I'm going to turn
this into one clip. So I'm going to
join this together with Consolidate Command J. Okay. Now we have one clip and now I can look at
it a little closer. What I'm going to do
now is called voicing. I'm going to stretch
this one out. I'm just going to
try to make the path of least resistance between
all of these notes. Let's take this one and go down an octave that makes
this to this nice. None of these
connect super well. Now I'm going to add some notes in here that aren't really part of it, like this. I'm going to add this note. I'm just going to, maybe this
note I'll stretch over to. You're not really going
to hear that very much in the piano because the piano
doesn't sustain a whole lot. But once we switch it to
a synthesizer, you will. Okay, so I think I'm cool with this core
progression for now. Let's go to find a
synth to put on it.
15. Sound Design: Okay. I want to
answer two questions. First one is that why didn't I start at the
beginning of the track? Why didn't I start
way back here? I don't know, actually.
That's just a weird habit. You don't need to start
at the beginning. Sometimes I just like to
have some space to work. Since I don't think this is going to be the
beginning of the track, I like to jump in in the
middle and then pull it apart from that and work on the
arrangement of the track later. I might go back to
the beginning later, but even if your
track doesn't end up starting at the
beginning of the session, that's K, fine, you
don't need it to. It's just a habit. You can start at the
beginning if you want. The second question is, should we do more piano stuff before
doing the sound design? Normally, I'd probably do a little bit more harmony work before I switch to sound design, But I just want to
show you my process. We're going to go to the
sound design step now. Sound design is
just a fancy word for synthesis and playing around a synthesizers, that's
all it really is. We're going to pick
a synthesizer to go on this that fits
the sound I want. Now, this can be a big problem for some
people because there's so much stuff in live
that you can just end up digging through synth
patches all day long. And it can be, what's that word? There's a term for this,
paralysis of ideas, right? You can have so many ideas. So many different
things can sound cool that you're like, I
don't know what to do. There's just too
many options, right? That's where collections
comes into play. All right. I can go here and go to, I
can even close up my filters, say what's going to sound cool. I know this D seven
library that I have sounds great for
synth wave stuff. Now I don't want to use it
because I should use some of the Ableton instruments because that's what we're doing in this class is learning
how to use Ableton. Let's go to Drift. Drift
is a new instrument. We'll go over like how this works in a lot
of detail later. But let's just look at some
of the presets for now. That's pretty cool. So if you find yourself in the
position that I am in now, where you're just going through a whole bunch of presets and saying, what's
going to work here? Instead of doing that, try putting into words the sound
that you're looking for. I'm looking for a dark sound
with some motion to it. Okay, I kind of like that. It's a dark sound,
it's got some motion, some wobbliness. Let's try it. So I'm just going to drag
that over to this track and let's hear it, okay? I like it, but this instrument
is a slowly evolving one. My Midi clip is designed for piano where it's like right on, I need to slow down my
chords, which is easy to do. If I double clip,
click on the clip, select all and then X two, open it up, Okay. Now each chord takes
twice as long. Okay. If you didn't
see what I did there, I just went into the
piano roll editor, command A to select
all and then two. Just stretched it
all out for me. Okay, let's open up my loop brace a little bit
longer and now let's hear it. Okay? I kind of like that. It's still not letting
the whole thing speak as much as I want. So let's try going up an octave. So I'm going to hit command
in the piano roll editor, and then shift up arrow.
Okay? Now let's hear it, okay? I kind of like it, but we need more, I need more definition
on that. Harmony. It's a little too ambient. So here's what I'm going to do. I'm going to
duplicate this track. I'm going to go over here. Control, right click
or command click. Duplicate. Okay, now I
have that same track. Now I'm going to put a different
instrument on this one. Let's try to do that. I'm gonna solo this
one, actually, no, I'm gonna mute
our other one. That's a little bright,
but I don't hate it. I'm going to keep
that one and do one more. You know what
I'm going to do? This is going to blow your mind. I'm going to go back
to piano for this one, because here's my logic. What I'm thinking is this
adds a cool texture. This adds a cool texture. And this is going to give some
definition to our chords. So I'm going to take this
one back down an octave, maybe even just one. All right? Now
let's hear them all together and see what we've got. Okay? I really sort of don't
like this middle one now, so let's try one
other thing on that. Let's go back to instruments. I'm still looking
at the new meld. Let's try that on this one. Inductive. Okay. It's getting somewhere. It's like a power ballad,
but it's got potential. So the thing that
I feel like this is missing right now is a
baseline. So let's go to that.
16. Bassline: Okay, You want to
know the easiest way to make a perfect baseline. Take your core progression. Duplicate it again, then
we're going to go into it and we're going to get rid of everything but the
bottom note, boom. There's your bass line. This is going to fit with those
chords perfectly. It's not going to be the most dynamic and interesting
thing in the world, but if we're just looking for bass notes to hold down the harmony, this
will work great. Let's find a cool base. Okay, let's think
about what do I want? Sound Do I want? Let's go to the meld instrument. I want something with
some motion to it. I kind of like that for a synth. Let's maybe try that. All right, this one's good and got
some matrix stuff going. Let's see what it sounds like. All right, this one clearly
has some fun tuning things happening and that's not
gonna work for me right now. It sounds like
just really out of tune. Let's try that one. Okay, some of our tuning issues might be coming from
our synthesizers, but let's try one more thing. Since we're just
working with presets, I'm going to go
down to wave table. This has some really
good bases in it. I kind of dig this. Let's try that. Okay? This has got potential. I kind of like it. I like how kind of crazy
and frantic it is. Let's try one more, okay? This is kind of cool. I like this. I'm going
to go with this. So now I'm, let's do
one more layer on this, and then we'll move
on to other things, then we'll come back to
this track again later. I think I still want this harmony to come
out a little bit more, so I think let's just put some strings on it
and see what happens.
17. Strings: Okay, so for strings, I'm going to take one of
these and duplicate it again, but I'm going to
pull it down here. Okay? I'm going to
rename it Strings. Okay? Now let's find a
good string library. If I go to pack, I
have the Ableton one, which is called
Orchestral strings, and they're pretty good. I have other string
libraries too, but I'm going to try the
Ableton string ensemble here. I want long slow notes, that's going to be a legato. Pizzicato is going
to be plucked. Staccato is going to
be short tremlos, we want legato, Okay? Now I might need to mess
around with the octaves on this to really get
this to speak. Well, I want a fairly
tight ensemble, so I'm going to move
these low notes up an octave. Now let's hear it. Let's just hear the strings, okay? I don't love that. Let's
go down and knock it. Let's look that
note right there, and let's hold off on that note. Just a gut feeling. Mm, My gut was wrong. Let's take out that note. Hey, that's nice. Let's
hear it in context, okay? Now, I might not want all these things happening
at the same time, but they all work. What I might do is put together an arrangement
where maybe this starts and then that this comes in and
then we go to this, and then that's where
the baseline enters. May happen in the beginning in this part, and
then we add that. Okay, now the start of
a short arrangement. Let's hear what we've got, okay? So it's not the most brilliant
thing I've ever written, but it's a start to something. Okay, let's move on to
some more new stuff.
18. Introduction to Session View Editing: Okay, let's go over
to Session View now and get a little bit more comfortable with producing
music in session view. Okay, so I'm going
to hit tab Key, and now we're over
in session view. Now remember what
I told you before about one of the most important concepts
with session view, and that is that
session view and arrangement view have
different content areas, but they share a mixer, okay? That means that all
of these tracks, the instruments on them. Like this one has
the strings, right? And this one has this synthesizer and this one has the piano and
the other synth. And the other synth, they
don't have any of the clips, but they have all of
the settings that we had over in arrangement view. Now just because they don't have the clips in session view doesn't mean that
we can't get them. Okay. There's an easy
way to go get them. And we'll do that
in just a second. But I want to put this
in your head first. As you're working
in session view, I want you to be thinking about each one of these
little clips slots. Okay? Imagine these are each a little spinning
record, okay? You've got all these
little spinning records going all over the place. Okay? Now you want to do
two things with those. First is you want to craft what that spinning record is and making sure that it is
exactly what you want. Then you're going to
drop the needle on it. Whenever you're ready,
we're going to have all these little spinning
records and we're going to pull them in as we want them in. Okay, let's do it.
19. Moving Clips to Between the Views: Okay, so let's go get some clips from the
arrangement view. Okay, there's a few
different ways you can do this obviously we can just
pull things in again. If we wanted to like that drum
loop I could do search for synth wave and a sample piano
keys and there it is, okay. But remember I cut
it up and changed it so it would be easier
just to go get it. Here's what I'm going to
do. I'm going to hit Tab. Here's that loop now I could
hit Copy, Command Copy. Go over to Arrangement View, go to the same track and
type command V for paste. And then we're going
to bring it over. Okay, that's one
way. Another way is just to click and drag, like we're going to
move it then while I'm holding it down,
don't let go yet. Press Tab with your other hand. Now I still have it. Okay. And I can drop it in right there. Okay. It's all the same, same thing with Midi clips. I can grab this Midi clip, hold onto it, hit Tab, and I can put it
on a Midi track. Now remember, your instruments
are on these tracks. It's going to matter where
you put it, But there it is. I can play it if I
want to stop it. If I want to stop
it, I'm going to hit the Stop at the bottom here. Okay, let's actually talk about the playing and stopping
of clips for a minute.
20. Playing And Stopping Clips: Okay, this deserves
special attention because it can be
confusing and it can be a frustrating
if I play a clip. Okay, I hit the little
play button on a clip. Now to stop it, I can
press Space Bar if I want. Now, this can actually
be problematic because sometimes you might stop something and other
things will keep going. I just started this clip
and my drum clip just took out to stop the drum clip. I'm going to hit that, but
now this one's still going. Okay. I'm going to go down
here and hit Stop down there. Here's what you
should keep in mind. Space bar will stop
everything, okay? But when you rest, when
you start up again, it's going to start
all the clips that we're just playing. It's going to start
those playing again too. If you want to a
clip individually, you can hit the Stop
button underneath it, or actually any Stop
button in that track. Or if you don't see one, you always have one down
here at the bottom. Or if you just want
to stop everything, there is a master stop everything button
and it's right here. Okay? That's just going to hit
all your big Stop buttons. Stop all clips. Of course. You can always hit the big
Stop button at the top two, but that will function
the same way that your space bar functions. Just keep that in mind. Those
are our main stop buttons. They are peppered all
over the place in a way. It's strange, but you'll
get used to it, trust me. Okay, next let's talk about
the behavior of the clip. So grid here.
21. Clip Slots and Scenes: Okay, here's how the
Clip Slot Grid works. Okay, this whole thing is
called the Clip Slot Grid. We can play one file
at a time vertically. Okay. Only one file per
track can be playing. Let me demonstrate by loading up a few
different drum loops. Sure, sure. Maybe one more. Sure. Okay, so if I want
to play this drum loop, I can play, and that's great. If I want to play another one, I'm going to play right
underneath it. Okay. Now it's going to have
warped all of these, so they're all going
to be in time. That one was like double time. But whatever, they're always
going to launch on the downbeat or on the
Global Launch setting, That means that there is a
setting called Global Launch where you can say only
on a downbeat every bar. Okay, If I click this one, and then I click another one, you see it blink
for just a second. It's waiting for
the next downbeat. And it's only going to
launch on a downbeat. That makes it so you can kind of navigate through the clip
slot grid all you want. And it's going to keep you from like launching in a weird
spot and losing the beat. It's always going to
launch on the downbeat. It's going to keep you
tight in the groove. Now if you want to change that, this little setting right here, this 1 bar, that is your
global launch setting. Okay, we can say only launch
something new every 8 bars. If you're doing like
a really long set and it's complicated and you're launching clips all
over the place. Maybe you just want to chill
for a part of it and say every 8 bars is when
something new is going to happen. Keep it easy. Or you can say none and then things will launch
right when you click them. Dangerous, or you can
say every quarter note. Every eighth note,
Whatever you want. Okay? I'm going to
leave it on 1 bar. Okay? So only one of these
can happen at a time. I can't launch, I can't play two at once
in the same track. Okay, that's true
for all tracks, but I can play as many
as I want horizontally. Okay, so let's say I
want to play this clip, this drum groove and
core progression. It's cool, Now I want to switch to a different
drum groove. That, and let's say there's more stuff here.
Here's our strings. Okay, maybe now I want to
add in this clip the synth. Maybe the strings mark, this is our baseline. I put the core progression
in it so I can move and as many as
I want horizontally, but only one at a
time vertically. Okay? Now on top of that, if I want to launch a whole
bunch of stuff all at once, let's say I want to launch
everything in this row, okay? The row is called a scene. Okay? And I can launch
the whole row all at once by going right here. Okay? Go to a different scene. Okay? Now, notice that when I
launch the first scene, and then I go to the second one, it's going to launch
the stop button, right? It's going to stop anything that doesn't
have a clip going in it. It's going to hit
the stop button if you want it to, not do that. You can select some
stuff and say command E. That's going to
hide the stop button. So that this one will
now continue playing as see how this one just keeps going because
there's no stop button. No one told it to stop, so
it's going to keep going. Now this is how people very
often navigate session view. They go to the scene and
they change the name. It's command R and
say intro command, verse, chorus. First
two, whatever. Okay, now we go to the S. We launch the
verse right there. First two, launching by scene, which is the row is
how it's often done. But again, don't forget, you can do things
however you want. Okay, let's move on.
22. Setting up loops: Okay, let's talk about
setting up one of these clips so that it is exactly
how we want it for our imaginary
little spinning record. Okay, let's go
back to this clip. So it's going to stop
everything and hit play here. Okay, this is familiar to us, we've already
messed with this. Okay, so first let's
make sure this loops a lot of things. In session view, by
default will loop, but because we pulled
this over and it wasn't set up to loop in
arrangement view, it's not set up to loop here. In order to get up to
loop, all we have to do is turn on loop down here. Now it's going to loop, I'm going to turn
it down a little bit so I can talk over it. We have some of our
same settings here. We have Warp Settings,
Pitch Volume. This should be
familiar to us by now. We also have these
launch settings. We can do some special
things with how we launch this clip. We can say our global
launch setting. That's what this global
thing means here. Legato means that if we
launch another clip, it's going to pick up
where this one left off. You can adjust the velocity, We can set a different
type of launch method. Trigger means we're going to hit it and it's going
to start going. Gait means while I'm holding the play button
down, it's going to play. But as soon as I let go,
it's going to stop playing. Toggle means I'm going to press at once to
start it playing. And again, to stop it playing, I'm not sure how
repeat is different than trigger just
with a general loop, but okay, so what if I wanted this to
loop only half as long? Okay, what if I wanted this
to be just a four bar loop? Okay? All I have to do
is find my loop brace, which is this, and pull it
in to be half as long, okay? Okay, Now what if I want
this to have a little fill? When I launch this, I want
it to go Tom ba, boom. And then start on the
dump beat. Right? Here's what I can do, this
little arrow right here. This means where is this
going to start from, when I. Okay, 99% of the time. We leave that at the beginning, but it doesn't have to
be at the beginning. I could put it right here. Let's put it right here. Now I take that back. Let's
put it right here. Now, when I launch
this, we're going to hear beat four and
then beat one, or we're going to hear
the fourth measure, and then it's going to go
back to the first measure, and then it's going to loop
throughout the whole thing. Okay? So when I launch it,
watch what happens, right? So that's a way to get a little fill in the
beginning of it. Okay, I'm going to move
this back to the beginning. I can make my loop
as short as I want. Here's just 1 bar.
Sure, extend it open. One thing you'll notice
in session view is that we have this
little pi right here. That's just a visual cue to tell us when the beginning of the
loop is coming around again, If I make it longer
now you can see it when you're performing and you're doing a bunch of
stuff all at once onstage. These little pies are handy to tell you when the ending
of the loop is going to come and so that you're ready to do the next
thing that you plan on doing. Okay, let's talk about setting
up some strange loops, like a loop on beat two. This is a good way to understand how session view actually works.
23. One-Shot Looping: I remember when I was learning how to use
session view and somebody showed me this thing that I'm about to show you and it just went click and everything made
sense about session view. Let's do it first. I'm going to find a kick sample. Sample. One shot I
just want to thump. Okay, not bad. Let's do this one. Okay, I'm going to throw that somewhere. How about right there?
Okay, here's my kick. Okay, now that is a
very short sample. If loop that sample, that is basically useless. Okay. No, I can't
loop it right now, because that sample
isn't warped. I have to turn warping
on to loop it. If I loop, it's just
going to do this watch. That's not very useful to me. Okay, I want that to be in time. Okay, So I want that to
be on a quarter note. Okay? Now, in order for that to be a
perfect quarter note, I have to make sure
that the length of this loop is a
perfect quarter note. It's not. Let's make
this loop longer. I can loop the empty space here. Now I can get here. Now this is a quarter note. One to 1.2 That is a first be. Now if I launch this,
now it's a quarter note. Okay, Now this might
be all you need. That's what's cool about this, is that like if I have this clip going and I just want a pattern that is
just like a solid kick, I see one kip and set it
to look on the right. I don't need a whole
loop here if it's just one note, Okay, So let me set this
to loop, okay? Now. But what if I want
it on every other note? Okay, That's easy enough. All I have to do is
stretch this out, right? Because now it's going to
go kick, kick, nothing. And that kick, because the
loop length is two beats. It is going to be
perfectly on forever. I could let this play for 20 years and that is never
going to fall off the beat. It's just going to be perfect. Okay, Now what if I want
to do the same thing, but I want the kick to be on beat two instead of beat one. How do I do think
about it for a minute? To do this, I put
silence on the back. If I want this to
be on beat two, I need silence at the front. Watch this. What
I'm going to do is I'm going to take
my loop position. I'm going to type
in negative one. Now I'm at a whole
bar in the negative. That's not what I want, I
just want these two beats. Okay, here's one and
here's negative one. We're going to move our
start position back, okay? And our end position forward position isn't
really going to matter here. But I'd like to move it out of the loop race
just to be safe. Okay, now we're going
to start here at negative 1.4 and play one. Now it's going to
be on B two, okay? So you can go negative. All right, so hopefully
that opened your mind as to what we can do
here in session view.
24. Clip Envelopes: So what about automation? You remember that in
arrangement view, we could draw a line. We could say, I want this to
get louder over time, right? And we would say
start here and here, and draw a little line
using automation mode. We don't have
automation mode here on session view,
we don't need it. Here's how we do automation
and session view. Let's go to a clip. Okay, we have two tabs up at the
top of our clip view. We have sample and envelopes. Now we're going to go to
envelopes here and we see automation and modulation. Here we see automation. Now envelopes in this setting, envelope means repeating
automation like automation that comes back
around over and over and over, which is what our
automation will do here. If, because it's looping. You'll see the term envelopes used a lot more in synthesis. When we get into the
heavier synthesis stuff, which we will be doing soon, that term will make
more sense for now, let's just think of it as a looping automation Here
we can automate something. We can say mixer, track, volume. Sure. We can say this is going
to start really quiet and get really loud if I
make another point. Now if I play this clip. Okay, cool. Now we'll come back to this
modulation setting later. We don't need it right now. Just remember that anything you can automate is going
to show up here. And remember that
you can switch to a different automated parameter
just by clicking on it. So here's our panning
in our mixer. If I click on that, our
automation goes to panning, okay? So I can pan things
around all I want. Now what's tricky about this
is that we have to remember that our automation is
going to loop back. In this case, what's going to happen is my panning
is going to be right here and then it's going to loop back and it's
going to jump to down here. It's going to be
like really strange. Well, we're not going to hear it because of the
volume automation, but the volume automation
has the same problem. We ramp up and then we jump back down to nothing
because it's looping. We could avoid that
by just making sure we start an end in the
same place like that. Now it won't be so jerky, but it's not very
interesting musically. But there is one other way
we can play with this idea, and it is through this button
here, linked and unlinked. Let's go to a new video and talk about unlinked automation.
25. Linked and Unlinked Automation: Okay, this concept can be a little bit quantum physics in the way that it can mess
with your head a little bit. But basically, here's the deal. What you've probably
heard this before, where there's like a pattern
that's happening in a track. There's a filter on it. And that filter slowly opens up over a long
period of time, and it gives us this
big energetic moment. Let's do that. Here's
what I mean by filter. If I go to effects, we'll
do this more later. I'm going to go, I'm going
to go eight on this track. I'm going to turn off
everything except one band. Give it some resonance,
and we'll do that. Okay? What I want to automate
here is this frequency. Okay? I'm going to click on it, then I'm going to go
over to our clip view and make sure eight
frequency A is selected. Okay. Now what I can do is say
it's closed and it's open. Okay, Here's what that's going to do, okay? We'll talk about how to use EQs and what they're
actually doing later. But what I want you
to understand is that right now, this is cool, that this is happening
over the course of a loop of 4 bars. That's cool. But what if
I wanted to happen over the course of 8 bars or 16 bars, or 32 bars, right? I can't do that because, because my loop is only 4 bars. That's where this unlinked
setting comes in. I'm going to click this
linked, say unlinked. Now we see this is the length
of our loop. That's cool. But I can also, I can say length and make this way longer. Basically, you can
imagine that that clip is looping 1234567 times. Let's make it eight
for a good measure. Now I can say that parameter is going to
go over eight measures. The clip is going to loop. This automation is
going to start going, then the clip is
going to loop again. The automation is going to continue and it's
going to continue over many cycles of the loop
before it starts over again. Okay, let's check it out. Let's go look at now.
It's going very slow, so we're like halfway now. Maybe I shouldn't have
made this so long. My panning automation
is still there, still jumping around because the panning automation
is still linked, right? So it's still a 1 bar
loop of automation. So not everything has to
be linked or unlinked. Okay? And then it
closes up again. This parameter is unlinked, but if I go back to
mixer and my panning, this one is still linked. So it's going to repeat
every cycle of the loop. Okay, so let me say
this one more time. When we're unlinked, we are not bound to the length of the loop. With our automation,
our automation can be as long as we want, but when we're linked,
our automation can only span the length of
one cycle of the loop. Let's look at that
on our kick here. This is, I'm going to
switch this back to being every two
beats on the beat. Okay, now let's go here. Now our automation is gone. Now I'm going to say the
length of this will say, I don't know long now. I can change this over time. These automation settings
stay with the clip. If I go to a new clip, even if it's on the same track, it doesn't have that automation. The automation, whether
it's linked or unlinked, stays with the clip,
not just on the track. Okay, let's move on.
26. Tempo and Meter Changes: Okay, a couple more utility
things in session view. What if we want to change the time and meter
in session view? We're going to do that
in the scene launch. Okay, we can say when
I launch this scene, I want to change the tempo. I want to launch this scene, I want to change that tempo. Here's how we do it.
If you're in a clip, we're going to go over
to these scene launches. When I click on one, you
might see different things, but what we want to see is this. If you don't see that, click the main heading in your main track
here and then go click on one of your
scene launch buttons. And it should come up. There we go. Okay. We can
say the tempo here is, let's say we want to go
down to one oh eight. Okay. Now you can
see that this clip, the play button on
this scene launch turned this teal color. That means that there's tempo automation information in it. This one, let's say, goes down to one oh four. Sure. Let's say this one is going to change
our meter to 34. Now, again, that's just
going to change the grid, but it can be valuable
depending on what you're doing. You definitely want to
do it. If your music is actually in 34 and you want
to launch on downbeats, you need to make sure
that live knows that. Now you can see if you look at our global tempo
Pi launch intro, it goes to one oh
eight Pi launch verse, it goes back to stays at one oh eight because it
doesn't have any info there. This one drops down
to one oh four, stays at one oh four,
but switches to 34. What we realized is that this
one doesn't do anything. It doesn't have any
tempo information in it. If you start putting tempo and meter changes
in one scene launch, you should get in the habit
of putting it in all of them. Just so that if
you jump into one, it is set to the right
tempo and meter. Because if we don't give
it any information, it's just going to keep doing
what the previous one was. It's a good habit of, if
you're going to change the tempo or meter in these scene launches,
do it for all of them. Cool. Okay, a couple
more quick things.
27. The Back to Arrangement Button: Okay, you may remember we've
looked at this before. Where if I've been
playing around in session view and I go
back to arrangement view, this is all grade out, right? That's intentional,
that's by design. I want to go over this one
more time while we're here. What this means is that
live is saying, hey, I can only play session View or arrangement view at a time. And if you tell me
to play something, I'm going to play Session
View, that's what it's saying. So it's given me this
orange button here. This orange button here is
called back to arrangement. That means, hey, I'm
done with session view. Let's listen to
Arrangement view. So if I click on it,
everything comes back okay until I go over here again and then I can take control of
stuff all over again. Now if I go back, these two tracks are great out because they're the
only ones I touched. These two tracks
are not going to play from arrangement view, they're going to play
from session view. If I want to take those tracks back to arrangement view,
I can do two things. I can hit back to Arrangement and that's going to
bring everything back. Or I can just click
these little arrows here and that's going
to bring them back. Now our back to
Arrangement button goes away because we're
firmly in arrangement. Don't forget about that
back to arrangement button. I can't tell you
how many questions I get from people who are saying everything in
my arrangement view is grade out and
I can't hear it. What's going on,
what did I do wrong? And they start digging
through their settings and trying to figure
out what's going on. That's not the problem,
it's just that orange button click that.
Go back to arrangement. View Live. Just wants
to know what you want to listen to. That's
all that's happening. Okay, now let's talk about
recording to arrangement.
28. Record to Arrangement View: Okay, let's say I'm
working on session view. I've made something cool, but now I want to
capture it, right? I want to capture my performance of it in a way because
I'm going to go through, I'm going to launch some scenes, I'm going to do some stuff. And I want everything I
click to be recorded. What you're going
to do, what you're actually asking to
do with that is can I record what I do
into the arrangement? Right. And super
can let's do it. I'm going to go over to the arrangement view
and I'm going to start way out here because I don't want
to record over that. Okay. So I'm going to put
my cursor right there now. I'm going to go back
over to session of you. I don't have to arm
anything to record, I'm just going to hit record. Okay. Now I'm going
to start playing. Okay, well that's ramping in. Let's hear that. Okay, maybe let's launch our reverse scene. I have this track
solo that's on solo that that launch next? Yeah, I like this one T. Now maybe let's just launch this kick and stop
that launch that, let's adjust the volume
for this a little bit, then let's stop. Okay, let's just say
I just recorded like a whole 20 minute jam. Now I can go over to Arrangement View and see I just recorded
everything I did. I'm going to hit back
to Arrangement View. This is everything that
launched and when it launched, we can even look at when I started messing around
with the volume back then. If I go to automation
mode, there it is. That was me messing
around with the volume, everything recorded
when I launched it. If I hit play on
this, it's going to sound exactly like it's going to exactly like it did when I was just playing
it in session view, this is called
Record to arrange. You don't have to do
anything special. All you have to do
is in session view, hit your Global Record
button and then start going, It's going to record
it to arrange view. This is actually
really fashionable to do lately because
what we see a lot happening is Big name
Jays going onstage playing like a two hour set using session view and
recording it to arrangement. Right. And then
they get offstage, they might go back
to their hotel. They're going to tidy
it up a little bit. Maybe they'll be
like, oh, whoops, I accidentally started something there before I was ready. This is a little early,
let's stretch that out. Let's make sure this comes
in right where I want it to maybe put a gap here
because it sounds cool. Just maybe fix it
a little bit and then export this post
it the sound cloud, literally an hour
after their whole set. That's how you do that.
It's a pretty cool trick. Okay, that's enough. Session view for now,
keep playing with it. Session view is
like an instrument. It really requires practice. Keep it going, keep
working with it and practicing with it if you're interested in working that way. Now if you want
just something to practice with, I'll
give you this session. There's nothing
particularly brilliant in it, but you can have it. Maybe it'll be a starting
point for you to do something.
29. Beats!: All right, let's
make some beats. Now in a way, the section is a little strange because
everything that we're doing is
about making beats. In a way, it's
about making music. This is just another
term for music. Everything that we're
doing in all of these classes should
be contributing to your ability to make great
music and make great beats, or soundtracks, or
whatever it is you make. But in this section I
want to focus on drums. The modern term of a
beat means drums with basically an instrumental track or a short loopable
instrumental track. But what I'm really
going to focus on here is drum programming. And then in the next section,
we're going to focus on synthes and adding
more layers to it, we will make a traditional beat, but we're going to
focus on drums here. We're going to go
through some techniques for drum programming here. Remember, you can do
whatever you want. There's no wrong way to
make stuff with live. I'm just going to show
you some techniques here. Some techniques that I use, some techniques that other
people use that have showed me different tools that live has that make drum programming a
little bit easier. Okay, let's dive
in and talk about techniques for
making killer drums.
30. Terms and Definitions: Okay, before we dive into beats, I want to get us a little
more comfortable with the grid and revisit
this one more time because it's going to
get really important. What you need to be able to
do is look on my screen here. What am I looking at here? What do each one of
these numbers represent? You think, you know, if you said a measure, then
you're correct. Each number here is
one measure or 1 bar. Okay. What do each of
these blocks represent? What is this in
relation to that bar? If you said one beat,
you're correct. If you didn't say one beat, then I'm going to
explain it again. Okay. So let's look at why. Remember that the whole
number 17. 18, 19. That is the first digit in
this three digit number. 17 means 1711 bars,
beats 16th notes. Okay. We are on bar 17, the beginning of it, 11, if I go here we're at 01:17, 31, that means the 17th bar, the third beat, and
the first 16th note. We're not seeing the 16th notes here because we're
not zoomed in enough. Let's go in deeper. Now we're seeing the 16th notes, okay? 1234, okay? And then it starts
over 1234, okay? These are going to be
important because we're going to be making a pattern in four bar chunks, usually sometimes
two bar chunks, sometimes 1 bar chunks. But we're going to need to
go through here and say, okay, what's happening
on beat four? What's happening on beat three? What's happening on three? Getting comfortable
with the grid and what you're looking at is going to be really important. Don't forget about this
little clue down here. This shows that my grid is
showing me quarter notes. That is the quarter notes. I can't tell you how many times I've been like in
the weeds working on something and I like programmed like this
complicated beat. Only to realize I was thinking of working
on quarter notes. But I'm really looking at 1024th notes because I wasn't paying
attention to the grid. And then I hit play and just go and it's just
isn't possibly fast. Okay, So pay attention to
where you are on the grid, otherwise you're going to
have to remake everything. Cool. Time saving tip. Okay, let's go into
some techniques.
31. Working with Loops: Okay, so we're going to start by using existing loops
and chopping them up. Okay, here's a fun
little time saving tip. If you want to
find a whole bunch of loops on your system, you could search through
here and find drum loops. Like we could go drums
and then go sample. These are going to
be some drum hits, some fills, some single
hits, whole tracks. But if you want to quickly
find just like drum loops, here's something that I
always do most of the time. If a drum loop has been professionally made and found
its way onto your system, it's going to be called some creative title
for that loop. And then it's going to
say the BPM in the title. It's going to say Burnt
Cookies loop 110 BPM. If you just search for BPM, you're going to find
a whole bunch of drum loops and some other stuff, but okay, so let's just find
something interesting here. Okay, so I'm gonna
drag this one in here. I'm just going to work
with audio loops for now. What do we remember about
working with loops? If I drag it in and it perfectly fills
some amount of measures, in this case two measures and it goes right up
to the end, right? It's like perfectly
in a two measure box. Then we can guess that
it's warped correctly. When you see something
that looks like that, it's more than two
solid measures, then it's probably
not warped, right? But this one is
probably warped, right? Let's turn on our metronome
and double check. Cool, that sounded
pretty good to me. All right, so we got a loop. What can we do with this? The most fun thing to me about this is chopping this up and
trying to make it our own. In some way, we
could just use this, assuming this is a
royalty free loop, or a loop I paid for, or I could just use it as it is. There's nothing wrong
with that, as long as you've purchased
it and it's cleared. But sometimes it's nice
to make things your own. Let's see how we
can turn this into something that is unique to us. The first way we're
going to do that is by chopping it up and
putting it back together.
32. Chopping up loops: Okay, So what I
want to do here is chop this up by transient, okay? That means every attack I'm going to make
into its own clip. Now, there's a few
ways to do this. There's a manual way
and an automatic way. I want to show you
the manual way first, just so that you understand
what we're doing. Then I'll show you
another way to do this. In order to chop this
up, I just need to get the cursor as close as I can to every attack,
every transient. Now this one, it looks like I'm not going to be able
to get right on there. But what I actually want is not that quiet part
but that loud part. I'm going to go right there
and command E to cut. Okay, here's a little
transient. Let's grab that. It's a big one.
That might be one. Why not? That might be
one that looks like one. That looks like one.
I'm just eyeballing it, putting little slices. I could go right there,
but same thing there. All right. That's all of them. Okay, cool. Now I feel
like this is one. Let's grab that one. There's
another one over here. That one, good enough. Okay, so now just
using command E, I've chopped this all up now. It's still going
to sound the same. I haven't made any
changes to it yet. Okay, cool. Let's
loop these 2 bars. Okay, so I'm just going to
select that whole area, both those bars,
command L to loop. Okay, cool. Now, let's piece
this together our own way. Let's say I'm going to move
this onto a new track, just another audio track. But I'm going to
shuffle things up. What do I want? Let's take these small, little quiet things
and put them, let's zoom out so we know
what we're looking at. Okay, I'm looking
at quarter notes, where the numbers are, okay? This is a note, this
is a quarter note. But I'm actually going
to put this maybe halfway through the
previous quarter note. Let's grab this. I'm going to do this
times on the three 16th. Okay, so this is the first 16th, 16th, third 16th might
be kind of cool. And then let's grab
this on beat four. Maybe this on the second
half of beat four. And then that maybe just randomly placing stuff. If it doesn't work,
I'll adjust it. Copy that one over there. I put that there, sure. Okay, now let's solo this second track and
listen to what we just made by not totally random because I can see where
the big beats are. But I'm really just
moving stuff around. Here's our first shot at it and we'll see
where we landed. Okay, I don't think I
like this beat here, so I'm going to copy this
because I liked this thing. Let's put this right there. Let's take that out and
put that right there. Sure, That's not bad. Works. There we go. Okay,
that went pretty well. I'm liking what I have here. Okay, let's go back
up to this track and delete that extra stuff
that I didn't use. Let's say this is my new
track, that's great. Now I've made this drum
loop my own in some ways. Now there's a funny little
trick that'll work a lot of the time to super charge this. Let me show you how that works.
33. Consolidating & Doubling: Okay, so I'm going
to do two things. The first thing I'm going
to do is consolidate this which is going to turn
it back into one loop. Okay? So I'm going to select
what I want, Command J. All right. Now we have our loop. What I could do now is export this and give it
a name like my loop. Right? And add this to my arsenal
of loops that I've made, drum loops that I've made. That's cool, I can do that. The second trick I want to do is I'm going to take the
original loop back in. Okay, now I'm going to play these at the same
time I'm going to combine these together
and layer them. The only thing I'm
going to do that's different is let's
solo this one. And where that kick hits, I'm going to cut it out. Okay, I think that's a kick. This might be a kick
too. Let's see. Okay, I'm going to
cut out that kick. Okay, I'm going to
cut out this kick and cut out this kick. Okay? Now, let me explain
what I'm doing here. This is our loop
that we just made. This is the original loop. I'm going, I'm going to play
them both at the same time, but they both have
that big kick Sound. It's just going to
be too much kick. I'm going to get rid of
that kick and now I'm going to play them
both at the same time and see what I have. I'm going to turn the
original one down quite a bit so that it
feels like an echo. Like it. Okay. Now let's consolidate
this top one. But I need to consolidate
this as a two measure loop. This isn't going to do it. Okay? I want this to be a
full two measure loop so that I can easily move it
around and play with it. If I just do this,
it's going to be, I don't know, eight beats or so, but that's not what I want. I need this whole two bar loop, so I'm going to highlight
this whole 2 bars and now I'm going
to hit command J. Now it is a full two bar loop. I can play these
at the same time. Okay, now you might
say to yourself, could I consolidate these
two things together? You can't do that.
Consolidating only works for on a single track. I could export these
as one thing or render them or record them
onto a new track and make a single clip that
is the two of them together. However, I don't want
to do that right now. If I'm making a, I might want the ability to
do something like this, have this one come in and out. I want to keep them separate so that I can play around with
the density of the beat. It being more dense
when they're both in and less dense when
just one of them is in. I might even want just
this beat by itself. Right now, I have the
possibility of three beats. This one solo, this one solo, and then the two
of them together. They're subtly different,
especially these two. But they're giving me more material to work with,
experiment with this. This is a technique
that I use a lot. It's just a fun way to
get some new ideas going. Like I said, this method
of cutting them up using command on the transients
is one way to do it. There is another way to do a similar thing.
Let's learn that now.
34. Slice to New MIDI Track: Okay, let's do this again
using some Midi magic. Okay? I'm going to actually leave this alone
because I like it, but I'm going to take
our original loop again. Okay? So I'm going to
take our original loop again and go out here, here it is again. What I'm going to
do with this is a technique called Slice
to New Midi Track. Basically what we're going
to do is we're going to ask Live to chop this up and there's a few different
ways it could do that, and I'll show you
that in a second. And then put it into
a Midi instrument. And let us use it that way. Okay, here we go.
In order to it, we're going to click
on that clip or right click and going to go down
to Slice to new Midi track. Okay. Now it's going to say how do you want to slice it by transient? That would be what we just
did automatic or manually. If we say slice by transient, it's going to take
every attack point and turn that into a new clip, just like what we did, that might be best for
this particular clip, But we have a few more options, we could say by warp marker. If we did a lot
of warping to it, which we didn't, that's
not a good option here. Every bar, that's
just going to give us two samples, that's
not very good. Or we could say every
half quarter eighth note, 16th note, quarter note would be the best one here
because that's where I see the beat lining up the. But that's not great for this. I'm going to go
transient. Then there are these slicing presets. I always just use the built in. Okay. And let's say the current clip region is eight beats long. This will result in 21 slices. Cool. Let's say. Okay. Okay, now here's
what is going to happen. It made a new Midi
track. It's right here. We can open that up
with this arrow. Now it looks like it's just playing through a
bunch of notes. But let's examine what
this is a little bit more. Let's double click on this, open up this Midi clip. Here's what happened. You can see here it says
slice one slice two, slice three, slice four. What this is doing, it
looks like it's just going up and playing like a big
weird scale or something. But it's actually playing
through the whole beat, one slice at a time. And the slices are
different lengths. This shows where they are. We can see, we can line up, We can say like this one is probably that big
hit right there, right? This one is that first kick. Sound. If I solo this
Midi clip and play it, it's going to sound more
or less the same, right? Flu bit, okay? But this means more than that because there's a few different things
I could do here. First, I could just
very easily re, arrange this by saying, okay, I want this there and just start playing around with moving things
to different spots. I can literally move
anything anywhere. I could put this
here if I wanted. Okay, let's, I'm just randomly shuffling
things around, but okay, now this is what we have, okay? It's like super frantic. Whatever one thing we could do is move around the Midi notes and
create our own that way. That's pretty similar
to what we were doing before when we just manually chopped up things
here the first time. But another thing we could do is just play this in with
our Midi keyboard. Now I'm using my Midi
keyboard to play this in. If we look at the instrument, this is what's called a
drum rack instrument. Each of these little dots
is a slice of that clip. I could find tune, right? If I double click on this,
I can see what it found. I could adjust it and change it and do
things if I wanted to. Just the volume, whatever. We'll go more into how
this works shortly. Actually, I think
in the next video, this is a Midi instrument. I can play it with my keyboard, I could just play. But there's yet a
third thing I can do. Let's go to drums. Clear out our search, let's just find a clip that
is a drum pattern. Okay, now we remember
how Midi works, right? Like these Midi clips
are going to be drums, but they're just
Midi notes, right? Okay, this one's
cool. Let's take it. If we put this clip
on this track, it's going to do this drum
pattern through these sounds. In other words,
we're going to play this pop rock straight pattern
using these crazy sounds. So here's what that sounds like. Okay, not very interesting.
Let's find another one. Let's try this one. I kind of like that actually. If we put that over
top of this beat, which was the one we sliced up, we get some kind
of cool results. I kind of like that. I
kind of like that a lot. That's lupus, Okay. Now that's a far cry
from our original loop, which was this, right? By doing that slice
to new Midi track, we've really changed it up and created something
completely different. Okay, let's go back into this drum rack and let's explore how drum
racks work a little bit.
35. Working with Drum Racks: A drum rack is a
Midi instrument. It's designed for drums,
but it doesn't have to be. You can do anything
you want with it, but we get these pads that
show us what's happening. In a case like this,
we made one by doing the sliced to new Midi track. But we can just make
one from scratch. And we'll do that in just a
second in the next video. For now, I just want to
explore what's here. What we're seeing is a
few different things all at once here. All of these boxes is where
our samples are stored. We can play them by
hitting this play button. It's a quiet one. Or am I muted? Yes. Okay. We can mute it. So
this one never plays, or we can solo, only this
one plays. It's cool. If we double click on the slice, we can see effectively. What we have here is
another Midi instrument. This is a Midi instrument
called a simpler, it's basically just
a tiny sampler. Live has loaded this
simpler instrument onto every one of these slices. Okay, They all have a simpler instrument
on them and they, they all contain a little
piece of that drum loop. There's a lot of things
I can do is simpler. We'll go into the deep
dive into the simpler. And like what every dial means soon, don't
worry about that. But I also have these
dials out here. These are called macros. And we're going to
see these all over the place once we start
getting into instruments. But some controls are going
to affect all the samples. Loop length, start, offset, I can squeeze forward where
the sample starts and stops. This set of four, we're
going to see a lot. Attack, decay,
sustained release. This is a very common thing
that you'll see everywhere. This has to do with the
shape of the sound, how long it sustains, whether it fades out
or comes to an end. Does it fade in or just
start right on it? We can sculpt the sound
a little bit more there. Again, we'll do a ton of this when we get into sound design. One tricky thing is that
if you want to play this with the Midi keyboard,
you have to look here. This is basically the range of your whole Midi keyboard as if it was all done in
these little blocks. If I did this, okay, I'm playing a Midi note,
but I'm not hearing it. Here's why. I'm playing
a Midi note down here. It's too low. These ones, The lighter gray color, that's where there's a sample. Okay, I need to go up higher. There we go, to get to
where my samples are. Similarly, you might play some notes and be
like way too high. Okay. If you're playing notes and you're
not hearing them, make sure that you're
playing in the right range. Look at this little grid to see where you are and
then you can go down. Now here's a pro tip, if you're working with a drum
rack, rename your slices. Okay? And this is
why watch this. Okay, This is some kick. I'm going to go here,
I'm going to do command R and I'm going to say kick. This is nothing. When you do this slice
to new Midi clip, you're going to get some
of these Nothing samples. I'm going to rename these
and just call this one. That's neat, let's
call this quiet kick. Okay? And this is bright kick, This is like almost
like a finger snap. Sound Let's call that snap. Okay, There's our sneer. It's kind of neat. It's almost like a gunshot. Let's call it a gunshot.
That's kind of nothing. Okay. Let's just go
with those for now. Normally, I would go
through all of them. If you have more, you can
scroll up and down to this, which is what I was
just doing here. Okay, I've renamed
these bottom eight. If I go into a Midi clip
and look at the notes here, they all just say
Slice 21, Slice 15. Whatever the ones I renamed
show up correctly here. That means if I'm going
to make a clip up here, I'm going to double click,
I'm going to make a new clip. Let's make it a little longer. Now I can see what
I'm doing now. I see kick, snare. Do this gunshot thing, maybe? Gunshot. Quiet kick snap. That's bright. Kick snap, maybe I want to do that
whole thing twice. Command D, slide it over. Okay, let's see
what I made there. This might be
nothing. That's neat. Actually, let's loop that. That's a little
happy, but it works. Now I'm just making more stuff
with this same crazy clip. You can see why renaming
those slices is valuable. Like, I know, I don't want
to use this one or that one. Now let's talk about
making a new C. Let's say you just want to make your own drum rack from scratch. You can totally do that. Let's go and talk
about how to do that.
36. Creating your own Drum Racks: All right, let's start from
scratch with a drum rack. Let's go, let's go
down to a new track. Let's just make a
new Midi track. Command shift, new Midi track. Okay? Instruments, Drum rack. Just going to drag an
empty one onto this track. Okay? Empty drum rack. Now we just see
all of our blocks, but there's nothing on them. Okay. What we can do is we can drag a sample just
right onto these spots. Let's say I want to go kick. Okay, let's clear our search. Go to all and then say kick. Let's find an audio sample. One shot kick. Okay, let's find
the kick we want. Let's build a drum kit. Let's use this '90s kick. I'm going to put
that here, okay. Now it automatically loaded that simpler device that I was talking about before and
put that sample in it. Okay, here's what it sounds
like. Let's find a snare. That's cool. Put that
one right there, just because let's maybe do
another snare snare grit. Sure, put that one right there. Let's find a few
different high hats. That's cool. That's,
that's cool. That's cool. Okay. I just made a drum rack. I could save this
drum rack as like my cool drum rack if I hit this little save
button right here. But now we can make
something with it by programming on this track. Or we could actually just
grab this Midi clip and say, now let's hear this
beat through it, okay? Why does that sound so random? Look at these pads up here. There's all kinds of
things that we don't have. We're not lining upright. Let's see here. We've got kick, we're using the C sharp. Let's move that up. Anything we're not using, I'm just going to move
up to a note that we are using or down to a
note that we are using. Okay, let's take all of
these and just move them. Sure. Okay, it looks like I
missed some. There we go. So these notes aren't sounding because we haven't
put a sample there yet. So I'm just going to move them down to where we have samples. Okay, now let's hear it. Okay, that's a mess. Let's quantize that command
you, I didn't help. We might have to make
our own for this. Let's make a new mite clip. Let's take it out
to be 2 bars long. Okay, let's put our
kicks on our downbeats. Let's just do a four on
the floor thing here. That means a kick
on every downbeat. Let's do our snare here. We'll do almost a
techno thing here. Then I'm just going
to randomly do a whole bunch of
these high hats. I like little tick sounds
happening all over the place. Okay, I'm just
going to copy this. I'll do it again there. Maybe adjust it like
that, like that. Okay, let's hear that. Okay. Well, that's not bad. I kind of accidentally made some weird syncopation
with one of these high hats, which
is cool. I like it. Okay. So making a drum rack
from scratch is super easy. You can drag whatever you
want on it. Watch this. We could even go back up
to our original drum clip. Let's say I want to
add this snare drum. I'm going to copy that
and paste it out here. Let's hear that,
make sure I got it. Yeah, I want that
snare. Okay, cool. I just copied it and
pasted it out here. Now let's go down
to that drum rack so I can see this grid. And I'm just going to grab this beat and plop
it right there. Not this beat, but
that snare hit. Now I have it in my drum rack. You can take anything
from anywhere and put it inside
that drum rack. Now you can get even more complicated with
drum rack by adding more things to this, but let's leave
it there for now. We're going to go deeper into the drum rack once we get into instruments
and sound design in, I think part five of
this series of classes. Hold on to that.
But now you know everything you need to know
about the drum rack in order to start making
really cool drum patterns play around with it. Have some fun.
37. Recording/Writing Drum Racks: All right, let's reinforce what we already know
about recording it and apply that to our cool new drum rack
that we just made. Okay, Let's say I want
to play something on my keyboard and record it, okay? First I'm going to fiddle
around to find my notes. Okay? So I can see I'm too high. I'm going to hit my octave down button on my Midi keyboard. Still too high octave. Still too high octave down. There we are. Let's see. Okay, so first pass through, I'm just going to
do kick and snare. Okay, so let's go out here. I'm going to record
on this track. Do I have my Metrodome set up to give me 1 bar count
in? Let's turn that on. Okay, here we go. Whoa, let's slow down. I'm about to play keyboard here. Let's go. Actually, let's
go down to really slow. Let's go down to 82, okay? Because one of the
awesome things about Midi is I can record as slow as I want and then speed it
up and make it really cool. So here we go. Okay. It turned into a weird, like old timy waltz
thing, but that's okay. Now let's overdub on it
some of those high hats. Okay, if I click this plus, now I can overdub
on top of this. What I want to find is
all of these high hats. Let's see. Okay, so I'm going to use
these three notes. I'm going to do
something weird here. I'm just going to kind of hit these notes as fast as I can. And then we'll quantize them
to make them sound good. Here we go. Okay, that looks like a mess, but let's see if we can fix it. So I'm just going to go to these high hats and I'm going to command you to quantize them. And then let's turn, and then let's hear what we got. Okay, something went weird
there with my kicks. Okay, let's take
all my velocities. I think my velocities
are just really strange. Let's crank those up. Okay, let's tighten
up this one, okay? Yeah, not bad, but Recording, overdubbing the
Midi overdub here. All of that works
great with drum Cks. Okay. Let's move on.
38. Using Take Lanes: One last thing about
recording drum racks. Don't forget that you still
have take lanes when you're recording Midi or
any drum track. I can go to show take
lanes and I can see the different passes
I made of this loop. I can go back and say like
this one was the best, but I'm going to get rid
of my overdubs there. I have to keep my overdubs
on there if I want them. But if I don't want them, I could easily just
go here and say I want that and use this
like a rewind button. I want that, and then lay my overdubs down in
a separate track. This can be handy sometimes if I duplicate this track and I
just delete this other stuff. Then in this one I just focus on those high hats and I do copy, paste, paste, paste. Now I have the high hats as their own clip and I can control them a
little bit better. This is sometimes
better. Not always, but sometimes because I could maybe put delay on this
or something like that. It'll probably sound
a little bit better. Okay, this needs some work, but it gets you the right idea. Explore what you have in your take lanes if you're
not happy with it. And separating elements into
separate tracks can be good. You don't have to do
that. But sometimes it can be good for
putting effects and things on parts of your beat.
39. Hi-Hat Variations: All right, while we're
here, I want to get a little more life out of
all of these high hats. There's three things
that we can do to make these groove a little bit better
and make them feel a little more natural. Two of them you already know, one of them is new. Let's do the two that you
already know right now. The first is play around
with our velocity, okay? Let's go here and select
all, here's our velocity. Let's just randomize it. I'm going to randomize now
let's hear these high hats, okay, while we're at it, let's tighten up this. Let's get rid of
that snare, snare. Maybe we'll do a
little extra kick here and then here, cool. Okay, now back down
to our high hats. Just by randomizing
our velocity, it's actually giving them
quite a bit more life. I have some that are kind
of sticking out, this one. All right, so let's just
pull that one down, maybe a few of these higher ones, all right? Now it's like suddenly you
just has so much more life. So I'm going to leave that.
Just like that, I like it. Okay, so that's thing one, thing two that you
already know is chance. Let's take our chance parameter. Let's select all and then
let's move our chance. I don't want it to be 50, that means there's a 50% chance that any note is going
to play or not play. Let's move it back up to, I don't know, 77,
75. That's good. That means that
basically there's a three out of four chance that every note
is going to play. Actually, that seems a bit high. Let's go down to 60. Okay? So, roughly 1.3 chance. Okay, let's hear that, okay? Mm, that's a little thin. Let's turn that back
up to 70, okay? I really want to crank
up my tempo now. It's cool, we're developing
a good group here. Okay? It's going somewhere. It's interesting if you don't
like that chance thing, you can turn it off just
by smashing these back up to the top and then
it's effectively off. I'm going to take it and pull
them down to just maybe, let's go back to our 80%
79 enough. Okay, cool. Now, now that I hear
these high hats, this isn't the third thing
that I want to talk about. But I'm just feeling that these could use a
little bit of delay. I'm going to put an
echo effect on them. I'm really going
to turn it down. I don't want very much here, especially not in the feedback. Okay, yeah, that's
feeling pretty good now, especially when you've got
this chance stuff happening. A little delay, I don't know, It just feels really,
really warm and nice to me. Okay, now let's go on
to the third thing, and that is the triplet grid.
40. The Triplet Grid: Okay, we're going
to talk about doing something kind of strange
to our grid here. And it's called a triplet. So if you know
what triplets are, hang on for just a second. I'm going to explain
what triplets are. So let's zoom in here. So what we have here is bar
three, bar three beat two. Okay? So in beat one, there are four 16th notes. Okay? Four. All right, so that makes
us sound like this. That's 1234, 1234, 1234, 1234. Every beat has four
16th notes in it. That's most of the
time, what we want. But if you want to
do something fast and rhythmic and a
little bit different, you can switch that to having
three notes per beat, okay? That makes 1234,
or in other words, 12, 312-312-3123, Now, if
you program a whole beat, that way you're going
to end up in a waltz. 12 312-312-3123, That's neat, if you're like in
old timey Vienna and you want to write
waltzes, that's great. But if you're doing
something like this with high hats or any rhythmic thing, switching over to triplets
can be really cool. A triplet is when we have three beats in
the space of four, there's normally
four beats here. If we put three,
it's rather nice. Let's do it, let's
find a spot where we think it'll work. Maybe here. Okay, What I could do is
get rid of one of these. Take this and space it
evenly over three beats. I just have to eyeball it. Okay. That's looks right, but there's a better way. The better way is command three. Now we're looking
at triplets. Okay. And you can see here, I was a little off with that second one. That's pretty right on with
that third one though. Okay. Now you're thinking, I see
more than three there. It's right because we're
looking at 16th notes now, but we have 6123456. Okay. So this is still a triplet grid and it's a
triplet grid for everything. Right? So I'm going to adjust these to be triplets and maybe I'll do it with
the next bar, two. Do something a little
different there. Okay, now if I get
out of triplet mode, which I can do with
command three again, you'll see that it looks
like these ones are off the grid, right? Because they are off the grid. They're on a triplet grid, not an eighth note grid
or a 16th note grid, which is what we're
looking at here. Okay, but they're going to add some fun and
different variations. They'll probably throw off
our delay a little bit. We might have to turn off
our delay for this to work well. But let's try it. Yeah, let's turn off
that delay then. We'll be able to hear
him a little bit better. Okay, let's try now. You hear that? 34 maybe? I'll increase the
velocity of that first one. I like that. Okay, cool. Another
thing we could do, I'm going to make a new
version of this is to a Siple. Six couplet is going to be six notes in the space of four. Okay, that's going to
be double a triplet. I'm going to go
back to the triplet grid with command three. You can also get to
the triplet grid by control clicking and going
to triplet grid right here. If I want to do a six couplet, I can just each one of
these little things. Get that one. Okay.
That is going to be a six tuplet and it's going to sound like
what do you do pro six? That sounds weird
out of context. Let's hear it. Okay? These
didn't work very well. Let's go up there. Uh, okay. These are a little bit
harder to get them to work. Sometimes they work better if you're just doing
the same sound. So it's going, What do you do? Pay? Yeah. What I could do here is
take all of these, put them there, and then use this ramp tool to go like
that with the velocity. Now the velocity, it's going to start quiet
and then ramp up. That'll make a nice little riff. All right, so let's loop this and you'll feel that
a little bit better. Oh, and we got to
get our chance. I'm going to turn
chance off for those. There we go. Cool. So to recap, what we did is we turned on the triplet grid
with command three, and then we used
16th note triplets, which is effectively also
called a sixth tuplet. We filled in the space
on the triplet grid. If we go back to
our normal grid, we can see these are
all off the grid. But that's okay, because
they're on a triplet grid. Then we highlighted these
notes and then used the velocity ramp tool to create this arc so that they start quiet and then
just ramp up in volume. It's a cool little subtle fill. If you're into like trap
or anything like that, then these frantic high hats are going to be
your best friend, learn a lot of tricks for
doing different styles of things with your high hats.
41. Arrangement: Okay, now that we've
made a few things, let's try to organize
this into something. We're not going to get a
full track out of this, but I want to make a few
beats that you can use. Then I want to give
you this session because maybe it's
interesting to you, okay, there's nothing
on this or this. I'm going to delete those. Let's see, I think we wanted
there, let's take all this. And just so it over, this was nothing. I'm just moving
stuff around so we can have sort of one long and
frantically evolving beat. Now I'm going to make a
few more variations on it. Let's take this and put it here. And let's double it with this
first crazy one we made. That one I think is
going to be my favorite. Then maybe we'll do
our original beat. Okay, turn off loop. Let's just hear all
these variations that we ended up
with. Here we go. Oops. Still soloed. Okay, here we go. All right, pretty cool. This one right here though,
that's the jam. I could listen to that all day. Cool. I'm just going to leave a
little locator there and write This one is the jam, Okay? Now I'll give you
this little track, maybe this is useful to you. You're welcome to chop this
up and do whatever you want to it and play around. But let's take this, especially this beat, but maybe a few of the variations
and keep developing it. And by adding some
synth layers to it, I'll give you this
and then we'll keep going and build on it even more.
42. Introduction to the Live Synths: Okay, in this section we're
going to start looking at the different syn within live, that is to say instruments. These instruments are all
the different synthesizers, samplers, sound making
things of live. We are going to go really deep into using all of
these when we get into the sound design
class in this series. But for now, I just want to get as comfortable making
some music with these sys without knowing
what every single dial does. We already know the drum rack, so we're off to a good start. I think what I'll do is I'm
going to take this clip or drum pattern,
these three things. I'm just going to put them
out here and then I'm going to paste them a whole bunch
so I have some room to play. That was just command
D for all of that. Okay now here's what we got. I love this groove. I'm like super into
it. Okay, great. Let's for each of these synthes, they each do their own thing, you can ignore for the moment. These DS things, those are Max for live devices and
they're a little different. We will look at those but
hold off on those for now. Our main instruments
are these other ones. Each one of these
have their own thing that they do particularly well. However, they are also
really versatile. I couldn't go through and
say like this one is good for bass lines and this one is good for leads and this
one is good for pads. I couldn't really say
that because they're all good at everything,
or at least most of them. But they do have different
characteristics like collision is particularly good
for percussiony things. Electric is particularly good
at electric pianos, roads, organ that sound tension is good for string like things. Let's load one up. We've got two ways we can load
up one of these sins. Let's go to wavetable Wave table is probably
one of the most complex since we have,
but that's okay. I can just drag a wave
table right on a track, but I don't want to
put this one here because I do have
this percussion here. I'm just going to
drag it down here. And it's going to make a new
Midi track. There it is. Going to open it up right there. There's no Midi
information on it, because I just dragged
an instrument on it. I didn't do anything else. I didn't make any material
for that instrument yet. Now remember the way Midi works, in that every track, every Midi track can have an instrument on
it, only one instrument. If I was to put this
instrument on this track, it's going to get
rid of my drum rack. Okay. That's why I
made a new track. The next thing I'm
going to want to do is make a Midi clip. Just double click,
make some notes. I can start experimenting with different settings
in the instrument. In this case, wave table. Let's put something here, let's do a flat. I'm just going to make
a little minor triad and we'll just hold it
for this whole thing. Okay? Now let's play it, okay? That's really long. Let's cut that in half or more. Let's just go to there. And then maybe we'll do another chord. So I'm going to
highlight those command D. And then let's go to F sharp sharp. Let's do that. It's, let's try that. That's a weird chord, okay? It's a start.
Now let's maybe make another one, and we'll go G chord. I'm just kind
of using music theory to decide what
notes to pick here. Okay, let's try that. So here is my weird
little progression. Let's loop what we're done. Okay, that's fine. We'll just play
with that for now. But now let's experiment
with different sounds. That one that we have
is pretty bland. Let's see if we can
find something with a little more rhythm to it
and a little more excitement. Let's explore just the different presets
that we can have.
43. Exploring Presets: Okay, we made some mitty notes. Let's look at what we
have to play with. We can program wave
table all we want. I'm going to hit Shift Tab and get me back over to wave table. This is a complicated
instrument. I can build all kinds
of crazy stuff here. But since we haven't really
explored how it works yet, let's start by just playing around with some of our presets. If I go here to wave
table and open this up, we have all of our
different presets here. Okay, so I could say evolve organ here. A
little preview of it. Let's try that one. Okay, I just drag that
preset right on the track. We're good to go. Okay, this is interesting. This particular
preset is monophonic, meaning it can only play
one note at a time. That setting is right here. Let's turn that off so that
it can play the full chord. Interestingly, the pattern that this one is set up
to do is a triple. We just learned
what triplets are. You can tell because it's
going 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3. Actually, it's a little
off of a triplet, but it's close to a triplet. Okay, I don't really like that synth anymore. Let's
keep exploring. Remember that we
have this up here, which I believe
was called Sounds and I renamed mine
synth presets. This is like all of our presets. Let's try searching for what
we're really looking for. How about rhythmic? Let's just say
rhythmic, rhythmic. Now I'm going to
go here and say, so maybe a pad is
the thing I want. Rhythmic pad. It gave me two. That's cool. That's cool too. Let's
try that one now. What instrument are these? Before I drag this
onto our track, let's explore this a little bit. Which instruments are these? We don't really know, just
by looking at these presets, we don't know what instrument
they are. Does it matter? No, it doesn't matter at all. I'm going to drag this
preset over onto this track, and it's going to
switch my instrument to whatever it needs
to switch it to. In this case, it switched
it to an operator. Okay, great. My wave
table instrument is gone and now I'm
on an operator. And that's fine when
you're working with these presets Live
Really doesn't care what instrument
you have on the track. If you drag a preset for a different instrument onto that track, it's just
going to switch. You do that other
instrument, which is great, makes things easy. Let's
hear what we got now. Kind of like this one. Okay? That's got potential. I want to leave
this one on here, but I also want to
keep experimenting. So what I'm going to do
is duplicate this track. And then I'm going to take
this and go over here. Move my loop brace over here. Okay, so now let's
experiment with this one. Let's see, let's see if
we like this rhythmic. One kind of kind of do like it. Let's
do a third one. Move my loop bras over again. All right, let's try
not pad but keys. Is that the same
one we just used? How about ambience and effects? Not really wild
about any of those. How about guitar and plucked? That's kind of interesting.
Let's go back to piano. I kind of like that one. This one is monophonic also. This one's monophonic. It's not really
getting what I want. Let's try, okay, let's try
switching our word to piano. Find various pianos
like that one. So we'll use this one
just to accent it. I'm going to rearrange
these notes a little bit, okay? I just want to spread
the notes out a little bit to get a better
voicing for the piano. They'll sound a
little bit better. Okay, so I've experimented
with presets, Found three things that I liked. What else can I do with this? Let's experiment
with layering them.
44. Layering Synths: Layering synths is one of
my favorite things to do. It's like quick and
dirty sound design. In a way we can take multiple synths
and layer them to make something new and unique. It's a very simple
technique, right? So let's go back to this
first one. Okay, that's cool. Let's check out
what this one is, and let's check out
what this one is. Okay? What if I did all three
of these at the same time? I'm going to need to
balance them a little bit. I want a little
bit more on that, I think a little
bit less on that. And let's try it. Let's
loop this section. Okay, it's cool.
I'm kinda into it, but you know what it's
just missing is a bas. So let's find a cool bas. Sound We can try this. I don't think it's going
to work, but we'll do it. Okay. I just made a new track
with that bass sound on it. I'm going to take this, both
these clips, copy and paste. Now, a good bass sound is
going to be monophonic or at least a good bass line
is going to be monophonic. In this case, I can just
delete those two things. Take this down an
octave, two octaves. Going to highlight
these two press delete, Highlight these two shift
arrow key down twice. Okay, let's hear it now. Okay, Yeah, that's a
little too much for me, but I'm okay with it for now. Let's maybe arrange
this a little bit because we could
take this baseline, duplicate it, and then maybe in this next one we have
just these three. Then maybe we want to
make way for a verse. We're going to do just
these two or something. When you're layering synth, there's just a lot of variation
you can do because you've got all these different
elements to the sound. Now listen to the start of
an arrangement that we have. I guess maybe here the baseline should come out. Okay, so we've got some interesting things
started right now. What I'm tempted to do is put in our pegiator on
this or use some of our new Midi tools to transform and come up with
some new creative ideas. Let's start fresh and go over to exploring those and
generate tools. That's these down here where
we can really have live, make some stuff for us.
This is really fun. But before we do that, I want to give you
this session again, but it's going to require
us to freeze and flatten. Let's talk through why we
need to do that right now.
45. Freezing and Flattening: Okay, we know now what
freezing and flattening is. Here's why I'm going to do
it, these synth patches, if I just send you this session, if you have the same
version of live that I do with the
same synth patches, this will sound great. But if you don't, this will
sound probably like nothing. If live can't find
this synth patch, it's going to just
not play that clip. When you've got a
lot of Midi clips and you want to make sure that it gets played correctly, you want to flatten them so that it sends
it as a wave file. I'm going to give
you this session as both with these flattened
and with these out, with these just normal. Okay, let's flatten these. I'm going to go to this
track control click, and go to freeze and flatten. That's going to turn
this into an audio file. Okay? Same thing here,
freeze and flatten. And you'll notice
that like this one, it went longer
than the Midi was. It's because the
sound just trails off and it wants to
capture that sound. Now you may notice that I have to freeze and
flatten an entire track. I can't do this
just for a segment. Like I can't just like say, I just want to flatten that it's going to
be the whole track. Okay, let's do it
with this also. Basically, I'm going to do
it with all my mitty stuff. Okay. This one and this one. Okay. Now, if you don't have
the right patches, anything like that,
it doesn't really matter because we're just going to be playing audio files. So you just need to make sure that you get the
right audio files. I'm going to save this one, then I'm going to make sure I
do the collect all and save step so that you get all of these audio files
with it, okay. Play around with
this if you want, but this is a great case for doing the freeze and
flattened process.
46. Transformations: Okay, up next I want
to go through some of these new Midi tools
that are here. There's a whole bunch
of new things that are, that are designed to help
you create new ways of generating Midi notes
that will help you get around if you're not so
savvy at music theory. Also, if you're looking
for a new idea, say like generate a new idea and see what you think of
it, they're really fun. Some of these tools
we've seen before, if you've ever used
like notation programs like Sebelius or
something like that. Some of these types
of things have been around in those
for a little while. Things where you can say
like here is a melody, shuffle the notes and come
up with something new, a randomized type of a thing. They're not all entirely
new to the world. Some of them have existed, but I've never really
seen any in a dog before. And they're super
fun and super handy. In order to get these things, we're going to look at some of these new windows in
our clip view here. Okay, We have launch controls, this will be all
pretty familiar. I don't think there's
anything wildly new here, our follow actions
and stuff like that. But here we have some
pitch and time controls. Here we have transformations. Here we generate. Okay, We're going to look at all three of these
in this section. Now let's dive in. Let's look at stretch
and transpose first.
47. Stretch, Transpose: Okay, so let's start with
a fresh midi clip here now for stretch and transpose, these are all pretty easy. So I'm just going to make a
nice little major chord here. Sounds like this. Pretty. I'm going to go to this pitch and time
window and open that up. Now there's a few
things we can do here. We can fit it to scale
if it's already. Now my scale, you can see
right here is C major. And that's getting it from
the global scale up here. I can fit it to scale if
it's already in there. I can invert it, I can highlight some notes. And then I can
actually just click and drag on this box to transpose it if I
want. That's neat. This inversion tool, I'm not really sure
what this is doing, it's not doing anything
at the moment. Typically, what an inversion
tool would do would be to take like the lowest note and put it at the top like that. I'm not really sure about
that at the moment. Maybe that's still on its way. But if we want to
do a little bit more mathematical
transposition, okay? If I select this chord, and then I just start
dragging this up, you can see what
it's adding, right? It's adding a whole
nother version of the cord on top of it. Okay? And then if I click
out of it, we have it. Okay. I'm going to undo that. We have new ways of
adding more notes to it. These are all going to
fit within the scale. If we want it to, they're probably all going to
sound pretty good. Now for stretching, we've got a couple new tools
here, this just simply, we can just dial this up or down and make our
notes really long. We can also x2x2
whatever we want. There's also this new feature, which we'll see in a second, but if I click and drag on
the darker bar up here, this actually might not be new. I just never noticed it before. But what I can do
is now I've got these two points that look like loop points,
but they're not. I can click and drag on them and put them where
I want them to go. It's going to extend
everything in that bracket. Okay. Some handy tools for just transposing and adjusting the
timing of our Midi notes.
48. Humanize: All right, up next is Humanize. Now this is almost funny because in the old
days we had humanized. Humanize was a button that I don't know if
it was in Ableton, but a long time ago I used to use Digital Performer
as my main w, this is like forever ago. Digital Performer
is a good program. It had humanize in
it as a function. I don't know if it left,
if there was a while where everything had
humanize in it, I feel like. And then it went away. Went out of fashion, and now it's back. Which is great
because I missed it. Here's what humanize does. Let's take something
like this and let's make this just totally on the grid. Okay, now this is
exactly on the grid. I'm going to select all of this. Now here's humanize, and I
can give it a percentage. Let's move it around
a little bit. You see what's happening here. Everything's sliding
off the grid just a little bit as I move this
humanized button around. Now, why is that?
So let's put it at 12% and I turned it off. Humanized. There we go.
Now if I zoom way in, you can see like this
is early, this is late. Things are not
exactly on the grid. They are, you might say, how a human would
actually play it. Humans are not robots. When we play stuff, we're
not perfectly on the grid. And that's what makes things
sound natural and cool. This is very subtle, but it'll go a long way
in certain situations. If you have like a piano line that you want to
sound very realistic, then put a little bit of this. Humanize on it, not too
much. Just a little bit. That'll make it feel
much more natural. Drums. Oh man. Drums for sure. If you have
a drum pattern that you've sequenced in the
midi grid and you want to give it
that natural feel, if it's feeling too robotic
to you select all the notes, dial in a little bit of humanize and it'll give it a
much more natural feel. Almost like you
played it in on pads. So it's funny, right? Like we call it humanized. And what we do is we
basically make it sloppy, but you only have to make it
a little bit sloppy to make it sound like a human
plated, very powerful tool. Use it on a lot of stuff just to touch and it'll sound
much more natural.
49. Transform: Arpeggiate: All right, let's
get to our Peggy eight now I'm going to close this little pitch
and time window here and open transform. Now we've got a whole
bunch of options here. I'm going to go through
most of them right now. Let's start with our peggiate. Now you might be thinking, hey, we already have an
our PeggyH thing. We have a midi effect
called our Pegyate. What happened to
that? It's still here. You still have it. And it still works the same, except it's got actually a
couple new bells and whistles, but this is a little different. The main difference between
the arpeggiate media effect and this arpeggiate is that
the apegiate media effect, you can put it on
something and it's going to arpeggiate it. Which maybe I should define
what arpeggiate means, is if you give it a chord, it's going to play it one
note at a time, okay? If I give it this, it's going to play, okay? That's urpegiating it,
playing one note at a time with the midi effect. That's going to just
happen, but with this, we're going to be
able to write it into the Midi clip so we can see what's happening
and have a little more control over
what's happening. Okay, let's take a look at it. First of all, the style, now, this is actually the
same as our Midi effect. We can say go up,
go down, go up, then down, go down, then
up, blah, blah, blah. Then some weirder
ones con and diverge. Pinky up, pinky down,
thumb up, thumb down. Play order, random,
random, other random ones. Play around with these.
There's some fun stuff here, you can find some fun patterns. Let's set it up and down. Okay? I don't know why
it repeated well, okay, What it's doing here
is it's going to go up and then down, and it's going to
repeat the top note. The way this is going to
work is it's going to arpegate for the duration of
the notes that you gave it. Okay, I'm going to undo this, then I'm going to say I'm
going to take these notes, I'm going to do
this trick again. I'm going to stretch these
out to be a full bar long. Okay, now I'm going to pate, let me talk about
these transform controls here a little bit. They're a different than you might expect
when this is yellow. And it says transform,
that means it's doing it. And if I change anything, it's going to apply right away. But anything I change, like if I adjust
any of these dials, it's going to snap into
all of these settings. Right now, if I just want to do the settings that
are on the screen again, the best way to do it is with
this little button here. Okay, now it's doing it. All right, so I'm
going to undo that because I want to walk you through some of these settings. Okay, let's do these two first because they're
the easiest, right? What is each individual
note going to be? A 16th note is what I
have it set to here. I can make it longer
or shorter, right? Cool. Not a 12th note. Let's
go back to 16th notes. And then gait is going to
be the length of the note. Basically, 100% is going to fill the whole duration
of the 16th note. I can make it shorter if
I just want short notes, or I can make them if
I want longer notes. Okay? But I'm going to set
that right to 100% okay? Now, steps and distance, this actually I had
to work on this for a while to really
understand what's going on with steps and distance
because there's no manual yet. Here's what it is. Steps, this is both these two buttons are going to add
notes to the chord K. They're going to
transpose and add things. If I take steps down to zero, we're going to add no notes. It's just going to be
the notes that I put in F and C, K. It's FAC. Fac, all the way up and down. Okay. The number shown here is how many
notes are not in the how many notes do
I want to add to it? Do I want Ableton to add? I have zero right
now. Let's say one. Okay. I have one note now. There's going to be
one note somewhere that's not in the
red that it added. And it's going to be this,
it added up at the top. Neat. How is it deciding
what note that is? It's with this distance thing. This is determining the
interval of the chord tones, or of the notes that
it's going to add. Now again, it's going to stay
in the key if I ask it to, which I have done
by turning this on now I can add all
kinds of extra notes. I can say make ten extra notes. Crank this up, let's take this up to something so
we can see all of them. See, now it's adding all
kind of extra notes. This actually makes
a cool effect. All right, let's
change our pattern. That's they give you less. Okay, so we went from that
just an F major core, just three notes to
this crazy thing. We can pay it a little bit more. All we get back
up to zero notes. Okay, let's go random, and with this
distance you can go negative and it'll
add lower notes. Cool, So it's all
over the place. That is what our new
superchargedate option does. All right, let's
look at another one. Let's look at connect.
50. Transform: Connect: Okay, let's talk about connect. This is actually
a really fun one. If you've watched any of
my music theory content, then this might be
familiar to you. Because I talk about doing
this thing all the time, where we might make
a core progression, we want it to sound more
natural and symphonic. In order to do that,
we're going to like connect the
dots a little bit. That's exactly what it is doing. Let me give you a
simple tutorial here. Then I'll try that transform, select Connect, and then
we've got some options here. I have almost just a scale here. Sounds like this. A little
creepy little scale. And not really connect right now isn't
going to do anything because it doesn't have room. What it's going to do is
it's going to try to add a note between the
notes that I select. I'm going to select
all the notes, then I'm going to make
them a little shorter. Now I've got a space
in between each note. Now I can say add a note, put a note in between each note. Now I've got some controls
to tell us where those go. Density, I'm going to
say 100% because I want all of the gaps
to be filled, spread. I can say how far away
that note should be, that extra note
that it's adding. Right? What note is it? I could make a shorter,
not a longer note. I have 16th notes here. If I add a 16th note, it's just going to
automatically do it then. I'm not exactly sure
what tile does yet. I think if I make a short note, we'll be able to see it. Okay, So it's stacking the
notes in different ways, but if I have this
set to a 16th note, it has nothing to do so. Here's what I made Now, can we play with spread a little bit and the rate a
little swing in there? Yeah, super weird stuff. I guess it's pretty cool. Let's go and try my
little string thing. We'll see if it works. Okay.
Let's give this a try. What I've done in the
magic of editing there, I made a fairly simple little
progression, 1625 in minor, if that means anything to you, If it doesn't, doesn't matter, then I loaded up my favorite string
library at the moment, which is the sinis solo. This is not a big
orchestra Sound This is a small chamber
orchestra Sound But it's really quite nice.
Here's what it sounds like. Okay, cool. Now
let's try connect. Here's what I'm going
to do. Let's take the top two voices. I guess just the top
couple of notes, and let's make some room.
Let's go like that. Okay, now let's say connect. Interesting. Let's go down to a half note. Now that's interesting,
it's adding a few notes, but let's
see what it did. A, it's not bad. Actually, let's give it a little more variation
ability here, ain't that bad. It
gives me something I can work with and I
can play around with. Let's try taking all of these and making them
smaller and just tell it, add another chord in between. Let's see what happens. All right, well, that was
pretty impressive. Cool. So it just made a whole new core
progression for us. That's wild. Let's
change the spread a bit, let's see what happens now. I rather like that it's not perfect, you know,
it needs some work. But okay, let's try one more thing just to
push the extremes of this. Okay, here's my original one. I'm going to select, I'm
going to go down to just a, set this to a quarter note. Tell it to fill that up. Oh, I want a whole
bunch of cord. There we go. So this is
what tile does, I suppose. Okay, So now I've
got a whole bunch. I think I want the spread to be smaller so we stay
within an octave. Okay. That's okay. All right. So now I gave it
one cord per bar, and it's going to
make three more cords per bar for this whole thing. Let's hear now pretty cool. Let's take all these
super low notes that it made and just
move them up an octave. Interesting. I feel conflicted about this because
this is so cool that people are going to do this instead of learning
how to do music theory. But probably not, It's
cool, you should do it. Yeah, that's wild. That's
the connect feature.
51. Transform: Ornament: Okay, the next one
is a little more simple, this is ornament. If I select ornament down here gives me basically
two big choices, a flam and a grace note. The main reason to
use those two things, flam is going to be more conducive to doing with percussion stuff,
primarily drums. And a grace note is the similar
thing, but with pitches. A flam is like on a drum set, like let's say on a snare drum, you can hit the drum with
a stick. That sounds cool. But if you hit it with two
sticks at the same time, and one is just a little bit
in front of the other one, it goes like that, but that was exaggerated. In real life, it would be like, that's a bit of a flam. A grace note is
like an ornament, which is what these are called, which is what this
transform effect is called. A grace note is when you've
got a melodic thing, but you add a quick little note before the note that
you're going to play here. It's saying, do you want
the pitch to be higher, the same, or lower? And then you can say
the number of pitches, the velocity, the position, and the chance that it plays. I'm going to go back
to this little melody. Let's speed it back
up a little bit. Okay, let's take this D
and let's add an ornament. Let's add a grace note
that's higher. Okay. You can see it's
got a little dinner due before it. That's
what we just added. The dinero, technical
term for dinero is a grace note. Okay? Yeah, it's cool,
it's Grace note. If you want to get really into the nitty gritty
young grace notes, this is a type of ornament. There's names for
all of this stuff. I think this one is
this, A mordant. Close to a mordant.
Anyway, it doesn't matter. Let's just call it Grace Note.
52. Transform: Quantize: Okay, let's talk about quanti. Maybe you already know
what quantize is. That is, when we have notes that are not perfectly on
the grid in the past, we could use command
U to quantize. We can still do that, but if we want a little
more control in our clip, we can go to transform
and quantize our options. Here are the current grid, which is going to be what
I'm looking at here. Or we can say quarter notes, eighth notes, 32nd
notes, 16th notes. We can adjust things that way. We can add triplets,
which can be, if you're programming
delicate stuff, really complicated stuff
like maybe some of those trap beat high hats
or something like that, Flipping over to triplets
really quickly is really handy. This is a good way to do it. Now you see we've
got eighth note triplet, 16th note triplet. They're a little different now. I am, at the moment, adjusting the end notes,
ends of the notes. I can do start, end, or both. If I do start notes
and end notes, that's going to look like
that, they're going to stay really uniform triplets. Then we can say the amount so we can have a little flexibility. This is in a way, quantizing is like the
opposite of humanizing, right? Like it's undoing humanizing. Basically. It's going to
make you more on the grid where humanizing is going to
take you more off the grid. Okay, so you can
think of humanize and quantas as two sides
of the same coin. They're opposites in a way, but more or less it
works the way that quantas works in the past. It just gives us a
new interface and some easy control to see
how it's going to work. Let's move on.
53. Transform: Recombine: Okay, let's go to recombine Now, This one is really interesting because this
is a really powerful tool. And it took me a
minute to figure out why we're calling
it recombine. Just hold on to
that for a second. I have a theory, but we'll
get to it in a minute. Let me show you
what it does first. First, we can choose which parameter we're going to affect, pitch length or velocity. Let's just look at
pitch for the moment. Now imagine this little melodic
thing on a scroll. We can scrub through its alignment with
this rotate feature. You see this is the first note, if I go over by one. Now that is the second note. If I go over by two,
the keeps moving over and what was the last
note becomes the first note. I can really scrub through
the orientation of this, the first and last note. Okay, that's cool. Now if I do it with length, it's going to keep the
pitches in the same spot, but change the length. Now, right now, that's
going to do nothing, because all the lengths of
my pitches are the same. Let's take this last one, whoops, and make it a long note. Okay, now let's take length. Now you can see that long
note scrubbing through there, that can show you what length
is doing in a weird way. Now it's the D. If I go back one more, it's
going to be the, it's applying the rhythm, the length of the note
to a different note. And the same thing
with velocity. All my velocities
are the same right? Now, let's randomize them. Now if I scrub the velocity, they're all changing and the note length still,
we can say the pitch. Let's do all at once right now, everything is just
shuffling around. Now if I want to, I can
also just hit shuffle. And just have it
shuffle the notes and rhythms around velocities. Or I can say mirror. What's up? Go down, what's down? Go
up, what's long, go short. Whatever. Mirror
image of everything. Okay, now here's what I got. Something totally different. Cool. This is really cool. Okay, so why do we
call it recombine? What I think the
logic here is that we're going to take
notes and rhythms, separate them,
shuffle them around, and then put them back
together and recombine them. I think that's why they're
calling it that I may have called it actually would have been a good name
for the whole thing. It's a feature here. It's also like what everything is doing. Let's recombine, another great tool to help you just
generate new ideas.
54. Transform: Span: Okay up. Next is span. Now this one really
has to do with the articulations of the note. It gives us three options here. Legato means connect
notes together. Let one note drift right
into the next note. Tenuto means let
each individual note play for its full length. Staccato means cut things short. It's got a nice little
graphic here showing you the actual musical
symbol which I love. Let's go back to our
orchestral sound to hear the difference
between these, okay, So you can see when
I crank this up, what's happening at the ends of the notes are drifting a
little bit longer to connect. I wouldn't really want
to do it that much, but I might want
them to overlap. Just the hair variation is going to get you
just a little bit extra little wiggle room here. If I go to Nudo, it's going to let me just control the ends of the notes
up to the next note. And staccato obviously is
going to make everything short and I can make it shorter or lower. And a little bit of wiggle
room for variation. Okay, so three quick
articulations, we would call that in the
more performance world, handy for really crafting
your mitty notes.
55. Transform: Strum: All right, next strum. Now, this is a
handy little tool. It does one thing, and it's super
obvious what it does. If I just do it, you'll get it. If I load up strum, we
see this, Watch this. That's what it does, it
strum, strumming a guitar. So here I've made a
chord using our synth, but this is how a
guitar would voice, like an E major chord. Okay? So it doesn't
sound like a guitar, but these are the
notes of a guitar. When a guitar plays in the
major chord, let's strum it, let's put a little bit
of flange on that there, put a little bit of
angle to that, right? It's rips right up like
a guitar would do. Hey, let's look at it. On our orchestra thing here, you can really see what
it's doing when I do that. But let's just do it
a little bit now. This isn't going to
sound very good and this is something you have to consider when you're
doing the strum. Because these notes with this kind of orchestra
sound that we have here, these notes take a
second to speak, so we're probably
not really going to hear it all that
much in this case. Let's find out. Yeah, let's do it
a little bit more. You kind of hear it. Let's go back over to this one and do
it as extreme as possible. Yeah, that's cool. Neat. You know, I've spent a
lot of time just like nudging things around little by little to get it to
make this sound. And this just gives us our nice really easy effect to do it. So it's going to save you a lot of time if you
like, this kind of effect.
56. Transform: Time Warp: Okay, do more time warp. This one is this head scratcher. But the intent of this one, as you see how I have here, all notes are equal length. This is going to give us some
flexibility to change that wildly with this
little grid here. Think about, this
is the beginning of this clip and this is
the end of this clip, Okay, then her is faster. If I move this up, that means the
durations of notes on this side are going to be
faster than on this side. Okay, If I move this down, they're going to be faster over here and slower over there. But I can also add
a third point now. They're going to be faster in the middle or slower
in the middle, okay. It's like really wacky. Now you might think, well, isn't this just throwing
everything way off the grid? It is, but I could also
just turn on quanta and then now everything snaps to
a grid. It's still there. Let's take a listen to this. I've made it basically start at the same speed and get faster
rhythmically, not tempo. The rhythms are shorter. It's different than just
speeding up the tempo. Let's see what happens. So we got down and then we're
back to where we started. Sort, okay, Weird. So this really lets
you treat time like a rubber band
with your mitty notes. It's kind of wild.
57. Transform: Velocity Shaper: Okay, the last one in this whole big section of
transformations is under its own little heading because
it's actually a max for live device, but it
all works the same. You don't need to
worry about the max for live stuff at all. It's just here, this
is a velocity shaper. Let me open our
velocity a little bit more so we can see
what's happening here. It's pretty obvious, right? You can see this arc and what the velocity
is doing, right? We can move it around and
just see what it's doing. We can really craft our velocity
to do what we want here. We can make more points on this line by just
clicking on it. It's a velocity shaper. It is exactly what
it sounds like, but it's giving us
a lot more control over our velocity
than we've ever had, which is quite enjoyable. I like it. You can set a loop here that it's going to go
through this a few times. In this case six times. It's hard to see
what it's doing, but if I send it down to
two, maybe we can tell, Let's go like this, Okay, So we can see the arch and
it's going down there, and then it starts
over again here. It's going through this
pattern twice in this case. Pretty cool way to
really sculpture velocities, a handy tool. All right, let's move on
and talk about some of the Midi generators in Live 12.
58. Generate Ryhythm: Okay, let's move on to
these Miti generators now. These get really exciting. To get to it, we're
going to go down to this Generate tab
and open that up. Okay, and now we've got
a bunch of options here. I'm going to select Rhythm. The difference with these is
with the transform objects, we're going to start
with some music or some notes in our Midi grid, and then it's going to
transform them with generators. We don't need anything,
we can just say go. Here are some settings. I'm going to hit the
regenerate button and there we go.
We made a rhythm. Here's what our settings are, are the number of
steps in the pattern. Now that may include
empty steps, right? It's not going to put
something on every step. In this case, there are
six steps to the pattern. That means, in our case, 123456. This is where it
starts over again. You can see that it goes, that's the pattern. There are six steps to it. I could make it, you know, longer if I wanted,
you know, 16. It's cool, let's do that. Actually, let me make my loop
a little bit longer here. Okay, so now in this clip, the pattern isn't going
to repeat at all, because there are 16 steps, 123-48-1216 in this
whole clip, okay? Density, how many notes are going to happen
within that pattern? Okay? If we say 16 notes
are going to happen, then they're all going to be on, because we have 16
steps and 16 notes. If I say eight, then about half of these are
going to have a note in it. Okay? And then this pattern, this is, I believe, this crazy high number we're
seeing now is the number of possible patterns that
could happen, right? And it's like 6,000 and some. So we can just kind of dial
through here until we land on a pattern that we
like, Right, cool. So this is just generating
a rhythm for us, right? So if you're like,
oh, I need a rhythm, let's say you're working on like high hats and you're like, cool, I need some cool high hats and I want them
fast and frantic. Let's set this to
a 32nd note and, you know, crank up
our density a bit. Cool, that'll be good. I'm going to go back
to a 16th note. Here we go. All right, we can
also do some stuff like splits. These are fun. Let's say, I don't know, 20% of the notes
are going to split. That means they're going
to be a doubled rhythm. You can see one just
happen right here. It's split that into two notes. That's really going to add
a lot more variation to it. Shift is going to
rotate just like we saw earlier in one of
the transformations. If I turn this up, we can see
it's just rotating around. It's actually easier
to see if you look at the tiny
Midi grid down here. Keep your eye on that and you can see what shift is doing. It's just shifting
it on the grid. Take that back down to zero. Then we've got some options here where with velocity and what
frequency it's generating, it's pretty handy just for
generating rhythms, right? Great for drums,
great for anything, once you put some pitches to it. So you might say, cool, let's do some stuff like that, and now you're generating some cool melodies there. Let's hear it. Oops. Okay, nothing to write
home about out of context, but a very handy tool if you're just looking
to generate some stuff.
59. Generate: Seed: Okay, let's go down to seed. Now, seed is a weird word
that they've used here. I think they're
trying to avoid using the word melody because you could use this for so
much more than a melody, but that's also what
you can do with it. This is really
actually quite simple. We've got three parameters, pitch, duration, and velocity. Let's say, let's go
to three to four. I want this whole thing to
stay within that octave, so I'm just going
to set this to C. Three actually can just
click and drag right here. There we go. Here
I'm going to go to the three to four, okay? Just that octave, okay? And you can already
see it generating some stuff. Let's say duration. I want 16th notes and
up to eighth notes. Sure. Velocity, I want a
stable velocity. Now, voices. Voices is an
interesting term here. You can think of voices as like how many things are going
to happen at the same time. If someone was
going to sing this, how many people would
it take to sing it? That's like an easy way
to think about voices. One means there's going to
be no overlapping notes. Let's go up to
four just for fun, see what it generates
then density at 62% that means
we're going to have 62% of the area
filled with notes. I want to actually fill
that out quite a bit more. Let's go to 100% what the heck? All right, here's what we got. Now remember we're all
within a scale here. We're all in C major because
of this up here and up here looking at
that first chord. And we'll see what it did here. Let's take a, Listen, that's weird, it's a bit. Let's make some longer notes. Let's go up to just 16th notes. And now, just out of curiosity, well, let's hear it
one more time then. I'm going to try one more thing now. This is interesting
because what I heard here, in addition to some other, some stuff I didn't like, I heard. Um, I think that's what I heard. The last two notes
might be wrong, but that's a cool little
melody that's buried in there. Did you hear that in
there? Here it is again. That's pretty cool, you know? Let's take this entirely
ableton created melody and let's put it in my strings. What do you think it's going
to sound like if I put it in the strings? Listen. Pretty cool. We can do some interesting stuff
with this generate. If you're working and
you've got a deadline, this is a good way to get
started with something. If I was working on this, what I might do is get, get rid of some of
these other notes. Maybe extend that, make sure we really hear
the things I want to hear. I lost that note. It's a great place to
start for something really interesting. So seed.
60. Generate: Shape: All right, up next shape. This is another melodic
idea right here, it's hard to see, but
right here we've got some presets for directions. We can go flat, up,
down, up, down. If we go flat, we're going
to make just flat notes. But we can also says here, cool, obviously you can see
exactly what this is doing. We make an arc, and it's
going to make an arc, and it's going to
conform this to our scale. That's
going to be great. We can also just draw
on this little window, just do this stuff
thing, that's neat. We can define our
pitch ranges here. So we can say, if we
don't want to go so high, could do that. Now we can change the rate. This would be like our
rhythm tie seems to mean that some notes will hook together and we'll
get some longer rhythms. Like if I turn it up
just a little bit, go to get this note connected together in making
one longer note. I'm going to turn that
up a little bit just to add some variation density, 100% There's going
to be no gaps. We're going to have a
note on everything, but if I turn that down, there'll be some gaps
in it. It's cool. Jitter tends to mean, I
think in this context, like glitches, like getting
outside of the pattern. If I do this, let me just
go to that flat thing, then I crank up jitter. We're going to get some
notes that drift out of it. Think of it like a glitch thing. Randomness, Add something cool. Let's do that. Okay, let's hear where we got. There you go. Just completely
randomly generated. Not a bad place to start for a little violin
solo, I got to say.
61. Generate: Stacks: Okay, next we get to stack. Now, stacks means chords. Let's just generate some chords. Now, interestingly, I
probably shouldn't say this, but in a very early version
of the beta version of this, this was just called chords. But they must have
had an internal discussion and they said, you know, technically what we're generating here is not
it's stacks of notes. Because not all of these are functional harmonic
ds, which is true. It's splitting hairs.
They call it stacks. Let's call it stacks, but
this is generating cords. Here's what we have. We
have all these shapes. Now these shapes are
really quite interesting. I haven't figured out yet
the correlation between these diagrams and the actual shapes and
what it's generating, But this is a major. Let's make it. Here we go. I said root inversion is zero. I'm going to make it now. We're going to have a major. All we need to do really
is set a root and then a shape and
maybe an inversion. I'll show you. Let's make
a second chord here. Now I have two chords
with this second one. Let's say the root E.
Let's change the shape. Okay, that's a minor chord. I don't know why I don't get it. But then you've got these other ones that
are getting interesting. They're going through different harmonies
and they're fun. Okay, now you see how this
is stacked really high. What an inversion means in music theory world is
the order of the notes. It's not going to
change any notes, it's just the order
of the notes. This sounds like too big
of a leap from this to, it's like way up high. Let's change the inversion. Okay, that stacks all the notes. Now let's move the root
down an octave to there. Now it's right in the same
thing, in the same range. The inversion just changes the order of the notes
through octaves. That's all it does. Now
we've got something cool. Let's add another cord. Let's add two more cords
actually, with this one. Let's say the root is, and let's change the
shape to, let's go here. This is rather nice. I'm going
to adjust that inversion. That's nice. The
fourth one, let's go. That's cool. Maybe I'll take that inversion
down there. All right. Now we have a Ableton
invented cogresion. Let's hear it, okay? Pretty cool. It's a
nice core progression. All right. We can
change the duration of the whole segment if we want, or each individual chord. Say this chord is short. Clicking on each one of these adjusts it so we can
make them different lengths. And then offset is just going
to push it to a new spot. Okay, Of course you can
also just like click and drag and move stuff like
the old fashioned way. That's just fine as well. So that's how Ableton can write chord progressions
for you. Pretty cool.
62. Generate: Euclidean: Oka. Let's go to
Euclidean again. This one is listed
under Max for live within the generate menu. That means that it's
design using Max for live. It also means it's
probably going to be a little weirder
and it definitely is. So far with this, I've only been able
to generate like really dark and creepy things. But maybe that's great. What we can do is we've got
these different patterns. We can click on this
circle and make different things just in the center of the circle there, rotations around a circle. We can turn off voices here. We can go to these voices and
specify what note they are. We can shift the whole
thing up or down. We can give each note
of velocity, okay? Basically, this is what
it generates. It's weird. There's a new pattern, a
lot of the same controls, just a different
way of doing it. What's interesting
is that I don't think this is just
choosing notes for us. It's more than happy
to go to ignore our scale because we can just
set the notes that we want, but let's force it
to be in a key. There we go. It's to full
density 16th notes, 16 steps. Sure. You, we have three nodes. These are the same. I can see what this
would be good for. This would be good for
if you have one cord and you're going to
sit on that cord for a while and you just want some rhythmic things you
can do with that cord. You could dial in that here. Let's take that up
a little bit thus, okay, E. Let's just make
a minor chord here. E, G, B, And then another
really simple, okay? I'm setting in an E minor chord. Oops, I want this
B down in octave. Sure. Okay, Now I
can go here and just generate patterns and
ways to keep this interesting. It's kind of like our
Peggy ad in that way, but just a little more
dense and complicated. Interesting effect, I could
see finding a use for this.
63. Basic Audio Effects: Okay, in this next section I want to start talking
about effects. Because we are talking
about producing music here. We need to deal with effects. We're going to go into a disgusting amount
of detail on all of the live of audio effects
here soon, I think. The fifth class in this series? Yes, the fifth class, but I want to introduce you
to them now and give you a big view of what we have and how
we typically apply them. All of the effects that we have, we can in group into three
different categories. Okay? They are dynamic effects, that would be effects that mess with the volume in
some way or another. The second is pitch effects,
or frequency effects. Those would be things
that mess with the frequency content
of our sound. The third would be time effects. Effects that mess with
time like delays, things that add time,
things like that. There are a couple other effects that we have that
don't really fall into any good category like some of these utility ones
and things like that. But the majority of the
effects that we have fit into one of
those three buckets. Now, there's no right or
wrong way to use effects, put them on as your
heart is content to do. However, if you want
a starting point, a very broad rule, and there's more
exceptions to this rule, then there is the rule. But a good place to
start would be to use them in that order. Okay, put your dynamic
effects first, put your pitch effects second, and your time effects Third, if you're putting all three
of those on a single track, that's a good order
to start with. The order does matter. The order will change the sound. Let's mess around
with some effects. I think I want to play around
more with this high hat and some of this faster stuff and see what happens if we
put a little delay on it. Let's look at some
of the effects we have and how they fit into that.
64. Applying Audio Effects: Okay, let's just take a look at what we got here
as a little reminder, going back to this loop
that we created here. Okay, right. Okay, so here's the whole thing. Okay, I think I'll go here and see if I can live in
this up a little bit. So let's see what's
on this track. We have this drum
machine that we made. Now what's interesting
here is that we can route effects
within our drum rack. If we go over here, click this and then
say send in return. We can do some
internal audio effect routing right in the drum rack. But that's not what
I want to do right now. We'll do that later. But right now I just want to put effects on the whole track. What could I do to
this this sound? First thing is that
it's awfully quiet. I could just turn the
volume up down here, but that's going to
adjust the volume for just this slice of it. Let's try putting a dynamic
effect on this whole thing. Our biggest dynamic
effect is a compressor. Now if you don't know
what a compressor does, it basically smoohes the sound, compresses it, and then
boosts the whole thing. It takes away some of the quietest stuff and the loudest stuff
and levels them out. But then it boosts
the whole thing. It gives the perception
that everything is louder. We'll go into a lot more detail on that
soon, don't worry. But let's see what we got here. Turn on makeup gain, okay? Now we got a lot more volume
out of it. That's cool. Okay, now I could
do something like a delay delay would
be a time effect. Let's do something
simple like this. When I add effects, I'm just dragging them right
onto the T. In this case, there are cases
where we'll get into routing within the track
using sends and returns. But for now I'm
just going to put my effects right on the track. I'm going to adjust
my settings here, that's a little more on my
speed. Turn the wet up. Remember if you haven't
encountered this before, dry, wet means that if we
go all the way dry, we're going to hear
all the signal without any effects
on it at all. If we go all the way wet, we're going to hear
nothing but the effects. Normally, we want that
somewhere around in the middle. Okay,
let's get that. Okay, so that's adding
a nice little layer. I like it now. If you want to mess around
with your audio effects, you can change the
order easily just by click and drag and
move them around. In this case, I don't think the order is going to have
a big change on the sound, but there are cases where
the order matters a lot. I just want to introduce
effects right here, just to get them on your
mind, in your head. Also to help us through the
next section where we're going to talk about
things like side chaining in just a second. But before we get over to that, let's talk about automation and how we can automate
these effects.
65. Automating Effects: Okay, we've looked at automation
a few different times. We know that in order
to automate something, we need to go into
automation mode and then just click on
that parameter. And everything basically is the same when it comes to effects. Let's go into automation
mode by pressing the letter A or you can go to
view automation mode. Now on this track, I could go down here and say let's say this delay
and the dry wet amount. I can just click on dry wet. Then you can see that it switched me over
to that parameter. Now this is an interesting thing that can happen sometimes. If I just take this and pull it down so that I
can ramp this up, that maybe that's
what I want to do. But notice what happened. This was being affected
by that delay. I'm undo. Okay. The delay was on for back here. Now if I wanted that on before I make this
point and pull it down, I should make another
point over here just so that I don't mess with anything prior to
what I'm doing now. Okay, with that point there, I can smash this down and then build it up like I wanted to sometimes just to
be a little extra. I like to do this. Just I don't know why, there's no good reason for that. It's just what I do sometimes. Okay, so now we're going
to automate the dry, wet amount of our delay. Let's hear it then. It's gone. Cool. Note your little double
drop down menu here. We always have device
at the top and then parameter at the bottom. If mixers are device, these are available
parameters in the mixer. Now I have a ton
of devices here. And the reason is
that every slice of my drum rack has all of
these devices, right? Because it's a whole
simpler instrument, I can go through and
say, okay, slice 14. This is another good reason
to name your slices. Let's say here's
that slice one kick. If I want to automate
any of those parameters, here's all the
available parameters that I can automate
on that device. But if I want to go to my delay, I'm going to go all
the way down here. Eighth groove is the
name of my delay preset. Now I can see that Dry
Wet is automated because it's got the little pink ish. And I can automate anything
else that I want that's here. Or you can do the
much more same thing of just click on the parameter that you want to automate rather than digging through
these lists, which can be a nightmare. Okay, great, let's move on and talk about some advanced
production techniques.
66. Introduction to Production Techniques: Okay, up next we're
going to talk about a few more techniques that we haven't been able to
get into this class yet. There are things that
people ask me to learn a whole bunch Now, all of these things are
things you can do for different musical effects
in the right context. They'll add a lot to your mix, but you don't need
to use any of these. I see a lot of
egotism going around, especially online, about effects like side chaining
and things like that. Maybe you've heard
of side chaining, but people always come
to me and say, oh, it's just not right unless I set up a side chain
on this track. I completely
disagree it's right. If it sounds right, don't think you must use any of these no matter what
anyone told you. If you've got your
track sounding good, then you've got your
track sounding good. And you don't need to do
any of this fancy stuff, but if you find a good musical purpose
to do these things, then you can do them.
Let's go a new one. We're going to talk
about side chaining, we're going to talk
about routing, busing, and resampling. Okay, let's do it.
67. Side Chaining: Okay, so what is side chaining? Side chaining is basically using one track to affect
another track. Okay? There's a lot of different ways
you can do this and a lot of different effects
you can use it on. But the most common way this is done is
with a compressor. Let's go to one of
our synthes here. Let's see that. Something with sustained to it. Maybe this one.
Yeah, that'll work. I'm going to turn it up a little bit. Okay, We'll do it on this. So what I'm going to do is put a compressor
on this track. Okay? Now, remember what I just said about what a
compressor does. Compressor is going to squash or compress the signal
and then boost it, but it's going to squash it based on some parameters
that we tell it. What we're going
to tell it here is squash the sound based on
the volume of another track. Okay, first let's set
up this just to do A. Okay. It all the way wet. Sure, that works, whatever. Now we need to set up
what's going to control it. The way we do that is our side chaining settings are hidden in this little arrow right here. If I open that up, we can select what we're going
to side chain it to. You can choose whatever
you want here. You can choose a
different track. One thing that I like to
do is side chain like rhythmic things and you can actually add a lot of
rhythm to this track. But the more common way to do it is to side chain
to your kick. This is like side
chain one oh one. This is what people
do a lot of the time. Let's listen to this beat, okay? That's not what I want.
Let's do this one, Okay? I want this kick, I want this four on the
floor kick that we set up. But I don't want
to side chain it to everything else here. I'm going to
duplicate this track. I'm going to go in here and I'm going to get
rid of everything. That's not the kick. Okay, now I'm going to
delete all the rest of this. Just duplicate this out. Okay, now what we have on
this track is just this. Let's delete this
just so I don't screw that up. Okay, cool. Just a thump. All right, so now let's go back to
where we're side chaining. All right? And we're
going to select side chain input from what's
the name of that track? Five drum rack. Okay, From five drum rack. All right. We can
say post effects. We can say post mixer. Those are settings that will
affect our volume, really. But in our case,
they should be fine. Let's hit it. Now we see
that line right there. That's our kick coming in. Let's pull this down. Okay, so now that kick is
really affecting our volume, but we're not hearing it yet. Let's solo this too and
listen to you feel that, that pulse in the Basically what's happening here
is we're telling live that when these two sounds are happening at the same time, the kick wins, use the compressor and
scoop out the volume. Every time the kick hits, the kick hits and
synth goes down, and then it comes back up. And then the kick, it, s, goes down and it comes back up. That's what that offbeat feel. We can even mute the
kick and not hear it, and we'll still get
the effects of it. Do you feel that you've heard this 1,000 times in like tons of pieces of
maybe primarily dance music, where it's just got
that feel to it. And that is a really
aggressive side chain. It has this effect
of almost being nauseous in a way if you
use it really aggressively, but you don't need to use
it really aggressively, there are a lot of
very subtle things you can do with a
side chain that are really helpful to your mix. When we get into mixing, we might even hook
up a side chain to help us get certain aspects
of the mix under control. You don't have to do it as aggressively as
I'm doing it here. Let's listen to this
in the whole context. Let's need that kick. A lot of kick, you don't even need
to hear the thing you're side chaining to
if you don't want to. I just wanted us
to have a four on the floor really straight
kick to side chain. To to sum up, if you want to side
chain something, take whatever you
want to side chain, it should be something that's
got some sustained to it. Put a compressor on it, open this little arrow, click side chain and select
what you want to do. You can do a little adjustment
to the signal here. There are other effects
that will let you side chain when you
see this little arrow, sometimes it's going to have
side chain controls in it. Keep an eye out for those, but that's how you side chain.
68. Routing & Bussing: Routing, okay? So let's take a
step back to where we talked about the
signal flow of live. Let's use this track
as an example, okay? Okay, This is an audio track. This track is going to play then it's going to go
through any effects down here, then our volume here, and then it's sent to our
main track, or our master. Now we can interrupt
that flow with routing these little
negative infinity things. Let's talk about how this works. By default set up into
a default session, we have two return, those are these down here, okay? We can make as many
of these as we want. We just have to go to Create
and Insert Return track. Now I have three. Our new one is called Return. Now you'll notice when
I made a third one, a third negative infinity
popped up on all tracks. If I make another one
insert return track, a fourth one pops up on all tracks and a
fourth one down here. Okay? I can send this signal down to any of these if I want by just turning up
some volume here. Okay? So let's say I want to send
this to my A return track. Let's give it some volume. That's how much volume is
going to get sent there. Okay? Now my volume is
still going to go out normally to my master track, but it's also going to
go to this return track. Okay, so why would
I want to do that? The reason is I can put some effects on
these return tracks. This one by default
has reverb on it. This is a cool trick because
let's say there's a bunch of different stuff
that I want reverb on throughout my session. I can put a reverb effect
on any track I want, but if I want the same reverb
for all the instruments, I'm going to have to keep
track of what my settings are, what my dial is on all the different tracks
that I put that reverb. Or instead of putting a
reverb on all these tracks, I could just send some of the signal for all the tracks
that I want to have reverb. Let's say these top three
down to this return. And then put my reverb there. Okay. Now this track has
nothing but reverbedracks. That's solo. Just my reverb. Neat, This track is
nothing but reverb. Now I can blend that in, it makes it a little easier
to control the mix this way. For some things it
makes my reverb really consistent times
when you would want to your signal down
to a return track. We also sometimes call
these bus tracks, is primarily when you're doing a lot of time based effects. Time based effects are good
on these return tracks. Reverb is a type of
time based effect. Delay is a type of
time based effect. But you can do
whatever you want. If you want to take
this delay one and put, I don't know, a bunch of delays. Amplifier, some dist,
whatever you want, make a big crazy effect. And then say, okay, I'm going to send all of my synthes
to that one, Okay? This one is return B. All I have to do is
turn up the second one. Now all of these are
going to go through this crazy chain of effects and it's going to sound crazy. I kind of like it actually. It's kind of a cool sound. So that's how we route
to these return tracks. You can make as many
of them as you want. These two new ones that I
made are going to be empty, they're just sitting there
called return tracks. I'm going to get out of
automation mode here, but I can put whatever I want on them when we work
with more effects. We'll find more uses for these, but we'll see these
in action a little bit more if you want to
experiment around with them. You send audio to them just
with these little dials. Or if you want to
pull up the mixer, they are these dials you
send A, B, C, and D. If you're wondering
how I just pulled up the mixer, it's down here. We can send whatever
we want here is those four return tracks. They can be really handy for routing sound around
your session. Okay, let's talk
about resampling.
69. Resampling: Resampling. We've been doing resampling for a while throughout
these courses because there's that command J thing
that we've been doing where we consolidate something
that's a way of resampling, but it's resampling
just a single track. And on a single track, resampling basically means
taking what we have, the sound of what we have, and processing it
as its own thing. There's a few different
ways we can do it. You could say like this beat, I want to capture this
beat as a single clip. There's a few ways
I could do it. First, I could
flatten all of these, but that only gets
me halfway there. I want them combined
into one clip. I could export. I could solo these
clips, these tracks, and then go to File Export, and export just these and
then import it again, but that's a bit
cumbersome, but it would do it all of those ways will work. But there's one other
that's just easier. Let's make a, a new audio track. Because I want this
to be an audio clip. Okay? I could go here to my new audio track and
just say resampling. Now what that's going to do
is it's going to grab hold of our main output and
record it all into this. I only want to hear
things that I want in that I'm going to
solo this beat. I'm actually going to leave
off this little kick. Then I'm going to go
here and hit record. Oops, I forgot to
arm this to record. Hey, so I'm going to
arm this to record. Then I'm going to put my cursor where I want it and hit record. Okay, so now I got it. If I solo this, it's
going to sound the same as if I had all of
these three soloed. Now, why would you
want to do that? Sometimes I find this
to be a handy thing to do if I want to do
quick gli stuff. And I just want to
make this sound strange for a second
and like chop it up, maybe you want to do
that or whatever. Let's take that, and I don't
know, duplicate it there. Sure. Then cut that out. Okay, For 1 bar. It's going to do
this crazy thing. Maybe I want to take these out. Now If I play the
whole thing through, it's going to sound
like these are still in but all glitched out. So maybe I solo these so we don't hear
our crazy synths. All right? So that's what
you can do with resampling, smoosh everything down into an audio file and then play
around with it that way. There are some times
where that's really useful now you
know how to do it. Okay. I guess I'll give you this session again
if you want it. It still does have that
side chain set up. If you want to pick apart
how that was put together, this might be useful to you. I'll post this again and then we'll move on to
wrapping up this section.
70. What's Next?: Okay, that brings
us to just about the end of class
three of the series. We're focusing on
production techniques. Coming next is class four. In this next class,
we're going to focus on sound design
and synthesis. That means we're going to learn to use every single one of these instruments and how to make the sounds that you
want to make with them. We'll also be learning
some basics of sound design principles
about how synthesizers work, so that you can apply what
you learn about how to use these different synthesizers to any synthesizer that you see. Including a big old
analog synthesizer like that one I have. Right. This is hard to do
backwards there. I have a sound design
curriculum that I've been working on for a long time and I'm
really proud of. I think you're going
to be a master of sound design by the
end of that class. Please join me for part four, Sound design and synthesis.
71. Bonus Lecture: Hey everyone, want to learn
more about what I'm up to? You can sign up for
my email list here. If you do that,
I'll let you know about when new
courses are released and when I make additions or changes to courses you're
already enrolled in. Also check out on this site. I post a lot of
stuff there and I check into it every day. Please come hang out
with me in one of those two places or both,
and we'll see you there.