Ultimate Ableton Live 12, Part 1: Production Principles | J. Anthony Allen | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Ultimate Ableton Live 12, Part 1: Production Principles

teacher avatar J. Anthony Allen, Music Producer, Composer, PhD, Professor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      3:28

    • 2.

      Ableton Live Versions

      3:42

    • 3.

      Installation

      1:13

    • 4.

      The Look and Theme

      3:26

    • 5.

      The 2 Views

      4:48

    • 6.

      Arrangement View

      4:19

    • 7.

      Producing in Session and Arrangement View

      1:43

    • 8.

      Whats new in Live 12

      2:35

    • 9.

      Navigation Overview

      3:19

    • 10.

      Info View

      2:24

    • 11.

      Help View

      2:58

    • 12.

      Zooming and Scrolling

      2:37

    • 13.

      The Main sequencer (Arrangement View)

      8:24

    • 14.

      Clip View

      2:27

    • 15.

      Using The Browser - Why?

      4:21

    • 16.

      Sounds

      8:11

    • 17.

      Drums

      4:59

    • 18.

      Instruments

      5:03

    • 19.

      Audio Effects

      1:56

    • 20.

      MIDI Effects

      1:40

    • 21.

      Modulators

      1:59

    • 22.

      Max For Live

      3:59

    • 23.

      Plug-ins

      6:17

    • 24.

      Clips

      4:25

    • 25.

      Samples

      1:55

    • 26.

      Grooves

      3:20

    • 27.

      Tunings

      5:02

    • 28.

      Templates

      3:32

    • 29.

      Places

      2:51

    • 30.

      Packs

      5:09

    • 31.

      Cloud and Push

      2:07

    • 32.

      User Library

      2:42

    • 33.

      Collections

      6:43

    • 34.

      Browser Tags

      3:44

    • 35.

      Browser History

      1:19

    • 36.

      Sound Similarity Search?!?

      3:50

    • 37.

      Adding Content: Overview

      2:26

    • 38.

      Audio Settings

      5:23

    • 39.

      MIDI Settings

      6:04

    • 40.

      Recording Audio

      5:44

    • 41.

      Comping and Take Lanes

      4:54

    • 42.

      MIDI Comping

      2:08

    • 43.

      Session Deconstruction No. 1

      5:28

    • 44.

      Editing: Cut, Copy, Paste

      5:05

    • 45.

      Magic Corners and Fades

      5:24

    • 46.

      Reading the Timeline

      5:13

    • 47.

      Looping

      5:57

    • 48.

      Automation

      6:47

    • 49.

      Session Deconstruction No. 2

      3:46

    • 50.

      MIDI Tracks & Instruments

      3:26

    • 51.

      MIDI Editing: Cut, Copy, Paste

      4:39

    • 52.

      Transforming Tracks

      7:02

    • 53.

      The Piano Roll Editor

      8:46

    • 54.

      Scale and Fold

      5:49

    • 55.

      Quantizing

      4:19

    • 56.

      MIDI Transform Tools

      7:52

    • 57.

      MIDI Generators

      6:48

    • 58.

      Velocity Editing

      2:33

    • 59.

      Chance Editing

      4:54

    • 60.

      Session Deconstruction No. 3

      5:56

    • 61.

      Freeze and Flatten

      3:06

    • 62.

      Collect All and Save

      3:40

    • 63.

      Exporting

      4:23

    • 64.

      Thanks for Watching!

      0:56

    • 65.

      Bonus Lecture

      0:36

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

888

Students

4

Projects

About This Class

Welcome to the Ultimate Ableton Live 12 Masterclass Edition: Part 1 - Production Principles!

Hi – I’m Jason, Ableton Certified Trainer and tenured university professor with a Ph.D. in Music. I have over 75 courses with a rating of 4.5 and higher. Tens of thousands of students have taken my Ableton Live 9, 10, and 11 classes, and they average over 4.7 in student ratings.

I'm here to guide you through the intricacies of Ableton Live. Whether you're a beginning music maker, aspiring producer, or a seasoned professional looking to up your game, this course is the perfect starting point.

Why choose this course?

  • Top Seller: Thousands of 4+ reviews and tens of thousands of students can't be wrong!

  • 5-Star Certified: Independently reviewed and certified by IAOMEI, ensuring the highest quality education.

  • Ableton Certified Trainer: With a Ph.D. in music, I bring a unique blend of expertise to both production and education.

  • Responsive Instructor: Enjoy a 100% Answer Rate! Every question posted in the class is personally answered by me within 24 hours.

My Promise to You: As a full-time Music Producer and Educator, I am committed to your success. Post your questions in the class, and I will respond within 24 hours. If this class doesn't meet your expectations, take advantage of the 30-day money-back guarantee—no questions asked.

Why Ultimate Ableton Live 12?

  • Comprehensive Learning: Master every aspect of Ableton Live 12, finishing as an expert in the software.

  • Downloadable Content: Get almost 5 hours of downloadable videos with lifetime access.

  • Workflow Techniques: Unlock my top production workflow techniques to streamline your creative process.

  • Buyer's Guide: Receive valuable insights on recording equipment, microphones, keyboards, speakers, and more.

  • Direct Access to the Instructor: Enjoy direct access to me for any questions or clarifications within 24 hours.

Course Highlights:

  • New Features in Live 12: Stay updated on the latest enhancements in the software.

  • Learn to produce amazing music with my systematic approach.

  • Why is everyone using Live?: Learn the unique features that make it such a popular music production tool.

  • Signal Flow Demystified: Understand Live's signal flow for optimal recording and production.

  • Editing Mastery: Learn to edit audio and MIDI like a Pro.

  • Full Track Deconstructions: Gain insights into professional track production.

  • And much more!

Why learn from me?

Apart from being an Ableton Certified Trainer, I’m also a tenured university professor with a Ph.D. in Music Composition, AND a dedicated professional music producer. I've had a few tracks on the charts in the last few years, and a long series of awards for  my teaching. My passion for teaching and staying at the forefront of music production techniques brings a unique perspective to this Ableton Live 12, and everything I teach.

Don't miss this opportunity to master Ableton Live in the most comprehensive way possible. Let's embark on this journey together!

See you in Lesson 1.

All the best, Jason (but call me Jay...)

Meet Your Teacher

Teacher Profile Image

J. Anthony Allen

Music Producer, Composer, PhD, Professor

Teacher

Dr. J. Anthony Allen is a distinguished composer, producer, educator, and innovator whose multifaceted career spans various musical disciplines. Born in Michigan and based in Minneapolis, Dr. Allen has composed orchestral works, produced acclaimed dance music, and through his entrepreneurship projects, he has educated over a million students worldwide in music theory and electronic music production.

Dr. Allen's musical influence is global, with compositions performed across Europe, North America, and Asia. His versatility is evident in works ranging from Minnesota Orchestra performances to Netflix soundtracks. Beyond creation, Dr. Allen is committed to revolutionizing music education for the 21st century. In 2011, he founded Slam Academy, an electronic music school aimed... See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hey everyone, welcome to official Ableton certified training Ableton Live 12. The first in my big sequence of classes on Ableton Live 12. This class we're going to start from the very basics on how to use live, assuming you haven't used any other version of Live, and assuming you don't have any real experience in music production. We're going to start at the very basics in this class and build up from there. Throughout this class, I'll be showing you how to use all of Ableton Live 12. I'll also be walking you through a couple different tracks. There are three different tracks of mine that I'm going to walk you through. I've set up this class so that we're going to do a couple of things just to get us comfortable with the software, But then we're going to start making music pretty quick. We're going to start making our own music clips and putting together some music sessions. This class is designed to be a big strokes into a lot of the content areas. And then we'll be moving on to other sections of this class where we dive in deeper to recording, editing, sound design, and all the other elements that go into music production. But it is the single best place to start. If you're looking to learn Live 12 without further ado, let's dive in and start making some music. The next is drums. Now in the drums category, we're going to find three different types of files. Okay, the first thing we're going to see here is more of these ADG files, Ableton Device Group. The reason I want that again is because that's what my microphone is plugged into. Okay. If you don't have a hardware interface, you're not really going to be able to record a traditional microphone. You might be able to record a USB microphone or something like that. I'm going into channel two here, okay? So this channel one is my microphone, this is my guitar. So you can see in that little thing right there me, makes some sound with my gag. Okay, so what are the elements here? Here we have. 2. Ableton Live Versions: Okay, in these first couple videos, I want to talk about just getting a set up with Live. Which version you should get, where you can get it and getting it installed and set up. First, there are three versions of Live. Now, I'm not talking about the number at the end of Live, like we're going to be talking about Ableton Live 12. That's the version number I'm going to be working with in this series of classes. I also have series of classes on Ableton Live 1,110.9 and I think eight is when I started making all of these live classes, but that's not what I'm talking about. There is Ableton Live 12 Intro, Ableton Live 12 Standard and Ableton Live 12 Suite. Okay, If you look up here, you can see that there's a breakdown of what has what basically sweet is the big version. Sweet is the full version. Standard has less stuff than sweet and Intro has less stuff than that. Balance that against the cost of each one. Standard is cheaper than sweet and Intro is cheaper than standard. You can see here that where it really comes down to is the instruments and effects. You can see here software instruments. In suite you get 20 in standard you get 11, and Intro, you get five audio effects. In suite you get 58 in standard 35 and Intro 20, Midi Effects, Midi tools, modulators, software instruments I guess is another big one. You get 20 in suite versus five in Intro. You can go down and see all the different things on this page. The page I'm at is Ableton.com slash N live. Compare additions. What does all that mean? Let's put this into practical understanding. If money is no, object to you get set always. That is the professional tool you're going to want. Sweet, to be making professional music hands down, no question about it. But if you don't have all the money in the world, that's okay. You can upgrade. You could get intro if you're just getting into live and you don't know if you're going to like it. Get intro, get intro. And then once you decide this is what I want to be doing, then save up the cash and invest in upgrading to either standard or sweet. Eventually you're going to want to get to sweet if you are aspiring to do professional work, if you can afford standard, get that and then you can upgrade to set, okay. My advice to you is if you can afford it, get set, get what you can afford. If you really like it, you can upgrade down the line and get sweet. Now, I can't really tell you what the prices are because they change all the time. But I do want to talk about the purchasing process here. Let's go to a new video for that, because I have some tips that might get it for you a little bit cheaper. Let's go. 3. Installation: Okay, if you're on a Mac, you're going to download a disc image and you're going to open it and it's going to look something like this. It's probably not going to be orange. And it's not going to say beta. I'm on the beta version right now. It's just about to be released. So everything is the same as what you have. All you need to do is take this file and drag it over to the Applications folder, and that's it. Nothing fancy to install. Now, when you launch it for the first time, it's going to take an extra few minutes because it's going to tuck some folders around your system, but you don't really need to know what's happening. After it does that, it'll open up and you'll, you'll see the program interface just like I have. If you're on a PC it works very similar. You just have to drag the file to the right spot or double click on it and that will launch the installation process. But it's a very quick and very easy installation. Easy. In fact, that's all I have to say about it. Let's move on. 4. The Look and Theme: Okay, so we've got live installed and you've just opened it and it looks like this, right? Maybe not. Does yours not look like mine? It might not. If it doesn't look like mine, that's okay. There's a whole bunch of different themes of live that are built in. And there's even like some people on the Internet that hack together their own. You can do some cool stuff by changing the colors around. One thing that live is doing now if you computer is using like a light or a dark theme, it's going to grab onto that. It might look all dark where mine is like nice in shades of gray and stuff. If you want to adjust that, we're going to go to the preferences, go to live and then settings. Or if you're on a PC, I think it's just command, we'll get you to your preferences. Here's our preferences. We're going to end up here in the preferences like a whole bunch. But just to get started, I'm going to click on Themes and Colors, And then Theme, I'm on Default, you might be on Classic Dark. I think when I first launched Live 12, it took me to this one, to be honest, when I'm working on Live, when I'm working on my own Music This is the theme I like to use. This is my default. But when I'm teaching it, I go back to this one. This is classic live. I think it's easier for most people to see, that's why I teach on it. But you're welcome to use whichever theme you like. There's also follow system light and dark. Yeah, this is the one I was on because my system is set to dark, but I'm going to set it to light. There's also some other things you can do here. Can adjust some of the tones, contrast things like that. Grid line intensity, brightness. All of this actually is new in live 12. Fine tuning, the colors and saturation hues and intensity, All of this is new in live 12. These different settings for intensity, brightness, hue, things like that. They are designed to help people who have some degree of being visually impaired. If these settings help you see things better, then that's great, adjust them. But I'm going to leave on default and the appearance set to light. You can use whatever you like, but if you're confused why yours doesn't look like mine, that's probably the biggest reason. Now, you probably also don't see things over here. Maybe you see something like this. You can click around here and explore if you want. I just have more stuff installed on my computer. You're going to see more things. But don't worry, I'll be explaining all of this soon. 5. The 2 Views: All right. Let's nip one thing in the bud right away. There's one thing in Ableton Live that trips up people the most. It's the thing where, if you have any experience in a different audio program or a different do, then it can be a little frustrating. I just want to tackle it right away. Let's just look at this and just rip this band aid off. It's not complicated, it's not hard. But it can be a little confusing right at first. Here's what I'm looking at. I see these boxes. I don't see a timeline where I put music and can just see it scrolling across. The reason is Live has two main views now. There's a bunch of little things you can show and hide in live. And we'll look at all of those. So the working area, your main canvas is this big rectangle here, okay? There's two different sides to it. It's like a coin with two different sides. Okay? They have names. Here we are looking at what's called the session view. Okay? If I want to look at the other side of it, which is called the arrangement view, I'm going to press the tab key. Okay, Now I have something that might be a bit more familiar to you. This is a timeline. I can put things on that timeline and hit play and listen to them while it scrolls by Session View. Arrangement View, think about the arrangement view is the one with a timeline where we see things moving. Session View doesn't really have a time line. Instead it's got all these little slots here where we can put musical elements that Ableton calls clips and we can trigger them all over the place. This is more like what a performer would do. What a J would do. They would launch things from here. Right? This is what more of a traditional composer would do. They would work here, right, and create things. Let me use an example. Here's audio clip. Okay, this is a clip here it is, in the arrangement view where we have a Ti. Okay, cool. I can hit tab here. Is that same clip in session view, Okay, and I can launch, okay, two sides of the same coin. We'll spend a lot more time on this concept of session view and arrangement view on how to work between the two throughout the class. But I just want to point out right now that's one of the biggest elements of live that people get tripped up on is this session view and arrangement view thing. Now I want to clarify one thing that I just said a minute ago. What I said is that session view is where people perform and J and arrangement view is where people compose. While that is true, that is not exclusively true, there are a lot of people that compose and produce music purely in session view. This is a view where you can create music. Absolutely. There are some people who perform with arrangement view. That's fine too. But when I look at the two, I think of this side as more of a performance side, although I know a lot of people that make everything that they make in session view, keep that in mind. Both sides are completely versatile to do whatever you want. It's just a very different way of thinking. I come from a more traditional music background where I learned music by looking at sheet music and reading it from left to right. So arrangement view is much more comfortable to me when I'm producing music. But you can use live however you like. Don't ever let anyone tell you different. Okay, let's move on. 6. Arrangement View: Okay, so now that we know this session view, arrangement view thing, let's just take a big picture view of both session view and arrangement view. Okay, so first let's do arrangement view. I've loaded up here a little track that I'm working on. What I want you to see here is the different rectangles that are around the screen. We've got this big area here in arrangement view, that's the canvas right then we've got each track has some options over here. We've got our ins and outs. We've got a mini little mixer here. We can get a bigger mixer on the screen if we want, but it's hidden at the moment. Over here we've got what's called our browser. Down here, we have two things actually. We have our clip view and our device view. That means that if I click on any clip, we're going to see it down here. Now remember a clip is any kind of audio or Midi information, Any nugget of sound making thing, okay? So here's an audio track, that means there's sound in it, and here's Midi track. These are all clips, okay? Anything you can put on the time line here is going to be a clip. It's a very broad word that Ableton uses. Okay? So we can see that down here. Now if I click over here, we can see the instrument that's on that track. Let's go up here. There we go. So here's the instrument now. Don't worry about what all this stuff does. We're going to get into all of it. We got plenty of time. Don't worry. I just want you to understand the different boxes where things live. For now, over here I have a lessons thing. I usually keep this hidden, but I want it to be open just for now until I get a chance to walk us through these lessons, which I'll do shortly. Then up here at the top, we have what's called the transport bar. This is our play stop tempo, metronome, things like that. What's important to note here is that when we go back and forth between session view and arrangement view, only this area here changes, okay? Everything else stays the same, right? All of these outlying areas don't change, okay? So keep that in mind. So in the session view, we can click somewhere to put our cursor, that's this tal looking line. Then if I press the Space bar, it's going to start playing. I've got different sounds on different tracks. Each one of these we call a track. They have different clips on them. Now, there's a lot more here, but I just want to do big picture stuff. I'm going to zoom in just a little bit, then hip play and you can see the head, which is that tal line scrolling as it plays the sound. You'll notice that at the top we see bar numbers 242-52-6207 and at the bottom we see time. Okay, so this is 1 minute in 15110. Cool. 7. Producing in Session and Arrangement View: Okay, so you might be asking yourself, well, how do I use this? This is neat. I've got these two views, I've got two different content areas, and they share a mixer. That's great, I get it, but how do I use that? My suggestion for you is that when you're producing music, when you're making a track, use one or the other. Okay? Don't use both at the same time you can. There are ways to do that and we'll talk about that later. But until you get really good at it and really good at understanding what live is going to do, stick to one or the other. When I'm writing music, when I'm producing music, I'm almost always working in arrangement view. Sometimes I do some stuff in session view, but I'm an arrangement view guy, I like arrangement view. I know other people that only work in session view, they produce whole tracks in session view and that's just really comfortable to them. That's awesome. If you're one of those people that's awesome. There's no wrong way here, okay? But try to use one or the other, otherwise it gets really confusing, okay? When you're making a track, don't use both sides. Make a track in session view or arrangement view, but don't try to use both sides simultaneously. You're going to just create problems for yourself. Cool. All right, let's move on. 8. Whats new in Live 12: Okay, before we move on, I thought I would just do a quick little. What's new in Live 12 in case any of you have used Live 11 before, or if you are currently using an earlier version of Live while you're watching this class. The difference between Live 11.12 is a pretty significant difference. You could follow along with this class using Live 11, that would be more or less fine. I'd say there's probably about 10% of the program that's different. Nothing really in the way that we make music with it. There's just some tools that I'll have that you won't have. For example, there's one new instrument, one new effect. Things like being able to have the mixer in the arrangement view with this button down here. There's a bunch of new Midi tools for generative things. Meaning like we can tell live to write us a melody or grite us a chord progression. And it will, we'll walk through how to do that soon. There's a bunch of new functionality in the library that will be going over just shortly here and all this key aware stuff that's this here where you can set a key and have all your devices just follow that key or most of your devices follow that key. There's a lot of new stuff, there's a lot more than that. I actually have a whole separate class on going over all the new stuff between Live 11.12 If you want to dive into that, feel free. Otherwise, I'm just going to progress forward with this class. Assuming you've never seen live before and everything is new to you, let's do that. Okay, in the next section, we're going to focus on navigation. Figuring out how to get around within live. All the different rectangles, the different boxes here and there. And some weird little workflow tips that'll save you a bunch of time like how you zoom in and out, which can be a little strange to get used to. Okay, let's go over to that section now. 9. Navigation Overview: Okay. There's a lot of things that I love about online teaching. I really do and I really believe in it a lot, but not the least of which is that you can't smell the onions on my breath from these delicious tacos I just ate. But anyway, back to Ableton Live 12. So navigating Live. In this section we're going to talk about all these different areas in more detail. This top part is called the transport. Now I know I already walked you through these, but I want to do it in a little bit more detail first before we go into a lot of detail. The transport, this actually comes from an old tiny term from when we had big tape machines to record on. There might be over here like a big reel to reel system. And then you might have a box about this big that had a big Play Stop Record forward rewind button on it. It was on a long cable and you can move it around the studio a little bit. That was called the transport box. That's where we get this term, the transport. Over here we have the browser. Now, the browser isn't the most sexy thing in live, but understanding your way around it really well will save you so much time, like hundreds of hours. We are going to spend a lot of time on getting good at navigating the browser. Trust me, you're going to thank me for it. Then at the bottom, we have our device view and our clip view all in one. We can actually see both at once with these toggle buttons. Down here, this is showing me my clip and this is showing me my device. We can see both at once. But if we only have one open, they're going to flip between. The last thing we clicked on over here, we have Help view or Info View. I'm going to show you another Info view that's going to come up in this lower left corner in a minute. Then we also have a few strange things like this little tuning window that I can hide if I want, but that's really it. Ableton is really big on single window. Like they want one window and you can do everything within one window. They don't want a whole bunch of other windows popping up on you. There is a way to open your mixer in a separate window. If you're on like two displays, you can do that by going to view the view menu. Then there are things like plug ins that will pop up in a new window, but those are not Ableton things. Those are things that run within Ableton and are separate. We'll talk about those later. For the most part, Ableton runs in one big window. Okay. Let's go into Info View and Help View in the next couple videos because those are going to be super valuable to you right away as we start learning live. 10. Info View: Okay, I want to do something with me here. Go to the menu at the top of the screen, we're going to go to View and we're going to go to Info View. Okay, when I click this, I'm going to get this little box down here. If you already have this box, do that. Same thing again to get it back because you probably just turned it off. Make sure that you see this box. This is called Info View View Info. You can also just press Question Mark. This is such a handy little box. Okay, watch. If you look at Info View and then move your mouse over literally anything, it's going to tell you exactly what it is and how to use it. Okay, so let's say this monitor auto button, I didn't know what this was, I didn't know what this is. So I'm going to put my mouse over it, look at info view, and it says monitoring. When monitoring is active, attracts input is played through its device and heard at its output. Great. This can literally be anything. Anything that is part of live is going to show up there. Okay. So I strongly encourage you leave info view open for like a while. To be like perfectly honest, I almost always have info view open. But when I'm teaching, I turn it off to make it look like I know everything, but in between videos I turn it on. No, I don't really, but kind of it's just a super handy little tool. And whenever you don't know how to use something, you can just put your mouse over it and look down there and say, oh, that's the metronome now I know what that is. So keep that open, and whenever you're stuck, just glance down at it and it's going to tell you exactly what something is. Okay? And especially for these classes of mine, if I show you something and you don't catch what it's called or you want to get a little more detail on it, put your mouse over that thing and look over at info view and it will really help you out. Okay, so just keep that open and glance down at it whenever you're getting stuck. Super duper helpful. All right, now let's go on to help view. 11. Help View: Okay, the next thing I want to show you is something called Help View. And that is what I have open over here. Now if you don't see this over here, go to View and then Help View. You can also press Command option seven. Yeah, command option seven or Alt option seven, I think on a PC that's going to open up this. Now this is really helpful because this has a bunch of little lessons in it. Okay. So you can click on a tour of Live, okay. And if I click on it, there's some text. And then it says, click here to load this set. Sure, I'm going to say, don't say what I was just working on. It's going to load a little set and then it's going to walk me through it. Look at that, Okay. Then once I'm done reading it, I click next page at the bottom. And it says, here's this thing, and you can walk through all these little lessons. Okay. And it loads you up with a cool little track. Yeah, that's cool. So it's really going to walk you through each thing. There's session view stuff, there's arrangement view stuff. Then we can hit this little home button up here to go back and walk through each of these lessons. Now you have me here helping you learn live and walk through it. But multiple perspectives is a great thing. What I'm really going to ask you to do is take a minute and go through each of these. Don't worry about mastering everything, because I'm going to walk you through just about everything over the course of all of these classes. But this will give you a good idea of a lot of different things happening in live. And show you some cool sets, take some time and do that. When you're done, you can close this view because this is really the only purpose of this view, is to show you these lessons. Once you don't want it anymore, you can just go to View and then re click on Help View to hide it. Or you can just click a little x right here and now it's gone. I'm going to leave that closed for the rest of this class because I've watched those lessons. They're delightful, but I don't need them. It frees up a little bit more screen screen real estate, we like to say, to hide them. I'm going to keep that closed for now and move on. Check those out. Highly recommended. 12. Zooming and Scrolling: Okay, let's get to know navigating in live a little bit. The main way that we do that is we have a couple weird gestures to learn if you want to zoom in or scroll scrubbing is this way. We can in this way in and out and scrub left and right. Now you can do all of that with a single click. It's crazy. It takes a minute to learn it. Okay? What you're going to do is click up here, Up right above the numbers where you get the magnifying glass. Okay, you're going to click and hold down. Now, while you're holding down, if you pull down, you're going to zoom in. If you pull up, you're going to zoom out. If you move right, you're going to scrub. And if you move left, you're going to scrub. Okay? Left, right, up, down, right. The idea here is that you can navigate from the beginning of a track to the end of the track with like one quick gesture. Okay? It takes some practice, but you can do it now. Alternatively, if you have a track pad, if you're on a laptop or you're on a desktop and use like one of these, you can do two finger stuff. Okay? Two finger pinch in and out. Two finger swipe side to side, does that. That's what I've gotten in the habit of doing, but it's just much easier for me because I have this track pad thing anywhere that you can zoom in and out. That gesture is going to work. Or the two finger thing. That's true on a mini grid as well. If we go down here, we can do it up here. We can also do it over here on our notes section if we want to zoom into the notes. Okay, let's click and drag. Click and drag Or two fingers. That's how we zoom in. And you're going to be doing a lot of that, a lot of zooming in and zooming out, it's just the nature of live. You're constantly zooming in and zooming out. Get used to those motions either with a track pad or with a mouse by using the up down, left right thing up here. Cool. Go ahead and practice it. I'll. 13. The Main sequencer (Arrangement View): All right. Now let's make our way around the arrangement view sequencer window, our main time line. First, I'm going to hide a few things. You can easily hide stuff. If you put your mouse over like one of these dark gray lines like that, you get this icon that looks like a arrow going up and down. At the same time, if I click and drag here, I can make that area bigger or smaller. I'm just going to smoosh it all the way to the bottom, and then it's going to go away. I can do that on the browser too, if I really wanted to, but I usually keep the browser open. Okay? But now I can see a whole bunch of my arrangement view timeline for each track. Okay? Let's take a look at this track. Okay? This is a Midi track. We have audio tracks and Midi tracks. This is an audio track, This is a Midi track. The main difference is just that a t, I need to put an instrument on it for it to make sound an audio track, I need an audio file to go on it as a clip. I can see that there's Midi information on this track because you see these little dots that says this is a Midi clip. Down here, you see this wave form that says this is an audio clip, Okay, back to my track here, so I can see my timeline. I can click and drag on stuff to move it around. Now you want to click and drag on the header of the clip. That's this top part, okay? If you click and drag on the lower part, you're going to highlight something. And then if you click and drag on it, you're going to move just that part of it. Okay, I'm going to hit command Z to undo that. But if you want to move the whole clip, you can move things around this way. If you want to split the clip, then we're going to put our cursor somewhere and command E is going to split it into multiple clips. This works on audio clips and met clips going to undo that. Okay, now over here we can use this little triangle to minimize this track, if we just don't need to see it very much can do that. You can also just grab the bottom of it and make it nice and big, or nice and small if you want. Here is our ins and outs. This is a Midi clip. It's looking for Midi information. This is showing me all my possible Midi things. These are Midi devices connected to my computer. I've got some keyboards, This Fishman thing is a Midi guitar, push seaboard is another keyboard. All kind stuff. Usually you just want to leave that to all s that means any Midi thing I play here, it's going to record as Midi information. There's not a whole lot of reason to say just listen to this one thing or this other thing. In most cases, same thing with the channel. We're just going to leave it on all channels all the time, our in auto and off. This is our monitor settings. This means what are we going to hear while we're recording? We're going to talk more about this when we get into the recording section. For now, just leave it on auto. Then this is our output. Where is the sound from this track going? In this case, we just want to send it to main. That's going to send it to our master track, which is all the way at the bottom down here. Everything should really be set to main unless you're doing some other routing or something. Over here we have our mini mixer, okay? This blue line that says zero, this is our volume, okay? We can click and drag, pull it down up. Here's a fun little tip. If you ever want to take something back to its default in live. This is true all over live, not just for this volume, but let's say we adjusted this and then say I don't like it, let's take it back to our default. Just click on it once to make sure it's activated. And then press the delete key and it'll go back to its default. Super handy. Okay, This number five is showing us the number of our track, so 567, but if it's yellow, that means that track is on, it's active. We call this the Ableton's fancy term for this is the Track Activator. I hate that term, but whatever. It's the Track Activator, it's their version of a mute button. Okay, Except it's backwards. Right now it's on. If I click it, it's off. Now, we're not going to hear this track. Okay? The track is active, or not active. Okay. So you can see these ones up here, like this one. Track four, I've turned off. The reason I did that, probably because I was doing something on it that I didn't like, I just turned it off and then eventually probably deleted it. Here we have solo, that means turn everything off. Except for this track, we're going to hear only this track. Then here we have Arm to record. This works a little bit different whether you're in an audio track or a Midi track. But in a Midi track, it basically means listen to devices. I could play any Midi device, and we'll hear it this track, if I hit the main record button up here, it's going to record onto this track, okay? In an audio track like this one, if I hit Record, this is going to arm this to record audio. Sound. I hit this to tell it I want to record onto that track, and then I hit this button to start recording. We'll spend more time, a lot more time, on how to record with live in a little bit. For now, just know that if you're not hearing your Midi track, make sure it's arm to record while you're playing something in here we have our panning. We can move a sound left or right. Now if you're not familiar with panning, basically if I go all the way left, you're going to hear this in your left speaker. If you're wearing headphones, you're only going to hear this in the left side. Now, some platforms that I put these classes on throw out panning information, which is annoying, but let's try it. Here's how to know if you're hearing with panning. I'm going to solo this track, so we're only going to hear this little synth. And if you only hear it in your left ear, then it's working right. And then here's only our right ear. Cool. And then I'm going to put it back. C means center. We're hearing it equally in both ears. This ominous, negative, infinity is our sense. We can send things down to, we have two sens. By default, they are down here, A and B. We can add more sends, we can add as many as we want. We'll get to that in a little bit. For now, I'm just going to leave them at zero. That's the main set up of our mini mix in arrangement view. If we want to get a full mixer in arrangement view, we can easily do that by clicking this button down here. And then I'm just going to make it nice and big. Whoops, this is going to pull up our full mixer. Now this is the same one we see in session view. Let's go to Session View and talk about the layout of that. 14. Clip View: Okay, so whether or not you're in session view or arrangement view, the clip view works the same. So I'm going to take any clip, let's take this one. I'm going to double click on it, and now the clip view pops open. Okay, now I can drag the little gray line right here. Click and drag to make it nice and big. If I want in clip view, it's like putting a clip under a microscope. Right? We're now like zooming in, focusing on that clip. We have some controls for this clip. We have a bunch of things we can do to it. Just looking at some of the more simple ones, we can boost the volume or cut the volume. This isn't a great way to do that, but it's here. We can change the pitch. If I want this to go higher, we can do that and do all kind of funny things with the pitch. We can reverse it so that it goes backwards. I can hit reverse again to make it go back forwards. We can change like is it looping the time signature of it, the length of it, the position. Do some quantizing more on that later. Now if you want to hide this, we have this little arrow down here. We can click on that and it goes away and we can bring it back right there. Now this area is shared by the device view, which again we can get to with Shift Tab. There's no devices on this track. Let's go to one that does have devices like this one. Here's a Midi clip. I just double clicked on a Midi clip and made one. I can shift tab to go over to my device view or I can click down here. Okay, here's my clip view, here's my device view. Two of them. If I want to see them both at the same time, I can just click this little arrow here and it's going to go up. Now I have Clip View and Device View all open at the same time. Okay, let's talk about creating clips. 15. Using The Browser - Why?: Okay, so in this section we're going to deep dive into the browser. So this is going to be our first section that we're really going to go deep into. Now, before we do, let's talk about why, why do we care about this browser section? It is arguably the most boring part of life. Let me show you how as a music producer, I organize all my files outside of Ableton. First, I use the finder in Ableton. Here's all my hard drives. I have this tower of hard drives over here foolishly. At some point, I decided it was a good idea to name all of my hard drives based on lakes and bodies of water that have been significant in my life. Eight Point Lake is near where I grew up. Lake Michigan. Lake Superior Games. Lake is a lake where I vacation sometimes. Lake Nicoms is just down the street. Anyway, you don't need to know that. In Michigan, I have this folder called Sample Library and I have a couple million samples in here of just stuff. Then in the games drive is just sample libraries. This is just tons of sample libraries and hundreds of thousands of things. The reason I'm showing you all this is because how do I find anything? I want to find a cool kick Sound. Where do I go? I don't know. I could go anywhere. I could spend hours digging around in my hard drives. No, thank you. Instead, Live knows about those hard drives. It knows about that giant sample library folder. It's categorized things quite nicely for me so that I don't have to deal with it for a little while. I used a separate program. There was a program that exists for a while by a company called Audio File Engineering, local to where I live, Minneapolis. They had a program called Sample Manager that did all this really cool stuff. It was a librarian program, and it also did some batch processing. And it was really great, but that company is long gone. So is that program, the Ableton browser, is our way to find samples quick. Now if I just go search here and I say kick, I can find a ton of kicks. I can just audition them really fast, and I can just find the one I want. I can even be more specific. I can say hard, kick, soft kick, different styles of kicks, all kinds of stuff. This is my librarian, and it's not just for samples, this is also my librarian for presets, synth loops, effects, plug ins, all kinds of stuff. Don't think of this as just the place where our samples live. Think of this as your whole musical librarian, because that's really what it is. There's some things you can do to customize it. As you probably see in this places area, you probably don't have the same things I have. And in collections you don't have the same things I have. Don't worry about that. We're going to go over all that soon, but that's why the browser is so important. It's going to save you so much time to really understand the browser and get good at navigating it. It is your musical librarian. Cool. Okay, let's go in and talk about how to use this thing. 16. Sounds: Okay, I want to go through basically all of these little buttons here and we're going to start with Library. Okay, if you go up to Library, you can hit Edit here and you can actually hide different things if you want. I'm going to leave them all hidden, but I'm going to show you a couple tricks to make this a little more useful to you. Okay, I'm going to hit here. And again, if you didn't catch that, put your mouse over the word library, and then you get an edit button. There it is, okay. So let's skip all for the moment. We'll come back to that, and let's just click on sounds. Okay, so some of these terms are a little hard to follow, what they're calling sounds versus drums versus clips, versus samples versus grooves. So that's what we're going to learn here. Okay, before we get into these, I want to do two quick things, okay? First, if you want to see more of the browser, grab this dark line here, click and drag. You can make it bigger, you can make it smaller. I wouldn't recommend doing that. I usually like to have it sit right about here. I like to be as small as possible. However, I'm going to make it a little bit bigger for the moment because we're going to spend some time here. You can do the same thing with this area. Make that a little bit bigger if you want. Okay. The second thing I want you to do is take note of this little blue button down here. It might not be blue for you. If it's not, let's click it and turn it on. Make sure that is on. What that is, is your Audition button. What that means is that anything in this list, I can click on it. I can use the arrow keys to go down, and I can. Okay, so it's a little pair of headphones. Right. And that basically just means like audition. Let's hear what we've selected. Sometimes it can be annoying to have it on, especially when you're trying to give a talk like this. I kind of toggle it on and off on occasion. But when I'm working, not when I'm teaching, but when I'm actually like producing music, it's on 100% of the time. Let's turn that on there. Okay. Now let's go to Sounds. So we're going to skip this all for the moment. We'll come back to that. It can be a little confusing what's included in the different names they have here, right? Sounds versus drums versus instruments, versus samples versus clips. These are all slightly different things to Ableton. That's one of the things we're going to learn here. So you're going to find two different types of files. You're going to find ADG files and ADV files. Okay, ADV files is Ableton Live device. It is what live calls an instrument. You can think of it as a synthesizer for all of the live instruments, which we can see here. These are all of the live instruments. Okay, but in Sounds we're going to see a list of all of the presets for those instruments, regardless of what instrument they are for. This is just every preset that we have for the live instruments in a very long list. Okay? There's a lot of them. Okay, so if you might go to this sounds area, if you're just looking for a synth preset. If you're like, I want a bass sound, I don't care what instrument I'm using, I just want a cool bass sound. Okay? And you can audition it by just going through here o and just listening to all kinds of different sounds. Okay. Now I'm going to put, turn off for a second. I'm going to point out something about this audition that we're hearing right now with a synth. It does depend on what note we play, right? Like we have to play a synth or put in a clip or something. This little audio file that we hear is a preview. They've just picked a note and usually it's middle C and said, here's a recording of what this preset sounds like. You can modify it all day long, but that little audio file that we hear when we audition, it is just a preview. It gives you an idea of what the synth is. Okay, then the other type of file we see here is ADG. Okay, Now an ADG file stands for Ableton Device Group. Ableton has this way of combining instruments together into what it calls a rack. Okay? R ACK. A rack of instruments is a group of instruments put together. We're going to spend a whole bunch of time on Ableton instrument racks because they are a super powerful thing. What you need to know for right now is that these ADG files are just another instrument, but they're like a group of instruments. That's the easy way to think about them. But for the purposes of just loading up a cool sound that you like based on all of these presets, they work the same as Ableton devices. Okay, Whether you've got an Ableton device or an Ableton device group for right now, they're functionally the same. You can see the icon is a little different. Ableton device shows a rectangle. A device group shows like two rectangles or maybe two squares. That tells you it's a group. Then to load one of these things, you would do the same. You can double click on it or you can drag it right over onto the track you want or onto empty space and it'll make a new track. There's our instrument that we made. A group looks a little different. It can look like that. Sometimes it'll look like that. You can open and close and show more stuff in the group, but it works the same. Okay. Under this Sounds setting, what we're getting is a giant list of basically every preset for every Ableton instrument on our computer. Okay? It's a monstrous list. This is even the whole list. If I go to the bottom, it says Show more Sure. And it keeps going on, and on, and on and on and on. There's so much stuff here. Okay. Now, if your list isn't as long, it might be because you don't have set or something like that, but in suite's a long list. Okay, So that's what's in our sounds. Now if we want, we could control click on it and rename this. And I want to because in previous versions of Live you couldn't rename it. Now we can. I want to call it presets. That's what I'm going to call mine, so I'm going to leave it like that. Okay, that was Sounds Now I'm going to call it synth presets. Let's move on. 17. Drums: Okay, next is drums. Now in the drums category, we're going to find three different types of files. The first thing we're going to see here is more of these ADG files. Ableton Device Group. That is going to be a preset for an instrument, an instrument rack specifically. That is some drum kit. Okay, if I load this, one can put it on a Midi file. This is a drum machine. There are my drum sounds. If I make a new Midi clip, I can program drums. It gives me a group of sounds that are drum sounds. That's one type of file. Another type of file is audio files wave. If any files able that live has found on your computer that it thinks are drum loops. Here's a drum loop, cool. Now I can just drag that right into a clip or if I'm in arrangement view, I can drag that right into my time line. Whoops. Can drag that right onto an audio track. Now I've got it there, just as a wave file. It's not an instrument, it's just a audio clip. Then the third type of file we're going to find here is an LC file. This is an Ableton Live clip. This is a Midi file basically. But it's a Midi file that has a drum machine attached to it. In other words, it's got some sounds attached to it. I can drag an ALC file onto a Midi clip and drop it. Now we have a drumbeat. We can see it here. Let's solo this track, Click on it, right? This clip came with a drum machine. If I shift tab to go to my device view, here's the drum machine that came with it. I can change that. Remember that live, and this is true in all audio software. There's a Mitilip that tells the instrument what to do. In this case, there's an instrument that came with the clip, but there are separate things. There's the clip and then the instrument. If we go to an Ableton device group like this drum kit and put it on this track, now we're going to hear the clip. The same rhythm, the same beat, but played through new sounds. Okay, that was pretty similar by chance, but let's grab this one, Y. Here's another kit, right? So I've got the same clip, but I'm changing the sounds because I'm using different instruments. In this case, a device group which is a preset and putting it onto this clip. The clips show up in this list of drums as ALC files like that. Then we've got audio files that are just drum loops that go on an audio track. Then we've got ADG files that go on a midi track, and those are drum presets. Cool with me. Cool. It's really interesting to focus on the browser like this because we're learning a lot about how Ableton works just by looking at the way the browser is organized. All right, let's move on to instruments. 18. Instruments: Okay, up next we have instruments. Now what you're going to find here is all of the Ableton live instruments. These are the synthesizers and the samplers that come with live. Now this is, this is one of the places where we really see the difference between the sweet version, the standard version, and the light version of live. I have the sweet version, obviously, these are all the instruments that are available to me. If you have the intro or light versions, you won't see as long of a list as I have. But all of these are basically different synthesizers and they make different kind of sounds. What we can do here is let's take analog for example. Analog is a synthesizer. I can put it onto a Midi track. You can just drag it over there and put it on a Midi track. That's what analog looks like. Okay. I can dial in a sound, I can mess with this, and we'll learn how to use this later. But I can make a sound if I want. That's cool. But when I did that, when I drug that over onto a Midi track, what I made there was the default analog patch. That's just like the default, what it sounds like right out of the box, which is this. I'm going to make a mitty clip. I'll solo this track and let's hear it. Okay, that's what analog sounds like right out of the box. Cool. Nothing amazing, but not bad. It's kind of cool. But all of these devices are also folders that we can open with this little arrow, and then we have all of these presets for each device. Okay, Now the thought that maybe just came into your head is, oh, when we were looking at synth presets or sounds, we all the synth presets and now I'm seeing more presets for the sys, right? No, you're seeing the same presets. They're just organized different here. Okay, What we have in instruments is each of our instruments with all of their presets organized by instruments. Here's the collision instrument and the collision presets. Here's the Drift instrument and the Drift presets. Okay? It's the same information organized differently. Okay? If I want to use a preset, I can just drag that right onto a Midi track hoops. What happened here is I tried to drag it onto an audio track and it's saying, no, I don't know what to do with that. This is a Midi track. Okay. Now here's that same Midi note through the drift base. Now it sounds like this. Okay. Wild. We can also of audition the presets by turning this back on. Ohh, Okay, that's cool. Let's use that for my Midi note here. Cool. And maybe you just had the thought, well here's a drum kit. And the drum kit is just Midi notes, right? Like it's still got a drum set on it as an instrument. But could I just put a synthesizer on it and have it play these as Midi notes? You sure could. Let's use Hickory bells. Okay. Now he's our drums being played with Hickory bells. Look at the Midi clip. Maybe if we zoom in and look at that again, it'll help understand what's happened, right? It's just mini notes. So with this drum clip, we can put whatever sound we want on it. A drum set is going to sound the most interesting on it, but you can put any synth you want on it. Okay, so all of these presets are the same ones that we found in the sounds or synth preset. Now I've just organized differently. Cool. All right, let's move on. 19. Audio Effects: Okay. Up next is audio effects. Relatively simple but works the same as instruments. If we click on audio effects here, we can see all the audio effects in live. Again, this is somewhere where you will see the difference between suite and the other versions. You will have less of these if you don't have sweet. But inside each of these effects, we'll have a bunch of presets for those effects. Any effect we can drag right onto a track, it can be an audio or Midi track and it's going to show up. You can put a whole bunch of them on a track if you want like that and make big long crazy effects. Or you can open it up and grab a preset and put it right on a track. Now if you're in a different version of Live, you might see these grouped into folders. There's been quite a controversy about this idea. In Live 11, they grouped all of these into, I think, five or six different folders. And then in Live 12, I got rid of the folders. If you're in Live 11, you have all the same stuff. Well, you have most of the same stuff, but they're just grouped into folders. In 12, we don't have any folders, they're just in an alphabetical list, which is just fine as well. Just remember, open up these little folders and you will get a bunch of presets for that effect. All right, nothing more to see here. Let's move on to Midi effects. 20. MIDI Effects: All right, before we go on to media effects, let me just say that later in this series of courses, I will be walking through how to use every single one of these audio effects and media effects. So let's go over to media effects now. Media effects are a weird thing in live because there are not a ton of media effects and they are not super useful. I hate saying that I feel like I'm disrespecting media effects, which I guess I am, but they can do a handful of things of everything. This is probably the one I click on the least, especially in Live 12, because the most popular one to me was our Pgiator. There's other ways to do our peggiation now, but we will go through how every single one of these works later. And maybe you'll find something that's like super important to you. But for the purposes of the browser, just remember that these can only go on Midi tracks. They can't go on audio tracks on Midi tracks. Inside. Each effect is a bunch of presets for that effect. That's basically everything we need to know about Midi effects for the moment, until we really get into the weeds of Midi programming, let's move on to modulators. 21. Modulators: Okay, up next is modulators. This little button in the library is new in Live 12, but the contents of it are not necessarily, some of them are. What we have here is a group of effects that modify other things. They are modulators. Some of these like envelope follower existed in previous versions of live, but they've just been grouped differently into their own thing. Now they are essentially audio or Midi effects. Now you'll notice this icon looks a little bit different than the other effect icons. Okay, this one, there's one that looks like our modulator effects, but this icon means that this is a max for live device. Now you don't really need to pay attention to that. We're going to talk about Max for Live in just a second, actually, the very next video. Just hold on to that idea for a minute. For now, all we really need to know is that these work the same as anything else. They have presets on the inside, like everything else they can go on audio or Midi tracks. Right, here's our LFO. You might have seen LFO before, that is something that is inside of a synthesizer usually. But we have this cool LFO effect that lets us basically put an LFO on anything and it's super fun actually, and really valuable. These modulators are really cool. We'll get into how they all work later, but let's go on to Max for Live, and that'll help clarify some of this business. 22. Max For Live: All right, Max for live. I hate to put it this way, but max for live can be a you love it or you hate it kind of thing. The good news is if you don't want to really get into Max for Live, you don't have to. You can use everything in Ableton and make some awesome music and never touch Max for Live. But I personally love Max for Live and I've been using it for a super long time. What Max for Live is essentially it's a programming language that exists inside of Live. The programming language is called Max. It lets you build your own effects or instruments. It's very powerful. You can really do some wild stuff. Now if you're not interested in programming at all, what this tool lets us do is get access to everyone else in the world who's making cool stuff. Right? There are websites you can go on like a great one is Maxflive.com where people are posting instruments and effects that they've made that do really cool and wild stuff. You can download them and use them a lot of the times, they're free. Not always. What we have here is a whole bunch of instruments and effects that have been built in Max for live that we can play with. Some of these are mine, like probably test demo class is something I made some of these other test ones. Driller, I think I made driller, I don't remember, but the little icon shows that it's a max for live device. If we go back to modulators, you can see this LFO. We can tell just from this that it's a max for live device because of this button here. If I click that button that's going to open like the code editor where I can actually modify it and make it do really, really cool and customized things. One of the fun things about Max for Live is that a lot of producers, myself included, have their own little secret weapons that they've built in Max for Live. There are things that they use on tracks all the time, but they'll never tell anyone about. It's how they get these really cool, unique sounds. I have a bunch of those that I've made in Max and I'll never tell anyone about circling back to the browser here we have a whole bunch of Max for live things that live found on our computer. We also have blank ones. This is a Max audio effect, Max instrument and max Midi effect. You can throw that on a track and start building something totally new. Now we will go into how we do that at the end of this class, we will spend time learning how to use. At the very end of this sequence of classes, if you don't want to invest that time to really learn how to use Max, you're missing out. It's really powerful stuff, but if you don't want to do that, that's just fine. That's why I put it at the very end. But Max will come up a whole bunch because Max for live devices are sprinkled all over throughout Live. At this point, remember that you don't need to be able to program Max to use Max for live devices. There's tons of really cool stuff that you can just use like any other effect or instrument. 23. Plug-ins: Okay, moving on to Plug ins, okay? Now, let me first explain what a plug in, and then I'll explain what this particular list is. A plug in is its own little program. Think of a plug in as a completely separate program. Okay, now these programs are designed to run within other programs. It's like program inception. Let's use an example right here. Bbc Symphonic Orchestra. Now, this is an instrument, this is a synthesizer. It's really a sampler that is an orchestra library. I can load that as an instrument onto a track. In fact, let's do it. It's got to go on a Midi track because it's an instrument and it's big, it's got a lot of stuff to it, which is why it's going to take a minute to load. Okay. Now this instrument pops open in a new window because it is not Ableton. It is put out by this other company called Spitfire Audio. Spitfire Audio releases this instrument called BBC Symphonic Orchestra, and I can use it to play orchestra sounds, and it's a quite good sounding orchestra. At some point, I went and bought this little program. I bought it, I think actually this version I have was free, actually, I think. But anyway, I got it and I installed it on my computer. Any audio program that knows how to deal with this particular kind of program is going to be able to open it. If I open Garage Band or Logic or any other audio software on this computer, it's going to see this program and it's going to launch it because these little programs are called plug ins and they're designed to run within audio programs. Okay, This list here is everything I've installed on my computer. It's a lot, you might have nothing in this list because you haven't installed a bunch of stuff. I bet you have a few things actually that just came with your computer. But I've been doing this for a long time, so I've installed a bunch of things. What's important to note here is that none of these are made by Ableton. Okay? These are all separate programs that run outside of, these are all separate programs that run inside of live. They are mostly instruments and effects. Okay, If we go to this instrument tab here. These are instruments made by live. They run within live and they are part of live. If we go to audio effects, these are audio effects made by Ableton Live. You can only get these Ableton Live if we go here. These are plug ins made by anyone but Ableton. Okay. There's a whole bunch of different companies that make these things. They're not able to. All right, I'm going to close this. They are really the only thing that pop open in a new window because they have their own little interfaces. Some of them are little and some of them are big, Some of these are cheap, and some of these are expensive. You can comb the Internet for audio plug ins or instruments. You can find a lot of free ones. Expensive ones, cheap ones. There's things all over the place. Now one thing that I want you to do is that if you click on plug ins and you don't see any, then we might need to make a quick trip to our preferences. Let's do that. I'm going to go up to the Live menu and go to Settings. Now I'm going to go to Plug Ins. Okay, now we need to turn some stuff on here, okay? Use audio units. Audio units is a plug in. Use audio units version two. Turn that on. Use audio units version three. Turn that on. If you're on a PC, you might not see that, that's okay. Use VST two plug ins in system folder, Turn that on. Vst two is another kind of plug in. Use VST two plug ins and custom folder. You can leave that off unless you're doing something weird on your computer, you probably don't need that. But if you do turn that on, you need to hit this browse and tell it where your custom folder is, but don't worry about it. Use VST, three plug ins in your system folder. Turn that on. Custom folder, you can leave that off, okay? And then these plug in Windows, I like to have all three of these on, okay? Then if you're still not seeing anything show up in your plug ins window, hit this Rescan button. If you still don't see anything, I might restart live just to make sure that it gets everything. If you don't see anything after that, you probably don't have anything. Search around the Internet for some cool plug ins and you'll find Simon, install them, okay? So that's what plug ins are. They're really fun, they're really valuable. After you are producing music for a while, you will build up a library of plug ins. And plug ins will become a big strain on your bank account because it's addictive to buy plug ins. Okay, moving on. 24. Clips: Okay, Up next is clips. Okay, Now you might think, I've already told you a few different ways times, that everything in our content area here is a clip. This is a clip. This is a clip. This is a clip. And you'd be right. Those are all clips. Every nugget of audio or Midi is a clip. That is true. However, this button here, I don't like the way it's labeled. I don't like it because what we're seeing here is just Midi clips. Okay, so I'm going to rename it, actually let's do it. I'm going to control click on it. Or you can just press command, rename miticlipse, because that's what this is, this is all your miticlipse. You can see ALC Ableton Live clip, There's a ton of Midi clips here and some of these are pretty cool. This is just stuff that's been found on your hard drive. All of these things that are these really long lists, we have a really robust way to search through these lists and we'll get to that in a minute. I just want to show you what's in each of these half time trip hop. Sure, let's put that on. I just drug it to the open area here and it made a new track. That's cool. This clip is going to load up a drum sound because this is a drum clip. Let's solo it. Now you might have noticed that the preview played at a tempo and this one played at a different tempo. It's because this one is going to play at my session tempo, which is up here. It's cool, we can add these things in. These are just Midi clips. Some of these ones, the drum ones probably we've already seen in the drum list up here in the library. Same info just in another spot, but these ones are chords, let's hear that. And our pegiatdord. Now what would happen if I did what I almost just did, which is put this cord onto this track. This track already has a drum machine on it, because I put this on it and that loaded a drum machine. Okay, this has a drum machine and a track can only have one instrument on it unless it's an instrument. Group more on that later when I drug this on. This clip is now going to play through this drum machine. It's going to be weird, it doesn't know what to do with all these higher notes, but the lower notes had drum sounds to them. If you want the clip to come with its own sound, it needs to go on its own track. Once a clip pulls an instrument on it, that instrument is going to stay on it until you explicitly put a different instrument on it. Okay, I could easily change the instrument on any of these tracks, but if I want to use the instrument that comes with the clip, I need to put it on a new track. Cool. Okay. All right, so Midi clips now Samples is something a little different. Let's talk about that next. 25. Samples: Okay. Samples are our audio clips. Okay. So these are all going to be audio files. And you can see there's a lot of just junk in this list. Like these are things that I probably pulled in and lost track of what they were. That's kind of awesome. Just a huge list of the momo stuff, dog licking. Mm. You know? And like, we haven't even got to the A's alphabetically here. Right. I can do show more and we're just getting through numbers. This is going to go on for years. Oldsmobile starting. Okay. So what samples is doing here is I think it's just digging through my hard drive, it's finding the samples on all my hard drives and my lake themed drives, and it's compiling them into this crazy list here. Now this crazy list is not super useful, right? Like I'm not just going to go through here and find something, that's where the search functionality really comes into play. But if I wanted to just see all the audio files, I could just keep digging through here forever and never ever what you need to know is that in the samples is going to be audio clips which are going to be any audio file. We're mostly seeing wave files here, but AIF files and MP three files and any other audio file that it knows about will show up here. 26. Grooves: Okay, okay, let's move on to grooves, okay? So this is a little bit of a weird concept, okay? Grooves are not clips, Grooves are not instruments or sounds, they are, let's say patterns. Here's how grooves work. Let's say I have a beat, for example, Like this. Okay, so this is pretty straight. It's boom, boom. If I wanted to apply a groove to it, I can make it do something like swing. Swing is a very common groove. If I click on one of these, you can hear a preview of the groove with just ticks, You can feel that it's different than straight echoes. Let's go to, okay, here's the extreme one. I'm going to apply the swing groove to that clip by taking this swing, this groove file and dropping it right on top of that clip. Okay, let's hear it now. Okay, so it's got that groove to it. Groove files are swing rock, rumba. Here's percussion, conga, jazz rock, jazz, African house, hip hop, funk. There are all these different stylistic patterns that you can apply to a clip. They work on audio clips or Midi clips. Okay, this button here in our library is just a big archive of a bunch of different grooves. You can also make groove files, which we'll talk about doing later using this area down here that just popped up called the groove pool. Okay, this is the groove. It's a neat little area that comes up when you're using a groove. The files here in the library, these are AGR files. That's the only thing you're going to find in this setting that's able, I don't know what the R is, probably just groove. The R groove files. Chacha, you can add a Chacha. Those are a relatively new thing to live, and they're not new to 12, but I think they came out in ten, maybe we'll deal a bunch more with using grooves and making grooves later, but this is where we find them and that's the quick thing on how to use them. Let's move on. 27. Tunings: Okay, onto tunings. This is a new thing in Live 12, and it is probably the most mind blowing thing to live 12 is the ability to apply global tunings, which is what this is. Let me explain it this way. If you look at a piano, okay, let's use the piano roll editor to demonstrate. I'm going to make this nice and big, okay? You don't need to know how to play the piano for this. But here's what I will tell you. You can see here, this is C two. The number here just tells us which octave we're in. C two, okay? Now, this is D, E, F, G, A, B, C. Okay? If we take all of those and the black notes in between, there are 12 notes in an octave. 123 456-789-1011 12. And then it starts over, we're on C again, right? So that's an octave. C two to C, three is an octave, and there are 12 notes in that octave. Cool. That's how music works. But that's not how music works all over the world. For all cultures, and throughout all of history, it has changed. There are some cultures that use a different system, where they might have 13 or 14 notes per octave. That means every single note here is a little smaller. If you want to make music that does that. Your only way to do it historically was to do really complicated detuning things and figure it out, it's really hard to do A new feature that they added was you can retune this whole thing and it's going to apply to your whole session. If we go into tunings, we can see all of these different settings. Look at this, these ones that start with 12, that means 12 notes per octave. But they're different, they're tuned, different and strange. This 116 notes per octive, 1922, 243-14-1505, notes per octave, 72 notes per octave. Okay. I'm going to load that one up. Watch I think just double click on it. There we go. Now look what happened, like my black and white key patterns went away. Because the notes that we know, CDE no longer apply. These are all now more complicated notes, right? It's going to be, to my ears, extremely dissonant to make music in this way. All right? I'm going to take this off, but I'm going to click on this tuning area and hit Delete. Now we're back to normal Western tuning, also called equal temperament. This tuning thing is wild. I love it, I'm so excited to hear the music that people are going to make with it. It's something that's not really for me. I probably won't really use it because I really like working with the traditional system that we have. That's where all my music lives, but there's going to be some really cool music coming out with this. Trust me in our browser, the tunings section is just all these different tunings. If you double click on one of these and load it up, everything is going to get very dissonant. If you don't know what you're doing unless you really have a desire to do this. I would leave this area alone, but look it up, do some more research on it, You'll find it's really fascinating. You want to know a composer who did a lot of this work? Actually, an American composer, I think, I think it was from Chicago or Chicago area. I'm not really sure. But look up the composer Harry Parch. He built all kinds of instruments around, I don't know, maybe the '60s, maybe the '50s. He built instruments that had nonstandard tunings, things like 43 notes to the octave. Look him up, see what you think. If you want to make music like him in Ableton, now you can. Okay, let's move on to templates. 28. Templates: Okay, templates in live are just super handy little things. But they've got one secret trick. Let's say I wanted to make a podcast. I could set up a session over here with, I'd have a maybe for my background music, a vocal for a microphone so I can talk. Maybe a second for a co host and then maybe another track for sound effects or something. But I'm going to do that every day. I make podcasts all the time. I don't. But let's say hypothetically I do. I should make a template that has all of that built into it. Okay, here that is. I can double click on it. There's a podcast template, here it is. Mastering sweet music. Ambience voice over. Okay, I can do it here or I could work with it over here. It's great. Right? Let's do it over here for a minute. Probably by default, templates built into live that came with you. You don't see as many as I have because I've made some of these myself. Production 2021. This was for a project I was working on in 2021. And I just said like, this is going to be my template. I made a template. It's got a bunch of instruments loaded up. It's got a bunch of effects loaded up. It's got a bunch of sample libraries loaded up. It's my favorite tools at that moment. 2022, February default, same thing, I made a new one. Default live set is another one. Idm template is one I made. These are really handy. But here's the extra little secret that we have. We have this little triangle here that's going to give us more stuff. What it's going to give us is the individual tracks. Let's go to the podcast one. Okay, here are the tracks. Right? Here's the voice over track. If I'm in any session and I'm just like, I have that voice over track set up, really cool for a mice. You could go in here and grab just that track. You don't have to load up the whole template. In this case, I could just say I've got my template, but I need another voice over. I've got two people coming in on this one. Let's add another voice over track, right? Let's make sure it goes into that folder. Woops, there we go. Now it's going to have all the same settings, right? Do I need a third voice over this time? Sure. There you can add just tracks from the template. It's a cool time saving feature. Once you get into a pattern of doing something, make yourself a template so that you don't have to set everything up the same every time. Like I said, you can put instruments like you can see here in this music track. We've got some phase ducking and an EQ just already set up so that things just fly together really quickly. It's a big time saver if you get used to it. 29. Places: Okay, so we've gone through all of our library places here, cool. In so doing, we learned an awful lot about the different ways in which life works. But let's keep going through the browser. We've got two more big areas to look at, places and collections. Let's talk about places first. Now, this one in your computer. I bet you don't see what I see. You probably see a few things here, but all of these ones in the middle, you probably don't see. Almost for sure You don't see because the thing about places is that we can add whatever we want to places. You can think of this as your bookmarks bar, okay? There's a couple things that just stay here, like Pacs, Cloud Push, user library, and current project. Those just live here, those are useful. But these things, these are folders I go to all the time for different projects and I've added them. You can see Add folder, I could say, I'm going to click on a folder and say, Mastered. Here's a mastering project I was just working on. Sure. Now, if I click on that master folder that's now here, I can get access to these files quickly. The reason you would want to do that is if you're constantly going to the same folder over and over, Just give it to yourself right here in the browser and save yourself a bunch of time. That's all. It's a bookmark. You can see here, I put my giant sample library in here. That was cool. Maybe I didn't need to do that. Here's some files. I put a splice link here because I downloaded a bunch of files from Splice, which is a sample purchasing website. So I bought a bunch of stuff. I just put a link here so I could see it quick. This, the hack was some library that somebody put out. And I was playing with it for a little while just to try it out and see what it was like. And then here's this mastered. I'm going to get rid of this by just control clicking on it and say removed from sidebar. There's some cool stuff here. You're always going to see Current project, which is going to show you all the samples and files of your current project. For me, there are none in this current project. That's a good way to get into the files should you need to for your current project, which sometimes you do now. The rest of these things, these other four things I want to address separately because they deserve a little more conversation. Let's start with Pacs. 30. Packs: Okay, in order to talk about Pacs, let's take a quick trip over to the Ableton website. Here I am on the Ableton.com and I clicked on packs at the top. Look at that, now you can see all kinds of stuff here. There's tons of them. Okay, let's look at this one expressive choir made by Spitfire Audio. I think we actually already looked at a Spitfire Audio plug in. Now the packs are not necessarily, plus there's a lot of stuff that can be in a pack. A pack can have a whole session in it that live calls. A set set is the word that live uses for its sessions. A whole file of a track or something like that is called a live set. A pack could have a whole set in it. It could have a set of samples. It could have a bunch of instrument presets. It could have some max for live tools. It could have all kinds of stuff. If we look through here, we can see like, here's a max for live pack, go down more. Here's a Sounds pack, here's more Sound, more max for live packs. There's a bunch of different kinds of packs. You can make packs yourself and people do, or you can download them. Now if you go to the live website, there's a whole bunch of free ones that you can have. Actually you can get access to all of this in live. Basically, you're going to go here, you can go to Live, click on a free one, download it, and then after you download it, there's going to be something that looks like a live file. Double click on that, and it's going to install it for you here. Okay. These are what we have installed on our computer. Okay, let's look at orchestra strings. That's a good one. This is a pack that I installed that Ableton makes in it. There's samples and sounds. Here is string ensemble and I have a nice orchestra sound here. Then here I can get access to the individual samples if I want. This is the Ableton device group of those samples. This gives me access to a built sampler that I can play with and use. Okay, so this is a pack that I installed and it's a sample library. This is a pack that I installed that's a max for live device. There's a lot of different ones. Now you can install more things just from right with live, it says three updates. These things have updates. I could click here to download the new update to the orchestra strings. You'll see that like any good string library, that's a big file, 4.3 gigs, I'm not going to do that right now. But also I have 194 available packs. I could just download any of these if I want. Tune track. Bully Kit, Probably a drum kit that sounds funny. Final classics. Let's find a really small one and just do it. 6.9 Megs Transient Machines. Cool. I'm just going to click on it. Download it. There it goes. Once it's downloaded, I'm going to hit install. There it goes. Now if I go up here, I can see what was in that, some some more presets. And two Maxford live devices over here tells us a little bit about what's in that pack. So this 193 available packs, that means that on the Ableton website, I bought or was given a whole bunch of packs and I just haven't installed it yet. This says there's a whole bunch of things that you've purchased that you haven't installed yet. You're not going to see 193 things available. This is one of the perks of the Ableton Certified Trainer thing is they just give me all the packs I can install whatever I want. A pack is just a really handy way to get new things into your version of live to build it up. It's not the only way, but it's a very efficient way. So get in the habit of checking out Ableton packs and just remember that this is where they live. 31. Cloud and Push: Okay, let's move on to the next two. I'm going to address together cloud. This is a new feature, I actually haven't used it yet, but the intention here is that you can sync up some sets between different machines if you're working on different machines, or possibly if you're collaborating, this Ableton Cloud will help your project stay in. Sounds cool. I haven't been able to use it yet. This is a totally new feature in Live 12. Looking forward to checking it out. Okay, this push button here. Remember that Push is the physical controller that we can use with live. There are a bunch of physical controllers we can use with live. Push is the one that's made by Ableton. That's what this thing is right here with the lights, without getting into too much detail on push quite yet. The newest push as of this filming is called the push three. The push three exists in two modes. There's a mode where you plug it into your computer and you can use it to control live. But then there's a standalone mode in which there's a version of Live in the Ph and a hard drive in the. In a standalone push, you don't need to connect it to a computer at all. You can just use it. It's got a computer in it and a version of live in it. But you still need to get things onto the push like a set or files or whatever. If you have one of those pushes in standalone mode, this is where you would click and then you can drag things right onto it like a files or anything to get it onto your push. My push is not a standalone push. It needs to be connected to the computer. It's not showing up here. But this is how you would get access to one of those standalone pushes if we had one. 32. User Library: Okay onto user library. Now this deserves its own video for one purpose and one purpose only. Your user library is a single folder somewhere on your hard drive. The very important thing about it is to not move it. If you do move it, there's ways to deal with that. But if you want to keep your life simple, just don't move that folder. Your user library has all of your live stuff. This is where it's keeping track of a whole bunch of files, your template, some samples, your presets, all that stuff. If you have an issue where you load a bunch of things up and the presets are gone, there's no presets, then it might be that something has gone wrong with your user library. If you want to know where it is, you can go to user library here in the browser control. Click and say Show in Finder on a Mac. I think you'll find something very similar on a PC. And this is what it looks like. It's got its own folder icon here, it shows you where it is. It's in my user folder. Music Ableton User Library. If I move this, then Ableton loses track of everything. I can. Go to my live settings library and reconnect it this way. If you have to move it, this is where you're going to go to tell Live where you've put it so that everything can go back together. Otherwise, you probably won't need to go into your user library here in the browser really at all. I don't think I've ever dealt with going into my user library here. We don't need to see it in places, it's just there. But if we have a problem with missing a bunch of presets or templates or anything like that, it's probably because something's gone wrong with your user library. Go to that settings tab and relocate it, We'll fix any problems you have like that. Okay, That's it for places. Remember that if you want to add anything here, you just hit that extra folder, that Add folder button and then you can just add things like bookmarks. All right. Let's go up to collections. 33. Collections: Okay, So think about everywhere we've been in the browser so far is just saying, here's all our stuff, okay? Everything in this library and places has been saying, this is all of our stuff, cool. When we go up to collections and then everything else that I'm going to talk about in this section for the next five videos, what we're looking at is how to find specific stuff, okay? All of these things is the stuff I have. But now we're going to talk about finding stuff. The first way we can find stuff is with collections. Now, now yours won't look like mine. If you put the mouse over Collections and hit Edit, you will see probably a bunch of colors here. You can turn some on and some off. You can only have a maximum of seven different ones here, which is a really bummer. Like I would use a lot of these because I use these a lot. You can turn them on or off with these yellow buttons here, you can rename them. If I go done here, I can control click to rename them. Okay. Now what this is, this is a tagging system. If you know what a tagging system is, you know what this is. Let's say I'm going to go to drums here and say like this drum kit, I really like, I really like the way this drum kit sounds. I'm going to control click on it or right click, whichever. I'm going to add that to drums. Now it gets a little yellow, see neat. Okay, now if I go up to drums it shows up there right here. Okay, so these are all drum things that I've added through tagging. You can add whole folders, you can add individual audio files, you can add kits, you can add plug ins. That's the real powerful thing about this collection tagging is that anything can be tagged as anything like, let's say this tuning like this was a tuning I really liked using for since or something. I could put a tuning file into my sins and now it's going to be there. Right here it is. Okay? I don't really want that there. I'm going to control, click on it again and untag it. Now it's going to go away. If I just reload that, you could put anything anywhere. Okay, Now I've seen people use this collections thing a bunch of different ways. I've seen some people use it for keys, keys and pitch content of samples. I've seen people use it for, for like tempo related things, for whole tracks versus stems. But the way I've been using it, and there's no wrong way to use it, you should use this however you want. But the way I've been using it is these categories. Amp emulators. I do a lot of guitar stuff where I plug in a guitar and play. I'm always experimenting around with different amp emulators. I've got three of them here and they each have a bunch of presets that I can play with. I plug those in there. I like generative stuff. I've been experimenting with a lot of generative stuff that means like things like a plug in or a max effect where I can set some parameters and then it'll start going like I can say, randomly generate a rhythm. And it'll do it, it'll just make these random things. I like playing with that stuff. That's why I have a folder here of that plug ins. Now I've put this one here because as you saw, I have hundreds of plug ins. When I'm working on something, the last thing I want to do is spend hours digging for the right plug in. This is just my favorite, most go to stuff. Lately, things go in and out of this folder all the time. These are just my favorite things, samples. Similarly, these are just some of my favorite samples to go to lately that I've been using in different projects. I've got a whole project where I'm chopping up like Beethoven samples. So here's a wave file of Beethoven string quartets, these Mr. Bill samples I bought that are really good seven library I really like, this is just like a bunch of random drum samples that I found online somewhere. Then we're great drums again, these are just my favorite drum sounds for the moment, my favorite synth sounds for the moment. You can see that this DX seven is in both synth sounds and I think samples. Yeah, that's okay. You can do that. Then I put UVI here because I've been experimenting with this UV plug in company where you buy a subscription and then they give you like hundreds of plug ins. I like it so far, but there's too many plug ins to deal with. I've just putting my favorites here so that I can sift through what I like and what I don't like. That's a work in progress. But anyway, you can set this up however you want. Just think about the categories that you use that you access the most. Then think about making a little collection for them. What's the goal of saving you time while you're working? While you're making something, you're in the creative mode, you don't want to be digging through your whole library for that one kick sound you want, make a folder of your favorite kick sounds and then tag it up here. Okay, You don't have to use it, but it'll save you a lot of time if you get good at it. Okay? Now next let's go into searching for stuff and ways we can make sure that we find the right stuff. 34. Browser Tags: Okay, let's talk about, let's search for a Snare. Snare drum sound. Okay? So I'm going to type in my search bar here and say snare. Okay? Nothing comes up. Why? Because I'm in UVI, I'm in this collection right now. I'm going to go back to all. This is the best use case for that library item. All this just shows you all of everything which is otherwise useless unless you're searching when I go here, now I can drill down a little bit deeper. I find a bunch of stuff, right? Like this is snare stuff, right? This is not useful to me. This is a very long list. If you don't see these filters here, open up this little tab, right here's filters. Now I can say, well, what kind of snare am I looking for? Am I looking for a sample or a preset, or a groove, or a device, Let's say a sample. Okay, that narrows it down a lot. Do I want a loop or a one shot? A one shot is a term that we use for a snare sound that's crack on just a loop is going to be a pattern or something. Let's do one shot. It's asking me if I want it in the ambient and FX category. No, I don't think so. Snare tag? Yes. Do I want it to be a hit rim or an articulation? Let's do a rim. Acoustic analog digital, let's say acoustic. Okay, That's enough to get me just a whole bunch of good sounds. Let's listen. Perfect. That was all of them. This last one, maybe not. So Rimyka now I've got, I don't know, maybe 20 here to choose from. That's way better than that giant list. You want to use these filters and tags. Now you can edit these filters and tags by going to this edit button here. And you can things certain ways, you can see things about this particular sample. It's been tagged as it's tagged as hit. And you could say, oh, this is actually a clap. And add that to it if you wanted. But also what's really cool is you can save this search. If I said, here is a live search for all my rim clicks, I could hit this little plus sign here, and it's going to put it right here. I'll say rim clicks and return. Okay, Now this little button here in my library is a live search. If I installed some packs or a new library or anything, and it had a bunch of new rim sounds in it, it's going to show up here automatically, right? This list is going to grow. As I do that, that can be really handy. I'm going to control click and say remove this. That's browser tags. We can search, click all, search for Kick. And then we've got these tags we can use to help us drill down better and sift through the things we don't want much faster. Cool. All right. 35. Browser History: Okay, two more things about searching that will make your life much happier. One is that we have these back and forward buttons here now, and these are a search history. We can hit back and say, here are the different things I was searching for. Here's my snare. I can go back even farther. Here's my kick, then here's probably some searches I was doing yesterday. I'm just stepping back through where I recently been tuning. I'm just like walking through the browser history, right? So it's going to go back a long way. You can watch everything we did in this class so far in reverse basically by doing this, okay? Backwards and forwards with your search history will save you some time thinking, oh, I just saw that snare sound, but now it's gone. Where was that? Just hit back, you'll find it. Save yourself some time. 36. Sound Similarity Search?!?: Okay, there's a new feature that will help you find things in a freaky way. It's called the Sound Simularity search. Check this out. Let's, what's a good, let's do snare again because that's easy to all snare. Let's do sample one shot snare. Let's do acoustic and that should do it. Okay. Let's pick one of these. Here's a bunch of rims. Let's go here. Okay, here's a bright snare sound. Okay, let's say I'm working with this snare sound, and it's cool and I'm liking it, and I want to find more sounds like that. Here's what I can do. Watch this control, click on it, show similar files, Okay? Now it's going to say here's the snare you started with and here's a whole bunch that are pretty close to it. Let's hear, right. They're all sonically similar. I don't know how this works. It's like, I think they take the name into account, supposedly. They take some degree of, of analysis of the sound into account. I don't know how it's tagged into account, I'm sure, but it's wild. What I really like it for is watch this if I go to loop. Okay, let's clear out our search. And let's just say I'm going to search drums and I'm going to search. I'm going to do sample look, drum loops, let's say acoustic. Okay, so here's a shaker, right? That's cool. Let's say I'm using that shaker in a track and I like it, it sounds cool. But now I'm going to like a new section of the tune, so I want something a little different, but not totally different. For that, I'm going to go Sound Similarity search. Now here's my original and I've got all these other things. These are all good options for the next section of my tune to add some diversity but not get too far away. The sound similarity search is not only good for finding your files, but it's actually a really good compositional tool to help you find things that are close, but not the same, to work in the next section of your tune. Super valuable. Okay. Enough of the browser. We've learned a lot. What I want you to do now is take a step back, take a deep breath, go for a walk. We're learning a lot of stuff here. When you're ready, we're going to move on and we're going to talk about basic recording workflow and love. When you're ready, move on to the next section. 37. Adding Content: Overview: Okay, now we know our way a live a little bit. We're getting there. We definitely know how to find things and where to get access to all of our tools. That's over here in the browser. Now let's talk about actually getting some music into this thing. I'm going to clear this out. In fact, I'm going to make a new session. So I'm going to go command. I'm not going to save this. Okay. I'm going to close this up. Clear that, search out, just do a clean slate. Earlier I talked about the three ways that we can get content into live. Those three ways depend on whether or not we're working with a Midi track or an audio track. For a Midi track, record a Midi file, just create mid, import a Midi clip. Okay, We'll do all three of those in a minute. For an audio track, we have two options. We can record audio or we can import an audio clip. That's what I want to do in this section is get clips into our content area here, specifically focusing on the recording aspect of both audio and Midi. It's a little out of the scope of this class to go into everything about audio recording theory. We won't have time for that, but I do want to show you how to connect a mic to Ableton and record the same thing with Midi. Connect a Midi controller and record. That's what we're going to do. Before we do any of that though, we need to take a trip to the preferences, our settings to make sure that we're set up to be able to record. Let's go there first. 38. Audio Settings: Okay, so in order to get to our settings, we're going to go to Live and then Settings. Or you can press Command comma. Okay, this is the window we're looking at. Okay, here we can set up two things. We can set up our Midi to be able to record and our Audio to be able to record. Let's go to audio first. Okay, here are the things we care about. Driver type, audio input device, and audio output device. Driver type, if you're on a Mac, is always going to be core audio. Make sure that says core audio. If you're on a PC, you get all kind of weird options, but you want the one that is whatever sound card you have that you can plug things into audio input device. This is what you're going to plug into. Now maybe you've taken my intro to music production class and you already understand all this. But if you want to plug a microphone in, a traditional microphone in, you need some audio interface plugged into your computer. The one that I have is called Universal Audio Thunderbolt. It's right there. Universal Audio is the company and the model of mine is Apollo Twin. It's great for small studios, but you want here whatever you're going to be plugging your microphone into. If you have a USB microphone, it should come up in this list. If it doesn't, you might need to install some drivers. You can see this is everything I have plugged in here that can take in sound. Here is my actual microphone, this one going into my universal audio thunderbolt. I have a webcam set up. My three controller actually can work as an audio interface. I could plug a microphone or my guitar into that and route it into live if I wanted to. Steam is like the Steam gaming platform, if you know that. I think it's open right now, so it thinks it can take in a microphone. I don't think it actually can zoom audio device. That's a virtual thing. I'm not really sure what that is. I can use my phone microphone if I wanted to. That's coming up here. I want universal audio thunderbolt. The reason I want that again is because that's what my microphone is plugged into. Okay. If you don't have a hardware interface, you're not really going to be able to record a traditional microphone. You might be able to record a USB microphone or something like that. Now our audio output device, this is just our speakers. This has nothing really to do with recording. In my case, it's always set to universal audio thunderbolt, the same device because my speakers are plugged into that device. However, just for the purposes of recording this, I have to set it to Telestream audio capture. That's the software that does sound capture for filming these videos. You can ignore that most of the time. It's here. Then this is just anything that can make sound, right Wherever you have your speakers plugged into, This is what you need to select here, okay? Now you may or may not need to do some input and output configuration. This just says what channels can I record on Two. In my case, I have inputs on 1.2 and I can do a stereo input of 1.2 that's the only thing that's selected. Okay, while we're here, you may as well select what sampling rate you want to use. Select 48 or 404148000, or 44,100 You can select these much higher ones, unless you're recording an orchestra. These aren't really going to do any good for you and they're just going to make massive files. I would select 48 or 4041. Then while you're recording, if you experience latency, latency means that I'm going to record a sound and then if I hear it back, it's like way behind. It Takes a while for the sound to get from the microphone, into the audio interface into the computer, and then into live. That can take a couple of milliseconds. If it's too much, this is where you can mess with that. You can control it a little bit to minimize that latency, that slowness between those two things. You can experiment with this if you need to. We'll get more into that when we do like a more in depth recording in live thing in, I think the next unit of this class of this series. But okay, our audio settings are figured out, the thing we really need is audio input device here. That is our audio input settings. 39. MIDI Settings: Okay, let's get our Miti settings all set up. Now what I have is a Midi keyboard. Mine is a rolly seaboard. It looks like this. This is the small Roy Seaboard. But any Midi controller will do. Most Midi controllers have a couple octaves of notes. They're actually pretty cheap. Maybe 100, 200 bucks. It's not a major investment for a decent Midi controller. This is a fancy one, I wouldn't recommend starting off with this, although I do love it. Okay, so this just has a USB connection and I'm just going to plug it in right now. All right, so let's go back to our settings. Let's go to Link Tempo and Midi. Okay? So this Midi stuff down here is what we're looking at specifically. Right now. We're looking at this area, okay? What this says, can I make this window bigger? I don't think I can. What this says is my inputs and my outputs. Okay. If you have a Midi keyboard, you're going to play in notes. That's all input that is coming from your Midi keyboard into live. That's inputs. Outputs would be live. Going back to our Midi keyboard now, in most cases there's not a need for that. Most Midi keyboards can't receive information from live. Some can, and that can give you some cool features. But if we just want to play in notes, we generally don't have to worry about the outputs. Okay, let's look at the input. These are things that live knows about that I've plugged in either currently or recently. Seaboard Rise 49. That is not the keyboard I just showed you. That is my other Roy Seaboard that is a full 49 key that is like right there. Seaboard Rise is the little one that I just showed you. I have two of these fancy keyboards because I'm a Dork USB Midi interface that is my, I think that's my universal audio that can also route Mitty if it needs to Fishman Triple Play. This is a Mitty guitar actually, that I have plugged in, and then my Ableton push three that I have plugged in. And there's two different settings for both of those. Let's not worry about that for now. First thing you need is your keyboard to show up in this list. If it does show up, that's great. If it doesn't show up, read the manual and see if you need to install any drivers. A lot of keyboards, Ableton already knows about them. You don't need to install anything extra, but sometimes you do that should get it to show up in this list. The next thing you need is to look at these four checkboxes for your keyboard. Turn on track for sure. That means this keyboard can track notes, it can play in notes and record them onto a track. That's like the main thing we need to do, do that. These other ones are optional. Some keyboards can use these and some can't sync in. Remote are for things like if your keyboard has a Play button on it and a stop button on it, it can control the main play and stop of live if you want it to, You would turn on these controllers. You would turn on these options. Mpe. We'll talk more about NPE later, but it's like a high definition version of Midi two, which is an oversimplification, but that's what it is. Some keyboards can do it, can't the C board can. I should probably turn that on as well. But for just inputting notes and things, it doesn't really matter. Now, how do I know my keyboard is working? And live sees it? There's a fun little trick. Let's say I see everything here. It looks good. I have reason to believe that this keyboard is working. I'm going to get out of my Preferences window and back into the main Ableton window and check this out. If we go up to the upper right corner, see these two little boxes right here, the top one. This box has one purpose only. The only reason it's there is just to be an indicator light for Midi. That means that little box is going to light up whenever live sees any Midi information. That's all. It's just to tell us, hey, Midi is working. That's all, that's what it does. All I need to do is hit some notes on my keyboard and see if that lights up and it does. Midi is working. It's as easy as that, okay? Whenever I plug in a new keyboard to live, I always plug it in, make sure it's turned on. And then just like smash my hands on it for a minute, see that it's working. And then I say, great Midi is good to go. Get in the habit of glancing up at that. Whenever something goes wrong, something you're not expecting to happen with Midi look up there, and that'll tell you if it's working or not. 40. Recording Audio: All right, let's record some audio. We're going to go to an audio track. I'm going to do this in arrangement view, but you can do this in session view two, and I'll show you that in a second. Here's an audio track. You can see my voice coming in here. Remember this little block of stuff is our IO settings, In other words, our inputs and our outputs. External means I have an external microphone. A microphone that's outside of live. So that's good. That's what I want. Now I'm going to see which one. Remember when we hit that button that said input and output configurations. This is where we're seeing that, right? I could record one stereo track, which would mean I have two microphones plugged in to this at the same time. You might do that if you're recording like an acoustic guitar and you put two microphones on it, right? But if I'm just recording with one microphone, I want to select just one input, input one. And you can see a tiny little meter there showing that it sees the correct microphone. It's the one I'm currently talking into, but this is our main meter. Why don't we see that going? It's because of our monitor modes here. Okay? It means what am I going to hear while I'm recording? This is important because it's very easy to create feedback. Right now, it's off. That means that I'm not going to hear my microphone through my speakers right now because it's off. If I turn it on auto, that means that I'm going to hear it through the speakers when I'm playing it back, but not when I'm recording. If I turn it to, that means I'm automatically going to route my microphone through my speakers. In this case, that's going to be bad. That's going to immediately make feedback because my speakers are going to play the sound. My microphone is going to pick it up, which is going to play through the speakers, which is going to get picked up by the microphone. And that goes in a circle. It gets louder and louder every time, and then things start to explode, including my ear drums. I definitely don't want to do that. When would I want to do that? When I'm wearing headphones. If I'm wearing headphones that won't feed back, I need to wear headphones in order to turn that on. And I don't want to wear headphones right now, so I'm not going to. Okay, so if I want to record on this track, the record button is up here. But I can't just hit this button because I need to tell live where I want to record. And that's what this button is for. I click this button and now you can see I am monitoring through. I don't know if you can hear that in the way the screen is capturing me, but but there is sound coming out of my speakers, That is my voice. I'm hearing myself twice now and it's driving me a little nuts. I am in danger of feeding back. I'm going to turn that off so that it doesn't play through now. It's a little more comfortable and I'm not going to feed back. The audio setting is going to play through when you're recording. I think I maybe said that backwards a minute ago. I'm going to leave that off now. This is armed to record. So you can see that there is a meter here now. But it's grayed out. It's gray because that means that it's trying to show you that there's signal here. But I'm not playing it. If I go back to auto, you will see that we're playing it. But it's gray means you can't hear it, but it's there. Okay. I've armed this track to record and now I just hit the Big Record button. Now we are re hurray bananas. Bananas, bananas. And then I stop. Okay, We recorded something. If you want to record on multiple tracks at the same time, by default it only wants you to record one at a time. But if you want to record multiple, you can command click, or I think click on a PC and enable two to record at once. Now I could record this microphone and this microphone. If I had another microphone plugged into channel two, cold, record them both on separate tracks. But there we go. Now we have our audio clip of me playing, of me talking. Now I can play it back button, now we are. Hooray bananas, bananas, bananas. We hear it Cool, Super basic recording. I think in the later versions of this class, we go into the full, nitty gritty details of audio recording. But in this first class, we're just trying to make some music. Let's move on and talk about Midi recording. 41. Comping and Take Lanes: Okay, so let's talk about take lanes. Here's what that means. Let's say I want to record myself doing something ten times and then pick the best take. You don't need ten tracks to do that. You can record the same thing and then right on top of each other and then pick your favorite. Here's how that works. I was thinking maybe to demo this. I would sing, and then at the last minute I decided, no, no one wants to hear that. Let's do a little guitar work. Okay, this is not a mitty guitar, this is just a normal guitar plugged in with audio, into my audio interface. I'm going into channel two here. Okay. This channel one is my microphone, this is my guitar. You can see in that little thing right there me, make some sound with my guitar. Okay? If I arm it to record, you can see it coming in here, but great out. So I don't hear it. Now, I could do this, and now I'm going to hear it, okay? Now, it's not going to feed back because it's a guitar and not a microphone. I could leave it that way if I wanted. Let's record something and I'm going to purposefully screw it up and record it multiple times. Let's go, I don't know right here. Then I'm going to loop. This means loop, this is my loop brace. This means just loop this over and over and over. Okay, let's zoom in. Just going to make this 1 bar, okay? Now I'm going to add another new thing to the list. I'm going to turn on my metronome, which is right here. Okay, my tempo, Let's take it down to 100. Turn on my metronome and then we'll start recording Right here. I'm going to try to strum a chord in time with the metronome and I'm going to do it a few times and I'm going to screw it up. So I don't think I'm a terrible guitar player because it doesn't sound great. I'm screwing it up on purpose. Okay, here we go. Okay. Okay, there we go. Now it looks like I recorded over all of those, every time that this circled back, I rewrote over those. If I don't do one very special thing, then that will be true. If I hit play on this, I'm only going to hear that last one, right? But if I go over to our track header over here and I control click, I can say so to take lanes right there. Okay, Now here is all my different times through that. Now you'll notice that they're all darker than one of them. The last one is always going to be the dark one. What I can do is I can click and drag to select the one I want. And then I press Return. Now I've got that much is my keep. Now I could go here and say I want that. That actually doesn't look good. Let's go there. That. Okay, now my keeper take is beats 1.2 3.4 That's what's making up this. Let's hear it now. Okay, I selected four bad takes, but I actually think the fourth one through was the best one. I'm going to select all four, all of that fourth take, and press Return and now hear it. Okay. Perfect. But that was the best take I can go through and tighten it up using warping, which we'll talk about how to do later. But for now that shows you how to use take lanes and select the best take. This is a process called comping where we play over and over the same thing till we get it right and then we select the best take. 42. MIDI Comping: Okay, take lanes in. Midi works. Just about the same. I'm going to go up here, I've got a loop going. I'm going to arm this to record and start recording something on this clip. Okay, So we recorded a bunch of Midi stuff there. We can now go to show take lanes and we can see a bunch of take lanes. Now you might say, what are these? This is actually wild. This is my second take at this video. I did this video a minute ago and I just didn't like what I came up with. I'm redoing it, but even though I deleted the main clip, the other takes of it are still here. I mean, I thought I deleted everything, but it's still here. Interesting. But I can select things just like anything else and make the take lane, put together a composite take of the best versions of myself playing it. Now there's a little bit more that goes into this. There's something called capture which will just automatically put on the screen the last couple mitty things you did, it's wild experiment with that. Then there's also automation record which will record just just non Midi stuff. Things like dials and buttons that might be on your Midi keyboard. That's another thing to look for. Okay, let's move on. Let's just look at a track, right? We've been talking a lot about theory and how all this works. Let's look at something. I've been working on one of my things. And talk through what I did just as a break. Something fun to do. 43. Session Deconstruction No. 1: Okay, I think we took a peek at this track earlier in the, but now that we know what we're doing, let's take another little look. This is this synth, wavy, synth wave thing that I was playing around with. Let's just look at this section right here. That's where I think the most is going on. Here's what it sounds like, okay. What are the elements here? Here we have a miti rif, okay? This is just a Midi thing. Now, with this one, I didn't play this in. I just click through to make this. You can add notes just by clicking like that. That's what I did for this. Then it has on it is the med. We'll talk about how to do that. It also has an echo on it. Delay Here we have a drum sample. Let's see what this is. If I solo this, I hit the S here and then listen. Oh no, this is that vocal sample I found. I think I got this on. Anything you get on Sp, If you buy it, then you can use it. Royalty are all covered. This is probably just this little drum groove. Cool. Here's another synth thing. Here's another percussion layer. Then some of the synth I added. I think I did play this one in. Yeah, Core progression. And you can see the synth I'm using here. This is actually a plug in called Contact. We'll talk about contact soon. Here's another. So this is an oh, this is eight synth. This is a plug in. If I open it, you can see what it is. This FMynthesizer emulator, it sounds like this. A warm moving down, this looks like another FM eight. These FM eight give that real '80s sound that I'm really into right now. Bass. And then here's maybe another FM No, this is another contact instrument. Just piano and then down here, this I believe is just a guitar track that I played in. Okay, so that's me. I'm running through this guitar rig amp emulator to give it a nice clean sound. I recorded this the same way I just showed you. I just sat here and played it. Actually, I think I stood when I played it, but then there's a little delay on it. Also a little clap on the next track, what is that? Our peggiated synth, adding a little robotic sound And then bongos, thicken it up. All of that put together, sounds like this hoops on solo that you want to hear. Basically the same thing, but with less context, with less going on, so different layers of things happening. But yeah, so it's just a little peek into a track. We'll look at another track, I think at the end of this class. It'll be fun. Okay, now let's move on and let's talk about editing, like how do we get things lined up just perfectly and what kind of editing can we do in live? It's a lot. 44. Editing: Cut, Copy, Paste: Okay, up next let's talk about editing. We know how to get clips into live, we know how to do a few things with them. So let's talk about how we actually start to build a song by cutting things up and moving them around. In this section, we're only going to focus on audio. In the next section, we'll focus on Midi. A lot of things when you're editing audio and Midi are the same, but not all. That's why I want to separate them. So we've got a Midi clip here, right? The first thing that you should keep in mind when it comes to making edits is that all of your standard functions from like Microsoft Word or whatever will apply. If I click on this to highlight it, I can click on the header of it to highlight the whole thing. And then I can press command C to copy. Click somewhere else. Command V to paste, cut, copy, paste. All that stuff still works. And it's the same key command that it is everywhere else. Command C to copy, command V to paste or on a PC, I believe it's control C, control V or alt V, one of those for PC users. Whatever it is in Microsoft and everything else, that's what it is. We can select a part of a clip on the inside command C to copy and command V to paste. If you want to select a finer amount, I'm going to use my two fingers zoom and just get in there. Now I can get little tiny pieces and paste it in. I can paste it into a different track as long as it's an audio track. And that'll be just fine. Like I said before, if you highlight something and then grab the header and move it, you're going to move just that. But if you don't highlight anything and just click the header, you'll move the whole thing. Okay, another copy trick that I use all the time, like probably my most used key command is take something, highlight it. And then I'm going to hold down option and click and drag. And that's going to duplicate it. Okay, I can just press command D to duplicate something. And I can do that all day long, right? But I can also option click and drag. That's going to leave the original where it was and give me a new one where I want it. That option click and drag is really handy. I use that especially on like drum programming where I've got a snare sample and I'm going to put it all these different places. Option click and drag is a great tool if you forget any of these things. Go up to edit and you can pretty much find all of them. Cut, copy, paste, duplicate. You can delete a clip just with the delete key. Deactivating a clip is something you can do and you might want to do this from time to time. Just click on a clip and then press the zero. That'll leave it there, but we're not going to hear anything. It's like muting just that clip, which is a handy trick when you're trying out a few different things. Can press zero again to unmute it or to reactivate it, okay? Just the standard normal cut, copy, paste things. If you want to split a clip, just put your cursor where you want to do that. And then command E. Remember, you can zoom in farther to get more into that. You may notice that we're bound to the grid here. I can't move things in between the grid. You can always zoom in more and more and more to get a finer and finer grid. But if you just don't want the grid at all, you can always just control, click, go down here and just turn the grid off. Now there's no grid. We can put things anywhere we want, okay? This is a dangerous thing to do, but you can do it if you want. I'm going to go back to using adaptive grid. And medium adaptive grid means that the grid resolution is going to change based on where I'm zoomed in. Actually, I wanted a little narrower than that. There we go. Okay, It's going to keep moving with me like we've been doing. Okay, some very basic things. Now let's talk about what's built into a clip in terms of fades and things like that. 45. Magic Corners and Fades: Okay. Now, every clip it is a rectangle. But it's a mysterious rectangle because it has six corners. Okay. We have a corner here where this dot shows up when I put my mouse over it. We have a corner here, we have a corner here, we have a corner here, we have corner here. And here, the header gets its own corners. And each of those corners can do a special thing. I'm going to delete some stuff around here just to make room. Okay, let's zoom in. First, let's talk about the header corners. Okay? If I put my mouse over the top right header corner, I get this symbol with my mouse. Okay? That means that if I click and open it, what's going to happen is I'm going to reveal more of that clip. Okay? So I can keep going and I'm going to get more and more and more. Okay, And it's going to keep going forever because loop is turned on for this clip. That means that when I hit the end of the clip, it's going to keep going. Now you can tell I hit the end because there's a little black tick right there. See that little tiny mark right there? That means that's the end and we're starting over. I do this, I turn off loop, now I can drag it out to the end, and then it stops. Okay, that's the end of my clip. Okay, so what this means is that if I did something like this, let's copy just this little bit on the inside. Let's delete that. Okay, now I have just that little bit from the inside. I don't really have just that little bit from the inside. I can always get more of the original clip back by going to the header and pulling open the clip. I can do that on both sides. Okay, now I'm back to the full original clip. I can smh it down. By doing that, all I'm doing, I'm not changing the time or the speed or anything like that. I'm opening up or closing a window into the clip. If I want just this bar, I could just smoosh down to there. And smoosh down to there if I wanted. Okay. But Ableton and most every modern audio program uses a system of editing called non destructive editing. That means that if I was to go through here and I was going to delete part of this clip, I didn't really delete it, I just hit it from Live because we don't want it right now. If I want it back, it's always there. Okay, so nothing ever really gets deleted from your session. It's there somewhere. Okay, let's go back to our other corners. Now. Our opposite corner of that does the same thing. It can open it back up. Okay, Our other four corners. This one here is going to let us just draw a built in fade. Okay, This is our volume fade. The corner at the bottom is going to let us tighten up that fade a little bit by making it longer or shorter. I guess in a way this one right now is doing the same thing that up here does, except it's giving us a little control over that fade. We have a.in the middle where we can sculpt that fade just a little bit, right? These fades should be automatically. On any clip you can put the mouse over it and get these fades. And the opposite sides are the same. Okay? You can do that if you want. Now if you don't have these fades automatically, you might need to go to your Settings window and go to record Warp and Launch. And then down to create fades on clip edges. Make sure that's turned on if you want this, if you don't want this feature, then turn it off, but make sure that's on. And then you'll automatically have these fades on the edge of any clip. If you don't want to hear them once, you can always just smash them all the way to the side and then they're virtually gone. They're actually gone, they're not doing anything. Or you can make them just milliseconds long by zooming way, way, way in. It's a nice feature to have. All right, that's what our six corners do on the clips. The headers bring out deleted info from your clip. Then in the clip, these draw our fades. And the bottom ones control the bottom of the fade. 46. Reading the Timeline: Okay, it's time to take a closer look at our time line at the top and at the bottom. Okay, so the one at the bottom is relatively easy to read. This is minutes and seconds. If we zoom way, way, way, way in, we get some more info. I think here we're looking at milliseconds, okay? Second one millisecond, 1.5 milliseconds, two milliseconds, fractions of a second if you go way in. But let's look up top. This is a little bit trickier to read and also a little bit more useful. A lot of the time we have this looks like an arbitrary number 3,737.2 37.3 37.4 okay? If you zoom in farther, you're going to get a three part number. Let's get there. Okay, Here we have 37 Pint 1.2 Now that number corresponds to, up here, 37.1 0.1 which is where my cursor actually is right now. Okay. When you see those three numbers, number, number, what you're seeing always in live is bar be 16th note. Okay? So what bar number we're on in this case 37. What beat it is in this case the first beat, in this case the second 16th note. Okay, let's zoom back out to here. Now if we don't see a number, it's going to be the last number. And it means we're going to be at one here. We have 35.2 let's look at that. That's bar 35 beat two is what this is. This is bar 35. If it doesn't say anything after it, you can assume it's a one at one 16th note. Okay, let's zoom in a little bit closer to where we can get. Okay, What we're looking at here is we just see the bar 35. That means 35 means bar 35 beat one 16th note. This is bar 36 bet one 16th note. If you don't see something, it's one, like up here, 3611. So that means that we're looking at a whole bar between these two points. Four beats are going to be our four quarter notes. Okay? This is 35, first beat, 35, second beat, 305335, fourth beat. Our grid here is quarter notes, beats. Okay? There's another way to know, actually, that we're looking at quarter notes. And that is to look all the way down here, you see this floating quarter that says our grid is showing us quarter notes. Okay, let's zoom in a little farther. Okay, Now we've got measure 35, beat three. We've got all these notes that happened before beat four. Okay? That means we are looking at a very fine grid. There's a whole bunch of notes before the next beat. We are way in, and in fact, if we look down here, we are looking at 128th notes. That's fat. Let's out 32nd notes. Let's go back to 16th notes. Okay, 16th notes, 35, 36. So these are all our 16th notes. Between the two beats. Just remember that when we see three digits, it's bar beat and 16th notes. Now why do you need to know that? Because when you're working on something like a drum beat, you're going to remember that, well, the kick goes on. You might want the kick on all your downbeats. That's going to be here, here, here, and here. You might want your snare on beats 2.4 that's going to be here and here. And I can see that pretty quickly because I know how to read this and see that that's beat two, that's beat four. Okay? Just get used to seeing that, to know where you are in a measure that while you're putting music together, you can be keeping track of the beat. You can quickly see the beat. Knowing where you are on the grid musically, it's more useful than the amount of time that has elapsed. 47. Looping: Okay, let's talk about looping. The looping actually can mean a few different things in live. Let's talk about all of them all at once. We could loop a clip by clicking Loop down here. Okay, Now what that means is that this clip could keep going forever and ever, but it's only going to do what we tell it to do in our timeline. Let's actually find a new clip that might be a little easier to understand this with. Okay, so I'm going to solo this clip. And zoom in on it a little bit. Okay, this is a cat. Ooooh. Okay, cool. So let's say I just want this first meow. Okay, so I'm going to highlight all the rest of this and just press delete to get rid of it. Okay, now I just have this meow. Now let's say I want this me to loop over and over and over. Okay? I could press Loop here. Okay? But then if I drag it out, we're just going to reopen the file and get all those other memos that I deleted. So we're going to loop the whole clip. Okay, now it's starting over here. I can tell because of that little tick right there, it's starting over. And I can just keep going. Okay, I can loop the whole clip, but that's not what I wanted. What I wanted to do was loop just this. Okay, let's go back. Let's delete all of that. If that's what I want to this much of it, then I need to set a loop length down here. I could do that much. And then press command L here. Okay, now I have this loop brace actually set to be just this much, not the whole clip. Now when I drag it out, I'm going to loop just that much. Okay, let me explain again what just happened there. Let me undo here. Okay, so loop is turned on, but it's set to be the first bar up to the fourth bar, right? That's this whole thing. This is my loop brace that says how, where the loop starts and ends. Okay? The loop starts at one and ends at the end of beat four. Okay, that's the whole, I don't want to loop the whole clip, I just want to this, I'm going to change that loop brace and bring it all the way back in. Now I have to do this in the clip view, not in the session view. Okay, Now I can loop this all day long, okay, that's one way of looping. Now if I want to loop the track, the whole arrangement view, okay, I can highlight anything really. I can click on a clip or I could just drag some space and then press command L in the arrangement view. That's going to make a loop brace here and it's going to also automatically turn looping on, which is this button right here. Okay, now let's make it shorter just to prove what's happening here. Now, when I hit Play Agent View is just going to loop this part of the track over and over and over. Okay, I can put it here, restart it, and now it's just going to loop that. Okay? Two different ways of using the same word loop. I can loop a clip, I can loop a section of a clip. I can loop the whole track that way. Okay, with this loop brace. Now in session view, this is a little different because things loop by default. If I was to put my cat Sound, which I've lost, let's go here and take my cat Sound. So I'm going to take this, I'm going to click and hold it. I'm not going to let go. I'm going to press Tab while I'm holding it, and I can drop it into my track over here. Okay, these just loop by default, so this is going to keep going forever. But it's looping because the clip is looping, just that amount. It works the same, really. I just don't need to do the global looping because there's no time line. There are other ways that we look at looping in session view, and we'll come back to that later when we dive into actually producing music in session view. But for now, hit my back to arrangement button so it knows I'm looking at arrangement view. Just keep track of the different ways you can loop something. You can loop a clip, you can loop part of a clip, or you can loop the whole session. 48. Automation: Next, let's talk about automation. Something very important if you're going to be making reasonable. Music What is automation? Automation is changing a parameter over time. Very simple. The way we do automation, and this is the same in every do I've ever worked with, is we make two points and then we draw a line. Let's say I want to change the volume of my cat meowing over time. I could draw in a fade this way, right? But that lets me go so far. It only lets me go this far because it can't stretch over a loop in this way that I'm doing it. Let's say I want it to fade in all the way, to be nothing here in full volume here. Okay, for that I need to go into automation mode. There's two ways to get to automation mode. The first is just press the key. No modifier, just a. Now that may not work for you if you have this button turned on. This is our computer Miti keyboard. This means you can treat your letter keyboard like a music keyboard. That's cool. But you can't have that on and use this automation key command. If you have that on, you can either turn it off or you can just go up to view an automation mode right here and select that. Okay, now we're in automation mode. We see these pink lines going across our computer. I'm going to go click on what I want to automate. That's the volume which is right here, and it gives me a dotted line. Dotted line means there's no automation. That's cool. I'm going to click on a spot on that dotted line where I want to automate. And then I'm going to click on another one. And I'm going to pull this down. Now what this is going to do is it's going to change my volume over time. If I start right here and I hit play, let's turn our looping off. I hit play with the space bar. It's going to get louder and louder. Okay? And you can see my volume right here. Climbing. See, look over here. Okay, that's my volume. You can also see that there's this new kind of red pink dot right here. Whenever you see those little dots in the corner of a parameter, that means it's been automated. There is automation information that has been created for that track. In other words, it's going to change on its own. How about panning? Let's do panning. In order to switch over to panning, all I need to do is click on it. I click on Panning, and now I've got another dotted line. That dotted line is there because there's no automation. It's dotted, it will become solid as soon as I put some automation on it. It's right in the middle for center, Let's make a dot, let's make another dot. Move that up. Here's another do. Move that down another dot. Oops, move that. This is how you make someone seasick if you do this nice and fast, which this isn't because I don't want you to be seasick. Now, our panning is moving around. Our panning is going to move around. It's going to sound like it's going from left to right. It's also still going to be faded in because our volume is still automated. Okay. We have two automated parameters on this track. Well, okay. I really wish, and I would have picked a better sample for this example, but whatever we'll roll with it. Okay, So over here you can see everything that is automated. Okay, anything with a dot is automated. And we can switch between them here if we want, or again, we can just click on the parameter as two. This is just a list of all your possible parameters if we want to see both at once. If we want to see our volume automation and our panning automation, we can click this little plus here and then click on volume. Up here, down here is panning, okay, This shows a new lane, we call it a new automation lane. Here we can see both. If you do a lot automation, these will eat up a lot of your screen. I can hide that panning there and go back to just toggling between the two by clicking on the different ones. Now, once you start working with effects and all kinds of stuff, you're going to have automation going all over the place. I'll show you that in a minute. Key takeaways here. Automation is changing a parameter over time. Any parameter, virtually any parameter, can be automated. We're going to do it by going to automation mode, clicking the thing we want to automate. Then you'll see this pink line and you can move it to wherever you want it to go. You're always going to get straight lines doing that, I'll add one more thing to this. If we want to get rid of a dot, you can click on it. If you want a curved line, you can put your mouse right over the line so that it turns dark like that. You actually have to be a little bit under it. And then I'm going to hold option now my mouse has this little curve after it. Now I can click and drag and make a nice curve, either up or down. Okay? If you want those kind of automation lines, you can do that too. Okay, let's look at another track. 49. Session Deconstruction No. 2: One of the things I've been doing for the last year or two is contributing music to podcasts. There's a couple of podcast companies I work with where I'm writing the music for their shows, primarily narrative shows and primarily sci fi stuff. Because that's the things I find really fun to work on doing sound design for is like Dream job. So here is an episode of a podcast. You can see if I go all the way to the end, it's probably like 40 minutes long. I don't even remember this one. This is a really short one. This is only like 15 minutes long, but it's a narrative. And you can see what I have here is I really have all the different vocal tracks that were recorded by the actors. Then down here we have some sound effects. Then at the bottom, we have music that I wrote for it. It's just little chunks of music here and there. But you can see in this whole thing how important the automation is here. I'm just fading out the volume. But as you mix something, you really have to do a lot of delicate automation. Especially when it's a narrative like this and there's like multiple people talking over each other. Anywhere you see this pink line, there's some automation in it somewhere. Looking at this section, you can see it's just very subtle things that happen when you're working on anything music or narrative or anything. I believe these are all just volume. But here, the volume of this character needed to come down just to touch. This one came up just to touch. Then it looks like we wanted this word to be comparable volume. I just boosted that word because it was recorded quietly and the actor must have turned their head away from the mice or something. This is how we fix that. It turned out really quite nice Ions over at a time like this. Oh, wow Hannah, you know, it's neat. It's a big session. Here's some musical thing I wrote for them and then a couple other music things. The music it looks like is just Midi stuff. That's actually it. Let's listen to what's at the end of this. Did it just? I'm afraid it did. Yep. Just pissed on him and blew up. Look out the window. It's it afraid it is. Mars is no longer our discovery gone. Done you. Pretty simple. But you know, it's nice to see a whole big kind of session like this with all these actors going and then looking at how the music gets placed and put together. These are fun projects I like doing the. 50. MIDI Tracks & Instruments: Okay, let's move on to talking about Midi editing. The first thing I want to say is something I've said before. But it is the number one question I get asked at this point in your live training. That is that you go to a Midi track. Maybe you double click, you make some notes, or you play on your Midi controller, but you can't hear anything, okay? Now, I know I've talked about this before, but just humor me, because you're going to encounter this and you're going to say, why can't I hear this Midi track? Remember, the principle Midi data is numbers flying through the air. There's nothing to hear. What you need is an instrument. Okay, let's go over to instruments. Let's go to a sampler. And then we offensive, let's actually just search for piano. Grand piano. There we go. Let's throw that on there. Now I'm going to hear things, okay? You must have an instrument on a Midi track in order to hear what you're doing. Also, remember that when it comes to Midi instruments, you're putting an instrument on the, not the clip. Let's say I make some progression. Let's say, what is that, an E flat? Let's do something a little easier. K, D. Here's a D minor chord with weird it, okay? So here's a D minor chord, okay? So let's say I want to hear that in two instruments, okay? I want to hear that in the piano. And I also want to hear it in this Liz keyboard. The way we're going to do that is we're going to go to another track and we're going to put that wor letter on that track. Then we're going to copy this clip and paste it down here. Okay? Because you can only have one instrument on a track. Okay. All the clips that I put on this track are going to be piano. I might as well just name this piano. That was command R to rename the name of the track. Okay, now there is a way using instrument racks to group some things together and we'll talk about that in the future. For now, just remember that you can only have one instrument on a track at a time. Now we're going to hear that this played through two instruments. Okay, cool. That's how tracks and instruments work. Just as a quick little recap, now let's go into basics of editing Midi clips. 51. MIDI Editing: Cut, Copy, Paste: Okay, when it comes to Midi clips, we have a lot of the same editing principles as audio clips. Let's make this one a little bit longer. What I'm doing here is I'm grabbing the top right, which is just going to loop this one chord. Okay? If I want to make the clip longer by itself, I can do that by double clicking on it, on the header. Then going down here and say, here's the start, here's the end. Okay, let's crank that up to say this is 22 measures along now. And then turn off the loop. Now you see that I have a nice long Midi clip and Accord here, just at the beginning. Okay, here's my whole midi clip, mostly empty. Let's take this and I'm going to do Command D. Command D, slide it back to get it on the grid. And we'll do, that's going to make some different material for us here. So now we have a nice long Midi clip here. Let me just redo what I just did in case it was weird. I can double click to make a Midi clip. And when I do that, it's going to make that Midi clip fit into my current grid. My current grid is these rectangles, and if I zoom in, I can see how long that is. It's 1 bar 41, 42. But if I made a Midi clip, now it's going to make just a quarter note, which is one of these boxes. It depends on how far you're zoomed, but it's going to make it the length of your current grid. Now it doesn't really matter because we can double click on it and go here to the end box and just click and drag and make it longer. Turn off loop, and then I can just open it up and do whatever I want. Okay, that's how we set the length of the Midi clip. Now I'm going to go through some tools to help you navigate this thing down here, and this is called the piano roll Editor. In just a minute, let's focus on up here for now. Just the same as audio. I can select some stuff, command C, go to another Midi clip command V and paste it. Like I can do that all over the place. I can click the header to copy a whole clip. Let's delete that one. I can press delete To delete a clip, I can use the magic corners that we talked about before, but those work a little bit differently. I can grab to suck it in and chop off the back stuff. I can grab the right side to do the opposite. But I don't have fades. I can't just zoom in and get an automatic fade on a Midi clip, because Midi clips work differently. In that way, volume is determined by a thing called velocity, which we're going to look at in just a minute. You can do that with velocity or you could do it with just volume automation on the track if you wanted to. Most of the time though, you don't need a fade for a Midi clip. Otherwise, you can click and drag to move things around. You can move Midi clips between tracks. Just remember that if you do, they're going to change instrument to the new instrument, right? This is a piano and now this is a Worlizer organ. Your instrument stays on the track that it was on. Now there's one other weird thing that you can do which is drag these two in audio track. Let's maybe take a minute and just talk through that because it's confusing. 52. Transforming Tracks: Okay, so I've said to you before, Midi clips go on Midi tracks, Audio clips go on audio tracks. That is still true, but if you drag a Midi clip to an audio track or an audio track to a Midi clip, different things are going to happen depending on what your set up is and what you're trying to do. Okay, let's look at that. First of all, I have an audio clip here and I have a Midi clip here. Okay? If I take this audio clip and I drag it onto the Midi clip and I let go, This is going to be fairly simple. What happened was it converted this to a Midi track. It said live, you have an audio track and you're trying to put a Midi track on it, but that audio track isn't doing anything right now. So it's fine. I'll just make it an mitty track because that audio track was empty. Okay, let's undo that. Cause command Z and now let's not make that audio track empty. Let me put an audio file on it. Now there's an audio file on that track. Now when I drag this down live is just going to say, no, I can't put that Midi clip on that track because that is an audio track and because there's other things on it, I can't just convert it to a Midi track. That isn't going to work. Okay? It's just going to say no. Now the same thing is true for the opposite. I'm going to make a new Midi track, which I can do by going to Track, Insert Midi track. Or if you want command, we'll make you a new audio track, and shift command, we'll make you a new Midi track. Okay? So this is how you make more tracks. Okay? Now I have a new Midi track. Okay? Now, there's nothing on this track right now, it's a Midi track. If I drag an audio file up to it live is going to say the same thing. It's going to say, oh, well, there's nothing on that Midi track, so I'm just going to convert it to an audio track for you. And that's exactly what it just did here. Okay, Now let's undo that. Now let's go here. That Midi track has some Midi information on it. It is now firmly a Midi track. Okay? Now I'm going to drag this audio track to it. This is where it's different because live isn't going to say no here. It's going to say, okay, I can take that audio track, but tell me what you want me to do with it. Okay? So I'm going to let go. Okay? And this is live saying, tell me what you want me to do with it. What it's saying is I can convert this to Midi information. So if you have notes or drums, or something in that audio file, I'm going to figure out what those notes are and make a Midi clip for you. That's what Live is saying here. You want to help it out a little bit by saying, is this a harmony? Does it have a bunch of chords in it? Is this a melody? Is it a single note thing? Or is this drums, is it drum patterns? Now, this was just one note, so I'm just going to say it's a melody and there it found out what note it was. Now before you get too excited and say, oh, that means I can take a whole track and dump it into a Midi track and it's going to figure out what it is for me. Yeah, this is not exact science quite yet. If you do this with something really complicated, it's going to get in the ballpark and help you figure out what it is, but it's not going to be perfect. I wouldn't use this as a compositional tool really, But it can figure out the pitches of relatively simple things. Let's find something else here. Let's find like a riff, okay? That's a good one. Okay, Let's hear this whole thing, okay? Now, my guess, if I copy this and put it up here, tell it Melody. It's going to be pretty close. I think this will actually be pretty dead on. Let's put an instrument on this. Instruments. Sure, Road. Sound Okay, now let's hear both of these at the same time so we can tell how close it is. Yeah, got a little extra, something there that was weird, but pretty good if I did this with like a chord progression though. Let's find that. Okay, sure, let's try that. Here's two guitar chords. Sounds like this? Oops. Okay, let's take it up to midea harmony. And this will probably get pretty good anyway. It's not perfect, but it can do pretty good sometimes. So remember, if you want to trigger this thing asking you what's going on or what you want me to do. The conversion tool here, you need to make sure it's firmly a Midi track. First, put something on that track, put an instrument A, so that it doesn't just convert it over to being an audio track. Okay, let's move on. 53. The Piano Roll Editor: Okay, let's go down here to the piano roll editor. To get there, I'm going to go to any Midi clip and I'm going to double click on it if it's not already open. Okay, If I want to see more of it, I can grab the little dark bar here and click and drag to make it nice and big. Now you can scroll up and scroll down in here, just like before. You put your mouse up here and do the click and drag thing. You can also do it over here on these notes to zoom in that way. Okay, so this is called the piano roll editor. If you've never seen one of these before, this is emulating an old school player piano. If you've ever seen one of those. They were a piano that, that you would pump with your feet and it had air in it and you would punch out these little holes on this paper that would spin. That's what your feet would pump, if air could get through the little hole. It played a note. They were, the roles were called piano roles. And those pianos were called player pianos, or sometimes they were called pianolas. Look it up, They're fascinating. You can still find them here and there. That's what this is modeled after. Now this model of the piano roll editor is not unique to Ableton. You'll see this in virtually every professional audio everywhere, even non professional audio tools. If you want to represent notes, this is just how everywhere does it, each one of these lines is a note, okay? So it has a start and an end. We can grab the ends and shorten it. We can grab the start and shorten it. Let's tidy up these chords. Let's make them so they all start right on this measure. One beat two line right here. I'm just going to tuck these in a little bit. Now in that one, instead of tucking it in, I slid the whole thing over. That's okay. Can do that too. Let's make these end right on beat three. I'm going to drag them right up to the edge there. Okay, looks good. Let's do it with this one too. I've got these two stray notes here. I'm just going to click on that and press Delete. Delete. I can select all of these. I can use the arrow keys to move backwards and forwards. I can use shift arrow keys backwards and forwards to extend the length of it. Or reduce the length of it just going forward and back. Okay, now just normal arrow keys back. Do that with this one too. It's just going to help me get it right on the line quickly. Now, some other things you can do with arrow keys. The most valuable arrow key for me while I'm actually producing music is if you click on a note. You can move it to a different note by going up or down. That's really handy. But to me, the most valuable thing is shift. We'll flip it up an octave, okay? You can say, I like this whole thing, but it's too low. Let's make it an octave higher. Shift up. Still too low. Shift do you can move things by a whole octave that way. And it's really quite nice. Okay, let's set this to end on beat four, or on measure four. So I'm just going to drag the end of these in now if we want to, and we've got the stray one over here, I'm just going to delete. Okay, So let's just hear this now pretty. Now if we want to adjust the volume of this volume in terms of Midi is called velocity. We've got velocity controls down here. This gives us some control. But the real velocity settings are these dots right here. They are a little hard to see, so I'm going to grab this bar above it and just click and drag to make it nice and big for us. Right now, every note has a corresponding dot. If I select this one, that's that dot. Select this one, it's that dot. Okay? I can click and drag to move it. Now in the simplest way, velocity just means the volume, with the bottom here one being very quiet and the top 127 being as loud as it can go. If I wanted this whole chord to be quiet, I could drag it down here. You'll see the color change of the note, that's a good indication of the velocity. This is a little bit darker purple than this. If I want everything to be louder, I can go up there. If you've got a situation where like here, all these notes are slightly different velocity and you just want to even them out, You can take them all and just smash them to the top and then pull them back down, that makes them flat. But also if you want to just totally randomize your velocity, you can go down here. And just at randomize, now they're all random. This isn't what I'd want to do here because in this case, that means some notes in this corridor are going to be quiet. And some notes are going to be loud, which isn't going to be a very good way to make a chord. Let's hear, So different notes are going to stick out. But I do like randomization features, so let's smush that all back to the top. And then just set it right around there. Okay, One other important thing I want to show you in the piano roll editor before we leave here is this little headphone thing here. Okay? Now what that means is that is just like this one from the browser. Remember in the browser, what that meant was I can audition clips, right? If it's on here, If I turn it on, I can audition notes. If I move a note around, I can hear it, right? If I add a new note, I can hear it. If I turn it off, when I make stuff, I won't hear it. It's probably a good idea to turn that on so that you can hear what you're doing. I almost always have it on while I'm working. There's really no reason I can think of to turn it off. There is one, like if you're doing this, select all and you're going to transpose this up with the arrow keys. I'm going to use an arrow key and I'm going to move it up a half step. Then again, that's not a great sound. You might turn it off to do that, but otherwise otherwise keep that on. Okay, there's a whole bunch more of the piano role editor and we're going to go into more of those things in the next five or six videos here. A lot of these things are new in live 12 like the transform and generate tools, which I love super fun. And some of them are just modifications of what we had before. That is true with this scale tool. Let's go and talk about how to use the scale settings and the key aware features of live. 54. Scale and Fold: Okay, so I think we pointed out this box up here when we were looking at the transport. This is our global key setting. Okay, This says we're in the key of C major. Let's change it. Let's say we're in the key, let's do, I don't know, C minor, okay? You've got all these different modes here. Mode is a weird word, but it works for all of these things. Let's not split hairs on that at the moment. Let's just go to minor, and then we can set a key, C minor. Now you can turn this little on or off, this little symbol here. Okay, I'm going to turn it on When it's on, what that means is that this is our key. Okay? Minor, it's like posted in the Clouds. Minor is our key. Any clip or device that is capable of dealing with nodes can reference that, can say, wait, what is our key? Looks up at the clouds. Our key is C minor, okay? And then it can stay within that key. Cool. Right? If I go to this clip, okay, I have this turned on, this is in minor. Now, that doesn't mean that all these notes have to be in C minor, it doesn't mean that at all. We can go outside of the key all we want. What it means is that the notes, it's making purple here, are in the key. Okay? But the notes that are light gray, dark gray, whatever you want to call it, are not in key. And I can still use them. Okay? If you know anything about my music theory content, you'll know that my motto is, if you 100% stay in a key all the time, You will write a lot of very fine music, but virtually nothing brilliant. If you experiment with going outside of the key, that's where you will find some really brilliant moments. Stay inside the key all you want, that's great, but experiment with going outside of the key. Now, the way we have this set up now, scale is on, it says we are in C minor. I've got some notes like this one that are not in key. That appears to be the only one. There it is again, I could leave that there or I could change it. What I'm seeing here in my piano role editor is all possible notes, not just the notes and key. If I wanted to turn off showing me the notes that are in key, I could go here where it says highlight scale. Could turn that off. Now I'm just seeing black and white notes. I'm still seeing the key on the notes over here, but it's just showing me black notes and white notes. If you look at a piano, there's keys that are black and keys that are white. That's what it's showing me here. I'm going to turn the scale back on highlight scale if I want it to hide all the notes that are not in this key, not in this scale, without going too deep into music theory, key and scale are the same. If we're in the minor key or scale, and I want to hide the notes that are not in key so that I'm just working within that minor. I can hit scale here. Now it's showing me only the notes that are in minor. And this one, because I used it, if I get rid of that one, actually, let's highlight both of these and move them up. Okay, Now if I hit scale again and again to reload it, that note is gone because they're not using it. It'll show out of key notes, but only if you're using them. Now they're not using, this is only showing me the notes that are in the key of C minor, my global key. Okay, You might be wondering what this fold button does. It takes it a step further and hides all the notes that you're not using. Okay, now it's only going to show me the notes that I'm using. This fold thing is useful when you're programming drums primarily. I haven't found use for it otherwise. Okay, and if you're asking, what happens if I change the key here, Let's go to minor. Okay. Everything shifted, my notes don't shift. Okay. Now I've got some notes that are out of key, probably. Yeah, here's one, these ones. But I also changed my global key up here. Okay, So if you change it here, and this is on, you're going to change it up here globally. But just remember, it doesn't change the notes, it just changes what's on your screen. You can adapt your clip to the notes if you want to. Okay, moving on. 55. Quantizing: Okay, let's talk about quantizing. Quantizing is maybe something that is on your mind, that is the ability to rhythmically fix midi notes. We play something in, we play it sloppy. How can we just magically tighten it up and make it block onto the grid? Is there like a key we can press that'll just magically do that? Actually, there is, it's two keys, but you can do it. Let's look at these. See how these notes are not perfectly on the grid. Let's do in a little bit more, okay? Not quite perfectly on the grid. Let's select them. Let's tell it quanti. Quanti means look at each end of those notes, find the closest point, you can find the closest grid marker, like vertical line here, and snap it to that. If I do this, I've selected these few notes and now I'm going to press the magic button, which is command for quanta. Do not make the mistake of doing command for quanta because command means quit the program. Don't do that. Command is what we use for quanta command. And then watch the notes on the screen. They just click together quite nicely. Okay, so you can use that for everything. I could select all command you blink and I could get it tight. Now what that's going to do is move it to the closest grid spot. Okay? So if I'm going to undo that. Okay, So now I'm back unquantized. If I go in here and now I do it. See this one, it's just going to move it over to right there. Right watch. That's very different than doing it out here, because this one is going to move it all the way back to here. The grid resolution does matter. Now, luckily, there's a way for us to adjust that. One way is to zoom in and zoom out of the grid. But we can get a little bit more control by going over here. Go to transform. And then from this list, select quanta. Now you can say current grid or like quarter note or eighth note, 16th note, 32nd note, or a triplet. You can also say quanta is the beginning of the note or the end of the note, which can be important sometimes or both. Okay, So now we have quarter notes. Every note begins and ends on a quarter note, okay? You can see this kind of radically changes our melody. So that's not actually what I want. You can also tell it to have a little bit of flexibility. If I do this and I turn the amount down, you can see it breathing a little bit. What that is, is at 100% that's going to make it exactly on the grid. If I dial that amount back, it's going to let it have a little bit of flexibility. It's going to give it a little more natural feel, quantizing, tighten up your sloppy performances, or just make things fit onto the beat a little bit tighter. Now, this menu, this transform menu is a new thing, and I want to go over that next. This gives us all kinds of interesting tools that we can use to help us just generate new material. It's wild. This Generate button, this really lets us generate new stuff. The transform option lets us take what we have and spin off into weird directions and let Ableton write music for us. Let's play around with that for a minute. 56. MIDI Transform Tools: Okay, let's do some fun stuff because this is really fun. If we go to this transform tool, you have all of these options and these are just ways that I like to think of these as creative seeds. You can take something. You've got like this melody. Remember this melody we got from this clip which was just a sample, right? We turned it into this melody which sounds like this. Okay, cool. Now let's turn it into our own thing. Let's take it. I'm just going to select all what the heck. Let's do something to it. Our Peggy means we're going to play notes one at a time and we can tell it to on that and play with it. That's more of a tool for, if we have chords. We don't have chords here, we just have a melody. Let's go to connect. We can say spread. It's going to add notes here. In between the notes that we have. We can say where we want them to go. Density, like do we want to fill up all the space or not rate, this is going to make smaller, faster or longer, shorter notes depending on what we do tile. I think this is the amount of overlap between notes. So let's say, I don't know, spread somewhere around there. Density rate, something like that. Okay, Now here's what we have. Now it's adding all kinds of notes, but because of the key stuff, because it knows we're in D minor, it's sticking to D minor, right? All these extra notes like fit and are making a cool blues groove here. It's wild connect. Ornament means take the notes I have and add a little flourish here or there, right? With ornament I could say add a grace note here or there. Now I've got everything selected. It did it. You can see it added these little stutter notes all over the place. This is going to sound wacky. Okay. I'm going to take that off. If I went to high, it's going to add a little note before or a little note after that's a little intense for that you want to do it on just like a couple notes here or there. Let's look at quantas. We already know recombine, this is a head scratcher. What this is going to do is it's going to separate our pitch and our rhythm. Let us shuffle things around and then it's going to put them back together. What it looks like if we drag this rotate things, we're, the notes we have are on a loop and we're going to rotate through it. Watch. You can see it going this way. Now we'll go the other way. It's keeping the notes the same but changing the rhythms apart. It's confusing, but you can get some interesting results that way. Span is going to give us different articulations. If we want all of these notes to be short, we're going to say staccato. Now it's just thing, okay? Tenuto, the length that they're written, the actual how they're written, legato means stretch them out a little bit more, let them overlap. So in this case, we can't really hear difference between tenuto and legado because we don't have a lot of overlapping notes. Strum is really great, let's use strum over here. Watch this. One thing I'll point out because it just happened on accident, is that we do have a pencil tool that you can get up here or you can command to get a pencil tool because was print with that you can draw Midi notes just freely if you want. You can toggle it on and off with the letter command or with this tool up here. Anyway, check this out. I have this chord, it just starts like this. What if I wanted to simulate, we've been, we're kind of strumming that cord. We can take this strum transform and just go look at that. Look at what it does now let's hear it right. This actually looks really simple, but if you try to just make it sound natural and like roll it like that, it's actually really tedious to like slide your mitty notes over just enough. This is a huge help. Yeah. Drum time warp. This does all weird stuff. Let's go back to our melody here. You can think of this as the rhythmic speed. If like a 16th note or the short notes are fast and these notes are short, what we can do is say put a bunch of short notes at the beginning and long notes at the end. The squeezed all of that stuff into there and stretched all this stuff out. We can also make a third point and say, I want fast stuff in the middle. Slow stuff on either side of it. Slow stuff, slow stuff and fast stuff. This gets really bizarre. Uh, okay, let's hear now weird. But all of these things are taking that melody and just transforming it. Maybe none of these landed right where we want to land in terms of what we want for our track. But all of them are going to give you a new idea, spur your creativity, and get you working with an idea that is now yours. Because you've modified it. You've turned it into something that is your own. They're really fun to play with if nothing else. 57. MIDI Generators: Okay, similar to the transform operations, we have generate operations. Now these are super fun. Let's do this. Let's take that, move that over there, make a new Midi clip. Let's make it, I don't know, a couple bars long. Okay. Turn loop off. Sure. Okay, now let's just make something. I've got no notes on this clip. Let's just make me something. Make me a rhythm. Okay. I can say I want this many steps. This a pattern density, is it really empty, Something in the middle. Now, this pattern, what I, what I'm pretty sure this is, they've taken number of steps, that's number of grid steps here by the density and calculated a number of possible patterns. In this case, there are 69 possible patterns and you're just scrubbing through possible patterns. Think of this as like something you might use for drums or something like that. You can add some splits to it, so you could say 39% of the time it's going to split in half and give you double. You could shift it left or right if you want. You can do some velocity and frequency control too. This is not particularly brilliant, here's what it sounds like. But sometimes you're working on something, you're just like, I just think like a rhythm just spit me out of a rhythm that I can start playing with. If I was like programming high hats or something like that. This is wonderful for that. But let's keep going. Let's say now these next three, Seed shape and stacks. Stacks is the word they're using. Shape is the word they're using for melody type things. And seed, I believe, is just giving you, it's like spraying on a canvas. Spray paint just on a canvas. Give you some place to start. We can say the range of pitches, this is flat two to five, make that a little smaller. Maybe you can see like all these pitches that have just come up. Duration, long notes and short notes. Let's make some more longer notes. Velocity a randomized range. It's going to basically make some notes in this area. Now if you want this to be more useful melodically, let's make a smaller range for our pitches. Okay, a little bit more. All right, I'm going to take these, our initial rhythm out. Let's see what it made. Okay, Let's cool. What I could do is now that I have this, I could take this and I could go to transform and I could say quanti, start by 16th, let's make it rigid. Then span staccato connect. And I can really doing even more to it. Ornament, quantas recombine can move it around. Now let's cheer it. It's getting somewhere. Anyway, back to seed. Seed shape is going to generate me a melodic idea and I can just draw on here and say, okay, that kind of a thing. Now I can adjust the, the tiling of it, meaning the different rhythmic ideas, density, leaves some holes in it, and jitter is just randomness. I think here's a brand new melody that Ableton just created for me. Cool, Let's go to the last one, stacks now. This is chords. This one is a little bit weird because I haven't quite figured out exactly how these symbols work, But I can say root and inversion. Then I can select one of all of these different symbols. Here's my go back to more simple chords down here. You can experiment with it and end up making some really cool chords. All of this generate stuff is new in live 12 and it's just wild play around with it. I'm going to make a whole class, I think, on writing music with this. I'm going to try to make a whole track just with this and transform stuff. Keep an eye out for that. I'll do it, so I think. 58. Velocity Editing: Okay, we looked a minute ago at velocity editing, but there's a couple more controls related to velocity that I just wanted to show you here. Let's go back to our crazy invented melody here and let's see what it did with the velocity. That's cool. If we look down here, we've got a couple more controls, we can randomize the velocity. I've already showed you that we can give it some limits. I believe this is setting an upper range. We can say don't go above 101. We can also set a ramp. Now this is a new thing we can do. We ramp the velocity up. This takes the place of like a volume fade. But just in the Midi world, we could say start at one and go up to 64. If I did like select all, then I said start at 17 and go up to one oh seven. This is going to ramp them up. This is a little easier than just drawing the velocity. And I can say deviation, give it a little bit of randomization, right? That means that the velocity we get is going to be in this range somewhere. Adding this little bit of randomization can make it a little more human, right? If I did this, then we're going to get a more natural sound. When a person plays a keyboard or any instrument, they don't play exactly the same velocity every time, unless they're a robot. To make a more natural sound, add this deviation just so that it's nothing that you would really notice if listening to it. But unconsciously, it'll make it sound a little more natural and human while they're playing inhumanly fast. But if they were playing something more natural in human, adding this would give it a little more control over that. Now there's another thing built into the piano role editor that gets us some cool opportunities for more of that chance in randomness. Let's move on to a new video and talk about that. 59. Chance Editing: I think for this one I'm going to load up a drum kit, because the best use case of this is in drums. Here's what we got, okay? Going to slow it down just a little bit. My global tempo up here is going to slow everything down. Okay. Now when I loaded in that Midi clip, it brought with it a drum kit. I can shift tab over to see that drum kit. It's over here. It's cool. On the Midi grid, I have this high hat. Okay. For some reason, this clip has the grid off. Let's turn it back on, and I want to look at 16th notes. I'm going to add 16th notes all over the place in this high hat. I'm just going to add a ton of them. Not every 16th note, but I'm going to do some patterns here. Okay, cool. So now I have all these 16th notes. Let's add a few more. Okay, so here's what this drumbeat sounds like now. Okay, cool. All stumble you over there. Let's clean that up. Okay, so let's make these high hats sound natural. First, let's do a little bit of variation in our velocity with them. Let's take them down a little bit and then vary our velocity like so. Okay, that's a nice start. Now I'm going to click this little arrow down here, this teeny tight little arrow, and I'm going to say show lane velocity. I'm already looking at that. Let's add chance. Okay, now we've got this other lane here. I'm going to make that nice and big chance means like probability. What are the odds that each of these notes are going to play at all? Okay, I can go to chance and I can just say randomize if I want, right? Or I can just say smash it up to the top and then bring it back down and say 50% Okay. For any of these notes, there's a 50% chance that it's going to play at all. When it does play, it's going to play at this velocity or in this range of velocity, but with something like high hats. This is now going to give me a cool flavor. It's going to randomly choose every time it plays through. This is really never going to loop technically, because the high hats are going to always be changing. Let's listen. Okay, again, it's just going to keep changing. If I want more, I can raise my chance probability, right? This chance improbability is really fun. It works kind of the same as velocity in terms of these controls we have for it. But it really can liven up a rhythmically repeating thing by just having it drop out every now and then. You can do some fun stuff like grouping things together. Like let's say I wanted this whole bar of high hats to either play or not play. In that case, I could say play one and group them together. Now I have one velocity control for all of one chance control for all four of those. They're either going to play or they're not going to play. In this case, I don't want that. So I can ungroup them and now I get four chance controls for them. Experiment around with this chance thing and randomizing it. It's really fun. 60. Session Deconstruction No. 3: Okay, let's look at a track. This is a track of mine. This came out on an album a couple of years ago. The finished version of the track is called Time Givers. You can see the session is called ten version two because when I was working on this was the tenth track that I worked on for that album. I chose this one right now because it's got a whole ton of Midi tracks in it. If we go forward, all these green things are Mitty actually in the red one, there's more down here and it's just a whole bunch of mitty strings. Virtually all of this is strings. The way I made this, I think I made this opening and then I put some string samples on it and then I just started adding layers to it in different tracks. A lot of these tracks have the same string synth on them, but I just kept building it and building it with more and more stuff. And then there's some keyboards and some pads and some bells and things like that that come in this rhythmic loop. 61. Freeze and Flatten: Okay, one more thing. That's an important concept in life that we just haven't touched on, that sometimes we want the ability to lock down a track and say this track is the way it is. Now there's a whole bunch of reasons for doing that, but the two most important ones are you are either sharing this track, like sending this whole session to someone else, and I'll talk more about that in just a second. Or your computer is just running too hot. Like if you look up here, we see this 1% right? That 1% is telling us how hard our processor is working. We can click on it and get a little bit more info. But if that's getting up pretty high and your computer is starting to go slow, then you might want to do this trick. What this trick is, is called freezing and flattening. What it's going to do is it's basically going to render a Midi track as an audiophile. Or render an audiophile with out all its effects. In other words, it's going to put all the effects into the clip and then turn off the effects. It'll sound the same, but you won't be able to make any adjustments anymore. Okay, here's how we do it. We just go over to the track control click or right click, freeze track or freeze and flattened track. If you freeze the track, that's going to disable miti stuff, effects, instruments, anything. It's basically going to be a temporary audio file. You can see that it turns blue because it's frozen. This, there's like a hidden audio file that was just created. The reason you might want to freeze something but not flatten it is you can unfreeze things. I can unfreeze it, wake it up. But if I flatten it, it's going to turn it into an audio file and I can't go back. Okay. I can undo it right now, but once I get further down the road, I can't go back from that. But it's going to be rendered as an audio file. Now, if I go to my audio file and they have effects and things on them, and my computer is running really slow, so I might want to render those effects onto the track and then turn off those effects. That'll help free up your computer. Okay. Freezing and flattening is just how we do that. Different programs call that different things. They might call it render in place. They might call it print. Like printing the audio is like a thing. It's a weird term, but it is a term in live, we call it freezing and flattening. 62. Collect All and Save: Okay, so let's go down that road a little bit farther. Let's say you want to share this session with a friend, okay, Not this track like you've made a track, you like the track, we're going to render that track out. And we'll talk about how to do that next. If you want to share a session like this, everything I see on my screen, then there's an extra step you want to do to make sure that the person you're sending it to is going to be able to open it. First, you're going to want to make sure they have the same version of Live, in our case Live 12. But then there's this extra little step in order to explain that step, let me explain briefly how live puts together the Ableton set. When you have a session like this, what live remembers, what it's keeping track of is like a map. It's a map with spider webs all over your hard drives. It's looking for all of these files that you've pulled in here, like this one. Not necessarily these Midi files because we made those, but these audio files and anything else you imported into your session. It's got these fingers all over your hard drive. It doesn't make a copy of these, it just remembers where it is. It knows that for this file, it's got to go into one of my hard drives. A folder, another folder, another folder. And that's where this file is, that's how it's keeping track of it. If I send this session to somebody and they open it up, what it's going to do is it's going to open this file, it's going to get to the spot where it's trying to load this file and it's going to say, hey, this is on the Michigan Hard Drive and that's not connected to this computer because it's not, the other person is not going to be able to open it because they don't have the same files that I have. It's going to look like this. It's just going to get graded out and it's going to say session or clip deactivated. It's going to say the way we fix that is before we send it to them, we're going to go to file and then collect all and save. What this is going to do is it's going to remake that map with all those spider webs going everywhere and it's just going to take everything we're using and save a copy of it into a folder pack that altogether as our session. We want to say files from elsewhere. Yes. Files from other projects. Yes, file from the user library. Probably safe to do. Files from factory packs that you can usually leave off. If you turn that on, it's going to make some of your sessions really, really big. If you're using like big libraries, I tend to leave that off unless I'm sure that I need it. Then you say, okay, and it's going to take a second to think. Then you can save that session and it'll make a folder that goes along with your session that'll have everything you need. Then if you want to send that to someone, send that whole folder. That's what they need to be able to open it. Okay, last thing, let's talk about rendering out your track when it's done. 63. Exporting: Okay, so we've made a track. We're happy with our track. It's super cool. Let's export it as a wave file or an MP three file or whatever we want in order to send it to our friends or upload it to the Internet. If you're not sure what type of file you want, we basically have two options. Full quality, big deal audio file, that would be a wave file or an AIF file, or small compressed file, that would be an MP three file. Those are really our two options to export. If you want to post this on social media or E mail it to someone or something like that, you want an NP three file. If you want to upload it to Spotify or Apple or more importantly send it to a mastering engineer to master that track, then you want to wave file. Luckily we can make both at once. In order to do this, first thing we're going to do is select the region that is our track now. Most of the time that's going to be beginning until the end of your track, right? You select the region, sometimes it's easier to put your loop brace over the region. Let's say this is the beginning and this is the end. Now we're not going to loop it. But what we can do with the loop brace, it's just a handy way to select everything within an area. Okay, This is what I want to select. This is my track. It doesn't need to start at the beginning of the session, although that's usually easier to deal with. Okay. Make sure nothing soloed. Make sure everything is. When I hit play, we're going to hear everything that we want to hear. Okay. Once we have that all set, we're going to go to file export audio Video. Okay. Rendered track. What are we listening to? And main, the main track. That's this one down here. That's everything that we can hear. That's almost always what you want. Here's our start and end points, rendering options. You can do these things if you need to. If this is a rough mix, you may select normalize, that'll make the whole thing a little d. But if you've really worked on your mix, you want to turn that off, probably. Sampling rate should be the same as what you're working at. So you can see up here, this is 48.0 kilohertz. Sample rate here should be 48,000 kilohertz should be the same. Now I have three export options here. Pcm is that quality big deal audio file we talked about encode PCM. If you turn this off then it's just not going to make that full quality audio file and it's just going to make an MP three. That's fine. You can do that. If I do this, it's going to make both. I'm going to wave bit depth 16 is fine. Dither options, you can either leave this at none or if you want to be fancy, you can do power minus R one. That's what I always do. This just helps suppress any glitchy things that might happen. We can talk more about dithering in the recording section, but don't worry about it too much for now. Okay, P three. I can have it make an MP three or not video. I can have it make a video or not. Now in this case, it's not letting me make a video because there's no video in this thing. It doesn't have anything to put in video. But you can import a video file into live. If you're doing like a film soundtrack or something like that, that is a handy way to do it. And then you can export a video, but there's no video here, we're going to leave that off. Then we say export. It's going to ask us where to put it, it's going to make those two files for us. There you have it. 64. Thanks for Watching!: Okay. Last but not least, this is my opportunity to just say thanks for watching. Thanks for being a part of these classes. I started making these classes. Oh, I don't know. A long time ago now. I've really gotten into it. I really believe in online education and I love teaching live. I love teaching everything I teach. I have tons and tons of classes out online. Now, thank you for taking this class, for being a part of this class. I hope you decided to take more of my classes. But more importantly than that, I hope you had a good time and you feel like you've really learned something. I'll leave you there and we'll pick things up in the next class in this series recording in Live 12. And hopefully I'll see you there. Thanks again. 65. Bonus Lecture: Hey everyone, want to learn more about what I'm up to? You can sign up for my email list here. If you do that, I'll let you know about when new courses are released and when I make additions or changes to courses you're already enrolled in. Also check out on this site. I post a lot of stuff there and I check into it every day. Please come hang out with me in one of those two places or both, and we'll see you there.