Transforming Concepts into Motion: Video Animation with KeyShot | Bazeer Ahamed Mohamed Nishad | Skillshare
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Transforming Concepts into Motion: Video Animation with KeyShot

teacher avatar Bazeer Ahamed Mohamed Nishad, Design Engineer and Founder - Robototec

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to the Course

      1:09

    • 2.

      Getting Started to Product Animations Applying Appearances

      18:54

    • 3.

      Keyshot Animation Tab Introduction

      4:40

    • 4.

      Animation Wizard - Model or Part Animations

      13:23

    • 5.

      Preview the animation before Rendering

      3:37

    • 6.

      Final Video Animation Rendering

      8:02

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About This Class

Transforming Concepts into Motion: Video Animation with KeyShot

Welcome to "Transforming Concepts into Motion: Video Animation with KeyShot"! In this comprehensive Skillshare course, we dive deep into the fusion of product design, 3D animation, video production, digital marketing, and photorealistic 3D rendering to elevate your skills in 3D industrial design.

Whether you're a seasoned designer looking to expand your repertoire or a beginner eager to explore the world of animation, this course provides a dynamic platform to unleash your creativity. Through a series of hands-on tutorials and expert insights, you'll learn how to seamlessly integrate KeyShot—a powerful rendering and animation software—into your workflow.

From conceptualization to final production, we'll guide you through every step of the process, empowering you to bring your ideas to life with stunning visual fidelity. You'll master advanced techniques for creating captivating animations that captivate audiences and effectively communicate your design concepts.

By the end of this course, you'll possess the skills and confidence to transform static designs into dynamic motion, opening up new avenues for expression and innovation in your 3d industrial design professional journey.

Meet Your Teacher

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Bazeer Ahamed Mohamed Nishad

Design Engineer and Founder - Robototec

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Level: Intermediate

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Transcripts

1. Introduction to the Course: Welcome to our Keyshot Video Animation Scores, where you'll learn to bring your designs to life like never before. Whether you are a seasoned designer or just starting out, Keyshot offers powerful tools to create standing animations that captivate your audience. In this comprehensive course, we will cover everything from the basics of animations to advanced techniques that will elevate your projects. To the next level, you will learn how to master key framing, manipulating cameras for dynamic shots, animate materials for realistic effects, and much more. Hi, I'm Nisha, product design engineer by profession. I'm your guide through this exiting course. I'll be sharing my years of experience and insider tips to help you unleash your creativity and achieve professional quality results. Let's dive in and bring your imagination to life with Keyshot. 2. Getting Started to Product Animations Applying Appearances: Now we are going to learn about video animations in Khar. This is the very interesting thing that we are going to learn in Kishor here. First of all, I wanted to import the three D model that I have already. For that I have to go to this file option and go to import option. Under the import option, I can select the three D model file that I wanted to open in Kisha. Let me open that one here. I can select my model that I wanted to import. I think this is the model that I wanted to import here, all the default settings are satisfied by me. Then I wanted to import that one. Then the Apple Macbook Assembly will be imported to our keyshot environment. On there we are going to make the video animations. We have to make sure that the design, the three D model is allocated. That means it has been designed as some different parts. Then only we can do the animation work, right? If it is only a single part, we can't make the animations. If we want to make the animations, those separate parts are necessary for us to design the system. It's basically a very simple task. If we understand about the theory behind the video production, then it will be very easy for us to develop the product. Animation. Let me open up this Apple Macbook in my computer, then it will be imported. Then after we have to change some modifications to that product, I just wanted to cover everything from the scratch here in order to produce the video. But however, I have already covered how to apply the materials, textures, labels, et cetera. I just wanted to recap that one in this book also, then you will get an idea about that one. This is a case study number two. Here we have our model that has been imported to our kishot environment. First of all, if we go here, then we can notice that here, the Apple Macbook has been designed as an assembly. There in this assembly, if we notice that there are some different parts have been designed together, right, then what we have to do is we have to understand each part. Okay? This is the he is the hinge number two. Here we have two hinges, and here we have the bottom. If we navigate that one, we can see that. Okay, this is the bottom part and the keyboard rubber book. Okay, so these are the parts, right, The Apple logo and these other parts. So we have to understand about each part and then we have to apply material to each part. First of all, since we have some limited parts here and we don't see any nuts and bowls assembly in this three D model, I don't want to link all the materials with that one that I wanted to. All the materials, then I can apply each material to each part separately. Let me do that one. I wanted to click this one. This is the entire Apple Macbook Assembly I wanted to write. Click this one, Go to Materials, and click Unlinked Material. Then all the materials will be unlinked. Then each and every part I have to apply each and every material, right? That I have to go to this material step. And I wanted to insert each material separately, right? First of all, I wanted to search aluminium. This one or maybe I can drag and drop this polished aluminum or maybe brushed aluminum. I just wanted to drag and drop this polished aluminium. Then that surface, this one is applied with aluminium material. I wanted to apply this one to this screen. I wanted to apply this material as well. Then it will ask me to link. Then I wanted to. Right now I have applied those things here. I want to add rubber material to those bottom parts. Then I can drag and drop this rubber material to each part. I think those part has to be linked together. Then I can do like this, I can drop to this one, then all the parts will be applied with this rubber material. Now I wanted to apply the screen effect to this screen that I have to go to this glass option. He wanted to select this glass on the keyboard, I wanted to apply plastic. Rather than applying each key separately, I wanted to apply to the keyboard like this. Then all the keys will be applied like that. Also for the touchpad. Also I wanted to apply maybe plastic material. Same as that one. If you want, you can change that one for the hinges, right? This one is Macbook Screen color. Then the materials have been already applied. There don't need to apply that one. For the logo. For the logo, I wanted to apply this one. This is our logo. I wanted to glow this logo, right? So that is what I want for that. I wanted to apply area light. If I go here, if I select this area light and apply it to this material, apply logo, right? So then the logo will be glowing like this, right? So you can notice that the logo is Glob, right? So that is how we apply the glowing material to that one. If we want, we can set up geometry, like we can go to this one and go to add geometry. We can add the plane inside that logo, inside this logo. We can add the plane. And then we can light up there. We can change that particular geometry into area light material. Then it will be like inside light, right? So I don't want to do that. I can do like this, right? So what else we have to I think we have to change the hinges, right? So for the hinges, I wanted to make them as stainless steel. Polished stainless steel. I wanted to put them into this blue things screen, hinge and hinges. Right then. That is how I have applied the materials to this part. What I'm going to do is just I wanted to insert an image to this screen so I can obtain a nice and beautiful look of this Macbook. For that, it's very simple. I can select this screen glass, this one, right? If I wanted to apply the texture so I can go to this texture option. I just wanted to import the image that I wanted to have, right? So let me insert that image as well. So we can go to this one. Click Import option. So then I can insert an image, maybe this one, right? I have to select the texture. This is the image, so I have to drag and drop to this one. Then it will ask me how the texture should be applied to this material, right? Then I have to select this ad label. If I wanted to insert the logos or these kinds of pictures, I have to select a label. Right Then it will ask me to align the picture with the screen. Then it will be very easy for me to drag and drop that one. If you don't see that option to move this component, you have to click this one translate option. Then it will be appearing these three arrows, this one and this one, and this one. Then you can align them like this. Then click Okay. If you find it difficult, you can click this performance mode and you can navigate this component very quickly. If you want. I think I wanted to slightly align that. Maybe you can click this one and click Edit Label. Then the label also be edited like that. Right then what we have to do is we can just scroll down here. Then you will have the more texture option like this on there. You can align this texture right here. It has the scale option like this. All right, then it will be scaled. It will only apply to that material. You can notice that maybe slightly place like this and click okay. That is how we apply the texture, maybe a label to this particular screen. Then the screen is applied with that one as well. Now it has been completed, Apply material has been completed. Now I wanted to save this one. Now I wanted to apply the background color, right? So I wanted to do some lighting setups before I proceed to video animation, right? For that, I want to go to this environment tab. Under this tab here, I wanted to go to this. If I want, I can do the image right, But I wanted to insert the color option. Then I can click here and click this color. If I wanted to change the color before I apply the color, I wanted to light up the scene, I just want to apply. I can go here and apply a light that I want. Maybe this slide has been applied now. I can go to this color option and change the color and see what happens. Now it is showing that the background color like that. If I want, I can slightly change the color. I wanted to uncheck this performance view. Then I can see the whole different. Right now you can notice that the background color has been applied. Now what I'm going to do is I wanted to adjust the lighting set up, right? It's very simple. We can change this light if I want. I wanted to delete that light. I wanted to have only two lights. Now I want to apply the color slightly a bit, then it will be very easy. I think it's shiny material. If I want, I can change that material. That aluminium material, if you want. You can change that non reflection material like that, right? So that you can play around with these things and you can set up the best material that is required for your design so you can make that one. Now what I wanted to do is I wanted to create an animation of this product. It's very simple. I can make the animation. What we have to do, we have to go to this workspace option and select animation. Or maybe you can press a on your keyboard to make the animation tab available for you, right? So that I wanted to delete, I wanted to close this properties option, right? And I wanted to expand this tab. Right here, you have the geometry view, right? So this is your geometry. If I zoom out that one, you can notice that this is the laptop and this is your camera, right? This is your camera you are seeing, right? If I change that one, you can say that right here, this is the camera. You have the camera focusing on this one, right? Likewise, you are focusing this product. Now, what I wanted to do is I wanted to add some additional cameras, so then I can take videos from different angles. Right here, I have to go to camera option and add a new camera. That camera may be from the front view, right? Maybe from the front view. We can save that one. I wanted to add another camera. That camera maybe from the isometric view, like this. Save the camera, wanted to add another camera, that camera is looking closer. Of this keyboard like this. I wanted to save the camera. Okay, This is a third camera. If I want, I can rename the camera looking a keyboard. I wanted to change this one. The first camera is named as front camera, the second camera is named as isometric camera. I have created three camera and I wanted to create another camera. Maybe four camera, right from this camera. I wanted to take a video from here. So I wanted to save that one, right? I have created these cameras, now I wanted to set the target. If I want, I can set the target. I can click the set targets. This one, right? Then it will be focusing on that point. If you want, you can adjust them as well. Now what I wanted to do is if I want to create the animation, I have to open this animation tab. Time line right here. You can notice that this is the animation time line. Close this one. If I close this one, you can notice that one, right? The time line should be obtained like this, right? 3. Keyshot Animation Tab Introduction : So this is the time line bar, right? In this time line, you can go to this animation wizard on there. You can create different kinds of animations. But almost every animation that you want right here, it will ask you to set up the frame. How many frames per second that means, okay, this is how it works, right? Basically for a second, if let's say the animation is moving this camera from here to here, right? From here to there. This is the camera motion. That is the animation that I wanted to create, right? For the camera to move from here to there, it will take 2 seconds. Let's assume that it will take 2 seconds, right? For the 2 seconds/second it will take 30 photographs while it's moving right, totally. For the 2 seconds time, it will take 60 photographs of this laptop, right? Then first of all, it will take one photograph, then after a slight movement, then it will take another photograph after a slight movement, it will take another photograph after a slight movement, it will take likewise, it will continue to take up to 60 frames, right? It will take 60 photographs and those photographs will be suddenly played as a video. That is what we are seeing, some kinds of motions, but they are actually photographs were taken in order to produce them as a video. That is how it works. You can change that frames per second if you want. If you want, you can change that to 12, then the rendering time will be slower. If you change this one to 60, then it will be more smoother, but it will take some more time to render that right. By default, you can set that one to 30, then it will be an acceptable one. And here you can see that one. This is the play option. This is the forward and rewind option, and this is the end. I will explain them later. This is motion blur, right? If you want, you can click the motion blur. If you click this model part while it is moving right, it will produce the blur, right? Other things will be blur, If you want, you can select that one to camera also. Then if your camera is moving, then the motion blur will be applied. That one for the camera as well. But here I don't want to apply the motion blur for them. This setting will be applied for the preview quality, right? If you want, here you have the option to preview, right? Whatever the animation you have, you can preview before production. That is the thing, right? So it will render the video right after you made the animation. It will render the whole bunch of video, right? The rendering will take time, maybe 2 hours or 3 hours time. Right before that one, we can click this preview icon in order to view what is the animation, what it will look like, right? For that, you can set up the settings here, make seconds per frame. If you want, you can increase or decrease that one, right? I can click Okay. Then here make samples per second, right? It will take maximum samples per frame only. It will take one sample per frame. If you select this one, then it will take that time. That means if you set this one to 30, let's do the Met, right? You have set this frame rate to 30, and then you have 2 seconds video. So then it will be totally, you will have 60 frames, right? So if you select 1 second, this one as 1 second, so then you will have 60 seconds to render your video. That means to see the preview of your video, right? So that is all about this one. If you want, you can increase the time. I just keep it to 1 second. 4. Animation Wizard - Model or Part Animations: Now we are going to learn about the different kinds of animations that we can create on Keyshot. For that, I have to go to this animation wizard, and here you will have a bunch of animations available for you to do. Almost every animation that we can make is here, right? So we have to understand the theory behind the animation and we can combine them in order to produce an industrial required output, right? First of all, if I select this turnable option, and then you can notice that this turnable translation, rotation and fade options are under this model or part animation. That means the motion will happen to this part. So we have to consider that this model will be moved in this geometry if I do the editings here. But here it's different, the model will be static, no motion will be considered in this model. But instead of that one, the camera will move in this coordinate system, right? So maybe we have created some different kinds of cameras, then if we choose one camera, that camera will move or rotate. Zoom in, zoom out. Likewise, right here, I just wanted to select this turnable option and click next. So here you can notice that it will ask you to select which component you wanted to do. The motion right here, I can select the entire assembly there. Then you can notice that what will happen to this one, right? Then If I select the degree of rotation is 360, by default it is selected like that. If I want, I can change that one. I can rename the animation maybe turnable here. I can change the rotation of direction, clockwise or counterclockwise. You can move this time line, this time line, and see what happens to this laptop, right? That is how it will rotate. If you want, you can change it to counterclockwise, then it will move like this. It's a very straightforward, you can understand these things very well. Then you can clarify your start time and in time. And also you can control the starto in time by changing the duration of the animation, right? Maybe 3 seconds. Then the animation will happen for 3 seconds. Like this, right? Just I wanted to edit that animation. For that I can click this one, right? Then it will appear like this. That is called as animation properties. Here I can change the direction to counter clockwise, then it will rotate like this, right? I just wanted to rotate this one. Furthermore, right? If I double click that one, it will be open like this. And then I can change that to 120 degrees. Then you can notice that what will happen to that particular model, It will be zoomed like that. And then after here, this is the first animation that I have created, right? So the next animation I can create is translation, right? So if I click next, right? So then you will be asked to select which part or the model you wanted to translate, right? If I want, I can select one of the thing, maybe maybe the logo. If I select the logo, you can notice that what will happen to this one, right? Then you'll be asked to select the coordinate system, right, where you want to translate. Which axis? Right here. This is the x axis, right? So this is the x axis and orientation is the y axis, right? If I increase that one to 100, then the logo will be moved, right? So here you can notice that I'm at the third second. This animation will start on third second, right? The end time of this animation will be four second. I just wanted to increase that one to five second. So here is my timeline marker on the third second, if I move this time line marker, you can notice what will happen to that logo, right? The logo is moving in upwards direction. If I move it to 200, so then you can see what happens, right? So the logo is moving like this. Right? Then by using this option, you can move the component, right? So that is why we particularly apply these kinds of animations. Hope you get an idea about that one. If I click finish, then that will be saved, right? I just don't want to do that animation, so I can delete that one. And I also wanted to delete this animation as well, right here. If I go to this animation wizard, you'll be asked to put rotational animation. All right? So this will be very interesting if you understand this one closely, so you can make some professional rendering videos. Right, Let me do that one. So I just wanted to select which one you wanted to rotate. What I'm going to do is I just wanted to close the laptops and come back for that. I have to select the screen right here. You can notice that this is the screen. Then I can click next. And then after it will ask me some information about the rotation right here, you can select the degree of rotation. If I move this time line marker, you can notice what will happen right here. You can notice that the hinge, the screen, is rotating like this, right? So from which axis? You can notice that here it is called a pivot point. By default, it has been selected as a self pivot point, right? So then it will rotate about its own axis, x this axis, right? If I change that one, you can notice what will happen to that one, right? It will change, that means it will rotate around its Y axis. Right? If I change that to, then you can notice that it will rotate around with its Z taxis. So these are the animations I don't want. Right. I just wanted to close the slid and come back. That is what I want, right? It's very simple here. You can consider which axis you wanted to rotate. So basically, I wanted to rotate in x axis. Then this is what will happen. But the pivot point is wrong. It is rotating around its own axis. That is not I want, right? What I want is I have to select, it should rotate around the hinge axis, right? For that, I have to go to the Pick option and click that one. Then you will be asked to select which reference part you wanted to rotate about. Right here, I can select screen hinge, right? This is why I told you earlier, when we are designing three D models, we have to design them as separate parts, right? Then only we can do these kinds of animations, right? With reference to another part, right? If I click okay. So then you can notice that what will happen to this part, right, Then this part. That means the lid is closing like this, right? So you can notice that the lid is still not completed its rotation, right? For that, I have to slightly increase the degree. Maybe if I increase 120, you can notice that what will happen. That means at the end of the animation, the screen has passed away, right? So that I have to reduce it to 105. Maybe I can increase it to 106. Yeah, that one is perfect. So I just wanted to keep the rotational degree as 106. Right. And then these are okay, well set right. The the pivot point will be the center of this one and pivot point object axis is thick. And then you will be asked to direct the time settings, right? Then the start time will be zero and the duration will be 2 seconds. Then it will take 2 seconds to complete the late closing task, right? So I'm just going to click this finish icon. Then you can notice that we have another problem, right? So the only screen is closing, but the logo is not closed together, right? For that, I have to do that one again, right? Then I can go to this animation wizard and select the rotation icon. And click next here, I'm going to select the logo, this logo, right? Then I can click next. And then you will have to do the same task again, right? If I close this property, so then you can expand this window. And then I have to pick screen hinge, Clcoke. And is the axis I just wanted to rotate the degrees it should turn is 106 degrees. But the problem is, it is starting from the second second right here, I have to set it to zero second. So then I can reduce the starting time and the duration will be 2 seconds. Then I can notice what will happen to that lid right now. The problem has been solved. The lid is closing perfectly. That is how we do the animation like this right now. After you have satisfied that one, you can click finish, right? So that is the animation of rotation. If you want, you can have some different kinds of animations like this, rotational animations, right? If I click this animation wizard, and if I select this fade option, click next, and then you'll be asked to select which component you wanted to hide or show. That is called a fade option. I wanted to select all of the components and then I can just do the animation of fade from 100% fade to 0% That means it will be hidden, right? Then you can set up the time for this one. Maybe if I select 1 second after the two second the lid has been closed, then it should hide, right? If I move this time line marker, you can notice what will happen to this one, right? Then you don't see the component, the components right are hidden, right? If I change this one to zero and change this one to 100, then it will be fading in. That means it will be appearing like this, right? So that is the animation. If you want, you can hide some components if you want to show the interiors of your parts. And then you can fade out the external parts, or the closing items encloses, you can hide them and show what is inside of your product, right? So that is why we use these kinds of animations. I can click Finish, and I just wanted to delete this animation. If I want, I can click this Play button. So then you can notice that what will happen to this part right here? I just wanted to delete that fade option, right? So then I can click that animation and click delete on my keyboard. 5. Preview the animation before Rendering: In previous lectures, we have learned about what are the different types of animations available in this keyshot. Now we are going to learn how to render that as a video. Right? I told you earlier, if we want to render the video before we render, we have to click this preview icon. And then we have to preview it, right? So then I can click this preview icon. So before I select the preview icon, what I'm going to do is I just wanted to make sure everything is aligned up right. I just wanted to, this is the work area that I wanted to have then. This is the end. From 2 seconds to 14 seconds, this is the end. Then I can click this preview icon. But before I click that preview icon, I have to make sure that I'm on the front camera. Why? Because everything starts from the front camera, right? For that, I have to make sure that I'm on the front camera, but I was already there. So I have clicked this one. So now you can notice that the preview will be happening from the front camera, but while the front camera is filming. So there I have set camera switch even then the camera will be switched from some different kinds of cameras and then it will be rendered accidentally, if you were at the fourth camera, maybe the different camera. And then if you click the preview icon, then the preview will be from that camera, right? Then you will not going to have the desired output, right? So you have to make sure that you are on the proper camera when you are start previewing or when you are start rendering, right? Then this will be completed within 10 minutes of time. So then after you can notice what will be the animation of what you have done so far, right? You can notice that this is only just a preview, right? So we didn't render this one, and before we render, we have to preview that one. If we preview that one, it will be very easy for us because if it is a large animation, we may set some different kinds of cameras, right? So maybe we can confuse that one. A preview will be a better option for us to make sure that everything is happening, all right. Right now you can notice that the preview has been completed. Now if I click this play button, then this is the preview. You can expect that how much is the quality, right? We can show this to our customers. Maybe the transfer between one designer to another designer, we can use this preview. So it's very simple. This will be the preview, right? If you want, you can save this preview as VA file. I just wanted to save it on my desktop here. Name it as Mac. So that is how we save that one. So just I have saved that one, so you can have the preview, right? 6. Final Video Animation Rendering: So now we are going to do the rendering work. So I told you earlier that we have to preview before we click the render option and now we are going to do the rendering of this animation, right? So then after you will have no noises and the video will be smoother and then that video can be shown to our customers or the clients in order to persevere our projects. Right, So here just I wanted to collect this render icon. So then if you are still on this still image, you have to select this animation option. And then you can play around with these settings, right? So here this is the resolution. If you want, you can change them. And here it will ask you to select how much is the time range you want to obtain, right? If you want, you can obtain this entire duration. So then 0-14 seconds it will capture, It will render right. So if I click this, only this work area, so that means this is our work area. Starting from 2 seconds to 14 seconds is our work area. So that one will be captured. Or if you want, you can capture from frame range, right? If you want, you can do that one. But I just wanted to render the video for my work area here. So then you can calculate the duration will be 12 seconds right here. The video output will be saved as this one. If you want, you can change the name here and where you wanted to save the video right here. You can change that where you wanted to change this one. Right here, you can set up the format. What format will be your video, right? So maybe if you want, you can make it as a MP file or maybe you can take it as AVI file, right? So just wanted to make it as an MP file. Here and then here frames the output. That means I told you earlier per second it will take 12 photographs, right? So those photographs will be saved as frames if you want, right? So if you click this frame output option, then those photographs also will be saved. I'm not going to do that one right here. It will ask you to select the destination folders and the names. Which type of format? Maybe PNG, JPEG file. It will ask you to save the frames, right? So I'm not going to do that one, so I just unchecked that one. Here. You have to select this layer and passes right here. This one. I have already explained this in our image setting. So if you set up these reflection shadows, global illumination setups, so then you have to check this one, then only the rendered passes will be applied on your final output render right here. Also, you have to select these render layers and region, right. Region means it will appear like this. If you want to obtain only a particular region on your screen, you can produce them as the final output, right? Maybe you can change that one, right? Or maybe you can manually change this one as well. I'm not going to do that one for that, I'm going to uncheck that one because I want the entire range to be captured as my video output, right? So then after, you may think that I can click this render icon, right? But before you click this icon, you have to go to the options. And then you have to configure how much time you wanted to spend or how much is your quality you wanted to achieve. All right, so if you select this one maximum time option, so then you will be asked to select per frame, total duration, right? That means if you set this as 10 minutes, right, so per frame it will take 10 minutes to render, right? So then it will take one day to fulfill the task, right? So here I just wanted to obtain 2 seconds, so then you can set up that one. Or maybe you can set this total duration in order to edit this one, right? So if you edit this one, this one will be automatically changed. If you it this one, this one will be automatically changed. Likewise. All right, So that I just wanted to obtain the total duration, maybe 1 minute, right? So if I obtain the 1 minute rendered video, it will not going to produce a very high accurate videos, right? It will have more noises, right? You can increase the time. Or maybe you can click the maximum samples and then you can increase the samples, right? How many samples you want per frame, right? If you increase the sample size, then your video will be more perfect, right? More accurate. Just I wanted to set the maximum time and I just wanted to obtain 1 minute render, right? So then after you have satisfied that one, you can click this render Reichle. So then the video will be rendered, right? So that is how we render our animations. So this one is very important, right? So what you can do is you can do up to now, right? So you can import your three D models, you can apply the materials, you can apply the textures, lighting setups, environments, make some animations. All those things can be done in low end computer, right? So then after you can save the package, right, save that one as a package file, right? Then it will be saved as do Ksp file. And then you can transfer that dot p file on high end computer. On that high end computer, you can have the same settings. If you save like that, you will have the same settings. The animations renders your materials, all those things will be appearing there. Then on that high end computer you can do the rendering work. All right, so that is how we render the video because it needs a high end computer to do the job. Right? So I just wanted to stop it from here because it will take more time, right? So maybe I can even if I set that one to one minutes, it will not going to produce within 1 minute, right? It will take more time. You can notice that still it is rendering zero percentage, right? So here you can notice that I'm going to stop it from now. That is all about the rendered animation production in Keyshot. I hope you enjoy this lecture and I will catch you back on my next course. Thank you. Please provide me five star ratings for me to grow up in my future. I will applaud definitely more exciting courses like this. Thank you.