Transcripts
1. Introduction to the Course: Welcome to our Keyshot
Video Animation Scores, where you'll learn to bring your designs to life
like never before. Whether you are a seasoned
designer or just starting out, Keyshot offers powerful
tools to create standing animations that
captivate your audience. In this comprehensive course, we will cover everything from
the basics of animations to advanced techniques that
will elevate your projects. To the next level, you will learn how to
master key framing, manipulating cameras
for dynamic shots, animate materials for realistic
effects, and much more. Hi, I'm Nisha, product design
engineer by profession. I'm your guide through
this exiting course. I'll be sharing my years of experience and insider tips to help you unleash your creativity and achieve professional
quality results. Let's dive in and bring your imagination to
life with Keyshot.
2. Getting Started to Product Animations Applying Appearances: Now we are going to learn about
video animations in Khar. This is the very interesting
thing that we are going to learn in Kishor here. First of all, I wanted to import the three D model
that I have already. For that I have to go to this file option and
go to import option. Under the import option, I can select the
three D model file that I wanted to open in Kisha. Let me open that one here. I can select my model
that I wanted to import. I think this is the model
that I wanted to import here, all the default settings
are satisfied by me. Then I wanted to
import that one. Then the Apple Macbook Assembly will be imported to our
keyshot environment. On there we are going to
make the video animations. We have to make sure
that the design, the three D model is allocated. That means it has been designed
as some different parts. Then only we can do the
animation work, right? If it is only a single part, we can't make the animations. If we want to make
the animations, those separate parts are necessary for us to
design the system. It's basically a
very simple task. If we understand about the theory behind the
video production, then it will be very easy for
us to develop the product. Animation. Let me open up this Apple Macbook
in my computer, then it will be imported. Then after we have to change some modifications
to that product, I just wanted to
cover everything from the scratch here in order
to produce the video. But however, I have already covered how to apply
the materials, textures, labels, et cetera. I just wanted to recap that
one in this book also, then you will get an
idea about that one. This is a case study number two. Here we have our model that has been imported to
our kishot environment. First of all, if we go here, then we can notice that here, the Apple Macbook has been
designed as an assembly. There in this assembly, if we notice that there are some different parts have
been designed together, right, then what we have to do is we have to
understand each part. Okay? This is the he is
the hinge number two. Here we have two hinges, and here we have the bottom. If we navigate that
one, we can see that. Okay, this is the
bottom part and the keyboard rubber book. Okay, so these are
the parts, right, The Apple logo and
these other parts. So we have to understand
about each part and then we have to apply
material to each part. First of all, since we have
some limited parts here and we don't see any
nuts and bowls assembly in this three D model, I don't want to link all the materials with
that one that I wanted to. All the materials, then I can apply each material to
each part separately. Let me do that one. I
wanted to click this one. This is the entire Apple Macbook Assembly
I wanted to write. Click this one, Go to Materials, and click Unlinked Material. Then all the materials
will be unlinked. Then each and every part I have to apply each and
every material, right? That I have to go to
this material step. And I wanted to insert each
material separately, right? First of all, I wanted
to search aluminium. This one or maybe I can drag and drop this polished aluminum or maybe brushed aluminum. I just wanted to drag and
drop this polished aluminium. Then that surface, this one is applied with
aluminium material. I wanted to apply this
one to this screen. I wanted to apply this
material as well. Then it will ask me to link. Then I wanted to. Right now I have applied
those things here. I want to add rubber material
to those bottom parts. Then I can drag and drop this rubber material
to each part. I think those part has
to be linked together. Then I can do like this, I can drop to this one, then all the parts
will be applied with this rubber material. Now I wanted to apply
the screen effect to this screen that I have to
go to this glass option. He wanted to select this glass on the keyboard, I wanted to apply plastic. Rather than applying
each key separately, I wanted to apply to
the keyboard like this. Then all the keys will
be applied like that. Also for the touchpad. Also I wanted to apply
maybe plastic material. Same as that one. If you want, you can change that one
for the hinges, right? This one is Macbook
Screen color. Then the materials have
been already applied. There don't need to apply
that one. For the logo. For the logo, I wanted
to apply this one. This is our logo. I wanted
to glow this logo, right? So that is what I want for that. I wanted to apply area light. If I go here, if I select
this area light and apply it to this material,
apply logo, right? So then the logo will be
glowing like this, right? So you can notice that
the logo is Glob, right? So that is how we apply the
glowing material to that one. If we want, we can
set up geometry, like we can go to this one
and go to add geometry. We can add the plane
inside that logo, inside this logo. We
can add the plane. And then we can light up there. We can change that
particular geometry into area light material. Then it will be like
inside light, right? So I don't want to do that. I can do like this, right? So what else we have to I think we have to change
the hinges, right? So for the hinges, I wanted to make them
as stainless steel. Polished stainless steel. I wanted to put them into this blue things screen,
hinge and hinges. Right then. That is how I have applied the materials
to this part. What I'm going to do is
just I wanted to insert an image to this screen so I can obtain a nice and beautiful
look of this Macbook. For that, it's very simple. I can select this screen
glass, this one, right? If I wanted to apply the texture so I can go
to this texture option. I just wanted to import the image that I
wanted to have, right? So let me insert
that image as well. So we can go to this one. Click Import option. So then I can insert an image, maybe this one, right? I have to select the texture. This is the image, so I have to drag and drop to this one. Then it will ask
me how the texture should be applied to
this material, right? Then I have to select
this ad label. If I wanted to insert the logos or these
kinds of pictures, I have to select a label. Right Then it will ask me to align the picture
with the screen. Then it will be very easy for me to drag and drop that one. If you don't see that option
to move this component, you have to click this
one translate option. Then it will be appearing
these three arrows, this one and this
one, and this one. Then you can align
them like this. Then click Okay. If you find it difficult, you can click this
performance mode and you can navigate this component very quickly. If you want. I think I wanted to
slightly align that. Maybe you can click this
one and click Edit Label. Then the label also
be edited like that. Right then what we have to do is we can
just scroll down here. Then you will have the
more texture option like this on there. You can align this
texture right here. It has the scale
option like this. All right, then it
will be scaled. It will only apply
to that material. You can notice that maybe slightly place like
this and click okay. That is how we
apply the texture, maybe a label to this
particular screen. Then the screen is applied
with that one as well. Now it has been completed, Apply material has
been completed. Now I wanted to save this one. Now I wanted to apply the
background color, right? So I wanted to do
some lighting setups before I proceed to
video animation, right? For that, I want to go
to this environment tab. Under this tab here, I wanted to go to this. If I want, I can do
the image right, But I wanted to insert
the color option. Then I can click here
and click this color. If I wanted to change the color
before I apply the color, I wanted to light up the scene, I just want to apply. I can go here and apply
a light that I want. Maybe this slide has
been applied now. I can go to this color option and change the color
and see what happens. Now it is showing that the
background color like that. If I want, I can slightly
change the color. I wanted to uncheck
this performance view. Then I can see the
whole different. Right now you can notice that the background
color has been applied. Now what I'm going
to do is I wanted to adjust the lighting
set up, right? It's very simple. We can
change this light if I want. I wanted to delete that light. I wanted to have
only two lights. Now I want to apply the
color slightly a bit, then it will be very easy. I think it's shiny material. If I want, I can
change that material. That aluminium
material, if you want. You can change that non
reflection material like that, right? So that you can play around with these things
and you can set up the best material that is required for your design
so you can make that one. Now what I wanted to do is I wanted to create an
animation of this product. It's very simple. I can
make the animation. What we have to do,
we have to go to this workspace option
and select animation. Or maybe you can press
a on your keyboard to make the animation tab
available for you, right? So that I wanted to delete, I wanted to close this
properties option, right? And I wanted to expand this tab. Right here, you have the
geometry view, right? So this is your geometry. If I zoom out that one, you can notice that this is the laptop and this is
your camera, right? This is your camera
you are seeing, right? If I change that one, you can say that right
here, this is the camera. You have the camera focusing
on this one, right? Likewise, you are
focusing this product. Now, what I wanted to do is I wanted to add some
additional cameras, so then I can take videos
from different angles. Right here, I have to go to camera option and
add a new camera. That camera may be from
the front view, right? Maybe from the front view. We can save that one. I wanted to add another camera. That camera maybe from the
isometric view, like this. Save the camera, wanted
to add another camera, that camera is looking closer. Of this keyboard like this. I wanted to save the camera. Okay, This is a third camera. If I want, I can rename the
camera looking a keyboard. I wanted to change this one. The first camera is
named as front camera, the second camera is named
as isometric camera. I have created three camera and I wanted to create
another camera. Maybe four camera, right from this camera. I wanted to take a
video from here. So I wanted to save
that one, right? I have created these cameras, now I wanted to set the target. If I want, I can set the target. I can click the set targets. This one, right? Then it will be
focusing on that point. If you want, you can
adjust them as well. Now what I wanted to do is if I want to
create the animation, I have to open this
animation tab. Time line right here. You can notice that this is
the animation time line. Close this one. If
I close this one, you can notice that one, right? The time line should be
obtained like this, right?
3. Keyshot Animation Tab Introduction : So this is the time
line bar, right? In this time line, you can go to this animation
wizard on there. You can create different
kinds of animations. But almost every animation
that you want right here, it will ask you to
set up the frame. How many frames per
second that means, okay, this is how
it works, right? Basically for a second, if let's say the
animation is moving this camera from
here to here, right? From here to there. This
is the camera motion. That is the animation that
I wanted to create, right? For the camera to move
from here to there, it will take 2 seconds. Let's assume that it will
take 2 seconds, right? For the 2 seconds/second
it will take 30 photographs while it's
moving right, totally. For the 2 seconds time, it will take 60 photographs
of this laptop, right? Then first of all, it
will take one photograph, then after a slight movement, then it will take
another photograph after a slight movement, it will take another photograph
after a slight movement, it will take likewise, it will continue to take
up to 60 frames, right? It will take 60 photographs and those photographs will be
suddenly played as a video. That is what we are seeing, some kinds of motions, but they are actually
photographs were taken in order to
produce them as a video. That is how it works. You can change that frames
per second if you want. If you want, you can
change that to 12, then the rendering
time will be slower. If you change this one to 60, then it will be more smoother, but it will take some more
time to render that right. By default, you can
set that one to 30, then it will be an
acceptable one. And here you can see that one. This is the play option. This is the forward
and rewind option, and this is the end. I will explain them later. This is motion blur, right? If you want, you can
click the motion blur. If you click this model part
while it is moving right, it will produce the blur, right? Other things will be blur, If you want, you can select
that one to camera also. Then if your camera is moving, then the motion blur
will be applied. That one for the camera as well. But here I don't want to apply
the motion blur for them. This setting will be applied for the preview quality, right? If you want, here you have
the option to preview, right? Whatever the animation you have, you can preview
before production. That is the thing, right? So it will render the video right
after you made the animation. It will render the whole
bunch of video, right? The rendering will take time, maybe 2 hours or 3 hours time. Right before that one, we can click this preview icon in order to view what
is the animation, what it will look like, right? For that, you can set
up the settings here, make seconds per frame. If you want, you can increase or decrease that one, right? I can click Okay. Then here make samples
per second, right? It will take maximum
samples per frame only. It will take one
sample per frame. If you select this one, then it will take that time. That means if you
set this one to 30, let's do the Met, right? You have set this
frame rate to 30, and then you have
2 seconds video. So then it will be totally, you will have 60 frames, right? So if you select 1 second, this one as 1 second, so then you will have 60
seconds to render your video. That means to see the preview
of your video, right? So that is all about this one. If you want, you can
increase the time. I just keep it to 1 second.
4. Animation Wizard - Model or Part Animations: Now we are going to learn about the different kinds
of animations that we can create on Keyshot. For that, I have to go to
this animation wizard, and here you will have a bunch of animations available
for you to do. Almost every animation that
we can make is here, right? So we have to understand
the theory behind the animation and we can combine them in order to produce an industrial required
output, right? First of all, if I select
this turnable option, and then you can notice that
this turnable translation, rotation and fade options are under this model
or part animation. That means the motion
will happen to this part. So we have to consider
that this model will be moved in this geometry
if I do the editings here. But here it's different, the model will be static, no motion will be
considered in this model. But instead of that one, the camera will move in this
coordinate system, right? So maybe we have created some
different kinds of cameras, then if we choose one camera, that camera will move or rotate. Zoom in, zoom out. Likewise, right here, I just wanted to select this turnable
option and click next. So here you can notice
that it will ask you to select which component
you wanted to do. The motion right here, I can select the
entire assembly there. Then you can notice
that what will happen to this one, right? Then If I select the
degree of rotation is 360, by default it is
selected like that. If I want, I can
change that one. I can rename the animation
maybe turnable here. I can change the rotation of direction, clockwise
or counterclockwise. You can move this time
line, this time line, and see what happens
to this laptop, right? That is how it will rotate. If you want, you can change
it to counterclockwise, then it will move like this. It's a very straightforward, you can understand
these things very well. Then you can clarify your
start time and in time. And also you can control
the starto in time by changing the duration
of the animation, right? Maybe 3 seconds. Then the animation will
happen for 3 seconds. Like this, right? Just I wanted to
edit that animation. For that I can click
this one, right? Then it will appear like this. That is called as
animation properties. Here I can change the direction
to counter clockwise, then it will rotate
like this, right? I just wanted to
rotate this one. Furthermore, right? If I
double click that one, it will be open like this. And then I can change
that to 120 degrees. Then you can notice
that what will happen to that particular model, It will be zoomed like that. And then after here, this is the first animation
that I have created, right? So the next animation I can
create is translation, right? So if I click next, right? So then you will
be asked to select which part or the model you
wanted to translate, right? If I want, I can select
one of the thing, maybe maybe the logo. If I select the logo, you can notice that what will
happen to this one, right? Then you'll be asked to
select the coordinate system, right, where you
want to translate. Which axis? Right here. This is the x axis, right? So this is the x axis and orientation is the
y axis, right? If I increase that one to 100, then the logo will
be moved, right? So here you can notice that
I'm at the third second. This animation will start
on third second, right? The end time of this animation
will be four second. I just wanted to increase
that one to five second. So here is my timeline
marker on the third second, if I move this time line marker, you can notice what will
happen to that logo, right? The logo is moving in
upwards direction. If I move it to 200, so then you can see
what happens, right? So the logo is moving like this. Right? Then by
using this option, you can move the
component, right? So that is why we particularly apply these kinds of animations. Hope you get an idea
about that one. If I click finish, then
that will be saved, right? I just don't want to
do that animation, so I can delete that one. And I also wanted to delete this animation as
well, right here. If I go to this
animation wizard, you'll be asked to put
rotational animation. All right? So this will be
very interesting if you understand this one closely, so you can make some
professional rendering videos. Right, Let me do that one. So I just wanted to select which one you wanted to rotate. What I'm going to do is
I just wanted to close the laptops and
come back for that. I have to select the
screen right here. You can notice that
this is the screen. Then I can click next. And then after it will ask me some information about
the rotation right here, you can select the
degree of rotation. If I move this time line marker, you can notice what
will happen right here. You can notice that the hinge, the screen, is rotating
like this, right? So from which axis? You can notice that here it
is called a pivot point. By default, it has been selected as a self
pivot point, right? So then it will rotate
about its own axis, x this axis, right? If I change that one, you can notice what will
happen to that one, right? It will change, that means it will rotate around its Y axis. Right? If I change that to, then you can notice that it will rotate around with its Z taxis. So these are the
animations I don't want. Right. I just wanted to close
the slid and come back. That is what I want, right? It's very simple here. You can consider which
axis you wanted to rotate. So basically, I wanted
to rotate in x axis. Then this is what will happen. But the pivot point is wrong. It is rotating
around its own axis. That is not I want, right? What I want is I have to select, it should rotate around
the hinge axis, right? For that, I have to go to the Pick option and
click that one. Then you will be asked to select which reference part you
wanted to rotate about. Right here, I can select
screen hinge, right? This is why I told you earlier, when we are designing
three D models, we have to design them as
separate parts, right? Then only we can do these
kinds of animations, right? With reference to
another part, right? If I click okay. So then you can notice that what will
happen to this part, right, Then this part. That means the lid is
closing like this, right? So you can notice
that the lid is still not completed
its rotation, right? For that, I have to slightly
increase the degree. Maybe if I increase 120, you can notice that
what will happen. That means at the end
of the animation, the screen has
passed away, right? So that I have to
reduce it to 105. Maybe I can increase it to 106. Yeah, that one is perfect. So I just wanted to keep the
rotational degree as 106. Right. And then these are
okay, well set right. The the pivot point
will be the center of this one and pivot point
object axis is thick. And then you will
be asked to direct the time settings, right? Then the start time will be zero and the duration
will be 2 seconds. Then it will take 2
seconds to complete the late closing task, right? So I'm just going to
click this finish icon. Then you can notice that we
have another problem, right? So the only screen is closing, but the logo is not
closed together, right? For that, I have to do
that one again, right? Then I can go to this
animation wizard and select the rotation icon. And click next here, I'm going to select the
logo, this logo, right? Then I can click next. And then you will have to do
the same task again, right? If I close this property, so then you can
expand this window. And then I have to pick
screen hinge, Clcoke. And is the axis I
just wanted to rotate the degrees it should
turn is 106 degrees. But the problem is, it is starting from the
second second right here, I have to set it to zero second. So then I can reduce the starting time and the
duration will be 2 seconds. Then I can notice what will
happen to that lid right now. The problem has been solved. The lid is closing perfectly. That is how we do the
animation like this right now. After you have
satisfied that one, you can click finish, right? So that is the
animation of rotation. If you want, you can have
some different kinds of animations like this,
rotational animations, right? If I click this
animation wizard, and if I select
this fade option, click next, and then
you'll be asked to select which component you
wanted to hide or show. That is called a fade option. I wanted to select all of the components and
then I can just do the animation of fade from 100% fade to 0% That means
it will be hidden, right? Then you can set up
the time for this one. Maybe if I select 1 second after the two second the
lid has been closed, then it should hide, right? If I move this time line marker, you can notice what will
happen to this one, right? Then you don't see
the component, the components right
are hidden, right? If I change this one to zero
and change this one to 100, then it will be fading in. That means it will be
appearing like this, right? So that is the animation. If you want, you can
hide some components if you want to show the
interiors of your parts. And then you can fade
out the external parts, or the closing items encloses, you can hide them and show what is inside of
your product, right? So that is why we use
these kinds of animations. I can click Finish, and I just wanted to delete
this animation. If I want, I can click
this Play button. So then you can notice
that what will happen to this part right here? I just wanted to delete
that fade option, right? So then I can click
that animation and click delete on my keyboard.
5. Preview the animation before Rendering: In previous lectures,
we have learned about what are the
different types of animations available
in this keyshot. Now we are going to learn how
to render that as a video. Right? I told you earlier, if we want to render the
video before we render, we have to click
this preview icon. And then we have to
preview it, right? So then I can click
this preview icon. So before I select
the preview icon, what I'm going to do is I just wanted to make sure everything
is aligned up right. I just wanted to, this is the work area that
I wanted to have then. This is the end. From 2 seconds to 14 seconds, this is the end. Then I can click
this preview icon. But before I click
that preview icon, I have to make sure that
I'm on the front camera. Why? Because everything starts from the front camera, right? For that, I have to make sure that I'm on
the front camera, but I was already there. So I have clicked this one. So now you can notice that the preview will be happening
from the front camera, but while the front
camera is filming. So there I have set camera switch even then the
camera will be switched from some different kinds
of cameras and then it will be rendered accidentally, if you were at the
fourth camera, maybe the different camera. And then if you click
the preview icon, then the preview will be
from that camera, right? Then you will not going to have the desired output, right? So you have to
make sure that you are on the proper
camera when you are start previewing or when you are start rendering, right? Then this will be completed
within 10 minutes of time. So then after you can
notice what will be the animation of what you
have done so far, right? You can notice that this is
only just a preview, right? So we didn't render this one, and before we render, we have to preview that one. If we preview that one, it will be very easy for us because if it is a
large animation, we may set some different
kinds of cameras, right? So maybe we can
confuse that one. A preview will be a
better option for us to make sure that everything
is happening, all right. Right now you can notice that the preview
has been completed. Now if I click this play button, then this is the preview. You can expect that how
much is the quality, right? We can show this
to our customers. Maybe the transfer between one designer to
another designer, we can use this preview. So it's very simple. This will be the preview, right? If you want, you can save
this preview as VA file. I just wanted to save
it on my desktop here. Name it as Mac. So that is how we save that one. So just I have saved that one, so you can have the
preview, right?
6. Final Video Animation Rendering: So now we are going to
do the rendering work. So I told you earlier that we have to preview
before we click the render option and
now we are going to do the rendering of this
animation, right? So then after you will have no noises and the video
will be smoother and then that video can be shown
to our customers or the clients in order to
persevere our projects. Right, So here just I wanted
to collect this render icon. So then if you are still
on this still image, you have to select
this animation option. And then you can play around
with these settings, right? So here this is the resolution. If you want, you
can change them. And here it will ask
you to select how much is the time range you
want to obtain, right? If you want, you can obtain
this entire duration. So then 0-14 seconds
it will capture, It will render right. So if I click this, only this work area, so that means this
is our work area. Starting from 2 seconds to
14 seconds is our work area. So that one will be captured. Or if you want, you can capture
from frame range, right? If you want, you
can do that one. But I just wanted to render the video for my work area here. So then you can calculate the duration will be
12 seconds right here. The video output will
be saved as this one. If you want, you can
change the name here and where you wanted to save
the video right here. You can change that where you
wanted to change this one. Right here, you can
set up the format. What format will be
your video, right? So maybe if you want, you can make it as a MP file or maybe you can take it
as AVI file, right? So just wanted to make
it as an MP file. Here and then here
frames the output. That means I told you
earlier per second it will take 12
photographs, right? So those photographs will be saved as frames if
you want, right? So if you click this
frame output option, then those photographs
also will be saved. I'm not going to do
that one right here. It will ask you to select the destination
folders and the names. Which type of format? Maybe PNG, JPEG file. It will ask you to save
the frames, right? So I'm not going to do that one, so I just unchecked that one. Here. You have to
select this layer and passes right here. This one. I have already explained
this in our image setting. So if you set up these reflection shadows,
global illumination setups, so then you have
to check this one, then only the rendered
passes will be applied on your final
output render right here. Also, you have to select these render layers
and region, right. Region means it will
appear like this. If you want to obtain only a particular
region on your screen, you can produce them as
the final output, right? Maybe you can change
that one, right? Or maybe you can manually
change this one as well. I'm not going to do
that one for that, I'm going to uncheck
that one because I want the entire range to be captured as my video
output, right? So then after, you
may think that I can click this
render icon, right? But before you click this icon, you have to go to the options. And then you have to configure how much time you wanted to spend or how much is your
quality you wanted to achieve. All right, so if you select
this one maximum time option, so then you will
be asked to select per frame, total
duration, right? That means if you set this
as 10 minutes, right, so per frame it will take 10
minutes to render, right? So then it will take one day
to fulfill the task, right? So here I just wanted
to obtain 2 seconds, so then you can set up that one. Or maybe you can set this total duration in order
to edit this one, right? So if you edit this one, this one will be
automatically changed. If you it this one, this one will be automatically changed. Likewise. All right,
So that I just wanted to obtain
the total duration, maybe 1 minute, right? So if I obtain the 1
minute rendered video, it will not going to produce a very high accurate
videos, right? It will have more noises, right? You can increase the time. Or maybe you can click
the maximum samples and then you can increase
the samples, right? How many samples you
want per frame, right? If you increase the sample size, then your video will be
more perfect, right? More accurate. Just
I wanted to set the maximum time and
I just wanted to obtain 1 minute render, right? So then after you have
satisfied that one, you can click this
render Reichle. So then the video will
be rendered, right? So that is how we
render our animations. So this one is very
important, right? So what you can do is you
can do up to now, right? So you can import
your three D models, you can apply the materials, you can apply the textures, lighting setups, environments,
make some animations. All those things can be done
in low end computer, right? So then after you can
save the package, right, save that one as
a package file, right? Then it will be saved
as do Ksp file. And then you can transfer that dot p file on
high end computer. On that high end computer, you can have the same settings. If you save like that, you
will have the same settings. The animations renders
your materials, all those things will
be appearing there. Then on that high end computer you can do the rendering work. All right, so that
is how we render the video because it needs a high end computer
to do the job. Right? So I just
wanted to stop it from here because it will
take more time, right? So maybe I can even if I set
that one to one minutes, it will not going to produce
within 1 minute, right? It will take more time. You can notice that still it is rendering zero
percentage, right? So here you can notice that I'm going to
stop it from now. That is all about the rendered animation
production in Keyshot. I hope you enjoy
this lecture and I will catch you back on my
next course. Thank you. Please provide me
five star ratings for me to grow up in my future. I will applaud definitely
more exciting courses like this. Thank you.