Transcripts
1. About This Class: Have you ever wondered
how you go from a digital art file to
a finished product? Well, you're in the
right place because that's what this
class is all about. Hi, I'm Chris Ruff, and I've been a surface designer
for more than a decade. And before that, I was
a graphic designer. So I've had all kinds of
print production experiences. Print production is such an important topic for
surface designers, but it's one that's often
overlooked in classes. And I've never found a place where it's
comprehensively covered. So we're just kind of left to figure things out
as we go along. A number of years
ago, I finally got a meeting with one
of my dream clients, and they chose one
of my designs. They agreed to my
price as long as I could provide them
with an indexed file. Of course, I said,
Sure, no problem. But I didn't have any idea
what an index file was. So that's one of the
reasons for this class. I want to share all of the production knowledge
that I've learned throughout the years and share
it with you so you don't have to bluff your way through a
meeting like that. Now, some of the things
in this class will be specific to either
Photoshop or Illustrator, but there's also all kinds of other information that applies no matter how you make your art. I'll be showing you things
like how to recognize and fix pattern design flaws,
how to work with tints, how to set up production files for rotary printing
and wallpaper, and working with CMYK versus
RGB versus Panton colors. I'll also be taking you on some virtual tours of
printing facilities, so you can see firsthand how products are printed
using offset printing, rotary printing,
screen printing, digital printing
and pad printing. At the end of the class, I'll share with you
how you can get a free copy of my print
production glossary. It has over 100 definitions
for print production terms. In addition to the
free glossary, I also offer a
premium guide that's packed with all the information you're about to
learn in this class. That way, you'll
have easy access to it once the
class is finished. It's a 58 page fully
illustrated digital guide. It's got an interactive table
of contents that really makes all production
information just a click away. There are also links
back to this class in case you ever want to revisit any of the videos down the road. Together, the class and
the Companion Guide makes a powerful resource for every production
situation you run into. It's all just right here. The guide is available
right here on Skill Share if you go
to my profile page or just search for
professional repeat in the Skill Share search bar. Okay, let's dive
into the lessons.
2. Print Production Overview: Let's start with
a quick overview of the whole print
production process. It starts with the artwork. Yeah, that's the fun part. But once the art is sold
or licensed to a company, then the next step is for you to create a production file, and that just contains the technical information about the artwork that the
client will need. That production file
goes to the client. The client will give
that production file to the production team who
will create a CAD drawing, which is sometimes also
referred to as a pitch sheet. That just contains additional information about the product, the scale of the art, the
placement of it on the product, the materials, in this case, if it's a cotton shirt
or a silk shirt and details like the buttons and how the cuffs are
sewn, that thing. That is the file that
goes to the factory. The factory will then make
proofs to show the client. If there's fabric involved in
this case, with this shirt, they'll send first swatches
of the printed fabric, and that's called a strike off. Then after that,
they'll actually ship a sample of the finished
product so that the client can check the quality and the manufacturing techniques
and that kind of thing. Once the client gives
their final approval, then production can begin and the finished
products are created. That's how the whole
process works.
3. Checking for Pattern Design Flaws: The first step to creating a truly professional
repeat is to make sure that there are no
design flaws in the pattern. Holes, rivers,
unintentional stripes, and slopes are some of the most common flaws that can sneak their way
into your repeats. Let's go through
them in this lesson. Here are four variations
of pattern and three of them have the issues
that I just mentioned, but you'd never know it by looking at just these
small swatches. It's important to look at a
larger area of the pattern. Now you can start to see them. This one on the left
has holes in it, the white areas that
look out of place in an otherwise densely
packed floral design. Let's look at some other
examples of holes. In this one, the small
swatch looks fine, but in the larger area, we can see the holes
here and here. Similar story with this one, the swatch looks fine, but there's an empty spot
of black right in here. A good trick is to squint your
eyes when you look at it. That seems to help
the holes pop out. This one would be easy
to fix by just moving this red flower down a little bit to fill
the space better. So now let's go back to
our floral variations. This one suffers from rivers
and rivers show up in the negative spaces and
look like rivers on a map, meandering their way
through the print. This isn't an egregious example of rivers and would probably be acceptable for something
like a peril where the flow of the fabric would
really minimize the river. But I like to use
the wallpaper test. Imagine if this was wallpaper in your office where you would see it every day for
hours at a time. You would definitely notice those rivers and
your eyes would have a tendency to wander down
those rivers endlessly, and that would
definitely get old. Let's look at a couple
other examples of rivers. Now here, the rivers
are super obvious. It's that blue line that makes its way from top
to bottom on the print. Sometimes they're
not so obvious. This one, they're broken up, so you can see them
right through here. Holes and rivers are pretty easy to fix once you see them. It's just a matter of moving the motifs around a little bit until those gaps disappear. Holes and rivers are bad, but it doesn't mean
that you need to fill up every square
inch of your pattern. Like this pattern is just fine because it was
intentionally designed to be open and airy and the white spaces are carefully balanced throughout the print. The biggest difference is that holes and rivers are mistakes. In this print, if some
of the white areas were significantly bigger in some
areas than others like this, those would look like holes
and need to be adjusted. The third one here is a good example of
unintentional stripes. That happens when some
of the motifs line up in a way that creates
stripes unintentionally. In this case, the
darkest leaf forms happen to fall along a vertical
line to cause a stripe, there's actually a horizontal
stripe happening here, but it's really
caused by a river, so the negative
space in the design. Let me show you a
couple other examples of unintentional stripes. This pattern is a good example. It's a simple design with
some randomly placed trees. But as I start to zoom out, Now they become
apparent here and here, and they become more
clear as we go smaller. If I put a black background,
you can even see a more. See how much they stand out. As I look at it, there's also a problem with a hole
throughout this pattern. You can also see a horizontal
stripe coming right through here and actually
a river going down here. This pattern has lots
of problems, and again, it just takes moving them around a little bit until you can
make those flaws go away. Here's another good example. It just looks like a
random place leaves, and here is the repeat. But as we zoom out, you
start to see the stripes. There's a horizontal stripe here and a vertical
thing going on here. I wanted to point
out that when you're doing all over random
design like this, especially with leaves, I
tend to point to each other. Like this leaf points to this
one, points to this one, especially if they are almost perfectly horizontal
or perfectly vertical, those tend to make
stripes for you. Be aware of that.
Care this one to a fixed version has a much
nicer all over feel to it. Okay. If you've taken any of
my repeat pattern classes, you know, I'm a big fan of the Illustrator's pattern tool. I start nearly all of my
patterns with the pattern tool. Mostly because I can just take a group of motifs like this one, select them, and just go
to object pattern make. I can start to see those flaws that we talked about
right at the start. Right away, I can see I've
got a horizontal stripe happening here and a vertical
stripe happening here. The other advantage of the
pattern tool is that I can instantly change
from a grid repeat, which is also called
a straight repeat to one of these other options. There's a brick by row
and a brick by column, which is also known as
a half drop repeat. Pro tip, creating half
drop or brick repeats, instead of just a
straight grid repeat is one of the best ways
to make your repeats look more professional
because they just improve the flow and
rhythm of the pattern. Let's try a half drop repeat. See how that instantly got
rid of the horizontal stripe, then it's just a matter
of moving things around. I can instantly start to see how that affects the overall
flow of the pattern. Here's the finished pattern as a half drop repeat and compare
it to a straight repeat. They look similar, but
at a reduced scale, you can see the
difference in the flow. Straight repeats always
feel more stack because the tiles are aligned
vertically and horizontally. Whereas in the other
two, the tiles are offset either
vertically or horizontally, and that gives the
effect of creating more, more energy, and more
movement through the pattern. That's why I always recommend trying out a half drop
or a bric repeat. So this last one is where I've fixed all of
those problems. There are no more holes, there's no rivers or
unintentional stripes. It just generally
has a good flow and the white space
is even and balanced. So it passes the wallpaper test. There's one more
common design flaw to cover and that's slopes. A slope is an optical
illusion that makes the pattern feel
like it is not on level, like it's moving
uphill or downhill, and it's easier to
see in a larger area. Can you see it? This pattern
looks like it's going slightly uphill in this
direction. It's not really. If you look at this
mushroom down here, it's in the exact same position all the way along the bottom. It isn't sloping, it's
just an optical illusion. If you're not sure whether
you have a slope or not, try flipping the pattern the other direction and see if it goes the other direction. Now it appears that the
design is going downhill. What's going on here?
And how do you fix it? Well, it has to do with the way the individual motifs are drawn. If we make a straight
line and bring it in here and look at the bottom
of this little plant, you can see it's not level. If we look at this little bear, his feet aren't
quite level either. And vertically, the same
thing is happening. On the bear, if we go right
down the center of his nose, he's not symmetrical here. Having all those motifs, just slightly off kilter is what makes our eye
think it's going up hill. The way to fix it is not
to rotate everything, but to rotate individual motifs so they feel more like
they're on solid ground. Let's take our little rulers and put them on this
little plant here. Then I'm just going to take this little plant and draw it, it's more even with the horizontal and this
part of it will rotate. It's more vertical and rotate him and do the same
for the little bear. We'll rotate this
guy and this one. Now, we don't need
to individually rotate every motive here, but if we just do
the biggest ones and the most noticeable ones,
then we should be okay. Here is where we were
before and after. This was a pretty
straightforward slope problem. It was pretty easy to identify what was
happening with it, but sometimes it can be more
challenging to figure out. Take this example, for instance. I made this motif and
made a repeat out of it. Then I filled a shape with it and I thought
it was okay and I wondered what it
would look like if I rotated these 45 degrees. I like that better
until I scaled it. And discovered it had a
slope. Can you see it there? Looks like it's a
little bit off kilter, it looks like it's
going up hill. I thought maybe
if I just rotated the motif that that would
counteract the slope. But unfortunately, that
didn't have much of effect. As I looked at it,
it seemed like this almost horizontal shape here was what was maybe
causing that to happen. Also, the vertical line seemed a little bit
out of place as well. I copied the motif into a new file to just give me
a little bit room to play. Then I added some
little quadrants to see if I could line
things up a little bit better so it
wouldn't be so askew and added some diagonal
guidelines as well. It took me a lot of
iterations here to figure out what is
causing this slope. Here's what I did. I redrew
this one and this one. I made this one, a little bit smaller over here. After a lot of trial and error, I was able to fix it. Here's where we were
with the upward slope, and here's the final one. It all looks a little
bit more balanced and doesn't have that sense of vertigo that
the first one did. Now you should feel better
equipped to critique your repeats and identify and fix all of these design flaws. In the next lesson,
I'll show you a good technique for
finding technical flaws.
4. Virtual Tour 1: Offset Printing: Now, let's take a
little break and go on our first virtual print tour. Offset printing is also
called offset lithography, and it's used for
printing on paper. Probably all the newspapers
and magazines that you've ever read were printed
with offset lithography. In surface design,
you'll find it being used for greeting
cards or stationary, gift wrapped, anything that
needs to be printed on paper. To print an image like
this photo, first, the image is mechanically separated into four
standard process colors. Those are cyan, magenta,
yellow and black. Then a plate is
made from each of those color separations.
It's not really a plate. It's actually a thin,
flexible metal sheet. The inside of an offset press is complex with lots of
rolling cylinders. That flexible plate with
the color separation on it is wrapped around one of those cylinders
inside the press. The blue roller at
the top here is the ink roller and it
applies ink to the plate. Then instead of the plate
pressing directly onto paper, it's first offset to what's
called a blanket cylinder. It's not really a blanket,
it's actually made of rubber. As the paper moves
into the press, it's pressed up against that blanket cylinder and
picks up the ink. Now, it seems like an extra step to have that blanket cylinder, but I guess it improves
the detail of the image. That's also where it gets its
name because the image is offset to the blanket roller before it's pressed
onto the paper. This is what an offset
press looks like. This one is like
the size of a room, but they can also
be much smaller. All those cylinders that
we were just talking about are all housed
in their own units. You can see the units here,
there's five of them. They're the taller, upright
areas of the press. The ink is loaded at the top of each unit and each unit
gets its own color. A stack of papers is
loaded at the front end. And then this cool little
section thing picks up each individual sheet and
moves it into the press. Here you can see how fast the cylinder spin and
how noisy they are. Then at the other
end of the press, the printed sheets
come out one by one and are collected
into a tidy stack. The tell tell characteristic
of something printed on an offset press is if you look
closely with a magnifier, you'll see the images made up of tiny dots in differing sizes. All the colors in an
image are made up from just the combination of those four different
process colors. The green at the bottom here
is the result of yellow dots being printed over can dots and they end
up looking green. When you look at it
from a distance, the dots disappear and it
looks like a regular photo. That's offset printing.
5. Checking Patterns for Technical Issues: Have you ever sent a
file out to a client only to find out that the
repeat wasn't perfect, the client has to come
back to you and ask you to make corrections
to the repeat? Well, it's happened to
me, and I just hate it. It feels so unprofessional. Now I always double
check to make sure the repeat is perfect before
sending it to the client. Let me show you the quick
technique that I use. I'm going to grab the
circle tool and I'm going to make a circle in
the upper left corner. It doesn't matter how big it is just so that it crosses
the corner of the repeat. Then I'm going to
make it a bright, noticeable color that's
not in the repeat. Then I'm going to
take all that and put it in my swatches panel. Now I'm going to go over here and make a big reptile and
fill it with that pattern. The reason for this
marker is so that I can see where the
pattern repeat is. Any problem with this
repeat will fall along this line or this line. It helps to add
some guides there, and I'll need my rulers
open to do that, which is command R. Then I'll grab a guide
and pull it down here. I'm not going to put it
right on the line of the marker because I want to be able to see that edge better. I'm just going to put it
offset there and grab another one from the side
and put it right there. Now I'm going to zoom in
and check the repeat. I go along this line, and right away, I can
see a problem here. When I changed the colors, I didn't change it on
both sides of the repeat, and then look over here, somehow I accidentally bumped this motif. Let's go down here. Here's another place
where I goofed. Then once I get back
down to that marker, I know that I've checked all of the vertical edge as well
as all the horizontal. Now I can make a mental
note of where those are, so I need to fix this
and this and this. And I can go back to my
repeat and find those places. Like here, and this
need to match. I'm going to take this one,
use my eye dropper tool, which is just on the keyboard, pick up that color
and change it here. And then this was
in the wrong place. Let's take that motif
out. I'll move this one. I'll right click, go
to transform, move, and I want to move at zero
and -3.1 407 and copy it. Let's see, there was
one other place. It was this and this. I'm going to take that leaf, use the eye dropper and
pick up that color. Now we should be good, but
I always check it again. Let's bring it over, fill
it with the corrected one. Now that looks fine along here, that lines up correctly, and I can go down this side, and everything looks good there. Now I'm really confident
that my pattern is perfect. I'll just go over, get
rid of the marker, and add it back in. That's a good thing to do
anytime you send out a file.
6. Color Systems: Okay. In this lesson, we're going to get
into the nitty gritty of different color systems. I'm going to walk
you through CMYK, Pantone, RGB and hex colors. There's also something
called index colors, but we'll wait until
a later lesson when we're talking about
photoshop to cover that one. So we'll start with CMYK colors. We've already touched on
those in the offset lesson, but CMYK stands for cyan, magenta, yellow and black. These are ink colors, mixing them together
just like paints, you get a rainbow of colors. Sometimes they're also
referred to as process colors, and they're primarily used for offset printing and
digital printing. Next, there's panton colors. Panton is a brand name
for a set of colors that are used for printing on paper and all kinds
of other surfaces, and they're used almost
universally throughout the world. That means if you use a panton color to spec a
red ink in your art file, you can feel confident that the factory on the other side
of the world in China will print the red that you're
expecting because they'll have the panton formulas to make
that particular red ink. Before I became a
surface designer, I was a graphic designer. To me, pantone meant
these guides right here because they're the ones that you use when
printing on paper. The numbers are either
a three digit or a four digit numbered,
followed by a C, which stands for
coated or shiny paper or a U for uncoated paper. In other words, a dull paper. Little did I know that there's a whole other pantone world, and that's pantone fashion
home and interiors, also known as F HI. If you're printing on any
other surface besides paper, these are the colors
you should use. The numbers look a
little different. They start with two digits that indicate the lightness or
the darkness of the color, and then four digits
after the hyphen that indicates the hue
or what the color is. Then it's followed
by TPX or TPG. Supposedly, TPG is newer and the TPX suffix
is no longer used. But I've had many clients
who still use it. Don't worry too much about that. They're really
basically the same. Next up is RGB colors, which stands for red,
green, and blue. It's the color system for light like the light coming through
your computer screen. Since I've always worked
with pigment colors, where the primary colors
are red, yellow, and blue, and mixing them all
together creates black, I always have a hard time
wrapping my brain around RGB because the primary colors
are red, green, and blue. It especially boggles my mind when I think that
combining them all, instead of getting
black, you get white. It does make total sense
because with light, black is the absence
of any light. Adding more light makes more
colors visible until you have pure white light that includes all the colors
in the spectrum. Another place you can find
RGB colors is your TV screen. If you zoom way in, you'll see red, green,
and blue pixels, which are the building blocks for every color on the screen, much like the halftone dots in offset printing that
we looked at earlier. Okay. The question comes up, should you work in RGB or CMYK. I personally always work
in CMYK for two reasons. One, I'm just more comfortable
mixing those colors, which is probably
the case for a lot of artists who have
ever used paint. The other reason that
I work in CMYK colors instead of RGB is
because of gamut. Gamut is the range of colors that a particular color
system can display. Here's the whole spectrum
of visible light. Here are the colors
in RGB gamut. It's a subset of visible light. Here's the gamut for
Panton colors and finally, the gamut for CMYK colors. You can see that there
are more RGB colors than there are CMYK. It might sound like
a good idea to use the broadest gamut
of colors that you can. But the problem is, if
you design something with all on bright lime
greens and magentas, there's a good chance
that you won't be able to reproduce it like that on
anything in the real world. Sometimes that
conversion from RGB to CMYK can really be
pretty disappointing. I just lose the
brilliance of the colors. That's why I choose
to use CMYK inks because I know if I
create something in CMYK, when it comes time
for production, I'll be able to reproduce,
what's on my screen. Now I can hear what
you're saying. You're saying, Hey, but
what about spoonflower? The request that you send
RGB files. That's true. But their inkjet printers
do use CMYK colors, and they just ask for RGB
colors so that they can convert them once they get them using their own
conversion formula. That helps them with
color consistency. Okay. Let's move on to the
last color system, hex codes. It's probably the least
familiar to a lot of you. But if you look at the
color picker in photoshop, this number here made up of letters and numbers
is a hex code. You'll also find it
in Illustrator's color palette right here. Hex codes are directly
related to RGB colors. In fact, this six digit number is really three
pairs of numbers. The first pair is the red value. The second pair indicates
the green value, and the third is the blue value. So why the letters and numbers? Well, I can only guess there was a total math geek involved. Let me take a minute to explain. Obviously, you
know how to count, and if you start at zero
and get up to nine, the next number would
be ten, except here. Instead, the next
number is zero A, then zero B, zero. Then when you get to zero, the next number is ten. Weird That pattern continues
and when we get to nine F, it switches to a
zero, then b zero. Until the very last number on
this whole sequence is FF. Now, don't worry, this material
won't be on the final. I just thought it might be
helpful for you to know that there's some sense
of order to hex codes. Now, since RGB is
based on light, zero is the darkest
value like no light, and F is the lightest. If you had a value
that's all zeros, that would be black, all
Fs, that would be white. I don't think hex codes are used all that commonly
in surface design. But if you need
them, for instance, if a client asks you to use
a particular hex color, then you can just
type the code into the color picker in either
photoshop or illustrator, and then add it to your
swatches panel. Okay.
7. Virtual Tour 2: Digital Printing: Our next virtual tour takes
us inside digital printing, which is a relative newcomer
to the printing world. One you're probably
most intimately acquainted with thanks
to your deskcp printer? There are two types
of digital printers. There's the laser printer
and that uses the toner cartridges that are
filled with a color powder, and then there's
inkjet printers, which uses transparent inks that are just sprayed
onto the paper, tiny tiny little sprays. What do desktop printers have
to do with surface design? Will many of you
probably already use spoonflower or other digital
print on demand services? They all use digital
printers that are basically gigantic
inkjet printers. In fact, this is a video of
spoon flowers operation. You can see the printing
head underneath the plastic shield printing little tiny portions of
the fabric as it goes. The fabric as it comes out, goes directly into
a heating unit to make sure that
the ink is dry. There's one other type of
digital printing that you may have heard of and
that's clay printing. It's just a high end
version of inkjet printing. It's often used for
printing art prints because they use special
fade resistant inks, archival paper, and
it's able to capture very fine details with
great color accuracy.
8. Exporting Illustrator Files: Now that you've checked and
corrected any design flaws, you're ready to send
a file to the client. If you're working an illustrator,
you have two options. You can send out the
illustrator file, or you can export a pattern
tile as a JPEG or a PNG file. Exporting that file is what we're going to talk about first. Here's my pattern. When I
go into wireframe mode, you can see the pattern and the bounding box as well
as this larger rectangle, and that's my background color. Now, it's important that
that background box extends beyond the bounding box because that's the
best way to avoid little white hair lines that can sometimes show up between your pattern tiles
when you're exporting to JPEG or PNG files. Let me walk you
through my process, and it's really pretty simple. Basically, select
the bounding box, and now go up to object
artboards fit to selected art. Now remember, our selected
art was our bounding box. What happens now
is our artboard is exactly the same size as our tile as our repeat tile,
and that's what we want. Now, all we need to do is
go to file export port. We can name it up here. You can pick either a
PNG file or a JPEG file, and probably that's
something you'd want to ask your client
which one they prefer. Let's just pick
JPEG in this case. One of the most important
things that you need to do is check right down here
to say Use Artboards. That's what's going to crop
exactly to our bounding box. Then click Export. Then you
can choose the color model, and that really depends on
the end use for the file, and something you
might want to ask your client which
one they prefer. Let's just say we're
doing it for spoonflower and I know they like
RGB, so we'll pick that. You can always keep the
quality at maximum. Don't worry about the
compression method, and the resolution
depends on the use. If you don't know how
it's going to be used, always save it on at
least 300 DPI or PPI. And then this one
is very important. Make sure it's set
on art optimized. And then just click Okay. Once you've made that JPEG, it's always a good
idea to open it up and check it. Here's my file. What I want to do is to zoom
in and check the edges. What I'm looking for
is to make sure that this last row of pixels is exactly the same
color as the next row in. If you're going to have
any white hair lines, you would see a lighter
area all along one edge. Okay. For comparison,
here's an example of a pattern that does have white hair line problems so
you can see the difference. See as I scroll along down here, the last row of pixels is a lighter color
than the next row in. And that is our infamous
white hair line. Once you've gone
all the way around the tile and you
don't see any issues, then you can be pretty darn
sure that you're not going to have any white hair line
trouble when you output. In the next lesson,
I'll show you the basic setup for an
illustrator file for production.
9. Creating Illustrator Production Files: In the last lesson, I showed you how to export an
illustrator file. But some clients prefer to get the actual illustrator
file because vector files are a lot
more flexible when it comes to scaling and tweaking things in the
production process. Now, there is no correct way to set up an illustrator
file for production. But the most important thing is to think about the person
that's going to be receiving the file and make their job as
easy as possible. So with that in mind, here's how I set up my
production files. First, I drag the
pattern swatch out of the swatches panel and put
it over here on the left. Then I select the bounding
box and give it a stroke, just any color that's going
to stand out from the pattern so that they can
clearly see where the edges of the tile are. I want to note again
that I always make the background color
rectangle larger than the bounding box so
that it extends beyond the bounding box just like all the other motifs
in the pattern. Now, I create a larger rectangle over here and fill
it with the pattern. Then I label the tile
and the sample rectangle and add swatches for all the colors in the
pattern in a line down here. You don't need to label
the color swatches unless they are
panton spot colors. Then I add the title
of the art and any identifying number that I
might have and put my logo, web address, and copyright
notice in the bottom right. I also add a line that says, A artwork changes must be
approved by the artist. They understand that they are not allowed to make any changes. Now, honestly, they don't
always follow this, but I do think it helps to make clear what my expectations are. I should also note
that if I've sold the artwork to the
buyer out right, including the
copyright, then I no longer have any say what
the buyer does with it. I leave that line out as well as the copyright notice because I no longer own the copyright. Now it's all set, but there's one other thing I
do and that is, I make sure that there
are no other versions of the pattern in
the swatches panel. Like right here, I've got a
number of them and I don't want there to be any possibility that
they use the wrong one. I go up to these
three little lines here and say, select all unused. Now that selects everything that's not being
used on this page. Then click the little
trash can and delete them. Lastly, I always go to show A. Just in case there's
anything in there that I've forgotten about, and
so I can delete that. When I save this file, I always
add my name to the title. Just in case they've got 100
art files on their computer, it's very clear which
ones came from me. That's the basic layout that
I use for repeat patterns, and I'll be showing
you some other tips in a later lesson to help you make sure that your
repeat pattern files look as professional
as possible. But right now, let's
look at setting up a non pattern
production file, since not everything you do as a surface designer
involves patterns. Here's a postcard I want to
get printed for a trade show. It's eight by 11 ", and that's what size
my artboard is. Now I want my patterns to go right up to the edges
of the postcard, but most presses can't do that, they'll end up printing it on a larger size sheet
and then trim it down. But the trimmers aren't
perfectly accurate. We need to give a
little margin of error around the design and
that's called a bleed. I can go into file
document setup to set up a bleed right here. Usually printers request
one eighth of an inch, which is 0.125, and then click. Now, this red line
is the bleed line, and we just need to
extend the patterns to that edge so that they
bleed off the page. I'll do that with my
direct selection tool and I'll click
along one side and drag it to that bleed
mark while holding the shift key down so that it constrains it to just
moving left and right. I'll do that with each
pattern and this banner. So that they all bleed out
one eighth of an inch. That's really all that's
required for this to be printed. But there's two other
things I like to do. First, I always expand the type because if they don't have this font loaded
in their system, there's a chance that it could default to
some other font. I certainly don't want that. I just select it and go
to type, create outlines. Now, the letters are
shapes instead of a font, so there's no way
that it can change. I'll do a similar thing
for the patterns. Right now, they
are pattern fills, but I'd hate there to be any
hiccups with a pattern fill. I'm going to expand it by
going to object expand. Then just make sure
that fill is checked. Now, just like the type, it's been turned into shapes. There's no way that the
field could get changed. Now it's messy right now. There's one more step
and that's to go to pathfinder and choose merge. If you don't see pathfinder, go to window Pathfinder
and it's down here. Now it looks a lot simpler. I'll do the same thing
for the other patterns. I select one, go
to object, expand. And then click Merge. Once that's done
for all of them, this file is ready
to be printed. Now, you could send out
this illustrator file, but often printers ask
for a PDF instead. Actually, I'd prefer
to send a PDF. We'll go to file, save a copy, and I'm saving a copy
so that I can retain that other one that still has the fonts and the
pattern fills in it, and then choose
Adobe PDF and save. At the top here,
choose press quality. That means it'll be
ready for printing. Then over here on the left, click Marks and Bleeds. Now, you really only need
to check trim marks, but it's fine to choose all
printer marks if you want to. For the bleeds, since we already set them up in the
document settings, just click here, and then save PDF. Here's what it looks like. These little lines
are trim marks, and they tell the
printer where to cut it. If you drew a line between
all of those trim marks, it would be 8 " by 11 ", which is the finished size. These little marks are
registration marks, and they help the
press operator line up each printing plate so that
the colors line up perfectly. The color barars here help them monitor the density of the
inks as the job is running. Both registration marks and color bars aren't necessary
for digital printing. That's it. That's how
you set up a file for offset or digital printing.
10. Virtual Tour 3: Screen Printing: Now it's time for
another virtual tour. This time to explore
screen printing, which is also known
as silk screen. In its most basic form, it's just a wooden
frame that you put a very fine mesh
across the bottom of it. In this case, a stencil is being taped to
the bottom of it, and then as you put ink on it and pull that ink
across the screen with a squeege it will only pass through to the paper where there's holes
in the stencil. Then that process would be
repeated for each color. T shirts are commonly screen printed and the
process is the same. Here, the frame is set down
over the gray T shirt. Ink is pulled across the screen. Although the difference here is instead of a stencil, this time, there's a
photosensitive emulsion that's applied to the
screen beforehand, and that creates the artwork, the holes in the screen. As it's lifted up,
here's the final result. For larger t shirt quantities, there is an automatic
screen printer. The process is the same. The t shirts rotate underneath the screens,
which drop down, squeegee goes across
and delivers the ink, the squeegee comes up and
there's another blade that spreads the back
across ready for the next. Then the t shirt passes to the next color and
the same thing happens each screen will have its own version
of the artwork, like when we color separated the image in offset printing. The process continues until
you have your final result. You can also screen
print bolts of fabric. Here's a really
large press that's printing a plaid design
onto red fabric. Now, presses like this can print ten to 12
colors at a time. Although this one only
has three colors. As we go down towards
the end of the press, you can see there's first
the blue ink going down. Okay. And then the fabric advances to the next screen where a lighter blue
gets printed on, and I'm just amazed at
all the excess ink here. Like how did they keep it from
slopping onto the fabric? But obviously they know
what they're doing. Anyway, next, it
gets the white ink. Then it gets a little
bit of a chance to dry as it goes down the belt, and you can see as it's being
pulled off that the belt is actually so that the fabric will stay in place
during the printing. That's how screen printed
fabrics get made.
11. Pantone vs Adobe: Clash of the Titans: Let's talk about using pantone
colors in illustrator. It used to be simple and
straightforward because pantone libraries were actually built right into Adobe software. But in 2022, Pantone and Adobe
had a little bit of a spat over the licensing
agreement Adobe had with Panton and they ended
up splitting up. Now, neither side is talking
about what happened, but no doubt money was involved, but the follow outt is really impacting all of us
creative people. Adobe removed pantone
libraries from their products and
Pantone created a monstrosity called
Pantone Connect that you can download and use as an
extension in Adobe products. There's two problems with it. First, it's a
subscription based app and they want $15 a month, which seems way too much. From everything I've read, it's really a terrible
clunky application to use. What do we do now? What do you do if you need
panton colors, but don't want to pay
monthly for them? Well, there are some workarounds that designers are now using. One option is something
called free tone, which is a panton look alike library of colors
created specifically to help artists avoid
having to pay for pantone colors since
they used to be free? I'll include the
link to free tone in the class description. The only bummer is
it doesn't include a version of Pantones fashion
and home colors in it. Another option some
people are doing is to download an older version of Illustrator from Creative Cloud, and then they
extract the Pantone color libraries from it. If you want to do this, go to Creative Cloud and
look for Illustrator 2651 because it's the
most recent version that still had Panton
libraries in it. Unfortunately, this
won't get you the fashion and home
libraries either. The only way I've found
to get those free so far is at this website. Now, I can't guarantee 100% that downloading from
this website is safe, but it looks pretty legit
to me and I haven't had any problems since I
downloaded them from here. What you do is go in there and you don't have to make
an account or anything. Just search for Pantone, then you'll find a
list and look for autocrt because they
have all the libraries. Click on that listing and then click on the
library that you want to download and go up here to
this spot and click download. Now, once you get it
on your computer, it's not really that important
where you store them, but maybe put it in
your applications folder so you know
where to look for them. Mull over all those options and decide what you want to do. Or hopefully by the time
you're taking this class, the problem will be
solved and Adobe will once again embed right
within the software. But as of 2024, that
still hasn't happened. Once you get your libraries, you're ready for
the next lesson, and I promise you it's easier to use them than
to acquire them.
12. Using Pantone Colors in Illustrator: For this lesson, we're going
to go back to this pattern which right now is set
up with CMYK colors, and I'm going to show you how to turn those into pantone colors. Now, if you haven't watched
the previous lesson, make sure to do that first
before you do this lesson. If you haven't already done so, the first step is to load those pantone libraries
into Illustrator. To do that, go up here, click the three little lines, go down to Open Swatch Library. And then all the
way at the bottom, it says, O library. This is where it used to be that this is where the
pantone colors were, but they're not listed anymore. We have to go all the way
down to other library. Just go to the place that
you put your library. Or if you don't remember, you can just search for AC and a bunch will come up and
you can go down to Pantone. Now I've got a bunch
of them that are still loaded here,
but let's pick one. Let's do the pant
FHI color guide. That's the fashion in home.
I'll click on that and open. So all of the colors
are shown here. And one thing to note, if
you're working with this, I find it easier to set these
up as large thumbnails. That way, I could
just see them a little bit better
as I'm working. We're just going to make
that small for now. Next, we'll select
our repeat tile, and the color swatches, and we're going to make a
color group out of them. Click the little icon over
here that looks like a folder. When this pops up,
make sure that selected artwork is
chosen and this one. Convert process to global. Process is process
colors, that's CMYK, and global is the way that
illustrator means spot colors, and Pantones are spot colors. You can name it if you want. I'm just going to
leave it. Click Okay. Now our little swatches have gotten this little
triangle on the corner, and that means
it's a spot color. Now, with your swatches and
repeat tile still selected, choose that color group. Now they're all highlighted, and click on this icon, which opens the recolor tool. Now, this looks
really complicated. I know, but what we're
going to do is so simple. All we need to do is click down here where it
says none right now. Click on that and go down
to the very bottom and your panton color
guide should be listed down there. Select that. Now you can't read it, but
it's going to be changed to panton colors. And
then just click. Now it's made a new
set of swatches and each one of them in that little
tiny triangle has a dot. That means it's a pant color. If I click on one of them, you'll see it's listed up here. So Illustrator has
gone in to find the closest match
to our CMYK color. Now, it isn't
perfect, and here's some comparisons of
pantone versus CMYK, and you can see that sometimes it gets it better than others. Here's the CMYK swatches so
that we can compare them. Obviously, they're very similar. But slightly different
this background color. The top row is the Pantones. It made a little bit
darker background. You can see here
that this background is a bit darker than this one. If you want to go
and see if there's a different color
that you like better, that's when this comes in. You can open this
up. And this color is 19 3731. Let's go find that. There it is. I'm going to select it and then get rid of this. Now I can see all the colors, and if I scroll down,
there's our color. We can see what's next to it. Let's click on this and
try this background. That's a little bit more red.
I'm not sure I like that. T one, You can just scroll through and pick
your own color if you want. I'm just going to leave it. I do think that's the closest to what I had and just move
this out of the way. Then the last step is
to just label these. I'm just going to take this and I'm going to type
in zero zero Px. Then I'm just going to duplicate it all the way down the line. I'll click on this one,
and that is 19 3731. And this one is 17392. This one is 164020, and so on. And that's it. Now there's just a couple little
details to take care of. Since we change the colors, this pattern is no
longer accurate. I'm going to put
the revised version into the swatches panel. When I send out a file, I always make the bounding
box a color so that they can clearly see where the edges of the repeat are to
make the pattern, we need to make that invisible
and send it to the back. Then we'll just make the
pattern as usual and fill our rectangle with the
new version. There it is. Okay. Okay. Now,
as we did before, let's get rid of anything
in here we're not using. Click up here, select all unused and put
them in the trash. Now we only have
our Panton colors and our pattern swatch. That's it. Now we've
transferred it from CMYK colors to Panton. You can send this file out to any client that needs
to have panton colors.
13. Virtual Tour 4: Rotary & Pad Printing: Now here's our
final virtual tour. This time, we're going to take
a look at rotary printing, which is the most common way
that fabrics are printed. Then at the end, we'll also take a quick peek at pad printing. Here's what a rotary
printer looks like. It has some similarities with the screen printing press that
we saw in the last lesson, but here you won't
see any flat screens or ink or squeeges. Instead, the screens
are actually cylinders, which you can see rotating here. Each one has a different color. Here's the machine
that actually etches the design all the way
around the cylinder. Okay. Once that's done, the screen is washed and here you can see the
holes in the screen. Rotary printing is
essentially screen printing, but instead of a
squeeg a device is loaded into the center of
each cylindrical screen, and then ink is pumped
into it and gets pushed through the screen onto
the fabric as it rotates. The biggest advantage
of rotary printing is just how quickly
fabric can be printed. Just look how fast the fabric
is coming off this machine. Would it be cool to see one of your designs coming off
a machine like this? It made me chuckle to see it just piling up on
the factory floor, but it doesn't go directly
from floor to store. There are a couple other
steps more washing and curing that happens before
it gets bolted and shipped. There's one last printing method I want to introduce you to, and that's pad printing. If you've ever wondered
how they can print on uneven surfaces
like bowls or mugs, pad printing is one option. Here's how it works. They
use a giant marshmallow. It's not a marshmallow, but it's actually a
large soft piece of silicone that easily conforms
to the surface of the bowl. I'll slow it down so you can see exactly what's happening. To the right, you can see a
plate with blue ink on it. The squeegee goes
across that plate and leaves ink only
where the design is. The pad then presses down on that plate and
picks up the ink. Then moves over the bowl. It presses down over the bowl. Again, because it's so soft, it conforms to the shape of the bowl and it leaves
that ink behind. Isn't that cool? Here's
an even better one. In this example, the pad on the left prints the
outside of the bowl, then the operator
flips it over and puts it on the other
side where the pad comes and prints the inside. While that's happening,
the, the operator loads another blank
on the left side. It's like a well
choreographed dance. I think it's mesmerizing and
I could watch this all day. But here's another
great example. This time, there's a multi colored design inside the bowl. It looks a lot like the T shirt machine that we
looked at before. The pads come down,
leave their ink, and the whole thing rotates, and it happens again, and when it gets to the end, the operator takes the bowl
off and loads a new one. Once the printing was done, these would all be
loaded into a kiln and fired just like you would
any other ceramic piece. That's pad printing, and
I think it's super cool. Congratulations. Now you know a whole lot about different
printing methods. But how do you know which one
your client will be using? Well, the simple
answer is you don't, so you just need to ask them. But let me give you some
general guidelines. It's always based
on the substrate. In other words, what surface they're
going to be printing on. If it's paper, then it could
be printed with offset, screen printing or digital. Now, screen printing is not
as common as the other two, but for posters and sometimes
art prints and wallpaper, sometimes those are
screen printed. If they're printing on fabric, and I don't just mean
bolts of fabric. It could be anything
from bedding to kitchen linens to apparel, anything that's
made out of fabric, it will likely be
screen printed, rotary printed, or
digitally printed. Then the last category
is everything else that could
include ceramics, glassware, mugs,
anything on plastic. Those would be either
screen printed, they could be pad printed, digitally printed, or other. Other in this case might include using decals
or embroidery, or in the case of rugs,
it might be woven. That gives you a
general overview. This chart is available to download in the class resources.
14. Creating Photoshop Production Files: Now let's talk about setting up production files in photoshop. If you create your repeat
patterns in photoshop, sending a client
a file can be as simple as just sending
them a JPG file. Just make sure it's
high enough resolution for whatever production
process they're using. But sometimes you'll
be asked to provide a layered photoshop
file. What's that? Well, good question because it means different things
to different companies. Sometimes it just means putting the background color on a different layer than the motifs, but sometimes it means having a separate layer for each
color in the pattern, and sometimes it means having each motif grouping
on its own layer. So definitely ask your
client what their needs are. But sometimes I found that the client contact isn't that familiar with the
production process. It might be hard to get
more information from them. In that case, I suggest
sending them a file like this. It just has the background
color on one layer, the motifs on a second layer, and if there's a texture, put that on its own layer too, and then let them know
that you can supply them a more detailed file
if they should need it. I know one artist who
actually sends them a couple files and
clearly labels them, if you just need a flat file, use this document, if you need a layered
file, use this one. That would be an option as well. Now, you could send the
file just like this. But remember in illustrator, it was nice that we were
able to add a title, our logo, copyright and
additional info about the file. Well, there's two options
to do that in Photoshop. One is I can go to
file file info, and there's an
opportunity to add some info that identifies
the file as mine. You don't need to fill
everything out here. Usually I put in my
name as the creator, add my e mail address, website. Then if I scroll way
down to the bottom, I add in a copyright notice. Another way you can handle
photoshop files is to make the canvas a little
bit bigger so you have some room to add that
information right up front. Right now, if I go
to image image size, my file is really big. Let's first make
that little smaller. Let's make it 12 " and hit. Now I'm going to
go to image Canvas size and we'll make it
bigger than the 12 ". Let's make it 18 by 18. Now we have some room
to put the title of the piece and add your logo and copyright
notice right here. Then to make things more
simple because remember, we're always trying
to make things as simple as possible
for the client. I'm going to take the name
my copyright notice and the logo and rasterize those and merge them
onto one layer. Then I'm going to put it on
the bottom and call it text. Then I'm going to select
the art layers and put them in their own folder
called repeat tile. Now that's pretty clear.
They can move the tile around if they want and they have their information
right out front. It might also be helpful
to add the size. This is 12 by 12. That's a nice, clean, simple, elegant way to set up your
layered photoshop files.
15. Introduction to Indexed Color: In this lesson, I'm going to introduce you to indexed color, which is a technique to reduce
the number of colors in an image in preparation for
rotary and screen printing. Now, I use the term introduce because to do color
indexing well, it takes a lot of
knowledge and expertise, which is way beyond
my skill level. But I can definitely show
you the basic concept. Let's look at this
watercolor painting. We perceive it as being blue and purple and green and maybe a couple of
other colors in there. But it's actually
millions of colors because of all the
variations of those hues. We could get a pretty
close approximation of this water color with
digital or offset printing, but with rotary and
screen printing, there would need to
be a separate roller for each of those
million colors. Obviously, that's
not going to happen. We need a process to reduce the number of
colors in the image. Let's walk through that process. We go up to image mode and we must first start
with an RGB image. If it's CMYK, then indexed
color will be graded out. Once you have your RGB color, you can just click
on an indexed color. Generally, you would start with a
local selective palette. That just means the
computer is going to try and match the colors
as best as possible. Now, 256 is the most colors that can be displayed
on this screen. Right now, our indexed image looks almost exactly
like the original. If you look right down in here, when I click back and forth, you'll see a subtle
change there. With preview on,
let's look at what happens to the image if we
go down to 12 colors. Okay. There's the original
and there's the index. You do lose quite a bit, and there's just no
way around that. In order to print
an image like this, you are going to have
to make some sacrifices and some decisions
about what's important. Now one thing that can
help is to add a dither. If I click on this and diffusion is generally the
one that's used. Click on that. Now you can
see it's helped it a bit. Especially watch in this area. Here's without ditthering and
here with diffusion added. If I zoom in, you'll see what's happening
with the ditthering. It's adding some extra
little dots in there, a stippling effect
that helps to make the color transitions
a little bit smoother. Here's without
diffusion and with it. That's the absolute basics of a dx color where we just input a number of colors
that we need and let photoshop determine
the best match. Here's another example where we customize those colors
a little bit more. I'll go up to mode indexed color and
remembering that we need to start
with an RGB image. I'll go to indexed color. If I set it to 12 colors,
now it looks like this. One thing that can be done is to force some of the colors
and that's right here. I'm going to do some
custom stuff here. I'm going to tell it which
colors photoshop has to use in this design to make
it more like the original. I click on one of these spots. That opens a color
picker and I'm just going to go over here and use the eye dropper and say, I want some more of this
greenish gold color in here. I'll click on that and click, and now that's one
of my forced colors. Now if I click k,
let's preview it now. We got a little bit
of that in there, but we need some more, I think. Let's unclick it again. Go back and click second spot, and let's get this darker
green in here and click Okay. We're missing out on these
coppery and red colors. So let's go pick one of those. And now we're getting
there a little bit. Let's pick one of these other
lighter coppery colors. Okay. And there's
where we are now. We would just keep playing
with this as we go. Here's the final
result that I did. Now, again, I'm not
an expert at this. Somebody that really does this
for a living probably has better techniques and
expertise to make this look a little bit more
like the original image. There's a really quick
introduction to indexed color. It's probably not something that you may ever
be asked to do, but I do think it's
good to just have a general idea what indexing is, if it comes up in conversation, you'll understand
it and know how it will affect the production
of your artwork.
16. Scaling Repeats: Sometimes you'll need
to scale repeats to a particular size
for production, particularly if it's
going to be used for rotary fabric printing
or wallpaper. We'll get to those in a minute. But first, let me show you how I scale repeats in general, both an illustrator
and photoshop. A disclaimer, there are probably lots of other ways to do this, but let me just show
you how I do it. In illustrator, here's
my pattern, right now, it says that it's 6 " by
eight and a quarter inches. Now of course, that's not actually the size of the repeat. For that, we need to select just the bounding box and
then here's the actual size. Let's say we need to
change the scale, so it's 10 " tall.
How do we do that? First, we're going to
make a clipping mass the same size as
the bounding box, and then it'll be super
easy to change the size. Just click on the
bounding box, copy it, which is command
C, and then right click and choose paste in front. Now, I always like to
add a fill color just to make sure that
that box is in front, which it's not right now. We'll click again and
choose bring to front. Now, select the whole
thing and then go to object, clipping mask make. Now we have this neat tidy tile, and then we can just change
the size right here, making sure that
this is clicked so that the proportions will
remain the same on our tile. I'll just type in ten,
and now we're all set. Then we'll just get rid
of the clipping mask by using the group
selection tool, clicking on that
edge and delete. Now our tile looks just like
it did at the beginning, but it is the correct scale. In photoshop, you can
change the scale of your print by going
to image image size. Here's the size right now. It's actually pretty small. You might have some
trouble scaling it up. First, make sure that re
sample is unchecked because now the resolution will be linked to the new
size that you type in. If I want to change
the height to 10 ", you can see that the resolution is going to drop to 141.2. Unfortunately, there's really nothing you can do about that. It might be tempting
to just click re sample and then type in 300. It looks now like it's 300 DPI, but it doesn't really
work that way. Resampling when you're enlarging something still results in
a loss of image quality. Whenever you're
enlarging a design, uncheck resample,
or you won't be getting an accurate measure
of the actual resolution. Now, there are times
when you're reducing the size of a repeat that
you might want to resample. Let's say you want to
upload this design to spoon flower and you want the height
of the repeat to be 3 ". I type in 3 " and with
resample unchecked, the new resolution
will be 470 DP. Let's upload that
file to spoonflower. Look, the tile isn't
3 " like we wanted. It's 9.41 ". That happens because
spoonflower only needs 150 DPI. It automatically blew up the size of it to
make it 150 DPI. Now you can override that by typing your own
value in here. Our tile was 470
DPI and photoshop. If we put that in here
and click Change, now the file is the
3 " that we wanted. You can change it
here or you can resample it in photoshop. To do that, click on resample, and manually type in
150 for the resolution. Now if you upload the
file to Spoonflower, you won't have any surprises. I should note, however, that
you'll always want to keep a photoshop file that has the image as high a
resolution as you want. When you make it smaller
or lower the resolution, always save that as a copy. Now that you know how
to do that scaling, I'm going to show you how
that fits in with setting up files for rotary
printing and wallpaper. Let's say a client
asks you to set up your pattern for a 640
1 millimeter screen. What exactly does that mean? It's actually referring to the circumference
around the cylinder. In this case, it's 641
millimeters around that cylinder. So if we were to
take that screen off the cylinder and flatten it
out, it would look like this. The height of the
screen would be 645 millimeters and the width would be whatever the fabric
width is going to be. That's going to be
variable, and we really don't need to
worry about the width. The size of our
repeat needs to fit this size of the screen so
that as the cylinder rotates, it's perfectly seamless every time that it goes
around the cylinder. Here's my pattern
and I'll stretch it out to make it fit
that entire cylinder. Now, the bottom of my
repeat is here and it wraps all the way around and the top edge of
my repeat is here. When it spins, they'll
connect and look seamless. But what if you don't want to
make your pattern this big, then you just need
to make sure that your repeat the height
of your repeat, can be equally divided
by this number. Let me show you. Instead of making our repeat the full size, we could make it half the size because it'll still
repeat seamlessly there. So 641 millimeters divided
by two equals 320.5. We would make our repeat
320.5 millimeters tall. If we wanted it
smaller than that, we can make three of
them fit in there. Each of our tiles, we would
make 213.6 millimeters. We can go even smaller. Now four tiles fit perfectly on the height of the
641, and so on. Basically, your tile
height needs to be a multiple of the screen size. In this case, 641. Setting up a file
for wallpaper is exactly the same with
one important exception. With rotary printing, we only had to worry about
this one measurement, and that was the
height of the screen. The width didn't matter at all. But with wallpaper, we need to take into account the width of the wallpaper role because the patterns not only need
to repeat top to bottom, but they also need to
line up left to right. Now, there is some variation in the width of different
wallpapers, but in general, at least in the United States, they tend to be 27 ", which is 690 millimeters. We can start by figuring out the height just like
we did last time. But in addition to
that, our repeat needs to be a multiple
of this number as well. We need to have an equal number of them going left to right. The length of our
tile needs to be a multiple of the screen size. But now our width also needs to be divisible by
the width of the roll. Now that can get tricky and
this one actually worked up pretty well without
major modifications to it. But you may find that you need to change your actual repeat, either make it wider or taller, whatever you need to do
and move motifs around in order to make it fit
both of those dimensions.
17. Print Production FAQs: Now let's go over a few frequently ask
production questions. We'll cover things
like using strokes or transparency in your
illustrator files, working with tints
and color accuracy, plus a few more
things thrown in. First up, is it okay for illustrator motifs to have
strokes in production files? The short answer is no, I wouldn't recommend it.
Let me show you why. Here's two identical flowers. This one on the right, we're
going to expand that stroke, and we can do that by
either going to object expand in this case, the field doesn't
matter, but just make sure that the stroke
is checked as well. Or we can go to object
path outline stroke. Both of these will
do the same thing. Now if we look in
wireframe mode, you can see that
there's a difference. Instead of a single shape with a stroke, we have two shapes. One is the black
outline and one is the red shape. Why
is this important? Well, your client
may need to scale your designs, and
when they do that, as long as scale strokes
and effects is checked, you're golden. It
won't be a problem. When you scale the
design up or down, the flowers will continue
to look identical. But if it's not
checked, watch what happens to the flower
with a stroke. The stroke isn't scaling, so it appears to get thicker and thicker as the
flower gets smaller. The opposite, it gets thinner and thinner as the
flower is enlarged. That's why you should always
expand your strokes on production files to prevent this problem from
ever happening. Next up is how to prepare illustrator files that
contain transparency. Transparency isn't a problem for digital or offset printing. But for printing
with spot colors, the transparency will first
need to be flattened. Here's an example where we
have three transparent shapes. This one is set to 80% opacity. This one to soft light, and this one is set to multiply. To flatten the transparency, we need to select all
of them together and go to object flatten
transparency. There's a number of settings, and the top one is the
most important here. It has to do with
whether you want to rasterize any of the
elements, and we do not. Move this to 100, so everything remains a vector. Now because everything
is a vector, these two settings don't apply. Don't worry about resolution. In fact, you can ignore all of these settings with the
exception of convert all strokes to outlines if there's a stroke in your
art, which we do have. I'll check that and click Okay. Okay. Now it doesn't
look any different. But if we move any
of these shapes, you'll see that every
single overlapping area is now it's separate
color and its own shape, and there's no transparency
left in the file. Cool, The downside with transparency is our design
went from four colors to now, it's actually 11 colors because each of those areas
is a different color. 11 colors might be beyond
some clients limits. Always use transparency
with caution unless you only plan to print digitally
or with CMYK colors. Next, can I use tint of pantone colors in my
production files. Let's first define
what a tint is. Here's a black square,
and specifically, it's a 100% black square. A tint is simply a lighter
version of a color, so we could make this 80% black. Tints are expressed as a
percentage of a color. In digital and offset printing, tints are created
with half tone dots. If we zoomed in, the
size and spacing of the dots creates the
illusion of a lighter color. You can make tints
of panton colors to, for digital and offset printing, if you wanted to print like
all four of these tints, it would be considered just
a one color printing job. But unfortunately,
screen printing and rotary printing
can't use half tones. Each tint would
have to be specked as a separate panton color. If you wanted to print
all four of these tints, it would be a four color job. Can you use tints in
a production file? Yes, for digital and
offset printing, no for everything else. One of the most common
questions that I get about creating
repeat patterns is, what size should you
make your repeats? Well, if you're working
an illustrator, the answer is easy, you can
make a many size you want. Because it's a vector file, it can be enlarged
or reduced endlessly with no concern for
loss of image quality. If you work in
photoshop or procreate, the answer is a little
more complicated. Because with raster programs, it's always a balance between
resolution and file size. Working with a giant
file can be really frustrating because they tend to bog down the speed
of your computer, making it nearly impossible
to work with them. But if the file is too small, you risk not being
able to use the art at a larger scale because there just isn't enough resolution. Think really carefully about what your art is
appropriate for. If you think you're going to
be working with bedding or wallpaper where you need
larger scale motifs, you're going to have to
work as big as you can. Now, one option would be
to create your motifs at quite a large scale and then make a low res copy of
each of those motifs. Then you can use the
low res versions as you create your repeat, moving things
around as you need, and then at the end, swap back in those high
resolution versions. Then that saves you
from having to move around high res images
in your pattern making. But if your goal
is really things like quilting fabric
or kitchen linens, things like that don't
need very big motifs. Even an inch or two size of your motifs
might be just fine. Another thing to
keep in mind is that not all applications require
artwork that's at 300 DPI. For example, spoon flower
only requires 150 DPI. If you create a
four inch flower at 300 DPI for spoon flour, it really could be used at 8 " because they only need 150 DPI. If you're working with
really large size images like a mural or a billboard, because those are meant
to be seen at a distance, those don't need to
be 300 DPI either. Now I know that's not a
cut and dried answer, but there really isn't
one in this case. As you get more experience, you'll have some better ideas
how your art is going to be used and you can make
better decisions about what size to start with. You might be wondering about the accuracy of panton colors, meaning if you speck a certain
panton color in your file, will the finished product
match that color? Well, in theory, yes. In practice, most of the time, but there can be a fair
amount of variation. Let me show you a
real world example. This is a floral
design I created and licensed to a company that
does really nice products, and here are those
final products. I think they look
great, but there's definitely a lot of
color variation here, especially considering they
were all produced with the same art file and
the same pant on colors. Here's a couple of the
actual colors that I speed. Here's the range of colors
on the actual products. The yellow turned into orange on the place mat and the blues
went from blue to purple, this coral color, they got it pretty close
on the planter, but on the mat, it
turned into bright red. Why does this
happen? Well, there are a lot of factors involved. Substrates have a
lot to do with it. This collection, the
design was printed on fabric and ceramics, plastic, and aqui mat, no doubt all
at different factories, maybe even different countries. Sometimes language
barriers play a role. Just the fact that it's
very hard to judge or proof colors on a computer
screen is a problem too. In general, panton colors
are pretty accurate, but there's definitely
a margin of error in there that you
should be aware of. Here's a good question
about workflow. Should I set up production files before adding a new
design to my portfolio. I suggest waiting until you license or sell the work because production files vary depending on printing methods
and color systems. If you try to set
them up as you go, you'll probably end up doing
a lot of unnecessary work. I think your time
would be better spent just creating
more designs. With one exception, I think it's always a good
idea to check for design flaws as you go because
those are considerations, no matter what printing
process is used down the road. Okay. Do you need to invest
in a Panton fan book? I say invest because
they're quite pricey. The fashion home version is
actually over $200 right now. I have a fan book that I bought a number of years ago and I
used to really depend on it. In fact, I often took
the thing apart to be able to compare colors better and I was very persnickety about choosing exactly the right ones. Then reality set in and I
started to understand some of those color variation issues that I talked about previously. I don't pull my fan book out of the drawer
very often now. I really mostly depend on
Pantones digital library and the recolor tool to
convert colors to Pantone, like I showed you previously. It's just really a huge time
saver to do it that way. But I am glad that I have one. They're definitely a better, more accurate and precise
way to look at and choose colors than you'll ever have on a computer
screen, for sure. If you have extra money or you're looking for
another tax deduction, or you just like the
quality of ink on paper instead of looking
at things digitally, then go for it, buy a fanbook. P tip, if you do
decide to buy one, don't get it at pant com. It's actually quite a bit
cheaper on amazon.com. Okay.
18. Illustrator Final Checklist: In this lesson, I'm
going to go over a ten point checklist
that you can use to make sure that your
illustrator files look professional and are
ready for production. A few of these we've
already gone over, but a few of them
are new as well. Number one, check
for design flaws, like the holes, rivers, slopes, and unintentional stripes
that we talked about earlier. Number two is to check
for technical flaws. You can use the marker
technique that I showed you to make sure that your
repeat works perfectly. Number three is to review
your color swatches. Let me show you what
I mean by that. This file is all set except I haven't made the
color swatches yet. Let's do that first. I'm
just going to make a square. I don't know how many colors are in this pattern,
but it's a lot. I'm just going to duplicate
this a bunch of times. Traditionally, this first
swatch is the background color. I'm going to click on this
and use my eye dropper tool, which is just eye
on the keyboard, and then click on the
background color. Now, as I go, I
want to eliminate the color so that I know
I've covered all of them. I'm going to take that
I'm going to go to select same fill color. Then I'll go to option, hide selection, which
is command three. Then I'm going to
pick up each color based on dark to
light in color areas. Let's click on this one, and this is a dark green. I'll use my eye dropper. Click on that and now
I've got that green. We could keep doing the select
select, same fill color. But I actually use this so often that I've set up my
own shortcut to it. If you'd like to do
that, you can go on and edit keyboard shortcuts. Then here, it's not a tool. It's a menu command that is. Click and select
and then go down to same and there it
is there, fill color. Here I chose Command five. You can use whatever you want. I also changed select
same stroke color to command six because I use that one fairly
often as well. That's how you make custom keyboard
shortcuts if you want. We're back to this one, and I'm going to pick
that dark green. Now I can use that shortcuts, which is command that gets me all of that green and
I hide it command three. I'll do the same for this
green Command five and three. This one, I'll choose
this other green, and then command five
to select everything, and three. Then this green. I think that's all the green.
Now let's do the blues. Now we'll go to the purples. This looks like the darkest
Command five, Command three. It looks like we
have a couple colors left so we're going
to run out of these. I'm just going to put another
row of them down here. Go back to this one
and we'll do the reds, that one, Command
five, command three. Now I'm going to go and show all There's all our
color swatches. That's 17 colors.
Wow, that's a lot. That's probably
more than we need. You could leave it like this
if you want because if it's digital printing that you end up using this
for, that's fine. It doesn't matter how
many colors you have. But I'm going to see if
there's a way I can just reduce it down to about
12 at this point. One of the reasons that I do this in color groups
is that I can see if there's any
that are incredibly similar that we can consolidate. Like these two are so close. This one, if I do Command five, it's used here, and this one, Command five, a, there's
only two of those. Let's make those
this other color. Have those selected, and I'll just do the eye
dropper on this one, and now these two are the same. We've just gotten rid of
one color. Let's see. These two blues are
really similar too. Let's see that one is used, about half a dozen times.
This one's just three. But I actually think that
has better contrast in this. I'm going to change
all of these. Command five to
choose all of them, and now change them
to be this color. Now we've just gotten
rid of one more color. How about these blues here? Let's pick this
one, Command five. Oh, look, it's just
one color in there. Let's change that to this blue. Now we've gotten rid
of another color. That put us down to 14 colors, and then I consolidated two more to get our final 12 colors. Now when I've manipulated
the colors at all, I'd like to just do
one more check to make sure I've got everything
covered down here. Once again, I'll
choose the first one, use Command five or select same fill color and
hide it Command three, and we'll just do that
with all of them. Command five, command three, Command five, command
three, and so on. Now if I go into wireframe, I can see that all I
have is my bounding box. I know that I have all the
colors covered in my swatches, and then we will show all. That's what I mean by
reviewing swatches. Number four is simplify or eliminate any
unnecessary elements. This pattern is a
great example of that. Looks like a really
simple pattern, but if I go into wireframe mode, Okay. It's not simple at all. It's got all these extra lines in here that we don't need. Those are often a remnant of
when you outline strokes, which I think is
probably the case here, and there's nothing technically
wrong with this pattern. It'll print just fine. But a professional
file should be as simple and easy and not
confusing as possible. I'm just going to clean
these up a little bit. I'll just click on
one of those and go over to Pathfinder
and click Unite. If you don't have
Pathfinder open, you can go to window and you'll find
pathfinder down here. Then I'll click on this
one and do the same. Just go through each
of them and do that. I know that's tedious. But you can see how much simpler it's going to
make the file look. This is another good example. When I look at it in wire
frame, it really makes sense. There's nothing
extraneous about this. But if I look at a
previous iteration when I was working on it, this
is what it looked like. I've got some open strokes. I've got these shapes that
are crossing over here, and so it really
looks confusing. It's a fairly easy fix again. If I select one, right
now they're all grouped, so I'll click, group
Now, this one, here it is, and I'll
use Unite again, click there and nothing
has changed here, but now it looks more simple. I can do the same
thing with this one. It's simplify those shapes. I would do that
for each of these. That takes me from this to
this. I can't stress enough. The goal here is to make it easy for the persons receiving this file so that
they don't have any mystery of why it's
set up the way it is. Just for contrast, let me show
you a worst case scenario, a file that shows what not to do when you send
out a production file. This is something I got
from a free website, and let's take a look at
it in wireframe mode. Looks pretty confusing with everything that's going on here. It seems like this is
the actual repeat tile, but it's weird
that it's cropped. Wait. No, it's not
cropped because I can see things extending
beyond the box. It must be a clipping mask. I'll go into object
clipping mask release. Now, it looks more like a repeat tile that
I can work with. But if I zoom in here, here's the bounding box, and I'll hide that for now. If I click here again,
there's another box. This one's filled with white. If I fill it with a color, I realize, this must be
the background color, but it seems like there's some transparency
here too because these leaves aren't
the same colors as those outside of
the background color. Now I've got that issue
to deal with as well. Now if I go into wireframe mode, I discovered that
there's duplicates of some of the motifs. If I click on this
one line and hide it, there's still more
of them underneath. Furthermore, I discovered
that the tiles themselves don't
line up perfectly. See that? This is a perfect case of what not to do when you're setting
up a production file. Make it clean and simple
and understandable. Let's go back to the list, and Number five is to outline strokes and flatten
transparency. Those are two things that
we covered in the Q&A. Number six is group your
motifs in a sensible way. If I was the production person
having to use this file, I certainly hope that
if I clicked on this, it wouldn't just highlight
that one element, but the whole motif
would be grouped. Just click on the whole motif
and group each one of them. When they get the
file, the person working on it will thank
you that they only have to make one click instead of having to deal with
little individual fragments. For a more complex
design like this one, I would do some nesting groups. If I click on the repeat, first, the whole
thing is grouped. Then if I ngroup that. Now when I click on this, I've got this whole little section grouped so that I could move it all
together if I needed to. Then if I group that, now I've got the soldier
grouped and the tree is separate and the little
house and the garland. Obviously, I do the same for the other
little groups here. Number seven is a little detail, and that is to give the repeat some reasonable dimensions. This one is currently
16.6 667 by 12.888 9 ". Now it's not really all
that important since this is vector art and dimensions
don't really matter, but I just find one little
professional detail. Like we did before, if you
want to change the scale, I'm going to make
clipping mask first. I'll grab the bounding box, copy it Command C, paste in front,
which is command F. Fill it, some shirts in front, which it's not.
Sometimes that happens. Right click, go around down
to arrange, bring to front. Now, grab the whole thing. Go to object,
clipping mask, make. Now I can easily
change the size. Making sure the link
button is checked. I'll change it to 16 ". Now I'll uncheck this box so that I can change just
the other dimension, and let's make it 12.25. It's still a decimal, but a lot more simple than
the previous one. Now that changed the proportions of the design a little bit, but not really enough
to make it noticeable. Now I'll just use my
direct selection tool and get rid of the
clipping mask. The final three items
on the checklist are just final details,
housekeeping, and proofreading. Number eight is to double
check all the pan Ton numbers. That means right here
where I typed them in. I just want to proof
read those because even though they are correct
in your swatches panel, if they're not typed
in here correctly, that can bring up some
problems in production. I've had that happen before. I just go through,
click on this, see what the number is, and make sure that it
matches this one here. Down to the last two, and number nine is to
empty show all. We've talked about that before, but that's just going to object, and then show all and
here it's grade out, which means there isn't anything
hidden, so you're fine. Finally, number ten is to
delete all unused watches, and we've covered that
a couple of times. It's just clicking up here, going to select all unused, and then clicking on the trash. That's all ten points
in the checklist. By the way, a
downloadable copy of this checklist is available
in the class resources.
19. Wrap Up & Project: Congratulations. You've
made it through the class. This was a big one. In fact, this was the biggest class I've ever undertaken for skill share. Getting through all of it
tells me you really are serious about being
a professional surface designer,
and that's great. Now, I don't want you to feel intimidated by the
production process. Most times it's simple and
easy and goes very smoothly. But now you'll be
better equipped to handle whatever production
situation arises. Project is now to set up a
professional production file. If you work in Illustrator, try setting it up
with Pantone colors and set it up for
rotary printing with a 640 1 millimeter screen just like I showed you in
the scaling repeats lesson. If you work in Photoshop, try setting up a layered
Photoshop file on a bigger size canvas
so you can add all the appropriate information
right there on the file. I have a favor to
ask. I'd love it if you would take a minute to submit a review of the class. It helps me know what
resonates with people and helps others know whether this class is a
good fit for them. To do so, just go to the class page and you'll
find a bar that says reviews. Scroll down to the button
that says leave a review, and it really just
takes a minute or two to answer some questions. I mentioned a free print production glossary that
I put together for you. It has over 100
definitions in it, and I know you'll find
it a handy resource. You'll find a link in the
class description page, as well as on my profile
page here on Skill Share. And don't forget about the
premium digital guide. Now that you've seen just
how much information is packed into this class, I'm sure you can
see how valuable it would be to have it in a format that's easier to navigate than searching
back through the videos. There's really nothing else
like this on the market. You'll also find a link to
this on my profile page, or you can just search the professional
repeat on Skill Share. So thanks for taking
the class and good luck with all of your
print production adventures.
20. One More Thing...: Hi, again, I'm popping
back in to let you know that I'm now available for
one on one coaching sessions. If you like this class and would like to work
with me individually, you can now do so by booking a session right from my
Skillshare profile page. I offer two kinds of sessions. The first one is a 1
hour portfolio review where we'll look at
your surface designs. I'll let you know
some strengths and areas to focus on and you'll get the opportunity to ask
any questions you'd like about art licensing or
the surface design industry. Okay. Now I know can feel intimidating to show your work to somebody, but it's so smart to get
professional feedback, and all the artists that
I've worked with have felt energized and ready to move
forward after our sessions. I also offer a 30 minute Adobe Illustrator or Photoshop
instruction session. If you're struggling
with any aspect of the software, I can help. We can walk through tools, I can demonstrate techniques and workflows that are going
to help solve your issues. Okay. Whether you're looking
for a one time session or an ongoing opportunity
for feedback on your work. Coaching is such a great
investment in your career. Unlike some of the expensive online courses that
are available, coaching doesn't have
a fixed curriculum. I can give you exactly
the information and guidance that you need
exactly when you need it. I hope you consider coaching. I would love to work with
you and I can't wait to meet you and support you and guide you on your creative journey. And you can learn more
about my coaching sessions at chris ruff.com
slash coaching.