The Business of 3D Animation: Guide to Going Freelance | Madison Erwin | Skillshare
Drawer
Search

Playback Speed


  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

The Business of 3D Animation: Guide to Going Freelance

teacher avatar Madison Erwin, Animator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:41

    • 2.

      Find Your Niche

      4:09

    • 3.

      Create Your Demo Reel

      7:51

    • 4.

      Build Your Website

      5:59

    • 5.

      Market Yourself on LinkedIn

      8:16

    • 6.

      Get Your First Gig

      5:47

    • 7.

      Set Your Rate and Invoice Your Clients

      8:35

    • 8.

      Final Thoughts

      0:31

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

266

Students

6

Projects

About This Class

Get your first gig by learning how to network and market yourself within the 3D industry. 

Madison Erwin started her career as a 3D animator by teaching herself the ins and outs of 3D software like Blender and the workings of the animation industry. Just three years later, she’s gone on to work on projects like Spider-Man: Across the Spider-Verse, I Am Groot, and Doctor Strange in the Multiverse of Madness. Now Madison wants to share everything she learned and did to skyrocket her 3D career to the next level.

In this class, Madison will teach you how to nail down your niche and then market yourself and find clients within that niche. From creating your demo reel to finding your ideal audience to invoicing your clients, you’ll learn how to smoothly transition from animating as a hobby to securing multiple freelance gigs. 

With Madison as your teacher, you’ll:

  • Find your niche based on your skill set, previous experience, and interests 
  • Market yourself with a quality website and LinkedIn page
  • Discover how to properly fill out job applications to book your first gig
  • Set your rate based on industry standards

Plus, Madison will share her downloadable invoice template in the resources section so that you can keep your invoices clear and considerate.

Whether you have just finished learning 3D animation and you’re ready to take things professional or you’ve already had a few professional gigs in animation and you want to solidify your freelance career, you’ll leave this class knowing what your niche is and how to market yourself correctly in that niche so that you can stand apart from other animators and get your dream gigs. 

You do not need professional experience as a 3D animator to take this class. You’ll need a journal and pen or your preferred note-taking system to follow along with these lessons. To continue learning more about building a successful 3D animation career, explore Madison’s full 3D animation learning path

Meet Your Teacher

Teacher Profile Image

Madison Erwin

Animator

Teacher

Madison Erwin is a self-taught 3D animator based in LA. Known for her acting and animation skills, she successfully freelanced for a year before taking a role in-house at Sony. Her work has been featured in blockbuster films like Spider-Man: Across the Spider-Verse, Doctor Strange, the Disney Plus Series I Am Groot, and hit game Kena: Bridge of Spirits.



See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Being self-taught on Blender, teaching yourself animation does not prevent you from having a wonderful career working for incredible projects and clients, and really getting to see your dream of being a 3D animator come to life. Hi. I'm Madison Erwin, I'm a 3D Animator. You may have seen some of my work in the new Spider-Verse movie, also a few Marvel projects including the series I Am Groot, and my niche is 3D animation. I'm the person that puppeteers and breathes life into the characters. In this class, today, we're going to be diving into finding what your niche is specifically and carving out your career as a 3D animation professional in the industry. I'm so excited to teach this class today because freelancing was something that was a whole other world to me. I'm hoping to give this the step-by-step guide of things that I failed from, things that I learned from, so that way you can have a head start on your career as a freelancer. We're going to go over how to build a demo reel, how to have a clean website, how do you talk to recruiters? How to land your first gig, and how to deal with invoicing, and being your own business person , and staying organized. You should take this class if you have first started to make that transition between learning animation, being a student, and I'm ready to take this professional. I'm ready to get paid for what I'm doing. You should take this class too, if you've already had a few professional gigs in animation and you're trying to figure out, how am I going to make a further career path in this? Because I want you to walk away knowing really what your niche is, how to market yourself correctly in that niche so that way you can stand apart from all the other people applying for jobs in this industry of freelance. I can't wait to teach you everything I know, so that way you to can land your dream career in animation. Let's get started. 2. Find Your Niche: Hi, welcome to the class. I'm here to help you find your niche. I'm going to tell you how I found mine, and then we're going to make sure that you have a plan to be able to get your own dream job. When I was first starting freelance animation, the first thing I was focused on was I just wanted a job, so a lot of times I was just applying. It wasn't really focusing on a specific area, it was just a widespread job search. Then after my first one or two gigs that I ended up having, I started to really try to narrow it down because I had the experience to back me now and now I could be like, okay, what do I really want to focus on? I knew all throughout learning animation, my strong suit and my most fun skill was acting. That lends itself to feature animation because feature animation is so acting-heavy. Other niche animation genres have their own acting, but feature animation is specifically known for that. I knew I wanted to do high-quality work, I wanted to do acting that felt like it was into already pushing me against my will into feature animation because I was like, okay, this sounds cool, it sounds like something I could be good at, and also Enjoy. Throughout my time, freelancing, especially at the start, I did a lot of different things that I didn't even think I wanted to do. I had done some video games, I had done VFX. VFX was very low on my list of things I wanted to do, but I had a lot of fun and I learned a lot on that job. I learned things that I liked about it, and I learned things that I did not like and did not want to repeat. I think that's also a very valuable thing, sometimes taking gigs that you may not even think you'd like and you're going to be able to find something that you're going to learn from and also things that you know, okay, I never want to do something that involves X, Y, or Z again. Maybe you already know what your niche is. Maybe you've done a few things in the past. You've done a few gigs. You know I want to get into VFX or I want to get into video games. If you don't know, what I want you to do is go back, look at your body of work that you have already. Maybe you already have a demo reel, maybe you just have work and you haven't even made a demo reel yet. Look at realistically what your skill set is. What do you think is the marriage between what am I good at, what does my demo reel show and my work show that I could be good at, and also what do I want to do? What is my heart telling me? I think a really important thing to work out when you're starting your freelance journey and you're narrowing down this niche is knowing what the long-term goal is here. Are you going to want to work only staff gigs? Do you want security in your job? Maybe that lends itself more towards video games. Video games has a lot more staff positions. Or maybe you really like project topping. I did that for a long time. I love just working on different projects for super short amount of time, and I would just jump in specifically when projects were in crunch or wrapping up because I found that fun because I'm insane. Maybe that's something that you really like and you want to cater your niche towards that specific goal. Make sure that you're keeping the broader scope of what's your niche and what is that going to lend itself to in the future. Now I want you to go and really look at your past body of work. Think about what am I good at, What do I like doing, and what is my long-term goal in terms of what career do I want. Another really important thing to consider in terms of long-term goals with your niche is you need to research. Make sure you know you have realistic expectations of what's the longevity of your career. Are you wanting to go into future film and you know that it's really hard, it's very competitive to get into studios like Disney, Pixar, DreamWorks? Those are going to be a much higher competition and a much lower employment rate versus let's say, video games. Video games is very popular right now. It's very much trending, there's a lot of people getting into it. Lots of indie game studios that are doing incredible work that people want to be a part of and they need people. Just knowing what is the realistic expectations of, am I going to be able to find a job easy or is this going to be really difficult to get into this career? Either of those are fine. You just need to know what is a realistic expectation of the timeline of me actually getting my dream job. Now I want you to go and think about all these things that we talked about, really land on your niche of where do you want your career to be, what do you want to be doing long term, and then meet me in the next class and we're going to talk about building your demo reel. 3. Create Your Demo Reel: Welcome back. In this lesson, we're going to be going over how to build your demo reel, how to build your website, and good tips and tricks for demo reel. Specifically, making sure that it is readable, it is clear, and it is specialized towards whatever niche of animation you're trying to get into. The important part of a demo reel is this is what you're showcasing yourself as an artist to your employer. Whoever your prospective employer is, your client is, your demo reel is a reflection of you and who you are as an artist. Something that I heard very early on in my animation career was you are only as good as the worst shot on your demo reel. You need to make sure that you're showcasing your best work and you need to show a good level of versatility, but also making sure that you're not showing anything that you would hate for someone to hire you based off of. We're going to be going over some practical tips of how to choose those shots, how to choose that work, and what to leave out. First things first, I have my demo reel pulled up here. This is one of my newer ones of some of my new body of work from different shows I've worked on and also as you can see, still some personal student shots. I keep some personal shots on my demo reel specifically because I like to be able to show that, hey, I do work outside of production, Maybe you're first starting out as a student and you only have student work, that's totally okay. You can have student work and I've gotten a lot of my first jobs with just student work on my demo reel because I never got from the first few freelance gigs I did, I never got the actual shots back. That's totally okay to have that. But as you start growing as an artist, as you start taking more gigs, you start getting more things that now I actually have production work to be able to show on this. A good demo reel is a mix of both. Specifically, if you are also going into feature animation, it's important to show, hey, I do work outside of just my studio work. Because a big thing that feature animator employers want to see in recruiters is they want to see, does this person have good ideas? Everyone can be an animator, but to become a great animator that's really employable, you have to be able to have good ideas and you have to be able to showcase that, hey, I can come up with ideas myself, I can riff, I can figure out new things. That's what really makes you a different animator comparatively to just a good animator that can execute. Now, we're going to dive into my memorial. Starting off, we have title card, important. This should be the first thing that they see. Here we have my name, Madison Erwin, character animation reel. Also, contact information, I have my email, phone number, things that you use for business. As you can see, I have a shot underneath of it. This is a shot that I did in production, but it wasn't long enough to put my demo reel. It didn't really feature much. It's just a breathing cycle as you can see. Nothing really fancy. I thought it looked cool though. I was like, this would be a cool title to my demo reel. However, you do not have to have a shot plane. If anything, this is a little bit of a risky move, I would say. Don't necessarily say, let me grab something of my work and throw it on a demo reel just so it looks pretty. Ideally, for the longest time until I did the Spider-Verse shot, I had just a black title card and it had just my name and my contact information. Next thing, I like to start off my demo reels with one of my better shots. Now, there's conflicting advice about this and I agree with all of it, but my personal approach is I show one of my best shots first and I show my second best shot last. I do this specifically because you want to leave people with a good taste in their mouth. Having a good shot at the end, if they watch your reel all the way to the end, it leaves a good taste. Also, the first shot being one of your best shots too, also hooks them in. For this first one, this is a pretty long, I think this is the longest shot in my demo reel. It's a long acting shot. This is something that specifically I've put in because it's a dialogue shot too. If you have dialogue, that's a really good way to start off and have something that's entertaining. It gets the viewer has a lot of acting in it, so that's always a good thing to show. This is specifically my reel catering towards feature animation. Next off we have another Spider-Verse shot. This is just a very subtle shot that I did of Gwen's dad just talking very simple, very visually appealing. The lighting and ink and paint department did incredible on this shot. It's so pretty. I was like, that'd be a great pretty one to show, the acting is there. Again, another good acting shot because that's specifically what I'm trying to cater my reel towards. As you can see, there's not a lot of body mechanics, there's not a lot of characters moving around and going crazy. A lot of more subtle things like this. The next shot in my demo reel, these are two very short shots, but I had two shots in a sequence that went right next to each other and I got to work on Lyla, which she was really fun because she had a lot of different things going on and lots of ink lines and stuff that we got to play around with. I call this a filler shot of something that's in there. It's pretty. Next up on my demo reel, I have a personal work. This is something I did after I had already been in the industry. I had, had a few jobs. I think I was working a full time job at this point and then I did an animation mentorship workshop and I did this shot outside of work hours. That was chaotic. I don't recommend that. I did it all after hours while working like 50, 60 hour weeks doing OT on a project. Crazy shot. But I put this in because it's nice to be able to show, hey, I can work with different rigs, different characters, different styles. You can definitely tell this is a personal shot, it's not pretty and lit and rendered. I think it's a good thing to show. I'd say these are some of the weaker shots in my reel, but they show a lot of acting. That's why I wanted to keep them in here. But these shots specifically are ones I'd like to replace one day and so I need to work on more personal shots to replace these. I think you should always have a chunk in your demo reel that you're wanting to update and that should be your personal shots, anything that you're working on yourself, you should always be able to update them. One of my mentors when I was learning animation, told me, "I should not recognize your demo reel in a year." That sounds simple. It's like, yeah, you should be updating all your shots within a year, but that's hard to do sometimes, especially when you're just starting out as a student or just starting out working in the industry freelance because you're having to get shots when they're done from the different productions you've worked on. Sometimes you get them, sometimes you don't. But it's a good rule of thumb to try to follow. Next up, we have a I'm Groot shot. It shows that I have production experience, I worked on this Marvel series. That's a good thing to show in your demo reel as well. My next shot I have, this is a cut scene from a video game I worked on at Ember Lab. This one I think shows a lot of good acting. I've actually gotten hired specifically off of these two shots. I know that it's a fan favorite of my demo reel, which is one of those things it's really funny when you show people your demo reel, you might not know what people really like and what they don't for whatever reason. But this shows a lot of subtle work, a lot of subtle acting. You have a character having a very intense moment, she's crying and it also looks really pretty too. This is how my demo reel ends. We have these two shots and then there we go, we're back to a title card. I always like to link back to the title card. This one doesn't have a shot underneath it. This is usually what a title card should look like on the demo reel. Don't get fancy and try to put a million things all over it. To me, the simpler, the better. I've viewed a lot of students demo reels before and I sometimes have clicked off as soon as I see things happening on the screen. If it's your name and there's bouncing balls and things happening and you've got a bunch of little fake animations just coming in and it's too much. You want to keep this as simple as possible. As you can see, I just have a black screen. I'm using DaVinci Resolve here as my program because I'm cheap and I wanted to go in and just put basic text, my name, number, how to contact me. That's it. That way it's a nice little loop too. By the end of your demo real, again, this is about four, five seconds and I have that and then it ends and then it will just loop back to the beginning whenever someone is watching this. Now, I want you to go away, look at your own demo reel or just your body of work that you have. If you don't have a demo reel yet, start thinking about ways that you could craft your demo reel to be a bit more specific to your niche. If you have a demo reel already, go ahead and update it. See if you can make a new cut of it and see if you can take out things or add something and really make an impact through your demo reel. 4. Build Your Website: You've made your demo real, you've got your title card, you've got everything that you need. Where are you going to put it? Two places, you're going to put it. One, you're going to save it somewhere nice, not on your desktop, and then you're going to also apply it onto your website. Having a website is a stand in for your resume. If people want to try to find you, search you up by your name, you want your website to pop up to the top of the Google search. That way people can find out more information about you, more work that's supplementary if they need to. It's just a good thing to have. I also have my resume on my website alongside my demo reel. But your demo reel should be front and center because as an artist, that's what matters is your body of work. This is my website. This is madisonerwin.com This is what I first start off with. This is very, very basic. You do not need to know how to do websites, you don't need to be a graphic design artist. We are going as basic as possible. I am not a graphics design person, I'm just going for simple. I'm going for clarity and readability. Also on my website, over here I've got portfolio, so that's going to be your demo reel. A portfolio could also mean, let me put some of my 3D sculpting work and some of my concept design and illustration. I don't think that's a bad thing to put if you want to put it in your entire portfolio, but I think it should definitely be a separate page from your demo reel, specifically, if you're trying to apply as a 3D animator. I'll show you specifically what I did with mine. Here in a minute, once we're going to go through these three tabs of my website. The next one is resume. This is just going to be a splash screen of one of my pretty shots in the background. It's lit and rendered, so it looks nice. Then I have very, very basic resume. I'm very basic, I used resumebuilder.com I did not want to focus on trying to make this really outstanding resume because again, it gets discarded at the end of the day. But people do need to know, what's your background? Have you had actual feature experience? All that. What's your contact info? You can click it to download, which is nice. Some people do like to password protect their resume, that's totally fine. You can do that on website. I'm using square space specifically to host my website and build it. Square space, you can, and I think set password protected pages so if you're applying for jobs, you can give people a password to your resume instead of just attaching it, which is okay. I put mine just on there for the Internet to see, but that's also an option. My third tab is contact. This is important to have. I actually have gotten a weird amount of forms through this website of people contacting me for animation jobs. I think it's definitely not the most common way for people to reach out to you for job or an opportunity for animation. But it has happened to be quite a bit. I'd say I get one once every month or two. Always give options for people to be able to contact you instead of having to scour your website. This is all just a preset of Squarespace. I didn't really do any of this except for this side. This is what I was talking about referring to earlier instead of having my illustrations, because I do not consider myself a 2D artist in any sense of the word. But just to make this page look a little bit pretty, I linked to my Instagram to it, so this goes right to my art Instagram. Just this one down here gives a slide show of some of my animation, some of my work. If someone really likes it, they can click on it and it will just pop up and it's like, there's the post. The next parts about my website, I have hyperlinks to all my social media. This one specifically, hopefully you've seen it before. If you haven't, it's called Vimeo. Vimeo is where a lot of animators host their animation reels. It's also embeddable. They give you a lot of embeddable links. The really key part about Vimeo that I like and a lot of animators like specifically, is you can password protect everything in a really easy way. Or you can make it so that way it's unlisted. It's not on your Vimeo profile, this is just me pulling up. This is Madison Erwin, this is her profile. I have like 10 more animation reels that are on my personal one. That are unlisted that I can send that has NDA work, I don't have to think about it. The next thing I have is just my Instagram. This is all my stuff on here. I have my website in my bio as well. I have some more behind the scenes stuff about my animation. I would definitely recommend making a art Instagram specifically, so that way you can link to it. No one really wants to see your personal Instagram. I like to share a lot of behind the scenes things. If you've seen any of my Instagram, I do stuff like this where I'm doing reference and silly stuff, so I'm showing the behind the scenes of my shots. Then last but not least, I have my Linkedin, very important, we have me and all my stuff here, everything is connected, everything works, and it's very, very simple, which is the most important part. Another thing that's important to consider is if you have narrowed down your niche to something, don't show work from another niche that you're not proud of or you don't think fits. For example, with my demo reel, I don't have any of my VFX work on there. I specifically want to do feature film. I'm not super proud of a lot of the VFX work that I did. There's some good stuff or some stuff that shows way is nice, whatever. But I don't want it on my demo real, because I know it's my weakest skill and I don't want to show people even though it looks okay. Maybe I could have still gotten jobs even if it wasn't my demo reel. You don't want to take that chance. Just make sure that you're only showing the work that you're really proud of and that's necessary to put on. Another important aspect of building a website is just making it really clear. Who are you and what do you do? So mine, top left hand corner, Madison Erwin, animator. If I wanted to get even more specific, I could have put 3D animator. I like to keep it broad because I thought it looked pretty anesthetic. Less is more when it comes to this. If I'm clicking on someone's website that they applied for a job or they want to work with me, I am mainly looking for what's your name, what do you do, what's your demo reel? Don't worry about having to build a fancy website. You don't need to become a graphic designer, a website designer overnight. You just need something very simple. This is even like a pre built template from Squarespace, so you don't need to worry about making it fancy. Remember with your website, make sure your demo reel is front and center. That's your golden baby of your animation career. Also, less is more, and make sure that you're only putting things on your website that follow and align with your niche. [inaudible] in the next lesson and we're going to talk about marketing yourself, networking, and job sites. 5. Market Yourself on LinkedIn: The biggest tool that you're going to use to be able to land a job into animation is LinkedIn. First, starting your animation career and being on LinkedIn is so vital because you're going to be able to connect with people that either have really big projects under their belt or are just starting out as well. This is a great resource to really network. You have a direct messaging feature, you can connect with people so that way you are building this networking site of people that you know. Be friendly, be nice. You can talk to people and you can talk to people that have had a lot more experience than you as well. LinkedIn is an incredible resource that we're going to be using a lot, especially when you're first starting out in your freelance career. This is my LinkedIn, you got your name, it has your last title, which I was at Sony. It tells where you're at, Los Angeles metropolitan area. You've got all of your connections. For me, I have a header of one of my rendered student work shots that I thought was cute so I put that on there just to show animation and it's one of the first thing that shows up. You can have an about which I just have a silly little tag line. This is also all of your experiences that you've had. You can go in and you can edit these and you make sure you say, hey, I've done this. I have all the way back to 2013 when I was a piano teacher back in the day before I started learning animation. Then you go in and you start adding your animation careers, different freelance gigs that you've had. As you can see, I was freelance character animator for nine months. I am again now. It's important to keep this updated too in real time because you never know when you need to look for your next gig. You're going in and making sure that people can look you up really quick online, do a Google search, find your LinkedIn, and they are going to have a whole ready list of all of the experience that you already have. Also you have education. For someone that's self taught, this is there. It's there. I did some animation mentor. I did some KYOSIL, I did a few classes and did some workshops. But as you can see, I did not go to a four year school. I went to a four year school for piano theory and performance. That's still on my profile because I think it's funny, honestly. But if you don't have any prior education experience, nobody looks at this. Don't worry, you don't have to put it on there. I think a big pitfall that I see a lot of people hit is they make a LinkedIn and they never touch it again. That's the first thing, or two, you make a LinkedIn. You have no experience as a character animator yet, which is fine. You're not going to have experiences and character animation right away. But as soon as you made that mental decision, I want to be a professional freelancer now, put it on your LinkedIn. You've started, you don't even have to have a job. As you can see with me, I still have 3D character animator freelance. That's on my LinkedIn so people know that's what I do. I had put that on before I even started to have a job, yet before I had my first gig. I just want you to go on and make sure that you have started becoming an animator. You already are one so make sure you fill it out. Don't leave your last high school summer job on there as the only thing on your LinkedIn. If you're going to be an animator, go ahead and act like you are one because you are and put it on your LinkedIn as an experience. When you have your LinkedIn, you have it set up, you want to start making connections with people. A great way to do that is just going through your home feed. If you start doing more animation things, you like more animation videos, clips, start seeing people and start clicking on them saying this is a character animator, what do they do? Look on their stuff and message, connect, because you never know who's going to say, I saw your work and I actually have a project coming up and would you be willing to work on it with me? A lot of my job opportunities have come from people messaging me on LinkedIn just because I'm nosy and I click around a lot and I'm liking people's posts, I'm commenting, I'm connecting with a lot of people. Maybe I might write a comment, that's really great, I love the acting in this. Just getting your name out there is a really important thing. The next thing I'm going to show you is jobs on LinkedIn. This is where I have gotten almost every one of my jobs except for the past two. It has been through LinkedIn. Scrolling down. As we can see, this is a perfect example. We have jobs recommended for you already. There's some stuff here. I'm going to hit "Show more" just to show you. This is just what LinkedIn is saying, these are a thing here. We have, based on your profile, which is why it's important to fill out your profile, this is a nice way to say, this is going to show me stuff. I'm in California right now so it's showing me here's animator jobs in California that seem like they would fit your job description. [inaudible] musical therapist on here because I sell a piano. But we can say, senior technical, animation designer, game producer, combat designer. These are all things within animation. It's like I have animation related stuff but this is gameplay designers, this isn't an animator. What we're going to do is search the top. We're going to search 3D animator. Here we go. We have senior gameplay animator. First thing, senior gameplay animator. Senior animation artist, character animator, technical animator. All of these are jobs that you can apply for directly on LinkedIn or a lot of times they'll take you to another job application site. This is where I spent 99% of my days when I was first starting out as a freelance animator. You can start to go through and you see all these different filters you can apply. Hey, what do I want an entry level job? Do I want a mid or a senior level job? What is my salary? You can even put that in if you want to see just jobs that pay this much because I know I need to make this much to make rent next month. You can see different companies specifically if you want to see if there's more. This is an important one. I was searching mostly for remote for the first year of my freelance animation journey. Look at the jobs that you'd be most interested in and say, what skills are they specifically asking for in the description? What skills are valuable and marketable? Then you can take those skills that you might have already and you say, oh, I know how to do this or I have scripting experience, I have coding experience. Maybe you're going to go back and go to your LinkedIn and make sure that those are somewhere in your profile. It doesn't matter if it's under your experience, if it's in your about, just make sure the buzz words are somewhere in your profile so you're marketing yourself as something that these studios want to hire. One of the main benefits about LinkedIn is it gives you access to a lot of industry pros, people that have been around in our industry, veterans that are very seasoned professionals. You can talk to those people, which is a great thing. You can connect, you can message them. Great resource, but you need to use it smartly. You don't want to be that person, that animation student that is messaging someone that has been at X Studio for a number of years, is well known, and you're sitting there messaging them every day saying, oh, I just love your work. Here's my reel. I want you to look at it and tell me what you like and what you don't like and would I get hired at your studio and will you hire me? That's never going to work. You don't want to leave a bad taste in their mouth. The thing about the animation industry is, although it's a hugely growing industry, it is very small. There are about three degrees of separation between you and everyone you know so you need to make sure that you're not being annoying, you're not coming off as weird. You need to be a friendly face, a friendly presence. Animation is a very teachable thing. People love sharing knowledge and learning with animation. If you reach out to someone in the kind, respectful way, they're very likely to respond back and to help you. Don't just mass send your reel to every industry pro. That's a perfect way to get yourself blocked and not looked at because taking feedback and giving feedback takes a lot of time and effort. It's honestly what a lot of industry professionals do as a side hustle of giving feedback for payment so you don't want to undermine their time and their skills by asking people, hey, could you just look at my shot and give me feedback? Kindly ask, hey, I really love your work, is there any way I could pick your brain for 15 minutes over a Zoom call one day? That's totally fine to ask. They can say no, which is fine, or have a specific question in mind. Say, you know what helps you to really narrow down your job search when you were searching for a freelance gig. People love getting questions about themselves and they love talking about themselves so if you can ask to get someone's personal experience, they're a lot more likely to reply than you saying, hey, give me this, do this for me, can you tell me this? Make it about them. Now I want you to go away. Go make a LinkedIn. If you don't have one already. Make sure that it's updated, it's filled out with relevant information regarding the niche of the animation career that you want to get into, making connections with people and say, hey, how's your day going? I really appreciate seeing your work. I love z, y, and z. That's always a good thing to say. Go make your LinkedIn, start networking with people and see what happens. Meet me in the next lesson where we're going to be applying for jobs and getting our first gig. 6. Get Your First Gig: We're on LinkedIn, we're looking at jobs. You've seen a job that you want to apply for. What is next? What does that process even look like? We're going through all these jobs on LinkedIn. I see this one, senior gameplay animator. Cool. Maybe I look through the summary. I see the bigger part of the summary, and I'm like, okay, it's mid-senior level. I can even see on LinkedIn how many people have applied through LinkedIn, which is a cool feature to see. You see, oh, there's 92 people that have applied for this job. You can see when they've re-posted it. So are they still actively looking for people that's important to see? You can see also, what skills do we need? This one, they specifically need an animator that knows Autodesk Maya. There's eight more skills, so let's jump down to that. Two skills that they say are on my profile. You can see what matches with you, if everything in the summary you think, yep, that's something that I want. Next thing I'm going to do is apply. A lot of times on LinkedIn there's either Easy Apply with LinkedIn which just shares your profile. Or there's an actual application button. If we click that, here's what we have. It's basically, this is going to be just a copy and paste of whatever the summary was on LinkedIn, so this is the same thing. Here we go. But then when you scroll down, now we have a apply for this job form. This one you're going to put first name, last name, your email. Make sure that this isn't likechickendancer98@hotmail.com, Make it something that's actually related to animation. This is where it gets a little confusing. A lot of times on job applications it is a very standard template. It is resume/CV or a cover letter. Cover letters are fake and I don't believe in them. Some people may disagree with that. If you really feel like you really want this job and you want to write a cover letter, go for it. But I've talked to a lot of recruiters, I've talked to a lot of animators that work with the recruiting, they don't read cover letters. It's very rare that someone has reading a cover letter, and to me it's a waste of time. Next thing is where do I put my demo reel. This is a good one to show because this one specifically doesn't have a hey link to your show reel or demo reel. Where I would put personally on this my demo reel, I would put it under website. I know we just made a website and we talked about why you need a websites. Still good that you have a website and if people search your name, your website should come up, if you do it correctly and tag it correctly. However, here we're going to put our demo reel on the website. This would just be copying and pasting your link from Vimeo. Also cool thing about Vimeo is you can see who has watched your video. So I know if I applied for this job in California, I can see, oh, viewed in California, so they watched it. Here it also even has the option for a LinkedIn profile. Again, LinkedIn is important, so you're going to put your LinkedIn there. Put your resume as well. That's always a good thing to have. They always need it. If they really like your demo reel, they're going to look at your resume. If you scroll down, they have some different things depending on the legalities of whatever country you're working in or whatever you need to do, totally fine, and they're going to be able to submit it at the end. The next step in this is, let's say you've submitted your job application. Sometimes you'll get email first that says, thank you for submitting your application. This is a receipt. Basically saying we've received it, we may not be able to give you specialized feedback, so don't expect to hear from us ever again if we don't accept your job. That's usually pretty standard. You might get that email first, and then if you are accepted, if they want to offer or talk to you more, offer you an interview, they will send you another email, usually coming from the recruiter of whatever project or studio you applied for. They'll say, hey, we saw your job application. We'd like to move forward with offering you an interview, and so we can talk more about the project and the scope of work. When would you be free for a call? Now, when you write an email or a message back, what you're not going to say is, "Hey, sure. Sounds good. Let me know." You don't want to say something like that. You want to be very professional. Be cordial. Just say, "Hello. Thank you so much for reaching out. Looking forward to talking to you. I'd be available for a call." Give them specific dates. Say I'd be available at this date and this date from this time to this time. Let me know whatever dates work best for you and your team, regards. Cheers, Madison. Just your basic email etiquette goes a long way, especially when you have lots and lots of animators. You want to try to set yourself apart by making their job as easy as possible. One big tip I would give you with communication is consistency. Make sure that you're not leaving someone on read for days, weeks. Make sure that you're trying to constantly check back and reply in a timely manner that really can make or break sometimes them going with another candidate versus you. I'd say a big no-no is don't try to offer too much information too quick. I've seen a lot of students do that, or a lot of people that are just starting to learn how to talk professionally to recruiters and clients. You don't need to tell them how great their company is and you don't need to sell yourself to the point of nausea. Sometimes you see people say, oh, you know, I'm so great at this and I'd be a great asset of your company because of A, B, C, and D, and E, and F, and G and I loved when you did this project. You don't need to do that. You can sing their praises a little bit, specifically when you get on a call with them or something. But in the email communication back and forth to get scheduling and conflicts out of the way and get rates and information across, you don't need to be singing the praises of the company. You don't need to be trying to really market yourself at that point. That's what an interview is for. The next thing I want you to do is go organize your file. You saw what applying for a job is like. Imagine doing that 50 times in one day? You don't want to keep having to remember where you put your demo reel again, where you put things. Go organize all your files. I know everything that is on your desktop right now and I'm mad about it. So please go organize all your files in a way that makes sense, where you know everything is going to be, that way when you're applying for all these jobs, you can apply with no worries, stress free, knowing that you have all your resources intact. Maybe in the next lesson, and this time we're going to talk about all the financial side of things, invoicing and negotiating rates. 7. Set Your Rate and Invoice Your Clients : All right, welcome back. Now we're going to be diving into all of the money stuff when it comes to freelancing. All the stuff, that's a little bit intimidating and we're going to be breaking it down step by step. As a freelancer, you're going to have to be doing all your own taxes at the end of the year, so you need to be a bookkeeper for yourself, which is daunting if you've never done it before. I know I had a lot of screaming, crying fits over it because I was so worried that I was not going to get something or miss something. But it's important to keep that organization and that file structure in place so you have all your invoices. You're prepared when it comes to taxes the next year and you know that you've got everything that you need. With rates, the important thing to know is you cannot undersell yourself. You need to make sure that you're getting paid for enough that you're worth. Now that isn't to say that you're going to be making an insane amount of money when you're first starting off freelancing because you have no experience yet. But experience is really going to bump up your rate. Best way to research this is do your own market research. We already went through Linked In. We've looked at all the jobs. If you saw most of those jobs had a salary expectation under them and now they were a range. So if you're first starting out, you're probably going to be on the low side of that range and you're not going to be able to apply for a senior character position or even an intermediate character position. Go on Linked In, look through those job postings, and look specifically at entry-level jobs. So junior animation positions. What are the salary expectations? Like specifically for remote or specifically for in-person, because those are very different rates. The thing about rates and negotiation is, especially in the early stages of your career, you're not going to be able to charge a ton. You're not going to be able to negotiate a ton. But a good rule of thumb is you can always let them negotiate you down. They're never going to negotiate you up. You're never going to negotiate a rate with someone and the client's going to say, actually you deserve more money. They're always going to try to knock you down a little bit. So my rule of thumb for that is if my rate, let's say starting an out is $25 per hour, that's my hourly rate. Maybe I'm going to ask them for $28 per hour and then they're going to say, oh, we'll offer you 25 and I'll go, okay. I'll consider it. Okay. Yes. I take it the exception to this is let's say you applied for a project, you had an interview, you got to offer for your dream project. I have taken huge pay cuts because I specifically really wanted to work on a project. This is something that has to do with what are your goals, what are your priorities. But this is where rates, sometimes I'm like, I won't negotiate, I'll take whatever you want because I really just want to work on this project. I know it's going to be great for my real later. I've taken pay cuts because of that, or I've given ridiculous numbers because I'm not really attached to the project at all and so I've just thrown stuff at the wall and see what sticks and sometimes you'll be surprised at what they'll say yes to. Again, Linked In is an incredible, fantastic tool to be able just to peer into all these different jobs and what are the salary expectations. Take several of the same jobs. If you want to get into games and you want to be a junior animator in games, let's look at three to four different job postings for a junior gameplay animator. What are the expected salary ranges for all three of those? Figure out what the average is and then that's probably what you should be aiming for when you're offering your own rates. One of the most stressful parts about my freelance animation journey was when I first got my freelance animation gig for the first time and I got an email from the HR person saying, hey, send me your invoice by the end of next week and I was like, oh no, I don't even know how to do that. Where do I do that? What do I find? How do I send that to you? It was really complicated for me. There was a lot of conflicting resources online. It was just overwhelming. It was too much. Invoices are something that I've learned through trial and error and you can make it very, very simple. You just need an invoice to be able to give it to the person that you're working for, the client, the studio, whoever you're working for as an independent contractor, you need to send them an invoice that says, hey, I worked on these tasks for this amount of hours with this rate and this is what you owe me. This is basically giving a receipt of your work to them for tax purposes. For them and also for you. We're going to talk through my invoice little template here. This is one I made when I literally did my first job in animation and it is my tried and true animation invoicing template. Till today, I still use this to send my invoices. I even have my invoice just on a Google Doc and the cool thing about this one is I can actually put in my unit price. This is my hourly rate and it will calculate the amount for me and total it out at the end of the month so I don't have to sit here and do math and I'm going to share this in the resources of this class. So that way you're going to be able to use this for your own invoice template. You don't have to search online for a new one. This is just clear, concise, and has everything that you need to send your first invoice. Walking through this top of the page is going to be your name. Next thing is bill to now, common misconception. You might think, oh, this is the studio or the client that I'm billing to. Not true. This is where you're going to have your name again, your address that you're doing business at, and also phone number, email contact information. I always number my invoices. Hey, this is my first invoice that I've sent studio and I'm also going to have a pay date. This is important to question when you first get at working at freelance at any sort of studio or client, you're going to ask them, hey, when do you want me to send my invoices? Usually, it's a 30-day thing. I found in most freelance gigs, sometimes it's a two week. Every two weeks you send an invoice. Really just depends on the length of your contract and what the studio specifically requires. Nine times out of 10, I'd say it's a 30 day or a every two week situation. I always like to write the date of hey, this is from this pay period of this date to this date. This one, for instance, is one month, so this is January to February. January 25 to February 25. So make sure you change this on every invoice. For tax purposes, they know when you have billed them, when you're going to get paid. The next thing, this is the fun part description and task. This is where you're going to ask for the client or the studio that you're working for. Hey, how do you want me to build this? Sometimes they have very specific tax laws for the studio, depending what kind of company they are, where they need you to put a very specific task under the task description. Make sure that you know that before you just start filling out invoices and sending them. For this one it might be their code name for whatever project and then the whole sequence name, the shot number. You might have to put all this really specific stuff in, then you're going to put your hours. First thing I like to do is let's say I worked on this animation shot 1. My unit price for that, let's say I was junior animator, I was just starting, was $25 an hour. I did this task, animation shot 1 for this company for 40 hours that week. Now you see that has now calculated the subtotal, the total, all the way at the bottom so they owe me $1,000 for 40 hours for the one month that I've done it. You can go through and start adding all the different things. I did animation for shot 2 and I did that for 37 hours. My rate was also 25 for that. Once I had this all filled out with all the things that I worked on, then usually what I'm going to do is export this as a PDF. Make sure I'm labeling it as company invoice number one for this pay period. Usually when it comes to different payment terms and invoicing, usually, that will say either in the contract initially when you're going to get paid, when you can expect payment after date of invoice. Or that's something that your HR person will tell you immediately, either with the offer letter and the contract or right after when it gets into orientation time. Make sure that you're following up and sending your invoice on the correct time, emailing it to the correct people, and following up with them too. Because usually after you send an invoice, they have a certain amount of time from the date of submitted invoice to pay you. Make sure you know that because you need to know when you need to poke them and bug them. That's happened to me a few times when I've submitted an invoice and then have not gotten paid in the two weeks they said they would pay me in. I've had to say, hey, where's my payment? They're like, oh yeah, we're getting onto it. You have to go back and forth. I've never had someone not pay me, but sometimes things happen, things slip in the finance department, so make sure that you're staying on top of it and know what you're expected to be paid. The next thing that I want you to do is go get a folder structure. Make sure that you know, hey, where am I going to be putting this invoice because you're going to have this resource now. So where am I going to be saving the PDFs of this, what's even my naming convention? How am I going to make sure I'm staying organized and staying on top of differentiating all the different studios I might be working for in a year. How am I going to keep everything clear and concise for tax purposes? I know this stuff isn't the most fun part of freelancing and animation, but it's super necessary because it's going to let you not think about it and focus more on the fun part, which is actually animating, landing your dream job, and being able to freelance with peace of mind. 8. Final Thoughts: Congrats, you've made it to the end of this class. Hopefully feel a lot more prepared on how to find your niche, how to get your first gig, how to network, and how to deal with planning and organizing the financial side of things when it comes to freelancing. I hope you feel way more equipped and ready to land your dream job in the world of 3-D animation. If you liked this course, please check out all my other classes on Skill share. Good luck with the next stage of your career in freelancing and 3-D animation. I hope to see you in the next class. Bye for now.