Monetize Your 3D Art: Choose a Marketplace, Find Your Audience and Sell Your Assets | Madison Erwin | Skillshare
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Monetize Your 3D Art: Choose a Marketplace, Find Your Audience and Sell Your Assets

teacher avatar Madison Erwin, Animator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:25

    • 2.

      Getting Started

      2:58

    • 3.

      Exploring Digital Marketplaces

      7:01

    • 4.

      Structuring Your Business

      5:48

    • 5.

      Marketing Your Assets

      4:12

    • 6.

      Final Thoughts

      0:44

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About This Class

Monetize your passion for 3D by creating, marketing and selling your assets on a 3D e-commerce platform.

Madison Erwin started her career as a 3D animator by teaching herself the ins and outs of 3D software like Blender and the workings of the animation industry. Just three years later, she’s gone on to work on projects like Spider-Man: Across the Spider-Verse, I Am Groot, and Doctor Strange in the Multiverse of Madness. Now Madison wants to share everything she learned and did to skyrocket her 3D career to the next level.

In this class, Madison will guide you through getting your 3D asset from design and development to selling and marketing it online. By exploring the different 3D marketplaces, where you can market your final assets and how you might structure your business, you’ll be on your way to using your 3D assets as a new income stream, a passion project, or both!

With Madison as your teacher, you’ll:

  • Find the best 3D marketplace for you and your goals
  • Finalize your business’ identity, branding, and ideal customer persona
  • Discover your primary and secondary marketing platforms
  • Maximize your potential profits with a quality marketing strategy 

Plus, Madison will walk you through what she’s learned since launching her own 3D animation studio and selling their assets online. 

Whether you’re a freelance animator trying to make some extra money or you’re working full time in the studio and you want a side hustle that will offer you more creative freedom, you’ll leave this class with a notebook full of ideas and strategies to finding success selling your 3D assets. 

You do not need professional experience as a 3D animator to take this class. You’ll need a journal and pen or your preferred note-taking system to follow along with these lessons. To continue learning more about building a successful 3D animation career, explore Madison’s full 3D animation learning path. 

Meet Your Teacher

Teacher Profile Image

Madison Erwin

Animator

Teacher

Madison Erwin is a self-taught 3D animator based in LA. Known for her acting and animation skills, she successfully freelanced for a year before taking a role in-house at Sony. Her work has been featured in blockbuster films like Spider-Man: Across the Spider-Verse, Doctor Strange, the Disney Plus Series I Am Groot, and hit game Kena: Bridge of Spirits.



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Level: Beginner

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Transcripts

1. Introduction: I remember when we released our first asset, it went viral overnight and we just saw the sale skyrocket. It was really cool to see. Hi. My name is Madison Erwin. I'm a 3D animator. I've worked for studios such as Sony, Marvel, Ember Lab. I also have a studio with my friends where we create and sell digital assets called Wonderwell Studios. In this class, we're going to cover a multitude of things relating to how to get your 3D asset from development all the way to a final product that you're selling and marketing online. Selling 3D assets opens up a whole new world. There's so many different options that can be an additive benefit to your already existing career in animation. We're going to explore the different marketplaces, see where can I even sell my 3D assets that I create. We're going to go into a little bit about how do I make these assets. Do I do it myself? Do I do it collaboratively? We're also going to discover how to market your assets correctly and how to build a brand presence for yourself. You should take this class if you're a freelance animator and you're just looking to make some more money on the side or maybe you have a full fledged career where you're working full time in a studio and you just want a side hustle that offers you more creative freedom. At the end of the day, when you're working for your own business and you're working with friends, you're really seeing a lot of yourself and your own artistic vision show through in the final product that you create and I find that so exciting. Let's go ahead and get started. 2. Getting Started: Welcome to the class. I'm so excited to walk you through and teach you everything that I know and have learned through trial and error about digital marketplaces. I have my own business with a bunch of my friends that we call Wonderwell Studios where we make digital assets for animators, a lot of rigged characters and some props as well. We had a lot of trial and error through that of learning how to have a business, how to build a brand, how to have a whole collaborative animation-based 3D driven thing that we wanted to make an actual business instead of just a side hustle with us just playing around after work. This is something that I wanted to be able to explain in a class. To be able to give you some good tips and tricks of things that we learned, what we were good at, what we failed at so that way you can go forth and build your own 3D asset business. It's good for anyone, whether you're a beginner or you're a seasoned pro, you're going to be able to take something away from this class and have a lot more clarity on what even is the world of 3D marketplaces and asset selling. The thing about asset market places and selling 3D assets online is you need to know what the market is out there for it. Knowing that before you make your plan for making a 3D asset is going to help you, and definitely bump you up in terms of hey, you know what you're creating, you know there's a need for it out there and it's going to help your assets sell a lot easier than you just trying to fling something at the wall on Hopi sticks. You also need to know how to structure your 3D business because you may not know that there's different options. You can have a whole group and maybe you can make a higher performing asset because you all come from different backgrounds and have different skill sets. Or maybe you want soul, creative freedom over whatever you're making and you don't want anyone else's opinions and you really want this to be on your time and your schedule, then maybe a solo career in 3D asset making is for you. It's important to know the differences. It's important to know the pros and cons of each of those. It's also really important to know your asset's done, it's posted, now, what? There needs to be something after, so there needs to be a marketing, so be your own marketing department. We need to know how to brand things and how to show up as a presence online rather it's on social media or on our whatever digital domain is that we're selling our assets on. We need to look cohesive and we need to be as a unified brand. If you don't market, nobody's going to buy it. But in this class, I'm going to walk you through two different things. One, we're going to do research missions. Also we're going to be doing a lot of journaling prompts, so reflecting on these things, figuring out our own plans for what do I want out of doing this? Do I want to do the solo? Is creative freedom important to me or is having fun with my friends doing a side hustle, the most important thing to me? We're going to narrow those things down and you're going to write those all out so that way you're going to have a reference to be able to go back to, and be able to plan forward for the future ahead. All you're going to need for this class is a journal, a pen, and an Internet connection. Let's dive in, meet me in the next lesson and we're going to talk about marketplaces. 3. Exploring Digital Marketplaces : We are about to dive into the world of digital assets and digital marketplaces specifically. It's important to know what the differences are about digital marketplaces because there are quite a few out there. But today we're going to cover three of them that are my favorites that I've personally used the most and the one that I also sell on with my studio, Wonderwll. For this I'm going to need my ipad to be able to do some research. One of the first digital marketplaces that we're going to be talking about and one that's near and dear to my heart because I used it when I was teaching myself animation, used it a lot through school. This is Sketchfab. Sketchfab is relatively known for having the most free assets for use. That's why students like to use it a lot because we don't have to pay. As you can see, there's lots of different types of assets. There's all different genres. You can say, oh, show me only animated things, show me only downloadable things. On sketchfab, You'll see in the upper right hand corner it says, oh, this is a symbol for, this is downloadable, it's a free asset. When you see the dollar sign, it's something that you have to pay for, so you can see different things about it. This one is being sold and you can have access to future versions support from sellers. It just really depends on each seller what parameters they want to put on their asset for people to purchase. This is a good example of someone's charging for this asset. They've created it themselves. It's a low poly asset. This might be good for a game design, this might be good for student projects of animation where you don't want something super heavy and high poly in your scene. But it's light, it still looks super cute, it's textured, it's surrender ready. These are great types of assets to have because they're super versatile, they're not a specific character, they're not fan art of something else that's already licensed. This is just generic pastry, stylized pastry collection. This can fit a lot of different prompts if you want to make your own assets like this, things to look out for is okay, so this is obviously just one asset. This is an example, something randomly we just pulled up, but you're going to want to look at what's the price. You might think, okay, I really want to do this, but this is my competition, and let's just use this one asset as an example. They're selling this for $50 Maybe I want to sell mine for 30. Maybe it's a little bit more stylized than even this is. You're undercutting and selling it for less because that was going to get more attraction and attract a lot more like students or people that want to pay less for something and maybe don't want to pay $50 for pastries. Or what you could do is say, hey, I'm going to pay $60 for mine, but mine are a lot more detailed, maybe they're lower poly, but they are more stylized. Maybe you're hitting a certain niche. You're looking at all these different variables that you can balance together to be able to find where you could fit in. The next digital marketplace that we're going to look at is TurboSquid. TurboSquid is very similar to Sketchfab. Models for professionals is the tag line of TurboSquid. They have a lot more professional assets, for lack of a better way to say it. TurboSquid, in my opinion, usually has a lot more expensive assets and a lot more detailed assets. If I'm wanting to find something that's more stylized like those pastries we just saw on Sketchfab. Usually I'm going to go to Sketchfab to try to find those. That's not saying that TurboSquid doesn't have these things, but TurboSquid is a little bit more oriented towards people that are working in the effects or doing things that need to be highly detailed, high poly, lots of sets, there's lots of scans. This could also be used for video games if you're doing like a high vidility video game. Lots of different environments too. TurboSquid is a lot bigger, in my opinion, for selling environment assets versus sketchfab. TurboSquid usually has a lot higher quality assets that are a lot more in depth. Obviously that's going to take a lot longer of a time to make and it could take a lot longer of a time to sell. But usually they do sell for a lot higher of a price point because they have so many features in our game ready, they've been tested. They go through strenuous development so that way it can justify the higher price point. But just keep that in mind, if you're thinking about making these assets, you need to realize TurboSquid is probably going to be more catered to a bigger production. The next digital marketplace we're going to go into is Gumroad a place that's near and dear to my heart because this is where we sell our digital assets for Wonderwll. I think the biggest difference with Gumroad is Gumroad almost acts like a back end website to your own storefront with Sketchfab, TurboSquid. Usually there's like a gallery of like you can just explore, you can search, you can do that as well. On Gumroad, as you can see, the address is wonderworlltudios.gumroad.com. It's almost acting like the back end and being the host to your storefront, rather than you just posting it on Sketchfab and TurboSquid. We have our own brand. As you can see, this is our own page of everything that we sell currently. This is Leo, our baby. The first one that we came out with was Leo for Maya. This is a little animation test that I did with him when we first started. Leo has different rigs for different softwares. That's a great way to be able to market your assets just thinking about who's using this, what markets can I tap into by making this asset for another type of software? That's what we did with Leo. One thing that I really like about Gumroad and the reason that we chose Gumroad is the fact that you can really have a hands on approach to licensing. Sketchfab, TurboSquid, all the others kind of have their own generic licensing and you can check a box and basically say, oh, people can use my product in creative projects but they can't make money from it. Or you can say, hey, you can only use this in a student film or for student work, but you can't make any money from it outside of that. Or you can say, yeah, you can use it for any purposes, you can make money, et cetera. It doesn't matter. The specific thing that we did with Leo and why we went with Gumroad is we can offer different licenses. That's what you can see here on the side. We have a personal license that's just pretty standard. We also put in terms of use for those. Noncommercial personal license that could be used for personal shots, short film, school assignments. Then you can also say, hey, an instructor's license. If you're going to teach a class, if you're getting paid to do demos, you have a stream like you should probably get an instructor's license. We have small workshop licenses, so if you have five to ten students that you're teaching at a time. Then if you want a full school license, it's $3,000 for a school license so that way you're teaching an entire school. You're giving Leo to whoever's entering your school. This is a way to give people the option to be honest. That doesn't mean you're still going to have people that should have gotten a school license and got a personal license instead. But it just gives them more of an option to like, hey, here's what our terms and conditions are. But when you get good reviews too, that's a big thing about selling three D assets is reviews can be great. They can make or break your assets sometimes. It gives you good feedback of what people want, what they don't. The better your reviews do, the more interactions people have with your asset downloads, et cetera. Now what I would like you to do is to go ahead and go and research. I want you to research these digital marketplaces. I want you just to go poke around and just see what the differences are and why you like some and why you don't like others. I want you to meet me in the next lesson and we're going to talk about how to build an asset strategy. 4. Structuring Your Business: I'm going to teach you in this lesson, how to structure your business. Starting an entire business from scratch is a huge endeavor, so you want to be able to know upfront what am I doing? What am I getting into? Who's involved? That's why it's so important to plan these things out first before you dive head first and to structure in your own business. Important thing to question and weigh the pros and cons is, are you going to be doing this solo or are you going to do this as a collapse, or are you going to have this whole studio? If you're working solo, everything falls on you. At the end of the day, you're the one having to make sure everything gets done. You only have your own opinion. You can ask outside people, but you're going to have to do every step in this asset creation, from branding to marketing to modeling, to everything in between. That all falls on you, and that's a huge responsibility to take. But some people love it, some people hate it, so you just really have to know what you like and what you don't. Now, working with the colab, it's awesome because you have all your friends, you're getting to rif ideas off each other constantly, you're getting a lot wider of a scope. You can also deal with a lot bigger of a project because you have more people. But you also are going to have to deal with the fact that it's not your product at the end of the day, it's the whole group, and so people are going to have conflicting ideas and conflicting creative visions. You're going to have to take compromises on things you want to have in the product and things you don't. Some people are going to fight against you, you have to learn to be able to deal with that as well. While it's great in terms of you have this big collaborative spirit, you're going to be able to rift back and forth and have all those good things, you also are going to have the cons as well, so each one has its pros and cons. You have a big vision of something that you want to complete, where do you find the people? There's a lot of different resources, there's all kinds of different forms and discord servers are a great place to find people. Also sometimes just messaging people on Instagram, I know that's gotten great results with us with Wonder Well, we've brought people on just because we're like, hey, I saw your work on your art page and it's incredible, would you want to work with us with this? That's how we've got a lot of the crew that we have now working with our studios. That's a good way to find it, really just reaching out. I think sometimes it's super scary and daunting, especially if you really admire the person's work or you yourself don't know much about the actual work that they do specifically. Maybe you're a modeler and you need to hire an animator, but you don't really know much about animation, but just talking to them, having a good rapport, that's a great thing to be able to make those friendships and those connections that networking. You're going to be able to find like minded individuals that will share your creative dream and your endeavor. Next up is branding yourself. I think it's really important, even if you're a solo artist, to brand yourself in a way that's either as a studio or if you're going to brand yourself and go the route of, I'm my name, doing this thing, make it a personality. Step back a little bit from what you're doing, I feel like that's always more relatable as an audience, to be able to see a brand behind the name and this personified character rather than actually, it's just Madison, and here's what I ate for breakfast today. You creating this separation between yourself, who you actually are, your day to day life, and hey, this is the things that I create. I create props for animators, and I make these things. Depending on if you're doing solo or colab. If you're doing Colab, that's obviously more important because it's not going to be one person's name to it. Like Wonder. Well, we all do it. There's like six, seven of us now. I think there's even more, so we all work together. Wonder Well was a lot of back and forth, I think we literally had named our file structure animation studio for a long time because we didn't have a name or anything. Trying to figure out all these things to brand yourself is really important because it levels up the trust of the consumer. When I see an asset, when I see a brand saying, here's our stuff and we are this studio, everything's very cohesive, all the thumbnails makes sense, it doesn't seem messy, it seems very creative and clean, that's always what you're going to want to click on first. Versus Madison Irwin did this weird thing, and then there's this other thing. Maybe they're great products, maybe they're even the same products, but if they're not clean and cohesive, it's going to be less clickable than having a brand. And being out there as a brand. I would say if you're branding yourself, you're trying to do this, three tips I'd give you is find your voice as a brand. I would consider under voice consistency. What is the general style you're trying to go? How are you posting? Are you posting consistently the same way? How do you appear? Is the second one. Are you appearing in a specific logo? Are you using one asset that is now your poster child for your digital marketplace? Leo is our baby now, and a lot of people recognize us by Leo, so Leo's become our icon in a way. I'd say a third one is also just making sure that you're not being too fake. I think a lot of times people come from being solo and then they try to put on this whole brand and it just feels overdone. You just need to make it realistic. Know your audience, make sure you're speaking to your audience. If you're marketing mostly towards professionals, be very professional. If you're marketing more towards students, really know your audience again, and maybe be a little bit more playful. Maybe do some silly things that are going to get people more interested, because a lot of times it's a younger audience. Just knowing your audience and being clean about it is always a good strategy. Now I want you to go away, go to your journal, and I want you to write down these things of how are you going to structure your business? The first thing is solo versus colab. Remember, these both have pros and cons. The next thing is where to find Colabs, and this is network, network, Network. Be brave, get out there, talk to people, you never know who you're going to run into and who you're going to find. The third thing is how to brand yourself, that is, how to find your voice, how to speak to your audience, and how to find your visual identity. I want you to go now and get your journal and write down how are you going to structure your business. Then meet me in the next lesson where we're going to talk about how you're going to market these assets. 5. Marketing Your Assets: Earlier we talked about the who, what, where. Now we're at the were part of where are you marketing these things? Where are you putting your assets? Where are you going to direct people to buy and purchase your assets? Our where for wonder. well was Gumroad. We're going to Gumroad because we knew that's where we wanted to host our digital marketplace. That's where we wanted to have our assets. That's where we wanted people to purchase them because it worked the best for us. So Gumroad is where we're directing people. The next place is where's your biggest target audience going to be? For us, that was Instagram. We knew that our biggest target audience was students, and usually students are going to be on Instagram, especially if they haven't really been in the workforce at all yet. Maybe they're just interested in 3D animation. Instagram has a ton of artistic people on there. They have lots of artists, lots of creators that are learning animation, self taught Blender. So when we released Leo in Blender, we knew we really wanted to push that on Instagram a lot more because that's where a lot of the students are at. Then we have our secondary where, and this is where else could we try to reach audience? So for us, LinkedIn. LinkedIn was a great place for us to be able to reach a little bit wider of audience. We are still hitting a lot of students and also professional animators that had been around for a while and maybe wanted to do some personal shots and were looking for a new 3D asset, a new character to be able to animate with. This is important to have these three things that you know, where am I pointing people to? Where am I going to be doing my proprietary sole marketing at? And then where am I going to also do some secondary marketing. Gumroad for us was a perfect place to be able to market the full functionality of our products. Gumroad is where we're showcasing, look at what all our rig can do. Look what our character can do. Look at the cool high tech specs of our character. Gumroad, digital marketplaces, that's a place for you to really utilize marketing your asset in terms of technical ability, that's a great thing to show off all the features you can't really show in an Instagram or LinkedIn post. Gumroad is also really great because once people have bought your product, they're in your system, they're in your kind of marketing email campaign. You can message them again with sales, deals, different assets, new assets that come out that you're posting about. The first thing with Gumroad that's really important is we have tech specs, we can show that off, we can market that and also the email database; and we're not going to be able to get those things through Instagram or LinkedIn. Some of the main benefits of Instagram are targeted ads. That's a big one. They're relatively cheap and depending on the size of your audience, they can really grow your audience, which is great. More followers, more eyes on your products, your work, and also just visibility. A lot of times you can end up on the Instagram Explore page and if something goes viral, someone shares it enough, it goes crazy. Instagram is also a great place to be able to link, direct access, your digital marketplace that you've listed your assets to sell. It has a great feed right into people, not just seeing your work, not just seeing your assets, but being able to click directly and go right to the source where they can purchase it. The two key benefits of LinkedIn are; there's a lot of industry professionals on LinkedIn and people that are trying to get jobs, a lot of students. There's a lot of people that will appreciate the very specific tech things that you have. Instagram is more about looking pretty and then LinkedIn's more about showing professional uses. LinkedIn is a great place to say, "Hey, you can use this asset to be able to further your career by putting this in your demo reel or using this in your next project." Always remember whenever you're making a post on LinkedIn, links can be hyperlinked. So you can actually put in a link directly to the product on your Gumroad, Sketchfab, TurboSquid, whatever you end up choosing. So it's a great way to be able to promote your products, promote the tech, professional aspect, but also link people directly to where they can purchase it. I wonder, these were our three things that we really wanted to prioritize when it came to marketing our assets. Now I want you to go to your journal and find the three things that are going to be different and specialized towards your case of making 3D assets. The most important thing to remember is, it's not a guessing game when it comes to marketing. You can be very specific and there's lots of tools and lots of resources that you can research to be able to find out what's the best way to maximize your marketing so your asset can be seen by as many people as possible. 6. Final Thoughts: Congratulations, you have made it to the end of this class. We have covered a lot. We have explored all the different market places. We have decided how we're going to structure a business. We've decided what we're going to sell, and we've decided how are we going to market these assets. Now you should have a journal full of ideas and strategies of how to build your own 3D asset business. I hope you're really inspired after taking this class. I know it sounds like a ton of work, but it's so exciting and it's such a ton of fun to be able to see your creations come to life and people use them in their own projects. Please share in the project gallery what your business plan is. I'd love to see what you're working on. Thank you so much for taking this class. Congratulations on completing it, and I will see you in my next class.