Speed Up Your Workflow: Learn BLAZING Fast Editing Techniques in Adobe Premiere Pro | Scott Luu | Skillshare
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Speed Up Your Workflow: Learn BLAZING Fast Editing Techniques in Adobe Premiere Pro

teacher avatar Scott Luu, Video Creator

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      2:28

    • 2.

      Optimization Principles

      3:24

    • 3.

      Workspace Manipulation

      5:47

    • 4.

      File Organization

      5:22

    • 5.

      Sequence Settings

      2:10

    • 6.

      Auto-Saving

      1:06

    • 7.

      Speed Cutting

      6:02

    • 8.

      Walkthrough of Cutting

      10:10

    • 9.

      Using Proxies

      2:04

    • 10.

      Using Color Presets

      3:59

    • 11.

      The Best Graphics Plugin

      2:38

    • 12.

      Creating Audio Presets

      3:53

    • 13.

      Exporting

      2:16

    • 14.

      Creating Timeline Templates

      1:44

    • 15.

      Class Conclusion

      1:09

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About This Class

In this class, you'll learn about the most optimized and fastest methods of editing in Adobe Premiere Pro.

This class is primarily for those that already have a basic understanding of Premiere Pro but can also be for beginners who want to learn what the most efficient methods are before adopting slow habits of editing in Premiere. This class is perfect for those who edit a similar type of video regularly and seek to optimize the process of systematic editing.

Note that this class will NOT be an in-depth look at how to edit color, graphics, and audio, but is instead a showcase of how I personally accomplish editing these elements as quickly as possible.

Lessons will include topics on:

  • The Principles of Optimization
  • Workspace Manipulation
  • File Organization
  • Sequence Settings
  • Speed Cutting
  • Creating Proxies
  • Using Color Presets
  • Working with Graphics Animations
  • Creating Audio Presets
  • Exporting in Premiere

By the end of the class, you will learn everything you need to optimize your editing workflow.

Meet Your Teacher

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Scott Luu

Video Creator

Top Teacher

Hello, I'm Scott. I'm a video creator who loves teaching and creating random projects for fun. My favorite activities are playing the piano, creating videos, doing gymnastics, playing board games, and talking about movies/anime. Check out my courses to learn more about the various skills I've gained as I do more projects!

Since a lot of my courses are on Video Creation, here's a link to the list of my gear.

See full profile

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Transcripts

1. Class Introduction: Video editing can sometimes be a tedious and long process. And that's why in this class, I'm going to show you some editing techniques that will optimize your editing so that it's as fast as possible. Hi, my name is Scott Lu and I'm a video creator on YouTube. I've edited in Premier Pro for five years now, and I've created over 200 videos on Premiere Pro. And when you've edited that many videos, your bounds are continuously try to optimize the process to be as fast as possible. So I'm here to share my knowledge on how I personally speed at it. In this class, you'll go through the primary steps in the editing process for Adobe Premiere Pro while focusing on speed. So that includes learning about the optimization principle, which will be the foundation of every method. Learning how to set up a custom workspace and Premier Pro and setting up shortcuts to edit more efficiently. Next, I'll help you optimize for our organization and sequence settings. Then I'll go through how to create proxies and how to cut footage with the least amount of clicks. And then I'll go over how to work with colors, graphics, titles, and even audio with just a few clicks. And finally, it will go over how to export your video and how to efficiently reuse assets by creating timeline templates. So who is this class for? Ideally, you already know the basics of editing since I don't spend much time covering the basic settings in depth hover. If you're a beginner, this class is still great watch because you'll learn how to avoid developing bad habits of slow editing. Also, I will say that there is a lot of different types of editing out there in this class, I'll primarily be focusing on how I edit videos that are mainly talking head videos with some B-roll added hover. A lot of techniques I mentioned we'll still translate to any type of editing in Premiere Pro. I do want to make it clear that this class is not going to cover the basics of working with colors, graphics, and audio, but instead will be highly focused on how to create systems to edit in the fastest way possible. The type of editing I'm going to cover is more for people who create the same type of video very frequently. Once you get through the editing process as fast as possible while still producing quality work. With that said, the class project will be to create your own optimized workspace and workflow. In Premier Pro, there'll be instructions in each lesson at guiding you. So be sure to follow along and do lesson assignments at the end of each lesson if you want to make the best out of this class, There's also a worksheet available for download that outlines the class and class resources. Editing can be a laborious process sometimes, but it doesn't have to be. You can optimize the process to the point where certain steps that used to take a few hours now takes a few clicks to finish so that you can focus on parts of the process that you actually feel more passionate about and that you want to do more of if that sounds like something you want to learn how to do, Let's get started. 2. Optimization Principles: Before we jump into Premiere Pro, I want to highlight the core principles of optimization. They are time, energy, and complexity. Time is the easiest to understand if there's a choice between two methods. One that will take five-minutes and another that will take 1 min. The woman at choice will be the more optimal option hover. We also need to consider energy. Let's say that you want to add subtitles to certain part of your video. The two simplest options are Option a, auto-generated subtitles using Premier Pro's at transcription tool, which might take around five-minutes, degenerate, or option B, create subtitles from scratch specifically for that part in about 2 min, option a and might take longer. But because Premiere does, do the work for you, that is the more optimal choice for energy. Lastly, complexity. This is usually measured by observing how many steps it takes to accomplish a task and how difficult those steps are. Ideally, we want to find the method with the least amount of steps. As an example, I see a lot of people cutting clips together in the timeline by using two different tools and multiple clicks when you really only need one keyboard click. So the most optimal method when it comes to complexity is the one with the least amount of steps. However, all three principles are intertwined and usually the method that takes the least amount of time, we will also have the least amount of steps and we'll also save the most energy, but not always. Take note that none of these are hard rules and are just concepts that I thought up to help you understand how to optimize your workflow better. You're free to use whatever methods suit your needs the most. But ideally, your methods should factor in the framework of trying to minimize time, energy, and complexity. With that said, let's go ahead and open Premiere Pro. You'll get the usual loading screen. And once the main window pops up, go ahead and click New Project and name it whatever you want. In terms of setting the default ones are fine for now. After your project opens, head straight to the tabs on the top-left and hover over Premier Pro, you'll find the location of one of the most important tools here, keyboard shortcuts. Throughout the next lessons, I'll be showing you guys new keyboard shortcuts that will be very important to making your workflow smooth and fast. If you're not editing with keyboard shortcuts, you're definitely not optimizing your time and energy. They are a must. You can see the different shortcuts I have here. But I also attached a file to the class with my personal keyboard shortcuts. In order to create new shortcuts, search for the name of the tool, window or action, and then click on the space right here and press the keyboard shortcut you want. It'll be assigned and then just click Save. Take note that a lot of these shortcuts are used in combination with my mouse, which is a Logitech MX Master three. I've assigned certain keys to some of the buttons, so I basically never need to move my right hand away from my mouse. Here are the button assignments minus n equal sign, or on the side, Enter or Return is on the bottom button. Delete is the top scroll button. And then I have the key L as the top button. I highly recommend buying a mouse like the Logitech MX Master because it makes the editing process a whole lot easier since you don't ever have to move your hands away from their respective locations. It'll help with optimizing time and energy, even if it does seem a little complicated at first, to conclude this lesson, just keep in mind the optimization principles and you should be able to adapt your methods to fit them regardless of what your editing, I believe these principles also apply to much more than just editing. But for now, let's continue on by optimizing your workspace. In the next lesson 3. Workspace Manipulation: One of the most important elements in having a streamline workflow is your Premiere workspace. The workspace is essentially just the arrangement of all the window panels that you see in front of you. The way you structure your workspace will have a huge impact on how fast you're able to edit. At the moment, we're on the default workspace for assembly. Premiere Pro comes with premade layouts for different parts of the editing phase. And they can definitely be useful when you're just starting out. But once you have a good grasp of what kind of video you're making, I find that creating a single custom workspace that's extremely versatile, that fits your particular editing style, is the faster method to customize your workspace. Click and drag the tabs to the location of your liking. I'll show you how I personally created my custom workspace. I started off on the editing layout that's pre-made. From here, I move the project panel up to the top left area. And it pretty much repeat the same step for other panels that I use very often. For the panels that I don't use, I just close them by clicking on the three lines and clicking Close Panel. And don't worry, if you close one of by accident, you can always go to the Window tab and reopen that panel. I'll actually also open Lumetri Scopes and Lumetri color. Sometimes they pop up in spots I don't want so I just move it to the area that I do want it at. I also prefer the toolbox to be on the right side of the timeline. So in order to do this, I'll just move the timeline panel to the left. And that's pretty much close to what my custom workspace looks like. I may add more panels later when they become relevant. Just make sure that you go to the right top corner and click on save layout, and then you can name your layout whatever you want. Okay, with all the windows and panels adjusted. Now, I'll explain why habit the way that I do. So first off, the top left area contains a lot of the major panels that the premade layouts have. For instance, assembly is just a larger version of the project panel, which you can achieve something similar by just pressing the Tilde key while hovering over the project panel. It's the squiggly line key. You can make any panel fit the screen by hovering over it and pressing the Tilde key. It's a very useful trick for our workspace manipulation. You just need to press it again to minimize that panel. So that fulfills the purpose of the Assembly layout. Next is the editing layout, which my custom layout is pretty much based on. The editing layout, is known for having the source monitor or Source Window on the top left. And the reason that the editing layout has the source monitor on the left, while also having the timeline preview on the right, is so that you can see both at the same time and make precise edits. And anytime you double-click a video, this window will pop up. And the purpose of the source window is essentially to add footage into the timeline. But I personally don't really use the source window to edit that often. So that's why I move it to the right. I'll explain more about the source window later. But for now, we're mainly going to focus on how this particular custom layout fulfills the purpose of each layout. Because we're not really going to use this source monitor, the editing layout becomes irrelevant. Next is color. I have lumetri color added to the top left and Lumetri Scopes added to the bottom-left. Which achieves a very similar thing as the color layout. Just let the windows are a bit smaller for the next layouts, I also have the central graphics and Essential Sound panels on the top-left. And finally, for the audio layout, I have the clip mixer and track mixer in the top-left as well. As you can tell by now, I basically shoved every important window panel into the top-left area. And the reason this works is because I assigned keyboard shortcuts to each of these panels. I'll go ahead and list out the keyboard shortcuts. With these keyboard shortcuts, I can quickly shift between every important panel in the blink of an eye, where otherwise, you'll be clicking between the panels, trying to find them, or clicking the Saved Layouts, which can take a long time to load some times, that few extra seconds required every time you want to change panels, bricks, flow, and anything that increases time and complexity. As against the optimization principles, it will take some practice to get used to the keyboard shortcuts that I came up with, but I tried to use a simplistic pattern. Shift is one of the easiest keys to press with your left hand and z is the closest key to shift. So that'll bring up the project panel, which is probably one of the most used panels. Shift X is the next one, which is the effects control and is also used frequently. See is for color and so on. It also only requires your left hand to operate so you can keep your right hand on your mouse. So that's how I created my custom workspace and the workflow that surrounds it. Hopefully this gives you some ideas on how you might want to approach your own custom workspace. You don't have to use the same exact layout as me or the same shortcuts as long as you follow the principles of minimizing unnecessary clicks, movements, and loading time, you'll have an optimal workspace. I'll also be displaying the shortcuts that I use as the lessons continue so that you can familiarize yourself with them if you decide to adopt them. Adjusting and customizing your space is a very underestimated step to streamlining your editing process. Do it as early as you can and get used to it sooner. And you'll find yourself never losing momentum between edits. Alright, so the action step for this lesson is to organize your workspace. If you're a complete beginner who doesn't really understand what each panel does, feel free to just copy my layout for now. After you gain more experience editing, you'll discover which panels are the most useful and important to you. And from there you can adjust and customize your own workspace 4. File Organization: The first step of the editing process begins with file organization. It's not the coolest topic, but it's important in most situations. If you want to streamline the editing process. The situations where it's not actually necessary to do file organization is if you have less than 15 video and audio assets to handle. In cases like those, you can just drag and drop them in premier projects panel and just start editing. You can also double-click on an empty area on the project panel to import footage. Another situation where it's not actually necessary is if you're working with multiple videos and audio files that are gonna be succinct based on audio. For instance, a podcast session with three videos and for audio files can simply be dropped into Premiere, highlighted, and then sync it up with Premier pose multi-camera function. It will move all the process falls into a folder. So in a way, multi-camera pretty much organizes everything for you. If you want to learn more about how to do that, you can check out my class all about using premiers multichannel. So in those instances, you don't really need to organize your files. But let's say we're working with a talking head video that has over 50 videos of B-roll. The primary goal is to be able to easily locate the specific footage that you're looking for. The best way to do that is the first understand what your tools are in Premier Pro. So let's look at the project panel, which basically looks like any other file window. I'll go ahead and open a project that has some stuff in it to use as an example. There are three types of views. The ListView, which you are seeing right now, the icon view and the Free Form View. And each of these views, you can change the size using the slider. I operate mostly in the list view, but Icon View comes in handy when you're looking for specific videos. With the icon view open, you can see the first instance of the video you recorded and sort your footage in bins. You can create a bin it by clicking this icon here, or Command B. It's up to you how you want to sort the footage. I tend to divide bins by the subject or location. Ideally, during the shooting process, you should things one subject or location at a time. So it shouldn't be too hard to sort. So that's one option. However, if you plan on reusing these assets for different projects or keeping them long term, I do recommend organizing the files outside of Premiere Pro. The idea is the same. Create folders in Finder and organize the footage they're using that icon view. From there, you can just drag in each folder and it gets imported as bins. This way you're organizing both your project files on your computer and the premier bins at the same time. Another way to locate assets quickly is to use the search bar at the top. It'll allow you to filter content in many ways. For instance, you can filter by file type, by typing in movie for video files, audio for audio files, video for other video types like from GoPro is and so on. You can also access folders and files with their exact name. So be sure to name your folder is something that's easy to type. And remember, if you're feeling more advanced, you can use the find function. Just make sure you click on the project window and hit Command F. I'm on a Mac. If you're on Windows, you'll need to basically translate command to control. The simplest way to use this window is to make both columns name and the operators contain. And then just type in the name of the file you're looking for. Unlike the search bar, this will lock onto a specific bin or asset, which can be more useful in some cases. The last thing that can be helpful in helping you find footage or the metadata columns. You can adjust them by right-clicking at the top row and then clicking on metadata display. From there you can add what you like. I find that the most useful ones, our frame rate, video info, creation date, and these checkboxes that say good and hide. Checking these boxes after adding a video or audio file to the timeline can seriously help with keeping track of which assets I've already used. Log notes can also be helpful if you want to make notes on specific files to reorganize it, you can click, hold and drag the metadata columns to the spot that you want. Looking at the metadata can help in situations where, you know, you've shot things in a certain way. For instance, slow-mo videos will have a higher frame rate and you can easily find them thanks to the metadata information. As a summary, the simplest and quickest way to find footage is to start your project by dividing footage into categorical folders, dropping them in, and then using the find or search functions to locate items, as well as using the icon view. After you add the video, you're looking forward to the timeline. I recommend checking the good box and perhaps the hide box as well, so that it's easier to sift through the rest of the footage. I sometimes also close bins that I double-clicked on. If I know I'm not going to be using it for awhile. Back then, I didn't really utilize the search or affine function. I didn't utilize icon view and I would continuously run into footage I already used because I didn't use the good or hide boxes either. So hopefully, these tips can help you. Of course, in the end, this organizational process is highly dependent on what type of video you're trying to edit. But I hope this example can help highlight certain editing tools in Premiere that are useful in finding footage quickly and help inform you on how you might organize your footage 5. Sequence Settings: The next step after the organization is knowing how to create a sequence. Since the idea is to optimize the process and make it faster each time. We'll also create sequence presets in this lesson. So a sequence is where we do all the cutting and assembly video and audio assets. In order to create one quickly, simply right-click your video footage and click on New Sequence From Clip. I set this shortcut as command return. This will create a sequence with settings based on the highlighted footage. If you shot in for K and 24 FPS, the sequence created will also be in for K and 24 FPS. Makes sure to use the footage that is representative of what you want your final edited video to be. That's the fastest way to create a sequence. But there may be other cases where you want to create a brand new sequence that's not necessarily based on any footage that you have. In those cases, you can create a new sequence by clicking Command N or going to File New and sequence. Of course, I highly recommend using the keyboard shortcuts. Instead of doing it the slow way, after you bring up your new sequence window, you can either choose a sequence that's pre-made or create your own, which is what I did. My custom ones are basically named by the resolution and it frames per second. In order to create your own custom sequence preset, go to the Settings tab and start filling in inputs to your liking. I personally just use for K resolutions and 24 FPS or 30 FPS. The other settings are pretty much the same as sequences that were created from the new sequence from clip option. You can look at the details of an existing sequence by right-clicking on it and then clicking on sequence settings. I also created a keyboard shortcut to access sequence settings quickly, which is Command Shift L. For me, l is the top of my mouse button, so it makes it very easy to access. Anyways, once you finish up, hit Save named the preset, and it will appear in the custom folder below. Now, every time you need to create a new sequence without using it new sequence from clip, you can just click on one of these presets. Now it's time to begin editing. The action step for this lesson is to create the presets you plan on using the most 6. Auto-Saving: Okay, Before we begin editing, Let's take a look at how to change the auto save settings. Go to the top bar where it says Premier Pro. And in the settings and general, select autosave. I set mine to every five-minutes. It's up to you how often you want autosave to fire off. But just note that it does slow down to workflow a little bit. If you set it to go off very frequently, because while it's auto saving, you can't really do anything for a few seconds. And depending on how large your project file is, it might actually be up to like 5 s. And having that every minute can slow things down and disrupt a momentum. Either way, be sure to set this up because I know some friends who have lost 2 h of work because Premiere crashed on them. And nothing is more lacking in optimization than having to do the work completely over again. With autosave working, if it does crash, all you need to do is go into the auto save folder, which is at the same location as your Premiere project file and open the latest project. Or you can try opening up the original project and see if it's saved before crashing. And oftentimes does for me 7. Speed Cutting: In this lesson, we'll cover how to navigate the timeline and cut your footage in the most optimized way. Firstly, let's take a moment to look at the timeline panel. On the left side of the timeline, you'll see some boxes that say v1, v2, and A1 and A2 and so on. These are the video and audio layers that you'll be working with while editing. Beyond those boxes, even further to the left, you'll find a glowing blue box for only one video and audio layer. You can click on these boxes to toggle the blue on and off. And if only the video box is blue, the asset that you drag in will only come in as video and vice versa for audio. So let's make sure for now that both of them are blue. Another thing related to these boxes is the source monitor which we touched on before. Once again, you can access it by double-clicking on footage. From here you can use the transport controls to make in and out points and then add footage into the timeline by clicking on Insert or overwrite. The layer that the footage will be added to will be whichever layer has the left-most blue box checked. So if I click on the second video layer and the third audio layer, you'll see that this is how they're added from the source monitor. Once again, I don't really use the source monitor method very much. So I normally just keep the left-most blue boxes left at layer one. But I wanted to point this out because it might be more optimal for you guys to use in your workflow. From here, let's actually drag in some footage. Once again, the example is gonna be a talking head video. So the first step is to cut out the bad ticks. I've actually discussed this in my Skillshare class about how to create a talking head videos. And I've talked about the optimized method for cutting out bad tanks. So I'll play the clip here. The way that I cut is very simple. I use the audio waveform to just indicate where I should be cutting. Right here it looks like a phrase, right here it looks like a phrase. And basically, I start from the end if it's scripted content, because it's easier, in my opinion to just know that the last take, like for me personally, the last Tech is usually the best take most of the time. So if it sounds good and I hear the same thing, I can essentially just not I'll just cut it instantly. Versus like if I were to start from the beginning, I will listen to a bad tag, listen to another biotech, listen to finally the good tech and then erase like to bad takes. But I listened to two of them. So it takes up more time versus just listening to the good Take and then cutting the bad ones. And an easy way to do it even quicker as you can transcribe the sequence. This is in the text window right here. And you just find texts and open it up. Transcripts sequence, and then hit that transcribed button. Adobe Addition will create basically like a captions for you. So if you see repeating texts, then it's clear that it's basically the same thing. That way you don't even have to listen at all. You can just use your eyes. So after that's created, you can hit create captions. And I leave everything as default, especially since I'm not actually really going to use it. And the shortcuts that I'm using are the native Q and W. So basically what these do if you have a cut point right here and you use w, it erases everything from wherever your timeline cursor is to that cut point. So I'll make it obvious by making this read. This area right here is gonna be deleted in-between the blue cursor and this cut point. If I hit W and then I undid, and then if I hit Q, it's going to go to the cut point from the left side to the blue cursor like that. So that is essentially a really, really fast way of editing and my preferred way. Just make sure that you have these toggled on, otherwise it won't work. So video channel 12.3, just make it all blue. It's the fastest and easiest way to do it. And basically these points right here where there's just no audio or no talking. I just cut them. It's clear that these two are the same as these two. So I'm just going to go ahead and cut it. This is the same right here. So I can cut that as well. So that's essentially how I optimize the cutting process for talking head videos. To reiterate the most essential elements of that video, I basically use the shortcut E as add edit, which creates a cut where the cursor is at every layer. And then I use Q and W to cut off the edges of those clips. Similar to how you would use the in and out methods for the source monitor. Except this method eliminates the extra step of needing to bring in the footage from the source monitor to the timeline while adding B-roll for the talking head video, I do something similar. I find that B-roll I want to use in the project panel and then place it into the timeline. For this instance, I can uncheck the audio blue box to add only the video since I don't need the audio for most B-roll in most cases. From there. Since I'm done editing the talking head aspect, I lock layers 1.2, so then my edits don't affect those clips. And then I use the same q and w method to cut where I need to. This method is much faster than hitting the Cut tool, creating a cut point and then it moving the footage over, which is sort of the method that has been standardized. And that I see a lot of editors at all levels doing the toolbox on the left side, it does have good tools to use to make edits faster, but they also have keyboard shortcut alternatives. Also to make the best use out of E, W, and Q. Make sure to go to sequence and hit Selection Follows playhead. This just means wherever you move, the timeline cursor or the playhead, a selection will be made according to where you are. The lesson assignment is to practice using the Add, Edit shortcut, as well as q and w. These three shortcuts can help speed up your cutting workflow tremendously, but it'll take some time to get used to. And that's why you're going to need to practice 8. Walkthrough of Cutting: In this lesson, I'm going to do a walk through of my cutting process. This way you guys can see more of the different types of tools that I use. Instead of just the E, W, and Q. It's also going to somewhat be more of a meta sort of walk through since the cutting that I'm about to do is going to be on the class footage itself. This is the conclusion. So you'll be able to watch it at the end to see the final result. So, so far all I did was Use the multi-camera function to sync up the video and audio. You can simply do that by highlighting all your videos and also highlighting all your audio, right-clicking, create multi-camera, sequence, sink it using the audio. I've already done this. So after you do that, this is what was generated right here are the multichannel timelines and a processed clips been has been created with everything that's been synced up. So that's what I meant before when I said you don't really have to organize it because it pretty much organizes it for you because I have the sync up footage right here and from here, this is what I do. This is the multi-camera timeline i'm, I'm working with, but I'd like to just create a timeline based on the clip itself. So I go to this one, I have a shortcut which I'll show you right now, brings me to the exact footage that I want in this timeline. So it's Control Z for me. So let me go ahead and just press this and you'll see what it's called. It's reveal in project. So if you want to add that just have been revealed in projects and add the shortcut here. So I find this to be quite useful because I can just, whenever I'm in the timeline and I want to go to a particular asset, all I need to do is press that and it highlights it for me. So let's do that again. And I'm going to create a new sequence from clip. As you can see, this has a proxy attached to it. And then let's go ahead and move everything right here to the new timeline. I do this because multi-camera has some weird audio issues where the audio only comes in from the left. So I like putting it in here and it just fixes the issue. That is pretty easy. Alright, so now let's go ahead and start cutting. This part is simple. Just click E and there's a tool called Track Select. And you can see it right here. Track Select backwards tool. I have it as Control a, and there's also the other side which is everything to the left, everything to the right. So originally everything to the right is just a, that's why I made Control a to the left. And when you highlight everything, just click Shift F for me. I set that as ripple delete. Ripple delete is one of the most common types of deletes that I use. So Shift F to me, it just feels right. As you can see, I've missed a little bit. There's a lot of space here, so I can just click Q and minus and plus are how I zoom in and out. This is easy when there's less footage, there's only 2 min of footage here. But when you have a longer timeline, like let's say one of my last projects right here, which is about 12 min long. Sometimes it takes a lot of clicks before you get to the zoomed amount that you want. It's not too bad, like it doesn't take up too much time. But the easier way to do it is to just click Z and then highlight the section that you want. Sort of just like create the square where you want to cut or create your edit. And then for me, I have command Shift Minus, and that zooms all the way out. You can see the Zoom shortcuts here. So the zoom tool zoom to sequence is what I said as zoom all the way out. So now that I have imported or move the footage over to the normal timeline, I will just work with the normal timeline and close off the other one. I don't need the extra audio because this is the good audio. So in order to it only the audio because most of the time these things are linked. Just hold Option and then highlight what you want to delete and then delete. And another very useful trick is to use Command while I set it as command minus m plus or a equal sign. So go to previous edit points on any track, go to next edit points on any track. Once again, you just need to type it in and you'll find it. And you'll see that you can just add the keyboard shortcut there. I find that this one is a very useful one. So I'm going to just hit W right here, a delete, actually a faster way of doing that. What has just been E, a, and then Delete W and Q are not always the fastest route, but there you go. Oftentimes, if you're used to like the different methods e and e and w in this case is almost the same. It's the same amount of clicks. So either way would have worked. But it takes some getting used to just like use all these shortcut keys in combination to just make things fast, okay, from here, since this is a pretty short one, I don't really need to use the transcription tool method. This thing is less than 2 min long. So let's go ahead and just cut it normally without the automated transcription. So e, move to the next point and then just w And what I'd like to do after that is listened to it just to see, just to make sure that it sounds good. Scotty loop. Anyways, best of luck with your projects at the sign of fine to me. And I also have the alternative footage right here, which is just a side profile. For now. I won't do anything with that. So E W, So basically just two clicks, E W. It's been fun showing you how to implement you. I personally didn't want high. And oftentimes when I edit things quickly, I press L twice. But the question, that way, I don't have to listen through like a fun one. I can edit things at two times speed or even faster just to make the edit as fast as possible. And fun. It's been fun showing you this class. It's been fun. Show you something orange. One class I appreciated games cost with you. Anytime if you've just got one. Yeah, So that's pretty much how you can edit it. However, there's actually a faster way. And let me go ahead and show you guys that faster way with a different one. Let's go with this one right here. So I recorded all the intros and outros of this class pretty much all at the same time. Right now we are in a multi-camera timeline. So I'm gonna go ahead and copy over this footage into a new one so that there's no audio issues, then I'll get rid of this one. What I'm gonna do from here is actually export the footage, export the audio actually. So I'm going to not do any video, and I'm just going to call this audio export it, it shouldn't take long since it's just audio. I'm gonna go to Finder. And now you can see that the audio is right here. And then I'm going to use a program called time bolt. This is a PE program. Unfortunately it's not free, but it is one of the fastest ways to make quick edits when you want to just get rid of silences. So I just drag and drop the audio into Tom boats. These are the parameters I have set. Anything below negative 40 db will essentially be cut out of the footage, like you can see, the red zones save timeline cuts. It creates a file right here. Let's go back into Premier and you will need to download the extension for this if you want to actually use it. In order to use it with two separate things like this, I have to create a nested sequence. In order to do that, I made a shortcut for it, which is just called nest. So let's go ahead and create that first. And from here, we make sure we highlight it selected json file and delete the excess footage. And now you can see that all those silences have been deleted. And that's pretty much the fastest way you can approach editing out to silences is by using time bolts. Of course, I still have to sift through this and remove the mistakes, but at the very least, I don't have to go into each silence area and hit E and W like this. It's already done for me. These days. I primarily use time bolt to get rid of those islands areas. And then I just listened through either what the transcription or just listen through depending on how many mistakes I made. I don't always use the transcript from method, but that is essentially how I cut things really quickly. Add graphics and these principles are then we got into how quickly the color. But this is essentially the process of cutting talking head video material as quickly as possible, how to use hybrid policies and how conflicts with the least amount. Obviously they can hydrate process and to create proxies, how to create proxies and auto saving, and how to create proxies and how to cut footage with the least amount of clicks. Then we got a lot of zooming in and out, hitting E, hitting W, e q. And learned about the short, and learned about the short. Sometimes I highlight a full area and just do ripple, delete like that. And Premier Pro and learned about the shortcuts distance between towns quickly. But a lot of times is just E and q are w. And you could do like the cutting method that other people do as well. Right now what I'm doing is I hold Shift while using the Cut tool. I made two points like that. You can highlight it and then ripple delete, but ideally never actually just delete and fill in the space like that. That's just, that's just two extra steps you do not need. And it looks like I'm pretty much done. 9. Using Proxies: In this lesson, I'll show you guys how to create proxies for large video files to ensure that you are able to edit smoothly. So what is a proxy? Essentially, a proxy is just a lower resolution version of your footage that you took. Sometimes footage with really high bit rate, like for k footage or aka footage will play back on the preview window with a lot of lag. In these instances, you either need a stronger computer with more RAM or you can create proxies to eliminate the lag. Some cameras like the Sony A7 for have an option to record footage while creating proxies of that footage. At the same time, I have a Sony A7 for and basically it just creates an extra folder with the same footage that's lower resolution. For these proxy files. I rename all of them by using finders rename function, and I add a proxy to the end of it. From there I imported the normal footage, highlight all the footage, and then right-click and look for attach proxies. From here, I just need to select one of them and the rest should be automatically found after the proxies are attached, I click on this symbol on my transport control, which turns on at the proxies. If you don't see it on your transport control, then you might need to add it. Now, the footage from before that used to lag and cause issues will playback smoothly. If you don't have a camera that creates proxies, you can create proxies using Media Encoder. To do this, highlight the footage you want to create proxies for, and then right-click and find it, create proxies. From here, you can choose the format you want and how low of a resolution that you want your proxies to be. I go with the lowest resolution and keep everything else as default, and then hit Okay. From there, Media Encoder will open and start creating the proxies. Once it's done, you'll find that you have some properties that are attached. Proxies are very useful if you're encountering a lag on your preview window and can help speed up your workflow tremendously under those circumstances. If you need to create a lot of proxies, I recommend just adding them all to Media Encoder at night before you sleep. That way, you don't technically lose any time on the edits. 10. Using Color Presets: In this lesson, I'll talk about how I personally work with color. Alright, It's firstly, I want to make it clear that this is not going to be an in-depth lesson on color theory or how to use lumetri color. I'm just going to cover my personal method. Alright, so lumetri color is the primary coloring tool and Premier Pro. And you can find it in a window and then it finding Lumetri color. Again, I have a shortcut for this panel that is Shift C. Firstly, I go to my footage which is shot in Sony's S log three on my Sony A7 four. Then I go into creative and then look and then add the luck that I normally use. And sometimes that's it. You might be thinking seriously and yeah, seriously. It's really up to you how much you want to color, correct. And color grade your footage. And for me, I like the look of a neutral lots on the Sony S log three footage. This lot in particular is the phantom LUT for the Sony A7 S3. But there's also a free lots from Sony themselves that also do a great job for me. My goals for a talking head videos are usually to just get my point across with dialogue and add-on supplementary footage to enhance what I'm talking about. If this is also your goal, using the default color of your footage is totally fine. Don't feel pressure to add on a whole extra massive step to your workflow if it's not really supporting the goal that much. I want to mention all of this to really point out the pitfalls that I fell into when I first started editing. I watched a lot of videos about coloring and I also felt very compelled to do it, even though it didn't really change the final product all that much. That's why these days I try to stick to the optimization principle. And all I do is add a lot and adjust a few basic parameters, which I will now get into. So let's take a look at the basic corrections. Firstly, you can change the white balance by using the eyedropper tool and clicking on something white in the preview. For me personally, I just really don't like the green color all that much. So I tend to head towards the magenta, even if the eyedropper tool moves it towards the green. And in terms of orange and blue, I don't really mind either, as long as my skin tones look natural. From there I opened Lumetri Scopes where I have the waveform luma graph open. You can open this graph by right-clicking the area and selecting the waveform. And using this tool I adjust exposure highlights and shadows. The goal is to make sure that the highlights, which are the brighter parts of the Preview, don't get above 100. And likewise, you want to make sure that the shadows, which are the darker areas, don't go below zero. For me most of the time. What I do is just adjust the exposure and highlights to make sure that I'm utilizing the most dynamic range, which basically just means to brighten the footage to the point where it's near 100. In the end, a lot of these changes and how you want it to look, It's up to your tastes. I generally don't change too much unless it's to achieve a certain look for that specific video. Another thing that I do sometimes is increased vibrance and saturation a bit in the Creative section. And that's pretty much it. If you have a look that you like, you can go to the Effects panel and right-click on the metric color and create a preset from there, as long as you match the lighting and have similar colors in the footage, you can just drop your preset on the rest of your footage and the coloring is done. I understand that I'm oversimplifying a massive aspect of the editing process for many filmmakers. But I just wanted to offer what I believe to be the fastest and most optimized way to approach coloring footage when it isn't a very important factor in the final product. I will say that I do not regret spending time to learn about how to actually manipulate colors, color correct, and color grade. It's always good to know that if you want to do more, you can do more. But in terms of an optimized workflow when working with a large number of videos that are shot in the same way, It's best to optimize the process by creating a preset or LUT and dropping it in. The lesson assignment is to look for a let that suits your needs or to create a color preset that makes her coloring job as quick and easy as possible. 11. The Best Graphics Plugin: In this lesson, I share with you how I personally create graphics and titles. Once again, this is not gonna be an in-depth look at how to create graphics and titles. Because to be quite honest with you, I actually almost never really need to create them these days. Instead of creating things from scratch, I use a plugin called premier composer, which is free to use. There are paid packages that you can buy and that I have bought. But I do think they're free. Starter pack has a lot of nice graphics and titles that really helps speed things up. So you can go to Mr. horse.com to download their product manager, which will have an option to install Premier composer. You'll need to have from your close to download it. And from there, open Premiere Pro again, go to Window Extensions and you'll find premier composer there. I attach it to the left window area. And then from here you can explore the starter pack. It comes with pre-made text graphics, sound effects, transition effects, and other graphics which you can add it to the timeline by selecting it and then hitting Add wherever your cursor is on the timeline. That's where the graphics layer will be added to. As you can see now, there is now a new graphics layer that you can edit by going into the premier Composer window. For this specific one, you can change the text position, scale, colors, and so on. This part is pretty similar to essential graphics, except a lot of the work has already been done for you. In fact, you can actually go into central graphics and change things up in there as well. It's based on the same framework. After you adjust things the way you like it, you can save it to a new preset and from then on, whenever you add that graphic, you can choose that preset to bring back up the changes you made previously. From my experience, this is the fastest way to add graphics that do the job. In fact, pretty much all my Skillshare classes use graphics from Premiere composer because it's just so much faster to use. Once again, this is a big subject that I'm oversimplifying, since it's true that if you want to achieve a very specific graphics animation, you can't really do that unless, you know the ins and outs of a central graphics or better yet, Adobe After Effects. But for me, adding graphics is a supplementary action to highlight the transition between big points or to supplement what I'm saying and the graphics and premier composer do the job quite well. So that is how I work with graphics and titles. Despite not getting into how to use the essential graphics panel. I believe that if your goals are simply to use graphics to support your points, you'll find that premier composer is the most optimized way to add graphics and titled. The lesson assignment is to go ahead and download the free version of Premiere composer and try it out. It's very intuitive and can save you a lot of time moving forward. 12. Creating Audio Presets: In this lesson, I discussed the fastest way I've come up with to edit and enhance audio in Premier Pro. So ideally you actually edit any voice-overs or audio in Adobe Audition. I have a dedicated class on that. And at the end of the class, I have a bonus lesson where I mentioned my automated method of enhancing audio that takes just a few clicks. But if you don't have access to Adobe Audition or you just don't want to use it for whatever reason. Here's how you can achieve something similar in Premiere Pro. The first step is to go into effects and find dynamics. Drag and drop this onto your dialog audio and then go into the effects control panel and click on Edit. From here, check all the boxes, auto gate, compressor, expander and limiter. You can pretty much just copy the settings I have, but I'll go ahead and explain them. Watergate is a tool that eliminates all audio that is below a certain volume. Right now that threshold value is negative 60 db, which is very low. So for the most part, it'll just eliminate noise. Next is the most important element, the compressor. For this one, I'll play an explanation from my addition class. The most important settings are the threshold and ratio. Whatever you set as the threshold, the audio that is above that decibel level will be the audio that you are lowering in volume. So let's take this waveform as an example. If I were to set that threshold to negative 20 db, the audio that is affected by the compressor will be the portion that you see as read. The rest of it will be unaffected. If we were to set the threshold to negative 10 db, then that area goes up. And the way that area is affected is determined by the ratio. So if you were to set the ratio two to, for instance, the audio above the threshold gets divided by two in terms of decibel levels. So now the volume is softer and the loudest parts are closer to the softer parts, therefore, evening out the value generally for ratio. I set it to three and I just keep it there. I think four is still a safe ratio for dialog audio. But if you go past that, depending on what microphone you have, your voice might start to sound overly processed. Personally, I really don't like that type of sound, but if it's your thing, then feel free to compress as much as you want. The main goal for when I compress is to try and keep my voice sounding natural while still bringing up the quieter parts. So I always try to set it at a reasonable threshold right below what I perceive to be the average peak by looking at the audio waveform. Without explained, I set the makeup to 10 db since the volume will be decreased. The compressor. Next we have the expander, which is essentially just doing the opposite thing as the compressor. Whatever is below the threshold, I said will be decreased in volume according to the ratio I said, it's just to eliminate more noise and it's not fully necessary to use. It's just a lighter version of the auto gate that doesn't just chop out the audio completely and instead softens it by the ratio. So it might actually be a better option than the auto gate. Finally, the limiter. This is a tool to just prevent audio from going over 0 db, which essentially means that the audio has clipped and that it will be distorted. So in order to prevent that and just set it to negative one decibels and no cutoff, anything above that. From there I hit Okay, then right-click on dynamics and create a preset from it. From hereon, all I need to do is ensure that I record audio at a similar level, which is ideally audio that peaks in-between negative 12 db and negative 18 db. And then I apply the preset to optimize it. Of course, this isn't as precise as Adobe Audition. So it's a good idea to listen to the audio being played back and adjust the volume accordingly. But that's pretty much all you need to do to edit and enhanced dialog audio. The lesson assignment is to create the dynamics preset. Be sure to adjust it according to how you personally record your audio levels. 13. Exporting: In this lesson, we'll talk about how to export your videos. Alright, so the first step is to go to File and then Export, and then click on Media. The keyboard shortcut is Command M. If for whatever reason isn't working, make sure that you click on the timeline first and then try again. Once the Export window opens, make sure to check that the time matches up with what you're expecting. I've had times where I accidentally left a B-roll clip somewhere beyond the end of the video. And so I exported a much longer video than I needed to and had to trim the video afterwards. Another case of bad exports is when I accidentally hit I or 0, which is in and out. This makes it so that you export only the n to the L point in the timeline. In order to clear this, just go back to the timeline and hit the shortcut for clear in and out, which is Option X for me. And those are just two instances I've encountered a lot in the past that caused me to export incorrect sections of the timeline which resulted in extra time spent on the export. With those things cleared up. If you're uploading to YouTube, select H 0.264 as your format and choose Match Source, High adaptive bit rate. Then go into the video section and check render at maximum depth and use maximum render quality. This ensures that after YouTube compression, your video will still look good. But take note that it will result in a larger file size, longer exporting time. If you're not concerned with compression and only care about file size and speed, you can choose adaptive low bit rate or go down to the video section and lower your target bit rate. You can see that as I lower the target bit rate, the file size also decreases. However, here's a list for what your target bit rate should be around it depending on the resolution of your video and frame rate. Personally, I've actually gone lower than the recommended amounts. And the videos end up still looking pretty good. So I wouldn't stress too much if you need to save and file space or speed up the export. Ideally though you export your videos at night before you sleep. So the expert time, should it matter unless you're exploiting hours of footage at high bit rates? Anyways, as a final check, just make sure that you're exporting to the location that you want and that you name the file what you want, and then check that the output details are what you expect it to be. Then if everything looks good, hit Export and you finish editing your video 14. Creating Timeline Templates: So now that we have finished a project with graphics, some sound effects, and perhaps some music tracks that were added at some point. Instead of just dumping that Premiere project and never using it again, we're going to recycle some of the elements, create a new timeline that will serve as a template for these items and start moving over things that you feel like you're going to use again, like the title cards or graphics. Personally for me, I have a title card that I use pretty frequently that I created using Premiere composer. I have transition layer is also grouped together with it. In order to do this, you can highlight whatever you want to group and hit Command G. Now every time I want to use that title card with the transitions, I just need to open the timeline template sequence, copy the groups layers, and then paste it on to where I want it and change the text. This is also what I do for some texts that pops up with some sound effects and some music that's already adjusted in terms of its levels. At the layer level, what we're doing is essentially creating a sequence filled with are mostly used assets that we can quickly copy and paste over to a new project that we're working on. In my opinion, this is a faster way of doing things. Instead of going into Premiere composer again, I'm looking for the same asset and waiting for it to load after we add it to the timeline. This also means that every time you work on a new project, you're adding to the list of assets that you use frequently from your past work and getting faster every single time for the assets that I keep and use over and over again, I create a folder called assets that I put them in. And whenever I start a new project, I make sure to open the same Premiere project file. Just make sure to clear any footage that you have no useful anymore in the project because your project file can get cluttered and grow and file size if you don t. And that is how to utilize timeline templates to speed up your editing even more 15. Class Conclusion: Congratulations on making it to the end of this class. Here's a summary of what you've learned. First, we learned about the optimization principle, which talks about how we're basing all our actions on minimizing time, energy, and complexity. Next, you learned how to set up a custom workspace and Premier Pro and learned about the shortcuts to sift between panels quickly. After that, we covered the file organization, sequence settings, auto saving, and how to create proxies, and how to cut footage with the least amount of clicks. Then we got into how to quickly edit color, add graphics and titles using Premiere composer, how to optimize audio using a preset. Finally, we went over how to export your video and then reuse assets by creating a timeline template. That was a summary of the lessons. And I hope you were able to finish the class project by optimizing your workspace and creating all the presets and necessary to create a blazing fast workflow. Finally, I want to thank you for making it to the end of this class. It's been fun showing you how I personally edit when time is of the essence. If you learn something or enjoyed the class, I'd appreciate it if you gave this class a review and hit that follow. But in the meantime, if you'd like to check out what I'm up to and you can find me on YouTube. My channels are called dreamland and Scottie Lu anyways, best of luck with your projects, and I hope to see you in the next class.