Sketching the Basics: How to Sketch Like a Pro | Doodle Noggin | Skillshare

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Sketching the Basics: How to Sketch Like a Pro

teacher avatar Doodle Noggin, Get creative.

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to Sketching the Basics

      0:42

    • 2.

      Let's Warm Up

      3:18

    • 3.

      Learn your Foundations

      5:34

    • 4.

      Begin your Sketch Construction

      3:29

    • 5.

      Working with Structures

      5:50

    • 6.

      Adding in the Details

      4:54

    • 7.

      Take your Sketching to the Next Level

      5:03

    • 8.

      Final thoughts

      0:38

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About This Class

Learn how to improve your sketches with 3 easy stages! Whether you draw for fun or are a professional artist, these tips will take your sketchbook to the next level.

Start with a fun activity to get your creativity flowing, then move into the 3 foundational steps to sketching like a pro. Each stage builds on top of one another so don't forget to watch every video!

After that, you will be taken through a step-by-step drawing session learning how to sketch realistically from start to finish.

This course is great for speed learning, or for those who wish to break it up into stages. You work at your own pace! Taking the time to master each stage will put you 3 steps ahead of your competition. 

Take your place as a professional artist and let's jump in!

Meet Your Teacher

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Doodle Noggin

Get creative.

Teacher
Level: Beginner

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Transcripts

1. Welcome to Sketching the Basics: Do you have a passion for creating masterpieces, or are you ready to start your career in fine art? Hi, my name is Kate, and I'm a professional Award-winning artist teacher and photographer. And I'm here to let you in on the secrets of turning your arts into a career. I will show you how to turn a few shapes into a masterpiece in three easy stages. If you can hold a pencil and you have the guts to pursue art, then you had the potential of becoming something great. Now enough with the intro, Let's get sketching supplies you will need include a sketchbook, drawing pencils and erasers in a sharpener, these are your core supplies and you will need them in every stage. Alright, let's get creative. 2. Let's Warm Up: Drawing code is the first mistake amateur Artists make. Every professional athlete warms up before a big race and you should do warming up, gets all that shaky sketching out gets you focused and ready to tackle your project. So let's begin with a challenge to get your hands in mind ready for this lesson. Here is a random shape. Copy it down onto your paper. Now, I want you to take this shape and create a character from it. You cannot erase the shape, but you can add to it. If you feel confident in your skills to proceed, do so, you will have three minutes to complete your character. If you need further instructions to help you proceed, listen up. Character design is a challenge. It's testing your creativity. It comes naturally to some, it's a hurdle to overcome. If you have no idea how to begin, here's some structure. Make your character have clothing of some kind, or make this into an animal or fantasy creature. Go with the first thing that pops into your mind and don't feel rushed. Pause this video if you need time to work on your character. It. That's time. Make sure to snap a picture and share this in the discussion section so that your art can inspire others. Now that we're warmed up, let's begin. 3. Learn your Foundations: Sketching is the most important part of a masterpiece. Everyone can put pencil to paper, but not everyone could sketch properly. Let's make sure that you have a leg up on your competition. Most artists quit at the sketching phase because they aren't using the right movement in their arms. Take a look at this. Try drawing a circle only using your fingers. It's going to turn out looking a little something like this. Definitely not what you are going for. Okay. Now I want you to try drawing a circle only using your wrist. Definitely not what we are going for, more circular, but really, really shaky. Alright, let's keep moving up our arm. Next is your elbow. More circular but really hard to control the pencil. All right, so we know the fingers don't work and we know the risk doesn't work. And we know the elbow doesn't work, which leaves you with one joint on your arm, your shoulder. So go ahead and use your shoulder joint to draw circle. Just like that. Whenever you see people draw perfect circles, they're using their shoulder to draw it. They're also using their entire arm to draw it. This is called full range of motion. Your arms should always be moving whenever you're sketching to get the best sketches. All right, tip number two, drawing straight lines are extremely tricky for some people that do. Here's how to master them. First off, you need to take a ruler and draw a few examples on your paper. This ruler is called an architect's ruler or a T-square. Very, very handy if you struggle drawing straight lines. I'm gonna draw two straight lines on my paper like this. Now, what I'm going to do is I'm going to trace each of them five times. Watch how my arm moves. 12345. Dcr charter says much on the guide as possible. All right, Now repeat it. 12345. All right, Now you're going to draw straight line right next to it, 12345. This is called muscle memory. Alright, it's very handy to use and these guides are really helpful. Now every time you want to draw another straight line, go back to your guide, into your steps, 45 and then redraw the line yet. This is going to train your brain the movement of sketching straight lines, just like you were learning to ride a bike. Let's change it up a bit. Let's say your lines are angles or diagonal. Go ahead and draw them out. I'm not going to use my ruler because I find it easier to draw diagonal lines just with my pencil. I have three diagonal lines like so what I'm going to do is I'm going to trace each 15 times 12345. Again, 12345. Again, 12345. Now, attempt 12345. Again, 12345. You should have five parallel diagonal lines on your paper. Once you've mastered most, you can move on to tip number three. Remember, tracing isn't a bad thing. It's when you claim that you did it all on your own or plagiarize someone else's work. That's when it becomes wrong. But tracing is an excellent tool to learn how to draw accurately and quickly. So don't be afraid to use it. Now for tip number three, we're gonna work with a value bar. A value bar refers to the element of shadows, highlights, and midtones. The sketches will include value so the artists can tell where they want the shading to live. Value bars are a perfect way to understand value change. Remember shadows gradient into mid tones and then into highlights. It's a gradual change, not a segmented theory. So let's create a value bar. Value bar begins very hard in the shadows areas. So you can take your pencil and you're going to press hard like this. Try to keep all your strokes even that way your drawing doesn't turn into a tornado looking thing. Maybe hard to tell because of how my lights are. But what's going to happen is that I'm gonna start lightening up my grip. As I go along the paper, I draw a lighter in, lighter and lighter until I'm barely touching the paper with my pencil and completely fades off into white. This is called a value bar. Now you can leave it like this and it will still be accurate, but it doesn't look very good. So what you're gonna do is use a process called layering. Layering is whenever you stack graphite on top of each other. So I'm going to start off hard again and repeat, slowly fading it off over and over and over again. Now graphite can be a bit tricky because graphite is very naturally shiny, so you don't want to press super hard with it. Otherwise, you're gonna get that graphite shine. You just take your time and patience and slowly build up those layers until you have a nice solid gradient called a value bar. Now this can easily be turned into color as well, but learning it with black and white is easiest at first. There you go. Alright, now that you understand the basics of sketching, let's get drawing. 4. Begin your Sketch Construction: Let's talk about construction. This is the first phase of drawing. Construction is understanding the build of whatever you want to draw. Here I have a reference. If you are a beginner artist or a season sketcher, I do recommend working with a reference, especially if you are struggling to visualize an image in your head. First, it will simplify the reference. Simplifying means to break down into simpler forms. What's the reference is simplified. I can begin construction. Getting this right is crucial since everything is built on top of it. Copy down every single step that I draw on my paper. First, always starting with the head. Make sure the head is living in the upper-left quadrant of your paper. This will leave room for the ears, the muzzle, and the rest of the body. The head is then connected to the action line. The action line tells you what your subject is doing and your action line will look like this. In this case, your Fox will be sitting, the action line will angle. So next you need to get in your last two major structures. This is your ribcage and your hips, and they are located here. And here. Now, you won't know the exact locations until we actually sketching the rest of the character. I can already tell that my oval is actually a little too far to the right, so I'm gonna go ahead and move it over just slightly. Like so. Now everything that builds off this major structure needs an action line as well that includes legs, both the fronts and the backs and the tail. So I'm going to draw this in next. One leg will live right here. I'll block out where the foot's going to go. Now, if you look if you'd already looked like my arm is a little too short, so I'm going to elongate it just a little bit. We're just going to change the location of my hips. Rule of thumb, the work by an art is that whenever you change one thing, something else is probably going to change as well. So I changed the length of the leg, which means that my hips are going to move down. One thing affects another thing. Now as you can see, I struggled with the location of hips and that's perfectly fine. This is the construction phase, so it's okay to mess up and it's okay to test things. This is the time to do so. You can see that since I changed the hips, it changed the action line. So I've changed the action line as well. Now I have a more accurate looking construction. Now I'm gonna get in the back legs since the hind legs are sitting down, which it's kinda like it's compressed. The axon is going to be very short, like so. I'm going to make sure that it does not touch its front pod though. Then I'm gonna draw on the tail. The fox's tail is big and fluffy, so I'm gonna give it a big and kind of lengthy line to represent the tail. In this face, I also like to block in the major structures of the head. This includes any huge structures like the muzzle or the ears. You simplify everything down. When you look at the ears, you need to figure out what shape you need to use, which in this case would be triangles. One on the side. On this side, I might make this one, we'll just a little bit bigger. Dci using straight lines to block everything out. We'll talk about that in the next lesson. Then the muzzle just slightly down. This is what your first phase should look like. When you have this completed, you may move on. 5. Working with Structures: Before we move on, make sure to check your sketch. This method is called flicking. What you're going to do is hold your paper up to your screen so that way it's sitting right next to my drawing. Now, you're going to look at my drawing, then look at yours, then look at my drawing, then look at ears, inflict back and forth. This method is called flicking. Whenever you see something move on your drawing, you know it's incorrect and you need to apply your corrections. Please make sure that you do this before you move on. Because if something is wrong in this phase, it's going to be obvious in the very end now that you've checked a drawing and that you know that everything is correct, go ahead and take your eraser and lightly erase your entire sketch. We don't need this sketch. It's just there to kind of help us build our character or animal wherever you want to call it. I'm going to leave my light enough that way you can still see it. And I'm going to begin my second phase. This phase is called Structure. Structure and proportions are really, really important to a drawing. Structure tells you where everything is located, while proportions tells you how big some things are versus how small things are and their relationship to one another. Now we always start with the head because the head determines the rest of the proportions of the body. And I usually start with the ears because that's the biggest kind of form on the main structure of the head. I'm gonna start with the ears. Now. Watch you're gonna see all my lines are very, very straight. Now I do this for a reason. Your brain loves to see curves. It's fine. It's curves very satisfying to look at. And so it's more likely to overlook mistakes whenever you use curves to draw. But when you use lines, your brain is more likely to catch those mistakes and it's being more picky. So you want to draw with lines first and then you're going to curve them out later. I angle my head following the circle. And I just built everything out into lines. This is also where you can fix the anatomy of your animals. If the muscle was too long, you can shorten it. I might fix that muscle in the next phase. I haven't decided if I want to keep it yet or not. You're gonna see that I'm gonna make lots of mistakes on the way because I'm testing to see where I like things to go. You'll also notice that all of my lines don't attach to one another. I did this on purpose to kind of just give me the freedom and malleability to change things instantly. Any point if I'm moving too quickly, just pause the video and catch up. I do curve it a little bit on this side just because it helps me remember that, hey, there's a big firm kind of change right over here. Now that's the main structure of the head itself. Then I'm going to start structuring the body. Starting with the shoulder. That's the next major structure. And I'll break this down into kind of easier forms for you to be able to see like a triangle. The other is a triangle living right here. We need to come down just a little lower. I have an ankle, which is represented by a rectangular shape. Then the touchpad or the base of the foot, is represented by triangles DTA or shrinks down. Alright, you need to be able to recognize these proportions. It's bigger up here and it shrinks down to smaller, then it widens back out. That's proportions. Now I'm going to draw on a chest line right here. And if I look after I left shoulder in this is a little lower than I would want it. I'm gonna raise it up. Like so. Anatomy doesn't look quite right. So I'm going to just go ahead and there we go, correct that. Now since foxes are symmetrical on both sides, which means the same on both sides, you can just recopy down the structures over to here, just make sure that one foot is shorter than the other. This is called Perspective. Work on the back. Now. Now since he's sitting down, gravity is pulling it down towards his hindquarters to make sure it's a lot of mass down in their bends around that circle I drew. Don't round out that hindquarters leg perfectly. They don't turn into perfect circles. There's a little bit of corner action going on there. Look that foot kind of bends into a triangular shape. Chest line, back leg. He kills a little bit crowded, so I might give them a little more math on his hindquarters. Then I'll block out the tail. I want to remember to actually block in the eye as well. I Location, kind of been there. Now I can already tell that my foreheads a little bit off, so I'm going to correct anything right now. Because basically what's going to happen in the next phase is I'm just going to draw right on top of this. I want to make sure everything is correct before I move on. Now, there is my completed sketch. You're going to repeat what you did earlier. You're going to use the booking method. Once your drawing is complete, hold it up to the screen and flip back and forth just like we did before and see if you can catch any mistakes. All right, go ahead and complete your flicking method and then you can move on. 6. Adding in the Details: Now to move onto detailing instructor, finally, we can move on to the fun part. One more time. Go ahead and lightly erase your sketch. I did catch a few mistakes when I was looking over my sketch that I'm going to fix now. Now it's really important to keep your pencil really nice and sharpen this phase, mostly because Dole pencils create mistakes. Alright, so now we're gonna move into drawing the fox itself. Starting with the ears, of course. We're going to build out some fern lines and you'll watch that I actually follow those lines that I just created. But I give them just a little bit of bend to them. Same thing on the muzzle. I'm just bending the structure out. You're going to see that I haven't added in any further lines, really noses or eyes yet. Because what I'm doing is I'm blocking out the structure first because at this structure is incorrect and you think I pile on top of it, it's going to be wrong as well. Notice the muzzle was too high, so I'm gonna bring it up just a little bit. Now I can start actually detailing in the fox itself right now. I'll teach you a drill these spring lines in a later lesson. Just go ahead and start following along with my sketch. Filling in your details. Me for a loop there. But she wanted to think of it like a triangle shape, not as an oval. This is another common mistake that you see with amateur artist is that not understanding how the anatomy of the eye works. So when you look at an eye from the front view, you're gonna see it as an oval, but you'll see in the two corners they turn into more triangular shapes. When you see it from the side, you actually see more of this triangular shape rather than the circle. So you need to be able to mimic that in your artwork as well to create a convincing I don't want to give for to every single line. And I can see that my neck is a little too long over here. Come back and work on that here in just a minute. I need to raise that shoulder up a bit. Now I don't use for on every single line because we can see this as a fox. And we already know that foxes are furry, so we already have that basic knowledge. We don't need to give every line of fur texture. Just the areas where a lot of firsts going to be happening in the joints or any major changes like along the chest line for texture changes. Lastly is the tail and actually add fearing lines to any major corner change because that tail is strictly just a muscle infer. So don't forget to add in those little for teachers. When I refer to for changes, it's referring to the color change of the fruit itself. The thoughts is red, white, and brown. I want to make sure that I make those places kind of obvious in there. Now personally, I don't add mouths to my sketched characters. That's up to you if you want to add them out, in, go for it. Now this is as far as I'm gonna go with this sketch itself. Once you have all this in, go ahead and move on to the next video where we'll talk about how to make your sketch come off the paper in, pop up and look really meet. 7. Take your Sketching to the Next Level: Now sketches on their own can look cool if left like this, but sometimes we want to make things pop and make them look neat. So let's go ahead and do that. Don't worry, there is no more erasing after this. What you're gonna do is you're gonna start shading things in. Remember how I talked about the different values of the firm. We're gonna work with that now. There's a little bit of a dark value living kind of up in the ears. So I'm going to shade those in using the same techniques that we learned in the beginning with the value bar. Making sure the faded off on the edges. Same thing over here. Maybe a little bit in the ears. Shading that nose is a little bit. Use a couple of hatching marks. Hatching is referring to the kind of just like a different little lines to create an overall texture like this. Number one rule of shadows and shading is that all shadows connect. This gives it a more realistic feel to it. I try to attempt to make most of my shaded area is kinda connect. This isn't a super realistic fox after all, so I don't have to be super meticulous about that. Maybe there's a little shading over here. Along the back side. You might want to decide where you want your light source to come from. My most, my light source is coming from the upper kind of laughed area. I'm making sure that I have most of shadows living on the right side. Remember the shadows always live on the opposite side of the light source. So if it's coming from the left, they're gonna live on the right. Also anything that layer's gets a shadow as well. So any further that's kind of overlapping one another like in this area will get shaded. I'll also shade any major for change colors, which is kind of like in the pot area. I artist shaded in the ear area, which is where the other major one is. This back foot also gets shaded because it's kind of hidden underneath the main body structure. As you watch me shade, you'll notice that all my strokes always go the same direction. Then I use a very light hand and a very angled hand whenever shading. Now I'm using a to B pencil in order to shade the solid. And I highly recommend that you get a drawing pencil set instead of drawing with mechanical pencil or with a normal yellow pencil. Drawing pencils come with a variety of weights and styles. So it's really handy, especially if you struggle with drawn too hard or joined to dark. Very, very handy to have. Next up. Can't forget the tail area. Don't get sloppy. I know it's very easy to get sloppy in that very end area because you want to be just done with the sketch itself. You can't let yourself get sloppy. You have to give your whole heart into it the entire time. Leaks out. Now another tip that you can use in order to make a sketch pop is using stronger weighted lines, which means heavier weighted lines, also known as darker lines. Okay? All right, so you're gonna do is you're gonna figure out where your shadows are living minor on the right side. So most of my dark lines are gonna be on the right side. And what I'm gonna do is not press super-duper hard, but just a little bit harder than I did with the normal sketch. It kind of makes some of these things pop out, make these lines stronger. Now, remember, these lines are going to draw attention because they're darker than all the other lines. So if you don't like an area, don't darken the lines up because there's automatically going to be attention drawn to it because it's darker. So I recommend using these dark lines and areas that you're very proud of. That way the attention is drawn more to their rather than the areas that have mistakes in them. You also use these lines. If something got like kind of blended too much like in my pot area, you really can't see the toes anymore, so I kinda darken them up just a little bit. Or if the lines aren't clear and you really can't tell what you're looking at. Kind of like down in here. It's kind of like a latch, a last ditch effort to really make your sketch pop off the page and make it look like you know what you're doing. You'll see that my style towards the tail kind of changes a little bit more sharp appear in a little bit more messy down here. It's because I'm on most of the focus to be over in this area. So I let mostly sharp lines live over here rather than down in the areas where I don't want more attention drugs to it. Little shadow on the bottom. Just to give it a sense of depth. I always make my shadows just a little bit wider than the subject is. There you go. There is a very simple way to make an effective sketch. Go ahead and finish up your sketches and feel free to snap a picture and share it down below. 8. Final thoughts: Sketching is crucial to mastering the foundations of art. Through this course, you have learned how to master sketching from the basic building blocks all the way up to the complicated final texture details of a sketch. If you want to spice things up more, you can use colored pencils, pens, or even toned paper to really make your sketches pop out. Remember, you don't have to show people your sketchbook get messy and creative. Sketchbooks are meant to get ruined, scribbled and creative in. So don't limit yourself to perfection. Remember to post your final sketch in the discussion area down below. That way you can see how other people's turned out as well. Remember, no two artists are the same, so never compare yourself to others. Now get out there and be creative.